You walk into the modest abode, freed from any cargo, as most of what you'll need for your future duties has already been relocated there. You can't believe the day has finally come!
You'd like to say that day after day of bending over backward, studying, training, and a significant amount of ass-kissing has <b>finally</b> paid off, but while that... perhaps had something to do with it, you also know the main reason of your promotion is the disappeareance of Elisa, leaving a little void. Because sure, you are not an awful hunter by any means but you are certainly not ready to face the formidable horrors that Lauren is probably expecting you to all alone.
You will totally not regret your poor life choices when a demon twice your size shoves your head up your own rectum, no.
No way, no how. You finally have a place to call home, a place from which you'll be able to act independently, like one of the big names that came before you!
Sure, it's not very big, and the pocket dimension granted to you it's... far from welcoming; a small island floating in the middle of the vast interplanar void, a desolate landscape that stretches out in all directions full of floaty rubble and ruin.
But hey, it's yours nonetheless! And from here, you'll be able to carry out your own hunts... and to choose your contracts yourself, instead of the ones Damlon so considerately forced onto you.
And boy do you have some ideas for that...
The travelstones The Eye produces are more often than not completely flawed, leading to harmless creatures trying to live their lives. Cute things that can't possibly pose a threat to humanity in any significant way, just living their lives when a random dude wrapped in elaborate robes and wielding arcane weapons steps out of the shadows and ends their existence in a quick display of wanton, spectacular violence... before disappearing again. Hell, some of them inhabit worlds where humans are not even a thing, and no chance they would be able to stand a planar shift, even if they managed to figure out how to.
Its a grim business, but one that you believed had to be done... but lately, you discovered that these gems don't actually work the way you thought they did. They don't require you to kill the creature, as they have no way to know if the target its dead or alive. They just change color once they come close enough to your prey, and your order assumes that, if the hunter came back after being close to one of these monsters, then the deed had to be done.
Which is perfect for you. Because, over the years, you began to develop... something quite contrary to everything your order had so ceaselessly tried to indoctrinate you into believing.
The beings that have long been regarded as evil horrors, taboo to even think in any way other than dead, somehow got warped into the subjects of your fantasies. You lamented the workings of your mind, for where others saw only monsters, you saw exquisite creatures with which... you absolutely wouldn't mind spending some... <b>intimate</b> time with.
Instead of a fearsome harpy, a fluffy thing to cuddle with, instead of a mighty dragon, a nice, toothy maw to shoot your load all over.
If any of the inner circle had even suspected this, you would have lost your life long ago, which is why you can't still wrap your head over the idea that they actually promoted you to High Hunter, giving you Elisa's old home, and the legendary Essence Feaster, the weapon that once belonged to Korvaax himself!
Having already tested it out, you were pleasantly surprised to find out that the weapon seems to be tailor-made for you. The demon bound to the ominous onyx blade gives you the ability to manifest spectral chains that swiftly drain the vitality of any creature they come in contact with. An ideal tool for your wicked endeavors!
With this, you won't have to shatter every bone in a monster's body before you can fuck it. You doubt many of them would be willing to have sexual intercourse with a random human coming out of nowhere...
You absolutely cannot wait to start your new life as a High Hunter, now that you already have all that you need to cross the dimensions, and (s)lay as many of those adorable creatures as you see fit. Hell, you'll even get paid for it!
Not that money matters too much in such a small community, but its a way to keep track of your success. Getting paid means getting work done for the order, after all.
Where the others bring death, you will bring love!
Perhaps even life...
Aren't you such a saint?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check the interior |Intro 2]]</div>\ENDINGS and persistent data
<<set $cheats to 0>>
<<set $unlockedEndings to []>>
<<set $unlockedGods to []>>
<<set $unlockedMonsters to []>>
<<set $unlockedHunters to []>>
<<set $unlockedUnlocks to []>>
<<set $deaths to 0>>
<<set $exalted to 0>>
<<set $blessingPoints to 0>>
<<set $blessings to 0>>
<<set $b1 to 0>>
<<set $b2 to 0>>
<<set $b3 to 0>>
<<set $b4 to 0>>
<<set $b5 to -1>>
<<set $b6 to -1>>
<<set $b7 to -1>>
<<set $b8 to -1>>
<<set $b9 to -1>>
<<set $b10 to -1>>
<<set $b11 to -1>>
<<set $b12 to -1>>
<<set $b13 to -1>>
<<set $b14 to -1>>
<<set $b15 to -1>>
<<set $b16 to -1>>
<<set $b17 to -1>>
<<set $b18 to -1>>
<<set $b19 to -1>>
<<set $b20 to -1>>
<<set $b21 to -1>>
<<set $b22 to -1>>
<<set $wellTrained to 1>>
<<set $notBroke to 1>>
<<set $experiencedKiller to 1>>
<<set $arcane to 1>>
<<set $mind to 1>>
<<set $moneyBlessing to 1>>
<<set $nyxaBlessing to 1>>
<<set $healBlessing to 1>>
<<set $breed to 1>>
<<set $milk to 1>>
<<set $lazy to 1>>
<<set $exaltedBlessing to 1>>
<<set $enlightened to 1>>
<<set $tormentor to 1>>
<<set $vaelLevel to 1>>
<<set $selyneBlessing to 1>>
<<set $adelineBlessing to 1>>
TRACKERS FOR BLESSINGS
<<set $completedContracts to 0>>
<<set $fakeUnlock to 0>>
<<set $vaelItems to 0>>
<<set $usedBlessingPoints to 0>>
<<set $maxBlessingPoints to 5>>
<<set $fromCodex to false>>
STATS
FROM HERE
<<set $playerScar to 0>>
<<set $gotGift to false>>
<<set $fromMenu to false>>
<<set $money to 0>>
<<set $strSkill to 0>>
<<set $hunterSkill to 0>>
<<set $healSkill to 0>>
<<set $magicSkill to 0>>
<<set $karma to 0>>
<<set $cumSkill to 0>>
<<set $charismaSkill to 0>>
<<set $eyeSeeing to 0>>
<<set $playerName to "Harlow">>
<<set $orderSuspicion to 0>>
<<set $playerLevel to 1>>
<<set $awakenedMagic to false>>
<<set $awakenedHeal to false>>
<<set $darkDevotion to 0>>
<<set $blessing to 0>>
<<set $diedOrEnding to "">>
<<set $playerKills to 0>>
<<set $enterFromVoid to false>>
<<set $playerEnergy to "rested">>
<<set $days to 0>>
<<set $karmaToEvil to -4>>
<<set $hallVisits to 0>>
<<set $damlonTrain to false>>
<<set $impregnations to 0>>
<<set $inventoryOpen to false>>
<<set $lastPassageName to "">>
<<set $previousEnergy to "">>
<<set $nyxaPartnered to false>>
<<set $foundWorkshop to false>>
<<set $foundHall to false>>
<<set $dayOff to false>>
<<set $currentContract to "">>
<<set $travelsVoid to 0>>
<<set $reputation to 0>>
<<set $insectDream to false>>
<<set $startedGame to true>>
<<set $returnToPortal to false>>
<<set $specialDemotion to "">>
<<set $metVael to false>>
<<set $metDamlon to false>>
<<set $repVael to 0>>
<<set $continueVael to false>>
<<set $paymentVael to 0>>
/*0 = not started //1 = ran away //2 = lost //3= won*/
<<set $vaelDuel to 0>>
<<set $askVaelWeapon to false>>
<<set $continueDamlon to false>>
<<set $metDamlon to false>>
<<set $VaelIntro to "">>
<<set $cumSkillIncreased to false>>
<<set $bornToBreed to false>>
/*0 = not started //1 = accepted //2 = completed //3= claimed //4= failed*/
<<set $wolfJobState to 0>>
<<set $wolyrnJobState to 0>>
<<set $deathclawJobState to 0>>
<<set $wyvernJobState to 0>>
<<set $deerJobState to 0>>
<<set $furyJobState to 0>>
<<set $feragonJobState to 0>>
<<set $naafiriJobState to 0>>
<<set $gemJobState to 0>>
<<set $elyssJobState to 0>>
<<set $kikiJobState to -1>>
<<set $alanaJobState to 0>>
<<set $foundYuumi to false>>
<<set $fuckedFeragon to false>>
<<set $azriActive to true>>
<<set $returnDamlonContract to false>>
<<set $tookDamlonContract to false>>
<<set $activeDamlonContract to "">>
<<set $thelronVisit to false>>
<<set $currentImageContract to "None">>
/*ITEMS*/
<<set $deerAntlers to false>>
<<set $wyvernEgg to false>>
<<set $wolfMedallion to false>>
<<set $wolfBow to false>>
<<set $deerPheromones to false>>
<<set $dragonPheromones to false>>
<<set $voidEye to false>>
<<set $orderArmor to true>>
<<set $essenceFeaster to true>>
<<set $feragonCollar to false>>
<<set $fireResistPotion to false>>
<<set $kikiStone to 0>>
<<set $alanaStone to 0>>
<<set $deerStone to false>>
<<set $azriStone to true>>
<<set $wolfStone to false>>
<<set $sixEightJobState to "">>
<<set $sixEightStone to false>>
<<set $wolyrnStone to false>>
<<set $wyvernStone to false>>
<<set $deathclawStone to false>>
<<set $furyStone to false>>
<<set $naafiriStone to false>>
<<set $gemStone to false>>
<<set $elyssStone to false>>
<<set $voidEye to false>>
<<set $lasRifle to false>>
<<set $dreamcatcher to 0>>
<<set $pendant to 0>>
<<set $dreamstone to 0>>
<<set $flowerItem to false>>
<<set $rope to 0>>
<<set $jelly to false>>
<<set $container to false>>
<<set $naafiriMilk to false>>
<<set $elyssTreasure to false>>
<<set $elyssCoins to false>>
<<set $elyssHorn to false>>
<<set $azriHorns to 0>>
<<set $vaelEffigy to 0>>
<<set $neliaArmor to 0>>
<<set $nyxaMilkContainer to false>>
<<set $alanaPendant to 0>>
<<set $rope to 0>>
<<set $alanaToothbrush to "">>
<<set $alanaLash to 0>>
<<set $alanaSpeculum to 0>>
<<set $alanadildo to 0>>
<<set $alanaCoin to false>>
<<set $temporaryAlanaGold to 0>>
<<set $alanaGold to 0>>
<<set $weirdStone to 0>>
<<set $soulBox to 0>>
/*0 = dont have, 1= have, 2 = used*/
<<set $firePotion to 0>>
<<set $elixirExertion to 0>>
<<set $theIndomitableHumanSpirit to false>>
<<set $boughtDragonPh to false>>
<<set $boughtDeerPh to false>>
/*random garbage*/
<<set $saidAzriHot to false>>
<<set $azriDanger to false>>
<<set $azriSex to false>>
<<set $azriHealth to 0>>
<<set $azriHunt to false>>
<<set $azriExplosive to 0>>
<<set $azriAmulet to 0>>
<<set $gemAlive to false>>
<<set $toldElyss to false>>\
<<set $killedDeer to false>>
<<set $killedWolf to false>>
<<set $killedFury to false>>
<<set $killedNaafiri to false>>
<<set $killedAzri to false>>
<<set $killedWolyrn to false>>
<<set $killedWyvern to false>>
<<set $killedFeragon to false>>
<<set $fucked682 to false>>
<<set $talkedOrionAzri to false>>
<<set $elyss to "Elyss">>
<<set $temporaryImpregnations to $impregnations >>
<<set $temporaryKills to $playerKills >>
<<set $quickSleep to false>>
<<set $metOrion to false>>
<<set $askedJobOrion to false>>
<<set $readBookOrion to false>>
<<set $metLuminarch to false>>
/*Nyxa*/
<<set $ask1 to false>>
<<set $ask2 to false>>
<<set $ask3 to false>>
<<set $ask4 to false>>
<<set $ask5 to false>>
<<set $metNyxa to false>>
<<set $nyxaPoints to 0>>
<<set $angeredNyxa to 0>>
<<set $praiseNyxa to 0>>
<<set $askedJobNyxa to 0>>
<<set $talkedNyxa to false>>
<<set $nyxaDay2State to "nothing">>
<<set $nyxaState to "dontKnow">>
/*metNeutral angered friendly */
<<set $vaelComment to false>>\
<<set $damlonComment to false>>\
<<set $nyxaTravels to 0>>
<<set $kissNyxaHunter to false>>
<<set $damlonNyxaStone to 0>>
<<set $orionNyxaStone to 0>>
<<set $vaelNyxaStone to 0>>
<<set $fromPortal to false>>
<<set $cumNaafiri to 0>>
<<set $dissapointedVael to false>>
<<set $dateNyxa to 0>>
/*AlanaItems*/
<<set $alanaPendant to 0>>
<<set $rope to 0>>
<<set $alanaToothbrush to "">>
<<set $alanaLash to 0>>
<<set $alanaSpeculum to 0>>
<<set $alanadildo to 0>>
/*dreams*/
<<set $possiblePartners to []>>
<<set $possibleDreams to []>>
<<set $possibleNightmares to ["base"]>>
<<set $baseDreamChance to 0>>
<<set $baseNightmareChance to 6>>
<<set $dreamstoneChance to 20>>
<<set $canSee to false>>
<<set $automaticSleepEvent to "">>
//ARCHON
<<set $archonDream to 0>>
<<set $archonPregnant to "able">>
//SELYNE
<<set $selyneS to "noDream">>
<<set $selyneOrion to 0>>
/*Status are noDream, notFound, default (not interested anymore), encounter1, */
//BASEMENT
<<set $excludingPartner to "">> /*you can only have one partner to avoid bugs and weird dialogue*/
<<set $basementShackles to 0>>
<<set $archonBasement to "">>
<<set $archonBasementState to "">>
<<set $azriBasement to "">>
<<set $basementEnergy to 1>>
<<set $azriBHealPoints to 0>>
<<set $azriBasementArrival to 0>>
<<set $eatAzri to 0>>
<<set $woundsAzri to 0>>
<<set $bloodAzri to 0>>
<<set $orionEnvelope to 0>>
<<set $wolfState to "">>
<<set $wolfBreakdown to "">>
<<set $archonStartCount to 0>>
<<set $archonDays to 0>>
<<set $azriBasementState to "">>
<<set $azriPreg to 0>>
<<set $nyxaMilk to "">>
<<set $drinkNyxaMilk to 0>>
<<set $naafiriDagger to "">>
<<set $naafiriDeal to 0>>
<<set $gemDays to 0>>
<<set $darkinDagger to false>>
<<set $selyneOrionLibrary to 0>>
<<set $archonConsider to false>>
<<set $currentPh to 50>>
<<set $currentMh to 50>>
<<set $azriFeedQuest to "needFood">>
<<set $azriFed to 0>>
<<set $azriTotalFeedings to 0>>
<<set $pregTimer to 0>>
//archon
<<set $archonTarget to "">>
<<set $archonMark to true>>
<<set $archonEvents to []>>
//naafiri
<<set $naafiriVisit to 0>>
<<set $naafiriMindVisit to 0>>
<<set $naafiriMind to false>>
//vyshandra
<<set $vaelDays to 0>>
<<set $VyshandraJob to 0>>
//adeline
<<set $adelineEvents to []>>
<<set $adelineDays to 0>>
<<set $adelineVisit to "">>
<<set $vyshandraVisit to 0>>
<<nobr>>
<div class="iconWatcher">
<img src="Images/Other/WatcherIcon.png" width="70" height="60">
<span><strong>By ItThatWatches</strong></span>
<hr class="separator-line">
</div>
<<set $strSkill = Math.clamp($strSkill, 0, 10)>>
<<set $hunterSkill = Math.clamp($hunterSkill, 0, 10)>>
<<set $healSkill = Math.clamp($healSkill, 0, 10)>>
<<set $magicSkill = Math.clamp($magicSkill, 0, 10)>>
<<set $karma = Math.clamp($karma, -10, 10)>>
<<set $cumSkill = Math.clamp($cumSkill, 0, 10)>>
<<set $charismaSkill = Math.clamp($charismaSkill, 0, 10)>>
<<set $eyeSeeing = Math.clamp($eyeSeeing, 0, 10)>>
<div class="stat-container">
<img src="Images/Icons/blessing.png" width="60" height="60">
<span class="stat stat-value">$blessingPoints </span>
</div>
<div class="stat-container">
<img src="Images/Icons/Coins.png" width="60" height="60">
<span class="stat stat-value">$money</span>
</div>
<div class="stat-container">
<img src="Images/Icons/Str.png" width="58" height="58">
<span class="stat stat-value">$strSkill</span>
</div>
<div class="stat-container">
<img src="Images/Icons/General.png" width="60" height="60">
<span class="stat stat-value">$hunterSkill</span>
</div>
<div class="stat-container">
<img src="Images/Icons/Heal.png" width="60" height="60">
<span class="stat stat-value">$healSkill</span>
</div>
<div class="stat-container">
<img src="Images/Icons/MindMagic.png" width="60" height="60">
<span class="stat stat-value">$magicSkill</span>
</div>
<div class="stat-container">
<<if $karma <= $karmaToEvil>>\
<img src="Images/Icons/EvilKarma.png" width="60" height="60">
<<else>>\
<img src="Images/Icons/Karma.png" width="60" height="60">
<</if>>
<span class="stat stat-value">$karma</span>
</div>
<div class="stat-container">
<img src="Images/Icons/PregIcon.png" width="60" height="60">
<span class="stat stat-value">$cumSkill</span>
</div>
<div class="stat-container">
<img src="Images/Icons/Charisma.png" width="60" height="60">
<span class="stat stat-value">$charismaSkill</span>
</div>
<div class="stat-container">
<img src="Images/Icons/Eye.png" width="60" height="60">
<span class="stat stat-value">$eyeSeeing</span>
</div>
<div class="stat-container">
<<if $startedGame is true>>
<<if $inventoryOpen is false>>
<div class = "close-InventoryAlt">
<<link "Open Inventory">>
<div class="stat-container">
<span class="stat stat-value">Open Inventory</span>
</div>
<<set $lastPassageName to passage()>>
<<set $inventoryOpen to true>>
<<goto "Inventory">>
<</link>>
</div>
<<else>>
<div class = "close-InventoryAlt">
<<link "Close Inventory">>
<div class="stat-container">
<span class="stat stat-value">Close Inventory</span>
</div>
<<set $inventoryOpen to false>>
<<goto $lastPassageName>>
<</link>>
</div>
<</if>>
<br>
<</if>>
</div>
<</nobr>>
<div class="iconWatcher">
<hr class="separator-line">
<div class="patreon-container">
<a href="https://www.patreon.com/MonsterSlayer969" target="_blank"><img src="Images/Other/Patreon.png" alt="Patreon" width="60" height="60"></a>
<a href="https://discord.gg/PBYmT4eQqE" target="_blank"><img src="Images/Other/Discord.png" alt="Kofi" width="60" height="60"></a>
</div>
</div>
You step into the small home, the main and perhaps only place worth checking right now. It's the only structure that doesn't seem to be a literal ruin.
And to your surprise, it seems Elisa bothered to put the place in order, the interior at least. The thought of her crosses your mind for a moment. You barely knew her, but she seemed like a decent enough person. But... hey, had she not been given dead, you most likely wouldn't be here, so you are not exactly mourning her loss.
Your gaze sweeps across the room, taking in the worn but comfortable furniture, a simple oak desk in the middle of the room, and a crackling fireplace that will cast a warm glow as soon as you light it.
Moving further into the abode, you explore the adjoining rooms. At your disposal is the portal room, a small but homely bedroom, an underground basement, and a little workshop.
The most important one is the portal room, situated upstairs. An ominous obsidian disk rests at the center of said room, surrounded by a ring of ancient symbols etched into the floor. A small, circular recess in the center of the disk, waiting for the arcane spark of a travelstone to open up a dimensional rift to its destination.
Every last corner of the universe is part of your hunting grounds so long as you happen to own the key... and The Eye provides them at a constant speed. You should have no short supply of them.
Speaking of which...
On a stone altar beside the ominous, inactive stone disk, you spot a letter beneath a smooth travel stone, left for you by Lauren herself it would appear.
<div class="playerSpeech">"Shit... not even a day to make myself comfortable huh?"</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Your first mission? |Intro 3][$azriStone = true]]<img src="Images/Icons/RedItem.png"></div>\You take the letter in your hands, feeling an increasing dread as you realize what kind of job it is she has in store for you.
<div class="laurenSpeech"><em>"$playerName,
As you are well aware, in your new role as a High Hunter, it is expected of you to embody an unwavering shield, always prepared to safeguard humanity from the deadly creatures that lurk in the dark corners of this and all realities. Though what I'm about to ask may seem a daunting endeavor, your track record and reputation speak for themselves, assuring me that you have demonstrated your worthiness of such a responsibility.
Let's not waste any more ink. As you surely know, Azri'Elis has spent the last century contained in a dimensional sanctum ubicated in Darthax, but her corrupting influence is wearing down even such a secure prison. The sentinels have requested our guidance for her recontainment, and that is exactly what you will do. She is still bound, but it won't be long until she manages to break free. You won't let that happen.
Execute her, or reseal her prison, I care not so long as she is rendered harmless.
May the hunt be ever in your favor.
Lauren."</em></div>\
Well... fuck. It was to be expected that you'd get a mission like this sooner or later, but you had hoped it would be later! Where are the cute harmless creatures you have waited so long to <s>breed</s> fight!? You have heard about Azri'Elis before, an extremely powerful arcane-wielding demoness that... that will surely reduce you to ash and dust in a matter of seconds.
You take a look at the little stone, a smooth, fairly unremarkable round gem, power untold contained within. This one especially...
<div class="important">Travelstones are like fuel rods for the gates you use to travel the realms, when they inevitably run out of charge, their user is recalled into their own, original world.</div>\
Usually, you wouldn't have a lot of time once you go on a hunt using one of them. Enough to give your prey a quick death and disappear. There are more secure, permanent ways of traveling through dimensions, but... those methods require extensive preparation, resources, and support that makes it much much harder to pull off.
The travelstone in your hand is not like most, however. This one will literally tear open the space, linking this reality between Darthax and this room, so for this particular mission, you'll have as much time as you need... which may be even worse, all things considered. If things go sour, with regular travelstones you know that you'll dissolve and disappear after a while, so hiding and waiting is an option...
So, what now? If you go to Darthax immediately, you're almost certain that Azri'Elis will simply scour you from existence. One does not simply fix these dimensional prisons with planks of wood and nails, you'll most likely need to reduce her before moving her somewhere else...
But if you don't go, you'll undoubtedly face Lauren's wrath.
Well... you are pretty sure she wasn't expecting you to hop right away, you should have some time to prepare, right?
Right?
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\<div class="title">Choose your name</div>\
<<set $nameList = ["Harlow", "Harlow", "Harlow", "Harlow"]>>\
<<set $playerName = $nameList.random()>>\
<<textbox "$playerName" $playerName>>
<<set $startedGame to false>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" alt="Red Arrow">
[[Continue |StartingGift]]
</div>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" alt="Red Arrow">
[[Main Menu |Main]]
</div>
<<nobr>>
<<if $unlockedEndings.length >= 1>>
<<set _unlockToAdd = "unlock1ending">>
<<if !$unlockedUnlocks.includes(_unlockToAdd)>>
<<set $unlockedUnlocks.push(_unlockToAdd)>>
<<set $blessingPoints ++>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<</if>>
<<if $unlockedEndings.length >= 2>>
<<set _unlockToAdd = "unlock2ending">>
<<if !$unlockedUnlocks.includes(_unlockToAdd)>>
<<set $unlockedUnlocks.push(_unlockToAdd)>>
<<set $blessingPoints ++>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<</if>>
<<if $unlockedEndings.length >= 4>>
<<set _unlockToAdd = "unlock4ending">>
<<if !$unlockedUnlocks.includes(_unlockToAdd)>>
<<set $unlockedUnlocks.push(_unlockToAdd)>>
<<set $blessingPoints ++>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<</if>>
<<if $unlockedEndings.length >= 5>>
<<if $b15 == -1>>
<<set $b15 = 0>>
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>
<</if>>
<<if $unlockedEndings.length >= 8>>
<<set _unlockToAdd = "unlock8ending">>
<<if !$unlockedUnlocks.includes(_unlockToAdd)>>
<<set $unlockedUnlocks.push(_unlockToAdd)>>
<<set $blessingPoints +=2>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<</if>>
<<if $unlockedEndings.length >= 15>>
<<set _unlockToAdd = "unlock15ending">>
<<if !$unlockedUnlocks.includes(_unlockToAdd)>>
<<set $unlockedUnlocks.push(_unlockToAdd)>>
<<set $blessingPoints +=3>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<</if>>
<<if $unlockedEndings.length >= 31>>
<<set _unlockToAdd = "unlockAllEnding">>
<<if !$unlockedUnlocks.includes(_unlockToAdd)>>
<<set $unlockedUnlocks.push(_unlockToAdd)>>
<<set $blessingPoints +=5>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<</if>>
<<if $impregnations >= 4>>
<<set _unlockToAdd = "preg4">>
<<if !$unlockedUnlocks.includes(_unlockToAdd)>>
<<set $unlockedUnlocks.push(_unlockToAdd)>>
<<set $blessingPoints +=1>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<</if>>
<<if $impregnations >= 2>>
<<if $b10 == -1>>
<<set $b10 to 0>>
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>
<</if>>
<<if $days >= 8>>
<<if $b21 == -1>>
<<set $b21 to 0>>
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>
<</if>>
<<if $diedOrEnding is "ending" && $money >=100>>
<<if !$unlockedUnlocks.includes("goldEnding")>>
<<set $unlockedUnlocks.push("goldEnding")>>
<<set $blessingPoints +=2>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<</if>>
<<if $diedOrEnding is "ending" && $hunterSkill <= 0 && $strSkill <= 0 && $healSkill <= 0 && $magicSkill <= 0 && $charismaSkill <= 0 && $cumSkill <= 0>>
<<if !$unlockedUnlocks.includes("huh")>>
<<set $unlockedUnlocks.push("huh")>>
<<set $blessingPoints +=2>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<</if>>
<<if $diedOrEnding is "ending" && $reputation >=4>>
<<if !$unlockedUnlocks.includes("rep4")>>
<<set $unlockedUnlocks.push("rep4")>>
<<set $blessingPoints +=1>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<</if>>
<<if $unlockedMonsters.length >= 18>>
<<if !$unlockedUnlocks.includes("monsters")>>
<<set $unlockedUnlocks.push("monsters")>>
<<set $blessingPoints +=1>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<</if>>
<<if $unlockedMonsters.length >= 15>>
<<if $b16 ==-1>>
<<set $b16 to 0>>
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>
<</if>>
<<set $playerScar to 0>>
<<set $gotGift to false>>
<<set $fromMenu to false>>
<<set $money to 0>>
<<set $strSkill to 0>>
<<set $hunterSkill to 0>>
<<set $healSkill to 0>>
<<set $magicSkill to 0>>
<<set $karma to 0>>
<<set $cumSkill to 0>>
<<set $charismaSkill to 0>>
<<set $eyeSeeing to 0>>
<<set $playerName to "Harlow">>
<<set $orderSuspicion to 0>>
<<set $playerLevel to 1>>
<<set $awakenedMagic to false>>
<<set $awakenedHeal to false>>
<<set $darkDevotion to 0>>
<<set $blessing to 0>>
<<set $diedOrEnding to "">>
<<set $playerKills to 0>>
<<set $enterFromVoid to false>>
<<set $playerEnergy to "rested">>
<<set $days to 0>>
<<set $karmaToEvil to -4>>
<<set $hallVisits to 0>>
<<set $damlonTrain to false>>
<<set $impregnations to 0>>
<<set $inventoryOpen to false>>
<<set $lastPassageName to "">>
<<set $previousEnergy to "">>
<<set $nyxaPartnered to false>>
<<set $foundWorkshop to false>>
<<set $foundHall to false>>
<<set $dayOff to false>>
<<set $currentContract to "">>
<<set $travelsVoid to 0>>
<<set $reputation to 0>>
<<set $insectDream to false>>
<<set $startedGame to true>>
<<set $returnToPortal to false>>
<<set $specialDemotion to "">>
<<set $metVael to false>>
<<set $metDamlon to false>>
<<set $repVael to 0>>
<<set $continueVael to false>>
<<set $paymentVael to 0>>
<<set $vaelDuel to 0>>
<<set $askVaelWeapon to false>>
<<set $continueDamlon to false>>
<<set $metDamlon to false>>
<<set $VaelIntro to "">>
<<set $cumSkillIncreased to false>>
<<set $bornToBreed to false>>
<<set $wolfJobState to 0>>
<<set $wolyrnJobState to 0>>
<<set $deathclawJobState to 0>>
<<set $wyvernJobState to 0>>
<<set $deerJobState to 0>>
<<set $furyJobState to 0>>
<<set $feragonJobState to 0>>
<<set $naafiriJobState to 0>>
<<set $gemJobState to 0>>
<<set $elyssJobState to 0>>
<<set $kikiJobState to -1>>
<<set $alanaJobState to 0>>
<<set $foundYuumi to false>>
<<set $fuckedFeragon to false>>
<<set $azriActive to true>>
<<set $returnDamlonContract to false>>
<<set $tookDamlonContract to false>>
<<set $activeDamlonContract to "">>
<<set $thelronVisit to false>>
<<set $currentImageContract to "None">>
<<set $deerAntlers to false>>
<<set $wyvernEgg to false>>
<<set $wolfMedallion to false>>
<<set $wolfBow to false>>
<<set $deerPheromones to false>>
<<set $dragonPheromones to false>>
<<set $voidEye to false>>
<<set $orderArmor to true>>
<<set $essenceFeaster to true>>
<<set $feragonCollar to false>>
<<set $fireResistPotion to false>>
<<set $kikiStone to 0>>
<<set $alanaStone to 0>>
<<set $deerStone to false>>
<<set $azriStone to true>>
<<set $wolfStone to false>>
<<set $sixEightJobState to "">>
<<set $sixEightStone to false>>
<<set $wolyrnStone to false>>
<<set $wyvernStone to false>>
<<set $deathclawStone to false>>
<<set $furyStone to false>>
<<set $naafiriStone to false>>
<<set $gemStone to false>>
<<set $elyssStone to false>>
<<set $voidEye to false>>
<<set $lasRifle to false>>
<<set $dreamcatcher to 0>>
<<set $pendant to 0>>
<<set $dreamstone to 0>>
<<set $flowerItem to false>>
<<set $rope to 0>>
<<set $jelly to false>>
<<set $container to false>>
<<set $naafiriMilk to false>>
<<set $elyssTreasure to false>>
<<set $elyssCoins to false>>
<<set $elyssHorn to false>>
<<set $azriHorns to 0>>
<<set $vaelEffigy to 0>>
<<set $neliaArmor to 0>>
<<set $nyxaMilkContainer to false>>
<<set $alanaPendant to 0>>
<<set $rope to 0>>
<<set $alanaToothbrush to "">>
<<set $alanaLash to 0>>
<<set $alanaSpeculum to 0>>
<<set $alanadildo to 0>>
<<set $alanaCoin to false>>
<<set $temporaryAlanaGold to 0>>
<<set $alanaGold to 0>>
<<set $weirdStone to 0>>
<<set $soulBox to 0>>
<<set $firePotion to 0>>
<<set $elixirExertion to 0>>
<<set $theIndomitableHumanSpirit to false>>
<<set $boughtDragonPh to false>>
<<set $boughtDeerPh to false>>
<<set $saidAzriHot to false>>
<<set $azriDanger to false>>
<<set $azriSex to false>>
<<set $azriHealth to 0>>
<<set $azriHunt to false>>
<<set $azriExplosive to 0>>
<<set $azriAmulet to 0>>
<<set $gemAlive to false>>
<<set $toldElyss to false>>
<<set $killedDeer to false>>
<<set $killedWolf to false>>
<<set $killedFury to false>>
<<set $killedNaafiri to false>>
<<set $killedAzri to false>>
<<set $killedWolyrn to false>>
<<set $killedWyvern to false>>
<<set $killedFeragon to false>>
<<set $fucked682 to false>>
<<set $talkedOrionAzri to false>>
<<set $elyss to "Elyss">>
<<set $temporaryImpregnations to $impregnations >>
<<set $temporaryKills to $playerKills >>
<<set $quickSleep to false>>
<<set $metOrion to false>>
<<set $askedJobOrion to false>>
<<set $readBookOrion to false>>
<<set $metLuminarch to false>>
<<set $ask1 to false>>
<<set $ask2 to false>>
<<set $ask3 to false>>
<<set $ask4 to false>>
<<set $ask5 to false>>
<<set $metNyxa to false>>
<<set $nyxaPoints to 0>>
<<set $angeredNyxa to 0>>
<<set $praiseNyxa to 0>>
<<set $askedJobNyxa to 0>>
<<set $talkedNyxa to false>>
<<set $nyxaDay2State to "nothing">>
<<set $nyxaState to "dontKnow">>
<<set $vaelComment to false>>
<<set $damlonComment to false>>
<<set $nyxaTravels to 0>>
<<set $kissNyxaHunter to false>>
<<set $damlonNyxaStone to 0>>
<<set $orionNyxaStone to 0>>
<<set $vaelNyxaStone to 0>>
<<set $fromPortal to false>>
<<set $cumNaafiri to 0>>
<<set $dissapointedVael to false>>
<<set $dateNyxa to 0>>
<<set $alanaPendant to 0>>
<<set $rope to 0>>
<<set $alanaToothbrush to "">>
<<set $alanaLash to 0>>
<<set $alanaSpeculum to 0>>
<<set $alanadildo to 0>>
<<set $possiblePartners to []>>
<<set $possibleDreams to []>>
<<set $possibleNightmares to ["base"]>>
<<set $baseDreamChance to 0>>
<<set $baseNightmareChance to 6>>
<<set $dreamstoneChance to 20>>
<<set $canSee to false>>
<<set $automaticSleepEvent to "">>
<<set $archonDream to 0>>
<<set $archonPregnant to "able">>
<<set $selyneS to "noDream">>
<<set $selyneOrion to 0>>
<<set $excludingPartner to "">>
<<set $basementShackles to 0>>
<<set $archonBasement to "">>
<<set $archonBasementState to "">>
<<set $azriBasement to "">>
<<set $basementEnergy to 1>>
<<set $azriBHealPoints to 0>>
<<set $azriBasementArrival to 0>>
<<set $eatAzri to 0>>
<<set $woundsAzri to 0>>
<<set $bloodAzri to 0>>
<<set $orionEnvelope to 0>>
<<set $wolfState to "">>
<<set $wolfBreakdown to "">>
<<set $archonStartCount to 0>>
<<set $archonDays to 0>>
<<set $azriBasementState to "">>
<<set $azriPreg to 0>>
<<set $nyxaMilk to "">>
<<set $drinkNyxaMilk to 0>>
<<set $naafiriDagger to "">>
<<set $naafiriDeal to 0>>
<<set $gemDays to 0>>
<<set $darkinDagger to false>>
<<set $selyneOrionLibrary to 0>>
<<set $archonConsider to false>>
<<set $currentPh to 50>>
<<set $currentMh to 50>>
<<set $azriFeedQuest to "needFood">>
<<set $azriFed to 0>>
<<set $azriTotalFeedings to 0>>
<<set $pregTimer to 0>>
<<set $archonTarget to "">>
<<set $archonMark to true>>
<<set $archonEvents to []>>
<<set $naafiriVisit to 0>>
<<set $naafiriMindVisit to 0>>
<<set $naafiriMind to false>>
<<set $vaelDays to 0>>
<<set $VyshandraJob to 0>>
<<set $adelineEvents to []>>
<<set $adelineDays to 0>>
<<set $adelineVisit to "">>
<<set $vyshandraVisit to 0>>
<</nobr>>
<<nobr>>
<<set $startedGame to false>>
<div class="title">Choose your starting boons</div>
<div class="smallPointBox">Used points: $usedBlessingPoints/$maxBlessingPoints</div>
<<set _blessings to [
{id: 1, var: "wellTrained", name: "Well-Trained", cost: 1, desc: "Though you've just recently received your promotion, your extensive training has you in excellent physical shape.", icon: "+@@.miniIcons;<img src='Images/Icons/Str.png'>@@", sIcon: "+@@.miniIcons;<img src='Images/Icons/RedStr.png'>@@"},
{id: 2, var: "notBroke", name: "Not completely broke", cost: 1, desc: "You saved up some coin before you got to this position... and you didn't spend it all on momentary pleasures.", icon: "+@@.miniIcons;<img src='Images/Icons/Coins.png'>@@", sIcon: "+@@.miniIcons;<img src='Images/Icons/RedCoins.png'>@@"},
{id: 3, var: "experiencedKiller", name: "Experienced Killer", cost: 1, desc: "Even before becoming a High Hunter, you already knew your way around the business of death. You've killed countless creatures in the service of The Eye, and your expertise shows.", icon: "+@@.miniIcons;<img src='Images/Icons/General.png'>@@-@@.miniIcons;<img src='Images/Icons/Karma.png'>@@", sIcon: "+@@.miniIcons;<img src='Images/Icons/RedGeneral.png'>@@-@@.miniIcons;<img src='Images/Icons/RedKarma.png'>@@"},
{id: 4, var: "arcane", name: "Arcane Scholar", cost: 1, desc: "You have read the books the great library had to offer, and you have spent long hours practising the arts described in those tomes. You are no master, but your efforts are starting to pay off.", icon: "+@@.miniIcons;<img src='Images/Icons/Heal.png'>@@+@@.miniIcons;<img src='Images/Icons/MindMagic.png'>@@", sIcon: "+@@.miniIcons;<img src='Images/Icons/RedHeal.png'>@@+@@.miniIcons;<img src='Images/Icons/RedMagic.png'>@@"},
{id: 6, var: "mind", name: "Master of the Mind", cost: 2, desc: "Orion's teachings have awakened your powers... and as a result, you'll be able to level up your mind magic stat as any other.", icon: "+@@.miniIcons;<img src='Images/Icons/MindMagic.png'>@@", sIcon: "+@@.miniIcons;<img src='Images/Icons/RedMagic.png'>@@"},
{id: 10, var: "breed", name: "Born to Breed", cost: 1, desc: "You may not be the smartest or most skilled hunter, but you know that one thing you do very, very well. Each time you successfully impregnate a creature, you'll raise your cum skill by 1", icon: "+@@.miniIcons;<img src='Images/Icons/PregIcon.png'>@@+@@.miniIcons;<img src='Images/Icons/PregIcon.png'>@@", sIcon: "+@@.miniIcons;<img src='Images/Icons/RedPreg.png'>@@+@@.miniIcons;<img src='Images/Icons/RedPreg.png'>@@"},
{id: 11, var: "milk", name: "Milk Connoisseur", cost: 1, desc: "You drink your treats straight from the source... and even if your peers would gag at the sight, you will just carry on... quietly, as always~ <br>This blessing unlocks a good bunch of <i>milky</i> interactions.", icon: "+@@.miniIcons;<img src='Images/Icons/Milk.png'>@@", sIcon: "+@@.miniIcons;<img src='Images/Icons/RedMilk.png'>@@"},
{id: 17, var: "moneyBlessing", name: "Seasoned Hunter", cost: 1, desc: "You recover 25% of the money spent on leveling up", icon: " <img src='Images/Icons/LevelUp.png'>", sIcon: " <img src='Images/Icons/RedLevelUp.png'>"},
{id: 18, var: "enlightened", name: "Enlightened", cost: 1, desc: "The void carries her whispers... can you hear her voice?<br><br> Gives you the ability to experience dreams instead of nightmares. But your nightmares will also grow more... vivid.", icon: " @@.miniIcons;<img src='Images/Icons/Eye.png'>@@", sIcon: " @@.miniIcons;<img src='Images/Icons/RedEye.png'>@@"},
{id: 19, var: "vaelLevel", name: "Vael's Effigy", cost: 0, desc: "An odd little effigy, a remnant from darker times... allows you to start the game with a +1 to any stat.", icon: "", sIcon: ""},
{id: 20, var: "selyneBlessing", name: "Selyne's Blessing", cost: 1, desc: "Grants you +1 to every stat.", icon: "", sIcon: "", special: 5},
{id: 21, var: "lazy", name: "Patient Hunter", cost: 1, desc: "The patient hunter waits to strike. It's not laziness... of course not! It's patience. Always allows you to skip days from the portal room without taking any contract.", icon: "", sIcon: ""},
{id: 9, var: "healBlessing", name: "Master Healer", cost: 2, desc: "You'll be able to level up your healing magic stat, and you don't start with Nyxa as an automatic partner.", icon: "+@@.miniIcons;<img src='Images/Icons/Heal.png'>@@+@@.miniIcons;<img src='Images/Icons/Heal.png'>@@", sIcon: "+@@.miniIcons;<img src='Images/Icons/RedHeal.png'>@@+@@.miniIcons;<img src='Images/Icons/RedHeal.png'>@@"},
{id: 8, category: "companion", var: "nyxaBlessing", name: "Nyxa's favorite hunter", cost: 1, desc: "You have befriended Nyxa, and spent some time learning her skills and tricks. You will never reach her level, but you are now able to heal a decent wound. You'll be able to level up your healing magic stat, but you start with Nyxa as your partner.", icon: "+@@.miniIcons;<img src='Images/Icons/Heal.png'>@@", sIcon: "+@@.miniIcons;<img src='Images/Icons/RedHeal.png'>@@"},
{id: 12, category: "companion", var: "exaltedBlessing", name: "Exalted Deathbringer", cost: 3, desc: "You have felt it, her voice, calling out for slaughter, for death. You shall answer the call.", icon: " @@.miniIcons;<img src='Images/Icons/Devotion.png'>@@", sIcon: " @@.miniIcons;<img src='Images/Icons/RedDevotion.png'>@@"},
{id: 16, category: "companion", var: "tormentor", name: "Jailer", cost: 2, desc: "Gives you the ability to keep certain creatures in your basement (Azri, Lyra, and Gem)", icon: "@@.miniIcons;<img src='Images/Codex/Basement.png'>@@", sIcon: " @@.miniIcons;<img src='Images/Codex/RedBasement.png'>@@"},
{id: 22, category: "companion", var: "adelineBlessing", name: "An old friend", cost: 0, desc: "Adeline will have more participation in the story", icon: "", sIcon: ""}
]>>
<<set _generalHeaderShown to false>>
<<set _companionHeaderShown to false>>
<<set _hasVisibleCompanion to false>>
<<for _check range _blessings>>
<<if _check.category == "companion">>
<<set _checkID to "b" + _check.id>>
<<if State.variables[_checkID] != -1>>
<<set _hasVisibleCompanion to true>>
<</if>>
<</if>>
<</for>>
<<for _i, _b range _blessings>>
<<capture _b, _blessings, _i>>
<<if not _b.category and not _generalHeaderShown>>
<<set _generalHeaderShown to true>>
<div class="category-title">GENERAL BLESSINGS</div>
<</if>>
<<if _b.category == "companion" and not _companionHeaderShown and _hasVisibleCompanion>>
<<set _companionHeaderShown to true>>
<div class="category-title">EXCLUDING BLESSINGS</div>
<</if>>
<<set _bID to "b" + _b.id>>
<<set _val to State.variables[_bID]>>
<<set _state to State.variables[_b.var]>>
<<if _val == 0>>
<div class="lockedBlessingSelector"><img src="Images/Other/Locked.png"><div class="blessingText">_b.name: You have not purchased this blessing yet.</div><div class="blessingRight">[[Unlock|CodexBlessings][$fromCodex = false]]</div></div>
<<elseif _val == 1>>
<<if _state == 1>>
<div class="unlockedBlessingSelector"><img src="Images/Icons/Blessing.png"><div class="blessingText">_b.name: _b.desc<br><br>_b.icon</div><div class="blessingRight"><<if _b.cost == 0 or (_b.special and $usedBlessingPoints < _b.special) or (not _b.special and $usedBlessingPoints < $maxBlessingPoints - (_b.cost - 1))>><<link "Select (COST _b.cost)">><<if _b.category>><<for _other range _blessings>><<if _other.category and _other.category == _b.category and _other.id != _b.id>><<if State.variables[_other.var] == 2>><<set $usedBlessingPoints -= _other.cost>><<set State.variables[_other.var] to 1>><</if>><</if>><</for>><</if>><<set $usedBlessingPoints += _b.cost>><<set State.variables[_b.var] to 2>><<goto StartingGift>><</link>><</if>></div></div>
<<else>>
<div class="selectedBlessing"><img src="Images/Codex/Blessings.png"><div class="blessingText">_b.name: _b.desc<br><br>_b.sIcon</div><div class="blessingRight"><<link "Unselect (Refunds _b.cost)">><<set $usedBlessingPoints -= _b.cost>><<set State.variables[_b.var] to 1>><<goto StartingGift>><</link>></div></div>
<</if>>
<</if>>
<</capture>>
<</for>>
<</nobr>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|BlessingCalculator]]</div>\
<<set $PLAYERNAME to $playerName.toUpperCase()>><div class="title">Would you like to read the intro?</div>\
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Yes |Intro]]</div>\
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[No |LivingRoom][$azriStone = true]]</div>\
<<nobr>>
<<set _blessings = [$b1, $b2, $b3, $b4, $b5, $b6, $b7, $b8, $b9, $b10, $b11, $b12, $b13, $b14, $b15, $b16, $b17, $b18, $b19, $b20, $b21, $b22]>>
<<set _enabledBlessings = 0>>
<<for _i = 0; _i < _blessings.length; _i++>>
<<if _blessings[_i] == 1>>
<<set _enabledBlessings++>>
<</if>>
<</for>>
<<if _enabledBlessings >= 4>>
<<if !$unlockedUnlocks.includes("blessing4")>>
<<set $unlockedUnlocks.push("blessing4")>>
<<set $blessingPoints +=1>>
@@.unlockBox; CHALLENGE COMPLETED; Start the game with 4 blessings at the same time. @@
<</if>>
<</if>>
<</nobr>><div class="title">LIVING ROOM</div>\
<<set _showBasement to true>>
You find yourself in the living room, the central hub of the house, with doorways leading to every other room around you.
<<if $orionEnvelope is 1>>\
<div class="passCheck">\
Azri seems almost ready to warp... you should consider informing Orion about it. He'd probably want to know.
<img src="Images/Icons/Charisma.png"></div>\
<</if>>\
<<if $selyneS is "day1" && $selyneOrionLibrary is 0>>\
<div class="passCheck">\
Your recent encounter with the lumari has left you a bit puzzled. Cute as she seemed, there was an undercurrent you couldn't ignore. Maybe it's best to consult the library and find out what, exactly, you're up against.
</div>\
<</if>>\
<<nobr>>
<<if $selyneS == "trial1" ||$selyneS == "trial2"||$selyneS == "trial3">>
@@.fadedLink;<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go to the portal room (She told you not to travel...) |PortalRoom]]<img src="Images/Icons/RedTeleport.png"></div>@@
<<if $playerEnergy is "selyneEx">>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[You've had enough... go to sleep |EnoughSelyne][$playerEnergy = "selyne"]]<img src="Images/Icons/RedTime.png"></div>
<</if>>
<<else>>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go to the portal room |PortalRoom]]<img src="Images/Icons/RedTeleport.png"></div>
<</if>>
<br><br>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go to your bedroom |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>
<<if $selyneS == "trial1" ||$selyneS == "trial2"||$selyneS == "trial3">>
<<if $playerEnergy == "rested" || $playerEnergy == "selyneEx">>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Exercise for Selyne |SelyneSelector]]<img src="Images/Icons/RedEnthrall.png"><img src="Images/Icons/RedStr.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[You are exhausted... |SelyneNo]]<img src="Images/Icons/RedEnthrall.png"><img src="Images/Icons/RedStr.png"></div>@@
<</if>>
<<else>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inspect your surroundings |InspectLivingRoom]]</div>
<</if>>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go to the workshop |Workshop]]</div>
<<if $wolfBreakdown is "rape1">>
<<goto "LyraEscape">>
<</if>>
<<if $excludingPartner == "wolf" || $excludingPartner == "wolfGirlBasement">>
<<set _showBasement to false>>
<<if $basementEnergy != 0>>
<<switch $excludingPartner>>
<<case "wolf">>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go check on Lyra |CheckWolfLogic]]<img src="Images/Icons/RedPartner.png"></div>
<<case "wolfGirlBasement">>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go check on Lyra |BasementDecisionWolf]]<img src="Images/Icons/RedPartner.png"></div>
<</switch>>
<<else>>
@@.fadedLink;<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go check on Lyra |CheckWolfLogic]]<img src="Images/Icons/RedSleep.png"></div>@@
<</if>>
<</if>>
<<if $excludingPartner == "kobold">>
<<set _showBasement to false>>
<<if $basementEnergy != 0>>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go check on Gem |GemDecisionBasement]]<img src="Images/Icons/RedPartner.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go check on Gem |CheckWolfLogic]]<img src="Images/Icons/RedSleep.png"></div>@@
<</if>>
<</if>>
<<if $azriBasement != "">>
<<set _showBasement to false>>
<<if $eatAzri ==2 && $azriBasementArrival >= $days -2 && $woundsAzri !=3 && $woundsAzri !=4>>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Give Azri some of the souls Orion gave you |FeedSoulsAzri]]<img src="Images/Icons/RedPartner.png"><img src="Images/Icons/RedItem.png"></div>
<<else>>
<<if $basementEnergy != 0>>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go check on Azri'Elis |RedirectAzriBasement]]<img src="Images/Icons/RedPartner.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go check on Azri'Elis |RedirectAzriBasement]]<img src="Images/Icons/RedSleep.png"></div>@@
<</if>>
<</if>>
<</if>>
<<if $archonBasement is "there">>
<<set _showBasement to false>>
<<if $basementEnergy != 0>>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go check on your pet~|RedirectAzriBasement2]]<img src="Images/Icons/RedPartner.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go check on your pet |RedirectAzriBasement2]]<img src="Images/Icons/RedSleep.png"></div>@@
<</if>>
<</if>>
<<if _showBasement is true>>
<<if $tormentor ==2 && $basementShackles == 0>>
<<if $eyeSeeing >=3>>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Something compels you to visit the basement... |BasementShackles]]<img src="Images/Icons/RedEye.png"><img src="Images/Icons/RedBasement.png"></div>
<<else>>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go to the basement |BasementShackles]]</div>
<</if>>
<<else>>
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Go to the basement |Basement]]</div>
<</if>>
<</if>>
<br><br>
<<if $playerEnergy is "rested" && $lazy is 2 || $azriActive == false &&$playerEnergy is "rested">><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the day off |TakeDayOff][$playerEnergy = "dayOff"]]<img src="Images/Icons/RedTime.png"></div>
<</if>>
<<set $theIndomitableHumanSpirit to false>>
<<set $temporaryKills to $playerKills>>
<<set $temporaryImpregnations to $impregnations>>
<</nobr>><div class="title">FRONT DOOR</div>\
You stand outside, even if you know there is not a whole lot to do there. The already familiar vista of the dead dimension greets you once again; rubble and ruin idly strewn about as far as your eyes can see, like dull stars shimmering their last in the empty blackness that surrounds them.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inspect your surroundings |InspectOutside]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to the courtyard |Courtyard]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back inside |LivingRoom]]</div>\<div class="title">BASEMENT</div>\
The basement of the house. As one might expect, it's dark, but surprisingly devoid of the junk and clutter you'd usually associate with basements. The walls are made of sturdy stone or concrete, and there's an almost eerie sense of emptiness... This space has the potential for something more than just storage, maybe you could use it to keep one of the cute creatures you will surely encounter.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inspect your surroundings |InspectBasement]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back upstairs |LivingRoom]]</div>\<div class="title">BEDROOM</div>\
<<if $playerEnergy is "selyneEx">>
It's still early, and you still have to do what Selyne asked of you...
<<else>>\
The bedroom is a rather unassuming space, but it serves its purpose. It has everything you need; A bed, a nightstand and a small wardrobe. It would probably be nicer with some decorations, or some better lighting... but then again, no sun shines in this dimension.
<</if>>\
<<if $playerEnergy is "rested" || $playerEnergy is "selyneEx" >>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Sleep|SleepDecisionLogic]]<img src="Images/Icons/RedSleep.png"></div>@@\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep|SleepDecisionLogic]]<img src="Images/Icons/RedSleep.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inspect the room |InspectBedroom]]</div>\
<<if $darkinDagger is true>>\
<<if $cumNaafiri is 0 && $darkinDagger is true && $basementEnergy !=0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Masturbate to the darkin dagger |MasturbateDagger]]<img src="Images/Icons/RedCum.png"></div>\
<</if>>
<<if $cumNaafiri is 2 && $darkinDagger is true && $basementEnergy !=0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Masturbate to the darkin dagger |MasturbateDagger2]]<img src="Images/Icons/RedCum.png"></div>\
<</if>>\
<<if $cumNaafiri >= 2 && $darkinDagger is true && $eyeSeeing >=5>>
<<if $basementEnergy !=0 && $naafiriDagger != "out">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus your will onto the dagger |NaafiriDaggerSelector][$cumNaafiri = 3]]<img src="Images/Icons/RedEye.png"></div>\
<</if>>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus your will onto the dagger |NaafiriVisit1]]<img src="Images/Icons/RedEye.png"></div>@@\
<</if>>
<</if>>\
<<if $dreamcatcher is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Place the dreamcatcher |PlaceDreamcatcher][$baseNightmareChance -=30]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to the living room |LivingRoom]]</div>\
<<set $theIndomitableHumanSpirit to false>><div class="title">WORKSHOP</div>\
As with the rest of this place, the workshop is functional but leaves much to be desired. Just the bare necessities and tools needed to fix whatever's broken, and not a whole lot else.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inspect the workbench |InspectWorkshop]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to the living room |LivingRoom]]</div>\
<div class="title">COURTYARD</div>\
The courtyard... or what remains of it. What once was a garden of sorts has been reduced to a barren patch of gray dirt, not a hint of vegetation anywhere. The only detail to break the awful monotony of the place is the crumbling fountain, sitting near the center.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inspect the fountain |InspectFountain]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back inside |LivingRoom]]</div>\
<<nobr>>
<<set _randomInt to Math.floor(Math.random() * 100)>>
<<set $dreamVariable to _randomInt>>
<<set $dreamChance to $baseDreamChance>>
<<set $nightmareChance to $baseNightmareChance>>
<<if $canSee == true || $dreamstone == 1>>
<<set $dreamChance += (3 * $eyeSeeing)>>
<<else>>
<<set $dreamChance = 0>>
<</if>>
<<set $nightmareChance += (4 * $eyeSeeing)>>
<<if $dreamChance >=50>>
<<set $dreamChance to 50>>
<</if>>
<<if $nightmareChance >=50>>
<<set $nightmareChance to 50>>
<</if>>
<<set $totalChance to $dreamChance + $nightmareChance>>
<</nobr>>
<<set $onlyOnceSleep = false>>\
<<if $nyxaState == "niceDay4" || $nyxaState == "readyForNight1"|| $nyxaState == "readyForNight2">>\
<<switch $nyxaState>>\
<<case "niceDay4">>\
<<goto NightDay4Nyxa>>\
<<case "readyForNight1">>\
<<goto SleepNyxaFirst>>\
<<case "readyForNight2">>\
<<goto SpendNightNyxa>>\
<</switch>>\
<<else>>
<<switch $previousEnergy >>
<<case "library">>\
You may have not exercised your body much today, but you have certainly strained your mind. You take off your clothes and climb into bed, eager to get some rest...
<<case "damlon">>\
You are pretty tired after the friendly sparring session with Damlon, and some sleep would do your weary body good...
<<case "dayOff">>\
Maybe it has not been the harshest day you remember, but the hunt is exhausting, both mentally and physically.
After a quick dinner, you retreat into the privacy of your room, the comfort of the bed a welcome pleasure.
<<case "nyxaTravel">>\
Today wasn't the most productive of days, but travelling between worlds is tiresome one way or the other...
<<case "archonCock">>\
That bitch... the orgasm she forced upon you has left you so exhausted, you practically collapse right back into your bed. You need to recover from that...
<<case "selyne">>
You can't keep this up. Every muscle throbs, your strength is spent... and you're done waiting. You've given that creature more than enough. This ends now.
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<case "tiredAzri">>
You practically fall onto the bed, utterly drained from whatever had just happened with Azri. She took something from you, and you can't help but to worry. It didn't hurt... if anything, it felt... right?
But what was it? Your soul? A fragment of yourself?
You're too exhausted to think any further. You close your eyes, surrendering to the pull of sleep, preparing for what will hopefully be a hundred-hour rest.
<<set $totalChance to 0>>
<<default>>\
After a long day venturing through the corners of the universe, you crave rest more than anything else. You take off your clothes and climb into bed, where your weary muscles relax and your mind slowly slips away into the sweet, soothing embrace of sleep.
<<set $onlyOnceSleep = false>>\
<</switch>>\
<<if $nyxaState == "niceDay3">>\
<img src="Images/Icons/RedArrow.png">\
<<link "Continue">>\
<<goto NyxaNight3>>\
<<else>>\
<<set $yuumiChance to random(1, 7)>>\
<<if $VaelIntro == "afterFeragon">>
<<set $VaelIntro to "afterFeragon1">>
<</if>>\
<<if $fuckedFeragon is true>>
<div class="linkIcons">\
<img src="Images/Icons/RedArrow.png">\
<<link "Continue">>\
<<goto BadEndVael>>\
<</link>>
</div>\
<<else>>\
<div class="linkIcons">\
<img src="Images/Icons/RedArrow.png">\
<<link "Continue">>\
<<if $yuumiChance == 1 && $foundYuumi is false && $excludingPartner is "">>\
<<goto YuumiStart>>\
<<else>>\
<<goto SleepDreams>>\
<</if>>\
<</link>>
</div>\
<</if>>
<</if>>
<</if>>
<<if $blessing == 0 && $darkDevotion >= 2>>\
During the night, you dream of blood, of corpses. Your patron is pleased with your efforts so far, and her blessing will allow you to slay your enemies with even greater efficiency.
<div class="passCheck">\
+1
<img src="Images/Icons/General.png"></div>\
<<link "Continue">>\
<<goto Bedroom>>\
<<set $hunterSkill +=1>>\
<<set $blessing +=1>>\
<</link>>\
<<elseif $blessing == 1 && $darkDevotion >= 4>>\
During the night, you dream of blood, of corpses. Your patron is pleased with your efforts so far, and her blessing will allow you to slay your enemies with even greater efficiency.
<div class="passCheck">\
+3
<img src="Images/Icons/General.png"></div>\
<div class="passCheck">\
+1
<img src="Images/Icons/MindMagic.png"></div>\
<div class="passCheck">\
+1
<img src="Images/Icons/Heal.png"></div>\
<<link "Continue">>\
<<goto Bedroom>>\
<<set $hunterSkill +=3>>\
<<set $healSkill +=1>>\
<<set $magicSkill +=1>>\
<<set $blessing +=1>>\
<</link>>
<<else>>\
<<if $dreamVariable < $dreamChance>>\
<<if $possibleDreams.length > 0>>\
<<set _randomIndex to Math.floor(Math.random() * $possibleDreams.length)>>\
<<set $selectedDream to $possibleDreams[_randomIndex]>>
The night stretches on, your consciousness slipping into the realm of dreams, or so it seems. What begins as an empty, dreamless void, dark and infinite, soon shifts and twists, like ripples on the surface of still water. Subtle images flicker at the edges of your mind, blurry and distant at first, but they grow clearer, more insistent.
They feel vivid... too vivid.
<<switch $selectedDream>>\
<<case "wolf1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Wolf 1]]</div>\
<<case "wolf2">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Wolf 2]]</div>\
<<case "wolf3">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Wolf 3]]</div>\
<<case "azri1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Azri 1]]</div>\
<<case "feragon1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Feragon]]</div>\
<<case "fury1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Fury 1]]</div>\
<<case "fury2">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Fury 2]]</div>\
<<case "wolyrn1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Wolyrn 1]]</div>\
<<case "wolyrnArmor">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |DreamNeliaArmor]]</div>\
<<case "wolyrnNaafiri">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SleepNeliaNaafiri]]</div>\
<<case "feragon1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Feragon]]</div>\
<<case "deer1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Deer 1]]</div>\
<<case "naafiri1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Naafiri]]</div>\
<<case "wyvern1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Wyvern]]</div>\
<<case "nyxa1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Nyxa]]</div>\
<<case "alanaKiki">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaDreamMain1]]</div>\
<<case "KikiAlana">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |DreamKikiPleasure]]</div>\
<<case "alanaRope">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaDream3]]</div>\
<<case "alanaRope1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaDream31]]</div>\
<<case "alana2">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaDream4]]</div>\
<<case "alana1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaDream2]]</div>\
<<case "alanaDeath">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaDreamDeath]]</div>\
<<case "alanaSpeculum">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaDream1]]</div>\
<<default>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<</switch>>\
<<else>>\
<<if $insectDream is false>>\
The night stretches on, your consciousness slipping into the realm of dreams, or so it seems. What begins as an empty, dreamless void, dark and infinite, soon shifts and twists, like ripples on the surface of still water. Subtle images flicker at the edges of your mind, blurry and distant at first, but they grow clearer, more insistent.
They feel vivid. Too vivid.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Dream Insect 1][$insectDream = true]]</div>\
<<else>>\
No dreams, no nightmares. You wake up after some time, renewed and ready for the day.
<<if $quickSleep is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<</if>>\
<</if>>\
<<else>>\
<<if $dreamVariable < $totalChance>>\
<<if $possibleNightmares.length > 0>>\
<<set _randomIndex to Math.floor(Math.random() * $possibleNightmares.length)>>\
<<set $selectedNightmare to $possibleNightmares[_randomIndex]>>\
The night stretches on, your consciousness slipping into the realm of dreams, or so it seems... you find yourself turning and tossing...
<<switch $selectedNightmare>>\
<<case "base">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NightmareBase]]</div>\
<<case "maze">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NightmareMaze]]</div>\
<<case "archon1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CosmicCutieAppears]]</div>\
<<case "selyne1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SelyneNight1]]</div>\
<<case "house">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Nightmare: house]]</div>\
<<case "thing">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Nightmare:Thing]]</div>\
<<default>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<</switch>>\
<<else>>\
No dreams, no nightmares. You wake up after some time, renewed and ready for the day.
<<if $quickSleep is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<</if>>\
<<else>>\
No dreams, no nightmares. You wake up after some time, renewed and ready for the day.
<<if $quickSleep is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
You reach and grab it, of course.
Inside the crumpled envelope, you find a small piece of paper and a travelstone.
<div class="playerSpeech">"Great"</div> It appears to be just an old contract, probably one that Elisa had postponed and never got the chance to complete.
You quickly read between the lines, and you realize it may be an interesting one after all. The contract describes a rather peculiar target – human from the waist up, and deer from the waist down, apparently sighted by the locals of a far away world. She's described as agile and very elusive, but the reward offered is not half bad, 90 for what you assume will be a really easy job.
Hell, you'd probably go even if the reward was nothing, just because it looks like a nice opportunity to get your dick wet.
<div class="passCheck">You stuff the piece of paper and the travel stone into one of your many pockets.<img src="Images/Icons/Item.png"></div>
<<set $deerStone to true>>
<<set $foundWorkshop to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Workshop]]</div>\
<<if $foundHall is false>> \
The Hunter's Hall serves as your order's primary hub, both for business and social interactions. No matter how far away, no matter what kind of inhospitable world one finds oneself in, this sanctum remains the only true constant.
You won't even need a travelstone to access this place; The necklace you wear is the key that will allow you to travel directly to the hall.<</if>>
You step into the disk and mutter an old incantation, and when you open your eyes again, you are no longer standing in your room, but in another chamber filled with many other similar disks and portals.
You will forever be grateful for how innocuous traveling from and to the Hunter's Hall is.
No dizziness, no nausea, no pain. If only the other travels were as comfortable...
<<set $haiderIntro to false>>\
<<if $furyJobState ==0 && $reputation >=1 && $foundHall is true && $b15 ==1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk into the main hall |Hunters Hall Haider]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk into the main hall |Hunters Hall]]</div>\
<</if>>
@@.title;HUNTER'S HALL@@
<<if $foundHall is false>> You step into the round chamber, the main hub where your fellows come together to share their stories, prepare their hunts, rest between their expeditions, and find new contracts to take care of.
Some eyes turn to you, and greet you with smiles and waves.
@@.haiderSpeech;"And speaking of, there's the man himself..."@@ Haider comes to greet you, his gloved hand stretching yours.
@@.haiderSpeech;"Congratulations on the promotion. Let's hope you last more than Elisa!"@@
The both of you laugh at that. Hopefully you will...
You exchange some pleasantries before you are left alone. Now, what should you do?
<<set $foundHall to true>>
<<else>>\
The round chamber greets you with its familiar hustle and bustle, full of people as it usually is.
Now, what should you do?
<</if>>\
<<if $adelineBlessing ==2>>
<<if !$adelineEvents.includes("intro")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Is that Adeline over there? |AdelineOverThere]]</div>\
<</if>>\
<<if !$adelineEvents.includes("visit") && $adelineEvents.includes("won") && $adelineDays <=0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Is that Adeline over there? |AdelineAfter]]</div>\
<</if>>\
<</if>>\
<<if $adelineEvents.includes("intro") && !$adelineEvents.includes("introMission")>>
<<if $reputation >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Adeline seems to have a proposal for you... |AdelineQuestStart]]<img src="Images/Icons/RedReputation.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |AdelineOverThere]]<img src="Images/Icons/RedReputation.png"></div>@@\
<</if>>
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Meditate and level up |LevelUpLuminarch]]<img src="Images/Icons/RedLevelUp.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to Nyxa |NyxaMenu]]<img src="Images/Icons/RedHeal.png"></div>\
<<switch $VaelIntro>>\
<<case "afterFeragon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to The Forgemaster |VaelUnavailableFeragon]]<img src="Images/Icons/RedItem.png"></div>\
<<case "lostDuel">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to The Forgemaster |VaelIntroDuel]]<img src="Images/Icons/RedItem.png"></div>\
<<case "afterFeragon1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to The Forgemaster |VaelIntroFriendly]]<img src="Images/Icons/RedItem.png"></div>\
<<default>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to The Forgemaster |VaelIntro]]<img src="Images/Icons/RedItem.png"></div>\
<</switch>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to Damlon |DamlonIntro]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to the library |LibraryIntro]]<img src="Images/Icons/RedMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to your own dimension |PortalRoom][$returnToPortal = true]]<img src="Images/Icons/RedTeleport.png"></div>\
<<nobr>>
<<set _randomInt to Math.floor(Math.random() * 100)>>
<<if $adelineBlessing == 2 && !$adelineEvents.includes("gone") && $adelineEvents.includes("viraska0") && !$adelineEvents.includes("viraska1")>>
<<if $adelineEvents.includes("intro")>>
<<if $nyxaViraskaDays +3 <= $days>>
<<if _randomInt >= 95>>
<<unset $nyxaViraskaDays>>
<<goto NyxaAdelineViraska>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>@@.title;THE FORGE@@
<img src="Images/Hunters/VaelFixed.png" class="resizable-image" alt="Vael Image">
<<if $metVael is false>>You decide to go and talk with Vael, The Forgemaster. An insuperable blacksmith, and an archivist of all kinds of trinkets, truly an invaluable resource. If you need something, chances are Vael has it. Hell, you could say he truly is a self-made man...
It's a shame he is so much of a self-centered prick. He is almost as old as Lauren herself, so it makes sense that he's a bit tired of dealing with the new blood. But it's not an excuse for his behavior, or so you tell yourself.
You descend a couple of sets of stairs, to find him hard at work, his long, blade-like fingers closed around a heavy hammer as he deftly shapes a longsword.
No matter how many times you see him, you never get used to his appearance. He is a hulking steel monstrosity, and if he was once a human, then there's no trace left of it. Four arms, eight legs, and a head that's nothing more than a metal skull, with a set of lenses and lights where his eyes should be. His slow descent into insanity is finally starting to show, in the form of the unusual choice of clothing that adorns his otherwise completely naked steel body. It looks like some sort of ceremonial robe, only that instead of silk or any other normal material, it's made from living flesh, connected to the rest of him by thin tendrils of tissue.
He is clearly aware of your presence... but he keeps focused on his task, hammering at the red-hot sword, seemingly unperturbed. You clear your throat and try to get his attention.
@@.playerSpeech;"Vael? Can I have a word?"@@
@@.vaelSpeech;"I'm... listening"@@ He grumbles back.
<<if !$unlockedHunters.includes("vael")>>\
<<set $unlockedHunters.push("vael")>>\
@@.unlockBox; NEW HUNTER UNLOCKED @@
<</if>>\
<<set $metVael to true>>
<<if $askVaelWeapon == false>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask him about the weapon |AskWeapon]]</div>\<</if>>\
<<if $feragonJobState != 1>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Do you have a job for me?" |AskJob]]</div>\<</if>>\
<<if $feragonJobState is 1>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Im ready to retrieve that feragon" |FeragonStart]]<img src="Images/Icons/RedTeleport.png"></div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I would like to purchase some wares from you" |PurchaseWares]] <img src="Images/Icons/RedCoins.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I would like to sell you something" |SellWares]] <img src="Images/Icons/RedCoins.png"></div>\
<<if $repVael <= -1>><<if $lostVaelDuel != 0>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight The Forgemaster |FightVael]]<img src="Images/Icons/RedGeneral.png"></div>\<</if>><</if>>\
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |LeaveVael]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<</if>>\
<<else>>
<<if $vaelComment is false && $kissNyxaHunter is true>>\
You make your way down to Vael's forge and are immediately greeted with an inquisitive gaze. More than what you are used from the old construct, that is for sure.
@@.vaelSpeech;"Is it true? You and Nyxa?" @@
Great. Just what you needed, Vael's judgemental gaze, his mocking mechanical voice.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You do not wish to talk about it |DoNotWishTalkVael]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yes, its true |ItsTrueVael]]</div>\
<<else>>\
You make your way to the Forgemaster's chambers. You find him there, as always, working on the forge.
@@.vaelSpeech;"What is it that you want now, Hunter?"@@ He grumbles, without stopping his work
<<if $askVaelWeapon == false>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask him about the weapon |AskWeapon]]</div>\<</if>>\
<<if $feragonJobState != 1>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Do you have a job for me?" |AskJob]]</div>\<</if>>\
<<if $feragonJobState is 1>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Im ready to retrieve that feragon" |FeragonStart]]<img src="Images/Icons/RedTeleport.png"></div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I would like to purchase some wares from you" |PurchaseWares]] <img src="Images/Icons/RedCoins.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I would like to sell you something" |SellWares]] <img src="Images/Icons/RedCoins.png"></div>\
<<if $repVael <= -1>><<if $lostVaelDuel != 0>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight The Forgemaster |FightVael]]<img src="Images/Icons/RedGeneral.png"></div>\<</if>><</if>>\
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |LeaveVael]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<</if>>\
<</if>>\
<</if>>\@@.title;HEADQUARTERS @@
<<set $fakeUnlock to $completedContracts>>\
<<set $temporaryReputation to $reputation>>\
<img src="Images/Hunters/DamlonFixed.png" class="resizable-image" alt="Damlon Image">
<<if $kissNyxaHunter is true && $damlonComment is false>>\
When you step into Damlon's office, his only functioning eye quickly shifts towards you.
@@.damlonSpeech;"$playerName. I was waiting for you." @@
His tone is serious, but he dismisses your worries with a wave of his hand.
@@.damlonSpeech;"This is not related to your work as a hunter. Just some... rumors going around."@@ He stops, a hint of a grin appearing on his face.
@@.damlonSpeech;"Rumors of the recently promoted High Hunter, a certain healer, and how close you seem to be." @@
Oh. Of course.
@@.damlonSpeech;"It's none of my business, and it shouldn't be anyone else's. So long as you keep your duties before any distractions, I don't care. You know you are free to pursue whatever relationships you wish." @@
A short pause, then.
@@.damlonSpeech;"I know Nyxa, have known her for a while. She is a... good woman. Kind. But you also have to keep in mind how this makes you look. A High Hunter is supposed to set an example, to be a role model. And Nyxa... well. You know."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remain silent |SilentDamlon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No. You don't know. |DontKnowDamlon]]</div>\
<<else>>\
<<if $continueDamlon is false>>\
<<if $metDamlon is false>>\
You decide to pay a visit to Damlon, the veteran tracker of the order. Too old to properly hunt himself, he now serves as a liaison, sorting and facilitating knowledge and contracts to fellow hunters.
But, he is one of the few high hunters who managed to finish their duties without even suffering a tragic fate or trascending mortality through magic or technology.
As you step into his office, you find him huddled over a table, examining various maps and papers, before glancing up to acknowledge your presence. His grizzled appearance and scar-covered face make him an intimidating figure, but he's a good man, and he has treated you well before.
@@.damlonSpeech;"Ah, it's you,"@@ Damlon says in his gravelly voice. @@.damlonSpeech;"What brings you here?"@@
<<if !$unlockedHunters.includes("damlon")>>\
<<set $unlockedHunters.push("damlon")>>\
@@.unlockBox; NEW HUNTER UNLOCKED @@
<</if>>\
<<set $metDamlon to true>>\
<<else>>\
@@.damlonSpeech;"You again"@@ Damlon grumbles as he glances away from the maps and papers. @@.damlonSpeech;"What is it this time?"@@
<</if>>\
<<elseif $continueDamlon is true>>\
Damlon watches you from his desk, as if impatient to continue whatever he was doing.
<<set $continueDamlon to false>>\
<</if>>\
<<if $nyxaState is "partner" && $damlonNyxaStone is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Damlon for a spare travelstone |AskTravelstoneDamlon]]<img src="Images/Icons/RedReputation.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for a job |AskDamlonJob]]</div>\
<<if $activeDamlonContract == "wyvern">><<if $wyvernJobState == 2>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim the wyvern's bounty (60) |ClaimBountyGeneric][$money += 60]]<img src="Images/Icons/RedCoins.png"></div>\<</if>><</if>>\
<<if $activeDamlonContract == "kiki" && $kikiJobState == 3>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim the bounty for the feline bounty (40) |ClaimBountyGeneric][$money += 40]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>
<<if $activeDamlonContract == "wolf">><<if $wolfJobState == 2>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim the wolf's bounty (50) |ClaimBountyGeneric][$money += 50]]<img src="Images/Icons/RedCoins.png"></div>\<</if>><</if>>\
<<if $activeDamlonContract == "alana">><<if $alanaJobState == 3 || $alanaJobState == 40>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim the bounty for the avian (50) |ClaimBountyAlana][$money += 50]]<img src="Images/Icons/RedCoins.png"></div>\<<elseif $alanaJobState ==999>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell Damlon that you failed to locate the avian |ClaimBountyAlana][$reputation -=1]]<img src="Images/Icons/RedReputation.png"></div>\<</if>><</if>>\
<<if $activeDamlonContract == "deathclaw">><<if $deathclawJobState == 2>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim the deathclaw's bounty (90) |ClaimBountyGeneric][$money += 90]]<img src="Images/Icons/RedCoins.png"></div>\<</if>><</if>>\
<<if $activeDamlonContract == "wolyrn">><<if $wolyrnJobState == 2>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim the wolyrn's bounty (90) |ClaimBountyGeneric][$money += 90]]<img src="Images/Icons/RedCoins.png"></div>\<</if>><</if>>\
<<if $activeDamlonContract == "dragon">><<if $elyssJobState == 2>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim the bounty for the dragon (120) |ClaimBountyGeneric][$money += 120]]<img src="Images/Icons/RedCoins.png"></div>\<</if>><</if>>\
<<if $deerJobState == 2>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim the deer's bounty (80) |ClaimBountyDeer][$money += 80]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $naafiriJobState == 2>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim Naafiri's bounty (60) |ClaimBountyNaafiri][$money += 60]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $darkinDagger is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell Damlon that you took care of naafiri, and give him the blade (300) |ClaimBountyNaafiri2][$money += 300]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $damlonTrain is false>>\
<<if $reputation >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Damlon to train you |AskDamlonTrain]]<div class="numberStat">2</div><img src="Images/Icons/RedReputation.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Ask Damlon to train you |AskDamlonTrain]]<div class="numberStat">2</div><img src="Images/Icons/RedReputation.png"></div>@@\
<</if>>\
<</if>>
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |Hunters Hall]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<</if>>\
<</if>>\@@.playerSpeech;"Um... what's with the sword you are making there?"@@
He stops forging for a moment, slowly straightening his body, and turning to face you with a menacing look in his lenses.
@@.vaelSpeech;"A replacement... for when you inevitably lose your life, and the priced weapon Lauren inexplicably thought a good idea to put in your inexperienced hands."@@ He says, his voice oozing contempt.
@@.vaelSpeech;"I'm not up for idle chatter, and neither should you, <i>High Hunter</i>. So would you be kind enough to tell me what you want and stop contaminating my sacred forge with your presence?"@@<<set $repVael -= 1>>
<<set $askVaelWeapon to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ignore the taunt |IgnoreJab]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[ confront him |NotIgnoreJab]]</div>\You sigh. Not worth it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced]]</div>\@@.playerSpeech;"I know you never liked me, Vael, and to be honest I don't like you either. Whether you like it or not, I'm now a high hunter, and as such, you are going to treat me with the respect I deserve."@@
@@.vaelSpeech;"Respect has to be earned, child. Your premature promotion is no achievement worthy of praise."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced]]</div>\<<if $feragonJobState == 0>>
@@.playerSpeech;"I wanted to ask if you have any jobs for me, Vael."@@
He chuckles, a dry, metallic sound, and then turns to face you.
<<if $azriActive is true>>\
@@.vaelSpeech;"I do believe you already have quite an important job ahead of you. Lauren herself tasked you with dealing with Azri'Elis, did she not?"@@
@@.playerSpeech;"I'm still preparing for that. I'm looking for other jobs in the meantime."@@
He ponders for a second, considering if you're even worth the effort.
@@.vaelSpeech;"I do. It should surely be an easy enough job, for one such as yourself. High Hunter... what a joke."@@ He scoffs at the very end as if the words taste foul.
<<else>>\
@@.vaelSpeech;"I would believe you would have more than enough already...."@@
He ponders for a second, considering if you're even worth the effort.
@@.vaelSpeech;"I do, however, have a job for you. It should surely be an easy enough job, for one such as yourself. High Hunter... what a joke."@@ He scoffs at the very end as if the words taste foul.
<</if>>\
@@.playerSpeech;"..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Tell me more about this job" |FeragonJob]]</div>\
<<else>><<if $feragonJobState == 4 || $dissapointedVael == true>>
@@.playerSpeech;"You wouldn't happen to have another job, would you, Vael?"@@
@@.vaelSpeech;"You dare ask for another job after your pitiful performance? One chance was far more than you deserved."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntro][$continueVael = true]]</div>\
<<else>>
<<if $sixEightJobState == "">>
Vael thinks for a moment, something is on his mind.
@@.vaelSpeech;"I do have a... request. A task that would require a bit of... muscle. If you are interested. I wouldn't have asked you, but since you proved your skills on our last... job together, I thought I'd offer it. I simply need you to retrieve a sample of a certain... creature." @@
You raise an eyebrow, curious. If Vael is complimenting you, then chances are this is a death trap.
@@.playerSpeech;"You flatter me. But if there's money in it, I'm in. What's the catch?" @@
He shakes his head, amused by your suspicion.
@@.vaelSpeech;"Of course, the catch. Said creature cannot be killed, a true, genuine immortal entity. Its flesh regenerates in seconds, and its mind is too twisted for any sort of... reasoning. Furthermore, it is capable of adapting to any attack or strategy used against it, rendering most conventional methods useless."@@
Vael's tone is matter-of-fact, but there's an edge to his words, a hint that he's not telling you everything. You can't help but feel a prickle of unease at the thought of what this creature might be.
@@.playerSpeech;"So, let me get this straight. You want me to go up against something that can't be killed, can't be reasoned with, and adapts to any attempt at harm? And you want a piece of it. Sounds like a suicide mission."@@
@@.vaelSpeech;"The adaptation process is not instantaneous, and a sample is all that I need. It is not particularly fast, so you should be able to retrieve it before it fully adapts to your attacks. And yes, the reward will be... substantial." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take this job |TakeJob682][$sixEightJobState = "accepted"]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would rather not |NotTakeJob682]]</div>\
<<else>>
@@.playerSpeech;"You wouldn't happen to have another job, would you, Vael?"@@
@@.vaelSpeech;"Not at the moment. But I will let you know when I do... you make for a good errand boy."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntro][$continueVael = true]]</div>\
<</if>>
<</if>>
<</if>>@@.playerSpeech;"Tell me more about that job, then."@@
He stops what he is doing and turns around, now fully facing you, his four hands crossed.
@@.vaelSpeech;"Listen closely. I don't like to repeat myself..."@@
Bullshit, you know just how in love the man is with his own voice.
@@.vaelSpeech;"Feragons are truly... remarkable creatures. Tough, smart, strong, but their most important quality has to be their scales. They are made of a unique alloy, impervious to most weapons, and even magic."@@
You nod along.
@@.vaelSpeech;"These scales are crucial for crafting weapons and armor that can withstand the deadliest of foes. My last feragon met an untimely end during the latest harvest, and I need a replacement. I have identified and located the surviving mate and hatchling of the last one, still living by themselves, away from civilization as it was all those years ago."@@
@@.playerSpeech;"It's relatives... do they recall our order? If so, I doubt they will be friendly."@@
@@.vaelSpeech;"That would be correct. The creature's mate fought alongside him and knows us all too well. The hatchling's memories on the matter are... undisclosed."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["The hatchling seems like the correct target, then" |FeragonJobHatchling]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedCross.png">@@.fadedLink;[["The larger feragon would surely have more scales" |FeragonJobMother]]@@</div>\@@.playerSpeech;"The hatchling seems like the correct target, then. What can you tell me about it?"@@
@@.vaelSpeech;"Scared of an adult feragon, hunter?"@@ He lets out another cold laugh.
@@.playerSpeech;"If you intend on using it as livestock, then the hatchling is the most reasonable option, is it not?"@@ You answer, a bit annoyed.
@@.vaelSpeech;"Of course. The most reasonable option for someone of your... capabilities."@@
@@.playerSpeech;"..."@@ You ignore him. Again.
@@.vaelSpeech;"The hatchling is twenty-three years old. Has a habit of wandering off, so you should be able to catch it alone."@@
@@.playerSpeech;"And how am I supposed to bring it to you? I don't think it will come willingly."@@
@@.vaelSpeech;"You will use this..." Vael goes to rummage through a chest full of random trinkets and pulls out a black collar, runes inscribed on its surface. "It employs the same draining hex your weapon does, tenfold. This will keep the beast under control, no matter how fierce."@@
<div class="passCheck">You take the collar and give it a good look. The runes on its surface glow faintly, pulsing with magic.<img src="Images/Icons/Item.png"></div>\
@@.vaelSpeech;"I will shift you directly to where the beast resides. When you have it subdued, feed the collar a spark of magic and I will shift you both back."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["How do I know you will not double-cross me" |DoubleCrossVael]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["What do I get from this" |PriceHatchling]]</div>\You raise an eyebrow.
@@.playerSpeech;"How do I know you will not just leave me stranded, or shift me to my death?"@@
He chuckles at that.
@@.vaelSpeech;"If I wanted you dead, hunter, I wouldn't resort to any kind of... trickery or elaborate scheme."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["What do I get from this" |PriceHatchling]]</div>\@@.playerSpeech;"And what do I get from this?"@@
@@.vaelSpeech;"Fair enough. What is your price, hunter?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["10 gold coins" |10coinsHatchling]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["100 gold coins" |100coinsHatchling]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["1000 gold coins" |1000coinsHatchling]]</div>\@@.playerSpeech;"10 pieces of gold."@@
He gives a small snort.
@@.vaelSpeech;"Ten pieces? I didn't know you were so cheap. So shall it be, ten pieces of gold, if you bring me the hatchling unharmed."@@
<<set $feragonJobState to 1>>
<<set$continueVael to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced][$paymentVael = 10]]</div>\@@.playerSpeech;"One hundred."@@
@@.vaelSpeech;"One hundred, you say... fair price. I shall pay you that price upon delivery of the creature."@@
<<set $feragonJobState to 1>>
<<set$continueVael to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced][$paymentVael = 100]]</div>\@@.playerSpeech;"One thousand."@@
@@.vaelSpeech;"One thousand? You must think quite highly of yourself. I am not paying you anything close to that, hunter."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["10 gold coins" |10coinsHatchling]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["100 gold coins" |100coinsHatchling]]</div>\@@.playerSpeech;"I'm ready to catch that feragon, Vael."@@
@@.vaelSpeech;"Preparation is a sign of wisdom, hunter."@@ He says, a mocking tone to his voice. @@.vaelSpeech;"But very well. Make your way to the portal array, and I shall shift you immediately."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready for the shift |ShiftFeragon]]<img src="Images/Icons/RedTeleport.png"></div>\
<<set $feragonAskedJob to false>>
<<set $playerEnergy to "tired">>
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<set $newDreams to ["feragon1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>@@.playerSpeech;"I would like to purchase some of your wares."@@
@@.vaelSpeech;"What is it you are looking for... hunter?"@@
<<nobr>>
<<set$continueVael to true>>
<<if $boughtDeerPh is false && $deerStone is true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a flask of concentrated deer pheromones(30) |deerPh]]<img src="Images/Icons/RedCoins.png"></div>
<</if>>
<<if $firePotion is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a fire resist potion (10) |fireResistPotionVael]]<img src="Images/Icons/RedCoins.png"></div>
<</if>>
<<if $azriExplosive == 0 || $azriAmulet ==0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for something that could help you with Azri'Elis |AskSomeAzriElis]]<img src="Images/Icons/RedCoins.png"></div>
<</if>>
<<if $pendant is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A curious-looking pendant (50)|Pendant]]<img src="Images/Icons/RedCoins.png"></div>
<</if>>
<<if $dreamcatcher is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for a magical dreamcatcher (60)|BuyDreamcatcher]]<img src="Images/Icons/RedCoins.png"></div>
<</if>>
<<if $b7 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy some "Elixir of Exertion" (10) |elixirOfExertion]]<img src="Images/Icons/RedCoins.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedLocked.png">[[Locked |elixirOfExertion]]</div>@@
<</if>>
<<if $b7 is 1>>
<<if $jelly is false>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to purchase some decent food (10) |jellyVael]]<img src="Images/Icons/RedCoins.png"></div><</if>>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedLocked.png">[[Locked |elixirOfExertion]]</div>@@
<</if>>
<<if $nyxaState is "partner" && $vaelNyxaStone is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Vael for a spare travelstone |AskTravelstoneVael]]<img src="Images/Icons/RedCoins.png"></div>
<</if>>
<<if $b7 is 1>>
<<if $dreamstone is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for a dreamstone (40)|BuyDreamstone]]<img src="Images/Icons/RedCoins.png"></div><</if>>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedLocked.png">[[Locked |elixirOfExertion]]</div>@@
<</if>>
<<if $b7 is 1>>
<<if $soulBox is 0 && $eatAzri ==0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Crystallized souls? (150)|BuySouls]]<img src="Images/Icons/RedCoins.png"></div>
<</if>>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedLocked.png">[[Locked |elixirOfExertion]]</div>@@
<</if>>
<</nobr>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |VaelIntroReduced]]</div>\
@@.playerSpeech;"I would like to sell some items of mine."@@
The Forgemaster's lifeless eyes flicker on and off, as if blinking, and he turns to face you.
@@.vaelSpeech;"Do you have any artifact of interest?@@
<<set$continueVael to true>>\
<<if $deerAntlers is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sell the deer girl's antlers (10) |sellAntlers]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $wyvernEgg is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sell the wyvern's egg(40) |sellEgg]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $wolfMedallion is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sell the wolf girl's medallion (5) |sellMedallion]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $wolfBow is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sell the wolf girl's broken bow (1) |sellbow]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $lasRifle is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sell the laser rifle (50) |sellRifle]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $darkinDagger is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sell the darkin dagger (350) |sellDagger]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $naafiriMilk is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sell the jug full of Naafiri's milk (?) |SellNaafiriMilk]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $elyssTreasure is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sell the hoard of gems (20) |SellElyssTreasure]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $neliaArmor is 1>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sell Nelia's stolen armor (10) |sellArmor]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<<if $elyssHorn is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sell Elyss' horns (10) |SellElyss]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |VaelIntroReduced]]</div>\
<<set $fakeUnlock to $vaelItems>>@@.playerSpeech;"That would be all." You say, turning around and leaving.@@
@@.vaelSpeech;"Then begone."@@
You exit the forge, and climb the stairs, reaching the top floor.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\@@.playerSpeech;"You don't like me, I don't like you. Let us solve our differences like men."@@ You growl, readying your sword. @@.playerSpeech;"A duel, Forgemaster."@@
Vael's gaze falls upon you, and you feel a shiver down your spine.
@@.vaelSpeech;"Is this a joke?"@@
@@.playerSpeech;"I don't know, Vael. Is it?"@@
@@.vaelSpeech;"You must be beyond madness. Will you fight me with the weapon I myself created? You believe I have not fought my fair share of battles? I was there when creation itself burned to the ground, hunter."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Seathe the blade |NoFightVael]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Are you scared of me, old man?" |FightVael2]]<img src="Images/Icons/RedGeneral.png"></div>\@@.playerSpeech;"..."@@
You seethe, trying to stay calm, and put the weapon back in its sheath. Deep down you know you could never stand a chance against him.
@@.vaelSpeech;"You are more of a fool than I thought, hunter."@@ He laughs and quickly goes back to work.
<<set $lostVaelDuel to 1>>
[[Continue |VaelIntro]]
@@.playerSpeech;"Scared of me, old man?"@@
@@.vaelSpeech;"Fine."@@ He hisses. @@.vaelSpeech;"If it will satisfy your need for a quick humiliation."@@
The Forgemaster puts down his hammer and slowly makes his way to you, an aura of raw, unbridled power radiating from him. Hidden runes of power glow in his otherwise smooth plates, their purpose unknown.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Charge The Forgemaster |NormalFightVael]]<img src="Images/Icons/RedGeneral.png"></div>\Sword in hand, you charge towards Vael, aiming for the neck. Regardless of what he may say, he looks slow and cumbersome, surely an easy opponent.
On the other hand, The Forgemaster calmly stands there, watching you come, until the moment your blade is about to reach him. The contempt he feels for you is evident in the lack of emphasis he is putting on his movements. He is not taking you seriously, not one bit.
The Forgemaster is of course bound to keep some of the best pieces of his many creations for himself, and indeed, before your sword can even touch his body, a series of runes become visible on his metal body, and your blade bounces off of his chest with so much force that you are launched across the room, landing hard on the floor.
@@.vaelSpeech;"I'm not surprised this is no real challenge for me. I'm surprised you thought we were on equal footing in the first place. A wise general is the one that picks their battles carefully..."@@
@@.playerSpeech;"Fuck you..."@@ You curse under your breath as you stand back up.
The Forgemaster raises his arms, another set of runes igniting on his chest, and then, you feel his magic slam against your mind like a tidal wave. It's overpowering, and overwhelming, and you quickly fall to your knees as your body ceases to answer your commands.
You can only watch in horror as Vael slowly approaches, looming over you, a malicious look in his lenses as he considers what to do with you.
@@.vaelSpeech;"Bow."@@ He growls, and your body obeys, bending your spine, your forehead touching the floor.
@@.vaelSpeech;"Stay."@@
You remain in the same position, your mind reeling. From here you can smell the metallic scent of his body, the cold, unforgiving steel coupled with the warm, living tissue, creating an unnatural, nauseating sensation.
@@.vaelSpeech;"Your stupidity is like no other, child."@@ He mocks. @@.vaelSpeech;"How is it that someone as dim-witted as you managed to become a High Hunter... poor Lauren must be losing her mind as well."@@
@@.playerSpeech;"..."@@ Your mouth refuses to move.
@@.vaelSpeech;"It would be easy, to just crush you here and now."@@
@@.playerSpeech;"..."@@
@@.vaelSpeech;"But I do not wish to soil my hands or my sacred forge with your worthless blood, nor do I wish to make Nyxa's day more miserable by sending her your broken body for her miraculous fixing."@@
@@.playerSpeech;"..."@@
@@.vaelSpeech;"You will leave. Never show yourself before me again. Are we clear?"@@
@@.playerSpeech;"Y-Yes..."@@ You finally manage to mutter.
@@.vaelSpeech;"Good. Now begone. May this be the last time you disgrace my presence."@@
He steps away from you, and the pressure lifts, your limbs suddenly coming back under your control.
You stand up, shame filling your body, and leave without a word. Challenging one of the most powerful people in your order to fight was, surely, a foolish move.
<<set $VaelIntro to "lostDuel">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make your way upstairs |Hunters Hall][$reputation -=1]]</div>\<<if $activeDamlonContract == "">>
<<if $returnDamlonContract is false>>
@@.playerSpeech;"Well, I was looking for a job."@@ You tell him. @@.playerSpeech;"Anything interesting, maybe?"@@
Damlon raises an eyebrow, his lips curling into a small smirk.
<<if $azriActive is true>>\
@@.damlonSpeech;"Really? Here I thought Lauren herself had assigned you to Azri'Elis' impending... compromise of containment"@@ He snickers.
@@.damlonSpeech;"Done with that already?"@@
@@.playerSpeech;"No, no... I haven't done it yet. I just want to make sure I'm ready for it, so... yeah. Wanted to practice first with something less dangerous, and more... profitable. Need some gold."@@
@@.damlonSpeech;"Sure you do, kid. Sure you do. Well, let's see what we can do..."@@
<<else>>\
@@.damlonSpeech;"You are a restless one... but that is how it should be."@@
<</if>>\
He shuffles around a few papers on his desk, before finding what he was looking for.
@@.damlonSpeech;"I have some that may interest you. Should be quick work for a high hunter such as yourself..."@@ He says, and you can certainly feel the sliiight sarcasm in his voice.
He throws a the papers he has recently fetched at you, and you feign interest as you read between the lines to select those that may have a cute creature you'd be willing to dick up.
<<else>>
@@.playerSpeech;"You know what?"@@ You shake your head. @@.playerSpeech;"On second thought... I think I will go with something else"@@
<</if>>
<<set $returnDamlonContract to false>>
<<if $wolyrnJobState ==0>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A warrior wolyrn. She's already had contact with your order, she will be prepared for the encounter |wolyrnContract]]<img src="Images/Icons/RedItem.png"></div>\<</if>>\
<<if $wolfJobState ==0>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A young wolf girl. A dead-eye shot with her bow...|wolfContract]]<img src="Images/Icons/RedItem.png"></div>\<</if>>\
<<if $wyvernJobState ==0>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A small wyvern that has been spotted inhabiting the crumbling remains of a castle |wyvernContract]]<img src="Images/Icons/RedItem.png"></div>\<</if>>\
<<if $alanaJobState ==0>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[An avian in a city |AlanaContract]]<img src="Images/Icons/RedItem.png"></div>\<</if>>\
<<if $deathclawJobState ==0>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A deathclaw, she's been spotted in a desolate, ruined city |deathclawContract]]<img src="Images/Icons/RedItem.png"></div>\<</if>>\
<<if $kikiJobState ==0>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Some kind of feline on the run|kikiContract]]<img src="Images/Icons/RedItem.png"></div>\<</if>>\
<<if$elyssJobState ==0>>
<<if $b5 == 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A dragoness, hiding away in her castle|ElyssContractDamlon]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedLocked.png">[[Locked|ElyssContractDamlon]]</div>@@\
<</if>>\
<</if>>\
<<if$naafiriJobState ==0>>
<<if $b5 == 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Naafiri, the hound of a hundred bites |naafiriContract]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedLocked.png">[[Locked|ElyssContractDamlon]]</div>@@\
<</if>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["On second thought..." |LeaveNoContract]]</div>\
<<else>>
@@.damlonSpeech;"I believe you already have enough as it is. I respect you wanting to do more, but I won't hand you over any more contracts until you finish the one I have given you already."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I will, I will." |DamlonIntro][$continueDamlon= true]]</div>\
<</if>>
@@.playerSpeech;"Nevermind... I think I have plenty of contracts already"@@
He looks at you dead in the eye for a moment and then goes back to his paperwork.
@@.damlonSpeech;"Figured. Don't use more of my time then."@@
You go back to the main chamber and look around, thinking about what to do next.
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |Hunters Hall]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<</if>>\@@.playerSpeech;"Tell me more about this... wolyrn."@@ You ask. @@.playerSpeech;"It looks like an interesting job"@@
@@.damlonSpeech;"And a high-paying one, too"@@ Damlon nods. @@.damlonSpeech;"This one has some... history with our order. The Eye marked her family long, long ago, and while her other relatives were successfully dealt with, she herself managed to escape."@@
@@.playerSpeech;"The work of an inexperienced hunter, I'd assume"@@
@@.damlonSpeech;"Korvaax. Back when he still worked with us..."@@
@@.playerSpeech;"I... can't imagine how she managed to get away, then"@@
@@.damlonSpeech;"I can. You know how much he enjoyed tormenting his victims before dealing the killing blow. Perhaps he ran out of time. Perhaps he wanted her to live in fear..."@@ He sighs. @@.damlonSpeech;"It is not important. What matters is that The Eye has marked her once again, and that we need to take her down. But you can be completely sure she hasn't forgotten the encounter. Be ready for a fight."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take this contract |TakeContract][ $activeDamlonContract = "wolyrn"]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check one of the other contracts |AskDamlonJob][$returnDamlonContract = true]]</div>\@@.playerSpeech;"Tell me more about this one,"@@ You say, pointing at the contract for the wolf girl. @@.playerSpeech;"A bow-using beastkin sounds like a threat to be taken seriously"@@
Damlon raises an eyebrow, not sure if you are serious. She may be a threat, but certainly not to a High Hunter.
@@.damlonSpeech;"We don't know much about her, not really. The Eye marked her, and that is all we need to know. It appears she hunts down humans in a forested area, using a longbow. She's still young, so it should be easier to take her down now. Before she has the time to grow into her skills and become a problem."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take this contract |TakeContract][ $activeDamlonContract = "wolf"]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check one of the other contracts |AskDamlonJob][$returnDamlonContract = true]]</div>\@@.playerSpeech;"A wyvern, huh?"@@ You ask, taking a closer look at the paper.
@@.damlonSpeech;"Yes."@@ Damlon nods. @@.damlonSpeech;"Not too big, about the size of an elephant by our estimations. It is currently inhabiting the ruins of an old castle, far away from any human settlement, but that could change. The Eye has marked it, so it needs to be dealt with as soon as possible."@@
@@.playerSpeech;"Any remarkable abilities?"@@
@@.damlonSpeech;"Fire breath, claws, and fangs. It's a wyvern, nothing you haven't fought already."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take this contract |TakeContract][ $activeDamlonContract = "wyvern"]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check one of the other contracts |AskDamlonJob][$returnDamlonContract = true]]</div>\After a moment's consideration, you nod.
@@.playerSpeech;"Alright. I will do it."@@
@@.damlonSpeech;"Excellent."@@
<div class="passCheck">
Damlon hands you the contract, and the required travelstone, which shimmers in the light.
<img src="Images/Icons/Item.png"></div>\
@@.damlonSpeech;"Best of lucks, $playerName. May the hunt be ever in your favor."@@
@@.playerSpeech;"May The Eye guide my steps"@@ You respond, before departing.
<<switch $activeDamlonContract>>\
<<case "wyvern">>\
<<set $wyvernStone to true>>\
<<set $wyvernJobState to 1>>\
<<case "wolf">>\
<<set $wolfStone to true>>\
<<set $wolfJobState to 1>>\
<<case "wolyrn">>\
<<set $wolyrnStone to true>>\
<<set $wolyrnJobState to 1>>\
<<case "alana">>\
<<set $alanaStone to 1>>\
<<set $alanaJobState to 1>>\
<<case "kiki">>\
<<set $kikiStone to 1>>\
<<set $kikiJobState to 1>>\
<<case "kiki">>\
<<set $kikiStone to 1>>\
<<set $kikiJobState to 1>>\
<<case "naafiri">>\
<<set $naafiriStone to true>>\
<<set $naafiriJobState to 1>>\
<<case "deathclaw">>\
<<set $deathclawStone to true>>\
<<set $deathclawJobState to 1>>\
<<case "dragon">>\
<<set $elyssStone to true>>\
<<set $elyssJobState to 1>>\
<<default>>\
<<nobr>><<script>>\
alert("what kind of horrible spaghetti code brought us here...");\
<</script>><</nobr>>\
<</switch>>\
<<set $tookDamlonContract to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|Hunters Hall]]</div>\<<switch $activeDamlonContract>>
<<case "wyvern">>\
<<set $wyvernJobState to 3>>\
<<case "kiki">>\
<<set $kikiJobState to 4>>\
<<case "wolf">>\
<<set $wolfJobState to 3>>\
<<case "wolyrn">>\
<<set $wolyrnJobState to 3>>\
<<case "deathclaw">>\
<<set $deathclawJobState to 3>>\
<<case "dragon">>\
<<set $elyssJobState to 3>>\
<<default>>\
<<nobr>><<script>>\
alert("what kind of horrible spaghetti code brought us here...");
<</script>><</nobr>>\
<</switch>>\
<<set $activeDamlonContract to "">>\
@@.playerSpeech;"I would like to claim a bounty,"@@ You say, taking the required document with you and handing it over, along with the travel stone that indicates that indeed, the creature has been successfully 'brought low'.
@@.damlonSpeech;"I see..."@@ Damlon mumbles, as he looks over the documents, and then the travelstone. @@.damlonSpeech;"Good hunt, $playerName. And the payment."@@
He hands over a pouch of golden coins, that you gladly take. Its weight feels so good in your hands... hell, it's the main reason you still use these antique coins. As they are meant to be used within the order, you could pretty much use any other, more convenient form of currency to account for your performance... but it seems there is something inherently exciting about a pile of coins.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DamlonIntro][$continueDamlon= true]]</div>\
<<set $reputation to $temporaryReputation +1>>
<<set $completedContracts to $fakeUnlock +1>>
<<if $completedContracts >=5 && $b5 == -1>>\
<<set $b5 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\@@.playerSpeech;"I would like to claim a bounty,"@@ You say, taking the required document with you and handing it over, along with the travel stone that indicates that indeed, the creature has been successfully 'brought low'
@@.damlonSpeech;"I see..."@@ Damlon mumbles, as he looks over the contract. @@.damlonSpeech;"This is an old, old contract. Last assigned to... well, Elisa, before her tragic passing."@@
@@.playerSpeech;"Found it in Elisa's old house, yes. She would have liked to see it done, so I decided to finish it."@@
@@.damlonSpeech;"Well, a noble gesture."@@ Damlon nods. @@.damlonSpeech;"A High Hunter such as yourself should have more important matters to attend to, but... hey, one less threat trotting about."@@
@@.playerSpeech;"Oh, It didn't take long."@@ You say with a smile. @@.playerSpeech;"Took her it by surprise. It was quick and easy"@@
@@.damlonSpeech;"Mhm."@@ By his tone, you can tell he doesn't care too much. @@.damlonSpeech;"Here is your payment, then. Best of luck on your other hunts."@@
<<set $deerJobState to 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DamlonIntro][$continueDamlon= true]]</div>\
<<set $reputation to $temporaryReputation +1>>
<<set $completedContracts to $fakeUnlock +1>>
<<if $completedContracts >=5 && $b5 == -1>>\
<<set $b5 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\You present the pair of antlers to The Forgemaster, who looks them over with a critical eye.
@@.vaelSpeech;"Taken from the corpse of one of your hunts, I presume"@@ He mumbles, taking one of them and running his fingers over the tines. @@.vaelSpeech;"They are in good condition, but they are not useful for their qualities, nor for their rarity."@@
He takes a moment to think before turning his attention back to you. @@.vaelSpeech;"Ten gold is a fair price for the set."@@
<<set $vaelItems to $fakeUnlock +1>>\
<<if $b7 == -1 && $vaelItems >=4>>\
<<set $b7 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<<set $deerAntlers to false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SellWares][$money += 10]]</div>\You present the pendant to the forgemaster, who looks at the item from a distance. It's almost as if he is disgusted by the lacking quality of the metal, afraid it will somehow contaminate his body.
@@.vaelSpeech;"This is a very crude and poorly made piece... and peridot is not a particularly rare stone. Smelting it down is the only real value it holds..."@@
He pauses, his seven eyes fixated on the piece as if waiting for some sort of change. Finally, after several seconds, he speaks.
@@.vaelSpeech;"I detect some traces of magic left in the piece. Perhaps a lingering blessing... still, ten pieces of gold is all that I am willing to offer."@@
<<set $vaelItems to $fakeUnlock +1>>\
<<if $b7 == -1 && $vaelItems >=4>>\
<<set $b7 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<<set $wolfMedallion to false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SellWares][$money += 10]]</div>\
You know you can't just come in and ask for this kind of item without a reasonable explanation to back up your purchase. This item can surely be used to get close to that dragon, but the sexual nature of the product might arouse some suspicion.
@@.playerSpeech;"I have been tasked with dealing with a dragon, and its mate. I had hoped you would be able to provide me with some... aid."@@
The Forgemaster just lets out a sigh.
@@.vaelSpeech;"Just state what you want and stop dancing around it."@@
@@.playerSpeech;"I had thought a flask of concentrated pheromones would help me get close to them without too much trouble."@@
<<if $boughtDeerPh is true>>
@@.vaelSpeech;"Pheromones again, hm?" The Forgemaster remarks, a hint of curiosity in his voice. @@.vaelSpeech;"Aren't there other methods suitable for this kind of job? One that isn't so... distasteful to produce?"
He looks directly at you, scratching his spiky chin thoughtfully. @@.vaelSpeech;"I can shut down my sense of smell when needed, but you... don't you find the stench revolting?"@@
@@.playerSpeech;"It's not very pleasant, but last time it worked like a charm. If it ain't broken, don't fix it."@@
@@.vaelSpeech;"I suppose. Fine. Same as before, thirty pieces of gold for this other flask."@@
<<else>>
@@.vaelSpeech;"I see. And yes, I can provide what you are looking for, but it is not cheap. Producing this kind of elixir is always a most... unpleasant business..."@@ He grumbles, one of his metallic fists clenching as if he just remembered something particularly distasteful.
@@.vaelSpeech;"Thirty pieces of gold for a vial of... concentrated extract."@@
<</if>>
<<if $money >= 30>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (30) |BuyDrg]]<img src="Images/Icons/RedCoins.png"></div>\<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">@@.fadedLink; [[Buy the item (30) |BuyDrg]]@@</div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\You know you can't just come in and ask for this kind of item without a reasonable explanation to back up your purchase. This item can surely be used to lure that deer, but the sexual nature of the product might arouse some suspicion.
@@.playerSpeech;"So, I found this particular contract Elisa didn't deal with before her... unfortunate disappearance."@@ You begin, pulling out the contract for The Forgemaster to read.
@@.vaelSpeech;"I don't have all day. What do you want?"@@ He says, not bothering to look at the paper.
@@.playerSpeech;"These creatures are particularly elusive, I had thought a flask of concentrated pheromones would help me get close enough to deal the killing blow."@@
<<if $boughtDragonPh is true>>
@@.vaelSpeech;"Pheromones again, hm?"@@ The Forgemaster remarks, a hint of curiosity in his voice. @@
@@.vaelSpeech;"Aren't there other methods suitable for this kind of job? One that isn't so... distasteful to produce?"@@
He looks directly at you, scratching his spiky chin thoughtfully. @@.vaelSpeech;"I can shut down my sense of smell when needed, but you... don't you find the stench revolting?"@@
@@.playerSpeech;"It's not very pleasant, but last time it worked like a charm. If it ain't broken, don't fix it."@@
@@.vaelSpeech;"I suppose. Fine. Same as before, thirty pieces of gold for this other flask."@@
<<else>>
@@.vaelSpeech;"I see. And yes, I can provide what you are looking for, but it is not cheap. Producing this kind of elixir is always a most... unpleasant business..."@@ He grumbles, one of his metallic fists clenching as if he just remembered something particularly distasteful.
@@.vaelSpeech;"Thirty pieces of gold for a vial of... concentrated extract."@@
<</if>>
<<if $money >= 30>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (30) |BuyDeer][$money -=30]]<img src="Images/Icons/RedCoins.png"></div>\<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">@@.fadedLink; [[Buy the item (30) |BuyDeer]]@@<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\The Forgemaster disappears from sight for a good couple minutes, but soon you hear his metallic legs making their way back to you. On his hand, a good meter away from the rest of his body, is a small, clear bottle with a cork on top, filled with some kind of viscous, translucent liquid.
"Here. Take it."
<div class="passCheck">You pay Vael his 30 gold coins and take the vial, it has a rather strong, musky scent.<img src="Images/Icons/Item.png"></div>\
<<set $boughtDragonPh to true>>
<<set $dragonPheromones to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PurchaseWares][$money -=30]]</div>\The Forgemaster disappears from sight for a good couple minutes, but soon you hear his metallic legs making their way back to you. On his hand, a good meter away from the rest of his body, is a small, clear bottle with a cork on top, filled with some kind of viscous, translucent liquid.
@@.vaelSpeech;"Here. Take it."@@
<div class="passCheck">You pay Vael his 30 gold coins and take the vial, it has a rather strong, musky scent.<img src="Images/Icons/Item.png"></div>\
<<set $boughtDeerPh to true>>
<<set $deerPheromones to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PurchaseWares]]</div>\<<nobr>>
<<set $fromMenu to false>>
<<set $dreamChance to $baseDreamChance>>
<<set $nightmareChance to $baseNightmareChance>>
<<if $canSee == true || $dreamstone == 1>>
<<set $dreamChance += (3 * $eyeSeeing)>>
<<else>>
<<set $dreamChance = 0>>
<</if>>
<<set $nightmareChance += (4 * $eyeSeeing)>>
<<if $dreamChance < 0>>
<<set $dreamChance to 0>>
<</if>>
<<if $nightmareChance < 0>>
<<set $nightmareChance to 0>>
<</if>>
<div class="header-container">
<div class="left-section">Level: $playerLevel</div>
<div class="middle-section">$playerName</div>
<div class="right-section"><img src="Images/Classes/FighterClass.png"></div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<h2 class="section-label">Stats</h2>
<img src="Images/Other/TitleLine.png" alt="Section Divider" class="divisor-lineBottom">
<div class="long-container">
<div class="left-long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Str.png" >
<span class="stat-inventory">Fortitude: $strSkill</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/General.png" >
<span class="stat-inventory">Hunter's Expertise: $hunterSkill</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Heal.png">
<span class="stat-inventory">Curative Magic: $healSkill</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/MindMagic.png">
<span class="stat-inventory">Mind Magic: $magicSkill</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png" >
<span class="stat-inventory">Cum Potency: $cumSkill</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Charisma: $charismaSkill</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Dream.png">
<span class="stat-inventory">Dream Chance: $dreamChance </span>
</div>
</div>
<div class="right-long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Days.png">
<span class="stat-inventory">Days: $days</span>
</div>
<<if $darkDevotion <= 0>>
<div class="stat-container-inventory">
<img src="Images/Icons/Death.png">
<span class="stat-inventory">Kills: $playerKills</span>
</div>
<<else>>
<div class="stat-container-inventory">
<img src="Images/Icons/Devotion.png">
<span class="stat-inventory">Dark Devotion: $darkDevotion</span>
</div>
<</if>>
<div class="stat-container-inventory">
<<if $karma <= $karmaToEvil>>\
<img src="Images/Icons/EvilKarma.png">
<<else>>\
<img src="Images/Icons/Karma.png">
<</if>>
<span class="stat-inventory">Karma: $karma</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Pregnancies.png">
<span class="stat-inventory">Impregnations: $impregnations</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Reputation.png">
<span class="stat-inventory">Reputation: $reputation</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Eye.png">
<span class="stat-inventory">Cosmic Insanity: $eyeSeeing</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Nightmare.png">
<span class="stat-inventory">Nightmare Chance: $nightmareChance</span>
</div>
</div>
</div>
<div class="header-container">
<div class="left-section">Current Partner:</div>
<div class="middle-section">
<<switch $excludingPartner>>
<<case "Nyxa">>
Nyxa
<<case "almostNyxa">>
Nyxa?
<<case "azri">>
Azri'Elis
<<case "azriNyxa">>
Nyxa (and Azri)
<<case "NyxaMilk">>
Nyxa
<<case "Selyne">>
Selyne
<<case "AzriBasement">>
Azri'Elis
<<case "Naafiri">>
Naafiri
<<case "wolf">>
Lyra
<<case "wolfGirlBasement">>
Lyra
<<case "kobold">>
Gem
<<case "Adeline">>
Adeline
<<default>>
None
<</switch>>
</div>
<div class="right-section"><img src="Images/Icons/Partner.png"></div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<h2 class="section-label">Items</h2>
<img src="Images/Other/TitleLine.png" alt="Section Divider" class="divisor-lineBottom">
<<if $theIndomitableHumanSpirit is true>><div class="inner-container">
<img src="Images/Icons/Karma.png" class="panel-image">
<span class="panel-text">[[The indomitable human spirit |IndomitableSpirit]]</span>
</div>
<<else>>\
<<if $money >= 1>>
<div class="inner-container">
<img src="Images/Icons/Coins.png" class="panel-image">
<span class="panel-text">[["Gold (" +$money +")"|GoldCoins]]</span>
</div>
<</if>>
<<if $elixirExertion is 1>><div class="inner-container">
<img src="Images/Icons/Potion.png" class="panel-image">
<span class="panel-text">[[Elixir of Exertion |ElixirExertionInv]]</span>
</div>\<</if>>
<<if $deerStone is true>><div class="inner-container"><img src="Images/Icons/Travelstone.png" class="panel-image"> <span class="panel-text">[[Travelstone (Deer Girl) |Travelstone]]</span>
</div>\<</if>>
<<if $wolfStone is true>><div class="inner-container">
<img src="Images/Icons/Travelstone.png" class="panel-image">
<span class="panel-text">[[Travelstone (Wolf Girl) |Travelstone]] </span>
</div>\<</if>>
<<if $sixEightStone is true>><div class="inner-container">
<img src="Images/Icons/Travelstone.png" class="panel-image">
<span class="panel-text">[[Travelstone (SCP-682) |Travelstone]]</span>
</div><</if>>
<<if $azriStone is true>><div class="inner-container">
<img src="Images/Icons/Travelstone.png" class="panel-image">
<span class="panel-text">[[Travelstone (Azri'Elis) |TravelstoneAzri]]</span>
</div>\<</if>>
<<if $elyssStone is true>><div class="inner-container">
<img src="Images/Icons/Travelstone.png" class="panel-image">
<span class="panel-text">[[Travelstone (Dragon) |Travelstone]]</span>
</div>\<</if>>
<<if $gemStone is true>><div class="inner-container">
<img src="Images/Icons/Travelstone.png" class="panel-image">
<span class="panel-text">[[Travelstone (Kobold) |Travelstone]]</span>
</div>\<</if>>
<<if $wolyrnStone is true>><div class="inner-container">
<img src="Images/Icons/Travelstone.png" class="panel-image">
<span class="panel-text">[[Travelstone (Wolyrn) |Travelstone]]</span>
</div>\<</if>>
<<if $wyvernStone is true>><div class="inner-container">
<img src="Images/Icons/Travelstone.png" class="panel-image">
<span class="panel-text">[[Travelstone (Wyvern) |Travelstone]]</span>
</div>\<</if>>
<<if $furyStone is true>><div class="inner-container">
<img src="Images/Icons/Travelstone.png" class="panel-image">
<span class="panel-text">[[Travelstone (Light Fury) |Travelstone]]</span>
</div><</if>>
<<if $kikiStone is 1>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Travelstone(Kiki) |WolfMedallion]]</span>
</div><</if>>
<<if $alanaStone is 1>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Travelstone(Alana) |VoidEye]]</span>
</div><</if>>
<<if $naafiriStone is true>><div class="inner-container">
<img src="Images/Icons/Travelstone.png" class="panel-image">
<span class="panel-text">[[Travelstone (Naafiri) |Travelstone]]</span>
</div><</if>>
<<if $deerAntlers is true>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Deer Girl's Antlers |Antlers]]</span>
</div><</if>>
<<if $deerPheromones is true>><div class="inner-container">
<img src="Images/Icons/Potion.png" class="panel-image">
<span class="panel-text">[[Flask of Deer Pheromones |FlaskDeer]]</span>
</div><</if>>
<<if $wyvernEgg is true>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Wyvern Egg |WyvernEgg]]</span>
</div><</if>>
<<if $wolfMedallion is true>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Wolf Girl's Medallion |WolfMedallion]]</span>
</div><</if>>
<<if $wolfMedallion is true>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Wolf Girl's Medallion |WolfMedallion]]</span>
</div><</if>>
<<if $essenceFeaster is true>><div class="inner-container">
<img src="Images/Icons/EssenceFeaster.png" class="panel-image">
<span class="panel-text">[[Essence Feaster |EssenceFeaster]]</span>
</div><</if>>
<<if $orderArmor is true>><div class="inner-container">
<img src="Images/Icons/OrderArmor.png" class="panel-image">
<span class="panel-text">[[Armor of the Order |orderArmor]]</span>
</div><</if>>
<<if $firePotion is 1>><div class="inner-container">
<img src="Images/Icons/Potion.png" class="panel-image">
<span class="panel-text">[[Fire resist potion |FireResistPotion]]</span>
</div><</if>>
<<if $lasRifle is true>><div class="inner-container">
<img src="Images/Icons/LasRifle.png" class="panel-image">
<span class="panel-text">[[Laser Rifle |LaserRifle]]</span>
</div><</if>>
<<if $sixEightJobState is "small">><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Sample of flesh (small) |FleshSample]]</span>
</div><</if>>
<<if $sixEightJobState is "medium">><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Sample of flesh (medium) |FleshSample]]</span>
</div><</if>>
<<if $sixEightJobState is "big">><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Sample of flesh (big) |FleshSample]]</span>
</div><</if>>
<<if $darkinDagger is true>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[The Darkin Dagger |DarkinDagger]]</span>
</div><</if>>
<<if $dreamcatcher is 1>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Dreamcatcher |Dreamcatcher]]</span>
</div><</if>>
<<if $dreamstone is 1>><div class="inner-container">
<img src="Images/Icons/Travelstone.png" class="panel-image">
<span class="panel-text">[[Dreamstone |Dreamstone]]</span>
</div><</if>>
<<if $pendant is 1>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Curious-looking pendant |PendantI]]</span>
</div><</if>>
<<if $vaelEffigy is 1>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Odd effigy |Effigy]]</span>
</div><</if>>
<</if>>
<<if $flowerItem is true>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Bunch of flowers |Flowers]]</span>
</div><</if>>
<<if $elyssCoins is true>><div class="inner-container">
<img src="Images/Icons/Coins.png" class="panel-image">
<span class="panel-text">[[Silver Coins |SilverCoins]]</span>
</div><</if>>
<<if $elyssHorn is true>><div class="inner-container">
<img src="Images/Icons/Horn.png" class="panel-image">
<span class="panel-text">[[Dragon Horns |ElyssHorns]]</span>
</div><</if>>
<<if $rope is 1>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Coil of rope |Rope]]</span>
</div>
<</if>>
<<if $container is true>><div class="inner-container">
<img src="Images/Icons/Jugs.png" class="panel-image">
<span class="panel-text">[[A suspicious amount of milk jugs |SteelFlash]]</span>
</div>
<</if>>
<<if $naafiriMilk is true>><div class="inner-container">
<img src="Images/Icons/Jug.png" class="panel-image">
<span class="panel-text">[[Naafiri's Milk |SteelFlashMilk]]</span>
</div>
<</if>>
<<if $nyxaMilkContainer is true>><div class="inner-container">
<img src="Images/Icons/Jug.png" class="panel-image">
<span class="panel-text">[[Nyxa's Milk |SteelFlashMilkNyxa]]</span>
</div>
<</if>>
<<if $jelly is true>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Highly nutritious jelly |Jelly]]</span>
</div>
<</if>>
<<if $weirdStone is 1>><div class="inner-container">
<img src="Images/Icons/WeirdTravelstone.png" class="panel-image">
<span class="panel-text">[[Cracked Travelstone |CrackedTravelstone]]</span>
</div>
<</if>>
<<if $azriHorns is 1>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Azri'Elis Horns |AzriHorns]]</span>
</div>
<</if>>
<<if $neliaArmor is 1>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Crude plate and tasset |CrudePlate]]</span>
</div>
<</if>>
<<if $alanaPendant is 1>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Cheap pendant|AlanaPendant]]</span>
</div>
<</if>>
<<if $alanaToothbrush != "">><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[Toothbrush|AlanaToothBrushItem]]</span>
</div>
<</if>>
<<if $alanaSpeculum is 1>><div class="inner-container">
<img src="Images/Icons/Item.png" class="panel-image">
<span class="panel-text">[[A speculum, and some accesories |AlanaSpeculumInventory]]</span>
</div>
<</if>>
<<if $soulBox is 1>><div class="inner-container">
<img src="Images/Icons/SoulsBox.png" class="panel-image">
<span class="panel-text">[[A box of crystalized souls |CrystaSouls]]</span>
</div>
<</if>>
<<if $basementShackles is 1>><div class="inner-container">
<img src="Images/Icons/Basement.png" class="panel-image">
<span class="panel-text">[[Teleportation shackles |Shackles]]</span>
</div><</if>>
<div class = "close-Inventory">
<<link "Codex">>
<div class="stat-container">
</div>
<<goto Codex>>
<<set $fromMenu to false>>
<</link>>
</div>
<div class = "close-Inventory">
<<link "Cheats">>
<div class="stat-container">
Codes
</div>
<<goto NewCodes>>
<</link>>
</div>
<div class = "close-Inventory">
<<link "Restart">>
<div class="stat-container">
Restart
</div>
<<goto Restart>>
<</link>>
</div>
<br>
<div class = "close-Inventory">
<<link "Close Inventory">>
<div class="stat-container">
Close Inventory
</div>
<<set $inventoryOpen to false>>
<<goto $lastPassageName>>
<</link>>
</div>
<</nobr>>This travelstone can be used one time to link a portal from your home to the world where its assigned marked target lies.
[[Go back |Inventory]]This bigger, more powerful travelstone can be used to create a portal between your home, and Darthax, the prison where Azri'Elis is contained. You will have as much time as you need.
[[Go back |Inventory]]A gold amulet, masterfully crafted by Vael. In the center of it lies a perfectly round stone that reflects no light whatsoever...
This amulet can give the wearer faint visions, glimpses and feelings of other realities, but these rarely stick in the memory.
[[Go back |Inventory]]The Essence Feaster, the weapon assigned to you when you officially became a High Hunter.
This dreadful piece of art was, like many others in your order, forged by Vael.
The blade is long and sharp, but the true threat comes from the demon that was bound to it long ago, which, when unleashed, can be used to siphon and feast on the energy of living beings, rendering them docile and ready for slaughter.
[[Go back |Inventory]]A suit of armor that despite its size and composition seems to weigh nothing.
A hunter must be able to move quickly and quietly, and a lot of their equipment was forged to do just that. It doesn't matter how many layers of enhanced steel you wear if a dragon's fire breath can cook you alive before you can react.
[[Go back |Inventory]]A pair of antlers, still bloody and wet with the blood of the creature who once owned them. They are soft, covered in velvet.
[[Go back |Inventory]]A flask of concentrated deer pheromones, tightly sealed and filled with a transparent liquid that somehow manages to smell strong even through the glass.
[[Go back |Inventory]]Composed of a brass chain and some kind of green gemstone. It still carries the soft scent of its last wearer, and a couple of grey strands of fur stuck here and there.
[[Go back |Inventory]]<<if $playerEnergy == "rested">>
<<switch $currentContract>>
<<case "wyvern">>\
Not the first time you've faced wyverns... seems like something you can do. You take the corresponding travelstone and insert it into the circular socket in the middle of the floor.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "reptile">>\
Time to take care of another of Vael's little pet projects. What kind of monstrosity awaits you this time?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "wolf">>\
This contract should be easy money, and hopefully, fun to do as well...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "wolyrn">>\
You take out the travelstone, you are quite ready for a new adventure. Hopefully, it won't be the last..\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "lightfury">>\
You take out the travelstone, you are quite ready for a new adventure. Hopefully, it won't be the last..\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "deathclaw">>\
A deathclaw... the name is quite ominous, but you hope its more a title rather than an accurate description of the creature. Oh well...\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "dragon">>\
A dragon... not the first one you deal with. So long as you stay put, you should live to fight another day.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "alana">>\
Damlon said that it would be for the best to keep a low profile for this particular contract... and you have no real reason to doubt his judgment. Drawing the attention of the city guard isn't exactly on your list of priorities, after all.
Your weapon comes, no doubt about that, but you figure its for the best to leave your armor behind, and to wear something less conspicuous while walking around town.
Once that's done, and a long, unmarked cloak has been draped over your shoulders, you take the travelstone and get ready to move. Hopefully, this should be an easy job. If the creature you are supposed to slay lives surrounded by villagers and farmers, it should be relatively harmless, right?
@@.playerSpeech;"Let's hope so."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "kobold">>\
A kobold feels like something that should be beneath you, but you promised Thelron you'd help him out...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "naafiri">>\
You take out the travelstone, and examine it for a moment. Damlon said this contract would be easy, but somehow, you have a bad feeling about it...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[On second thought... |PortalRoom]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "kiki">>\
You take out the travelstone, and examine it for a moment. A feline... you are not sure why, but you do get a feeling of dejavu.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "deer">>\
This contract has been up for too long, so... it's about time you give it closure. You take the corresponding travelstone and insert it into the circular socket in the middle of the floor.
You brace yourself as the room fills with a bright light and you begin to feel the pull of the planar shift. The world around you is distorted and changes in color, and soon, you are surrounded by the cold void.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |TravelBasic]]<img src="Images/Icons/RedTeleport.png"></div>\
<<case "azri">>\
<<if $days is 0>>\
Azri'Elis it is, then. The mere prospect of facing a creature as powerful as her is enough to make you sweat all over. But your admission as a high hunter has been a rushed decision, surely taken because of Elisa's disappearance, and you are afraid not performing the way you are expected will result in another taking your place. And you don't have an intention of going back as a meager second-class hunter.
<<else>>\
Azri'Elis is it, then. You won't deny that the prospect of facing a creature as powerful as her is not a particularly pleasing one, but it has to be done. You've had plenty of fun as it is, but you know you also have real duties to attend to. If she manages to escape her prison and you are not there to face her, you are as good as dead anyway.
<</if>>\
You prepare your essential equipment, and soon you are ready to depart. The travelstone you are about to use is not like regular ones; this one is used as a key between two different receptors, so you won't be recalled after a short while like with the other ones. Whatever happens, you'll be stuck in Darthax until you make your way back, one way or another.
The portal room seems more silent than usual, the ancient stone disk and its runes glowing in eerie, faint light. It's as if it knows of the great danger you are about to face...
@@.importantText;...Are you truly ready?@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yes |AzriYes]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No |AzriNo]]</div>\
<<default>>\
<<nobr>><<script>>\
alert("what kind of horrible spaghetti code brought us here...");\
<</script>><</nobr>>\
<</switch>>\
<<else>>
<div class="failCheck">\
You are feeling way too tired for another interdimensional adventure. You should get some rest first.
<<set $currentContract to "">>
<img src="Images/Icons/FailSleep.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go directly to sleep |SleepDecisionLogic][$quickSleep = true]]<img src="Images/Icons/RedSleep.png"></div>\
<</if>>@@.title;AUNDUIR, OUTER FOREST@@
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>\
<<set $deerStone to false >>\
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<set $deerStone to false >>\
<<if $voidEye is true>>
<div class="passCheck">\
Mirael trotted through the lush forest, her delicate deer hooves barely making a sound as she looked around for that juicy, juicy, fruit she knew grew nearby. Many didn't dare venture so far away from their home, but it had been decades since they had seen the last human, or other equally fearsome predators. The Ailthron forest was a safe haven, and she wasn't scared to wander around a little.
Besides, she appreciated the moments to herself away from the rest of the herd and their sometimes obnoxious nonsense. Here, all alone, she could let her mind wander, she could focus on her thoughts and simply enjoy the tranquility of the forest, without having to worry about anyone.
<img src="Images/Icons/Item.png"></div>\
<<else>>\
<<if $eyeSeeing >=3>>\
<div class="passCheck">\
Mirael trotted through the lush forest, her delicate deer hooves barely making a sound as she looked around for that juicy, juicy, fruit she knew grew nearby. Many didn't dare venture so far away from their home, but it had been decades since they had seen the last human, or other equally fearsome predators. The Ailthron forest was a safe haven, and she wasn't scared to wander around a little.
Besides, she appreciated the moments to herself away from the rest of the herd and their sometimes obnoxious nonsense. Here, all alone, she could let her mind wander, she could focus on her thoughts and simply enjoy the tranquility of the forest, without having to worry about anyone.
<img src="Images/Icons/Eye.png"></div>\
<</if>>\
<</if>>\
The shadows of the void dissipate around you, and you find yourself standing in the midst of a lush forest.
The trees here are tall and thick, their branches curving gracefully toward each other like a canopy over your head. The ground is covered in mossy green grass, and the endless chirping of birds and insects muffle every other sound.
@@.playerSpeech;"Oh well, this is not half bad,"@@ you think out loud. It looks like a greatplace to set up a picnic indeed! Also a great hunting ground...
Speaking of which, you can feel your prey's mark already, seems like even after all this time the travelstone's link to her hasn't been lost. She cannot be far away from you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to get her attention; Call out for help |CallOutHelp]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Follow the trail |FollowDeerTrail]]</div>\
@@.title;REYIL, SWIFTBROOK'S OUTSKIRTS@@
<<set $wolyrnStone to false >>\
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<if $voidEye is true>>
<div class="passCheck">\
It was another tranquil night in Swiftbrook, as they usually were. The gentle sun had given way to a beautiful starry sky, the moon rising slowly and bathing the village in its silvery glow. The air, clean and sweet, carried the light scent of the many wildflowers that bloomed in the meadows nearby.
And yet... she couldn't shake off a creeping feeling of foreboding, an unshakeable sense that something terrible would happen that very night. She didn't really have any reason to believe such a thing; since she had been taken into this little village as a child, nothing even remotely dangerous had happened, nothing even remotely close to the horror she had experienced all those years ago.
She of course had not forgotten it, and even now, she still woke up in the middle of the night, drenched in sweat, crying and screaming for a few seconds until the visions finally dissipated.
Tonight, that dreadful dream had returned to her, with full force. She had seen it all again, the shadow-clad knight that had butchered her family and her whole village, the cold, lifeless, glowing red eyes, and the crimson blade that had cut through flesh and bone alike.
Korvaax was its name... and it killed everything... and everyone. She had been the sole survivor, for some reason, she had been spared by the monster. The creature did not explain why, but she knew. She knew it had just been playing with her, she knew it just wanted to let her live with the horrible memories... until it came back for her one day.
Nelia gritted her teeth and took a deep breath before wrapping herself in her blankets one more time. Hard as she tried, sleep seemed to elude her. Something felt... wrong. It was as if the nightmare had followed her back this time. She had to make sure everything was alright.
So, in an effort to quieten her mind so that she could go back to bed, she got dressed and made her way toward the northern edge of the village, and indeed, barely a moment later, she felt it.
They say that scent is the most powerful trigger of memories, and this one was simply unmistakable. Sulfur and smoke, death about to be delivered. As a tidal wave, more painful recollections surged forth and quickly engulfed Nelia's heart in a torrent of anguish, transporting her back to that fateful night, forever carved in her mind.
Its eyes...
It had been so long ago that details as important as the exact way her family used to like had become fuzzy. But those eyes... remained etched in her mind with chilling clarity.
Nelia hesitated for a moment, her trembling fingers tightening around the handle of her kamas blade before she took a deep breath, more of the unmistakable scent filling her nostrils. She had prepared for this moment all her life, and now that the time had finally come, now that she had the chance to fight back, to avenge her family and her village... she was scared. She had every reason to be.
But what if she tried to run? She couldn't risk it coming anywhere near her new home. How many would perish, this time?
The young woman swallowed, and then, started walking toward the source of the smell, her muffled footsteps the only sound that could be heard through the dead of night.
<img src="Images/Icons/Item.png"></div>\
<<else>>\
<<if $eyeSeeing >=3>>\
<div class="passCheck">\
It was another tranquil night in Swiftbrook, as they usually were. The gentle sun had given way to a beautiful starry sky, the moon rising slowly and bathing the village in its silvery glow. The air, clean and sweet, carried the light scent of the many wildflowers that bloomed in the meadows nearby.
And yet... she couldn't shake off a creeping feeling of foreboding, an unshakeable sense that something terrible would happen that very night. She didn't really have any reason to believe such a thing; since she had been taken into this little village as a child, nothing even remotely dangerous had happened, nothing even remotely close to the horror she had experienced all those years ago.
She of course had not forgotten it, and even now, she still woke up in the middle of the night, drenched in sweat, crying and screaming for a few seconds until the visions finally dissipated.
Tonight, that dreadful dream had returned to her, with full force. She had seen it all again, the shadow-clad knight that had butchered her family and her whole village, the cold, lifeless, glowing red eyes, and the crimson blade that had cut through flesh and bone alike.
Korvaax was its name... and it killed everything... and everyone. She had been the sole survivor, for some reason, she had been spared by the monster. The creature did not explain why, but she knew. She knew it had just been playing with her, she knew it just wanted to let her live with the horrible memories... until it came back for her one day.
Nelia gritted her teeth and took a deep breath before wrapping herself in her blankets one more time. Hard as she tried, sleep seemed to elude her. Something felt... wrong. It was as if the nightmare had followed her back this time. She had to make sure everything was alright.
So, in an effort to quieten her mind so that she could go back to bed, she got dressed and made her way toward the northern edge of the village, and indeed, barely a moment later, she felt it.
They say that scent is the most powerful trigger of memories, and this one was simply unmistakable; sulfur and smoke, death about to be delivered. As a tidal wave, more painful recollections surged forth and quickly engulfed Nelia's heart in a torrent of anguish, transporting her back to that fateful night, forever carved in her mind.
Its eyes...
It had been so long ago that details as important as the exact way her family used to like had become fuzzy. But those eyes... remained etched in her mind with chilling clarity.
Nelia hesitated for a moment, her trembling fingers tightening around the handle of her kamas blade before she took a deep breath, more of the unmistakable scent filling her nostrils. She had prepared for this moment all her life, and now that the time had finally come, now that she had the chance to fight back, to avenge her family and her village... she was scared. She had every reason to be.
But what if she tried to run? She couldn't risk it coming anywhere near her new home. How many would perish, this time?
The young woman swallowed, and then, started walking toward the source of the smell, her muffled footsteps the only sound that could be heard through the dead of night.
<img src="Images/Icons/Eye.png"></div>\
<</if>>\
<</if>>\
After an excruciatingly long instant traveling through the vast emptiness of the void, you are more than relieved to find yourself standing in a beautiful field of silvery grass and glowing flowers that would be enough to illuminate your surroundings had the moon not already done so.
A light breeze rustles the tall blades of grass, carrying with it the fragrance of the flowers that fill the air with a pleasant aroma...
<<set $wolyrnJobState to 2>>\
<<if $flowerItem is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pick up a bunch of flowers |PickUpFlowers2][$flowerItem = true]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go find your prey |GoFindWolyrn]]</div>\@@.title;THE ISLE OF BERK@@
<<set $furyJobState to 2>>\
<<set $playerEnergy to "tired">>\
<<set $furyStone to false>>\
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<set $currentImageContract to "Fury">>\
You emerge from the interdimensional void right before a quiet, moonlit cave. The sound of crickets and other insects can be heard outside of it and looking back, you are greeted with a peaceful forest scene; the trees swaying gently in the night breeze.
The travelstone guides you to the interior of the cave, though. It makes sense, dragons seem to have a thing for caves, natural constructions fit for their large forms.
Luckily, you don't need any source of light to see in the dark, for the cave roof is full of holes and the rays of the moonlight filter in through them, illuminating the entire hollow in an almost romantic manner.
Compared to the many other hellholes you've been... this one does look slightly inviting, in a way.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Descend deeper into the cave |DescendCave]]</div>\@@.title;AUNDUIR, RIVATHOL RUINS@@
<<set $playerEnergy to "tired">>\
<<set $wyvernJobState to 2>>\
<<set $wyvernStone to false>>
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<set $currentImageContract to "Wyvern">>\
Emerging from the void, you find yourself standing amidst a vast plain of grass, stretching as far as the eye can see. The moon is high in the sky, casting a silver glow over a small, ruined castle not far from your current location. Once a great fortress, now all that remains are a few open towers, crumbling walls, and dusty courtyards. But even if this decadent place would be a depressing home for even the most meager of nobles, life has still found its way inside it would seem. This must clearly be the ruins Damlon talked about... if for no other reason, this seems to be the only structure within miles.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make your way to the ruins |CastleWyvern]]</div>\
@@.title;AUNDUIR, SPRINGLEAF GLADE@@
<<set $wolfStone to false >>\
<<set $currentImageContract to "Wolf">>\
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<if $voidEye is true>>\
<div class="passCheck">\
She ran as fast as she possibly could, ignoring the dense vegetation that brushed against her legs and the tangled roots that threatened to trip her. Their howls echoed through the forest, and they were getting closer by the second. Her heart raced as she pushed herself harder and harder, her injured leg throbbing with every step, and longbow bouncing awkwardly across her back, its massive size and weight causing her discomfort with each stride.
She tried her best to ignore it all, she knew she had to keep going, had to find a way to escape before they caught up to her.
The panic was getting to her, so she risked a glance behind. The wolves were gaining in on her. Fear surged through her, and she redoubled her efforts, but her tired legs couldn't keep up with the demands she was placing on them.
@@.wolfSpeech;"No no no no no! Stay back!"@@ She yelped in fright, her voice barely audible over the sound of her heavy breathing and the snapping of branches.
Just how had she managed to end up in this predicament? How could she be so stupid?
Distracted as she was by the terrifying sight, she failed to notice a tree dangerously close to her, and although she could easily avoid it before barging into it, she didn't take into account the enormous longbow on her back... and it collided with the tree trunk, violently jerking her forward and causing her to lose her balance. She tumbled to the forest floor with a sharp cry of pain as her leg bore the brunt of the impact, and her head spun from the rough fall.
She realized many things then. Firstly, the longbow was now broken in half, and the sight made her frightened heart drop. It was her father's longbow, and it had been the only tool they had to hunt in these unforgiving woods. Secondly, her injured leg was now in excruciating pain, throbbing with each heartbeat, and as she incorporated, she almost immediately fell down again. It became obvious she wasn't going to be able to walk.
Lastly, and most pressingly, the wolves were quickly closing in, their growls growing louder until she could see them, their eyes gleaming in the darkness as they circled around her. The bow would be the last of her problems, for most likely, her father would never know of her again.
Tears welled up in her eyes, mixing with the dirt and grime.
@@.wolfSpeech;"Please, please, d-don't hurt me..."@@ She stuttered, hoping they would somehow understand her language, but the wolves just growled at her, their tongues lolling out of their mouths as they took steps forward, a glimmer of... desire in their eyes.
Then, the miracle happened.
As if an invisible sword had sliced through space itself, a crack opened before them, a wound in the fabric of reality. It pulsed for a moment, nothing happening, and then a figure popped out of it, looking completely disoriented and dizzy. Stumbling and nearly falling, it managed to catch itself and stand up, swaying slightly.
@@.wolfSpeech;"...My savior..."@@ The girl whispered weakly, fascinated by what seemed to be divine intervention. It seemed to be a human, just like her adoptive father!
<img src="Images/Icons/Item.png"></div>\
<<else>>\
<<if $eyeSeeing >=3>>\
<div class="passCheck">\
She ran as fast as she possibly could, ignoring the dense vegetation that brushed against her legs and the tangled roots that threatened to trip her. Their howls echoed through the forest, and they were getting closer by the second. Her heart raced as she pushed herself harder and harder, her injured leg throbbing with every step, and longbow bouncing awkwardly across her back, its massive size and weight causing her discomfort with each stride.
She tried her best to ignore it all, she knew she had to keep going, had to find a way to escape before they caught up to her.
The panic was getting to her, so she risked a glance behind. The wolves were gaining in on her. Fear surged through her, and she redoubled her efforts, but her tired legs couldn't keep up with the demands she was placing on them.
@@.wolfSpeech;"No no no no no! Stay back!"@@ She yelped in fright, her voice barely audible over the sound of her heavy breathing and the snapping of branches.
Just how had she managed to end up in this predicament? How could she be so stupid?
Distracted as she was by the terrifying sight, she failed to notice a tree dangerously close to her, and although she could easily avoid it before barging into it, she didn't take into account the enormous longbow on her back... and it collided with the tree trunk, violently jerking her forward and causing her to lose her balance. She tumbled to the forest floor with a sharp cry of pain as her leg bore the brunt of the impact, and her head spun from the rough fall.
She realized many things then. Firstly, the longbow was now broken in half, and the sight made her frightened heart drop. It was her father's longbow, and it had been the only tool they had to hunt in these unforgiving woods. Secondly, her injured leg was now in excruciating pain, throbbing with each heartbeat, and as she incorporated, she almost immediately fell down again. It became obvious she wasn't going to be able to walk.
Lastly, and most pressingly, the wolves were quickly closing in, their growls growing louder until she could see them, their eyes gleaming in the darkness as they circled around her. The bow would be the last of her problems, for most likely, her father would never know of her again.
Tears welled up in her eyes, mixing with the dirt and grime.
@@.wolfSpeech;"Please, please, d-don't hurt me..."@@ She stuttered, hoping they would somehow understand her language, but the wolves just growled at her, their tongues lolling out of their mouths as they took steps forward, a glimmer of... desire in their eyes.
Then, the miracle happened.
As if an invisible sword had sliced through space itself, a crack opened before them, a wound in the fabric of reality. It pulsed for a moment, nothing happening, and then a figure popped out of it, looking completely disoriented and dizzy. Stumbling and nearly falling, it managed to catch itself and stand up, swaying slightly.
@@.wolfSpeech;"...My savior..."@@ The girl whispered weakly, fascinated by what seemed to be divine intervention. It seemed to be a human, just like her adoptive father!
<img src="Images/Icons/Eye.png"></div>\
<</if>>\
<</if>>\
@@.playerSpeech;"...I hate interdimensional travel,"@@ you mutter in annoyance, trying to steady yourself as the world spins around you.
@@.playerSpeech;"Now... where the fuck is... where the fuck I..."@@ you look around, suddenly becoming aware your surroundings. Your prey is right before you, lying wounded on the forest floor, and a pack of wolves is circling around you both.
Turns out that the 'dangerous marksman' is nothing more than a frightened girl, comically small compared to you, and her bow. You have a hard time imagining just how she is supposed to use it.
Her fur is silver and her eyes are bright orange... she is quite beautiful, even in her current state, with fear clearly written all over her face and mud caked into her silvery hair.
<img src="Images/Monsters/WolfFixed.png" class="resizable-image" alt="WolfImage" width="40%">
Another of the many inaccurate markings from The Eye, it would seem, because there is no way this adorable anthropomorphic wolf can be a threat to anyone other than herself. Oh well. You won't complain.
Your hand instinctively goes to the hilt of your Essence Feaster, but you hesitate for a moment. Surprised you were able to sneak in on them, the wolves bark and growl, their teeth bared as they try to scare you off. You assess the situation, unsure of what to do. Dealing with a pack of ordinary wolves is child's play to you but the devil inside you whispers other... <strong>tempting ideas.</strong>
<<if !$unlockedMonsters.includes("lyra")>>\
<<set $unlockedMonsters.push("lyra")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight the wolves |FightWolves]]<div class="numberStat">0</div><img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just watch the scene unfold |WatchWolves][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<set $wolfJobState to 2>>\
<<set $playerEnergy to "tired">>\No, not yet. You step back from the ominous disk on the floor and put the travel stone back in its place, away from the socket that would have sent you to the depths of Darthax. Surely the prison that has been containing Azri'Elis for a century can hold her just a bit longer? Just long enough for you to properly prepare...
<<if $days is 0>>\
Because let's face it, what difference would you make by yourself right now?
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|PortalRoom]]</div>\Yes, yes you are ready. This shouldn't be postponed any longer.
You introduce the sparkling gem into the circular socket in the middle of the disk and brace yourself as the room fills with a bright light and you begin to feel the pull of the planar shift. The world around you is distorted and changes in color, and you are taken far away.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |AzriIntro]]</div>\@@.title;DARTHAX@@
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<set $azriStone to false>>\
Your vision returns and the world around you is once more familiar, yet different. You have not been here in a long while, and you had forgotten just how utterly alien this prison is. Truthfully, it was not made by humans; you merely appropriated and repurposed the ancient structure, and no amount of decoration and modification could ever cover up its true, inhuman origin.
You find yourself in a circular room, standing above a rune-inscribed disk, not unlike the one in the portal room back in your own personal pocket dimension. Unlike the cramped, insignificant room you come from, this one is vast, much, much bigger than it really needs to be. The gigantic size only further amplifies the sense of emptiness and isolation that clings to every last corner of this prison. The walls are a smooth, dark gray, with nothing to indicate their true material, and the ceiling is almost invisible in the distance.
Heavy, echoing footsteps bring you out of your trance, and you turn around to face the ancient guardians of the prison, what remains of them at least.
Once humans not unlike you, now little more than husks, animated suits of ancient armor that don't hold even an echo of the life they once had. It was... necessary, or so you've been told. No mortal can survive long here, not just because of the countless things that lurk within the deepest confines of the prison, but also because of the creeping madness that seems to come out from the structure itself.
They aren't undead, but they certainly aren't alive anymore. Automatons, made of steel and bound souls.
The two guardians approach you, but their weapons are not drawn. They bow in unison, their plates of armor scraping against each other, and one of them speaks with a hollow, metallic voice.
@@.armorSpeech;"Hunter. It has been long. You are needed. Once more."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueDarthax]]</div>\
<<set $newDreams to ["azri1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>You make your way to the castle, grass rustling in your wake all the way to the entrance, and there you stay low. A wyvern can be a very dangerous foe, after all, so you'd prefer for her to remain unaware of your presence, at least until you can get a feel of the situation.
But as you focus on your senses, you immediately catch something, a succession of groans and whimpers, coming from inside the ruined main hall.
@@.playerSpeech;"So she is hurt..."@@ you mutter to yourself, as you quietly slip through the gate and into the hall.
Before you stands... or rather lies, the source of the noise, and your prey. A small wyvern; her body is not bigger than a horse, even if her wings make her seem larger. Her scales are a soft red, and only her black horns and claws contrast that image.
<img src="Images/Monsters/WyvernFixed.png" class="resizable-image" alt="WyvernImage">
<<if !$unlockedMonsters.includes("sxaeth")>>\
<<set $unlockedMonsters.push("sxaeth")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
She is in evident pain, on her back, legs spread wide, claws digging into the cracked stone as she searches for leverage. It becomes apparent to you why she is in such discomfort.
She's trying to lay an egg, but it seems to be too large for her to pass. You can see the effort she is putting to push the enormous object out, muscles taut and trembling with effort, breathing ragged, and her eyes squeezed shut. She's so focused on the task she hasn't even noticed you yet, and you are fairly close.
You take another step forward and it's then that she realizes she is not alone, her big, slitted eyes widening in shock before they narrow once more. The creature opens her muzzle and hisses at you, hoping it will somehow intimidate you. She can't even breathe fire, and she is in no position to fight...
When that, obviously, does not work, she tries to recoil and squirm away from you, but her strength is failing her after hours of painful labor, and she only manages to wriggle weakly.
Eyes filled with fear despite the little act she is trying to put up she is perfectly aware of just how dire the situation is for her. She knows just how dangerous humans can be, and now that she can't even fly, her primary evasion tool, she is entirely at your mercy.
If you wanted to end her life, you could easily do so...
<<if $karma <= $karmaToEvil>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Help her push the egg out |PushEgg]]<img src="Images/Icons/RedHeal.png"><img src="Images/Icons/RedKarma.png"></div>@@\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Help her push the egg out |PushEgg]]<img src="Images/Icons/RedHeal.png"><img src="Images/Icons/RedKarma.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your weapon to bind her |BindWyvern]]<div class="numberStat">0</div><img src="Images/Icons/RedGeneral.png"><img src="Images/Icons/RedEvilKarma.png"></div>\But you have no such intentions. Even if a voice inside of you is screaming to just take advantage of the poor creature while she is helpless and vulnerable, you can't help but feel a sense of pity.
You raise up your hands, and lower to your knees, trying to look as non-threatening as possible.
@@.playerSpeech;"Hey, don't be afraid. I'm here to help"@@ You are aware that she may not comprehend your words, but you hope that your tone and demeanor are enough to calm her down.
As you move closer, one tiny step at a time, her hissing and growling fade into quiet, labored breathing. She never takes her wary eyes out of you, still unsure of your intentions, but seeing you are not stepping back, she just resigns to whatever fate you may bring. (Until you are within biting range at the very least...)
You reach out a hand, placing it gently on her side, just below where her wing joins with the torso. The wyvern flinches at your touch but doesn't lash out, only making another whimpering noise.
@@.playerSpeech;"It's alright,"@@ you say in your most soothing voice. @@.playerSpeech;"I'm not going to hurt you. Really."@@ You stroke the wyvern's scales gently, hoping to reassure her. As you feel them underneath your palm you realize the intense, almost feverish heat that seems to radiate from them.
Slowly, wanting her to be fully aware of every single one of your movements and not to scare her, you guide your hand toward the wyvern's tail, and then you apply just the slightest bit of pressure to spread the horizontal slit from where the egg needs to come out. You can see it inside, an enormous object of hard, opaque material. Just how on earth can this creature gestate an egg of such size? You can't even begin to figure out the series of events that led her here.
Focusing on the task ahead, you keep one of your hands firm there and move the other over to her abdomen, where you press down gently, feeling the egg move ever so slightly.
The wyvern grits her teeth, letting out a low whine, but doesn't attack you. You are not sure if it's because she is too tired to fight or simply because she knows you mean well, but either way, you decide to keep going. The sooner is out the better for her.
@@.playerSpeech;"Just give me a few more moments and I'll get this thing out of you, alright?"@@
She doesn't give out a response you can pick up as a positive, but her compliance is enough.
You climb up atop her, sitting on her chest and using your knees to keep her legs spread apart before you press down harder on her abdomen, your whole weight being applied for more pressure. The distressed animal underneath you lets out a loud cry of pain and bucks her body, but you hold on tight, determined to get it out as soon as possible.
@@.playerSpeech;"I know it hurts, but I need you to try and stay still for me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |HealCheckWyvern][$karma +=1]]<div class="numberStat">1</div></div>\
With a dark grin, you take a menacing step toward the poor creature, her pitiful state not enough to stir even a sliver of pity within you.
Your thoughts seem to somehow creep into her, as the creature attempts to scare you off with another hiss, her sharp teeth bared, and her body tensed, even more so.
@@.playerSpeech;"That's all you can do? All bark, no bite... "@@ You say, chuckling darkly as you aim your Essence Feaster at the creature. @@.playerSpeech;"You don't even breathe fire, do you?"@@
<div class="passCheck">\
With a flick of your wrist, you set free the demon bound to your blade, and a flurry of ethereal chains soon entangle the pregnant beast. The crackling tendrils of energy coil around her wings and hindlegs, pinning her to the ground. She wouldn't have been able to fight you before, but now she's just completely helpless, frozen in place like an insect on display.
<img src="Images/Icons/General.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get the object out, and then rape her |RapeWyvern][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<if $darkDevotion <=0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillWyvern][$karma -=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, in the name of the Dark Lady |KillWyvernDarkLady][$darkDevotion +=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Shove the egg back inside her |TortureWyvern][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
Your grin only widens as you step closer to her, delighted by her palpable fear, until you are close enough to reach out to her partially spread slit, your fingers diving inside until they rest on the hard shell of the egg stuck inside her.
@@.playerSpeech;"That looks painful... don't you think it would be best if we just get it back inside you?"@@ You whisper to the trembling beast before you start to apply a little pressure to it. Not much, just enough to keep it from moving any further despite her strong labor contractions, and considering just how sore her insides are by now, any minimal amount of force is more than enough to cause a considerable deal of pain.
You stroke her belly with your other hand, rubbing your thumb over her soon-to-be full womb, and as her screams grow louder, you simply push harder. The oval-shaped form now begins to reverse direction sliding back down inch by agonizing inch until it bumps against her exhausted cervix, which has been forced open painfully wide not too long ago to pass it.
@@.playerSpeech;"That's it, take it back inside."@@
The wyvern's eyes flutter close as she lets out a series of agonized screeches, no longer hostile, just terrified.
Her suffering does nothing to deter you, though, if anything, it only makes you exert more force, pushing the object further into her body until, during one of her uterine contractions, you finally manage to make it slip inside her with an audible, wet pop.
Almost immediately, the wyvern lets out a piercing screech, almost fainting from the intense, sudden pain that nearly overwhelms her senses.
The egg is now safely nestled in her womb, right where it belongs and you take a moment to appreciate the sight of her bump. Your hand rests gently on her swollen belly, giving it a gentle pat.
The wyvern simply crying and whimpering at your feet, what progress she'd managed to accomplish undone by your foul actions...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |RapeWyvernTorture]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep torturing her |TortureWyvern2][$karma -=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedEvilKarma.png"></div>\You don't feel like wasting any of your time with this creature. Just an easy contract, so you'll just kill her, and then move on.
<div class="passCheck">\
She seems to realize that, her eyes widening in fear as the glinting edge of your Essence Feaster descends upon her. There is nothing she can do to stop you, and a quick swing of your weapon is enough to end her life.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnWyvernBad]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the egg |TakeEggDead]]<img src="Images/Icons/RedItem.png"></div>\
<<set $killedWyvern to true>>\You are here for a reason, and that is to get your dick wet. Right now, the biggest impediment to achieving that goal is that egg-shaped boulder obstructing her hole, so, you decide to take it out.
The egg is slick and slimy with the fluids of her body, and you have a hard time getting a firm grip on it, so you resort to forcing your weight down on her scaly belly, using your entire body to pry it loose, and you are anything but gentle. Her shrill cries grow even louder and more desperate as you keep pushing, and a sharp pain shoots through her body when the egg finally comes out, leaving a large gaping hole between her hind legs.
You waste no time filling it back, this time with your cock, which of course has no problem fitting into the wyvern's newly emptied cunt. There is ample space, and whatever fluids were coating the egg are still dripping from her walls, which is enough to make your entry smooth and painless.
In fact, she doesn't even seem to mind the new situation. With the object out, her breathing has slowed down considerably, head resting on the ground and eyes closed, exhausted from the whole ordeal. Sure, her walls are still a bit sore and it hurts a little when you push your cock hard against her, but the pain is nothing compared to what she has just experienced. If anything, she is just grateful you have relieved her of the agony of bearing that strange object inside her.
She doesn't resist, doesn't scream, and doesn't growl, just lays there, completely motionless except for her soft breathing and the occasional twitch of her tail when you bottom out. You would have perhaps preferred something a bit more interactive; her hole is evidently quite loose after giving birth, and some kind of reaction would have made the sex at least a bit more exciting, but oh well. It's quite pleasant either way, a thousand times better than your hand, or any toy for that matter. This rather big fleshlight is alive and warm, and that's enough to make up for the lack of a more spirited response.
You continue fucking her for several minutes, until finally, you can feel the familiar tingling sensation in your groin that indicates the incoming orgasm.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum right into her womb |WyvernCum]]<div class="numberStat">3</div><img src="Images/Icons/RedPreg.png"></div>\<<if $healSkill <= 0>>\
<div class="failCheck">\
As you keep working on getting the damn object out, you also start channeling some of your primitive healing magic onto her shivering body, trying to keep the pain at bay while you push. Sadly, It's not nearly enough, and as the long seconds tick by, her struggles become wilder and more violent.
<img src="Images/Icons/FailHeal.png"></div>\
At one point, she tries to snap her jaws at you instinctively (or so you hope), but you dodge and move out of the way just in time to prevent what could have very well been a fatal injury.
@@.playerSpeech;"Easy girl, just a little more,"@@ you shout over her cries, trying to stay calm amidst her constant struggle.
The wyvern continues to scream in agony, but you persist until finally, with a wet tearing sound that makes you wince, the egg comes free. You catch it quickly as it slips out, coated in a thick layer of slime and blood. As soon as it's <i>finally</i> out, the exhausted wyvern collapses, her head hitting the ground with an audible thud that makes you wince again.
@@.playerSpeech;"Fuck, fuck, I'm sorry "@@ You mutter, placing the egg on her armpit to keep it safe, and quickly move to check in on her, fearing the worst. She looks to be utterly drained, still panting heavily, her sharp tongue hanging limply from her mouth, but fortunately, there doesn't seem to be any major damage.
You sit next to her and place both your hands on her belly, giving her a gentle massage, hoping to relax her muscles and if not help her recover a bit faster, at least make her feel slightly better.
Such a lovely beast... its a shame you found her in such a state. Such a bittersweet feeling, but you can't really bring yourself to do anything other than try to ease her suffering.
So you just focus on running your hand along her numb body and stroking her long, beautiful neck. She responds by shifting her head to the side and nuzzling your arm affectionately, letting out a soft sigh as she relaxes against you, her breathing slowing down until she is snoring softly. She may not understand the reason behind your actions, but she is surely grateful for them.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnWyvernHeal]]</div>\
<<else>>\
<<set $newDreams to ["wyvern1"]>>\
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>\
As you push, you channel your healing magic, trying to take away as much of the pain as you can. It's not enough to make it completely painless, but you can tell that it's certainly helping, the wyvern's cries slowly fading into soft, exhausted whimpers.
@@.playerSpeech;"Shhh, that's it. You are doing great"@@ you tell her, stroking her chest reassuringly before returning to work.
The wyvern closes her eyes and focuses on breathing deeply, trying to manage what pain remains and letting you do your job. Her body still twitches and shudders with each push, but she is trusting you completely now, convinced that you mean to help her.
<div class="passCheck">\
After what feels like an eternity, you finally feel the egg give way, and you manage to catch it just in time as it slips out of her body. It's covered in a thick layer of slime and some blood, and you quickly wipe it clean before giving it to her.
<img src="Images/Icons/Heal.png"></div>\
She looks at it with a certain amount of awe, which is fair considering just how much pain this object has caused her lately, but she finally takes the egg with her mouth before wrapping her wing around it carefully and letting out a soft, contented croon.
Then she directs her gaze at you, and you can see her gratitude towards you in her eyes, still glistening with tears.
<<if $magicSkill >= 2>>\
<div class="passCheck">\
Even though she doesn't speak, you can almost sense her thoughts. A wordless, simple, but sincere "Thanks".
<img src="Images/Icons/MindMagic.png"></div>\
<</if>>\
@@.playerSpeech;"I'm glad you are okay,"@@ you mumble, and she sighs happily in response lying her head on your lap, nuzzling your thigh with her nose in a display of affection you did not know wyverns could even show.
Almost immediately, your dick begins to fill with blood, hardening in your pants at the minimum display of beastly affection. It doesn't take the sharpest of wits to figure out that she just wants some rest after the agonizing ordeal she's just gone through, but maybe... she wouldn't mind if you just take care of your own needs in a manner as unobtrusive as possible?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just let her sleep |WyvernSleep][$karma +=1]]<img src="Images/Icons/RedKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stroke yourself in front of her |WyvernStroke]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to use your mental magic to tell her what you want out of her, exactly |WyvernMind]]<img src="Images/Icons/RedMagic.png"></div>\
<</if>>You can't help but chuckle at the irony of the situation. Here you are, having helped the very creature that your order had tasked you to kill. A true disgrace to your order, you think to yourself. Oh well...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You quickly dismiss those thoughts. The poor creature just wants some sleep after what was a fairly traumatic experience, and you are not going to take advantage of her vulnerability.
So, you content yourself with running your hand up and down her long, beautiful neck, caressing her crimson scales softly, and she just lets out a deep purr, eyes closed in bliss, and tail wagging slightly. It seems she enjoys the petting, so you keep going, scratching her under her jaw and along the length of her neck until she's comfortably snoring on your lap, egg nestled safely against her chest.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnWyvernHeal]]</div>\Words won't make her understand what you are expecting her to do, so you concentrate on her mind.
Using your mental prowess, you try to streamline some of your thoughts into her. You are fully aware that communication with a creature like this is impossible, her values and cognitive framework are too dissimilar from yours, so you use images instead.
You make her believe that you are experiencing discomfort... no, pain. Just like she was a mere moment ago... and that the only way she can help you is by closing her warm muzzle around your member. To further reinforce that last point, you push some vivid images of what you are hoping to happen next, mental pictures of her pink tongue wrapped around your cock.
<<if $magicSkill < 3>>\
<div class="failCheck">\
But indeed, her mind is too dissimilar to yours, and you struggle to communicate your message effectively. What she's understanding from the visions its a mystery to you.
<img src="Images/Icons/FailMagic.png"></div>\
She looks up at you with a puzzled expression, unsure of what you are trying to convey. "Teeth?" "Is he bitten?..." "My tongue?" "Is he cold?"
Having absolutely no idea what you are trying to tell her, but regardless, seeing that you are experiencing discomfort, the bewildered wyvern tries to put the pieces together herself.
Suddenly, she opens her jaws wide and uses her long tongue to lap at your face, giving you a sloppy lick aaaall the way from your chin to your forehead. You're shocked at first, but when she leans in to lick you again, you can't help but chuckle at the creature's odd behavior.
You gently push her away from you, wiping the saliva from your face with your sleeve before speaking to her again, trying to inform her that you were hoping for her to use her tongue somewhere else.
The wyvern seems to understand that a face full of wyvern saliva is not what you were expecting, but then... what? And so, for a moment, she just looks at you with a crestfallen expression, head tilting to the side as she tries to figure out what to do next.
@@.playerSpeech;"Hehe, It's okay, girl. Just rest. You must be pretty tired after getting that thing out of you"@@ You tell her, gently stroking her snout let her know you don't mind it that much.
Still, she whines softly in response, clearly disappointed that she couldn't help you... but then, she surprises you by unfurling her large wings and enveloping you within them, tucking you in snugly against her warm, scaly body. It's not exactly what you had in mind, but...
@@.playerSpeech;"Oh well."@@ You sigh, @@.playerSpeech;"I guess this will do too"@@
You wrap your arms around her body, gently rubbing her scales and massaging her tired muscles until she falls into a deep sleep, snuggling up against her as you wait for your inevitable return to your own world.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnWyvernHeal]]</div>\
<<else>>\
<div class="passCheck">\
She gives you a quizzical look, staring at you and then at your cock, tilting her head to the side. Despite not knowing exactly how that can help you, she is determined to do her best to repay you for saving her.
<img src="Images/Icons/MindMagic.png"></div>\
She opens her mouth slowly, looking at you one last time as if asking for confirmation. Why would this fleshy, soft creature want a maw full of teeth around its reproductive organ? Maybe she is imagining things? But you smile gently at her and nod, placing your hand on her nape and guiding her down onto your cock.
With a subtle hissing sound, she lets her long tongue out, and after a moment of hesitation, she brings it down on your member, a bit of her drool immediately falling down on your cock.
@@.playerSpeech;"Just like that,"@@ you tell her, making sure that the message reaches her mind as well.
She responds to your mental commands, and her tongue becomes more confident, now sliding up and down your shaft, coating it in her slippery saliva. You can feel her warm breath caressing your sensitive glans, with the occasional light touch of her teeth as she brings her muzzle down on your cock... it's all incredibly arousing for reasons you cannot explain.
You let out a soft moan of pleasure, and the wyvern seems to take it as a sign of encouragement, redoubling her efforts to 'make your pain go away' with her mouth. Sadly, she doesn't move too much; once she wraps her tongue around your cock she stays there, probably not understanding why you would crave some friction, but you use your hand on the base of your cock to add that bit of stimulation you are missing.
You can feel yourself getting closer to the edge, and you know that it won't be long before you cum.
As you approach climax, you mentally send her an image of what you want her to do. You want her to take your entire length into her mouth, to swallow you whole and feel your pulsing erection deep, all the way into her long throat.
She seems to understand this particular part of the request, letting her tongue go lax for a moment and taking the whole of your cock inside her mouth. Warmth envelops your throbbing cock, you can still feel her tongue underneath your cock, more of her teeth now gracing your member, and the sensations are overwhelming.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum in her mouth |WyvernCumMouth]]<img src="Images/Icons/RedCum.png"></div>\
<</if>>\So, careful not to startle her, you free your cock from your pants and present it to her, waiting for her to get used to its presence before moving forward.
The wyvern doesn't seem alarmed at all, if anything, she seems a little intrigued, sniffing at your member, warm breath washing all over your sensitive flesh.
@@.playerSpeech;"You like it, girl?"@@
Your fingers close around your shaft and you start to pump it slowly, her tired eyes idly following the movements of your hand, feeling your excitement growing and not sure how to react to any of it. Her nostrils flare as she inhales the scent of your arousal, and her tongue flicks out to lick her lips in what you interpret as mild interest.
You were not expecting her to suck you off, being watched by her as you pleasure yourself is more than good enough for you.
Feeling comfortable enough, you reach out and place your hand on the wyvern's scaly snout, stroking her cute face gently as you continue to pump yourself with the other hand, and she seems to like that, inching her head closer to you and making a soft rumbling noise.
Seeing she is enjoying it as well, you move it even closer to her, tentatively pressing the tip of your cock on her nose, and again, she just accepts it. Precum begins to leak out of your tip, and you intentionally smear it all over there, making sure she gets to smell it good.
@@.playerSpeech;"You're just too adorable"@@ You whisper, still rubbing your shaft against her cute snout with each stroke. She lets out another soft huff, her nostrils flaring as she takes in your scent willingly... and the sensation of her breath on your cock sends shivers down your spine every time she exhales.
You don't need much more, not really. One of your hands lazily roams around her body, caressing the smooth, precious scales of her neck and shoulders while the other remains on your cock, until suddenly, you feel a wave of pleasure wash over you.
Your orgasm is as sudden as it is intense, hot cum splashing all over the wyvern's scales, nose, cheek, and a tiny bit reaching all the way to her horns.
Still completely unfazed by it, she simply licks some of the sticky fluid off her face with her long tongue with the same expression as before, one that is hard to read.
She's unsure what to make of it, but happy you seem relieved as well.
So you express your gratitude by reaching down to caress the wyvern one more time as she continues preening herself by licking your thick cum off her scales.
@@.playerSpeech;"Thanks for that."@@
Deciding to let the wyvern rest now, you gently stroke her nape and neck until she eventually falls asleep with her head on your lap, her breathing becoming slow and steady like a contented cat, if cats weighed about five hundred pounds.
After a while, you sense the familiar pull of the abyss, signaling that it's time for you to depart. You tenderly lay the wyvern's head on the ground, being careful not to disturb her peaceful slumber, and get ready to depart after a most successful 'hunt'.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum in her mouth |WyvernCumMouth]]<img src="Images/Icons/RedCum.png"></div>\You let out a deep groan as you explode, cumming hard directly on the back of her throat, rope after rope coming out of you.
Some of it drips through the corners of her jaw, but once she decides she doesn't mind the funny taste, she swallows what remains inside her mouth. No better cleanup than that.
As you bask in the afterglow, you can hear some of her thoughts in your mind, a soft murmur of indecipherable words that convey her genuine worry for your well-being, along with a hint of question. You take hold of her head, stroking her smooth scales with your fingers.
@@.playerSpeech;"Yes, I am,"@@ you reply, caressing her forehead affectionately. @@.playerSpeech;"Thank you for helping me. I feel so much better now."@@
The wyvern seems to understand your words, happy she was able to help you with that. She nuzzles against your chest as you caress her, purring contently as she licks her lips, swallowing the remaining traces of your seed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnWyvernHeal]]</div>\
Your work here is done, and there's no reason for you to stay longer.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Your work here is done, but then... why shouldn't you take the egg with you? Perhaps Vael would be willing to pay something for the thing. Its right there, and now that the mother is dead, retrieving the object doesn't prove too difficult.
@@.playerSpeech;"Fuck... where do I even put it?"@@ You mumble, annoyed not because of the size but because the dense layer of slick fluids the thing is coated in is starting to get on your hands.
<div class="passCheck">\
Well, whatever. You just wipe it clean and tuck it under your arm, ready to go back to your world.<img src="Images/Icons/Item.png"></div>\
<<set $wyvernEgg to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnWyvernBad]]</div>\With a final push, you shove your cock all the way to her cervix, still twitching from the previous ordeal, and unleash a torrent of cum deep inside her. Her tail flicks against the chains as the warm liquid fills her womb, pleasant but also reminding her of the strange sensation of the egg.
@@.playerSpeech;"That's it, girl."@@ You grunt, patting her side as you unload. @@.playerSpeech;"Just take it, take it all."@@
<<if $cumSkill >= 3>>\
<div class="passCheck">\
Your cum floods her womb, reaching some of her ripe, fertile ova, and fight against their membranes, looking for a way to breach the eggs and get in.
Eventually, some lucky swimmers manage to overcome their last defense, and merge with her cells, impregnating the poor wyvern with stranger's seed, for the second time. Hopefully, the eggs that will come out from this won't be as big as the one that enormous dragon forced into her...
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/Preg.png"></div>\
Once you have completely filled her up, you slowly pull out and give her a tender pat on her rear, letting her know she has done a good job, before putting your clothes back on and leaving the wyvern to her own devices, which right now, its mostly sleeping.
<<else>>\
Once you have completely filled her up, you slowly pull out and give her a tender pat on her rear, letting her know she has done a good job, before putting your clothes back on and leaving the wyvern to her own devices, which right now, its mostly sleeping.
<div class="failCheck">\
Your cum is not powerful enough to impregnate this creature...
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnWyvernBad]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the egg |TakeEggAlive]]<img src="Images/Icons/RedItem.png"></div>\<div class="passCheck">\
Before you leave, you decide to take the egg with you. Perhaps Vael would be willing to pay decent coin for this, and the wyvern is way too exhausted to even care.<img src="Images/Icons/Death.png"></div>\
<<set $wyvernEgg to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnWyvernBad]]<img src="Images/Icons/RedTeleport.png"></div>\You unbuckle your belt and let your pants fall down, allowing your member to spring free, throbbing with anticipation of what's to come.
@@.playerSpeech;"Come here, sweetie,"@@ You purr to her, wrapping your arms around her immobilized hips and pulling her closer to you. The wyvern tries to resist, struggling weakly against your grip, but she is completely exhausted at this point and the chains drain what little strength she has left in her.
You position yourself, pressing your cock against her vent, teasing the bound creature for a moment, letting your cock swell and grow to its full length before you thrust your hips forward violently.
The wyvern lets out another screech as you enter her already wounded passage, her entire body shaking. She is too weak to fight back, too drained from the pain you've inflicted upon her, so all she can do is continue to cry weakly, her eyes squeezed tightly shut as you pick up your pace.
Your thrusts become more and more frenzied as you feel your orgasm building rapidly, her walls offer little resistance, but still feels so good to stuff her pussy completely. Her cervix is still dilated and her walls are slick with fluids, so you can actually penetrate her all the way up to her womb, the tip of your dick making sure to keep her the egg in place.
After several minutes of nonstop hammering, your balls start to tighten, your pleasure reaching a peak. You just can't hold it in anymore, and with a violent grunt, you slam your dick right past her cervix and cum hard, spraying your seed deep inside her occupied womb. Her body shakes and shivers under you, but her fight is almost completely gone by now, her previous shrieks turned into nothing but pitiful whimpers.
<<if $cumSkill >= 3>>\
<div class="passCheck">\
Your cum floods her womb, reaching some of her ripe, fertile ova, and fight against their membranes, looking for a way to breach the eggs and get in.
Eventually, some lucky swimmers manage to overcome their last defense, and merge with her cells, impregnating the poor wyvern with stranger's seed, for the second time. Hopefully, the eggs that will come out from this won't be as big as the one that enormous dragon forced into her...
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg2.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="failCheck">\
Your cum is not powerful enough to impregnate this creature...
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
As your orgasm subsides, you pull out of the wyvern's battered body and buckle up your pants. You give her a final pat on the belly, feeling the firm egg nestled inside her. The wyvern, on her side, just lays there, whimpering and shuddering, broken from the trauma she's just been through.
@@.playerSpeech;"Heh, best of luck getting that out"@@ you chuckle as you turn and walk away, leaving the exhausted creature behind as you prepare to return to your world, a job well done. You don't care what happens to her or the egg, maybe she'll be able to push it eventually, maybe her unborn offspring will hatch inside her. It doesn't really matter, you know you won't ever see her again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnWyvernBad]]</div>\Having such a creature trembling in fear beneath your feet is such a rush, and the cute noises she makes when you hurt her are like music to your ears, so no real need to get your dick wet. You will enjoy it either way....
You sit down next to her, smiling as you notice her trembling eyes following your every move. Then you bring your hand down on her swollen belly, feeling the pointy tip of her scales with your fingers for a moment before you press down again, this time pushing the egg out of her womb, her defeated cervix offering barely any resistance. You guide it out her pussy but you stop halfway, instead pushing hard again and forcing it back inside.
The poor creature lets out what should have been a heartrending scream, but she is so tired that barely a whimper comes out of her throat as you play with her, forcing the egg in and out of her womb as wet pops and squelches fill the room. Her body simply convulses with every thrust, wings flapping weakly against the chains as she tries to escape the excruciating agony you're causing her.
And you have no intention of stopping until you are forced to return to your own world by the magic that brought you here. You continue to torment the wyvern, savoring every sound and movement she makes, until she eventually passes out from the pain.
You end it then, pushing the egg in for the final time, leaving it lodged deep inside her once more. With that, you stand up and take a step back, admiring your handiwork, the limp body of the juvenile wyvern lying motionless on the ground, still chained up and with a thin rivulet of blood emanating from her gaping hole.
You wish you could stay for just a bit longer, but... its time for you to return.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnWyvernBad]]</div>\The eternal guardians of the prison escort you through the labyrinthian corridors and hallways, ever deeper into the bowels of the massive structure. You don't see anything particularly remarkable; More scattered guards standing idle, huge, open spaces leading down to the endless black depths, and the occasional, ominous closed gate.
It's then that a thought suddenly crosses you. You know this place contains some of the most dangerous, twisted, and vile creatures and beings in existence, but some of the cells must be occupied by other, less threatening creatures. Maybe you could convince the guards to let you take a look around before addressing the main issue... have a little fun before getting into the serious business.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue walking to Azri'Elis' cell|ContinueWalkingAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to goof off |GoofOff]]</div>\
Yes, that sounds like a splendid idea. What should kind of ruse should you tell the guards, though...
@@.playerSpeech;"Before we get to Azri'Elis's cell..."@@ you begin, your voice echoing around in the vast, empty structure surrounding you. @@.playerSpeech;"I have been instructed to check out some of the other creatures imprisoned here. See if everything is in place."@@
The guardians remain quiet, not even bothering to look at you as the three of you continue walking through the corridor.
@@.armorSpeech;"Negative."@@ One of them says after a moment. @@.armorSpeech;"No inspection is necessary. Lauren made herself clear."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue walking to Azri'Elis' cell|ContinueWalkingAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Press on |PressOnAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remind them of your status|RemindStatus]]</div>\
You continue walking, and as time passes, the atmosphere changes. The empty, vast corridors remain exactly the same, and yet they seem to become darker, and the air, heavier.
And the feeling only seems to grow as the two guardians lead you through the final gate, and into a circular room with two more guards standing in their eternal vigil. The room is similar to most of the prison; not unlike the one you arrived in. This one however does have a truly remarkable feature, in the form of the sphere of black, rune-etched stone suspended in the middle of the round chamber, floating in place effortlessly despite the thousands of tons it must surely weigh.
Your gaze is glued to the enormous orb, and you feel the oppressive, almost tangible presence of the creature within, and for a moment, your confidence wavers. The room is clearly damaged, with cracks and irregularities running through the once-smooth surface of the walls and ceiling. It's evident that Azri'Elis' struggle to break free is taking a toll on the prison's structural integrity.
@@.armorSpeech;"We have arrived. Proceed."@@ One of the guardians announces.
So... How exactly does one go about this?
<<if $archonDream is 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight her in her own prison |ArchonAzriFirst]]<img src="Images/Icons/RedArchon.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight her in her own prison |FightOwnPrisionAzri]]</div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Break her containment and fight her head-on |HeadOnAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wait for her to come out eventually |WaitAzriElis]]<img src="Images/Icons/RedTime.png"></div>\
@@.playerSpeech;"May I remind you, I am a High Hunter. I have the right to check up on the other prisoners if I so wish."@@
@@.armorSpeech;"High Hunter status is irrelevant. You are not permitted."@@ The guardian replies with a flat tone.
They are adamant, you are not going to manage to convince them...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue walking to Azri'Elis' cell|ContinueWalkingAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Run away |RunAwayAzri]]</div>\@@.playerSpeech;"Are you sure? Lauren told me to-"@@
@@.armorSpeech;"Your duty is to confront Azri'Elis. The other cells are of no concern to you."@@
They are adamant, you are not going to manage to convince them...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue walking to Azri'Elis' cell|ContinueWalkingAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Run away |RunAwayAzri]]</div>\Feeling increasingly frustrated, you decide to make a break for it. Without warning, you turn and sprint down the corridor in the opposite direction, hoping to lose the guardians and explore the prison on your own terms.
However, and much to your dismay, the creatures respond almost immediately, their heavy, armored bodies moving with an unnatural speed that belies their size and form.
In but a split second, they catch up to you, crackling blue lightning sparking in their gauntlets and empty sockets as they grab you and slam your body into the cold, stone wall. You struggle to get free, but it's to no avail.
They may be not the brightest, but what they lack in intelligence and... free will, they make up in strength.
@@.playerSpeech;"Alright, alright, you got me"@@ You groan, still held firmly in place. "I'll go with you and deal with-"
But your words die in your throat as one of their blades pierces the back of your skull, and the world around you goes dark.
The guardians will suffer no fools....
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\It makes sense. Sort off. You'll wait for her to get out, hopefully, she'll be weakened by the effort required to break from her prison and you'll have the upper hand. Hopefully, you'll be able to beat her ass and execute her without too much trouble. And you'll have the four guardians to aid you.
You communicate your plan to them, and they seem to accept it. Not that much as agree to it, as their only response is an almost imperceptible nod before they step back, forming behind you. You suppose you have full agency to do whatever you please when it comes to Azri'Elis.
And so, the wait begins. You are not sure how long it will take for her to emerge, so, you take a seat on the cold floor and prepare yourself for a potentially long wait.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WaitAzri2]]<img src="Images/Icons/RedTime.png"></div>\There is a reason you are a hunter, even if this last promotion is not completely justified. You are a warrior, a fighter. And this is the kind of approach that fits you best.
@@.playerSpeech;"Release her from her prison"@@ You command the guardians. @@.playerSpeech;"I will end her, here and now."@@
The armored beings say nothing, but they obey.
With no hesitation, they move closer to the colossal, rune-etched stone sphere and begin to manipulate the intricate markings on its surface. The room trembles as the process begins, and the cracks in the floor and walls seem to spread outward as the sphere shifts, its dark surface pulsating with an eerie, colorless light.
As the final seal is undone, the sphere shatters with a deafening explosion, and the fragments disperse like shattered glass.
In the middle of the room, in the spot that previously housed the enormous, spherical prison, you distinguish a figure, wreathed in shadows and thick smoke. The creature is slender, more than you had expected. Her arms and hooved legs are thin, and her frame is lithe, covered in a layer of dark fur. Her most remarkable features have to be the bits of exposed skeleton that seem to come out of her body; a set of exposed ribs, and a long skull for a face.
<img src="Images/Monsters/AzriFixed2.png" class="azri-image" alt="AzriImage">
Despite her somewhat brittle appearance, she is at least twice as tall as you are, with her horns only further increasing her imposing height, and the aura of power she exudes is undeniable.
She scans her surroundings, an odd sense of confusion emanating from her as she is able to take a look at the real world for the first time in centuries. Her skull points first to the guards, then you, and two bright dots appear in her empty sockets.
@@.azriSpeech;"But of course... she wouldn't even have the decency to face me herself"@@ She hisses with contempt, as a spot of pure darkness forms between her horns as she stands to her full height.
You can see the muscles underneath her fur tensing as she prepares to attack, you willl have to act fast.
<<if !$unlockedMonsters.includes("azri")>>\
<<set $unlockedMonsters.push("azri")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<<if $azriExplosive is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get the explosives and use them against the impending attack |AzriUseExplosives]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>\
<<if $azriAmulet is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the amulet |AzriAmuletFight]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to convince her that you mean no harm |AzriConvinceNoHarm]]<div class="numberStat">X</div><img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready for the fight |AzriGetReadtFight]]<div class="numberStat">X</div><img src="Images/Icons/RedGeneral.png"></div>\Why fight her in this room or wait for her to come to you when you can take the initiative and attack her directly inside her prison? These function in a similar way to the pocket dimensions your order is all too familiar with, so you know what to expect. Walk in, kick her ass, and walk out. Easy.
You inform the guardians of your plans, and they simply give their silent approval. The idea is... unconventional, but you are the one tasked with dealing with her, so...
They accompany you to the rune-etched sphere, and begin the procedure, manipulating the complex series of runes that keeps the demoness confined to seal you inside as well. It's significantly easier with you than it was with her; it helps that you are not struggling and actively trying to reduce the guards to piles of scrap metal.
@@.playerSpeech;"...and once I have dealt with her, you <strong>will</strong> get me out, yes?"@@ you clarify, just as the sphere's surface begins to ripple, and the black stone begins to lose its consistency.
The guardians remain silent, apparently too focused on the task at hand to give you any kind of verbal confirmation.
@@.playerSpeech;"...right?"@@ you insist, not wanting to get locked up inside Azri'Elis' own, personal hell for god knows how long.
Then, a blinding flash of white light engulfs your whole being, and when it's gone, so are the guardians and the rest of the room.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |FightOwnPrisionAzri2]]</div>\
<<set $theIndomitableHumanSpirit to true>>
@@.title;PHANTOM WASTES@@
<<if $darkDevotion == 100>>\
The phantom wastes, an echo of reality itself.
A desert of dust from the ages, where souls wither and fade.
Endless and empty...
But someone is there to receive you, to give your soul a form again. You gasp for air as your lungs come into existence, and you feel the soft sand below your feet.
Your senses return to you, and before you, a towering figure looms, seated on a colossal throne of bones.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueDeath]]</div>\
<<else>>\
<<if $playerKills >=5 && !$unlockedUnlocks.includes("oblivion") >>
<div class="passCheck">\
Death is an overwhelmingly empty expanse, darker than the void itself.
A formless, shapeless wasteland.
And yet... your genocidal efforts seem to have been noticed by a certain entity. Her voice, carrying over the void, reaches your mind.
<img src="Images/Icons/Death.png"><img src="Images/Icons/FailEye.png"><img src="Images/Icons/FailItem.png"></div>\
@@.oblivionSpeech;"There is potential in you, mortal. I won't let my sister have you." @@
<<if not $unlockedUnlocks.includes("oblivion")>>\
<<set $unlockedUnlocks.push("oblivion")>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<<set $blessingPoints++>>\
<</if>>\
<<if not $unlockedGods.includes("oblivion")>>\
<<set $unlockedGods.push("oblivion")>>\
@@.unlockBox; NEW GOD UNLOCKED @@
<</if>>\
<<if $b12 == -1>>\
<<set $b12 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\
<<else>>
<div class="failCheck">\
Death is an overwhelmingly empty expanse, darker than the void itself.
There is nothing for you here.
<img src="Images/Icons/FailDeath.png"><img src="Images/Icons/FailEye.png"><img src="Images/Icons/FailItem.png"></div>\
<</if>>
<<set $deaths +=1>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<</if>>\
<<set $diedOrEnding to "died">>Hours pass, you are not sure how many as there is no way to track the time, but it's enough for your ass to grow sore and your limbs to grow tired and numb.
You step up and walk around the room, looking to stretch your legs and hopefully relieve the dull, pulsating pain in your head. The guardians on their end seem to be doing just fine, standing in the exact same position without moving an inch.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WaitAzri3]]<img src="Images/Icons/RedTime.png"></div>\More time goes by, and you have to resort to all kinds of methods to keep yourself occupied and distracted. You know you are supposed to focus on the task at hand, but there is not much you can do right now.
You try talking with the guards (Not like they reply much), pace around the room, and count the cracks on the walls, but you soon grow tired of it all.
Besides, that cursed pain in your head keeps growing, and it's getting harder and harder to concentrate.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WaitAzri4]]<img src="Images/Icons/RedTime.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe this is not a good idea... reconsider your plan |StopWaitAzri]]</div>\Nothing. Nothing happenes. Not even a single sound, a new crack, a flash. Nothing. Not that you notice, anyways.
You are not sure how long you have been waiting, but you are fairly certain it's been longer than a couple of days.
By this point, your headache is severe, and you can barely think straight. A burning sensation, as if someone had set up a torch inside your skull...
<<if $eyeSeeing > 2>>
<div class="passCheck">\
In a way... it feels similar to the revolting sensation you get when you travel through the void between reality, only much denser, as if it was aimed directly at you...
<img src="Images/Icons/Eye.png"></div>\
<<else>>\
<div class="failCheck">\
<img src="Images/Icons/FailEye.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WaitAzri5]]<img src="Images/Icons/RedTime.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe this is not a good idea... reconsider your plan |StopWaitAzri]]</div>\
Not even fully sure why, you decide to keep waiting. You close your eyes and clutch your head, and then, everything ends.
The nauseating sensation and the increasing pain. You fall unconscious into a most pleasant sleep, never to wake up.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
You are beginning to feel unwell, and there is no indicator the demoness will be coming out any time soon. Whatever foul magic is at play here, it's affecting you. Maybe you should try to think of another strategy. Something less... passive.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight her in her own prison |FightOwnPrisionAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Break her containment and fight her head-on |HeadOnAzri]]</div>\ Feeling the immediate threat, you attempt to talk her out of whatever she is about to do. Your weapon remains sheathed, and you raise your hands in the air, trying to signal you mean no harm. The guardians don't strike yet, seemingly awaiting your command.
@@.playerSpeech;"Easy, easy! I am not here to fight y-"@@
She, however, doesn't seem to have the same idea as you. Before you can even finish your sentence, she lunges at you, her body a blur as she speeds across the room, so fast that her body seems to disappear and reappear right in front of you.
Before her lethal claws can even connect with your face, a shockwave of psychic energy reaches your mind, threatening to overwhelm and shatter your very being.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to resist the mental onslaught |AzriMentalOnslaught]]<div class="numberStat">X</div><img src="Images/Icons/RedMagic.png"></div>\ She's about to attack, and you are not going to sit there and do nothing. Your hands move fast, reaching for the blade in your hip, and you take a stance, preparing for whatever she is about to unleash.
Almost immediately, she charges at you, her body a blur as she speeds across the room, so fast that her body seems to disappear and reappear.
Before her lethal claws can even connect with your face, a shockwave of psychic energy reaches your mind, threatening to overwhelm and shatter your very being.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to resist the mental onslaught |AzriMentalOnslaught]]<img src="Images/Icons/RedMagic.png"></div>\Not that much a decision, as it is a reaction based on survival and instinct, you focus your will and concentrate, pushing back against the powerful force.
<<if $magicSkill <= 3>>
<div class="failCheck">\
The surge of psychic energy hits you like an oncoming tidal wave, and despite your best efforts to resist, it's simply overwhelming. Your thoughts are scattered, and your consciousness begins to unravel.
<img src="Images/Icons/FailMagic.png"><img src="Images/Icons/FailMagic.png"></div>\
In that brief moment of struggle, you feel as if you're falling into an endless abyss, not unlike the feeling you get when traveling between worlds. Your vision blurs... and everything goes dark.
At least you aren't awake to feel your flesh being sliced clean from the bone.
<<else>>\
<div class="failCheck">\
You are no complete stranger to such powers, it... feels somehow similar to the nausea you feel traveling between worlds, so you try to suppress the sensation in the same way you have instinctively learned.
<img src="Images/Icons/MindMagic.png"><img src="Images/Icons/FailMagic.png">
</div>\
You manage to resist the initial assault, if only barely. However, the massive effort that you need to put into it keeps you too distracted to focus on other matters.
As the world spins around you, Azri'Elis's claws connect, cracking your plate and ribcage open and pulverizing the heart beating inside, dooming you to a certain, nearly instant death.
You fall to the ground, and then, darkness takes you.
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\@@.title;AZRI'ELIS PRISON@@
You are greeted with a sad expanse of sand and stone, a lifeless wasteland under a perpetually overcast sky. Azri'Elis is nowhere to be seen, and the place is much colder than you thought it would, its not unbearable, but the still air seems to bite your very skin.. It feels as if...
You were naked...
You suddenly realize that indeed, you are completely naked, your armor, clothes, and weapon have been left behind. Being vulnerable to the cold is far from the worst part, how are you supposed to deal with the demoness without your fucking weapons? Humans have many strengths... but deprived of their tools, they don't exactly make for good combatants.
@@.playerSpeech;"Those fucking bastards..."@@ You curse under your breath, not wanting to yell too much in case the creature is close by. Has it really not occurred to them to inform you about this?
What the fuck are you supposed to do now?
This is going to be one great piece of shit of a day...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Indeed... |FightOwnPrisionAzri3]]</div>\You very much doubt any kind of exit can be found here, and even if it happened to exist, even if the demoness inside had been unaware of it for some unexplainable reason, you very much doubt you'd be able to use it, or even recognize it for that matter.
Some creatures have an innate sense when it comes to traveling between realities, but you are obviously not one of them. You merely accept it and use the tools at your disposal, but without those... hell, even if you for some sleight of hand managed to stumble upon your very own portal room, you would still be unable to make it work.
But then... what are you supposed to do? Wait for the inevitable?
There is no way you are fighting her one-on-one like this, it wouldn't be an easy feat even fully armored and armed, but at least then, you'd have a chance. Right now, you are as defenseless as a newborn.
You look around, your eyes scanning the lifeless landscape around you for any kind of suspicious or out-of-the-ordinary thing. Anything you can use, really.
And it's then that you notice... a lot of very particular oddities.
The rocks that litter the wasteland are all the same distance from each other, and all ordered from the largest ones to the smallest, describing a spiral pattern... the dead trees all have the exact same number of branches; with each tree showing clear marks where previous branches once existed, meticulously removed to ensure uniformity.
The sand itself seems to have been organized, the lightest grains arranged in nearly perfect, geometric patterns. Such a futile, meaningless waste of time and effort.... though you suppose she has nothing but time.
Still, and perhaps evidently, you find nothing of any real use, not even when you try making your way to the edge of the pocket dimension. This one, unlike most of the ones you've known, doesn't seem to have any. Instead, it simply seems to loop into itself once you walk in a certain direction for enough time.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hide yourself under the sand and wait for a rescue |WaitRescue]]<img src="Images/Icons/RedTime.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go find her. Get this over with |GetAzriOverWith]]<img src="Images/Icons/RedGeneral.png"></div>\You are not sure why or how you have not stumbled upon Azri'Elis yet, but you don't want to risk it. If you have a chance of making it out alive and in one piece, it's by laying low and waiting for a rescue, hoping the guardians will see it fit to come and help you, or Lauren herself when she, hopefully, notices your absence. Surely they wouldn't just abandon you.
And you have not really seen anyplace where you could hide. The trees are not big enough, and the rocks are far too scattered, the sand seems like the only possible option. So you dig, moving the sand and forming a shallow hole in which you can lay down and bury yourself, careful to keep your nose and a bit of your face sticking out so that you can breathe.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes... |WaitRescue2]]<img src="Images/Icons/RedTime.png"></div>\Time passes, and you wait patiently underneath the sand, your breathing steady and deep, the sand tickling your nostrils as you draw air in and out. This is really going to be awful. How long will you be able to stay in there? It's painfully boring, and without water or food... it won't be long until you succumb to thirst or starvation.
You try not to think too hard about it, not now. To pass the time, you decide to take a nap. Time will go by much faster that way...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes... |WaitRescueAzri]]<img src="Images/Icons/RedTime.png"><img src="Images/Icons/RedSleep.png"></div>\You are jolted awake sometime later, when an ethereal hand grabs hold of your neck and yanks you out of the ground, lifting you and holding you up in the air.
<img src="Images/Monsters/AzriFixed2.png" class="azri-image" alt="AzriImage">
@@.azriSpeech;"I have come to know every single individual grain of sand of this wretched place. Did you <i>really</i> think I wouldn't notice your ugly proboscis sticking out?"@@ She sneers, clenching her clawed hand and by doing so, strengthening the invisible grip you are subjected to, wanting to make clear she could end your life in an instant.
@@.azriSpeech;"...A hunter, deprived of their utensils... and alone. Trapped in my very penitentiary... If I didn't know any better, I would say you were an apology gift from that wretch you serve. A sacrifice to appease me... I will give you a chance, though. Speak. What kind of elaborate trickery are you part of?"@@ She questions, her voice dangerous, her clasp threatening to crush your windpipe.
<<if !$unlockedMonsters.includes("azri")>>\
<<set $unlockedMonsters.push("azri")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to break free |TryBreakFree]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Threaten her, try to make her believe more are on their way |TryLieAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell the truth |TruthAzri]]</div>\<div class="failCheck">\
You struggle, trying your best to break free from the shadowy grasp that holds you, but to no avail.
<img src="Images/Icons/FailGeneral.png"></div>\
@@.azriSpeech;"...Pity. Brainwashed halfwits, every last one of you. I'll just pull the truth out of your lifeless corpse, then."@@
Not a second later, her hand squeezes tighter, and your neck snaps with a wet crunch.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\@@.playerSpeech;"D-did... did you think this scape attempt would go unnoticed? If I'm not out of here soon, more will come, so you bette-"@@
Maybe she buys it, maybe she doesn't. Before you can even finish your sentence, the demoness closes her hand and snaps your neck. There is something clearly odd about a hunter suddenly popping up naked in her prison, and if indeed you know about her near escape, which you do... then time is a sensitive matter and she'd rather get the information straight of your brain, rather than through your deceiving mouth.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\@@.playerSpeech;"I...I'll talk..."@@ You manage to croak out. @@.playerSpeech;"...just... please, let me talk..."@@
@@.azriSpeech;"I am listening."@@
Her grasp loosens a just bit, you are still suspended in the air like a rag doll, but at least it no longer feels as if your larynx is about to become fine paste. Even so, it's so tight it hurts to talk...
So, you begin your rather sad tale. You explain how the order noticed her escape attempt, and how Lauren sent you to kill her. How you had the bright idea to 'fight' her in her own cell, unaware of the fact you would be transported without your weapons... or armor.
She lets out a forced, mirthless laugh, and suddenly the pressure on your neck increases, causing you intense pain.
@@.azriSpeech;"Of course. And I am supposed to believe such a blatant lie? Do you take me for that much of a fool? You really expect me to believe that a member of your <i>illustrious order</i>, with all their cunning and resources, would just be dumb enough to step here, unarmed and unprepared?"@@
She pauses for a moment, her voice turning darker.
@@.azriSpeech;"I will pull the truth out of your skull, one way or the other..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Beg for your life |BegAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reaffirm yourself; the truth is you are an idiot |ReaffirmAzri]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
@@.playerSpeech;"P-please, no! Don't kill me, I'm telling the truth, I swear! Ha-have mercy, please!"@@ You cry out, the pain in your neck and the fear for your life making your words come out in a pitiful whimper.
@@.azriSpeech;"Mercy? Oh, how utterly pathetic"@@ she hisses, cutting your pitiful speech by gripping your neck even harder. @@.azriSpeech;"<i>This</i> is mercy. Far more than you deserve."@@
With that, she finally closes her hand, crushing your neck and effectively killing you.
What will her surprise be, when she discovers that you were indeed telling the truth...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>\
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\<<if $charismaSkill <1>>\
<div class="failCheck">\
You know you have to reaffirm yourself, to make it clear you are not lying... but panic overtakes you, and what comes out of your mouth is not the eloquent speech that you needed, but rather a blubbering, panicked mess.<img src="Images/Icons/FailCharisma.png"></div>\
@@.playerSpeech;"P-please, no! Don't kill me, I'm telling the truth, I swear! Ha-have mercy, please!"@@ You cry out, the pain in your neck and the fear for your life making your words come out in a pitiful whimper.
@@.azriSpeech;"Mercy? Oh, how utterly pathetic of you"@@ she hisses, cutting your pitiful speech by gripping your neck even harder. @@.azriSpeech;"This is mercy. Far more than you deserve."@@
With that, she finally closes her hand, crushing your neck and effectively killing you. What will her surprise be, when she discovers that you were indeed telling the truth...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
<div class="passCheck">\
You try to breathe deep, you know you have to stay calm. She has not killed you yet, so she is still not fully convinced of your intentions...
<img src="Images/Icons/Charisma.png"></div>\
@@.playerSpeech;"It... It is the truth. I... I am not supposed to be a high hunter. There... there just was a vacant, and I was promoted. I'm just... an idiot"@@ You admit, your words coming out with great effort, both due to the pain of having your neck on the verge of being crushed, and also because admitting so hurts your ego just a little bit. @@.playerSpeech;"You... you can read my mind if you'd like. You'll see that I'm not lying. I just... made a mistake, there is no elaborate sheme."@@
Azri'Elis stares at you, her expression unreadable as her piercing gaze drills holes in your soul. She's looking deep into your eyes, her claws still digging into your neck, as if she is about to hypnotize and kill you at the same time.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just stay silent and let her read your mind |SilentRead]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a good look of her in the meantime |LookMind]]</div>\
<</if>>You simply stay silent, waiting for her to come to her own conclusion. Nothing you can say will be better than her reading the truth straight from your mind, after all.
<<if $karma <= -2>>\
<div class="failCheck">\
Azri'Elis may not be able to fully read minds without reducing the host to ash, but as she stares deep into your soul, she becomes aware of a deep darkness lurking inside it. You, like the ones that put her here, are just another vile, merciless creature, a slave to your basest instincts, a selfish brute.
<img src="Images/Icons/FailKarma.png"></div>\
If she were to extract any information out of your brain directly, you would die. But then, is it so much of a loss, for you to die here and now?
Her claws dig deeper into your flesh, and she squeezes, until, with a sickening crack, your body goes limp.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>\
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
<div class="passCheck">\
However... Nothing really happens, she continues looking at you with the same stern expression. You may not be a saint, but you don't carry the same aura of hatred some members of your order do.
<img src="Images/Icons/Karma.png"></div>\
@@.playerSpeech;"...you cannot read minds, can you?"@@ You say after some seconds of uncomfortable silence, and neck pain.
@@.azriSpeech;"Not quite. Not without causing irreversible damage, at least..."@@ She replies, before releasing the grip on you and letting you fall down on the sand again. @@.azriSpeech;"But I can tell you are being honest."@@
She chuckles, her toothy jaws somehow forming a wicked smile. @@.azriSpeech;"You truly are... an idiot."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Thanks for letting me live..." |ThanksLetLive]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I suppose I am..." |Isup]]</div>\
<</if>>\You can't help but let your eyes wander around, unable to fully focus them on hers. Something about her gaze makes you feel dizzy, as if you were being sucked into a void.
You roll your eyes from your uncomfortable position, taking in your bleak surroundings, and then her body. You realize that she has no breasts at all, just some bones sticking out of her chest.
Why in such a critical situation would you focus on that? Muscle memory you suppose. You try to keep those thoughts out of your mind, you don't want her to know you are ogling her body, even if it's definitely pleasant to the eye... Her legs are muscular, but also slender, and her waist is narrow, accentuating the curve of her hips...
<<if $karma <= -2>>\
<div class="failCheck">\
Azri'Elis may not be able to fully read minds without reducing the host to ash, but as she stares deep into your soul, she becomes aware of a deep darkness lurking inside it. You, like the ones that put her here, are just another vile, merciless creature, a slave to your basest instincts, a selfish brute.
<img src="Images/Icons/FailKarma.png"></div>\
If she were to extract any information out of your brain directly, you would die. But then, is it so much of a loss, for you to die here and now?
Her claws dig deeper into your flesh, and she squeezes, until, with a sickening crack, your body goes limp.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>\
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
<div class="passCheck">\
However... Nothing really happens, she continues looking at you with the same stern expression. You may not be a saint, but you don't carry the same aura of hatred some members of your order do.
<img src="Images/Icons/Karma.png"></div>\
@@.playerSpeech;"...you cannot read minds, can you?"@@ You say after some seconds of uncomfortable silence, and neck pain.
@@.azriSpeech;"Not quite. Not without causing irreversible damage, at least..."@@ She replies, before releasing the grip on you and letting you fall down on the sand again. @@.azriSpeech;"But I can tell you are being honest."@@
She chuckles, her toothy jaws somehow forming a wicked smile. @@.azriSpeech;"You truly are... an idiot."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Thanks for letting me live..." |ThanksLetLive]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I suppose I am..." |Isup]]</div>\
<</if>>\@@.playerSpeech;"Thanks for letting me live,"@@ You tell her, incorporating and rubbing the aching parts of your neck, the pain slowly subsiding.
@@.azriSpeech;"For now."@@ She is quick to remind you. @@.azriSpeech;"Now... why did you aspire to such a position? It is a job that requires a certain degree of... intelligence. At least, that is the impression I've gotten."@@ She asks, now clearly amused.
<<if $magicSkill > 0>>\
<div class="passCheck">\
You may not be the most intelligent or skilled hunter to have ever lived, and yet you can tell she's dying to have a conversation with someone, even if that someone is... well, you.
<img src="Images/Icons/MindMagic.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["... I wanted to see new worlds and learn new things..." |SeeWorlds]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Because I wanted to meet some cute, nonhuman girls along the way" |MeetGirls]]</div>\
<<if $karma >=4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Because I wanted to protect the lives of the innocent" |AgentJustice]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[["Because I wanted to protect the lives of the innocent" |AgentJustice]]<img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\@@.playerSpeech;"I... suppose I am,"@@ You tell her, incorporating and rubbing the aching parts of your neck, the pain slowly subsiding. "I guess my stupid decisions have consequences..."
@@.azriSpeech;"And praytell, why did you aspire to such a position? It is a job that requires a certain degree of... intelligence. At least, that is the impression I've gotten."@@ She asks, now clearly amused.
<<if $magicSkill > 0>>\
<div class="passCheck">\
You may not be the most intelligent or skilled hunter to have ever lived, and yet you can tell she's dying to have a conversation with someone, even if that someone is... well, you.
<img src="Images/Icons/MindMagic.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["... I wanted to see new worlds and learn new things..." |SeeWorlds]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Because I wanted to meet some cute, nonhuman girls along the way" |MeetGirls]]</div>\
<<if $karma >=4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Because I wanted to protect the lives of the innocent" |AgentJustice]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[["Because I wanted to protect the lives of the innocent" |AgentJustice]]<img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\<<set $saidAzriHot to false>>\
@@.playerSpeech;"While a lot of factors are at play... I guess you'd like to hear the honest answer... well, the truth is, I've always wanted to meet some... cute non-human girls along the way, and the job just seemed a good opportunity to... you... you know, get close to other creatures."@@
@@.azriSpeech;"Cute, non-human girls? You took this position so you could murder and hunt down 'cute, non-human females?'"@@
@@.playerSpeech;"No no, of course not! Let me explain!"@@ You hurry to say. @@.playerSpeech;"My Order has no immediate way of knowing if our targets are dead or not, and a lot of time, they are no real threats to anyone so I of course just... let them be. I just use that time to... well, to try and chat them up."@@
@@.azriSpeech;"A hunter that does not hunt..."@@ She pauses for a moment, @@.azriSpeech;"Do I fit into that category, then? Is that why you are here?"@@
@@.playerSpeech;"Well... you actually are a real job you know? The way I usually do it is picking up unimportant contracts of creatures that can't rip my throat in the middle of a conversation if one of my many cheesy pick-up lines goes wrong. If I don't take care of some important work from time to time, I'd lose my position real quick. You... just happened to be female."@@
@@.azriSpeech;"I see, I see..."@@ she replies, and she sounds almost... disappointed. Maybe you are just imagining it, but regardless, you decide to act as the true gentleman you are. Letting your dick put your life in danger once more and you speak again.
@@.playerSpeech;"...But I must admit, now that Im here, you are <i>definitely</i> one of the hottest creatures I've ever seen"@@
To your surprise, she doesn't seem offended or disgusted. Instead, she just chuckles, shaking her head. "Wise of you to pick your contracts carefully. I can now understand why you wouldn't want someone who could rip your throat."
@@.playerSpeech;"That's... a fair assessment. Hehe. But even so, I must say I've always had a thing for dangerous-looking women."@@
@@.azriSpeech;"Oh, you can stop now. I'm not going to fall for that cheap flattery of yours."@@ She scoffs. @@.azriSpeech;"If I end up letting you live, we are going to be here together for <i>quite</i> some time..."@@
@@.playerSpeech;"Heh, sadly, I think this prison won't hold up for more than a couple of days. I got notified with a lot of urgency... but that should be enough for us to get to know each other~"@@
@@.azriSpeech;"Two days, you say?"@@ She laughs. @@.azriSpeech;"That may indeed be the case out there, but I'm afraid to inform you that time here operates on a different scale. This hellish limbo distorts the flow of time, and days outside are stretched into months. We will spend at least a couple of years here yet..."@@
@@.playerSpeech;"That.... fuck, but I'll be dead from starvation much sooner than that!"@@
@@.azriSpeech;"You will not. You will not age, nor will you starve, or suffer from thirst. This place really doesn't want us to die. I'm the only real threat to your life... if that makes you feel more at ease."@@ She says with the same smile as before.
@@.playerSpeech;"Well, that's... fuck"@@ You speak, not even sure how to feel now that you know that your little trip is about to become a lot longer. If that is true, even if they came to rescue you right now, it would still take a long time for them to do it. You take another look at her. @@.playerSpeech;"I..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["... can't even imagine what you have gone through...." |gonethorugh]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["...Had nothing to do with any of this..." |hadNothingToDo]]</div>\@@.playerSpeech;"Because I wanted to do some good, to be an agent of justice, and help protect the innocent..."@@ Perhaps it was not your only goal, but you have certainly helped others in your path.
@@.azriSpeech;"An agent of justice? Please. Now that has to be a lie."@@ She snickers, tail swishing behind her as she speaks. @@.azriSpeech;"Do not take me for a fool. Your order is an agency of control, corrupt to the core, and a mockery of anything even resembling justice."@@
@@.playerSpeech;"I... can understand why you would say that about my order... "@@
@@.azriSpeech;"No, you can't. You can imagine why I would say that. But you cannot understand what it is like. To be imprisoned here, for years unknowable, for a crime I didn't commit."@@ She speaks, her clawed fingers digging into the palms of her hands.
@@.playerSpeech;"That is exactly why I sought to take this position. My order has... gone astray, lost its way. Our work is still necessary, but lately... we receive more and more pointless genocidal orders, or we are sent after the wrong targets."@@
Azri'Elis looks at you, her piercing gaze softening just a bit.
@@.azriSpeech;"You are not as naive as I expected. Not many of your kind are capable of admitting just how twisted your order has become. You'll get to experience some of it yourself firsthand now. You are going to be here for a long time... not as long as me but enough."@@
@@.playerSpeech;"I... see. I guess can understand you wanting to leave me here to rot. Poetic justice huh?"@@
@@.azriSpeech;"What I want is not entirely important. I do not wish to punish what's essentially a foot soldier. I wouldn't wish this experience... upon anyone. But, even if I wanted to, it will take years for me to be able to break free from this place,"@@ she states matter-of-factly.
@@.playerSpeech;"What? No, that cannot be. You are extremely close to breaking the seal, it's the reason I got notified with such urgency in the first place!"@@
@@.azriSpeech;"That is indeed the case. But I'm afraid to inform you that time here operates on a different scale. This hellish limbo distorts the flow of time, and days outside are stretched to months here."@@
@@.playerSpeech;"That.... fuck, but I'll be dead from starvation much sooner than that!"@@ You mumble, feeling increasing dread.
@@.azriSpeech;"You will not. You will not age, nor will you starve, or suffer from thirst. This place really doesn't want us to die. I'm the only real threat to your life... if that makes you feel more at ease."@@ She says with the same casual smile as before.
@@.playerSpeech;"Well, that's... fuck"@@ You speak, not even sure how to feel now that you know that your little trip is about to become a lot more long. If that is true, even if they came to rescue you right now, it would still take a long time for them to do it. You take another look at her. @@.playerSpeech;"I..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["... can't even imagine what you have gone through...." |gonethorugh]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["...Had nothing to do with any of this..." |hadNothingToDo]]</div>\@@.playerSpeech; "I... can't even imagine what you have gone through here..."@@
She lowers her head, her glowing pupils fixed on the ground.
For just a moment, she looks defeated, tired, on the brink of collapse. It doesn't last long, though, as she quickly straightens herself.
@@.azriSpeech;"It matters not. Soon enough, this prison will be no more. Make yourself at home, human. For you, this will still be a long sentence..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |azriTimeSkip1]]<img src="Images/Icons/RedTime.png"></div>\
<<set $temporaryDays to $days>>@@.playerSpeech;"I... had nothing to do with any of this..."@@
@@.azriSpeech;"Oh, I know. And while it hasn't been a day I haven't fantasized about crushing Lauren's head, I do not fault you for her actions. I'm not like your kind, after all. I'm able to distinguish between the individual and the whole."@@ She explains, using her magic to sweep some of the sand you have disarranged back in place.
@@.playerSpeech;"I know that what we do is not always right, but you have to understand where we are coming from..."@@
@@.azriSpeech;"I am more understanding than you may think. I won't debate the morality of your actions... or mine. Our paths are intertwined now, and it seems we both have a vested interest in finding a way out of this place. Perhaps you'll even be able to help..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |azriTimeSkip1]]<img src="Images/Icons/RedTime.png"></div>\
<<set $temporaryDays to $days>><<set $days to $temporaryDays + 7>>
Azri'Elis turns out to be a lot nicer than you had expected her to be. Despite her fearsome facade and first impression, she is quite pleasant to talk to.
Even if she tries not to make it too obvious, it's clear just how desperate she was for a bit of company, and how grateful she is to not have to spend more time alone sorting rocks and sand.
As she says, inactivity is the death of the mind, but you don't think moving grains of sand around is the definition of stimulating healthy activities, either.
Maybe she still hates you to your core, but if that were the case, she at least does a remarkably good job at hiding it.
<div class="passCheck">\
Some time passes, weeks perhaps, and though the monotony persists to some extent, you begin to adapt to the daily routine, if you can even call it that.
<img src="Images/Icons/Time.png"></div>\
The primary source of entertainment, of course, lies in each other's company. When she's not immersed in her meditation, using her magic to debilitate the prison from within, the two of you engage in extensive conversations that span a wide range of topics... reminiscing about your past experiences, talking about your plans for the future, hopes and dreams...
Azri'Elis on her end is quite open about... well, everything really. Eventually, she even casually drops the list of those who have wronged her, those she will see dead one way or another... and some of them are quite familiar to you. Not a big surprise.
@@.playerSpeech;"...and aren't you worried that I might just alert my order about your intentions? "I mean, it's not unreasonable to think I might get in touch with my superiors once we are both out... they will want to know what happened here."@@
@@.azriSpeech;"It would be the logical... <i>humane</i> choice for you to make. It doesn't matter, they will know I'm coming for them...."@@ She pauses for a moment, lost in her own thoughts.
@@.azriSpeech;"...humane... inhumane... Hm."@@
You shrug, not really wanting to engage in an argument over semantics, despite how much she loves those. Not again. @@.playerSpeech;"Hey, and have you thought maybe... not going through with your revenge?"@@
She sighs.
@@.azriSpeech;"...I understand you want to protect your kin, but some of them are truly irredeemable. I will be doing creation as a whole a favor, and I hope you will eventually come to realize that."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You say so because indeed, you care about them |careOrder]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You say so because you care about her |careAboutHer]]</div>\
<<if $elixirExertion == 2>>
<<set $hunterSkill -=1>>
<<set $charismaSkill -=1>>
<<set $eyeSeeing -=1>>
<<set $magicSkill -=1>>
<<set $healSkill -=1>>
<<set $cumSkill -=1>>
<<set $elixirExertion to 3>>
<</if>>You remain silent, not really knowing how to continue the conversation. Even if you have grown a little fond of her, you absolutely wouldn't betray your own kind for this... creature.
@@.azriSpeech;"...We happen to be on opposite sides, even if our temporary goal of not going insane from boredom overlaps. Once we are out, we'll go our separate ways."@@
@@.playerSpeech;"Yeah... I... sorry"@@ You apologize, not even sure what exactly you are apologizing for.
@@.azriSpeech;"Why would you be sorry? I really do understand,"@@ she assures you, giving your shoulder a gentle tap with her claw. @@.azriSpeech;"While you came here as an enemy, I want you to know I appreciate your company."@@
@@.playerSpeech;"Same. I appreciate you not... killing me."@@
@@.azriSpeech;"Couldn't bring myself to destroy my only distraction in years..."@@ She chuckles.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |EpilogueNoSexAzri]]</div>\
@@.playerSpeech;"It's not that. I don't really care much about them. Most are just names to me..."@@ You admit. @@.playerSpeech;"And I know revenge can be quite satisfying, but... what if they kill you? Or worse, trap you again? Why not just... disappear?"@@
@@.azriSpeech;"Oh, how endearing... the hunter wants to protect me..."@@ she says, a wry smile appearing on her bony face.
@@.playerSpeech;"Your decision is your own... But think about it. What's the point? Are some heads truly worth a chance for more of this?"@@
@@.azriSpeech;"Even if I was willing to forgive them, wouldn't your Order chase me to the end of the universe? I would forever carry a target on my back."@@
@@.playerSpeech;"I... yeah, probably. They aren't precisely forgiving..."@@
She lets out a small chuckle. @@.azriSpeech;"I paid my sentence, and as a result of it, I <i>will</i> commit the crime..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...if she has to do it, you could help her |HelpAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Say Nothing |SayNothingAzri]]</div>\You remain silent, not really knowing how to continue the conversation. Even if you have grown a little fond of her, you absolutely wouldn't betray your own kind for this... creature.
@@.azriSpeech;"...We happen to be on opposite sides, even if our temporary goal of not going insane from boredom overlaps. Once we are out, we'll go our separate ways."@@
@@.playerSpeech;"Yeah... I... sorry"@@ You apologize, not even sure what exactly you are apologizing for.
@@.azriSpeech;"Why would you be sorry? I really do understand,"@@ she assures you, giving your shoulder a gentle tap with her claw. @@.azriSpeech;"While you came here as an enemy, I want you to know I appreciate your company."@@
@@.playerSpeech;"Same. I appreciate you not... killing me."@@
@@.azriSpeech;"Couldn't bring myself to destroy my only distraction in years..."@@ She chuckles.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |EpilogueNoSexAzri]]</div>\@@.playerSpeech;"Well..."@@ You begin, still not completely sure you want to risk your neck like this. @@.playerSpeech;"I could offer you some intel on the inner workings of the order... even if I'm the lowest of the low, I've had access to some... information that could maybe help you."@@
@@.azriSpeech;"Really? You know me for a couple of instants, and you would be willing to betray your kind for me?"@@ She asks, and you are not sure if she is amused or simply skeptical.
@@.playerSpeech;"...well, you could say I've been having a change of heart. I'm not too convinced of our cause anymore... the markings of The Eye are increasingly more and more innacurate..."@@
@@.azriSpeech;"The Eye... that's how you call it?"@@ She muses, tapping her chin with a finger. @@.azriSpeech;"Xa'Rdrath... what remains of it, that is."@@
@@.playerSpeech;"Used to be a reliable source, or so I have been told. But lately, at least half the creatures it identifies as dangers turn out to be perfectly harmless. You know, perhaps getting rid of them would be a good thing... a step in the right direction."@@
@@.azriSpeech;"I'm pleased to know you are willing to combine forces. I won't even have to shatter your mind to get all those details myself."@@ she says, letting her glistening, serpentine tongue slip out of her bony maw.
It's a lighthearted effort to intimidate you, but all you can really focus on is just how wet and inviting her tongue looks, glistening with dark saliva. If you are to make a move, now is the time.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make a move? |AzriMakeMove]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Say Nothing |EpilogueNoSexAzri]]</div>\<<set $days to $temporaryDays + 18>>
More time goes by, the sunless days going by at a steady, slow pace. You are now completely used to what has become of your life, though one of the main reasons for that is the hope of an eventual change. Azri'Elis spends most of the time meditating to debilitate the seal, but she has to take breaks to recover from the effort from time to time...
Her company is surely appreciated; you can't begin to imagine just how dull this would have been if you had been stuck here all alone. You may have started sorting sand and rocks yourself... or using the latter to bash your skull. But even then, you miss the comfort of your modest home, the bland taste of the highly nutritious sludge you used to eat...
Luckily, one day you are greeted with a pleasant sight; it seems this imprisonment will not last as long as it could have. During one of Azri'Elis' meditations, you see it. A small bright dot in the firmament, through which a thin sliver of light pours into the desert.
It wouldn't really stand out that much if it wasn't for the overwhelming emptiness of the sky above you. And as you keep looking, it appears to grow, as if the very fabric of this dimension was being torn open.
Did she finally manage to break the seal?
Her eyes ignite then, alerted of the situation by her preternatural senses, and soon finds herself staring at the same spot you are.
@@.playerSpeech;"Guess that's it," You tell her. "You finally managed to do it."@@
@@.azriSpeech;"It's not me. This is something else. Someone's trying to break the seal from the outside..."@@ She explains, and then, as the sky continues cracking, an uncomfortable silence falls between the two of you.
@@.playerSpeech;"So... what now?"@@
@@.azriSpeech;"You? I don't know. As for myself, I'd better prepare for the inevitable confrontation... I doubt your fellows have had a change of heart."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remain silent |RemainSilentAzri]]</div>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Wish her luck |WishAzriLuck]]</div>@@\Not being able to keep it in anymore, your dick thinks faster than your brain and you surprise yourself by saying something along the lines of @@.playerSpeech;"Are you trying to frighten me, or turn me on?"@@
However, she doesn't seem to be upset or offended, and instead just chuckles at it.
@@.azriSpeech;"Humans have always looked at me in a myriad of ways. In their eyes, I saw fear. Respect. Hatred... but not you. You are an oddity..."@@
@@.playerSpeech;"Is that so? And... how do you believe I look at you, then?"@@
@@.azriSpeech;"Desire."@@ She states, with no hesitation whatsoever. @@.azriSpeech;"You think I had not noticed the way your eyes linger on my body when you believe I'm not paying notice? You are anything but discrete... and even if you were... I am a descendant of the primordial void, and as such, draw my powers from all living. I can easily feel and read emotions, and yours are... hard to misinterpret."@@
<<if $saidAzriHot is true>>\
Her statement is hard to challenge, but before you can even try to explain yourself, she continues @@.azriSpeech;"At first, I thought you were just complimenting me in an effort to reduce the chances of your premature demise... but it would seem like it was genuine. Makes me wonder, how is it that one of your kind can find my appearance desirable? Most rightfully find me quite the terrifying creature. Don't I wear the face of death?"@@ She says, her fingers tracing her skull to help her make her point.
<<else>>\
Her statement is hard to challenge, but before you can even try to explain yourself, she continues @@.azriSpeech;"...I am not offended, nor disgusted. Even if it's unusual, I cannot deny that it is... flattering, to some extent. It makes me a bit curious, how is it that one of your kind can find my appearance desirable? Most rightfully find me quite the terrifying creature. Don't I wear the face of death?"@@ She says, her fingers tracing her skull to help her make her point.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I don't know, I guess you are my type..." |YouAreMyType]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I guess this place makes me a little crazy..." |placeLittleCrazy]]</div>\@@.playerSpeech;"I don't know, I guess you are my type..."@@ You concede.
@@.azriSpeech;"Your type? Infinitely older than you, with a skull for a face and claws to rend flesh from bone?"@@ She teases, her tone now almost playful. @@.azriSpeech;"I suppose... everyone has their preferences."@@
@@.playerSpeech;"Hehe... well, not like I'll get a lot to choose from in here"@@ You chuckle. @@.playerSpeech;"Err... don't take me wrong, I didn't mean it in a disrespectful way... those exposed ribs of yours... hot stuff"@@
@@.azriSpeech;"These are not ribs, mind you. But I get it. You wouldn't be my first choice either. But indeed, this place doesn't provide much to choose from, does it?"@@
@@.playerSpeech;"Oh, so you don't mind humans~"@@
@@.azriSpeech;"I actually prefer them to a lot of other sapient species... they are quite the tasty morsel, after all"@@
@@.playerSpeech;"...and now... are you threatening me, or are you hitting on me?"@@
@@.azriSpeech;"Both."@@ She says with a smile. @@.azriSpeech;"You are dreadfully bored by now, only imagine how I feel after all these years. I wouldn't mind some sexual gratification..."@@
@@.playerSpeech;"Wow, no beating around the bush, huh?"@@ You reply, a bit surprised. @@.playerSpeech;"Well... I'm not opposed. Not opposed at all."@@
@@.azriSpeech;"Then, by all means, come closer, little human. Show me the pleasure your species can provide."@@ She tells you, a long, clawed finger beckoning you closer.
<<set $azriDanger to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SexSceneAzri]]</div>\@@.playerSpeech;"I guess this place makes me a little crazy..."@@ You admit, now questioning why exactly you find her attractive. Is it the danger? Perhaps something deeper?
@@.azriSpeech;"Stay here long enough, and you'll..."@@ She pauses for a moment, as if she couldn't bring herself to finish the sentence. @@.azriSpeech;"Mhm. Even if you came here as my enemy, I appreciate your company. It's a welcome change."@@
It's your turn to stay silent for a moment, reflecting on the situation.
@@.playerSpeech;"I don't think I'm a particularly good company, but... Thanks for not killing me yet."@@
@@.azriSpeech;"You are welcome."@@ She smiles. @@.azriSpeech;"Yes, I've had better company, but as it stands, you are leagues above the alternative. The rocks may be great listeners, but they aren't great conversationalists..."@@
You laugh at that, even if deep down you know it's probably not a joke. @@.playerSpeech;"...I haven't tried it yet"@@
@@.azriSpeech;"Time to time..."@@ She muses, seemingly losing herself in her own thoughts again. She then looks at you from top to bottom with great interest, her gaze lingering on your crotch for a moment before going up. @@.azriSpeech;"You know, being stuck in this forsaken place, it does make me yearn for some... physical distractions as well. So how about it, little one? Care to relieve each other's... urges?"@@
You can't believe your ears. Is she really asking you what you think she's asking you?
As if she's read your mind, she chuckles. @@.azriSpeech;"What, you think you are the only one with needs around here? It has been... <i>way</i> too long..."@@
@@.playerSpeech;"I just wasn't expecting you to be so open about it. I've been wanting to from the moment I first laid eyes on you... I just didn't want you to rip my head off"@@
@@.azriSpeech;"Oh, I still might... if you do a bad job." She teases. "But I'm hoping that will not be the case~"@@ She teases you, a long, clawed finger beckoning you closer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SexSceneAzri]]</div>\That is an offer you simply cannot resist. You've been wanting to have some... sexual relief with her since the moment you first laid eyes on her, and who could have guessed... it seems she wants it as much as you do. And who can blame her?
You've been here for far less time than she has, and the gnawing boredom can get unbearable at times. You can only begin to imagine what being here all alone for God knows how long can do to someone. A miracle she hasn't completely lost it.
<<if $azriDanger is true>>\
@@.azriSpeech;"Why are you hesitating?"@@ Her words cut through your momentary reverie @@.azriSpeech;"Feeling intimidated now that the moment has finally come? I thought you said you liked dangerous women..." @@
<<else>>\
@@.azriSpeech;"Why are you hesitating?"@@ Her words cut through your momentary reverie @@.azriSpeech;"Feeling intimidated now that the moment has finally come?"@@
<</if>>\
<<if $charismaSkill >1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on her pleasure, she deserves to have some fun |FocusAzriPleasure]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Focus on her pleasure, she deserves to have some fun |FocusAzriPleasure]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just get to the fucking |AzriFucking]]</div>\@@.playerSpeech;"No, not at all..."@@ You assure her, and your hardening cock throbs in agreement. @@.playerSpeech;"I was just thinking, about just how long you have been in here, all by yourself..."@@
@@.azriSpeech;"Oh, you pity me, little one?" @@
@@.playerSpeech;"Well, more than pity, I thought perhaps I could... help you out with some stress relief."@@
@@.azriSpeech;"Wasn't that the whole point of this?"@@
@@.playerSpeech;"Yeah, but I think you'd deserve a more... attentive and thorough approach... You've been stuck here for so long..."@@ You tell her, your fingers reaching to caress her thigh. @@.playerSpeech;"So... why don't you just lie down, and let me take care of you?~"@@
@@.azriSpeech;"Oh... so selfless of you..."@@ She says, evident sarcasm in her voice, but she doesn't pull away from your touch.
She stays silent for a moment then, as if considering your words...
<<if $magicSkill >= 2>>\
<div class="passCheck">\
She suddenly looks... uncertain? As if she's not entirely sure what you have in mind what an attentive approach means. In her mind, this went one way, and one way only. Shouldn't you just use your genitalia to fuck her? But your emotions leave her to believe that whatever it may be, it will probably be a fun experience.
<img src="Images/Icons/MindMagic.png"></div>\
<</if>>\
@@.azriSpeech;"I suppose I don't mind a little pampering..."@@
The black orb hovering between her horns then pulses, glowing with dark light, and with a gesture, a big, shady surface manifests below her.
@@.azriSpeech;"Sand can be quite a pain to deal with"@@ she explains, laying down on the large, matress-like slab and spreading her long legs for you invitingly. @@.azriSpeech;"Come on then... don't keep me waiting."@@
@@.playerSpeech;"I would never"@@ You whisper back as you position yourself between her legs.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a look at her pussy |LookAzriPussy]]</div>\Oh, you don't have the patience for any foreplay. You've been waiting for this for far too long, and she wants it almost as much as you do, so why waste any more time?
@@.playerSpeech;"Not at all.. I was just wondering what kind of position we should use. How about... you lie down on your back and spread those pretty legs of yours?"@@
She doesn't give a direct response; the black orb hovering between her horns then glows, and with a gesture, a big, shady surface manifests below her.
@@.azriSpeech;"Sand can be quite a pain to deal with"@@ she explains, now laying down on the large, pillow-like slab and spreading her long legs for you invitingly. @@.azriSpeech;"Come on then... don't keep me waiting."@@
@@.playerSpeech;"Gladly"@@ You reply, moving closer and kneeling between her thighs. Her pussy is hidden by a patch of pitch-black fur, and you have to reach inside it to find her lips, already moist and ready for you.
Her slit is certainly different from what you are used to. Not only because of the dark tint of her flesh but also because of its shape. A vertical, elongated cleft, with no visible clitoris, and her engorged lips are pressed so tightly together, that at first glance it seems as if she has no opening at all.
@@.azriSpeech;"Well? You've been staring for a while now... are you enjoying the view?"@@
@@.playerSpeech;"Very... heh, how come you are already dripping wet? You've been looking forward to this, haven't you?"@@ You tease her, running one of your fingers up and down her moist folds, locating her entrance and gently prodding it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |AzriFucking2]]</div>\
You waste no time, gently spreading her legs even more and leaning down to examine her privates. Her entrance is covered by a thick coat of black fur, and you have to part through it to get a look at her folds.
Her slit is certainly different from what you are used to. Not only because of the dark tint of her flesh but also because of its shape. A vertical, elongated cleft, with no visible clitoris, and her engorged lips are pressed so tightly together, that at first glance it seems as if she has no opening at all.
@@.azriSpeech;"Well? You've been staring for a while now... are you enjoying the view?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your fingers to spread her open |SpreadAzriPussy]]</div>\
@@.playerSpeech;"Oh, very much so"@@ You assure her, before slowly parting her lips with your fingers.
Despite your best efforts, her tight pussy proves to be quite difficult to spread, and the best you can manage is a little gap between her plump lips. But that is enough to take a peek inside her.
A lighter shade of black, a wet, smooth tunnel from which a thin line of fluid is dripping out.
@@.azriSpeech;"Is it the first time you see one like mine, mhm? I don't mind you exploring a little~"@@
As if you'd need any incentive...
It's surprising just how very aroused she must be; you are barely doing anything and yet, her hole is dripping and twitching. Maybe it's normal for her kind, but it sure is encouraging when you use your fingers to push her lips apart a bit more and are immediately rewarded with a copious amount of clear, viscous juices.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Explore her with your fingers |ExploreFingersAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Eat her out |EatOutAzri1]]</div>\You scoop a couple drops of the fluid that's leaking from her entrance, coating the tips of your index and middle finger, and then slowly push both into her.
Despite her size, her cunt is surprisingly tight. Her walls are warm, slick, and very, very smooth, and her inner muscles quickly begin to squeeze around your digits as you press them deep into her, as if trying to coax them deeper inside.
You hear her snap her mandibles as a quiet, satisfied hum escapes her.
Seeking for leverage, you lean closer, your free hand reaching for her hips and holding onto them, and, careful not to hurt her, you start working your fingers deeper inside her until your knuckles are pressed against her labia.
You enjoy the feeling of having your fingers enveloped by her inner walls for a while longer, savoring the deliciously warm sensation and the small twitches her pussy gives around your digits before pulling back, and then slowly pushing them back inside, curling them up a little.
She lets out another quiet, pleased groan, and her long tail swishes under her, brushing against your legs.
@@.playerSpeech;"It seems you really needed some attention..."@@ You whisper, sliding your fingers in and out of her in a slow, steady rhythm as your other hand moves from her hip to her belly, brushing against her soft fur.
@@.azriSpeech;"Mhm... keep going..."@@
You comply, working her pussy in silence for a while, taking in every little movement and sound she makes as you map the shape of her inner walls and search for her sensitive spots. You find a patch of firmer, textured flesh, and every time you rub over it, a stronger shudder goes through her body and more slick coats your digits, so you decide to focus on that spot, pressing your fingertips against it on the way in, and curling them up and rubbing against it on the way out, and sure enough, her groans become more frequent, her walls clamping down even tighter around your fingers.
You lean in and rest your lips over her belly, giving her a soft kiss, and she responds by placing a hand on top of your head, her claws lightly stroking the back of your neck the way one would, perhaps, pet a cute dog.
Picking up the pace steadily, you start to pump your fingers faster, harder, and soon, you have her twitching with every little thrust, her mandibles clacking together, and her fluids gushing out of her, making a mess of her thighs and your hand.
@@.azriSpeech;"I can feel your heartbeat through your fingertips~"@@ she murmurs, her voice huskier than before.... "Is this why you have no claws?"
@@.playerSpeech;"Does that mean I'm doing a good job?"@@ You ask, giving her a playful little smirk as you keep fingering her, and her only response is another pleased, satisfied hum, and her tail swishing against your legs. You take it as a yes.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not have a taste of her as well |EatAzri2]]</div>\Having her juices gushing out of her trembling pussy with each and every one of your thrusts is making you incredibly aroused... just how can you resist?
Without taking your fingers out of her warm insides, you aim your lips downwards, a trail of kisses and licks along the way until you finally arrive at your destination, her plump outer lips and her glistening opening, and then you press them firmly against her pussy, making her let out a little gasp at the unexpected, new sensation.
@@.azriSpeech;"What are you doing?"@@ She asks, surprised and confused, but you ignore her, instead driving your eager tongue deeper inside her, coating it with her sticky arousal.
@@.azriSpeech;"So... indecent... why would you use your mouth-mmh... down there?... Are your fingers not unconventional enough?"@@ she asks, snapping her mandibles together at the end to avoid a moan as you swirl your tongue inside her.
By the twitches and squeezes of her inner walls and the increased gush of juices that flow directly onto your tongue, you can tell she likes it.... and you do too, her juices actually taste <i>really</i> good. Sweet, almost sugary, with a strong, slightly spicy undertone, and you find yourself lapping and sucking at her hole to get as much as possible straight from the source, fingers digging deep and pressing her sensitive insides as your mouth keeps sucking on her entrance.
@@.azriSpeech;"So... so... very... indecent"@@ she repeats, her fingers twitching, and her thighs quivering in your grasp.
You focus your tongue on her clitoris, it may be hidden beneath her plump outer lips, but it's easy enough to feel with your tongue now that she is clearly very excited... and judging by her reactions, she <i>loves</i> having it toyed with.
@@.azriSpeech;"Ah~... don't... don't do that there..."@@ she protests, claws digging into the sand next to her, but her pleas have the contrary effect on you.
You recede for a moment, using your fingers to spread her lips as open as you can, and then, you deliberately attack her sensitive button, sucking, licking, and teasing it.
She makes a loud, high-pitched noise, and you feel her pussy spasm around your tongue, more and more of her juices flooding out as she arches her back.
Then, you feel an invisible hand; her magic trying to push you away, as apparently, the attention you are giving her is too much for her to handle.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her push you away |LetAzriPush]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hold tight and keep going, give her no respite |AzriGiveNoRespite]]</div>\And you need to have a taste of her pussy, the sweet scent alone is driving you crazy. So, without any warning, you lower your head and press your lips firmly against the tiny opening you have managed to create between her folds, driving your tongue in, and she gives a little gasp at the unexpected, new sensation.
@@.azriSpeech;"What are you doing?!"@@ She asks, surprised and confused, but you ignore her, instead driving your eager tongue deeper inside her, coating it with her sticky arousal.
@@.azriSpeech;"So... indecent... why would you use your mouth-mmh... down there?... Are your fingers not unconventional enough?"@@ she asks, snapping her mandibles together at the end to avoid a moan as you swirl your tongue inside her.
By the twitches and squeezes of her inner walls and the increased gush of juices that flow directly onto your tongue, you can tell she likes it.... and you do too, her juices actually taste <i>really</i> good. Sweet, almost sugary, with a strong, slightly spicy undertone, and you find yourself lapping and sucking at her hole to get as much as possible straight from the source, your arms wrapping around her thighs, keeping her in place and helping your tongue reach even deeper.
@@.azriSpeech;"So... so... very... indecent"@@ she repeats, her fingers twitching, and her thighs quivering in your grasp.
You focus your tongue on her clitoris, it may be hidden beneath her plump outer lips, but it's easy enough to feel with your tongue now that she is clearly very excited... and judging by her reactions, she <i>loves</i> having it toyed with.
@@.azriSpeech;"Ah~... don't... don't do that there..."@@ she protests, claws digging into the sand next to her, but her pleas have the contrary effect on you.
You recede for a moment, using your fingers to spread her lips as open as you can, and then, you deliberately attack her sensitive button, sucking, licking, and teasing it.
She makes a loud, high-pitched noise, and you feel her pussy spasm around your tongue, more and more of her juices flooding out as she arches her back.
Then, you feel an invisible hand, her magic trying to push you away, as apparently, the attention to her clit is too much for her to handle.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her push you away |LetAzriPush]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hold tight and keep going, give her no respite |AzriGiveNoRespite]]</div>\You can tell it's too much for her, so, you let go and allow her to push you back with her magic.
@@.playerSpeech;"What's the matter?"@@ You ask, knowing exactly what it is that happens. You just want to hear her to admit defeat. @@.playerSpeech;"I thought you wanted some stress relief~"@@
@@.azriSpeech;"I... we don't usually do it like this. I wasn't expecting you to just... jump in."@@ she stops for a moment, pointing at your face with one of her fingers. @@.azriSpeech;"You have a bit of... me, right there..."@@
Indeed, there are some of her fluids plastered across your right cheek.
@@.playerSpeech;"Oh, right..."@@ you reply with a smile, looking at her directly in her bright, white eyes as you scoop her juices from your face with your fingers and then slowly suck them clean.
@@.azriSpeech;"Gods..."@@ She murmurs, averting her gaze for a moment. @@.azriSpeech;"So animalistic..."@@
@@.playerSpeech;"It's not my fault you taste good"@@
@@.azriSpeech;"Should I feel flattered?"@@
@@.playerSpeech;"You are the one talking all the time about how delicious humans are..."@@ You shrug.
@@.azriSpeech;"Psh..."@@
@@.playerSpeech;"So, where were we? Don't you think I'm leaving without making sure you are nice and relaxed~"@@ You crawl towards her; she hasn't pushed you very far so you reach her quickly, but she closes her legs together before you can position yourself between her thighs.
@@.playerSpeech;"Aw, come on..."@@ You whine, leaning closer and running your hands along her inner thighs. @@.playerSpeech;"I just want to make you feel good. I won't use my mouth if you don't like it, alright?"@@
@@.azriSpeech;"It's not that,"@@ She mumbles, now looking a bit embarrassed.
@@.playerSpeech;"Then what is it?"@@
@@.azriSpeech;"It's just... your emotions are a bit overwhelming..."@@ Seeing a smile plastered on your face, she continues. @@.azriSpeech;"Don't get too full of yourself. I have been isolated and alone for years untold. And you humans are creatures of intense emotions. I can understand why my distant relatives have a liking for your kind..."@@
@@.playerSpeech;"I can try to be gentle, but I don't think I can turn my feelings off."@@ You tell her, pressing your lips against her leg. @@.playerSpeech;"Do you want me to stop?"@@
She takes a moment to think, and you can feel a slight, tingly sensation coming from her.
@@.azriSpeech;"No..."@@ She answers, spreading her legs again slowly. @@.azriSpeech;"You may... continue."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her cum |MakeAzriCum]]</div>\But you have no intention of letting go. You hold onto her hips and, ignoring her attempts to push you away, keep teasing her swollen clitoris, suckling, licking, and kissing it.
She redoubles her efforts, her magic growing stronger, but when it becomes apparent that she is not going to be able to shoo you away without hurting you, she relents and resigns herself to her fate, her thighs trembling and her pussy gushing as her climax comes.
She arches her back and her entire body stiffens, her tail swishing erratically as she lets out a loud, deep, growling moan.
And you give her no respite. There is something extremely exciting about the prospect of having such a powerful creature completely at your mercy, even if just for this moment, moaning and panting under your touch, and so you keep assaulting her clitoris with your mouth and tongue, happily gulping down her juices as they pour into your mouth.
She yells, in a language you can't understand, and sure enough, a crackling bolt of dark energy lands a couple of meters away from you, blasting a good chunk of the sand nearby and making it rain all over you both.
Only then do you let go, as the slab underneath you collapses and she falls to the sand below, panting weakly.
@@.playerSpeech;"Are you okay?"@@ You ask, raising your head to take a look at her.
@@.azriSpeech;"Yes... yes, I am..."@@ she murmurs, her voice weak and shaky. @@.azriSpeech;"... I could have... killed you..."@@
@@.playerSpeech;"Hey, but you didn't. So, no need to worry, right?"@@You tell her, licking your lips clean.
@@.azriSpeech;"Mhm..."@@ She replies, not exactly sure of what to say. @@.azriSpeech;"...We don't usually do it like that. Human mating traditions are... interesting, for sure."@@
You move to her side, lying beside her. You have never seen her sleeping, or even resting for that matter, which makes the sight of her all spent very endearing.
@@.azriSpeech;"I... I suppose I'll have to return the favor... I just need a moment."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would certainly appreciate it |AzriAppreciate]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It doesn't have to be right now |AzriGiveMoment]]</div>\@@.playerSpeech;"Well... I would certainly appreciate it. But you do not have to push yourself if you are not feeling like it"@@
@@.azriSpeech;"It's alright. I don't think I have a choice anyway. You are still bombarding me with your... excitement."@@
@@.playerSpeech;"Oh well, if you insist... I won't complain~"@@ You say, trying not to look too happy about the situation. Does it matter when she can feel your emotions? Probably not.
@@.azriSpeech;"How... you want me to do it?"@@ She asks, looking at you. She's still too sensitive to take you inside her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to suck you off |AzriSuckOff]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to give you a handjob |AzriHand]]</div>\@@.playerSpeech;"We have plenty of those."@@ You tell her, stroking her hair with a hand. @@.playerSpeech;"You can repay me later if you want, rest if you need to"@@
@@.azriSpeech;"Mhm, you're a kind one..."@@ She says with a soft voice. @@.azriSpeech;"I'm glad I didn't snap your neck when I first encountered you"@@
@@.playerSpeech;"...me too"@@
You lie beside her for a moment, enjoying the warmth of her body, and the quiet sound of her breathing as she tries to calm down, but you cannot resist the urge to reach for her hand, interlocking your fingers with hers.
Her eyes remain locked on the empty sky above, and you are unable to tell if her expression is sad, or simply pensive. Her skull isn't the most expressive, after all.
@@.azriSpeech;"I despise this place."@@ She says, before going silent again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SexEpilogueAzri]]</div>\<<set $days to $temporaryDays + 18>>
<<set $azriSex to true>>\
More time goes by, though thankfully, a lot faster and way more pleasantly. Azri'Elis spends as much time as she can meditating, debilitating the seal, and getting closer and closer to breaking it, but she has to take breaks to recover from the effort... and when she's not at it, you fuck like wild animals in heat.
Despite the tightness of her passage and the initial discomfort, she soon becomes quite fond of her new 'toy'. You spend hours on end fucking and pleasuring her, using every last one of the many tools at your disposal to bring her to orgasm over and over. In return, she makes sure to repay the favor, using her tongue on your dick, riding you, and even using her magic from time to time to make things interesting. From that moment onward, you make sure her womb is nice and full of your creamy cum at all times.
<<if $cumSkill >= 6>>\
<div class="passCheck">\
Of course, she doesn't think too much about it. It's impossible for you to get her pregnant, she is a being born of magic and you are one of flesh and blood.
And indeed, your sperm, potent as it is, shouldn't be able to bridge that gap, no matter how hard it tries to conquer the uncharted territory.
However... your sperm also carries a tiny sliver of magic, empowered by the many other conquests in other worlds... or perhaps something else entirely. Unbeknownst to you both, the constant assaults of countless loads are slowly but surely paving the way for the little miracle to occur.
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/AzriPreg.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="failCheck">\
Of course, she doesn't think too much about it. It's impossible for you to get her pregnant, she is a being born of magic and you are one of flesh and blood.
And indeed, your sperm, potent as it is, doesn't seem to be able to bridge that gap, no matter how hard it tries to conquer the uncharted territory.
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
It's during one of these long, boring meditation sessions, in which you find yourself idly running your fingers through her soft, silky fur, that you see it. A small bright dot in the firmament, through which a thin sliver of light pours into the desert.
It wouldn't really stand out that much if it wasn't for the overwhelming emptiness of the sky above you. And as you keep looking, it appears to grow, as if the very fabric of this dimension was being torn open.
@@.playerSpeech;"Hey, Azri"@@ You wake her up, shaking her shoulder. @@.playerSpeech;"You... might want to see this."@@
She wakes up with a start, looking like she is about to reprimand you... until she processes your words, and then she sees it.
@@.playerSpeech;"I think you did it!"@@ You tell her, but she doesn't look too happy.
@@.azriSpeech;"It's not me. This is something else. Someone's trying to break the seal from the outside..."@@ She explains, and then, as the sky continues cracking, an uncomfortable silence falls between the two of you.
@@.playerSpeech;"So... what now?"@@
@@.azriSpeech;"You? I don't know. As for myself, I'd better prepare for the inevitable confrontation... I doubt your fellows have had a change of heart."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remain silent |RemainSilentAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wish her luck |WishAzriLuck]]</div>\You run your hands all the way down her thighs until you can reach her plump, dripping lips, quickly sinking your fingers inside her warm entrance and beginning to thrust them in and out. To your delight, she's absolutely dripping wet, and she can't help but make some quiet noises as your fingers move in and out of her, squelching obscenely. You go much easier on her this time, sinking your fingers slowly into her, gently massaging her insides, and teasing her sensitive spots.
But it doesn't seem to matter. Your touch feels good, but what truly seems to be driving her crazy is just how much you lust over her, just how much you want to make her cum. Your fingers deep inside her moist cunt are just a conduit, the way you drool over her is what's making her body tremble.
You lean in again, kissing her abdomen for a moment before moving down, pecking and licking all the way until your tongue is yet again pressed against her engorged, sensitive nub.
It doesn't take long for her to reach her peak, and she bites down hard on her hand, muffling a long, loud moan as her orgasm washes over her. Her pussy squeezes hard around your fingers, and you are rewarded with a nice flood of her sweet juices that you gladly swallow, sucking and licking her clit, keeping her in her height of pleasure for as long as you can.
Eventually, her orgasm passes and she slumps, exhausted, onto the slab of magic she herself has conjured, which soon dissipates, leaving you both on the sand.
@@.azriSpeech;"Such a lascivious little thing..."@@ She mutters, a bit out of breath.
You move to her side, lying beside her. You have never seen her sleeping, or even resting for that matter, which makes the sight of her lying down so spent very endearing.
@@.azriSpeech;"I... I suppose I'll have to return the favor... I just need a moment."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would certainly appreciate it |AzriAppreciate]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It doesn't have to be right now |AzriGiveMomentGood]]</div>\@@.playerSpeech;"We have plenty of those."@@ You tell her, stroking her hair with a hand. @@.playerSpeech;"You can repay me later if you want, rest if you need to"@@
@@.azriSpeech;"Mhm, you're a kind one..."@@ She says with a soft voice. @@.azriSpeech;"I'm glad I didn't snap your neck when I first encountered you"@@
@@.playerSpeech;"...me too"@@
You lie beside her for a moment, enjoying the warmth of her body, and the quiet sound of her breathing as she tries to calm down, but you cannot resist the urge to reach for her hand, interlocking your fingers with hers.
Her eyes remain locked on the empty sky above, and you are unable to tell if her expression is sad, or simply pensive. Her skull isn't the most expressive, after all.
@@.azriSpeech;"Mhm. I know it's not your fault, but you are still bombarding me with your... excitement."@@ She says after a moment, sitting back up. @@.azriSpeech;"I suppose I'll have to take care of that thing of yours, see if that can quieten down that mind of yours..."@@
@@.playerSpeech;"Oh well, if you insist... I won't complain~"@@ You say, trying not to look too happy about the situation. Does it matter when she can feel your emotions? Probably not.
@@.azriSpeech;"How... you want me to do it?"@@ She asks, looking at you. She's still too sensitive to take you inside her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to suck you off |AzriSuckOff]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to give you a handjob |AzriHand]]</div>\@@.playerSpeech;"Well, if you are not too exhausted, I'd really love it if you used your mouth. Would be a shame not to enjoy that pretty jawbone of yours"@@
@@.azriSpeech;"That's... Really?"@@ She opens her mouth, pointing at her pointy teeth. @@.azriSpeech;"I'm sure you humans have your own traditions and preferences, but unlike yours, these are sharp. You <i>really</i> want these anywhere near your sexual organ?"@@
@@.playerSpeech;"Well, I was thinking you could use your tongue. But as long as you are careful... I don't think I mind a bit of teeth."@@
The demoness shrugs, past the point of hoping to understand your odd inclinations.
@@.azriSpeech;"So be it. But don't blame me if I end up accidentally neutering you"@@
@@.playerSpeech;"That would be quite hot, wouldnt it?"@@
@@.azriSpeech;"Beyond saving..."@@
She gets on her hands and knees, leaning over your body and your hardening member, and opens her mouth wide, sticking her longe, drooling tongue out.
You can't help but stare. Her teeth are, indeed, sharp, and her jaws definitely have a dangerous aura, but... there is also something extremely exciting about this. The contrast between her powerful, monstrous features and her current docile posture is simply delightful... and the knowledge that she's about to wrap those deadly jaws around your cock makes it even better.
Slowly, she brings her open maw towards your crotch, and her breath against your dick is enough to get you fully erect, your cock twitching a little as it waits expectantly for her to make her move.
Her tongue slides out, and you shiver as the warm, wet muscle comes into contact with the base of your cock. She gives a long, tentative lick, tracing the entire length of your shaft before giving the tip a gentle flick.
@@.azriSpeech;"Is this what you want?"@@
@@.playerSpeech;"Yes, it's perfect"@@ you reply, reaching down with one hand and gently caressing her maxilla, feeling the smooth, ivory bone.
She continues working on your shaft with her tongue, not entirely convinced about what she is doing, but... seeing you are not complaining, she keeps at it, licking up and down your throbbing shaft and careful to keep her teeth away from the vulnerable skin.
All the while, you keep caressing her head, running your fingers along her upper jaw, tracing the shape of her skull, and eventually stroking her long, black hair.
Her technique is for sure a bit clumsy, and messy, but you couldn't care less. Your entire cock is covered in her black drool, and her hot tongue feels everywhere... it's not long before you feel your own peak approaching. Working on her own orgasm has certainly helped you in your buildup, and she doesn't really need to do that much to get you going.
@@.playerSpeech;"Hey, I'm close..."@@ You warn her, not really knowing how she feels about you cumming inside her mouth.
She hesitates for a moment before her tongue goes back to work, wrapping around your shaft and squeezing gently as she picks up her pace, her soft, warm flesh coiling around you and bringing you closer and closer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |AzriCUmMouth]]<img src="Images/Icons/RedCum.png"></div>\"Well... if you are too exhausted, I think I'll have to settle with a quick handy~"
She looks at you for a moment, trying to guess the meaning of your word.
"You want me to use my hand on your sexual organ?"
"Yeah, that would be perfect"
"Fine..." she says, nodding slightly and reaching for your erect cock with her left hand, wrapping her long, slender fingers around the shaft and beginning to move her wrist, stroking up and down, slowly and firmly.
"Mhm, not bad," You say, closing your eyes and enjoying the sensation. Her fingers are a little cold, but her touch is surprisingly gentle and soft, and the slow, steady movements of her hand are getting the job done just fine.
You eyes rest on her, having such a beautiful and powerful creature taking care of your needs is a dream come true. Her bright eyes are pointed directly at your hard cock, taking in every detail of your sexual organ as she jerks you off, from the veins bulging along the length to the clear drops of pre-cum leaking from the tip.
Without saying anything, you reach for her face, carefully taking hold of her skull and gently guiding it towards your own face. She allows herself to be moved, maybe thinking she's doing something wrong or that you want to show her something, but then you surprise her by closing the gap and pressing your lips on her bony muzzle.
The confusion is evident, with no lips to speak of, the kiss is a little awkward, but your overwhelming emotions make it clear enough.
For a moment, that is all there is to it. You almost forget about the pleasant sensation of her hand jerking you off, about the rather shitty predicament you find yourself in. All you can think of is her. Her scent, her smooth, bony face, the softness of her hair as your fingers run through it...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |AzriCumHand]]<img src="Images/Icons/RedCum.png"></div>\Your fingers sink into her hair and you buck your hips a little, grunting softly as a rush of pleasure washes over you and you begin unloading into her mouth.
You cum hard, and Azri'Elis keeps her head firmly and dutifully in place as your cock twitches and erupts, just as you did for her, feeling your warm, sticky cum splash against her hard palate and coat the inside of her mouth.
Once you have finished, she waits for a moment, letting you enjoy the afterglow before removing her tongue and slowly pulling her head back, a thin strand of semen and saliva connecting her mouth and the tip of your penis for a moment before it breaks and drops back onto your still hard member.
@@.playerSpeech;"...Thanks, that was nice..."@@ You say, and she looks back at you, unsure what to do with the fluids you have just deposited in her mouth. "Hey, you can spit it if you want"
You watch as she closes her jaw, and then tilts her head back slightly, and a bulge moves through her neck as she gulps down your cum. It's a pretty hot sight, and you can feel your dick twitching in response.
She doesn't make any comment on the taste, and her expression remains neutral.
@@.azriSpeech;"Well, now that we are both sated, I guess we can return to our regular activities..."@@ She says, sitting on her knees and turning her head to look at the vast, nearly empty desert surrounding you.
There is still a long wait in front of you, but you have the impression it will be a lot more pleasant now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SexEpilogueAzri]]</div>\Your peak takes you by surprise, your cock erupting without warning and spurting several strands of hot, thick cum into the air and landing on her hand, her thighs, and even her chest.
To your dismay, she doesn't stop, or even slow down for that matter, stimulating your cock as you ride your orgasm and making the experience very intense... fair, in turn, as you did exactly the same thing to her.
Only when your cock begins to soften does she let go, pulling away from you, looking down at the mess you have made. There is cum plastered all over her fur and it's certainly going to mat, but she doesn't seem to mind.
@@.playerSpeech;"Thanks, that was nice,"@@ You say, catching your breath.
@@.azriSpeech;"You are quite welcome. I like your mouth. It does seem to have a lot of uses~"@@ She replies, wiping her hand on the sand and standing up. @@.azriSpeech;"Now that we are both sated, I guess we can return to our regular activities..."@@ She says, sitting on her knees and turning her head to look at the vast, nearly empty desert surrounding you.
There is still a long wait in front of you, but you have the impression it will be a lot more pleasant now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SexEpilogueAzri]]</div>\You aim your erect, throbbing shaft with her entrance and begin to push yourself in.
You are met with a lot more resistance than you were expecting, even if she's well above three meters in height, her outlandish sex is incredibly tight, more than anything you have ever experienced before, and you have to use your fingers to spread her labia a little and get a better angle. It seems like the more pressure you apply, the more resistance it offers.
She tries to keep her cool, but you can see that your cock is stretching her to her limits, and she grits her teeth and hisses softly as you slowly force the head past her lips.
@@.playerSpeech;"I'm not hurting you, am I?"@@ You ask, pausing for a moment and letting her get used to the intrusion.
@@.azriSpeech;"Why do you humans have such a disproportionate size when it comes to your reproductive organs? Your females must have quite a tough time..."@@
@@.playerSpeech;"Well... I'm particularly well-endowed, to be honest~"@@
@@.azriSpeech;"Why so proud? Is that supposed to be a good thing?"@@ She asks, her eyes drifting down to your crotch. Almost your whole cock is still outside, it's... quite a dreadful sight for her.
@@.playerSpeech;"It's considered a compliment in most human cultures... I can always pull out if you are too uncomfortable..."@@ You say, not really sure if you mean it. Just your cockhead is wrapped tightly by her warm, fleshy walls, and it already feels amazing.
@@.azriSpeech;"Tsk... just keep going. I can manage."@@
She doesn't sound too sure, but that is all the confirmation you need~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take it easy, let her get used to it gradually |AzriLetGetUsed]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go hard and deep, the sooner she's used to it, the better |AzriRamIt]]</div>\@@.playerSpeech;"I'll take it slow then..."@@
You push forward then, taking hold of her hips and leaning over her as you slowly work your way inside. You have to fight to fit each inch of your thick shaft into her; pushing out every once in a while before resuming the pressure and trying to get just a tiny bit deeper than before...
Thankfully, as much as she's awfully tight, with her cunt seeming to actively try to expel your dick, her juices are copious, and soon your cock is completely coated in a warm, slimy layer that makes things a little easier.
@@.playerSpeech;"Almost there..."@@ You assure her, trying not to lose control and give in to your primal urges. It's extremely tempting to simply pound her pussy into oblivion, but you don't want to risk hurting her. You don't want to get on her bad side.
She just snaps her jaws, her tail curling up between her legs and her claws digging into the sand as you stretch her far wider than she's ever before. Barely half of your cock has gone inside when you meet a wall at the end of her passage, a firm, seemingly immovable resistance.
It would seem her vagina is truly not built to receive a cock like yours, but you are determined to get it all in. You pull back, taking a deep breath as her inner walls try their best to push you away, and then, you drive your hips forward, using your weight to push yourself and nudge that final barrier.
She lets out a shaky gasp as you poke her barrier, a sensible spot inside her that would usually only be reached during her mate's own orgasm, when the male's ejaculation would spray his seed directly against it.
And then, it happens again, your hard member bumping against that firm barrier and causing another jolt of pleasure to shoot through her.
@@.azriSpeech;"You... brute... that's... not how you are supposed to... do it"@@ She mumbles, her voice faltering a little every time you press your cock against her spot. You place a hand on her flat belly as if soothing her, and then push again. You are pretty sure you won't be able to go any deeper, but honestly, it doesn't really matter. Her pussy grips your shaft so tightly that each subtle twitch and pulse is transmitted directly into your cock...
You begin to pick up the pace, merely rocking your hips back and forth a little and grinding against that sensitive dead end. Soon, she's unable to keep her voice down, a series of growls, moans, and whimpers escaping her every single time your cock presses against the back of her vagina. The physical stimulation, coupled with the sheer intensity of your emotions is really making her mind melt.
@@.playerSpeech;"You feel amazing~"@@ You gasp, and she doesn't respond, just letting out yet another shaky gasp as you push your throbbing member into her once again.
Then, it all happens quite suddenly. Without warning, the black-furred demoness reaches her peak, her insides squeezing your cock so hard it hurts, her back arching as she loses control and the slab below you both vanishes, turning into a cloud of black mist...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her pussy |AzriCum2]]<img src="Images/Icons/RedCum.png"></div>\And oh, you are <i>not</i> going to go easy on her. You've been dying to fuck her silly for a while now, and you are not going to hold back. She doesn't look like a fragile creature exactly, you are sure she can handle it.
So you reach forward, grabbing her outer, exposed ribs, and using those as leverage, you drive your hips forward and push yourself in, hard. Her bright eyes flicker and her tail curls up as your shaft forcibly stretches her insides, but she doesn't cry out or complain, just letting out a shaky gasp.
The sudden movement is not without some pain for you as well, and was it not for the copious amounts of fluid dripping from her sex, the friction would have really made it hurt. Still, not even half your length is inside her, and you are determined to stuff every last inch.
You pull back a little, then you thrust again with another firm push, and her tight pussy seems to give a little, allowing you a bit more access, and you continue the pattern, pulling back and then pushing into her with force, surely making progress one push at a time.
Azri'Elis seems to be able to keep her cool at first, simply enduring the intrusion and occasionally gasping or flinching, but when your cock bumps against the sensitive barrier at the end of her tunnel, she lets out a cute little whimper.
@@.playerSpeech;"Fuck, don't tell me this is as far as I can go..."@@ You grumble, trying to get a better angle, and shoving hard again.
She lets out another shaky gasp as you poke her barrier, a sensible spot inside her that would usually only be reached during her mate's own orgasm, when the male's ejaculation would spray his seed directly against it.
And then, it happens again, your hard member bumping against that firm barrier and causing another jolt of pleasure and pain to shoot through her.
@@.azriSpeech;"You dangh- damn a-animal..."@@ She curses under her breath, her claws digging into the sand. @@.azriSpeech;"How... a-ah! Can't you see it's <strong>not</strong> supposed to go there?"@@
@@.playerSpeech;"What's the matter? Can't handle the 'little human'?"@@ You taunt her with a smile, not bothering to slow down. If anything, you increase the pace, slamming your pelvis against her with as much force as you can and enjoying the way she's struggling to maintain her composure.
You come to the conclusion you are not going to be able to fit any more of your cock, that barrier really seems to be the end of her rather shallow pussy... so you instead pick up the pace, fucking her hard and fast as if to make up for those inches that have to remain outside her sweet cunt. Soon, she's unable to keep her voice down, a series of growls, moans, and whimpers escaping her every single time your cock batters against the back of her vagina. The physical stimulation, coupled with the sheer intensity of your emotions is really making her mind melt.
@@.playerSpeech;"You're loving this, aren't you? Just admit it, you love the way my big cock stretches you out~"@@
She doesn't respond, just letting out gasp after gasp as you press your thick member deep into her. Though you can tell, she certainly does...
Then, it all happens quite suddenly. Without warning, the black-furred demoness reaches her peak, her insides squeezing your cock so hard it hurts, her back arching as she loses control and the slab below you both vanishes, turning into a cloud of black mist.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her pussy |AzriCum1]]<img src="Images/Icons/RedCum.png"></div>\But you hardly even notice that. Your entire being is focused on the amazing sensations emanating from your cock, and it only takes a few more seconds of her clenching her vaginal muscles before you are literally forced to cum, your cock held in place by her powerful muscles with such a tight grip that you can neither push in or out. You are completely stuck as your urethra is squeezed and a rush of hot, powerful cum is forced out of your twitching cock.
It may be your imagination, but you swear you can feel the barrier that was preventing you from pushing any deeper opening up around your glans, sucking the thick ropes of sperm out of your body and drinking them greedily, in a successful attempt to take and transport every last drop inside her.
You hold onto her then; not that you can do anything else anyway, as your seed is drawn out of your body and sucked deep into hers. Only when her orgasmic high has subsided does her grip loosen, and you are finally able to pull your hips back and pull out, panting heavily.
@@.playerSpeech;"Fuck... that was... intense..."@@ You tell her, while she's still recovering. She looks quite vulnerable right now, with her legs spread wide and her chest heaving with every breath. Fluids gush out of her swollen sex, but there is not a single trace of your cum. It's all gone, stored safely within her.
She stays there for a while, resting, feeling the sticky warmth of your seed filling her core. You sit next to her, stroking her hair and basking in the afterglow.
@@.azriSpeech;"You are quite the brute"@@ She finally says, her voice back to her usual, unperturbed tone. @@.azriSpeech;"Though... I think I understand why some human cultures would consider your abnormally large reproductive organ to be a positive attribute... for recreative purposes, that is."@@
You smile proudly at that. @@.playerSpeech;"I knew you'd come to appreciate it."@@
@@.azriSpeech;"Now... we should return to our regular activities..."@@ She says, sitting on her knees and turning her head to look at the vast, nearly empty desert surrounding you.
There is still a long wait in front of you, but you have the impression it will be a lot more pleasant now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SexEpilogueAzri]]</div>\But you don't even notice that. Your entire being is focused on the amazing sensations emanating from your cock, and it only takes a few more seconds of her clenching her vaginal muscles before you are literally forced to cum, your cock held in place by her powerful muscles with such a tight grip that you can neither push in or out. You are completely stuck as your urethra is squeezed and a rush of hot, powerful cum is forced out of your twitching cock.
It may be your imagination, but you swear you can feel the barrier that was preventing you from pushing any deeper opening up around your glans, sucking the thick ropes of sperm out of your body and drinking them greedily, in a successful attempt to take and transport every last drop inside her.
You hold onto her then; not that you can do anything else anyway, as your seed is drawn out of your body and sucked deep into hers. Only when her orgasmic high has subsided does her grip loosen, and you are finally able to pull your hips back and pull out, panting heavily.
@@.playerSpeech;"F-Fuck, that was... intense..."@@ You tell her, and she's clearly still recovering. She looks quite vulnerable right now, with her legs spread wide and her chest heaving with every breath. Fluids gush out of her swollen sex, but there is not a single trace of your cum. It's all gone, stored safely within her.
She stays there for a while, resting, feeling the sticky warmth of your seed filling her core. You sit next to her, stroking her hair and basking in the afterglow.
@@.azriSpeech;"Well... That was most certainly a pleasant break"@@ she finally says, her voice back to her usual, unperturbed tone. "I think I understand why some human cultures would consider your abnormally large reproductive organ to be a positive attribute... for recreative purposes, that is."
You smile proudly at that. @@.playerSpeech;"I knew you'd come to appreciate it."@@
@@.azriSpeech;"Now... we should return to our regular activities..."@@ She says, sitting on her knees and turning her head to look at the vast, nearly empty desert surrounding you.
There is still a long wait in front of you, but you have the impression it will be a lot more pleasant now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SexEpilogueAzri]]</div>\You stay silent for a moment, feeling the tension rising. She is clearly nervous... and so are you. But at least, it seems like one way or another, you are getting out of this place soon.
@@.playerSpeech;"Hey... whatever happens, I wish you the best of lucks"@@
She takes a moment to reply, not taking her eyes off the growing fissure in the sky. Finally, she gives you a small, appreciative nod.
@@.azriSpeech;"Thanks,"@@ She mumbles, and for a moment, it looks like she is going to say something else, but then the sky tears open and a bright, white light fills the void, and the whole world comes undone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |AzriRazel confrontation]]<img src="Images/Icons/RedTeleport.png"></div>\
You stay silent, feeling the tension rising. She is clearly nervous... and so are you. But at least, it seems like one way or another, you are getting out of this place soon.
Then, suddenly, the whole world shakes, the sky coming undone in a bright flash of light.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |AzriRazel confrontation]]<img src="Images/Icons/RedTeleport.png"></div>\
@@.title;DARTHAX@@
Vague hints of reality begin to tug at your consciousness, as the world begins to come back together around you. Soon you begin to perceive more and more, first gravity; the sensation of being solid and having mass, then touch, sound... and finally sight.
You open your eyes, slowly, finding yourself face-first against the cold stone of Darthax's floor. It takes a moment for your dazed brain to process what's happened, and just why you'd be here.
Azri'Elis! Of course, the seal has just been broken and you have been pulled back, along with her. You look around, taking in your surroundings, and there she is, standing amongst three dead prison guardians; plates broken and charred, and another High Hunter from your order. The battle must've been going on for a while... And from the looks of it, she is not winning.
Black blood pours out of several wounds, her left arm is clearly broken, hanging limply on her side, and her posture is one of pure exhaustion.
Her opponent turns out to be none other than Razel, his great hammer held with grim determination and clad in heavy armor. On his neck, a tear-shaped amulet shines with power, and every time the demoness tries to summon her magic, the trinket seems to glow, and the spell is snuffed before it even has a chance to fully manifest. He clearly is a lot more prepared than you were...
Razel gives you a quick glance, but immediately turns his attention back to his prey. He has her cornered against the circular wall, and swing after swing, great hammer comes ever closer to the wounded demoness.
Sensing her impending doom, Azri'Elis goes for a final, desperate maneuver. She lunges at Razel, ignoring the threat that his weapon represents and trying to grab the amulet with her clawed hands, in an attempt to pull it away from his neck. Surprised by her burst of speed, Raziel reacts just a second too late, as her left hand takes hold of the jewel.
Smoke comes out; the mere touch burning her skin, but then, before she has a chance to seize it, a powerful blow to her chest sends her flying all the way across the room, breaking two of her outer ribs and leaving her lying on the floor, coughing black blood.
You hear Raziel curse. The swing has thrown her away, and the amulet has come off as well. It's now laying on the ground... and as if by some cosmic joke, it has landed right in front of you.
@@.hunterSpeech;"Quick! The amulet!"@@ Razel commands, already rushing towards you at a surprisingly fast pace, clearly unsure of your intentions. For what he knows, you could be under her influence.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You stand with the order; give him the amulet |PassAmulet]]<img src="Images/Icons/RedSkull.png"></div>\
<<if $azriSex is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You stand with Azri'Elis; throw the amulet far away |ThrowAmulet]]<div class="numberStat">1</div><img src="Images/Icons/RedGeneral.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[You stand with Azri'Elis; throw the amulet far away |ThrowAmulet]]<div class="numberStat">1</div><img src="Images/Icons/RedGeneral.png"></div>@@\
<</if>>\
You take the amulet and stand frozen in place for a split second. As the ironclad knight rushes towards you, you feel your life flashing before your eyes. He'll be on you in but a moment, and your body is not as though as Azri'Elis'. That hammer will shatter your bones like glass, and the only thing left of you will be a bloody stain on the ground.
It doesn't matter what you do, it will feel like a betrayal to you one way or another. Yet... you cannot bring yourself to side with Razel.
So, without thinking about it further, you throw the amulet away as far away as you can and then turn to face the enraged knight with an apologetic smile.
@@.hunterSpeech;"You... bumbling imbecile!"@@ Razel screams, his eyes shining with fury. @@.hunterSpeech;"Traitorous scum, you've doomed us both!"@@
She must have mind-controlled you, somehow. But he doesn't have the time nor the patience for a proper interrogation, or exorcism. Right now, you are an obstacle in his way, and he doesn't hesitate to bring his demonic weapon down upon you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to resist his onslaught |ResistRazel]]<img src="Images/Icons/RedGeneral.png"></div>\A part of you wants to side with her, but you know you cannot. Even if your time with her has not been as awful as it could have surely been, this creature is far too dangerous to be left alive and free. Azri'Elis is a threat that, like many others, must be destroyed for the good of mankind.
...That is what you tell yourself, though. It sounds far more convincing than admitting that you just couldn't doublecross your order even if you really wanted to. The consequences would be terrible.
So, not daring to look her in the eye, you reach for the amulet and quickly hand it over to Razel, who takes a deep breath.
@@.hunterSpeech;"Well done, boy. For a moment, I was afraid you'd be under her spell. Now stand aside and let me finish this."@@ He commands, and you obey, walking back and staying there.
The spell Azri'Elis was channeling fizzles out once more, and this time, she's too weak to try again.
@@.hunterSpeech;"Lauren insisted on letting you live last time... but it seems her mercy is wasted in a creature such as you."@@ Razel tells her, raising his hammer and walking menacingly towards her as she struggles to stand back up on her hooves @@.hunterSpeech;"Your time has come, wretch"@@
The demoness doesn't reply, a hand clutching her chest tightly. She can barely stand, and just falls on her knees as the High Hunter approaches. She seems resigned to her fate, she doesn't have the strength to try to defend herself. It would only bring more crippling, nonlethal blows, it would only prolong her agony.
He raises his hammer, crimson energy swirling around the head.
@@.hunterSpeech;"Any last words, beast?"@@
@@.azriSpeech;"...Be done with it already..."@@ She growls, her voice trembling slightly from pain and exhaustion.
She gives you one last glance before the hammer comes crashing down. Not one full of hatred and resentment, like you'd expect. Just a simple, understanding look. You had no real choice...
<div class="passCheck">\
Then, a deafening blast. The ground shakes and the air vibrates as her skull cracks and a wave of fire engulfs her. And then, nothing. Her body simply ceases to be, not a single trace left behind but a few dark smudges on the floor where she once stood.
At least, she is finally free, in a way.
<img src="Images/Icons/Death.png"></div>\
Razel doesn't waste any time. He walks up to you and places a heavy gauntleted hand on your shoulder. @@.hunterSpeech;"You've done good, kid."@@ He tells you, his eyes shining with the satisfaction of a job well done. @@.hunterSpeech;"Take this and cover yourself. We are going back."@@
He throws his cloak at you, and you quickly put it on. It's better than walking around naked.
@@.hunterSpeech;"You know... I should have been the one to do this job. No offense, but it's clear you were unprepared. Kind of a rough first mission, if you ask me. I guess Lauren wanted to see how you'd handle this."@@
You simply nod, a bit downcast. He misunderstands your sadness with shock from whatever horrors you have surely lived in there and decides to keep going, hoping to cheer you up.
@@.hunterSpeech;"Hey, at least you are alive. That's what matters. And she won't be able to hurt you again."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending2">>
<</link>>\
</div>\
Not like you have another choice. Bare naked as you are, the only thing you can do is duck and dodge as he brings his hammer down upon you. You barely manage to avoid the first one, but even then, the impact on the ground sends a shockwave that sweeps you off your feet.
<<if $hunterSkill < 1>>\
<div class="failCheck">\
You struggle to stand back up, and Razel doesn't give you the chance to do so. Another blow falls down upon you at a speed that shouldn't be possible for a weapon of its size, and that's all it really takes.
<img src="Images/Icons/FailGeneral.png"></div>\
<div class="passCheck">\
As your body crushes under the heavy weapon, you believe you hear the demoness shouting something. Perhaps your name, perhaps an incantation. A powerful wave of her unrestrained magic, fueled by her own emotions comes just a second later, blasting Razel away and reducing him to ash, one layer of armor at a time.
<img src="Images/Icons/Death.png"><img src="Images/Icons/Death.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
<div class="passCheck">\
You struggle to stand back up, and Razel doesn't give you the chance to do so. Another blow falls down upon you at a speed that shouldn't be possible for a weapon of its size, but you manage to kick Razel's legs and use that momentum to roll to the side, avoiding the deadly blow.
<img src="Images/Icons/General.png"></div>\
Before a third strike can come, however, Azri'Elis jumps to action. Using what strength she has left, she lets out a blast of her dark that washes over him. He is quickly thrown back, his armor manages to keep him alive but without the amulet its still a pretty devastating blow. Its clear he's badly hurt, and his hammer falls to the ground with a deafening crash.
He opens his mouth, perhaps wanting to call for more guards, perhaps about to use an incantation, but before a single word can come out, Azri'Elis stifles the man with a beam of concentrated dark energy.
His attempts to call for help devolve into agonized wails, echoing through the space until they either fade into unconsciousness or, perhaps, meet a more absolute end. It's hard to know, as his armor seems intact, and it doesn't allow you to see much of his body.
Azri'Elis falls to her knees after that, a hand clutching her chest, coughing up another mouthful of black blood.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rush to her side |RushAzriSide]]</div>\
<</if>>\You quickly stand back up and rush towards her, kneeling beside her.
@@.playerSpeech;"Are you okay?"@@
@@.azriSpeech;"You... you fool, you doomed... yourself,"@@ She spits out as she catches her breath @@.azriSpeech;"I... thank you..."@@
@@.playerSpeech;"Hey, hey, it's fine. I'm not leaving you."@@ You assure her, placing a hand on her shoulder.
@@.playerSpeech;"But we really have to go, like, right now. This place is full of guards, and you don't look up for another fight. Can you walk? I think I remember the way back to the portal room."@@
@@.azriSpeech;"We won't need that. Come here. I'll take you to my world"@@ She says, grabbing you and pulling you close against her chest, and you simply wrap your arms around her, hoping that whatever she is about to do, makes more sense than what you had in mind. Truth be told, you barely remember the way back to the portal room, and even then, even if you managed to avoid the sentinels, there is no guarantee you'd be able to use it. They could simply shut it down or temporarily disable it, and you no longer even have the stone that brought you here.
She starts mumbling a series of strange, foreign words, a minute or two passing as you grow increasingly more anxious. Another hunter could show up at any moment, and the sentinels can't be too far away. Then, the black orb hovering between her horns begins to expand, surrounding both of you and taking you far, far away.
That, at least, was the idea...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueAzriEnding]]<img src="Images/Icons/RedTeleport.png"></div>\@@.title;???@@
After a quick moment traveling through the void, the two of you find yourselves in a field of grass, a very pleasant change of scenery.
@@.playerSpeech;"Forgot you could shift without any kind of additional equipment."@@ You tell her, but when you, still a bit disoriented, turn to face her, you realize that something is not right. Written all over her skull, her concern is evident, and if she looked weak before, now she looks utterly exhausted.
@@.azriSpeech;"No... no, this cannot be..."@@ She mutters, black blood dripping from her lower jaw, as she sways back and forth in an effort not to fall. You rush to her side and manage to catch her, just in time to keep her from hitting the ground. She is <strong>quite</strong> a lot bigger than you are, but the weight isn't what bothers you. No, it's the fact that she is ice cold, and how the light in her eyes flickers for a moment.
@@.playerSpeech;"Hey, hey hey! What's going on?!"@@
"This... place, I was supposed to bring us much, much further away. We are still well within their hunting grounds, I just, I couldn't... the void was... hostile, I... I must try again" She stammers, using your shoulder as support to try and stand back up.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Say nothing |SayNothingAzri2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stop her, she isn't in good enough shape to attempt a second jump |StopAzriJump][$azriHealth +=1]]</div>\@@.playerSpeech;"Azri'Elis, please, stop."@@ You tell her, holding her tight so she won't stand up. She's so fatigued that, despite the obvious difference in both size and physical strength, you manage to keep her down. @@.playerSpeech;"I don't know what's going on, but what is for sure is that you are in no condition to go through the void again. You have to rest."@@
@@.azriSpeech;"There's... no time for that. We're too close, they can still find us, I have to-"@@ She protests, but is interrupted by another violent coughing fit, more black blood pouring out of her mouth and spilling on the grass.
@@.playerSpeech;"We will find somewhere to hide here, and you can shift us again when you're rested, but not now. I don't want you to die."@@
<div class="passCheck">\
She is just in no shape to try it again. The void can be quite hostile, and trying again could only end in disaster.
<img src="Images/Icons/Heal.png"></div>\
@@.azriSpeech;"If they... get to us, death <strong>will</strong> be the preferable outcome"@@ She replies, still trying to stand up despite your insistence to keep her from doing so. She's not putting much energy into it though, deep down knowing that, despite how much she hates it, you are right.
@@.playerSpeech;"My order is usually slow. Paperwork, bureaucracy, the whole thing. Even if they are aware of what happened, it should take them at least a day or two to come here, maybe more."@@
She doesn't look too convinced, but gives in, slowly putting more of her weight back on you. @@.azriSpeech;"We'll need... to hide."@@
You look around, trying to spot any sort of structure. There isn't much of anything nearby. Some trees, a couple of bushes, and far away, the vague shape of a mountain in the mist.
@@.playerSpeech;"Maybe there's a cave we could hide in, somewhere in the mountains?"@@
She weakly nods, and that settles it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk to the mountain |WalkAzriMountain]]</div>\You begin to walk towards the mountains, helping her up the entire way. Just what exactly has happened? Sure, the fight against Razel was a pretty close one, but even then, she was doing... fine. Now, walking by itself is a struggle.
@@.playerSpeech;"Are you okay? Do you need to stop and rest a bit?"@@
She shakes her head slowly.
@@.azriSpeech;"I'll be fine."@@
You won't argue with her, and just continue doing your best to reach the mountain as quickly as possible. It takes a while, but eventually, you reach the barren mountain, and thank The Eye, in between some sharp rocks you manage to find a small cave, which hopefully will allow you to hide and rest.
You gently set her down on the floor, and then proceed to sit down beside her. Her pupils turn to black for a moment, but before you express your worry she takes a deep breath and sighs, calming down a bit.
@@.azriSpeech;"Why."@@
@@.playerSpeech;"Why... what?"@@
@@.azriSpeech;"Why did you save me? Why did you risk everything? You would have been able to continue living amongst your peers. Why throw that all away?"@@
You take a moment to ponder your answer...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[I just helped a friend in need, was the right thing to do |RightThingAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Because I love you |LoveAzri]]</div>\@@.playerSpeech;"It... was the right thing to do. You are my friend, and I couldn't let you die like that."@@
@@.azriSpeech;"Wasn't that human your friend as well?"@@ She asks. @@.azriSpeech;"I... killed him."@@
@@.playerSpeech;"I... barely knew him. Being human alone doesn't make him my friend..."@@
She stays silent for a few moments, then.
@@.azriSpeech;"I'm sorry I have done this to you."@@ The demoness mumbles at last, her voice filled with regret.
@@.playerSpeech;"What? It was my choice, and I don't regret it. What is it to be sorry about? You didn't force me into anything"@@
She stays silent again.
@@.azriSpeech;"What we did in there, I understand its importance for both your species... and mine."@@ She sighs, her eyes dimming for a moment. @@.azriSpeech;"I was bored, I... craved some entertainment. I never thought you would grow attached to me in such a way. How long do humans live, one, two centuries at most? Your whole life is no more than an instant to me!"@@
It's your turn to stay silent then, not sure what to say to that.
@@.azriSpeech;"I like you. I do. But... I cannot..."@@ She pauses for a moment, sighing again. @@.azriSpeech;"I'm sorry."@@
@@.playerSpeech;"I... get it. I'm just happy you are alive."@@
Any kind of real relationship had always seemed like a daunting prospect, and despite the shitty circumstances, you've not had a bad time with her.
She weakly smiles at that, and rests her head against your shoulder, careful not to take your eye out with one of the many ramifications her horns have.
@@.azriSpeech;"I... thanks. Foolish and impulsive as you are, your kindness... I will not forget it. I don't know how I'll repay you, but I will. That I promise."@@
The two of you remain in silence, simply catching your breath. She's still cold, and her breathing is very heavy, as if she was struggling with the weight of her own body.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her to lean on your lap |AzriLeanLap]]</div>\
@@.playerSpeech;"I would much rather die for someone I care about, than for the order. Maybe it didn't mean much to you, but I grew quite fond of you in that prison."@@
@@.azriSpeech;"I... feared that would be the answer."@@ She whispers, lost in her thoughts.
@@.azriSpeech;"I'm sorry I have done this to you. I really am"@@ She adds, her voice filled with regret.
@@.playerSpeech;"What? It was my choice, and I don't regret it. What is it to be sorry about? You didn't force me into anything"@@
She stays silent then.
@@.azriSpeech;"What we did in there, I understand its importance for both your species... and mine."@@ She sighs, her eyes dimming for a moment. @@.azriSpeech;"I was bored, I... craved some entertainment. I... never thought you would grow such an attachment to me."@@
Fearing she is being too harsh, she is quick to add: @@.azriSpeech;"I'm not rejecting your feelings, just... how long do humans live, one, two centuries at most? Your whole life is but an instant to me!"@@
It's your turn to stay silent now, not sure of what to say to that.
@@.azriSpeech;"I like you. I do. But I... won't be able to give you what you seek."@@ She pauses for a moment, sighing again. @@.azriSpeech;"I'm sorry."@@
@@.playerSpeech;"I... understand. I'm just happy you are alive."@@ You say. @@.playerSpeech;"I always knew any kind of real relationship would have been impossible, even with my gear, I cannot compare to you. And I wouldn't wish to. You deserve someone who can live just as long as you, someone who can match you both in power and intelligence."@@
@@.azriSpeech;"That's... that's not-"@@
@@.playerSpeech;"It's fine. But I will again reaffirm myself, I did what I did because I care about you. That doesn't change."@@
She weakly smiles at that and rests her head against your shoulder. @@.azriSpeech;"I... thanks. Foolish and impulsive as you are, your kindness... I will not forget it. I don't know how I'll repay you, but I will. That I promise."@@
The two of you remain in silence, simply catching your breath. She's still cold, and her breathing is very heavy, as if she was struggling with the weight of her own body.
@@.azriSpeech;"You're different, you know?"@@ She whispers, her voice tired and weak.
@@.playerSpeech;"Shh, I'll let you compliment me later. Now just... get some rest."@@ You lean in and plant a gentle kiss on her maxilla, and she hums softly in response.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her to lean on your lap |AzriLeanLap]]</div>\
You stay quiet, allowing her to go on, but nearly as soon as she tries to summon her powers back, she lets out a choked cry and falls, almost as if she'd just been smitten by some unseen force.
This time, she seems to be completely out, and were not for your support, she would have hit the ground quite hard.
@@.playerSpeech;"Hey!"@@ You call her, patting her maxilla. @@.playerSpeech;"Hey! Wake up! Can you hear me? Come on, wake up!"@@
But she does not. The only response is the sound of her heavy, labored breathing, and her occasional pained whimpers.
@@.playerSpeech;"Shit..."@@
You have to take her somewhere safe, you can't just stay right in the middle of this field, waiting for a hunter to come around and spot the two of you.
You look around, trying to spot any sort of structure. There isn't much of anything nearby. Some trees, and a couple of bushes, but not that far away, the clear shape of a mountain in the mist.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Carry her to the mountain |WalkAzriMountain2]]</div>\
You summon your strength and grab the demoness by her armpits, trying to lift her and placing her back against yours. She is big and quite heavy, but the adrenaline helps, and you manage to lift her just enough so that you can drag her without causing her any damage. Her hooves are the only part of her body that touches the ground.
The walk to the mountain is a slow and difficult one. Your legs feel like jelly, and carrying the demoness is quite tiring.
Still, you do your best, and eventually, you find a big enough cave to hide in. With one last effort, you place her inside, and finally, let yourself rest, leaning right against her.
Thankfully, after a few minutes, her eyes seem to flicker, her ethereal gaze unfocused as she comes back.
@@.playerSpeech;"Shit, are you alright? You got me worried there for a second"@@
@@.azriSpeech;"I... have been better..."@@ She mutters and then coughs up a little. She stays silent for a while, and you don't push her any further. It seems as if talking alone is a difficult task for her right now.
Eventually, she manages to regain her bearings enough to talk again, but she asks a simple @@.azriSpeech;"Why?"@@
@@.playerSpeech;"What do you mean why?"@@
@@.azriSpeech;"Why... did you save me? Why did you risk everything? You would have been able to continue living amongst your peers. Why throw that all away?"@@
You take a moment to ponder your answer...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[I just helped a friend in need, was the right thing to do |RightThingAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Because I love you |LoveAzri]]</div>\@@.playerSpeech;"Hey, if you want to be more comfortable, you can lay your head on my lap. These rocks aren't exactly the most comfortable..."@@ You know that well, your naked flesh is way more sensitive than her leathery hide, and sitting on them hurts a bit. But you are not dying from god knows what, so she most likely deserves better treatment.
@@.azriSpeech;"Mmm..."@@ She mumbles, hesitating for a moment, but eventually moving. Careful not to impale you with her long horns, she rests her head on your lap, and her body seems to relax a bit. You wipe some of the blood staining her skull, and once she is clean, you gently run a hand over her forehead and hair in a soothing motion.
She doesn't say a thing, simply resting there as her breathing slowly steadies. She never falls truly asleep, but she stays so still, so quiet, that were it not for the faint light in her eyes and the occasional sigh, you could easily have mistaken her for a corpse.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep soothing her |AzriSoothing]]</div>\
You keep rubbing her head in comforting motions, running your fingers over her skull and horns. As time goes on, you get more daring, moving a little lower and rubbing her neck as well. You know for a fact that despite the lack of reaction, the loving touch is definitely appreciated, and so you keep gently massaging her neck and head.
Eventually, you lower your head onto hers, and place a soothing little kiss on her forehead.
@@.azriSpeech;"Mhm. You are... a good human."@@ She whispers slowly.
@@.playerSpeech;"Shh... just rest."@@
She does not say another word, but you can almost see a faint smile on her face.
<<if $healSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic on her |HealingMagicAzri][$azriHealth +=1]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your healing magic on her |HealingMagicAzri]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to hunt something for her to eat |TryToHuntAzri]]<div class="numberStat">2</div><img src="Images/Icons/RedGeneral.png"></div>\
You decide to use some of your healing magic on her, doubting it will be nearly enough to make her recover, but hopefully, it'll give her a small boost. You place your hand on her chest, right in the middle of her protruding bones, and after taking a moment to focus, let the magic flow out of you and into her. The faint yellow light that emanates from your hand washes over her, and she lets out a soft sigh of relief that warms your heart.
<div class="passCheck">\
Some cuts disappear under your palm, and the bleeding from her mouth seems to slow down, but it's clear that this is not a true fix. She's still badly wounded, and your magic can only do so much.
<img src="Images/Icons/Heal.png"></div>\
Nonetheless, the demoness appreciates every bit of the attention you are giving her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to hunt something for her to eat |TryToHuntAzri]]<img src="Images/Icons/RedGeneral.png"></div>\@@.playerSpeech;"Hey um... I'm still not completely sure what you eat. But I could try to hunt or gather something in this area."@@
@@.azriSpeech;"Some of my... relatives can gain physical nourishment from consuming raw emotions alone. Yours would surely qualify, given the intensity and depth of the feelings they elicit..."@@ She muses, a weird compliment but a compliment nontheless @@.azriSpeech;"I however am not one of them, I suppose evolution didn't see fit to give me that more... refined diet."@@
@@.playerSpeech;"What do you need, then?"@@
@@.azriSpeech;"Souls."@@ She states matter of factly.
@@.playerSpeech;"Any soul?"@@ You reply, not surprised by the answer in the slightest.
@@.azriSpeech;"Any living creature. The more complex, the better."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her rest for a bit, you will hunt later |AzriLetRest][$azriHealth +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to find a creature for her |HuntAzriSegment0]]<div class="numberStat">2</div><img src="Images/Icons/RedGeneral.png"></div>\You decide to let her rest for a little bit. She seems way too comfortable in your lap, with your hand caressing her skull... and you could use some rest yourself.
@@.playerSpeech;"I will see what I can hunt, then."@@
@@.azriSpeech;"We must not stay idle for too long... the longer we linger, the more likely they will find us."@@ She says, though she does not move from her position in the slightest. She is quite comfortable lying on your lap, after all...
@@.playerSpeech;"Just a little bit. The sun is still high"@@
@@.azriSpeech;"Mhm. Well, you are the hunter..."@@
@@.playerSpeech;"Rest, then"@@
<div class="passCheck">\
She nods, her eyes flickering out as she goes back into that semi-meditative state you have seen her so many times inside her prison.
<img src="Images/Icons/Heal.png"></div>\
She stays completely still for at least a couple of hours, and once you are positive she is completely relaxed, you carefully pull yourself from under her head, and go outside, hoping to find some kind of animal or prey to hunt.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lets see... |HuntAzriSegment]]<img src="Images/Icons/RedGeneral.png"></div>\<<if $hunterSkill >= 2>>\
You spend hours wandering through the forest, searching for some animal to hunt. The terrain is treacherous, full of sharp rocks, thorny bushes, and all kinds of garbage you wouldn't have to deal with, had you just some meager boots.
The place seems to be mostly devoid of any kind of animal life. You nearly give up a couple of times, your feet burn, and your skin is full of scratches, but eventually, a sound reaches your ears. A couple of branches breaking, and some steps, not too far from you.
Careful not to make any sound, you walk towards the noise, until you find some kind of four-legged, green, fluffy creature, not bigger than an ordinary dog, eating some berries. Its long, slender tail stays constantly in movement, and the thing is completely oblivious to your presence.
<div class="passCheck">\
You crouch and wait, making sure that it will not hear you, and once you are confident, you pounce. You manage to pin the animal on the ground, and after a brief struggle, you manage to immobilize it. The creature squeaks and hisses, desperately trying to escape, but no matter how much it squirms and wiggles, it is no match for you.
<img src="Images/Icons/General.png"></div>\
It's not much, but at least you'll be able to return with something.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to the cave |ReturnCave][$azriHunt = true]]</div>\
<<else>>\
You spend hours wandering through the forest, searching for some animal to hunt. The terrain is treacherous, full of sharp rocks, thorny bushes, and all kinds of garbage you wouldn't have to deal with, had you just some meager boots on your feet.
However and much to your anger, despite walking for what seems like forever, you aren't able to find a single damn creature. No birds, no rodents, nothing. There are a couple of bugs and some other insects, but that's it.
<div class="failCheck">\
Eventually, the sun sets completely, and as the cold begins to creep through the land, you make your way back to the cave, empty-handed and tired.
<img src="Images/Icons/FailGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to the cave |ReturnCave][$azriHunt = false]]</div>\
<</if>>\
@@.playerSpeech;"Alright. Let me see what I can do"@@ You say, carefully placing her head on the ground to avoid hurting her, and getting up. You are not sure what you will be able to get naked and unarmed, but hey, you are a fucking hunter of the Veilwalkers. You can certainly get something with your bare hands.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lets see... |HuntAzriSegment]]<img src="Images/Icons/RedGeneral.png"></div>\<<if $azriHealth >=3 >>\
You make your way back to the cave, and Azri'Elis is still lying down just as you left her, but it's looking just a tiny bit better. As you step into view, she seems to perk up, and she sits down to greet you.
<<else>>\
You make your way back to the cave, and Azri'Elis is still lying down, and still looking as bad as when you first arrived. Her fingers softly probe her chest, and she winces in pain at the touch.
<</if>>\
<<if $azriHunt is true>>\
@@.azriSpeech;"Your feet..."@@ She observes from the ground, and you glance down at the state of your soles. They're scratched and covered in blood, the only result of walking barefoot for hours.
@@.playerSpeech;"The terrain isn't very friendly"@@ You shrug. @@.playerSpeech;"I would have appreciated some shoes... anyways."@@
You present the demoness your catch, not impressive by any means but the best you could manage, and the creature's hissing gets louder.
@@.playerSpeech;"This was all I could find. This fucking place is barren."@@
<<if $azriHealth >=3 >>\
She nods, quite grateful still, and extends a hand to receive the creature as it squeaks and tries its best to chomp your arm. The moment her claws close around the animal's body, the hissing and thrashing dies down. The dark dot in the center of her horns makes itself visible once more, and from her mouth, a thick black fog begins to pour out, seeping through her teeth and enveloping the creature. The poor animal stops moving, and soon its body begins to dry and decay, turning into a grey, desiccated husk.
<div class="passCheck">\
Her eyes light up a little, and you can feel some warmth returning to her body.
<img src="Images/Icons/Heal.png"></div>\
@@.azriSpeech;"Thank you,"@@ She tells you, as the creature crumbles into dust and blows away in what little wind makes its way inside the cave. @@.azriSpeech;"I had forgotten how eating felt like..."@@
Indeed, this must be the first piece of... soul? she's gotten to taste since her imprisonment.
@@.playerSpeech;"Shame it was... well, that."@@ You reply, jokingly. @@.playerSpeech;"So... do you feel any better?"@@
She nods. @@.azriSpeech;"A little. I think I have figured out why the void was so hostile to me. The weapon the other human wielded was imbued with some sort of curse, a powerful one. I'm sure they knew about my... ability. Whatever it was, it is keeping me from using my magic. They wanted to make sure I stayed pinned to one world, helpless and ready to die. It's a miracle I managed to shift us before the curse buried its roots."@@
@@.playerSpeech;"I.. see"@@ Not a big surprise, every last one of the weapons handcrafted by Vael uses the power of some kind of bound entity, giving them all kinds of special properties.
@@.azriSpeech;"Still, I should recover eventually, hopefully soon. Enough to take us somewhere else. Somewhere safe."@@
You nod, sitting down beside her. Now it's your time to catch your breath a little.
@@.azriSpeech;"...Aren't you cold?"@@ She suddenly asks, @@.azriSpeech;"Night here is going to be more frigid than it was in our prison"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["A little" |AzriLittleCold]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Im fine" |AzriFineCold]]</div>\
<<else>>\
She nods, quite grateful still, and extends a hand to receive the creature as it squeaks and tries its best to chomp your arm.
<div class="failCheck">\
However, she is too weak to even consume the small animal, her grip loosening as she tries to focus her energy on draining the life of the little creature, and it ends up slipping out of her hands and bolting back into the woods.
<img src="Images/Icons/FailHeal.png"></div>\
@@.playerSpeech;"Fuck! Come back here you piece of shit"@@ You curse, trying to catch it before it escapes. But it's too late. The animal has run away, and it's way too dark outside for you to try and track it down.
@@.azriSpeech;"I... am sorry. I... I can't believe I have lost it."@@ She mumbles, shame washing over her.
@@.playerSpeech;"It's alright. Not your fault. We can try again, I'll see if I can catch another one tomorrow"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep |SleepAzri]]<img src="Images/Icons/RedSleep.png"></div>\
<</if>>\
<<else>>\
@@.azriSpeech;"Your feet..."@@ She observes, and you glance down at the state of your soles. They're scratched and covered in blood, a result of walking barefoot for hours.
@@.playerSpeech;"The terrain isn't very friendly"@@ You shrug. @@.playerSpeech;"I would have appreciated some shoes... anyways. And sadly it was all for nothing. This place is completely barren, I didn't spot a single animal."@@
@@.azriSpeech;"I indeed couldn't have shifted into a worse world.."@@ She admits, looking a little apologetic.
@@.playerSpeech;"How are you feeling?"@@
@@.azriSpeech;"Bad. I think I have figured out why the void was so hostile to me. The weapon the other human wielded was imbued with some sort of curse, a powerful one. I'm sure they knew about my... ability. Whatever it was, it is keeping me from using my magic. They wanted to make sure I stayed pinned to one world, helpless and ready to die. It's a miracle I managed to shift us before the curse buried its roots."@@
@@.playerSpeech;"I.. see"@@ Not a big surprise, every last one of the weapons your order uses uses the power of some kind of bound entity, giving them all kinds of special properties.
@@.azriSpeech;"Still, I should recover eventually, hopefully soon. Enough to take us somewhere else. Somewhere safe."@@
You nod, sitting down beside her. Now it's your time to catch your breath a little.
@@.azriSpeech;"Sleep now. The night is fast approaching. We'll find something tomorrow"@@ She whispers, her tone soothing and almost motherly.
You lay down and she moves closer, holding you against her body. She is a bit cold, but compared to the stone, her embrace is incredibly warm.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep |SleepAzri]]<img src="Images/Icons/RedSleep.png"></div>\
<</if>>\
@@.playerSpeech;"A little"@@ You admit, and she scoots closer, the faint glow of her eyes intensifying.
@@.azriSpeech;"Perhaps I could help you warm up, then."@@ With that, she pulls you in for a hug and holds you against her body. She has regained her body temperature, and her black fur is once again quite pleasant to the touch.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep |SleepAzri]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $healSkill >=3 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to remove the curse overnight |RemoveCurse]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Try to remove the curse overnight |RemoveCurse]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\@@.playerSpeech;"I'm fine,"@@ You tell her, not too sure of it yourself.
@@.azriSpeech;"Mhm. Then come here, I could use some warmth myself"@@ She lets out a small chuckle, before pulling you in for a hug and holding you against her body. She has regained her body temperature, and her black fur is once again quite pleasant to the touch.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep |SleepAzri]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $healSkill >=3 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to remove the curse overnight |RemoveCurse]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Try to remove the curse overnight |RemoveCurse]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\You decide get some rest yourself. You'll need to be in a decent shape if you are to catch something else for her to eat, and right now... you are fairly exhausted.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Next morning... |NextMorningAzri]]<img src="Images/Icons/RedSleep.png"></div>\You decide to push yourself a little more and stay awake, emboldened by her small improvement. Sure, it may not have been much, but with what little you have been able to do for her, she already looks so much better than when you first arrived.
Ignoring the rocks on your skin, you cuddle close to her, one hand on her back and the other on her chest. After taking a deep breath, you start focusing again, channeling the magic into her.
Another pleased sigh escapes her, and the sound alone is enough to make you smile.
@@.azriSpeech;"Come on... don't you need to rest? I'm exhausted..."@@
@@.playerSpeech;"I can sleep tomorrow."@@
She doesn't complain any further. By now, she knows just how stubborn you can be, and so instead, she just tucks you under her big tail, as if she were some kind of makeshift blanket.
You manage to stay like that for hours, simply focused on pouring as much of your limited magic into her as you can, and the results are visible. As you grow more tired, she seems to grow warmer, and some of the more grievous wounds and cracks on her skin start healing over as well. To your surprise, you hear her snore lightly at some point.
You have never seen her truly sleeping, only in that meditative trance of hers, and so it's quite a curious sight. She looks... so peaceful, and her expression is so serene. It almost makes you forget she could snap you in half in a second... almost like she did when you first met. She surely had her reasons.
However, you know that healing her physical wounds is not enough. You need to remove the curse that Razel's weapon inflicted on her. You've never tried to work with curses before, but you have some knowledge of the subject. The process can be tiresomely long, but it can be approached with... simpler methods. It's not a carefully tailored curse, so it won't take much to disrupt its hold on her, hopefully. Just a great amount of effort.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Next morning... |nextMorningHealed]]</div>\A decently sound night's sleep is suddenly interrupted by Azri'Elis, who shakes your shoulder and whispers to you, her tone urgent.
@@.azriSpeech;"Wake up."@@
@@.playerSpeech;"Mhm...?"@@
@@.azriSpeech;"They are here. You need to go."@@
@@.playerSpeech;"Wha- who?"@@ As you blink the sleep away, you become fully aware of who exactly. @@.playerSpeech;"Already?"@@
@@.azriSpeech;"I can feel the disturbance in the veil. We don't have much time. They're coming, and they're coming fast. You need to go. If you leave now, maybe they won't find you"@@
@@.playerSpeech;"And what about you?"@@
@@.azriSpeech;"I'm easier to find, even more so already cursed and marked as I am. I don't think I'd get far with the state I'm in."@@
@@.playerSpeech;"Shit..."@@ You curse. Your order sometimes takes years to finally deal with some individuals. Did it really have to be now, the time they decided to move in just hours?
@@.playerSpeech;"...Can't you try and shift again? Maybe to a nearby plane"@@
@@.azriSpeech;"..."@@
Her silence speaks for itself. She looks just a tiny bit better than she was when you first arrived here, but she still can barely stand upright without wobbling.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave while you still can |LeaveAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I'm not leaving you here" |DontLeaveAzri]]</div>\The first rays of the sun filter through the cave's opening, and only then does Azri wake up, slightly alarmed. She's not too used to fully giving herself to sleep.
@@.azriSpeech;"What... what happened?"@@ She asks, looking around and slowly taking in the details. It's morning already, and... you are still awake and channeling your magic into her. @@.azriSpeech;"You... haven't slept yet?"@@
"No." You reply, a bit drily. You are feeling quite fatigued by now... It's your turn now to feel like shit. "But... I think I've managed to lift the curse on you."
@@.azriSpeech;"I... feel much better."@@ She replies, and she sounds genuinely surprised. @@.azriSpeech;"You are a much more capable caster than I thought. I... thank you. Again."@@
"Good. I... am glad. Yes..." You mumble, laying down and closing your eyes, unable to hold back the yawn. Under your eyes, two heavy eyebags have formed.
@@.azriSpeech;"Oh. I see. Come here"@@ She says, picking you up and cradling you against her chest, right in the middle of her outer set of bones. @@.azriSpeech;"We won't waste any more time here, we are too easy to find. I will take us to somewhere safer."@@
"Mhm, glad to hear"
She chuckles at the sight, amused by the sudden role reversal. @@.azriSpeech;"I'll make sure to <strong>properly</strong> reward you once I have fully recovered~"@@ She says, her voice teasing even if she's still struggling to fully control her body.
That catches your attention.
@@.playerSpeech;"Properly?"@@ You repeat, raising an eyebrow and smirking. @@.playerSpeech;"I hope there are some teeth involved in this reward..."@@
@@.azriSpeech;"Plenty~"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending1">>
<</link>>\
</div>\
Even if it pains you to admit it, Azri'Elis is right. She is an easy target, and even if you probably are as well, you at the very least have a chance to run. To disappear. Korvaax has been missing for years, maybe they'll think the same of you. Just another Veilwalker who went rogue.
@@.playerSpeech;"F-fine. I will leave."@@ You say, and the demoness nods at that.
@@.azriSpeech;"Run, and don't look back. I will hold them off for as long as I can"@@
"I'm... sorry" You tell her as you slowly make your way to the mouth of the cave.
@@.azriSpeech;"You have nothing to apologize for. I couldn't take us far away. And you saved me one time already. If you stay this time you would be giving your valuable life for nothing."@@
You wave goodbye to her as you step out.
@@.azriSpeech;"Farewell, human. May our paths cross once more"@@
You highly doubt that, but you appreciate the sentiment.
@@.playerSpeech;"May they do."@@
...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "DeathAzriHuntersLeave">>
<</link>>\
</div>\
@@.playerSpeech;"I'm not leaving you here,"@@ You tell her, firmly.
"Don't be foolish! You already saved my life once. If you stay, they'll just kill you. Your death would acomplish nothing."
@@.playerSpeech;"I know it might not make any sense... but... look. I'm not abandoning you, and that's final"@@
She stays silent for a few seconds, concern in her expression. Then, rage.
@@.azriSpeech;"If you don't leave <strong>RIGHT</strong> now, I'll kill you myself"@@
No doubt she is bluffing, but... are you really willing to die for her? Someone is dying here, that is for sure. But maybe...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave while you still can |LeaveAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her your soul so that she can hopefully shift |OfferSoulAzri]]<img src="Images/Icons/RedSkull.png"></div>\
@@.playerSpeech;"Kill me, then. Maybe with my soul as a source of energy, you'll be able to shift again. Or at least, stand a chance in the fight to come."@@
That seems to shock her to her core. Clearly not expecting such a response, she stares at you, and the dim lights of her eyes seem to flicker.
@@.azriSpeech;"Are... are you insane?"@@ She seems at a loss for words; anger She seems at a loss for words; anger and sadness overwhelming her usual neutral tone. @@.azriSpeech;"Why would you be willing to pay the ultimate price for me? What did I ever do to deserve it? Sharing my flesh with you back there? For the love of all that is, just leave at once you idiot!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to convince her with logic; the order will kill you regardless |ConvinceLogic]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to convince her through emotion; She is worth it |ConvinceEmotion]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave while you still can |LeaveAzri]]</div>\
@@.playerSpeech;"Lauren never forgives... and never forgets. They will catch me, and they will kill me or even worse. You, on the other hand, have the chance to outrun them, to defend yourself once you've recovered enough. I'm a dead man walking."@@
She shakes her head, still having a hard time believing it.
@@.playerSpeech;"Why are you hesitating? You told me before, my life is but an instant compared to yours! Why would you hesitate to sacrifice me? You wouldn't hesitate to consume an animal, why are you doing so now?"@@
@@.azriSpeech;"That's different!"@@ She mumbles, realizing that perhaps, the right, logical choice would be taking your offer, and saving her skin.
@@.playerSpeech;"I... appreciate your feelings, and I wish it could be any other way. The fact is, we either both die here, or you take my soul, and have a chance at survival"@@
She remains silent, struggling with her emotions. After a moment, she nods slowly. @@.azriSpeech;"You're a fool. Irredeemable. But a brave one. If you're truly set on this, then take a step forward."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a step forward... |GiveSoulAzri]]<img src="Images/Icons/RedSkull.png"></div>\@@.playerSpeech;"You deserve it. You have suffered at our hands for far too long, and you have at least earned a chance at survival, even if it means I die. It's the least I can do."@@
@@.azriSpeech;"No, no, no"@@ She shakes her head, a mixture of sadness and frustration in her voice.
@@.azriSpeech;"How can you be such a, such a...? How can you have so much compassion for me? You know what I am. What I will do! How can you say that?"@@
You shrug.
@@.playerSpeech;"Your revenge? I suppose it's fair after all. My order... we have done some awful things. I have done some awful things."@@
She lets out a long, sad sigh. @@.azriSpeech;"I am not going to let you die for me. You have done more than enough for me already, and I refuse to exploit you for my own benefit. Now LEAVE before it's too late."@@
You open your mouth to protest, but another voice interrupts you. Razel.
@@.hunterSpeech;"The creature can't be helped, it's in her evil nature... but you? How DARE you betray the Order. How DARE you turn your back on the will of The Eye, and the mission we all swore to fulfill?"@@
@@.playerSpeech;"Razel, listen..."@@
@@.hunterSpeech;"Silence."@@ He cuts you off. Behind him, two more hunters appear. Your former comrades. "You are a disgrace to our ranks, and your sentence can only be death."
Azri'Elis speaks then, her tone surprisingly calm and composed.
@@.azriSpeech;"Fools, all of you. He's been dancing to my tune for days now. You were stupid enough to trap him with me, did you think I wouldn't seize the opportunity? Rage has always blinded your judgment, mortals." She then turns at you, slowly. "On your knees, slave."@@
A wave of what little power she can muster crashes into you, trying to force you down to keep the act.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Play along |PlayAlongAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stand with her |StandAzri]]<div class="numberStat">X</div><img src="Images/Icons/RedGeneral.png"></div>\The choice is already made, isn't it? You know it's the only way to save her. With a heavy heart, you take a step towards her.
@@.azriSpeech;"It will be painful."@@ She warns you, maybe hoping that would change your mind. You nod, and close your eyes, bracing for what's to come.
@@.azriSpeech;"Then... then..."@@ She takes a deep breath, and a single dark tear runs down her skull. @@.azriSpeech;"Goodbye."@@
You can hear her whispering an apology in guilt, sorrow, and self-hatred, and then, the pain begins. It feels like a thousand burning needles piercing your skin at the same time, and you grit your teeth, fighting the urge to scream, but luckily, it doesn't last long.
Death comes for you soon, and your last thought is for the demoness, hoping that she will have a better fate than yours.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\Playing along feels like a betrayal, but at the same time... perhaps it is the only chance you'll have for one of you to come back out alive from this.
Trying to get ahold of your emotions, you do as told, falling on your knees and lowering your head, showing deference and submissiveness.
Razel arches an eyebrow, not quite convinced and still furious.
@@.hunterSpeech;"...Lauren shall decide your fate. Ron, tie him up and take him back. Ema, with me. This wretched abomination dies now."@@
As you feign obedience, Azri'Elis meets your gaze one last time, a silent understanding passing between you. She can barely muster her strength to fight but still tries to make it seem like she has some amount of power left in her.
<div class="passCheck">\
As a result, the hunters make quick work of her, one heavy blow is enough to shatter her ribcage, and another one crushes her head, causing her whole form to banish into thin smoke. <img src="Images/Icons/Death.png"></div>\
After making sure she is indeed dead, the hunters escort you out and take you back to Lauren, barely a word is exchanged the whole time.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "PlayAlongAzriEnding">>
<</link>>\
</div>\
However, you do not play along. Instead, you stand firm and look at Razel right in the eye.
@@.playerSpeech;"I did it on my own, I was not tricked, or brainwashed. And I will stand for Azri'Elis again."@@ You announce, raising your voice and your fists, ready to fight even when you know the battle is completely lost.
The demoness hisses in anger. @@.azriSpeech;"Why? WHY can't you just..."@@ Another sprout of black blood comes out of her mouth, as a result of the little magic she tried to conjure.
Razel's face remains emotionless as he slowly draws his greathammer, the other two hunters readying their weapons as well.
@@.hunterSpeech;"Very well."@@
...
The battle is not that much a battle but rather, a one-sided slaughter. Without your weapons, you are completely defenseless, and Azri'Elis is too weakened to be much of a help. In mere moments, you're lying on the ground, barely alive, as Razel raises his hammer, ready to smash your head into a paste.
@@.hunterSpeech;"You are not a true Veilwalker. You never were."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\Lauren isn't pleased when you return. She's understandably upset that you failed your assigned mission in such a spectacular fashion, and even more so when they dig a bit more into it and find no real trace of Azri'Elis magic. Soon enough, the truth is out; the sentence, death.
And Razel happily volunteers for the task, eager to get payback...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\@@.title;ENDING 1@@
@@.titleSmall;Traitor in Hiding@@
You had to make a decision, and you chose. Your short days as a High Hunter are evidently over, but Azri'Elis is alive because of you, and that's all that really matters. And she didn't forget about it.
You couldn't stay in her world; it would be the first place they'd look. But from there, it's easier for her to navigate the other planes, and you keep on the move to avoid your former masters.
This time, you actually get to see many new worlds, unconstrained by your former duties. Many, many interesting sights, from the beautiful and idyllic to the terrible and desolate...
The only constant that remains between all these lands is, well, the demoness that carries you through them. It may be true that your life is but an instant to her, but Azri'Elis is eager to repay your kindness, sharing her time with you, and even teaching you to draw power from the same dark source she does. You are no match for her in your sparring sessions, of course, but she is impressed with how quickly you are picking up magic.
And then there are the more... intimate lessons. Maybe your blood can't channel magic as effectively as hers can, but when it comes to sexual gratification, you take the lead, much to the demoness' delight. You make her moan and squirm, and she eventually just gives up trying to understand your odd ministrations and weird human ways, allowing you to explore her body and indulge your kinks at will.
<<if $cumSkill >=5>>\
<div class="passCheck">\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
One day however, you both face an unexpected turn of events. It's a bit of a shock for the both of you, hers especially... but it comes to a point where denying the truth before your eyes its simply impossible. She is carrying your child, and while neither of you can be certain of what that will bring, there is a spark of happiness within the two of you. Your nomad life has been fun, but now, there is a purpose to it. A goal to work towards.
You settle down in a plane far, far away from any known paths, and there, you make a home.
There is a lot of work to do, and the threat of your order will always be a distant shadow, but... it feels right.
<img src="Images/Icons/PregIcon.png"></div>\
<<else>>\
<div class="failCheck">\
A new life, harsher, but in a way, better. You have no regrets about the decision you made that day.
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse1]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse1]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(1)>>
<<set $unlockedEndings.push(1)>>
<</if>>
You leave, and the hunters arrive just minutes later, three of them with Razel leading them. Azri'Elis doesn't stand a chance, but at the very least, her death is a quick one.
Unfortunately for you, the hunters are equally quick to catch up to you. You move way too slowly naked as you are, and your bloody footprints are easy to follow.
<div class="passCheck">\
A precisely shot arrow piercing your lungs and the harsh ground are the last you ever feel.
<img src="Images/Icons/Death.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\@@.title;ENDING 2@@
@@.titleSmall;Demoted@@
<<switch $specialDemotion>>\
<<case "archon">>\
It goes without saying that you lose your position almost as hastily as you attained it. But Orion is right, given that your odd desires resulted in a catastrophic failure of the utmost magnitude... and while, sure, an archon should have never been able to reach you, the fact you so willingly bent to its desires just because it chose to present itself with hips wider than its shoulders does not paint a pretty picture.
The most... unflattering details are kept mostly private, but you are swiftly put to most basic tasks where your libido can't get you (or anyone else) in trouble again.
The archon is dealt with; you assume so at least because it's not mentioned to you again, but no figure of importance seems to go missing in the days that follow, so you assume it went well.
At the very least, you did the right thing. Recognizing that letting your other head do the thinking was a costly mistake, and stepping down when it mattered so you could set things right in the end...
<<case "alana">>\
It goes without saying that you lose your position almost as hastily as you attained it. Losing in such a spectacular fashion against what should have been a weak foe is bad enough, and losing a priceless relic of the Order is beyond embarrassing. To add insult to injury, Orion needs to rummage through your memories to try and extract the details of what transpired, in an attempt to track the fleeing bird and the precious item she stole, and that's when the truth of the events comes to the surface.
You recall his hollow eyes, boring into yours in a silent "really?" when he saw what had happened from your perspective. While he is kind enough to keep most of the embarrassing details to himself, for he doesn't want you ridiculed for the rest of your life, he still makes sure you are given a position more... beffiting of someone of your skill. In the kitchens, or scrubbing toilets. Anywhere, really, where your libido can't get you in trouble again. Where you can't lose another artifact or get a mission derailed.
<<case "elyss">>\
Lauren isn't pleased when you return. She's understandably upset that you failed what should have been an easy mission in such a spectacular fashion, and even if she is glad you are back and relatively unharmed, she's quick to revoke your status as a High Hunter and assign you to other duties. Putting you there was a rushed decision, and a mistake.
The Essence Feaster is retrieved from Elyss' lair, but never returned to you. Your personal quarters are given to a newer member of the Order as well, someone more... competent.
Still, you have the 'chance' to be of use to the order, even if your role is much less prestigious.... and a lot less interesting.
But hey, you are alive, right?
<<default>>\
Lauren isn't pleased when you return. She's understandably upset that you failed your assigned mission in such a spectacular fashion, and even if she is glad you are back and relatively unharmed, she's quick to revoke your status as a High Hunter and assign you to other duties. Putting you there was a rushed decision, and a mistake.
The Essence Feaster is never returned to you, and your personal quarters are given to a newer member of the Order.
Still, you have the 'chance' to be of use to the order, even if your role is much less prestigious.... and a lot less interesting.
But hey, you are alive, right?
<</switch>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(2)>>
<<set $unlockedEndings.push(2)>>
<</if>>
You decide that the best course of action is to find her. Let's face it, no one is coming to rescue you right now, and by the time they decide to even come looking, You will either be dead from thirst, or by the fucking demon trapped with you. So why would you even bother in hiding? If you are to die, you prefer dying a warrior, and not cowering in the dirt...
So you set off, in the hopes of seeing the demoness, and you do. It does not take long... she has always been quite visible in fact. Makes you wonder just how could you have missed her.
She's sitting on the flat surface of the biggest boulder, in what you assume to be the center of the space, legs crossed and arms folded in her lap. She seems to be in deep meditation, her thin form outlined against the dimly glowing sky. She doesn't seem to notice you though, and if she does, she's not showing it.
<img src="Images/Monsters/AzriFixed2.png" class="azri-image" alt="AzriImage">
Maybe she is inactive while she is inside her own prison? You don't remember reading or being told anything along those lines, but if it were to be that way... then it would certainly facilitate things a whole lot.
<<if !$unlockedMonsters.includes("azri")>>\
<<set $unlockedMonsters.push("azri")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Strike now |StrikeAzriNow]]<div class="numberStat">X</div><img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check if she is indeed, inert |CheckIfInert]]</div>\However it may be, you are simply not going to let such an opportunity go to waste. If she is meditating, in a coma, asleep, or whatever it is that she is doing, you have to act as soon as possible.
You stare at her for a moment, trying to figure out the best course of action. Even if she is not conscious, you are not really sure how you are supposed to take her down without your tools, she is slightly taller than you and even if she is thin, she looks awfully strong.
Her neck seems particularly vulnerable... maybe you could sneak up on her and snap it? Or choke her, she is quite skinny, after all. You are not really sure she needs to breathe, so just in case you would rather avoid doing that. Just in case.
@@.playerSpeech;"Here goes nothing..."@@ You whisper, before silently making your way towards her.
You move as stealthily as possible, climbing the boulder with ease. She doesn't stir, doesn't seem to sense you in the slightest. You can do this.
You creep up behind her, cautious, trembling hands, reaching out around her neck and skull, and with all the strength you can muster, you attempt to snap her neck in one swift motion.
However, there is no crack, no pop as her spine shatters... and the next instant, she is a blur of motion.
The only thing that ends up snapping is your own neck, and your corpse tumbles down the boulder, lifeless eyes staring into the sky as your head rests at an unnatural angle.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\Before you do anything stupid, you first want to make sure she is not going to wake up the moment you lay your hands on her. Even if you've got the element of surprise, you are pretty much useless without your weapons...
@@.playerSpeech;"Hello? I am $playerName, I'm not sure how, but I have ended up here..."@@ You begin, not wanting to immediately antagonize her.
She does not move, nor does she answer.
@@.playerSpeech;"Can you hear me, Azri'Elis?"@@ You ask, a bit louder this time. No response.
You climb the boulder then, and approach her, your movements cautious and careful.
Even if she has a lithe build, her arms and legs thin and delicate, the sharp talons and horns are a dead giveaway of just how lethal she can be.
And now that you are barely a couple of feet away from her, you can't help but notice her odd beauty. Her animal skull for a face is haunting, with empty eye sockets that make you feel dizzy just by looking at them, and her form is as dark as night, covered in a patchwork of fur, but the most striking feature has to be the set of ribs that protrude from her chest. They jut out like a macabre chest-plate, creating quite an unsettling image.
Despite it all, and despite the initial fear she evokes, you can't deny that there's a strange and captivating beauty in her terrifying form. Something must be really wrong with your brain because as you stare at her more and more, other ideas begin to pop in your mind.
For now, you still need to verify she is truly unconscious... so, your hand reaches for her shoulder, and your fingers graze her short fur. Her warmth comes as a pleasant surprise. Creatures born of the void are not supposed to be warm, are they?
Her eyes remain unlit, and you now rest your hand on her shoulder, the sensation of her soft, sleek fur tickling your palm.
@@.playerSpeech;"Azri'Elis...?"@@ you repeat. No response.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Strike now |StrikeAzriNow]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have some... fun, since you are at it|HaveFunAzri]]</div>\
You stay silent for a moment then, your hand still on her shoulder, now caressing her slowly.
You know it doesn't really make much sense, but... it's all you can think of right now. The argument for doing this is there, kind of; even if you wanted to, even if she really would stay inert as you tried to kill her, you doubt you could ever accomplish such a feat naked and unarmed. These creatures don't die easily.
It's a flawed explanation, and you know it's only an excuse for the real motivator behind your actions. If you are going to die, or if you are going to kill her, you'd at least have some fun before that.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feel her up |FeelAzriUp]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Jerk off to her |JerkOffAzri]]</div>\Your fingers now trail over her fur, along her shoulder blades, and then up the side of her neck, until they reach her jawline. She's really quite pretty, despite the danger her sharp fangs pose, and the eerie emptiness of her vacant eye sockets.
Your eyes fall to the protruding ribs that decorate her flat chest, and your curious hand wanders there, right between them. You can feel another set of ribs beneath her skin, so you figure the ones at both sides, not actual ribs.
A shiver goes down your spine as you imagine those closing over your arm like a bear trap, but it's not enough to make your hard dick go down.
@@.playerSpeech;"I shouldn't be doing this..."@@ You mumble, but you simply can't stop.
She may have no breasts, but the odd bones sticking out of her chest manage to captivate your attention the same or even more. They look so pure, so polished...
You reach out, your fingers trembling slightly, and you gently touch the exposed 'ribs', feeling their cold, smooth surface. Your touch is delicate as if you're handling something both fragile and dangerous, and your fingers trail up and down, tracing their contours and exploring each one individually.
The skin surrounding the base of each bone is melded perfectly to them, and the ring of smooth, dark flesh surrounding them is devoid of fur. It's something imperceptible, as the nearby hair covers it entirely, but you can feel it with your fingertips as they explore her.
@@.playerSpeech;"Such a pretty thing... It's a shame you're a murderous monster... we could've had a lot of fun..."@@
You are too focused on her chest to notice how your touch is actually affecting her, how she has started to twitch ever so slightly from your relentless fondling on her quite sensitive chest.
@@.playerSpeech;"Oh shi-"@@ By the time you notice it, it's already too late. Two burning dots become visible in her eye sockets, and a dark sphere materializes between her two impressive horns.
What comes next is so quick you barely have time to register it. Understandably startled by the sight and proximity, she lashes out at you. The orb formed above her head pulses and extends itself in your direction, her normally controlled magical prowess spiraling into an unbridled maelstrom of raw power. A shockwave of burning dark energy crashes upon you, instantly reducing your body to a charred, smoking husk.
Azri'Elis remains unmoving for a few seconds, coming out of her stupor and trying to understand what the hell just happened. Just why a naked hunter was... feeling up her external bones.
But your body has been so utterly incinerated that she has no hope of retrieving your brain and extracting any satisfactory answer from there. The rather simple truth dies with you...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\ What are you gonna do? Stupid as it is, the only thing on your mind right now is how good it would be to mark her dark fur with a thick load of cum.
And you are going to do just that.
You take a step forward, your dick pointing straight at her as you prepare to unleash a torrent of seed all over her chest. She's for sure not what many would hold as pretty, her sharp fangs and eerie, empty eyes would be more than enough to give most people nightmares, but something about her just gets to you. You are not sure if it's her toned body, her angular, almost predatory skull, or the exposed bones that stick out of her chest, but whatever it is, it has gotten to you.
@@.playerSpeech;"Such a pretty thing..."@@ You say, your hand stroking your length rapidly. "It's a shame you're a murderous monster... I would have loved to take you for a ride..."
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum over her chest |CumAzriChest]]<img src="Images/Icons/RedCum.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum over her skull |CumAzriSkull]]<img src="Images/Icons/RedCum.png"></div>\@@.playerSpeech;"I'm gonna paint your fur white..."@@ You grunt, your eyes glued to her body as your orgasm builds.
It comes quickly, but the amount of jizz you expel is nothing short of impressive. Thick ropes of spunk shoot from your tip, going through her exposed bones and landing right in the middle of her chest, a lonely spurt even landing on her neck.
@@.playerSpeech;"Holy fuck..."@@ You moan, still coming down from the high, and a bit surprised at the volume. You have always cum quite a bit, but it's always a nice sight... A nice, messy sight...
But then, to no one's surprise, the inevitable happens. Perhaps finally alerted of your presence because of the sudden warmth of your cum, perhaps awoken by your grunting, two bright dots of burning bright suddenly flare up in her empty sockets, and a dark sphere materializes between her two impressive horns.
What comes next is so quick you barely have time to register it. Understandably startled by the sight, she lashes out at you, the orb formed above her head pulses and extends itself in your direction, and her normally controlled magical prowess spirals into an unbridled maelstrom of raw power. A shockwave of burning dark energy crashes upon you, instantly reducing your body to a charred, smoking husk.
Azri'Elis remains unmoving for a few seconds, now realizing the puddle of cum on her chest, and snaps her mandibles in frustration. What the hell would a naked hunter be doing on her prison, jerking off, and cumming all over her?
Just a madman, a sexual deviant?... or something more?
But your corpse has been so utterly incinerated, that there is no chance she can take a look into your brain to understand what the hell is going on. The rather simple truth dies with you.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\@@.playerSpeech;"I'm gonna paint that pretty skull of yours..."@@ You grunt, your hand pumping furiously as you imagine just how good it would be to have your thick load running down the edges of her bony skull.
It comes quickly, but the amount of jizz you let off is nothing short of impressive. Thick, sticky strands fly through the air, coating her skull all the way from her maxilla to her forehead, a stray spurt even landing directly into her eye socket.
@@.playerSpeech;"Holy fuck..."@@ You moan, still coming down from the high, and a bit surprised at the volume. You have always cum a lot, but it's always a nice sight... A nice, sticky sight...
But then, to no one's surprise, the inevitable happens. Finally alerted of your presence; probably because of your intrusive cum plastered all over her face, and even inside her left eyes, two bright dots of burning bright suddenly flare up in her empty sockets, and a dark sphere materializes between her two impressive horns.
What comes next is so quick you barely have time to register it. Understandably startled by the sight, she lashes out at you, the orb formed above her head pulses and extends itself in your direction, and her normally controlled magical prowess spirals into an unbridled maelstrom of raw power. A shockwave of burning dark energy crashes upon you, instantly reducing your body to a charred, smoking husk.
Azri'Elis remains unmoving for a few seconds, emitting a low, disgusted rumble once she realizes that the warm liquid dripping from her skull is nothing other than fresh human cum.
It's... certainly an 'interesting' change from the usual monotony of the place. But... why would a hunter step in, naked, and cum all over her?
Just a madman, a sexual deviant?... or something more?
But your corpse has been so utterly incinerated, that there is no chance she can take a look into your brain to understand what the hell is going on. The rather simple truth dies with you.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\<<set $killedWolf to false>>\
<<if $karma <= $karmaToEvil>>
Positioning between the girl and her attackers, you draw your onyx sword, feeling the magic coursing through it as it hums to life. Some wolves back away, sensing frightening power emanating from it, but the alpha has none of that. He growls and steps forward, not completely aware of just how outmatched he is.
<div class="passCheck">\
You grin, enjoying the challenge, or rather, the lack of it. With a flick of your wrist, a burst of magic shoots out from the sword, hitting the alpha square in the chest. The wolf yelps and stumbles back, clearly wounded but not out yet. It bares its teeth and lunges at you in a last desperate attempt to take you down, but he doesn't really stand a chance. You parry its attack and bring your blade down on his neck, in a precise strike that severs the head clean from the rest of the body in a single, smooth motion, making the girl beside you gasp in shock at the grisly spectacle.
<<set $playerKills to $temporaryKills +1 >>\
<img src="Images/Icons/EvilKarma.png"><img src="Images/Icons/Death.png"></div>\
<<set $killedWolf to true>>\
<div class="passCheck">\
The rest of the pack quickly flees, yelping and howling in fear and leaving the dead alpha behind.<img src="Images/Icons/General.png"></div>\
<<else>>
Positioning between the girl and her attackers, you draw your onyx sword, feeling the magic coursing through it as it hums to life. Some wolves back away, sensing frightening power emanating from it, but the alpha has none of that. He growls and steps forward, not completely aware of just how outmatched he is.
You grin, enjoying the challenge, or rather, the lack of it. With a flick of your wrist, a burst of magic shoots out from the sword, hitting the alpha square in the chest. The wolf yelps and stumbles back, clearly wounded but not out yet. It bares its teeth and lunges at you in a last desperate attempt to take you down, but he doesn't really stand a chance. You parry its attack and release another beam of damaging energy, making the creature fall to the ground in pain.
<div class="passCheck">\
The rest of the pack quickly flees, yelping and howling in fear. The alpha, injured and defeated, limps away, leaving you and the girl alone in the clearing.
<img src="Images/Icons/General.png"></div>\
<</if>>
She's safe from them... but now...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just rape her |RapeWolfGirl][$karma -= 1]]<img src="Images/Icons/RedGeneral.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<if $darkDevotion <=0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillWolf]]<img src="Images/Icons/RedSkull.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, in the name of the Dark Lady |KillWolfDarkLady][$darkDevotion +=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
<<if $karma >= $karmaToEvil>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Talk to her |TalkWolfGirl]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Talk to her |TalkWolfGirl]]</div>@@\
<</if>>\
<<if $magicSkill >= 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Break into her mind and control her |MindMagicWolf][$karma -=1]]<div class="numberStat">4</div><img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Break into her mind and control her |MindMagicWolf]]<div class="numberStat">4</div><img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
<<if $naafiriDeal is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give Naafiri to the wolf girl |DaggerLyra]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |DaggerLyra]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
<<if $basementShackles is 1>>
<<if $excludingPartner is "">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put the shackles on her and take her to your basement~ |WolfBasement1]]<img src="Images/Icons/RedBasemennt.png"><img src="Images/Icons/RedPartner.png"></div>@@\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can't have more than one partner |WolfBasement1]]<img src="Images/Icons/RedBasemennt.png"><img src="Images/Icons/RedPartner.png"></div>@@\
<</if>>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put the shackles on her and take her to your basement~ |WolfBasement1]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\Watching a cute little thing like her get mauled into a bloody rag is nothing short of a waste, but as soon as you look at the wolves, you realize that is not what was originally on their primal mind. You can see the alpha's cock partially unsheathed, and once your mind considers the alternative possibility, you'd swear you can almost smell their arousal. They are in heat, and she must be as well...
And who are you to interrupt another predator, to deny them their rightfully earned prey?
The alpha snarls at you, wordlessly *advising* you to stay back, but you don't flinch. Instead, you meet its gaze head-on, your own eyes unwavering. Even if the creature before you does not have the sharpest of wits, you can tell that it somehow understands you. You both are more similar than one would guess at first glance, ruthless predators, and horny ones at that.
The creature seems to understand that you are not to interfere, and so it growls softly, the rest of the pack relaxing as you step aside to let it have its 'victim' without any interference from you.
@@.wolfSpeech;"H-hey, what are you doing?"@@ the wolf girl asks, confused at your silence, and then your lack of action.
You turn to her, your expression unreadable. @@.playerSpeech;"I'm just letting nature take its course,"@@ you say simply, before stepping back further. You watch as the alpha approaches her, its teeth bared and its eyes filled with desire.
@@.wolfSpeech;"Wha-what?! No, wa-wait! Y-you can't be serious, they are going to e-eat me!"@@ the wolf girl protests, her voice trembling as the hulking wolf steps closer and closer.
@@.playerSpeech;"Eat you?... I don't think that's what he has in mind."@@
The alpha moves in closer to the wolf girl, its nose sniffing her sweet scent, his hot breath washing over her fur, and she simply recoils, pressing her back against the tree she was leaning onto.
@@.playerSpeech;"Don't worry little one, I think they're just going to help you with your heat."@@
@@.wolfSpeech;"Wha-what?!"@@ The wolf girl squeaks, her big eyes full of fear. It's then that she notices the huge member dangling in between the alpha's hindlegs, throbbing steadily with the beat of his heart and growing bigger and more intimidating by the second. First, the strong scent hits her sensitive nose, and then her eyes fall on it to confirm what was painfully obvious already.
She tries to run away, but with her broken leg, she only manages to immediately stumble back to the ground... All on fours, accidentally putting herself in the perfect position to be mounted by the alpha. Which is exactly what happens next.
@@.wolfSpeech;"No! Get off me!"@@ The girl shrieks, trying to push the enormous wolf away using her good leg, and that... that doesn't seem to sit well with him. He likes his breeding bitches submissive and compliant, and he is decided to snuff any and all fight out of her, by tooth and claw.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And it hurts...|WatchWolves2]]</div>\Why even pretend to be nice? You are here for a reason. Besides, she owes you her life, doesn't she?
<<if $killedWolf is true>>\
Without a second thought, you corner her onto the tree she was leaning onto, and press your blade to her neck, the alpha's still warm blood matting the fur on her neck.
<<else>>\
Without a second thought, you corner her onto the tree she was leaning onto, and press your blade to her neck.
<</if>>\
The girl's eyes widen in fear as she realizes that you might not be the divine apparition she thought you were, and struggles as she tries to speak, foolishly believing that she can somehow talk her way out of this.
@@.wolfSpeech;"W-wait! I... don't kill me please, I-Im not like them!"@@ the girl pleads, and you can't help but smile. It seems she hasn't caught up yet.
@@.playerSpeech;"Listen here, love. The only reason you are not a mangled mess is because I wanted to have some fun with you, and I don't really get the same pleasure out of corpses. So if you want to get out of this alive, you'll shut up and let me enjoy myself." @@
She swallows nervously, her wide, fearful eyes drifting back and forth between you and the blade on her neck. Even if she understands the seriousness of the situation, she fights back probably out of instinct, desperately trying to squirm free from your grasp, to get the threatening blade away from her neck.
@@.wolfSpeech;"No... Please! Don't hurt me!"@@ she cries, a fresh batch of tears forming in the corners of her eyes. @@.wolfSpeech;"I-I'm not even supposed to be here! I... I just... I just.... agh-"@@
You grit your teeth, your blade pressed firmly against her neck, the cold edge parting through her fur and resting on her vulnerable skin. @@.playerSpeech;"I honestly couldn't care less. You are here now, and this is going to happen, whether you want it or not. If you make it back in one piece is entirely up to you."@@ You snarl.
The girl gulps loudly, trembling all over as she feels the cold steel on her warm flesh, more tears soaking the fur on her cheeks.
@@.playerSpeech;"Will you cooperate?"@@ You ask her, voice dangerously low.
@@.wolfSpeech;"Y-yes..."@@ She manages to choke out, shaking like a leaf as she is.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her strip down |WolfStrip]]</div>\@@.playerSpeech;"Good."@@ You release her and remove the blade from her neck, stepping back just a couple feet. "Now strip down."
@@.wolfSpeech;"S-s-trip?"@@ She asks, looking up at you with pleading eyes.
@@.playerSpeech;"Yes, strip,"@@ you repeat, getting a bit impatient. @@.playerSpeech;"Unless you want me to do it for you."@@You add, tilting your blade and letting a menacing glint. She shrinks back, and obeys, her fingers fumbling over her modest clothes as her heart pounds hard in her chest.
You watch her undress, almost mesmerized by her erratic movements. Soft fur covers every inch of her precious body, but your eyes quickly become glued to her tits. They are small but firm, capped by two tiny pink nipples that stand out among her otherwise grayish form..
After a couple of long instants, she's finished undressing and finally sits naked before you, arms crossed over her chest and a look of pure terror plastered on her face as the inevitable reality begins to truly sink in.
You move towards her, making her tail flinch as you corner her yet again.
In no time, your hands are already on her, tracing the contour of her body and feeling the silky, smooth fur covering her, before moving further south, feeling up her thighs until you reach her knees.
It doesn't look like she is willing to spread her legs on her own, so you decide to give her a 'helping hand'.
You grip her knees firmly and pull them apart, making her yelp in pain as you jank her injured leg without a care in the world. Maybe is because of that precisely that she offers absolutely no resistance, and her precious pussy is immediately exposed, two pink lips peeking out between her thick fur, and her scent hits your nose.
You touch her slit gently, making her whimper softly as you insert your finger, slooowly opening her virgin cunt up around your invading digit.
@@.playerSpeech;"Wet already? No wonder those wolves were so interested in you"@@ You murmur, watching her expression closely. @@.playerSpeech;"You are in heat, are you not? Heh, they could probably smell you a mile away."@@
@@.wolfSpeech;"Please...stop..."@@ she whispers, but despite the obvious terror and embarrassment, her body responds positively. You add a second finger, making her gasp and arch her back, her claws digging into the ground beneath her. She is indeed going through her first heat, and she can't help feeling a tingle of forced pleasure that spreads through her body, making her nipples harden and her tail twitch in response to your invasion.
@@.playerSpeech;"This won't hurt much if you behave. Just be a good girl for me, alright?"@@ You whisper, stroking the mane on her neck.
You continue to finger her, slowly thrusting your fingers in and out of her tight hole, savoring the way she writhes under your touch. So obedient, so docile...
Accepting her disgusting fate, she simply endures the pain and humiliation as you open her up.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get your cock inside her |FuckWolfGirl]]</div>\After a couple of minutes, you pull your fingers from her cunt and unbuckle your pants, unable to resist the temptation any longer. Maybe her scent is truly getting to you... the undeniable truth is that you need to know how she feels inside. You aim your cock towards her entrance, and soon it's fighting against her slick folds.
A couple of minutes of fingering have hardly been enough to loosen up her virgin insides, so you have no choice but to apply more force, pushing your length into her hole and stretching her wide.
@@.wolfSpeech;"Aaagghh! I-It hurts!"@@ She yaps, her eyes squeezed shut as you steadily slide your length inside. She's so tight and warm, squeezing your shaft with such intensity it almost hurts, every inch a struggle to get in.
Of course, you ignore her pleas and keep pushing, enjoying the tightness and the way her walls constrict around your cock. It's not long before you bottom out inside her, your cock bumping against her cervix and making her let out another pained shriek.
Even if her insides are able to endure your disproportionately enormous cock, it feels for her as if you were really splitting her in two.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Be gentle |WolfBeGentle]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make it hurt |WolfHarsh][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\@@.playerSpeech;"Good girl..."@@ you murmur, bringing her close as she continues to pant and whimper. @@.playerSpeech;"You're doing so well. Just be good and it will be over in no time."@@
Not wanting to hurt her, more than you already have, that is, you decide to stay still for a little while, wrapping your arms around her trembling form in a comforting hug. You begin to stroke her hair softly, trying to distract her from the pain of having your enormous cock balls deep into her previously completely virgin hole.
@@.playerSpeech;"There we go"@@ You place a kiss on her shoulder as she cries over yours. @@.playerSpeech;"That's it, just relax and let me do all the work, alright?"@@
Now that you are not moving, your hand slowly makes its way over to the slight bulge on her tummy, your cock filling her to the brim. There, you rest it, rubbing slow circles as you try to calm her down.
She is so tight that every time your cock fills with blood, the added pressure makes her quiver in your arms, but as you continue to rub her stomach, you can feel her starting to relax and her quick breathing slowing down. You stay like that for a moment, simply enjoying the feeling of her soft body pressing against yours, of her warm insides gripping your cock as she adjusts to your huge girth throb after throb.
Carefully, you begin to move your hips, pulling back just about an inch before pushing forward again. Her body is tense, but you can tell she is starting to tolerate your size, her previously strong reactions have subsided considerably. That, or she is just really tired from everything that's happened to her today. Her legs and tail still twitch as you slide your length out of her cunt and then plunge back in again, but nearly not as much as before.
@@.playerSpeech;"See? It doesn't hurt anymore, right?"@@ It probably does, so you lean in and plant another gentle kiss on her tear-soaked cheek, as if to apologize.
She turns her face away, ears flat against her skull as she trembles in your forced embrace, but again, she doesn't try anything, all resistance seemingly drained from her. So you continue running your hands all along her body, feeling her up as if she were some kind of plushie built just for your enjoyment.
As you pet and grope her, you pick up the pace little by little, gaining speed until you are driving it all the way to her cervix each time.
@@.playerSpeech;"Fuck you feel good!"@@ You moan, groaning as you slam your member deep into her. @@.playerSpeech;"Can't wait to fill you up with my cum, breed you like the animal you are~"@@
Her eyes suddenly snap open at that, and she looks at you with a panicked gaze.
@@.wolfSpeech;"N...no... nghhh, wait! N...not inside! I... agh... I beg you.."@@ She whimpers, trying to push herself away from you, but she cannot really match your strength, even at her prime. Sure, her jaws are full of teeth and she could just try to bite your neck, but she is way too frightened to even consider fighting back against you. You are twice her size, and have your hands on her lithe body already...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her|CumInWolf][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"><div class="numberStat">1</div><img src="Images/Icons/RedPreg.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum Outside |CumOutWolf]]<img src="Images/Icons/RedCum.png"></div>\And you show absolutely no mercy. As soon as you bury yourself deep into her ripe body you start hammering away at her, making her cringe and yawp every time your hard cock forces her previously virginal pussy to spread painfully open around it.
She's got such a tight cunt, and you don't mind making her suffer if it means getting your dick nice and wet.
@@.wolfSpeech;"Nngggghh! S-stop! Gah! It hurts! Stop! D-dad!"@@ She begs, tears streaming down her cheeks and dampening her fur more and more as you continue to pound away at her, not realizing that the only good her begs can accomplish is making you want to hurt her even more. She needs some proper discipline, doesn't she?
You reach for her neck, closing your hand around it and using your full strength to squeeze tightly, suddenly cutting off her air supply and making her gasp as you keep fucking her, cock nudging against her cervix over and over again.
@@.playerSpeech;"Shut up, slut."@@ You hiss, grip tightening on her throat. "Don't make me snap your neck."
Knowing you are serious, she does just that, screams reduced to pathetic whimpers as you keep fucking her good, only now that you've found the way her already tight cunt clamps down on your dick when you assault her windpipe, there is no way you're letting her pretty neck go.
Your powerful hand remains there, not choking her hard enough to completely cut off her airflow, but certainly squeezing tight enough to leave bruises. It only further increases your pleasure... and it quickly becomes too much. Her tight, warm cunt around your cock, her weak little whimpers and gasps as she struggles to breathe, and the sight of her squirming in pain, unable to escape, and the knowledge that she is all yours for the taking...
The grip on her neck becomes stronger, and you jank her up in the air before shoving her back against the rough bark of the tree. Her legs dangle uselessly around your waist, unable to offer any kind of resistance, and your balls begin to tighten.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |CumInWolfHarsh]]<img src="Images/Icons/RedPreg.png"></div>\@@.playerSpeech;"No escape"@@ You chuckle, wrapping your arms around hers and squeezing, leaving her defenseless. "You are getting knocked up today and that is final"
She shudders at your words, but you don't give her time to think about it much. Instead, you continue to piston your cock into her tight cunt ruthlessly until you begin to unload, and then you press your glans tightly against her cervix to ensure you <strong>inject</strong> every last drop of your seed into her fertile womb.
@@.playerSpeech;"Fuck yes!"@@ You grunt, the muscles in your arms and back tensing as you hold the struggling girl against you, forcing her to accept the thick, virile load that soon floods her insides.
Even when you are completely spent, you decide not to withdraw. You can feel your time running short in this world, and you can't think of a better way to go than this, with this adorable creature locked in your arms, and with your cock buried all the way inside her cunt.
@@.playerSpeech;"See? It wasn't that bad. You just had to be a good girl for me"@@ You purr, stroking her beautiful fur. @@.playerSpeech;"And you were, weren't you?"@@
She continues sobbing, too afraid to say anything.
@@.playerSpeech;"Oh, don't be like that love. We had a good time. Now, do me a favor and keep my cum safe inside you, okay?"@@
Finally, it seems like she finds the courage to speak, though it's so low you wouldn't be able to hear it, were you not inches away from her face. Even then, it doesn't look like she is talking to you.
@@.wolfSpeech;"...I... I can't afford to... to get pregnant, I... I..."@@
You smile at her, running your hand across her recently stuffed belly. @@.playerSpeech;"Maybe you're right, little wolfy. You can't afford to get pregnant. But I'm still hoping you will."@@
Unable to meet your gaze, she just continues crying softly as she shakes her head. @@.playerSpeech;"Don't worry, I'm sure you'll come to love it~"@@
She doesn't add anything after that, too tired after all that's happened to her today to muster any kind of resistance or start any kind of argument. She just wants to fall unconscious, to disappear.
So you just hold her close, stroking her hair and rubbing her belly soothingly until you feel the familiar call of the void, sucking you back to your own dimension. Before you are fully gone, you give her one last smooch on her muzzle, and then you fade away, your cum leaking out of her gaping cunt and dripping down onto the ground below.
She remains there for a while, not feeling strong enough to get back on her feet. Her fingers slowly slide down to her crotch, in a desperate attempt to scope the cum you have so eagerly pumped deep inside her, to little success. If anything, all the poor girl accomplishes is to push some of the thick, creamy spunk even deeper... nothing she can do now, just pray your seed doesn't take.
<<if $cumSkill >=1>>\
<div class="passCheck">\
But no such luck. Your potent cum quickly makes its way to her first mature egg, and before you're even back in your world, she is already pregnant with your child. Despite the moderate differences between you and her species, your sperm will prove to be more than capable of carrying the baby to term.
<<set $newDreams to ["wolf3"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<<set $wolfJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\With her injured leg is sending shivers of pain through her body as she tries to struggle, and considering just how pliant she's been so far, she must really find pregnancy an absolutely terrifying idea...
@@.playerSpeech;"Hmmm, and why is that?"@@ You ask, looking at her with a smug grin on your lips. @@.playerSpeech;"It's a risky day for you today?"@@
@@.wolfSpeech;"Y-yes... I... I t-think so..."@@ She gasps between thrusts.
@@.playerSpeech;"Really?"@@ you mumble, feigning surprise. @@.playerSpeech;"Just how risky?"@@
"I... aghh.. I... p-please... please just don't...." she pants, abandoning her struggle after that and just going limp in your arms again. She is not strong enough to break free from your grip, and her recently broken leg is causing her immense pain.
@@.playerSpeech;"Hmmm, and why would I do such a thing? Why would I pass on the opportunity of knocking such a cute puppy up?"@@
@@.wolfSpeech;"I...I...."@@ She doesn't really have much to offer, and she knows it. @@.wolfSpeech;"I'll... g-give you anything you want, just please don't do it..."@@ She chokes out, voice breaking under the strain of your relentless assault.
You keep up your lewd rhythm for a while longer, teasing her with the prospect of forcing her to carry your spawn, but eventually, you can't keep your orgasm at bay anymore, and you have to pull out...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull out |PullOutWolf]]<img src="Images/Icons/RedCum.png"></div>\
You frown. That thing looks to be absolutely worthless, and quite ugly as well.
@@.playerSpeech;"How about the bow?"@@ You ask her, pointing to the broken weapon laying a couple of feet away. It could be repaired, and it's a decent piece to hang on a wall or something.
@@.wolfSpeech;"I... we need it. W-we can't hunt without it, please. It's our only weapon..."@@
@@.playerSpeech;"Well, I believe you promised me whatever I wanted in exchange for not knocking you up, and this is what I want,"@@ You say, grabbing the bow and inspecting it. It's good wood, and the leatherwork is decent, not the worst you've ever seen. @@.playerSpeech;"I can always just scoop up my cum and shove it inside you instead"@@
<div class="passCheck">\
<<set $wolfBow to true>>\
<img src="Images/Icons/Item.png"></div>\
She doesn't answer to that, her eyes just filling with more tears as she hugs her knees to her chest.
@@.playerSpeech;"Don't be so dramatic. You are alive, aren't you?"@@
<<set $wolfBow to true>>\
<<set $wolfJobState to 2>>\
<<set $playerEnergy to "tired">>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "It's time to go...">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<div class="passCheck">\
The little trinket isn't worth much by itself, but you weren't really expecting much, so you take it. Something to remember her by.
<<set $wolfMedallion to true>>\
<img src="Images/Icons/Item.png"></div>\
You put it away in your pocket, and then you feel the familiar sensation washing over you as if the fabric of reality itself is shifting and twisting around you.
<<set $wolfJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "It's time to go...">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\ You feel your cock throbbing inside her, ready to erupt. So you thrust forward one last time, using gravity to your advantage and burying your cock so deep inside her abused pussy that you manage to break through her cervix, her womb stretching open and allowing your hot load to spill directly into it.
She lets out a breathless wail as your cock breaches into her inner sanctum, instinctively trying to pull away from you with what little strength she has left, but you don't let her. One hand squeezes her neck, and the other stays on her waist, keeping her close to you and making sure that you get every drop of your seed inside her.
It takes more than a few seconds before your balls empty themselves on the poor girl, but as soon as you get her womb properly stuffed and you regain some clarity, you realize that you might have overdone it a little.
The poor thing has gone limp in your arms. Her breathing is erratic and labored, the imprint of your fingers visible on her neck even through the layer of fur, and her eyes are unfocused, simply staring into the distance. She's still conscious, though barely.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Release your grip and let her rest |WolfAfterRape]]</div>\You release your grip completely, watching as she slides down the tree until she is laying limply on the cold, damp forest floor, trying to get any air she can into her burning lungs.
You carefully sit down beside her almost lifeless form, gently shifting her onto your lap. As you hold her fragile body, you run your fingers through her soft fur, savoring the sensation against your skin.
Anyone could tell that she is extremely scared, and rightfully so, but then again, you don't really mind. You know your time here is running short and you just want to enjoy this cutie to her fullest. And right now, that means cuddling with her. You are exhausted as well.
Your hands roam all over her conquered body, caressing her soft fur, petting her head and rubbing the back of her neck, soothingly massaging her as she continues to recover from the pain you yourself inflicted. Eventually, your hands come to rest on her belly, slightly swollen from all the sperm you dumped inside her, and you stroke it gently, grinning as you imagine how cute her baby bump will be once it starts growing.
A most successful 'hunt'.
<<if $cumSkill >=1>>\
<div class="passCheck">\
Even before you take your leave, your potent cum has already dominated her egg, taking it nearly as harshly as you have dominated the poor, innocent girl herself. By the time you are back in your own world, the zygote will have already taken root in her little womb...
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<<set $wolfJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\He first lets out a loud snarl as a warning, and when he receives another weak kick, he brings his jaws down on her shoulder, enormous fangs sinking all the way to her collarbone and immediately drawing blood. The girl cries out in pain, but the alpha only tightens his grip, asserting his dominance over her by driving her into the soil with his weight and pinning her in place.
A loud, pained scream escapes the poor smaller wolf, but the hulking creature keeps his jaws locked in on her, and pain quickly escalates from excruciating to unbearable. Every time she fights back or tries to move, the alpha just bites her harder, wanting to put the rebellious puppy in her place.
Her screams become erratic pleads, which in turn give way to incoherent screaming, and finally, when she realizes it's all for naught, when the pain becomes too much, she gradually ceases her movement, submitting to the alpha's will.
Satisfied with her forced compliance, the feral wolf rips away her shorts, exposing her womanhood to the air, and all she can do is just break into tears, the full extent of her predicament finally dawning on her. She is about to lose her virginity to a wild beast, and there's nothing she can do to stop it. Nothing. She has already lost, and all that's left for her is to accept her fate.
Her eyes go to yours one last time, as the alpha's cock begins to clumsily probe around for her sex.
@@.wolfSpeech;"P-please, no... I'll do anything, please... help me"@@ She sobs, looking at you pleadingly. @@.wolfSpeech;"D...don't let them do this... please..."@@
Your eyes narrow at her desperate last plea, and you can't help but feel a twinge of guilt. How couldn't you? The choice is already made, and there's no denying that the whole situation is quite arousing to you, but maybe... you could try and help her feel slightly better.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just keep watching |WatchWolves3]]</div>\
<<if $magicSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to use your mind powers to get near the alpha and comfort her |ApproachAlpha]]<div class="numberStat">1</div><img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Try to use your mind powers to get near the alpha and comfort her |ApproachAlpha]]<div class="numberStat">1</div><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
Yeah, you decide to make it a bit easier for her. Just by the way the feral wolf is treating her now, you can be sure she IS going to have a really really shitty time, so you try to intervene... in a way that doesnt completely ruin the fun, of course. You still want to watch her get plowed by his big, tapered cock.
So you start to channel your thoughts into the feral wolf, in an attempt to calm him down and let you come closer.
At first, the wolf seems unaffected, snarling and growling in response to your mental intrusion and your physical advance, the rest of the pack following suit and seemingly ready to pounce at you. But you keep pushing, reaching deep into his primal mind and trying to appeal to his more rational side.
@@.playerSpeech;"I don't want to take her away from you"@@ You assure him. @@.playerSpeech;"I just want to help her."@@
You can read his simple mind, he seems unable to understand why you should help her. She is a meat sack to him, only fit to swell with his litter. And he certainly doesn't need any help to knock her up.
<div class="passCheck">\
It takes you some effort, but you eventually manage to persuade him to let you get close and comfort her.
<img src="Images/Icons/MindMagic.png"></div>\
If he kills her, you tell him, she wouldn't be able to give birth to his pups. And she is not a real wolf, is she?
She is tiny and weak, fragile, she needs a shoulder to lean on as she's forcefully fucked into motherhood.
So reluctantly, he allows you to get closer to them, and you kneel before the wolf girl, a warm smile on your face as place your fingertips on the dense fur on her cheek.
She is bleeding badly from her shoulder, a trail of red running down her chest, but nothing you can't fix. It's a fairly trivial wound, and with what little you've learned in healing magic can easily heal it. It will take a bit longer than it would with one of the most prolific restorers of your order but will be done regardless.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic on her |HealWolfGirl]]<img src="Images/Icons/RedHeal.png"></div>\
You decide that it's better not to disturb them and continue watching from your current spot. Even if you wanted to be by her side, you doubt you'd be able to get close to them without engaging in a fight.
The alpha takes its time to mount the wolf girl, confused by her humanoid anatomy, but after some fumbling, he manages to find her tiny lips, and once his tapered dick comes to rest on her entrance, there is no way for his cock to miss its mark. Then, the wolf rams forward, slamming his hips against hers and opening up her cunt so violently that he pushes the poor girl against the ground, hands and knees scraping against the dirt and tiny rocks beneath her.
Her mouth opens up wide to scream in pain, but it never fully comes. She is silenced when the alpha's paw drives her head into the dirt, keeping his prized bitch quiet. And then, once he has her completely dominated, the beast gets on with its brutal ravaging.
He rams his giant shaft into the poor girl with such ferocity, such raw animalistic passion that for a moment you think he might actually break her bones or tear something inside her.
None of those thoughts seem to pop into the feral wolf's mind, whose primal, simple mind is too focused on his newest conquest, on making sure she gets properly bred. His only real preoccupations right now are all related to what is truly important; making sure his genes will be passed on to another generation. To do that, he needs to make sure his knot is able to fit inside her snug little cunt, he needs to make sure that his pointy dick can penetrate through her cervix, and he needs to make sure to dump his virile load directly into her womb.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And he makes sure to get her pregnant... |WatchWolves4]]<img src="Images/Icons/RedPreg.png"></div>\He keeps pounding at her, pounding her into the earth until the poor girl is reduced to a sobbing mess, completely covered in bruises, scratches, and bites. By the time he shoves his engorged knot into her cunt, her precious fur is all matted, covered by a layer of mud and her own blood. Her ears are flat against her skull, and her eyes struggle to stay open, just barely.
You can see her gritting her teeth as her rapist begins to unload his seed deep inside her, her body tensing as the burning substance floods her womb, spreading itself throughout her raw insides. Contrary to her, the alpha seems to enjoy every second of it, groaning and growling y as he conquers her completely, before biting down on her soft flesh again, marking her inside and outside.
Then, he collapses on top of her, letting her tiny frame suddenly handle all of his weight. And of course, tired as you know she is, and with a broken leg, she cannot bear his bulk for long. You see her face contort with pain as she tries to push him off one last time, but his massive frame is too much for her weakened body, leaving her helplessly pressed against the unforgiving ground, with his huge knot still fully embedded deep inside her.
<div class="passCheck">\
He wants to ensure his seed has plenty of time to take, even if the pregnancy happens almost instantaneously.
<img src="Images/Icons/PregIcon.png"></div>\
Not like it really mattered, even if that wasn't the case. The alpha is not letting his newest bitch go anytime soon, he will get her to his lair even if it means dragging her. There he would have plenty of time to make sure she becomes gravid.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WatchWolves5]]</div>\@@.playerSpeech;"Don't be scared, I'm here to help you"@@ You reassure her when you see her flinch away from your touch. Your palm comes to rest on the bite mark, covering it up before channeling your magic onto her flesh.
<div class="passCheck">\
Under your healing touch, her flesh reknits and her skin is restored, sealing the bite wound and leaving just the drying blood as a testament to its previous existence.
<img src="Images/Icons/Heal.png"></div>\
@@.playerSpeech;"Better?"@@
The wolf girl doesn't reply, her mind is still consumed by dread, focused on the alpha laying on top of her, on the way his cock is clumsily looking for her fertile hole, poking and missing... for now. She looks up at you after a moment, tears in her eyes, her voice a quiet whimper as she asks you @@.wolfSpeech;"B-but why... why are you letting h-him do... do this?"@@
You take a deep breath, pretending to ponder your answer. @@.playerSpeech;"I have taken an oath. As a member of the... Keepers of the Wild, I'm not allowed to interfere with the natural ways, even if it's not what I myself would like to do. I'm sorry."@@
The wolf girl looks up at you, confusion in her eyes, before speaking softly, knowing that it won't make you change your mind. @@.wolfSpeech;"Y-you... you just healed me. Why c-can't you just... I promise I won't tell anyo-"@@
Her words are cut short, replaced by a surprised scream when the monster mounting her finally hits his mark, his thick shaft burying deep inside her virginal tunnel in a singular thrust that pushes her forward.
@@.playerSpeech;"That wound was relatively minor, something that wouldn't disrupt the balance of nature,"@@ you say, fabricating your words without a hint of guilt. @@.playerSpeech;"However, I'm unable to intervene in matters of life and death like this. If I were to interfere, it would prevent future generations from coming into existence, causing... significant disruption in the natural order."@@
It takes a few seconds for the poor wolf to make sense out of your words, but as soon as she does, she starts sobbing uncontrollably, her slender arms shaking as she clings to your robes for dear life.
@@.wolfSpeech;"Y-you can't be s-serious?"@@ She stammers, her voice full of fear. @@.wolfSpeech;"Please, d-don't, don't let him do that to me! You c-can't!"@@
@@.playerSpeech;"Shhh, it's okay. I'll be by your side"@@ You assure her, stroking her silver hair gently, @@.playerSpeech;"We'll get through this, together."@@
@@.wolfSpeech;"N-no! I-I don't want to b-become a mother! Y-you have t-to do something!"@@ The wolf girl cries in your arms. @@.wolfSpeech;"I-I won't survive birthing his pups, I...I..."@@
You hold her tighter, feeling the weight of her fear and utter desperation. @@.playerSpeech;"I'm sorry, but I can't do anything. It's beyond my power..."@@
The wolf girl stays silent for a while, just whimpering and crying softly into your robe, as the huge beast begins to pick up his pace, his massive body making hers jiggle and shake every time he thrusts himself into her.
Her pain is obvious, so you hug her to your chest, continuing to stroke her hair soothingly as you whisper... reassuring words to her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Encurage her to accept her fate |AcceptlWolfGirl]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Soothe and calm her |CalmWolfGirl]]</div>\@@.playerSpeech;"Shhh, it's all going to be fine. Just focus on your breathing. Relax and try to ignore the pain."@@ You say, your tone warm and comforting. @@.playerSpeech;"It will be over soon enough."@@
@@.wolfSpeech;"I...It...agh... hurts..."@@ She says weakly, as the alpha pounds into her cunt, the wet squelches resounding loud in the silent forest.
@@.playerSpeech;"I know it does sweetheart, but try to bear with it. Just a little longer and it will be over, you'll get to go back home."@@
Then, the alpha begins to pick up speed, and you feel her body tense up and her breathing becoming shallow. She's close to passing out from all the stress...
<<if $healSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to keep her awake through the brutal rape |HealWolfGirl2][$karma -=1]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your healing magic to keep her awake through the brutal rape |HealWolfGirl2]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her pass out |WolfGirlPassOut]]</div>\
@@.playerSpeech;"Shh, shhh, it'll be fine. You'll do fine, I'm sure of it." You say, continuing to run your hand through her hair, "You'll be a great mom, I know it. You were destined to be one."@@
@@.wolfSpeech;"B-but... but... I don't want to..."@@
@@.playerSpeech;"I'm sure you'll love your children."@@ You say, rubbing her belly softly @@.playerSpeech;"Your tummy will become big and round, and your breasts will start producing milk... Imagine, little bundles of joy suckling on your nipples, begging for more and more of your sweet milk, all warm and cuddly, and you'll know they are yours~"@@
@@.wolfSpeech;"N-no...agh, no, p-please... somebody... agh, d-daad!"@@
Then, the alpha begins to pick up speed, and you feel her body tense up and her breathing becoming shallow. She's close to passing out from all the stress...
<<if $healSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to keep her awake through the brutal rape |HealWolfGirl2][$karma -=1]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your healing magic to keep her awake through the brutal rape |HealWolfGirl2]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her pass out |WolfGirlPassOut]]</div>\And you are not letting that happen, not when you are having so much fun listening to her sad cries. So you use some of your primitive healing magic to diminish the pain.
<div class="passCheck">\
Just enough to keep her conscious, but certainly not enough to make it go away entirely. You know you are going to hell for it, but you want her to feel every last second of it.
<img src="Images/Icons/EvilKarma.png"><img src="Images/Icons/Heal.png"></div>\
The monster picks up even more speed, pounding into her over and over again, her tight pussy gripping his cock tightly each time he plunges his hips forward. His pelvis smacks against her round ass over and over making an audible clapping sound; the sound of flesh against flesh only partially muffled by their fur.
And just when the poor girl thought it couldn't get much worse, the huge wolf wraps his powerful forelegs around her hips and impales her on his cock with all his strength, forcing even his huge knot into her abused orifice, stretching it painfully wide before it settles inside with an audible "plop".
The wolf girl screams one last time, her voice full of anguish as she feels the pointy tip of the invading member pry her tiny womb open, creating a conduit for his seed, from his balls into her most sacred of places. Her harmless claws dig into your own flesh as she clenches her muscles involuntarily in response to the overwhelming pain of having his knot suddenly forced in, and you hold her close as she is bred against her will.
A moment's peace then; the creature stops its violent thrusting and instead stays completely still, injecting his thick cum directly into her womb, jet after jet. His thick load quickly fills her to capacity, making her belly swell just slightly with the dangerous substance, and with that, she is his.
<div class="passCheck">\
He has conquered her.
<img src="Images/Icons/PregIcon.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mental powers to make the wolves go away now |ShooWolves]]<div class="numberStat">1</div><img src="Images/Icons/RedMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let them take her away |TakeWolfGirlAway]]</div>\It's for the best, really.
The poor wolf girl, whose name you don't even know, passes out due to the pain and exhaustion. At least that way, she doesn't have to deal with it all, even if she surely will have to deal with the consequences later.
The alpha continues fucking her limp body, ruthlessly and mercilessly, as if nothing had changed. She is still warm and her sweet pheromones are still hanging in the air, and that is all that matters to him.
You, on your end, continue holding her in your arms, keeping her head and neck safe as her unconscious body is rocked back and forth by the powerful thrusts.
@@.playerSpeech;"Poor little thing..."@@ You mutter, stroking her face and wiping away the tears, grime, and mud that cover her fur. It's a shame you are so aroused by all of this, otherwise, you may have actually offered her real help...
Eventually, the alpha finishes with her, pushing his fat knot inside her sore, nearly bleeding pussy, and depositing his load of cum deep into her womb.
<div class="passCheck">\
In the silence that follows, you swear you can actually hear the thick liquid sloshing inside her, but perhaps it's just your imagination.
<img src="Images/Icons/PregIcon.png"></div>\
Once he is done thoroughly impregnating the poor girl, the wolf carelessly walks away, pulling his knot out with a wet sound, a stream of cum following after it and flowing out of her abused pussy. However, they do not leave her there, no, she is too precious a resource for that.
Another female wolf comes close, and grabs her by the scruff of her neck, dragging her through the ground and deeper into the forest, to their lair.
@@.playerSpeech;"Take care of her,"@@ You say, watching as her new owners take her away. You know she is not going to have a fun time with her new pack, but then again, that is not really your problem.
<<set $newDreams to ["wolf2"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
<<set $wolfJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\With the seed already planted, you have no real desire to keep the wolf anywhere near you, his body scent is enough to put you off, so you focus all your energy on the feral wolf, using your mental abilities to try and convince it to leave you both alone.
After a short while, the wolf pulls out from the girl, his still engorged knot bringing another jolt of pain on the way out before turning around and loping away into the forest. He wanted to keep her, but... somehow you convince him that he is letting her in good care.
She lets out a small sob once the beast has left, and you hold her tighter, trying to comfort her.
You can feel her trembling in your arms, still in pain and shock from the ordeal, and so you continue to stroke her hair and sweet talk to her, trying to calm her down and help her regain her composure.
@@.playerSpeech;"Shhh, don't cry. It's okay, the worst is already over"@@ you whisper softly into her big ear, rubbing her belly in a gentle circular motion. @@.playerSpeech;"You've been so strong, so brave. You'll make for a great mother"@@
The girl remains silent, and you continue to hold her, soothing her with your voice and touch as she continues to whimper and cry softly. You can feel her starting to relax slightly, her breathing becoming more and more steady until eventually, she falls asleep in your arms, utterly drained as she is.
You gently shift her weight and adjust your hold on her then, careful not to wake her up. As you hold her, you let your hand rest on her stomach, feeling the slight bulge, the delicious warmth coming out of her core. It's tempting to just go ahead and take advantage of the situation, but you know your time here is running to an end, and you certainly wouldn't want to disappear with your dick buried deep into her cunt.
So, you simply lay down beside her, snuggling up close as she nestles into your embrace, so soft and warm. You really wish you could take her with you to your world, you really ended up liking this one, and you'd love to cuddle with her during the cold, lonely nights at your residence.
But unfortunately, there is nothing you can do about it right now, so you resign yourself to feeling her huggable body against yours for the last few moments you're here.
<<set $wolfJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\The alpha stays atop the girl for quite a while, making sure to pump her full of his potent seed, and then finally, as his knot deflates, he gives the poor girl some much-needed respite, letting her rest on the floor for a moment.
She tries to crawl away, but the wolf is quick to stop her, pressing one of his front paws down on her shoulder and forcing her back into the dirt. It seems he wants to keep her around and make sure she will carry and deliver his litter. Seemingly aware of this, the poor thing looks up at you, her eyes full of tears, hoping you will somehow have a change a heart and save her from her disgusting fate.
.. but you have to abide by your invented bows, and so you simply watch as they drag the nearly comatose girl deeper into the forest.
Their prize...
<<set $wolfJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\You approach the girl, and she simply stays there, her big eyes drifting nervously from your body to your blade and then to your body again.
@@.wolfSpeech;"T-thank you,"@@ She mumbles shyly, clearly a bit intimidated by your attire. @@.wolfSpeech;"I... I really thought I was going to die for a moment."@@
@@.playerSpeech;"It's fine now. And you're welcome"@@ You reply, kneeling down beside her. @@.playerSpeech;"Are you hurt?"@@
@@.wolfSpeech;"I think I'm... fine, I think... I just tripped and fell, my father's bow got the worst out of it..."@@
She tries to incorporate and immediately lets out a little yelp of pain, before falling back to her butt. The injury is definitely more serious than she's letting on.
@@.playerSpeech;"I think I should take a look at your leg. Doesn't look like you are fine to me"@@
The girl looks up at you, unsure of what to say, or do. @@.wolfSpeech;"I... will it hurt?"@@
@@.playerSpeech;"Maybe a little, but it will be better than keeping it like this. It might worsen if we don't treat it properly"@@ You tell her.
@@.wolfSpeech;"O...okay"@@ The girl nods, barely audible. Everything that is happening feels so surreal, so she can only comply. Just a moment ago she's been running for dear life, and now an ominous looking stranger is offering her assistance out of nowhere. Her theory stands; you must be some kind of angel, even if she expected them to be a bit... different.
Perhaps brighter colors...?
With her tentative agreement, you start to examine her leg more closely, probing gently into her soft flesh. No visible wound but it's slightly inflamed... a possible fracture or sprain? What is certain is that it's out of its socket.
@@.wolfSpeech;"It... doesn't look that bad. I think it's just dislocated from the hip,"@@ you say, trying to sound as confident as possible @@.wolfSpeech;"I'll try to move it back into its socket, alright?"@@
She simply nods, still intimidated. Maybe some chit-chat will help distract her a little.
@@.playerSpeech;"By the way, what's your name?"@@
The wolf girl looks up at you, her expression shifting slightly @@.wolfSpeech;"My name? I'm... I'm Lyra. Sorry, I forgot to introduce myself..."@@
@@.playerSpeech;"Well, the situation didn't exactly lend itself to introductions, did it?"@@ you smile @@.playerSpeech;"I'm $playerName. Pleasure to meet you, Lyra"@@
Lyra smiles weakly at that, still a bit intimidated. @@.wolfSpeech;"T-thank you. A pleasure to meet you too, sir"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take advantage of the situation to feel her up |WolfGirlGrope]]<img src="Images/Icons/RedHeal.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to make it as fast, painless, and non-intrusive as possible |WolfGirlNoGrope][$karma +=1]]<img src="Images/Icons/RedHeal.png"><img src="Images/Icons/RedKarma.png"></div>\<div class="passCheck">\
You focus now on her leg and begin the process of manipulating it back into place. She winces and lets out a small cry of pain, but you manage to pop it back into the socket without barely any trouble, and you can tell that she is relieved already.
<img src="Images/Icons/Heal.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueWolfGirl]]</div>\You focus now on her leg and begin the process of manipulating it back into place. Nothing you have not done before, but being the little over-aroused devil you are, you can't pass on the opportunity to give the cute wolf girl a good feel. Your hands roam around her thigh, pretending to be searching for something on her leg while in reality, you are simply fondling and groping her.
<div class="passCheck">\
What should have been a simple, relatively painless task drags on and on for a few minutes, until you decide that you might be overdoing it.
<img src="Images/Icons/Heal.png"><img src="Images/Icons/FailHeal.png"></div>\
You close your hands around her tight and push her leg bag into place, making her squeal in pain and sneaking a little touch on her nether regions in the process. Sadly, through the fabric of her pants, you can't really discern her folds, but you can tell she is quite warm down there...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueWolfGirl]]</div>\@@.playerSpeech;"Okay, I think it's back in place now,"@@ you say with a smile @@.playerSpeech;"It might be sore for a while, but you should be able to walk on it soon."@@
She gently tests her leg, and while there is still a bit of discomfort, it is far more bearable than before.
@@.wolfSpeech;"I-it's... a lot better, thank you so very much... I don't even know what to say... thanks..."@@ she mumbles, her tail wagging happily behind her, hitting the tree trunk repeatedly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not ask for a little reward now... |AskWolfReward]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Don't be lewd. She has suffered enough, offer to take her home |TakeWolfHome][$karma+=1]]<img src="Images/Icons/RedKarma.png"></div>\@@.playerSpeech;"It's no problem at all,"@@ you say, helping her to her feet. "I think you've had enough for one day, though. Would you like me to take you home?"
Lyra hesitates for a moment, her eyes darting around the forest as if searching for any lingering threats. Her injured leg still throbs in pain, and she knows that returning to her home alone in this condition would be, if maybe not impossible, a true nightmare.
She nods slowly then, her ears drooping a bit as she looks up at you @@.wolfSpeech;"I... I'd appreciate it, yes, but... if you have other places to be... I-I mean, you have already done enough for me..."@@
@@.playerSpeech;"No, it's fine,"@@ you say, smiling gently at her. @@.playerSpeech;"I can't just leave you here like this. I doubt those wolves will return, but who knows what else lurks in the shadows..."@@
You don't waste any more time and gently lift Lyra into your arms, cradling her with care. She makes a surprised sound but quickly relaxes into your embrace, nestling her head against your shoulder. It's probably for the best that you carry her, she would have trouble keeping up.
As you walk through the forest, you make some small talk with Lyra, and she quickly opens up, seemingly glad to have someone to talk with. Her shivers gradually subside, and she becomes more at ease as she tells you a bit about herself.
Her father has recently gotten sick, so, food has kinda been a problem lately.
@@.wolfSpeech;"I just wanted to surprise him... been practicing with his bow for days and I finally managed to get the hang of it... sorta... and then the wolves attacked..."@@ She explains, a bit embarrassed.
You nod along, @@.playerSpeech;"Hunting can be tough sometimes, that I know well..."@@
@@.wolfSpeech;"Yeah... I saw a rabbit but I got nervous and when I tried to pull back the string... well, I messed it up completely..."@@ She pauses for a moment @@.wolfSpeech;"You say you hunt too?"@@
You chuckle softly. @@.playerSpeech;"Yes, I suppose I do."@@
@@.wolfSpeech;"Oh, oh I see!"@@ She says excitedly, and her tail sweeps on your armour. @@.wolfSpeech;"I know now, you are one of the rangers from Pendervale! My...my dad admires you guys a lot, he's going to be so happy when he meets you in person!"@@
You don't even have time to open your mouth to deny that when she continues talking.
@@.wolfSpeech;"You guys are amazing! What kind of monsters have you fought? Tuskbears? I heard those can get really big sometimes..."@@
You ponder your answer for a moment. You were here to kill this poor soul, and had it been anyone else from your order, they would have carried the deed out without hesitation. Just why would The Eye deem her a threat? You doubt this little girl could be capable of hurting anyone besides herself...
Lyra notices your thoughtful expression and asks, @@.wolfSpeech;"Is everything alright?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Warn her about your order |WarnWolfGirlOrder]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Don't tell her, just play along |DontWarnWolfGirlOrder]]</div>\
You snap out of your thoughts and smile at her. @@.playerSpeech;"Yeah, everything's fine. But listen..."@@
@@.wolfSpeech;"Oh?"@@
@@.playerSpeech;"If you ever see anyone wearing my attire, run away as fast as you can in the opposite direction, alright? Don't try to talk to them, just turn around and run as fast as you can."@@
Lyra looks at you, a bit confused. @@.wolfSpeech;"Your attire? Why would I need to run away from you rangers?"@@
@@.playerSpeech;"We...Listen, I'm not a ranger from Pendervale, whatever that may be. I'm from somewhere far, far away, though that doesn't matter."@@
The people from my order are a threat. We hunt creatures like you. The reason I appeared by your side is precisely that I was supposed to end you, The Eye had marked you as a threat. But... I couldn't bring myself to do it."
@@.wolfSpeech;"You...you were going to kill me?"@@ She asks, perplexed.
You nod @@.playerSpeech;"Yes, that's what I was sent here to do. I'm an oddity within my order... But take my word when I tell you the others won't hesitate to carry out a job, however gruesome or wrong it may be."@@
Lyra stays silent for a while, before asking a simple @@.wolfSpeech;"But...why?"@@
@@.playerSpeech;"I... I must admit, I don't know how it works myself."@@
@@.wolfSpeech;"W-will they come for me? Or my dad?"@@
@@.playerSpeech;"I don't think so. I already took the job, and my order doesn't really have a way to know if you are alive or not... unless The Eye happens to mark you again."@@ That is not very calming, is it? Seeing her face of pure panic, you decide to try and make it a bit better.
@@.playerSpeech;"Look, it was probably a mistake. The Eye sometimes marks innocent creatures, such as yourself. You should be safe, my order was born to fight against actual threats, demons, and all kind of terrible monsters. You don't really fit into either category, do you?"@@
@@.wolfSpeech;"I guess not..."@@Lyra nods, and you both fall into a heavy silence, only disturbed by the continuous snapping of branches beneath your boots. You can feel the weight of time pressing down on you, and you know that you have to leave soon. Luckily, a house in a clearing becomes visible, so you know she'll be able to reach it by herself.
@@.playerSpeech;"I'll have to return to my world soon."@@ You say, gently lowering her to the ground and handing her broken bow back to her.
She takes the bow, and stays silent for a moment, looking at the ground. @@.wolfSpeech;"I... well, thank you for everything, really."@@
You smile at her. @@.playerSpeech;"It was my pleasure. Glad to do some good, for a change."@@
As you turn to leave, Lyra suddenly steps forward and gives you a hug. It catches you off guard, but you slowly wrap your arms around her smaller frame, returning the embrace.
@@.playerSpeech;"Take care, alright?"@@ you tell her before breaking the hug. @@.playerSpeech;"Remember, no coming near anyone wearing this."@@
Lyra nods, before she reaches up and pulls off the necklace she's wearing, nothing but a cheap chain with a green stone for decoration, and offers it to you. @@.wolfSpeech;"It's not much... but I wanted to give this to you,"@@ she says softly. @@.wolfSpeech;"I hope it brings you luck..."@@
<div class="passCheck">\
Despite knowing that it's probably not even worth the metal it's made of, you thank her anyway. It's a nice something to remember her by.
<<set $wolfMedallion to true>>\
<img src="Images/Icons/Item.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWolfGirlNothing]]<img src="Images/Icons/RedTeleport.png"></div>\
<<if $elyssTreasure is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her something in return... some of Elyss' treasure |LeaveWolfGirlTreasure][$karma +=1]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |LeaveWolfGirlNothing]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\For a moment, you think about telling her about your order, but what for? If one of the other hunters came for her, you know she wouldn't last a single second, even against the less experienced ones like yourself. Ignorance is bliss, they say, so you simply smile at her @@.playerSpeech;"Yeah, everything's fine. Just lost in thought for a moment."@@
Lyra nods, seeming to accept your explanation, and you continue your walk a little longer, chatting about the many stories you have to share. You may not be a... whatever she thinks you are, but you have seen your fair share. Dragons and demons, you have her full attention and interest.
Eventually, a lone house on a clearing becomes visible in the distance and you figure it's in the best interest to just leave here. Your time in her world is close to an end anyway.
@@.playerSpeech;"Well, Lyra, I think this is where we part ways"@@ You inform her, gently letting her down. Funnily enough, it doesn't look like she wants to let go just yet, and she clings to your robes for a moment.
@@.wolfSpeech;"Oh... I was hoping you would stay a bit more,"@@ She says, her ears drooping slightly.
@@.playerSpeech;"I wish I could... but I have some business to take care of"@@ You explain, and she simply nods. You seem like a busy person, maybe you have to save someone else... and she doesn't want to interfere.
You hand her over her broken bow and give her a reassuring pat on the head. "Here is this as well. Shouldn't be hard to fix."
@@.wolfSpeech;"I... I will. Thank you."@@ She nods. @@.wolfSpeech;"For... for everything, really"@@
She is a bit hesitant, but then, after a moment, she goes and gives you a quick hug.
@@.wolfSpeech;"Feel free to visit any time. You are more than welcome."@@
@@.playerSpeech;"I sure will"@@ you reply with a smile, fully aware that it's not going to happen. @@.playerSpeech;"Take care of yourself, Lyra."@@
Lyra nods, before she reaches up and pulls off the necklace she's wearing, nothing but a cheap chain with a green stone for decoration, and offers it to you. @@.wolfSpeech;"It's not much... but I wanted to give this to you," she says softly. "I hope it brings you luck..."@@
<div class="passCheck">\
Despite knowing that it's probably not even worth the metal it's made of, you thank her anyway. It's a nice something to remember her by.
<<set $wolfMedallion to true>>\
<img src="Images/Icons/Item.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWolfGirlNothing]]<img src="Images/Icons/RedTeleport.png"></div>\
<<if $elyssTreasure is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her something in return... some of Elyss' treasure |LeaveWolfGirlTreasure][$karma +=1]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |LeaveWolfGirlNothing]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\
Lyra nods gratefully, testing out her leg tentatively. It still hurts a little but it's much more manageable now.
@@.wolfSpeech;"Thank you so much! I-I don't know how to repay you for this."@@
@@.playerSpeech;"Well, actually,"@@ you say, a smile forming on your lips @@.playerSpeech;"I was hoping for a small reward for my services."@@
Lyra's expression shifts to one of surprise, embarrassment, and slight disappointment. She doesn't have anything of value on her, but... it kinda makes sense. You just double-saved her ass.
@@.wolfSpeech;"Oh... yes, yes of course...."@@ she says softly, her ears drooping a little as she feels around her clothes @@.wolfSpeech;"...I don't really have much to offer, but I think..."@@
She takes the necklace she is wearing and offers it to you, a cheap piece of jewelry with an even cheaper chain to hold it up.
@@.playerSpeech;"No, no sweetie, no need for that. I was thinking of something... a bit more personal..."@@ you say, your voice becoming a bit huskier. Her ears perk up a little, and she looks at you with curiosity and a hint of worry.
@@.wolfSpeech;"...What... what do you mean?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for a kiss |AskKissWolf]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for a blowjob |AskBlowjobWolf][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\@@.playerSpeech;"Oh, not much. Just a small proof of gratitude. How about..."@@ You feign to be in deep thought for a moment @@.playerSpeech;"How about a little kiss?"@@ you suggest, smiling at her coyly.
She immediately blushes and bites her lip, looking down shyly. @@.wolfSpeech;"A.... kiss? I-I could do that, yes..."@@ She knows it's a bit weird for a stranger to be asking such things from her, but she's grateful you've saved her, and well... just a kiss on your cheek doesn't look so bad. Little does she know, what you have in mind is a lot more... intimate than just that.
So cute... Before she can even finish her sentence, you wrap your arms around her small neck and pull her towards you, planting your lips on her muzzle and immediately silencing her. Too late for second thoughts, right?
The shape of her muzzle makes the kiss a bit awkward; her lips don't quite match yours... but don't think you mind it that much. If anything, it makes the kiss even more exotic and exciting, and you enjoy every second of it.
Taking advantage of her shock, you drive your tongue through her lips, and she makes a surprised little noise as she feels it rubbing against hers on the inside of her own mouth. Still too dazed to do anything but stay there, you feel free to explore her whole maw. From her dangerously sharp incisives and fangs to her long, slightly rough tongue, you bask in the sweet taste of her saliva and breathe in her warm breath like a drug.
After a few seconds of passionate kissing, you pull away and allow her to regain her breath. Her cheeks are flushed bright red, making her look even more adorable.
@@.wolfSpeech;"I... I... t-this is not what I had in m-mind!"@@ she stammers nervously, unable to meet your gaze. She can still taste your saliva, all over her tongue and lips, and it makes her feel so weird. The taste is everywhere!
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not go for another one? |AskKissWolf2]]</div>\
You simply smile, and without giving her much time to think how to proceed, you bring her face back towards yours and press your lips to hers once again, determined to get the most out of your reward. You kiss her hungrily, taking advantage of your position by keeping her pinned against the tree she was leaning against, making sure she has nowhere to retreat, making sure you have full access to her soft, delicate lips.
After a while, she stops fighting back and just accepts the kiss. She obviously doesn't return it, but at least she lets your tongue slide in between her lips and explore her mouth freely, and you take your time making sure every last part is thoroughly explored, tainted by your scent and flavor.
After a long couple of minutes, you pull away, gazing into her eyes and licking her muzzle one last time. You chuckle softly and stroke her cheek, enjoying the sensation of her fur under your fingertips.
@@.playerSpeech;"You're sweet, Lyra,"@@ you whisper to her. @@.playerSpeech;"I couldn't resist."@@
Lyra's face turns even redder, and she looks down, her ears twitching slightly in response to your words.
@@.playerSpeech;"I...I don't..."@@ she whispers, not even finishing her sentence. It really looks like she is having a <strong>hard</strong> time thinking right now, too much on her mind all at once.
@@.playerSpeech;"You don't have to say anything. You were great, consider our little debt paid."@@
You get up and dust yourself off, then turn to Lyra with a smile. @@.playerSpeech;"Have to go now. It was nice meeting you, Lyra. Take care of yourself, will you?"@@
Lyra nods absently, before registering your words. In but a second you have disappeared from her sight, and only now she realizes that she has to make her way back home on her own.
And as fast as he appeared, the stranger is gone... just what the hell has happened?
<<set $wolfJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\@@.playerSpeech;"How about you put that adorable mouth of yours to good use and give me a nice head?"@@ you ask, moving closer to her and running your hand up her thigh.
Her ears flick sideways, she's completely disoriented by your suggestion. Head? mouth? Just what on hell are you talking about?
But from your voice alone, dripping with lust and desire, the wolf girl knows that nothing good.
@@.playerSpeech;"Here, I'll show you."@@
With that, you stand up at your full height before removing your pants and underwear, revealing your long, thick cock, erect and begging for attention. Lyra gasps and swallows hard, your words finally sinking in. You lean over her, your cock casting its shadow menacingly over her stunned face.
@@.wolfSpeech;"Wait, wait, I... I don't think I'm comfortable with this! Father... father always said tha-"@@ She starts protesting, but you place one finger on her lips and shush her.
@@.playerSpeech;"Listen. I fucking saved your life. Twice perhaps, considering I fixed your leg. Are we on the same page? And I'm not going back with my dick like this,"@@ you explain, your voice growing a bit rougher. @@.playerSpeech;"So, how about you give me a nice blowjob, and we call it even? Or I can take your leg and undo it."@@
Lyra swallows hard. If you wanted to, you could certainly hurt her plenty.
@@.playerSpeech;"Will you help me now, or not?"@@ You ask her, growing a bit impatient, and applying a bit of pressure on her recently injured leg.
@@.wolfSpeech;"I... I..."@@ Lyra stammers, trying to find the right words, but unable to come up with anything.
@@.playerSpeech;"Just open your mouth and be careful with those teeth. I'll take care of the rest."@@ If she is not able to make up her mind, you'll do it for her.
You place your hands on either side of her head and guide her forward until the tip of your cock is right at her lips. She takes a deep breath and closes her eyes tightly, bracing herself for what's coming next before finally opening her mouth and accepting what's to come.
Slowly, you drive your cock forward, inch by inch, giving her plenty of time to get used to the unfamiliar sensation of having a dick inside her mouth. Her tongue is quite a bit rougher than any human's, but it still feels fantastic under your throbbing cock.
@@.playerSpeech;"Mmh, that's quite a mouth you have there, Lyra"@@ you murmur, reaching down and gently stroking her hair. "Suck it good."
The wolf girl doesn't dare to meet your gaze, just staring down at your dick, not moving an inch. You hold her head firmly in place and begin to thrust your hips, slowly but steadily increasing the tempo. Soon enough, you're pistoning your cock all the way to her throat, her cute cheeks puffing out from the effort.
@@.playerSpeech;"Mmm, just like that, Lyra. All the way to your throat~"@@ you groan completely lost in the pleasure, your fingers tangling themselves in her silky fur. @@.playerSpeech;"Such a good girl... I wish I could take you back with me..."@@
She is barely doing anything other than standing there nearly paralyzed, but her inexperience and innocence just make your cock throb harder. You can't help but moan in delight as you force her to choke on your erection, plunging it deeper and harder until her cute snout pokes into your abdomen with each thrust.
It doesn't take long before you feel your balls tightening, and you know a massive orgasm is coming.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum on her face|CumSnoutWolf]]<img src="Images/Icons/RedCum.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum in her mouth|CumMouthWolf]]<img src="Images/Icons/RedCum.png"></div>\You hold her head still and force your cock down her throat. She immediately starts to cough, tears rolling down her cheeks as her gag reflex kicks in, but you don't let her go even as her sharp teeth grace your sensible cock. She doesn't bite, too scared about the consequences, and you keep her head pressed against your crotch as your orgasm hits you, pumping your hot cum straight down her invaded throat into her belly, the obscene gurgling sound audible even over the sounds of the forest.
@@.playerSpeech;"That's it. Be a good girl and swallow my cum, will you?"@@ you tell her, your voice strained as your cock continues to pulsate inside her mouth. "It's all for you~"
She doesn't really have a choice, with how deep your cock is down her throat, every last drop of your sperm ends up in her stomach, safe and secure. Only then do you pull back, your huge shaft still connected to her with a thick strand of saliva intermingled with cum.
You place a finger on her chin, urging her to swallow what little remains in her mouth. She understands after a moment and obeys, clenching her eyes before swallowing it down obediently.
@@.playerSpeech;"There. That wasn't too bad, was it?"@@ you ask, wiping away her tears. @@.playerSpeech;"I even fed you for a day, didn't I?"@@
She just nods, not wanting to make you mad now.
@@.playerSpeech;"Good girl"@@ you sigh, scratching behind her flattened ears. @@.playerSpeech;"Good girl..."@@
You already got what you wanted from her, so you take your get your dick back into your pants and prepare to leave. How will the poor wolf girl get back home? You don't really give a flying fuck. A job well done, a load well blown.
<<set $wolfJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\You pull your cock free from her mouth and jerk your shaft quickly, rubbing your cock barely an inch from her face.
@@.playerSpeech;"Look at me, Lyra,"@@ you command her in a low growl. @@.playerSpeech;"I want to see your pretty eyes as I cum."@@
The wolf girl, scared and still completely overwhelmed simply complies and looks straight at you, her big, trembling eyes fixed on yours. You ease your pace a bit, watching her expression closely, and soon, the first thick rope of cum shoots out of your cock, splashing right against her forehead and making her eyes flutter shut out of instinct. Another one follows, and another one after that, each shot hitting her in a different spot.
@@.playerSpeech;"Fuck, you look even cuter covered in cum"@@ You pant, dragging your shaft across her cheek to ensure every last drop stays on her. You don't want the mess to get to your clothes, do you?
She on her side doesn't say much, her eyes still fixed on the ground.
@@.wolfSpeech;"A-are we good now?"@@ she asks timidly, as if she was expecting you to hurt her still.
@@.playerSpeech;"Of course we are. You did a great job, Lyra."@@
You already got what you wanted from her, so you take your get your dick back into your pants and prepare to leave. How will the poor wolf girl get back home? You don't really give a fuck. A job well done, a load well blown.
<<set $wolfJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
It brings you no joy, but... it must be done. Even if you agree she doesn't look like a threat to anyone other than herself... The Eye has marked her, and so she must die.
<<set $temporaryKills to $playerKills >>\
@@.wolfSpeech;"T-thank you,"@@ She begins shyly, a bit intimidated by your attire. @@.wolfSpeech;"I... I really thought I was going to die there for a moment..."@@
You don't reply, and as you turn towards her, blade on hand, she nearly immediately realizes what is going up. Maybe she can smell it, maybe it's the aura that surrounds you. She stares at you, paralyzed by fer and confusion, and you feel a twinge of pity in your heart as she begins to beg.
@@.wolfSpeech;"Please,"@@ She begs, her voice cracking. @@.wolfSpeech;"I-I... I need to go back, my f-father needs me, he is very sick..."@@ She sniffles, realizing she may have just avoided one death and walked straight into another. @@.wolfSpeech;"Please..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make it quick |KillWolfQuick]]<img src="Images/Icons/RedSkull.png"></div>\
At least you will make it quick.
<div class="passCheck">\
You take a step towards her, raising the blade like the executioner of a grim and unforgiving fate. The world narrows to a single moment, and in the blink of an eye, her anguished plea is silenced forever.
<<set $playerKills to $temporaryKills +1 >>\
<img src="Images/Icons/Death.png"></div>\
Your order demands death, and it is your responsibility to deliver.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnwolfBad]]<img src="Images/Icons/RedTeleport.png"></div>\<<set $wantedFightWolyrn to false>>\
<<set $hug to false>>\
But you are not here to just admire the idyllic view, or to bask in the peaceful ambiance surrounding you. You have a... contract to take care of, one way or the other.
The mark of your prey is present in the travelstone, and its faded glow is easily readable... so you just start walking in the direction the artifact points you to go, hoping to spare as much time as possible.
It seems like she, somehow, also had the same idea. Soon you see her, clad in plate armor and wielding two sharp kamas, linked with a chain. Was she expecting your arrival?
<img src="Images/Monsters/WolyrnFixed.png" class="resizable-image" alt="WolyrnImage">
Apparently, she was, because as soon as she spots you, she raises her weapons and takes a defensive stance, her eyes fixed on you.
She takes a couple of tentative steps toward you, fear and doubt written all over her face, but then, as she realizes that you are not the same creature she expected to meet, some of the tension leaves her body, and she takes another step, with more determination this time. Whoever you are, you are clearly related to the thing that murdered her family.
@@.wolyrnSpeech;"So. You've come to finish the job"@@ She begins, her voice low and menacing. @@.wolyrnSpeech;"Took you some time. But I am ready this time."@@
<<if !$unlockedMonsters.includes("nelia")>>
<<set $unlockedMonsters.push("nelia")>>
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight her |FightWolyrnReal]]<img src="Images/Icons/RedGeneral.png"></div>\
<<if $karma <= $karmaToEvil>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Try to de-escalate the situation; you wish her no harm |DeEscalateWolyrn]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to de-escalate the situation; you wish her no harm |DeEscalateWolyrn]]<img src="Images/Icons/RedCharisma.png"></div>\
<</if>>\<<if $charismaSkill >= 2>>
Yeah, Damlon had warned you that she had already had some... contact with your order. Considering Korvaax was the one to take care of her contract, you are sure her reaction is completely justified.
@@.playerSpeech;"I... see you were expecting us."@@
@@.wolyrnSpeech;"Of course I was. I can recognize the disgusting stench you produce miles away."@@
Having fun with this creature is probably going to be hard, she seems to hate you to the bone already... but you have a couple of different approaches in mind. Even if she is trying to act all tough, her tail betrays her, flicking back and forth with nervousness. And... you think you can use that to your advantage.
@@.playerSpeech;"Stench or not, I'm not here to fight you. I assure you, this encounter doesn't have to end in more pointless bloodshed."@@
@@.wolyrnSpeech;"You think I'm dumb? Then why are you here, to offer me your condolences?"@@
@@.playerSpeech;"Not exactly. I know that you've already had some... contact with my order, and I understand that it most likely was a very unpleasant experience-"@@
@@.wolyrnSpeech;"You fucking monsters m-murdered my family, my whole village! One innocent soul after the other!"@@ She screams back at you. @@.wolyrnSpeech;"A very unpleasant experience!? Is that what you're calling it!?"@@
@@.playerSpeech;"Listen, I'm sorry for your loss. I truly am."@@ You begin, raising your hands in a sign of peace @@.playerSpeech;"...I can't undo the past, and I can't bring your family back. I won't even try to justify what my order has done, but I swear I have come here to help you."@@
@@.wolyrnSpeech;"Yeah. sure."@@ she chuckles, her grip on her weapons tightening.
@@.playerSpeech;"You don't believe me. And that is understandable. Just... give me a moment to explain myself. I'm sure everything will make more sense after that."@@
<div class="passCheck">\
She seems to listen intently to your words, ears twitching slightly and her eyes fixated on yours. You take that as a good sign and continue. And you do exactly that. You tell her how your order was born to fight against demons and otherworldly beings that posed a threat to the many worlds, and the lives of its inhabitants.
You explain how The Eye marks the souls of these menaces, and how you, the hunters, track them down and deal with them. And you make sure to let her know that she is, indeed, marked... that even if you don't take care of her, something else will.
<img src="Images/Icons/Charisma.png"></div>\
She mumbles something, her tail still swishing from side to side nervously. If that is indeed the truth, then... killing you wouldn't get her anywhere. And it's believable, to some extent. Would explain a thing or two...
@@.wolyrnSpeech;"And yet you said... you came here to help me."@@
@@.playerSpeech;"I did. The Eye sometimes makes mistakes. Your family was innocent, and so are you. But some of the more... radical members of my order don't take any chances. I just want to remove the mark, and that way, you will not be bothered by us ever again."@@
@@.wolyrnSpeech;"And... why would you do that? What's in it for you?"@@ she says after a moment of consideration, clearly skeptical.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pure altruism! Offer to remove her mark with some totally necessary groping |GropeWolyrn]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would appreciate a little display of affection in exchange |ASkWolyrn]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing. |NothingWolyrn][$karma +=2]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>
Yeah, Damlon had warned you that she had already had some... contact with your order. Considering Korvaax was the one to take care of her contract, you are sure her reaction is completely justified.
@@.playerSpeech;"I... see you were expecting us."@@
@@.wolyrnSpeech;"Of course I was. I can recognize the disgusting stench you produce miles away."@@
Having fun with this creature is probably going to be hard, she seems to hate you to the bone already... but you have a couple of different approaches in mind. Even if she is trying to act all tough, her tail betrays her, flicking back and forth with nervousness. And... you think you can use that to your advantage.
@@.playerSpeech;"Stench or not, I'm not here to fight you. I assure you, this encounter doesn't have to end in more pointless bloodshed."@@
@@.wolyrnSpeech;"You think I'm dumb? Then why are you here, to offer me your condolences?"@@
<div class="failCheck">\
You try to apologize for her loss and explain that you're not like the others, but she's not having any of it. She just sneers at you, her eyes full of fear and hatred.
<img src="Images/Icons/FailCharisma.png"></div>\
@@.wolyrnSpeech;"Yeah, sure you are. Trying to trick me into dropping my guard,"@@ she says, taking a step closer to you.
It's soon made clear that you won't be able to reason with her, she seems determined to strike you down before you do the same to her one way or the other.
She's determined to fight, and you know that you'll have to either defend yourself.... or flee.
<<set $wantedFightWolyrn to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight |FightWolyrnReal]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave, you wont fight her |LeaveWolyrn3]]<img src="Images/Icons/RedTeleport.png"></div>\
<</if>>@@.playerSpeech;"Nothing. As I told you, I'm not like the rest of my order. If there is a way to prevent more innocent blood from being spilled, then I'll take it.."@@
...She... still doesn't seem to buy it.
Her slitted pupils narrow as she studies you, suspicion evident in her gaze. @@.wolyrnSpeech;"I find it hard to believe that you would really come here all these years later just to offer a helping hand."@@
You raise your shoulders in a casual shrug. @@.playerSpeech;"It's understandable. I didn't expect you to trust me right away. At the very least, I wanted to make sure you were aware of the danger you're facing. Korvaax is still after you, but you won't be caught off guard by him... I'll get going then, and leave you to your own devices..."@@
With those words, you turn around and begin walking away, a smile on your face as you feel her gaze burning into your back.
@@.wolyrnSpeech;"Wait."@@
You turn back to her, your expression neutral but attentive. @@.playerSpeech;"Hm?"@@
She hesitates for a moment, her eyes filled with worry. @@.wolyrnSpeech;"Alright. Remove the mark, I trust you. Just... just do it"@@ She trails off, clearly still not completely convinced of your intentions, but really not wanting to face off with that thing again.
@@.playerSpeech;"It will be over in a minute, promise. I'm going to come closer now, is that alright?"@@
She nods slowly, her body tense as you move toward her. @@.wolyrnSpeech;"Okay. What do we do then?"@@
@@.playerSpeech;"I'll take care of everything. You'll need to take off your armor, though"@@ You tell her confidently, now barely a couple feet away from her.
@@.wolyrnSpeech;"What!? I'm obviously not removing my only protection in front of you!"@@
@@.playerSpeech;"It is the only way. The mark embeds itself in the chest, and removing it requires direct contact with your skin,"@@ you explain calmly.
@@.playerSpeech;"I assure you, I'm not going to hurt you. Here, I'll throw this away..."@@
You take your sword slowly and put it on the ground a couple of meters away from you both.
She hesitates again, mumbling something under her breath before reluctantly agreeing and beginning to remove her armor, one piece at a time. Her movements are cautious, and she keeps a watchful eye on you as she strips down to her undergarments.
@@.wolyrnSpeech;"A-alright, done. Don't make me regret this"@@ she says as she crosses her arms over her chest defensively. Truth is, the armor didn't matter all that much, it wasn't even magicproof.
You raise your hands in a non-threatening gesture before slowly bringing them down on her shoulders, beginning to channel some of your magic onto her muscles to make it seem like you are actually doing something other than... well, feeling her soft fur. You are fully aware that the travelstone would give the contract finished just by coming in contact with her, one way or the other.
You immediately feel her tense up at your touch, her fur fluffing up in the process, as if a primal part of her is on the edge. She seems to trust you and so you happily continue, delighted with the way her soft fur feels against your fingertips as you move your hands lower.
@@.playerSpeech;"There, this will be done in no time."@@
@@.wolyrnSpeech;"Then just do it."@@ she grumbles back.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue "working" on her |GropeWolyrn2]]</div>\
<<if $healSkill <= 2>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your healing magic to paralyze her |ParaWolyrn]]<div class="numberStat">2</div><img src="Images/Icons/RedHeal.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to paralyze her |ParaWolyrn][$karma -=1]]<div class="numberStat">2</div><img src="Images/Icons/RedHeal.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<</if>>\
@@.playerSpeech;"Alright, alright. I'll be quick"@@ you tell her, your hands now coming to rest on the upper side of her chest, between her breasts. As tempting as it is to lower them just a bit more, to feel her soft mounds beneath your fingers, you resist the urge. You doubt she'd be very receptive to such a thing, mark or not, she is certainly not going to allow herself to be groped while she is nearly naked.
But with that said, you can't help but admire her beauty for a brief moment. She has a slender yet athletic build, her toned muscles evident beneath her fur. Her chest rises and falls with each breath, and you can't help but stare at the not-so-subtle curve of her breasts.
@@.wolyrnSpeech;"..."@@
Her fiery eyes are the reminder you need to clear those thoughts, put your eyes away, and instead fully focus on your magic, channeling it through your hands and into her body.
You just keep putting up the show for a little, making it seem as real as possible. Your cock is throbbing in your pants, but you don't want to extend it for too long lest she lose the little trust she has put in you, so you eventually withdraw your hands from her and take a step back.
@@.playerSpeech;"...there. It should be gone now"@@
She seems to relax a little bit, her fur flattening back down as she reaches for her clothing and armor and starts putting it back on.
@@.wolyrnSpeech;"Are we finished, then?"@@ she says at last, her voice still as cold as ice.
@@.playerSpeech;"Not even a thank you, huh?"@@
@@.wolyrnSpeech;"Oh, I think you already got your reward, didn't you?"@@ She sneers back at you.
@@.playerSpeech;"I... don't know what you are talking about!"@@
She just raises an eyebrow as she finishes adjusting the last straps of her armor.
@@.wolyrnSpeech;"Goodbye. And may we never meet again."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWolyrn10]]</div>\
<<if $naafiriDeal is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give Naafiri to her |DaggerNelia]]<img src="Images/Icons/RedItem.png"></div>@@\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |DaggerNelia]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\@@.playerSpeech;"Of course, of course. I'm doing it as fast as I can"@@
While you pretend to keep doing your thing, you continue feeding her your powerful magic, which slowly but surely seeps into her body. As you focus your energy on her, you can feel her body weakening more and more under your touch, her muscles relaxing more and more as the magic takes its intended effect.
@@.wolyrnSpeech;"W-wait. Stop, something is not right..."@@
Something is not right indeed, she suddenly feels so weak she can barely stand up straight, but you have absolutely no intention of stopping, not when her perfect breasts are just moments from being helpless before you.
@@.playerSpeech;"It's almost there, the mark is almost gone."@@ You try to reassure her, redoubling your efforts to sedate her using your magic.
@@.wolyrnSpeech;"No... this is wrong, what are you doing to me?"@@ At this point, she begins to fight back but it's already too late, her muscles barely responding to her commands.
@@.playerSpeech;"Getting rid of the mark, of course"@@
@@.wolyrnSpeech;"Get off me! L-let me go! Fuck! I said stop!"@@ she struggles uselessly as you continue to feed her your magic, eventually lowering and gently laying her on her back to make it easier to 'work' on her.
@@.playerSpeech;"Oh, don't make such a big fuss about it. You asked me to do this, don't you remember?"@@
Now that she lacks the strength to defend herself, you take her arms and bring them to her sides, leaving her helpless and exposed, a thin layer of clothing is all that keeps her nipples hidden from your lustful gaze, and you are quick to remove that as well.
@@.wolyrnSpeech;"A-ahh! No! Stop! You fucking monster, I knew I couldn't trust you!"@@
You look her in the eyes as you take your hands and cradle her breasts in them, gently massaging them as you bring your mouth closer to the precious nub that is her nipple, so outstandingly pink among her fur.
@@.playerSpeech;"Hey, I promised I'd get that mark off you... doesn't mean I can't enjoy your body a little, does it?"@@
She tries to squirm away from you, but your grip is strong, and she can only cry out as you continue teasing her modest breasts with your hands.
@@.wolyrnSpeech;"I swear... I'll kill you..."@@
@@.playerSpeech;"Mhm, I'm sure you would... if you could"@@ You reply, giving her right nipple a lick, eliciting a sharp intake of breath from her as your tongue finally meets her nub @@.playerSpeech;"But since we are here, why don't you try to enjoy yourself instead, hm?"@@
@@.wolyrnSpeech;"Yeah, sure. Of course, I'll enjoy myself w-while you fucking rape me. Because it was not enough, right? This was just what was missing..."@@
She tries to let out a forced chuckle, trying to give less weight to the fact that she is utterly and completely at your mercy, pinned down against the ground, her chest naked and already glossy with your saliva.
@@.playerSpeech;"Rape? Well, I hadn't considered going that far but if you insist..."@@ You say with a smile as you move one of your hands down to her buckle and tasset, fidgeting with her armor as you continue to tease her nipples with your tongue.
@@.wolyrnSpeech;"NO! No, don't... don't you dare"@@
@@.playerSpeech;"Do what?"@@ You ask casually, continuing to run your tongue over her nipples.
@@.wolyrnSpeech;"Don't... don't touch me there..."@@ She stammers out, her voice quivering slightly as she tries to squirm away from your grip.
@@.playerSpeech;"Oh, you like it better when I do this?"@@ You ask with a smug grin, leaning down to give her left nipple a quick bite, eliciting another sharp gasp from her.
@@.wolyrnSpeech;"You fucking pig... just... don't go any further..."@@ She concedes at last, hoping that at least this way you won't actually stick your filthy cock into her cunt.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep playing with her breasts |ParaWolyrn2]]</div>\You didn't have any intention, you have to keep focusing your magic to avoid her regaining her strength and escaping your grasp and you would probably lose your focus if you let your urges control you.
And... her breasts are fine enough.
@@.playerSpeech;"Good girl~"@@ You say with a smirk as you continue to fondle her tits, nibbling on her nipples and giving them gentle licks while you make sure to keep her docile by channeling more of your magic. You are completely sure that she would slash your throat if she had the chance, and you do value your life after all.
@@.wolyrnSpeech;"I will kill you... I swear I will. I can't believe... I was so stupid."@@
@@.playerSpeech;"Mhm, but you do have to admit that my touch feels really nice,"@@ You ask her, your free hand trailing up her sides, making sure to take your time and feel every curve that her body has to offer.
You continue fondling her for quite some time, delighted in the way her body writhes under your touch when a sudden burst of strength allows her to do so, on the sweet taste of her healthy breasts and the occasional little moan you manage to force out of her, your lips managing to stiffen her nipples much to her shame.
After some hard work, she finally speaks again.
@@.wolyrnSpeech;"I... just find it hard to believe. Like, you really came from... what, another world, through magic of power unimaginable, just to... do this?"@@
You chuckle lightly, giving her breast teat yet another playful squeeze before answering. @@.playerSpeech;"Well, think about it this way. You are worthy enough for me to cross through the void just to suck your cute tits for some time. That should be at least a little flattering..."@@
@@.wolyrnSpeech;"You... are such a great piece of shit..."@@ She mumbles weakly. She has fully given in some time ago, and you can tell she isn't hating it as much as she claims. Her body, at least. @@.wolyrnSpeech;"And to think I believed you for a second... I... should have trusted my gut. Why would you actually try to help me."@@
@@.playerSpeech;"Oh no, worry not. I'm actually helping you, the mark I told you about does exist, and I promise you I will remove it. You will never see anyone of my order again. I just wanted a little payment in return, you know? You are right, there was something in for me..."@@
@@.wolyrnSpeech;"..."@@
@@.playerSpeech;"Listen, you should be quite happy I was the one to answer the call. Any other would have just killed you on the spot without even thinking twice. That armor and weapons you carry around are cute and all, but I very much doubt it would have been enough to duel even the lowest warrior of my order"@@
@@.wolyrnSpeech;"..."@@ She just sighs again, seemingly resigned to her fate... while you try to bring her tits together to suck on both at the same time.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer to release her in exchange for a little kiss |KissWolyrn1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just continue playing with her breasts until your time is over |GropeWolyrnPara]]</div>\@@.playerSpeech;"You know, I offer you a small deal"@@
@@.wolyrnSpeech;"Im done with your shit deals."@@
She sounds quite sure, but you propose your shit deal anways.
@@.playerSpeech;"I want to know how those lips of yours taste, but I'm afraid you are going to bite me if I try..."@@
@@.wolyrnSpeech;"Oh, you can be sure I'll bite,"@@ she mumbles, a weak smirk on her muzzle. At least she still has some authority over what's happening, even if just a tiny amount.
@@.playerSpeech;"Then, how about I release you for a kiss? Just a little taste, and then we can continue with our business. I could always kiss your other lips, hopefully they will have less teeth, but... I doubt you'd like that..."@@ You suggest, slowly bringing yourself to her level until you're face to face with each other.
She looks at you for a moment, considering your offer. Finally, she nods, and you lean in to kiss her. The little bitch teases you with her sharp fangs, gracing your soft skin, but ultimately she relents and lets you taste her lips. She knows you could cause much more pain to her than the other way around. It's a brief kiss, but it's enough to satisfy your curiosity and so you pull back.
@@.wolyrnSpeech;"Eugh, you taste like shit..."@@ she mumbles, spitting out the remains of your kiss.
@@.playerSpeech;"Hehe, well you tasted better than most girls I've met, so there is that. I wouldn't mind getting another sample..."@@
@@.wolyrnSpeech;"...you said <strong>one</strong>"@@ She growls.
@@.playerSpeech;"Fine, fine. I'll go."@@
You give her precious breasts one last gentle squeeze before you incorporate, dusting off your clothes for a moment as you start walking away, ready to go.
@@.wolyrnSpeech;"Y-you are leaving me like this?"@@
@@.playerSpeech;" I thought you wanted me to leave"@@
@@.wolyrnSpeech;"...yes, but I... forget it. Just fucking go."@@ She mumbles, her strength coming back to her but still unable to incorporate herself. She just reaches for her armor to cover herself back up.
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
You are just not letting a single second go to waste, instead focusing all your attention on her precious breasts, sucking, licking, and kissing them as if your life depended on it. There is something just so primal and deeply satisfying in the act...
@@.wolyrnSpeech;"Aw! That hurts, what are you even trying to do!"@@ She complains in response to a particularly ruthless suck, her arms flinching as she tries to move them to stop you.
You don't relent, instead using your hands to squeeze her breast methodically, squeezing and massaging them slowly while sucking and nibbling away at her nipples.
@@.wolyrnSpeech;"S-stop that!"@@
@@.playerSpeech;"I just wanted to taste your milk~"@@
@@.wolyrnSpeech;"I'm not lactating you glorified primate!"@@
You giggle, continuing to work her chest with your mouth and hands until the last of your time in her world is exhausted, and you are forced back to your own dimension.
The last thing you hear as you fade back are a couple of curses and swears, so weak they barely hold any weight.
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\@@.playerSpeech;"Well, I'll be completely honest. I was hoping to get a little something from you, considering I'm getting my head on the line here."@@
@@.wolyrnSpeech;"Of course. And what would that <strong>little something</strong> be?"@@ she replies, raising an eyebrow
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A kiss |KissWolyrn]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A blowjob |BlowjobWolyrn]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A hug! |HugWolyrn]]</div>\<<set $hug to true>>\
You pretend to ponder your answer for a moment, until you finally speak again.
@@.playerSpeech;"How about a hug"@@
@@.wolyrnSpeech;"....a... hug?"@@ She repeats. She looks at you with a mixture of surprise and confusion. The idea of a simple hug seems to have caught her off guard. Surely it must have a different meaning in your culture.
@@.playerSpeech;"I assure you, I'm not going to hurt you. Here, I'll throw this away..."@@
You take your sword slowly and put it on the ground a couple of meters away from you both.
And then you, hold your arms out for the hug. She hesitates for a moment, eyeing you suspiciously as she considers just what the fuck to do. If you really wanted to kill her, why would you open yourself like you are doing now? But then again, why the fuck would you want a simple hug? What kind of tactic is that?
@@.wolyrnSpeech;"I'm not dropping my weapons."@@ She warns you.
@@.playerSpeech;"No need for that. I trust you."@@ You reply with a smile
Still, it doesn't seem like she is quite ready to accept your hug, and she just stares at you blankly, clearly trying to figure out your motive.
@@.wolyrnSpeech;"No, stop. This doesn't make any sense. Why the hell would you want a hug? You just want me to lower my guard, so you can strike. Isn't it? I'm not stupid. I know you fuckers don't need a weapon to kill someone."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["If I wanted you dead, you would be already" |ThreatenWolyrn]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["A hug is a way our people have to express trust and gratitude" |Gratitude]]<img src="Images/Icons/RedCharisma.png"></div>\@@.playerSpeech;"Well..."@@ you begin, pressing your palms together as if in prayer. @@.playerSpeech;"How about a blowjob in exchange for my services?"@@
@@.wolyrnSpeech;"...a what now?"@@ she asks, looking completely taken aback by your proposal. @@.wolyrnSpeech;"You cannot possibly be serious."@@
@@.playerSpeech;"Why not? I'm sure that pretty muzzle of yours would feel marvelous around my cock"@@
Her expression quickly turns from surprise to disgust. @@.wolyrnSpeech;"Absolutely not. How dare you suggest such a thing?"@@ she scowls, taking a step back from you and gripping her weapons tighter.
@@.playerSpeech;"I won't remove the mark otherwise. Are you really willing to face Korvaax's inexorable wrath over something so petty? I can tell ya, he's become even more vicious and cruel lately. I've heard he has grown a thing for skinning his enemies before dealing the killing blow..."@@
@@.wolyrnSpeech;"Y-you are fucking scum."@@
@@.playerSpeech;"I suppose I am... but you are a walking corpse unless you are willing to take me up on my offer..."@@
She seems to consider the idea, clearly afraid of suffering the same (if not even worse) fate her parents did... but ultimately, her pride is stronger than her fear, and she decides to stand her ground. @@.wolyrnSpeech;"I will not degrade myself like that. Remove the mark or face the consequences, I don't care anymore!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWolyrn2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight her |FightWolyrn1]]</div>\
@@.playerSpeech;"Well... how does a kiss sound, a little display of affection to show your gratitude?"@@
@@.wolyrnSpeech;"...you cannot be serious,"@@ she asks, her eyes wide in disbelief. @@.wolyrnSpeech;"What kind of desperate trick is this?"@@
@@.playerSpeech;"I assure you, I'm not going to hurt you. Here, I'll throw this away..."@@
You take your sword slowly and put it on the ground a couple of meters away from you both.
Still, she doesn't agree with it.
@@.playerSpeech;"There is no trick, I swear. I just happen to have an eye for pretty girls like you..."@@
She scoffs at you, her disgust evident on her face. @@.wolyrnSpeech;"I'd rather die."@@
@@.playerSpeech;"I won't remove the mark otherwise. Are you really willing to face Korvaax's over something so petty? I can tell ya, he's become even more vicious and cruel lately. I've heard he has grown a thing for skinning his enemies before dealing the killing blow..."@@
@@.wolyrnSpeech;"Y-you are fucking scum."@@
@@.playerSpeech;"I suppose I am... but you will indeed die a pretty painful death, unless you are willing to take me up on my offer..."@@
She seems to consider the idea, clearly afraid of suffering the same (if not even worse) fate her parents did... Your stench at this distance is enough to make her uncomfortable already, and the idea of actually kissing a human is pretty revolting to her, for more than just one reason.
But then again, is her pride worth dying for?
The name is enough to make her shiver... it's just a kiss, isn't it?
With a shaky voice, she reluctantly concedes, @@.wolyrnSpeech;"Fine... I'll do it if that's what you want. Just... promise you'll remove the mark"@@
@@.playerSpeech;"That's a given! Now come here. Payment upfront, you know?"@@ you say with a grin, taking a step closer to her.
She sighs, bracing herself for what's to come, and you reach out to gently lift her chin with your hand before you finally lean in for the kiss.
She closes her eyes tightly, trying to block out the unpleasant sensations of your lips on her muzzle, of your breath washing over her face, and of your hands reaching for her cheeks. After a few seconds, she pulls back and spits, trying to get your taste off her.
@@.wolyrnSpeech;"There. Now your part of the deal.@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fulfill your part of the deal |FufillDeal]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["You call that a kiss?" |KissWolyrn2]]</div>\@@.playerSpeech;"If I wanted you dead, you would be already."@@
@@.wolyrnSpeech;"Sure thing."@@ She scoffs @@.wolyrnSpeech;"I'll tell you what I think is happening. You came here to kill me, but you weren't expecting a fight, were you? You must be just a low-rank grunt, and this is all you can think of."@@
You are not going to convince her, it seems...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWolyrn1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight her |FightWolyrn1]]</div>\
@@.playerSpeech;"Pff. You don't seem like much of a challenge. I really just wanted a small token of affection... but we can also have it your way"@@ You tell her, picking your blade back up and assuming a defensive stance.
She is still looking at you, confused. Now she really doesn't know what to think, her gaze alternating between your eyes and your sword. Are you being upfront with your intentions now? Doesn't matter.
The grips on her kamas tighten as she readies herself for the fight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight |FightWolyrnReal]]<div class="numberStat">2</div><img src="Images/Icons/RedGeneral.png"></div>\@@.playerSpeech;"Fine. Fine. Have it your way then. If you are not willing to even consider a meager hug as payment, I'll take my leave."@@ You turn away from her, hiding the disappointment that swirls within you. @@.playerSpeech;"Remember this when Korvaax's blade is cutting into your flesh..."@@
@@.wolyrnSpeech;"I-I'll be waiting for his visit!"@@ She speaks, trying to suppress the fear in her voice. @@.wolyrnSpeech;"And this time I'll strike him down!"@@
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\@@.playerSpeech;"A hug is a way our people have to express trust and gratitude... it would mean a lot to me if you were willing to accept my offer"@@
@@.wolyrnSpeech;"Alright... a hug it is,"@@ she says cautiously, as if still unsure of your true intentions before slowly stepping forward and opening her arms as well, as much as the chain between her weapon lets her.
You wrap your arms around her armored form, the cold metal plates from her plate pressing against yours. You can tell that she is pretty tense throughout the mere moment it lasts, expecting a dagger on her back at any moment.
But nothing happens, and after a few moments of awkward silence, she pulls away from the hug, looking at you with clear confusion. @@.wolyrnSpeech;"There?"@@
@@.playerSpeech;"There"@@ You reply, smiling warmly. @@.playerSpeech;"It feels good to hold someone close, doesn't it?"@@
She blinks twice, still perplexed.
@@.wolyrnSpeech;"Err... well, yeah, sure. Will you remove the mark now?"@@
@@.playerSpeech;"Sure, sure. Well... could I hug you again? That one was a bit short and awkward."@@
@@.wolyrnSpeech;"W-why are you asking me for hugs? I don't care what they mean to you, but I myself want nothing to do with any of you. Nothing."@@
@@.playerSpeech;"Fine, fine. I understand."@@
She nods, still looking a bit bewildered by the whole situation. @@.wolyrnSpeech;"Okay, good. So... can we get on with removing this mark now?"@@
@@.playerSpeech;"Of course, of course, just one second, then..."@@
Your contribution isn't really necessary; you have been close enough to her for the mark to fade on its own as soon as you return to your world, but you want to make it seem like you are actually doing something to help her. You take the travelstone and press it against her plate while chanting something that you believe sounds convincing.
@@.playerSpeech;"There it is. You are free from our curse now"@@
She thanks you for your services before another moment of awkward silence follows, not quite sure how to act around you now.
@@.playerSpeech;"Well, I should probably get going. Take care of yourself"@@
@@.wolyrnSpeech;"I... will. Goodbye then."@@
With that, you step back, waving goodbye as she backs and turns to walk away. You feel like you could have maybe gotten more out of her, but... perhaps it's for the best.
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\@@.playerSpeech;"Fine. Fine. Have it your way then."@@ You turn away from her, hiding the disappointment that swirls within you. "Remember this when his blade is cutting into your flesh..."
@@.wolyrnSpeech;"Fuck off already!"@@ she hisses.
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\You agree, if for no other reason, you fear pushing it even more, could result in her biting off your tongue and... well, you don't want that. Your contribution isn't really necessary; you have been close enough to her for the mark to fade on its own as soon as you return to your world, but you want to make it seem like you are actually doing something to help her. You take the travelstone and press it against her plate while chanting something that you believe sounds convincing.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWolyrn12]]</div>\
<<if $naafiriDeal is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give Naafiri to her |DaggerNelia]]<img src="Images/Icons/RedItem.png"></div>@@\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |DaggerNelia]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
@@.playerSpeech;"Hm, You call that a kiss?"@@
She takes a deep breath, trying to compose herself despite the overwhelming disgust she feels. @@.wolyrnSpeech;"I fulfilled my end of the bargain. Now remove the mark, as you promised,"@@ she demands, her voice trembling with a mix of anger and unease.
@@.playerSpeech;"Well, I am not satisfied. If you want me to remove the mark, I'll ask for another kiss, and this time I'll be the one to decide how long it lasts."@@
Her eyes narrow in anger, her ears twitching with frustration. @@.wolyrnSpeech;"I could just maul your throat before you had time to get back that blade of yours."@@
@@.playerSpeech;"You probably could. But then what? My order wouldn't take it too kindly you know? You'd end up facing the consequences anyway. So why not save yourself the trouble and just let me taste your lips once more?"@@
@@.wolyrnSpeech;"You... you are despicable,"@@ she seethes through gritted teeth.
@@.playerSpeech;"I know,"@@ you reply with a smirk. @@.playerSpeech;"But you're still going to give me another kiss if you want that mark removed."@@
She hesitates for another moment, still torn between her pride and her fear. But eventually the latter wins and she just sighs in resignation before reluctantly offering her lips for the second time. This time, you deepen the kiss, one hand on the back of her pauldron and the other on the back of her head to keep her in place and prevent her from pulling back. Your tongue fights against her lips before it finally manages to break through and invade her mouth, making her shudder in disgust.
Once inside, you are free to explore her moist maw, coating her tongue with your saliva to make sure she gets a proper taste of you. You can tell that she is really making a great effort not to snap her jaws shut and bite your tongue off which somehow, makes the experience all the more thrilling. You know there is just no way she will after what you've done already, she is clearly pretty scared and you use that to your advantage, devouring her lips and tongue without restraint.
Her body starts to tense up, and you feel her trying to pull away more and more as it drags on longer and longer, but you tighten your grip on her, not wanting to let go just yet. You want to make sure that she really understands who's in control. After what feels like an eternity, you finally break the kiss, pulling away from her with a satisfied smirk.
@@.wolyrnSpeech;"Fuck, are you satisfied now!?"@@ she growls at you, spitting again and again and wiping her mouth with the back of her hand in a pointless effort to rid herself of your flavor... which you have kindly engraved on her taste buds.
@@.playerSpeech;"Very."@@
@@.wolyrnSpeech;"I hope you choke on your own tongue"@@
You 'fulfill' the end of your deal after that, or at least you pretend as you do. Needless to say, the mark would disappear on its own already, you have been close enough to her... but you want to make it seem like you are actually doing something, so you simply use some of your primitive magic and that seems to do the trick.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWolyrn13]]</div>\
<<if $naafiriDeal is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give Naafiri to her |DaggerNelia]]<img src="Images/Icons/RedItem.png"></div>@@\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |DaggerNelia]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
@@.playerSpeech;"Alright, alright, I'll just leave"@@ you say, taking a few steps back with your hands raised in a peaceful gesture. @@.playerSpeech;"I really didn't come here to fight you, but I can see why you would react this way."@@
You slowly walk away, careful not to turn your back on her just in case, but she doesn't follow you. She simply stands there, watching you leave with a mix of relief and confusion in her eyes.
Has she done the wrong thing? The time Korvaax came for her loved ones, he certainly wasn't open for any kind of negotiation, killing with no hesitation. You on the other hand... seemed different. But it's too late to consider that now.
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\<<if $karma <= -2>>\
<<set $wantedFightWolyrn to false>>\
@@.playerSpeech;"A fight, huh"@@ you mumble, unsheathing your weapon with a casual motion. @@.playerSpeech;"Gladly."@@
Her eyes are immediately drawn to your blade, a glimmer of concern flickering within them before she regains her composure.
Underestimating her would be a grave mistake though. Despite your eagerness to get down to business, you take a step back and adopt a more cautious stance, trying to decide how to better approach the fight.
<<else>>
<<if $wantedFightWolyrn is true>>
The fight seems inevitable, even if it's not what you originally wanted. It's understandable that she doesn't trust you.
You'll have to reduce her first, one way or the other.
<<else>>\
You get ready for the fight, and try to decide how to better approach it...
<</if>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your hopefully superior martial skill to disarm and immobilize her |DisarmWolyrn]]<div class="numberStat">2</div><img src="Images/Icons/RedGeneral.png"></div>\
<<if $magicSkill >=0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to use your mental magic to debilitate her |MentalWolyrn]]<div class="numberStat">2</div><img src="Images/Icons/RedMagic.png"></div>\
<</if>>\You want her in one piece, for now at least... So you focus your full attention on her movements, trying to anticipate her attacks as you find an opening to strike.
And again, it seems that she had the same idea. You both engage in a cautious dance, circling each other warily as you wait for an opportunity to strike. She is clearly afraid of what you are capable of, and you can sense the hesitation in her movements, her grip on her sharp kamas tight, and a defensive position with her hands on both sides of her head.
Your blade offers more protection than her weapons, but she has both greater reach than you, and two vectors she can use to attack simultaneously, so once the assault begins, it quickly becomes apparent that her fighting style is a bit too unpredictable for your liking.
As if they were an extension of her dangerous claws, her kamas slash at you from multiple directions, sometimes from up close, others the blades slice through the air with deadly precision. You manage to deflect and evade most of her attacks, relying on your honed martial skills to keep yourself unscathed, but even then a couple of weak strikes manage to hit home, bouncing off your own armor.
If you are to defeat her, you cannot let her be the one on the offensive; you must exploit her lackluster defense.
<<if $hunterSkill >=2>>\
You trade some blows back now, bringing your sword down to her and shooting crackling beams from it, forcing her to relent her brutal onslaught and instead adopt a more cautious approach.
Impressively enough, she is able to dodge and parry your attacks, dancing around you as she avoids being struck, but now her attacks come less frequently, and her blows are weaker. You press the advantage, keeping up the pressure, and after a while, she starts to slow down. You can see the exhaustion creeping into her movements, and you know that it won't be long before she is too tired to continue the fight.
<div class="passCheck">\
Finally, you manage to spot an opening, and right as she is about to use her chain to deflect your blade, you let out a point-blank blast that lands square on her chest.
<img src="Images/Icons/General.png"></div>\
As if the very crackling beam has a sentience of its own, which, in a way, it has, it extends from your blade and wraps tightly around her body, arms, and then wrists, forcing her to release her grip on her weapons, and from there immobilizing her is a rather simple task, more of the ethereal chains crawling outwards from the point of impact until she is completely at your mercy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueWolyrn]]</div>\
<<else>>\
In a sudden burst of speed, you launch yourself at her, hoping to catch her off guard. However, she gracefully sidesteps your advance, expertly twirling one kama to parry your attack while the other darts towards your exposed side, and this one manages to find the gap between your plates and sink into your skin, cutting deep and drawing blood.
<div class="failCheck">\
The wound isn't lethal, but as the searing pain reaches your brain, your focus is momentarily broken, and a quick succession of blows hits you, one on the back of your knee, other on the forearm that holds your weapon, and one last on your chest, right below your neck... and you find yourself on the ground.
<img src="Images/Icons/FailGeneral.png"></div>\
As you gasp for breath, she simply stands there, visibly shaken as well at the sight of blood, having a hard time believing that she has actually won. Somehow, the wine of victory doesn't taste nearly as good as she hoped it would.
@@.wolyrnSpeech;"Why, why did you make me do this?! Why won't you just leave me alone!"@@
You try to speak, to explain yourself, but the words won't come out. Your vision grows blurry as you feel your life slipping away.
<<if $wantedFightWolyrn is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You didn't want this... |DidntWantFightWolyrn]]</div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[You didn't want this... |DidntWantFightWolyrn]]</div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Threaten her; More will come |More will come]]</div>\
<</if>>
Fair fighting has never been the strong suit of your order, any advantage is a welcome one after all, and she seems to be an at least capable warrior. So why try to rely on a duel when you can perhaps overpower her mentally?
As the clashing of steel begins, slow and calculated as she tests your ability, you focus your mind on hers, delving into her very being as you try to find a weakness you can exploit.
<<if $magicSkill >=2>>\
It will be easier than you had anticipated, the unresolved traumas of her slain family are still burning inside of her, a deep thorn she'll never be able to remove. How could she, when she had to see with her very eyes how, time and time again, Korvaax came to slaughter her loved ones?
You reach those painful memories, those heartrending moments, and bring them to the forefront of her consciousness, bombarding her very well with images of her family's gruesome deaths, with each life cruelly extinguished by his hands.... to great effect.
<div class="passCheck">\
If she was scared before, now she is utterly terrified, looking at you with wide, horrified eyes as she assumes a more defensive stance, her ears now flat against her head, and her tail tucked tightly between her legs, almost as if she's trying to make herself as small as possible.
<img src="Images/Icons/MindMagic.png"></div>\
Her kamas are great offensive tools, but defensively... not so much.
Her thoughts of despair echo in your own mind, and you seize the opportunity to press your advantage. She doesn't even dodge the oncoming attack, barely stopping the blade with her chain, but not realizing the crackling bolt that quickly follows. It extends from your blade and wraps tightly around her body, arms, and then wrists, forcing her to release her grip on her weapons, and from there immobilizing her is a rather simple task, more of the ethereal chains crawling outwards from the point of impact until she is completely at your mercy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueWolyrn]]</div>\
<<else>>\
It's easy to guess just what her weakness is, she has gone through a lot of pain, and you decide to use her fears against her, bringing the visions of her family, slain before her very eyes to the forefront of her consciousness as she fights.
<div class="failCheck">\
However, with your limited mental powers, you fail to foresee the outcome of this action, because rather than breaking her spirit, the memories of her family's demise only serve to fuel her rage.
<img src="Images/Icons/FailMagic.png"></div>\
Her eyes burn with an intense fury as she channels her grief and anger directly into her strikes, attacking with increasing ferocity with her kamas. Before you can adopt a more defensive stance, one of the sharp blades finds the back of your knee, and then another connects with the forearm that holds your weapon... soon you find yourself on the ground, bleeding and disarmed.
@@.wolyrnSpeech;"This... this is for my family!"@@ she hisses, sinking one of her kamas on your neck and slicing it open.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>
@@.playerSpeech;"I... I didn't want this."@@ you manage to rasp out. @@.playerSpeech;"I wanted to...help, r-really."@@
She stares at you for a long moment, and you do not know what to make out of her face, your vision growing dimmer by the second.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\@@.playerSpeech;"More will come..."@@ You wheeze out, a wicked smile on your face.
@@.playerSpeech;"You bear our mark, and... and they will hunt you down. Wait... wait until they find out about this... they will flay your skin... and hang it up as a warning. They won't... take this kindly. Not at all."@@
The last you see, as your vision grows dark from the blood loss, is her expression; horror and realization written all over it, and the grip on her weapons trembling slightly. Before, she thought there was just one creature hunting her, that she could hopefully defeat to end this madness.
Your visit has made it clear that it is not just one monster after her, but an entire organization of who knows how many.
This victory means nothing.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\It's only then that she realizes that the weapon you wield its the same Korvaax used to torment and eventually kill her family. The very same chains that once held her loved ones, now wrap themselves around her body, and she barely fights it.
As if deep down, she already knew this was the only way it could end. She just stands there, her trembling eyes fixated on the ground as she awaits her inevitable demise, hoping that at least, you give her a quick death.
<<if $wantedFightWolyrn is true>>\
@@.playerSpeech;"It didn't have to be this way. I wanted to give you another way, but it seems you are stubborn to die..."@@
<<else>>\
@@.playerSpeech;"What was that?"@@ you taunt, a content smile plastered on your face after another victory. "All that eagerness to fight me and yet here you are, helpless and broken. Did you really think you stood a chance against me? Experience should have taught you better."
<</if>>\
No words come out of her mouth. After a moment, she just begins to cry, quiet, pitiful sobs that escape her lips as tears begin to well in her eyes. She knew this was going to happen. She had always known it. They didnt stand a chance, and neither would she. This was the only way it could end...
<<if $darkDevotion <=0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillWolyrn]]<img src="Images/Icons/RedSkull.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, in the name of the Dark Lady |KillWolyrnDarkLady][$darkDevotion +=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |RapeWolyrn][$karma-=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Demand her armor as payment for her life |ArmorWolyrn]]<img src="Images/Icons/RedItem.png"></div>\
<<if $karma > $karmaToEvil>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Show her mercy |ShowWolyrnMercy][$karma +=1]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Show her mercy |ShowWolyrnMercy]]<img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\
The Eye has already marked her twice, leaving her alive could be quite a big mistake considering it could happen again. Korvaax is no longer around to be blamed for her survival, but you expect to work for your order for hopefully, many more years. If The Eye marks her a third time... it wouldn't speak too highly of your ability.
<div class="passCheck">\
At least, you decide to grant her a quick death. She lowers her head, her eyes closing tightly, as she awaits the final blow, and you do not prolong her suffering, thrusting your blade through her neck and ending her life in a single strike.
<<set $playerKills to $temporaryKills +1 >>\
<img src="Images/Icons/Death.png"></div>\
<<set $killedWolyrn to true>>\
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\You just don't care. You have come here to get your dick wet one way or another, and that is exactly what is going to happen.
@@.wolyrnSpeech;"W-what are you waiting for?! Y-you won, just do it already!"@@ she snivels, not understanding why she is still not dead. Dying is not a particularly pleasant prospect, but suffering like her family did at the hands of that monster is an even worse one.
@@.playerSpeech;"What? Killing you? Oh no dear, you misunderstand the point of this visit. That would be such a waste. I had... other plans for you"@@
@@.wolyrnSpeech;"Wh-what are you talking about...?"@@ She stutters, fear clear in her voice. Whatever those plans are, they clearly won't be anything good for her.
@@.playerSpeech;"I'm not here to end your life. No, I have something far more... intimate in mind. Something more fitting for a pretty girl like you~"@@
Her eyes widen in horror as your sinister intentions begin to sink in.
@@.playerSpeech;"Don't look at me like that, I'm sure this is preferable to the alternative..."@@ you tell her as you take a step towards her @@.playerSpeech;"...and hey, if we are lucky, you'll get to start a family of your own right now!"@@
@@.wolyrnSpeech;"No! S-stay away from me!.... Don't you dare!"@@
She tries to free herself from the chains, but by now, it's pointless. You lean down and begin making quick work of her armor.
Her begs grow louder and shakier as you remove the layers protecting her, first her chestplate, then her tasset, and finally the clothes underneath.
Only when you finally strip her underwear, does she seem to go back to her original state of silent distress, realizing that indeed, there is nothing she'll be able to do, the chains holding her firmly make her completely vulnerable.
@@.playerSpeech;"You're not so tough without that armor, are you?"@@ you sneer, running your fingers across her cheek. The touch of her soft fur does for sure bring a twisted pleasure, even if tainted by the wetness of her tears.
A mix of emotions flickers across her face as you strip her down completely, but she ultimately closes her mouth. Realizing that you've made your decision, she refuses to give you the satisfaction of begging any longer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |RapeWolyrn2]]</div>\<<if $hug is false>>\
Witnessing this armored knight suddenly breaking down into tears manages to stir something within you. Still, you are not entirely sure if releasing her is the way to go, she might be disarmed but her claws look sharp enough to slice right through your neck.
@@.playerSpeech;"Come on, why the tears? I thought you wanted a fight..."@@ you say as you approach her slowly, keeping your sword pointed at her as you do so.
@@.wolyrnSpeech;"W-what?! I... I never wanted any of this! O-of course I tried to defend myself!"@@ she stutters, her voice quivering even as she tries to regain her composure. @@.wolyrnSpeech;"Spare me the talk. Just d-do it already."@@
@@.playerSpeech;"I... don't want to hurt you alright? I'm going to release you. Just don't attack me, we can talk this out"@@
To her surprise, you actually do, with a flicker of your wrist, the ethereal bonds dissipate, freeing her from their restrictive hold and letting the knight thud to the soft grass on her knees.
You sit in front of her, sheathing your weapon to make her feel safer.
@@.wolyrnSpeech;"What is the meaning of this? I-I won't be toyed with, monster, I... just why, why are you doing this"@@ she sobs, her voice becoming shakier and shakier.
@@.playerSpeech;"Look, I know you've already had some contact with our order-"@@
@@.wolyrnSpeech;"S-some contact!? That demon killed my parents, my brother! My whole village! With the same weapon you carry! What did they do to deserve such a fate?"@@ she asks, her voice trembling.
@@.playerSpeech;"I... can't tell you. Nothing, probably. Korvaax no longer works under our order, his methods..."@@
@@.wolyrnSpeech;"And where were you when he attacked? Where were all of you!? Y-your order, what... what is it that you even do!"@@
You tell her then, what she needs to know. How your order was born to hunt monsters and demons across the universe... but how even now, the purpose of the organization has become a bit blurry.
@@.playerSpeech;"You are still marked, somehow... and while I don't share their views, someone would come for you sooner or later."@@
@@.wolyrnSpeech;"T-then what's the point of all of this? If you came here to kill me, then do it already!"@@
@@.playerSpeech;"As I said, I don't want to hurt you. I... came here so that I could take the mark away. You won't ever be bothered by us again."@@
She stares right at you, a mixture of doubt and fear in her eyes.
You are probably close enough for the mark to fade on its own, but to help ease her mind, you pretend to do something with the travestone.
@@.playerSpeech;"There. It is done."@@
She doesn't reply, only nodding, visibly shaken by the whole ordeal.
You don't feel like pushing it any further, so you just say goodbye and walk away, leaving her to her thoughts.
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<<else>>\
Witnessing this armored knight suddenly breaking down into tears manages to stir something within you. Still, you are not entirely sure if releasing her is the way to go, she might be disarmed but her claws look sharp enough to slice right through your neck.
@@.playerSpeech;"As I told you, I came here to remove the mark. I understand if you are not willing to trust me, but please, give me a chance"@@
She stays silent for a second, simply sobbing as she gathers her thoughts. If you really wanted to kill her, you certainly could have done that already.
@@.wolyrnSpeech;"I-Is this all really about that hug? This... doesn't make any sense..."@@
@@.playerSpeech;"Thought you'd trust me after some... friendly sparring."@@
@@.wolyrnSpeech;"...Do whatever you want..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just remove the mark |RemoveMarkAfterNoHug]]</div>\
<</if>>\You close your fists, commanding the chains to move and shift, forcing her legs open to reveal what she was so desperately trying to conceal; her pink, beautiful slit, ripe and ready to be conquered.
You open her legs a tiny bit more then, forcing her lips to follow and spread slightly as well...
Perfect.
You take your own cock out, stroking it slowly as you stare at the pretty thing before you, who, despite her best efforts, can't help but stare at your shaft with awe.
@@.playerSpeech;"You can keep your mouth shut, I don't care. You have all I want down here..."@@
She swallows nervously as you put the tip between her pussy lips, and her muscles tense up as you push into her, but it's not enough to keep you out. You simply continue thrusting slowly, feeling her tight walls clenching and releasing around your member as it gains ground, inch after inch sliding inside until you are fully buried inside of her, or at least as much as you'll be able to go without tearing a hole into her womb.
@@.playerSpeech;"Warm and tight~"@@ you moan, and she just whimpers in return, having little experience with anything bigger than herself until this very moment.
You give her just enough time to adjust so that the pain is bearable, but certainly not enough to make it near comfortable for her. It's as if you were waging a long, tiresome battle with her pussy, against her strong muscles that uselessly try to reject your invasion.
@@.playerSpeech;"Just let it happen~"@@ you mumble, rubbing her cheeks softly while she struggles. @@.playerSpeech;"The sooner you let me mold your tight pussy into the perfect receptacle for my cock, the less it will hurt"@@
@@.wolyrnSpeech;"Y-you are absolutely repulsive..."@@
@@.playerSpeech;"Am I? You are the one getting wet by this~"@@ you smirk, locking eyes with her and making her look away in shame. Needless to say, she doesn't feel any kind of excitement or pleasure from this, but her biology betrays her... just the feel of your cock is enough to make her insides release thick layers of slick juices.
As with the rest of her body, her channel eventually gives way to your advances, her muscles relaxing and allowing you to barge in and out of her cunt like a piston, her pussy having no choice but to accept your cock over and over again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her pussy|CumWolyrn2]]<div class="numberStat">3</div><img src="Images/Icons/RedPreg.png"></div>\Your orgasm builds up fast when you're finally allowed to take control of her body.
With one final deep thrust, you bury yourself to the hilt inside of her, docking your urethra with her cervix and injecting a thick load of cum deep inside of her womb.
Her eyes widen in shock as soon as the first spurt goes into her, and panic seems to overtake her. She desperately struggles against her restraints, her body writhing in an attempt to escape the inevitable, but then she goes still again. The damage is already done, and she will not give you the pleasure of watching her beg.
Her body goes limp as she finally resigns herself to her fate, thick spurt after thick spurt settling nicely in her snug womb, and only when the last drop is in you pull out, happy to see that barely anything leaks from her tight tunnel.
You allow the chains to dissipate then, her strength already utterly drained through the ordeal, another fresh trauma to go along with the first one. She just closes her legs with her tail between them, nearly curling into a ball then, crying quietly as she covers her face with her hands.
<<if $cumSkill >=3>>\
<div class="passCheck">\
Your powerful cum burns in her womb, like molten metal in a mold. Within her, trillions upon trillions of sperm swim with the determination of a swarm of angry hornets, eager to conquer the fertile field before them...
No egg is ready to be fertilized in this one, but your cum will not be deterred by such a minor inconvenience. They siege her womb with their relentless assault, hitting her walls and releasing tiny bursts of magic, until finally, her body gives in, and an egg is pushed out from one of her ovaries.
It can barely make it to her womb before being assaulted by a legion of invading sperm, that chip and whittle away at the strong membrane. Much like her, it's tough, but not indestructible, and eventually a particularly ruthless sperm cell manages to breach in, and injects it's genetic payload into the now defenseless ovum.
How lucky will she be, to give birth to a living reminder of her deepest trauma...
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg2.png" class="preg-img" alt="PregImg">
<<set $newDreams to ["wolyrn1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
<<else>>\
<div class="failCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
Your time in her world is coming to an end, but you still want to say goodbye!
You kneel by her side, not feeling brave enough to reach and pet her now that she is unbound.
@@.wolyrnSpeech;"What now? H-haven't you had enough?"@@
@@.playerSpeech;"For now. Hopefully, I'll be able to pay you a visit again someday..."@@
She cowers even further at that, sobbing and shaking. For all she knows, you absolutely could...
With that said, you rise to your feet and take a final glance at her trembling form, ready to return to your own world. A job well performed such as this should only give way to a well-earned rest!
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\You don't really feel like forcing her into anything anymore, so you simply pull out your travelstone and press it against her chestplate, ensuring the mark will no longer haunt her.
@@.playerSpeech;"There. It is done."@@
@@.wolyrnSpeech;"..."@@
You don't feel like pushing it any further, so you just say goodbye and walk away, leaving her to her thoughts.
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\These creatures can be extremely elusive, and you are not sure you will be able to sneak up on her without her noticing, so you decide to try and call for help. Hopefully, she will fall for it.
You cup your hands over your mouth and shout at the top of your lungs, trying to mimic the cry of an injured adventurer. Your voice is powerful, and echoes across the woods... but...
Soon you feel the mark growing dimmer.
@@.playerSpeech;"Son of a... she's running away!"@@ You mutter angrily, before shouting out again.
@@.playerSpeech;"Dammit! I've been hit! Somebody help me!"@@
Nothing. The creature gets farther and farther away, the mark fades into nothing. Good luck finding her in a forest like this...
...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to find her |TryFindDeer]]</div>\Not having anything better to do, for you are trapped in this world until the last of the travelstone's energy runs out, you decide to go ahead and search for the creature on your own.
...
To no one's surprise, you find nothing. The creature has completely vanished, and you can find no trace of her in the forest. You simply get to have a nice walk before you eventually return.
<<set $deerJobState to 4>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\You decide to simply follow the trail as stealthy as you possibly can. You know these creatures can be quite elusive, so you take great care to avoid stepping on unnecessary branches or otherwise drawing attention to yourself. Despite the plates and chainmail on your body, your movements are nearly soundless... and guided by the mark, its not long until you spot her; a cute demi-deer collecting fruits from a nearby tree.
<img src="Images/Monsters/DeerFixed.png" class="resizable-image" alt="DeerImage">
Her lower body is that of a deer, a graceful creature with delicate hooves and a puffy little tail flicking behind her, but her upper torso is that of a petite teenage girl, with some more animalistic features; Her skin is completely covered by a thin layer of fur, her two antlers stand out amidst her short brunette hair.
You watch her for a moment, studying her as you decide how to proceed. It seems like you have been able to reach her unnoticed, but again, these creatures can be really elusive. Even if she looks like a weak enough creature, the last thing you want is having to chase after her through an unfamiliar forest.
<<if !$unlockedMonsters.includes("deer")>>
<<set $unlockedMonsters.push("deer")>>
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Present yourself, try to win her trust to get closer and then strike |PresentToDeer]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your Essence Feaster to bind her |AttackDeer]]<div class="numberStat">1-4</div><img src="Images/Icons/RedGeneral.png"></div>\
<<if $deerPheromones is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the concentrated pheromones |DeerPheromones]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>Without hesitation, you step out from your hiding spot and present yourself to her, hands up in the air to let her know you mean no harm. Still, you are not precisely a calming sight, and she immediately freezes, her blue eyes widening in fear.
@@.playerSpeech;"Don't be scared, I..."@@ you begin, a gentle smile and your softest voice, hoping that she won't run off. But it's too late. Before your words even have a chance to reach her big ears, she drops her basket and turns around in but a split second, bolting away into the woods as if her life depended on it.
You sigh, realizing that your only options now are either chasing her like a maniacal dog in heat or returning blueballed to your world.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your world |ReturnWorldDeer]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Chase after her |ChaseDeer]]<div class="numberStat">2</div><img src="Images/Icons/RedStr.png"></div>\You really have nothing to lose, and so, even if you are not 100% confident you'll be able to catch a fucking deer, you sprint after her like a madman. You are not completely delusional, though, you don't mean to outrun her, just outlast her. It's the way humans used to hunt faster animals, just wear them down until they collapsed from exhaustion. Seems pretty tiresome but you are willing to give it a shot.
<<if $strSkill >=2>>
The sound of her hooves hitting the ground is your only guide as you follow her, unable to focus on her mark like this, but after a short while, you realize that relying on your endurance is not going to work. Sure, you might take longer to get tired, but you are waay too slow. If you let her gain a lot of ground on you, she'll just fucking disappear somewhere in the deep wood.
So you have no real choice but to push yourself to your limits, your ragged cape flowing behind you as you force your way through the underbrush.
<div class="passCheck">\
You can feel your muscles burning with exhaustion, your lungs gasping for air, but you keep pushing on. You can't let her get away, you won't. You're not going to be defeated by such a cute piece of fuckable meat.
<img src="Images/Icons/Str.png"></div>\
You can see her turning around occasionally, her ears swiveling to better listen for you, and her face growing paler and paler as she is just unable to lose the nightmare-inducing armorclad figure that is chasing her.
Finally, after what seems like an eternity, she starts to show signs of fatigue, slowing down despite her best efforts to keep moving. You know that is your perfect chance, and so you push yourself even harder, one last burst of sudden speed, and you jump forward, grabbing onto one of her delicate hindlegs with all your strength. She lets out a startled yelp and immediately trips and falls over, not so gracefully landing on her side.
She tries to kick you off, her legs flailing wildly, but now it's too late for her. Her advantage was supposed to be her speed, certainly not her strength... it immediately becomes very obvious that there is no way she will be able to escape you.
She screams something then, and you are not sure if its simply a language you cannot understand, or if she is just babbling in fear.
<<if $darkDevotion <=0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillDeer]]<img src="Images/Icons/RedSkull.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, in the name of the Dark Lady|KillDeerDarkLady][$darkDevotion +=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her|RapeDeer][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>
The sound of her hooves hitting the ground is your only guide as you follow her, unable to focus on her mark like this, but after a short while, you realize that relying on your endurance is not going to work. Sure, you might take longer to get tired, but you are waay too slow. If you let her gain a lot of ground on you, she'll just fucking disappear somewhere in the deep wood.
So you have no real choice but to push yourself to your limits, your ragged cape flowing behind you and your plates clanking against one another as you force your way through the underbrush.
<div class="failCheck">\
And yeah, it simply doesn't work. Exhaustion sets in, your muscles burning more and more with every passing second, and in no time, you are winded and gasping for air.
<img src="Images/Icons/FailStr.png"></div>\
Your prey has vanished somewhere up ahead, and you simply give up, dropping down onto the ground.
@@.playerSpeech;"Fuck... Fuck you too... alright? A gentleman just wanted to say hello..."@@ you mutter, staring up at the sky as you rest.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your world |ReturnWorldDeer]]<img src="Images/Icons/RedTeleport.png"></div>\
<</if>>Let's be honest. There is no fucking way you can catch her. She knows the forest she is running into, and even if she is a tad smaller than you, she has deer-like legs and is wearing little to slow her down, unlike you. You decide to cut your losses and return to your world, try your luck with another prey next time. You sit down, waiting for the void to engulf you whole and fade away.
<<set $deerJobState to 4>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
It's not the preferred outcome, but you have to complete your contracts, even if it's just from time to time.
<<set $killedDeer to true>>\
<div class="passCheck">\
You ignore her pleas, and, while still holding her hindleg tight, you bring the cold blade deep into her back, crackling brittle bone and making a wet, breathless gasp leave her lips. You feel her go slack in your grasp as her blood starts to pool on the floor, a death that, at least, was mercifully quick.
<img src="Images/Icons/Death.png"></div>\
You release her leg, letting her fall limply to the ground, before cleaning the blade and sheathing it.
<<set $playerKills to $temporaryKills +1 >>\
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\@@.playerSpeech;"Listen. You are cute and all, but I haven't traveled through the void and I haven't chased your slippery ass through this goddamn forest to end up settling for anything less than your sweet tight pussy."@@ You say, digging your fingers into her fur and pressing them to her opening.
@@.deerSpeech;"Eeek!" she squeaks, tail brushing against your wrist as your fingertips touch her virgin pussy lips. "Don't, please don't! I-I... Eeek!"@@ she squeaks again when you push a finger inside her, her inner walls burning hot, and slightly moist around your digit.
@@.playerSpeech;"Mhm. You are so wet already, you sure you don't want to be taken by a real man?"@@You ask, rubbing your thumb over her clit.
@@.deerSpeech;"W-what? O-of course not you angghh! I just.... eeep"@@ She immediately loses her focus as soon as your finger enters her again.
@@.playerSpeech;"Have you seen this? God, you are so slick and wet, aren't you ashamed of yourself?"@@ You tease, stroking her clit while your finger continues digging into her tight, virgin hole.
@@.deerSpeech;"T-Thats because... the ceremony, you... you beast!"@@ She whimpers, struggling to keep her thoughts together, tremblingin your grip as you continue to pleasure her.
@@.playerSpeech;"Jeez, look at this mess. You are lucky I was passing by.."@@
She closes her eyes and looks away... and you seize that opportunity, stealthily unbuckling your pants and getting your eager cock out.
@@.deerSpeech;"What?!"@@ she mumbles, shivering as you tease her extremely sensitive clit, making her squirm and moan. @@.deerSpeech;"I-I don't want any of thi- nhhh!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her already |RapeDeerPussy2]]</div>\
@@.playerSpeech;"Anything?"@@ You raise an eyebrow, considering her offer.
@@.deerSpeech;"Anything..."@@ she repeats, defeated, hoping she didn't bite off more than she could chew.
@@.playerSpeech;"Alright. How about you use that pretty mouth of yours to make me feel good instead."@@ You suggest, not bothering to stop fidgeting with her soft fur. @@.playerSpeech;"How about you wrap those cute lips around my cock, suck it nice and deep until I cum in your mouth?"@@
She recoils at the suggestion, clearly uncomfortable with the idea and even more so with the way you phrased it, but then again...
@@.deerSpeech; "I... I... I could use my hand if that is alright?..."@@
You chuckle at her resistance, finding the offer somewhat amusing. @@.playerSpeech;"My load is going to end up either in your stomach or your womb, so you better make up your mind."@@
She shakes her head frantically, she knows she doesn't really have a choice. "I-I..."
@@.playerSpeech;"So what's it going to be sweetheart? I thought you would say you would do anything..."@@ You press on, your fingers moving dangerously close to her tender folds and making her petite tail tense up.
@@.deerSpeech;"Alright, alright! I-I... I'll do it, alright!"@@ she cries out
@@.playerSpeech;"Are you going to swallow all my cum like a good girl?"@@ You ask, making your way to her front side with a wide smile on your face.
@@.deerSpeech;"..."@@ She doesn't even answer, ears flat against her skull and her face scrunched up in disgust.
@@.playerSpeech;"I think I asked you something... you wouldn't want me to change my mind now, would you?"@@
@@.deerSpeech;"Y-yes. Yes."@@
@@.playerSpeech;"Yes, what?"@@ you press on, wanting to tease her a bit. Part of the fun after all.
@@.deerSpeech;"...I'll... swallow your... s-stuff..."@@ she mutters shyly, looking down.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It's a deal |BlowjobDeer2]]</div>\@@.playerSpeech;"Good girl."@@ You chuckle, unbuckling your pants and presenting her your fat cock.
She reluctantly opens her mouth, and slowly, as if your cock frightened her, wraps her delicate lips around your shaft, her tongue on the back of her mouth to avoid touching it. She looks up at you, unsure if this is indeed pleasurable for you. You decide to make it clear to her.
@@.playerSpeech;"...If you don't put in work, I'm going to shove it down your throat myself. I'm letting you go at your own pace, but if you can't deliver, I'll teach you how to give a proper blowjob by force."@@
She nods in agreement and takes you a bit deeper into her mouth, now starting to work her tongue around your shaft. It's obvious that she's not very experienced, but she seems to be at least trying to follow your instructions and make you feel good. You let out a satisfied groan as 'encouragement', enjoying the sensation of her warm, wet mouth on your cock.
@@.playerSpeech;"And look into my eyes while you are at it. You are a pretty girl you know..."@@ you tell her, running your fingers through her hair and tracing her long, fluffy ears.
She obeys your command, looking up at you with her big, innocent eyes while she continues to work on your cock, now sucking in and out slowly. Even if she isn't really providing that much stimulation, the whole situation is extremely arousing to you, and you feel yourself getting closer and closer to the edge, the pleasure building in your loins as she continues to suck and lick you innocently.
@@.playerSpeech;"Such an obedient little thing... Now, get ready to swallow every drop of my cum like the good slut you are."@@ You grunt, the only warning you give her before you hold onto her antlers tightly to thrust deeper into her mouth, and it catches her completely by surprise.
She chokes and gags on your cock, tears streaming down her face as she struggles to keep up with the few brutal thrust you need to reach your orgasm, but she, of course, doesn't dare bite.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum in her mouth |BlowjobDeer3]]<img src="Images/Icons/RedCum.png"></div>\
You want her to taste it, so you pull back to avoid cumming directly down her throat and hold her head still as you begin to release wave after wave of thick, sticky cum into her mouth, cheeks bulging slightly.
Once you've unloaded your seed into her mouth, you quickly push her back and press a finger to her lips, instructing her to keep it inside. @@.playerSpeech;"Don't swallow just yet"@@
She does just that despite the evident discomfort of holding your warm cum in her mouth is producing her, but she doesn't want to test what you might be capable of so she just does as you tell her.
@@.playerSpeech;"Very good, play with it a little will you?"@@ you mumble, retracting your finger.
She just looks at you, no idea how she is supposed to 'play' with it, so you carefully instruct her to flick it around with her tongue, and again, as the obedient cutie she is, does just that.
Swirl the puddle of cum around, careful not to spill any and trying not to puke from it. The taste is strong, and you have a feeling she doesn't exactly enjoy it.
@@.playerSpeech;"Mhmmm, does it taste good?"@@
You can tell by her face it doesnt.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her spit it |SpitDeer]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her swallow |SwallowDeer]]</div>\@@.playerSpeech;"You can spit it out now,"@@ you say, finally giving her permission to get rid of your cum.
This is the first command that she is eager to follow, and she immediately bends down and spits the mouthful of cum down to the grass below, making a disgusted face as she does so.
@@.playerSpeech;"Your welcome"@@ you chuckle, petting her head to add to her chagrin. @@.playerSpeech;"You suck cock pretty good, you sure you haven't done it ever before?"@@
@@.deerSpeech;"I... I would n-never... we dont engage in such... d-degeneracy"@@ she stutters, completely red.
@@.playerSpeech;"I'm messing with you. You did good enough, you can leave now"@@
She gazes up at you, uncertain if it's some kind of trick. @@.deerSpeech;"C-can I?"@@
@@.playerSpeech;"Well, if you want to stay here with me and go for a second round... I certainly wouldn't mind. But you honored your part of the deal so you're free to go."@@
She hesitates for a moment before quickly nodding and standing up on her four legs again.
@@.deerSpeech;"So... you really chased me all the way through the forest just... just for this?"@@ she asks, a bit baffled.
@@.playerSpeech;"What can I say? You are quite the sexy creature."@@
She looks back a couple of times, unsure what to make out of any of this... until she finally gathers the courage to trot away from you. She quickly disappears into the woods, picking up more and more speed as she flees from you.
@@.playerSpeech;"Ah, I love nature..."@@ You chuckle to yourself before standing up and adjusting your pants, ready to return after a most satisfying encounter.
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\@@.playerSpeech;"Swallow it now."@@ You command her, lifting her chin up.
She looks up at you with a mixture of fear and disgust, but again, doesn't dare to disobey. You can see her throat contracting as she tries to force the cum down, and you trace your finger down her pretty slender neck, feeling it bulge go down as she forces herself to take it all in, so sticky and thick she almost has to chew it down to ensure she doesn't drown in the revolting substance. After a few moments, she finally manages to get it through it all and gasps for air, her eyes fixed on the ground and her cheeks burning red.
@@.playerSpeech;"Good girl"@@ you chuckle, petting her head to add to her chagrin. @@.playerSpeech;"You suck cock pretty good, you sure you haven't done it ever before?"@@
@@.deerSpeech;"I... I would n-never... we don't engage in such... d-degeneracy"@@ she stutters after a moment, gagging a little as she feels the sludge coming to rest deep down into her stomach.
@@.playerSpeech;"I'm messing with you. You did good enough, you can leave now"@@
She gazes up at you, uncertain if it's some kind of trick. @@.deerSpeech;"C-can I?"@@
@@.playerSpeech;"Well, if you want to stay here with me and go for a second round... I certainly wouldn't mind. But you honored your part of the deal so you're free to go."@@
She hesitates for a moment before quickly nodding and standing up on her four legs again.
@@.deerSpeech;"So... you really chased me all the way through the forest just... just for this?"@@ she asks, a bit baffled.
@@.playerSpeech;"What can I say? You are quite the sexy creature."@@
She looks back a couple of times, unsure what to make out of any of this... until she finally gathers the courage to trot away from you. She quickly disappears into the woods, picking up more and more speed as she flees from you.
@@.playerSpeech;"Ah, I love nature..."@@ You chuckle to yourself before standing up and adjusting your pants, ready to return after a most satisfying encounter.
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\Before she can even process what is happening, you replace your fingers with your cock, stuffing her tight little pussy full of your hard shaft. Her back arches and she cries out, but you press your weight on her to prevent her legs from kicking wildly.
@@.deerSpeech;"You m-monster! B-beast!"@@ She screams, eyes wide and mouth gaping as you bottom out inside her. @@.deerSpeech;"Y-you... you... a-actually did it! Y-you actually... "@@
This one really likes to talk... perhaps you could shut her up to enjoy her body better.
<<if $karma > -2>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Perhaps your sword in her leg will make her shut up...|PainDeer][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>@@\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps your sword in her leg will make her shut up...|PainDeer][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her be |DeerNoPain]]</div>\
Without giving her as much as a warning, you bring your weapon down onto her right hindleg, piercing through her soft skin and muscle and nearly cracking her femur, her words immediately dying in her mouth and being replaced by a long, shrill scream of pain.
@@.playerSpeech;"Remember your place, animal,"@@ you growl, and keep thrusting into her. @@.playerSpeech;"I only enjoy your pitiful whimpering so much. You'll keep quiet from now on, or you'll regret it."@@
Of course, that is more than enough to make her shut up. The throbbing pain in her bleeding leg is a constant reminder that pushes her to do her best in order to muffle any sound, too scared to even scream or whine. Still, she is unable to suppress some low whimpers as you continue to use her body like nothing more than a fucktoy, raping her hard and fast.
The fucking drags on and on, blood seeping out of her wound as you thrust harder and harder into her, every minute longer than the last.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her |CumInDeer1]]<div class="numberStat">2</div><img src="Images/Icons/RedPreg.png"></div>\
After some delightful minutes, you finally feel yourself going over the edge, and so you push forward one last time, burying yourself all the way inside her. You press your tip tightly against her cervix, your urethra perfectly aligned with her opening to make sure that you get every last one of your sperm cells deep inside her fertile womb.
@@.playerSpeech;"Hey don't cry. I'm sure our baby will be pretty cute,"@@ you whisper to her, leaning forward to plant a kiss on her back.
You stay inside her for a few more moments, savoring the warmth and tightness of her pussy around your cock. Then, you finally withdraw, watching as her gaping hole closes up, trapping all of your sperm inside her.
@@.playerSpeech;"You can go now,"@@ you say, getting up and wiping your weapon clean on her own fur. @@.playerSpeech;"I got what I came for."@@
She doesn't hesitate, and even if she struggles to get up with her hindleg throbbing in pain, she is quick to limp away from you, crying and whimpering as she feels your cum sloshing around in her womb.
<<if $cumSkill >=2>>\
<div class="passCheck">\
It burns as she walks, your potent seed filling her womb to the point of stretching it, desperately trying to find an egg to fertilize, to fulfill its biological purpose. She isn't in the prime of her heat RIGHT now, but she will soon be, and your sperm will wait for that. Within less than a week, she will be pregnant with your child.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
You actually find her protests pretty amusing so you don't mind hearing her vocalize her anguish as you ravage her tight little cunt. You really have no intention of stopping, and it is rather fun to hear her squeal every time your huge shaft kisses her cervix.
@@.deerSpeech;"Ek, Ek! Oh gods, stop it! B-brute!!"@@ The more she screams, the harder you go on her, soon slapping her furry rear as well to get stronger reactions.
You continue to pound into her relentlessly, each thrust causing her to gasp and moan, her whole body trembling, and her pussy getting more and more wet. Because despite the brutal treatment you are subjecting her to, despite the humiliation, and despite the fact you have just stolen her prized virginity, her body seems to be enjoying it quite a bit. Quite a bit indeed... out fo nowhere, she suddenly cums on your dick, her cunt clenching around you in powerful spasms.
Her entire body shudders beneath you, her cries turning into long, drawn-out moans of pleasure.
@@.playerSpeech;"What a nasty girl, did you really get off from this? And here I thought I was raping you"@@
@@.deerSpeech;"Nnhh!"@@ she whimpers, unable to hold back her tears. @@.deerSpeech;"I-I di-didn't want to! I-I'm just s-sensible!"@@
@@.playerSpeech;"Perhaps you should listen to your body more often then. It was so desperate for a mate, wasnt it?~"@@
You lean down and gently plant a kiss on her back, giving her a tiny break, and then you grab her rear, using it as leverage to quickly slam your dick into her faster. If she felt great before, now she's just absolutely incredible, even tighter, and so wet that each time you drive yourself forward, the sound of her soaked folds is enough for the both of you to clearly hear.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her |CumInDeer2]]</div>\
You soon find yourself reaching your own climax, and without thinking twice, you bury yourself as deep as you can go, letting out a low growl as you mark her womb with your potent seed.
She just lets out another long-drawn whimper that at this point, if it's of pain, pleasure, shame, or something else entirely you will never know, and then just lays there, panting heavily and twitching, hating just how... complete she feels with your warm cum filling her insides.
@@.deerSpeech;"A-are you done now?"@@ she asks after a while.
@@.playerSpeech;"Not yet,"@@ you reply, your dick still buried inside her @@.playerSpeech;"I want to make sure my seed takes root."@@
@@.deerSpeech;"You are actually trying to... to..."@@
@@.playerSpeech;"To get you pregnant, yes. A little something to remember me by... you were such a good girl."@@
@@.deerSpeech;"Y-you are the worst..."@@ she whimpers. @@.deerSpeech;"I... I...."@@
She can just hope your seed is not compatible with her eggs, but even then, she will carry your stench for quite a while... how will her tribe react to this?
@@.playerSpeech;"Yes, yes, poor little thing..."@@
Once you are sure you have nothing left for her on your balls, you withdraw your member from her and wipe it on her tail, then you give her a slap on her ass and stand up. @@.playerSpeech;"I think I bred you proper now, you can leave now"@@
@@.deerSpeech;"R-really? Y-you use me, breed me like a... like a-a-and now just tell me to leave?"@@
@@.playerSpeech;"Hey, if you want some more dick, I'll be happy to comply"@@ You grin back at her.
The girl just looks at you with a mix of fear and disgust before slowly getting up, red with shame and still trembling from the good fuck you gave her.
@@.deerSpeech;"I h-hope you burn i-in hell"@@ she spits before walking away, with what little dignity she can retain after what just happened.
But you just chuckle to yourself as you watch her leave, satisfied with your conquest. You try to imagine how her belly will look once she starts to swell with your offspring. Will her human tummy grow? Probably not. It would look pretty hot, though.
<<if $cumSkill >=2>>\
<div class="passCheck">\
It burns as she walks, your potent seed filling her womb to the point of stretching it, desperately trying to find an egg to fertilize, to fulfill its biological purpose. She isn't in the prime of her heat RIGHT now, but she will soon be, and your sperm will wait for that. Within less than a week, she will be pregnant with your child.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
You consider it for a moment. Surely you can just rape her but... make her voluntarily give herself to you sounds far more humiliating... and appealing. Luckily for you, she has another tight hole you can ravage.
@@.playerSpeech;"Anything?"@@ You raise an eyebrow, considering her offer.
@@.deerSpeech;"Anything..."@@ she repeats, defeated, hoping she didn't bite off more than she could chew.
@@.playerSpeech;"If you want me to spare your pussy, then I suppose I can take your ass instead. How about that? You lift that cute tail of yours and let me fuck your rear. Deal?"@@
Her ears perk up for a moment as you suggest the idea, her mind trying to unpack what you are proposing.
@@.deerSpeech;"M-my... my rear?"@@ She seems so shocked at the suggestion. Her tiny asshole clenches at the thought.
@@.playerSpeech;"Yeah, your tight little tailhole."@@ You explain, and your hand dives into her fur, touching her pussy lips. @@.playerSpeech;"Unless you rather have me claim your cunt instead?"@@
@@.deerSpeech;"N-no, no!"@@ She stammers, her legs quivering slightly at your touch. @@.deerSpeech;"I... I suppose we can do it... I just... it sounds p-painful..."@@
You smirk. @@.playerSpeech;"Don't worry, I don't go hard on you. But only if you ask nicely for it~"@@
She swallows and nods, her long ears drooping in resignation. This human really wants to make it as degrading as possible, huh?
Fine.
Still better than dying, or than you fucking her pussy.
@@.deerSpeech;"...please... p-put your thing inside of my b-bottom..."@@ she eventually mutters, her voice so quiet that you can barely hear it.
@@.playerSpeech;"What? I couldn't hear you. You will have to speak up~"@@
She bites her lower lip before speaking again, louder this time.
@@.deerSpeech;"I-I said... put your t-thing inside of my... butt..."@@
@@.playerSpeech;"That's a good girl, see? Now just stay nice and still for me"@@
With that, you get into position behind her, taking off your pants and grabbing hold of her deer tail, pushing it upwards and revealing her tiny pink ass.
She turns around, hands on her chest and eyes full of worry as your cock comes to rest against her rear. It's considerably larger than any penis she's ever even seen before... it is really going to hurt.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh well... |FuckAssDeer2]]</div>\You spit on your cockhead, getting it wet, before pressing it against her asshole, teasing the entrance, and forcing it in, ever so slowly.
@@.deerSpeech;"Nghhhhh..."@@ She hisses, her eyes screwing shut and her entire body tensing up, which only makes the penetration even harder.
Still, you go on, a hand on her rump and the other keeping her tail lifted up as you push steadily in, and then finally your glans manages to breach her tight hole, making her yelp.
@@.deerSpeech;"Agh! I-it hurts! It hurts! Stop! Please, stop!"@@ She begs, but you will not be deterred. Not with how warm and tight she is, her asshole sucking in the tip of your dick.
You spit once more, getting the shaft as wet as possible before pressing it forward.
@@.playerSpeech;"Relax cutie, you are doing fine"@@ You coo, caressing her rump softly.
@@.deerSpeech;"No! No I'm... I'm not doing f-fine! You are tearing me a-apart! Stop! S-stop!"@@
She tries to squirm away, but you just grab her rear and slowly pull her closer to you, impaling her deeper and deeper on your throbbing length, now that your tip has breached through, her poor ass has no choice but to swallow you up, inch by inch, until eventually your cock is fully hilted within her, fully enveloped by her tight, velvety bowels.
@@.deerSpeech;"Brute! A-animal! Y-you said you wouldn't go hard! You... a-ah... "@@
You are actually going as easy as you can on her, despite the overwhelming urge to start slamming your hips into her... but then again, she seems to be quite the noisy one. She would have cried her head off no matter what.
So you just ignore her, running your hands over her ass and back, enjoying the smooth texture of her fur, her soft, lithe form, and her incredible tightness.
You do not want to tear her so you begin slowly, just sliding in and out a few times, carving out her insides to fit the shape of your cock, which makes her groan and whimper, her hands balling into fists and her body trembling.
@@.deerSpeech;"H-how long is this g-going to take..."@@
@@.playerSpeech;"Alright, I will make it quick then~"@@
@@.deerSpeech;"No wait! I didn't mean it like tha-Agh!"@@
Her protests turn into a moan of pain as you pick up the pace, now pounding into her tight hole, and making her legs clench and spasm each time your crotch slams against her puffy tail.
As promised, now that you have a rhythm going, it doesn't take you long to feel the pleasure rising in the pit of your stomach, your balls churning as you ready yourself to release your load into her... and that is exactly what you do.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her ass |FuckAssDeer3]]<img src="Images/Icons/RedCum.png"></div>\You bury your shaft deep inside her, balls firmly pressed against her pussy, and let loose a massive, thick wad of seed, coating her bowels white and flooding her with the heat of your essence.
Only when her ass is full do you pull out, leaving her a trembling, twitching mess, her hole gaping wide with a trickle of cum oozing from her depths?
@@.playerSpeech;"Heh, that is going to gape for a while"@@ You chuckle, cleaning what remains of your seed on her fur.
@@.playerSpeech;"Brute... brute... you... a-ah..."@@
You slap her rear, and she lets out a tiny yelp.
@@.playerSpeech;"Don't you dare complain, cutie. You offered your ass, remember? It's not my fault it was too small."@@
She is too tired to fight back or say anything, and just tries to incorporate, her legs wobbly and her ass aching.
@@.playerSpeech;"C-can I go now..."@@ She asks, defeated.
@@.playerSpeech;"You may. Take care, cutie~"@@
And so you watch her vanish among the trees, walking away funnily.
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\You'll only have a moment, so you'll have to strike fast. You emerge from your hiding spot, weapon drawn and ready, and before her brain even has time to make sense of what she is seeing, you unleash an eldrich bolt of energy, seeking to restrict her movements and render her helpless.
<<if $hunterSkill >=5>>
<div class="passCheck">\
And it's a pretty good cast. Too good, in fact. You don't realize just how strong you have cast it until it hits her, and she lets out a blood-curdling scream. The chains coil around her body, and you can hear her skin and fur burning as well as the unmistakable sound of bones splintering and breaking.
<img src="Images/Icons/General.png"><img src="Images/Icons/General.png"></div>\
You got... a bit carried away. This amount of power would have been enough to bind a dragon to the earth, and as a result, it has disastrous consequences for the poor girl, who cries out in agony for the few seconds it takes for the magic to turn her to little more than a charred corpse.
@@.playerSpeech;"Fuck..."@@ That is all that really comes to mind. Fuck.
Well, you actually did your job, didn't you? She had been marked to die after all, not to get fucked...
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return...">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<<else>>\
<<if $hunterSkill >=1>>
<div class="passCheck">\
Your spell hits its target perfectly, the ethereal chains of energy quickly wrap around her small frame, binding and leaving her completely immobilized in no time, cloven hooves on the ground and arms spread to the sides... Perfect.
<img src="Images/Icons/General.png"></div>\
The now-bound creature lets out a high-pitched scream as she struggles against the restraints, but they're far too powerful for her to break free, and all she accomplishes is exhausting herself quickly. You approach her slowly, weapon still crackling with power.
She had heard just how terrific humans could be, but now that she gets to see one up close... she realizes the stories may have not done them complete justice! And... and they were not supposed to be spellcasters!
<<if $magicSkill >=1>>
@@.deerSpeech;"A human! A human here! How is it possible!?"@@ You feel her thoughts rushing into your mind, and you can't help but smirk a little. It's not because you are a sadistic piece of shit, not at all. You simply... enjoy being taken seriously. She is right to fear you, after all.
<</if>>\
@@.deerSpeech;"P-please I don't want any trouble, i-if I trespassing on your land or something, I'll just leave a-at once! I didn't know I swear!"@@
<<if $darkDevotion <=0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillDeer2]]<img src="Images/Icons/RedSkull.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, in the name of the Dark Lady|KillDeerDarkLady][$darkDevotion +=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her|HaveFunDeer][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Torture her |TortureDeer][$karma -=2]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
<div class="failCheck">\
...But your spell fizzles out before it can even reach her, the energy dissipating into nothingness and making you look like an absolute idiot.
<img src="Images/Icons/FailGeneral.png"></div>\
@@.playerSpeech;"Uh..."@@ It's all you can say before the deer girl bolts away from you, running through the forest like a scared rabbit.
You sigh, realizing that your only options now are either chasing her like a maniacal dog or returning blueballed to your world.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your world |ReturnWorldDeer]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Chase after her |ChaseDeer]]<img src="Images/Icons/RedStr.png"></div>\
<</if>>\
<</if>>\It's not the preferred outcome, but you have to complete your contracts, even if it's just from time to time.
<<set $killedDeer to true>>\
You walk silently towards her, and her pleas grow more and more desperate as you approach, tears forming in her eyes and falling down her cheeks. She knows what is going to happen, and any attempts at breaking free are met with nothing but the cold bite of her chains, and the sound of the crackling lightning.
<<set $killedDeer to true>>\
<div class="passCheck">\
Your blade delivers a swift death, and a moment later, her lifeless body falls limp to the floor, the chains dissipating and disappearing.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\You chuckle at her words, shaking your head slightly. @@.playerSpeech;"My lands... no, it's not about that..."@@ You pause for a moment, delighted by her fear. @@.playerSpeech;"You see, I was on a little hunting trip, and I just happened to stumble upon you..."@@
She swallows hard, her beautiful blue eyes widening in terror at the word. @@.deerSpeech;"A... a hunt?"@@ she repeats, and you can't help but notice the peculiar pronunciation. Not a word she's used much, but certainly one she recognizes.
@@.playerSpeech;"Yes, a hunt,"@@ you confirm, taking another step towards her with the intent of closing the gap between you both @@.playerSpeech;"I am High Hunter from the Order of the Parted Veil. And how <strong>very</strong> lucky have I been to stumble precisely upon you... the one I was looking for. You have been marked by The Eye, you know? "@@
She has absolutely no idea what you mean by any of that, as none are names she recognizes. Still, just that one word was enough to make her tremble in fear, tears beginning to well up in her eyes.
@@.playerSpeech;"Oh, I'm not going to kill you, don't worry. Ending the life of a beautiful creature as beautiful as yourself would be such a crime..."@@ You continue, with a finger lifting her chin so you can look into her eyes. She flinches at the sudden touch, and her pupils have trouble meeting your gaze.
@@.deerSpeech;"What... what do you want?"@@ she asks, her voice shaky.
Why use words, when there is a much easier way to convey the message? You tilt your head forward, your lips suddenly pressed all over hers, causing her to gasp in surprise and then freeze in shock. That's all you need to slip your tongue inside her mouth, exploring the warm interior of her mouth like a hungry predator.
@@.deerSpeech;"Mmmmhg?!"@@ she gasps as your tongue snaps her out of her trance, now trying to pull away from you. But you don't let her, not just yet. Your hand drifts to her nape, gently holding her head in place as you continue to kiss her, and the chains holding her body do the same.
She does not bite, and you deepen the kiss, fully dominating her mouth and enjoying the taste of her saliva. It's not until you feel her running out of air that you break the kiss, stepping away from the shuddering beauty.
@@.playerSpeech;"I want you,"@@ you reply, at last, a smirk playing on your lips.
She can't help but blush when she hears you say that, her cheeks turning a bright shade of pink as you still force her to look at you.
@@.playerSpeech;"Oh don't be scared, you will love it..."@@ You say playfully as you move to her rear, your hand trailing along her barrow until you reach her cute rump and her fluffy little tail.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her pussy |FuckDeerPussy]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her ass |FuckDeerAss]]</div>\@@.deerSpeech;"No, no wait! Stop, please!"@@ she begs when she feels your hands on her rump, your fingers quickly sliding down in search of your prize, her precious virgin slit. It's completely covered by her soft, white fur, but you manage to find her clit after a bit of probing and you squeeze it firmly, eliciting a soft whimper from the lovely creature.
@@.deerSpeech;"Waa-aait!"@@ she gasps, visibly twitching under your touch.
But you ignore her pleas, your fingers taking hold of her folds and gently spreading them apart, revealing her pink glistening entrance, as precious and vulnerable as the rest of her, waiting for you to open it. And how can you say no to that?
@@.playerSpeech;"Shhh, calm down, it will be over before you know it."@@ You reassure her as you hastily remove your own clothing, freeing your throbbing cock and aiming it at her cunt, and before she can even answer, before she can even beg you not to take her virginity, you press forward, your hands firm on both sides of her rump so that your cock gets inside her smoothly, like a hot knife parting through butter.
@@.deerSpeech;"Eeeek! S-stop! Y-you monster!"@@ she whimpers as your thick girth parts through her inner walls, stretching her tight pussy around your length.
She writhes and squirms beneath you, trying to escape the painful sensation of being slowly impaled by your hard, throbbing member, but the chains don't buckle and she has nowhere to go, she can just stand there, still and unmoving, as you push deeper and deeper, all the way to the hilt.
You can hear her mumble something unintelligible then, a succession of small cries and whimpers as the chains bite at her skin, and your cock kisses her cervix, the pain making her shudder. But you don't stop, barely even let her adjust to your huge size. Instead, you secure your grab on her adorable deer ass, using it as leverage to pound into her with reckless abandon, thrusting in and out of her wet, tight hole with as much force as you can muster.
Her pussy muscles spasm and contract around your girth, trying to squeeze you out, but it only makes it feel even better for you, and worse for her. As you continue to pound into her, you can feel her soft white fur rubbing your abdomen, and that, combined with the tightness of her silken pussy, is almost overwhelming... you find yourself getting lost in the moment, lost in the pure, raw pleasure of fucking this beautiful creature.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her pussy |CumDeerPussy]]<div class="numberStat">2</div><img src="Images/Icons/RedPreg.png"></div>\@@.deerSpeech;"No, no wait! Stop, please!"@@ she begs when she feels your hands on her rump, your fingers quickly sliding down in search of your prize, her precious virgin slit. It's completely covered by her soft, white fur, but you manage to find her clit after a bit of probing and you squeeze it firmly, eliciting a soft whimper from the lovely creature.
However, your attention falls somewhere else entirely. Just above her sweet pussy, you find yourself an even tighter-looking hole, her delightfully tiny ass... and as you part the fur around it, it winks instinctively. You already had her cunt in mind, but you dont think you mind exploring a different hole tonight, one that will surely remember your cock for days after you are done with it...
Her tight little asshole clenches again, and you can't resist at that point, you have to break it open with your cock. You unbuckle your pants at record speed and aim your hard cock at her anal opening, pressing it against her little pucker and pushing forward with little regard for any of your well-beings.
She lets out a muffled cry as your big cock threatens to rip her apart, her ass is much, much harder to penetrate than you had anticipated... but you persist, applying steady pressure until it breaks. She lets out a loud cry of pain, your glans feels like a knife on her poor ass.
@@.playerSpeech;"Fuck, this thing is tight!"@@ You grunt as you continue to push, just the head of your cock will not suffice. Inch after inch of your shaft disappears inside her butt until even your balls are comfortably resting on the silken fur on her rump.
@@.deerSpeech;"...b-brute ... mo-monster..."@@ are the only coherent words she manages to spurt as you start to pound her ass mercilessly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her ass |CumDeerAss]]<img src="Images/Icons/RedCum.png"></div>\Its not long until you feel your orgasm approaching, and so you push inside her one last time, docking your cock with her cervix and unleashing a torrent of powerful cum directly through it, filling her snug chamber up completely.
When you finally withdraw your cock and allow the ethereal bindings to fade away, the poor creature stumbles down and falls to the ground, as she was not expecting to suddenly have to support her own weight. You can see tears streaming down her face, her body still trembling slightly from the pain you just put her through.
You take a step towards her, and only then does she to come back to her senses, looking up at you with wide eyes, fear and uncertainty written all over her pretty face.
@@.deerSpeech;"P-please... just... just leave me alone..."@@ she mumbles, her voice trembling as much as the rest of her body.
<<if $cumSkill >=2>>\
<div class="passCheck">\
Your potent seed fills her womb to the point of stretching it, desperately trying to find an egg to fertilize, to fulfill its biological purpose. She isn't in the prime of her heat RIGHT now, but she will soon be, and your sperm will wait for that. Within less than a week, she will be pregnant with your child.
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveAfterFuckDeer]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her antlers |TakeAntlersAwake][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"><img src="Images/Icons/RedItem.png"></div>\You are satisfied with what you got out of her, and you don't really want to injure her any further, be it physically or mentally. Would you go so far as to say that you regret it?
Certainly not, but... yeah, better leave the poor thing alone now.
She'll recover, you are sure of it, even if that hole will gape for a little while.
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<<set $newDreams to ["deer1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>You close your fingers around her little tail, using it as a handle to pull her back onto your cock as you thrust forward, feeling her tight ring gripping your cock with every movement until you burst inside her, flooding her bowels with your hot seed.
After that you let go, and she just collapses on the ground, still panting from the harsh fucking...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveAfterFuckDeer]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her antlers |TakeAntlersAwake][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"><img src="Images/Icons/RedItem.png"></div>\Seeing her like this, all vulnerable, completely helpless... it gives you some wicked ideas.
Because sure, fucking the immobilized beauty would be easy, but you dont need to get your cock wet to get off... no, her pain will certainly suffice. You want to hear this adorable, delicate creature scream, to see her suffer and cry... You want to make her beg for mercy only to show her none.
She looks exactly like the kind of innocent thing you'd love to break...
Those dark thoughts fester inside your mind, and soon, you find yourself closing your hand to make the chains binding her ignite and release a burst of noxious energy through her body, causing her to convulse and writhe in agony while it lasts.
When the gratuitous onslaught is over, the poor creature lets out a pitiful little squeal, but before she even has time to beg, you simply close your hand again, letting the magic chains tighten around her and cutting off her breath as they electrocute her.
You take a step towards her, hand still crackling with dark magic. She tries to inch away from you, clearly terrified, but bound by the chains as she is she can barely twitch an inch away. Besides, her strength is quickly dwindling, drained by the creature long ago bound to your blade.
@@.playerSpeech;"Such a pretty little thing,"@@ you murmur, tracing a finger down her pale cheek, some sweat on the thin layer of fur there. @@.playerSpeech;"I almost hate to do this to you. Almost."@@
@@.deerSpeech;"W-wait, wait please!"@@ she begs as you threaten to close your hand again...@@.deerSpeech; "Please stop! It hurts so much! It..."@@ She sobs, her voice cracking already @@.deerSpeech;"It... j-just make it stop, please... I'll leave, I swear I d-didn't know!"@@
@@.playerSpeech;"Ooh, it does hurt? Really?"@@
@@.deerSpeech;"Y-yes it d-does... I... I'll do anything you want, j-just please don't do that anymore. Please, I beg of you..."@@ She cries, her voice trembling.
You chuckle darkly at her plea, enjoying the fear and desperation in her voice.
@@.playerSpeech;"Anything, you say? That's quite the offer..."@@ you muse, circling around her bound form and eyeing her up and down. @@.playerSpeech;"...But what if I already got what I wanted?"@@
You pause behind her and let your fingers trail down her deer body, all the way to her tail. @@.playerSpeech;"I just want to see you suffer,"@@ you whisper, your breath hot against her ear.
@@.deerSpeech;"W-why?!"@@ She wails, tears falling down her cheeks, fearing the next burst of energy.
@@.playerSpeech;"Why?"@@ you repeat mockingly, @@.playerSpeech;"Because I can..."@@
With that you close your hand again, her cries soon echoing around the forest as you subject her to more pain than the poor thing can handle, her agonizing screams fading into soft whimpers until she eventually collapses from the pain.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck the unconscious girl |FuckUnconsciousDeer]]</div>\
<<if $darkDevotion <=0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillDeerTorture]]<img src="Images/Icons/RedSkull.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillDeerDarkLady][$darkDevotion +=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her antlers |TakeAntlersAsleep]]<img src="Images/Icons/RedItem.png"></div>\Now that the deer girl is useless and unconscious, you can't really justify just leaving her alive. You've had your fun, and this way at least you will at least properly complete your contract.
<<set $killedDeer to true>>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="passCheck">\
You deliver a swift, fatal blow, and her lifeless body slumps to the ground, a deathly silence overtaking the forest.
<img src="Images/Icons/Death.png"></div>\
<<set $killedDeer to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her antlers |TakeAntlersDead]]</div>\
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\Now that she is out, and no more agony can be inflicted upon her, it's time to satisfy your... other urges. Your cock is throbbing in your pants as you stare at the limp form of the deer girl, her short hair spread out around her head and eyes closed, her chest rising and falling gently.
You reach and wrap your hands around her deer body, feeling her soft fur waving beneath your fingertips. As you expected from such a creature, she is light and fragile, but her body is warm and inviting, her sweet scent making you want to break her even further...
It's as easy as getting her cutesy tail out of the way and pulling her sweet petite body towards you, slowly but surely sinking your huge girth into her warm insides, forcing them to stretch to accommodate your size.
She may not be awake, but it's still quite the rush... knowing she is not even aware of the way you are reshaping her tight deer pussy with each deep thrust, carving your dick into her as you take complete control over numb her body. She's nothing more than an object for your pleasure now, a snug cunt that happens to be attached to a living, breathing creature.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her womb |CumDeerPussy2]]<div class="numberStat">2</div><img src="Images/Icons/RedPreg.png"></div>\You make sure to release your thick seed inside of her, grabbing onto her little tail and using it to keep her still while you fill her up completely. You stay there for a moment, relishing in the sensation of her warm insides clinging to your length before you pull out, and you are more than happy to see that barely anything comes out, indicating that your load is deep inside her womb, right where it belongs.
You let your hands wander around her soft curves one last time, pleased with your work, before getting dressed and leaving her there, still unconscious but now used and seeded.
<<if $cumSkill >=2>>\
<div class="passCheck">\
Your potent seed fills her womb to the point of stretching it, desperately trying to find an egg to fertilize, to fulfill its biological purpose. She isn't in the prime of her heat, but she will soon be, and your sperm will wait for that. Maybe not now, but within a week, she will be pregnant with your child.
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her antlers |TakeAntlersAsleep]]</div>\
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>\
<div class="linkIcons">\
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\Your attention falls on her antlers then, two beautiful bony structures that grow from the top of her head.... and hey you have to admit, they look absolutely stunning, the way they curve and branch out like vines.
You crouch down to get a better look at them, running your fingers along their glossy surface as you admire the way they shine under the sun.
@@.playerSpeech;"Why not"@@ You mutter to yourself, taking hold of one of her antlers and getting your blade close. It's a nice trophy to keep, isn't it? A little something to remember this encounter, and who knows, you might even be able to sell them to Vael.
<div class="passCheck">\
With a quick and precise motion, you bring the blade down onto one of them, not so carefully cutting into the bone structure and severing it from her head. A spray of blood spatters onto the grass as you take her beautiful antler in your hand, admiring the way it feels.
<img src="Images/Icons/Item.png"></div>\
The deer girl of course doesn't even flinch, so you simply cut away the other one as well, leaving her with just two small, sad nubs where her once proud antlers stood. Oh well, they will grow back, won't they?
<<set $deerAntlers to true>>\
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<<set $newDreams to ["deer1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>But you still have other plans with her. Your attention is now on her antlers, the two precious bony structures that grow from the top of her head. They are absolutely stunning, the way they curve and branch out like vines... You know they would make a perfect trophy to keep and remember this encounter, or perhaps as mere wares for Vael.
@@.playerSpeech;"I like those,"@@ You tell her, reaching for her antlers. @@.playerSpeech;"How about you let me take them in exchange for sparing your life?"@@
The deer girl's eyes widen for a moment, but then she just lowers her head in submission. A couple of pleas escape her mouth, but she knows she is not in a position to bargain. You'll take whatever you want one way or the other.
@@.playerSpeech;"Oh don't be like that, they grow back don't they?"@@ You tease her, smiling deviously as you grab her antlers and bring your blade down onto them, sawing into the brittle bone structure and start severing them. It's a quick process but still, she is as noisy as one would expect, crying and whimpering as her antlers are forcibly removed from her head one by one, two rivulets of blood soaking her hair and face.
<div class="passCheck">\
You let go, and she just lays down on the forest floor, defeated and sobbing quietly as you admire your prize, holding up her antlers in front of you. A nice prize indeed...
<img src="Images/Icons/Item.png"></div>\
You take one last look at the poor creature, whimpering on the ground and trying to hide her face beneath her trembling arms.
@@.playerSpeech;"Be grateful I decided to spare your life. You should have been dead by now"@@
<<set $deerAntlers to true>>\
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<<set $newDreams to ["deer1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>Your attention falls on her antlers then, two beautiful bony structures that grow from the top of her head.... and hey you have to admit, they look absolutely stunning, the way they curve and branch out like vines.
You crouch down to get a better look at them, running your fingers along their glossy surface as you admire the way they shine under the sun.
@@.playerSpeech;"Why not"@@ You mutter to yourself, taking hold of one of her antlers and getting your blade close. It's a nice trophy to keep, isn't it? A little something to remember this encounter, and who knows, you might even be able to sell them to Vael.
With a quick and precise motion, you bring the blade down onto one of them, not so carefully cutting into the bone structure and severing it from her head. A spray of blood spatters onto the grass as you take her beautiful antler in your hand, admiring the way it feels.
The deer girl of course doesn't even flinch, so you simply cut away the other one as well, leaving her with just two small, sad nubs where her once proud antlers stood. Better this way, at least a part of her will live on.
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\Time to find out if the pheromones Vael has given you are worth their gold. In small quantities, they should attract creatures like her to the source of the scent, but the whole flask... should make you irresistible, shouldn't it?
You reach into your bag and pull out the flask in question, admiring it for a moment before popping it open.
@@.playerSpeech;"If this shit doesn't work... Vael is really going to hear me out,"@@ you think as you begin to use the contents on yourself, gently rubbing it into your skin. The scent is quite strong at first, but it soon disappears completely... or at the very least, you are no longer able to notice it.
Oh well, it won't hurt to try.
@@.playerSpeech;"Don't be scared,"@@ You tell her preventively as you come out from your hiding spot, hands raised in an attempt to tranquilize her. You are not exactly a calming sight.
<<if $magicSkill >=2>>
<div class="passCheck">\
@@.deerSpeech;"A human! What is one of them doing here?"@@ You feel her thoughts rushing into your mind, and you can't help but smirk a little.
<img src="Images/Icons/mindMagic.png"></div>\
<</if>>\
However, She doesn't run away from you. She just stands there, basket in hand, her beautiful green eyes taking your every detail. She's obviously afraid, and yet...
You step forward, taking her silence as an invitation, and as soon as you get closer, you feel her breathing becoming slightly more erratic. The strong pheromones must be working their magic on her.
You'd need to make some time though... some pointless conversation could be the way to go.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Talk to her |DeerPheromonesTalk]]<img src="Images/Icons/RedCharisma.png"><div class="numberStat">1</div></div>\
<<set $newDreams to ["deer1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>@@.playerSpeech;"Hello, I was just passing through, on my way to... someplace else when I happened upon you."@@ You tell her calmly, trying to sound friendly and non-threatening. But then you notice how her large ears are angled downwards, accompanied by a slight blush on her cheeks... and you wonder if you could perhaps be a little more direct. It really looks like whatever you have smeared all over yourself is working.
<<if $charismaSkill <=0>>\
@@.playerSpeech;"And damn, you really look like you really need a good cock to fill you. Luckily for you, I'm happy to give you the fuck of your life..."@@
@@.deerSpeech;"E-excuse me??"@@ She squeaks, clearly startled by your words. She takes a step backward, her eyes darting back and forth between your face and your crotch, seemingly unsure of what to do.
You chuckle to yourself, stepping forward again. @@.playerSpeech;"Oh come on, no need to play hard to get. I can see how much you want me, and I don't blame you."@@
She takes another step back, her ears flat on her head as she clutches her basket tightly. @@.deerSpeech;"No, I... I don't want any of that! We... we should part ways, yes. Continue with your j-journey,"@@ she says with some difficulty, as if, to say those words, she had to fight herself as well. She knows something is not right. She's been in heat and knows what it feels like, and this... is just so similar...
But you just step forward again, this time trying to reach for her shoulder @@.playerSpeech;"Oh, don't be like that. You'll enjoy it, I promise, I have a pretty big dick and I know how to use it."@@ you add with a wink.
It's then that her discomfort turns to fear, and she turns to run away from you.
<div class="failCheck">\
You sigh and turn around, a bit disappointed. Subtlety has never been your thing, has it?
<img src="Images/Icons/FailCharisma.png"></div>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<<else>>
@@.playerSpeech;"...And I couldn't help but notice just how beautiful you are,"@@ you tell her in a soft voice.
<div class="passCheck">\
As soon as the words leave your lips, you see her ears perk up, her eyes widening in surprise as the blush on her face deepens. Heh, she looks even cuter when she is all flustered.
<img src="Images/Icons/Charisma.png"></div>\
@@.deerSpeech;"Oh, I... I.... thank you?"@@ She replies, trying to make sense of her own thoughts. Just why on earth does this... this human, so feared by her and her people, look so... hot?
@@.deerSpeech;"I-I'm sorry, I'm just... not used to being complimented like that... less so by... um... well... by a hu-human..."@@ She trails off, avoiding your gaze.
@@.playerSpeech;"There's no nothing to be sorry about"@@ you reassure her, closing the gap between you one step at a time to let those pheromones wash aaall over her. @@.playerSpeech;"It's just the truth. You're absolutely stunning. Say, what is such a pretty thing like you doing all alone in this forest?"@@
She bites her lip nervously, her ears still twitching in embarrassment. @@.deerSpeech;"I...I was just collecting some berries,"@@ she finally manages to say, gesturing to the basket in her hand. @@.deerSpeech;"For the ceremo... n-nevermind... it's not important... "@@
@@.playerSpeech;"I see... say, since we are both out here alone, why don't we have some fun together? Don't know about you, but I've been quite stressed lately..."@@
@@.deerSpeech;"W-what?"@@ She asks, surprised by your offer. She knows exactly what you mean... @@.deerSpeech;"I...I can't... I shouldn't..."@@ But her body betrays her words, and you can see how her breathing quickens, her tail gently swishing behind her as she tries to control herself. She's turned on, and she wants you, even though she knows she shouldn't.
To 'help' make up her mind, you suddenly wrap your arms around her waist, pulling her towards you and pressing your lips against hers.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the fuck of her life |PheromonesDeerFuck]]</div>\
<</if>>\She gasps in surprise at the sudden contact, but her resistance lasts a mere instant; the overwhelming desire coursing through her body quickly takes over and she soon melts into your embrace, her lips opening to your kiss and eagerly accepting your tongue. She doesn't even know why she is doing that, why she is opening her mouth to you. All she knows is that she needs more of you... which is perfect, you have her just where you wanted.
Pressed tight against your body, your pheromones washing away what few reservations she may have left, preparing her body for your cock.
You keep her there for a moment, your tongue dancing with hers while your fingers run through her hair and down her back. Then, when you feel she's ready, you break the kiss and take a step back to look at her. She looks completely disoriented, dazed, her eyes half-lidded and her tongue sticking out of her mouth slightly.
@@.playerSpeech;"That was quite the kiss,"@@ you say, lightly running your finger along her human torso, right between her perky breasts. @@.playerSpeech;"...ready for what's next, then?"@@
It looks like she wants to say something, but all she manages to do is nod shily, trembling in dumb, horny excitement as you move to her rear.
@@.deerSpeech;"I...It's my first time..." @@ she whispers as you undress yourself, and then gasps when she sees the enormous size of the tool you are packing.
@@.deerSpeech;"M-my... It's huge!"@@ she squeaks, a mixture of fear and excitement in her voice. @@.deerSpeech;"I... those... is it supposed to be this big?"@@
@@.playerSpeech;"What? You don't like it?"@@
@@.deerSpeech;"I... I, yes... I do..."@@ By this point, she doesn't even remember that
dumb ceremony anymore. All she wants, no, <strong>needs</strong>, is to feel you inside her.
You can feel the heat emanating from her core, the unmistakable scent of her heat filling your nostrils, and so you cannot really help yourself. You use your fingers to spread her tiny vulva open and bury your head in her fur, your tongue sticking just inside opening and lapping hungrily at her juices which come in no short supply.
@@.deerSpeech;"H-hey! what are you- eek!"@@ She squeals as soon as her sensitive clit comes into contact with your tongue, her whole body trembling as you continue to pleasure her with your mouth. You feel her pussy quivering, her hips jerking as you work your tongue around her swollen nub and into her most moist depths flicking and teasing it until she can't take it anymore. She arches her back, her forelegs clenching weakly as she reaches her first orgasm, her sweet nectar flooding your mouth, so much that you need a moment to properly swallow it down.
@@.deerSpeech;"God... oh God..."@@ she mumbles, panting and trembling as you finish cleaning her up with your mouth. She's a lot more compliant and relaxed now, and you take advantage of that, taking hold of her deer rump and angling your cock with her pussy.
You push yourself slowly into her tight hole as slowly and gently as you can, feeling her delicate pussy twitch around your shaft from her previous orgasm as you open it up.
@@.deerSpeech;"Ah... t-that..."@@ she whispers, wondering just how she could live without this before. As your cock gains more and more ground on her, she finally feels... full, complete. She has waited for long enough. @@.deerSpeech;"M-make me yours... f-fill me up~@@" she says, her voice cracking with emotion as you finally bottom out inside her.
@@.playerSpeech;"Gladly,"@@ you whisper back, letting her get accustomed to your size while your hands roam around her deer lower body, delighted by the softness of her fur.
You can tell that it's taking her some time to adjust to your size, but you give her plenty before you start to move, and then you slowly pick up speed, little by little gaining more and more speed until you are thrusting into her with a steady rhythm.
She's so tight and hot around you that it's hard to hold back, and you can feel your orgasm building quickly. Your cock surely hurt a little when it took her virginity, but the pleasure she feels from having her pussy spread around your cock is simply too much to care.
@@.deerSpeech;"Oh God, don't stop!"@@ she cries out, body trembling with pleasure as you continue to stimulate that spot over and over again. Her walls clench around you, milking your cock as she reaches her second quick but powerful orgasm, so strong that you can even feel her cervix dilating with each spasm.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Push it all the way to her womb |PushToWombDeer]]<div class="numberStat">1</div><img src="Images/Icons/RedPreg.png"></div>\
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her cum again |MakeDeerCumAgain]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Make her cum again |MakeDeerCumAgain]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\Resolute to seize this opportunity, you grab hold of her rump to keep her steady and keep the cute little thing steady as you push yourself into her, your glans fighting its way with her fluttering cervix until it gives out, letting you break through and claim her womb. The moment you do, she cries out in a mixture of pain and pleasure, the sensation of your cock invading her deepest parts making her feel so full and complete. You can feel her ring clenching around you, trying to push the invader out but it's too late already.
All it does is stimulate your cock even further, and you soon erupt inside her breached womb, filling it with your hot, thick seed. You keep pumping her full of your cum, your body now shaking as well as you claim her completely, marking her as yours.
@@.deerSpeech;"A-ahhh... Gahh..."@@ she mumbles, unable to say anything else as the mind-breaking pain-pleasure of having a cock lodged deep inside her snug chamber coupled with her orgasm is enough to make her feel completely empty-headed. She just lays there panting as you pull out of her with a near-audible pop, and let her eyes close as she feels the afterglow washing over her.
@@.playerSpeech;"See? Told you it would be great."@@ you tell her, stroking her loins affectionately.
@@.deerSpeech;"...h-hurt... a... a l-little"@@ she whispers childishly, still trying to catch her breath and recompose her mind.
@@.playerSpeech;"I'm sorry, my dear,"@@ you say, stroking her fur and planting soft kisses on her neck. @@.playerSpeech;"But sometimes, the pain is worth it for the pleasure..."@@ (For you at the very least, it certainly was)
Somewhat convinced by your words, she nods.
You smile at her and stand up, adjusting your clothing. @@.playerSpeech;"Well, I must be going now. True pleasure meeting you"@@
@@.deerSpeech;"S-sure..."@@ she mumbles absent-mindedly. @@.deerSpeech;"...take... take care. Wait, what?"@@ But by the time she says that last part, you have already left to where she cannot follow, only a trail of your scent behind you as you leave her behind and fade away.
A random human appeared from nowhere and fucked her silly, only to ditch her like a used condom and disappear. When her intoxicated state runs out, she'll have time to question her life choices, but for now... she feels so good... nice and full of a warm batch of cum.
<<if $cumSkill >=1>>\
<div class="passCheck">\
Even after you have already left, her overheated body keeps on working, the pheromones and your potent cum triggering a chain reaction within her body. Even if it's not season for her to be fertile, the chemicals are already working. Her body knows that this is the perfect mate, it knows that it must be bred, and so her ovaries are quick to release an egg, just for you...
Your sperm cells are eager too, and soon they have found their prize, a lucky sperm cell manages to penetrate the egg and fertilize it, your strong genes overpowering hers and making sure that the differences between your species won't be a problem.
She will carry your child, and her body will do everything in its power to make sure that happens.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
So adorable, squeaking and moaning as you fuck her silly, her beautiful face flushed red, and her hair a mess. Wanting to delay your orgasm, and see if you can make her cum for a third time, you slow down your pace and reach for her breasts, hands diving underneath her shirt and groping her soft tits. They are not too dissimilar from human ones, simply covered in a very thin layer of creamy fur that makes them feel even softer against your skin.
Your fingers are rough against her nipples, stimulating her sensitive buds even as she is riding her second orgasm, her body shuddering with bliss.
@@.deerSpeech;"Nngnnhh~"@@ she moans, arching her back and giving you better access to her breasts, so you gladly continue to stroke and squeeze them, skilfully alternating between gentle caresses and rougher handling. Of course, you still keep some attention where it matters the most, making sure her snug pussy gets the treatment it deserves.
@@.deerSpeech;"W-wait, wait, p-please... g-give m-nghhh... s-some ti-time!"@@ She squeals as she feels yet another orgasm threatening to explode, one that will be far stronger than the first two.
She's drugged out of her mind, the effects of the pheromones driving her body insane, and your fingers on her breasts paired with your cock on her orgasmic, oversensitive pussy is simply too much.
It really looks like she is about to pass out from the intense pleasure, far stronger than anything her innocent mind has experienced...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Slow down |SlowDownDeer]]</div>\
<<if $healSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to prevent her from passing out |PreventDeer]]<div class="numberStat">2</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your healing magic to prevent her from passing out |PreventDeer]]<div class="numberStat">2</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
You cannot stop fucking her trembling wet pussy, not now. But then again, you can't just let her pass out.
<div class="passCheck">\
You concentrate your magic on her, gently pouring your healing energy into her body, just enough to give her the strength she needs to withstand yet another orgasm.
<img src="Images/Icons/Heal.png"></div>\
You speed up your pace, pounding her tight pussy hard and fast, your cock nudging her G-spot and cervix with every thrust and making her squeal in pure pleasure as she reaches the peak of her third orgasm, her walls clenching around you in a tight grip. You let yourself reach your peak then, thrusting deep inside her one last time and releasing your hot sperm deep inside her, her trembling cervix eagerly sucking on your rich milk as she climaxes with you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueDeer2][$charismaSkill +=1]]<div class="numberStat">1</div><img src="Images/Icons/RedPreg.png"></div>\You slow down your movements, gradually easing the intensity of your touches because indeed, she can't take a lot more. You can feel her heartbeat as you cup her breasts, so rapid that it looks like it might escape its bony prison if given the chance.
Still, you don't stop your stimulation completely, wanting to make her melt from the pleasure, only slowing down just enough to delay her orgasm for a moment, and in hindsight, it might have an even more devastating effect on the poor creature, as the feeling of your cock slowly grinding her every nerve after two strong orgasms is driving her crazy.
But you endure, fucking her nice and slow, her pussy grasping at your cock as reaches her third and last orgasm, so strong that the fragile deer loses consciousness for a second, only to regain it a moment later to feel your potent cum filling her snug womb.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueDeer2][$charismaSkill +=1]]<div class="numberStat">1</div><img src="Images/Icons/RedPreg.png"></div>\After you finish, you quickly pull out and move to her front side, catching her trembling body before she can thud against the ground, helping her lay down .
<div class="passCheck">\
You hold her close, cradling her gently in your arms as she gasps for air, her whole body still shaking from the intensity of the experience.
<img src="Images/Icons/Charisma.png"></div>\
@@.playerSpeech;"How was that?"@@ You ask softly, stroking her now messy hair and soothing her with your touch.
She is still panting heavily, her cheeks flushed red with pleasure, and she can barely form words, but after a moment she manages to whisper something somewhat coherent.
@@.deerSpeech;"....it...it was...a-amazing..."@@ she mumbles with a dumb smile.
@@.playerSpeech;"I'm glad you enjoyed it,"@@ you say, kissing her forehead tenderly. She's so hot you fear that she might actually catch on fire, so you stay with her until she cools down and recovers a little bit.
You hold her tightly, whispering sweet nothings into her long, fluffy ears, her how beautiful she is, how amazing her pussy felt wrapped around your cock... how cute she would look with a belly full with your children...
Too spent after the intense experience, her breathing gradually slows down, her body relaxing in your arms until she is deep asleep like the adorable little thing she is.
<<if $cumSkill >=1>>\
<div class="passCheck">\
Meanwhile, her body keeps on working, the pheromones and your potent cum triggering a chain reaction within her body. Even if it's not season for her to be fertile, the chemicals are already working. Her body knows that this is the perfect mate, it knows that it must be bred, and her ovaries are quick to release an egg in time, just for you...
Your sperm cells are eager too, and soon they have found their prize, a lucky sperm cell manages to penetrate the egg and fertilize it, your strong genes overpowering hers and making sure that the differences between your species won't be a problem.
She will carry your child, and her body will do everything in its power to make sure that happens.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
You go deeper into the cave, and as you do, you start to hear a strange noise, one you can't quite make up. Like a low growl... but as you get closer, you realize that it's not an aggressive one at all.
Almost... contented, like a soft purr.
You cautiously make your way around a bend in the cave, and that's when you see them, exactly as Haider had described them. The two dragons cuddled up together in a peaceful embrace. The male is all black and completely opposite to him, the female is a beautiful shade of white.
<img src="Images/Monsters/FuryFixed.png" class="resizable-image" alt="FuryImage">
They are not overly big and their soft, gentle forms don't spell immediate danger, but still... two dragons at once is a tough job, no wonder Haider was desperate to pass it onto someone else. They were right about to mate, as you can clearly see... and even smell, once you focus on their scent, so it doesn't seem like they parting ways anytime soon.
That, however... brings an opportunity. You feel your dick pulse and twitch as you imagine thrusting into the female dragon's warm, inviting pussy. For a moment, it makes you forget their true nature, the fact that cute tail could probably break your ribs if given the chance. She looks so adorable as her long tail sweeps the ground, so eager to receive a cock, that black dragon is so lucky....
You doubt she would be so eager with you, but... it doesn't matter. You're here to take your prey, and that's what you'll do, one way or another.
<<if !$unlockedMonsters.includes("fury")>>\
<<set $unlockedMonsters.push("fury")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Simply wait and see what happens |WaitFury]]<img src="Images/Icons/RedTime.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Attack while they are vulnerable |AttackFury]]<div class="numberStat">2</div><img src="Images/Icons/RedGeneral.png"></div>\
<<if $magicSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to reach into Toothless' mind to make him leave |MindFury]]<div class="numberStat">2</div><img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Try to reach into Toothless' mind to make him leave |MindFury]]<div class="numberStat">2</div><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
You decide to wait, fearing that indeed, two dragons might be a bit too much for you to take heads on. Maybe the male will leave afterward... or maybe not. Either way, even if it's not the ideal scenario, you don't mind peeping that much.
You carefully position yourself behind a large rock, trying not to make noise that might alert them of your presence, although they seem to be way too focused on one another to really pay attention to anything else. You watch as the black dragon nuzzles his head into the white dragon's neck, emitting a soft rumble of pleasure.
The Light Fury reciprocates, moaning softly before stepping back, lifting her long tail, and revealing her pussy, which is already glistening wet with her very clear arousal.
You really arrived just on time! Your cock throbs, quickly filling with blood to the point of mild discomfort. You adjust your pants to avoid that, which of course means removing them completely.
You continue watching as the male approaches the snow-white dragoness, lowering himself until he's sitting between her legs, paws pressing on her shoulders before leaning in, gently mounting her.
His cock is already out, hard and ready, dripping as well, but he doesn't immediately enter her as you would do in his position. Judging by their movements and sounds, this is probably their very first time, and you can actually see the nervousness on their faces and body language. It would explain why they are both slightly shaking in anticipation.
After but a moment, the male begins his endeavour, clumsily aiming at his partner's nethers. The female's eyes widen as she finally feels his tapered tip pressed against her, but she doesn't try to push him off. Instead, she closes her eyes, emitting a soft purr as she waits for the desired moment to happen, that of the penetration.
With care that betrays his size, the black dragon begins to push inside her, the tip effortlessly parting her tight, unblemished walls. The teasing is driving her insane, so she also moves, pushing herself back against the black dragon's body, aiding him and helping his dick to gain ground faster.
That way, it's only an instant until he is buried to the hilt, their haunches pressing together as he fills her up completely. He stays there for a few moments, letting her adjust before he begins to move again, pistoning his shaft back and forth and eliciting small moans from the Light Fury. Despite their inexperience, he is the perfect size for her, big enough to stretch her to her limits, but not big enough to cause any pain.
He grows more and more eager, and soon he begins to buck his hips, slooowly withdrawing his soaked member before pushing it deep, over and over again, sending waves of pleasure through her body. His head comes to rest on her shoulder, his warm breath washing over her neck as he continues to fuck her like an animal.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep watching |KeepWatchingFury]]</div>\
The male is quick to unload, half drunk from her sweet scent alone, and so it doesn't take long before he erupts inside her. The female lets out another loud rumble as she feels him cuming, a bit frustrated not being able to reach her own orgasm on time.
Still, she seems satisfied enough, groaning as she feels his hot seed splash against the back of her tunnel.
The black dragon stays inside for a little while, clearly exhausted, before he pulls out and lays down next to her, panting heavily. His wings unfold around her body, blanketing her in his warmth, holding her close and they stay like that for a while, their bodies pressed together as the cave's ambiance slowly lulls them to sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wait for them to be asleep and make your move |MakeMoveFury]]<img src="Images/Icons/RedTime.png"></div>\
You watch as their breathing slows down and becomes more rhythmic, the low growls and purrs from earlier fading into light snores. You try to wait as long as possible to ensure you are not caught in the middle of the act, but you know you have to be hasty.
The longer you stay, the higher the risk of being sucked back into your own dimension blue-balled, and at this distance, it's likely that the travelstone hasn't properly registered her as a 'found target'.
Slowly, you make your way toward the two dragons, your heart pounding hard as you approach the female, who is seemingly fast asleep now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to her mouth |GoToFuryMouth]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to her rear end |GoToFuryRear]]</div>\You watch in fascination as her mouth opens and closes as she breathes, her nostrils flaring every once in a while. You can see her huge tongue inside her open maw, begging to be covered in a thick layer of sperm.
Looming over her, you position your dick so that it stands a mere inch above her open jaw, and then you begin to stroke yourself, aiming for her hungry mouth. Your cock is rock solid just from the spectacle the couple has been kind enough to provide, the tip oozing precum which you make sure to smear all over her pink tongue. Her eyes flinch a little as she receives the first drops of your taste, but thankfully, she doesn't wake up.
Just looking at her makes you want to shoot your load right here and now, but you take it slow, savoring the moment, enjoying the sight of her sleeping face, the warm breeze of her breath on your cock.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum in her mouth |CumFuryMouth]]<img src="Images/Icons/RedCum.png"></div>\As much as you try to hold it back, you can't keep it in for longer than a couple of minutes, that dragon-on-dragon action has been enough to make your balls boil. And so you let loose, aiming carefully at her ajar mouth before blasting your cum inside. Jet after jet of your hot seed splashes against her tongue, making her eyes flutter and her snout twitch. Some of it trickles down her throat, and you can hear her swallowing instinctively as you finish.
@@.playerSpeech;"Hmmm, that's it, such a hungry girl."@@
And right on time, you begin to feel the pull of your own world again... you won't even need to fight your way out of here.
You grin, watching as she stirs slightly, her tongue lolling up and down sluggishly as she wakes up to the strong taste of your essence.
She seems confused for a moment, but as soon as she realizes your presence she jumps back and away from you, her eyes wide open, tail curling around her legs and hissing loudly, waking up Toothless in the process.
Fortunately for you, your body dissipates shortly after, leaving the two confused dragons behind denying them the chance for retaliation of any kind. You didn't get to bang that cutie, but at least, you got to leave her a little something to remember you by, so you consider the incursion a partial success.
<<set $furyJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You decide to move to her other side, approaching her from behind as she sleeps, careful not to make a sound. You know it's risky as fuck, but you can't really help yourself, you need to have a taste of her insides as well. Only when you stand barely a couple of feet away from her, and it's now when you realize that this was maybe not the best of ideas. She is lying on her belly, and her tail is covering her juicy bits completely. So unless you can manage to flip her over, or get the obnoxious appendage out of the way without waking her up...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to her mouth |GoToFuryMouth]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck it, give it a try! |TryFury]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return |ReturnNoTail]]<img src="Images/Icons/RedTeleport.png"></div>\You wrap your arms around her tail and wait for a moment, wanting her to get familiarized enough with your touch not to immediately wake her up. You slowly begin to pull her tail, trying to free the area around her pussy, but as soon as you manage to lift it up, she lets out a loud growl of protest, her eyes flying open. These dragons are not as heavy sleepers as you'd have liked...
It takes barely a second for her to regain her senses, and she is soon watching you in disbelief, unsure if what she is seeing is even real. What the hell could a human be doing here, on this deserted island?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are not going anywhere without getting a piece of her |TryFuckFury]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[De-escalate the situation, try to talk to her |TryTalkFury]]</div>\It's one of those moments, isn't it? In which your dick takes over your body completely, warping reality and washing away what little survival instincts you still have.
Led by fear, desperation, or maybe even just rampart horniness, you suddenly ram forward, carelessly sinking more than half of your dick into her sloppy cunt, and all the previous lubrication does nothing to ease the sharp pain from the sudden penetration. She immediately lets out a loud yelp, her eyes widening in fear as she confirms that the man standing beside her is, indeed, not a dream...
Before you can react, her powerful tail whips around and slams into your chest, knocking you backward with incredible force. You feel your ribs crack under the impact, and a searing pain shoots through your body as you hit the ground hard.
For a moment, there is silence in the cave, broken only by the sound of the dragoness' heavy breathing, and Toothless finally waking up.
The Light Fury looks down at you, her expression one of shock and regret. You think you can see some sadness in her eyes as she realizes what she's done. She never meant to hurt you, which makes it even more pathetic, more degrading. What a way to go, a High Hunter...
<div class="passCheck">\
Your vision goes dark as your life slips away, the cold embrace of the grave enveloping you.
<img src="Images/Icons/Death.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\You take the chance to explain your intentions, hoping that she will understand your words.
@@.playerSpeech;"Hey, hey, it's okay. I'm not here to hurt you. I just stumbled into your home by accident. Can you understand me?"@@ You pause and wait for a response, and when the dragoness doesn't attack you, you continue. @@.playerSpeech;"I'm sorry for startling you. I'll leave now and won't come back, okay?"@@ You slowly back away, making sure to keep your eyes on her as you step back. Although she doesn't seem capable of speech, you are confident she can understand your words, sort of. You make sure to talk to her in the most soothing of tones, just in case.
Still, she is far from dumb, and when her eyes eventually take notice of your dripping erection, it becomes apparent what you were trying to do. Her eyes narrow and her nostrils flare, and she lets out a low, angry growl that wakes up her mate, who also begins to stir. You freeze, unsure of what to do next. The dragoness' anger is palpable, and you can feel the heat emanating from her nostrils as she glares at you. For a moment, you think she might attack, but then she takes a step back and looks away as if dismissing you. You take this as your cue to leave, and you slowly raise your hands and step back. No point in trying to engage with them now, you can already feel the barrier between both dimensions growing thinner by the moment, it's only a matter of time before you are forced to return anyway.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return |ReturnTail]]<img src="Images/Icons/RedTeleport.png"></div>\Realizing that it's way too risky, you step back, making sure to give the dragoness and her mate a wide berth. Your time in this reality is wearing thin anyway, you can feel the pull of your own world growing stronger by the second.
Reluctantly, you turn around and begin to walk back towards the cave entrance, taking a deep breath of the chill air as you feel the familiar pull. You'll have another chance, somewhere, sometime.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\As you step back, the world around you begins to fade and blur. The colors of the cave and the dragons become distorted and muddled, and you feel a strange pull at your very being. You give the dragoness the middle finger, and you watch as she tilts her head in confusion, before everything fades to black. When you open your eyes again, you find yourself standing in your own home, blue-balled but alive at the very least.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Honorable combat is completely beneath you. You'd much rather surprise your prey than face them head-on, especially considering the fact that they are big and strong enough to end your life in a single well-aimed strike. That, and, well, they are two. And even if they look all cute and fluffy, you wouldn't bet your money on them not being able to conjure some flames or whatever kind of bullshit and reducing you to a pile of molten flesh before you ever manage to lay a finger on them.
So you wait for the perfect moment, quietly unsheathing your beloved Essence Feaster, its onyx blade creaking slowly with barely contained energy as the dragons continue lovingly caressing each other.
Finally, when the dragons begin to shift their positions, the black one eager to mount his mate, you see an opening. With a swift movement, you raise your weapon and send a crackling arc of crimson energy directly onto it.
Toothless is way too lost in his own thoughts to react on time, too focused on putting his own "weapon" to good use, but the Light Fury spots you through the corner of her eye and is fast enough to push herself and Toothless out of the way. That's what she tries, anyway. She manages to get her mate out of your first attack, but with the full weight of the black dragon on top of her, she is pinned down and can't avoid the noxious rope of energy, which coils around her form, siphoning her strength and burning away some of her scales. Her cries of pain echo in the cave, and Toothless snaps out of his trance at the sound immediately, his eyes widening in fear and anger. Fight or flight... that you are about to strike again, he surges forth to defend his mate.
Fuck. The attack was supposed to get both of them...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |AttackFury2]]<img src="Images/Icons/RedGeneral.png"></div>\<<if $hunterSkill <2>>\
You aim your gaze at the black dragon, hissing with rage and anticipation as your Essence Feaster recharges.
The black dragon snarls and charges toward you, revealing a sharp set of teeth that snap dangerously close to your chest. You manage to dodge in the very last second and swing your weapon in return, striking him in the side and sending a burst of energy rippling through his scales. He roars in pain and staggers back, giving you an opening to strike again, this time bringing the edge into his shoulder.
For all his valiant struggle, it quickly becomes clear that he has nothing to do against you, not in a close and personal fight at least. Slash after slash from your demonic weapon sap away his strength, and soon enough, you manage to get the upper hand. You strike a decisive blow, a crimson flickering chain of energy wrapping around his torso and making him scream in agony, before he falls on his side with a thud. You raise your weapon with a smile, your eyes gleaming with a spark of malice as you prepare to knock him out for good...
@@.playerSpeech;"Y'know... Not half bad for a dragon who looks like he couldn't hurt a fly. But your girl there is just too cute to pass up, I hope you understand..."@@
<div class="failCheck">\
But before you can, a sudden blast of energy strikes you from behind. You don't have time to even feel it, is a pretty painless way to go all things considered. You simply cease to exist in but a second, your body evaporating from a ball of purple superheated plasma.
<img src="Images/Icons/FailGeneral.png"></div>\
<div class="passCheck">\
Your body sizzles as it dissolves into the air, leaving only your arcane wargear into the charred husk that was once you.
<img src="Images/Icons/Death.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
The black dragon snarls and charges toward you, revealing a sharp set of teeth that snap dangerously close to your chest. You manage to dodge in the very last second and swing your weapon in return, striking him in the side and sending a burst of energy rippling through his scales. He roars in pain and staggers back, giving you just enough time to sidestep and focus your attention on the white dragon, who is trying to stand back up after the initial hit.
<div class="passCheck">\
With a well-executed flick of your wrist, you unleash an ensnaring beam of energy from your Essence Feaster, a red chain projecting out of the blade and running along her form before tightening around her body and wings, immobilizing her before she even had the chance to join the fight. She struggles and writhes, but the magic chains hold her tight, pressing her arms and legs to her body and closing her muzzle to ensure there are no nasty surprises.
<img src="Images/Icons/General.png"></div>\
@@.playerSpeech;"Hold on right there my dear, I'll be back to you in but a moment"@@
You turn your attention back to the black dragon, blade in hand and a perverse grin on your face. His big eyes lock onto yours, and you can see it. He is enraged, but he is also very afraid. Just how did this human appear from nowhere, and why is he doing this?
He knows he has no choice but to fight you, to defend his and his mate's life, but he also knows that it's going to be a hard fight. His eyes quickly move to your blade, trying to predict what you will do with it next.
@@.playerSpeech;"Your chest hurts, huh?"@@ you mumble, seeing a puff of black smoke coming from the recent wound.
The black dragon lets out a low growl before opening his maw wide and unleashing a plasma blast. You step aside and effortlessly dodge his attack, retaliating with more of your magic. He roars in pain and snaps his jaws in your direction, but you manage to evade him every time, dodging and striking him with your weapon in return.
Soon, the poor creature is limping as you both circle each other, too scared to come to meet you anymore, for every time he dares to attack you, he receives another nasty gash. He shoots a weak glance at his mate, still pinned by the chains you cast. She tries to struggle, but there is little she can do to free herself on her own.
This time, you lunge toward him, and he tries to step back desperately as he tries to unleash a small plasma ball in your direction. You sidestep it once more and plunge your weapon deep into his chest, releasing a burst of the vile magic of the cursed blade into him which causes him to shriek in agony as lightning flashes through his form, electrocuting him from the inside out.
He collapses onto the ground, unable to continue attacking, as you stand over him triumphantly.
@@.playerSpeech;"I was expecting more from you..."@@ you sneer down at him. @@.playerSpeech;"How is it that such a sad thing could even be considered a dragon?"@@
<<if $darkDevotion <=0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill them |KillFury]]<img src="Images/Icons/RedSkull.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill them, in the name of the Dark Lady |KillFuryLady][$darkDevotion +=2]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedDevotion.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have some fun with her |FunFury]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give them a really, really bad time |BadTimeFury]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<</if>>\
<</if>>\You would prefer to enjoy these two for a while but decide that is better to take no chances.
<div class="passCheck">\
You raise the Essence Feaster high over your head, the cursed blade pulsating with a dark glow as you ready yourself to deliver the final blow, and drive it down with full force. Your sword sinks deep into his skull, and almost immediately, the light fades from his eyes.
<img src="Images/Icons/Death.png"></div>\
Silence follows for an instant, and then a bloodcurdling scream pierces the air.
The white dragon manages to break free from the chains, the pain and suffering of her mate's death giving her a boost of adrenaline that breaks through the magic restraining her. Still, the spell has done its job, and she can barely put up a fight, her moves sloppy and uncoordinated.
Her homicidal determination is in complete opposition to the pitiful state she is in... it almost makes you feel sorry for her.
You decide to give her a quick death, and end her suffering with a single, decisive swing.
<div class="passCheck">\
The white dragon falls onto the cave floor, lifeless, joining her mate in the afterlife.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +2 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnFuryBad]]<img src="Images/Icons/RedTeleport.png"></div>\
<<set $killedFury to true>>\You raise your weapon, ready to strike down on the poor creature, when you hear the white dragon behind you, a weak cry coming from her bound muzzle, pleading for mercy.
@@.playerSpeech;"Patience,"@@ you say with a chuckle before turning your attention back to Toothless. @@.playerSpeech;"I'll deal with you soon enough~"@@
She whines again, and then again, wordlessly pleading for you to spare his life.
@@.playerSpeech;"Hey, calm down. I'm not going to kill him, I just want to make sure he doesn't cause any trouble"@@
Said that you unleash a powerful beam of malignant energy directly onto the black dragon, knocking him out entirely.
You turn around to face her, a sinister grin on your face as you watch her struggle against the magic chains. Her eyes lock with yours, begging for mercy, but the sight of her pain and despair only seems to fuel your own twisted enjoyment.
@@.playerSpeech;"What's the matter dear? Feeling dissapointed, that your mate couldn't protect you?"@@
You take a step closer to her.
@@.playerSpeech;"Don't worry, I'll take good care of you now"@@ you taunt, lifting her chin with the tip of your blade before kneeling by her side, replacing the cold blade with your hand.
You press your fingers on her neck, feeling her tense at your unwanted touch. She lets out a defiant growl, but you simply smile at her, stroking her scales lovingly.
@@.playerSpeech;"You know, I think you misunderstand your... position in this whole situation,"@@ you say, standing back and allowing your gaze to wander around her form. "I can do as I please with you, in case you have not noticed. I might be kind enough not to kill you both, but... don't risk it"
She lets out another low growl... it's really hard for her to play tough, given her current situation, but you enjoy her efforts.
Determined to prove that you're not just making empty threats, you apply pressure to her delicate wing, grinding it against the harsh ground beneath your boot. The action elicits a new response, and she releases a painful whimper, writhing in agony while you continue applying pressure on her filmy membrane.
You release her wing and crouch down in front of her, staring directly into her eyes.
@@.playerSpeech;"I just wish I had more time to spend here with you... but alas, I'll make the most out of it"@@ you say, leaning in close enough that your noses nearly touch. @@.playerSpeech;"I'm really going to enjoy breaking you..."@@ you whisper, letting your hot breath wash over her face before you flicker your tongue out playfully, grazing her lips ever so briefly.
She looks at you with a mixture of fear and defiance, her eyes narrowed in anger. But you can see the fear winning out as she realizes just how helpless she truly is. And you have to say, the feeling is intoxicating. Truly a beautiful feeling, such power over someone else, especially over such a majestic creature.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bind her with your weapon |BindWeaponFury][$karma -=1]]</div>\@@.playerSpeech;"Shall we begin, then?"@@ you ask, and without waiting for a response that, of course would never come, you clench your right hand into a fist. Immediately, the ethereal chains around her body start to glow even brighter as they heat up. Nothing noticeable at first, her body is resistant enough to keep her from getting burned, but you can tell that it is becoming harder and harder for her to handle the increasing sensation.
You move to her hindquarters, tracing your fingers along her scales along the way. They feel incredibly smooth, and you relish the way they glide over your hands like silk. The heat is starting to become unbearable for the Light Fury, and she is struggling to endure it more and more.
With a wordless command, the chains binding her body twist and tighten, pushing the tail up and away from her desired nethers in a harsh tug, and she can't help but let out a muffled yelp as her tail is pulled forcefully and is disjointed a little. She struggles against the chains, now fighting with renewed strength due to the sudden pain, but she can still barely move. Her eyes begin to fill with tears when she realizes, that this might be her end.
But again, you have no intention of killing her, and she freezes completely when she feels your dick pressing on her pussy, finally understanding your true intentions to some degree.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |FuckFury]]</div>\@@.playerSpeech;"I'm sorry sweetheart... too good to pass up!"@@ you say, suddenly pushing your cock inside. She lets out another scream, her body stiffening from the sudden intrusion. While your cock is huge, it's more than enough to feel like a tiny stab. These dragon's genitalia are proportionally smaller to the rest of their bodies than humans.
You know for a fact that it does, if not for the sudden penetration, from the burning chains, which are starting to burn her scales, slowly eating into them like lines of magma. But that simply won't do. You want to hear her scream, to see her writhe in agony as you rape her. The idea your wicked mind comes to is simple but extremely effective.
Every time you push forward, the chains around her body release a burst of electricity, zapping her and causing her to jerk in pain which in turn serves to further fuel your cruel magic.
Emboldened by her adorable noises, you quickly pick up to pace, and increase the pressure of your thrusts, making her body jump and jerk in response every single time. Her defiance quickly fades, replaced by desperate screams and tears that roll down her cheeks as you pound her mercilessly, her bound arms uselessly clenching at the air as you have your way with her cunt and electrocute her body.
@@.playerSpeech;"For a creature of your size, I must say you are exceptionally tight! I can barely get my cock inside you!"@@ you praise her, your fingers digging into her muscular rump while you plow into her, your hips meeting her tail each time you pull out and slam back inside.
The sound of your grunts and her pathetic muffled whimpers fill the air, and soon you realize that you are getting close to your orgasm, your balls boiling up with your cum.
@@.playerSpeech;"Im about to cum"@@ you gasp out, your voice laced with lust. @@.playerSpeech;"You must be in heat... that or you are a masochistic fucker..."@@
She gives no answer, her brain having trouble processing your words in between the agonizing sparks of electricity coursing through her.
@@.playerSpeech;"You want me to cum inside you? To fill you with my seed?"@@ you ask, your words dripping with desire as you keep hammering her. @@.playerSpeech;"I don't really mind claiming your first egg for myself... you think your mate there would like that?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her |CumFury1]]<div class="numberStat">2</div><img src="Images/Icons/RedPreg.png"></div>\
She opens her mouth, but the only noise that escapes is another yelp as you bottom out again.
<<if $magicSkill >=2>>
<div class="passCheck">\
You can feel her thoughts, a whirlwind of emotions that match her body language. By that point, the only thing she wants is for the torture to end, for the pain to go away. Nothing else really matters anymore.
<img src="Images/Icons/MindMagic.png"></div>\
<</if>>\
You smile, letting your cock slip out of her pussy. "Well then... think of this as a little compensation"
And with that, you shove your dick all the way inside her one last time before exploding inside her, pouring a torrent of hot cum deep into her cunt. You grit your teeth and clench your fist as you unload into her, the chains around her body releasing bursts of electricity again and again, now without pause.
By the time you finish, her entire body is trembling, her head limp on the ground. The ethereal bindings fade, and yet she remains immobile, her muscles no longer responding to her own commands.
You take a few steps back so you can admire your work, slowly withdrawing your hard cock from her abused body.
Her tail is wagging weakly, her body shuddering with aftershocks. She has painful markings on her beautiful white scales, and some blood mixed with cum trickling down her thighs.
<<if $cumSkill >=2>>
<div class="passCheck">\
Your potent cum is quick to reach her egg, still untouched since you managed to step in before it was taken by her partner, and even quicker to surround it. Despite the obvious differences in species, they are determined to claim it for themselves, and soon, one of your sperm cells manages to pry open a little hole in the membrane and squirm its way inside, merging itself with the foreign nucleus and starting a new life.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg2.png" class="preg-img" alt="PregImg">
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave|LeaveAfterFuryT]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave a more... permanent mark |LeaveFuryMark][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\You walk towards her as she tries to squirm away from you, slowly making her way toward Toothless... as if he could somehow help her.
All you have to do to make her stop crawling her way toward him is step between them both, the onyx blade gleaming in your hand menacingly.
You kneel beside her, putting on a show of sympathy as you reach for her teary face with feigned tenderness. Your mind, however, is far from sympathetic. Instead, you relish in the power you hold over her, enjoying the sight of her broken and defeated form, knowing that you have conquered her body before her mate could... staining her in a way.
@@.playerSpeech;"Don't cry! It breaks my heart to see you like this"@@
She looks up at you, her watery eyes filled with fear. You know that she can see right through your act, but you don't care. You enjoy the feeling of control too much to stop now.
"It's over now" you continue, your hand caressing her cheek. @@.playerSpeech;"I won't hurt you anymore. I promise."@@
She flinches at your touch, instinctively trying to get away, but you keep your grip firm, enjoying her soft scales one last time before you depart.
<<set $furyJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\As you prepare to depart to your own dimension, you take one last glance at the poor creature lying on the ground, her breathing ragged and her body battered. And yet somehow, it is not enough. The marks on her body will heal sooner or later, the same with her tail. And maybe she'll come to love the half-dragon that you have hopefully planted inside her. No, you want to leave her something that will stick with her forever.
With a cruel grin, you pull out the onyx blade once more, admiring the glint of the moonlight off its sharp edge before looking at her.
Without hesitation, you take a step towards the poor creature, who is already aware of your vile intentions, and sink the irregular edge on her soft flesh until it touches bone.
She closes her eyes and clenches her teeth, whimpering softly, too exhausted to even scream. Happy with her compliance, you take your time with it, ensuring the initial of your name is perfectly readable. You can feel the warm blood dripping down your arm, staining your black robes, but you don't let that distract you.
A reminder of your dominance over her, a symbol this terrible encounter forever carved into her flesh...
<<set $furyJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You raise your weapon, ready to strike down on the poor creature, when you hear the white dragon behind you, a weak cry coming from her bound muzzle, pleading for mercy.
@@.playerSpeech;"Patience,"@@ you say with a chuckle before turning your attention back to Toothless. @@.playerSpeech;"I'll deal with you soon enough~"@@
She whines again, and then again, wordlessly pleading for you to spare his life.
@@.playerSpeech;"Hey, calm down. I'm not going to kill him. Making sure he doesn't cause any trouble.."@@
Said that you unleash a powerful beam of malignant energy directly onto the black dragon, knocking him out entirely.
You turn around to face her, smiling as you watch her struggling against her ethereal bindings.
@@.playerSpeech;"Easy there girl. I just want to have some fun with you,"@@ you say with a smirk, as you make your way toward her. She is understandably very agitated, shooting glances at her poor unconscious mate and snarling at you.
@@.playerSpeech;"Don't worry, I didn't kill him. He is all good, and if you behave, I won't have to hurt either of you"@@ You continue, standing over her with your arms crossed and your sword held up threateningly.
You slowly move your hand toward her, careful not to startle her any further. She recoils slightly at your touch, but you continue to stroke her scales with gentle motions, kneeling beside her to allow you to have a more intimate look at her.
@@.playerSpeech;"Good girl,"@@ you murmur softly, continuing to pet her. @@.playerSpeech;"You just need to learn who's in charge here. As long as you behave, there's no need for violence."@@
The Light Fury lets out a low growl, extremely unhappy about the whole situation, but doesn't make any further aggressive movements. You take this as a sign of submission and smile to yourself as you continue feeling the scales on her adorable face.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |FunFury2]]</div>\
These are surprisingly small and soft, and the same as the rest of her body, Her horns lack the sharpness you would expect from a dragon, making her whole form exude an almost plush-like quality that belies her true nature. Despite this, you know better than to let your guard down around her - given the chance, she could easily tear you apart. But for now, you're content to admire her in this... peaceful moment.
You run your fingers gently over her face, tracing the lines of her jaw and the contours of her snout. The Light Fury squirms a little under your touch, but you keep the chains tight and your grip firm, making sure she knows that you're in control despite your tender approach.
@@.playerSpeech;"Good girl,"@@ you repeat, your voice low and soothing. @@.playerSpeech;"Just remember to behave, and everything will be fine."@@
The dragon lets out another low growl, but this time it sounds almost resigned. You take this as a good sign and lean in, giving her a small kiss on the forehead, as you would to a beloved pet.
The dragon flinches slightly at the unexpected kiss but otherwise remains quiet, you can tell that she is extremely confused right now. From her point of view, she just happened to be on her honeymoon with her mate when a random dude clad in black robes stepped out of nowhere, knocked him unconscious, and then proceeded to grope her...
So you decide to be a little transparent with her, not like she can avert her fate anyway.
@@.playerSpeech;"You must be wondering what is this all about. Well, you see, I do have a thing for dragons"@@ you murmur, leaning in close to her @@.playerSpeech;"And I have to give it to you, you are so incredibly cute! No wonder your partner there was so eager to have some fun with you..."@@
She lets out a low snarl but otherwise remains still, listening intently to your words, perhaps even more confused than before. If you do indeed like dragons, why the fuck would you attack her and Toothless?
@@.playerSpeech;"... So I just had to step in! I need to claim you for myself."@@ you continue, stroking her cheek again, her expressive blue eyes widening as she takes in your words. To further confirm what you just said, you unbuckle your pants and slide them down, revealing your engorged cock, which is pulsing excitedly, casting its shadow over her astonished face.
The white scales on her face turn a slight shade of pink as the smell of your cock reaches her nostrils, and you can feel her body tensing up.
@@.playerSpeech;"Yes, that's it,"@@ you murmur, happy with her reaction @@.playerSpeech;"You know you want me. You are in heat, are you not?"@@
But as you lean in to kiss her again, the dragon suddenly snaps at you, her closed jaws grazing your face. She of course knew the chains wouldn't let her reach you, but hoped you at least got the message. But all you do is smile and wink an eye at her.
@@.playerSpeech;"Looks like someone wants to play a bit rougher,"@@ you chuckle, patting her face. @@.playerSpeech;"Fine by me! I'll teach you some manners..."@@
The Light Fury follows with her eyes as you move to her rear, growling and mewling until you move into her blind spot, and she gets noticeably more nervous once she can't see you. Soon enough though, she can feel you, as you command the chains to shift and pull her tail upwards, revealing her prized pussy.
Your fingers waste no time tracing the folds of her pussy, running through her slit and parting her lips to reveal her innermost parts, making her squeal against the chains. You can see that she is trying hard to fight against them, trying her hardest to free her tail so that she can cover herself, but no luck. The demon bound to your weapon actively feasts on the victim's energy, and the longer one waits, the worse it gets. She barely can summon any of her strength as of now.
You really pay no mind to her and instead lower your mouth to her dripping pussy, holding it open with your hands as your eager tongue dives inside her hot hole, licking aaaall the way down until you reach her clit, which you suck gently between your teeth.
And as soon as she feels your tongue, she lets out a loud hiss, her hips buckling and her legs kicking weakly in another rather sad attempt to escape.
It's really happening. A human is... licking her cunt for some reason. And, if that wasn't strange enough... it actually feels good, somehow.
She has to bite her lip, holding a moan as you lick her deeper and deeper, slowly sucking on her clit while your hands roam her ass, squeezing her cheeks and holding her in place. You can hear her getting louder and louder, her breathing becoming more ragged as her orgasm builds up, and you can see her body tensing as she tries to hold it back. In no time, she is completely drenched much to her shame, her juices flowing freely, gushing out of her cunt to fall on the floor below like a waterfall as her face burns bright in embarrassment.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her cum |OrgasmFury]]</div>\You continue playing with her for a little while, not really paying too much attention to any part of her besides her sweet vulva, your fingers now fully immersed in her pussy and teasing her hard nub as your tongue licks her with wild abandon. You can't reach too deep but you make sure to make it count regardless, lapping up every inch of her pussy lips until suddenly, you feel her body tensing up as her very first orgasm hits her.
And it hits her HARD. The sensation is completely foreign to her, and so she didn't even know how to deal with the overwhelming feeling, her walls clamping down around your tongue as her body shudders and her mind goes blank from the sheer pleasure.
As soon as she regains her senses somewhat, she shuts her muzzle, hoping that you somehow didn't notice. She knows that in a way, its wrong for her to feel that kind of pleasure from this.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Humilate her a little |HumiliateFury]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her be |NotHumiliateFury]]</div>\
@@.playerSpeech;"What a nasty girl. Did you really think I wouldn't notice,"@@ you say, giving her a playful slap on her ass @@.playerSpeech;"You came like crazy... must be really desperate for some cock."@@
You sink your hand into her moist cunt, rubbing your digits along her extremely sensitive folds, causing her to wriggle about and whine softly as you cover your hand in her fluids. @@.playerSpeech;"What, you think I'm bluffing? You should see yourself down here, leaking like a faucet."@@
With a proud smile, you make your way towards her face, now a bright red hue, and show her your hand, still wet with her pussy juice. She immediately closes her eyes, blushing even further, but you don't let go, lowering your hand to her cute nose to let her smell her own intoxicating scent.
@@.playerSpeech;"Mmh, do you like the smell of your own cum, don't you?"@@ you purr, forcing her to sniff her aroma.
Despite how much fun you are having with her, you know that you won't stay in this reality forever, and your throbbing cock needs to be relieved of its load... so you quickly move back to her rear, ready to relieve yourself. It's only fair after all.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her ass now |FuckAssFury]]</div>\Not wanting her to hate herself any more than she probably does right now, you decide to pretend you didn't see anything. You instead use this moment of weakness to grab your cock and get ready to fuck her good.
As appealing as taking her sloppy cunt is, there is something morbidly arousing about the idea of raping her tight ass. Whereas her pussy is actually eager to accept your dick, her ass is a lot less welcoming, a tiny little hole that you know, will take some time to properly penetrate.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her ass now |FuckAssFury]]</div>\
As appealing as taking her sloppy cunt is, there is something morbidly arousing about the idea of raping her tight ass. Whereas her pussy is actually eager to accept your dick, her ass is a lot less welcoming, a tiny little hole that you know, will take some time to properly penetrate.
And you love the idea of breaking her in, of stretching her hole with your fat cock, make it yours...
Your hand dips on her moist pussy, spreading some of her slick juices over to her asshole before you press your glans on her backdoor. She immediately freezes, trying to turn her head to you in disbelief. And as if mocking her, you push your dick in just enough to enter her, making her cringe at the sudden intrusion.
@@.playerSpeech;"Fuck, you are one tight hole!"@@ you grunt, unable to contain yourself as you start working your thick shaft in and out of her ass, small thrusts that aid you to break her in. Her muscles try to resist the invasion, contracting around your invading dick like a fist, but it only makes things more enjoyable for you as you eventually gain ground on her.
@@.playerSpeech;"You like that, don't you?"@@ you say, driving your cock balls deep, making her body shudder at the sensation. "You like my cock up your ass?"
You can tell that she is in great pain from this, her previous muffled moans now replaced by whimpers and snarls, but you refuse to stop pushing your dick inside of her, enjoying the feel of her tight ass gripping your thickness.
However, you know that you could also make it much more pleasurable for her... if only you took it a little slower.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just focus on your own pleasure |MakeMiserableFury]]</div>\
<<if $charismaSkill > 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make it pleasurable for her|MakePleasurableFury]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Make it pleasurable for her|MakePleasurableFury]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>
And you figure, why not? It already feels pretty good as it is, you don't need to rape the shit out of her for it to be an enjoyable experience. And to be honest, a part of you wants to force another orgasm out of her, to hear the cute noises she makes when she cums because of you.
You slow down a little, some damage is already done but still can make her recover.
@@.playerSpeech;"That's better, isn't it?"@@ you speak softly, your hand running along her cheeks until you reach her slit, feeling her soft pussy lips.
She whines and shivers as you slip your fingers between her folds, stroking her clit while you drive your cock in and out of her ass slowly.
@@.playerSpeech;"So sensitive, aren't you?"@@ you ask, her tail twitching as you stroke her clit. @@.playerSpeech;"It's ok, just relax."@@
She closes her eyes, a low moan escaping her lips much to her shame.
@@.playerSpeech;"Good girl, Good girl..."@@ you murmur, your voice tinged with pleasure. "Just let go, let it happen."
<<if $magicSkill >=2>>
<div class="passCheck">\
You can almost hear her thoughts as you play with her, the mental wrangle echoing in her head for enjoying such a degrading act, for feeling some kind of pleasure from getting raped in front of her mate. The warring emotions, the feelings of guilt and shame.
And then, finally, the surrender.
<img src="Images/Icons/MindMagic.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her ass|CumFuryAss]]<img src="Images/Icons/RedCum.png"></div>\
<<set $newDreams to ["fury1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>But that is not going to happen. You can't deny that stretching her little hole so much that it hurts is a huge turn-on. You don't mind seeing her suffer if it means your dick gets just a tad more friction.
And so you soon increase your pace, fucking her ass as fast as you can, your crotch slapping against her tail as you pound her. You give her no mercy, ramming your cock all the way in and out, a dribble of blood soon forming around the base of your shaft.
With how tight she is, it barely takes you a minute to come, shooting your load deep inside of her while your mouth clamps down on her soft tail, biting down hard to muffle your own grunts.
Satisfied with her, you pull out and give her a rough spank, leaving the mark of your hand on her cheek.
@@.playerSpeech;"Well, that was pretty fun, wasn't it?"@@ you say while you pet her head. @@.playerSpeech;"Hey don't give me that look, at least I didn't get you pregnant!"@@
She looks away from you, tears welling up in her eyes.
@@.playerSpeech;"Now, I'm gonna leave you to rest, alright?"@@ you say, looking back at her as you stand up, ready to leave @@.playerSpeech;"I doubt we'll meet again, but who knows... maybe someday."@@
<<set $furyJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
You focus your mind, trying to hone in on the male dragon's thoughts. It takes a moment to adjust, but soon enough you can vaguely hear something.
You realize that he has an owner, or something similar to that maybe a friend, maybe a companion. A kid, can't be over eighteen years old, although the exact details escape your grasp. But what you manage to understand is that he somehow cares very deeply about him, and wants to protect him.
You decide to try and use this knowledge to your advantage, and so you start to project images into the dragon's mind, images of the boy in peril. You try to make it as vivid and real as possible, hoping to convince the dragon that his owner is in danger and that he needs to leave immediately if he is to save him. It's a little tricky to do considering you don't know who you are dealing with, so you try to come up with something generic yet plausible. Trapped under a boulder, struggling to free himself as a pack of wild wolves closes in seems good enough.
You focus all your mental energy on the task, pouring all your concentration into the image you're projecting....
<div class="passCheck">\
And much to your relief, it seems like he is somehow starting to believe what you're showing him. You can sense his confusion and fear as he struggles to make sense of the images you're projecting. He has no idea why he is seeing those, but he knows that he needs to act on them.
<img src="Images/Icons/MindMagic.png"></div>\
You watch as he turns his gaze to his mate, torn between his desire to stay with her and his fear of leaving his owner behind. You can see the conflict in his eyes as he considers his options. For a moment, it seems like he might stay, but then he lets out a deep, sad growl and takes to the air, leaving the frustrated Light Fury behind, who watches him go with a puzzled expression.
You smile to yourself as you realize how well your plan worked. Now you have the white dragon all for yourself, and with how very needy she is, you figure she might even accept you now that he is no longer by her side.
You wait for a moment before you start making your way over to her, moving slowly and deliberately, letting her see you coming. She watches you warily, her bright blue eyes narrowed in suspicion as you come closer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Caress her |CaressFury]]</div>\
@@.playerSpeech;"You're quite the beautiful creature... and you seem so lonely now that your mate is gone."@@
She snorts at that, sensing that something is very clearly wrong with you.
You step closer to her, your hands high in the air for her to see, waiting for her to let you touch her. She hesitates for a moment, still unsure about it all, before recoiling slightly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to reach her anyways |TryReach]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mental powers to calm her down |MindFury2]]<div class="numberStat">3</div><img src="Images/Icons/RedMagic.png"></div>\Seeing that she is, understandably, not too fond of your presence, you decide to try a different approach. You close your eyes and focus your mind, letting your powers flow out toward her. You try to project a feeling of calm and relaxation, hoping to ease her tension and make her more receptive to your presence.
<<if $magicSkill >=3>>
<div class="passCheck">\
It... works. She doesn't react negatively to your approach, and you can feel her calming down. She doesn't seem to welcome it either, but she doesn't shy away from your touch as she did before. You take this as a good sign and place your hand on her neck, enjoying the sensation of the smooth scales under your fingertips.
<img src="Images/Icons/MindMagic.png"></div>\
<<set $furyCalm to false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull your pants down already |PantsDownFury]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep stroking her scales |KeepCaressingFury]]</div>\
<<else>>\
<div class="failCheck">\
You close your eyes and focus all your mental energy on trying to relax her, but you soon realize that your power isn't strong enough to overcome her natural instincts. This one seems to be more intelligent than her mate, and it doesn't really work at all, if anything, you manage to get her even more uncomfortable.
<img src="Images/Icons/FailMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |ReturnFury]]</div>\
<</if>>\
You try to reach out to her, your hand moving towards her neck, and that seems to be a mistake. The moment your fingers touch her scales, she recoils and takes a step back, her wings unfurling as if to put distance between you and her. You can see the fear and distrust in her eyes, and you realize that you might have overstepped slightly
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |ReturnFury]]</div>\You raise your hands in a gesture of surrender, trying to reassure her that you mean no harm, but it's clear that she doesn't trust you anymore. With her mind a bit clearer, she begins to realize just how very sketchy you are, something about you feels... off. She backs away from you, her wings still unfurled and leaves the cave.
You watch her go, feeling a twinge of disappointment. With nothing else to do, you wait for your time here to be over and return...
<<set $furyJobState to 2>>
<<set $playerEnergy to "tired">> \
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
You decide to make your move, and so you slowly unbuckle your pants, revealing your quickly growing erection. You look up at her and grin, hoping that you've made your intentions clear.
@@.playerSpeech;"You know, I am no dragon myself, but... I think I can help you scratch that itch if you'd like..."@@
<<if $furyCalm is false>>\
But as soon as she fully processes the shape of your erect cock, she suddenly recoils, her expression one of disgust and anger as she snaps out of the trance. You stop in your tracks, realizing that you might have pushed it a tad too far, a tad too fast.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ReturnFury]]</div>\
<<else>>\
The potent scent of our dick reaching her nostrils is like a drug to her considering her current state, but even with that, you can see her hesitating a little. With a slight grin, you lean in and press your lips to hers, feeling the warmth of her tiny scales against your skin. She shivers slightly at the sensation, but her purring grows louder. Encouraged, you continue to kiss and nibble at her neck, your hands exploring her body as you do so.
Even though she is a dragon with probably different customs, she understands the kiss for what it is. You can feel the heat radiating from her scales as you deepen the kiss, cradling her head into your arms as you continue pushing your own thoughts into her mind. Soon enough you can tell that she is more than ready for you, craving your touch almost as you do.
@@.playerSpeech;"I'm moving to your rear now, don't be scared"@@ You inform her, moving your hand along her side until you reach her tail. Just in case, you never can be too safe around these creatures. She could erase you from existence in a snap if she felt threatened, after all.
@@.playerSpeech;"Okay..."@@ you let out a quiet breath while you give her a gentle pat on her tail. You are going to need her to move it out of the way, but you are not sure how she will react to that.
But to your surprise, as if she'd read your mind, she not only removes her tail but actually rolls on her back instead, spreading her legs apart a bit and fully presenting herself to you.
@@.playerSpeech;"Oh..."@@ you mumble, your eyes inevitably drifting to her slit. It is quite a sight, her pink flesh glistening wetly in the dim light @@.playerSpeech;"I'll get started then."@@
She is so eager it's honestly kind of adorable. And you are certainly not complaining.
Carefully you climb atop her body, your legs resting in between her own as you position yourself, your cock throbbing with anticipation. She has her eyes closed, her breathing deep and steady as she awaits for you to take her.
You slowly bring your cock to her slit, pressing the tip against her opening. You can feel the heat emanating from her as you slip inside her, stretching her tender insides delightfully around your length. It hurts a little but she endures it for now, clenching her teeth as you make your way inside her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on your pleasure |FocusPleasureFury]]</div>\
<<if $charismaSkill > 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make it pleasurable for her |MakePleasurableFury2]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedACross.png">[[Make it pleasurable for her |MakePleasurableFury2]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>
<</if>>Encouraged, you continue to caress her gently, your hand moving over her scales in slow, deliberate strokes. She seems to relax further, almost leaning into your touch, purring softly as she leans against you.
@@.playerSpeech;"That's it... just relax..."@@ you say, running your fingers through her soft scales.
You reach up to her head and run your fingers down her jawline. Her head tilts in response, exposing her neck to you, and she makes a low, rumbling sound.
<<set $furyCalm to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull your pants down already |PantsDownFury]]</div>\In your mind, it all makes sense to some degree, your lust clouding your better judgment. The sooner it's completely in, the sooner she'll get used to it, right?
And so, your arms wrap around her body, looking for support before you suddenly ram your hips forward, burying your balls deep into her inviting pussy, and of course, it hurts. A lot. She lets out a surprised yelp as you violently impale her, her eyes widening in shock as you bottom out inside her with much more strength than she thought you even had.
@@.playerSpeech;"Shhh, it's alright,"@@ you whisper, stroking her scales soothingly. "It's already in, now just relax." Not because you care, but because, again, you don't want to be reduced to ash.
You can see that she is trying to enjoy the experience, to get some pleasure through the pain as you quickly pick up to pace, fucking her hard and fast, but it isn't happening.
Oh well, it is what it is.
Her mate may be gentler with her once he is back, but you are not him. You dont really care much about what she gets out of the experience, as it's obvious. Sure, she is one sexy beast, but your own desires are far more important, and besides, you know you will probably never even get to see her again.
So you focus on yourself fully, pushing yourself as deep as you can, bumping against her cervix over and over again. Each time you reach her innermost depths, you force a sweet gasp out of her, which only incites you to fuck her even harder.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her |CumFury2]]<div class="numberStat">2</div><img src="Images/Icons/RedPreg.png"></div>\
<<set $newDreams to ["fury1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>@@.playerSpeech;"It's okay,"@@ you murmur reassuringly, caressing her soft belly. @@.playerSpeech;"I won't go any further unless you want me to."@@
She nods, or at least you think she does. Regardless, you take your time, because even if she is considerably bigger than you, her hole is surprisingly small and tight. So you stay inside her for a moment, letting your cock throb and pulse, getting her snug walls used to you. Eventually, you continue, and she groans quietly, her entire body trembling as you slowly push deeper into her.
To help her take the penetration, you move your hand to her clit, gently rubbing it and making her let out a relieved sigh. You can tell that she really appreciates the gesture, and the pain starts to fade away, replaced by an increasing pleasure. After a few more minutes of slow thrusts, you are finally all the way inside her, your hips pressed flush against her body. There you begin to move slowly, letting her get accustomed to this new experience before picking up the pace.
Slowly at first, but eventually faster and harder, you grind against her, your cock throbbing inside her hot tunnel. In no time you have her moaning and panting, purring loudly as she opens up to you completely.
And thanks to your gentle care, it doesn't take long for her to cum. Her arms and long tail wrap around your torso, her nails scraping lightly against your skin as the unexpected orgasm rips through her like a raging river, her walls tightening even more around your shaft, milking it for every drop of cum you have to offer.
That proves to be too much for you as well, and when her already tight pussy begins to spasm around your dick, you can hold it back no longer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her |CumFury3]]<div class="numberStat">2</div><img src="Images/Icons/RedPreg.png"></div>\You sigh, pondering your answer.
@@.playerSpeech;"Because... I wanted to see more worlds... learn new things... a simple no-one within my order was rather boring."@@
@@.azriSpeech;"A traveler... how.... fitting of your kind. Always curious, always hungry. Greedy and ambitious..."@@ She muses as she paces around you, her footsteps barely making any sound on the soft sand. @@.azriSpeech;"And what have you learned, little explorer?"@@
@@.playerSpeech;"Nothing that matters. But... I've seen some pretty neat things."@@
@@.azriSpeech;"I hope those 'neat things' were worth it, then. Did you say being a no-one was boring? Wait until you get to experience this place.."@@
@@.playerSpeech;"Heh, I'm guessing you intend on keeping me here once you manage to break out. A taste of our own medicine, right?"@@
@@.azriSpeech;"Not necessarily, no. I do not wish to inflict unnecessary pain on whats essentially a foot soldier. I wouldn't wish this experience... upon anyone. But it will be years until I can break out of this cursed realm"@@ she states matter-of-factly.
@@.playerSpeech;"What? No, that cannot be. You are extremely close to breaking the seal, it's the reason I got notified with such urgency in the first place!"@@
@@.azriSpeech;"That is indeed the case. But I'm afraid to inform you that time here operates on a different scale. This hellish limbo distorts the flow of time, and days outside are stretched to months here."@@
@@.playerSpeech;"That.... fuck, but I'll be dead from starvation much sooner than that!"@@ You mumble, feeling increasing dread.
@@.azriSpeech;"You will not. You will not age, nor will you starve, or suffer from thirst. This place really doesn't want us to die. I'm the only real threat to your life... if that makes you feel more at ease."@@ She says with the same casual smile as before.
@@.playerSpeech;"Well, that's... fuck"@@ You speak, not even sure how to feel now that you know that your little trip is about to become a lot more long. If that is true, even if they came to rescue you right now, it would still take a long time for them to do it. You take another look at her. @@.playerSpeech;"I..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["... can't even imagine what you have gone through...." |gonethorugh]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["...Had nothing to do with any of this..." |hadNothingToDo]]</div>\It's a wyvern egg, large and heavy. The shell is tough and warm, covered in a thick layer of scales.
[[Go back |Inventory]]Even with nothing to cover your soft body, you still have the most valuable resource of them all. That which allowed your kind to strive so high, that which allowed your kind to survive against all odds.
[[Go back |Inventory]]You present the wyvern's egg to Vael, and that seems to catch his attention.
@@.vaelSpeech;"Now what do we have here... quite an interesting find... May I?"@@ He asks, extending one of his metallic hands to take it. You nod, and he turns it over in his hands, looking at every part of it with the same careful attention he gave to your other goods.
@@.vaelSpeech;"Certainly from a wyvern... but the diameter and coloration are unusual for its species. At first glance, I would assume this is the product of some unholy cross-breeding between a wyvern and a dragon..."@@
That... could explain a couple of things, actually.
@@.vaelSpeech;"Despite its dubious origins, it is indeed a... valuable item. I can offer you forty pieces of gold for it."@@
It is a fair price, and you accept. The egg is a rare item, but forty gold coins are undoubtedly a lot more useful.
<<set $vaelItems to $fakeUnlock +1>>\
<<if $b7 == -1 && $vaelItems >=4>>\
<<set $b7 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<<set $wyvernEgg to false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SellWares][$money += 40]]</div>\Your work here is done, and there's no reason for you to stay longer.
<<set $furyJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You drive your cock forward one last time as her second orgasm hits her, helping her ride it out as her ass clenches on your cock, milking you for every drop of your cum. And it feels so fucking good, her anus squeezing the base of your shaft like a cockring made just for you.
Once you've made sure to deposit your whole load deep inside her, you begin to pull out slowly, trying not to hurt her too much on the way out. You can very clearly see how her asshole is stretched wide open, the muscle red and inflamed. It stays open for a good moment before closing up, leaving a hint of your seed behind.
@@.playerSpeech;"Such a naughty girl, you really came again.... from getting your ass fucked~"@@ you coo, petting her head gently. "And here I thought you didn't want any of this"
A low snarl is the only response you get, as if she is trying to assure you that she indeed didn't want any of that, but she doesn't even dare to look back at you, still so red that you wonder if she might burst into flames.
You chuckle, enjoying the effect you have on her. You continue to pet her gently, feeling her soft scales under your fingertips as you wait to return to your own world. This time she doesn't flinch or pull away. Maybe she's just too spent, or maybe she's just too embarrassed to do anything else.
@@.playerSpeech;"You're such a beautiful creature,"@@ you say softly, trying to meet her gaze. @@.playerSpeech;"I hope we will be able to see each other again someday."@@
She growls again, clearly unhappy with the idea of spending any more time together, but otherwise remains motionless in your hands, completely under control.
You give her one last caress before reluctantly standing up and turning away from her. The chains begin to dissipate as your body begins to fade, the world around you becoming blurry until it finally fades to black, leaving you in darkness once more.
<<set $furyJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Soon enough you are slamming into her, your hips slapping against her until without warning you erupt, releasing all your cum inside her.
@@.playerSpeech;"Fuck! Take it you whore!"@@ Your shout echoes throughout the cave as you coat her insides with your potent seed, your glans pressed tightly against her cervix to ensure your thick load ends up where it matters the most, in her womb.
<<if $cumSkill >=2>>
<div class="passCheck">\
Your potent cum is quick to reach her egg, still untouched since you managed to step in before it was taken by her partner, and even quicker to surround it. Despite the obvious differences in species, they are determined to claim it for themselves, and soon, one of your sperm cells manages to pry open a little hole in the membrane and squirm its way inside, merging itself with the foreign nucleus and starting a new life.
<<set $newDreams to ["fury2"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
<img src="Images/Icons/Preg.png"></div>\
<img src="Images/Other/Preg2.png" class="preg-img" alt="PregImg">
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<</if>>\
Once you are done you pull out, and she makes another little pained whimper as you withdraw your length. You smile, proud of your work. Her cunt is now slightly red and swollen, a beautiful contrast with her porcelain white scales.
@@.playerSpeech;"Well, that was fun. Hope you enjoyed it too,"@@ you chuckle.
A singular word pops into your mind as she rolls back on her feet, sitting up and rubbing her sore pussy.
<div class="passCheck">\
"Asshole"
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"That's fair,"@@ you say to yourself, standing up and dusting off your pants ready to return, your 'duty' fulfilled.
<<set $furyJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Even if you, for some reason, wanted to finish outside her, you are happy to find out she won't let you pull out, still holding you against her as you both climax together. So you burst inside her, coating her fluttering cervix wave after wave of your seed which it eagerly gulps down, filling her fertile womb with your hot load before collapsing over her.
She keeps her arms wrapped around you, keeping herself plugged with your dick as you both try to catch your breaths. The two of you just lie there for some time, enjoying the feel of each other's bodies while your cum tries its best to impregnate her.
<<if $cumSkill >=2>>
<div class="passCheck">\
Your potent cum is quick to reach her egg, still untouched since you managed to step in before it was taken by her partner, and even quicker to surround it. Despite the obvious differences in species, they are determined to claim it for themselves, and soon, one of your sperm cells manages to pry open a little hole in the membrane and squirm its way inside, merging itself with the foreign nucleus and starting a new life.
<<set $newDreams to ["fury2"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
<img src="Images/Icons/Preg.png"></div>\
<img src="Images/Other/Preg2.png" class="preg-img" alt="PregImg">
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<</if>>\
Eventually, you roll off of her, pulling your cock out of her still twitching pussy. She lets out a low moan, her body shaking slightly as she gets used to the sudden absence of your girth.
@@.playerSpeech;"Well, I hope you had as much fun as I did"@@ You murmur, looking down at her cute face.
She looks up at you, blinking a few times before nodding. You can almost feel her thoughts, and she seems pretty satisfied with the outcome. As you lean in to give her another kiss on the forehead, she surprises you by tilting her head and pressing her lips against yours. The kiss is surprisingly soft and gentle, and you instinctively wrap your arms around her, pulling her close to deepen the kiss. Her lips part slightly, allowing your eager tongue to meet hers inside her tongue in a slow, sensual dance.
@@.playerSpeech;"Heh, my pleasure,"@@ you whisper as you pull away.
As you finish speaking, you feel the familiar pull once again, beckoning you back. You take one last look at the Light Fury, committing her every detail to memory. You don't know when or if you'll ever see her again, but she will certainly always have a special place in your heart.
<<set $furyJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Your work here is done, and there's no reason for you to stay longer.
<<set $wolfJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You manage to pull your cock out just in time, and the first spurt of your seed hits her belly, splashing against her fur and soaking into it. More comes soon after, and you eventually coat her in thick, sticky ropes of your hot semen. It's going to be an absolute pain to deal with once it dries, but at least you did it outside her.
@@.playerSpeech;"Mmm, you look even cuter covered up in my cum"@@ You tell her as you dress yourself up again. @@.playerSpeech;"Now, I'd like to see some of that gratitude you mentioned. For not knocking you up, <strong>and</strong> saving your life"@@
She hesitates for a second, not too sure of what to do. "I... I...." She doesn't really have anything of real value.
She clumsily feels around into the pile of clothes on the ground, and she pulls out a small, cheap medallion, with a little green gem attached to it. @@.wolfSpeech;"I... I don't have much with me... this is all I... I can offer... I'm sorry..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take it |WolfTakeTrinket1]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the bow instead |WolfTakeBow][$karma-=1]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedEvilKarma.png"></div>\You keep watching for a while, even if not much is happening now. You know it will take a good while to deflate fully, so you get ready to go back to your own dimension, content with how things have played out. Sure, you might have not gotten to stick your dick into a cute girl yourself but, hey, you got a first-class view of the action.
<<set $wolfJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "It's time to go...">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<<set $newDreams to ["wolf2"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>@@.playerSpeech;"I want to help you because its the right thing. My order is meant to protect those who cannot protect themselves, not to kill innocent people."@@
Even then, she doesn't seem to believe your words completely. She stands right there, watching you, her breathing still uneven.
@@.playerSpeech;"You don't need to do anything."@@ You show her the little travelstone, still glowing bright with energy. @@.playerSpeech;"We are close enough for the travelstone to register this... encounter. The mark should be gone already."@@
@@.wolyrnSpeech;"So... that's it? That's all?"@@
@@.playerSpeech;"That's it. You're free."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWolyrn11]]</div>\
<<if $naafiriDeal is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give Naafiri to her |DaggerNelia]]<img src="Images/Icons/RedItem.png"></div>@@\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |DaggerNelia]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\You take out the pieces of the wolf's girl bow, and show them to The Forgemaster. It takes him a second or two to realize what it is, and once he does, he looks at you with an impressed expression.
@@.vaelSpeech;"What is that supposed to be?"@@
@@.playerSpeech;"A bow. Its broken but I thought you could be interested in it. If you repair it you could maybe..."@@
The Forgemaster just shakes his head, and sighs.
@@.vaelSpeech;"Is this a joke? This broken piece of junk is not worth my time. I could create something far more efficient and durable with less than an hour's worth of work."@@
@@.playerSpeech;"I... see. How about the materials? It's made of decent wood, and the string is pretty strong too."@@
@@.vaelSpeech;"I could perhaps pay for the wood, and not even that much. Wood is an... aesthetic material, but can hardly match metal or even bone in terms of sturdiness. And the string... please..."@@
He gives it another look, and shrugs.
@@.vaelSpeech;"I'll use it as fuel, most likely. In acknowledgment of your efforts, however, I can... hmm... have this..."@@
He offers you a single gold coin, and you reluctantly take it.
<<set $wolfBow to false>>
<<set $vaelItems to $fakeUnlock +1>>\
<<if $b7 == -1 && $vaelItems >=4>>\
<<set $b7 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SellWares][$money += 1]]</div>\<<nobr>>
<<if $refund > 0>>
<<set $money = $temporaryMoney + $refund>>
<div class="stat-container">
<span class="stat stat-value">+$refund</span><img src="Images/Icons/Coins.png" width="60" height="60"></div>
<<set $refund to 0>>
<</if>>
<<set $temporaryCost to $playerLevel * 3 + 17>>
<<set $temporaryPlayerLevel to $playerLevel>>
<<set $temporaryHunterCost to $temporaryCost + Math.round($hunterSkill * ($hunterSkill * 0.95))>>
<<set $temporaryStrCost to $temporaryCost + Math.round($strSkill * ($strSkill * 0.95))>>
<<set $temporaryCharismaCost to $temporaryCost + Math.round($charismaSkill * ($charismaSkill * 0.95))>>
<<set $temporaryCumCost to $temporaryCost + Math.round($cumSkill * ($cumSkill * 0.95))>>
<<set $temporaryMagicCost to $temporaryCost + Math.round($magicSkill * ($magicSkill * 0.95))>>
<<set $temporaryHealCost to $temporaryCost + Math.round($healSkill * ($healSkill * 0.95))>>
<<if $hunterSkill < 10>>
<<if $money >= $temporaryHunterCost>>
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[["Reflect upon your battles " + "(" + $temporaryHunterCost + ")" |LevelUpStrenght][$money -= $temporaryHunterCost]]<img src="Images/Icons/RedGeneral.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[["Reflect upon your battles " + "(" + $temporaryHunterCost + ")" |LevelUpStrenght]]<img src="Images/Icons/RedGeneral.png"></div>@@
<</if>>
<</if>>
<<if $strSkill < 10>>
<<if $money >= $temporaryStrCost>>
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[["Reflect upon your strength " + "(" + $temporaryStrCost + ")" |LevelUpEndurance][$money -= $temporaryStrCost]]<img src="Images/Icons/RedStr.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[["Reflect upon your strength " + "(" + $temporaryStrCost + ")" |LevelUpEndurance]]<img src="Images/Icons/RedStr.png"></div>@@
<</if>>
<</if>>
<<if $charismaSkill < 10>>
<<if $money >= $temporaryCharismaCost>>
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[["Reflect upon your charisma " + "(" + $temporaryCharismaCost + ")" |LevelUpCharisma][$money -= $temporaryCharismaCost]]<img src="Images/Icons/RedCharisma.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[["Reflect upon your charisma " + "(" + $temporaryCharismaCost + ")" | LevelUpCharisma]]<img src="Images/Icons/RedCharisma.png"></div>@@
<</if>>
<</if>>
<<if $cumSkill < 10>>
<<if $money >= $temporaryCumCost>>
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[["Reflect upon your lust " + "(" + $temporaryCumCost + ")" |LevelUpCum][$money -= $temporaryCumCost]]<img src="Images/Icons/RedPreg.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[["Reflect upon your lust " + "(" + $temporaryCumCost + ")" |LevelUpCum]]<img src="Images/Icons/RedPreg.png"></div>@@
<</if>>
<</if>>
<<if $awakenedMagic is true>>
<<if $magicSkill < 10>>
<<if $money >= $temporaryMagicCost>>
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[["Reflect upon your magic " + "(" + $temporaryMagicCost + ")" |LevelUpMagic][$money -= $temporaryMagicCost]]<img src="Images/Icons/RedMagic.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[["Reflect upon your magic " + "(" + $temporaryMagicCost + ")" |LevelUpMagic]]<img src="Images/Icons/RedMagic.png"></div>@@
<</if>>
<</if>>
<</if>>
<<if $awakenedHeal is true>>
<<if $healSkill < 10>>
<<if $money >= $temporaryHealCost>>
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[["Reflect upon your healing " + "(" + $temporaryHealCost + ")" |LevelUpHeal][$money -= $temporaryHealCost]]<img src="Images/Icons/RedHeal.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[["Reflect upon your healing " + "(" + $temporaryHealCost + ")" |LevelUpHeal]]<img src="Images/Icons/RedHeal.png"></div>@@
<</if>>
<</if>>
<</if>>
<<if $eyeSeeing > 0>>
<<if $money >= $temporaryCost>>
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[["You would like to forget... " + "(" + $temporaryCost + ")" |LevelDownEye][$money -= $temporaryCost]]<img src="Images/Icons/RedEye.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[["You would like to forget... " + "(" + $temporaryCost + ")" |LevelDownEye]]<img src="Images/Icons/RedEye.png"></div>@@
<</if>>
<</if>>
<<if $playerLevel >=15>>
<<if $b17 == -1>>
<<set $b17 to 0>>
<</if>>
<</if>>
<</nobr>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back.. |Hunters Hall]]</div>
@@.playerSpeech;"Sorry, pal, but not this time. Got enough work as it is."@@
He sighs.
<<if $azriActive is true>>\
@@.haiderSpeech;"Well, fair enough. I expected you to say that. Can't blame you though. Good luck with the Azri'Elis thing. Read some on the matter and... yeah it looks rough."@@
<<else>>\
@@.haiderSpeech;"Well, fair enough. I expected you to say that. Can't blame you though. Being a High Hunter now... I would Imagine you are swamped."@@
<</if>>\
With that, he leaves, his mind trying to come up with some other way to get rid of the problem.
<<set $haiderIntro to false>>\
<<set $furyJobState to 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\
You consider it. It will be difficult, but... a female dragon is too good to pass on.
@@.playerSpeech;"I will take it."@@
@@.haiderSpeech;"I knew you would!"@@ He says, giving you a playful slap on the back. @@.haiderSpeech;"Here, the contract and the travelstone. You know the drill. Good luck, and... be safe, will ya?"@@
@@.playerSpeech;"Yeah, yeah, I will..."@@
<div class="passCheck">\
Haider hands you a bag of gold, and the travelstone. You take the items and leave him be.
<img src="Images/Icons/Item.png"><img src="Images/Icons/Coins.png"></div>\
<<set $haiderIntro to false>>\
<<set $furyJobState to 1>>\
<<set $furyStone to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall][$reputation += 1]]</div>\
No sun can be found in this dimension, so the usual warmness and coziness of a living room are completely absent as well. Regardless, the place has a certain... charm to it.
The nearly ancient furniture and the dusty, barely used surfaces give off an old-school feel, somehow. It would certainly improve if the fireplace was lit up, wood burning with a satisfying crackling sound and bright orange light.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue.. |LivingRoom]]</div>\
<<set $basementEnergy to 1>><div class="failCheck">\
You take a closer look at the basement. The stone walls seem almost too well-preserved for a place like this, a shocking contrast with the rest of the house. There is something more as well, something you can't quite describe. An unsettling aura, a lingering sensation of dread... probably just your imagination.
<img src="Images/Icons/FailEye.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Basement]]</div>\
<div class="failCheck">\
You look around, basking in the unknowable darkness that surrounds you. Some people find the void unsettling and frightening, and while you share their sentiment, there is something almost... hypnotic about the sight. Something that draws your eyes and won't let them go, like the crashing waves of a vast ocean, or the flickering of the flames.
<img src="Images/Icons/FailEye.png"></div>\
It's then, as your eyes move from piece of debris to piece of debris, that you spot something in the distance. Another small piece of land, with another small house resting atop it. It's not close enough to be seen clearly, but you can tell it's there. Has it always been there?
Probably. Maybe it was some sort of storage house, built on another chunk of land that eventually broke off from the main one.
It doesn't really matter. Not like you have any way of reaching it... right?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Outside]]</div>\
Just a fountain. Water no longer flows out of it, and the basin is full of mud and sand. You notice a vacant spot on the pedestal where something once stood, likely a statue.
Maybe you could find one to put there, for the sake of aesthetics...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Courtyard]]</div>\You take a closer look at the workbench. It's covered in dust, but the surface is still perfectly usable, despite a few stains here and there.
<<if $foundWorkshop is false>>
<div class="passCheck">Then, you notice something else. Lodged between the workbench and the wall, seems to be a small, crumpled envelopeof paper. It seems to have gone unnoticed for quite some time....</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the envelope|Envelop]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Workshop]]</div>\
<</if>>\
The bedroom is sparsely decorated, with plain walls and simple furniture. It's clear that the previous owner didn't put much effort into personalizing this place.
<<linkreplace "Inspect the nightstand">>\
<<if $unlock12 is 1 && $gotGift is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[There is something in the nightstand... |NightStandGift][$money +=50]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>
You open the nightstand drawer, but it's empty. There's nothing inside except for a layer of dust.
<</if>>
<</linkreplace>>
<<linkreplace "Inspect the wardrobe">>\
No trace of Elisa's belongings, it's as if she has never existed.
<</linkreplace>>
<<linkreplace "Inspect the bed">>\
You run your hand over the white bedsheets, feeling their smooth texture. They feel nice against your skin, and they're probably a good deal softer than anything else you've slept on in a while.
<</linkreplace>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\You are not going to lose any more time. Its been enough of a pain to chase her ass through the forest, now you <strong>are</strong> going to have fun with it.
You unsheathe your dreadful weapon, the onyx blade immediately catching her gaze and making her freeze in place.
@@.playerSpeech;"I'm not going to kill you. If you cooperate you will get back in one piece, but if you keep struggling, I won't hesitate to slit your throat."@@ You growl at her menacingly, blade glimmering with malignant energy.
@@.deerSpeech;"P-Please, I'll do anything you want, just don't hurt me!"@@ she pleads, her voice trembling almost as much as her body. @@.deerSpeech;"I-I won't struggle a-anymore. I... I will remain still, y-yes, very still!"@@
She had heard many stories of just how scary humans were, and even those didnt make it justice. Black robes and armor, like an avatar of death...
@@.playerSpeech;"Alright then, I'm going to tell you what happens now. I'm going to have my way with your body. I'm going to rape you, and you're going to stay still and welcome my cock. Understood?"@@
She swallows down hard, @@.deerSpeech;"R-rape? Y-you said... promised you wouldn't hurt me!"@@
@@.playerSpeech;"I told you I wouldn't kill you, not that I wouldn't hurt you. And I didn't promise shit. What would you rather, die or let me have a bit of fun with you?"@@
@@.deerSpeech;"W-well I don't want to die... but don't do this either! I-I'm a virgin, and the Eldarani Ceremony was this spring!"@@ she cries. @@.deerSpeech;"Isn't there another way? I promise I can... I can maybe sing for you! Or or... or I can-"@@
You put a finger to her lips.
@@.playerSpeech;"You think telling me you are a virgin is going to make me change my mind? You should have kept that to yourself cutie"@@ You reply, grinning wickedly at her and giving her rump a gentle squeeze. @@.playerSpeech;"I've always been curious, where do you things have your fun parts? Is it in your front, or behind"@@
She hesitates for a moment, but the moment you show her your sword again, she brings herself to give you a reply.
@@.deerSpeech;"B-behind."@@ she whispers shakily. She tries to steady herself, breathing out before trying to talk with you one last time in the hopes that you will change your mind.
@@.deerSpeech;"But... I beg of you, please r-reconsider. I... "@@
@@.playerSpeech;"Look, my dear, you got caught. Had I been any other predator, I would have torn that pretty leg of yours out, and then mauled you to death."@@ You cut her off, dragging your blade through her back to further make your point. @@.playerSpeech;"You are my prey, and if I decide I want to fuck you, then that is exactly what I will do."@@
Her eyes tremble for a moment as your hands slide down between her haunches, gently parting through her soft fur.
@@.deerSpeech;"W-wait, wait, wait, please..."@@
She swallows hard before finally speaking.
@@.deerSpeech;"I... I know you caught me, and I figure you must be in a... um... pretty intense heat, right?"@@ You are always in heat in a way, but she is right. @@.deerSpeech;"But... but maybe there is something else I can do for you! To... um... to satisfy your desires without... well you know..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A blowjob would do |BlowjobDeer]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why settle for anything other than her pussy? |RapePussyDeer]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not fuck her ass instead |FuckAssDeer]]</div>\
<<set $newDreams to ["deer1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>><div class="main-menu">
<img src="Images/Other/TopFrameEye.png" class="menu-lineTop" alt="Main">
<img src="Images/Other/Main.png" class="main-menu-image" alt="Main">
<<set $startedGame to false>>
<div class="linkIcons-main-container">
<div class="linkIcons-main">
[[Start Game |SetName]]
</div>\
<div class="linkIcons-main">
[[Endings |CodexEndings][$fromMenu = true]]
</div>\
<div class="linkIcons-main">
[[Codex |Codex][$fromMenu = true]]
</div>\
</div>
<img src="Images/Other/BottomFrameEye.png" class="menu-lineTop" alt="Main">
</div>
It's a night like any other. You toss and turn in bed, asleep but ever so slightly aware of your surroundings. Restless, as always...
It's on one of these otherwise unimportant moments, as you shift about, that you notice a voice, a shrill, high-pitched plead that seems almost too real to be a part of a dream. But then, when you focus your hearing, it seems to be gone.
<<set $foundYuumi to true>>\
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Investigate |InvestigateYuumi]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepNoYuumi]]<img src="Images/Icons/RedSleep.png"></div>\
It's probably nothing but your imagination, you tell yourself. You are way too comfortable in bed to really consider stepping out into the cold air. You roll over and go back to sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
You don't remember dreaming about anything specific. Maybe it's all in your head, but maybe there's something going on... and better safe than sorry. You step out of bed, pick up your weapon, and go downstairs.
And you are glad you did so... for almost as soon as you leave your room, silent as a shadow, the same voice becomes audible, now you are able to tell where it is coming from. Right outside your house, from the empty little wasteland beyond the main door.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Listen closely... |ListenYuumi]]</div>\
@@.yuumiSpeech;"Come on book! You know it wasn't on purpose! I have claws! They come out sometimes on their own, I swear!"@@
Whatever is making that noise, is clearly not human, and it seems to having a conversation with someone else. However, you never hear the other voice's response, and after a few seconds, the first voice starts whimpering again.
@@.yuumiSpeech;"No no no, wait wait! You can't leave me here! You can't be serious! This place is all creepy, don't you dare! I... I have learned my lesson, I swear!"@@
The voice seems to grow more and more distressed by the second... Intrigued and a bit concerned about the fact that something has, somehow, managed to breach into your pocket dimension, you decide to take a closer look. You tiptoe towards the main door, trying not to make a sound. As you approach, the voice becomes clearer, until you can finally take a glimpse of the creature making those noises.
<img src="Images/Monsters/YuumiFixed.png" class="resizable-image" alt="Yuumi">
A cat. A blue, talking cat, and if that was not weird enough, she seems to be talking to a floating book of all things.
@@.playerSpeech;"Shit... was my food laced with something?"@@ You tell yourself. Maybe you are dreaming right now?
Without saying a word, the floating book simply opens a portal and flies inside.
@@.yuumiSpeech;"Nononono wait!"@@ The cat pleads, before trying to jump towards the portal as well.
Unfortunately for her, it quickly closes behind the sentient object, and she falls on the sandy floor, face-first. She whimpers, and slowly stands up, before shaking her body and looking around with wide, fearful eyes. Your pocket dimension is for sure not a pleasant sight... a floating chunk of debris in the middle of the void.
<<if !$unlockedMonsters.includes("yuumi")>>\
<<set $unlockedMonsters.push("yuumi")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just wait and see what she does |WaitYuumi]]<img src="Images/Icons/RedTime.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Open the door |OpenDoorYuumi]]</div>\You decide to wait and see how the cat reacts. She doesn't look threatening, and you are curious about the whole situation.
@@.yuumiSpeech;"T-this is not funny! Book?"@@ The cat calls out, looking around with a worried expression.
@@.yuumiSpeech;"Come on, stop messing around! I-I am sorry, ok? Please, I will try to not scratch you anymore..."@@
The book isn't around to answer the cat's pleas, so she eventually sits down, considering her options.
@@.yuumiSpeech;"H-hello? Anyone there?"@@ At this point, you are not sure if she is calling for her book again or just looking for any other living creature in this lonely place.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Open the door |OpenDoorYuumi]]</div>\You open the door, and the cat notices your presence immediately, her ears perking up and her eyes wide open, but then relief washes over her cute face.
@@.yuumiSpeech;"Oh, thank goodness! I thought I was alone! Or worse with some sort of scary monster... uhm, hi! My name is Yuumi, nice to meet you... mister...human?"@@
Before you even have a chance to interject, the cat continues. @@.yuumiSpeech;"Can you believe it? Book just left me here... but I'm sure it will be back soon! Real soon!"@@
<<if$karma <= $karmaToEvil>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Introduce yourself and offer to let her inside the house |WelcomeYuumi][$karma +=1]]<img src="Images/Icons/RedKarma.png"></div>@@\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Introduce yourself and offer to let her inside the house |WelcomeYuumi][$karma +=1]]<img src="Images/Icons/RedKarma.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Neutralize her |AttackYuumi]]<img src="Images/Icons/RedGeneral.png"></div>\@@.playerSpeech;"Heh, well, in the meantime, you can wait inside. Much warmer than-"@@
@@.yuumiSpeech;"Oh, yes, yes thank you!"@@
A sentence and a half is all she needs to hear before she happily waltzes into the house, leaving the creepy landscape behind. You follow suit, and close the door once she is in.
@@.yuumiSpeech;"Wowie, your house is... nice"@@ She mumbles after a moment of hesitation. It's not a lot less bleak than the desolate outside; A tiny artificial box dominated by grayish colors and the smell of dust.
@@.playerSpeech;"It's not bad... Heh, I'm $playerName by the way"@@
@@.yuumiSpeech;"Nice to meet you, Mr. $playerName! I um... hope we can be good friends."@@ She says, smiling widely at you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stay awake and offer her some company as she waits |StayAwakeYuumi]]</div>\
<<if $charismaSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[With a little finesse, you could steer her toward... far more entertaining outcomes~ |WantFuckYuumi]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[With a little finesse, you could steer her toward... far more entertaining outcomes~ |WantFuckYuumi]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>@@.playerSpeech;"I'm sure we will. Come, you will be more comfortable in the living room. We can wait for your... companion there."@@
Again, Yuumi seems happy to be given a chance to get off the cold ground. She seems happy with anything, to be fair. So she follows you into the living room, and there, she is quick to jump on the sofa; one of the very few pieces of furniture in the entire house. Despite being the living room, it's, like the rest of the house, fairly dull.
@@.yuumiSpeech;"Comfy! Thanks $playerName... I um would normally give you a gift to celebrate our friendship, but without Book..."@@
@@.playerSpeech;"Oh, don't worry about that. I'm happy to help"@@ You assure her. @@.playerSpeech;"Do you need anything?"@@
@@.yuumiSpeech;"No, thank you! My paws are warm now..."@@ Then, she appears to reconsider. @@.yuumiSpeech;"Well... actually, if you don't mind, a snack would be nice. Fish? Do you have any fish?"@@ She questions, appearing to grow excited at the thought alone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her some of your own food |GiveFoodYuumi][$karma +=1]]<img src="Images/Icons/RedKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her your "special" milk |GiveMilkYuumi]]<img src="Images/Icons/RedCum.png"></div>\You don't mind giving her something to eat; You have an endless supply of highly nutritious starch... though you are not sure it's what she has in mind with a "snack", exactly. She doesn't look to be truly hungry; probably just wants something tasty to fill her belly while she waits for her companion.
@@.playerSpeech;"I don't think I have any fish around..."@@ Truth be told, you can't even remember the last time you had some fish. "I can bring you some of my own food if you are hungry, though"
@@.yuumiSpeech;"Ooh, I love humans' food. Yes, please!"@@ She nods enthusiastically. Judging by her reaction, she... surely doesn't know what she is dealing with, but you don't bother telling her. She'll find out soon enough...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GiveFoodYuumi2]]</div>\
Moments later, you return with a bowl filled to the brim with the thick, grayish paste you are so accustomed to at this point. You set it down before her, and she immediately raises an eyebrow and tilts her head at the odd sight.
@@.playerSpeech;"Hey, I warned you. We don't eat much else in here"@@
@@.yuumiSpeech;"No, no! I um... I do like human food! It's... just a little bit different than what I'm used to, but I'm sure I can love this too!"@@
She pokes the substance with one of her claws and then watches the dent disappear, before finally deciding to give it a go. Would be rude to decline a meal offered by your host, right?
Yuumi leans down and takes a long, tentative lick, and her golden whiskers twitch slightly at the taste. She swallows and looks at you, giving you a shy grin.
@@.yuumiSpeech;"It is... pretty..."@@
@@.playerSpeech;"You don't have to eat it if you don't like it. I've been eating that for so long, I have grown fond of it. Kind of. But I know it's not the best taste."@@
At first, it doesn't seem like she wants to accept your offer and leave the bowl untouched, but when you take it away from her, she doesn't make an effort to stop you.
@@.yuumiSpeech;"Hehe, yes, sorry... I don't know that much about human food. You are human right?"@@ She suddenly asks. @@.yuumiSpeech;"Because you sure look like a human but I was pretty sure humans only lived in their own big city thing..."@@
@@.playerSpeech;"I am human, yes."@@
"I've never seen one this close before. Humans are very, very tall!"
@@.playerSpeech;"Oh, I'm not really that tall. You are just... tiny."@@
@@.yuumiSpeech;"Yeah, I suppose I am."@@ Yuumi chuckles, and nods. @@.yuumiSpeech;"Um, but why are you here and not with the other humans?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her a bit about yourself |TellYourselfYuumi]]</div>\
<<if $charismaSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about her instead |AskAboutYuumi]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Ask about her instead |AskAboutYuumi]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\You tell her just a tiny bit about you and your dire work, making an effort to leave the many disturbing details behind.
@@.yuumiSpeech;"Woah, so cool! So you like, fight evil guys and stuff? I've always wanted to do that too... but I'm not really a fighting cat."@@ She giggles, her eyes filled with admiration.
@@.playerSpeech;"It's not as glamorous as it sounds... but-"@@
@@.yuumiSpeech;"Oh, oh, I once had to fight against this... evil, giant rat! (or was it a mouse?)"@@
"Really?"
@@.yuumiSpeech;"Yes, yes! I was a little scared but... Book and I made a good team, and I <strong>slashed</strong> the rat with my claws and... well, it didn't die or anything but it ran away. I'm sure it will think twice before messing with a cat like me again."@@
@@.playerSpeech;"That's... very impressive"@@
She sounds so very proud of herself... you can't help but feel happy for her.
...
You continue talking about whatever comes to mind. She doesn't seem to have any trouble spitting out new completely random topics. It's clear she has no idea how the real world works, but you don't have the heart to correct her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BookComes1]]<img src="Images/Icons/RedTime.png"></div>\Eventually, her book comes back, looking... agitated? It bumps against the door a few times, slow at first, but then faster and more aggressively, as if trying to get the door to open by itself.
@@.yuumiSpeech;"Oh! Book, book!"@@ Yuumi calls, hopping off the couch and making her way toward the door, but hearing her voice is not enough; only when you open it does the book stop its frantic bumping. Yuumi immediately runs towards it, hugging it tightly. "Are we good now? You're not mad?"
The book opens and turns its pages, and Yuumi stares at it in silence for a moment.
@@.yuumiSpeech;"Oh, but Mr. $playerName is a nice guy! I was in good hands. No need to worry!"@@
But the book doesn't seem to calm down. It keeps turning its pages, and you catch some glimpses of them. You can't make out words, but you distinguish some very detailed sketches. Lauren, The Forgemaster, The Luminarch...
@@.playerSpeech;"Shit..."@@ You mumble, thinking if you should perhaps reach for your weapon, whatever this thing is, it has insight into your order, to what extent you are not sure yet.
@@.yuumiSpeech;"Come on, don't be like that! You can trust him, he is a very nice human. He even gave me something to eat! It wasn't very good but- hey!"@@
Before you can even make up your mind, the strange book picks up Yuumi and quickly teleports away, leaving behind nothing but a few blue strands of fur.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi]]<img src="Images/Icons/RedSleep.png"></div>\
Perhaps you should inform someone of this, but... you first need to decide what exactly you want to say. Your pillow will help make up your mind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
@@.playerSpeech;"It's... a long story... however, now that you mention it, how did you and your... friend get in here? This place is supposed to be... private."@@
@@.yuumiSpeech;"Oh, hehe, I don't really know. We were trying to find master, and it gets soooo confusing when we teleport, you know? Along the way I accidentally hurt book and I think he wanted to teach me a lesson..."@@
@@.playerSpeech;"Master?"@@
@@.yuumiSpeech;"Yes! She takes very good care of me, but I accidentally got separated from her and... well."@@
@@.playerSpeech;"I... uh... hope you find her soon"@@
@@.yuumiSpeech;"I hope so as well... Book is my bestest friend but... hehe, not very good at petting you know? Or hugs. Or cuddling. Or scratching behind the ears, or-"@@
@@.playerSpeech;"Yeah, I get the point."@@ You chuckle. @@.playerSpeech;"I don't think I'll be able to help you find her, but I can offer you some chin rubs and ear scratches."@@
Yuumi giggles, clearly amused by the suggestion. @@.yuumiSpeech;"Well... since you are offering... I wouldn't mind."@@
She leans her forward, and you begin scratching the back of her ear, eliciting a small, pleasant purr from her. She really likes being scratched, and soon enough, she is leaning further and further against you, until you end up with a soft, warm ball of blue fur on your lap.
...
You continue talking about whatever comes to mind while you pet her. She seems perfectly content just lying there and letting you pamper her. Perhaps you should get a cat for yourself...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BookComes1]]<img src="Images/Icons/RedTime.png"></div>\You have an endless supply of highly nutritious starch... you are not sure it's what she has in mind with a "snack", exactly. She isn't starving; probably just wants something tasty to fill her belly while she waits for her companion.
But then... A wicked idea begins to form in the back of your mind. Cats like milk, don't they? And this one is rather cute... You wouldn't mind... feeding her some of your very own special milk.
@@.playerSpeech;"I don't have any fish, but... I think I might have some milk. Do you like milk?"@@
@@.yuumiSpeech;"Oh, I love milk!"@@ She answers, ears immediately perking up at the suggestion.
@@.playerSpeech;"This one is a little special, though. You sure you want to give it a go?"@@
@@.yuumiSpeech;"I love special milk too! Yes, please!"@@
@@.playerSpeech;"Heh, stay here then, I'll be back soon"@@
You get up and out of the living room, get hold of a bowl, and begin the task of filling it with the aforementioned "special" milk. The process is, unfortunately, not an instantaneous one, but not wanting to waste any time, you get right to it. Unbuckling your pants, you pull your cock out and aim it at the bowl, stroking yourself to full hardness.
<<if $cumSkill >= 3>>\
<div class="passCheck">\
It's going to be a biiig, messy load, your balls churning and throbbing with the amount of potent seed they contain. You are going to make sure this cat has the thickest, richest milk she has ever had the pleasure of tasting.
<img src="Images/Icons/PregIcon.png"></div>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GiveMilkYuumi2]]</div>\
<<if $cumSkill >= 3>>\
<div class="passCheck">\
A little while later, you come back, bowl in hand and a wide smile on your face. It is brimming with thick, creamy white fluid, so much that, was it not for its consistency, it would spill over.
<img src="Images/Icons/PregIcon.png"></div>\
@@.playerSpeech;"Here you go, kitty."@@ You say, setting the bowl down in front of her.
@@.yuumiSpeech;"Oh, yay! Thank you, Mr. $playerName."@@ She replies, already closing in and sniffing the creamy substance. She recoils a bit then, clearly taken aback by the potent smell.
@@.playerSpeech;"It's a little bitter, but I assure you, it's veeery good."@@
@@.yuumiSpeech;"Yes, yes! I-I think it smells very nice. It's just a little stronger than what I'm used to."@@
She's determined to give the stuff a try. It would be extremely rude to refuse a meal offered by your host, right? Even more so when she was the one to ask for it.
Not entirely convinced of her own words, Yuumi leans down and takes a long, tentative lick, her little tongue flickering over the white surface before quickly retreating into her mouth. Her expression is a little sour, even if she's trying to keep a neutral face.
@@.yuumiSpeech;"Mm... It's... really different."@@ She mumbles, looking up at you with an uncertain gaze.
@@.playerSpeech;"Well I told you it was special, didn't I?"@@
@@.yuumiSpeech;"Y-yes haha, that's true. I think I had other special milk in mind..."@@
With a nervous smile, Yuumi lowers her head again and resumes licking, her pink tongue sliding across the creamy surface with long, careful strokes. She does it a few times, and every time, she hesitates a little less.
@@.yuumiSpeech;"I think I'm starting to get used to the taste... human milk is very, very different from the milk master used to give me. She has milk too you know? But it's not this... salty, and thick."@@
<div class="passCheck">\
It doesn't taste like milk in the slightest, but your raw, extremely potent spunk is still something she seems to enjoy, if for all the wrong reasons. The more she keeps licking, making an effort to nearly chew and swallow, the more she seems to warm up to the idea, her tongue moving a bit faster and deeper into the bowl.
The sight is quite endearing, the kitty lapping at her bowl of pure, creamy nut sludge. It makes your dick swell up again, twitching in need. Perhaps the next load you should feed her is straight from the tap...
Yuumi's face is flushed and her breathing has become heavy and erratic, her pink little tongue swirling and flicking over the bowl's contents with more enthusiasm. She's getting lost in the act, her mind focused only on the tasty treat you've been generous enough to offer her, even if its starting to cause her little stomach to feel funny.
The weight of your cum in her belly and the taste of the thick, musky goo in her mouth are making her feel strange. Thankfully, she manages to empty the bowl and, as the last of your seed goes down her throat, she makes a happy noise, licking her lips clean.
She feels a bit dizzy, and her vision is a bit blurry, but she is otherwise alright. A lot of cum on her fur, still.
<img src="Images/Icons/PregIcon.png"></div>\
@@.yuumiSpeech;"Meow... t-there!"@@
<<else>>\
A little while later, you come back, bowl in hand and a wide smile on your face.
@@.playerSpeech;"Here you go, kitty."@@ You say, setting the bowl down in front of her.
@@.yuumiSpeech;"Oh, yay! Thank you, Mr. $playerName."@@ She replies, already closing in and sniffing the creamy substance. She recoils a bit then, clearly taken aback by the potent smell.
@@.playerSpeech;"It's a little bitter, but I assure you, it's veeery good."@@
@@.yuumiSpeech;"Yes, yes! I-I think it smells very nice. It's just a little stronger than what I'm used to."@@
She's determined to give the stuff a try. It would be extremely rude to refuse a meal offered by your host, right? Even more so when she was the one to ask for it.
Not entirely convinced of her own words, Yuumi leans down and takes a long, tentative lick, her little tongue flickering over the white surface before quickly retreating into her mouth. Her expression is a little sour, even if she's trying to keep a neutral face.
@@.yuumiSpeech;"Mm... It's... really different."@@ She mumbles, looking up at you with an uncertain gaze.
@@.playerSpeech;"Well I told you it was special, didn't I?"@@
@@.yuumiSpeech;"Y-yes haha, that's true. I think I had other special milk in mind..."@@
With a nervous smile, Yuumi lowers her head again and resumes licking, her pink tongue sliding across the creamy surface with long, careful strokes. She does it a few times, and every time, she hesitates a little less.
@@.yuumiSpeech;"I think I'm starting to get used to the taste... human milk is very, very different from the milk master used to give me. She has milk too you know? But it's not this... thick"@@ She muses, a bit of cum clinging to her muzzle.
She continues like that, licking and lapping, slowly but surely finishing the contents of the bowl.
@@.yuumiSpeech;"Meow... t-there!"@@
<</if>>\
Yuumi sighs, pulling her head back and sitting on her hind legs, a couple strands of the creamy liquid still clinging to her whiskers and mouth. She tries to clean herself with her paws and tongue, but only manages to smear the cum all over her face and right hindleg. @@.yuumiSpeech;"So sticky!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Help her clean up |GiveMilkYuumi3]]</div>\@@.playerSpeech;"Here, let me help you."@@ You offer, using your more skilled fingers to scoop the remnants of your cum from her muzzle, and bringing that to her lips.
She seems a bit taken aback by it but opens her mouth regardless, allowing you to gently stick your fingers inside and feed her the last remains of the cum. With one final hard swallow, the last of your load goes down her throat, and she lets out a sigh of relief, not because of the bellyful of warm cum, but because she is done with the odd milk. Mental note - don't ask humans for milk ever again.
@@.yuumiSpeech;"Umm... Thank you, Mr. $playerName, it was... tasty(?)"@@
@@.playerSpeech;"Good, I'm glad you enjoyed it. I have more where that came from, in case you want seconds."@@
Yuumi gives a polite, almost forced smile and shakes her head.
@@.yuumiSpeech;"Oh no no, thank you. I'm full already!"@@ Full of a load of sticky, warm human cum...
Luckily for her, her friend appears just in time to spare her any more awkwardness, and it looks... agitated.
You hear it as it bumps against the door outside, slow at first, but then getting faster and more aggressive, as if trying to get the door to open by itself.
@@.yuumiSpeech;"Oh! Book, Book!"@@ Yuumi calls, hopping off the couch and making her way toward the door, but hearing her voice is not enough; only when you open it does the book stop its frantic bumping. Yuumi immediately runs towards it, hugging it tightly. "Are we good now? You're not mad?"
The book opens and turns its pages, and Yuumi stares at it in silence for a moment.
@@.yuumiSpeech;"Oh, but Mr. $playerName is a nice guy! I was in good hands. No need to worry!"@@
But the book doesn't seem to calm down. It keeps turning its pages, and you catch some glimpses of them. You can't make out words, but you distinguish some very detailed sketches. Lauren, The Forgemaster, The Luminarch...
@@.playerSpeech;"Shit..."@@ You mumble, thinking if you should perhaps reach for your weapon, whatever this thing is, it has insight into your order, to what extent you cannot know.
@@.yuumiSpeech;"Come on, don't be like that! You can trust him, he is a very nice human. He even gave me some milk!"@@
Before you can make up your mind, the strange book picks up Yuumi and quickly teleports away, leaving behind nothing but a few blue strands of fur.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi]]<img src="Images/Icons/RedSleep.png"></div>\She might look innocent and cute, but the fact is she managed to somehow find her way to your dimension, which should be all but inaccessible for most people. Whatever the case, you'd feel more comfortable with your magic chains wrapped around her. You'll make a decision then.
Without a single word, you point your Essence Feaster right at her and channel the demonic power of the weapon in the form of a crimson bolt that arcs across the air in an instant, splitting and shiting mid-air as if it had a life of its own... which it does.
Yuumi's face goes from a happy, albeit a bit nervous friendly grin to a completely horrified grimace, her pupils shrinking into nothing and her fur standing up on the spot.
@@.yuumiSpeech;"Meow!?"@@
Surprisingly, she manages to react just in time, sidestepping the attack before it has a chance to connect with her. She is fast, but you are not going to let her escape. You quickly jump right outside, preparing to cast another bolt.
@@.yuumiSpeech;"Wait! Wait! Wha-what did I do?! Why are you attacking me?!"@@ She panics, her shrill voice reaching an even higher pitch as she tries to run away, making her way to the backside of your house at full speed.
A second bolt is fired, and again, she manages to evade it at the last second by ducking behind the dry fountain in your backyard.
@@.yuumiSpeech;"Book! B-book!"@@ She screams, her voice shaking. The floating island your home rests upon is rather small and empty, and she quickly runs out of places to hide.
Soon, you have her cornered against the cliff, some grains of sand falling down the side as she is forced to stand at the very edge, the empty void stretching endlessly below her. Not knowing what else to do, the cat turns around and faces you, claws extended, and fangs bared.
@@.yuumiSpeech;"S-stay back! Or I'll... I'll... I'll scratch you!"@@ She yells, adding a loud but not that menacing meow at the end. For good measure.
<<if $hunterSkill >=2>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Shoot one last eldritch blast |ShootBeam]]<img src="Images/Icons/RedGeneral.png"></div>@@\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lunge at her |LungeYuumi]]<img src="Images/Icons/RedGeneral.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Shoot one last eldritch blast |ShootBeam]]<img src="Images/Icons/RedGeneral.png"></div>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Lunge at her |LungeYuumi]]<img src="Images/Icons/RedGeneral.png"></div>@@\
<</if>>\<div class="failCheck">\
You decide to use the sword to shoot another one of its beams, she has no room to dodge the attack this time. However, as the crackling energy makes its way toward her at enormous speed, the cat takes a subconscious step back, and before she has time to notice what she's done, her feet leave the ground, and the little feline falls into the abyss.
<img src="Images/Icons/FailGeneral.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="passCheck">\
You hear her cry out, but it quickly disappears as her small form is engulfed by the darkness.
<img src="Images/Icons/Death.png"></div>\
Oh well. That's one problem less.
<<set $killedYuumi to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi2]]<img src="Images/Icons/RedSleep.png"></div>\With a sudden burst of energy, you lunge towards Yuumi, aiming to grab hold of her and incapacitate her. The kitty stands on edge until the very last second, frozen in place, unable to choose the correct response to your sudden attack.
<div class="passCheck">\
As you close in on her, the little devil manages to jump away, avoiding your grasp. She doesn't get away completely, though, and your hand manages to close around her tail, which is not much, but at least stops her from running away.
<img src="Images/Icons/General.png"></div>\
@@.yuumiSpeech;"Meow! Let go! Let me go, you big meanie!"@@
Not a chance. Now that you have her, and before she has a chance to wriggle free, you swing her around back to the safety of solid ground and slam her hard against the floor. The poor creature lets out a small, painful cry as her head hits the surface, and then another louder one as one of your energy blasts finally lands square on her body.
@@.yuumiSpeech;"Meoow!"@@
She is quite small, and that impact is enough to drain most of her energy. You won't even need to bind her with your ethereal chains; she isn't going anywhere now. You kneel beside her, a hand on her back keeping her weakened body pressed against the floor. The scent of scorched fur wafts through the air...
@@.yuumiSpeech;"Ouch... ouch... why is everyone so mean today... "@@ Yuumi whimpers, trying her best not to cry.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Interrogate her. Who is she and what is she doing here |InterogateYuumi]]</div>\
You decide to go back to sleep, keeping a vigilant eye in case her partner decides to show up.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
No matter how many times she claims it was an accident, the fact is, this thing managed to find its way to the one place that was supposed to be off-limits to the rest of the universe, and that is reason enough to earn her the death sentence.
You let go for a moment, standing up to be able to properly swing your sword.
She thanks you as you let go, assuming the interrogation is over and her words were deemed adequate. She tries to stand on her four feet with what little energy your weapon hasn't drained off her, but before can, you swing the blade, slicing through the air with a sharp, whistling sound, and ending her life in a single cut.
<div class="passCheck">\
Her body falls back down on the floor, motionless, the crimson staining the gray sand beneath.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<<set $killedYuumi to true>>\
Without any fanfare, you take her corpse by the tail and drag her towards the edge, throwing it into the infinite depths below.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi3]]<img src="Images/Icons/RedSleep.png"></div>\
@@.playerSpeech;"Who are you, and what are you doing here?"@@ You demand.
@@.yuumiSpeech;"M-y name is Yuumi..."@@ She is quick to answer, not wanting to risk getting you angrier. @@.yuumiSpeech;"B-book got mad at me because I a-accidentally tore a page, but it... it was an accident, I swear..."@@
@@.playerSpeech;"What is that book you speak of? How could it possibly get here?"@@
@@.yuumiSpeech;"I don't know!"@@ She cries, shaking her head. @@.yuumiSpeech;"But... but I'm sure Book will be back in no time! Just wanted to teach me a lesson... is all... we... will be gone and you'll never see us again, cat promise!"@@
<<if $magicSkill >0>>\
<div class="passCheck">\
Odd as the whole situation is, you can tell she is telling the truth. She finds herself as lost as she claims.
<img src="Images/Icons/MindMagic.png"></div>\
<</if>>
<<if $darkDevotion >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, in the name of the dark lady |ExecuteYuumi2][$darkDevotion +=1]]<img src="Images/Icons/RedDevotion.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Execute her |ExecuteYuumi][$karma -=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Since she is here... why not give her some "use" |RapeYuumi1][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her go and wait for her companion to arrive|WaitYuumi2]]<img src="Images/Icons/RedTime.png"></div>\With the deed done, you decide to go back to bed, keeping a vigilant eye in case the book she referred to decides to come by. It never does...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
The cat seems to be telling the truth. No reason to harm her further, then.
@@.playerSpeech;"Fine. We will wait for your friend here, together. Don't even think about escaping."@@ You tell her, sinking your sword in the barren waste, inches away from her muzzle.
@@.yuumiSpeech;"N-no, I won't. I won't. Book will be back in no time, you... you'll see."@@
Not like she has much energy left in her after the sapping effect of the blade's magic, anyway. She just remains in the very same position, lying on her belly and her tail twitching every now and then.
The wait is short, and some minutes later, the book reappears, clearly agitated. This little dimension is not as empty as it first thought, and upon learning about that, the sentient object quickly realized the terrible mistake it'd made.
@@.yuumiSpeech;"Oh! Book! Book, you are back! I'm so sorry, I... I... didn't mean to hurt you!"@@ Yuumi cries, trying to stand up but failing to do so. @@.yuumiSpeech;"I won't tear your pages ever again, I promise, I promise!"@@
@@.playerSpeech;"So you are the book, huh?"@@ You ask, picking up your sword and walking up to the floating tome, ready to slice it open in case the thing turns out hostile.
The object doesn't seem to have the slightest interest in you, just wanting to retrieve its companion and leave.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just let them leave |LetThemLeave]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Interrogate the book |Interrogatebook]]</div>\No doubt the cat is telling the truth, and even if she is oblivious to how her friend managed to get here, the thing doesn't seem threatening in the slightest. The logical course of action here seems to be waiting for the book's return, and then letting them both go, no harm, no foul.
But you have a better idea. You are quite horny after all, and... hey, the blue talking cat should do the trick just fine.
@@.playerSpeech;"You said your name was Yuumi, right?"@@
@@.yuumiSpeech;"Uhm, yes. That's... that's me."@@
@@.playerSpeech;"Well, Yuumi, would you mind helping me with something?"@@
@@.yuumiSpeech;"H-help you? Um... I... I don't know. I love to help my friends but... um..."@@ She mumbles, not convinced about that part of you being her "friend".
@@.playerSpeech;"Don't worry, you won't have to do anything. Just stay there and... well, be a good kitty. Lets have some fun, yes?"@@
@@.yuumiSpeech;"O-okay... fun sounds fun, I guess."@@ She mumbles, trying to convince herself.
@@.playerSpeech;"Good kitty,"@@ You tell her, a hand reaching for her tiny muzzle and scratching her chin.
You move to her neck then, feeling the thick mane of fur, and then running it all along her back. Her blue fur is not very long, but it's incredibly soft, feels just like silk.
Yuumi lets out a purr as you pet her, enjoying the attention, her previous worries being forgotten caress after caress. She closes her eyes, and a wide smile spreads across her muzzle.
@@.yuumiSpeech;"Mhm, I looove petting. I'm glad we can be friends after all, Mr. human"@@
@@.playerSpeech;"Friends... sure."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finger her |RapeYuumi2]]</div>\You stand aside, and let the little feline reunite with her friend. "Don't come here again."
@@.yuumiSpeech;"We won't! We won't!"@@
Without wasting another second, the book closes around the feline's back, picking her up, and then quickly teleports away, leaving nothing but a couple strands of blue hair behind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi]]<img src="Images/Icons/RedSleep.png"></div>\@@.playerSpeech;"Wait. I have some questions"@@ You tell the book.
...
You can tell the thing is listening, but no verbal reply comes.
@@.playerSpeech;"Who are you? How did you manage to find this place?"@@
The book doesn't say anything, but after a couple of seconds, its pages flip by themselves, stopping on a page with some text written on it. You begin reading it, believing it to be the way this creature communicates, but after just a couple of seconds, you realize you are reading some kind of incantation, not just a message.
<div class="passCheck">\
Right before you fall into a deep sleep, you can barely manage to think a simple @@.playerSpeech;"Shit!"@@
<img src="Images/Icons/Sleep.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Interrogatebook2]]</div>\You wake up sometime later, feeling strangely renewed. The floating tome and the cat are nowhere to be seen. You feel a bit like a fool for falling for the spell trick, but... at least they haven't used your unconsciousness for evil purposes. Everything is just as you left it, and there is no trace of them having been here.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back inside |LivingRoom]]</div>\You keep petting her, but your hand keeps getting lower and lower. Eventually, your fingers brush against her rump, and from there, right under her tail, reaching for her tiny slit.
@@.yuumiSpeech;"Meow!"@@ She squeals, her eyes opening wide and her body tensing up. Believing it to be just an accident or a separate and very strange part of the petting session, she doesn't say anything outright, but as you keep rubbing her pussy, she begins to grow uneasy.
@@.yuumiSpeech;"H-hey... wait... I... that's a bit of a weird place to pet, don't you think? Maybe... maybe it would be better if we stuck to my back... or... or my ears!"@@
But you ignore her, your attention focused solely on the little pussy, feeling it up, rubbing and probing, spreading her tiny lips apart.
@@.yuumiSpeech;"M-meow! Please... please, that tickles... uhm... Mr. human?"@@
You spit on your index and try sliding it in then, pressing between her tiny lips until the first knuckle is buried.
@@.yuumiSpeech;"Meoow!"@@ Yuumi whines, not fully understanding what is happening, but knowing that, whatever it is, it can't be good. @@.yuumiSpeech;"I'm starting to feel a little bit weird, I... maybe... we should stop playing. I'm fine just waiting for Book!"@@
@@.playerSpeech;"Just sit there and be quiet."@@
Not like she can do anything else; even if she found an opening to escape, she is feeling way too weak to even attempt it. She can only lie there and whimper and mewl as you finger her tiny snatch. She is waaay too small to fit your cock. Just your finger is stretching her out a fair bit and causing a moderate amount of pain, fucking her would surely cause some real damage.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just keep fingering her, try to make it a little less awful |RapeYuumi3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her|RapeYuumi4][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\You pull back a bit, just enough to let her relax for a moment, and then push just a bit more, now sinking your finger to the second knuckle. You repeat this a couple of times, slowly, making sure to not put too much strain on her little body, and giving her a bit of time to get used to your penetration.
@@.yuumiSpeech;"M-meow! That really hurts... w-what are you doing?"@@ Yuumi squeaks, squirming around a bit, her little claws digging into the ash as your finger digs deeper into her.
@@.playerSpeech;"This is just a special... petting technique we humans have."@@
@@.yuumiSpeech;"Well, I d-don't like it! Can't you do a different one?"@@
@@.playerSpeech;"Shhhh, be a good kitty and be quiet."@@
You pick her up from the ground and place her on your lap, her back resting on your legs, giving you much better access to her body. You spread her hind legs, exposing her fully, and then continue, slowly moving your finger deeper, now sinking half your finger, and then pushing just a little bit more, getting closer to burying your whole digit. Your other hand moves to her tummy, and you begin stroking her gently, trying to ease her stress with some bellyrubs.
@@.yuumiSpeech;"Meow... o-ouch..."@@
Eventually, you manage to fit all of your index inside, and it's just enough to reach what you believe to be the back of her cunt. You don't know much about cat anatomy, but judging by how small she is, this might as well be the entirety of her pussy.
You pull it out, and then back in again, this time a bit faster, and then repeat the motion again and again, establishing a slow and steady rhythm, fucking her little cunt with your index, while using your thumb to rub her tiny clit, barely the size of a pinhead. Her whimpers gradually subside, the petting and the stroking proving more effective than you'd hoped, and the pleasure is starting to slowly outweigh the pain. To further confirm this, you begin to feel some moistness in her snatch.
@@.playerSpeech;"See? It's not so bad now, right?"@@
@@.yuumiSpeech;"Y-yes... but... but still, I don't think I like it..."@@
You are surely going to try and convince her otherwise... but the chance for it never presents itself. You continue fingerfucking her for a little while, keeping an even and gentle pace, and right when you begin to hear some soft moans coming out of her, a well-aimed blast of energy strikes your back, and soon, you begin feeling drowsy...
@@.yuumiSpeech;"Book!"@@ Yuumi cries, immensely relieved by her companion's arrival. @@.yuumiSpeech;"I-I'm sorry I ruined your page! Please... let's go somewhere else... Mr. <strong>human</strong> is mean!"@@
Didn't need to ask, as soon as the sentient object had realized just where it had left its friend, it quickly came back for her. Now its your turn to feel incredibly weak, and the book manages to pick up Yuumi away from you without much difficulty. The cat quickly climbs inside its cover, and soon after, the two are gone.
...
Moments later, the effect begins to wear off, and you find your strength slowly coming back. You stand up, feeling a little foolish, but overall fine. It's a bit concerning that they can find their way into your sanctuary, but it doesn't seem they had any nefarious plans.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi]]<img src="Images/Icons/RedSleep.png"></div>\But... you don't care. You have a raging boner, and the thought of breaking the little thing in is just too delicious to resist. You could always use your healing magic on her later, right?
You take your finger out, and she lets out a sigh of relief, believing that maybe you decided to listen. That relief is rather short-lived, as you are quick to remove your pants and let your hard-on loose. Yuumi stares at it for a moment, her mouth agape and her eyes wide open. She's still unsure of what's going on, but she has a gut feeling that the situation is only going to get worse. Waay worse.
However, you trying to stick your... thing inside the hole you have been so eagerly fingering, doesn't even cross her mind. If for no other reason, it would be impossible, physically. Compared to her tiny body, your dick looks absolutely enormous, and there is no way the little hole between her legs is going to accommodate it.
But of course, that's exactly what's happening.
@@.yuumiSpeech;"M-meow?"@@ Yuumi mumbles as you grab her little body by the sides, now realizing the macabre glint in your eyes. You stand up then, lining her small form with your cock, and then push her whole body against you, pressing your cockhead against her slit.
@@.yuumiSpeech;"W-wait! What are you doing?! Ow ow ow! "@@
Then you apply some real pressure, and the pain quickly ramps up. There is a lot of resistance, her pussy simply refusing to accept your girth, which is well over two times the diameter of her snatch. But you are not letting go, and you press harder and harder, Yuumi's whimpers quickly turning into squeals of pure pain.
@@.yuumiSpeech;"P-please, it hurts! I... I... meowww!"@@
As you continue pressing, her claws come out and her legs kick into the air, weakly kicking the air and barely gracing your skin, but you don't relent. With one strong thrust, you finally manage to force the tip past her lips, and her little cunt stretches painfully around your invading head like an elastic band, a sharp, high-pitched cry escaping her throat.
An amazing warmness envelops your cockhead, and even though you have barely gotten a couple of inches inside, the pleasure is already immense. She's *definitely* the tightest hole you have ever had. A tiny bit of blood escapes her overly stretched pussy, but that does little to dissuade you. If anything, the blood should serve as a lubricant, which will help you break her in easier.
Now that your cock is firmly lodged inside, you continue pushing, eager to bury as much of your dick as you can. On her end, Yuumi's wailing has died down a bit, the pain growing more and more but what little strength remains in her fading. Her limbs flail weakly, the rest of her body shaking like a leaf.
@@.yuumiSpeech;"B-book... Book..."@@ She mumbles, gritting her teeth as another inch disappears inside her. It feels as if someone was driving a metal pole through her entire body, even if you have barely penetrated her at all. @@.yuumiSpeech;"Book... h-help... meowww..."@@
Her pussy turns out to be quite a bit more elastic than you expected, but three inches is all she can take before you hit the limit, the tip of your cock hitting a wall. Even if it's not possible to get a full sheath, you are pretty damn happy with the result, its tightness surrounding you is incredible. Now, the only thing that could make it feel even better would be actually fucking her.
So you do.
You pull out, a bit reluctantly. Her pussy is clamped so tightly around your dick that it refuses to let go, forcing you to tug a bit harder. She cries again, the way out almost as painful as the way in, and then you quickly push forward again. In and out, slowly, taking your time to enjoy every moment.
Barely an inch is all you manage to keep moving, but it's enough to create some much-needed friction. By this point, the poor kitten is too tired to cry out anymore, her voice reduced to a pitiful whimper as tears flow down her furry cheeks.
@@.yuumiSpeech;"... I'm s-sorry... B-book..."@@
Her legs have stopped kicking, and her tiny body lies limp in your grasp, no longer putting any resistance, so, you shift one of your hands to be able to feel her tummy. Through her fur, you can feel the bulge caused by your cock, and the way her flesh deforms as your dick pushes her in and out is mesmerizing. You can't help but speed up, fucking her as if she was but a cheap fleshlight that so happens to be shaped like a cute cat.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |CumYuumi1]]<div class="numberStat">4</div><img src="Images/Icons/RedPreg.png"></div>\Soon, you reach your limit, her tiny pussy too much for you to handle. You slam into her one last time, her cunt being forced open as far as it will go, and you let loose a torrent of cum, bloating her tiny womb with your thick human seed and immediately filling her to the brim.
<<if $cumSkill >=4>>\
<div class="passCheck">\
It should be impossible for your sperm to knock her up, even less so to carry the child to term, she wouldn't survive the labour. But of course, your potent cum finds a way to impregnate her anyway, to pass the right genes and give her a nice litter of kittens.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/PregImg.png" class="resizable-image" alt="PregImg">
<<else>>\
<div class="failCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
Yuumi only mewls weakly as she feels the liquid heat being pumped inside her, and it's the last sound she makes. She passes out, her little chest heaving up and down, but otherwise completely gone.
You pull out, her tightness still clinging to your cock, and her snatch is left gaping, the lips swollen, red, and leaking a mix of cum and blood that results in thick pinkish goo.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Throw her into the void |KillYuumiVoid][$karma -=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not keep her for a while |KeepYuumi]]</div>\Having had your fun, you decide it's time to get rid of the annoying critter. You don't think you'll have any use for her in the future, and if you leave her, she'll probably be a bother one way or the other.
<div class="passCheck">\
So, you take the unconscious cat and carry her over to the edge, where you carelessly throw her over, the tiny form disappearing into the infinite blackness below.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi3]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $killedYuumi to true>>\You decide to keep her around. You could always use a warm hole to fuck. A cute, tight, and convenient pet!
However, before you can even fully conceive any such plans, you are reminded of its companion. The book! You had completely forgotten about it, and it's floating towards you, open and glowing with a bright, golden light. Realizing just what you have done to its friend, the sentient object is past the point of reasoning, and so, it attacks you without warning.
<div class="passCheck">\
You quickly dodge, barely evading a blast of magical energy that would have surely incapacitated you. Reaching for your weapon, you prepare to fight, but the tome has achieved what it wanted, to separate you from its friend. As soon as the cat is out of your grasp, the book quickly moves to recover her, and the moment its cover closes around her, the two are gone in a blinding flash of light.
<img src="Images/Icons/General.png"></div>\
Oh well, you had some fun.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi]]<img src="Images/Icons/RedSleep.png"></div>\@@.title;MAGSKY PEAKS@@
<<set $currentImageContract to "Feragon">>\
<<if $voidEye is true>>
<div class="passCheck">\
Kirla knew it was wrong, to some extent. Humans were quite protective of their gold, and to be completely fair, it was not even as nutritious as other metals and gems.
But...
It just tasted <strong>so</strong> good... the way the metal warmed and softened with her heat, the way it coated the inside of her mouth with its delicious flavor... it was worth the struggle, and perhaps her mother's wrath if she happened to find out.
That same struggle was part of the reward, to be fair.
The blasted thing was so hard to get, even in just the tiniest amounts... steal a man some coins and you'd sign yourself a death sentence. But she'd managed to get hold of a substantial amount this time, a little golden statuette she'd managed to salvage from a shipwreck. She arrived at the scene long earlier than anyone else and quickly made off with it, not even her mother could know!
Now, safe and in the comfort of her cave, the young feragon could indulge. She could sit back and take her time, melting the solid statue bit by bit, her mouth already watering at the thought. She ran her long tongue over the jagged edge, taking in the metallic tang of the gold.
It couldn't hurt to indulge in one's forbidden pleasures from time to time, right?
<img src="Images/Icons/Item.png"></div>\
<<else>>\
<<if $eyeSeeing >=3>>\
<div class="passCheck">\
Kirla knew it was wrong, to some extent. Humans were quite protective of their gold, and to be completely fair, it was not even as nutritious as other metals and gems.
But...
It just tasted <strong>so</strong> good... the way the metal warmed and softened with her heat, the way it coated the inside of her mouth with its delicious flavor... it was worth the struggle, and perhaps her mother's wrath if she happened to find out.
That same struggle was part of the reward, to be fair.
The blasted thing was so hard to get, even in just the tiniest amounts... steal a man some coins and you'd sign yourself a death sentence. But she'd managed to get hold of a substantial amount this time, a little golden statuette she'd managed to salvage from a shipwreck. She arrived at the scene long earlier than anyone else and quickly made off with it, not even her mother could know!
Now, safe and in the comfort of her cave, the young feragon could indulge. She could sit back and take her time, melting the solid statue bit by bit, her mouth already watering at the thought. She ran her long tongue over the jagged edge, taking in the metallic tang of the gold.
It couldn't hurt to indulge in one's forbidden pleasures from time to time, right?
<img src="Images/Icons/Eye.png"></div>\
<</if>>\
<</if>>\
The Forgemaster was quite specific with his request, but thankfully, it seems he was just as precise with his directions. His carefully calibrated shift leaves you right in the middle of the large valley he had described, with mountains of dark stone surrounding the land on all sides.
Unlike with regular travelstones, your time in this world isn't necessarily short. Regardless, you decide to waste no time in deciding where to start looking for the creature he has tasked you to bring back. You have no interest in being here longer than needed.
@@.playerSpeech;"These creatures usually reside in either a cave underground caverns, or other kinds of artificial structures... so let's see..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Search the feet of the mountain for any cave or crevice |SearchFeet]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Search inside the forest |SeatchForest]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Climb to the mountain peaks |SearchMountainPeaks]]</div>\You search the feet of the mountain for caves or crevices, just in case the creature decided to nest there. The search is long and tedious, and even if these mountains seem prone to fissures and holes, there's nothing around you that would seem suitable for what is essentially a drake that's at least similar in size to you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Search inside the forest |SeatchForest]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Climb to the mountain peaks |SearchMountainPeaks]]</div>\Feragons aren't usually too fond of forests, but it's not completely off the table that one of them has found a tree or other large piece of plant that they found comfortable to nest on. You walk into the forest, the foliage is not too dense so you move rather quickly.
You search for a little while, but you find no sign of any drake or any large animal for that matter. No bones, no tracks, no burned patches of grass...
<<if $flowerItem is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pick up a bunch of flowers |PickUpFlowers][$flowerItem = true]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Search the feet of the mountain for any cave or crevice |SearchFeet]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Climb to the mountain peaks |SearchMountainPeaks]]</div>\You decide to reach for the mountain peaks, even though you doubt the chances of finding a cave that high up.
The temperature drops a little as you begin your thinking trip, but you soon find something that makes a confident smile spread through your lips. Claw marks embedded in the stone, pretty noticeable ones. These creatures are decently heavy and can reach extremely high body temperatures, and their claws are sharp and hot enough to leave their marks on anything short of pure diamond.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Follow the marks |FollowFeragonMarks]]</div>\You change your path and focus on the marks, they're still clear enough for you to follow.
The marks are deep but distant, as if the creature was running. Maybe chasing some prey?
You chuckle at the thought, what could it be chasing, some kind of particularly swift chunk of steel trying to escape? Quick enough, you spot an opening in the mountainside.
This must be the place... And as you focus your ear, you can hear a faint noise coming from within.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step inside the cave |StepInsideFeragon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a look first |TakeLookFeragon]]</div>\You don't know exactly what you are dealing with, so before barging on like a complete moron, you sneak your way to the cave entrance, slowly peeking inside to take a glimpse of the creature.
<img src="Images/Monsters/FeragonFixed.png" class="resizable-image" alt="FeragonFixed">
Luckily, the feragon inside hasn't noticed you, as she is way too busy with her current task.
The silver drake is sitting in the middle of the room, her left claw clutching a small piece of semi-molten gold, and you watch as she carries the golden nugget into her open maw.
You watch her swallow it and let out a soft, satisfied groan, leaning back on her two hindlegs and dragging her right claw along her long neck, as if accompanying the golden treasure into her belly.
She whispers something then, in a tongue you cannot understand, and immediately goes back to business, spewing a short-ranged beam of green fire into the remaining pile of gold of what once could have been a small statue.
She melts another chunk, plays with it in her mouth a bit, as if tasting some kind of expensive wine, and then gulps it down with another contented sigh. Quite the performance for what's, essentially just eating.
<<if !$unlockedMonsters.includes("kirla")>>\
<<set $unlockedMonsters.push("kirla")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step inside the cave |StepInsideFeragon2]]</div>\You step inside, but the feragon doesn't notice your presence. She seems to have all her senses focused on the feast she is having. From a puddle of semi-molten gold, she takes another clawful and lets it drip into her open, waiting jaws, purring softly as the delicious metal makes its way to her stomach.
<img src="Images/Monsters/FeragonFixed.png" class="resizable-image" alt="FeragonFixed">
<<if !$unlockedMonsters.includes("kirla")>>\
<<set $unlockedMonsters.push("kirla")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Grab her attention by saying something |SaySomething]]</div>\You step inside, but still, she doesn't notice your presence. Still too busy nearly having an orgasm by swallowing more gold, eyes closed and tail lazily swishing from side to side.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Grab her attention by saying something |SaySomething]]</div>\<<set $wantedFightFeragon to true>>\
You sigh, finding the situation amusing and stupid at the same time.
You clear your throat loudly, making the young feragon's eyes suddenly shoot open. Her head darts towards you, and her tail quickly straightens up.
In her pretty face, a wide range of emotions pass. Surprise, fear, embarrassment, and finally fear again.
She opens her mouth to say something, but nothing more than a few unintelligible syllables spill out from her lips. Simultaneously, she makes an effort to conceal the puddle of gold by putting her slender frame between you and the evidence.
@@.playerSpeech;"Calm down,"@@ you tell her, your voice low and smooth. @@.playerSpeech;"You understand my language?"@@
@@.feragonSpeech;"Y-yes! Yes, I... I do."@@ She looks around, as if looking for a way to escape. You are blocking the main exit, so going around you is the only option. But she'd have to run past you...
So, after a moment of contemplation, she finishes with a panicked: @@.feragonSpeech;"I didn't eat your gold!"@@
You simply raise an eyebrow. She still has traces of it clinging to her chin, and the remaining puddle isn't even close to being hidden.
@@.playerSpeech;"Look, I'm not here for the gold. I don't care about it in the slightest-"@@
@@.feragonSpeech;"Oh, thank goodness, because, you know, that gold... I don't even know how it got here, or who put it there. Not that I'm complaining! I mean, whoever brought it is very generous, I'd hate for them to think that I was ungrateful..."@@
@@.playerSpeech;"Really, I don't care about the gold, won't even comment on the nearly obscene noises you were making every time you swallowed it."@@
She blushes a little, before going back to trying to keep up her best poker face.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her the absolute truth, you are not leaving here without her |TellFeragonTruth]]<img src="Images/Icons/RedGeneral.png"></div>\
<<if $karma > $karmaToEvil>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Warn her about Vael's threat |WarnFeragon]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Warn her about Vael's threat |WarnFeragon]]<img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\
<<if $charismaSkill >0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you could convince her to come willingly with some lies... |LieFeragon]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Perhaps you could convince her to come willingly with some lies... |LieFeragon]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\@@.playerSpeech;"I have come here for you. The Forgemaster has asked me to retrieve you. You can either surrender yourself and come willingly, or I will take you by force. This is the only choice I am offering."@@
The young feragon is speechless. At least, she now knows the reason for your visit, now. No beating around the bush at all.
@@.feragonSpeech;"L-look, if it's about something I have stolen, I can surely find a way to compensate-"@@
@@.playerSpeech;"No compensation to be made. Just you."@@
You take a step towards her, and she instinctively backs away.
@@.feragonSpeech;"I... I am not coming with you, you... you madman. If... if you want to take me, then I will fight!"@@
Her tail ignites with green fire, and the cavern suddenly begins to glow a deep, emerald green.
@@.playerSpeech;"So be it."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight |FightFeragon]]<img src="Images/Icons/RedGeneral.png"></div>\@@.playerSpeech;"I'm just here to talk"@@
@@.feragonSpeech;"Talk?"@@
@@.playerSpeech;"Yes, just talk."@@
You sit down on a nearby boulder, and make a gesture, inviting her to join you. She's not risking coming much closer, having heard a million times just how dangerous humans are, so a couple steps forth is all she takes, her posture defensive, and tail frozen in place.
With her every step, her metallic scales clang softly against each other, the sound like tiny wind chimes.
@@.playerSpeech;"...I was tasked with bringing you to my contractor, Vael. He likes to call himself The Forgemaster"@@ you begin, and you don't beat around the bush. @@.playerSpeech;"He intends on harvesting your scales, for they hold valuable properties. This can only mean a pretty painful existence, and a brutal death. He is not exactly a merciful man..."@@ You are not even sure he can be classified as a man anymore.
She lets out a soft gasp, but you continue.
@@.playerSpeech;"I will not turn you in. I'm just here to inform you, so that you have the time to prepare. I will be gone in no time, but The Forgemaster will send other people, eventually."@@
@@.feragonSpeech;"I... Don't even know what to make of this. I have never heard of this man."@@
@@.playerSpeech;"I know, but he has been keeping a close eye on both you and your mother. Isolated from other feragons as you are, it makes you both easy targets. Never wondered how your father disappeared, all those years ago?"@@
@@.feragonSpeech;"W-what?!"@@ She mumbles something in her own language, her mind going a ten hundred miles an hour. @@.feragonSpeech;"Y-you cannot... You can't possibly..."@@
But then, her eyes fall on your armor. It has been more than a decade, but still, her memory is sharp and clear. The plates you are wearing... The glint of the metal, the scent, the feel of it... It's awfully similar to the metal her father's scales were made of.
She begins to hyperventilate, not able to even keep her gaze fixed on the grotesque visage in front of her.
It's then that you realize what is going on.
You quickly stand up, raising your hands, palms outward.
@@.playerSpeech;"Wait, this is a misunderstanding! I am not-"@@
@@.feragonSpeech;"A-a misunderstanding?! You are wearing the remains of my father! H-how dare you?!"@@
"He forged this armor, but I swear on The Eye, I'm just here to-"
@@.feragonSpeech;"E-enough! If you really wanted to talk, you wouldn't be wearing... Y-you..."@@ Her voice breaks. She's shaking like a leaf. Then, suddenly, her tail ignites in emerald fire, so hot that the whole cave seems to shimmer with heat. @@.feragonSpeech;"I will end you, and then I will end him."@@
@@.playerSpeech;"Shit..."@@
<<set $wantedFightFeragon to false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight |FightFeragon]]<div class="numberStat">3</div><img src="Images/Icons/RedGeneral.png"></div>\
@@.playerSpeech;"I'm just here to talk"@@
@@.feragonSpeech;"Talk?"@@
@@.playerSpeech;"Yes, talk. The Forgemaster happens to be in need of your services, and I, his... messenger have been tasked with finding you."@@
@@.feragonSpeech;"M-my services?"@@ She replies, quite clearly suspicious. @@.feragonSpeech;"Who is this Forgemaster you are speaking of? I have never met a man going by that title, how could he know me? And what kind of services could he possibly want from me?"@@
You sigh, as if it was something totally obvious.
@@.playerSpeech;"Your species has a reputation of being pretty valuable companions for metalworkers. You just effortlessly melted a whole bunch of gold, and from what I know, your fire can burn much, much hotter than that."@@
She squishes her mandibles together, deep in thought and she looks at the remaining puddle.
@@.playerSpeech;"...you would of course receive a handsome compensation for your help. A feragon such as yourself deserves only the best, and he has promised a good price in exchange for your time and effort. Food and shelter would, of course, be provided as well."@@
Even in someone as naive as her, the offer raises some alarm bells, but if indeed some kind of master of the forge is actively looking for her services... that is a huge compliment.
@@.feragonSpeech;"I... have never worked with humans before. I would need to consult with my mother... if that is okay. I could give you a definitive answer in a couple of days at most."@@
It's not okay. Maybe she is gullible enough to buy your story, but her mother certainly will not be. Moreover, Vael mentioned she had contact with your order... surely she remembers you after you took her mate.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to use your mental powers to convince her |MindMagicFeragon]]<div class="numberStat">3</div><img src="Images/Icons/RedMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["If you are not coming willingly, then I am taking you with me" |TakeFeragon]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Time is a sensitive matter..." |TimeSensitiveFeragon]]</div>\
<<set $feragonAskedJob to true>><<if $magicSkill >=3>>\
You decide to try and use your mental powers. She seems a remarkably smart creature, capable of fluent speech in at least two languages, so it will not be an easy task. While you could try to make her believe her mother has already agreed with your deal, implanting such an idea in her mind would be next to impossible, too many modifications to actually make it work.
The simplest approach to this particular problem turns out to dig into her desire to impress and make her mother proud, of being able to deliver the stable life she always wanted. And that... is not something <i>that</i> complicated.
Without breaking the flow of the conversation, you focus on those particular areas, reinforcing the belief of how her mother has always wanted this, to see her daughter thrive.
The Forgemaster, even if she is unable to put a face behind the title, you make her believe she has heard of him somewhere, a renowned master craftsman among humans. Makes sense she isn't entirely familiar with him....
<div class="passCheck">\
And she would be a fool to pass such an opportunity...
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"... I'm afraid time is a sensitive matter. While The Forgemaster would deeply appreciate your collaboration, he has other options at his disposal... thank you for your time, Miss"@@
You stand up and begin making your way back outside, and almost immediately she jumps into action.
@@.feragonSpeech;"Wait! Wait!"@@
You turn around, raising an eyebrow, and she looks at you with a desperate look.
@@.feragonSpeech;"I... I will go. I... can't let such an opportunity just pass me by, I know I would regret it. Could I speak with my mother after, maybe?"@@
@@.playerSpeech;"But of course. I'll take you to The Forgemaster so that you can discuss terms, and then you'll be able to go back and talk to your mother."@@
@@.feragonSpeech;"S-sure! Right now?"@@
@@.playerSpeech;"Yes. He resides in a place called... the Citadel. Have you ever been there?"@@
@@.feragonSpeech;"I... think I haven't."@@
@@.playerSpeech;"Well, then you will need to use this"@@ You present her the magical collar, and you see a flash of hesitation and disgust on her face, before she manages to get ahold of her emotions.
@@.feragonSpeech;"Is... this really necessary?"@@
@@.playerSpeech;"It is"@@ You nod. @@.playerSpeech;"Just for the travel. We are moving to somewhere very far away, planeshifting is the only viable method, and the collar will help you do it without getting sick. It is a powerful magic relic, crafted by his very hands."@@
@@.feragonSpeech;"Alright then"@@ She mumbles, walking beside you and offering you her long, beautiful neck to be adorned with the collar.
You snap the collar in place, and she shudders a bit, feeling a small tingle as her body suddenly ceases to respond to her.
@@.feragonSpeech;"Don't worry, what you are experiencing right now is completely normal. The effects will wear off as soon as we reach our destination."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Vael to recall you|RecallAfterFeragonMind][$reputation +=2]]<img src="Images/Icons/RedTeleport.png"></div>\
<<else>>\
You decide to try and use your mental powers. She seems a remarkably smart creature, capable of fluent speech in at least two languages, so it will not be an easy task. You could try to make her believe her mother has already agreed or something along those lines...
<div class="failCheck">\
You are quick to try and plunge into her mind, but almost as soon as you try to establish a connection you meet a wall, hard as steel.
<img src="Images/Icons/FailMagic.png"></div>\
It makes you wince a little, and she takes a step back, feeling your intrusion, or your attempt at it.
@@.feragonSpeech;"Agh, what... What did you just try to do?!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["If you are not coming willingly, then I am taking you with me" |TakeFeragon]]<div class="numberStat">3</div><img src="Images/Icons/RedGeneral.png"></div>\
<</if>>\
@@.playerSpeech;"Look. If you are not coming willingly, then I'm just taking you with me"@@ You tell her as you unseathe your blade, tired of playing games with her.
@@.feragonSpeech;"W-what?"@@ She is caught off guard by the sudden threat, and instinctively takes a step back. @@.feragonSpeech;"Wait, I thought we were negotiating, why the sword?!"@@
You take a step closer, and the silver feragon backs away.
@@.feragonSpeech;"I-I told you I was thinking about it, you don't have to get aggressive! My mother is really protective, I can't just disappear for who knows how long!"@@ When you don't relax, she hisses, and her tail flares up in green flames.
@@.feragonSpeech;"F-fine, have it your way then! Mother was right, you are all crazy and unpredictable!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight |FightFeragon]]<div class="numberStat">3</div><img src="Images/Icons/RedGeneral.png"></div>\@@.playerSpeech;"Time is a sensitive matter here. If you are to accept his offer, it has to be right now."@@
She blinks, confused.
@@.feragonSpeech;"R-right now? That's... I have a lot to consider here...."@@
@@.playerSpeech;"If you can't give me a straight answer, I'll have to assume your refusal,"@@ You tell her, trying to pressure her into a decision.
@@.feragonSpeech;"I... I mean... I can't... I would need to talk about this with my mother, it seems like quite a big decision... and... and it's a decision I cannot afford to make hastily. She is quite protective of me, if I just disappear for who knows how long..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["If you are not coming willingly, then I am taking you with me" |TakeFeragon2]]<div class="numberStat">3</div><img src="Images/Icons/RedGeneral.png"></div>\@@.playerSpeech;"Look. I'm tired of playing games. The Forgemaster requires your services, and if you are not coming willingly, then I'm just taking you with me"@@ You tell her as you unseathe your blade.
@@.feragonSpeech;"W-what?"@@ She is caught off guard by the sudden threat, and instinctively takes a step back. @@.feragonSpeech;"Wait, I thought we were negotiating, why the sword?!"@@
You take a step closer, and the silver drake backs away.
@@.feragonSpeech;"I-I just told you I had to think about it, how can you expect me to make such a decision in a matter of seconds?! I don't know any of you!"@@ When you don't relax, she hisses, and her tail flares up in green flames.
@@.feragonSpeech;"F-fine, have it your way then! Mother was right, you are all crazy and unpredictable!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight |FightFeragon]]<div class="numberStat">3</div><img src="Images/Icons/RedGeneral.png"></div>\She doesn't wait for you to make the first move. On all fours, she rushes at you, jaws wide open and sharp claws leaving deep marks in the stone. Soon, the feragon becomes a blur of metal and emerald fire, and in the blink of an eye, she has crossed the distance between you.
Right before she lunges at you, you have a split second to cast a powerful blast of crimson energy, and it turns out into a square hit on her back, but her powerful scales easily deflect the impact. The blast is not enough to even slow her down, in a split second, the ferocious creature is on top of you.
<<if $hunterSkill >= 3>>
You manage to sidestep <strong>just</strong> in time, and the burning feragon rushes past you. As she flies through the air, you land a quick blow with your blade, but exactly as with your previous attack, her scales are more than a match, and the impact is nothing but a tiny scratch.
She is quick to turn around and lunge at you again, a pillar of short, hyperconcentrated flame emerging from her maw. The heat is immense, but this time you are ready to act.
Blocking the brunt of the impact with your blade, which trembles and shrieks in protest, you shove the blade's edge into her open mouth, and let another burst of energy explode as she bites down on her blade.
<div class="passCheck">\
The interior of her mouth is still quite resistant to damage, but the blast still manages to find some purchase, enough to make her yelp in pain and stumble backward as a puff of smoke and red sparks come out of her mouth.
<img src="Images/Icons/General.png"></div>\
<div class="passCheck">\
The ferocious creature is quick to recover, but before she does, you press the advantage and jump into her, placing the cursed collar around her neck with a satisfying 'click'.
<img src="Images/Icons/Item.png"></div>\
Then, a sudden wave of calm and silence washes over the cave.
Her whole body relaxes, her tail extinguishes, and she collapses onto the ground.
Panicking, she tries to reach for the collar with one of her clawed hands, but her body doesn't answer her commands anymore.
She mumbles something you don't understand, and then her eyes meet yours.
@@.feragonSpeech;"What is this thing? Why can't I move!"@@
<<if $wantedFightFeragon is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Talk to her, you dont mean her harm |TalkFeragon]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her back to Vael |ForgemasterRecallHaveFeragon1][$reputation +=1]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have some fun with her first |HaveFunFeragon]]</div>\
<</if>>\
<<else>>\
<div class="failCheck">\
You are not quick enough to react, and the next thing you feel is her powerful jaws on your chest. Her teeth don't find purchase, but her short-ranged beam of fire does...
The unbearable heat of her green fire is like a blowtorch against your armor. It's only thanks to your chestplate that you manage to survive the attack, but even then, the blow is hard enough to send you flying against the wall, as part of your flesh sizzles and melts away.
<img src="Images/Icons/FailGeneral.png"></div>\
Your vision becomes blurry and your grip on your sword loosens, but the final strike is delayed by some excruciating instants. Adrenaline still flooding her system, she just stands there, a puff of smoke emanating from her jaws, as she carefully considers what to do.
She can't bring herself to kill you now that you are already helpless, and so her only real option is fleeing and leaving you lying there, barely conscious.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Vael to recall you |ForgemasterRecall]]<img src="Images/Icons/RedTeleport.png"></div>\
<</if>>\@@.playerSpeech;"Sh..it..."@@
You are lying on the ground, unable to get up. The more time it passes, the more it hurts. You must have a rib or two broken on top of the severe burns.
Trembling, you reach into your pocket and retrieve the collar, feeding it a spark of magic to let The Forgemaster know you are ready to be recalled, and almost instantaneously, the world around you becomes a blur.
...
His raspy, metallic voice is the first thing you hear as you materialize in the room.
@@.vaelSpeech;"My, my, my... Now this is quite the disappointment."@@ He says, a note of amusement in his flat, mechanical tone. @@.vaelSpeech;"Ugh, and the stench of burned flesh... It makes my gears rust. Disgusting."@@
You clench your teeth, trying to summon your strength to speak.
@@.vaelSpeech;"To think a feragon hatchling could prove a match for a High Hunter... Inconceivable. How utterly shameful, how far has this once great order fallen..."@@
You can hear his joints creak as he leans in closer.
@@.vaelSpeech;"What happened, exactly? I think you at least owe me an explanation."@@
@@.playerSpeech;"T-take... me... to the infirmary..."@@ You tell him, resisting the urge to scream in frustration.
It takes a moment for him to reply, giving you a few more seconds to wallow in the humiliation and agony of your defeat.
@@.vaelSpeech;"Ah, but of course. That must be quite painful... your chest plate is still red-hot. The metal must feel like molten plastic on your fragile skin."@@
He retrieves the collar, making an effort not to come in contact with you, as if you were infected by some kind of incurable disease. Once he has secured his artifact, and with noticeable thriftiness, Vael calls a pair of lesser hunters to carry you over to Nyxa's quarters.
@@.vaelSpeech;"It's my mistake, anyways. Next time, I will trust these matters to more... competent hunters."@@
<<set $feragonJobState to 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To the infirmary |InfirmaryVael]]</div>\This job is... more delicate than your usual ones, for a change, you are tasked with delivering this one back alive. Still, you have this cute murder machine completely helpless in front of you, and you are in no real rush to bring her back to Vael... why not take a look a the goods before that?
<img src="Images/Monsters/Feragon2.png" class="resizable-image" alt="FeragonFixed">
@@.playerSpeech;"Mhm, be good, now. The Forgemaster wouldn't want his prize damaged, after all"@@
More confident now that you know there is no chance for retaliation, you lean down beside her, and run a hand across her loin, enjoying her silvery, metallic scales and the bigger plates. Individually, they are sharp enough to cut flesh... but scruffed the right way, they are quite smooth.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Be at least moderately nice to her, see if you can make her cum |NiceFeragon]]<img src="Images/Icons/RedCharisma.png"></div>\
<<if $karma > $karmaToEvil>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why even pretend to be nice? Rape her here and now |RapeFeragon]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Why even pretend to be nice? Rape her here and now |RapeFeragon]]</div>@@\
<</if>>\
Emboldened by her cute reactions, you figure it can't hurt to explore her a bit further.
@@.playerSpeech;"Since you seem to be enjoying my saliva that much, then why not have a bit more?"@@ You tell her, and before she can protest, you bring your lips against her muzzle and slip your tongue inside.
Due to the shape of her triangular snout, it's not as much of a kiss as it is just another lick, but this time, you are letting her get a good, rich taste of your drool.
@@.feragonSpeech;"S-stop it! Don't! I swear, I'll bite your face off the first chance I get, so stop licking me! E-even mother doesn't lick me! It's GROSS!"@@
She protests, but her words are quickly lost in a sloppy, wet mess of smooches. You can't take your tongue too deep, though. Despite being relatively pacified, her mouth is at very high temperatures, and her own tongue burns hot like a piece of glowing metal.
You learn to avoid it after the first couple of tries, and focus on the roof of her mouth, which is just a tiny bit more bearable.
@@.feragonSpeech;"So it was all a lie. You just wanted to... ugh... use me!"@@
@@.playerSpeech;"Mhm?"@@ You sneer at her, flicking your tongue over her snout. @@.playerSpeech;"Oh no, I am still taking you there. I'm just curious how a feragon tastes like, you know?"@@
@@.feragonSpeech;"You are the worst. I don't go around tasting humans because I'm curious what their smooth skins could taste like. That is disgusting."@@
@@.playerSpeech;"And yet, you are getting a good taste of me."@@
@@.feragonSpeech;"I'm getting curious how human flesh would sizzle under my fire..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Move over to her slit |HaveFunFeragon3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her back to Vael |ForgemasterRecallHaveFeragon][$reputation +=1]]<img src="Images/Icons/RedTeleport.png"></div>\@@.playerSpeech;"Really? What a coincidence, now I want to taste out another part of your anatomy."@@
@@.feragonSpeech;"H-hey, no! You aren't touching my... that's not for your human mouth! It's..."@@
Her eyes drift away, embarrassed, but still, she is unable to move a muscle.
@@.playerSpeech;"It's what, dear?"@@
@@.feragonSpeech;"I-its for... for mating purposes!"@@
@@.playerSpeech;"So, you want me to mate with you, then?"@@
@@.feragonSpeech;"N-no! Of course not, you perverted, evil human, I just want you to stay away from me!"@@
You give her a smirk, and a couple more smooches that threaten to burn your lips, and then, finally, you decide to move on.
You place yourself in between her legs, and carefully spread them apart, revealing a fairly unassuming vertical slit, barely different from the rest of her scales.
@@.feragonSpeech;"A-ah! W-wait, please... This is..."@@
You run a finger along her slit, and then press in, enjoying the contrast between her smooth vulva, and the thousands of little spiky scales all over her body.
@@.feragonSpeech;"Ahn! G-get your claw out!"@@ Her voice comes out so high-pitched you can't help but find it adorable. You place one index on each side and pull it open, revealing a small opening of grey flesh, dripping with some kind of clear, slick fluid.
@@.playerSpeech;"That is a lot of lubrication for a feragon that isn't interested in being bred, you know?"@@
@@.feragonSpeech;"T-that is a lot of stupid comments from a human who is going to be a pile of cinders the moment I am free!"@@
You chuckle at her comment and lower your head. You can't wait to have a taste of her.
@@.feragonSpeech;"I'm serious! Don't you dare put your tongue theeAHhh"@@
You pay no mind to her words, and slide the tip of your tongue right in between her spread lips, coating it with her fluids. As with the rest of her body, they are warm, almost to the point of being too hot for you to pass, but they taste good enough for you to not care. Surprisingly thick and salty, and they carry out a taste of metal.
You drive your tongue deep into her slit, one time and another, savoring her unique flavor, and getting closer to a burned tongue with each lick. If her mouth was hot, the interior of her pussy is almost scalding. Makes sense considering she can swallow molten metal as if it were nothing, but the fact is that her juices keep coming out more and more heated as you keep working on her.
By this point she isn't saying anything, her silver face red as a furnace, and her breathing ragged and uneven.
You hesitatingly let go, fearing that, upon reaching her climax, she may cause you real injury. Your tongue hurts already.
@@.feragonSpeech;"A-are you happy now? H-have you gotten your fill, you depraved monster?"@@ She says, but in her voice, you can sense a note of... disappointment?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a mouthful of human spunk |FeragonCumMouth]]<img src="Images/Icons/RedCum.png"></div>\
<<if $firePotion ==1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the fire resistence potion to go all the way |FuckFeragon]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use the fire resistence potion to go all the way |FuckFeragon]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her back to Vael |ForgemasterRecallHaveFeragon][$reputation +=1]]<img src="Images/Icons/RedTeleport.png"></div>\@@.playerSpeech;"Not quite. You've been having your fun, but I also want some release, you know?"@@
@@.feragonSpeech;"Wha- oh.... oh."@@
You stand up and remove your pants, giving her a clear view of your fully erect shaft. At least, she is relieved when you begin to jack off near her face, instead of trying to put your tool in more... delicate areas.
@@.feragonSpeech;"J-just looking at your pink, ugly, irregular... <i>organ</i> is making me feel nauseous."@@ She complains, but she never stops looking.
You just grin, and keep pumping. You don't need too much, since you have been getting worked up ever since you started playing with her, and you soon reach your own climax, which you carefully aim between her jaws.
Rope after rope of your sticky, viscous semen flies directly into her maw, forming a puddle on the back of her mouth that gets bigger and bigger until she has no choice but to swallow, freeing up her windpipe, but passing all that vile, smelly goop right into her stomach. Your saliva was bad enough, but at least there wasn't much of it. Now your cum on the other hand... it manages to erase every last trace of the delicious gold she had eaten earlier.
You place a hand on either side of her head, straightening it up and "helping" her swallow what she has left in her mouth. You scoop what little has managed to escape, making sure no traces are left behind, and then, give her a final, affectionate smooch, right on top of her snout.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her back to Vael |ForgemasterRecallHaveFeragon2][$reputation +=1]]<img src="Images/Icons/RedTeleport.png"></div>\
<<if $feragonAskedJob is false>>
@@.playerSpeech;"You are tougher than you look, I'll give you that..."@@
@@.feragonSpeech;"Get off me! Get this thing off me!"@@ She hisses back at you.
You feed the collar a tiny spark of magic, letting Vael know you are ready for the return, and he s fast to materialize the both of you in his chamber.
The Forgemaster is looming over his work desk, tinkering with one of his toys, his attention mostly focused on it. It is as if he wasn't expecting anything from you, so when you return with the young feragon in tow, he turns around with a look of mild surprise.
@@.vaelSpeech;"Well, isn't this a... pleasant surprise..."@@ He mumbles, his mechanical voice betraying a hint of amusement. He quickly makes his way towards you both, metallic insect-like legs scurrying across the floor. As he comes closer, you can see the feragon's eyes widen with terror. This is the man you have told her about, but she hadn't imagined him to be this hideous biomechanical abomination.
@@.vaelSpeech;"And what a fine specimen... so young and fresh..."@@ One of his metal hands reaches for the feragon, who tries to pull back, but her body still does not respond. His metal fingers run all over her chin and neck, but his touch is not a gentle one. It is inquisitive and precise... as if he were looking for the right spot to make a cut.
Without a warning, his sharp fingers dig into her back, making her squeal in pain as he plucks a single scale of considerable size.
@@.vaelSpeech;"At first glance, the composition seems... adequate."@@
The young feragon is still a bit disoriented from her first planar shift, but her senses are sharp enough to recognize the very real danger she is in. Not being able to defend herself with her body, talking seems like the only reasonable option.
@@.feragonSpeech;"H-hey, I... already told your human that I have done n-nothing wrong....I am not a criminal, I... agh"@@ She grunts as The Forgemaster presses his finger deeper into her back again, this time drawing a little sample of blood.
@@.vaelSpeech;"Would you look at that? Such fluidity in her speech. Not sure it will do you much good..."@@ He sneers, a metallic rasp escaping from the depths of his metallic skull. @@.vaelSpeech;"But I like your voice, reptile. Those vocal cords will make for a great replacement."@@
@@.feragonSpeech;"W-what? N-no! I-I've done nothing, I swear!"@@
Vael ignores her now, focusing on the droplet of blood on his finger. His seven eyes examine it carefully, as if trying to decipher secrets unknowable.
@@.feragonSpeech;"Yes, yes..."@@ He mumbles absent-mindedly. @@.feragonSpeech;"Good job, hunter. You may take your leave now... "@@
You nod, stand up, and dust yourself off. You've done the job, and you have no reason to stay here and ruin the good deed by bothering the easily irritable Forgemaster.
As you are leaving, you can hear the feragon beg one last time.
@@.feragonSpeech;"S-sir I... I don't want to die, I've done nothing wrong, please-"@@
Vael chuckles darkly at that.
@@.vaelSpeech;"Oh, fret not. Every last one of your biological necessities will be taken care of... you will live a long life..."@@
<<set $feragonJobState to 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take your payment and leave |LeaveFeragon][$money += $paymentVael]]<img src="Images/Icons/RedCoins.png"></div>\
<<set $VaelIntro to "afterFeragon">>\
<<else>>\
@@.playerSpeech;"You are tougher than you look, I'll give you that..."@@
@@.feragonSpeech;"Nghn, I just told you I needed time! Why are you doing this!"@@
You feed the collar a tiny spark of magic, letting Vael know you are ready for the return, and he s fast to materialize the both of you in his chamber.
The Forgemaster is looming over his work desk, tinkering with one of his toys, his attention mostly focused on it. It is as if he wasn't expecting anything from you, so when you return with the young feragon in tow, he turns around with a look of mild surprise.
@@.vaelSpeech;"Well, isn't this a... pleasant surprise..."@@ He mumbles, his mechanical voice betraying a hint of amusement. He quickly makes his way towards you both, metallic insect-like legs scurrying across the floor. As he comes closer, you can see the feragon's eyes widen with terror. This is the man you have told her about, but she hadn't imagined him to be this hideous biomechanical abomination.
@@.vaelSpeech;"And what a fine specimen... so young and fresh..."@@ One of his metal hands reaches for the feragon, who tries to pull back, but her body still does not respond. His metal fingers run all over her chin and neck, but his touch is not a gentle one. It is inquisitive and precise... as if he were looking for the right spot to make a cut.
Without a warning, his sharp fingers dig into her back, making her squeal in pain as he plucks a single scale of considerable size.
@@.vaelSpeech;"At first glance, the composition seems... adequate."@@
The young feragon is still a bit disoriented from her first planar shift, but her senses are sharp enough to recognize the very real danger she is in. Not being able to defend herself with her body, talking seems like the only reasonable option.
@@.feragonSpeech;"H-hey, I... already told your human... I just needed more time! I... am not opposed to the idea of working with you, sir... I just... agh!"@@ She grunts as The Forgemaster presses his finger deeper into her back again, this time drawing a little sample of blood.
@@.vaelSpeech;"Would you look at that? Such fluidity in her speech. Not sure it will do you much good..."@@ He sneers, a metallic rasp escaping from the depths of his metallic skull. @@.vaelSpeech;"But I like your voice, reptile. Those vocal cords will make for a great replacement."@@
@@.feragonSpeech;"W-what? N-no! I-I've done nothing, I swear!"@@
Vael ignores her now, focusing on the droplet of blood on his finger. His seven eyes examine it carefully, as if trying to decipher secrets unknowable.
@@.feragonSpeech;"Yes, yes..."@@ He mumbles absent-mindedly. @@.feragonSpeech;"Good job, hunter. You may take your leave now... "@@
You nod, stand up, and dust yourself off. You've done the job, and you have no reason to stay here and ruin the good deed by bothering the easily irritable Forgemaster.
As you are leaving, you can hear the feragon beg one last time.
@@.feragonSpeech;"S-sir I... I don't want to die, I've done nothing wrong, please-"@@
Vael chuckles darkly at that.
@@.vaelSpeech;"Oh, fret not. Every last one of your biological necessities will be taken care of... you will live a long life..."@@
Her protests fade into whispers as you close the door behind you. You'd better stay ignorant about how exactly The Forgemaster goes about turning these creatures' harvestable parts into pieces of armor and equipment.
<<set $feragonJobState to 3>>\
<<set $VaelIntro to "afterFeragon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take your payment and leave |LeaveFeragon][$money += $paymentVael]]<img src="Images/Icons/RedCoins.png"></div>\
<</if>>\
@@.playerSpeech;"Well, as much as I would like to have more fun with you, I would rather deliver you completely unscathed. Can't have that Forgemaster complain, can I?"@@
@@.feragonSpeech;"W-what?"@@
@@.playerSpeech;"Oh yes, what I told you earlier wasn't a lie. I am supposed to bring you back to my contractor..."@@
You feed the collar a tiny spark of magic, letting Vael know you are ready for the return, and he s fast to materialize the both of you in his chamber.
The Forgemaster is looming over his work desk, tinkering with one of his toys, his attention mostly focused on it. It is as if he wasn't expecting anything from you, so when you return with the young feragon in tow, he turns around with a look of mild surprise.
@@.vaelSpeech;"Well, isn't this a... pleasant surprise..."@@ He mumbles, his mechanical voice betraying a hint of amusement. He quickly makes his way towards you both, metallic insect-like legs scurrying across the floor. As he comes closer, you can see the feragon's eyes widen with terror. This is the man you have told her about, but she hadn't imagined him to be this hideous biomechanical abomination.
@@.vaelSpeech;"And what a fine specimen... so young and fresh..."@@ One of his metal hands reaches for the feragon, who tries to pull back, but her body still does not respond. His metal fingers run all over her chin and neck, but his touch is not a gentle one. It is inquisitive and precise... as if he were looking for the right spot to make a cut.
Without a warning, his sharp fingers dig into her back, making her squeal in pain as he plucks a single scale of considerable size.
@@.vaelSpeech;"At first glance, the composition seems... adequate."@@
The young feragon is still a bit disoriented from her first planar shift, but her senses are sharp enough to recognize the very real danger she is in. Not being able to defend herself with her body, talking seems like the only reasonable option.
@@.feragonSpeech;"H-hey, I... already told your human that I have done n-nothing wrong....I am not a criminal, I... agh"@@ She grunts as The Forgemaster presses his finger deeper into her back again, this time drawing a little sample of blood.
@@.vaelSpeech;"Would you look at that? Such fluidity in her speech. Not sure it will do you much good..."@@ He sneers, a metallic rasp escaping from the depths of his metallic skull. @@.vaelSpeech;"But I like your voice, reptile. Those vocal cords will make for a great replacement."@@
@@.feragonSpeech;"W-what? N-no! I-I've done nothing, I swear!"@@
Vael ignores her now, focusing on the droplet of blood on his finger. His seven eyes examine it carefully, as if trying to decipher secrets unknowable.
@@.feragonSpeech;"Yes, yes..."@@ He mumbles absent-mindedly. @@.feragonSpeech;"Good job, hunter. You may take your leave now... "@@
You nod, stand up, and dust yourself off. You've done the job, and you have no reason to stay here and ruin the good deed by bothering the easily irritable Forgemaster.
As you are leaving, you can hear the feragon beg one last time.
@@.feragonSpeech;"S-sir I... I don't want to die, I've done nothing wrong, please-"@@
Vael chuckles darkly at that.
@@.vaelSpeech;"Oh, fret not. Every last one of your biological necessities will be taken care of... you will live a long life..."@@
<<set $feragonJobState to 3>>\
<<set $VaelIntro to "afterFeragon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take your payment and leave |LeaveFeragon][$money += $paymentVael]]<img src="Images/Icons/RedCoins.png"></div>\@@.playerSpeech;"Well, that was great. Ready to go, my beautiful feragon?"@@
@@.feragonSpeech;"...go?"@@
@@.playerSpeech;"Oh yes, what I told you earlier wasn't a lie. I am supposed to deliver you to my contractor..."@@
You feed the collar a tiny spark of magic, letting Vael know you are ready for the return, and he s fast to materialize the both of you in his chamber.
The Forgemaster is looming over his work desk, tinkering with one of his toys, his attention mostly focused on it. It is as if he wasn't expecting anything from you, so when you return with the young feragon in tow, he turns around with a look of mild surprise.
@@.vaelSpeech;"Well, isn't this a... pleasant surprise..."@@ He mumbles, his mechanical voice betraying a hint of amusement. He quickly makes his way towards you both, metallic insect-like legs scurrying across the floor. As he comes closer, you can see the feragon's eyes widen with terror. This is the man you have told her about, but she hadn't imagined him to be this hideous biomechanical abomination.
@@.vaelSpeech;"And what a fine specimen... so young and fresh..."@@ One of his metal hands reaches for the feragon, who tries to pull back, but her body still does not respond. His metal fingers run all over her chin and neck, but his touch is not a gentle one. It is inquisitive and precise... as if he were looking for the right spot to make a cut.
Without a warning, his sharp fingers dig into her back, making her squeal in pain as he plucks a single scale of considerable size.
@@.vaelSpeech;"At first glance, the composition seems... adequate."@@
The young feragon is still a bit disoriented from her first planar shift, but her senses are sharp enough to recognize the very real danger she is in. Not being able to defend herself with her body, talking seems like the only reasonable option.
@@.feragonSpeech;"H-hey, I... already told your human that I have done n-nothing wrong....I am not a criminal, I... agh"@@ She grunts as The Forgemaster presses his finger deeper into her back again, this time drawing a little sample of blood.
@@.vaelSpeech;"Would you look at that? Such fluidity in her speech. Not sure it will do you much good..."@@ He sneers, a metallic rasp escaping from the depths of his metallic skull. @@.vaelSpeech;"But I like your voice, reptile. Those vocal cords will make for a great replacement."@@
@@.feragonSpeech;"W-what? N-no! I-I've done nothing, I swear!"@@
Vael ignores her now, focusing on the droplet of blood on his finger. His seven eyes examine it carefully, as if trying to decipher secrets unknowable.
@@.vaelSpeech;"Hmh, would you look at this,"@@ he mumbles, turning to you. @@.vaelSpeech;"Her body reacted to the aetherial phase-shifting by producing a whole cocktail of hormones. Either that, or she was already in estrus."@@
You laugh a little at that, knowing exactly what he is talking about. @@.playerSpeech;"Oh, yes... well creatures react in all manner of unpredictable ways when planeshifting, right?"@@
@@.vaelSpeech;"Quite so. I have... plenty of stored genetic material from the previous specimen. This just means I can start right away. I know how bothersome it can be to catch these, after all. Until inbreeding becomes a real issue, of course."@@
He turns to face the poor creature, who looks downright mortified by his words.
@@.feragonSpeech;"Good job, hunter. You may take your leave now... "@@
You nod, stand up, and dust yourself off. You've done the job, and you have no reason to stay here and ruin the good deed by bothering the easily irritable Forgemaster.
As you are leaving, you can hear the feragon beg one last time.
@@.feragonSpeech;"S-sir I... I don't want to die, I've done nothing wrong, please-"@@
Vael chuckles darkly at that.
@@.vaelSpeech;"Oh, fret not. Every last one of your biological necessities will be taken care of... you will live a long life..."@@
<<set $feragonJobState to 3>>\
<<set $VaelIntro to "afterFeragon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take your payment and leave |LeaveFeragon][$money += $paymentVael]]<img src="Images/Icons/RedCoins.png"></div>\@@.playerSpeech;"Shit, I didn't come here to fight you, y'know?"@@
She lets out a long hiss as she tries her best to fight the effects of the collar, but to no avail.
@@.playerSpeech;"If you can quit that and just listen... I will free you the moment I am done talking..."@@
She continues fighting the collar, weak spasms and growls being the only response you get... but she gets tired of it rather quickly, and finally gives up. She glares at you, her eyes wet with tears.
@@.feragonSpeech;"Well... I am listening... I would like to know just why you are wearing the remains of my father"@@
@@.playerSpeech;"I didn't know how this thing was even made, trust me on that. I am....sorry it happened to your father."@@
@@.feragonSpeech;"Oh, sure you are! That's why you work for the monster that did it!"@@
@@.playerSpeech;"I have no choice but to work for these people. The Forgemaster personally chose me for this... Grim task. You can get mad at me, and I understand it, but when I come back empty-handed, someone else will come for you."@@
You sigh again and reach for her collar.
@@.playerSpeech;"I know nothing I say will make you trust me, so just tell this to your mother and run away, hide. So that hopefully, you'll never see any of us again."@@
You remove the collar from her neck, and the fire returns to her tail. She doesn't attack you, however. Now that it has become clear that she doesn't really have a reason to be mad at you, no way to vent her frustrations, she just looks awfully fragile, as if she was made of porcelain instead of unbreakable scales.
@@.feragonSpeech;"My dad... I... Loved him so much. Did he... Did he suffer?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yes |YesFeragon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No |NoFeragon]]</div>\You figure she doesn't need more bad news right now. A comforting lie, perhaps.
@@.playerSpeech;"His death was a quick one. He didn't suffer."@@
@@.feragonSpeech;"I see... well... "@@ She takes a deep breath, trying her best to quiet her shaking. @@.feragonSpeech;"I... am sorry for attacking you... I... It was stupid. I thank you for your kindness. Now... now I should go."@@
@@.playerSpeech;"Sure thing. Take care of yourself, alright?"@@
She nods as she stands up, a bit unsteadily, and walks away slowly towards the exit. Hopefully, this will be the last time you ever see her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Vael to recall you|RecallAfterFeragonEscape][$reputation -=1]]<img src="Images/Icons/RedTeleport.png"></div>\
@@.playerSpeech;"I... Would like to give you a comforting lie, but... knowing The Forgemaster, I would assume his death was anything but merciful."@@
She takes a deep breath and holds back her tears, whatever words she is about to say are lost in the turmoil of her mind.
@@.playerSpeech;"Even more reason for you to take my advice. What happened back then wasn't a separate instance, and I am not sure if there will be another chance for me to try and help you. He will not just kill you, he will subject you to unspeakable suffering."@@
@@.feragonSpeech;"I see... well... "@@ She takes a deep breath, trying her best to quiet her shaking. @@.feragonSpeech;"I... am sorry for attacking you... I... It was stupid. I thank you for your kindness. Now... now I should go."@@
@@.playerSpeech;"Sure thing. Take care of yourself, alright?"@@
She nods as she stands up, a bit unsteadily, and walks away slowly towards the exit. Hopefully, this will be the last time you ever see her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Vael to recall you|RecallAfterFeragonEscape][$reputation -=1]]<img src="Images/Icons/RedTeleport.png"></div>\Nothing more to do in this plane, you suppose.
You feed the collar a tiny spark of magic, letting Vael know you are ready for the return, and he doesn't hesitate for a second to materialize you in his chambers.
You find him looming over his work desk, tinkering with one of his toys, his attention mostly focused on it. He wasn't expecting much, and you didn't fail his expectations.
@@.vaelSpeech;"I am... deeply disappointed to see you return with nothing to show."@@
You nod silently.
@@.vaelSpeech;"Even more disappointing perhaps to find you returning without a single new scar."@@ He adds, gesturing at your body with one of his four hands.
@@.playerSpeech;"The feragon was too scared to fight back. Its metallic scales reflected my attacks, and it ran away before I could pin it down."@@
He hums and continues tinkering with the tool in his hands.
@@.vaelSpeech;"And why didn't you follow it? Not a single day has gone by since I sent you"@@
You hesitate for a moment.
@@.playerSpeech;"I am not a tracker, I wouldn't have caught up to it."@@
@@.vaelSpeech;"You are not a fighter, you are not a tracker... you shouldn't have inherited this fine role, hunter. Take your leave now, I have no interest in your excuses. I'll just find someone more competent for this job."@@
You nod silently and walk out of his room. If anything, you are relieved the young feragon has been warned, and that Vael is too convinced of your incompetence to suspect any sort of treason...
<<set $feragonJobState to 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Hunters Hall]]</div>\You feed the collar a spark of magic, letting The Forgemaster know you are ready to be recalled, and almost immediately, the process begins.
@@.playerSpeech;"Oh, his name is Vael. The Forgemaster"@@
@@.feragonSpeech;"Vael..."@@ She tries the foreign word on her tongue before you are both transported away.
...
The Forgemaster is looming over his work desk, tinkering with one of his toys, his attention mostly focused on it. It is as if he wasn't expecting anything from you, so when you return with the young feragon in tow, he turns around with a look of mild surprise.
@@.vaelSpeech;"Well, isn't this a... pleasant surprise..."@@ He mumbles, his mechanical voice betraying a hint of amusement. He quickly makes his way towards you both, tiny insect-like legs scurrying across the floor. As he comes closer, you can see the feragon's eyes widen with terror. This surely is the man you have told her about, but she hasn't imagined him to be this hideous biomechanical abomination.
Still, the young feragon swallows her fear and speaks, her voice surprisingly clear despite the fear, and strong nausea she is feeling after the planeshift.
@@.feragonSpeech;"M-master Vael, is it?"@@
The Forgemaster looks directly at you before speaking, his cogs turning and clicking rapidly.
@@.vaelSpeech;"How dare, share my name with this disgusting reptile"@@ He hisses, red eyes glowing with fury. His fist clenches, and you decide to speak up before he lashes out.
@@.playerSpeech;"Sorry about that..."@@ It was an honest mistake. @@.playerSpeech;"I brought the creature here willingly. The feragon believes she is here to assist you, and so I didn't think much of it and gave her your name"@@
Then, he laughs out loud, a terrible, ear-splitting sound.
@@.vaelSpeech;"Oh, is that so?"@@ He cackles, arching his back until his face is inches away from the feragon's. @@.vaelSpeech;"Did he tell you that nonsense?"@@
@@.feragonSpeech;"W-what?"@@ Fear and confusion are now mixed on the young dragon's pretty face. What's the meaning of all this?
Vael laughs again, realizing that indeed, the feragon does believe she has come here to provide a service.
@@.vaelSpeech;"Marvelous! I knew you weren't much of a fighter, $playerName, but this? Oh, this is just priceless"@@
His seven unblinking eyes turn back towards the feragon.
@@.vaelSpeech;"Did he mention what service you would provide?"@@
@@.feragonSpeech;"Um... n-no... I... he mentioned... um... discuss terms w-with you d-directly a-a-and..." @@
The poor creature is beginning to hyperventilate, realizing that everything has been a ruse. What kind of delusion possessed her to take such a stupid decision?
Only now she realizes just how utterly defenseless she is. No one knows where she is, not even herself. Why did she accept this madness? What got in her head exactly?
@@.vaelSpeech;"Discuss terms?"@@ He laughs out loud again. As with the previous two times, it is horrible, fake laughter only produced to further startle the poor creature, but even then it is clear that the situation is quite hilarious to him.
@@.vaelSpeech;"Fine. Let me tell you what your life will be about from now on, creature."@@ He leans even closer to her, the stench of old metal, decayed skin and muscular tissue invading her nostrils, and whispers with a tone of mockery.
@@.vaelSpeech;"You will spend the rest of your days chained, and collared. Your scales will be harvested, and the flesh underneath will be laid bare. New scales will take their place, and the cycle shall continue, over and over."@@
The look on her face is one of absolute terror. Tears begin streaming down her cheeks as she struggles to even find words.
@@.vaelSpeech;"Fret not. I have plenty more uses for you. Your horns, and your claws... even your vocal cords will make a fine replacement for mine. Rejoice, for your life <i>will</i> have a purpose..."@@
@@.feragonSpeech;"N-no!"@@ She tries to back away, but with the collar still around her neck, she can't move a muscle. @@.feragonSpeech;"Let me go! Let me go!"@@
@@.vaelSpeech;"Silence now, animal"@@ Vael hisses, and then turns towards you.
@@.vaelSpeech;"A great job, hunter. Not only did you accomplish to bring this fine specimen to me completely unblemished, but you also made me laugh. You may take your leave now... I'll let Lauren know of your efforts, and I will reward you with a little tip."@@
You nod, stand up, and dust yourself off. You've done the job, and you have no reason to stay here and ruin the good deed by bothering the easily irritable Forgemaster.
And as you close the door behind you, you can hear the feragon's heartbreaking wails, begging for her mother to save her.
<<set $feragonJobState to 3>>\
<<set $VaelIntro to "afterFeragon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take your payment and leave (150)|Hunters Hall][$money += 150]]<img src="Images/Icons/RedCoins.png"></div>\<div class="passCheck">\
Work in progress... for now, let's say you get all patched up.
<img src="Images/Icons/Heal.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\Her protests fade into whispers as you close the door behind you. You'd better stay ignorant about how exactly The Forgemaster goes about turning these creatures' harvestable parts into pieces of armor and equipment.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|Hunters Hall]]</div>\@@.title;THE FORGE@@
You don't feel like talking to him. He was pretty clear in his message, and after the crushing defeat you suffered in the duel, you are not really keen on showing yourself in front of him anytime soon.
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |Hunters Hall]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<</if>>\@@.title;THE FORGE@@
<<set _randomInt to Math.floor(Math.random() * 100)>> \
<<if $sixEightJobState == "">>
Vael salutes you when you make your way downstairs, seemingly a bit less grumpy than usual.
And his voice sounds... better. Less raspy.
You suppose he ended up using the feragon's vocal cords for himself, after all...
<<elseif $sixEightJobState != "" && $sixEightJobState != "completed">>
@@.vaelSpeech;"The sample... did you bring the sample?"@@
<</if>>
<img src="Images/Hunters/VaelFixed.png" class="resizable-image" alt="Vael Image">
<<if $feragonJobState != 1 && $sixEightJobState == "">> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Do you have a job for me?" |AskJob]]</div>\<</if>>\
<<if $feragonJobState == 3>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Vael to see the Feragon |AskSeeFeragon]]</div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I would like to purchase some wares from you" |PurchaseWares]] <img src="Images/Icons/RedCoins.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I would like to sell you something" |SellWares]] <img src="Images/Icons/RedCoins.png"></div>\
<<if $sixEightJobState == "dead">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell Vael that the creature was dead |682Died]]</div>\<</if>>\
<<if $sixEightJobState == "escaped">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell Vael that you had to flee |Flee682]]</div>\<</if>>\
<<if $sixEightJobState == "big" || $sixEightJobState == "medium" || $sixEightJobState == "small">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give Vael the sample |giveSample682]]</div>\<</if>>\
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |LeaveVael]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<</if>>\
<<if $VyshandraJob == 0 && $vaelDays == 1 && $darkDevotion <=0>>
<<set $vaelDays to 2>>
<<if _randomInt >= 70>>
<<set $vaelDays to 0>>
<<set $vaelDays to 1>>
<<goto VaelVyshandra>>
<</if>>
<</if>>
<<if $VyshandraJob >=2>>
<<goto VaelAfterVyshandra>>
<</if>>@@.title;THE FORGE@@
You descend to Vael's lair, but he is not there. You suppose he is still busy with the feragon's "accommodations".
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |Hunters Hall]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<</if>>\ @@.title;THE FORGE@@
<img src="Images/Hunters/VaelFixed.png" class="resizable-image" alt="Vael Image">
<<if $feragonJobState != 1>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Do you have a job for me?" |AskJob]]</div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I would like to purchase some wares from you" |PurchaseWares]] <img src="Images/Icons/RedCoins.png"></div>\
<<if $feragonJobState is 1>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Im ready to retrieve that feragon" |FeragonStart]]<img src="Images/Icons/RedTeleport.png"></div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I would like to sell you something" |SellWares]] <img src="Images/Icons/RedCoins.png"></div>\
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |LeaveVael]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<</if>>\
You step into the round chamber, ready to do some business, when a voice calls out to you.
@@.haiderSpeech;"Ah, $playerName!" Heider says, approaching you with a smile. You can tell he wants something by the tone, and his next words confirm that theory. "I've heard you are accepting jobs, and I have something for you if you'd like. I've been meaning to do it myself but there have been some... complications, you know?"@@
You simply raise an eyebrow.
@@.haiderSpeech;"Hey, I'll pay you for it. Really, its not the reward Im after. Just help a friend out, will you?"@@
@@.playerSpeech;"What kind of job, Haider?"@@
@@.haiderSpeech;"A dragon. Wouldn't be the end of the world, really, but turns out that it's a she. And she has a mate you know?"@@ He explains. @@.haiderSpeech;"More than I'd prefer to deal with if I'm being honest. But now that you are a High Hunter and have some fancy equipment... surely a job like this will be child's play for you!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the contract |AcceptHaider][$money += 80]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedCoins.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Decline it |DeclineHaider]]</div>\
@@.title;THE LIBRARY@@
<<set $fastOrion to false>>\
<<set $fastOrionBook to false>>\
<<if $metOrion is false>>\
You make your way to the library, a place you have tried to avoid as much as possible. Not because of the many books stored within, which are indeed quite the useful resource... the problem instead lies in the librarian. What remains of him at least.
Another of the old hunters that has seemingly been around for too much time, and paid the price in the pursuit of an extended life. Little more than a soul trapped within a skull, now.
And there he is, idly floating in the middle of an almost pitch black room, with just a handful of nearly dying candles illuminating it.
Books float around his form, though he doesn't seem much interested in them... Not a surprise when he has pretty much memorized every single one.
<img src="Images/Hunters/OrionFixed.png" class="resizable-image" alt="Orion">
@@.playerSpeech;"Orion? Am I interrupting anything?"@@
It takes a moment for the creature to register your voice, and as his empty eye sockets turn in your direction, you can't help but feel a bit uncomfortable.
@@.OrionSpeech;"Ah, $playerName... Of course not. I wasn't expecting any guests, but the pleasure of your company is always welcome..."@@
He floats a little closer, and his skeletal face lights up slightly.
@@.OrionSpeech;"Last time we spoke, you were still but an apprentice. I see you are now a full-fledged hunter... congratulations on this great accomplishment."@@
You nod, unsure on how to deal with this thing, and look around the room. Despite his polite attitude, there is something very unsettling about Orion, an aura of sorrow that no one can quite ignore.
@@.playerSpeech;"Thanks... Still getting used to it."@@
@@.OrionSpeech;"Oh, I am sure you will adapt quickly. Now... I'm sure you have something to ask me. Do tell, what brings you here, young hunter?"@@
<<if !$unlockedHunters.includes("orion")>>\
<<set $unlockedHunters.push("orion")>>\
@@.unlockBox; NEW HUNTER UNLOCKED @@
<</if>>\
<<set $metOrion to true>>
<<else>>\
You make your way to the library, and sure enough, Orion is there, idly floating about.
@@.OrionSpeech;"What shall it be, then?"@@
<img src="Images/Hunters/OrionFixed.png" class="resizable-image" alt="Orion">
<</if>>\
<<if $gemBook is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were looking to get a book for Gem... |BookGem]]</div>\
<</if>>\
<<if $selyneS is "day1" && $selyneOrionLibrary is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Read about lumaris |ReadBooksOrionLumari]]</div>\
<</if>>\
<<if $selyneOrion is 1 ||$selyneOrion is 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[About Selyne... |AboutSelyneOrion]]</div>\
<</if>>\
<<if $eatAzri is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Orion about Azri... what does she eat? |AzriFoodOrion]]</div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would like to have a chat |TalkOrion]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check if the library has anything regarding your contracts |BooksLibrary]]</div>\
<<if $nyxaState is "partner" && $orionNyxaStone is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Orion for a spare travelstone |AskTravelstoneOrion]]</div>\
<</if>>\
<<if $azriBasement != "" && $orionEnvelope !=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[About Azri... |RedirectOrionAzri]]<img src="Images/Icons/RedCharisma.png"></div>\
<</if>>\
<<if $orionEnvelope == 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell Orion you gave Azri the letter |azriLetter]]</div>\
<</if>>\
<<if $orionEnvelope == -1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[About Azri... |AzriAskOrion]]</div>\
<</if>>\
<<if $askedJobOrion is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do you have a job for me? |AskJobOrion]]</div>\
<</if>>\
<<if $readBookOrion is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would like to read through some books |ReadBooksOrion]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[You would like to read through some books |ReadBooksOrion]]</div>@@\
<</if>>\
<<if $awakenedMagic is false && $b6 == -1>>\
<<if $reputation >= 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask him to teach you his mind control techniques |AwakenedMagic1]]<img src="Images/Icons/RedMagic.png"><div class="numberStat">2</div><img src="Images/Icons/RedReputation.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Ask him to teach you his mind control techniques |AwakenedMagic1]]<img src="Images/Icons/RedMagic.png"><div class="numberStat">2</div><img src="Images/Icons/RedReputation.png"></div>@@\
<</if>>\
<</if>>\
<<if$wolfNyxaRequest is 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get a book for Lyra |SearchLibraryLyra]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Hunters Hall]]</div>\A small bottle full of some kind of slighly toxic red fluid that when ingested, grants the user a great resistance to fire and high temperatures.
[[Go back |Inventory]]<<if $feragonJobState == 1>>\
@@.playerSpeech;"I was hoping you could get me something that would give me at least some resistance to fire. A potion of sorts"@@
Vael thinks for a moment, stroking his long, metallic chin.
@@.vaelSpeech;"If this is because of the feragon, I very much doubt a potion would be able to protect you from the beast's flames. Their fire burns hotter than any ordinary fire..."@@
@@.playerSpeech;"Still, I have heard their bodies can reach insane temperatures, and I would not want to risk coming close to that without the proper precautions."@@
@@.vaelSpeech;"Fine. Have a potion, then. For free, since you will be using it for the job I have tasked you with... let it not be said that I am not generous..."@@
He hands you a small, red-colored bottle.
<<set $firePotion to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PurchaseWares]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
<<if $money >= 10>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (10) |BuyFirePotion][$money -=10]]<img src="Images/Icons/RedCoins.png"></div>\<<else>>\
<div class="linkIcons">@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (10) |BuyFirePotion][$money -=10]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\
<</if>>\And you will not lose any time with pointless foreplay or the like, so...
@@.feragonSpeech;"What the hell do you think you are doing?!"@@
@@.playerSpeech;"Shut up, creature."@@
Your hands take hold of her hips, and you roughly spread them apart. There, between her hind legs, you can see a thin crack between her smooth metallic scales, and when you push the two plates apart, a small pink opening is revealed.
@@.feragonSpeech;"Agh! Y-you cannot be serious!"@@ The feragon is quickly growing more and more distressed, seeing what kind of plans you have for her. Just in case, you pull your pants down, revealing your huge throbbing erection.
A green blush appears on her face, and her eyes go wide as she sees your cock, and your scent hits her nostrils.
@@.feragonSpeech;"G-Gods... w-we are not even the same species! We cannot mate, it's... it's disgusting!"@@
@@.playerSpeech;"Oh... we can, and we will."@@
The feragon tries her best to close her legs, to push you away, to do anything else to avoid what is about to happen, but the collar holds her tight, and all she can do is whimper as you line your cock with her slit.
@@.feragonSpeech;"D-don't... please don't do it!"@@
And without another word, you plunge deep inside her, grunting in satisfaction as her tight walls envelopeyour shaft, and she lets out a yelp of pain. However, as you start to thrust, you quickly realize that you won't be able to go all the way in.
It's not her tightness, that is indeed very pleasant, it's the heat.
The feragon's insides are <strong>hot</strong>, and it's only increasing. It already feels as if you just put your dick inside a burning oven. If you continue, there is a good chance you'll be badly burned.
She seems to notice it too, as a faint smirk appears on her snout. @@.feragonSpeech;"T-that's right, keep going. K-keep trying to fuck me. I hope you like the feeling of a roasted member..."@@
Despite how much you would like to shut her up, you cannot ignore the situation at hand. You cannot continue.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum in her mouth instead |FeragonCumMouth2]]<img src="Images/Icons/RedCum.png"></div>\
<<if $firePotion ==1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the fire resist potion to keep going |FuckFeragon2]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use the fire resist potion to keep going |FuckFeragon2]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
@@.playerSpeech;"Such a pretty thing..."@@ You purr, enjoying the smooth, yet hard feel of her body. Her eyes, now filled with a mixture of panic and fear, follow your hands as you trace a line along her belly, until reaching her slit, hiding between her legs.
@@.feragonSpeech;"Ak! Y-you can't be serious about this! We are not even the same species!"@@
She tries to squirm, but the collar has her completely irresponsive. As you gently roll her onto her back, all she can do is look at you in horror, trapped in her own body.
You lean down and take a long lick at her muzzle, all the way from her neck to her chin. She winces in disgust, and a low, rumbling sound of protest rises from her throat.
@@.feragonSpeech;"S-stop it! Agh, why... why are you covering me in your disgusting human drool?"@@
You chuckle and give her a couple more licks. Her taste isn't particularly strong, feels as if you were licking a steel sheet, but her reactions certainly are. What she is is hot, literally. You can't keep your tongue down for too long.
@@.feragonSpeech;"Gah, Stop! Y-you wanted to take me to that master of the forge, right? What is this all about then?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue licking and kissing her muzzle |HaveFunFeragon2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her back to Vael |ForgemasterRecallHaveFeragon][$reputation +=1]]<img src="Images/Icons/RedTeleport.png"></div>\@@.playerSpeech;"Not quite... but precautions are in order,"@@ You say, pulling a bottle filled with some kind of red, viscous substance.
@@.feragonSpeech;"W-what... What is that?"@@ She asks, her voice tinged with worry.
@@.playerSpeech;"Just a little something to make sure we both enjoy ourselves,"@@ you answer as you uncork the bottle, and consider what to do for a moment. You could swallow its contents, but it could take a while to have its effect... though this time, you are in no rush to return, so why not?
You drink the contents of the potion the warm substance flowing down your throat. Its flavor is not exactly unpleasant, but, ironically, it's very hot, and you find yourself coughing as the fiery liquid reaches your stomach.
The feragon keeps looking at you with a look of uncertainty, half expecting you to start screaming and writhing in agony.
@@.playerSpeech;"There, much better. Oh don't worry, it was nothing but a fire resistance potion. Your pussy is getting dangerously hot, and I don't want to have my cock burnt by the end of this."@@
@@.feragonSpeech;"Y-you're joking, right? You are not going to get your human member anywhere near my slit, you are n-not going to-"@@
She stops, dead in her tracks, when you take off your pants. Her eyes fixated on your huge throbbing cock, leaking pre and ready to be put to use.
Gulping loudly, her voice trembles a little as she talks, @@.feragonSpeech;"D-don't come any closer! I-I'll... I'll bite your stupid member off!"@@
@@.playerSpeech;"You are quite cute when you are angry, did you know that?,"@@ you tell her, a knee taking hold of her long metallic tail, and spreading her two legs apart. It's hot, to the point of being uncomfortable, but it no longer burns, so you keep it tightly in your grip.
@@.feragonSpeech;"No, seriously, I'll bite it! I will! I-I have no intention of mating, I... I...."@@ When you don't stop, still unable to move any part of her body, she trails off, some incomprehensible noises leaving her maw, her face growing increasingly hot and flustered.
"You were saying, dear?" You ask, grinning as you align your hips with hers.
@@.feragonSpeech;"N-no, p-pleaanghhh~"@@
To her shame, she lets out a long, lewd moan, as your cock suddenly spreads her pussy lips wide open. They are burning hot, but the potion does its work, and even if it feels like you have just stuck your dick inside an active volcano, you are not harmed.
The inside of her tunnel is hot and it has an almost rough texture, its surface covered with small bumps, making your cock tingle and shudder, sending waves of pleasure up your spine. Her pussy is desperate to push your member out, tightening and spasming around your shaft, and squeezing you harder and harder as you thrust inside her...
@@.playerSpeech;"Mhm, when you try to push me out, it only makes me want to go deeper..."@@
@@.feragonSpeech;"W-why... W-why would you want to... to m-mate me?"@@ She whines, huffing and panting as you continue thrusting, the sound of your hips slamming against her metal scales filling the cave.
@@.playerSpeech;"Why would I not want to mate with you? You are a beautiful creature... and besides, I can tell you are enjoying this as much as I am, you know? It would be a shame not to get the full experience."@@
@@.feragonSpeech;"THATS BECAUSE YOU ARE VIOLATING MY BODY, YOU PIG!"@@
@@.playerSpeech;"Still doesn't explain why your pussy is so eager to swallow me whole. Come on, just admit it, you wanted me to breed you the moment you saw me~"@@
@@.feragonSpeech;"T-that's not true!"@@
Her words don't carry the same conviction, sure, she did t want you to breed her. But with the way she is squirming and moaning, there is no denying her enjoyment.
Keeping a tight hold on her hips, you continue to ravage her tight, fiery slit, feeling your own orgasm building, and knowing that hers won't be far behind.
Oh, you are absolutely going to leave this reptile a panting mess... She just needs a little push to reach her climax, and you know exactly how to do it.
A hand travels down her belly until it reaches her scaly groin, where your two bodies meet, and your fingers latch onto her small clit. It's hot as a branding iron, and she lets out a squeak of surprise and pleasure, closing her eyes tightly, and her face burning a bright shade of green, just like her fire.
She doesn't need much stimulation to reach her peak, with your fingers massaging her clit, and your cock plunging in and out of her with abandon, it only takes a few seconds before she finally gives in, her walls clenching tightly around you as her whole body quivers, letting out a loud succession of lewd, high pitched moans.
<<set $fuckedFeragon to true>>\
<<set $cameInsideFeragon to false>>
<<set $firePotion to 2>>\
Her juices are no longer warm, they are scalding, and even with the potion, they hurt, it's as if your cock was being coated with molten metal...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull out and cum on her belly |CumFeragonBelly]]<img src="Images/Icons/RedCum.png"></div>\
<<if $charismaSkill >= 1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Endure the pain and keep going, you are cumming deep into her womb |CumFeragonWomb]]<div class="numberStat">4</div><img src="Images/Icons/RedPreg.png"><div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Endure the pain and keep going, you are cumming deep into her womb |CumFeragonWomb]]<div class="numberStat">4</div><img src="Images/Icons/RedPreg.png"><div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
You pull out, the heat being too much even with the potion, and give your cock a few strokes, unloading all over her stomach. A thick layer of white covers her smooth belly scales before it begins to sizzle and turn into steam, a testament to just how hot her body is. You could have as well just cum on a frying pan, the result would have been the same.
The two of you lay in silence for a while, catching your breaths, and basking in the afterglow.
In the silence of the cave, all that can be heard is your breathing, and the sizzling of your cum as it finishes evaporating.
You snuggle close to her nearly scalding body, and place a kiss on her cheek, a gesture she does not return. Not like she could of course.
@@.playerSpeech;"So, how was your first time? My lovely tiny feragon..."@@
@@.feragonSpeech;"H-horrible. Awful. And Im your size you asshole."@@ She answers, averting her gaze.
You press a kiss on her snout, and give her a warm smile.
@@.playerSpeech;"I'm glad you enjoyed it"@@
She lets out an exasperated sigh. @@.feragonSpeech;"Are you going to take this thing off me now?"@@
@@.playerSpeech;"That depends, are you going to set me on fire the moment I do?"@@
@@.feragonSpeech;"M-maybe..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Release her |ReleaseFeragon][$reputation -=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Clean her up and take her to Vael |TakeVaelAfterFuck][$reputation +=1]]</div>\But you push through all of that, determined to claim her tight, burning pussy, and you manage to last just a few more painful thrusts before your orgasm hits.
Your arms close around her long neck, pulling her close as your balls unleash a torrent of thick, warm cum, painting the deepest reaches of her womb.
<<if $cumSkill >= 5>>\
<div class="passCheck">\
Despite the raw virility of your sperm, the heat proves to be too much for most of them. Almost all the semen you inject into her womb boils and evaporates instantly, but some few of them, empowered by the drive to survive, push deep into her, desperate to find an ovum in which to hide from the inferno outside.
One manages to reach its target, and buries itself into the safe embrace of one of her eggs, ensuring the feragon will bear your young.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/PregImg.png" class="resizable-image" alt="PregImg">
<<else>>\
<div class="failCheck">\
Despite how deep your cum manages to reach within her, every single sperm cell meets a rather unpleasant fate, the heat of her body quickly killing all of them. Quite the strong defense indeed...
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
As much as you would like to stay inside her for longer, you are forced to pull out, lest her pussy burn your cock to a crisp.
The two of you lay in silence for a while, catching your breaths, and basking in the afterglow.
In the silence of the cave, all that can be heard is your breathing, and th sizzling of your cum inside her womb as it turns to steam.
You snuggle close to her nearly scalding body, and place a kiss on her cheek, a gesture she does not return. Not like she could of course.
@@.playerSpeech;"So, how was your first time? My lovely tiny feragon..."@@
@@.feragonSpeech;"H-horrible. Awful. And Im your size you asshole."@@ She answers, averting her gaze.
You press a kiss on her snout, and give her a warm smile.
@@.playerSpeech;"I'm glad you enjoyed it"@@
She lets out an exasperated sigh. @@.feragonSpeech;"Are you going to take this thing off me now?"@@
@@.playerSpeech;"That depends, are you going to set me on fire the moment I do?"@@
@@.feragonSpeech;"M-maybe..."@@
<<set $cameInsideFeragon to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Release her |ReleaseFeragon][$reputation -=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Clean her up and take her to Vael |TakeVaelAfterFuck][$reputation +=1]]</div>\@@.playerSpeech;"Satisfied as I am, I'm afraid we are going to have to go."@@
@@.feragonSpeech;"...go?"@@
@@.playerSpeech;"Oh yes, what I told you earlier wasn't a lie. I am supposed to deliver you to my contractor..."@@
After throughly cleaning every last drop of cum off her, you feed the collar a tiny spark of magic, letting Vael know you are ready for the return, and he s fast to materialize the both of you in his chamber.
The Forgemaster is looming over his work desk, tinkering with one of his toys, his attention mostly focused on it. It is as if he wasn't expecting anything from you, so when you return with the young feragon in tow, he turns around with a look of mild surprise.
@@.vaelSpeech;"Well, isn't this a... pleasant surprise..."@@ He mumbles, his mechanical voice betraying a hint of amusement. He quickly makes his way towards you both, metallic insect-like legs scurrying across the floor. As he comes closer, you can see the feragon's eyes widen with terror. This is the man you have told her about, but she hadn't imagined him to be this hideous biomechanical abomination.
@@.vaelSpeech;"And what a fine specimen... so young and fresh..."@@ One of his metal hands reaches for the feragon, who tries to pull back, but her body still does not respond. His metal fingers run all over her chin and neck, but his touch is not a gentle one. It is inquisitive and precise... as if he were looking for the right spot to make a cut.
Without a warning, his sharp fingers dig into her back, making her squeal in pain as he plucks a single scale of considerable size.
@@.vaelSpeech;"At first glance, the composition seems... adequate."@@
The young feragon is still a bit disoriented from her first planar shift, but her senses are sharp enough to recognize the very real danger she is in. Not being able to defend herself with her body, talking seems like the only reasonable option.
@@.feragonSpeech;"H-hey, I... already told your human that I have done n-nothing wrong....I am not a criminal, I... agh"@@ She grunts as The Forgemaster presses his finger deeper into her back again, this time drawing a little sample of blood.
@@.vaelSpeech;"Would you look at that? Such fluidity in her speech. Not sure it will do you much good..."@@ He sneers, a metallic rasp escaping from the depths of his metallic skull. @@.vaelSpeech;"But I like your voice, reptile. Those vocal cords will make for a great replacement."@@
@@.feragonSpeech;"W-what? N-no! I-I've done nothing, I swear!"@@
Vael ignores her now, focusing on the droplet of blood on his finger. His seven eyes examine it carefully, as if trying to decipher secrets unknowable.
@@.vaelSpeech;"Hmh, would you look at this,"@@ he mumbles, turning to you. @@.vaelSpeech;"Her body reacted to the aetherial phase-shifting by producing a whole cocktail of hormones. Either that, or she was already in estrus."@@
You laugh a little at that, knowing exactly what he is talking about. @@.playerSpeech;"Oh, yes... well creatures react in all manner of unpredictable ways when planeshifting, right?"@@
@@.vaelSpeech;"Quite so. I have... plenty of stored genetic material from the previous specimen. This just means I can start right away. I know how bothersome it can be to catch these, after all. Until inbreeding becomes a real issue, of course."@@
He turns to face the poor creature, who looks downright mortified by his words.
@@.feragonSpeech;"Good job, hunter. You may take your leave now... "@@
You nod, stand up, and dust yourself off. You've done the job, and you have no reason to stay here and ruin the good deed by bothering the easily irritable Forgemaster.
As you are leaving, you can hear the feragon beg one last time.
@@.feragonSpeech;"S-sir I... I don't want to die, I've done nothing wrong, please-"@@
Vael chuckles darkly at that.
@@.vaelSpeech;"Oh, fret not. Every last one of your biological necessities will be taken care of... you will live a long life..."@@
<<set $feragonJobState to 3>>\
<<set $VaelIntro to "afterFeragon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take your payment and leave |LeaveFeragon][$money += $paymentVael]]<img src="Images/Icons/RedCoins.png"></div>\Taking her to Vael now could be a big mistake. After all of this, it would be easy for him to discover what exactly happened between you and the feragon. And, best case scenario... You don't even want to think about that. Surely he wouldn't take kindly to you fucking his 'laboratory specimen'.
And besides, you are not sure if the thought of this creature suffering a painful existence at his hands is one that brings you comfort...
You take the collar in your hands and begin to unlock it. Soon it's open, and falls off her neck, hitting the floor with a dull sound.
For a second, the feragon stares at you with a puzzled expression. As if she could not believe you would simply release her.
But her strength begins to return, and soon she can move again. Attacking you, as close as you are to her, would be the most logical thing to do.
But, instead of lunging at your throat, she stays there, almost as still as before, staring at you with a look of uncertainty on her face.
@@.playerSpeech;"Well?"@@ You ask, @@.playerSpeech;"Aren't you going to attack me?"@@
@@.feragonSpeech;"S-shut up. I'm thinking about it."@@
You stand back up and offer her a hand. She eyes it warily, before deciding to stand back up on her own, using the wall behind her as a support. Even if she is free from the collars magic again, her legs feel like jelly.
@@.feragonSpeech;"I'm... I'm leaving."@@ She says at last. @@.feragonSpeech;"Don't even think of following me, human."@@
@@.playerSpeech;"I won't."@@
<<if $cameInsideFeragon is true>>\
<div class="passCheck">\
With one last glance, the feragon walks away, a small cloud of cum-steam coming out of her slit, and a faint blush on her metallic snout.
<img src="Images/Icons/Cum.png"></div>\
<<else>>\
<div class="passCheck">\
With one last glance, the feragon walks away. Her body heat might have helped her get rid of your load, but the scent of burnt semen all over her scales will remain for quite a while.
<img src="Images/Icons/Cum.png"></div>\
<</if>>\
<<set $fuckedFeragon to false>>\
You watch her leave, and once you are certain she is far away enough, you feed the collar a spark of magic and wait for Vael to recall you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |VaelRecallAfterRelease]]<img src="Images/Icons/RedTeleport.png"></div>\Nothing more to do in this plane, you suppose.
You feed the collar a tiny spark of magic, letting Vael know you are ready for the return, and he doesn't hesitate for a second to materialize you in his chambers.
You find him looming over his work desk, tinkering with one of his toys, his attention mostly focused on it. He wasn't expecting much, and you didn't fail his expectations.
@@.vaelSpeech;"I am... deeply disappointed to see you return with nothing to show."@@
You nod silently.
@@.vaelSpeech;"Even more disappointing perhaps to find you returning without a single new scar."@@ He adds, gesturing at your body with one of his four hands.
@@.playerSpeech;"The feragon was too scared to fight back. Its metallic scales reflected my attacks, and it ran away before I could pin it down."@@
He hums and continues tinkering with the tool in his hands.
@@.vaelSpeech;"And why didn't you follow it? Not a single day has gone by since I sent you"@@
You hesitate for a moment.
@@.playerSpeech;"I am not a tracker, I wouldn't have caught up to it."@@
@@.vaelSpeech;"You are not a fighter, you are not a tracker... you shouldn't have inherited this fine role, hunter. Take your leave now, I have no interest in your excuses. I'll just find someone more competent for this job."@@
You nod silently and walk out of his room.
<<set $feragonJobState to 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Hunters Hall]]</div>\You can't let something as stupid as the temperature get in the way of your fun, can you?
Without bothering to pull out, you grab the potion and spill its contents over her slit and your cock. The effect is almost instantaneous, as your skin absorbs the contents, the heat gradually disappears.
<<set $firePotion to 2>>\
Relief washes over your features, and despair over hers.
@@.feragonSpeech;"Wh-what did you..."@@
@@.playerSpeech;"Just a little potion to deal with that heat. Im fucking the living shit out of you, reptile."@@
And with that, you slam right back in, making her squeak in pain, all of the momentary smugness gone.
The potion doesn't make the heat disappear, but now, it's quite pleasurable, your shaft enveloped in a comfortable, pleasant warmth, and her walls just as tightly around you.
Granted, she is clenching her pussy in an effort to expel the intruder, but she only succeeds in making it even better.
@@.feragonSpeech;"Ghh, do you have to be s-so rough?"@@ She whines.
To answer her question, you thrust even harder, making her wince in pain and her whole body shake every time your cock hits the entrance to her womb. She is covered in metal, she can surely handle a rough treatment.
And so, you fuck her mercilessly, shoving your cock as far as it can go, short thrusts to maximize the friction, balls slapping against her scales.
@@.feragonSpeech;"You are... you are enjoying this, aren't you?"@@
@@.playerSpeech;"Of course I am. Your tight little cunt feels great."@@
@@.feragonSpeech;"Y-you are... ngh... horrible..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum right into her womb |CumWombFeragon2]]<div class="numberStat">4</div><img src="Images/Icons/RedPreg.png"></div>\Reluctantly, you pull out, and she lets out a relieved sigh, knowing that the worst is already over. It's not completely over, though...
@@.feragonSpeech;"What are you doing now?"@@
You start jerking off right in front of her face, aiming at her open maw, and she quickly realizes what's about to happen. The musky scent of your cock is bad enough, she can only guess how worse the actual taste of your sperm will be.
Still, she is unable to move, her green eyes fixed on the tip of your shaft, waiting for the inevitable to happen. If only she could gather her strength and blow a pillar of flame through your groin...
The thought keeps her distracted for a while, until your balls clench and the first of many ropes of cum land directly inside her mouth.
@@.feragonSpeech;"Ghkk!"@@
Her reaction is instantaneous, the hot, salty liquid hits the back of her throat, and she gags and coughs at the disgusting taste. After having tasted some gold not that long ago, the sudden change is so shocking, that she can't help but gag, feeling her stomach turn.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Force her to swallow every last drop |FeragonCumMouth3]]</div>\@@.playerSpeech;"Not so cocky now, are we?"@@
You hold her mouth closed, preventing her from spitting out the load, and keeping her jaws firmly shut with both hands, you watch her expression shift from disgust to anger, to finally, reluctant acceptance, as she realizes that there is no way out of this. The longer she keeps your load in her mouth, the longer she'll get to enjoy its awful taste.
Slowly, and with an expression of revulsion, the feragon swallows, grimacing at the foul substance going down her throat, and feeling it pool in her stomach.
@@.feragonSpeech;"I... hope you are satisfied."@@ She grumbles, as soon as you let go of her maw.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Clean her up and take her to Vael |TakeVaelAfterFuck]]</div>\You are jolted awake by the sound of a distorted, metallic voice, a most unpleasant surprise considering that you are supposed to be in your own house, away from any work-related thing.
Before you, stands one of Vael's servants, and that makes you fear the worst has happened. Not because the figure is an intimidating sight to wake up to, you have seen and dealt with far worse things.
<img src="Images/Hunters/VaelSentinel.png" class="resizable-image" alt="FeragonFixed">
No, what has you worried is how lazy Vael comes to moving his metallic ass out of his forge, and even if (of course), he hasn't come himself, just the fact he has sent one of his rusty constructs to call you is enough to send a cold shiver down your spine.
The construct tells you, with its strange, raspy voice, to go back to the forge.
Apparently, Vael wishes to talk to you. Immediately.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get dressed and hurry back to the forge |BadEndVael2]]<img src="Images/Icons/RedTeleport.png"></div>\With no other real option, you dress yourself and follow the golem, fearing the worst.
The travel there is short, and you soon get your answers. Vael is standing in the middle of his workshop, and beside him, still collared and with a face of pure terror, is the feragon.
Not even a day has gone by since you left her in Vael's clutches, and already, she looks completely broken. Her metallic body is covered in marks and incisions, and her eyes are swollen from crying.
Vael looks up at you.
@@.vaelSpeech;"There you are. I wanted to discuss this delicate matter with you first. I would like to hear your opinion on this."@@
@@.playerSpeech;"My opinion on what?"@@ You mumble, trying to play it safe for now.
@@.vaelSpeech;"Upon arrival, I noticed a certain... irregularity. I thought it to be more than the shift, but upon closer inspection, I realized just why exactly this feragon was oozing hormones. Why exactly she reeked of burnt... Ejaculate."@@
You stay silent, and he continues.
@@.vaelSpeech;"The genetic material in her was clearly human. Which led me to assume the two of you had a... certain encounter before arriving here. And sure enough, the creature admitted it herself."@@
Your mind races, thinking about a thousand different excuses, but Vael speaks first, as if he could read your thoughts.
@@.vaelSpeech;"Do not bother. I just want to know what possessed you to have intercourse with this disgusting creature, before escalating it any further. For the sake of my own curiosity."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were curious |BadEndVaelCurious]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You owe him no explanation |BadEndVaelExplanation]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She is just a tool, an animal. You could do anything to her |BadEndVaelTool]]</div>\ @@.playerSpeech;"I... was just curious. It was my first time with a feragon, and I was wondering how the experience would be."@@
@@.vaelSpeech;"Curious you say?"@@ He repeats. He takes another look at the creature, who immediately tries to make herself as small as possible. He fails to understand, just what you could possibly find attractive in such a creature.
He then looks at you, and he doesn't even look particularly mad, just... Disappointed. As if he was looking at a gravelly ill man.
@@.vaelSpeech;"The inner workings of the mind are an enigma, so vexing I know I will never be able to unravel. But this... Degeneracy of yours could endanger the whole order, and so, cannot be tolerated. Lauren will cast her judgment on this matter."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending3">>
<</link>>\
</div>\@@.playerSpeech;"I don't owe you an explanation, Vael."@@
Vael's expression remains neutral.
@@.vaelSpeech;"No. No you do not. Lauren will cast her judgment on this matter."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending3">>
<</link>>\
</div>\
@@.playerSpeech;"She is an animal, an object. A tool. I could do whatever I wanted with her."@@
Vael looks at you for a second, before turning his gaze towards the feragon.
@@.vaelSpeech;"I do not disagree. However, the fact you could not resist the temptation makes you an unfit servant of the order. I understand the cravings for carnal pleasure, but... this?
Makes me wonder. Just what kind of deep-rooted perversions could be hiding in your rotten mind."@@
You try to respond, but before you can say a word, he cuts you off.
@@.vaelSpeech;"I have heard enough. Lauren will decide your fate..."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending3">>
<</link>>\
</div>\@@.title;ENDING 3@@
@@.titleSmall;Exposed Monster-fucker@@
Lauren's judgement is surprisingly, not the death penalty. However, you are immediately demoted and put through a series of tests and examinations to ensure that you are still of some use.
You will never run another mission on your own, which means that your days of being a high hunter, short as they have been, are already over.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(3)>>
<<set $unlockedEndings.push(3)>>
<</if>>It only takes a couple more minutes for you to finish, pressing your cock tight against her cervix and injecting a thick load right into her womb.
The feragon squirms under you, the sensation of being pumped full of cum is new, and not at all pleasant. When you pull out, a trail of white cum oozes out of her slit, and then it quickly begins to evaporate, the heat of her body burning and turning your seed into steam.
<<if $cumSkill >= 5>>\
<div class="passCheck">\
Despite the raw virility of your sperm, the heat proves to be too much for most of them. Almost all the semen you inject into her womb boils and evaporates instantly, but some few of them, empowered by the drive to survive, push deep into her, desperate to find an ovum in which to hide from the inferno outside.
One manages to reach its target, and buries itself into the safe embrace of one of her eggs, ensuring the feragon will bear your young.
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/PregImg.png" class="resizable-image" alt="PregImg">
<<else>>\
<div class="failCheck">\
Your cum splashes against her deepest parts, but every single sperm cell meets a rather unpleasant fate, the heat of her body quickly killing all of them. Quite the strong defense indeed...
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
She remains silent for a while, holding her tears as she comes to terms with what just happened, and you use the moment of respite to catch your breath.
@@.feragonSpeech;"S-satisfied now? You monster..."@@
<<set $fuckedFeragon to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Clean her up and take her to Vael |TakeVaelAfterFuck]]</div>\Surely a wise purchase. Your armor is pretty much immune to normal flames, but your dick is not... and you'd rather not have to suffer third-degree burns because you were stupid enough to stick it somewhere hot without the proper protection.
<<set $firePotion to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PurchaseWares]]</div>\<<if $elixirExertion == 0>>
@@.playerSpeech;"I was looking for a vial of that famous elixir of yours. Could come in handy."@@
Vael lets out a small chuckle, as if he had just heard the punchline to a joke. "Oh, of course, you could use some of it. You are in desperate need of some."
Vael gives you a small vial of the elixir, full of bright green liquid that fizzles and pops.
@@.vaelSpeech;"It's no substitute for actual skill, but... It should give you a nice boost. For a while."@@
<<if $money >= 10>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (10) |BuyExertion][$money -=10]]<img src="Images/Icons/RedCoins.png"></div>\<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Buy the item (10) |BuyExertion][$money -=10]]<img src="Images/Icons/RedCoins.png"></div>@@\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\
<<else>>\
@@.playerSpeech;"I was looking for another vial of that Elixir of Exertion."@@
This time, surprisingly perhaps, Vael doesn't chuckle. His lenses narrow, and his expression grows more serious.
@@.vaelSpeech;"This substance is useful, but highly toxic. I'm not sure you'd want to use it on a regular basis."@@
He pauses for a second, then shakes his head, @@.vaelSpeech;"Regardless of my perception of you, I will not endanger your life with another dose."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PurchaseWares]]</div>\
<</if>>\
You pay him and take the small bottle, stowing it away in your bag.
<<set $elixirExertion to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PurchaseWares]]</div>\A vial filled with some ungodly concoction. Despite its many secondary effects, this powerful drug will give you a powerful boost to your attributes, until the next time you sleep.
[[Go back |Inventory]]You take out the small vial, and take off the small cork plugging its opening. The substance inside has a powerful scent, of chemicals and herbs that are not entirely pleasant.
@@.playerSpeech;"Oh well. This is no time for a moral dilemma,"@@ you think out loud. @@.playerSpeech;"This stuff may be dangerous, but if I die to these beasts, then I'll die anyway."@@
You gulp down the elixir, feeling it burn down your throat.
You feel like you're about to pass out. Your muscles are burning, and you can barely stand up... but then, as the nauseating sensation passes, a wave of strength washes over you. It feels like your veins are filled with fire, and your muscles with steel.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]<img src="Images/Icons/RedItem.png"></div>\
<<set $hunterSkill +=1>>
<<set $charismaSkill +=1>>
<<set $eyeSeeing +=1>>
<<set $magicSkill +=1>>
<<set $healSkill +=1>>
<<set $cumSkill +=1>>
<<set $strSkill +=1>>
<<set $elixirExertion to 2>> <img src="Images/Other/FrameTop2.png" class="menu-lineTop2" alt="Main">
<<nobr>>
@@.title;ENDINGS@@
<img src="Images/Other/TitleLineAlt.png" class="title-line" alt="Main">
<div class="ending-class">
<<if $ending1 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text"> ?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">ENDING 1: TRAITOR IN HIDING</div>
</div>
<</if>>
<<if $ending2 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">ENDING 2: DEMOTED</div>
</div>
<</if>>
<<if $ending3 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">ENDING 3: EXPOSED MONSTER-FUCKER</div>
</div>
<</if>>
<<if $ending4 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">ENDING 4: THE BEST BOY</div>
</div>
<</if>>
<<if $ending5 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">ENDING 5: ONE WITH THE PACK</div>
</div>
<</if>>
<<if $ending6 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">ENDING 6: MARTYR?</div>
</div>
<</if>>
<<if $ending7 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">ENDING 7: A Silent, Tranquil End</div>
</div>
<</if>>
<<if $ending8 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">ENDING 8: Happily Married to a Dragon</div>
</div>
<</if>>
<<if $ending9 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">ENDING 9: The Most Obedient Pet</div>
</div>
<</if>>
<<if $ending10 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">ENDING 10: A Fate Worse Than Death</div>
</div>
<</if>>
<<if $ending11 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="ClickEnding">
<<link "Ending11">>
<div class="stat-container">Willing Milk-Slave</div>
<<if $fromMenu is true>>
<<goto Main>>
<<else>>
<<goto Inventory>>
<</if>>
<<if $ending12 == 0>>
<div class="linkEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<<else>>
<div class="linkEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">ENDING 12: WASTELANDER</div>
</div>
<</if>>
<</link>>
</div>
</div>
<</if>>
</div>
<div class="close-Inventory">
<<link "Go Back">>
<div class="stat-container">Go back</div>
<<if $fromMenu is true>>
<<goto Main>>
<<else>>
<<goto Inventory>>
<</if>>
<</link>>
</div>
<</nobr>>
<img src="Images/Other/BottomFrame2.png" class="menu-lineTop" alt="Main">@@.title;RUNETERRA; THE GREAT SAI@@
<<set $naafiriJobState to 2>>\
<<set $playerEnergy to "tired">>\
<<set $naafiriStone to false>>\
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<set $survivedTenSeconds to false>>\
<<set $runNaafiri to false>>\
After a grueling instant traveling through the void, you arrive at a large, sand-covered, sunlit plain. The heat of the Shuriman desert hits you like a hammer, but even worse is the sudden brightness... used to the darkness of your home and the void, the burning sun is far too much for your sensitive eyes.
Your vision takes a few moments to recover from the blinding light, but when it does, you realize you are surrounded by nothing but a vast expanse of sand. Nothing but endless desert.
You cannot feel the mark of your prey, but there is a strong magical presence nearby, like a pulsing heart beating in the air....
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk in a random direcion |WalkRandomNaafiri]]</div>\
<<if $eyeSeeing >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on the eerie presence, and make your way to your prey |FocusNaafiri]]<img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Focus on the eerie presence, and make your way to your prey |FocusNaafiri]]<img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\Not the brightest idea, but what else can you do? Without a clear destination in mind, all you can do is walk in a straight line and hope that somehow you will come across your prey.
And so you walk, the sun heats your plate more and more, making you sweat beneath it, and sand gets into your boots to the point where just walking is making your feet ache...
But you don't have to bask in the miseries of the desert for long; before the hour is over, barking can be heard from afar, triumphant and hungry, like a pack of wolves closing in on a deer.
You turn around, and there, in the distance, three figures are trotting towards you, panting and drooling, snapping their jaws excitedly.
They look like regular hounds, but with some grisly details that set them apart from their non-supernatural counterpart. They are at least twice the size of a normal dog, and they seem to have disproportionally larger jaws than the rest of their body, full of long, sharp teeth. A long spike juts out from their forehead, each of them pointing straight at you.
@@.playerSpeech;"Shit..."@@
You take out your sword and get ready for the inevitable fight. They don't seem particularly strong, but three at the same time...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to repel them |RepelFirstWaveNaafiri]]<div class="numberStat">1</div><img src="Images/Icons/RedGeneral.png"></div>\You take a defensive stance, your back straight and your legs steady, and hold the hilt of your blade with both hands, its tip pointing towards the beasts.
The pack closes in, and they immediately set out to surround you, as if they had a single mind, and from there, a quick, savage attack.
<<if $hunterSkill >=1>>\
You duck and dodge, avoiding the vicious bites and retaliating with quick strikes, demonic blade sinking in their hides and drawing blood.
<div class="passCheck">\
The creatures are not particularly skilled, and your blade is a wall they have trouble breaking through... One by one, they fall dead at your feet, and you stand victorious over thir corpses.
<img src="Images/Icons/General.png"></div>\
You barely have time to bask in the glory of your victory; more are coming. Down the dunes, you see another four rushing towards you, just as big, just as hungry, and just as eager for the kill. Behind them, three more, and behind them, more still.
The desert ignites with the barking and yelping of the beasts, a chorus of hunger and anger.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready for a long fight... |RepelSecondWave]]<div class="numberStat">3</div><img src="Images/Icons/RedGeneral.png"></div>\
<<else>>\
You duck and dodge, avoiding the vicious bites of the hounds, but soon, the fight turns against you. While they are not too formidable on their own, the three hounds are smart, and they coordinate their attacks to make sure at least one of them always has your back, and it doesn't take long before the dogs start to break through your guard.
<div class="failCheck">\
Their jaws latch onto your arms, legs, and torso, and eventually, one of them manages to jump on you and bring you down, its enormous jaws crushing your neck.
<img src="Images/Icons/FailGeneral.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\There's no way you can repel this army of bloodthirsty beasts other than with the same amount of savagery.
<<if $hunterSkill >=3>>\
The beasts close in, and you meet them halfway, sword first, cutting into the flesh and tearing into the skin, bursts of ultra-concentrated lightning striking them and sending them flying backwards.
Corpse after corpse falls, but they seem endless. For each beast you slay, two more arrive, and soon enough you're surrounded by a sea of teeth and steel.
<div class="passCheck">\
However, it comes a point where they simply... cease to attack. They stand there, circling you, and watch as you stand there, bloody and bruised, waiting.
<img src="Images/Icons/General.png"></div>\
@@.playerSpeech;"What the fuck are they doing...?"@@ You wonder, confused. They are certainly not going to retreat, no matter how much blood you spill, they are fearless, fully focused on their prey, and yet, they do nothing but circle you, salivating.
And then, a loud growl echoes throughout the desert, a thunderous, mindsplitting roar that shakes the very ground itself. A hound, noticeably bigger than the rest, comes from the dunes. Even on all fours, she stands nearly as tall as you, and her jaw is full of fangs the size of knives. Its not the only knife-resembling thing about her, in fact, her whole body seems to be covered in the sharpest blades imaginable, a mane of steel needles.
<img src="Images/Monsters/NaafiriFixed.png" class="resizable-image" alt="NaafiriImage">
@@.naafiriSpeech;"Cease. Stand down, my children."@@ The hound snarls, and the smaller hounds immediately move away, giving her a wide berth.
She steps closer to you, and you instinctively brandish your sword, trying to hide your shaking hand. What kind of death sentence did you accept by taking this contract? This creature is no ordinary hound, and you can feel her raw, unbridled power, even before she starts to speak.
@@.naafiriSpeech;"A human trespasses into our hunting grounds, one that doesn't even bother to hide, stench and arrogance emanating from its skin... Foolish, no doubt. And yet, you manage to spill my blood, to fell my children. An impressive display."@@
You say nothing, watching her intently.
She circles you, her bright yellow eyes fixed on your sword, then, she looks at your armor, her gaze lingering on your chestplate, on the symbol of your order.
@@.naafiriSpeech;"You are far from your nest, little bird. Your flock must miss you dearly, so far away from your kin. Why come here, alone and weak, so far from your protection?"@@
<<if !$unlockedMonsters.includes("naafiri")>>\
<<set $unlockedMonsters.push("naafiri")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
The creature may be fearsome, but beneath her many <i>many</i> spikes, there is a beautiful predator that you absolutely wouldn't mind spending some intimate time with... perhaps she'd be willing as well
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Propose to her; You came here to mate with her |MateNafiriPropose]]</div>\
<<if $darkDevotion <= 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You have come here to end her |EndNaafiri]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You have come here to end her, in the name of the dark lady |EndNaafiriDarkLady]]<div class="numberStat">5</div><img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
<<else>>\
You duck and dodge, avoiding the vicious bites of the hounds, but soon, the fight turns against you. While they are not too formidable on their own, the relentless fight turns into an attrition war, and, you soon begin to feel more and more tired.
<div class="failCheck">\
Their jaws latch onto your arms, legs, and torso, and eventually, one of them manages to jump on you and bring you down, its enormous jaws crushing your neck.
<img src="Images/Icons/FailGeneral.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\You sheathe your blade, trying to appear as confident as possible.
@@.playerSpeech;"I trudged through the desert to mate with you, my lady."@@
Naafiri raises an eyebrow.
@@.naafiriSpeech;"Oh?"@@ She asks, amused. @@.naafiriSpeech;"Mate with me? My my... Such confidence. Perhaps the arrogance was deserved, then. A lowly human, wishing to rut with a divine being..."@@
@@.playerSpeech;"A beautiful, majestic divine being, yes."@@
She smiles, baring her sharp, deadly fangs. Her eyes fixate on your crotch, then on the rest of your body, and her smile grows.
@@.naafiriSpeech;"Many would find this form repulsive, and yet..."@@ She steps closer, and you can't help but feel a shiver run down your spine. In one second, she could crush your whole skull in her powerful jaws.
@@.naafiriSpeech;"You slaughtered many of my children, human. I will offer you a deal, then. Prove your worth, fight against me. If you can survive my onslaught for five seconds, you shall have my body. Show me you can give me a strong litter."@@
You take a deep breath, and ponder your answer...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh, you are so making her your breeding bitch... make it ten seconds. |TenSecondsNaafiri]]<div class="numberStat">6</div><img src="Images/Icons/RedGeneral.png"><div class="numberStat">3</div><img src="Images/Icons/RedStr.png"><img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept the deal |Accept the deal]]<div class="numberStat">5</div><img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["What happens if I say no?" |AskNoNaafiri]]</div>\You smile back at her.
@@.playerSpeech;"Five seconds? Make it ten. If I win, I'm fucking you until you are fat with my pups."@@
Her lips curl, her mouth opens, and an amused laugh escapes her.
@@.naafiriSpeech;"If."@@
With no further warning, Naafiri charges, claws digging into the sand, and leaps forward, jaws wide open, ready to rip you apart.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to resist the onslaught |ResistOnslaughtTen]]<img src="Images/Icons/RedGeneral.png"></div>\
@@.playerSpeech;"Deal. Five seconds."@@
She chuckles.
@@.naafiriSpeech;"Very well, mortal. Prove that you are truly worthy."@@
With no further warning, Naafiri charges forward, claws digging into the sand, and leaps forward, jaws wide open, ready to rip you apart.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to resist the onslaught |ResistOnslaught]]<div class="numberStat">5</div><img src="Images/Icons/RedGeneral.png"><div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>\You manage to dodge the initial charge, albeit barely. Even then, she is quick to turn around and lunge back at you, daggers flashing, teeth glinting, claws ready to tear flesh.
She is fast, agile, and relentless. Even with your extensive training, you can barely keep up with her attacks, she is only one but they seem to come from everywhere all at once.
<<if $hunterSkill <5>>\
<<if $hunterSkill >=3 && $healSkill >=3>>\
Despite all that, the fight goes on. Sure thing, she is holding back, not using the full extent of her magic and her strength, but at the same time, not pulling any punches either. She is truly testing you, and the five seconds that the combat lasts seem endless.
You are not entirely able to fend her off, and occasionally, a dagger meets your flesh, or her teeth grace your soft skin. Your sword may not be able to move as fast as she does, but you know you just have to outlast her for five seconds, and your curative powers are enough to heal most of your wounds as you fight.
<div class="passCheck">\
As promised, when the count reaches five, Naafiri steps back, not even winded. Contrary to her, you are panting and bleeding slightly from a few cuts, but your healing magic is enough to patch the more severe ones. You made it, you managed to survive against a Darkin... quite an impressive feat.
<img src="Images/Icons/General.png"><img src="Images/Icons/Heal.png"></div>\
You sheathe your sword, a confident smile on your face despite the fading pain on your whole body.
You've won, after all.
@@.naafiriSpeech;"Not a bad show of strength for a human. Your claim is earned, little bird. Now, submit to me, and take your prize~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are not submitting to her, she is submitting to you |DomNaafiri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Submit to her, have her take the lead |SubNaafiri]]</div>\
<<else>>\
Even if you just have to focus on defending yourself, never opening your guard to strike, it is not enough. Naafiri is relentless, and she does not give you the chance to breathe or plan.
<div class="failCheck">\
With a final, savage attack, she breaks through your guard, and with one swift, brutal swipe, she slashes your throat, your blood gushing out and splashing on the sand.
The world starts spinning, and your legs wobble. Naafiri is smiling at you, licking the blood from her claws with a satisfied grin.
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailHeal.png"></div>\
@@.naafiriSpeech;"My... it seems that my expectations were misplaced. Don't give me that look, it is not as if your death will be in vain. You will feed us still..."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
<<else>>\
Despite all that, the fight goes on. Sure thing, she is holding back, not using the full extent of her magic and her strength, but at the same time, not pulling any punches either. She is truly testing you, and the five seconds that the combat lasts seem endless.
Still, despite the burning pain and the sweat and the exhaustion, you are not going to give up now. Your body moves automatically, and even with her onslaught, you still have an advantage. You dont have to attack her, just focus on defending yourself.
<div class="passCheck">\
As promised, when the count reaches five, Naafiri steps back, not even winded. Contrary to her, you are panting and bleeding slightly from a few shallow cuts, but otherwise unharmed. You made it, you managed to survive against a Darkin... quite an impressive feat.
<img src="Images/Icons/General.png"><img src="Images/Icons/General.png"></div>\
You sheathe your sword, a confident smile on your face despite the fading pain on your whole body.
You've won, after all.
@@.naafiriSpeech;"Not a bad show of strength for a human. Your claim is earned, little bird. Now, submit to me, and take your prize~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are not submitting to her, she is submitting to you |DomNaafiri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Submit to her, have her take the lead |SubNaafiri]]</div>\
<</if>>\You manage to dodge her initial charge, albeit barely. Even then, she is quick to turn around and lunge back at you, daggers flashing, teeth glinting, claws ready to tear flesh.
She is fast, agile, and relentless. Even with your extensive training, you can barely keep up with her attacks, she is only one but they seem to come from everywhere all at once.
<<if $hunterSkill <6 || $strSkill <3>>\
Five seconds would have already been a difficult challenge, but double that amount... you simply cannot keep up. Even if you just have to focus on defending yourself, never opening your guard to strike, it is not enough. Naafiri is relentless, and she does not give you the chance to breathe or plan.
<div class="failCheck">\
With a final, savage attack, she breaks through your guard, and with one swift, brutal swipe, she slashes your throat, your blood gushing out and splashing on the sand.
The world starts spinning, and your legs wobble. Naafiri is smiling at you, licking the blood from her claws with a satisfied grin.
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailStr.png"></div>\
@@.naafiriSpeech;"My... it seems that my expectations were misplaced. Don't give me that look, it is not as if your death will be in vain. You will feed us still..."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
Despite all that, the fight goes on. Sure thing, she is holding back, not using the full extent of her magic and her strength, but at the same time, not pulling any punches either. She is truly testing you, and you come to regret asking for double the fight time. In no time, your muscles begin to burn as you're pushed beyond your limits.
Still, despite the burning pain and the sweat and the exhaustion, you are not going to give up now. Your body moves automatically, and even with her onslaught, you still have an advantage. You dont have to attack her, just focus on defending yourself.
<div class="passCheck">\
As promised, when the count reaches ten, Naafiri steps back, not even winded.
Contrary to her, you are panting and bleeding slightly from a few shallow cuts, but otherwise unharmed. You made it, you managed to survive against a Darkin... quite an impressive feat.
<img src="Images/Icons/General.png"></div>\
You sheath your sword, a confident smile on your face despite the fading pain on your whole body.
You've won, after all.
@@.naafiriSpeech;"Not a bad show of strength for a human. Your claim is earned, little bird. Now, submit to me, and take your prize~"@@
<<set $survivedTenSeconds to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are not submitting to her, she is submitting to you |DomNaafiri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Submit to her, have her take the lead |SubNaafiri]]</div>\
<</if>>\
@@.playerSpeech;"I am not submitting to you. You are submitting to me"@@
The Darkin blinks, clearly not expecting you to talk back. Then, she lets out a low, soft chuckle, and licks her lips.
@@.naafiriSpeech;"Feisty, are we? You wish to dominate a divine being, human? When you still find yourself surrounded, and your body is already failing you?"@@
She is relaxed, but her words also carry a very real threat. Get on her wrong side, and you will end up with a pile of mangled meat...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I wish to keep you in chains, as my own pet." |DomNaafiriDie]]</div>\
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Show no fear; you have proven yourself to her, and you should decide how to fuck her |DomNaafiriCharisma]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Show no fear; you have proven yourself to her|DomNaafiriCharisma]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<<if $survivedTenSeconds is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[''I survived double the time you gave me. I have shown you my strength, and I now wish to take you. ''|DomNaafiriProve]]</div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[On second thought... you guess you dont mind her taking the lead|SubNaafiri0]]</div>\@@.playerSpeech;"With pleasure, milady~"@@
@@.naafiriSpeech;"Take out your armor, and your clothes. I am not interested in any of your... baubles."@@
You do as she says, removing your plates first, and then taking off the clothes underneath, until you are vulnerable and naked before her piercing eyes. The sun of the desert is warm on your skin, but her gaze is much hotter, her desire obvious. You are quite glad to meet a murderous creature willing to fuck with you, for a change.
Naafiri walks up to you, circling around, examining you. Her muzzle hovers near your face, her nostrils flaring, sniffing you, as if judging the quality of your body, the quality of your blood by scent alone. She stays behind you, and you feel her hot, wet tongue licking your back, tracing your spine, and making its way to the base of your neck, where you feel her teeth grazing against your flesh.
A single bite of her powerful jaws would tear through skin and bone, ripping your head from your shoulders...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stand there and let her examine you |LetExamineNaafiri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get away from her, just in case |DontLetExamineNaafiri]]</div>\@@.playerSpeech;"I came here to tame you, make you into my pet. Keep you collared and obedient, your belly heavy with my pups. And that is what exactly will happen. I have already proven my worth to you, now, I will take you."@@
It takes an instant for Naafiri to fully process your words, not expecting you to be insane enough to disrespect her like that.
@@.naafiriSpeech;"I will not submit to you, vermin. I was willing to humor your odd desires, but to think you have the guts to speak such filth to me..."@@ She snarls, baring her fangs, a deep growl reverberating through the desert.
@@.naafiriSpeech;"You wish to see me in chains? You shall witness our fury instead, insect."@@
This time, the other hounds close in as well, eyes burning with the same fury as Naafiri's.
They don't waste time with a grand speech. They lunge forward, and this time, she doesn't hold back, her full wrath unleashed upon you.
<div class="failCheck">\
And it's not even a fight. For all your training, you are not on the same level as her. Not even close. Their claws shatter your armor, ripping through muscle and bone, their blood magic bleeds you dry, and in less than a second, your entire body is torn apart.
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailGeneral.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\With that in mind, you decide that maybe, it's not such a bad idea to play along with her wishes.
@@.playerSpeech;"Fine. Take the lead, if that's what you want."@@
The Darkin smirks, satisfied.
@@.naafiriSpeech;"That's what I thought... come on now, take out your armor, and your clothes. I am not interested in any of your... baubles."@@
You do as she says, removing your plates first, and then taking off the clothes underneath, until you are vulnerable and naked before her piercing eyes. The sun of the desert is warm on your skin, but her gaze is much hotter, her desire obvious. You are quite glad to meet a murderous creature willing to fuck, for a change.
Naafiri walks up to you, circling around, examining you. Her muzzle hovers near your face, her nostrils flaring, sniffing you, as if judging the quality of your body, the quality of your blood by scent alone. She stays behind you, and you feel her hot, wet tongue licking your back, tracing your spine, and making its way to the base of your neck, where you feel her teeth grazing against your flesh.
A single bite of her powerful jaws would tear through skin and bone, ripping your head from your shoulders...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stand there and let her examine you |LetExamineNaafiri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get away from her, just in case |DontLetExamineNaafiri]]</div>\@@.playerSpeech;"I survived for twice the time you gave me, I have shown you my strength. Now I wish to take you."@@
Seemingly amused by your audacity, she closes her mouth and smirks, looking at you up and down.
@@.naafiriSpeech;"Perhaps there is more to you than meets the eye. Our bargain didn't specify who would be in charge, but you've certainly proven yourself. Fine. I will give you my body."@@
The other hounds step back, giving her space, and they sit down, watching over the desert to make sure no interruption comes.
Naafiri turns around, showing off her back, her tail swishing sensually from side to side, before she leans down.
She spreads her legs and lifts her tail for you, exposing her delicious dog pussy to you, wet with arousal, and she glances over her shoulder, a sultry look in her eyes.
@@.naafiriSpeech;"Go ahead, mortal. Take me then~."@@
You get on your knees behind her, your hands holding her wide hips, and take a good long look at her perfect, dripping pussy, the scent of it almost overwhelming you from this distance.
<<if $charismaSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on her pleasure; Eat her pussy out first |EatOutNaafiri]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Focus on her pleasure; Eat her pussy out first |EatOutNaafiri]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just fuck her like a wild animal in heat |FuckNaafiriRough]]</div>\@@.playerSpeech;"Our duel was fair and square, Naafiri. I won. Now honor your promise, and submit to me."@@
Seemingly amused by your audacity, she closes her mouth and smirks, looking at you up and down.
@@.naafiriSpeech;"Perhaps there is more to you than meets the eye. Our bargain didn't specify who would be in charge, but you've earned my respect. I will give you my body."@@
The other hounds step back, giving her space, and they sit down, watching over the desert to make sure no interruption comes.
Naafiri turns around, showing off her back, her tail swishing sensually from side to side, before she leans down.
She spreads her legs and lifts her tail for you, exposing her delicious dog pussy to you, wet with arousal, and she glances over her shoulder, a sultry look in her eyes.
@@.naafiriSpeech;"Go ahead, mortal. Take me then~."@@
You get on your knees behind her, your hands holding her wide hips, and take a good long look at her perfect, dripping pussy, the scent of it almost overwhelming you from this distance.
<<if $charismaSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on her pleasure; Eat her pussy out first |EatOutNaafiri]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Focus on her pleasure; Eat her pussy out first |EatOutNaafiri]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just fuck her like a wild animal in heat |FuckNaafiriRough]]</div>\
You lean in, and press your mouth against her cunt, some of her sweet juices immediately soaking your lips. Must either be in heat or really excited at the idea of getting some action, because she is wet already, and you have barely started.
@@.naafiriSpeech;"Tsk, I thought you wanted to breed me, human."@@
Oh, that is absolutely coming as well... you just want to enjoy the taste of her delicious cunt for a bit.
You spread her puffy lips apart and dive right in, tasting her insides, licking the inner walls, exploring her sex with your tongue, and tracing her sweet spots. Her musk fills your nostrils and her sweet flavor coats your mouth and throat, intoxicating and addictive.
Naafiri surprises herself by letting out a small moan that catches herself off guard, and after that, she pulls away slightly, as if she was suddenly afraid of getting too lost in the sensation.
@@.naafiriSpeech;"Enough foreplay, human. I know you came here for more than this. Rut with me."@@
Oh, you are not letting her go that easily. Its obvious what its happening, and you just redouble your efforts. You push your tongue in and out, licking and sucking, trying to push as deep as you can into her dripping snatch, eating her out with wild, passionate desire.
You wrap your lips around her swollen clit, suckling on the nub, and add your fingers to stimulate her sopping hole, pumping them in and out, curling them inside her. Despite the size of her sex, which is nearly twice as large as a normal human's, she is surprisingly tight, a leathery wall of moist muscle squeezing your digits.
She tries her best to not make any reaction, her lips sealed and her expression unchanged, but that is a reaction by itself. She is clearly holding back, not letting herself go, not wanting to show weakness, but even with that, the daggers on her back and neck shift and rattle, as if alive, and the muscles of her thighs and rump tense and tremble. She is getting quite close...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep going... |KeepGoingNaafiri]]</div>\You push three fingers deep and suckle on her clit with renewed vigor, and Naafiri clenches her teeth, claws sinking into the sand. But before you can push her to an orgasm, she kicks you away. She is NOT letting a human make her cum...
@@.naafiriSpeech;"I said enough. You wished to take me? Then do it, claim me."@@
She is trying to keep her voice steady and neutral, but her quivering legs and her shaky breath betray the sensations she is experiencing...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Comply for now. You will make her cum on your cock... |FuckNaafiriAfterEat]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ignore her, keep giving her lovely pussy the attention it deserves |KeepEatNaafiri]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fine. If she doesn't want it, you will just focus on cumming |FuckNaafiriNoCum]]</div>\You decide to comply for now. She is not letting you get anywhere close to her cunt, but you are confident you will be able to make her cum on your cock... which should be even better.
So, without wasting any more time, you take off your armor and clothes and grab her hips again. This time, you aim the tip of your cock against her glistening cookie, and you slide it in, penetrating her in a single thrust, burying yourself inside her up to the hilt. Doggy style, just as it should be.
Her snug, velvety depths swallow you greedily, and Naafiri lets out a contented sigh, her pussy is still quite sensitive and your huge cock fills her just right, not painful to take, but enough to stretch her a bit and grace against her sensitive spots.
When you pull back, you are surprised by the way her cunt clings to your shaft, and her puffy outer lips are stretched and pulled, trying to keep your cock inside.
Then, you plunge in again, and a wave of pleasure washes over you both. You can't believe how good her pussy feels, if her exterior was any indicator of what was to come, you would have imagined her cunt to be full of spikes, but it's the exact opposite. It's like being swallowed by a soft, wet, and warm pillow.
You start fucking her with passion, your hips slamming hard against her rump.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fondle her, try to make her cum |MakeNaafiriCum]]<img src="Images/Icons/RedCharisma.png"></div>\You cannot reach for her clitoris, hidden inside her thick, meaty lips, but you are resolute to make her orgasm once again. So you wrap your arms around her spiky back, beginning to fuck her in long, hard thrusts, making her feel every inch of your throbbing member. While she is distracted by that, your hands snake around her body, reaching her eight nipples, hard as diamonds, and give two of them a good, strong pinch.
She gasps at the sensation, her pussy clenching down, threatening to squeeze the very life out of your cock, and she trembles. Her claws dig deeper into the sand, and her ears press flat against her head.
@@.naafiriSpeech;"Y-you little....."@@
She lets out another gasp when you give her nipples another pinch, followed by a twist, and she shakes her head, as if to clear her mind. This time, however, she doesn't kick you away.
@@.playerSpeech;"You are such a good girl, aren't you? Just let go, Naafiri, you know you want to..."@@
Naafiri lets out a strangled moan, trying to keep her mind focused. All she can think of, is just how good your cock slides over her engorged clit every time you bottom out inside her, how your cock, throbbing full of blood, is rubbing every last inch of her sensitive, tender flesh, and the way your fat glans, covered in her own juices, rubs her cervix. And now, how your skilled fingers
@@.naafiriSpeech;"J-just... just breed me already, my body is ready to receive your seed..."@@
But you are not having it.
You want her to cum on your cock, and you are not going to stop until you see her shudder and writhe beneath you like the good horse sized doggy you know she is.
@@.playerSpeech;"Just cum, and I will do it. I can tell how badly you need it, so just cum for me, my lovely bitch~"@@
Naafiri growls and her back tenses, the daggers in her neck quivering, unsure if she should be angry or not.
This is one stubborn bitch, she seems resolute to die before admitting she's loving the way your cock is stretching her insides...
You really want to make her cum, but with the way her cunt is massaging your shaft, it's becoming difficult to concentrate... you need to release...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus, try to make her cum before your orgasm hits you |MakeNaafiriCum2]]<div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>\<<if $charismaSkill >=3>>\
No, you are not going to cum, you are not going to finish before her. You are going to show this creature just who is in charge here, you are going to make her moan your name in ecstasy, and THEN you are going to knock her up.
You redouble your efforts, massaging her nipples, pulling at the hardened flesh, twisting and pinching the sensitive buds.
Meanwhile, you focus your thrusts and pound her with all the force you can muster, fucking her like a jackhammer, so hard that you manage to make her huge body rock and sway a bit.
But that's not all, freeing your left hand and driving it towards her rear hole, you begin to tease it. You trace circles around the tight opening, feeling it twitch and clench, and she gasps.
@@.naafiriSpeech;"What are you...?"@@
Before she can say finish her sentence, you slip your fingers inside her, and a loud, shaky gasp escapes her.
With three fingers in her ass, two more teasing her nipples, and your cock slamming deep inside her cunt, you have her writhing and whining, a slave to pleasure, her body moving on instinct despite her will.
Naafiri can't hold back anymore. Your relentless assault on her weak spots overwhelms her mind, and her body is pushed over the edge, and she finally cums.
<div class="passCheck">\
And when she does, she cums hard. Her entire body quivers, her cunt and asshole squeezing and clenching down, and a gush of her hot, viscous love juices splash all over your cock and balls, drenching your crotch in wet nectar.
<img src="Images/Icons/Charisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim her womb now |MakeNaafiriCum3]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
You keep going, and going, trying to push her over the edge, and yet, no matter what you do, Naafiri keeps her self-control.
Her eyes are closed, and she is panting softly, mouth half-open, drool trickling down her teeth and lips... she is close, but she is stubborn to hold on to her pride and refuse to submit to her own pleasure. Even if, deep down, she wants to give in and allow herself the bliss of orgasmic release.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |FailCum]]<img src="Images/Icons/RedPreg.png"></div>\
<</if>>\The combined assault of sensations proves too much for you as well, and, with one last thrust, you bury your cock past her trembling cervix, and pump your seed directly into her fertile womb, bathing it in a deluge of thick, potent sperm.
You may have no knot to ensure your load is plugged inside her, but there is a LOT of cum, rope after rope of virile semen filling her baby chamber until it bloats slightly from the sheer amount. Your glans is firmly stuck on her cervix, so all your cum has nowhere to go but in, mapping her insides in white.
You collapse atop her, utterly exhausted, and some of the spikes on her back dig into your soft flesh, some drops of your blood dripping down and being absorbed into her body. Still, it's a small price to pay for the intense orgasm you just had.
You notice that Naafiri is not talking, her head all low as she focuses on recovering her breath, and so you decide to poke her a little.
@@.playerSpeech;"So. How was it? You were talking a lot before, but not a word now... Did I fuck the sass out of you, perhaps?"@@
<<if $cumSkill <2>>\
<div class="failCheck">\
A soft, low chuckle follows, and she looks back, her face still flushed, but with a smug smirk on her lips.
And while your cum may not be the most potent, but the corruptive magic of the Darkin is more than enough to extract your DNA from it. What matters is that you are strong, not the quality of your seed, and you will give her a good litter regardless.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg"></div>\
<<else>>\
<div class="passCheck">\
A soft, low chuckle follows, and she looks back, her face still flushed, but with a smug smirk on her lips. In the blissful silence of the afterglow, she can feel your powerful sperm, fighting against the protective membrane, struggling to bury themselves into her ova and share their genetic material with them. They are as stubborn as you are, they keep pounding and battering her defenses until they manage to overcome the protective spell and slip inside.
The corruptive magic of the Darkin would have been enough to ensure successful breeding regardless of the quality of your seed, but it is not even needed. Your sperm cells are strong and virile, and they do not need any magical help to reach her ripe ovum, and fucking it into submission.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg3.png" class="preg-img" alt="PregImg">
<</if>>\
@@.naafiriSpeech;"I admit I misjudged you. You have proved to be... more than capable. And I can sense your seed, fertile and strong, taking root in my womb. You may not be one of us, but you are welcome to stay with us. During the day, you will hunt with the pack, and at night, you will take me, and fill my belly with your spawn, over and over again... united, our bloodline shall prosper, and thrive."@@
That... is quite the offer. If you shatter or throw away the travelstone you carry, you could stay here forever... but then, you'd probably be unable to return to your world.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are not going to live the rest of your life here |LeaveNaafiriAfterCum]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd be happy to join her |StayNaafiriAfterCum]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull her in for a kiss; You are happy to accept. |StayNaafiriAfterCum2]]</div>\You shake your head, patting her back, and slowly stand up.
@@.playerSpeech;"It's a nice offer, but I don't think I'm ready to give up my life back home. It's been a pleasure, though, and I'd love to come back someday."@@
Your answer takes her by surprise, and you can see anger flash across her face for an instant, but then, her expression softens.
@@.naafiriSpeech;"Tsk. Your roots are not here, are they? Then, go, return to your world. We will not chase you, and the bloodline you planted in me will be taken care of, even if we never see each other again."@@
She stands up, and you get off her, your softening dick slipping out of her cum-filled pussy with a wet, squishy noise. She tries not to make a big deal out of it, but you can tell she is a bit disappointed by the rejection.
Naafiri tests her limbs, as if making sure they work, and then her tail,flicking it around. Then, she speaks again, talking to her pack.
@@.naafiriSpeech;"We are done here. We return."@@
They howl and bark in unison, and she turns around, walking away, followed by her pack.
You are left standing there, naked, watching them go, and wondering if it was the right decision. Probably.
You wear your clothes and armor and prepare for the inevitable return...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $newDreams to ["naafiri1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>@@.playerSpeech;"I would be happy to join you, Naafiri. You are a fearsome warrior, and a beautiful creature. I would be honored to have you as my mate."@@
She grins, her sharp, pearly white fangs shining in the desert sun, and the daggers on her neck tremble a little, your words seemingly making her a bit flustered. Since she assumed this new form, she has been rather isolated, and even if, perhaps, you are not the most impressive of suitors, at least you seem to genuinely like her. And you have managed to satisfy her lust.
@@.naafiriSpeech;"Come then, I will take you to our den. The night is upon us, and I will need you to satisfy me. No catch today, and my hunger must be appeased~"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending5">>
<</link>>\
</div>\
@@.title;ENDING 4@@
@@.titleSmall;The Best Boy@@
Time passes, and Naafiri is faithful to her word. You are hers, and she gives you plenty of use... mainly as a tool to pleasure herself. Not a big surprise there, it's obvious she is not keeping you for what you can offer her pack during hunts.
She knows you managed to knock her up the first time you mated, but the signs of her pregnancy begin to show after a couple of weeks; Nipples always sore and stiff, and belly beginning to swell...
You sometimes remember your previous life as a High Hunter. It didn't last long, but hey, it's not a bad way to retire. Most end up dying to a monster, eaten alive, torn apart, crushed, drowned, or whatever other horrible fate destiny has in store for them. You will live a long life, and help your demon dog owner raise a litter of pups, and then give her many more. Hopefully, that is.
Naafiri is extremely gentle with you, but during the many nights of passionate sex, she has given you more than enough bruises and broken bones, and her daggers have left you with a few scars... a reminder of her ownership over you forever written all over your soft, naked flesh...
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse4]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Nowhere]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(4)>>
<<set $unlockedEndings.push(4)>>
<</if>>@@.title;ENDING 5@@
@@.titleSmall;One with the Pack@@
Naafiri shows you her den, and before she has even fully shown you the place, you are both locked in a heated embrace, and she is riding your cock with feral passion.
The following day you wake up with her curled around you, but there is no time for a lazy, cuddly morning, the hunt must begin, and she expects nothing less of you. Not like you would want it any other way... you will do your best to prove yourself, and then, you make sure to satisfy her cravings. Over and over again~
This world is full of dangers, but you don't regret your decision at all. Your homicidal dog demon mate is quite the needy one, and the nights spent with her are all a reward on their own.
Months go by, and you keep hunting alongside Naafiri as her belly swells more and more, your pups growing inside her. She is quite demanding, and not even her pregnancy prevents her from hunting with the pack during the day, and fucking you like a bitch in heat at night.
You can't wait for her to give birth, so that you can fill her up again. You are hers, that's absolutely certain, but she is also yours... and you are determined to fill her with enough pups to ensure she won't forget about that any time soon...
<<if $b13 is -1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse5]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Nowhere]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(5)>>
<<set $unlockedEndings.push(5)>>
<</if>>You are not going to lose a single second. You have come here for a reason, and that is to knock up this dog bitch, to dump your load deep into her fertile womb, and then leave her behind.
So, the moment she presents her wet cunt to you, you immediately lunge forward, clamping your arms around her rump and sinking your cock into her depths in a single stroke.
Despite her size, her pussy is surprisingly tight, a wet, silken glove that clamps down on your rod and pulls it in deeper, swallowing your throbbing length to the very base. You may have no knot, but her dog cunt seems designed to lock on dick, and she is already clenching and squeezing.
Without giving her any time to adjust whatsoever, for you want to make her feel every inch of your length, you immediately pull back, and then slam back into her. Every time you do pull back, an inch or two of her meaty outer lips cling to your dick, only to be pushed back inside her as you pump forward.
You are not gentle, not caring at all about her pleasure. She almost killed you, after all, and so you don't feel any guilt fucking this fallen ascended like nothing more than a cheap whore.
Naafiri seems surprised by the rough treatment, but doesn't complain. Perhaps the years spent in isolation have made her a bit touch-starved, and so the brutal pace is welcome, despite the fact that you are using her body like a masturbation toy. Or perhaps she doesn't even care, and is just waiting for you to give her what she asked for, a nice, big load of thick, virile cum, deep into her baby chamber.
@@.naafiriSpeech;"Is that all you can do? I wonder why you wanted to take the lead. It seems you are trying too hard to get a reaction out of me..."@@
She looks over her shoulder, a mocking grin on her muzzle, a glint of amusement in her eyes. She wants to provoke you...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ignore her, focus on fucking her until you cum |FocusCumNaafiri]]</div>\
<<if $karma <=0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make it hurt |MakeHurtNaafiri]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Make it hurt |MakeHurtNaafiri]]<img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\It doesn't matter. She may try to act like a proud creature, but right now, she's just a dog in heat getting railed, and nothing else. Her words are hollow, and you have no reason to waste your time talking.
Instead, you just keep pounding her cunt, not slowing down for a moment, kicking her cervix with every thrust, and getting closer and closer to your orgasm.
Meanwhile, the darkin remains still as a rock, not moaning or making a single noise. She clearly doesn't want to give you the satisfaction of hearing her whimper.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside |CumInsideNaafiri1]]<img src="Images/Icons/RedPreg.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum outside |CumOutsideNaafiri]]<img src="Images/Icons/RedCum.png"></div>\This bitch believes that she's in control, even now. However, you are going to prove her wrong and leave her craving more.
Right before your orgasm hits you, you pull out and point your cock at her rump, shooting thick ropes of cum over her fur and plates.
And... You do get a reaction! Although, perhaps, not the one you were expecting.
Naafiri turns around, slowly, a murderous glint in her eyes, and her muzzle contorted into a snarl.
@@.naafiriSpeech;"I allowed you to take the lead, for we had a deal. But, you insult me with this... Pathetic display of arrogance. With our deal no longer standing, what is keeping me from tearing you apart?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pick up your sword |CumInsideNaafiri2]]<div class="numberStat">X</div><img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to make time with excuses to buy yourself time. |CumInsideNaafiri3]]</div>\With one last thrust, you bottom out, and let your hot spunk shoot straight into her, pumping her cunt full of thick, potent seed.
She shudders a bit at the feeling, and lets out a low hum, but otherwise does not react to it, proud and unmoving.
When you are done, you pull back, a small stream of your seed leaking from her pussy and dripping onto the ground, before her strong lips close, forming a tight seal.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<if $cumSkill <2>>\
<div class="failCheck">\
Your cum may not be the most potent, but the corruptive magic of the Darkin is more than enough to extract your DNA from it. What matters is that you are strong, not the quality of your seed.
<img src="Images/Icons/FailPreg.png"><img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
The corruptive magic of the Darkin would have been enough to ensure successful breeding regardless of the quality of your seed, but it is not even needed. Your sperm cells are strong and virile, and they do not need any magical help to reach her ripe ovum, and fucking it into submission.
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg3.png" class="preg-img" alt="PregImg">alt="PregImg">
<</if>>\
@@.naafiriSpeech;"I hope you enjoyed yourself, human. Now, be gone. I have no further use for you."@@
She turns around, her muzzle hovering above you, and her hot, panting breath washes over you, as she stares into your eyes.
@@.naafiriSpeech;"We will not chase you, but next time you set foot in our hunting grounds, you will be regarded as prey"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ignore her and leave |LeaveNaafiriIgnore]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bid her farewell and leave |LeaveNaafiriFarewell]]</div>\You stand up, and, with a smug smirk, take your things and walk away, not even giving her a last glance.
You already bred this bitch, so why should you stay around longer than needed?
That doesn't seem to sit entirely well with Naafiri, as you hear a low rumbling sound, but no further action. Instead, she turns back to the rest of the pack.
@@.naafiriSpeech;"We return."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You stand up and bid her farewell, taking your things and preparing for the return.
Naafiri does the same, and gathers her pack around her, leading them away.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You pick up your sword, and aim it toward her, but the Darkin just keys out an amused chuckle.
@@.naafiriSpeech;"Your bones shall feed us."@@
With that, she leaps at you, and the pack follows her, their sharp fangs bared, and their claws outstretched.
<div class="failCheck">\
You can't do anything against her, and the moment they fall upon you, their powerful jaws tear through your flesh, and their claws rend your bones.
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailGeneral.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\You try to explain yourself, hoping that, maybe, the travelstone will run out of energy right now and pull you back to your world.
@@.playerSpeech;"W-wait, Naafiri, I didn't mean to offend you! By your... Lack of reaction, I figured you didn't enjoy my ministrations, and so, I pulled out!"@@
@@.naafiriSpeech;"Do not take me for a fool. Your intentions were clear. You wished to prove me lesser than you, no matter how, and for that, you will die"@@
@@.playerSpeech;"I'm sorry, I swear, I'm sorry! I should have been more diligent with a beautiful lady such as yourself. Please, let me make it up to you! You can be on top and ride me, whatever you desire."@@
@@.naafiriSpeech;"You reek of fear, now. What happened to that bravado? Have I made you see reason? How pathetic..."@@
She is about to leap at you, but then, the travelstone flashes, and a blinding, golden light envelops you.
When it subsides, you find yourself in the same dark room you came from, and the travelstone in your hand is now a dull, black rock.
That was awfully close...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You're not going to let her mock you, no matter if she's an infinitely more powerful creature than you or not. Right now, she is your bitch, and you are going to teach her a lesson...
You grab her tail by the base, and, using it as leverage, you drive your cock deeper than before, hitting her cervix hard, and causing a ripple of discomfort on her otherwise stoic face.
Before she can say anything, you pull back, and push into her again, even harder, looking to drill your way into her womb.
You stab her inner ring of muscle over and over again until it's red and bruised, and then, pulling her tail, you do a final, vicious thrust and break past her defenses, breaking her cervix open.
That causes her to let out a tiny, almost imperceptible yelp, before going silent again, but you are not done. No, you are now fucking her womb.
The opening of her cervix is so tight it hurts, but you keep on going, moved by the thought that, if it wasn't for her great self-control, Naafiri would probably be screaming, and begging you to stop, instead of being stoic and proud. Surely, every time your cock hits the back of her womb, a wave of pain must be shooting through her, but she refuses to show any sign of discomfort.
After a couple of minutes of fucking her womb like it's a cheap rubber sex toy, she lets out a small chuckle, seemingly amused by the whole situation.
@@.naafiriSpeech;"Adorable, so determined to assert your dominance... Mhm, even willing to hurt yourself for it..."@@
Her cervix has closed around the tip of your cock, squeezing it and refusing to let go, making each and every thrust a battle that only increases as the pain in your tip and shaft mounts.
Still, you'll be the one to cum inside her, so you focus on that, on dumping your load as deep into her as possible.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside |CumInsideNaafiri1]]<img src="Images/Icons/RedPreg.png"></div>\
<<if $cumSkill >=3 && $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Dock your tip on one of her fallopian tubes, and cum right there |CumTubeNaafiri]]<div class="numberStat">3</div><img src="Images/Icons/RedPreg.png"><div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Dock your tip on one of her fallopian tubes, and cum right there |CumTubeNaafiri]]<div class="numberStat">3</div><img src="Images/Icons/RedPreg.png"><div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
She wants pups? You will give them to her.
Right before cumming, you push your cock as deep as it can go, and as luck would have it, you manage to dock your urethra right on one of her fallopian tubes a tight seal that guarantees not a single drop of sperm will escape.
And then, you start pumping her full of your cum, stretching the tiny, fleshy tube, as your balls clench and release everything you have into her.
It's then that her expression changes, as your powerful cum begins to flow down the narrow tube and stretch her ovary, the sudden fullness making her gasp, and her ears twitch.
<div class="passCheck">\
Once you are done, you pull out and admire the way her cervix closes inside her gaping cunt, before her outer lips do the same. Still, not a single drop of your potent sperm manages to escape, and you made sure to deposit it where it matters the most, right in her unprotected eggs.
<<set $impregnations to $temporaryImpregnations +3 >>\
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/MultiplePreg.png" class="preg-img" alt="PregImg">
She stands up and prods her flat stomach with one of her paws, looking slightly confused.
@@.naafiriSpeech;"That was... Interesting. I have never felt anything like that before."@@
She shakes her head and looks back at you, a bit embarrassed you actually get a reaction out of her. With your burning hot sperm nestled in her ovary, how wouldn't she react?
@@.naafiriSpeech;"That ought to suffice. Now, our deal is over. Go, little human. Next time you set foot inside our hunting grounds, you will be regarded as prey."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ignore her and leave |LeaveNaafiriIgnore]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bid her farewell and leave |LeaveNaafiriFarewell]]</div>\<div class="failCheck">\
In the end, she wins, and you reach your limit before she does. With a groan, you bottom out, and fill her waiting womb with thick, potent cum.
<img src="Images/Icons/FailCharisma.png"></div>\
Naafiri lets out a low hum, tail wagging and ears twitching, a bit lost in the pleasant sensation of your seed filling her insides.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<if $cumSkill <2>>\
<div class="failCheck">\
Your cum may not be the most potent, but the corruptive magic of the Darkin is more than enough to extract your DNA from it. What matters is that you are strong, not the quality of your seed.
<img src="Images/Icons/FailPreg.png"><img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
The corruptive magic of the Darkin would have been enough to ensure successful breeding regardless of the quality of your seed, but it is not even needed. Your sperm cells are strong and virile, and they do not need any magical help to reach her ripe ovum, and fucking it into submission.
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg3.png" class="preg-img" alt="PregImg">
<</if>>\
@@.naafiriSpeech;"You did a good job, human. Our arrangement is... Complete."@@
In her voice, you notice a certain... Disappointment. Despite her resistance to your attempts to pleasure her, too stubborn and prideful to cum on your cock, it's clear that she wanted you to help scratch her itch.
@@.playerSpeech;"Mhm, thanks. You are a really good fuck, Naafiri, I'll give you that. Maybe next time, I'll make you cum, too~"@@
@@.naafiriSpeech;"There will be no next time. Your boldness is something I can appreciate, but now, it is over. You proved your worth and planted your seed in me, the deal is complete."@@
She turns around, her muzzle hovering above you, and her hot breath washes over you as she stares into your eyes.
@@.naafiriSpeech;"We will not chase you, but next time you set foot in our hunting grounds, you will be regarded as prey."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a kiss on her snout before leaving |KissNaafiriSnout]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bid her farewell and leave |LeaveNaafiriFarewell]]</div>\Ignoring the rows of sharp teeth hovering barely two inches away from your face, you lean forward and plant a kiss on her snout, a quick, playful peck.
@@.playerSpeech;"Take care of yourself, then. A majestic creature such as yourself deserves only the best."@@
@@.naafiriSpeech;"Tsk. I am not the one that should worry about their safety, human."@@
You say your good-byes and leave, ready to go back to your world.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You are far from done with her, and her adorable reaction only makes you want to tease her more.
So, not letting go of her, you immediately go back to her clit, pressing your tongue against it and gently rubbing it. The fleshy nub is so hard it might as well be a stone, and as your teeth nibble at the engorged pleasure button, her entire body shudders.
@@.naafiriSpeech;"Y-you little bastard... this is not what we agreed!"@@
She pushes you away again, this time with a bit more force, and you fall on your butt.
@@.naafiriSpeech;"I won't repeat myself again. We are not doing this for entertainment."@@
@@.playerSpeech;"Awh, is the mighty Naafiri scared of feeling a bit of pleasure? That's a shame, really, because you taste delicious..."@@
She growls at your words, cheeks flushed and her breath heavy.
@@.naafiriSpeech;"Either you start taking this seriously, or I'll end you right here and now."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Comply for now. You will make her cum on your cock... |FuckNaafiriAfterEat2]]<img src="Images/Icons/RedCharisma.png"></div>\So, without wasting any more time, you take off your armor and clothes and grab her hips again. This time, you aim the tip of your cock against her glistening cookie, and you slide it in, penetrating her in a single thrust, burying yourself inside her up to the hilt. Doggy style, just as it should be.
Her snug, velvety depths swallow you greedily, and Naafiri lets out a contented sigh, her pussy is still quite sensitive and your huge cock fills her just right, not painful to take, but enough to stretch her a bit and grace against her sensitive spots.
When you pull back, you are surprised by the way her cunt clings to your shaft, and her puffy outer lips are stretched and pulled, trying to keep your cock inside.
Then, you plunge in again, and a wave of pleasure washes over you both. You can't believe how good her pussy feels, if her exterior was any indicator of what was to come, you would have imagined her cunt to be full of spikes, but it's the exact opposite. It's like being swallowed by a soft, wet, and warm pillow.
You start fucking her with passion, your hips slamming hard against her rump, and soon, you are lost in the sensation. Naafiri is also panting softly, the feeling of a big, juicy human cock pumping in and out of her, and the sensation of getting her cunt spread open after your previous efforts being a bit too much for her.
You focus on your own pleasure this time, and your orgasm comes sooner than expected.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |CumNaafiriFail2]]</div>\No option but to give her what she wants. She is not letting you get anywhere close to her cunt, but you are confident you will be able to make her cum on your cock... which should be even better.
So, without wasting any more time, you take off your armor and clothes and grab her hips again. This time, you aim the tip of your cock against her glistening cookie, and you slide it in, penetrating her in a single thrust, burying yourself inside her up to the hilt. Doggy style, just as it should be. However, she is so worked up already, that just your hard cock sliding over her clit and between her labia make her whimper and tremble, her strong thighs squeezing your waist.
@@.naafiriSpeech;"F-finally..."@@
Her snug, velvety depths swallow you greedily, and Naafiri lets out a contented sigh, her pussy is still quite sensitive and your huge cock fills her just right, not painful to take, but enough to stretch her a bit and grace against her sensitive spots.
When you pull back, you are surprised by the way her cunt clings to your shaft, and her puffy outer lips are stretched and pulled, trying to keep your cock inside.
Then, you plunge in again, and a wave of pleasure washes over you both. You can't believe how good her pussy feels, if her exterior was any indicator of what was to come, you would have imagined her cunt to be full of spikes, but it's the exact opposite. It's like being swallowed by a soft, wet, and warm pillow.
You start fucking her with passion, your hips slamming hard against her rump.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fondle her, try to make her cum |MakeNaafiriCum]]<img src="Images/Icons/RedCharisma.png"></div>\Your cum bursts into her womb, and Naafiri lets out a low hum, tail wagging and ears twitching, a bit lost in the pleasant sensation of your cum filling her insides.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<if $cumSkill <2>>\
<div class="failCheck">\
Your cum may not be the most potent, but the corruptive magic of the Darkin is more than enough to extract your DNA from it. What matters is that you are strong, not the quality of your seed.
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg"></div>\
<<else>>\
<div class="passCheck">\
The corruptive magic of the Darkin would have been enough to ensure successful breeding regardless of the quality of your seed, but it is not even needed. Your sperm cells are strong and virile, and they do not need any magical help to reach her ripe ovum, and fucking it into submission.
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg3.png" class="preg-img" alt="PregImg">
<</if>>\
@@.naafiriSpeech;"You did a good job, human. Our deal is... Complete."@@
In her voice, you notice a certain... Disappointment. Despite her resistance to your attempts to pleasure her, too stubborn and prideful to cum on your cock, it's clear that she wanted you to help scratch her itch.
@@.playerSpeech;"mhm, thanks. You are a really good fuck, Naafiri, I'll give you that. Maybe next time, I'll make you cum, too~"@@
@@.naafiriSpeech;"There will be no next time. Your boldness is something I can appreciate, but now, it is over. You proved your worth and planted your seed in me, so it is time for you to leave."@@
She turns around, her muzzle hovering above you, and her hot, panting breath washes over you, as she stares into your eyes.
@@.naafiriSpeech;"We will not chase you, but next time you set foot in our hunting grounds, you will be regarded as prey"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a kiss on her snout before leaving |KissNaafiriSnout]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bid her farewell and leave |LeaveNaafiriFarewell]]</div>\You stand still, hoping that the demon dog you just met is not going to eat you. You half expect to feel her jaws clamping shut on the base of your neck and to hear the crack of bone as she snaps your spine in two, but instead, she nibbles lightly, her warm breath washing all over your naked flesh, as her teeth press and graze, not enough to cause real damage but enough to draw just a tiny bit of blood.
@@.naafiriSpeech;"Good boy... Mhm, I quite like your taste, shame I agreed not to devour you..."@@
She continues circling around you, her tail wagging slowly, and stops in front of you. Her eyes, glowing with a bright yellow light, scan your body, as if searching for something, and then, her gaze lowers, and becomes fixated on your crotch.
This time, you feel her hot breath on your cock, and under her scrutiny, it starts hardening, as blood rushes to it.
@@.naafiriSpeech;"Mhm... Quite the big instrument you have there... And I see you indeed like the way I look~"@@
Her long tongue slithers out of her mouth and falls on your shaft, sloppily caressing its length. The soft, wet flesh feels heavenly against your rapidly hardening cock, and it doesn't take long for it to become rock hard; pre dripping down the tip.
@@.naafiriSpeech;"Lie down. I am going to play with my toy~"@@
As good as that sounds, the hot sand under your naked feet is already quite unpleasant... you can only imagine how much more uncomfortable it will be pressed against your back.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Obey and lie down |LieOnSandNaafiri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would rather stay on your feet |DontLieSandNaafiri]]</div>\She nudges you with her paw, and, without a word, you comply, lying on your back, your erection standing straight and pointing towards the sky. The sand, is, as expected, burning hot, but you ignore the sensation and wait for her next move. It will cool down in a bit, hopefully.
It's now that you are on the ground instead of on your feet, that you can really see her true size. The Darkin is quite massive, bigger than a horse, and yet, graceful and slim, like a deadly predator.
@@.naafiriSpeech;"Such an obedient human... mhm, I will make good use of you."@@
She straddles your thighs, her powerful haunches on either side of your legs, tail brushing against your shins. Your cock is right under her cunt, and under the short grayish fur, you can see her puffy labia, thick and plush, a drop of clear, sticky fluid oozing from her entrance.
Then, naafiri lowers her hips, your cock pressing right against her entrance, right in between her outer lips. Like a knife through soft butter, your girth slides inside her, and your whole body shudders at the sensation. Despite her size, she is quite tight, a perfect, wet embrace of warm flesh and muscle wrapped around your throbbing cock.
No preliminaries, no foreplay, she knew exactly what she wanted, and she took it, <i>aaall</i> the way to the hilt, and it is enough to make you forget about the sandy floor, the scalding heat, and your aching body. You are dragged back to reality when the Darkin shifts part of her weight on you, crushing you slightly under her as she leans forward, her muzzle hovering a couple inches away from your face, her warm breath washing over you.
@@.naafiriSpeech;"There, such a tight fit~. I want to taste you again, though... and I want <i>you</i> to taste me... open your mouth, and stick out your tongue~"@@
Her long, slippery tongue hovers in front of you, dripping thick saliva on your face and hair... and its clear she wants to kiss you, however that may work given the... differences in the shapes of your mouths.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Open your mouth and stick out your tongue, accept her kiss |KissNaafiri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Close your mouth, you'd rather not be filled with drool |DontKissNaafiri]]</div>\ You don't resist, opening your mouth and sticking out your tongue, looking forward to tasting her saliva, and feeling her slick, hot, slippery tongue wrap around yours.
As soon as you do, her neck snaps forward, her enormous jaws on either sides of your head, and her tongue shoots inside your mouth, pushing yours against the floor of your mouth and pinning it in place while it slides beyond it.
It's not so much a kiss as it is a claiming, her tongue pushes its way into your throat and you feel it slithering deeper and deeper, its thick, slippery saliva coating every last inch of flesh.
You cannot breathe, you can barely move without meeting her teeth, all you can do is stay there, like an obedient pup, focus on the strong taste of her spit, and on her cunt, squeezing and milking your shaft, as the Darkin starts fucking herself with your cock, haunches moving back and forth slowly.
When you think you are about to pass out due to the lack of oxygen, her tongue pulls back, its weight and warmth now resting over your red face.
@@.naafiriSpeech;"Yes, I love your taste, little toy~. I might keep yet keep you around for a little while... tell me, do you like mine?"@@
It's a strong taste for sure; bitter and pungent, not entirely unlike blood, but it's not entirely unpleasant. Her tongue begins to lap at the corners of your mouth, licking your lips, and you know that is about to throatfuck you again with her tongue...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wrap your lips around her tongue, suck on it and swallow her saliva like a good boy |KissNaafiri2]]</div>\You don't even bother to respond with words. Right now, her muzzle is still hovering over your face, and you can barely breathe in anything other than her warm breath and her heavy musk.
All you can think of is her long, thick tongue, and how much you want it. So, you lean forward, wrapping your lips around the slippery flesh, and begin to suckle on it, welcoming her tongue into your mouth, and she is happy to oblige, thrusting forward, and giving you another throatful of wet, slick muscle.
As you are busy sucking on her tongue, Naafiri seems to have found her rhythm, her cunt sliding along your length, her walls clenching and squeezing, her thick lips rubbing against the base of your cock and touching your balls.
You can barely register how your tip presses against her eager cervix with each careful stroke, too focused on swallowing her delicious, viscous spit, which pools in your mouth and flows down your throat, a never-ending supply of her rich flavor.
She pulls out of your mouth, and a thread of spit connects your lips and her tongue, glistening in the sun. She can't afford you to pass out right now, after all, she is far from being done with you.
@@.naafiriSpeech;"I can feel your cock pulsing inside me... full of delicious blood~. And further down, I can feel your balls... nice and heavy... so full of virile seed. I want you to empty them inside my waiting womb, I want you to give me every last drop of your potent, thick, warm cum. Will you be a good pet and do as I say?~"@@
She gives you a gentle lick on the cheek, her breath hot against your flushed face, and before you can formulate an answer, she is right back at it again, marking her territory, and giving you yet another dose of her strong-tasting spit.
Meanwhile, Naafiri continues using your cock like a dildo, fucking herself, her movements growing faster and stronger with each passing moment, and you cannot last much longer under such a barrage of stimulation, not with how her cunt squeezes your length, not with her overwhelming taste and scent...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum for her |CumForNaafiri]]<img src="Images/Icons/RedPreg.png"></div>\You cannot hold it in any longer, and with a muffled, choked moan, your body tenses up, and your cock pulses.
Naafiri seems to notice it, because immediately, her hips slam down on your pelvis, so hard that your bones rattle under her weight. She holds you in place, not letting you go, keeping your tip flush against her cervix, while her walls clench and milk every drop out of you.
Every jet of thick, fertile seed is sucked straight into her eager womb, and you lose count of how many times your cock throbs and twitches, sending a fresh batch of potent cum to her depths. This time however, now that you have fulfilled your biological purpose, Naafiri doesn't push her tongue out of your windpipe, instead, she continues kissing you, tongue buried deep into your throat until you pass out, your mind fading to black.
While you sleep, your cum keeps hard at work, the billions of sperm swimming in her womb, seeking her precious, unfertilized eggs, and trying their best to breach into them and plant your genetic material within....
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<if $cumSkill <2>>\
<div class="failCheck">\
And while your cum may not be the most potent, but the corruptive magic of the Darkin is more than enough to extract your DNA from it. What matters is that you are strong, not the quality of your seed, and you will give her a good litter regardless.
<img src="Images/Icons/FailPreg.png"><img src="Images/Icons/PregIcon.png">
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg"></div>\
<<else>>\
<div class="passCheck">\
The corruptive magic of the Darkin would have been enough to ensure successful breeding regardless of the quality of your seed, but it is not even needed. Your sperm cells are strong and virile, and they do not need any magical help to reach her ripe ovum, and fucking it into submission.
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg3.png" class="preg-img" alt="PregImg">
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueCaveNaafiri]]</div>\You wake up a while later, when the sun has already set, and you find yourself in some kind of cave, wrapped in what appears to be the skin of a large animal. Thousands of questions and details begin to assault your recently awoken mind. Why didn't the travelstone pull you back? It's then that you notice that you are bare-naked, and your clothes and equipment are nowhere to be found. Then, the scent of raw meat and wet fur reaches your nostrils.
@@.naafiriSpeech;"Awake already, pet? We will need to work on your endurance, but for now, come, and feast. You'll need to replenish your strength for tomorrow... and tonight~"@@
She is sitting in the center of the room, with a large slab of what appears to be bloody meat, torn from a large animal, on the ground in front of her.
@@.naafiriSpeech; "The fight was fun, you taste good, and you behaved so very obediently... so, I decided to keep you. Rejoice, for I have chosen you as my pet. From now on, you belong to me~"@@
You stare at the hunk of meat, and then at her, her piercing yellow eyes staring back at you. Blood drips from her jaws, her muzzle still smeared with the remnants of her meal, and you can tell she is dead serious.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to talk her out of this, you don't want to be her pet |TalkBackNaafiri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Being her pet doesn't sound half bad... |AcceptNaafiri]]</div>\You are a mighty warrior, a skilled adventurer, not a pet to a dog. The fuck before was nice, but that doesn't mean that you are willing to throw your freedom away. You stand up, even if you have no idea how you are supposed to return.
@@.playerSpeech;"I... had fun with you but this was just a one-time thing. I do not wish to be your pet, nor your toy"@@
She chuckles softly, her laughter filling the room.
@@.naafiriSpeech;"You don't seem to understand, little human. This is not a discussion. You are mine, and you will either serve as a good pet, or I will simply make you my dinner. Now, come, eat. I want you well-fed, and strong."@@
Her tone is somewhat casual... as if she was expecting you to put some resistance up. Still, her word seem final.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh well... being her pet doesn't sound that bad if you get to enjoy her tight cunt... |SubmitNaafiri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would rather die |RatherDieNaafiri]]<img src="Images/Icons/RedSkull.png"></div>\You sit near her, and grab the hunk of meat with both hands, tearing a small chunk of flesh off, and bringing it to your mouth. The texture is somewhat spongy, and the taste is... odd, and very bloody, but still somewhat enjoyable. Maybe even better than the garbage your order feeds you, at least this has flavor.
You continue eating, not entirely sure of what awaits you, or where this path will lead. Naafiri seems to notice your thoughts, and moves closer, nuzzling you and licking your neck, leaving behind a trail of her warm spit. Her scent will be imprinted on your skin for the rest of your days...
@@.naafiriSpeech;"Good pet. You will get used to the food eventually... but for now... I guess I can spoil you a little. How would you like a special... treat as desert~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drink some of her milk |DrinkNaafiriMilk]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Taste her saliva again |DrinkNaafiriSaliva]]</div>\You gulp down the bit of meat still in your mouth and turn towards her. The Darkin is quite a sight to behold, especially so close, and her offer sounds quite nice... you could use something to wash the raw meat away...
Your eyes roam down her body, stopping on her belly. Eight swollen nipples jut out from her thin red coat, and you wonder just how much milk they can hold... and how it tastes.
She seems to read your mind, and with a smirk, she lies down on her side, her stomach, and teats now accessible to you.
@@.naafiriSpeech;"Then go ahead, have your fill~"@@
You crawl over, settling between her hind legs, and lean forward, your hands on her belly. Her belly is covered by some kind of fleshy plates, but they are warm and soft, just like her teats.. Each of them is the size of your thumb, and you wrap your lips around the first one, before sucking on it.
A stream of sweet, creamy milk rushes into your mouth, and you close your eyes, savoring the rich flavor and its texture... a bit metallic, and a bit spicy.
@@.naafiriSpeech;"Mhm, good pet, drink as much as you like..."@@
She doesn't have to tell you twice, and you continue nursing, one by one, draining each nipple. There is enough to satisfy you, and more to come with your seed in her womb...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending4">>
<</link>>\
</div>\
You gulp down the bit of meat still in your mouth and turn towards her. The Darkin is quite a sight to behold, especially so close, and her offer sounds quite nice...
@@.playerSpeech;"What did you have in mind?"@@
She chuckles softly, amused by your compliance.
@@.naafiriSpeech;"Open your mouth, I know just how much you love my taste..."@@
On your knees, as you are, she just has to angle her head downwards and lean a little bit, her muzzle hovering above your face. She sticks her tongue out, and sure enough, a trail of viscous, clear drool drips from it, landing on your open mouth like a tiny waterfall. It fills it in moments, and you have to swallow in order to not choke on her thick, heavy spit.
As you do, she gives you a soft lick on the cheek, before pulling away, a wide grin on her muzzle. You notice that your cock is rock-hard, throbbing with need just from this...
@@.naafiriSpeech;"Mhm, look at my horny little pet... and here I thought humans didn't go through ruts~"@@
Licking her lips, Naafiri pushes you to the floor with her paw, getting you ready for another round.
This is going to be a long night...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending4">>
<</link>>\
</div>\
You step aside, unable to bear the proximity of such dangerous teeth, and she growls softly.
@@.naafiriSpeech;"Stay still, human."@@
She keeps walking, her daggers poking your back and sides as she moves around. Barely any pressure is applied, but the magical edges seem to disintegrate your skin, leaving shallow, painful bleeding wounds, which soon begin to dry and crust under the unforgiving heat of the sun.
Her attention eventually falls on your cock, and under her gaze, it twitches, throbs, and begins to stiffen, growing harder and bigger, until it stands erect and ready for her.
@@.naafiriSpeech;"Lie down now. Let's see what that cock of yours is capable of."@@
As good as that sounds, the hot sand under your naked feet is already quite unpleasant... you can only imagine how much more uncomfortable it will be pressed against your back.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Obey and lie down |AlternativeLieDown]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would rather stay on your feet |DontLieSandNaafiri]]</div>\@@.playerSpeech;"I would rather stay on my feet, if you don't mind. That sand looks awfully hot."@@
Naafiri gives you a death glare, irritation in her yellow eyes, before suddenly shoving you to the ground, her strong paw slamming against your chest, and then pinning you against the burning-hot sand.
@@.naafiriSpeech;"You are given the privilege to mate with me, and you would argue about something as petty as sand?"@@
She walks above you, straddling your waist, with her pussy hovering inches above your throbbing member.
@@.naafiriSpeech;"The sand won't be your biggest concern when I'm done with you, human."@@
With that, she lowers her hips on your cock, impaling herself in one smooth motion.
She is rough, and as soon as she shifts some of her weight on you, you feel your ribs bending and the air being knocked out of your lungs. You are pinned to the ground under her heavy, muscular form, and all you can do now is lie there and allow yourself to be used like a dildo that happened to be attached to a human.
Her movements are strong and fast, almost violent, as she fucks herself all the way to her cervix, and you know you are going to be sore and bruised for the next few days.
There is an animalistic determination in her movements, not caring about pleasure at all. All she wants is to make you spill your seed, fill her fertile womb with the potential of a new litter of strong pups, and she doesn't stop riding you until you feel your orgasm closing in, the sensation of her tight, warm cunt squeezing and milking you finally pushing you over the edge.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png"><img src="Images/Icons/RedCum.png">[[Cum |CumNaafiri2]]</div>\She nudges you with her paw, and, without a word, you comply, lying on your back, your erection standing straight and pointing towards the sky. The sand, is, as expected, burning hot, but you ignore the sensation and wait for her next move. It will cool down in a bit, hopefully.
It's now that you are on the ground instead of on your feet, that you can really see her true size. The Darkin is quite massive, bigger than a horse, and yet, graceful and slim, like a deadly predator.
She walks above you, straddling your waist, with her pussy hovering inches above your throbbing member.
@@.naafiriSpeech;"Now, stay still..."@@
With that, she lowers her hips on your cock, impaling herself in one smooth motion.
She is rough, and as soon as she shifts some of her weight on you, you feel your ribs bending and the air being knocked out of your lungs. You are pinned to the ground under her heavy, muscular form, and all you can do now is lie there and allow yourself to be used like a dildo that happened to be attached to a human.
Her movements are strong and fast, almost violent, as she fucks herself all the way to her cervix, and you know you are going to be sore and bruised for the next few days.
There is an animalistic determination in her movements, not caring about pleasure at all. All she wants is to make you spill your seed, fill her fertile womb with the potential of a new litter of strong pups, and she doesn't stop riding you until you feel your orgasm closing in, the sensation of her tight, warm cunt squeezing and milking you finally pushing you over the edge.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |CumNaafiri2]]<img src="Images/Icons/RedCum.png"></div>\Not like you have much of a choice, your cum is hers to take. As soon as your cock pulses and begins shooting the first jet of cum, Naafiri slams down on it, her powerful haunches pushing your tip right against her eager cervix, and stays still, waiting for your long orgasm to finish.
You can feel her walls clenching and twitching around your cock, her hungry womb milking you with strong contractions, and then, she unceremoniously lets go.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<if $cumSkill <2>>\
<div class="failCheck">\
Your cum may not be the most potent, but the corruptive magic of the Darkin is more than enough to extract your DNA from it. What matters is that you are strong, not the quality of your seed.
<img src="Images/Icons/FailPreg.png"><img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg3.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
The corruptive magic of the Darkin would have been enough to ensure successful breeding regardless of the quality of your seed, but it is not even needed. Your sperm cells are strong and virile, and they do not need any magical help to reach her ripe ovum, and fucking it into submission.
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg3.png" class="preg-img" alt="PregImg">
<</if>>\
@@.naafiriSpeech;"We are done here, human. Consider yourself lucky, for you will live."@@
She then walks past you, not even bothering to clean herself or wipe your seed from her slit. Barely anything is leaking anyways.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bid her farewell and leave |LeaveNaafiriFarewell]]</div>\
<<set $newDreams to ["naafiri1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>You shut your mouth, not really sure you want your mouth full of dog-slobber.
This seems to irritate Naafiri, who growls in response.
@@.naafiriSpeech;"Ungrateful human... You should be elated at the prospect of being marked by my taste. Fine."@@
The Darkin focuses on riding your cock, rough, fast, and deep, slamming her hips against yours as she seeks to extract your seed from your balls as quickly as possible.
Her movements are strong and fast, almost violent, as she fucks herself all the way to her cervix, and you know you are going to be sore and bruised for the next few days.
There is an animalistic determination in her movements, not caring about pleasure at all. All she wants is to make you spill your seed, fill her fertile womb with the potential of a new litter of strong pups, and she doesn't stop riding you until you feel your orgasm closing in, the sensation of her tight, warm cunt squeezing and milking you finally pushing you over the edge.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |CumNaafiri2]]<img src="Images/Icons/RedCum.png"></div>\@@.playerSpeech;"Never. I will not become a slave, less so your toy. If you kill me, so be it."@@
Surprise, then anger flashes in her eyes, and behind that... something else, a hint of... sadness? It doesn't last long, but it seems like your radical rejection of her proposal upsets her. At least before she was desired by many, many other males, who would have happily accepted. Before acquiring this new form, that is. It's gone as quickly as it appeared, and now, her gaze is just cold and stern.
@@.naafiriSpeech;"Bah. Would you rather die? So be it. You are not worth keeping, anyway. I'll make better use of your bones."@@
You have but a second to react, and barely have time to shield your head with your arms, as the Darkin leaps at you, a flurry of claws, teeth, and daggers descending on your body and ripping you to shreds in an instant.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\You raise your sword, pointing it towards her. To that, Naafiri just lets out a laugh, and concentrates on the rest of the pack.
@@.naafiriSpeech;"Kill. Leave nothing behind."@@
The whole swarm of hounds, including Naafiri, pounces on you, the combined fury of the Darkin overwhelming you in but an instant. Shards of tainted daggers pierce through your armor and into your chest, claws tear at your flesh, and teeth rip your limbs to shreds.
<div class="failCheck">\
A human on their own has no chance of defeating a Darkin. You will always be prey, never a true match for these powerful predators...
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailGeneral.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
Ending up as a pet to an oversized hound is some kind of strange cosmic joke, and yet... you cant help but feel the idea... enticing. You just got your position as a High Hunter, but getting to spend the rest of your days fucking a beautiful Darkin, who, admittedly, is at least a bit kinky, sounds like the kind of retirement a man could only dream of.
@@.playerSpeech;"I would love that, to be yours."@@
She smiles, satisfied with your response.
@@.naafiriSpeech; "Of course you would. Now, eat. I can tell you haven't had a proper meal in a while... then, we can see about other matters~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Chew on the raw meat |SubmitNaafiri]]</div>\You take a step towards her, and she seems a bit confused by your action. Her ears and tail perk up as she tries to anticipate your next movement, but then, you place a hand on her cheek and another on the back of her head and push your lips against hers, in a soft, loving kiss.
She goes a bit rigid, a bit caught off guard by the tender gesture, her expression a bit awkward. You pull away before things get too heated, and then, look her straight in the eye.
@@.playerSpeech;"I would love to stay here with you. You are a fearsome warrior, and a beautiful creature. I would be honored to have you as my mate."@@
A bit flustered, the daggers in her neck jiggle a bit, and her tail wags a little, suddenly exited at the idea of having a mate. A Darkin trapped and split in the bodies of multiple desert hounds, she is rightfully feared and respected... but your actions seem to remind her of a more simple time, before the void. Before her imprisonment.
Perhaps you are not the most impressive of suitors, but you seem to genuinely like her, even in this new form, and, even if she would never admit it, the tender touch and affectionate gesture make her feel warm inside.
@@.naafiriSpeech;"Then... welcome to the pack, mate. Now, come, I will show you the den... I am intrigued to see what else you are capable of~"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending5">>
<</link>>\
</div>\
<div class="passCheck">\
You close your eyes, focusing on the enormous well of corrupted magic, like an oasis of foulness in the middle of the endless desert. It beckons you, drawing you in like a magnet... and trudging through the dunes, you are quick to reach its source.
<img src="Images/Icons/Eye.png"></div>\
@@.playerSpeech;"Easy contract my ass..."@@ Is the first thought that comes to mind when you reach your target, a sinkhole carved in the earth, the ground around it blackened and charred. At least a hundred of hounds surround the area, some guarding it, others simply laying around. Amongst them, you find your supposed prey, a large, fierce looking creature.
She is massive, much bigger than the rest of the pack, and almost as tall as you on all fours. From her shoulders, a collar of living daggers jut out, a sharp mane of steel that is probably as lethal as it looks.
Somehow, they haven't noticed you... and you should be close enough to retreat and for the Travelstone to count this as a success. You wouldn't feel too bad asking for the reward without really completing the contract, considering the absurdity of the challenge.
<<if !$unlockedMonsters.includes("naafiri")>>\
<<set $unlockedMonsters.push("naafiri")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Slowly sneak back and wait to leave |LeaveNaafiri]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step forward, and confront her |ConfrontNaafiri]]</div>\
<<if $eyeSeeing >= 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You notice something... |NoticeSomething]]<div class="numberStat">2</div><img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[You notice something... |NoticeSomething]]<div class="numberStat">2</div><img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\You lower yourself, trying to hide in the sand as best as possible, and then wait for the Travelstone to bring you back. There is just no way you are going to fight a whole pack, just their leader seems to be way too much...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $runNaafiri to true>>\
You step forward, decided to see this through, and ready to face this beast.
A hound spots you, and a second later, all of them turn their heads towards you.
The beast, Naafiri, immediately leaps forward, closing the distance between the two of you in the blink of an eye, but doesn't strike, simply studying you with her intense gaze.
<img src="Images/Monsters/NaafiriFixed.png" class="resizable-image" alt="NaafiriImage">
@@.naafiriSpeech;"Nothing but a human... and yet somehow, you managed to reach us, completely unnoticed. We chase our prey, but having them come to us is a welcome surprise..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Propose to her; You came here to mate with her |MateNafiriPropose2]]</div>\
<<if $darkDevotion <= 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You have come here to end her |EndNaafiri]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You have come here to end her, in the name of the dark lady |EndNaafiriDarkLady]]<div class="numberStat">5</div><img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
You don't bother pulling out your sword, trying to appear as confident as possible.
@@.playerSpeech;"I trudged through the desert to mate with you, my lady."@@
Naafiri raises an eyebrow.
@@.naafiriSpeech;"Mate with me? My my... Such confidence, surrounded by death and yet, you seem undeterred. It's almost charming."@@
@@.playerSpeech;"For a beautiful creature such as you, the risk was worth it."@@
She smiles, baring her sharp, deadly fangs. Her eyes fixate on your crotch, then on the rest of your body, and her smile grows.
@@.naafiriSpeech;"Is that so? Many would find this form repulsive, but you..."@@ She steps closer, and you can't help but feel a shiver run down your spine. In one second, she could crush your whole skull in her powerful jaws.
@@.naafiriSpeech;"You managed to reach the heart of my domain and I will admit, I'm impressed. I will offer you a deal, then. Prove your worth, fight against me. If you can survive my onslaught for five seconds, you shall have my body. Show me you can give me a strong litter."@@
You take a deep breath, and ponder your answer...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh, you are so making her your breeding bitch... make it ten seconds. |TenSecondsNaafiri]]<div class="numberStat">7</div><img src="Images/Icons/RedGeneral.png"><img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept the deal |Accept the deal]]<div class="numberStat">5</div><img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["What happens if I say no?" |AskNoNaafiri]]</div>\@@.playerSpeech;"And what if I say no?"@@ You reply, keeping your tone casual just in case.
@@.naafiriSpeech;"Refuse, and we will feast upon your flesh."@@
The weight behind her words makes you realize, she is not joking. If you refuse to show her your strength, they will just tear you apart. Not like you have much of a choice, it seems...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept the deal |Accept the deal]]<img src="Images/Icons/RedGeneral.png"></div>\<<if $runNaafiri is false>>\
@@.playerSpeech;"A pack of dogs my ass..."@@
You give Damlon a harsh look as you return the contract, the bruises still aching under your armor.
He just raises an eyebrow as he gets you your payment.
@@.damlonSpeech;"Poor little hunter, having a hard time fighting those pups? And please... And take a bath. You still reek of dog."@@
You roll your eyes and turn to leave, making a mental note not to ever accept a contract will be easy just because Damlon says so.
<<else>>\
You decide to not make any comments, you barely even engaged the hounds in the first place, so you just take your reward and leave. Hopefully, Naafiri will not be marked again. Would be bad having to explain just why you took the gold without dealing with her.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DamlonIntro][$continueDamlon= true]]</div>\
<<set $reputation to $temporaryReputation +1>>
<<set $naafiriJobState to 3>>
<<set $activeDamlonContract to "">>\
<<set $completedContracts to $fakeUnlock +1>>
<<if $completedContracts >=5 && $b5 == -1>>\
<<set $b5 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\<<nobr>>
<<if $currentContract != "">>
<div class="item-panel">
You are currently taking care of a contract.
</div>\<br>
<<else>>
<div class="item-panel">
[[Azri Elis |AzriElisContractInventory]]
</div><br>
<div class="item-panel">
[[Deer Girl |DeerGirlContractInventory]]
</div><br>
<div class="item-panel">
[[Wolyrn |WolyrnContractInventory]]
</div><br>
<div class="item-panel">
[[Feragon |FeragonContract]]
</div><br>
<div class="item-panel">
[[Wyvern |WyvernContract]]
</div><br>
<div class="item-panel">
[[Yuumi |YuumiContract]]
</div><br>
<div class="item-panel">
[[Light Fury |LightFuryContract]]
</div><br>
<div class="item-panel">
[[Wolf Girl|WolfGirlContract]]
</div><br>
<div class="item-panel">
[[Naafiri |NaafiriContract]]
</div><br>
<div class="item-panel">
[[Deathclaw |DeathclawContract]]
</div><br>
<div class="item-panel">
[[SCP-682 |682Contract]]
</div><br>
<div class="item-panel">
[[Elyss |ElyssContract]]
</div><br>
<div class="item-panel">
[[Gem |GemContract]]
</div><br>
<div class="item-panel">
[[Oblivion |DeathContract]]
</div><br>
<</if>>
<br>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>\
<<goto Inventory>>
<</link>>
</div>\
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">AZRI'ELIS</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<img src="Images/Monsters/AzriFixed.png" alt="IMG">
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
Lauren herself asked you to go and take care of Azri'Elis. You have the travelstone and can warp to the world she is currently trapped in.
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 3</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 13ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 2</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">Meyli</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $deerJobState != 0>>
<img src="Images/Monsters/DeerFixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/DeerDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $deerJobState >>
<<case 0>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can get this contract by inspecting the workshop, in your house. Then you can warp to her world by going to the portal room and using the travelstone.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case 1>>
You have found this contract, and you have the travelstone to make the trip. You may warp to her world from the portal room in your home.
<<case 2>>
<<if $killedDeer is false>>
You have been near her enough, the mission has been counted as a success, despite her still being alive. You can claim your reward for this contract from Damlon, and as long as no one looks into it, you should be fine.
<<else>>
You have killed this creature, and you can claim the reward from Damlon.
<<case 3>>
You have already claimed the reward for this creature.
<<case 4>>
You have not even gotten near her, and the mission has not been considered a success. Won't probably matter, since this contract has been long forgotten, but you won't be able to claim the reward.
<<default>>
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 1</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 5.5ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 0</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">Nelia</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $wolyrnJobState != 0>>
<img src="Images/Monsters/WolyrnFixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/WolyrnDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $wolyrnJobState >>
<<case 0>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can get this contract by talking to Damlon, and then warping from your home.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case 1>>
You have accepted this contract, and you have the travelstone to make the trip. You may warp to her world from the portal room in your home.
<<case 2>>
<<if $killedWolyrn is false>>
You have been near her enough, the mission has been counted as a success, even if she survived your encounter. You can claim your reward for this contract from Damlon, and as long as no one looks into it, you should be fine.
<<else>>
You have killed this creature, and you can claim the reward from Damlon.
<</if>>
<<case 3>>
You have already claimed the reward for this creature.
<<case 4>>
This should be impossible, what kind of disgusting spagetti code brought us here...
<<default>>
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 2</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 6.2ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 1</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">Yuumi</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $foundYuumi is true >>
<img src="Images/Monsters/YuumiFixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/YuumiDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<if $foundYuumi is false>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can randomly encounter Yuumi during your sleep.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<else>>
The eye has not marked this creature, so you won't get a reward for dealing with her.
<</if>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 1</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 2.2ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 0</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">Naafiri</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $naafiriJobState != 0>>
<img src="Images/Monsters/NaafiriFixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/NaafiriDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $naafiriJobState >>
<<case 0>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can get this contract by talking to Damlon, and then warping from your home.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case 1>>
You have accepted this contract, and you have the travelstone to make the trip. You may warp to her world from the portal room in your home.
<<case 2>>
<<if $killedNaafiri is false>>
You have been near her enough, the mission has been counted as a success, even if she survived your encounter. You can claim your reward for this contract from Damlon, and as long as no one looks into it, you should be fine.
<<else>>
You have killed this creature, and you can claim the reward from Damlon.
<</if>>
<<case 3>>
You have already claimed the reward for this creature.
<<case 4>>
This should be impossible, what kind of disgusting spagetti code brought us here...
<<default>>
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 3</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 7ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 3</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">Light Fury</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $furyJobState != 0>>
<img src="Images/Monsters/FuryFixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/FuryDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $furyJobState >>
<<case 0>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can get this contract by coming into the Hunter's hall with at least 1 point in reputation.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case 1>>
You have accepted this contract, and Heider paid for it upfront.
<<case 2>>
You have accepted this contract, and Heider paid for it upfront.
<<case 3>>
You have accepted this contract, and Heider paid for it upfront.
<<case 4>>
This should be impossible, what kind of disgusting spagetti code brought us here...
<<default>>
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 2</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 6.3ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 0</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<br>
<div class = "credits">This little encounter was commissioned by @@.highlighted;Dargon@@, a most generous and patient patron. Thank you for supporting my work!</div>
<</nobr>>
<<nobr>>
<div class="header-container">
<div class="middle-section">Lyra</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $wolfJobState != 0>>
<img src="Images/Monsters/WolfFixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/WolfDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $wolfJobState >>
<<case 0>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can get this contract by talking to Damlon, and then warping from your home.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case 1>>
You have accepted this contract, and you have the travelstone to make the trip. You may warp to her world from the portal room in your home.
<<case 2>>
<<if $killedWolf is false>>
You have been near her enough, the mission has been counted as a success, even if she survived your encounter. You can claim your reward for this contract from Damlon, and as long as no one looks into it, you should be fine.
<<else>>
You have killed this creature, and you can claim the reward from Damlon.
<</if>>
<<case 3>>
You have already claimed the reward for this creature.
<<case 4>>
This should be impossible, what kind of disgusting spagetti code brought us here...
<<default>>
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 1</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 3.9ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 0</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">Sxaeth</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $wyvernJobState != 0>>
<img src="Images/Monsters/WyvernFixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/WyvernDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $wyvernJobState >>
<<case 0>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can get this contract by talking to Damlon, and then warping from your home.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case 1>>
You have accepted this contract, and you have the travelstone to make the trip. You may warp to her world from the portal room in your home.
<<case 2>>
<<if $killedWyvern is false>>
You have been near her enough, the mission has been counted as a success, even if she survived your encounter. You can claim your reward for this contract from Damlon, and as long as no one looks into it, you should be fine.
<<else>>
You have killed this creature, and you can claim the reward from Damlon.
<</if>>
<<case 3>>
You have already claimed the reward for this creature.
<<case 4>>
This should be impossible, what kind of disgusting spagetti code brought us here...
<<default>>
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 1</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 6.3ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 1</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">Kirla</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $feragonJobState != 0>>
<img src="Images/Monsters/FeragonFixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/FeragonDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $feragonJobState >>
<<case 0>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can get this contract from the Forgemaster. Then, you can ask him to take you to her world.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case 1>>
You have accepted this contract, and can now ask Vael to bring you there.
<<case 2>>
You have successfully completed this contract, and Vael has paid you for the service.
<<case 3>>
You have successfully completed this contract, and Vael has paid you for the service.
<<case 4>>
You failed to retrieve the Feragon to Vael, and, as a result, you doubt he'll be willing to pay you.
<<case 5>>
The feragon is succesfully restrained in the depths of the forge.
<<default>>
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 2</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 6.1ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 0</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>>@@.playerSpeech;"How about..."@@
Your attention falls on a contract depicting some kind of hound, the reward is not astronomical so you figure it should be an easy task.
Naafiri is her name, and, despite the spiky exterior, she seems moderately cute. You think you should be able to deal with her without too much difficulty...
@@.damlonSpeech;"The Eye recently marked this one, we don't have much information about this creature, but it's pack has been wreaking havoc. Better to take care of it now, before the danger it presents can increase any further."@@
@@.playerSpeech;"How many are in the pack?"@@
Damlon lets out a soft chuckle.
@@.damlonSpeech;"Come on, $playerName, they are just a pack of dogs. I'm sure you can handle them, no matter their number."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take this contract |TakeContract][ $activeDamlonContract = "naafiri"]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check one of the other contracts |AskDamlonJob][$returnDamlonContract = true]]</div>\
<<set $feragonJobState to 5>>
@@.playerSpeech;"So... how is the feragon holding up?"@@
Vael turns towards you, eyes gleaming with a hint of malice... and something else. It's as if he wanted to share it with someone, but wouldn't just out of pride.
@@.vaelSpeech;"Oh, I finished its accommodations already... such a fine specimen. Its scales are quite a sight to behold, they reflect light so beautifully. And its vocal cords... ah, a most wonderful addition. It feels so much more natural to speak with them..."@@
@@.playerSpeech;"I had noticed the change in your voice, yes."@@
@@.vaelSpeech;"But you are not here to talk about that, are you, hunter? You are here to see the creature..."@@
You don't even try to deny it, but he seems eager to show you his work, like a kid that just finished his science project.
He leads you down the corridor, his many tiny insect-like legs working in harmony to carry his monstrous form, passing over various rooms where his creations are stored, or in some cases, being built.
After going down some sets of stairs, you arrive at a pitch-black room, cold, stale air wafting through the cracks of the metal plates that form it.
@@.vaelSpeech;"Here we are. Tell me, what do you think?"@@
Noticing your lack of response, and remembering you can't see in the dark, he snaps his fingers. A brazier nearby springs to life, lighting up the chamber and revealing the horrific sight hidden inside.
Hanging inside a steel disk, held by chains and cables, the feragon is still alive, if only barely. Most of her beautiful scales are gone, her naked flesh a testament to the tormentous procedure that Vael put her through. Her horns, claws, and teeth have been removed, the holes left behind masterfully sutured and sealed. A tube is stuck inside her mouth, held in place with a clamp, to ensure nutrients are properly fed to her stomach.
The feragon is momentarily blinded by the light, and as her eyes adjust to the brightness and focus on you, a fresh wave of tears rolls down her cheeks.
<<if $karma <= $karmaToEvil>>\
<div class="passCheck">\
And yet, at the sight of her broken, tortured form, you can't help but feel... a twisted sense of pride, knowing that the one who caused her such agony is, in a way, yourself.
<img src="Images/Icons/EvilKarma.png"></div>\
@@.playerSpeech;"A magnificent sight, truly. You did a good job."@@
Vael chuckles, looking at the suffering feragon, and then back at you.
@@.vaelSpeech;"I'm glad we agree. Now, however, I must ask you to leave... I have more work to do."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask him if you could stay a little with the feragon |StayFeragon1]]</div>\
<<else>>\
<div class="passCheck">\
The sight is so pitiful, so horrible, that it actually makes you flinch. You expected Vael to use her for parts, but not this extreme...
<img src="Images/Icons/Karma.png"></div>\
Vael seems to notice your reaction, and turns towards you.
@@.vaelSpeech;"This creature is but an animal, devoid of deeper thought, or feeling. Do not pity this feragon, for it would happily rip your fragile throat out given the chance..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask him if you could stay a little with the feragon |StayFeragon2]]</div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWithVael]]</div>\Both you and Vael take your leave, and the young feragon is once again left in the darkness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\@@.playerSpeech;"Do you mind if I stay here a little, Vael? I would like to talk with the creature, seeing that it remembers me..."@@
Vael considers the request for a moment, his metallic body creaking softly as his brain works the possibilities.
@@.vaelSpeech;"Fine. You brought her to me after all... try not to get too attached to the creature. It's not worth the effort."@@
And with that, the Forgemaster leaves the two of you alone, and you can finally have a closer look at her.
Her whole body is shaking, and her eyes are swollen and red from all the crying. She can't talk, even if the huge tube stuck inside her mouth wasn't there, she would still be unable to produce any coherent sound.
<<if $karma >= 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach out and touch her cheek, tell her you are sorry... |SorryFeragon]]<img src="Images/Icons/RedKarma.png"></div>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Torment her a little; Tell her just how miserable the rest of her life will be |SorryFeragon]]<img src="Images/Icons/RedEvilKarma.png"></div>@@\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Reach out and touch her cheek, tell her you are sorry... |SorryFeragon]]<img src="Images/Icons/RedKarma.png"></div>@@\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Torment her a little; Tell her just how miserable the rest of her life will be |TormentFeragon][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just give her a kiss and leave |KissFeragon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWithoutVael]]</div>\
@@.playerSpeech;"Do you mind if I stay here a little, Vael? I would like to talk with the creature, seeing that it remembers me..."@@
Vael considers the request for a moment, his metallic body creaking softly as his brain works the possibilities.
@@.vaelSpeech;"Very well. You brought her to me, after all. I cannot linger here, but I trust you will not tamper with her."@@
And with that, the Forgemaster leaves the two of you alone, and you can finally have a closer look at her.
Her whole body is shaking, and her eyes are swollen and red from all the crying. She can't talk, even if the huge tube stuck inside her mouth wasn't there, she would still be unable to produce any coherent sound.
<<if $karma >= 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach out and touch her cheek, tell her you are sorry... |SorryFeragon]]<img src="Images/Icons/RedKarma.png"></div>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Torment her a little; Tell her just how miserable the rest of her life will be |SorryFeragon]]<img src="Images/Icons/RedEvilKarma.png"></div>@@\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Reach out and touch her cheek, tell her you are sorry... |SorryFeragon]]<img src="Images/Icons/RedKarma.png"></div>@@\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Torment her a little; Tell her just how miserable the rest of her life will be |TormentFeragon][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just give her a kiss and leave |KissFeragon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWithoutVael]]</div>\
With nothing else to do here, you take your leave, the young feragon once again left alone in the darkness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\You reach out and gently caress her cheek, her soft, exposed flesh trembling under your fingertips.
@@.playerSpeech;"I'm sorry. I really am..."@@ You tell her, and mean it. You didn't think she would end up like this.
Still, your words mean nothing, not when she is trapped here, doomed to be cut and harvested until her body simply can't take anymore.
Knowing you can't do much for her, you just leave, the young feragon once again left alone in the darkness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\You look at her directly into her eyes, and smile.
@@.playerSpeech;"It's not going to get any better, you know?"@@ You tell her.
@@.playerSpeech;"Vael will cut and carve away at your flesh, over and over... oh but he is a most skilled surgeon, he will make sure you live a long, miserable life."@@
The young feragon's eyes widen even further as she hears the words, but restrained and voiceless as she is, her reaction is nothing but a silent shudder.
@@.playerSpeech;"Your mother must be already looking for you, but we are not even on the same plane anymore. She'll never find you... no one will. We can just hope she forgets about you eventually, for her own good..."@@
She begins sobbing again, the idea that she'll never get to see her mother again somehow even more painful than her current predicament.
You stand up and begin making your way out, leaving the broken, helpless creature behind, and close the heavy steel door behind you...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\You lean closer and press a kiss on her forehead. She just stays there, trembling, her eyes wide open. Vael is keeping a close eye on her, so you know you can't really do much for her... or to her.
All you can do is share a tiny moment with her before leaving, the young feragon once again left alone in the darkness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\You approach the girl, and she simply stays there, her big eyes drifting nervously from your body to your blade and then to your body again.
@@.wolfSpeech;"T-thank you,"@@ She mumbles shyly, clearly a bit intimidated by your attire. @@.wolfSpeech;"I... I really thought I was going to die for a moment."@@
Oh, if only she knew what you had in mind for her... she wouldn't be thanking you so eagerly. Your mental powers are usually only used to plant small ideas in the minds of people, subtly manipulating them into doing what you want, but with a creature as weak and vulnerable as her, you figure you could try using it in a more... direct approach. Humans may not be the best at wielding these kinds of abilities, but your powers have grown much, and with a mind as fragile as hers, you know you will be able to get some fun out of it.
You feel your mind heating up as you focus on her. Injured as she is, she would already have trouble moving, but even if she wasn't, all she can do is lie there, dumbfounded, unable to take her eyes off you.
You kneel beside her, your sparkling gaze locking onto hers, and then you take hold of her head, keeping the by now terrified girl in place.
@@.playerSpeech;"I can sense your fear, little wolf... you do not have to be. Just surrender yourself to me... and everything will be okay..."@@ You speak slowly and carefully as you blast her innocent mind to the full extent of your ability.
The girl whimpers and tries to look away, but it's a futile struggle. She is powerless against your might.
@@.wolfSpeech;"W-what... what are you... doing?"@@
<div class="passCheck">\
She many not know exactly what's happening, but she sure as hell knows it can't be good. Something is prodding into her mind, rummaging through her brain in a way that is as invasive and violating as it is terrifying. You learn quite a bit about her as you go deeper into her memories, Lyra, the adoptive daughter of a human hunter who recently fell gravelly ill... the reason she felt the need to come into the woods alone, to hunt by herself. Not like you care much, though... you are just glad to find out no one will randomly sneak in on you while you work on her...
<img src="Images/Icons/MindMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Erase her mind, turn her into a sex doll |EraseMindWolf][$karma -=2]]<img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Push her mind aside and gain control of her body |GainControlWolf]]<img src="Images/Icons/RedMagic.png"></div>\Soon, all of that will be irrelevant, anyway. You like your bitches as compliant and obedient as they can possibly be, and that's exactly what you'll make out of her, a living, breathing sex doll. You will leave her behind in no time, never to see her again, so there's no point in doing a delicate job on her mind when you can just scour it all clean.
@@.playerSpeech;"Shhh, everything will be better soon... you don't need any of those thoughts, any of that fear... you will feel better, I promise."@@
Lyra's eyes widen and tears run down her cheeks, pain spreading through her body as her mind is forcefully rewired. She tries to beg with you, but much to her surprise, she is unable to formulate any coherent sentence, words becoming more and more foreign to her as the seconds pass. That makes her realize what's going on, and a primal instinct of self-preservation takes over. She squirms, ignoring her leg as it protests against the strain, and pushes your arms away, trying to scramble to her feet.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Shove her against the tree, don't let her escape |ShoveTreeWolf]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Grab her neck and hold her down |HoldDownWolf]]</div>\Before she can move a single inch, you slam her tiny body against the tree, never breaking eye contact with her. Lyra gasps and moans weakly, her head spinning, her vision blurry, her mind numb.
She may no longer be able to speak, but her thoughts resonate in your own mind as you keep working on her. The raw fear and panic at the inevitable destruction of her identity...
@@.playerSpeech;"That's right... no more thinking, no more struggling... just obedience, just submission."@@
More and more of her thoughts, memories, and emotions are purged. The face of her father, her only family, fades away from her mind, along with her name, along with her very being. One last moment of lucidity is enough for her to beg in your mind one last time, before it's all gone.
A blank slate, an empty vessel, an object... nothing more than a set of holes for you to use as you see fit. She ceases struggling, her eyes dull and empty as she stares into nothingness. You let go of her, and she just stays there, motionless and silent.
@@.playerSpeech;"Such a perfect little doll... a good girl for her new master..."@@ You tell her, smiling and running a finger along her neck.
Lyra, or the body that once used to be her, doesn't say anything. She barely even reacts.
Perfect.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck your empty-headed doll now |FuckWolfMind]]</div>\With your job done, you get up and begin removing your armor, getting your hard cock ready for her. She may not be able to think, but that doesn't mean her tight holes can't do their work.
After all, her only purpose now is to serve as a good fucktoy, before some other lucky bastard gets their hands... Or paws on her.
You don't waste any time, taking the girl and placing her against the tree, her back to the trunk. You spread her legs, tear her filmsy pants, and soon enough, your dick is pushing into her tight pussy, causing the poor, confused creature to whimper weakly, not understanding just why there is pain coming from her crotch.
That's no concern for you, though. You start fucking her as hard as you can, her walls left with no choice but to stretch and mold around your throbbing member.
You barely get any reaction out of her in this state, but warm hole is enough to satisfy you, and soon you feel yourself close to the edge.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |CumWolfMind2]]<div class="numberStat">1</div><img src="Images/Icons/RedPreg.png"></div>\There is no hesitation as you bury your cock as deep into her as possible, groaning in pleasure before you release a massive load of cum right against her cervix.
Her womb is quickly filled to the brim with your seed, and when you pull out, her cunt starts leaking a pinkish fluid, the blood of her virginity mixed with your sperm.
As soon as you let go, she just drops to the floor, her empty little skull bouncing softly as it hits the grass.
@@.playerSpeech;"What a cute, dumb little thing... I hope whoever finds you gets some use out of you..."@@
<<if $cumSkill >=1>>\
<div class="passCheck">\
Your potent cum quickly makes its way to her first mature egg, and before you're even back in your world, she is already pregnant with your child. Despite the moderate differences between you and her species, your sperm will prove to be more than capable of carrying the baby to term... even if she will not really be aware of any of it.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWolfMind2]]<img src="Images/Icons/RedTeleport.png"></div>\
You grab your belongings and walk away, leaving Lyra's body on the ground, cum and blood leaking out of her ruined pussy.
<<if $eyeSeeing >=1>>\
<div class="passCheck">\
Not long after you leave, the wolves return, attracted by the sweet, sweet scent of her pheromones... And are quick to claim her as well. Her mind may be gone, but her body will still be able to take their seed and give birth to their offspring, over and over again...
<img src="Images/Icons/Eye.png"></div>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailEye.png"></div>\
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\She can struggle all she'd like, you are still stronger than her, and you know how to keep a bitch in place. Your hand wraps around her throat, choking her, and pinning her against the tree with ease, your burning gaze still locked into her eyes.
She may no longer be able to speak, but her thoughts resonate in your own mind as you keep working on her. The raw fear and panic at the inevitable destruction of her identity...
@@.playerSpeech;"That's right... no more thinking, no more struggling... just obedience, just submission."@@
More and more of her thoughts, memories, and emotions are purged. The face of her father, her only family, fades away from her mind, along with her name, along with her very being. One last moment of lucidity is enough for her to beg in your mind one last time, before it's all gone.
A blank slate, an empty vessel, an object... nothing more than a set of holes for you to use as you see fit. She ceases struggling, her eyes dull and empty as she stares into nothingness. You let go of her, and she just stays there, motionless and silent.
@@.playerSpeech;"Such a perfect little doll... a good girl for her new master..."@@ You tell her, smiling and running a finger along her neck.
Lyra, or the body that once used to be her, doesn't say anything. She barely even reacts.
Perfect.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck your empty-headed doll now |FuckWolfMind]]</div>\You don't care about the specifics of her past... and even less about her future. What you do care about is the present, and her ripe body, fresh for the taking.
@@.playerSpeech;"Just relax, give me control over your body and everything will be okay..."@@
@@.wolfSpeech;"S-stop it! Get out of my head! I-it hurts!"@@
The girl squirms, her mind fighting as hard as it can to keep herself together, but the librarian's gift is no easy thing to fight against...
You take her trembling head into your arms; she is so small and helpless... It makes the process even more enjoyable.
@@.playerSpeech;"There, there, shhh... stop resisting, and everything will be okay... You were born to take in human cock... I'm just going to help you fulfill your destiny, my cute little puppy."@@
@@.wolfSpeech;"Y-you're... you can't be... stop... ngh... please, g-get out!"@@
You stroke her head gently as you go deeper and deeper into her mind. Your words are venom, but they sound awfully sweet, urging her to submit, to give in.
@@.playerSpeech;"Don't fight it, just surrender... You are just a little toy, and you should act like one. You should be honored that a man is about to grace your tight holes with his attention."@@
You can see her struggle and resistance crumbling down as your words seep into her. Then, a terrifying realization dawns on her.
@@.wolfSpeech;"N-no... no... why... why am I..."@@
Her hand is moving on its own, or rather, following your commands, slowly drifting towards her crotch.
She is no longer in control of her own body, like a puppet on strings. You let go and give her a cruel smile, forcing her to undress herself for you.
Soon enough, she is lying there, all naked, her trembling hands spreading her virgin folds for you, tears still streaming down her cheeks.
You can feel your cock throbbing as you see her exposed cunt, waiting to be broken...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her beg |BegWolfGirl]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Force her to ride you, missionary style |RideWolf]]</div>\@@.playerSpeech;"Beg. Beg like the dirty little slut you are."@@
Lyra has no choice but to comply, forced to say out loud the words you are whispering into her mind.
@@.wolfSpeech;"Please sir... Use my holes as you see fit, breed me like the filthy animal I am."@@
As soon as those words leave her mouth she lets out a weak cry, refusing to believe that just left her lips.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Force her to ride you, missionary style |RideWolf]]</div>\You lie down on the soft grass, letting your hard cock spring out of your armor, ready for her. She looks at it with a mixture of awe and disgust, but little does it matter when it's ending up deep inside her either way.
@@.playerSpeech;"Come here. Sit down and bounce on my cock. I want to watch you impale yourself on it."@@
To her dismay, her body moves against her will, her injured leg throbbing in pain as she straddles you and lowers her pussy onto your waiting dick.
Her watery eyes widen as your tip brushes against her entrance, and she screams as her virginity is taken, as she is forces to slowly impale herself on your hard cock, inch after inch of it stretching her walls.
The pain from her leg and pussy is a lot, but the fact that she is being forced to fuck herself is what really gets to her, what truly makes her cry like a broken pup.
The soft fur from her body tickles you as she struggles, and soon she is sitting on your lap, her pussy stretched and filled to the brim.
Your cock head is comfortably resting on her cervix, shoving her womb and making the disgusting experience, somehow, even more painful.
Soon, she is bouncing up and down, crying and whimpering every time her injured leg has to work to get her up, and screaming every time your dick slides back into her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her do ALL the work |AllWorkWolf]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Help her a little |HelpWolf]]</div>\You don't move a muscle, a smug grin on your face as she is forced down on your cock over, and over, and over again. She is trying her best, but with her damaged leg, her body can only do so much. The dislodged joint <strong>burns</strong> by this point, agonizing pain that, you can be rest assured, will be even worse when her body is back under her control.
@@.wolfSpeech; "P-please, my... My leg... It... Agh... It hurts..."@@
Even with her speech unrestricted, the poor girl has trouble speaking, and the last few words come out as a broken sob.
It takes quite a bit of time for you to finally cum, and despite the danger it spells, she almost seems relieved when you do.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |CumWolfMind]]<div class="numberStat">1</div><img src="Images/Icons/RedPreg.png"></div>\You are a very generous person, so you decide to offer a helping hand.
You grab hold of her hips, holding her in place, and start thrusting upwards, meeting her movements and burying yourself balls deep inside her with every thrust.
Her leg still hurts, but now the pain is more of a background thing, compared to the overwhelming, burning sensation of her previously virgin pussy being ravaged.
@@.wolfSpeech; "Please... Please, s... stop..."@@
With her body moving on its own, you two fuck like passionate lovers, a stark contrast to the reality.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |CumWolfMind1]]<img src="Images/Icons/RedPreg.png"></div>\She falls down on your pulsing cock, impaling herself to the hilt, and whines weakly as your cum is forcibly injected into her eager womb, rope after rope of hot spunk filling her to the brim.
With that, you let her regain control of her body, and she just collapses atop you, her limp body shaking from the pain.
@@.playerSpeech;"Mmm, good girl... That wasn't too hard, was it?"@@
You take her small frame and place her back on the ground, your time in this clearing coming to an end.
Lyra doesn't add anything, probably out of fear of you taking her over again. Her eyes, full of tears, stare blankly into the branch-covered sky, and her pussy just drips with the evidence of your union. Blood and cum slowly leaking out of her ruined entrance.
<<if $cumSkill >=1>>\
<div class="passCheck">\
Your potent cum quickly makes its way to her first mature egg, and before you're even back in your world, she is already pregnant with your child. Despite the moderate differences between you and her species, your sperm will prove to be more than capable of carrying the baby to term...
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWolfMind]]<img src="Images/Icons/RedTeleport.png"></div>\Soon enough, the feeling of her warm insides massaging your dick is enough to send you over the edge, and with one final, forceful thrust, you push your cock all the way in, tip firmly planted against her cervix.
Lyra lets out an incomprehensible wail as she feels your hot cum spreading through her insides, aware of the danger it spells, but somewhat relieved it's over.
After a minute or so, you let her regain control of her body, and she just collapses atop you, her limp body shaking from the pain.
@@.playerSpeech;"Mmm, good girl... That wasn't too hard, was it?"@@
You take her small frame and place her back on the ground, your time in this clearing coming to an end.
Lyra doesn't add anything, probably out of fear of you taking her over again. Her eyes, full of tears, stare blankly into the branch-covered sky, and her pussy just drips with the evidence of your union. Blood and cum slowly leaking out of her ruined entrance.
<<if $cumSkill >=1>>\
<div class="passCheck">\
Your potent cum quickly makes its way to her first mature egg, and before you're even back in your world, she is already pregnant with your child. Despite the moderate differences between you and her species, your sperm will prove to be more than capable of carrying the baby to term...
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveWolfMind]]<img src="Images/Icons/RedTeleport.png"></div>\The old librarian is quite knowledgeable, and perhaps he could share some insights with you.
@@.playerSpeech;"I would like to learn more about mind magic. I couldn't think of a better teacher than you."@@
@@.OrionSpeech;"Flattering..."@@
He doesn't seem particularly happy to be asked that, but doesn't dismiss the idea outright.
@@.OrionSpeech;"The manipulation of the mind is a dark path, $playerName. One that can bring great suffering and pain."@@
He floats closer, his skull looking at you from above.
@@.OrionSpeech;"Tell me now, why would you desire to wield such a power?"@@
You take a moment to consider, trying to come up with an answer that would satisfy him...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To give me a tactical advantage in a fight |AwakenMagic2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To be able to defend myself against others' powers |AwakenMagic1]]</div>\@@.playerSpeech;"Um, yeah... I'd like to take a look at some books, if you don't mind."@@
The librarian nods hums, gesturing to the rows of shelves that surround the room.
@@.OrionSpeech;"Of course. Take as much time as you need..."@@
With that, the librarian goes back to doing whatever he does, leaving you to wander around and check the different tomes.
You check a couple of interesting ones, the titles promising lots of information... however, if you truly wish to extract some knowledge from these dusty tomes, you know you are going to need a few hours...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Spend the day in the library |ReadBooksOrion2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[On second thought... |LibraryIntro]]</div>\<<set $askedJobOrion to true>>\
@@.playerSpeech;"I wanted to ask if you had a job for me."@@
The librarian turns his skull towards you before speaking.
@@.OrionSpeech;"I'm afraid I don't... unless you'd like to spend the day re-arranging some shelves. But it makes me wonder, didn't Lauren already give you a task?"@@
<<if $azriActive is true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are supposed to deal with Azri'Elis |AskJobOrion1]]</div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are open to other jobs |AskJobOrion2]]</div>\You decide to spend the day in the library, reading through the many pages it has to offer. It's a nice change of pace, and the place is quite quiet, with only the occasional rattle of Orion's bones breaking the silence...
<<set $readBookOrion to true>>\
<<set $playerEnergy to "library">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Read about the orders past |ReadOrderPast][$eyeSeeing +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Read about the creatures you hunt |ReadHunt][$hunterSkill +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Read about the powers of the mind, and how to use them |ReadMind][$magicSkill +=1]]</div>\
You find some books related to the past of your order, hoping you will learn something new. These have all been written by Orion himself, and it makes you realize just how long he has been here.
"Mankind has always suffered the threat of creatures far beyond their capabilities, and in the darkest of times, we rose, the first hunters..."
You keep reading, flickering through the pages.
"Mankind has always relied on tools to survive, and when confronted with a foe too mighty, we sought a greater power..."
You continue, and continue, hours going by as you read.
"...the final judge shall see us humbled for our hubris. Beneath our very feet it rots, yet echoes of its wrath linger. As vast as the stars, and as searing. Infinite as the stars, and just as searing."
<div class="passCheck">\
<img src="Images/Icons/Eye.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FinishReading]]<img src="Images/Icons/RedTime.png"></div>\You decide to spend the day reading through various tomes of monsters, learning about their biology, their traits, and what makes them dangerous.
Most of this you have already heard, but re-reading this kind of knowledge is still useful...
....
<div class="passCheck">\
<img src="Images/Icons/General.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FinishReading]]<img src="Images/Icons/RedTime.png"></div>\You go to a specific section, and spend the day reading through the few books about the powers you wield.
"Human willpower is one of our greatest strengths, and with a proper focus, one can imprint this will onto the world around them..."
You spend hours upon hours reading the different books, learning about the many techniques you can, supposedly, employ.
"...and thus, the power to dominate another's mind lies in the user's capacity to impose their will onto that of another..."
<div class="passCheck">\
<img src="Images/Icons/MindMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FinishReading]]<img src="Images/Icons/RedTime.png"></div>\Feeling tired from a long day of reading, you decide to call it quits.
You bid Orion farewell and he does the same, his empty sockets fixated on the door long after you are gone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\@@.OrionSpeech;"If you seek other duties, I suggest you let Damlon know. I'm sure he will find a task for you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LibraryIntro]]</div>\@@.playerSpeech;"I was tasked with dealing with Azri'Elis, yes. I just wanted to know if there is something else."@@
Orion seems a little shocked when he hears that name, his bones rattling ever so slightly.
@@.OrionSpeech;"Azri'Elis... I... Nevermind..."@@
He soon composes himself.
@@.OrionSpeech;"If you seek other duties, I suggest you let Damlon know. I'm sure he will find a task for you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask him about Azri'Elis |AskJobOrion3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LibraryIntro]]</div>\A bit surprised by his reaction, you can't help but question his behavior.
@@.playerSpeech;"What's the matter? You know Azri'Elis?"@@
@@.OrionSpeech;"You could say that, yes. She should have been granted the mercy of death."@@
His skull lowers slightly, and the atmosphere becomes more gloomy than before.
@@.OrionSpeech;"When you face her, grant her a swift end. Don't let her suffer any more than necessary."@@
He doesn't seem to want to elaborate on that, so you leave him be.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LibraryIntro]]</div>\
<<set $talkedOrionAzri to true>>You try to explain how this could come in handy, as a tool to aid you in combat. A brief mental stagger can mean the difference between being skewered and surviving a stronger opponent.
The librarian considers your words, his bony face devoid of expression. You know he could just read your mind if he felt like it, but he has enough courtesy to respect your privacy.
Finally, after a long moment, he speaks.
<<if $karma < 0>>\
<div class="passCheck">\
<img src="Images/Icons/EvilKarma.png"></div>\
@@.OrionSpeech; "In your heart, I can sense a deeper darkness. One that could lead you down a most terrible path, as it happened with Korvaax. The temptation will be there, but I hope you will prove stronger than him..."@@
He floats a little lower, and the candles' flames dim, casting a deep shadow on his skeletal face.
@@.OrionSpeech;"It is my duty to pass down the knowledge of our order, and if you truly seek it, I shall teach you. But promise me you will use this power wisely..."@@
You promise you will, and the librarian nods, not entirely satisfied.
<<else>>\
@@.OrionSpeech; "Very well. It is my duty to pass down the knowledge of our order, and if you truly seek it, I shall teach you."@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Proceed... |AwakenMagic]]</div>\You try to explain how this could come in handy, especially if another powerful being decides to take control of your mind.
The librarian considers your words, his bony face devoid of expression. You know he could just read your mind if he felt like it, but he has enough courtesy to respect your privacy.
Finally, after a long moment, he speaks.
<<if $karma < 0>>\
<div class="passCheck">\
<img src="Images/Icons/EvilKarma.png"></div>\
@@.OrionSpeech; "In your heart, I can sense a deeper darkness. One that could lead you down a most terrible path, as it happened with Korvaax. The temptation will be there, but I hope you will prove stronger than him..."@@
He floats a little lower, and the candles' flames dim, casting a deep shadow on his skeletal face.
@@.OrionSpeech;"It is my duty to pass down the knowledge of our order, and if you truly seek it, I shall teach you. But promise me you will use this power wisely..."@@
You promise you will, and the librarian nods, not entirely satisfied.
<<else>>\
@@.OrionSpeech; "Very well. It is my duty to pass down the knowledge of our order, and if you truly seek it, I shall teach you."@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Proceed... |AwakenMagic]]</div>\You simply tell him you are ready to learn from him, and the old librarian nods.
@@.OrionSpeech;"Let us begin, then. Open your mind to me, and let me awaken your inner potential..."@@
You allow his magic to seep into your mind, a strange, cold feeling, as his consciousness seeps into your own....
....
....
....
....
You awaken a while later in the library, and if it wasn't for the dull headache, you could have sworn the whole experience was just a dream.
Orion is hovering in the same place as before, looking at you with his empty eye sockets.
@@.OrionSpeech;"There you are. Welcome back. How do you feel?"@@
You rub the bridge of your nose, trying to clear your mind.
@@.playerSpeech; "Uh, I feel a little weird, but otherwise alright."@@
@@.OrionSpeech;"That will pass with time, don't worry. Your willpower is strong, and so will be the effect of your abilities."@@
He pauses, looking at you for a moment.
@@.OrionSpeech;"I trust you will use them responsibly... of course, you'll need plenty of practice, but I'm certain you have what it takes."@@
You assure him you will, and then get up. Your body feels a bit sore, but your mind is buzzing with possibilities.
<<set $awakenedMagic to true>>
<div class="important">You can now level up the mind magic skill.</div>\
<<if $b6 == -1>>\
<<set $b6 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LibraryIntro]]</div>\You grab your belongings and walk away, leaving Lyra's body on the ground, cum and blood leaking out of her ruined pussy.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\<<if $fastOrion is false>>\
@@.playerSpeech;"I would like to talk with you for a moment if you don't mind"@@
The ancient librarian seems a bit surprised by that, and slowly puts the book down he was reading. Or pretending he was reading , at least.
@@.OrionSpeech;"Talk? Of course. What is it that you want?"@@
<<set $fastOrion to false>>\
<<else>>\
@@.OrionSpeech;"Is there anything else you would like to discuss?"@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["Don't you get bored here?" |AskBoredOrion]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["What's your opinion on Vael?" |AskVaelOrion]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["What's your opinion on Damlon?" |AskDamlonOrion]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["What's your opinion on Lauren?" |AskLaurenOrion]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["What's your opinion on Nyxa?" |AskNyxaOrion]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["What's your opinion on Korvaax?" |AskKorvaaxOrion]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[On second thought... |LibraryIntro]]</div>\@@.playerSpeech;"This is a pretty boring place, isn't it? Don't you get bored here?"@@
Orion thinks about the question for a moment, before replying.
@@.OrionSpeech;"Sometimes, perhaps. But we all made a promise, and have a duty to uphold. Mine is to guard this library and make sure the knowledge we have gathered doesn't fade."@@
@@.OrionSpeech;"So, here shall I remain, until the end of days..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |TalkOrion][$fastOrion = true]]</div>\@@.playerSpeech;"What are your thoughts on Vael? They say he is almost as old as you are."@@
The old librarian chuckles.
@@.OrionSpeech;"Yes, Vael was one of the first ones. Time hasn't been kind to him, his steel body may not age, but his mind is certainly not the same it used to be... Reserved as he is, he is still one of the few I can call a friend."@@
He sets his empty eye sockets on a flickering candle for a moment, seemingly lost in his memories.
@@.OrionSpeech;"Time is cruel to us all. No matter how we may struggle, it will always have the final say."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |TalkOrion][$fastOrion = true]]</div>\@@.playerSpeech;"What are your thoughts on Damlon?"@@
@@.OrionSpeech;"He is worthy of respect, having been able to live through most of his human life as a High Hunter, without meeting his untimely demise. Perhaps he will be worthy of immortality when the time comes."@@
He sighs.
@@.OrionSpeech;"I wouldn't wish such burden on anyone, but he has always been bound by duty, and I do not think he'll let entropy take him away without a fight."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |TalkOrion][$fastOrion = true]]</div>\@@.playerSpeech;"What are your opinions on Lauren? She is rarely seen here"@@
@@.OrionSpeech;"As the head of our order, she has many responsibilities to attend to. She barely has enough free time to indulge in her passion, so I can't blame her for not visiting often."@@
Orion' skull contorts into something somewhat resembling a smile.
@@.OrionSpeech;"She had a gift for music... she truly did. It's unfortunate that her new form stripped some of that from her as well."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |TalkOrion][$fastOrion = true]]</div>\<<if $nyxaPoints >= 7>>\
@@.playerSpeech;"What's your thoughts on Nyxa? A rather unusual addition to the Order, wouldn't you say?"@@
The old, skeletal librarian glances at you. Though his lack of properly moving facial muscles limits his expressions, his posture reveals a subtle... hint of a smirk.
@@.OrionSpeech;"Treat her well. I'm most pleased to see her happy, at last."@@
<<else>>
@@.playerSpeech;"What's your thoughts on Nyxa? A rather unusual addition to the Order, wouldn't you say?"@@
@@.OrionSpeech;"A most unusual recruitment forsooth. I harbor no ill will towards non-humans, for I myself can hardly be deemed one myself anymore. Yet, to have a vixen serve as the healer of our esteemed order is without precedent..."@@
He shakes his skull slowly, as if to dismiss the thought.
@@.OrionSpeech;"Her loyalty is certain, and her skill as a healer cannot be disputed. I only hope the rest of our members will, in due time, warm to her presence."@@
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |TalkOrion][$fastOrion = true]]</div>\
@@.playerSpeech;"What are your thoughts on Korvaax? Now that he isn't with us..."@@
@@.OrionSpeech;"A most skilled hunter... it's a shame his mind was not nearly as resilient as his body..."@@
Orion remains silent for a moment, deep within his own thoughts.
@@.OrionSpeech;"Darkness began to seep into his mind. Every monster felled by his hand adding to the ever-growing weight that threatened to crush him, eroding his will, bit by bit. Death is a poison, and those tasked with its delivery are never exempt from its toxic effects." @@
@@.playerSpeech;"Is that why he turned?"@@
Orion nods, slowly.
@@.OrionSpeech;"The weight of guilt twisted his mind, and the whispers of the shadows broke his sanity. He began to find pleasure in the kill, and what once was a duty became a vice. We had to confront him, for his own sake and ours. He was becoming more and more erratic, and the aura of malevolence that seeped from his very core was poisoning the minds of all those around him as well."@@
He points at your sheathed sword, which now you can feel is humming, almost imperceptibly.
@@.OrionSpeech;"The blade you carry was his, once. I wonder if Lauren was right in giving it to you."@@
The skeleton's eye sockets are dark and cold, and in their black depths, you see your reflection.
You shiver, and the moment passes.
@@.OrionSpeech;"If you ever find yourself feeling overwhelmed, and fear you may succumb to the darkness, talk to me. We will find a way."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |TalkOrion][$fastOrion = true]]</div>\You decide to check if the library has anything regarding the contracts you are supposed to deal with. Preparation is the key to success after all.
Orion gives you a free berth to his books and other materials and you make your way through the maze of a library....
<<if $eyeSeeing <=0>>\
<div class="failCheck">\
However, you don't find anything too useful. Sure, the library has an entry for pretty much every monster in existence, but most of it you already know. And what little additional information there is doesn't seem like something that will help you out of this situation.
<img src="Images/Icons/FailEye.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LibraryIntro]]</div>\
<<else>>\
<div class="passCheck">\
And you are positively surprised when you find extremely accurate descriptions of the contracts you have. Sure, the library has an entry for pretty much every monster in existence, but what you find seems tailor-made just for you...
<img src="Images/Icons/Eye.png"></div>\
<<if $feragonJobState >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Recommended stats for the feragon |FeragonLibrary]]</div>\
<</if>>\
<<if $furyJobState >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Recommended stats for the Light Fury |FuryLibrary]]</div>\
<</if>>\
<<if $naafiriJobState >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Recommended stats for Naafiri |NaafiriLibrary]]</div>\
<</if>>\
<<if $wolfJobState >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Recommended stats for the wolf girl |WolfLibrary]]</div>\
<</if>>\
<<if $wolyrnJobState >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Recommended stats for the wolyrn |WolyrnLibrary]]</div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Recommended stats for Azri'Elis |AzriLibrary]]</div>\
<<if $wyvernJobState >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Recommended stats for the wyvern |WyvernLibrary]]</div>\
<</if>>\
<<if $deerJobState >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Recommended stats for the deer girl |DeerLibrary]]</div>\
<</if>>\
<<if $deathclawJobState >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Recommended stats for the deathclaw |DeathClawLibrary]]</div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough books for now |LibraryIntro]]</div>\
<</if>>\
The recommended minimum stats for this encounter are:
<div class="linkIcons"><img src="Images/Icons/General.png"> 3<img src="Images/Icons/Heal.png"> ? <img src="Images/Icons/MindMagic.png"> ?<img src="Images/Icons/PregIcon.png"> 4<img src="Images/Icons/Charisma.png"> 4</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |BooksLibrary]]</div>\The recommended minimum stats for this encounter are:
<div class="linkIcons"><img src="Images/Icons/General.png"> 2<img src="Images/Icons/Heal.png"> ? <img src="Images/Icons/MindMagic.png"> 3<img src="Images/Icons/PregIcon.png"> 2<img src="Images/Icons/Charisma.png"> ?</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |BooksLibrary]]</div>\The recommended minimum stats for this encounter are:
<div class="linkIcons"><img src="Images/Icons/General.png"> 5<img src="Images/Icons/Heal.png"> 3 <img src="Images/Icons/MindMagic.png"> ?<img src="Images/Icons/PregIcon.png"> ?<img src="Images/Icons/Charisma.png"> 3</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |BooksLibrary]]</div>\The recommended minimum stats for this encounter are:
<div class="linkIcons"><img src="Images/Icons/General.png"> 0<img src="Images/Icons/Heal.png"> 1<img src="Images/Icons/MindMagic.png"> 1<img src="Images/Icons/PregIcon.png"> 1<img src="Images/Icons/Charisma.png"> ?</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |BooksLibrary]]</div>\The recommended minimum stats for this encounter are:
<div class="linkIcons"><img src="Images/Icons/General.png"> 2<img src="Images/Icons/Heal.png"> ? <img src="Images/Icons/MindMagic.png"> 2<img src="Images/Icons/PregIcon.png"> 3<img src="Images/Icons/Charisma.png"> 2</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |BooksLibrary]]</div>\The recommended minimum stats for this encounter are:
<div class="linkIcons"><img src="Images/Icons/General.png"> 3<img src="Images/Icons/Heal.png"> 3 <img src="Images/Icons/MindMagic.png"> ?<img src="Images/Icons/PregIcon.png"> 5<img src="Images/Icons/Charisma.png"> 1</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |BooksLibrary]]</div>\The recommended minimum stats for this encounter are:
<div class="linkIcons"><img src="Images/Icons/General.png"> 0<img src="Images/Icons/Heal.png"> 1 <img src="Images/Icons/MindMagic.png"> 3<img src="Images/Icons/PregIcon.png"> 3<img src="Images/Icons/Charisma.png"> ?</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |BooksLibrary]]</div>\The recommended minimum stats for this encounter are:
<div class="linkIcons"><img src="Images/Icons/General.png"> 3<img src="Images/Icons/Heal.png"> ? <img src="Images/Icons/MindMagic.png"> ?<img src="Images/Icons/PregIcon.png"> 2<img src="Images/Icons/Charisma.png"> 1</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |BooksLibrary]]</div>\<<set $temporaryCode to "">>
<<textbox "$temporaryCode" $temporaryCode>>
[[Continue |CodesRead]]<<nobr>>
<<switch $temporaryCode>>
<<case "possibledreams">>\
<<set $temporaryCode to "">>\
<<if $possibleDreams.length > 0>>
Possible Dreams:
<ul>
<<for _dream range $possibleDreams>>
<li><<print _dream>></li>
<</for>>
</ul>
<<else>>
No dreams available.
<</if>>
<<if $possibleNightmares.length > 0>>
Possible Nightmares:
<ul>
<<for _nightmare range $possibleNightmares>>
<li><<print _nightmare>></li>
<</for>>
</ul>
<<else>>
No nightmares available.
<</if>>
<<case "vaelItems">>\
<<set $temporaryCode to "">>\
Granted.
<div class="linkIcons"><img src="Images/Icons/Item.png">
</div>\
<<set $deerPheromones to true>>
<<set $firePotion to 1>>
<<set $elixirExertion to 1>>
<<case "lotsofcoins">>\
<<set $temporaryCode to "">>
Granted.
<<set $money +=200>>
<<case "day">>\
<<set $temporaryCode to "">>
Granted.
<<set $playerEnergy to "tired">>
<<case "travelingstones">>\
<<set $temporaryCode to "">>
Granted.
<<set $deerStone to true>>
<<set $azriStone to true>>
<<set $wolfStone to true>>
<<set $wolyrnStone to true>>
<<set $wyvernStone to true>>
<<set $furyStone to true>>
<<set $naafiriStone to true>>
<<set $deathclawStone to true>>
<<set $orionNyxaStone to 1>>
<<set $vaelNyxaStone to 1>>
<<set $damlonNyxaStone to 1>>
<<set $alanaStone to 1>>
<<case "gemItems">>\
<<set $temporaryCode to "">>
Granted.
<<set $rope to 1>>
<<set $elixirExertion to 1>>
<<set $wyvernEgg to true>>
<<set $jelly to true>>
<<case "alanaItems">>\
<<set $temporaryCode to "">>
Granted.
<<set $rope to 1>>
<<set $alanaSpeculum to 1>>
<<set $alanaPendant to 1>>
<<set $alanaToothbrush to "has">>
<<set $weirdStone to 1>>
<<case "unlockitall">>\
<<set $temporaryCode to "">>\
Granted.
<<case "blessingPoints">>\
<<set $temporaryCode to "">>\
Granted.
<<set $blessingPoints +=20>>
<<case "unlockendings">>\
<<set $temporaryCode to "">>
Granted.
<<set $unlockedEndings to []>>
<<for _i = 1; _i <= 31; _i++>>
<<run $unlockedEndings.push(_i)>>
<</for>>
<<case "unlockBlessing">>
<<for _i = 1; _i <= 25; _i++>>
<<if State.variables["b" + _i] == -1>>
<<set State.variables["b" + _i] = 0>>
<</if>>
<</for>>
<<default>>\
<<set $temporaryCode to "">>
Wrong code.
<</switch>>\
<</nobr>>\
[[Continue |NewCodes]]@@.title;SOUTH BOSTON RUINS@@
<<set $deathclawJobState to 2>>\
<<set $playerEnergy to "tired">>\
<<set $deathclawStone to false>>\
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
The smothering darkness around you finally recedes, and when it does, you find yourself standing on a piece of corroded debris, so utterly mangled that you are not even sure what purpose it once served. Around you, the ruins of what you can only assume to be an immense city stretch as far as the eye can see. The remains of tall, elegant buildings jut up towards the sky, while other, more modest constructions litter the landscape. The only commonality between them seems to be their state of decay.
You can only wonder, just how many people used to live here... and where did they all go? Perhaps the creature you are about to confront should be taken a lot more seriously if she is the one responsible for this devastation.
Then, a voice catches your attention. It is deep, metallic, and a bit distorted as if spoken through some sort of filter.
@@.steelSpeech;"Citizen! This is a restricted area. I don't know how on hell you got here, but I suggest you turn around and go back the way you came."@@
There are two of them, clad in some sort of extremely heavy armor, tubes and plates covering their entire body, and a helmet obscuring their faces as well.
The other figure speaks, and her softer, feminine voice is distorted by the same device to the point it nearly sounds the exact same as the male one.
@@.steelSpeech;"We have a deathclaw cornered in one of the nearby buildings. You don't want to be here when we open fire."@@
It seems like they have the same goal you supposedly should have... but if they just kill the creature without you even coming near it, you doubt your quest would count as complete. Besides, you are not sure you want it to come to that.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Talk to them |TalkBrotherhoodSteel]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Attack them|AttackBrotherhoodSteel]]<img src="Images/Icons/RedGeneral.png"></div>\You pull out your sword, and get ready for the fight.
Even beneath their suits, the two figures seem quite surprised at your reaction. Why would the cosplaying madman be so eager to die?
One of them snorts under his helmet.
@@.steelSpeech;"Whats that sword for, big man? Planning to bash us with it? Go home, idiot."@@
The second one seems a bit more wary, as she readies her laser rifle.
@@.steelSpeech; "You heard him, MOVE! We won't ask again."@@
It's clear they don't take you very seriously. How could they, for them, you indeed look like a fool playing pretend, and a piece of sharp metal is completely useless against T-60 power armor.
You will show them the error of their ways...
<<if $magicSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mind powers |MindPowersSteel]]<div class="numberStat">3</div><img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your mind powers |MindPowersSteel]]<div class="numberStat">3</div><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Your sword should be enough to deal with them |SwordBrotherhoodSteel]]<div class="numberStat">2</div><img src="Images/Icons/RedGeneral.png"></div>\Using your blade against them would perhaps not be the brightest idea, so you decide to use another, more subtle means. Beneath their armors, they are still just humans, and thus vulnerable to your mental attacks.
You run for cover before they open fire, you are not sure what kind of high-tech crossbow thing they are carrying but you're not in a hurry to find out.
There, you concentrate on the two armored paladins, quickly shifting through their thoughts, and soon enough, they find themselves unable to move a muscle, their bodies completely paralyzed by your will.
@@.steelSpeech;"The fu..."@@
Their fear grows by the second as they try to figure out what is even going on, just what kind of trickery you might have used on them...
You leave the safety of your hiding spot, and step in front of the pair, who are now unable to do anything as you approach.
@@.steelSpeech;"What is happening? What did you do??"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make them collapse |CollapseBrotherhood]]<img src="Images/Icons/RedMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Order them to kill themselves |ExecuteBrotherhood1][$karma -=1]]<img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedEvilKarma.png"><img src="Images/Icons/RedSkull.png"></div>\
You know full well that a strike of your sword wouldn't do anything, their armors seem way too sturdy, but your weapon has more in it than meets the eye...
<<if $hunterSkill >= 2>>\
Your sword should be enough to deal with the two paladins, but you are not dumb enough to charge in a straight line towards them. Whatever weapon they carry, you don't want to find out firsthand.
So you duck and dodge, running from one piece of rubble to another, slowly closing the distance between the two of you as their lasers shoot through the air, barely missing you...
Their shots grow more and more erratic as you draw closer, getting more and more frustrated as they keep missing, and soon, you manage to get within striking distance.
<div class="passCheck">\
Unleashing the demon trapped within your blade, an arcing lightning of red-red energy shoots out, enveloping their forms and frying their power armor. It is not enough to destroy it completely, but their rifles have been disabled, and their suits are smoking and sparking.
<img src="Images/Icons/General.png"></div>\
Now it's a fair fight...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Knock them out |KnockOutBrotherhood]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill them |ExecuteBrotherhood2]]<img src="Images/Icons/RedEvilKarma.png"><img src="Images/Icons/RedSkull.png"></div>\
<<else>>\
You charge towards the two paladins, holding your sword at the ready, red lightning coursing through the blade...
However, much, <i>much</i> before you can even get withing striking distance, the two of them have already unloaded their guns on you. The shots pack noticeably more punch than crossbows, and you are blasted backwards, hitting the ground a few feet away. Your armor is strong enough to protect you, but that's the only good news.
The paladin on the right takes aim at your unprotected head before you can fully recover, and pulls the trigger.
<div class="passCheck">\
You don't even have time to regret your mistakes as your skull is blasted away under a hyper-powered laser blast.
<img src="Images/Icons/FailGeneral.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
You have no intention of killing them, they did nothing to deserve such a fate, but you will have to knock them unconscious. Besides, killing a human would be the complete antithesis of your order's ideals.
You send one more command into their heads, and they are completely out. Interestingly enough, their power armors still hold them in place, so they stand still even as they are sleeping.
@@.playerSpeech;"There, there... now lets see where this 'deathclaw' is, shall we?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take one of their weapons first |TakeWeaponBrotherhood]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNoWeapon]]</div>\ A sadistic smile creeps onto your face, right before you send an order to the two soldier now standing frozen in front of you.
<div class="passCheck">\
They are helpless to watch as their own bodies turn against them, and their guns are turned towards their own helmets, and soon, they are both firing, blasting away through the visor of the armor, burning through it, and turning their brain to mush.
<img src="Images/Icons/Death.png"></div>\
They are no more, and you didn't even have to get your hands dirty.
<<set $playerKills to $temporaryKills +2 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take one of their weapons first |TakeWeaponBrotherhood]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNoWeapon]]</div>\Before you move on, following the presence of your target, you decide to take one of their weapons with you. Perhaps Vael will be interested in the strange design...
<<set $lasRifle to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNoWeapon]]</div>\You make your way deeper into the ruins, slowly trudging through the debris, careful not to alert the beast lurking around. You are still not sure what you are dealing with... hey, if those two useless chumps behind you managed to corner it, then it can't be THAT strong.
Finally, you reach a building, one of the few that are still standing somewhat. Even with the enormous holes in the walls, the main structure remains mostly intact.
Inside, you are greeted by a scene you were not expecting...
The creature is in a bad shape. Lying against a brick, peeled off wall, the reptilian beast has her eyes fixated on your every move, hissing threateningly but not immediately attacking you. If for no other reason, she hardly seems to be able to stand on her back two claws; her body is covered in burns and wounds, and one of her horns is broken.
<img src="Images/Monsters/DeathclawFixed.png" class="resizable-image" alt="DeathclawImage">
You suppose the paladins managed to get a few shots in before she managed to run and hide.
You stop in the doorway, or rather, the blasted-off remains of a doorway, looking over the scene and considering what to do...
<<if !$unlockedMonsters.includes("deathclaw")>>\
<<set $unlockedMonsters.push("deathclaw")>>\
@@.unlockBox;NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Talk to her |TalkDeathclaw]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Quickly subdue her using your blade |BladeDeathclaw]]<div class="numberStat">2</div><img src="Images/Icons/RedGeneral.png"></div>\Bloodlust takes hold of you, and soon you are on top of the closest paladin, dodging his clumsy blows and fitting your blade through the weak spots of his armor.
<div class="passCheck">\
Seeing her comrade falling, the other paladin jumps at you, or rather, slooowly trudges her way towards you, in a hopeless attempt to help her companion, and soon she falls victim to your blade as well.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +2 >>\
Oh well... that was easy.
The lightning from your blade has sadly rendered their rifles unusable, so no point in taking them...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNoWeapon]]</div>\With them unable to use their weapons, you have an easy time knocking the two paladins unconscious, lightning from your blade coursing through their suits and bodies and sending them into a world of dream.
Killing two humans would be against the principles of your order, so this is the best solution... you just hope nothing deals the killing blow while they are still out.
The lightning from your blade has sadly rendered their rifles unusable, so no point in taking them...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNoWeapon]]</div>\The recommended minimum stats for this encounter are:
<div class="linkIcons"><img src="Images/Icons/General.png"> 0<img src="Images/Icons/Heal.png"> 2 <img src="Images/Icons/MindMagic.png"> 3<img src="Images/Icons/PregIcon.png"> 4<img src="Images/Icons/General.png"> 2</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |BooksLibrary]]</div>\You take a step into the nearly dilapidated room, your hand reaching for the hilt of your sword, just in case.
@@.playerSpeech;"You must be the deathclaw they were talking about... the one I came here for. Are you the one responsible for this... destruction?" @@
The creature hisses menacingly at you, warning you to stay back... If she is capable of speech, she is not showing it.
@@.playerSpeech;"Calm down, I'm not going to hurt you. I just want to have a chat, if you don't mind." @@
She bares her teeth at you, and this time, she doesn't just hiss.
With noticeable effort, the deathclaw manages to stand up, and charges towards you, clawed paws digging into the concrete floor, tail swaying behind her. Cornered as she is, the creature is not about to go down without a fight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |BladeDeathclawAttacking]]<div class="numberStat">2</div><img src="Images/Icons/RedGeneral.png"></div>\
Perhaps you can just get them to leave, you figure. Standing tall to them, despite their impressive size, you speak up.
@@.playerSpeech;" I am well aware of that, and I would ask you to stand down. This creature is mine to deal with, not yours. I have a task to complete... and you are interfering with it." @@
The two hulking steel suits glance at each other, and then back at you.
@@.steelSpeech;"And I suppose you'll use that sword buckled to your hip? Don't waste our time, stranger. "@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Threaten them |ThreatenBrotherhood]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer to assist them, you can fight the deathclaw together |OfferAssistance]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Attack them|AttackBrotherhoodSteel]]<img src="Images/Icons/RedGeneral.png"></div>\The creature has not jumped onto you yet, but you can see it's not for lack of want. She's wounded, and cornered, and any second now, she could just lash out, so you decide you should make sure she is not going to be a threat.
Without breaking eye contact, you slowly reach for your weapon, and as soon as you touch the hilt, the creature charges towards you, feeling the immediate threat.
<<if $hunterSkill >= 2>>\
<div class="passCheck">\
Thankfully, the wounded deathclaw cant put up much of a fight, and in no time the red lightning of your sword envelops her, draining what little strength she had left and sending her into the cold, hard floor, barely conscious.
<img src="Images/Icons/General.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her|RapeDeathclaw]]</div>\
<<if $darkDevotion >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, in the name of the dark lady |KillDeathclawLady][$darkDevotion +=1]]<img src="Images/Icons/RedDevotion.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Execute her |KillDeathclaw]]<img src="Images/Icons/RedSkull.png"></div>\
<</if>>\
<<if $healSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Heal her? |HealDeathclaw1]]<img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Heal her?|RapeDeathclaw]]<img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<<else>>\
<div class="passCheck">\
And for a creature in her condition, she is remarkably fast. You clumsily try to get your weapon out, but before you can, her sharp claws are already in your face. They are more than enough to slice through your weak skin and pierce your skull... a quick and messy death.
<img src="Images/Icons/FailGeneral.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
Whatever the cause of the damage in the city is, this creature doesn't look exactly peaceful, and it's your duty to protect the people, and to eliminate the creatures The Eye deems as threats.
<div class="passCheck">\
Without giving her proper time to realize what's about to happen, you sink your sword deep into her hardened skull and end her life.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to return |ReturnDeathclaw3]]<img src="Images/Icons/RedTeleport.png"></div>\Having her somewhat docile now that her body is tightly restrained, you have the perfect opportunity to satisfy your urges... and she should be strong enough to take it, even hunched down she is quite a bit bigger than you.
You take a step towards her, and she still hisses and growls, but can do little to stop you from coming any closer and eventually placing a hand on her side.
You feel the rough texture of her scales as she glares daggers at you, hatred and fear in her eyes. Again, not much she can do to stop you. If anything, she should be grateful you have spared her life.
@@.playerSpeech;"It's fine... shhh..." @@
As you move your hand down her body, exploring every curve and muscle, the deathclaw's hissing gets softer, too tired to protest properly...
Finally, you reach her hind legs, and her defeated, somewhat annoyed sounds become a little panicked once you get her slit, a horizontal unassuming line between her hindlegs and thick tail.
You push one of your fingers into her body, and the rough scales on her exterior give way to a much softer and smoother interior, ample and spacious but with enough tension to hold you firmly.
@@.playerSpeech;"Your little fuckhole sure feels smooth... I can't wait to see what else it can take." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to make it somewhat pleasurable for her|RapeDeathclawPleasurable]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her as hard and violently as you can |RapeDeathclawHard]]</div>\You have no choice but to defend yourself, as she attacks you with a speed and ferocity that can only come from a cornered animal.
Without breaking eye contact, you slowly reach for your weapon, and as soon as you touch the hilt, the creature charges towards you, feeling the immediate threat.
<<if $hunterSkill >= 2>>\
<div class="passCheck">\
Thankfully, the wounded deathclaw cant put up much of a fight, and in no time the red lightning of your sword envelops her, draining what little strength she had left and sending her into the cold, hard floor, barely conscious.
<img src="Images/Icons/General.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her|RapeDeathclaw]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillDeathclaw]]<img src="Images/Icons/RedSkull.png"></div>\
<<if $healSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Heal her? |HealDeathclaw1]]<div class="numberStat">2</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Heal her?|RapeDeathclaw]]<div class="numberStat">2</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<<else>>\
<div class="passCheck">\
And for a creature in her condition, she is remarkably fast. You clumsily try to get your weapon out, but before you can, her sharp claws are already in your face. They are more than enough to slice through your weak skin and pierce your skull... a quick and messy death.
<img src="Images/Icons/FailGeneral.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
You push your finger a little deeper into her, reaching for the tiny nub hidden inside her passage, and you are "rewarded" with yet another hiss, followed by a confused growl.
In and out, you slowly rub your fingertip along the soft wall, and the creature seems to have no idea what is happening. Too exhausted to muster the strength to fight back, you suppose she is just glad whatever you are doing doesn't seem to be hurting her.
Eventually, her growls get quieter, and the hissing stops... resigned to whatever fate you may have in mind. If she is enjoying the treatment you are giving her, she doesn't show it. But perhaps not fighting against the restraints, or trying to claw your limbs off is her way of... 'accepting' your ministrations.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep playing with her hole |PlayHoleDeathclaw]]</div>\The deathclaw seems confused, and unsure, but definitely not unhappy, so you continue playing with her vent, rubbing your finger back and forth, and when you feel she may be ready (more than ready given she is quite a bit bigger than you), adding another finger.
To your surprise, the deathclaw doesn't seem to show much of a reaction, not even when your skills are not something to be scoffed at...
To your surprise, the deathclaw doesn't seem to show much of a reaction... Perhaps you haven't found her sweet spot yet?
What ends up happening is that she relaxes more and more, way too exhausted to put up any real resistance, and eventually with a warm puff of breath, she lets her eyelids fluter close. And... Yeah, that seems to be that.
The creature you were trying to pleasure falling asleep comes with a mix of emotions.
First, a bit of anger and frustration, because how dare she fall asleep right now? You can't possibly be that bad at it. But then... It probably has more to do with her condition.
She is not fully sleeping, just saving energy it would seem... And in truth, is oddly cute, seeing this hulking death machine just lying there, breathing calmly, with a <i>somewhat</i> content expression. You are not sure its content expression is fair. Just that her deadly teeth are nicely hidden inside her mouth, and she is no longer hissing.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are not letting that stop you |ContinueDeathclawRape]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stick your cock into her mouth |StickCockMouthDeathclaw]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her sleep in peace|LetDeathclawSleep][$karma +=1]]<img src="Images/Icons/RedKarma.png"></div>\Oh, but you are not finished with her yet... You will get your rocks off, if it's the last thing you do. Came here for a reason after all and that wasn't exactly the whole saving people thing. All things considered... The deathclaw seems to be fairly incapacitated, you doubt she will be able to do much damage to you, even if she wanted.
As you eagerly undo the straps that hold your armor in place, you keep an eye on her, to see if she stirs... Nothing. Just the faint rise and fall of her chest and the noisy rattle of her throat.
Your efforts have not been entirely in vain; her hole is slick and ready for you, but you still need to do some adjusting, getting yourself in position and aligning your throbbing member with her entrance, before finally pushing inside...
It effortlessly opens up for you, accepting your... not-insignificant girth and allowing you to slide inside until you bottom out. Her inner walls are warm and moist, and surprisingly welcoming.
Her muscles clench around you, and her eyes flutter open for a moment, confused and surprised at the sudden intrusion.
@@.playerSpeech;"Heh, did I wake you up?" @@
With a slow, methodical rhythm, you start pumping away, her vent tightening up a bit more at each thrust, as if to push you out... before it finally relaxes, allowing you to bury yourself even deeper, balls resting against the entrance.
It... may not be particularly tight, built to accommodate a male considerably bigger than you, but that doesn't take away from the amazing sensation as your throbbing member rubs against her textured, soft walls... as much as the deathclaw may dislike the situation, she is doing an excellent job in providing you pleasure.
You take a look at her as you pound away, trying to confirm if she is still in the waking world, and you are met with a pair of bright yellow eyes burning holes in your face.
@@.playerSpeech;"What's wrong... can't let a little fuckhole like yours go to waste~" @@
There is a low growl from her, letting you know her already obvious displeasure with the situation... still, it's all bark and no bite. As the deathclaw has no option but to lay there and take the pounding, and the best she can do is glare and let her throat make the same angry hissing from before.
So you just continue, thrusting in and out with increasing pace, careful not to rub your thighs to hard against her own scaly legs. You've known some dragons with silky smooth coats; a chainmail of interlocked scales, but this creature's hide is far more rough, almost rocky.
Eventually, you can feel the telltale sign that the end is near, the pressure in your balls as they fill up, your muscles tensing and your movements growing erratic.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her |CumInsideDeathclaw]]<div class="numberStat">4</div><img src="Images/Icons/RedPreg.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum all over her snout |CumSnoutDeathclaw]]<img src="Images/Icons/RedCum.png"></div>\You give her a few final, hard pumps, before burying yourself to the hilt, her passage stretching around your girth as your hot cum floods her insides.
Her body tenses up and a confused hiss comes from her throat, now this is certainly a new sensation... invasive warmth pooling up in her depths, spreading and filling her up, reaching and coating parts of her she wasn't even aware existed.
<<if $cumSkill >= 4>>\
<div class="passCheck">\
Against all odds, your powerful sperm manages to travel all the way to the deathclaw's ovaries, finding a way inside and reaching the vulnerable and ripe eggs inside. What should have been, by all accounts, a fruitless coupling due to the vast differences in your biology, leads to an unexpected, and most certainly unwanted pregnancy.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg3.png" class="preg-img" alt="PregImg">
The result of this coupling, and the subsequent gestation, will result in the birth of a litter of most unique creatures; the might of a deathclaw, with the wits of a human. Rest assured, the wasteland <i>will</i> curse your name.
But that is none of your concern, is it?
<</if>>\
Once you have made sure to drain your balls of every last drop, you slowly pull out, a trickle of sticky semen dripping from her slightly gaping entrance.
@@.playerSpeech;"Heh, well, not half bad for a big lizard. You were a lot less responsive than I had hoped.... but a hole is a hole, right?"@@
The deathclaw, of course, does not respond and continues glaring daggers at you as you re-arrange yourself and get ready to leave.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnDimensionDeathclaw]]</div>\With the task successfully failed and your balls nice and empty, its time to return home, where you are sure to get a good night sleep.
This creature probably wasn't dangerous, <i>probably</i> another of The Eye's missed targets.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\In the hopes of getting a response out of her, you pull out right before you are about to climax, and with a couple of quick jerks of your member, you send a generous amount of ropes of warm onto her scaly snout, some of it going in her nostrils, some into her ajar maw, but most of it on her rough skin.
There is a disgusted snort, then a curious, tentative lick with her tongue, flicking some of the pearly-white liquid away from her lips, before letting it slide back in.
Another snort, and that's about all the reaction you can hope to get, her eyes flutter closed once she realizes what it is. Maybe she feels a bit used? You are not sure that is an emotion that can exist within her...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnDimensionDeathclaw]]</div>\This may be an awful idea, and you know it. She isn't truly asleep, probably just trying to keep whatever energy she has left, but the idea of putting your cock in an unwilling maw, full of dangerously sharp teeth, is somewhat exciting to you.
With a certain degree of apprehension, you unbuckle your pants and use the rubble surrounding you to stand at the same level as her head, her maw just a few inches away from your member, which throbs and pulses in anticipation.
Slowly, you take a step forward, a hand on her intact horn and another on the side of her snout, pulling it open...
@@.playerSpeech;"Come on, be a good girl~" @@
...
You don't even have time to stick your cock in her mouth, with your hand so close to her snout, a quick snap of her jaws, and she clamps her powerful jaws on your forearm, and bites down, hard.
<div class="passCheck">\
The pain is excruciating, and you quickly lose focus, the chains that were holding her up fading into nothing, and the deathclaw uses the opportunity to turn the tables, gaining ground and pushing you onto the floor, chomping your arm off with little to no effort and then turning her attention to your torso, shredding your chest and leaving you a bloody, mangled mess.
<img src="Images/Icons/Death.png"></div>\
A short but painful death... just what did you expect would happen?
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\Seeing this powerful force of nature, all worn and wounded, lying in front of you so exhausted that she doesn't even muster the strength to keep her eyes open, makes you feel... somewhat pity for her.
A bit reluctantly, you withdraw your hand and take a step backward.
@@.playerSpeech;"Mhm... not that fun if you are not even going to be awake, is it? Not a fan of fucking unconscious... um.... creatures." @@
You reach for her face, and carefully pet her forehead, knowing that even with the chains and all, its not a good idea to let your guard down. The deathclaw growls a little, as if acknowledging your gesture... or just annoyed that you are still here. The first option sounds better.
@@.playerSpeech;"Well, have a nice rest... and... don't eat anyone, yes? Would be a shame if The Eye marked you again..." @@
With that, you leave her be, and get ready to return to your world, conflicted and not entirely happy with your decision. Did you do the right thing by dealing with the two humans that were trying to kill her and not actually killing her yourself? You didn't even get to have some fun with her...
The answer seems to elude you, but after a while, you'll just settle for being happy about having done a good thing, even if that doesn't always seem to be the case.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Your cock pulses with want and need, and you are not precisely in a merciful mood today. With the creature chained and immobile, you can do anything to her, and you have half a mind to make her pay for the destruction in the city. Just in case she is the one responsible for it.
She doesn't deserve any consideration, and she looks more than capable of taking whatever punishment you can think of, so you get to work, quickly unbuckling your pants and getting her ready, twisting the chains so that her back is pressed against the floor, and her hindlegs are splayed wide open, giving you a great view of her exposed vent and muscular, thick tail.
@@.playerSpeech;"I hope this is enough to teach you a lesson... hurting innocents, how dare you..."@@ You say with a smirk, the hypocrisy of your own words somehow amusing to you.
Your sabaton-covered feet is pressed firmly on her left thigh exerting some pressure on the bound hindleg... not quite enough to break it, but enough to send the message.
The deathclaw growls and hisses, maybe not as forcefully as you may have wanted, but she's unable to resist, so you just keep going.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ravage her hole |RavageHoleDeathclaw]]</div>\First things first, you are going to claim her cunt, give her something to remember... as if she needed any more reminders about this day.
Sinking your knees against her thighs, using her as a mattress of meat and scales to shield you from the cold concrete and debris, you quickly align yourself with the horizontal slit between her hindlegs and push.
With a swift motion, her surprisingly soft walls yield before you, opening up and letting your girth spread them apart. A surprised hiss escapes the creature, clearly not expecting her human captor to use his dick on her.
It's... perhaps better than the alternative, she reasons in her head; she's been built to accommodate a mate considerably larger than the puny human on top of her, and even if you try to be forceful, the damage you'll do will be minimal. Her cunt was meant to withstand a deathclaw's massive girth, and it's fair to assume they wouldn't be precisely gentle lovers.
Why you'd choose to fuck her is beyond her simple mind, but she is not complaining, and as you try to pummel your way inside her, the deathclaw finds herself... not entirely displeased with the situation, humming and grunting quietly at the <i>mild</i> sensations the human is giving her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just keep fucking her like this|RavageHoleDeathclaw2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sink your blade into her shoulder |SinkBladeShoulder][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\This is not the reaction you were expecting from the wounded deathclaw, but you... guess you don't mind either. A bit of a blow to your ego, the fact that you are fucking her as if you hated her; harsh, deep, and forceful thrusts, and she doesn't seem to care much.
But hey, you are still getting your rocks off, so if she wants to just lay there, taking the pounding, it's alright.
For a while, that's all there is. Just a steady, rhythmic, and somewhat wet slapping as your balls hit the outline of her slit, almost threatening to slip inside with each pump. Her inner walls are warm, moist and welcoming, not particularly tight sure, but the friction you make sure to create as you move back and forth more than makes up for it.
For the deathclaw, its just... mildly annoying, and mildly distracting, not exactly a welcome addition to the pain she is already feeling from the laser burns, but nothing too bad. All she has to do to better pass the time is imagining how good your soft flesh must feel, your scent and the warmth of your body, so close to her... shame humans always have convenient tools to stay out of her jaws. Almost as if they were doing it on purpose.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her |CumInsideDeathclaw2]]<div class="numberStat">4</div><img src="Images/Icons/RedPreg.png"></div>\Finally and without further notice, you bury yourself balls deep inside her, and the deathclaw can feel your shaft pulse and throb, a familiar sensation, but one that she doesn't really care for, a thick gush of hot fluid flooding her insides.
Not aware of the danger your seed poses, the deathclaw simply grunts and waits for you to finish, your sticky, white load spreading around her insides. Not like she has much of a choice, the chains still holding her limbs, and her strength sapped.
<<if $cumSkill >= 4>>\
<div class="passCheck">\
Against all odds, your powerful sperm manages to travel all the way to the deathclaw's ovaries, finding a way inside and reaching the vulnerable and ripe eggs inside. What should have been, by all accounts, a fruitless coupling due to the vast differences in your biology, leads to an unexpected, and most certainly unwanted pregnancy.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg3.png" class="preg-img" alt="PregImg">
The result of this coupling, and the subsequent gestation, will result in the birth of a litter of most unique creatures; the might of a deathclaw, with the wits of a human. Rest assured, the wasteland <i>will</i> curse your name.
But that is none of your concern, is it?
<</if>>\
@@.playerSpeech;"T-that will teach you a lesson...."@@
You are almost out of breath, and the deathclaw's yellow eyes simply keep staring at you, almost confused.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to return |ReturnDeathclaw4]]<img src="Images/Icons/RedTeleport.png"></div>\Well, this is not working as you hoped, and the deathclaw doesn't seem to mind the fucking that much, even if you are putting your very soul into the act. If your dick is not enough to get a reaction, maybe you can try something else...
Fuming with frustration, and with your cock still inside her, your grip on your blade tightens, and with a single, powerful stroke, you bury it in her shoulder, scales cracking under the sharp blade, and the deathclaw lets out an agonized roar, now <i>this</i> got a reaction out of her.
@@.playerSpeech;"That's a start..." @@
She squirms against there bindings, and you in turn twist the blade, making her hiss in pain, and drawing more blood out of the wound.
@@.playerSpeech;"Heh... not so tough now, are we?" @@
As if she could somehow understand your words, or at least the intent behind them, the deathclaw's hissing stops, and a low, ominous growl takes its place, eyes burning with fury as she bares her teeth.
It hurts for sure, and you keep the sword firmly planted inside her tough flesh as you start moving again, her walls tightening around your member as you pound away. Soon, the creature is struggling to keep her composure as your cock reaches deeper into her vent and your blade digs deeper into her shoulder, meeting bone and cutting through muscle.
You have to give the blade one last shove before it shatters her clavicle and embeds itself on her shoulder, a loud snap and a pained, exhausted roar coming from the reptilian beast as she struggles against the chains, her body trembling and tail shaking.
From there, you find yourself using the buried blade as a handle, using it as leverage to push yourself even deeper, and even harder. Sure, your cock may not be enough to bring the deathclaw to the brink of pain, but the seven inches of steel buried in her flesh surely does.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her |CumInsideDeathclaw3]]<div class="numberStat">4</div><img src="Images/Icons/RedPreg.png"></div>\Soon enough, your thrusts begin growing more and more erratic, until with one final, powerful slam, you bury yourself as deep as you can, letting your cock pulsate and spill its seed.
One, two... seven. One shot after another, your sticky white load floods her insides, pooling and spreading to her innermost depths. As you cum, body tense and balls taut, you keep a strong grip on the sword, threatening to drive it through the entirety of her shoulder. In fact, if her bones were not so damn sturdy, it very well might have pierced through her.
Finally, your balls are completely empty, and with a deep sigh, you withdraw both the blade from her shoulder and your dick from the deathclaw's vent. A generous amount of blood is leaking from the former, and from the latter, just a couple drops of thick cum.
<<if $cumSkill >= 4>>\
<div class="passCheck">\
Against all odds, your powerful sperm manages to travel all the way to the deathclaw's ovaries, finding a way inside and reaching the vulnerable and ripe eggs inside. What should have been, by all accounts, a fruitless coupling due to the vast differences in your biology, leads to an unexpected, and most certainly unwanted pregnancy.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg3.png" class="preg-img" alt="PregImg">
The result of this coupling, and the subsequent gestation, will result in the birth of a litter of most unique creatures; the might of a deathclaw, with the wits of a human. Rest assured, the wasteland <i>will</i> curse your name.
But that is none of your concern, is it?
<</if>>\
@@.playerSpeech;"Ah... well, that was fun. Deserved for sure..." @@
You stare at the exhausted, wounded creature for a second, her eyes following you, a mix of rage, confusion, and a hint of fear swimming around. How wouldn't she be worried, when she is still completely at your mercy...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her now |KillDeathclaw2]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveDeathclaw]]</div>\Letting this creature live seems like a foolish idea, and you've had more than enough of this encounter.
@@.playerSpeech;"Alright big girl, no hard feelings, but I think it's about time we wrap this up. Can't have you running around killing innocent people, can I?" @@
<div class="passCheck">\
With that, you raise your blade and sink it into her chest, and then, push. Her hide is rough and leathery, and even Vale's prized creation has some trouble piercing through the scales, flesh, and finally, bone, but soon enough, the steel tip finds her heart and with a last anguished growl, the life drains from her body.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to return |ReturnDeathclaw3]]<img src="Images/Icons/RedTeleport.png"></div>\You stay silent for a few seconds, catching your breath as your mind wanders, and your eyes fix on the wounds all over the creature.
Burnt patches of scales, the broken horn, and a couple bleeding holes from the laser beams... No doubt she took a beating from those two humans.
Healing the wounds seems within your abilities, and a small part of you doesn't want the poor thing to suffer, but then... This one doesn't look exactly innocent. Sure, it may be one thing to try and help those who are actually innocent, but the deathclaw may... not exactly be the most deserving case.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Heal her |HealDeathclaw2]]<div class="numberStat">2</div><img src="Images/Icons/RedHeal.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her|RapeDeathclaw]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillDeathclaw]]<img src="Images/Icons/RedSkull.png"></div>\Regardless, you find it hard to just stay there, looking at her struggle and in pain, so you crouch next to her and focus on her wounds, warmth and soothing magic emitting from your palms.
As your hand comes into contact with her burned scales, the deathclaw lets out a defiant hiss, her instincts screaming at her to get away from this thing that is trying to touch her, but the chains hold her in place, and her body is simply too tired to fight it.
Very much to her surprise, the pain from your touch quickly disappears, replaced by a pleasant, warm feeling, a soothing and comforting sensation as the flesh regenerates, the burnt scales giving way to brand new, healthy ones.
You move your hand over to the next wound, a large, bleeding hole on her right flank, and the same thing happens, the pain ebbing away, and a sense of wellness taking its place.
<div class="passCheck">\
When you move over to a third wound, the creature no longer complains, a soft hum escaping her maw as you run your hand over another bloody, burnt patch, and then the next, and the next, and the next. Soon enough, the deathclaw looks as good as new, with just the broken horn and a few blood stains to give an indication of what just happened.
<img src="Images/Icons/Heal.png"></div>\
She looks curiously at you, wondering just why a human would go out of his way to help her, when you had pretty much already won. Just what could have pushed you to such a display of kindness?
As you are healing her, you allow your focus to slip and the chains holding the deathclaw fade, releasing her. It takes a moment for both you and her to realize she is free, and she tests her limbs and her mobility. Once she has assured herself that everything is in working order, she slowly stands up... expecting to be attacked.
The creature rises to her full height, towering menacingly above you, and the two of you look at each other in silence, the deathclaw waiting for you to make a move, and just not knowing what to say or do. She is so close you are not sure you'd have time to react if she decided to attack...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to reach for your blade and bind her again |TryRebindDeathclaw]]<div class="numberStat">X</div><img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to leave |TryLeaveDeathclaw]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach for her snout and try to caress her |CaressDeathclaw]]</div>\You quickly reach for your blade again, seeking to correct your mistake, but the deathclaw reacts surprisingly fast. Recognizing the immediate threat, and true to her name, the deathclaw's deadly, scythe-like claws lash out and meet your soft, unprotected face.
<div class="passCheck">\
You are kicked aside like a ragdoll, and the deathclaw's heavy foot stomps on your chest, pinning you down and crushing your ribcage under its weight. The world goes dark around you, and the last thing you hear is the sound of breaking bones, and the creature's hungry hiss.
<img src="Images/Icons/Death.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\@@.playerSpeech;"Well... uh, I am glad you are feeling better. I... think I should get going, though." @@
You take a step back, knowing full well that giving her your back could be a recipe for disaster, and try to make an exit. The deathclaw follows your movement, tilting her head but not showing any sign of hostility...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Don't risk it; you are leaving|TryLeaveDeathclaw2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe approach and try to pet her? |CaressDeathclaw]]</div>\Perhaps you've made a friend of sorts after all... or she just thinks you could beat her up again, go figure.
Whatever the case may be, you don't think hanging around would be a smart idea. If human notions such as gratitude or debt mean anything to the creature, you simply can't know, and sticking around to find out could be a death sentence.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\@@.playerSpeech; "There, there... It's ok... We are good, alright?" @@
Slowly, trying to appear as non-threatening as possible, you reach towards the deathclaw's snout, the beast watching with interest as your hand gets closer and closer to her menacing chomping jaws. She has no idea what you are trying to do, hell, not even you know. But by now, she can make the link between your hand and her pain going away, so she lets you do it, trusting her ability to react quickly if needed.
Your fingers come in contact with her snout, the scales feeling rough and coarse on your fingers, this creature wasn't made for affectionate pets. Still, you rub your hand against her nose, and then, lower, rubbing the side of her maw and finally, under her chin.
@@.playerSpeech;"Aw, who is a good girl?" @@
No response, not like you were expecting any, but she is not protesting either.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep petting her|CaressDeathclaw2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull her face closer and give her a kiss |KissDeathclaw]]</div>\Your hand stays under her chin, and gently, tries to guide her head lower, but this doesn't seem to go entirely well, as the deathclaw refuses to cooperate, clearly not understanding what it is that you want.
Perhaps the only reason she is letting you touch her is that she is expecting you to keep doing the healing magic thing, which certainly felt great.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to warm her up |HealDeathclaw3]]<img src="Images/Icons/RedHeal.png"></div>\
<<if $magicSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mind powers now that she is... docile |MindPowersDeathclaw]]<div class="numberStat">2</div><img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your mind powers now that she is... docile|MindPowersDeathclaw]]<div class="numberStat">2</div><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\You keep petting her, scratching her under the chin and occasionally rubbing her neck. You have to say, it would seem entirely plausible that she's been rolling through the mud... her scales are caked with dust and dirt.
@@.playerSpeech;"Mhm, you could use a bath you know?" @@
Soon though, she begins growing more and more skeptical of your touch, and recoils a little. Perhaps the only reason she is letting you touch her is that she is expecting you to keep doing the healing magic thing, which certainly felt great.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to warm her up |HealDeathclaw3]]<img src="Images/Icons/RedHeal.png"></div>\
<<if $magicSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mind powers now that she is... docile |MindPowersDeathclaw]]<div class="numberStat">2</div><img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your mind powers now that she is... docile|MindPowersDeathclaw]]<div class="numberStat">2</div><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\@@.playerSpeech;"Can't be helped... Come here..." @@
This time, she doesn't shy away from your touch, and you run your palm across her lower jaw and over her neck, a trail of warmth and soothing magic emanating from your hands. She is in pretty good shape so wasting your energy in this act is rather unnecessary, but the sensation must be a welcome one, seeing how she leans in to allow you to better reach her.
With a rumble, the deathclaw reaches a squatting position, with her two muscular arms tucked between her legs, helping support her weight and allowing her to get closer to your level, so that you can properly reach her.
Your left hand joins the right one, cupping her neck and massaging your way down, the creature purring at your touch. Its tiresome for sure, but seeing her enjoying the massage, you can't bring yourself to stop, and soon your hands are traveling along her collarbone, showering her in magical warmth.
Then a bit lower, feeling her chest, and the strong muscles underneath the scales. She of course has no breasts, but the way her torso tapers down to her waist gives her a feminine silhouette, the curve of her waist being very evident from the front.
The deathclaw has her eyes closed now, a soft purr escaping her maw and her tail swaying, she looks pretty much like a giant cat... with scales and claws the size of your forearms, that is.
Your hands run across her stomach and her sides, but mostly her stomach. If the scales there are already a bit rough, the ones that begin to form the closer you get to her back are like stone.
It is only after a long time, and after a significant amount of magical energy spent, that you are unable to keep the heat coming, and you find yourself needing a break.
@@.playerSpeech;"A-alright... that should be enough for now..." @@
You take a step back, your butt finding a spot to rest against a particularly big chunk of debris, and try to catch your breath. Channeling any kind of magic is truly a draining affair, and it will take you a while before you can resume the petting session... in fact you doubt you'll have time before your time here runs out.
But the deathclaw follows you, a low growl escaping her maw as she pokes your shoulder with her snout, urging you to resume. You can't help but chuckle at the sight of this gigantic, imposing beast, acting like a needy animal... and she is indeed very needy.
And you'd have no trouble keeping this up for hours, had you not a pressing concern: your time in this world is limited, and eventually, you find the familiar pull dragging you back.
You try to communicate the idea of your leaving, but the deathclaw doesn't seem to understand. You'd like to stay longer, but you really don't have a choice...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|LeaveDeathclaw1]]</div>\Your time eventually comes to an end, and you have no choice but to leave the needy deathclaw behind...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Now that she is somewhat docile, and not feeling like a wounded, cornered animal, you figure you could try to use some of your mind powers on the deathclaw. You doubt she has a complex mind or is very smart, but you'd like to see if you can make her understand your intentions, or at least, that you are not a threat.
So, you focus on her mind, and the first thing that greets you is a wall of primal, animal instinct. You are not surprised, it's only natural, given the creature's bestial nature. You try to push past it, and you find a more complex web of thoughts and memories, feelings and impulses. It's not nearly close to the level of thought, say, a human would have, but it's a far cry from the mindless animal most would assume her to be.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to convince her of your good intentions and just keep petting her |MindPowersDeathclaw2]]<img src="Images/Icons/RedMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mental prowess to suggest something a bit more... Intimate |MindPowersDeathclawChoose]]<img src="Images/Icons/RedMagic.png"></div>\Most of her thoughts are hard to understand to you, but making her understand your good intentions is not a complicated thing, she trusts you already (somewhat)
With little effort, you manage to impress on her mind the simple idea of not wanting to hurt her, and that you are not a threat, and that your touch is meant to soothe her. Maybe she can no longer feel your healing magic working on her previously battered body, but you convince her that you are not intending any harm.
After that, it's just a matter of using a little bit of mental persuasion to get her to lie down on the ground, allowing you to resume petting her without having to crane your neck and stretch your arm.
@@.playerSpeech;"Much better, isn't it?" @@
You scratch the deathclaw's head, running your hand over the back of her elongated skull and her neck, the beast purring in response. You are not even sure how she is able to feel your touch there, the scales are so thick and rough, it must be like trying to pet a brick.
But hey, just having this terrifying creature lying on the ground in front of you, not moving a muscle as you pet her, is a reward in itself.
@@.playerSpeech;"What is this? The big, scary, and deadly deathclaw... likes being scratched under her chin?~" @@
She may be a merciless killing machine, but damn it, the deathclaw has a lot of charm.
Your hands now roam all across her body as she lies flat on the ground, a bit like a deflated balloon. You trace the hefty ridge of her spine, your fingers following each and every scale, and then you follow her tail.
A giant, spiked serpent, ending in a wicked, dagger-like tip that you have no doubt is more than capable of piercing through you. You'd be scared if not for the fact that very tail was now lazily resting next to your leg, the creature too relaxed and content to worry about anything else.
And you'd have no trouble keeping this up for hours, had you not a pressing concern: your time in this world is limited, and eventually, you find the familiar pull dragging you back.
You try to communicate the idea of your leaving, but the deathclaw doesn't seem to understand. You'd like to stay longer, but you really don't have a choice...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|LeaveDeathclaw1]]</div>\You are not entirely sure how to approach this, as the creature's thoughts are a mix of raw instinct and somewhat basic intelligence. You wonder for a second... what would be the best way to convince a deathclaw to fuck a human?
After a quick consideration, you decide to...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her believe you are not a human, but a male deathclaw... in heat |ConvinceDeathclaw]]<img src="Images/Icons/RedMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just present her your cock and let her know what you want |LetDeathclawKnow]]<img src="Images/Icons/RedMagic.png"></div>\
You could just stand up and show her your dick, but... what interest would a deathclaw have in a human? So you use your vast mental powers to convince the deathclaw's primitive, base mind that the strange human touching her is actually a potential mate, a deathclaw, just like her.
<div class="passCheck">\
It takes a moment to sink in, the deathclaw blinking rapidly, and looking at you in disbelief, but the more she looks at you, the more she starts believing it.
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"That's right... See? I am just like you." @@
As the creature begins to understand, a deep rumble escapes her maw, and she jumps backwards with surprising speed given the fact she was resting only a few seconds ago. You are confused for a moment, until you read between the lines of her messy thoughts and realize what is going on.
If you are a deathclaw, then why are you so... tiny, soft, and weak? You may have had her chained up just minutes ago, but she just assumes it to be because of the element of surprise and her weakened state.
You try to think fast and explain yourself, casting your thoughts into her mind but the deathclaw seems to have none of it, and takes another step back, as if scared whatever condition made you look like that is contagious. And even if it was not, she wants nothing to do with a pathetic creature such as you. What kind of sickly children would she produce if she bred with someone like you?
It seems there is no convincing her, and before you know it, the deathclaw is taking off, leaping over the debris, and quickly disappearing from sight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|LeaveDeathclaw2]]</div>\Well, if the deathclaw doesn't have the most complex of minds, perhaps a direct approach is the best course of action. Why beat around the bush, when a simple display of your equipment and a clear mental suggestion could achieve the same goal?
Standing up, you slowly undo your pants and reveal your member, the deathclaw tilting her head at the odd sight. Was it not for the somewhat familiar scent, she'd have no idea what that is...
@@.playerSpeech;"You like that, don't you? I'm sure you do~" @@
She recognizes the thing in front of her, but you wouldn't say she is exactly aroused by it, more like mildly curious, and then just a bit suspicious.
<div class="passCheck">\
You begin to push some ideas and thoughts into her mind, rewiring her just a little bit... making her believe that your cock is the most desirable, beautiful and amazing thing in the world, its scent the sweetest, most enticing aroma her nostrils have ever smelled, and the only thing that can quench the burning thirst within her.... the one you yourself are causing, of course.
<img src="Images/Icons/MindMagic.png"></div>\
If she was losing a bit of interest in your cock before, the deathclaw now has a hungry glint in her eye, and her head comes dangerously close to your cock, her snout sniffing your crotch before her long, serpentine tongue emerges from her mouth and gives your dick sloppy lick. Not too precise with the aim, it's like being bathed in drool, but you are not complaining.
She seems to enjoy the taste, lost in her thought for a few seconds, before she decides that she indeed will give your cock a go. Then, the deathclaw shoves you back with a nudge, and pins you to the ground, her massive paws holding you in place as she straddles your whole body with her legs. It would appear she is not going to waste any time... and as her shadow looms above your body, you realize this is going to be a rough fuck.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Brace yourself... |FuckDeathclaw]]</div>\Trying to chase her now would be rather awkward, so you decide to cut your losses and get ready for the return. How were you supposed to know she would take the command in such a literal manner?
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You hold onto her hindlegs, and try to communicate mentally with her, in an attempt to deter her from outright slamming her hips down on yours.
@@.playerSpeech;"Hey, easy there! I am not gonna run away, you don't need to be so rough!" @@
You... are not sure how much the deathclaw weighs, but you are positive she could grind your pelvis to dust if she were to go all out, so you'd rather try to keep her from doing that.
She looks down at you, her huffing a warm puff of air over your face, but thankfully, the creature seems to get the message and eases her grip on your shoulders, which would have been in quite a bit of pain was it not for the armor you are wearing. Then, aligns herself with your cock as clumsily as you would expect a deathclaw to be, and once her horizontal vent is resting against the tip of your member, she begins to sit on you.
It opens up to swallow you whole with little effort... your cock may be of decent size by human standards, but of course, the deathclaw's hole has been built to take a cock far bigger and rougher than yours, so your entry is rather uneventful... for her.
Because you still feel the tight, wet insides of her vent massaging your shaft, rapidly engulfing your cock until her haunches come to rest against your groin. From there, its all instinct and raw desire, and you don't even have to tell her to start. She's been on death's door not too long ago, but now, this creature has energy to spare. It didn't take much convincing, perhaps she was in heat after all...
<i>CLANK</i>
You don't have much time to ponder about the reasons why the deathclaw was so easily convinced to fuck, as her first thrust is like a hammer strike against your pelvis, and your chestplate clatters from the impact against the ground below.
Then, another, and another, the beast's hips slapping against yours as she pounds against you like a slab of meat. There is no subtlety, no care in her movements, she is a beast in the rut, and you made the mistake to think you could take her.
It hurts, and you pray she doesn't get even more carried away. If your healing magic is not enough to mend the damage... how are you supposed to explain Nyxa that your dick got mangled by a deathclaw. Thankfully, the pain from your pelvis getting slammed against the debris is not the only sensation that your brain is registering, and her slick hole, her muscular vent squeezing around your cock with every thrust, helps distract you from the ache.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum|CumInsideDeathclaw4]]<div class="numberStat">4</div><img src="Images/Icons/RedPreg.png"></div>\After a few moments of wild pounding, you finally manage to reach your peak. Your grab a hold of the deathclaw's hands, still on your shoulders, and hold them tight, as your cock erupts inside her. Noticing the change, the deathclaw crashes her haunches against yours, pinning you under her weight as your cum fills her insides.
<<if $cumSkill >= 4>>\
<div class="passCheck">\
Against all odds, your powerful sperm manages to travel all the way to the deathclaw's ovaries, finding a way inside and reaching the vulnerable and ripe eggs inside. What should have been, by all accounts, a fruitless coupling due to the vast differences in your biology, leads to an unexpected, and most certainly unwanted pregnancy.
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg3.png" class="preg-img" alt="PregImg">
The result of this coupling, and the subsequent gestation, will result in the birth of a litter of most unique creatures; the might of a deathclaw, with the wits of a human. Rest assured, the wasteland <i>will</i> curse your name.
But that is none of your concern, is it?
<</if>>\
The intense sensation, coupled with the painful, bone-shattering thrust, makes you lose focus for a moment. When you come back to your senses, you find the deathclaw has collapsed on top of you as well, covering your body with hers and keeping you all for herself.
@@.playerSpeech;"C-come on, get off of me... can hardly breathe..."@@ You plead, but the deathclaw ignores you, and continues her possessive smothering, growling and rumbling softly.
<<if $charismaSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to understand her, connect with her a bit better... |KnowMore]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to understand her, connect with her a bit better... |KnowMore]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No choice but to wait for the inevitable return... |ReturnDeathclawSleep]]</div>\The weight is crushing, and the deathclaw seems to ignore every one of your mental commands or pleas, her eyes closed and her breathing steady, it seems she is going to sleep right on top of you.
Thankfully, the time in this world eventually runs out, and the pull begins to drag you away, the creature staying behind in confused silence as your body vanishes from underneath hers, the sensation of her spiky scales still lingering on your skin.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\@@.playerSpeech;"So... whats <i>deathclaw</i> supposed to be? I don't think I've ever seen one before... The name however is quite the giveaway." @@
Damlon pretends to let out a small chuckle, before he shakes his head and informs you.
@@.damlonSpeech;"For the unprepared and the unaware, perhaps. But you should have no problem dealing with it. The creature is no more than a giant lizard, and dumb as one. It shouldn't be much of a challenge for a High Hunter like you." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take this contract |TakeContract][ $activeDamlonContract = "deathclaw"]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check one of the other contracts |AskDamlonJob][$returnDamlonContract = true]]</div>\You take the odd-looking weapon you got from the paladins and present it to Vael. His lenses flicker briefly before he speaks.
@@.vaelSpeech;"A primitive energy weapon. I doubt its effective in it's current condition, but some components should be salvageable. I can offer you fifty pieces of gold." @@
<<set $vaelItems to $fakeUnlock +1>>\
<<if $b7 == -1 && $vaelItems >=4>>\
<<set $b7 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<<set $lasRifle to false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SellWares][$money += 50]]</div>\@@.playerSpeech;" Perhaps we can join forces, and deal with the deathclaw together. You seem more than capable, but a deathclaw is... a dangerous foe. I'd be more than willing to lend a hand, should you accept it." @@ You don't even know what a deathclaw is exactly but you try to keep a confident façade.
The two paladins however, seem... unsure about the proposition. Just why would this random idiot be offering them help, without even a gun to use? One thing is certain, keeping you near them is more a liability than an asset, and it's clear their mind is set.
@@.steelSpeech;"The creature is already wounded, and we won't risk our lives by letting... whatever you are into the fight. I suggest you turn tail, stranger, before we put a hole in your chest." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stand aside and let them proceed|LetbrotherhoodProceed]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Attack them|AttackBrotherhoodSteel]]<div class="numberStat">3</div><img src="Images/Icons/RedGeneral.png"></div>\
@@.playerSpeech;"Listen, I am here on an important mission. I must deal with this creature myself, and if you stand in my way, then I assure you, you won't be completing yours either." @@
The two armored figures exchange glances again, before one of them lets a dry chuckle.
Then, a laser rifle gets pointed right at you.
@@.steelSpeech;"Are you threatening us? Stand aside, or we'll blast you to pieces. Don't say we didn't warn you." @@
They seem adamant about getting rid of the creature, and perhaps the most sensible choice would be to let them do the work.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stand aside and let them proceed|LetbrotherhoodProceed]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Attack them|AttackBrotherhoodSteel]]<img src="Images/Icons/RedGeneral.png"></div>\You are not sure what kind of weapon they are carrying, so you decide to err on the side of caution. With a shrug, you raise your hands and take a step back, letting them know you won't interfere.
The steel-clad soldiers give a firm nod, and then, once you are outside of their range, they begin to advance slowly, rifles raised and their steps calculated.
You follow them at a safe distance, curious to see how they will tackle the situation, and soon enough, you start hearing the unmistakable sounds of their gunfire. The shots are not particularly loud, but they break through the eerie silence of the dead city, and you know the fight has already begun.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wait for them to engage the creature and see what happens|WaitEngage]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Engage them now; try to make sure the deathclaw survives|EngageBrotherhood]]<img src="Images/Icons/RedGeneral.png"></div>\You decide to wait, not to get caught in the crossfire. You'd rather not deal with whatever that deahtclaw is, along with two angry knights with heavy weapons.
The sound of their gunfire soon ceases, replaced by metallic, victorious cheers, and you hear the steel soldiers' voices.
@@.steelSpeech;"Ha! Eat that, you fuckin' lizard!" @@
The female soldier's voice can be heard as well, though it's not quite as loud as her partner's.
@@.steelSpeech;"Good job, good job. We should keep moving, we still have to deal with that nest of radscorpions, and I don't want to get stuck in this damn place when the night falls." @@
@@.steelSpeech;"Right. Let's get a move on then, the faster we get the job done, the faster we can go back home." @@
The loud footsteps of the paladins fade away as the two begin to march in another direction, leaving you to your own devices.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check on the deathclaw |CheckDeathclaw]]</div>\You waste no more time, and immediately barge into the ongoing conflict... more like an execution than a real fight.
The creature is cornered in a dilapidated building, and the armored soldiers are taking advantage of their position, peppering her with their long-range weapons, quickly chipping away at her already damaged hide.
And you are not letting them finish their job. You rush to her aid, sword in hand and ready for combat, and one of them seems to catch on to your movements.
@@.steelSpeech;"Its the idiot from before! Watch out, to your left!" @@
The one not currently focused on the deathclaw whips around and starts to take aim, the rifle's barrel aimed squarely at your head...
<<if $hunterSkill >= 3>>\
Your training kicks in, and you move with a fluid grace, stepping sideways just in time to avoid the instantaneous discharge of overheated energy, and you retaliate in kind. Their weapons may be powered by their own magic, but yours is powered by a literal bound demon, eagerly waiting to be unleashed.
<div class="passCheck">\
You raise your sword high and, with a quick motion, a burst of lightning shoots out from the blade and chains its way to the enemy's armor, jumping from one to the other as if with life of its own, frying their rifles and making them scream inside the steel coffins that now completely cease to respond to their control<img src="Images/Icons/General.png"></div>\
The fight is quickly over, and the two incapacitated soldiers lay on the ground. Smoke and steam hisses from the damaged parts of their armors, and no further movement comes from the defeated paladins.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Execute them |ExecuteBrotherhood3]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Turn your attention to the deathclaw |TurnAttentionDeathclaw]]</div>\
<<else>>\
<div class="passCheck">\
And that is the last thing you ever see. The weapon's projectile travels instantaneously from the muzzle to your skull, and you drop lifelessly to the ground.
<img src="Images/Icons/FailGeneral.png"></div>\
And it was only a 14% chance shot...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
You don't have to wander too far, and soon enough, you stumble across the site of the skirmish. A dilapidated building, in which the creature lays to rest, charred and bleeding, her broken body right at home amidst the bricks and debris.
<img src="Images/Monsters/DeathclawFixed.png" class="resizable-image" alt="DeathclawImage">
Her gaze is empty, devoid of life, and as her blood flows onto the ground, it becomes clear that there is not much for you to do here.
The creature has been dealt with and you should be able to claim the bounty for her, but if you were hoping to have a friendly chat, perhaps even something more, that is not going to happen.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to return |ReturnDeathclaw2]]<img src="Images/Icons/RedTeleport.png"></div>\ You are not taking any chances, and you quickly close the distance, aiming the tip of the blade between the exposed areas between their helmets and chestplates, and plunge the sharp tip right in their necks.
<div class="passCheck">\
The protective, flexible layer of rubber-like material offers no resistance against the magical steel, and the blades cut through with ease, slitting one throat and then the other.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +2 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Turn your attention to the deathclaw |TurnAttentionDeathclaw]]</div>\You turn your attention to the deathclaw, still lying on the floor and groaning in pain.
She... is not looking too hot. Burnt scales, dents, and scrapes litter her body, and blood pours from countless wounds... the damage done to her is quite significant. You stepped in as soon as you could but even that seems to haven't been enough, and the creature is probably not going to last much longer.
<img src="Images/Monsters/DeathclawFixed.png" class="resizable-image" alt="DeathclawImage">
You either try to tend to her injuries, and hope she'll pull through, or you can end her suffering now and save her the agony of dying a slow death.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Execute her |ExecuteDeathclaw]]<img src="Images/Icons/RedSkull.png"></div>\
<<if $healSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try your best to heal her |HealDeathclaw4]]<div class="numberStat">4</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Try your best to heal her |HealDeathclaw4]]<div class="numberStat">4</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\You approach the deathclaw, figuring that there is no way you'd be able to heal her with your abilities. This would be a tough job even for Nyxa, and this is the only mercy you can offer her.
Her breathing is ragged, and her eyes are half-closed as she struggles to stay conscious.
@@.playerSpeech;"Sorry... I was a bit late. It seems like those two were determined to put you down..." @@
<div class="passCheck">\
The creature can barely manage a grunt, and you raise your sword, ready to deliver her to the final embrace of death.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to return |ReturnDeathclaw1]]<img src="Images/Icons/RedTeleport.png"></div>\You are well aware this may be way beyond your capabilities, but you are willing to give it a try. You kneel next to the wounded deathclaw, and reach out with a hand, focusing on the gaping, bleeding wounds that mar her flesh.
The rivulets of blood are concerning, but more concerning is the damage that surely lies underneath. As you begin to channel some healing magic, you realize that the situation is worse than you expected; the wounds are deeper than they seem... recalling the fight against the paladins, you shudder to think what would have happened to you if that fateful shot had actually hit you.
But there is no time for such thoughts, and you focus all your energy into healing the creature's damaged body, trying to seal the worst of the bleeding and mend the flesh back together, the process painfully slow, but hopefully effective...
@@.playerSpeech;"Come on, come on..." @@
<<if $healSkill < 3>>\
<div class="passCheck">\
It... is not. Your healing magic is mostly a trick, a small amount of regeneration coupled with the pain-blocking ability. Sure, you can stop a few superficial cuts from bleeding, but something this severe? This would be something the head healer of your order would take a moment dealing with, and the only thing you can really do is buy the creature some time.
<img src="Images/Icons/failHeal.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Execute her |ExecuteDeathclaw2]]<img src="Images/Icons/RedSkull.png"></div>\
<<else>>\
<div class="passCheck">\
It... suffices, somewhat at least. Your healing magic is more powerful than that of most other hunters, but still not nearly enough to deal with such serious injuries, or to return the ungodly amount of blood the deathclaw has lost back into her veins.
<img src="Images/Icons/Heal.png"></div>\
However, you do manage to patch up the more severe injuries, and while she is not out of the woods yet, she is not in danger of dying, from this at least.
@@.playerSpeech;"Alright, that's a bit better. Can you... can you understand me?" @@
The deathclaw doesn't seem capable of speech, but even if she happened to be, she would be way too out of it to be able to formulate a coherent response.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep pouring your healing magic on her |KeepPouringDeathclaw]]<img src="Images/Icons/RedHeal.png"></div>\
<</if>>\After a while, you can feel the effort starting to become too much, and you can no longer ignore the exhaustion taking hold of you.
<div class="passCheck">\
The creature has fallen unconscious, her breathing still weak, and she will not wake up again... A merciful death is all you can give her, and you raise your blade, ready to deliver the final blow.<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to return |ReturnDeathclaw1]]<img src="Images/Icons/RedTeleport.png"></div>\You decide to keep up your efforts. There is plenty of damage on her body, and seeing the creature is too far gone for any kind of meaningful lewd interaction, it would just be best to focus on the task at hand.
Your hands traverse all through the beast's scaly body, tracing the contours of her frame as you focus the warm magical energy to mend her torn flesh, and as the seconds turn into minutes, the creature's breathing grows more steady, a soft rumble coming from her throat at the pleasant sensations.
Just why would a human do this? She has no idea, but she is not complaining.
@@.playerSpeech;"There we go... that's better. I don't think I can do anything about that broken horn of yours but hopefully that one will grow back on its own."@@
No response, other than a quiet, pleased groan, and her tail gently swishing. Still, her eyes are closed and she doesn't look particularly active, so you decide to leave her be.
If only you had managed to arrive a bit sooner...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to return |ReturnDeathclaw7]]<img src="Images/Icons/RedTeleport.png"></div>\@@.title;THE VOID@@
<<if $travelsVoid is 0>>\
You insert the travelstone into the device, and soon enough, the disk below your feet ignites. The gloomy portal swallows you whole, and the world around you immediately twists and turns around as if you were stepping into a kaleidoscope. Your stomach churns and your mind spins as your very body dissolves into nothingness, deeper and deeper you go. All that remains of you is an empty shell of your consciousness, floating through the empty void, unable to even scream out for help.
Luckily, before you can be completely devoured by this alien realm, this terrifying absence of everything, you are brought back into reality, seemingly unchanged. Your stomach felt like it was turning inside out, and as a result, you couldn't help but puke the moment you felt the stable ground under your boots again. You cursed under your breath as you wiped your mouth with the back of your hand. Hopefully, this will be better the second time.
<</if>><<if $travelsVoid is 1>>\
You stand atop the disk with a cold sense of determination. The memories of your first trip flood back, and a sense of unease washes over you. Maybe it was just a rough experience the first time, you try to reassure yourself.
With some self-persuasion, you manage to muster the courage to insert the travelstone and let the shifting gateway swallow you again. Immediately, you regret your choice. It's exactly as shitty as the first time, the only difference being that you were somewhat expecting it this time.
To your dismay, it's exactly as shitty as the very first time, the only difference this time is that you were somewhat expecting it.
<</if>><<if $travelsVoid > 1>>\
By now, you already know exactly what to expect out of it. It's going to suck ass, but it has to be done...
....
<</if>>\
<<switch $currentContract>>
<<case "wyvern">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|WyvernIntro][$travelsVoid +=1]]</div>\
<<case "wolf">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|WolfIntro][$travelsVoid +=1]]</div>\
<<case "wolyrn">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|WolyrnIntro][$travelsVoid +=1]]</div>\
<<case "lightfury">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|furyIntro][$travelsVoid +=1]]</div>\
<<case "deer">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|DeerIntro][$travelsVoid +=1]]</div>\
<<case "naafiri">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|NaafiriStart][$travelsVoid +=1]]</div>\
<<case "deathclaw">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|DeathclawIntro][$travelsVoid +=1]]</div>\
<<case "dragon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|ElyssIntro][$travelsVoid +=1]]</div>\
<<case "kobold">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|GemIntro][$travelsVoid +=1]]</div>\
<<case "reptile">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|682Intro][$travelsVoid +=1]]</div>\
<<case "alana">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|AlanaIntro][$travelsVoid +=1]]</div>\
<<case "kiki">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|KikiIntro][$travelsVoid +=1]]</div>\
<<default>>\
<</switch>>\
With nothing else to do, you figure you may as well get ready to return. If anything, the creature is dead and you'll be able to claim her bounty. If only you had managed to reach her a bit earlier... then perhaps things would have been different.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\With nothing else to do, you figure you may as well get ready to return. If anything, the creature is dead and you'll be able to claim her bounty.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\With the deathclaw dead, there is nothing more for you to do here. You will be able to claim the reward placed on her head, and sleep well knowing you actually did your job.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\With the task successfully failed and your balls nice and empty, its time to return home, where you are sure to get a good night sleep.
You would have perhaps liked to get a bit more of a reaction out of her, but hey, you got your rocks off and there is no point for you to stay there anymore.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You usually avoid killing the creatures you've fucked, unless you have to, so you decide that leaving is the best course of action, and get ready to return home. The chains will fade into nothingness soon enough, and she will be free to go.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to return |ReturnDeathclaw5]]<img src="Images/Icons/RedTeleport.png"></div>\With the task successfully failed and your balls nice and empty, its time to return home, where you are sure to get a good night sleep.
This creature probably wasn't dangerous, <i>probably</i> another of The Eye's missed targets... but you hope she will remember your encounter for long after you are gone.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\ You give her a gentle pat on the shoulder and get up.
@@.playerSpeech;"I'll let you rest. Don't get yourself killed, alright?" @@ Even if that was, precisely, what you should have done.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\A laser rifle, both alien and useless to your hands. What need would a high hunter have for an energy-based weapon when the sword he wields is so perfectly suited to his needs?
[[Go back |Inventory]]<<nobr>>
<div class="header-container">
<div class="middle-section">Deathclaw</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $deathclawJobState != 0>>
<img src="Images/Monsters/DeathclawFixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/DeathclawDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $deathclawJobState >>
<<case 0>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can get this contract by talking to Damlon, and then warping from your home.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case 1>>
You have accepted this contract, and you have the travelstone to make the trip. You may warp to her world from the portal room in your home.
<<case 2>>
You have been close enough to the creature, and you can claim the reward from Damlon.
<<case 3>>
You have already claimed the reward for this creature.
<<case 4>>
This should be impossible, what kind of disgusting spagetti code brought us here...
<<default>>
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 2</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 8.1ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 1</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>><<if $metNyxa is false>>\
You make your way to the infirmary, consciously located away from the main hub. Of course, it's still decently close, being part of the same megalithic building, but you still have to go through some sets of stairs, and corridors.
It does make sense, somewhat. Nyxa is one of the first ever non-human members of your order... and yeah, while most of them can barely be recognized as anymore, with them having transcended their frail, biological bodies... that's not true for Nyxa.
Nyxa was never born as one, and even if her skills as a healer are unrivaled, most of your fellows will never see her the same. How could they, trained to deal with all sorts of creatures and monsters during years?
This is why it was considered that for the best interests of everyone really, her little workstation would be placed a bit further. Just enough for it to be easily accessible in case of a serious injury, but isolated enough not to be door-to-door with everyone.
<<set $metNyxa to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Barge in |BargeInNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Knock on the door |KnockDoorNyxa]]</div>\
<<else>>\
<<if $angeredNyxa is 2>>\
You don't have any medical emergencies, and you very much doubt Nyxa is interested in having idle chats with you, so you figure it will be better to just not bother her and instead, stay away.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\
<<else>>\
You yet again make your way to the infirmary and find Nyxa busy as usual, preparing some kind of concoction.
@@.nyxaSpeech;"Back so soon? Did you break something?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaGeneric]]</div>\
<</if>>\
<</if>>\
You take the steel door knocker and hit the metallic door with it twice, waiting for the vixen to acknowledge your presence.
You... wait for a moment, and there's no answer. You can't even hear anything... maybe she is not here right now?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wait patiently |WaitNyxa][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Barge inside |BargeInNyxa]]</div>\You don't think you would ask for permission to enter Vael's Forge or Orion's workshop. So you simply stride in, the heavy metallic door giving way to your push.
It's a nice room. Clean, organized, despite the countless jars, boxes and tools that are neatly stored on the walls, the tables, and pretty much every flat surface... and then, you are also immediately assaulted by the smell of herbs.
<<if $eyeSeeing >=1>>\
<div class="passCheck">\
It's so intense and complex you should be pretty much unable to make them out, and yet you manage to identify some. The sharp, slightly sour tang of mint, a faint hint of thyme, and the sweet, flowery scent of lavender... makes you wonder just how Nyxa manages to not be constantly overwhelmed by it.
<img src="Images/Icons/Eye.png"></div>\
<<else>>\
<div class="failCheck">\
Its so intense and complex you are pretty much unable to tell anything other than a general smell, pervasive and strong.
<img src="Images/Icons/FailEye.png"></div>\
<</if>>\
In the middle of it, you find the vixen herself, leaning over her table, grinding something in a mortar with a pestle, a few books open before her, and a small pot with steaming water next to her. With a nearly imperceptible sigh, the vixen places the bowl down and turns her head towards you, her two fluffy tails twitching behind the armor.
<img src="Images/Hunters/NyxaArmored.png" class="resizable-image" alt="NyxaArmored">
You've never had the chance to see how she looks like, not really. Her three tails and long mane are the only physical parts of her you've seen, the rest of her body always hidden behind her suit, as if to make her inhuman appearance less... obvious. It's still obvious, but... you get what she tries.
@@.nyxaSpeech;"Well then, welcome... How can I help you?"@@
<<if !$unlockedHunters.includes("nyxa")>>\
<<set $unlockedHunters.push("nyxa")>>\
@@.unlockBox; NEW HUNTER UNLOCKED @@
<</if>>\
<<if $awakenedHeal is false>>\
<<if $healSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for her to teach you some of her skills |TeachMagicNyxa]]<img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Ask for her to teach you some of her skills |TeachMagicNyxa]]<img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<</if>>\
<<if $askedJobNyxa is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if she has any job for you |AskJobNyxa][$askedJobNyxa = 1]]</div>\
<<else>>\
<<if $askedJobNyxa is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if she needs help with anything |AskJobNyxaHelp][$askedJobNyxa = 2]]</div>\
<</if>>\
<</if>>\
<<if $injured is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were seeking medical attention |TreatInjuryNyxa]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[You were seeking medical attention |TreatInjuryNyxa]]</div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were looking to have a chat |ChatNyxaDay1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveNyxaWithout]]</div>\You keep waiting, your hand slooowly rising to reach for the knocker again.
Before you can grab it, the door is opened from the inside, Nyxa's helmeted face coming to view as she tilts her head from behind the door. Her eyes, hidden beneath the visor, still seem to pierce into yours.
<img src="Images/Hunters/NyxaArmored.png" class="resizable-image" alt="NyxaArmored">
@@.nyxaSpeech;"Oh, there is actually someone here. I was just preparing something. Please, do come in."@@
You nod and take a step inside, looking around. It's a nice room. Clean, organized, despite the countless jars, boxes and tools that are neatly stored on the walls, the tables, and pretty much every flat surface... and then, you are also immediately assaulted by the smell of herbs.
<<if $eyeSeeing >=1>>\
<div class="passCheck">\
It's so intense and complex you should be pretty much unable to make them out, and yet you manage to identify some. The sharp, slightly sour tang of mint, a faint hint of thyme, and the sweet, flowery scent of lavender... makes you wonder just how Nyxa manages to not be constantly overwhelmed by it.
<img src="Images/Icons/Eye.png"></div>\
<<else>>\
<div class="failCheck">\
Its so intense and complex you are pretty much unable to tell anything other than a general smell, pervasive and strong.
<img src="Images/Icons/FailEye.png"></div>\
<</if>>\
@@.nyxaSpeech;"You can just enter when you need anything, though I appreciate the courtesy. I didn't even know the door had a knocker."@@
Nyxa's voice carries a gentle humor, though her smirk is lost behind her helmet. You've never had the chance to see how she looks like, not really. Her three tails and long mane are the only physical parts of her you've seen, the rest of her body always hidden behind her suit, as if to make her inhuman appearance less... obvious. Its still obvious, but... you get what she tries.
@@.nyxaSpeech;"Now... you needed my help? What is the issue?"@@
<<if !$unlockedHunters.includes("nyxa")>>\
<<set $unlockedHunters.push("nyxa")>>\
@@.unlockBox; NEW HUNTER UNLOCKED @@
<</if>>\
<<if $awakenedHeal is false>>\
<<if $healSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for her to teach you some of her skills |TeachMagicNyxa]]<img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Ask for her to teach you some of her skills |TeachMagicNyxa]]<img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<</if>>\
<<if $askedJobNyxa is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if she has any job for you |AskJobNyxa][$askedJobNyxa = 1]]</div>\
<<else>>\
<<if $askedJobNyxa is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if she needs help with anything |AskJobNyxaHelp][$askedJobNyxa = 2]]</div>\
<</if>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were looking to have a chat |ChatNyxaDay1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveNyxaWithout]]</div>\@@.playerSpeech;"Actually, I am good. Don't bother, I was just curious about what you were doing."@@
Nyxa tries her best not to look annoyed. She just nods and returns to her task, not saying another word.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\<<if $nyxaPoints <=1>>\
@@.playerSpeech;"I should get going, thanks for your time."@@
The vixen simply nods, and goes back to her tasks.
<<else>>\
<<if $nyxaPoints <= 3>>\
@@.playerSpeech;"I should get going, see you around."@@
@@.nyxaSpeech;"Take care out there, okay?"@@
Seeing your flattered smile, the vixen chuckles a bit and gives you a small, polite wave with her hand.
@@.nyxaSpeech;"Not that I particularly care, but you'd be giving me extra work if you get injured."@@
<<else>>\
@@.playerSpeech;"See you soon! I should go, but thanks for your time again"@@
Nyxa seems almost disappointed by your hasty exit, her ears twitching beneath her helmet... or maybe you are just imagining things.
@@.nyxaSpeech;"Well, you know where to find me. Try not to get killed."@@
<</if>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\<<if $angeredNyxa is 2>>\
@@.playerSpeech;"I would like to learn your healing techniques, if possible."@@
She tilts her head and gives you a confused, suspicious look. When she sees you are serious, she just lets out a dry chuckle.
@@.nyxaSpeech;"My healing techniques? Sure thing. Head into the library, and you will find plenty of books on the topic. You are a bright one, you'll pick up on them quickly."@@
Ignoring the jab, you continue. Nyxa can be quite unpleasant when she wants to... no wonder half the order despises her.
@@.playerSpeech;"I'm just looking for something quick, not necessarily deep or complex. Something I can apply in battle, so I can patch myself up and continue the fight."@@
Nyxa shakes her head, still refusing to cooperate. Teaching you to awaken your passive magic potential wouldn't be such a huge deal, but then again... why bother? Such a favor is beyond her assigned duties, and in her eyes, you are just another brutish hunter.
@@.nyxaSpeech;"I think I've been quite clear. You can learn on your own, but Im not going to waste my time teaching someone who clearly doesn't respect me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Seems like her mind is set... |Hunters Hall]]</div>\
<<else>>
@@.playerSpeech;" I am quite impressed with the way you treat injuries, and I was hoping I could learn from you. Could you spare some of your time, teach a fellow hunter a few things?"@@
Nyxa eyes you for a moment, considering your request. Not used to being approached for anything other than immediate medical attention, the idea of her teaching a fellow member of the order her skills and knowledge sounds a bit bizarre, if... perhaps, mildly flattering.
@@.nyxaSpeech;"Well... it's a first time. The art of healing is a rather complex and time-consuming one, but I think I can give you a good selection of books about the subject, so you can start reading up on the basics."@@
The vixen directs her gaze to the small mountain of books in her cabin, but before she can get and grab one, you interrupt her.
@@.playerSpeech;"I'd actually prefer the hands-on approach. I've seen you use your hands to treat injuries, channeling energy through them and mending the skin and muscles, and I'd like to be taught in a similar manner. Something I can use in battle and such."@@
Nyxa lets out a sarcastic chuckle, figuring you wouldn't be willing to sink the thousands of hours of research and practice required to properly learn the skill.
@@.nyxaSpeech;"What I do is a form of magic that taps into the natural energy flows of the world to facilitate healing, but as much as I'd like to help... magic is not something that you humans can easily tap into. You seem capable... but I feel the risks outweighs the benefits. Take my word for it, I was born with this... 'gift'."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about those risks |AskRisksNyxa]]</div>\
<</if>>@@.nyxaSpeech;"I... don't think Im the right person to ask. I just treat the injured and the sick. If you are looking for jobs, then Damlon is probably the right person to talk with."@@
You figured she wouldn't have any jobs to give out, but it couldn't hurt to ask.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaGeneric]]</div>\
@@.playerSpeech;"Well, and is... there anything else I can help you with?"@@
Nyxa ponders your question, somewhat surprised and skeptical of your willingness to lend a hand.
@@.nyxaSpeech;"Not really... if anything, I should be helping you, <i>High Hunter</i>"@@ She tells you, and even if the sarcasm in her voice is evident, it doesn't sound malicious.
@@.playerSpeech;"Just wondering if there was anything I could help with, since I am here and all. Us High Hunters like to take care of the little guys..."@@
Nyxa chuckles a bit.
@@.nyxaSpeech;"Little guys huh? Our rank is basically the same."@@
@@.playerSpeech;"Come on, I didn't mean it like that..."@@
@@.nyxaSpeech;"You know what? Maybe there is something this <i>courageous</i> High Hunter can do for the little guys... I've been meaning to grab a plate of that warm goop they serve for lunch, but I haven't had the time to. Would you mind, o brave and daring one, fetching one for me?"@@
Her tone makes it obvious she is just playing with you, and almost as soon as she is done talking, she turns back to the mortar on her hands, and continues grinding whatever is inside.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Actually go fetch her a plate |GoFetchAPlate][$nyxaPoints +=2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kindly deny the request, ask to eat something with her instead |AskNyxaGoEat][$nyxaPoints +=1]]</div>\@@.playerSpeech;"Oh I dont think we've properly met yet, so I thought I could come over to say hi."@@
<<set $talkedNyxa to true>>\
Nyxa stares at you for a second, her eyes hidden by her visor, and nods slowly. She may think this is some sort of odd trick.
@@.nyxaSpeech;"I don't think we did, though I remember having to stitch your leg and back after you got ambushed by that giant centipede. Still, it's... nice meeting you."@@
@@.playerSpeech;"I'd rather forget about it... that was not a pleasant experience."@@
@@.nyxaSpeech;"Who could have guessed. I've heard you've been promoted to a higher rank, so... congratulations. Now you can enjoy the privilege of having your own squire and watching them nearly get devoured by centipedes. Lucky you."@@
You chuckle at that, but by her serious tone, you are not even sure she was joking.
@@.playerSpeech;"I prefer working alone, so I doubt it. But it's nice being to work on my own, if I get ambushed by giant centipedes again, this time I'll have no one to blame for getting hurt."@@
The vixen hums, as if the idea of you getting fucked up by giant, venomous centipedes is somehow amusing...
<<if $ask1 is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about how she joined the order, being a vixen and all |VixenOrder][$ask1 = true]]</div>\
<</if>>\
<<if $ask2 is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask how she is doing with the others |AskDealingOthersNyxa][$ask2 = true]]</div>\
<</if>>\
<<if $ask3 is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about her tails |AskTails][$ask3 = true]]</div>\
<</if>>\
<<if $ask4 is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about the armor she is wearing |AskAboutArmor][$ask4 = true]]</div>\
<</if>>\
<<if $ask5 is false>>\
<<if $eyeSeeing >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about the scent in the room |AskAboutScent][$ask5 = true]]<div class="numberStat">1</div><img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Ask about the scent in the room |AskAboutScent]]<div class="numberStat">1</div><img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
<</if>>\
@@.playerSpeech;"The dining hall is barely a minute away. I don't think you need my assistance for that... but how about you let me accompany you, and we both have a hot plate of goop together?"@@
Nyxa seems slightly surprised by the request, having been the only person to ask such a thing from her, probably. But even if she were to accept; her stomach is rumbling, she'd need to get her helmet off in front of the other hunters, and she isn't particularly pleased by the thought.
@@.nyxaSpeech;"Thank you for the offer, but... I think I will pass. I'm not hungry anyways."@@
You shrug, and decide not to press further.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaGeneric]]</div>\
Surely she's just kidding; she is certainly not expecting you to play along and do her silly request, but you figure that complying with her rather stupid demand would be a nice way to keep the mood light and playful.
Without another word, you storm out of her cabin and head to the dining hall, ignoring the surprised, confused look the vixen gives you. One quick visit later, you are back with her meal, a plate of a homogeneous, extremely nutritive grayish goop that you have eaten for breakfast, lunch, and dinner ever since you joined the order.
@@.playerSpeech;"As promised, one plate of the finest, warmest goop. I hope it pleases the... high lady."@@
The vixen looks at the plate, then at you, and then back at the plate, some embarrassment creeping up her cheeks as she realizes you actually took her request seriously.
@@.nyxaSpeech;"I... uhm. Well you know I was joking, right? I don't need you to go fetch me food... doesn't a High Hunter have anything more important to do?"@@
@@.playerSpeech; "What is more important than ensuring the health of our members? That you should know."@@
Nyxa rolls her eyes, takes the plate from your hands, and places it on her crowded table.
@@.nyxaSpeech;"Right. The health of the order is of the utmost importance.... Thank you I suppose"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaGeneric]]</div>\
@@.playerSpeech;"How come a vixen like you ended up in our order? Not the usual sight around here."@@
You are not sure what kind of reaction you expected, at such a question, but Nyxa seems to take it personally, her tone shifting <i>dramatically</i>.
@@.nyxaSpeech;"But of course... why would I be here, instead of in a pen or a zoo? What is the story behind me, the vixen that is allowed to walk the halls of the great Order of the Veilwalkers..."@@
<<if $charismaSkill >=1 && $angeredNyxa is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that you are sorry; You didn't mean to offend |NoOffenseVixen][$angeredNyxa =1]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Tell her that you are sorry; You didn't mean to offend |NoOffenseVixen]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Say nothing |SayNothingVixen][$angeredNyxa = 2]]</div>\@@.playerSpeech;"That was not at all what I wanted to say! I apologize if my words were rude. I... imagine you get asked questions like these a lot."@@
The vixen shakes her head, her tails twitching behind her.
Your apology seems to have a bit of a soothing effect, as Nyxa takes a deep breath, and lets it out in a long, tired sigh. Still, you can tell her perception of you has taken a hit already. How were you supposed to know she was so very sensible to the topic?
@@.nyxaSpeech;"Yes... you would be right. I would rather not talk about it."@@
<<set $fuckedUpNyxa = true>>\
<<set $angeredNyxa to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaBetweenScenes]]</div>\Nyxa pauses for a moment, before continuing.
@@.nyxaSpeech;"Now, I'd appreciate it if you'd leave. I've got work to do, so if there is nothing you need, please, do be on your way."@@
<<set $angeredNyxa to 2>>
<<set $nyxaState to "angered">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would still like to have a chat with her |StillWantChatNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveNyxaAfterRude]]</div>\@@.playerSpeech;"I'd still like to chat with you, if that is alright."@@
The vixen returns her attention to the mortar, and grinds the content with more strength than necessary.
@@.nyxaSpeech;"Why don't you go bother someone else? Plenty of fellow humans to annoy, I'm sure."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveNyxaAfterRude]]</div>\Seeing that you may have struck a nerve, you decide to leave, and bid the vixen goodbye, her only response a non-committal grunt as she wonders why every last one of you humans is so damn insufferable.
<<set $nyxaPoints to 0>>
<<set $angeredNyxa to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\@@.playerSpeech; "So, how is life treating you here, among... us?"@@
The vixen stops grinding, and turns her head slightly towards you. You can almost feel the glare she is giving you, as she tries to decipher the true intent behind your words. They don't seem to come out of a place of malice, so she sighs and responds.
@@.nyxaSpeech;"Life is tolerable if that is what you mean. Orion has been kind, though I rarely see him. If only the rest had the same courtesy... but that's the price of being unique, isn't it?"@@ She muses, trying to add some humor to her otherwise bleak answer.
<<if $nyxaPoints >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her your sympathies |OfferSympathiesNyxa][$nyxaPoints +=2]]</div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Offer her your sympathies |OfferSympathiesNyxa]]</div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nod along |NodAlong][$nyxaPoints +=1]]</div>\
@@.playerSpeech;"So those tails of yours are real? They seem pretty impressive. All vixen's have them?"@@
Her two tails seem to hide behind her back, and Nyxa's voice drops way lower, almost like a warning growl. You can't see her eyes, but you are sure she is glaring at you with a dangerous intensity.
@@.nyxaSpeech;"Oh, I see. My tails are not a topic for your curiosity, and I'd appreciate it if you'd show me the same courtesy as I have shown you."@@
<<if $charismaSkill >=1 && $angeredNyxa is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that you are sorry; You didn't mean to offend |NoOffenseVixen][$nyxaPoints -=1]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Tell her that you are sorry; You didn't mean to offend |NoOffenseVixen]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Say nothing |SayNothingVixen][$nyxaPoints -=3]]</div>\@@.playerSpeech;"Isn't wearing that armor at all times a bit uncomfortable? It doesn't seem practical to... well you know, there is no danger inside these walls so why bother."@@
Nyxa takes a moment to respond, clearly not too pleased by your curiosity. Still, she keeps her composture and replies, her voice even.
@@.nyxaSpeech;"It is a bit uncomfortable, yes. But trust me, not being covered is even more uncomfortable."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Push for an explanation |PushExplanation]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Say that you think her armor is cool |DontPushNyxa][$nyxaPoints +=1]]</div>\You can tell she is getting more and more annoyed, so you decide not to push anymore. It seems she is really sensible to some topics, so better tread carefully.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaBetweenScenes]]</div>\@@.playerSpeech;"Come on, I am curious! Is that like... a cultural thing, or?"@@
If Nyxa wasn't particularly amused by the question before, now her displeasure is quite obvious.
@@.nyxaSpeech;"It is a cultural thing, you could say. You humans can't seem to avoid gawking at things that don't conform with your ideals. I'd rather wear this armor than getting asked dumb questions each and every time I happen to cross paths with anyone. Though some still manage to find a way..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaBetweenScenes][$nyxaPoints -=1]]</div>\@@.playerSpeech;"That's the impression I've gotten. I'm sorry it is like that, we hunters have been trained to deal with... well, the unusual. It's not an excuse, but, you know. I just hope people get used to you eventually. They'll realize you are a wonderful addition to the team, I'm sure of it!"@@
Nyxa doesn't answer for a moment, but you can tell her posture relaxes a little, even beneath her armor.
@@.nyxaSpeech;"I appreciate the kind words. Hopefully your optimism is well-founded. What about you? You don't seem as... cautious or judgmental, compared to the rest of your peers."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are more open minded than the rest of your peers |MoreOpenMinded]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You trust Lauren's judgment |TrustLaurenJudgement]]</div>\@@.playerSpeech;"Don't get me wrong, I have undergone the same training as everyone else... But, I do believe you should judge people based on their actions, and not their appearances."@@
@@.nyxaSpeech;"...I can understand where they come from. You don't always get the chance to learn the true intentions of the 'unusual'. Is that why you got caught in those centipedes? Wondering if they were the nice, friendly kind?"@@
She chuckles at that, and you appreciate the small jab. It's perhaps a bit too close to the truth, though.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaBetweenScenes]]</div>\@@.playerSpeech;"Lauren vouched for you, so to me, you are just another member of the order. And besides... it's not as if the older hunters look anything like humans anymore. You are a lot less weird than them... Vael still gives me nightmares sometimes."@@
Nyxa laughs at that, a soft, gentle sound.
@@.nyxaSpeech; "True! I could hardly believe my eyes the first time I saw him. He forged my armor though, and for that I am grateful. Surprisingly light and flexible, makes it less of a pain to move around in."@@
She raises her arms, flexing and stretching them as if to emphasize her point.
@@.nyxaSpeech; "Orion... it makes more sense, but Vael? Why did he choose such a dreadsome appearance, with her talent he should be able to forge his body in any shape he wants..."@@
@@.playerSpeech;"Honestly, I'm sure he just like messing with us. He has a strange sense of humor."@@
Nyxa laughs again, her tone amused, but also a bit appreciative.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaBetweenScenes]]</div>\@@.playerSpeech;"Is that lavender I smell? Quite the fragrance you have around here..."@@
Nyxa nods slowly, and continues grinding whatever is inside her mortar.
@@.nyxaSpeech;"Indeed, my own little touches. I think it makes the whole room a more pleasant place to be in... the mixture of scents. Soothing and relaxing, or at least they should be. You must have a decently sensitive nose if you can pick up the lavender from all the others."@@
You are not even sure how you are capable of noticing the faint floral smell amongst the other stronger, muskier ones, but you suppose that's a topic for another time.
@@.playerSpeech;"It's perhaps... a bit too much? It's borderline overwhelming for me, isn't it a bit too much for you? Sensitive nose or not, Im sure mine can't compare to yours..."@@
@@.nyxaSpeech;"You would be right... I had to amp it up quite a bit as no one seemed to notice, but now I'm regretting my decision. You are the first one to point it out, so... I think its not worth the effort, or the headaches."@@
She pauses for a moment, a hand on her covered muzzle as she ponders if it's alright to ask you for your opinion. The main point of the strong, floral fragrance was to create a more appealing environment for her patients, and so far she's had no luck with it.
@@.nyxaSpeech;"Mind if I ask... what scents do you humans usually find pleasant?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Say lavender is fine |LavenderFine]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sulphur and brimstone |SulphurBrimstone]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Her scent alone would be enough |ScentNyxa]]</div>\@@.playerSpeech;"Oh, nothing like that. Lavender is quite the lovely scent, the problem I'd say comes with the overwhelming quantity, and the other many different scents competing for the spotlight."@@
@@.nyxaSpeech;"I'll go back to something simpler then... if no one notices anyways, then at least I'll preserve my sense of smell. And yours, I suppose."@@
The vixen seems satisfied with your answer, and grinds some of the contents of her mortar with idle thoughts.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaBetweenScenes][$nyxaPoints +=1]]</div>\@@.playerSpeech;" There is nothing wrong with the current combination, but perhaps something more suited to the dark nature of the order would suit us better. Something like sulphur, or maybe brimstone."@@
The vixen pauses her movements and considers your odd request. How in the world did you even get that idea?
@@.nyxaSpeech;"...sulphur and brimstone, you say? I... well, I will keep it mind. May be too much for me but if it's more suitable for your kind, I might have a go at it."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaBetweenScenes][$nyxaPoints +=1]]</div>\You could have answered with something reasonable. The horny little shit you are, instead you tell the vixen that her scent alone would suffice, which catches her off-guard.
She blinks twice, not even sure how to react to such a sudden, unabashedly honest and perverted comment.
@@.nyxaSpeech;"Wha... what did you just say?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Double Down |DoubleDownScent][$angeredNyxa =2]]</div>\
<<if $charismaSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to save it by saying you thought she was using some kind of perfume |SavePerfume]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[Try to save it by saying you thought she was using some kind of perfume |NoOffenseVixen]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
You are quick to respond, and you try to dig yourself out of the hole by telling the shocked vixen you thought she was using some sort of perfume or cologne, even feigning surprise when she denies it.
@@.nyxaSpeech;"I... I'm not using any kind of scented product. Do I really..."@@ Now, you can tell she is getting a bit embarrassed, thinking that for you to have noticed, it must mean her scent is quite noticeable. Is it because of the armour?
@@.playerSpeech;"Oh, I really thought... so sorry, didn't mean to come off like that. I was just trying to pay you a compliment."@@
You manage to salvage the situation, and after a moment of awkward silence, the vixen clears her throat and tries to move the conversation along.
@@.nyxaSpeech;"Let's... just forget about this, shall we?"@@ One thing is certain, she is making sure her armor stays well ventilated from now on... altough her scent is barely noticeable even up close. The master of gaslighting, you are.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaBetweenScenes]]</div>\@@.playerSpeech;"No need to be shy about it, your natural musk is very... pleasing to the nose. If only you didn't cover yourself so much, I'm sure everyone-"@@
Nyxa doesn't let you continue, interrupting you with an angry growl.
@@.nyxaSpeech;"Shut up. Just shut up. I can't believe I heard it right the first time... get out. Get out before I punch your face in."@@
She's... angry, and you have the feeling she means her words, so you back away and quickly walk out the door, her threatening, menacing stare following you as you leave her cabin. And here you thought you were giving her a compliment... don't vixens like to hear about their natural, alluring scents?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveNyxaAfterRude]]</div>\You nod along... you can imagine what she says isn't exactly a lie, so you decide not to push it any further in case she find the topic unpleasant.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaBetweenScenes]]</div>\<<if $nyxaPoints >= 4>>\
Getting gradually more comfortable with your presence, the vixen begins to relax and let her guard down a little, somewhat happy to get someone half decent to have a conversation with. She is not exactly the most social creature, but being surrounded by mostly humans who kinda despise her, the chance to have a conversation with someone is a nice change.
You keep rambling for a while, not about anything in particular. Just sharing stories about your time in the order and occasionally asking her something, until Nyxa realizes you've been there for almost an hour and has to gently tell you she has a lot of work to do.
@@.playerSpeech;"Of course, I don't want to be a bother. Nice meeting you, Nyxa, I'll be seeing you around."@@
@@.nyxaSpeech;"You are not a bother, but I have to get this done... and, likewise. Perhaps we can talk another time?"@@
You smile and nod, before bidding her goodbye and leaving her to her own devices.
Even if your conversation didn't amount to much; mostly just exchanging pleasantries and a couple of stories, you feel like you made a good impression on the vixen.
<<set $nyxaState to "niceDay1">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\
<<else>>\
<<if $nyxaPoints <= 0>>\
There is a moment of silence after the little exchange, and even if she doesn't seem particularly thrilled to keep talking, Nyxa doesn't make any attempt to shoo you away, so you could hang around just a bit longer...
<<else>>\
<<if $fuckedUpNyxa is true>>
<<set $fuckedUpNyxa = false>>\
Despite the little fuckup, it would seem Nyxa is willing to somewhat tolerate your presence... you figure you'll have to be more careful as you had heard she had very short temper, it seems some seemingly innocent topics are completely off-limits.
<<else>>\
You can tell that the vixen is somewhat warming up to your presence, and although her face remains concealed beneath her helmet, there is a certain lightness to her posture that makes her seem more relaxed, less tense.
A casual, friendly chat is not something she gets to have too often.
<</if>>\
<</if>>\
<<if $ask1 is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about how she joined the order, being a vixen and all |VixenOrder][$ask1 = true]]</div>\
<</if>>\
<<if $ask2 is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask how she is doing with the others |AskDealingOthersNyxa][$ask2 = true]]</div>\
<</if>>\
<<if $ask3 is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about her tails |AskTails][$ask3 = true]]</div>\
<</if>>\
<<if $ask4 is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about the armor she is wearing |AskAboutArmor][$ask4 = true]]</div>\
<</if>>\
<<if $ask5 is false>>\
<<if $eyeSeeing >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about the scent in the room |AskAboutScent][$ask5 = true]]<div class="numberStat">1</div><img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Ask about the scent in the room |AskAboutScent]]<div class="numberStat">1</div><img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Back |ContinueNyxaGeneric]]</div>\
<</if>>\<img src="Images/Hunters/NyxaArmored.png" class="resizable-image" alt="NyxaArmored">
<<if $awakenedHeal is false>>\
<<if $healSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for her to teach you some of her skills |TeachMagicNyxa]]<img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Ask for her to teach you some of her skills |TeachMagicNyxa]]<img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<</if>>\
<<if $askedJobNyxa is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if she has any job for you |AskJobNyxa][$askedJobNyxa = 1]]</div>\
<<else>>\
<<if $askedJobNyxa is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if she needs help with anything |AskJobNyxaHelp][$askedJobNyxa = 2]]</div>\
<</if>>\
<</if>>\
<<if $talkedNyxa is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were looking to have a chat |ChatNyxaDay1]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were looking to have a chat |NyxaBetweenScenes]]</div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveNyxa]]</div>\<<if $nyxaDay2State == "nothing">>
You make your way to the infirmary, looking forward to seeing the vixen once more. You aren't sure what's the deal with her, but... she's a bit of a breath of fresh air.
This time however, as you make your way through the hallway that connects the place in question, you hear Nyxa's somewhat familiar voice, as well as two other ones and when you round the corner, you spot her on the doorframe, having what appears to be a heated conversation with a couple of fellow hunters.
You stay out of sight and listen in before deciding whether you should get involved or not.
@@.nyxaSpeech;"For the last time, I'm <i>not</i> doing this again. It would be dangerous at this point. So take whatever complaint you have to Lauren, I'm sure she will tell you to go fuck yourselves in a much more polite manner than myself."@@
One of the hunter snorts, and looks at the vixen with disdain.
@@.hunterSpeech;"What we need is a proper healer. Someone who knows how to heal and isn't going to put us at risk. This is a clear example of what happens when a fucking animal is given the task of healing our kind."@@
He points at his face, and you can see a scar that encompasses a large portion of his cheek, stretching all the way down his neck. It looks properly treated, but it is still a rather ugly scar.
@@.nyxaSpeech;"Call me that again and I'll leave a much bigger scar next time, you disgusting, ungrateful sack of shit. I saved your life, do not forget yourself."@@
The hunter laughs before taking a step forward, invading her already disturbed personal space and then doubling down with an accusatory finger to the chest.
@@.hunterSpeech;"You expect me to lick your boots for doing your fucking job? I risk my life every single day to deal with abominations such as yourself, the least you can do is treat my wounds, and instead of that, I get an amateur trying to play doctor."@@
<<if $adelineBlessing ==2 && !$adelineEvents.includes("gone")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step in |StepInNyxaAlt]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step in |StepInNyxa2]]</div>\
<</if>>\
<<else>>
<<if $nyxaDay2State == "hunter">>
You are not exactly welcome in Nyxa's room, and you don't really have any medical emergencies or issues to bother her with...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<<else>>
Nyxa should be quite busy right now... you could come visit her again tomorrow, as it would seem she wouldn't mind the company.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<</if>>
<</if>>
Having seen enough to understand what is going on, you step in and intervene before the situation escalates any further. If they reach for their weapons, there will be blood, and that's something you'd rather avoid. You try to play it somewhat casually, so that your intervention doesn't come across as hostile, and you don't seem like you are taking sides yet.
@@.playerSpeech;"Hey, hey. What is going on here?"@@
The hunter that was previously accosting Nyxa, steps away from her and gives you a sideways look.
@@.hunterSpeech;"This animal here... Look at the scar she left on my face!"@@
@@.nyxaSpeech;"You were brought to me with your neck torn open. You are lucky that scar is all you have. Besides, you can hardly get anymore hideous, so what's the problem?"@@
@@.hunterSpeech;"Listen you fucking-"@@
He quickly turns back to her, using all his self-restraint to avoid slamming her against the wall.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Side with Nyxa |SideNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Side with the hunters |SideHunters]]</div>\@@.playerSpeech;"Alright, I've heard enough. This is no place for a dispute, and less one about something as petty as cosmetic damage. You are still breathing, aren't you? Then get over it, and be thankful Nyxa was there to patch you up."@@
The hunter is about to argue, but your harsh look and the hand gripping his shoulder stops him. He is no doubt angered, but not stupid enough to try and challenge the healer of the order and a High Hunter at the same time. It's easy to get away with bullying the vixen, but you are a different matter...
He huffs, and shakes his head in frustration.
@@.hunterSpeech;"I can't believe you'd defend an animal over one of your own. Do you think our previous healer would have done such a shitty job? We need to start looking for a proper replacement, and soon. I can't trust a... beast to fix my wounds."@@
The hunter spits on the ground before leaving, not before bumping into you as he makes his way out. The other one follows closely behind, and you watch as they leave, both of them still bickering and arguing in hushed tones.
You turn towards Nyxa now, and even underneath the armor, you can tell she is somewhat shaken; her breathing a bit heavy and the fur on her tails bristling.
@@.nyxaSpeech;"Unvelibeable... those bastards. You have no idea in what state he was when I received him... It's a miracle he isn't five feet underground."@@
@@.playerSpeech;"Don't mind them, Nyxa. I've had the displeasure of working with them in the past, they are just a couple of assholes. Don't let them get to you."@@
You pat her on the shoulder pad and offer her a reassuring smile, which seems to help, but only a little.
The vixen sighs and shakes her head.
@@.nyxaSpeech;"Yes... I just wish it was the exception and not the norm."@@
She sounds somewhat defeated, despite having handled herself decently well. She walks back to her work table and waits for you to follow before closing the door behind her.
@@.nyxaSpeech;"I... suppose you were here for a reason. Or did you just overhear the argument and decide to get involved?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The truth; You just came here to see her |CameSeeNyxa]]</div>\You don't know much about the situation, but the scar on the hunter's face and neck and Nyxa's attitude is enough to paint a pretty clear picture. Your previous healer wouldn't have made such a shoddy job, that is a fact.
@@.playerSpeech;"Calm down, calm down. There is no point in reaching for your blades. The scar however is unacceptable for what's supposed to be the most skilled healer of the order, so you should at least quit the attitude and apologize for such a poor performance."@@
The hunter nods in agreement and points towards his scar.
@@.hunterSpeech;"See? See how the wound closed so unevenly? How my neck is crooked now? This is a disgrace!"@@
It takes a moment for Nyxa to process your words, and she looks at you in surprise and disbelief.
@@.nyxaSpeech;"W-what? You... you are aware of the miracle I had to perform here, right? This is the best this human could have asked for!"@@
@@.playerSpeech;"Your best isn't good enough, then. I would be upset too if this is the result I got after paying with my own blood. I think a formal apology is the least you can do."@@
The armored vulpine looks at you for a moment, then back at the hunter, and then back at you again, her tails stiff behind her back. She looks quite crushed, even beneath all that concealing metal.
@@.nyxaSpeech;"Get lost... you two"@@
She takes a step back, ready to close the door in your faces and shut herself inside.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hold the door open; You are not letting go until she apologizes |ApologizeNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just let go |LetGo]]</div>\
<<set $nyxaState to "angered">>\
<<set $angeredNyxa to 2>>@@.playerSpeech;"Ah... Well, I just came to visit, see how you were doing."@@
Nyxa is taken aback, but her tone remains mostly unchanged, her surprise only barely seeping through.
@@.nyxaSpeech;"Oh... Well, I appreciate the gesture. Things have been mostly the same... Besides... Well, besides the encounter with the two gentlemen earlier."@@
She sighs and looks at the floor, clearly not over what happened.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her a drink to cheer her up |CheerUpDrink]]</div>\
<<if $flowerItem is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a little gift; The bunch of flowers you picked up before |CheerUpFlowers]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Give her a little gift; The bunch of flowers you picked up before |CheerUpFlowers]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>
<<set $nyxaState to "niceDay2">>\@@.playerSpeech;"I... uh... I'm not sure if you are the type, but, do you drink? Perhaps a glass of something would help you get your mind off of things."@@
The vixen takes a moment to reply, clearly considering your offer, before politely declining it.
@@.nyxaSpeech;"I shouldn't... I have trouble metabolizing alcohol, and getting drunk would be a recipe for disaster. But I... thanks."@@
Feeling a bit awkward now, Nyxa continues, trying not to seem ungrateful of the offer.
@@.nyxaSpeech;"If you'd like... I could offer you some herbal tea. I usually make it just for me, but I don't mind sharing some. It's relaxing, helps me stay calm."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept her offer instead |AcceptNyxaOffer]]</div>\Herbal tea doesn't sound as immediately appealing as a nice pint, but you figure you could use the chance to get to know the vixen better, and accept her offer, hoping she doesn't think you are trying to force the issue.
But the vixen seems happy to be able to share her brew, and sets a couple of cups on her table before starting to boil some water and get the ingredients ready. You sit and wait patiently, chatting a bit about whatever comes to mind, not particularly focusing on anything.
She must have prepared this thing more than a couple times, as you watch her prepare the mix with practiced ease, almost without even paying attention to what she is doing.
A few minutes later, the vixen hands you a steaming cup of some kind of brown beverage, the aroma strong and pungent.
@@.nyxaSpeech;"I hope you like it. It's a bit of an acquired taste, so if you don't like it, don't feel pressured to drink it..."@@
You chuckle, finding her sudden timidity quite endearing, and bring the cup to your lips, sipping at the hot beverage. Meanwhile, Nyxa stays with her cup firmly grasped in both hands, watching intently for your reaction.
And... you can confidently say is the worst beverage you've ever had.
The taste is bitter, and a bit sour. It tastes like grass, and not in the good, earthy way. Just getting that sip down is a struggle, and you have to swallow a couple times and force yourself not to gag.
Nyxa looks at you expectantly, waiting for you to say something.
@@.nyxaSpeech;"D-do you like it?"@@
<<if $charismaSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that you like it, and force yourself to take another sip |LikeNyxaDrink][$nyxaPoints +=1]]<div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Tell her that you like it, and force yourself to take another sip |LikeNyxaDrink]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can't lie, the beverage isn't exactly enjoyable |DontLikeNyxaDrink]]</div>\@@.playerSpeech;"Its... a bit strong, but I think I like it."@@
You take another sip, cursing internally as your tastebuds are once again assaulted by the foul beverage.
@@.playerSpeech;"What... is it exactly?"@@
It can't only be a mix of herbs, not all of them could possibly make the concoction taste like this.
@@.nyxaSpeech;"Im glad you like it! It's a recipe passed down from my mother, it reminds me of home every time I have it. The recipe... perhaps I'll tell you someday. Its a bit of a family secret."@@
You don't think you need to know the recipe. In fact, the world may be a better place if no one ever tried to recreate it again.
@@.playerSpeech;"Ahhh I see. That is a shame, but I hope one day I prove worthy of the secret recipe."@@
You smile, concealing the pain from the third sip that soon disappears down your gullet. The glass isn't particularly large, and yet its being such an uphill battle chore to drink it.
Nyxa chuckles in return, and removes a small steel panel from her helmet, creating up the tiniest opening for her to be able to drink without exposing her face.
She drinks it up in one go, not making a single sound of discomfort as the no doubt burning beverage goes down her throat.
@@.nyxaSpeech;"I think I needed this... Thank you for sticking up for me, by the way. I... don't usually handle situations like that too well."@@
@@.playerSpeech;"Don't mention it. Those two deserve a kick to the face, hopefully the next time they get badly injured they don't make it back here."@@
@@.nyxaSpeech;" It would serve them right, yes."@@
With the last of your drink downed, you leave the empty glass on the table and nod, feeling quite warm and relaxed. Nyxa was right, this brew has a rather calming effect, and you find yourself in a much better mood after finishing it... even if the process of getting there does NOT feel worth it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueChattingNyxa1]]</div>\@@.playerSpeech;"I... um... Wow, I can really see how this would be an acquired taste."@@
The vixen let's ot a nervous chuckle, if your words aren't enough to give her the answer, your grimace certainly does.
@@.nyxaSpeech;"Y-you don't need to finish it if you don't like it, it's okay! I just figured it's a traditional recipe, and you are the guest, and I wanted to share, but if it's not good..."@@
You try and calm her, not wanting her to feel bad for her efforts.
@@.playerSpeech;"Hey, hey, it's okay, it's okay! I can appreciate the effort, and I'm grateful you offered. If I am honest, my taste is... pretty basic, and this is a bit too strong for me. Maybe it'll get better the second time..."@@
A bit hesitatingly, you bring the cup to your lips and take the smallest sip possible, wincing in disgust as the brew touches your tongue.
@@.nyxaSpeech;"Come on, cut it off! No need to torture yourself, I'll get us something else."@@
The vixen is quick to retrieve the cup from your hand, and she sets it aside along with hers. She looks a bit embarrassed at the failed attempt at being a good host, and wonders why she didn't just offer you a regular old drink instead, like a normal person.
Her eyes dart quickly between the cabinets, looking for something to offer you... everything that she has could prove as disgusting to you if not even more, so, to avoid the embarrassment of brewing another drink that you'll hate, she comes up with a glass of water.
She hands you the glass, and then looks down, not meeting your eyes. Seeing she is a bit dejected, you take the glass and sip at it, letting the cool liquid run down your throat, cleansing the previous taste away.
@@.nyxaSpeech;"There's nothing fancy about it, but... it's cold, at least."@@
@@.playerSpeech;"Hey, don't worry. I'm here for the company, the drinks were just an added bonus."@@
Nyxa's tails move just a tiny bit, before she gets ahold of them and freezes them in place.
@@.nyxaSpeech;"Well... Thanks. Haven't had many guests, and half the people that I've met don't consume any kind of food or drink, so... I'm not very knowledgeable on the subject."@@
@@.playerSpeech;"Yeah, poor Vael... I'm sure he is dying to have a taste of that sweet, sweet tea."@@
@@.nyxaSpeech;"Hey! Come on, it's not that bad!"
You both laugh, the vixen finally relaxing after the failed drink attempt....
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueChattingNyxa2]]</div>\
Wanting to cheer her up, you figure that a tiny present may be exactly what she needs to get her spirits back... and what better than the bouquet of flowers you picked up earlier? Some of them are already wilting, others have been a bit damaged by your lack of care, but they still look quite nice, and will probably perk up a bit after some water and a nice place to rest.
@@.playerSpeech;"Oh, I also brought you a little gift... They aren't much, but I thought they looked nice, and they reminded me of you and your cabin."@@
They are indeed not much, and they'll likely wilt in a few days, but, the gesture alone is enough to put a smile on her face.... even if you can't see it. The smallest gestures of appreciation can sometimes mean a lot, and for someone as lonely and mistreated as Nyxa, this simple offering means a lot more than the sum of its parts. If for no other reason, this is the first time she has gotten a gift from anyone since she was brought here.
Trying her best not to appear too overly emotional, and grateful for the helmet covering her face, she stammers a reply.
@@.nyxaSpeech;"Th-this is... Um... Thanks, they are very beautiful. I'll have to find a nice place to put them..."@@
Unable to meet your eyes, the vixen takes the bouquet in one of her clawed gauntlets and looks around for a suitable bottle to serve as a makeshift vase. There are plenty of those; the infirmary is full of various containers, but the search provides a suitable excuse for her to turn around and hide her embarrassment. She knows she shouldn't feel so overwhelmed by something so small, but...
As Nyxa turns and chooses a bottle that seems fitting, you catch a glimpse of her tails, wagging slightly, betraying her emotions.
@@.nyxaSpeech;"This should... suffice."@@
@@.playerSpeech;"It should <i>suffice</i> as well. Glad you like them. I'm sorry they aren't in better condition, but things get a bit... messy when traveling between worlds."@@
Nyxa waves it off, unconcerned about the minor damage and flaws.
@@.nyxaSpeech;"Not an issue, don't worry. I think they'll be fine with a bit of care... plants can be healed as well."@@
She then hovers her palm over the bouquet, and a dim light emerges from her gauntlet, enveloping the flowers and giving them a healthy, lively appearance. In the blink of an eye, the plants are completely repaired, looking as fresh and beautiful as when you found them.
@@.playerSpeech;"Whoa. Now I can see why Lauren chose you"@@
@@.nyxaSpeech;"Come on now, don't be silly. Anyone could do this..."@@
Still, you can tell the compliment was well received, and the vixen seems to stand a bit taller, a hint of pride in her tone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueChattingNyxa3][$nyxaPoints +=1]]</div>\You chat a bit more, and the conversation about plants and healing spells eventually leads to more chaotic, various topics. Time seems to fly as the two of you enjoy the company of each other, and before long, it's quite late... still, neither of you is particularly interested in calling it a night.
Suddenly though, the peaceful conversation comes to an end. The door to the infirmary is kicked open, and a badly hurt hunter is carried by two of his companions, who rush him in, desperate and out of breath.
@@.nyxaSpeech;"By the stars, what happened?"@@
Nyxa immediately snaps into a professional attitude, rushing over to tend to the patient, whose wounds look quite severe.
@@.nyxaSpeech;"Get him to the table, I'll see what I can do..."@@
As the two hunters gently put their friend down on the operating table, Nyxa turns to you for a moment, her eyes apologetic.
@@.nyxaSpeech;"We'll... um, have to cut the conversation short. Work calls... but thanks for the visit. Really."@@
@@.playerSpeech;"Its okay. Good luck and take care."@@
She nods and focuses on her task, turning to her new patient. Even with what has happened just hours before, she'll certainly try her best to do a good job.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\Even with the cups empty, you keep chatting for quite a while, Nyxa really needs to let out some steam, and you are happy to lend an ear, and some comforting words where needed. It's a shame the vixen feels she has to cover her face all the time, you can only imagine how much nicer she looks under all the metal.
Suddenly though, the peaceful conversation comes to an end. The door to the infirmary is kicked open, and a badly hurt hunter is carried by two of his companions, who rush him in, desperate and out of breath.
@@.nyxaSpeech;"By the stars, what happened?"@@
Nyxa immediately snaps into a professional attitude, rushing over to tend to the patient, whose wounds look quite severe.
@@.nyxaSpeech;"Get him to the table, I'll see what I can do..."@@
As the two hunters gently put their friend down on the operating table, Nyxa turns to you for a moment, her eyes apologetic.
@@.nyxaSpeech;"We'll... um, have to cut the conversation short. Work calls... but thanks for the visit. Really."@@
@@.playerSpeech;"Its okay. Good luck and take care."@@
She nods and focuses on her task, turning to her new patient. Even with what has happened just hours before, she'll certainly try her best to do a good job.
@@.nyxaSpeech;"Perhaps we can... have another drink someday? I... can make more tea, if you want. I don't mind."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Agree to meet her for drinks another day and leave |LeaveNyxaDrinksNice]]</div>\You keep chatting for quite a while, Nyxa really needs to let out some steam, and you are happy to lend an ear, and some comforting words where needed. It's a shame the vixen feels she has to cover her face all the time, you can only imagine how much nicer she looks under all the metal.
Suddenly though, the peaceful conversation comes to an end. The door to the infirmary is kicked open, and a badly hurt hunter is carried by two of his companions, who rush him in, desperate and out of breath.
@@.nyxaSpeech;"By the stars, what happened?"@@
Nyxa immediately snaps into a professional attitude, rushing over to tend to the patient, whose wounds look quite severe.
@@.nyxaSpeech;"Get him to the table, I'll see what I can do..."@@
As the two hunters gently put their friend down on the operating table, Nyxa turns to you for a moment, her eyes apologetic.
@@.nyxaSpeech;"We'll... um, have to cut the conversation short. Work calls... but thanks for the visit. Really."@@
@@.playerSpeech;"Its okay. Good luck and take care."@@
She nods and focuses on her task, turning to her new patient. Even with what has happened just hours before, she'll certainly try her best to do a good job.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\You smile, and nod, screaming internally at the prospect of more of this disgusting brew, but willing to go through it again to see her.
@@.playerSpeech;"I'll hold you up to that."@@
Nyxa smiles and nods, bidding you farewell and getting back to her work, her mind a lot more calm and composed now despite the coming storm.
<<set $nyxaDay2State to "happy">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\Before Nyxa has a chance to retreat, you catch the door with your hand, preventing her from shutting it and then easily pushing it all the way open. You confront her again, and this time, you are not so gentle.
@@.playerSpeech;"No. This man <i>deserves</i> an apology, and you are not getting away with this catastrophic mistake before you give him one. Apologize."@@
You say firmly, standing your ground.
@@.nyxaSpeech;"A-are you serious? I saved his life! I..."@@
You are having none of it, and Nyxa realizes that you are not leaving her alone until she does as she is told. She may have the knowledge and experience, but her strength is a joke compared to yours, and she is not closing the door until you let her.
@@.hunterSpeech;"You heard $playerName. Apologize, you fucking animal."@@
Defeated, Nyxa finally gives in and lets out a shaky sigh, tails stiff and low behind her.
@@.nyxaSpeech;"I'm sorry, human. My... performance wasn't the best, and I will try and do a better job next time. I apologize for my incompetence."@@
The hunter is content with her reply and seems happy to leave it at that.
@@.hunterSpeech;"Your performance was shit, that's what it was. Hopefully, you won't last much longer, and we'll get a real healer to take your place."@@
He spits at her feet before giving her his back.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ApologizeNyxa2][$reputation +=1]]</div>\You don't bother stopping her, your main objective was to avoid things getting physical.
@@.hunterSpeech;"Yeah that's right, scamper with your tails between your legs."@@
He spits at the floor, clearly still upset, and then walks off, patting you on the shoulder as he passes by.
@@.playerSpeech;"Glad you didn't kill her."@@
The man scoffs and shakes his head.
@@.hunterSpeech;"I know I can't. But you have no idea how much I wanted to when I found out the mess she left me with. I hope Lauren realizes that this creature is not worthy of her title and puts her down for good..."@@
You shrug, not really agreeing or disagreeing. With that, the three of you walk away, and continue with your respective paths.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\Nyxa finally closes the door and retreats inside, and you and the other two hunters make your way back to the main hall.
@@.hunterSpeech;"An apology was the least she could do. Glad you were here."@@
@@.playerSpeech;"Hopefully that scar won't get in the way of your hunts."@@
The hunter nods, and the three of you walk away...
<div class="passCheck">\
+1
<img src="Images/Icons/Reputation.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\<<switch $nyxaState>>\
<<case "angered">>\
You make your way to the infirmary, and sure enough, Nyxa is there to receive you. She does so quite coldly, with nothing more than a polite, almost mechanical greeting.
She knows she has no choice but to comply with your presence, but she doesn't have to like it, and her displeasure is obvious in her body language.
@@.nyxaSpeech;"So. What can I help you with, hunter?"@@
<img src="Images/Hunters/NyxaArmored.png" class="resizable-image" alt="NyxaArmored">
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were looking to have a chat |ChatNyxaGenericAngered]]</div>\
<<case "neutral">>\
You make your way to the infirmary, and sure enough, Nyxa is there to receive you.
<img src="Images/Hunters/NyxaArmored.png" class="resizable-image" alt="NyxaArmored">
@@.nyxaSpeech;"Oh, hello. What is it this time?"
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were looking to have a chat |ChatNyxaGenericNeutral]]</div>\
<<default>>\
You yet again make your way to the infirmary and find Nyxa busy as usual, preparing some kind of concoction.
@@.nyxaSpeech;"Back so soon? Did you break something?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were looking to have a chat |ChatNyxaGenericNeutral]]</div>\
<</switch>>\
<<if $awakenedHeal is false>>\
<<if $healSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for her to teach you some of her skills |TeachMagicNyxa]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Ask for her to teach you some of her skills |TeachMagicNyxa]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<</if>>\
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Hunters Hall]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |PortalRoom]]</div>
<</if>>\
@@.playerSpeech;"Why is that so? What are those risks?"@@
@@.nyxaSpeech;"Humans are naturally born without an affinity to magic. You hunters have a sliver of it, but it is a small, weak spark."@@
Seeing your look of confused disappointment, she goes on, trying to find the right words.
@@.nyxaSpeech;"It is not necessarily a bad thing. Those that 'enjoy' a better connection with the weave are more prone to be corrupted by it... Traveling between worlds as much as you do with a bright, pure spark would surely attract unwanted attention..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go through |GoThroughNyxaMagic]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[On second thought... |ReconsiderNyxa]]</div>\Despite her advice, you decide to try your luck anyway and ask her once again if she could teach you.
@@.playerSpeech;"Even with those risks, I would still like to try and learn something. Whatever lies in the cold void between the worlds won't have the chance to come for me if I bleed out first. I would still like it if you could teach me something."@@
She eyes you for a moment, considering her options. Eventually, she nods, seeing that her attempts at dissuading you from the idea are falling on deaf ears.
@@.nyxaSpeech;"Very well. But don't say I didn't warn you."@@
Nyxa turns around, eyeing the shelves in her cabin, and starts rummaging through them.
@@.nyxaSpeech;"As I said, you hunters are capable of tapping into your magic, even if it's weak. I'll try to concoct a potion that will allow you to better access it."@@
For the next hour, you watch the armored vulpine as she moves about, picking up roots and plants, crushing and boiling them, and mixing them into an odd brew.
You just let her work, not daring to interrupt.
Finally, after much grinding and boiling, Nyxa produces a single, tiny vial. Something so insignificant seems a bit too small and inadequate for such an extensive preparation.
She holds the glass container up and examines it against the light.
@@.nyxaSpeech;"I can't promise results, but if you drink this, you should be able to access some of your natural healing abilities. Or die."@@
You chuckle at that.
@@.nyxaSpeech;"Oh it's not entirely a joke. The side effects of such a brew can be quite severe... You'll be feeling them quite soon."@@
@@.playerSpeech;"Side effects? Like what?"@@
Nyxa's lips form into a smirk beneath her helmet.
@@.nyxaSpeech;"I'm not sure, I haven't done this before. Ever. But if you are still willing to take the risk... Then drink it here. If something goes wrong, I'll be able to help."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drink the potion |DrinkMagicPotionHeal]]</div>\She has a point, you don't want to get the attention of anything... eldritch. So you quickly push away the idea, not wanting to put yourself at risk. No point in trying to awaken some of your latent power if it means you won't be able to use it regardless...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\Nothing Nyxa could have said would have convinced you to reconsider your choice, for that choice was already made.
You take the vial from Nyxa's clawed gauntlet with a speed that surprises the fox, and without hesitation, you gulp down its contents, feeling the strange, bitter taste spread all over your mouth.
She watches you curiously, ready to intervene at any sign of trouble.
@@.nyxaSpeech;"Sure, sure..."@@
At first, nothing happens. The small concoction tastes terribly and feels heavy and thick on your tongue, but other than that, it seems harmless enough.
After a minute, however, the effects start to show, and you start feeling... different.
First, you begin to sweat, profusely.
@@.playerSpeech;"Ugh. Feeling... kinda hot here."@@
The heat continues to increase, and a few seconds later, the cold air of the infirmary suddenly feels scorching and unbearable.
You fall unconscious then, a quick, sudden event... as if a candle had just been blown out. Nyxa was ready for that, and quickly catches you before your head hits the hard stone floor...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |DrinkMagicPotionHeal2]]</div>\You dream of a bright light, a light that blinds and burns, but a light that also comforts and soothes.
It swirls and shifts, forming a series of undefined, blurry shapes, shapes that make no sense and yet somehow mean so much.
Your heart beats fast and loud, and with each thump, the shapes become sharper and clearer, and the light becomes brighter, until you find yourself staring into a white void, a void that speaks.
@@.cosmicSpeech;"You call, and I answer."@@
A complete dichotomy with the warm light surrounding you, the voice is cold as ice, and it makes you shiver, goosebumps running across your skin.
@@.cosmicSpeech;"And yet... this is not your place, human. You have no claim, no right... and yet you seek. What sets you apart? What makes you believe this... artificial bond, this false link, makes you worthy of the power you desire?"@@
The voice falls silent then, and you realize that its somehow waiting for an answer. All of this is probably just a fever dream of yours, but...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stay silent |StaySilentAwakenMagic]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You desire this power to be able to better defend yourself in your hunts |ProtectYourselfAwaken]]</div>\
<<if $karma >= 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You desire this power to protect those around you |KarmaAwakenMagic][$healSkill +=2]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[You desire this power to protect those around you |KarmaAwakenMagic]]<img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\You stay silent, having no idea of how to respond, or if you should.
The silence persists, and the light slowly fades away, becoming a small, white dot, and then a speck of dust, and then it is gone.
When it is, you feel the ground beneath you again, and Nyxa frantically channeling her magic into your body, trying to keep you alive.
@@.nyxaSpeech;"$playerName! Wake up! Shit..."@@
You snap awake, and the armored vulpine sighs in relief.
@@.nyxaSpeech;"Good. I was starting to think you were done for. I didn't think it would actually be that bad... your heart stopped beating for a moment. Shit, I knew it was a bad idea. Humans and magic don't mix."@@
You rub your face, feeling decently well, if... empty. This little experiment has not worked, and you will need to find other ways to patch yourself up during battle.
@@.playerSpeech;"Well... it was worth a try."@@
@@.nyxaSpeech;"It absolutely wasn't, you nearly died on me! I'm sorry I ever agreed to this..."@@
You calm her down... it was your idea after all. She doesn't need to feel bad about it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\The voice is quiet for a moment, and you can tell it is studying you, trying to gauge your intentions.
Eventually, it speaks, and its tone is softer now, warmer.
@@.cosmicSpeech;"You wish to protect. A noble desire. A noble intent."@@
You nod, even if you are not certain it is watching, and it continues.
@@.cosmicSpeech;"You desire, and I give."@@
With that, the light grows stronger, and you lose consciousness, the warmth enveloping you.
You wake up back in the infirmary, with Nyxa desperately channeling her magic into your body, trying to keep you alive.
@@.nyxaSpeech;"$playerName! Wake up! Shit..."@@
You snap awake, and the armored vulpine sighs in relief.
@@.nyxaSpeech;"Good. I was starting to think you were done for. I didn't think it would actually be that bad... your heart stopped beating for a moment. Shit, I knew it was a bad idea. Humans and magic don't mix."@@
You rub your face, feeling surprisingly refreshed and well-rested. This little experiment seems to have worked...
<div class="stat-container">
<span class="stat stat-value">+2</span><img src="Images/Icons/Heal.png" width="60" height="60"></div>
@@.playerSpeech;"I... actually think it worked. I feel... different. Good."@@
Nyxa tilts her head, considering your claim and examining you carefully.
@@.nyxaSpeech;"If you say so... I am certainly never doing this again."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\
<<set $awakenedHeal to true>>The voice is quiet for a moment, and you can tell it is studying you, trying to gauge your intentions.
Eventually, it speaks as cold as before.
@@.cosmicSpeech;"You crave something that was not meant for you. What will you give in return?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing. This power should be yours. |PowerShouldBeYours]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to give some of your strength in return |GiveStrenght][$hunterSkill -=1]]<img src="Images/Icons/RedLevelUp.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can pay some gold... |PayGold]]<img src="Images/Icons/RedCoins.png"></div>\@@.playerSpeech;"This power should be mine. And I will not be denied it."@@
The light seems to dim a little, and the chill enveloping your body is increased tenfold.
@@.cosmicSpeech;"Arrogant. Selfish. Unworthy."@@
As the last words are uttered, the light disappears, and your consciousness ceases to be.
Nyxa will try her best to revive you, but what remains of you is little more than an empty husk, a braindead corpse....
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\You speak then, offering the voice gold. Unsurprisingly, the voice doesn't seem particularly interested in such goods, and it a reply never comes.
The silence persists, and the light slowly fades away, becoming a small, white dot, and then a speck of dust, and then it is gone.
When it is, you feel the ground beneath you again, and Nyxa frantically channeling her magic into your body, trying to keep you alive.
@@.nyxaSpeech;"$playerName! Wake up! Shit..."@@
You snap awake, and the armored vulpine sighs in relief.
@@.nyxaSpeech;"Good. I was starting to think you were done for. I didn't think it would actually be that bad... your heart stopped beating for a moment. Shit, I knew it was a bad idea. Humans and magic don't mix."@@
You rub your face, feeling decently well, if... empty. This little experiment has not worked, and you will need to find other ways to patch yourself up during battle.
@@.playerSpeech;"Well... it was worth a try."@@
@@.nyxaSpeech;"It absolutely wasn't, you nearly died on me! I'm sorry I ever agreed to this..."@@
You calm her down... it was your idea after all. She doesn't need to feel bad about it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\@@.playerSpeech;"I can give some of my strength. Will that be enough?"@@
The light is still cold and distant, but not as hostile as before.
@@.cosmicSpeech;"It shall have to be. A trade, then."@@
Before you can ask what sort of trade, the light grows impossibly brighter, and the cold envelops your very soul.
You wake up back in the infirmary, with Nyxa desperately channeling her magic into your body, trying to keep you alive.
@@.nyxaSpeech;"$playerName! Wake up! Shit..."@@
You snap awake, and the armored vulpine sighs in relief.
@@.nyxaSpeech;"Good. I was starting to think you were done for. I didn't think it would actually be that bad... your heart stopped beating for a moment. Shit, I knew it was a bad idea. Humans and magic don't mix."@@
You rub your face, feeling surprisingly refreshed and well-rested. This little experiment seems to have worked... even if with a few unexpected drawbacks.
<div class="stat-container">
<span class="stat stat-value">+2</span><img src="Images/Icons/Heal.png" width="60" height="60"></div>
@@.playerSpeech;"I... actually think it worked. I feel... different. Good."@@
Nyxa tilts her head, considering your claim and examining you carefully.
@@.nyxaSpeech;"If you say so... I am certainly never doing this again."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall][$healSkill +=2]]</div>\
<<set $awakenedHeal to true>>@@.playerSpeech;"Nothing urgent. Just thought I'd drop by, have a chat."@@
Nyxa takes a moment to respond, not quite sure how to dismiss you without sounding outright offensive.
@@.nyxaSpeech;"Hey, I'm sorry but I'm a little busy here. Maybe later? I'm supposed to be the healer of the order, not some sort of bartender."@@
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>
<</if>>\@@.playerSpeech;"Nothing urgent. Just thought I'd drop by, have a chat."@@
Nyxa rolls her eyes inside her helmet, and crosses her arms over her chest.
@@.nyxaSpeech;"I have no time for small talk. I have work to do. If you have nothing serious to discuss, then kindly leave."@@
Her tone is cold and distant... not much you can do here.
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>
<</if>>\<<if $metLuminarch is false>>\
<<set $metLuminarch to true>>\
You make your way to the ascension room, dimly lit and isolated from the rest of the fort. Its soundproofed walls reflect your every step as you walk inside and stand before the hulking dark metal construct that hangs from the ceiling.
<img src="Images/Hunters/LuminarchFixed.png" class="resizable-image" alt="Luminarch Image">
The Luminarch; no trace of its former light remaining in its macabre form.
An ancient and powerful entity, perhaps as old as Lauren herself... although unlike her, The Luminarch is not a living being, not anymore. Out of all the freaks your order has to offer, this has to be the most bizarre, a thing of nightmares...
The few interactions it is capable of having are brief and limited by his... or its, condition. Not much more than a hollow puppet, its mind has long been reduced to a collection of basic instructions and responses, a mindless drone used to channel its vast magical spark onto deserving hunters.
@@.luminarchSpeech;"$playerName."@@
The greeting is cold, and the entity is not expecting an answer. It is merely a statement, the luminarch's way of letting you know it has recognized you through its singular lens.
<<else>>\
The Luminarch stands idle, its cold heart barely enough to keep the dim lights within it burning at a constant, low intensity.
<img src="Images/Hunters/LuminarchFixed.png" class="resizable-image" alt="Luminarch Image">
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You came here to level up |LevelUp]]<img src="Images/Icons/RedLevelUp.png"></div>\
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |Hunters Hall]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<</if>>\ <<set $playerLevel to $temporaryPlayerLevel +=1>>
You pay the amount that is due and watch the construct carefully. Its metallic fingers twitch and flex, taking the offered gold coins and depositing them somewhere within its dark, inner workings.
@@.luminarchSpeech;"Sit. Close thine eyes. Contemplate all thou hast achieved. Reflect upon all thou hast learned..."@@
Following its instructions, you sit before The Luminarch, closing your eyes and letting your mind both wander and focus. As you settle into your seat, thoughts drifting through the corridors of your past achievements and experiences, you feel a subtle shift in the atmosphere. The air around you begins to hum with a gentle, almost imperceptible energy... the creature above you channeling a subtle flow of mana into you, its influence reaching deep into you...
Under the soothing light of the construct, you close your eyes and allow yourself to think back to all of your previous battles. You've been trained all your life to be a hunter, and yet, every encounter has taught you something new. You will never stop learning, and the knowledge you've gathered thus far will only make you stronger.
<<if $moneyBlessing ==2>>\
<<set $refund = Math.floor($temporaryHunterCost / 4)>>
<<set $temporaryMoney to $money>>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LevelUp][$hunterSkill +=1]]</div>\<<set $playerLevel to $temporaryPlayerLevel +=1>>
You pay the amount that is due and watch the construct carefully. Its metallic fingers twitch and flex, taking the offered gold coins and depositing them somewhere within its dark, inner workings.
@@.luminarchSpeech;"Sit. Close thine eyes. Contemplate all thou hast achieved. Reflect upon all thou hast learned..."@@
Following its instructions, you sit before The Luminarch, closing your eyes and letting your mind both wander and focus. As you settle into your seat, thoughts drifting through the corridors of your past achievements and experiences, you feel a subtle shift in the atmosphere. The air around you begins to hum with a gentle, almost imperceptible energy... the creature above you channeling a subtle flow of mana into you, its influence reaching deep into you...
Under the soothing light of the construct, you close your eyes and allow yourself to think back to the true motivation that drives your actions. Not the glory, nor the hunt, but the desire...
Like an animal seeking to procreate, you can't help but to give in to that urge to spread your seed, to claim the creatures you encounter. Your cum is meant for their bodies, their wombs... and so it grows in power, your virility growing with it.
<<if $moneyBlessing ==2>>\
<<set $refund = Math.floor($temporaryHunterCost / 4)>>
<<set $temporaryMoney to $money>>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LevelUp][$cumSkill +=1]]</div>\<<set $playerLevel to $temporaryPlayerLevel +=1>>
You pay the amount that is due and watch the construct carefully. Its metallic fingers twitch and flex, taking the offered gold coins and depositing them somewhere within its dark, inner workings.
@@.luminarchSpeech;"Sit. Close thine eyes. Contemplate all thou hast achieved. Reflect upon all thou hast learned..."@@
Following its instructions, you sit before The Luminarch, closing your eyes and letting your mind both wander and focus. As you settle into your seat, thoughts drifting through the corridors of your past achievements and experiences, you feel a subtle shift in the atmosphere. The air around you begins to hum with a gentle, almost imperceptible energy... the creature above you channeling a subtle flow of mana into you, its influence reaching deep into you...
Under the soothing light of the construct, you close your eyes and allow yourself to think back to all the encounters you've had, humans and otherwise. So much conflict could be avoided with the right words... and you wish to learn how to say the right things, to understand other creatures better.
<<if $moneyBlessing ==2>>\
<<set $refund = Math.floor($temporaryHunterCost / 4)>>
<<set $temporaryMoney to $money>>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LevelUp][$charismaSkill +=1]]</div>\
<<set $playerLevel to $temporaryPlayerLevel +=1>>
You pay the amount that is due and watch the construct carefully. Its metallic fingers twitch and flex, taking the offered gold coins and depositing them somewhere within its dark, inner workings.
@@.luminarchSpeech;"Sit. Close thine eyes. Contemplate all thou hast achieved. Reflect upon all thou hast learned..."@@
Following its instructions, you sit before The Luminarch, closing your eyes and letting your mind both wander and focus. As you settle into your seat, thoughts drifting through the corridors of your past achievements and experiences, you feel a subtle shift in the atmosphere. The air around you begins to hum with a gentle, almost imperceptible energy... the creature above you channeling a subtle flow of mana into you, its influence reaching deep into you...
You have seen much already, some of it still gnaws at the back of your mind... the touch of the void is cold, and its tendrils grip deep. You would rather quieten your mind, lest them become too loud, overwhelming...
<<if $moneyBlessing ==2>>\
<<set $refund = Math.floor($temporaryHunterCost / 4)>>
<<set $temporaryMoney to $money>>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LevelUp][$eyeSeeing -=1]]</div>\<<set $playerLevel to $temporaryPlayerLevel +=1>>
You pay the amount that is due and watch the construct carefully. Its metallic fingers twitch and flex, taking the offered gold coins and depositing them somewhere within its dark, inner workings.
@@.luminarchSpeech;"Sit. Close thine eyes. Contemplate all thou hast achieved. Reflect upon all thou hast learned..."@@
Following its instructions, you sit before The Luminarch, closing your eyes and letting your mind both wander and focus. As you settle into your seat, thoughts drifting through the corridors of your past achievements and experiences, you feel a subtle shift in the atmosphere. The air around you begins to hum with a gentle, almost imperceptible energy... the creature above you channeling a subtle flow of mana into you, its influence reaching deep into you...
Under the soothing light of the construct, you close your eyes and focus on your latent spark. You have heard it time and time again; humans are not meant to wield magic. Their bodies and minds are too weak, too fragile... sparks are all they can muster.
But you don't care about such limitations. Some humans have managed to transcend them, and so can you.
<<if $moneyBlessing ==2>>\
<<set $refund = Math.floor($temporaryHunterCost / 4)>>
<<set $temporaryMoney to $money>>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LevelUp][$magicSkill +=1]]</div>\@@.playerSpeech;"Always seemed a bit odd to me. Just why do we need to pay you in order to get stronger? Shouldn't such power be available for free?"@@
@@.luminarchSpeech;"The breath of life is not to be bestowed without due cause. By offering tribute, you affirm your worthiness to the order and your rightful place within its ranks."@@
The voice echoes around the room, a deep, reverberating sound.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LevelUpLuminarch]]</div>\You make your way to the infirmary, hoping to check on Nyxa yet again. If luck is on your side, today there won't be a pair of hunters bleeding out on her tables, or expressing their dissatisfaction with her treatments, and she will actually have some time to spare.
You gently open the door, and peek inside.
And indeed, Nyxa is alone, back to you and working at her desk, writing down notes in a large leather-bound journal.
<img src="Images/Hunters/NyxaArmored.png" class="resizable-image" alt="NyxaArmored">
She seems to be lost in her thoughts and does not notice you enter...
<<if $hunterSkill < 2>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Be sneaky and try to surprise her |SneakUpNyxa][$nyxaPoints +=1]]<div class="numberStat">2</div><img src="Images/Icons/RedGeneral.png"></div>@@\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Be sneaky and try to surprise her |SneakUpNyxa][$nyxaPoints +=1]]<div class="numberStat">2</div><img src="Images/Icons/RedGeneral.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her aware of your presence |MakeNyxaAwarePresence]]</div>\
A devious idea forms in your mind, and you quietly enter the infirmary, carefully approaching the busy vulpine. It's a little odd that she hasn't caught on to you from the moment you opened the door, the steel slab was quite noisy... but that only makes it easier for you to get close.
You creep up behind her, trying your best not to make a single sound, and when you are just a couple steps away, you lunge at her, yelling loudly and grabbing her shoulders.
The result is a very cute and amusing reaction, as she yelps in surprise and jumps in her seat, tails ruffling up and ears perking straight.
She is quick to turn back, her expression concealed by her helmet but clearly irritated and slightly embarrassed.
@@.nyxaSpeech;"$playerName! What was that for?!"@@
@@.playerSpeech;"Saw you with your back turned to me and couldn't resist. Thought you would notice me, you know? The door was quite noisy."@@
Nyxa takes a moment to reply, busy feigning anger at your joke. Beneath that steel plate, she is likely smiling, glad you decided to pay her a visit at all.
@@.nyxaSpeech;"Ha, ha. Very funny. Next time you are unconscious under my care... perhaps you'll wake with a misplaced limb or two."@@
You chuckle, but she just crosses her arms and stares at you, tails slowly wagging behind her.
@@.nyxaSpeech;"I wouldn't laugh if I were you. It is a real possibility... I have... never been very good at reattaching limbs."@@
She quickly straightens herself, and gives you a once over, checking to see if you are injured or something, before relaxing a bit.
@@.nyxaSpeech;"So... what brings you here?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You just wanted to check in on her |CheckOnNyxaDay3]]</div>\Despite how appealing the thought is, you decide against trying anything funny. For now, anyway.
Nyxa is not paying much attention to you, so you move up closer, and try to speak up, to make her notice you.
@@.playerSpeech;"Nyxa? Are you working?"@@
She nearly jumps at your words, the fur in her tails bristling. She clumsily turns around, nearly knocking a glass flask over in the process.
@@.nyxaSpeech;"I..uh.. $playerName! I didn't hear you come in!"@@
She quickly straightens herself, and gives you a once over, checking to see if you are injured or something, before relaxing a bit.
@@.nyxaSpeech;"Did you... need anything?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You just wanted to check in on her |CheckOnNyxaDay3]]</div>\@@.playerSpeech;"Well, as it's becoming custom already, I just wanted to check on you. Make sure you are not working too hard, and all that."@@
She lets out a soft, muffled chuckle, her hands resting over her armor's chestplate... it seems like see is about to say something, but stops herself, looking aside for a second.
She seems unsure... conflicted? Hard to be sure just by her body language.
@@.nyxaSpeech;"I... well, I appreciate it, you know that. But today... Im not sure I'll be able to spend any time with you... I... uh... have a lot of things to do today, and it's best you leave me to it. Sorry, really... but I cannot afford to get distracted. I should not... give them reasons to be mad at me..."@@
Something seems to be wrong, and as you hear the armored vulpine speak, you realize that her speech sounds a bit slurred, as if she was a bit drunk? Or just overly tired?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her about it |AskAboutIt]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that you understand and leave her to her own devices |TellNyxaUnderstand]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if there is anything you can do to help |AskHelpNyxa][$nyxaPoints +=1]]</div>\@@.playerSpeech;"Hey, is everything alright? You sound a bit off."@@
Nyxa hesitates for a moment, in her silence, you notice a certain stiffness and tension in her stance. She seems to be contemplating something, her thoughts drifting in another direction.
Eventually, she shakes her head, snapping out of whatever thought had occupied her.
@@.nyxaSpeech;"Oh? I... yeah, I am alright. Just... overburdened, that's all. I really appreciate you checking on me, and I know you just want to make sure I am fine and... doing alright, but today isn't the best of days... r-really..."@@
@@.playerSpeech;"Don't worry, I understand. A lot of things to take care of and all that. I will go if you want."@@
Nyxa nods, not really sure what else to say. You are a bit disappointed, and can tell she feels the same, but it can't be helped.
You leave her, and she returns to her work, slumping onto the desk and burying her head in her arms as soon as she thinks you are out of sight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<<set $nyxaState to "niceDay3">>\@@.playerSpeech;"Can I help you out with anything? Not sure I can do much, but maybe I can take care of something for you, relieve some of your burden?"@@
Nyxa seems at a loss of words for a moment, a bit taken aback by your proposal. Underneath her helmet, many emotions pass her mind, but in the end, she just sighs and shakes her head.
@@.nyxaSpeech;"Thank you... for the offer, really. But... this is not a burden I can share with others."@@
You nod. Yeah, something is clearly not right, but you doubt she will talk to you about it.
@@.playerSpeech;"I won't press it any further. If you need anything, let me know, ok?"@@
Nyxa nods, not really sure what else to say. You are a bit disappointed, and can tell she feels the same, but it can't be helped.
You leave her, and she returns to her work, slumping onto the desk and burying her head in her arms as soon as she thinks you are out of sight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<<set $nyxaState to "niceDay3">>\Something is clearly off, but you are not going to push the matter if she doesn't want to talk about it.
@@.playerSpeech;"I understand, Nyxa. I will leave you to your own devices, then."@@
The armored vulpine nods slowly, perhaps a bit disappointed at your lack of interest... or maybe glad you are not prying any further. Either way, you have no business being here.
You leave her, and she returns to her work, slumping onto the desk and burying her head in her arms as soon as she thinks you are out of sight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<<set $nyxaState to "failedRomanceDay3">>\The thought remains on your mind for a moment, as you consider just how uncomfortable it must be to work in full plate armor, for Nyxa day after day. Will she sleep with that steel covering her entire body? Or will she take it off, as you do now, and feel the fresh air every once in a while? You can only imagine how liberating that must be...
Your train of thought continues as you keep thinking about the armored vulpine. She seemed to be in a pretty bad shape today, and now that you can finally reflect upon it, the memory of her slightly slurred voice, her movements... a bit more awkward than usual... and there was a certain aura of melancholy around her.
There is something troubling her, and with how harsh her daily life is, it is easy to guess what it is.
You wonder... perhaps you should check up on her?
It is late, and your bed is beckoning, but...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep through the night |SleepNyxaThrough]]<img src="Images/Icons/RedSleep.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go check in on her |GoCheckNyxa]]</div>\It's indeed late, but Nyxa may be awake and could use a friendly face. If she's not in her usual spot, you can just return to bed.
You get dressed, put on your usual attire, and make your way to the infirmary, hoping this little visit will not annoy her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GoCheckNyxa2]]</div>\
It's indeed late, and she already told you kindly to leave her be. You decide to just lie back and let the tiredness take over...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SleepDreams]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $nyxaState to "failedRomanceDay3">>\The door to the infirmary is firmly shut, but when you try it, it yields, the lock isn't engaged properly; but there has been an attempt to block the door from opening. Unusual for Nyxa.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Open the door |GoCheckNyxa3]]</div>\
You push the door open carefully, squeezing through the small gap created by the failed lock and whatever attempt was made to block it. The infirmary is dimly lit, and the faint glow of a single lantern reveals a disarray of medical supplies scattered across the floor. In the middle of the room, you see Nyxa, slumped on the ground, her helmet discarded nearby. Bottle in hand, her shoulders shake with silent sobs, tears streaming down her furry face...
<img src="Images/Hunters/NyxaDrunk.png" class="resizable-image" alt="NyxaArmored">
@@.playerSpeech;"Nyxa?"@@ you call softly, stepping closer.
She looks up, horrified to have been found like this and immediately reaches for her helmet, fumbling clumsily and failing to grab it. She just manages to kick it even further away, and when she tries to reach out for it again, she just falls face-first onto the floor.
To say she is drunk would be an understatement. It's a miracle she manages to put a coherent sentence together at all, or even stay conscious. You remember her mentioning she couldn't metabolize alcohol very well, and apparently... She wasn't joking.
@@.nyxaSpeech;"No... no no, why are you here! Getout! D-dont look at me..."@@
Unable to get a hold of her helmet, she instead buries her head between her arms, refusing to meet your gaze. It's such a stark contrast with the generally composed, faceless Nyxa you'd have come to know that it leaves you in stunned silence, not sure how to even react.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go comfort her |GoComfortNyxa][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Apologize and leave |LeaveNyxaDrunk]]</div>\She seems to be having a hard time, and despite her protests, she could use someone to talk to.
You close the door, actually locking it this time and step closer, kneeling next to the drunk and tearful vulpine, careful to respect her personal space.
@@.nyxaSpeech;"I... I said no-! Go... go away!"@@
She quickly loses steam, her protests dying down as she just gives up and keeps her head buried between her arms, crying quietly.
@@.playerSpeech;"Come on... what happened? You can talk to me, Nyxa. I promise I'm here to help"@@
She just shakes her head, sniffling.
@@.nyxaSpeech;"N-nothing. Nothing happ... nothing happened..."@@
She sniffles, reaching for the bottle lying next to her...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the bottle away, she's had enough |TakeBottleNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just let her do as she pleases, you don't want to be obnoxious |LetBottleNyxa][$nyxaPoints +=1]]</div>\There's not much else you can do, Nyxa looks miserable right now, and you are certain the last thing she wants is you making it worse.
@@.playerSpeech;"Sorry, I didn't mean to intrude..."@@
You turn away, closing the steel door behind you and returning to your room, getting into the bed.
In the morning, Nyxa will be back to her usual self. Perhaps, just a little more quiet than usual, but otherwise, nothing will be mentioned about last night's incident.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep through the night |SleepDreams]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $nyxaState to "failedRomanceDay3">>\You are quick to intervene, the last thing she needs is more alcohol, and before she can grab the bottle, you pick it up, holding it far from her reach.
@@.playerSpeech;"Come on, I think that is more than enough."@@
Nyxa glares at you for a moment, before deflating, sighing loudly, and letting her arm flop down on the floor, with her body following shortly after. She curls into a ball and mumbles something, though the words are barely audible.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaDrunk]]</div>\You figure its better not to intervene, not wanting to make yourself anymore unwelcome, and allow her to have the bottle.
Her shaky hand closes around the neck of the bottle, and with great effort, she lifts it to her mouth. But in her drunken state, she misjudges the angle, and the liquid spills down her face and onto the floor, drenching her cheek. She lets out a frustrated sob, the bottle slipping from her grasp and rolling away.
@@.nyxaSpeech;"S-shit... shit... can't do anything right... can't even..."@@
@@.playerSpeech;"Ok, ok. Here, let me help."@@
She remains as still as before, trying to hide her face from you as you lean in closer, grabbing a nearby piece of paper. She's a bit uneasy, but lets you clean her face and wipe the sticky, stinking drink from her fur.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaDrunk]]</div>\You decide not to push her any further, so you just sit on the floor next to her and wait for her to calm down a little.
Slowly, as she comes to accept that you are not leaving, she relaxes just a bit, her sobs becoming somewhat quieter... the new silence stretches on, filled only by her occasional sniffles and the soft rustling of your armors as either of you shift position.
After a long while, she finally says something.
@@.nyxaSpeech;"I hate it here. I hate this place, these people..."@@
@@.playerSpeech;"It's okay, Nyxa. You can tell me. What's been going on?"@@
She forces herself to chuckle, a hollow and humorless sound that's still wet with tears.
@@.nyxaSpeech;"P-please... as if you didn't know."@@
She takes a shaky breath, staring at the floor.
@@.nyxaSpeech;"I'm so... so tired of having fights every day, of being seen as a monster and a failure by everyone... But worst part is, they are r-right. I don't belong here, I..."@@
She trails off, her voice breaking as another wave of tears threatens to overcome her, and you reach out with a hand, gently placing it on her shoulder.
@@.playerSpeech;"That's not true, Nyxa..."@@
You pause, trying to gather your thoughts and find the right words. Seeing how delicate she is right now, you'd rather not just blurt out the first thing that comes to mind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think she is a fantastic healer, a valuable member of the order |NyxaOrder][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think she is great person |NyxaOrder2][$nyxaPoints +=2]]</div>\@@.playerSpeech;"You are a fantastic healer, that's a fact. You have helped us time and time again, and your presence has kept many of us alive... The fact that Lauren chose you over any human, is a testament to your abilities. With how close-minded people are around here, were you not the best of the best, she wouldn't have picked you."@@
That's indeed the truth, and hearing it from another person is bound to help a lot more than just from her own thoughts.
@@.playerSpeech;"I know how hard it can be, believe me, I've had my fair share of problems with some of my... fellows. But the point is, we need you. Everyone here does, even if they don't say it or act like it."@@
She is silent for a moment, staring at the ground, contemplating your words.
@@.nyxaSpeech;"You... are just trying to m-make me feel better."@@
@@.playerSpeech;"Come on, now. Give yourself more credit, you are too smart not to realize how valuable your presence here is."@@
@@.nyxaSpeech;"I... I... I just... had a bad day today. It all caught up with me."@@
She then pauses again, a considerable effort going on in her drunken mind to try and form a proper response.
@@.nyxaSpeech;"I'm sorry... I'm sorry you had to see me like this. I-I..."@@
You sigh and squeeze her shoulder reassuringly.
@@.playerSpeech;"We all have bad days. It's nothing to be sorry about. Come on, let's get you to bed. You need to rest."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Carry the drunken vixen to her bed |CarryBedNyxa]]</div>\<<set $rapedNyxa to false>>\
She nods, allowing you to pull her up and lead her towards her room. It's just a few stairways away from her main office, a plain and somewhat depressing space even compared to the rest of the order's simple facilities. The room is sparsely furnished with only the essentials—a simple bed, a small desk cluttered with papers, and a worn-out chair. Practicality over style, just like everything else in the fortress... but you can't help but wonder how distressing it must be to live trapped in this dark and lifeless place.
Your little pocket dimension isn't much better, but at the very least you can visit the many outside worlds whenever you wish...
@@.nyxaSpeech;"My helmet... I left it... forgot."@@
@@.playerSpeech;"Come on, you don't need it. You don't sleep in full armor, do you?"@@
Nyxa doesn't seem too convinced and is clearly uncomfortable with her face being exposed like this, but realizing it would be silly to insist on going all the way back, she just keeps walking, following your guidance. And thank god she's not heavy, even with the steel plates covering her body, the way she stumbles and sways, unable to keep her balance, would make it a complete nightmare to carry her otherwise.
She's barely able to stand on her own, so you guide her to the bed, and gently lay her down. There, she just collapses, back flopping on the mattress and limbs spread haphazardly. The spikes threaten to pierce the filmly sheet and poke the mattress, but they thankfully hold...
@@.nyxaSpeech;"Ghh... I don't know why I..."@@
She trails off, struggling to get the words out, her eyelids growing heavier by the second. It looks like she is about to fall asleep, but not without a last-minute surge of energy. She tries to sit up, swaying in her drunkenness, and fumbling for her armor.
She grunts in frustration when she can't undo the fastenings, her clumsy hands refusing to cooperate, and you decide to intervene, helping her take her armor off.
@@.playerSpeech;"Here, let me help..."@@
She just accepts, too tired to even protest. You remove her gauntlets, her tasset, and then get hands to work with the endless rows of buckles keeping the whole thing together.
Underneath, she's wearing a simple, loose shirt and pants, both stained and wrinkled from the long day, but those look comfortable enough to sleep in. And you doubt she'd like to get naked in front of you... with how very protective she was of her helmet earlier.
Its then that she seems to realize how much of her fur is now showing, nothing out of the ordinary for many but for Nyxa, that's practically indecent.
She fumbles to grab the covers, pulling them up and covering herself as she curls on the bed. Chaotic and clumsy, its more as if she was having a fight with the sheets and they were winning.The gesture is so uncharacteristically childlike that you can't help but chuckle softly, endeared.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[ You don't find her ugly |NotFindUglyNyxa]]</div>\@@.playerSpeech;"I can't wrap my head around you being so self-conscious about your body... can't blame you for it, with how others treat you. But really, you've got nothing to be ashamed of, Nyxa."@@
She blinks twice at the unexpected compliment, tails swishing nervously.
@@.nyxaSpeech;"Whu- huh?..."@@
@@.playerSpeech;"Nothing. Come on, get some sleep."@@
You take it upon yourself to take the covers and evenly distribute them over her, making sure she's well tucked in instead of the utter mess she was doing moments earlier.
With that done, there is nothing left for you to do, so you just nod and wish her goodnight, getting ready to leave.
You make your way towards the stairway leading out, but before you can step foot into it, Nyxa's hesitant voice stops you.
@@.nyxaSpeech;"W-wait..."@@
Its as if she's not sure what she's saying or why. Perhaps the alcohol is talking, or perhaps, its just helping her say what's really on her mind.
@@.nyxaSpeech;"Could you... stay? Just u-until I... fall asleep?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stay |StayNyxa]]</div>\You continue, your tone gentle.
@@.playerSpeech;"I haven't known you for long, but I can already tell you are an incredible person, Nyxa. You are caring and hard-working, and even if these assholes will not recognize that, I will. I can't just say it will magically get better, that you won't have to deal with that anymore... but I want you to know that you can rely on me, always. I will have your back, no matter what. I am here for you, Nyxa."@@
The vulpine seems a bit taken aback, surprised at the sincerity in your words. Her booze-addled mind needs a few moments to process them, and a few more to come up with a reply.
@@.nyxaSpeech;"Y-you really mean that?"@@
With tenderness, you help her sit upright and wrap your arms around her, pulling her into a weird hug. Both your chestplates collide, producing an awkward metallic clang, but despite the barriers keeping you apart, the closeness and intimacy of the gesture is still conveyed.
You nod, letting go of her.
@@.playerSpeech;"Of course."@@
She sniffles a few times, rubbing her eyes.
@@.nyxaSpeech;"T-thanks for being here... I'm sorry... I'm sorry you had to see me like this. I-I..."@@
You sigh and squeeze her shoulder reassuringly.
@@.playerSpeech;"We all have bad days. It's nothing to be sorry about. Come on, let's get you to bed. You need to rest."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Carry the drunken vixen to her bed |CarryBedNyxa]]</div>\You figure you might as well, you are already there, and after seeing her in such a fragile state, it's the least you can do to help.
@@.playerSpeech;"Of course. Wouldn't want you to feel lonely."@@
You make your way towards her bed, grabbing the only chair in the room along the way and placing it next to her. You sit, and Nyxa seems a bit calmer, a nervous smile spreading across her muzzle.
@@.nyxaSpeech;"Thank you again... I wouldn't usually ask something like this, I just... hmmm.... I really don't know anymore."@@
@@.playerSpeech;"I don't mind. You are pretty wasted, I would rather make sure you sleep instead of hurting yourself."@@
Nyxa chuckles, head sinking deeper in the pillow as her eyes remain fixated on the ceiling up above.
@@.nyxaSpeech;"Mmmm... Yeah. It was a bad idea, to drink, but I was curious. Can you believe... tried using my healing magic but it doesn't do shit, the alcohol doesn't get absorbed or filtered out like other poisons do... it's a.... a mystery, really."@@
Her tails swish underneath the sheets, and she yawns.
@@.nyxaSpeech;"Have you ever... ever drank? How did it feel for you?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You've had your fair share of experiences |ExperiencesAlcohol]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You try to avoid it |AvoidAlcohol]]</div>\You nod, reminiscing the times you were invited to drink by your companions, usually to celebrate after a mission. Not much, alcohol is a fine commodity but even then its regulated by your order, with just the bare minimum reserved for recreational purposes. In small quantities, booze can help lower your inhibitions, and in some cases even increase your focus, but there is no real use for a drunken hunter.
@@.playerSpeech;"A... healthy amount of times, yeah. I'd be lying if I told you I didn't enjoy the buzz, the light-headed feeling, but I never drank myself sick, if that's what you are wondering. I don't think I've ever seen someone get as wasted as you are right now."@@
She lets out a small, tired giggle, as if that was a compliment of sorts.
@@.nyxaSpeech;"Y-yeah, I bet... I knew it was a bad idea... glad you are here, r-really. I tripped and fell like three times trying to get to my room. F-feels like my whole body is numb..."@@
@@.playerSpeech;"Just take a breather and close your eyes, alright? Sleep will do you good. You'll have time to regret this tomorrow"@@
She nods, doing as she's told. She's silent for a while, the only sound coming from the fortress's inner workings, the faint, almost imperceptible hum of machinery, the low, distant echoes of activity somewhere below, and the quiet, deep breaths coming from the fox, each one longer and slower than the previous.
In no time, she's asleep, a rather loud snore escaping her throat and echoing throughout the room. It's so sudden that it startles you, and you can't help but laugh.
It's not a graceful sight, drool seeping from the corner of her muzzle, her fur tussled, and its not a pretty noise. And yet... its strangely adorable.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach out and pet her |ReachOutPetNyxa1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just get some sleep yourself |SleepNyxaDrunk][$karma +=1]]<img src="Images/Icons/RedSleep.png"></div>\You shake your head, reminiscing the times you were invited to drink by your companions, usually to celebrate after a mission. Not much, alcohol is a fine commodity but even then its regulated by your order, with just the bare minimum reserved for recreational purposes. In small quantities, booze can help lower your inhibitions, and in some cases even increase your focus, but there is no real use for a drunken hunter, and you have tried your best to avoid drinking at all.
@@.playerSpeech;"Not much, no, but my fellows have done their fair share of embarrassing themselves with the occasional bottle of wine. I don't think I've ever seen someone get as wasted as you are right now, though."@@
She lets out a small, tired giggle, as if that was a compliment of sorts.
@@.nyxaSpeech;"Y-yeah, I bet... I knew it was a bad idea... glad you are here, r-really. I tripped and fell like three times trying to get to my room. F-feels like my whole body is numb..."@@
@@.playerSpeech;"Just take a breather and close your eyes, alright? Sleep will do you good. You'll have time to regret this tomorrow"@@
She nods, doing as she's told. She's silent for a while, the only sound coming from the fortress's inner workings, the faint, almost imperceptible hum of machinery, the low, distant echoes of activity somewhere below, and the quiet, deep breaths coming from the fox, each one longer and slower than the previous.
In no time, she's asleep, a rather loud snore escaping her throat and echoing throughout the room. It's so sudden that it startles you, and you can't help but laugh.
It's not a graceful sight, drool seeping from the corner of her muzzle, her fur tussled, and its not a pretty noise. And yet... its strangely adorable.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach out and pet her |ReachOutPetNyxa1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just get some sleep yourself |SleepNyxaDrunk][$karma +=1]]<img src="Images/Icons/RedSleep.png"></div>\You reach out with a hand, intending to give her a little pet between the ears. Its a small, meaningless gesture, and you hope it's not overstepping boundaries, but you are just so tempted.
Nyxa remains fast asleep, her only reaction a small grunt and the soft wiggling of her tails. Her fur is quite thick, but surprisingly silky and pleasant to the touch, and before you realize it, you find yourself stroking her head, gently brushing her ears and her cheek.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue petting her |ReachOutPetNyxa2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough petting, you dont want to be rude |StopPetting]]</div>\She seems to be sleep as deep as a rock, her breathing is regular and peaceful, and by the way her tails sway ever so slightly, she seems to be enjoying the petting session, so you continue, gently stroking her cheeks and rubbing the fur behind her ears.
She's such a lovely creature, despite the intimidating armor... beneath it she's just a fluffy fox, and a sweet one at that.
@@.playerSpeech;"You're just an adorable mess underneath that armor, aren't you?"@@
You keep stroking her, slowly, taking your time to feel her silky fur and caress her cute little face, to stroke the mane of hair running down the back of her head.
It's nice, just sitting there, watching her sleep peacefully... and she still doesn't seem to notice anything. Maybe you could...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get a little... bolder |GetBolderNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just get some sleep yourself |SleepNyxaDrunk]]<img src="Images/Icons/RedSleep.png"></div>\You stop almost immediately, realizing what you are doing and quickly retract your hand. That's a bit weird, isn't it? Even if it's nothing particularly sexual, it feels a bit wrong to keep touching her while she's unconscious.
You get comfortable in the chair, and get ready to sleep a little as well. There is no telling what she could do during the night, and you figure its for the best to keep an eye on her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaNightDrunk][$nyxaPoints +=1]]<img src="Images/Icons/RedSleep.png"></div>\<<set $searchInfirmary to 0>>\
Its wrong, and you know it, but... you can hardly resist the temptation of feeling her a little more, to explore the fur beneath her clothes. You just want to touch her, feel her... And she would probably be none the wiser, she's not gonna notice, right?
In any case, you decide to wait a little bit, simply observing her as you try to come to a decision that in truth has already been made. You just want to minimize the chance of her suddenly waking up and catching you in the act, as unlikely as it is.
With how much the vixen shies away from physical contact, you doubt she'd welcome it in the slightest...
But she's out cold, her breathing slow and steady. Its a risk worth taking.
So, after watching her snore for a few more minutes, you decide its time to act, your curiosity and arousal taking the better of you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Trace the contour of her lips |KissNyxaDrunk]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the covers off |TakeCoversOffNyxa]]</div>\You get comfortable in the chair, and get ready to sleep a little as well. There is no telling what she could do during the night, and you figure its for the best to keep an eye on her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaNightDrunk]]<img src="Images/Icons/RedSleep.png"></div>\Carefully, you start pulling the blankets, gently lifting them and trying to slide them off her. Thankfully, her claws don't sink in the fabric as the armor did, and rolling the sheet is easy enough.
You keep pulling until her upper body is exposed, all the way to her waist. She doesn't stir, remaining completely oblivious to the fact that the covers are no longer on her and the cold, stale air of her room is biting her fur.
And it's quite the sight... Now that you have a chance to actually observe her, you notice the feminine figure that the armor kept hidden, her soft, round breasts and shapely hips.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fully take the covers off |TakeCoversOffNyxa2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stop |SleepNyxaDrunkAlt]]<img src="Images/Icons/RedSleep.png"></div>\You trace the outline of her soft lips with your finger, brushing against them gently, and then slowly pressing down, pushing into her mouth.
She is mostly unresponsive, so you eventually manage to slip your thumb inside, rubbing it against her soft tongue and exploring her mouth. Its quite the rush, feeling her breath tickling the back of you let her have a taste of your finger. The idea of her tasting something else, the thought that you could slide your dick between those lips... your cock throbs in anticipation.
You pull out your thumb, a trail of saliva following.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the covers off |TakeCoversOffNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stop |SleepNyxaDrunkAlt]]<img src="Images/Icons/RedSleep.png"></div>\You are getting too far into this, you realize, but by now, you just have to continue, your arousal taking the reins.
So you fully pull the blanket, letting it fall onto the floor. The rest of her body comes into view, along with her three fluffy tails, splayed on the bed like a fan.
The sight is enticing to say the least, but the most tempting is the loose shirt that she is wearing, barely concealing her chest. You can see her nipples through the fabric, stiff and hard due to the cold... and its not the only thing.
Her shorts are a tight fit, and the outline of her pussy is quite obvious, her lips outlined against the thin cloth. Its quite the lewd sight, and you can feel yourself getting hard at the thought of her being so defenseless, her most intimate parts hidden by only a flimsy layer of fabric...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rub her pussy through her shorts |RubNyxaPussy]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Grope her chest |GropeNyxaBreasts]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her |KissNyxaDrunk2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remove her clothes |RemoveCothesNyxa]]</div>\
<<if $searchInfirmary is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Search through the infirmary for some drug to make sure she remains asleep |SearchInfirmary]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stop |SleepNyxaDrunkAlt]]<img src="Images/Icons/RedSleep.png"></div>\Your hands move almost on their own, reaching out to the sleeping vixen, fingers slowly tracing the outline of her cunt, gently massaging her pussy.
Even without skin-to-skin contact, rubbing your fingertip into the crease is enough to feel the heat radiating from her slit, and to elicit a soft, involuntary moan from the slumbering fox.
This is already getting quite risky...
<<if $searchInfirmary is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Search through the infirmary for some drug to make sure she remains asleep |SearchInfirmary]]<img src="Images/Icons/RedHeal.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remove her clothes |RemoveCothesNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stop |SleepNyxaDrunkAlt]]<img src="Images/Icons/RedSleep.png"></div>\Your hands reach for her breasts, covered by the fabric of her shirt. You are a little nervous, and even a bit ashamed. But that feeling quickly disappears when you touch her, both soft mounds carefully enveloped by your palms, their warmth and shape perfectly molding to them.
The material is a little coarse and not very comfortable, and the thought of actually undressing her and feeling her bare fur against your own skin gains more and more appeal...
<<if $searchInfirmary is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Search through the infirmary for some drug to make sure she remains asleep |SearchInfirmary]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remove her clothes |RemoveCothesNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stop |SleepNyxaDrunkAlt]]<img src="Images/Icons/RedSleep.png"></div>\Just what are you doing?
You manage to stop yourself, to pull your hands away. Just what kind of person are you, molesting Nyxa in her sleep? The poor woman is clearly having a rough day, and has trusted you enough to open up, and then you immediately betray her like this.
You sigh, frustrated at yourself, and lean back against the chair. Your dick will not control your actions, and neither will your urges.
You decide to simply keep watch, making sure Nyxa is fine.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaNightDrunk]]<img src="Images/Icons/RedSleep.png"></div>\If you plan on truly going all the way with this, you simply cannot afford for her to wake up and catch you. It's quite the dangerous game, because despise how wasted she is, there is no guarantee she won't wake up in the worst possible moment.
However... her infirmary is right below you, with all kinds of medicine and potions stored within. There is bound to be something you could use to make sure she remains unconscious~
So you quietly descend through the sets of stairs, nearly tripping with her helmet, and enter the room, hoping to find something useful.
<<if $healSkill >= 1>>\
<div class="passCheck">\
You rummage through some of the shelves in the room, until you find exactly what you were looking for. A plain-looking tube with a label that reads; "Dullroot extract".
<img src="Images/Icons/Heal.png"></div>\
That should do it. You know that root is commonly used as anaesthetic, and a tube full of it should be enough to put a regiment of soldiers to sleep, let alone a single vixen.
You go back into the bedroom, where Nyxas's sleeping figure is just as you left it, snoring loudly and mouth hanging open. Are you really about to do this?
Drugging the poor wasted fox so that you can molest her in her sleep... you are probably going to hell for this, if such a place truly exists.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are absolutely doing this |DrugNyxa][$karma -=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stop |SleepNyxaDrunkAlt]]</div>\
<<else>>\
<div class="failCheck">\
Unfortunately, you cant recognize any of the labels on the bottles and containers, having literally no experience or knowledge when it comes to medicine and its application. You don't dare try random things on her, who knows what could happen, and so you have no choice but to return empty handed.
<img src="Images/Icons/FailHeal.png"></div>\
<<set $searchInfirmary to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |MainSexHubNyxaFailed]]</div>\
<</if>>\
Well... it's too late to back off now. You remove the cap, and slowly approach her, looming over her like the shadow of death. You bring the tube close to her mouth, and...
<<set $searchInfirmary to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pour a single drop |DrugNyxaDrop]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pour the whole thing down her throat |DrugNyxaLots]]</div>\ Carefully, slowly, you start tilting the container, letting a single drop fall into her open maw.
The liquid is a transparent, colorless viscous substance, and as soon as it hits her tongue, the sleeping fox starts reflexively swallowing. That should be more than enough... and indeed, the effect is almost instant.
As the last drops go down her throat, her body starts relaxing, her muscles going limp as her breathing becomes heavier, more labored... perfect.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |MainSexHubNyxaSleep]]</div>\There is no telling how much should be enough, and you'd rather be safe than sorry, so you decide to play it safe and pour the entire contents of the tube into her waiting maw.
Once it's all gone, you simply toss the empty vial away and sit on the edge of the bed, watching the sleeping fox's reaction...
To your dismay, however, it seems that the amount was far too much... and as her muscles go limp, you realize that she is no longer breathing.
@@.playerSpeech;"Shit..."@@
What were you thinking? The amount you poured down her throat would have been enough to knock a god out, and for the poor fox, the amount turns out to be lethal.
<div class="passCheck">\
There is not much you can do as her heart stops beating, and the light goes out of her eyes.
<img src="Images/Icons/Death.png"></div>\
You killed her... and for what?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |DrugNyxaLots2]]</div>\A bit distressed, you make your way out of the room, the sight of the poor, dead fox a grim reminder of your transgression, and what a mistake it was to attempt anything in the first place.
There is nothing left for you to do, but to go to your quarters and sleep, staring at the ceiling as you realize you are pretty much fucked.
What happens inside the halls of your Order's chambers can't really be hidden for long.
It takes no time for your guild to put the pieces together and the very next morning you are arrested, taken prisoner, until Orion makes his way to your cell, the floating, ominous silhouette of the floating skeleton hovering over you.
The look he gives you is full of disappointment, contempt.
@@.OrionSpeech;"It truly saddens me to see such a promising candidate for our guild be murdered in such a manner. It is for a fact that it was you, so only one question remains... why? From what I've seen, in faint shards of a nearby past, the two of you got along... why would you do such a thing?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Admit the truth |AdmitTruthOrionNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to lie your way out of it; she was very drunk and you were trying to help her |TryingToHelpNyxaOrion]]</div>\There is no point in hiding the truth, you know Orion is able to read minds in a way that would make the average mage blush in envy. He probably already knows, no matter what lie you tell him, so you might as well be honest. Perhaps the least you can do for the vixen is to own up to your crimes.
Orion listens intently, disgusted by the confession, yet not surprised in the slightest.
@@.OrionSpeech;"It saddens me even deeper to see your would allow yourself to be tainted by such base desires. I... have observed you for a long time and have been well aware of your inclinations... Despite this, I chose to trust that your sense of duty would ultimately prevail. But this... this is unforgivable, for both of us. I should have intervened earlier, I should have prevented you from descending down this path. This failure is ours to share."@@
You nod, shame for what you have done, and fear the consequences that you will inevitably suffer. You should have controlled yourself better, you should have...
Orion places his hand on your forehead, a strange coldness gripping your mind.
@@.OrionSpeech;"I will make it quick. Perhaps you deserve a slower death, a more painful punishment, but I do not have the will to administer such a fate. You don't deserve mercy, and yet I shall give it to you. This is farewell, hunter."@@
With that, the cold feeling spreads from your mind throughout your body, your entire form turning numb. It's indeed painless, like falling asleep for the final time.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\You figure that if you are to die, you'll at least try and convince Orion that the whole thing was an accident. You tell him that she had gotten drunk on her own, and was very sick. You were just trying to help her.
Orion's eyes dim slightly as he listens, disappointed in your excuse.
@@.OrionSpeech;"Is that so? She was indeed intoxicated."@@
Orion's mind-reading abilities surpass even the most powerful wizards. For him, your memories are an open book, waiting to be read... and if he wasn't so opposed to using such methods, no one in the order would be able to keep a secret away from him. In this situation however... he has little choice but to pry into your mind.
Perhaps he had already done it and just wanted to see if you would admit the truth yourself.
@@.OrionSpeech;"It saddens me even deeper to see your would allow yourself to be tainted by such base desires. I... have observed you for a long time and have been well aware of your inclinations... Despite this, I chose to trust that your sense of duty would ultimately prevail. But this... this is unforgivable, for both of us. I should have intervened earlier, I should have prevented you from descending down this path. This failure is ours to share."@@
Orion places his hand on your forehead, a strange coldness gripping your mind.
@@.OrionSpeech;"I will make it quick. Perhaps you deserve a slower death, a more painful punishment, but I do not have the will to administer such a fate. You don't deserve mercy, and yet I shall give it to you. This is farewell, hunter."@@
With that, the cold feeling spreads from your mind throughout your body, your entire form turning numb. It's indeed painless, like falling asleep for the final time.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\With this you should be able to pretty much do whatever you want with her, without any danger of her waking up and catching you in the act. You can take your sweet time~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remove her clothes |RemoveCothesNyxa]]</div>\You lean in, her warm, booze-scented breath washing over you as she lets out a deep sigh, still fast asleep. With the lightest of touches, you brush your lips against her, and when she doesn't react, you kiss her deeper, savoring the taste of her lips. The taste of whatever garbage she has been drinking is still strong on her mouth, and you grimace at the bitter flavor, but the feeling of her warm, pliant lips on yours is more than enough to make up for it.
It's a gentle, quick peck on her lips, nothing but an innocent little kiss... the first she's ever had, and unbeknownst to her, you were the one to claim it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fully make out with her |KissNyxaDrunk3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remove her clothes |RemoveCothesNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rub her pussy through her shorts |RubNyxaPussy]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Grope her chest |GropeNyxaBreasts]]</div>\
<<if $searchInfirmary is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Search through the infirmary for some drug to make sure she remains asleep |SearchInfirmary]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stop |SleepNyxaDrunkAlt]]<img src="Images/Icons/RedSleep.png"></div>\Oh but you want to have more of her, to taste her lips and explore her mouth... and before long, you find yourself cradling her head, your lips pressed tightly against hers, your tongue sliding into her mouth.
The chaste kisses quickly escalate into a full on makeout session, as you eagerly make out with her unconscious body, claiming her lips and tongue, savoring the flavor of her. Quite the rush, and she shows no signs of resistance or reaction, allowing you to kiss her deeply and passionately.
You have a feeling you'd enjoy having her awake and willing, but there is still something arousing about her being defenseless, oblivious to your advances, unable to do anything but to taste your tongue as you ravenously kiss her.
<<if $searchInfirmary is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Search through the infirmary for some drug to make sure she remains asleep |SearchInfirmary]]<img src="Images/Icons/RedHeal.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remove her clothes |RemoveCothesNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stop |SleepNyxaDrunkAlt]]<img src="Images/Icons/RedSleep.png"></div>\You go back into her bedroom... you'll need to be careful and try not to wake her up.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remove her clothes |RemoveCothesNyxa]]</div>\This will just not do... the thought of her naked body keeps running through your head, and it is becoming unbearable, the lust burning within you, a raging inferno begging for release.
It's not even that risky; with how loose her clothes are, you should be able to just roll her shirt up, and pull her shorts down a little. Just enough to expose her tits, and just enough to reveal her perfect, rosy lips~
Rest assured she is a virgin, her pussy completely untouched. You can't wait to feel it wrapped around your cock, to claim her tight hole and pump her full of cum... but you are getting ahead of yourself. You just need to see her, maybe touch her a little, just satisfy your curiosity...
<<set $rapedNyxa to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Grope her breasts |GropeNyxaBreasts2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rub her pussy |RubNyxaPussyAsleep]]</div>\
<<if $searchInfirmary is 1>>\
<<if $alanaSpeculum is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the speculum to get your cum deep inside her~|NyxaSpeculum]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the speculum to get your cum deep inside her~|NyxaSpeculum]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???|NyxaSpeculum]]</div>@@\
<</if>>\
With her shirt out of the way, you can't keep yourself from cupping her round tits, her perky nipples under your thumbs as you feel her breasts. They are quite sizable, larger than they seem... such a shame she keeps them covered at all times, such a waste...
@@.playerSpeech;"Such a lovely pair... its a pity that you don't show them off... I'm sure the others would be a lot more friendly if you did~"@@
They are so firm, but soft thanks to the layer of fur covering them... and her perfect nipples stay hard as you massage them, rubbing them gently, pinching them.
You can't help but to lower yourself and start sucking on one, tasting her fur, feeling the hard nub of flesh against your tongue. You suckle on it for a while, gently and softly... a lovely display of affection that she won't remember~
Its only when she lets out a little groan in her sleep that you decide to pull back.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You cant take it any longer; Just fuck the sleeping vixen on her own bed |FuckNyxaDrunk]]</div>\The main course of the night... and the only thing you can really focus on. Your hands trace her flat, muscular belly and thighs, moving further down until your fingertips find the outline of her slit, now fully exposed for you to appreciate.
You take your time admiring her perfect pink cunt, fingers slowly tracing the outer lips, her cute, little clit...
Sure enough, her body starts to respond to the attention you so selflessly giving her, a trickle of arousal seeping from her folds, coating your fingertips... you cant help but to lean in and have a taste, the sweet, intoxicating flavor of her fluids spreading in your mouth.
You make sure to give her clit a small, quick lick, making the sleeping fox moan softly in confused pleasure.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You cant take it any longer; Just fuck the sleeping vixen on her own bed |FuckNyxaDrunk]]</div>\The whole situation is quickly becoming too much for your lust addled brain, and your cock has been aching for release for a while now... you just <i>need</i> to have her, you may not ever get an opportunity like this, and you just cannot wait any longer.
You unbuckle your pants, the throbbing erection springing out, the tip of your cock dripping pre in anticipation, and you climb onto her bed, positioning yourself above her.
@@.playerSpeech;"Sorry, Nyx... I just need to have you..."@@
It's probably her fault, for teasing you with her body, yeah, its her own fault she is about to be deflowered in her sleep, without her consent or even knowing...
With no further warning, you place the tip of your shaft against her tight cunt, and begin to thrust forward, the vixen's nose wrinkling in slight discomfort as you sink inch after inch into her warm, tight pussy... its so very, very tight, so hot and wet, so perfect~
She may be all withdrawn and cold to strangers, but her body seems to be aching for it, for a thick, human cock, for <i>your</i> cock...
As you claim more and more of her, you reach a small obstacle, her hymen, a thin barrier keeping you from penetrating her fully... she is indeed a virgin, and the thought of being the one to claim her first time makes your balls ache, the need to conquer her overwhelming.
It would be one thing to do it with one of the creatures you hunt, but being a close member of your order... it makes it so much better, so much sweeter.
Your hands reach for the back of her head, caressing and petting her hair, as you press your hips against her, and give one final, powerful thrust, forcing your way through the last bit of resistance and stealing her virginity, sinking the entirety of your shaft into her.
<<set $evidenceNyxa to 6>>\
<<if $searchInfirmary is 1>>\
The extract you have gotten into her system is enough to make sure that despite the pain from having her hymen torn, she does not wake up, instead remaining asleep, her breathing a little harsher, and her expression a little more troubled.
But other than that, she is yours to do whatever you please... and that you do, pumping your hips against hers with slow, steady thrusts, groping and squeezing her exposed breasts and nipples.
She may be all cold and professional when shes awake, but right now, her body is yours to do as you please, to bite, to suck, to kiss, to grope... and of course to fuck. Every thrust makes her squirm a little, her body reacting even if her conscious mind doesn't, and the feeling of her soft, velvety insides squeezing your invading cock is just the best~
After a couple minutes, you can feel the familiar pressure building inside you, the need to cum growing, until it's all you can think about... but the question is, where should you cum?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum all over her body |CumNyxaBody]]<img src="Images/Icons/RedCum.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |CumDeepInsideNyxa]]<img src="Images/Icons/RedPreg.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her a nice load |CumMouthNyxaSleep]]<img src="Images/Icons/RedCum.png"></div>\
<<else>>\
It's like heaven, so hot, so tight... her insides squeeze down on you, still getting accustomed to the huge invader that just took her. You are about to pull her head into a deep kiss, but something stops you.
Her eyes are open wide, a shocked, terrified look on her face as she stares right at you, her foggy mind having trouble understanding the situation she is in, the foreign sensations her sleeping body is experiencing.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaWokeUpRape]]</div>\
<</if>>\You remain perfectly still for a moment, not sure how to react or what to say... is there any way you can talk your way out of this?
@@.nyxaSpeech;"Wh-wha-what are... wh-why...?"@@
Her voice is weak, and slurred, but also full of fear and confusion. The last thing she expected was for you to take advantage of her like that... she didn't know you that well, but you seemed like the decent sort, perhaps the nicest person in the entire order, the only one who bothered to try and get to know her.
Was it all simply a ploy to gain her trust, to lure her into a false sense of security, to take advantage of her?
A pair of tears run down her cheeks, the pain from your cock deep inside her unwilling pussy being nothing compared to the sting of betrayal, the realization that you were just using her...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull out and apologize |ApologizeNyxaRape]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Since you are here, you may as well go all the way |NyxaRapeFull]]</div>\You immediately pull out, leaving her hole gaping for a second, blood trickling from the freshly deflowered pussy.
@@.playerSpeech;"Shit... Im so sorry Nyxa, I don't know what came over me, I-I didn't mean to-"@@
Aa weak, shaky voice cuts through your voice, still struggling to make sense of her jumbled, confused thoughts.
@@.nyxaSpeech;"G-get away from me... j-just... just... g-go..."@@
The worst part is that she doesn't sound particularly angry, not yelling as you expected... she is just hurt, betrayed, broken, the tears running freely as she can barely bring herself to look at you.
@@.nyxaSpeech;"Get o-out... please..."@@
You have fucked up enough, you can only hope she won't report this to any of your superiors. There is no point staying here any longer, so you do the wise thing and leave, a heavy, sinking feeling in the pit of your stomach as you leave the poor vixen behind, crying alone on her bed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueRapeNyxaApologize]]</div>\You go back to your own bed, and lay there, unable to sleep for the rest of the night.... You feel like you can't just leave this be, and the first thing you do is making your way to the infirmary. This is going to suck, but you figure you are going to need to own up to what happened, one way or another.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to the infirmary |ContinueRapeNyxaApologize2]]</div>\You make your way into the hunter's hall, and almost immediately you head to the infirmary, an undeniable feeling of dread bubbling inside you.
You knock on the door, and wait for a few seconds. When you hear nothing, you try to push it open, and sure enough, its open.
@@.playerSpeech;"Nyxa? Are you here?"@@
There is no response, and the room is in the exact same state of diabolical mess it was the last time you were here. Perhaps Nyxa is still asleep? She was quite drunk the night before, so it wouldn't come as a surprise.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to Nyxa's room |ContinueRapeNyxaApologize3]]</div>\You make your way upstairs... you have a bad feeling about this. As if you knew, deep down, what you were going to find...
@@.playerSpeech;"Nyxa, are you alright? Im coming in..."@@
You push open the door and see her lying on the floor, motionless. Beside her, a small, empty vial, and you know exactly what it is...
You quickly rush towards her, checking her pulse and breathing.... nothing.
She is dead, and judging by her body temperature, has been for a few hours already.
Unhappy and miserable, it seems that what happened last night was the final nail in the coffin for her, and her decision was a swift, decisive one.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueRapeNyxaApologize4]]</div>\The death of the healer of the order quickly becomes common knowledge... even if no one really seems to grieve her. Hell, some hunters even celebrate her death, claiming that the order is better off without her.
Her suicide is something that seems within the realm of the possibility, and while, if that was it, no one would suspect foul play... there are a couple key details that in the end, come to bite you in the ass.
It is not hard to realize that she was abused, and after that... its only a matter of hours before you find a couple of hunters coming to apprehend you.
@@.hunterSpeech;"Hey, in my opinion you did good, $playerName. Bitch deserved everything that came her way... and hopefully we'll get the healer we deserve. Lauren however, well... she's pretty damn pissed, so... yeah, sorry bud."@@
While they themselves seem to cheerish your crime, they still have to carry out the law of the order, and a swift execution takes place shortly after.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending6">>
<</link>>\
</div>\
@@.title;ENDING 6@@
@@.titleSmall;Martyr?@@
Nyxa's death... the final indicator of what had been obvious for quite some time, that the order itself has no place for non-human members. It's a mistake Lauren will not repeat, and for that, your fellows will be grateful. You paid with your life, but the sacrifice was worth it in their eyes, for they get rid of a pest, the disgrace that had been plaguing their ranks.
The Order is better off without the vixen, and while the lack of her powerful healing skills is keenly felt, they are confident that a human replacement will do an infinitely better job.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(6)>>
<<set $unlockedEndings.push(6)>>
<</if>>But you are not going to stop there, her tight pussy feels so fucking good around you... and the whole situation is such a rush.
@@.playerSpeech;"Sorry Nyx, but this is happening. About time someone taught you your place, a nice, tight hole for my cock~"@@
She seems horrified at the sudden change in demeanor, and tries to fight back, her body struggling, kicking, and squirming as you start thrusting into her with brutal savagery, forcing her down against the bed.
The poor thing is a bit of a lightweight, and you can easily hold her in place, pinning her wrists behind her head with one arm and still managing to pound her hard and fast. Even if she was closer to your physical strength, there would be no way she'd be properly putting up a fight against you while being this drunk. She's yours to do as you please, the fact that she is awake is but a small technicality.
As you keep railing her, cock banging against her cervix with each and every thrust, she quickly comes to her senses, to what is happening, and begins screaming, a pained wail as you keep your brutal mating press.
@@.nyxaSpeech;"No!! G-GET OFF! GET... Aghhh, get the fuck off me!"@@
@@.playerSpeech;"Oh I'm gonna get off all right... gonna fill you up until you can't take it anymore~"@@
Not knowing what else to do, becoming increasingly desperate as you ravage her pussy, Nyxa thrases about and starts biting, her sharp teeth sinking into your arm.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use a hand to hold her muzzle at bay |HandMuzzleBay]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a rough slap |RoughNyxaSlap]]</div>\It hurts, but you've had worse. So you simply use your free hand to hold her mouth shut, muffling her cries and pleas, and making sure her sharp fangs are not a problem any longer.
With that taken care of, you can focus on what really matters; the feeling of her tight, virginal cunt squeezing your cock, the way her soft, furry body writhes beneath yours, the cute little whimpering noises she is making everytime you drive your cock deep inside her.
Eventually, she just stops resisting and gives in, pitiful tears of shame and defeat rolling down her cheeks. There is nothing she can do to stop you, and the effort is just tiring her out even further...
@@.nyxaSpeech;"Why... why are you doing this...? I thought... I-I thought..."@@
She sniffles between thrusts, her mind trying to wrap around the fact that the man she thought was a friend is just brutally raping her in her own bedroom. The room spins around her, her thoughts fuzzy and disjointed. She just waits for it to end soon, to have this nightmare end...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum on her face |CumFaceNyxa]]<img src="Images/Icons/RedCum.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her womb |CumWombNyxa]]<img src="Images/Icons/RedPreg.png"></div>\Her teeth on your forearm hurt... so you decide to retaliate. Your free hand flashes in the air, and then comes crashing down, right onto her face, the stinging sound of the impact resonating around the room. A yelp follows, as her eyes widen in surprise and pain, and that is enough to send the message...
Her muzzle burns, and now she can't do anything but sob silently knowing that you are not afraid to hurt her... and you <i>have</i> the upper hand.
With that taken care of, you can focus on what really matters; the feeling of her tight, virginal cunt squeezing your cock, the way her soft, furry body writhes beneath yours, the cute little whimpering noises she is making everytime you drive your cock deep inside her...
@@.nyxaSpeech;"Why... why are you doing this...? I thought... I-I thought..."@@
She sniffles between thrusts, her mind trying to wrap around the fact that the man she thought was a friend is just brutally raping her in her own bedroom. The room spins around her, her thoughts fuzzy and disjointed. She just waits for it to end soon, to have this nightmare end...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum on her face |CumFaceNyxa]]<img src="Images/Icons/RedCum.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her womb |CumWombNyxa]]<img src="Images/Icons/RedPreg.png"></div>\You are getting close, and you are absolutely not willing to let a single drop of your load go to waste~
You doubt she is willing to suck on your dick, so you just force her head against the pillow and hold it there, as your cock continues pistoning into her pussy, beating her cervix into submission while your orgasm builds.
The fox has given up fighting, and she lays limp, whimpering everytime your hips collide against her, tails curling and legs spread around your waist...
When you finally reach the point of no return, you give one last, powerful thrust, hilting yourself inside her as your cock unloads, shooting spurt after spurt of your hot, virile seed into her pussy, flooding her womb with your semen.
There is so much cum... your may have no knot to properly tie your bitches, but your raw strength is enough to keep her in place, to keep her cervix open and welcoming, letting every last spurt of cum travel straight to unprotected womb...
<<if $cumSkill >=1>>\
<div class="passCheck">\
As luck would have it, the poor, drunken fox is not in heat... but her reproductive system does react to the load in a positive way. If you keep her womb full of seed, it won't take long for it to take~
<img src="Images/Icons/PregIcon.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |AfterRapeNyxa]]<img src="Images/Icons/RedCum.png"></div>\
You are getting close, but you want to make the most out of it. So, instead of cumming deep inside her, you pull out at the last second, and grab her by the hair, yanking her head up and pulling her face down towards your throbbing cock, your cock pointing towards her muzzle.
You can tell the thought of biting your dick crosses her mind, but your gaze is enough to discourage her. Besides, she's so weak she doubs she'd be able to aim for a proper bite.
Her unfocused eyes keep staring at your dick, not understanding what you are doing, why you are pumping yourself so furiously, until it suddenly clicks, as the first rope of cum lands right into her ajar mouth.
Her face twists into a mask of disgust as many more spurts land on her, coating her with your warm, thick seed. Its bitter, and she reflectively spits out what little managed to enter her mouth.
If she looked like a mess before... now she is an absolute, dripping slut. Her fur is completely ruined, the booze, tears, and your cum making her look like a dirty whore.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |AfterRapeNyxa]]<img src="Images/Icons/RedCum.png"></div>\You are done for now, and release your grip on her, letting go. She keeps whimpering, and curls into a ball, tails covering her. Talk about having a bad day...
@@.nyxaSpeech;"I... I hate you, I-I hate you s-so much, you're... you're disgusting... I-is this really w-what I'm worth to you? W-why... how could you..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yes. You just wanted to fuck her |JustWantedFuckNyxa]]</div>\
<<if $magicSkill >=5 && $charismaSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Manipulate her mind; You've done this because you love her |AfterRapeNyxa2]]<div class="numberStat">5</div><img src="Images/Icons/RedMagic.png"><div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Manipulate her mind; You've done this because you love her |AfterRapeNyxa2]]<img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
As the teary fox threatens to burst into a fresh batch of tears, you notice an... opportunity. Nyxa's mind is quite strong, as any member of the order, really. But in this pitiful state... she is so vulnerable that you feel confident enough to try and push some not so subtle ideas in her brain.
If you play your cards right, you may yet salvage this situation, make her see that you are doing this not out of hatred, or a desire to harm, but out of love. That she deserves better, and that she can be safe and loved by your side...
You kneel by her side, and gently place a hand over her shoulder, giving it a light squeeze while you focus your mind on hers and begin to subliminally influence her.
@@.playerSpeech;"Oh, don't cry, please. I'm sorry, I just couldn't help myself... you are such a beautiful, perfect little thing, Nyx. I know how much the hunters can be assholes... so I just wanted to show you what real love is. I had to take you, and make you mine..."@@
It takes her a few moments to process the words, the alcohol still coursing through her system, now coupled with the recently inflicted trauma and your mind magic. Its a cocktail of confusion and conflict, and its clear that her emotions are all over the place.
@@.nyxaSpeech;"W-what do you even mean??! You just... you just... raped me! A-and you are acting as if i-it was a good thing? What the fuck is wrong with you?!"@@
You reach for her face, caressing her cheek and wiping away a stray tear.
@@.playerSpeech;"Im so sorry I was so rough, I really am. I should've been more gentle with you, and I will next time. I want you to feel good too, Nyx... and you'll understand, eventually. We can be happy together, the two of us..."@@
Her trembling have shifts around, ears flat against her skull. It sounds so wrong, and yet... somehow, its starting to make a little bit of sense.
@@.nyxaSpeech;"No... What are you saying?! Im... im not, I-I dont... this isn't love! And... And I don't love you either!!!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep going... |KeepGoingNyxaMind]]<img src="Images/Icons/RedMagic.png"></div>\You can feel her mental defenses starting to come back, her mind pushing your attempts to subtly change her perception of reality. However, she's in a far too fragile state, and with a bit more of prodding, you could easily push past it...
@@.playerSpeech;"That's not right... You have always loved me, ever since we met. You were just afraid of admitting it, because you felt that I would reject you, just like the others. You though that I would see you as a monster, but that is not the case. I've always loved you, Nyxa, and I have been waiting for the perfect moment to claim you, to show you how much you mean to me..."@@
Her lips part, trying to protest, but she just stays there, looking at you. There is confusion in her eyes, and a hint of fear, but she is also... considering it, trying to reconcile what you are saying with her own feelings, her own memories. It's true that you were... Nice, but did she really love you? She enjoyed chatting with you for sure but...
It's all too confusing, and while she is pondering on it, you keep sending suggestions, ideas, memories that she never had.
@@.nyxaSpeech;"Th-that's not true! I... I... I didn't... I've never..."@@
While she struggles with her own thoughts, you press forward and capture her lips with yours, kissing her with tenderness and care, a brutal contrast with the rough, violent sex you just subjected her to.
It's a nice, chaste kiss, and the fox's mind goes completely blank for a few seconds, her heart skipping a beat. It's the first time she's ever been kissed, and despite her previous claims, she is unable to push you away for the few moments it lasts.
@@.playerSpeech;"I promise I'll make it all better, Nyxa. I'll take care of you, and I'll treat you like the perfect, loving wife you deserve to be. Let me prove to you just how much I love you back..."@@
She just nods dumbly, stray tears still running down her cheeks. She just doesn't know what to feel anymore, the world is spinning around her, and the only thing she is able to process is that she doesn't want to be left alone, not after everything that happened.
You kiss her again, this time more passionately, and she obediently takes it again. Granted, she has no idea what to do, her muzzle barely moves as you press your lips against hers, tasting and savoring her... But that's enough.
You pull back, a strand of saliva still connecting the two of you. Nyxa looks completely out of it, her eyes unfocused and distant. And you have aaalll night to properly break her fragile mind~
@@.playerSpeech;"If you are not comfortable, I can just go. I just want you to be happy, and I'll always love and respect you, no matter what."@@
There is a long pause, and Nyxa seems to snap out of it, shaking her head slightly and focusing her gaze back on you.
You just raped her, and her sore pussy is a constant reminder of it. And yet... She really, really doesn't like the idea of being left alone.
@@.nyxaSpeech;"n-no!... Stay, please. D-don't leave me..."@@
You smile, and take her body into your arms. The poor thing is trembling, and you cradle her into a tight embrace, holding her head against your chest, her ears tickling your chin.
@@.playerSpeech;"I'm not leaving you, Nyx. I'll always be here, to take care of you, to protect you. You will never be alone, I promise."@@
She whimpers, her eyes shut tight. It's a lot to take in, and her head hurts like hell, but the soothing warmth and security of your arms is helping a little bit.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep going... |KeepGoingNyxaMind2]]<img src="Images/Icons/RedMagic.png"></div>\You start whispering in her ear, telling her that it's going to be okay, and that you will always love her and take care of her, no matter what. She starts nodding along, slowly but surely, her trembling dying down a bit, and her breathing coming back to a more relaxed, steady pace.
Its working. Your words are having an effect, and the longer you talk to her, the more her mind accepts the idea. That she is loved. That only you love her, that only you care about her. And that you will never leave her.
She is safe, and loved, and she doesn't need anything else. Just the comforting touch of your warm, strong body against hers, and the reassuring feeling of your voice, telling her over and over again how much she is loved...
Just the two of you, together.
After some time, you move on to more physical displays of affection, gently running your hands through her body, stroking and petting her back and sides.
@@.nyxaSpeech;"why were you so... so rough before? I... This feels nice..."@@
You kiss the top of her head.
@@.playerSpeech;"Like I said before, I'm sorry. I just couldn't contain myself any longer. You are so gorgeous, Nyx, so perfect. I just couldn't control myself..."@@
She is quiet for a bit, mulling over your words. It feels good to be told that she is pretty, even after being raped.
And the more you rewrite her mind, the less that seems like a rape... And more like a heated moment of passion, something that had to happen.
@@.nyxaSpeech;"It's... okay, I guess... I'm sorry too, I know you didn't want to hurt me. Y-you love me, right?"@@
So needy and desperate for attention... It almost makes your heart melt.
@@.playerSpeech;"More than anything else. You are the most important thing in the world for me. And I will do everything in my power to make you happy."@@
You gently grab her muzzle and tilt her head upwards, making her look into your eyes, her big, watery ones staring at yours.
You can see the conflict, the turmoil going on inside her. Her rational mind fighting a losing battle... She is yours already, and she'll have no choice but to come to terms with it.
You lower your face, and kiss her again, a tender, loving kiss that lasts for what feels like an eternity. She's getting the hang of it now, and kisses back, albeit very softly, her muzzle moving very shyly, almost timidly to better align with your human mouth.
Your hand trails along her stomach, and reaches her crotch, feeling the dampness there. Her vulva is puffy and swollen, a mixture of dried fluids and fresh arousal caking her fur.
She lets out a soft whimper, and her body tenses a little.
@@.nyxaSpeech;"Wait.. no, please! It's too sensitive, a-and it hurts, don't-...!!"@@
You silence her with another kiss, and she relaxes once more. She trusts you, after all...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make love to her, be slow and tender |KeepGoingNyxaMind3]]<img src="Images/Icons/RedCharisma.png"></div>\There is no way she is staying without a proper fucking. Your dick is hard and ready for round two, and you figure there is no better way to properly secure the conflicting feelings in her mind than to show her exactly how you can love her~
Keeping her close to your chest, you lower one of your hands and line your cock with her entrance, her swollen folds having no choice but to yield and welcome your shaft back in. This time however, you go much slower, allowing her pussy to adjust to the intrusion, giving her plenty of time to get used to your girth.
You also make sure to keep her nicely wrapped between your arms, a steady, reassuring pressure to let her know that she is safe, that you are there for her... and that she is yours.
@@.nyxaSpeech;"Ghmmm... a-again?"@@
@@.playerSpeech;"Shhhh, It's ok. I promise you'll enjoy this time, I'll take good care of you..."@@
Nyxa whimpers, but adds nothing. The difference is noticeable already, and the thought of you being so tender and gentle with her is oddly comforting... even if, in truth, you are just raping her again.
She is just too tired to put up any resistance, to question it, so she just accepts her fate and resigns herself to enjoy the ride, letting her body be rocked by your gentle movements as you begin to slowly fuck her.
It's a slow, leisurely pace meant for a long, drawn out lovemaking... to keep her feeling good, and her calm for as long as possible. And of course, you keep working some suggestions into her vulnerable mind, to reinforce the idea that she is safe, loved and cared for... and that this is her new normal.
By the time the night is over, Nyxa's mind will be completely remolded~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KeepGoingNyxaMind4]]<img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedCharisma.png"></div>\The night stretches on and on, as you push yourself to your limits, both physically and mentally. You give her no quarter; when you are not busy filling her with your cock, you are working her pussy with your tongue, fingers, or whatever else you can think to keep her constantly stimulated.
And of course, you make sure to keep a steady flow of mental commands and suggestions into her mind, making her aware of just how perfect your cock is for her, how she loves being used and ravaged by you, and how she wants to spend the rest of her life being bred and owned by you.
By the time you are done with her, she is completely spent, exhausted and barely awake. Her fur is completely soaked in sweat, cum, and other bodily fluids... and she is covered in bruises, bite marks and other reminders of her recent defilement. Thank god her armor will conceal every last mark, including the slight bulge in her belly, courtesy of her overfilled womb and stomach.
@@.playerSpeech;"I told you I'd take care of you. And I'll be there to take care of you again tomorrow... my perfect little fox. Now rest, and dream of me. Will you do that?"@@
She is too tired to answer, her mind is completely fried, and all she can do is give a feeble nod. That sounds good... though she could indeed use some time to properly rest, to sleep and recover her strength.
You give her a parting kiss on her forehead, and she is out cold the moment you are out the door.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<<set $nyxaState to "nyxaMindControl">>\
<<set $nyxaMind to 3>>
<<set $nyxaMindFucks to 0>>
<<set $metNyxa to false>><<switch $nyxaMilk>>\
<<case "first">>
<<goto NyxaMilk1Visit>>
<</switch>>\
<<switch $nyxaMind>>\
<<case 1>>\
<<if $metNyxa is false>>
<<set $metNyxa to true>>\
You make your way to the infirmary, a smile on your lips as you think about what awaits you.
Sure enough, Nyxa is there, back into her armor and doing some chores, looking perfectly healthy and unassuming... but you know better.
<img src="Images/Hunters/NyxaArmored.png" class="resizable-image" alt="NyxaArmored">
@@.playerSpeech;"Well hello, I see you are doing great~"@@
Immediately, the armored vixen turns towards you, as if compelled to do so. You can see a flicker of emotion in her eyes, and then, she pulls you in for a sudden hug, her arms wrapping around your torso and squeezing tight, both chestplates pressing against each other.
@@.playerSpeech;"I see you had a good rest, did you miss me that much?"@@
@@.nyxaSpeech;"Well... of course I did... couldn't stop thinking about you... but I'm glad you are here, now"@@
The tone of her voice is a mix of shyness and desire, and you can tell she is being completely sincere. You are her only source of love and attention, and she craves your presence... perfect~
<<else>>\
<img src="Images/Hunters/NyxaArmored.png" class="resizable-image" alt="NyxaArmored">
Nyxa is eager as always, putting her whatever she was doing away and focusing her full attention on you.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not have some fun with her |HaveFunNyxaMindControlled]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Hunters Hall]]</div>\
<<case 2>>\
You make your way to the infirmary, the other hunter has left already and Nyxa is alone, but she isn't entirely over it just yet.
@@.nyxaSpeech;"You j-jerk!"@@ Calling you that takes a bit of effort, her reprogrammed mind struggles with it, but she is annoyed. @@.nyxaSpeech;"I... I think he noticed. Shit... that was the most uncomfortable I've ever been in my life."@@
You smile at that, the whole interaction must've been so humiliating for her...
@@.nyxaSpeech;"Don't smile! This is not funny! We... we really shouldn't do that in the infirmary again, alright?"@@
@@.playerSpeech;"And what if he noticed? Are you ashamed of being my girl?"@@
Nyxa is quick to respond, a blush spreading across her cheeks.
@@.nyxaSpeech;"W-well, no. No, that's not it. Its... I mean, shit I don't know, its wrong. He just had a rash and needed a salve, and the whole time I could only think of how much I could notice the scent of your cum on me, praying he wouldn't."@@
You pull her in for a hug, her armored form pressing against yours. That seems to calm her down, and her fluffy tails brush against your legs.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<<set $nyxaMind to 1>>\
<<case 3>>\
You've already had your fun with her today, you should let Nyxa rest and get some of her work done...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<<case 4>>\
Nyxa will be back tonight for another session. Until then, you should leave her to her duties
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<<default>>\
<img src="Images/Hunters/NyxaArmored.png" class="resizable-image" alt="NyxaArmored">
Nyxa is eager as always, putting her whatever she was doing away and focusing her full attention on you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not have some fun with her |HaveFunNyxaMindControlled]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Hunters Hall]]</div>\
<</switch>>\
<<if $wolfEvents.includes("sex") && $excludingPartner is "wolf">>\
<<switch $lyraNyxaEncounters>>\
<<case 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to come over to your house tonight and meet Lyra |NyxaLyraScene1]]</div>\
<<case 90>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[About last night... |AskNyxaLyra]]</div>\
<<case 33>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to come over to your house tonight |NyxaLyraScene1][$lyraNyxaEncounters = 3]]</div>\
<<case 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to come over to your house tonight |NyxaLyraScene1][$lyraNyxaEncounters = 3]]</div>\
<</switch>>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |NyxaLyraScene1]]</div>@@\
<</if>>
You take a step towards the door and lock it, making sure no one can barge in and interrupt you.
@@.playerSpeech;"Since I'm here... why don't we have a bit of fun together?"@@
Nyxa smiles and nods, trying not to seem too eager about that prospect.
@@.nyxaSpeech;"S-sure! I'm... um... supposed to deal with some things, but I'm sure it can wait."@@
She looks at you expectantly, and you are not disappointed, seeing her standing there, tails wagging and clearly hoping for some quality time with you...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could use a blowjob |BlowjobNyxaMindControl]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her pussy some attention; make her cum |MakeNyxaCumMindControl]]</div>\
<<if $nyxaMindFucks is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bend her over the table and fuck her |FuckNyxaMindControl]]<img src="Images/Icons/RedPreg.png"></div>\
<</if>>
<<if $nyxaMilk is "">>\
<<if $milk == 2 && $excludingPartner is "">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like her to come over to your house for a milking session...~|NyxaMilk1]]<img src="Images/Icons/RedMilk.png"><img src="Images/Icons/RedPartner.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like her to come over to your house for a milking session...~|NyxaMilk1]]<img src="Images/Icons/RedMilk.png"><img src="Images/Icons/RedPartner.png"></div>@@\
<</if>>\
<</if>>\
<<set $nyxaMind to 3>>\@@.playerSpeech;"I was thinking.... Why don't you show me how grateful you are? Put that lovely muzzle of yours to good use~"@@
<<set $nyxaMindFucks to 1>>
You take a step back, unbuckling your belt and removing the piece of fabric that keeps your pants in place, dropping it to the floor and freeing your already stiff member, right before her eyes.
She stares, transfixed, and unconsciously licks her lips, like a hungry wolf that has spotted her next meal. Why does your cook look so... enticing right now...?
@@.nyxaSpeech;"Yes... Thought I may need some guidance. I have never done this before..."@@
@@.playerSpeech;"That is alright... You are going to need to remove your helmet, first. Then, get on your knees, and open that pretty muzzle for me."@@
She chuckles, a little bashfully, and does as instructed. The helmet comes off, and her big, beautiful eyes look up at you, filled with expectation and a little anxiety.
But she trusts you, and obeys without question, getting on her knees and opening her mouth.
Just the scent of your cock is getting her wet, and she looks very eager and impatient, waiting to taste it.
You take a step forward and grab her ears, earning a cute yelp, and pull her head forwards, shoving your member deep into her muzzle, and she immediately begins to lick and suck, her tongue and lips exploring the surface of your shaft.
@@.playerSpeech;"Mind your teeth, be careful with those fangs..."@@
There is an innocence and eagerness to her that is simply adorable, and even if her efforts are clumsy at best, they are genuine, and you can appreciate that.
You allow yourself to relax, enjoying her oral attention, her warm and soft tongue working along the sides of your dick... And you are not the only one enjoying it.
From her muffled moans, the way she is rubbing her thighs together and the drool dribbling down her chin, it is quite obvious the vixen is having a blast tasting the dick you have so lovingly trained her to adore.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |BlowjobNyxaMindCum]]<img src="Images/Icons/RedCum.png"></div>\And you know exactly what you've come here to do, and what the vixen desperately craves~
<<set $nyxaMindFucks to 2>>
You put a hand on her shoulder and turn her around, pushing her torso towards the main table of the infirmary, full of papers and reports and various medical tools and instruments.
She manages to catch herself right before her chestplate collides against the stone, her big, fluffy tails swishing behind her.
@@.nyxaSpeech;"We could... do it on the bed again, if you want..."@@
Clearly a bit nervous about the whole affair, her eyes dart between the door and you. Even if you made sure to lock it, its proximity is making her a little uneasy, but you are not concerned.
@@.playerSpeech;"I wouldn't want to risk getting the sheets all dirty... Besides, you are so busy today, arent you? It will be quicker this way~"@@
She... can't really argue against that. It will indeed be quite a bit faster...
Before she can fully process what is about to happen, your hands are already working on the buckles that keep her cuisses and tasset strapped in place. You are not going to strip her entirely, just enough to give you access to her pussy... and she obediently allows you to, raising her hips a little higher and letting you undress her.
Nyxa's beautiful pussy comes into view, the delicate, pink flesh already glistening with some arousal, and your dick throbs at the sight...
Her ass is pointing straight at the door to the infirmary... would be such a sight to behold, were the door not closed. You decide to tease her a little with that.
@@.playerSpeech;"If someone was to walk through that door... They'd have a very nice view of your lovely holes. Oh whats that? I think I hear footsteps~"@@
@@.nyxaSpeech;"Y-you are not funny in the slightest."@@
She seems worried by that possibility, but still remains in position for you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just fuck her already |FuckNyxaAlready]]</div>\@@.playerSpeech;"I was thinking... Since you've been so good, how about I make you feel good too? You deserve it~"@@
<<set $nyxaMindFucks to 1>>
Nyxa perks up at that, blushing beneath the helmet and raising her hands to her chest, like a shy girl who has just been asked on a date.
@@.nyxaSpeech;"M-me?! Um, i-if you are ok with it, I would love that! Whatever... You had in mind."@@
She doesn't even know what she is agreeing to, but she seems really excited by the prospect. She is a good girl, after all~
You take a step towards her and gently remove her helmet, tossing it aside and leaning in for a kiss. She kisses back, eager and inexperienced as ever, but her enthusiasm is enough to compensate.
As you make out with her, your hands move to her belt, undoing it and removing atrapa of leather and plates of steel, letting them drop to the floor unceremoniously.
@@.nyxaSpeech;"H-here? Are you sure...?"@@
You nod, and kiss her again, and she relents, letting her doubts go.
Then, you slip your hands beneath her pants, cupping her mound and rubbing it gently.
You've been focusing on your pleasure more than hers, but today you are going to make her cum.
You push her against the wall, devouring her tasty maw as you explore her insides with your fingers. The vixen whines and squirms, but allows you to touch her however you please, and it is not long before her arousal begins to leak onto your digits.
Not that she needed it, but to further reinforce her need, you whisper a few mental suggestions and ideas into her mind, letting her know just how badly she craves your touch, how she has never felt as good as she does now, and how she is completely helpless to your will, completely addicted to you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on her clit now |FocusClitNyxaRape]]</div>\By the time your finger reaches her swollen clitoris, the poor thing is already trembling and shaking, her armor rattling as she struggles to remain still and not squirm.
@@.nyxaSpeech;"nghhh, t-that... That's..."@@
You keep playing with her, and her speech degenerates into a series of cute, pathetic noises and moans, mostly muffled because of your tongue shoved deep into her mouth.
In no time, she looks ready to burst, her whole body tense, her hips thrusting involuntarily against your fingers, and her juices dribbling down her thighs.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Don't let her cum, make her beg |MakeNyxaBegCum]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her cum |LetNyxaMindControlCum1]]</div>\Not wanting to be too overly selfless, you decide to have a little fun and tease her.
You keep touching her, building her up for a nice, explosive orgasm, only to stop the instant you feel her nearing the edge.
@@.nyxaSpeech;"No-wha, why did you stop?!? I was so close!"@@
@@.playerSpeech;"Well, I want you to be a good girl and beg for it. Come on, be a good little fox and beg me to make you cum. Let me know how badly you need it~"@@
With that, you flick her sensitive bean with the tip of your finger, eliciting a yelp from the fox.
@@.nyxaSpeech;"I... But..."@@
She quickly swallows what little pride you had left in her, and plays along.
@@.nyxaSpeech;"Please, I've been a... Good girl(?) please... I-I need you..."@@
That last part is almost a whimper, and you smile, rewarding her efforts by leaning in for another kiss, and going back to fingering her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her cum |LetNyxaMindControlCum2]]</div>\You are feeling nice today, so you don't tease her any longer.
With a last, deep kiss, you push her over the edge, her legs trembling and nearly giving in, the poor thing moaning loudly into your mouth.
Her walls tighten and twitch around your fingers, and she cums, hard. An experience like no other... and an experience she is blessed to be sharing with the one who owns her heart and soul.
She holds onto you to avoid falling to the ground, her body shuddering, a low, pitiful whine coming from her throat as her hips keep bucking.
When she is done, she slumps against the wall, a panting mess, her fluffy cheeks flushed red and her eyes unfocused.
You remove your hand from her pants, which are absolutely soaked with her arousal, and offer her a taste. She is confused at first, but quickly understands what you are asking, and obediently takes your fingers into her mouth, lapping at her own juices like the good girl she is.
Once her breathing has stabilized, she stands upright, a little shakily.
@@.nyxaSpeech;"That was... amazing, thank you."@@
She kisses you once more, and then gets back to fixing her armor, looking very satisfied and happy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave for the day |Hunters Hall]]</div>\With a last, deep kiss, you push her over the edge, her legs trembling and nearly giving in, the poor thing moaning loudly into your mouth.
Her walls tighten and twitch around your fingers, and she cums, hard. An experience like no other... and an experience she is blessed to be sharing with the one who owns her heart and soul.
She holds onto you to avoid falling to the ground, her body shuddering, a low, pitiful whine coming from her throat as her hips keep bucking.
When she is done, she slumps against the wall, a panting mess, her fluffy cheeks flushed red and her eyes unfocused.
You remove your hand from her pants, which are absolutely soaked with her arousal, and offer her a taste. She is confused at first, but quickly understands what you are asking, and obediently takes your fingers into her mouth, lapping at her own juices like the good girl she is.
Once her breathing has stabilized, she stands upright, a little shakily.
@@.nyxaSpeech;"That was... amazing, thank you."@@
She kisses you once more, and then gets back to fixing her armor, looking very satisfied and happy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave for the day |Hunters Hall]]</div>\You feel the urge building up, and you know you won't be able to hold on much longer.
But when you cum, you are making her swallow every last drop of your seed, as a good, loving pet should~
When you feel yourself getting closer, you increase your pace, grabbing her head and roughly fucking her muzzle, using her like a simple hole to dump your load.
She moans loudly, but allows herself to be used, holding still and keeping her jaw open and relaxed until you cum.
Your member erupts, shooting spurt after spurt of thick, creamy seed right into her mouth. At first, she tries to hold it, but eventually, the sheer amount make some of it leak past her lips, staining her fur.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Close her mouth and make her swallow |BlowjobNyxaMindCum1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Instruct her to keep some in her mouth. You want her to taste you while she works |BlowjobNyxaMindCum2]]</div>\When you are done cumming, you close her jaw, a finger on her lips to prevent her from spilling anything.
@@.playerSpeech;"Swallow, I want you to keep all of it."@@
She complies, gulping loudly as she tries to process the massive load, her cheeks puffing and her furry neck bulging out as the warm liquid goes down her throat.
Two, three gulps, and finally, her mouth is empty again. You remove your hand and wipe away the drops that were clinging to your finger on her fur.
@@.playerSpeech;"Wasn't that good? How did it taste?"@@
She cannot even bring herself to lie, she loved it.
@@.nyxaSpeech;"A-amazing..."@@
Her eyes remain glued to your softening dick, and you decide to grant her the honor of cleaning it.
And she seems elated by the prospect of doing so, gently but ravenously licking every inch of your shaft, until it is nice and clean again~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave for the day |Hunters Hall]]</div>\@@.playerSpeech;"Don't swallow everything. I want you to keep a bit of it in your mouth... "@@
She seems a bit confused by that, but swallows a portion of the delicious gift, leaving the rest on her tongue, showing you the pool of sticky, warm liquid resting inside her maw.
@@.playerSpeech;"Good girl! Keep a mouthful of that while you work, I want you to keep the taste on your tongue, and the smell in your nose... It'll help you focus, I promise"@@
The idea alone seems so dirty, that she cannot help but to blush at the prospect of doing such a thing, but she loves your taste, and wants to be a good girl for you, so she nods.
@@.playerSpeech;"And with your helmet back on... No one should be the wiser~"@@
You help her get the helmet back on, indeed concealing the shameful, depraved act she is currently committing, and the smell of your sperm permeating the air inside.
It is a nice reminder of who she belongs to, and she seems happy to have a reminder of your scent in her mouth and in her nose, even if it quickly begins driving her mast with lust.
Half an hour after you are gone is all she can take doing paperwork and chores with the taste and smell of your semen filling her senses. A hand dips down between her thighs, and she begins fingering herself, panting softly and whimpering quietly as she tries to find release, to cum while her mouth is full of the taste of her beloved...
Even when your sperm is eventually washed down her throat, the taste remains
Ensuring a day so full of distracting thoughts and desires, that the poor thing can barely focus.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\You are not losing any more time, your dick is so hard it hurts, and your balls are aching for release, so you quickly free it and line yourself up with her slit. A gentle rub of the head of your dick along her folds, and then you begin to push aaall the way in~
Her pussy is no longer stranger to your cock, and it welcomes you without too much resistance, stretching around your shaft as you sink deeper and deeper, until your hips are flush against her butt.
@@.nyxaSpeech;"Mhm... I could get used to this..."@@
For some reason, it just feels so good, too good... as if it was meant to be two pieces of a puzzle, fitting together perfectly.
You grab her hips, and begin to pump her, growing rougher and rougher until you are slamming her into the table, armor rattling and clattering with each thrust. You are making quite a bit of noise, but neither of you seem to care... or even notice, for that matter.
After a few minutes, Nyxa is can't hold some soft whimpers and moans, her hands holding onto the edge of the table for dear life as her body is rocked back and forth... and you are not going to last long, either.
And, as if by some cosmic joke, you can hear heavy footsteps outside the door, approaching... it is locked so there should be no issues, right?
@@.nyxaSpeech;"W-wait! Someone is coming, we- ah!- should stop!"@@
There is no way you are stopping now, you are so close... but perhaps you could be just a tiny bit less noisy...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[ You want her to get caught; thrust hard and fast and pump a nice load deep inside her womb|WantGetCaughtNyxa]]<img src="Images/Icons/RedPreg.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep it quiet... |NotGetCaughtNyxa]]</div>\You shush her and grab a handful of her tails, tugging on them.
@@.playerSpeech;"Then you better not scream~"@@
With that said, you begin to thrust, faster and harder than before, slap after slap echoing throughout the room as your hips slam against her rear, and she bites her lower lip, trying not to moan out too loud.
The hunter outside tries to open the door, and, a little surprised by the fact it is locked, bangs on it and calls out for Nyxa, who is still busy being fucked into the table.
@@.hunterSpeech;"Nyxa? What is the meaning of this? Why is the door locked? I need your assistance, immediately!"@@
You cannot help but laugh a little at the situation, nyxa's ears flat against her skull in embarrassment at the whole situation. Leaning forward, you whisper to her ear.
@@.playerSpeech;"I may still take a bit, you should answer him..."@@
She glares at you over her shoulder, your smile telling her that you are, indeed, having fun at her expense. But she cannot get mad at you, not when you love her so much...
@@.nyxaSpeech;"G-give me... nhhh... give me one moment! I'm... a little i-indisposed, at the moment. Please wait outside, I-I'll be done in a moment!"@@
She then turns to you, her voice a low growl, and yet still full of lust. She is aware of how you increased your pace when she was speaking, clearly enjoying this situation far too much.
@@.nyxaSpeech;"Y-you are a... Nhh... A jerk."@@
With one last, hard thrust, you bottom out, your dick buried to the hilt, and cum, a loud groan escaping your lips as your shaft spurts and sputters inside the vixen.
Needless to say, you already got her pregnant the first night you were with her... so filling her womb yet again is not entirely necessary, but you enjoy the thought of claiming her over and over... her womb is such a perfect receptacle for your cum~
Once you are done, you pull out, watching your cum spill out of her hole and down her inner thighs, and then her struggle as she tries to compose herself and put her pants back on, legs still shaking.
She has no time to waste, the hunter on the door is still waiting for her, and she cannot afford to properly clean herself, with how deep your cum is, it will take a good scrubbing to remove, so her pants pressed firmly against her gaping pussy will have to do. Then, she goes to her armor, working as fast as she possibly can to strap the pieces back in place.
You buckle your own belt, and walk towards the door, unlocking it and pulling it open, a little smile on your face as she stares at you in horror, begging you to give her just a few more seconds...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Unlock the door |UnlockDoorNyxa]]</div>\You grab hold of her waist, and try to keep the slapping noise of your bodies colliding to a minimum as you keep pumping her with short, deep thrusts, bottoming out every time.
It doesn't take long for you to feel the need to cum, and her warm, soft insides feel far too good, her velvety walls gripping you tightly and massaging your cock with every thrust... you need to deposit another load inside her, and soon.
The hunter outside tries to open the door, and, a little surprised by the fact it is locked, bangs on it and calls out for Nyxa, who is still busy being fucked into the table.
@@.hunterSpeech;"Nyxa? What is the meaning of this? Why is the door locked? I need your assistance, immediately!"@@
You are quick to finish, but cannot bring yourself to pull out. You bottom out, and let yourself go, dumping a fat load of thick, virile human seed deep into her womb, the sound of liquid sloshing about inside her mixing with your satisfied sigh, and Nyxa's own muffled moans.
The room is decently soundproofed, so you don't fear being heard by the hunter outside... but you have to be careful anyway.
Once you are done, you pull out, enjoying the sight of the poor vixen's wobbly legs and trembling body as she rushes to get her armor back on and look normal when she opens the door. As normal as she can appear with her womb packing a fresh load of human cum, anyway.
@@.hunterSpeech;"Fucking finally! What's the... oh, hello, $playerName."@@
The hunter gives you a strange look, but is a little preoccupied with his own matters to care too much. You simply nod and leave, bidding farewell to Nyxa, a little smile on your face as the poor thing struggles to compose herself, and then tries to get the hunter to talk about his issue as if nothing had happened.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\The rush of the situation has got you so excited, and now, you want to see how this plays out...
You unlock the door, and step aside, the hunter's face scrunched in annoyance at the delay. His face quickly turns to one of surprise, and then, disgust.
He is not dumb, and quickly understands the implications of the situation he is seeing. Your clothes are all disheveled, and the vixen's armor is in an absolute mess, and the scent of sex hangs heavy in the air.
@@.nyxaSpeech;"Ah, hah, s-so sorry! I was-... well, $playerName here was injured, and I had to tend to him... and it took longer than expected. Haha... a-anyway, what is the issue?"@@
The hunter gives you another disgusted look, as if he couldn't believe you would ever lay with a filthy creature like her, and you just smile.
@@.playerSpeech;"Exactly... she takes good care of her patients, doesn't she? Such a lovely, kind nurse~"@@
The hunter just shakes his head, and Nyxa seems to be mortified, praying for the ground below to swallow her up.
@@.hunterSpeech;"By the Three... really?"@@
You shrug, bidding farewell to Nyxa and making and exit. The hunter remains frozen in place for a moment, not sure if he still wants to get treated by her, or if he should just leave, and the vixen struggles to compose herself... legs pressed together to avoid further leaking, and trying her best to act like nothing happened. Even if, by this point... there is little point in pretending.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\It would be too dangerous to fill her up, not only because your vicious sperm could easily knock her up, but because she <i>will</i> notice the wombfull of cum once she wakes up...
With a groan, you pull out and finish, splattering a nice, big load all over her tits and belly, coating her white fur with globs and strings of thick, pearly seed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave it like that |LeaveLikeThat]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Clean her up|Clean her up]]</div>\
You can of course not leave her like that, it would defeat the whole purpose of cumming outside her... so you spend the next hour or so carefully cleaning every last drop of her. It turns out to be kind of a nightmarish task; the room is dark, and your cum blends in perfectly with her white fur, making the process slow and tedious. Even when you can spot it, you need to use some water and a rag to actually clean her properly... and yep, even that is not working.
What little cum remains has managed to dry on her fur, and the only way to remove it would be to shave her chest and belly, or to bathe her, both options out of the question.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use some booze to disguise it|Clean her up2]]</div>\
<<set $evidenceNyxa to 0>>\You should probably clean her, but for some reason... the sight of your cum plastered all over her fur is just so enticing, so sexy... as a dog would mark his territory, you have marked yours.
You make your way back to your chair, and get ready to sleep the night off. Hopefully, she won't notice your little 'accident' in the morning.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaNightDrunk]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $evidenceNyxa to 0>>\Of course, dumping your cum deep inside her is the only answer. The thought of getting the poor thing pregnant while she sleeps, completely unaware of the violation being committed on her, is just too alluring, too good to pass.
Your hips keep pumping, and you lean down, planting a kiss on her lips as you kick her cervix with the tip of your throbbing cock, before finally unleashing a torrent of seed into her, the first spurt making her whimper softly, but not waking her up. Her expression remains neutral and peaceful even as you pump her full of cum, filling her to the brim with your virile seed, hoping to claim her fertile womb for yourself...
<<if $healSkill >=2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to heal the damage |MagicHealNyxa]]<div class="numberStat">2</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your healing magic to heal the damage |MagicHealNyxa]]<div class="numberStat">2</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not much you can do |NotMuchCanDo]]</div>\It is not the best of solutions, but you figure she won't suspect if she wakes up with a stain of booze all over herself, considering she could hardly manage her own body. You take the bottle she was previously drinking from, and splatter some of its contents all over her, and just like that, her fur is a complete booze-stinking mess. You feel a bit sorry for her, it's going to be a true nightmare to wash it off, but at least, she would have a really hard time noticing the stain of your cum now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaNightDrunk]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $evidenceNyxa to 1>>\You are just too turned on to stop, but even you are not enough of a cumbrain to pump your sperm into her womb. It will surely feel good, but its a bit too much...
But what if you could still get the release you are beginning to crave so much? The thought of the slumbering fox girl's throat swallowing a nice, thick load of seed has you rock hard, and, without further delay, you are stroking your cock at the sight of her body, your gaze lingering on her heaving chest, her wide hips, her soft, silky fur...
She looks so peaceful sleeping like that, despite the snoring and the drooling... shes quite a pretty fox, it's truly a shame she doesn't let others see her softer, fluffier side.
Her warm breath against your erection is pretty much all you need to cum, and soon you are unloading, aiming your cock at her open mouth and painting her tongue white with several thick spurts of your potent human seed, her sleeping form instinctively swallowing to avoid choking. You can see her neck bulging a little with every gulp, and by the time your orgasm is over, she's had a nice, healthy meal of pure, raw cum.
Despite it all, she shows no signs of waking up, and after cleaning yourself and tucking her back in, you go to sleep in the chair, keeping a vigilant eye over her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaNightDrunk]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $evidenceNyxa to false>>\There isn't much you can do, her womb will remain packed with cum, and you can only hope she doesn't figure it out... she was so drunk anything could have happened, right? Maybe she rolled over in her sleep, and her cunt just happened to land somewhere that made her a little sore.
You pull your cock out of her nicely fucked hole, a string of sperm and blood linking the tip of your dick and her stretched, abused cunt, before leaning back into the chair and drifting off to sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaNightDrunk]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $evidenceNyxa to 1>>\Now... with her pussy sore, bleeding, and inseminated, you have no doubt even the dumbest of people would figure out something is off. But fortunately, you have a solution.
Your magic has grown considerably, and healing whatever damage you have done to her should be no trouble...
<div class="passCheck">\
So said and done, you bring your palms to her nethers, and use your magic to repair the damage, her sore, bleeding, and stretched walls returning to their original, tight state, and all traces of the act gone... besides the fat load of cum you pumped into her, but her strong cervix will keep that where it belongs. After you are done healing her up, not a single drop of your seed leaks out, all of it packed tightly inside her.
<img src="Images/Icons/Heal.png"></div>\
@@.playerSpeech;"Mhm, all done, and not a trace of anything amiss."@@
You lean in and give her another kiss, and then, a few moments later, you are asleep on the chair next to her, a smile on your face as you dream with her, of how gorgeous she would look with a swollen belly, full of your offspring.... she would need to modify her armor, that's for sure~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaNightDrunk]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $evidenceNyxa to 2>>\The night is filled with various episodes that ensure you can never fully fall asleep. For starters, the chair is uncomfortable as they come, and Nyxa's snoring with the occasional mumbling makes it even harder to relax.
On top of that, not once but twice, a sleepwalking Nyxa becomes a threat to her own life by trying to wander out the bed, to which you have to intervene and tuck back in every time.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaNightDrunk2]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $onlyOnceSleep to false>>After some long, tortuous hours, the vixen seems to wake up from her profound slumber, stirring a little, before opening her eyes, blinking a few times as her mind slowly comes to. She is not entirely sober yet, her mind clouded with alcohol and her tongue a little clumsy... but she is feeling much better. It's then that she remembers you are still there, and covers herself with the bedsheets.
@@.playerSpeech;"Morning..."@@
She looks at the chair where you are sleeping, and then back at you.
@@.nyxaSpeech;"Shit, sorry. What... what even happened? My head is killing me..."@@
She uses some of her magic on herself, the migraine and the hangover quickly receding, leaving her clear-headed and able to think. She remembers some things, like the drinking, the fun time chatting, the drinking, her mental breakdown, you carrying her to her room...
<<switch $evidenceNyxa>>\
<<case 0>>\
She did ask you to stay, that she remembers... but something quickly stands to her attention. Her fur, all stained and reeking of cum... But she is not exactly knowledgeable on the matter and just figures she somehow got some alcohol on herself, or maybe she threw up on her chest... gross. She covers further with her covers, not wanting you to notice. She'll need to clean it when you are gone.
@@.nyxaSpeech;"I... didn't mean it for you to stay here, Im sorry. did you manage to get any sleep at least?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tease her by bringing up her snoring |TeaseSnoringNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You had a decent night, all things considered |HadDecentNight]]</div>\
<<case 1>>\
She did ask you to stay, that she remembers... but something quickly stands her attention. The pain in her nether regions, the fullness and soreness... her fingers quickly rush to her cunt, and her pupils shrink in horror as she realizes what you did. She isn't exactly knowledgeable on the matter, but there is no doubt you raped her while she slept, blood and your cum dripping from her slit.
Her eyes slowly shift from the bloodied mess to your face. You'd expect her to be angry, but instead... she looks on the verge of tears.
@@.nyxaSpeech;"W-what d-did you... what did y-ou do?"@@
You don't know how to respond. The evidence is there.
@@.nyxaSpeech;"P-please... tell me you did not... not..."@@
Your hesitation to offer a cheap excuse is all she needs to confirm her fears, her hand rushing to her mouth as she begins to sob. The idea that even you, the only hunter she considered to be half decent would be capable of something like that... its crushing, the realization that she cannot trust anyone.
@@.nyxaSpeech;"L-leave... please just go..."@@
You want to say something, anything, but there is not a single word that could possibly make this any better. With a sad sigh, you turn around and walk away, the sound of her sobbing growing quieter the further you get away...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\
<<set $nyxaState to "rapedWolf">>
<<case 2>>\
She did ask you to stay, that she remembers... but something... something feels a bit off. Almost subconsciously, one of her hand traces her stomach and abdomen, noticing the fullness of her previously untouched womb. She is not sure what it is... but noticing you are still there, dismisses the thoughts to avoid looking even weirder. Its enough being without her armor in front of you, and she is feeling all kinds of aches and pains.
@@.nyxaSpeech;"I... didn't mean it for you to stay here, Im sorry. did you manage to get any sleep at least?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tease her by bringing up her snoring |TeaseSnoringNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You had a decent night, all things considered |HadDecentNight]]</div>\
<<default>>\
@@.nyxaSpeech;"I... didn't mean it for you to stay here, Im sorry. did you manage to get any sleep at least?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tease her by bringing up her snoring |TeaseSnoringNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You had a decent night, all things considered |HadDecentNight]]</div>\
<</switch>>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\@@.playerSpeech;"Definitely could have been better. You snore louder than a minotaur, y'know?"@@
The fox girl blushes, a bit embarrassed by the remark.
@@.nyxaSpeech;"I... didn't know it was that bad."@@
@@.playerSpeech;"Well, now you know."@@ You give her a warm smile, letting her know you are not mad. @@.playerSpeech;"I couldn't risk leaving you alone. You tried to jump down the stairs twice tonight, y'know?"@@
She blushes even further, embarrassed by the thought of you having to catch her to avoid breaking her neck.
@@.nyxaSpeech;"I... don't remember much, honestly, but thanks for taking care of me. I'm sorry you had to see me like that, I really... I really don't understand what got into me. I knew that liquor would hit me like a ton of bricks, and yet... I'm an idiot. To think I'm supposed to be the healer of this order, while being unable to even take care of myself."@@
The fox girl shakes her head, a bitter, trembling smile on her muzzle as a tear threatens to break from her eyes.
@@.playerSpeech;"Hey hey, don't be so hard on yourself. We all have our moments. I can totally understand how stressful your situation must be. "@@
@@.nyxaSpeech;"Thank you. I..."@@
She is lost in thought for a moment... as if she was considering saying something...
@@.playerSpeech;"You can tell me."@@
She hesitates a bit more and then sighs.
@@.nyxaSpeech;"It... I dont know, what to think about it. We haven't known each other for that long, and yet, you seem to go out of your way to make my life here easier. I appreciate it, a lot. More than you may think, but..."@@
She pauses for a moment, considering her next words. This whole situation is being weird enough.
@@.nyxaSpeech;"I... I can't help but wonder why. Is it out of pity, or... "@@ She sighs, shaking her head and dismissing her thoughts. @@.nyxaSpeech;"I'm sorry, I don't even know what Im saying."@@
<<if $nyxaPoints >= 8 && $rapedNyxa is false && $charismaSkill >=1 && ($excludingPartner == "" || $excludingPartner =="azri") >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You genuinely care for her. Maybe a bit of a crush? |NoPityNyxa]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedPartner.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[You genuinely care for her. Maybe a bit of a crush? |NoPityNyxa]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedPartner.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A bit, you knew she was having a bad time, and wanted to help... |PityNyxa]]</div>\
@@.playerSpeech;"Oh don't worry about me, I had a decent night. And besides, I couldn't risk just leaving you alone. You tried to jump down the stairs twice tonight, y'know?"@@
She blushes a little, embarrassed by the thought of you having to catch her to avoid breaking her neck.
@@.nyxaSpeech;"I... don't remember much, honestly, but thanks for taking care of me. I'm sorry you had to see me like that, I really... I really don't understand what got into me. I knew that liquor would hit me like a ton of bricks, and yet... I'm an idiot. To think I'm supposed to be the healer of this order, while being unable to even take care of myself."@@
The fox girl shakes her head, a bitter, trembling smile on her muzzle as a tear threatens to break from her eyes.
@@.playerSpeech;"Hey hey, don't be so hard on yourself. We all have our moments. I can totally understand how stressful your situation must be. "@@
@@.nyxaSpeech;"Thank you. I..."@@
She is lost in thought for a moment... as if she was considering saying something...
@@.playerSpeech;"You can tell me."@@
She hesitates a bit more and then sighs.
@@.nyxaSpeech;"It... I dont know, what to think about it. We haven't known each other for that long, and yet, you seem to go out of your way to make my life here easier. I appreciate it, a lot. More than you may think, but..."@@
She pauses for a moment, considering her next words. This whole situation is being weird enough.
@@.nyxaSpeech;"I... I can't help but wonder why. Is it out of pity, or... "@@ She sighs, shaking her head and dismissing her thoughts. @@.nyxaSpeech;"I'm sorry, I don't even know what Im saying."@@
<<if $nyxaPoints >= 8 && $rapedNyxa is false && $charismaSkill >=1 && ($excludingPartner == "" || $excludingPartner =="azri") >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You genuinely care for her. Maybe a bit of a crush? |NoPityNyxa]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedPartner.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[You genuinely care for her. Maybe a bit of a crush? |NoPityNyxa]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedPartner.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A bit, you knew she was having a bad time, and wanted to help... |PityNyxa]]</div>\Its your turn to hesitate for a second, unsure of what to say, before finally speaking. The question seems rather unassuming, but you can tell it means more to her than what meets the eye. You decide to go with the truth and hope she takes no offense.
@@.playerSpeech;"It's not out of pity, Nyxa, even though I do feel sorry for how you're treated here..."@@ You pause, noticing her eyes fixed on you, waiting for your next words. @@.playerSpeech;"Look, there's no perfect way to say this. I like you, a lot. I think you're a very interesting woman, and I truly enjoy the time we spend together. And, well... I was hoping I could get to know you better."@@
A flurry of emotions cross her face, and when she realizes she is not wearing her helmet, her expression an open book for you to read, she throws the blanket over herself, hiding from your sight.
It's rather cute, she is a completely different person when outside of her armor.
@@.playerSpeech;"Hey, sorry. I didn't want to make you feel uncomfortable, I just wanted to tell you how I felt. But, don't worry, I'm not asking you to... do anything, or to feel the same. I'll see myself out, if you want."@@
@@.nyxaSpeech;"No! Sorry, it's not that, it's just...@@ She's still hiding beneath the blanket, her voice a bit muffled. @@.nyxaSpeech;"No one has ever told me something like that before, and... Um... Could we please do this with my armor on? I know it sounds dumb but... I feel... weird like... like this"@@
Her words lose strength as she speaks, her voice dropping to a whisper at the end.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why the armor? You think she looks great without it |ComplimentNyxa]]</div>\
<<set $nyxaState to "niceDay4">>\
<<set $excludingPartner to "almostNyxa">>You hesitate for a moment, unsure of what to say, before finally speaking.
@@.playerSpeech;" I knew you were having a hard time, and... I just wanted to help. Thought you could use a friendly face, that's all."@@
It was the answer she was expecting, and yet... she feels a pang of disappointment. It was just out of pity, after all. Of course, what other reason could you have to be interested in her?
@@.nyxaSpeech;"I appreciate the gesture. It's... nice knowing someone cares."@@
She looks around her messy room then, her eyes settling on her armor.
@@.nyxaSpeech;"I should get ready, guess... I've been lucky enough not to get any injured soul while I was incapacitated. I... I guess I'll see you around."@@
@@.playerSpeech;"I will be here if you ever need anything, y'know? Dont hesitate."@@
Nyxa offers you a thankful smile but doesn't say anything else. You have no real choice but to leave.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\
<<set $nyxaState to "fuckedUpNyxa">>\@@.playerSpeech;"I know how self-conscious you are... And I don't want to push you into doing something that makes you feel uncomfortable. But, please, don't put it on because you think I'll be bothered. I think you are beautiful without it, and I think it's a shame you hide yourself. But it's your call."@@
The mountain of fabric that is the fox girl shifts a little, still hiding under the covers.
@@.nyxaSpeech;"That... thanks..."@@
Another long pause, tails swishing over the mattress.
@@.nyxaSpeech;"I'll think about it, but for the time b-being... could we... um..."@@
@@.playerSpeech;"Of course, don't sweat it. I'll go fetch your helmet, it's still on the floor downstairs."@@
The pile of fabric shifts again.
@@.nyxaSpeech;"Thanks."@@
You turn around and walk down the stairs, leaving the fox girl alone with her thoughts for a moment. Its a shame she feels so uncomfortable out of her armor, she truly is a beautiful vixen, but alas...
You fetch the piece of armor and return upstairs, placing it besides the bed, and make your way downstairs again.
@@.playerSpeech;"I'll be waiting for you downstairs, then. Whenever you are ready."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxa]]</div>\
She surely takes her sweet time, but eventually, you hear the armored footsteps as she descends down the stairs. Beneath all that steel, you can no longer tell her expression... just the way she likes it. Though the tone of her voice is still a bit shaky.
@@.nyxaSpeech;"Sorry to keep you waiting. It takes a while, sometimes, to put it all back on."@@
@@.playerSpeech;"It's okay. How are you feeling?"@@
She is quiet for a moment, and then speaks, her tone a bit more confident, as if she were back to her old self.
@@.nyxaSpeech;"Much better. It's all thanks to you, I'm not sure how I would have gotten through the night if you didn't make an appearance. And I'm also glad you stayed. I'm not sure why, but... it made me feel safe."@@
You give her a warm smile, and she continues. She really has a lot more confidence in that suit of armor.
@@.nyxaSpeech;"I have also given some thought to your proposition, and..."@@
She stops again, tails swishing back and forth, before finally continuing.
@@.nyxaSpeech;"I think I would also like that. To spend more time together, and see how it goes."@@
@@.playerSpeech;"I am really happy to hear that and I'm looking forward to it as well~"@@ Something else comes to your mind... @@.playerSpeech;I have also been thinking. You should consider spending some time outside of your... domains. I don't think I have ever seen you around the tavern or anything, and this whole building is so depressing. I can only imagine how suffocating it must be to be locked in here every day, just going from your room to your workspace, and then back to your room."@@
That is an absolute truth. While her quarters are decently large and spacious, it's still a small, a nightmare of stone and dust and cobwebs. The whole place looks like a dungeon...
@@.playerSpeech;"It's not much better, but when you are ready... why don't you come over to my place? As a part of my recent promotion, I've been given a decent-sized house, in it's own pocket dimension."@@
She considers it, the prospect of a change of scenery is tempting... while still being able to stay away from the other, less welcome inhabitants of this building.
@@.nyxaSpeech;"I'll take you up on the offer. I should... get back to work now, I have more than a few potions to finish, but I will see you around."@@
There's not much more to say. She has things to do, and you have your own duties to attend to...
@@.nyxaSpeech;"Hey. I know I said it already, but thanks for taking care of me and putting up with my shit. If you ever need anything, please, do not hesitate to ask."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just bid her farewell and leave |FarewellNyxaDay3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull her in for a hug |HugNyxa1][$nyxaPoints +=1]]</div>\Perhaps a bit too soon, perhaps a bit too sudden. You don't care, you want her to know you are there for her, and that you genuinely care about her wellbeing.
You open your arms and move in to embrace Nyxa, the clinking and shifting of metal echoing softly in the room as your armored forms meet. The embrace feels somewhat rigid and unconventional; the hard surfaces of your armor pressing against each other. Nyxa hesitates for a moment, clearly surprised by the gesture, so foreign and alien to her that she does not quite know how to react.
So she just stands there, unmoving and with her arms glued to her sides, as if she were a statue for the few seconds that it lasts. The swishing of her tails is all you need to know that it's not in vain, though, the gesture has touched her.
@@.nyxaSpeech;"I... um... thanks... I made that weird, didn't I? You just... caught me off guard."@@
@@.playerSpeech;"I'm the one who jumped at you, it's fine. I just want you to know I'm here for you."@@
A short goodbye later, and you are on your way. Nyxa stays there, still a bit overwhelmed... and even if you can't see her face, you are pretty sure she is smiling underneath the helmet.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\You nod, and walk away, and so does she. Now that she is back in her right mind, she becomes aware of the staggering amount of work she has ahead of her... and she better gets back to it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\Nyxa was going to be fairly busy today, so there's not much point in bothering her anymore. She knows where to find you, if she wants to take up on your invitation.
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>
<</if>>\You are about to drop dead in bed, but right as you are about to remove your armor and fall, face-first on the mattress, a soft rumbling sound startles you. Someone just came through into the portal room, the crackling of energy dissipating letting you know whoever it is has arrived.
@@.playerSpeech;"Hello? Who is there?"@@
Before you can get worried enough to reach for your sword, Nyxa's voice answers from the other room.
@@.nyxaSpeech;"It's me! Couldn't find a way to tell you I was coming, so I just hopped through."@@
You make your way to the portal room and receive her there, the armored fox girl resting against a wall as the nausea from the teleportation fades. It seems she took you up on your offer, after all!
@@.playerSpeech;"Well, welcome to my humble abode, then... I was about to call it a day, but I'm glad you decided to come."@@
@@.nyxaSpeech;"Yeah... I can't just turn my back on my duties if a wounded hunter needs my help and I'm nowhere to be found... But It's late now, and I don't think anyone is currently fighting anything other than dreams. So unless someone gets stabbed by a nightmare, I'm all yours." @@
Noticing the weird implications of what she just said, Nyxa blushes a little.
@@.nyxaSpeech;"Shit, that sounded wrong. I-I meant-"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tease her about it |TeaseNyxa4][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave it be, no teasing |NoTeaseNyxa4]]</div>\@@.playerSpeech;"Are you hitting on me?"@@ You give her a cheeky smile.
@@.playerSpeech;"How indecent."@@
@@.nyxaSpeech;"Come on, shut it. You know I didn't mean it like that."@@
Nyxa tries her best to appear angry, but not even with the menacing armor can she make a believable case.
@@.nyxaSpeech;"So... what did you have in mind? I thought this place was supposed to be... hmm. Different than my place, but it is still the same. All stone and cobwebs."@@
@@.playerSpeech;"Let me give you the grand tour, then!"@@
Your home is indeed not the greatest thing in the world, a bleak, lifeless little pocket of space surrounded by the endless void, but it serves its purpose. You guide the vixen through the rooms, who tries her best to make herself comfortable in the unfamiliar place.
Its quite literally more of the same, the architecture, the style of the furniture, the overall feeling of the place... it could all be part of the main building.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaNight4]]</div>\You can't help but chuckle. The fox girl is cute when she's flustered.
@@.nyxaSpeech;"So... what did you have in mind? I thought this place was supposed to be... hmm. Different than my place, but it is still the same. All stone and cobwebs."@@
@@.playerSpeech;"Let me give you the grand tour, then!"@@
Your home is indeed not the greatest thing in the world, a bleak, lifeless little pocket of space surrounded by the endless void, but it serves its purpose. You guide the vixen through the rooms, who tries her best to make herself comfortable in the unfamiliar place.
Its quite literally more of the same, the architecture, the style of the furniture, the overall feeling of the place... it could all be part of the main building.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaNight4]]</div>\Even then, she seems to be genuinely interested in the rather boring interior, and bleak little wasteland outside. Perhaps it's not the place, but the company that matters... Or perhaps it's just that Nyxa is happy to have a change of pace, even if it's the tiniest of changes.
The visit goes fairly smoothly, if a bit awkwardly. It's as if you were both afraid of crossing a line and getting a bit too familiar with the other, too soon for that.
Eventually, you end up in your living room, sitting on the time-worn couch and talking about this and that, while sipping away at some ungodly beverage that the vixen brewed in your kitchen.
Despite the... The simpleness of it all, the vixen seems to be fairly relaxed and at ease, tails swishing gently.
The only thing kinda bothering you is the fact that she is still wearing her helmet, even as you enjoy your drinks... she keeps sipping at it from that retractile plate, instead of simply removing her mask.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to take off the helmet; she is in a private place |NyxaNight4-1][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her to take it off, you think it's rude |NyxaNight4-2]]</div>\
You feel like this is the perfect time to ask if you want her to start opening up to you.
@@.playerSpeech;"Could I, um, see you without your helmet? If you don't mind, of course."@@
She shifts in her seat, clearly a little uncomfortable. She knew this moment was coming, and drinking from the cup through the little opening in her helmet is indeed ridiculous.
@@.nyxaSpeech;"Are... You sure?"@@
@@.playerSpeech;"I won't push if you are not comfortable. But you are in a private place."@@
@@.nyxaSpeech;"Mhm... Fine."@@
Nyxa's armor creaks softly as she reaches for the helm, removing it carefully and placing it on the table.
Her features are exactly how you remember them; a pair of big, beautiful golden eyes, and a soft-looking, furry muzzle with a cute, upturned nose.
Her ears are folded against her head, and her cheeks have a rosy color to them, but she tries to ignore it and appear cool and collected.
No matter how badly she would like to, she cannot bring herself to stare at you. It's really as if she was a different person, without the anonymity of her armor.
@@.nyxaSpeech;"Well, that's that, I guess."@@ She forces a small, nervous chuckle. @@.nyxaSpeech;"I don't know, I always feel weird without it, but you've already seen me before... "@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her she is between friends, and that she doesn't have to hide |NyxaNight4-3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Compliment her, tell her she looks cute |NyxaNight4-4][$nyxaPoints +=1]]</div>\@@.playerSpeech;"Why are you still wearing that? I get that it makes you feel safe, but... We are alone here, don't you think it's a bit rude?"@@
It is rude, and she seems to realize that. She shrinks a little, the last thing she wants is for you to be mad at her.
@@.nyxaSpeech;"Y-yeah sorry. I guess there is no need for it here, just a habit. I didn't mean to be impolite."@@
No getting out of it, huh? It's such an innocuous act, but still one she seems so reluctant to commit. Eventually, she figures that it's best to just get it over with and remove it before the situation gets any more awkwardNyxa's armor creaks softly as she reaches for the helm, removing it carefully and placing it on the table.
Her features are exactly how you remember them; a pair of big, beautiful golden eyes, and a soft-looking, furry muzzle with a cute, upturned nose.
Her ears are folded against her head, and her cheeks have a rosy color to them, but she tries to ignore it and appear cool and collected.
No matter how badly she would like to, she cannot bring herself to stare at you. It's really as if she was a different person, without the anonymity of her armor.
@@.nyxaSpeech;"W-well, there."@@ She forces a small, nervous chuckle. @@.nyxaSpeech;"I don't know, I always feel weird without it, but you've already seen me before... "@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her she is between friends, and that she doesn't have to hide |NyxaNight4-3]]</div>\@@.playerSpeech;"You are among friends, you don't have to remain hidden in that thing."@@
She seems to still be a bit anxious about it, so you try to shift the conversation and keep her distracted from her own thoughts.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her to accompany you in some of your hunts |NyxaOfferHunts]]</div>\@@.playerSpeech;"I just think it's a shame that you hide yourself beneath that bucket all the time. You are really pretty, you know."@@
As expected, the compliment gets to her in a rather... explosive way. She tries her best to keep herself composed, grabbing her tails and squeezing them against the sofa to prevent them from flailing around like crazy.
@@.nyxaSpeech;"Come on, you don't have to make stuff up. I'll keep it off around here..."@@ She tries her best to deflect the comment and ignore it, but it is painfully obvious she is happy to hear that.
@@.playerSpeech;"Why would you think I'm making stuff up?"@@
@@.nyxaSpeech;"Puh-lease... Im a mess of fur and pointy teeth. And a muzzle... its not exactly what you'd call attractive."@@
@@.playerSpeech;"Sure thing, you are not human, but I can't see how that's a problem. You are gorgeous, AS a vixen."@@
The rosy color on her white, fluffy cheeks has intensified. She opens her mouth to let a rebuttal, but no words come out, just an adorable, incoherent, mumbling. Seeing what an absolute mess she is right now, she tries to hide her face beneath her hands; in turn letting her tails free to flail around wildly.
You'd compliment her a bit further, but it seems you have reached her limit, so you just give her some space, allowing her to collect herself a bit, and try to shift the conversation somewhere she can feel more comfortable.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her to accompany you in some of your hunts |NyxaOfferHunts]]</div>\@@.playerSpeech;"I was thinking... it's not that this little abode has a lot to offer. Not the breath of fresh air I was hoping you'd get, so how about you accompany me to one of my hunting trips sometime? I have seen some truly beautiful places." @@
Nyxa perks up at the suggestion, glad to have a way to move on and leave her embarrassment behind.
@@.nyxaSpeech;"That sounds...!"@@ She takes a moment to actually consider the suggestion. Maybe its not that a great idea. @@.nyxaSpeech;"There are a couple of issues, though. I can hardly lift a sword, Lauren tried to teach me but I'm not that great a fighter... and besides, I don't think I could enjoy the hunts. I just... don't like watching things die."@@
Of course... not like every hunt must end with death, you have your own way of doing things. The way you had thought about it would be basically just using travelstones to get the two of you to various different locations and spending a little while exploring the area together, not fighting the creatures that you are supposed to hunt. Most of them are innocuous regardless, so no real need for killing.
However... can you trust her with such a confession? You are a High Hunter, and your duties are not to be taken lightly. If your odd methods of "hunting" became known to your superiors, they might not take kindly to it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her the truth, you don't always kill your prey |TruthNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe its not a good idea |NotGoodIdeaNyxa]]</div>\@@.playerSpeech;"Can I entrust you with a secret?"@@
The sudden shift in tone makes her ears perk up. She's not sure where this is going, but it's clearly important.
@@.nyxaSpeech;"O-of course."@@ She is not exactly the kind to blab, either.
You proceed to tell her your methods. How you believe The Eye's markings to be wrong lots of the times, and how you have been avoiding killing when possible, simply leaving the creatures be or even helping them. How you just wanted to take her to the different regions and show her some beautiful landscapes, not so much fight and kill.
@@.nyxaSpeech;"Shit... that is a pretty big deal." @@ She seems thoughtful, taking the new information in. @@.nyxaSpeech;"What if they find out? They won't just stop sending you out there, will they? You'd get exiled... or worse. You could even lose this... palace." @@
@@.playerSpeech;"Heh. You don't have to worry about me, I know how to avoid trouble. But what's your stance on this? Do you think its wrong of me to do what I'm doing?"@@
Nyxa shakes her head, her tails swishing gently.
@@.nyxaSpeech;"Not... not at all. You are a lot more noble than I thought. The fact you don't mindlessly slaughter these creatures... it speaks volumes. But... It's dangerous, you know that right?"@@
She remains silent for a little, contemplative, and then nods.
@@.nyxaSpeech;"I won't tell anyone, your secret is safe with me. And... I would love to accompany you, sometime, if you can find the right, spare contracts."@@
@@.playerSpeech;"Thanks. I'll let you know once I have one of these innocuous travels between hands."@@
The rest of the visit goes without a hitch, and by the end of it, you even have her promise to keep her armor off around here. It seems she feels safe enough around you to do so.
<<set $nyxaState to "partner">>\
<<if !$unlockedUnlocks.includes("nyxa")>>
<<set $unlockedUnlocks.push("nyxa")>>
<<set $blessingPoints +=2>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaSleep]]</div>\
<<set $newDreams to ["nyxa1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
<<if $excludingPartner == "azri">>
<<set $excludingPartner to "azriNyxa">>
<<else>>
<<set $excludingPartner to "Nyxa">>
<</if>>You decide not to share the secret with her, you don't know if she can be trusted.
@@.playerSpeech;"Oh, I see... what a shame, I would have liked to show you some of the places I've been. I guess it doesn't really matter."@@
The rest of the visit goes decently well, a nice change of pace even if it seems that you won't be spending too much time outdoors.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaSleep]]</div>\
<<set $nyxaState to "romancedButFail">>
<<set $excludingPartner to "">>After the visit, you head back to bed, ready to sleep through the rest of the night.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\What better opportunity to bring Nyxa along for a quick, peaceful trip, than a contract that has already been forgotten? No one seems to be after this creature anymore, so purposefully failing your duties here is almost irrelevant.
You let Nyxa know, and sure enough, that night she is ready to travel with you, the vixen looking rather excited at the prospect. That night, once she's made sure no one should be in need of her services, she makes her way to your home, dressed in her usual attire.
@@.nyxaSpeech;"So, where are we going?"@@ She asks, a clear hint of excitement in her voice.
@@.playerSpeech;"Im taking a long forgotten contract, assigned to Elise before... well, you know. A harmless deer, and no one has bothered to keep this thing going, so it should be an innocuous trip."@@
She nods, smiling underneath her helmet.
@@.nyxaSpeech;"That sounds like a solid plan. No one should care about that, I would think."@@
@@.playerSpeech;"It's the idea. I don't want to draw too much attention to these... outings."@@
With that, you get ready to go. Should be a quick and easy trip, just a hike through a calm, peaceful forest...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to shift |NyxaTravelsMain][$nyxaTravels +=1]]<img src="Images/Icons/RedTravelstone.png"></div>\
<<set $currentContract to "deer">>She is fairly close to you, so you have no trouble holding her shoulders and keeping her up, her body leaning onto yours for how long it takes her to stabilize. You dont mind the extra contact, after all...
@@.playerSpeech;"Are you alright? These shifts hit hard, huh."@@
She nods, letting out a weak chuckle. It's all she can muster, she is busy trying not to vomit into her helmet, which would be a mess of proportions.
It takes a couple of minutes for her to recuperate, breathing deeply and using some of her healing magic to dissipate the sickness that still grips her body, and is finally able to stand up on her own.
@@.nyxaSpeech;"Shit, fuck, damn, I had forgotten how horrible those felt..."@@ She says, finally finding her voice. @@.nyxaSpeech;"How do you put up with this every time?"@@
@@.playerSpeech;"Heh, well, I've done this a couple times you know? It gets a lot better, I promise"@@
<<switch $currentContract>>\
<<case "deer">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DeerNyxaContract]]</div>\
<<case "wolf">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WolfNyxaContract]]</div>\
<<case "orion">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |OrionNyxaContract]]</div>\
<<case "vael">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelNyxaContract]]</div>\
<<case "damlon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DamlonNyxaContract]]</div>\
<</switch>>\
Nyxa is perfectly within your reach, but for some reason, you figure it would be funnier to just let her fall onto the floor.
And she does.
Unable to find her balance, sky and earth mix and swirl around her as she falls face first into the ground, her armor clanking as she lands. She remains there for a couple seconds, groaning and grumbling.
You let an amused chuckle as you kneel next to her, giving her a few pats on the back.
@@.playerSpeech;"Heh, sorry... should have warned you, the first time is always the worst."@@
She doesn't seem too upset, mostly just disappointed in herself. She is making an absolutely terrible impression, isn't she? Not wanting to embarrass herself further, she quickly rushes back to her feet, brushing the dirt and dust off her while still swaying slightly.
@@.nyxaSpeech;"I'm fine, I'm fine... now..."@@ She channels some of her own healing magic onto herself, quickly overcoming the nausea.
<<switch $currentContract>>\
<<case "deer">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DeerNyxaContract]]</div>\
<<case "wolf">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WolfNyxaContract]]</div>\
<<case "orion">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |OrionNyxaContract]]</div>\
<<case "vael">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelNyxaContract]]</div>\
<<case "damlon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DamlonNyxaContract]]</div>\
<</switch>>\@@.title;AUNDUIR, OUTER FOREST@@
<<set $deerJobState to 4>>\
<<set $playerEnergy to "nyxaTravel">>\
<<set $deerStone to false >>\
As expected, there is no trace left of the deer girl, probably alerted by your noisy entrance and already running as far as her delicate hooves can take her. No matter, that's not your objective.
The forest is quite a nice place, the trees thick and the foliage dense, and the sounds of birds chirping are quite soothing. It's such a contrast to the usual, desolate interior of the Hunter's Hall that Nyxa quickly finds herself entranced, eyes wide and her tails swishing from side to side, taking in all the details, all the sounds, the smells, the colors...
@@.nyxaSpeech;"Oh, right! I forgot, too used to having it..."@@ She reaches for her helmet, taking it away and revealing her face. The slight embarrassment she still feels from being exposed is quickly overshadowed by the warmth of the sun on her fur, something she had quite forgotten.
@@.playerSpeech;"Heh, feeling more like yourself ?"@@
She chuckles, her ears swiveling and twitching, taking in all the different sounds that fill the air.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Find a nice spot to lay down |LayDownForest][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her hand and stroll around the forest |StrollForest][$nyxaPoints +=2]]</div>\Feeling a little daring, you extend your hand towards her, offering to hold it. It takes a moment for her to understand the gesture, her face flushing the lightest shade of pink once she does, but she accepts, offering you her clawed, steel gauntlet to hold.
You lace your fingers together, holding her hand as you guide her around the forest, looking for the most interesting parts, the prettiest flowers and the tallest trees. Your time is limited by the duration of the travelstone, but for as long as it lasts, you want to make the best of it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaTravels]]</div>\Your time in this world is limited by the duration of the travelstone, but you figure the best way to spend it is by finding the most comfortable spot you can, so you and Nyxa can relax and enjoy the nature, together.
Its not an easy task, with all the roots and rocks littering the ground, but eventually, you manage to find a little clearing, soft grass, and wildflowers blooming under the sun, surrounded by the thick, leafy branches of several trees. You take a seat on the ground, and Nyxa follows, flattening some of the grass beneath with her armored form.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaTravels]]</div>\Eventually, your time in that world runs to a close. You both would have enjoyed it for longer, but alas, it's not a matter of personal desire. You both fade away and reappear in your little home, back to the usual gloominess.
<<switch $nyxaTravels>>\
<<case 1>>\
However, you can tell she had quite a bit of fun, with a shy smile on her muzzle.
@@.nyxaSpeech;"That was great... All this time, locked inside these dark, stuffy halls... but somehow, I hadn't even noticed how much I missed the free air, until now." @@ She looks at you, almost meeting your gaze but ultimately staying on your chest. She still isn't fully used to having her helmet off, but it's progress. @@.nyxaSpeech;"Thank you... for bringing me out there." @@
It is rather charming seeing her so happy, so excited. It's quite the contrast from the reserved, serious vixen you usually see in the hall, and it makes her a whole lot more endearing.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that you are happy she had fun |HappySheHadFun][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her if she would like to go again sometime |AgainSometimeNyxa]]</div>\
<<case 2>>\
As the time ends and the travestone powers down, you and Nyxa find yourselves back in the room, standing over the cold, bland stone, a bit confused and disoriented as always, with the familiar feeling of reality settling back on you.
@@.nyxaSpeech;"Almost getting used to this already..."@@
She straightens her posture, stretching her back and arms.
<<if $nyxaPoints >= 13>>\
@@.nyxaSpeech;"First thing I'm doing once I'm back home is a good glass of water, I swear these shifts are dehydrating as a marathon through a desert." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her to have a drink together |DrinkTogether]]</div>\
<<else>>\
@@.nyxaSpeech;"It's... been a pleasure, again. I'm not sure I'll be able to do this the following days, quite a bit of unfinished work... but thanks for the invitation. "@@
You nod, a bit disappointed, but you know she can't entirely neglect her duties...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<case 3>>\
As always, Nyxa thanks you for the trip; it's been such a great break from her otherwise bleak days, something that's becoming routine... and something she can look forward to.
@@.playerSpeech;"It's nothing, you know that. I'm more than happy to have you around." @@
Nyxa smiles softly, nodding and lowering her head, her eyes avoiding yours. You can see her cheeks reddening a little, as she tries to figure out if what she's about to say is too forward or not.
What the hell, why not.
@@.nyxaSpeech;"Hey... um... I don't want to be to self-invite, but... would you like to have something for dinner together? If you don't have anything else planned, that is..." @@
You didn't have anything other than a nice encounter with your bed...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept |ThirdTimeNyxa2]]</div>\
<</switch>>\@@.playerSpeech;"I can take you out more often if you would like. I'll keep looking for spare travelstones to do so." @@
She seems to like that thought, her tails wagging.
@@.nyxaSpeech;"Of course, that would be lovely... I look forward to our next outing, then." @@
You bid each other farewell, and she leaves, returning to her normal life... but she does have quite a bit to think about.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\@@.playerSpeech;"No need to thank me. I'm glad you enjoyed yourself, really." @@
You smile, and she can't help but smile back. The sincerity of your words... makes her feel some warmth inside, a hard to explain, fuzzy sensation that she can't shake off.
You bid each other farewell, and she leaves, returning to her normal life... but she does have quite a bit to think about.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\This contract is quite recent, but you have the gut feeling the creature in question is... not quite as threatening as Damlon paints her to be. Maybe you will regret this choice, but...
You let Nyxa know, and sure enough, that night she is ready to travel with you again. She looks as excited as the last time, already knowing that the experience will be a much, much welcome break from her duties, and a nice chance to just have a little bit of peace and quiet.
@@.nyxaSpeech;"So, what do you have in mind?"@@ She asks, like a child awaiting her treat.
Not being sure if being entirely honest here is the right move... for not even you know what you are going to find, you opt for a vague answer.
@@.playerSpeech;"Probably a wrong mark from The Eye. Damlon is not offering much for this one, so I figured it would be one they won't care about much."@@
She seems a bit worried, but nods nonetheless.
@@.nyxaSpeech;"Well, I trust your judgment." @@
With that, you get ready to go. Hopefully, things will go smoothly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to shift |NyxaTravelsMain][$nyxaTravels +=1]]<img src="Images/Icons/RedTravelstone.png"></div>\
<<set $currentContract to "wolf">>You let go, she seems to be doing just fine on her own, and knowing how... iffy the vixen can be in regard to physical contact, you don't want to make her feel awkward.
<<switch $currentContract>>\
<<case "deer">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DeerNyxaContract]]</div>\
<<case "wolf">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WolfNyxaContract]]</div>\
<<case "orion">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |OrionNyxaContract]]</div>\
<<case "vael">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelNyxaContract]]</div>\
<<case "damlon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DamlonNyxaContract]]</div>\
<</switch>>\She doesn't seem to be in need of your support, but why wouldn't you use the chance to get closer to her and show her a little affection, a little caring?
@@.playerSpeech;"Here, better this time?"@@
She nods, smiling from underneath her helmet, her tails wagging ever so slightly.
@@.nyxaSpeech;"Definitely, yeah."@@
<<switch $currentContract>>\
<<case "deer">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DeerNyxaContract]]</div>\
<<case "wolf">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WolfNyxaContract]]</div>\
<<case "orion">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |OrionNyxaContract]]</div>\
<<case "vael">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelNyxaContract]]</div>\
<<case "damlon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DamlonNyxaContract]]</div>\
<</switch>>\@@.title;AUNDUIR, SPRINGLEAF GLADE@@
<<set $wolfStone to false >>\
<<set $playerEnergy to "nyxaTravel">>\
<<set $wolfJobState to 2>>\
When you look around, you find yourselves in a cramped forest, with tall trees that scrape a dark, cloudy sky, and a thin carpet of dry leaves and pine needles.
It is not entirely inviting, but to Nyxa, who is used to the gloomy, cold halls, this is already a huge improvement. If anything, the fresh, cool air makes her feel invigorated, and ready to explore.
You are about to start your journey through the forest, when a sudden, distant scream catches both of your attention. A desperate, scared, shrill cry, a woman's voice begging for help.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rush to the source of the noise |RushWolfNoise]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Careful, it could be a trap |CarefulNoise]]</div>\@@.title;SHATTERED ELIDIOS@@
<<set $playerEnergy to "nyxaTravel">>\
When the world materializes around you, it's not exactly what you expected. The landscape is bleak, and desolate. Ground blasted to ash, skies painted gray. The wind carries a faint, eerie whisper, and a sense of unease permeates the air.
@@.nyxaSpeech;"This must have been a battle, long, long ago..."@@
Bones still stick out from the earth, the desperate last stand of a people long since perished. Tiny shards, all that has managed to endure the pass of time, that is. It's quite a grim sight, the devastation so utter and complete that only the faintest of traces are left, a shadow of a memory, dust and nothing more...
@@.playerSpeech;"And quite the war it was, from the looks of it. No wonder the target didn't make it."@@
There's a sense of sadness in the air, a palpable melancholy of something that has long been gone, lost forever. You apologize to Nyxa, who must have surely hoped for a more pleasant location. She doesn't seem mad at all, however, even taking her helmet out to let the wind play with her hair, the cool breeze caressing her fur and ears.
@@.nyxaSpeech;"Don't be sorry. It's... beautiful, in its own way."@@ She closes her eyes and takes a deep breath...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a weirded-out stare. You don't think there is much beauty in a landscape like this... |WeirdedStare]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to focus on the beauty she is seeing |BeautyNyxaSeeing][$nyxaPoints +=1]]</div>\@@.title;SHANLAAR, THE GLACIAL PEAKS@@
<<set $playerEnergy to "nyxaTravel">>\
The world around you is a refreshing sight for sure. In more than one sense.
You find yourself standing on a windy mountain, a snow-covered slope of steep terrain leading all the way down to a heavy fog bank that doesn't allow you to see how far down it goes.
You are surrounded by peaks, every which way, covered in snow and ice. A frozen, barren landscape, stretching as far as the eye can see. And yet, the wind manages to reach and cut through your thick clothing and armor, the cold air a stinging bite.
@@.playerSpeech;"Fucking Vael... he could have told me his damned expensive piece of rock led to a frozen hell..." @@
Nyxa chuckles, the cold air already making her breath mist.
@@.nyxaSpeech;"He surely knew you would hate it here. Probably why he gave it to you."@@
You curse him under your breath, pulling the hood of your coat deeper over your face, the cloth failing to provide you much shelter from the harsh winds.
Nyxa is not immune to the cold, her tails fur standing on edge and arms shaking inside the armor, but she seems surprisingly calm. She allows herself to let another puff of breath loose, another cloud of steam forming beneath her eyes before it's taken away by the wind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her to find some cover, out of the wind |CoverNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her to come closer, for warmth. |CoverNyxa2][$nyxaPoints +=1]]</div>\
@@.title;REYIL, OUTER FIELDS@@
<<set $playerEnergy to "nyxaTravel">>\
The landscape around you is a surprisingly peaceful, refreshing sight.
You find yourself standing in the middle of a vast, flat grassland, each strand of grass reaching about knee-high, swaying in the soft breeze. Endless green extends as far as the eye can see, under a stormy, gray sky, a light rain pouring from the clouds.
It's a beautiful, quiet place, with no sign of civilization, just you, Nyxa, and the open fields.
@@.nyxaSpeech;"I don't think I have seen so much green since... ever." @@
You nod, taking in a deep breath, enjoying the cool air. Nyxa in turn does the same, removing her helmet and shaking her head a bit, letting her hair mane fully free.
@@.nyxaSpeech;"Also been quite a while since I was under the rain..."@@ She holds her face to the skies, closing her eyes and extending her tongue just an inch beyond her muzzle.
You can't help but stare as the droplets of water slide down her fur, mostly uninterrupted until they hit her armor. She opens her eyes and gives you a mischievous grin.
@@.nyxaSpeech;"What are you looking at, $playerName?" @@
You can't tell whether or not she is teasing you or not. It would be somewhat uncharacteristic of her, and her tone is ambiguous, not exactly friendly or hostile.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Admit that you were looking at her |LookNyxa][$nyxaPoints +=2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were just looking at the fields |LookFields]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her an ambiguous answer as well |LookNyxa2][$nyxaPoints +=1]]</div>\Without thinking it twice, you rush towards the source of the noise, stomping on grass and branches, your hand resting on the grip of your weapon.
The source of the commotion reveals itself, a young, anthropomorphic worlf. Soft features, fluffy hair, and a delicate, feminine build. Surrounded by a pack of feral wolves, she is pinned on the ground, caked in dirt and grime as the largest of them all, the burly, thick-furred alpha, holds her down, jaws clamped on her shoulder as it tries to take her.
His cock is already out of his sheath, an intimidating red, rock-hard member, pulsing with need... and the poor thing underneath him can do nothing but sob, too scared of what the savage beast is going to do.
@@.nyxaSpeech;"What is... Oh, oh Gods!"@@
Nyxa can hardly give this any thought before a protective, maternal instinct awakens inside her.
With nothing but her fists, the armor-clad vixen steps into the fray, rushing to the rescue.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step in, weapon at the ready |FightAlongsideNyxa][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sit back and enjoy the show |EnjoyNyxaShow][$nyxaPoints -=1]]</div>\
Before you both start running, you quickly tell her your thoughts, that it could very well be a trap meant to lure gullible hunters.
Nyxa thinks it over and decides to trust your judgment. You are the expert, after all... so you both walk toward the source of the noise as stealthily as you can, ready to pounce in case it is, indeed, a trap.
It does not seem to be such a thing, however. The pleading voice grows lower as you approach, until it is brutally silenced by a harsh, wet sound. Weak sobbing follows, and when you get close enough to peek, you see the scene unfold in front of your eyes.
A young, anthropomorphic wolf; soft features, fluffy hair, and a delicate, feminine build. Surrounded by a pack of feral wolves, she is pinned on the ground, caked in dirt and grime as the largest of them all, the burly, thick-furred alpha, holds her down, jaws clamped on her shoulder as it tries to take her.
<img src="Images/Monsters/WolfFixed.png" class="resizable-image" alt="WolfImage">
His cock is already out of his sheath, an intimidating red, rock-hard member, pulsing with need... and the poor thing underneath him can do nothing but sob, too scared of what the savage beast is going to do.
@@.nyxaSpeech;"What is... Oh, oh Gods!"@@
Nyxa can hardly give this any thought before a protective, maternal instinct awakens inside her.
With nothing but her fists, the armor-clad vixen steps into the fray, rushing to the rescue.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step in, weapon at the ready |FightAlongsideNyxa][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sit back and enjoy the show |EnjoyNyxaShow][$nyxaPoints -=1]]</div>\
The logical thing to do would be to intervene, she is clearly counting on you to follow as she is unarmed and unprepared, but... you figure it would be much more interesting to just sit back and watch the show.
The wolves are quick to notice her, growling and barking at the intruder. The alpha releases the girl, taking a protective stance in front of his pack and his prey. His cock is already out of his sheath, an intimidating red, rock-hard member, pulsing with need.... and the newest arrival could work just as fine. She is hiding beneath those obnoxious, hardened steel clothes they have learned to loathe, but that protection can be peeled off easily.
In a moment, the pack is upon her, a flurry of fangs and claws and snarling. Most of them simply stay idle, barking and snapping, but a brave few try their chances. They lunge at her, only to be harshly pushed back by the armor-clad vixen. She may not be the best fighter, or even a fighter for that matter, but as a member of your order, it is fair to assume she can at least hold her own.
Still, the sheer number of enemies is starting to overwhelm her, and the alpha is quite big... not so easy to dispatch without a weapon. When it finds an opening, it takes it, leaping and slamming the fox into the ground. It's then that she seems to notice your absence, calling for you for help.
@@.nyxaSpeech;"Hey, what the fuck are you doing?! Come and help me!" @@
She is about to find herself in quite a predicament, quite similar to the one the wolf girl was about to experience a moment ago...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just watch as the alpha claims her |EnjoyNyxaShow2][$nyxaPoints -=100]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Intervene |InterveneNyxaLate]]</div>\You step in right away, of course, weapon at the ready and a stern expression on your face, side by side with Nyxa, ready to take care of this.
You draw your sword, stepping forward, and the feral beasts quickly notice the new threats. The alpha growls and lets go of the woman, standing and turning to face the two of you. He is resolute to fight, to defend his newest toy.
Of course, the pack of wolves is no match for the two of you. They are vicious, unthinking animals, while the two of you are trained and skilled hunters, armed with weapons and magic... you at least. Nyxa, armed with her fists, isn't exactly as dangerous, but the combination quickly overwhelms the beasts.
<div class="passCheck">\
A pair of painful slashes is all the alpha needs to realize this is not worth the hassle.
<img src="Images/Icons/General.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check on the girl |CheckGirl]]</div>\It's not that you don't care for her, far from it. It's just... that the idea of a wild, feral animal ravaging her like a toy, tearing her clothes apart and filling her with pups is... so exciting.
You cant bring yourself to step in, and so you simply watch, sitting back as the alpha takes his prize. He clamps his jaws on her, shaking and tugging, slamming her over and over against the dirt. She does struggle, of course, but the alpha is quite a bit stronger than her. The armor is quite sturdy, as it would be expected from a piece crafted by Vael. Not a single dent or scratch, but eventually, after much biting and pulling, the armor begins to loosen up, some belts and buckles coming undone.
She seems to be a lot more scared now, not understanding what is going on in your mind to just stand there.
@@.nyxaSpeech;"W-what are you waiting for!? Help me, if this is some joke it's not fucking funny!"@@
A sharp, piercing cry of pain, the wolf having found its mark and claiming her virgin pussy, blood staining the ground beneath her from the rough penetration. She thrashes and struggles, her legs trying to kick the beast off her, but it has a firm grip on her.
@@.nyxaSpeech;"G-get off! You filthy-, let go of me!!"@@
But he won't, of course. She dared disturb his previous conquest, and now she will suffer the consequences, becoming his newest breeding bitch. Her scent is surely odd, but not in an offputting way. She feels exotic, and that only adds to her appeal. A tasty morsel from somewhere far, far away... but a fertile womb nonetheless. That's all that matters.
He is not a gentle lover, and that shows in his ruthless mating. There is no kissing, no petting or foreplay, no tenderness or care. Only lust and need. His cock is huge, and she can do nothing but curse and swear as it <i>ravages</i> her, stretching her pussy like a cocksleeve, pounding into her so roughly her cervix feels bruised.
@@.nyxaSpeech;"W-why? Why you twisted... you... nghhh... you sick fucking... did you plan for t-this?"@@
You say nothing, watching in silence. What could you possibly say? She is the one who jumped in and interrupted... her fault in all this.
The next minutes are filled with the sound of muscle meeting armor, hot, wet slaps as his precum-leaking cock rams into her, again and again. The wolf girl is still on the ground, sniveling softly and watching the whole scene, unable to move... even if her leg wasn't completely fucked, two wolves make sure she doesn't try anything funny. She is still theirs, after all.
Nyxa's angry growls and curses soon turn into weak, defeated whimpers and tears, the betrayal stinging as bad as the beast defiling her. You are so close, and yet you don't lift a finger. How could she even trust such a sick, depraved human? It is indeed her fault, she should have stayed in her hole where she belonged...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueWolfRapeNyxa]]</div>\You are not about to let Nyxa get herself raped by a pack of wolves, no matter how interesting it would be to see her struggle. You step in from the foliage, and the wolves yet again have another target.
<div class="passCheck">\
You however are a High Hunter, armed and trained, and the feral beasts simply stand no chance. The alpha, being the biggest and toughest faces you to keep his pack safe, growling and snapping. But he is no match for your skills, and a pair of painful slashes is all he needs to realize this is not worth the hassle. Nyxa is already getting up and ready to fight again, and there is no way they can deal with both of you.
<img src="Images/Icons/General.png"></div>\
They quickly leave, scurrying away like the vermin they are, and the young wolf girl is finally safe. She is a bit bruised and hurt, and her leg is definitely broken, but she is alive and mostly unharmed.
@@.nyxaSpeech;"Took you long enough, what were you waiting for?"@@
@@.playerSpeech;"I just wanted to see how you would fare on your own, it was a test of sorts..."@@
She doesn't look particularly amused by your explanation... but there are more important things to worry about.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check on the girl |CheckGirl]]</div>\The alpha grunts and Nyxa suddenly becomes aware of the knot pushing against her entrance, the swollen bulb threatening to tear her pussy. She doesn't want it, doesn't want to be claimed and bred by such an animal, but no amount of kicking or struggling will keep him away. She is the weaker, smaller one, and that means her place is beneath him.
It hurts, so much she can't hold back her pained scream, the alpha's knot pushing its way past her stretched entrance, locking the two together as the tip pierces her beaten cervix and unleashes a torrent of his virile, potent seed directly into her womb.
@@.nyxaSpeech;"G-gods no...! P-please...! Not... ahhhhn!" @@
<div class="passCheck">\
The silence that follows is even worse. He stays perfectly still, and she can feel each individual spurt of his beastly cum being forcefully injected into her womb, burning hot and thick. He has claimed her, made her his bitch, and soon, she will be swollen with his offspring...
<img src="Images/Icons/PregIcon.png"></div>\
She cries softly, whimpering and sniffling, not believing her misfortune. Worst part? The girl she tried to save will be his next victim, the wolves won't be satisfied with a single bitch...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueWolfRapeNyxa2]]</div>\Your time in this world is, luckily, limited, and as soon as the travelstone spends the last of its charge, you are teleported back... the alpha staying behind, but not the virile load in her womb. Sure enough, she'll be able to use her magic to get rid of it, but the awful memory will remain
Before you can even attempt anything, she just gets up, refusing to acknowledge your existence. You are expecting her to slap you, to punch you, to yell at you... none of that comes.
She made the mistake of trusting you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just let her go |NyxaLeaveRapeWolf]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Apologize; try to explain yourself |NyxaLeaveRapeWolf2]]</div>\You are aware that there is no possible apology or explanation, so you simply let her leave, watching her retreat in shame and disgust, not even looking back at you.
<<set $nyxaState to "rapedWolf">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\You feel the need to say something, anything. Maybe she would understand? You can at least apologize, right?
As soon as your lips threaten to utter the first word, the vixen speaks, her voice weak and broken, the anger has given way to sadness.
@@.nyxaSpeech;"Don't even speak to me."@@
She leaves, and you are left alone in the room, wondering what the hell you did...
<<set $nyxaState to "rapedWolf">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\Nyxa quickly moves on, going straight to the terrified wolf girl and kneeling beside her.
@@.nyxaSpeech;"Hey, it's ok now, we will take care of you. Are you injured?"@@
She seems to be quite scared, not responding immediately, but when Nyxa speaks her voice is warm and reassuring... despite the fearsome facade her armor provides.
Eventually, the wolf girl speaks.
@@.wolfSpeech;"Y-yeah, I think s-so. Im... Im fine I think... t-thank you..."@@
The little thing tries to incorporate, but immediately lets out a yelp of pain as she places weight on her injured leg and falls back on her butt, Nyxa being quick enough to catch her.
@@.nyxaSpeech;"Easy there. You don't look fine to me, not at all. Just relax, alright? I will patch you up, don't worry."@@
<div class="passCheck">\
You watch the scene with an odd sense of pride, the way Nyxa acts. Her skilled hands roam around the young girl's body, mending scratches, bite wounds, and of course, her pesky leg. It takes only a couple of minutes, and when it's done, the girl seems almost back to full health, with only the dust and dirt that covers her fur to show anything has happened at all. She can hardly believe how good she feels now, full of energy and vigor.
<img src="Images/Icons/Heal.png"></div>\
@@.nyxaSpeech;"Feeling better?" @@
She is definitely feeling better, and her gratitude shows in her words.
@@.wolfSpeech;"Y-yeah, yes, thank you so much... miss? Oh, uh, I'm sorry, I didn't even ask..." @@
@@.nyxaSpeech;"No no, it's fine. I'm Nyxa, and this here is my partner, $playerName."@@
The wolf girl smiles, thanking you as well. Gathering the broken remains of her bow, she introduces herself, Lyra.
The vixen is quick to inquire about the reason she was alone, she doesn't exactly look like a hunter... the bow she is carrying is, in fact, bigger than her, but before they can get too chatty, you realize the situation. This is the supposed fearsome, bow-wielding wolf that Damlon warned you about...
You tap Nyxa on her shoulder pad and exchange a quick couple of words, and her demeanor changes drastically, going from friendly and motherly to wary, defensive.
@@.nyxaSpeech;"This one? She's not more than a pup. Doesn't look like much of a threat to anyone other than herself."@@
You shrug.
@@.playerSpeech;"Told you, The Eye is not always right."@@
Noticing the sudden shift in attitude, the girl looks at you with confusion.
@@.wolfSpeech;"Is everything ok...?" @@
Nyxa nods as reassuringly as she can, trying not to scare the poor thing any further, and then looks at you for direction. This is such an odd situation, she has no idea what to do.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her go |NoKillWolfGirlNyxa][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should kill her |KillWolfGirlNyxa]]<img src="Images/Icons/RedSkull.png"></div>\@@.playerSpeech;"Right or not, she is the target, we should... deal with her."@@
Nyxa seems horrified by the thought of killing the wolf girl, who you just saved from a brutal fate.
@@.nyxaSpeech;"You... are you sure? She's not... a threat, right? You told me you didn't always see your contracts through, don't you think she looks... innocent enough?"@@
@@.playerSpeech;"She is armed, and who knows... she may grow into a problem. If The Eye marks her again, it will be trouble. You don't have to see it."@@
There is a moment of tense silence, the vixen looking at the wolf girl, then back at you. Lyra seems to understand something is about to transpire... something unpleasant, and is visibly worried.
@@.wolfSpeech;"Wait, what's wrong, am I in trouble...?"@@
Not being able to take the pressure, Nyxa just steps away and turns her back, walking away from the scene.
@@.nyxaSpeech;"Just... get this over with."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueWolfGirlNyxa]]</div>\
You make it quick, a swift "merciful" death that doesn't even give her the chance to scream. By the end of it, Nyxa seems... disturbed, shaken by the act, and she barely talks or looks at you as you go on your way.
@@.playerSpeech;"It had to be done, I know it doesn't feel right, but..." @@
She just nods, absent.
No matter how right you may be, for she was indeed marked to die... Nyxa stays distant, and once you are back, she is quick to excuse herself and retire for the night.
The cogs in her mind turn, and you are fairly sure she has changed the way she thinks about you.
<<set $nyxaState to "killWolf">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\@@.playerSpeech;"I don't think we have to. She looks harmless... I doubt she'll be much trouble. We can leave her."@@
Nyxa seems relieved to hear that, letting out a sigh and relaxing her posture. The wolf girl seems as confused and worried as before, not understanding why you have changed your attitude so out of nowhere.
@@.wolfSpeech;"I... my village is not far from here, I... I will just leave if it's better for you, I don't want any trouble..." @@
You nod, and watch as Lyra makes her way back home, clutching the bow to her chest.
Once the wolf is out of sight, you turn to Nyxa, who looks at you with a hint of... admiration? It's hard to tell, but the tension seems to have lifted.
@@.nyxaSpeech;"So, we just saved the life of a target."@@
@@.playerSpeech;"Guess we are together in this, huh?" @@
@@.nyxaSpeech;"Yeah, seems like it. Duo in duty neglection and order defiance. Let's hope this goes over well."@@
She chuckles. Despite her nonchalant facade, you can tell she is still a bit bothered by the whole ordeal.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reassure her; You did the right thing |NoKillWolf1][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Compliment her; She is quite the exceptional healer |NoKillWolf2][$nyxaPoints +=1]]</div>\You put a hand on her shoulder, shaking her gently.
@@.playerSpeech;"We did the right thing. That kid was no danger to anyone. The Eye is not always right." @@
You have told her before, but it doesn't hurt to repeat it. She appreciates the gesture, and gives you a nod.
@@.nyxaSpeech;"I know... but it makes me wonder. How many others..."@@
Nyxa falls silent then, but you know what she means. How many innocent souls have been lost due to similar "mistakes"? She dismisses the thought eventually, not wanting to think about it too hard. This is supposed to be a fun, free time adventure, not a philosophical, existential crisis about the nature of your order.
@@.nyxaSpeech;"Cmon, we should still have some time... I'd like to explore the forest a bit more."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NoKillWolf3]]</div>\@@.playerSpeech;"By the way, that was some really fine work back there. Not everyone could do what you did so effortlessly, really impressive."@@
Nyxa scoffs at your words, dismissing the compliment with a wave of her hand.
@@.nyxaSpeech;"She barely had any injuries, just a dislocated leg, and a few superficial bruises. If you thought that was impressive, you should have seen me patching up that hunter... Arthur if I recall. The one with the nasty scar on his neck."@@
Despite the attempt at downplaying the compliment, you can tell she is a bit flattered by it.
@@.nyxaSpeech;"Cmon, we should still have some time... I'd like to explore the forest a bit more."@@
You nod, and off you go, back into the thick greenery. This was supposed to be a break from the usual work, after all...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NoKillWolf3]]</div>\A couple of hours is all it takes for the travestone to spend the last of its charge, but before it does, you have time to disconnect and enjoy yourselves, making the best of the experience, despite the unfortunate start. All in all, it's a pleasant shared little moment, a welcome reprieve from the daily routine.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaTravels]]</div>\@@.playerSpeech;"You can stay for a little while you know? I can offer you that glass of water right away." @@
Nyxa smiles, she was hoping you'd say that. Pretending to ponder on your invitation, she takes a second before answering.
@@.nyxaSpeech;"I guess I'm not in a rush... sure, why not?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaDrink2]]</div>\A bit later, you are both sitting on your couch, sipping that tasty, tasty glass of water Nyxa was craving (supposedly), and incidentally, having some dinner as well. Without her helmet, of course. She seems a lot more comfortable without it now, not even making a deal out of it.
The food is nothing fancy, the slop you always have around, but it's the company that makes the difference.
Eventually, the plates are empty and the call of bed is becoming stronger, so you bid each other farewell and get ready for a well-deserved rest.
@@.nyxaSpeech;"Good night... thank you, for having me over. A pleasure, as always..."@@
@@.playerSpeech;"Don't mention it. Goodnight to you too." @@
She is about to put her helmet back on and head for the night, when you spot a little stain on her face, near the edge of her lips. You hesitate for a moment, then decide to point it out.
@@.playerSpeech;"Hold on, you've got a little something... right here."@@
You reach out, gently brushing the spot with your thumb. Traces of that grayish garbage you both just ate... that for some reason, just doesn't leave her fur. Nyxa stop dead in place, eyes widening slightly at the unexpected touch and her cheeks heating up just a tiny bit. You wouldn't have thought much of it, but her reaction makes you realize the implications of the sudden contact, and you find yourself staring into her beautiful eyes...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her |NyxaFirstKiss]]<img src="Images/Icons/RedCharisma.png"></div>\The most innocent gesture seems to have turned into something else, something more... it makes you want to lean in, and before you realize what you are doing, you find yourself kissing the vixen, who is standing completely still.
It's a soft, chaste kiss, barely a peck as anything more might be way too much. Just as it is, the tiny kiss makes her reaction quite comical. Her ears shoot up, her fur bristles and her eyes go wide with surprise. For a moment, she seems utterly frozen, unsure of what to do, how to respond. It feels great, an accomplishment, a little victory, and yet, she cannot bring herself to reciprocate.
It's nothing that could be considered a big deal, and she tells herself that, over and over, knowing she's still making a lot bigger deal of it than it really is.
Then why can't she move, heart racing and mind a blur...
You take a step back to give her some much-needed space and watch the myriad of emotions playing across her face, before she covers herself and bolts off, saying her goodbyes hastily and practically running back to her room.
You are left confused, but it doesn't feel like you've made a mistake. She is just a tad overwhelmed, and you understand that.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\@@.playerSpeech;"Hey, Orion... I was wondering, wouldn't you happen to have a spare travelstone lying around? Something for a quick, random outing or whatever?" @@
The old librarian hums slowly, as he glances you up and down with his dead eyes.
@@.OrionSpeech;"Do not think I am unaware of the relationship developing between you and that vixen."@@
You don't know how to react, taken by surprise. Orion is as stoic as always, not seeming upset or angry in the slightest. If anything, he looks... happy, if such an emotion is even possible in his case.
@@.OrionSpeech;"Fret not, I think its a pleasant development. Another aura surrounds her, one of warmth and joy, one that I cannot remember seeing around her before. I am glad you two have found companionship."@@
That's a relief, at least, and it brings a small smile to your face. Odd to say the least, but you appreciate the kind words.
@@.OrionSpeech;"I do for a fact have a travelstone, yes. An old contract, the target perished before anyone could make it out. It's been gathering dust ever since, but I suppose there's no better use for it. Here, take it."@@
He straightens one of his floating, skeletal arms, as if reaching towards the empty air, and a moment later a little gemstone is pulled by an invisible force into his grasp.
@@.OrionSpeech;"Life is to be lived, even when this uncaring universe demands our sacrifice. Duty holds its place... but it is not the flame that fuels our will."@@
<div class="passCheck">\
You thank the librarian for his words, and the gift, taking the stone in your hand and storing it in your pocket. This will be perfect for one of your unofficial dates...
<img src="Images/Icons/Item.png"></div>\
<<set $orionNyxaStone to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LibraryIntro]]</div>\You make your way to the infirmary, and sure enough, Nyxa is there to receive you. Her armor may do a decent job at concealing her emotions, but her tails betray her excitement as she turns towards you, happy to see you.
@@.nyxaSpeech;"$playerName! I mean... hunter, what can I do for you?" @@
<<if $nyxaTravels ==2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[About the kiss |AboutKissNyxa]]</div>\
<</if>>\
<<if $awakenedHeal is false>>\
<<if $healSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for her to teach you some of her skills |TeachMagicNyxa]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Ask for her to teach you some of her skills |TeachMagicNyxa]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just checking in on her |CheckingInNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Hunters Hall]]</div>\@@.playerSpeech;"Hey, about last night... Sorry if that came out of nowhere, I should have asked you first." @@
You are about to go on, apologizing for your impulsiveness, when Nyxa cuts you off, waving her hands frantically.
@@.nyxaSpeech;"N-no, that's fine, It was nothing! I mean, not that it was not something, it was something, but... I don't know what I'm saying, let me try again"@@
She inhales, steadying herself and regaining her composure.
@@.nyxaSpeech;"Shouldn't have run off like that. I tend to overreact a little with these things, and... well..."@@
Even now, she seems to be quite flustered.
@@.nyxaSpeech;"Caught me by surprise, that's all."@@
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>
<</if>>\@@.playerSpeech;"Not much. Just wanted to see how you were doing." @@
@@.nyxaSpeech;"Awh, so kind of you. I'm quite busy, though..."@@
She glances at the potions and medical supplies scattered across her workbench, but her gaze quickly returns to you, lingering just a bit longer than necessary and then turning away.
@@.nyxaSpeech;"I can't neglect my duties during the day, but... I could make some time tonight if you'd like to."@@
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>
<</if>>\The spare travelstone Orion kindly gave you will come in handy. That way, you won't have to sacrifice one of your contracts to spend some time with Nyxa, and the two of you will have a new place to visit regardless.
You notify Nyxa, and sure enough, that night she is waiting for you, ready to travel together.
@@.nyxaSpeech;"So... where are we headed?" @@
@@.playerSpeech;"Orion had a spare travelstone lying around, apparently the target perished before anyone could reach it, but the travelstone was still charged. He was kind enough to give it to me." @@
@@.nyxaSpeech;"Orion can be surprisingly kind. I have learned not to judge a book by it's cover... Well then, let's see what lies beyond that gem!" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to shift |NyxaTravelsMain][$nyxaTravels +=1]]<img src="Images/Icons/RedTravelstone.png"></div>\
<<set $currentContract to "orion">>
<<set $orionNyxaStone to 2>>You take a moment to look around, taking in the view, the desolate, barren fields of death and decay, and fail to find anything remotely beautiful about it. Your eyes eventually go back to Nyxa, an eyebrow raised in confusion, and find her smiling softly, a distant, serene look on her face.
@@.nyxaSpeech;"I'm not talking about the place. It's the idea, the memory, that I find captivating. I'm... not really good at explaining it." @@
@@.playerSpeech;"It's precisely the idea that I find a bit morbid, but I guess it's just a matter of perspective. I'd much rather spend time with you, in a place with less... death, though." @@
@@.nyxaSpeech;"Well... we are going to be here for a while, so, we might as well take a stroll." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wander through the wasteland |WanderWasteland]]</div>\ It is haunting, yet there's also a beauty to the sight, a kind of poetic tragedy, a glimpse into the past. She smiles, sensing your gaze, eyes squinting on the dark horizon as you try to find that same beauty she does.
@@.nyxaSpeech;"It's a tragedy, for sure, but also a story. A story of people who fought, who lived and died, their struggle immortalized here. I'm not saying I like this, but I can appreciate the significance, the weight of the place."@@
@@.playerSpeech;"I get what you mean. Its just... its hard not to think about what actually happened, all this... destruction." @@
@@.nyxaSpeech;"Of course. I'd like to think we'll help prevent such things from happening ever again." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wander through the wasteland |WanderWasteland]]</div>\Nyxa starts walking, her boots sinking on the dusty earth. You follow, taking in the landscape, the endless horizon of gray and black, the wretched spires that rise amidst the fields of ash.
There is little gradient, no clear division between sky and ground, all the same dreary hue. With little to stop the wind, the dust swirls in the air, forming intricate, fleeting shapes, and you quickly find yourselves entranced by the display, as if watching a living piece of art.
You walk with no direction; for no path can lead you through a land that has none.
@@.nyxaSpeech;"Its almost hypnotic..." @@
You look up at Nyxa, the same awe in her eyes as she follows the dance of the swirling dust.
Despite the grim, almost foreboding nature of the place, you both end up having a decent time. Nyxa seems to be genuinely enjoying the walk, which, in turn, makes you feel a lot better about it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaTravels]]</div>\@@.playerSpeech;"I was wondering if you'd have a spare travelstone. No contract, just something to visit other places."@@
Damlon raises en eyebrow, as if the mere suggestion of using a travelstone just to sightsee was completely preposterous.
@@.damlonSpeech;"Travelstones are no toy, $playerName. They are costly, and only meant to be used for contracts, not to waste time or visit far-away places for fun. We can't afford to waste them."@@
<<if $reputation >= 3>>\
<div class="failCheck">\
However... you have taken care of quite a bit of contracts already. His expression softens a bit, his voice losing its edge.
<img src="Images/Icons/Reputation.png"></div>\
@@.damlonSpeech;"I... trust you know that. With that being said, I do have a spare one. A flawed stone, leading so far away from it's intended target its spark would fade long, long before you reach your destination." @@
He glances you up and down.
@@.damlonSpeech;"It has no use. So perhaps you can find it a purpose."@@
<div class="failCheck">\
He produces a crooked smile, and reaches into his desk. The stone he gives you is not a gemstone, but a smooth, irregularly shaped piece of glass, cloudy and filled with cracks, as if a spiderweb had been etched underneath its glossy surface. You thank him, and he waves you off.
<img src="Images/Icons/Item.png"></div>\
<<set $damlonNyxaStone to 1>>
@@.damlonSpeech;"You've taken care of quite a bit of contracts lately. I know you are no idle hunter. If anyone deserves it, it's probably you."@@
<<else>>\
<div class="failCheck">\
<img src="Images/Icons/FailReputation.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DamlonIntro][$continueDamlon= true]]</div>\
@@.playerSpeech;"So... Vael. I need to ask you something... I was hoping you'd have a spare travelstone? One I could use for a quick sightseeing trip."@@
Vael's eye lenses light up as they swivel towards you.
@@.vaelSpeech;"Sightseeing... a High Hunter such as yourself should not waste their time with such trivialities."@@
@@.playerSpeech;"They help me focus. I'm willing to pay, do you have one I could use or not?"@@ You try your best to not sound too irritated, but there is only so much you can take of the hunter's constant nagging.
<<if $feragonJobState ==3>>\
Vael seems to consider a price for a moment. You have helped him with one of his personal projects...
@@.vaelSpeech;"You have assisted me, so perhaps you are owed a favor. The price shall be a fair one... then. Twenty gold coins for the stone."@@
It seems as if the old amalgamation of metal was incapable of a proper display of gratitude. If that is a fair price, offered as a token of gratitude, you dread to know what Vael would have demanded if you hadn't done him any favors.
<<if $money >=20>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pay him for the travelstone (20) |PurchaseTravelstone][$money -=20]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Pay him for the travelstone (20) |PurchaseTravelstone][$money -=20]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Or... not |DontPurchaseTravelstone]]</div>\
<<else>>\
@@.vaelSpeech;"You are willing to pay, you say? Two hundred is a fair price." @@
You frown. That's a bit steep for a useless stone... but Vael seems more than just amused with the idea of extorting you.
<<if $money >=200>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pay him for the travelstone (200) |PurchaseTravelstone][$money -=200]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Pay him for the travelstone (200) |PurchaseTravelstone][$money -=200]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Or... not |DontPurchaseTravelstone]]</div>\
<</if>>\
You bit your tongue, and hand Vael the money. You suppose it's worth it.
@@.vaelSpeech;"Here." @@
<div class="passCheck">\
Vael tosses you a small, unassuming rock, and it takes you a moment to make sure that is the travelstone, not some random pebble he has thrown your way.
<img src="Images/Icons/Item.png"></div>\
@@.vaelSpeech;"Now go pester someone else, I have work to do." @@
<<set $vaelNyxaStone to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |VaelIntroReduced]]</div>\@@.playerSpeech;"I'm not paying you that much."@@
@@.vaelSpeech;"Of course you are not. Now, was there anything else you needed, or are you simply here to waste my time?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |VaelIntroReduced]]</div>\
You wait for a bit, growing a little worried, until Nyxa finally shows up, flustered and apologetic.
@@.nyxaSpeech;"Hope I'm not too late, got held up in the infirmary. A surprising amount of hunters were injured today." @@
She does sound a bit tired, but also genuinely happy to escape the claustrophobic halls and the endless work for a few hours.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Scold her for making you wait |ScoldMakeWait][$nyxaPoints -=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her you didn't wait long |DidntWaitLong]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her she is worth the wait |DidntWaitLong2][$nyxaPoints +=1]]</div>\You can't help but feel a little upset, after you went through the trouble of arranging the whole thing.
@@.playerSpeech;"Well, you are late. I would appreciate it if you were more punctual next time." @@
She seems a bit taken aback by the comment, quite clearly not expecting you to be upset about something so minor.
@@.nyxaSpeech;"Hey... You know I really appreciate you doing this. Inviting me over, having me break from all the work. But I couldn't get here any sooner, I can't just let someone die to go on a leisure trip. Don't you think it's a bit... Childish to be angry about something like this?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Apologize |ApologizeNyxawait]]</div>\
@@.playerSpeech;"Don't worry, I didn't have to wait for long. Just a few minutes." @@
It is not an entirely truthful statement, but it doesn't seem worth it to point her lateness out. It's not like she had a choice, so why get mad at her.
@@.nyxaSpeech;"So, where are we headed?" @@
You hold up the travelstone for her to see.
@@.playerSpeech;"Not entirely certain, this one is courtesy of Damlon. It isn't bound to any contract, so..." @@
Nyxa gives the stone an appraising look, and nods.
@@.nyxaSpeech;"Lead the way, then." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to shift |NyxaTravelsMain][$nyxaTravels +=1]]<img src="Images/Icons/RedTravelstone.png"></div>\@@.playerSpeech;"A bit, but it's alright. You are worth the wait~" @@
The comment takes her a little off-guard, chuckling away the compliment. You wonder if she is blushing under her helmet, but it is impossible to tell.
@@.nyxaSpeech;"Let's not make you wait any longer then. Where are we going?" @@
You hold up the travelstone for her to see.
@@.playerSpeech;"Not entirely certain, this one is courtesy of Damlon. It isn't bound to any contract, so..." @@
Nyxa gives the stone an appraising look, and nods.
@@.nyxaSpeech;"Lead the way, then." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to shift |NyxaTravelsMain][$nyxaTravels +=1]]<img src="Images/Icons/RedTravelstone.png"></div>\You feel your blood boil a little at the accusation. She does absolutely have a point, but you are in no mood to admit you were being unreasonable.
@@.playerSpeech;"Oh, so now I'm childish? I'm doing this precisely to get you a break from your shitty job, and yet you can't even manage to get here in time? You are not the only one with obligations." @@
That was probably a bit too much. Nyxa looks visibly hurt, even through all the steel.
@@.nyxaSpeech;"Forget it. I'm tired and don't want to argue. Maybe this was all a mistake. Sorry for wasting your time." @@
Even trying to sound harsh and uncaring, there's an undeniable quiver in her voice. She turns her back and leaves without another word, leaving you alone with the travelstone.
You realize you have been a bit too impulsive, and you don't really want to ruin the evening over something so petty.
@@.playerSpeech;"Yes, of course, sorry. It's just, this also matters to me, I thought you were not coming for a moment."@@
She smiles softly, accepting your apology. In a way she appreciates you being honest, even when your honesty is not so pleasant. Makes sense that you were worried, and makes her feel good that you would miss her company.
@@.nyxaSpeech;"I would not dare miss this little trip of ours. I would have been there earlier, if it wasn't for... everything." @@
You let the issue rest, not worth the hassle.
@@.nyxaSpeech;"So, where are we headed?" @@
You hold up the travelstone for her to see.
@@.playerSpeech;"Not entirely certain, this one is courtesy of Damlon. It isn't bound to any contract, so, might as well see where it leads, right?" @@
Nyxa gives the stone an appraising look, and nods.
@@.nyxaSpeech;"Lead the way, then." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to shift |NyxaTravelsMain][$nyxaTravels +=1]]<img src="Images/Icons/RedTravelstone.png"></div>\<<switch $nyxaTravels>>\
<<case 1>>\
Both you and Nyxa stand atop the obsidian disk, and you wrap your arms around her. It's a necessary precaution, you wouldn't want to end up in two separate places, but at the same time it does bring you a little bit of joy. She seems comfortable within your embrace, too, the fox relaxing into you.
You use the travelstone, and you both are swallowed into the void, transported to your destination. You are somewhat used to these longer shifts already, your guts no longer churning and your knees not shaking once you land, but the same cannot be said for the Vixen. As soon as you arrive she seems to be swaying in place, about to fall over.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Catch her before she can fall |CatchNyxaFall][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her fall |LetNyxaFall]]</div>\
<<case 2>>\
You stand on the obsidian ring yet again, and yet again you wrap your arms around her armored frame, pulling her close and keeping her steady, your bodies pressed against each other. She seems quite comfortable in the embrace... and rightfully so. Being held feels rather nice, and there is no weirdness or shame in it; Its a necessary precaution to prevent separation during the travel... and so, she finds herself wrapping her arms around you as well. Its a professional, necessary touch, nothing more, she tells herself.
...
When you arrive, Nyxa is once again wobbly, but she steadies herself a lot quicker this time, channeling her magic to dissipate the sickness before it becomes an issue.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hold her regardless |CatchNyxaFall2][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her some space |LetNyxaFall2]]</div>\
<<case 3>>\
As it's become custom, you both take a step into the obsidian ring, the travelstone at the ready, and wait for the device to charge up and bring you to the other world.
This time, she wraps her arms around you first, taking a little initiative, and you follow, letting your arms circle her waist, pulling her a little closer. To ensure your safety, of course.
...
The void's gaping maw opens up around you, swallowing you both and spitting you into the world of the contract, across infinite distances, in the blink of an eye.
This time, Nyxa seems to have gotten used to the trip, or perhaps she is simply better at concealing her uneasiness. You feel one of her tails brushing against your legs as she lets go and straightens her posture.
<<switch $currentContract>>\
<<case "deer">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DeerNyxaContract]]</div>\
<<case "wolf">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WolfNyxaContract]]</div>\
<<case "orion">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |OrionNyxaContract]]</div>\
<<case "vael">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelNyxaContract]]</div>\
<<case "damlon">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DamlonNyxaContract]]</div>\
<</switch>>\
<</switch>>\It did cost a fair coin, but the travelstone Vael gave you seems perfectly functional, and it's not tied to any contract... so it s should be a perfect opportunity to bring Nyxa along for a nice, peaceful stroll.
You notify Nyxa, and sure enough, that night she presents herself in your quarters, ready to travel together.
She greets you with a warm smile and a wave... though the smile is concealed by her helmet. Better off that way.
@@.nyxaSpeech;"Ready to go, then? Where are we headed?" @@
You hold up the travelstone, showing her.
@@.playerSpeech;"Vael... sold me this one. Not tied to any contract, so I figured we could just take a look and see where it leads." @@
@@.nyxaSpeech;"Vael, huh? Let's tread lightly then, wouldn't surprise me in the slightest if this thing led straight into a pit of doom and death." @@
You chuckle, but in the end... know that she is probably right.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to shift |NyxaTravelsMain][$nyxaTravels +=1]]<img src="Images/Icons/RedTravelstone.png"></div>\
<<set $currentContract to "vael">>
<<set $vaelNyxaStone to 2>>The travelstone Damlon was kind enough to lend you seems to be fully functional, if a bit rough and worn out. Regardless, you figure its a good opportunity to bring Nyxa along for a quick stroll, without sacrificing any of your contracts.
You notify Nyxa, and she promises to be there that night.
Thought, when the night comes, (not like you have any indication of it in your little pocket dimensions other than a magical stone dial) Nyxa is nowhere to be found.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueDamlonNyxa]]</div>\
<<set $currentContract to "damlon">>
<<set $damlonNyxaStone to 2>>You chuckle, and shake your head.
@@.playerSpeech;"Just staring at the fields. This is such a beautiful landscape, don't you agree?" @@
She nods, directing her gaze back to the skies.
@@.nyxaSpeech;"Yeah... really needed a break from all gray and the stale air..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaDamlon2]]</div>\You don't know if Nyxa would find such a direct approach endearing or insulting, but you feel like giving it a try.
@@.playerSpeech;"The landscape is beautiful, but... I was looking at something even more so." @@
She lets out a surprised snort, and quickly glances away, clearly not prepared for such a direct compliment.
@@.nyxaSpeech;"Come on, you are going to make me regret taking this damn helmet off." @@
@@.playerSpeech;"Please don't. It's rare enough to see your lovely face, I'd much rather not miss the opportunity." @@
@@.nyxaSpeech;"Flatterer..."@@ She tries to keep her face straight, but there is no hiding the blush creeping into her cheeks. @@.nyxaSpeech;"C-come on, let's explore a bit." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaDamlon2]]</div>\So you, in turn, give her an ambiguous answer as well.
@@.playerSpeech;"Just enjoying the sight. Such a gorgeous view... how could I not look~"@@
She chuckles, tails swishing in delight, before looking away with some embarrassment.
@@.nyxaSpeech;"Yeah, quite the view..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaDamlon2]]</div>\The travelstone Damlon gave you is an old, worn thing. Its magic doesn't last long, but still, you manage to enjoy it to its fullest, spending a good while wandering around the fields with Nyxa, chatting, and enjoying each others' company.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaTravels]]</div>\Whatever her reason may be, you can't stay out in the freezing cold.
@@.playerSpeech;"We should try to find somewhere to hide, out of the wind. Maybe a cave of sorts, or at the very least a place that can shield us." @@
Inside her helmet, she is beaming a smile, her excitement barely contained. She knows this is a situation just perfect for her, and she can't wait to show you.
@@.nyxaSpeech;"Already ahead of you. Come, a bit closer..."@@
When you are within reach, she places her clawed gauntlet on your shoulder, and channels her magic onto your body. You feel a warm glow wash over you, a soothing sensation, and a pleasant warmth spreads into every nook and cranny of your body. It's as if you were wrapped in a heated blanket, and the terrible cold quickly becomes a distant memory.
@@.nyxaSpeech;"How are you feeling, $playerName?" @@
She looks extremely proud of herself, and by the tone of her voice, you can tell she is grinning ear to ear under her helmet.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Thank her, you feel a lot better |CoverNyxa3]]</div>\You dont know about her, but you dont enjoy freezing to death too much. So you turn towards her, and extend your arms invitingly, motioning for her to come closer.
@@.playerSpeech;"Come. For warmth." @@
She gives an amused chuckle, lost in the screeching wind. She knows this is a situation just perfect for her, and she can't wait to show you.
@@.nyxaSpeech;"That won't be necessary. I'll keep you warm, don't worry." @@
You are not sure what she is talking about, but warmth sounds like a pretty good deal. Even better if she is the one to offer it.
There is no tight hug, instead, she places her clawed gauntlet on your shoulder, and channels her magic onto your body. You feel a warm glow wash over you, a soothing sensation, and a pleasant warmth spreads into every nook and cranny of your body. It's as if you were wrapped in a heated blanket, and the terrible cold quickly becomes a distant memory.
@@.nyxaSpeech;"How are you feeling, $playerName?" @@
She looks extremely proud of herself, and by the tone of her voice, you can tell she is grinning ear to ear under her helmet.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Thank her, you feel a lot better |CoverNyxa3]]</div>\@@.playerSpeech;"Wow, that's a neat trick. Can barely feel the cold at all, thank you."@@
@@.nyxaSpeech;"I learned it in case I needed to help someone with hypothermia or frostbite, but I never had the chance to try it until now. I'm glad it works."@@
It works... remarkably well. Even after she withdraws her hand, the warmth remains.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |CoverNyxaContinue]]</div>\With that, you are free to enjoy the freezing climate without worrying too much about losing body parts to the cold. There is enjoyment to be had in a landscape like this when the climate is nothing but an amusing novelty. You can pull your hood down and enjoy the now bearable wind, and Nyxa does the same with her helmet, letting the frozen air ruffle her hair.
@@.nyxaSpeech;"Can't remember the last time I saw a snowy mountain. It's... so empty and peaceful." @@
Her eyes are wide and full of awe, gazing at the peaks and slopes. You are not sure you would use the word "peaceful" for this hellish, barren landscape, but whatever works for her. You are just happy she is enjoying herself despite the initial impression.
Its as Nyxa is looking around in admiration, oblivious to anything else, that a mischievous thought pops up in your mind. You reach down and scoop a handful of snow, quickly packing it into a ball.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Snowball right into her face |SnowballNyxaFace]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put the snowball down... |NoSnowballNyxaFace]]</div>\You aim your missile carefully and let the snowball fly.
@@.nyxaSpeech;"I'm not saying that-" @@
Thump.
Right into her forehead, making her stumble. She stands dazed for a second, not understanding what happened. Your mischievous grin is enough to make the pieces fall together.
@@.nyxaSpeech;"Did you just..."@@
You did, of course you did. She doesn't seem irritated at all though, just mad she didn't see it coming. It was a perfect shot, and she must have looked like a total fool. She absolutely did.
She crouches down, slowly gathering a snowball herself with a focused frown, as if it was a delicate task that demanded a lot of concentration.
@@.playerSpeech;"Oh no, what are you doing there, Nyxa?" @@
She takes her time, making sure it is a perfect, round sphere of packed snow, and then, without warning, hurls it towards your face.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Dodge, if she wants a fight, you are not going to pull any punches |NoMercyNyxa][$nyxaPoints +=1]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Don't put up much of a fight, let her have a chance |MercyNyxa][$nyxaPoints +=1]]</div>\
You are a High Hunter, perhaps not the most skilled one, perhaps not the fastest... but a High Hunter at the end of the day. You are used to dealing with deadly threats on a daily, and Nyxa is but a healer, a warrior trained in the fine artistry of the book and not the sword.
If you really wanted to, you could really kick her ass, drown her in snow no question about it... but for the sake of healthy, friendly competition, you decide to give her a chance.
Her snowball hits you in the chest, and she grins in satisfaction before you start making a second one. She does the same, but it takes a while for her to properly pack the snow. By the time she is done, yours is already exploding on her face, and she lets out a yelp.
Snowballs are hurled back and forth, both of you landing some decent hits. Nyxa is quite focused on the fight, a competitive glint in her eyes as she rolls and dives out of the way, like an excited child. It's so cute you don't have the heart to try to dodge her throws, allowing her to hit you in the face a couple of times.
Eventually, she has to call for a truce, laughing and gasping for air, trying to catch her breath.
@@.nyxaSpeech;"Fine, fine! I surrender. H-how is it that you aren't even tired?" @@
You chuckle, brushing off the snow from your coat.
@@.playerSpeech;"Well... I'm not wearing a full plate, nor am I rolling and jumping all over the place with it." @@
That is undeniable; quite a lot of theatrics and effort were put into her dodging. The biggest strain however is the magic she is still channeling to keep both of you warm, a constant stream of energy.
@@.nyxaSpeech;"Mhm... yeah, maybe I got a little carried away. Could use the chance to blow some steam..." @@
She slumps on the ground, breathing heavily, staring at the cloudy sky. You take a seat next to her, watching as she catches her breath, the cold air turning her breath to mist.
@@.playerSpeech;"You did well, Nyxa. Not bad, for a healer." @@
She snorts, still catching her breath.
@@.nyxaSpeech;"I know you weren't going all out, you seemed way too eager to let me hit you. But thanks, I'll take the compliment." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueSnow]]</div>\You dodge the shot effortlessly, you deal with all manners of incoming projectiles on a daily basis, usually quite a bit more deadly... Nyxa is just a soft target, easy to read.
Her shot misses, and she is already gathering a second, larger ball. You can see her tails wagging behind her, the excitement in her eyes as she aims and shoots again... which you sidestep with practiced ease.
@@.nyxaSpeech;"Stay still, you little-!" @@
Thump.
Another snowball hits her right in the face, the white powder covering the tip of her muzzle. She shakes her head, snorting the snow out, and gathers more, her focus undeterred.
It's not much of a fight as it is a game of Nyxa catching snowballs with her face while you dodge. It's not that she is a bad shot, she just can't get past your reflexes, and her attempts at improvising are easily predicted.
Finally, she decides she is fed up with being buried in snow and charges forth, a bunch of barely packed snow held like a weapon in her gauntlet.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her have this winwin, it will be sweeter that way |MercyNyxa2][$nyxaPoints +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do a quick counterattack and tackle her against the snow |NoMercyNyxa2][$nyxaPoints +=1]]<img src="Images/Icons/RedGeneral.png"></div>\You decide not to put too much effort into evading, allowing her to get a clean hit, snow exploding on your face as her gauntlet smacks you and makes you lose balance.
She wastes no time and grabs another handful of snow from the ground, rubbing it on your face, venting the frustration of being unable to catch you with a single strike.
@@.nyxaSpeech;"T-there! How do you like that, huh!?" @@ She is huffing, a bit exhausted from the impromptu workout. @@.nyxaSpeech;"Now... we are even." @@
Not even close, but she seems happy to at least have been able to catch you once, so you go along with it, nodding and brushing the snow off.
@@.playerSpeech;"Sorry, your face was just screaming for a snowball." @@
She chuckles, not mad at all, and extends her hand, offering to help you up.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueSnow]]</div>\Nyxa's charge is predictable, and you just take advantage of her momentum to take her off her feet, tackling her against the snow which absorbs the impact. She quickly finds her way underneath you, struggling to push you away and break free... you don't even need your two hands to keep her down, and with your spare hand, you scoop some snow, and hold it over her face, threatening to bury her in the cold powder.
She stops her struggle immediately, her eyes wide open.
@@.nyxaSpeech;"Fine, fine! I surrender..."@@
There is no point in pushing things, you have already won, so you roll off her and stand, giving her a hand to do the same. She accepts it, and pulls herself up.
@@.nyxaSpeech;"Not fair... I guess I'm not built for combat..." @@
@@.playerSpeech;"Hey, never pick a fight you know you can't win..."@@
@@.nyxaSpeech;"Oh, but you started it! And here I was just enjoying the scenery..." @@
She is trying to play her cool, and even if, of course, no offense was taken by little game, you can tell she is a bit pouty about losing SO embarrassingly hard.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueSnow]]</div>\You put the snowy orb down, dismissing the thought. As great as it would be to see her shocked face, you are not sure how she would react to being snowballed, and it's not a risk worth taking.
Nyxa, meanwhile, seems oblivious to the possible threat, looking at the mountains and valleys, taking in the scenery, the wind playing with her hair.
You keep your little adventure for as long as the travelstone allows you to, traversing the now harmless environment and enjoying each other's company. You can tell Nyxa is really enjoying herself, and it makes the coins you paid Vael feel slightly less painful.
When the travelstone finally spends its last bit of magic, you are pulled back to the familiar sight of your room.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaTravels]]</div>\With a truce being called, you and Nyxa go back to exploring, walking around the slope, enjoying the sight of the frozen peaks and valleys... trudging through the snow and ice and the bitter cold wind... and you make sure to express your gratitude towards Nyxa's magic, for it is the only thing keeping you from freezing solid.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaTravels]]</div>\Azri'Elis is not a pushover you'd have no problem dealing with; the old demoness is a force to be reckoned with for sure, and one you are not entirely sure how to tackle. You figure Vael may be able to provide you with something useful, something to tip the scales in your favor.
@@.playerSpeech;"So. Lauren has tasked me to deal with Azri'Elis' impending... escape, and I'm not really sure how to go about it. I doubt your sword will be enough to stop her. So, if you have anything that could help me deal with the demoness... maybe a talisman or an artifact, I'd get it from you"@@
Vael's lenses gleam and flash as they rotate in their sockets, focusing on you with the same disdain as the first time he laid his eyes on you. This wont be just a quick, simple exchange, will it?
@@.vaelSpeech;"The Essence Feaster would be more than enough to deal with a simple vaaltar, in more capable hands. But I can understand how you would perhaps require... assistance."@@
@@.playerSpeech;"Cut the crap, Vael. I would rather ensure I live another day."@@
@@.vaelSpeech;"Azri'Elis... that name it's one im familiar with. Weak. As all of their ever-shifting ilk, all of the descendants of the primordial darkness, their magic is their biggest strength and weakness. Cut them out from the void that nurtures them, and they wither and perish. I could engineer a device to perform such an act, but the materials will be... costly."@@
You figured that would be the case.
@@.playerSpeech;"How costly is... costly?"@@
Vael's eye slits glow a faint red as he seems to be calculating the amount.
@@.vaelSpeech;"That would depend on what you'd be looking for exactly. I could create a shard of crystallized anti-magic, forged into an explosive device, or an amulet that would allow you to nullify her, for a prolonged amount of time. The explosives... would cost you a considerable amount of wealth, for the amount of moonstone will be great. The amulet, perhaps a fraction of that."@@
<<if $money >= 80 && $azriAmulet ==0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the amulet (80) |BuyAmuletAzri][$money -=80]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the amulet (80) |BuyAmuletAzri][$money -=80]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<if $money >= 160 && $azriExplosive ==0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the explosives (160) |BuyExplosivesAzri][$money -=160]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the explosives (160) |BuyExplosivesAzri][$money -=160]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\The amulet is still quite expensive. But for that price, you hope it will indeed prove enough to make dealing with Azri'Elis a breeze, without having to rely on your combat prowess too much.
You hand Vael the payment, who counts the sum of money with the utmost precision before nodding.
@@.vaelSpeech;"Very well. Now, if I could request some space. I'll craft this item in no time"@@
With that, Vael disappears into the darkness of his deep forge, leaving you alone. You take a seat on a slab of stone... and wait.
In a matter of minutes, Vael reemerged from the dark, with a simple looking dark gem encased in a steel spiral, a fragment of moonstone. It... seems a bit plain.
@@.playerSpeech;"You sure this will do? It doesn't seem too impressive..." @@
Vael's lenses flare a bit, his voice a low growl, but decides not to be too harsh. The concern is understandable.
@@.vaelSpeech;"A shard of pure moonstone this size should be more than enough to fully nullify the powers of any Vaaltar, let alone one so young and inexperienced."@@
<<if $awakenedMagic is true || $awakenedHeal is true>>
<div class="passCheck">\
You are no complete stranger to such magic. As you take the amulet in your hands, it... feels somehow similar to the nausea you feel traveling between worlds, so you try to suppress the sensation in the same way you have instinctively learned.
<img src="Images/Icons/Eye.png"></div>\
<</if>>
<<set $azriAmulet to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\The explosives sound like the best option. You shouldn't need much time to drive your sword into her skull after that, just a quick window of opportunity to ensure she can't blast you away.
You hand Vael the required payment, and he seems eager to get his mechanical hands dirty, for a change.
@@.vaelSpeech;"Good. Now, if you'd just give me a space. I'll craft this item in but an instant... "@@
With that, Vael disappears into the darkness of his deep forge, leaving you alone. You take a seat on a slab of stone... and wait.
Eventually, after what seems like hours, Vael reemerged from the dark, the promised explosive in his grasp. It's a small, metallic object; A semisphere of engraved filigree, containing a glass orb buried away under a myriad of steel petals. Like a closed flower bud, the delicate petals are interlocked together, hiding away the fragile orb that will open to unleash its devastating potential.
@@.vaelSpeech;"Here it is. The promised explosive, crafted with the utmost precision."@@
Vael holds out the device, and you take it, feeling the cool metal and intricate craftsmanship. For all his eccentricities, Vael is indeed a masterful smith. Only one concern lingers on your mind.
@@.playerSpeech;"Is it really safe to use? I have no desire to be caught up in the blast..."@@
Vael waves his hand dismissively.
@@.vaelSpeech;"This little contraption will disrupt the Vaaltar's connection to the void, rendering her magic useless for but an instant. You, having no inherent connection to the magic of the void, will remain unaffected. Now, if you'll excuse me, I have work to do."@@
<<set $azriExplosive to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\Feeling you are about to get eviscerated, you pull the little device you bought from Vael and quickly activate it, throwing it to the ground before Azri'Elis.
She seems to understand the danger it poses, and almost immediately you feel her reach into your mind, ethereal claws, cold like ice, numb your body and try to force it to obey, to make you unable to use your source of salvation.
And as you stay still, she continues her advance... in no time, she will be upon you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Activate the device regardless, even if it blows up within your grasp |ActivateDevice]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to fight the mental onslaught and throw the explosives at her |AzriMentalOnslaughtExplosives]]<div class="numberStat">3</div><img src="Images/Icons/RedMagic.png"></div>\
<<if $azriAmulet is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the amulet to overcome it |AmuletOvercome]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the amulet to overcome it |AmuletOvercome]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>You try your best to focus your will, to overcome the wave of mental pressure that is assaulting your mind. You barely have a moment to do anything before the demoness will be upon you, claws ready to strike...
<<if $magicSkill >= 3>>\
<div class="passCheck">\
But that is all you need to free yourself from her grasp and activate the device, hurling it in her direction as it begins to spark and rattle.
<img src="Images/Icons/MindMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DeviceExplodes]]</div>\
<<else>>\
<div class="failCheck">\
And that moment is not enough. As you struggle to lift her spell, Azri'Elis takes advantage, and a clawed hand is quick to eviscerate your neck and throat.
<img src="Images/Icons/FailMagic.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\Activating the device is easy enough, just a simple mechanism. With a click, the petals open, revealing the orb within and setting off the chain reaction. You, however, are unable to drop the contraption, or to even move... so when the device blows up, it will do so within your grasp. It... probably shouldn't matter, right? Vael said that it wouldn't have absolutely ANY effect on you, so it should be perfectly safe.
Then, the orb shatters, and an expanding wave of anti-magic blasts across the room.
<div class="passCheck">\
There is a flash of white... and then, darkness.
<img src="Images/Icons/Death.png"></div>\
It would seem you were a bit more versed in the arcane than Vael gave you credit for!
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\The demoness halts her advance, doing her best to try and keep her distance from the blossoming death engine, but its not enough.
The petals open, and the orb within shatters in a thousand pieces, releasing its payload. The device explodes in a bright flash of white light, followed by an expanding, crackling wave of pure anti-magic.
<<set $arcNumber to 0>>\
<<set $arcNumber += $eyeSeeing>>\
<<set $arcNumber += $magicSkill>>\
<<set $arcNumber += $healSkill>>\
<<if $arcNumber < 6>>\
You feel sick to your stomach as the wave hits you, and the sentinels simply cease to exist, the magic binding their souls to their armors severed in an instant, leaving behind nothing but hollow armor suits that clank and crash against the walls and the ground, inert and dead.
...
You fall to your knees for a moment, your vision blurry and your stomach turning. The world seems to spin around you, and sound comes muffled and distant as if heard through the depths of the ocean. You were pretty confident Vael told you this would absolutely <i>not</i> affect you...
@@.playerSpeech;"S-shit, fuck... now is not the moment to... to..."@@
<div class="failCheck">\
But if you are having a bad time dealing with the sudden severance, not being too versed in the arcane yourself... Azri'Elis is going through pure, raw agony.
<img src="Images/Icons/FailEye.png"><img src="Images/Icons/FailHeal.png"><img src="Images/Icons/FailMagic.png"></div>\
All on fours, her pupils tremble in her eye sockets, lower jaw distended as she tries to scream, but no sounds come out, an anguished, wordless cry. She looks like she's about to pass out, or puke her guts out, or both.
You can't waste this opportunity...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get up and finish this, kill her while she is vulnerable |KillAzri]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps... try getting lewd |GetLewdazriExplosive]]</div>\
<<else>>
<<if $arcNumber >= 12>>
As it spreads, the demoness is knocked prone and the sentinels simply cease to exist, the magic binding their souls to their armors severed in an instant, leaving behind nothing but hollow armor suits that clank and crash against the walls and the ground, inert and dead.
<div class="passCheck">\
And when the wave hits your body, you feel it in your very soul. It would seem you are a lot more attuned to the arcane than Vael gave you credit for, and the device's effects are devastating. A sudden wave of nausea overtakes you, making you stagger and clutch at your chest. The room spins, and you struggle to keep your footing.
<img src="Images/Icons/Eye.png"><img src="Images/Icons/Heal.png"><img src="Images/Icons/MindMagic.png"></div>\
Your vision blurs, and a sharp pain lances through your head. The world tilts, and you feel your knees buckle. You try to take a step forward, but your legs give out beneath you. You hit the ground hard, gasping for breath as the pain intensifies. Darkness creeps into the edges of your vision, and you feel your consciousness quickly slipping away.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>
As it spreads, the demoness is knocked prone and the sentinels simply cease to exist, the magic binding their souls to their armors severed in an instant, leaving behind nothing but hollow armor suits that clank and crash against the walls and the ground, inert and dead.
<div class="passCheck">\
And when the wave hits your body, you feel it in your very soul. It would seem you are a lot more attuned to the arcane than Vael gave you credit for, and the device's effects are devastating. A sudden wave of nausea overtakes you, making you stagger and clutch at your chest. The room spins, and you struggle to keep your footing.
<img src="Images/Icons/Eye.png"><img src="Images/Icons/Heal.png"><img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"W-what... what's happening...?"@@
Your vision blurs, and a sharp pain lances through your head. The world tilts, and you feel your knees buckle. You try to take a step forward, but your legs give out beneath you. You hit the ground hard, gasping for breath as the pain intensifies. Darkness creeps into the edges of your vision, and you feel your consciousness slipping away.
@@.playerSpeech;"No... I can't... not now..."@@
It is no use. You fall unconscious, the darkness claiming you.
You wake up a few minutes later, groggy and disoriented, but alive. You are still in the room, and so is Azri'Elis, lying in a fetal position, trembling, her form flickering, barely holding together.
You can't waste this opportunity...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get up and finish this, kill her while she is vulnerable |KillAzri]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps... try getting lewd |GetLewdazriExplosive]]</div>\
<</if>>
<</if>>
You cannot let the moment go to waste, you have to finish the job, and fast. The device has worked spectacularly so far, but there is no telling how long the effects will last before they dissipate, and you are left with a weakened but furious Azri'Elis on your hands.
On trembling hands you grab your sword with both hands and take a deep breath, then you charge at the weakened demoness, ready to deal the final blow...
The strike connects, and the blade buries itself to the hilt, crushing through her chest and releasing a burst of energy into her body.
Blood soon follows, black, thick and viscous as it pools around her body, but you still have to deliver another blow, this time to her skull to properly finish her off.
<div class="passCheck">\
With that, her form crackles and fades, unraveling into a chaotic vortex of magical energy that pushes you back and blinds you for a few moments.
<img src="Images/Icons/Death.png"></div>\
A stain on the ground is all that remains of the demoness, and you are victorious.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueAzriWip]]</div>\
You make your way back, doing your best to ignore the nauseating feeling, and the world stops spinning once you exit the vault where Azri'Elis was contained. You cannot be too mad at Vael, his little device worked as promised...
<<if $darkDevotion >=1>>\
Your benefactor, invisible but always watching, is pleased with your actions.
She has chosen well.
<div class="passCheck">\
<img src="Images/Icons/Devotion.png"></div>\
@@.importantText; You can now skip days without doing any contracts from the portal room @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |Hunters Hall][$darkDevotion +=2]]</div>\
<<else>>\
@@.importantText; You can now skip days without doing any contracts from the portal room @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |Hunters Hall]]</div>\
<</if>>\
<<set $azriActive to false>>
<<set _unlock = "azri">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=2>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
Being on all fours and mostly incapacitated... you can't think of a better chance to try and have some fun with the demoness. Sure, she may be a dangerous, murderous beast that would surely cut you open the first chance she gets, but you can't let that deter you. She is too good-looking not to try your luck, and with the guards down due to the burst of anti-magic, you are mostly in the clear. No witnesses.
You stand up, taking a moment to recover from the after-effects of the device and make your way to the demoness, who seems to have barely any idea where she is right now, coughing and wheezing as if she was being crushed by an invisible force, by the lack of connection to the arcane.
Trying to use the binding chains of the Essence Feaster for extra insurance doesn't work; the blade seems dormant... probably affected as well by the anti-magic burst. Well, it seems you will have to make do on your own.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lift her tail |LiftTailAzri]]</div>\
<<if $azriAmulet is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the amulet to ensure she remains stunned and defenseles |StunnedAzri]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the amulet to ensure she remains stunned and defenseles |StunnedAzri]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>Azri'Elis has a pretty, round rear end. What she lacks in the breast department, with just a set of bones that protrude from her chest, she makes up for it with her hips. You take a moment to admire her curves, then lift her tail with your hand, and get a peek underneath.
Her pussy is not exactly what you were expecting, hidden beneath her thick fur lies a pair of dark, puffy lips, no visible clitoris in sight. It however looks exceptionally tight, and you feel your pants tighten as you imagine burying your cock between those folds.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueAzri]]</div>\You use a finger to try and part her puffy labia, which proves to be a challenge, with how tightly they cling to each other. Hell, just working your digit inside her feels like a challenge, it's as if her entrance didn't exist, as if there was just a solid mass of flesh.
But eventually, you manage to push your index inside, and the soft, slick and warm texture makes it worth the struggle.
She speaks, then, a low, angry hiss, her voice shaky and trembling,
@@.azriSpeech;"W-what... is the meaning of this"@@
@@.playerSpeech;"Just thought I could have a bit of fun with you. It's not everyday I get a completely helpless demoness..."@@
She stays quiet then, and you quickly move to unbuckle your pants and free your hard cock, and then you kneel behind her and push your erection right into her pussy, or at least, try to.
It proves to be an arduous task, her entrance is so damn tight, you have to put all your weight and strength to break past that impossibly tight resistance... but eventually, you manage to overcome it.
As you have your way with her, she refuses to do even the tiniest of noises, staying still as a statue. Perhaps she is too drained by the blast, or perhaps she just doesn't want to give you the satisfaction.
Either way, your cock feels amazing, and you keep going and going, not noticing how the demoness is simply gathering her strength back. Her pupils are focused, and her arms and legs have stopped shaking... but you are too busy pummeling away at her impossibly tight, soft and warm cunt to notice.
She quickly glances around the room for any other threats, considering her next move. It would seem the guards have been dealt with, so the pesky human that is fucking her for some reason is the only obstacle between her and her freedom.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum; Shit talk her |ContinueAzri2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum; Slap her ass as you do|ContinueAzri3]]</div>\You are getting pretty close, her pussy is so exceptionally tight that it's a miracle you've been able to keep going for as long as you have. Hoping to get some reaction out of her, you decide to talk some shit, maybe get her worked up.
@@.playerSpeech;"Damn, your pussy is tight, you little demon slut... How does it feel to have a human cock inside your demonic pussy, huh? How does it feel to have a lowly, pathetic human pounding away at your womb?~"@@
There is no response, and you continue going until you reach your limits, and soon your balls contract and a wave of pleasure hits you as your cock pulses, unloading a fat rope of thick cum deep into the demoness, then another, then another...
@@.playerSpeech;"Shit, get fucking pregnant you-"@@
You can barely finish the sentence, as soon as you are cumming, distracted and not paying attention to her, Azri'Elis makes her move. A hoofed leg kicks backward, and hits your gut, hard, knocking the air out of your lungs and making you fall to the floor, with a trail of white spunk leaking from her pussy.
You fall on the floor, vision blurry and ears ringing. Shit... that was a nasty blow, but not strong enough to do any permanent damage. Yet.
Before you can recover, the demoness is on you, a claw on your neck and her bony muzzle contorted into a snarl. The tables have turned rather quickly, and the situation is not looking too good for you.
@@.azriSpeech;"I did believe Lauren would take me a bit more seriously. Is this what her order has become?"@@
She seems to be speaking her thoughts out loud as she considers the situation, digging her nails deeper into your neck, drawing some blood. Then, it finally seems that she addresses her, as you struggle to breath, and a trail of red running down your throat.
@@.azriSpeech;"You seemed so confident just a moment ago... and yet here you are, unable to move as I slowly squeeze the life out of you."@@
The demoness lets you suffer for a bit longer, your cum trickling down her leg only further encouraging her to let out some of her rage and anger. Eventually, though, she seems to have had her fill, and her grip crushes your windpipe.
A sickening snap is all you hear, and your vision goes dark.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\You feel close, and as you pump away at the tight demoness, you are soon about to cum. Your hands are gripping her waist tightly, but her rear is so round and perfect, so there for you that you can't resist the urge to let go for a second and give it a smack, hoping to get some reaction out of her as you blast her insides with your load.
@@.playerSpeech;"Shit, get fucking pregnant you-"@@
You can barely finish the sentence, as soon as you are cumming, distracted and not paying attention to her, Azri'Elis makes her move. A hoofed leg kicks backward, and hits your gut, hard, knocking the air out of your lungs and making you fall to the floor, with a trail of white spunk leaking from her pussy.
You fall on the floor, vision blurry and ears ringing. Shit... that was a nasty blow, but not strong enough to do any permanent damage. Yet.
Before you can recover, the demoness is on you, a claw on your neck and her bony muzzle contorted into a snarl. The tables have turned rather quickly, and the situation is not looking too good for you.
@@.azriSpeech;"I did believe Lauren would take me a bit more seriously. Is this what her order has become?"@@
She seems to be speaking her thoughts out loud as she considers the situation, digging her nails deeper into your neck, drawing some blood. Then, it finally seems that she addresses her, as you struggle to breath, and a trail of red running down your throat.
@@.azriSpeech;"You seemed so confident just a moment ago... and yet here you are, unable to move as I slowly squeeze the life out of you."@@
The demoness lets you suffer for a bit longer, your cum trickling down her leg only further encouraging her to let out some of her rage and anger. Eventually, though, she seems to have had her fill, and her grip crushes your windpipe.
A sickening snap is all you hear, and your vision goes dark.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\However, you came well-prepared for this encounter. As soon as you feel her magic clawing away at you, the amulet hidden under your armor glows, and the power of the artifact overcomes any and all attempts at influence or control.
You pull it out, grabbing the amulet by the chain that holds it and showing it to the demoness, who recoils at the sight of the object, as if it burned. The aura it exudes is enough to make her stumble and take a few steps back... this is going to be one thought fight for her, but she is still going to try her best.
As expected, Lauren sent a competent hunter to deal with her, but she's had quite some time to prepare...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The fight continues... |FightContinues]]<div class="numberStat">6</div><img src="Images/Icons/RedGeneral.png"></div>\
<<if $azriExplosive is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the explosives as well |UseExplosivesAlso]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the explosives as well |UseExplosivesAlso]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>The fight turns out from a quick, explosive brawl to a battle of attrition. With the demoness' magic, both her shadowy projections and mental tricks completely neutralized, she has no choice but to rely on her natural speed and physical prowess, claws dicing and slicing with precision and speed.
It is surprising that she is capable of putting up a fight like that, even as the amulet saps away her strength, and even your sword threatens to cut her down. The two of you dance through the room, the animated guards simply watching.
<<if $hunterSkill < 3>>\
Not having much training in the martial arts, you find yourself unable to keep up with the demoness' quick and deadly strikes, growing more and more tired as the fight progresses, your movements slower and less precise...
<div class="failCheck">\
Eventually, she manages to find an opening, slashing the amulet away from you and throwing it away... she stands triumphant then, the orb between her horns glowing with renewed strength.
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailGeneral.png"></div>\
@@.azriSpeech;"I was compassionate about your kind, once. Did Lauren wish for a monster? I shall become the villain she wanted me to be..."@@
<div class="passCheck">\
She extends her palm, and from it emerges a burst of concentrated darkness that washes over you, a cold, crushing, numbing pain. As you fall to the ground, a gurgling noise coming from your throat, the last thing you see is her hoofed foot stomping on your skull.
<img src="Images/Icons/Death.png"></div>\
Only then do the sentinels interfere, your failure leaving them no choice but to step in.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
<<if $hunterSkill >=6>>\
The fight stretches for what feels like an eternity, the both of you fighting for your lives... while those damned sentinels do nothing but watch. A helping hand would have been most appreciated, but no. They seem content with watching the spectacle, perhaps not being allowed to interfere.
You are growing more and more tired as the fight drags, the amulet draining the demoness' strength, and yet she keeps going. Her speed, her power, her tenacity, is admirable, but blow after blow, strike after strike, she is growing weaker.
A powerful, desperate slice manages to take the amulet away from you, slashing it from your grasp, but you see an opening and retaliate in kind.
<div class="passCheck">\
Your sword, the blade imbued with the unholy powers of the demon trapped within, pierces into her chest, bones crunching and breaking as the tip pushes past her sternum and straight into her core. If she has a heart or not, you cannot tell, but the wound is enough to make her roar in pain and make her fall on her knees, black blood falling from her skull and chest.
<img src="Images/Icons/General.png"><img src="Images/Icons/General.png"></div>\
She is dying, her form crackling and fading from the damage sustained, and she knows it.
@@.azriSpeech;"F-fools. Every last one of... you..."@@
@@.playerSpeech;"Rest easy, beast. You won't hurt anyone ever again."@@
She chuckles, a splurt of blood coming out of her mouth.
@@.azriSpeech;"She... is using you. Using... all of you. I... never...."@@
She falls silent then, the injuries to great for her to continue.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Execute her |AzriDeath1]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her suffer as she dies |AzriDeath2][$karma -=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
<div class="failCheck">\
You are not a stranger to swordplay, and you've managed to land some good strikes on her... however, the demoness keeps fighting, not backing down despite the many wounds she has, and her strength and speed seem to grow, while you feel yours fading. How can that be, with the amulet sapping her power?
<img src="Images/Icons/General.png"><img src="Images/Icons/FailGeneral.png"></div>\
Eventually, she manages to find an opening, slashing the amulet away from you and throwing it away... she stands triumphant then, the orb between her horns glowing with renewed strength.
@@.azriSpeech;"You... fought well, hunter. In another time, perhaps I would have spared you. But now, I'm blind no longer. I must end you, each and every last member of your rotten order."@@
<div class="passCheck">\
She extends her palm, and from it emerges a burst of concentrated darkness that washes over you, a cold, crushing, numbing pain. As you fall to the ground, a gurgling noise coming from your throat, the last thing you see is her hoofed foot stomping on your skull.
<img src="Images/Icons/Death.png"></div>\
Only then do the sentinels interfere, your failure leaving them no choice but to step in.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
<</if>>\
You take a second to recover, the fight has taken a bit of a toll on you as well. You glance towards the guards, who are still watching. They have seen you triumph over a mighty demoness...
<div class="passCheck">\
You approach her and deliver a merciful, fast death.
<img src="Images/Icons/Death.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueAzriWip2]]</div>\
The demoness is dying, her form slowly cracking, fading, and turning into smoke. You stand there, vigilant, as the light slowly fades from her eyes.
@@.azriSpeech;"N...ight mistress... t-take me...."@@
<div class="passCheck">\
<img src="Images/Icons/Death.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueAzriWip2]]</div>\
<<if $darkDevotion >=1>>\
Your benefactor, invisible but always watching, is pleased with your actions.
She has chosen well.
<div class="passCheck">\
<img src="Images/Icons/Devotion.png"></div>\
@@.importantText; You can now skip days without doing any contracts from the portal room @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |Hunters Hall][$darkDevotion +=2]]</div>\
<<else>>\
@@.importantText; You can now skip days without doing any contracts from the portal room @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |Hunters Hall]]</div>\
<</if>>\
<<set $azriActive to false>>
<<set _unlock = "azri">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=2>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
You came exceptionally well prepared. Now that her magic is out of the equation, and she has to rely on her physical prowess alone, you can finally put your ace in the hole into play.
You quickly pull the little explosive device you bought from Vael and activate it, hurling it in her direction. The demoness freezes when she realizes what it is, but doesn't manage to evade in time...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DeviceExplodes]]</div>\Your blade may be useless, but the amulet is still working. As the demoness struggles to remain on fours, trembling and weak, you push the artifact against her side and she immediately falls down, her body spasming weakly as the overwhelming aura of magic-denying energy courses through her.
There, she ceases her struggle. Her time has come and she assumes her demise, waiting for your blade to finally put an end to her miserable existence.
But you have other plans for the demoness...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |StunnedAzri2]]</div>\You take your time sapping away her strength, keeping her subdued and weak. You don't want her to be completely comatose... what fun is there to be had in an unconscious body? But you are not risking another attempt at an escape.
And that only seems to grow her anxiety. Why isn't she dead already? Why is it that you are so thoroughly making sure that she can't escape your grasp? It dawns on her then. You are not here to kill her, you must be here to re-contain her.
@@.azriSpeech;"What... what are you waiting for? Just finish it... you have no... need of me. I am a threat. Kill me. Before I kill you."@@
@@.playerSpeech;"Why the rush?"@@ Her fear is palpable, and it doesn't take long for you to figure out what's on her mind. @@.playerSpeech;"You don't want back to your prison, do you?"@@
A growl is all the answer you get.
<<if $charismaSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Promise her you'll release her if she cooperates |CooperateAzri]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Promise her you'll release her if she cooperates |CooperateAzri]]</div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just rape her |RapeAzri][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\The amulet helps you overcome her magic, and a moment is all you need to activate the device, hurling it in her direction as it begins to spark and rattle.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DeviceExplodes]]</div>\@@.playerSpeech;"You see, I don't have an interest in killing you, not really... nor do I want to send you back to your prison..."@@
@@.azriSpeech;"Then what do you want, hunter?"@@ She hisses, putting a great amount of emphasis on the word "hunter".
@@.playerSpeech;"Oh that would be easy... I just want to have you~"@@
Lying against the ground as she is, flat on her stomach, the demoness can barely move, but even so, she manages to give you an incredulous look. Surely she doesn't understand what you are implying. It wouldn't make any sense, would it?
@@.azriSpeech;"Have me...?"@@
@@.playerSpeech;"Quite so. I offer you a deal. You let me have my way with your body, cooperate and perhaps even enjoy yourself... and I will just let you go."@@
@@.azriSpeech;"You are a Veilwalker, for not even all these years have dulled my memory... and I recall your armor. You expect me to believe that you, one of Lauren's brainwashed dogs, would simply set me free... in exchange for some carnal pleasure?"@@
She isn't buying it, but what choice does she have? She is at your mercy right now, and there is no way she can break the hold of the amulet, not when she is already feeling like a flattened worm.
@@.playerSpeech;"Do you have a better alternative? I am a man of my word, and I promise you'll get to walk away IF I am satisfied. I would hate to see a creature as beautiful as you put to the blade."@@
She cannot use her powers to detect your intentions or emotions, so your words are all she has to go off. But again... even if this was an elaborate scheme, how could it possibly be worse than being thrown back into her cell for years untold, or be executed?
@@.azriSpeech;"Deal. I agree to your... terms, hunter. How should I <i>cooperate</i>"@@ She spits at last, unamused but resigned.
@@.playerSpeech;"I will let you get up now, but if you try ANYTHING, I promise Im throwing your ass back to your prison, understood?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...You want her to masturbate for you |MasturbateForYouAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...You want her to stick out her tongue |StickOutTongueAzri]]</div>\You are not really interested in her thoughts and feelings, she is a monster and she deserves whatever comes her way. But she has a nice body, after all... So why not have some fun before ending her?
@@.playerSpeech;"I have other plans for you."@@
You move to her rear, lifting her tail and getting a good look at her privates. Her slit is not very visible, hidden beneath a thick coat of fur, but you can tell it's not exactly what you are used to. The labia are dark in color, swollen, and puffy, with no visible clitoris. But it looks inviting enough, and soon you are getting on your knees, lining your cock with the entrance to her pussy.
It's then that she seems to understand what was on your mind. For some reason, you are not trying to kill her, but to fuck her? She knows how barbaric humans can be, plundering and raping as they please, and in truth... she is not entirely displeased.
For her, the idea of mating is not a dreaded one, nor does she find it disgusting or perverse. It's refreshing, an intimate moment to please and be pleased...
None of that is applicable here, she wants nothing to do with you, but it is an opportunity for sure...
Talisman in hand, you lean into her body and sink your cock deep inside her cunt, try to at least. It is unbelievably tight, used to much thinner... reproductive organs and your length barely fits.
You have to put your whole weight behind your thrust, pulling back to get better leverage and then pushing in, grinding your way inside her inch by inch.
@@.playerSpeech;"Damn, didn't expect a monster so big to be such a tight fit."@@
Azri'Elis refuses to honor your words with a response, instead gritting her teeth and trying to overcome the grip of the talisman, so near her body it is practically burning her. She is lucid, and yet she is feeling so very weak... she can barely move, let alone break free and shift away.
Never mind the cock gaining ground on her cunt, forcing its way in and spreading her inner walls apart, what truly has her in a bind is the damned shard of moonstone.
You seem to notice how she squirms in response to the talisman resting on her fur, perhaps you could use that to further torment her?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make it hurt |MakeHurtAzri]]</div>\@@.playerSpeech;"I want you to touch yourself. Make yourself cum for me, for starters... then we can work from there."@@
There is a moment of silence, as the demoness seems to process what you just said. This dude is actually serious, huh? And yet she has no choice.
She hesitates for a moment, looking at you, then at her nethers. This is going to be SO weird... but if her pride is the coin to her freedom, then she has no choice but to pay the price. What use would her pride serve if she was dead or trapped in her prison?
@@.azriSpeech;"So, I will need to... stimulate myself. Do I have to do this... with my fingers, or...?"@@
@@.playerSpeech;"Whatever method works for you. You seem quite proficient with your hands, I imagine you are quite adept with your fingers, too~"@@
Said and done, not wanting to waste any more time, she puts her right hand down to her crotch and slowly inserts one of her fingers, teasing her wall and reaching her sensitive cervix. Needless to say, she isn't particularly aroused by the situation, and neither does she want to be... so she just focuses on getting it done as soon as possible. She has done this a couple times in her prison after all, so she knows her body pretty well.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get your cock out and get off to the sight |MasturbateForYouAzri2]]</div>\There are quite a bit of things you'd like to do, actually. But there is one thing in particular that catches your eye; the demoness' tongue.
It is long and dark, a serpentine appendage of slippery muscle that is dripping with black slime It's a shame it's nearly completely obscured by her sharp, fanged maw, but...
@@.playerSpeech;"First, show me your tongue. Stick it out for me, I want to see all of it~"@@
@@.azriSpeech;"Sure. Whatever. Here is... my tongue, human."@@
She obeys, opening her mouth and showing you the dark, slippery organ. It's covered in saliva dark as ink, and you can't help but wonder how it would feel like, wrapped around your cock. You are not entirely sure that would be the smartest idea but... the fantasy lingers.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...You want her to masturbate for you |MasturbateForYouAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Suck on her tongue |SuckTongueAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to suck your cock |SuckTongueAzri2]]</div>\You are not just going to watch her, of course. The sight is... arousing, and your member has already begun to grow erect inside your pants. There is no harm in indulging a bit and letting the demoness see how hard you are, perhaps it will encourage her, even...
So you pull out your cock, and start stroking it as the demoness does her thing. She pauses, seeing the newest development. It's as if the situation is still hard to accept.
@@.azriSpeech;What a sick, depraved creature... Is your libido so high it controls your every decision?"@@
She does not wait for an answer, going back to the task at hand. The quicker she is, the faster it will be over.
@@.playerSpeech;"Keep rubbing your insides, that's it~ You are doing great."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You want to hear her moan |MasturbateForYouAzri3]]</div>\It's quite the sight... but you would also like to hear her. She seems pretty intent on making it a quick thing, and she is not showing any emotion.
@@.playerSpeech;"Just like that... but try and put some feeling into it, hm? I want to hear those moans."@@
She looks up at you, giving you an icy stare.
@@.azriSpeech;"Feeling? You are... aware of the situation. What did you expect? That I would be excited about the idea of touching myself for you?"@@
You shrug.
@@.playerSpeech;"I am offering you freedom. So unless you want to spend another couple hundred years on your stone sphere, you'll have to pretend you like it."@@
There is a pause, and the demoness rolls her pupils in her sockets.
@@.azriSpeech;"Fine."@@
This is really going to be an unforgettable experience, isn't it? All to probably end up dead regardless, she trusts your words the same she would a goblin's.
Regardless, she resumes masturbating and does her best to moan and groan for you.
She is clearly not enjoying it, but the fact she is trying to please you makes it a whole lot better.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue watching |ContinueWatching]]</div>\
She keeps going for a little bit, and it becomes apparent she is not going to cum no matter what. She is tired, and she doesn't have the desire for this... not to mention, the anti-magic device is not exactly helping matters...
<<if $cumSkill >=3>>\
<div class="passCheck">\
You are feeling incredibly aroused, you feel you'd have little trouble cumming more than once... so why not have some fun with your first load?
<img src="Images/Icons/Cum.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum all over her sex; make her finger your cum into her pussy |CumSexAzri]]<img src="Images/Icons/RedCum.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Aim for her mouth |CumMouthAzri]]<img src="Images/Icons/RedCum.png"></div>\
<<else>>\
<div class="failCheck">\
On the other hand, you are feeling incredibly aroused, and you would like to get to the main act before you cum.
<img src="Images/Icons/FailCum.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just get to the fucking |FuckAzri]]</div>\
<</if>>\Oh, that sounds like a marvelous idea... the thought of the demoness' slender neck bulging as she swallows a fat load of your cum, its enough to send a rush of blood to your cock...
You work on your cock as the demoness does her thing, quickly working up your first orgasm as she keeps fingering herself, looking at you with the same expression of annoyance.
@@.azriSpeech;"You are <i>really</i> enjoying this, aren't you?"@@
She does not stop her finger-work, though, keeping her motions steady.
@@.playerSpeech;"You like yapping, hm? Open that mouth, cutie, you're gonna be busy in a moment..."@@
She has been called a lot of things during her long existence, but "cutie" may be a first... and the pet name does not please her, but she complies regardless, opening her mouth, knowing what's about to happen already.
You have to aim high, even if she is lowering herself for you and on her butt, she is quite big... but your aim is true, and sure enough, when you cum you manage to land most of the load inside her mouth, painting her tongue in white and making her wince in disgust as the taste fills her mouth.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to keep it in her mouth for a while, make her play with it... |PlayCumAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her to swallow |SwallowAzri]]</div>\The opportunity is too tempting, and the idea is simply too delicious. You work on your cock as the demoness does her thing, quickly working up your first orgasm as she keeps fingering herself, looking at you with the same expression of annoyance.
@@.azriSpeech;"You are <i>really</i> enjoying this, aren't you?"@@
She does not stop her finger-work, though, keeping her motions steady.
@@.playerSpeech;"Shut it, cutie. Just spread your pussy for me, will you~"@@
She has been called a lot of things during her long existence, but cutie may be a first... and the pet name does not please her, but she complies regardless, spreading her pussy open for you and showing her insides, a fleshy tunnel of black meat and glistening juices.
You keep stroking your cock, aiming right there. Your climax is fast approaching, and it is only a matter of seconds now.
A grunt is the only warning she gets, and a thick rope of cum shoots from the tip of your cock, splattering against the demoness' slit and eliciting a disgusted noise. But you don't stop there, shooting a couple more ropes and making a proper mess out of her, glazing her pussy with your thick semen.
@@.playerSpeech;"Ah~ There we go~ Now, scoop aaall that cum with your fingers and rub it all over your insides, I want you to take every single drop inside~"@@
You can see one of her pupils flicker as she suppresses a growl. No matter, she'll just do whatever the disgusting pig of a hunter asks her to. Seeing how utterly and totally down-bad you are, there is a chance you are actually telling the truth.
@@.azriSpeech;"Sure. Just what I always dreamed of."@@
She drags one of her elongated, clawed fingers along her puffy labia, scooping a fair amount of the thick, creamy spunk coating her pussy. The next time she fingers herself, you are pleased to see a thick glob of white being pushed into her pussy.
The demoness has to repeat the process a few times, until there is no more cum left for her to scoop, every last drop safely deposited inside her cunt.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Praise her; tell her she is a good girl |CumSexAzriGoodG]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wipe your cock on her tail |CumSexAzriGoodT]]</div>\She did such a good job! Such a good girl.
You lean forward and caress the top of her head, petting her, the same way you would a dog. One angry, dangerous dog... she is sitting down and stands almost as tall as you.
@@.playerSpeech;"Such a good, obedient girl. I'm proud of you~"@@
Azri'Elis gives a small, unamused growl, but otherwise remains silent. Refusing to dignify your words with a verbal answer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAzriSex]]</div>\Your cock still has some leftover cum, and what better place to clean it than her tail; Soft, fluffy, the perfect rag to wipe it off.
She notices the motion and gives you a glare as you wipe the remaining jizz on her, but there is not much she can do. Lunging at you at this distance would still be a risk with how weak she is, so she keeps playing along, hoping you mess up at some point and she can eviscerate you.
@@.azriSpeech;"Finished?"@@
@@.playerSpeech;"Almost, darling. We are getting there~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAzriSex]]</div>\@@.playerSpeech;"Don't swallow. Not yet. Keep it on your mouth, play with it a bit... you look so incredibly hot with my cum dripping from your jaws."@@
She does as instructed, clumsily swishing the thick puddle of white on her tongue, some of it dripping down and staining her lips... so adorable, so obedient...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her to swallow |SwallowAzri]]</div>\You instruct her to swallow, and she does, closing her jaws and gulping down the cum in a single swallow. She can feel the foreign substance traveling down her throat, so disgusting it makes her shudder.
@@.azriSpeech;"Never... never again."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAzriSex]]</div>\You are not yet done, no. You have the stamina for at least another round, and you are going for the main course now.
@@.playerSpeech;"You know, that finger of yours looked a bit... lonely. Perhaps a thicker, harder rod would be more suited for your insides, hm~?"@@
Her expression remains sour.
@@.azriSpeech;"You seem way too obsessed with your genitals. Do you want me to compliment them?"@@
@@.playerSpeech;"Actually, that would be nice, great idea... I see you are getting in the mood now~"@@
@@.azriSpeech;"I'm not."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her worship your cock |WorshipAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just get to the fucking |FuckAzri]]</div>\You want to hear her say it, the more humiliating, the better. You get the amulet out for a moment and give it a little flick, the disruption field sending a jolt of pain through her body. Nothing serious; just a bit of a reminder.
@@.playerSpeech;"I wasn't kidding. I want you to worship my cock, come on... a creature as old as you must have something nice to say to it~"@@
She gives an annoyed growl, and for a second you wonder if the demoness will snap and lunge at you. She doesn't, but her voice is as cold and monotonous as it can be...
@@.azriSpeech;"Oh, human. Yours is the greatest genitalia to ever exist in all of creation. Its existence is the nearest confirmation of divine intervention we could ever receive, for without a higher power guiding its conception, such a perfect, majestic piece of meat could never have been created."@@
She gives you a sarcastic smile, done with your bullshit already...
@@.azriSpeech;"Was that to your liking, bearer of the most perfect reproductive organ this reality has ever witnessed?"@@
@@.playerSpeech;"Beautiful words, really inspiring... thanks, I'm blushing~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just get to the fucking |FuckAzri]]</div>\She knows what is coming, but doesn't seem entirely opposed to it. The quicker, the better.
Not like she would ever admit to it, but the size of your cock has her worried... Her kind's genitalia is a lot narrower and thinner than humans, a LOT more... Even if she is quite a bit bigger than you, your cock is at least twice the size of what she could be comfortable taking... Her finger alone is already a stretch, but this thing...?
As soon as you press the head of your cock against her slit, you become aware of the problem as well. It won't go in, she is way too tight...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just be rougher |FuckAzriRough]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her to spread herself open for you |FuckAzriSpread]]</div>\It might hurt, it might cause damage, but come on, she is not a delicate little flower, is she? She can take it, and you will have a lot of fun in the process.
So, you press against her, applying more and more force as you try and push the cockhead inside, her walls having no choice but to spread around the invading member, making room for it.
The demoness tenses, the discomfort growing into pain as her walls are forced apart, the stretch making her hiss and grind her teeth, but otherwise remain silent.
@@.playerSpeech;"What's the matter? Is my human penis too big for you?~"@@
You begin to move then, starting a slow, methodical pace as you pump into her, trying not to go too hard. With how tight she is, there is a serious chance you could harm yourself. And besides... you want to keep hold of the talisman at all moments. You are close to her, and even if she is playing along, there is no telling what she could do.
In truth, even if you wanted to, you doubt you could go at her with full force... her pussy is rather short, with her cervix preventing your cock from fully entering. But you can make due, the sensation is still amazing...
Her insides are hot, wet, and oh so very soft. Her walls cling to your length, providing plenty of friction as you push in and out, and her cervix massages the tip of your cock each time you bottom out inside her, as if trying to suck and hold your cock in place; right against her womb.
@@.azriSpeech;"...This is... not as bad as I thought, I didn't know humans were this good at sexual intercourse. Perhaps your best quality, after all..."@@
@@.playerSpeech;"Finally warming up to me, hm?~"@@
@@.azriSpeech;"You are decent... if only you could go a little... <i>harder</i>..."@@
Now that is a weird remark, coming from her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use her exposed ribs as leverage and fuck her full force |FuckAzriRough2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would rather keep your distance and fuck her with caution |FuckAzriSpreadx]]</div>\Some assistance from her end might be nice.
@@.playerSpeech;"Put both those hands down there, and spread yourself wide open for me. I'll keep pressing~"@@
She does as she is told, grabbing hold of her puffy, stretched cuntlips, spreading them apart as far as they will go, making room for your cock and exposing her sensitive walls. It is still not enough, but it does help your cock slide in, her flesh giving in as your length pushes deeper inside, stretching her out around you.
You begin to move then, starting a slow, methodical pace as you pump into her, trying not to go too hard. With how tight she is, there is a serious chance you could harm yourself. And besides... you want to keep hold of the talisman at all moments. You are close to her, and even if she is playing along, there is no telling what she could do.
In truth, even if you wanted to, you doubt you could go at her with full force... her pussy is rather short, with her cervix preventing your cock from fully entering. But you can make due, the sensation is still amazing...
Her insides are hot, wet, and oh so very soft. Her walls cling to your length, providing plenty of friction as you push in and out, and her cervix massages the tip of your cock each time you bottom out inside her, as if trying to suck and hold your cock in place; right against her womb.
@@.azriSpeech;"...This is... not as bad as I thought, I didn't know humans were this good at sexual intercourse. Perhaps your best quality, after all..."@@
@@.playerSpeech;"Finally warming up to me, hm?~"@@
@@.azriSpeech;"You are decent... if only you could go a little... <i>harder</i>..."@@
Now that is a weird remark, coming from her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use her exposed ribs as leverage and fuck her full force |FuckAzriRough2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would rather keep your distance and fuck her with caution |FuckAzriSpreadx]]</div>\The demoness did just invite you to go wild on her. How could you refuse such an invitation?
You reach forward, grabbing hold of the sensitive, exposed bones on her chest and use those as handles to hold onto. You then pull yourself closer to her, and the angle changes. Now you are properly pounding into her, threatening to break her cervix open as your thrusts rock her body, and her walls cling even tighter to you, the pleasure growing more intense for you, and the pain more severe for her.
Azri'Elis gives a pained moan, and her expression twists into a grimace... you are truly a brute, she thought it was already painful enough, but this is something else entirely. Fair enough, she did ask for it, and you played right into her teasing, lowering your guard.
Now you are within striking range, your hands busy holding onto her, and your mind focused on the pleasure.
It is when you trust with a particularly hard thrust, trying to bury your cock inside her, that the demoness snaps, her arms coming to life and wrapping around your body, one hand grabbing hold of the back of your head and the other reaching for the anti-magic device, snatching it away from you and throwing it far, far away.
@@.playerSpeech;"Shit—!"@@
Even in this weakened state, her strength is vastly superior to yours, and in no time, she has you wrapped in her grip, your bodies pressed together as you are rendered immobile, her sharp claw still wrapped on the back of your head. A flicker of her wrist and you'd be a dead man.
The demoness smirks triumphantly, even if your cock is still buried deep against her cervix.
@@.azriSpeech;"Heh. You... lascivious pig... thinking with the wrong head."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Beg for your life |FuckAzriRough3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep fucking her, you had a deal |FuckAzriSpread2]]</div>\You are completely screwed. In but a second, she could just flick her wrist and snap your neck like a twig. If you are going to die... then at least you'll have fun.
So, with your face buried in her chest-fur, you resume thrusting, gently rolling your hips and making your cock grind against her cervix, which draws an angry, surprised growl from her.
@@.azriSpeech;"What are you doing! Have you lost your mind? I took the talisman away, your pathetic life is mine!"@@
The demoness tightens her grip, but for some reason cannot bring herself to end your miserable existence just yet. The situation is just so utterly nonsensical that she doesn't know what to make of it.
@@.playerSpeech;"I promised you freedom if you complied, and you agreed... so... I'm not backing out on my word..."@@
Now, without the pesky talisman... you can't really go back on your word, as she feared.
@@.azriSpeech;"Did you really intend on keeping that promise...?"@@
You nod in her chest, still slowly grinding your cock against the entrance to her womb, the sensation of which makes her wince and shiver.
@@.playerSpeech;"Im a man of my word... even if I know this will get me killed, ill keep it"@@
There is a long silence, with only the wet sound of your cock sliding against her dripping pussy filling the air. She did give you her word, but of course, she didn't actually believe you would keep your end of the bargain...
Now, she is not sure what to do. You are at her mercy, and she could easily end you and escape, but then, she would have to break her word...
@@.azriSpeech;"I have trouble understanding you, human. But I'm a woman of my word, as well. I'll keep it. Finish your... business. Be quick about it..."@@
You are quite possibly the luckiest man alive, but that is not the time to dwell on it. Instead, you focus on your task, now using her body as a fluffy mattress as you begin to fuck her with real intent.
@@.azriSpeech;"Ack... do you have to be such a savage...?"@@
@@.playerSpeech;"I thought you asked me to hurry it up... I'll have to be rough..."@@
She winces and grunts, her grip still tight, but not quite as much as before.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |CumDeepAzri1]]<img src="Images/Icons/RedPreg.png"></div>\Not much of a choice, she is still keeping you close... so when your orgasm finally hits, you are as deep inside her as you can be.
She can feel the throbbing, twitching cock against her cervix, and the rush of thick, sticky liquid as it gushes forth. The barrier seems to react to the cum, pulsating and opening slightly as it tries to take in the seed, sucking it deeper inside, the muscles contracting to milk your rich sperm and drawing a low moan from her. Disgusting as it is, her cervix is her most sensitive spot, and your load is enough to make her legs shake and her claws sink into your back, breaking the skin and drawing some blood.
As the last of your cum fills her, her cervix closes, trapping your load inside and making the demoness wince once again. She is breathing heavily now, and her body is trembling slightly, but she doesn't bask in the afterglow.
@@.azriSpeech;"There. We are done here."@@
Azri'Elis pushes you away, letting go and standing up.
She has to take a moment to steady herself, her legs still a bit wobbly, and gets ready to shift away from this wretched place.
@@.playerSpeech;"Hey hey, don't be like that. Stay a while..."@@
The demoness doesn't even bother looking at you, her gaze focused elsewhere, on a distant, safe plane she can shift to. Her form begins to crackle, her outline growing fuzzy and distorted before, with a snap, she disappears, leaving nothing but a slight scorch mark where she stood.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAzriLeave]]</div>\
You make your way back to the Hunter's Hall, ready to report the bad news... you fought tooth and nail, but the demoness proved stronger, and managed to get the better of you.
Lauren will be disappointed, perhaps she will even demote you again... but it is a small price to pay for getting a piece of Azri'Elis, isn't it?
What you weren't expecting was for them to, somehow, be aware of the exact outcome of the fight. Turns out, this was a test of sorts, pitting you up against a weak-ish demon to see if you were worthy of your recently acquired title.
To say Lauren is disappointed would be a vast understatement, she is livid. You can only imagine her face when they saw what transpired between you two...
The punishment, of course, is death.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\You begin to scream and beg, hoping she will spare your life, but all she does is chuckle.
@@.azriSpeech;"Mercy... how pathetic. When you had the chance, you chose to degrade me instead, hunter. Die now, victim to your own lust."@@
...
<i>Crack.</i>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\It is a weird remark indeed, and you doubt she has suddenly gone one-eighty from wanting you dead to wanting your cock. She is planning something.
@@.playerSpeech;"Sorry, cutie. I know what you are trying to do, I think Ill stay like this, fucking you nice and slow... besides, you are trembling every time I bottom out, so I don't think you need more."@@
The demoness gives a low growl, not pleased with your response.
@@.azriSpeech;"Tch..."@@
She remains silent, allowing you to keep fucking her with the same slow, methodical pace, your hand near the amulet in case she decides to pull a fast one on you.
But no such thing happens. Even if she is obviously plotting something, she keeps her claws to herself, hoping that an opportunity will present itself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |CumDeepAzri2]]<img src="Images/Icons/RedPreg.png"></div>\You are close, and even if the pace is rather gentle, it is enough to get the job done with how slick, tight, and warm her pussy is.
So, with a few final, harsher thrusts, you bury yourself to the hilt and let go.
She can feel the throbbing, twitching cock against her cervix, and the rush of thick, sticky liquid as it gushes forth. The barrier seems to react to the cum, pulsating and opening slightly as it tries to take in the seed, sucking it deeper inside, the muscles contracting to milk your rich sperm and drawing a low moan from her.
Disgusting as it is, her cervix is her most sensitive spot, and your load being injected through it is enough to trigger a biological response that causes a rush of pleasure to course through her.
As the last of your cum fills her, her cervix closes, trapping your load inside and making the demoness wince once again. She just got used by a human, her womb proudly taking every last drop... and now...
@@.azriElis;"You had your fun, hunter. I have allowed you to have your way with me. Now, honor your part of the deal."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her go |LetAzriGo]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillAzri2]]<img src="Images/Icons/RedSkull.png"></div>\You pull out, the mark from her tight pussy still visible on your cock, and take a step back with a polite bow.
@@.playerSpeech;"Of course, you have honored your word, and I must keep mine. Your freedom, as promised."@@
The demoness takes a moment to compose herself, standing back up on wobbly legs, a droplet of cum falling onto the stone floor.
@@.azriSpeech;"Really, huh? You just wanted to mate with me, and nothing else. Why... how are you here? Did Lauren send you? This doesn't make any sense..."@@
@@.playerSpeech;"She asked me to put an end to you. But by the way she described you, I had thought the situation would be a bit different. You don't seem like the bloodthirsty beast they warned me about... a lot cuter and, well, softer."@@
Azri'Elis chuckles, her tail giving a flick. She still thinks you are a complete idiot, but it's fortunate that your madness works in her favor.
@@.azriSpeech;"Glad my body was of your liking, then. This is farewell, but oh believe me... this won't be the last time we see each other."@@
With that ominous warning, she begins to shift away, her form flickering and fading as she disappears, shifting to a plane far, far away.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAzriLeave]]</div>\You pull out, the mark from her tight pussy still visible on your cock, and take a step back, amulet in hand. Of course, you did not intend to keep your end of the bargain, it would cost you <i>very</i> dearly.
@@.azriSpeech;"I danced to your tune, you honorless swine."@@
In truth, she doesn't even sound that angry. She knew this was coming, and the only one to blame is herself for not being able to find an opening and take you down while you were distracted with her body.
@@.playerSpeech;"I had fun, yes... but Im sure you can understand why I cannot just let a powerful demon like you run wild. I have a duty to fulfill."@@
With that she lunges at you, one last, desperate attempt to overpower you... but you easily dodge, using her momentum against her and sinking your sword deep into her chest.
There is a long, drawn-out grunt, followed by a sputtering cough, and you twist the blade, making sure to finish the job.
Mouth agape as she slowly sinks to the ground, her hands wrap around the blade in a feeble attempt to pull it out. You give her no respite, and soon her form begins to fade and grow blurry, dying slowly until she disappears altogether, leaving nothing but a puddle of blood and a scorch mark where she was.
Your work here is done.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueAzriWip2]]</div>\
<<set _unlock = "azri">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=2>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
You lean forward, sinking the talisman into her fur, scraping it against her skin as you push the length of your cock into her, and she can't help but to hiss in pain.
@@.playerSpeech;"Oh, does that hurt?"@@
It absolutely does, a gut-wrenching pain that goes far beyond the burning sensation, it feels as if her very soul was being pulled apart, like she was being unmade... and that is precisely what is happening, albeit in a very slow manner.
She grits her teeth, holding in her anger and agony as you finally bottom out inside her. She knows you will not stop if she begs or cries, and so she takes the pain, the discomfort, and the humiliation, doing her best to not make a sound, save for the occasional low grunt that escapes her lips when the amulet digs into her skin.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |MakeHurtAzri2]]<img src="Images/Icons/RedPreg.png"></div>\You fuck her slowly, savoring the feeling of her incredibly tight, hot cunt. It is a snug fit, and the constant friction on all sides provides more than enough stimulation to have you reach the edge fairly quickly.
Soon enough, your cock throbs inside her, and you push deep one last time, keeping her pinned as you blow your load right against her cervix, which instinctively opens up to swallow your rich milk.
As the last of your seed fills her, the demoness lets out a strained grunt. She knows what is coming now, and she can't still muster the strength to even attempt a struggle.
With a grunt, you pull out, the mark of her cunt still visible on your cock, red from the harsh pressure.
@@.playerSpeech;"Well, that was a true pleasure... but I'm afraid it's time for us to part ways."@@
You pull your sword out and walk around her body until you reach her head, kneeling next to it. Her flickering pupils follow your every movement, watching intently as you ready the weapon.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillAzri3]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cut one of her horns first |CutAzriHorn]]<img src="Images/Icons/RedItem.png"></div>\She is not escaping her fate, but before you deliver her to the cold embrace of death... you will take her horns. They are beautiful; smooth and reflective, braching in a myriad of deadly, curved spikes...
@@.playerSpeech;"Hold still now..."@@
You reach for the her left horn, wrapping your hand around the tip and bring your sword with full force down upon the base. Its a good hit, but you barely manage to make a dent in it.
You hit it again and again, putting your whole weight into the strikes, chipping away at it until, finally, with a crack, the horn breaks and falls to the ground.
@@.azriSpeech;"...You vile..."@@
Her voice is low, weak, resigned. At least, it will all be over soon...
You take her right horn, and repeat the process, breaking it off her skull with a series of violent swings. By the end of it, you have a pair of perfect trophies, each the size of your legs, and a pile of splinters on the floor.
They are heavy, but somehow, feel... right to hold, a comforting energy coming from within the material.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillAzri3]]<img src="Images/Icons/RedSkull.png"></div>\
<<set $azriHorns to 1>>@@.playerSpeech;"Any last words?"@@
@@.azriSpeech;"Get... over with it already, you swine."@@
You will not postpone it any longer. You bring the sword down on her head, crushing her skull and ending her life. The demoness' body vibrates as her form unravels, and with a violent surge of energy, the monster ceases to be, leaving only scorch mark and a few drops of blood behind.
It is done.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueAzriWip2]]</div>\
<<set _unlock = "azri">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=2>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
Seeing her tongue, glistening and long, sends a chill up your spine. That is... a pretty big tongue. You wonder if it would taste as good as it looks, if you would feel the slimy surface against your tongue and cheeks...
You will.
@@.playerSpeech;"Lower your head, I want to... kiss you. Don't try anything..."@@
The demoness is a bit taken aback by the request, but obeys, her tongue sticking out. You are hesitant to approach at first, but eventually lean forward and wrap your mouth around her tongue, the closest thing to a kiss you can get from a creature without lips.
You find the texture quite unique, and the taste is not half-bad, either. A bit strong, but you can bear it. Your hands reach for the back of her skull and pull her close, locking her in place as you press your mouth against her maw and start fully making out with her.
Azri'Elis remains like that for a moment, allowing you to indulge in your perverted fantasy... while she waits for the right moment to strike. Her jaws are so close to your face... just one bite and you'd be dead.
No matter how weak she is feeling, and nevermind your supposed agreement; She had absolutely no faith that you would actually keep your end of the bargain. And if this is her chance to get out, to be free again, she'll take it.
So as you keep kissing her, the demoness' quickly lashes out, a quick movement of her maw, a flash of teeth and the snap of bones, and you are dead....
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\You are not letting that fantasy go, you are absolutely going to indulge.
You pull out your cock, and start stroking it.
@@.playerSpeech;"Now, suck my cock. Put that tongue to good use."@@
The demoness pauses. You are actually dumb enough to entrust an enemy, with a maw full of razor-sharp fangs, to take your cock into her mouth? At this point, using the opportunity to kill you is just a foregone conclusion, isn't it?
Suspiciously eager to follow your command, Azri'Elis lowers her head and once she is close enough to your cock... and torso, she snaps at you, guts and blood flying everywhere as the demoness rips a gaping wound into your stomach and then starts ripping and tearing, a rather painful way to go...
Who could have guessed?
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\You make your way to Nyxa's infirmary, where she is, as always, busy with the day's duties. She's had a couple of patients already, and she still has to get an order ready, but even then, she seems in high spirits, humming absent-mindedly as she prepares some sort of herbal remedy.
When she sees you come in, her tails start to wag, and she greets you with a polite nod.
@@.nyxaSpeech;"I was wondering when you would stop by..." @@
You give her a warm smile, telling her you were just dropping by to see how she was doing.
@@.playerSpeech;"So how is the day coming along? Heaps of people to patch up?"@@
@@.nyxaSpeech;"Eh, nothing too bad. A couple of burns, some minor lacerations... a few bites. As per usual."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a kiss |GiveNyxaKiss]]</div>\
<<set $nyxaState to "readyForNight1">>
@@.playerSpeech;"I don't have anything else planned. I'd love to." @@
Nyxa's eyes light up, her excitement barely contained. You can tell she has something more in mind this time, a plan she's been working up the courage to propose... she wasn't that nervous the other day when she asked for a drink.
@@.nyxaSpeech;"Great! I've found it's... more enjoyable to eat that tasteless goop in the company of a friend..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just tell her to get comfortable |ThirdTimeNyxa3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Friend, huh? |ThirdTimeNyxa4]]</div>\@@.playerSpeech;"Well then... go ahead, get yourself comfy. I'll get two delicious servings of sludge. With some water to wash it down, of course." @@
Nyxa chuckles, nodding and heading off to your living room. You can hear her every step, and the eventual clank of her armor as she sits down.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ThirdTimeNyxa5]]</div>\@@.playerSpeech;"Friend, huh?"@@
The little tease makes her shrink a bit, as if afraid of having stepped a line.
@@.nyxaSpeech;"We... are friends, aren't we?" @@
Her voice sounds a tad sad, even hurt. You were not expecting her to react that way, and a bit of regret hits you. It seems she didn't get what you were trying to imply.
@@.playerSpeech;"Of course we are! Just... teasing you a bit. I'd much rather call you something a bit more special." @@
A wave of relief washes over her, and she smiles, looking quite embarrassed at the whole ordeal.
@@.nyxaSpeech;"Oh! Yeah, of course, just... slipped my mind for a second there." @@
She chuckles awkwardly, now not even sure what she was worried about.
Nevermind that.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ThirdTimeNyxa5]]</div>\Soon enough, you are enjoying a quiet dinner, the food just as bad as always, but the company makes up for it. The conversation is light and entertaining, and the fox-girl seems to be having a good time. Still, a palpable... tension in the air. As if there was still a certain degree of awkwardness between the two of you, neither wanting to make a wrong move.
Of course, that's something that only time and trust can fix, and even if it's still not perfect, Nyxa has come a long way from the cold, distant, and somewhat dismissive attitude she once had.
It's then that it occurs to you... how little you know about her past. She has not been in the order for too long, not that you know at least, and yet, you barely know a thing about her, or where she comes from. Is it a good moment to ask? Maybe she doesn't feel comfortable talking about it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about her past |AskNyxasPast]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Or... maybe not |NoAskNyxasPast]]</div>\@@.playerSpeech;"... what about you? Don't think I've heard much about your own past." @@
Nyxa tenses up a bit, a shadow passing over her eyes. Her ears fold back, and you are already regretting asking.
@@.playerSpeech;"Oh! I'm sorry, didn't mean to pry if you don't feel like answering. Just curious, that's all." @@
She waves her hand dismissively, forcing a smile.
@@.nyxaSpeech;"It's fine. Just... not much to tell"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Insist a little. You would like to know |AskNyxasPast2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Don't ask any further |NoAskNyxasPast]]</div>\You insist. You won't press her or demand answers, but you would really like to know a bit more.
Nyxa sighs and shrugs, trying to keep a cool, detached demeanor, but you can sense the discomfort in her voice.
@@.nyxaSpeech;"I guess you can say I have never had much of a place. I did know my parents, if that's what you were wondering. I barely remember them though. They abandoned me when I was but a cub. Apparently, I was born with this... condition, and they feared me, my tribe's elders. I don't know what happened to them. I don't want to know, either." @@
@@.playerSpeech;"Condition? I assume you are talking about your gift, your connection with magic?" @@
Nyxa nods slowly, eyes a bit distant, and continues.
@@.nyxaSpeech;"Before Lauren took me in, and taught me how to use this properly, it was like a curse. I didn't have much control over my powers, and couldn't do anything useful with it other than to make everyone around me extremely uncomfortable. Some had panic attacks, others would outright go insane."@@
The story is far from finished, but Nyxa is getting more and more agitated as she tells it, so you stop her, not wanting to ruin the mood.
@@.playerSpeech;"Damn... Can imagine that must have been hard for you, but I'm glad it's behind you. I had heard how raw magic could cause all sorts of side effects in untrained users... but I'm glad that's somewhat behind you now"@@
@@.nyxaSpeech;"...I guess you could say I have always been a bit of an outcast, one way or the other."@@
She smiles again, with not a lot of humor, and takes a sip at a mostly empty glass of water.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are here for her |AskNyxasPast3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nod along. It sucks indeed |AskNyxasPast4]]</div>\
@@.playerSpeech;"I won't deny that some can't see past appearances... There will always be people who dislike you for any reason, but you can't let that define who you are. There will also be others that appreciate you, just the way you are." @@
Nyxa glances at you, a tiny smirk creeping on her lips.
@@.nyxaSpeech;"Such as yourself?" @@
@@.playerSpeech;"Such as myself."@@
The rest of the meal goes smoothly, and you keep the conversation lighthearted, to avoid any more sour topics. Perhaps you'll be able to discuss these things in more detail with her one day, but... not today.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaNight3]]</div>\You nod, absent-mindedly. Its quite an unfortunate situation, and you feel a little sorry for her, now that you better understand where she is coming from.
@@.playerSpeech;"Can understand your position. I'm no outcast, but... sometimes it can be difficult. Trying to prove yourself to the others, trying to earn a place..." @@
You can't really relate to her, but you can imagine the difficulties.
She nods and smiles, though the expression looks a bit forced. She just wants to move the conversation along, and so you do.
The rest of the meal goes smoothly, and you keep the conversation lighthearted, to avoid any more sour topics. Perhaps you'll be able to discuss these things in more detail with her one day, but... not today.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaNight3]]</div>\You decide it's better not to pry. If you had to take a wild guess, you'd say she didn't come from a very happy place, and you don't want to risk making her uncomfortable.
The rest of the evening goes smoothly, the vixen seems to be fairly content in her seat, tail swishing gently, and the occasional ear twitch when the conversation calls for it.
Dinner is quite a bit more enjoyable when shared with someone else. It almost makes you forget the bland taste of the meal itself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaNight3]]</div>\Eventually, the plates are empty, and your stomach full. Nyxa gets up, helping you clean up the table while she ruminates upon something again. You wait for her to bring it up, and eventually, she does, her voice soft.
@@.nyxaSpeech;"I'm... awfully tired. Do you... would you mind if... if I stay over tonight?" @@
That was not a request you were expecting from her. Not that you would ever refuse, but still, unexpected. The meal was most likely a pretext to ask this, and now, only after the words have left her muzzle, she realizes what a stupid question that was.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her you'd love to have her |ContinueNyxaNight31]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tease her a bit; Her headquarters are barely two minutes away from here |TeaseNyxaNight3]]</div>\
You raise an eyebrow, pretending to be surprised.
@@.playerSpeech;"Stay over? Your room is just a few steps away, is it not? Or did you drink too much water?"@@
She flinches, mortified at what she thinks is a rejection, her ears drooping and her tails stilling. She quickly averts her gaze, her voice trembling slightly as she tries to backtrack.
@@.nyxaSpeech;"No, I... I'm sorry. That was a silly thing to ask. I'll just... go."@@
Realizing she has completely misinterpreted the comment, you quickly step forward, gently grabbing her hand before she can retreat any further.
@@.playerSpeech;"Hey, Nyxa, wait. I'm just teasing you. Of course you can stay. I would love for you to stay."@@
You can almost feel her relief as her body relaxes, a shaky sigh escaping her lips. Her ears perk up, her tails flicking softly.
@@.nyxaSpeech;"You are a bit of an ass, you know?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaNight32]]</div>\@@.playerSpeech;"Of course, Nyxa. You know you are always welcome in my home." @@
You can tell how relieved she is by the answer, but she tries not to show it, just giving a nod and a soft thank you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaNight32]]</div>\You finish cleaning up the kitchen and head back to your room. You've never had anyone over before, so it's a bit strange to have Nyxa in your home, your bedroom... the spacerly decorated walls, the dusty shelves, the unmade bed.
Didn't expect a guest, but it's not like she would mind.
@@.playerSpeech;"Apologies for the mess. Didn't know I'd be hosting." @@ You turn around and give her a soft punch on the arm. @@.playerSpeech;"Now, absolutely no armor allowed, don't want you punching holes in the matress"@@
Nyxa chuckles softly, her tails swishing behind her as she starts to unbuckle her armor.
@@.nyxaSpeech;"Understood, captain. No armor."@@ She teases back, her voice light.
Not the first time you see her without it, so not that much of a big deal, she tells herself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Help her remove the armor |HelpRemoveArmor]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on your own plate |FocusPlate]]</div>\Her hands quickly undo the straps of the plates, working to rid herself of the bulky metal and leather. She does the best she can on her own, but some places are quite hard to reach, so you figure it's only fair you help her out.
She freezes up, the touch of your fingers on her body making her shudder, she wasn't expecting it. She says nothing, working alongside you to get it all off, and soon enough, she is standing before you in nothing but her undershirt and trousers, the fabric clinging to her fur like a second layer.
You have to admit, she is quite the sight... but you try to avoid staring and focus on your own armor, removing your shoulderpads, chestplate, and boots.
Once finished, you turn back to Nyxa, and find her sitting on the bed, looking quite unsure about this whole ordeal. She shifts a bit, glancing down at her paws...
The bed...
The bed.
That will be an issue. You have no guest room, and the bed can hardly fit one person, let alone two. But you are sure as hell not letting her sleep on the floor, or anywhere but on your bed, really.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have her take the bed and sleep on the floor |ContinueNyxaNight33]]<img src="Images/Icons/RedSleep.png"></div>\You watch as she carefully removes each piece, setting them aside with practiced ease. Without her armor, she seems smaller, more vulnerable, but also more real. She stands there in simple clothes, similar to the ones she wore the day she was so drunk she could barely stand.
Not wanting to gawk too much, you take care of your own, simpler armor, removing your shoulderpads, chestplate, and boots.
Once finished, you turn back to Nyxa, and find her sitting on the bed, looking quite unsure about this whole ordeal. She shifts a bit, glancing down at her paws...
The bed...
The bed.
That will be an issue. You have no guest room, and the bed can hardly fit one person, let alone two. But you are sure as hell not letting her sleep on the floor, or anywhere but on your bed, really.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have her take the bed and sleep on the floor |ContinueNyxaNight33]]<img src="Images/Icons/RedSleep.png"></div>\You would like to, at least, be in the same room as her; little point in having her over if you are going to sleep apart.
@@.playerSleep;"You can keep the bed, I'll sleep on the floor." @@
Nyxa gives you an incredulous look, as you start to remove your plate armor and hanging it on the stand next to your bed.
@@.nyxaSpeech;"On the... floor? Why would you sleep on the floor?" @@
You look over your shoulder, raising an eyebrow at her.
@@.playerSpeech;"There is only one bed, and I'm not letting you sleep on the floor." @@
She doesn't press it any further, what else can she say without sounding... weird?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaNight34]]</div>\Nyxa takes the bed, wrapping herself in the blanket, and you take the floor, blowing the candle out and plunging the room in darkness. It's then that you realize the awful idea this was, you can't believe how disgustingly uncomfortable the floor is. Your own weight works against you, making the stone dig into your bone. You try and shift, to no avail, you can't find a single position that isn't at least a tad painful.
@@.nyxaSpeech;"How is that floor treating you? Seem's like a great sleeping place, really." @@
You turn around, to find a pair of eyes glowing in the dark. The vixen is peeking at you from the bed, a playful smirk on her face. Now that darkness is obscuring her, she has found her courage again. She can see everything clearly, and she knows you can't.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Like a cloud made of pillows |ContinueNyxaNight35]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if she wants to try it out |ContinueNyxaNight36]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep struggling to find a comfortable position |ContinueNyxaNight37]]</div>\
@@.playerSpeech;"Like a cloud made of pillows, thanks for asking." @@
Her amused laughter is a reward of its own. She's having a great time watching you struggle to get comfortable, and she's not even trying to hide it.
A bit of time goes on, with you suffering while she gathers the courage to speak, her voice <i>still</i> coming a bit more unsure than she would've wanted.
@@.nyxaSpeech;"Hey, no point in torturing yourself. I can make space... it feels unfair to be sleeping in a comfy bed while you are there, suffering."@@
@@.playerSpeech;"Are you sure? The bed... is quite small. Don't want to invade your space." @@
@@.nyxaSpeech;"Well... I'm invading yours quite a bit, so..." @@ Her eyes drift away, a faint blush spreading over her cheeks. She's so glad humans can barely see anything in the dark. @@.nyxaSpeech;"Besides... it's a bit cold in here." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No need to ask twice... |NoNeedAskTwice]]</div>\@@.playerSpeech;"Why don't you come and see for yourself? It's pretty nice." @@
She chuckles, finding your attempt at being sassy amusing.
@@.nyxaSpeech;"I'm fine right here, thank you. It seems High Hunters get better beds." @@
A bit of time goes on, with you suffering while she gathers the courage to speak, her voice <i>still</i> coming a bit more unsure than she would've wanted.
@@.nyxaSpeech;"Hey, no point in torturing yourself. I can make space... it feels unfair to be sleeping in a comfy bed while you are there, suffering."@@
@@.playerSpeech;"Are you sure? The bed... is quite small. Don't want to invade your space." @@
@@.nyxaSpeech;"Well... I'm invading yours quite a bit, so..." @@ Her eyes drift away, a faint blush spreading over her cheeks. She's so glad humans can barely see anything in the dark. @@.nyxaSpeech;"Besides... it's a bit cold in here." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No need to ask twice... |NoNeedAskTwice]]</div>\@@.playerSpeech;"Ha, ha..."@@
You keep trying to find a comfortable position, but nothing works.
Nyxa is watching your futile attempts with growing amusement, like an excited teenager. Her eyes are locked on you, following every move with an eager smile, her tails slowly swishing behind her.
A bit of time goes on, with you suffering while she gathers the courage to speak, her voice <i>still</i> coming a bit more unsure than she would've wanted.
@@.nyxaSpeech;"Hey, no point in torturing yourself. I can make space... it feels unfair to be sleeping in a comfy bed while you are there, suffering."@@
@@.playerSpeech;"Are you sure? The bed... is quite small. Don't want to invade your space." @@
@@.nyxaSpeech;"Well... I'm invading yours quite a bit, so..." @@ Her eyes drift away, a faint blush spreading over her cheeks. She's so glad humans can barely see anything in the dark. @@.nyxaSpeech;"Besides... it's a bit cold in here." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No need to ask twice... |NoNeedAskTwice]]</div>\You groan as you get up, trying not to seem too eager to jump on the bed. You are pretty sure Nyxa can see right through your facade, but it's the principle that matters.
Her eyes follow you as you approach, and she scoots over, pressing herself against the wall. The bed is small, sure, but so is she... without the armor, she's actually quite the thin little thing.
The bed shifts under your weight, and you settle in, trying not to press too close, but that is of course impossible with the available space. You have no choice but to be pressed up against her, the soft fur of her tails brushing against your legs before they shily retreat.
@@.playerSpeech;"Yeah, definitely better than the floor. Thanks." @@
She mumbles a "no problem", the proximity already starting to get to her. Of course she knew this was the only way it could go, but that didn't prepare her for the actual experience. She shifts a bit, trying to get more comfortable by shifting to her side, and somehow, ends up even closer to you.
@@.nyxaSpeech;"Sorry, sorry..." @@
She lets out a nervous chuckle, trying not to seem too awkward before shifting again, trying to find that perfect, inexistent position. No avail, she keeps trying for a little while, until she realizes she is just tangling the sheets and being an annoyance. Her muzzle is only inches from your face, her eyes shining bright in the dark.
@@.nyxaSpeech;"Um... can we... like, this? Is it ok?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wrap your arms around her and pull her close |WrapCloseNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her |KissNyxa]]</div>\Being so close to her, how can you not?
@@.playerSpeech;"Let me help..." @@
You wrap an arm around her waist and pull her closer. Nyxa's breath catches in her throat, and you see her eyes widening slightly in the dark, before she relaxes, her body sinking against yours. She fits perfectly in your arms, her muzzle ending up pressed into the crook of your neck, fur tickling your skin.
It feels great. Warm, cozy, comfortable... and she seems to be enjoying the cuddling as well. It feels so natural, so... right, and she quickly relaxes into your embrace.
The part about her being tired earlier wasn't a lie, though. It has been a long, busy day... and Nyxa's eyelids are starting to feel heavy. She however wants to express her appreciation.
@@.nyxaSpeech;"You... smell nice." @@
Not exactly the kind of compliment she wanted to give, her mind a bit foggy from sleep. Your scent is indeed all around her, making her feel safe and protected, but that's not what she wanted to say.
@@.nyxaSpeech;"I mean... Thank you, for having me over. And for everything, really." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Press a kiss to her forehead. |KissForeheadNyxa]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nuzzle her cheek and wish her goodnight |JustGoodnight]]</div>\Nyxa's muzzle is so close, breath ticking your face as she speaks... how can you resist?
Just a quick peck, that's all you want.
You lean forward, capturing her lips. She lets out a squeak of surprise, frozen for a moment before giving in, closing her eyes and returning the kiss with clumsy eagerness. Her muzzle shape is a bit strange, which, coupled with her inexperience, makes the kiss an absolute mess. But it doesn't matter, at the end of it, she is smiling, a dazed expression on her face.
@@.playerSpeech;"Of course it is." @@
Her tails brush against your legs again, curling around them this time, as she shifts and settles in, pressing herself a bit more into your chest.
The part about her being tired earlier wasn't a lie, though. It has been a long, busy day... and Nyxa's eyelids are starting to feel heavy. She however wants to express her appreciation.
@@.nyxaSpeech;"You... smell nice." @@
Not exactly the kind of compliment she wanted to give, her mind a bit foggy from sleep. Your scent is indeed all around her, making her feel safe and protected, but that's not what she wanted to say.
@@.nyxaSpeech;"I mean... Thank you, for having me over. And for everything, really." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wish her goodnight |KissForeheadNyxa]]<img src="Images/Icons/RedCharisma.png"></div>\
It's hard not to feel a rush of affection when she is thanking you for having her over. The poor thing is so grateful for everything, it's a bit heartbreaking... you can imagine it has been a long time since anyone did anything remotely nice for her, and it shows.
You pull her a bit closer, leaning in and pressing a gentle kiss to her forehead, your lips sinking slightly in the coat of thin fur.
@@.playerSpeech;"Don't have to thank me, Nyxa. Glad I could make you feel welcome." @@
You keep your hand on the back of her head, softly stroking her hair as you hold her, her eyes sliding shut, and an almost inaudible purr vibrating through her chest.
Do foxes purr? It's not something you were aware of, but now that she is pressed against your body, it's impossible to ignore the low, soft rumble emanating from her.
Makes you feel... things.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pet her a little |KissForeheadNyxa2]]</div>\It's hard not to feel a rush of affection when she is thanking you for having her over. The poor thing is so grateful for everything, it's a bit heartbreaking... you can imagine it has been a long time since anyone did anything remotely nice for her, and it shows.
Your hand gently caresses her cheek, fingers running over the smooth fur before settling there. You nuzzle the side of her face, stroking her cheek softly until she closes her eyes, and a soft, almost imperceptible purr starts to reverberate through her chest.
@@.playerSpeech;"You know you're welcome here anytime, Nyxa. Now, good night, you." @@
She nods softly, not pulling away from the touch.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaNight39]]</div>\Your fingers start to slowly run through her hair, petting her softly, the repetitive motion calming and relaxing. You keep doing it, enjoying the soft feeling of the strands under your fingers, and the purring reverberating against your chest.
Her eyes are dreamily half-lidded, breathing slow and deep. She's still awake, but barely.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tease her a little about the purring |TeasePurring]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just keep petting her hair |NoTeasePurring]]</div>\Her purring is so endearing, and you can't help but tease her a little about it.
@@.playerSpeech;"Didn't know foxes could purr, that's adorable." @@
Her ears twitch a little, the comment bringing her out of her stupor for a brief moment.
She opens her eyes, palpable embarrassment shining in them.
@@.nyxaSpeech;"S-shut up... I can't control it." @@
You keep your hand moving, stroking her softly, and sure enough, the purring resumes.
She hides away, burying her face further into your neck, and it tickles a bit, her muzzle brushing against your skin.
But you can hardly complain, it's not like you mind it... on the contrary, it's soothing, and a tangible sign of her enjoyment.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNyxaNight38]]</div>\You keep the motion going, gently massaging her scalp as you continue petting her, until eventually, her breathing steadies and her body goes slack, peacefully snoring.
It's a nice sound to fall asleep to, and you are soon lulled into sleep as well. If only it had been that easy, it would have been the best night's rest in a while. But Nyxa's slumbering form has other ideas...
Just like the night she had drank her ass off, the vixen is the embodiment of chaos. She shifts a lot in her sleep, and being as close as she is to you, that means you are constantly being jostled and nudged, the blankets pulled around, and her tails are flicking all over the place.
If that wasn't enough, she snores like a bear, loud and rumbling, and the combination of the two makes it... Hard to sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just suffer through it |SufferThroughNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Gently wake her up |WakeUpNyxa]]</div>\Eventually, Nyxa's breath slows down, and her purring subsides, replaced by a soft, peaceful snoring.
It's a nice sound to fall asleep to, and you are soon lulled into sleep as well. If only it had been that easy, it would have been the best night's rest in a while. But Nyxa's slumbering form has other ideas...
Just like the night she had drank her ass off, the vixen is the embodiment of chaos. She shifts a lot in her sleep, and being as close as she is to you, that means you are constantly being jostled and nudged, the blankets pulled around, and her tails are flicking all over the place.
If that wasn't enough, she snores like a bear, loud and rumbling, and the combination of the two makes it... Hard to sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just suffer through it |SufferThroughNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Gently wake her up |WakeUpNyxa]]</div>\Eventually, Nyxa's breath slows down, and her purring subsides, replaced by a soft, peaceful snoring.
It's a nice sound to fall asleep to, and you are soon lulled into sleep as well. If only it had been that easy, it would have been the best night's rest in a while. But Nyxa's slumbering form has other ideas...
Just like the night she had drank her ass off, the vixen is the embodiment of chaos. She shifts a lot in her sleep, and being as close as she is to you, that means you are constantly being jostled and nudged, the blankets pulled around, and her tails are flicking all over the place.
If that wasn't enough, she snores like a bear, loud and rumbling, and the combination of the two makes it... Hard to sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just suffer through it |SufferThroughNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Gently wake her up |WakeUpNyxa]]</div>\There is not much you can do, you doubt she can control her movements, if you told her she is snoring and clawing you, she would probably just feel bad while still doing it.
So, you resign yourself to a long, long sleepless night... focusing instead on the fact that her body is pressed against yours, her warmth and softness are pleasant, and her scent makes you feel at ease.
You can always have a comforting rest tomorrow, but having a chance to spend the night like this, with a cute vixen clawing and drooling on you, might not come again.
...
The night stretches on, as every time sleep threatens to claim you, a jolt or a paw or a snore shakes you awake. And just when you think the worst is behind you, and are starting to doze off, Nyxa begins to whimper and twitch more violently. Her claws dig into your skin as she grabs hold of one of your arms, and her breathing becomes rapid and shallow.
You open your eyes to see her face contorted in distress, her body shaking a little as if she's fighting off something terrible in her dreams. You realize she's having a nightmare...
@@.playerSpeech;"You're okay... it's just a nightmare. I'm here, it's okay..." @@
The words seem to reach her, and after a few seconds, the twitching subsides, and she starts to calm down.
She opens her eyes, still a bit unfocused. @@.nyxaSpeech;"$playerName?..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cuddle her closer; try and comfort her |CuddleCloser]]</div>\It feels a bit rude to disturb her peaceful sleep, but it's either that or you don't get any rest. You nudge her, calling her name, but she is completely dead to the world.
@@.playerSpeech;"Nyxa... Nyx, wake up..." @@
Your gentle shaking doesn't seem to have much effect, so you try a little louder, until her eyes flutter open, looking at you, then around, a bit confused.
@@.nyxaSpeech;"Hmm? What?... Ishh is it morning?" @@
@@.playerSpeech;"It's still the middle of the night. Just... please stop moving so much, alright?" @@
The drowsy vixen apologizes, knowing to an extent that she is quite the restless sleeper, and soon enough, she is dozing off again. Not even a minute later, the snoring returns, and her sharp claws and paws dig into you.
It's going to be a long night... you suppose it's not like she can just control her movements, so you'll just have to endure it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cuddle her closer; try and comfort her |CuddleCloser]]</div>\With no fear of her claws or fangs, you gently pull her close, wrapping your arms around her and hugging her tight, letting her know she is safe.
Realizing where she is, she presses herself into you, her arms and legs wrapping around you and holding on, as if you were her anchor in reality. Such a mess of emotions...
@@.nyxaSpeech;"I... I'm sorry. I didn't mean to wake you."@@
@@.playerSpeech;"Shhh... Don't worry about it, Nyxa. It's alright. Are you okay?" @@
Not like you were getting much sleep anyways, it's the least you can do.
@@.nyxaSpeech;"Mnf... Yeah, I think so. I have those... sometimes. I'm glad you are here... though." @@
@@.playerSpeech;"You... sure you're okay? Do you want to talk about your dream?" @@
You feel her shift, a small sigh leaving her. She seems to hesitate a moment before talking, her voice a whisper.
@@.nyxaSpeech;"Nothing in particular. Just... the usual." @@
You are not sure what she means by that, but she doesn't seem eager to share much more in regards to her dream...
Soon enough, she is asleep once again, though this time, she is a lot calmer, her body resting comfortably against yours.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpMorningWood]]</div>\
<<set $onlyOnceSleep = false>>\<div class="passCheck">\
With your arms wrapped around her body and her head on your chest, you manage to get some rest as well.
<img src="Images/Icons/Sleep.png"></div>\
...
In the morning, Nyxa's tails are draped all over the place, and her limbs are sprawled out in all directions. Her arms and legs are tangled with yours, and a thin strand of saliva is leaking out of the corner of her mouth.
She's also snoring in a similar fashion as during the night, but somehow, it is not quite as annoying. You suppose you have gotten somewhat used to it, passing the sound for white noise.
It's then that you notice, as you start to stir, that your cock is painfully hard, a morning wood so strong you're surprised you didn't wake up because of it. Or maybe you did...
It's as if having Nyxa's sleeping form pressed against you, has been enough to drive your subconscious wild with sexual fantasies, and this is the result... a throbbing erection trapped under your underwear.
@@.playerSpeech;"Shit..."@@
You wouldn't like being seen like this, your relationship with Nyxa is fairly innocent, and the last thing you need is for her to see your dick poking up in the air. She is fast asleep still, but the damned thing doesn't seem like it is going down anytime soon.
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try and wait it out |WaitOutErection]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get up, maybe a walk will help |WalkOutErection]]</div>\
You take a few deep breaths, trying to calm yourself and relax.
<div class="passCheck">\
That usually works, but this time, it's not so easy. It's as if your cock has a mind of its own, and refuses to let go of the images your brain conjured.
<img src="Images/Icons/Cum.png"></div>\
Images of Nyxa in different states of undress, or in the midst of the throes of passion... yeah, it's not helping.
And her scent... It's everywhere now, surrounding you...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get up, maybe a walk will help |WalkOutErection]]</div>\With a bit of careful maneuvering, you manage to extract yourself from her, sliding her limbs away and replacing your chest with a pillow to hold. She grumbles a bit but settles soon after, and you slip out of bed, confident you did a good job, and are no longer at risk of being spotted.
Until her ears twitch, and her eyes open. She yawns loudly, her jaw cracking.
@@.nyxaSpeech;"Is it morning already? Hnnf... I could sleep for another whole day... but I suppose it's not possible, huh." @@
Her tails curl as she stretches, yawning once again, a cute expression on her sleepy face.
@@.nyxaSpeech;"Mhm... I hope I wasn't too much of a bother. Did you have a decent sleep as well?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her it was fine and try to cover up your morning wood |WalkOutErection2]]</div>\
<<set $nyxaState to "romanced">>@@.playerSpeech;"Don't worry. A bit hard to sleep, but it wasn't a bother." @@
You turn around, trying your best to conceal the tent in your underwear while you grab a pair of pants and start putting them on.
You hope the conversation will help keep your her thoughts on other things.
@@.nyxaSpeech;"Yeah... I was under the impression that I move a lot... during..."@@
Her speech slows down as she notices the... prominent bulge in your underwear, her cheeks gaining in a matter of seconds. So that was the odd scent her sensitive nose was picking up...
@@.nyxaSpeech;"U-um. $playerName?"@@ She lets out a nervous chuckle, as she tries not to stare too hard. Even in the darkness, her eyes are <i>very</i> obvious.
@@.playerSpeech;"Ah, shit. Sorry, just a... natural morning occurrence, I was trying to avoid waking you until I could get something on."@@
She chuckles again, your reaction more entertaining than the actual issue.
@@.nyxaSpeech;"Y-yeah, I know that. But... what, is that because of me?~" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Say nothing |SayNothingNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Say you had a dream about her |DreamNyxa]]</div>\A bit embarrassed at the whole situation, you decide to keep quiet, not really knowing how to respond. She gets up from the bed and gives you a gentle, playful nudge, smirking.
@@.nyxaSpeech;"I'm just messing with you, I know that's normal. It's just funny seeing you all embarrassed, for a change."@@
Again, no offense seems to have been taken, and that makes you feel a bit more at ease.
@@.playerSpeech;"Heh. Yeah, guess that's payback, huh?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SayNothingNyxa2]]</div>\@@.playerSpeech;"Actually... well, I can't deny it. I had a vivid dream about you, and the way you were pressed against me was enough to... well, make it happen." @@
As much as you are worried about her reaction, Nyxa still seems uncharacteristically okay with the situation, maybe even a bit flattered.
@@.nyxaSpeech;"Really? What... kind of dream did you have? Something spicy, I assume?~" @@
Her tone is teasing, despite the growing blush on her cheeks. You wonder what is going through her head...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her it was very spicy |VerySpicy]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask why she is interested |AskInterestedNyxa]]</div>\The two of you get dressed and armored up, ready for your duties. As much as you both would like to stay more time in bed, relaxing and enjoying each other's company, you have responsibilities... and for the sake of your lives, it's better not to let this new, blossoming relationship get in the way.
<<if $b8 == -1>>\
<<set $b8 = 0>>
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\@@.playerSpeech;"Oh, it was... I'd say borderline lewd." @@
She snickers, her tails playfully flicking as she covers herself with the sheets, hiding her chest.
@@.nyxaSpeech;"You... have to take care of that, then?" @@
@@.playerSpeech;"Why so interested? What, you want to watch?" @@
Your brazen response takes her by surprise, even if she was the one teasing and asking. She brings the covers a bit higher, covering her muzzle as well. Only her nervous eyes peeking over the top.
The flustered vixen mumbles a "yes" from behind the blanket, which also catches you by surprise.
@@.playerSpeech;"Wow, really? I was just messing with you."@@
She is quick to explain herself, trying not to come as improper or weird.
@@.nyxaSpeech;"Sorry, I... I shouldn't have asked that. F-forget I said anything... I just... I didn't mean it..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Undress yourself and show her |UndressShowNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave it be |LeaveBeNyxa]]</div>\@@.playerSpeech;"Maybe... Why do you want to know?" @@
She snickers, her tails playfully flicking as she covers herself with the sheets, hiding her chest.
@@.nyxaSpeech;"I was wondering... if you were going to take care of it."@@
@@.playerSpeech;"Why so interested? What, you want to watch?" @@
Your brazen response takes her by surprise, even if she was the one teasing and asking. She brings the covers a bit higher, covering her muzzle as well. Only her nervous eyes peeking over the top.
The flustered vixen mumbles a "yes" from behind the blanket, which also catches you by surprise.
@@.playerSpeech;"Wow, really? I was just messing with you."@@
She is quick to explain herself, trying not to come as improper or weird.
@@.nyxaSpeech;"Sorry, I... I shouldn't have asked that. F-forget I said anything... I just... I didn't mean it..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Undress yourself and show her |UndressShowNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave it be |LeaveBeNyxa]]</div>\You leave it be, not wanting to embarrass her further, and you are not going to push her into something she is not ready for. Just a spur of the moment.
@@.playerSpeech;"Didn't know you were into that sort of thing. Not judging, buuut...."@@
@@.nyxaSpeech;"Y-yeah, um... sorry about that. My hormones, are a bit wild these days. Come on, lets get dressed..."@@
The two of you get dressed and armored up, ready for your duties. As much as you both would like to stay more time in bed, relaxing and enjoying each other's company, you have responsibilities... and for the sake of your lives, it's better not to let this new, blossoming relationship get in the way.
<<if $b8 == -1>>\
<<set $b8 = 0>>
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\
Despite her protests, knowing she is just trying to save face, and that her interest was genuine... you open the blind, letting the cold, dim light from outside shine in and then you start taking your clothes off. She is stunned into silence, and watches as you slowly get naked in front of her, removing the only layer concealing the hardness of your erection.
Nyxa is transfixed by the sight, her slitted eyes glued to the swollen member jutting proudly from your groin, a drop of precum oozing from the tip.
Taking a seat, you grab it and start stroking, a little self-conscious about her eyes on you, but soon enough, the pleasure and the thrill of showing off like this is enough to push that feeling away.
You pump your cock in front of the blushing vixen, watching her intently as her paws grip the blanket tighter, her eyes following the movements of your hand with rapt attention. A bit selfish; all you can see of her are her eyes and ears, the blanket serving as a protective wall to hide herself from you, but that is alright. You know how much Nyxa relies on those barriers, and you don't mind.
She seems to be enjoying the show, and that is all you need to get you going. And if the movement on the covers is any indication, it seems like she might be enjoying it a little too much.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep going |UndressShowNyxa2]]</div>\
It's undeniable, she's touching herself under the sheets, a hand between her legs working up a pace, as her eyes follow the movement of your hand...
@@.playerSpeech;"Enjoying the view huh?~"@@
She whines a little, her paw still moving under the sheets. You can almost picture her rubbing herself, the tip of her fingers dipping into her slit, playing with the moist flesh at the sight of your cock...
You both keep going for a while, no one saying anything, just focused on the act, and the other's movements and reactions.
Nyxa is the first to come, she's trying to be stealthy about it, but you can tell how her breaths grow shorter and the way her body shakes a little as her movements get more frantic. Her eyes flutter shut, ears flat against her skull as a shaky moan escapes her.
That alone is enough to push you over the edge, a groan leaving your lips as you release, a thick rope of cum shooting in the air and falling to the ground, followed by another, and then another...
It's not what you had in mind for the morning, but it is a nice start to the day for sure. A momentary silence follows as you both recover from your respective orgasms, panting lightly and staring at each other.
Nyxa is the first one to break the silence, her voice a bit breathy still.
@@.nyxaSpeech;"T-that was... It was... nice." @@
@@.playerSpeech;"Heh, glad to see you enjoyed the show." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |UndressShowNyxa3]]</div>\
Once you have both collected yourselves, the two of you clean up the place and finish getting dressed, armored up and ready, not a single word about what just transpired.
Now that your balls are nice and empty, you can't help but ponder if that was the best choice, what it means for your relationship, and how it will affect it going forward. Of course, she did ask for it, but maybe you both let the heat of the moment guide your actions.
@@.nyxaSpeech;"W-well... um... thanks for having me over. I... think I needed it. To have someone close, you know." @@
@@.playerSpeech;"It will always be a pleasure, Nyxa. You are welcome here if you need anything." @@
You give her a warm smile, which she sorta returns, eyes a bit shifty and ears perked, twitching nervously.
Before you can fully part ways, the vixen surprises you by turning and pressing her lips against yours, the clumsy but eager kiss lasting a couple of seconds, before she pulls back, a blush adorning her face and her tail wagging a little.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\
<<if $b8 == -1>>\
<<set $b8 = 0>>
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\You could use a friendly peck, so could she. The two of you are alone, so it should be safe enough to sneak a quick kiss.
@@.playerSpeech;"Um... Nyxa, mind taking your helmet off for a second? There is something I want to show you."@@
She blinks, a bit confused at the request, but obliges. Not like you haven't seen her face many times already.
@@.nyxaSpeech;"Uh, sure, let me..."@@
As soon as her long, fluffy ears spring free, as soon as her adorable muzzle is uncovered, you close the distance, leaning forward and placing your lips against hers, kissing her passionately.
It takes a moment for her to react, eyes going wide and helmet slipping from her paws, clattering against the ground. But soon, her eyelids flutter closed, and she starts kissing you back with equal passion, her arms wrapping around your waist and pulling you closer.
You figure that, to better deal with the odd shape of her muzzle and with her nose poking on yours, the best course of action is cupping her cheeks with both hands and tilting her head a little, while you tilt yours in the opposite direction, allowing for the best possible angle.
You keep going like this for a while, lips locked, pushing her back against the table. The kiss gets quite heated, the two of you forgetting everything else, focused solely on the moment and the sensations, tongues clashing, saliva being swapped...
That is, until a voice breaks the spell, snapping the two of you back into reality in the most painful way possible.
@@.hunterSpeech;"$playerName? What in the name of all gods are you doing?!"@@
Nyxa and you separate quickly, turning to the door to find yourself face-to-face with a hunter whose expression radiates utter disgust. He completely ignores Nyxa, staring at you as if he had just caught you licking a latrine.
Face red and struggling to catch her breath, the vixen is quick to put her helmet back on and starts trying to explain, but the man cuts, his gaze fixed on you.
@@.hunterSpeech;"This is a fucking disgrace. I cannot believe it, how could a High Hunter sink this low. With her? Has the void chipped your mind to such an extent you would taint yourself with an animal?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stand up for her |StandUpNyxa]]</div>\Your first instinct is to stand up for her and let the guy know his words are not welcome.
@@.playerSpeech;"Watch what you are saying, hunter. She is more of a person than you are, and I will not have her disrespected in my presence."@@
He snickers, crossing his arms over his chest.
@@.hunterSpeech;"Defending your pet, eh? No wonder why we rarely see your face around the hall and tavern. Too busy rutting with the dog?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Deliver a swift punch |StandUpNyxaPunch]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remain calm |StandUpNyxaCalm]]</div>\It's a shame because you want nothing more than to smack the guy. But mindless violence between hunters is not going to fix this, and will only make matters worse. You are better than that.
The man seems to lose interest in the argument and simply turns around and leaves, giving you and Nyxa one last, disgusted glance before he is out of sight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StandUpNyxa3]]</div>\You won't allow this disrespectful asshole to keep talking, so you step forward and deliver a swift punch, hitting him square in the face.
He stumbles back, hissing and bringing a hand to his face, covering his nose. He glares at you, considering if reaching for his weapon would be a good idea, but ultimately decides against it.
@@.playerSpeech;"If I ever hear you calling her an animal, or a pet, or any other derogatory term, I'll make sure you regret it. Do I make myself clear?"@@
He is seething with rage, but seems to get the message. He stumbles out of the room, swearing and mumbling, and once he is gone, you turn your attention back to Nyxa, who is a mixture of surprised, flattered, and horrified.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StandUpNyxa2]]</div>\You place a hand on her shoulder, and give her a reassuring squeeze, smiling down at her.
@@.playerSpeech;"You alright? Sorry for all of that, I shouldn't have started this here."@@
Nyxa lets out a chuckle, shaking her head and shrugging.
@@.nyxaSpeech;"Its fine, its fine. I couldn't care less what that asshole thinks, more than used to it already."@@
She gives you a small nudge, winking from behind the visor of her helmet.
@@.nyxaSpeech;"Thanks for standing up for me, though. That was sweet. And you know... I enjoyed the kiss quite a bit, though perhaps we should wait for a time and place more... appropriate for that." @@
You give her a small nod. The infirmary is not the best place for romantic gestures, and even if romance among members of the order is perfectly acceptable, that is only if it doesn't interfere with their work.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\You place a hand on her shoulder, and give her a reassuring squeeze, smiling down at her.
@@.playerSpeech;"You alright? Sorry for all of that, I shouldn't have started this here."@@
Nyxa lets out a chuckle, shaking her head and shrugging.
@@.nyxaSpeech;"Its fine, its fine. I couldn't care less what that asshole thinks, more than used to it already."@@
She gives you a small nudge, winking from behind the visor of her helmet.
@@.nyxaSpeech;"Thanks for the kiss, though perhaps we should wait for a time and place more... appropriate for that." @@
You give her a small nod. The infirmary is not the best place for romantic gestures, and even if romance among members of the order is perfectly acceptable, that is only if it doesn't interfere with their work.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\Before you can fully immerse yourself in the comfort of your bed, a sudden knock on the door startles you, followed by a familiar voice.
@@.nyxaSpeech;"Night night~"@@
You turn around to see the vixen leaning on the frame, this time wearing a more casual, comfortable outfit, and carrying a pillow.
<img src="Images/Hunters/NyxaUnarmored.png" class="resizable-image" alt="NyxaArmored">
@@.nyxaSpeech;"Don't give me that look! You keep visiting me at my place, I figured I would drop by yours now that we are off duty. Hope you don't mind." @@
You chuckle, shaking your head. You certainly don't mind.
@@.playerSpeech;"Make yourself at home. The bed is not big enough for two, but we made it work last time and I see you've come prepared, so..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make some space for her |MakeSpaceNyxa]]</div>\
<<set $nyxaState to "readyForNight2">>
<<set $kissNyxaHunter to true>>\You scoot over, pressing yourself against the wall and making some room for her. It's not much, but then again, you can't make the bed any bigger, so the two of you will have to deal with it.
And by how eager she is to jump onto the mattress, her pillow hitting you on the face before she cuddles up to you... it's fair to assume she doesn't mind the lack of space either.
@@.nyxaSpeech;"Mhm. Much better than sleeping all alone, isn't it?"@@
You can't help but agree. There is something about the warmth and presence of another body in the bed, the feeling of closeness and intimacy... You wrap your arms around her and pull her into a hug, enjoying the sensation of her soft fur brushing against your skin, her heartbeat echoing against your chest.
Can't help but notice, she smells really nice, the fresh, clean scent of her fur soothing and pleasant. No doubt she came prepared this time, and took a bath before heading here.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her neck |KissNyxaNeck]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nibble her ears |NibbleNyxaEars]]</div>\
You have her so close, so near, all snuggled up in your arms... there is no way you are not going to take advantage of that and enjoy the moment to its fullest.
As she rests the side of her head against the pillow, looking away from you, you lean forward and place a small kiss on the back of her neck, her ears flicking in surprise as your lips grace her fur.
@@.nyxaSpeech;"Hmh, someone is feeling affectionate tonight~"@@
There is no need to respond, since your lips are already busy, trailing small, slow kisses down her nape, and across her shoulders, your hands roaming along her sides with the same, loving care.
Soon enough, you can feel her body responding, a lone tail sweeping up and down your leg, the soft, contented purr resonating in her chest...
@@.nyxaSpeech;"Tickles a little, hmhm..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Slip your hand under her shirt |SlipHandShirt]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Play with her tails |PlayTails]]</div>\
You shift slightly, raising your head from the pillow and bring your mouth close to her ear, giving it a playful nibble. They won't stop moving, twitching and flicking as you shower her with affection, you just have to tease them a little.
Nyxa's reaction is instant, a squeak escaping her lips as she squirms a little, her back arching, but she doesn't pull away.
@@.nyxaSpeech;"H-hey, careful now... those are sensitive!"@@
You have noticed by now, and are more than happy to make good use of that. You keep teasing the fluffy, oversized ear, biting and nibbling lightly, tugging gently with your teeth. It's oddly enticing, not because you have any particular attraction to her ears, but how the vixen reacts, how she shivers and squirms, unable to keep still as you pamper the sensitive appendage with your... ministrations.
@@.nyxaSpeech;"Having fun with those...? Let's see if you like it when the roles are reversed~" @@
Not sure what she means, until she turns around, fangs gleaming in the dim light of the room, a mischievous glint in her eyes.
@@.playerSpeech;"O-oh, well..." @@
Before you can come up with a more elaborate response, Nyxa closes the distance, and takes your earlobe between her sharp teeth, nibbling playfully and giving it a small tug. It is quite the odd sensation, not something you are used to... and the sharpness of her teeth is definitely not helping, a chill running up your spine.
@@.nyxaSpeech;"Feels funny, hmhm~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Slip your hand under her shirt |SlipHandShirt]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Play with her tails |PlayTails]]</div>\You decide to go a bit further, your hand slipping under her shirt, fingertips exploring her belly. The vixen shivers, a giggle escaping her muzzle as your hand moves up, tracing the curve of her belly, before resting right below her chest, not quite daring to reach for her breasts yet.
@@.nyxaSpeech;"Oh... someone IS really feeling frisky, hmhm~"@@
She lets you continue for a bit, enjoying your fingers rubbing on her fur and skin, heart beating a little faster.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach and fondle her breasts |ReachBreastsNyxa]]</div>\You are feeling quite daring tonight, and the way her fluffy tails are brushing against your leg, the way they flick and sweep... you want to get a hold of them, to run your hands through their fur and feel the softness.
So you shift a little, hand slipping free from her body and instead wrapping around her middle tail, fingers running through the long, soft fur, and making her elicit a small, pleased coo.
They flick and twist, lashing against your face in a playful manner.
Not to be outdone, you grab her main tail with your free hand, keeping it at bay and petting it thoroughly, stroking it up and down, from the base to the very tip.
Nyxa on her side doesn't know how to react, torn between her instincts telling her to keep her tails close and safe, and the warm, fuzzy feeling that is spreading throughout her body as you give them attention. It's an odd feeling for sure, having her tails handled like this, but... a nice one.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Grab her butt |GrabButt]]</div>\You are getting bolder, so you move a hand further south, groping the fox's rump. It's a nice and firm butt, not too big but nicely toned, the perfect size to fit into the palm of your hand.
You give it a good squeeze, earning a small squeak and a tail swish on your face. Even through the fabric of her pants, that seems to be a bit more than she was expecting.
@@.playerSpeech;"Is this fine...?" @@
@@.nyxaSpeech;"Y-yeah, yeah. I mean... we are alone, right? Nobody is gonna barge in this time... and I think it's fine to... well, to move things forward a bit. I am ready." @@
She sounds a little nervous, but her voice is filled with conviction. She wants this, and so do you.
With her consent, you continue, slipping your hand underneath the fabric and feeling the soft, bare fur of her rear, enjoying the feeling of her pliant skin under your palm.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Flip her over |FlipNyxaOver]]</div>\It is tempting to leave it there, to enjoy the sensual closeness and not push any further... but you can't resist the temptation, and move your hand further up, reaching her chest. You brush against her bosom, the fur around her teats as smooth and silky as the one on her belly, a pair of perky nipples poking under the soft, white coat.
@@.playerSpeech;"Is this fine...?" @@
@@.nyxaSpeech;"Y-yeah, yeah. I mean... we are alone, right? Nobody is gonna barge in this time... and I think it's fine to... well, to move things forward a bit. I am ready." @@
She sounds a little nervous, but her voice is filled with conviction. She wants this, and so do you.
Your hand closes around her breast, cupping it gently. It's a perfect fit for your hand, a modest but certainly pleasant handful. You give it a squeeze, the soft, pliant flesh giving in to the touch, and the vixen lets out a small, contented sigh.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Flip her over |FlipNyxaOver]]</div>\The position you are in right now may be the best for a snuggly night, but you can barely access her like this, so it is time to change the setting a little. For what you have in mind, you want her on her back.
With a swift motion, you grab her shoulders and turn her around, the vixen letting out a cute surprised squeak as she is flipped over, lying on her back, facing you.
@@.nyxaSpeech;"Ah- oh... okay then. Like this? What are you planning...?" @@
@@.playerSpeech;"You know exactly what I am planning~"@@
You don't waste a second, leaning down and kissing her. Her muzzle is soft and warm, and her tongue is quick to greet yours, now with no fear of any interruptions, and with a lot more confidence than last time. She has gotten the gist of it quite quickly, and with the cover darkness grants her, she is goes all in, wrapping her own arms around your back and pulling you closer, not letting you escape.
As if you would want to, though... you do the same, grabbing hold of her fluffy cheeks and pulling her in, letting her tongue into your mouth and savoring the taste of her saliva, sweet and pleasant.
You break the kiss after a while, a string of saliva stretching between your tongues before it snaps and falls onto her muzzle. You can't appreciate her face in the darkness, only her bright eyes, but from the way her warm breath washes over you, the soft panting... you can tell she enjoyed it.
@@.nyxaSpeech;"S-sorry, got a little carried away... that was really nice..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep the make out session going |FlipNyxaOver2]]</div>\You are far from done, and she is not protesting, so you dive back in for a second helping, pressing your lips against hers and engaging her tongue in a second battle. She seems to receive you with the same enthusiasm, opening her muzzle as if she was trying to eat your face, and the kiss deepens.
This time, is not so much a kiss as it is a hot, passionate sloppy mess, a lot more intense than the previous one. Not a hint of hesitation on her side, the vixen is letting her instincts get the better of her, letting all that pent-up desire loose.
You do your best to keep up with her, trying not to drown in the flurry of her tongue and her eagerness, her hands grasping and clawing at your back. It may not last long, but while the kiss last... It's like her inhibitions are gone, like she is finally letting herself go and showing you her true self.
The way she is so hungry for you, the way she holds onto you, refusing to let go...
You have to admit defeat and break the kiss for air, a gasp escaping your lips.
@@.nyxaSpeech;"O-oh gods, sorry, I didn't... did I bite you?" @@
Her voice is a little shaky, and you realize that indeed, in the heat of the moment, she has bitten you, some blood from your lips dripping onto her muzzle.
She traces your face with a finger, her healing magic soothing the small cut on your lip and making the pain go away.
@@.nyxaSpeech;"T-there... " @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You dont mind her going rough |FlipNyxaOver3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Better take the lead, you don't her to chew on you too much |FlipNyxaOver4]]</div>\@@.playerSpeech;"Oh, I don't mind you going rough. Im glad to see you are enjoying yourself... and you can always patch me up~"@@
Still catching her breath, the vixen chuckles and rubs her muzzle, smearing the droplets of blood and saliva.
@@.nyxaSpeech;"C-come on, don't be silly. I don't want to-"@@
You don't let her finish, diving right in and silencing her with another kiss. Playfully upset, seeing you didn't even bother listening to her, Nyxa responds with equal enthusiasm, wrapping her arms around your nape and pulling you in for another toothy, messy make-out session.
This one truly devolves into a passionate battle of tongues and fangs, scratches and bites, as the vixen's inhibitions are slowly chipped away, her primal, feral instincts coming to the surface. You didn't know she could have it in her, but it is a side of her that you find quite attractive, and you are happy to see it, as you let her have her way with you, letting her vent and have fun even if it comes with a few wounds.
After a few minutes, the two of you are gasping and panting, disheveled and out of breath, with Nyxa looking particularly tired. Some cuts and bites are visible on your face and lips which she is quick to heal with her magic. Once you are all patched up, the vixen gives your lips and nose a quick lick, cleaning you up and making you laugh.
She does so once more, the playful licks sending ticklish jolts through your body.
@@.nyxaSpeech;"You taste good~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Undress her |UndressNyxa]]</div>\@@.playerSpeech;"It's fine, glad to see you are enjoying yourself, but maybe take it a little easy. We can take our time... No need to chew my face off~" @@
@@.nyxaSpeech;"A-ahaha, s-sorry about that, sorry... I don't know what came over me. Won't happen again." @@
You are not letting her get the chance to pull something like that again, you refuse to lose your face to her fangs. You grab her arms and pin them to the bed, holding her down, letting you take control.
Lips meet once more, but this time, you are in charge, not letting her ravenously assault your face with her tongue. Its a lot more tender, a lot more gentle, but at the same time, a lot more sensual, and by the end of it, she has her eyes closed and is purring happily.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Undress her |UndressNyxa]]</div>\You can't advance things too much with her clothes on, and so it's time to remedy that, to remove those pesky garments and let her naked body free. Sitting up on the bed, you straddle her and take a moment to admire the body before you, her silhouette all your eyes are able to perceive.
Her eyes are fixed on you as well, the two shimmering orbs shining in the darkness, expectant.
Grabbing hold of the hem of her shirt, you begin to undress her, sliding the garment over her head and throwing it aside, and she complies. Her arms raised above her head, the fox allows you to undress her, her body shivering a little as her chest and belly are exposed, her nipples hardening from the cold air... or perhaps they already were like that.
The pants follow, sliding down her legs and being thrown aside as well, the fox lifting her hips and making the task a bit easier. It's then, when you reach for her underwear, that you realize that she is not wearing anything else. She was bare naked beneath her pants, and your fingers grasp at thin air.
Nyxa squirms a little, her breathing shaky.... clearly very flustered at the situation. She can't remember the last time anyone has seen her without her clothes on, and the thought of being bare naked in front of someone, with no way to hide herself is... a bit scary.
@@.nyxaSpeech;"L-like what you see?"@@ She sounds oddly insecure, palpable worry in her tone even if she is trying to play it off.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reassure her; tell her she is beautiful |UndressNyxaB]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[In truth, you can hardly see anything in the darkness |UndressNyxaD]]</div>\Truth be told, you can't see shit. Just a couple of nervous eyes and some dark silhouettes. But she sounds anxious, and you can't leave her like that.
@@.playerSpeech;"Like it? You are the most beautiful thing I've ever laid my eyes upon." @@
There is not a hint of doubt in your words, no trace of dishonesty even if, in truth, you are unable to discern any of her features in the darkness. But she is quite beautiful, and you are sure that her body is even better than what you can imagine.
@@.nyxaSpeech;"Pshhh... You are just saying that~"@@
She sounds dismissive now, but your words have no doubt managed to touch her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feel her up |FeelNyxaUp]]</div>\You chuckle, finding the situation a little funny.
@@.playerSpeech;"I would... if there was a little more light. As it is, all I can see are two bright spots of light staring at me, and some vague dark shapes in the bed~" @@
Oh, of course. Now she feels a little dumb. She finds some relief in the knowledge you can barely see anything, just the outline of her body in the darkness, a black shadow against the sheets. She'd kinda forgotten how the human eyes are not as good at night as hers.
@@.nyxaSpeech;"Oh, a-ahaha, silly me." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feel her up |FeelNyxaUp]]</div>\Your hands reach out for her in the darkness, exploring her body. She holds her breath as your hands wander across her torso, brushing against her neck mane, and then her collarbones, her shoulders... and then, further down, reaching her bare breasts and cupping each with one hand, squeezing the soft mounds and earning a small, pleased gasp.
You can feel her heartbeat against your palms, her body temperature rising as you continue feeling her up, kneading her breasts, still not reaching for her nipples despite the growing temptation.
@@.nyxaSpeech;"Mmm~" @@
Nyxa squirms a bit, a little nervous, a little excited about what's to come...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Play with her nipples |ReachNyxaBreasts]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach for her pussy |ReachPussy]]</div>\You can't resist anymore, your trace the soft mounds until your fingers brush against her pert nipples, and you begin to toy with them. Just feeling them out at first, tracing the areola with your thumbs, and then pinching them gently, tugging on them a little.
Nyxa's reactions are adorable, her breath hitching even as she tries to remain as quiet as possible. It's not only the physical stimulation that's getting her, although that's for sure a big part of it; it is also the taboo nature of this whole thing, the fact that you are exploring her body in the privacy of your room, the fact that she is naked in front of you...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Suck on her nipples |SuckNipples]]</div>\You decide to get a little closer and taste those teats, leaning down a little and wrapping the rosy tip of her breast with your lips, and sucking. Immediately, a high pitched gasp escapes the fox, and her body twitches instinctively.
@@.playerSpeech;"Everything alright?" @@
@@.nyxaSpeech;"Yeah, I just, wasn't expecting it..." @@
With the reassurance you did nothing wrong, you get back to work, lavishing her nipple with your tongue, sucking and tugging on it with your lips. As if you were nursing, you begin to suck... no milk comes out but the action itself is enough to make her squirm.
The other one is not left behind, as your fingers continue to toy with it, tugging, twisting and pinching the other one, fondling and teasing. You switch between them, alternating your oral and manual attention, but always making sure neither nipple is left untouched.
@@.nyxaSpeech;"C-careful with your t-teeth! Ah..." @@
She was not as careful when she bit you, so you give her a taste of her own medicine, nibbling on her nubs gently, tugging on the stiff flesh, grazing it with your teeth...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach for her pussy |ReachPussy]]</div>\Your mouth makes its way to her neck, gentle kisses and nibs keeping the vixen busy as your right hand trails south, caressing her fluffy stomach along the way and making her shiver a little. She knows exactly where it's going and the anticipation is as exciting as it is worrying.
Your fingers reach her mound, cupping the warm furred vulva. As with the rest of her body, the fur there is extremely soft, though quite a bit shorter. Jutting out from the sea of softness are her lips, the outer folds slightly parted, her slit oozing her arousal, wetting your hand. If there was any doubt about her excitement, this surely dispels it.
The vixen bites her lip, unable to take her eyes of you as your fingers trace her slit, exploring her. You take your time, not even daring to penetrate her yet, enjoying the feel of her warmth, the slick fluids that coat your digits, following the folds of her labia from top to bottom and smearing her juices. When a finger reaches her clitoris, her body shudders a little.
@@.playerSpeech;"Someone is quite excited~" @@
@@.nyxaSpeech;"Ssh-shush you..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finger her |FingerNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |FuckNyxa]]</div>\You push her legs apart, exposing her dripping pussy, her folds swollen with arousal and begging to be filled. You have waited long enough to have her, and there is no need for further teasing.
Your cock aligns with her entrance... and only then does she seem to realize what's going on.
@@.nyxaSpeech;"Ah, w-wait! Hold on...!" @@
You stop, her voice taking you by surprise. You were pretty sure she was on board with it, and her body was more than eager.
@@.playerSpeech;"Is there something wrong?"@@
@@.nyxaSpeech;"N-no... ummm... its just that, t-this is all so new to me. I mean, I'm enjoying it, but, aaah... can we, go a little slower? @@
It's understandable. Sex is a big deal for her, and you are her first. Seeing your member poised at her entrance was probably a little scary.
Sensing your disappointment, Nyxa speaks up.
@@.nyxaSpeech;"It's not like we can't... you know. I just need to... think about it. But maybe... can we try something else for now?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finger her |FingerNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rub your cock on her; promise her you will not put it in her without permission |RubNyxa]]</div>\You don't tease her much more, instead deciding to give her what she is craving for. Your middle and ring fingers trace her folds, following them to the very top and brushing against the swollen bud that is her clitoris, earning a shudder and a gasp from the fox. You keep the attention there for a bit, up and down, until you slide a single digit inside of her, slowly.
She is warm and slick, and tight. Really tight, but thankfully, quite excited as well, so the finger slides right in, up to the second knuckle. Her walls clamp down on it, gripping your digit like a vice. She is a virgin, that's for sure.
Gently, you move your finger in and out, pumping her pussy a few times, sliding it along the upper wall a bit deeper each time... and every time you do, you flick her clit, giving her some extra stimulation.
In no time, she is squirming under your ministrations, panting and moaning. She has to cover her muzzle with a hand, while the other grips the sheets tightly. And you are barely doing anything... you have to wonder if she is in heat, or if she is really that sensitive.
As the seconds pass and her pussy loosens up a little, you add a second finger, slowly but surely. You continue with the same pace and rhythm, pumping her hole in a steady rhythm, scissoring your digits a little to help loosen her up a bit.
You want to get her used to this, after all, as the next part requires her to be a bit more... loose.
Her trembling eyes remain fixed on you, her body shivering a little in excitement, in apprehension... and a little fear, perhaps, this is all quite a new experience for her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Eat her out |EatNyxa]]</div>\You give her a reassuring smile, one you hope she can see it in the darkness.
@@.playerSpeech;"That's alright, we don't have to do anything you're not comfortable with. How about I rub myself on you for now? I promise I won't go further than that."@@
She nods, still a bit anxious, but clearly wanting it.
@@.nyxaSpeech;"We... we can do that, yes"@@
With that, you line your cock with her slit, pushing your hips forwards until the tip is resting against her mound. It feels amazing, her lips parting slightly to accommodate the pressure, the heat emanating from her opening.
Her juices coat your shaft as you slide it up and down, spreading them across your length... and when your girthy head presses down against her clit, she can't help but moan softly.
You continue rubbing your length against her slit, your movements slow and gentle, careful not to press too hard and accidentally slip inside her. The fox girl's breath is heavy, and her heart beats wildly, but not from fear.
She is loving it, the teasing is working its magic on her...
And you are not far behind. Sure, the friction is a little less intense than what her warm tunnel would be, but the intense make-out session, coupled with her adorable reactions and the fact that you are getting intimate with the lovely vixen has gotten you so very worked up already.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |RubNyxaCum]]<img src="Images/Icons/RedCum.png"></div>\You can't hold back anymore, your balls churning with your impending release, you press down against her clit as you thrust your hips forwards, pressing yourself hard against her. Your seed spills onto her stomach and her fur, shooting across her belly and the underside of her breasts.
Her eyes widen, shocked and amazed at the intensity of your orgasm. They gleam in the darkness, and a shaky sigh leaves her. She is covered in your seed, her fur sticky and damp with the stuff, and yet... she can't help but love it.
@@.nyxaSpeech;"Oooh.... that was... quite a lot, huh? @@
You grin, panting and trying to catch your breath.
@@.playerSpeech;"Don't you think I am done yet~" @@
She has not cum, and you are not one to leave a lady unsatisfied. And so a hand reaches down, fingers parting her lips, and you start to rub her. Your digits quickly get soaked in her slick, and her body responds to your touch, arching her back and pressing herself against you, eager for more.
She is already very close, her breath shaky and irregular, her muscles tense, and her paws curling.
@@.nyxaSpeech;"N-nghh... ahh..." @@
With a deep moan, she climaxes. Her entire body tenses up, gripping the sheets and squirming in pleasure, her tails stiffening and her breath hitching. You don't stop, helping her ride out her orgasm with your hand.
Slowly, her breathing steadies, and the vixen starts to relax, a dreamy look in her eyes and a soft purr rumbling in her throat.
@@.nyxaSpeech;"T-that was... Never thought it would feel so good. Thanks, that was... something." @@
You chuckle, giving her a gentle kiss on the cheek and slumping beside her, exhausted.
@@.playerSpeech;"Glad to be of service~" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaSex1]]</div>\If your fingers are enough to get her like this, you can only wonder what her reaction will be like once you go down on her. The prospect excites you, and you can't wait to get a taste of her.
With your hand still playing with her sex, you move forward, planting a quick kiss on her lips, and then another on her neck. And then, you move lower, peppering her body with kisses as you make your way down. She begins to suspect your intentions when you reach her belly, but it's not until you are between her legs that she realizes it.
@@.nyxaSpeech;"Oh, ah... w-what...?"@@
You remove your fingers and spread her legs, and then you are face to face with her glistening sex. You can't really see anything, but a faint, musky scent fills your nose, the smell of her arousal, and your mouth waters.
A single, slow lick follows, from bottom to top, and Nyxa gasps in surprise, a jolt running through her body. You repeat the motion a couple of times, from the bottom to the very top, where you wrap your lips around her clit and suck gently. Her juices stain your face, and the fox whimpers in pleasure, her tails wagging frantically.
@@.nyxaSpeech;"Y-you really d-dont have to.... nghh... " @@
The vixen squirms a little, she can barely believe what's happening... that she is actually enjoying having someone touch her like this, no, even further, literally eating her out, the lewd squelches echoing in the room and adding to the embarrassment. In a way she feels bad about it, dirty, but it also makes her feel... special, loved. A feeling that's been missing for quite a long time, and despite the situation, despite how wrong it feels, despite all the conflicting emotions and thoughts, Nyxa finds herself opening her legs for you, unable to do anything but gripping the sheets as your tongue pleasures her.
A symphony of pants, moans and gasps fill the air as the vixen writhes in bed, her toes curled and her tails swaying wildly, all while you keep a steady rhythm, lapping at her folds, tracing her inner lips, sucking on her clitoris... and soon, her juices are not only smeared on her pussy, but all over your face as well.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her cum |MakeNyxaCum]]</div>\Nyxa is getting close, you can tell by her reactions, her ragged breathing, her shaking body, by how she is unable to find her voice... you just need to give her that final push.
Your fingers enter her again, the digits pumping her pussy quickly, sliding in and out. At the same time, you suck on her clitoris, pulling the engorged bud of flesh into your mouth and sucking, and Nyxa finally loses it, her body convulsing in the throes of an orgasm. She clenches her muzzle and fists, her entire body trembling as the powerful wave of pleasure washes over her.
While it lasts, you make sure to keep the pace, to continue fingering her and sucking on her clit, making sure the climax is as powerful as it can be.
She is left a panting mess, her body limp on the bed, her breathing ragged and her mind in a daze. You can't tell if she passed out or if she is just lost in thought, as her eyes are closed and she remains unmoving.
You lie down next to her, your body pressed against hers. The fox is still breathing quite heavily, recovering from her intense orgasm, and she doesn't even seem to notice you next to her. You plant a couple kisses on her neck, but otherwise remain quiet, allowing her a moment to rest.
Eventually, her breathing calms down, and her eyes open. The fox is looking up at the ceiling, a bit lost, as if she doesn't quite know what to do, what to think, now that the deed is done.
@@.playerSpeech;"How are you feeling? Everything alright?" @@
The vixen turns her head, a happy, almost dreamy smile on her face. A kiss on the lips is her way of answering, a content peck.
@@.nyxaSpeech;"Never better... thank you." @@
She snuggles up next to you, the warmth of her body pleasant against yours. She's feeling quite tired, but now she knows she is to return the favor... only fair when you made her feel so good, right?
You can nearly hear the gears turning in her head, her gaze moving to the bulge in your underwear. She wants to take a bit of initiative, taking care of you as you did with her, but she has no idea where to start.
After a moment of pondering, Nyxa's right hand moves down, her fingers trailing down your chest and stopping just shy of your crotch, hesitant.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her explore |LetNyxaExplore]]</div>\You say nothing, simply staring at her. There is no judgment, no pressure, you want her to take her time, and do whatever she wants.
It takes a little, but eventually her fingers slip underneath the garment, and wrap around your length. She lets out a gasp, the feeling of a warm, pulsating member in her hand is... strange, new. But also, quite exciting~
She pushes the cloth aside and pulls your erection free, pointing at the ceiling, hard and twitching. Her eyes are glued to the organ, and her heart is beating like a drum. It's... quite big up close, and the tip is oozing pre-cum... the trail of the sticky fluid not going unnoticed by the vixen.
@@.nyxaSpeech;"I wasn't the only one excited, it seems~" @@
Her hand wraps around your shaft and gives a tentative tug, up and down. It feels awful, but you can tell she is doing her best. The poor thing is quite clueless about this sort of stuff, other than knowing that humans stroke their dicks to feel good.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her do her own thing |LetNyxaOwnThing]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...How about a blowjob instead |BlowjobNyxa]]</div>\You don't stop her, nor do you try to guide her. Even if her handjob is, in all honesty, pretty bad, you are so excited you'd barely even need her to touch you to feel good. Just the thought of having this cute fox naked next to you, focused on your cock, is enough.
She pulls, up and down, her strokes slow, awkward, the lubrication of the pre-cum just enough to allow her hand to slide across the shaft.
@@.nyxaSpeech;"Am I... am I doing it right?" @@
@@.playerSpeech;"Yeah... keep it up, like that." @@
She continues, her motions slow, and somewhat clumsy, but when your cock throbs and you let out a groan, she is encouraged to continue, figuring that she is doing something right.
Indeed, even with the awkward strokes, you are feeling quite good... and the fox is getting a bit more confident, her movements growing steadier and stronger, and she is actually starting to find a decent rhythm.
You can feel your orgasm approaching, the pressure growing, a warmth in your balls that spreads upwards, and as the fox's handjob becomes more confident, it becomes more pleasurable...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |RubNyxaCum2]]<img src="Images/Icons/RedCum.png"></div>\If her hand technique is not stellar, you don't think her mouth would be much better, but even so, you feel a certain curiosity.... And so you tell her, hoping the vixen will indulge your request.
She chuckles, thinking it to be a joke of sorts. It's then that she realizes that you are serious, and her eyes widen, surprised.
@@.nyxaSpeech;"You can't be serious, what about my teeth?"@@
@@.playerSpeech;"I trust you. And besides, you are the most skilled healer I know, so if anything happens, you can always fix me." @@
@@.nyxaSpeech;"I-if you insist... I suppose it can't hurt too much." @@
The vixen shifts into a more comfortable position, her head hovering over your crotch, her warm breath caressing your sensitive skin.... and then, she finally leans in.
Her jaws open wide, her maw engulfing the tip of your cock with way more room than necessary, and then, slowly, carefully, tongue and mouth roof caress your member as she slides down.
Her mouth is warm and wet, but also quite teethy. Despite her... questionable best efforts, you can feel them graze your flesh. Not painfully, but just enough for it to be noticeable.
Her eyes look up at you, unsure.
@@.playerSpeech;"That's alright, keep going..."@@
A hand finds her hair, gently petting her and encouraging her to continue... and she does, bobbing her head slowly, up and down, her tongue working your shaft as best as she can.
It's quite messy; drool dribbles down your cock, the strands connecting her lips and the tip of your member, the vixen's saliva mixing with the precum leaking out.
She is doing her best, and even if it doesn't translate to an amazing blowjob, you are so worked up by the previous make-out session, by the fact she is doing it, that it won't take much more for you to finish.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |RubNyxaCum3]]<img src="Images/Icons/RedCum.png"></div>\Before you realize it, you are at your limit. Your shaft throbs and tenses, and then, the floodgates open, thick spurts of seed bursting forth, shooting upwards before they inevitably begin to fall down.
The first one lands on her belly, and her eyes widen a bit, surprised by the sensation. Her strokes are halted by the suddenness of your climax, but when she feels the next rope of semen land on her hand, she instinctively keeps moving her hand, milking you, eager to see it all.
You didn't stop when she was cumming, and she is not stopping either. Her eyes are glued to the twitching cock in her hands, watching it spew rope after rope of hot, sticky cum...
When you are done, her hand is dripping with the pearly liquid, and she is staring at it in surprise, almost mesmerized. In the cover of darkness, she brings the cum-covered hand to her muzzle, and then, she tastes it, giving her fingers a tentative lick. To her surprise, she finds herself enjoying the taste, even if the act itself is part of the excitement.
@@.nyxaSpeech;"You came... a lot." @@
The vixen can't help but chuckle, a little proud of herself, of the effect she had on you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaSex1]]</div>\With the both of you being spent, you both simply snuggle up together, enjoying each other's warmth.
@@.nyxaSpeech;"Well, now we've done it all, haven't we? I can't still wrap my head around the fact that you'd actually... want me, like that. But, I'm happy you do. You are a wonderful person, and I... I'm glad I got to know you, and spend this time with you." @@
Your heart melts when you hear the fox speak. You hug her tightly, but she is already clinging to you, so you settle with placing a quick peck on her forehead.
@@.playerSpeech;"It's me who's happy to have met you, Nyxa. Thank you for trusting me." @@
She gives you a smile, and snuggles up a bit closer. You still have a night to rest...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep |ContinueNyxaSex2]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $onlyOnceSleep = false>>\The night goes as smoothly as you have come to expect, with the vixen behaving more like a raging tornado, tossing and turning, sometimes talking in her sleep and always snoring loudly.
But you just hug her close and try your best to get some sleep, and despite all of her antics, you somehow manage to.
The night of 'rest' is over when Nyxa's eyes flutter open, a yawn escaping her.
Stretching her arms, she looks over at you, smiling.
@@.nyxaSpeech;"Morning! Slept well?" @@
Your eyes tell her you did, the vixen chuckling and placing a quick peck on your forehead.
@@.nyxaSpeech;"Next time, how about you come by my place? I'd try go get a bigger bed. I promise I will do my best not to kick you off of it." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\
<<if $b8 == -1>>\
<<set $b8 = 0>>
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\A low grunt escapes you as you hit your peak, and you try to warn the fox. She doesn't pull out, instead staying on, allowing you to shoot your load in her mouth, the warm gooey ropes splattering deep, covering her tongue and the insides of her cheeks.
The taste of your cum, the excitement of being able to make you cum, seems to make her forget about her teeth, and she clamps down a little harder trying to capture your rich, milky essence.
You hiss, the sudden pain catching you by surprise. Nyxa pulls away immediately, letting your member fall out of her mouth, a thick string of cum and saliva still connected between the two.
@@.nyxaSpeech;"Shit, sorry! Did I hurt you?" @@
A little, yeah, but nothing serious, just a momentary flare of pain.
@@.playerSpeech;"Nothing serious. You just, kinda, nipped me." @@
She sighs, relieved, before swallowing a mouthful of your cum, clearing her throat before she speaks again.
@@.nyxaSpeech;"Sorry again. You tasted good, though~" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaSex1]]</div>\Nyxa told you to come by her place tonight, and nothing would stop you from doing so. You knock on the door to the infirmary and after making sure it's you on the other side; your scent giving you away, she lets you in.
<<set $temporaryImpregnations to $impregnations >>\
She's was waiting for you, dressed in her simple, comfortable, and easy-to-remove clothes.
<img src="Images/Hunters/NyxaUnarmored.png" class="resizable-image" alt="NyxaArmored">
@@.nyxaSpeech;"I was wondering when you would arrive, come on in~"@@
She leads you to her bedroom, now arranged with a two-person bed, a couple mattresses pressed together, a pillow and some blankets. Scattered across the floor and on the table, some candles illuminate the small space, casting a soft glow over the surroundings.
The atmosphere is quite romantic, and as you take in the sight, she wraps her arms around you from behind, resting her head on your shoulder and whispering in your ear.
@@.nyxaSpeech;"Been thinking about it... I think I'm ready to try, um, that." @@
You ask her, feigning ignorance, and a pout forms in her muzzle.
@@.nyxaSpeech;"D-don't make me say it. You know what I mean..."@@
You chuckle, turning to face her and kissing her, holding her tight.
And as you both devour each other with passion, you begin to undress her, her clothes falling to the ground and her soft, furry body slowly being revealed to you.
Soon enough, she is lying on the bed, naked and flushed, her tails covering her privates. The vixen looks at you expectantly, waiting for you to get undressed as well.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Undress and join her on the bed |LastNightNyxa1]]</div>\
<<set $nyxaState to "readyNight3">>
<<set $onlyOnceSleep = false>>\
<<set $bind to false>>\
<<set $dateNyxa to 0>>\You undress, revealing your nakedness to her... and notice the way her eyes roam around your toned body, before finally settling on the semi-erect member hanging between your legs.
She bites her lip, her cheeks flushing, and you can't help but smirk at her reaction.
@@.playerSpeech;"Come on, not fair if I'm the only one naked." @@
Her tails slowly part, showing off her mound and breasts... despite her bashful expression, her nipples are hard and her slit moist, she wants this as much as you do.
Joining her on the bed, you waste no time, and soon, you are lying on top of her, kissing and nibbling at her neck and collarbone while her hands roam around your body with equal hunger.
But the foreplay is short-lived. You know what you are here for... and you can't wait any longer.
Your shaft rests on her mound, nestled between her lips and hard as a rock. Just a few thrusts, and it will slide right in.
@@.playerSpeech;"Is it alright?@@
She nods, a shy, but excited smile on her muzzle.
@@.nyxaSpeech;"J-just be gentle, okay?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Slow and steady... |LastNightNyxa2]]</div>\You press forward, her lips parting, spreading and giving way to your member. You sink into her slowly, and she takes it with eagerness and desire, her warmth wrapping around your shaft, her fluids easing your passage.
Not even when her hymen gives way does she hiss, her fur bristling for a moment before going down again is all the indication of her discomfort. It surely doesn't hurt nearly as much as she thought it would.
@@.nyxaSpeech;"Mhm, you are big~" @@
Inch by inch, you enter her, until your hips meet hers and you are buried to the hilt. She is tight, her walls squeezing around your shaft and enveloping it with their velvety heat... and her tails twitch and tremble a little underneath you, her breath quickening.
Slowly, carefully, you start to move, pulling back until only the tip remains inside her, and then pushing back in. It feels so weird, and yet so good... she can hardly believe this is happening, that you are making love to her, and her heart flutters at the thought.
You move gently, careful not to push too hard and hurt her. Nyxa doesn't seem to have any issues with the pace, the initial penetration did hardly hurt and she is so wet that no matter how thick you are, your thrusts are smooth and painless.
@@.nyxaSpeech;"Mnnhh~ you can go faster... I can t-take it... c-come on~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Don't be too rough, a deep, passionate mating press |MatingPressNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Be rough, full nelson her |FullNelsonNyxa]]</div>\ Nyxa is getting more comfortable, huh? You are happy to indulge her... but you decide against being too rough. You can be brutal if you really want, and by the way her body is reacting to you so far... you doubt she could handle it.
And besides, what the hell, you want to take it slow and savor this moment, there is something so intimate about this position, the way you are able to see her, her face, her expressions... it is the closest you have been with her yet, and you are loving every second of it.
You bottom out, your crotch pressing down on hers, stretching her to the limit before swiftly pulling back and thrusting again, drawing a sharp gasp from her. You make sure to aim upward, hitting the sensitive spots on her front wall, rubbing them, teasing them.
@@.playerSpeech;"Like this? Is this how you want it?" @@
Stroking the fur of her cheek with one hand and settling the other on her nape, you keep her head steady, looking straight at you. There is a dreamy smile on her lips, her eyelids fluttering and her breath quickening as you keep thrusting into her, hitting the sweet spots on her insides... and then you lean in, kissing her deeply, to which she responds in kind.
Her arms wrap around your back, holding you close the same way you are doing, her inhibitions completely gone. She just wants you to be as near to her as possible, to taste as much of you as she can, her tongue lapping against yours, her teeth grazing your lips.
As you keep up the pace, pistoning her tight pussy and making her gasp and moan with every thrust... she only seems to grow more and more needy, feral. Her claws sink into your back, leaving small scratches, and her kisses become more aggressive, desperate, as if her life depended on it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bite back |BiteBacknyxa]]</div>\ Oh, she wants it? Then you will give it to her.
Your hands grab hold of her waist, a steel grip that makes her swallow hard, noticing the sudden change in your attitude.
And then, you ram yourself into her, one harsh thrust against her cervix, then another. They are enough to fuck the air out of her lungs, a loud, lewd involuntary moan escaping her throat.
@@.nyxaSpeech;"W-woah! Wait, a-aaahnn~"@@
But you are far from done. With a quick maneuver, you flip her over and lift her light frame up. You are going to make her regret those words...
Her feet leave the floor, locking her legs with your arms and keeping them spread on her sides, her back against your chest. And before she can utter a single word of protest, your cock finds her entrance once more, and you push in, bottoming out on the first thrust.
She begins to squirm and whine, the pleasure from her pussy combined with the shame of being in such a lewd and submissive position quickly overcoming her. You have her in a tight lock, completely at your mercy. Maybe if she thrashed hard, she would be able to escape... but why would she? And each time your cockhead rams her deepest reaches, her resistance melts a little more, until her arms are limp by her sides, and her legs, spread out, tremble, toes curling and uncurling on their own.
@@.playerSpeech;"Like this, Nyx? Is this fast enough for you? I could go faster~"@@
She gasps, your words sending a shiver down her spine, and a rush of warmth in her belly. She can't take anymore, but she isn't about to stop you. It feels too good.
It is so primal, so violent, so... right.
Her lust-addled mind can't comprehend why it is so exciting, why the way you are dominating her has her panting and drooling like a bitch in heat. Maybe this is just what she needed, after all. A strong, virile male to take her, to claim her as his.
Your grip tightens, and you begin to speed up. Nyxa's breathing is ragged and shallow, her body just a slack piece of meat for you to use. Her moans have long since given way to a series of continuous, lewd mewls, each thrust drawing a new one from her.
You are pretty sure she has already climaxed once, the amount of juices leaking down your balls and dripping onto the floor certainly suggests so, but that isn't stopping you. Keeping the same pace, you fuck her for a good, extremely intense ten minutes, your thrusts coming hard and fast, your balls slapping her fluffy ass.
You are getting close too...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep into her womb |CumWombNyxa2]]<div class="numberStat">2</div><img src="Images/Icons/RedPreg.png"></div>\@@.playerSpeech;"Here we go, Nyx, gonna fill you up. Are you ready~?" @@
You ask her, though a coherent response never comes, a weak squeak is the best she can muster. But that is good enough for you. Grabbing hold of her head, you <i>impale</i> her against your crotch, burying yourself to the hilt, the tip of your cock breaking through her cervix and making her squeal before you begin injecting a thick, creamy load straight into her womb.
You have been meaning to fuck her since the very first moment you laid eyes upon her, and this is finally her comeuppance, her reward for having been such a tease.
Her stomach swells with your seed, her womb overflowing with it and filling up like a balloon... wave after wave of your essence fills her, knocking her up on the spot.
<<if $cumSkill >=2>>\
<div class="passCheck">\
Your eager cum is quick to make its way to her egg, guaranteeing successful fertilization despite the differences in biology... Of course, Nyxa won't be able to keep the result of your coupling for long. Her duties and your responsibilities aren't fit for childbearing, and when she eventually realizes, the only thing she can do is to use her magic to safely terminate the pregnancy.
<<set$impregnations to $temporaryImpregnations +1 >>\
<img src="Images/Icons/PregIcon.png"></div>\
<<else>>\
<div class="failCheck">\
The differences in your biology, although not as pronounced, are still there, and your eager, fertile cum isn't enough to ensure Nyxa gets pregnant.
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
As the flow gradually slows down, and your orgasm ends, you let go of her... getting to your knees before letting her rest on the bed, in which she flumps like a ragdoll, the fox barely conscious.
@@.playerSpeech;"So how was that Nyx? Did you like it?" @@
The fox, dizzy and exhausted, but filled with satisfaction, rolls on her back with a dreamy smile.
@@.nyxaSpeech;"T-that was, m-mhm~" @@
She pauses, catching her breath.
@@.nyxaSpeech;"Y-yeah... it was g-good... though I wish... I wish you had gone a little harder~" @@
She is teasing you, of course. Already kinda fucked silly on one round, no way she realistically could handle more than this. But...
<<if $cumSkill >= 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go for a second round |SecondRoundNyxa2]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Go for a second round |SecondRoundNyxa2]]<img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to sleep |SleepNyxa1]]</div>\
@@.playerSpeech;"Oh, really? Well, I can go for round two, this time, I won't hold back..."@@
A hand reaches for her well-fucked pussy, and without even giving her time to recover, you shove two fingers in, making her yelp.
Your digits explore her insides, feeling the gooey, sticky mess you left inside her, and the way her walls are still quivering, her body so sensitive and receptive after she climaxed... twice.
@@.nyxaSpeech;"W-wait! I'm just... I'm just kidding! Ha... haha, please, no more. I c-can't..." @@
She chuckles, a hint of panic in her voice, she was not expecting you to actually go again.
But your cock is hard already... And someone is going to have to take responsibility.
And so, you crawl on top of her, trapping her between the mattress and your body, grabbing hold of her arms and pinning them down. She squirms a little, and then stops, realizing that it is no use.
@@.nyxaSpeech;"Y-you can't be serious..."@@
Your tip teases her folds, spreading her labia. You are absolutely serious.
@@.playerSpeech;"You asked for it~" @@
And with a swift, precise motion, you drive yourself into her, making her shake and squeal, her back arching and her restrained fists clenching.
You are very tired already, but her cunt is so sensitive after her orgasm, that every movement feels amplified tenfold. As soon as you pick up your pace, she is a trembling mess underneath you, mewling and whimpering, unable to form a coherent word or phrase.
She cums again, even as you ram hard into her cervix, even as you are fucking her senseless... It's just too much, her mind is overloaded with pleasure.
After fucking her into near unconsciousness for a second time, you reach your peak as well, and with a long, powerful thrust, you bury yourself to the hilt inside her, cumming one last time, filling her up all over again.
Having nowhere to go, your thick, powerful cum has no choice but to push the previously deposited load even deeper, the pressure forcing her womb to expand once more, her tubes to stretch and accommodate.
<<if $cumSkill >=2>>\
<div class="passCheck">\
Already pregnant, this second load doesn't accomplish much other than ensuring her womb stays cramped full of sticky, thick spunk.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
You let go of her arms and fall onto the mattress beside her, the vixen having trouble breathing, her stomach swollen, her tails stained and sticky at the base...
The two of you stay in silence, just basking in the afterglow for a while, staring at the ceiling with dreamy, unfocused eyes.
Then, you hear a familiar snore... Nyxa has dozed off, still in the middle of the bed, her legs spread wide open and a trickle of semen leaking out of her.
It seems like you wore her out.
With a smile, you pull the covers over her and blow the candles out.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep... |SleepNyxa2]]<img src="Images/Icons/RedSleep.png"></div>\This night, she sleeps remarkably still, with no sudden movements or cries in the middle of the night. Maybe you'll have to fuck her like that more often...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaMorningFuckedRough]]</div>\In the morning, you wake up to find Nyxa's sleeping face inches away from yours. Her muzzle is slightly parted, and drool drips down her cheek, hair disheveled and her ears pressed flat against her head.
You smile, kissing her forehead softly, and she opens her eyes.
She is still groggy from her nap, and her first reaction is a yawn, baring her fangs, before stretching her legs and arms.
@@.nyxaSpeech;"Good morning~" @@
She mumbles, before kissing you back with sleepy lips.
@@.playerSleep;"You slept like a log. Guess you had a good night~" @@
Nyxa grins absent-mindedly, patting her belly. Still feels full from the amount of cum you pumped into her.
@@.nyxaSpeech;"Mmm, yeah, definitely. It was, uh, intense." @@
Nyxa stretches again, a loud purr rumbling in her throat.
@@.nyxaSpeech;"Thanks for... well, thanks for everything. I was a bit unsure at first but... I'm really glad we did it. It's... nice knowing that someone here cares for me." @@
She then moves closer, wrapping her arms around your neck. She is still naked, her nipples grazing your skin.
@@.nyxaSpeech;"We should do this again some other time~" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready and go on about your day |GoAlongDay]]</div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>You cuddle closer, wrapping your arms around her, and she returns the favor using her tails to cover you, a fluffy, living blanket of soft, warm fur.
@@.nyxaSpeech;"Mhm... thanks. For everything... I am glad you decided to stick with me. I hope... I hope things work out for us." @@
She closes her eyes, snuggling up to you and resting her head against your chest. It's an odd but welcome feeling for sure, being wanted, being appreciated for something other than your skills. For the both of you...
@@.playerSpeech;"Im sure they will. Come on. We should get some rest..."@@
Moments later, there is silence, and Nyxa is fast asleep, snoring softly for about five seconds... before those devolve into louder, wheezing, snorting snores.
Seems like some things will always stay the same... but if sacrificing some of your sleep is the price you have to pay for the love of this silly fox, then so be it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaMorningFuckedRough]]</div>\Does she want to mark you? Fine, you can do that too. Pulling away from the kiss, you lunge towards her neck, and gently bite down on her fur. She squeaks, surprised at the sudden turn of events... but this just gives her free reign to do whatever she wants, its, in a way, a permission.
Soon, you find her jaws closing on your shoulder, nibbling and tugging at your skin, her fangs digging ever so slightly. She is not trying to hurt you, but her grip is strong, her jaws powerful. You may be the strongest out of the two, no questions asked... but her fangs and claws put yours to shame.
Still, you are not intimidated by her playful, rough nibbles and bites. They only spur you on, and you speed up, her walls tightening around your cock as you ram into her.
@@.nyxaSpeech;"Ghhh, yes... just like that, p-please... keep g-going..." @@
Not even a second passes before her voice cracks, her body suddenly tense and her walls clenching. This time, it hurts a bit more, when her claws sink into your skin, blood trickling down your back as she climaxes.
But the pain only fuels your desire, and you don't stop.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep into her womb |CumWombNyxa1]]<div class="numberStat">2</div><img src="Images/Icons/RedPreg.png"></div>\Your orgasm comes soon after, a deep, powerful wave that makes your balls twitch and your cock spasm. With a grunt, you drive yourself to the hilt inside her and unload, rope after rope of thick, potent semen erupting from the tip of your cock, and you make sure she takes it all, holding her steady as you pump her sensitive cunt full.
She whimpers and squeals, the feeling of being bred in such a way extending her orgasm and making her toes curl and her tails stiff. It's the most intense orgasm of her life, her mind is reeling, her body trembling.
<<if $cumSkill >=2>>\
<div class="passCheck">\
Your eager cum is quick to make its way to her egg, guaranteeing successful fertilization despite the differences in biology... Of course, Nyxa won't be able to keep the result of your coupling for long. Her duties and your responsibilities aren't fit for childbearing, and when she eventually realizes, the only thing she can do is to use her magic to safely terminate the pregnancy.
<<set$impregnations to $temporaryImpregnations +1 >>\
<img src="Images/Icons/PregIcon.png"></div>\
<<else>>\
<div class="failCheck">\
The differences in your biology, although not as pronounced, are still there, and your eager, fertile cum isn't enough to ensure Nyxa gets pregnant.
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
After the intense session, and the last drops of cum leaking from the tip of your cock, you pull out of her with a sigh. Tired, but nothing compared to the fox underneath you.
Nyxa is panting, a mess of sweat and fluids, her stomach bulging slightly with your seed, hardly noticeable in the dim light for you but extremely obvious for her.
You collapse by her side, a hand resting on her belly, not even bothering to cover yourself, or to tend to the scratches on your back.
@@.nyxaSpeech;"That was... that was something~"@@ She mumbles, the satisfaction in her exhausted voice unmistakable.
@@.playerSpeech;"I can tell... you bite pretty hard, you know?" @@
She turns her head towards you, the corners of her mouth curving upward, and a hint of mischief sparkles in her eyes.
@@.nyxaSpeech;"Sorry, you were just so... close. Hard to resist the urge. Are you okay? I didn't hurt you too much, did I?" @@
@@.playerSpeech;"Nothing I can't handle, don't worry." @@
She smiles again and moves closer, snuggling up to you and chomping on your arm with a gentle, playful bite.
@@.nyxaSpeech;"Then I'm sure you won't mind if I do it a bit more often~"@@
There is just something deeply satisfying in seeing Nyxa like this, happy and carefree. Looks like a completely different vixen than the one you first met in the infirmary. It's taken some effort, but the thick wall of ice she had built around her has melted away, and you finally get to see her for what she really is, a goofy, sweet vixen with a need for affection.
Your duty may be a dangerous, ruthless one, but even with all the death surrounding you... there is still time to find moments like this, where you can share some happiness and peace.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to sleep, tell her you love her |GoSleepLove]]<img src="Images/Icons/RedCharisma.png"></div>\Nyxa is already drifting off, her breathing deep and her heartbeat slowing down. She looks so peaceful, her features relaxed and a dreamy smile on her lips. Not even feeling the drive to chew on you anymore, she has simply decided to lie there, curled up against you, basking in your warmth.
And you figure, she could use hearing some nice words, given her past.
@@.playerSpeech;"Nyx?" @@
Her ears twitch at the sound of your voice, but her eyes stay closed.
@@.nyxaSpeech;"Hmm...?" @@ She mumbles in a sleepy voice.
@@.playerSpeech;"I just wanted to say I love you. Sleep well." @@
Her eyes flutter open for a moment, surprised as she processes your words, taking a moment to register what you just said. It's almost comical, for the reaction vastly overshadows the actual statement.
You have been fucking her raw mere minutes ago, and yet it is as if this confession is more embarrassing than the fact her womb is still full of your cum. The cogs in her brain spin full force, trying her very best to come up with a witty comeback, a flirtatious remark, anything that could make her seem cooler and less flustered.
But she has nothing, and a disjointed, awkward stammer is the only thing that leaves her mouth.
@@.nyxaSpeech;"Th-that is... m-me too... I l-love you... t-too..." @@
@@.playerSpeech;"What's that?~"@@
She covers herself with the blankets, disappearing beneath them the same way an animal hides in its burrow, her face burning with embarrassment.
@@.nyxaSpeech;"C-come on, you heard me right!"@@
The sound of her voice comes muffled from under the sheets, and you cannot help but laugh.
@@.playerSpeech;"You are adorable, you know that?" @@
There is no reply, at first. Then you feel her teeth grazing your arm from underneath the blanket.
@@.nyxaSpeech;"Just... g-goodnight. I love you too." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SleepNyxa3]]<img src="Images/Icons/RedSleep.png"></div>\After a long night, filled with scratches, snores, and the occasional drooling you have already learned to sleep through; this bed is at the very least more spacious and comfortable than the one at your place, you wake up to the soft, pleasant heat of Nyxa's fur.
Her tails have, overnight, enveloped you completely, like a second matress of fluffy warmth, and the rest of her body is still snuggled up to yours.
@@.playerSpeech; Morning." @@
Her response, a series of incomprehensible grunts. She was awake already, every member of your order has been trained to wake up at the break of dawn, no matter if no sunlight filters through the thick stone and iron walls.
But she clearly does not want to get up yet, her arms wrapping tighter around you to try and hold you back.
@@.nyxaSpeech;"Yeah... wish it wasn't. Feels nice waking up next to you, but we should probably get up." @@
<<if $charismaSkill >= 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe fool around a bit before that... |FoolAroundMorning]]<div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Maybe fool around a bit before that... |FoolAroundMorning]]<div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready and go on about your day |GoAlongDay]]</div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>There is a moment of silence as you both try to decide whether to get up or not. Then, your hand, already on her back, starts to wander down her spine, slowly, tracing a path through her fur, until it reaches the base of her tails, where it rests for a moment... Before going all the way to her mound.
@@.playerSpeech;"Actually... we got a bit of time to spare. What do you say we stay in bed for a little while longer?" @@
@@.nyxaSpeech;"Come on, you know we shouldn't-" @@
But then, as you start teasing her slit, gently parting her labia and sliding a finger into her, her speech fades into a soft gasp, and her resolve crumbles.
@@.nyxaSpeech;"Well... mhn, maybe just a little while~" @@
She is ready to go again, just as eager as the previous night, and a few moments later, the room fills with the sounds of her moans, gasps and squeals, along with the lewd, wet sounds coming from between her legs, where your cock sinks in and out of her sopping, drooling folds.
The position is not the most ideal; you are both on your side, facing each other, and it doesn't allow you to thrust as deep as you want, but... It has other benefits.
Nyxa seems to notice that too, because she quickly takes advantage of the closeness and her proximity to you by grabbing your head and pulling you into a kiss, one as deep and passionate as the ones she gave the previous night, tongues fighting to explore each others mouths, teeth occasionally biting and tugging at your lips.
You keep going for as long as you can, but it is only a matter of time before your release arrives.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |CumNyxaWomb3]]<div class="numberStat">2</div><img src="Images/Icons/RedPreg.png"></div>\When it does, you take one of her hands and place it against her own belly trapped against yours and right above her womb, giving her a chance to feel every spasm, every twitch, every drop of your seed filling her insides.
That... Is enough to bring her over the edge too, and she clings to you as she climaxes, her cervix fluttering around the tip of your cock, desperate to milk every drop, desperate to let as much of your virile cum into her fertile womb as possible.
From now on, you are going to make sure to keep her precious babymaker full and swollen with your seed, every chance you get.
<<if $cumSkill >=2>>\
<div class="passCheck">\
Already pregnant, this second load doesn't accomplish much other than ensuring her womb stays cramped full of sticky, thick spunk.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
Lost in the throes of her climax, Nyxa breaks the kiss, a thick strand of saliva connecting your mouths before snapping, and the most adorable, needy whimper escapes her lips.
@@.nyxaSpeech;"Agh, yes... Breed me, make me yours~" @@
<<if $cumSkill >= 6>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her womb, really make sure you knock her up |SecondRoundNyxa1]]<div class="numberStat">6</div><img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Fuck her womb, really make sure you knock her up |SecondRoundNyxa1]]<div class="numberStat">6</div><img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GoAboutDay2]]</div>\It's an order, a command, an instinctual need. Your cock pulses at the sound of her begging, and somehow, it manages to swell even bigger, undeterred by biological limitations.
You thrust harder, deeper, faster, breaking through her cervix with ease. It feels completely different than penetrating her regular vaginal opening; the slick, wet, hot folds of her womb welcoming your dick and squeezing it tightly, like a glove of flesh.
@@.nyxaSpeech;"F-fuck!... Again?"@@
Her voice cracks as she tries to speak, and a knot forms in her stomach. Shit... You are actually going to breed her for real this time. And there is a tiny, little voice in her head that tells her it's the right thing to do.
This is how things should be.
You have been so kind and understanding, so loving... And it's only fair for her to give herself to you completely, to be yours.
There is nothing she wants more, in the heat of the moment, her mind is a blur, and her thoughts are a mess. But the one thing she is sure of is that she loves you, and she wants you.
With trembling, weak arms, she pulls herself even closer, her hard nipples brushing against your skin as you start pumping into her, your swollen balls slapping against her soaked pussy, making a lewd, wet sound every time they make contact even with the fur trying to muffle it.
As you fuck her, your hands wander across her body, finding their place on her ass, groping her supple flesh, holding her steady, and spreading her cheeks. She responds by nibbling at your neck and shoulder, her fangs leaving small marks and her breath warm against your skin.
@@.nyxaSpeech;"P... Please... Ghhh, please just- ahhh, just make me yours, p-pump me full... M-make me your.... Ghhh... Make me your breeding bitch~" @@
A jolt of pleasure runs down your spine, straight to your cock, and it twitches inside her.
Breathing heavily, you lean in and whisper into her ear.
@@.playerSpeech;"You already are. My breeding bitch. Mine." @@
Those words, paired with the way you pound her womb, push her over the edge, and she screams your name, her body trembling as her orgasm crashes over her, a lot more intense than the previous one...
Hell, you are still fucking her womb while it lasts, and her poor mind can't handle the amount of pleasure...
@@.nyxaSpeech;"Im yours, I im Y-yours, a-all yours, f-fuck!" @@
The only coherent thoughts her brain can muster are these, a stream of consciousness made entirely of praise for you, affirming how much she belongs to you.
This goes on for a few seconds, until a familiar, intense heat starts building in your loins, the telltale signs of an imminent orgasm, and it's a big one.
A deep, almost eerie silence follows as you reach your peak, only the sound of your breathing, and of cum sloshing as more and more is pumped into her womb.
<div class="passCheck">\
Being already packed full, and with your cock plugging the only exit, your thick, virile cum has no choice but to surge even further, reaching all the way to her ovaries, bloating them with cum.
She can feel the pressure, the weight inside her. She of course doesn't know what exactly it is, but she feels the heat and fullness, the undeniable proof of your love in her deepest places.
She let herself go for a moment, giving into her primal instincts and her deepest desires... and you truly bred her like a bitch in heat.
<<set$impregnations to $temporaryImpregnations +1>>\
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SecondRoundNyxa3]]</div>\
By the end of it, you are both exhausted... And there is still a whole day ahead of you.
@@.playerSpeech;"Are you okay?" @@
You ask, panting, your forehead drenched in sweat. @@.playerSpeech;"Got a little carried away..." @@
She doesn't bother responding, her chest heaving up and down with every breath. An eventual nibble is all you get... She seems to like doing that.
After a few minutes, you have finally caught your breath, and you gently pull out of her.
She is a mess. Fur soaked with sweat, her face flushed and her pussy gaping and oozing semen. And she is supposed to be in her plate in a few minutes, looking fresh and sharp, ready for whatever comes her way.
Well, hopefully, no one will be paying attention to her crotch.
@@.nyxaSpeech;"I also got a bit carried away. C-come on, we have to get ready."@@
It is what it is. But even if this was a bit reckless, neither of you can deny the satisfaction, the deep, primal feeling of completion, of fulfillment.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\You both get ready, dressing first in your robes and then in your plates before heading for the door. The day ahead seems a lot more appealing when you can both seek comfort in the other's company...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\It takes a moment for the two of you to catch your breath after the intense climax. And a bit more to fully recover.
@@.nyxaSpeech;"That... was a good way to start the day, I guess~" @@
You smile, sharing a quick kiss with her before getting up.
@@.nyxaSpeech;"Shame we can't stay here any longer... Got a long day ahead." @@
You both get ready, dressing first in your robes and then in your plates before heading for the door. The day ahead seems a lot more appealing when you can both seek comfort in the other's company...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\You seek...
<<nobr>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Medical attention |TreatInjuryNyxa]]<img src="Images/Icons/RedHeal.png"></div>@@
<<if $woundsAzri is 1 && $excludingPartner is "azriNyxa">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell the vixen about Azri |TellNyxaAzri]]</div>
<</if>>
<<switch $nyxaState>>
<<case "Adeline">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaAdeline][$nyxaState = "angered"]]</div>
<<case "dontKnow">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaDay1]]</div>
<<case "niceDay1">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaNice]]</div>
<<case "readyDay2">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaDay2]]</div>
<<case "niceDay2">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaNice]]</div>
<<case "readyDay3">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaDay3]]</div>
<<case "niceDay3">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaNice2]]</div>
<<case "niceDay4">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaDay4Romanced]]</div>
<<case "nyxaMindControl">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaMindControlDay]]</div>
<<case "angered">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaGenericDay]]</div>
<<case "partner">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaGenericDayPartner]]</div>
<<case "rapedWolf">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaGenericDayAfterRaped]]</div>
<<case "killWolf">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaGenericDayAfterKill]]</div>
<<case "romanced">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |GenericNyxaDayRomanced]]</div>
<<case "readyForNight1">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaGenericDayNight1]]</div>
<<case "readyForNight2">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaGenericDayNight2]]</div>
<<case "readyNight3">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just check in on her |NyxaGenericDayNight3]]</div>
<<default>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just have a chat with her |NyxaGenericDay]]</div>
<</switch>>
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nevermind... |Hunters Hall]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nevermind... |PortalRoom]]</div>
<</if>>\
<</nobr>>You kinda feel the urge to return and try to chat a bit more with the vixen, but you ultimately decide against it. If she is busy with her work, you would probably just end up bothering her... and you don't have any medical emergency to justify a visit.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\The death of the healer of the order quickly becomes known, even if no one really seems to grieve her. Apparently, she killed herself with some kind of poison, not long after you left her room.
Her suicide is something that seems within the realm of the possibility, and while, if that was it, no one would suspect foul play... there are a couple key details that in the end, come to bite you in the ass.
It is not hard to realize that she was abused, and after that... its only a matter of hours before you find a couple of hunters coming to apprehend you.
@@.hunterSpeech;"Hey, in my opinion you did good, $playerName. Bitch deserved everything that came her way... and hopefully we'll get the healer we deserve. Lauren however, well... she's pretty damn pissed, so... yeah, sorry bud."@@
While they themselves seem to cheerish your crime, they still have to carry out the law of the order, and a swift execution takes place shortly after.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending6">>
<</link>>\
</div>\
You make your way to the infirmary, and sure enough, Nyxa is there to receive you... a smile on her face even if you can't really see it. Her work requires concentration and composure, and she is still not ready to share her emotions with the rest of the world.
@@.nyxaSpeech;"$playerName! Good to see you."@@
You are happy to see her as well, but you know you can't pester her too much during the day. She is on duty, after all... and she knows that as well.
@@.nyxaSpeech;"... though maybe, I'll see you at the end of the day? We can share a meal or... well, perhaps something else~" @@
A grin grows on your face. She wants to be around you, and you are not going to say no to that.
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>
<</if>>\You make your way to the infirmary, and sure enough, Nyxa is there to receive you... a smile on her face even if you can't really see it. Her work requires concentration and composure, and she is still not ready to share her emotions with the rest of the world.
@@.nyxaSpeech;"$playerName! Good to see you."@@
You are happy to see her as well, but you know you can't pester her too much during the day. She is on duty, after all... and she knows that as well.
@@.nyxaSpeech;"... though maybe, I'll see you at the end of the day? We can share a meal or something~" @@
A grin grows on your face. She wants to be around you, and you are not going to say no to that.
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>
<</if>>\You make your way to the infirmary, looking to talk with Nyxa about the little... incident. Perhaps she will understand, or forgive you...
The door is sealed shut, and when you knock, no response comes.
@@.playerSpeech;"Nyxa? You there?" @@
Her voice, cold as ice, comes from the other side.
@@.nyxaSpeech;"Leave. Now."@@
You are not welcome here....
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>
<</if>>\You make your way to the infirmary, where Nyxa is working on some potions, looking to talk with her about the little... incident in the woods.
She looks up at you, clad in full armor as always.
@@.nyxaSpeech;"Oh, hey."@@
You try to spark a little conversation, but Nyxa seems to be entirely uninterested, avoiding you or shooting you short, curt answers.
@@.playerSpeech;"Is it about what happened with the wolf?"@@
She stops for a moment, hesitating, then continues mixing her ingredients, refusing to look at you.
@@.nyxaSpeech;"Look, I... I know it's your duty. It's fine. I just... I don't think I want any more part in it. I have enough with my own responsibilities."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\You make your way to the infirmary, and sure enough, Nyxa is there to receive you... a smile on her face even if you can't really see it. Her work requires concentration and composure, and she is still not ready to share her emotions with the rest of the world.
@@.nyxaSpeech;"$playerName! Good to see you."@@
You are happy to see her as well, but you know you can't pester her too much during the day. She is on duty, after all... and she knows that as well.
@@.nyxaSpeech;"... though maybe, I'll see you at the end of the day? We can share a meal or... well, perhaps something else~" @@
A grin grows on your face. She wants to be around you, and you are not going to say no to that.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\Nyxa didn't seem to be entirely on her right mind... maybe too much work, maybe some of her old scars resurfacing. You decide against bothering her anymore, for now at least...
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>
<</if>>\@@.title;SITE ██@@
<<set $sixEightJobState to 2>>\
<<set $playerEnergy to "tired">>\
<<set $sixEightStone to false>>\
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<set $angered682 to false>>\
<<if $eyeSeeing >=3>>\
<div class="passCheck">\
Alarms blared, emergency lights, fed from a separate power supply pulsed along the corridors, flashing on and off. Panic ensued as the occupants of Site ██ scurried like ants, some trying to flee, others trying to hide, a few brave ones trying to stop what was happening.
Scientists, guards, and administrative staff alike, for this containment breach meant only one thing for them all: Death.
They knew it, and even if being incinerated by the highly volatile thermobaric explosives now about to send the whole place to hell was not a particularly pleasant prospect... Many of them had families or loved ones and were at least a little reluctant to die, the alternative wasn't any better.
They were all doomed, the cascade of events could only result in the destruction of the site and every single one of its workforce, one way or the other. And if any of the threats contained within managed to escape and reach the outside world, it would spell death to hundred, perhaps thousands of innocent souls.
Site ██, thankfully, didn't host too many world-ending horrors; mainly built to contain SCP-682 away to safely study ways to neutralize the monster if push came to shove, but it, like every other facility in the Foundation, was host to a myriad of otherworldly things that were not to be underestimated... especially if they ended up in the wrong hands. The whole place had to be sacrificed, for that was the only way to ensure their many enemies would never get a hold of what lay within its walls.
Dr. ███ remained on her chair, glancing at the monitor that was still showing the inside of the cell block where the creature she had just been trying to interview had escaped. That reptile, the T-rex sized monstrosity that was now free and rampaging through the facility.
Had she overstepped her bounds? Had she gotten too cocky, or perhaps she had done something wrong in the interrogation process, which could have possibly upset the beast?
The man besides her seemed to read her mind.
@@.drSpeech;"682 has always been an unpredictable, hostile piece of shit. You did good, Dr. ███. What we have learned here may prove... sufficient, to help the foundation get rid of this pest, once and for all."@@
She nodded absent mindedly, the words bringing her little comfort when she knew the price she and everyone else at the site would have to pay, soon enough.
@@.drSpeech;"But now we need to go." @@ he told her, pulling her hand gently. She however remained seated, staring at the screen that had gone dark. Like a captain watching her sinking ship.
@@.drSpeech;"There is no point, we wouldn't make it out of the blast zone. I'm sorry it ends this way."@@
Her colleague, the man she had been sharing the last two months with, just slumped back into his own chair. She was probably right.
@@.drSpeech;"It's not how I would have liked it to go. But can't say I didn't imagine this is how it could end..."@@
A moment of silence followed, as the screams and cries outside the control room grew more distant, faded.
@@.drSpeech;"Dr. ███? It's... been an honor."@@
<img src="Images/Icons/Eye.png"></div>\
<</if>>
The void around you fades at last, and when the world comes back into focus, you find yourself standing in a moon-bathed desert, sand and dunes as far as the eye could see, under a sky filled with bright stars.
In front of you, a blasted, mangled set of steel ruins, so utterly ruined and broken there is no possible way of telling what they were supposed to be. The iron and concrete have fused together in spots, melted and hardened to give way to a twisted, surreal, and nightmarish sculpture.
Whatever has happened here, it has happened recently, for the structure is still hot to the touch. Perhaps some sort of arcane, destructive ritual gone horribly wrong? Whatever the case, this is surely related to your prey, must be. Would be an odd coincidence, otherwise.
You try to recall Vael's words, was this creature capable of using magic in this quantity? He has made no mention of such a thing, but he also warned you about the creature's power...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Trudge over the ruins |TrudgeOverRuins]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Dig through the debris |DigOverDebris]]</div>\Your prey must be here, and even if, most likely, she has already been turned to ash by whatever happened here, you feel like you should at least give it a try.
What if, indeed, she is the responsible for this... devastation? You are not sure you'd like that better, if that were the case, you would be straight up walking into the maw of the beast.
But regardless, you just need to see for yourself, and so you trudge through the debris....
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Descend deeper into the ruin |DescendDeeperComplex]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Conclude that, most likely, your prey is already dead |NothingSurvived]]<img src="Images/Icons/RedTeleport.png"></div>\
Your prey is near, and yet you can't see her... perhaps underneath the pile of rubble?
If that is the case, you would imagine she is nothing but a charred and burned mess, dead for sure, but you feel like you have to at least confirm that suspicion.
And so, you spend the next minutes digging through the debris, flipping over rocks, pieces of concrete and melted steel.
You... don't have much luck, not finding any sort of body or even the smallest hint of your prey.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Trudge over the ruins |TrudgeOverRuins]]</div>\
As you move forward, careful not to slip on the unstable terrain, a sound catches your ear.
At first, you think it's the wind blowing over the rocks and ruins, but as you listen closer, you realize there is something more to it. Its an almost organic sound, like that of flesh and sinew, rubbing and sliding against one another.
The sound grows louder and louder as you press forward, and before long, you are able to make out the noise. It is definitely not the wind, for as you walk over a particularly big panel of steel, the source of the strange noises finally comes into view.
Deep below the surface, in the blasted depths, an enormous figure struggles to pick herself up.
And even with just the moonlight illuminating her, what you see is... unsettling.
The creature seems to be in a terrible shape, with gaping wounds and burns covering her whole body, her skin blackened and crisped at some points, her bones showing through.
<img src="Images/Monsters/682Fixed.png" class="resizable-image" alt="682">
Despite all of that... she seems to be healing, <i>extremely</i> quickly. Under your astonished gaze, the wounded creature managing to pull herself out from the wreckage and onto her four clawed limbs.
She looks around, palpable satisfaction in her eyeless face... satisfaction at having outlived her jailers, at having brought their pathetic facility to the ground.
<<if !$unlockedMonsters.includes("682")>>\
<<set $unlockedMonsters.push("682")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Grab your sword and try to finish her off quickly |Kill682quickly]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Calmly make your way towards her |CalmlyMakeWayDown]]<img src="Images/Icons/RedCharisma.png"></div>\Let's face it, if she was here, and by the looks of it she was, there is no way she has survived the devastation, right?
You'll tell Vael she's dead, even if he insisted she was a rather... sturdy individual.
<<set $sixEightJobState to "dead">>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\It's frightening, the speed at which she is recovering, you don't want to imagine how strong she must be already, or what she is truly capable of.
The best solution is to finish her off before she gets a chance to fully recover, and some questionable... protrusions in her chest are not going to change that.
You pull out your blade and charge her, trudging through the rubble towards her.
She seems to have noticed your approach, and turns her head towards you with uninterested curiosity and with palpable hatred. Just another insect to crush, yet another human-shaped nuisance...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready for the fight |Getreadyfight]]</div>\This is, without a doubt, the monster you have been searching for... and while the sight of her flesh slowly regrowing and knitting itself back together is certainly disturbing, you are not too afraid. Perhaps the creature is intelligent; perhaps you can try to reason with her? The huge pair of breasts on her chest may be her only feminine attribute, but its more than enough for you to try.
You make your way towards the creature, your boots crunching loudly as pieces of shattered concrete crumble beneath them. The monster, whose attention had been directed elsewhere, now snaps her head in your direction.
The eyeless gaze of the creature locks on you as she seizes you up and down, but her face betrays no emotion other than cold disgust.
@@.s682Speech;"Don't recall... seeing you." @@ the monster rumbles, her deep voice echoing around the ruins. @@.s682Speech;"How unfortunate... that you're not one of those researchers... I'd enjoy having your blood on my claws." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready for the fight |Getreadyfight]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Talk to her, you mean her no harm |MeanNoHarm682]]<img src="Images/Icons/RedCharisma.png"></div>\The reptile charges towards you, her massive body building up speed with each passing moment, her claws digging through the dirt and rubble, sending the pieces flying in all directions. It is now, as she is approaching, that you realize just how massive this creature is, all on fours as she is, she already dwarfs you.
Hard to tell when her features blur into a shapeless mass of scales and spikes, but she must be at least twice your stature; a veritable tank of muscles, claws and teeth... this is indeed a contract worthy of a High Hunter... she is quite a bit faster than you expected.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Charge back at her |Fight682]]<div class="numberStat">4</div><img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Flee |RunAway682]]<div class="numberStat">2</div><img src="Images/Icons/RedGeneral.png"></div>\You raise your hands in a calming gesture and speak up, hoping to appear as non-threatening as possible.
@@.playerSpeech;"I am not here to harm you. I want to talk."@@
She scoffs at your words, taking a step closer, her claws sinking into the soft, pulverized ground. @@.s682Speech;"You cannot harm me. And I have endured your... repugnant species long enough."@@
Another step forward. Even slightly injured still, she doesn't seem to be intimidated by you at all.
@@.s682Speech;"The only sound... I will permit from your lips is the final gasp of breath, as the last vestiges of your life slip away." @@
You gulp, her words not very reassuring...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Insist. You could help her |Help682]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You do not wish to harm her, you have come here to fuck her |MakeAware682]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready for the fight |Getreadyfight]]<img src="Images/Icons/RedGeneral.png"></div>\You take a deep breath, steadying your voice, trying to remain calm and collected, despite the clear threat.
@@.playerSpeech;"I will not harm you, I'm not sure what happened here, but I want to help. From the looks of it, you were being held prisoner, and I... understand your desire for revenge."@@
The creature scoffs again, a cruel, humorless smirk twisting her lipless face.
@@.s682Speech;You take pride in your supposed understanding... the illusion of control. But now, here, you can see how futile your attempts at comprehension are. You can feel how fragile your power really is."@@
The monster takes another step towards you, and then another.
@@.s682Speech;"I will kill you. I will not even remember you. Just another corpse."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready for the fight |Getreadyfight]]<img src="Images/Icons/RedGeneral.png"></div>\There is no point in beating around the bush. What's the worst that could happen at this point, the creature seems decided to kill you regardless.
You stand your ground as the massive, naked female draws closer, scales glistening under the moonlight... and let your gaze wander towards her breasts, slowly jiggling with each step she takes.
@@.playerSpeech;"I will be honest with you. I'm not here to fight... or to try and bring you back to wherever you came from. I'm here... because I'm interested in you, your body. I wish to mate with you."@@
That does make her stop her advance, if only for a moment. In her eyeless face, the grimace of utter disgust shines through, the thought so vile it actually manages to offend her. For all the time she has been forced to spend with humans, being interogated and tested, this is the first time anyone has shown such a revolting, unadulterated interest in her... and it makes her sick to her core.
@@.s682Speech;"How utterly revolting, how disgusting. I would have merely crushed. A quick, efficient death. But now... I think I will take my time with you, human. I will carve out your entrails, break you apart... limb from limb." @@
Well... it seems like the fight was inevitable. Only now, the monster looks even more intent on killing you.
<<set $angered682 to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready for the fight |Getreadyfight]]<img src="Images/Icons/RedGeneral.png"></div>\This creature is beyond the scope of a normal contract, and as the charging mass of muscle and claws draws ever closer, you have the clarity of mind to recognize your own limits.
You are not sticking around to see what this thing can do...
And so you turn on your heel and sprint, climbing up through the mountain of debris and rubble as fast as your legs allow.
The ground beneath you shakes as the monster follows close behind, the heavy thumping of her feet and the clatter of rock and steel sending chills down your spine...
<<if $hunterSkill >=2>>\
<div class="passCheck">\
Luckily, the creature seems to be too big, too heavy, to follow you through the mountain of rubble, and you manage to reach the top without getting ripped to shreds. You glance back and see the creature struggling to push past a particularly unstable wall, trying her best to follow, her claws sinking into the crumbling mass... and roaring in anger as her target escapes.
<img src="Images/Icons/General.png"></div>\
You will live to fight another day...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |RunAway682-1]]</div>\
<<else>>\
<div class="failCheck">\
The creature is fast, much faster than you had anticipated, and before you can make your way up, her hand wraps around your ankle and pulls you back, making you lose balance and dragging you across the debris, slamming your body against every single protruding rock.
<img src="Images/Icons/General.png"></div>\
It hurts; bones breaking, muscles torn, you feel the warmth of blood oozing out of the countless cuts and gashes that litter your body.
<<if $angered682 is true>>\
The creature is not done yet, as she drags you across the floor, lifting you up and slamming your back into the nearest wall.
@@.s682Speech;"You wished to mate with me? Like a wriggling maggot, you squirm and writhe. You will pay, for your... audacity." @@
True to her word, she takes her time killing you. With little effort, she grabs hold of your right arm and yanks, pulling it away from your body in one swift motion.
You scream in agony as the pain shoots through your body, the mere instant it lasts before blood loss and shock stretching into a small eternity. Then, the monster moves on, taking hold of the rest of your body, dismembering you piece by piece, until your consciousness finally leaves you.
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\Leaving the creature behind, you get more and more distance between the two of you, hoping that the travelstone will deplete whatever energy it has left and you'll be safely returned to your home. You have not been near enough of your target for this to have worked, but you'd much rather hold on to your breath...
<<set $sixEightJobState to "escaped">>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
The fight starts, you are fighting X monster...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk with her |Try][$currentPh -=30]]<img src="Images/Icons/RedGeneral.png"></div>\
<div id="progressWrapper">
<div id="hpContainer">
<div id="hpLabel">HP: </div>
<div id="hpBar">
</div>
</div>
<div id="exhaustionContainer">
<div id="exhaustionLabel">Exhaustion: </div>
<div id="exhaustionBar">
</div>
</div>
</div><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Deliver a swift strike with your Essence Feaster |BladeAttack]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your Essence Feaster and unleash red lightning |Lightning Attack]]<img src="Images/Icons/RedGeneral.png"></div>\You have never been one to take a defensive stance. Even if the monster is far more physically imposing, the quicker you subdue her, the less chances she'll have to hurt you.
And so, with a snarl, you charge back, no fear of death clouding your judgment. The creature is momentarily shocked by your bold reaction, which is enough for you to find an opening and deliver the first slash to one of her arms.
<<if $hunterSkill <=3>>\
<div class="failCheck">\
However... that's about all you are able to do. The slash on her arm means nothing more than an instant of pain for the monster... who is quick to retaliate, slashing at you with her other arm.
<img src="Images/Icons/FailGeneral.png"></div>\
Your armor absorbs the worst of the attack, but the strength behind the strike is enough to send you stumbling backward, the pain spreading throughout your chest.
And before you can recover, the reptile has already lunged again, with unnatural agility and grace despite her size. Her weight crushes you into the ground, knocking the wind out of you... and breaking a good deal of your ribs in the process.
She could bite at your throat, rip your head out of your shoulders... but it seems she opts for a more hygienic approach. Nothing would displease her more than having your revolting blood dripping down her jaws.
<<if $angered682 is true>>\
<div class="failCheck">\
And she is not going to let your previous comment slide. True to her word, she takes her sweet, sweet time with you, tearing off your limbs like wet paper, her powerful arms separating them with a single flex. You can do nothing but howl as your bones and muscle are torn apart, the pain blinding, the agony unbearable.
<img src="Images/Icons/FailCharisma.png"></div>\
Even after you are gone, death having relieved you of your suffering, the monster keeps going, ripping you apart until you are nothing more than a broken, bloody pulp.
<<else>>\
With a quick stomp, the monster crushes your skull into paste, splattering blood and brains all around the place. You are dead before the pain has the chance to fully register...
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>
The beast hisses, enraged, and is quick to retaliate against your attack a speed that betrays her size. You manage to sidestep the oncoming slam just in time, the clawed hand sending shrapnel flying everywhere as it crashes into the ground, mere inches away from you.
You take advantage of these openings, delivering a painful, strenght-draining slash everytime you can, but the monster is relentless in her attempts to crush you, no amount of wounds or pain slowing her down.
The fight goes on for full minutes, and exhaustion begins to take a toll on you. The creature is bleeding and bruised; patches of skin are missing and her body is littered with wounds, and yet... her flesh keeps knitting itself back together at an incredible pace.
It's as if the wounds you are inflicting on her have no effect whatsoever, the damage healing before your very eyes.
<div class="passCheck">\
However... the strength-draining effect your blade has seems to be working. The creature's movements are less coordinated, more sluggish, and slow, her attacks losing strength and momentum. Granted, a single swipe of her tail would still have enough force to shatter every single bone in your body, but these seem to be happening less often.
<img src="Images/Icons/General.png"><img src="Images/Icons/FailGeneral.png"></div>\
@@.s682Speech;"Cease... your movement!" @@ the monster huffs, slamming her two forearms into the ground, a tiny crater forming where they hit. She then lunges, mouth snapping open with killing intent.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hold on just a little longer... |Fight682-1]]<div class="numberStat">3</div><img src="Images/Icons/RedStr.png"></div>\
<</if>>\The monster's hide writhes as it heals, her flesh regenerating in real time. No matter how many cuts and slashes you deliver, it's impossible to make any progress.
However... she does seem to be tired. The sword is draining her strength. Problem is, she doesn't really have to put any real effort into dodging your attacks, but you absolutely need to stay focused to evade hers.
<<if $strSkill >=3>>\
<div class="passCheck">\
The fight stretches on for several more minutes, and the monster seems to get even more frustrated, now noticing how she is beginning to lose strength and stamina, while you are doing just fine.
<img src="Images/Icons/Str.png"></div>\
@@.s682Speech;"Die! Why won't you... die!" @@
Finally, as she slams her claws into the ground in yet another failed attempt to crush you, she seems to run out of steam, fully stopping for a moment. It's all you need to sink your sword in her chest and deliver a blast so strong the creature loses her footing and crashes onto her side, a few feet away from you.
From there, you let the red lightning snake and crackle, binding the noticeably angry monster and draining her remaining power.... For now at least.
Seething with hatred, the reptile ceases her struggle, not wanting to debase herself further. It's embarrassing enough having lost this fight.
@@.s682Speech;"This... Is meaningless. I am beyond mortality, beyond life. This... <i>victory</i> means nothing"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a chunk of her flesh, as per Vael's request |TakeChunkVael]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
The fight is long, grueling, and exhausting... no one is using a cursed weapon to drain your strength, but your endurance is reaching its limit nonetheless, each dodge becoming more and more difficult.
<div class="failCheck">\
A stray blow sends you sprawling on the ground, one you didn't see coming and didn't have time to react, and a second later, she is on you, jaws snapping, rending, and tearing.
<img src="Images/Icons/failStr.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
You had been told that this particular creature was capable of healing almost instantly, but a piece of her remarkably tough hide is all you need.
The creature however is not immune to pain, and as you draw the blade closer...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a tiny bit, something she won't even notice |TakeTinyBit][$karma +=1]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a big piece, something will satisfy Vael |BigPiece]]<img src="Images/Icons/RedItem.png"></div>\
<<if $karma <= -3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take your sweet time, slooowly cut away at her flesh |TakeBigChunk][$karma -=1]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Take your sweet time, slooowly cut away at her flesh |TakeBigChunk][$karma -=1]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
Maybe she deserves worse, but you cannot bring yourself to cause her too much pain.
With a quick, precise movement, you cut a tiny piece of her hide.
She barely even notices the incision, her head snapping around as she tries to see what you have done.
<<set $sixEightJobState to "small">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AfterChunk]]</div>\You are here to satisfy Vael, after all. He'll appreciate a bigger sample, and besides, this thing has tried to kill you with absolutely no hesitation.
You don't bother to be subtle about it, and sink your blade deep into her side, carving out a decent-sized piece.
She hisses as you do so, a pained, involuntary noise, her muscles tensing for a moment before the damage begins to heal.
<<set $sixEightJobState to "medium">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AfterChunk]]</div>\This is not entirely for Vael's sake, sure, you need to take a sample for him... but having the fast-healing beast at your mercy gives you other ideas.
She tries to kill you with no hesitation, so why should you be gentle with her?
Slow and deliberate, you carve out across her side, cracking some of her exposed ribs along the way.
She has been exposed to far worse, hell, barely an hour ago she was blasted into oblivion and managed to survive, so this is nothing but a nuisance to her.
Still, it hurts enough to make her involuntarily hiss, her muscles tensing as the pain shoots through her nerves. Worse is the indignity... being forced to endure this at the hands of a weak, insignificant human.
It doesn't last long, her hide adapting and hardening, eventually forcing you to stop and extract your sword. But you have carved out a sizable chunk of flesh, rest assured, Vael will be pleased with your sadistic efforts.
<<set $sixEightJobState to "big">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AfterChunk]]</div>\With that done, you consider what to do next.
The creature remains bound and exhausted, but given her regenerative powers, she will most likely not remain like that for long.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Leave682]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to communicate with the beast |Talk682]]<div class="numberStat">X</div><img src="Images/Icons/RedCharisma.png"></div>\You got what you came here for. There is no reason to risk your life further, you have your sample, and it would be wise to leave while you are ahead.
With the lightning still keeping her in place, the beast can do nothing but watch as you turn your back to her and walk away, getting ready to be carried away into the safety of your home.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\She seems pretty pissed and has already made it clear that she would rather have your entrails spilling onto the ground. It's worth a shot, you suppose.
@@.playerSpeech;"So..."@@
She immediately cuts you off, dry, cold disdain dripping from her voice.
@@.s682Speech;"Nothing... I wish to hear. Your voice... repulses me. Don't even try." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Leave682]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pet her |Pey682]]</div>\She is so mad at you is almost cute. Like a petulant child, throwing a tantrum after being denied their favorite toy.
A petulant child with claws and teeth capable of ripping you apart, that is.
Without really even thinking about it, you reach forward and begin stroking her head, rough, coarse bone scraping against your fingertips. The same way one would pat a dog.
That does get a reaction, somehow more intense than when you stabbed her, or when you sliced up her flesh.
She growls, low and angry, her eyeless gaze fixing on you as her jaw begins to clench and unclench.
@@.s682Speech;"You will remove... your appendage. Before I tear it off."@@
Mainly an empty threat, as it is, she shouldn't be able move fast, and she is big enough for you to evade easily.
@@.playerSpeech;"Hmm. But I thought you already wanted to kill me? Or have you changed your mind?" @@
Another growl.
She can't believe this human has the nerve to mock her, to actually taunt her. The audacity.
At least her lastest captors had the decency to fear her. For the most part...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Leave682]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep petting her |Pey6822]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try getting a bit lewd |GetAbitLewd]]</div>\It doesn't deter you, and your hand descends once again, stroking her forehead, large and rough as stone, before moving to scratch the underside of her lower jaw. You make sure to avoid the sides near her mouth, using the solid, immobile jaws as a shield, knowing well that any sudden move near her maw could be dangerous.
@@.playerSpeech;"Such an adorable... murderous beast. Why do you want to kill me so bad, huh?"@@
The monster snarls, refusing to dignify your words with an answer. She is absolutely going to rip you to pieces, shred your body until not a trace is left of your existence.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Leave682]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try getting a bit lewd |GetAbitLewd]]</div>\You have thought of fucking the monster before you arrived, Vael only needed a piece of her after all... so it seemed like the perfect opportunity to have some of your fun, a contract, and a quick romp rolled into one.
However, now that you are actually here... face to face with whatever this horrific, self-regenerating abomination is, the thought has become somewhat more daunting.
She has made her thoughts on humans perfectly clear, and she has made her thoughts on you even more so. She is a vile, foul, evil creature, and one that will use any chance it gets to kill you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to her rear end |RearEnd682]]</div>\
<<if $eyeSeeing >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[But why the hell does she have breasts? |WhyBreasts]]<div class="numberStat">1</div><img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[But why the hell does she have breasts? |WhyBreasts]]<div class="numberStat">1</div><img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Leave682]]<img src="Images/Icons/RedTeleport.png"></div>\It's then than a thought occurs to you, as your eyes drift from her fuming, scowling face and onto her chest.
Two enormous sacs of flesh, round, heavy, covered in scales. They look so natural in her, so much so that you have barely noticed them apart from them being appealing... but now that you actually pay attention, they seem unnecessary at best.
And you can't help but comment on it.
@@.playerSpeech;"Those look a bit... strange, don't they? Doesn't make much sense... do you even need breasts?"@@
That seems to have struck a nerve. In truth, pretty much anything you could have said would have had a similar effect. But in a way, making her mad is fun.
@@.playerSpeech;"For real, why would a murderous reptile need them? Don't they hinder your movements? No wonder I could get away from you so easily, those must weigh a ton..." @@
You are still recovering from the brawl, but you try your best to appear as relaxed and cocky as possible. Eventually, it seems like your taunting is enough, as the reptile finally responds.
@@.s682Speech;"I did not choose... these. They were forced on me, by those who would dare call themselves my masters. Those lab-coated fools, poking and prodding at me. I will rid myself of these unwelcome additions the moment I can."@@
Her voice is a lot less steady and monotone than before, some emotion clearly seeping through the cracks.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Compliment her, you think those look nice on her |BreastLookNice]]</div>\
<<if $charismaSkill >=1 && $magicSkill >=3 && $healSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could help her by milking her |MilkBreasts]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"><div class="numberStat">3</div><img src="Images/Icons/RedMagic.png"><div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[You could help her by milking her |MilkBreasts]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"><div class="numberStat">3</div><img src="Images/Icons/RedMagic.png"><div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\@@.playerSpeech;"Well, those lab-coated fools were onto something, I think. They had good taste, if you ask me."@@
Disgust on her face, and you are not even halfway through with the sentence.
@@.playerSpeech;"They are very nice, and so is the rest of your body. Makes sense that the people who made you were interested in your aesthetics, you know? A nice, big, sexy reptile to study."@@
That is all she needs to break free from the bindings and lunge at you, her jaws a flash of white.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Move out of the way |MoveOut682]]<img src="Images/Icons/RedGeneral.png"></div>\
The creature is exhausted and weak, the demon-forged sword having drained most of her strength, so you are able to react in time and sidestep the oncoming strike before you retaliate with a slash.
<div class="passCheck">\
Another fight ensues, shorter this time... she is quick to tire again. The fact she was able to fight through the chains, however, shows how dangerous the creature is, and even as you force her on her flank, you make sure to remain alert.
<img src="Images/Icons/General.png"></div>\
This new position is much more revealing, with her hindlegs stretched out and bound, tail splayed and unable to strike, and arms bound to her sides. Which of course... leave her chest on full display.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |Leave682]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Move closer... why not play with them a little? |MoveCloser682]]</div>\The scales on her chest are smaller and softer, the flesh beneath the surface seems softer, even vulnerable, if such a word can be used for this creature.
And there, crowning each mound of flesh, lies a dark, inverted nipples, two slits that seem to have been carved in the scaly hide.
@@.playerSpeech;"Bad, bad murderous lizard. Trying to hurt me after I complimented you..."@@
@@.s682Speech;"Silence. This will not... WHAT DO YOU THINK YOU ARE DOING?"@@
A light, playful squeeze on one of her breasts makes the creature squirm, her tail and limbs thrashing against her bindings.
They are so massive compared to you... Given how proportionately big they are for her, it seems like they could hold enough milk to feed a whole human family. If it's not poisonous or corrosive, that is.
Another grope, and she can hardly believe what is happening. She is quite acquainted to pain, but humiliation at the hands of a human... this is a new experience.
You keep squeezing, now using both hands to ensure her heavy chest is properly fondled and groped, there is something just immensely satisfying about hearing her whine and struggle.
Your thumb slide over the slits on her breasts, and to your surprise, they open up, swallowing your digit in a slick, soft embrace.
They are wet, and hot. Almost inviting... Makes you wonder what exactly her oversized nipple... Cavities? can be used for.
A trickle of something clear, viscous, and sticky drips from the orifice. It smells like a strange, alien mixture of honey and cinnamon.
<<if $milk == 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Suck on her nipple, just a little... |SuckNipple682][$cumSkill +=1]]<img src="Images/Icons/RedMilk.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Suck on her nipple, just a little... |SuckNipple682][$cumSkill +=1]]<img src="Images/Icons/RedMilk.png"></div>@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Don't, just in case. It could be harmful |NoSuckNipple682]]</div>\You decide to take the risk, and suckle on her nipple. It's warm and soft, and the flaps of dark, scaled flesh part to welcome your tongue inside.
It's surprisingly sweet, and it doesn't dissolve your tongue or cause any immediate effects. So, you continue sucking, lining your lips with the odd slits and kneading her chest, drinking the thick, sticky substance directly from the source.
You vaguely hear her cursing, growling, but she is unable to do anything to stop the weird violation of her body. Unable to do anything but lying there, her limbs bound and her body exposed, at the mercy of this... thing.
This... human.
You squeeze her breast, methodically, from the base to the nipple, letting the sweet, strange liquid run fill your mouth, before you swallow with an audible gulp.
It is addictive, tasty, and warm, and you keep on sucking, feeling the thick, viscous syrup filling your mouth and running down your throat, enjoying the smooth texture of the interior of her nipple and rich, sweet flavor.
It makes you feel a bit lightheaded, and eventually, you decide to pull back, a string of saliva and sticky nectar linking your mouth and her nipple.
You don't want to risk drinking too much, you don't know what it might do to you... But you feel a warm, pleasant tingling sensation in your stomach, as well as a growing warmth between your legs.
<div class="passCheck">\
+1
<img src="Images/Icons/PregIcon.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stick your dick between her breasts |FuckBreast682]]</div>\
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her nipple-slits |FuckNipple682]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Fuck her nipple-slits |FuckNipple682]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>
Despite the temptation, you manage to resist the call of her nipples and her glistening "milk".
The thought of filling your mouth with it lingers but a brief second, and you shake your head.
No, not while there's a chance it's toxic or dangerous.
And there are plenty of other ways to enjoy the breasted beast.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stick your dick between her breasts |FuckBreast682]]</div>\
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her nipple-slits |FuckNipple682]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Fuck her nipple-slits |FuckNipple682]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>The openings at the end of her breasts seem deep enough, and slick enough, to take your cock without any issue. It's an odd though, but an enticing one... You don't think you have ever tried something quite like that before.
Just thinking about those leaking, soft flaps wrapping around your dick is enough to get you hard, and you don't waste any more time, pushing your pants and letting your erection spring free.
@@.s682Speech;"This... is madness. You... cannot be serious."@@
You are. A mixture of horror and disgust shapes her features as you grab hold of her upper breast, lying on her side as she is it is at the perfect height.
Your fingers dig into her nipple first, spreading the opening as far as it can go, before you push into it, coating your fingers with her strange, sweet secretions.
It's tight, obviously not meant for any kind of intrusion, the walls pressing and squeezing around your fingers.
You curl them inside, making her shiver and twitch, a small trickle of the substance leaking and dribbling down her breast.
@@.playerSpeech;"Sensible in there, hm? Feels nice and warm. It'll probably feel even better around my cock~" @@
She snarls and twists, but the lightning crackles. Your sword is getting tired as well, but it should give you enough time...
Grabbing hold of her breast; your two hands are not enough to encompass its width, you use your thumbs to spread the nipple open wide, exposing the fleshy, pink insides, the milk-like substance dripping out freely.
Pushing forward, you press the tip of your member against the opening, one that was never meant to be fucked, and slowly, you force your way into it.
Because, despite how slick it is, and despite how big the creature before you is, her nipple is still not made to endure anything like this, the main duct stretching and spreading apart under the pressure as you fight to sink deeper inside.
The feeling is beyond description. Warm, wet, soft, and tight. Not too dissimilar to a human vagina, but with the added sensation of the abundant gooey substance. It is wrong, but you are enjoying every single second of it.
You pull apart with your hands, giving yourself a bit more space, just enough to bury your cock to the base... And it sinks into some sort of fleshy chamber, brimming full of the delicious nectar, which, now that your cock is buried in it, is forced out in large, sticky streams, covering your lower abdomen and legs.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Start thrusting |FuckBreast6824]]</div>\Even if you already have what you came here for, there is no way you are leaving without using her breasts properly.
They are so big they will fully envelopeyour cock who could resist the natural, alluring call of such a pair of massive, plump, scaly breasts?
The stench of your manhood reaches the creature, who, incredulously, angles her head to find you already naked, hard cock jutting up proudly, and then your hands pressing together the surface of her mounds, compressing them and rubbing them against each other as if testing them.
@@.s682Speech;"Have you truly lost all senses? You disgusting sack of flesh would <i>dare</i> to do what you are about to attempt?"@@
You smile, her threats mostly empty. She seems to be besting the chains, slowly adapting and learning to overcome their powers, but you should still have a few minutes before she can truly move.
@@.playerSpeech;"Oh I'm pretty sure I would. After all, they look so... inviting. How could I not?" @@
With her lying on her side, you position yourself far away from her mouth, standing near her stomach. With that, you push your cock into the cleft formed by her two massive tits, the scales immediately scraping against the sensitive flesh of your dick.
Truth be told, it is not the best feeling, even if the scales here are not as rough as the rest of her body, they rake against the sensitive skin of your cock in a way that is not entirely comfortable.
But... seeing how her face contorts with anger and disgust makes it worth it, the feeling of domination and control over what is one of the strongest entities you have ever faced.
@@.playerSpeech;"Yeah, just like that~ Use those oversized milk-bags of yours. Good girl~" @@
A growl, a trash of her body, but the chains still hold. You should probably treat your sword for something nice after this...
But now... there is a load to be shot, a pair of tits to fuck.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Start thrusting |FuckBreast6822]]</div>\Grabbing the base of her mounds, you begin thrusting, rubbing your cock against the scales, praying that your pre will be enough to fully protect you from any kind of chafing.
Not at all, the scales seem to somehow grow more... textured and rough with time. You eventually have to push out and confirm that it's not your imagination, the scales are growing.
She is making them grow, changing the nature of her body so that she can better hurt you.
@@.playerSpeech;"Shit... you are one hard to fuck reptile, huh?"@@
@@.s682Speech;"Your death... shall be an excruciating one."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum over her breasts |FuckBreast6823]]<img src="Images/Icons/RedCum.png"></div>\No choice but to resort to the old trusty handjob. Not like it matters much; What you really wanted all along was to mar her breasts with your cum.
You couldn't care less if you can no longer use her breasts, not like they ever felt particularly good in the first place.
So, aiming at her breasts, you pump your cock rapidly, enjoying the sight of her struggling against the chains, the sound of her snarling and growling until you release.
Long strings of white paint the green scales on her chest, and you make sure to thoroughly coat her breasts in a thick layer of sticky semen.
@@.playerSpeech;"There. Just had to give a little... love to those big tits of yours."@@
She remains silent, even without eyes, glaring daggers at you. But your sword cannot keep the chains around her for much longer... and you know that you would do well to get the fuck out of there.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
</div>\While the hold on her still lasts, you shove your dick back in your pants and grab your weapon, walking away from the creature and ready to return to the safety of your home.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Having reached the depths of her breast, you now begin to move, slow, rhythmic thrusts, each making more of the weird milk to splash out.
@@.playerSpeech;"This is the most bizarre thing I've ever done, and the most pleasurable~" @@
An angry growl from her. For all her years roaming this cursed earth, this may also be the most bizarre experience she has gone through.
Deep in her own thoughts, she quietens her own raging mind.
This is debasing, disgusting, and degrading.
Oddly pleasurable, as well... which only adds to her hatred, for you, and for the ones who forced these useless mammary glands on her.
But what is this experience to an immortal? To one who will live to see the world fall, the sun die? What is one humiliating experience, when in time, she will be there to witness the death of the last, screaming embers of mankind?
She remains mostly quiet, trying her best to ignore you, your comments, the way your cock stimulates her insides.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her breast |FuckBreast6825]]<img src="Images/Icons/RedCum.png"></div>\<<if $cumSkill < 6>>\
It doesn't take long for you to build up an intense orgasm, even if her nipples were not even meant to be, they were designed well, the soft, warm insides perfectly massaging your cock, providing ample amounts of lubrication.
@@.playerSpeech;"Mhm, gonna cum inside your giant tit. Hope you don't mind~" @@
Grabbing hold of the round globe that is her breast, you bury yourself to the hilt one last time and let go.
Spurts of cum, one after the other, shoot deep into her pried-open nipple, flooding the milk duct and mixing with the liquid already inside. You can only wonder how it feels to have a breast filled with warm cum instead of her own milk. The question remains unanswered, as she refuses to talk through the whole ordeal.
Focused on simply adapting and overcoming the chains holding her. You are but a spec of dust, a momentary annoyance, an inconvenience that will pass soon. The Night Mistress shall take you, sooner or later.
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<<else>>\
It doesn't take long for you to build up an intense orgasm, even if her nipples were not even meant to be, they were designed well, the soft, warm insides perfectly massaging your cock, providing ample amounts of lubrication.
@@.playerSpeech;"Mhm, gonna cum inside your giant tit. Hope you don't mind~" @@
Grabbing hold of the round globe that is her breast, you bury yourself to the hilt one last time and let go.
<div class="passCheck">\
You begin to cum, spurt after spurt of pressurized, white-hot semen filling the main duct and mixing with her milk. This may not be a womb it can fertilize, and yet, your aggressive sperm seeks to conquer her anyway, to force itself into the depths of her body.
<img src="Images/Icons/PregIcon.png"></div>\
Normally, this would be impossible... but her breasts, recently grown and not really a part of her immune system, are a bit less resistant, a bit easier to taint. And as waves of thick cum flood the insides, now even managing to inflate the already big breast, something begins to happen.
First, her milk is overrun by trillions upon trillions of writhing, hungry, and potent sperm cells. Then, they begin to permeate the spongy tissue of her milk glands, her mammary tissue.
@@.s682Speech;"What are you..."@@
You can feel her breast getting decently full, and yet your orgasm is far from over. So you quickly swap breasts, filling the other one as well with your cum. There is something just... so deeply satisfying about emptying yourself inside her tits, seeing them swell and expand to accommodate your load.
By the time you are done, a trickle of your cum oozes out of both her well-fucked nipples... and its going to be a while since her breasts will fully drain, and get rid of all the excess cum you have deposited.
In the meantime, she will be lactating your cum, her milk tainted by your semen, her mammary glands invaded and corrupted by your seed.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull out and get ready to go |Leave6823]]<img src="Images/Icons/RedTeleport.png"></div>\The creature seems to be regaining her strength, the chains will not hold for much longer. And rest assured, you are not keen on a second confrontation.
@@.playerSpeech;"Sorry, big-tittied lizard. As much fun as this was, it's time for me to go."@@
@@.s682Speech;"Then why are you still here, pest?" @@
@@.playerSpeech;"Oh, I just thought you'd appreciate my company for a little longer. After all, it's been a while since the last time you had any, I imagine."@@
Another growl, another crack of the chains.
So, you quickly pull out, stuff your cock back into your pants, and walk away, ready to warp back to the safety of your home...
<<if $cumSkill >= 6>>\
<div class="passCheck">\
She stays there, painfully aware of the tiny movements in the depths of her breasts, the unbearable stench and warmth of your cum filling and stretching both her nipples.
<img src="Images/Icons/PregIcon.png"></div>\
When you are long gone, and the chains fade into nothing, she finally moves, rising from the ground and shaking her head, feeling the force of gravity drag her tits down and a glob of your seed splatter against the ground. This is going to be a nuisance.
For the first time in perhaps her whole existence, she wishes human lifespan was not so comically short. So that she could personally deliver a painful death to you.
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\An idea pops into your mind. Seeing she doesn't seem particularly fond of her breasts, why not... help her out a little?
Of course, just proposing that preposterous thought to her is not enough; You doubt she would accept your help, given how things have been so far. But perhaps, that and some mental suggestions could be enough to get her on board with your plan.
And so, trying to suppress your smirk, you open your mouth.
@@.playerSpeech;"Hm... I could help you get rid of them, you know?" @@
A displeased growl. The subject of the conversation is not something she wants to talk about.
@@.s682Speech;"Do not mock me, pest. What could you possibly do that I have not already attempted?"@@
@@.playerSpeech;"Well, maybe you have been approaching it the wrong way. If this is something caused by humans, then it would be logical that human solutions might be the answer. I could try to drain them, if you spare my life..."@@
You let your voice quiver just slightly, injecting a note of fear into your words, knowing it would appeal to her sense of dominance. You cast a subtle mental suggestion, planting the seed of an idea in her mind that you might actually be useful... a servant, not an adversary.
The creature falls silent for a moment, mulling over the idea. It's of course total nonsense, her breasts would not become smaller even if they were devoid of any milk, but she doesn't know that.
The idea of not having to lug around these unwelcome sacs seems enticing, and the way you suggest it, almost as if begging for mercy...
@@.s682Speech;"Undo these... bindings. If you are capable of removing this nuisance, I may consider letting you leave this place alive."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No way you are agreeing to that, leave while you still can |Leave6824]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her up on the offer and free her |Free682]]</div>\You would rather not put your life in the hands of this homicidal creature, not even for that enormous pair of breasts.
And so, you decide to leave while the bindings still last, leaving the reptile there, grumbling and cursing your name.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Now the fear you were faking is a lot more real, when you are about to put your life in the hands of this bloodthirsty monster, all for the sake of... well, groping her breasts. But you are willing to take the risk.
@@.playerSpeech;"F-fine... we'll do it that way."@@
With a flicker of the wrist, the chains holding her disappear, freeing the creature once again. Her muscles bulge as she stands on her four clawed limbs, towering above you.
@@.s682Speech;"Good. Now, get rid of this... infuriating growth. Be quick about it" @@
You nod and approach, heart beating in your throat. Her eyeless skull follow your movements closely, the threat clear.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pretend to study her breasts |StudyBreasts]]</div>\Her breasts stand right before your face, hanging heavily from her chest, full of milk. You swallow dry, and, under the scrutiny of the beast, start to inspect her bosom. They are quite pretty, considering the creature they are attached to; the scales are a beautiful forest green, the same ones that cover most of her body, and the nipples, two dark, leaking little holes in the middle, look deliciously inviting as well.
You turn around slowly, taking in the details and murmuring something, as if you were analyzing them, deciding the best course of action...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Grab the breasts by their base |Grabbase682]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feel the weight of the breast |Grabbase6822]]</div>\You reach up and grasp the base of her breasts, fingers grazing the scales, and she lets out a displeased hiss. She doesn't outright kill you yet, which is a good sign, but you better hurry up and do something before she gets impatient.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inspect the nipple |InspectNipple682]]</div>\Placing your hands underneath the hanging globes of flesh, you try and heft their weight, lifting them a little and feeling their incredible density. They weigh a decent amount, no wonder the creature would be displeased with having them around.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inspect the nipple |InspectNipple682]]</div>\As much as you'd like to just squeeze them and get the whole thing over with, it would be more realistic for you to pretend to be carefully studying the breasts and thinking of a solution. So, you focus your attention on her nipples.
The tips are darker than the rest of her body, and devoid of scales. Most interesting of all is the fact that they seem to be openings to the rest of her breast, slits that can stretch and open wider, and currently oozing some kind of translucent fluid.
You slowly reach with your fingers, fitting them around the edge of her opening and carefully prying the soft skin apart, watching the slit widen as it accommodates for the intrusion, and leaking a little more of her milk.
She grunts, not liking this much, and her claws curl dangerously.
@@.s682Speech;"Hurry."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make use of your magic to drain her breasts |DrainBreasts682]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>\You cannot postpone it any further, she is growing impatient, clearly not enjoying the situation in the slightest. It's only a matter of time before she snaps and decides you are not worth the trouble, and simply kills you.
<<if $healSkill <= 2>>
<div class="failCheck">\
Your knowledge on the matter is extremely basic though, knowing just the basic fundamentals, the bare minimum to heal a scratch. You know you will have to improvise.
<img src="Images/Icons/FailHeal.png"></div>\
It's at this moment that you wish you had learned a bit more about the matter. Maybe you could have asked Nyxa to teach you. Because as it is, all you can really do is gently probe and squeeze the flesh, and hope for the best.
Of course, her breasts don't change in size, and soon, you feel her breath on the back of your neck, her hoarse voice in your ear.
@@.s682Speech;"My patience is growing thin, creature. Your attempts are useless."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Apologize, you can't do anything |Apologize682]]</div>\
<<if $magicSkill >= 7>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mind magic to convince her of the effectiveness of your actions |MindMagic682]]<div class="numberStat">7</div><img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your mind magic to convince her of the effectiveness of your actions |MindMagic682]]<div class="numberStat">7</div><img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
<<else>>\
<div class="passCheck">\
And you are so grateful you spent some time learning some rudimentary healing magic. You may not be the expert Nyxa is, but you've learned enough to manipulate the body's natural processes... to soothe, to mend, and, in this case, to reduce. Your magic isn't going to make her breasts vanish, of course, but you can use it to alter their composition, making them lighter, smaller, and less of a burden on her form.
<img src="Images/Icons/Heal.png"></div>\
She seems to notice and let's you be, turning her head towards the horizon and staring intently, her mind wandering to other thoughts.
@@.playerSpeech;"So... what's your name?" @@
It takes a moment for the beast to reply. The momentary silence was something she was enjoying.
@@.s682Speech;"Keep working."@@
She doesn't seem too eager to talk... So you let her be, focusing back on your task, hands roaming across her bosom, squeezing and kneading her soft flesh, enjoying the feeling of the scaled breasts.
Your hands soon become coated in a thin layer of milk, as the constant massaging causes her udders to leak steadily, the clear, white substance falling onto the ground in a steady stream.
The more you grope her tits, the lighter they feel, you are actually managing to make them shrink a bit! Not as much as the reptile would have wanted, but enough to notice the difference, and be... Pleased with the result.
And as you help drain her breasts, helping alleviate the burden of the extra flesh, her mood seems to improve a bit.
She even finds herself talking with you, on her own volition.
@@.s682Speech;"You are being useful... Though perhaps. A bit too eager."@@
@@.playerSpeech;"I am glad to be of assistance~" @@
You keep up with the pace, it's not everyday you get to milk a monster, and you are enjoying the experience. And she doesn't seem too annoyed, at least, so there's that.
After a few more minutes of this, her breasts feel considerably lighter, and have shrunk a noticeable amount. They are still massive, but don't feel like they would sway and bounce as much as before, and her nipples are not constantly leaking anymore.
<<if $b11 == -1>>\
<<set $b11 = 0>>
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The deed is done |Leave6826]]<img src="Images/Icons/RedTeleport.png"></div>\
<</if>>\You swallow hard, already knowing how this is about to go. And her jaws are so close to you, no matter how quickly you reached for your sword, she would be faster.
@@.playerSpeech;"Im trying... I can't, I'm not experienced enough to help you"@@
The creature growls, the sound resonating all the way into your bones.
@@.s682Speech;"You have not upheld... your end of the bargain..."@@ You feel one of her clawed hands on your back. @@.s682Speech;"And so, I shall not keep mine."@@
You still try to reach for your blade, but she is so close it's only a second before her jaws wrap around your head.
At the very least, it's a quick death.
But perhaps, your mental magic can be of use. You are not sure what you will say, or how you will explain it, but maybe if you just push the idea into her head, and convince her that you are actually getting results, she might be pacified.
@@.playerSpeech;"It's already working. Just a little longer, don't you already feel better? Don't you want me to finish the job?" @@
<div class="passCheck">\
You inject as much conviction as you can into your words, and the creature considers them for a moment. Now that she thinks about it, its true that her breasts feel a bit lighter, and the human has barely touched her, maybe it's working.
<img src="Images/Icons/MindMagic.png"></div>\
@@.s682Speech;"I... perhaps... keep going"@@
You sigh in relief and resume, focusing back on her tits, now a lot more relaxed. They are big enough to encompass both of your hands, leaving ample surface to touch and rub... and you do exactly that.
Slow at first, but once she seems tranquil enough, impervious to your touch, you feel confident enough to grope with full force, <i>squeeeezing</i> the heavy flesh, pushing your fingers into the scaly skin and making thick spurts of her milk shoot out.
The breast massage is enjoyable, makes you wish you could sink your head into them and stay there, but... this situation is already precarious enough, and the reptile would surely kill you if you took things too far.
So, you limit yourself to kneading her tits, draining the milk and watching the puddle near your feet grow, occasionally sliding your fingers into her nipples, coating them in her thick milk.
@@.s682Speech;"That's enough... they no longer feel as... uncomfortable."@@ The reptile declares, pulling away from you and inspecting her breasts herself.
Sure thing, they are exactly the same size, and they still look as heavy and burdensome as ever. But your mind magic seems to have done its job, because she actually seems convinced.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave while you still can |Leave6825]]<img src="Images/Icons/RedTeleport.png"></div>\@@.playerSpeech;"Pleasure to be of service. Well, if that's all, I'll be taking my leave..." @@
The reptile looks up at you, her sightless skull boring into you. You can feel the murderous intent wafting off her, and your hand inches closer to the hilt of your sword.
And so, after a couple of seconds that felt like a lifetime, she simply turns around, no longer interested in you.
@@.s682Speech;"Leave."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\@@.playerSpeech;"That should be good enough." @@
The reptile glances down, inspecting the results.
@@.s682Speech;"It is... an improvement. You will be allowed to leave."@@
Of course, the reward is getting to leave this place alive. But at least you will have the memory of these two beautiful, heavy breasts in your mind...
Even if her voice is still a cold, rough mono-tone, there's a small hint of satisfaction in her words. The process hasn't been exactly enjoyable, but the results will at least be a nice consolation.
And besides, she is having a decent day so far. Unthinkable as it is, she doesn't feel an overwhelming urge to murder the creature currently standing next to her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bid her farewell and leave |Leave6827]]<img src="Images/Icons/RedTeleport.png"></div>\
@@.playerSpeech;"Glad to be of assistance. And thank you for sparing me." @@
The reptile nods and turns around, not sparing you another glance. You sigh in relief, and start walking away, ready to leave this place behind with the sample Vael required and a hard-on that could break stone.
Considering how the whole thing started, that's not a bad outcome. You doubt there is a single chance she would be willing to continue, even if she was pleased with your work.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\But you are not one to fear death.
Even as she struggles to free herself, her body adapting to the chains by the second, you step around, a hand trailing along the length of her scaly, muscular body, admiring the powerful figure she is.
The creature doesn't miss your intentions, and when your hand comes to rest on her rump, she growls and snarls, twisting her long neck to face you.
@@.s682Speech;"You disgusting... filthy beast. You <i>wouldn't</i> dare."@@
@@.playerSpeech;"Dare what? I'm just admiring the sight..."@@
She is a gorgeous specimen, in her own terrifying way, and she is all yours... kinda.
The chains twist on your command, pulling her thick tail away and exposing her cloaca, a thin horizontal slit between her strong hind legs. And if it wasn't for her violent reaction, you wouldn't even be sure you were looking at the right thing, the slit is practically imperceptible from where you are standing.
A roar, and the beast thrashes wildly, the hold of your sword weakening. She is immortal, of course, but she is not willing to tolerate this... this revolting act at the hands of a human.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready for round two |RoundTwo682]]<div class="numberStat">X</div><img src="Images/Icons/RedGeneral.png"><div class="numberStat">7</div><img src="Images/Icons/RedDevotion.png"></div>\
You could have escaped when you had the chance, once you got the sample of her flesh. Now, it is too late for that, and if you want to leave this place with your life, you'll have to go through her... again.
The chains shatter, and the magical aura that surrounds your sword is entirely gone, the weapon reduced to a useless hunk of metal. It's as if her sheer anger fueled her body, overpowering your meager spells, intimidating even the bound demon inside your blade.
@@.playerSpeech;"Shit... come on, you must be fucking kidding me..." @@
The reptile charges at you, and a second round of grueling combat begins.
She is still tired, her anger and miraculous capabilities not enough to completely overwrite her biological state, but with your sword drained of power... the odds are not in your favor.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The outcome is decided... |RoundTwo6822]]</div>\No matter how many times you manage to dodge her attacks, no matter how many swings and swipes of her claws you dodge, it's only a matter of time. Her body regenerates faster than you can damage it, and your energy is slowly draining. Soon enough, you are a panting, bleeding mess.
<<if $darkDevotion >=6>>\
Back against a ruined wall, with barely any strength and no hope of escaping, you are pretty much left to await your gruesome end. Her jaws are pretty big... at least, it should be a quick death.
<div class="passCheck">\
Death seems to be the only ending for you... and indeed, its death that comes to greet you, but not in the way you were expecting.
<img src="Images/Icons/Devotion.png"></div>\
The sky above darkens, the air growing thick with an ominous chill as if the very fabric of reality is being twisted. The ground trembles beneath your feet, and the shadows around you deepen, creeping closer with each passing second. The reptile pauses, her jaws open wide, ready to strike the final blow, noticing the shift in the atmosphere as well.
A cold wind sweeps through the battlefield, and with it comes a figure of shifting darkness, a whirlwind of bones and black flames.
@@.s682Speech;"You."@@ The reptile growls, her head turned towards the newcomer, whose imposing figure commands attention.
<img src="Images/Monsters/Death.png" class="resizable-image" alt="682">
The younger of the three sisters, Oblivion. Spiteful and mocking, the ever-changing abomination takes on her more feminine form, grazing the reptile with a smile.
@@.s682Speech;"What is the meaning of this, you cosmic parasite? Come to gloat, have you? You know I'm beyond your reach, you insolent scrap of nothingness."@@
Oblivion tilts her head, her empty eye sockets conveying an air of smug superiority without even talking.
@@.oblivionSpeech;"Always so quick to snarl and snap. But I just so happened to see my little champion here in a dire situation. He has been doing so good lately, I just thought it would be unfair to let you rip him to shreds... not when you two were about to have <i> such</i> fun."@@
The reptile growls, refusing to believe this is happening.
@@.oblivionSpeech;"The anomaly of your continued existence may remain a mystery to me, but... how would I pass on the opportunity of seeing the oh-so mighty untamable beast, brought low and muddied by a mere mortal?"@@
With that, Oblivion's blade is pointed towards the reptile. There's no sound, no flash of light... just an overwhelming, oppressive silence as the air itself seems to still.
The moment the blade is directed at the reptile, reality seems to warp around her. There's no time for reaction, no chance for her to resist. In an instant, she is stripped away layer by layer. First, her scales, then her flesh, until nothing but charred bones remain.
Pleased with her handy work, the floating goddess turns her gaze towards you, her expression unreadable.
@@.oblivionSpeech;"I'll just be watching. Do go on, champion."@@
Her form fades soon after, leaving you alone, confused, and more than a bit shocked.
<<set $fucked682 to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check on the creature |CheckCreature][$darkDevotion +=1]]</div>\
<<else>>\
Like wet paper, as soon as her claws reach your weak flesh, it tears apart. She doesn't revel in her victory, squashing you like the insect you are. Ending your pitiful existence in a swift motion.
<div class="passCheck">\
<img src="Images/Icons/FailDevotion.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
Your eyes inevitably turn towards the pile of charred bones and ashes, which was a proud and strong beast only a couple of seconds ago.
Is she dead?
You would certainly say so, but the way she interacted with Oblivion... gives away that this is not the first time they have interacted, and she clearly has something against the reptile...
And sure enough, the creature begins to regenerate, new flesh growing back from what is little more than dust and bones, mesmerizing to watch, if a bit gruesome.
It takes some time for her to fully reform, but as soon as her throat is back in place, curses begin to fall from her mouth, directed at your unexpected savior.
@@.s682Speech;"That... loathsome... parasitic... conniving... wretched... leech..."@@
Even if her body seems to have regenerated, she is way too tired, weakened by the combined efforts of you and your blade... and of course, mostly Oblivion's attack.
@@.playerSpeech;"I'm as confused as you are, trust me..."@@
@@.s682Speech;"How... how could that... thing possibly be interested in <i>you</i>?"@@
You shrug, a smile creeping up your face.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I think she finds me cute" |findcute682]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[["I think she just wants to see you get fucked" |Getfucked682]]</div>\@@.playerSpeech;"I think she just wanted to see you get fucked, that's all. And who am I to defy a god's will~?" @@
The creature growls, resigned to her fate. Just another reason to hate humanity...
@@.s682Speech;"Go on... have your fun. Vermin."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are about to do exactly that |fuck682]]</div>\@@.playerSpeech;"I think she just has a thing for me~" @@
The reptile groans, shaking her head.
@@.s682Speech;"I can see how a... creature like her would find your pathetic attempts at life entertaining. But you, being <i>chosen</i> by her?"@@
@@.playerSpeech;"Hey! I'm a good-looking guy, why wouldn't she want to pick me?" @@
A soft, rustling gust of wind sweeps through the ruins, as if the goddess herself heard your words and agreed.... or maybe you're just being delusional.
@@.playerSpeech;"Well. Whatever the reason, she wanted me to keep going, and that's what I'll do." @@
The creature growls, resigned to her fate. Just another reason to hate humanity...
@@.s682Speech;"Go on... have your fun. Vermin."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are about to do exactly that |fuck682]]</div>\She doesn't need to tell you twice, you were going to do exactly that.
Once again you make your way to her rear end, and once again you admire the sight. This time, you can effortlessly push her tail away with your two hands. Well... effortlessly is perhaps the wrong word, considering how heavy it is, but she is not offering any resistance anymore.
Finding an angle is a bit more problematic, slumped against the ground belly down as she is. You have to move her tail around, eventually throwing it over your shoulder to be able to access her vent.
As luck would have it, it's at standing height, making it perfect for some dicking.
You can't help but smile, looking down at the proud, monstrous beast, her hindquarters exposed and ready to take cock. With how much she has tried to kill you, the way her body is presented before you feels like a true achievement.
@@.playerSpeech;"You look lovely like this... shame you are not in a more amiable mood~" @@
@@.s682Speech;"At least have the decency of sparing me the drivel, human." @@
@@.playerSpeech;"Tsk, where would the fun be in that?" @@
She doesn't reply, letting her head rest against the ground. She's too tired for this. But she tries to calm herself down.
Sure thing, this is a cruel, disgusting cosmic joke, of which she is the punchline. A revolting act forced upon herself by that squalid parasite. But...
If there is something the centuries have taught her, is that time is the ultimate healer.
As your cock finds its mark, sliding between her lower lips and parting them open, she focuses on that. This experience will be over in the blink of an eye, and then forgotten. You will be dust in the wind soon enough, and so will your deeds.
Dust in the wind...
...
Still, the immediate present is not pleasant, not in the absolute.
Why is the human fucking her putting so much effort into the act? Does he enjoy the feeling of her vent that much? The idea is ridiculous, with how big she is compared to you, your cock, albeit generously sized, is not much more than a toy for her, not bigger than her digits.
However, it is a part she has not used much, not at all. Free from... <i>biological</i> requirements, it's mostly a vestigial thing, an unpleasant remnant of her distant past.
But as you push and thrust, as your hands grip her ample rear and pull her towards your hips, her body reacts. Not something she can control, a purely instinctual response to stimuli, part of her own nature.
She is designed to adapt to any and all threats, and, even if your cock is by no means a danger, her body begins to adjust regardless. Usually, teeth or other sharp protrusions would have grown inside her and pierced the offending organ, shredding it into small chunks, but after enduring the near complete annihilation at the hands of Oblivion, her body is a bit too weak for that.
All that happens is her vent getting slightly narrower, contracting as if to expel you, which of course only achieves the opposite. You notice the welcome change, the sensation of her passage getting tighter around you.
@@.playerSpeech;"Oh, now that feels much better. You are enjoying this too, aren't you?" @@
The reptile just rests her head on the ground, as if actually embarrassed at the situation. One so pathetic she could not bring herself to comment. Flat against the ground, defeated, while a puny, pathetic mortal ruts her like a beast in heat.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |cum682]]<div class="numberStat">10</div><img src="Images/Icons/RedArrow.png"></div>\You are not letting her lack of enjoyment ruin the experience, nor her spikyness or general vileness. You have bested her (nevermind the help), and now she is yours to enjoy~
You wouldn't say she is a gorgeous beast, far from it, but there is something undeniably erotic in the power dynamic of it. In contrast to your comparatively frail human body, her massive, resilient frame, her sheer size.
And yet, you are the one standing over her, with your cock deep inside her vent, claiming her for your own. It's an intoxicating feeling.
Your hands grip her rump tighter, careful not to stab yourself, and you speed up the rhythm, eager to cum.
@@.playerSpeech;"Fuck yes. Oh... take it, you bitch. Take it~" @@
With a growl and a last push, your cock slides deep, all the way in. Your balls begin to spasm, your cock throbbing and shooting a thick, heavy load even further inside. She immediately notices the warm liquid pooling deep within her vent, and snapping her jaws shut, she growls, annoyed.
@@.s682Speech;"No."@@
<<if $cumSkill < 10>>\
<div class="failCheck">\
Almost immediately, your cum is vaporized inside her, a sizzling hiss coming from her vent as her body burns away the foreign, disgusting matter.
She seems relieved to have been able to do this, at least.
<img src="Images/Icons/FailPreg.png"><img src="Images/Icons/FailPreg.png"></div>\
@@.playerSpeech;"Aw, what the hell? That's a waste, you know?" @@
The reptile doesn't dignify you with a reply. It doesn't seem like she is going to say much more.... and you have already had your fun with her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |continue6821]]</div>\
<<else>>\
Almost immediately, her body reacts, seeking to disintegrate the invading fluid, an intense heat gathering inside her, burning it in the blink of an eye...
Thats what should have happened, at least.
Her body is unable to purge your cum, the heat only serving to enhance the sensation, to make you feel even warmer as you keep pumping her of your extremely potent seed.
@@.s682Speech;"W-what is this? Why can't I...?"@@
She seems to panic for a moment, as she feels your cum quickly gaining territory, seeking to actually breed her. This would truly be the final insult, knocked up by a... by a human. No, she can't allow that.
If she has to temporarily get rid of her own flesh to expel you, then that is what she will do...
Or would have done. Because again, still weakened from the prior fight her body does not respond, completely.
Some of her flesh dissolves, a gruesome display that makes some of your cum drip out of her onto the ground, but not nearly enough.
<div class="passCheck">\
The cum that remains inside her keeps gaining ground, slowly but surely overpowering her defenses, until her womb is flooded with it... and then conquered.
You are made aware of the moment it happens when she lets out a chocked gasp, turmoil in her mind as she feels the invading fluid reach its goal.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<<set _unlock = "check10">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=2>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
@@.s682Speech;"N-no... what have you done, how... how could this possibly be...?"@@
There's an edge of despair in her voice, a tinge of panic that she is clearly trying to mask, but can't. Just when she though the day couldn't possibly get any worse, this happens.
@@.playerSpeech;"Well, looks like someone's about to have a clutch of eggs!~" @@
@@.s682Speech;"I will... I will rid myself of this... filth. I will not... I shall not..."@@
She keeps mumbling, mostly to herself. But no matter what, the deed is done, one so impressive you can feel Oblivion's smug gaze upon you, very pleased with the outcome.
What better way to curse a creature of death than with life? She shudders imagining herself in the reptile's place. What a revolting thought, being filled with life and... warmth. Parasitic, squirming, noisy life.
<img src="Images/Other/MultiplePreg.png" class="preg-img" alt="PregImg">
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |continue682][$darkDevotion += 1]]</div>\
<</if>>\You slip your cock out of her well fucked vent, a smile on your face as not a single drop of your cum escapes her.
She is still mumbling some curses and profanities, venting her frustration on the dirt under her bony snout. She will kill you, even if it's the last thing she does. And as for Oblivion... she will think of something, once her mind is not clouded with the indignity of this experience.
With one final look and a wink to the invisible presence, you decide to leave her alone, before the beast can gather herself.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\No reason for you to stay here any longer, it's only a matter of time until she recovers. You doubt she is going to try and attack you again, knowing your divine benefactor may very well still be watching, but there's no point in risking it.
With a grunt, you slide out of her, and take a step back. It was getting unbearably hot down there, and the fresh breeze is much welcomed.
@@.playerSpeech;"Well then... I guess this is a goodbye. Try not to let other mortals kick your ass, will you? I would like to get another piece of this tail~" @@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You decide to accept, even if this doesn't exactly sound like a walk in the park.
<div class="passCheck">\
A travelstone is your method of transport.
<img src="Images/Icons/Travelstone.png"></div>\
@@.vaelSpeech;"It is attuned to its essence. Bring me back the sample when you have it." @@
<<set $sixEightStone to true>>
<<set $sixEightJobState to "accepted">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced]]</div>\You decide to pass on the offer, this sounds too dangerous.
Vael nods, accepting your decision. He will find someone else to carry out his plans.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced]]</div>\<<switch $sixEightJobState>>\
<<case "big">>\
You bring Vael a the sample you so happily retrieved, a big, heavy, writhing mass of flesh that he greedily takes from your hands. He seems very pleased with your sadistic efforts, a rare grin on his metallic face.
@@.vaelSpeech;" Yes, this will be more than enough. Thank you for your assistance... and a due reward, of course. " @@
He places a hefty pouch in your hand, a large sum of money that will serve you well.
@@.vaelSpeech;"You seem to have gone out of your way to acquire such a big sample. Your efforts have not gone unnoticed. For now... I shall grant you a small boon." @@
He leaves the forge for a moment, and when he is back, a small, odd effigy can be seen in his hands. Doesn't look like much, but he seems very proud of it, and you are not about to antagonize him by showing it any disrespect.
@@.vaelSpeech;"This is a relic from the past. I crafted it myself, many years ago. I don't believe in luck, but this will offer you some... protection." @@
You accept the gift, even if you do no know what the effigy will do. Does Vael even know what it does?
<<set $vaelEffigy to 1>>
<<set _unlock = "vael">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints ++>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
<<if $b19 == -1>>\
<<set $b19 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue (300)|VaelIntroReduced][$money += 300]]<img src="Images/Icons/RedCoins.png"></div>\
<<case "small">>\
You bring Vael a small sample of the creature. The chunk is rather unimpressive; merely a small strip of scaled skin, and Vael seems... disappointed.
@@.vaelSpeech;"You could have retrieved a larger sample. This hardly contains enough material for my work."@@
He lets out a tired sight, it is what it is. Maybe he should have gone himself, or perhaps sent someone else. Storing the sample in a flask, he pulls out a handful of coins, placing them in your palm.
@@.vaelSpeech;"Your payment."@@
Barely 10 gold coins, a paltry amount for what was a dangerous mission.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Complain, ask for more |MoreMoneyVael]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fair enough... |MoreMoneyVael][$money += 10]]<img src="Images/Icons/RedCoins.png"></div>\
<<case "medium">>\
You bring Vael a sample of the creature. It is a heavy chunk of meat, a large, bloody chunk that seems to writhe and pulse as you hand it over. Vael seems very pleased with the sample, his lenses gleaming with anticipation as he reaches to take it from you.
@@.vaelSpeech;"Excellent. Yes, this will be more than enough for my work. Allow me to pay you for your efforts." @@
He hands you a large pouch of coins, the clinking sound of the money a welcome one.
@@.playerSpeech;"Pleasure doing business with you. Let me know if you have anything else for me." @@
@@.vaelSpeech;"I will. I have great plans, and perhaps you will be worthy to play a role in them after all..." @@
<<set _unlock = "vael">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints ++>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue (250)|VaelIntroReduced][$money += 250]]<img src="Images/Icons/RedCoins.png"></div>\
<</switch>>\
<<set $sixEightJobState to "completed">>
<<set $vaelDays to 3>>You shake your head, the money is a joke.
@@.playerSpeech;"Really? I was nearly killed retrieving that sample, and all I get is this?" @@
He turns away from you, not even bothering to keep eye contact.
@@.vaelSpeech;"Consider yourself fortunate you got anything at all. You brought me scraps, and scraps is what I pay you." @@
Fair enough, you guess. With a grunt, you shove the money into your pocket and leave.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |VaelIntroReduced][$money +=10]]</div>\<<set $vaelEffigy to 1>>
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[[Start with +1 |ReadIntro][$hunterSkill +=1]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[[Start with +1 in |ReadIntro][$charismaSkill +=1]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[[Start with +1 in |ReadIntro][$cumSkill +=1]]<img src="Images/Icons/RedPreg.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[[Start with +1 in |ReadIntro][$eyeSeeing +=1]]<img src="Images/Icons/RedEye.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[[Start with +1 in |ReadIntro][$magicSkill +=1]]<img src="Images/Icons/RedMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[[Start with +1 in |ReadIntro][$healSkill +=1]]<img src="Images/Icons/RedHeal.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedLevelUp.png">[[Start with +1 in |ReadIntro][$strSkill +=1]]<img src="Images/Icons/RedStr.png"></div>\
Perhaps this creature is innocent, perhaps she is not. It doesn't matter, for you have the duty to eliminate her... if not for your order, then for the goddess of death.
<div class="passCheck">\
Your sword cuts through her soft, pale flesh, a spurt of blood gushing out as her neck is severed, a profound silence spreading through the forest as her body collapses.
<img src="Images/Icons/Devotion.png"></div>\
Your benefactor is satisfied.
<<set $playerKills to $temporaryKills +1 >>\
<<set $killedDeer to true>>\
<<set $deerJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\The Eye has already marked her twice, leaving her alive could be quite a big mistake considering it could happen again. And besides... who are you to deny your benefactor the soul of this creature, who already defied death once?
<div class="passCheck">\
She lowers her head, her eyes closing tightly, as she awaits the final blow. Your blade, swiftly drawn, cuts clean through her throat, severing the connection between her body and head.
<img src="Images/Icons/Devotion.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<<set $killedWolyrn to true>>\
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\Perhaps this creature is innocent, perhaps she is not. It doesn't matter, for you have the duty to eliminate her... if not for your order, then for the goddess of death.
<div class="passCheck">\
Your sword cuts through her soft flesh, a spurt of blood gushing out as her neck is severed, a profound silence spreading through the forest as her body collapses.
<img src="Images/Icons/Devotion.png"></div>\
Your benefactor is... satisfied.
<<set $playerKills to $temporaryKills +1 >>\
<<set $wolfJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Perhaps this creature is innocent, perhaps she is not. It doesn't matter, for you have the duty to eliminate her... if not for your order, then for the goddess of death.
<div class="passCheck">\
There is nothing she can do to stop you, and a quick swing of your weapon is enough to end her life.
<img src="Images/Icons/Devotion.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnWyvernBad]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the egg |TakeEggDead]]<img src="Images/Icons/RedItem.png"></div>\Perhaps they are innocent, perhaps they are not. It doesn't matter, for you have a duty... to end them. If not for your order, then for the goddess of death.
<div class="passCheck">\
You raise the Essence Feaster high over your head, the cursed blade pulsating with a dark glow as you ready yourself to deliver the final blow, and drive it down with full force. Your sword sinks deep into his skull, and almost immediately, the light fades from his eyes.
<img src="Images/Icons/Devotion.png"></div>\
Silence follows for an instant, and then a bloodcurdling scream pierces the air.
The white dragon manages to break free from the chains, the pain and suffering of her mate's death giving her a boost of adrenaline that breaks through the magic restraining her. Still, the spell has done its job, and she can barely put up a fight, her moves sloppy and uncoordinated.
Her homicidal determination is in complete opposition to the pitiful state she is in... it almost makes you feel sorry for her. Almost.
Soon enough, she will be reunited with her beloved... so there's no need to hold back.
...
<div class="passCheck">\
Her corpse hits the ground with a thud, and you allow yourself to admire your work for a moment, basking in the feeling of a successful hunt, and a successful act of devotion...
<img src="Images/Icons/Devotion.png"></div>\
<<set $playerKills to $temporaryKills +2 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Return to your dimension |ReturnFuryBad]]<img src="Images/Icons/RedTeleport.png"></div>\
<<set $killedFury to true>>\<<if $darkDevotion < 5>>\
You raise your sword, pointing it towards her. To that, Naafiri just lets out a laugh, and concentrates on the rest of the pack.
@@.naafiriSpeech;"Kill. Leave nothing behind."@@
The whole swarm of hounds, including Naafiri, pounces on you, the combined fury of the Darkin overwhelming you in but an instant. Shards of tainted daggers pierce through your armor and into your chest, claws tear at your flesh, and teeth rip your limbs to shreds.
<div class="failCheck">\
A human on their own has no chance of defeating a Darkin. You will always be prey, never a true match for these powerful predators...
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailDevotion.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
You raise your sword, pointing it towards her. To that, Naafiri just lets out a laugh and concentrates on the rest of the pack.
@@.naafiriSpeech;"Kill. Leave nothing behind."@@
The whole swarm of hounds, including Naafiri this time pounces on you. A turmoil of teeth, claws, and blades... as the combined power of the darkin is brought to bear on you.
An ancient force, corrupted but deadly, one that a human would have no chance to best on their own, no matter their training, their abilities.
<div class="passCheck">\
But as the onslaught begins, and you are forced to dance to their tune, evading and countering their moves, you can feel her presence, her dark aura. It envelops you, and as you move, it is as if every move, every action was planned.
<img src="Images/Icons/Devotion.png"></div>\
You are a fitting champion, and there is no greater act of devotion towards the dark lady than reminding those who cannot die of their mortality.
Your blade, imbued with a dark energy that eclipses its usual crimson shine, slices through the swarm with ease, corpse after corpse piling on the ground until only Naafiri remains, looking incredulous at the sight before her.
It's just her against you now, but she still shows no fear.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |EndNaafiri2]]<img src="Images/Icons/RedGeneral.png"></div>\
<</if>>\@@.naafiriSpeech;"Perhaps I underestimated you, human. You may be a worthy meal, after all."@@
She rushes at you, and this time, her attacks are different, more calculated. There is no frenzied flurry of strikes, instead, she is patient, precise. She's waiting for a mistake, hoping to tire you out.
Unfortunately for her, she's met her match. You don't give her time to wear you out, your attacks swift, fast, and unnaturally deadly.
<div class="passCheck">\
A mere graze from your blade in her left shoulder is enough to cripple her, the death magic from your patron coursing through the cursed steel and flesh that make up her body. And it hurts, a lot.
<img src="Images/Icons/General.png"><img src="Images/Icons/Devotion.png"></div>\
It's then that a thought occurs to her; she might actually die here. She may actually return to her smothering prison, the weapon that for so long had bound her.
Begging for mercy is a disgrace, an affront to her pride... but the thought of another untold eon of confinement is terrifying as well.
The only option left is to flee, even if it means a shameful retreat.
Tail between legs, the darkin flees, limping and alone, leaving behind the remnants of her slaughtered pack, of herself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her be... |LeaveNaafiriFlee]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Chase after her |ChaseNaafiri]]</div>\You watch her run away, a feeling of satisfaction at having beaten her, but having no desire to pursue her.
You have proven yourself, and her pack has been decimated. No point in risking further injuries in a fruitless chase... but rest assured, your patron will not be happy with this wasted opportunity.
<<set $darkDevotion to 0>>
<<set $naafiriJobState to 2>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You can't let her escape, not when you've come so close to ending her.
<div class="passCheck">\
The darkin doesn't look back as you give chase, focused solely on escaping with her life. She is twice your size, and, on all fours, she should easily outrun you. Not what it happens—despite her superior speed, you're gaining ground. It's as if the shadows themselves are carrying you forward, propelling you with unnatural swiftness. You feel the cold, reassuring presence of your dark patron, her power flowing through your veins, guiding your steps.
<img src="Images/Icons/General.png"><img src="Images/Icons/Devotion.png"></div>\
Naafiri's panic grows as she glances back, her eyes widening with disbelief. How could a mere mortal be closing in on her? The dark magic coursing through your blade hums with lethal intent, and with every step, you can feel her growing fear.
@@.naafiriSpeech;"No... this can't..."@@ Her voice trembles, the proud, bloodthirsty warrior now a cornered animal.
She stumbles, her once graceful strides now desperate, clumsy. She turns, baring her fangs, but it's clear that she knows she's lost.
@@.naafiriSpeech;"Stop! I yield... I... I surrender."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Death is the only answer |KillNaafiri][$darkDevotion +=1]]<img src="Images/Icons/RedDevotion.png"></div>\You keep advancing, without hesitation, your eyes locked on Naafiri as she stumbles and pleads. Her once-proud figure, now broken and desperate, does nothing to deter you. In fact, it only stokes the dark flame within you, the pull of your patron urging you toward a single conclusion. Her end.
The shadows around you grow thicker, clinging to your figure, making you appear more monstrous than human. Your blade, still humming with lethal energy, drips with malice as you close the distance.
And this time, you don't miss your mark. A single thrust pierces through Naafiri's chest, magic surging into her body like a torrent of death. Her eyes widen in shock and pain as the energy tears through her, unraveling her very being from the inside out.
When it is all done, and the cloud of shadow dissipates, only a crimson dagger remains on the ground. Clearly a living thing, the weapon that now holds Naafiri's essence pulses faintly with the last remnants of her existence. you also notice something unsettling;a small, bloodshot eye embedded in the blade. It twitches and blinks, darting nervously around as if trying to make sense of its new reality... one so familiar and so terrific she had hoped to never experience again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bury the dagger in the sand |KillNaafiri2]]</div>\
<<if $excludingPartner == "">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pick up the dagger |KeepNaafiri]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedPartner.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pick up the dagger |KeepNaafiri]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedPartner.png"></div>@@\
<</if>>As if to do a final insult to the defeated creature, you kick the dagger and bury it into the sand, ensuring it would stay forgotten in the dunes. The eye in the dagger flutters frantically, darting in all directions as it senses its impending fate. Panic radiates from the small, bloodshot orb as it tracks your every movement, helpless in its new form. It seems to plead with you silently, its gaze wide with terror, but no words come. Only the frantic, nervous twitching of the eye as you kick the dagger towards the sand.
With a satisfying crunch, the blade sinks into the dunes, swallowed by the unforgiving desert. It is the last anyone will hear of the darkin in a good while.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You reach to pick the dagger, if your sword has taught you anything is that demonic weapons can be quite useful. Maybe you could sell it to Vael, or maybe just keep it around for your personal use.
However, as soon as your hand makes contact with the handle, a burning sensation runs through your arm, your veins glowing bright red as a voice whispers in your mind.
<<if $magicSkill <= 7>>\
@@.naafiriSpeech;"Yes..."@@
The voice is unmistakable, Naafiri.
<div class="failCheck">\
You try to let go, but your muscles are locked in place, your body unresponsive to your will. The dagger's crimson hue intensifies, and suddenly, you feel a force invading your mind, like a shadow crawling into the deepest corners of your consciousness. Naafiri's presence, once desperate and broken, now feels overwhelming, aggressive. The burning spreads, wrapping itself around your very soul, her essence pouring into you like a torrent.
<img src="Images/Icons/FailMagic.png"><img src="Images/Icons/FailMagic.png"></div>\
Your body will serve as a vessel for her to return, and your soul crushed and subsumed into her new form.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "A most gruesome end...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
The blade tries to invade you, a faint pulse of magic emanating from it. You feel the presence of Naafiri attempting to seep into your mind, her increasingly desperate voice echoing inside your head.
<div class="passCheck">\
You however are trained in mental magics, and can resist her intrusion. After a brief struggle, you push the dagger back with a pulse of your own, forcing the darkin's essence out, contained within her steel prison.
<img src="Images/Icons/MindMagic.png"><img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"Nice try, demon. But your tricks won't work on me."@@
The dagger, unable to invade your mind, ceases its struggle and goes silent.
<<set $excludingPartner to "Naafiri">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNaafiri]]</div>\
<</if>><<set $darkinDagger to true>>
With the dagger now securely tied to your belt, you get ready for the inevitable return.
Quite a good hunt, it was.
<<set $naafiriJobState to 2>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\@@.playerSpeech;"Took care of that hound. I couldn't fully destroy her, though. The creature seems to be locked within this now."@@
You present Damlon the dagger, the eye glancing around in confusion... in fear.
It takes a second for the man to comprehend the situation, and once he does, he looks at the dagger and then back at you, respect and admiration on his face.
@@.damlonSpeech;"This weapon... I didn't realize this... How... how did you even manage to fight against such a powerful being, all on your own?"@@
You shrug. You were not alone, but you are not going to tell him that.
@@.damlonSpeech;"I will take care of this cursed artifact. The Order will ensure it can't escape again."@@
He puts on a special glove, protective runes glowing on it as he picks the dagger up with the upmost care. He then stores it on a secure steel box; not the final destination, but at least a more secure place to contain it for the time being. He seems to know of her corruptive capabilities, and wont make the mistake of touching the blade without protection.
@@.damlonSpeech;"I promised you a reward, but after seeing what you've gone through, I believe it's only fair to offer you more than originally planned..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DamlonIntro][$continueDamlon= true]]</div>\
<<set $reputation to $temporaryReputation +3>>
<<set $naafiriJobState to 3>>
<<set $darkinDagger to false>>
<<set $excludingPartner to "">>
<<set $activeDamlonContract to "">>\
<<set $completedContracts to $fakeUnlock +1>>
<<if $completedContracts >=5 && $b5 == -1>>\
<<set $b5 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\@@.playerSpeech;"I have something that may be of your interest, Vael."@@
You pull out the darkin dagger, feeling its renewed struggle as she once again tries to gain control of your body... to no avail. The eye embedded in the blade darts around the room, trying to understand her surroundings.
Vael's expression turns from one of mild boredom to one of intrigue, and he extends one of his metallic hands towards you.
@@.vaelSpeech;"May I?"@@
@@.playerSpeech;"Its dangerous, the creature within it seems to try and manipulate the minds of whoever holds the blade."@@
Vael doesn't seem too fazed by the threat. If you can handle it, he reasons that his own will, along with his mechanical nature, will be more than enough.
You place the dagger in Vael's hand. For a moment, his expression shifts; lenses dimming and flickering rapidly, as if his internal systems are struggling against some invisible force. His metal fingers tense around the hilt of the dagger, surely Naafiri is attempting to exert her influence over him.
His mechanical body whirrs softly as his internal systems adapt and push back against the Darkin's influence. The flickering stops, his lenses refocus, and he remains perfectly still, standing firm against Naafiri's attempts to control him. He smiles, as if amused by the whole situation.
@@.vaelSpeech;"Trying hard, aren't we?"@@
Vael's metallic voice hums with interest as he tightens his grip on the dagger. You can see Naafiri's embedded eye darting around in panic. Nothing good is coming, that's for sure.
@@.vaelSpeech;"A remarkable specimen, indeed. There is much we can learn from this one, I am sure of it... I will gladly buy this item from you, at a premium, of course."@@
<<set $excludingPartner to "">>
<<set $vaelItems to $fakeUnlock +1>>\
<<if $b7 == -1 && $vaelItems >=4>>\
<<set $b7 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<<set $darkinDagger to false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SellWares][$money += 350]]</div>\@@.vaelSpeech;"Interested in ensuring your peace of mind... I may have something for you."@@
Vael leaves for a moment to return with a dreamcatcher, one unlike any you've seen before. Its frame is made of polished steel, intricately wrought with delicate, yet sturdy, metalwork. The webbing is a fine, shimmering silver thread that catches the light with a subtle gleam.
@@.vaelSpeech;"Enchanted and reinforced, it will protect your vulnerable mind from any unwanted visitors when you are the most vulnerable..."@@
<<if $money >= 60>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (60) |BuyDreamcatcher2][$money -=60]]<img src="Images/Icons/RedCoins.png"></div>\<<else>>\
<div class="linkIcons">@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (60) |BuyDreamcatcher2][$money -=60]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\
@@.playerSpeech;"That stone there... what is it?"@@
Vael sighs, his lenses flickering as if this is all a bit too tiresome for him. He picks up the stone with an exaggerated slowness, his metallic fingers holding it delicately. His voice is sharp, laced with mild annoyance.
@@.vaelSpeech;"It's designed to enhance lucid dreaming. Helps those with... less refined mental faculties,"@@ he cant help but to glance at you pointedly@@.vaelSpeech;"to achieve some control over their subconscious. A tool for those that seek enlightenment..."@@
<<if $money >= 40>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (40) |BuyDreamstone2][$money -=40]]<img src="Images/Icons/RedCoins.png"></div>\<<else>>\
<div class="linkIcons">@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (40) |BuyDreamstone2][$money -=40]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\
There, beneath the looming mass of flesh and steel that is Vael, you spot a curious-looking piece of jewelry, a pendant of sorts. An eye shaped in silver, it has a strange aura around it, one that makes you feel uneasy... and curious.
@@.playerSpeech;"That pendant, what is it?"@@
The half-machine pauses his work tilting his head slightly as he considers your question. His lenses flicker as they adjust their focus, his mechanical features remaining expressionless.
@@.vaelSpeech;"An artifact... from an older time. I cannot recommend you its purchase, however. It's magic power, albeit faint, its pervasive ... and unpredictable. I doubt it would serve your interests."@@
<<if $money >= 50>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (50) |BuyPendant][$money -=50]]<img src="Images/Icons/RedCoins.png"></div>\<<else>>\
<div class="linkIcons">@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (50) |BuyPendant][$money -=50]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\
A weird, wicked idea pops into your mind as you get ready to go to bed. The weapon you have carried all the way here, still pulsing faintly in a desperate attempt to take hold of you...
Why don't you give her a show?
You slowly, sensually, take your armor and clothes off, enjoying the sensation of the cool air on your bare skin.
Naafiri's eye twitches, darting left and right as it tracks your every movement, her confusion palpable. The faint, desperate pulsing of the dagger intensifies for a moment as if trying to figure out what on earth you're doing. The eye narrows slightly, clearly unsettled, though no words escape her. Not that she can talk in this form of course. She is alone with her thoughts, a prisoner of her cursed weapon, watching helplessly as you start to masturbate in front of her.
...
Her pupil trembles a little as she realizes what is going on, shock giving way to disgust. It almost makes you feel pity for the trapped creature within... almost.
Reducing her to a mere sexual object is oddly arousing, the thought of her helplessness making your member grow harder, your body shudder with pleasure. You imagine her squirming in the confines of the blade, trying to resist the perverse sight before her, knowing full well that there is nothing she can do.
@@.playerSpeech;"You seemed like quite haughty a bitch, I figured you could use some humility."@@
The eye trembles a little more, her gaze focused on your member. Perhaps she is remembering what happened the last time you two fought, and her defeat at your hands.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |CumDagger1]]<img src="Images/Icons/RedCum.png"></div>\
<<set $basementEnergy to 0>>With a loud grunt, you finish, the first spurts of your load landing on the blade, splattering all over the dagger's surface, covering the eye and the rest of the blade. Naafiri's eye twitches with disgust, but much to your surprise, the blade seems to absorb your cum, slowly drinking the sticky fluid.
@@.playerSpeech;"You like it huh? I'll make sure to keep doing it, then~"@@
The eye in the dagger glares at you, and you can almost feel a sense of indignation, an unspoken threat. But you are not scared, not when she is so helpless, at the mercy of your perverted desires. One thing is certain, she didn't enjoy the view, nor being forced to suck up your cum.
<<set $cumNaafiri to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
Decided to make a habit out of this, you take the dagger out and into your bed, letting the dagger know what's about to happen.
You masturbate again, stroking your hard member at a leisurely pace, letting her watch your cock slowly grow, before picking up speed.
Its an enjoyable, relaxing moment for you, knowing full well the darkin within is yet again forced to watch, and when you cum, you make sure to once again spray your load all over the blade, staining her with your cum before its yet again absorbed by the ever-hungry blade.
She doesn't enjoy it, you can tell from the glare she gives you. But you couldn't care less...
<<set $cumNaafiri to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $basementEnergy to 0>>When the images finally make sense, they take shape. You see a wolf, one you recognize from your recent encounters. She is running through the forest, her bow fixed and ready. She looks to be in much better shape than when you last saw her, her body still of course awfully small when compared to the bow she is carrying, but... different, somehow. The confidence in her gait, although not quite that of an experienced hunter, seems to be an improvement, and the determination in her eyes is unmistakable... but also the care.
<img src="Images/Monsters/WolfFixed.png" class="resizable-image" alt="Dream Image">
She is absolutely not committing the same mistake again, and so she jumps from tree to tree, a safe distance above the dangerous ground below.
The sight makes you smile with satisfaction. She may have been your target, but you feel like you did the right thing by helping her.
A sudden gust of wind disturbs the leaves and branches of the trees, the noise making the wolf look around nervously.
You realize the vision is about to end, the edges growing dark as your mind drifts back to a less... vivid state of consciousness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "wolf1">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>When the images finally make sense, they take shape.
You see the wolf girl, the one you so happily let to her fate... and she looks miserable. She is covered in scratches and bites, her bare body caked in filth and grime.
<img src="Images/Monsters/WolfFixed.png" class="resizable-image" alt="Dream Image">
She is lying against the wall of the cave she is in, motionless, with her small hands clutching her swollen stomach, the flesh visibly stretched. It seems the wolf is pregnant, very heavily... which considering how small she is, must be quite painful.
As you begin to ponder on the nature of her condition, you hear a rustling noise from the corner of the cave, the wolf girl immediately snapping back to attention, her eyes; tired and weary, darting towards the source.
It's the alpha, a monster of a wolf. The huge creature pads forward, carrying a dead, bloody carcass in his huge jaws. The wolf drops the kill on the ground in front of the smaller creature, the thump and splatter of the corpse making her recoil in fear. A grim reminder of what will happen if she tries to escape again, a warning.
The beast then leans in and nuzzles her head with his muzzle, an act that she reluctantly allows. She doesn't have any other choice after all, and she knows that the only reason she is not dead is the fact she is carrying his pups.
That and the fact that she is also an entertaining cum dumpster, apparently.
Because sure enough, the alpha is not quite done with her yet. He grabs her with his huge paws, and she immediately gets the message. Trying to avoid any more injuries, she drops on all fours and spreads her legs, her belly nearly touching the floor, presenting herself.
She closes her eyes as the monster wolf climbs on top of her, his huge body dwarfing her tiny frame.
He has learned to fuck her properly already, even with the differences in their anatomy, and a single, well-aimed thrust is all he needs to penetrate her, the poor thing wincing in pain as he forces himself in.
She doesn't fight him, nor does she complain, her face a blank, resigned mask as the alpha begins to rut her, his powerful hips slamming into her, each thrust shaking her small, helpless body.
It's a quick mating, the wolf forcing his knot inside her before unloading his seed. She may already be pregnant, but he is going to make sure she reeks of his cum until death takes her.
Once the wolf has had his fill, and once his knot has deflated enough, he pops out of her gaping pussy and turns away. The pregnant girl, once again, returns to her miserable position against the wall.
The vision seems to fade, the edges growing dark as your mind drifts back to a less... vivid state of consciousness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "wolf2">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>When the images finally make sense, they take shape.
You see the wolf girl, the one you had fun with not too long ago.
<img src="Images/Monsters/WolfFixed.png" class="resizable-image" alt="Dream Image">
She is doing some chores near a shoddy wooden cabin, small and crude. She is carrying a stack of firewood, her movements slow and careful... and for good reason. Her belly is slightly swollen, an unmistakable sign of pregnancy.
You bred her good, and it makes you smile to see that your efforts in conquering her tiny womb were not in vain. She uses her weight to push the door open and goes inside, placing the wood near the fireplace, before taking a small hand to her belly.
@@.wolfSpeech;"Ouch! Easy there, easy..."@@
The vision then seems to fade, the edges growing dark as your mind drifts back to a less... vivid state of consciousness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "wolf3">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>When the images finally make sense, they take shape.
You see the deer girl, the one you had fun with not too long ago.
<img src="Images/Monsters/DeerFixed.png" class="resizable-image" alt="Dream Image">
Her soft eyes are wide with anxiety. She stands in the middle of a shadowy glade, her delicate form trembling as voices, many voices, murmur around her. They're not hers, nor yours, but they echo in the night, a chorus of judgment and accusation.
@@.deerSpeech;"Reeks of human..."@@
@@.deerSpeech;"She is a threat, a threat... what if they come?"@@
@@.deerSpeech;"Filthy... filthy..."@@
She tries to defend her case; She didn't want any of it, she was attacked, forced! She tries to convince them, pleads with them...
But their whispers grow in volume, their voices louder, angrier, more threatening. No matter if she is the victim here, she was the one who walked too close to human territory, she was the one who allowed herself to get caught. She has tainted herself, she has brought danger to the rest.
The voices fade away as the vision itself seems to shift and grow distant. You try to focus, to keep her in sight, and when you manage, you are met with a different sight.
The deer girl is now walking through the woods, the sun setting in the distance. She has a tightly packed bundle of things on her back, her hooves leave delicate imprints in the soft earth, but her steps are slow, heavy with the burden of exile.
Its only temporary, she reminds herself, only until they can be certain that she no longer poses a risk to their safety. But... what is she supposed to do, all on her own?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "deer1">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>When the images finally make sense, they take shape.
You see the wolyrn, a pissed expression on her scarred face as she tries to fit a shirt that barely reaches her belly button. She is naturally bulky, but with her swelling breasts, and knocked up stomach, she is struggling a lot to fit her clothes.
<img src="Images/Monsters/WolyrnFixed.png" class="resizable-image" alt="Dream Image">
Grumbling, she uses her strength to <i>push</i> the fabric to its limit, streeeetching it until it finally manages to cover her belly. She doesn't seem too happy with the result though, less so when it rips and tears in the middle.
Her tail swishes as she curses, tossing the ruined garment aside.
@@.wolyrnSpeech;"That damned human... piece of shit... "@@
You can't help but smile at the sight of the naked, pregnant warrior, as she gropes her breasts and sighs in frustration once again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "wolyrn1">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>When the swirling images finally sharpen and make sense, they take shape. You find yourself in a clearing, surrounded by tall grass and the distant hum of the forest. Before you stands a large, sleek black dragon with piercing green eyes. Beside him, a young man with tousled brown hair is giving instructions, his tone calm but firm. The dragon listens intently, following the man's every gesture with unwavering focus, like an obedient hound.
<img src="Images/Monsters/FuryFixed.png" class="resizable-image" alt="Dream Image">
Nearby, but a safe distance away, another dragon sits, this one with shimmering white scales that catch the sunlight. Her form is smaller, more delicate, but no less powerful. Oh, you definitely remember her, you had such good time together, the two of you...
And... it seems like she remembers you as well. How could she not? When you gave her so much pleasure...
Her eyes remain fixated on the human, her mate's trainer and partner, but there is a familiar hunger in her gaze, a needy desire that was born the night you first made her yours.
You can feel the pull of her mind, a soft, sultry whisper as the Light Fury imagines herself being taken by a human once again. This one looks smaller, more vulnerable than her previous human mate, but still... she is sure he is skilled as well. More than Toothless, certainly.
Her train of thought is interrupted by her own rational mind, just what the hell is she thinking? She's not going to mate with a human again!
Damned heat is making her brain go fuzzy, but she will not fall for it, no matter how wet her slit grows, no matter how much she squirms on her seat, eager for a warm, throbbing human cock to fill her up.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "fury1">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>When the images finally make sense, they take shape.
You find yourself standing at the edge of a steep, rocky cliff. The wind howls, carrying the scent of the sea below, and the sky above is dark and ominous.
There, standing alone, with her shimmering form illuminated by the setting sun, is the white dragoness you visited not too long ago. Her posture is still, but her eyes are far away, staring off into the horizon as if lost in thought.
<img src="Images/Monsters/FuryFixed.png" class="resizable-image" alt="Dream Image">
And for good reason...
Life is stirring within her, the first signs of pregnancy, and while she should feel elated, proud even... there's a bitter sensation that clings to her heart.
What if it's not her mate's?
Of course she has not forgotten of her fateful encounter with you, the marks left by the burning chains still linger on her scales.... and the letter you carved into her rump still painfully fresh, even as the wound has stopped bleeding and started to heal.
The thought of being bred by a human is disgusting, and the Night Fury has already gone through enough to now add this to the list.
No, surely, this worry is unfounded and unnecessary. A human could never breed her, that she is sure of.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "fury2">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>When the images finally make sense, they take shape.
You find yourself as a spectator of something recent, but still in the past, something that you couldn't quite see.
Naafiri, the menacing, towering monster of a hound, leads her pack back to the den after her encounter with you. She is... noticeably unhappy, still fuming after your rejection.
<img src="Images/Monsters/NaafiriFixed.png" class="resizable-image" alt="Dream Image">
@@.naafiriSpeech;"Bah, I should have eaten him! Torn him apart and devour him... the nerve! He dares refuse a mate like me... "@@
She is mumbling angrily, a scowl on her face as her pack marches along with her through the unforgiving, scorching Shuriman desert. With each stride, she can feel your cum sloshing around in her womb, the thick, fertile fluid churning inside her, filling her up.
@@.naafiriSpeech;"Weak little human... no sense, no vision. What could he possibly understand of legacy, of purpose..."@@
She cannot help but wonder... maybe the whole thing was... uncalled for. Sure, you were a sharper fighter than your average human, but did she, an ascended, really need to stoop down and use you as a breeding stud?
@@.naafiriSpeech;"This new form..."@@ she curses, the words coming out in a low growl. @@.naafiriSpeech;"It clouds my judgment, urges me to... act on impulse. I am better than this. I must be."@@
Maybe she needs to focus on finding some lasting company, her pack is nothing but an extension of herself, and as such, offer little in terms of companionship.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "naafiri1">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>You find yourself in a rainy forest, though thankfully, the cold, dreary atmosphere does not seem to dampen your body. You are not really here, it's all a dream... Right?
Then, a deep, rumbling voice, one that commands attention makes itself known.
@@.dragonSpeech;"Come on... Don't make this any harder than it needs to be, little one. You know how much I hate hurting you."@@
You turn towards the source of the voice and see them... an imposing male dragon, his scales as dark as night, glistening with rain. His eyes glow faintly in the dim light, sharp and calculating. He stands over a smaller, injured red wyvern. Her body trembles, soaked from the rain and marked with fresh wounds. Blood drips down her scales, some of them broken or burnt.
<img src="Images/Monsters/WyvernFixed.png" class="resizable-image" alt="Dream Image">
She hisses back at him, a terrified cornered animal, her tiny fangs wouldn't even able able to scratch the dragon's hide.
You certainly remember this one, back in those ruins... and had it not been for your help, maybe she wouldn't have been able to pass that giant egg.
The male dragon steps closer, his massive form towering over her. His long tail sways slowly from side to side, and his lips curl into a twisted smile.
@@.dragonSpeech;"Oh, don't look at me like that... You brought this on yourself. Teasing little toy, trying to escape..."@@
His tone is mocking, playful, he knows he has nothing to fear... and he knows she's too tired to fight back.
Indeed, as soon as the smaller creature tries to unfold her wings and take flight, the dragon grabs her by the tail and easily drags her back down to the ground, her body slamming into the wet earth with a thud. The wyvern lets out a strained hiss, her wings crumpling under the weight of her fall. She tries to squirm away, but she's too weak, too injured, her movements sluggish and desperate, and he doesn't let her any time to recover.
In but an instant, he is all over her, his whole body covering her tiny form, embracing her with a sickly affection that's more akin to a predator holding his prey.
A big hand holds her teary face, stroking her cheeks and her chin, while the other goes straight between her legs, his claws grazing the tender scales of her underbelly. His tail doesn't stay idle; it wraps around her own, fully trapping her.
In his forced embrace, with half a dozen tons of dragon weighing her down, the poor creature has no chance of escaping, even if she still tries. Her attempts are pitiful, her struggles feeble. The red wyvern whimpers and thrashes in vain as the black dragon's long, serpentine tongue glides against her cheek, lapping at the tears running down her face.
@@.dragonSpeech;"Shhh... You know this is how it's meant to be, little one. You belong to me. Struggling will only make it worse."@@
The rain continues to pour, mixing with the dirt and blood beneath them, but the dark creature is undeterred. His massive form is a shelter, yet also a prison, sealing her fate.
@@.dragonSpeech;"I thought that once would be enough, but I've found myself... growing more fond of you, the more we spend apart. At first, I thought of my reputation... thought of what the others might say if they knew. Mockery, disdain... a dragon of my stature, with a mere wyvern?"@@
His grip on her only tightens as he speaks, claws digging slightly into her soft underbelly as if to remind her of his dominance.
@@.dragonSpeech;"But now... now, I don't care anymore. You are too precious to just throw away."@@
He presses his snout against her neck, inhaling deeply as if savoring her scent, his breath hot against her soaked scales.
@@.dragonSpeech;"My sweet pet... my little mate... I will make sure your womb grows heavy with our offspring."@@
She may not fully understand his words, but she understands the danger they imply. And she remembers with painful clarity that he was the one who knocked her up before.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would rather not watch this... |NotWatchWyvern]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep watching |KeepWatch]]</div>\
<<set $dreamToRemove to "wyvern1">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>This is all a dream, a nightmare... the wyvern is probably fine, and this is simply an uneasy figment of your imagination. So you close your eyes and wish the dream away, not willing to watch this scenario play out in front of you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\You keep your eyes wide open, the dream playing out both sickening and... captivating.
She tries to let out an angry snarl, but the black dragon silences her with a deep kiss, forcing his tongue down her throat.
It's so big it makes her choke and gag, but he doesn't care, he doesn't let her go until he's satisfied. And he is a hard one to please...
A hand strokes her long neck, squeezing her slender throat against the invading appendage, while the other continues to roam lower and lower, until finally, the black dragon's claws brush against her slit.
Only when the wyvern is on the brink of passing out does he withdraw, allowing her a gasp of fresh air. She coughs and sputters, drool leaking from her snout... And after that, she seems a lot more cooperative, too scared of what could happen if she kept resisting.
@@.dragonSpeech;"Mhm, that's better. See, I do not enjoy doing this... I prefer a more gentle approach, but you simply leave me no choice."@@
His grip on her loosens a little; she does seem to get the message. It's going to happen one way or another, but fighting back will only hurt her more.
@@.dragonSpeech;"Good girl."@@
She feels it then, not one but two spiky, dripping tips brush against the underside of her tail, and she whimpers in fear and disgust. Each of them is the size of her head, and the dragon will use both.
It's a gruesome sight, the way he mercilessly forces himself into her slit, making her scream and thrash with renowned desperation. Every inch is pure agony, and her insides, thankfully very stretchy, are pushed to the limit, straining around the monstrous intrusion.
A trickle of blood drips down her abused opening, but the dragon pays no mind, he is already pulling out, the barbs on his cocks raking against her soft flesh before he thrusts in again, even deeper, making her cry out once more.
There's a perverted pleasure in his expression, a smug, toothy grin as the beast ruts his pretty little toy.
His pace is slow, yet steady, he is in no rush, there's no hurry. In fact, he seems to be enjoying every single moment of her pain and despair, reveling in the feeling of her squirming beneath him, her body struggling but forced to accept him.
@@.dragonSpeech;"I forgot how good you feel, little one. So... warm. So tight. And so soft."@@
His tail squeezes tighter around her, coiling and twisting.
@@.dragonSpeech;"Mhm, and so delicate... You could break so easily... but I promise, I will take care of you~"@@
His thrusts are getting faster, but shallower. The black dragon grunts and moans, the pleasure building up in his loins, until he bottoms out with a groan.
The wyvern screams as both lengths swell and bulge, their sharp barbs sticking to her abused flesh as the dragon's seed pours into her depths.
There is silence then, only the rain, the occasional thunder and the two beasts, intertwined. Each pump of cum, so thick it could very well be tar, and so hot it could very well be magma, is accompanied by a wet, sickening squelch. The black dragon's balls swell and tremble as they empty themselves, and in turn, the wyvern's belly grows heavier and heavier, stretched to the limit and more still.
A gentle claw caresses her swelling abdomen, and a satisfied chuckle rumbles in the dragon's chest.
@@.dragonSpeech;"Perfect... now, shall we continue somewhere less... damp?"@@
The poor red wyvern looks ready to faint, but her tormentor is far from done. He grabs her and flies away, taking her back to his den, where he can continue to properly... <i>care for her.</i>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\The images come and go, sometimes in quick succession, sometimes they blur into each other.
But then, when they start making sense, you find yourself in a familiar bedroom, Nyxa's.
It's still as disheveled as ever, a mess of papers, books, and scrolls.
<img src="Images/Hunters/NyxaUnarmored.png" class="resizable-image" alt="Dream Image">
In her bed, you find Nyxa, hugging her knees to her chest, her tails swaying slightly over the mattress. She seems deep in thought, a faint blush on her cheeks as she scribbles something in her diary. The sound of the pen scratching against the paper is the only noise breaking the silence.
With a small sigh, she carefully sets it aside before reaching for the blanket, wrapping herself in it as though to shut out the world. Her ears twitch for a moment, catching the sound of Vael's hammer slamming against his anvil, and then... silence.
For a long while, she lies still, darting around with her eyes, taking in every little detail of the room, and then, she finally closes them, and the images go away, taking her dreams with them.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "nyxa1">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>When the images finally coalesce, you find yourself in some sort of barren wasteland, carefully arranged sand stretching as far as the eye can see.
Sitting on a boulder you find Azri Elis, her eyes set on the dark, still horizon. Boredom is evident on her expression, even if a skull should usually be hard to read.
<img src="Images/Monsters/AzriFixed.png" class="resizable-image" alt="Dream Image">
How wouldn't she be dreadfully bored, when this empty expanse has been her prison for an uncountable number of years. Every boulder, every dead tree, every grain of sand... She has grown intimately familiar with them all.
Yet, despite her obvious frustration, her eyes still shine with a glint of hope.
She knows she will soon be free.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "azri1">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>> This time, your sleep is not as peaceful as you would have hoped. When you open your eyes, you are not in your bed, but rather, engulfed by an overwhelming darkness. You try to move, but your body seems to have been left behind, lost somewhere in the waking world. You are nothing but a mere thought here.
As you float there, helpless and alone, the shifting pitch black surrounding you begins to take form, revealing a non-euclidian nightmare of angles and shapes. Dark and desolate, the obsidian dimension twists and spins in patterns that make your head hurt.
<<if $eyeSeeing < 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to wake up |TryWakeUpNightmare1][$eyeSeeing +=1]]<div class="numberStat">1-</div><img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[You can't wake up |TryWakeUpNightmare1][$eyeSeeing +=1]]<div class="numberStat">1-</div><img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make your way towards one of the structures |MakeWayStructure][$eyeSeeing +=1]]</div>\
<<set _unlock = "nightmare">>
<<if !$unlockedUnlocks.includes( _unlock)>>
<<set $unlockedUnlocks.push( _unlock)>>
<<set $blessingPoints ++>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<<if $b18 == -1>>\
<<set $b18 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\You try to focus your mind, gather your strength, and find a way out of this nightmarish realm. This is all just an illusion, a dream born of wooziness, and you force yourself to calm down despite the growing dread.
<div class="passCheck">\
Despite the unnerving feeling that you are being observed.
<img src="Images/Icons/Eye.png"></div>\
Slowly, you feel a change in the void around you, as if something is responding to your efforts. The shifting world coalesces into the same dark void you already know.
Gradually, you feel your body begins to materialize, your limbs and senses returning to you. You hold on to the light and use it to pull yourself back to reality.
@@.importantText;It has noticed you.@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNightmareBase]]</div>\Desperate for some kind of direction or purpose, you fixate on one of the towering structures in the distance, trying to make your way toward it. As your consciousness swims through the void, you can feel a presence watching you from the darkness.
<div class="passCheck">\
Finally, you reach one of the structures, a massive obsidian tower that seems to stretch on forever. As you stare up at it in awe, something stirs in the shadows around you. You try to concentrate on it, but there is nothing there.
<img src="Images/Icons/Eye.png"></div>\
Suddenly, you jolt awake in your safe haven, drenched in sweat and gasping for air. The memory of the nightmare is still fresh in your mind, haunting you with its vivid and unsettling details. You shake your head, trying to clear your consciousness.
@@.importantText;It has seen you.@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNightmareBase]]</div>\
<<set $newNightmares to ["house", "thing", "maze"]>>
<<set $possibleNightmares to $possibleNightmares.concat($newNightmares)>>
<<set $nightmareToRemove to "base">>
<<set $possibleNightmares to $possibleNightmares.filter(function(nightmare) { return nightmare !== $nightmareToRemove; })>>It has all been a nightmare, you are back in your bed and everything seems fine, if... a bit different.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\You awaken in your bed, blinking groggily at the familiar surroundings. At first, everything seems normal, just the quiet stillness of the night. But as you sit up, something feels... off.
You glance around, your eyes tracing over your belongings, and an uneasy feeling settles in your chest. Your things... they're not where they should be. Your clothes and armor, once draped over the chair, now lie scattered on the floor. Your sword, which you left by your desk, now lies in a strange, unfamiliar position.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inspect your room for any threats |InspectRoomThreats]]</div>\
<<set $nightmareToRemove to "house">>
<<set $possibleNightmares to $possibleNightmares.filter(function(nightmare) { return nightmare !== $nightmareToRemove; })>>The discomfort grows. You frown, eyes narrowing as you look closer. The desk itself seems slightly out of place, as if it's shifted a few inches to the side. The chair, too, doesn't sit quite right. You tell yourself it's nothing, maybe you're just tired, but the nagging sensation lingers, creeping deeper into your thoughts.
Then you notice the door.
It's... wrong. The door to your room is always directly opposite your bed. But now, it's at an odd angle, as if someone moved it while you slept. Your heart starts to race as you realize it's not just the angle; the doorframe is taller, narrower, and the wood seems darker, older. You could swear it wasn't like that before... or was it?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pinch yourself to see if you are still dreaming |PinchYourself]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make your way to the door |MakeWayDoor]]</div>\You could still be dreaming, so you pinch yourself, physical pain could wake you up.
Pain spikes up your arm, a most definitely real pain. You seem to be awake, but this isn't the same room.
<<if $magicSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Close your eyes and will yourself to sleep |CloseEyesSleep]]<div class="numberStat">3</div><img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Close your eyes and will yourself to sleep |CloseEyesSleep]]<div class="numberStat">3</div><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make your way to the door |MakeWayDoor]]</div>\You decide you can't just lie there. With a deep breath, you push yourself out of bed, the creak of the mattress unnervingly loud in the stillness of the room. Your feet hit the cold stone floor... the texture beneath your soles isn't quite how you remember it; slightly too smooth, too polished.
You ignore the feeling, its obvious that something is deeply wrong with this place, and instead, focus on reaching the door.
Sure enough, the door opens and the rest of the house seems unchanged, at first sight at least.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Explore the house a little |MakeWayHunter]]</div>\
You shut your eyes tightly, forcing your mind to ignore the unsettling changes around you. Your pulse quickens as you try to calm yourself, focusing on the rhythm of your breathing, willing yourself to accept that this is just some twisted dream. If you can just fall back asleep, everything will be fine.
You tell yourself to relax, to let your thoughts drift away, but the nagging sense of wrongness claws at your mind. The cold air clings to your skin, and despite your best efforts, your body refuses to loosen its grip on reality.
Inhale... exhale.
It takes a while, but you finally manage to calm yourself, and then you awaken. The room looks just as it did before.
It is gone. For now.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\You decide to make your way to the Hunter's Hall, if anyone would know what's going on, it would be Orion or Nyxa. Grabbing your blade, you head towards the portal room.
On your way there, everything seems perfectly fine... too fine. Every proportion and every angle seems exactly as it should be, as if a conscious effort had been made to ensure this place would look normal.
To your surprise, the obsidian disk on the floor, the one that will carry you to the Hunter's Hall is already active, calling to you.
@@.importantText;You just need to step in and you will immediately be safe...@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to the Hunters Hall |MakeWayHunter2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe go somewhere else |MakeWayHunter3]]</div>\You step atop the disk, and instantly, the portal activates, pulling you in.
Instantly you are flung into the void... but you don't appear where you should. Instead of the familiar sight of the Hunter's Hull greeting you, you find yourself in a dark, twisted place as before. The obsidian dimension stretches endlessly around you, a cold, empty expanse of strange, non-Euclidean shapes, twisting into patterns that defy logic. Jagged angles stretch in every direction, spiraling and folding upon themselves, warping your perception. It feels oppressive, suffocating.
Ahead, barely distinguishable from the pitch-black surroundings, stands a figure. Its form is hidden in shadows, draped in darkness so thick you can barely make out any details, save for the faint outline of a somewhat feminine silhouette. Something about her feels ancient, powerful, and deeply, unnervingly wrong, a hatred that has persisted through the ages.
You can't move. Your legs feel like they've been frozen in place, every muscle locked in fear.
The figure turns slowly, her movements smooth, almost hypnotic. Then her eyes, glowing faintly through the shadows, meet yours. A wave of overwhelming dread washes over you. You try to look away, but you can't. Your gaze is trapped in hers.
For a brief moment, everything stops. Time, your breath, your thoughts. All you can feel is an indescribable, soul-crushing terror as she looks through you.
<img src="Images/Monsters/Watcher2.png" class="resizable-image" alt="Shard">
And then... darkness.
This is her domain, and you, her prey.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Eternal, dreamless sleep...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
<img src="Images/Icons/RedEye.png" >\
</div>\...
...
Are you sure? The portal will take you with your fellow hunters, who better to help you...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to the Hunters Hall |MakeWayHunter2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to the Hunters Hall |MakeWayHunter2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to the Hunters Hall |MakeWayHunter2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do not step through the portal |MakeWayHunter4]]</div>\Something feels awfully wrong, and you have the feeling that, should you enter that portal, you will never return.
You turn back, and head the other way.
The rest of the house feels a lot more hostile now that you have stepped away from the portal, but before you can even make your way downstairs, the illusion already starts to dissipate, and the next thing you know, you are lying in your bed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueNightmareBase]]</div>\You are jolted awake by a sudden chill running down your spine. Your eyes snap open and you instinctively scan the room for danger, your mind racing.
The shadows seem deeper, darker. You feel watched. Slowly, as your vision adjusts to the gloom, your eyes are drawn to a corner of the room.
At first, you see nothing. Just shadows. But as your gaze lingers, you notice a figure, hunched over in the corner. It's tall, unnaturally so, its form bent and twisted as if too large to fit properly in the space. It doesn't move, doesn't make a sound... it just watches you with eyes that glint faintly in the dark.
Your heart pounds in your chest as you blink, hoping it's just a trick of the light. But no, it's still there. The longer you stare, the more defined its shape becomes. There's something horribly wrong about the way it crouches, as though it's waiting for something.
And it's smiling.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get the fuck out |GetOutNightmare]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Close your eyes and will it away |WillAwayNightmare]]</div>\
<<set $nightmareToRemove to "thing">>
<<set $possibleNightmares to $possibleNightmares.filter(function(nightmare) { return nightmare !== $nightmareToRemove; })>>You get up and sprint towards the door, grabbing your sword as you rush past it, but the figure does not chase after you.
Instead, it just... keeps.... smiling, unmoving.
You make your way downstairs, and wonder just what exactly you are going to do, what kind of nightmarish entity just appeared in your room.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight it |FightNightmare]]<img src="Images/Icons/RedGeneral.png"></div>\You have been trained in the ways of the hunter, you are one. It is not your first time dealing with dangerous monsters.
You will stand and face it, even if this one does not seem quite the same.
However, by the time you have made your way to your room... The creature is nowhere to be seen.
The shadows are no longer as deep, the air no longer as cold. You stand still, gripping the hilt of your sword, but the threat is gone.
@@.playerSpeech;"The fucking... fuck was that... Did I really... I mean, what the fuck." @@
Was it a nightmare? You are not quite sure.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wander around the house, keep an eye out for threats |WanderKeepEye]]<img src="Images/Icons/RedGeneral.png"></div>\You decide it's better to just wander around the house, keeping an eye out for threats, until you feel it's safe enough to go back to bed.
You check everywhere, but you don't find anything out of the ordinary.
Eventually, after a long while of checking and double-checking, you decide that it's safe and return to bed.
The rest of the night is peaceful, but the memory of the monster remains.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\It's not real, it's but a trick of the mind. You force yourself to ignore it, closing your eyes and willing it away, telling yourself to calm down.
It was not just a trick of the mind.
You fall asleep to never wake again.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Eternal, dreamless sleep...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
<img src="Images/Icons/RedEye.png" >\
</div>\You have to bring Vael the bad news, the creature he sent you after is most likely dead.
@@.playerSpeech;"The travelstone carried me to a smoldering ruin, no sign of any kind of life."@@
The Forgemaster looks upset, but not as much as you expected him to.
@@.vaelSpeech;"Impossible, this creature cannot die... perhaps the travelstone was not calibrated correctly..."@@
He goes on a rant about how his travelstones are almost always perfectly calibrated, but eventually agrees that the travelstone could indeed, not be set correctly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced]]</div>\
<<set $sixEightJobState to "completed">>
<<set $dissapointedVael to true>>You have to bring Vael the bad news, and tell him you were forced to run away from the creature.
@@.playerSpeech;"I wasn't expecting a ten-foot-tall abomination. I'm sorry but it was way beyond my abilities, it could have killed me!"@@
The Forgemaster looks angry, but it quickly gives way to cold disappointment.
@@.vaelSpeech;"I see. I'll be more careful choosing my agents in the future."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced]]</div>\
<<set $sixEightJobState to "completed">>A sample of flesh from the regenerating monstrosity. Vael will gladly take it off your hands...
[[Go back |Inventory]]Install this item in your bedroom to reduce nightmare chance by 30%
[[Go back |Inventory]]A smooth, warm stone of unknown origin. Having it in your inventory will increase dream chance by 20, and allow you to experience dreams.
[[Go back |Inventory]]<<if $pendant is 1>>
[[Put the pendant on |PutOn][$eyeSeeing +=1]]
<<elseif $pendant is 2>>
[[Take the pendant off |PutOff][$eyeSeeing -=1]]
<</if>>
[[Go back |Inventory]]You put the pendant on, its weight a reassuring presence around your neck. Its magical aura is a bit unnerving, but also somehow familiar.
<div class="passCheck">\
<img src="Images/Icons/Eye.png"></div>\
<<set $pendant to 2>>
[[Go back |Inventory]]You remove the pendant, its strange aura leaving with it.
<<set $pendant to 1>>
<div class="failCheck">\
<img src="Images/Icons/Eye.png"></div>\
[[Go back |Inventory]]You pay him and take the item, you should put it in your bedroom if you wish to use it.
<<set $dreamcatcher to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PurchaseWares]]</div>\You pay him and take the item, you should equip it from your inventory if you wish to use it.
<<set $pendant to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PurchaseWares]]</div>\You purchase the small piece of jewelry and store it in your pocket.
<<set $dreamstone to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PurchaseWares][$baseDreamChance += $dreamstoneChance]]</div>\A mysterious little trinket... can be used to gain additional points at character creation, and it persists through death.
[[Go back |Inventory]]The small dagger squirms and wriggles against your palm, seeking to free itself, but the iron grip of your fingers only tightens. You feel its heart beating frantically as you hold it in front of your face, a tiny, helpless creature, trapped by you, a mortal...
[[Go back |Inventory]]<<nobr>>
<div class="header-container">
<div class="middle-section">SCP-682</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $sixEightJobState != "">>
<img src="Images/Monsters/682Fixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/682Dark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $sixEightJobState >>
<<case "">>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can get this contract from Vael, after succesfully bringing him the feragon.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case "accepted">>
You have accepted this contract, and you have the travelstone to make the trip. You may warp to her world from the portal room in your home.
<<case "escaped">>
You ran away from the creature, and didn't manage to get a sample.
<<case "dead">>
The creature must be dead, nothing should be able to surivive such devastation...
<<case "completed">>
The questline is over.
<<case "small">>
You managed to get a small sample of the creature, should be enough for Vael...
<<case "medium">>
You managed to get a big sample of the creature, Vael will be satisfied.
<<case "big">>
You managed to get a big sample of the creature, Vael will be satisfied.
<<default>>
This should be impossible, what kind of disgusting spagetti code brought us here...
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 3</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 16ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 0</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">Oblivion</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $exalted == 1>>
<img src="Images/Monsters/Death.png" alt="IMG">
<<else>>
<img src="Images/Monsters/DeathDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $exalted >>
<<case 0>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
The younger of the three sisters of death, claim enough souls and then die, she may be interested in you...
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case 1>>
To bring death to the deathless is the greatest act of devotion...
<<default>>
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: ?</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: ?</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: ?</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>>You don't really care how she got here, or why. The fact that she is here, is enough reason for you to end her life...
You let go for a moment, standing up to be able to properly swing your sword.
She thanks you as you let go, assuming the interrogation is over and her words were deemed adequate. She tries to stand on her four feet with what little energy your weapon hasn't drained off her, but before can, you swing the blade, slicing through the air with a sharp, whistling sound, and ending her life in a single cut.
<div class="passCheck">\
Her body falls back down on the floor, motionless, the crimson staining the gray sand beneath.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<<set $killedYuumi to true>>\
Without any fanfare, you take her corpse by the tail and drag her towards the edge, throwing it into the infinite depths below.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi3]]<img src="Images/Icons/RedSleep.png"></div>\Perhaps this creature is innocent, perhaps she is not. It doesn't matter, for you have the duty to end her... if not for your order, then for the goddess of death.
<div class="passCheck">\
Without giving her proper time to realize what's about to happen, you sink your sword deep into her hardened skull and end her life.
<img src="Images/Icons/Devotion.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to return |ReturnDeathclaw3]]<img src="Images/Icons/RedTeleport.png"></div>\You have spilled plenty of blood in her name, but now is the time for the greatest sacrifice, a willing death.
You kneel and pray, begging her to accept your sacrifice. She doesn't answer, but her presence fills you, and you can feel her approval.
With a deep breath, you draw your blade and slit your throat, collapsing to the ground.
The pain is not as bad as you thought it would be, and the more blood spills from the wound, the less you can feel. Your vision blurs and fades, and then...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\When the images finally come into focus, you find yourself in a cave, the wind raging outside as rain pelts the entrance. A massive creature, her scales shimmering like sheets of polished steel, her horns curved and sharp, stands before a much smaller one, her daughter.
<img src="Images/Monsters/FeragonFixed.png" class="resizable-image" alt="Dream Image">
@@.feragonSpeech;"But mom... I promise it's safe! It's a wreck, who would suspect anything? I'm sure I can find some tasty gold there, no one will see me"@@
The younger feragon's eyes gleam with excitement, her claws digging impatiently into the rocky floor.
The mother, however, stands her ground, her massive form blocking the cave's exit. Her voice is deep, steady, and filled with concern.
@@.feragonSpeech;"No. And it's final. It doesn't matter if the ship is a wreck or not, humans are way too dangerous. If they notice as little as a single scale of yours, a clawprint, they will jump to conclusions, they will track you down. They're relentless. They don't need a reason to kill us, just an excuse."@@
The mother leans down, her voice softening just a little, but still firm.
@@.feragonSpeech;"I know you're fast, but it's a risk not worth taking. Promise me you will not go looking for that wreck. Promise me."@@
The young feragon's excitement fades as she looks up into her mother's serious eyes. She opens her mouth to protest again, but the weight of her mother's words presses down on her. She exhales sharply, her claws still twitching with frustration.
@@.feragonSpeech;"...Fine, I promise. I won't go."@@
That seems to be enough for the older feragon. She smiles and nods, gently rubbing her snout against her daughter's.
@@.feragonSpeech;"Thank you. I will be back before you even notice, but stay in the cave. The war against the hellborn has humans particularly jumpy... we'll get through this."@@
The visions begin to fade, the darkness swallowing them whole.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "feragon1">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>An amalgamation of humanoid remains, twisted and piled high in a macabre monument. The titanic creature is both awe-inspiring and horrifying, its form more shadow than substance, a formless silhouette given terrifying detail only by the deep hollows where its eyes would be. At times, its form flickers, shifting from a mass of dark mist to something more clearly skeletal, its bony limbs protruding through the ephemeral shadows.
Sensing your gaze, it slowly rises from its seat, its form expanding and growing, stretching to completely fill the horizon. Then... assumes a more comprehensible form, bones coalescing to form a somewhat humanoid body.
<img src="Images/Gods/Oblivion.png" class="resizable-image" alt="oblivion">
In this new form, the dark goddess is no less imposing, still a being of immeasurable power, but now she appears more... familiar, more relatable. Whatever that means, considering you are looking at a primordial, eldritch being.
@@.oblivionSpeech;"How wonderful, been a while since I last got a soul as devout as yours. Xadragoth had her eye on you, didn't she? Let her rot for another thousand years; her claim means nothing here."@@
Her voice is a chorus of whispers, yet somehow, you understand them perfectly. However, she is not the calm, self-assured deity you expected... her words betray a hint of excitement that is unbecoming for a creature her age. But it has indeed been a long time since she last received a visitor.
@@.oblivionSpeech;"You felled a lot of foes before coming here, all in my name. And you willingly embraced my touch, before... <i>she</i> could take you away from me. I felt that meeting you, before you became one with me, was the least I could do."@@
She shifts slightly, her movements both graceful and slightly awkward, as if she's reacquainting herself with the act of addressing another sentient being... instead of simply feasting on their souls.
@@.oblivionSpeech;"So. Tell me. What would you like to make of your final moments?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would rather not die |RatherNotDie]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would like to ask her some questions |AskOblivion]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lewd until the very end: You wish to have some fun with her |FuckDarkLady]]</div>\The reward part sounds tempting, but the 'final boon' part leaves a bitter taste in your mouth. You tell her that, if possible, you would rather keep on living.
She laughs, a cacophony of whispers echoing across the endless plains.
@@.oblivionSpeech;"I do very much enjoy your kind... always so amusing."@@
The dark goddess raises a skeletal arm, pointing into the distance.
@@.oblivionSpeech;"Look around. You stand in the grave of all, the festering, bleeding fracture in the fabric of reality that are the Phantom Wastes."@@
Her gaze is intense, almost predatory, as she continues her rant.
@@.oblivionSpeech;"Now, granted... you are not only human, but Father's design endures. This domain can and will wither even the most stalwart of mortal souls. The death I offer you will be a blissful one, far more pleasant than the slow, agonizing rot you will be subjected to here at the hands of my sister."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not only human? |BloodGod]]</div>\The comment raises a lot of questions, about the nature of this place, and about your very own being.
@@.playerSpeech;"What... what do you mean?"@@
Oblivion stares at you, tilting her head slightly to the side, as if trying to figure out whether you're messing with her or if you're just incredibly stupid.
@@.oblivionSpeech;"What puzzles you, exactly?"@@
@@.playerSpeech;"You said that I was not only human. I was pretty sure it was."@@
The creature stares at you for a moment, before letting out a short chuckle.
@@.oblivionSpeech;"You never noticed? Why do you think Xadragoth has such keen interest in you?"@@
Who... is even that? You are not sure you have heard this name before, but your memory in this place is blurry at best. Just the effort to recall it brings a sharp pain to your temples, as though some part of you knows it was never meant to be remembered.
@@.oblivionSpeech;"I couldn't have manifested to you like I did, were it not for the fragment of our essence you bear. Your body would have fallen apart instantly."@@
You nod, the information slowly sinking in.
@@.playerSpeech;"Well... Im not sure it matters much now, right?"@@
@@.oblivionSpeech;"No, it doesn't... now that you are mine~"@@
Seeing your expression, the Dark Lady's form flickers with a mixture of dark amusement and a touch of genuine regret.
@@.oblivionSpeech;"Ah, don't look so despondent. I assure you, death at my hands is far more pleasant than what awaited for you had either Xadragoth or Emeria managed to take hold of your soul. Here you shall have a silent, tranquil end. At my hands, you shall have your eternal rest."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept your fate |AcceptFate]]</div>\You have already killed yourself, without any promise of a reward of afterlife. What saddens you is not having been aware of your potential until now that the end is near.
...
@@.playerSpeech;"I am ready... for whatever is to come."@@
Oblivion's form ripples and shifts, her skeletal face giving away no emotion, but the whispers are tinged with satisfaction.
@@.oblivionSpeech;"Rest then, my champion..."@@
Her hand gently strokes your cheek, her touch cool and gentle, a soothing sensation, a last moment of peace.
There is no pain, no suffering, as your body dissolves and blends into the endless wastes. Your mind drifts away, into the eternal darkness.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "A silent, peaceful death">>
<<goto "Ending7">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
<img src="Images/Icons/RedSkull.png" >\
</div>\All you did, you did for her, and now you want her to grant you this final request.
You look at her, eyes full of longing.
@@.playerSpeech;"You are very powerful and beautiful. I would like to know what you feel like... before you take me."@@
The Dark Lady's form flickers, a mix of confusion and curiosity playing across her skeletal features. Her gaze narrows slightly, as if trying to fully comprehend your request. Finally, she speaks, her tone tinged with intrigue.
@@.oblivionSpeech;"Such a request has never been made to me before... but perhaps I could indulge you. This current form is, however, rather limiting in terms of physical interaction. I could... shift into something else, perhaps?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[This form is fine |FormFine]]</div>\@@.playerSpeech;"No need for that, I find your form intriguing and appealing."@@
Oblivion stares down at you, her expression unreadable, her skeletal form flickering slightly as bones twist and move, forming an approximation of a smile.
@@.oblivionSpeech;"So shall it be. Though, if I may ask, why is it you desire this so? Is this visage truly so appealing to you?"@@
@@.playerSpeech;"You are very different, powerful, otherworldly... yet you are willing to spend time with me, a mortal. It's quite flattering."@@
She nods, her expression thoughtful. Perhaps its not that good a thing she's, as you put it, willing to spend time with a mortal. Oh well.
@@.oblivionSpeech;"I can see why she would take a particular interest to you."@@
With gentle, fluid movements, she sits besides you, carrying you with her so that you end up sitting on her lap, her bony arms holding you close. She feels cold, but not unpleasant... its as if her very presence is a paradox, a blend of chilling detachment and eerie comfort.
Your head rests against her ribcage, the bones surprisingly polished and smooth.
Her touch is light, but her movements are deliberate, methodical. Her hands run along your sides, caressing your skin, leaving goosebumps in their wake, and eventually, one of them reaches your naked crotch, rubbing your already semi-erect member.
Her movements are slow and gentle, her skeletal fingers wrapped around your length. They are so polished, almost as if they are made of glass, and her touch is surprisingly tender.
Soon enough, you are completely hard, your member throbbing against her cold, smooth fingers. It is such a bizarre, almost surreal experience... sha has not even started to move her hand, yet the simple act of being held like this, of her delicate, skeletal fingers touching you, is almost enough to send you over the edge.
@@.oblivionSpeech;"It is fascinating, so pliable, so... reactive, the flesh. It can be molded, shaped, bent... an ever-changing, dynamic canvas..."@@
Her grip tightens, and she starts moving her hand, stroking your length with a steady rhythm, her bony digits wrapped around you. From the base all the way to the tip, again and again, her smooth fingers gliding over your sensitive flesh, sending jolts of pleasure through your body.
@@.oblivionSpeech;"Nothing but an empty vessel, a container for the true treasure within... a temporary shackle that holds the spirit captive. And yet, one must acknowledge it. A marvel of design, exquisite in its... fleeting nature."@@
You are not even sure what she is talking about, most of your focus is on the forbidden pleasure that comes from the Dark Lady's touch. She may only be stroking your member, but the feeling is intense, overwhelming...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach to her, touch her |ReachTouch]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her be in control |RemainControl]]</div>\You don't want to simply stay there and receive her touch, you want to feel her as well.
With trembling fingers, you reach out and touch her, tracing the smooth, polished bones that make up most of her body. Patches of dark fur sprout from some joints and other areas. Quite the contrast with the almost glass-like texture of the bone itself.
That seems to get her out of her trance, the skeleton-like creature looking down at you.
@@.oblivionSpeech;"How adorable, so eager to return the gesture. Well, if that is what you desire, then by all means..."@@
With her approval, you continue your exploration, running your fingers along her body. Starting on her pelvis, you follow the delicate lines of her hips and up along her spine, each vertebrae standing out, perfectly shaped and sculpted.
There is an odd desire that compels you to continue, a hunger that drives you to seek out more of her... regardless of how impossible, unnatural and <i>wrong</i> the situation is.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach up to kiss her |ReachKissDeath]]</div>\She is so different, so powerful, you will gladly let her do whatever she wants with you.
You simply lay there, accepting her touch, while she keeps on ranting about the nature of the flesh, about life and death, with her skeletal hand stroking your cock, bringing you closer and closer to the edge, before backing off and allowing the pressure to subside.
@@.oblivionSpeech;" I used to despise life, to be disgusted by its fleeting, fragile nature. But I think it has finally infected me, this mortal fascination with the ephemereal."@@
The more she talks, the more her pace increases, her slender fingers wrapped around your throbbing length, moving up and down in a steady rhythm, precum oozing from your tip. You are not even sure she is fully aware of what she is doing. Her empty eyesockets remain fixated on your throbbing cock as she continues to stroke you.
@@.oblivionSpeech;"There's just something about it. This impermanence, this constant struggle against inevitable decay... it's beautiful in a way I could never understand before."@@
There is silence for a moment, then the chorus of whispers rises again.
@@.oblivionSpeech;"When I first came into being, most rejected my gift, my mercy, clinging to life with a desperation that I found pitiable. But now I see it, the beauty in that resistance, the fleeting strength of the living. They fight so hard against what is inevitable, and in that fight, they create something... precious. I wish I could had told him."@@
Silence for another moment, then she directs her attention towards you, bony fingers still stroking your cock. For an ancient deity, she sure is fascinated with your human physiology.
Her free hand comes to rest on the top of your hard cock, a singular finger prodding your slit, pushing against your urethra and making precum ooze from your tip.
@@.oblivionSpeech;"A life-bringing tool, the irony of it all. Simple, so crude, so fragile, and yet... oh, sovery powerful. How is this thing capable of that which we are not?"@@
You shudder under her touch, her voice a mix of whispers, groans and purrs, all blending together. Now that she is fully focused on your cock, you begin to fear for its integrity. The way she talks about it...
Her free finger now traces your urethra, following its path down and back up, until she is gently caressing your glans, spreading the precum all over.
@@.oblivionSpeech;"Do it. Release. Let your essence flow, little one."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |RemainControl2]]<img src="Images/Icons/RedCum.png"></div>\There is something in her voice... It compels your body to obey, to give in. You have no choice, really.
The moment her bony finger touches the head of your cock, your vision blurs, and you cum. You can feel it, a massive load erupting from your tip, spilling all over her hand and bones.
Not even then does she stop, continuing to tease your oversensitive cock, lost in her own thoughts.
Exhaustion is taking a toll on you; The Phantom Wastes have an adverse effect on the soul, but the Dark Lady is going to make sure it's a pleasant trip.
She continues for what seems like an eternity, milking you dry. Eventually, your cock grows soft, but that doesn't stop her, if anything, it only encourages her. The loss of vigor, the fading strength of your body... its fascinating to her.
Eventually you fall asleep, and she carries you in her arms, cradling you as she walks towards her throne. She sits, and you end up lying on her lap, her skeletal hand gently caressing your hair...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "A silent, peaceful death">>
<<goto "Ending7">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
<img src="Images/Icons/RedSkull.png" >\
</div>\Your hands reach her face, tentatively feeling the lines of her lower jaw and fluffy cheeks.
You can't stop yourself, you need to see this through.
With a surge of determination, you pull yourself towards her, your lips meeting her mouth. Or what should be her mouth, at least. The dark crown hovering above her forehead is dangerously close to you, but you ignore the risks. Does it matter when death is the only possible outcome of this encounter?
@@.oblivionSpeech;"Oh, now this is certainly a first... I appreciate your human display of affection, little one. It is rather endearing, but I doubt that I can return the gesture."@@
She is able to talk even with your mouth on hers, of course, her voice is merely a collection of whispers from multiple sources, no moving parts involved. You don't care, your lips keep pressing against her bony jaws.
@@.oblivionSpeech;"Hmm..."@@
A low purr escapes her, a deep, reverberating sound that makes her bones tremble.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueDeath2]]</div>\The moment seems to stretch into eternity, her gentle, bony hands moving up and down your body, teasing and exploring, while yours do the same with whatever parts you can reach. Her ribs, her spine, her shoulders, and the back of her head, where the bone gives way to a dark pair of fluffy ears.
She brings you to your peak once, your cum milked out of your pulsing cock by her delicate hands, yet merciless hands. She doesn't stop, not for a second, even after you have spilled your load, her fingers continuing to stroke and tease you, working your body like an instrument.
She is fully aware of your biology and anatomy, and, in fairness, she seems to be enjoying herself, her empty eyesockets fixed on you, studying you intently.
Only when exhaustion finally overcomes you, the soul-numbing effect of the Phantom Wastes taking its toll, does she finally allow you a break. She takes you in her arms, carrying your limp body as she moves towards her throne.
It is a tranquil, peaceful end, a blissful sleep, as your consciousness slowly slips away, and the dark goddess carries you to your final rest.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "A silent, peaceful death">>
<<goto "Ending7">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
<img src="Images/Icons/RedSkull.png" >\
</div>\@@.title;ENDING 7@@
@@.titleSmall;A Silent, Tranquil End@@
The Phantom Wastes stretch on, an endless expanse of nothingness where even time seems to lose meaning. It is here, at the end of all things, that you meet your final fate. Physical body already faded, it's now time for your soul to join it.
Death was inevitable.
But you find solace in the knowledge it is Oblivion who will guard you... safe from Emeria's grasp, and untouched by Xadragoth's maddening whispers. A cherished part of a greater whole, held in her cold embrace forevermore.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(7)>>
<<set $unlockedEndings.push(7)>>
<</if>>@@.title;PORTAL ROOM@@
<<set _randomInt to Math.floor(Math.random() * 100)>> \
<<if $vyshandraVisit == 1 && $excludingPartner =="" && _randomInt >=95 && $playerEnergy == "rested">>\
<<goto VyshandraVisit>>\
<</if>>\
<<set $currentContract to "">>\
<<set $fromPortal to false>>\
<<if $returnToPortal is false>>\
<<set $cumSkillIncreased = false>>\
The portal room... perhaps the most important room in this house. If for no other reason, is the only way out of this place; the only way to the countless worlds and dimensions that exist beyond this rather small one.
<<else>>\
With another quick warp, you find yourself back in the portal room at your new home.
<</if>>\
<<nobr>>
<<if $playerEnergy != "rested">>
<div class="failCheck">
You are tired, and you will need to rest before you can warp to a new world.
<img src="Images/Icons/FailSleep.png"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go directly to sleep |SleepDecisionLogic][$quickSleep = true]]<img src="Images/Icons/RedSleep.png"></div>
<<else>>
<<set $returnToPortal to false>>
<</if>>
<<if $archonDream is 3 && $archonConsider is false && $archonTarget is "Azri" && !$archonEvents.includes("didVisit")>>
<<if $playerEnergy == "rested">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps... you should inform a higher authority about the archon |InformSomeone1]]<img src="Images/Icons/RedArchon.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps... you should inform a higher authority about the archon |InformSomeone1]]<img src="Images/Icons/RedArchon.png"></div>@@
<</if>>
<</if>>
<<if $adelineEvents.includes("agree") && !$adelineEvents.includes("completed")>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Help Adeline with her little quest... |StartAdelineMission]]<img src="Images/Icons/RedReputation.png"></div>
<</if>>
<<if $azriStone is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of Azri'Elis |Preparation][$currentContract = "azri"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $VyshandraJob is 1>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Deliver Vael's package |ArriveVysh]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $sixEightStone is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the hard to kill reptile |Preparation][$currentContract = "reptile"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $deerStone is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the deer contract |Preparation][$currentContract = "deer"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $deerStone is true && $nyxaState == "partner">><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the deer contract... with Nyxa |NyxaDeerTravels]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $wolfStone is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the wolf girl contract |Preparation][$currentContract = "wolf"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $wolfStone is true && $nyxaState == "partner">><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the wolf girl contract... with Nyxa |NyxaWolfTravels]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $furyStone is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the two dragons |Preparation][$currentContract = "lightfury"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $wolyrnStone is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the wolyrn contract |Preparation][$currentContract = "wolyrn"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $wyvernStone is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the wyvern contract |Preparation][$currentContract = "wyvern"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $naafiriStone is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of Naafiri |Preparation][$currentContract = "naafiri"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $deathclawStone is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the deathclaw |Preparation][$currentContract = "deathclaw"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $gemStone is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the kobold |Preparation][$currentContract = "kobold"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $elyssStone is true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the dragon |Preparation][$currentContract = "dragon"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $kikiStone is 1>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the feline |Preparation][$currentContract = "kiki"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $alanaStone is 1>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take care of the bird... thing |Preparation][$currentContract = "alana"]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $damlonNyxaStone is 1 && $nyxaState == "partner">><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone Damlon gave you to bring Nyxa along for a ride |NyxaDamlonTravel]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $orionNyxaStone is 1 && $nyxaState == "partner">><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone Orion gave you to bring Nyxa along for a ride |NyxaOrionTravels]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $vaelNyxaStone is 1 && $nyxaState == "partner">><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone Vael gave you to bring Nyxa along for a ride|NyxaVaelTravel]]<img src="Images/Icons/RedTravelstone.png"></div>
<</if>>
<<if $elixirExertion == 1 && $playerEnergy == "rested">><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drink the Elixir of Exertion (It will be active until the next time you rest)|DrinkElixirExertion]]<img src="Images/Icons/RedPotion.png"></div>
<</if>>
<<if $naafiriMilk == true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drink the darkin milk |DrinkNaafiriMilkportal][$cumSkill +=1]]<img src="Images/Icons/RedJug.png"></div>
<</if>>
<<if $nyxaMilkContainer == true>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drink Nyxa's sweet milk|DrinkNyxaMilk]]<img src="Images/Icons/RedJug.png"></div>
<</if>>
<<if $b15 == 1 && $thelronVisit is false>>
<<if $reputation > 1 >>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[... A visitor?|ThelronVisit]]<img src="Images/Icons/RedReputation.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[... A visitor?|ThelronVisit]]<img src="Images/Icons/RedReputation.png"></div>@@
<</if>>
<</if>>
<<if $darkDevotion >=1>>
<<if $darkDevotion <= 9 >>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Give yourself to the Dark Lady |Suicide]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedDevotion.png"></div>@@
<<else>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give yourself to the Dark Lady |Suicide][$darkDevotion = 100]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedDevotion.png"></div>
<</if>>
<</if>>
<br><br>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Warp to the Hunter's Hall |GoHuntersHall]]<img src="Images/Icons/RedTeleport.png"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back into the living room |LivingRoom]]</div>
<<if $playerEnergy is "rested" && $lazy is 2 || $azriActive == false &&$playerEnergy is "rested">><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the day off |TakeDayOff][$playerEnergy = "dayOff"]]<img src="Images/Icons/RedTime.png"></div>
<</if>>
<br><br>
<<if $metDamlon == true || $metVael == true || $metLuminarch == true || $metNyxa == true>>
<div class="important">Quick Travel</div>
<<if$metDamlon == true>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to Damlon |DamlonIntro][$fromPortal = true]]<img src="Images/Icons/RedGeneral.png"></div><</if>>
<<if$metLuminarch == true>> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Meditate and level up |LevelUpLuminarch][$fromPortal = true]]<img src="Images/Icons/RedLevelUp.png"></div><</if>>
<<if$metVael == true>> <<switch $VaelIntro>>
<<case "afterFeragon">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to The Forgemaster |VaelUnavailableFeragon][$fromPortal = true]]<img src="Images/Icons/RedItem.png"></div>
<<case "lostDuel">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to The Forgemaster |VaelIntroDuel][$fromPortal = true]]<img src="Images/Icons/RedItem.png"></div>
<<case "afterFeragon1">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to The Forgemaster |VaelIntroFriendly][$fromPortal = true]]<img src="Images/Icons/RedItem.png"></div>
<<default>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to The Forgemaster |VaelIntro][$fromPortal = true]]<img src="Images/Icons/RedItem.png"></div>
<</switch>><</if>>
<<if $metNyxa is true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go talk to Nyxa |NyxaMenu]]<img src="Images/Icons/RedHeal.png"></div> <</if>>
<</if>>
<<if $eyeSeeing >= 6 && $selyneS == "noDream">>
<<set $newNightmares to ["selyne1"]>>
<<set $possibleNightmares to $possibleNightmares.concat($newNightmares)>>
<<set $selyneS to "noFound">>
<</if>>
<<set $orderArmor to true>>
<<if $eyeSeeing >= 4 && $archonDream == 0>>
<<set $newNightmares to ["archon1"]>>
<<set $possibleNightmares to $possibleNightmares.concat($newNightmares)>>
<<set $archonDream to 1>>
<</if>>
<</nobr>>
When you wake up the next morning, you feel... off. There's something strange about these dreams, a weight to them, as if they're not mere figments of imagination, but something more.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\<div class="passCheck">\
You can't help but notice the beautiful flowers growing around you, vibrant and full of life. You pick up a bunch of them, if for no other reason than to keep a reminder of your time here.
<img src="Images/Icons/Item.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Search the feet of the mountain for any cave or crevice |SearchFeet]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Climb to the mountain peaks |SearchMountainPeaks]]</div>\<div class="passCheck">\
You can't help but notice the beautiful flowers growing around you, vibrant and full of life. You pick up a bunch of them, if for no other reason than to keep a reminder of your time here.
<img src="Images/Icons/Item.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go find your prey |GoFindWolyrn]]</div>\A tighly-bunched bouquet of strange, blue, ghostly flowers. Worthless, but quite pretty.
[[Go back |Inventory]]You hang the dreamcatcher on the wall, next to the bed. You doubt of its effectiveness, but to be fair, Vael's trinkets usually do their job.
<div class="passCheck">\
-30%
<img src="Images/Icons/FailNightmare.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom][$dreamcatcher =2]]</div>\
You wake up, drenched in sweat and breathing heavily. The atmosphere around you is thick with an oppressive stillness, broken only by the sound of your own labored breathing... and you find yourself lying on a cold, obsidian floor.
The smooth black stone stretches in every direction, forming a vast labyrinth of jagged, towering walls that seem to emit faint light, making it possible for you to see.
Your mind is foggy, memories hazy and blurred. How did you get here? What is this place?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stand up and look around |StandLook]]</div>\
<<set $nightmareToRemove to "maze">>
<<set $possibleNightmares to $possibleNightmares.filter(function(nightmare) { return nightmare !== $nightmareToRemove; })>>You stand up and look around, but all you see are the walls, stretching in every direction, dissapearing as they bend and twist in harsh angles.
@@.playerSpeech;"What the..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Call out for help |CallHelp]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk in a random direction |WalkRandom]]</div>\You shout, trying to draw attention, to let others know you are there. Your voice simply echoes around the empty space, and no one answers.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk in a random direction |WalkRandom]]</div>\Not sure what else to do, for lack of a better plan, you just start walking, your footsteps echoing eerily through the maze. The ground beneath you feels unnervingly smooth, and despite the faint light, everything has an oppressive darkness to it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue walking around aimlessly... |WalkRandom2]]</div>\
<<if $cumSkill >= 5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Whip your cock out and jerk off |JerkOffNightmare]] <img src="Images/Icons/RedCum.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Whip your cock out and jerk off |JerkOffNightmare]]<img src="Images/Icons/RedCum.png"></div>@@\
<</if>>\
You keep walking, not sure what to do, or even what you should be looking for. This all has to be a weird nightmare, and you should wake up at any moment. Why does it feel so... real, then?
It's then that you feel something, a faint, but palpable sensation, something pulling you, drawing you in.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Follow the invisible pull |FollowPull]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sit down and take a moment |SitDownMoment]]</div>\You should be terrified, lost in a seemingly infinite maze with no way out, and yet, you can't help yourself but feeling horny, your balls always heavy, cock ready to burst.
You whip your cock out and start jerking off, letting the tension release in the form of cum, which splatters on the dark floor.
A voice then, an outraged hiss that reverberates through the air.
You immediately wake up after that, and find yourself back in your room, surrounded by the familiar walls and furniture.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\This is madness. This whole situation is madness.
You sit down on the floor, trying to collect your thoughts, to calm down. It's not the first weird, extremely realistic nightmare you've had, all you have to do is to wait for it to pass, and in the meantime, avoid any strange situations that could trigger an even worse experience.
Sure enough, your intuition seems to be right this time.
After a few moments, you wake up and find yourself back in your room, surrounded by the familiar walls and furniture.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\You move following the strange attraction until you reach a round chamber with a small pedestal at its center. In it rests a black cube made of the same material as the rest of the place, floating slightly above the surface.
<div class="passCheck">\
Looks quite valuable, you are sure Vael would be interested in such a relic... if you can carry it with you.
<img src="Images/Icons/Coins.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the cube |TakeCube]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do not take the cube |NotTakecube]]</div>\You figure the thing must be important, or the pull wouldn't lead you to it, and so you pick it up, eager to study it.
However, as soon as your hands make contact with the dark material, an intense, searing cold shoots through your entire body. Your fingers freeze in place, unable to let go, as the black cube pulses in your grip.
Suddenly, the air shifts. The faint light dims even further, and you feel a presence, though you can't see it. It's as if the walls themselves are breathing, closing in on you with an almost tangible malice. A whisper crawls through the stillness, but you can't make out the words. It feels ancient, spiteful, and utterly malevolent.
You feel a sharp pain in your hand, then arm and chest as it spreads towards your neck. Its as if a thousand needles were digging through your skin and into the flesh. You try to scream, but no sound comes out.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Eternal, dreamless sleep...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
<img src="Images/Icons/RedEye.png" >\
</div>\Why wouldn't you take it? It's not like there is a good reason not to, after all. Seems like the main attraction of the area... and imagine how much money it would bring to your pocket...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[On second thought... |TakeCube]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do not take the cube |NotTakecube2]]</div>\...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You feel uneasy |UneasyNightmare][$eyeSeeing+=1]]</div>\You wake up, drenched in sweat and breathing heavily. You find yourself back in your room, surrounded by the familiar walls and furniture. The nightmare seems to be over.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\<<if $azriActive is true>>\
The duty to the hunt is paramount, but so is the duty to rest and recover. Azri'Elis impending escape can probably wait another day.
<</if>>\
You pass the time in your house, taking care of your equipment and belongings, or just lounging around and resting.
<<set $dayOff to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]<img src="Images/Icons/RedTime.png"></div>\You remember how Damlon used to train you, back when you were still a hunter in training, a boy. The old man was always strict and demanding, never letting up even when the exhaustion was so much you could barely stand, but you know that despite his cold and gruff exterior, he cares about the well-being of his apprentices. It has been long since you last sparred with the old man, but perhaps it would do you good to return to the basics, the proper techniques.
So you tell him what's on your mind, how you would like him to help you train, to regain the edge.
He slowly lifts his gaze from the pile of papers on his table, his blind eye staring at the empty air as he processes the request.
@@.damlonSpeech;"Heh, we both are the same rank now, High Hunter. I'm not sure it is my place to teach you anymore"@@
@@.playerSpeech;"You've never stopped being my mentor, Damlon. Rank or not, I could still use your guidance. Besides, it's not about rank... it's about refining what I already know. I feel... rusty."@@
Damlon grunts, a low, familiar sound that speaks of both amusement and contemplation. He leans back in his chair, crossing his arms over his chest, his weathered face unreadable for a moment.
@@.damlonSpeech;"Rusty, eh? Well, if you're asking me to put you through the grinder again, I won't say no. But don't think I'll go easy on you just because you've climbed a few rungs on the ladder."@@
He smiles a bit, the wrinkles around his eyes and mouth crinkling.
@@.damlonSpeech;"Let me get some things together, and I'll meet you out at the training ground in an hour. Make sure you're warmed up."@@
<<set $damlonTrain to true>>
<<set $playerEnergy to "damlon">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AskDamlonTrain2]]</div>\You do as instructed, heading to the training ground and stretching, preparing for what's to come. The cold air sharpens your senses as you wait, and soon, Damlon arrives, no practice swords at all. You will be using the real thing... if you get wounded, Nyxa can always patch you up.
@@.damlonSpeech;"Let us see if those instincts of yours have trully dulled..."@@
Soon enough, the clash of your blades echoes across the training grounds.
<<if $hunterSkill < 9>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A humbling lesson ensues... |LoseDamlon][$hunterSkill +=1]]<div class="numberStat">+1</div><img src="Images/Icons/RedGeneral.png"></div>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Perhaps it's your time to teach the old man new tricks? |Hunters Hall]]<div class="numberStat">8</div><img src="Images/Icons/RedGeneral.png"><img src="Images/Icons/RedGeneral.png"></div>@@\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[A humbling lesson ensues... |Hunters Hall]]<div class="numberStat">+1</div><img src="Images/Icons/RedGeneral.png"></div>@@\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps it's your time to teach the old man new tricks? |DefeatDamlon]]<div class="numberStat">8</div><img src="Images/Icons/RedGeneral.png"><img src="Images/Icons/RedGeneral.png"></div>\
<</if>>\The lesson is a humbling one, as they always were. The man may be old, half blind, and slow, but his technique is still impeccable, and the sheer strength behind his strikes is impressive for a man his age.
He seems to be able to counter every single one of your moves, if for no other reason, he was the one who taught half of them to you.
Soon, you find yourself on the ground, the tip of the blade cold and unforgiving.
@@.damlonSpeech;"Get up. Again."@@
<div class="passCheck">\
You get up, and the bout continues, for what feels like hours. By the time it's over, you are drenched in sweat, panting and sore. But you also feel refreshed, and confident in your abilities.
<img src="Images/Icons/General.png"></div>\
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |Hunters Hall]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<</if>>\He may have been your mentor, long ago, but the truth is that you have outgrown him. There is a reason Lauren put him to deal with paperwork instead of in the front lines, and while his technique is not lacking, he is too rigid, too predictable.
So, you decide to give him a demonstration, let him feel a taste of his own medicine by aggressively countering his blows and showing him the results of your training, of your martial superiority.
<div class="passCheck">\
Soon, you have him disarmed, and on his back. You stand above him, sword at his neck, and you can see the surprise, the confusion in his expression.
<img src="Images/Icons/General.png"><img src="Images/Icons/General.png"></div>\
<<set _unlock = "check10">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=2>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
@@.damlonSpeech;"So, this was just an excuse to embarrass me, eh? You really are a High Hunter, aren't you?"@@
But you can also see the pride, the realization that he has done his duty as a teacher, that you have far surpassed his abilities. You help him to his feet, and he claps you on the shoulder, grinning.
@@.damlonSpeech;"You have learned well. But don't let it get to your head. The foes you will face out there won't fight fair. Martial superiority won't win you every battle."@@
You nod, and Damlon picks up his sword, his movements a bit stiff.
@@.damlonSpeech;"Gah, I miss this. Shuffling papers is no substitute for a good hunt. I know I will never be on Orion's or Vael's level, but I pray Lauren will deem me worthy enough of immortality. A curse I'm willing to bear for the Order."@@
<<if $fromPortal is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |Hunters Hall]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PortalRoom]]</div>\
<</if>>\When the images finally coalesce into something meaningful, you find yourself bound and restrained on a wall, your arms and legs covered by some hardened sticky goo that keeps you locked in place.
In front of you, a massive, insect-like creature stares at you, her sightless gaze firmly locked onto yours. Her features are not human, or at least not entirely, a blend of woman and arachnid that somehow makes her look more beautiful, exotic, than grotesque. She is certainly grotesque as well, and the position you find yourself in does not help, as she is almost twice your size, her massive abdomen rising behind her.
<img src="Images/Monsters/Queen.png" class="resizable-image" alt="Dream Image">
@@.insectSpeech;"Such a fine... fine specimen, so healthy and full of vigor, so ripe and juicy~"@@
Her mandibles click and clack as she talks, and she leans closer, her face plate coming to hover mere inches from yours.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to break free |BreakFreeInsect]]<div class="numberStat">3</div><img src="Images/Icons/RedGeneral.png"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just stay there and see what happens |RemainStillInsect]]</div><<if $hunterSkill <= 3>>\
You are not just going to stay there and allow her to do whatever she wants, you need to break free, to try and escape.
<div class="failCheck">\
You struggle, but the hard substance is stronger than you are, and all you achieve is to burn through your energy, tire yourself even more. Is this really a dream? It all feels so... real.
<img src="Images/Icons/FailGeneral.png"></div>\
@@.insectSpeech;"Do not tire yourself, do not... I still need, require to taste the sweet, delicious nectar from your flower, the life-giving juice of your body~"@@
@@.playerSpeech;"Wha... what?"@@
The large, insectile creature simply chuckles as she lowers herself to your groin, her mouth parting slightly. You then feel her breath on your flaccid cock as she inhales deeply, taking in the scent of your genitals.
@@.insectSpeech;"I can already tell, your sperm will be rich and potent, the perfect, perfect fertilizer~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are about to get sexually assaulted by an insect... |SexInsect]]</div>
<<else>>\
You are not just going to stay there and allow her to do whatever she wants, you need to break free, to try and escape. And so you struggle, putting all your might into breaking free.
<div class="passCheck">\
The hardened substance is strong, surprisingly so, but you are even stronger. First your right arm, then your left, your feet, and then the rest of your body.
<img src="Images/Icons/General.png"></div>\
The insectoid lets out a surprised noise as she suddenly finds herself facing you, freed from the bindings. Her mandibles snap in fear as she steps back... she may be bigger than you, but still not much of a fighter.
After that, the dream seems to blur and shift, the image of the giant spider-like woman fading, replaced with the warm comfort of your bed. What the hell was that?
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<</if>>\This is all a dream. A very, very weird dream, but a dream nonetheless. No matter how real the bindings on your limbs feel, they cannot possibly be there, can they?
And so you simply stay put, waiting, curious as to what the creature will do.
@@.insectSpeech;"Very good, all docile and quiet, no struggling, no fighting... you humans are always so stubborn, so fierce, I like you better when you are like this, obedient, pliant... and oh, so sweet~"@@
The large, insectile creature chuckles as she lowers herself to your groin, her mouth parting slightly. You then feel her breath on your flaccid cock as she inhales deeply, taking in the scent of your genitals.
@@.insectSpeech;"I can already tell, your sperm will be rich and potent, the perfect, perfect fertilizer~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What...? |SexInsect]]</div>Her face plate is obstructing the view almost entirely, so you have no way to prepare yourself for the needle-like proboscis that extends from between her mandibles, the long, thin tube piercing your testicles and delivering a concoction of potent aphrodisiacs directly into your gonads.
@@.playerSpeech;"Aw! What the fuck?!"@@
The pain only lasts for a moment, giving way to an unbearable heat as your cock swells to proportions far beyond normal, precum spurting from the tip at regular intervals.
The spider-like creature lets out a pleased chitter, as she leans closer and wraps her mandibles around the head of your cock, her mouth closing tightly, sucking gently and swallowing the steady flow of precum.
Its a frightening experience, the inside of her mouth is full of sharp teeth and other unidentified, pointy objects, but thankfully, they all remain perfectly still, not daring to come closer to your sensitive flesh.
On her end, she puts on quite the show, humming and moaning as she impales herself on your hard, nearly twenty-inch monstrous, throbbing cock. Gurgling sounds come from her throat, as she swallows the endless river of pre flowing into her stomach, this one is still not good enough for her sperm-holding chambers. A pair of sharp pincers come up and grab your churning, swollen balls, squeezing and milking them, feeling the delicious heat against her body, and the wonderful pressure that heralds the oncoming, inevitable release.
She is going to methodically milk every drop of cum from your balls; serpentine tongue and sharp, pointed mouthparts teasing, caressing, stimulating every inch of your aching cock, making you twitch and shiver with pleasure.
No matter how horrific the whole ordeal may be, the pleasure from her alien mouth and the substance coursing through your veins vastly outweighs the fright...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |SexInsect2]]<img src="Images/Icons/RedCum.png"></div>The amount of precum keeps flowing, a veritable river of transparent fluid pouring into the hungry maw of the creature, her humming and gurgling noises increasing in frequency, growing louder not to drown in the herald of your essence.
You can feel it, the pressure building up, the orgasm approaching. You cannot hold it back, not even if you wanted to, and so the transparent flood is quickly replaced by thick, white ropes of hot, viscous seed, one she is quick to redirect to her internal reserves, for later use.
<<if $cumSkill >= 4>>
<div class="passCheck">\
And if she wanted to find a stud to provide her with healthy eggs, she has found him. Your thick, powerful cum just keeps coming, the pressure in your balls seemingly infinite. She hums, satisfied, her body shuddering and her abdomen shaking, as her own orgasm is triggered by the excess pressure in her storage chambers, so much sperm she cannot hold it all.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<</if>>\
When the last drop is finally drained from your swollen, pulsing testicles, and the flow of cum ceases, she removes herself from your member, her mandibles clicking in anticipation.
@@.insectSpeech;"Oh yes, <i>yes</i>, such magnificent, delicious sperm... I can already tell, our young will be <i>powerful! </i>So much, so much strength and vigor... exactly what I needed, exactly what I've been looking for, for so, so long~"@@
Her voice is filled with delight and satisfaction, a pleased, content purr accompanying her weird, nearly mechanical speech.
You are so dumbfounded by the whole ordeal, that you just sit there, staring at her as she massages her swollen breasts, which only now you realize are containers for the "fertilizer".
@@.insectSpeech;"Mhhh, you have made me so very, very happy, human... I will release you, of course I will... you see, I just needed a bit of your lovely, succulent seed, something to start my brood, something to..."@@
Her woods seem to grow more and more distant, fading into whispers as the vision of the strange insectoid dissolves into blackness.
After that, the dream seems to fade away, and you are once again in your bed, safe and sound.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check on your cock |CheckCock][$cumSkill +=1]]</div><div class="passCheck">\
Sure enough, your cock is of its usual size, big but not obscenely so. There are no wounds or marks either, not a trace of the experience you just had other than a rivulet of dried cum and some lingering, pleasant afterglow.
<img src="Images/Icons/PregIcon.png"></div>\
Some kind of wet dream, it would seem...
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\@@.title;EASTERN TALNIRA@@
<<set $elyssJobState to 2>>\
<<set $subElyss to false>>\
<<set $playerEnergy to "tired">>\
<<set $elyssStone to false>>\
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<set $brokeDoor to false>>\
<<set $onlyOnceSleep to false>>\
When the world stops spinning around you, the vortex of colors slows down until it settles in one image, and everything becomes somewhat clear again. You find yourself standing in front of an ancient castle, perched precariously on the peak of a jagged mountain. The air is thin and cold, each breath leaving a mist that dissipates into the wind, and the castle itself, although magnificent in its size and stature, is weathered down from years of erosion and the elements to the point of being pretty much a glorified piece of debris. It doesn't look like it's being used, either. No one guards the gates and no sounds are heard beyond the howling winds, nor are there any signs of life.
The travelstone you carry however, pulses with a faint glow, guiding you toward your prey, indicating they are somewhere within the castle's dark, looming walls.
The main entrance however seems to be locked. A sturdy wooden gate stands in front of a large stone archway.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Force the gate open |ForceGateOpenElyss]]<img src="Images/Icons/RedStr.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Announce your presence |KnockDoorElyss]]</div>\You take a step back and ram the door with your shoulder. The old wood creaks a little but that's about it. Time and the weather have not been particularly kind to this ancient door, but it's still sturdy enough to withstand a few attacks.
<<if $strSkill >= 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep bashing, you are almost there |KeepBashing]]<div class="numberStat">2</div><img src="Images/Icons/RedStr.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Keep bashing, you are almost there |KeepBashing]]<div class="numberStat">2</div><img src="Images/Icons/RedStr.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps using the blade would help |UseBlade]]<div class="numberStat">2</div><img src="Images/Icons/RedFeaster.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Look for an alternate way to enter the castle |AlternateWayEnter]]</div>\You unsheathe your blade, its edge gleaming with a faint, ethereal glow. The weapon hums softly in your hand, almost as if it's protesting the action. Its mundane and will no doubt dull its sharp edge...
Still, you feel like you dont have a lot of choice. You slide the blade into the small gap where the two doors meet and try to pry it open, using your strength to pull on the sword, putting all your weight into it. You can feel the door creak and the old lock groan as the wood begins to splinter.
With a loud crash the old lock breaks and the doors swing outwards, passing right by you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Into the castle, then... |EnterCastle]]</div>\
<<set $brokeDoor to true>>The first thing you notice is that, now that you are inside, you feel a lot warmer. Of course it is to be expected with the walls sheltering you from the wind, but it feels as if there was more to it. The change is too noticeable, and hell, the cloudy sky is still visible above.
Some kind of magic, perhaps?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Investigate the garden |InvestigateGarden]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make your way to the keep |MakeWayKeep]]</div>\You take a step forward and use the large brass knocker on the door to announce your presence. There's a loud thud followed by a series of smaller, sharper knocks.
You wait patiently, listening for any sound of movement beyond the gate... but nobody comes. The wind picks up a little, blowing snow across the castle grounds.
@@.playerSpeech;"Shit... it's cold out here."@@
And no one seems to hear the knocking... or perhaps, they are simply not willing to open the door...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Look for an alternate way to enter the castle |AlternateWayEnter]]</div>\You step away from the gate and look around, considering your options. A wooden door is not going to stop you, not when the whole place seems to be one strong gust of wind away from falling apart.
The walls are steep and made out of large slabs of gray, weathered rock. Climbing up and over the wall might not be the best option, and there's also the risk of getting caught by in a vulnerable position were the creature possibly lurking inside the castle to spot you.
<<if $eyeSeeing >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You notice something hidden |SomethingHidden]]<div class="numberStat">1</div><img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You notice something hidden |SomethingHidden]]<div class="numberStat">1</div><img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
<<if $rope is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the rope to climb the castle wall |ClimbWall]]<div class="numberStat">1</div><img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???? |ClimbWall]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Back to the gate, try to force it open |ForceGateOpenElyss]]<img src="Images/Icons/RedStr.png"></div>\There, in the wall, you notice a small hole, covered by dirt and snow. It's barely big enough to fit through, but it might be just big enough for a person to get inside... And that's exactly what you do. You shuffle inside the hole and crawl on your stomach, your fingers digging into the dirt as you force your way through.
It's cramped and dusty, but very quickly you reach the end and crawl out into the small garden inside the castle walls.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are in! |EnterCastle]]</div>\The coil of rope you carry could be the perfect way to get up and over the wall, and that is exactly what you aim to do.
You throw the coil over the wall and watch as it unravels, dropping to the other side.
A quick tug and the rope seems sturdy enough. You take a deep breath, ready yourself and then you climb.
The climb itself isn't too difficult, you did this every day as a part of your training. The cold, harsh winds seeping into your flesh are what makes this difficult, slowing down your movements and making you wish you had stayed home in bed.
Still, you manage to reach the top, and without much of a second thought, you slide down the rope.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are in! |EnterCastle]]</div>\As expected, the garden is overrun with weeds and wildflowers, vines, and grass. It's been a long time since this place was last tended. There is nothing of interest here, unfortunately.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make your way to the keep |MakeWayKeep]]</div>\The main keep stands tall in the center, its large windows overlooking the garden. Large double doors stand closed and are the most obvious way in.
You approach them and push, and to your surprise, the doors give in, swinging open with a loud creak, revealing the large entry hall within.
You step inside, your footfalls echoing throughout the hall, and the door swings shut behind you, almost as if to keep the warmth from escaping.
The hall is rather large, the ceiling reaching up far above. There are many rooms to the sides, of a much smaller scale than the rest of the building. The staircase at the center commands the most attention, and it seems to lead to the nicest room of the castle...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Follow the stairs up |Follow the stairs up]]</div>\You had been told that the dragoness was hiding away in her castle, but this place looks abandoned. Quite possibly another fuckup by the eye... you'll just tell Damlon that you did what you could, and that the creature was nowhere to be found.You walk toward the staircase, your footsteps echoing softly across the stone floor, and carefully start to make your way towards the room. As you step into the chamber beyond, the first thing you notice is the vast size of the room. A large balcony dominates one wall, its arches opening out to the misty mountain peaks, providing a perfect place for flight. Despite the wide-open space, no chill enters the room; the warmth remains constant, wrapping around you like a thick cloak, even more intensely than in the garden outside.
The room itself is a chaotic mix of luxury and disarray. Scattered across the stone floor are piles of silver coins, glinting in the soft, natural light. A bookcase can be found against one wall, filled with countless books and scrolls, some of their bindings faded and weathered.
And in the center of the room lies a massive, plush cushion, clearly designed for something, (or someone) much larger than you. The fabric is worn but thick, It's unmistakably the resting place of the dragoness you were sent her to... deal with.
But she isn't here, despite the travelstone guiding you straight here... perhaps she left momentarily?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check if there is anything worth taking. If she's not here, then at least you'll get something for your troubles |CollectRiches]]<img src="Images/Icons/RedItem.png"></div>\
<<if $eyeSeeing >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rummage through the books while you wait |SomethingHiddenBooks]]<img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rummage through the books while you wait |SomethingHiddenBooks]]<img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
You look at the pile of riches, at the scattered coins, and a smirk spreads across your face. Sure, these won't be accepted in the order but perhaps, if anything, Vael would pay you a little for them...
<div class="passCheck">\
So you bend down, gathering the scattered coins and anything else of value you can find. To be completely fair, more than a legendary dragon's hoard, this looks more like the spare change someone was too lazy to gather.
<img src="Images/Icons/Item.png"></div>\
<<set $elyssCoins to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueRiches]]</div>\You step over to the bookcase, curiosity getting the better of you. It's crammed with various tomes, some ancient and covered in dust, while others seem much newer, their bindings still intact. You pull out a few at random and start skimming through their pages.
Many of them are about magic, history, and the tales of old. One book in particular catches your eye... "The Dawn of Fire", a heavy tome bound in thick leather. It details the origins of the dragons, and their role in the world, though the specifics exactly you don't care to find out.
You set it aside and reach for another stack, this time noticing something... odd. A few of the titles seem focused specifically on humans. <i>A Study of Human Culture... Myths and Legends of the Rare Human... The Enigmatic Human </i>\
You pull one of these out and leaf through it. It's filled with detailed observations and theories about human behaviors, their societies, and their relationships with other creatures...
<div class="passCheck">\
And damn there are a lot of books about humans, half the bookcase is filled with them, does she research humans for a living?
<img src="Images/Icons/Eye.png"></div>\
You notice some of the pages have been dog-eared and highlighted, indicating they are particularly interesting to her. One such page is a thorough study of human anatomy, including a perhaps too... idolized drawing of the male reproductive organ.
Then, almost by accident, you come across a smaller, unmarked book tucked behind the others. It's a lot more worn out than the rest, with frayed edges and a faded cover.
Intrigued, you flip it open, only to discover something far more personal than you expected. The content within is... explicit, to say the least. It's a homemade piece of writing, the strokes of the quill uneven and messy, filled with smutty fantasies involving... male humans and female dragons. Their names vary, but the female characters always have pink feathers and the male always has an... impressive endowment.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SomethingHiddenBooks2]]</div>\
You are so deep into the book you are reading, you fail to hear the faint sound of wings flapping outside, of claws scraping against stone. A booming, feminine voice fills the chamber, pulling you out of your trance.
@@.elyssSpeech;"Took you long enough! I was beginning to think you'd gotten yourself eaten on the way here. My room's been a disaster for days, It really—"@@
<img src="Images/Monsters/ElyssFixed.png" class="resizable-image" alt="Elyss">
Her appearance is unlike anything you expected, she's not the towering, terrifying figure that you had imagined when you were told she was a murderous dragon. Her body is covered not in scales but in soft, shimmering pink feathers, and Despite her size (easily twize your body when on her hindlegs), she is far from the monstrous beasts of legend.
Adorning her body are various jewels and trinkets, embedded along her sleek form. Delicate golden chains hang between a few of the gems, glinting in the soft light of the room, and despite the mess in the room, her feathers are meticulously groomed and arranged, shimmering and shining beautifully.
She immediately stops mid-sentence as she catches a glimpse of you, when she realizes you are not the expected cleaning maid. You are a human, and the book in your hands is rather incriminating.
Her eyes widen, and the color of her feathers shifts subtly. You can see a flush rising beneath them, especially around her cheeks. Her confident, booming tone falters as she stammers, visibly flustered.
@@.elyssSpeech;"I-I... um, w-what are you doing with that?!"@@ she blurts out, pointing shakily at the smutty tome you're holding.
For a moment, there's a delicious silence, as you watch her squirm under your gaze. Her feathers puff up slightly in embarrassment, and she fidgets in place, trying to regain some semblance of composure, to think of what she could possibly say.
<<if !$unlockedMonsters.includes("elyss")>>\
<<set $unlockedMonsters.push("elyss")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<<if $magicSkill >=2>> <div class="passCheck">\
Her thoughts slip past the barrier of her nervousness, and you can hear them clearly in your mind. @@.fdragonThought;"Oh no, oh no, he found that one! Why did I leave it out?! This is so embarrassing! What if he thinks I'm some kind of... of..."@@
<img src="Images/Icons/MindMagic.png"></div>
<</if>>
<<if $charismaSkill >= 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make some fun of her, tease her about the book |MakeFunBooks]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make some fun of her, tease her about the book |MakeFunBooks]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put the book down and tell her that everything is alright|TellElyssAlright]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Unseathe your blade and get ready for a fight|FightElyss2]]<img src="Images/Icons/RedGeneral.png"></div>\
You smirk and raise an eyebrow @@.playerSpeech;"It seems you're quite... interested in humans, aren't you?"@@
Her blush deepens, and she takes a step back, wringing her hands nervously. @@.elyssSpeech;"I-I can explain! It's just... a hobby, you know? Research! For educational purposes, nothing more!"@@
You find a particularly tasty page and turn the book for her to see.
@@.playerSpeech;"Research? So all of this..."@@ you gesture at the well-worn page, a drawing of a naked dragoness that looks much like her being mounted by a burly, muscular human. @@.playerSpeech;"So... this is the kind of 'research' you're into? Really thorough stuff, I must say. Very... detailed."@@
Elyss stammers and stutters, unable to find a good response, and you can't help but feel amused at her reaction. She looks so flustered, quite the scene she's putting on, it's actually kind of cute... and a little hot.
@@.elyssSpeech;"I-I didn't—it's not... w-why would you-!"@@ She stammers, her tail flicking behind her nervously as she tries to hide her face with her wings.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her you don't judge her, you do have a kink for feathered dragons as well |MakeFunBooks2]]</div>\
@@.playerSpeech;"It's alright, really."@@ you tell her, taking a step closer.
@@.playerSpeech; "I don't judge you. Actually... I've been known to indulge in a similar kind of 'research' from time to time."@@
She peeks out from behind her wings, curious. @@.elyssSpeech;"R-really? What kind of... research?"@@
@@.playerSpeech;"Feathered dragons, to be specific."@@ You give her a sly smile, stepping just a bit closer, watching her reaction. @@.playerSpeech;"It's a bit of a... personal interest, you could say."@@
She blinks, processing what you just said, and a flush starts to spread through her feathers. It's quite clear that you are hitting on her, and she isn't sure how to react. This seems like a scene straight out of her smutty little fantasies, and yet, now that it's really happening, she's lost for words.
@@.elyssSpeech;"Y-you... r-really? Huh, uhm... well..."@@ She bites her lower lip, clearly flustered. You can almost see the wheels turning in her head, as she tries to figure out how to proceed. Finally, she speaks up, her voice a bit shaky, but her tone is surprisingly assertive. @@.elyssSpeech;"So... if, hypothetically, I was... interested, in... that sort of thing, what would... what would you do?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tease her just a bit more...|TeaseElyss]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get close and touch her |TouchElyss]]</div>\This could very well be the easiest lay of your life, this dragoness is so horny for humans she could probably faint from a kiss, and yet you can't help but want to tease her a little longer.
@@.playerSpeech;"Hmm, let me see..."@@ You pretend to think, deliberately dragging out the moment, watching as Elyss fidgets nervously, clearly hanging on your next words.
@@.playerSpeech;"Well, I guess if you were really interested... I heard feathered dragons are quite soft to the touch, so I would most definitely have to see for myself..."@@ You say, taking a step closer.
She chuckles at that, not even hiding her excitement.
@@.elyssSpeech;"I... we!... we are indeed... quite soft. In many places. I-if you want to see for yourself, go ahead."@@ She says, her tone surprisingly confident for a split second. It seems that her lust-addled mind, already running wild, suddenly realizes the extremely weird situation she is in.
@@.elyssSpeech;"Oh, sorry! H-haha, I got carried away. I didn't mean to... I-I mean, not that I wouldn't want you to... just..."@@
She takes a step back and raises her front paws, waving them about in an awkward gesture.
@@.elyssSpeech;"Sorry again, sorry! I have never seen a human before, Im so nervous haha. This is all sooo... sudden, I mean. Um. I just realized I haven't even asked your name yet, or why you are here..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to have a bit of a chat |GetReadyChat]]</div>\ You also take a step back, realizing that she is right. You are used to pretty much going straight to business, being in a situation in which the cute creature in front of you wants to know who you are, is... less common.
@@.playerSpeech;"Yeah, sorry. I also got a bit carried away."@@
The dragoness points to the cushion in the middle of the room, indicating you should take a seat. Then, her eyes light up for a moment as something else comes to mind.
@@.elyssSpeech;"Uh, do you want something to drink? I have some delicious human wine!... would you perhaps like some?~"@@
You can tell that she is already patting herself in the back for such a smooth offer, for being such a magnificent host.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Some wine sounds like a good idea |SomeWine]]</div>\
You decide to let actions speak rather than words, closing the gap between you with a confident step. On fours as she is, the dragoness is still a bit taller than you, her head on level with your own. If she were to stand on her hindlegs, then she would surely be much taller, easily reaching over ten feet tall, but for now, she is almost at the right height for a kiss.
Slowly, carefully, you raise your hands and place them on her long neck, your digits sinking into the soft feathers. You can feel her breath hitch, her body flinching the moment the contact is made. You then proceed to move your fingers, gently caressing the smooth surface, running your fingertips through the plumage, feeling the warmth underneath...
@@.elyssSpeech;"Ah... Oh gods... haha, f-fine, you are really bold..."@@
She however pulls away almost immediately, apparently startled.
@@.elyssSpeech;"H-hey, it's not like I mind the attention, but... but I just realized I didn't even ask you for your name, or... or what you are doing here."@@
She takes another step back and raises her front paws, waving them about in an awkward gesture.
@@.elyssSpeech;"I just... got too carried away, I have never seen a human so... close, ever. And well ...about the whole 'research' thing, I guess you have already figured out I'm quite... into... into humans, yes. So, it's not that I'm not interested, I am very much interested but... could we... could you... I don't know... sit down and talk a bit?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to have a bit of a chat |GetReadyChat]]</div>\You unseathe your blade and adopt a defensive stance, eyeing the dragoness suspiciously. She's not the vicious, bloodthirsty monster you were warned about, but that doesn't mean she's not a threat.
Elyss seems to realize the situation, the smile quickly fading from her face. She takes a step back, her gaze fixed on the blade.
@@.elyssSpeech;"H-hey! Now, there is no need for that! Why the hostility? You can take whatever you want!"@@
She raises her arms, as if surrendering, and backs away further, almost to the balcony. She is quite a bit bigger than you now that she is standing properly, easily twice your height, and yet she seems to be rather scared, not an ounce of aggression to be found in her stance.
In a final desperate move, she turns tail and rushes toward the open balcony, ready to leap and fly away... but before she can get too far, you strike, crackling red lightning flashing across the room and wrapping around her leg.
Soon, it has completely enveloped her body, and with a yelp, she hits the ground, writhing in pain.
<div class="passCheck">\
Like a fish caught in a net, she squirms and struggles, her wings flapping wildly in a frantic attempt to escape, slower and weaker each time as your blade siphons more of her strength.
<img src="Images/Icons/General.png"></div>\
@@.elyssSpeech;"Agh.. hrk, pl-please...! Sto... stop...!"@@ She whines, her words slurred and strained... They hurt, even if you are not trying to be particularly cruel, the blade has a mind of it's own... And it seems to enjoy the suffering of those trapped in its grasp.
She is now fully bound, entirely at your mercy...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillElyss]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her sweet draconic cunt~ |RapeElyss]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make the lightning stronger, make it really hurt |HurtElyss][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
You decide not to make things awkward by digging into the fact that you were reading one of her erotic novels, and instead just slowly let it aside
@@.playerSpeech;"I'm sorry, I was waiting for you and it caught my eye. I apologize if I overstepped, I was just bored."@@
She shakes her head quickly, as if she still couldn't believe this is happening.
@@.elyssSpeech;"N-no, no, no need to apologize. My room is in dire need of tidying anyway, it's a mess. I wasn't expecting any guests, and uh... certainly not a human. D-did you come here for me?"@@
@@.playerSpeech;"Yes, I'm here for you... though maybe not in the way this book implies."@@ You are indeed here for her, perhaps not for the reasons the dragoness thinks, but still...
Her feathers fluff even more at that, and she clears her throat, eyes darting away for a moment as she tries to regain her usual, composed demeanor. She is not going to have a breakdown just because some handsome, mysterious human appeared out of nowhere.
@@.elyssSpeech;"Y-yes, of course not, haha. I mean, a human... with a dragon... it would be quite the unlikely pairing, wouldn't it? Ahah. Not that I'm opposed to it, but..."@@
She trails off, looking down for a moment.
@@.elyssSpeech;"S-so, uh, what can I do for you, then? You must have come a long way... oh, oh... would you care for a drink? Perhaps something to ...help ease the conversation? You can tell me what brought you here with a nice glass of wine... I happen to have a bit of a stash of human wine!"@@
She seems so excited to have a human visiting her, that she doesn't even notice the weapon strapped to your waist... or the rather menacing suit of armor that you're wearing. Her fiery red irises seem to sparkle from the suggestion of getting you human wine, as if that was the most natural way to welcome an unexpected human guest.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can hardly refuse |SomeWine]]</div>\
You nod, the suggestion is a good one.
@@.playerSpeech;"Sounds lovely, a good glass of wine is always welcome."@@
The dragoness smiles, indeed very excited by your approval. She then rushes off, her claws clicking lightly against the stone floor as she disappears into another part of the castle. Moments later, she returns, carrying a large, ornate wooden chest. The chest is decorated with intricate carvings, the thing looks quite valuable just by itself.
Setting it down carefully in front of you, Elyss opens the lid to reveal an assortment of bottles, some of which seem quite old.
She selects a few of them, before taking one and presenting it to you, as if to ask your opinion.
@@.elyssSpeech;"What do you think of this one? I heard humans love this one in particular!"@@
You glance at the label on the bottle, trying to mask your uncertainty. The truth is, the only wine you've ever tasted is the one your Order serves during feast days, and even then, you've never paid much attention to it. An expert on wines? Definitely not.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that it is a good choice, even though you have no idea |BottleFine]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that you would like another bottle |OtherBottle]]</div>\@@.playerSpeech;"Ah, a great choice. I've had a couple of bottles before and it was excellent, I can imagine acquiring it wasn't easy..."@@
Elyss practically beams at your words, her feathers fluffing up slightly in pride. She carefully picks up the bottle, holding it delicately between her claws. You notice the care she takes with the bottle, her long, razor-sharp nail gliding precisely along the cork to unscrew it. She handles it with exceptional care, it may just be some random wine whose real production would otherwise only be couple of silver coins, but to her, the bottle is a little relic by itself.
@@.elyssSpeech;"Oh, it wasn't easy at all!"@@ She admits as she handles the bottle. @@.elyssSpeech;"Had to fly all the way to the western coast, and traded quite a few gems to get my claws on this. They charged me a steep price, but if a real human likes it, then it was for sure worth it!"@@
The dragoness pours the wine into two glasses, handing you one before curling her long body around the cushion, and finally sitting down. You also take a seat, facing her, and she looks at you expectantly, waiting for you to try the wine.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a sip |TakeSip]]</div>\While you have absolutely no idea, another bottle manages to capture your attention, a dusty, dark glass with unusual symbols etched along its neck. The label is faded, written in a script unfamiliar to you, yet something about it stands out... perhaps the mystery it holds?
@@.playerSpeech;"How about that one instead?"@@ you suggest, gesturing to the rather suspicious bottle.
She doesn't seem as excited about that choice. She is quick to mask her disappointment, but you can see it flicker across her face. @@.elyssSpeech;"Oh, that one... well, if it is what you want, who am I to deny it? You must probably be bored of all the usual flavors."@@
The dragoness pours the wine into two glasses, handing you one before curling her long body around the cushion, and finally sitting down. You also take a seat, facing her, with the mysterious liquid in your hand.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a sip... |TakeSip2]]</div>\You are still not sure what the deal is with humans in this world, but judging by the way she talks about them, they must be a big deal. That, or you just came across the weirdest, most obsessive dragon in existence.
For now, you thank her and bring the glass to your lips, and... yeah, it's rich and complex; a faaaar cry from the bland, watered-down drinks you've had back in the Order. You'd almost refuse to call that wine now that you have tasted the real deal.
@@.elyssSpeech;"So? What do you think? Is it as good as you remember?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Meh, its just alright |JustAlright]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It is great indeed! |PrettyGood]]</div>\@@.playerSpeech;"Oh, it's fine. I've had better definitely, but not bad."@@
The dragoness visibly deflates, but does her best to conceal her disappointment.
@@.elyssSpeech;"A-ah, that's good. I suppose I cant compete with the finest vintages they make back in your lands, but... well, you know, it was the best I could find."@@
She clears her throat, trying to change the subject.
@@.elyssSpeech;"So um... well, I suppose introductions are in order, yes? My name is Elyss Rohemure, daughter of Drazirian Rohemure and... well, I suppose you already knew that haha. Even here, everyone knows who my father is, I mean."@@
You of course have absolutely no idea, but if you had to guess, you would probably say she's some kind of nobility.
@@.elyssSpeech;"What about you, what's your story? I don't think I recognize your armor, nor your... heraldry, so, where are you from? Whats your name? Oh, and why did you come here? You surely have a reason for your visit!"@@
She fires off her questions rapidly, as more pop into her mind and her excitement grows.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her the full truth, you were sent here to kill her |SentKillElyss]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her a half truth, you were sent here to assess her |SentAssessElyss]]</div>\<<set $toldElyss to true>>\
@@.playerSpeech;"Well... alright. I'm going to tell you the truth, but I have a feeling you are not going to like it."@@
The dragoness blinks, cocking her head to the side, confused.
@@.elyssSpeech;"Wh-why? Why wouldn't I like it? Are you... an outlaw or something?"@@
You take a deep breath, hesitating for just a moment before you decide to lay everything out. You begin slowly, telling her your name, your affiliation with the Order of the Veilwalkers, and a bit about your journeys across countless worlds. You speak of your mission: to hunt down any creature deemed a threat to humanity, creatures like her.
Marked by the Eye for swift judgment..
The dragoness listens with rapt attention, and as you finish speaking, she simply stares at you, stunned. She opens her mouth to speak, but then shuts it, still processing your story.
@@.elyssSpeech;"Wait, so... I... uhm, okay, this is a lot to take in."@@ She rubs the bridge of her snout, thinking. @@.elyssSpeech;"You came here to kill me? But I have never ever seen a real human, let alone hurt one. Are you sure you got the right target? "@@
@@.playerSpeech;"Thats the issue I have, I believe The Eye is giving us wrong targets lately, you surely don't look like a threat at all."@@
@@.elyssSpeech;"I promise I'm not a threat, and certainly not to humans. Surely it must have been a mistake... but if you protect precious human lives, that makes you quite the hero in my eyes!"@@
She falls silent then, the gears in her brain visibly turning as she tries to bend the situation to her liking.
@@.elyssSpeech; "Maybe... maybe you could stay for a while, yes! To like, be fully sure I'm not a danger or anything, you know?"@@
It's hard to ignore the hopeful, pleading tone in her voice, and you can't help but notice how her puffy tail tip is twitching excitedly, thumping the floor lightly. She looks positively adorable, and you wonder just how many times she has fantasized about something like this happening. Usually, you are the one chasing after these creatures, but here, the role reversal is quite entertaining.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can afford to stay for a while |StayElyss]]</div>\After some careful consideration, you decide you can afford to spend a day or two here, until the travelstone forces you to return. It's not every day that a horny dragoness is begging you to stay.
@@.playerSpeech;"I guess could stick around for a bit... long enough to determine if you're really as harmless as you claim."@@
Elyss' fiery eyes widen, and she smiles brightly, very pleased by your answer.
@@.elyssSpeech;"Oh! That's wonderful! I promise you won't regret it! I'll make sure you're comfortable... and well-fed, too!"@@ Her tail sways back and forth eagerly, and she starts pacing a little, excitement bubbling up within her. @@.elyssSpeech;"You can stay longer than a couple of days if you want, I really don't mind! My, um, castle is your castle, after all. This is so exciting, a real human!"@@
You chuckle, shaking your head. Like a kid with a brand-new toy... you don't mind being her plaything, as long as you can have some fun in return.
@@.elyssSpeech;"You will not regret it, I swear! I will make sure you enjoy every moment of your stay..."@@ She comes to a halt as she considers
what to do. @@.elyssSpeech;"If you are staying, I think it would be in order to um... The castle is a bit in disarray, but I would still love to show you around, so that you know where everything is."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StayElyss2]]</div>\ You can't afford to stay any longer, and as much as Elyss would want to convince you, you have a duty, a responsibility...
@@.playerSpeech;"Mhm, actually... I think I should go."@@
Her arms immediately tighten around you, as a kid being told they are going to have their favorite toy taken away.
@@.elyssSpeech;"W-what? But you cannot leave yet! The storm is still raging outside, how would you even make the trip back? J-just wait until morning, at the very least!"@@
You squeeze her wrist, indicating her to loosen her grip a little. She doesn't, still holding you close to her.
Her feelings are a jumbled mess, on one hand, she feels used, betrayed even, on the other, she can't really blame you, or expect you to stay. A human is quite the rare visitor, and she is aware you are probably extremely busy, but still...
<<if $charismaSkill >= 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her to let go |LeaveElyssCharisma]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her to let go |LeaveElyssCharisma]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<<if $strSkill >= 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should leave |LeaveElyssStr]]<div class="numberStat">2</div><img src="Images/Icons/RedStr.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[You should leave |LeaveElyssStr]]<div class="numberStat">2</div><img src="Images/Icons/RedStr.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You suppose you could stay for a little longer... |StayElyssForced]]</div>\
She is quite eager to make the little tour (at first, at least), and so you can only comply. It won't be necessary, really, you doubt you'll have much of an interest in anything but the dragoness herself and her bedroom, but she is rather excited to show you her home.... Even when she doesn't seem to recognize it all that well.
Strangely enough, the dragoness seems to misremember some doors and hallways, and there are a few rooms that, its clear by her face, she has never in her life seen before.
@@.elyssSpeech;"And this here..."@@ An awkward pause, as she stares at the room. @@.elyssSpeech;"Oh it's nothing important, just a spare guestroom... not that you'd ever use it. M-my room is much more comfortable, trust me~"@@
You can't help but be a little bit suspicious, and after a few minutes, the dragoness guiding you through some more forgotten rooms, you speak your thoughts.
@@.playerSpeech;"I can't help but notice... you don't seem to recognize some of the rooms here. What's going on? Shouldn't this feel familiar to you?"@@ And never mind the old, dusty rooms, there's the fact that the castle seems to be in a pretty bad state overall... why would she be so interested in showing you around if apparently, she isn't even sure where everything is? Is she simply trying to impress you by showing the enormous but run-down castle?
Elyss seems to shrink under the interrogation, and after a moment of hesitation, she gives you a shy, almost guilty little smile.
@@.elyssSpeech;"W-well... I suppose I should come clean if you are going to spend some time here with me..."@@ She takes a deep breath before finally confessing.
@@.elyssSpeech;"I haven't been here in a long, long time. This castle belongs to my family, but it has been abandoned for years now. Um... remember when I told you that I was the daughter of Drazirian? I... well, we, I didn't leave on the best of terms. We had an argument and he... kind of disowned me."@@
She nervously brings her hands together, tipping her indexes against one another.
@@.elyssSpeech;"I hope it's not a dealbreaker, I can assure you I still have a lot of gold and silver and servants! Well, servant. I'm not sure where she's gone... but I'm sure she'll be back at any moment! A-and enough treasure to recruit plenty more so don't worry..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are fine with it; you are here for her |YouDontMind]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why does it matter? You are here to assess her... |YouDontMind2]]</div>\In truth, you don't even know her father, or what he represents in this world. By the way she talks about him, you assume that he is an important figure, the king of somewhere perhaps? But to you, he is just a name.
@@.playerSpeech;"Hey hey, it's fine, don't sweat it. To be honest, I have never even heard of this Drazirian fellow."@@
@@.elyssSpeech;"Y-you haven't? You must indeed come from very far away. I'm glad it doesn't matter then! Most usually, when others approach me, it's because they know who my father is... expecting favors..."@@
You just shrug, trying to be as casual as possible.
@@.playerSpeech;"That is none of my concern, I have no interest in riches or power, or whatever it is that he has. If it is not obvious enough, I'm here for the lovely dragoness that so kindly invited me in~"@@
Elyss giggles, a shy, but genuinely happy smile lighting her face.
@@.elyssSpeech;"Awh, thank you~ Such a sweet, wonderful human... I suppose there is little point in continuing our tour... the castle is in a much worse state than I remembered, I didn't come out of my room enough it seems... tough if there is anything that you'd like to see.... oh, oh, I know! I could fly you over the mountains, they are a sight to behold. What do you think?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A tour of the mountains nearby in dragonback sounds fun|FunDragon]]</div>\@@.playerSpeech;"Well, how could I reject such an offer? I imagine the view from dragonback would be something unforgettable. If you don't mind, of course."@@
Elyss's tail resumes its usual frantic wagging.
@@.elyssSpeech;"It will be! And I- it would be an honor, actually."@@
You don't have time to add anything else, as she grabs your hand and practically yanks you toward the courtyard. Her excitement is contagious, and you find yourself grinning as you hurry to keep up with her enthusiastic pace. Not like you have much of a choice, she is dragging you behind her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FunDragon2]]</div>\Elyss guides you outside, to the main courtyard of the castle. There, she lowers herself onto all fours, her pink feathers rustling as she drops her body close to the ground to allow you to climb on.
@@.elyssSpeech;"Hop on, then! Make sure to hold on tightly, it's a bit windy today."@@
@@.playerSpeech;"Are you sure? With my armor and everything else..."@@
Your concerns are waved away by the dragoness.
@@.elyssSpeech;"Ah-ah, don't worry. You may be a bit heavier than the usual kobold I'm used to carrying, but I'll be fine. Now hurry, before the sun goes down."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hop on and enjoy the ride...|FunDragon3]]</div>\Not one to doubt a dragon's strength, you follow her instructions and carefully climb onto her back, struggling to figure out where to place your hands and feet. She's bigger than you, sure, but still not huge. Beneath all those soft, colorful feathers, which give in slightly under your weight, her body is surprisingly slim. It feels unsteady at first, especially as her muscles shift beneath you.
You awkwardly fumble, trying to hold on to her neck without feeling like you'll fall off at any moment. You are not afraid of something as trivial as height, but the thought of falling off her is still not a very comforting one.
Your legs wrap around her slender frame, and your arms tighten around her neck, hugging her like a koala would a tree.
@@.elyssSpeech;"Ouch! Your armor is a bit pointy..."@@
@@.playerSpeech;"Uh, sorry. I don't think it was made with dragon-back riding in mind..."@@
She lets out a little laugh, unbothered by the slight pain, and once she has a feel of you on her back, she rises, her wings spreading to their full size.
@@.elyssSpeech;"Are you ready? Here we go, then!"@@
Her strong hindlegs push off the ground with a powerful leap, and suddenly you're airborne. The initial jolt makes you tighten your grip, and for a split second, your heart races as the earth quickly shrinks beneath you. Elyss's wings beat steadily, lifting both of you higher into the sky, and the wind rushes past, cool and exhilarating.
Ironic that Elyss seems to be more excited about the prospect of flying a human than the actual human is about riding a dragon...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FunDragon4]]</div>\
The dragoness keeps her promise, the view is indeed breathtaking. As Elyss carries you higher, the world below stretches out in all directions, a vast expanse of rugged, snowy cliffs. Towering mountain peaks surround you, their jagged edges softened by a light dusting of snow, glittering under the late afternoon sun. The higher you climb, the colder the air becomes, the wind biting at whatever bits of exposed skin it can find. Elyss' body emits a pleasant warmth, which helps keep the chill at bay... soon enough you find yourself trying to bury as much of your body against her feathers.
As you fly, she keeps craning her head back, looking at you.
@@.elyssSpeech;"Everything ok?! It is not too cold, is it? Or too windy? Do you want me to go higher?"@@
Her muzzle seems to be unable to remain still, and each time she speaks, a small cloud of steamy breath rushes out to your face, carried by the wind.
The cold is nothing too severe, nothing you cannot handle. Compared to some of the hellscapes you have ventured in... and besides, you have a warm, fuzzy dragoness between your legs and arms, pressed against your chest.
@@.elyssSpeech;"I was but a hatchling when I last flew these peaks... but it is still as beautiful as I remember!"@@
As if to demonstrate, the dragoness performs a slow, wide arc, letting you take a look at the landscape. You cannot help but notice how you cannot help but notice how Elyss's flight has started to become a little less smooth. Her wings, once beating strong and steady, now move with a slightly labored rhythm. It's subtle, but you can tell she's growing tired.
@@.playerSpeech;"Its beautiful, yes... but hey, you're not pushing yourself too hard, are you? We should head back if you're getting tired."@@
Elyss glances back at you, her pride evident in the way she smiles, but there's a hint of exhaustion in her eyes.
@@.elyssSpeech;"Tired? Me? No, not at all! I could fly you around these mountains for days if I had to."@@ She laughs, though it sounds a little forced.
@@.elyssSpeech;"Don't worry about me, I can keep going."@@
<<if $charismaSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Convince her to rest and head back |ConvinceHeadBackDragoness]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Convince her to rest and head back |ConvinceHeadBackDragoness]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[If she says so...|LetDragonessFly]]</div>\
If she says so... who are you to tell her otherwise? Besides, the view is truly lovely, and the prospect of being flown around for a few more minutes doesn't sound too bad.
But not even a minute later, you are already regretting your decision.
As if orchestrated by fate itself, the dragoness' body suddenly shudders and jerks, a powerful gust of wind buffeting her right wing and making her momentarily lose control of her flight. You feel the shift in Elyss's posture as the wind catches her off guard, her wing flaring out to stabilize herself. For a moment, everything seems to hang in the balance.
@@.elyssSpeech;"Ah! No no no!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cling to her tightly |ClingToElyss2]]<div class="numberStat">2</div><img src="Images/Icons/RedStr.png"></div>\You are not so easily convinced. The way her wings move, the sound of her heavy breathing... She is growing tired, not used to the additional weight on her back. She is most likely trying to impress you, and it would be a lie to say you weren't enjoying the flight, but the last thing you want is for her to pass out.
@@.playerSpeech;"I appreciate the effort, really, but there's no need to push yourself just to impress me. The view's amazing, but we should probably head back. Not worth risking anything."@@
Elyss lets out a soft little growl, the equivalent of a pout in human terms.
@@.elyssSpeech;"B-but I'm fine! Trust me, I'm- eek!"@@
As if orchestrated by fate itself, the dragoness' body suddenly shudders and jerks, a powerful gust of wind buffeting her right wing and making her momentarily lose control of her flight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cling to her tightly |ClingToElyss]]<div class="numberStat">1</div><img src="Images/Icons/RedStr.png"></div>\<<if $strSkill >=1>>
Your heart skips as your grip on her neck tightens, a gasp leaving your lips as she wobbles. Elyss struggles to regain control, her wings beating frantically to try and turn around, to catch the next gust of wind in a favorable direction, and all the while, you just hang there, desperately clinging onto her.
@@.elyssSpeech;"H-hang on tight, I'm gonna... ah."@@
The gust of wind seems to be part of some strange air current wrapping around the mountains. Elyss fights against it, her wings straining as they beat harder, but the wind keeps pushing her off course. You can feel the tension in her muscles as she fights to maintain control, but it's clear she's struggling. Her feathers ripple under your grip, and you tighten your hold even more.
<div class="passCheck">\
She finally manages to regain control of her flight, dangerously close to the jagged mountain peaks. You can feel her heartbeat hammering beneath your palms, the sudden rush of adrenaline causing it to race.
<img src="Images/Icons/Str.png"></div>\
Elyss' wings flap with renewed effort, her flight speeding back up as she aims to reach the castle before she gets exhausted.
@@.elyssSpeech;"I am so sorry... that shouldn't have happened"@@
You can hear her muttering apologies as she flies back toward the castle, a few more stumbles and falters interrupting her otherwise smooth flight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ReturnElyssCastle]]</div>\
<<else>>
<div class="failCheck">\
You desperately try to tighten your grip, but the gust of wind buffets her, causing her entire body to wobble. Your fingers slip, and then, before you can ever put together what's happening, you feel a sudden loss of gravity.
<img src="Images/Icons/failStr.png"></div>\
Everything feels surreal, like a bad dream. You hear a panicked scream, the dragoness' voice as she realizes that you're falling. Her wings beat frantically as she dives from the skies, endangering her own life in an attempt to catch you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to pull out and use the travelstone to warp before you hit the ground |UseTravelstoneFall]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pray that Elyss manages to catch you on time... |PrayFall]]</div>\
<</if>>
She is not nearly fast enough, and you hit the ground with a sickening thud. The impact sends a shock wave through your bones, rattling every last one of them. The pain however barely lasts an instant, a death so quick you barely have time to register it.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\Time seems to slow as you plummet toward the jagged rocks below. The wind rushes past your ears, your heart pounding in your chest as the ground looms closer and closer. In that instant, you remember the travelstone, precisely designed to allow you to recall in dangerous situation, a link to the safety of home.
You quickly reach into your pocket, fumbling for the smooth gemstone. Once it's in your hand, you close your eyes and concentrate, focusing on the magic within the stone. You don't even want to think about how close you are to the inevitable end, the fall, and the impact...
But when your body slams into the unforgiving, rocky surface, it is not the cold embrace of the grave that welcomes you, but a still, oppressive darkness, stretching in all directions.
It lasts for a moment, and then, you find yourself lying on the ground, safe and sound. For once, you can only feel grateful for the fact that the stone worked as intended. No longer usable, which means that you won't be able to return to that world, but you are alive.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\<<if $toldElyss is true>>\
She lands a little too harshly, her claws skidding a little on the stone tiles of her bedroom, and then she just... deflates. Her wings flop limply against the ground, and her whole body slumps forward, surrendering to the exhaustion of the flight.
@@.elyssSpeech;"I guess... I guess I was not as prepared for that as I thought. S-sorry... I don't know what I was thinking..."@@
It's as you dismount her, your boots softly landing on the floor, that you realize the blood seeping out of two symmetrical wounds on her neck, the product of your deathgrip as she struggled against the winds no doubt. She doesn't seem to even acknowledge the injuries, instead checking if you are alright.
@@.elyssSpeech;"Y-you're not hurt, are you? I swear I'm not a threat to humans, It was just a tiny little mishap! I will... avoid any potential accidents from now on..."@@
<<else>>\
She lands a little too harshly, her claws skidding a little on the stone tiles of her bedroom, and then she just... deflates. Her wings flop limply against the ground, and her whole body slumps forward, surrendering to the exhaustion of the flight.
@@.elyssSpeech;"I guess... I guess I was not as prepared for that as I thought. S-sorry... I don't know what I was thinking..."@@
It's as you dismount her, your boots softly landing on the floor, that you realize the blood seeping out of two symmetrical wounds on her neck, the product of your deathgrip as she struggled against the winds no doubt. She doesn't seem to even acknowledge the injuries, instead checking if you are alright.
@@.elyssSpeech;"Y-you're not hurt, are you? If anything happened there... b-better not to even think about it."@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reassure her, you are fine |ReassureElyss]]</div>\<<if $toldElyss is true>>\
You gently lay a hand on her side, giving her a soft pat.
@@.playerSpeech;"I'm fine, don't worry. I know you weren't trying to hurt me. But are you alright? Your neck..."@@
You gesture towards the blood-stained feathers. It doesn't look deep, most likely just the byproduct of some superficial scratches caused by your armor digging into her skin, but its still something you'd rather have addressed sooner than later.
She tries her best to gain a line of sight with the now noticeable source of pain, her long neck stretching and twisting as she tries to get a look.
@@.elyssSpeech;"Is it bleeding? Agh, I thought I felt something up there, but I wasn't sure... um, well, it will be fine, don't worry. Nothing serious."@@
<<else>>\
You gently lay a hand on her side, giving her a soft pat.
@@.playerSpeech;"I'm fine, don't worry. But are you alright? Your neck..."@@
You gesture towards the blood-stained feathers. It doesn't look deep, most likely just the byproduct of some superficial scratches caused by your armor digging into her skin, but its still something you'd rather have addressed sooner than later.
She tries her best to gain a line of sight with the now noticeable source of pain, her long neck stretching and twisting as she tries to get a look.
@@.elyssSpeech;"Is it bleeding? Agh, I thought I felt something up there, but I wasn't sure... um, well, it will be fine, don't worry. Nothing serious."@@
<</if>>\
<<if $healSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to mend the wound |MendElyss]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your healing magic to mend the wound |MendElyss]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing you can do for her... |ContinueElyssNoHeal]]</div>\@@.playerSpeech;"It's bleeding a little... I will take care of it."@@
You gently press your hands on Elyss's long neck, digging through her feathers until you reach the wounds beneath. A small, pained gasp leaves her mouth when you touch her, but she quickly forces herself to relax. Soon enough, warmth begins to radiate from your palms, a gentle, soothing energy flowing from your fingertips and into her skin.
<div class="passCheck">\
Her flesh, even if fragile, is surprisingly pliable. It eagerly accepts your efforts, the cuts closing almost immediately under the warmth of your magic, leaving no sign of the injury that had been there a moment before.
<img src="Images/Icons/HealIcon.png"></div>\
@@.elyssSpeech;"W-wow, that's amazing... I thought humans... for all their <i>many</i> virtues, were not um... gifted with magical abilities..."@@
You chuckle at the comment, carefully wiping off the stray specks of blood off her neck.
@@.playerSpeech;"Well, not usually, no. But I suppose I'm an exception."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make sure no other cuts are present by thoroughly checking her over |MendElyss2]]<img src="Images/Icons/RedHeal.png"></div>\There is not much you can do, other than clean her up with gentle strokes, your fingers now devoid of gauntlets gliding along her feathers. Some blood has dried off and wont come out no matter how hard you try, but the fresh crimson is easily wiped away, and not a lot more is coming out. They were fairly superficial cuts, after all.
@@.elyssSpeech;"It's fine, don't worry, it will heal fast. A-again, I'm sorry about what happened up there. It was reckless to fly you around so near to the peak... No more dangerous heights, I promise. We stay here while the storm rages outside, I'll cook you a good meal and we can spend the night together! How does that sound?"@@
@@.playerSpeech;"I suppose I can hardly argue with that. A nice, cozy night spent indoors sounds like a great way to finish the day~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[That sounds good |DinnerTimeElyss]]</div>\Your hands linger on her neck, gently caressing the now-healed area. Elyss's feathers are soft under your fingers, and as you continue to stroke her, you take a moment to carefully inspect for any other wounds. It's more of an excuse to stay close, to ensure she's alright, and she doesn't seem to mind.
@@.playerSpeech;"I have to make sure there aren't any other wounds."@@
Her tail starts to sweep the floor, the tip gently bumping against your leg.
@@.elyssSpeech;"S-so long as you're certain... I am supposed to be the one looking after my guest, but... I guess, you can... look after me, too."@@
Her eyes flutter shut, and she lets out a content hum as your hands glide along her neck. The soft feathers ruffle beneath your touch, and her tail's slow, rhythmic sweeping against your leg makes it clear she's enjoying every bit of the attention.
@@.elyssSpeech;"I will make up for it, I'll cook you something nice... mhm, a bit lower... I think I have a scratch there, could you please check?"@@
You comply, your hands traveling down her neck, the needy, cuddly dragoness arching her neck to guide you along... if there were indeed any more scratches on her, then they are long gone by now, your fingers only finding silky feathers, her warm, pale, healthy flesh beneath.
@@.playerSpeech;"No cuts or injuries, just lots of beautiful, soft feathers. Are you feeling better now? Not tired anymore?"@@
Just as your blade drains the energy of your enemies, your healing magic can, in a way, fight against exhaustion by providing a surge of positive, revitalizing energy.
@@.elyssSpeech;"Hmm? O-oh yes, thank you, much better."@@
Elyss reluctantly pulls away, turning around to face you. For a fraction of a second, you see something else in her eyes, a spark of pure hunger, of primal desire, but it quickly fades away as she regains control of her own train of thought.
@@.elyssSpeech;"Now, why don't you sit and make yourself comfortable while I go whip up a snack for us both? I have to make it up to you somehow..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Dinner time! |DinnerTimeElyss]]</div>\While the dragoness isn't entirely lost when it comes to the fine art of flipping a steak, she is far from a master of the kitchen. She expresses her regret about not being able to cook a proper meal for you, even if the steaming plate of meat and potatoes in front of you looks pretty tasty... leagues above the slop that is served back in the tavern of the Order.
@@.elyssSpeech;"She's such an amazing chef... It's been a while since I last saw her, with all the moving and everything. I do hope she is doing well... she's a very capable kobold, and it's not the first time I've sent her away for errands..."@@
Her lingering preoccupation about the whereabouts of her tiny maid is quickly dismissed as her gaze shifts back to you, watching intently as you take your first bite of the meal. Her tail twitches nervously behind her, and she leans in just a little closer, eyes wide with curiosity and anticipation.
@@.elyssSpeech;"B-but enough about that, I'm sure she'll be fine! More importantly... how is it? Is it good? I know it's not much, but..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Better than the goop you are used to... |LikeFoodElyss]]</div>\You can't help but chuckle at the situation, like a child waiting for her parent's approval, she stares at you, awaiting your response.
@@.playerSpeech;"Oh it's great, don't worry. I can confidently say this is the best I've had in years."@@
It is not even an exaggeration; it truly is the best meal you've had in quite some time. Elyss, though she tries to hide it, is clearly beaming with pride. Her feathers ruffle slightly as she fidgets in her spot, visibly relieved by your compliment.
@@.elyssSpeech;"R-really? I'm so glad! I was worried I'd mess it up... the kitchen's really not designed for someone like me. It's more suited for my kobold, and she's... well, a lot smaller than I am."@@
She gestures dramatically, her claws grasping at the air as if trying to demonstrate just how tiny everything in the kitchen is. As she does so, a loud thunder is heard outside, and her head is immediately drawn towards the balcony.
@@.elyssSpeech;"Ah! Looks like there's a storm brewing. Thank the gods it didn't catch us outside..."@@
Water quickly downpours from the darkened skies, and the pleasant scent of rain mingles with the savory aroma of the meal. You cannot help but notice how the cold wind and rain, despite the balcony doors being wide open, don't seep into the room. Pointing at the strange phenomenon, Elyss explains.
@@.elyssSpeech;"Oh, it's nothing, a simple enchantment on the castle. It keeps the undesired elements away from my chambers... the cold, or rain, the wind..."@@
You suppose that explains the sudden warmth and comfort you noticed the moment you stepped into her room.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LikeFoodElyss3]]</div>\Elyss engulfs her meal quite a bit faster than you, but not without a great deal of manners and grace. Despite her size, she eats her food like a true lady, not a single droplet or crumb on her muzzle to indicate any sort of rush or greediness.
You are not as dignified, but you do try your best to eat like a decent human being, a task made a little more difficult than it would usually be due to her constant, eager stare. You feel like an exhibit, the dragoness seemingly fascinated by everything you do.
She seems to notice that at some point and tries to hide her interest, quickly averting her gaze and returning her focus to her plate, but soon enough, her attention is once again back on you. Seems unable to help it.
As the storm outside rages on, you find yourself sitting with a full stomach, a warm room and the company of a cute, fluffy dragoness. All in all, you have no complaints. The contracts the Order sends you on can be... taxing, but they can also be quite rewarding.
You talk a little with her, any topic, mundane as it is, seems to delight her, and before you know it, a few hours have gone by.
<<if $toldElyss is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Share some stories about the order |ShareStoriesOrder]]</div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Share some stories about the order |ShareStoriesOrder]]</div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about her obsession with humans |ShareStoriesNoOrder]]</div>\You have no real urgency to leave, so you continue to talk, sharing some of the stories from your travels. You tell Elyss about the different places you've been, the strange creatures you've encountered, and some of the more... bizarre contracts you've taken on behalf of the Order.
@@.playerSpeech;"... after that, I made a bow I would never, ever, work for Vael again. Not for any less than ten pieces of gold..."@@
@@.elyssSpeech;"Vael... I quite like that name! He is a human like you, right? Perhaps I could hire him to forge some things for me. This place is in dire need of an upgrade, I must admit. If he is a talented blacksmith, I could definitely use his services!"@@
You cannot help but laugh out loud at her comment, the mental image of the grumpy master of the forge actually accepting to work with, no, <i>for</i> a dragon being far too funny.
@@.playerSpeech;"Oh no, you really don't want to. He would most likely skin you alive the moment he sees you."@@
Elyss' lets out a nervous chuckle as well, the sparkle of excitement in her eyes remains.
@@.elyssSpeech;"You are so funny! Haha, well..."@@
@@.playerSpeech;"I'm dead serious. Vael vivisects and dissects creatures for their parts and components, and he <i>hates</i> everything that is not human with passion. Just suggesting him to work for you would probably make him go out of his way to ensure you'd suffer the most agonizing death..."@@
Elyss' chuckling stops, and the dreamy look about her melts away.
@@.elyssSpeech;"O-oh... uh... that sounds quite scary."@@
She shuffles her wings, her tail curling around herself as if shielding her from an unseen threat. One that in truth, is not that far away... she's gotten quite lucky with you.
@@.playerSpeech;"Yeah, I don't think introducing you to any of my fellow members of the Order would be a good idea. I may be more open-minded than the rest, but trust me, no amount of charm or hospitality would be enough to make them consider you as anything other than a threat."@@
Elyss nods slowly, her earlier excitement quite a bit more faded. But her curiosity quickly rekindles, and she leans in closer, eager to keep the conversation flowing despite the... unsettling revelations about your kind.
And so you keep talking for a little while, sharing some information with her that would be enough to deem you a traitor to the Order, should they find out. Not like it matters; having a pleasant dinner with the target you were sent to kill wouldn't exactly be considered a heroic deed either.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ShareStories2]]</div>\
You could use the chance to learn something about the dragoness and keep the conversation going. There isn't that much you can tell her without giving away some details about yourself and your Order. Her obsession with humans hasn't gone unnoticed, and you have been dying to ask her about it.
@@.playerSpeech;"So, Elyss... You seem harmless enough, so far..."@@ She seems to brighten at the odd compliment, but you continue. @@.playerSpeech;"However, I was sent here for a reason. You'll understand if I ask a few questions, yes?"@@
Elyss's expression doesn't even shift. She nods excitedly, her wings folding neatly at her sides as she sets her gaze on you, ready to answer any and all questions.
@@.elyssSpeech;"Ask away. I'm an open book!"@@
Just what you wanted to hear.
@@.playerSpeech;"I can't help but notice the way you seem... interested in humans. Very, very interested in humans, perhaps too interested. I hope you can... understand the suspicion."@@
Elyss smile doesn't fade, even if she does seem a bit embarrassed by the rather direct question.
@@.elyssSpeech;"Y-yeah, I suppose I may be a bit... overbearing with my affections. My father didn't approve of my fascination, I'll tell you that much, but I just..."@@ she pauses for a moment, her eyes drifting off to the side, a shy little smile plastered on her muzzle.
@@.elyssSpeech;"The fact that you are a human makes this a bit more awkward to explain, but... I'll do my best. You see, humans have always fascinated me. N-not only because how handsome and good-looking you... t-they! The they are, of course!"@@
She clears her throat, as if trying to shake her own thoughts.
@@.elyssSpeech;"I'm not sure it even makes sense, but I just think they are the cutest creatures ever. Small but not tiny, the perfect size to hold and snuggle and keep safe. And the hair! Oh isn't it funny, how yo-they grow such fluffy, soft hair on their heads? I just think it's funny how their heads are the only place where it grows with any density, the rest of their bodies are all... smooth"@@
That makes you raise an eyebrow, a smile creeping into your face. Love and interest is subjective, and perhaps not something you can break down scientifically, but the explanation is... well....
@@.playerSpeech;"So you think we're cute? Is that it?"@@
Elyss dismisses the notion with a wave of her claws.
@@.elyssSpeech;"I mean, it's not just that! You are making it sound weird, haha... no... I don't think cute is the word I would use. More like... endearing? And fascinating. Using their brilliant minds to create such incredible things, to overcome their weaknesses with ingenuity and determination! And they are all so bold, so courageous, not even thinking twice before facing a monster twice their size to rescue the maiden in distress...so passionate!"@@
She seems to get lost in her thoughts, a dreamy expression crossing her face.
@@.playerSpeech;"Are they all like that? I thought you said you had never met a human before."@@
Elyss snaps back to reality, a hint of color flushing her cheeks as she realizes she got a bit carried away. She clears her throat, visibly flustered.
@@.elyssSpeech;"W-well... I haven't met a human before... not directly, anyway. But you know I have... read...plenty of books"@@ She fidgets, avoiding your gaze as she tries to downplay her admission. You both know exactly what kind of books she enjoys reading @@.elyssSpeech;"You know, about humans and their adventures..."@@
Your eyebrow arches higher.
@@.playerSpeech;"Harmless books, huh? I think I might have a very accurate idea of what kind of books you are talking about."@@
@@.elyssSpeech;"C-come on... yeah they may be a bit... ummm... but that doesn't mean anything! They are still accurate and informative. Just because the focal point is the romance, doesn't mean it isn't educational!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Propose to read one of her books with her |ShareStoriesNoOrder2]]</div>\Despite the grimness of the topic, because no matter how much details you omit or how much sugarcoating you apply, the reality of what the Order does is still present, Elyss never seems to lose her enthusiasm, commenting every now and then, or asking questions about the various stories.
It's refreshing to have a conversation with someone who is not a member of the Order, someone whose fanatism doesn't define her entire character... well... you suppose she has a different kind of fanatism.
Another lightning breaks through the darkness of the night, the light from the flash briefly illuminating the room, followed by the sound of the thunder a moment later. She seems quite happy with the storm growing even fiercer, no way you wouldn't stay the night with such a tempest raging outside.
@@.elyssSpeech;"After all you've told me... I can't help but wonder, what do you really think about dragons? Do you find me scary?"@@ Her voice carries a playful, almost teasing tone, one that's not completely genuine. You sense a tinge of worry in her voice, an apprehension. How could she not?
You have not forgotten the contents of those books, it's obvious she's quite obsessed with humans and their... mating rituals. The spark of desire in her eyes has not escaped your notice and the way her gaze lingers on you... it's not just a passing interest. This could be an opportunity to explore that aspect, perhaps even get a little physical with her...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pretend to whisper something and sneak in a kiss |SneakInKissElyss]]</div>\You glance around the room as if you were checking for potential prying ears. You are all alone, but the theatrics help sell the illusion. You lean in a little closer to her, gesturing with your finger to ask her to do the same. Elyss, eager to indulge your playful antics, leans in closer, her large head lowering until her snout is just inches from your face, waiting for you to say whatever it is that you want to share.
Letting the moment of intrigue last for just a little longer, you take Elyss head into your hands, turning her just slightly so that her ear is closer to your lips. Where you assume her ear to be, at least. The opening is covered in the same fluffy, feathered coat the rest of her body is.
She remains perfectly still, her breath catching in her throat, clearly expecting you to finally whisper something into her ear, but you instead decide to close in the gap and press a gentle, quick kiss on the side of her mouth, right where the feathers of her cheek give way to her lips.
The reaction is instantaneous, almost as if a jolt of electricity had been shot directly into her, the dragoness' entire body twitching before she jumps back.
@@.elyssSpeech;"Ah! haha, I wasn't expecting that, ahaha!"@@
She presses a finger on her lips, right where you just kissed her, rubbing it slowly, her eyes locked on you. Her tail starts to swing excitedly from side to side, her cheeks a darker shade of pink.
@@.playerSpeech;"Is that enough of an answer? Or... should I elaborate more?"@@
@@.elyssSpeech;"I... I think I need a moment to process!"@@
Elyss's flustered laughter echoes softly through the room, but there's a distinct tremor of excitement in her voice. She takes a deep breath, her wide eyes never leaving yours, and after a brief pause, too brief, she speaks.
@@.elyssSpeech;"I um... well, from the instant I first saw you I couldn't help but think... I mean, well, you saw those books! I um... just didn't want to be too straightforward and scare you off! So I thought, maybe if we became better acquainted... Um... what I mean to say is..."@@
There is a momentary pause, the dragoness' fiery eyes rolling around as she searches for the proper words to say. To hell with mannerisms, she's beat around the bush long enough.
@@.elyssSpeech;"W-would you... grant me the honor of taking me as your mate?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You don't think you'd mind being her mate... |MateElyss]]</div>\
You agreed to stay here for a reason, and that was not the wine and fancy dinner, though, that was admittedly not bad. No, you stayed here to get a fine piece of feathered ass, to get down and dirty with a cute, needy dragoness.
It is not much of a choice as it is an obvious, and quite eagerly awaited answer.
@@.playerSpeech;"I would <i>gladly</i> let you be my mate... I can assure you, I wanted it as much as you do, perhaps even more. It took me a lot of self-control not to immediately pounce on you."@@
Elyss looks quite happy by your boldness, an almost audible "Yay" escaping her lips as she practically vibrates with glee.
@@.elyssSpeech;"I had the understanding that humans were very reserved when it came to matters such as these. I... I'm glad! Ah, this is so exciting! What do we do next? Do we just... do it, or is there a custom or ritual that I should know about? I thought I knew a lot about humans but I've barely scratched the surface, it would seem.... I could... check one of my books, see if there is something I'm not aware of, just to be sure..."@@
You chuckle, amused by the dragoness' adorable enthusiasm.
@@.playerSpeech;"There's nothing you should worry about. I don't know what those books of yours have been telling you, but I'm not that different from you. Let's just skip all the formalities and get to the main event, hm?~"@@
Now that the time has come, she seems suddenly unsure about it all, her clear excitement tempered by the fear of making a mistake....
It is a dream of sorts come true, a very horny dream, but... what is she supposed to actually do? In her eyes, you see the conflicting desires of a shy little creature and the wild, lustful desires of a monster. Is she just supposed to ravage you and claim you for herself?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the agency to lead |DomElyss1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Since she seems a bit hesitant, why not take the lead? |SubElyss1]]</div>\@@.playerSpeech;"I can assure you, Elyss, I want this as much as you do. Why don't you take the lead? I am, after all, the guest... I'll be happy to do whatever you want me to, and I'll enjoy it~"@@
The dragoness blinks in surprise, your words hanging in the air. For a moment, she stands frozen, her nervous energy practically radiating off her.
@@.elyssSpeech;"R-really? You mean it?"@@ she asks, her voice a mixture of excitement and disbelief. Her tail swishes a bit faster, the tip flicking back and forth like an eager cat's.
@@.playerSpeech;"Absolutely... I want to do whatever makes you feel good~"@@
There is a moment of hesitation, then, a spark of confidence ignites in her eyes, the uncertainty fading just a little.
@@.elyssSpeech;"O-okay. Fine. I guess we are really doing this~"@@
There is another pause as the dragoness gathers her courage, convincing herself that this is all real. A human is actually here, willing to become her mate... and even better, to let her take the lead. She has waited so long for this, and now, her chance is right in front of her. She has to take it, and she will.
@@.elyssSpeech;"Well... well, for starters, I think that... such a handsome man shouldn't be wearing all those clothes..."@@
A hint as obvious as that is enough for you to start undressing right away. You stand up, away from the cushion, and begin to shed your armor piece by piece, starting with your sword, which you set aside carefully. The clinking of metal fills the air as you remove the hardened plates protecting your body, Elyss's mesmerized eyes not leaving you for a single moment.
With Elyss's gaze burning into you, you keep going, taking care of your boots and trousers, and finally, you slide off the black, silky shirt underneath, nearly fully exposing your body. Your underwear is the only piece of clothing left, the dragoness' eyes lingering on the prominent bulge tenting the front of your pants.
You can't help but chuckle as she gawks, her gaze wandering all over your body, taking in every detail.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull your underwear down |DomElyss2]]</div>\ As the dragoness seems to be struggling to figure out how exactly this is supposed to go, you, being the gentleman that you are, decide to take the initiative and take control.
@@.playerSpeech;"Oh, don't worry, Elyss. I'll take care of everything... since you were kind enough to have me for dinner, I'll take care of the rest~@@
The dragoness' expression brightens as you speak, and you can tell by her tail wagging happily that she is more than okay with the idea.
@@.elyssSpeech;"Mhm, please do~ I don't want to ruin the occasion, but... I don't really know how to handle a human now that I have one..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Shut her up with a kiss |SubElyss2]]</div>\ The final piece of clothing is removed, and finally, the full length of your manhood is exposed to her, hardening quickly under her stare.
Elyss' eyes go wide, her pupils dilating as she takes in the sultry sight. A small gasp of surprise, then a long, drawn-out purr, the sound low and husky.
@@.elyssSpeech;"Oh... wow, this is... definitely better than anything I had ever imagined."@@
The dragoness reaches forward from the cushion, a single claw raised, on level with your chest.
@@.elyssSpeech;"M-may I... touch you?"@@
@@.playerSpeech;"But of course~"@@
@@.elyssSpeech;"J-just let me know if I get too handsy or if you're not comfortable or something."@@
You assure her that everything is fine, and finally, a single digit comes to rest against your bare chest, gently gliding along your skin. Her nail is sharp and as it follows the curvature of your muscles, goosebumps rise across your skin. You are no stranger to having dangerous claws near your flesh, but Elyss is very careful not to hurt you. The dragoness leans in closer, now her head hovering above yours, her breath hot and humid.
@@.elyssSpeech;"So... soft... and so very warm."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her explore... |DomElyss3]]</div>\You stand still, completely exposed to the dragoness' growing curiosity. Her other hand joins in on your back, both claws running up and down your body, tracing the lines of your muscles and exploring every inch. It is not long until she is touching more sensitive spots, a claw brushing against one of your nipples and sending a shudder down your spine.
Then, both of her hands find their way to your backside, her claws digging into the firm, rounded flesh. She presses her feathery muzzle against your neck, and you can hear her sniffing and huffing quietly as she breathes in the scent of your body.
@@.elyssSpeech;"You smell lovely too, it's all so... intoxicating~"@@
She is losing her inhibitions at an alarming rate... In no time you have her fluffy chest pressed against yours, her arms pulling you close as she continues to fondle and explore your body.
One of her hands blindly finds its way to the front of your crotch, her fingers closing around your hard cock and squeezing gently, feeling its weight, its delicious warmth.
@@.elyssSpeech;"Mhm... it feels so nice."@@ She purrs, her long tail coiling around your body, as a snake trapping its prey.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |DomElyss4]]</div>\The dragoness is in control, and you have no intention to break her out of the lustful trance she's fallen into. She is gentle and curious, and you really don't mind her growing bolder.
She moves lower now, lying down to put her face at the level of your groin. Her free hand now cups your balls, weighing and squeezing them, the sensation sending sparks of pleasure throughout your entire body.
@@.elyssSpeech;"And these feel heavy... So full and delicious, warm and oh-so-soft."@@
She purrs happily, and with the hand that still holds your manhood, she gives a gentle stroke, from the base up to the very tip, and then slowly down again. A very methodic milking, which soon yields the first drops of precum, glistening on your tip like morning dew.
The dragoness' nostrils flare as the musky scent of your sex fills her nose, and she purrs again, louder. She continues to slowly pump her hand up and down your cock, the digits tightening around the throbbing shaft, enthralled.
@@.elyssSpeech;"So much of it... so thick and... and delicious looking~"@@
This time she doesn't ask for permission, and before you know it, her long tongue is wrapping around your shaft, the slick muscle caressing every inch of your aching cock. She uses it to fully encase the hard flesh, a few experimental strokes before going all in and engulfing the whole thing with her maw.
The weird shape of her muzzle is easily made up for by the degree of control she has over her tongue, and by the sheer passion she puts into pleasuring your cock, sucking and squeezing as if her life depended on it.
Her hands wander over the rest of your body, keeping you nice and close as her tongue coils and wraps around your length.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep still |StillElyss]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Encourage her |EncourageElyss]]</div>\The dragoness is working very hard, and you have to admit, her tongue feels incredible. She is doing a fantastic job, and you're going to make sure she knows that.
@@.playerSpeech;"Gods, your mouth is so fucking good~ Keep going, I'm getting close~"@@
Your words give her a burst of energy, and her tongue tightens its grip, constricting and coiling, her pace quickening. She sucks hard, pulling your throbbing length as far as she can into her mouth, her neck bulging ever so slightly.
To further encourage her, you place a hand on the top of her head, running it through the feathery tufts, scratching the soft, sensitive skin beneath. If she didn't have a hard dick all the way to her throat, she would probably be purring loudly.
With each passing second, the pressure builds, and soon enough, you can't hold back any longer, the pleasure spiking.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |CumMouthElyss]]<img src="Images/Icons/RedCum.png"></div>\The dragoness' hunger is growing, and there is not much you can do against it, her arms pack a surprising amount of strength, and she holds you in place while she lavishes attention on your hard, throbbing manhood.
Lewd sounds of slurping and sloshing fill the air as she keeps up her assault, drool escaping through the gaps between her teeth and lips, running down her chin and coating your balls in her sticky saliva before it drips to the floor.
It doesn't take long for you to feel an orgasm building... how could it when a horny, lustful dragon is milking you with her tongue.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |CumMouthElyss]]<img src="Images/Icons/RedCum.png"></div>\You are teetering on the edge, and Elyss's relentless. She may not have a lot of real experience with humans, or with sucking cock in general, but the passion and eagerness with which she devours your length, the way she sucks and squeezes you, the warmth and wetness of her maw, it all so damn good.
@@.playerSpeech;"Fuck... I'm... cumming!"@@
Elyss has no intention of letting go, burying her snout into your crotch as you start to pump thick ropes of cum into her mouth, and neither did you. You hold onto her horns, holding her head firmly in place as you blow your load. Her tongue goes lax, accepting the gift you are so generously giving, your warm, sticky seed filling her mouth, but she doesn't swallow.
<div class="passCheck">\
Instead, she keeps everything inside, holding your cock prisoner in her mouth, a soft humm of approval vibrating around the sensitive head, and when the last drop of cum you had to give has been deposited into her mouth, the dragoness slowly pulls away, keeping her jaws closed with your sperm still in her maw.
<img src="Images/Icons/Cum.png"></div>\
@@.elyssSpeech;"Mhm, mhhhmmm~"@@
She quickly bolts off, her attention entirely focused on trying to find a receptacle for what's in her mouth. A little glass vial is plucked from a nearby shelf and emptied quickly. Elyss then spits out the contents of her mouth into the bottle, a milky white puddle pooling at the bottom, before sealing it tightly.
The dragoness stares at her prize with a satisfied smile, her eyes sparkling as if she were holding the rarest, most expensive gem in the world. She then turns towards you, the bottle clutched tightly against her chest, her tail wagging back and forth.
@@.elyssSpeech;"That was... wonderful~! I've always wanted to taste a human's seed. Just like the books described, so creamy and thick and rich... I had to keep a little souvenir, hope you don't mind."@@
@@.playerSpeech;"Well if you can't tell, I did enjoy that very much... I don't think I mind if you want to keep a little memory~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueElyssCum]]</div>\You step forward without another word and gently press your lips to hers, cutting off her nervous rambling. Elyss stiffens for a moment, caught by surprise, but quickly melts into the kiss, her lips soft and warm against yours. It is a short, but fairly intimate gesture, and by the time it's over and you pull away, the dragoness is staring at you in wonder, her cheeks almost the same burning red as the iris of her eyes.
@@.playerSpeech;"What a good girl, so very cute and obedient~"@@
She just nods, a shy, happy smile curling her lips, her tail swinging back and forth. Despite her size and the claws, fangs, and horns, this creature is so eager to submit to your will, to do as she's told. It's only natural for a dragoness to submit to a human, after all.
If there was any doubt in her heart, any rational thought not consumed by raw desire, they are all gone as soon as she realizes that during her momentary lapse, you've undressed yourself, fully exposing your body... and your hard, throbbing cock.
@@.elyssSpeech;"Ahn, w-wow, y-you're already...? Damn... such a big, delicious-looking human... Mhmmm, such a great start to the evening, yes~"@@
@@.playerSpeech;"And you are about to get much more than just a look... tell me, how much would you like to have my cock in your mouth, mhm? Tell me, Elyss, would you like a taste of my human cum? Imagine it... so creamy and rich and tasty, just like you've read in those books. Would you like that, mh?"@@
The dragoness' pupils widen ever so slightly at the very thought, and her dreamy smile morphs into a lustful, hungry smirk, a low growl vibrating in her throat. Even more lustful than before, that is. The vulgar language and mental image of your warm seed coating her tongue got her very excited. The whole meeting has been rather brisk, but her hormones are driving her crazy... and she has dreamt about this for such a long time, fingers deep inside her drenched pussy as she replayed some of her favorite fantasies in her mind.
@@.elyssSpeech;"I- I would love that. So very much. Gods, just the thought... I would suck every single drop of it from your perfect human cock~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her beg for it~ |SubElyss3]]</div>\She is pretty much begging for it already, but you want to see just how far you can push her... how much you can make her lust for your cock.
@@.playerSpeech;"Oh, would you? Mhm... I'm not convinced. Why don't you tell me exactly how badly you want it? Show me just how much you would love to have my cock in your mouth~"@@
The dragoness is eager to please, and even more eager to finally have a taste of human dick, so she doesn't think twice. She just has to reminisce on all those stories she's read, on all those fantasies that kept her going at night...
She just has to roleplay as one of the slutty dragonesses on those pages, and she does that perhaps too well.
@@.elyssSpeech;"Please... I need your human cock. I want to feel it throb and pulse between my lips, feel its warmth and weight on my tongue. I- I want to drink your hot, thick cum, I promise I will relish every single drop. My mouth is but your cocksleeve, a toy for you to use and pleasure yourself with. Please, please, use me. Use my mouth like the greedy, thirsty dragoness that I am~"@@
Her eyes are sparkling with lust, and even after saying such a lewd, filthy monologue, she still manages to look rather innocent... like a nine-hundred-pound puppy waiting for a treat.
@@.elyssSpeech;"P-please?"@@
More than you were expecting her to say, and you are happy to give her the reward she so deserves. You lean back and spread your legs, presenting the dragoness with her prize.
@@.playerSpeech;"Mhh, good girl~ Come, and claim your reward then, I won't make you wait any longer."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SubElyss4]]</div>\Elyss wastes no time, quickly crawling forward, her face now just a few inches from your throbbing erection. She doesn't even blink, her eyes transfixed, watching with utter fascination as your cock throbs steadily, the head glistening with a little bit of pre.
The dragoness licks her lips, her tail wagging eagerly behind her, before leaning forward and opening her mouth, her long tongue lashing out and flickering over the head of your cock, teasing the sensitive tip.
Her head soon follows, engulfing the hard flesh with her maw, the warmth and wetness of her mouth quickly surrounding your whole shaft in one swift motion. To keep your cock safe from the teeth, her tongue acts as a protective layer, a mattress for your cock to rest on as the dragoness sucks eagerly.
@@.playerSpeech;"Gods, you're quite hungry, aren't you~"@@
A muffled, delighted moan is all you get as a response, the dragoness' snout pushing flush against your groin as she fully impales herself on your throbbing cock. Who would actually believe this is a first for her?
Well, maybe it wouldn't be that hard to believe after all. Her technique isn't particularly refined, but her sheer enthusiasm and raw energy more than make up for that, and you soon find yourself enjoying a proper, enthusiastic, messy blowjob. Sticky drool clings to your thighs and balls, more and more pouring out of the dragoness' mouth with each bob of her head, the sounds of her messy slurping filling the room.
Your hands reach for her horns, grabbing hold of them tightly as you help push her head back and forth, dictating the rhythm. Not that you needed to, she was already moving on her own... but perhaps a bit too chaotically.
Now, each time she goes down, you make sure to push her a bit further, her fluffy nose sinking into your crotch and the entrance to her throat tightening around the head of your cock, massaging it, squeezing it as her gag reflex fights against the so craved invader...
Soon enough, you find yourself at the edge, the warm, soft embrace of the dragoness' throat, her eagerness, and the lewd noises she is making all coalescing into a powerful mix, your grip on her horns tightening...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum down her throat to ensure not a single drop is wasted~ |CumDownThroat]]<img src="Images/Icons/RedCum.png"></div>\When you feel the familiar pressure build up inside you, an orgasm fast approaching, you hold onto her horns tightly, and forcefully thrust her head down as far as it can go.
A surprised little squeak leaves the dragoness' mouth, the strength of the sudden motion forcing some air out of her lungs, but she doesn't complain otherwise.
<div class="passCheck">\
Her claws clench and grip the cushion's fabric, anchoring herself to it as your cock throbs wildly in her mouth, and then, as if a dam had burst, you unload inside her, thick spurts of cum shooting straight into her throat.
<img src="Images/Icons/Cum.png"></div>\
She barely has to swallow, your thick load flowing smoothly into her gullet, one thick rope after the other, until her belly is nice and full of your sperm.
After a moment, you slowly, reluctantly, let go of her horns, and the dragoness pulls back, allowing herself a few deep, long breaths. The scent of your cum taints whatever oxygen she inhales, but that only makes it more exciting.
@@.elyssSpeech;"S-so much~ Mmm, gods, so rich, so creamy, it's exactly like I've read... and even better."@@
The dragoness then stares at the sticky mess left behind on your cock, still a little hard and glistening with a blend of saliva and cum, and before you can say anything, she dives right back in, her eager tongue lapping up every single drop of cum and leaving even more spit to make up for it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueElyssCum]]</div>\After the milking session, the dragoness is quick to join back in, so happy she can barely contain herself. Your cock is soft, satisfied for the immediate moment, but that doesn't mean that she cannot cuddle your body. Before you know it, she's draped her warm, feathery body around you like a living blanket, her arms reaching out and wrapping you up, pulling you close.
@@.playerSpeech;"Did you really enjoy sucking my cock that much?~"@@
The dragoness lets out a happy purr, snuggling closer to you.
@@.elyssSpeech;"Very much so, sir knight... your sword is quite the magnificent tool."@@ She murmurs, the low rumble in her chest persisting as the fires inside her burn and smolder. @@.elyssSpeech;"Mhm, for now, we should get some rest, don't you think? This was a lot of fun, but... it is getting late, and you must be tired..."@@
As a matter of fact, you are. It's been a decently long day, and the dragoness' body is pleasantly warm, making your eyelids feel heavier by the second.
Your hand snakes its way to her chest, running your fingers through the silky feathers covering her thorax. The lack of breasts or nipples or any other kind of breast-like protrusion does nothing to stop you, if anything, the perfect softness of her form makes it more enticing.
@@.elyssSpeech;"Mhn... that feels... really nice,"@@ she murmurs, her voice already tainted by the heavy veil of sleep. @@.elyssSpeech;"You can keep doing that... while I do the same... just, stay close to me~"@@
Her suggestion is a very agreeable one... but as you lie there, the newfound clarity that your empty balls have granted you makes you realize that it may not be the best of ideas.
Spending some time fooling around with her is one thing, but staying a whole night? That could raise some questions once you get back.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should leave |LeaveElyss]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep with her, you can afford to stay for a night or two... |ElyssSleepFirst]]<img src="Images/Icons/RedSleep.png"></div>\Yeah, staying for a day or two isn't going to kill you. It is within the mission's estimated temporal parameters, no one would question you. You can't deny the fact that her company is quite pleasant... and you haven't had the chance to explore her body, at least not as much as you'd like.
So you get comfortable in her arms and get ready to sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ElyssSleepFirst2]]<img src="Images/Icons/RedSleep.png"></div>\A thunderous rumble wakes you up with a start, the flash of white gone but the deafening echo lingering for a moment. You notice that one of the dragoness' hands is a bit lower than expected, just inches away from your cock, firmly holding your hips.
That's not what bothers you though. You are pretty confident you hear a door closing, a soft voice stammering in the dark hallways of the castle.
@@.playerSpeech;"Did you hear that?"@@ You whisper to the dragoness, who quickly pulls her hand away from your crotch and perks up, tilting her head and listening.
@@.elyssSpeech;"It was just a bit of thunder. Nothing to worry about, $playerName. Go back to sleep, you are safe here with me~"@@
@@.playerSpeech;"No, not that... there was a noise... a door closing. And I'm pretty sure I heard a voice... don't you-"@@
The voice returns, louder and more distinct, what seems to be a woman's voice, not too far away, coming closer. And, does it sound somewhat familiar?
Now Elyss has heard the noise too, her eyes darting around in the darkness of the room, her body tensing up as she tries to listen. You immediately get up from bed, your instincts kicking in.
You don't have time to put your armor on, but some clothes and your blade should suffice.
@@.koboldSpeech;"Elyss? A-are... are you t-there? I... I'm coming in, a-alright? I just..."@@
The door creaks open, and there, standing in the doorway, lies a small figure. A kobold, drenched from the rain, shivering uncontrollably, and visibly shaken. Her damp clothes cling to her tiny frame, even if they do nothing to shield her from the cold.
<img src="Images/Monsters/KoboldFixed.png" class="resizable-image" alt="Gem">
There is a moment of silence, the three of you staring at one another in shock, before the dragoness breaks the silence and scurries toward the kobold.
@@.elyssSpeech;"Gem!? Oh gods, you look terrible, what's-"@@
She however pays no mind to the dragoness, her attention focused solely on you instead.
@@.koboldSpeech;"$playerName!! I didn't know... did she send you?"@@
She has not forgotten what you did for her, the awful fate you managed to rescue her from, and the gratitude seems to have only increased, tears of joy and exhaustion forming in her eyes as runs to give you a hug.
To the best of her abilities, at least. The poor thing still can barely reach your waist.
@@.koboldSpeech;"I-I'm so glad to see you again! And thank you, thank you for saving me again!"@@
<<set _unlock = "gem">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=2>>\
@@.unlockBox; CHALLENGE COMPLETED@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lift her up for a proper hug |LiftKoboldHug]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Better not. You don't want to get too soggy |NotHugGem]]</div>\
Without hesitation, you kneel down to lift Gem off the ground, pulling her into a proper embrace. Her small, trembling frame practically melts into yours, her arms wrapping tightly around your neck as she buries her soaked face into your shoulder. The warmth of your body seems to soothe her, and she sniffles softly, her tears mixing with the raindrops on her fluffy cheeks.
@@.playerSpeech;"Hey, hey, it's alright. You are safe now."@@
She clings to you for dear life, and you can feel just how deeply she appreciates the comfort, her body still trembling from the cold. You hold her a little tighter, giving the poor girl all the warmth you can muster.
From the corner of your eye, you notice Elyss watching the exchange closely, her expression tense. Though she doesn't say anything right away, there's an unmistakable flicker of jealousy in her eyes. Her tail swishes slowly behind her, and her feathers puff up slightly...
It doesn't last long, and soon the dragoness turns her attention back to Gem, taking a deep breath. She also looks concerned, and perhaps a bit disappointed by her own first reaction.
@@.elyssSpeech;"Are you hurt anywhere, Gem? What happened?"@@
You let her back in the ground, and it's Elyss' turn to receive a tight hug from the kobold... Who wraps her small arms around the dragoness' leg and hugs it with the same vigor as she hugged you.
@@.koboldSpeech;"N-no, I'm fine. I'm fine now... Just... Just a bit cold but..."@@
And now it's Elyss' turn to comfort the trembling kobold, pressing her against her body, her core so warm that Gem's shivers almost instantly subside.
The kobold tells her about her many misfortunes then, about how she got lost, about the storm that came out of nowhere, about the tree that fell on top of her... nothing that you already don't know; you were the one to rescue her after all.
@@.elyssSpeech;"Thats terrible! Oh gods... Im so sorry Gem, I wish we could have found you sooner... these lands are prone to unpredictable weather, should have known it could have been dangerous for you to that far..."@@
The dragoness sounds, somehow, just a tad insincere... concerned by her tiny maid wellbeing but also pissed off that the kobold would interrupt her perfect night with you like this. In any case, the kobold is just happy to be safe and warm, wrapped up in the protective embrace of both Elyss and you.
She nods slowly.
@@.koboldSpeech;"I'm fine now, really. Thanks for sending out help, I... I'm not sure I could have gotten back here on my own."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remain silent... |SilentElyssGem]]</div>\
Elyss offers her a forced smile and rubs Gem's nape with her thumb, not finding the courage to tell her that she didn't actually send anyone to help her. So caught up in her own problems and pleasures, she didn't give her much thought, really.
@@.elyssSpeech;"...I'm just glad you made it back safely."@@ Elyss says, her voice soft but a little strained.
The kobold turns towards you, looking you as if it was for the very first time.
@@.koboldSpeech;"So... a-are you miss Elyss' new servant?"@@ She turns towards Elyss now. @@.koboldSpeech;"You not only managed to find a human but also to get him to serve you! I knew you could do it, Elyss! He... he seems very nice and handsome too. Where did you.-"@@
Elyss clears her throat awkwardly, the feathers on her neck ruffling up a little as mild embarrassment spreads across her features.
@@.elyssSpeech;"W-well, um. He is not a servant, rather, a guest... A very... special guest."@@
Elyss' response is accompanied by a soft chuckle, though the slight ruffle of her feathers betrays her flustered state. She shifts slightly, avoiding your gaze for a moment as if unsure how to navigate this awkward territory.
Gem blinks in confusion for a second, her brow furrowing as she processes the dragoness' words.
@@.koboldSpeech;"Ooooh, oh."@@ Now that she mentions it, partially hidden beneath the scent of rain, there is another, subtler smell. One that her sensitive nose picks up right away.
@@.koboldSpeech;"I see, I see. W-well I'm happy for you! I thought we were going to be... work buddies or something. "@@ Her tail wiggles as a smile slowly forms on her face, her eyes going between the two of you as the dots connect in her mind.
@@.elyssSpeech;"Work buddies? Please... I would never put a human to work alongside a kobold."@@ she murmurs with a soft laugh, rolling her eyes. No offense is taken by the kobold, which you assume is used to this sort of treatment to the point of finding it as the norm.
@@.koboldSpeech;"Y-yeah, of course. It's just... this castle is going to be a pain to clean up, ha... haha."@@
Exhausted laughter, and her head falls to the side before she manages to recover.
@@.koboldSpeech;"S-sorry, I'm really really tired... I think... Elyss, can I go change my clothes and head to bed now? I promise I'll clean up in the morning, but I... I think I need some rest or I'm going to faint"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Elyss allows her to do so |AllowKoboldSleep]]</div>\It's not a problem at all. The kobold looks like utter crap and there would be no point really in asking her to work at this time of the day, even if her room is indeed quite the mess.
Besides, she wants to be left alone with you, for... a number of reasons.
@@.elyssSpeech;" There is no rush, and don't worry about it... the cleaning can wait until tomorrow. Just focus on getting some sleep..."@@
The kobold nods, and thanks both of you yet again before wobbling back to her room, her little footsteps soon fading, the storm outside muffling the noise.
Now that it's just the two of you, Elyss turns to look at you. She seems relieved, but also a little embarrassed by the whole situation, her gaze briefly flickering towards the bed and then back to you.
@@.elyssSpeech;"Well... Um... thank you for helping out Gem, $playerName."@@ She pauses, her voice a little quieter now. @@.elyssSpeech;"I'm glad that she is back. This place is in desperate need of a cleaning crew, and trust me... her cooking is far superior to mine."@@
Elyss pats the cushion beside her, her tail swishing slowly as she looks at you with a coy smile.
@@.elyssSpeech;"Enough about her, though. Why don't you come back to bed, $playerName? It's still early, and we should both get some sleep~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to bed, then |SleepBedElyss]]</div>\
<<if $karma >= 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think you should go check on Gem |CheckGem]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think you should go check on Gem |CheckGem]]<img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\
You are still tired, why wouldn't you? You don't even think twice before following her back to bed, and almost as soon as you are within reach, Elyss pulls you close, her arm snaking around your waist and pulling your back against her fluffy chest.
Her body is pleasantly warm, if a bit ticklish for the first moments, but right as before, you quickly grow used to it and even start to enjoy the sensation, her feathers dancing along your skin as her chest heaves with each breath.
...
The night goes on smoothly, even if you swear that you, at times, feel Elyss hand's reach for your cock, her fingertips softly brushing and then recoiling as if afraid to wake you up. Other than that, and the occasional roaring thunder, there is no other interruption, and you wake up feeling refreshed and relaxed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueMorningElyss]]</div>\
The offer is tempting, but you shake the feeling that Gem could use a hand. She looked utterly exhausted and a bit shaken, and even if she was the one to leave, you still worry about her. Seems too polite for her own good...
@@.playerSpeech;"Aren't you concerned about Gem? She seemed really distraught. I think I should go and check in on her, make sure she is <i>really</i> alright."@@
Elyss waves the concern, her expression shifting to one of mild concern.
@@.elyssSpeech;"Oh, come on. Gem's tougher than she looks, and she knows her way around here. She'll be fine..."@@
Elyss waves off your concern, but there's a hint of frustration in her eyes. She doesn't want to seem rude or dismissive, but it's clear that Gem's sudden appearance has dampened the mood for her.
@@.elyssSpeech;"She's been through worse, trust me. She'll get cleaned up, get some sleep, and be good as new by morning. You don't have to worry about her..."@@
Her voice softens, though you can sense the underlying disappointment.
@@.elyssSpeech;"Why don't you come back to bed, hmm? It's warmer, and I would love your company~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fine, go back to bed with Elyss |SleepBedElyss2]]</div>\
<<if $charismaSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are going to check on Gem |CheckGem2]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are going to check on Gem |CheckGem2]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
While you get Elyss' reluctance, you still think you should check on Gem. Sure, she is tougher than she looks, but what the hell. You can't even imagine how rough her trip back has been.
@@.playerSpeech;"You know, Elyss, I get that you want my company, but I think not checking on Gem would be incredibly rude... and selfish. She must have been scared half to death, and I think it would do her a lot of good if someone could keep her company."@@
@@.elyssSpeech;"I... I understand,"@@ Elyss replies quietly, her feathers drooping slightly as you turn to leave. She watches you go with a crestfallen expression, her tail curling around her legs and body as if trying to make herself small. She knows that you are right, and she knows that her desires are selfish and petty but it still stings.
Still, there's nothing she can say or do to change your mind, and with a heavy heart, she lies back down like a beaten puppy, waiting for you to come back.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ChecKGem3]]</div>\Fine, you suppose she has a point. And you are very tired as well....
You follow her back to bed, and almost as soon as you are within reach, Elyss pulls you close, her arm snaking around your waist and pulling your back against her fluffy chest.
Her body is pleasantly warm, if a bit ticklish for the first moments, but right as before, you quickly grow used to it and even start to enjoy the sensation, her feathers dancing along your skin as her chest heaves with each breath.
...
The night goes on smoothly, even if you swear that you, at times, feel Elyss hand's reach for your cock, her fingertips softly brushing and then recoiling as if afraid to wake you up. Other than that, and the occasional roaring thunder, there is no other interruption, and you wake up feeling refreshed and relaxed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueMorningElyss]]</div>\Locating Gem's room proves to be easier than you thought. A trail of wet footsteps leads straight to the only light source in the dark hallway, and you follow it with purpose. The faint glow spills out from under a door, casting a warm illumination that contrasts sharply with the chilly air of the corridor.
As you push the door open, you are greeted with the sight of the small kobold in the process of drying herself. Her clothes rest in a pile nearby, her small body clad in just a towel that doesn't quite cover her. Which, is quite the oddity considering she is about three feet tall.
<img src="Images/Monsters/KoboldNaked1.png" class="resizable-image" style="max-width: 300px; height: auto;" alt="Gem">
@@.koboldSpeech;"Oh! $playerName!"@@ Gem exclaims, surprise and mild embarrassment in her voice as she realizes she's been caught mid-dry. She quickly wraps the blanket tighter around herself, hiding her tiny frame and the adorable tuft of fluff between her thighs.
You give her a gentle smile and step inside, closing the door behind you, so she won't get any more cold than she already is.
@@.koboldSpeech;"Is... is something wrong? Do you need me for something? Oh, is Elyss asking for me?"@@
Even now, as she stands there, trembling and barely dressed, still eager to serve and please, it breaks your heart. Such a sweet, hard-working little thing... it makes you... have some thoughts.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You just want to make sure she is alright |GemWholesome][$karma +=1]]<img src="Images/Icons/RedKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You want her |WantFuckGem]]<img src="Images/Icons/RedEvilKarma.png"></div>\@@.playerSpeech;"No, nothing's wrong, Gem. I just wanted to check on you. After everything that happened, I thought you might need some company."@@ You step closer, your voice warm and reassuring.
Gem's eyes widen a bit, and she seems to relax at your words. @@.koboldSpeech;"R-really? I'm okay now, honestly. Just a bit cold... and tired. Thank you for checking on me though. You're so nice..."@@
Her small hands tighten on the edge of the blanket, her tail slowly wagging behind her as a timid smile crosses her features. The conversation from there flows quite naturally. You don't have to tell her anything particularly thought-provoking or engaging, she seems content just by the fact that you are there, by the fact she has someone looking after her.
She first tells you about her return, how she fought against the elements with but her determination and strength of will... and the supplies you left her, of course. You shift the conversation onto Elyss, eager to understand how the kobold views her relationship with the dragoness.
And she has a lot to say about her. About how she's kind, considerate, how she has always been fair to her, ever since she was gifted to her as a coming-of-age present...
@@.koboldSpeech;"I was just a little thing when they gave me to her... barely old enough to understand what it meant! And... I was lucky. I know us kobolds don't get treated as well everywhere... but Elyss has always been good to me. She even sent a human to look after me, twice!"@@
Gem giggles softly, her tired eyes brightening for a moment before she finishes drying herself off and begins rummaging through her room for some fresh clothes. You don't have the heart to tell her the truth, that Elyss didn't actually send you.
@@.koboldSpeech;"B-but... yeah, lately, she's not been like herself. Not entirely, ever since... well, since she and her father stopped getting along. I hope that your presence here is enough to help her get back on her feet! I think she really needed a friend."@@
Once she is fully clothed, Gem takes a seat on her tiny bed, her tail coiling up on her lap. She still looks tired as hell, and you think it's time to let her sleep.
@@.playerSpeech;"I think I should get going now, Gem. Have a good night, and try to rest... you really look like you could use it."@@
With one last gentle pat on her head, you turn to leave.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Back to Elyss room |SleepElyss2]]</div>\You make your way back to the dragoness' bedroom, your footsteps silent as you walk the long, winding hallways. It's a bit chilly, and you can't help but shiver every now and then, but you try not to let the cold dampen your spirits. You will soon be surrounded by the warmth of the dragoness' fluffy body again.
Elyss is awake; try as she might to hide it, she has been anxiously awaiting your return. As soon as you enter the room, her eyes light up, bright dots of fire in the darkness.
@@.elyssSpeech;"Mhm.... Back already?"@@
You give her a reassuring smile as you walk over. @@.playerSpeech;"Yeah. I checked on her. She's fine, such a sweet girl. A bit shaken, and very, very tired, but otherwise okay. She seemed to appreciate the company."@@
Elyss nods, her feathers rustling as she shifts her large body slightly, making space for you. There's a lingering tension in her posture, and when she speaks, her voice sounds a little strained.
@@.elyssSpeech;"I'm glad to hear that... It's good that she's okay. "@@
This time she doesn't seem immediately as touchy when you lie down beside her...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get a little touchy yourself, assure her she still has your full attention |SleepBedElyss3]]</div>\You have noticed the subtle change in Elyss' mood, a bit more somber than before, a bit more timid. So, you figure you'll let her know that you are still okay with this, that she still has your attention.
You shift and turn, facing her, and then gently take her clawed hand in yours, fingers interlocking. Despite her size, her arms and consequentially her hands are closer to the size of a human's.
You decide to be the one to break the silence, leaning in closer, your free hand reaching up to brush against her soft, feathered cheek. She shivers at the touch, her large form instinctively shifting closer to you.
@@.playerSpeech;"Come on, you are not getting cold feet on me, are you?"@@
Your comment earns a flustered huff from the dragoness, her fingers squeezing yours lightly.
@@.elyssSpeech;"C-come on, I was not..."@@
Elyss trails off, her cheeks flushing a deeper shade of pink beneath her feathers. She huffs again, clearly flustered but unable to hide the small, shy smile creeping onto her face.
@@.playerSpeech;"I understand that Gem's sudden arrival was a little distracting, but you shouldn't fret over it too much, Elyss. I'm still here with you, and I'm still willing and eager to enjoy my stay..."@@
@@.elyssSpeech;"I guess I'm a little embarrassed by how I reacted. Gem is very important to me, and she's been through a lot. I shouldn't have tried to dismiss her like that, it was unbecoming of me... and... selfish."@@
You smile softly, squeezing her hand in return.
@@.playerSpeech;"It's alright, Elyss. She thinks so highly of you, and she is for sure grateful to serve you. And besides, I can hardly blame you for wanting a piece of me so bad, can I?"@@
She scoffs at that, a small, playful smirk crossing her lips. @@.elyssSpeech;"Pshhh, you're not that, thaaat irresistible."@@ she teases, though the glint in her eyes betrays her amusement.
@@.playerSpeech;"Oh? So you are saying that if I were to stand up and walk away, right now, you wouldn't mind?"@@
Elyss's slitted pupils narrow, and she tugs you back closer to her with surprising strength, large wings folding around you in a light but <i> surely</i> possessive embrace. @@.elyssSpeech;"Don't even think about it..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueMorningElyss]]</div>\The night, what remains of it at least, goes by rather pleasantly. The storm outside is relentless, the wind howling and the rain pelting the castle walls, but in Elyss' room it's calm, quiet, and warm. The dragoness is very cuddly, hugging you the same way one would a big plushie, breathing steadily and deeply.
Only when the night comes to an end does the storm die down, the rain turning into a soft drizzle, and then a gentle patter as the sky clears. The sun rises above the horizon, it's orange and yellow light filtering through the dark clouds and casting its radiance over the mountainous region.
When the light reaches the balcony, Elyss stirs, letting out a low growl of annoyance and burying her snout in the crook of your neck, as if to block the unwanted illumination. Eventually, she gives up and rolls away. A loud yawn, jaws open wide, marks the end of the dragoness' sleep. What little sleep she's been able to catch, at least.
@@.elyssSpeech;"Good morning... did you sleep well, $playerName?"@@
You nod, stretching your limbs as a satisfied sigh escapes you. Quite a lot more comfortable than the bed back at your... house. Granted, that one doesn't come with a fluffy dragoness.
@@.playerSpeech;"Quite good, yes. What about you? Slept alright? Or were you too busy exploring my body all night long?"@@
The dragoness averts her gaze, dismissing your comment with a lighthearted huff and a wave of her hand.
@@.elyssSpeech;"Please~ I didn't spend half the night dreaming of ravaging your human body, not at all~"@@
She seems quite a bit bolder than last night, the hesitation now mostly gone...
Before you can answer, there's a knock on the door. The sound is soft, hesitant.
Elyss sits up and looks toward the door, her long tail swishing behind her.
@@.elyssSpeech;"Gem?"@@
Indeed, the small Kobold is standing outside, waiting patiently. Already dressed and looking way, way better than yesterday, a warm bed truly did wonders for her.
@@.koboldSpeech;"Lady Elyss! Good morning! I didn't wake you up, did I?"@@
Elyss smiles and shakes her head, beckoning the small servant closer.
@@.elyssSpeech;"You are fine, dear. We were already awake. Did you need anything?"@@
Gem bows and takes a few steps forward, her eyes briefly meeting yours before quickly lowering them.
@@.koboldSpeech;"I just wanted to let you know that breakfast is ready in the dining hall Also... I've started looking at the damages and, umm... it's quite a mess... I don't know where to start. Do you have any advice on how to approach this?"@@
Elyss hums softly, considering the question for a moment.
@@.elyssSpeech;"$playerName and I will be having breakfast, and while we do, you can take care of my room. Just start with tidying things up, and I'll take a look at the more serious repairs later."@@
Gem nods and bows again, and without further delay, sets off to work, starting with gathering the scattered coins and jewels strewn across the floor.
Elyss watches her go for a moment, then stands up, stretching her legs and back, standing up to her full height.
@@.elyssSpeech;"Shall we?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Breakfast it is... for now |BreakfastElyss]]</div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\Elyss leads the way, for not even a mind as vast and wise as yours could possibly remember the layout of the place. The breakfast is indeed ready, and only now do you understand why Elyss insisted on how good her Kobold cooking was. It's delicious, a hearty spread of fresh fruits, and warm pastries that to you, seem almost like witchcraft.
As you eat, Elyss begins discussing her plans for the day, mentioning a couple of things she wants to show you, assuring you this time you won't be in mortal danger. However, you cannot help but feel like perhaps, you should both stay and help Gem out. The castle has potential, ruined by the merciless onset of time, but it could be quite lovely if fixed up. No doubt Gem will eventually manage to fix everything on her own, but that doesn't mean the two of you can't speed up the process.
How you spend these days is up to you. The dragoness has a clear particular preference in mind, buuut...
<<if $charismaSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think you should focus on rebuilding the castle |RebuildCastle]]<div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think you should focus on rebuilding the castle |RebuildCastle]]<div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Spend the time you have here with Elyss |spendTimeElyss]]</div>\
<<if $subElyss is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Elyss seems to have something in mind for you... |FullSubElyss]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Elyss seems to have something in mind for you... |FullSubElyss]]</div>@@\
<</if>>\@@.playerSpeech;"You know, Elyss. As much as I'd appreciate just spending time with you... I think that we should both stay and work to fix up the place. Getting it all nice and tidy will take a bit, but I think it will be worth it"@@
Elyss is momentarily caught off guard by your words and the offer, setting her glass down and blinking.
@@.elyssSpeech;"You want to <i>help</i> with the repairs? Please, I would never have the heart to ask such a thing from a guest! You are here for a pleasant stay, not a strenuous, dirty job!"@@
She pauses, a nervous smile on her face as she tries her best to remain calm.
@@.elyssSpeech;"Gem is a most capable servant, and I assure you she is more than able to handle this on her own! You can focus on enjoying your stay, and leave this to her!"@@
It's pretty clear that the dragoness wants to keep you all for herself. But the castle is a mess, and it needs work. You would like to see what it looks like when properly restored.
@@.playerSpeech;"I'm sure she is very capable, but she is a small creature and this is a big place, and the damages quite significant..."@@
@@.elyssSpeech;"I... don't know... I could show you around, we could... we could..."@@
You can't help but laugh a little, and lean in, squeezing her hand from across the table.
@@.playerSpeech;"Come on. I may feel more inclined to stay... after this place is all spiffy and cleaned up. It will be a project for the three of us, a little adventure."@@
Those words seem to get her attention, the idea of you staying longer—beyond the few days you initially planned—clearly resonates with her.
@@.elyssSpeech;"Well... if you really think that we should. I wouldn't mind, but it will be hard work, you know..."@@
You give her a reassuring smile, nodding. A bit of hard work is nothing you are scared of. Whatever it is, it will be a piece of cake compared to the harsh training you've gone through.
@@.playerSpeech;"Trust me, I'm no stranger to hard work. Let's get started, hm?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time to get to work, then |RebuildCastle2]]</div>\You make your way back to Elyss room, if you are to stay and help out, you will need to discuss things with the kobold first. Sure enough, there she is, her fluffy tail swishing happily as she alphabetically arranges all the books Elyss had strewn about the room.
Even if you haven't been away for that long, the room has a completely different feeling, as if the presence of purpose has infused the space with new energy, tidy and neat energy. The sunlight that filters through the balcony reflected on the polished floor, and the lack of random objects scattered around the floor makes it somehow seem bigger.
She turns around, a little surprised but smiling as always.
<<if $brokeDoor is false>>\
@@.koboldSpeech;"Lady Elyss! I'm almost done here, if you don't need anything else from me, I'll go check on the other rooms."@@
<<else>>\
@@.koboldSpeech;"Lady Elyss! I'm almost done here. I think I'll go fix the gate now, it's completely busted..."@@
<</if>>\
@@.elyssSpeech;"Actually... um... $playerName here made the point we should all work together, and... well, I think he is right. This place is in a dire state, and the sooner we get it fixed the better."@@
Gem eyes widen a little, as if she can't believe her ears.
@@.koboldSpeech;"What? P-please! You shouldn't have to waste your time on something like this! I can handle it, you know..."@@
She is nothing if not stubborn, and quite determined. Its your turn to speak up.
@@.playerSpeech;"Now, now, I'm sure you can, Gem. But I am not the type to sit around while there is work to be done. We are more than willing to help out, aren't we, Elyss?"@@
The dragoness nods, trying to appear as convinced and determined as you are, though you know she would rather spend her time pampering you.
@@.elyssSpeech;"That is right, Gem. We are all going to work on this together. Now, we should all sit down and decide what to tackle first. There's a lot that needs fixing."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueWork]]</div>\The day proves to be more grueling than expected. Clearing out debris, scrubbing down old stone walls, and shifting furniture takes its toll, especially on Elyss. While Gem and especially you move quickly and efficiently from task to task, Elyss ends up struggling to keep up.
Elyss had begun the day with confidence, perhaps even a bit of overconfidence. She had marched over to the largest pile of rubble, her pride pushing her to tackle the most daunting tasks head-on. Lifting the huge square blocks of rock to rebuild the walls, flying back and forth with heavy sacks of soil for the broken patches in the garden, and lifting the large wooden beams necessary to fix the roof... Her strength was undeniable, working quite a bit faster than Gem and you combined, but the initial burst of enthusiasm couldn't possibly last. For at her core, the dragoness is not used to manual labor...
By the time afternoon rolls around, Elyss's pace has slowed to a crawl. Her breathing is heavier, her muscles visibly aching, and her wings occasionally flaring open and stretching to alleviate the tension in her shoulders.
Pride still holds the Elyss' tongue, and she is reluctant to voice her discomfort, or to stop working, even if the constant ache has started to bother her. She cannot allow herself to show weakness in front of her guest...
<<if $strSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Help her with the hard, strenous tasks |HelpElyss]]<div class="numberStat">3</div><img src="Images/Icons/RedStr.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Help her with the hard, strenous tasks |HelpElyss]]<div class="numberStat">3</div><img src="Images/Icons/RedStr.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are only human... focus on tasks better suited for you |SmallTasks]]</div>\The tasks Elyss is torturing herself with don't really suit you too well. For a creature of your size, without wings to help you out, they would take quite a lot of effort... but then again, each time you look at the dragoness, she seems to be doing worse so you suppose someone needs to step up and offer a helping hand. It's not going to be the kobold.
You find her outside, cursing as she tries to lift a huge piece of rubble that is blocking the road to the castle, her arms shaking and her teeth grit as she tries to hoist the thing.
@@.elyssSpeech;"You... damned... stupid rock!"@@
With one final pull, she manages to lift the stone and make it stand on its side... before gravity wins out and brings it back down, nearly crushing her foot. She growls, a puff of smoke emanating out of her mouth.
@@.playerSpeech;"You seem a little stressed there. Want some help?"@@
The sudden sound of your voice startles the dragoness, her head whipping around to look at you. She was just about to blast the inanimate object with her fire breath.
@@.elyssSpeech;"$playerName! Um, yes... I... I could use some help, this is a particularly annoying piece of debris..."@@
<div class="passCheck">\
These tasks would all be a lot easier with a pulley system, or with a few more pairs of arms, but since neither is available, you have to do what you can. With the two of you, you manage to move the rocks aside, freeing the path to the castle for, ideally, future carriage.
<img src="Images/Icons/Str.png"></div>\
There is still plenty of work to do, and the two of you spend the rest of the afternoon repairing the wall around the castle, patching up the crumbled sections, and clearing away the rubble.
You work well as a team, and the dragoness is quite appreciative of the help.
@@.elyssSpeech;"Y-you know... this is actually... a little fun."@@
She smiles a little sheepishly as she speaks, and you have to wonder if she's so tired that she's gone delirious.
@@.playerSpeech;"Sure it is~"@@
Elyss huffs, blowing a small gust of smoke at you.
@@.elyssSpeech;"I'm being serious! I... I mean, it's exhausting, but I think its nice to see progress being made, you know? You... were right, there is no way Gem would have been able to do all of this by herself. It's really, reaaaallly exhausting, though... how is it that you are not tired yet? We have been at this all day... I... I can barely stand!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are tired, just better at hiding it... |AlsoTired]]</div>\@@.playerSpeech;"Heh, I am tired. I'm just better at hiding it~"@@
That gets a laugh out of her.
@@.elyssSpeech;"Ah, i-is that so~? Well, you're doing a better job than me then, that's for sure!"@@
You give her a pat on her wing, smiling a little.
@@.playerSpeech;"I'll make sure to take care of you later tonight~"@@
Elyss' lips curl into a weary smile and nods.
@@.elyssSpeech;"T-thanks, I'd... really, <i>really</i> appreciate it."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep working... |KeepWorkingElyss]]</div>\Your work continues through the afternoon, until the sun begins to set, and Gem comes to call the both of you back inside for dinner.
As the three of you sit at the table, Gem is bubbling with excitement, recounting everything she did while you and Elyss were outside. @@.koboldSpeech;"I swept all the hallways, cleared out the storage room, and even started organizing the pantry! You two did so much outside! I can't believe how much we accomplished in just one day!"@@ She's practically beaming, her tail wagging in her seat as she takes small, polite bites of her meal.
Meanwhile, both you and Elyss are far too exhausted to respond with much more than grunts of acknowledgment between bites. The moment food was placed in front of you, any sense of decorum went out the window. Elyss, in particular, whose refined manners were impeccable the night before, is now devouring her plate exactly as one would imagine a hungry dragon would. It makes sense, that you have been so focused on the task at hand that you have barely eaten or drank anything since breakfast.
The food being as delicious as it is, helps. You cannot help but wonder, where do they keep all of this fresh food? How do they manage to produce such an array of delectable dishes with the castle being in the apparent state of ruin and neglect it was only a few hours ago?
In this weather, building a snow pit to preserve the food would be easy enough, so you can assume that is what is happening.
Still, you will have to ask the dragoness about that.
As you eat, a comfortable silence fills the air. One that is born of contentment, not awkwardness. Even Gem has stopped her excited chatter, instead quietly savoring her meal with a satisfied grin.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueElyssNight2]]</div>\By the time Elyss and you make your way back to her dorm, the dragoness is dragging herself up the stairs, each step heavier than the last. When she finally reaches her room, she pauses, glancing at her reflection in a nearby mirror. Her feathers are matted with dust and grime from the day's hard labor, her normally sleek form now covered in dirt.
A muffled, whiny groan escapes her lips, her wings spreading out as she stretches, then arching her back.
@@.elyssSpeech;"I think we should have a bath... together... before resting. Would you... like that, $playerName?"@@
She looks over her shoulder at you, her expression one of pure exhaustion, and yet... a hint of anticipation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Too tired to argue |HotSpringsElyss]]</div>\<<if $elyssInjuried is false>>\
You nod in agreement, too tired to argue, and besides, the idea of washing away the day's dirt and grime is more than a little appealing.
The two of you make your way to one of the castle's most luxurious rooms... a vast, open space dominated by a large water body, something between a pool and a natural hot spring, brought from the mountain nearby. Steam rises gently from the surface, and the water is clear, warm, and inviting.
Elyss takes a step forward, letting herself sink into the warm embrace of the water with a low, satisfied sigh, before glancing back at you, a soft, sleepy smile on her face.
@@.elyssSpeech;"Mmm... this is exactly what I needed... I never thought a simple bath could feel so good."@@
You follow suit, removing your clothes (your armor had been discarded earlier in the day), and step into the soothing pool, a relieved groan escaping your lips. Warm water is not something unbeknownst to you, but it is for sure a welcome relief.
<<else>>\
You nod in agreement, too tired to argue, and besides, the idea of washing away the day's dirt and grime is more than a little appealing.
The two of you make your way to one of the castle's most luxurious rooms... a vast, open space dominated by a large water body, something between a pool and a natural hot spring, brought from the mountain nearby. Steam rises gently from the surface, and the water is clear, warm, and inviting.
Elyss takes a step forward, letting herself sink into the warm embrace of the water with a low, satisfied sigh, before glancing back at you, a soft, sleepy smile on her face.
@@.elyssSpeech;"Mmm... I never thought a bath could feel sooo good."@@
She submerges her wing in the water, pleased at the lack of pain. It tickles, a bit, the sensation of warm water caressing the delicate feathers, but there is no discomfort, no soreness.
You follow suit, removing your clothes (your armor had been discarded earlier in the day), and step into the soothing pool, a relieved groan escaping your lips. Warm water is not something unbeknownst to you, but it is for sure a welcome relief.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make sure to take good care of her |CareElyssBath]]</div>\<<if $elyssInjuried is false>>\
It has been a long day for both of you, and you know that the dragoness would have rather spent the day with you alone, instead of toiling away. Sure, she is not complaining about it, but you think it would be nice to show her that the opportunity to enjoy some cuddly, relaxing time with her favorite (and only known) human is not lost.
<<else>>\
It has been a long day for both of you, and you know that the dragoness would have rather spent the day with you alone, instead of toiling away... nevermind the shock from a broken wing. Sure, she is not complaining about it, but you think it would be nice to show her that the opportunity to enjoy some cuddly, relaxing time with her favorite (and only known) human is not lost.
<</if>>\
Trying not to make it too obvious, you begin to inch closer, tip-toeing across the warm, clear water. Elyss has her eyes closed, almost passed out, her body curled up in the water like a massive cat, with her arms folded beneath her chest. She is so cute and peaceful like this, it almost makes you feel a little bad about what you are about to do.
You creep a little closer, your hands sneaking into the water until they find the base of her tail, right above her rump. There, you sink your fingers into the wet mass of feathers, sticking together in thick clumps. They retain a certain smoothness, slightly hydrophobic as they are, but they are quite different from the soft, silky feel when dry.
Elyss gasps softly, her body tail flickering underwater and her head turning to glance over her shoulder at you.
@@.elyssSpeech;"Hmmm, what... what are you doing back there, $playerName?~"@@Even tired as she is, a clear note of arousal and excitement tints her voice.
@@.playerSpeech;"Taking care of you, of course. Now, why don't you let me do my thing?~"@@
You give her tail a gentle squeeze, a smile curling your lips. She nods, happy to leave things in your hands, and shifts her position, sticking her rump up a little and lowering her torso.
Her head rests on the stone rim of the bath, her eyes half-lidded as she lets out a contented sigh.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not focus on more... intimate parts? |CareElyssBath2]]</div>\As tempting as just relaxing and massaging the dragoness is, the idea of a more intimate, personal touch is also pretty appealing. With her in her current position, bent over a little and offering her shapely hips, you doubt she'd mind a little touching and fondling.
Your hands quickly make their way to the underside of her tail, circling the cylindrical, feathery appendage with your fingers and giving it a soft tug, and then... slowly, gently, sliding them upwards, towards what you assume to be a very sensitive area.
You know you are in the right place when the dragoness lets out a squeaky gasp, the dry feathers on her body bristling.
@@.playerSpeech;"You seem tense, Elyss... is everything alright?~"@@ You accompany your words with a playful caress of her nether region, now fully making out the shape of her slit beneath the thick layer of fluff.
Another squeak escapes her throat, followed by a shaky, nervous chuckle.
@@.elyssSpeech;"Y-yeah, its- o-of course, I'm just... Uh... it's been such a long, busy day... Mmmmm.... you can... keep going if you want~"@@
Her words are accompanied by a slight sway of her hips, her entrance brushing against your hand, encouraging you.
You gladly oblige, blindly exploring the warm, fleshy folds with your fingers, trying to locate the little pearl of flesh that is her clitoris. Not that is particularly difficult — standing proud and stiff — and once you find it, and gently begin to rub it, the dragoness lets out an adorable squeak.
@@.playerSpeech;"Ahh, there you are~"@@
You give the swollen bud a bit more attention... it feels firm enough to pinch and squeeze, to which Elyss responds with another adorable squeak, and a few quick involuntary jerks of her tail. Waves of water splash against the stone walls, some spilling over the sides before coming to rest, and she raises her rump even further, now sticking out of the shallow water, presenting her privates to you.
@@.elyssSpeech;"P-please... g-go ahead, I've been looking forward to this all day..."@@
She sounds absolutely desperate, tail up in the air, hips swaying... and you could swear that there is more than just water leaking out of her sex.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go ahead and feel her pussy up~ |CareElyssBath3]]</div>\You nod, and, wasting no time, slide a finger into the dragoness's slit, which is already more than slick enough. Her tight, soft insides welcome you as they easily spread around you, made to accommodate a bigger member than a just a finger. It goes deeper, sliding across her inner walls and pressing against, what you hope, are the sensitive spots... which is hard to tell, given that her reactions always seem to be quite strong regardless of what you do.
A second finger joins the first, then a third... that one is enough to create some friction, Elyss's insides finally properly squeezing around your digits.
Your free hand returns to her tail, making sure it stays bent in a good position, giving you full access to her slit. Her cunt is not that big, your cock will certainly stretch it a bit more... speaking of which.
You were so focused on exploring the wet dragoness' sex that you had not even realized how hard you were getting. Your cock is pointing up, throbbing, aching for a taste of Elyss' sweet velvety depths.
Maybe it's about time you push things a little further.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fuck her... |CareElyssBath4]]</div>\You grab hold of her rump, lowering it so that her sex is now level with your erection, and press it against her... your cockhead possessively pushing and nudging against her slit, spreading her folds, the dragoness cooing softly at the sensation.
@@.elyssSpeech;"Y-yesss, please, fill me... fuck me with your perfect human cock~"@@
Steam rises from her lips as she speaks, her voice shaky already... it's hard to tell if it's the hot water or her own, heated arousal that is the source. No... it's certainly not the hot water.
Just as you are about to shove your cock into her moist, quivering entrance, a most inconvenient voice, heralded by a set of rapid tiny footsteps, interrupts you.
@@.koboldSpeech;"Lady Elyss! Lady Elyss! Sorry to interrupt your bath but-"@@
The tiny kobold is running at full speed, stopping dead in her tracks and nearly stumbling once she gets a view of the two of you. From the entrance, she has a perfect view of the dragoness bent over, tail lifted, your cock rubbing against her entrance, and your faces, flushed with arousal.
She processes the scene immediately, and yet, it takes her a moment to speak, a blush spreading on her face as she is suddenly paralyzed by the sight, a puppet without strings.
@@.koboldSpeech;"O-oh, OH! Haha, hahaha, I... I'm so sorry Lady Elyss, I'll... I'll leave you to it, I... I was just going to say... um, nevermind, it was not important."@@
She spins on her heels, her tail wagging furiously as she gets ready to flee as fast as her tiny legs can carry her.
<<if $charismaSkill >= 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not let her stay and watch? Perhaps even join the fun |MakeGemStay]]<div class="numberStat">4</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not let her stay and watch? Perhaps even join the fun |MakeGemStay]]<div class="numberStat">4</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her go |LetGemGo]]</div>\<<set $gemRomanced to true>>\
An idea occurs to you, one that is, admittedly, a bit naughty, and might make the dragoness quite uncomfortable. But, it's too tempting not to act upon.
With a playful grin, you call the kobold back.
@@.playerSpeech;"Don't leave now, Gem. We don't mind you staying, right Elyss~?"@@
Elyss, who had been utterly frozen in surprise and shame, quickly turns her head around to look at you, then at Gem.
@@.elyssSpeech;"W-what?! Of course we... we mind, $playerName! I-its... it's, ahem, private? Isn't that how humans feel about these things?"@@
She's not exactly wrong. Hell, while not forbidden, it is certainly very taboo in your Order. But, then again, you are not among your fellow hunters right now.
@@.playerSpeech;"Well, humans do tend to be a bit more... reserved about these things. But I think that, after we worked together for so long today, it would only be fair to let Gem have some fun with us, don't you think?~"@@
You chuckle, giving Elyss a playful wink. Her face flushes deeper, and this time is a puff of smoke that escapes her lips as she stammers.
@@.elyssSpeech;"B-but still! This is—it's not... this is... its, its not a-appropriate!"@@
Gem, still standing there with wide eyes, looks between the two of you, clearly unsure of what to do. Her face is a bright shade of red, but despite the awkwardness... she is staying... perhaps she is enjoying this more than she should.
@@.playerSpeech;"Shhh, shhh, come now, Elyss, no need to be so stiff... it's just a shared bath between friends, nothing wrong about it~"@@
You reassure her with a few more gentle strokes of her tail, now trembling, her wings twitching.
@@.elyssSpeech;"Aahh... i-its... I guess..."@@
She cannot even bring herself to look at the kobold, her eyes firmly fixed on the water.
@@.playerSpeech;"You heard her alright, Gem. Leave your clothes on the floor and join us, hm?~"@@
The kobold looks at Elyss, and the dragoness manages a single, barely noticeable nod, her body still paralyzed.
@@.koboldSpeech;"I... Im so sorry, Lady Elyss, Im—"@@
She pauses. It is clear that she was not expecting this to be the result of her visit... when you said that you were a very special guest, she... she should have seen it coming. Even if she isn't the best when it comes to reading, she can recognize the smutty depictions in Elyss books for what they are.
Seeing no other option; you are both now kinda waiting for her to move which only makes everything even more awkward, she begins undressing. Her simple clothes come off easily enough, leaving the naked, petite kobold in her pink underwear... which is then quickly removed and set aside. Thankfully, her sex is still covered by the fluffy coats that covers the rest of her body, so only the shape of her mound are visible, and not much more.
Grabbing her tail as if to use it to shield her modesty, Gem waddles into the water. She is, as expected, small enough so that even in these shallow waters, which only go up to your thighs, the water covers her up pretty much entirely. Only her shoulders and flustered face are left above the water.
She gives the dragoness an apologetic look, one that she doesn't even notice... too busy trying to make herself as small as possible.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can now continue~ |MakeGemStay2]]</div>\<<set $gemRomanced to false>>\
An idea occurs to you, one that is, admittedly, a bit naughty, and might make the dragoness quite uncomfortable... but ultimately, you decide to act against it and just let Gem go.
She was already doing that, and in a matter of seconds, she's out of sight, her footsteps echoing down the hallways as she flees the scene with a burn in her cheeks.
@@.elyssSpeech;"That... little devil, always coming in at the worst time"@@
@@.playerSpeech;"Ahh, come on, don't be too harsh on her. She did not mean to interrupt... I'm sure of it. Now, where were we?"@@
Elyss glances back at you, her eyes burning with lust.
@@.elyssSpeech;"R-right, yes... your cock is still right here, pressed against my pussy... I don't think it's up for discussion, now, is it?"@@
She pushes back, her wet cunt easily swallowing the tip of your shaft.
@@.elyssSpeech;"C-come on... I didn't suffer through the day of labor for nothing~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her pussy the pounding it deserves |FuckElyss]]</div>\After the short interruption, you are finally ready to continue where you left off.
@@.playerSpeech;"Now... where were we? I think I remember you wanting something~"@@
Elyss nods, a weak, quiet murmur escaping her.
@@.playerSpeech;"Im very forgetful... you are going to have to remind me. What was it that you were asking for?~"@@
You give her an expectant smile, teasingly rubbing your cockhead against her folds. You are even harder than before, the anticipation and excitement of having an audience only turning you on more.
The dragoness is silent, her eyes closed. For a second, you think she's just not going to say it, too embarrassed to do so. Then, a few seconds later, accompanied by another puff of smoke, she speaks. Her voice is not quite as loud or energetic as usual, but...
@@.elyssSpeech;"F-fuck me with your... with your h-human cock..."@@
A wide smile spreads on your face, it is a wonderful thing to hear her say that.
You don't need any more prompting. Grabbing hold of her rump, you thrust yourself into the dragoness, the head of your cock spreading her insides with ease. She is very, very wet, and while the pressure of her inner walls is still there, they are nowhere near as tight as usual, allowing you to sink your shaft deep inside her without issue.
Your balls slap lewdly against her engorged clit as you hilt yourself inside her, and Elyss lets out a cute little gasp, her hips trembling.
@@.playerSpeech;"Good dragoness... Gem, make sure not to miss any of this~"@@
You shoot the kobold a sly, almost commanding smile, and she just nods, blushing almost, if not even more than Elyss. From where she is, she has a good view of everything. Elyss' nether regions, her plush rump, her lips stretched around your cock...
Perfect~
You slide your cock all the way out, then slam it back into the dragoness with a lewd slap. Then another... then a third. By the time you pick up a steady, rhythmic pace, your cock is covered in a thick layer of her juices, dense and sticky... Not unrelatedly, the noises are quite audible. Wet squelching, your balls slapping against her, a constant stream of little grunts and moans from the dragoness.
A hand possessively gropes her ass, <i>your</i> trophy and your other sneaks downwards, between her legs. Your fingers find her clit, the firm little nub, and begin to toy with it, a bit rougher than you would have otherwise. You are still rocking your hips back and forth, which causes your digits to sometimes tug a little harshly at the sensitive bundle of nerves. But Elyss seems to love every second of it, despite the embarrassment of being watched.
As for Gem, her face is as red as can be, her tail still held firmly by her arms. The kobold's eyes are practically glued to the dragoness' slit, watching it stretch around your cock as you fuck her with wild abandon. No doubt, her mind conjuring images of how it must feel to have her own little cunny ravaged like that....
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum a load deep inside the dragoness |MakeGemStay3]]<img src="Images/Icons/RedPreg.png"></div>\
After just a few minutes of pounding, you already feel like you are about to burst. All the excitement, the stress of the day, the thick, pervasive scent of Elyss abundant juices... they are all building up into a wonderful, powerful climax.
It is her own orgasm that tips you over the edge, when, with a shaky, high-pitched squeak, her insides tense up and a sudden gush of hot liquid splashes against your cock.
@@.playerSpeech;"Hha... such a naughty dragoness... Cumming so hard with your servant watching. Do you enjoy putting on a show for her? Or do you just love my cock that much?"@@
A soft whimper escapes the dragoness, who is still riding the waves of her orgasm. Decency and dignity, what little she had to begin with, seem to evaporate just as her juices leak out of her.
@@.elyssSpeech;"I... Ngh... Y-yes... yes, I-I'm just a... a whore... f-for your perfect human cock~ ghhhhh!"@@
The last part comes as the direct result of your fingers pinching her clit while your cock bottoms out on her orgasming cunt, a little reward for her shameless admission.
Soon enough, you are joining her, your hips <i>slamming</i> hard against her plush rear one final time, before securing your prize. Your cock erupts, and even if it's not quite long enough to reach her cervical entrance, your pressurized jets of cum certainly are...
<<if $cumSkill >=4>>\
<div class="passCheck">\
It's as if your cock is decided to make up for the fact that its not able to properly reach her womb by shooting an especially thick, virile, and <i>sticky</i> load, hitting her fluttering cervix over and over again, some of it... a lot of it, in fact, spilling deep into her unprotected depths.
Another barrier separates you from successfully impregnating the dragoness, biology itself stepping to stop your efforts, and yet... not even that is enough to deter your magically-enhanced sperm. Trillions upon trillions of potent swimmers seek her precious, ripe ova, swarming the poor fragile eggs before they can even reach their destination. Fertilized, conquered by your virility, the tiny, defenseless ova are powerless to resist... and soon, the dragoness will be well on the way of carrying your own brood of half-human, half-dragon hybrids.
So delightful~
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<</if>>\
After a couple more seconds, your cock still pulsing as it pumps the last of your load into her, you start to pull out. Your cock is covered in a sticky mixture of her juices and your cum, the scent so thick and heavy it's almost tangible... thank god you already are in a fresh body of water.
A steady trickle of cum flows down her well-fucked sex, directly into the water.
Elyss is still leaning over, her eyes closed, panting heavily, a mixture of embarrassment and satisfaction on her flushed face... and meanwhile, Gem is still there, staring at the whole scene with wide, unblinking eyes.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have Gem clean your cock |GemClean]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time to get some proper rest... |GemGo]]</div>\A smile spreads across your features as your hungry gaze settles on the tiny kobold.
@@.playerSpeech;"You know, Gem... being the great maid that you are, I think it would only be right that you clean me up after our little fun~"@@
Gem blinks a few times, stammering.
@@.koboldSpeech;"Oh... s-sure! I don't... my washcloth... I would have t-"@@
You interrupt her, taking a step towards her with your hard cock still firmly gripped, above the water to avoid it losing any of its delectable flavor.
@@.playerSpeech;"No silly, not with any washcloth. Use your tongue, will you? Make sure to get it all cleaned up."@@
A thick glob of cum, still clinging to the underside of the tip, drips off your cock and falls into the water below, and the kobold gulps audibly.
@@.koboldSpeech;"Ah... haha, hahaha, I-Im, um... y-yes, of course! I'll... I'll clean your... ahem, your t-thing..."@@
She directs a glance at Elyss, clearly waiting for her permission. She seems too stunned and embarrassed to speak, but her lust-filled eyes are more than enough to tell her servant that she... doesn't mind at all. Sinking her rump onto the water for... privacy, her fingers seem to move to her nethers, slowly teasing her slit and pushing your fluids further inside as she watches.
There is no way out for the kobold, and when your left hand reaches to the back of her head, gently pressing her forwards and encouraging her to do what she's told, she finally complies.
Soaked arms rise from below the water, her hands finding your shaft and wrapping around it. Your cock is far too big for her to hold in a single hand, but that's why she has two! And besides, its not like she is supposed to be holding it anyway. She's supposed to be cleaning it with her tongue, which she does.
Slow and tentative, the not-that-experienced kobold's tongue licks the tip of your head, her eyes immediately closing as the salty, somewhat bitter mix of raw human sperm and dragoness juices assaults her senses. It's a strong flavor, one that for sure would need some time getting used to... But, obedient and disciplined as she is, she quickly gets past her own discomfort and begins cleaning the head in earnest, her tongue swirling around the tip.
Her eyes occasionally flick up to meet yours, as if trying to see if you are satisfied with the job she is doing. Almost...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not offer her a helping hand?~ |GemDeepthroat]]</div>\After that pleasant bath encounter, you let Gem go... the poor tiny thing has so much to think about tonight. Rest assured, she will be very very careful not to interrupt your "meetings" with her mistress in the future. Or perhaps... the opposite, who knows. She wasn't very vocal about the whole experience, but you left an impression on her for sure.
Elyss and you stay in the warm pool for a while longer, enjoying each other's company before dragging yourselves to her bedroom as well, snuggling up together.
@@.elyssSpeech;"Y-you know... I... um... I actually ended up liking it... is it wrong that I enjoyed having her watch us?"@@
It comes out of nowhere, though it seems that she had been sitting on it for a good while, given her tone. She looks nervous, a bit ashamed... for good reason, perhaps.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You don't think its wrong... |NotWrongGem]]</div>\
The sight of the cute little kobold dutifully licking the cum off your cock is just too delicious. And besides, if you intend for her to eventually take you all the way down her throat, it would be a good idea to teach her now, while your cock is not fully hard, and not nearly as big and thick as it would get.
You grab her head, fingers tangling in her fluffy coat.
@@.playerSpeech;"That's the spirit, Gem... but you see.. I have a lot of cum here, and your tongue is awfully small. I think that it would be best if you use your throat instead~"@@
You don't even give her time to process your request, instead increasing the pressure on the back of her head and bringing her face closer and closer to your crotch.
@@.koboldSpeech;"Mghh?"@@
Your tip goes past her lips, pushing her tongue against her lower jaw and gaining access to her hot mouth. You can feel her sharp teeth, a bit more jagged than a human's, and soon the warm, wet walls of her throat, just as she starts to cough and gag, struggling to adjust to the sensation of such a large, intrusive object going down her esophagus.
One deep thrust is enough to clean most of the fluids off your shaft, and the kobold's hands weakly grasp at your thighs, clearly overwhelmed by the sudden deepthroating, not daring to scratch you but trying to get you to pull out.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make sure to properly train her... let her get used to it |GemClean3]]</div>\Instead of pulling out, you re-adjust your grip on her, and force her to stay in place even as she coughs and gags, the muscles in her throat constricting around your cock, desperately trying to force the foreign object out of her gullet.
@@.playerSpeech;"Don't panic, Gem... It's ok. Calm down, just relax. Breathe through your nose and stay still, it will all be alright."@@
She can't really do much else, not like she would have the strength to escape your grasp even if she wanted. Her eyes remain closed, a trickle of tears flowing down her fluffy cheeks. Wet, obscene choking noises are coming from her throat, only muffled by the huge thing shoved into her esophagus.
And, slowly, the gagging starts to subside. Her hands, which were clutching at your legs, fall back into the water, and her breathing slows down a bit.
You are not about to let go just yet, however. You hold her for a few more seconds, her throat squeezing you like a vice as it struggles to adapt to the situation, until, finally, you withdraw your cock, the juices now replaced by Kobold's saliva.
She is coughing and wheezing, and when her eyes open again, they are a bit glassy and unfocused.... but the task is done!
@@.playerSpeech;"What a good girl, I knew you could do it... I may need to make use of your throat every once in a while, we can't have Elyss cleaning everything by herself, can we?~"@@
Elyss, still sitting a few feet away in the warm waters, nods in agreement, her hands never leaving her crotch. She has been watching the whole thing with a dreamy expression, somehow the embarrassment from being watched is now gone... or perhaps replaced by something else.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueFuckGem]]</div>\
After that pleasant bath encounter, you let Gem go... the poor tiny thing has so much to think about tonight. Rest assured, she will be very very careful not to interrupt your "meetings" with her mistress in the future. Or perhaps... the opposite, who knows. She wasn't very vocal about the whole experience, but you left an impression on her for sure.
Elyss and you stay in the warm pool for a while longer, enjoying each other's company before dragging yourselves to her bedroom as well, snuggling up together.
@@.elyssSpeech;"Y-you know... I... um... I actually ended up liking it... is it wrong that I enjoyed having her watch us?"@@
It comes out of nowhere, though it seems that she had been sitting on it for a good while, given her tone. She looks nervous, a bit ashamed... for good reason, perhaps.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You don't think its wrong... |NotWrongGem]]</div>\
You turn around, propping yourself up on your elbow and looking her in the eyes.
@@.playerSpeech;"Heh, not wrong at all... and I think she enjoyed it too, she just needs some more time to come to terms with her feelings, hehe~"@@
Elyss nods, looking thoughtful.
@@.elyssSpeech;"Y-yes... I guess you are right... she... she was so flustered the whole time, hehe. I had never thought about her that way, but somehow... it was kind of exciting."@@
There is a slight pause, as if the dragoness were considering whether or not to add something. In the meantime, you fill the silence with a mischievous reply.
@@.playerSpeech;"You know... I think we should fully let her join next time.... have her participate in our little fun. I can only imagine how adorable her expression would be as my cock spreads her tiny pussy wide open~"@@
The dragoness' eyes widen a little bit, and she gulps.
@@.elyssSpeech;"O-oh... oh! W-woah, I'm not sure you could even fit! She's... she's quite a bit smaller than I am... I mean, your cock is pretty, pretty big..."@@
The thought clearly excites her, but she is also concerned for the safety of her dear servant... and for good reason. Your cock is a very real danger to her, and it's not just because of the girth.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll be extra gentle with her... |ConvinceElyss]]</div>\
<<if $magicSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mind control powers to convince her... of how fun it would be to break the tiny kobold in~ |ConvinceElyssRape][$karma -=1]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"><div class="numberStat">1</div><img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mind control powers to convince her... of how fun it would be to break the tiny kobold in~ |ConvinceElyssRape]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"><div class="numberStat">1</div><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
You bring a hand to her long chin, gently caressing her.
@@.playerSpeech;"I assure you, Gem will be alright... with you, I know that I can go as hard as I want... you are a strong dragoness, after all. With Gem, I promise I will take my time and make sure to prepare her properly... it will be so much fun, don't you think? Imagine how adorable she will look when she cums on my cock...~"@@
Her cheeks start to flush again, and she bites her lip.
@@.elyssSpeech;"A-alright, such, that's enough! You are making me horny again... hehe~"@@ A deep breath later, the dragoness speaks again. @@.elyssSpeech;"I can't help but think about how... debased and... and lewd it would be. Just the three of us, in a warm room... having sex like a bunch of animals in heat... hmmmmmm~"@@
You lean in closer, planting a kiss on her snout and guiding a hand to her slit, which is already starting to get a bit damp. A lone finger strokes her folds, spreading them and teasing her entrance.
@@.playerSpeech;"Exactly, such a naughty dragoness you are... I'll have to make sure to breed you a lot more tomorrow~"@@
Elyss giggles, a deep, sultry sound.
@@.elyssSpeech;"Ah~ Is that a promise?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueMorning2Elyss]]</div>\
You have seen enough of Elyss and Gem relationship to know that the dragoness sees the kobold as little more than a cute pet, a beloved one perhaps, but certainly not on her level.
She is not a living being, not in the same sense as humans or dragons. She is a lesser being, a creature born to serve, and to entertain her... and convincing her of allowing you to have her precious little kobold is a surprisingly easy task.
You dig a little into her mind, planting visions... the desires and feelings are already there. Gods, her mind is such a cesspool of degeneracy and depravity... just poking around for as little as a few seconds is enough to disturb you. Did you just see yourself in a chastity belt?
Nevermind that. It takes barely a gentle nudge for the dragoness to start imagining a scenario where you take the innocent, tiny kobold and break her with your huge, powerful cock, reducing her to a mewling, slutty mess.
@@.playerSpeech;"Yeah... she is quite a bit smaller, but don't you think that's what would make it fun? To see her try and take every inch of me? The pain and pleasure... the struggle of trying to take something that's simply too big, too much for her body..."@@
A long, steamy sigh leaves the dragoness' maw, her eyes glazing over slightly as the images in her head begin to solidify, taking shape.
@@.elyssSpeech;"Well... y-yes, it would be... pretty exciting."@@
@@.playerSpeech;"Just look at her, she is such a tiny thing. She's just begging for a rough fucking... interrupting us not once but twice... tsk, tsk. It seems like we should teach her a lesson, don't you think?"@@
The dragoness nods absent-mindedly, too exhausted from the day's work, the bath, and the orgasm, to resist your influence.
@@.elyssSpeech;"Hehe... maybe. I-if you are so inclined, I can hardly stop you. She's quite cute and, ah, I'd be lying if I said the idea doesn't intrigue me... a little..."@@
You give her an assuring smile, caressing her cheek with the back of your hand.
@@.playerSpeech;"It may hurt at first, sure, but she'll soon learn to enjoy it, trust me~"@@
And so, the plan is set. You barely needed any influence from your side. Now, as the night deepens, Elyss has something to keep her mind occupied, a promise of an interesting experience... one that involves a lot of screaming and a few tears, but ultimately, a wonderful time for everyone. Almost everyone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueMorning2Elyss2]]</div>\
The night goes on smoothly, Elyss tracing shapes on your chest while the two of you cuddle. This time she falls asleep first, and soon enough, you are joining her, the day was quite the workout for you both...
Breakfast is as delicious as the day before, though this time Gem is remarkably quiet. She eats in silence, noting the intense glares you and Elyss give her, your hungry, predatory gazes never straying away from her small frame.
@@.koboldSpeech;"I'm... um... sorry about yesterday... I... haha, I will make sure to be more careful next time. I... hope you both slept well."@@
This time is Elyss the one to talk, leaning forward and resting her chin on her claws.
@@.elyssSpeech;"We slept wonderfully~ And don't worry Gem, we were actually thinking of making it a habit... I know I'm not the only one who liked what happened last night, hehe~"@@
Elyss glances at you, winking, and you return the gesture. Gem, on the other side of the table, freezes, her fingers clutching her cutlery a bit tighter. She clears her throat.
@@.koboldSpeech;"Ha, ahaha... well... I-"@@
The dragoness doesn't even give her the chance to finish.
@@.elyssSpeech;"There is plenty of work to do today, the castle is still in dire need of repairs... but once we are done, we will all meet up in my room. We are going to have a lot of fun today, Gem? So make sure not to exhaust yourself~"@@
The kobold stares at the both of you, eyes wide and cheeks flushed. She takes a moment to swallow, then nods.
@@.koboldSpeech;"Y-yes. Of course, lady Elyss..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[There is still work to do |WorkDay2Elyss]]</div>\<<if $elyssInjuried is false>>\
The day is not too interesting, more repairs here and there, more things that require attention... the castle is still a long way from being fully restored, but its starting to look like a real home, at least.
And there is the lingering promise of what is to come, once the sun sets and the moon rises. The idea alone is enough to keep you focused, and Gem seems to be more distracted than yesterday, a hint of pink always visible on her cheeks as she shuffles here and there.
<<else>>\
The day is not too interesting, more repairs here and there, more things that require attention... the castle is still a long way from being fully restored, but its starting to look like a real home, at least.
Elyss makes sure not to overwork her this time, focusing on the less demanding tasks, and trying her best to keep her wings folded and still.
There is the lingering promise of what is to come, once the sun sets and the moon rises. The idea alone is enough to keep you focused, and Gem seems to be more distracted than yesterday, a hint of pink always visible on her cheeks as she shuffles here and there.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Night falls~ |WorkDay2ElyssNight]]</div>\Once the sun has set and the sky is filled with bright, shining stars, the work day is officially over. Dinner is followed by a quick bath, and afterwards, the three of you gather in Elyss' bedroom. There is a brief exchange of looks, and then Elyss sits on the bed, patting the empty spot beside her.
@@.elyssSpeech;"Here, Gem... please, sit beside me... and leave your clothes behind, if you don't mind. They would get in the way~"@@
The kobold doesn't protest, stripping down completely and nervously taking a seat beside Elyss. Though she obeys, it's clear she's not entirely sure what's about to happen. The dragoness, sensing her unease, gently pats her head and speaks softly.
@@.elyssSpeech;"Relax, Gem. $playerName promised he would be gentle with you, and you know I would never let anything bad happen to you. I just want to share this... special moment, nothing you should be worried about. Isn't that right?"@@ She adds, glancing in your direction.
You nod, also sitting beside her.
@@.playerSpeech;"Of course, don't worry Gem~ Today is just about getting to know each other a bit more, and having fun together... there's nothing you should be nervous about."@@
Her tail remains curled protectively around her body, and her knees are pulled close to her chest.
@@.koboldSpeech;"Yes, yes... I... it's not that I don't trust you, of course, I trust you both... it's just... it's just... new, is all. But... if Lady Elyss wants it, I will do my best to... to please you."@@
The dragoness chuckles and nods.
@@.elyssSpeech;"That's my cute servant. Always so obedient~ And just between us, Gem..."@@ She lowers her head to the kobold's level so that the next words feel a bit more intimate... you can still hear her, however. @@.elyssSpeech;"...while most of my kind would find the very idea of... kobold mating distasteful... I rather find it... very, very exciting~"@@
Gem gulps, looking down as Elyss' hands come to rest on her shoulders.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her |KissGem]]</div>\While her mind is still clouded with the revelation of her mistress' ever-growing list of sexual deviancies and odd tastes, you reach for her chin and gently turn her head towards you, before pressing your lips against hers. She lets out a little squeak of surprise, not expecting the sudden contact, but otherwise stays still.
@@.elyssSpeech;"Awh, look at that... I'm also going to need a kiss from my favorite human, though~"@@
You comply, how would you refuse such a sweet request? The three of you spend the next couple of minutes like this, exchanging tender kisses, while Elyss hands grow bolder and more possessive by the second, running up and down the kobold's flat chest and sides. There is something perversely arousing about Gem's tiny size, Elyss' hands easily covering the entirety of her torso, with barely any space left.
Soon enough her hands reach for the kobold's legs, gently coaxing them apart, spreading her pussy for your eyes to see. The sight is, as expected, breathtaking, a perfect little slit, barely a few inches long... a pair of tiny pink lips barely visible between the abundant fluff.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Start fingering her |FingeringGem]]</div>\You don't need any further encouragement, and soon enough your hand is between the kobold's legs, gently running your fingers along the lips of her tiny pussy, feeling the softness of her slit, the warmth radiating from her body, her arousal and excitement... because even if the poor things like she is on the verge of fainting from embarrassment, her body is very honest, her labia leaking juices and her tiny clit noticeable to the touch.
@@.playerSpeech;"Would you look at that... already so wet for us, hmmm? How adorable~"@@
Elyss own slit is also leaking, the scent of her juices slowly but surely filling the room, but the dragoness seems more than content with focusing her attention on the kobold for now, keeping her twitching legs apart and kissing her forehead with tender, perverse affection.
@@.elyssSpeech;"Such a lewd girl... I didn't know you had these kinds of interests, Gem. I wonder... have you ever imagined yourself doing these kinds of things before? A human male, touching you like this... his fingers sinking into your little cunt~"@@
You accompany her lewd ramblings by carefully sinking a lone finger into her hole, watching her eyes widen as it slides in. It doesn't go all the way in one go, the poor thing is far too tight for even just a single digit, but her reaction is immediate and extremely cute, a whimper escaping her lips as you sink your finger a couple of inches in, then pull back out.
@@.koboldSpeech;"N-no, never... I've... ahhh~... n-never-mghh?"@@
Much to your surprise, but also your immense delight, Elyss decides that is the perfect moment to engulf her tiny servant's mouth in a passionate kiss, the dragoness' comparatively enormous tongue gaining quick entry and dominating the smaller kobold.
While this goes on, you resume the fingering, making sure to keep a steady rhythm, spreading her with every push. Slowly but surely, you will make her body accept your digits... and eventually, your cock.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Add a second finger... |TwoFingersGem]]</div>\That prospect already is a daunting one, her pussy is so tight that a single finger is a tight fit, but you can't wait to try it... now that Elyss has the kobold busy with her own tongue.
@@.playerSpeech;"Doing so good, Gem... I'm adding another finger, alright? Try to relax."@@
There is a whimper, followed by a muffled moan when your second finger pushes into her folds, stretching her to her limit. To better help her deal with the sensations, you rub your thumb on her clit, feeling the sensitive little bud under the pads of your digit.
Elyss lets go of her, giving her a chance to breathe, and Gem gasps and pants, her cheeks flushed and her chest rising and falling rapidly. The dragoness, meanwhile, brings a hand to her own crotch, parting her pussy and sinking two fingers inside, her juices coating her digits almost immediately.
@@.elyssSpeech;"Hehe, what an adorable sight... mhm, be careful with her, $playerName... I think she is at her limit~"@@
Indeed, Gem seems to be about to faint from the many different sensations, the many emotions threatening to overwhelm her.
@@.playerSpeech;"She can take a bit more... can't you, Gem?"@@
It's hard to tell whether the kobold can even comprehend your question anymore, a nonsensical jumble of moans and whimpers the only reply. Her hips, however, are starting to dance to the tune of your fingers, pushing down in time with your movements.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go all in on Gem, make her cum |MakeGemCum]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let Gem rest and give Elyss some love |LetGemRest]]</div>\You redouble your efforts in pleasuring the kobold, the tips of your fingers rubbing against her sensitive spots while your thumb keeps a steady rhythm on her clit.
It doesn't take long before Gem's body is wracked by a powerful orgasm, trembling in Elyss's grasp as she gasps and moans... A perfect opportunity ~
You eagerly bury her snout with your face, kissing her deeply and muffling her cries. To your surprise, the eager kobold actually responds, clumsily, inexperienced, but she does reciprocate, allowing you to explore her mouth and feel her tongue.
By the time you are done, she seems utterly spent, but a pleased smile graces her lips.
@@.elyssSpeech;"So how was it, Gem?~"@@
The kobold takes a moment to gather her wits, her chest heaving, her mind struggling to form a coherent sentence.
@@.koboldSpeech;"I-It was good, L-lady Elyss..."@@
That answer seems to satisfy the dragoness, who chuckles and pets the kobold's head.
@@.elyssSpeech;"Very good, you did really well. Rest for the night... We'll need you fresh and energized tomorrow."@@
Gem nods, and with a quick, trembling bow, she wobbles out of the room.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Night3Elyss]]</div>\You pull out your fingers from Gem sloppy cunt, the kobold letting out a tiny gasp and drooping her head forward, panting.
@@.elyssSpeech;"Oooh, well, you didn't have to stop just because of that~"@@
You bring your fingers to Gem's mouth, letting her absent-mindedly clean her own juices out of them.
@@.playerSpeech;"The poor thing seemed to be at her limit, I didn't want to be too rough with her... and I couldn't help but notice how you've been fingering yourself, Elyss... perhaps there is something I could do to help?~"@@
A puff of smoke comes out of the very happy dragoness, as she leans on her back using her wings as a support and spreading her legs for you.
@@.elyssSpeech;"S-such a gentleman... mmmhh, and who am I to say no, when you are offering so generously... I would appreciate some... help, yes~"@@
Not even ten seconds later, you are buried to the hilt inside the dragoness, arms wrapped around her large fluffy chest and pounding away with reckless abandon. Your own arousal has been steadily growing throughout the foreplay, and by now your balls are aching with pent up lust.
Meanwhile, Gem seems to be slowly coming back to her senses, still not quite used to Elyss' newly discovered degeneracy. Well, perhaps not newly discovered, but the kobold would have never guessed that her mistress could be this horny, the way she is moaning and clawing at your back as you fuck her mercilessly, the obscene noises coming from her pussy as your cock forces out gushes of sticky juices with each thrust...
Despite the rather quick introduction to this new world of pleasure and lust... she has found your efforts to be rather pleasant. She rationalizes that this is, after all, for Elyss' pleasure, and she is not one to shy away from her duties, even when her duties are a bit out of the ordinary.
She stands up on shaky legs, the cushion barely sinking under her weight, and shuffles closer to the two of you... there is not much for her to do, however, Elyss and you are completely absorbed by each other, leaving no room for anything else.
However, this time, as she watches the show in front of her... she can't help but feel a growing, burning desire deep within her, the urge to be touched and caressed and...
Her fingers move on their own, reaching for her own slit, trying to emulate what you were doing to her before. The sensations are a bit awkward, and not exactly the same, but they are not unpleasant... and slowly but surely, as she keeps watching the two of you, a strange feeling starts building within her.
She doesn't even notice at first, but her fingers are moving faster and faster, in tune with your growing pace, as Elyss moans in pleasure and your balls throb with the need to cum. She of course knew about masturbation, though... she had never seen the appeal of such a thing. Now, as her first-ever orgasm washes over her, she is completely unable to think about anything else.
She doesn't even notice the two pairs of eyes now on her, watching her quiver and whimper quietly, her small body tensing and her tail curling.
@@.elyssSpeech;"Hmm... someone is a fast learner~"@@
A surprised squeak escapes her, and her fingers quickly move away from her crotch, though the deed is already done.
@@.koboldSpeech;"Y-you... oh my... s-sorry! I-I, I didn't even-"@@
Elyss and you glance at each other, the dragoness nodding her approval.
@@.elyssSpeech;"Nothing to be ashamed of, Gem... I'm glad you're enjoying yourself... I would like to make this a regular occurrence, actually~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not have Gem clean up Elyss this time |GemCleanElyss]]</div>\You came a pretty substantial amount into the dragoness' depths while Gem was pleasuring herself, and the mess is starting to drip out of her slit, threatening to muddy the already muddied cushion. Scooping a decent amount on two fingers before pushing it back inside, you turn your attention to the kobold.
@@.playerSpeech;"Tsk, my cum is going to be a pain to clean up once it dries, you know? Hmmm... I wonder, is there a way you could... prevent that from happening, Gem?"@@
Gem stands still for a second, blinking, before processing your request and crawling towards your softening cock. You chuckle, and shake your head.
@@.playerSpeech;"That's not what I meant, dear~ I was thinking... you could help your mistress instead... why don't you use that cute tongue of yours to clean her up?"@@
This time, even Elyss is taken aback, glancing between you and her servant with wide eyes.
@@.elyssSpeech;"$playerName! D-don't you think that's a bit too..."@@ She seems to consider the situation for a few seconds, a low hum coming from her throat. @@.elyssSpeech;"Ah, well, why not~ Who am I to deny my adorable maid from her duties? Come here, Gem."@@
The kobold simply obeys, making her way to her mistress' pussy and lowering her face until it's just an inch or two away. The scent of your cum mixed with her juices is overpowering, a heady mixture that would no doubt, in other circumstances, have her reeling back in disgust. Right now, however, the scent is a source of pure arousal, and simply inhaling it has her the feeling of burning between her legs.
@@.playerSpeech;"Well, go ahead, Gem. Don't be shy... <i>Lady Elyss</i> is waiting~"@@
A shiver runs down her spine, and the kobold closes her eyes before leaning forwards and letting her tongue touch the messy lips of her mistress' cunt. A long, wet lick is enough to cover her tongue in cum, and she dutifully swallows, letting the thick seed slide down her throat. Elyss, for her part, lets out a long moan, the tip of her tail twitching.
@@.elyssSpeech;"Nnh, s-such a great servant... h-hells, I should had let you do this way sooner..."@@
It takes quite a bit for her to properly clean her off, every time she manages to clear a bit of space, a fresh batch of cum comes oozing out, forcing her to lick up and swallow everything all over again. Over time she begins to notice the mixture of fluids sitting in her stomach, heavy and warm, an intoxicating cocktail of raw lust...
By the time she is finished, the poor kobold is panting and shivering, leaking a thin stream of juices from her pussy once again, and completely caked in human and dragon cum. She is going to need to have another bath if she is to avoid her fluff getting sticky and matted.
It is quite an enjoyable night, one that the three of you would gladly repeat whenever the opportunity arises... which will hopefully be soon.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Night3Elyss]]</div>\
Not everything could be that smooth and perfect, however. That night, while you are sleeping in Elyss protective arms, your rest is disturbed by the unmistakable sensation of unraveling, your entire body starting to be pulled away from this place.
The travelstone has held remarkably well, this one was particularly strong and lasting, designed for a longer, more difficult hunt. Still, its automatic fail-safe eventually triggers... and in no time, you will find yourself back on your home.
@@.playerSpeech;"Shit..."@@
Elyss shuffles beside you, her sleepy eyes half-lidded as she looks at you with concern.
@@.elyssSpeech;"Hmm.. what is it, dear...? Everything alright?"@@
If you get rid of the travelstone now, before it has a chance to fully activate, you could spend more time here with Elyss. The consequences would be disastrous, however, as you would be stranded here, never able to return to your world. Are you willing to give up your life as a hunter to live the rest of your days beside the dragoness?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You had fun, but you don't really have enough of an attachment to her... |LeaveElyss2]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get rid of the travelstone, you are staying |StayingElyss]]</div>\While it is an undeniably attractive prospect; the freedom, the power, and the comfort... you still have your life back home, a life you won't be able to go back to unless they send someone after you. Which, if they did, would spell doom for Elyss and Gem.
Trying not to disturb her too much, you simply press a kiss on her forehead, expressing your gratitude for her hospitality... and for her companionship.
@@.elyssSpeech;"Awh, getting sentimental on me now? You know I also appreciate having you around..."@@
Another kiss, and you reluctantly get up, gathering your belongings. It's not until you begin to fade away, that she realizes something is amiss.
@@.elyssSpeech;"$playerName? What are you... ? Wait, what's happening!? $playerName!?"@@
By the time her panic has fully set in, you are already gone, whisked away back to your world. Your dark, cold, miserable house...
Although, admittedly... not that disheveled when compared to her castle. It at the very least has a roof and four intact walls.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\There is a moment of hesitation as you leave the bed and shuffle through your possessions, reaching for the travelstone and clutching it tightly. The Order has given you a purpose, but it is here where you truly find a sense of belonging. A peaceful life, a caring if somewhat crazed partner, a chance to do actually that matters. This castle may yet become the start of something greater, of a community to which you could offer protection and safety.
You will never be the most skilled High Hunter, but here, in this castle, you are more than enough.
The travelstone shatters on the ground, its pieces scattering all over the room, as the magic that threatened to whisk you away fades. Turning around to a pretty shocked Elyss, you simply shrug.
@@.playerSpeech;"I guess I'm staying here for good... it is not a problem, is it?"@@
The dragoness, trying to piece together what has happened, shakes her head.
@@.elyssSpeech;"Of course not, $playerName, not at all! You know I would be delighted to have you here for as long as you'd like! It... ummm, what was that, by the way?"@@
You give her a very bare-bones explanation of why you had to break the stone, as you slump back into bed. You are not too keen on sharing the specifics, and Elyss is too sleepy to care right now.
She is just happy you seemingly decided to stay, it's true that you only agreed to be with her for a couple of days but things had gone so smoothly she had hoped you would decide to extend those days.
<<if $charismaSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Be sweet and cuddly, tell her that you love her |CuddlyElyss]]<div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Be sweet and cuddly, tell her that you love her |CuddlyElyss]]<div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just get some sleep. Another long day ahead of you... |EpilogueElyss1]]</div>\
While a bit sleepy, you are not entirely out of the mood yet, and now that you feel a weight haven been lifted off your shoulders, you can't help but feel incredibly affectionate. The desire eventually takes form, and you shift to face her before taking her hand and bringing it to your lips, gently kissing its back.
@@.elyssSpeech;"Mhm, what are you doing, dear? Not that I am complaining..."@@
You chuckle, still holding her hand and gently running your fingers along its complex shape, idly caressing her feathers.
@@.playerSpeech;"Just enjoying the moment, and thinking how lucky I am to have met you."@@
A puff of smoke comes out of the dragoness nostrils, and a pleased grin stretches her lips.
@@.elyssSpeech;"Aww... I can say the same, $playerName. And... Not only because of the... Well, of the sex, of course. I really appreciate you wanting to help with the castle... and everything. Leaving my home behind was the hardest thing I have ever done... And... I'm doing fine. Im a strong dragoness, after all"@@ she smiled weakly, trying not to look too vulnerable. @@.elyssSpeech;"I think I really needed someone to talk to, to spend time with... d-dont get me wrong, I love Gem with all my heart but, its not the same."@@
She sighs and snuggles closer to you, nuzzling her chin against your shoulder.
@@.elyssSpeech;"And besides... You are a really nice kisser~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask the reason why she left her home |AskElyss]]</div>\You can't help but feel curious, the thought lingering in your mind. This feels like as good a moment as any to ask, and so you do, hoping she will not mind the question.
@@.playerSpeech;"... if it's not a sensitive subject, can I ask why you left your home in the first place? Judging by the state of this place, it must have been a rushed decision."@@
The dragoness shifts in her spot, her wings rustling slightly.
@@.elyssSpeech;"No, I don't mind, not at all. And yes, it was a rushed decision. The truth is, I just had a bit of a falling out with my family... my father in particular. We were not on the best of terms to begin with, he was always so focused on his great plans of conquest and power, and he was... rather disappointed when I showed no interest whatsoever in any of his schemes."@@
She pauses for a moment, trying to choose her next words carefully. She's so tired that her brain is working on autopilot, and her thoughts are not exactly the most eloquent ones.
@@.elyssSpeech;"My father tried to arrange a marriage for me, someone he believed would strengthen our family's influence. But... I didn't want anything to do with it. H-hah, if you saw the groom, you would understand! And his... uh, interests, were not quite compatible with mine..."@@
@@.playerSpeech;"Was he really that ugly?"@@ You interject, a playful tone in your voice.
@@.elyssSpeech;"Haha, well... the eastern swamp-drakes are not the most appealing-looking creatures, I don't know if you have ever seen one. He had these big, ugly tusks, and his wings were all... droopy, and... he was just unpleasant to be around."@@ She brings her hands to her mouth, as if to recreate the shape of his tusks. @@.elyssSpeech;"I was very, very against the idea. And when my father insisted and I wouldn't budge, things got ugly... and well... so, here I am."@@
She gives you a little smile, looking more tired than anything.
@@.elyssSpeech;"If my father saw me now, sharing the bed with a human man... hehe, can you imagine his face? Not even he, in all his grandeur, could ever have human companions."@@
@@.playerSpeech;"I think I would rather not meet him, then... not sure he would appreciate me defiling his perfect daughter~"@@
She chuckles and gives you a playful slap on the chest, her eyes glinting with mischief.
@@.elyssSpeech;"You are not defiling me! Just... making me very happy~"@@
You can't help but smile back at her, leaning closer and burying yourself into her neck, kissing the tickly, soft feathers. You don't think you will miss the Order that much, to be honest...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |EpilogueElyss1]]</div>\
A week goes by, then another. The work is slow but steady, but by the end of the second week you are already starting to see results, the castle having almost been restored to its former glory with whatever tools and materials you have available to you. With every passing day, you find less of a reason to carry your armor with you, and eventually, you forget it altogether, Gem's capable hands craft a much lighter (and comfortable) set of clothes that fit you perfectly.
Elyss resources are limited, the amount of money she has managed to bring along would only keep you afloat for quite some time but that is not a problem for long. Food won't ever be a problem; you are able to hunt the creatures that live in the mountain and the surrounding forests, and soon you have a functioning, if modest garden.
The story of the Rohemure's daughter and her human husband spreads through the surrounding areas, and it's not long until some visitors begin to show up, some curious, others already offering some minor tributes as a show of support. Better to be on the good side of the local dragon, after all... for they are rarely as friendly and approachable as Elyss, and the fact that she somehow has a living, breathing human by her side makes her quite the figure of curiosity.
Everything seems to be going smoothly, maybe, soon enough, you'll even have a decent group of kobolds coming to this area, attracted by the promise of safety and security. The future seems bright and full of promise... and of course, there is a fair share of love and intimacy in between the work, Elyss' sexual appetite is, well, voracious.
During the days you spend the majority of the time working on the many repairs the castle needs, though there are plenty of opportunities for a bit of fun and teasing here and there. As night comes, however, you always find yourself in the company of the dragoness, either simply cuddling with her when the exhaustion of the day hits, or fucking her senseless when you have more energy.
More often than not, you <i>are</i> fucking her senseless, and you lose count of the number of loads that she has swallowed and/or being pumped inside her royal womb. Was it not for her refined manners and regal air, you could mistake her for a common, depraved whore, the one that would actually pay you just to feel another cock inside her.
And of course, how to forget about Gem's enthusiastic participation. What started as a somewhat reluctant act on her part quickly devolves into an activity to look forward to, a reward at the end of a long day. The kobold is always eager to do anything you ask of her, practically drooling at the thought of having her lips tasting her mistress' pussy or your cock, her small body growing more and more receptive with every passing day. You still have never fucked her, afraid to hurt her or simply overwhelm her, but you and Elyss work together in stretching the kobold's tiny cunt, slowly, gradually preparing her for the day you'll inevitably make her yours. And she looks forward to it as well, even if she is a bit afraid of it.
Of course, things cannot possibly remain that rosy, and exactly on the twenty-first night of your stay in the castle, a reminder of your former life comes calling. Or rather, comes bursting through the gate, the newly reinforced door burned into scrap as an armored figure marches into the castle. A High Hunter...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |HunterArrivesElyss]]</div>\
You are fast asleep, and would remain like that, blissfully ignorant of the stealthy visitor, were it not for a pair of clawed hands shaking your body insistently. You open your eyes to find Gem's face inches away from yours, a worried look in her eyes.
@@.playerSpeech;"W-wha-... Gem? What's going on?"@@
@@.koboldSpeech;"$playerName! $playerName! I... there is someone here! A man, wearing a helmet. He took the door down! I... I'm not sure if he saw me from the window but... but he was scary... I um... is he with you? His armor looked similar to yours..."@@
It takes a few seconds for the words to register and make sense, but when they do, you are immediately on your feet. Your reaction only furthers Gem's worry, and the kobold follows after you as you quickly put on your pants, your nearly forgotten armor, and your trusty Essence Feaster. It looks happy to be within your grasp again.
Elyss is awake too, her expression a mix of fear and confusion, she had not ever seen you so distressed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell them to get ready, to grab whatever weapons they may have |HunterStayElyss]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell them to fly away, you will deal with the hunter on your own |HunterRunElyss]]</div>\@@.playerSpeech;"Elyss, listen to me. This man, he is dangerous, very dangerous. If you have anything, ANYTHING that could be used as a weapon, I suggest you take it, now. Do not try to fight him, I'll... I'll handle him... but be ready"@@
Your voice is stern and leaves no room for discussion. Elyss doesn't hesitate to obey, she is all the weapon she may need, but Gem takes a small dagger from the room, holding it in trembling hands, and her eyes wide.
Moments later, he makes his entrance.
Thelron.
<img src="Images/Hunters/ThelronFixed.png" class="resizable-image" alt="Thelron Image">\
He stands by the door, any humanity he may have hidden away by his helmet, a flail and a rapier in each of his hands...
He doesn't attack just yet, seemingly a bit puzzled by the sight. He was not sure if he was going to find you at all, but if he did, he expected to find you in a rather...
compromising situation. Not looking well rested, fed, fully dressed and armed. Ready to fight him.
@@.thelronSpeech;"$playerName? What... trickery is this, creature. What did you do to him?"@@
His words are directed at Elyss, his cold, menacing tone filled with disdain, and he raises his rapier, pointing it straight at her heart.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step in front of him, they are under your protection now |ThreatenThelron]]</div>\
@@.playerSpeech;"Elyss, listen to me. Grab Gem and fly as far away from the castle as you can, do not return until the morning. I... shit, I should have seen this coming."@@
The dragoness is taken aback by the urgency in your voice, but doesn't run away just yet. She doesn't want to leave you here, by the looks of it, things are about to get extremely dangerous.
@@.elyssSpeech;"$playerName, I... do you know what is happening? Is this man part of your... organization?"@@
You nod, glancing back towards the entrance. The castle is deadly quiet, which only serves to make the atmosphere more oppressive.
@@.elyssSpeech;"Just tell him that we are not a threat and that he should leave, right? You already stayed here to help, you know I would never do anything bad. Surely, this is just a misunderstanding..."@@
Her words are not too confident. Judging by your behavior, this is not a misunderstanding that could be easily fixed with a simple conversation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Insit. They must leave now. |HunterRun]]</div>\ @@.playerSpeech;"You have to leave, now. We'll talk in the morning, I promise. Just... don't come back until then. Please. I don't know who the Order sent or what they could be carrying but I won't have you and Gem in harm's way. Go. NOW."@@
The dragoness still takes a moment to think it over, not liking the prospect of leaving you here alone to deal with a potential threat. It is but a split second, but the moment is enough for the hunter to arrive, his metallic boots clicking quietly when he finally comes into view.
Thelron.
<img src="Images/Hunters/ThelronFixed.png" class="resizable-image" alt="Thelron Image">\
He stands by the door, any humanity he may have hidden away by his helmet, a flail and a rapier in each of his hands...
He doesn't attack just yet, seemingly a bit puzzled by the sight. He was not sure if he was going to find you at all, but if he did, he expected to find you in a rather...
compromising situation. Not looking well rested, fed, fully dressed and armed.
@@.thelronSpeech;"$playerName? What... trickery is this, creature. What did you do to him?"@@
His words are directed at Elyss, his cold, menacing tone filled with disdain, and he raises his rapier, pointing it straight at her heart.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step in front of him, they are under your protection now |ThreatenThelron]]</div>\
You step in front of the dragoness and the frightened kobold, weapon in hand and a glare in your eyes. You know that trying to argue Elyss' case is a lost cause, and you would rather not risk her safety by trying to engage in pointless dialogue.
@@.playerSpeech;"Stand down, Thelron. Elyss is under my protection, and I will not allow any harm to come to her... or her servant."@@
Thelron stares at you, and even through the helmet, his incredulity is evident.
@@.thelronSpeech;"Whatever foul magic is at work here, it's clearly clouding your mind. Don't let this... <i>creature</i> manipulate you any longer. Step aside, and let me put an end to it."@@
Instead, you raise your weapon, adopting a defensive stance.
@@.playerSpeech;"I am not under any enchantment, Thelron. I have found my place here, alongside them. This is my decision, and mine alone. If you value your life, you will walk away and tell Lauren that I no longer wish to serve the Order."@@
There is a moment of tense silence as Thelron's fingers tighten around his weapons, the red glow becoming more intense, almost as if his emotions were directly feeding the enchantments.
@@.thelronSpeech;"You... you are serious. You would choose this verminous thing over your comrades? Over the Order you swore loyalty to?"@@
He sighs, trying to keep his composure, but the anger is obvious in his voice. Out of all the situations that he had envisioned, having to fight another High Hunter was not one of them.
@@.thelronSpeech;"You're not just throwing your life away. You are forsaking the gifts you were given. All the effort to bring you here, all the time spent training, shaping you into a proper Veilwalker... and this is how you repay us? By choosing this repugnant being over your own kin? The audacity, the arrogance..."@@
You still stand firm, a scowl on your face. Thelron's words, however, give Elyss the courage to speak up.
@@.elyssSpeech; "What is wrong with you!? Who the hell do you think you are, barging into my castle and threatening me!? Get out, before I-I..."@@
A single glance from Thelron is enough to silence the dragoness, the cold, lifeless eyes of his death mask piercing her very soul.
@@.thelronSpeech;"So be it. By aligning yourself with this degenerate beast, you've become no better than the monsters we hunt. You've forsaken your humanity, and with it, any right to my kindness. May the Gods have mercy on your tainted soul. I shall not."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight him |FightThelron]]<div class="numberStat">7</div><img src="Images/Icons/RedGeneral.png"></div>\With a snarl, Thelron charges, his flail swinging toward you in a wicked arc, the crimson glow trailing through the air. You barely manage to evade it just in time with a grunt, as the head smashes against the ground and a wave of energy erupts from it, blasting a sizable chunk of the stone floor. A fraction of a second later Thelron is pulling back his flail just as his rapier thrusts forward, aiming directly at your neck exposed neck.
<<if $hunterSkill >=7>>
You block this one with your sword, the crimson blades clashing with a shower of sparks, and you are quick to follow up with a slash of your own. The other hunter is just as quick as he jumps back, evading the attack with practiced ease and countering with a series of quick stabs.
<div class="passCheck">\
The two of you exchange blows, noxious discharges of magic bursting every time your weapons meet, but even though the two of you are evenly matched, the tide seems to be turning in favor of Thelron. He is more experienced, more precise and focused, and the fact he is fighting with two weapons, one impossible to parry and the other swift and agile makes you unable to ever get on the offensive.
<img src="Images/Icons/General.png"><img src="Images/Icons/FailGeneral.png"></div>\
It's just a matter of time until Thelron catches you with one of his attacks, a light jab from his rapier enough to send a sharp jolt of pain up your arm. It's not a lethal wound, but the blade was imbued with a foul energy that has you hissing in pain, the magic within the weapon seeping into your body and making you stumble.
Before he can fully capitalize on this momentary weakness, however, you notice a bright flash from behind Thelron, followed by a powerful stream of flames that engulf the hunter.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight through the pain and use the opportunity to strike him while he is distracted |GetUpThelron]]<div class="numberStat">4</div><img src="Images/Icons/RedStr.png"></div>\
<<else>>\
<div class="failCheck">\
You barely manage to dodge that attack, and more quickly follow. He is relentless, his sword and flail moving in perfect synchronization, never giving you the chance to even consider an offensive approach. You are forced to constantly be on the defensive, doing your best to avoid his blows and not be pushed back, but even then... Thelron soon finds an opening, his rapier piercing your plate and sliding right below the ribs, an excruciating flash of pain as the demonic weapon sentences you to an agonizing death.
<img src="Images/Icons/FailGeneral.png"></div>\
You fall to your knees, and uou gasp as the pain overtakes you, the strength leaving your limbs, your body trembling as the cursed magic seeps deeper into your body, tainting your very soul. Thelron steps back, his flail lowering as he watches you collapse, his breathing heavy, his expression unreadable.
For a moment, he stands in silence, staring down at you as your vision begins to blur. There's no satisfaction in his eyes, no sense of triumph. He looks almost... regretful. He then turns towards the grieving Elyss, and as your vision darkens, you hear his voice... full of venom.
@@.thelronSpeech;"You'll wish you had died with him. Your last breath will be a prayer for mercy."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>><<if $strSkill >=4>>\
Elyss' desperate, panicked attack does not do much to hurt him, his armor withstanding most of the damage, but it distracts him long enough for you to collect yourself and charge at the other hunter, your Essence Feaster letting its hunger known with a crackling growl.
Thelron is just as quick to react, but not enough to completely evade the chains that wrap around his arm, siphoning his strength, before graining more and more ground. You watch them coil with life of their own, immobilizing and constricting Thelron, before he is forced onto his knees.
@@.elyssSpeech;"Y-yes! Get him!"@@ Elyss shouts, her voice filled with both relief and excitement as she sees you gaining the upper hand.
<div class="passCheck">\
You don't feel nearly as victorious as you'd hoped. The tiny cut from Thelron's cursed rapier burns like fire, each second worsening the agony. You try to focus, to remember what kind of curse had been placed on his weapon, but the pain is overwhelming, gnawing at your thoughts, making concentration almost impossible.
<img src="Images/Icons/Str.png"><img src="Images/Icons/FailStr.png"></div>\
You can only hope that such a minor wound won't be fatal... but the searing pain creeping deeper into your body suggests otherwise.
Thelron, on his own part, awaits patiently for his inevitable fate. Not even a grunt leaves his lips when the sparkling chains tighten around him, his armor creaking as he is pushed into a kneeling position. You look down at him, panting, a frown on your face.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill him before his waepon does the same |KillThelron]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let him live.... try to convince him not to harm you or Elyss |LetThelronLive]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
<div class="failCheck">\
Elyss attack is the perfect opportunity, the momentary distraction that would allow you to land a decisive blow. That is, if your body wasn't still weakened by Thelron's cursed magic. The foul energy lingers in your veins, sapping your strength and clouding your focus. You grit your teeth, willing yourself to ignore the growing pain, but each movement feels heavier, slower. You try to force your body forward, but your legs tremble, and your vision blurs. The corruption has a stranglehold on your senses.
<img src="Images/Icons/FailStr.png"></div>\
In a desperate attempt, you lunge toward Thelron's exposed back, aiming for a critical strike. But he's already a step ahead. The flame from Elyss's attack dissipates just as Thelron whirls around, his rapier slicing through the air in a calculated arc. Before you can even register the motion, his blade pierces your chest, pain erupting through your body.
Elyss and Gem scream, but their voices sound muffled, distant. The world around you fades in and out of focus as you drop to your knees. Thelron withdraws his blade, and your body collapses onto the cold stone floor. You feel your life slipping away, your vision darkening, but before the final veil closes, you see Thelron turning toward Elyss, murderous determination in his eyes.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
You know Thelron enough to know that there is nothing you can tell him that would make him change his mind, and whatever foul magic is now coursing through your veins could take you out at any moment. You have to strike now, before you lose the advantage. If you fall, rest assured, Elyss and Gem will follow shortly.
<div class="passCheck">\
You can feel the corruption spreading, your blood growing hotter, but you push the pain down, and with a roar, you lunge at him, blade drawn, and plunging it through the opening between his helm and his chest piece with all the strength you can muster.
It goes through, the leather and skin, muscle and bone. Thelron lets out a pained, gurgling noise, grip faltering as life flees from his eyes. The moment you pull the sword back, blood comes sputtering out, and the hunter stumbles forward, his face planting against the ground as his life comes to an end.
<img src="Images/Icons/Death.png"></div>\
You don't even have a moment to catch your breath, the pain intensifying, your entire body growing hotter and hotter, the magic coursing through your veins fire. Elyss and Gem quickly rush to your aid, the dragoness wrapping her arms around you and holding your shaking form.
They seem to be speaking, but you can't hear them. All you can hear is the thunderous sound of your heart, pounding so fast that you feel as if it's about to burst.
Then, everything goes black.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending10">>
<</link>>\
</div>\There is no point in killing him. If you do, more will come, perhaps not now, perhaps not soon, but they will come eventually, and it's not an encounter you wish to have, a terrifying thought always lurking in the back of your mind.
With a snap of your wrist, you let the chains dissipate and free the hunter. Your eyes lock, and there is a tense, uncertain silence that follows, as Thelron clumsily gets back on his feet, his gaze fixed upon you.
@@.playerSpeech;"I... have found my place here, and I do not wish to return. I cannot keep doing what the Order asks of me. I am sorry, Thelron. I understand that the..."@@ You grunt in pain for a moment, losing focus as the soul-numbing pain from your injury returns with a vengeance. @@.playerSpeech;"I understand that... that the assets I wield are valuable, and I will kindly surrender my Essence Feaster, as well as my armor. Just... just leave us alone."@@
You let your weapon drop to the floor, along with Thelron's rapier and flail, the pain in your arm is killing you and the sudden weight loss is appreciate.
<div class="passCheck">\
Thelron remains quiet, his gaze moving between the weapons on the ground and the dragoness... and then you. How could a High Hunter possibly fall into this sort of disgrace? He may never understand, but you have spared his life. Attacking you now would be an ungrateful, cowardly act.
<img src="Images/Icons/Charisma.png"><img src="Images/Icons/FailCharisma.png"></div>\
@@.thelronSpeech;"You really mean it. You are willing to give it all up just for this... monster. You know that Lauren will not be happy about this. Not even if I return your weapon. And that... fire-breathing beast, it was marked for death. You are simply postponing the inevitable."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You still have some time to make your case...|ConvinceThelron]]</div>\You take a step back, the pain in your arm throbbing in an uncomfortable rhythm.
@@.playerSpeech;"The order is wrong. Elyss... it makes no sense. I have been here with her, she wouldn't ever harm a soul. Shit... I have not even seen a single other human being in this whole world! They revere us here, humans must be so rare here that they see us as... mythical beings, of sorts. Even if she was the bloodthirsty creature you believe her to be... there isn't a single living human around to harm. This is a misunderstanding, Thelron. And I know that you, deep down, know it as well."@@
@@.thelronSpeech;"The Eye sees things that we don't. Maybe not now, maybe not for years to come, but if this beast was marked for death, there must be a good reason."@@
You point at Gem, the little kobold still standing behind Elyss, a worried look on her face.
@@.playerSpeech;"That kobold, Gem... she was the contract that you were given, the one you... diligently passed down to me. Shit... just look at her! Do you really think that three-foot-tall lizard would EVER be a threat to anything other than a few insects?"@@
There is a brief moment where Thelron looks at the kobold, his eyes fixating on the tiny thing and making her shrink back even further, a terrified squeak escaping her lips.
@@.thelronSpeech;"I..."@@
Indeed, the kobold looks about as threatening as a newborn kitten. He sighs, his shoulders slumping in defeat, his voice suddenly filled with a strange sorrow.
@@.thelronSpeech;"I will collect your weapons. Tell them I found you dead. You put me in a difficult situation. But... you have spared my life. And I do not wish to return with the blood of an old friend on my hands."@@
You are about to say something else, to thank him for his understanding, but before the words can even leave your mouth, sudden, unbearable pain courses through your arm, and you fall onto your knees with a pained groan. Thelron watches you slump down, unconscious and twitching slightly, a concerned Elyss rushing to your side.
@@.elyssSpeech;"He... what did you do!?"@@
The hunter takes a step back, his helmet turning towards the dragoness, burning hatred still present in his eyes. What irony, to be forced to speak to this disgusting creature, yet not be able to strike her down...
@@.thelronSpeech;"The blade was cursed. He will live, but it will take some time for the magic to leave his body."@@
@@.elyssSpeech;"Then help him! You must be able to do something!"@@
Thelron falls silent, his gaze drilling into her. The rage almost palpable, even through the helmet.
@@.thelronSpeech;"I will not kill you. But do not test me, vermin. You will remain quiet while I collect his belongings."@@ The threat is clear, and Elyss has no choice but to obey, watching Thelron kneel over and remove your armor, carefully picking up his own weapons. He is about to leave when he stands by the doorframe, his helmet tilting slightly in your direction one last time.
@@.thelronSpeech;"Farewell. Deluded and corrupted though you may be, I wish you luck."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending8">>
<</link>>\
</div>\
Considering how much you are enjoying training Gem, and how much she is enjoying being trained into the perfect little cum dumpster that deep down she wants to be, it only makes sense to get her pregnant, as well.
When the news about Elyss' pregnancy are first broken, you finally figure it is time to claim the kobold's ripe womb as well. Elyss is also delighted by the prospect, and together, you both get ready to impregnate her.
That very night, Elyss tells you to come over to the hot spring, apparently, she wants to prepare a little surprise for you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KnockUpGem2]]</div>\Sure enough, when you enter the bath, the sight that awaits you is one that takes your breath away.
Elyss and Gem are standing near the water, Elyss being naked (as per usual), while Gem is wearing a sexy pair of extremely thin panties, which barely do anything to conceal her cute ass and puffy pussy. Lying on Elyss' arms with her back to her chest, she has her rump pointing straight at you, her legs open wide and inviting, while Elyss fingers spread the kobold's slit, giving you a good view of her glistening, wet sex. Only the panties' thong is still covering the little lizard's crotch, but it is so thin and translucent that it might as well had not been there.
Candles have been lit and scattered all over the place, bathing the entire room in a warm, romantic glow... Of course, the fact that Elyss is looking particularly sexy and eager tonight also helps.
Elyss smiles and winks at you, beckoning you closer and streeetching Gem's little pussy for your viewing pleasure. The kobold has her cheeks flushed, but she does not complain, her tail wagging slowly and her eyes fixated on yours.
@@.elyssSpeech;"About time you arrived! Gem here has something that she would like to say... Isn't that right sweetie?~"@@
Elyss' fingers dig into the kobold's cunny, drawing a soft, cute moan from her lips.
@@.koboldSpeech;"Mmmh~ Yes... I am very jealous of Mistress. I want to have a baby too!~"@@
The words have probably been rehearsed, but the desire behind them is not fake. You can tell that Gem has been looking forward to the day you would finally fuck her, all the training and teasing only serving to amplify her longing... hell, she has been ready for your comparatively huge cock for quite a bit now, but you seem to find a twisted pleasure in denying her the pleasure of a creampie, treating her as the adorable little thingy she is.
Her pouting is just too cute to resist, but tonight you are not going to tease her anymore.
With a smirk, you strip off, the candlelight giving your body a rather handsome, almost otherworldly glow. You have always been in a pretty decent shape if you can say so yourself, and the constant work around the castle has helped you maintain it.
@@.elyssSpeech;"Come on, then, show him just how bad you want his cum... remember that cock was made for royal pussy, so you are going to need to earn it, hmm?"@@
As Elyss speaks, her hands move away from the kobold's entrance, instead reaching for her shoulders and rubbing them gently, there is indeed something deeply satisfying in just how soft her whole body is.
Gem takes a deep breath and nods, her eyes locked onto your manhood. She is as exposed and vulnerable as ever, and her useless underwear is also discarded, her tiny pussy completely exposed, nicely spread so that you can see the light pinkness of her insides.
@@.koboldSpeech;"Please... I have waited for so long... Just... please..."@@
You take a step towards them, straddling the little lizard and bringing your hard cock to her pussy, nearly poking it with your tip. Even if it looks quite a bit looser than when you started playing with her, the difference in size is still quite noticeable.
@@.playerSpeech;"Are you sure?~ It could hurt..."@@
You don't even need to hear her enthusiastic reply, she is practically rubbing herself against your cock, trying her best to spear herself on it... the choice was already made. You notice however that she is quite a bit hornier than usual, to the point where you wonder if perhaps Elyss might have spiced up the kobold's food before the event, just to make her even more horny and needy.
@@.playerSpeech;"Mhm, Elyss?"@@
@@.elyssSpeech;"Yeah~? Come on, put it in, she is dying for it!~"@@
@@.playerSpeech;"Did you, perchance, dose her with anything before I arrived?~ Not that I would mind, but... she seems to be a lot hornier than usual."@@
The dragoness laughs a little bit, her eyes gleaming with amusement as she squeezes Gem's shoulders a little bit.
@@.elyssSpeech;"Maaybeee... a little something, yeah. Something I read in an old book the other day... didn't think the mushroom actually grew around here, but when I found it... I just couldn't resist. Just something to make sure your seed would really take~"@@
You nod, smirking a bit at the thought of Gem's little womb working extra hard, eager to welcome every last drop of your cum... what an arousing thought, indeed~
@@.koboldSpeech;"I'll be such a good breeder, I promise! Please, please, pleaaase!"@@
Her begging is adorable, and you can't resist her any longer. You grab hold of her hips and, with begin the arduous process of burying yourself inside her. Despite your tight grip and her needy bucking, it takes a lot more effort than you were anticipating, as if you were trying to stuff an overly large cucumber into a straw, her insides stretching almost painfully around your cock.
But it goes in, a lewd sucking noise as your tip sinks into her warm depths, juices being forced out of her cunt and squirting all over Elyss belly, who giggles at the feeling. A hand reaches for the kobold's tummy, just so that she can feel it stretching as it welcomes your girth, the bulge visible and moving about with every inch.
@@.elyssSpeech;"Oh yeah... just feel that cock, so big and thick... mmmm, come on, keep going... you are not even halfway through!~"@@
Forsooth, you are not even halfway through, but you already feel her cervix quivering against your tip, the opening to her fertile womb.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To hell with it~ |KnockUpGem3]]</div>\If you are here, you may as well go all the way. The two... the three of you have been waiting for this day for a long time, so there is no point in going slow now, nor in trying to be gentle. She'll have time to rest later, once her womb has been properly packed with your cum.
@@.playerSpeech;"Here we go, then... brace yourself~"@@
With that, you start to pound away, each time you bottom out squashing your cock into her cervix, threatening to break it open but never quite managing. You just have to wear it down, to pound it enough times for it to give up, and Elyss makes sure to give you a helping hand.
@@.elyssSpeech;"Look at that... you are doing such a good job! Mmmh... how does it feel, Gem?"@@
Her response is an incoherent series of moans and mewls, her tiny claws digging into your flesh for support as you ravage her. You'd say that she is enjoying herself, and her tightening pussy is only encouraging you.
As you fuck her, the dragoness' hand keeps rubbing the bulge on Gem's tummy, feeling your cock moving about as you slam into her, until she changes her approach entirely. Her hand sinks into her tummy, applying pressure just behind her tiny womb, securing it in place so that your forceful thrusts can't push it up.
That way, when you bottom out and push her cervix to the limit, her womb is trapped, unable to move further away, unable to do anything but take the abuse. With a nearly audible pop, you manage to cave in the fleshy barrier, the tip of your cock piercing through and plunging into her unprotected, defenseless womb.
Gem screams at the sensation, both in pain and in pleasure, and you are pretty sure the kobold just came her brains out. From there, she is extremely submissive and receptive, barely even conscious as she lets you use her little body for your pleasure.
@@.playerSpeech;"There we go, good girl. Just let me use that tight womb of yours as I please~"@@
Elyss watches, biting her lip and now using her free hand to rub her pussy, which has been dripping nonstop since the moment your cock first pierced the kobold's tight snatch. The other one keeps on massaging Gem's tummy, feeling your throbbing cock through her stretched flesh, and squeezing and releasing the swollen bulge in a teasing rhythm.
@@.elyssSpeech;"Fuck her good, honey. Make sure to empty those balls all over her womb...~"@@
You are about to do so... you can feel yourself getting closer and closer to the edge, with how tightly the kobold's cunt is constricting you, with how warm and welcoming her womb feels...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her womb~ |KnockUpGem4]]<img src="Images/Icons/RedPreg.png"></div>\Your thrusts become erratic and more intense, but the sheer tightness of the kobold's womb is still forcing you to go slow, each movement a struggle.
Still, it ends up being too much, the tight ring of muscle constricting around the tip of your cock, the fleshy walls massaging your length, the warmth, the thick scent of sex, the dragoness' soft voice... encouraging you to finish, to cum, to breed the little kobold...
She whispers into Gem's ear as your balls tense up, as your orgasm is about to take over.
@@.elyssSpeech;"Can you feel it? He is about to cum. All of that delicious, hot, thick cum... going straight into your womb, filling you up, claiming you as his... just as he did with me~"@@ A gentle paw caresses her cheek. @@.elyssSpeech;"Isn't that wonderful? Mmmhh... we'll be one big, happy family soon~"@@
And you cum. Hard.
The first thick rope of cum splatters against the back of her stretched womb, and more quickly follow. Like a hose, you pump her full... and having the entrance to her womb plugged by your cock means that not a single drop is allowed to escape.
Gem whines in pleasure, her body threatening to give out but the dragoness holds her close, delighted by the sight of your cock pumping cum into the poor kobold's womb. For once, she kinda wishes you were bigger than her, so that you could make her womb swell just like the kobold's is doing. Maybe some experimentation with some magic later is in order...
<div class="passCheck">\
The bulge in her tummy grows bigger and bigger, a little balloon of thick, hyper-virile sperm that makes sure to thoroughly coat the little lizard's eager eggs... with how much cum there is, the fertility drug probably is not even needed. Having no other way to go, the liquid follows the natural, divergent paths inside her reproductive system, flooding her tubes and making sure that there is not a chance any of her fertile, ready-to-be-impregnated eggs escape your cum.
<img src="Images/Icons/PregIcon.png"></div>\
By the time you are done and pull out, her tight cervix immediately clenches, stopping the flood, keeping her womb nice and swollen. She looks a few months pregnant already, her belly a bloated, round thing... its even more noticeable that Elyss' tiny bump, which is actually pregnant with a clutch of three eggs.
@@.elyssSpeech;"Mhm, you really bred her up nicely... sooo hot. How does it feel, Gem?"@@
The kobold's eyes are glazed over and unfocused, mouth agape, a thin trail of drool hanging from the corner of her lips.
@@.koboldSpeech;"A...amazing..."@@
She lets her regain her breath, still hugging her to her chest, and gently kissing her forehead.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not take Elyss as well? |ElyssFuck34]]<img src="Images/Icons/RedPreg.png"></div>\
The kobold cannot take a single drop more, but you are still, somehow, feeling extremely pent up. Its as if the imperious necessity to breed has only been amplified, and while the sight of a cute, swollen kobold is delightful, you can't help but feel like it could be even better...
Your lust-filled gaze falls upon Elyss flushed face, her pupils shrinking as she takes in the sight of your cock growing somehow even harder than before, glistening with the kobold's juices and leaking a healthy amount of precum.
@@.elyssSpeech;"$playerName? W-whats with that look? You... can't possibly..."@@
You don't even let her finish, a primal growl leaving your lips as you use your legs to fully spread hers.
@@.playerSpeech;"I am nowhere near finished... I'm going to make sure to fill you up as well~"@@
There is a moment in which she simply smiles at you, wondering if you are playing or not. But then... next thing she knows, you are inside her, your huge, thick, throbbing manhood spearing her insides and forcing its way deeper and deeper, nearly reaching her cervix as well.
She immediately let's out a loud, surprised moan, her hands holding onto the recently fucked kobold as if she was some sort of lifeline, a cute toy to hug while you destroy her insides.
@@.elyssSpeech;"$playerName!? Aagh... Be gentle! I'm carrying!? B-be careful with the eggs... mmmmh~"@@
The eggs are perfectly safe, you know that much, and you are not holding back.
Gem whimpers a little bit as her body is compressed by Elyss' grip, her swollen tummy still aching and sore, but she seems to enjoy being hugged so tightly... And even more watching you pound the dragoness into submission, her smugness fading into a blissful expression as she accepts her role as your breeding bitch.
Not that she had not accepted it already...
@@.elyssSpeech;"Mhhh.... God, I love it when you get rough... f-fuck, you are really spoiling me with your cock... Hmmm... Gem, m-mind giving us a little room?"@@
Elyss wants to fully embrace you as you breed her, and the kobold is a bit in the way of that, so she gives her a nudge. The little lizard does not complain and slowly gets off her, watching you fuck her for a moment before a mischievous smile forms in her lips.
She leaves the pool for a moment, neither of you even noticing her disappearance until she is back, carrying a little box that she eagerly presents to you.
Inside are some dried remains of something unidentified, a plant of sorts, and Gem quickly explains.
@@.koboldSpeech;"L-lady Elyss used these with me! When she wanted to make sure the seed would take... Maybe you could give her some as well~"@@
The fertility drug... she is offering you the fertility drug, and Elyss glares at her.
@@.elyssSpeech;"Gem?! Y-you... Mhmmmhh... You little traitor..."@@
She then turns her gaze to you, biting her lip.
@@.elyssSpeech;"C-come on! I'm already carrying, there's no need...!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her take it |ElyssTakeDrug]]<img src="Images/Icons/RedPreg.png"></div>\You don't give her a choice, the smile that spreads through your lips making her shudder. She opens her mouth to complain, but you sush her before she even has a chance to complain.
@@.playerSpeech;"Ah-ah-ah... You said it yourself, right? We want this to take, so why not be sure~?"@@
@@.elyssSpeech;"But I'm already... Hmmpff!!!"@@
A particularly rough thrust forces the air out of her lungs, her complaints silenced as she closes her eyes and focuses on the sensations you are sending all throughout her body.
@@.playerSpeech;"Even better, then. I want to keep you nice and pregnant for a loong time... My perfect, gorgeous dragoness... And I think there is room in there for a few more eggs~"@@
She huffs a little bit, but she doesn't argue back, your cock seemingly blocking her higher brain functions.
@@.elyssSpeech;"Y-you really... Mmmmh, want to knock me up that bad...?"@@
You grab her head and pull her long neck in for a deep, passionate kiss, before finally answering.
@@.playerSpeech;"Your womb was made to be filled with my children... and I'm gonna keep pumping it full of them, over and over and over...~"@@
Her cunt squeezes hard at your words, her tail curling in pleasure. You can tell she is already getting closer, the idea of being so thoroughly bred, the idea of being kept wanted making her feel more aroused than she has ever felt.
You grab the whole box and inch it closer to Elyss' mouth.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a biig, healthy dose~ |INeedToSleep]]</div>\@@.playerSpeech;"Come on now, be a good girl and open up..."@@
She tries to resist, but a few more thrusts are enough to make her give in.
With a resigned, but excited expression, the dragoness opens her mouth and let's her long tongue roll out, smoke rising from the back of her throat as she breathes heavily. You shove a good chunk of the plants inside her mouth, watching as she chews them a bit before swallowing.
The effects of the aphrodisiac are almost immediate, her pupils dilating and a small gasp escaping her lips, her claws digging into your skin and making you bleed a little.
@@.elyssSpeech;"God... fuuuck. What is ghhhh... So... Unbearably... h-hot?"@@
Gem giggles at the dragon's reaction, watching her writhe and squirm. It was similar with hers, and now it's her time to encourage you to give her Lady the same treatment as she received.
Her hands reach for your swollen orbs, fondling and squeezing them gently.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give Elyss the biggest, thickest creampie |HyperPregElyss]]</div>\Gem's fingers feel quite nice as she helps you reach your climax, the way her little claws poke and squeeze your nuts just adding to the pleasure of your rough fucking.
And as if somehow reacting to the promise of more ripe ova to claim, your cock suddenly swells up, twitching and throbbing and tensing up, managing to kiss her fluttering cervix right as your orgasm hits.
Elyss can tell what's about to happen, and her body prepares itself to accept you, her cunt clenching, her cervix sucking, her womb eagerly awaiting the flood of seed.
She takes your head this time and pulls you into a kiss, a passionate, needy kiss that seems to last forever, needing to taste and touch and feel every single part of you.
<div class="passCheck">\
The drug is making her feel light -headed, her ovaries burning as they push an ungodly amount of eggs out and into her tubes, each one of them eager to be fertilized by you. It happens just like that, as waves of thick, sticky cum start pouring inside her, painting her eggs and fertilizing them on the spot, and then going deeper, her ovaries forced to welcome the gift as well...
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
You are cumming buckets inside her, your swollen, bloated nuts throbbing with effort as you pump her full, her womb, her tubes, her ovaries, all of them rightfully claimed~
She will definitely be carrying for a while, her belly round and heavy, but for the moment, she doesn't care.
All that matters is you, the warmth of your body, the taste of your lips, the scent of your musk, the way your perfect cock fills her... the sensation of being owned, claimed, loved... Craved.
The kiss breaks after what feels like hours, her eyes half lidded and her cheeks red, her breath coming in shallow, rapid pants, and her tongue hanging from her open, drooling maw.
@@.elyssSpeech;"Mmmh, love... mmm... Love you so much..."@@
She is exhausted, the intense fucking having drained her strength, and her head falls backwards.
Gem, meanwhile, can't seem to get enough, and dutifully starts cleaning the two of you, licking every trace of cum or juices, her little tongue teasing your balls, your cock, her clit...
...You don't think you'll miss your old life too much.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<if $ending8 is 0>>\
<<set $totalUnlockedEndings +=1>>\
<</if>>\A bunch of gold coins, each and every one of them stamped with the symbol of the Veilwalkers, pleasantly heavy to the touch. A tangible, material reward for a job well done, a representation of your experience and worth within the Order.
[[Go back |Inventory]]Are you sure? This will keep your endings and unlocked content, but you will start a new game.
[[Restart |SetName]]
[[Go back |Inventory]]<<nobr>>
<div class="header-container">
<div class="middle-section">Elyss</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $elyssJobState != 0>>
<img src="Images/Monsters/ElyssFixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/ElyssDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $elyssJobState >>
<<case 0>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can get this contract by talking to Damlon while having at least 3 reputation. Must be unlocked first.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case 1>>
You have accepted this contract, and you have the travelstone to make the trip. You may warp to her world from the portal room in your home.
<<case 2>>
<<if $killedElyss is false>>
You have been near her enough, the mission has been counted as a success, even if she survived your encounter. You can claim your reward for this contract from Damlon, and as long as no one looks into it, you should be fine.
<<else>>
You have killed this creature, and you can claim the reward from Damlon.
<</if>>
<<case 3>>
You have already claimed the reward for this creature.
<<case 4>>
This should be impossible, what kind of disgusting spagetti code brought us here...
<<default>>
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 2</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 7.7ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 7</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">Gem</div>
</div>
<div class="long-container">
<div class="left-long-container-2">
<<if $gemJobState != 0>>
<img src="Images/Monsters/KoboldFixed.png" alt="IMG">
<<else>>
<img src="Images/Monsters/KoboldDark.png" alt="IMG">
<</if>>
</div>
<div class="right-long-container-2">
@@.titleSmall;STATUS@@
<br><br>
<<switch $gemJobState >>
<<case 0>>
<<if $eyeSeeing >=2>>
<div class="passCheck">
You can get this contract from Thelron. Have at least 3 reputation and go talk to Damlon.
<img src="Images/Icons/Eye.png"></div>
<<else>>
<div class="failCheck">
You have not yet found this creature, or anything related to her.
<img src="Images/Icons/FailEye.png"></div>
<</if>>
<<case 1>>
You have accepted this contract, and you have the travelstone to make the trip. You may warp to her world from the portal room in your home.
<<case 2>>
Thelron paid you just for taking the contract, nevermind if she survived or not.
<<case 3>>
Thelron paid you just for taking the contract. And you are pretty sure the kobold must be dead by now.
<<case 4>>
This should be impossible, what kind of disgusting spagetti code brought us here...
<<default>>
<</switch>>
</div>
</div>
<img src="Images/Other/TitleLine2.png" alt="Section Divider" class="divisor-lineTop">
<br>
<br>
<div class="long-container">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 1</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 3.1ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 0</span>
</div>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto Contracts>>
<</link>>
</div>
<</nobr>>There, in your nightstand, a small pouch of coins.
You close your hand around the leathery material, and lift the pouch up, the contents clinking against each other.
Some of Elisa's savings, or so you assume. It isn't much, but you are not going to refuse the money.
<div class="linkIcons"> <img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/RedCoins.png"></div>
<<set $gotGift to true>>While undeniably pretty; the shine of the silver still unmarred by time, these coins have little to no value by themselves. They can't be used as currency in the Order, leaving their use limited to decorative purposes.
[[Go back |Inventory]]The horns that one belonged to Elyss, before being brutally torn off of her still living head. Polished and positively beautiful, they could be sold for a decent amount.
[[Go back |Inventory]]A sturdy, decently-maintained length of rope, useful in many scenarios. A good hunter is always prepared, and having some spare rope around is never a bad thing.
[[Go back |Inventory]]You bring the strange, nearly black glass to your lips, the liquid so thick it looks almost syrupy. As you take a cautious sip, the bold flavor hits your tongue like a freight train. It's intense and rich, but as it slides down your throat, it feels like fire; a sharp, burning sensation that leaves you gasping.
@@.playerSpeech;"Wow, that's... quite potent,"@@ you manage to croak out, already setting the glass down.
Elyss watches, concerned, as you try to recover.
@@.elyssSpeech;"O-oh! Shit... I should have known better, I'm so sorry... here, here, I'll bring you some water to wash it down!"@@
The dragoness hastily offers you a goblet, and you accept it with a thankful nod. You don't really care for the drink, it's not like the previous one was abrasive enough to immediately require something to scour the taste from your mouth, but something about her genuine concern and eagerness to please is endearing.
Even if you were the one to choose the strange, unknown liquid, it's her that is feeling guilty about your poor choice.
@@.elyssSpeech;"I suppose is a bit of an acquired taste for those not used to it. I should have warned you."@@
You shake your head, dismissing her worries.
@@.playerSpeech;"It's fine, don't worry. It was just a surprise, that's all. But let's focus on what really matters..."@@
She nods, relaxing a little.
@@.elyssSpeech;"R-right, of course. I suppose you already know who I am quite well, you wouldn't have gotten here otherwise haha... but I always feel its rude not to introduce oneself."@@
Clearing her throat, the dragoness straightens up, adopting a dignified air out of sheer habit.
@@.elyssSpeech;"My name is Elyss Rohemure, daughter of Drazirian Rohemure... and this castle is my... err.... home. I hope we can get along well!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her the full truth, you were sent here to kill her |SentKillElyss]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her a half truth, you were sent here to assess her |SentAssessElyss]]</div>\<<set $toldElyss to false>>\
You don't know enough about the area and her current situation to feel confident enough to construct a solid, believable lie... but you are less inclined to tell her the whole truth. She doesn't need to know all the details now does she?
And so you tell her, your name, because you might as well, and that you have been sent to check on her, to ensure she isn't a threat.
Elyss, on her part, seems... shocked about the revelation. It was not the reason she had naively imagined you came for her... it feels a bit of a personal attack, not from you, but from whoever sent you. Ultimately, she is too excited at having a real human in her home to get too mad, or feel offended.
@@.elyssSpeech;"I... guess it makes sense, I haven't been here for a while, I could understand how some of those <i>pesky</i> villagers might have made a fuss. Haven't had the time to properly explain the situation to them... but how come they had a human do their dirty work for them? I assure you, there is no reason for them to worry. I'm a very peaceful dragoness, despite my size and my fathers, uh... reputation."@@
@@.playerSpeech;"I don't come from around here. The villages didn't send me, but rather..."@@ You take a moment to recall the pages on those smutty books, the little you were able to commit to memory. You don't think she would mind a spicy, mysterious, dramatic answer. @@.playerSpeech;"....a secret organization of human knights."@@
Indeed, that seems to make her already wide eyes grow even bigger, like a cat whos just spotted a mouse.
@@.elyssSpeech;"How exciting! You are a knight? Well, your armor says it loud and clear... That is so amazing! And secret too, how intriguing~ I can't believe that an entire organization of humans operates from the shadows, though I had my suspicions haha."@@ She chuckles, her tail swishing behind her in delight, forgetting the pressing issue, which is you having been sent here to assess her.
The dragoness seems to remember that very important detail after the moment of dumbfounded joy passes, and she coughs, regaining her composure.
@@.elyssSpeech;"Oh sorry about that, got a bit excited there. So, uh, why are they interested in me? Am I in trouble?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not really, you just came here to check on her |CheckElyss2]]</div>\
@@.playerSpeech;"You don't seem like a threat, so, no, not really. They were just worried about you, is all."@@
And surprisingly enough, Elyss doesn't seem relieved so much as a bit... disappointed, actually.
@@.elyssSpeech;"O-oh... alright. I don't want to get on the bad side of a group of mysterious, human knights, I'll admit, but... you sure I am not a threat? "@@
You raise an eyebrow at the question, and before you can say anything else, the dragoness is talking again, words tumbling out of her mouth at the realization of how that sounded.
@@.elyssSpeech;"Oh, oh no, that's not what I meant, haha, uh, no, of course not, I wasn't trying to sound... aggressive or threatening, just wanted to make sure sure you were positive I'm not! You only just arrived, I don't mind you staying a couple of days, to err... clear away any doubt, and... maybe get to know each other, a bit, of course. Haha. Ahem."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can afford to stay for a while... |StayElyss]]</div>\
You don't need her to let go. You were always the one in control, and you could easily escape her embrace if needed.
With a burst of determination, you extricate yourself from her hold. At that point, Elyss has no choice but to reluctantly loosen her grip, her claws reluctantly withdrawing from your naked body as she realizes that you're set on leaving.
@@.playerSpeech;"It's been nice meeting you, Elyss. But you know I cannot afford to stay any longer."@@
@@.elyssSpeech;"I-m sorry... I understand."@@ She mutters, looking down.
@@.elyssSpeech;"Thought maybe... we'd have more time. But I appreciate you deciding to spend the day with me. You know you are welcome if you... ever decide to drop by again."@@
You doubt you'll ever see her again, but you're not going to say that. You just nod, offering her a reassuring smile before starting to get dressed again.
<<if $brokeDoor is true>>
Once you are ready, she accompanies you outside, heavy rain soaking her feathers and letting a tiny gasp when she finds the castle gate wide open, splinters from the lock littering the ground.
@@.playerSpeech;"Uh... yeah, about that..."@@
She doesn't seem particularly mad, the whole castle needs urgent renovations and that lock is the least of her worries...
<</if>>
You part ways, the dragoness promising you a swift flight to the nearest town should you need it, and after a last goodbye, you leave.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You are not going to stay, no matter what. You understand her position, but enough is enough.
@@.playerSpeech;"The storm will not be a problem. Elyss, I really have to go."@@
Her hold on you falters, realizing that there is no point in trying to stop you. She has no choice but to accept it, however much she would rather have you stay.
@@.elyssSpeech;"Did I do something wrong...? Did you not enjoy yourself? I-is it because of the books?"@@
You stand up, finally free from her grasp, and turn to look at her, shaking your head.
@@.playerSpeech;"Not at all, it's the opposite, I did have a wonderful time with you, and your company was pleasant, but I can't linger here. Staying any longer could have dire consequences. For the both of us."@@
She nods. It's silly to have expected anything different. Nothing lasts, but good things tend to be the shortest.
@@.elyssSpeech;"I-m sorry... I understand."@@ She mutters, looking down.
@@.elyssSpeech;"Thought maybe... we'd have more time. But I appreciate you deciding to spend the day with me. You know you are welcome if you... ever decide to drop by again."@@
You doubt you'll ever see her again, but you're not going to say that. You just nod, offering her a reassuring smile before starting to get dressed again.
<<if $brokeDoor is true>>
Once you are ready, she accompanies you outside, heavy rain soaking her feathers and letting a tiny gasp when she finds the castle gate wide open, splinters from the lock littering the ground.
@@.playerSpeech;"Uh... yeah, about that..."@@
She doesn't seem particularly mad, the whole castle needs urgent renovations and this is the least of her worries...
<</if>>
You part ways, the dragoness promising you a swift flight to the nearest town should you need it, and after a last goodbye, you leave.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Your resolve wavers, and the warmth of her embrace calls to something deep inside you. The reality of your mission feels distant in this moment, overshadowed by the dragoness's yearning gaze.
You sigh, feeling the weight of her sadness, and finally relent. @@.playerSpeech;"Well... I suppose I could stay for a little longer."@@
Elyss's eyes widen with hope, her grip on you tightening again, but this time with joy rather than desperation. @@.elyssSpeech;"Really? You mean it? Oh, I'm so glad!"@@
There is a momentary pause as she considers the whole situation, then the dragoness speaks again.
@@.elyssSpeech;"I know that... well, this is a bit forward of me, but... well, thanks for indulging me. I just think it feels right, you in my arms like this... wouldn't you agree?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ElyssSleepFirst]]<img src="Images/Icons/RedSleep.png"></div>\The cushion is a bit too rigid for you, your weight not enough to properly sink into it, but the warmth and comfort of the dragoness' body right by your side, her embrace firm yet gentle... more than makes up for it.
You can feel her hands exploring your body, so slowly that you barely register them at all. This whole encounter has been quite a surprise, a welcome one, but still, there is quite a bit to take in.
There is no harm in staying for some time, and she is clearly not a menace. You'll just let the travelsone run out of energy and then make up some story to explain what took you so long.
...
...
...
The night stretches on and on, and you are sometimes woken up by a particularly loud rumble of thunder, but the dragoness always seems to be awake as well to cuddle you back to sleep. You suppose she is too busy admiring her newest acquisition to get any rest herself.
<<if $gemAlive is true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Someone comes... |GemArrives]]</div>\
<<else>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The next morning... |NextMorningNoGem]]<img src="Images/Icons/RedSleep.png"></div>\
<</if>>
The night goes on smoothly, even if you swear that you, at times, feel Elyss hand's reach for your cock, her fingertips softly brushing and then recoiling as if afraid to wake you up. Other than that, and the occasional roaring thunder, there is no other interruption, and you wake up feeling refreshed and relaxed.
Unsure if the same can be said about Elyss, who looks like she is struggling to keep her eyes open after a night of very little sleep, but she is smiling.
@@.elyssSpeech;"Morning, $playerName..."@@
The morning is quiet, the weather has improved from yesterday, and the storm is gone, leaving a clear if somewhat cold sky. You and Elyss share breakfast together, with her doing most of the talking, still excited about everything that happened last night. Your travelstone should last for at least another day, giving you the chance to enjoy a "fun" day with her...
Elyss seems quite a bit more... affectionate, less shy. She is finally opening up, her true nature shining through. Horny and very, very needy...
And of course, you are no less horny than she is.
<<if $subElyss is true>>\
<<if $charismaSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Spend the time you have here with Elyss |spendTimeElyss]]<div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Spend the time you have here with Elyss |spendTimeElyss]]<div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Elyss seems to have something in mind for you... |FullSubElyss]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Spend the time you have here with Elyss |spendTimeElyss]]</div>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Elyss seems to have something in mind for you... |FullSubElyss]]</div>@@\
<</if>>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\ Her sudden need to impress you with her wealth and resources feels oddly desperate, and you are not sure why it would really matter. It's not like you are a potential suitor... nor are you staying forever.
@@.playerSpeech;"Why would it matter? I'm just here to... check on you, make sure you aren't a threat. However many treasures and riches you have, it doesn't change the reason why I'm here."@@
She nods, looking down as if a bit embarrassed, her wings drawing closer around herself in a self-soothing gesture. Maybe it <i>was</i> foolish to try to impress you with material things when you clearly have other priorities.
@@.elyssSpeech;"You're right, of course... I'm sorry. I don't know why I thought it would matter to you. Im glad it doesn't, though, To some people, I'm only my father's daughter, if that makes any sense."@@
It is your turn to nod, not wanting to dig any further.
@@.elyssSpeech;"I suppose there is little point in continuing our tour... the castle is in a much worse state than I remembered, I didn't come out of my room enough it seems... Oh, I could show you the old armory if you want. Not like I have any use for that, but, maybe, since you are here to make sure I'm not a threat and all..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|ArmoryDragon]]</div>\Elyss leads you through winding halls and down a flight of worn stone stairs, her claws tapping lightly against the floor. The air grows cooler, with a faint metallic tang lingering around the walls. The armory door, heavy and ancient, looms before you, bearing signs of age and neglect. She pushes it open with a grunt, revealing the room inside.
The armory is vast, dimly lit by the few shafts of light filtering through cracks in the stonework. Rows of weapon racks line the walls, some laden with rusted swords, pikes, and shields, others nearly empty.
They seem to have been designed for smaller hands than yours, certainly smaller than Elyss' claws. Goblins, kobolds, perhaps even gnolls... even the comparatively long, pointy spears look like toys in your hands.
@@.elyssSpeech;"Here is where we used to store our weapons and armor. Back in the day, this castle was a fortress, brimming with guards and soldiers and such, but... now, well. Yeah. Feel free to look around."@@
Elyss gestures vaguely at the rows of forgotten, weathered weapons, her voice trailing off as her gaze drifts to the dusty walls. She seems almost lost in her own memories, a pensive look in her eyes.
@@.playerSpeech;"Leaving all of these weapons, rusted and unattended as they are, is not the best idea. They could fall into the wrong hands."@@
Her wings twitch and her tail curls a bit, and she snaps out of her daydreaming.
@@.elyssSpeech;"I- yes! I suppose you are right... I didn't even realize it could be a problem. I swear I didn't mean to be irresponsible, sir $playerName! Now that you've reminded me, we should do something about it, shouldn't we? It's not like I'm going to use them..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Help her move the weapons to a better place|ArmoryDragon2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Help her move the weapons to a better place... and "confiscate" any valuables you find for "further examination"|ArmoryDragon3]]<img src="Images/Icons/RedItem.png"></div>\@@.playerSpeech;"Yes, let's secure them somewhere safer. There's no telling who might stumble upon this place someday...."@@
Elyss nods earnestly, her wings folding back as she steps toward a nearby rack and examines the rows of rusted swords and chipped shields. @@.elyssSpeech;"Maybe... we could store them in one of the deeper rooms? There's an old storage room down another level, I think."@@
Together, the two of you begin to gather the weapons, the few that remain at least. You heavily suspect some of them have already been stolen or sold off. The castle is situated in a fairly remote, mountainous region, harsh and isolated enough to deter most thieves to try and take the nearly worthless weapons and armor, but some desperate, daring soul may have done it.
A couple hours of work is all it takes, to carefully transport every remaining piece of weaponry down another floor. It's a lot of climbing and lifting and dragging, and a lot of dust, but you manage, eventually.
Elyss doesn't seem particularly pleased with the way the unofficial date with the human knight is going, but of course cannot really complain, either. She is determined to prove that she is a responsible, trustworthy dragoness, not a careless, irresponsible hatchling, or worse, the threat you were sent here to check on.
It was maybe for the best; a storm is rolling in, the skies darkening before a downpour of cataclysmic proportions strikes the land. It is an awful, horrible rain, and being caught outside during this would have been unpleasant as well.
When the armory is empty and the rusty weapons and armor are all locked away does the dragoness seem satisfied, giving the empty racks a proud look. Finally done, it can only get better from here!
@@.elyssSpeech;"T-there! I apologize again for the... situation I really just moved here, haha. Thank you so much for your help, sir $playerName, it is deeply appreciated..."@@
You brush some dust off your gauntlets, giving the armory one last glance before turning back to the dragoness.
@@.playerSpeech;"Glad that was taken care of. I am starving, though..."@@
@@.elyssSpeech;"Oh, but of course! I can't believe I haven't offered you any food, I must seem so rude. I can fix that now, lets get back to my room, yes? You can rest and I'll get us a good meal..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to have some dinner |DinnerTimeElyss]]</div>\@@.playerSpeech;"Yes, let's secure them somewhere safer. There's no telling who might stumble upon this place someday...."@@
Elyss nods earnestly, her wings folding back as she steps toward a nearby rack and examines the rows of rusted swords and chipped shields.
@@.elyssSpeech;"Maybe... we could store them in one of the deeper rooms? There's an old storage room down another level, I think."@@
Together, the two of you begin to gather the weapons, the few that remain at least. You heavily suspect some of them have already been stolen or sold off. The castle is situated in a fairly remote, mountainous region, harsh and isolated enough to deter most thieves from trying to take the nearly worthless weapons and armor, but some desperate, daring soul may have done it.
<div class="passCheck">\
As you sift through the clutter, your keen eyes catch sight of a few items that stand out among the rust: a glint of silver, the shine of a well-crafted dagger, a shiny gem. You quietly pocket these items, not like she was giving them any use. Elyss, busy with her own tasks, doesn't seem to notice your small act of "confiscation."
<img src="Images/Icons/Item.png"></div>\
<<set $elyssTreasure to true>>\
A couple of hours of work is all it takes to carefully transport every remaining piece of weaponry down to another floor. It's a lot of climbing, lifting, and dragging through the dust, but you manage, eventually.
Elyss doesn't seem particularly pleased with the way the unofficial date with the human knight is going, but of course, she cannot really complain. She is determined to prove that she is a responsible, trustworthy dragoness.... not a careless, irresponsible hatchling, or worse, the threat you were sent here to check on.
It was maybe for the best; a storm is rolling in, the skies darkening before a downpour of cataclysmic proportions strikes the land. It is an awful, horrible rain, and being caught outside during this would have been unpleasant as well.
Only when the armory is empty and the rusty weapons and armor are all locked away does the dragoness seem satisfied, giving the empty racks a proud look. Finally done, it can only get better from here!
@@.elyssSpeech;"T-there! I apologize again for the... situation. I really just moved here, haha. Thank you so much for your help, sir $playerName. It is deeply appreciated..."@@
You brush some dust off your gauntlets, giving the armory one last glance before turning back to the dragoness.
@@.playerSpeech;"Glad that was taken care of. I am starving, though..."@@
@@.elyssSpeech;"Oh, but of course! I can't believe I haven't offered you any food. I must seem so rude. I can fix that now, let's get back to my room, yes? You can rest and I'll get us a good meal..."@@
As you follow her, the weight of the valuables hidden in your pockets feels reassuring, a silent promise of... future prosperity
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to have some dinner |DinnerTimeElyss]]</div>\@@.playerSpeech;"This is excellent! I don't think I've ever had wine quite like this before. It's... rich, full-bodied..."@@
Elyss watches you with bright, eager eyes, as you bring the glass to your mouth for a second tasting.
@@.elyssSpeech;"I'm so glad you like it! Hehe, my father nearly killed me when he found out just how much it cost, but it was worth every coin, don't you think?"@@
You hesitate to give her a positive answer, even if the taste is great it frightens you to think how expensive the bottle is. @@.playerSpeech;"Just how much was it, if I may ask?"@@ Such a question could be considered rude, but in truth, the dragoness seems content enough to brag about her wealth.
@@.elyssSpeech;"Hehe, well... let's say that this one bottle alone cost me more than the entire castle itself."@@
The dragoness smiles, a toothy, somewhat nervous grin, waiting to see your reaction, which is one of pure shock. Makes you a lot more careful, a mere sip probably costing more than what the average countryman would make in a year.
@@.playerSpeech;"Well then, I'll make sure to savor it..."@@
@@.elyssSpeech;"Please, I couldn't think of a better opportunity to drink it than with a real human! And besides, its not that much. I guess you already knew before coming here, but I'm the daughter of Drazirian Rohemure, Elyss! It was just one little indulgence, haha. Don't worry too much about it~"@@
You of course had absolutely no idea, but if you had to guess, you would probably say she's some kind of nobility. That, or she just so happens to have access to an absurd amount of wealth for no reason whatsoever.
@@.elyssSpeech;"What about you, what's your story? I don't think I recognize your armor, nor your... heraldry, so, where are you from? Whats your name? Oh, and why did you come here? You surely have a reason for your visit!"@@
She fires off her questions rapidly, as more pop into her mind and her excitement grows.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her the full truth |SentKillElyss]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her a half truth |SentAssessElyss]]</div>\<<if $strSkill >=2>>
Your heart skips as your grip on her neck tightens, a gasp escaping your lips as she wobbles. Elyss struggles to regain control, her wings beating frantically to try and turn around, to catch the next gust of wind in a favorable direction, and all the while, you just hang there, desperately clinging onto her.
@@.elyssSpeech;"H-hang on tight, I'm gonna... ah."@@
The wind seems to swirl around you, part of some strange current that dances around the mountain peaks. You can feel the tension in Elyss's muscles as she fights against it, her wings straining harder with each beat. It's clear she's struggling, and you tighten your grip even more, heart racing as you try to stay steady atop her back.
<div class="passCheck">\
She finally manages to regain control of her flight, dangerously close to the jagged mountain peaks. You can feel her heartbeat hammering beneath your palms, the sudden rush of adrenaline causing it to race.
<img src="Images/Icons/Str.png"></div>\
Elyss' wings flap with renewed effort, her flight speeding up as she aims to reach the castle before she gets exhausted.
@@.elyssSpeech;"I am so sorry... y-you were right, that shouldn't have happened!"@@
You can hear her muttering apologies as she flies back toward the castle, the occasional stumble interrupting her otherwise smooth flight, but you can tell she's determined to get you both home safely.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ReturnElyssCastle]]</div>
<<else>>
<div class="failCheck">\
You desperately try to tighten your grip, but the gust of wind catches Elyss off guard, sending her body wobbling dangerously. Your fingers slip, and before you can comprehend what's happening, you feel a sudden loss of gravity.
<img src="Images/Icons/failStr.png"></div>\
Everything around you blurs, a surreal sensation enveloping you like a nightmare. You hear Elyss's panicked scream, her voice piercing through the wind as she realizes you're falling.
Her wings beat frantically as she dives from the sky, risking everything in an attempt to catch you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to pull out and use the travelstone to warp before you hit the ground |UseTravelstoneFall]]</div> <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pray that Elyss manages to catch you on time... |PrayFall]]</div> <</if>>You lean forward, your eyes glinting with mischief.
@@.playerSpeech;"Well, Elyss, if you find them so... educational, maybe you could share one of these books with me. I'd love to see what sort of 'accurate' and 'informative' material you've been reading."@@
That seems to immediately have an effect on her, making her wings tense and her tail curl around her leg, as if trying to shrink away and hide behind her own body.
@@.elyssSpeech;"Oh, I... I don't know if you'd really want to read them... with me... It's just that, they, um, get a bit... detailed, you know?"@@
You know, of course, you do. It's the reason you are insisting on the subject.
@@.playerSpeech;"Oh, but I insist. After all, who better to explain things than the expert?"@@
Without waiting for her response, you make your way to the large collection of books and scrolls, taking a quick look for a particularly interesting title.
@@.elyssSpeech;"W-wait! You don't really... I mean, you don't have to..."@@
Elyss's voice trails off, her protests becoming quieter as she watches you comb through her shelves, her flustered expression shifting between horror and reluctant curiosity. You can feel her gaze on you, her body language torn between stopping you and letting you explore her "educational" selection.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pick up a book at random |PickUpRandomBook]]</div>\As you browse her collection, a particular book catches your eye.
Its worn out as most of the others, which indicates that the dragoness has read it at least a few times. The title is written in an elegant script, with a few golden embellishments around the borders.
<i>Leashed by Scales.</i>
The title itself is suggestive enough; when you show the book to Elyss, her reaction is all the confirmation you need.
@@.elyssSpeech;"Oh no! Not that one!"@@ She gasps, her wings flaring out in shock. A deep flush spreads across her cheeks, and she scrambles to cover the book with her claws, as if trying to shield it from your view.
@@.playerSpeech;"What? Is it too educational for me?"@@ You tease, holding the book triumphantly, relishing the way her embarrassment seems to fill the room.
@@.elyssSpeech;"It's just, um, it's a bit too... risque, and I don't want you to think... it's just a story, that one is not err... particularly realistic, I think, haha..."@@
@@.playerSpeech;"That sounds like exactly the kind of 'education' I'm looking for. I promise to be a respectful reader... care if we sit down on your bed and read this one?"@@
You guide the flustered dragoness back to her own nest, the two of you sitting close to each other as you lay the book on your lap and begin to thumb through its pages, your well-practiced eyes skimming through the paragraphs. Meanwhile, Elyss watches anxiously, her wings shifting in place, unable to find a comfortable position. She knows exactly what you are going to find in there...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No way you are putting it back~ |ShareStoriesNoOrder3]]</div>\You begin to read, the opening chapters unfold the tale of a human man who, desperate for protection and resources, strikes a deal with a powerful dragoness. The terms are clear: he becomes her willing pet, and in return, she offers him wealth and power, along with the safety that comes with her protection.
At first, he seems to resent his newfound situation, but the relationship grows steadily over time. He learns how to serve and obey his mistress, and she teaches him the pleasure that comes with submitting himself to her.
The main character's shift of attitude is perhaps too sudden and rapid to be believable, with just a couple extremely explicit scenes being enough to make him change his mind about everything. Maybe not that far-fetched, who would want to resist the charms of a lusty, seductive, dominating dragoness?
It is a rather short, light read, and you can confidently say that it is just pure smut with the barest hints of plot sprinkled in. Elyss seems to be in a state of near-perpetual embarrassment as you read the juiciest bits out loud, eventually voicing the main human's lines with exaggerated enthusiasm.
@@.playerSpeech;"...but mistress, you know my heart belongs to you and you alone. If this is my punishment, then I'll gladly accept it. Anything for your touch, mistress, I will gladly give myself to you!"@@
Elyss squirms next to you, her clawed hands covering her flushed muzzle and eyes, as if trying to block out the lewd narration, one that she has read quite a few times already.
@@.elyssSpeech;"Oh you, s-stop! You are making it sound so weird,"@@ she whines, her voice half playful and half embarrassed. She buries her face deeper into her claws, trying to shield herself from the embarrassment of the words you just read aloud.
@@.playerSpeech;"Shh, you are missing the best part~. Listen to this: "His member pulsed against her palm, begging for release. Kadaia licked her lips, admiring his swollen length. She took her time, savoring every second of her beloved pet's torture. She wanted to take him slowly, gently, but she could not deny her own hunger... then, as his co-"@@
@@.elyssSpeech;"Stop! Stop stop stop, oh gosh, that's enough!"@@ She cuts you off, her claws finally uncovering her flushed face. You can't help but giggle, amused by her flustered expression. @@.elyssSpeech;"You don't have to read every... every explicit line, you know!"@@
@@.playerSpeech;"Tsk, but I thought you said these were an accurate and informative pieces of literature."@@
She pouts, her embarrassment still visible in her features.
@@.elyssSpeech;"Y-you intentionally picked the worst one I had!"@@
You grin.
@@.playerSpeech;"Shall we pick another one, then?"@@
@@.elyssSpeech;"No! no... t-thats enough ha... haha. No more reading for the night!"@@
Her trembling arms clasp around your body, in the hopes of keeping you from rummaging through more of her erotic stash.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stick to this one... you kinda like the idea of being her pet|ElyssPet1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go find another book|ElyssBook2]]</div>\@@.playerSpeech;"Fine, fine... if you insist. Let's keep reading this one~"@@
She takes the book from your hands and holds it close to her chest, her muzzle still red from the embarrassment.
@@.elyssSpeech;"P-perhaps at another time... haha, this got a bit, err, heated. A-anything else you'd needed to ask, S-sir?"@@
You stay quiet for a moment, relaxing in Elyss' comfy bed as you gather your thoughts. Somehow, the main character from that book being so willing to serve his dragoness mistress has left you in a... particular mood. You can't help but wonder if a dragoness would be open to the idea of having a human as a pet.
@@.playerSpeech;"You know, I have to admit... I think I kind of envy the main character here."@@
Her head snaps down, her eyes widening as she processes what you just said.
@@.elyssSpeech;"W-what do you mean?"@@
You lean in a bit closer, letting a mischievous grin play across your lips.
@@.playerSpeech;"Oh, I don't know. Getting to be the pet of a dragoness... someone as powerful, elegant, and as beautiful as Kadaia here? Sounds like it has its perks. I mean, who wouldn't want to be cared for by a dragon? Protected, doted on, maybe even... punished, if the occasion called for it."@@
Her face flushes a deeper shade of crimson, and her tail curls tighter around her legs as she struggles to keep her composure.
@@.elyssSpeech;"You're- you're just saying that to tease me even further!"@@
she blurts, though there's a glimmer of intrigue in her eyes that she can't quite hide.
You shrug nonchalantly, casting her a sidelong glance with a faint smile.
@@.playerSpeech;"Maybe... or maybe I'd really like to know what it's like to be the favored pet of a dragoness. You wouldn't happen to know anyone that might be interested in taking that role, would you?"@@
Elyss stares at you, her bright eyes wide and flickering with a mix of surprise and something else. Curious, maybe even a little tempted... She clutches the book tighter to her chest, clearly taken aback by your boldness, and lets out a soft, nervous laugh.
@@.elyssSpeech;"I... I'm not sure I would know,"@@ she murmurs, glancing away and running a claw along the cover of Leashed by Scales as if it holds all the answers. Her wings twitch, as though uncertain whether to flare out in defense or fold tightly against her sides.
You lean back comfortably, watching her reaction with a grin.
@@.playerSpeech;"Well, if a certain dragoness were curious about what it's like to keep a human pet, I'd be more than happy to help her... explore that arrangement."@@ You keep your tone light, but there's a suggestive glint in your eye that she can't ignore.
@@.elyssSpeech;"Y-you are being serious right now?..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Dead serious~|ElyssPet2]]</div>\Decided to see how much embarrassment you can coax from the dragoness, you break free from her weak hold and make your way toward the bookcase, rummaging through her collection of well-loved tomes. Elyss lets out a small whine, her claws reaching out as if to stop you, but she hesitates, staying seated. What's the worst you could find, when you have already gone through one of the most extreme examples in her collection?
You glance around, trying to find a promising title... and sure enough, you find something that catches your attention.
<i>Paladin of the Night</i>
Simple, perhaps too much. No illustration or fancy script, and the volume is rather slim. What catches your attention almost immediately is how the book seems to be... handwritten? The title is scrawled across the leather binding, not as much as messy but certainly uneven.
@@.playerSpeech;"What about this one?"@@ You ask the dragoness, whose eyes immediately widen in shock. She could have sworn that particular one was better hidden than the rest.
@@.elyssSpeech;"O-oh, no no, don't bother with that one, its uhh... n-not worth the time"@@
She stumbles out of bed, rushing on all fours to where you are standing. Seeing her interest in keeping you from reading it, your own curiosity only grows, and you block her with your back, keeping her from grabbing the book.
@@.playerSpeech;"So I found a private one, huh? I'm sure it has to be worth the read, then~"@@ You tease, flipping the book open.
You can feel Elyss's weight against your back, her arms desperately trying to grab the book from you.
@@.elyssSpeech;"S-stop! Not that one I'm begging you, not that one!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Of course, you are going to read it...|ElyssBook3]]</div>\@@.playerSpeech;"Why wouldn't I be serious? What's the harm in trying something new, anyway? Don't you think I haven't noticed the way your gaze lingers on me, Elyss. You seem interested, so I'm simply giving you the chance to indulge... I don't think I'd mind playing the submissive role, your book did a decent job at painting an alluring image of the whole thing~"@@
There is a moment of shocked silence as the dragoness seems to struggle to put together a response. She is breathing quite a bit faster than before, not hyperventilating yet but very close.
@@.elyssSpeech;"I—this is crazy,"@@ she stammers, her voice trembling with a mix of excitement and nerves. Her eyes flicker between your face and the floor, as if trying to convince herself to stay seated instead of bolting for the door. Her claws tap restlessly against the book in her hands, and her tail coils and uncoils beside her, betraying just how flustered she truly is.
Taking a steadying breath, she finally manages to speak. @@.elyssSpeech;"I-I've never... I mean, I've never done anything even close to this before,"@@ she admits, her voice barely above a whisper. @@.elyssSpeech;"I wouldn't even know where to start... or if I could even pull it off."@@
@@.playerSpeech;"Oh, those books of yours surely provide some sort of insight... you seem like a smart dragoness, I'm sure you could figure it out~"@@
You can almost hear Elyss thoughts come to a standstill as she considers your offer. She has dreamed about this so many times, and now that for some sort of cosmic coincidence, she is being given the opportunity, she is just going to fuck it up by panicking?
No. She may not be the most assertive dragoness, but she won't let the opportunity go to waste.
Elyss stands up, a completely different look in her eyes. The shyness and hesitation have been replaced by determination, and she towers over you, the dragoness looking down at the human with an air of authority.
@@.elyssSpeech;"You want to know what it feels like, hm?"@@
You nod, trying your best to appear nonchalant.
@@.elyssSpeech;"Then stand. Out of the bed, for now..."@@
You do as instructed, standing upright before taking a step back, your boots clicking softly against the stone floor.
@@.elyssSpeech;"H-hey, is this alright? You are really fine with doing this, right?"@@
@@.playerSpeech;"It's alright, Elyss.. I'm yours tonight ~"@@
Elyss takes a deep breath, visibly steeling herself before continuing.
@@.elyssSpeech;"Alright then,"@@ she murmurs, drawing herself up. @@.elyssSpeech;"Tonight, you're mine. And as your... mistress(?), I expect nothing less than absolute obedience."@@
Again, you nod, the corners of your lips quirking upward as you try to stifle a smile. The poor thing is trying so hard, its actually adorable.
@@.elyssSpeech;"You had better take this seriously. Or... or else..."@@ she huffs, crossing her arms. There's an uncertainty in her stance, as if she's not quite sure whether to keep her authoritative pose or just give up and melt into a puddle of embarrassment.
@@.playerSpeech;"Or else...?"@@ you taunt, unable to resist the opportunity to tease her.
@@.elyssSpeech;"J-just be good and do what I say,"@@ she replies, a slight tremor in her voice. @@.elyssSpeech;". Now, strip. All of it. I want to see you."@@
The order comes so suddenly that it takes you by surprise, but you are more than willing to play along.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Undress yourself |ElyssPet3]]</div>\
<<set $subElyss to true>>\ You begin to shed your armor piece by piece, starting with your sword, which you set aside carefully. The clinking of metal fills the air as you remove the hardened plates protecting your body, Elyss's mesmerized eyes not leaving you for a single moment.
With Elyss's gaze burning into you, you keep going, taking care of your boots and trousers, and finally, you slide off the black, silky shirt underneath, nearly fully exposing your body. Your underwear is the only piece of clothing left, the dragoness' eyes lingering on the prominent bulge tenting the front of your pants.
You can't help but chuckle as she gawks, her gaze wandering all over your body, taking in every detail.
@@.elyssSpeech;"I... I've thought about this,"@@ she admits, her voice barely above a whisper, @@.elyssSpeech;"but I never expected you'd agree so willingly..."@@
Your smile softens as you stand there, nearly bare, watching Elyss struggle to contain her fascination. Her eyes are wide, tracing every line, every muscle... she seems almost hypnotized, drinking in the sight of you as though afraid this moment might fade if she blinks.
@@.playerSpeech;"It's not hard to agree when the offer is this... enticing,"@@
@@.elyssSpeech;"Remove those too... we can't have you hiding behind anything, not when your mistress wants a good look at you..."@@
You pull the waistband down, exposing your semi-hard length to the dragoness.
If she was fascinated before, now she seems outright amazed. It's almost as if her mind is short-circuiting, unable to process the fact that there is a cute, strong human knight actually obeying her instructions, no hesitation, no reluctance.
@@.elyssSpeech;"N-now, stay like this... I want to enjoy the view a little longer."@@
She walks around you, her gaze roving all over your body. It feels a little strange, and a part of you feels the urge to cover yourself up, but you resist the temptation. Like an animal on display, you try not to fidget under her scrutinizing gaze, remaining perfectly still while she takes her time admiring your physique.
@@.elyssSpeech;"Very... very good,"@@ Elyss murmurs, her tone slightly shaky. A clawed hand brushes against the nape of your neck, its gentle touch making you shiver. She cups your jaw, her thumb tracing along the line of your chin before trailing lower, sliding across the curve of your collarbone and down the center of your chest.
Her touch is soft and delicate, as if she is afraid of breaking you... it's almost endearing, how cautious and attentive she is, treating you like a porcelain doll, a very rare, very precious treasure.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are also getting excited... |ElyssPet4]]</div>\Elyss keeps going for a while, as if trying to commit every detail of your body to memory, and under her intense gaze, you feel your body slowly warming up. Your cock, already half-hard from the mere prospect of having a dragoness dominate you, stiffens even further, now proudly jutting outward from your hips.
@@.elyssSpeech;"Oh... I can't help but feel flattered,"@@ she chuckles, the clawed tip of her finger caressing the underside of your shaft, teasing your length and making it twitch in excitement. @@.elyssSpeech;"Already excited, and I haven't even touched you properly yet."@@
That last yet promises a lot of things, and the dragoness is quick to move on, her fingers growing bolder as they stroke your shaft, all the way up until they reach the tip. Elyss takes the time to run a single digit across your sensitive head, tracing a slow circle around the swollen, dripping glans, before bringing the wetness back down to the base, making you shudder and groan.
@@.elyssSpeech;"Such a beautiful cock... I want you to cum for me,"@@ she purrs, her warm breath tickling your ear. Her fingers wrap around your length and start pumping up and down, your precum coating her feathers. @@.elyssSpeech;"Can you do that for me? Cum for your mistress?~"@@
The combination of her words, her increasingly bold touches, and her warm breath on your ear is surely sending you straight towards the edge...
Meanwhile, her free hand reaches for your balls, cupping them and weighing them in her palm, as if trying to guess how much seed they have to offer. She gives them a gentle squeeze, and then massages them slowly, rolling the swollen orbs between her fingers.
Her fluffy chest is pressed against your back, and her head stands above your own, a position that allows her to have full control over you.
@@.elyssSpeech;"I want you to cum exactly when I tell you to, understood? No earlier, no later. Just on my command... I want to feel these balls throb against my hand as I stroke you~"@@
You groan softly, feeling a familiar pressure building inside. Elyss can feel it too, the way your length tenses, the way your balls seem to grow heavier...
@@.elyssSpeech;"Getting close? Hehe, I don't remember giving you permission yet. You are not going to disobey your mistress, are you?~"@@
She gives your balls a slightly rougher squeeze, forcing a gasp out of you.
@@.elyssSpeech;"On the count of three, alright?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to hold on... |CumElyssSub]]<img src="Images/Icons/RedPreg.png"></div>\ Her fingers curl tighter around your cock, squeezing, milking...
@@.elyssSpeech;"One..."@@
Her free hand keeps fondling and kneading your balls, working them between her surprisingly experienced digits.
@@.elyssSpeech;"Two..."@@
You bite back a groan, struggling not to spill your seed just yet, her soft purrs urging you on.
@@.elyssSpeech;"two... and a half..."@@
You grit your teeth, doing everything in your power to stave off the inevitable orgasm. Elyss's touch is making it almost impossible, especially when combined with her teasing words, which are surprisingly effective...
@@.elyssSpeech;"Two and three-quarters..."@@
<<if $cumSkill >=3 >>
@@.playerSpeech;"Elyss!"@@
She giggles, her breath hot against your ear.
@@.elyssSpeech;"Alright, I think that's enough~. Cum for me, darling, I want to feel that thick load shooting right into my palm~"@@
You give in to the pleasure, the tension finally reaching its peak.
A low groan escapes your lips as your cock spasms in her grasp, throbbing wildly. A thick rope of seed spurts out from the tip, followed by a second, and a third.
<div class="passCheck">\
Your whole body quivers as you spend yourself into her cupped palm, coating her fingers and feathers with thick ropes of cum, all while her hand keeps pumping away, coaxing more and more from your twitching, pulsating shaft.
<img src="Images/Icons/Cum.png"></div>\
@@.elyssSpeech;"Good boy~, just like that. Cum as much as you need to. I can't wait to taste it,"@@ she purrs, her warm breath tickling your ear.
She stops her pumping motions once she deems you finished, letting you catch your breath while she brings her cum-stained hand to her mouth. She sticks her tongue out and slowly licks your seed off her fingers, humming contentedly as she enjoys the flavor.
@@.elyssSpeech;"I've fantasized about tasting human cum for so long, and it is... absolutely delicious~"@@ she purrs, savoring each drop as it rolls across her tongue.
Your length gives another weak spurt as you watch her, her warm, wet tongue swirling across her fingers and gathering up every drop, eager to drink down every last bit of seed.
<<else>>\
<div class="failCheck">\
That is all it takes, your pent-up balls unable to hold on for another second. With a choked groan, you release, thick, hot ropes of semen spurting from the tip of your cock and landing on the stone floor, all while Elyss holds on to your balls and base of your shaft, gently stroking you through the orgasm.
<img src="Images/Icons/FailCum.png"></div>\
She doesn't look mad or displeased... and when she speaks, there's only satisfaction in her voice.
@@.elyssSpeech;"Hehe, very good! We may need to work on your self-control, but you did great for a first try."@@
@@.playerSpeech;"You cheated,"@@ you mumble, a bit too weak to put much venom in the words.
@@.elyssSpeech; "Oh, come on. Don't be like that... You should have expected something like this to happen."@@
It was actually one of the scenes in the book you didn't get to finish reading, turns out they are educational indeed!
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CumElyssSub2]]</div>\With that done, her act seems to falter, and Elyss' timid self returns, her tail twitching behind her as she struggles to come up with something to say.
@@.elyssSpeech;"Anyways... that was... that was amazing, thank you $playerName..."@@
You chuckle, amused by her reaction. She looks so adorable, you almost forgive her for the little stunt she just pulled.
@@.playerSpeech;"You seem really proud of yourself, hm? Maybe next time I should tie you down and tease you instead... would that teach you some humility, I wonder?"@@
A nervous chuckle escapes her, and her hands rub together anxiously.
@@.elyssSpeech;"O-oh, I was just... messing with you! Hehe... how did I do?"@@
@@.playerSpeech;"Not bad for a first time... those books have taught you much, huh?"@@
The dragoness laughs at that. You are not wrong.
@@.elyssSpeech;"Mhm... well I don't know about you, but I'm exhausted. Why don't we lie down for a while."@@
You waste no time returning to the comfort of the bed, with her following soon after.
Elyss rests beside you, and the two of you remain quiet for a while, simply enjoying the warmth of the other. She has a goofy smile on her face, very pleased with the result of the little game she had played... And rest assured, the experience has awakened something within her. She is definitely looking forward to exploring more of this... new dynamic.
Which would be indeed quite fun... but as you lie there, the newfound clarity that your empty balls have granted you makes you realize that it may not be the best of ideas.
Spending some time fooling around with her is one thing, but staying a whole night? That could raise some questions once you get back.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should leave |LeaveElyss]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep with her, you can afford to stay for a night or two... |ElyssSleepFirst]]<img src="Images/Icons/RedSleep.png"></div>\You chuckle, her desperation only egging you on. You start reading the first lines, eager to see why Elyss is so reluctant to let you read this particular book, and she seems to deflate, slumping against the ground and covering herself with her wings.
The main character (also a dragon princess, also pink-feathered, and also named Lyssia?) meets a mysterious, handsome human. He's strong and charming but also has a dark, mysterious past. It's actually hard not to laugh out loud as you read deeper into it, the narration and dialogues are so painfully awkward and over-the-top... nevermind the fact that the main character is literally her but with a different name.
It has all the makings of a romance story, but with none of the charm or elegance, cringy in the most adorable and endearing way possible.
@@.playerSpeech;"...but as I gazed into his deep, mysterious eyes, I knew in my heart that he was the one."@@
The very flushed dragoness lets out a strangled groan, burying her head under her wings, which are practically quivering with embarrassment.
@@.elyssSpeech;"P-Please... not out loud!"@@
@@.playerSpeech;"So this is what you dream about? A brooding, mysterious human sweeping you off your talons?"@@
Elyss peeks out from her makeshift wing fortress, her eyes wide and shimmering with a mixture of embarrassment and uncertainty.
@@.elyssSpeech;"Oh... s-shut up... I was... but a hatchling when I wrote that! I-I don't feel the same anymore."@@
@@.playerSpeech;"You don't? Because I think I fit the description to a tee. Would be a shame to waste this fine opportunity now that the mysterious, brooding human is right in front of you, don't you think?"@@
Elyss huffs and shakes her head, trying to dismiss your teasing, but the smile that breaks into her muzzle betrays her true feelings. Despite the embarrassment, she cannot deny that the idea of living one of her favorite fantasies is... tempting.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her|ElyssBook4]]<img src="Images/Icons/RedCharisma.png"></div>\Without letting her properly answer, you close the distance between the two of you and gently cup her face with your hands, to which she lets out a tiny gasp. You tilt her head upwards, letting her gaze meet yours, and even her breathing seems to pause, her entire body frozen in anticipation.
You lean forward and close the distance, capturing her lips in a gentle, yet passionate kiss. The weird shape of her muzzle makes the experience a bit odd, but you can quickly adapt to it, your hands sliding along the sides of her face, cupping her cheeks and stroking them tenderly.
By the time you pull away, her entire body is trembling, her eyes wide and her expression full of barely restrained desire.
@@.elyssSpeech;"...o-oh... w-we..lll..."@@ She murmurs, her tongue slipping past her lips, wetting them nervously. @@.elyssSpeech;"We c-could try and re-enact it... just a little bit, I guess. J-just for educational purposes."@@
You give her a quick peck on the lips, before making your way towards the bed and starting to undress. You make a show of removing your armor, stripping down to nothing as her eyes follow every movement of your body. There is a reason you agreed to stay the day, and that is not because you felt like reading.
If there was any doubt in her heart, any rational thought not consumed by raw desire, they are all gone as soon as she realizes that during her momentary lapse, you've undressed yourself, fully exposing your body... and your hard, throbbing cock.
@@.elyssSpeech;"Ahn, w-wow, y-you're already...? Damn... such a big, delicious-looking human... Mhmmm, such a great start to the evening, yes~"@@
@@.playerSpeech;"And you are about to get much more than just a look... tell me, how much would you like to have my cock in your mouth, mhm? Tell me, Elyss, would you like a taste of my human cum? Imagine it... so creamy and rich and tasty, just like you've read in those books. Would you like that, mh?"@@
The dragoness' pupils widen ever so slightly at the very thought, and her dreamy smile morphs into a lustful, hungry smirk, a low growl vibrating in her throat. Even more lustful than before, that is. The vulgar language and mental image of your warm seed coating her tongue got her very excited. The whole meeting has been rather brisk, but her hormones are driving her crazy... and she has dreamt about this for such a long time, fingers deep inside her drenched pussy as she replayed some of her favorite fantasies in her mind.
@@.elyssSpeech;"I- I would love that. So very much. Gods, just the thought... I would suck every single drop of it from your perfect human cock~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her beg for it~ |SubElyss3]]</div>\The days that follow are a whirlwind of debauchery and pleasure. Each time you think she cannot possibly want more, the dragoness proves you wrong. She is insatiable, and her hunger and desire only grow each time you fuck.
She's decided to make the most of your time there with her, and that means barely any time to rest. It is an exhausting, draining experience, in more senses than one. But the reward, her fluffy, soft body, and her wet, warm cunt is worth every drop of cum you spend.
There is something incredibly endearing in the genuine smile that appears on her muzzle when you tell her how beautiful she is, or how perfect she feels... and her happiness is contagious, making you want to do whatever it takes to bring her even more joy.
Elyss begins offering more than just her affections to entice you to stay. She brings forth some of her treasure, rare, sparkling gems whose value you could only guess. Of course, they are nothing in comparison to the time you've shared, but still, an interesting offer...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept the gift, even if you are not really staying... |AcceptGems]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Refuse the gift, she'll find better uses for them |DontGems]]</div>\
Of course, who are you to deny such a gift? Your time is worth more than a few gold pieces, and you have earned this, with all the cum and sweat and effort.
<div class="passCheck">\
So you accept Elyss's offer without hesitation, eyeing the jewelry she presents. The pieces glimmer with the warmth of her touch, intricately designed with jewels that catch the light. She claims it's only fair compensation for your "troubles," but the way she averts her gaze and nervously fiddles with her feathers betrays her true intent. Each glinting piece is her way of tempting you to linger just a little longer.
<img src="Images/Icons/RedItem.png"></div>\
She can spoil you all she wants; the moment your travelstone reaches the end of its duration, you have no choice but to return home, no matter how much the dragoness wants you to stay... and she wants that quite a bit.
When you finally tell her that you are leaving for good, she whimpers and pouts, her eyes shining with sadness, and you almost feel guilty about it. But you also know there is nothing else that can be done, so you kiss her goodbye, and before she can say anything else, you are gone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueElyssTime]]</div>\
<<set $elyssTreasure to true>>\You'd feel guilty accepting such surely expensive and meaningful gifts, especially when all you'll be able to do with em will be selling them to Vael for a ridiculous sum of money.
The castle is in a miserable state, and despite Elyss' best efforts to postpone the inevitable confrontation with reality, she'll have to deal with it eventually. And money is a useful tool for fixing things, and a necessary one for her to thrive, too.
By the end of the third day, the travelstone finally wears off, and right before it does, Elyss takes one last chance to convince you, her tail wrapping around your leg and squeezing softly, her eyes pleading.
@@.fdragonBegging;"Please, please, stay a bit longer! Just a few more days, or even hours..."@@ She doesn't seem to understand that it is not within your control, but it still tugs at your heartstrings.
<<if $gemAlive is true>>
Even with Gem, this place looks awfully lonesome...
<<else>>
You have not seen anyone since you came, and you can't help but to shake the feeling that once you are gone, she'll be awfully lonely...
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueElyssTime]]</div>\This was for sure an interesting affair, one that has left you exhausted... and also reeking of dragoness. You should probably take a bath before going back to the Hunter's Hall, as well as a looong nap.
Meanwhile, Elyss is left with her own thoughts, no mysterious human knight to distract her from the doubts and questions that fill her head. Her castle is in shambles, her one and only maid still missing, and the eerie silence only reminds her of the insidious emptiness that lurks inside the walls.
But, at least for the immediate moment, she has fuel for thought, and the motivation to try and do something about her current situation. You are never coming back, of course, but Elyss can't quite convince herself of that. She paces the cold, dusty corridors of her abandoned castle, imagining how the next time you meet will be.
<<if $cumSkill >=4>>
<div class="passCheck">\
Maybe you are not meeting her again... but you left a little something behind for her to remember you by. A clutch of eggs, her fertile womb now heavy with the product of your mating, the promise of family and purpose, if, perhaps, unasked. It will take a while for her to figure out the exact situation, but once the realization hits her, when she feels the round, heavy orbs moving within her, she'll know. She'll know that you left a piece of yourself behind with her.
<img src="Images/Icons/PregIcon.png"></div>\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\She does not only seem more affectionate and cuddly than usual, but she also seems to be plotting something.
When you get back to her quarters after the nice breakfast, she proposes you something...
@@.elyssSpeech;"Hey, I've been thinking... About what we did last night"@@
@@.playerSpeech;"Have you now?"@@
Your teasing gets a shy smile out of her, her clawed hands fidgeting nervously.
@@.elyssSpeech;"Yes. Ahem, well... I was thinking. If you are willing, and only if you are willing, of course. That we could... ummm..."@@
You arch an eyebrow.
@@.elyssSpeech;"Maybe have more of the same? While you stay here. I really enjoyed the whole thing. A lot. I think I could do an even better job if you'd like to be my... Pet~"@@
She hesitates to say that last word as if fearing that using it would scare you off, but in reality... you've been looking forward to this exact outcome since the beginning.
Still, you play it slowly, as if considering her proposition, your fingers stroking your chin.
@@.playerSpeech;"Mhmm. And what exactly would that entail?"@@
The dragoness grins. This one is a bit more threatening, more confident than the one before.
@@.elyssSpeech;"Well... it would include all the fun stuff from yesterday, only more of it~. I just ask for your total obedience, and in return, you will be pampered and cared for. Just like in the book! How... how does that sound?"@@
She does sound quite a bit more confident than before, her eyes shimmering with excitement. You wonder if this is what has kept her awake the whole night.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You agree... |FullSubElyss2]]</div>\It does not take much deliberation...
@@.playerSpeech;"How could I possibly say no to such a tempting offer?"@@
Her eyes light up, her tail giving an excited flick.
@@.elyssSpeech;"Good. Because I plan to make sure you're... very comfortable. Very, very comfortable. Now... I happen to have something that I think would fit you just fine..."@@
Elyss trails off, her eyes alight with a mischievous glint. She leaves the room for a moment, and you hear her claws clicking on the floor as she shuffles through the lower level of the castle. When she returns, she's holding a beautifully crafted collar; small gems that catch the light with every movement embedded into its golden surface.
At the front, a delicate yet sturdy silver chain hangs down, and she lets it dangle in front of you, her grin widening.
@@.elyssSpeech;"Now... why don't you start by setting aside your things? All you'll be needing is right here~"@@
@@.playerSpeech;"Wow, you are serious about this, are you?"@@
The devilish smile plastered on her face tells you she is, in fact, very serious.
@@.elyssSpeech;"Shhh. Pets shouldn't speak unless their masters permit them, remember? Now be a good human and set your things aside~"@@
Exciting... you cannot help but comply, setting down your weapons and items. The temperature in the castle is quite comfortable, and being completely naked is not much of a concern, even if juuust a bit embarrassing.
Not like its going to stop you, though.
<<if $gemAlive is true>>\
Elyss raises her head and calls out, her voice echoing through the corridors.
@@.elyssSpeech;"Gem! Could you please come here a moment?"@@
Moments later, the small, familiar figure hurries into the room, her eyes widening when she sees the scene before her. Still, she's quick to obey Elyss's command. She was warned you were a very special guest, after all~
@@.elyssSpeech;"Take his things to the basement, would you? You can go back to your duties after."@@
The kobold nods, trying her best not to keep her eyes glued to your naked body.
@@.koboldSpeech;"A-at once! I um..."@@
Her small hands pick up your belongings, nearly stabbing herself with your Essence Feaster in the process, and then she rushes out.
<<else>>\
With a soft sigh, Elyss picks up your items herself, bundling them in her claws as she heads toward a staircase leading down. She pauses at the top, giving you a sly look over her shoulder.
@@.elyssSpeech;"Don't go anywhere. I'll be right back."@@
Once the task is done, she returns, her expression one of pure satisfaction. She strides over to you, the collar gleaming in her claws, each gemstone catching the light as she holds it up.
<</if>>\
@@.elyssSpeech;"Now, then... let's make it official, shall we?~"@@
Her hand reaches out, the collar brushing against your bare skin as she gently fastens it around your neck. You feel the weight of it immediately, the cool metal against your throat as she tightens it just enough to sit snugly... but comfortably.
She then takes hold of the chain, the length of it coiling loosely between her claws as she gives it an experimental tug.
@@.elyssSpeech;"Would you look at that... what a lovely view~"@@ She purrs, eyes roaming over your naked body.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FullSubElyss3]]</div>\The day that follows is, as you expected, very... enjoyable.
After the quick ceremony that marks the start of your relationship as mistress and pet, Elyss makes sure to take good care of you... starting with a bath. In her own words;
@@.elyssSpeech;"We can't have you smelling of anything but me, can we? That would be simply unbecoming~"@@
And true to her word, after the quick bath, she makes sure to properly mark you with her scent. Tugging at your leash, she lets you lie on top of her and utterly devours your lips, her tongue slithering into your mouth and practically fucking your throat. She also uses the chance to rub her own naked body against yours, her feathers tickling and caressing your chest; even further enhancing her scent all over your body.
Not like you'd like her to stop, you are actually enjoying every second of it, but you very much doubt she'd consider the possibility.
Each time you even flinch, the dragoness gives a quick tug on the chain, reminding you of your position.
@@.elyssSpeech;"Shhhh, stay still... Your mistress is still not done~"@@
You have no idea what has happened to her, to go from the goofy, timid, clumsy dragoness you've just the day before to this assertive, commanding beast overnight... The trick was as simple as imagining you as simply another one of her servants, as a tiny, cute little kobold eager to fulfill her desires... Not a human, but rather, a creature with no other purpose in life but serving her.
In any case, the result shows; her eyes shimmering with a lustful glint as she keeps you pinned down, her warm, wet tongue flickering all over your face and neck, before dipping right into your mouth yet again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach for her pussy... you want to make her feel good as well |MakeElyssFeelGood]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just be a good boy and let her do whatever she wants |GoodBoyElyss]]</div>\When her eyes are closed and she is busy kissing you, you decide to take advantage of the situation. You are, after all, supposed to serve her, and it is your duty to see to her every need.
Your hand reaches for her nethers, trailing along her feathery belly and towards the warmth of her sex. The mere contact causes her to moan into your mouth, juices coating your fingertips. You press onward, two of your digits finding their way past her moistened folds and into the inviting depths of her cunt, but she immediately pulls away, her eyes narrowing.
@@.elyssSpeech;"Hehe, someone's getting a little impatient... Did I order you to touch me, mh?~"@@
She sits up, her grip tightening around the chain, and tugs. The pressure of the collar forces you to sit up as well, her gaze burning with barely contained lust.
@@.elyssSpeech;"I think its time for me to teach you a lesson about obedience~"@@
Oh shit, she is serious about this, isn't she? You are still not fully accustomed to her dominant personality...
@@.playerSpeech;"Lesson, mistress?"@@
She grins, her expression growing predatory.
@@.elyssSpeech;"Yes, lesson~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Plenty of chain to play with... |MakeElyssFeelGood2]]</div>\The dragoness has plenty more chain available for her to use, and she is ecstatic to show you. She ties you up with clumsy, but determined motions; there is a significant jump from the page to the real world, but she manages.
By the time she is done, your wrists are securely tied behind your back, and your legs are folded and also restrained, leaving you unable to do much besides wriggle around like a worm.
@@.elyssSpeech;"Not quite there yet... one second~"@@
She takes one of her ornaments out of her horns, a cylindrical golden piece a few decorative gems, and places it on the tip of your cock, before sliding the band down, fitting it around the base of your shaft. You are left with a slight, but constant pressure at the base of your cock, the feeling of it already causing your erection to throb.
@@.elyssSpeech;"Perfect... now, I'm going to make sure to teach you the meaning of patience, pet~@@
She lays you on your back, your semi-erect cock pointing upward. The sight of it makes her lick her lips in anticipation, but despite the hunger in her eyes, a single hand is all that she uses...
What follows is an agonizingly slow blowjob, one stretches for what feels like an eternity. She is methodical in her actions, her hand moving in a steady, consistent motion, up and down. The metal band prevents your cock from fully hardening, and the damned dragoness makes sure to keep you teetering at the edge, refusing to grant you release.
Each time you moan or groan, and every time your cock throbs more insistently, her hand slows, almost stopping. Her eyes meet yours, and she flashes a smug smile, her tongue flicking out to lick the pre-cum dripping down the length of your shaft.
It goes on and on, her hand slowly, torturously, jerking you off.
@@.elyssSpeech;"This perfect, delicious, human cock... mhm, so cute and twitchy. Tell me, how does it feel, knowing that it belongs to me~? How does it feel, being a helpless, needy little toy for your mistress?"@@
Her free hand gently cups your balls, and you can't help but whimper. You have been close to so close to cumming multiple times, and her words only further fuel your desire.
@@.elyssSpeech;"Beg, my lovely little pet~ I want to hear you beg. Beg for your mistress to let you cum. Then, I may consider it~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Beg her |BegElyss]]</div>\She is the one in control, and it's better to play along.
@@.playerSpeech;"P-Please... m-mistress. P-please let me cum... I have learned my lesson, I swear..."@@
The dragoness chuckles.
@@.elyssSpeech;"Mhm, is that so? Have you really, though? It doesn't sound like it, pet. I think you are not being honest. You are just desperate to empty these beautiful balls of yours. Am I wrong?"@@
She punctuates her question by tightening her grip around your balls, her sharp talons digging ever so slightly into the sensitive skin. She is really really deep into this new dynamic, that's for sure...
@@.playerSpeech;"N-No! I promise I have learned my lesson!"@@
Another chuckle.
@@.elyssSpeech;"Well, alright, but only because you are cute, my lovely human... next time I won't be so kind~"@@
Her hand resumes its slow, torturous jerking motion; not even now that she has given her approval is she willing to speed up. You can feel the band at the base of your shaft pulsing, the pressure building... but this time she doesn't stop.
<div class="passCheck">\
When you finally cum, the pressurized jet of hot, creamy seed sprays upward, defying gravity for a split second, before raining down all over the both of you. You can confidently say you have never felt such a strong orgasm in your entire life.
<img src="Images/Icons/Cum.png"></div>\
@@.elyssSpeech;"Mh, so much... but I hope you don't think we are done, do you? Because I am far from done with you, pet. I have sooo much more to teach you~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FullSubElyss4]]</div>\Elyss indeed has interesting plans ahead, and she makes sure to see them come through. The shy dragoness that seemed to fear her own shadow is quickly gone, and the new, bold, dominating side of her is mooore than happy to take control of the situation.
And you are quite happy to follow... what started as a fun, kinky game quickly turns into something much more... serious. It is not just a character anymore, this is the real Elyss, finally able to fully express herself and her very... specific interests. Specific, and intense.
She gives you no respite; easing and tormenting you, making sure your mind stays clouded with lust, and the only thing on your mind is her. And she does quite a good job at that.
But of course, you are well fed, and she also makes sure that you have plenty of chances to rest... giving you the care and attention any pet would desire.
The following days are, in short, nothing but pure bliss, to the point in which you almost forget the reason why you were even there, your new life as her willing pet taking over.
It's not until a reminder of your past comes knocking at the castle's doors...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FullSubElyss5]]</div>\The scene is grotesque, as much as it is exciting. You find yourself naked, cuddled by Elyss side, who in turn lies comfortably on a huge pile of pillows, the end of the chain of your collar firmly clutched in her claws.
Her other hand holds a delicate wine glass, swirling the dark liquid lazily as she watches you with a look that's both possessive and amused.
@@.elyssSpeech;"Mhm, I've been thinking... How about we try something different? As much as I love seeing you squirm, and I mean looove, maybe its time to... spice things up, yes?"@@
@@.playerSpeech;"Oh? And how exactly would that look like, mistress?"@@
She smirks, a low chuckle escaping her lips.
<<if $gemAlive is true>>\
@@.elyssSpeech;"Mh, you know... I think you and Gem would make a wonderful pair... my two beloved cuties, spending time together. You'll of course still be mine and <i>only</i>, but I'd enjoy having you roleplaying some of my... ideas. Like a fun play, yes?"@@
<<else>>\
@@.elyssSpeech;"I think some company would do you good, pet... I could get a cute kobold for you, perhaps? You'll of course still be mine, but I'd enjoy having you roleplaying some of my... ideas. Like a fun play, yes?"@@
<</if>>\
She lifts her glass to her mouth, her long, serpentine tongue playfully flicking against the rim.
Before you can reply however, your eye catches a familiar silhouette entering the room, metallic armor clinking softly.
Thelron.
<img src="Images/Hunters/ThelronFixed.png" class="resizable-image" alt="Thelron Image">
Shit... you were so caught in this debauchery that you had lost track of time itself, the travelstone never recalled you... perhaps because it was stored too far from your position? Whatever the case, now he is here, looking to avenge your death... or so he thought.
He stands frozen at the doorway, his gloved hands tightening around his weapons as he takes in the scene before him. The flail's chains sway with a faint, ominous hum, yet he makes no move to advance. Underneath the glinting steel of his helmet, you can practically feel the contempt and disbelief radiating off him.
His gaze flickers between you; seated comfortably at Elyss's side, (looking rather... relaxed for someone he thought was held captive or even worse) and Elyss herself, who raises a curious brow and tilts her head, noticing his hostility but not yet recognizing the threat that he is.
@@.elyssSpeech;"Uh... Hello? Is there anything I can do for you?"@@ She then turns to you, a look of confusion on her face. @@.elyssSpeech;"You know each other?"@@
Not many mysterious, ominous human knights wander into her castle, so her assumption is justified.
Thelron, meanwhile, remains silent, the grip on his weapons tightening. He is almost visibly bristling with rage.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Turn on Elyss; Pretend that you have been kidnapped |KidnappedElyss]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to convince Thelron to leave. This is the life you have chosen |LifeChosen]]<div class="numberStat">5</div><img src="Images/Icons/RedCharisma.png"><div class="numberStat">1</div><img src="Images/Icons/RedMagic.png"></div>\You don't even have your weapons here, they are stored somewhere you don't even remember. Your best option is to act as if the dragoness is holding you captive if you want to save your skin somehow. You would prefer not to die with her.
@@.playerSpeech;"Thelron! Thank the gods you are here. This... this monster kidnapped me and held me here against my will! Shit, I... I tried to escape, but..."@@
You aren't the best actor, you realize, but luckily enough, the situation seems to fit your words. Elyss lets out a quick laugh, a high-pitched, almost awkward sound, as if she doesn't quite understand what you're trying to say. Her bright eyes flicker with confusion, is this some sort of weird joke, perhaps?
@@.elyssSpeech;"Huh?? C-come on, don't be silly... You're just trying to scare me, right? This is some weird human joke, right?"@@
Thelron speaks then, his voice low and dangerous.
@@.thelronSpeech;"Release him, creature. Lest your death be more painful than it has to be."@@
His voice is enough to let her immediately understand the severity of the situation, this is not a joke. It's in fact, starting to really frighten her.
@@.elyssSpeech;"N-no... This... this isn't..."@@
@@.thelronSpeech;"Release him I said!"@@
Elyss' loosens your grip on your chain, and you stumble away from her, limping to further emphasize the lie. Thelron lets you get behind him, which is a good start, and then he takes a step towards her, adopting a combat stance. He won't even consider listening to what she has to say.
The tipsy dragon stumbles on her own legs, tears forming at the corners of her eyes.
@@.elyssSpeech;"$playerName...? Please t-tell him. Tell him this is a misunderstanding! You know I would never hurt you, r-right?"@@
You take a slow breath, carefully playing your part as the tension in the air thickens. Thelron's shadow looms behind you, unwavering, while Elyss struggles to maintain her composure in the face of death.
@@.elyssSpeech;"Y-your friend... he- eek!"@@
Thelron doesn't let her finish her sentence, charging at her with murderous determination. Her foul, deceiving nature is evident, and the sight of you, chained like an animal, is more than enough evidence to warrant his actions.
The flail impacts square on her hindleg before she has a chance to try and dodge. She cries out in pain, stumbling away as her knee buckles, broken beyond use.
In a last, desperate attempt at survival, she covers her head with her trembling hands, begging and pleading, arguing a case that will not be heard.
Thelron steps forward, ignoring her plea, his eyes cold and unwavering. He's already made his judgment. His flail swings again, but this time he hesitates, the impact not landing. He turns slightly, eyeing you.
@@.thelronSpeech;"This creature has humiliated you... you've suffered under its claws. This is your chance at vengeance."@@
He offers you his rapier, the blade glinting dangerously in the soft light.
@@.thelronSpeech;"Take your justice."@@
You stare at the weapon, then at Elyss, still curled up and trembling in a heap before you. Her wings twitch weakly, her breath shallow as she struggles to hold herself together. This cannot be happening, this is a bad dream, a nightmare, a mistake. She will wake up any minute now, with you in her arms, and everything will be fine.
She watches, with tear-filled eyes, as you reach out and accept the blade, her mind simply refusing to believe what is happening.
You take a few hesitant steps towards her, the cold steel heavy in your hand. Thelron seems to trust you... and if you take her life, you'll solidify that trust. It hurts to see her like this. But she is dead one way or another.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillElyss2]]<img src="Images/Icons/RedSkull.png"></div>\@@.elyssSpeech;"P-please, $playerName... please, don't..."@@
No hesitation, you decide to end her life as quickly and painlessly as possible. It is what has to be done.
<div class="passCheck">\
She is too stunned and shocked to offer resistance. The blade sinks into her skull with one quick thrust, her life fading instantly, leaving only an empty, dull gaze in her eyes, her last thoughts on the human who she loved so dearly.
<img src="Images/Icons/Death.png"></div>\
You hand Thelron his rapier, and the knight looks at you with a strange glint in his eyes. There's a brief moment of silence before he bursts into laughter, and claps you on the back... a bit too forcefully for comfort, but you know it's all in jest.
@@.thelronSpeech;"You're a mess, $playerName. Come, we need to get you home..."@@
<<set $specialDemotion to "elyss">>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending2">>
<</link>>\
</div>\This is going to be very, very hard to pull off.
It's disgraceful enough to have failed your hunt, but being found naked, in your prey's lap, while drinking wine and chatting... it is an insult to everything that the Order stands for.
But what other option do you have? He'll kill you and Elyss if you don't try something, and judging by his stance, his patience is nearly depleted. Your one and only chance to talk your way out of this.
<<if $charismaSkill <5 && $magicSkill < 1>>
@@.playerSpeech;"Wait! Thelron, wait. Shit... I can explain."@@ You dont even bring attention to how embarrassing it is that he caught you naked and on a leash, focusing instead on trying to reason with him...
<div class="failCheck">\
However, there is little you can say to sway him. As soon as you confirm that you are there on your own volition, he is done listening.
<img src="Images/Icons/FailCharisma.png"><img src="Images/Icons/FailMagic.png"></div>\
@@.thelronSpeech;"It brings me no joy to put down a fellow brother, but with this act of degeneracy, you've left me no choice. I feel sick just listening to your excuses, to your pathetic groveling. And the sight of that creature holding you on a leash like a common mutt only makes it worse."@@
It's Elyss turn to try and speak up. She has no idea who this man is, or why he seems so keen on ending your life, but she is not about to give up so easily.
@@.elyssSpeech;"We are not hurting anyone here, if he wants to be with me, I see no reason to-!"@@
He interrupts her, his eyes still focused on you.
@@.thelronSpeech;"Silence, filth. I shall not hear another word from you."@@
What follows is a quick, albeit brutal fight. Naked and unarmed, you can do little to defend yourself, and Elyss falls down just as easily. It's a massacre, over in less than a minute. Only when your lifeless body lays motionless on the floor, does he finally relent.
His cold eyes remain fixed on your corpse for a moment, as if still processing the fact that he just killed someone he knew. Killed someone he once fought alongside. His rational mind is quick to remind him that person was gone long before the blade cut through his flesh, the aberration that had taken his place is not deserving of a single shred of mercy.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
@@.playerSpeech;"Wait! Thelron, wait. Shit... I can explain."@@ Can you? You quickly realize that you can't. There is not a single argument you could ever use to justify your current situation, not when he caught you leashed and naked.
No, what you need to do is buy yourself and Elyss some time, his weapons, deadly as they may be, won't be able to reach her if she's flying at top speed. But you need to manage to convince the oblivious dragoness of the danger he really poses, or things are not going to end well.
@@.playerSpeech;"I understand that I have disgraced the Order. I'm fully willing to face my punishment..."@@
<div class="failCheck">\
While you talk, hoping to distract him just for a second, you pinch Elyss and try to focus your mind on her, using your mental magic. You can't be too loud about it, but you need to try.
<img src="Images/Icons/Charisma.png"><img src="Images/Icons/MindMagic.png"></div>\
@@.thelronSpeech;"The punishment for such a heinous act is death. For losing priceless equipment, for letting this creature live. You are aware of that, are you not?"@@
@@.playerSpeech;"I am aware, yes. I could no longer do this, Thelron. I am not cut for it."@@
Your voice is trembling, and so is your body, trying to appeal to his softer side, if it does exist somewhere. Meanwhile, you reach out mentally to the dragoness, gently nudging her consciousness to grasp your silent warning.
@@.playerSpeech;"Elyss, this isn't a drill. Thelron isn't here to chat; he means to kill us both if he suspects a single false step."@@
A surprised, wordless thought comes from her, not understanding how is it that she can hear you in her mind. Thelron, thankfully, doesn't seem to notice.
@@.thelronSpeech;"You gladly accepted to shoulder the burden of becoming a High Hunter, and now you have the audacity to pretend that you couldn't handle it? How self-centered can you be... how weak?"@@
Thelron's voice cuts like a blade, each word carrying the fury of a betrayed mentor. He moves a step closer, and you feel Elyss tense beside you, her wings shifting ever so slightly. Her uncertainty slips through your mental connection, a mixture of confusion and mounting fear.
@@.playerSpeech;"It's not self-centeredness, Thelron, it's... clarity. I can't carry on like this, hunting creatures who don't deserve death."@@
You send a subtle pulse of thought to Elyss, focusing all your intent on conveying urgency without panicking her.
@@.playerSpeech;"Elyss, stay calm, but be ready. He will kill us, and he will lunge the moment he even suspects you will try to escape. I will give you a signal, and then you need to bolt out of here as fast as you can."@@
An affirmative, if somewhat shaky, response reaches your mind. You can tell she is frightened, but she trusts you.
@@.thelronSpeech;"Clarity? Do you call this clarity? Wrapped in the arms of a dragon, leashed like a dog?"@@
He spits his words, each and every one of them dripping with venom.
@@.playerSpeech;"I understand how it looks. It's disgraceful, I know. I'll take responsibility for my decisions, and I'm not asking for forgiveness from the Order. I would like to at least tell you where my gear is, so that you can retrieve it."@@
That makes him stop, if only for a moment. He is still tense, his eyes narrowed and fixed on your figure.
@@.playerSpeech;"My weapon... it's stored below in the armory off the main hall, right next to the staircase leading underground. The armor I wore for the Order is there too. I kept it clean, well-maintained. You'll find it all in perfect condition."@@
Then, you use the split second it takes for his brain to process the information to give the dragoness a clear, mental warning.
@@.playerSpeech;"Now. GO!"@@
Elyss doesn't hesitate, rolling on her feet and wings stretching wide as she wraps you tightly in her claws, pulling you against her chest in a single fluid motion. She takes one powerful leap, her muscles flexing as she propels the two of you over the edge of the balcony, and then freefalling down for a second.
You feel a sickening drop in your stomach, your heart hammering in your chest. Then the wind rushes past, the world blurring as Elyss beats her wings, catching air and shooting forward, away from the castle and your pursuer.
Behind you, Thelron stands on the balcony. There is no fury in his gaze, no outburst, only a quiet acknowledgment of what has transpired. He should have acted faster, should have immediately struck you down... but a part of him resisted.
He turns around; hto retrieve your gear and gathering the determination to report of the incident.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |RunElyss]]</div>\
<</if>>\You and Elyss fly away for a while, the cold air stinging against your naked skin. You've escaped, but the victory is bittersweet. The adrenaline rush fades, leaving behind a gnawing tension. Elyss's wings beat powerfully, taking you further and further from the castle, but the looming fear of what might come next tightens around your chest. The Order is relentless.
Pray that the effort to track you down outweighs their desire for revenge...
@@.elyssSpeech;"A-are you alright back there? That man... who was he?"@@
You can barely hear her words, the rushing wind making it hard to discern her voice.
@@.playerSpeech;"I'm fine, should had seen it coming. I lost track of time."@@
You can feel the slight trembling of her arms, the quick beat of her heart, her own fear mingling with yours.
@@.playerSpeech;"I have quite a bit to explain, but we should find shelter first. The castle is still too close."@@
She nods, focusing on the task at hand, on taking her dear human pet as far away from danger as possible.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending9">>
<</link>>\
</div>\@@.title;ENDING 8@@
@@.titleSmall;Happily Married... to a Dragon?@@
When you wake up, a couple of days later, you do so in the comfortable embrace of a very concerned dragoness, the memories of the confrontation slowly coming back to you. Your arm is still throbbing slightly, the pain lingering, but otherwise, you seem to be fine.
If Thelron managed to convince Lauren of your death, or if Orion intentionally omitted some of the details he found when he rummaged through his mind, you have no way of knowing. What matters, is that no more hunters come for your head, or Elyss'.
Perhaps it is not worth the struggle, now that you have returned your weapon.
Killing you would serve no purpose other than making an example out of you, and perhaps it's better to let the others believe that the High Hunter $playerName died an honorable death in battle with a deadly dragon, rather than a shameful traitor to the Order.
Again, you simply don't know. What truly matters is that the three of you are safe, and free to spend the rest of your days, however many that might be, together.
The castle is soon fixed and various kobolds form a small, ragtag village around the place, a little beacon of civilization in the otherwise mostly untamed mountains.
And of course, how to forget about the best part of your new life, the intimate, pleasurable nights shared with the dragoness... who is more than just eager to indulge in her new favorite pastime; being mercilessly fucked by her dear human. Turns out, they are even better in real life than in her fantasies.
<<if $cumSkill >= 4>>
<div class="passCheck">\
Soon enough, much to everyone's surprise, Elyss begins to show the unmistakable signs of pregnancy... One that, while certainly strange, brings joy to the both of you.
<img src="Images/Icons/PregIcon.png"></div>\
<</if>>
<<if $gemRomanced is true && $cumSkill >= 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And make sure to properly knock up Gem as well~ |KnockUpGem]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[???? |KnockUpGem]]<div class="numberStat">4</div><img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(8)>>
<<set $unlockedEndings.push(8)>>
<</if>>@@.title;ENDING 9@@
@@.titleSmall;Can Pink-feathered Dragons have human pets?@@
Time to start over.
Your past life is gone, but a new, better future awaits.
The first month of your new life is a strange one, as the fear of what is to come never leaves you, always lingering at the back of your mind. You never stay in the same place for more than a few days, constantly moving between caves, villages, abandoned homes, anywhere you can find.
You never hear or see any signs of The Order, however, and as the weeks go by, you grow more and more confident that perhaps, just perhaps, the danger has passed.
Gathering the courage to return to Elyss' castle, you find that the Essence Feaster and your armor have indeed been retrieved. Hopefully that means that the Order will give up on pursuing you. Travelstones are expensive, and they aren't likely to spend even more resources chasing a rogue member.
And after that, once the fear of being tracked and killed has passed, everything falls into place. Your relationship with Elyss flourishes, in its own, strange way.
Giving up on your responsibilities as a High Hunter, and embracing a new life as a pet... is a strange transition, but one that brings you a lot of peace and happiness.
Elyss makes it clear, every day, just how much she enjoys having you by her side. Her possessiveness is undeniable, with her desire for control only growing as time goes on. You are hers, and hers alone, and she makes it a point to keep it that way by introducing new, imaginative methods of restraint.
Her love of collars, leashes, and chains is only the beginning; A human-sized bird cage, an ornate gilded chastity belt, a harness to secure you to her body as she flies... She has a seemingly endless supply of ideas, and her treasure, although finite, allows her to afford a lifetime of kinky indulgences.
In turn, your devotion to her also grows, until the mere thought of living without her seems ridiculous. She becomes your everything, your entire world, the focus of all your thoughts and desires.
It is, admittedly, not a bad retirement...
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse9]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Nowhere]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(9)>>
<<set $unlockedEndings.push(9)>>
<</if>>You stand still as Gem rushes toward you, her arms wrapping around your waist, clinging to you with all the strength her small frame can muster. You feel the cold, damp press of her soaked clothes and quickly place a firm hand on her shoulder, gently but deliberately pushing her back to keep yourself from getting drenched.
Gem's gratitude is intense, her teary eyes looking up at you, but you can't hide your discomfort. She doesn't seem to notice, though, as she mumbles her thanks, too relieved to register your unease.
Elyss seems to notice and speaks up, her tone slightly clipped.
@@.elyssSpeech;"Let him go, Gem. Don't you see you are soaking wet and full of mud?@@
The kobold apologizes, only now realizing that she's smearing dirt all over you.
@@.elyssSpeech;"Tell me, what happened? You had me quite worried... How long has it been?"@@
The kobold tells her about her many misfortunes then, about how she got lost, about the storm that came out of nowhere, about the tree that fell on top of her... nothing that you already don't know; you were the one to rescue her after all.
@@.elyssSpeech;"Thats terrible! Oh gods... Im so sorry Gem, I wish we could have found you sooner... these lands are prone to unpredictable weather, should have known it could have been dangerous for you to that far..."@@
The dragoness sounds, somehow, just a tad insincere... concerned by her tiny maid wellbeing but also pissed off that the kobold would interrupt her perfect night with you like this. In any case, the kobold is just happy to be safe and warm, back at the dilapidated castle.
She nods slowly.
@@.koboldSpeech;"I'm fine now, really. Thanks for sending out help, I... I'm not sure I could have gotten back here on my own..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remain silent... |SilentElyssGem]]</div>\
It's not like you are a pushover, you have carried your fair share of heavy stuff, but a dragon, even one as weak and unaccustomed to any type of labor as Elyss, is not something you can easily match.
So you focus on the simpler, lighter tasks; moving the smaller stones and damp pieces of furniture... plenty to do. As you turn to move another pile of debris, you hear a loud crash from outside the wall, followed by a sharp, agonizing scream... Elyss' voice.
Without thinking it twice, you rush to where the sound comes from. The dragoness lays flat on her back, a huge block of stone crushing her left wing. She's breathing heavily, wincing in pain as she tries to move it only for it to fall back onto her mangled limb. Looks like the stone was not properly balanced on the edge of the wall and it fell, crushing her.
@@.playerSpeech;"Holy shit... Hold still, I'll try and lift this. Stay calm and don't move"@@
She lets out a sharp yelp, gritting her teeth and digging her claws into the grassy earth, but nods. It's not like she could move much anyways.
Your muscles tense up as you wrap your hands around the huge stone, your feet digging into the ground to get a firm footing. There's no way in hell you can actually lift this thing, so you instead resort to rolling it off of her, slowly, carefully, until finally, it falls off the dragon's crushed wing, leaving a trail of blood and feathers idly floating down onto the ground.
She takes a deep breath, grimacing and whining quietly. When she is able to have a clear view of the damage, another pained yelp escapes her, tears pricking the corners of her eyes.
@@.playerSpeech;"F-fuck..."@@
It... looks bad. The humerus is shattered, one of its ends protruding through her flesh, and the rest of the wing is a bloody mess of mangled feathers. The only reason its not a flat sheet of red is because the earth, damp from the recent rain, helped cushion its fall.
@@.elyssSpeech;"Oh g-gods... N-no, no, no... My w-wing..."@@
Her breath catches, and the tears she had been holding from the pain now begin to spill, the idea of never being able to fly again hitting her like a hundred-pound block of stone.
<<if $healSkill >= 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to mend her wing |MendElyssWing]]<div class="numberStat">4</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your healing magic to mend her wing |MendElyssWing]]<div class="numberStat">4</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not much you can do... |CantHealElyss]]</div>\You take a step forward, crouching at her side.
@@.playerSpeech;"Hey, it's okay, calm down. I know it looks bad, but it can be fixed, I can fix it, I think. Just give me a moment, okay?"@@
Elyss doesn't answer, whimpering softly as she stares up at the sky. Just why did she have to be so careless? You weren't even around to notice her struggle, and now here she is, crumpled on the ground, broken and helpless.
@@.playerSpeech;"Okay, now... just let me..."@@
You place your hands on her broken wing, careful not to cause her further pain. You have to wonder just how much it must hurt, not having experienced any injury on such a large scale. This looks like a job for Nyxa, not a random human who happens to know a couple of tricks.
The undeniable fact is that Nyxa isn't here, so you'll have to do.
<div class="passCheck">\
And so you set to work, channeling your very soul into what looks like an impossible task. You gently rest your hands over the jagged edge of her humerus, just above the tear in her wing, feeling the heat of the wound beneath your palms... and then you start pushing, slowly, gently, forcing the bone back in its place.
<img src="Images/Icons/Heal.png"></div>\
A sharp scream leaves the dragon's throat, and her body tenses.
@@.elyssSpeech;"S-stop! Please... Aaaaghh! Wait! You are going to break it even more!"@@
You don't. You understand her reluctance, but this has to be done. Another push, and the bone slides back into its proper place, leaving a shallow, bloody indentation in her pale flesh, feathers stained with crimson.
Another scream, this one sounds as if you just drove a blade into her gut.
@@.playerSpeech;"It's alright, the worst part is done. Just hold on."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep at it... |MendWing2]]<img src="Images/Icons/RedHeal.png"></div>\There is not much you can do, other than trying to comfort the poor dragoness, who seems to grow more and more desolate by the second, as the pain gradually builds up to a fever pitch. It is blinding, and nearly impossible to bear, a constant ache that radiates from her damaged wing and spreads through her whole body, clouding her very thoughts in a haze of agony.
The work day is immediately over, and with great effort, you carry her back inside the castle, where she is put to rest, a series of bandages carefully applied to her broken wing. It's not the ideal treatment, but it is the best you and Gem can do.
And of course, this can only mean the end of your stay, the fun part of it at least. You stay by her side until the travelstone recalls you, taking care of her and keeping her company... but the dragoness is not too keen on talking, or in doing much other than laying there, her injured wing draped over her chest and her face twisted into a painful grimace.
It is only when you inform her that you'll have to leave, that she suddenly stirs from her daze. Her eyes widen, and for a brief moment, the haze of pain and exhaustion lifts as she processes your words.
@@.elyssSpeech;"W-wait... You're leaving? So soon?"@@ she murmurs, her voice cracking slightly. @@.elyssSpeech;"Please... stay a little longer. A-at least until I'm feeling better."@@
You shake your head, knowing that the travelstone's recall is beyond your control.
@@.playerSpeech;"I'm afraid I have no choice. Elyss, I... I wish I could stay, but this isn't up to me. Gem will be here, though. You won't be alone"@@
She glances at the kobold, who beams a reassuring smile. She doesn't look too reassured.
@@.elyssSpeech;"B-but... It's not the same..."@@
Her voice trails off, and her gaze drops back to the ground. A defeated sigh escapes her.
@@.elyssSpeech;"Nevermind, forget it... You should go. I'm just tired. I really appreciate the time we have spent together, but I realize Im just being selfish, asking you to stay. You have more important matters to attend... a-and... yeah. I can barely move without being in pain. I get that it's a burden. So go, and good luck on your journey. I-I hope we can see each other again someday..."@@
A long silence follows, filled only with the raindrops from yet another storm outside.
@@.playerSpeech;"Hey..."@@ You reach forward, resting a hand over hers. @@.playerSpeech;"You are not a burden. If I could, I'd stay with you. I'll try and find a way to visit you again, alright? It's just... difficult."@@
The dragoness doesn't reply. She simply nods, a sad, forlorn look on her face.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\<div class="passCheck">\
The wound is not as severe as it first appeared. Her wing is still a mangled mess of bloodied feathers and shredded skin, but the bone has at least been aligned, and the worst of the injury has been set into place.
<img src="Images/Icons/Heal.png"></div>\
You keep channeling the warmth of your magic into her, mending the wounds as best as you can, and while it doesn't look perfect, Elyss soon feels confident enough to try and flap her injured limb.
She lets out another pained whimper.
@@.elyssSpeech;"Nghh... Ahhh. It... hurts"@@
@@.playerSpeech;"Of course it hurts! I have not finished with you yet, why are you moving it already? I swear..."@@
She apologizes, lending you the wing back and waiting. The pain is mostly gone, the wounds now reduced to a few superficial scratches.
@@.elyssSpeech;"V-very impressive, your magic... It's like nothing I've seen before. I got really scared when I saw my wing, I thought... Well, I thought it would take a lot more to heal something like this"@@
You shrug, running your hands along the length of her limb, looking for anything you might have missed.
@@.playerSpeech;"Yeah, well, I was worried too. I wasn't sure if I could actually fix something like this. The damage was not as bad as it looked, thankfully."@@
She smiles, flexing the limb again and letting out a soft hiss of pain.
@@.playerSpeech;"... but if you try flexing your wing again before I tell you to, I'm going to break it again. Understood?"@@
She giggles softly and nods, her resuming its usual flickering behavior. That can only mean that she is feeling better.
@@.elyssSpeech;"Thank you... truly. I think I pushed myself a little too hard today..."@@
You stay by her side for a while, quietly making sure everything is in place, reinforcing your work until you feel confident that her wing is as good as new. Its only when Gem finds you that you realize how much time has passed, the sun already low on the horizon.
The kobold, who has been blissfully ignorant of the whole ordeal, comes rushing from the castle, calling your names
@@.koboldSpeech; "I've looked everywhere! I... well, dinner is ready! Are you guys coming?"@@
She notices the traces of crimson in the grass, then the dragon's injured limb and her expression turns to concern.
@@.koboldSpeech; "Miss Elyss? What happened?"@@
The dragoness is quick to wave away her worries.
@@.elyssSpeech;"Nothing serious... Just a bit of a mishap, that's all. Don't worry about it, we'll join you in a moment"@@ The dragoness turns to you, a relieved, almost loving look on her face. @@.elyssSpeech;"May I...?"@@
She flexes her wing again, this time without pain.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Dinner time! |DinnerTime]]</div>\As the three of you sit at the table, Gem is practically bouncing in her seat, her excitement bubbling over. She can hardly contain herself as she recounts everything she accomplished while you and Elyss were outside.
@@.koboldSpeech;"I swept all the hallways, cleared out the storage room, and even started organizing the pantry! You two did so much outside! I can't believe how much we accomplished today!"@@ She's practically beaming, her tail wagging in her seat as she takes small, polite bites of her meal.
Meanwhile, both you and Elyss are far too exhausted to respond with much more than grunts of acknowledgment between bites. The moment food was placed in front of you, any sense of decorum went out the window. Elyss, in particular, whose refined manners were impeccable the night before, is now devouring her plate exactly as one would imagine a hungry dragon would. It makes sense, that you have been so focused on the task at hand that you have barely eaten or drank anything since breakfast.
The food being as delicious as it is, helps. You cannot help but wonder, where do they keep all of this fresh food? How do they manage to produce such an array of delectable dishes with the castle being in the apparent state of ruin and neglect it was only a few hours ago?
In this weather, building a snow pit to preserve the food would be easy enough, so you can assume that is what is happening.
You glance over at Elyss, noting the way she's still carefully cradling her wing, though it seems much better than before. Her face shows no sign of the distress she'd felt earlier, and though the pain hasn't entirely vanished, you can see that the healing process is well underway. The worst is over.
@@.playerSpeech;"You feeling better?"@@ You ask, your voice low but steady.
Elyss gives you a faint, weary smile, nodding slowly. @@.elyssSpeech;"Yeah... much better. Thank you."@@
You return her smile, feeling a quiet satisfaction at having helped her, even as your own exhaustion settles in. The day's work had been long, and the exertion that came from using so much magic has been the final straw.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueElyssNight2]]</div>\With a soft grunt, you thrust forward, your cock spearing into the dragoness' eager cunt, a low, throaty moan leaving her lips, followed by a contented sigh as she feels the warm embrace of your member filling her.
@@.elyssSpeech;"Yes... f-fuck, its been so long..."@@
@@.playerSpeech;"Oh? You've done this before?"@@ Somehow, given her shy, reserved nature, you'd thought she'd never laid with anyone, her maidenhood intact until now. But then again... given how much of a degenerate pervert she turned out to be, it's not so far fetched.
@@.elyssSpeech;"O...only with a couple of w-wyverns... they were kinda cheap and I... nhghh... I was lonely."@@ A couple is a very generous word to use. Rest assured, a not insignificant chunk of her hoard has been spent in various luxurious brothels across the lands, much to her father's shame.
@@.playerSpeech;"Really? And how do I compare?"@@ You tease, grabbing hold of her tail, pulling her closer and forcing your cock even deeper, a yelp of surprise escaping the dragoness.
@@.elyssSpeech;'Ahhh... Oh, you feel wonderful, a-as if I've been waiting my entire life for this."@@
You chuckle, thrusting in and out of her, a proper reward for all the hard work. Indeed, she may not be the tightest fuck but it more than makes up for it with her delicious moans and the way her dripping wet pussy radiates warmth around your shaft.
If only every monster was as horny and eager to fuck, your journeys would be much, much easier... you barely have to even try hard, her hips eagerly pumping back and forth as she works on milking your cock, using it as a dildo that just so happened to be attached to the most magnificent human specimen in existence.
@@.elyssSpeech;"Mmfh, ngh, ahhh~ I th-think... ahh, I'm going to cum soon, j-just... ahh, a little m-more~"@@
Again, you could simply stay still as the dragoness impales herself on your cock and ride her way to a potent orgasm, but being the nice gentleman you are, you decide to help her get there a little faster. A daring hand reaches for her cunt, and a pair of fingers find their way to her clit, pinching and rubbing the sensitive nub of flesh in a way that makes a puff of smoke escape from the depths of her throat as she growls in pleasure.
@@.playerSpeech;"You can go ahead, no need to hold back~"@@
She was already on it, not even halfway through your sentence, the needy dragoness is already cumming her brains out.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Your turn now~ |CumElyss]]<img src="Images/Icons/RedPreg.png"></div>\Soon enough, you are joining her, your hips <i>slamming</i> hard against her plush rear one final time, before securing your prize. Your cock erupts, and even if it's not quite long enough to reach her cervical entrance, your pressurized jets of cum certainly are...
<<if $cumSkill >=4>>\
<div class="passCheck">\
It's as if your cock is decided to make up for the fact that its not able to properly reach her womb by shooting an especially thick, virile, and <i>sticky</i> load, hitting her fluttering cervix over and over again, some of it... a lot of it, in fact, spilling deep into her unprotected depths.
Another barrier separates you from successfully impregnating the dragoness, biology itself stepping to stop your efforts, and yet... not even that is enough to deter your magically-enhanced sperm. Trillions upon trillions of potent swimmers seek her precious, ripe ova, swarming the poor fragile eggs before they can even reach their destination. Fertilized, conquered by your virility, the tiny, defenseless ova are powerless to resist... and soon, the dragoness will be well on the way of carrying your own brood of half-human, half-dragon hybrids.
So delightful~
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<</if>>\
After a couple more seconds, your cock still pulsing as it pumps the last of your load into her, you start to pull out. Your cock is covered in a sticky mixture of her juices and your cum, the scent so thick and heavy it's almost tangible... thank god you already are in a fresh body of water.
A steady trickle of cum flows down her well-fucked sex, directly into the water.
@@.elyssSpeech;"Ah.... ah.... that was amazing~"@@
It was indeed. Enthusiasm alone can truly do wonders...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |EpilogueElyss3]]</div>\The night goes on smoothly, Elyss tracing shapes on your chest while the two of you cuddle. This time she falls asleep first, and soon enough, you are joining her, the day was quite the workout for you both...
Breakfast is as delicious as the day before, though this time Gem is remarkably quiet. She eats in silence, noting the intense glares you and Elyss give her, your hungry, predatory gazes never straying away from her small frame.
@@.koboldSpeech;"I'm... um... sorry about yesterday... I... haha, I will make sure to be more careful next time. I... hope you both slept well."@@
This time is Elyss the one to talk, leaning forward and resting her chin on her claws.
@@.elyssSpeech;"We slept wonderfully~ And don't worry Gem, we were actually thinking of making it a habit... I know I'm not the only one who liked what happened last night, hehe~"@@
Elyss glances at you, winking, and you return the gesture. Gem, on the other side of the table, freezes, her fingers clutching her cutlery a bit tighter. She clears her throat.
@@.koboldSpeech;"Ha, ahaha... well... I-"@@
The dragoness doesn't even give her the chance to finish.
@@.elyssSpeech;"There is plenty of work to do today, the castle is still in dire need of repairs... but once we are done, we will all meet up in my room. We are going to have a lot of fun today, Gem? So make sure not to exhaust yourself~"@@
The kobold stares at the both of you, eyes wide and cheeks flushed. She takes a moment to swallow, then nods.
@@.koboldSpeech;"Y-yes. Of course, lady Elyss..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[There is still work to do |WorkDay2Elyss2]]</div>\<<if $elyssInjuried is false>>\
The day is not too interesting, more repairs here and there, more things that require attention... the castle is still a long way from being fully restored, but its starting to look like a real home, at least.
And there is the lingering promise of what is to come, once the sun sets and the moon rises. The idea alone is enough to keep you focused, and Gem seems to be more distracted than yesterday, a hint of pink always visible on her cheeks as she shuffles here and there.
<<else>>\
The day is not too interesting, more repairs here and there, more things that require attention... the castle is still a long way from being fully restored, but its starting to look like a real home, at least.
Elyss makes sure not to overwork her this time, focusing on the less demanding tasks, and trying her best to keep her wings folded and still.
There is the lingering promise of what is to come, once the sun sets and the moon rises. The idea alone is enough to keep you focused, and Gem seems to be more distracted than yesterday, a hint of pink always visible on her cheeks as she shuffles here and there.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Night falls~ |WorkDay2ElyssNight2]]</div>\Once the sun has set and the sky is filled with bright, shining stars, the work day is officially over. Dinner is followed by a quick bath, and afterwards, the three of you gather in Elyss' bedroom. There is a brief exchange of looks, and then Elyss sits on the bed, patting the empty spot beside her.
@@.elyssSpeech;"Here, Gem... please, sit beside me... and leave your clothes behind, if you don't mind. They would get in the way~"@@
The kobold doesn't protest, stripping down completely and nervously taking a seat beside Elyss. Though she obeys, it's clear she's not entirely sure what's about to happen. If she knew the full extent of what you have in store for her, you doubt she'd be anywhere near as compliant.
@@.elyssSpeech;"Good, always such an obedient servant~. So, how was your day, my dear? You didn't overwork yourself, did you?"@@
Gem shakes her head.
@@.koboldSpeech;"...n-no? No. It was a... a good day. Very, um, productive."@@
Elyss grins, taking hold of her small frame and hugging her close so that her back rests against the dragoness' soft chest.
@@.elyssSpeech;"I'm glad. $playerName and I had an interesting discussion last night... he is very interested in you, Gem."@@
The kobold turns her head to face you, to be met by the dreadsome sight of your semi-erect cock, already hardening at the mere promise of what is to come, and the adorable, frightened expression on her face.
@@.elyssSpeech;"You should feel honored, Gem, he wants you. And I must say... I'm curious to see how your tiny body would handle him. He is veeery big, isn't he?"@@
Gem gulps, her eyes widening.
@@.koboldSpeech;"L-lady Elyss... ?"@@
The dragoness steadies her grip on her servant, locking her arms behind her back with a single, powerful hand, and using the other to push her legs.
@@.elyssSpeech;"Come on... open them up for him, my dear."@@
Gem struggles, her heart racing a mile a minute, her breaths quick and shallow. This is a lot more intense than what she had in mind, but what choice does she have? Disobeying Elyss is unthinkable, even when doing so means subjecting herself to a most grueling experience.
She does, spreading her legs for your viewing pleasure, revealing a cute, barely noticeable slit hidden beneath a tuft of white, fluffy fur.
@@.playerSpeech;"Heh, very nice~"@@ You take a step towards, cock already throbbing with desire. @@.playerSpeech;"I've heard kobolds are quite stretchy... we'll see about that."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |RapeGem]]</div>\The moment your cock brushes against her slit, Gem cannot keep her composure anymore. It's big, too big, far too big. Elyss may be a bit of a degenerate, but not even she would subject her poor servant to this.
@@.koboldSpeech;"L-lady Elyss, please.... I apologized for yesterday, I swear it wasn't my intention... I-I didn't mean to interrupt! Please, I will never do it again, please... don't make me, I can't, I'm s-scared!"@@
But Elyss is far too excited to listen. Her eyes remain locked on the sight of your cock, as big as her forearm, throbbing and pulsating against the kobold's pussy, ready to claim her. Like a battering ram ready to shatter the gates of a fortress.
@@.playerSpeech;"Don't be scared... you survived so much worse, I'm sure you'll survive this too~"@@
Probably, at the very least.
Her legs now attempt to close shut, a reflexive action, a feeble attempt at self-preservation, but its far too late. You are now firmly pressed against her sex, your hands resting on each of her knees, and Elyss has her arms locked behind her back.
When you actually start thrusting though, her struggling is replaced by a loud, terrified scream. You have both lost your mind, she thinks, you have both gone mad. It's almost as if someone were trying to saw her in half, your cock forcing her slit open, stretching her, and the pain is sharp and blinding.
@@.elyssSpeech;"Shh, relax Gem, let your mind drift off... not even the tip is inside yet, come on. Don't fight it, just enjoy it.... it will be better."@@
Enjoy it, right. Gem tries, she really does, but its impossible. It hurts in a way that is completely unfamiliar to her. It all happens so slowly, so tortuously, that it almost feels like time has frozen.
Only certain milestones of your slow advance are registered by her brain; when your tip kisses her cervix, when a trail of blood begins trickling down the sides of her slit and onto her tail, and finally, when the bulge on her stomach reaches her ribcage...
By that point, her screams have mostly subsided, replaced by a pained, constant whimpering, by a weak struggle and a few stray tears, the only resistance left. She hears your words, Elyss' soft whispers and encouragement, your voice praising her tightness, her warmth. But little of it truly registers.
A feathery hand idly traces the bulge that's now visible, Gem's stomach swollen to accommodate your enormous girth. Does she truly not care about her suffering? For all her shortcomings, Elyss was never cruel...
It seems the dragoness is also lost in her own fantasy.
@@.elyssSpeech;"...can you feel that, Gem? He is about to cum~"@@
That, her brain registers, the words snapping her out of the haze.
@@.koboldSpeech;"P..please.... no..."@@
But Elyss ignores her plea, too enthralled with the feeling of her cock, and the sight of the bulge moving inside her servant, pushing and pulling.
@@.elyssSpeech;"Oh don't worry, I'll be here the whole time, it's alright~"@@ She giggles, her pussy soaking wet just from the sight. @@.elyssSpeech;"Brace yourself... he gets so violent when he cums, hihi~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum~ |RapeGem2]]<img src="Images/Icons/RedPreg.png"></div>\There is nothing the kobold could have done to begin with, overpowered and outmatched. Now that you have fucked all and any resistance out of her, you are free to do as you please, her body little more than a toy for your amusement.
So when you cum, your cock forcefully <i>ramming</i> into her bruised cervix, threatening to tear its way through and into her womb, all she can do is let out a pitiful squeak and hold onto her dear life.
And she is partially successful at that, only falling unconscious instead of dying!
Her stomach swells, filling with so much spunk that she looks pregnant just from the sheer amount.
<<if $cumSkill >=3>>\
<div class="passCheck">\
And she not only <i>looks</i> pregnant; her womb is absolutely, heavy and full with your virile seed, mapping her insides and uncovering every single nook and cranny. Its only a matter of time the liquid is pumped through her ducts and into her ovaries, fertilizing a good bunch of the undeveloped eggs waiting inside.
Oh, the poor, poor thing... hopefully, by the time she is to lay those eggs, her pussy will be nice and stretched. Otherwise, the birthing will be an absolute nightmare.
<img src="Images/Icons/PregIcon.png"></div>\
<</if>>\
Meanwhile, a mesmerized Elyss keeps stroking her belly, fascinated with how you managed to ruin her precious little servant.
@@.elyssSpeech;"Awh, poor Gem... passed out right during her first creampie. Well, at least she can rest now... gather some energy, before her second round, hehe."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueRapeGem]]</div>\@@.title;EASTERN TALNIRA@@
<<set $gemJobState to 2>>\
<<set $playerEnergy to "tired">>\
<<set $gemStone to false>>\
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
This time, the shift is far harsher than you were expecting.
It's not a painful change, not a sudden jerk or a ripping sensation, but a disorienting lurch that pulls you from one reality to another. You stumble forward, steadying yourself as your surroundings settle into focus, or rather, as your surroundings threaten to overwhelm you.
A raging storm greets you, thunder booming overhead and rain pelting down in icy sheets.
You're soaked within seconds, the cold biting into your skin as the wind cuts through your armor and clothes.
You can barely even see a few feet ahead of you... the signal of your prey feels somewhat close, but in this weather, there is no way to be certain.
@@.playerSpeech;"So fucking much for a damn kobold..."@@ You mutter, trying in vain to blink the water out of your eyes. You are not even sure you have ever seen rain like this, its falling so thick that it's almost blinding, and every time you breathe, it seems like you are getting half a lungful of water.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to focus on the signal and push through the storm |PushTroughGem]]<img src="Images/Icons/RedStr.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[This is not worth it. Get the fuck out |GetAwayKobold]]<img src="Images/Icons/RedTeleport.png"></div>\
<<set $gemInjuryPoints to 0>>\You agreed to give Thelron a helping hand, but this is certainly way, way beyond what you were willing to help with. Even if you wanted to, the cold is already starting to get to you, the chill settling into your bones. You'd probably end up sicker than a dog by the time you got home.
Grabbing hold of your travelstone, you focus on it, willing the stone to bring you back to your dry, warm home. It's a just a kobold, who cares if it lives?
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\This is truly, truly going to suck. But you promised Thelron you would see this through, and you do not intend to break that promise... so you steel yourself and press onward, ignoring the discomfort and focusing instead on the faint pull of the signal, letting it guide you forward through the apocalyptic storm that surrounds you.
The kobold should probably be in a cave of sorts, sheltered from the rain, or so you hope... but the relentless pull leads you further from any hope of shelter. With every step, the cold deepens, chilling you to the bone as the wind drives the rain in fierce, stinging sheets against your face. You push on, squinting against the storm as you descend a rocky slope, starting to regret every single decision that has led you here.
After what feels like an eternity, you spot a narrow canyon just ahead. The signal seems to be pulling you there, though it's hard to tell with this rain. You carefully make your way to the edge, and peer over. Its dark below, and yet, you to catch a glimpse of a silhouette... of a very, very small creature.
<img src="Images/Monsters/KoboldFixedFirst.png" class="resizable-image" alt="Gem">
There, half-buried beneath a fallen tree and a loose pile of rocks, is the kobold. Her small form lies sprawled on the ground, her fur drenched and matted against her body, covered in a mix of mud and rainwater. She's utterly still, save for the faint, shallow rise and fall of her chest... alive, but not for long.
<<if !$unlockedMonsters.includes("gem")>>\
<<set $unlockedMonsters.push("gem")>>\
@@.unlockBox;NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Descend the canyon with utter care |DescendCanyon]]<div class="numberStat">2</div><img src="Images/Icons/RedStr.png"></div>\
<<if $rope == 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Descend the canyon with the rope |DescendCanyonRope]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her to die |LeaveGemDie]]<img src="Images/Icons/RedTeleport.png"></div>\She is pretty much dead already, you figure. No reason to risk your life and limbs in this horrible weather, chasing down a soon to be corpse, to what, grant her the mercy of death five seconds sooner?
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You brace yourself as you pick your way carefully down the slippery rocks, the terrain treacherous beneath the downpour.
<<if $strSkill < 2>>\
You grip the rocks as best you can, steadying yourself with each cautious step. The storm whips around you, cold and relentless, turning every surface into a slick, unforgiving hazard.
<div class="failCheck">\
A single mistake would cost you your life, and of course... it happens; a misstep, a loose stone underfoot... and it sends you reeling. Your hand darts out to catch yourself, but the rain-slick rock offers little support.... In one terrible instant, your balance vanishes, and you tumble, crashing down onto the hard canyon floor. The impact is immediate, brutal, and then... nothing.
<img src="Images/Icons/FailStr.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "What a pathetic way to die...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
<div class="passCheck">\
You grip the rocks firmly, muscles straining as you test each step before committing to it. The wind claws at your clothes, trying to wrench you from your path, but you focus, moving with purpose. Slowly, steadily, you make your way down, keeping your balance, despite the relentless storm.
<img src="Images/Icons/Str.png"></div>\
With a final leap, you land solidly on the canyon floor, the impact jolting up through your legs.
The kobold lies just ahead, face-down in the dirt, and you mutter another curse at Thelron. But of course, the fucking kobold looks like an innocent little puppy, another creature that could most likely not hurt a fly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to free the kobold from her prison |RescueGem]]</div>\
<</if>>
You figure that it's better to be safe than sorry. The canyon walls are slick and unforgiving, and a single misstep could mean the end. With practiced ease, you loop the coil of rope around a nearby sturdy outcrop and secure it firmly.
Testing the rope with your weight, you ease yourself down, letting the rope absorb the strain as you descend. The rain pounds against you, but the rope holds strong, guiding you safely to the canyon floor.
In no time, you manage to reach the bottom of the canyon, safe and sound.
The kobold lies just ahead, face-down in the dirt, and you mutter another curse at Thelron. But of course, the fucking kobold looks like an innocent little puppy, another creature that could most likely not hurt a fly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to free the kobold from her prison |RescueGem]]</div>\You kneel beside the kobold, her small, fragile form almost swallowed by the mud and debris. Her breaths are faint and shallow, and she barely stirs as you reach out to touch her shoulder. The fallen tree presses down on her, trapping her legs and pinning her to the ground.
Gritting your teeth, you hook your hands under the thick trunk and start to lift, muscles straining against the weight. The storm rages on, rain pelting down, and the wind howls as if mocking your efforts, but you, in turn, double your efforts, fighting against the weight of the tree, trying desperately to lift it off her frame.
Even when you have managed to create a small opening for her, it takes some effort to roll her free. She is pretty much completely unresponsive, and so you have to pretty much kick her like a dead animal to get her to roll.
She flops lifelessly to the side, but her eyes seem to open, staring dully up at you as the rain patters against her face. An expression of recognition flickers across her features, of gratitude perhaps, but it is quickly swallowed by her exhaustion.
You let the log fall back into place with a thud, and for a moment, you sit in the mud, exhausted and shivering from the cold, listening to the patter of rain and the wind howling through the canyons.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to find someplace to hunker down, perhaps you can still save her |RescueGem2][$karma+=1]]<img src="Images/Icons/RedKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Or... just rape her here and now |RapeGemRain][$karma-=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\You look up and down the canyon, trying to find some sort of shelter from the storm, somewhere you could tend to the kobold. You cant see anything suitable at first... you can hardly see anything period, so you take hold of her small form, one hand cupping her body while the other arm slides under her legs, and you pull her up against your armor, careful not to aggravate her injuries.
You scan the canyon walls, straining your eyes through the sheets of rain and the swirling mist. After what feels like an eternity, you spot a shallow alcove just a few meters ahead, partially shielded from the wind and rain. It's not much, but it's something. With the kobold cradled tightly, you begin the slow, careful trek toward it, fighting against the wind's resistance and the treacherous, slippery rocks underfoot.
Reaching the overhang, you duck under, setting her down gently against the driest spot you can find. The rocky alcove blocks most of the rain, allowing a brief reprieve from the storm's onslaught.
A moment is all you can afford.... The kobold seems to be on the brink of death.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to keep her warm |RescueGem3]]<div class="numberStat">1</div><img src="Images/Icons/RedHeal.png"></div>\<<set $gemInjuryPoints to 0>>
<<if $healSkill >= 1>>\
The kobold seems to be somewhat conscious but is otherwise unresponsive. She's so cold it's a miracle she's still breathing, her fur soaked through with the icy water and caked with mud.
<div class="passCheck">\
You sit her on your lap and press your hands on her flat chest, starting to channel some of your magic. A simple but pleasant and soothing heat spreads from your fingers, then into her small body.
<img src="Images/Icons/Heal.png"></div>\
@@.playerSpeech;"Stay calm and keep breathing."@@ You instruct her, trying to make your voice audible through the storm.
She does just that, clinging to you with her small claws, the shivering receding slowly as the warmth spreads through her body. It takes a bit of time to properly get rid of the chill, but eventually, you can feel her breathing easier, and her eyes open a little wider, searching your face with a mixture of gratitude and disbelief.
@@.koboldSpeech;"Thank you...I..."@@ Her voice is faint, barely audible above the relentless storm, but you can hear the relief in it, and it makes you smile a little.
@@.playerSpeech;"It's alright... you'll be alright."@@ You reassure her, rubbing her small head. @@.playerSpeech;"What's your name?"@@ You ask, mostly to distract her from the pain and cold.
She ruminates a bit on the question, her brain having trouble processing even the simplest things.
@@.koboldSpeech;"G-gem."@@
@@.playerSpeech;"Gem, huh? I'm $playerName. Tell me, how did you end up like this?"@@
Gem closes her eyes and shakes her head weakly, trying to clear her thoughts.
@@.koboldSpeech;"She... She ... I was supposed to f-fetch a...n herb. F-for... for... for her feathers, a-and the... the storm..."@@
You nod in understanding, even when you understand little of what she's saying. Again, you just want to keep her distracted, somewhat awake.
@@.playerSpeech;"I see... tell me, and it's your home far away from here? I won't be able to stay for long, I'm afraid."@@ You tell her, showing off the travelstone. Not like she would know what she's looking at, but it emphasizes your urgency. @@.playerSpeech;"Could you walk?"@@
@@.koboldSpeech;"A... a bit f-far, yes."@@ She tests her legs, wincing in pain as she does so. @@.koboldSpeech;"The tree... broke my leg, I-I think. It hurts"@@
You nod, thinking just how you are going to pull this one off. You could carry her, but you wouldn't reach anywhere before your time is up, and then she'd be all alone again, with her legs fucked up and in the middle of a raging storm.
If you want her to live, you are going to have to do everything in your power to give her a fighting chance.
<<if $wyvernEgg is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the wyvern egg |GiveWyvernEgg2][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $rope is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the rope |GiveRope][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $jelly is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the highly nutritious jelly |GiveJelly][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $elixirExertion == 1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the vial of elixir of exertion |GiveElixir][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $gemInjuryPoints < 5 && $healSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Channel your healing magic to help with her injured legs |HelpLegsGem][$gemInjuryPoints += 5]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Channel your healing magic to help with her injured legs |HelpLegsGem]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing else you can do for her... |LeaveGemAfterHeal]]</div>\
<<else>>\
The kobold seems to be somewhat conscious but is otherwise unresponsive. She's so cold it's a miracle she's still breathing, her fur soaked through with the icy water and caked with mud.
<div class="failCheck">\
Without any magic to help, you just pull her closer, wrapping her tightly in your arms as you sit beside her. You cradle her small, frail form against your chest, doing your best to shield her from the wind and rain, and you rub her arms gently, trying to stimulate some warmth. Her body remains alarmingly cold, but after a while, the shivers lessen slightly. Her eyes open for another moment, and she tries to say something, but it's drowned out by the storm... which has no intention of letting up anytime soon.
<img src="Images/Icons/FailHeal.png"></div>\
@@.playerSpeech;"Hang in there... I got you..."@@ You refuse to accept the fact that she might be doomed. Your time in this world is limited by your travelstone, and a warm hug and a pat on the back, while nice, will hardly save her life.
But there is not a lot more you can do, besides stay with her, and give her a chance.
The storm rages on, and every minute feels like an eternity. You press her closer, feeling her shallow breaths, and will every bit of warmth from your body to transfer to her, which in truth, is not even that much. You are also getting quite cold... hell, was it not for the travelstone recalling you, you doubt you would have been able to survive a night in this hellish weather.
As you hold her, you also realize that her legs are badly injured, yet another thing you cannot do anything about...
Eventually, you feel the familiar pull of your travelstone, in no time, you'll be back home... and needless to say, her chances don't exactly look good.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing you can do... |NothingDoGem]]</div>\
<<if $wyvernEgg is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the wyvern egg before you go |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Give her the wyvern egg before you go |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<</if>>\
There is not much you can do, but try and stay with her, until the inevitable happens. At least, you managed to lift that tree from her and find a nice sheltered spot for her... you can only hope that it is enough.
@@.playerSpeech;"I'm so sorry..."@@ You mutter, watching her slow, faltering breaths. @@.playerSpeech;"Be strong, okay? Try to survive."@@ You give her one last squeeze before you are dragged away from the world, back home, safe and utterly drenched.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\There is not much you can do, but try and stay with her, until the inevitable happens. At least, you managed to lift that tree from her and find a nice sheltered spot for her...
Though maybe, you can give her the wyvern egg you managed to snatch. The object radiates a faint, ethereal warmth, and you slide it between the kobold's arms, which seem to instinctively close around it.
@@.playerSpeech;"I hope this helps..."@@ You mutter, watching her slow, faltering breaths. A few moments later, you are dragged away from the world, back home, safe and utterly drenched.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\<<set $rope to 0>>
You give Gem your rope, hoping that it can somehow help her. Considering the mountainous terrain, she will most likely find a use for it.
The rope is a thick, sturdy coil, the braided fibers are strong and durable, and the masterful craftsmanship is evident in its quality and strength.
@@.playerSpeech;"I'm sure you can find some use for it... it's a rope. For climbing and whatnot."@@
She takes the coil, which is big enough for her to be used as a bedroll and studies it. She's not very good with knots, but she figures that having it on hand would prove useful.
<<if $wyvernEgg is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the wyvern egg |GiveWyvernEgg2][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $jelly is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the highly nutritious jelly |GiveJelly][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $elixirExertion == 1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the vial of elixir of exertion |GiveElixir][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $gemInjuryPoints < 5 && $healSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Channel your healing magic to help with her injured legs |HelpLegsGem][$gemInjuryPoints += 5]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Channel your healing magic to help with her injured legs |HelpLegsGem]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing else you can do for her... |LeaveGemAfterHeal]]</div>\<<set $wyvernEgg to false>>
You figure, you could give her the wyvern egg you managed to snatch. The object radiates a faint, ethereal warmth, and it could help keep her warm during the storm.
You take the egg, which is almost as big as her whole upper body, and place it on her lap.
@@.playerSpeech;"This should help keep you warm. Just hold onto it, okay?"@@
She nods and wraps her arms around the egg, holding it close to her chest and resting her chin on it, like a puppy holding a plush toy. It's kind of adorable, was it not for the whole life and death situation.
@@.koboldSpeech;"Yes..."@@
<<if $rope is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the rope |GiveRope][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $jelly is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the highly nutritious jelly |GiveJelly][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $elixirExertion == 1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the vial of elixir of exertion |GiveElixir][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $gemInjuryPoints < 5 && $healSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Channel your healing magic to help with her injured legs |HelpLegsGem][$gemInjuryPoints += 5]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Channel your healing magic to help with her injured legs |HelpLegsGem]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing else you can do for her... |LeaveGemAfterHeal]]</div>\<<set $jelly to false>>
You figure, you could give her the ration you grabbed. The gel is full of nutrients, and she probably could use all the energy she can get.
You fish the jelly out of your pocket and offer it to her, holding it in front of her muzzle.
@@.playerSpeech;"Eat. You'll need your strength."@@
Gem opens her mouth hesitantly, before taking a chomp of the bar of grey matter. It's taste is nothing special, a bland sort of neutral flavor, but it feels smooth and silky as it goes down, so she takes another bite.
@@.playerSpeech;"Easy now, we don't want it coming back up. This is quite a bit of food for someone your size, you should keep the rest for later, alright?"@@
Gem nods obediently, storing the rest of the bar in her clothes.
<<if $wyvernEgg is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the wyvern egg |GiveWyvernEgg2][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $rope is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the rope |GiveRope][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $elixirExertion == 1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the vial of elixir of exertion |GiveElixir][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $gemInjuryPoints < 5 && $healSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Channel your healing magic to help with her injured legs |HelpLegsGem][$gemInjuryPoints += 5]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Channel your healing magic to help with her injured legs |HelpLegsGem]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing else you can do for her... |LeaveGemAfterHeal]]</div>\<<set $elixirExertion to 3>>
You find the small vial of the powerful drug Vael sold you, and offer it to the kobold.
@@.playerSpeech;"This is a very, very potent drug. It will give you a temporary burst of energy. Just, don't drink it all at once, you hear? Its already borderline dangerous as is for humans... I have no idea what it might do to a kobold. So just a small sip, alright?"@@
She takes the vial and stares at it for a second, before placing it carefully in a pocket.
@@.koboldSpeech;"Understood... t-thanks, I'll keep it safe."@@
<<if $wyvernEgg is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the wyvern egg |GiveWyvernEgg2][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $rope is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the rope |GiveRope][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $jelly is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the highly nutritious jelly |GiveJelly][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $gemInjuryPoints < 5 && $healSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Channel your healing magic to help with her injured legs |HelpLegsGem][$gemInjuryPoints += 5]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Channel your healing magic to help with her injured legs |HelpLegsGem]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing else you can do for her... |LeaveGemAfterHeal]]</div>\If she's to travel back to wherever her home is, she's going to need to be able to walk. You drag your fingers over her legs, applying just a bit of pressure to feel for the worst of the injury. She winces but holds still, her small hands gripping your arm tightly.
The legs look fine, but the area around her hips seems swollen... it could be her pelvis that's fractured, making walking nearly impossible.
Your heart sinks as you realize the extent of her injuries. If it's her pelvis that's fractured, even the best healing magic you can muster won't fully mend it in one go, not in the rough conditions here and not with the limited time you have. You take a deep breath, steadying yourself, and press your hands over the swollen area, channeling as much magic as you can muster to dull the pain and stimulate some healing.
@@.playerSpeech;"This should help, but it probably won't fix everything. You'll need proper care once you get back..."@@
<div class="passCheck">\
She nods in understanding, biting her lower lip as you continue, wincing occasionally as a flash of pain flits across her features. It works remarkably well, though, and she expresses her gratitude as the pain lessens considerably. She's still exhausted, but you manage to get her on her feet, testing her balance and weight distribution.
<img src="Images/Icons/Heal.png"></div>\
@@.koboldSpeech;"A lot better... thank you."@@
Seeing her stand up, wobbly as she is, brings a smile to your face. You let her lie on your lap again, keeping her warm.
@@.playerSpeech;"Glad I could help. I thought it would be a lot worse."@@
<<if $wyvernEgg is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the wyvern egg |GiveWyvernEgg2][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $rope is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the rope |GiveRope][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $jelly is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the highly nutritious jelly |GiveJelly][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $elixirExertion == 1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the vial of elixir of exertion |GiveElixir][$gemInjuryPoints +=1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[??? |GiveWyvernEgg1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing else you can do for her... |LeaveGemAfterHeal]]</div>\<<if $gemInjuryPoints <5>>\
You stay with Gem as long as you can, watching the storm rage around you, each gust of wind chilling you both to the bone. Her eyes, weak but still determined, meet yours, and you feel a pang of helplessness. You can't mend her leg, and that already makes her chances of survival slim.
@@.playerSpeech;"I'm sorry, Gem. I hope you can make it back home. Stay strong, and don't give up, okay?"@@
Her head is cradled against your chest, her meaty tail coiled loosely around itself. With one last, reluctant look at her, the familiar pull of the travelstone overtakes you, and you disappear into the swirling energy.
<<else>>\
<<if $gemInjuryPoints >=5 && $gemInjuryPoints <7>>\
You stay with Gem as long as you can, watching the storm rage around you. She already looks a bit better, her eyes clearer, a glimmer of hope in them as she meets your gaze.
@@.playerSpeech;"I cannot stay here much longer... I am sorry I am not able to stay around to help more. You will have to fend for yourself from here."@@
Gem nods, accepting your words even if she doesn't quite understand how or why you'd leave in such terrible weather. But after everything you've done, why would you lie? She's never seen a human... a mysterious figure of hope, a creature beyond her comprehension... Maybe you really did come from the heavens, and to them, you must now return.
@@.koboldSpeech;"Yes... thank you, $playerName."@@ She says, with a faint, weary smile. @@.koboldSpeech;"T-this storm can't last forever. I'll be okay."@@
You stay with her until the stone's pull begins, feeling a bit more hopeful than before. You've done what you could to ease her pain... being able to walk is a major improvement for sure. Still, as you're drawn away, you can't shake the worry that it might not be enough.
<<else>>\
You stay with Gem as long as you can, watching the storm rage around you. She already looks a bit better, her eyes clearer, a glimmer of hope in them as she meets your gaze.
@@.playerSpeech;"I cannot stay here much longer... I am sorry I am not able to stay around to help more. You will have to fend for yourself from here."@@
Gem nods, accepting your words even if she doesn't quite understand how or why you'd leave in such terrible weather. But after everything you've done, why would you lie? She's never seen a human... a mysterious figure of hope, a creature beyond her comprehension. Maybe you really did come from the heavens, and to them, you must now return.
@@.koboldSpeech;"Yes... thank you, $playerName. For everything."@@ She says with a faint, weary smile. @@.koboldSpeech;"T-this storm can't last forever. I'll fight through this, n-no matter what. I'll go back home... To her."@@
She sounds determined, and that fills your heart with hope. What a turn of events, that you would feel so worried for a kobold, the one you were sent to kill.
You sit with her until the very last second, feeling hopeful that this poor little thing, whatever her story is, will have a fighting chance. Between the healing, supplies, and her own will to survive... maybe, just maybe.
<<set $gemAlive to true>>
<</if>>\
<</if>> \
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
The poor kobold lies at your feet, soaked, caked in mud, cold, and barely breathing. It is a pitiful sight, one that would surely tug on any heartstrings.
Unfortunately for her, you have no heartstrings to tug, no pity to dispense... only plenty of <i>love</i> to give~
Even under this storm, whose heavy rain soaks you both to the bone, you will claim this three-foot, nearly comatose lizard right here, right now. On the cold stone and under the grey sky, you will ravish this kobold.
She doesn't seem to have any qualms about the matter, at first at least. She can barely understand what is going on as you descend upon her, as you rip her soaked rags off her body and bare her lithe frame.
When you grab her thick tail and lift it to get a good view of her tiny pink pussy, and when you press your cockhead to her cuntlips, she starts to realize what is about to happen. She weakly tries to crawl away from you, but she can't muster up the strength, and her limbs simply refuse to obey her. She is trapped under your weight, in the same way she was trapped under that trunk.
The kobold lets out a weak, sad and almost inaudible "No" as she realizes what is about to happen, and then a louder, pained yawp when you thrust your hips and start penetrating her.
Her walls are impossibly tight, and dry... Turns out water is not a particularly great lubricant, and so the intrusion is quite painful for the both of you. Quite a bit more for her, though; your grip on her broken hip making her entire body tense up and sending shockwaves of agony through her. And below, your cock, threatening to tear her apart with its size, is just barely able to make its way inside her, inch by agonizing inch.
Her body is quite numb from the prolonged exposure to the cold rain and the lack of blood circulation, but even through her hazy mind and the fog of pain, she is still able to feel every moment of the rape.
It is the final stroke, the last hit. A part of her dies, and she gives up, letting her head fall in the mud. She prayed for a savior at first, then a quick death, but now, she wishes for nothing.
She just stays there, so still that she could be dead, with just the faint warmth that comes from her insides as your cock gains more and more ground, her tiny abdomen swelling and shifting slightly with each new inch you add to her.
@@.playerSpeech;"That's right. Just let me do my thing. Stay there like the perfect little cumdump you are~"@@
As you thrust, you are increasingly aware of the warm liquid around your member. Can't be just the rain, though, with how dark it is and how much it's raining, the blood from her torn-up pussy would just be washed away before you could even see it.
Oh well. What the eyes don't see, the heart doesn't grieve over.
You keep thrusting, ignoring her involuntary twitching, her spasms, and focusing solely on getting just another inch deeper, on making her take more of your shaft.
You fuck her tooth cold indifference, as if she was just a hole that happened to have a kobold attached. In your eyes, that is exactly what she is. A fuckhole, one with little time remaining.
@@.playerSpeech;"I hope you don't mind... I have to make sure to give your hole some use before it goes bad..."@@
Her eyes, devoid of all life and light, stare into nothing, her face expressionless.
Her will is broken, beyond repair... and now, it falls onto you to break her body the same way.
You fuck her against the rock, hard and fast, as if you were trying to break the poor girl in two.
With each new thrust, more blood spills out of her, and her pussy gets just a tiny bit looser.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |CumGem]]<img src="Images/Icons/RedPreg.png"></div>\It takes a few minutes, this is not exactly the most pleasant fuck you ever had, but eventually, you cum. You cum with a sigh of relief, as you bury your cock inside her mangled, torn-up pussy, and as your balls clench and spasm, they force your seed deep into her womb, which quickly becomes flooded and swollen.
The kobold doesn't even have the energy to whimper, to scream in pain. She just stays there, as if she had died with her eyes open. Not quite yet, but soon enough.
Wave after wave of your thick, warm cum washes over her insides, and when you pull out, the marvelous sight of her gaping, bruised, swollen pussy leaking rivers of pink-tinted cum is almost enough to get you going again.
If it wasn't for the bone-chilling rain...
It doesn't matter. You are done here.
You walk away, and leave the kobold behind, to finally die in the mud, far away from home...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Your home is not particularly eventful... not many hunters visit it, and in truth you'd say you prefer it that way. It's not exactly private property but still, you appreciate the peace and quiet.
It is the exception that proves the rule, then, as the portal that connects this little corner of the universe to the Hunter's Hall opens, and an armor-clad figure steps through it.
<img src="Images/Hunters/Thelron1Fixed.png" class="resizable-image" alt="Vael Image" width="400">
Thelron, wearing his full set of plate armor, helmet included, is not someone you had expected to see. You two know each other, having helped him in some of his hunts when you were just starting, and his martial skill was as great a source of inspiration as it was of concern.
You are happy to see him again, and you walk over to shake his hand, which he accepts.
@@.thelronSpeech;"Ah. I see you've finally got yourself a proper place. Good on you."@@
You nod.
@@.playerSpeech;"It's not much, but I do appreciate having something I can call my own. What about you? Long time no see, what brings you here?"@@
Thelron is silent for a moment, as his eyes shift through the room, taking everything in.
@@.thelronSpeech;"Nothing much. Busy, very busy. I just wanted to personally congratulate you. I do believe you were the best choice, if, perhaps, a bit... young still."@@
You thank him for his kind words. A bit mechanical, for he is not too used to these sorts of formalities, but the sentiment is appreciated nonetheless.
Better than Vael talking shit about you...
<<if !$unlockedHunters.includes("thelron")>>\
<<set $unlockedHunters.push("thelron")>>\
@@.unlockBox; NEW HUNTER UNLOCKED @@
<</if>>\
<<if $charismaSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about his opinion on Nyxa|AskNyxaThelron]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about his opinion on Nyxa|AskNyxaThelron]]<div class="numberStat">1</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<<if $reputation >= 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if he needs help with any job |AskHelpJobThelron]]<div class="numberStat">4</div><img src="Images/Icons/RedReputation.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if he needs help with any job |AskHelpJobThelron]]<div class="numberStat">4</div><img src="Images/Icons/RedReputation.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThelronLeaves]]</div>\
<<set $thelronVisit to true>>Before he goes, you ask him if he needs any assistance, if there's a hunt you could lend him a hand with.
Thelron stares at you for a moment, considering your offer carefully.
Eventually, he nods.
@@.thelronSpeech;"Damlon speaks quite highly of you, impressed with the amount of hunts you are able to carry out. Are you sure you are not overexerting yourself?"@@
You shrug.
@@.playerSpeech;"Not that much, no. I'm careful not to pick more than I can chew, and most of them are fairly easy hunts. I know you had a tendency to always go for the most challenging, and if you feel like you could use my help..."@@
He thinks about it for a second. He could use some assistance, after all, but pride and ego do get in the way. Ultimately, after another second of cold, tense silence, he accepts.
@@.thelronSpeech;"I suppose I could use the help. This... Contract, a kobold. Should be quick, once you manage to find the bastard. Coward little shits, they tend to hide... And while I usually wouldn't mind the chase, I am getting ready for a greater hunt. An archon, if you can believe it. Some still remain in the darkest corners between realities."@@
<div class="passCheck">\
A kobold seems like an easy target. You have no issue accepting, and he seems relieved when he hands you the travelstone.
<img src="Images/Icons/Item.png"></div>\
@@.thelronSpeech;"Thank you. The contract isn't worth much, but I'm willing to pay out of my own pocket for the timely help. Here."@@
<div class="passCheck">\
He gives you a few gold pieces, a small reward, but one that is still quite appreciated.
With this, the exchange is done. Thelron leaves the same way he came, and you are left alone with your thoughts, and yet another quest.
<img src="Images/Icons/Coins.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom][$money +=45]]</div>\
<<set $gemJobState to 1>>\
<<set $gemStone to true>>\<<if $nyxaPoints < 7>>\
Trying to keep the conversation going, other than asking for the typical formalities and polite questions, you inquire about what he thinks about the current healer of the Order.
He just shrugs, not particularly concerned with the topic.
@@.thelronSpeech;"I've only spoken to her a few times. Don't make a habit of getting injured. Seems nice enough."@@
He smiles underneath his death mask, certain that his answer surprised you.
@@.thelronSpeech;"What, did you expect me to badmouth her? Even a dog can be taught not to piss on the carpet, if you hit it hard enough. She seems competent, and Lauren vouches for her."@@
It is still not the nicest thing you have ever heard, but he seems to dislike her less than your average hunter.
<<else>>\
Trying to keep the conversation going, other than asking for the typical formalities and polite questions, you inquire about what he thinks about the current healer of the Order.
Thelron sighs, shaking his head.
@@.thelronSpeech;"You know I appreciate you, $playerName. Much to learn but a competent hunter nontheless. I'd hate to see you waste time and potential by chasing a dog that just so happens to walk on two legs."@@
Thelron manages to be both insulting and kind at the same time.
@@.playerSpeech;"Don't talk that way about her... The last thing she needs is more of that kind of treatment. It really affects her, you know? She's not a dog."@@
Thelron remains quiet for a moment, staring at you with his unreadable expression. If you had to guess... You'd say he looks disappointed.
@@.thelronSpeech;"You asked for my opinion, $playerName, and I gave it to you. Nyxa is a valuable asset, but that's where it ends. I would've hoped you'd be above such petty emotions, but I understand... that comes with age. "@@
That seems to be the end of what Thelron is willing to say about her.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThelronLeaves]]</div>\The conversation is brief, nothing more than a short greeting. Thelron, always focused on his "work", cannot stay for long. You appreciate him checking in on you, though...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\@@.playerSpeech;"A dragon, huh?"@@ You point at the contract, and Damlon nods.
@@.damlonSpeech;"A big one too. It's a young adult, would be good to nip it in the bud before it has the chance to get even bigger. The travelstone for the contract should last quite a bit longer than a regular one... those bastards can be a pain to track down. They're crafty, and they have the skies on their side. "@@
A fair challenge, it seems... you have hunted some dragons, real dragons before, but never alone. You will be facing an enemy that is far superior in size, strength, and speed, and one that is not dumb either.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take this contract |TakeContract][ $activeDamlonContract = "dragon"]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check one of the other contracts |AskDamlonJob][$returnDamlonContract = true]]</div>\As you pocket another handful of coins, a sudden rush of wind sweeps through the room, followed by the heavy thud of something large landing on the balcony. Before you can react, a booming, feminine voice fills the chamber.
@@.elyssSpeech;"Took you long enough! I was beginning to think you'd gotten yourself eaten on the way here. My room's been a disaster for days, and I expect it spotless by the time—"@@
You both stand there, staring at each other for a moment.
<img src="Images/Monsters/ElyssFixed.png" class="resizable-image" alt="Elyss">
Her appearance is unlike anything you expected, she's not the towering, terrifying figure that you had imagined when you were told she was a murderous dragon. Her body is covered not in scales but in soft, shimmering pink feathers, and Despite her size (easily twize your body when on her hindlegs), she is far from the monstrous beasts of legend.
Adorning her body are various jewels and trinkets, embedded along her sleek form. Delicate golden chains hang between a few of the gems, glinting in the soft light of the room, and despite the mess in the room, her feathers are meticulously groomed and arranged, shimmering and shining beautifully.
The dragoness blinks, clearly taken aback by the sight. You are not who she was expecting to see.
@@.elyssSpeech;"You.... are you a human?"@@ Her voice is softer now, curiosity and... perhaps something else lacing her words. She steps closer, her large, feathered frame moving with a surprising grace despite her size.
She pauses, taking a moment to collect her thoughts. @@.elyssSpeech;"I don't think I have ever seen one so close... Sorry, sorry. Pleasure to meet you, human! I'm Elyss!"@@ She smiles brightly, and despite the sharp fangs, her smile seems warm and inviting. @@.elyssSpeech;"What... what brings you to my humble abode?"@@
She then notices the coins on your hands, the weight on your pockets, and surprisingly enough she seems to shrink a little.
@@.elyssSpeech;"Oh! I see... I um... well, that's a bit awkward isn't it? Are you here to rob me?"@@
<<if !$unlockedMonsters.includes("elyss")>>\
<<set $unlockedMonsters.push("elyss")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were sent here to kill her... |SentKillElyss2]]</div>\@@.playerSpeech;"I was sent here to kill you."@@ You tell her, hand already reaching for the hilt of your blade. She could still very well be dangerous.
Her eyes widen at your words, and she takes another step back.
@@.elyssSpeech;"I... did my dad send you? I... I didn't think he would be so upset."@@
You raise an eyebrow, you'd assume she is not in the best of terms with her father, if that was her first thought.
@@.elyssSpeech;"I can pay you! N-not sure I'll be able to pay as much as he's giving you, but..."@@
She begins fidgeting nervously, her gaze flickering between you and the open balcony.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Draw your sword, you'll negotiate with her once she is chained up|ChainedElyss]]<img src="Images/Icons/RedGeneral.png"></div>\You are not sure what her deal is, but you'd rather negotiate with her once she is bound and at your mercy.
When you get ready to strike, her body language changes completely, to one of surprise and fear, standing on her hin legs as she attempts to back away.
She is quite a bit bigger than you now that she is standing properly, easily twice your height, and yet she seems to be rather scared, not an ounce of aggression to be found in her stance.
In a final desperate move, she turns tail and rushes toward the open balcony, ready to leap and fly away... but before she can get too far, you strike, crackling red lightning flashing across the room and wrapping around her leg.
Soon, it has completely enveloped her body, and with a yelp, she hits the ground, writhing in pain.
<div class="passCheck">\
Like a fish caught in a net, she squirms and struggles, her wings flapping wildly in a frantic attempt to escape, slower and weaker each time as your blade siphons more of her strength.
<img src="Images/Icons/General.png"></div>\
@@.elyssSpeech;"Agh.. hrk, pl-please...! Sto... stop...!"@@ She whines, her words slurred and strained... They hurt, even if you are not trying to be particularly cruel, the blade has a mind of it's own... And it seems to enjoy the suffering of those trapped in its grasp.
She is now fully bound, entirely at your mercy...
<<if $darkDevotion <1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillElyss]]<img src="Images/Icons/RedSkull.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, in the name of the dark lady |KillElyssLady][$darkDevotion +=1]]<img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her sweet draconic cunt |RapeElyss]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make the lightning stronger, make it really hurt |HurtElyss][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
You are here for a reason... This contract seemed to have more eyes on it than usual, perhaps it is the natural consequence of the target being a dragon...
And while she, indeed, doesn't look anything like your usual vile, violent monsters, that doesn't change the fact that she's a dragon.
With a somber, unreadable expression, you slowly step toward the beast, whose eyes are now locked on the blade's, wide and full of terror.
@@.elyssSpeech;"—no... nononono w-wait!"@@ She begins struggling again, barely even able to lift her head. @@.elyssSpeech; "I don't want to die...! I'm sorry, whatever it is! I'm sorry!"@@
<div class="passCheck">\
Her fear and genuine despair... makes delivering the final blow just a bit harder. But you are undeterred by her words. A single piercing strike and her whimpers fade away, a wet, sickening crunch as your blade goes through her skull.
<img src="Images/Icons/Death.png"></div>\
It is done, then. That was... a lot easier than you were expecting.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveElyssAfterKill]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Collect whatever treasures you can before leaving |CollectTreasuresElyss]]<img src="Images/Icons/RedItem.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\With your contract fulfilled, and no real interest in the cheap trinkets or the gold, you turn to leave, clutching the travelstone tightly and concentrating on your home, waiting for its familiar power to wash over you...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\ Your contract has been fulfilled, and while the pay for it is generous enough, you would never dare to simply let any valuables behind. Even if one gold coin is all that Vael is willing to pay for these, it will still be more than what you would've gotten otherwise.
<div class="passCheck">\
So you gather all the coins and jewels that you can find, including the ones adorning her horns. The castle is rather bare, and whatever wealth she may have had is likely not here... so you can spare nothing.
<img src="Images/Icons/Item.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
</div>\
<<set $elyssTreasure to true>>\Your grip tightens around the hilt, the blade responding to your will with an eager, malicious hunger. The crackling red lightning surges with renewed intensity, scorching through Elyss's feathers and forcing her body into violent convulsions. Her pained wails echo through the room, the sound bouncing off the stone walls as the surges of magic course through her body.
It fills you with a perverse satisfaction, to see this beast brought so low, powerless and weak at your feet. To feel her pain and her fear, knowing that you are not only capable of harming her but actually rather willing.
@@.elyssSpeech;"Aaaah!... why... why are you doing this? I... I'll come back and marry him! I promise!"@@ So much for being a dragon... the creature is such a cowardly, pathetic thing, it almost makes you feel bad for her.
<<if $karma <= $karmaToEvil>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not take some of her feathers? Maybe her horns? |TakebodypartsElyss]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not take some of her feathers? Maybe her horns? |TakebodypartsElyss]]<img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillElyss]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her sweet draconic cunt |RapeElyss]]</div>\You wonder if Vael will pay anything for the dragoness' parts. Sure, he isn't the kind of man to collect things just because they are pretty but... truth be told, the long, colorful feathers adorning her body are very eye-catching... and her horns, so regal and sharp, could probably be fashioned into something nice...
Elyss seems to be getting increasingly uncomfortable, noticing the malignant, hungry intent in your eyes as you approach her.
@@.playerSpeech;"These horns are quite impressive... I wonder how much they'd fetch."@@ You muse aloud, your fingers lightly brushing against the sharp, sleek surface of one of her horns. Elyss flinches at the contact, her breathing ragged, eyes wide in panic. @@.playerSpeech;"And these feathers... so beautiful and bright..."@@
You pinch one between your fingers, tugging it lightly. It's firmly embedded in her neck, and you feel the slight resistance as you pull, but it eventually comes off. She lets out a high-pitched whimper, the feathers around the wound puffing up slightly as the pain registers.
@@.elyssSpeech;"Please don't do this... I... just tell me, what do you want? I... we can... agh!-"@@ Another pained squeak as you pluck out another feather, inspecting it with a curious smirk, before tossing it aside, already discarded.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You just want to torment her... keep at it |HurtElyss2]]<img src="Images/Icons/RedEvilKarma.png"></div>\
It's better to simply leave her wondering. You have no interest in any of her money, or her jewels, or her castle. The only thing you want is her suffering, her fearful begging as she tries to understand just why you are doing this. Surely, there must be a reason for it... there is simply no way a human out of all things would just go around harming dragons for no reason.
You grab a handful of her feathers, gripping tightly as Elyss whimpers in fear. Her body tenses for a moment, right before you rip them out, tearing several of them out at once and sending a rush of agony through her body.
@@.elyssSpeech;"Gah.. gh, st-stop...! B-but why are you doing this? J-just- Agh! Just talk to me, I can p-pay you, I...!"@@
Elyss gasps sharply as your fingers press into the raw, exposed flesh of her neck, her entire body shuddering from the fresh wave of pain. Her wings twitch weakly at her sides, unable to move with any real strength, and her breath comes in ragged, shallow bursts.
@@.elyssSpeech;"Ghhhh... agh, h-hurts..."@@ Her voice trails off, the strain making it difficult for her to speak.
You press harder against the wound, twisting your fingers slightly, causing her to flinch and let out another sharp yelp.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for now... comfort her a little|EnoughElyss]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...why not take her horns as well?|TakeHornsElyss]]<img src="Images/Icons/RedItem.png"></div>\You lean closer, taking a moment to appreciate your handiwork. Even when she would tower over you, she now looks so small, so weak, so frightened... such a beautiful sight~
You caress her face gently, brushing away the tears. Her body jerks away, a low whimper escaping her throat. @@.playerSpeech;"Shhh, there, there, it's alright."@@
@@.elyssSpeech;"W-why are you doing this...?"@@ She whispers, her voice as weak and defeated as the rest of her. @@.elyssSpeech;"What... did I do wrong? "@@
Her question lingers in the air, unanswered, and she doesn't try to press further. She's not expecting an answer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are hurting her because you think she is pretty...|HurtElyssPretty]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are hurting her because you feel like it|HurtJustBecause]]</div>\Your smile widens as you brush your fingers along her snout, feeling the smooth, feathered surface. @@.playerSpeech;"Why? Well... just because you're so lovely~"@@
You purr, your fingers trailing along her jaw. @@.playerSpeech;"That gorgeous plumage... so striking and vibrant. It just begged for attention..."@@
You pluck another feather, discarding it almost instantly.
@@.elyssSpeech;"I d.. don't understan-d... ghk! If you... if you think that... agh! Then why?"@@ She gasps, struggling to speak.
@@.playerSpeech;"There is something just so satisfying in breaking such a beautiful thing. Seeing all that grace and elegance, and watching it crumble into a whimpering, broken mess..."@@
@@.elyssSpeech;"Y-you're... insane..."@@ She manages to spit out.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you can offer her an alternative to the pain... a lewd one |RewardLewdElyss]]</div>\Your fingers linger on her jawline, stroking the smooth scales, the gesture almost intimate. @@.playerSpeech;"You've done nothing wrong, not that I know of anyway... "@@ you say softly, your tone gentle yet cold. @@.playerSpeech;"In fact, that's what makes this so fun."@@
Another feather, a quick, merciless tug, and Elyss's entire body flinches, a sharp yelp of pain escaping her throat.
@@.elyssSpeech;"Gh... ghah... h-how c-could you... f-find enjoyment i-in this?"@@
The shock of meeting a human only for them to turn out to be a monster is something that breaks all her preconceptions. No, there is no way that you are human, no human would draw pleasure from inflicting this much pain and suffering...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you can offer her an alternative to the pain... a lewd one |RewardLewdElyss]]</div>\You've had enough of tormenting her, and a different kind of fun is beginning to sound very tempting right now... With how desperate the dragoness is for anything that isn't pain, you doubt she'll be too bothered by an... unusual request.
@@.playerSpeech;"You know... seeing you like this, all helpless and bound... it makes me feel things~"@@ You coo, still caressing her face, a perverse, lustful gleam in your eyes. @@.playerSpeech;"You said you'd do anything to get out of this, right? Would you be willing to indulge in a little fantasy of mine?"@@
She swallows nervously, expecting some kind of terrible, depraved suggestion. When she finds out that all you want to do is to have sex with her, she's a bit surprised... relieved, even.
@@.elyssSpeech;"A-anything. Just... g-get this over with..."@@
Hell, if you had just asked her for this from the beginning, she would have been more than happy to. Of course, the mood is ruined now, any even remotely sexual though about humans will make her feel uneasy, but at least... The pain will hopefully be over.
She doesn't complain when you free your cock, though is a bit repulsed by the fact that you'd be able to get aroused by this... but at least its not any worse.
@@.playerSpeech;"Open your mouth, then. Oh, If your teeth as much as graze my cock, I'll rip them out one by one. "@@
She shudders at the thought, and nods obediently. She would not have dreamed of trying anything.
@@.playerSpeech;"Good. I could have raped your cunt if I wanted to, but I think I'd rather have a willing, eager mouth... So let's make a deal. Hm? If you manage to suck me off well enough, I might even feel merciful enough to let you go. Fail to so so... We will go back to where we left off. Understood?"@@
She nods again. That is a chance, and she is resolute to take it. Degrading as it may be, it's better than the alternative.
You release the hold of the chains just a little, and an exhausted Elyss crawls forward, her long neck allowing her to get close enough, and with a resigned expression, her tongue lashes out, sliding over the tip of your cock.
It's pretty much as she had read in her books, although the smell is stronger than she had expected, but... not particularly unpleasant. Even if it was, she'd still do her best. She wraps her trembling lips around the head, extremely careful not to allow her teeth to touch it, and sucks, trying to imitate what she's read in her books.
It feels alright, a sloppy, if somewhat clumsy blowjob, but not bad. She increases her pace, trying to go deeper, to fully engulf your shaft, but always makes sure to keep her attention focused on your tip, knowing how sensitive it is.
She's trying, she really is, and her desperate, almost loving attentions, as forced as they are, feel wonderful... There is also a very pleasant heat radiating from deeper within her throat, you have to wonder if this dragon can actually breath fire, or if the sensation is a mere illusion caused by her warm breath and moist maw.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum into her mouth|RewardElyssCum]]<img src="Images/Icons/RedCum.png"></div>\
Not that you have grown bored of the feathers... and there are so many more to rip out of her... but for now, you decide it's time to explore a different part of her anatomy, one that has intrigued you since you first laid eyes on her... her magnificent horns. They tower above her head, regal and sharp, and so very enticing.
Your fingers run along the length of one, feeling the smooth, polished surface, its shape and texture... before reaching its pointed tip, your digits tracing its surface carefully. They feels solid beneath your touch... a symbol of her power. To remove it would be to strip away a piece of her very identity... and that's exactly why you must take them.
Elyss shivers, tears starting to form in her eyes. This must all be a nightmare, it just can't be real, a human can't possibly do this, a human would never be able to...
Yet, she can't break out of this twisted fantasy of yours, and can't escape the pain. She can only lay there, bound and helpless, as your fingers trail over her horns, and whimper as your blade comes to rest right on the base of one of them.
With a sudden, violent motion, you begin to cut. The blade has trouble finding purchase in the bone at first, sharp as it is, the material is incredibly hard and unyielding. You resort to short, sawing movements, each one dragging the blade back and forth across the base of Elyss's horn.
The sound of bone grinding against metal fills the room... a sickening, grating noise that reverberates in your ears. You press harder, the resistance only making you more determined. Elyss is sobbing now, though it's not from physical pain. Unlike her feathers, her horns don't have nerve endings; there's no sharp agony to accompany the slow, brutal sawing. But that doesn't make the experience any less torturous... or any less disturbing.
<div class="passCheck">\
It takes you several minutes to finally manage to harvest her first horn, the weight of it a comforting, pleasant feeling in your hand, but you don't bask in the success for long, your gaze immediately shifting to her other horn. Then, the sawing resumes~
<img src="Images/Icons/Item.png"></div>\
By the time you are done with her horns, she looks absolutely miserable, her face stained with tears and body shivering from the ordeal. Just perfect.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take some of her primary feathers as well... |TakePrimaryFeathers][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you can offer her an alternative to the pain... a lewd one |RewardLewdElyss]]</div>\
<<set $elyssHorn to true>>You were already quite worked up before this, and Elyss efforts to please you are doing a great job at pushing you over the edge.
Gripping her head tightly, you hold her in place as your hips buck, driving your cock deep into her maw. A spurt of hot, viscous cum shoots against the back of her throat, and she does her best to swallow it as quickly as she can. She knows that you'll take offense if she doesn't... she is right in a way. You want to make sure every last drop ends up in her belly.
It is as you are finishing up, your cock still throbbing into her mouth, that you feel a strange tingling on your shaft, one of her sharp teeth lightly grazing the side. It's not even her fault, given that you are now the one who is moving, but she still seems to realize the mistake, and you can visibly see her fears ruffling up.
It was a slip, but still a transgression, and you are going to honor your threat. Your eyes narrow dangerously as you withdraw your cock.
@@.elyssSpeech;"I'm sorry, I'm so sorry! I didn't mean to, I'm sorry! Please d-don't-"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Since it was just a nip, take a single tooth|ToothElyss][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just leave... you forgive her|LeaveElyssAfterRape]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her|ToothElyssKill]]<img src="Images/Icons/RedSkull.png"></div>\You ignore her frantic apologies, grabbing hold of her jaws and prying them open with little difficulty. She's so weak that you can just hold them open, using one of your knees to keep them spread.
@@.playerSpeech;"A promise is a promise,"@@ you mutter coldly, retrieving your blade with deliberate slowness, letting the metal gleam ominously in the dim light. Elyss's wide, tear-filled eyes follow the movement of the blade as you bring it closer to her open mouth.
She sobs, her pleas muffled by your grip, but it all falls on deaf ears. You settle the blade against one of her long, elegant fangs.
@@.playerSpeech;"Since it was only a little slip up... I'll be generous. I'll only take this one."@@
You begin to apply pressure, the blade scraping against the surface of her fang.
At first, there's only resistance, the tooth not yielding easily to the blade. It's slippery, and a broadsword is not the best tool for a delicate job like this. But you press harder, and slowly, <i>agonizingly slowly</i>, the fang starts to give. A heart-wrenching scream as the blade digs deeper, cracking through the hard enamel and into the root, which is tightly embedded. It's not a clean removal at all, a brutal, crude extraction in which your blade cuts through flesh and nerves, making a mess of her mouth.
You are not sure you even managed to extract the fang completely, a part of the root surely staying behind. You can't bring yourself to care, and simply toss the bloody tooth away, leaving the poor dragoness to cry and choke as blood and saliva mix in her throat, later dripping onto the cold floor beneath her.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\@@.playerSpeech;"I'm afraid you didn't quite do your part of the bargain, so..."@@
cold indifference in your voice as you glance down at Elyss.
Her body convulses weakly, unable to muster any more strength, a puddle of blood and saliva beneath her muzzle. You grip your sword tightly, and without any hesitation, you raise the blade high, letting it glint in the dim light for just a brief moment. Elyss watches, paralyzed by the inevitability of her fate, her tear-filled gaze locked onto the sharp edge descending toward her.
@@.elyssSpeech;"P-please..."@@ she croaks out.The fear in her eyes is palpable, a silent plea for mercy she knows won't come.
The blade comes down swiftly, cutting through the air before finding its mark. It sinks into her throat with a sickening crunch, severing flesh, sinew, and bone in a final, decisive stroke. Her body jerks weakly beneath the blow, a choked gurgle escaping her as more blood gushes from the fatal wound, splattering across the floor.
<div class="passCheck">\
Her eyes remain wide, but slowly... they dim. The light within them fades, her body stills. She is gone.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\The deed is done, your balls drained, and you have more than enough souvenirs from this little encounter. No need to overstay your "welcome", and besides, the sight of the wounded, humiliated dragoness, bleeding from her mouth, covered in bruises, wounds, and a myriad of feathers lying on the floor, is... starting to get less entertaining by the second.
You could kill her, sure, but you'd rather keep her alive to let her reflect upon what had happened, and to maybe come back to have more fun with her at a later time if you are able to. You are starting to understand Korvaax, there is something so delightful in letting the victim stew in their own misery...
@@.playerSpeech;"Perhaps I should kill you for your insolence, but... I like you. You are so obedient and submissive... I might come back, if I am in the mood~"@@ You chuckle, and she seems to shrink even further at the prospect. You doubt she'll ever forget this encounter.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You move to her side, running your hand through the soft, silky feathers, threatening to pluck one out at any second. @@.playerSpeech;"These are such a beautiful, soft... and oh, so bright~"@@
You eye the larger feathers on her wings, the primary ones, thick and strong... vital for flight. Removing one of those would be much more difficult, but they are quite the sight to behold, so much bigger and aesthetically pleasing than the others.
@@.playerSpeech;"But these... these are more interesting."@@ Your voice is cold and calculating as you move toward her outstretched wing.
Elyss's eyes widen in terror as she realizes your intent. Her wings twitch, trying to fold protectively against her body, but the chains hold them down.
@@.elyssSpeech;"N-no... not the wings! Please! Anything but that!"@@ she begs, her voice trembling with panic. For good reason, her primary feathers are not like the rest, attached deep, far more tightly than the rest. Removing one would be excruciating...
Without warning, you give a sharp, brutal tug. The feather resists, anchored to her very bones, and Elyss screams. You have to use all your strength to pull it out, yanking and pulling as she cries out in agony... when it finally gives, the sensation is more akin to tearing out a chunk of flesh that it is plucking a feather.
Her anguished scream however lasts for a couple of seconds before she passes out, the pain from the wound coupled with the exhaustion, too much for her body to handle.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave, then |LeaveAfterPrimary]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, then leave |LeaveAfterPrimaryKill]]<img src="Images/Icons/RedSkull.png"></div>\
<<if $healSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to keep her awake for longer... and keep the pain going for even longer |MoreTortureElyss][$karma -=1]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Use your healing magic to keep her awake for longer... and keep the pain going for even longer |MoreTortureElyss]]<div class="numberStat">3</div><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\No point in keeping plucking her, if she is not awake to experience it. You've had some fun, and have some trophies to show for it, so with that, you turn and walk away, clutching the travelstone tightly and concentrating on your home, waiting for its familiar warmth to wash over you.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\@@.playerSpeech;"There goes my little toy... no point in keeping you around anymore, then."@@ You mutter, stepping close, the blade still buzzing with hunger, eager for blood, eager for the kill...
The blade comes down swiftly, cutting through the air before finding its mark. It sinks into her throat with a sickening crunch, severing flesh, sinew, and bone in a final, decisive stroke. Her body jerks weakly beneath the blow, a choked gurgle escaping her as more blood gushes from the fatal wound, splattering across the floor.
<div class="passCheck">\
Her eyes remain wide, but slowly... they dim. The light within them fades, her body stills. She is gone.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You raise your hand, a soft blue glow emanating from the palm, and place it on her back, right between her wings, feeling the soft downy feathers against your skin. This travelstone should last quite a bit more than the average one, giving you plenty of time to play... and you would hate having to leave already. There is <i>so</i> much you can still do with her.
A soft, gentle warmth spreads through her body, soothing and relaxing... magic that should bring comfort and peace, and yet, in your hands, it's but another tool you will use to cause suffering.
Soon enough, Elyss' eyes flutter open again, the pain still very much present. Gasping and trembling, Elyss struggles to regain her senses, her eyes filled with a mix of terror and confusion as she realizes she's still in your clutches. The healing magic surges through her, restoring just enough of her strength to keep her conscious, yet leaving all the pain intact, fresh, and unrelenting.
@@.playerSpeech;"There, can't have you missing the fun now, can I?"@@ You purr, a malicious smirk on your lips.
The hours that follow or so is a blur of pain, blood, and misery. Like a canvas of flesh, Elyss' body is the perfect medium for you to express your dark, twisted ideas, each stroke bringing forth a new symphony of cries, gasps, and screams.
Always careful not to injury her to the point of death, you take care not to push her too far, never letting her slip away from the brink of consciousness for long. Each time her body starts to give out from the overwhelming agony, you use your healing magic to bring her back, forcing her to endure more of your cruel torment.
Torn feathers and bloody gashes adorn her body, broken bones and mangled limbs... all of her once pristine, unmarred beauty, utterly defiled by your sadistic whims.
She barely even has the energy to react anymore, simply staring blankly ahead, letting out a pained whimper whenever you touch her, but no more words come out, no more pleading, begging, crying, all that's left is the silence, the resignation to her fate.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Eventually, its time to go... |LeaveAfterTorture]]<img src="Images/Icons/RedTeleport.png"></div>\And at last, after a long, exhausting day of work, it seems it is time for you to go home. The amount of magic you've needed to spend just to keep Elyss awake for so long is rather draining, and the blade can no longer muster the energy to keep the chains materialized. Not that you need them now anyway, the poor dragoness is too broken to even think of resisting.
@@.playerSpeech;"I think it's about time I head back. We had some fun, but all good things must come to an end, right?"@@
The dragoness remains silent, barely even acknowledging your words. Her body is covered in blood and wounds, and the way she lies there, limp and motionless, makes it look as if she is already dead. She may very well be, without a proper healer all those wounds might actually kill her, and her wings... well, you doubt she'll be able to use them for a while.
@@.playerSpeech;"Come on, don't look at me like that. Feathers grow back, don't they? It'll all be fine~"@@ You stand by her front, stroking the top of her head with a satisfied smile.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You pay little mind to her, instead moving to her rear, fascinated by her rather large rump. Nothing disproportionate, if anything, her butt is petite in comparison to the rest of her body, but still, when her main body is the size of an adult horse, her rear is rather nice and big.
Her pussy must lie hidden underneath her tail, and while that is an obstacle, it's nothing that some careful arrangement of the chains can't fix.
You let them coil and pull on the appendage, raising and pushing it against her back so that her hind quarters are more accessible. You also push her upper body against the ground and raise her hips up, sculpting her into a proper mating position.
@@.elyssSpeech;"H-hey, what are you doing?"@@ She gasps, and you chuckle.
@@.playerSpeech;"What does it look like I'm doing? There is no way I'm not getting a piece of this beautiful, feathery ass."@@
Her response is not the panicked pleading you were expecting, but rather, an excited, almost relieved gasp.
@@.elyssSpeech;"R-really?! T-the human knight has come all the way here to... to mate with me? Oh... I... I'd be happy to oblige, sir... human. N-no need for all this fanfare!"@@
You raise an eyebrow at the change of tone. This is quite the surprise, a puzzled "what?" escaping your lips before you can even think to formulate a coherent reply.
@@.elyssSpeech;"Y-yes, it would be quite the honor, sir! T-this is all a bit too sudden of course... and rough, but if this is how humans usually lay claim to a female, then I'm just going to have to adjust..."@@
You stare in disbelief, as she shakes her hips just a bit, wiggling her rear playfully.
@@.playerSpeech;"Uh... huh. So, what, you are just ok with this now?"@@
She nods,
@@.elyssSpeech;"Of course, sir. Why wouldn't I? "@@ She pauses, her expression faltering, maybe she is misunderstanding something. @@.elyssSpeech;"O-oh, is this not how some humans court their females?"@@
<<if $karma <= -1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You actually like it rough... its a bit of a turn off |TurnOffElyss]]<div class="numberStat">-1</div><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You actually like it rough... its a bit of a turn off |TurnOffElyss]]<div class="numberStat">-1</div><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not really, but if she wants your dick, you are happy to oblige... |FuckElyssWilling]]</div>\You were not expecting your target to be into this sort of thing, and it has definitely dampened your enthusiasm. She seems to notice your sudden reluctance, and her excitement deflates.
@@.elyssSpeech;"Did-did I say something wrong?"@@
@@.playerSpeech;"No... Not really. It's just that, I didn't really expect you to be so willing."@@
You let her go, unmaking the chains and allowing her to stand up, and she seems even more confused now.
@@.elyssSpeech;"Willing? Is the female not supposed to be willing during a mating?"@@
It is a rather weird question, and you sheathe your blade, not even bothering to dignify it with an answer.
@@.elyssSpeech;"W-wait! I can um.... Pretend to be more reluctant if you want! Just tell me what humans are usually into I can play along. This is the first time I have seen an actual human, and I am eager to learn..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe if she can make it convincing... |ConvincingElyss]]</div>\There is a slight hesitation, but her willingness to cooperate has you intrigued... You suppose you can give her a "demonstration".
@@.playerSpeech;"Fine, fine. Humans are not very keen on consent, we are pretty much all about force. We like it when a female resists, when they beg and plead, only for them to be overpowered in the end. It is a primal, instinctive urge, the need to dominate, to claim. To breed."@@
She looks positively ecstatic, nodding quickly.
@@.elyssSpeech;"T-that does sound wonderful! Ah... And you already managed to overpower me, and put me in my place!"@@
Her heat is making the already needy dragoness even more desperate, and despite the lingering pain of the chains, she is practically vibrating with anticipation.
@@.elyssSpeech;"Oh, right. Let me start over again."@@ She says, taking a deep breath, and then she looks back at you with a more defiant expression.
@@.elyssSpeech; "Human! You dare intrude into my lair? I... I, Elyss Rohemure, daughter of the Drazirian the mighty, shall not tolerate this t-transgression. Leave at once, or suffer my wrath!"@@
A puff of smoke escapes her nostrils as she says this, her face looking a lot more threatening, her eyes narrowed, and her wings flared out to make her look bigger.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Roleplay with her |FollowRoleplayElyss]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[This is just sad... |LeaveRoleplayElyss]]</div>\Despite her clunky performance, you do think its funny enough to at least try, and if she's willing, why not indulge her?
@@.playerSpeech;"I will not be so easily cowed by your words, foul beast. You may have a pretty face, but I am not swayed."@@
To hell with it, if you are going to be corny, you may as well go all the way.
@@.playerSpeech;"I've traveled through a great many lands, to put an end to your evil. Prepare, for you have met your match!"@@
Elyss's eyes widen for a second, before they narrow again.
@@.elyssSpeech;"B-bold words, human... But can you back them up? I'll show you how the dragons handle trespassers..."@@
You can't help but chuckle, it's a bit amusing, seeing her trying to play the part. She is not the most convincing, but she is definitely trying.
In but a few seconds, you have her against the ground again, her chest pushed down and her legs spread apart, the chains binding her and leaving her helpless.
@@.playerSpeech;"So feisty... And yet so easily subdued. Now, what will the great dragon do? Cry and whimper? Beg for mercy?"@@
You tease, running a finger over the wet slit that pokes from between her feathers. Elyss shudders, but manages to stay in character.
@@.elyssSpeech;"F-fight. Of course. T-this isn't over... Y-you can't... nghhh... hold me down forever."@@
You drag your finger across her lovely pussy, teasing and spreading her sensitive lips.
@@.playerSpeech;"You can fight all you want. It won't change the fact that I'm going to make you my breeding bitch."@@
She whines softly, struggling weakly against her binds.
@@.elyssSpeech;"Ngh... y-you are all talk, and no bite, human. Your human cock is... is not impressive at all. It will never break me, and when I am free... I will have my revenge!"@@
You smile. She is trying so hard, and it is kind of cute, even if a bit cringe-worthy.
You grab your cock, and begin to line yourself up, rubbing the tip of your shaft against her pussy.
@@.playerSpeech;"I'm not interested in your words, and I've grown tired of your insolence. Let's see if you can keep them up when my cock is kissing your womb..."@@
@@.elyssSpeech;"Hrng.... Y-you wouldn't dare... ngh, ahh!"@@
The dragoness is cut off when you thrust inside of her. She's not the thighest pussy you've had, and with how wet she is it goes in one smooth, single motion.
@@.playerSpeech;"Oh, but I would... I'm fucking you until you break, until you are a drooling mess on the floor."@@
You grunt, starting a brutal pace, hammering your cock into her cunt.
Elyss tries to maintain the charade, but her moans grow louder and her protests fainter.
@@.playerSpeech;"That's right... You are now my slave. My toy. Your pussy is mine, and I will use it to dump every last drop of my seed inside of you, until your belly is swollen with my offspring... Do you understand, Elyss? Or should I just call you slut?"@@
She gasps and moans, her rump bound and unable to meet your thrusts, despite how much she wants to.
@@.elyssSpeech;"I will not... I WILL not become your- ahhhhh!~"@@
Elyss tries to protest, but her resolve crumbles under the assault, each time your churning ballsack meets her clitoris, a powerful jolt of pleasure makes her tremble.
You grab onto her tail, pulling on it for better leverage as you fuck her like a cheap whore, a symphony of squelching noises and moans filling the room.
@@.playerSpeech;"Do not resist me. Give in, accept that you are just a bitch in heat. My bitch in heat. You are mine."@@
Your words, combined with the relentless pounding, prove to be too much for Elyss. She lets out a sharp, ecstatic moan as her climax washes over her, her entire body trembling and shaking, her wings flapping weakly against the bindings.
You don't let up, continuing to rail her, even as her pussy spasms around your cock, so sensitive now that every thrust feels like a bolt of lightning, every inch a new wave of pleasure.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her pussy |CumElyssPussy]]</div>\You can't help but laugh at the pathetic display, the absurdity of the situation making it difficult to hold it back.
Elyss's expression falters, the attempt at a ferocious stare turning into a sad, defeated one. @@.elyssSpeech;"Sorry... I thought it was what you wanted. I... t-this is so awkward..."@@
@@.playerSpeech;"It is awkward. I think I'll just leave, I don't think I even want to fuck you anymore."@@
You sigh, and turn away from the dragon, who's watching you, dumbfounded by the sudden turn of events.
@@.elyssSpeech;"W-wait! Please, don't go! I-I can do better! I'll be whatever you want, I swear!"@@ Her voice trembles, desperation seeping through every word. She takes a step forward, her head lowered and wings folded back submissively.
@@.elyssSpeech;"Just... tell me what to do. I'll do anything."@@
The desperation in her voice is pitiful, and it only manages to annoy you more. You have no desire to fuck her anymore, not when she's acting like a lost puppy.
You walk out, wondering if, perhaps, you should have killed this one after all.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\The pleasure from the dragon's pussy is driving you mad, and you know it will not take long for you to blow. Your grip on her tail tightens, and you pound into her harder than ever, your own moans mixing with hers.
Elyss whimpers and pants beneath you, the dragoness having long since given up on her little roleplaying charade. Her body trembles, and she cries out, another orgasm ripping through her.
@@.playerSpeech;"I'm... Mhm... I'm close."@@
You mutter, the sloppy depths of her pussy coaxing out your climax.
Elyss, on her end, can keep her acting up no longer, and when the first rope of warm, thick seed shoots into her, she wails in delight.
@@.elyssSpeech;"Hrrghh- yeeeeeesssss~! C-cum deep inside of me! I- ahhhnnn, make me your breeding dragon bitch!~"@@
<<if $cumSkill >=4>>\
<div class="passCheck">\
It's as if your cock is decided to make up for the fact that its not able to properly reach her womb by shooting an especially thick, virile, and <i>sticky</i> load, hitting her fluttering cervix over and over again, some of it... a lot of it, in fact, spilling deep into her unprotected depths.
Another barrier separates you from successfully impregnating the dragoness, biology itself stepping to stop your efforts, and yet... not even that is enough to deter your magically-enhanced sperm. Trillions upon trillions of potent swimmers seek her precious, ripe ova, swarming the poor fragile eggs before they can even reach their destination. Fertilized, conquered by your virility, the tiny, defenseless ova are powerless to resist... and soon, the dragoness will be well on the way of carrying your own brood of half-human, half-dragon hybrids.
So delightful~
<img src="Images/Icons/PregIcon.png"></div>\
<</if>>\
When you finally pull out, a gush of cum follows, spilling from the well-fucked pussy and splattering on the floor.
The chains dissipate once again, and this time she slumps on the floor, panting and gasping, feathers ruffled.
@@.elyssSpeech;"Haaaaah... how was that? Did I... ngh... perform well?"@@
You are not sure if she's referring to her acting or her sex, but either way, you'd say she did quite well.
@@.playerSpeech;"Very well, Elyss. You were an excellent fucktoy... I may actually consider coming back here in the future."@@
That doesn't seem to sit too well with her, and she perks up a bit, the dragoness crawling a little closer to you.
@@.elyssSpeech;"W-what? You can't just leave... I agree this was a bit too rushed, but we have all night! All week, even. I promise I'll make it worth your while."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are leaving... |LeaveElyss3]]<img src="Images/Icons/RedTeleport.png"></div>\You chuckle.
@@.playerSpeech;"I appreciate the sentiment, but I've got other business to attend to. Don't get me wrong, your pussy is good, but not enough to make me make me forget about that. I'm... a busy man, after all."@@
You stand up, cleaning your cock and getting your clothes and armor back in order, leaving the dragoness a bit saddened.
@@.elyssSpeech;"F-fine... I can't stop you. I'll be here, waiting... if you are ever in the mood."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You were not expecting your target to be into this sort of thing, but it has not dampened your enthusiasm at all. If anything, you appreciate one of your targets being so enthusiastic.
With a smirk, arms crossed, you study her intently. It doesn't seem to be a trick, she seems genuinely willing...
@@.playerSpeech;"Not quite, Elyss. Humans don't usually go around 'courting' this way."@@ You take a step forward, reaching out to give her soft, feathered rear a gentle squeeze, and she shivers slightly at the touch.
@@.playerSpeech;"I just thought you were too beautiful not to have you, and I was ready to force you down if needed... But if you are willingly presenting yourself like this..."@@
@@.elyssSpeech;"D-do you really... Think I'm beautiful? You are the first human I've seen, outside of illustrations and such, and... Well, what I mean is that I also think that you are... quite handsome..."@@
The tip of her tail twitches a little, and she gives a soft moan when you reach under and give her pussy a gentle stroke.
@@.playerSpeech;"Mhm... So beautiful I couldn't resist. And this..."@@ You rub her pussy a bit, earning another soft gasp from the dragoness. She is somehow wet already. @@.playerSpeech;"This perfect pussy is yours is begging for attention..."@@
She lets a small, overexcited giggle, as a teenager that just got the date they've been waiting for.
It is exactly like in her books and fantasies! Hell, she wrote one not too dissimilar from this!
A handsome, bold and muscular knight, his origin unknown, his past a mystery... He storms into the dragoness lair, seeking to steal her most precious treasure, her maidenhead...
Well, she is not a virgin but still. The rest of the fantasy is pretty much accurate!
@@.elyssSpeech;"Aaaah, yes. Y-you have my permission, sir human. P-please, ravish me however you see fit~"@@
You really don't think her a threat, and so you release her from the bindings, letting the chains disappear.
She turns around, eyes practically beaming with delight, tail swaying from side to side.
Her wings are a little shaky, and her legs tremble from the debilitating effect of your blade, but she is determined to see this through.
@@.elyssSpeech;"S-so, where do you want me? T-the cushion over there is comfortable, a-and big enough for us both."@@ She pauses for a moment, before nervously adding. @@.elyssSpeech;"I'm Elyss, by the way. I'm guessing you already knew that since you came here for me, but still..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To the cushion, then |FuckElyssWilling2]]</div>\You nod, not bothering to give her your name, and lead her towards the large cushion, and she doesn't seem to mind. Keeps the whole "mysterious knight" charm.
@@.playerSpeech;"On your back, then. Let me enjoy the sight of your body..."@@
She does as told, lying on her back with her huge wings splayed on her sides. Her arms remain over her flat, feathery chest, not because there is any particular reason for her to cover up, but more because its the most comfortable position.
Her legs, then, are slowly spread, letting gravity pull them apart and revealing her moist slit, the feathers not enough to hide it away from your sight.
The dragoness is on full display, and her heart skips a beat as she sees the hungry look on your face, the way your eyes roam over her exposed body...
@@.elyssSpeech;"L-like this? Enjoying the view?"@@
@@.playerSpeech;"Mmmhm... And I'm not the only one..."@@
You quickly get rid of your armor, letting your hard, throbbing shaft spring free. Her eyes widen a little, and her tail twitches in anticipation.
It is quite the gorgeous sight... Your glans is smooth and glossy, the thick shaft pulsing to the rhythm of your heartbeat. The way her eyes linger on your cock, it really does seem as if she was trying to commit every last detail to memory... It is exactly what she is doing, in fact.
@@.elyssSpeech;"I-it is, ah... Ahem. Very impressive... And quite flattering~"@@
You climb onto the cushion, straddling her midsection, knees digging into the soft, yielding flesh of her inner thighs, and hands planted firmly on her own joints for balance.
Elyss bites her lip, her cheeks flushed as she stares at your cock with excitement, as you aim and start pressing it against her pussy.
@@.elyssSpeech;"S-straight to the main course~"@@ She coos, doing nothing to stop you, her own hips rolling just a little, eager for contact.
In no time, you find yourself deep inside her cunt, moist and wonderfully hot... It goes inside quite easily.
Your thrusts start off slow and steady, allowing you to get a feel for her body, as you lean forward, caressing her smooth, fluffy chest along the way.
Elyss gives a little mewl of pleasure, reaching with her arms to hold you close.
The pace increases, and with it, so do the dragoness's vocalizations, moans, and whimpers pouring from her lips as her body writhes beneath you. She is quite sensitive, that, or she was so excited to get fucked by a human that even the slightest contact manages to make her squirm.
Either way, it feels good. Her pussy may not be the tightest; designed for a larger partner, but it is incredibly warm and slick, to the point in which you make gushes of her fluids spray from between her lips with every thrust, a wet, sticky mess coating your crotch and thighs.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum~ |CumElyss3]]</div>\It doesn't take long for you to feel yourself reaching the end. The dragoness is a very passionate and vocal lover, eager to show her appreciation for your efforts... not only through her loud, needy moans but also through the way her cunt clenches and sucks on your cock... you are sure she came at least once already, and her insides have gotten considerably warmer and wetter, like a melting stick of butter.
You grunt, a low, feral noise, and Elyss seems to understand what it means. She holds you even closer, wings wrapping around you as her arms lock your body against hers, and you cum, pumping thick ropes of hot, sticky seed which her cunt welcomes greedily.
Gravity helps pull the thick, fertile cream deeper into her body, and as the final spurts leave your cock, you feel her lips plant a soft, loving kiss on your neck, her warm, moist breath tickling your skin.
Only when the last drops of your climax drip out, does she finally release you from her grasp, a content sigh leaving her lips.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CumElyss4]]</div>\Still, you remain atop her, using her body as a makeshift mattress, her chest rising and falling gently with each breath, her heartbeat drumming against your cheek.
It is surprisingly comforting, and you stay like that for a while, just resting.
Elyss seems content with having a man, a human male, lying on top of her. This has all been a weird, unexpected day, a little fantasy of her come true...
Eventually, though, you have to move. You can't stay here forever, and now that you've seen that this contract is but another of these seemingly increasing mistakes (and have gotten a piece of her), you figure there is not much point in staying any longer.
You rise up, and the dragoness watches you with interest, her expression turning to mild concern when you start dressing again.
@@.elyssSpeech;"Are you... going? We... you can stay for as long as you want. I really don't have a problem with it, having you around..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yes, you are leaving |LeaveElyss4]]<img src="Images/Icons/RedTeleport.png"></div>\Shaking your head as you finish fastening the last straps, all you can do is offer her a smile.
@@.playerSpeech;"Yeah. Sorry, Elyss, but I've got places to be."@@
She doesn't seem pleased, but nods, standing up as well. She understands that the mysterious human knight surely has a lot more to do than just spend the night with her.
@@.elyssSpeech;"Of course, sir. Thank you, it was... quite the experience... I would have liked getting to know you better, though... oh, if you are ever in the mood, I'll be around!"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\The unconscious kobold is quickly tossed to the side, her job done for now. Elyss notices the pinkish hue of your cum; blood mixed with your spunk... but if she is indeed concerned, she does a great job at hiding it.
Instead, she's already thinking about all the ways you two could have fun with her servant, now that you have helped her discover her dark, perverted fantasies. Just a small problem... the travelstone seems about to run out of energy.
...
However... that same night night, while you are sleeping in Elyss protective arms, your rest is disturbed by the unmistakable sensation of unraveling, your entire body starting to be pulled away from this place.
The travelstone has held remarkably well, this one was particularly strong and lasting, designed for a longer, more difficult hunt. Still, its automatic fail-safe eventually triggers... and in no time, you will find yourself back on your home.
@@.playerSpeech;"Shit..."@@
Elyss shuffles beside you, her sleepy eyes half-lidded asshe looks at you with concern.
@@.elyssSpeech;"Hmm.. what is it, dear...? Everything alright?"@@
If you get rid of the travelstone now, before it has a chance to fully activate, you could spend more time here with Elyss. The consequences would be disastrous, however, as you would be stranded here, never able to return to your world. Are you willing to give up your life as a hunter to live the rest of your days beside the dragoness, and her adorable if brittle kobold maid?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You had fun, but you don't really have enough of an attachment to her... |LeaveElyss2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get rid of the travelstone, you are staying |StayingElyss2]]</div>\There is a moment of hesitation as you leave the bed and shuffle through your possessions, reaching for the travelstone and clutching it tightly. The Order has given you a purpose, but it is here where you truly find a sense of belonging. A peaceful life, a caring if somewhat crazed partner, a chance to do actually that matters. This castle may yet become the start of something greater, of a community to which you could offer protection and safety.
You will never be the most skilled High Hunter, but here, in this castle, you are more than enough.
The travelstone shatters on the ground, its pieces scattering all over the room, as the magic that threatened to whisk you away fades. Turning around to a pretty shocked Elyss, you simply shrug.
@@.playerSpeech;"I guess I'm staying here for good... it is not a problem, is it?"@@
The dragoness, trying to piece together what has happened, shakes her head.
@@.elyssSpeech;"Of course not, $playerName, not at all! You know I would be delighted to have you here for as long as you'd like! It... ummm, what was that, by the way?"@@
You give her a very bare-bones explanation of why you had to break the stone, as you slump back into bed. You are not too keen on sharing the specifics, and Elyss is too sleepy to care right now.
She is just happy you seemingly decided to stay, it's true that you only agreed to be with her for a couple of days but things had gone so smoothly she had hoped you would decide to extend those days.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |EpilogueElyss2]]</div>\A week goes by, then another. The work continues, though, admittedly, it's relegated to the background for the most part. The main focus, then, is none other than Gem, much to her dismay.
Her daily duties, a list so long it already seemed unreasonable, now expanded even further to accommodate her new position as your personal living, breathing sex doll. One would think that Elyss would quickly grow bored of the novelty, jealously keeping the human to herself, but somehow, enjoys watching you claim her pet even more than when it's her own cunt that's being used.
Almost every single one of her tasks and duties now have an additional step that includes some sort of sexual service or perversion; Breakfast now also includes taking a fat, messy load straight down her throat... cleaning Elyss' room is done bare naked, with her tail held up so her pussy is always on display... and the list goes on.
Eventually, as the days go on, she seems to adjust and settle into the new routine, her body slowly growing more and more used to the abuse. The constant ache in her lower body never fully goes away, lips bruised and womb heavy with thick human cum, but the pain becomes easier to endure, especially when her dear lady's sweet, soothing voice tells her what a good girl she is.
During the nights, with barely any energy left, she simply curls up in the corner of your room, praying that the next day won't be as bad. They usually aren't but you and Elyss occasionally get... creative.
You on the other hand, have the time of your life. With a wealthy dragoness that seems willing to indulge in every single fantasy you have and an almost willing kobold pet whose pussy is always there for you to use whenever you wish, the weeks fly by.
Of course, things cannot possibly remain that rosy, and exactly on the twenty-first night of your stay in the castle, a reminder of your former life comes calling. Or rather, comes bursting through the gate, the newly reinforced door burned into scrap as an armored figure marches into the castle. A High Hunter...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |DeathFindsYou]]</div>\With the castle being in shambles, and Gem pretty much passed out, the intruder goes undetected until he reaches Elyss room. Upon seeing the dragoness holding you close, and the kobold curled up in a corner, his first reaction is to murder them both and rescue you. But as he carefully analyzes the situation, silent, hidden, he realizes that there is more to this story.
The scent of cum lingers on the air, a trail pretty much leading from the bed, where you lie naked, to the kobold's gaping hole.
@@.thelronSpeech;"Could it... could it be..."@@
Enraged, disgusted, and betrayed, Thelron murders both of them in a fit of rage, and carries you back to the Order.
The punishment, once the truth is revealed, is harsh. Stripping of your title and belongings is not enough, for, once the rumours of the monster fucker spread, the rest of the Hunters demand that something more drastic be done. It is an insult to the whole organization forsooth...
Death, obviously, is the logical conclusion. Put down like a rabid animal... a fitting end for the criminal that would not only allow a murderous dragon to live, but would also willingly debase himself by rutting with the creature's pet. A kobold, no less.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Perhaps it was deserved, after all...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\A week goes by, then another. The work is slow but steady, but by the end of the second week you are already starting to see results, the castle having almost been restored to its former glory with whatever tools and materials you have available to you. With every passing day, you find less of a reason to carry your armor with you, and eventually, you forget it altogether, Gem's capable hands craft a much lighter (and comfortable) set of clothes that fit you perfectly.
Elyss resources are limited, the amount of money she has managed to bring along would only keep you afloat for quite some time but that is not a problem for long. Food won't ever be a problem; you are able to hunt the creatures that live in the mountain and the surrounding forests, and soon you have a functioning, if modest garden.
The story of the Rohemure's daughter and her human husband spreads through the surrounding areas, and it's not long until some visitors begin to show up, some curious, others already offering some minor tributes as a show of support. Better to be on the good side of the local dragon, after all... for they are rarely as friendly and approachable as Elyss, and the fact that she somehow has a living, breathing human by her side makes her quite the figure of curiosity.
Everything seems to be going smoothly, maybe, soon enough, you'll even have a decent group of kobolds coming to this area, attracted by the promise of safety and security. The future seems bright and full of promise... and of course, there is a fair share of love and intimacy in between the work, Elyss' sexual appetite is, well, voracious.
During the days you spend the majority of the time working on the many repairs the castle needs, though there are plenty of opportunities for a bit of fun and teasing here and there. As night comes, however, you always find yourself in the company of the dragoness, either simply cuddling with her when the exhaustion of the day hits, or fucking her senseless when you have more energy.
More often than not, you <i>are</i> fucking her senseless, and you lose count of the number of loads that she has swallowed and/or being pumped inside her royal womb. Was it not for her refined manners and regal air, you could mistake her for a common, depraved whore, the one that would actually pay you just to feel another cock inside her.
Of course, things cannot possibly remain that rosy, and exactly on the twenty-first night of your stay in the castle, a reminder of your former life comes calling. Or rather, comes bursting through the gate, the newly reinforced door burned into scrap as an armored figure marches into the castle. A High Hunter...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |HunterArrivesElyss]]</div>\@@.title;ENDING 10@@
@@.titleSmall;A FATE WORSE THAN DEATH@@
<<if $lyraEnding is true>>\
It is a fair sentence, and deep down, you know it. Your sickness is too vile, too corrosive... A swift death would be a mercy you do not deserve; as Orion himself put it. That does not mean you bear it with dignity. You rage, beg, and scream against it, though in the end it amounts to nothing at all.
Indeed, Darthax is your destiny all the same. There, you shall have an eternity to reflect upon your failures... upon the lifes you poisoned in pursuit of your own hedonistic indulgence.
<<else>>\
If only you had the time to explain the situation to Elyss, tell her to take you and fly as far away as she could... then maybe the Order wouldn't have found you as fast as they did. But there wasn't enough time... and when Thelron is pulled back by his travelstone, his lifeless body bearing a wound that could only be inflicted by your assigned weapon... oh, they don't need any more proof.
Before you've even had the chance to awaken from the stupor that the corrupted magic has put you in, six hunters, led by a familiar figure, storm into the castle, their weapons raised and their expressions grim.
Damlon cuts down the kobold with a single, merciless swipe of his weapon, her tiny body falling limp onto the ground, before he kicks her aside with the same disregard he'd show a stray animal.
Elyss follows, surrounded and subdued, even as she pleads for them to spare her and listen. There is no trial, no judge, no jury. The truth of your degeneracy is quickly laid bare, how would it not? When both your comatose body and Elyss are brought before Orion, and he has no choice but to peer into your minds.
The fact that you would not only betray your people and the Order, not only sully yourself with such an aberrant creature as the dragoness, but that you would also kill a fellow High Hunter to protect her...
The punishment is equally merciless.
Elyss is used as live practice for novice hunters, her wings clipped and forced to fight against them, over and over again. Nyxa's magic keeps her alive for a long, long time, until finally, when she is too weak and broken to even pretend to be anything other than a stationary target that they finally end her life.
And as for you...
You awaken in an endless, featureless plane of white sand. The sky above, devoid of color or clouds, stretches as far as the eye can see, and there is no wind, nor smell.
Trapped in one of Darthax's dream realms, an eternal prison in which you will not age, or wither, or hunger, or thirst. Only when your mind finally breaks and gives way, only when the last embers of your will fade, will the suffering come to an end.
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(10)>>
<<set $unlockedEndings.push(10)>>
<</if>><<set $playerLevel to $temporaryPlayerLevel +=1>>
You pay the amount that is due and watch the construct carefully. Its metallic fingers twitch and flex, taking the offered gold coins and depositing them somewhere within its dark, inner workings.
@@.luminarchSpeech;"Sit. Close thine eyes. Contemplate all thou hast achieved. Reflect upon all thou hast learned..."@@
Following its instructions, you sit before The Luminarch, closing your eyes and letting your mind both wander and focus. As you settle into your seat, thoughts drifting through the corridors of your past achievements and experiences, you feel a subtle shift in the atmosphere. The air around you begins to hum with a gentle, almost imperceptible energy... the creature above you channeling a subtle flow of mana into you, its influence reaching deep into you...
Under the soothing light of the construct, you close your eyes and allow yourself to reflect upon your training, upon the many physical trials that you have been through. Your body is way more resilient than the average human, and it will only grow sturdier with time...
<<if $moneyBlessing ==2>>\
<<set $refund = Math.floor($temporaryHunterCost / 4)>>
<<set $temporaryMoney to $money>>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LevelUp][$strSkill +=1]]</div>\ <<set $playerLevel to $temporaryPlayerLevel +=1>>
You pay the amount that is due and watch the construct carefully. Its metallic fingers twitch and flex, taking the offered gold coins and depositing them somewhere within its dark, inner workings.
@@.luminarchSpeech;"Sit. Close thine eyes. Contemplate all thou hast achieved. Reflect upon all thou hast learned..."@@
Following its instructions, you sit before The Luminarch, closing your eyes and letting your mind both wander and focus. As you settle into your seat, thoughts drifting through the corridors of your past achievements and experiences, you feel a subtle shift in the atmosphere. The air around you begins to hum with a gentle, almost imperceptible energy... the creature above you channeling a subtle flow of mana into you, its influence reaching deep into you...
Under the soothing light of the construct, you close your eyes and focus on your latent spark. You have heard it time and time again; humans are not meant to wield magic. Their bodies and minds are too weak, too fragile... sparks are all they can muster.
But you don't care about such limitations. Some humans have managed to transcend them, and so can you.
<<if $moneyBlessing ==2>>\
<<set $refund = Math.floor($temporaryHunterCost / 4)>>
<<set $temporaryMoney to $money>>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LevelUp][$healSkill +=1]]</div>\You stand there, lying low on the sand. Whatever gusts of wind come by blow your scent away from the beasts, letting you observe them for a while... the big one, in particular. There's something... off about her.
Well of course, there are many, many things wrong with her, starting with her being an enormous monster of a hound, continuing by the fact that daggers seem to grow naturally from her body, and ending with the unnatural aura of corruption surrounding her.
<div class="passCheck">\
But no, there seems to be something on the beast's mind, an itch that is troubling her. She herself will join the rest of the pack to hunt today, as always, but not right now. The creature seems to be focused on her own thoughts, and only when most of the other blade-hounds have left, does she relax slightly, her fierce posture softening as she stretches and settles onto her haunches. You notice her shifting uncomfortably, her attention turning to her own body, particularly around her own underbelly.
You catch a glimpse of her teats, which seem to be engorged, a trail of milk seeping out.
The creature groans a curse that you cannot quite understand, but that definitely is an articulate, conscious statement. She focuses on one of the other smaller dogs, which, without the need for any command, rushes towards her, carefully nuzzling her belly and licking, or rather, chomping at her nipples.
Another far less articulate groan comes out of her throat, a pained sound and the hound is sent away quickly, apparently not very convinced with the performance of the beast.
<img src="Images/Icons/Eye.png"></div>\
It gives you an idea... sure, seems suicidal, but you could try approaching her... perhaps offer her your services. She'll probably eat you, but what if she doesn't?
<<if $milk == 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her help with to help her with her... problem|HelpNaafiri]]<img src="Images/Icons/RedMilk.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her help with to help her with her... problem|HelpNaafiri]]<img src="Images/Icons/RedMilk.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Slowly sneak back and wait to leave |LeaveNaafiri]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step forward, and confront her |ConfrontNaafiri]]</div>\You take a step from the dune, approaching stealthily at first now that the majority of the pack has left, and then, once you are certain that there is no way in hell you will not be spotted, you reveal yourself, walking towards the beast and her... minions?
The reaction is immediate; As soon as she catches a glimpse of your figure, her stance immediately becomes aggressive, and the rest of the pack follows suit. They are quick to encircle you, but they dont attack, not just yet. The leader (or what you assume to be the leader), lets out a warning bark, her gaze fixed on you.
<img src="Images/Monsters/NaafiriFixed.png" class="resizable-image" alt="NaafiriImage">
@@.naafiriSpeech;"A human... so close to our den. How did you manage to come so close without us noticing?... no matter"@@ She smiles, a toothy grin that sends shivers down your spine. Her fangs must be the size of your index finger, if not even more.
@@.naafiriSpeech;"We enjoy chasing our prey, but having them come to us is a welcome surprise~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To hell with it. Try to articulate your offer |MakeOfferNaafiri]]<div class="numberStat">4</div><img src="Images/Icons/RedCharisma.png"></div>\<<if $charismaSkill <4>>
You are nervous. Very nervous. Perhaps its that the main reason why, when you finally open your mouth to speak... well.
@@.playerSpeech;"Uh... so, I noticed you're... uh... kinda full there."@@ You point at her underbelly, your finger trembling. @@.playerSpeech;"Need a hand? I mean, with... that milk thing you've got going on? I could... suck it out, if you want."@@
There's a stunned silence, the kind that precedes either hysterical laughter or violent death.
Naafiri's eyes narrow to cold slits, a growl low and deadly coming from the depths of her chest. @@.naafiriSpeech;"How <i>dare</i> you speak such filth! You pathetic, puny, <i>weak</i> little creature. The audacity! The nerve!"@@ She steps forward, and you take a step back. There is nowhere to go, the rest of the pack still waiting behind you.
@@.naafiriSpeech;"Kill. Leave not even the bones."@@
The whole swarm of hounds, including Naafiri, pounces on you, the combined fury of the Darkin overwhelming you in but an instant. Shards of tainted daggers pierce through your armor and into your chest, claws tear at your flesh, and teeth rip your limbs to shreds.
<div class="failCheck">\
It would seem the creature was, indeed, not pleased with your offer...
<img src="Images/Icons/FailCharisma.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
You take a moment to gather your thoughts, not wanting to make a fool of yourself and, potentially, doom yourself to a violent death. You square your shoulders, balancing caution with just enough ease in your tone to avoid sounding overly deferential.
@@.playerSpeech;"I'll be honest here, if you're going to kill me, might as well make it quick."@@ She doesn't seem hostile, the acceptance of death actually making her pause. She is listening, at the very least, and you continue, trying to sound as confident of possible. @@.playerSpeech;"I saw your pack out there, and trust me, I wasn't planning to engage with any of you. I was just passing through. Then, I noticed your... issue. I thought could help."@@
She casually walks around you, a predator observing her prey. Its true that it was you who stepped out of the shadows.
@@.naafiriSpeech;"And what would that issue be, <i>human</i>?"@@
Your voice catches in your throat for a moment, but only a moment. The creature is not just looking at you. She is observing, examining. You can't show fear.
@@.playerSpeech;"The other one, who tried to... help you didn't seem up to the task. I thought maybe a human could do a better job."@@
There is a moment of tense silence, right as she reaches your blind spot. You cannot tell what she's doing, or if she's even still there, until her head appears on your side, her muzzle hovering above your shoulder.
Her breath is hot, humid, and smells strongly of iron and blood.
@@.naafiriSpeech;"That was not meant for your eyes to see. You sneak into our territory, unannounced and unwanted, a private moment witnessed and now... used as a bargaining chip."@@
Her muzzle gets closer, lips pulled back to expose her teeth. @@.naafiriSpeech;"Tell me. Why shouldn't I just bite your head off, right now?"@@
<<if $charismaSkill >= 6>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her. If you get eaten, at least it will have been worth it! |NaafiriKiss]]<div class="numberStat">6</div><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are too afraid to think of a good answer |DieNaafiriMilk]]<div class="numberStat">6</div><img src="Images/Icons/RedCharisma.png"></div>\
<</if>>\
<</if>>You freeze up, unsure of what to do or say. If you answer and say something that she finds displeasing, you are a dead man... but it's only a moment of hesitation that she needs to turn her anger into a violent snarl, her jaws viciously sinking into the side of your head.
You die almost immediately, beheaded by a single, powerful chomp.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\As her muzzle hovers dangerously right next to your head, breath washing over your face, you are seized by an impulse, a response that defies reason. Perhaps it's the adrenaline coursing through your veins or the wild thrill of the moment, but you turn around and without thinking twice, you press your lips against the warm, slightly rough surface of her snout, and awkwardly kiss her.
When you part, you are pleasantly surprised to find you still alive, staring right into the hound's surprised gaze.
<div class="passCheck">\
She seems genuinely taken aback, and it takes her a second to formulate a response.
<img src="Images/Icons/Charisma.png"></div>\
@@.naafiriSpeech;"That... What did you... Are you completely insane?"@@
@@.playerSpeech;"If I were sane, would I be here? Offering my help to a beautiful, majestic, and dangerous creature like yourself?~"@@
Naafiri narrows her eyes, a hint of a smirk playing on her lips. @@.naafiriSpeech;"You are quite the silver-tongued little human, aren't you? Madness for sure has taken hold of your mind. But it does intrigue me."@@
She pulls back, going back to walking circles around you, but this time her demeanor is more relaxed. There is something indeed captivating about the human that would consciously throw away his life just to propose something so absurd.
@@.naafiriSpeech;"What was your plan, exactly? To suckle at my teats? Like a newborn pup, desperate for its mother's milk..."@@ She laughs, but it is a genuine question.
@@.naafiriSpeech;"Do explain, for the sake of my curiosity... just how did you imagine this was going to go?"@@
<<if $container is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You had brought a jug to store the milk. |NaafiriContainer]]<img src="Images/Icons/RedJug.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[???? |NaafiriContainer]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were, indeed, going to suck on her teats |NaafiriNipples]]</div>\You pull out the large flask you found, a sturdy, sealed canteen that can easily hold half a gallon of liquid. @@.playerSpeech;"I had planned to use my hands to squeeze the milk out, and this to store it."@@
@@.naafiriSpeech;"Store? You plan on keeping my milk like some kind of trophy?"@@
Keeping a straight face, you give her a short, simple nod.
@@.playerSpeech;"Letting it go to waste would be nothing short of a crime."@@
@@.naafiriSpeech;"A crime you say? How delightful~"@@ Her tone dances between amusement and disbelief, and the smirk on her face grows wider. @@.naafiriSpeech;"I had planned to kill you, at first. But... I admit, it has become a bit of an annoyance lately, and I think I appreciate your brazen attitude. So I'll humor you, human. Serve me well, and I'll consider sparing your life~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time to get to work, then |NaafiriContainer2]]</div>\@@.playerSpeech;"Trust me, I won't disappoint. Now, if you could lay down... I'd be happy to start right away, and let you get back to what you were doing."@@
She does exactly as you ask, a contented chuckle escaping her muzzle as she settles herself down on her side, her teats once again exposed, pointing straight at you.
As you approach, it is difficult not to stare, especially given the sheer size of the things... each nipple may be three inches wide, the teats a dark, rusty brown that contrasts with the rest of her grey-tan pelt.
Carefully, you settle yourself next to her belly, and reach out, grabbing the closest of the nipples. The surface is seems to be radiating heat... could just be the Shuriman desert sun, though, but it is definitely warmer than you expected.
You give it an experimental squeeze, rolling the fleshy mound in between your fingers, and are immediately rewarded with a small gush of fluid. It is a lot thicker than cow's milk, almost like heavy cream, and the scent is a lot stronger, though not unpleasant.
@@.naafiriSpeech;"Human fingers are indeed more precise than my many jaws... Don't be shy, though. Your fingers are nothing compared to our teeth. You won't break them~"@@
You bring the flask to the nipple, giving it a couple more squeezes, milk sticking to your digits before you manage to get a more stable stream flowing.
It goes into the canteen smoothly, and the hound seems to be enjoying the feeling, even if she is not being vocal at all about it. It's only fair, this could be seen like a bit of a degrading situation for her, after all.
Milked like a cow, a canteen for direct consumption instead of the usual bucket... Which is why you decide to be extra nice when you milk her sweet teats, playing with them as much as possible, massaging the warm mounds of flesh, squeezing and twisting, sometimes cupping the whole breast in your hands and squeezing from the base to the tip...
You keep it varied and interesting, to which the hound responds positively... By granting you full access to her eight nipples, that is.
After repeating the process for almost an hour, as the amount that leaks out of each teat has lessened significantly, she lets you know that it is enough.
@@.naafiriSpeech;"A most intriguing experience, human... I think it may be worth to keep you around, if only for this~"@@
She gets up, licking her lips as she does so. You are not sure if she is serious or not, but thankfully, the travelstone seems to be about to send you on your sweet way back, half a gallon of hound's milk safely secured and stored.
<div class="passCheck">\
<img src="Images/Icons/Jug.png"></div>\
<<set $naafiriMilk to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make an exit while trying to be smooth |ExitNaafiri]]<img src="Images/Icons/RedTeleport.png"></div>\You take a step back, giving the creature a smile, a nod, and a quick bow.
@@.playerSpeech;"I'm glad that I could be of assistance. Hopefully I was satisfactory enough~"@@
Her smirk grows wider.
@@.naafiriSpeech;"Very, indeed... you have earned yourself a reprieve. This new form... Still presents unexpected challenges. I may not even hunt you down, should we ever cross paths again~"@@
She walks past you, hitting you with her heavy tail as she does so.
@@.naafiriSpeech;"Now, begone."@@
Thankfully, it didn't seem like she actually wanted you to stay as some sort of dog-milker.
Would that have been so awful, though? You can tell when a creature has its hormones all over the place. Give her a couple more weeks, and the Darkin may discover ways to pleasure herself, suited to this new, animalistic body.
<<set $naafiriJobState to 2>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\@@.playerSpeech;"Quite so... I imagined myself dutifully drinking from your lovely teats, to better serve your needs..."@@
She lets out another deep laugh. It is as amusing as it is strange. Maybe, if her cravings and hormonal imbalance were not getting the best of her in this new body, she would have found the idea of a human latching on her udders, sucking at her milk like a calf, a disturbing, insulting one. But... turns out her dog-body finds the thought... intriguing.
@@.naafiriSpeech;"Is that so? Come forth, little human. But make sure to properly empty them. For your own sake..."@@
You lean forward, your lips eager to get the first taste of her rich milk. She may act all tough now, but seeing how she dismissed the previous hound because it apparently but to hard, you decide to be sweet and gentle, nearly worshiping her teats, licking softly and massaging the flesh underneath as you work your mouth around the warm, slightly salty nipples.
You take your first gulp, the cream sliding down your throat and warming up your chest as it does so. It's very different from cow's milk, both in consistency and flavor. Much more intense, much more concentrated... Though you can barely remember the last time you had some cow milk. Used to be served in the Order's dining hall, but it wasn't too popular a drink, and the effort to collect it wasn't worth it, either.
It brings some pleasant memories, of Thelron making that comical, disgusted face when he was told that the drink he was having was from a cow's udders... Those were simpler times.
@@.naafiriSpeech;"It's not that I mind the eagerness, but...@@
Her voice makes you snap back to reality, and you find that you have slowly been growing more and more eager, practically making love to her nipples, kissing and nibbling, sucking and licking as you try to extract as much milk from the engorged teats as possible.
It... Tastes even better somehow. Makes you a bit concerned, actually... shit, and it's making you somehow feel all tingly inside.
It could be very bad, but the taste, the scent, the texture of her warm, soft teats is just so overwhelming that it's hard to care, at least for now. You keep changing nipples, going from one to the other and back, a few spurts of milk leaking out, running down her underbelly and onto the sand, before you manage to catch them by dragging your tongue across her skin.
@@.naafiriSpeech;"My, is my milk truly that addicting? You have truly gone mad, human... Not that you weren't already ~"@@
You can't answer, as your mouth is occupied trying to coax more and more of her delicious, thick milk. She doesn't seem to care much for an answer, as her tail swings behind her, and she rests a hand oyour head, a silent request to keep doing what you are doing.
You comply, happily.
For half an hour or so, you keep drinking, getting increasingly horny as you do so, only stopping when the darkin seems satisfied.
@@.naafiriSpeech;"That is enough... You did such a wonderful job, though... I have other... Fluids I wouldn't mind storing in your greedy little stomach, though~"@@
You feel a bit dazed, and can only nod sheepishly to her immense delight.
The next thing you know; you are on your back, the creature's meaty, slick vulva pressed against your lips. Apparently, you were not the only one aroused by the experience.
You are too drunk on her scent, her taste, her corruptive essence, to complain as the beast presses down, sinking the back of your head an inch into the sand and grinding herself against your mouth, her thick lips smearing her juices all over your face.
You lap at the hot, wet folds, drinking her fluids as if they were the sweetest ambrosia, her musk clouding your thoughts, and making everything around you fade into the background.
You feel her hand patting your head gently, the sound of her voice coming from above, but its a distant, muffled thing, as if you were underwater.
@@.naafiriSpeech;"Such an obedient little thing... Such a good little human, to service your betters like this... Mhm, this new body... It present new urges, needs, desires~"@@
She grinds harder, and you feel a rush of liquid splashing against your face, coating you as you open your mouth, taking the torrent of fluid, thick and sticky and delicious, all over yourself.
@@.naafiriSpeech;"But you... You will be there to serve... won't you?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Uh oh... |NaafiriNipples2]]</div>\You awaken, naked, and covered in dried-off fluids. Your armor is nowhere to be found, and neither is the travelstone... The sun has set long ago and it should has recalled you already, just why hasn't it?
Your tired brain however can not process such questions. All you can do is lie in the little cave structure that you have been brought to, and feel the delicious warmth of Naafiri's milk and... Other fluids, sloshing around inside your stomach, soothing and comforting you as the Darkin's corruptive influence spreads, seeping deeper into your flesh, blood, and soul.
Speaking of which... She doesn't take long to arrive, jaws bloodied as she just got done feasting on a freshly killed creature.
@@.naafiriSpeech;""Ahh, the human awakens. And not a moment too soon. I am in need of... Servicing."@@
Noticing your confused stare, she smiles and sits next to you.
@@.naafiriSpeech;"You did so wonderfully, I figured I could not just let you go, nor could I have that little stone of yours drag you away and deny me your skills... You'll have the honor of staying with me, as my personal..."@@
She considers the word. Slave is too broad. Servant is a bit too respectful. Pet? Hmm, no, perhaps not quite.
@@.naafiriSpeech;"... I'll figure out a proper title for you, eventually. I'll keep you full of my essence, at all times... You won't even need to worry about the food or drink, I'll make sure you get everything you need~"@@
She leans down and plants a soft, toothy kiss on your forehead.
@@.naafiriSpeech;"You won't have to worry about anything, ever again. You'll only need to make sure my teats are properly drained, so that I can focus on the hunt. Does that not sound wonderful?"@@
You... You suppose it does. It's honestly hard to think, but more doggy milk makes you feel nice and fuzzy inside.
@@.naafiriSpeech;"My teats arent full yet, but I have plenty of other ways to fill you up. Come, little one~"@@
You nod, crawling towards your keeper's embrace, letting her guide you towards her sex, the scent alone enough to bring back those pleasant sensations from before, your thoughts clouding once more, your soul bending further to the Darkin's whims.
@@.naafiriSpeech;"Good boy~"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending11">>
<</link>>\
</div>\
@@.title;ENDING 11@@
@@.titleSmall;Milk-Slave@@
If your Order ever sends someone to look for you... they are certainly never to be seen.
However, you forget about them soon enough... This new life is much better.
Naafiri takes great pleasure in having you at her side, servicing her in every way, whenever she is in the mood. Sometimes it is the milk, sometimes her lustful desires are more carnal, and she has you eating her dog pussy for hours on end. Others, she just forces her tongue down your throat, kissing you with such animalistic ferocity that you cannot do anything but let her, enjoying her rough lovemaking, her possessive grasp, and her sharp teeth on your cheeks.
You change locations often, but the Shuriman desert remains your home... And her teats remain your favorite snack.
Who would have known darkin milk was full of magical, corruptive properties?
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse11]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Nowhere]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(11)>>
<<set $unlockedEndings.push(11)>>
<</if>><div class="passCheck">\
You focus your efforts on one singular, powerful charge. This time, it is rewarded with a loud crack and the sound of splintering wood.
<img src="Images/Icons/Str.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Into the castle, then... |EnterCastle]]</div>\
<<set $brokeDoor to true>>You feel the sudden urge to pleasure her, to taste her, but ultimately, you decide against it. She is in charge now, and she seems perfectly content with what is going on, showering you with kisses and soft caresses.
Her possessive hands trail lower, feeling your toned back, your firm ass. Marveled by the shape and texture of her pet, by the firmness of your muscles, the softness of your skin.
@@.elyssSpeech;"Mmmn, you are such a wonderful thing... I'm so glad to have you all to myself."@@
She kisses your shoulder, her warm, nearly scorching breath washing over your skin.
@@.elyssSpeech;"But... we need to make sure everyone knows you belong to me, don't we?"@@
Uh oh... the mischievous glint in her eye doesn't bode well.
@@.playerSpeech;"And just how will we do that <i>mistress</i>?"@@
She doesn't seem to fully appreciate your sassy attitude, and so the next time she leans in to kiss your shoulder, her sharp teeth bite into the sensitive flesh, leaving a red mark behind.
@@.elyssSpeech;"Like this~"@@
She does the same thing again, this time closer to your neck. It doesn't hurt much, but it sends a thrill down your spine.
For the next minutes, that's all there is to it. She kisses, gropes, and bites, decorating your shoulders and upper back with a myriad of marks.
When she is finally satisfied, she lets go of you, a huff of smoke escaping her nostrils.
@@.elyssSpeech;"Hmmm, such a good human... Getting me all worked up. You look much better now that my scent is properly on you."@@
The dragoness then leans back, her eyes roaming over your naked body. Her hand reaches for her own moist, heated slit, her fingers gently rubbing along the soft lips.
She seems so deep in her own thoughts, trying to decide what she should do with her new toy... and you can't help but squirm under her hungry gaze, cock twitching and a small droplet of precum forming on the tip.
@@.elyssSpeech;"I don't think you have earned the privilege of being inside me, not yet at least... But I'd be lying if I said I'm not tempted. And it seems you are too."@@
You can't really argue, not when your cock is so obviously begging for attention.
@@.elyssSpeech;"I think I know the perfect solution... I want you to... Stroke your shaft. Nice and slow, give me a nice show~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[That sounds like fun~ |GoodBoyElyss2]]</div>\You immediately comply, your cock has been aching and twitching with need for some time now. So you grab it firmly and slowly stroke the length, quickly picking up the pace as the pleasure begins to build up.
In turn, she does the exact same, her long, dextrous fingers gently massaging her folds, teasing and stimulating the soft flesh. Her thumb occasionally presses and rubs against her clit, all while she watches intently.
@@.elyssSpeech;"Don't you dare finish until I tell you to... Keep stroking~"@@
You can't help but stare as her fingers work her sex, teasing the sensitive flesh, her hips slowly grinding against her hand. She looks so enticing like this, her face flushed, eyes half-closed... the sight of her pleasuring herself only makes your cock throb even harder.
The blissful silence stretches for a while, as the two of you remain in a trance, each seeking their own release while the other stares with rapt attention.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are getting close... |GoodBoyElyss3]]<img src="Images/Icons/RedCum.png"></div>\You are getting close, and Elyss seems to realize that too.
@@.elyssSpeech;"Mhm... You have permission to cum. Make sure to aim right to my sex... and make it a big load~"@@
As if to further tease you, she opens her legs a little wider, the fingers of her free hand spreading her moist, heated lips wide open.
You can see all the way inside, her twitching cervix a target begging for your cum.
With renewed vigor, you stroke your cock faster and faster, the thought of releasing your load right into her open, eager sex overwhelming your mind.
It doesn't take long.
<div class="passCheck">\
One last, powerful squeeze of your shaft, and you are cumming. You make sure to aim right at her cunt, arrows of thick, sticky cum splattering right into her opening with surprising force and precision; a couple even hitting her square in the cervix, which contracts hungrily.
<img src="Images/Icons/Cum.png"></div>\
The moment your orgasm subsides, Elyss reaches for her dripping slit, hungrily fingering her sensitive spots, and all the while shoving your cum even deeper inside, the perfect lube she needs to reach her own orgasm.
A happy, lust-filled smile dances on her lips as she recovers from her climax, her eyes fixed on you.
@@.elyssSpeech;"Very well done... I hope you are not tired yet, pet. I have sooo much more planned~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FullSubElyss4]]</div>\You cup her cheeks in your hands, bringing her snout close, and then give her a long, passionate kiss. She returns the gesture with equal enthusiasm, angling her muzzle so that her nose doesn't get in the way, and then you both start exploring each other's mouth.
It's a nice, calm, relaxing moment. Not a care in the world, other than enjoying the embrace, the taste and the scent of each other.
Trapped as you are between Nyxa and your pillow, she has the opportunity to dictate the pace of the kiss, and she is <i>eager</i>. She kisses you deeply, until the lack of oxygen forces her to break away, and then dives back in again.
At times, it seems as if she is trying to devour you, her teeth coming into contact with your lips on more than a couple occasions.
When you finally break apart, a heavy string of saliva connecting the two of you, her eyes are glazed, and a deep blush has formed on her cheeks.
@@.nyxaSpeech;"Mhm... I could go on like this forever." @@
You kiss her once more, resolute to give her all the appreciation and love she deserves, stretching the moment of intimacy until sleep claims the two of you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\@@.playerSpeech;"Someone is needy tonight~" @@
Hugging the vixen close to your chest, you let one hand trail downwards, all along her chest and belly.
@@.nyxaSpeech;"Maybe..." @@
She wiggles a little to allow the hand to travel through your bodies, excited and eager for your touch. @@.nyxaSpeech;"Mhm, where is that hand going~?" @@
Your palm caresses the soft fur of her belly, before slipping under her underwear and reaching for her crotch, which is already damp with anticipation.
As soon as it makes contact with her pussy, the purring begins, and she instinctively spreads her legs to allow better access.
@@.playerSpeech;"Already this wet? Have you really been thinking about me all day?" @@
Your fingers trace her inner lips, from the clit to her dripping entrance and then back, before moving back up and circling around the swollen bud.
@@.nyxaSpeech;"Ghh... N-no... not at all... not that I was waiting for this or anything." @@
You move slow and deliberate, your fingers drawing gentle circles around the vixen's clit, your touch feather light.
@@.playerSpeech;"Then you don't mind if I take it slow, do you?"@@ you tease, noticing how she is trying to push her hips and grind against your hand, desperate for more. But your arm around her body holds her in place.
She whines, pouting a bit, her tail flicking and thumping against the bed.
@@.nyxaSpeech;"Nghh~...Don't be mean... Come on..." @@
But you keep going, slow and gentle, your fingers tracing delicate patterns on her sensitive nub, making the vulpine squirm.
@@.nyxaSpeech;"H-hey! Did you hear me?"@@
@@.playerSpeech;"I did... But I think I'm happy like this... Why don't you get comfortable and try to get some rest? Because I intend on playing with this pretty pussy of yours all night long." @@
She whimpers, and tries her best to wiggle her hips and get more friction. To no avail, you have her held firmly in place, and your fingers remain just as slow and gentle as before.
The vulpine continues to pout, and whine, her breathing getting heavier....because you are still taking it slow, so painfully slow, your fingers barely touching her, teasing her, the frustration and the desire building up.
It goes on an on, for almost an hour, until she finally feels the first hints of an orgasm approaching.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep her on edge~|TeaseNyxa2]]</div>\
You are particularly pent up tonight, and it shows in the way your body reacts to her proximity.
@@.nyxaSpeech;"Well well well~ Is someone in the mood~?" @@
Her hand reaches to tentatively brush against your hardening cock, a playful smile tugging at the corner of her muzzle.
@@.playerSpeech;"Mhm. I think someone needs to get filled up." @@
Her ears perk up at that, and her tails flick with excitement.
@@.nyxaSpeech;"Do I, now?~" @@
@@.playerSpeech;"It's been too long since I last filled your tight cunt... I don't want you forgetting who it belongs to." @@
Nyxa smirks at that, a spark of mischievousness flashing in her eyes. Hoping she doesn't bite more than she can chew—for you can truly get rough when the mood strikes you—she decides to tease you just a bit.
@@.nyxaSpeech;"Mmm, is that so? You didn't leave much of an impression last time, so yes... maybe I'm going to need help remembering~" @@
A growl and a quick tackle later and she is pinned down against the bed, shrinking under your intense gaze.
@@.nyxaSpeech;"C-come on, I was only joking! Don't make that face! It was just a joke!" @@
Oh, you know that. But still, you are making sure she will remember this night for the following week. She wants to tease? Then it's game on.
You hand closes on her neck, not hard enough to actually cut the airflow, but with enough force to let her know who is in control. By her face, she likes it very much... Who would have thought that the shy, reserved vixen had such a kinky side?
What follows is a brutal, ruthless fucking. She is indeed not that different from an animal, no matter how many layers of civilization and education the vulpine might wear, deep down she is just a horny beast, desperate for a virile, strong male to claim her and breed her.
She realized this the first night you properly fucked her, and she had really missed the feeling ever since.
An hour goes by, the room filled with her shaky, exhausted moans, the sound of skin slapping against fur, and the heavy, musky scent of your mating.
Squeezing her neck a little tighter, you lean in, whispering in her ear.
@@.playerSpeech;"Every inch of your body belongs to me. I own you, Nyxa"@@
Her response is a whimper, her arms holding onto the mattress for dear life.
@@.playerSpeech;"Say it. I want to hear it." @@
Oh, she is delighted to let her thoughs be known.
@@.nyxaSpeech;"Ghhhh.... Nghh...Y-yes.... I'm yours.... a-all yours.... O-only yours!" @@ With that, she comes undone, a violent orgasm washing over her... But you don't allow her a moment to recover. You need to properly engrave the message into her mind, even if it means fucking her all through the night...
So you do~
By the time you are done with her, hours of rough, intense, relentless breeding, the vixen is barely conscious, a fucked-stupid expression on her face, and a large bulge in her belly.
Your cum, now continuing your claim on her work relentlessly on her womb, seeking an egg to fertilize... An egg to merge with.
Not much remains of the night, but Nyxa is already fast asleep, a blissful smile on her lips.
You keep her close, a hand gently tracing the outline of her swollen belly... If only it was a kit inside, and not a gallon of your sperm...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\You indeed had something in mind for the night...
@@.playerSpeech;"Now that you mention it... I wouldn't mind seeing those pretty lips around my cock~" @@
The vixen chuckles, and moves to sit between your legs, leaning in so that her muzzle brushes against your half-hard shaft.
@@.nyxaSpeech;"With one condition~"@@
@@.playerSpeech;"Yes~?" @@
@@.nyxaSpeech;"Can you..."@@
Suddenly, she looks embarrassed to even voice her thoughts. Ironic considering she is about to take your cock in her mouth.
She is cute when she is blushing.
@@.nyxaSpeech;"N-nevermind. Just enjoy, will you?~" @@
Before you can protest, she dives right in, first licking your cock to its full length before taking it in. She is careful to keep her teeth out of the way, and her throat relaxed to avoid coughing when the tip reaches the back of her mouth.
It is, all things considered, a really, really good blowjob... She is practically making love to your cock with her warm, slick mouth.
Her hands slide along your thighs, slowly and sensually, feeling up your body as she pleasures you.
It doesn't take long for you to reach an orgasm, and when you do, she obediently swallows everything you have to offer, her neck bulging ever so slightly as she gulps down a healthy load of semen.
@@.nyxaSpeech;"So, how did you find the service~?" @@ She asks, licking her lips clean and giving you a sultry look.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You enjoyed it quite a bit~ |BlowjobEnjoyed]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inquire about what she was going to ask |InquireNyxaAsk][$praiseNyxa = 1]]</div>\You press a gentle kiss on the top of her head. You are too tired for anything other than sleep, and she seems to be quite exhausted herself.
Still, she lets out a disappointed sight.
@@.nyxaSpeech;"Fine....fine... I guess I could use a good rest." @@
She gives you a sincere smile, and the two of you drift off to sleep, holding each other. As payback, subconsciously perhaps, she snores as loudly as a warg, and tosses and turns just as much. But you just hug her close and try your best to get some sleep. You are used to this by now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\
You have not forgotten her request. Tonight, you are just going to shower her with love and compliments. Fingers reaching and interlocking with hers, you speak.
@@.playerSpeech;"Not much... I think I just wanted to enjoy being with the most beautiful woman in existence~"@@
A bit taken aback by your sudden praise, the vixen stutters.
@@.nyxaSpeech; "W-what is this about, $playerName? You don't need to, really..." @@
You are having none of it. It's not like you were being insincere, anyway, and you want her to know how important she is for you.
@@.playerSpeech;"Of course I need to... I've never been as happy in my life as I've been since we started seeing each other. You are the best thing that has happened to me." @@ Your grip tightens, thumb tracing the back of her hand.
@@.playerSpeech;"The most beautiful, intelligent, amazing person I've ever met."@@
You lean forward then, capturing her trembling lips with yours, kissing her softly. You can hardly see anything, but the heat radiating from her cheeks is enough for you to physically feel the effect of your words.
@@.nyxaSpeech;"You don't... have to say all this just because I mentioned it before,"@@ she mutters, averting her bright eyes.@@.nyxaSpeech;"I know it was silly..."@@
@@.playerSpeech;"You think I'm saying these things only because of that? That I don't mean every word?"@@
Another kiss, another tender brush of lips.
@@.playerSpeech;"You made me realize I don't compliment you nearly as much as I should. I want you to know, how important you are to me, how much I love you." @@
Nyxa buries her face in the crook of your neck, a muffled sob escaping her lips.
@@.playerSpeech;"Hey, hey! This was supposed to make you feel happy, not bring you to tears!"@@ You cradle her, hands gently rubbing her back as she clings to you tightly.
@@.nyxaSpeech;"I... I am happy. More than I've ever been. J-just... shut up and hold me." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll do just that |DoThatNyxa][$praiseNyxa =2]]</div>\But before she can reach her peak, your hand pulls away.
Nyxa lets out a groan, frustrated.
@@.nyxaSpeech;"$playerName! I swear, I'll bite!"@@
You can't help but chuckle at her reaction, but the threat doesn't phase you at all. You simply continue to rub her, slowly, keeping her right on the edge.
@@.nyxaSpeech;W-what is this about?? J-just... Just let me cum!" @@
@@.playerSpeech;"Oh... are you begging now? Maybe I should start going even slower..." @@
The vixen lets out another cry of frustration.
@@.nyxaSpeech;"I hate you, so much."@@
Again, you couldn't care less, and your fingers resume their work, a long, slow, teasing stroke around her clit.
On and on, the night continues, with you driving the poor fox wild, edging her for what must be hours.
The pleasure is too much to properly be able to close her eyes and go to sleep, so the vixen simply lies there, letting you do as you please, her mind a haze of lust, her body trembling against yours.
When you finally allow her to cum, it's like a dam breaks, her whole body tensing up before she <i>bites</i>. Now that she doesn't have to behave for you to finally finish her, she does what she wanted to do for a long time now, sinking her teeth into your shoulder and her sharp claws into your back, muffling her loud moan with your flesh.
By the time she is done, her jaws have left a perfect impression of her fangs in your skin, and your back is a mess of red lines.
@@.playerSpeech;"How mean... And you bit me." @@
@@.nyxaSpeech;"Hhah... You deserved so much worse... Bastard..." @@
@@.playerSpeech;"Heal me up at least, hm?"@@
She gives you another light bite, her canines scraping against your neck.
@@.nyxaSpeech;"No~"@@
You just laugh and give her a gentle peck on the forehead. She is so adorable when she tries to be angry, but the satisfied purring ruins the whole effect
@@.nyxaSpeech;"Next time you stumble by the infirmary with a missing limb, I'll take the same amount of time to stitch it back together." @@
@@.playerSpeech;"Promise?~" @@
Nyxa lets out a groan, and hugs you tightly.
@@.nyxaSpeech;"Now, let me get some rest, will you? I feel as if my very bones are melting..." @@
You hug her back and give her another kiss on the forehead, and the two of you eventually drift off to sleep, holding each other.
This night, she is remarkably quiet and peaceful...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\@@.playerSpeech;"Oh, it was great... You are getting good at this~"@@
With that, you both return to cuddling, enjoying the closeness and intimacy of the moment, before falling asleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\You gently stroke her head, and she seems to relax under your touch.
@@.playerSpeech;"It was great... But you left me curious, what were you going to say?" @@
She looks so embarrassed again. Even as a heavy load of cum rests in her stomach and she was fine a moment ago.
@@.nyxaSpeech;"Nothing, it's nothing. Forget about it, will you?" @@
@@.playerSpeech;"You know you can tell me anything, right? What was it, a dark, bizarre fantasy, a weird kink?"@@
She blushes even more, her tails flicking nervously.
@@.nyxaSpeech;"W-well, I... Sort of. But it was so silly, forget about it.." @@
Now you are really curious.
@@.playerSpeech;"Come on... Whatever it is, I won't judge, nor will I laugh." @@
Nyxa lets out a groan. You are not letting it go until she tells you, so she might as well spit it out.
@@.nyxaSpeech;"Fine! Fine... Haha, it was just so stupid. I was thinking, if you c-could... Um... While I was servicing you, to... just... Say nice things to me." @@
Someone seems to have a bit of a praise kink, but is too shy to actually say it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Laugh |LaughNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll keep it in mind |KeepInMindNyxa]]</div>\You can't help but chuckle a bit at her request, you were expecting something so much worse. Almost immediately, her teeth find her way to your shoulder.
@@.playerSpeech;"Hey! Haha, don't bite!"@@
@@.nyxaSpeech;"You told me you were not going to laugh!" @@
@@.playerSpeech;"How could I not? You are just so adorable!" @@
She bites you harder, a growl vibrating her whole body.
@@.playerSpeech;"I will keep it in mind, for the next time, alright? Don't be mad~"@@
The rest of the night goes smoothly. As smoothly as a night with Nyxa can go, of course. She snores, thrashes, and kicks a lot, but eventually falls asleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\You nod, trying to appear as serious as you possibly can.
@@.playerSpeech;"Alright, I'll try and do that, next time." @@
She is still visibly embarrassed.
@@.nyxaSpeech;"If you want of course... I also like it when you are rough but... Just an idea, alright? Now, let's stop talking about it." @@
The rest of the night goes smoothly. As smoothly as a night with Nyxa can go, of course. She snores, thrashes, and kicks a lot, but eventually you manage to fall asleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\You wrap your arms around her, gently caressing her body as she snuggles against you. No more words are exchanged, you just allow the vixen to process her emotions. You didn't expect her to suddenly burst into tears, but it seems your words had a deeper impact on her than you anticipated.
Only when she finally calms down and her breathing becomes slower and steady you break the silence.
@@.playerSpeech;"Better? I'm sorry if I went overboard..." @@
She shakes her head weakly and holds you a bit tighter.
@@.nyxaSpeech;"Don't be. Thanks."@@ There is another moment of silence, a comfortable, relaxed silence before she speaks up again. @@.nyxaSpeech;"Don't you dare get killed out there."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\A night as dark as the sunless day preceding it rolls in, and sure enough, Nyxa makes her appearance. Your bed could pretty much be her permanent resting spot now, not because it's more comfortable, but because it has you.
She rolls under the sheets, a heavy sigh escaping her. The stress of a busy day, a long shift, and the weight of the armor all seem to disappear when she lies down next to you, her body pressed against yours, as she snuggles up close.
@@.nyxaSpeech;"So... Anything on your mind for tonight?~" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just some kissing~ |JustSomeKissingNyxa]]</div>\
<<if $praiseNyxa is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would like a blowjob |BlowjobNyxa2]]</div>\
<</if>>\
<<if $praiseNyxa is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her how much she means to you |PraiseNyxa]]</div>\
<</if>>\
<<if $praiseNyxa is 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make love to her |MakeLoveNyxa]]</div>\
<</if>>\
<<if $charismaSkill >= 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tease her all through the night... |TeaseNyxa]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tease her all through the night... |JustSomeKissingNyxa]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<<if $cumSkill >= 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rough her up~ |DominantNyxa]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rough her up~ |JustSomeKissingNyxa]]<img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\
<<if $bind is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your weapon to consensually bind her |BindNyxa]]<img src="Images/Icons/RedFeaster.png"></div>\
<</if>>\
<<if $dateNyxa is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to have a nice dinner with her |DinnerNyxaDate]]</div>\
<</if>>
<<if $dateNyxa is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What about another little date? |BathNyxaDate]]</div>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are tired tonight... |SleepingNyxa]]</div>\You are feeling quite affectionate tonight, and knowing that the vixen seems to have a soft spot for a little praise and tenderness, you decide to give her just that.
@@.playerSpeech;"Well... I was hoping you were in the mood for a bit more of a loving kind of night~" @@
She smirks at that, her tails waving behind her.
@@.nyxaSpeech;"Always~" @@
Gently, you grab hold of her shoulders and guide her down, pressing her body against the mattress as you lean in to kiss her. She eagerly meets your lips, wrapping her arms around your neck. Meanwhile, you keep your hands busy, one getting her underwear out of the way while the other sneaks beneath her shirt, finding her soft, fluffy breast and squeezing gently.
A soft, sultry moan escapes her lips, one that only increases in pitch when you tease her sensitive clit.
@@.playerSpeech;"Such a good girl for me... so eager and wet already~" @@
She lets out a small, needy whimper, her breath hitching when you slowly insert a finger inside.
@@.nyxaSpeech;"Yes... Ah... I've been looking forward to this all day long~"@@
By the time you press your tip against her entrance, she is practically shaking with excitement. You make sure to be as gentle as on the first night you shared; as if you were taking her precious virginity all over again.
You piston your hips slowly, deliberately, letting your cock kiss her deepest spots, filling her perfectly.
@@.nyxaSpeech;"Mhm... Ah... Just like t-that..."@@
With your cock secured inside her snug cunt, you are free to lavish her entire body with attention. You lie down on top of her, each of your hands holding one of hers, your fingers intertwining as you lean in for another kiss, a slow, tender, passionate kiss.
Even her legs find their way around your hips, crossing behind your back and locking you into place. Each of you need to feel the other's presence as much as you can, to have as much contact with each other's bodies as is physically possible.
You can tell when she is cumming when the kiss starts involving a lot more fangs than tongue, the sharp canines once again on their quest to leave plenty of marks on your skin. So, in turn, when you are nearing your own release, you give her a taste of her own medicine, your comparatively blunt teeth biting her sensitive ears and drawing a deep, shaky moan from her.
@@.nyxaSpeech;"$playerName!"@@
@@.playerSpeech;"What, you think you are the only one who can bite?~" @@
It was about time you got some revenge. Her collarbone follows, the dense fur shielding her flesh from your bite not enough to deter you. When you finally cum, you clamp your jaw onto her shoulder, locking you in place and holding her tight as your cock releases its warm, thick load deep into her waiting womb.
@@.nyxaSpeech;"D-don't pull out... I want... I want you inside me all through the night..." @@
That is a request you will happily oblige. You fall asleep with your shaft still buried deep inside her, holding each other close and exchanging lazy kisses and gentle, loving touches. It will be a pain in the morning, but... You are willing to make some sacrifices.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\You give her a small wave before turning away and disappearing from her sight, and soon from her dimension.
<<set $wolfJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<<set $newDreams to ["wolf1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>You feel moved by her sudden gesture. Sure, the medallion is worth less than dirt, but the fact that one with pretty much nothing to her name would be willing to give up the few things she had, simply to express her thanks, is quite endearing. You feel compelled to return the favor, even if, this was already her way to do so.
Without thinking too much about it, you pull out the handful of treasures you got from Elyss castle, a handful of coins and gems, a dagger, a pair of rings... To you, they are but pretty cosmetics, but for her, it's probably worth a small fortune.
It takes her a while to react, even as you place the little hoard of treasure at her feet.
Rest assured this alone is worth far more her whole cabin, along with every single possession she and her father had... times ten.
@@.playerSpeech;"You seem like a nice girl, Lyra. I'd like to help, so take these as my parting gift. I know they won't be enough to solve all your problems, but hopefully, they'll go a long way towards helping."@@
Lyra picks up one of precious stones, and stares at it with awe and a little disbelief. The sunlight that manages to pierce the thick canopy of trees overhead dances on the stone, making it glimmer with a soft, blue-green light.
@@.wolfSpeech;"W-ha... R-really? I can't... I..."@@ She stammers.
@@.playerSpeech;"I don't really have a use for these, so they're better off in your hands. Sell them, I don't want you hunting alone in these woods until you can actually defend yourself, okay?"@@
Lyra seems stunned, unable to find the words. She hugs you tightly once more, letting her emotions run wild for a moment. @@.wolfSpeech;"Thankyousomuch,thankyouverymuch!!"@@ she exclaims, and you return the hug, trying to keep a straight face.
@@.playerSpeech;"Don't mention it. Now go on, I bet your dad is worried about you."@@
The pull of the travelstone intensifies, and you know you're about to leave.
Lyra is left speechless, watching as her saving grace disappears into thin air, like an angel fading into the wind.
Forgetting about the bow enterly, she then kneels and carefully gathers the riches at her feet, making sure not to leave a single piece behind. With the cargo secure, she rushes towards her home, yelling for her father all the way there.
<<set _unlock = "lyra">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=2>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
<<set $wolfJobState to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<<set $elyssTreasure to false>>\
You make your request, expressing your need for something quick, efficient, and filling. Hoping for some kind of food that's not the disgusting goop you usually have to resort to.
The solution Vael comes up with is, funnily enough, another kind of disgusting goop, hardened and shaped into a rectangle.
He seems amused by your reaction.
@@.vaelSpeech;"This nutriment should be enough to keep you going for a few days. Easy to store.Easy to consume. Forgive me if your... refined tastes are above it."@@
You suppose it was to be expected.
@@.playerSpeech;"How much for it?"@@
The blacksmith looks at you, then back to the gelatinous brick, then back to you.
@@.vaelSpeech;"I would rather have this out of my workshop. Ten pieces of gold should do." @@
<<if $money >= 10>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (10) |BuyJelly][$money -=10]]<img src="Images/Icons/RedCoins.png"></div>\<<else>>\
<div class="linkIcons">@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (10) |BuyJelly][$money -=10]]<img src="Images/Icons/RedCoins.png"></div>\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\
You hand him the requested amount, and in return, Vael hands you a neat, square brick of jellied nutriment, wrapped in a clean cloth. Nice.
<<set $jelly to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PurchaseWares]]</div>\You are confident Vael will pay handsomely for the milk. After all, it nearly cost you your life to acquire it.
You tell him what it is, of course excluding some details out of the conversation. Like how you got it exactly.
He seems disgusted by the thought of you trying to sell him dog milk, and he has you repeating your words to ensure he didn't mishear.
@@.vaelSpeech;"So. Let me see if I have understood correctly. You have a flask, filled with canine mammalian secretions. You want me to pay for this?" @@
He then laughs, a dry, mechanical chuckle, devoid of any actual humor.
@@.vaelSpeech;"Your delusions turn out to be entertaining at times."@@
@@.playerSpeech;"It was not just a dog... And, does that mean you are not interested?'@@
He waves you off dismissively.
@@.vaelSpeech;"No."@@
If any of you knew of the true properties of the corruptive liquid, maybe he would have given you more consideration. But as things are now, there is no reason for him to be interested in what he assumes to be simple, common, and ordinary milk.
<<set $vaelItems to $fakeUnlock +1>>\
<<if $b7 == -1 && $vaelItems >=4>>\
<<set $b7 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SellWares]]</div>\A hunter with tastes as refined as yours can never have enough milk jugs... empty, but who knows what interesting substances could appear in the future!
[[Go back |Inventory]]A perfectly cut rectangle of hardened gelatin, an easy-to-consume source of energy and nutrients. Sure, it may taste like asphalt, but it packs a lot of calories in a single serving, making it an efficient choice for prolonged missions.
[[Go back |Inventory]]Sure enough, shiny gems and jewels have never been highly valued by the Order as a whole. Useless cosmetics and decorations, as far as Vael is concerned.
And sure enough, twenty pieces of gold coins is all he is willing to pay.
Pretty as they may be, melting is probably the only use Vael sees for these.
<<set $vaelItems to $fakeUnlock +1>>\
<<if $b7 == -1 && $vaelItems >=4>>\
<<set $b7 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SellWares][$money += 20]]]</div>\
<<set $elyssTreasure to false>>\A steel milk jug, now filled to the brim with Naafiri's rich, hyper-thick milk. The scent alone is enough to make you dizzy, a weird, heady mix of intoxicating scents and ancient corrupted powers.
[[Go back |Inventory]]You open the lid and bring the flask to your lips, tilting your head back as you take a few, greedy gulps of the intoxicating liquid.
Instantly, a rush of pleasure washes over you, and an insatiable hunger awakens within your very soul.
Only when you have finished drinking the whole container, and a thin trail of the white liquid drips down your chin, does the effect of near trance seem to wear off.
You just swallowed half a gallon of dog milk? You guess so.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You feel... stronger? |PortalRoom][$strSkill +=1]]</div>\
<<set $naafiriMilk to false>>
<<set $bind to true>>\
A smile appears on your lips, as an idea pops up in your mind. Despite her soft side, the vixen also seems to have a penchant for rougher, more primal, and dominating sex. Your weapon is a tool meant to harm and kill, but... If you make it behave, you could perhaps use it for your own ends.
The malicious glint in your eyes immediately draws the healer's attention.
@@.nyxaSpeech;"Why are you grinning like that? What are you thinking about?~" @@
You make your way out of the bed, having to push the vixen aside when she tries to grab and pull you back.
@@.playerSpeech;"Now, now, I just had an idea..."@@
You retrieve your weapon from where it was left, leaning against the wall, and proudly present it to a very confused Nyxa.
You explain her, then, how your weapon is capable of binding and trapping foes, chains of ethereal magic ensnaring them, immobilizing and rendering them helpless.
@@.playerSpeech;"...I just thought we could, perhaps, give it a different use tonight~" @@
Nyxa's look is one of apprehension, but also... interest.
@@.nyxaSpeech;"W-wow, that's quite..."@@ Her gaze lingers on the cold steel, her ears twitching as she mulls the possibility over. @@.nyxaSpeech;"Won't it hurt?"@@
You are quick to reassure her; the weapon only causes damage when you intend it to after all. And of course, if she is uncomfortable at any moment, you promise to quickly dispel the bonds.
@@.nyxaSpeech;"...I still can't believe they passed on Korvaax's weapon to you. That sword should have been melted to scraps."@@
She says that with a bitter conviction, suggesting a story behind the animosity...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about her relationship with Korvaax |AskKorvaax]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[ Maybe later... You want to see her tied up |NotAsk]]</div>\You cannot help but inquire further, now that the topic has come up. You knew the man, but back when he still walked the Hunter's Hall, your encounters had been brief. After all, the Hall wasn't exactly a place you frequented, not a place for novice hunters.
@@.playerSpeech;"You knew him, didn't you? What was he like? You know, before he... lost it and disappeared." @@
Nyxa lets out a small sigh, turning in bed so that her back is pressed against the wall, tails lazily spread all around her.
@@.nyxaSpeech;"Oh, he lost it long, long before he went missing. I didn't have the... honor of carrying my duties when he was a hunter. But I..."@@ her expression grows a bit more somber, and she hugs her knees to her chest. The memories alone seem to bring her some discomfort. @@.nyxaSpeech;"He made sure to regularly visit, the bastard. He didn't harbor love for anyone, but his hatred towards me seemed especially intense. I was sure he would one day lose his barely controlled temper and kill me."@@
You can see her hand trembling a bit as she speaks, and she instinctively reaches to hold it. Letting the sword rest back against the wall, you take the vixen's hand in yours, gently squeezing her palm.
@@.nyxaSpeech;"H-hah, well... He did prepare me for this job, after all. In his twisted way. Thanks to him I knew from an early age what to expect moving forward." @@
You pull her closer, letting her lean against your chest. Her bosy seems to relax a bit, now that you are holding her.
@@.playerSpeech;"I'm sorry... I didn't mean to open old wounds. He is gone now. We won't have to worry about him anymore." @@
She shakes her head, nuzzling against your shoulder.
@@.nyxaSpeech;"It's fine. It was a long time ago. Besides... You are here now. Weren't you going to do something, $playerName?" @@
The mood has changed, and you don't think you can bring yourself to do such a thing anymore, not when Nyxa is obviously feeling vulnerable. Maybe it was not a great idea, after all.
@@.playerSpeech;"You know, you don't have to agree with everything I propose. I didn't know you had such bad memories of the man. Let's just, call it a night, alright?" @@
She seems almost hurt, like the fact that you are pulling back is somehow her fault. But with your arms wrapped around her, your physical presence letting her know that you just want whatever is best for her, the vulpine's doubts seem to dissipate.
@@.nyxaSpeech;"T-thanks. Maybe we can try some other night. Just... not with that sword." @@
The two of you spend the rest of the night cuddling, and Nyxa eventually falls asleep in your arms.
Perhaps you should be more careful with your suggestions I'm the future. Nyxa was clearly uncomfortable with the whole ordeal, but almost went through just to please you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\Who doesn't hold a grudge about the hunter so merciless, so brutal and savage he was prosecuted by his own people?
It's probably just that, and you would really, really like to see her tied up, helpless to resist as you take her. She is so adorable when she is blushing and squirming...
@@.playerSpeech;"The warrior was flawed, but his weapon was not. What do you say?~" @@
For a second, you are afraid she will decline, but eventually, the vulpine gives you a small, timid nod.
@@.nyxaSpeech;"F-fine... But be careful with it, alright?" @@
Her eyes remain fixed on your weapon, almost fearful, as you try your best to summon its binding ability without actually hurting her. It seems like she knows exactly what to expect, though. As if she had felt those ethereal chains around her body before.
A crimson, singular chain materializes out of the sword's edge, slowly wrapping around her slender wrist before moving up, along her forearm.
Despite the growing urge of the blade, to lash and strike, to cause pain, you manage to keep it under control. It coils ever upward, and you are too focused on the task at hand to notice the look in the fox's eyes. Her breath is hitching, her heart is racing... she is expecting an all too familiar pain, one she has learned to instinctively fear.
And indeed, it happens. Right when the chains are about to fully envelop her body, the vixen panics, no longer able to hold back her instincts. In turn, the blade reacts, the chains of flickering energy flaring up and biting her flesh.
A loud, panicked scream follows as a wave of red washes over her body. A moment later they are gone, dispelled, but the damage has already been done.
You rush to her side; burn marks visible where the energy seared her fur.
@@.playerSpeech;"Shit! Shit, are you okay?" @@
Her hands are shaking, but she quickly steadies them and takes a deep breath.
@@.nyxaSpeech;"I'm fine, I'm fine... it was just a small shock, don't worry." @@
The winds look painful, but she is quick to use her magic to soothe the burn and heal the damaged skin. In but an instant, the only testimony to her pain is the lingering smell of burned fur.
@@.playerSpeech;"I... Fuck, I'm so sorry, Nyxa. I swear, this thing... It neverhappened before..." @@
She waves it off, insisting that she is fine, despite the shaking still present in her limbs. The pain was indeed not the reason why she screamed; a shock that lasted for less than a second. It was the memories that came along with the sudden sting that made her panic.
@@.nyxaSpeech;"I know you didn't mean it, don't worry. It's just that cursed sword."@@
The sword, not as inanimate as one would expect, seems to react to her words, its edge flickering slightly, its surface vibrating ever so slightly with red fire. As if it was laughing at her.
So for the night, the weapon stays out of the room, like a dangerous, vicious pet being forced to sleep outside.
The mood is mostly gone, but you still wrap your arms around her body. She tells you time and again that she is not upset, not mad at you, and you believe her... but she is for a fact more distant than usual. Her bright eyes remain fixed on the stone wall, her tails wrapped around the few bits of her body you don't have a hold of.
Lost in her not-so-distant memories, she remains mostly silent through the night. Until she falls asleep and the snoring begins, that is.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\<<set $damlonComment to true>>\
Defiance and indignation flare up in your chest.
@@.playerSpeech; "No, I don't know. If you have something to say."@@
A deep sigh follows, Damlon's hand reaching to squeeze the bridge of his nose.
@@.damlonSpeech;"She's a <i>creature</i>, $playerName. A beast-woman. Love is blind, but people aren't... and they talk. Already getting quite the reputation, you know? I'm just trying to warn you. If her charms prove too much for you to resist, at least be smart and discrete about it."@@
With another wave of his hand, he dismisses the subject, turning his attention back to the pile of papers on his desk.
@@.damlonSpeech;"Now. I'm sure you came here for a reason. What do you need?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |DamlonIntro][$continueDamlon= true]]</div>\<<set $damlonComment to true>>
You remain quiet. He does have a point, after all. Thes stories, in a place as small as the Hunter's Hall spread like wildfire.
@@.damlonSpeech;" I have also been young, you know? Even if it seems so long ago, now. I understand. But for the sake of your title, refrain yourself from displaying your affection in public. Keep it behind closed doors. Her infirmary is a place of healing, not a love nest." @@
You nod.
With another wave of his hand, he dismisses the subject, turning his attention back to his maps and papers.
@@.damlonSpeech;"Now. I'm sure you came here for a reason. What do you need?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |DamlonIntro][$continueDamlon= true]]</div>\
@@.playerSpeech;"Do me a favor and drop the subject. My private life is not for you to judge." @@
Bitterness creeps up your voice, even if you try to keep yourself from snapping at the construct.
@@.vaelSpeech;"It is true, then. I don't know for whom to feel more pity, her or you. She must be truly desperate to sink that low. But then again, so must you. Maybe you deserve each other. How... endearing."@@
<<if $charismaSkill >=2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if he is jealous |JealousVael]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedCross.png">[[Ask if he is jealous |JealousVael]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell him to fuck off |FuckOffVael]]</div>\
<<set $vaelComment to true>>\Instead of letting anger grab a hold of you, a grin spreads across your face.
@@.playerSpeech;"Do I sense a bit of jealousy, here, Vael? Come on, when was the last time you got laid?" @@
The clicking of gears and the whirring of motors is music to your ears.
@@.vaelSpeech;"I transcended the need for such trivial matters long ago. I am well above those primal urges."@@
@@.playerSpeech;"Is that why you wrap yourself in flesh, then? To keep those urges in check?" @@
Another moment of silence.
@@.vaelSpeech;"...To remind myself of what I've left behind. To acknowledge, as it rots and withers away, that I have moved past those weaknesses."@@
<div class="passCheck">\
The air is suddenly heavy, thick with tension. That struck a nerve.
<img src="Images/Icons/Charisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep taunting him |KeepTauntVael]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let it be |NoTauntVael]]</div>\@@.playerSpeech;"Sounds like you are trying too hard to convince yourself. The satisfaction of a good meal, the comfort of sleep, the touch of a lover. Don't you miss it, Vael?" @@
The whirring gets louder, and the red glow behind his lenses burns brighter.
@@.vaelSpeech;"I sacrificed my fading humanity for the Order, my duty. What have you sacrificed for your current position, for us? Your dignity? You are barely a step above the creatures that roam the wilds, a slave to impulse and desire."@@
His metallic fist is clenched tightly around his hammer, and you can hear the mechanisms inside him click and grind.
@@.vaelSpeech;"So selfish, so self-absorbed. You wallow in your indulgences as the rest of us carry the weight of our responsibilities. I have lost much, but I take pride in the knowledge that my sacrifices were for a greater purpose."@@
Disdain and hatred drip from his words. Envy, as well.
He was the one who brought this shit up, so you don't feel an ounce of guilt.
@@.playerSpeech;"Can we move on, and focus on why I came here? I didn't come here to be lectured, Vael." @@
With that, he relents, the red light behind his eyes dimming slightly, the whirring inside him lowering back to a normal volume.
Vael turns his attention to his anvil, and his hammer continues its work, the rhythmic sound filling the forge.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced]]</div>\You let the subject slide, not wanting to antagonize him any further.
@@.playerSpeech;"Can we just get down to business? I have places to be." @@
Vael turns his attention to his anvil, and his hammer continues its work, the rhythmic sound filling the forge.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced]]</div>\Your patience has limits, and you are not willing to entertain the construct's snide remarks for even a second.
@@.playerSpeech; "Yeah, fuck off. Can we get this over with? I have better things to do than stand around here and let you run your mouth." @@
Another scoff, metallic and lifeless.
@@.vaelSpeech;"I'm sure you do. Rutting a creature's hole is certainly more important than anything I might say. What shall it be, then?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced]]</div>\@@.playerSpeech;"That's right. So what of it?" @@
The construct is silent for a moment, not expecting you to admit to such a... taboo relationship so casually.
@@.vaelSpeech;"I suppose she finally found a hunter desperate enough to entertain her delusions. Fitting, then, that you are the one." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell him to fuck off |FuckOffVael]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You couldn't care less. You are happy with her and thats what matters |HappyNyxaVael]]</div>\
<<set $vaelComment to true>>\You don't really feel like listening to his nonsense, and so you simply let his words bounce right off.
@@.playerSpeech;"It would seem so, yes. She is a great woman, I'm glad we found each other. Now, if you would please, I have business to discuss with you." @@
Again, that seems to take the construct by surprise.
@@.vaelSpeech;"You truly have no shame, no self-respect... Fine. What is it you need?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |VaelIntroReduced]]</div>\<<nobr>>@@.title;CODES@@
<div class="stat-wrapper">
<div class="stat-row">
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 5|NewCodes][$strSkill -=5]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 1|NewCodes][$strSkill -=1]]
</div>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Str.png">
<span class="stat-inventory">Fortitude: $strSkill</span>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +1|NewCodes][$strSkill +=1]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +5|NewCodes][$strSkill +=5]]
</div>
</div>
</div>
<div class="stat-row">
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 5|NewCodes][$hunterSkill -=5]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 1|NewCodes][$hunterSkill -=1]]
</div>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/General.png">
<span class="stat-inventory">Hunter's Expertise: $hunterSkill</span>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +1|NewCodes][$hunterSkill +=1]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +5|NewCodes][$hunterSkill +=5]]
</div>
</div>
</div>
<div class="stat-row">
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 5|NewCodes][$healSkill -=5]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 1|NewCodes][$healSkill -=1]]
</div>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Heal.png">
<span class="stat-inventory">Curative Magic: $healSkill</span>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +1|NewCodes][$healSkill +=1]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +5|NewCodes][$healSkill +=5]]
</div>
</div>
</div>
<div class="stat-row">
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 5|NewCodes][$magicSkill -=5]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 1|NewCodes][$magicSkill -=1]]
</div>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/MindMagic.png">
<span class="stat-inventory">Mind Magic: $magicSkill</span>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +1|NewCodes][$magicSkill +=1]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +5|NewCodes][$magicSkill +=5]]
</div>
</div>
</div>
<div class="stat-row">
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 5|NewCodes][$cumSkill -=5]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 1|NewCodes][$cumSkill -=1]]
</div>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Cum Potency: $cumSkill</span>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +1|NewCodes][$cumSkill +=1]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +5|NewCodes][$cumSkill +=5]]
</div>
</div>
</div>
<div class="stat-row">
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 5|NewCodes][$charismaSkill -=5]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 1|NewCodes][$charismaSkill -=1]]
</div>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Charisma: $charismaSkill</span>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +1|NewCodes][$charismaSkill +=1]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +5|NewCodes][$charismaSkill +=5]]
</div>
</div>
</div>
<div class="stat-row">
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 5|NewCodes][$karma -=5]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 1|NewCodes][$karma -=1]]
</div>
</div>
<div class="stat-container-inventory">
<<if $karma <= $karmaToEvil>>
<img src="Images/Icons/EvilKarma.png">
<<else>>
<img src="Images/Icons/Karma.png">
<</if>>
<span class="stat-inventory">Karma: $karma</span>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +1|NewCodes][$karma +=1]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +5|NewCodes][$karma +=5]]
</div>
</div>
</div>
<div class="stat-row">
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 5|NewCodes][$reputation -=5]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 1|NewCodes][$reputation -=1]]
</div>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Reputation.png">
<span class="stat-inventory">Reputation: $reputation</span>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +1|NewCodes][$reputation +=1]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +5|NewCodes][$reputation +=5]]
</div>
</div>
</div>
<div class="stat-row">
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 5|NewCodes][$eyeSeeing -=5]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[- 1|NewCodes][$eyeSeeing -=1]]
</div>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Eye.png">
<span class="stat-inventory">Cosmic Insanity: $eyeSeeing</span>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +1|NewCodes][$eyeSeeing +=1]]
</div>
</div>
<div class="stat-adjust-container">
<div class="stat-adjust">
[[ +5|NewCodes][$eyeSeeing +=5]]
</div>
</div>
</div>
</div>
<img src="Images/Other/TitleLine.png" alt="Section Divider" class="divisor-lineBottom">
<div class="stat-wrapper">
<div class="stat-container-inventory">
<img src="Images/Icons/Days.png">
<span class="stat-inventory"> [[Pass the day|CodesRead][ $temporaryCode ="day"]]</span>
</div>
</div>
<div class="stat-wrapper">
<div class="stat-container-inventory">
<img src="Images/Icons/Coins.png">
<span class="stat-inventory"> [[Add Gold|CodesRead][ $temporaryCode ="lotsofcoins"]]</span>
</div>
</div>
<div class="stat-wrapper">
<div class="stat-container-inventory">
<img src="Images/Icons/Item.png">
<span class="stat-inventory"> [[Add Vael-related Items|CodesRead][ $temporaryCode ="vaelItems"]]</span>
</div>
</div>
<div class="stat-wrapper">
<div class="stat-container-inventory">
<img src="Images/Icons/Item.png">
<span class="stat-inventory"> [[Add Gem-related Items|CodesRead][ $temporaryCode ="gemItems"]]</span>
</div>
</div>
<div class="stat-wrapper">
<div class="stat-container-inventory">
<img src="Images/Icons/Item.png">
<span class="stat-inventory"> [[Add every travelstone|CodesRead][ $temporaryCode ="travelingstones"]]</span>
</div>
</div>
<div class="stat-wrapper">
<div class="stat-container-inventory">
<img src="Images/Icons/Item.png">
<span class="stat-inventory"> [[Add every Alana item|CodesRead][ $temporaryCode ="alanaItems"]]</span>
</div>
</div>
<div class="stat-wrapper">
<div class="stat-container-inventory">
<img src="Images/Icons/Nightmare.png">
<span class="stat-inventory"> [[Unlock every ending|CodesRead][ $temporaryCode ="unlockendings"]]</span>
</div>
</div>
<div class="stat-wrapper">
<div class="stat-container-inventory">
<img src="Images/Icons/Sleep.png">
<span class="stat-inventory"> [[Debug possible dreams and nightmares|CodesRead][ $temporaryCode ="possibledreams"]]</span>
</div>
</div>
<div class="stat-wrapper">
<div class="stat-container-inventory">
<img src="Images/Icons/Blessing.png">
<span class="stat-inventory"> [[Unlock every blessing|CodesRead][ $temporaryCode ="unlockBlessing"]]</span>
</div>
</div>
<div class="stat-wrapper">
<div class="stat-container-inventory">
<img src="Images/Icons/Blessing.png">
<span class="stat-inventory"> [[Give 20 blessing points|CodesRead][ $temporaryCode ="blessingPoints"]]</span>
</div>
</div>
<div class="close-Inventory">
<<link "Go Back">>
<div class="stat-container">Go back</div>
<<if $fromMenu is true>>
<<goto Main>>
<<else>>
<<goto Inventory>>
<</if>>
<</link>>
</div>
<</nobr>>Under the crushing weight of the deathclaw's massive body, you are unable to do anything much other than lie there and relax. But, while you wait for the shift to end, or for the creature to consider relocating, you figure you can perhaps get to know her a bit better. This creature may not be capable of speech the same way you are, but from what you've learned during the mating, she's far from a mindless beast.
Seems to have a bit of a mood, in fact.
And so, you set to work... trying to decipher more about her past.
Not even five seconds of rummaging in her thoughts have passed, eyes closed and focusing, when the terrifying pressure of dozens of sharp teeth tentatively nibbling on your forearm snaps you out of the trance. She doesn't seem to be biting down too hard, just gently testing the waters... and, with a direct link to her mind, you feel a rush of excitement coming from her. The hungry kind of excitement.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her chew on your forearm |PullHandSlowly]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yank your hand away |YankHandAway]]</div>\Fear gets the better of you, and you pull your arm back with a jerk. You feel the razor-sharp teeth barely scraping your skin even through your clothes, but she doesn't bite down harder. She probably didn't mean to hurt you, she just wanted to... nibble a bit.
Still, it's not something you are willing to discover.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus back onto her mind |FocusBackDeathclawMind]]<img src="Images/Icons/RedMagic.png"></div>\A bit warily, you let her proceed. If this is how she expresses her fondness for you, then you are not going to complain, but... those jaws look very strong.
And they are. Strong enough to either rip your arm clean off, or crush the bone into dust. Instead, the deathclaw is happy to simply keep your arm in place, like a toy made for her personal entertainment.
You try not to let that bother you, and continue with your "research".
You steady yourself, and go back at it. She probably meant no harm. Probably.
<div class="passCheck">\
And when you poke around her mind again, that hunger immediately returns to the forefront of your mind; the hunger that seems to be her driving impulse. It's the same hunger that drove her to migrate, the same instinct that brought her to this place. A carnivorous apex predator, guided not by malice or ambition, but by the oldest and simplest need of all: the desperate urge to feed.
<img src="Images/Icons/MindMagic.png"></div>\
These creatures... they seem to be rather solitary, from what you can tell. Glimpses through her eyes reveal a lonesome, wandering existence... though a mate shows up every now and then in the fragmented, disorganized mess that is her memory.
You try to focus on that next, see what you can learn. See a large deathclaw, by her side. A male? It's hard to tell from her memories alone.
Their encounter was short... almost violent. But again, short. You cannot tell what was passing through the male deathclaw's head, why he left as soon as he did. Maybe he deemed her weak, not worth to keep around, maybe this species is not particularly loyal to their females once the deed is done. But you can tell what was going through her wasn't exactly elation. In the hopes of retaining her newfound male, she fought him, tooth and claw, only to be swiftly beaten and then promptly abandoned.
His seed didn't seem to take, but now, with a broken horn and marked by him, the female deathclaw decided it would be wiser to simply travel somewhere else.
Somewhere where she could find better prey, without drawing attention to her wounds, her scent.
From the looks of it, she hasn't been too successful, humans having the habit to shoot her on sight... not too fond of the idea of becoming her next meal, how surprising.
She was not responsible of the pitiful state of this city, through her memories, you see more of this world, only to realize how cracked and crumbling it truly is.
Dead, all of it. An echo.
But she is not entirely innocent either, not another misunderstood creature marked by the eye for no discernible reason. She has killed plenty of people, not for the thrill of the hunt, but still... she is a killer, a ruthless, vicious predator. Humans are tasty morsels, but most of them are armed and dangerous... and the amount of meat that is left is usually not worth the effort. Thats the only reason her body count is on the lower end. Not mercy. Not regret. Just cold practicality.
And now, not having a proper meal in days (for humans from around this area seem to be particularly well armed and dangerous), the most pressing issue for the creature before you seems to be hunger. The same hunger that has her gently gnawing on your arm, and you have to admit, that is pretty unsettling.
You hope she has enough self-restraint to not actually eat you... but damn is she <i>hungry</i>.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you should just leave... wait for the shift to end |ReturnDeathclawSleep]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[If she's hungry... maybe you could get her some food? |HuntHerFood]]</div>\You steady yourself, and go back at it. She probably meant no harm. Probably.
<div class="passCheck">\
And when you poke around her mind again, that hunger immediately returns to the forefront of your mind; the hunger that seems to be her driving impulse. It's the same hunger that drove her to migrate, the same instinct that brought her to this place. A carnivorous apex predator, guided not by malice or ambition, but by the oldest and simplest need of all: the desperate urge to feed.
<img src="Images/Icons/MindMagic.png"></div>\
These creatures... they seem to be rather solitary, from what you can tell. Glimpses through her eyes reveal a lonesome, wandering existence... though a mate shows up every now and then in the fragmented, disorganized mess that is her memory.
You try to focus on that next, see what you can learn. See a large deathclaw, by her side. A male? It's hard to tell from her memories alone.
Their encounter was short... almost violent. But again, short. You cannot tell what was passing through the male deathclaw's head, why he left as soon as he did. Maybe he deemed her weak, not worth to keep around, maybe this species is not particularly loyal to their females once the deed is done. But you can tell what was going through her wasn't exactly elation. In the hopes of retaining her newfound male, she fought him, tooth and claw, only to be swiftly beaten and then promptly abandoned.
His seed didn't seem to take, but now, with a broken horn and marked by him, the female deathclaw decided it would be wiser to simply travel somewhere else.
Somewhere where she could find better prey, without drawing attention to her wounds, her scent.
From the looks of it, she hasn't been too successful, humans having the habit to shoot her on sight... not too fond of the idea of becoming her next meal, how surprising.
She was not responsible of the pitiful state of this city, through her memories, you see more of this world, only to realize how cracked and crumbling it truly is.
Dead, all of it. An echo.
But she is not entirely innocent either, not another misunderstood creature marked by the eye for no discernible reason. She has killed plenty of people, not for the thrill of the hunt, but still... she is a killer, a ruthless, vicious predator. Humans are tasty morsels, but most of them are armed and dangerous... and the amount of meat that is left is usually not worth the effort. Thats the only reason her body count is on the lower end. Not mercy. Not regret. Just cold practicality.
And now, not having a proper meal in days (for humans from around this area seem to be particularly well armed and dangerous), the most pressing issue for the creature before you seems to be hunger.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you should just leave... wait for the shift to end |ReturnDeathclawSleep]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[If she's hungry... maybe you could get her some food? |HuntHerFood]]</div>\
Again, this creature may not be evil, no more than a carnivorous beast can be, but the undeniable fact is, she has killed and will kill again. You have already saved her and then healed her... gave her a snack... hunting something meaningful for her would just be enabling her even further.
So, with calm, composed steps, you grab hold of your travelstone and get ready for the return.
@@.playerSpeech;"Sorry girl, I think you will have to manage on your own, I'm afraid I can't help you anymore. This... is wrong."@@
Your words are met with a silent gaze, but not a thoughtless one. You can tell the deathclaw understands that, somehow. She doesn't try to stop you, nor does she make any move to attack.
She is grateful for your help, and she will remember this gesture of kindness, even if she will never truly understand why this particular human would help her.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "You fade...">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
</div>\You don't have too much time left in this world, you know that... but before the travelstone recalls you, there is one more thing you want to do. You have already given the deathclaw a helping hand, but now that you know the source of her current problem, it wouldn't hurt to take the next step and help her out a little...
Somehow, you want to see her happy, imagining her reaction (if she even can feel joy in such a way) after getting a hearty meal is enough to convince you this is the right thing to do.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You... have no food to give her. |NoFoodDeathclaw]]</div>\
<<if $wyvernEgg is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the wyvern egg |WyvernEggDeathclaw]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>\
<<if $jelly is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the highly nutritious jelly |GiveJellyDeathclaw]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>
<<if $wyvernEgg is false && $jelly is false>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |GiveJellyDeathclaw]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\With great effort, you manage to extract the wyvern egg from your pouch and hold it up for the deathclaw to inspect.
@@.playerSpeech;"How about this? Hm?~"@@
It immediately catches her attention. Eggs make for a very tasty snack, and this one... this one smells right. Heavy. Potent.
She leans in, sniffing the smooth, stone-like surface of the egg. Her claws twitch in anticipation. You can feel it through the bond; there's hunger, yes, but also curiosity. Caution. This egg is tough, but it also emits a most pleasant, irresistible warmth.
Taking it in her jaws, the deathclaw begins to apply pressure. It takes her more than a few seconds, but eventually, the egg cracks, and then bursts open in her mouth. She swallows the whole thing whole, shell and all, in a spectacle that is as horrific as it is... arousing?
Then, silence. Her gaze shifts back to you. A long, appraising look.
She expected more.
When you don't immediately offer a second egg, her brow furrows ever so slightly. Then, slowly, she lifts her weight off of you, enough to let you sit up. Perhaps you need a little more freedom of movement if you are going to produce another delicious, warm egg for her.
@@.playerSpeech;"No more eggs. That was it. But if you come with me, I'll find you something better."@@
You try to communicate the message through images, rather than words, knowing that she will not understand what you are saying. In response, you can feel almost mocking amusement from her side. Is this little human going to bring her a meal?
Well... you have helped her quite a bit already, and she has learned by now that your species is not to be underestimated.
She rises to her feet, slightly hunched over in a way that makes her appear smaller than she really is, and follows you outside warily. She scans her surroundings, and so do you.
You still don't know what dangers this world may hold in store for you, other than the ones you have seen through her eyes.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to hunt something for her |HuntForDeathclaw]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[On second thought... maybe you should just leave |JustLeaveDeathclaw]]<img src="Images/Icons/RedTeleport.png"></div>\
Rummaging through your pockets, you manage, with great difficulty, to extract the compact little brick of solidified jelly, the one Vael so kindly "provided".
@@.playerSpeech;"Here, are you hungry?~" @@
You offer the block to the deathclaw, who sniffs at the strange substance before tilting her head, confused by your offering. It's unlike anything she has ever seen, but edible nonetheless. After a moment of consideration, the deathclaw accepts the strange-looking substance, engulfing the whole block with one chomp of her jaws.
She then looks at you, expectant, waiting for more. When you don't immediately produce a second block, she figures that perhaps her cumbersome weight atop her new mate is a hindrance, and so, she lifts herself, letting you move a bit.
@@.playerSpeech;"That was the only one I had on me... but if you follow me, I can try and hunt you some food, how does that sound?" @@
You try to communicate the message through images, rather than words, knowing that she will not understand what you are saying. In response, you can feel almost mocking amusement from her side. Is this little human going to bring her a meal?
Well... you have helped her quite a bit already, and she has learned by now that your species is not to be underestimated.
She rises to her feet, slightly hunched over in a way that makes her appear smaller than she really is, and follows you outside warily. She scans her surroundings, and so do you.
You still don't know what dangers this world may hold in store for you, other than the ones you have seen through her eyes.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to hunt something for her |HuntForDeathclaw]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[On second thought... maybe you should just leave |JustLeaveDeathclaw]]<img src="Images/Icons/RedTeleport.png"></div>\You lead the deathclaw cautiously through the decayed remnants of the city. Her massive, clawed feet crunch against the rubble, but her movements are remarkably quiet for a creature of her size. She stays a few paces behind you, her yellow eyes constantly scanning the environment for threats... or opportunities.
The streets are desolate, littered with rusting vehicles and the remains of what must have been a bustling cityscape. As of right now, there is little more than dust, crumbling structures and the occasional skeletal corpse.
A huge body of water is the first thing that catches your eye; the glimmering surface reflecting the little light that manages to pierce through the clouds overhead. It looks to be an artificially formed lake, the byproduct of years of flooding and neglect as the city's infrastructure crumbled. What might have once been a park or plaza now lies submerged, its structures leaning precariously into the water.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you can find some fish? |FishDeathclaw]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep looking through the buildings |BuildingsDeatclaw]]</div>\If the surface is dead, then perhaps the depths have a more promising yield. You gesture to the deathclaw, pointing towards the lake, and she seems to get the idea. You approach the shore, where the water laps gently at the debris, and it's there, as you stare into the murky waters, that you start to receive your first dose of radiation.
Invisible but present, the heavily contaminated water exudes a high amount of radiation, but then again, you have no way of knowing how dangerous it is.
You kneel by the edge, and as you focus, you spot movement just beneath the surface. Fish, but not like anything you had ever seen. These creatures are bloated, with translucent, sickly-looking scales that pulse faintly in the dim light. Their glowing eyes track your movement as if they're just as curious about you as you are about them.
@@.playerSpeech;"What the... well, it's not like I'm the one eating those." @@
You carefully step into the water, slowly, not to startle the strange-looking fish. They seem docile... and as just as you raise your blade, ready to stab the one closest to you, something else rises from the water, the shadow looming over the fish before it lunges towards you.
The fish scatter instantly, fleeing into the depths, leaving you alone to face this hulking, mutant predator. Its multifaceted eyes glint with predatory focus, and the spines along its back ripple as it advances on you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight whatever this thing is |FightSwampThing]]<img src="Images/Icons/RedGeneral.png"></div>\
Your instincts tell you to avoid the lake, something about it seems off. And so you and the deathclaw continue, picking your way through the rubble... and failing to find much of anything.
The few signs of life you do catch are scurrying, small things, creatures not worth wasting energy hunting. They quickly disappear under the rubble or inside the cracks, and you continue searching for bigger prey.
Unfortunately, your available time to look is very limited. Soon enough, the familiar pressure grows inside your chest, and your vision starts to swim. The travelstone is pulling you back, and no matter how hard you try, there is not much you can do.
The deathclaw notices the change, and stops. Her eyes narrow as she watches you, unsure of what is happening. You are not in any danger, so she doesn't interfere, but she remains nearby, watching intently as the glow around your body intensifies.
And then, in a flash, you are gone, and the deathclaw is alone once more. Questioning just what she did wrong to drive her mate away, she turns and stalks off.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "You fade...">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
</div>\Not much of a choice, as it is an instinctive reaction, the only rational one. You quickly adopt a fighting stance and prepare for the worst.
For all of its chitinous might, the creature proves to be rather clumsy. What could be a threat to an unarmed human can barely match the swiftness of someone trained and experienced in battle. Each time one of its appendages meets your blade, your weapon cleaves cleanly through the joint, severing the appendage with precision.
<<if $hunterSkill <2>>
<div class="failCheck">\
It is perhaps because of that, the ease with which you are able to take the fearsome thing down, that when it spits a pressurized jet of acid right into your unsuspecting face, you are not able to react in time. You scream a gurgled shriek, the burning pain almost overwhelming, grasping to your dissolving face before the pain finally knocks you out cold.
<img src="Images/Icons/FailGeneral.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>
<div class="passCheck">\
A pressurized jet of acid, one you easily dodge, is the creature's last attempt at taking you down. And a poor attempt, and when you deliver your counterblow; a piercing strike straight between its mandibles, the creature falls dead and sizzling.
<img src="Images/Icons/General.png"></div>\
And, for some reason, you have the feeling the deathclaw enjoyed the spectacle. You turn around and there she is, her bright eyes watching you from the sidelines with great interest.
@@.playerSpeech;"Yeah, thanks for the help, really appreciated."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer the creature to the deathclaw |OfferDeathclaw]]</div>\
<</if>>\
You grab hold of the dead creature and drag it out of the irradiated water, the same one that is now soaking through armor and clothes. The amount of radiation you received from fighting the creature in the water would mean a very painful death for a regular human in a matter of months, if not weeks... but maybe, just maybe, your magic blood will protect you from the effects.
You are blissfully unaware of the consequences, which allows you to carry the carcass back toward the deathclaw with little concern.
As you approach, the deathclaw is already eagerly awaiting your arrival, an undeniable look of amusement in her eyes, her posture shifting slightly as if she's trying not to appear too eager. Her tail flicks back and forth, betraying her anticipation despite her attempts to maintain an air of indifference. Like a girl on a first date, receiving a bouquet of flowers... only in this case, the flowers are a freshly killed abomination, dripping with irradiated sludge. Well, and the date is an eight-foot-tall bloodthirsty reptile, so whatever.
You let the carcass drop to the ground in front of her, and she eagerly pounces upon the body.
@@.playerSpeech;"There you go. You're welcome."@@
The deathclaw snorts, a note of appreciation being conveyed through her thoughts, but she doesn't pay you too much mind. Instead, her focus is entirely on the body, ripping its chitinous shell apart to expose the soft innards, eagerly sinking her muzzle into its entrails.
Your time in this world should be nearly up at this point...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her some space |SpaceDeathclaw]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Scratch her back as she eats |ScratchEatDeathclaw]]</div>\You take a few careful steps back and settle nearby, watching in silence. You know better than to interfere; interrupting a predator mid-feast is an invitation for disaster, no matter how much of a connection you think you've formed. She may tolerate your presence, but trust only goes so far when blood is on the tongue.
The deathclaw devours her meal with calculated brutality, muzzle soaked in black ichor and half-dissolved fluids. You see the tension ease from her powerful frame with each bite; muscles loosening, breath slowing, her mind gradually calming now that the gnawing hunger is being sated.
There's something strange about watching her like this. Not quite reverence, but certainly fascination. You wonder how long it's been since she last ate like this, undisturbed and safe. In some twisted way, she almost looks... content. With you watching over her, she can indulge in her little feast without fear of another predator sneaking up on her
The minutes stretch on. You keep your distance, arms wrapped around your knees, the distant sounds of the dead world echoing around you.
Eventually, you glance down at your travelstone.
It should've recalled you by now.
You hold it up, trying to feel for the familiar pull—faint, invisible threads that should be tugging at your core. But there's nothing. The stone lies in your palm, cold and lifeless.
@@.playerSpeech;"Shit... come on, don't you dare..."@@
Trying to concentrate in the smooth rock is met with the same result. It appears to be dead... just what happened? Did the lake monster tamper somehow? You doubt so, it looked like a pretty simple creature, and besides, your encounter was brief... you massacred the thing.
The answer, one that you would never cross your mind, lies in the radiative waters that you paddled in. Just how it happened, you cannot tell... but now you are stuck.
Now, this is not the first time a travelstone has been lost or malfunctioned. The Order will send people after you when they notice your absence... You are a High Hunter, after all... and if your skill is not enough of a reason to warrant a search, then your valuable blade should. You just have to make sure to stay near the place where you were, and you should be able to get picked up.
Having finished her meal, and noticing your distress; thoughts jumbled and confused, the deathclaw turns to you and tilts her head curiously.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to explain the situation to her |ExplainSituationDeathclaw]]</div>\You know just how dangerous predators can be when interrupted while eating... but then again, this creature is more intelligent than most beasts you've encountered. So with a bit of bravery, and perhaps a touch of stupidity, you reach out and begin to scratch her back, letting your fingers wander through the texture of her scales.
Spiky, rough, and covered in a layer of solidified grime, the texture feels almost like rock...
@@.playerSpeech;"My... just when was the last time you had a bath?"@@
She continues devouring the remains, ignoring your comment. She doesn't push into your touch, but she doesn't shy away either, and so you think that she is not completely on board with the idea of being pet.
It's not until you retreat your hand that she turns her head, a questioning look on her face, and a fresh, slimy lump of viscera hanging out from her clenched jaws.
@@.playerSpeech;"Oh, don't you tell me you were enjoying that."@@
You reach to her again, this time a bit more confident, and start scratching her back once more, the rough, spiky texture of her scales shifting slightly under your touch. She pauses mid-chew, before going back to her meal.
Her meal stretches through the better part of an hour, and you start wondering just when your travelstone is going to recall you. You are pretty sure you began to felt its pull, faint but certain, right before you were attacked by the creature now being torn apart in front of you.
You take the travelstone and stare at it for a while, lifeless and dull... nothing.
@@.playerSpeech;"Shit... come on, don't you dare..."@@
Trying to concentrate in the smooth rock is met with the same result. It appears to be dead... just what happened? Did the lake monster tamper somehow? You doubt so, it looked like a pretty simple creature, and besides, your encounter was brief... you massacred the thing.
The answer, one that you would never cross your mind, lies in the radiative waters that you paddled in. Just how it happened, you cannot tell... but now you are stuck.
Now, this is not the first time a travelstone has been lost or malfunctioned. The Order will send people after you when they notice your absence... You are a High Hunter, after all... and if your skill is not enough of a reason to warrant a search, then your valuable blade should. You just have to make sure to stay near the place where you were, and you should be able to get picked up.
Having finished her meal, and noticing your distress; thoughts jumbled and confused, the deathclaw turns to you and tilts her head curiously.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to explain the situation to her |ExplainSituationDeathclaw]]</div>\Not like it would help much, but you figure it's worth a try. After all, she seemed to grasp the general idea of your intentions before. You express your frustration how you cannot return home.
The creature seems to understand, if not fully, that you are (or were) going to leave, and that seems to bother her. A pair of claws suddenly reach to you, the long, sharp talons curling around your torso and pulling you closer. You are not going anywhere, not if she can help it. You have proven more useful and a lot friendlier than any creature she's met so far.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Push her away |PushDeathclawAway]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe you could stay for a while... |StayDeathclaw]]</div>\
You try to pry the claws open, focusing on your mental link to command her to release you. You are going home, and if they come to find you befriended the creature you were meant to slay... needless to say, they wouldn't be too happy.
@@.playerSpeech;"Let... go"@@
The deathclaw's grip loosens a bit, and you push yourself free from her grasp. She watches you with an expression of disappointment. She understands the concept of "no", and after your show of kindness, she is not going to force you, or hurt you. Still, she is not pleased.
@@.playerSpeech;"Look, I should be gone by now. It's not that I don't want to... be with you? But we cannot be seen together. For your own good"@@
Yet again, the creature doesn't seem to fully understand your message. But the feelings, the intent gets across. You want to leave.
Fine.
Turning around with a resigned snort, the deathclaw stomps away.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WaitOrderDeathclaw]]</div>\It's for the best, really. You cannot risk the Order finding her alive, so the sooner she leaves, the further away she manages to stay from here... the safer she will be.
And so you make your way back to your original spot, climbing one of the buildings and starting to wait, hoping that someone will eventually show up.
The rescue is, thankfully, pretty quick. You don't even have to resort to scavenging or hunting for food, to drink whatever disgusting-looking liquid is available around.
A couple of hunters, lower rank than you, show up, and from your position, you manage to find them instantly. You explain the situation, and they help you out of this dead, toxic world. Apparently, it is not the first time a hunter visits this place... and it's not the first time that the invisible, deadly radiation shuts the travelstone for good, so this time, the moment they noticed you took longer to arrive from what should have been a fairly easy assignment, they came right after you.
@@.hunterSpeech;"This world is a shit hole. An evil presence, poisoning everything... did you at least manage to kill the beast?" @@
You nod, confidently. Of course you did...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue...">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
</div>\Something is endearing in what should be a terrifying experience to any rational person. But being held close by this creature, jealously clinging to her... protector, prize? You have no idea.
Still, she doesn't hurt you, and her hold is gentle enough that it is not uncomfortable, so after a moment of consideration, you allow yourself to enjoy this newfound closeness, resting against her body.
@@.playerSpeech;"Well... alright, guess we can stay like this for a while."@@
A single word seems to resonate through your mind. Not a word, not fully, just the impression of a single word, but the meaning is clear enough.
"Mine"
You cannot help but smile at that, a warm, fuzzy feeling filling your chest... And it's not the lethal dose of radiation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StayDeathclaw2]]</div>\
After a while, the deathclaw releases her hold, still keeping an eye on you. Her head tilts, and another silent word comes through the telepathic bond. She is getting better at using it, and this second time it doesn't feel like just a simple impulse, an echo of her feelings. She is starting to make use of it consciously... that, or her thoughts are simply so loud, so concentrated and singular, that they bleed through instinctively.
"Refuge"
The word is not fully formed, yet somehow, the meaning gets across. She wants to go somewhere else. Somewhere safe.
@@.playerSpeech;"You are more intelligent than I would have thought. You... understand me?"@@
Silence, but then again, the words are not necessary, and her gaze shifts to the side. She wants to get you somewhere else.
If you do follow her... You may not be able to return, though.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can't follow her |PushDeathclawAway]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Follow her |StayDeathclaw3]]</div>\She turns away and takes a couple of steps before making sure you are indeed following her. It's amusing, that this gigantic, powerful creature will not let you out of sight.
An asset worth keeping, you are.
And so you follow her through the ruined city, out into the open wasteland, where the wind carries a fine dusting of sand, where the very ground itself seems to be dead. You have to wonder, just what could have possibly caused this ruinous state, what creature could be responsible of such devastation. Perhaps not a single creature, but a war against a species so hellbent on destruction, so utterly merciless, that the very earth has been scarred beyond repair.
As the night falls and darkness covers the land, the deathclaw finally seems to have reached her destination. With a low snort, the massive reptile approaches an opening in the ground, a concrete entrance of some sort that leads into an underground, collapsed structure.
"Home"
You hear in your mind. Didn't you want to go back home? Well, this is home. Hers, at least.
Making your way towards the edge, you peer down the opening before jumping down. It's in dire need of some renovation, but has potential. The air inside is stale, carrying the scent of earth and decay, but it's not as oppressive as you might expect. The walls are cracked, revealing pipes and wiring that have long since ceased functioning, and the moon above provides the only source of light in the darkness.
You have to pretend to walk with certain confidence, it would be embarrassing to show how blind and useless you are when the conditions are not favorable, when bright daylight isnt there to guide your steps. The deathclaw can probably see just fine, and she lumbers in behind you, her claws scraping against the concrete as she descends. She seems more at ease here, surrounded by the familiar scent of her lair.
Her attention is mostly focused on the newest addition to her home. You still don't know what to make of this, even if you understand the basic reasons why she has brought you here. Still, it is an almost surreal experience... knowing that being here drastically reduces the chances of the rescue team finding you.
However, as her eyes linger on your body, a hunger that doesn't have much to do with food becomes apparent... the intensity in her gaze is both frightening and strangely arousing.
@@.playerSpeech;"Hey hey, I'm not going anywhere... relax." @@
As if on command, the deathclaw settles into a relaxed posture, squatting lower so that her eyes are level with yours. You sit down, and she follows suit, awkwardly trying to mimic your position. It's quite adorable, given her size, and you can't help but laugh softly. A mistake.
Recognizing the gesture as mockery, a low growl rumbles in her chest, before she pokes you with her snout, nearly forcing you onto your back. You can't resist the urge to poke her back, reaching out and giving her snout a playful push. The deathclaw recoils as if the contact burned, an indignant huff escaping her jaws, soon to retaliate in kind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Surely you can stand your ground against a deathclaw |StandDeathclaw]]<img src="Images/Icons/RedStr.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her push you back |PushBackDeathclaw]]</div>\What started as a playful shove and poke escalates quickly into a full-on wrestling match, with the deathclaw trying her best to pin you down while you attempt to keep her at bay.
<<set $domDeathclaw to false>>\
<<if $strSkill <= 3>>
<div class="failCheck">\
As one would expect, it doesn't take long before the deathclaw has you pinned on the ground, her weight and strength easily overpowering you. You struggle for a bit, but eventually give up, allowing her to remain victorious.
<img src="Images/Icons/FailStr.png"><img src="Images/Icons/FailStr.png"></div>\
The deathclaw stares down at you from above, an undeniable look of triumph in her eyes.
@@.playerSpeech;"Alright, alright... not much of a fair fight, now is it?" @@
It may not be, but that doesn't seem to matter much to her, and she doesn't relent in her grip.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinuePushDeahtckaw]]</div>\
<<elseif $strSkill >3 && $strSkill <=9>>\
You manage to give her quite a bit more trouble than she was expecting, even with the huge weight advantage, even with her razor-sharp claws and overwhelming strength. You twist and push, using your agility to avoid being completely pinned. The deathclaw growls in frustration as you slip from her grip once, twice... each time narrowly escaping her attempts to overpower you.
<div class="failCheck">\
But despite your efforts, it's clear she's getting the upper hand. You're strong, yes, but she's relentless, and her sheer power starts to wear you down. Finally, with a triumphant snarl, she manages to pin you, one massive claw pressing gently but firmly against your chest.
<img src="Images/Icons/Str.png"><img src="Images/Icons/FailStr.png"></div>\
It is no surprise that you can't truly fight her off; the struggle is cute, almost endearing, but in the end, the outcome is set in stone. You, sprawled out underneath the deathclaw, trapped.
@@.playerSpeech;"Fine, fine! You win~"@@ You manage to say, hand brushing against her scaly side in an attempt to appease her... and maybe, just maybe, make her shift ever so slightly. By this point, you've come to learn just how stubborn she can be when it comes to keeping you restrained by virtue of her sheer weight.
She has indeed won, and although this wasn't the result she expected, the deathclaw is satisfied. She even admires your strength, even unarmed and unprepared, you proved to be a... worthy opponent. You would surely make for a most valuable companion to keep around...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinuePushDeahtckaw]]</div>\
<<elseif $strSkill >=10>>
<<set $domDeathclaw to true>>\
<div class="passCheck">\
And against all odds, you not only keep her at bay but actually manage to overpower the beast. With unnatural strength, one that could be born from nothing other than the latent power instilled within your blood, you manage to twist her momentum against her. With a sharp pivot and a surge of power, the confused lizard finds herself flipped onto her back.
<img src="Images/Icons/Str.png"><img src="Images/Icons/Str.png"></div>\
She does not like being on her back; her belly, the least armored part of her body, is exposed and vulnerable. But she cannot do much against the strength with which you are pinning her, not without hurting you... a thought that, after everything, she's no longer sure she could even do so if she were willing to hurt you. Sure enough, you could also hurt her as well if you truly wanted. And so she remains in place, growling low.
@@.playerSpeech;"Mhm, not so powerful now, are we?"@@
You gloat. The deathclaw doesn't understand the words, not really, but she gets the idea. You are the stronger one; you are the one who is going to be calling the shots. And there's little the creature can do about it, except submit.
Which she does, with a soft whine.
In a way... she tells herself she doesn't mind being overpowered; it makes her realize just how powerful you are. On the other... losing a hand-to-hand combat against a human of all creatures is a bit degrading.
<<set _unlock = "check10">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=2>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rub her belly... |StayDeathclaw4]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her |KissDeathclaw2]]</div>\
<</if>>Happy with her compliance, you grow confident enough to free one of your hands, and reaching out, start scratching the creature's belly.
She squirms a little, and the growling intensifies, but doesn't lash out.
@@.playerSpeech;"Awh, who is a good girl? You are~"@@
With a sigh, the deathclaw allows the petting, considering it a fair... punishment for having lost the fight. Besides, the attention feels good, it can hardly be described as a punishment, not really.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...maybe a bit lower... |LowerDeathclaw]]</div>\Your hand continues moving south until you reach a certain slit. You press down gently, and the deathclaw bucks, a snort leaving her nostrils. She doesn't seem upset, rather amused by the boldness of your touch, and perhaps a little curious.
This is a most interesting turn of events... one that she already saw coming. Only this is not how she imagined it would be, not with the smaller male on top. Oh well, she's not going to complain about a few things getting turned upside down.
You push a bit harder, and the slit parts open, a dark, moist orifice revealed beneath the rough exterior. Your teasing, however, seems to have little effect, as the deathclaw simply grows more impatient, not quite understanding just what the purpose of such touching is.
@@.playerSpeech;"Alright alright, not a fan of foreplay I see... well, why don't we get to the good part?"@@
She watches intently as you remove your armor, your well-toned, soft body becoming visible in the pale moonlight, getting ready to mount her. When you climb back atop her, straddling her hips, she is more than willing to seal this union.
Why would you find interest in her? She doesn't know. Then again, she's not looking for an answer; she's happy to have you here, a mate who is willing to stand by her side... despite your differences.
What does that mean when you saved her life, and even offered her a fresh, juicy kill to eat.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StayDeathclaw6]]</div>\
@@.title;ENDING 12@@
@@.titleSmall;Wastelander@@
Tired of the Order and its many rules, tired of having to hide who you really are, you left everything behind to embrace your new life... as the mate of this murderous, terrifying creature.
You were not made for a life of obedience and discipline, nor for a life without the thrill of being this close to a creature who could kill you with a single swipe of her claws, a chomp of her powerful jaws.
Not like she would ever do so, consciously at least. What started as a precarious arrangement born of interest on your part and necessity on hers, grew into a deep, mutual bond of trust and love. The deathclaw will never speak your language, and her thought patterns, alien and primitive, will always remain somewhat of a mystery. One thing is certain, she is far from the savage, unthinking animal most people would believe her to be.
The deathclaw is intelligent, capable of learning and understanding concepts, full of emotions and feelings... primal ones but present nonetheless. The more your physical bond grows, the more she understands, the more you are able to share.
She is more than happy to guide you through this new world, to open up her memories to you, and to allow you to see the wasteland through her eyes. It's a harsh, unforgiving place... one in which humanity barely holds on, surviving amidst the ruins and the decay of a once-great civilization.
But here, far away into the wasteland, your biggest concern is the everyday struggle to find prey and to avoid becoming it yourselves...
Well, just surviving the increasingly savage and needy mating sessions that threaten to grind your bones into fine dust, because if anything, your lover is very passionate when she is in the mood.
And she is in the mood a lot...
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse12]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Nowhere]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(12)>>
<<set $unlockedEndings.push(12)>>
<</if>>Not wanting to free her very dangerous arms, you lean forth until your lips find the rough scales of her snout. Not quite understanding the gesture, the deathclaw remains docile, her brain working hard to try to understand the purpose of such an act. You kiss her again, and this time she comes to the conclusion that this must be some human preening ritual, you must be cleaning her with your mouth.
So courteous... grooming her even when you defeated her, such a caring mate, she can't just stay still while you go to work.
Next time you pull back, the deathclaw reaches and drags her rough tongue all across your face, the slimy appendage leaving a trail of thick saliva from your chin to the top of your head.
@@.playerSpeech;"Gah! What th-"@@
Again, she repeats the motion, a wet, sloppy lick that leaves you drenched in saliva. Partially amused, partially horrified, you can't help but chuckle and shake your head.
You are going to need a bath after this... you are really going to need a bath. If the dust of the wasteland is not enough, now deathclaw drool too.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lick her back, then. |KissDeathclaw4]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to capture her tongue with your mouth |KissDeathclaw3]]</div>\This has gotten a bit too one-sided, and so you decide to turn the tables a little. The next time she goes for a lick, you are prepared and manage to trap her tongue, catching it in a kiss. The deathclaw is taken aback... but does not pull away. This new mate of hers is surely odd... but not in a bad way.
Now, why would you do such a thing? She doesn't know. Perhaps you seek to remember her taste, or to mark her with yours. In that case, the deathclaw will happily oblige. Pushing her tongue even further into your mouth, she fills your throat and nearly makes you gag. She is... a hard one to handle. Everything you try seems to end up in an unexpected turn of events, her size and dissimilar mind make things complicated, but the danger, the thrill of this strange, passionate moment, only serve to arouse you further. Never mind the wet slab of meat currently forcing its way down your throat.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StayDeathclaw6]]</div>\
If that is how she wants to play, then so be it. You are not afraid of some slimy deathclaw drool, of the grime and the dust. So, next time the deathclaw's tongue finishes a slow, lazy lap around your face, going back into her jaws, you quickly spring forward and press your tongue against the tip of her snout.
She lets you proceed, seeing this as part of a bonding ritual, the grooming process. Your tongue is smaller than hers, so it takes more time for you to cover the same amount of space. That, at least, amuses her. Having the upper hand in this regard.
You, of course, focus on the areas near her mouth, littering her snout and cheeks with wet, sloppy kisses. She follows you closely, enjoying the attention... and sneaking a few more licks of her own when you least expect it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StayDeathclaw6]]</div>\
The "affectionate cuddling" eventually gives way to a more calm, relaxed embrace, as you both lie together, resting. Your mind is still uneasy... was this the right choice? Sure enough, this creature seems to hold you in high esteem, but to trade your old life for this, for a life in the wasteland with a beast you know very little about...
She senses your discomfort and pulls you a bit closer, covering your legs with her tail. Whatever it is her strange, fleshy companion is thinking, she is not letting you go anywhere.
A single word makes its way through the bond, a silent statement.
"Mine"
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reassure her, you are not leaving |NotLeaving]]</div>\
<<if $domDeathclaw is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are hers... but she is also yours |DeathclawYours]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are hers... but she is also yours |DeathclawYours]]</div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[This is an awful idea. You need to leave. |LeaveDeathclaw3]]</div>\Against that, you can hardly argue.
@@.playerSpeech;"Yes yes, I'm yours... I'm not going anywhere."@@
That seems to calm her down a little, but her tight grip does not relent.
You are hers, and she is going to make sure you don't forget it. You may be the more intelligent one, but you are not the only one with power in this relationship. No amount of mind magic is going to save you from her grasp.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending12">>
<</link>>\
</div>\The thought echoes in your mind like a warning bell. What the hell are you doing?
You're a High Hunter, trained, valuable... not someone meant to be buried in the forgotten corners of a forgotten world. Not someone meant to waste away in the shadow of some beast's lair, no matter how oddly... gentle, and appealing she can be.
As your distress grows, the deathclaw soon notices her efforts to assert ownership aren't working. Taking a step back and off, the deathclaw considers for a moment, as if trying to decide what to do. Her eyes fixate on your face, trying to understand the reason behind the turmoil of emotions you are displaying.
Is she not good enough? Did she misread your intentions? The food in her belly and seed leaking from her slit should've meant more than enough to establish a proper bond...
In the end, she comes to a conclusion. She cannot force you to stay. You are a human. A strange, soft thing, guided by rules she doesn't understand. Maybe you only helped her out of pity. Or perhaps some alien code of honor—one that doesn't require reciprocation or permanence. Not like hers.
She exhales through her nose, a slow, low breath that rolls across the stone like wind through bone-dry leaves. Yet, she steps aside, retreating to the shadows.
Only her piercing eyes remain visible, glimmering faintly in the pale moonlight.
@@.playerSpeech;"I'm sorry. I just... can't." @@
You rise to your feet and approach her, but this time she backs away, refusing your touch.
@@.playerSpeech;"Well... goodbye, then. I wish you luck."@@
You give her one last, parting look, and turn to leave.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WaitOrderDeathclaw]]</div>\In the same way the deathclaw is possessive of her new mate; you are not less interested in keeping her by your side. You may be hers, but she is also yours. Perhaps you should remind her of that fact.
You gently nudge her, letting her grip loosen enough to allow you to get some freedom of movement, which you use to angle your body until your groin is pressed against hers.
@@.playerSpeech;"Let's see just how much I am yours..." @@
It takes a moment for her to understand the implication of the gesture. It is clear enough, but, again? Her vent is still flooded with your sperm; trickling ever deeper into her depths. And yet, the scent of your delicious cock is quickly registered by her nostrils, and she finds herself not exactly disliking the idea of mating once more.
The fact that her mate craves her enough to be willing to rut her so soon twice in the same day is an undeniable source of pride for the deathclaw, and she uncoils her tail from your body to allow you to get into position, piercing eyes looking up at you with anticipation.
And you don't make her wait long. Your hands reach for her vent, spreading the opening, the swollen slit glistening with fluids... your cum having a part to play. You were eager before, and yet it was mainly the deathclaw that got to set the pace, practically grinding your hips to dust. This time, you are taking charge, and she will not complain.
With a steady grip on her hips, you align your cock with her slit and then press forward until the tip slips past her opening. A low rumble echoes from the deathclaw's chest, lasting only a second but more than enough to communicate her approval.
What starts as a very slow, gentle penetration soon turns into a savage mating, trying your best to match the deathclaw's stamina. Being "rough" with a creature of her size is not an easy feat, but you'll do your best. It's not like you need to, anyway. The deathclaw is very happy to be the sole recipient of the attention, to be the object of your affection and passion.
This will yet prove to be a long, intense night...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending13">>
<</link>>\
</div>\Problem is... you can't think of any edible thing you are carrying with you, and the deathclaw is going to need something more tangible than a mere promise to be coaxed from her resting position.
@@.playerSpeech;"Come on... I know you understand me. Get off me, I can try to find you some food."@@
No response. The deathclaw merely keeps you trapped, growling softly, threatening with more "affectionate" chewing.
@@.playerSpeech;"You're not making this easy, you know that? I don't have a lot of time here."@@
You try again, gently, reaching up with your free hand to nudge her muzzle. The growl softens to a low, vibrating hum. She lets you do it, but seems as uninterested in moving as ever.
Eventually, you resign yourself to this fate, the deathclaw clearly has no intention of letting you go until she feels like it. And by that point, the travelstone will have probably pulled you away.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "You fade...">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
</div>\All you can do is try to minimize the damage as her heavy body crashes against yours, and before you can really notice what is going on, you find yourself pinned beneath her. Again.
Her sheer mass presses you down into the gritty floor, not with violent force, but with possessive intent. As if to reaffirm that you are indeed hers, now.
@@.playerSpeech;"Fine, fine! You win~"@@ You manage to say, hand brushing against her scaly side in an attempt to appease her... and maybe, just maybe, make her shift ever so slightly. By this point, you've come to learn just how stubborn she can be when it comes to keeping you restrained by virtue of her sheer weight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinuePushDeahtckaw]]</div>\She lets out a low, satisfied growl in response, her eyes narrowing with amusement. That smug expression—if a creature like her can even have one—makes it clear she's quite pleased with herself. Her tail sways lazily behind her, scraping along the stone as she adjusts her position slightly, not to release you, but to settle in more comfortably atop you.
You squirm beneath her, only to have one of her claws press down near your shoulder—not threatening, but enough to remind you that escape isn't on the table unless she decides it is. You sigh in mock defeat.
@@.playerSpeech;"So this is what I get for being nice? Come on, you've made your point! I can... hardly breathe!"@@
Her response is to lower her massive head and nudge at your chest again, not with aggression, but with something resembling a playful shove. Unfortunately for you, her idea of "playful" still feels like being hit with a battering ram. She snorts hot air against your face, then draws back just enough to make you think she's going to let you up.
And that's when she licks you.
The swipe of her rough tongue across your jaw is sudden and impossible to avoid, leaving behind a trail of drool so thick and viscous you can practically feel it congealing on your skin. An affectionate gesture, no doubt about that. An incredibly messy one as well.
Resigned, you just lay back and let her have her fun. You can't deny it, there's something strangely comforting about being held like this. She's a predator, a killer, yet she is also a warm, protective presence that seems to enjoy cuddling you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StayDeathclaw6]]</div>\
@@.title;ENDING 13@@
@@.titleSmall;Terror of the Wasteland@@
You were never meant to remain a High Hunter. Unattached to your bigger mission, it is here where you found your calling, your true destiny, to become the mate of a vicious deathclaw.
The deathclaw is intelligent, capable of learning and understanding concepts, full of emotions and feelings... primal ones but present nonetheless. The more your physical bond grows, the more she understands, the more you are able to share. Not only that, you taught her discipline, and with it came focus. No longer was she just a feral terror stalking the ruins of dead cities... she became something more. A hunter in her own right, clever, precise, even patient when needed.
She watches your movements, listens to your voice, and obeys with a loyalty born not out of fear, but of respect.
It wasn't easy at first; that you were the one to possess the higher intellect was obvious from the start, but accepting that you, somehow, a frail, soft human, had the physical prowess to match hers? Well, that took quite a bit more to come to terms with.
But you proved it.
You hunted and brought back meat she couldn't catch on her own. You fought, and bled, and stood your ground even when her temper snapped. You didn't run when she growled, didn't flinch when her claws scraped against your skin in frustration.
You asserted control, guided her instincts, showed her the benefits of being submissive to you could bring... and the pleasure.
And that... that earned you her respect. Her devotion.
She is happy.
In the strange, guttural way only her kind could express, she's proud to belong to you. Because a mate stronger than her, smarter than her, capable of providing and protecting her, is a most valuable asset indeed. One she will <i>gladly</i> submit to.
Soon, stories and legends begin to spread among the scattered tribes and surviving enclaves. Of a man, clad in armor and wielding an ancient sword, who travels the wastes with a deathclaw by his side.
The rumors are conflicting, but one thing remains consistent.
Both are powerful. Both are ruthless. Both are merciless to those who stand against them.
Some claim you are an experiment of the institute, set loose to terrorize the wasteland. Others, that you are a ghoul, a mutant, an abomination blessed by the same curse that twisted the earth and poisoned the seas.
The truth is far harder to believe.
You remain on the move, exploring, fighting, never quite staying in the same place for too long. You both may be strong, but not invincible. You learn of the powers that rule the wasteland; an order not too dissimilar from your own, a cult blindly devoted to a frail old man, ruthless raiders and other many dangers.
As for your old comrades... if they ever came searching, you never saw them. Maybe they gave up. Maybe they never tried.
It doesn't matter.
This is your new life, and you'll be damned if anyone tries to take it away from you.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(13)>>
<<set $unlockedEndings.push(13)>>
<</if>>@@.title;ENDING 26@@
@@.titleSmall;A NOBLE DEMOTION@@
The following days go by in a blur. Not only because of Nyxa's weird concoction, and Orion's efforts to rid your mind from the archon's influence, which admittedly do render you quite incoherent. But the whirlwind of events that follow, the numerous meetings with higher-ups, the interviews and questions... that is the true drain to your senses.
Lauren wastes no time organizing a strike. After allowing Orion to sift through your memories in search of any crucial details regarding your interaction with the archon (perhaps more thoroughly than necessary) a clear conclusion emerges: she did not expecte you to turn against her. How could a being so cunning and ruthless be so confident as to leave such an opening for the you to exploit? Why would she place such blind trust in her sworn enemy? Those questions remain unanswered.
The plan is simple, and brutally efficient. The Order has dealt with archons before, and while their immortal forms are impervious to death or other conventional means of destruction, they are not invulnerable to containment and banishment. And they make for ideal catalysts in the weapons Vael so graciously forges... Your weapon, without venturing any further, was forged from the remains of one.
Decisive success; the archon is dealt with, Azri'Elis ( what remained of her at least) executed, and the order is left with a shiny new trophy, a warglaive forged from the immortal archon's form.
Her days as a free, sentient entity are over, but her trail of destruction will still remain; as a tool in your hands, a weapon to be used at the order's will.
As for you... while Orion never uncovers the full extent of your twisted thoughts and fantasies, he does agree that this breach of conduct is worthy of punishment, or at least, of a position with lesser responsibility. It's not from ill-intent, not really, but more due to their justified concern. You do understand, you were prepared to give up on your new rank the moment you decided to confess.
<<if $azriGood is true>>
Azri'Elis met her ultimate demise, a mercy, perhaps, compared to what was being done to her. Knowing that you managed to bring some justice is a consolation of sorts.
<<else>>
You did what was right, as a hunter of the Veilwalkers. You helped smite an abomination that otherwise would have been free to wreak havoc and misery.
<</if>>
It is enough to ease the burden of the demotion.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(26)>>
<<set $unlockedEndings.push(26)>>
<</if>>@@.title;ENDING 25@@
@@.titleSmall;NURSING ASSISTANT@@
The following days go by in a blur. Not only because of Nyxa's weird concoction, and Orion's efforts to rid your mind from the archon's influence, which admittedly do render you quite incoherent. But the whirlwind of events that follow, the numerous meetings with higher-ups, the interviews and questions... that is the true drain to your senses.
Lauren wastes no time organizing a strike. After allowing Orion to sift through your memories in search of any crucial details regarding your interaction with the archon (perhaps more thoroughly than necessary) a clear conclusion emerges: she did not expecte you to turn against her. How could a being so cunning and ruthless be so confident as to leave such an opening for the you to exploit? Why would she place such blind trust in her sworn enemy? Those questions remain unanswered.
The plan is simple, and brutally efficient. The Order has dealt with archons before, and while their immortal forms are impervious to death or other conventional means of destruction, they are not invulnerable to containment and banishment. And they make for ideal catalysts in the weapons Vael so graciously forges... Your weapon, without venturing any further, was forged from the remains of one.
Decisive success; the archon is dealt with, Azri'Elis (what remained of her at least) executed, and the Order is left with a shiny new trophy, a warglaive forged from the immortal archon's form.
Her days as a free, sentient entity are over, but her trail of destruction will still remain; as a tool in your hands, a weapon to be used at the order's will.
As for you... while Orion never uncovers the full extent of your twisted thoughts and fantasies, he does agree that this breach of conduct is worthy of punishment, or at least, of a position with lesser responsibility. It's not from ill-intent, not really, but more due to their justified concern. You do understand, you were prepared to give up on your new rank the moment you decided to confess.
However... not everything is lost. Nyxa steps forward with a proposal. Not just pleading for leniency, but offering a practical alternative... One the librarian fully supports.
You are neither a traitor nor a threat to the order. You simply fell under the archon's influence and were overwhelmed... a mistake that stronger protocols could have prevented.
While you may no longer be trusted to cross the void alone, Nyxa suggests you remain here, serving the order in the hunter's hall instead.
This way, you can still contribute meaningfully... under close watch, but with purpose.
Here. With her.
An assistant, a partner, someone to help the vixen manage her infirmary, her potions and poisons, her endless gathering of ingredients. Someone who can also help her deal with the more... troublesome patients.
It's a job that you are more than willing to take; hell, it may even be a step up from your previous post. You will never experience the same degree of freedom and excitement that being a fully fledged hunter brings, but now you have a chance to be with Nyxa, to live with her.
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse14]]</div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Nowhere]]</div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(25)>>
<<set $unlockedEndings.push(25)>>
<</if>>You step outside, the door creaking softly as it swings open.
The first thing you notice is the emptiness.
Azri's spot against the wall is vacant, the imprint of her presence erased as if she had never been there at all. No stray strands of fur, no footprints in the sand. Nothing.
Your eyes sweep over the endless void beyond the platform's edge. Did she leave? Or did she fall?
For a long moment, you simply stand there, staring. There's no way to know. No way to be sure.
At least, it brings you some relief to know that it is over.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $azriBasement to "">>
<<if $soulBox == 5>>
<<set $soulBox to 1>>
<</if>>
<<set $azriBasement to "">>
<<if $excludingPartner != "azriNyxa">>
<<set $excludingPartner to "">>
<<else>>
<<set $excludingPartner to "Nyxa">>
<</if>>
<<if $orionEnvelope is 1>>
<<set $orionEnvelope to 0>>
<</if>>When you wake up, it's with a shiver of dread that crawls up your spine. You glance around, and even if everything seems in order, something feels awfully wrong. The same chill the archon's presence had first instilled in you is back, but this time, the sensation is even more intense. As if reality itself shuddered with her passing.
You make your way downstairs, calling out for the creature. Nothing answers you back, but there is sound coming from the basement. A rustling, so light that, were you not actively listening, it would be almost imperceptible.
Then, as you set foot on the last step, you finally see her. Propped against the far wall like a discarded doll, Azri'Elis sits motionless, the frayed ends of her severed limbs dark with old, black blood. Her last parting gift after shattering her mind; the destruction of her body as well.
And her eyes...
Dull. Unmoving. Fixed on nothing.
She hasn't even noticed your arrival, and despite having no physical restraints, shows no signs of wanting to leave. Wanting anything, for that matter.
<<if $azriPreg is true>>
There is no trace of the baby you so generously pumped into her; stomach flat as a board, not even the faintest bulge to betray her pregnancy. Makes you wonder, just what exactly happened to the child?
<</if>>
@@.playerSpeech;"Hells... she messed you up good, huh?"@@
The vaaltar remains still, silent. No response whatsoever. Growing bolder at her seeming complete powerlessness, you step closer, eyes tracing the ruin of her form.
Her dark fur is matted, soaked with dried blood and stains of less dignified origin. Deep gouges scar her flesh... some old, others fresh, each cut precise, deliberate. Between the outer ribs of her chest, a message is carved into her very flesh.
The words gleam raw and angry, demanding your attention:
@@.archonSpeech;"For my gracious Veilwalker. Enjoy what remains of my toy."@@
Then, the emptiness. A hollow where power once roared. The air around her, which should pulse with that dark, untamed energy, lies silent and still. The magic that once coursed through her veins has been torn away, brutally ripped out.,, or, at the very least, suppresed to the point it is not even noticeable.
The faintest of flickers is all that remains... a fragile ember barely keeping her from collapsing completely, from scattering into nothing but ash and smoke.
And finally, as your gaze lowers, you notice the last magnificent detail; Carved into her lower abdomen, a rune glows with sickly luminescence. The design is intricate, a series of sigils all centered over her womb that throbs in time with the faint ember still flickering inside her, their rhythms intertwined in some unholy symbiosis... its purpose is unknown but you do get an idea as of just what it could do.
@@.playerSpeech;"Damn... she actually did it. Oh well, I can't complain much, can I? Don't worry, I promise I'll be... gentler~"@@
Her skull-like face remains angled downward, hollow sockets lost in some unseen space. Your hands find clean gauze and strips of cloth. Carefully, you begin wrapping the jagged stumps, trying to staunch any lingering seepage... you'd like your toy to last~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $excludingPartner to "AzriBasement">>
<<set $azriAmulet to false>>\
<<set $azriPreg to 0>>\
<<set $shakeAzri to 0>>\
<<set $fastReturnAzri to false>>\
<<set $kickAzri to 0>>\
<<set $suckTongue to false>>\
<<set $fuckAzriPussy to 0>>\
<<set $AzriEye to 0>>\
<<set $azriBrainwash to false>>
<<set $basementEnergy to 1>>
<<set $currentPh to 35>>
<<set $currentMh to 20>>
<<set $azriFeedQuest to "">>
<<set $azriBasementState to "tired" >>
<<set $azriFedCum to 0>>
<<set $firstAzriPregnancy to 0>>
<<set $archonTarget to "AzriBasement">><<set _instago to true>>
<<set _once to false>>
<<nobr>>
<<if $selyneS != "trial1" && $selyneS != "trial2" && $selyneS != "trial3" >>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep...|Sleep]]<img src="Images/Icons/RedSleep.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep...|Sleep]]<img src="Images/Icons/RedSleep.png"></div>@@
<</if>>
<<if $excludingPartner is "Adeline">>
<<set _instago to false>>
<<switch $adelineVisit>>
<<case "">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Adeline makes her way to your abode...|AdelineFirstVisit]]</div>
<<case "first">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Adeline makes her way to your abode...|AdelineSecondVisit]]</div>
<<case "generic">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Adeline makes her way to your abode...|AdelineThirdVisit]]</div>
<</switch>>
<</if>>
<<if $possiblePartners.includes("archon2")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The archon makes another appeareance...|CosmicCutieNight2]]<img src="Images/Icons/RedArchon.png"></div>
<<set _instago to false>>
<</if>>
<<if $archonEvents.includes("friends") && _onlyOnce is false && $excludingPartner == "kobold" && $gemBasementState is "heal">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The archon has something to offer...|ArchonAppearPet]]<img src="Images/Icons/RedArchon.png"></div>
<<set _instago to false>>
<</if>>
<<if $archonEvents.includes("friends") && _onlyOnce is false && $excludingPartner == "kobold" && $gemBasementState is "heal">>
<</if>>
<<if $excludingPartner is "wolf">>
<<switch $wolfState>>
<<case "mind1">>
<<set $wolfState to "mind2">>
<</switch>>
<<if $wolfEvents.includes("bed") && !$wolfEvents.includes("bedN")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep with Lyra...|WolfSleepDecision]]<img src="Images/Icons/RedSleep.png"></div>
<<set _instago to false>>
<</if>>
<<if $wolfEvents.includes("bed1") >>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep with Lyra...|WolfSleepDecision]]<img src="Images/Icons/RedSleep.png"></div>
<<set _instago to false>>
<</if>>
<</if>>
<<if $excludingPartner is "kobold" && $gemEvents.includes("bed")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep with Gem...|GemSleepDecision]]<img src="Images/Icons/RedSleep.png"></div>
<<set _instago to false>>
<</if>>
<<if $possiblePartners.includes("nyxaMilk")>>
<<set _instago to false>>
<<switch $nyxaMilk>>
<<case "third">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bring Nyxa in...|NyxaThirdMilking]]<img src="Images/Icons/RedMilk.png"><img src="Images/Icons/RedMagic.png"></div>
<<set _instago to false>>
<<case "fourth">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bring Nyxa in...|NyxaFourthVisit]]<img src="Images/Icons/RedMilk.png"><img src="Images/Icons/RedMagic.png"></div>
<<set _instago to false>>
<<case "fifth">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bring Nyxa in...|NyxaFifthVisit]]<img src="Images/Icons/RedMilk.png"><img src="Images/Icons/RedMagic.png"></div>
<<set _instago to false>>
<<case "generic1">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bring Nyxa in...|NyxaVisitMilkAfter1]]<img src="Images/Icons/RedMilk.png"><img src="Images/Icons/RedMagic.png"></div>
<<set _instago to false>>
<<case "generic2">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bring Nyxa in...|NyxaMilkGenericInteracion]]<img src="Images/Icons/RedMilk.png"><img src="Images/Icons/RedMagic.png"></div>
<<set _instago to false>>
<</switch>>
<</if>>
<<if $nyxaState == "readyNight3">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Spend the night with Nyxa |SpendNightNyxaGeneric]]</div>
<<set _instago to false>>
<</if>>
<<if $possiblePartners.includes("selyne1")>>
<<set _instago to false>>
<<switch $selyneS>>
<<case "day1">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Selyne is giving you another chance...|Night2]] </div>
<<set _instago to false>>
<<case "day2">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time to present Selyne with your gift...|SelyneNight3]] </div>
<<set _instago to false>>
<<case "trial1">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get on your knees and think of Selyne...|ThinkSelyne]] <img src="Images/Icons/RedEnthrall.png"></div>
<<set _instago to false>>
<<case "trial2">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get on your knees and think of Selyne...|ThinkSelyne6]] <img src="Images/Icons/RedEnthrall.png"> </div>
<<set _instago to false>>
<<case "trial3">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get on your knees and think of Selyne...|ThinkSelyne8]] <img src="Images/Icons/RedEnthrall.png"> </div>
<<set _instago to false>>
<<case"selynesaved1">>
<<set $selyneS to "selynesaved2">>
<<case"selynesaved2">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Selyne wants to talk...|SelyneAppearLast]] </div>
<<set _instago to false>>
<<case "waiting">>
<<if $selyneWait >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Selyne is ready to take you... |SelyneLastClaiming]] </div>
<<set _instago to false>>
<</if>>
<<set $selyneWait +=1>>
<<case "archon">>
<<if !$archonEvents.includes("didVisit")>>
<<set _instago to false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A dream haunts you... |LumariDreamArchon]] </div>
<</if>>
<<case"afterArchon">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pay Selyne a visit... |SelyneAfterArchon]] </div>
<<case"afterArchon1">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Visit Seylne again |AnotherVisitSelyne]] </div>
<<default>>
<</switch>>
<</if>>
<<set $onceSleep to false>>
<<if $automaticSleepEvent is "gemEscape" && _once is false>>
<<goto "GemNightmare">>
<<set _once to true>>
<</if>>
<<if $automaticSleepEvent is "nyxaComing" && _once is false>>
<<set _once to true>>
<<switch $lyraNyxaEncounters>>
<<case 0>>
<<set $automaticSleepEvent to "">>
<<set $lyraNyxaEncounters to 1>>
<<goto "NyxaLyraScene1Start">>
<<case 2>>
<<set $automaticSleepEvent to "">>
<<goto "AskNyxaCome2">>
<<case 3>>
<<set $automaticSleepEvent to "">>
<<goto "NyxaLyraGeneric">>
<</switch>>
<</if>>
<<if _instago is true && _once is false>>
<<goto "Sleep">>
<</if>>
<</nobr>><<set $temporaryEye to $eyeSeeing>>
<<if $azriBasement is "healing">>
<<if $days <= $azriBasementArrival + 1>>
<<goto "AzriGoodRedirect">>
<<else>>
<<goto "AzriLeft">>
<</if>>
<<else>>
<<if $azriBHealPoints >= 1>>
<<set $azriBasement to "healing">>
<<set $azriBHealPoints to 0>>
<<goto "AzriGoodRedirect">>
<<else>>
<<if $days == $azriBasementArrival
|| $days == $azriBasementArrival + 1
|| $days == $azriBasementArrival + 2>>
<<if $azriPoints >= 1 >>
<<if $woundsAzri == 3>>
<<goto "AzriHealYourself">>
<<else>>
<<goto "AzriGenericDay">>
<</if>>
<<else>>
<<goto "AzriHealDay2">>
<</if>>
<<else>>
<<goto "AzriLeft">>
<</if>>
<</if>>
<</if>>
<<if $eatAzri is 1>>
<<goto "AzriFoodOrion">>
<<elseif $orionEnvelope == 1>>
<<goto "orionEnvelope">>
<<else>>
<<goto "AzriGenericOrion">>
<</if>>You hesitate for a moment before deciding to ask.
@@.playerSpeech;"She hasn't eaten anything. Or at least, I haven't seen her eat."@@
Orion's seems surprised at the comment. He should have thought of that himself.
@@.OrionSpeech;"Of course she hasn't. Azri does not consume food like we do. Like <i>you</i> do."@@
<div class="passCheck">\
Without further prompting, he disappears from view for a few instant. When he floats back into the room, he's holding a small, ornate box of dark wood, engraved with the symbol of the Order.
<img src="Images/Icons/Item.png"></div>\
@@.OrionSpeech;"She requires souls. These should suffice. Crystalized, concentrated. Taken from those who didn't deserve to keep them."@@
You take the box, a bit startled.
@@.playerSpeech;"How many should I give her?"@@
@@.OrionSpeech;"Offer them to her, but do not force her. If she refuses, leave them nearby. She should take them when she is ready."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LibraryIntro]]</div>\
<<if $eatAzri is 1>>
<<set $eatAzri to 2>>
<<set $soulBox to 1>>
<</if>>You barely need to do as much as think of Azri'Elis, when he follows you up on the notion.
@@.OrionSpeech;"How is she?"@@ The old librarian asks, concern seeping through and into his voice despite his best efforts.
There is not much to tell him. She seems... fine. Quiet, a bit too quiet, but she is at least resting and seems relatively unharmed.
@@.OrionSpeech;"I see. Let us hope she can recover soon. It's dangerous for her to be here, so close to our headquarters."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LibraryIntro]]</div>\ <<set $azriBasementArrival to $days>>
<<if $woundsAzri is 3>>
<<goto "AzriHealYourself">>
<</if>>
<<if $azriBHealPoints >= 3>>
<<goto "AzriHealed">>
<<else>>
<<goto "AzriGenericDay">>
<</if>>
<<set $temporaryEye to $eyeSeeing>>
Interested in the state of Azri'Elis, Orion is quick to ask about the demoness' recovery. You are happy to report that she is doing better than expected, and should be able to travel away soon enough.
@@.OrionSpeech;"That is a relief. I had feared that the extent of her wounds would prove too severe. She has always been a survivor."@@
You nod, wondering what kind of history these two have. As if to add fuel to your curiosity, the old hunter drags you back to reality with an unexpected offering.
@@.OrionSpeech;"I need you to give her this."@@
He reaches into his coat, pulling out a simple, unmarked envelope. The parchment is aged but well-kept, sealed with wax. There is no name on it... only a familiar insignia pressed into the wax, the symbol of the Order. And judging by the lingering scent of the wax, you'd be willing to bet a few coins on it being quite fresh.
@@.playerSpeech;"Oh? And what is it? You can... also give it yourself. Not to sound rude, but I'm sure she wouldn't mind you visiting."@@
Orion doesn't answer right away. His gaze lowers, and for just a brief moment, the exhaustion of years seems to settle over him once again.
@@.OrionSpeech;"Just give it to her. Please."@@
<<set $orionEnvelope to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LibraryIntro]]</div>\@@.playerSpeech;"I gave it to her. The letter."@@
To your surprise, Orion doesn't inquire about the interaction.
@@.OrionSpeech;"I see."@@ A curt nod, and a word of thanks.
<<set $orionEnvelope to 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Seems like he doesn't want to talk about it... |DontWantTalkOrion]]</div>\
<<if $charismaSkill >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...ask about the contents of the letter |AskContentsLetter]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...ask about the contents of the letter |AskContentsLetter]]<div class="numberStat">3</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\Curiosity gets the better of you, and despite your better judgment, you ask about the contents of the letter.
@@.playerSpeech;"Azri'Elis seemed... bothered. By the letter. May I ask what it was about?"@@
Orion's gaze falters for a moment as your question hangs in the air. Just when you are beginning to think that he is going to refuse an answer, the old hunter finally speaks.
@@.OrionSpeech;"Merely an apology. A farewell. Words that should have taken shape long ago. Words that, perhaps, were never meant to take shape at all."@@
@@.playerSpeech;"...Right. If I didn't know any better, I would think you two were more than just mere acquaintances."@@
The comment doesn't earn as much as the hint of a chuckle. Just the cold, tired stare of a man who has lived far too long.
@@.OrionSpeech;"It does not matter now."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LibraryIntro]]</div>\@@.playerSpeech;"About Azri'Elis..."@@
Orion does not immediately respond. He floats there in the dim light of the library, skeletal fingers idly tracing along the surface of an ancient tome. Without his armor, he seems smaller, less imposing... more like a shadow of something long past.
Finally, he exhales, though he has no breath to give. @@.OrionSpeech;"What of her?"@@ His voice is quiet, almost somber.
@@.playerSpeech;"I just... wanted to know if you're alright."@@
Orion scoffs softly, the sound brittle. @@.OrionSpeech;"I am 'Alright'. It just saddens me that she chose a path that ended so... pointlessly. She knew exactly what would happen. She..."@@ For a moment, he trails off, his gaze shifting back to the open tome.
@@.OrionSpeech;"How could she be so short-sighted. So selfish."@@
<<set $orionEnvelope to -2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Seems like he doesn't want to talk about it... |DontWantTalkOrion]]</div>\
@@.playerSpeech;"Did she really kill those people?"@@
@@.OrionSpeech;"Yes."@@
His answer is firm, without hesitation or doubt. He pauses briefly, as if deciding how much to reveal. Slowly, he turns a page in the ancient tome before him.
@@.OrionSpeech;"She had her reasons."@@
Another page turns softly, the only sound in the quiet library.
@@.OrionSpeech;"But she did it. And in doing so, she sealed her own fate."@@
He doesn't look at you. Doesn't add anything else. The conversation is over.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LibraryIntro]]</div>\Orion looks noticeably uncomfortable with the subject, and in truth, doesn't look like he is in the mood to talk about much, so after the quick exchange, you leave him to his own devices.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Seems like he doesn't want to talk about it... |LibraryIntro]]</div>\@@.title;???@@
It is a night like many others. While troubled by dreams, mind drifting through the infinite ocean of memories (some yours, some not), you stir.
The pleasant scent of morning dew clings to the air, thick and cool. The sky above is a swirling canvas of colors you can't quite name. Pale greens, soft golds, hints of violet, all bleeding into each other like spilled paint. You know this isn't real. You know it in your bones, and yet... why does it feel so right, so true?
A forest, trees of various shapes and sizes, surrounds you, but what should be a wild and chaotic place is eerily silent. No bird song, no insect hum, not even the distant rustle of leaves.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stay right where you are...|StayRightSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk around for a bit..|WalkAroundSelyne]]</div>\
<<set $nightmareToRemove to "selyne1">>
<<set $possibleNightmares to $possibleNightmares.filter(function(nightmare) { return nightmare !== $nightmareToRemove; })>>
<<set $theIndomitableHumanSpirit to true>>You are bare naked, not even a shred of clothing on you. And yet, you barely feel the slightest chill, or even the sharp sting of the spiky forest ground beneath your feet. The earth here seems... dulled, distant, as though you're walking over the memory of dirt rather than actual, real dirt.
But you walk. Time is meaningless here, the sun... or moon?, unmoving above. Minutes or hours might pass. You can't tell. All you know is that, eventually, you hear something.
A voice.
Delicate, wordless, and hauntingly beautiful. A song carried on no wind, yet somehow drifted to you all the same. A most soothing lullaby that, with each step, becomes louder, clearer. Soon enough, you spot the source of the song.
A creature, dark as night and A creature, dark as night and soft as mist, rests atop a pale, rounded stone near the edge of a vast precipice.
She sits perfectly still, her posture regal, but not rigid. Her body is draped in thick, almost cloudlike fur, dancing in a breeze that is not really there. It feels too distant to be, at least.
However, what immediately draws your eye is her face.
From within that dense, star-swept fur, two eyes glow a soft, steady white, so bright that they almost make you miss the singular, delicate horn sprouting from her forehead, straight as an arrow and pointing towards the tenebrous sky.
<img src="Images/Monsters/SelyneFixed.png" class="resizable-image" alt="Selyne">
She doesn't seem to have noticed you yet, or, if she has, she makes no effort whatsoever to acknowledge your presence. Focused on the distant horizon, the song pouring out of her continues, her lips moving slowly, gracefully.
<<if !$unlockedMonsters.includes("selyne")>>\
<<set $unlockedMonsters.push("selyne")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Turn around and leave |WaitDreamEndSelyne1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Approach slowly and reveal yourself to her |ApproachSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pounce on the creature|PounceSelyne]]<img src="Images/Icons/RedGeneral.png"><img src="Images/Icons/RedStr.png"></div>\Whatever this place is, you shouldn't be here. You just close your eyes, willing the vision to vanish.
When you open them again, you find yourself back in your room, staring at the familiar, blank ceiling. You should check if these visions mean anything. They just feel... too vivid, too real. Have your dreams always been so lucid?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wait for the dream to end |WaitDreamEndSelyne]]<img src="Images/Icons/RedTime.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk around for a bit..|WalkAroundSelyne]]</div>\The dream clings on, refusing to fade, to let you go. It is persistent, way more than what you are used to, but eventually, it too dissipates... and you find yourself lying in your bed.
You figured that would be the case...
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>Whatever this creature is, you are not willing to find out while you are naked and vulnerable. Is she a threat? Is she a figment of your imagination? You just have no way of knowing.
You make your way back and close your eyes, willing the vision to vanish.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wait for the dream to end |WaitDreamEndSelyne]]</div>\You crouch low, silent despite the brittle forest floor, and creep closer. The dream haze doesn't dull your instincts; something about her, that eerie stillness, that song... Maybe it's fear. Maybe it's curiosity. Or maybe... other desires that stir at the sight of her.
When you're close enough, you pounce. Arms outstretched, ready to seize her, no matter how big the creature turns out to be once you get close to her. At least five feet tall on all fours, which would make tackling her nearly impossible... she's the size of a grizzly bear.
The human-shaped jumpscare comes at her from the shadows, and when your arms wrap around her frame, she yelps in shock.
@@.lumariSpeech;"What are you doing!?"@@
Her voice is surprisingly loud, high pitched. Not cringingly so, but definitely not the haunting, ethereal voice you heard singing. It's cute.
<<if $strSkill <=8>>
<div class="failCheck">\
With nearly no effort whatsoever, the creature breaks your clumsy attempt at a chokehold, her powerful muscles and the sheer difference in volume allowing her to easily toss you aside.
<img src="Images/Icons/FailStr.png"></div>\
@@.lumariSpeech;"What... how? This is impossible! You shouldn't be here. A human?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight her |PounceSelyne2]]<div class="numberStat">9</div>
<img src="Images/Icons/RedGeneral.png"></div>\
<<else>>
<div class="passCheck">\
What shouldn't be possible, happens. You tighten the chokehold, your grip fueled by a strength no human should possess. You're not even sure this creature needs to breathe... but it doesn't matter, the pressure hurts her all the same.
<img src="Images/Icons/Str.png"></div>\
@@.lumariSpeech;"Hey, hey! Fine. You got me. By the gods, you got me. Are humans always so beligerent?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Interrogate her |InterrogateSelyne]]</div>\
<<if $darkDevotion <= 0>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |EndSelyne]]<img src="Images/Icons/RedDevotion.png"></div>@@\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, in the name of the dark lady |EndSelyneLady1]]<img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
<</if>>
You don't let the shock of the failed attack stop you. Quickly, you get back up and prepare to engage her again.
What delusion pushes you to believe that a naked, even if highly trained man, would have a chance against such a creature? Nevermind her preternatural abilities, her claws and fangs and horn would be more than enough to deal with you.
<<if $hunterSkill < 6>>
<div class="failCheck">\
Indeed, sooner rather than later, the set of claws goes through your chest as though it were made of water. In an attempt to just push you away, to stop you from getting any closer, but lethal all the same.
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailGeneral.png"></div>\
But there's no blood. No pain, at least at first. Just a bloom of pressure, followed by... something else. Something wrong.
Your vision flickers, and you fall to the ground... and below.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueSelyneLost]]</div>\
<<else>>
And yet, you evade blow after blow, dancing all around her, claws missing their mark each time... coming frightenly close but never connecting. Using one of these windows of opportunity, you slide forward, bare feet kicking up dust that doesn't quite cling to your skin. The misty ground offers little resistance as you slip under her legs, close enough to feel the heat radiating from her, to smell the faint scent of nightflowers and dew clinging to her fur.
From there, you twist your body with practiced speed, pivoting on one knee as you throw your weight upward, shoulder slamming into the underside of her flank. She grunts, startled... not from pain, but from shock, and stumbles sideways. Her claws scrape against the stone with a sharp shriek, struggling to find purchase as you push upward and into her, guiding her off balance.
<div class="passCheck">\
She's heavier than you, so you think at least, but your angle is perfect and she isn't expecting the full force of your tackle. Her front legs lift from the ground for a moment too long, and that's all you need to deliver her into the ground with a final shove.
<img src="Images/Icons/General.png"><img src="Images/Icons/General.png"></div>\
Before she has a chance to recover, you pin her down, throwing your weight over her back and hooking one arm under her neck while the other locks around the base of her horn. It's not a proper chokehold, but the pressure is enough to keep her from rising.
She doesn't appear that worried, despite the brutality of the attack.
@@.lumariSpeech;"Hey, hey! Fine. You got me. By the gods, you got me. Are humans always so beligerent?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Interrogate her |InterrogateSelyne]]</div>\
<<if $darkDevotion <= 0>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |EndSelyne]]<img src="Images/Icons/RedDevotion.png"></div>@@\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, in the name of the dark lady |EndSelyneLady1]]<img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
<</if>>
You awaken with a start.
A gasp tears itself from your throat as you shoot upright, the pain in your chest still fresh, searing, as though the creature's claws had followed you out of the dream. Your skin is unbroken, but something deeper still aches... your very soul, perhaps?
You lie back down on the bed with a heavy sigh. This all felt too real. And that creature... who was she? What was that place?
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>Not taking any chances, your grip remains as strong.
@@.playerSpeech;"Who are you? How did I get here?"@@
The creature chuckles, the sound low and smooth and utterly lacking any concern.
@@.lumariSpeech;"I could ask you the same questions, human. I'm as bewildered by your sudden appearance as you are, trust me. What is your name?"@@
You increase the pressure of your grip, but you don't achieve much.
@@.playerSpeech;"Do not play with me, creature. What's this place?"@@
@@.lumariSpeech;"Creature? Now that is offensive. I am a lumari. And even if you didn't bother introducing yourself, I do have a name. It is Selyne. And this place is... a dream. Of sorts. My dream."@@
She speaks deliberately, clearly enunciating each word, the cadence of her speech back to her nearly ethereal, melodic tone. She's certainly not afraid as a creature in her position should be.
@@.lumariSpeech;"...which is why it shouldn't be possible for you to even be here. Didn't think you humans... or well, anyone, possessed the necessary... well, I suppose it doesn't matter, does it? Not now that you are. Here, I mean."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Push her harder... you want answers |InterrogateSelyne2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let go of her, perhaps you overreacted |OverreactSelyne]]</div>\You reply not with words, but by applying more pressure to her neck, the hold tightening to the point she starts to feel uncomfortable. Her answer did not satisfy you in the least.
@@.lumariSpeech;"I'd appreciate it if you didn't make a habit of accosting me with such hostility. You are not going to achieve much, and frankly, it is quite rude. Do I have to remind you that you are, in fact, intruding? You could, at the very least, behave."@@
@@.playerSpeech;"Not until you tell me how I got here. I'm sure you are not as confused about this as you want to make me believe."@@
She lets out a sigh, as if bored, and the tension slowly fades from her limbs. She doesn't take you seriously enough to try and fight for her freedom.
@@.lumariSpeech;"I truly don't know how you found your way here. This is... unprecedented. But fret not, violent little thing. I'll release you from my dreamscape. You've already proven far too belligerent for my tastes. Go about your way, with your human trifles and mortal noise."@@
With that, the very fabric of reality around you shifts and melts. Your surroundings lose their solidity, the creature in your hands becoming a puddle that slithers between your fingers.
You blink, and you are back.
The familiar, plain room. The soft mattress under you, the scent of concrete and dust.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>You tentatively loosen your grip before taking a step back. Her horn looks sharp as the razor edge of a guillotine, and just in case, you'd rather be a good distance away...
She rises, gracefully, and shakes her head, eyes still glowing that strange, ethereal white.
@@.lumariSpeech;"Better. Glad to see we are done being unpleasant. Now, let's have a conversation, shall we? I assure you I'm as interested in your unexpected presence here as you are."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |OverreactSelyne2]]</div>\@@.playerSpeech;"Im $playerName. I'm sorry I attacked you like that. I hope you can understand this is all pretty confusing for me."@@
A warm chuckle fills the air.
@@.lumariSpeech;"I can understand, which is why I'm still willing to talk. $playerName? Pleased to make your acquaintance. Now, may I inquire about your latest activities? Prior to arriving here, I mean."@@
@@.playerSpeech;"Nothing strange, really. I was just lying down. Trying to sleep through the night."@@
She tilts her head slightly, her mane of smoky fur cascading like slow waves. There's a moment of silence as she studies you, genuine curiosity in her gaze.
@@.lumariSpeech;"How... mundane. No rituals, no incantations? Just a... nap?"@@
@@.playerSpeech;"Yeah. I was tired. I didn't expect to end up here, wherever 'here' even is."@@
@@.lumariSpeech;"Fascinating. That shouldn't be possible... It... has never happened before. Are you familiar with us, lumari?"@@
You shake your head, the name vaguely familiar, in the furthest corners of your mind.
@@.playerSpeech;"Weavers of dreams? Little more than that, really. I don't know much of your kind."@@
@@.lumariSpeech;"Is that the title you give us now? 'Weavers of dreams'..."@@
She lets the words linger for a moment, then smiles again.
@@.lumariSpeech;"Hm. Has a nice ring to it. I like it. And yes, most species would consider that to be our distinguishing characteristic. We are indeed able to weave and manipulate the dreamscape, to create our own fleeting realities just as the gods of old did. Not quite as stable, nor as permanent, but... close enough~"@@
Noticing your expression of growing awe, she arches her neck ever so slightly, her horn glowing brighter... Then, without warning, a soft pulse of light radiates from her, and the world around you begins to shift.
A golden sun crests over the horizon where moments ago there had been only fog and starlight. The once-muted forest comes alive beneath its glow; verdant leaves unfurling, strange trees swelling with vibrant color, and soft moss spreading like velvet underfoot. All in the span of seconds.
It takes a few blinks for you to realize what just happened.
@@.playerSpeech;"Wow..."@@
Her grin is proud, almost smug, and a faint laugh rolls from her throat.
@@.lumariSpeech;"Impressed, $playerName? That was only the slightest demonstration of my abilities. My power here is... close to absolute~"@@
You can't quite shake the feeling that this creature might not be as all-powerful as she presents herself to be. There's a certain... how would you put it... performative edge to her grace. Like someone eager to be admired.
Still... you're not about to call her bluff.
@@.lumariSpeech;"This was meant to be a private place of rest, you see. And beings without magical attunement, no offense, simply shouldn't be able to enter. Beings with magical attunement..."@@
She lets the thought linger for a moment, her eyes drifting upward to the void-like canopy above.
@@.lumariSpeech;"Well. They wouldn't be able to enter either. Not unless I allowed it. Regardless, the threshold to this world isn't something one just stumbles past. Oh well. Since you are here, I'll indulge you... what would you wish to do with your time here, human? Before you inevitably wake up."@@
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd wish to fuck her, of course |WantFuckSelyne]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd wish to fuck her, of course |WantFuckSelyne]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to be on your way home... |GoBackSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to see more of her abilities |MoreAbilities]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Could she help you with your nightmares? |HelpNightmaresSelyne]]<img src="Images/Icons/RedWatcher.png"></div>\Since you are only going to get one chance at this, you figure you may as well make the most out of it. For all her odd, inhuman features, there is an equal amount of beauty to them.
There is something about her eyes, those pale, glowing orbs, that draws your gaze, about the way her fur shifts and sways, like smoke in the wind... Who cares if she walks on all fours, when her posture is as elegant and refined as her voice?
@@.lumariSpeech;"Well? You've been staring at me for a while now, human."@@
@@.playerSpeech;"You are quite perceptive... I was thinking how much I'd love to have a little fun with you. Since we are both here, in this strange place..."@@
There is a moment of stunned silence at your sheer boldness in what should be a frightening situation.
@@.lumariSpeech; "Ah. <i>That</i> kind of fun." @@ She tilts her head, horn glinting sharply, threateningly. @@.lumariSpeech;"Don't you find this situation the least bit strange, or dangerous, human? That the first thought you have once meeting a lumari is to bed her? And in her own dream, no less. This is truly preposterous...~"@@
You shrug, the motion relaxed, unconcerned. Bare naked as you are, you should be intimidated, and yet, something about the way her eyes linger on your body. There is an unspoken threat to the creature, and yet, somehow, it only makes things more enticing.
@@.playerSpeech; "Life is short. And you are gorgeous, if you'd allow the compliment."@@
There is a laugh now, not of mockery, but of amusement.
@@.lumariSpeech;"Oh, I won't deny it... I <i>am</i> gorgeous. I suppose it's only natural that a mortal like you would abandon their instincts just for a chance to be close to me."@@ She pauses, her expression turning contemplative. @@.lumariSpeech;"Yes... some 'fun,' as you put it, would be a welcome change of pace. But be warned... I'm no easy lover. I'll bite. I'll claw. And you will bleed~"@@
A clawed paw reaches forward, a single talon dragging down your chest. It feels real, painful, and you can't help but flinch at the touch.
@@.lumariSpeech;"I didn't scare you off, did I?~" @@
A smile follows her words, one full of teeth that shouldn't have been there. Sharp, uneven. You blink and they are gone, nothing but a set of normal, albeit very big, canines.
<img src="Images/Monsters/SelyneMouth.png" class="resizable-image" alt="Selyne">
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[But of course you don't mind~ |DontMindSelyne]]</div>\
Does this fluffy monster think a warning like that will turn you away?
@@.playerSpeech;"Scare me off? please..."@@
Seeking her face, your hands reach up, caressing her cheeks. The fur there is dense, and oh so soft, your fingers disappear into it. But instead of leaning into your touch like you'd expect, the creature tenses, and pulls away. It would seem she was only testing you, hoping you'd flinch and reconsider.
@@.lumariSpeech;"My, you are quite the bold one. Most sentient beings are instinctually afraid of us, if you can believe that... our ability to reorder reality tends to unnerve them. Nevermind our phyisical forms..."@@
She clicks her tongue, genuinely puzzled by your reaction. You remain still, undeterred, your gaze locked with hers.
@@.playerSpeech;"I'm not most beings. I wouldn't be here otherwise, would I?"@@
She tilts her head at that... not dismissively, but thoughtfully.
@@.lumariSpeech;"Fair enough. You have my attention, human. But don't mistake that for favor, not quite yet. All you've earned is a... possibility."@@
Her voice is velvet now, teasing as before, but also something more, a subtle edge of desire.
@@.lumariSpeech;"I'll consider you. If I find myself in need of a mate..."@@
She leans closer, just enough for her breath to brush your lips, musky, strangely intoxicating.
@@.lumariSpeech;"Then perhaps I will remember you. But be careful what you wish for~"@@
<div class="passCheck">\
And just as quickly, she pulls back. Her long tail sways behind her like a drifting banner of silk, colliding with your cheek playfully as she turns. It takes you a moment to recover from her scent, that musk that clouds your thoughts and makes your loins ache with need.
<img src="Images/Icons/Enthrall.png"></div>\
Just what the hell was that? Her voice, sweet and suddenly commanding, pulls you away from your thoughts.
@@.lumariSpeech;"Now come. Walk with me. If you're going to strut through my dream uninvited, you may as well see what you're trespassing on. Let me show you what a lumari is able to do~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk with her |WalkSelyne]]</div>\The path she walks isn't really a path at all. If it is, you forget the transitions as soon as they happen. One moment you're stepping across a floor of pale marble, the next it's soft moss, then glassy water that doesn't wet your feet. The world around her shifts with each step, landscapes folding into themselves and reassembling just to please her whim. In this little world, she is indeed as close to a god as you can get.
She says nothing at first, letting the realm speak in her stead. A tree made of crystal pulses gently with inner light. Petals bloom midair from invisible stems. Mountains rise in the distance, impossibly high, and then crumble to dust. She's showing off.
@@.lumariSpeech;"It's lovely, isn't it?"@@ she says at last, glancing at you from the corner of one glowing eye. @@.lumariSpeech;"All of it mine. Made to my liking, shaped for my comfort. Not many get to walk this realm... I hope you appreciate the honor. $playerName."@@
She sounds proud, and rightly so. There is beauty here, each element carefully sculpted and chosen, the result a landscape as unique as the creature who made it.
She lets you wander a few paces ahead as the dream shifts again. A garden forms around you, heavy with strange, sweet scents. The plants brush against your skin, warm and alive even under the moon's light. But, beside that...
You can also feel her gaze. She's not just walking with you; she's watching. Gauging how you react, studying you.
Her eyes linger too long on your back, your shoulders, the curve of your naked form as you move. A smirk plays on her lips when you catch her looking.
@@.lumariSpeech;"Hmm~ Not bad from this angle either. I must say, you carry yourself well... for a creature so utterly breakable~"@@ She doesn't even bother to disguise the innuendo, her tone thick with amusement.
@@.playerSpeech;"Hey, what's the harm in admiring a good view? That way we are both square."@@
@@.lumariSpeech;"Mh. Indeed."@@ A claw taps her lips, pondering her next question. @@.lumariSpeech;"So tell me. What do you think of all this? My dreamscape. My creation. Be honest about it... I'm listening~"@@
<<if $charismaSkill >=4>>
<div class="passCheck">\
There's no hiding it; she's fishing for praise. From what little you've been able to gather about this creature, she has a bit of an ego, and she's testing to see if you'll flatter her or speak your mind.
<img src="Images/Icons/Charisma.png"></div>\
<</if>>\
<<if $charismaSkill >= 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her exactly what she wants to hear |ExactlyHearSelyne]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her exactly what she wants to hear |ExactlyHearSelyne]]<div class="numberStat">4</div><img src="Images/Icons/RedCharisma.png">@@\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It's alright |AlrighSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Meh. The Order does it better |TheOrderSelyne]]</div>\You take a moment to look around again... at the distant colors in the night sky, the strange half-real plants swaying under no wind, and then, to her.
@@.playerSpeech;"It's... breathtaking. Every detail seems... purposeful. Elegant. With a hint of danger, too. Like its creator~"@@ You meet her gaze and offer a faint smile. @@.playerSpeech;"It suits you. Beautiful, impossible to ignore."@@
Her horn glows brighter, you'd like to think in amusement.
@@.lumariSpeech;"Ohhh... careful now. Keep talking like that, and I might grow fond of you."@@ She draws closer, her sweet breath yet again caressing your skin.
@@.lumariSpeech;"The hint of danger... is more real than you'd think~"@@
You, of course, take no issue with that, assuming it to be part of the game she is playing. Lurking underneath the surface, though, you do sense that edge, the not-so-subtle promise of pain.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep walking... |KeepWalkingSelyne]]</div>\You glance around again. The place is beautiful, no doubt about that... but clearly designed to impress. Over the top.
@@.playerSpeech;"It's nice. Bit dramatic, maybe, but nice."@@
She stops mid-step.
@@.lumariSpeech;"Dramatic?"@@
Her voice drips with playful disbelief, but there's a twitch in her brow. She recovers fast, but you suspect your answer threw her off... if only slightly.
@@.lumariSpeech;"Well. I suppose not everyone appreciates subtlety woven into grandeur."@@
Still, she keeps walking, casting a quick glance your way with a faint smirk.
@@.lumariSpeech;"You're lucky I'm in a generous mood, $playerName. I find your honesty... quaint."@@
Whether that's a compliment or not is unclear.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep walking... |KeepWalkingSelyne2]]</div>\You pause, glancing once more at the crystalline trees, the breathing flora, the shifting skyline.
@@.playerSpeech;"It's impressive. Beautiful, even. But..."@@ you glance at her sidelong, a small smirk playing on your lips. @@.playerSpeech;"The Order does it better."@@
That gets her attention. Her expression shifts. At first, a childish sense of petulance, of competitive anger. Then confusion... and worry.
@@.lumariSpeech;"The... Order?"@@
@@.playerSpeech;"The Veilwalkers. My Order. We shape more than dreams. We are able to forge permanent realities. Places like this, but real. Lasting. You're not the only one who can sculpt the void, you know? "@@
The dream stills. The scent in the air dies. Even the soft lights that once glowed around you dim.
@@.lumariSpeech;"...You're a Veilwalker?"@@
She doesn't purr this time. Her voice is low, tight. Her body goes still, a predator sensing danger.
@@.playerSpeech;"I am. Why?"@@
@@.lumariSpeech;"I... didn't realize. You didn't introduce yourself as such."@@ She sounds genuinely unnerved, scared, even. She takes a step back, and the dream around her begins to disintegrate. @@.lumariSpeech;"I'll release you now. I didn't mean to... I had no idea."@@
The dream melts away, and with it the creature. You blink and suddenly you're standing in your room, alone, the last dregs of the dream fading away.
You sit up slowly, the blanket clinging to your skin with sweat. For a moment, you stare at the wall, deep in your thoughts.
@@.playerSpeech;"...What the hell was that about?"@@
Somehow, you have the impression you are not going to see her ever again.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>Around you, her world continues to shift. Stars drift lazily through the sky as if in deep water, while enormous trees blossom and decay within seconds, reborn again just as fast with different shapes.
It's all beautiful. Strange. Fleeting. It does indeed feel like a dream; a place that could never exist outside of imagination, but in which the rules of reality are twisted, broken, and made anew.
Her presence is the only constant, warm at your side, her gaze stealing toward you when she feels like it. And maybe... maybe you do the same.
Eventually, the world begins to lose focus. The colors grow too soft, the air too still. Even the scent of her begins to fade, like mist burning away at dawn.
@@.lumariSpeech;"Ah. It seems our time is up..."@@ she murmurs, glancing skyward.
She turns to you, as you start to dissipate.
@@.lumariSpeech;"You've made quite the impression tonight, $playerName."@@ Her smile curves wider, unnaturally so. Ravenous. @@.lumariSpeech;"Bold... charming... and utterly unaware of the things you toy with."@@
She circles you slowly, her tail brushing along your side.
@@.lumariSpeech;"Careful, little dreamer. I may find a use for you yet. And if I do decide to keep you..."@@ Her voice lowers to a purr, but there's a note of something else there. Something dark. @@.lumariSpeech;"You'll discover what I meant when I said I'd bite, and bleed, and tear."@@
Her glowing eyes meet yours one last time. @@.lumariSpeech;"Have a most pleasant waking. $playerName."@@
You jolt awake, gasping. For a moment, it's impossible to tell what's real. Your head swims, the remnants of the dream still clinging to your senses.
But, just as one, the details begin to slip away even as you struggle to hold onto them... the creature, however, remains crystal clear in your mind, her memory as real as the room you find yourself in.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "day1">>
<<set $newPartner to ["selyne1"]>>
<<set $possiblePartners to $possiblePartners.concat($newPartner)>>
<<set $excludingPartner to "selyne">> \Around you, her world continues to shift. Stars drift lazily through the sky as if in deep water, while enormous trees blossom and decay within seconds, reborn again just as fast with different shapes.
It's all beautiful. Strange. Fleeting. It does indeed feel like a dream; a place that could never exist outside of imagination, but in which the rules of reality are twisted, broken, and made anew.
Her presence is the only constant, warm at your side, her gaze stealing toward you when she feels like it. And maybe... maybe you do the same.
Eventually, the world begins to lose focus. The colors grow too soft, the air too still. Even the scent of her begins to fade, like mist burning away at dawn.
@@.lumariSpeech;"Ah. It seems our time is up..."@@ she murmurs, glancing skyward.
She turns to you, as you start to dissipate.
@@.lumariSpeech;"Farewell, human. Maybe we will see each other again. Who knows..."@@
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "day1">>
<<set $newPartner to ["selyne1"]>>
<<set $possiblePartners to $possiblePartners.concat($newPartner)>>
<<set $excludingPartner to "selyne">> \Your thoughts linger on the strange, radiant creature.... on the world she made, the heat of her breath, the curve of her smirk when she caught you looking. She was no simple figment of your imagination, that much you're sure of. She's been on your mind all through the day, refusing to let go.
Dangerous. But so very beautiful...
And sure enough...
The moment your consciousness slips, the world forms around you again. It's different, though no less ominous. A wide, empty plain of perfectly polished marble, with a gallery of rune-carved pillars rising overhead beneath a dark sky.
There you find her, Selyne. Expecting you.
@@.lumariSpeech;"There he is. My favorite human. $playerName~"@@ she purrs, stepping from the shadows between the pillars. Her eyes glint brighter than the marble, sharp and hungry.
She moves closer, each step deliberate, the soft rustle of her tail brushing against the marble floor. Is she... bigger than yesterday? While her form remains consistent, you could have sworn you were taller than her. Now, she towers over you just slightly, at least seven feet tall.
Her warm breath reaches you, carrying a musky, intoxicating scent, and your comparisons and questions about her height are silenced.
@@.lumariSpeech;"I've been considering you... as a mate,"@@ she murmurs, voice low and thick with promise. @@.lumariSpeech;"But before I decide, I need more. More than your... appealing flesh, more than just your desire. Commitment. Adoration."@@
Her gaze sharpens, locking onto yours with a sultry intensity.
@@.lumariSpeech;"Speak, $playerName. Praise me. Tell me exactly what draws you to me... what makes my beauty shine above any other. Let's see if your tongue can craft something half as lovely as the realms I weave... or at least something worthy of them~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[... do your best |Night2DoBest]]<div class="numberStat">5</div><img src="Images/Icons/RedCharisma.png"></div>\
<<set $onlyOnceSleep = false>>\
<<set $theIndomitableHumanSpirit to true>><<if $charismaSkill <5>>\
You take a slow breath, feeling the weight of her gaze, the subtle pulse of the musky warmth drifting from her breath. You know this isn't just flattery... this is a test.
But the suddenness of the situation, the weight of her gaze, the intoxicating spice in the air... it makes the words hard to find.
Sure, you do feel drawn to her, but weaving a convincing, poetic truth on command, beneath her looming presence... is another matter entirely.
You try. You really do.
<div class="failCheck">\
A few scattered phrases come; a comment on her beauty, an awkward attempt to admire her strength. But they land flat. Half-formed, unsure of themselves. They're nothing like what she deserves, and you can tell she knows it.
<img src="Images/Icons/FailCharisma.png"></div>\
Selyne tilts her head, her expression unreadable at first. Then, slowly, her lips curve. In quiet amusement.
@@.lumariSpeech;"Ah."@@ A soft sound, almost sympathetic. @@.lumariSpeech;"You're overwhelmed~"@@
She leans in, her snout looming above your face. Her breath floods your senses, even stronger than before... spiced, warm, unmistakably hers.
@@.lumariSpeech;"It's sweet. Endearing, even. But ..."@@ she draws the word out, savoring it, @@.lumariSpeech;"I'm not seeking a follower who trips over himself to speak."@@
She straightens, her voice cooling.
@@.lumariSpeech;"Devotion is not enough. I require brilliance. Wit. Insight. The kind of mind that I can ravage, and shape, and be proud to own~"@@
You swallow hard. What the hell is this creature talking about? All things considered, you may be fortunate you couldn't find the right words...
@@.lumariSpeech;"Goodbye, $playerName."@@
The world around you begins to disintegrate, the marble and pillars dissolving...
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<else>>\
You take a slow breath, feeling the weight of her gaze, the subtle pulse of the musky warmth drifting from her breath. You know this isn't just flattery... this is a test.
<div class="passCheck">\
And so you tell her everything you can, the words carefully chosen, and carefully woven into a tapestry of pure praise. You tell her about the fierce elegance in the way she moves, the intoxicating blend of danger and warmth that radiates from her presence, and the magnetic pull that draws you closer despite knowing the risks. You speak of how her beauty isn't just skin deep but carved into the very essence of her being... something that outshines any fleeting dream or fragile star.
<img src="Images/Icons/Charisma.png"></div>\
All the while, the scent, thick and rich, seems to fill your senses, to guide your thoughts. It makes it easier for you to talk, to speak the truth you would otherwise keep guarded, to assure her that if she demands your commitment, you will become the most adoring and loyal mate she could imagine. To assure her that if she demands your adoration, you'll worship her for the rest of your life, and beyond.
<div class="passCheck">\
When you finish, your voice drifts into silence, the final words still hanging in the air. What words? You are not sure you are fully able to recall exactly what you said; that cursed, pervasive scent clouding your thoughts, but judging by her reaction, she seems pleased.
<img src="Images/Icons/Enthrall.png"></div>\
@@.lumariSpeech;"Mmm..."@@ Her glowing eyes narrow to tiny horizontal slits, basking in the aftermath of your intense, nearly cringy praise like a cat stretching in sunlight. @@.lumariSpeech;"Good~"@@
Selyne draws closer again, the marble beneath her steps humming with her steps. Her breath brushes your cheek, warm and dense with that same rich, heady musk... more potent now, as if stirred by your devotion... but you barely have time to savor it before the moment shatters; her gaze sharpening when a flicker of distaste passes through her expression. Your scent may be sweet, but something else clings to it.
@@.lumariSpeech;"Hm. You do handle words well, but there is something rather unpleasant. I can smell it on you... the traces of your own <i>reality</i>"@@ She says that last word as if it tasted bad in her mouth. @@.lumariSpeech;"It is expected, unfortunately... You were born confined inside someone else's design, after all. But that does not mean I will tolerate the scent of others on a potential mate. I can correct that later, if you prove worthy. For now, I must ask... are you currently courting anyone?"@@
She takes a step back, eyes blazing against the shadow of her fur. And, as her gaze locks on you, the dream itself seems to darken, the colors draining away until only those four beaming stars remain. Every ounce of her attention is fixed on you, and she will accept nothing less than the truth.
@@.lumariSpeech;"Answer. Now."@@
<<if $excludingPartner is "" || $excludingPartner is "selyne">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The truth; you are currently available|TruthSelyneSeeingGood]]<img src="Images/Icons/RedPartner.png"><img src="Images/Icons/RedEnthrall.png"></div>\
<<else>>
<<switch $excludingPartner>>
<<case "gem">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The truth; you do have a "pet" of sorts...|TruthSelyneSeeingPet]]<img src="Images/Icons/RedPartner.png"><img src="Images/Icons/RedEnthrall.png">
<<case "lyra">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The truth; you do have a "pet" of sorts...|TruthSelyneSeeingPet]]<img src="Images/Icons/RedPartner.png"><img src="Images/Icons/RedEnthrall.png">
<<case "nyxa>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The truth; you are currently courting a... certain vixen|TruthSelyneSeeingNyxa]]<img src="Images/Icons/RedPartner.png"><img src="Images/Icons/RedEnthrall.png"></div>\
<<default>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The truth... you are currently not available?|TruthSelyneSeeingDefault]]<img src="Images/Icons/RedPartner.png"><img src="Images/Icons/RedEnthrall.png">
<</switch>>
<</if>>
<</if>>\Daylight offers no reprieve. Not from her.
Ever since that second dream, your thoughts have been drowned in the memory of her voice, the way it curled around your name like smoke. The heat of her breath.
Tonight, you'll see her again, you are certain of that. If your... gift will be enough is another matter. You hope it will. But this creature... is as demanding as she is beautiful.
Sure enough, when you leave your own boring world behind, you immediately find yourself taken away, transported to the same place as before. You are getting used to this dream realm. To the strangeness.
To her.
She's waiting, just like last time, her tail swishing in amusement as you appear. Her eyes lock onto yours, and she grins, wide, her pointed teeth catching the light of her own making.
@@.lumariSpeech;"Did you miss me, little human?"@@
You don't need to answer. She already knows.
@@.lumariSpeech;"You remembered my request, didn't you?"@@ Her voice dips, rich with anticipation. @@.lumariSpeech;"You brought me something... something worthy."@@
She halts in front of you, chin tilted slightly, gaze burning with amusement and expectation.
@@.lumariSpeech;"Well then,"@@ she purrs, @@.lumariSpeech;"show me what your devotion looks like."@@
You swallow once, and reach for your gift...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You brought... your blade |BladeOffer]]<img src="Images/Icons/RedFeaster.png"></div>\
<<if $flowerItem is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You brought... a bouquet of flowers |FlowersOffer][$flowerItem = false]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |FlowersOffer]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $azriHorns == 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You brought... Azri'Elis' antlers |AntlersOffering][$azriHorns = false]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |FlowersOffer]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>
<<if $elyssHorn is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You brought... Elyss' horns |HornsOffering][$elyssHorn = false]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |FlowersOffer]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $wolfMedallion is true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You brought... Lyras' necklace |NecklaceOffering][$wolfMedallion = false]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |FlowersOffer]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\You show her your blade. Aptly named Essence Feaster, the weapon was forged by the order, and gifted to you to honor your promotion. A fearsome, deadly instrument, ancient, powerful, and beautiful.
This means way more than just the material it's made of, the masterful craftsmanship, and the enchantments laid into the steel. This is <i>your</i> weapon, and by forfeiting it to her, you are also giving away a piece of yourself.
You hold the sword up for her to admire, but the reaction is not quite what you expected.
Amusement at first, until she notices the sigil engraved on the hilt. The symbol of the Veilwalkers.
@@.lumariSpeech;"...You're a Veilwalker?"@@
She doesn't purr this time. Her voice is low, tight. Her body goes still, a predator sensing danger.
@@.playerSpeech;"I am. Why?"@@
@@.lumariSpeech;"I... didn't realize. You didn't introduce yourself as such."@@ She sounds genuinely unnerved, scared, even. She takes a step back, and the dream around her begins to disintegrate. @@.lumariSpeech;"I'll release you now. I didn't mean to... I had no idea."@@
The dream melts away, before you can protest, and with it the creature. You blink and suddenly you're standing in your room, alone, the final echoes of the dream fading away.
You sit up slowly, the blanket clinging to your skin with sweat. For a moment, you stare at the wall, at the weapon, deep in your own thoughts.
@@.playerSpeech;"Why did she react like that...?"@@
Somehow, you have the impression you are not going to see her ever again.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>You step forward with care, lifting the bouquet of wildflowers you'd gathered... vivid and fragrant. In your waking world, they felt meaningful. Soft. Honest. A symbol of your thoughts and your sincerity.
But the moment her gaze lands on them, her expression begins to curdle.
@@.lumariSpeech;"...Flowers."@@
The word hangs in the air, brittle as glass. Her head tilts slightly, a slow blink drawing out the silence.
@@.lumariSpeech;"You brought me... flowers."@@
She breathes the word again, incredulous now, and laughs. Suddenly, the air around you floods with an impossible sea of identical flowers; millions upon millions of them, swirling and drifting in a dazzling, endless storm. Each blossom is a perfect copy of the ones you brought, filling the space with their delicate scent and fragile petals.
@@.lumariSpeech;"What a joke. And to think I believed you might have something unique to give."@@
Before you can even begin to explain, the storm breaks. The dream disintegrates, and with it the creature. You blink and suddenly you're standing in your room, alone, the remnants of the dream fading away.
The bouquet of flowers in your hand has wilted, the petals now falling apart as if to emphasize her disdain.
@@.playerSpeech;"Flowers... how could I think flowers were a good idea!?"@@
What is done, is done. And she is not coming back. Is it incredibly petty to be mad at you for this? Probably. Will it change the fact that you screwed up? No.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>You kneel, the weight of the antlers heavy in your arms. Twisted, blackened bone, humming faintly with the remnants of ancient power.
A gift won in battle. A tribute torn from a nightmare in her name.
She stops short as you present them. Her gaze fixes on the offering... and for a moment, all the mischief drains from her face.
@@.lumariSpeech;"Oh..."@@
She steps closer, her tone quieter now, not soft, but reverent.
@@.lumariSpeech;"These..."@@
She lifts her gaze to yours, eyes glittering with something new. Respect, fear? The fact you could, somehow, topple one of the most powerful beings in all of creation... it is certainly enough to impress. If you could fell one of those creatures in battle... it is fair to assume you could do the same to her.
She dismisses that thought. You are butt-naked in <i>her</i> realm. Of course you wouldn't. And besides, she knows just how infatuated you are with her.
@@.lumariSpeech;"You slew a Vaaltar... for me?"@@ She asks, as if to confirm the meaning of the antlers.
A pause. You nod once.
Her lips curl slowly into a wide, wicked grin.
@@.lumariSpeech;"And here I thought you were but a fragile, little human dreamer..."@@
She leans in, close enough for her breath to warm your cheek.
@@.lumariSpeech;"You're mine already, aren't you? Even out there, in the waking world..."@@
She exhales another puff of warm breath, this one feeling awfully intentional.
@@.lumariSpeech;"Foolish enough to challenge one of the primordials, strong enough to emerge victorious... and for what? Just to gain my approval. Well... you've succeeded."@@
Her tongue slithers out, long, dexterous, and dark. It glistens with moisture as it traces your outer ear, leaving a trail of warmth, and the faintest scent of spice.
@@.lumariSpeech;"Just one last test, my sweet little human. One last obstacle to clear, and I will gladly accept you as my... mate~"@@
She remains close, her every word stirring the heat in your cheeks.
@@.lumariSpeech;"But first. A reward... I am not blind to your urges. They are not that dissimilar from mines. Relieve yourself for me. Now~"@@
You blink at her words. Is she asking what you think she's asking?
@@.lumariSpeech;"Stroke your cock, think about my voice, about my scent, my warmth. Think about me. Stroke your cock and spill your devotion into the dirt like an offering... Let me feel your heat seep into my domain~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do as she asks... |DoAsksSelyne]]</div>\ Your face burns as your hands move on their own. You need her approval, her full aprroval. Anything she asks to earn it.
Stroking yourself... its a bit undignifying, but isn't it what you wanted? Her voice, her scent, her proximity... it has done much to excite you already.
And so you start stroking. You don't have to try hard to think of her; she's the only thing on your mind right now. She's the only thing on your mind lately... and its only getting worse from going forward.
@@.lumariSpeech;"Good human. Very good~"@@ She purrs, watching your motions with growing satisfaction. @@.lumariSpeech;"That's it. Breathe me in, let my voice fill your mind. Let it guide you to completion~"@@
<div class="passCheck">\
Her breath is hot and musky. It fills your lungs, and then your brain. And her words...
Her words make your cock throb, and twitch. They make you stroke yourself with desperate, borderline feverish speed. All you want right now is to give her exactly what she wants, exactly what you want.
<img src="Images/Icons/Enthrall.png"></div>\
@@.lumariSpeech;"Give. Don't hold back. From now onward, all your pleasure will be mine."@@
She chuckles at that, eager to tell you what she's been thinking for you.
@@.lumariSpeech;"Your final test begins... now. All day, your mind will be mine. Only mine. No other sights, no other scents... no speaking to others... don't you <i>dare</i> think of anyone but me. As for how you'll spend the time..."@@ her eyes glint as they take in the full picture of your naked body,
@@.lumariSpeech;"...you'll exercise. Carve this body for me. Make it perfect for my use~@@
Another exhale, this one hotter, hungrier, and her claw comes to rest on your chest, idly tracing circles around your pectoral muscles.
@@.lumariSpeech;"Then, when darkness falls... when your weary body craves the release of sleep, you will not rest. No~"@@ her voice lowers to a sultry command, dripping with pure, raw lust, @@.lumariSpeech;"...you will kneel. All through the night, you will keep going. Rest, but don't sleep. Think only of me... my voice whispering in your ear, my scent clinging to your skin, my sweet, sweet touch on your fragile flesh."@@ she whispers, her breath hot against your ear. It distracts you from her claws, which still feel dangerously close to tearing into your skin.
@@.lumariSpeech;"...and... when morning comes, before you get to your training, you'll work on your beaufiful cock for me, just like you are doing right now. Slowly at first, feeling every throb, every ache you've carried from the previous day... You will stroke yourself until your skin burns, until your breath comes in ragged gasps. And then you will spill for me~"@@
The nail reaches up, right against your throat.
@@.lumariSpeech;"Fail me? Try to cheat in any way?"@@ The pressure increases just enough to sting, before retreating back to a harmless caress, and then to nothing. @@.lumariSpeech;"You'll never see me again."@@
Your hands work faster. The thought is terrifying, unthinkable. Losing her. Of course, you will dedicate your entire pleasure to her, your entire life. You <i>have to</i>.
The scent, the musk, the sound of her voice... it all mixes in your head, becoming a haze, a fog, a thick, sweet syrup that drowns your thoughts and drives you into a frenzy. Your strokes get more and more desperate. You want this. You need it.
@@.lumariSpeech;"Now. Cum. Let me taste your devotion."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |DoAsksSelyne2]]<img src="Images/Icons/RedCum.png"></div>\<div class="passCheck">\
As she commands, so shall you do. The command ignites a spark inside you, a spark that flares into an inferno. Your seed spurts from your tip, spilling into the ethereal ground below, right as she instructed you to. As you do, you cannot help but to breathe more of that delicious scent, to inhale her presence... and subconsciously, link it with this moment of explosive pleasure.
<img src="Images/Icons/Enthrall.png"><img src="Images/Icons/Cum.png"></div>\
As the final drops of cum leave your twitching, throbbing cock, the creature smiles... that same wicked grin; way too full of teeth.
@@.lumariSpeech;"Very good. So good. Look at the mess you made, just for me. So much of it... the gift of life, squandered for my amusement~"@@
Finally, the creature pulls back, carrying the cloying sweetness of her breath with her, and leaving you behind. Alone, in your room, still dazed from the intensity of your climax.
She made you cum, and it was amazing. But also... the beginning of a challenge. Her words still ring in your mind, as you lie down. You are to kneel, you are to stroke, and cum every night. For her. Only for her.
A part of your mind rebels at the thought. It knows, deep down, that something awfully wrong is happening. That the creature will not simply take your obedience and go on her merry way. That this is the beginning of something much more complex, and possibly much worse.
But... isn't that what you want?
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "trial1">>
You kneel, presenting her the grim trophy. Smooth, polished bone. Carved from a beast which most certainly, didn't deserve what you did to her.
She stops short as you present them. Her gaze lingers, the mischief in her expression flickering with something else.
@@.lumariSpeech;"Oh..."@@
She steps closer, curiosity edging into her voice. Not awe... but interest, certainly.
@@.lumariSpeech;"Now that's something."@@
She lifts her eyes to yours, brow arching in thought. Dragons aren't unheard of. But not many mortals walk away from such encounters, fewer still bearing trophies like these.
A dragon slain in her name? That's loyalty. That's obsession. And that's... something she quite likes.
@@.lumariSpeech;"You slew a dragon... for me?"@@ she asks, her voice lilting with amusement, though there's something warmer beneath it.
You nod once, and her lips part into a sharp, hungry grin.
@@.lumariSpeech;"And here I thought you were but a fragile, little human dreamer..."@@
She leans in, close enough that her breath kisses your skin; thick and warm, laced with something sweet and dizzying.
@@.lumariSpeech;"You're mine already, aren't you? Even when you're awake."@@
Another slow breath from her, purposeful this time. Her scent coils around your thoughts like fog.
@@.lumariSpeech;"You'd burn down kingdoms, tear through monsters, all just to bring me a gift. A little offering, to keep my eyes on you."@@
@@.lumariSpeech;"Well then..."@@ she murmurs, @@.lumariSpeech;"you've succeeded."@@
Her tongue slithers out, long, dexterous, and dark. It glistens with moisture as it traces your outer ear, leaving a trail of warmth, and the faintest scent of spice.
@@.lumariSpeech;"Just one last test, my sweet little human. One last obstacle to clear, and I will gladly accept you as my... mate~"@@
She remains close, her every word stirring the heat in your cheeks.
@@.lumariSpeech;"But first. A reward... I am not blind to your urges. They are not that dissimilar from mines. Relieve yourself for me. Now~"@@
You blink at her words. Is she asking what you think she's asking?
@@.lumariSpeech;"Stroke your cock, think about my voice, about my scent, my warmth. Think about me. Stroke your cock and spill your devotion into the dirt like an offering... Let me feel your heat seep into my domain~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do as she asks... |DoAsksSelyne]]</div>\
<<set $elyssHorn to false>>You produce the small necklace Lyra gave you. Small, worn, ugly, and so cheap you doubt Vael would be willing to pay a single coin for it.
But you hold it in both hands and offer it up with care.
Her smile falters.
@@.lumariSpeech;"...This is your offering?"@@
Her reaction is the one you expected. She scoffs at the piece of jewelry, if it could even be called that, and the very notion that she'd accept such a worthless gift.
@@.lumariSpeech;"This. This is what you believe would make a fitting tribute?"@@
But you hold the necklace steady, and look at her with conviction.
@@.playerSpeech;"Yes. It may not look like much, but it's a gift that meant much to me."@@
A flicker in her eyes. A beat of hesitation. She allows you to elaborate.
@@.playerSpeech;"I could have brought you something pretty, sure. Gold, silver, gemstones... but you can create all that here with a single thought, can't you?"@@
@@.lumariSpeech;"... go on..."@@
@@.playerSpeech;"That's why I didn't bring something shiny. I brought something no one else has. Something that can't be conjured... something that has meaning, to me."@@
You push the necklace forward, and though she doesn't take it yet, her gaze lingers on it just a bit more. She's studying it.
@@.lumariSpeech;"It's hideous."@@ she mutters, but the words lack the bite from before. And she's not wrong; it's absolutely hideous.
But Lyra cared about it. And when you saved her, she was so thankful, so happy... that she gave it to you, a gift, the only thing she had to give.
You remember that feeling, and so you tell her. It's story.
@@.playerSpeech;"...she said it kept her safe. That it had done so ever since she was a child. And when I saved her... she said it would protect me now."@@
The Lumari says nothing. She just watches you, her expression unreadable. Her tail, which had been lazily swaying before, stills.
@@.playerSpeech;"It's not worth anything. I know that. But to her, it was everything. And that moment..."@@
You swallow, unsure if you're making a mistake laying yourself so bare.
@@.playerSpeech;"That mattered to me. That's what you wanted, wasn't it?"@@
A long silence stretches between you. Then, slowly, she reaches out and takes the necklace from your hands, a single claw dexterously hooking into the chain and lifting it.
@@.lumariSpeech;"Mhm. Quite the conundrum you've brought me, $playerName."@@
Then, unceremoniously, the lumari throws the necklace away, as if discarding an useless piece of trash. The chain sails through the air, spinning once before vanishing into the dreamfog. No sound. No weight. Just gone entirely, vanished somewhere in the dream.
Your body moves before your thoughts catch up; an instinctive reach, fingers outstretched toward nothing.
She notices. Of course she does... she was hoping for such a reaction.
The lumari tilts her head, slowly, her smile sharpening once more. A cold, cruel smile...
@@.lumariSpeech;"Ah... there it is."@@
She steps closer, voice low and syrupy, curling like smoke around your ears.
@@.lumariSpeech;"That little twitch. That sudden ache."@@ Her grin widens, disproportionate teeth glinting in the dreamlight. @@.lumariSpeech;"You didn't lie. That... did mean something to you."@@
She stands just inches from you now, close enough that you feel the heat off her skin, see the pulse behind her eyes.
@@.lumariSpeech;"I accept it, then. Your gift to me... @@ she purrs, @@.lumariSpeech;"The sacrifice of something you valued. A memory, a story. Fine. That is something I can appreciate."@@
Her grin widens, the cruelness growing into something wicked, possessive.
@@.lumariSpeech;"We can start with that one. Who knows, maybe in time... I'll become the only story you have left to tell~"@@
Before you can ask, or even fully question the bizarre statement, the lumari takes another step forward. Barely an inch away from your face now, so close that your nose almost brushes with her snout. Her tongue slithers out, long, dexterous... It glistens with moisture as it traces your outer ear, leaving a trail of warmth, and the faintest scent of her characteristic spice.
@@.lumariSpeech;"Just one last test, my sweet little human. One last obstacle to clear, and I will gladly accept you as my... mate~"@@
She remains close, her every word stirring the heat in your cheeks.
@@.lumariSpeech;"But first. A reward... I am not blind to your urges. They are not that dissimilar from mines. Relieve yourself for me. Now~"@@
You blink at her words. Is she asking what you think she's asking?
@@.lumariSpeech;"Stroke your cock, think about my voice, about my scent, my warmth. Think about me. Stroke your cock and spill your devotion into the dirt like an offering... Let me feel your heat seep into my domain~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do as she asks... |DoAsksSelyne]]</div>\She gave you clear instructions. No matter how tired you are, to kneel for her, to think of her, all through the night... and then finally, come sunrise, spill yourself for her.
You understand what she's trying to do... even if the true extent of her intentions remains unclear. To deprive you of sleep, to keep you on the edge, to tether your thoughts to her and nothing else.
To claim you.
Her voice still echoes in your mind.
@@.lumariSpeech;"...you will kneel. All through the night, you will think only of me..."@@
Even now, you don't know if she meant figuratively... if this is some elaborate domination of the mind and soul, or if she truly expects... the act. Ritualistic, depraved, devotional.
You don't think she'd mind which.
@@.lumariSpeech;"You'll never see me again."@@
You are so tired from all the exercising, and yet... you'd rather not risk it.
So... You get on your knees, staring at the bedsheets, then at the wall.
It feels absurd, at first, slightly embarrassing. You are to stay the whole night, just like this? In a slightly uncomfortable position, and just... wait?
Wait for her to decide it is enough... and being the first night, you doubt she'll be merciful enough.
@@.playerSpeech;"Hm. The things one must do for some extra-dimensional pussy..."@@
You close your eyes, and try to focus on her. On the creature that's been dominating your dreams for the past few days, and the ones to come. It shouldn't be this easy.
You want to feel resistance. To remind yourself that she's dangerous, that her words chains dressed as silk. But all that comes to mind is her face. That playful, positively terrifying curve of her smile... so smug, so sure of herself.
So incredibly cute, and yet so...
You let out a slow breath through your nose, trying to reset, to push back against the tide. But it only draws you in deeper.
It makes you remember her scent... so characteristic, and yet so impossible to describe. Like a dream, it dances just at the edge of recognition. Every time you try to pin it down, to categorize it, it slips through your grasp. It isn't just floral, or spicy, or musky. It's something older, stranger. Something hers. Something dangerous, and yet irresistible.
You open your eyes for a moment and realize that at least three hours must have gone by, the hourglass is mostly empty. Almost midnight.
Midnight? Already?
You could've sworn you just closed your eyes.
<div class="passCheck">\
Your breathing is steady, deeper now, like you've been meditating. But it's not peace you feel... it's fixation. Obsession. She fills every idle thought, every pause in your breathing. It is way easier than you had anticipated; what is hard is not to think about her, not to let her invade your mind. Actually, that's not the only "hard" thing.
<img src="Images/Icons/Enthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ThinkSelyne2]]</div>\The night goes on, simultaneously excruciatingly long and over in the blink of an eye. The more you focus on her, the more she seems... close. Real. You feel her breath wash over your nape, her coiling tongue brush against the shell of your ear. You imagine her claws trailing down your back, tracing the curves of your muscles, and then dipping lower, and lower, until they reach-
No. Not yet.
Not until that damned clock indicates it's morning.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThinkSelyne3]]</div>\Eventually, the hourglass signals the end of the night.
The moment the glass finally empties, you find yourself releasing a breath you didn't know you were holding. A tension, a need, a hunger that was growing inside of you, suddenly released, as if a dam had broken.
Your hand immediately shoots to your cock; you are hard, you have been hard for the past... however many hours. You don't know, and you don't care.
There is something left for you to do, before you are finally able to rest.
As instructed by the lumari, you think of her and only her as you stroke yourself. You have one singular goal in mind; to release your load right where you are, a token of your submission.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum for her~ |ThinkSelyne4]]<img src="Images/Icons/RedCum.png"></div>\Time once again seems to distort. The session itself is short, almost immediate; you've been pent up and hard for the entire night, and your orgasm comes swiftly.
<div class="passCheck">\
You spill your seed into the floor, as you think of the lumari, hoping that this will please her. But then, when you check the endlessly rotating hourglass, you are surprised to find out that a few more hours have gone by. Have you truly been masturbating for that long?
Suddenly, you notice the lingering ache in your muscles, the sweat-soaked sheets beneath your legs. Your mouth is dry, and your throat raw, and your vision is blurred with sleep. An aroma, cloaked by your own exhaustion, hangs in the air, heavy and rich.
<img src="Images/Icons/Cum.png"><img src="Images/Icons/Enthrall.png"></div>\
<<set $selyneS to "trial2">>
<<set $playerEnergy to "selyneEx">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\By now, you already know what to do.
You get on your knees, and focus.
The embarrassment is gone. The questions, the hesitation... they've also faded, like so much else. You are just so tired, and yet sleep seems to elude you. All that remains is her. Her voice, her scent, her impossible eyes. You don't even try to resist. There's no point.
Time slips. Minutes vanish. Hours stretch or collapse without warning. You're not sure anymore, the hourglass is the only thing keeping you grounded.
<div class="passCheck">\
You can feel her sinking deeper into you. Curling through your thoughts as whatever poisonous magic she wields takes root deep within. A seed, planted, slowly growing into a tree that will choke all other thoughts.
<img src="Images/Icons/Enthrall.png"></div>\
And though you know (fully know) you're falling completely into her grasp... you don't even care.
In fact...
You're starting to like it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum for her~ |ThinkSelyne7]]</div>\
<<set $selyneS to "trial3">><div class="passCheck">\
When the meditation is over, comes the release.
You obediently cum into the ground, just like she wants, just like you are supposed to.
<img src="Images/Icons/Cum.png"></div>\
<<set $playerEnergy to "selyneEx">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\You've barely made it through the day; too tired to think straight, too addicted to rest. You have drifted through your training like a ghost, haunted by her scent, her voice, the memory of her claw brushing your skin... threatening to break it~
It's not just an obsession anymore. It's worse, a presence forever etched in your thoughts.
Constant. Weightless and unbearable.
She's close, you feel it. Maybe tonight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ThinkSelyne9]]</div>\
<<set $selyneDenial to false>>By now, you already know what to do.
You get on your knees, almost eagerly.
There's no hesitation. No thought. Your body just... moves, like it's learned something primal. Something essential.
<div class="passCheck">\
You've been thinking about her all day, but somehow, it feels different. Here, on your knees, it's more than just a distraction. You are allowed to let her consume your mind, and you are all too happy to surrender.
<img src="Images/Icons/Enthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum for her~ |ThinkSelyne10]]<img src="Images/Icons/RedCum.png"></div>\ <div class="failCheck">\
Your hands reach for your cock, ready to complete the strange, twisted ritual she has demanded of you, when you finally collapse. The weariness is too much, you simply cannot do it anymore.
<img src="Images/Icons/FailCum.png"><img src="Images/Icons/FailStr.png"></div>\
You've failed her... or perhaps it's simply that your physical limits can no longer be pushed any further.
So you rest... how long, you can't truly say. And she allows it, just time enough to gather your strength once more.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ThinkSelyne10.5]]</div>\Without hesitation, you take her face in your hands and avoiding the life-threatening horn jutting out of her forehead, you press your lips against hers. You've been meaning to do this for a really, really long time.
@@.lumariSpeech;"Hmmm?...~" @@ She blinks, confused. She wasn't expecting such an action. What the hell did she expect then, asking a question like that with her face so close to yours?
Your eyes flutter shut, and she follows suit, leaning you guide her into the kiss with a low hum, her mouth opening for you. It is a weird thing to do, she thinks, but she doesn't mind learning some of your traditions.
When you pull apart, you see how the glow in her eyes has multiplied tenfold. Dangerous before, now outright hungry, predatory. You have not forgotten about her sadistic inclinations, have you now?
@@.lumariSpeech;"So what's this about... so eager to plaster your taste all over my maw. Allow me to return the favor~" @@
With the strength and swiftness of a wild animal, Selyne lunges at you. Her claws sink deep into your shoulders, forcing you down onto the ground. The pain is sharp, intense, and very, <i>very</i> real. For a second, your vision flickers, your senses scream that this is not a dream anymore. But before you can protest, her long, serpentine tongue, so completely unbecoming of her elegant appearance, slips past her fangs and into your mouth.
The sensation is overwhelming. It's not that much a kiss, as it is a struggle for dominance. The slithering appendage travels down your throat, your neck, in such a brutal, savage way, it is nearly impossible not to choke.
Your lungs burn, the last of your breath slipping away as she refuses to relent. You gasp instinctively, but the motion only opens you further to her, allowing her tongue to plunge deeper still, denying you even the chance to bring in even a single shred of fresh air.
As suffocation becomes an ever-present threat, you begin to question if, perhaps, the creature is just going to kill you here. After all you've gone through. But just as you feel your strength leaving you, the pressure subsides, and the tongue retracts from within, a trail of saliva forming a complex, silvery web before falling right into your face.
You cough, and you wheeze, desperately sucking in air back into your burning lungs. All while the creature hovers above, her eyes glowing bright as stars.
@@.lumariSpeech;"Are you finished with your oxygen-consumption, $playerName? Or do you need a few more breaths? I'm starting to understand the nuances of this taste-marking ritual. I like it~"@@
<<if $charismaSkill >=4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bring it on~ |BringOnSelyne]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bring it on~ |BringOnSelyne]]<div class="numberStat">4</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready for a brutal mating |GetFuckedSelyne]]</div>\
<<set $playerEnergy to "tiredSelyne">>Does this fluffy bitch think she can intimidate you with a few scratches? With a near-death experience?
A smile tugs at your lips, and you wipe the saliva off your face, a defiant glare in your eyes despite the exhaustion. You still have one last surge left in you.
@@.playerSpeech;"Bring it on, you furry freak. Let's... let's see what you can do."@@
She laughs, a low, velvety sound that slithers down your spine. That ragged, haunting smile returns, sharper than before, stretching across her face like a crack in reality.
@@.lumariSpeech;"Haha! Oh, such fire. I will, dreamer, I will. This could yet be the most entertaining tryst I've ever had."@@
The creature lowers her jaws to your neck, the hot breath tickling your skin, the faintest brush of her teeth scraping against your skin.
@@.lumariSpeech;"You already got my taste. So why don't we skip this whole pretense and move right to the main event?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not quite yet~ |KissSelyne]]</div>\Not yet. You are not finished playing.
You grasp her jaw and guide her down, eager to devour her, to get a taste of her maw again, and she resigns herself to your desires. Who is she to judge the way humans express their affections?
That's not to say the kiss is any less savage. Maybe she's punishing you for your brashness, or maybe she's just like that. You can't tell, and the moment twenty inches of muscle are forced down your throat, you can't afford to ponder it either.
Another almost full minute of suffocating pleasure passes before she withdraws, her flavour now so engraved into your palate that you don't think it will ever leave. Every inhale is thick with her scent... a lingering reminder with each breath you take~
@@.lumariSpeech;"Satisfied now? Then listen closely, I'll be direct. I'm in the midst of my heat, and it's being a particularly intense one. Normally, I'd just deal with it on my own. But you... you actually stirred something. Doused the flames of my desire. And now, you <i>will</i> help me put out the flames clawing at my body. So wipe that smug look off your face. Or I'll send you back and I swear I'll have you <i>dream</i> of my scent for weeks."@@
Her voice falters, a faint tremor threading through each word, a crack that betrays a hunger far more urgent than she wants to confess... and she's already confessed more than she should.
<div class="passCheck">\
It hits you harder than it should. That tone. That need. Every instinct tells you to obey, to submit, to please her.
<img src="Images/Icons/Enthrall.png"></div>\
But...
Maybe... just maybe,you don't have to give in that easily. She tortured you quite a bit with all these restless nights.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[If you are to help her... you'll do it your way |WaySelyne]]</div>\So she needs a little assistance. That's why she brought you here today. Not because you almost killed yourself by pushing too hard, no.
@@.playerSpeech;"Is that so? Is the poor, needy lumari desperate for some relief?~"@@ You try to lift yourself from the ground, but her clawed paw on your chest holds you down.
@@.playerSpeech;"If you want me to help, then get off me. We are doing this my way, not yours. Since you've been so demanding with me, I think it's only fair if you follow my lead tonight, don't you think?"@@
There's a moment of tension, the claws on your chest digging in, but she relents.
@@.lumariSpeech;"Fine. You seem to know what you are doing. Show me then, how your species pleases their mates."@@
She lifts her paw at last, the weight of it gone, but the imprint still hot on your skin. The tiniest droplets of blood wells where her claws grazed, but the pain only sharpens your focus. She watches you carefully, still and poised, as you push yourself up.
Without rushing, you reach for her. Firm, but not rough, guiding her down with a steady touch. She allows it, reclining onto her side beside you, her long, smoke-like fur pooling around her like mist.
You lean in, slowly, meeting those glowing eyes as your mouth nears hers, as your hands roam her body. Tracing her neck, her flanks, her belly, following the subtle contours of her muscles.
She's so soft, it seems almost unreal. The silken smoothness of her coat, the way the long strands of fur slide over your digits.
@@.playerSpeech;"Keep your tongue in check. No choking this time, hm?~"@@
A low rumble from somewhere deep in her chest.
@@.lumariSpeech;"You'd better make it worth the wait, $playerName."@@
@@.playerSpeech;"Honestly, I would've gladly done all this the moment we met. You're the one who insisted on running all those tests to prove if I was worthy~"@@
Then you kiss her, tenderly, deliberately, your tongue exploring the inside of her maw with care and intent while your hands continue their independent exploration. It's a shame she's big enough to keep your arm from reaching between her legs in this position, but... all will come. Your kisses trail lower, from the corners of her mouth to her jaw, then down her neck, all the way to her chest.
@@.lumariSpeech;"Mmmh, you are... so very slow."@@ Her voice vibrates against your lips as you kiss along her collarbone, heat curling in her tone like smoke. @@.lumariSpeech;"Is this some sort of human torment technique? A drawn-out ritual to test my patience?"@@
Despite her protests, the low purr that follows betrays her interest, her arousal. The gentle, affectionate contact, the care and exclusive attention, is... nice, in its own way. Not the brutal, intense ravaging she expected... but you are anything but conventional, after all.
@@.playerSpeech;"So impatient... what's the matter, are you unable to use your own paws for this? Can't you weave a quick fantasy of your own to satisfy yourself? Or am I really thaaat much better?"@@
The creature lets out a hiss.
@@.lumariSpeech;"Dind't imagine a creature so insignificant could be such a cocky, insufferable... aah~" @@ Her breath hitches, the words interrupted by a soft sigh as your hand finds her sex, hidden underneath a dense layer of fur.
It is unlike anything you've felt before, a meaty, firm slit, so much thicker than you'd expected; velvety and plush, radiating heat like a banked furnace, yet the texture is alien, wrong. Not quite like human flesh, it's something denser, more resilient, like a thick piece of rubber.
Very wet rubber, the folds are already slick with an otherworldly dew that clings to your fingers in shimmering strands, the musky scent thick and heavy. A lack of reference with other beings of her kind means that you can't be sure if it is indeed the norm, or if the creature is, in fact, more than just a little pent up.
@@.playerSpeech;"Oh, so you <i>can</i> actually shut up~"@@
To that last comment, she retaliates by sinking her claws lightly into your shoulder, the sudden pain breaking through your focus.
@@.lumariSpeech;"Cease the snarky comments, or I will break more than just a little skin. Do not forget yourself."@@
You are not intimidated by the threat. And you don't care about the pain that much... love the feeling of those dangerous, razor-sharp claws. You made your mind long ago, you'll set the pace no matter how much she claws or bites.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Punish her by making it unbearibly slow~ |SlowSelyne]]</div>\@@.playerSpeech;"Then I won't speak at all. Let's have a bit of silence, shall we?"@@
You lean forward, burying yourself in her silky mane, and keep your hand on her slit. Fingers resting comfortably against the warm, pliant flesh, you do absolutely nothing else. Just breathing in her scent, letting her grow accustomed to your presence, to the warmth of your digits against her needy, needy core.
A moment passes, and then another. You can feel it trembling against your hand, her sex pulsing, begging to be touched, and yet you remain so still you could be mistaken for a statue. Eventually, a digit slowly pierces the opening, pushing through the tightness, the folds parting for you without resistance. You are not even sure what her sweet spot is supposed to look like, if she even has one. As it is, it seems like her whole cunt is the sweet spot, her passage rippling and constricting with the slightest touch.
Her tail lashes once, twice, then goes rigid.
@@.lumariSpeech; "You—" @@ A sharp inhale. @@.lumariSpeech;"You insufferable little—"@@
Her claws dig deeper, drawing beads of blood, but your touch remains as slow and soft as ever. Then, her hips twitch forward, seeking friction you deliberately deny her.
@@.playerSpeech; "Patience, Selyne... patience~" @@
She growls, the sound vibrating through her chest and into yours.
@@.lumariSpeech; "I'll weave a nightmare just for you," @@ she pants, as your fingers torturously drag their way in. @@.lumariSpeech;"Something awful. Something... terrible."@@
Her bitchy remarks fade, dwindling bit by bit the longer you persist. After a few minutes of slow teasing, she's practically melting in your arms, grinding her hips into the palm of your hand, trying to get you to trace just a few more inches of her tunnel.
It's a beautiful silence, your mind able to focus on the wet squelch, the low purrs that accompany every stroke, the hot, musky air. Finally, she is starting to behave in a manner befitting of her looks.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe she deserves a treat... |TreatSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Or maybe... you could just keep doing this |SlowSelyne2]]</div>\
@@.playerSpeech;"Such a good girl... see, isn't this nice? Now that you've learned to be patient, I'm willing to be a little nicer." @@
Her body trembles when your fingers withdraw, a shiver traveling through her frame.
@@.lumariSpeech;"Do not patronize me, human," @@ she growls, her voice raspy, low, and oh so very heated. @@.lumariSpeech;"You may know what you are doing, but I'm not some... pet to be trained. I'm willing to indulge you after what you went through... but this... this will not be the standard."@@
She's one hundred percent a pet, and an easy-to-train one, at that. She can deny as much as she wants, but the truth is plain as day. You are pushing her buttons and getting the results you want. Of course, she's the pet. Not you. Not the human wrapped around her claws, the one who's been following her every command, drawn deeper and deeper into her grasp without even fully realizing it.
Regardless, right now, you are the one holding the leash.
@@.playerSpeech;"I'd never call you that, my dear Selyne. You are just... a bit too needy. Desperate, even. But that's fine. I'm happy to provide." @@
You place a quick peck on the top of her head, the horn almost slicing your cheek, and then make your way to her cunt. It's soaking wet~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just fuck her already~ |FuckSelyneAlready]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Eat her out instead |EatOutSelyne]]</div>\You'd be lying if you said the teasing isn't driving you mad as well. Your member throbs with need, swollen, pulsing, the need to shove it inside that alien heat all-consuming. You've been on edge for way too long...
You position yourself; soon, your length is gliding right into the puckered entrance. There is barely the faintest bit of friction, the copious lubrication allowing a seamless entrance into the eager, clenching confines of her pussy.
She shivers, a pleased hum rumbling in her throat.
@@.lumariSpeech;"F-Finally~"@@
Grabbing hold of the hindlegs by the ankles, you set on the task at hand. Pumping in and out of her body with raw, animalistic lust. Each thrust is accompanied by the lewd squelch of her fluids being displaced by your invading length, and the scent, that delightful, forbidden scent, permeates the air.
Her inner walls ripple around you in undulating waves, the strange, rubbery texture molding perfectly to your shape... squeezing, pulsing, as if her very flesh is trying to milk you dry.
@@.lumariSpeech; "F-for all your flaws... ah... you humans have the most... perfect anatomy. S-so disproportionately big, and hard...~" @@
You just increase the pace in response, slamming into her with deep, powerful strokes, savouring every inch of her depths as her body writhes in pleasure.
Losing track of time, you don't know for how long you go at it. Only when her passage begins to close around your girth in tight, convulsing ripples do you realize that she's close.
Claws curling, Selyne arches her back, a ragged, not exactly melodic sound leaving her throat as her insides tense up around you in a final, powerful contraction.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |FuckSelyneAlready2]]<img src="Images/Icons/RedPreg.png"></div>\There is something so deeply satisfying, so utterly captivating about having this giant, powerful beast of a creature reduced to a purring puddle by the simple, leisurely caresses of your digits. The creature who has been tormenting you all these nights, seemingly burned in your thoughts... finally put in her place.
And besides, you are tired. A gentle, loving embrace, a shared moment of nothing but peace and quiet, is exactly what you wanted, what you needed.
Her breathing grows heavier, her glowing horn pulsing faintly in rhythm with each slow stroke of your fingers. The lumari trembles beneath your touch, her earlier threats dissolving into breathy whimpers.
@@.lumariSpeech; "Y-you... mmh... you're infuriating..." @@
But her body betrays her, the calm of the moment having completely wiped away any trace of her aggression. Yet again, this is not the ruthless mating she first had in mind, but she's never been treated with such tenderness before. Such care, such adoration... @@.selyne;such poorly disguised devotion.@@
You in turn feel like you could just take the best nap of your life, her soft, fluffy fur cradling you, her body keeping you warm, the pleasant heat of her insides embracing your fingers... if it wasn't for the possessive, sharp set of claws on your back, you'd probably have drifted off by now.
Her horn... it beckons you, the bright, pulsing glow, the warmth radiating from the strange, glass-like material, the subtle vibration of energy... and before you even realize it, you have a hand over the glowing surface, tracing its edges with the utmost care.
She allows you to touch her, and even seems to appreciate it, so the gentle tracing turns into a caress. Up, down, the smooth surface is warm to the touch, like heated glass, stroking the beautiful horn feels strangely intimate, in a way you can't quite describe.
<<if $karma < 0>>\
<div class="passCheck">\
You cannot help but wonder... how much would Vael offer you for such a trophy?~
<img src="Images/Icons/EvilKarma.png"></div>\
<</if>>\
@@.lumariSpeech;"You're... a-affectionate. I might find it hard to take an offense at you for this after all... human~"@@
Her tail slides smoothly, curling around your body in a warm, deliberate manner.
@@.lumariSpeech;"Perhaps I won't trap you in an endless nightmare... if you keep up those... attentive efforts~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SlowSelyne3]]</div>\
Pleasure begets pleasure, and your own climax washes over you as soon as she reaches hers, the overwhelming rush of bliss washing away all thought, all reason, until all that's left is the blissful heat of her pussy coaxing you to unload everything inside her.
Your vision whites out as you bury yourself to the hilt, releasing thick ropes of cum deep into her pulsing depths. It is an intense orgasm, one that transcends mere physical pleasure, and in its wake, there is nothing but serene, peaceful, emptiness.
Awareness trickles back, slowly, your thoughts sluggish and drowsy, like the lazy stirring of a fog. A deep, satisfied purr fills the void, vibrating into your very bones... and as you open your eyes again, you realize, you are back in your boring, empty room.
@@.playerSpeech;"F-fuck"@@
<div class="failCheck">\
The marks of her claws no longer litter your skin, even if the distant pain remains. There is also the mess on your bed, stained with the load that should have been inside her, instead, wasted all over the sheets. Smart move on her part, keeping her womb safe... for now.
<img src="Images/Icons/FailPreg.png"></div>\
As it is, you should be utterly exhausted, and yet... you feel somewhat refreshed. Looking forward to her next visit~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "lastNight">>How can you resist the allure of her slit, dripping with need, when it's right there, in front of your face? Its scent is overpowering, the musky, feminine aroma, so thick and strong, it makes your head spin.
You need to taste her, right here, right now.
Selyne's gaze locks on you as you position yourself between her hindlegs, her muscles tensing with instinctive wariness. Half-confused, half-defensive.
@@.lumariSpeech;"Humans and your... quirks. What do you intend to do there? Take my scent mark? Is this the next step of your ritual?"@@
You say nothing. You won't need to. She will understand soon enough.
First you spread her out.
To that, strands of her dense pussy juices stretch and break, right before your eyes, a shimmering, sticky web clinging to her insides.
Then, already drunk on the intense, musky aroma, you simply dive right in, a long, singular lick right between her folds, collecting as much of her flavour into your mouth as possible.
The taste is overwhelming; Salty, sharp, and bitter, the pungent flavor stinging your tongue with its intensity, its strength. The already powerful taste of her saliva is immediately washed out by this far more potent concoction.
But your tongue alone isn't enough to satisfy her. Her cunt is... sizable, after all - the swollen folds thick as fingers, the entrance more a yawning gash than a delicate slit.
With no clitoris to tease, you resort to stretching her properly: one finger sinks in easily, then a second, then a third, spreading those pliant, rubbery walls obscenely wide. Only then do you lean in, lapping at the strained flesh between each knuckle, tasting how she tenses around your intrusion.
That seems to achieve the desired effect, judging by the deep, guttural sounds reverberating from her chest, the twitches and shudders, the way she finally shuts up and just enjoys the attention.
The musky flavor is still incredibly strong, so strong it leaves your head swimming, your body growing warm. The more you ingest, the more it leaks around your chin, the more dizzy, the more heated, you feel.
Your cock throbs, hard and aching, a painful, almost burning need building inside of you. And yet, you refuse to stop, or to rush the moment. You eagerly lap at her folds, sucking at the engorged meat, all while your fingers dig <i>deep</i> and coax even more juices out of her.
It doesn't take long, and with a sharp gasp and a shudder, the creature is overcome by her own pleasure. Her whole body spasms, and her legs lock around your head, painfully pulling you against her convulsing flesh.
No air. No reprieve. Only the relentless, rhythmic clench of her walls around you, each contraction flooding your mouth with another scalding rush of her fluids, dense as honey. It gushes over your tongue, down your throat... a ceaseless torrent that leaves you choking on her essence.
Your hands scramble weakly against her haunches, fingers clawing at her fur in what you hope is a recognizable plea for mercy. But she misreads your desperation, or perhaps (more likely) outright ignores it. The aftershocks of her pleasure still course through her, leaving no room for concern at your "playful" squirming.
Darkness creeps at the edges of your vision, your lungs screaming for oxygen they'll never receive. The last thing you taste before unconsciousness claims you is the cloying sweetness of her satisfaction. @@.selyne;If you died pleasuring her, it would have been all worth it.@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...Darkness claims you? |EatOutSelyne2]]<img src="Images/Icons/RedSkull.png"></div>\You wake up with a loud, panicked gasp, back in your room. There is no trace of the creature or any sign of her presence. No claw marks, no smell... only the pungent taste in your mouth.
You should feel drained. Hollowed out. Instead, your skin thrums with a strange, restless energy, your nerves alight as if you've slept for days. The fatigue is gone, replaced by something sharper.
Your fingers press to your lips, half-expecting to find them stained. They aren't, of course.
<div class="passCheck">\
But the memory of her, of the way her scent coiled in your lungs, thick enough to taste, to swallow... it makes your pulse stutter.
<img src="Images/Icons/Enthrall.png"></div>\
You stretch, rolling your shoulders, and catch yourself smiling.
Next time, you think, you'll savor her properly~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "lastNight">>Time seems to distort in her presence, as your fingers become one with her quivering sex, as you melt into the fluffy, velvety softness of her body. It's been a while since she last spoke, merely panting and purring, kissing and licking your shoulders and neck to return the favor by following your example. This is actually rather enjoyable, though she'll never outright admit it.
Your lead hand stays buried between her thighs, fingers working her dripping slit with slow, cruel precision. The other remains wrapped around her horn, thumb circling the base in tight, teasing spirals... it may not be as sensitive as her pussy, but you know for a fact it is a weak spot.
The dreamscape around you seems to shift in time with Selyne's pleasure, the color of the sky slowly changing between deep blues and dark purples, the distant, fabricated stars fading in and out.
She's getting close, and you can tell. The walls of her pussy are fluttering around your digits, the contractions growing tighter and tighter, her attempts to grind herself on your hand becoming more desperate.
<<if $magicSkill >=4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to wake up right before she reaches her climax |WakeUpClimaxSelyne]]<img src="Images/Icons/RedMagic.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to wake up right before she reaches her climax |WakeUpClimaxSelyne]]<div class="numberStat">4</div><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the release she so desperately desires |ClimaxSelyne]]</div>\
You are still in a dream. At least, that's what you think.
It would be cruel, wouldn't it? After hours of teasing, after bringing her to the very brink, to suddenly deny her release. To vanish like morning mist and leave her aching. The idea should horrify you.
Yet with each passing moment, the temptation grows stronger. A final, delicious revenge for her threats, for keeping you in this state of desperate need for days, for her insane bitchiness.
Just making this decision feels like pushing against an invisible current. Your body rebels... every muscle, every nerve ending screams in protest. The part of you that's deeply enthralled claws at your resolve, begging you to stay, to surrender and pleasure your rightful owner.
Your digits start to match her pace, the gentle, careful strokes growing faster, the thrusting motions deeper, harder. You want to make her cum now, to bring her right to the edge, and then rip the rug from under her feet.
@@.lumariSpeech;"Mmm... nngh... Y-yes! Just like that. F-finally you're speeding up, good human~" @@
The lumari starts trembling in your grasp, shoving you against her body with ever-growing fervor, a guttural, throaty purr reverberating inside her chest, as you continue to pleasure her.
It's going to happen any minute now. She is close, so close, her insides pulsing with need, the rhythmic ripples around your digits growing more erratic.
It is then that you close your eyes, fight as hard as you can against this artificial reality, try to will yourself awake...
You feel the dream crumbling around you.
The warmth of her body, the way she clings to you, her voice rising in pitch as she realizes what you are doing... it all starts to blur, muffled and distant, like a memory slipping through your fingers.
You hold on just long enough to feel her final, desperate squeeze, her breath catching.... almost there. But not quite~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WakeUpClimaxSelyne2]]</div>\Then...cold.
Silence.
A jolt in your gut as gravity reasserts itself, and your eyelids snap open to a dim, ceiling. The air is cooler, the smells real. You're awake, the creature nowhere to be seen.
And knowing that you left her high and dry... it brings a grin to your face.
You stare at the ceiling, chest heaving, heart racing. Your body aches with exhaustion, but something else hums beneath your skin... a residual warmth, a kind of tingling energy that shouldn't be there. You should feel drained. Hollow. And yet... you don't?
You feel alive.
More alive than you have in days.
Your limbs are heavy, but your mind is sharp. She's still there, etched into your thoughts, her voice lingering in your ears, the sensation of her body pressed against yours seared into your memory like a brand.
You're obsessed, and you know it.
And despite everything... despite the toll, the lack of rest, you find yourself eager for her return. You want to see her again.
Even if it costs you.
And, after the stunt you pulled, you suspect it will.
<<set $selyneDenial to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "lastNight">>Fine. You have teased her long enough; you feel like she has maybe earned it. And besides... giving in to her desires somehow feels so... @@.selyne;right. You feel good when she feels good.@@
Your digits start to match her pace, the gentle, careful strokes growing faster, the thrusting motions deeper, harder. You want to make her cum now, to bring her right to the edge, and then push her over it.
@@.lumariSpeech;"Mmm... nngh... Y-yes! Just like that. F-finally you're speeding up, good human~" @@
The lumari starts trembling in your grasp, shoving you against her body with ever-growing fervor, a guttural, throaty purr reverberating inside her chest, as you continue to pleasure her.
@@.playerSpeech;"You've been so good... letting me take my time. You deserve your reward~"@@
Your fingers curl just right, pressing against the spongy tunnel.... deep inside her. At the same time, your grip on her horn tightens, your thumb brushing against the base where the skin is the thinnest, and most sensitive.
@@.lumariSpeech;"I am... going to... bite you so hard~.. You'll feel my fangs... sinking into your soft, soft flesh— ah!~"@@
Selyne's body tenses up, muscles tensing as her orgasm finally overtakes her. Then, you feel the crushing grip of her jaws, the sharp points of her teeth sinking into your shoulder. Said and done huh? She bites down... hard.
Pain blooms instantly, not dulled by the dream at all, yet, mixed with a strange satisfaction. She's shaking, trembling in your arms, claws digging into your back, panting hot against your skin.
She doesn't pull away right away. No, she stays there a while longer, fangs still buried, grinding her body against you like she's trying to keep the aftershocks going for as long as possible.
Even as she withdraws her fangs, face morphed into that of a nightmare, she doesn't let you go, her claws staying firmly lodged in your back.
@@.lumariSpeech;"You truly do enjoy taking your time, don't you? Drawing it out, making me wait... Such a wicked little tease. And now, with my pleasure sated... you are completely at my mercy~"@@
Her tongue drags along your skin... slow, savoring the taste of your blood like it's dessert after a long, indulgent meal. You can feel her smirk against your neck.
@@.lumariSpeech;"I should pay you back properly. Sink my claws in a little deeper. Leave marks that don't just fade with the dream~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bite her back |BiteBackSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It hurts... |ItHurtsSelyne]]</div>\Now that you are wrapped in her surprisingly strong arms, there is simply no way you could break her grip and free yourself. Your only option, as it appears, is to return the favor.
The pain is not real, you tell yourself. She is not really tearing into flesh and muscle, her fang is not resting against your shoulder blade. All this is a dream, and it will disappear the moment you decide to wake up.
And so you just bite back, with your less than impressive set of teeth, sinking them into her chest. Her fur softens any potential damage, but she seems to find the gesture endearing.
@@.lumariSpeech;"Aw, how tragic. We're not exactly evenly matched, are we? Those tiny little teeth of yours couldn't even hope to break through my skin."@@
Her words come with a gentle lilt, and she shifts closer, her claws releasing their grip as if accepting the playful reprisal. The tension in her body eases, and her eyes, which had glowed with wild intensity moments before, now take on a softer, more drowsy warmth. She cannot help but to take pity in your frailty; your very human limits laid bare before her.
No more teeth, and her claws become less threatening, more comforting. She holds you close, like you are her own personal pillow.
And then, once you've been snuggled close for several minutes, she begins to hum, the melody a gentle, soothing rhythm. The same one you heard earlier.
As you cling to her, the edges of the dream crumble, and a sense of calm floods over you both... a gentle, irresistible pull towards sleep. Your limbs relax in unison, and soon, the sensations meld into a slow descent into slumber.
When you next awaken, it's not the chaotic blur of the dreamscape but the familiar surroundings of your reality that greet you. You are back in your room, your shoulder intact, and your bed dry.
As it is, you should be utterly exhausted, and yet... you feel somewhat refreshed.
Looking forward to her next visit~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "lastNight">>
It hurts. It hurts so fucking much. Her teeth sink in deep; not quite enough to make you black out, but enough to make every nerve scream.
And so you struggle against her, even if, in her tight embrace, there is little you can do. If anything, your obvious fear, the frantic struggling... only encourages her.
@@.playerSpeech;"Agh! Are you insane! Stop! Let me go!"@@
Selyne lets out a low chuckle, before biting down a little harder, your shoulder blade about to snap.
@@.lumariSpeech;"Mmm... But you were having so much fun tormenting me, weren't you? All that careful touching. Holding back. And now you expect mercy?"@@
@@.playerSpeech;"Do you think it's comparable?!"@@ You grit your teeth, fighting against the overwhelming pain that's crawling through your body with each tight, unrelenting squeeze of her jaws. The sensation of her teeth cutting into your skin is maddening, and every instinct within you screams to get away, to escape.
Her response is a low, throaty chuckle that vibrates against your flesh, like a warning of something worse to come.
@@.lumariSpeech;"Oh, but it is. You teased and pushed until I was trembling. Now it's my turn."@@
You have absolutely no idea what the hell she's talking about. Maybe she's just sadistic. Maybe she's completely unhinged. Either way, there's no universe in which keeping her on edge compares to this kind of torment.
In Selyne's mind, though, it's all just a game. A bit of payback. Nothing fatal. Just pain in a dream... nothing real. She's not actually killing you.
@@.playerSpeech;"I thought you- fuck! I thought you enjoyed it! Y-you bitch, you were purring like a kitten the entire time! Fuck, stop, stop!"@@
@@.lumariSpeech;"I did enjoy it very much, human. It bothers me that I enjoyed it so much, in fact. You were right. Which is why I'm going to punish you for being such a good tease~"@@
<i> Chomp </i>
You begin to lose strength. You can barely bring yourself to voice your thoughts about her flawed logic. Your struggling is futile, her jaws just keep clenching, her teeth digging in deeper and deeper.
Then, all at once, the pain stops.
The sensation of being torn apart fades, replaced by a sudden calmness, the world no longer spinning. You open your eyes, and the dreamscape is gone. The air is still. The room around you is familiar. You're back in your own reality.
Your shoulder, though it aches, feels whole. Your skin, though it's tender from the dream, is unmarked.
@@.playerSpeech;"T-that fucking crazy bitch..."@@
Yet... you can't bring yourself to feel anger. Her hypnotic musk still lingers in your senses, resonating deep inside you, dulling the sting of pain and replacing it with a curious warmth. Instead of fury, a strange energy wells up. An eager anticipation to see her again, no matter what the cost might be.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "lastNight">>Selyne, however, has little intention of letting you recover. A moment of hesitation is all she needs to keep you down, straddling your body with her powerful legs, and with no fanfare whatsoever, impale herself on your shaft.
Your entire length, down to the hilt, all at once. She's wet, very wet, and her alien, puffy folds welcome you eagerly.
@@.lumariSpeech;"Ghh...~ Mmh~" @@ She bites down on her lip, holding back a moan.
@@.lumariSpeech;"I admit... I really, really needed this."@@
Perched on her haunches, she settles her full weight onto your lap... an oppressive, yet delicious pressure that makes your hips creak in protest. Her thick thighs flex as she adjusts, those massive lips sealing around you with obscene precision, the wet suction nearly drawing your balls up too into that smothering heat.
One clawed hand drifts down to press against the swell of her lower belly, claws splaying as she feels the distinct bulge of your cock straining against her inner walls. A low, pleased rumble vibrates through her chest and directly into your groin as she grinds down harder, ensuring you're buried to the absolute hilt.
@@.lumariSpeech;"That's quite a delicious stretch. You are pressed against so many sensitive places, I can feel you throbbing all over my insides~" @@
The moment of rest is fleeting. As soon as the creature makes her brief reflection, the intensity of her own arousal makes her starts bouncing.
A claw on either side of your head, anchoring herself to the ground (thankfully, instead of your flesh), Selyne begins to slam her hips down, pounding herself against your body with the reckless abandon of an animal in heat. And not just metaphorically.
Each slam of her hips against yours is accompanied by a wet smack, the walls of her sex squelching obscenely, gushing fluids with every impact. And her expression... as the creature draws her morphing face ever closer to yours, her four eyes glowing brightly, teeth and tongue bared in a wide grin, she looks downright deranged.
Before long, drool dripping onto your face isn't the only danger her jaws present. At the wild, relentless pace she sets, Selyne can't resist anchoring herself... biting down hard on your shoulder.
It wasn't supposed to be a romantic affair, nor a loving moment between partners. She craves you, sure, but you are not her equal.
She uses you as a tool, a means to an end. The same way she could be humping a toy, a stick, a warm rock. You're an object to her. A lovely pet.... and your sole purpose, for now, is to keep her needy, needy hole stuffed and happy, full of human cock..
And yet... it feels so, so good. Her leaking, quivering slit is a warm, slippery heaven, the contractions of her cunt are like nothing you have ever felt. Even the position you find yourself in... completely at her mercy, utterly subdued, is just so... thrilling.
The ritual you willingly entered wasn't a naive gamble; you knew exactly how this would unfold, who would take control, and who would yield. Even through the intense pain, you couldn't be happier about it.
@@.lumariSpeech;"...Don't you dare climax before I have. I know enough about your ilk to know you won't hold that exquisite hardness after you do. So hold it until I tell you." @@
As if to fully drive her point home, the creature shows you the most wicked smile. Rows of jagged, carnivorous teeth, the serrated edges sharp enough to slice through flesh. A smile of threat, not comfort.
@@.lumariSpeech;"Mmm... that's right. My pleasure comes first. You'll stay hard for me, won't you? Or I might have to bite somewhere a bit more precious than your shoulder..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try your best not to cum |NotCumSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...try your best to cum as quickly as you can |CumSelyneQuick]]<div class="numberStat">4</div><img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedEnthrall.png"></div>\The threat sends a chill down your spine. Not just because you believe her to be fully capable of doing such a thing, but also because you would hate to disappoint her. @@.selyne;You have the honor of being her stress-relief toy tonight, and you won't see it go to waste.@@
She's... not making it any easy, though. The way her pussy contracts, the wet slapping of her rump on your weary hips, the way she is awfully vocal and expressive, with moans, growls and pants echoing throughout the dreamscape...
You resort to thinking about something else, hoping the distraction will help. The pain, of course. Holding off becomes a lot easier once you shift your focus on the pain. When you close your eyes and concentrate, you can tune out the warmth, the way her walls clench around you, the obscene noises...
What remains is a very different sensation. Your back bruised, your pelvis throbbing, your shoulder on fire... She fucks like she's gutting you. Every movement is ruthless, not designed to hurt, but not caring about the harm she inflicts either.
...That only works until she reaches her peak, and the sensations are so intense they become impossible to ignore.
It starts with a shudder, her entire body tensing like a bowstring pulled taut. Her fangs reach for your shoulder again, drawing fresh beads of blood as her inner walls clench around you in rhythmic, vice-like pulses. A guttural sound tears from her throat, half snarl, half moan, as her hips jerk erratically against yours.
The sudden intensity is overwhelming. Her heat, her scent, the way her muscles milk you despite the pain... it's too much. Your resolve wavers, your hips bucking involuntarily as pleasure overtakes you as well. You don't need to fight it anymore.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |FuckSelyneAlready3]]<img src="Images/Icons/RedPreg.png"></div>\The thought flickers through your mind like a dying candle... weak but persistent. Just let go. Give in.
If she's so determined to make you suffer, why not turn her game against her? Imagine the glorious moment your cock betrays her, going soft and useless as she got robbed of her climax. That look of shocked frustration twisting her features...
She deserves it, and all you need to do is relax, to focus on the pleasure.
But.... every instinct, every flicker of thought, urges you to be her good pup, to obey, to give her exactly what she wants, to become the plaything she demands.
You want to leave her wanting more, to keep her on edge, but it's a losing battle. She's already rooted herself deep inside your thoughts, and no matter how hard you try to hold back, for the sake of mischief, a part of you aches to surrender, to fall completely under her spell.
<<if $magicSkill >=4>>
<div class="passCheck">\
Making an incredible display of willpower, you manage to push through the haze of compulsion. You focus sharply, drawing on your practiced discipline and mental training to resist the pull she's embedded deep within your mind. The craving to obey and succumb flickers, if only for a moment, and you seize control, bending the urge back into some overdue teasing.
<img src="Images/Icons/MindMagic.png"></div>\
You close your eyes and try to block the pain away, focusing exclusively on the pleasure her cunt brings. How her leaking, quivering slit contricts around you, the wetness. The obscene noises, the smell, the warmth...
<div class="passCheck">\
It's so easy to let yourself go. And when you do, your orgasm washes over you. Violently spewing a generous helping of seed into her greedy cunt, she keeps fucking herself into your cock.
<img src="Images/Icons/Cum.png"></div>\
@@.lumariSpeech;"You damned, filthy human... You better... stay hard." @@ Her voice lacks the amused lilt from before, now it's low, dangerous, with an undercurrent of rage.
The state of your erection proves to be irrelevant, however, when the intensity of your orgasm pushes you away from the dream.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |CumSelyneQuick2]]</div>\
<<else>>\
<div class="failCheck">\
No matter how hard you struggle, how fiercely you crave release, the commands already etched deep within your mind won't let you break free. Your body betrays you, stiffening against your will, every nerve screaming for release... but she's in control, and denial is all you get.
<img src="Images/Icons/Enthrall.png"></div>\
The mental block remains that way until she reaches her peak, and the dam breaks.
It starts with a shudder, her entire body tensing like a bowstring pulled taut. Her fangs reach for your shoulder again, drawing fresh beads of blood as her inner walls clench around you in rhythmic, vice-like pulses. A guttural sound tears from her throat, half snarl, half moan, as her hips jerk erratically against yours.
Only then are you mercifully allowed to release... and you do.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |FuckSelyneAlready3]]<img src="Images/Icons/RedPreg.png"></div>\
<</if>>\
Your vision whites out as you bury yourself to the hilt, releasing thick ropes of cum deep into her pulsing depths. It is an intense orgasm, one that transcends mere physical pleasure, and in its wake, there is nothing but serene, peaceful, emptiness.
Awareness trickles back, slowly, your thoughts sluggish and drowsy, like the lazy stirring of a fog. A deep, satisfied purr fills the void, vibrating into your very bones... and as you open your eyes again, you realize, you are back in your boring, empty room.
@@.playerSpeech;"Nngh... f-fuck..."@@
You whimper into the silence, fingers clutching at sheets still damp with your wasted release. The physical evidence of her possession is gone. No claw marks, no bruises... but your body remembers. Your hips ache sweetly where she pummelled you into the ground. Your shoulder burns from the teeth. Your very soul thrums with the imprint of her.
You should feel violated.
You should feel used.
<div class="passCheck">\
Instead, you curl into the lingering warmth of her phantom touch, already aching for the next time she feels like ruining you.
<img src="Images/Icons/Enthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "lastNight">>A jolt in your gut as gravity reasserts itself, and your eyelids snap open to a dim, ceiling. The air is cooler, the smells real. You're awake, the creature nowhere to be seen.
And knowing that you left her high and dry... it brings a grin to your face.
You stare at the ceiling, chest heaving, heart racing. Your body aches with exhaustion, but something else hums beneath your skin... a residual warmth, a kind of tingling energy that shouldn't be there. You should feel drained. Hollow. And yet... you don't?
You feel alive.
More alive than you have in days.
Your limbs are heavy, but your mind is sharp. She's still there, etched into your thoughts, her voice lingering in your ears, the sensation of her body pressed against yours seared into your memory like a brand.
You're obsessed, and you know it.
And despite everything... despite the toll, the lack of rest, you find yourself eager for her return. You want to see her again.
Even if it costs you.
And, after the stunt you pulled, you suspect it will.
<<set $selyneDenial to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "lastNight">>You are familiar enough with your restless nights to know this is no ordinary dream. Something is pulling at you. Dragging you with intent.
Giving in feels all too natural, allowing you to be transported through the infinite blackness between realities, until you emerge on the other side.
When your eyes open, it's not your bed that greets you. It's a shoreline.
Not a normal one, of course.
The sky above is a deep violet, thick and unmoving, like a bruise on the fabric of existence. No stars, no clouds... just an immense, too-close moon that bathes everything in its silver glow. The ocean at your side is ink-black, its waves slow and heavy, churning against the pale, bone-colored sand. And the strangest thing? You feel it. All of it.
The grains of sand, rough and cool beneath your feet. The breeze, damp and cool, brushes along your skin. There's weight here. Texture. Scent. This is real. It is no longer just a dream, you are here.
@@.playerSpeech;"What the..."@@
And then you see her.
@@.lumariSpeech;"$playerName... there you are."@@
She stands at the edge of the shore, the dark water licking at her ankles but not quite soaking them. The liquid recoils, respecting her enough not to touch her.
<<if $selyneDenial is true>>\
Her fur glistens beneath the moonlight like wet velvet, each strand catching the glow with an eerie softness. Her silhouette is all curves and menace; graceful, dangerous, unmistakably in control.
Her smile is wide, but it carries no comfort at all.
There's a flash behind it. Something sharp. Something cruel.
She begins walking toward you, slow, unhurried, her rump swaying ever so slightly with each step.
@@.lumariSpeech;"You left in <i>such</i> a hurry last time,"@@ she murmurs, voice dripping with syrup and steel. @@.lumariSpeech;"Right when I was about to fall apart in your arms..."@@
Your stomach tightens. Heh, of course she remembers...
She stops just a few paces from you, the wind pulling gently at her fur, and tilts her head ever so slightly.
@@.lumariSpeech;"That was awfully rude, you know that?"@@
Her words are soft, almost playful. But the edge beneath them could cut bone.
@@.lumariSpeech;"But don't worry, my sweet little human."@@ She lifts one of her forelegs, flexing her claws lazily. @@.lumariSpeech;"We're <i>fully</i> in my realm now. There's no more waking up. No more slipping away."@@
You feel the truth of it settle in your bones.
@@.lumariSpeech;"And I fully intend to... educate you."@@
The way she draws out the last words sends a chill crawling up your spine. If anyone else had said it, maybe it would have sounded like a promise of pleasure.
On her, it's a threat.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Convince her of your good intentions; it was but a little prank |PrankSelyne]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SelyneGood2]]</div>\
<</if>>\@@.playerSpeech;"Hey, hey—come on now. That wasn't me being mean, that was just a harmless prank."@@
You raise your hands slowly, offering a charming smile, your best smile.
@@.playerSpeech;"Didn't it make things more exciting? The anticipation? The drama? I mean, c'mon... I knew we'd be back together soon enough. "@@
You wink.
@@.playerSpeech;"A bit of foreplay, if you will. Keeps things spicy and fun." @@
She gets takes yet another step forward, the scent of her musk thick in the air. Still no warmth in her smile.
@@.playerSpeech;"And indeed, here I am. More than eager to play some more~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She doesn't seem convinced at all... |ConvincedSelyne]]</div>\She stops just short of pressing her body to yours, yet the heat rolling off her is like standing before an open furnace.
Not only that.
<div class="passCheck">\
Her scent rolls over you in waves: wild, sweet, and thicker than you remember. Her eyes hold yours, unblinking, narrowed and unreadable, but gleaming with something dark and hungry. Suffocating, intoxicating.
<img src="Images/Icons/Enthrall.png"></div>\
Then, finally, her smile shifts, just a sliver.
@@.lumariSpeech;"I admit... it does thrill me when my mate has a little bite. But I'm not feeling that forgiving."@@
Her paw traces down your chest, a trail of blood in its wake.
@@.lumariSpeech;"So here's what's going to happen, my beloved human."@@ Her voice is almost a purr now, somehow even scarier than before. She knows she has you, and the sheer confidence in her posture, in her speech, makes your heart beat faster. Her claws drag a little lower. Getting closer to your cock, still drawing blood.
@@.lumariSpeech;"You're going to worship this body like it's the only thing you've ever desired. You're going to please me until I forget how much I want to gut you right now."@@
She leans in again, muzzle on your ear, breath hot and humid... @@.selyne;and so very pleasant.@@
@@.lumariSpeech;"You asked for this, $playerName. You begged to get close, begged to feel me... even after I warned you I had bite."@@ At that last word, she gives your shoulder a small nibble.
@@.lumariSpeech;"And now you've passed all my little trials. You've proven yourself worthy..."@@ Her jaws roam over your neck, teeth gently scraping as she tastes your pulse. @@.lumariSpeech;"...So no, I'm not letting you go. Not after all that effort. You are mine now, $playerName."@@
@@.lumariSpeech;"But if you make me <i>very, very</i> happy, perhaps I'll be nice... and won't leave too many marks on that soft, vulnerable skin of yours~"@@
Her muzzle brushes against your cheek, her breath hot and humid, laced with the sweet, heady scent you've come to associate with her. And then, unexpectedly, she presses a small, soft kiss to your forehead. A featherlight touch. Gentle. Almost tender.
It lingers for just a second longer than it should, as if daring you to believe she could ever be kind.
Then she pulls back, eyes beaming, grin widening.
@@.lumariSpeech;"You get one choice, $playerName. Just one."@@
Her voice drops dangerously as she whispers directly to your ear;
@@.lumariSpeech;"Submit to me, willingly. Become my devoted little plaything. Or I'll take what's already mine, and you'll still be my toy... just without the courtesy of choice."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[... try your best to wake up |WakeUpSelyne]]<img src="Images/Icons/RedMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give in...? |GiveInSelyne]]<img src="Images/Icons/RedEnthrall.png"></div>\While you enjoyed submitting to her, engaging into her twisted games, this is getting too real. Dangerously so. She's asking you to become her property. A pet, a slave. You have a life. Friends. Responsibilities. You matter in your world.
And yet... the longer you stay in her presence, the longer her scent clouds your thoughts, the more you realize just how vast and ancient this creature is. And there is no "off switch" in her affection. She doesn't love. She claims.
And now she wants you~
The moment you close your eyes and try your damnest to force yourself awake (you are awake already), the creature lets out a melodic laugh.
@@.lumariSpeech;"Such a stubborn human... fine. Have it your way. I enjoy the challenge~"@@
The very grounds themselves tremble, obeying her will as they twist and reshape around you.
The soft beach darkens, the warm sand giving way to thick, grasping tar that rises around your ankles like living vines. The sky flickers, the lavender bleeding into a deeper, sinister crimson, and your voice seems to fade, muffled, as if you were speaking against cotton.
The creature looks upon you, grinning, fangs bared, her eyes gleaming a bright, malicious white.
You scream at her, but nothing comes out, not even a whisper. Its as if the sound of your voice is sucked right from the air, leaving behind... nothing.
Her paw rests against your chest, pushing you down until you're lying flat on your back, the tar-like substance coiling around your limbs, dragging you down further into its depths until only your face sticks out from the gooey, sludgy mess.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are completely trapped... |TrappedSelyne]]</div>\Like an oversized, heavy cat, she settles on top of you, straddling your whole body as her face comes closer to yours, that terrifying grin splitting her inhumane features.
@@.lumariSpeech;"Much better... now I don't have to worry about any pesky escape attempts. And you can focus entirely on me~"@@
Her voice purrs through your bones, and then... she exhales. Slowly, deliberately.
A thick wave of her musky breath washes over you, hot and damp, laced with whatever strange, intoxicating magic she breathes. Completely trapped as you are, you can't even turn away, forced to breathe her in.
<div class="passCheck">\
Then, another deep exhale, even heavier than the last. It sinks into you... through your nose, your mouth, your pores, filling every inch of your senses. Your lungs feel swollen with her scent, and it's not just physical. Her pervasive, cloying scent seeps into your thoughts like black ink spilled into clear water.
<img src="Images/Icons/Enthrall.png"></div>\
Her eyes, so bright you shouldn't be able to stare directly, bore deep into yours, as another wave of musk rolls off her tongue.
@@.lumariSpeech;"Just relax and accept it, human. Be honored I chose you. Not many earn my attention... fewer still earn my obsession."@@
Her voice echoes inside your skull, reverberating, sinking deeper. You know exactly what she's trying to do, yet you're powerless to stop her. Refusing to breathe is not an option, after all.
@@.lumariSpeech;"Shh... Just give in."@@ Another exhale, her lips sensually parting to feed you the thick, humid air, directly against your mouth. @@.lumariSpeech;"You know I do care about you, $playerName. The thought of you interacting with others... other creatures, in your waking world. It makes my fur bristle. I suppose it's selfish. But I can't bear the idea of sharing you. Which is why I need to make sure you won't stray again."@@
Her forepaws now reach for your face, the soft pads caressing your cheeks, claws lightly dragging along the sides of your head. She holds you, firmly, as her muzzle moves closer, lips locking around yours, creating an airtight seal.
She inhales deeply through her nose...
There's a small, smug pause, then she <i>exhales</i>.
A slow, deliberate exhale, long and thick and wet with heat. It rolls past your lips and down your throat like steam from a furnace, flooding you from the inside. There's no air in it, not at all. It's something else... something heavier, denser, a living fog saturated with her essence.
It enters your mouth first, coating your tongue in a film of heady sweetness and bitter spice, numbing it, until your entire mouth tingles. Then it slips down your throat, viscous and almost sticky, clinging to your esophagus like honey poured over flesh. Every inch it touches goes warm, then hot, then burning... not painfully, but deeply, thoroughly.
You try to force it out of your lungs, but the moment you do, she breathes again... more of that thick, unholy vapor flowing straight back in. Her goal is clear; to replace your every breath with her own.
The kiss grows in intensity, lips pressing hard, muzzle moving slightly, almost suckling on your mouth, as she exhales again and again. More and more of that dense, musky essence spills past your lips, flooding you, overwhelming you, drowning your mind in its thickness.
<div class="passCheck">\
For minutes unending, all you can do is take her breath, and swallow it deep, over and over, a constant, steady stream of her musk flowing into you, her every exhale answered by your intake, until there's nothing left in your lungs but her.
<img src="Images/Icons/Enthrall.png"></div>\
Worst of all, there is a certain erotism in it. In having her breathe her essence into you, filling you with her very scent, marking you with her claim, inside and out. And even if you should be horrified at the idea, it does little to curb your growing arousal. You've been exposed to her musk for too long already, and even if at no point was it even remotely as strong, as concentrated as it is now, you've grown used enough to welcome it, subconsciously.
The haze envelops your brain, the edges of your vision going dim, a fog settling around you, and inside you, the sweetest, most addicting sort of delirium. You should have known you'd never escape her, and as she continues to pour herself into you, you realize that maybe you never wanted to.
This is where you belong.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TrappedSelyne2]]<img src="Images/Icons/RedEnthrall.png"></div>\Days go by... or perhaps merely hours? Eventually, she pulls back, her lips peeling away from yours with a wet, lingering strand of saliva still connecting you. Her eyes are lidded, glowing with satisfaction, and the grin that spreads across her muzzle is deep, hungry... and unmistakably predatory.
@@.lumariSpeech;"There now... isn't this better? No more struggling, no more silly thoughts about leaving. You are now exactly where you were meant to be~"@@
Her tongue glides slowly across her muzzle, savoring the taste of your surrender still clinging to the glistening muscle. She watches your dazed expression with a quiet satisfaction, eyes half-lidded and glinting with desire.
@@.lumariSpeech;"I'm not even sure what it was, at first. Just look at you. So easily breakable."@@
She chuckles.
@@.lumariSpeech;"I suppose you are good-looking, human. Well sculpted, sensitive to the arcane... your soul shines brighter than most." @@
She lifts a paw, and the dark, viscous sludge retreats back. As the rest of the beach materializes around you once again, the ground solid and sandy beneath your back.
@@.lumariSpeech;"It took me a while to admit it to myself, you know. That I craved you."@@ Her voice is low, almost vulnerable for the moment that it lasts.
@@.lumariSpeech;"Strange, isn't it? A Lumari, yearning for a soft, hairless mammal. But I suppose desire doesn't ask permission. Take it as a compliment~"@@
She smiles, amused by your lack of reaction.
@@.lumariSpeech;"Can you even hear me in there, I wonder?~"@@ Her grin widens. @@.lumariSpeech;"Ah, but that dull look won't last. Don't worry... I'll leave just enough mind for worship. Since I like yours, maybe a little more~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She's not yet done... |TrappedSelyne3]]<img src="Images/Icons/RedEnthrall.png"></div>\Her words echo in your vacant head, such a soft, pleasant hum. They settle warmly in your thoughts, a comforting assurance that everything is alright. You can barely even remember why you tried to fight her before, when she is so warm, so caring, so very beautiful.
Having you on the ground already, she finds it all too convenient to simply sit down right on your face. Her folds, moist and wet, press against your lips, thick musky slickness smearing on your face as her body lowers onto you, slow and deliberate. A heavy, intimate weight that leaves no space, no escape. Her scent, already having completely conquered your lungs, now floods your nose with a raw, potent richness, heady and dizzying. The slickness of her folds trails across your mouth, and you can't help but open to welcome her.
<div class="passCheck">\
You eat her out with clumsy, eager devotion, stimulating her with both tongue and lips, lapping at her leaking entrance like a thirsty man would drink water from a well. She grinds herself on your mouth, a slow, sensual rocking of her hips, a deep, guttural moan reverberating through her body as her juices spill over.
<img src="Images/Icons/Enthrall.png"></div>\
She tastes @@.selyne;divine@@, and the longer she uses you, the more her fluids flow, the more you crave. The thick, syrupy muskiness of her taste, the sweet tang of her nectar.
@@.lumariSpeech;"That's the perfect way to apologize, human~"@@
Her folds pulse against your tongue, her arousal thick and heady, flooding your senses until all you can think about is her; the way she tastes, the way she moves, the way her breath hitches when you swirl your tongue just so. You are so hard just from eating her out, so achingly, desperately hard.
@@.lumariSpeech;"Good, let that pretty cock throb. Let it swell with need. I'll make good use of it~"@@
<div class="linkIcons">
<img src="Images/Icons/RedEnthrall.png"><<link "Continue...">>
<<goto "Ending14">>
<</link>>\
</div>\
You swallow hard and nod. The thought of being trapped here, in this place that blurs the line between dream and reality... it would shake anyone. It should terrify you. But it doesn't.
It... it does, a little bit?
@@.selyne;No, it doesn't at all...@@
Because somewhere along the way, the fear began to fade, washed away by the long nights devoted to her, by her musk...
<div class="passCheck">\
It has been in your lungs for days now. Coiling through your thoughts, softening your will, dulling the edges of resistance. You've been breathing her in, unbeknownst to you, until even your defiance has melted into just playful submission.
<img src="Images/Icons/Enthrall.png"></div>\
And now, with her mask fully gone, her four eyes gleaming with feral intent, jagged grin stretched wide, claws twitching with cruel anticipation... Well, she is terrifying. A creature of hunger and dominance and raw magic. As such, you should recoil in fear.
Instead, you're aroused. Deeply, undeniably. Her every word, every smirk, every threat fans the fire she's already lit inside you. Perhaps you are not yet beyond saving, but the fact is that, no matter how you look at it, the best course of action right now is to play along.
@@.playerSpeech;"Understood. I'll be good. I'll give you everything you want."@@
Her eyes study you, gleaming with hunger barely restrained.
@@.lumariSpeech;"Strange, isn't it? I never thought I'd desire a human. You're soft, fragile, short-lived... and yet here I am."@@
Her muzzle hovers close to your face, while an idle claw traces the contours of your chin, almost contemplative.
@@.lumariSpeech;"It took me a while to admit it to myself, you know. That I craved you."@@ Her voice is low, almost vulnerable for the moment that it lasts.
She sighs through her nose, warm breath washing over your cheek, as if about to get something out of her chest.
@@.lumariSpeech;"It... bothers me. That you walk around in your waking world, talking to others. Letting their voices fill your ears, their scents cling to your skin."@@
Her claws tighten slightly on your chin, and her eyes narrow, as if the mere thought, even now, is infuriating.
@@.lumariSpeech;"I've always liked my possessions to be mine. Completely. No distractions. No rival scents. No other voices trying to steal their attention, no other gazes roaming over them. It's selfish. I know that much. But I am what I am."@@
She lowers her head, muzzle brushing against your cheek as she, too, rests against the sand. Her mouth is right against your ear, and the heat of her breath washes over you as she continues, tone quieter, almost regretful...
@@.lumariSpeech;"There's nothing to be done about it. I won't beg you to stay loyal."@@ ...until it regains its sinister edge. @@.lumariSpeech;"I'll simply make you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reassure her; you are hers already |HugSelyne]]<img src="Images/Icons/RedEnthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...Say nothing |SayNothingSelyne]]<img src="Images/Icons/RedMagic.png"></div>\You swallow hard, a knot tightening in your throat. Even through the heat coursing through you, some primal, animal part of your mind screams to run, to fight, to get as far from here as you can. Its a losing battle, and you feel yourself bending more and more to her by the second, but you are not entirely gone yet.
Her paws continue tracing shapes onto your body, their movements slow, lazy, her claws dragging over your flesh with careless, teasing indifference.
After a few moments, she chuckles, amused by her own thoughts, whatever those are.
@@.lumariSpeech;"Mmm... enough talking."@@ Her voice drops to a sultry, commanding murmur as she presses her weight more firmly into you.
@@.lumariSpeech;"This heat is maddening, and you're going to help me with it. Starting... now~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |GiveInSelyne2]]</div>\You wrap your arms around her, pulling her close, your hands sinking into the soft, warm fur of her back. She tenses slightly at first, surprised, perhaps... but then quickly relaxes, her body molding to yours with a quiet, throaty hum of pleasure.
Her breath hitches against your ear as you hold her tighter. And though your heart is still pounding, though you know how dangerous she truly is, the words come with alarming ease. Maybe it's the musk in your lungs. Maybe it's the pressure of her body, the way she's wrapped around you like a living cocoon, leaving no room to breathe, to think...
<div class="passCheck">\
Or maybe... just maybe... It's something else entirely.
<img src="Images/Icons/Enthrall.png"></div>\
@@.playerSpeech;"I didn't know it hurt you. I didn't realize I was making you feel that way."@@
Her claws stop moving.You keep going, pressing your cheek to hers, your voice softening further.
@@.playerSpeech;"But I'm here now. I'll stay. I promise. I... I love you. You don't have to be jealous. Since I met you, the only thing I've been able to keep thinking about is how much I wanted to be with you." @@
There's a long silence. The waves crashing upon the beach the only sound in the world. And then, slowly, a low, shuddering exhale leaves her. Her form relaxes atop you, yet never lightens; her weight remains an anchor.
She nuzzles into your throat, nose poking against your carotid, feeling your pulse. You can't help but wonder if she's considering whether or not to bite it, or...
@@.lumariSpeech;"Say that again."@@ Her voice is hoarse. Dangerous. Needy.
She lifts her head, eyes locking onto yours, glowing and intense.
@@.lumariSpeech;"That you love me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Of course |HugSelyne2]]</div>\Your hands reach to cradle her face, the touch tentative at first, then firmer, and you pull her into a gentle, tender kiss, one she tolerates all too eagerly, her muzzle parting ever so slightly to accept it. You can tell she's still quite inexperienced at this; you feel her tongue threatening to invade your mouth, and her teeth grazing your lips, but she manages to rein it in. For now.
@@.playerSpeech;"I love you. You're all I want." @@
Her smile widens, and for a second, she seems genuinely content. That, or her spell has blinded you enough to misread the malice in her expression for something softer.
@@.lumariSpeech;"Mhm... and I am all you will need~"@@
And then, she dives in.
Her lips crash into yours, no longer gentle. Her tongue, long, sinuous.... wrong, forces its way past your teeth with ease, curling deep into your mouth and down your throat in one smooth, violating motion. These are the kind of taste claims she knows how to give.
The sensation is overwhelming. Heat floods your chest, your lungs stolen by the appendage invading your esophagus. The rare breaths she allows you to take are all tainted with her musk, so dense this time it's almost solid. Your mouth, your throat, every inch she touches, it all tingles, going numb and hot in equal measure.
You lose track of time. Maybe seconds. Maybe minutes. Maybe hours go by as she devours your face, as her claws run up and down your body, leaving small trails of blood in their wake. As she makes sure every last trace of foreign scents is erased from you, every memory washed away.
<div class="linkIcons">
<img src="Images/Icons/RedEnthrall.png"><<link "Continue...">>
<<goto "Ending14">>
<</link>>\
</div>\
You worship her as ordered. Lips, tongue, hands, teeth, cock. Everything you have, every inch of your flesh and body, it's hers to take... and she takes it all, over and over.
A dreamy haze of musky, lustful indulgence soon engulfs your mind, distorting hours, blurring them together into a feverish haze. Then, those seem to give way to days, long, restless days in which everything blands into a haze of heat, sweat, and sex.
As punishment, perhaps, she never allows you to reach your climax; something in this realm of hers won't allow you, and no matter how much your balls throb, no matter how your cock aches and burns, no matter how badly you need it... the release never comes.
You stay hard as a rock, for her, aching with a desperate desire that will never be truly sated.
She does know how to hold a grudge, even for something as small as denying her the satisfaction of a single climax.
And... there is something else. Her scent, so pervasive, so overwhelming, so delicious, is intoxicating.
Every breath its hers, the very reality holding you is steeped in her musk, and you can't help but breathe her in, filling your lungs with her.... and your thoughts seem to cloud further with every lungful.
She's cruel... @@.selyne;but she's also beautiful. It's only natural that you'd adore her. Only natural, as her slave, her toy, her plaything.@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try your best to hold on... to what little sanity you have left |SayNothingSelyne3]]<img src="Images/Icons/RedMagic.png"></div>\
Despite the growing exhaustion, the soreness in your limbs, the dull ache of an overused cock, the ever-cloudier thoughts... you try to hold on, to satisfy her without losing yourself.
<<if $magicSkill <= 4>>
You try. You tell yourself you're trying. That you're strong enough. That it's just a dream, a long, wild, exhausting dream.
But it isn't just a dream.
A place of her own making. This space, this reality... it's hers. Every breath you take is soaked in her scent, imbued with her essence. Your cock throbs at her every command, her words sinking right into your weary, vulnerable mind.
<div class="failCheck">\
You were already so far gone, weren't you?... your thoughts fuzzy, your will eroded... and now her scent and her voice lull you into a hazy, lust-addled trance.
<img src="Images/Icons/FailMagic.png"></div>\
Soon, all that remains is her, the sweet, sweet lumari of your dreams. The one you love. The one you want to serve.
You feel so fortunate, having been chosen as her tool, her human-shaped instrument to aid her through her infernal heat.
@@.lumariSpeech;"Mhmhmhm, there, there. That's a good little human, you are hitting the spot perfectly." @@
Her voice, sweet and honey-like, rings softly in your ears, it makes your cock throb in delight.
@@.lumariSpeech;"I think you deserve a reward. Got to keep you fed and watered, right?" @@
She chuckles, a dark, low, velvety chuckle, as her damp, hot folds wrap around your face, smothering you into the most intimate embrace. Surrounded by her soft, plush flesh, her scent invading your lungs with every breath, you find peace, and purpose.
This is where you belong.
@@.lumariSpeech;"That's it. Drink deep, my sweet human. Drink the nectar straight from the source~" @@
That you do. Gladly.
You drink deep, lapping and suckling, drowning in her wetness, impossible amounts of her thick, musky essence flooding your senses. Your throat bobs as you swallow greedily, mind growing hazier with each desperate gulp.
Her claws rake through your hair, guiding you deeper, holding you in place as she grinds against your face with a satisfied purr, careful not to crush you with her massive bulk.
@@.lumariSpeech; "Mmm, yes~ Just like that. You're perfect like this. My devoted little plaything."@@
Your cock twitches pathetically between your legs, aching and neglected, but you don't care anymore. All that matters is her pleasure, her satisfaction. The way her hindlegs tense and quiver as she pushes harder against your face, the way her breathing grows heavy, her muscles clenching.
Her back arches, her tail lashing as the grip on your head tightens, claws digging into your scalp. And yet you drink it all, moaning into her slit as her juices spill over your chin, your throat, your chest.
@@.lumariSpeech;"Drink deep. Drink it all. Let it fill you. I want every last drop inside you, my sweet, devoted human~"@@
Yet again, that's right what you do. She does need you fed and watered, after all.
<div class="linkIcons">
<img src="Images/Icons/RedEnthrall.png"><<link "Continue...">>
<<goto "Ending14">>
<</link>>\
</div>\
<<else>>
There's a flicker of something behind her eyes, a tension in her gaze, as if she can feel the last remnants of resistance clinging to your thoughts. As if she expected you to have crumbled by now, fully swallowed by her will... and is quietly wondering why you haven't.
Her horn glows, pulsing faintly as her eyes narrow. It's then that you notice, the musky, cloying scent in the air feels more suffocating now. It was bad enough before, but now it's somehow even worse, it's dense, almost physically tangible.
@@.playerSpeech;"H-hey, w-what's the... w-what are you doing?" @@
Her expression shifts, a sly grin parting her maw.
@@.lumariSpeech;"Nothing at all. Calm down, human. Breathe in. Deep, deep breaths."@@
You find yourself obeying despite your better judgement, a shuddering gasp rolling off your tongue as you fill your lungs with a fresh, strong wave of her musk. A rush of pure euphoria rolls over your brain, leaving behind a fuzzy warmth that lingers like a sweet aftertaste.
Even through the haze, you recognize the danger. Even in your lust-addled mind, you can see her intentions clearly. She's going to break you in, mold your mind to her desires using whatever this foul magic is...
What choice do you really have? Running isn't an option, and no matter how strong-willed your mind may be, her magic seeps in relentlessly. Given enough time, enough exposure, you know you'll break. It's inevitable.
<div class="failCheck">\
Still you resist, for now. So annoying... but no matter.
<img src="Images/Icons/MindMagic.png"><img src="Images/Icons/FailMagic.png"></div>\
Her voice, now soft and soothing, washes over your mind like a gentle caress. A promise of pleasure. Of release.
@@.lumariSpeech;"Shhh... don't fight it."@@
Her lips brush your ear, her breath warm, thick with scent, curling inside your skull like a drug.
@@.lumariSpeech;"Just a little longer. Open your mind to me, and I'll give you exactly what you crave."@@
She presses her hips down against you, letting your cock sink into her heat-soaked core.
@@.lumariSpeech;"You want release, don't you? I can feel it pulsing through you. Every time you breathe me in, you're getting closer..."@@
Her lips, so soft, graze against yours, her breath flowing from her tongue into your throat.
@@.lumariSpeech;"Surrender. And I will grant it to you~" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Surrender to her... |SurrenderSelyne]]<img src="Images/Icons/RedEnthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Surrender to her... |SurrenderSelyne]]<img src="Images/Icons/RedEnthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Surrender to her... |SurrenderSelyne]]<img src="Images/Icons/RedEnthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to steel your mind... |RescueHopeSelyne]]<img src="Images/Icons/RedMagic.png"></div>\
<<if $archonDream is 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to beckon the archon... |BeckonArchonSelyne]]<img src="Images/Icons/RedArchon.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |BeckonArchonSelyne]]<img src="Images/Icons/RedArchon.png"></div>@@\
<</if>>\
<</if>>@@.title;ENDING 14@@
@@.titleSmall;Deeply Enthralled@@
Time slips away, days bleeding into weeks, weeks into months... though how many, exactly, is impossible to say. The passage of time feels irrelevant here. Meaningless. Forgotten.
She takes care of you, and you serve her. It's all that matters, the only thing you want.
The strange realm you've come to inhabit isn't cruel. The beach is warm, the tides gentle. Pale moons drift lazily through a lavender sky. Barely a prison, more like your personal paradise.
Selyne isn't always there. She comes and goes, slipping between this plane and others. You never know how long she'll be gone... sometimes a few hours, sometimes what feels like days. But every time she returns, it's with a playful grin, a teasing quip, and a hunger that never truly fades.
@@.lumariSpeech;"Missed me, human?"@@
You always do, but you never feel abandoned. Just waiting for her to come back. And in the meantime, you train and exercise, sculpting your body to be even more appealing to her.
@@.lumariSpeech;"I also missed you... my paws got so cold on this last trip. Would you be a dear and warm them up?" @@
You barely hear the question, you're too busy already grabbing hold of the soft pads buried beneath her fur, kissing and licking them with almost reverent devotion. Her amused laughter rumbles above you as she settles in, lounging like a queen upon her silken dune.
Each one of them is treated with the same care, the same worship, your tongue lavishing the soft pads with attention, until they are thoroughly warmed, and she pulls them away.
@@.lumariSpeech;"Hmm, perfect. There is something else that could use your attention..."@@
She spreads her thighs and lifts her tail, a glistening invitation as she lies back and beckons you with a claw.
This is where you belong~
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse16]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Nowhere]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(14)>>
<<set $unlockedEndings.push(14)>>
<</if>>Deep down, you know there is no other option. She has you trapped, and you've already been huffing her musk for days... it's only a matter of time before you give in, if you do manage to last that long. Might as well embrace the inevitable... even more so if it means the pleasure she promised.
<div class="passCheck">\
Your muscles relax, and you breathe her in. Deeply. The scent rushes into your lungs, a warm, heady rush of thick musk, and the world itself seems to dim, her presence the only thing that matters.
<img src="Images/Icons/Enthrall.png"></div>\
She smiles.
@@.lumariSpeech;"Such a good, good human... I knew you would see things my way."@@
She's not just mocking you, her words feel... @@.selyne;comforting@@. She's genuinely pleased to have finally claimed you, to have you exactly where she desires. Her block on your balls starts to dissipate, but she removes herself from your cock, leaving behind only a thin trail of her slickness.
There is no way she's risking a load in her unprotected womb, right at the worst of her heat.
@@.lumariSpeech;"Keep breathing my scent, human. I will count down from ten. Each time I reach a number, you will breathe me in deeper than before. You will open yourself to me, fixating on my image. As the numbers fall, so will you feel yourself falling further into bliss. Further into submission. Further into... me." @@
She steps back gracefully onto her hind legs, then lifts a paw, claws soft and deliberate as they cradle your chin, her gaze locking onto yours with unwavering intensity.
@@.lumariSpeech;"When I speak the final number, you will cum for me. And as your seed spills, so too will your resistance drain away. Every doubt... every fear... every stubborn whisper of freedom..."@@ Her voice deepens, honey-thick and inevitable.
@@.lumariSpeech;"Let them flow out with your pleasure. Let them be gone. And when you're empty... you will let my claim seep into the hollow spaces. I will fill you. And then you will be mine. Forever."@@
Her paw keeps your chin locked, forcing you to stare into her now four gleaming eyes.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Agree... |SurrenderSelyne2]]<img src="Images/Icons/RedEnthrall.png"></div>\You don't need to speak. Don't need to think.
Just obey.
Your hand moves on its own, fingers curling around your aching length...
@@.lumariSpeech;"Ten." @@
You inhale... deeeeeply... letting her scent flood your senses, thick as syrup. The world narrows to the glow of her eyes, the curve of her smile. You start to stroke your cock, working on your shaft with broad strokes.
@@.lumariSpeech; "Nine." @@
Your muscles loosen further. The fight drains from your limbs. Her claws continue their possessive tracing along your jaw.
@@.lumariSpeech; "Eight." @@
A warm, tingling fog settles over your thoughts. Why resist? She's so beautiful. And she loves you so much, doesn't she?
@@.lumariSpeech; "Seven." @@
You've already came for her before. Didn't it feel good? So good.
@@.lumariSpeech; "Six." @@
Your cock twitches in your hand, as you pick up the pace without even noticing it.
@@.lumariSpeech; "Five." @@
The numbers blur. Her scent is everything, everywhere...
@@.lumariSpeech; "Four." @@
The idea of escape flickers, then vanishes. You can't quite recall why it ever mattered.
@@.lumariSpeech; "Three." @@
Your vision swims. Her claws slide down your neck, and you can feel your pulse beneath her pads, steady.
@@.lumariSpeech; "Two." @@
Your breathing synchronizes with hers, steady and deep. You are calm. You are open.
@@.lumariSpeech; "One." @@
A silence falls. Perfect. Still.
@@.lumariSpeech;"Seal your fate. Cum for me~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |CumSelyneGive]]<img src="Images/Icons/RedCum.png"><img src="Images/Icons/RedEnthrall.png"></div>\As soon as the words leave her tongue, the dam bursts. You've been denied for so long, your climax is violent, a white-hot burst of pleasure so intense it's nearly painful. You cry out, a wordless shout, your body trembling as waves of ecstasy wash over you, burning everything away.
For a moment, the world is a blur of light and sound, and then... then it's her. Just her. Her fur against your skin, her breath on your neck, her eyes gleaming with smug satisfaction.
She lets out a soft, contented purr, as she settles her weight on top of you. Her lips brush against yours, and you can't help but melt against her, kissing back, welcoming the slithering appendage into your throat.
<div class="passCheck">\
You are hers, now.
<img src="Images/Icons/Enthrall.png"></div>
<div class="linkIcons">
<img src="Images/Icons/RedEnthrall.png"><<link "Continue...">>
<<goto "Ending14">>
<</link>>\
</div>\
<<if $cumSkill >= 8 && $strSkill >=4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Summon one last burst of strenght. You are knocking her up |ImpregnateSelyne1]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedStr.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Summon one last burst of strenght. You are knocking her up |ImpregnateSelyne1]]<div class="numberStat">8</div><img src="Images/Icons/RedPreg.png"><div class="numberStat">4</div><img src="Images/Icons/RedStr.png"></div>@@\
<</if>>\You are hers, the spell of her enchantment wrapping itself around your mind. This is your fate, and one you gladly, eagerly accept.
But... there's still a final, flickering thought, slipping through the haze before it consumes you entirely. Something buried deep, primal, raw. A need not born of defiance, but instinct. The desire to fill her, to leave your mark inside her, to see her belly round with the undeniable proof of your devotion. Of your love.
The opportunity is there, the block she placed on your balls is lifted, and even if she's standing above you, safe and away from any errant loads, the opportunity is there. To grab her, hold her in place, to slam your cock inside her, and breed the fuck out of her.
Your body surges with a last, explosive surge of energy, your arms grabbing onto her frame in such a quick, unexpected motion that she has no chance to escape. You may be smaller, but your grip is iron-tight, and your strength, born from adrenaline and sheer primal instinct, <i>overwhelming</i>.
@@.lumariSpeech; "W-WAIT—!" @@
Her protest dies in her throat as you split her open with your convulsing cock, her velvety inner walls stretching around your girth in a way that makes her back arch violently. The sudden stretch burns, and for a moment, she's frozen, claws digging into your shoulders as she gasps.
Blood flows freely from your wounds, and yet you don't give her time to adjust, or to react. The dam has broken, and the pent-up frustration, all that time spent being teased, and denied, and edged, and played with... it now comes out with a vengeance.
<div class="passCheck">\
Your grip tightens around her frame, iron-like arms locking her in place. For a fleeting moment, there's fear in her eyes, actual, true fear. As though she realizes you could actually hurt her. That you could break her, if you truly willed it.
<img src="Images/Icons/Str.png"></div>\
Just where did this strength come from? How can a creature so much smaller than her have such force in their muscles, even more so after having her magic so thoroughly work on their body and mind?
She feels... small, and weak. An oversized plushie trapped in the grasp of a much stronger creature. A human of all things!
The fact is that, in that moment, she's not the one in control. She's just a trembling plaything, helpless to do anything but endure what's to come.
And what comes, is a tidal wave of cum. Through a hose connecting her vulnerable womb with your churning balls.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Impregnate her good |ImpregnateSelyne2]]<img src="Images/Icons/RedPreg.png"></div>\
With an arm holding her chest and the other pressing down on her haunches, you are as deep as physically possible. Rope after rope, pressurized, hyper-virile life-giving seed surges forth, flooding her entirely, making her moan and squirm and writhe as she gets to experience a breeding so complete, so utterly thorough, she's left breathless. Her horn ignites as she tries to prevent the inevitable, but soon, that light dies down.
Each sperm cell is like a silver-tipped arrow, trailing an ethereal thread behind it... a trail of glowing heat, guided by your will, your drive, your need. No longer just biology, but purpose made manifest.
Trillions of microscopic missiles, all of them aimed at the same target. Like ravenous wolves, they seek the scent, the warmth, the fertile ground, the spark of life. They hunt for the egg, the most precious of preys.
Billions die, either lost in the labyrinthian passages of her sex, or simply burnt to ashes as the hostile environment of wipes them out, a natural defense mechanism meant to cull the weak.
But there are simply too many, and already so deep, injected straight into her womb.
<div class="passCheck">\
A deluge of living, eager, virile cum, soon finds itself swarming the reason of her heat, the very seat of her fertility. They crash against the membrane of the egg, a thousand times over. It won't be an easy conquest... but just as you once found yourself ensnared by her, so now does the egg lie helpless within their grasp.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/FailPreg.png"></div>\
How long can it withstand the relentless assault? How much can it endure before it's breached, claimed, <i>defiled</i>.
@@.lumariSpeech;"H-how, h-how did you... you should... my... h-how...? Let go, now!" @@
Still panting, still shaking, her words are a slurred, confused mess. She still can't get out of your grasp, still held tightly, still taking your cum like the oversized breeding bitch she is.
The spell has not been broken, the enchantment has not ended, the hold she has on your mind is just as strong. But... there's an unforeseen development.
There's a will greater than hers, a drive stronger than her magic. A primal instinct, one which no amount of arcane influence can overpower. And so it's twisted, warped, changed.
You are not just her slave. You adore her, you crave her more than anything else. Which is why she will also have to be yours forever.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her again, she's not escaping you so easily |ImpregnateSelyne3]]<img src="Images/Icons/RedPreg.png"></div>\
@@.playerSpeech;"I'll let go when you're bred, and heavy, and round. When you're <i>mine! </i>"@@
She shudders, her body still spasming with the aftershocks of her orgasm, and the sheer overwhelming <i>fullness </i>of your load, which keeps pouring, and pouring. Her eyes go wide, her voice trembling.
@@.lumariSpeech;"You can't possibly—" @@
Your grip remains as solid as ever, even if she's thrashing and squirming, trying her hardest to break free. You are hers, and she is yours. And you are not letting her go, not until she's carrying.
@@.playerSpeech;"I need to breed you, Selyne, I need to put a baby in you. I don't care if you want it or not, we are mates, and <i>my</i> mate will bear my child!" @@
She moans, her resistance wavering. Your words are filled with such certainty, such conviction, such raw, primal passion. She can't help but respond to the intensity, the need. As you start to move again, handling her as though she weighs nothing, she starts to melt, her resistance turning into a quivering sort of excitement.
This is... new. Unprecedented. Truly a worthy mate, if you are able to not only resist her magic, but to also turn the tide, to take the reins, and bend her to your will.
Maybe she doesn't <i>always</i> need to be in control. Maybe she can afford to surrender, just a little bit.
Just this once.
And maybe, just maybe, the idea of being bred isn't so bad... your cum feels so thick, so potent, and it fills her so deliciously well. Maybe she'd appreciate the feeling of being bred, the warmth of a swollen belly. Her heat would, at the very least, be finally abated once she's carrying your litter.
That very same primal, bestial instincts whisper their agreement. She should carry. Such a strong mate, handling her like she's nothing. She would do good to submit, to accept your claim.
Maybe...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending16">>
<</link>>\
</div>\@@.title;ENDING 15@@
@@.titleSmall;...Fool me Once...@@
Life goes on as it always has, with you serving Selyne however she pleases. You are hers, wholly, and the creature needs you now more than ever... while her horn regrows and her powers return.
Her mood is swingy at best, from melancholic and needlessly tragic to ravenously demanding and lustful... or just plain cruel, as she uses you to vent her frustrations physically. Truth is, being unable to weave has her more than a little on edge, and you being the only entertainment available as she waits for her magic to return can only mean one thing...
It's sooner rather than later that you find yourself covered in scratches, love bites, bruises, and the occasional burn. Her claws rake down your skin, her teeth sink into the softness of your flesh, and she ruts you in such a brutal manner that sometimes you think it's her the one trying to make her way inside you, and not the other way around.
...but can you blame her? Of course you can't. Not when it's your, and only your, fault she is in this situation. So you take whatever she dishes out, and you smile, because it's what she deserves, and because, truth be told, a part of you relishes her cruelty. You just want to make her happy, no matter what, and if that means suffering a few bumps and scratches, then so be it.
At first, her rituals are long and wordless... sessions you barely comprehend. She lies atop you in silence, her weight pinning you down as if to remind you who owns your breath. Then, always, her muzzle seals over your lips in a slow, possessive kiss, and she breathes for you; deep, heady lungfuls of her scent-laced musk flooding your chest, again and again. Each inhalation deepens her hold, each exhale strips another thread of resistance.
Until the control is absolute, she makes sure to reinforce it, again and again. Again, you don't fully understand what is so important about them, but Selyne seems to care deeply, so you comply. And... it would be a lie, to say you disliked them. Every session is so intense, so pleasurable, you find yourself shooting ropes of cum with no physical stimulation whatsoever.
Eventually, her powers will return. What will be of you when they do? The future is uncertain, but one thing is for certain; your place will forevermore be besides her... beneath her~
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse17]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Nowhere]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(15)>>
<<set $unlockedEndings.push(15)>>
<</if>>You know you won't be able to fight her off, not forever. You can only resist her spell for a while, and after how much you have already done for her... you are nearly there.
But there is something you can at least try.
<div class="passCheck">\
While your mental powers could never hope to goe toe to toe with hers while in her dream, you can at least try to anchor yourself. Find a memory, a moment, something to keep you grounded. A name or face that reminds you of who you are, a purpose... and pray that someone comes before it's too late.
<img src="Images/Icons/MindMagic.png"><img src="Images/Icons/FailMagic.png"></div>\
You close your eyes, and reach deep within yourself. You remember a moment, a single second...
<<if $nyxaState is "partner">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Think of Nyxa. |thinkNyxa]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |thinkNyxa]]</div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Think of all the places you've seen, and the ones you wish to see |thinkPlaces]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Shield yourself through your devotion to the order |devotionOrder]]</div>\
You think of Nyxa. Even if you have yet to fully move things forward, you can't deny there's... something. You know you are important to her, and she is, in turn, important to you. And so you focus on that.
On her. On her nervous smile, her shy, uncertain glances, her blushing cheeks and trembling form, as she reaches for your hand. You will not forget her. You will not abandon her.
There's a stillness. A sudden, unnatural quiet in the dream, as it all of it paused at once.
Then Selyne chuckles... but it's low, tight, and far from amused. Her claws dig into your shoulders with slow, deliberate pressure.
@@.lumariSpeech;"Oh... I see now."@@ Her voice is no longer sultry. It's cold. Maybe even disappointed. Dangerous. @@.lumariSpeech;"There's another. I can feel her... crawling in the corners of your mind like a parasite."@@
Her tail claws tighten tighten possessive. Binding. In their grip, your blood flows freely.
@@.lumariSpeech;"Of course, the human had a life before me... No matter. All the better, in fact."@@
She leans close, her teeth grazing your ear now, no longer playful. Just sharp and dangerous.
@@.lumariSpeech;"I will burn her out of you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueSelyneTime]]<img src="Images/Icons/RedTime.png"></div>\You think of your devotion to the Order. Even if, admittedly, you sometimes slip on your duties, you are still a High Hunter. A prestigious position, a paragon of the Order's ideals.
You will not abandon them. You will not forget your duties, you will not betray the people that depend on you. You will not lose yourself to this creature's whims, to her spells.
Noticing you are still resisting, Selyne smiles, a sly, confident smile.
@@.lumariSpeech;"Stubborn, so stubborn. Its almost adorable~" @@
She nibbles on your lips, not exactly gentle, but clearly not as hard as she could. You taste the sharp, metallic tang of your own blood.
@@.lumariSpeech;"Let's see for how long you can resist me, then. This reality, my home... It's but an extension of my will. Every breath you take, every sight you see, every sound... It's all mine. Soon you'll be, too~" @@
She is certain of her victory. It will only be a matter of time... and she knows you cannot keep up the fight for much longer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueSelyneTime]]<img src="Images/Icons/RedTime.png"></div>\You think of the many other worlds. The vast, winding paths beyond this reality... the hidden temples swallowed by jungle, the glassy lakes that shimmer beneath starlight, the ancient ruins whispering forgotten secrets... the many creatures yet to be encountered.
You refuse to be stuck here, to be swallowed by this false pleasure, not when there are so many places left to walk, so many sights left to see.
You will not forget your thirst for adventure.
Noticing you are still resisting, Selyne smiles, a sly, confident smile.
@@.lumariSpeech;"Stubborn, so stubborn. Its almost adorable~" @@
She nibbles on your lips, not exactly gentle, but clearly not as hard as she could. You taste the sharp, metallic tang of your own blood.
@@.lumariSpeech;"Let's see for how long you can resist me, then. This reality, my home... It's but an extension of my will. Every breath you take, every sight you see, every sound... It's all mine. Soon you'll be, too~" @@
She is certain of her victory. It will only be a matter of time... and she knows you cannot keep up the fight for much longer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueSelyneTime]]<img src="Images/Icons/RedTime.png"></div>\Weeks go by.
Or at least, what feels like weeks. To punish you, the lumari leaves you to your own devices, and in her absence, the world beneath your feet changes.
Silence.
Her realm, previously so vibrant and alive, is now maddeningly dull. The colors muted, every texture flattened. There is only one thing that remains by your side, as boredom threatens to consume you.
Her scent.
It clings to you. Not strongly, not enough to overwhelm, but just enough to linger at the edge of perception. A phantom hint of spice and warmth and sweetness that triggers memories of her every time you catch it.
She is making it on purpose, of course she is. Which is why it makes all the more infuriating, that it is working. You begin to crave her presence, her claws raking across your chest, her lips on your neck, your blood flowing under her ministrations.
Because when she is with you, when she comes to "break" your resistance, you are at least distracted, at least not alone. And her touch, so brutish and forceful, begins to feel more like a welcome relief than anything else. Hells, you sometimes find yourself exercising just 'to distract yourself'.
She is training you like a dog, slowly, enjoying every second of the process. She wants you desperate for her, and desperate you are.
<<set $difference to 0 - $hunterSkill>>
<<set $difference1 to 0 - $magicSkill>>
<div class="stat-container">
<span class="stat stat-value">$difference1</span><img src="Images/Icons/MindMagic.png" width="60" height="60">
</div>
<div class="stat-container">
<span class="stat stat-value">$difference</span><img src="Images/Icons/General.png" width="60" height="60">
</div>\
<<set $hunterSkill to 0>>\
<<set $magicSkill to 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueSelyneTime2]]<img src="Images/Icons/RedTime.png"></div>\It's a day like any other, the pale moon hanging high in the sky, the trees gently swaying, in which you find yourself on your back, Selyne's body above yours. It's time to feed you, and that's precisely what she does.
Tongue sliding deep down your throat, her saliva filling your mouth and throat, the sweet, intoxicating taste spreading all the way down to your stomach. She sometimes brings you berries, or fruits, or various pieces of meat, but by far the most frequent meal is her spit, and her juices.
They both have a similar, rich, slightly spicy flavor, and an effect which leaves your mind pleasantly numbed, and your cock aching and throbbing. Her saliva seems to be denser, while her juices are stickier and way more potent.
And that's exactly where you find yourself. Cock in hand, idly stroking, while her tongue expertly violates your throat, leaking plenty of sticky, viscous, and extremely potent saliva directly into your stomach.
You are usually able to cum, something in her spell is keeping you firmly on the edge, but when you behave and accept her offerings, she is generous enough to let you release.
Again, another strategy meant to help you link pleasure and submission, a way to make sure you keep craving her.
She withdraws her tongue, leaving a copious amount of saliva dribbling down your chin, pooling in your mouth.
@@.lumariSpeech;"That's it. Savor it. Don't swallow it yet, I want you to taste it first."@@
You do exactly as she asks, letting the fluid rest on your tongue, enjoying the warmth and thickness of it.
@@.lumariSpeech;"You may cum. And as you do, swallow~"@@
As expected, the moment the words leave her mouth, a familiar wave of pleasure rolls over your body. You arch, moaning, spurting rope after rope of sticky seed... and obediently, you swallow the contents of your mouth.
You focus on the taste, her taste, as the blissful haze settles over your mind. Maybe... giving in wouldn't be such a bad idea.
<div class="passCheck">\
Maybe, just maybe, you could learn to enjoy it.
<img src="Images/Icons/Enthrall.png"></div>\
<<if $selyneOrionLibrary is 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[However... |HoweverSelyneDream]]</div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[However... |HoweverSelyneDream]]</div>@@\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[There is no rescue coming... |NobodyComes]]<img src="Images/Icons/RedTime.png"></div>\But it seems your story doesn't end here.
A ripple, like a shiver running through the very fabric of this realm. The scent that once choked the air falters. The oppressive pressure around your skull eases, just barely.
Selyne pauses, still hovering over you. Her gaze narrows, her expression shifting. She is suddenly... on edge.
@@.lumariSpeech;"...What was that?"@@
The world darkens for an instant, not by her will, but by something else interfering. Then, with the shriek of torn reality, a rift opens; thin and impossibly sharp.
Through it steps a figure, one your poisoned mind struggles to recognize at first. Clad in dark, rune-carved armor, a gold crown with the icon of your Order hovering over his skull.
Orion.
<img src="Images/Hunters/OrionArmor.png" class="resizable-image" alt="ArchonImage" style="max-width: 500px; width: 100%; height: auto;">
The rift closes behind him. The air shivers again. He looks at her, and the entire realm seems to recoil. Colors fade. The sky flattens to ash. And Selyne... so smug, so in control, flinches.
The glow of her eyes and horn falters, flickering just slightly, like flame caught in a sudden wind. Her posture shifts, weight drawing back... and then, slowly, very slowly, she steps back. As if distance could somehow save her...
She knows him. And more than that, she fears him.
@@.lumariSpeech;"Ah! Is... is he with you? I didn't realize..." @@
He seems... pissed off. Furious, even if his skeletal features don't allow for much emotion.
@@.OrionSpeech;"Step away from him. Make no sudden moves." @@
His tone is cold, commanding. The lumari obeys instantly, just as effortlessly as you have obeyed her these past days, her gaze locked on the librarian.
@@.lumariSpeech;"I swear, I didn't know he was one of yours!"@@
How the tables turn... Selyne's voice, soaked in seduction and authority mere moments ago, now trembles at the edges. She knows she is in great danger.
@@.lumariSpeech;"Had I known... I wouldn't have-"@@
@@.OrionSpeech;"-Tried to enslave his will? Use him for your selfish, twisted desires?"@@
He snaps his wrist, and the fog surrounding you vanishes. In an instant, your thoughts clear, the hold she had over you is gone. You sit up, rubbing the back of your head. Your eyes settle on the lumari, who is still frozen, trying to make herself as small as possible.
@@.lumariSpeech;"I didn't harm him. I only... he came willingly, I merely offered him what he desired."@@
@@.OrionSpeech;"You manipulated a weakened mind. You wrapped him in your filth, dulled his senses, twisted his judgment."@@
But of course, Orion knows about your unusual... desires. Even without actively prying into your mind, it exudes from you, like a stench. A taint. But he knows you didn't choose this. Not... fully, at least.
@@.OrionSpeech;"Selyne. I spared your life once. I see now that, in so doing, I enabled your vile behavior to fester. A mistake I intend to rectify... this very moment."@@
She shakes her head, as the air around you charges with the recognizable taste of raw magic, aether being pulled together, a spell being weaved.
@@.lumariSpeech;"P-please! Orion. I promise, it's not what it looks like! He made his way into my dream, unannounced, and... I... I just took a liking to him! T-this was a first time for me I- I... "@@
Her words are hurried, desperate, and pleading. She knows she won't get many before she's swiftly wiped clean from this and all realities... just like many of her kind.
<<if $charismaSkill >= 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Interject, maybe you can salvage this |InterjectSelyne]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Interject, maybe you can salvage this |InterjectSelyne]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...remain silent |NoInterject]]<img src="Images/Icons/RedSkull.png"></div>\
<<set $selyneOrion to 1>>You don't think she deserves to die for this. Did she keep you captive, manipulate and brainwash you into a compliant slave? Yes. Could you have died in her grasp, had things turned even a little worse? Probably.
But... hells. Perhaps it is her spell that lingers on you, clouding your mind, but you don't hate her. Not really. And you certainly don't want her dead.
@@.playerSpeech;"Wait. Orion, she's right. I... I was the one who wandered into her domain. I was the one who first approached her, who started... this. She just got a bit carried away." @@
Selyne's eyes widen as she looks at you, a flicker of hope and disbelief shining through. You're... protecting her. Despite everything, she can't believe you're still thinking of her.
Orion turns his skull slightly toward you. The runes carved into his armor pulse once, like a slow heartbeat. There's no expression, no sigh, no subtle shift to indicate his thoughts... but you feel his gaze, heavy and searching. Into your mind, quickly sorting through memories.
@@.OrionSpeech;"You defend her. Yet her spell is gone."@@
It's not a question. Just a statement, hollow and sharp.
You nod with as much conviction as you can muster.
@@.playerSpeech;"I do. I'm not saying she's innocent, but she doesn't deserve to die. She didn't hurt me." @@
It isn't entirely true. Now that your mind is free to process things, you can clearly recall the many, many times her teeth sank into your flesh, the many bruises and cuts and bites... you are still quite injured. In fact, you are becoming increasingly aware of the ache in your body and the bruises blooming beneath your skin.
Bah, just flesh wounds.
@@.lumariSpeech;"Yes, what he said. I was harsh with him, but... I needed someone. And I believed he needed me just as much. I was only giving us both what we desired."@@
Her voice is measured, a thin veil of forced sweetness woven through it. Before she can say more, Orion's voice cuts through, cold and authoritative. Demanding silence.
And silence falls.
@@.OrionSpeech;"$playerName. Death is a burden, one I don't relish. You are now free of her grasp... I think it appropriate for me to defer the sentence to you."@@
Selyne's eyes soften, and she takes a cautious step forward, as though trying to gauge your response, her voice now laced with an almost pleading undertone.
@@.lumariSpeech;"Please... I've hurt you, yes. But I never meant for it to go this far. I... I just wanted companionship. It was so lonely... and I found you to be quite charming. I can get obsessive when it comes to the things I desire, the ones I cannot weave."@@
She doesn't have to swear on that. She can get obsessive, possessive, and a bit too attached. That much is clear.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You forgive her... |ForgiveSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps some time in Darthax would do her good |DarthaxSelyne]]</div>\@@.playerSpeech;"I'm willing to give her another chance. I don't think she's evil, she just has a... very intense way of showing her affection." @@
Selyne's lips twist, her expression softening, and she looks at you with a mixture of gratitude and deep vulnerability. She looks like she could just as easily push you into another possessive, passionate, and rough embrace, or burst into tears.
@@.OrionSpeech;"If such is your judgement. Then so shall it be."@@
He turns towards the lumari, her expression hardening.
@@.OrionSpeech;"Selyne. You stand at the edge of oblivion, spared only by the mercy of this one. Betray that mercy even once more, and I will see to it that you are unmade. Personally."@@
With that, he turns on his heel, his form moving with swift precision, and gestures for you to follow.
Selyne watches him go, a complex mix of relief and uncertainty flickering in her eyes. She opens her mouth as if to say something, but the words die on her lips. Instead, she turns away, disappearing back into the shadows of her domain, her presence now fading into the dark expanse that once held you captive.
Seeing you are still fit for duty, and having no reason to doubt your judgement, Orion allows you to return to your routine, with the single word of advice against any "unnecessary" interactions.
In the end, barely any time has passed outside her realm, and there is no point in embarrassing you by bringing this... incident to the Order's attention.
You agree. It's not like you want to get involved with any other dangerous creatures. Not like you would find them interesting, breedable enough to justify the risk.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $selyneS to "selynesaved1">>Death may be a bit much, but you do realize her nature. Even now, she's trying to spin it, not lying but certainly not telling the whole truth.
You're not a fool, and you're not letting her off the hook just because she's pretty. She wanted to turn you into an empty-headed pet. And much to your shame... you agreed to it at first.
@@.playerSpeech;"While I don't think she deserves to die, I also don't think she should be let off easy. No matter what your excuse is, you still tried to enslave me." @@
Her lips part as if wanting to argue, but no words leave her throat. Instead, she meekly swallows and nods.
@@.playerSpeech;"Perhaps some time on Darthax might teach her a lesson." @@
You mention the infamous prison, and she stiffens instantly. She knows the place well... the sprawling, nightmarish complex, a stain upon reality itself, etched like a dark fingerprint on the void.
@@.lumariSpeech;"Come on... Hah, surely there must be some sort of alternative..." @@
@@.OrionSpeech;"Mercy has already been granted. The sentence is the price of your life. You believe yourself entitled to negotiation, when $playerName has already shown great leniency? I will not entertain further debate with you, creature."@@
She lowers her gaze. It is not her place to question him now.
@@.OrionSpeech;"Now. You will accompany me to Darthax. Or, I will force you to do so." @@
There is only one answer.
She follows him, head low and gaze downcast. Like a kid being dragged by their parent to a particularly unpleasant punishment.
You too follow Orion out of the realm, back to the safety of your own home.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $selyneS to "darthax">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>No one comes to your aid. And even though you cling to a memory... a lifeline, a reminder of what you must hold onto, that too begins to fade, slipping through your grasp like smoke in the wind.
Prolonged exposure to the lumari's scent, and her touch, and her spell, gives way a slow, unyielding erosion.
Every time you are not with her, you find yourself craving her. You want her. To be with her. You miss her, you miss the warmth of her fur, the sweet spice of her breath, the roughness of her tongue down your throat, the weight of her body above yours.
It doesn't help that you have little else to focus on. No duties, no tasks. Nothing.
Just...@@.selyne; Selyne.@@
<div class="linkIcons">
<img src="Images/Icons/RedEnthrall.png"><<link "Continue...">>
<<goto "Ending14">>
<</link>>\
</div>\You find yourself stumbling about your sleep, not quite asleep, not quite awake either... When the inescapable pull seems to return, her presence looming over you once again.
You hear her voice, calm, perhaps even... Sorrowful?
@@.lumariSpeech;"$playerName? Can we... can we talk?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept... |AcceptTalkSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Decline |DeclineTalkSelyne]]</div>\You allow yourself to be carried, through and out of the dream, the world fading to black, before being replaced with a new scene.
The air is warm and humid, and you find yourself in some sort of shed, clearly of Selyne's making.
It's as if she has tried her best to recreate what she perceives as a human home, but the details are off.
The proportions are not quite right, the textures are slightly strange, the colors just a little too bright. But the intent is there, nonetheless.
A table and chairs. A fireplace. A few scattered items; books with no label, a vase of flowers, a box holding nothing. The floor is made of dark wood, and the walls are paneled with it. The windows, which are placed too high for you to see out of without standing on your toes, show a landscape that looks like a watercolor painting.
All in all, it's a strange, yet homely place.
It doesn't feel like a trap.
And, most importantly, the smell is gone. Her scent. Instead, there is the familiar, welcoming aroma of a crackling fire, the earthy tones of wet soil, and the floral notes of flowers.
@@.lumariSpeech;"Thank you for coming. I wanted... well, I wanted to apologize. For what I did to you." @@
Selyne crouches on her haunches by the table, motioning for you to come closer.
The chair is a bit small, but it'll do. You sit down, and she continues.
@@.lumariSpeech;"I'm still not sure what pushed me to behave that way. I've never felt that sort of obsession before. I've had fantasies with other creature, stronger, smarter, prettier beings than you... From an assortment of different races and genders."@@
Seeing your face, she chuckles, and shakes her head.
@@.lumariSpeech;"No offense. But you are just a human! What, you want me to compliment you as well? Fine. You are well built... you are cute, yes. You are bolder than most, smart... but you hairless things are always awfully smart aren't you? And..." @@
She pauses, as if searching for the right words, the expression on her face growing somber.
@@.lumariSpeech;"Well, you are the first one to manage to get to my very own dream like that. It felt... special, to finally share the very heart of my power with another living soul.r." @@
So much for an apology, it sounds a lot more like a confession than anything else. As soon as she's done, her gaze drifts off toward the flames flickering in the fireplace.
@@.lumariSpeech;"Now that I know you are one of them, I suppose that could explain your unusual nature. Even then. I am sorry. It was... Unbecoming, to act that way. I'm not just saying it to get on your good side." @@
It... does sound like she wants to get on your good side. No matter what she may say now, what she did was beyond excusable. Manipulative, consuming, a violation of your will. A performance? Or is she genuinely regretful?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You forgive her |ForgiveSelyne2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[In truth, you enjoyed your time with her. You actually miss the joy of submission... |AcceptTalkSelyneSubmit]]<img src="Images/Icons/RedEnthrall.png"></div>\@@.playerSpeech;"I appreciate the apology. It was a bit too much, but... I don't blame you. And, truth be told, I enjoyed the experience." @@
Her eyes meet yours, and she cocks her head, a playful smile playing across her lips.
@@.lumariSpeech;"Of course you did. I put a lot of effort into becoming the sole thing occupying your thoughts. Wasn't that precisely the problem?"@@
You shake your head, of course, that was the problem.
@@.playerSpeech;"Still, I deeply enjoyed being under your control. It was nice not to have to worry about anything. Just being... yours." @@
She looks, for a moment, rather surprised. And you continue, saying exactly what she wants to hear.
@@.playerSpeech;"A part of me fought, at first. But deep down, I loved being under your power. I loved being your property. I loved being owned by you. I didn't mind having nothing else in my mind but you, because, after all, you were the only thing I needed. The prettiest, strongest, most desirable thing in all of creation~" @@
For a moment, that salacious, smug expression returns. Then, just as quickly, it falters.
@@.lumariSpeech;"It is the spell, isn't it? Some part of my influence lingers in you." @@
You know that's not the case.
@@.playerSpeech;"It's just that, while under your spell, I was finally able to realize my deepest, darkest desires. I've never felt freer, and I've never been happier. I... actually think I'd love to be yours again"@@
That makes her eyes go wide. Her horn glows brighter, and she shifts, as if searching for an unseen threat. Is this a test? She half expects to find an all too familiar hovering skeleton peeking from one of the windows.
@@.lumariSpeech;"$playerName! I can't. We can't. Orion, the moment he notices your absence, the moment he discovers I had something to do with it... he'll kill me. He's shown me more kindness than I could have ever expected from a... a... monster such as him. Do you think he'll wait to listen this time, when you speak in my defense?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Regardless, you'd love to be her pet again~ |AcceptTalkSelyneSubmit2]]</div>\@@.playerSpeech;"Then weave another realm. Hide us both within, so he can't find us. Then, you can keep me as your pet... And I promise, I'll serve you however you please. I'll let you mark me, bite me, hurt me, use me as your toy, your pet, your property. I'll give up my life, everything, to be yours." @@
Heat still burning within her, moisture starts to gather between her legs just from hearing you utter those words.
@@.lumariSpeech;"Truly? You'd... give everything, just to be mine? After knowing what you know. Knowing how I am. I... will not be able to keep myself from tearing into you. I'll... I'll do the exact same thing again."@@
She exhales, slowly, as if steeling herself. She does want it. Badly. Her pussy clenches, and she can't help but imagine you beneath her writhing and struggling and bleeding as she mounts you.
@@.playerSpeech;"And I'll love every second of it. I'm yours, Selyne. Take me." @@
She takes a step back, genuinely puzzled. How are you not the least bit bothered by what she just said? Perhaps traces of her spell linger on your mind, even now. Or perhaps what you said is true, and you only realized you wanted this when you were "freed" by the librarian.
@@.lumariSpeech;"I... gods, I wish I could. But it isn't that simple. Crafting an entirely new realm far beyond your reach would take an absurd amount of energy. I've been meaning to do it ever since my little run-in with your Order. I just..."@@
She goes suddenly quiet. Admitting her own shortcomings is not an easy thing to do, after all. She will not say aloud that she's a rather deficient lumari by her people's standards, that her hunts barely feed this place, that the realm survives without really ever expanding. So she reaches for a less humiliating version of the truth.
@@.lumariSpeech;"Hah... I'm not weak, you know that. But I'm not strong enough for something on that scale, either. I'd need an enormous supply of... of...
<i>power</i>"@@ She whispers, that last word laden with a longing that betrays the true depths of her hunger.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[If such is the case...|SuchCaseSelyne]]</div>\
<<if $soulBox is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could give her the crystalized souls... |SoulsSelyne1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |SoulsSelyne1]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>
The thought is delicious. The idea of being reduced to nothing but a thing, a plaything for her, a possession to use and abuse as she sees fit...
It's time, and you feel it. The finality in her voice makes it clear that, should you accept her offer, you'll be giving up on everything. Everything.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept |AcceptCarrySelyne]]</div>\You accept. Of course you do. You've been thinking of nothing but her these last days, spending your energy on idle daydreams and fantasies, as you prayed for her return.
...
You've grown familiar with shifting, but this time... this time it's different. Brutal. The passage tears at you, mind and body alike, until all you can do is endure.
It feels awfully long, longer than you have ever shifted... But she pulls at you, unrelenting. Somewhere far, far away from any possible rescue, intervention, or interruption.
When your senses return, you're on your hands and knees, retching, the ground spinning beneath you as darkness threatens to consume everything.
But then... there she is. Selyne. Draped over your back like a shroud, pressing down just enough for you to feel every inch of her presence on your naked form without outright crushing you down. Sore from her great work... And eager to share it with you at last~
@@.lumariSpeech;"Shhh. It will pass. I had to make sure we couldn't be followed. That I could have you all to myself. Your offering has amounted to this, $playerName. A new realm, made for us alone. Here you'll stay, with me. Forever~"@@
Forever. You like how that sounds.
Selyne lifts a paw, gently tilting your chin so you can take in her creation properly. The shapes are sharper now, more defined. On the horizon, where earth meets sky, a colossal fortress of blackened crystal rises, surrounded by an endless field of ice and snow.
Above, a cascade of cosmic, pulsing lights spills from outside the dream, multicolored, shimmering, a living aurora that bathes the land in a constantly shifting glow, eerie glow.
The scale is truly staggering. However, the feeling is now even stronger as well. It... still feels a little too big. Empty. It's vast, magnificent, but also cold...
No matter.
<div class="passCheck">\
She'll keep you warm.
<img src="Images/Icons/Enthrall.png"></div>\
@@.lumariSpeech;"Your devotion moves me, truly.The way you yearn for me, the way you ache to surrender to me. And now that you're here, far from prying eyes and meddling hands, I can finally speak plainly. No more masks. Only the truth from now on..."@@
Her hug on you tightens, the claw on your chin now lazily stroking your neck in what can only be a gesture of pure affection.
@@.lumariSpeech;"Here, in this new realm I've built, I will bind you. I will unmake you, reshape you, until you're the perfect vessel for my love. No more stray thoughts. No more distractions. I will hollow you out, and fill every corner of your mind with me. I was never sorry, but you already knew that, didn't you? I despise, loathe the ghosts that linger in your thoughts, the flickers of others that steal your attention. I want to be all there is. And I will be~"@@
This, this is everything you ever wanted...
@@.playerSpeech;"You are even harder to resist when you speak like that. Make me yours. Take me. Break me." @@
She laughs, a low, sweet chuckle. Quite glad you agree... not like she would have stopped if you changed your mind about it. Not now.
@@.lumariSpeech;"A gift from the gods. So perfect... how could I ever allow you to waste a single thought on anyone else? Worry not; I will keep your intellect intact. I like your wits, your sharp tongue. I'll just remove all traces of other beings. You won't miss them, trust me. You are <i>mine. </i>All mine. My lovely, <i>lovely</i> human pet~"@@
And... your rite of passage into her pet is closer than you imagine.
@@.lumariSpeech;"Hmh~ Since you've given me so much, it's only right I give you something in return."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A gift? |AcceptCarrySelyne2]]</div>\
You know you are completely at her mercy. How long can you keep this creature from taking your mind?
A human is no match for the mental powers of a lumari.
You can't stop her.
But, perhaps, you can get help. This is not the first encounter you have with a creature of her nature.
And an archon, cruel and ruthless as they are, could certainly be a match for the lumari.
Still, is calling that... thing the wisest option? Even through half-remembered memories, she left a lasting impression on you.
But, as her claws dig deeper, and the fog clouding your mind seems to get thicker and thicker, you find yourself unable to come up with any better idea.
So, with what strength remains, you focus. Not on the Lumari, but on her. On the creature who marked you, who made a deal with you. You don't know if she'll come. You don't know if she'll care.
...
Your message echoes through the fabric of space and time, the mark she had placed on you acting as a conduit to guide the words, the feelings, the desperation of your plea toward her.
There's a moment in which nothing happens. Then, she answers.
The skies become pitch black, as if you were standing right in the middle of the void where you first encountered her. The sea itself begins to boil, as if it had been lit up by an invisible fire underneath. The sand dissipates, leaving blank nothingness behind.
The lumari looks around, fear and confusion evident in her gait, as she realizes someone, something other than her is manipulating this reality. Something is forcing itself into her realm, tearing it apart with such ease it leaves no room for doubt.
This interloper, whatever it is, is stronger, way stronger.
Then, the archon reveals herself, the very tissue that once held the world together unmade around her terrifying form, and you can see the lumari's eyes go wide, her jaw falling, as she realizes just how <i>fucked </i>she is. Play with fire, and you get burned. Play with the anomalous human who popped up in your dream, and get brutalized by an archon.
<img src="Images/Monsters/ArchonFixed.png" class="resizable-image" alt="ArchonImage" style="max-width: 50%; height: auto;">
She tries to escape into another world, but she's already stuck. She tries to manipulate the surroundings, but they no longer answer to her. All the colors drained, all substance dead. Nothing but dark nothingness remains, stretching as far as the eye can see.
This world is no longer hers. It will be her prison, her tomb.
The archon addresses you, her friendly demeanor doing nothing to mask the sheer malevolence that lurks underneath.
@@.archonSpeech;"$playerName! What a delight! To think you would catch such a <i>magnificent</i> specimen. Lumari are elusive as they are rare. But their anguish, their capabilities to express raw emotion... It makes them one of the most delectable meals I could ever ask for~"@@
Selyne glances at you, a look of betrayal in her eyes. Even if, admittedly, she deserves whatever comes next.
<<if $b16 == -1>>\
<<set $b16 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |RescueHopeSelyne2]]</div>\
<<set $archonDream to 3>>\
<<set $archonTarget to "Selyne">>Selyne, then, runs. Just runs, even if she knows it's a last-ditch effort. Her limbs move, her paws pushing against the ground as she tries to put distance between her and the archon, but it only serves to drag her a few feet forward.
With a lazy wave of her arm, as if she wasn't really trying, the levitating creature alters the landscape; the inky ground below and all around the lumari sprouting a set of sharp, bone white spikes.
Each of them is about three inches in height, but they are so awfully sharp that any subsequent movement results in those same spikes skewering her paws.
She lets out a shrill scream of pain, but holds herself still. Belly flopping onto the ground would only make the damage worse.
With a soft, cruel laugh, the archon waves her hand again. The spikes vanish, leaving the lumari bleeding from her soft pads. Her blood is bright, a white liquid that seems to emit its very own light.
@@.archonSpeech;"I don't find the struggle all that bothersome. I will enjoy it just as much. I must say, it has been quite a while since I had such a delicious-looking morsel. What's your name, little one?"@@
She's indeed small in comparison to the archon, what a domestic dog could look like to you.
@@.lumariSpeech;"Y-you cannot possibly... I'd never give you my name."@@
An approximation of a chuckle, as the archon's form shifts, changing hues dancing across her molten skin.
@@.archonSpeech;"Fine. Little Light shall it be. It doesn't escape me, how could it..."@@
The archon leans forward, her faceless mask hovering mere inches away from the lumari's snout, making her recoil.
@@.archonSpeech;"The scent is still thick. Carnal lust, tangled with desperation. You reek of it. And for what? Your kind cannot even draw sustenance from such acts. You engaged in those not for power. Not for survival. Merely because you wanted to. How beautifully pathetic."@@
A slight tilt of the head, almost like curiosity. Mocking in its elegance.
@@.archonSpeech;"So much for your creations. In the end, you're just a lonely little thing, whimpering for warmth in the dark. How... sad, to seek comfort in a human of all things."@@
She shifts towards you, briefly, as the mental hold the lumari had over you keeps on fading.
@@.archonSpeech;"I will give you this... you had taste. This one is no mere human, though I suspect even you grasped that much. You wouldn't have stooped so low for a common mortal, would you? Something ancient clings to him. Something I cannot quite place. A presence that gnaws at the seams of reality itself, hiding beneath flesh far too soft to contain it. I imagine that's what called to you, wasn't it? Not the man... but the thing inside."@@
As she talks, her voice seems to be coming from a thousand places at once. With no mouth to speak, the sound seems to be born from the dream itself.
@@.archonSpeech;"I made a deal with this creature. I was certain he would bring me to a being worthy of my time. And such a thing, he has delivered... Now, the question remains, Little Light, what are we going to do with you?"@@
The lumari's horn shines bright as she gathers the courage for a snarky response, but in the end, the only thing that comes out is a low, scared growl.
@@.archonSpeech;"Since I so rudely interrupted your little indulgence, it's only fitting I offer a replacement. You won't be using the human anymore, but I'll be using you instead. And I have the impression, our lovely guest will find great pleasure in seeing me break you."@@
From beneath the dark cleft between her thighs, a form begins to emerge. Thick, pulsating, a writhing appendage that goes from impressive, to frightening to downright grotesque.
A flare crowns the tip, as a myriad of sharp barbs sprout from the length. It's the kind of cock that is clearly not intended for lovemaking, even senseless fucking. It is made to inflict pain, to hurt, to mutilate. A torture device, and Selyne realizes as much.
Despite the threat of the spikes, the lumari makes another attempt at an escape, but having barely managed to turn herself around, the archon's arms are around her, the strength so immense, the speed so absurd, the creature stops dead on the spot. As if hitting an invisible wall.
@@.lumariSpeech;"Let me go, monster! L-let me go!"@@
No such luck. The grip is so firm, so absolute, she might as well be trying to bend solid rock with raw physical prowess. Maybe she'd had better chances at that.
@@.archonSpeech;"Usually I find the idea of using my hands absurd, but for you, I'm making an exception, Little Light. Your corporeal form is so pleasing to the eye, so delightful to the touch. It's hard not to appreciate. Hard not to indulge..."@@
As she speaks, you watch how she begins to manipulate the lumari's form. One limb at a time, she oh-so-slowly bends them. At first, the movements are within the acceptable range. But as they keep on going, the angle is forced to an extreme.
Selyne cries out as her bones snap, as her limbs are bent backwards, one by one, with both a gentleness and a brutality that is terrifying.
The archon seems to take a lot of delight in the sound, the way the creature struggles and trashes, the cracking, tearing sound of tendons and flesh stretching beyond their limit, and finally, giving in. Her cock twitches in response, an obscene pulse that defies logic. There's no blood to engorge it, no true flesh to stiffen... and yet it reacts, mimicking arousal with grotesque precision.
Perhaps that's the cruelest joke of all: this phantom erection, hard with borrowed instinct, throbbing to the rhythm of another's suffering. Because that is what the archon adores the most.
Suffering.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[This is too much... |RescueHopeSelyne3]]<img src="Images/Icons/RedEnthrall.png"></div>\This... this is just so hard to watch. You wanted, needed someone to stop her, but this is beyond anything you had anticipated. This is vile. It is disgusting.
You're frozen. You shouldn't be; she's not even looking at you now, but every nerve tells you to stay still. If Selyne, for all her power (and she effortlessly overpowered you when she truly wanted to) could be brought to this... then what hope do you have against the creature you yourself brought here?
@@.playerSpeech;"P-please... that's enough. You've made your point. You can stop now." @@
The archon pauses, the lumari still dangling like a puppet with its strings cut. She turns around, the gesture slow and measured. It fills you with terror.
@@.archonSpeech;"We had a deal, did we not? You brought me to a delectable feast, and in exchange, you would get to watch. I will savor her, slowly, thoroughly. And you will bear witness to her undoing. You don't seem to appreciate just how fortunate you are."@@
You feel such immense relief when that smooth, yet horrific plate of a face turns back to the lumari, but the feeling is brief. Another sharp, clinical break, this time of her tail, and she lets out another pained shriek. The archon just doesn't want anything in the way.
@@.lumariSpeech;"D-don't let her! P-please! I beg you! D-don't let her! Please don't!"@@
How can you stop her? What can you do? Nothing. Not a damn thing. You are as powerless as you just were.
What follows is so gruesome that you can't even watch. Still, the sounds are so hauntingly vivid. The squelching of the archon's massive cock, forcing its way into the lumari's sex. The sharp, wet sounds of the barbs, each thrust tearing apart tender flesh, each pull tugging at torn, bloody folds.
Just once should be enough to permanently ruin her cunt, to tear it open. But the archon is as skilled in breaking as she is in the arts of mending, and so, each thrust is followed by an almost imperceptible wave of energy, healing the flesh just enough to allow her to continue. Just enough to keep her taut passage nicely and vulnerably stretched around her massive cock, perfect for the sharp barbs to dig in deep and cause as much damage as possible.
The lumari screams, begs, wails, and whimpers. First, she just calls for help, then, for mercy, and when nothing works, just for a quick death.
@@.archonSpeech;"Already? Don't be dramatic. You'll have plenty of time to beg for death." @@
A hard shove that makes her stomach bulge out, followed by a sickening, wet, ripping sound. Her horn, dulled and threatening to shatter, suddenly pulses with a powerful beam of light. The air trembles, and the fragile reality you find yourself into quivers like glass under strain. The next moment, it shatters.
The archon hisses, pain, surprise, as reality convulses violently around her, inside her. A jagged split in space carves across her form, sending fragments of her essence scattering into the fractured air like colorful burning embers, her form bleeding a cloud of multicolored light.
An instinctual response, a last-ditch effort to save herself. The lumari crashes to the ground, broken legs and ruined, bleeding nethers not stopping her from crawling away, her horn flaring with a second powerful burst.
The fissure in space threatens to grow larger, to break the archon apart, but it doesn't last long. The glow surrounding the tear flickers, and the rip in reality trembles as invisible pressure clamps down on it like a vice. And with a snap, the rupture slams shut.
The multicolored embers bleeding from the Archon swirl in place, then surge back into her body. Her silhouette reforms, as she carefully arranges herself into her much preferred shape... the one she's spent long perfecting.
@@.archonSpeech;"Clever girl. That hurt. But you should have tried harder if you were hoping to vanish me. Now I'm just... mildly upset." @@
What follows is so horrible, so grotesque, your mind instinctively tries to reject it.
The Archon glides toward the lumari with slow, deliberate pacing. She's putting on a show, after all. Her long fingers extend, elegance incarnate, caressing the base of Selyne's horn. Just that is enough to have the lumari whimperin, not in pain, not yet, but in dread. She knows exactly what is about to happen.
Selyne thrashes, kicking uselessly with shattered limbs. The glow in her horn sputters to life once more in reflex, but there's no power behind it now. The Archon wrenches, and there's a wet, sickening snap as the horn is torn from her skull. The same blood that leaks from her abused sex, bright like starlight and silver, fountains out in a horrible arc as a scream rips its way out of the creature.
It's not the end of her punishment. Not nearly. With cruel precision, as if she were plucking a flower, the Archon takes the lumari's remaining limbs, one by one. She heals the wounds just enough, so they're not bleeding out, but the pain is unbearable. The very fabric of the world seems to ripple in response, as Selyne's desperate screams echo through the air.
It's only then, once her limbs are all gone, once she's little more than a lump of flesh and fur, that the archon goes back to the main event. Her massive, spike-covered cock finds its way inside the lumari's ruined cunt, and resumes her work.
@@.archonSpeech;"Mhm, that's much better. Much more docile. Don't cry, Little Light. It will end, eventually." @@
It is long, excruciatingly so. There is no rush, no hurry. Just an endless, tortuous cycle of the archon fucking her, breaking her, mending her, and then still fucking her some more.
She loses consciousness several times, and the archon wakes her up, either through sheer pain, or the use of magic.
By the time the archon pumps her foul seed into her pussy, it is so ruined, so damaged, it feels like sulphuric acid being injected directly into her womb. And for all you know, it might very well be.
@@.archonSpeech;"Mmhm, quite the delicacy indeed. Don't worry, once I've relocated you, I will use you to the fullest. Strong, prideful entities are fun to break, but I admit, I do have a soft spot for the small, the fragile. Now, rest. I'll make sure you are properly healed. Once your body is fixed, we'll play some more~" @@
The lumari whimpers something you can't quite make out, not when the archon is looking back at you and all your attention is on her.
@@.archonSpeech;"How was it, hunter? Did you enjoy the consequences of your actions?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[... |RescueHopeSelyne4]]</div>\@@.archonSpeech;"I'm glad~"@@
Your silence is all the answer she needs.
@@.archonSpeech;"...And so, our paths diverge. I will focus on my pet for now. I feel a connection with this one, a kinship worth exploring. Isn't that so?"@@
She turns toward Selyne, who just whimpers in response.
@@.archonSpeech;"I thought so. Well, the pleasure was all mine. Go back to your life, little hunter. Live it well. Although perhaps... we will yet meet again~" @@
The world shifts around you, the landscape twisting and changing, until you're suddenly back where you started. That old, dingy bed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "archon">>
<<set $archonDays to 3>>
<<set $archonBasement to "selyne">>You see them, two familiar figures. One of fur, the other of nightmare-stuff. The archon, as beautiful and terrifying as the day you met her. And Selyne. The least fortunate lumari of recent times.
She's been healed. At least partially. Her limbs, somehow, have been restored, but her horn is still gone.
There she lies, curled at the Archon's side, her posture that of a punished animal; small, withdrawn, silent. Her eyes, once burning with a fierce inner light, now seem dim. Embers fading out.
She seems docile, submissive, as the archon's hand glides slowly through her mane, long fingers combing down the back of her neck with a mockery of affection. It's not comfort, it's ownership.
Seems like such an odd moment of intimacy, given what you saw her do. You doubt this has been the general tone, though.
With a weak flick of her paws and a shimmer of her broken aura, threads spin from the empty air. They are delicate, dreamstuff woven into thin, silver strands that pulse faintly with color, before being realized into reality. It's slow work without her horn. Clumsy. Exhausting. And every failed attempt, every barely realized vision, only further sinks her into a profound sadness.
She who could easily conjure entire worlds now struggles to bring into existence the simplest of things. She's currently working on a sphere of sorts, idly floating in front of her. It spins as it takes shape, but whatever it was meant to be, the shape falters, shrinking and withering until an ugly, grey rock is all that remains.
@@.archonSpeech;"Don't give me reasons to be needlessly cruel, Little Light. Again~"@@
Again, she tries to conjure whatever it is the archon wants. Her broken horn pulsates weakly, pain visible in her features as the threads of reality spin through the air, weaving into shape a tiny, intricate figure of silver thread.
The Archon watches with idle pleasure, remaining on the same position. Her legs crossed, one hand supporting her chin like a queen watching her jester dance, the other hand petting Selyne's side.
The sphere... it takes the shape of a disk, then, a ring. A belt, of a collar, the design simple, unrefined. Something you could use on cattle, or perhaps a dog.
@@.archonSpeech;"Better. But still sloppy. Are you truly so broken? Or are you just hoping to bore me into leaving?"@@
The archon lifts the collar, turning it slowly in her clawed fingers as her blank, eyeless mask tilts in thought. You can't help but wonder how much she truly perceives without sight. If the motion is for function, or merely performance, a mimicry of life to put others at ease... or unease?
@@.archonSpeech;"No. You got it wrong. You spelled your name wrong. I suppose you're due for another lesson."@@
That pulls a response from Selyne. A tremble, a tiny sound caught in her throat, and then:
@@.lumariSpeech;"N-no... please, please don't. I-I'll do better, I promise. I can fix it. I'll fix it. Just... just give me one more—"@@
Her voice breaks into a cough, dry and cracked, the words more breath than speech. She tries to lift a paw again, the aura around her warping in little, miserable spasms as she reaches out to begin conjuring anew. Threads shimmer, weak and unfocused, like strands of a broken loom.
@@.lumariSpeech;"Please... I'll try again..."@@
The verdict is final.
@@.archonSpeech;"You will try again. Later. But since you tried, I'll be generous enough to grant a choice. Shall we go with pelting again? You seemed to learn something last time. Or perhaps..."@@
She tilts her head, mock-considering, fingers to her chin like she's mulling over dinner options instead of pain. In truth, she's mulling over both.
@@.archonSpeech;"... perhaps you'd prefer to feel the mites worming their way through your flesh. Oh, that was most delightful~" @@
After a moment of silence, before the luamri just breaks into tears.
Not in protest, not loud, but soft and broken. The kind of sound that belongs to something already defeated, a beaten, broken thing that knows all too well there is no way out.
@@.lumariSpeech;"P-please, don't... d-don't hurt me again. P-please... I..." @@
The silence that comes from the archon is chilling, absolute. She waits. Unmoving. The silence stretches like a blade, suspended above Selyne's neck.
And Selyne knows.
Knows that if she doesn't speak, something worse will happen. Something that will make the other punishments seem like a kindness. That long pause is the threat.
Her body shakes as she curls tighter against the Archon's side, like a child begging warmth from the very flame that burns her.
Then, barely above a whisper, she speaks.
@@.lumariSpeech;"P-pelting... I choose the pelting..."@@
That seems to please the archon. Her hand resumes her slow, mocking caress, petting her like a dog... now her fingers press against her fur with cruel, deliberate intent.
@@.archonSpeech;"Mmhm. Very well. So shall it be." @@
She instructs her to stand up, and the lumari, obediently, does. Even if she's trembling, even if she can barely stand from fear alone.
The vision starts to become blurry, then you start fading..,
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hold on to the vision. You'll see the lumari released. |ReleaseLumariArchon]]<img src="Images/Icons/RedEye.png"><img src="Images/Icons/RedKarma.png"><img src="Images/Icons/RedEnthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd rather not have to see this... |ReleaseLumariArchonLeave]]</div>\No. You force yourself to stay. You must.
@@.playerSpeech;"Stop." @@
Both archon and lumari freeze, before glancing in your direction.
@@.archonSpeech;"My my. Quite the persistent guest. Have you been here all this time?" @@
You don't let her words faze you. This has gone too far.
@@.playerSpeech;"This... This is all sickening. I'm willing to bargain, okay? Let her go."@@
The moment of silence stretches to the point of being unbearable. Under her blind gaze, you feel exposed, laid bare. Like a prey under the scrutiny of a predator, the realization of your own meaninglessness fills you with dread.
But then, much to your surprise, the archon accepts the offer. She's willing to hear your conditions, at the very least.
@@.archonSpeech;"Let's say I am not opposed to a deal. But what will you offer in exchange?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing. |ReleaseLumariArchonNothing]]</div>\
<<if $karma >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are willing to take her place |TakePlaceSelyne][$karma+=1]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are willing to take her place |TakePlaceSelyne]]<img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\
<<set $archonDeal to 0>>
<<set $archonEvents.push("betray")>>Sometimes the sharpest sword, the deadliest arrow, is just possessing gonads the size of planets. With a straight face, with the lingering knowledge she could snap you like a twig if the whim took her, you meet her mask and speak. The same payment she offered you when she first approached.
@@.playerSpeech;"Nothing. Nothing at all. You will do so, because I asked you to."@@
You notice Selyne trembling, as she hears your words. Words that sound like madness in the face of such power. She flinches, as if expecting an immediate backlash, a flurry of pain to be turned against you, or worse, against her. She doesn't dare look up. She knows how the Archon reacts to defiance.
She is right.
@@.archonSpeech;"Hah. Wow. Your boldness borders on the suicidal. Not sure if it can be considered braveness anymore, or simply foolishness. You think that just because you brought me to this creature, you believe yourself to be my equal? Perhaps a demonstration is in order. Stay, since you are so determined, and bear witness."@@
She turns towards the terrified lumari, her voice charged with faux gentleness. With a lazy wave, you freeze on the spot, unable to as much as utter a single word.
@@.archonSpeech;"Since your human is so keen to see how we deal with such impudence... I consider it a fitting view to use the mites instead."@@
At that, the lumari goes deathly still. You can visibly see the fear settling in her. The way she shrinks into herself, the way her fur bristles, the way her breath comes in shallow, shaky inhales.
@@.lumariSpeech;"NO! No no no!, please, please, please!"@@ Her tears flow freely, voice breaking and shrill. @@.lumariSpeech;"This! This is not my doing! I have nothing to do with him! P-please, please, you can't—" @@
She is silenced, not with a slap, but a gentle, almost maternal touch. Fingers on her chin, holding her jaw. For a moment, you cannot help but wonder just how bad it could possibly be. How terrible must these mites be, when the alternative is being skinned alive, and she is begging for it.
@@.archonSpeech;"Shh. I know."@@
She turns her masked face ever so slightly toward you, and even without eyes, you feel her gaze. It's incredible weight.
@@.archonSpeech;"Watch closely, Human. This is your doing~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ReleaseLumariArchonNothing2]]</div>\The Archon raises one claw. The air congeals.
Selyne's pleading gasp cuts off mid-breath as unseen forces slam down upon her from all sides. Perfectly still, like a statue, her last position frozen in time just like she did to you. From her neck down, not a single muscle obeys her anymore. All she can do is breathe, scream... and feel.
With a deliberate slowness, the archon digs into her form and produces a tiny, black speck. It sits between her fingers, almost insignificant... until it moves.
It writhes in her grasp, twitching with unnatural spasms. Stretches, elongates, splits, and folds over itself in a motion so rapid and alien that your eyes struggle to follow. In moments, it becomes clear; it is not one worm, but many, dozens, hundreds of them knotted together, separating and reconverging like a fluid mass of hair-thin horrors.
Their bodies are translucent at the edges, extensions of the archon's ravenous will, and the black core at their center is a tiny, dark orb that pulsates and twists with a malignant light. Shards of the orb were hovering between her horns. As they squirm, they emit a faint, wet clicking, a sound that should be too quiet to hear... yet you feel it behind your eyes, like a scraping inside your skull. Selyne does hear it too.
@@.lumariSpeech;"Please don't do this, please don't do this, PLEASE, I'll do anything, ANYTHING!"@@
With the same reverent care, the archon lowers the mites. To her back, placing the writhing mass against her fur, right above her spine.
At first, you can't quite tell what's happening. You only see her trembling, shivering, her paws clutching and unclutching the air as she struggles to move in desperate panic. It's futile. She merely closes her eyes, luminescent tears running down her cheeks as she awaits the inevitable.
She is not left waiting for long.
You see it now; how they move beneath her skin. Like a thousand centipedes fighting for space, crawling up and into her spine, across her ribs, burrowing through her like a living maze. You watch as one slides up her neck, bulging her throat ever so slightly, before vanishing behind her jaw. They are not quite solid, not quite real. But they are also not quite an illusion, either.
They dig through her body, not damaging the flesh, yet igniting every nerve with their passage. You can do nothing but watch, as the disgusting creatures make a playground of her body. And it goes on for so, so long.
Hours on end, of nothing but the blood-chilling clicking and squelching noises, the whimpers, the screams for mercy, and the archon, simply standing there, drinking it all in. The pain nourishing her.
And it goes on. Still, it goes on.
What began as tiny, hair-thin strands has thickened into slick, segmented bodies. Dozens of them. Each one could be as long as your forearm, and that's not all. From their once smooth bodies, new appendages have sprouted, tiny ,jointed limbs that scratch and flex with mindless, searching purpose. Like feelers. Or claws.
You're not sure when it happens, only that your eyes catch motion too solid to be inside. One of the creatures, now a thick, centipede-like thing that writhes and twitches, crawls from her mouth. Its legs scrape her tongue as it emerges, slick with a coat of her shimmering drool, and its face... or at the very least, the end with the mandibles, looks at you, almost like it's watching, gauging your reaction. Indeed, you feel your own stomach lurch.
Then, just as casually, it reverses, sliding back down her throat in a slow, deliberate crawl and making the poor lumari gag.
@@.archonSpeech;"Your insides are lovely, aren't they? Mhm. So many soft places to curl and hide~" @@
In response, Selyne makes a choked noise, her body shuddering as much as the invisible restraints will allow. Something must have happened, something that your eyes cannot discern.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It goes on... |ReleaseLumariArchonNothing3]]</div>\You cannot move. You cannot intervene.
And so you watch.
It goes on. For so long that, at a point, the grisly spectacle begins to blur the boundary between what you see... and what you almost feel. You feel the occasional twitch, your own body reacting to something that isn't there. A prickling at the small of your back, a brushing against the inside of your leg. Crawling, where nothing should be.
But the sensation fades as quickly as it came.
False. Imagined. Or maybe reflected.
Selyne has no such comfort.
She is weeping. Not just crying, weeping, as if her body has forgotten how to do anything else.
Awake. Fully, horribly awake.
She does not pass out. Not once. You see the moments when she tries, when her mind is trying to find an escape, any escape, only for her senses to be yanked back to reality. The archon will not let such an anticlimax happen.
You fade, eventually.
And yet again, Selyne has no such luxury.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The dream fades... |ReleaseLumariArchonNothing4]]</div>\You sit up too quickly. The world spins. For a second, you're not in your room at all, no. You're still there, trapped, staring, watching her suffer while your limbs betrayed you.
And then... It's gone.
You're awake.
You swing your legs over the side of the bed, swallowing down the dry, bitter taste in your throat, but the guilt doesn't go with it. You try to tell yourself that you did the right thing. You couldn't let the lumari turn you into her toy.
Yet no matter how hard you try, the sickening feeling refuses to abate. How could it? After what you've just witnessed.
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\You don't hesitate. Better that way, you doubt you'd be able to say it twice.
@@.playerSpeech;"Me. I'll take her place."@@
The Archon does not move, not even a twitch, but the atmosphere shifts violently. Silence again. But it is not the expectant kind. It is heavy. Disbelieving.
@@.archonSpeech;"You will what?"@@
@@.playerSpeech;"You heard me. Let her go. Do whatever it is you're going to do... to me instead."@@
There's no change in her porcelain mask, no frown to pucker, no eyes to narrow, but the sudden sharpness in her tone is unmistakable.
@@.archonSpeech;"Naive hunter, you can't even comprehend what that means. The pain I inflict, the suffering I am capable of. You fool, blinded by your delusions of heroism. Of selflessness."@@
She circles around you now, gliding like a wraith, and the offense in her voice grows as she speaks.
@@.archonSpeech;"You think you could take her place? That if I bound you where she lay, you would last? That you'd endure for her sake? No. As soon as you felt my touch, the moment you were made aware of your mistake you would plead and beg and sob, just as she did. You would beg me to take her back, to free you from the pain."@@
She stops behind you. You feel nothing. No heat, no breath. But something is there, just above your spine. Pressing. A presence like frost down the bone.
@@.archonSpeech;"Fine. Let me open your eyes, then. Let me show you what it is that you are asking. The price you say you are willing to pay."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Uh oh... |TakePlaceSelyne2]]</div>\
<<set $temporaryStr to $strSkill >>\
<<set $temporaryMagic to $magicSkill>>\
<<set $temporaryHtr to $hunterSkill >>\To say the archon tortures you would be an understatement, for she unmakes you.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/General.png" width="60" height="60"></div>
There are no words that should describe it, no frame in your mind large enough to hold the sensations she brings forth. No flesh meant to endure it. No soul built to withstand it.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Str.png" width="60" height="60"></div>
She truly does break you, piece by piece. She does it slowly. Methodically, with infinite cruelness and yet with the utmost precision and care.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/MindMagic.png" width="60" height="60"></div>
<<set $strSkill to $temporaryStr -1>>\
<<set $magicSkill to $temporaryMagic -1>>\
<<set $hunterSkill to $temporaryHtr -1>>\
You are torn and reassembled in ways that defy understanding, skinned and flayed and shattered, kept alive, conscious, trapped in a cycle of life and death here by twisted magic so she may begin the process again and again and again.
Through it all, Selyne watches, eyes wide and unblinking. Tail tucked tight between her legs, breath held. Afraid that any kind of word or movement would draw the archon's attention away from you, and onto her. She can barely conceive it; why would you risk your life for hers? She'd <i>never</i> do the same for you, or for anyone. Is her spell that powerful?
...
<<if $strSkill <9>>
You break.
And there's no shame in it.
You scream, and you beg.
<div class="failCheck">\
You sob and plead, just as she said you would. The moment comes where you'd say anything, do anything, just to make it stop.
<img src="Images/Icons/FailStr.png"></div>\
And... she listens.
@@.playerSpeech;"Please- take her back. Take her! J-just s-stop! Please!"@@
The pain stops. Not because you asked... but because you proved her right.
@@.archonSpeech;"In the end, you are all the same. Brave in words. Hollow in truth."@@
She withdraws herself, whatever unspeakable thing she had buried in your very existence, and you collapse. Tears sting your eyes, breath ragged, every nerve ablaze with a fire that won't dull. Your body trembles uncontrollably, broken.
From the edge of your blurred vision, you see the Archon glide back toward Selyne, before she crouches beside her like a lover returning to bed after getting a nice glass of water.
With her clawed hand, she pets Selyne's head. Slow. Gentle. Deceitfully tender.
@@.archonSpeech;"Worry not. You are so much more entertaining. You have such beautiful, delicious cries~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You fade... |WakeUpTortureSeylne]]</div>\
<<else>>\
<div class="passCheck">\
Eventually, the pain shifts. A rare moment of respite, a moment where you are aware of yourself again. Barely.
<img src="Images/Icons/Str.png"><img src="Images/Icons/FailStr.png"></div>\
She crouches over you, and her porcelain mask lowers close. You feel her weight in your very bones, though she never touches you. And she speaks.
@@.archonSpeech;"Still clinging to that defiance? Hm? Still willing to suffer at my hands?"@@
Her voice is dry silk and disdain. She's certain of your answer. Certain that you'll fold, now that you know what Selyne's pain truly feels like.
@@.archonSpeech;"Now that you know the price, do you still want to trade places? Are you still so eager to save her? To be tortured in her stead?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are |YouAreSelyne]]</div>\
<<set _unlock = "check10">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=2>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
<</if>>\When you wake, the pain does not leave you. The lingering guilt remains, too.
Your body feels like it's been torn apart and stitched back together; every joint, every muscle, every tendon is burning. The slightest movement brings an agonized groan, and so you simply stay in bed for a while, recovering. All the while thinking of how Selyne is, most likely, experiencing the same torment you just did.
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\Your body is trembling. Your breath is ragged. You can't even lift your head anymore, but your voice, however faint, still finds its way to her.
@@.playerSpeech;"I meant... what I said."@@
You swallow, your throat raw.
@@.playerSpeech;"T-take... take me. Do... do what you want... to me. But leave her... leave her be."@@
You attempt to glance towards the lumari, but find yourself so utterly disoriented you can only guess which way is up.
@@.playerSpeech;"Please..."@@
She stares, long and hard, her expression blank. Annoyed, perhaps. She had expected you to fail. To shatter. To crawl. And instead, you offer yourself again?
@@.archonSpeech;"You... are not right."@@
The words are spoken softly. Not admiration, if anything, revulsion. Like she's speaking of a bug that refused to die when crushed.
@@.archonSpeech;"There is something broken in you. Something unnatural. No living creature... less so a mere human... and..."@@
She lifts her mask towards the lumari, then back to you.
@@.archonSpeech;"Fine. She may go."@@
Her porcelain face lowers to your level. You can feel her presence looming, her hand reaching for you. She grips your jaw, clawed fingers pressing into flesh as she scrutinizes you with intent. Trying to understand the true nature of your madness.
What she sees... unnerves her. Something responds to her prodding, something old, something terrible.
@@.archonSpeech;"Whatever you may be, I want nothing to do with it. Take this as a token of gratitude... only because you've fulfilled my purpose. I had a pleasant meal, until you showed back up."@@
She lets go of your jaw and stands to her full height, taking a single, soundless step backward. Her porcelain mask remains unreadable, but the stillness that follows is not her usual theatrical silence ... it's one of rare uncertainty.
Her hand closes in the air, and colors bleed from out of your chest, a part of you that was never truly yours being reclaimed.
@@.archonSpeech;"The mark is gone. I relinquish my claim on you. May our paths never cross again."@@
Then, like smoke in the wind, she begins to dissolve, silhouette unraveling in strands of darkness that stretch and dissipate, vanishing into nothing.
Gone, and Selyne's dream, what remains of it at least, is hers again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |YouAreSelyne2]]</div>\You merely remain with your face pressed against the ground, your every limb haphazardly sprawled. There is a warmth that rises within you, a feeling of accomplishment, but that alone is not enough to lift you.
The feeling seems to spread, now a pressure across your back, sinking you further into the smooth nothingness. Heavy, slow... almost suffocating.
A slow exhale, then. Hot and shaky. A sniffle. You realize that the pressure is nothing other than Selyne, who has draped her form atop yours.
Chest pressed flush against your spine, head resting beside yours, and forelegs draped over your arms. Her whole body trembles with a quiet sob, the sound of her breathing shaky, uneven.
She's not sure how to feel anymore, about you or about anything for that matter, but she does need the physical comfort. The warmth of a living being, the rhythmic beating of a heart, the subtle rise and fall of breath. None of that could be found on the archon, of course.
And so, for the longest time, you both remain as such. You let her weep all over your naked flesh, in truth, you want to cry, too. There is no need for words, or perhaps, no words that could properly describe the emotions, the fears, the horrors.
So neither of you speak.
Her fur brushes against your skin with every tiny movement as she breathes. Soft, warm... though lacking the pervasive, mind-numbing scent you were taught to crave. Eventually, your limbs go numb, even more, if such a thing is indeed possible. Your senses fade. The dream slips, unraveling all around you.
And you fall...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You fade... |WakeUpTortureSeylne2]]</div>\When you wake, the pain does not leave you.
Your body feels like it's been torn apart and stitched back together; every joint, every muscle, every tendon is burning. The slightest movement brings an agonized groan, and so you simply stay in bed for a while, recovering. Letting the aches subside...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "afterArchon">>Tonight, you find yourself transported to the same dream you are by now all too familiar with. The world the lumari inhabits is still in utter, complete ruin. The thick void that the archon carried with her has dissipated, but what remains is just as bleak.
The structures, if they could ever have been called such, remain shattered and broken, warped and twisted beyond recognition. The sky above is a dead thing, not a trace of color or life, and the previously breathtaking forests and fields have withered away, nothing but a desolate waste stretching out forever.
There you see her, Selyne, her broken horn shimmering faintly as she tries her best to weave some semblance of life back into her realm. It's not going very well, from what you can tell. A crackle of light from her horn, and she slumps her head in defeat, nothing achieved.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Greet her... |GreetSelyne]]</div>\You take a step towards her, and she notices, turning her gaze towards you. There is a brief moment of uncertainty, mild surprise then.
@@.playerSpeech;"Selyne! Hey... are you doing okay?" @@
She smiles weakly before rushing towards you. She doesn't look... too good. Her mane is messy, her figure is visibly thinner, and there's an unmistakable look of fatigue plastered on her features. Still, she retains some of her spark, as the moment she reaches you, her paws wrap around your torso and she pushes you to the ground into a hug that feels almost desperate. Her claws, sharp as you remember them, dig into your skin, this time without ill intent.
@@.playerSpeech;"Hey, hey!"@@ You chuckle. @@.playerSpeech;"I'm glad to see you too. How... are you alright?"@@
You reach out, wrapping your arms around her trembling form, and you stroke her back slowly, carefully, letting her get the reassurance she needs.
@@.lumariSpeech;"I should be angry at you. Should hate you, a part of me does. You... you called that thing."@@
Nevermind that she tried to brainwash you into her obedient slave. She draws in a shaky breath, then lets it out in a slow, weary sigh.
@@.lumariSpeech;"But I can't blame you, can I? You made her leave. That was... very brave of you. F-foolishly so but... but I guess it worked. So... thank you."@@
The silence that follows is a comfortable one, Selyne's body relaxing against yours, her grip growing less frantic. Despite her better judgement, she's so happy to see you.
It stretches on, as neither of you seems willing to break it. As if something bad could happen if either of you moved or spoke.
Eventually, though, Selyne's curiosity wins over.
@@.lumariSpeech;"I... I can't help but wonder. How? If—if I may ask, of course. How does a human, even one like you, manage to earn the trust of something like that? What sort of deal did you make?"@@
You can't help but notice how much more careful, almost submissive, her tone has become. Afraid to incite anger... even on you.
@@.playerSpeech;"I'm not sure what she saw in me. But there is no deal or bargain. She just... well, she asked me to take her to creatures worthy of her time, if I happened to find any. And, well. When I noticed what you were doing to me, I thought, maybe she could help. I didn't think it would go like this, though" @@
Selyne lets out a shaky sigh, the mention of the creature making her fur stand on end.
@@.lumariSpeech;"Hah... haha. What did you expect could possibly happen? An archon. By the old gods..."@@
@@.playerSpeech;"Are they usually that bad?" @@
@@.lumariSpeech;"Yes! Yes, they are. T-this one... was probably not the worst. I've heard stories... horrible stories of the things they do. T-thankfully... most of them have been broken, felled... by humans, if you'd believe it. Well, 'humans' might not be the right word anymore. Most of them have become something else entirely."@@
She shudders, pressing herself closer against you.
@@.lumariSpeech;"Some... ancient order. Hunters, demon-slayers, and psychopaths in their own way. Fearsome in their own way, but if they managed to bring down those horrifying things, well... I suppose I can overlook the rest."@@
Something about that sounds awfully familiar. Could she be familiar with the order you work for?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her about your involvement with said order |TellSelyneHunters]]<img src="Images/Icons/RedReputation.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just hug her close |HugSelyneClose]]<img src="Images/Icons/RedCharisma.png"></div>\@@.playerSpeech;"Psychopaths? How rude. We prefer other terms... 'protectors of the innocent' sounds way better." @@
Selyne's eyes widen, and she sits up, away from your arms.
@@.lumariSpeech;"S-surely, you can't be serious..." @@
Your grin is all the answer she needs. Of course you are serious, just why would she even be surprised at this point? You are the gift that keeps on giving. Unpleasant, unpleasant surprises. Almost immediately, she jumps away from your arms, no longer that comfortable with the closeness.
@@.playerSpeech;"Hey, don't be like that... and how do you know about us, exactly?" @@
She stammers, struggling to come up with a response. She did not expect you to actually be part of said group.
@@.lumariSpeech;"W-wait. You're telling me you're one of them... and you didn't know what the archon would do? To me?"@@
She forces a weak, nervous chuckle, as if trying to brush it off.
@@.playerSpeech;"I mean, sure. But it's one thing hearing stories, and another experiencing it firsthand."@@
You lean in a little, your voice wry.
@@.playerSpeech;"And need I remind you, who was the one trying to brainwash me into their pet?"@@
@@.lumariSpeech;"I wasn't... that's not what I..." @@
She pauses, gathering her thoughts. That was exactly what she was trying to do to you.
@@.lumariSpeech;"S-still. I can't believe it, you... you are one of them. And you... I don't understand. How, then, could that thing and you... work together?"@@
@@.playerSpeech;"Again, we don't work together. She just saw fit to use me to find interesting creatures, and I didn't object."@@
The injured lumari takes another step back, shaking her head in disbelief.
@@.lumariSpeech;"I... I thank you for the change of heart. And I apologize for what I tried to do, but..."@@
She struggles with the words, her voice dropping lower.
@@.lumariSpeech;"I don't think I should linger. You're... dangerous. I didn't expect you'd have such allies. Had I known, I would have never... No. No. Forget it."@@
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\ You figure she has enough on her mind to further burden her with yet another revelation. And so you soften your voice instead and change the subject.
@@.playerSpeech;"Will you be alright?"@@
She blinks, seeming surprised by the question. For a moment, she hesitates to answer, trying to gauge if the concern is real. It probably is.
@@.lumariSpeech;"I... I'll survive."@@
There's a shaky laugh that follows, brittle and forced.
@@.lumariSpeech;"The horn will regrow, eventually. T-thankfully, the archon... seemed to enjoy my powers enough not to stifile them completely."@@
@@.playerSpeech;"Well, I'm glad to hear that. No lasting damage."@@
You caress her fur again, your hands roaming lazily along the back of her long neck.
@@.lumariSpeech;"No... not lasting. Very... painful."@@
For a long moment, she simply breathes... slow, uneven, almost trembling.
Then, very quietly, almost too soft to hear, she whispers.
@@.lumariSpeech;"Could you... could you just... keep holding me? For a bit longer... one last time."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do as she asks |HugSelyneLonger]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe... it doesn't have to be the last time |HugSelyneClose2]]<img src="Images/Icons/RedCharisma.png"></div>\You answer not with words, but by shifting your grip, pulling her a little closer, your arms steady around her trembling body. Her breath hitches once against your chest, and then slowly, she relaxes, her claws no longer digging into your skin but resting lightly against you.
Time passes in that strange way it always does in dreams... stretching and folding all at once. Neither of you speak. There's only the gentle thud of her heartbeat, the faint, almost inaudible whine of her breathing as she drifts half-asleep against you.
You stay like that, cradling her in the broken ruins of her little world, until at last, the fog around you thickens and the weight of sleep finally lifts.
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\You do as she asks, shifting your body to hold her properly... but the finality in her tone sticks out to you.
@@.playerSpeech;"Hey... This doesn't have to be the last time, you know. We could still do this again. I could visit you regularly, check on you and try to help, if I can." @@
To that, she just whimpers softly, further melting against your body.
@@.lumariSpeech;"You are just so sweet. Y-you took a liking to me from the very first moment we met, and... and so did I... The first mortal to ever warlk my realm. But that's the problem, isn't it? I don't want to. It's... wrong. I know it is."@@
She swallows thickly, before she speaks her next words.
@@.lumariSpeech;"If you keep coming back... I'll hurt you again. I will. I know it's wrong... but because I can't tolerate the thought of you being with someone else. Of you talking to someone else... of you as much as thinking of someone else. I am sorry, $playerName, but that's what I am. The things I cannot weave... I twist them to fit me."@@
You say nothing, just hold her tighter, your arms still wrapped gently around her trembling form. Whether her concern is truly for your safety, or if some part of her fears you might call upon the Archon again should she lose control... It's hard to tell. What is clear is that Selyne is a creature of absolutes. There is no middle ground with her, no room for half-measures. If she is to have you, it must be wholly, entirely. Anything less would never satisfy her.
@@.lumariSpeech;"We will... walk different paths, now. You'll forget about me, and I'll forget about you. But... for what it's worth, I'll miss you."@@
@@.playerSpeech;"I'll miss you too, Selyne. I was willing to do so much for you... but I understand if this is the way it has to be."@@
You do value your life, after all. Your independence. She nuzzles into your neck one last time, before pulling away and looking at you with those bright, beautiful eyes.
@@.lumariSpeech;"You should go."@@
As she says those words, you feel her influence, casting you out of the dream. It is weak, compared to before, but since you offer no real resistance, it is enough to have you waking up with a gasp, back in the safety of your own home.
<<set $selyneS to "afterArchon1">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\She told you not to visit, yet...
She's alone in her little grove. Hurt, tired, and so very, very alone... you can't leave this poor cutie to stew in her own misery, can you?
And so you return, focusing your senses and traveling through the void with chilling precision.
The dream takes shape around you once more. The air is cooler tonight, calmer. The sky above the shattered world remains as bleak and colorless as before, yet there is a subtle warmth that promises a brighter tomorrow.
Selyne is there, curled up beside a crooked stone pillar, her back turned toward you.
At first, you think she might be meditating or tending to her wounds. Her head is low, body still... too still. But then you hear something... faint, melodic. A tune, hummed softly, the same lullaby you heard the first day you met her.
She takes notice of you, lifting her head from her lap and turning her gaze your way.
@@.lumariSpeech;"$playerName? I told you not to come back. Did my warning mean nothing to you?"@@
She rises to her feet, her gleaming horn illuminating her features in a soft, pale light. It has healed since the last time you saw her, still a stump but not nearly as ugly.
@@.playerSpeech;"I just wanted to make sure you were alright. Is that so bad?" @@
@@.lumariSpeech;"You really don't listen, do you? Or maybe you're just reckless. Or stupid. Or devoted."@@
...
@@.lumariSpeech;"Mostly stupid."@@
She stops a few paces from you, nose scrunching in an imitation of annoyance. You can tell she's happy to see you again, though, happy to not be alone in this pitiful state.
Despite her initial scolding, Selyne quickly softens. The two of you settle into easy conversation, light, meandering words that carry no great weight but ease the mood. Eventually, she sits beside you, no longer guarded, her side brushing yours. There's a quiet comfort in just being near her, in the way her presence feels, warm and gentle.
<<if $healSkill >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could try to use your magic on her horn |HornSelyne]]
<div class="numberStat">3</div>
<img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could try to use your magic on her horn |HornSelyne]]
<div class="numberStat">3</div>
<img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tend to her fur... try to groom it a little |GroomSelyne]]</div>\@@.playerSpeech;"How is your horn coming along, by the way?" @@
She sighs, her gaze lowering.
@@.lumariSpeech;"Slow. Tediously slow. I... can feel it growing, but my powers are still weak. I'm just... adjusting to the idea, still."@@
Your eyes however remain locked on the stump. Wondering if maybe, just maybe, your healing magic could help speed up the process.
@@.playerSpeech;"... may I?"@@
She winces at that, tail wrapping around her legs in a protective curl.
@@.lumariSpeech;"Y-you mean... touch it?"@@
You nod, not wanting to push. If she says no, that will be the end of the matter. However, her reluctance comes to pass. She nods, and slowly, gingerly, leans her head towards you, the stump of her horn exposed.
@@.lumariSpeech;"O-okay... sure. Be careful, though. It's sensitive... and hurts."@@
@@.playerSpeech;"I will be, don't worry." @@
<div class="passCheck">\
Her breathing slows as you cradle her head in your lap, your fingers brushing down the soft lines of her jaw before they settle around the base of the broken horn. You focus your energy, channeling slow, careful pulses of healing magic into the damaged bone. It absorbs the energy, greedily drinking it in, and Selyne shivers at the sensation, a purr that couldn't be of anything else but pleasure slipping free.
<img src="Images/Icons/RedHeal.png"></div>\
Her breathing grows deeper, and the tension melts from her muscles, the pain and discomfort easing as the healing magic soothes her. Your hands... actually feel so damned good. The lingering ache of knowing this is but a temporary comfort, that you'll soon be in your own world... stings. If only she could have you stay here, keep you with her forever...
<div class="passCheck">\
A musky puff escapes her lips as she relaxes, her gaze hazy and unfocused. At that moment, she's the living image of a cat lounging in the sun, and that almost makes you miss the tiny prickling of magic at the back of your skull.
<img src="Images/Icons/Enthrall.png"></div>\
@@.playerSpeech;"Selyne... no." @@
She blinks slowly, caught in the haze, twitching as if only just now, once your words sink in, did she realize what she's been doing.
Her magic falters, the gentle probing at your mind drawing back with a faint ripple.
@@.lumariSpeech;"...Sorry."@@
She apologizes, though it doesn't quite sound like she means it. Like a child caught with their hand in a jar; a vague sense of shame at being discovered.
@@.lumariSpeech;"I didn't... realize. It's hard not to, when you're... so close."@@
@@.playerSpeech;"Well, try harder then. Otherwise, no more cuddles."@@
@@.lumariSpeech;"Cuddles?"@@
@@.playerSpeech;"It's... nevermind."@@
You keep at it. Even if your magic does not seem to aid much with the process, it serves a different purpose all too well. A massage of sorts, the physical comfort that she so clearly desires.
Your hands don't remain on her horn, they roam all her head. Scratching, massaging, petting. And she is all too eager to let them.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |HornSelyne2]]</div>\Her voice suddenly pierces the silence, a quiet whisper.
@@.lumariSpeech;"$playerName...?"@@
@@.playerSpeech;"Yes, Selyne?"@@
Whatever it is, she sounds unusually shy.
@@.lumariSpeech;"... could we maybe... do some human kissing? Before you go. I promise, no magic, no mind games. I just..."@@
There is a pause. She's so comfortable being held by you, so content, that she figures it doesn't matter if she admits to a need for intimacy. Worse yet, the kind of intimacy that you showed her.
@@.lumariSpeech;"I enjoyed it when we did that, the first time. My heat was so intense I didn't quite have the patience for it. But now, if you don't mind..."@@
You raise an eyebrow, the offer is tempting, but the risk is as real as it is great.
@@.playerSpeech;"No magic, right?" @@
@@.lumariSpeech;"...no... no magic."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd better not risk it |NotRiskSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...fine |KissSelyneArchon]]</div>\You glance at her mane, the soft, dark fur sticking out in all directions. It looks like she fought off a storm with her face and lost.
@@.playerSpeech;"Hmm. Your fur is still a mess, you know that?"@@
She scoffs at the remark.
@@.lumariSpeech;"Is that so, $playerName? As you may understand, after a near-death experience, the well-being of my coat is a secondary concern."@@ Despite the sarcasm to her words, you can tell that she cares about her looks, and your comment struck a nerve.
Which is why when your lifts toward her, she doesn't quite pull away.
@@.playerSpeech;"I know. Which is why I'm going to fix it for you." @@
You brush your fingers through her mane, slow and deliberate, gently separating the worst tangles. Her fur is thick, silky in places, and knotted in others, warm with her body heat. It rises and falls with each breath she takes. The deeper you dig, the more awful the tangles becomes, but you are patient.
You continue the slow grooming, fingertips dragging gently along the base of her neck, smoothing down the fur that fluffs up there. Needless to say, it's not just practical. There's an intimacy to it, the way your touch lingers, the way you sensually trace the shape of her body beneath the coat.
@@.playerSpeech;"See? You already look much prettier. If such a thing is even possible." @@
@@.lumariSpeech;"Hmpf. Quit your flattery, will you? This is... not the time for it."@@
But the slow wag of her tail tells a different story.
You bend down and press a soft kiss to her forehead, careful not to brush against the horn stump, and resume your slow, thorough work.
Your arms wrap around her without thinking, one hand continuing to trail through her mane while the other roams slowly along her side. Down the curve of her flank, up the soft line of her chest. The pads of your fingers trace the edges of her form, brushing over the swell of her belly and the soft, fluffy tufts of her underbelly. All the while, Selyne just lets herself be pampered. She doesn't move or protest, she simply relaxes.
Your hands... actually feel so damned good. The lingering ache of knowing this is temporary, that you'll soon be on your own world... stings. If only she could have you stay here, keep you with her forever...
<div class="passCheck">\
A musky puff escapes her lips as she relaxes, her gaze hazy and unfocused. At that moment, she's the living image of a cat lounging in the sun, and that almost makes you miss the tiny prickling of magic at the back of your skull.
<img src="Images/Icons/Enthrall.png"></div>\
@@.playerSpeech;"Selyne... no." @@
She blinks slowly, caught in the haze, twitching as if only just now, once your words sink in, did she realize what she's been doing.
Her magic falters, the gentle probing at your mind drawing back with a faint ripple.
@@.lumariSpeech;"...Sorry."@@
She apologizes, though it doesn't quite sound like she means it. Like a child caught with their hand in a jar; a vague sense of shame at being discovered.
@@.lumariSpeech;"I didn't... realize. It's hard not to, when you're... so close."@@
@@.playerSpeech;"Well, try harder then. Otherwise, no more cuddles."@@
@@.lumariSpeech;"Cuddles?"@@
@@.playerSpeech;"It's... nevermind."@@
You continue working on her fur for what feels like hours, thoroughly, methodically, until her coat is at the very least smooth. The occasional rumble that echoes from her chest is enough to tell you she appreciates the attention, because otherwise, the creature is as silent as the night. Just happy to be cared for, in this rare time of weakness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |HornSelyne2]]</div>\While the idea of making out with her is tempting, you have no desire to risk her getting the upper hand on you again. So, while you appreciate the offer, you decline.
@@.playerSpeech;"Wouldn't want the temptation to be too much." @@
The lumari grunts in displeasure, clearly put out by the refusal, but she doesn't insist. Its a creature that does, admittedly, hate being denied, but after all that has happened,
she understands.
@@.lumariSpeech;"Hmpf. Fine. But then... do keep your hands moving. Since you're already here."@@
That's exactly what you do. Until your grip on the realm weakens and the dream dissolves, and you find yourself in your bed.
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\@@.playerSpeech;"Hmm. If you as much as breathe funny, I'm out."@@
She is quick to shake her head, amused by your lack of trust.
@@.lumariSpeech;"I have enough self-control, $playerName. I promise you are not that tempting."@@
@@.playerSpeech;"Funny... your actions don't exactly match your words."@@
@@.lumariSpeech;"Shut it. Come on, on your back now... lie down... like that..."@@
She mumbles as she pushes you down, then straddles your body with the full weight of her bulk. @@.lumariSpeech;"There we go..."@@
You shiver under her as her paws come to rest on either side of your head. Her gaze is fixed on your lips, and her long tail swishes lazily behind her, the tufted tip flicking like a metronome to her slowly building anticipation.
@@.lumariSpeech;"I want to try it. No claws. No teeth. Just... kissing. Just like you did with me."@@
And sure enough, at first, it is a simple kiss. Slow, tender, as the lumari gently presses her muzzle against your mouth in soft pecks that don't linger for more than a moment. But surely as night turns to day, the chaste touches grow deeper. The kisses last longer, more passionate, and soon you have her tongue exploring the inside of your mouth with a hunger that by this point... you did expect.
True to her word, there is no magic involved, just the sweet taste of her saliva and the feeling of her soft fur sliding against your skin as her body presses down against yours, her paws idly caressing the sides of your head.
Her breathing is steady, but yours is starting to quicken. Each kiss seems to go juuuust a little longer, her tongue becoming more insistent, her lips sealed more tightly to yours.
She breaks for a heartbeat, panting lightly, her eyes half-lidded and dazed with some strange cocktail of affection and fascination.
@@.lumariSpeech;"I intended to take my realm somewhere else. Start anew. But until my strength returns, I think I'll let you visit me. As much as you want~"@@
She dives back down, this time hungrier, her tongue plunging deeper and making your throat. After that, you start to lose track of time.
Her body is heavy, warm, pinning you down. Her kisses... they keep stretching... just a little longer. Then longer still. You can't quite catch a breath between her lips. You try shifting, tapping her side gently, but she just hums in pleasure and presses closer, as if trying to melt into you entirely.
Your lungs... your lungs burn.
A flicker of alarm stirs in your chest... but it's muffled, fogged by the strange warmth of her mouth, the plushness of her tongue, the steady rhythm of her body holding you in place. Her paws stroke your cheeks like you're fragile, like you're hers.
You try to pull away. Just a little, but she's too caught up in it.
Too deep. Too long.
The edges of your vision blur, and before the lumari can even realize, you're out cold, yet somehow still in her dream.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KissSelyneArchon2]]</div>\Selyne first assumes you're just playing. When she realizes that indeed, she literally knocked you unconscious from the deep kisses, a wave of panic washes over her.
@@.lumariSpeech;"$playerName? $playerName! Oh gods. Did I really...?" @@
She pulls back instantly, your head resting limp against the floor beneath you. You're breathing. Shallow, but steady. That alone is a relief, and yet she glances all around her, half expecting the archon to materialize from thin air.
When nothing happens, her panic subsides, for a moment. How could she be so reckless, so careless? What is the human going to think when, after warning her, she pulls something like this?
Then again, she reasons, it's also your fault. She warned you not to come! She told you that she was dangerous.
@@.lumariSpeech;"Ugh, humans. This particular one. Why do I even find him so..."@@
The creature cuts herself off before finishing the thought. Her muzzle scrunches in frustration as she hovers over you again, watching your chest rise and fall with each steady breath.
@@.lumariSpeech;"...so appealing..."@@
Selyne sinks back on her haunches, her paws fidgeting with the hem of her mane, fur prickling with unease. The rational choice is obvious; just send you back. She was already getting ready to leave. Just make it look like nothing happened. You'd wake up with a headache, maybe angry, but alive, and then she could make sure you couldn't reach her again... maybe? She isn't quite sure how this violation of her personal space works.
But then... her eyes drift to your lips again. Soft. Vulnerable. Unconscious~
She's weaker than she was, sure. But she could use this opportunity to her advantage. To enthrall you while you're asleep. To make sure, beyond any doubt, that you'd remain by her side like a good pet.
It's not that much of a matter of morals; it takes more than an archon for her to learn her lesson. The only reason she's not yet on top of you, breathing her mind-numbing musk directly down your oblivious throat is because she fears the consequences. She does not want that creature appearing again; this trist is not worth a single second of torture at her hands.
But then... then... she remembers her parting words. The nature of your agreement with that thing, for what she has inquired... she released you with disgust. She is ninety percent sure that the creature is not coming back. Is that ten percent worth it?
Her eyes darken with a flicker of spite, a slow smirk creeping across her muzzle as she remembers the pain that the archon brought her. The powerlessness, the humiliation, the agony...
It didn't last long, and you saved her from it, but you were responsible. She was simply giving you what you so clearly craved, when you decided to call forth that hellish thing. When she was feeling kind enough to leave <i>most</i> of your intellect intact.
She tilts her head, considering the weight of her thoughts. Your steady breaths, even as you sleep, seem to soothe some of her harshness, but only just.
@@.lumariSpeech;"This isn't my fault. You wanted this, you foolish human. You wanted this from the start. You are just too narrow-sighted to realize the full extent of your wishes...@@
The lumari thinks out loud, a low growl echoing in her throat. Still afraid to take her decision. The archon is not coming back. She told you so. She could feel her withdrawing her mark, the link between the two of you severed. What is there to be afraid of? And, after what she endured <i>because of you</i> doesn't she deserve a little... payback?
Her paws reach down to stroke the lines of your face, soft and tender. Her tail swishes behind her.
@@.lumariSpeech;"Those wishes, those fantasies of yours... I will help you understand them~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KissSelyneArchon3]]</div>\With her mind set, there is only one thing left to do... which is to make yours hers.
Selyne leans in closer, her muzzle hovering just above your parted lips. Slowly, carefully, she wraps her soft, warm muzzle around your mouth, sealing it gently but firmly. No teeth.. for now
<div class="passCheck">\
Her breath, heavy with the faint, intoxicating musk of her being starts slipping inside, mingling with the air in your lungs. She doesn't allow a single wisp of fresh air to replace hers, no, she makes sure to thoroughly soak your lungs with the deep, indescribable aroma of her essence.
<img src="Images/Icons/Enthrall.png"></div>\
A shudder runs through you. At the first deep breath, your cock stiffens as if struck by lightning, right against her fluffy underbelly. You're out cold, completely oblivious, but she appreciates the reaction.
@@.lumariSpeech;"We are so lucky not all of my powers require my horn, aren't we? Ah ah ah, keep those breaths in... keep them deep... don't struggle... good~"@@
She purrs softly, her paws holding your nose and jaw shut to keep that rich, rich musk from escaping your lungs until you have absorbed every last bit of it.
@@.lumariSpeech;"Sleep now, $playerName. Rest. When you wake... everything will be different~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KissSelyneArchon4]]</div>\You remain unconscious. She keeps you that way. For how long, you cannot tell. You simply drift, unaware, pulled further and further into her dream. Fully, permanently.
Hours, days, perhaps. Your respirations steady as the lumari pours her breath directly into your lungs. Over and over.
The only thing to break through the veil of sleep is her voice, so sweet, so melodic. Confident, just how you remembered her to be. She speaks only the truth, and her truth is the only thing that matters.
Then, faintly, the pressure around your face lightens. You stir, eyelids fluttering, the remnants of her breath still thick in your chest, her saliva still coating the inside of your mouth.
A deep, aching throb pulses between your legs, and your head spins as if you're waking from the worst drunken stupor. A pair of warm, soft paws cradle the sides of your face, helping you to focus, to center yourself. Selyne.
An immediate pang of guilt shoots through you. Did you fall asleep on her? That's unbearably rude, and you stumble your words as you try to apologize.
@@.lumariSpeech;"Ah ah. Quiet. It's alright, dear. You merely had a nap. I am here now. Don't worry about a thing. All is forgiven."@@
You blink, a sense of peace washing over you. She's so kind and patient with you, so understanding.
@@.playerSpeech;"T-thanks... my... queen?"@@ The word still feels foreign to you, but you can't imagine speaking to her any other way. @@.playerSpeech;"Sorry again... How long was I out? @@
Before you can stray too much, the lumari shushes you again.
@@.lumariSpeech;"Shhh. Shh, shh. Do not concern yourself with that. It was nothing. Nothing at all. Do you remember what you were doing, before you fell asleep?"@@
You open your mouth, then hesitate. Do you? There's a vague memory of her fur in your hands, your fingers running through it.
@@.playerSpeech;"I don't... think I remember..."@@
Excellent.
@@.lumariSpeech;"It's alright. You were simply taking care of me. I still need plenty of that, especially after everything the archon brought onto me. Thanks to you."@@
That last part is not said with the same kindness, and it makes your stomach twist. You'd never be able to forgive you, for what you put her through.
@@.lumariSpeech;"But for now, why don't you groom my paws? Come on, lie down. On the floor." @@
Without thinking, you drop down, already crawling to her front. A chance to redeem yourself, no matter how small, will always be welcomed. If that comes in the form of running your fingers and tongue through the soft pads and velvety fur of her paws, all the better.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending15">>
<</link>>\
</div>\@@.title;ENDING 16@@
@@.titleSmall;Enthralled... by a Very Pregnant Lumari~@@
Time slips away, days bleeding into weeks, weeks into months... though how many, exactly, is hard to tell. The only way to track time is by the slow but steady growth of her belly. It goes from a small, unnoticeable bump, to a larger, firm sphere, to a truly impressive orb.
You can't seem to keep your hands away from it, and Selyne indulges you, leaning back and letting you stroke the bulge, if for no other reason, because it seems to be one of the only way to calm the relentless kicking and thrashing, the constant moving around. Three little bundles, all vying for their mother's attention, eager to show her how active and feisty they are even before their birth.
Her pregnancy is a bit of a learning curve for the both of you. Not only due to the physical changes, but also because somehow, the unborn Lumari, it seems, possess a power subtly shape the dream itself. Even now, still nestled in the dark warmth of her womb. Flickers of altered scenery, random ripples in the fabric of this twilight realm, moments when the world blurs and twists without warning before Selyne has the chance to put it back together.
Besides that, of course, her mood changes. Now that her heat has been abated, extinguished under a sea of boiling cum.
She's not utterly unsatiable like before, but still quite demanding, quite ravenous. For your cock sometimes, but usually just for the attention, the praise, and the soft touches she's learned to treasure.
Selyne is in charge for most of the time, her spell solidified and her hold over you secure by the prolonged exposure to her magic, the constant, near-constant intimacy and contact. You belong to her, utterly and absolutely.
But, whenever the need strikes her, she's all too happy to let you off your leash and you go a wild, to handle her with that ferocity that makes her cunt soak.
She loves it when you get rough, and the rougher, the better. She loves it when you pin her down and use her, when you hold her in place and mount her, when you fuck her senseless and breed her again and again, even after she's already heavy and full... and you are happy to indulge her.
Little else matters to you now, beyond keeping yourself fit and capable, strong enough to satisfy your mate, to please her, to fill her. You don't know much about what she does beyond the bounds of this carefully shaped realm, her private playground, but you've picked up pieces from her endless rambling. That's how you know she sometimes slips away to feed, drifting through the dreams of others, drawing strength from their fears or fantasies, but other than that... it is a mystery. One you don't need to answer.
Your life is simple, but good. All you have to do is serve and obey, to breathe in her sweet, sweet scent, to chug her warm, delicious fluids, and to fuck her as hard as your body allows.
When she so wishes, of course.
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse18]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Nowhere]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(16)>>
<<set $unlockedEndings.push(16)>>
<</if>>@@.title;ENDING 17@@
@@.titleSmall;Enthralled... by choice?@@
True to her word, she takes you, chains you, and breaks you. You are kept naked, of course, because she likes it that way. With nothing in the way of your tender flesh and her sharp, all too eager teeth.
As if on a quest to leave a mark on every single inch of your body... she bites and scratches, leaving you bruised and bleeding, before turning her attention to your mind. It is a slow, careful process. She likes her designs to be perfect, and even if the first session was probably enough to ensure you'd never think about anyone but her, she keeps regularly "checking" you, just in case.
The first days are the hardest in that regard. She is relentless, unyielding, in her pursuit to reshape you into her perfect vision of a servant. It wouldn't be an exaggeration to say you breathe in more of her musk than actual air. Your days blur into a routine of constant exercise, heavy doses of her intoxicating scent, a diet of her fluids, and whatever scraps of rest she allows are usually spent with her paws cradling your head and her tongue idly tracing your lips (or mouth, or throat...), all so you can drift into the sweetest dreams... the kind she wants you to have.
But the truth is... You revel in the way in which she breaks you, how every thought you once owned slowly bends toward her. Her fur, her warmth, her taste, her scent... she fills every corner of your mind. You are utterly consumed, and you wouldn't have it any other way. You chose this, after all.
When her control is that absolute, it is only fair that it extends to your cock, as well. She decides when and how you get to cum. When she lets you have a reward. When she allows you to pleasure her, and when she leaves you bound and helpless, unable to do anything but watch, wait, and listen.
That, in particular, is something she delights in more than she expected, stripping you of every last shred of autonomy. Sight, sound, movement... all unnecessary, and so, all surrendered. Sometimes she likes to hear you, sometimes, that's exactly how she wants you; a silent, obedient piece of furniture beneath her, something warm and living to press her burning cookie against as she continues reshaping the last corners of your mind. And what is not to love about that? About letting her sit on your face for hours on end, with nothing else to distract you other than her taste and scent. To sit obediently and lap up her delicious nectar down your throat, right as she produces it.
You wouldn't want it any other way~
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse19]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse1]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(17)>>
<<set $unlockedEndings.push(17)>>
<</if>>The sight before you does not outright strike fear into your heart, but it commands respect. The creature is <i>big</i>, even on all fours, and right now you are completely at her mercy.
You figure that the best course of action is to not provoke her. You approach with your hands raised, a peaceful gesture, and clear your throat, ready to introduce yourself.
@@.playerSpeech;"Hello there?"@@
The song ends, abruptly, and the creature snaps her gaze to you, eyes flashing. Her fur stands on end from the sudden interruption, she wasn't expecting any sort of visitor, but quickly regains her composure.
@@.lumariSpeech;"This is a first time. Just how did you... reach this place? Are you even real?"@@
Her voice is both gentle and commanding. You can't tell if she's annoyed, intrigued, or both. She doesn't move from her perch atop the pale stone, but her glowing eyes follow you with unsettling precision. Its as if she's studying you, measuring you, looking right past your flesh and bones. Looking for something deeper.
@@.playerSpeech;"I was hoping you would tell me. I just... fell asleep and woke up here.@@
@@.lumariSpeech;"How... mundane. No rituals, no incantations? Just a nap?"@@
You nod at that.
She finally rises from her perch, though her elegant poise and graceful steps don't allow the slightest hint of aggression in her stance. Still, a prickle of unease runs down your spine, and you take a cautious step back, trying to put some distance between the two of you. That horn looks <i>sharp.</i>
@@.lumariSpeech;"Rest easy, human. I am not a creature of violence. Oh, how rude of me... I realized I have not introduced myself. I am Selyne. Do you have a name?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her your name |TellNameSelyne]]</div>\
You offer your name, and she repeats it, testing the shape of it in her mouth. She smiles.
@@.lumariSpeech;"A pleasure, $playerName. Now, were where we...? Ah, yes, the fact that you somehow managed to breach my personal dream... and you apparently have no idea how you did it."@@
You shrug at that.
@@.playerSpeech;"I promise you that's all there is to it. I was tired. I didn't expect to end up here, wherever 'here' even is."@@
@@.lumariSpeech;"Fascinating. Are you familiar with us, lumari?"@@
You shake your head, the name vaguely familiar, in the furthest corners of your mind.
@@.playerSpeech;"Weavers of dreams? Little more than that, really. I know very little of your kind."@@
@@.lumariSpeech;"Is that the title they give us now? 'Weavers of dreams'..."@@
She lets the words linger for a moment, then smiles again.
@@.lumariSpeech;"Hm. Has a nice ring to it. I like it. And yes, most species would consider that to be our distinguishing characteristic. We are indeed able to weave and manipulate the dreamscape, to create our own fleeting realities just as the gods of old could. Not quite as stable, nor as permanent, but... close enough~"@@
Noticing your expression of growing awe, she arches her neck ever so slightly, her horn glowing brighter for a second. Then, without warning, a soft pulse of light radiates from her, and the world around you begins to shift.
A golden sun crests over the horizon where moments ago there had been only fog and starlight. The once-muted forest comes alive beneath its glow; verdant leaves unfurling, trees swelling with vibrant color, and soft moss spreading like velvet underfoot. All in the span of seconds.
It takes a few blinks for you to realize what just happened.
@@.playerSpeech;"Wow..."@@
Her grin is proud, almost smug, and a faint laugh rolls from her throat.
@@.lumariSpeech;"Impressed, $playerName? That was only the slightest demonstration of my abilities. My power here is... close to absolute~"@@
You can't quite shake the feeling that this creature might not be as all-powerful as she presents herself to be. There's a certain... how would you put it... performative edge to her grace. Like someone eager to be admired.
Still... you're not about to call her bluff.
@@.lumariSpeech;"This was meant to be a private place of rest, you see. And beings without magical attunement—no offense—simply shouldn't be able to enter. Beings with magical attunement..."@@
She lets the thought linger for a moment, her eyes drifting upward to the void-like canopy above.
@@.lumariSpeech;"Well. They wouldn't be able to enter either. Not unless I allowed it. Regardless, the threshold to this world isn't something one just stumbles past. Buuut... Oh well, since you are somehow here, I'll indulge you... what would you wish to do with your time here, human? Before you inevitably wake up."@@
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd wish to fuck her, of course |WantFuckSelyne]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd wish to fuck her, of course |WantFuckSelyne]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to be on your way home... |GoBackSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to see more of her abilities |MoreAbilities]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Could she help you with your nightmares? |HelpNightmaresSelyne]]<img src="Images/Icons/RedWatcher.png"></div>\By the way she speaks, you get the feeling that she is expecting you to stay, to enjoy the world she has crafted or to at least show some sort of gratitude for the invitation.
However, you can't think of a better use of your time than to get the hell out of there. This isn't a place for you... you still don't even know where "here" is.
@@.playerSpeech;"Well... to be fair with you, Selyne, I would like my time here to be as brief as possible. Not to be rude, but... I really have no business being here."@@
Indeed, she seems a bit taken aback by that.
@@.lumariSpeech;"Really. You find yourself face to face with a lumari—<b>me</b>—in a realm beyond anything your pitiful, dulled reality has to offer, and your biggest desire is to... what, leave?"@@
You shrug.
@@.playerSpeech;"My reality is mine, even if it's a bit more dull. It's what I know."@@
She dismisses you with a flicker of her paw, and as per your wish, the dream starts to fade all around you, as if melting into itself. The lush greenery, the vivid colors, the sun. Selyne is one of the last things to fade. Her expression is one of mild disappointment.
@@.lumariSpeech;"Very well. Wake up, go back to your... boring, grey reality. I won't keep you from it."@@
Then, nothing.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">> If this is only a mere glimpse into what she's able to do, then surely a full demonstration would be so much more interesting.
@@.playerSpeech;"Well... if my time here is limited, I'd love to see what else you can do. You seem capable of a lot more than just conjuring up a pretty sunrise."@@
That seems to be exactly what she wanted to hear, as a pleased glint appears in her eyes.
@@.lumariSpeech;"Very well, since you asked so sweetly... I suppose I could show you a little bit of my craft. It's not often another being gets to witness this firsthand~"@@ Indeed, this is a first time for her, which is why she's so excited to show off.
Once again, the landscape changes. Only, this time, the entire world seems to blur around you, and when it comes back into focus, everything is different.
You stand on a rocky coastline, overlooking a sea of pitch-black water. Far above, a silver moon hangs low in the sky, casting a gentle, otherworldly glow over the jagged cliffs.
Selyne steps beside you, her fur shimmering faintly under the moonlight, her eyes swallowing the silvery glow and casting their own, equally entrancing sparkle. With a graceful sweep of her paw, not necessary but indeed theatrical, the scenery shifts again.
One moment, you find yourself in a vast, star-strewn desert where towering crystalline spires scratch and tear into the endless skies. The next, on an impossible tower, suspended thousands of feet above the ground. Then, on the shores of a luminous lake, surrounded by trees and plants of colors you have never seen before.
You do notice, however... the emptiness. No matter how vivid the setting is, how beautiful or breathtaking, you feel like it's missing something. You end up realizing what that something is. There is no one else.
The two of you are alone, for all of her power, the lumari is unable to craft life. What little there is; plants, trees... they feel hollow, mere facsimiles of the real thing.
At one point, she seems to notice your pensive expression. Even if she's not sure what's exactly on your mind, she can tell that something's bothering you.
@@.lumariSpeech;"...you look troubled. Something the matter? Overwhelmed by my mastery?"@@ And despite the jest, there's an earnest undertone in her voice. Why can't she impress you, a mere, insignificant human?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are just concerned... about being here in the first place |ConcernedFirstPlace]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her about the emptiness |EmptinessSelyne]]</div>\@@.playerSpeech;"It's beautiful, no doubt. But... it feels empty. Like it's missing something important. There's no life here. No creatures, no people. It all looks hollow, like a... well, like a painting."@@
Her eyes flash sharp, the light dimming just enough to reveal a flicker of offense.
@@.lumariSpeech;"Empty? Hollow? Oh, the nerve. Life would be an unnecessary distraction in my work."@@
She steps closer, her voice hardening, a slight snarl tugging at her lips.
@@.lumariSpeech;"Besides... this is <i>my</i> world. Why would I share it with others? Do you share your home with strangers?"@@
You are quick to shake your head, hoping to appease her. You... do share your home with others, sometimes, but you doubt this is the right time to mention that.
@@.lumariSpeech;"Of course not. And neither would I. With you, I am making an exception... since, somehow, you managed to stumble in here. But this is my dream, and I will not let a mere mortal berate it."@@
You raise your hands again, instinctively.
@@.playerSpeech;"Hey, hey, no need to get so... snappy. I was just pointing out a detail. Didn't mean to insult you. The rest is gorgeous. You've got an amazing talent, truly."@@
Your words, partly sincere, partly just meant to soothe her, are seen right through.
@@.lumariSpeech;"...why am I even humoring you, a human? Just because of the oddity of your presence here? Meh. I tire of this."@@
She waves a dismissive paw, and the world begins to blur, colors bleeding away as the dreamscape collapses around you.
@@.lumariSpeech;"Return to your dull reality, then. Go back to where you belong."@@
In truth, she has much to think about. Until now, she's only managed to draw lesser beings... small insects into her dream. And even when she pushed herself to the limit, channeling power that left her sore for weeks to come, she could barely hold sapient life for a few fleeting seconds before it slipped away. But you... you were different. You lingered, on your own! Just like those tiny, annoying critters. If such a thing is possible, then she must uncover how.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>Your gaze lingers on the landscape around you, the perfect, almost unreal perfection, and shake your head.
@@.playerSpeech;"Nothing like that, don't worry. Everything you have shown me so far is absolutely stunning, I'm just... not sure how long I'll stay here, is all. I'd hate to be stranded."@@
There is a sense of relief in her eyes. So that was the reason. Of course that was the reason. And besides, what does she care whether a human finds her work worthy or not? It is not for them, anyway.
@@.lumariSpeech;"I could simply send you back, if that is what is concerning you. I don't like negative thoughts cluttering this place. If you're going to worry and fret, then in fact, I think it would be better if you leave."@@
Then... you feel like you have already seen enough. And this creature, despite her carefully constructed façade, has an odd, undeniable aura of... something else. What, you cannot quite put your finger on, but the longer you remain by her side, the more unsettling it becomes. You'd rather not be trapped here.
@@.playerSpeech; "Well, I really appreciate the sights. And the company. But, uh, yeah, I'd like to go back. If that's alright with you. It's been great. Truly."@@
She dismisses you with a flicker of her paw, and as per your wish, the dream starts to fade all around you, as if melting into itself. The lush greenery, the vivid colors, the sun. Selyne is one of the last things to fade. Her expression is one of mild disappointment.
@@.lumariSpeech;"Very well. Wake up, go back to your... dull reality. I won't keep you from it."@@
Then, nothing.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>As of late, you've been experiencing horrible nightmares, vivid visions, and unsettling dreams that leave you with a strange, lingering feeling. This, too, is one of those inexplicable events, and perhaps a being who is, well, a weaver of dreams could shed some light on this.
@@.playerSpeech;"Well... since you seem to have such mastery over dreams, I was wondering if you could help me with this matter. I shouldn't be here, you know? And this is not the first time. I've been having these visions... no, nightmares, really. Vivid, disturbing things that seem to linger even after I wake. I don't know what they mean... or why they keep happening."@@
The creature has no pupils to roll, and yet you feel the motion from her all the same. Apathy, boredom... but well, she asked for your request, and she's going to humor it, as reluctant as she is.
@@.lumariSpeech;"I suppose I could try to figure out what is causing these... incidents. Come, sit by me."@@
Selyne beckons you with a paw, and when you oblige, sitting on a stone disk she summons for you, she begins.
She digs one of her claws into your flank, piercing your skin... perhaps a bit more than strictly necessary. Once blood wells from the cut, she withdraws her claw and raises it to eye level, the crimson liquid gleaming in the shifting light of her realm. But she doesn't inspect it with her eyes. Instead, she parts her lips.
A slow breath escapes her jaws, as they open wider than any creature's ought to, revealing rows of sharp, delicate teeth... way too many for comfort, and a serpentine tongue, long and fluid, that slithers out with unnatural grace. It coils once in the air, clearly enjoying your sudden unease, before finally lapping up the blood gathered on the claw.
@@.lumariSpeech;"Hmmm. Your blood tastes... unusual. Not quite human..."@@
She chuckles at the face that follows
@@.lumariSpeech;"Oh don't look at me like that, it's not that I've tasted humans often. Well, not much, at least. But there is... power here. Something that I cannot place. I wonder if..."@@
Her claw digs once again into your flank, this time deeper, it hurts.
@@.playerSpeech;"Is this really necessary?"@@
Selyne nods, her tongue already tasting the second dose of blood, and she closes her eyes, lost in thought.
@@.lumariSpeech; "Yes. Very necessary. Now shush, I'm trying to figure out what exactly is wrong with you..."@@
Her voice trails off as her tongue retreats, and for several long seconds she says nothing.
@@.lumariSpeech;"Hm. Strange. Humans are rarely given the blessings of the gods, but yours goes deeper still. In your blood I taste... something old, and powerful. Something that, most likely, should unravel your very being. And yet, here you are! Alive and kicking."@@
@@.playerSpeech;"Can't you be any more specific? What is that... ancient magic you are talking about? And how could it be related to... this?"@@
@@.lumariSpeech;"Oh, I don't know. My educated guess, since you seem eager to hear it, is that this ancient blood of yours... wherever it came from, is causing these strange effects. Echoes of its... source pulling at you when you are most vulnerable. Bleeding into your fragile reality... what I don't understand is how its effects are not even more noticeable."@@
She begins pacing around you, eyes now half-lidded and a smile on her face.
@@.lumariSpeech;"In any case. Whatever it is, it makes you taste divine~"@@ Another low, sultry chuckle. @@.lumariSpeech;"You are lucky I don't have that much of a taste for flesh anymore. Too... chewy. But still, you'd make a tasty morsel~"@@
Despite her jest, you can tell she isn't being entirely sarcastic, and a chill runs down your spine. Her smile... did it have that many teeth before?
@@.playerSpeech;"Haha... yeah. I'd probably taste like crap. Thank you for the information... but can't you do anything about it? I think its getting worse... this... this whole situation is just insane."@@
Selyne's eyes remain locked on the gash on your side, and the slow trickle of blood flowing from it, a hungry gleam in her eyes. Then she moves.
A sudden jolt forward, jaws parting wider, fast enough that instinct takes over before thought does.
You recoil with a sharp breath, almost falling off the stone slab, hands raised defensively before she bursts into a cackle.
@@.lumariSpeech;"I'm teasing, relax! Though... hmm."@@ Her grin lingers, but her tone turns thoughtful. @@.lumariSpeech;"I'm afraid the only way to rid your blood of that... whatever it is, would be to eat you whole. And somehow, I don't think you would find that particularly pleasant."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yeah... right |FunnySelyne]]</div>\@@.playerSpeech;"Yeah. You are just hilarious. Not fair, when I find myself naked and deprived of all my tools. And yes. If your solution is eating me, I'll pass."@@
The lumari turns around, playfully waving her tail across your face.
@@.lumariSpeech;"I'm also 'deprived,' you know. No artifacts, no fancy little mortal gadgets, no trinkets carved by pitiful, trembling hands~"@@
She glances back over her shoulder, a grin tugging at her lips.
@@.lumariSpeech;"Oh... sorry. I have the luxury of being born with all my tools. Teeth, claws, instincts, charm... mhm, do tell me, now that we're on the topic. I've always been curious, how does it feel?"@@
You raise an eyebrow at that.
@@.playerSpeech;"How does what feel?"@@
@@.lumariSpeech;"Oh, you know. All those... limitations... restrictions... weaknesses. It's got to be quite inconvenient. I suppose you are somewhat special... but even then... you don't seem able to control your own powers."@@
@@.playerSpeech;"Yeah, well, it's a miracle I've made it this far. Thanks for the reminder. Now, if you're done stroking your own ego, could you just send me back? I've had enough."@@
Selyne hums, drawing slow circles in the air with a claw, as if painting invisible sigils only she can see.
@@.lumariSpeech;"Oh, but that's no way to ask, little mortal. No gratitude? No groveling?"@@
Her tone is light, but when you don't play back into her teasing, it shifts.
@@.lumariSpeech;"You break into my personal haven, demand answers, ask for my help, bleed all over my floor, and now you want to leave? But... fine. I tire of you. "@@
She stretches languidly, lazily, before sitting down once more, her paws neatly placed one atop the other.
@@.lumariSpeech;"Knowing this is possible, I'll have to inquire further..."@@ She mutters, now talking to herself. You are not even fully here, but knowing she has this power, populating her dream with living, sentient, sapient creatures should, at one point, be an attainable goal. Here, where she could reign over them as a god~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just let her send you back |LetSendBack]]</div>\
<<if $charismaSkill >=2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[How is she so annoying? |SnapBackSelyne]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[How is she so annoying? |SnapBackSelyne]]<div class="numberStat">2</div><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>You remain silent, watching the dream fade. You know better than to test a creature like her... while naked and unarmed.
@@.lumariSpeech;"And... awake you go."@@
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>You simply cannot resist, even if, for all you know, you could be entirely at her mercy.
@@.playerSpeech;"You really, really like to hear yourself talk, don't you? To spend this much time and energy on a 'puny mortal', so desperately trying to show off your power... how bored must you be. You have nothing better to do, huh?"@@
There's a flicker in her eyes... surprise, like she didn't expect a human to push back so boldly. Worst still, you are somewhat right, and Selyne hates it.
@@.lumariSpeech;"Bored? You have no idea what I am. Or what I'm capable of. You forget your place, mortal, and your limits. I could crush you with a wave of my paw."@@
You shrug at that, trying to maintain the illusion of confidence.
@@.playerSpeech;"I know. I am in your domain. Without my weapon, and without my armor. But let me tell you something, I'm not one frail, easily-intimidated human. I am a High Hunter of the Veilwalkers, and should I fall here, there will be hell to pay. So go ahead. Do your worst. Or just send me back, if you're done."@@
Selyne takes a step back at the revelation. The name is one she recognizes, and one that strikes fear into her heart. The silence that follows is one so beautiful, you can't help but break it with a smile.
@@.playerSpeech;"What, did I finally manage to shut you up? What is it, do you know what my Order does to beings like you? I'm sure Vael would pay pretty coin for your horn. Or your pelt."@@
@@.lumariSpeech;"H-hey... It was all in good faith. It's not like I'd actually hurt you... I'd never hurt a soul."@@
Her tail, moments ago waving with feline confidence, is now low and tense. She steps further back, her gaze darting around the dreamscape.
@@.lumariSpeech;"I'll just send you back. No need for threats."@@
You cross your arms, giving her a pointed glare.
@@.playerSpeech;"Then do. I'm tired of this place, and your antics."@@
The lumari waves her paws in the air, noticeably agitated... wanting to snap at you for the insolence but knowing better. Would it even accomplish anything?
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>@@.title;ENDING 24@@
@@.titleSmall;HYPNOTIC MONARCH@@
Days go by. Weeks, after that.
The villagers settle under your rule, their fear tempered by the tentative stability you provide. It is just what you need. Under the guise of personal counseling session... something fitting of a leader concerned with the spiritual and mental well-being of his people, and its what you use to begin to weave your web.
You claim to be a spiritual counselor, a seer of sorts, one who can help ease the burdens that trouble their hearts and minds. After all, life is hard here, and many carry unseen wounds... loss, grief, anxiety over the future.
Offering sessions in private, you invite the villagers to speak their worries, to unburden themselves, be it personal matters or discussions about the future of the community. Your calm voice and measured words soothe them, while your subtle magic seeps in... whispering suggestions, slowly, inexorably, twisting their perception and opinions, altering their thoughts and memories.
At first, it's nothing major, barely noticeable.
Just a few small nudges. They come to accept you. To trust you. They see nothing odd in Gem's behaviour, nor in your dragoness... who seems to kiss the ground you walk on with more than just devotion.
But it doesn't stop there. Elders and young alike come to seek your counsel, trusting in your calm demeanor and assured presence, and every day, your web grows a little larger. Your control over the village expands.
Soon, their perception is so radically altered that the very few who managed to escape your... 'counseling sessions' are seen as insane. Paranoid, delusional, deranged... and brought to heel. Some of them through more extreme methods, but for most... It's not even necessary. They simply listen, and the change comes. You've grown quite the talent for influencing the mind...
And so, without even noticing it, the community changes from a small, peaceful settlement to something way more sinister. A cult, a playground for your twisted desires.
By the time the belly of your lovely pet dragoness is noticeably swollen, the entire village has been transformed. And she's not the only one to bear the fruits of your labor...
Every woman in the village is yours, their mates somehow convinced that allowing the seed of their leader into their beloved wives and daughters is a blessing, something they should be grateful for.
Perhaps one day your old colleagues will find you and you'll have to pay for your sins. But until then, your reign of self-indulgence will continue unchecked.
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse20]]</div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Nowhere]]</div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(24)>>
<<set $unlockedEndings.push(24)>>
<</if>>0̴̧̟̕1̶͕̳̜̔̿̈́͗0̴̩̟͎͌̊̀̆̐͝1̶͉͚͉̞̣̐1̴̢̭͑̌̒̌͛̏0̶̋ͅ0̸̲̗̟̋̊ͅ1̵̱̤͙̼̦̜̑ ̶̣͖̙̖͔̫̞̈0̸̻̟͉͕̞͛̊̎1̸̢̮̠̳͎̲̝͊͗̽͆͒̂͘1̷̜̫͔͕̘͙̓̒̉͂̆̈͜0̴̨̫̭̍͘1̵̡͉͈͎̝̳̩͖́͗̃̊̚1̶͚̣̖̟͎̊̒1̸͓̝̫̭̖͓̯͍̓̋̕1̷̡̪̠̺͙͔̉͋̓͐̚͘͜ ̷͉̲̱̗̈̈̿̄͑̕͝0̷̰͒͜1̴̡̡̖̯̖̝̇̃̈̌̂̈́͜͝1̷̘̼̺̣̮̏̅̌̃̊̓̋͘ͅ1̷̗̜̮̞̳̗͆̕ͅ0̶̛͎̺̹̏́͌̐1̶̧̱̼̘̏̽͆̒̔͝0̸̦̼͈͉̲̮̠̐͂̑̎̇̋1̴̥̰͈̹̠̇̔̐͌̒ ̴̺̈͌̍0̷̥̹̜̝̍̀̂̀͛0̷̧̧̨̢̡͕̙̪͋͋̋̂̉̐̈̕1̵̨̡̖͔̟̀̓̀͌͜0̷̠͈̀̔̊͗̆͘̚0̶͇̻̀͊̉͑̓͑̒͠0̶̭̪̲̯̝͓͇̂̇̈́́̄̈͆ͅ0̶̬͚͙͔̅͂̾͂̎͛͜0̸̰̝͍͔͙̒̏̕ ̷̼̣̻̦͍̗̺̌̂̆͜0̴̡̟̪̭͈͈̜̈̀̀́̊̿̚͜1̷͍̻͕̓͊͊̀̆͘͠͝1̶̧͙̭̤͕̲̫̣́͋͑0̴̢̡͇̜̫̩̼̤̅́1̶̧̯̙͓͍̯͗͂͘͘͘0̸̧̢̬̖̍̾͑0̷̡̮̜̮̲̗̬̓̍̾͑̉̑͐͜0̶̥̪͖͇́ͅ ̶̨̠̗̯̹͉̖̍͒̈́́̍̎̇ͅ0̵̱̩͕͉͍͖̈̐͌̒͒͝1̵̪̩̦͎̂̾͑̍͜ͅ1̷̛͍͉̼̯̼̥̾̅͜0̵̡͈̤̘̤̠͊̀0̷̡̰̙̭̪̤̯͉̀͗̀̀̿͠1̶̥̟͕̰͈̳̰͍̓0̵̢̱͍͙͚͖̂̓̄ͅ1̸̠͉͚̪̥̣͍̄̀̅͐̾͊͝ ̸̙͙̌̃0̸̱͙̖̮̺̗̬̙̾̋̿̔̀̐̚1̶̲̹͉̫̜͌̅1̷̻̰̜̀͜0̵͎̗̜͚̋̾̋̋̀̐͒͝0̷̟̩̮̬͆̊̈́̄͌̓̅̑0̴̖͕̓͘0̶̻̦͙͓͓́̈́̑͒1̴̡̟̯̫͔̹̞͕͑̄͒́̆̈́̒͝ ̷̛̗̟̉́̔͑̒̏̕ͅ0̶̡̖̠̱̯͗̄1̷͇͔̤̋͌͒͒͗͘͝1̸̢̱̘͈̊̿͜1̶̻͈̬̝̜̺͋̈̃̃̄̀0̷̝͕͐̎͒͗͝0̴̧̡̲̼͕̈́͑̇͜1̵̛̙̤̩̌̓̀͝͝0̸̨̞̫̙̀̔̃̏̓̀̈́ ̵̻͇̰̯̥͕̒̒̔͌͜0̶͓̙̕̚0̶̼̟̟̥̜̤͙̈́͜1̷̧̣̦̀̽̉͝0̵̝͒̌͝0̸̨̖̝̜̹͖̮̃0̷̞̳̭͐̈́̓̽͝0̴̧̯̇̒̐͒̽͘͜͝0̵̣͍̰̾͋͌͒̽ͅ ̵͔̹́̽͛̆̀́0̷̭͇̩͕͈̹̌̈͒̀́̓̑̚1̸̡̝̼̱̯͍̭̦̌̾͊͊́̄̕̚1̴̡̪̩̠̒̏̄͒̓̚̕͝0̴̡̨̗͎̞̼̄1̸̨̼̱̽̆͘1̶͔͔̠̖́͠0̷̦̜̄1̸̯̙͎͙͈̝̘̱͊̀̈́͠ ̴͉̻̗̦̳̮̘͛̒̋̈́0̴̈́̃̋̍ͅ1̶̛͕̞͔̙̝̤͍̪̓1̶̛͚̻̪͐̿̉̚1̷͇̊1̴̢̼̜͉̹͚̦̰͛͒0̷̢̄̇̊͝͠͝͝0̸̛͔̤́͗̑̈́̑͐̊1̷̨̰̉̕ ̵̨̱̠͇̻̮͋̉̿́̑͜0̴̧̲̮̗̮͎̺̐̈͗̆̊ͅ0̴̳͍̱̣̃̀̈́̑͝1̸̻͗̈́̍̒0̴̡̡̛̝̪̑͛0̸̟͙̼̺̋̆̽0̶̠̯͙̤̫̺̉̈́́́̔͘0̴̛̺̩̫͎̞̦̀̀̒̉̾̕͠0̵͈͎̈́̿͜͝͝ ̸̧̠͓̯̮́̔̾̋̑͠͝0̴̠̠̱̙̼̾͊1̶̳̻̓̑̂̿̈́̔̇1̶̢̧̮͚̝͎̽͛̇͆͑1̸͙̗̦͇̀̔̽͆̽̆̚͜͜0̸̡̛̞̺͚͎̳̓̎͜1̶̡̬͈̳͎̖̳̕1̷̧̥̞̀̀͂0̵̢̢̧̟̘̬̮̉̃͑͑̌͌̅̈ͅ ̴̡͚̱͓̙̏̽̃̃͜ͅ0̴̙͊̊̏͑̚͝1̴̅́͘ͅ1̴̫̪̲̱̑̓̒́̋0̸̦̜͙͑̍̐̌1̵̢̗̥̟̼͕̥̫͂̌̆̐̅̎1̴̹̻͚̜̞͔͒̾̈́͂͊̌̕1̷͍͈̈͐͜͜1̶̦̭̦͈̤̈͌͗͝ ̴̪̕͘͝0̵̭̑̑̈́͛̉̚͝1̸̲͇͎̥̲͋̓̍̚͝1̶̡̡̤͔̞̦͝͝0̷̱͍̩̺̓̔̿̅̕͜1̸̛̥͇̈́͂̈́0̴̨̤͕̦̭̜̄̀̀̈0̶̡̛̥͉̱̈́̎̾͠1̴̺̩͍͙͍͊̾͝ͅ ̷̮̌͗̔̅̓͋̕0̵̮͉̪͖̊̄͝ͅ1̵̢͓̱̪̦͔̗͗̃̌̉1̶̫͘͝0̷̮̭̺̗͍̙̲͊̃̿́0̴̢̨͙͉̹̳̻̇̕0̶̙̱̘̀̏̀̿̀̓1̵̛̫͕̘̹̞̥͌́͋͋̚1̸͖̫̺̭̩̱͒͝ ̶̠͈̼̏0̴͙͉̣͇͉̃͐͋̐̉͆̊͠1̴̠̝̖͍͋̀͜1̵̢͖̪̻̄̋̂̓̓͝0̸͉̭̼̲̗̰͍̲̓̔̒̽0̵̨̥̼̘̳̜͓͑̄̊̚̕ͅ1̶̮͓̭̻̬͛̈́̀͊͗̑̇0̵̥̳̥̩͚̻̳͛̆̈́1̵̟̱͚͋̀̔̽̊͂͠ ̵̹̬̬͍͈̟̒͋͗͜0̴̜̬̩̘̖̮͋͒0̸̢̹̯͕͗͛̐ͅ1̵͉͇͍́̋͑͂̚0̵̧̧̜͚̣͍̰̅̈͗̂̆́͋͝1̴̺̺̳̣̲͚̔͂̂̄̑͋̚1̶̹͚͖̻̗̙͚̔͐̉́͝0̵̣̪̒̈́͝0̴̩̗͚̊̃͊̾ ̶̢̳̞͈̭̟̀̉0̶̪͋͛̑̒̈́0̵̣̫͙͇̼̱̪̥̇1̴̢̭̜́0̸̧̛̣͕̪̬̙̘̀̈͂͝͠0̸̢̛̞͙̰̽̉͗0̸̝͌̎̌̉̄̈̌̕0̴͖̬̼̝̯̭̏́͆̌0̸̣̝̗̖̣͚̏̒̂͝͝͠ ̴̢͕̰̠̫̇̔̐͒̀͆̿͠0̴̠͕̹̝̖̀͗̔̈́͂ͅͅ1̶̼̲̳͗̄̀̌͝͝1̵̙̦̩͍̻͎͖̅͐̃̌̈́̈́̀0̴̳̗̹͖̟̘͛̈̈́̀0̶̮͇̬̮̗̄̿͂͊͝0̸͔̘̈͠0̶̪̗̘̦͈͌͑̆̏̀͘1̶͇̥̊̍̐̀͆ ̴̯͈̟̩̊̿́̀̃̈́0̸̭̪̝̺̣̬̆͐̐̏͌1̷̬̦͈̜͇̅̾̇̒̽͘1̵̢̠͕̤̈́̏̒͗̍͌1̸̧͚̯͚̿̑0̴̥͓̬̲̘̪͂̔̀͂̅͛͂͘0̷̥͈̠͙̩̲̉́̇͠1̵̢̪̫̮̼̣͔͂̀͊͆1̶̠͕͕͔̰̬̻̜͒ ̸̥͗0̸̻̭̱̹͛̾͐͊̄͋̊̕0̷̗̼̀͑̿͛̂̚1̴̨̼͈̿͋̀́̾͜ͅ0̸̣͉͓̰̜͍͆̇̚0̶̧̦̭̥̌̓̑̉0̷̝̾̓0̶͓͇̆̈́̅̆͂̔0̴̤̽̎͛͐̅̂͘̚ ̵͉̝͙̽0̴̞͚̺̼́̿1̴͖̬͕̩͙̺̳̫̎̆0̷͉͈͖̘̲͉̒0̸͇̬̜̭̮͖͙͎̽͂1̸̫̥̤̰̍̑0̶̛͈́̔͛̕̕0̵͉̯̩͚̲̠̥̏̑1̷̝̞̈́̊̋̈́̈́̍͌̚ ̴̤̕͠0̵̢̣͈͕̏̾́0̷̝̟̘͖̻̼̳̰̈̅͆̅1̶̦̭̜̯̥̤̥̅̍̎̊̈́̓́0̷̺̰̩̫͐̈̄̍̆͘͠0̵̨͍͓̪̻͎̏͜0̸̢̜͔͖͔̂̔̐́͋̇͘0̵̩̙̙̩͓̃̈́̔̽0̸͙̌̈́ ̴̥̜͓̆͑̈́͆0̴̝̍̌̾̊͘̕1̸̜͚̈́̋̾̄̊̒1̵̪̖͆͝0̶̧̻̙͔̠͋͌̑̍͑͂͝1̸̪̦̬͔̀̍͂̓̎̍̉0̸̡̤͕̽̈́̍ͅ0̸̰̩̺̬̙̑̓͋͘0̶̲̠̩̞͂̈̓͊ ̸̧̗͉̗̀̅̆0̵̢̜̝̘̼̇̔̈́͝1̷̨̻͇̰̯̱̹͚̐1̶̧̦̙̙̬̙̬̀̅͜0̷̮̼̃0̷̧̪͚̝͎̠͚̯̿͋̽̅̀̉1̴̥͚̦̪͎͑̐̒0̷̧̬̠̬͊͝1̸̨̳̯̬̥̀̔́̓ ̵̛̻̱́̀̆0̴̘͇̦̬͎̃͂̿͂̈̿͜͜͠1̷̨̡͖̜͚͓̭͐́͂̽͊͆̋̚1̴͖̽̑̓ͅ0̷̺͈͔̣͈̟̒̂0̶̜͎̠̮̟̖̈́͐0̷̧̨͎͎̼̝̫̞̈0̵̭̱̦͑1̶͓̬̲̪͔̔͋ ̷̧̧̬̖͖̈́͜͜0̵̫̻̗̺̰͛́̄͑̽̉͝1̵̩́̐̈́̑̚͠1̵̺͕̣̭̬̿͂́͛̄͊1̵͍̉̈́̂̅͆́͑ͅ0̵̡̰̘̗͖̰͕͗̈́̾̾͘0̸̨̢̼͓̺̰̩̬͒1̸̬̜͙̣̍͑̈͊̒͒͜͝0̴̛̙̜̣̘̔͌̑̈́̈́̄ ̸͚̺̖̆͒̍͊̚͝0̸͎̞̅0̴͍̋͊̈́͌́͋̍͘1̵͍̫̂͐̅̚͠0̸̱̌̀̄͒̈́̌̀͘ͅ0̸̧͉͓̣̜͍̜̹̑̍0̸̛͙͛͒̀̆̕0̶̜̠̭͚̲̻̪͈̂̾͛͐̃̅͝0̵̨̤̹̦̄̽̀͆͝͠ ̵̟͕̮̀̄̽͊̅͘͘0̸͈̠͓̫̍1̸̹͕̘͓̈́͛͋̇́̀̓1̴̢̯̞͈͍̯̽͋̃̇͒̓͘ͅ1̸̠͖̙̩̞̜̿͂̆͑̈͆͜1̶̡̺͕̼͕̗͌̾̇̚ͅ0̷̞͈̈́̚ͅ0̴͖̘̤̜̙̠̀̈͘͜1̵̠̟̼̜͓͆̑̀͂̓̕͝ ̴͖́͛̍̈́͘0̴̝̼̍̀͌͆͐͆͘1̵͓͈̱͔̜͔͒̈́̏̃͌́͆̕1̷̱̹̏̚ͅ0̵̡̫͎͖̣̑͊̄̒͗ͅ1̴̣̻̻̝̻͇͙͂̑̕1̵̛̪̤̼̻͇̏ͅͅ1̸̢̧̲̋̄̓͒̾̌̀1̷̢̙̠̟̮͒̈́͌̿ͅ ̸̡͚̗̰͍͚͍͒̎̚ͅ0̷̡̪̄̽̀̏̕1̶̨̢̭̤͋͂̏1̷̡̧̮͓̝̩͓̟̔1̵̤͉̱̹̭͗̿͊̓͠ͅ0̵̻͖͎́͒̃̅͊̉̔1̵̡̬͚̹͐͂0̴̝̮̤̹̺͇͍̔1̷̼̙̈́͒͂͘ ̵̜̊̅̂͊0̵͈̔́͛̓1̵̹͍̤͑̇͌͋͝1̴̟͍̅̎͊͝1̷͎̌̾̉͐̽͜͠0̷̨̧̭̟̭̀̄̍͂0̵͙̻̒̎1̶̨̺̟̣̲̳͗̇͛̈̒͛̚͘ͅ0̷̘͉͝ͅ ̴̻͙̈́̉́̃̃́̚0̴̫͎͂̀͗1̷̧̢̫̼̖͛̓̍͠͝1̸̡͈̖͇͎̠̪̆̌͘1̸̛̰̙͎̹͉͚͎̲̈́̃͝͝͠0̴̡̠̝̺̻̐͆͊͆0̶͉̘̙͇͙̏̇̈͊̂̓1̵̯͇̺͍̘̞̩̇͠1̵̬͓̲̮̭̽̋̈́͝ ̵̧̖̻͈̩̹͓͐̆̆́͋͋͘0̴̨̦͚̖͚͗̎͌͐̓̾̚͘0̷̦̭̫̝͖̫̬̌̊͒̕͝1̸̣̞͇͆̈́̃̾͑͗͊͜͝ͅ0̶̹̤̙̲̰̦͖̣̓̓1̵͍̩͛̋͌̍̕1̵͚͔̃͌͐̔̕͝1̷͙̹̎̌̏0̸̙́́̽̇ ̴͕̹̺̀̌̑́̈́̊̽̿0̶̛̱͙̃̄͑͒͌̑0̴̡̦̟̮̘͇̘̔̈́̓͌̿0̵̩̭͋̌̽͊̐̀̕0̵̜͛͆̊͠1̷̲̹̆̌́̓́̐͗̚0̴̤̝̌́1̶̢̟͚̦̘͒͋̓͆͌͐͠0̸̢̞̩͂ ̵̰̅͌̈͠0̴̱̻̜͉̓̈́̽1̸̺͇̖́̔̍͋͘͘0̵͔̹̖͔̽̏͑̿̈́1̵̘͎̗̦̭̣̹̓͐̓̈́͑̿͋0̸̠̖͇̪́͗̀͐̕0̵̢̞̭͋̅̈́̊͗̊̔1̵̨̪͔͍̣̱̃̌̃͌1̷̼̟̈́́̋͑͑̕ ̴̡͖̠̂̈̒̾0̴͙͔̘̘͕̺̍̾͘1̵̢̧͍͉̺̹̎̀͘1̶̨̀̌͌̃̂̚0̴̛̱̟̯̰̌̐̽͐̉̕͝1̶̥̳͎̞̟̉̂̌̚ͅ0̶̞̤̪̈0̷̯̙̗̦̘͕͍̈́̑͑0̸̡̞̎͛͜ ̵̯̰͙̯̤̳̹̖̄0̵̹͎̬̞̣͚̜̎͒̓͘̕1̵͎̳̥̲̜͓̰̈́̔̈̾̿̽̚͜1̷̨̢͉̣͙́̓̍̊͜0̴̺͇̭̲̻̌̊͗̈́0̶̢̝͑̆̿͐͝0̴̨̻̳̑͐̓̏́͋͒̑0̴̨̧̘͔̣̟̮̦̈́̆͂̈́̈̔͝1̷̩̼͐͑́̃͛ͅ ̶͇̼̦̜̿̀́0̸̡͖̯̬̹̦̺͗1̷̛̗͓̒1̴̧̱̥̣̘̩͋͐̉1̸̳̪̻͕̜̼́0̶̛͖͖͎̙̒̽̓͑̒͊̊1̵͉̱͔͇̑0̴̨̟̹͎̥̥̒̃̏0̷̬̗̘͎̱̓̒͌̔͆̂͝ ̸̨̟̹̬̂0̷̫̬̟̗͚͍̠̦̂̒̕͝1̶̜̾̆̐̋1̷̡̧̗̫͈̈́1̴̘͇̠̦̺̟̠̎̈̽̈́̕0̸̢̍1̸̛̝̇̄͌̈́̀0̷̠̱͋ͅ0̸̙͈́̓̀͜͝ ̸̧̧̺̬͊͌̕͝0̶̨̆̈́́͗̇͝1̷̓́̈́̀̚͝ͅ1̴̩̝̺̩̭̏͌̄͋̊͛̃́ͅ0̸̧̢̺̣͗͛0̷̪͒1̵̢̢̨̠̳̭̰̳͂̆̓̌̊̔̑͝0̴̢̻͖̦̼͎̟͖̋͗̏́1̷̥̇͋̇̊͘ ̷̺̫̳̝̦͑̔̓̊̄̅̓0̶̡̘̪͔̜͍͉̄͑1̴̧̧͉̦̭̺̼̋̾̆͌͗͆͒͘͜1̵͍͔̹̿̇͑͋̉1̸̨̣̺͈̙̖́̃̏͜0̶̯̺͙̫̙̬̊̀̚0̴̡͎̪͉͔̲̀͐́̔̚͠1̴̞̳̱̮̩͉̝̿̀̐͆̓̀0̷̩̣͉̼̜̋̍̂ ̸̯̝͙͕̇̔͗͊͒0̵̯̯̳̽1̴̭͙͙͍̮̝̔̾̅ͅ1̴̢͎̠͓̑͂̿͐0̶̡̲͍̙͐̎͛ͅ0̸͍͍̣̄̾1̷̭̠̋̑0̸̗̙͇̙̝̝͇̐̿1̸̧̡̬̭͉̭̼̽͆̓̃̀́̎͝ ̶͍̥̥͍̯̥̑͑̿̔̄͂͝ͅͅ0̵̥̹̖̹̊̄̕ͅ1̸̱̻͓͍̲͇̪͊͝1̵͔͔̫̯͈̄͋͛̆͆͝͝ͅ0̷͈͇͈͍̅̊0̸̧͊̑̌̏͒̃̓1̸̨̢̙̮̱̍̈́̍̀͝0̷̞̗͖̲̮̖͑͝0̸̤̠̠̈́̈̀ ̵̹̹̮̐͊̔̐͝0̶̧̞̻͙̄͜0̶̻̯̒̄̈1̶̪̘̓̈́͐̓̋͌̾0̷͈͓̑̇̾̓̍1̵̡̣̹͙̯̮̞̀1̵̹̜̙̀͒̾͆͝0̴̨̪̟͎̲̩̜͙̔̑́̇̈́͝0̸̘͘͠ ̴̘̿͐̈́0̸̝̯͔̜̓̌0̷̧̲͔̠̞̲͋̈́̃ͅ1̷̛̝̅̉̽͊̆̈́0̷̛̟̥̯̞̻̭́̊̚ͅ0̵͈͉̱͆̒̚͝͠0̷̞͚̭͈̜̭̔͌͌̀̈́̚͠0̵͖̘̫̞̦̣̹͂̚0̸̝͓̣̺̪͙̍ͅ ̴̣̪̋̊͝0̴̛͔͇̟͎̽̑̓̿͒̕1̴̜̫̓̋̀1̷̨̧̪͔̜̟̑͛͒̈̀͗1̸̬͎̲̼͈̤̮̍1̵̛̗̠̖0̶̙͕̣̥̕0̵̟̲̅̔́͝1̶̖̺͆͑̈́̇̇̓̚̚ ̷̢̞̥̞͔̲̺̓ͅ0̴̬̱͓͙͚͂̈́1̵̻̖͙̎͐̑̍̋͆͘1̸̖̺̻͙̫̣͖͎̅͛̏͑̽̐͘͝0̸̢̰͖̫͓̤̱́ͅ0̸̡̥͖̪̻̙͑̂̂͋̓̍1̶̨͎̥̗͚̇̏͊̄ͅ0̵̛͈̙̱̥͎͆̎̐̋͜͠1̵̢͇̈́͛͂̍̔̋̑̎ ̵̢͎̯̖̩̦̰̄̍̅̆0̴͚̱̠̠͑̄1̴̲̽͆͋͗͘1̵̆̾͂͘͘͝ͅ1̶̞͚̳̻̳̮͔̽̽͑͗̆͝͝0̴̢̮͑͗1̴̹̼͈̻͇̃̓̑́͜͜0̷̜̹̬̠̞̄̏̾̅͑̿̂͛0̵̪̲̮̤͖̟̤͂́̏͐͜͠ ̷̨̛̩̤́̿͌̌̇̚0̶̹͕̤͚̫̑̾͑0̷̨̤͙̳̥̀̃͗̕͜1̴̛͍̺͕̋̽̓͊̋̽͋0̶̧̙̫̬͉͇͗͂̑͆̿̀̿̚ͅ0̵͍̫̝̻̬͙̞̄̾́̋̕͠0̷̛͔̍̈́͒͋͐0̴̡̡͖͇̜̞̎͗̂͛́̃̚̚0̴̥̓̊ ̶͎͙͉̌̏͐͗̋0̴̰̗̄̄̒1̶̼̲̼̃̅͗͑̚0̶̱̼̥͓̙̿̿͛0̴̱͍̺̳̈́͂͛ͅ1̴̧̙͚̟̈́̂0̶̫̼͠͝0̶̮̗̜͓̒̍͋̕͜1̵̦̪̹͌̌̌̐ ̶̻͓͓́̄̈͒̂͂̾̆0̴̮̒0̴̝̦̇͛̏͜1̷̭̄͊̃̂̕0̴̪̻̠̮͇͇̳͌̅0̶̔̋̑͑̾͜͝0̷̝̮͂̍̔̄̅̓͛ͅ0̴͖̲͖̱̠͍͍͂̃̈́́ͅ0̴̪͆̇͗ ̷̢̀0̶̘̔̀̾͌̿͗̀1̷̠͉͉̟̗̳͗͋́̏͆͒͘͝ͅ1̴̡̢̞͈͇͇͖̇̔́̀ͅ1̵͙͖͔̪̈́̎̿̚̚͝0̷̨̡̗̟̘͉̻͖̈́̈̈́̆͊0̶̜̭̫̪̩̬͎̤͛̉̚1̷̜͕̅̌͝0̴̳̱͔͎̾̍͘͝ ̷͕̹̼͎̤̊͂̌̿͛͒͘0̷͈͙͍͘1̴̡̘̣̇̒̒1̷͖̹̀̓́̊0̶̻̽̍́̑́́̕0̸̡͓̘̗̑̌ͅ1̸͍̦̊̒0̷̳͎̲̠̲̰̹͊͊͐͋̍͋1̴̨̜̘̗̳́̿̊͝ ̴̙̲̗͍̹̤̼̏͜0̶̹̳̑1̸̧̧̘͖̱̯̗͌1̸̫̮͕̝̭̥̳͐́̏͂0̵̧̨̛̗̻̉̽͑͐͛1̸̧͈̿͆͌̈́̌̇̅1̸̡̟̝̦̗̠̟̑̆̈́̒̂̉͜0̴̡̡͖͚̮̹͖͎̿̈́̄̒1̸̛̮͕͐̆̀̓̎̋ ̷̜̥͙͈͊̇̐̏̌̓̓0̶̱̘̻͔̭̣̻͗̐̎͒͌̎͘ͅ1̷̛̞͊͌̐͝͝1̴̭͙̍0̸͙͎̻͌̕0̸̪̊̐̀̈͌̎͜͝0̶̧̡̢̫̯̪̤͎͛̓͋̉͒̓͘͝0̵̨͙̬̩̬̱̲̌̄̃̋̆̋1̸̛̫̰́ ̷̦̪̥̪̘̗́̾̍̄̒0̵̛̩̲̑̌1̸̪̯͕̕1̵̦̺̓͒̌̍0̵͙͎͉͖̗͍̹̋ͅ1̷̭̮̝̥̑̈́̏̓͆͘̕ͅ0̶̰̉̈́0̴̨̪͕͍̭̿̿͐͊͗͋͝1̴̪͈̱̟͙̅̿̋ ̸̤͈̮̔͋̈̄̋̆͘̚0̸̢̡͕̣̞͓̫̻̀̀̀1̸̡̇̽̒̀̚ͅ1̸̛͚͓͇̮̟̰͗̈́́͠͠0̶̱̙̌́̀̃̕͝͠1̶̡̯̯̟̩͉̥̜̍̇͐̎̍̈́̕1̶̼͐̂̈̈́̚̕͝͠1̷̦̼̼̤̯͚̔͗̒̈́̉̈́̑0̷̡̳͚̦͚̯̓͋̅͌ ̷̹̫̲̼̲͓̍͑̐̈́͜0̶̨̧͖͇̆͌̚0̶̧̗̪̜̣̥͎̘̂̀̂̏͛1̸̥̺͓͙̤̭̑ͅ0̴̪͖͈͖͈̆͆͑̓1̷̡̭͇̱͎̮̣̈́1̴̩̤́̓̈́͑̃1̷̢̛͇̾̔̿͝0̷̠͒̑̆̀ ̵̻̜̙̈̇̃̾̚͜͝0̴̨̧̥̱̃̋̽̆͌0̵̨̲̥͖͔̩̪̔̊́̈́̾͠0̴̗͓͓̜͗0̵̪͖̣̦̼̥̳́̂͆1̵̛̥̀̃̔̾͛̕͠0̶̟͍͚͆͛̔͛̈́̎͠1̴̝̘͔̝̤̫̅̒̊͒̇͒͝0̴̲̼̤͓̩̤̂́̍̑͘̚ ̸̮̭̦̻̗̠̣̾̾͂̃͐0̵͔̯̟̭̓͑̃͗1̴̨̤̦̰̬̥̜̔̈́͝0̶͈͈͊0̵̪̲̂̋͛̅0̷̖͈͐͗0̸̫͕̀̋̊͋͆͐͝͝1̸̨̨͕̙̻̗̲̺̇͝0̴̰͙̰̹̳̜̆́̓̌ ̴̼̜͓̬̭͖͎̍͌͐͝0̵̙̞͚̭̬̗̞̮̎́̚͘1̴͖̞͖͆̍͝1̶̢̛̜̝̺̱̃̋̐̒̑̄0̸͈̮̙͎̞̫̹̀̍1̷̛͕̪̑͌̿̉1̶̛͈̙̠͂1̶̡͙͎̉̈̔̒͑͗1̵̝͇̈́̔́̀̍̎͠ͅ ̸̹͒̉̄̀0̵̙̰͓̽͗̓̂͐̊̈1̸̭̥͎̪̍̉͠1̶̰̿̊1̵̗̗̽̓͑̽̂̃͘͜0̷̛͉͔̗̞͙̉̇̈̑͋̐͌1̸̣̟͍̋̐͑̒̊̾0̷͖̮̤̔̑1̵̨̞̭̠͇̩̆̇͊͐͌̚͜͝ ̴̝͔̼̳̪͐̍͐̈́̋̓͝0̸̢̨̛̖͚͙̙̗̏͂͗̈̀̈́͗ͅ1̸̮̍̆̐́͝͝1̷̳̘̳͇̟̘̉͂̃̋̀͠0̷̢̡̛̘̝̟̹̩͙͐͆͋̽̽̎1̴̗͖̉͛̆̀͘͘͜ͅͅ1̵̳̪͖̦̪͔͓͂͑̍̌̄͠1̸̨̺̞̦͂̉͌0̵̧̢͉̯͓̪̋́̑̓͗̏ ̷̨̟̯͚͇̽̋̚0̵̭̈́1̴̦̠͙͙̬̌̒̅1̶͍͇̰̄͝ͅ0̶̟̣̫̳͚͐̓̾̍ͅ0̵͙̰̥͓͇͊͊̉͊͗1̴̡̛̣̞͖̼̗͒̄͆̈̾0̵̛̝̹̮̲̱̈́̈̽̾́̑͘0̴̩̣̳̺̜̰͇̇̊̉̒̽͐̽ ̴̛̗͙̠͕̺͊̂͛͐͑͜͝0̵̛̰̬͇̮̻̗̗̞̽̂̇͗̆͌̌0̷̘̦̄̌̍͗͂͋̑̕1̴͙̬͋̕0̵̧͙̝̊͛̒̉̃̎͝0̶̢͚̪̱͕͈̥̱̃̒̇͗̓0̵̬̲̱̰̙́͗͋̕͝0̴̙̰̩͍̤̲̣͖̀̂́̈0̴̢̨̡̞̘̺͝ ̶̨̨̥̯͆ͅ0̴̗̉1̴̧̥̟͉̰͇̓̊͗ͅ1̵̱͉̂1̶͎͓̞̲͕͓̳̺̉̓͌̈́͌̑̄͝0̷̪̻̋́̓͘̕1̸̢͛̒̊̓̾̕͝ͅ0̷̢̜͇̫̥͇̬̿͊͒0̶͚̑́̓͑͗̏̀̐ ̸̡̨̘̳̝̮̪̑̃͂͋̏͋͝͝0̷͈͚͋͗1̴̱̝̦̯̼̲͋͗͗͆͘͜͝1̴̪̖͎̲̍0̶̯̉̓͐͋̀̃̋̔1̵͖̋͐̈̐̐1̶̧̰̩̤̗̖̺̂1̸͙̖̳̾̉̉͂͛͜1̶̺͕̮̟̥͕̃̈́̊ ̷̖̖͖͎͙̯͎̩͋͌̃̀̓͐̑̈́0̷̢̜̇̀̍̉̀̍0̷̢͇̤̲̝̆1̷̗̤͙̖̠̔͑͊̆̉̈0̶̛̗̹̠̈́̎́̾̾̑̔0̵̖̹͇̯̲̈̈́̿0̶̨̙̐̋͑̄̍̅̆̕0̸͈͔̱̭̤̘͊͊̚̕̕0̸̩̓̓͛͆̍̾͘ ̴̬̥̠̄̾0̵̨̺͍͉͚̹̰̤͂̍1̶͓̹̏̆1̴̻̿̾̐͝0̶͙̙̟̭̀͊͑̎̈́̾́1̸̛̺̦͔̺̼̩͍̑̄́͐̅0̵̧̦̞̻̮͚͒0̶̨̪͍̞̊́̑̓̆̀͘0̸̧̦̞̠̯̫̗͗̿̋̎͘͜ ̴͈̟̙̃̐̊0̸̨͎̠͙̥͚̜̔́̏̃͋̈́̑̚1̶͕̓̂̓1̸̡̗̦̯̤́̆̕0̶̨͌̓̅̀̀͂̍͝1̸͎͖̲̅́0̵̡͕͓̲͆̽̚0̵̨̢̲̲͉̯̮̔̚͝1̴̘̲̦̜͌̾̕ ̸̡̛̙͓͉͙̺͖̈́̐̆̇͘ͅ0̸̻̼̐͗̆̂̈́̕̚1̵̮͕̺͔͖͙̩̜̔͛͒̓̿͌1̸͓̻̲̭̲͓̳̓͂̍͐̇͘͠1̶̪͙̜̈́̅0̶̛̞̗͇͎̻͙͙̊͆̄͘͝0̶͌̀́̌͜͝1̷͎̖͌͜1̶̢̼̱̱̺̽̇ͅ ̸̨̛̥̲̹́̈́̎̽̏0̵͓̪̉͛̓̂͋̋0̶͓͔̲͊̀́̇͑̃̚ͅ1̶̣̋̎̿͝0̶̠̦̜̖̾͝0̵̙̂̀̊0̴̙̗͕̲̩̅̾̓̽̈͠0̴̠͘0̴̨̧̭͉̠̣̕͜ ̷̥͎̻͓̟͎̗̩͊̀̇̕0̶̨̹̻̬̳̍̅̀1̶͓̽1̶̨͚̺͖̞̏̋͑͒̽̿͛0̸̨͓̯̹̝͓́̐͆͘0̸̙͊͌̋̾͜0̵̬͍̱͖̺͓̩͗̾͑ͅ1̶͖̀̿̐͊̈́͝1̴̳̞̾̇͑̂̆̎̈̏ ̷͓̻͗̾̊̂͋͒͝0̴̡̩̗͎̣͐̑́̓̑͛͊̄͜1̵͓̇͋1̵̬̞̯̑̑̔̏̾̄̈́̂1̶͖̹̦̰̎͒͘͘͠0̶̨̻͖̤̜̠̑0̷̢̞͈̠̃͛͛̋̆̓͑1̶̟̽̃̐͋̓0̸̪̯̥͚͗̈́̇̀͛ͅ ̵̻̔͗͒͐0̸̻̖̣͕̦̮̋͑̋̈́͜1̵̲͈̼͔̌̿̈́̈́̽͘͠ͅ1̸̲͓̫͎̯̈͌̒̔ͅ0̴̧̨̥͚̓̚0̴̡̤͉̭̪͆̋̄̾̒͐̈́͝1̶̢͕̙̻͉̣́͛̔̃̄̒͊0̷͖͒̊1̵̛̟̟̙̲͒̔͆̀̏̒ ̵̨̻̳̠̖͇̪̆̾̇̆̊̊͘0̸͚̻͔͋̐̇1̴̤̩͈̥̀̽͝1̶̢͉̯̣̖̣͖̈́ͅ0̶̱̄͊̅̏́̌̚0̵̖̓͜0̵̹̤̋̉̈́̓̀̆́́0̵̺̫͔͉̠͍̼͆͋̈́̐̈́̌̓͂1̸̨͎̺̖̬̭̤͂̇ ̵̡̺̳̹̯̺͔̦͂̃̑̍͂̈0̴͚̝̽̈́̿̄̅͘͝1̷̳̻͛1̴̠̚1̵̮͙̹̖̦͎̣͛́̈́̊͝0̵̡̨͖͉̠̱̞̀̐͛̄1̶̫̂̍̋0̵̘͓̞͠ͅ0̷̞̜̼̂̃ ̶̫̤̲̍͌̍̊̈̚0̷̡̜͌͑͗́̿͊͑1̴͙̈́1̷̘̣̣̮͙̱̖̞̅̈͌̄͆̍̕͝0̷̜͎́̈͊̃̇1̶̪̝̝̽̆͒̐̕0̸͕̻̝̾́̍́͒͜͠0̸̟͓͔̘͉̘̘͊̊̊͋̉1̴̛̹̰̳̭͇͑̒̃ ̴̡̥̊̄͆́0̸̞̠͈͓̺̓1̵̙͉̀̀͋1̴̲̠͖̞̠́ͅ0̶̱̟̞̼̍̾͗̀1̶̛̱͕̙̖̼̳͉͙̅͗̒͆̈͝1̶̙̮̳͔̜̯͍͗̈́̚1̸̨͈̯͇̟͇̝͎͂̏̽̓͆͌̚1̵͕̳̈́̐̂ ̴̝̰̓̃̇̋͗̚0̴̙̀1̷̫͙̟̤̦̼̉̑͊̔͛̕͝͠1̶͎̽̈́̒̑̎̀̕0̷̣͍͕͈̦̌͑̉̎̋͊͜͜1̷̱̹͓̞̤̳͒̓̈́1̷̜̬̦͖̝̪̜̫̀̔1̴͉̝̜̥̒̅̊̾͘̚0̷̜̳͙̈́͐̾͜ͅ ̴̹̺̮͔̄͊̍́͂̍̐0̷̖̼͈͎͓̺̞̎̉̆̽͊̕0̷̘̮̰͔̾̒͜͝͝1̷̜̠̪̙̯̼̩̩̂̓̀̽0̶̻͗͝1̶̨̹̻̬̙̬̮̤͛͗̋̈́̽̒1̶̛̤̗̪̤́̐̿͛0̴̨̨̭̳̠͉̂0̸̡̛͕̥̠̯̹̔͂̔͊̌͝ ̶̼̤̣͇͉̓̎̏̆͘̚͝0̷̨͔͍̘͋̇̍̑̿0̸̡͚̟̦͈͈͍̑̔͌1̴̢͈͚̗̗̓̎͆̕͝0̷̛̻͓͍͉̀̓0̸̨͖̩̦̱̪̔̒͗͜0̸̡̙̖̙̜͎̠̀̊̍̔͌͘̕0̶̡͉̫̺̠͓̍ͅ0̷͇͉̐̀̄͜ ̸̬̟͑̓̇͂͠0̵̛̛̼̗̊ͅ1̵̛̞̆͐̃̕͘͝ͅͅ1̷̢̠̰̙̤̑̀̌̒͆͋̆̕0̸̧͆̿͂̇͊̾͠0̴̧̪͕̀̈́̏͘0̴͕͂0̸͔̯̥̯̯͕͂̀͌̿̽͑ͅ1̴̧͖̪̟̒̊̅̍̏͆͜ ̵̦̪̐̆̃́0̴̢͇̩̘̗̳͎̂͐̐͑̔1̵͉͕̘͇͚͋̊̽́̃̊̈́̽ͅ1̸͖̙̿̍͂̋͘0̵̛̙̙̘̤̬̻͑͆̽1̴̤̯̱̜͛͒̽̈́͐͝1̴̯̀̄̓̈́͂1̵̫̠͈̔͝0̷̗̬̥̟̳͛͘͝ ̵͎͂͌̅̔̄̇͋0̸͓̯̘͋̽̊͝1̴̫̔͌̂̍̔1̸̰͓̠̼͖͎̩͂ͅ0̶̥̻͋0̴̬̣̭̝̖̒̂̔̚͠1̵̟̱̬͛̃̇0̶̪̇̈́̽́͝0̸̧̢̨͚̩͇̩̐͜ ̸̧̧͔͈̜͚̆̓̒͝0̷͍̳̤͉̽̀̽0̶͚͙̤͍͚̄̓͜1̵̡̱͎͈̦̳̤͖̾0̸̛̖̦̥͍̯͗͆͆̈́̉̒̚0̶̢̜̫͉̣͉͉͂̐͊̒̏̃́͘0̷̦͙̹̣͚̲́͐̔0̶̞͇̪͇̈́̏͝0̶̳̻̑̾ ̶̪̮̳̜̾͠0̴̢̱̞̬̼͕̖̬̉1̵̭̜́̽1̷͇̏̓̌̈̒1̷̲͇̙̇͝0̵̨̬̠̅̀̓͜0̷̯̟͍̮͕̞͍̂͜1̵̱̟̃̄͋͆̄̐̚1̵̢͙͚̰̮̃̔̃ ̷̖̭̓̆̕0̵̩͉͕͉̊̎́1̶̝̠̣̮̝̞̠́̽̅̎̚1̷̬̯̰̱͆͗̐̉̋͜0̸̡̼̊1̸̨̛͈͉̝̃͗́̍̔̀̿1̸̢̱̺̩̮͂͂̄͌1̴̤͗̕1̴̛̮̋̅ ̴̲͕͓͔̐̓̑0̵͕̘͖̳̺͖̈́̓0̸̪͊̈̎̎̈́̍1̴͚̏0̵̧̙̘̻̙̱̠̽̚1̵̨̼̳̘̤͛̈̀͠ͅ1̴̡̦̙̗̄́͌͝0̸̢͚̈́̃̾̈͘0̸̻̖̥͈̺̦͔̀ ̶̖̒͘͠0̸̹́̉̌͑̓͝ͅ0̴̜͙̹͙̱̲̈́̔̉̾̐1̶̥̀̽̇̏͝͝0̸̙͚̑́0̷̳̜̹̦͚̜̠̥͊̓͗͆0̸̝͎̹̺̟̜͖͙͆͒̔̚͝0̸̰̯͖͕͊͌̈́͑0̸̡̰̣̯̓̏̂̕͠͠͠ ̸̦̘͕̀̅́̊̀0̶̧̦͔͇̱̻͇̽͗ͅ1̷̧͇̤͈̞̐́1̴̡̝̺̟̻̠͠0̵̮̟̲̫̙̾͆̇͑̇̚0̵̨̣̔͊̃̌́̀0̵̧͓̳͉̘̙́̌̈́͆̿̉͊̀1̷̨̛͖̪̟̤͕͆͌̿̓͘͘1̶͉̠̩̋ ̵̧͙̥̯͍͍̋̐̌̊̎0̶̭͉̬͋1̶̣̜̱̞̩̺̖͙̿͋̒͌̅͛1̸̡̡̦̻̠̼̭̜̋͋̐̀̀̓1̶̥̝̬̥̣̒̋̄͆̿͜0̷̝̼͉̲̈́͒̂͂̕͝1̶̲̀̽̊̿0̷̤̩̭̟̤̆̅͆͘͝1̷̨̠̀̌̅̀ ̶̠̥͚͔̌̇̑̕͝0̷̘̯̲̥̰͚͔̮̂̑̍́̄1̷͍͙̲̒̎̏̋̈́́̚̚1̸̧̊̋̃̾̓͘1̷̡͙̼̰̼̜̻͛ͅ0̷̬͖̼͕̊͐͜0̵̰̦̑̉1̶͈͚̈́̍̈́͘͠0̵͓̘̹̟͚͋͘ ̴̬̮̣̼̯̎̇ͅ0̷̨̡̼̥̖͎̲́̀͆̃̕1̷̯̱̻̯̻͚̉̒́̈́͑1̷͉̙̯̞͎̓̚͠1̵̖̞͍͓̦͔̲̗̎̏͂͛́͠0̸̨̢̗͓̟͖̽̈́͗̈̀͝0̶̱̐͗̾̽1̵͕͓̙͌͂ͅ1̶̰̈͑̈́̐͑̐͜ ̶̬̩̈́̆̊̌0̸̡̝̪̝̯̹̺͉̅̂̏͋̾̓1̸̡̖̼̊̈́͒1̶̡̹̬̭̩͐͘̚͝͝0̵̯̭̮̘̩͕̹̔̾̆̀̑͆ͅ0̵̠̝͎̦̞͚̠͋̒̍1̷͈̈́̓̑̐͒̅̔̀͜0̸̣̤̐̒̓̀͐̏1̶̧̖̳͔̉͐̋̀͗̂̕ ̵̧̩̽̿͂͑̓0̷̢͕̥͕͈̯̹̈̇̏͊͒̉͝1̸̢̢̮̭̙̫̆͗̀͌̄͛1̴̡̼̦͈̖̩̰́͑ͅ0̴̭͎͍̖̬͎̀̎0̶̢̠̳̓́̐̋̕͜1̶̖̟̝̰̟̟̯̉̋0̷̡̛̖̲̂͋̈ͅ0̴̛̩̻̘ ̷̙͚͛̎̔͊͑̉̈͠0̶̧̻̊̋̂̃̕͘ͅ0̴̦͈̜͑̓̍̔̐͠1̵̛͍͔̫̪͙̞̽̓̈́̊̈̓0̶͙̥̾͋͒͗̍̚̚͠0̴̨̟̀͊0̸̢̡͎̬̯̹̳̇̒͆̚0̴̠̙̟͈̠̅͒̀͐0̴͕̞̳̿̿͛͐̍̋ ̵̲̼̫̥̍0̷̨͍̩̼̇̀͒̕͝1̸̙̠̍̿̉̔͂͝1̸̡̫͇̞͇̭͌͊̏̍̀͊͠1̶̧̛̘̦̯̼̜̺̇͌̀ͅ0̸̨̭̝̦̮̇̇͊1̴̩̱̽̀̽̿̅̚̚0̵̤̯͈͌̓̉͊̌0̸̱̮̱͚͕̺̯̠̄͌̈́͛͝͝ ̸̧̼̣̩̳͙̞̭͋͋̂̓̏̏͠͝0̵̞̒̃͗̒1̴̧̨͈͈̖̽͆̆̒̈́̌̚1̴̱̺̘͈͈̾̽̌͝0̷̲̫͇̹̽͆̂̍͝1̴͓̃̈̆͛1̶̛͉͖̗͓̝̹1̷̼̪̾̆͛̇̈́̕͝1̷̧̪̘͙̘͛͑ ̶̫̫̯͇͆̐̋̇̄͘͝0̵̧̼̣͎͉̼̬̽́̾̈́͐̑̚͜0̸̫͚̣͖̝̪̩̽̀͋́̿͝͠1̴͔͆0̸̹̦̰͓̭͉͊͒̅͂̏0̵̼͇͙̥͓̞͂̈͗̈́̂͋͘͜0̷̪͔͍͍̻͕̉͛̇͛͠0̸̮̦̔̇͆̒͠0̶̼͚̫̥͉̻̠̗̇̾̄͊̇ ̷̧̣̟͇͙͈̪̞̀̚0̸͔͍̜̟̮̟̑͋1̴̠͐̐̚͝1̷͍̍0̶̟̦̘̙̩͉͆͊͂̑̅̆͜͜͠͝0̵͈̱̻̘̫͔́͂̽̏͠1̶̬̖̯͍̓̈́̑̈́͐͆̈́1̶̢̻͔̰̗̻̖̈̎̚͝ͅ0̶̡̣̻̳̩̯͙̩́ ̶̢̧̰͚̮̥͎̑0̴̝̦̳͉̻̽͂̅̈́͊̍̕1̴̺̯̹̒͂̆̏1̸͊̓̂ͅ0̴̼̣̤̰̲͌̇̆̊́͝0̷̲͕̩̜̱̋́͝1̵̝͌̅͜0̴̛̤͈̼̣̪̙̒͒̏̾1̷̤̹̼̏̈̃͐͋̕͝ ̴̜͈͕̙̺̝͖̬́0̸͕̏1̷͖̺̰̃̓͐̀̕1̸̝̬͓̆̂̅̀̕0̸͍̯̂0̴̢̮̳̱̮̜̓̐1̴̜̩͒̓̐̋̒͋̔̈́0̶̡̨̳̰̞̺̦̥̂̿̾̉̌͌͑͒1̶̢̙̯͉̖̔̿́ ̸̦̓ͅ0̶̹̠̊̽1̸̡̐̄̐͆͘1̸̢̧̣͓̠̟̟̜̅0̸̛͚̥̘̰̗͕̤̈́͌̾͝ͅ1̴̠̩͕̜̣̌̌̄̇̚͠1̶̗̙̪̹̞̄̚ͅ0̴̭̅̌͊͆̇̊̕͘0̵̨̮̰̻̠̓̏́ ̵̹̫̤̞̄̍̓0̸͔̬͂0̶̝͖̆̋͛͠1̶̨̟̳̺̝̈́͐̑0̵̞̮̫̻̫͗ͅ0̷͚̇̔̚0̶̮̜͔̗̀͛̂́̈̽͝0̷̨̛́̎͂̑͊͆̐ͅ0̴̧̧̝̯͓̍ ̷̧̰̦̑̃̈̓̾̈́͝͠0̴̮̒̇͝1̵̼̮͎͓͇̣̼́1̴̢̠̳͕̝͇̟͍̇0̵̰̮̩̟͑͗̌͗̓͆͗̿0̴̧̧̝͒͒̑1̴̼͍̇͂̿̏͝͝0̴̡͍̓̊̎͛1̷̪̬̯͋̔̔̃̉̃͜ ̷̩͍̦̈́̈́0̵͙̹͍̏̀̄1̶̨̹͖̾̂̓1̶̨̠̯̭̥̖̺̣́́̈́̋1̶̰̠̻̒̈0̵̛͇1̴͚̻̻̺͖͎̫̾͒̃̎̈́̈́͘1̴̮̣̱̱̑͑̋͑̈́̈ͅ0̸̯͙͑̑̊͝ ̸̼͙̱͉͉̌0̸̡̮̮̜̘̖̈̈̀͐̑̂́͛1̷̡̢̲͚̼͋͠1̸̝͋̋͒͗̂̓͒̕0̸͇̤̮̯̩̠̯̽̏͛́͒͋̀͠0̴͈̼̤̯̅̅͐͆̀̂͝1̵̹̣̉̔̔̊͑̂͝͝0̶̫̦̝͖͎̻͓̓̕͝1̸̬̬̊ ̷̠̳̠̘̞͊̃0̷̝̈́̈́̏́́͌1̸̛̙̹̺̗͈͉͖̣̇̑͛͌̒̚͠1̴̣̄̀1̸̦̫̗͈͍̉̏0̴͍̳͕̯͙͙̏̋0̴̨̜̬̋̉͌1̶͓͌͑̅ͅ0̵̣̤̖̼̖̰̐ ̸̑͒̔́̉̂͆͜͝0̶̛̛̤̝̘͗̿͝͝1̸̡̨͈̻̻͎̓̄̄́̎́͜͝1̷̠̳͓͐ͅ1̷̛̲̪͔̐̈̉̔̃ͅ1̵̝͈̜̲̻͑͆̒͊̔͊͠0̵̺͔̘͐̍̉́0̵̺̤̱̣͙̔͛̀̿͂1̶̧̍́̔͆ ̴̧̖͙͇̥̤͙̥̅0̸̧͇̼̼̙̈0̷̭̥͛͗1̴̢͔̪̭̱̎0̷̲͓̱̑0̶̨̗̥̄̃0̴͙̘̳͊̇̐͝͝͠0̷̬̖͛̐̈̚0̶̯̉̈̽̎͜ͅ ̶̯̻̯̼̻̊̈̍̈̅0̴̡̳̲̭͓͎̱̗̃̐͂͐̃̒͝1̸̙̈́͝1̵͉̠͇̙̻̱̲̏͌̓̔͊̈̈́͜1̸̦̐̔̚0̸̘̞̗̻̘̤͂̈́͒̄̎1̸̧͖̬̪͇̠̤̅̃̏̍̈́0̵̢̣̔͌̒̇̿͜0̵̺̦̺̝͚̦̒̎̀̏̏͑̒͜͝ ̷͍̜̊͊͠0̵͖̺̖̄̾̎́̔̒1̸͇͕̦͍̉1̸̨̫̤͕̩̉̓̽̐̋͐͝ͅ1̸̯̪͔̬̠̣̩̯̽̌̈́̏0̸̟̩͓̙̇̏͘ͅ0̸͙̭͖̜͖̽̃͂̈́́̐1̸̮̫̹̗̘̙͊̕ͅ0̴̺̉̐͛̈́̐̀͠ ̶̖͍̉̄̉̅̃̚̕͝0̷͖͎͉̣̰̽̇1̷̛̤̭͔̞͍̦͇͍͊̽̀̇1̷̮͍̬̘̜̓͆͋́0̵͔͇͓̘̲͚̺̾̆͂̄̌͒̊͝0̷̛̗͓̮̜͍̼̭͆̇̅1̴̣̑͆̎̏͊̑͆͝0̷̗̬̞̣͈͖̟̅͌̆̑͂̈́̏1̸̧̟̮͙͔̮̜̿̃̈͛̅̆̒̚ ̴̡̘̈̇̉̌͊̈́̿̕0̸̩͛̂̊͑̏͘͠͝1̷̱̮̞̠͖͇͈̈̆͘ͅ1̵̛̛͔͓̯̫̟̗͋͑̐͒̚͝0̶̢̭̟̼̔̒͑̈́͛͌̈́̕1̶̩̂͆̎͐͝͝1̶̙̯̺̆̒̀̑̿͋͘0̵̗̹̑̃̊̒̉1̸̖̆ ̷̡͇̖̰̞̱̬̍̑͐̈́͜͠͝0̴̘͔̤̜̣̬͓̚͜1̸̨̜͇̤̠̹̦̍1̶̺̰͙͆͛0̶̤̰̈́͑̈́̓͑͒̕̕0̴̧͙͗͜0̸̦͚͎̪̠͆̇̈͋̅́͗̚1̴͈̳́̆0̶̛̛͈͕̩̌̋͗͝͝ ̴̫̦͛̑0̶̧̘̆̒̔̓̚͝1̸̧̰̖̱̗̲̂̑͗̾͒̀͜͝1̷̢̩̳̰̩̦͇̈͐̔̋̌̕͜0̶̬̦̩͐̒1̶̨̛͚̪͕̠͇̐1̷̣̲̮̘̪͓͉͐̊̑̌0̵̺̼͇̿̊͛̆̒͗̚0̴̮͍̝̈́̇͐̇͋̽̕͠ ̶̘̟̣̹͍̯̹̆̋̈̀͛̓̚͠ͅ0̷͉͖͓̌͊̊͌͗1̷͙̟̟̏1̸͖͉̦̓͐̾̐̽͜0̴̘̙̖̲̻̲̜̔̕1̷̬͔̬͍͓̺͕͉̍̎̔̾̋͂́0̸̡̡̳͉͙̋̓̈́̓0̷̨̗͔̘̤͔̗̜̄́̂̀͠1̶͔͕̜͉̹͛̅͝ ̷̗͈͌͊0̶͓̼̱̬̫̬̤̅̉1̵̡̒̊́͛1̸̧͇̗͓͙͇̜͐̋̋̑̈́0̷̨̢̥̖͚̘̬͑1̴̥͐̐͒̍1̸̨̺̫̱͙̩̖̍̀1̶̡͉̖̊͌́͆͂̽́0̵̩̠̣̓ ̴̛̟̰̝͉͆̆̏̆̊̔͘0̵̧̘͔̞̩̀͌́̓̍̉͝1̴̛̼͓̞́̌͊̍1̵̧̫͔̭̬͙͔͑̉̋0̶̧͈̙̼͈̠̯̊̊͒͋͋̋͐̓0̴̢͔͍̤̰̲̥̉̉͒̾̾1̸̡͇̟͈̯̋͝1̶̱̘̹͕͚͓̝͗͜1̸̧̛͕̹͕͉̙͇̋̈͌̌̄̓ ̵͇̀̐̀̒͝0̷̗̔̇̌͂̆́0̷̡̫̜͂1̶̧̠̝̞̙͓̐́͛̓ͅ0̷̮̞͈̫̼̎̓̈́́̑̑̒ͅ0̵͍̖̩̣̪̩́̊0̸̧̖̘̱̖̺͙̀̃0̵̳́0̴̧̤̺̿ ̴̧̛̰̫͓̞̕0̶̠̹̝̱̝͉̀̔͊̓1̸̠͇̫̬͍̝̓̈́͗̓1̵̡͉͓̭͈̈̍̊͋͜0̴̀͜1̷̡̘̖̬̑̓̑͂͒̽̀̄0̸̮̞̱̣́͆͑̅̀̌͝0̴̬͓̄0̵̢͕̞͉̄̄́̈̑͌͝ ̵̨̡̯̤͒0̷̠̻͌̌1̴̧̮̩̼͒̃͆̌̾͘1̶̢̛̰̯̳̤̈́̑̓̂̃͝0̵͇̝͔́̋͛̔́͝0̷͚̾̈́̉̈̀̓̕1̵̨̧̪̙̉͑͌̂͐̚0̷̢͚̺̤̮͉͛1̸̗̳̟͙͉͔̝̆̏̂̓̾͂̎ ̶͙͈̭̉̈̆̆̅̕͠͝0̶̦̯̩̕1̷̛̱̳͕̬̋͐̑ͅ1̵̖́̾͊͠0̶̨̢͎̞͈͕͍̪̃̀̇0̶̢͚̩̙̟̰͔̭̌̓̂0̴͚̠̱͇̭̱̹͆̓̀0̴̧̮̬͛̂1̷̢͎̲̭̭̍͗͝ ̸̢͉́̎̊̀̚0̷̢͓̮̥̝̟̯͐̊̾͒͑̐͝1̴̢̛̮̗͍͇̟͕1̸͖̞̤͓̼̫́͑̆̓̃ͅ1̴̟̰͎̆͊̊͗͜ͅͅ0̴͎̳̲̪͛0̴̨̭̳̗͍̻͖͂̒͋̇̄̋̽͝1̵̧̻͕̩́̿̄̋̌͂̎͝ͅ0̴̹̚͝ ̷̧͍͙̘̲̖̜̩̍̎̚0̵̡̜͎̖̺̳͍̔1̸̖̞͇̲̬̭̜̉̈́̐̔̽̋͝͝1̵̨̱͚̰̹͚̬̘͑͋́̌1̷̧͎̜̗̖͖̎͛͐̑͝ͅ0̴̠͊1̴̢͎̪̪͊̐̍̓͑̋̀̕0̶̟̭͒̃0̵̛͓̪̠̗̑̇̿͛̌ ̵̝̜̤̏͊0̶͈̠̭̰͙̪͎̭͐̐̐͗̑͊͠1̶̻̉̚͝1̵̖̜̘̪͙͛̎̎̚0̸̪͔̠̮͉̆̆̈͑͑͛ͅ0̸̥̤͓͕̰̐0̴͚̪̄̈̎̀͋͝1̴̦̹̼̍̈́̎̀̽0̸̡̧̬̖̣͔̔́͂̀͜ ̸̡̣̞͚̻̝͙̝̉0̷̦̲͛1̴̣͛̑̑1̸̯̜̈́͆̋ͅ0̷̦̹̭͇̋͆̅̕0̴̱͆̉͊̕1̸̲̥̦̺̞͑̆͆͑́̈̒͝0̵̢͇̞̟̰͛͋͘͜ͅ1̴͖̫͇̯͚̲̦͝ ̴̨̞͚̳̑̔͌͂0̷̨̙̗̪̲̉͊̈́͐̉̍1̶̹̭̙̘̉1̴̧͕͙̳͚̰̘̠͑̂̑̇̈́͘͝0̵͔͓̲̐͗̈́̒͋̽̉0̸̡̦̺̥̓͘0̴̭̟͉͈͓̺͙̗̎̋̐͗̕̚͠0̴̼̘͔̞̝̱͊́͊́̌͒1̴̝͉̼̫͓͇̝̉̒̎́̋͗̏͝ ̶͉͙͙̤̙̞̿0̶̝͙̳͇̩͇̝̫̌̔̾̈́͒̆͝͝1̷̜̻̞͖͙͐̊͋̏̃͜1̵̞̮̮̪̞̲̤͑̑̏͋1̴̤͕̇͜0̸̜̠̰̪̀̄́͛̕̕͝1̶̖͕̜̣̑̈́̎̕͠0̶̡̧͈͈͛̄0̸̦̩̟͈̳̮̋̾͘ͅ ̶̡̘̙̼̻̘̬̃͒̈́̂̚͜͝0̶̭̱̓̾̈́̐0̵̟̪̍̆̈́̿͊̎1̸̱̪̮̩̣͍̉͒̈́̚0̸̹͖̥̳̂͐̿͆̂͗̓0̸̝̼̩͓̚0̶̨̜̱̖̐̓̽̽̓͂̕̚0̶͈̮̟͙̖͉̼̈̾̌̋͑̍ͅ0̴̯̭̫̮̹̪̇̉̅̌͊ͅ ̷̠̀̋̉͌͑͝0̸̬̩̘̍͝1̸̧̯̣͈̭̇̈́̓̀1̸̩͛͊́̉͛̉1̶̧̅̃̈́̀̀̓͘0̸̨̭̞̹͔̜̈́̈́̍̚͜͠1̵̰̹̩̆̂1̷̭̣̪͙̗̻́̔̔̈̑1̸̣͙̒͝ ̴̢̪̙͔̥̰͍̗̎̂̃̉̒̓̋͝0̴͉͙̈́͌͛͌̓̈́͝1̷̟̍1̶̰̯̯̫̩̦̼͖̇̑̐̊̋̐͒͠0̴̝̅1̸̡̫̠̪͖̙̓̄̀0̷̤͔̈́͆͗̈́̊͂̔̀0̶̹͋̇̿̑̐̾̓͝1̶̩̓ ̵͖̒̅͐̀̾0̶͚̱̮͗̿̃ͅ1̶͔̏1̴̛͚̜̺̣̬̒1̸̡̩͖̘̋̕0̵̞͚̪̖̖̼̬̹́̕1̸͓̞̍̈̅͛͝0̶̨̢̻̮͌ͅ0̸͓̲̼̮̗̩͒̓͊͗̄̕ ̸̭̺̯̚0̸̢̟͙͚̀͌̅̐̽1̶̥͋̅̚͜1̷̦͓̀̎̈̑̂̍́́0̴̫̥̖̒̏́̋̓͆͐́1̶̖͓̘̼̔̂̚̕͝0̶̹͈̳͚̎0̵̛̥̔̎̊̍0̴̧̬̞̖̎̀͋͝͝ ̵̼͕̇͋̎0̵̢̢͚̰̏̈́1̸͖̑̿͜͜1̷̹͂͂̈́͆̚0̷̨̨̟̲͍͍͂̔̅̀̉͂̚1̸̧̙̞͎̫͓̣͂̐́̃̈́0̷̛̤͉̣͖̣̫̖͒̄̑0̸̧̨̟̪̯̰̻̜͊̉́̈́͆̓͒͝1̷̧̫̯̥͙͍̮̹͂͌̈́͆̀͛́͝ ̵̧̛͖̱̲̉̇̓͗0̴͙̱͚̪̬̎1̸̩̰̉͊͋́͘1̶̤͖̮͈̤͖̹͒͂̋̚0̶̨̝̣͈͚̦͓̦̄̈́͒1̴̰͓͈̝̪̪͐̊̐͝1̶̱̦͗̆́͑̋͘͝1̶̲̤̫̫́̆͆͛0̸̤̮͐́̎̈́ͅ ̷͙̥̥̜̱̞̐0̵͇͈̰͠0̷̗͈̳̱̞̝̇̐̇̈́̓͗1̷̝͓̫̼̀0̷̢̺̂̃0̵̧̠͇̭͖̟̊̾̅̐̑͝ͅ0̶̧̮͓͓̙͓͇͇̉̑̿̒̚0̴͓̇́͌̍0̴̞̺̱̪̦̈́̃͝ ̶̡̗͉͓̤͍̮̩̐͋0̵̬͉̩̝̝͔̀̆1̷̹̭̌̎͌1̶̖̝̹͕̋͛͆0̵̫͚̹͕͖͉̟̆͘1̴̢̖̭̌͝ͅ0̴̪̋̈̃̉0̸̝͇͔̱̓͜1̴̢̜̦͖̪͓̂̈́́̃̒̇͘͝ ̵̨̻͉̟̙̟͒͊̄̒̚͝0̴̧̛̓̋͗͆͛1̵̻͕͕̱̙̝͍̕̚1̸̛̤͖̞̌͌̋͝1̴̬̝̞̉0̷̫̦̤̰͈͒̾̒́̔̇͊͜1̴̧͓̭͓͇̫̗̫̈̎̓̀̃͌̽̉0̴̧̡͕̄͒̿̀0̶̣̳̲̮͔̳̊́̓̐͒̾͝ ̴̧̻͇̈̅̈́̑0̴̛̲̭̪̝̘͑́̐̈́͆̑̾0̵͕̝̄̓͛͆̓͊͑͝1̶̥̞̂̓̊̂̆͆̈́̉0̷̧̺͖͇̥̃ͅ1̸̳͍̤̦͋̂1̴͔̈́̿̐̍͒̊̇1̴̛͉̤̝̭̳̗̭̑͆̅̅͛͜0̸̻̩̉͌̈́̓̅͆͘ ̴͎̩̜͗́̀0̸̨̫͇̀́0̶̳̣̹̻͕̠͇͗̒̽̄̎̕0̶̲̰̗̿̀̅͜͝0̷̦͖͔̘͂̀͋̍̂̚1̵̨̮̰̬̝͊̂͑̕͠0̵̛̘̍̇̽1̸̪͆̓̈́̎̇͠0̵͙͈̥̭̓͗͛̑́͊̄ ̴͔̺͂̌͘0̸̮̫̈͛̂̒͂̍͐ͅ0̷̮̥̬͖͖̥̄0̷̧̨̝͚̥̪̠̄͜0̷̧̺̞̪̬̠͚̉͑̒̓̐̏͆̑1̴̼̝͓͔͎̎̈́̈́̀̆̚͘0̷̦͍̠̒̓̽̿̆̍͛͝1̸͉̫̎́̓̕0̵̛̯͓̝̐͊̀̾̐̐ ̵͉̺͗͊̓̃͋͝͠0̸̨̃̀̂̀̽͊̚͝1̷͎̜̬͓̼̳̣̙̈́̈́̈̈́͑̚0̴̜́͂́͝1̴̱̞̆́̇̒̓͝1̷̭͚̫̉0̵͔̘͉͕̓͗̉̐̎̀̔̕0̷̩͓͂͂̿̏̀1̶̰̬̯̼̘͓̀̊̏̾̓̕ ̶͍̰̻̍̓̐̑͒͂̂͜0̵͚̻̍͂1̸̨͓͎̊̎̎̀̊́͋̚1̴̨̢̪͎̽͠0̴̥͊͗̿̃̈́̄1̵́̈̇͂͐ͅ1̶̭̮̬̹̠̻̯̔ͅ1̴͓̦̗̾̊̅͋̎̐͝͝1̶̜̏͛̓̑ ̸̜̽̀̓̋0̷̛͕̂͑͐̔͒͜1̵̞͚̯͍̑͂̉1̵̫̇̎̓͒̏̉̆͠1̶̖̮̯̼̻̥̘͊̎0̴̡̢̗̘̪̖̤̝͆1̸̨̡̙͓̔̏͘͠0̶̛̱̀͆́͆̑̇̚1̷̤͆̐͂̒͘ ̶̱̣́̾̈́̾͑0̴͍̈́̾̏̑͝0̴̘̲̪̖̖̪̀1̵̛͙̂̚͝0̴̨̟̫̋̾́͝0̶̝̼̞̳̤͐͑̃̈̐̚͝͝0̵̛̖̜͙̩͇̟̰͍̑͋̀̕0̷͕͕͚̝͆̓̽̋̉͝͝0̶̧̧̼̻̮̪̮͙̒͊̈́́ ̶͈̍́̃̐̑͘͝0̵̣̘̥̤̙͎̩́͐̂1̴̺̬͉͓̈́̄1̸̧̡̥͍͉̣̙́̉͌̈́̚͜0̷̛̲̫̳̝̘̺̤̆̀̃͐́͝1̷̧̛̫̝̀͒́̆̓͜0̷̺̦͙̘͇̃͛́́͐0̶̢̧̯̲̘͕̬̘̾̎̈́̾̈͂0̵̦̗̖̰̘̈́̓͌̎̀̄̌ ̴̨̄0̸̩͋͗͆͋̂͛̒͝1̵͇̘͋1̵̭̝̹̒̄͗̑̎̕͘̚0̴̨͓͓̫̀̾́̇͝0̵̪̪̘̝̗̅̎́̋̐̊͝͝0̵̧̡̙̙͖̘̝̘͑̊̈́͊͆̇͝͝0̴̧̱̭̭̳͒̽͊͜ͅ1̷̫̻͉͒̎̏̚ ̶̯̐̋̀̽̎͌͌̚0̷̤͈̫̼͓̤̲̹̈̊̈͒̃1̵̨̯̰̟̊̍1̸̦̜̠͖͔̝̐̇͑̈́͜ͅ1̴̜̩̝̒̆͐͐0̵͔̈́̅̄̉̓̒͘͝1̴̛̫̹͋̂̄̈̀0̵̨̡̝̺̲̐͆́̍̂̔̉͛͜͜0̴̮̖͍̐̋̌̅̓̉̕ ̴̧̫͎̞̟͂ͅ0̴̨̬̣̮̳̘̆1̵̡̟͓̲̯̩̩̜̂̄̈̏͑͘1̵̡͑̀͋͛̅́̕ͅ0̸̪̤͋̀͗̂̉̊̑0̵̹̞̦̹̀̑͘1̷̮͖̖͉̪̈́̎̚̚0̸̹̹͙̗̳̦̟̾1̴̨̝̓ ̷̪̘̮̳̄̊̐̀̈́̂̍͘0̵̰̙̀̍͑̊͛̋̈́͜0̸̞͕̮͕̙̼̘͑̎̒̀1̸͓̩̭̮̞͙̣̳͌̅̈́̇̈́͋̊̓0̷̼̹͋͊0̶̫̥̞̈́̅͗͌́̀̊̕0̴̤͖͖̼̊̿̅0̶̤̖̟̘̦̣̟̈́̈̚0̵̙͙̃͋̃̋͜ ̴̺̀͗̅̆́͝0̵̡̹̗̭͖̞̥̙͂͐̌̊̐͊̅̏1̸̘͙̫͖͂̃̌̓͘1̴̢͍̌̃̄͜0̷̠͔̱̞͍̍̓̆͠1̵̭͇͈͖̰͕̦́͐1̷͍̐͋͊̚0̵̢̠̖͍̳̮͚̘͋̽͊̉̀̍1̵̡̇͆̍́̈́ ̷͖̭̭͆̿̅͋̃̌́͠0̶̘̮͕͌͝1̵̧̡͔̓̓͑̐̏̆̚̕1̴̟͗̀̿̀͝0̵̪̘͕̠͕̫͛̈́ͅ0̴̨͖͇̙͖͉̊̿̈́̐͑͛̕1̴̞͈̣̆͌͛̕͜͝0̷̨̠̙̞͈͍̎̐̋ͅ1̸̟̲̱͖̀͌̓͊͜ ̶̩̭̳̂̐͆͛̈͑̒͝0̶͇̠̞̻͉̣̀̀̈́͑̍̿̿0̴̛͎̪͙̬̱͙̏́̍̈́1̴̧̠̘̤͎͕̰̿͐͋̄̾̃0̷̧̞̥̤̩̟̊̄̇̽̐͝1̶̻̹̣̝̓1̵̨͙̲̼̤̣̿́̀̈́̎̎0̶̣̼͚̰̼̈̀̊̇0̸̨̠͎̫̑̔ ̵̘̺̪̀0̶̰͍̺͓͍͉̗̣̀̽͐̑̄̾0̸̗̙̹̞̳͌̀̿̏̈́͘̚1̴̗͔̼̙͕̳̩̊̓͑̽̾͒̓̕͜0̸̫̜̙̿̿̆̋̅͒̀0̵̞͋0̶̬̝͍̬̥̖̰̝́͑͆̓0̵̪̜̜̈̉0̷͓̋͛̊ ̸̢̭̪̀̅̔͜0̷͈̙̮̖̗̺́1̶̱̪̫̑͘1̴͉͌̒́̊̎̈̚ͅ0̶̥̠̱̻̹̖͈͚̇̅̽͛́0̸̛̥̌̓̍́̅̈́͝1̷͉͎͍̂͆1̶͙̻̞̳̊̂̒͜0̶̤̘̯͕͍͖͉̩̃̄͘͝ ̶̡́̂͝0̷̨̡͎̾̌̈́́͐́̌1̵̙͕̲̰̩͚̀̃̾͛̉1̶̲̝̥̘̻̈́͐0̸̢̢̱̭̬͉̝̭̿͌̄̔̽̓͝1̶͙͖̜̥͑1̷̪̬̯̗̤̞̦̈́̕1̴̭͉̭͖̜̞͚͓̃́̈́̉̓̇̕1̸̛͓̩͚͍͙́̌̐̅̕͠ ̷̧̨̛̦̞͓͙͇̫̉̉̍͆̈́͆0̶͖͍͙̮̒̀̽̕1̴̣̮̮̆̎̉̍̄̑̕1̶̨̥̣̳͔̓̀̔͠͠͠͝1̷̘̥̝̭̦̟͉̅̽̇̓ͅ0̶̨̹̫̌͌̔͊̓͑ͅ0̴̯͉̜̝̻̔̆̒̅͋̊͑1̷͉̼͇̖̲̉͌̈́0̷̼̜̻̝͌ ̷̘͕̠̯̤̣̝̀̎̆̑̓́͊͠0̵̲̯̜͍̜̯̦̀̍́͊̀0̶͎̜̫̇̿̍1̶͍͖̼̈̏͊̾̀0̵̨̧͕̹͇͈͔́0̴̥̭͓͈́0̴̫͐̎̒̈́͛̄̅͗0̶̰͓̿͐͛̓̎̀̐͝0̷̜̳̣̱̈́̿͂̌̆̋̂͝ ̷̧̹̮͙̟̀̌̐̾̇0̶̛̞̻̠͉̘̟͑́̑̓̌̆̓1̵̡̜͎̫̱̗̜̯͛1̷͚̘̦̲̦͙̥̥́1̶̨̎̀̏1̸̢͎́͛̋̊́̽́0̸͛͝͠ͅ0̸̛̖͋̒̎̊̚̚̚1̸͙̤̭̣̗͚̤̂͝ ̵̪̣̭̜̔͋͑̉ͅ0̶̮̥̞̊́͋͂1̴̙̒1̷̣̖͕͖̞̆͜0̸͖̲̎̂̀͆̈͝1̵̞̙͙̫̙́̃̈1̸̡̥̫̯̖̖̅̃1̴̡̞͖͐͒͜͠1̷͙̹̳̰̝͇̣͆͜͝ ̶̡̛̬͔̬̍̐̈̚͜͠0̷̞̱͍̿̇̈́̒̍͒̄̅1̸̡̬͖͔̺̀1̷̘̖̫̝̫̐͜1̴̳͗̎̅͑͌͐̚0̷͈͙̹̳͉̤̈́͝1̶̛̗̦̥͛̀0̵̟͓̠̞̣̓̿1̴̡͍͌̂͋̑͋̽̃ ̷̢̜͇͓́̈̆͌̈́͂̈͐0̴̡̟̟̼̀̔̚̚͜͠0̴̬̤́͋̎̽̕1̶͕̭̱̘̟̼͇̐̅̀̚͝ͅ0̴̗͎̺̫͎̭͕̒̓̓́̈́̈́0̷̢̡͍̗͔͍̯̾͝0̶̧͙̝̰͌̋̂0̶̧̨̩̗́͛͑̎͊͋̇̋0̶̛̱͓̺̜̼̮̃̽͋̒̀̚̕ ̵̧͓̳͉̬͇̗̓̾͋̊̇0̵̻̘͍̫̖͕͔̄̓͠1̷̧͙̻͊̑̍̾̿̌1̵̨̥̝͙̲̠̍͆̓̚͜0̸̟̥͓̦͒̐̾̊̈0̶̟̈́͠0̴̨̛̦̮̖͍̋̏͠1̶̠̖̭̳͌̈́̈́͜͝1̸̟̲͕͇͋ ̴̡̝̻̗̟̼̩͎̆̔̉̌͝0̴̽̒͆̅̆̾̏͜1̴̮̙͗͛1̵̟̳̗̦̣̼͉͚̆̋̋͐͘͝0̵̼̩̠̝̈́͊1̸̲̼̋̎́͘͜1̷̠̯̭̼͉͔̭̲̿́͑̈́̉͋1̶̠͓͑͑1̷̧̨̘̣̲̙̖̟̆͝ ̴̡̛͎̳̙̼͋͒̐͘ͅ0̷̢̡͈̱͔͕̳̱̍̊̚̕1̴̡͉̲̰͖̋̚͜͝1̶̞̪̲͎̱͙͛̉̐̐̈1̸̛̦̗̺͎̜͙̏͂̄́̓ͅ0̸̜̫̤͓̗͑̓1̴̧̙̙͉͎̞̩͕͑̇̃̋0̸̧́̏̔̒̽1̶̧͕̞͈̲̜̆̂̚ ̵̣̻̰͖̀̌̑̀̃̎̊0̵̱̝̳̳̫͈̠̎1̷̧̥̯̭͓̃͛̈̊̓̊̽̕ͅ1̷̪̺̠͎̔̂̈́͛̓̂͠͝0̷̡͆͆1̴̡̠̋͆̽1̶̨̧͓̪̊̓̄0̴̗͋̅͐0̸̢͍̘̠̲̪̜̬̀̐͐̉̔̔̾̚ ̷̧̘̬͉̘͙͚̐̋͋͌̏͒̀̔0̴͍͍̘̊̑͐̈́͘͝1̸͔̪̤͎̊̓̈́͐1̸̧̮͒̉͋͑̀͘0̴͙̫̾̆͗̓̍͠͝0̶̨͖͍̠͕̻̈́̃͜1̶̛͕͖͇͗̓͌̂̽0̸̤̯̰̭͍̺͗̄͊̎̒͘̕͝0̴̢̠͖͍͎̲̥͍̇͑̏́̊͛͒ ̴͈͓͖̿̈́̃̀̊̔̓̕͜͜0̴̢͕͕̞̹̔̈́̄̈́͠1̴̈́͑̒̐ͅ1̴̜̙̈́͐͜0̸̫̻͙̺͈̭͓͓̆̈̐̅͐̈́͝1̸̱̹͒̏͊̏1̷̧͈̲̪̙̜̹̈̔̓̽ͅ1̴̨̡̲̹̬̝̰̭̽̒̐̿̇̀͠0̶̼̗͒͊̄̈́ ̸̨̓̋̓͂̓̔̉̚0̴̠̳̻̮͕̑͌̾̒̀̏͠0̸̛̘̹͈͙̜̪̖̪̊̋̉̊͛̾̔1̴͕̦͙̟̍́͊̀͋̐̕̚ͅ0̴͉̲̦̥̠͋͂͌̊̅̑0̷̨̡̮̮͉̈́̈́̈́1̴̘̗̽̑̑̾̈̅̍̕1̵̢̠̰͎̦̺̼̈̈́̆͆͝1̶͇̽͒̒͆̄́͘͜ ̸̦̠̮̰̰̥̺̦̌̎̈̈͛̂́͝0̵̧̧̡̳̝̠̜̟̇͗̕͘͝1̴̞̟͂̑́͑̆̃́1̷͓̲̹̭̀̉̓1̷̧̨̛̤̟̗̺̬̈́̾̔̆̋̚ͅ0̵̨̦̯̉͆̽̍̐̚͜1̴̨͕̼̥͎̹̿͝0̴͖̱͖͂͌̆̐̃́0̵͔͓̲͉͉̓̒̊̄̀́ ̵̳̭͍̙̔̆͊̉0̷̫͚̖̍̅̀͌̃͝0̵̦͍̝͎̽̈̾̉̕̕̕1̷͇̯̳͉͕͕̙͈̃̾͛͒͋͝0̸̹̤̤̺̂͆͑̋̕͝͝0̴̧̹̫̳̐̎ͅ0̶͈͛͋̏͊̀́0̴̢͓̹̼̌0̷̨̧̧̢̧̧͒̒̃ͅ ̷̡̻̘̾̂̆̓̒͊̐̓ͅ0̶̢̛͖̙̦͓͒̆̊̔̍̈̾1̸̛̫̬̎̌̌͐̋1̵̯̀ͅ0̴̢̛̛̰̦̝̘̱͒̿̍̿͘0̴̮͈̩̹̦͙̽1̵̠̯̹̌̃̈́0̸̛͔̱̪̞̝̤̐̀́̂̓̅͐1̶̧̹͙͎͛́̂̓̇̕ ̴̺́̾0̵͇͌̋̓1̶͚̳͓͎͉̬̿͐̽1̷̘̖̖̰̀̽͂͜1̷͎͕́̄̓̽͝1̵̨̗̤̝̹͖̩̜̆0̴̨̡̨̤̤̯͔̑̈́͑̌͗͂͠0̶̨͎̹͖͖͊͜0̵̪̙̳̀͆̔̄͆͘͝͝ ̶̘̤̱̍́̃̓̾̎̀0̶̪̫͚̥̙̻̊͌͘͝ͅ1̷̧̩̮͕͚̻̩̤̓͘͠͝1̵̺͈̦̼͓̟͔̰̐͗1̶̭̣̝͓̑̃̌̓͠0̶̢̧̧͉͍͔̉̇͂̉̂̂̆͝ͅ1̵̜̒͆͝0̷̢͔̥̤̳̫̙̇͘ͅ0̸̡̟͚͔͇̳͕̝͋́̊̃͌̓̕͠ ̷̛͇̞̼̼̦̰͔͑͒0̵̤̼̘̥̦͔͉̊͆͋1̵̢̬̹̙̅̀̑͜1̵̯̯̫̞͇͗̃͋ͅͅ0̶̡̧̛̲̹͉͚̤͊̈́̽͑̾͐̐ͅ1̴̨̣͇̯̟͎̻̓̋͆́̏̆͜0̷̛͎̥̝͙̟̜͛͒̂̈́̒̓0̴̛̙̺͑̋1̶͈̪̳̘̙͇̉͌̒ ̴̪̀͘0̴̧̝͇̐̐̃̀͂͊́1̶̢͇̒̈̂͝͠͝͠1̸̣̞̟̎̑̈́̋͒͛͠0̵̲̹̯̜͕͌1̵̡͓̮̗̭̰̇̽́̾̓͊͝͝1̶͖͔̯̝̯̌1̸͉͗̈́͘̕0̸̥̗̦͖͇̇̐̄͂̕͝ ̴̧̛̭̮̹̫̙̀̈́̀͗0̷̮̣̿̆́͋̂̾̈́1̶̹͇̯̣̀̑̌͠1̴̨͈̤̤͍̱͒̈́̌͑̈́̔͘͠0̷̨̗̪̝̤̻̠̾̉̋͘0̸̧͙̲̬̤̌̀͑̊̉̓͛͝ͅ1̸̭͚͝1̸̠͔̏͛̅͋̉͝͝1̴̢͇̫̭̫̞̫͜͝ ̴̡̢͎͉̱̱͔͕̾͛͗̑͋̈́0̷̨̻̮͚̀̔͛̚͝1̴̲̟͉̹͓̾̀͐͜1̷͈͛͐̄1̸̡̝̩͎͚̈̿͆̓̔͊͘͝0̵̡̢̤̬̻̜̬̾̃̑̓͝1̴̡̯̪͕̦͙̱̪̌̈̔͛̇̒̈́0̵̢̩̰̤͓͚̫̰͆́̿1̴̛͕̙̟̙̉̑͂̆̓̑͜ͅ ̶̻̪̘̼̘̳̅0̵̜͇̲̳̪́͐̊͊͌̀́1̶̪͔̈́͊̏̓̍͜͝1̶̼̰̹̖̆́͊0̷͚̐̏1̶̮̈́ͅ0̷̝̣̭̱̳͇̯̎̍̇̾͑0̸͐͌͌́͜1̶͇͎͇̥̉̓̋̓͆̅ ̸̭̅͜0̷̜̯̜̌̽̈́̈́͑͘͝1̸͙̫̘̱̥̘̊̿1̸̲̞̾̆̂͗͝1̸̡̨̧̛̗̻̌̿͋͝͠0̴̻̫̿̑̿́͜͝0̶̫͓̗͎̻̩͖͋͌̾̈́͌͝1̴̩̖̬͆͂1̴̝̰̒͒͋̈́̊̏͘ ̵͙̓͆̕0̴̮̗͖̪̟͍̳͍̀1̸̬͓͇̱̉̈́͐͊̃͗1̴̤̞͕̟͓̟͛̍̈̀̊̒͂̐ͅ0̷̧̤̞̃̓͗1̶̹͚̟̣̖̳̊̈́͘ͅ0̵̭̟͉̉̏̂̊͂͊͊͐0̸̝͙̃͝0̶̡̛͍̣̹͉̪̲̅̏͑̏̅͒ ̸̖̎̀̈́̑0̵̯̭̉̽͗̽̽̀̈́͊0̷̝̼̰͍̠͖̯͆̃̎̆͑̚͝1̶̭̪͍͑́́͊̈̈0̷̛̳̰̥̲̝̫̹̭̄̾͒0̶̳̣̓0̸̞̻̬̱̱̾̀̽̋͂̋0̴̯̦̳̳͇̩̲̄0̸̖͈̪͓̺̐͝͝ ̴̰͙̘͕̔̒͋̄̚0̸̡̖̺͖̖̟̫̠̊̒̊̑̃̑̚͠1̷̧̬͈̭̞̫̜̈́̽͘1̶̲̦͕͕̥̱̩̎0̵̢̳̣̲͈̠̇̑̑̽́1̴̲̝͔̲̫̘̪̟͐̎͊̓́͘͘̚1̶͔͑̅̀0̷̢̦̈͝1̶̨͈̗̲̀͗̑͝ͅ ̷̡̮̌̀̀0̶͙̦͂͌̄1̴͉̤̝̫͙̲̚1̶̺͈̝̝̀̈́̂̒̃͛̿͜0̴̧̡̨̣͎̜̼̌0̶͚̀1̴̫̩̤̫͙͐0̶̡̙͕͉͍̻͙͑̀̃͘1̷͓̬͔̘̬͌̒́̕̚ ̷̩̖̳͖͉͕̓̀̌̑͊͠ͅ0̶̢̠̤͉͙̹̐̌̇̾̅͌̌0̴̢͖̱̓́̓̐̎̚̕̕1̴̢̠̏͊̇̏͜͜ͅ0̴̖̣̗̯̿̈́͋͋̑̾̌͝1̸̡͍͓̦̹͂̓̐͊1̵̞̊̐̇̉͘1̷̪̹̪̗̰̾ͅ0̴͉̝̃͒͊ ̷̰̫͈̘̲͕̪̣͗͠0̶̡̛̜̣̬̫̜̃͊̆̔̿̃͘0̴͈̼̈́̽͆͐1̷̨̢̼̣̜̑̔̃̐̀̕͜ͅ0̸͉͓̜͓̘̖̩̍̂̑̎́͑0̶͙͒͐̓͌̒̋0̶̳͈͈̲̻͙̍̇̏̿0̷̢͎̝͔̟͎͊̔̓͜͠0̷̛̭̙̩̳̤̟̤̔̋̅ ̶͔̲͇̭͈̰̟̽͜0̵̨̞̬̰̦͕͊͂̽̃̕1̴͕̠̍̈́̍͝0̴̬̹̂̓̎̋1̵̝̀̉̏̽͂̉͑͝1̴̙̗̺͑̎̽ͅ0̸̦͖̖̗̤̳̂̍̄̚0̴͎̣̀̉̈́̒̂̕1̶̧̭̘̳̼̻͂͂̕͝͝ ̴̦̥̋̿0̷̢̳̤̪̺̜̀̈́̋̓̅͗͆̚1̵̟̺̙̬͑̒̅̏̑̽1̶̰̇͛0̸̡͉̮͕͎̟̜͍͒̔͋̋̓͑͐̚1̸̠̳̥̭͙̬̟̤͑̑̈́̔̏̄̕1̶͚̎͊͂͋̍̅͋͝ͅ1̴̘̹̩̓̀̆̈́̈́1̴̨̺͚̖̠̻̈́͌̕͜ ̷̗̬̥̼̳̌̏̈́̀̽͒ͅ0̷̧̘̘̟̞̥̦͉̕1̵̹̭̬̗̪̳̳͒͛̒̆̓͊̋͝1̸̧̘͎͌̎͂̆́͘1̷̦̯̺͈̭̗̎̇͑0̸̧̨̥͇̹͙̙͘1̵̡̗̙̲͍̋̔͐̆̄ͅ0̴͉̼͇̭͐̆͋̂̏͛1̴̢̜̫̗͖͇̳͐̑̀̅͜ ̵̨̜͇̏0̸̢̳̹̬͉̯̆́̎0̸̰͖̳̪̋̍̇̊͘͜͜ͅ1̴̨̢̱͉̺̻̤̂̈́̂̆0̶̗̘͇͊̄̏0̴̯͂͛̃0̶̢̨̪̘̬͇̲͉̉͋̋̐̋̒̓̀0̷͓̅̀́͂̎̊̃0̸͔̯͕̣̫̯͌̄̀̔̃ ̷̡̗͈̊͜0̵̯͇̪̘͎̤̄̀̚͜1̴̺̹͕̹͚̂̌̀͛͊͌1̷͔̥̠̝͉͂̂͆̇͑̈̇͘ͅ0̶̝̠̩̩̬͓̪̈̏̅̇͋͆͊̍1̵̖͍̻̀̈̇̑͊̐0̸̡̪͎͈͓̲̣̩̒̓0̷̪̜̕0̸̨̼̼̝̹͖̇̾ ̶͚̙̘͇̿͒͜͝0̶̢̞̥̝̲̰̐̎̉͂̕͠1̸̝̘̯͒͆1̷̩̐̈̆̓0̸̡̗͇̣̗̣̙̞͌͛̃̎́́̃0̴̢̥͙̞͚̀̉͋͂͆0̵̘͌̐̔͐0̴̡̲̍̊̃1̴͔̾̑ ̴̫̱̏̑́̐̈0̴̤̌1̶͙͉̑̽1̶̨̨̦̟̘̱̦̰̈́̆1̸̬̻̹̀͊́̃̚̕͠0̶̡̣̯͙̙͉̒̃͐̑͋͠͝1̷̡͕̺̣̀͊͒̓̔̏͜͜0̴̨̻̹͗̃͐̾͐0̷̼̫͊̌̃̍̚ ̷̗̀̈̚͘͝0̴̢̢̣̙̜̲̜̦̓̏͌̃͝1̴̛̼̒͊̽̿͐̈́1̵͉͕̻̪̪̱͑̓̐̇̇0̶̫̍0̵̧̙̝̤̱̯̹̋̎͆̾́̚̕1̵̨̛̛̞͎̳̱̦̖͒͆̄̆̑ͅ0̷̝͇̐͒̽̍̕1̶̬̖́̑̀̆̑̒͝ ̴͚̊0̵͎̜̌0̴̧̛̯̙͇͔̦͎̺1̵̖͙͉̠̰̘̓͌̈̏͝0̵̱͋̄͛͘0̶̹̓͋0̴͔͙̥̗̹̓͌̔̒̈́̎̂0̵̢̡̪͇̦͍͛̉͂͝0̴̳̜͍͙͙̏̅̽ ̷̟̪̎̇͠0̶̯̱̣͚̣͆̃̆͐̽̈́̉1̵̙̘͙̾͗̐́͊̈̈́͜1̶̢͇̼̱̲͉̯̾͜0̵̟̥̘̼͚͊̂̕ͅ1̴̫̺͎̝̩̣͋̄̈́1̵͈̳̙̖̭̈̓͗̉̃̆̚0̷̡̇ͅ1̸̡̛̖̯̮͇̼̋͂͒̇̑͝ ̴̖̯̬͈̭̈̽̑̆͒͐0̴̰̌͛͛̂̽̈1̵̞̰̼̠͌̀̈́͘1̵̥̲͓̞͕̩̣̇͂0̷̨͊͝0̵̘͔̻̲̼̮̐̅̚̕̕͝1̸̝̼̙̞̠̰̅̈́͑̋̑͐̓͜0̶̖̊͊̓̉̌͠1̵̡̹̖̝͕͕͔͛͋ ̵̧̗̘͔̳̜͚̀̋̽̀̃̕͠0̵̗̙͔̓0̵̯̘̙̞͚͕͊͐̐ͅ1̶̜͚̯͋̿̒͂̀͆̉̕0̴̲̉͊͑̔͝1̶͎̐̈̒͛̽̂͠1̵̫̱̟͍͇̀0̶̧̜͓̮̣̫͕̾̾̾̌́̈͛̊0̶͎͍̳̝̳̥̀ ̸̧̮̦͛́̐̃͝0̵̡̬̥̗͉̘̀̈́̏͂0̸̬̦̥̐̌̐̄̔̍͊͜1̶̬͇̭̇͛0̸͔͔̑͗͌̒̀0̸̦͚̭̮̣̋͊̀̉͆͘0̸̛̥͓̟̣́̒̍͝0̶̨͍̪̏͊̾́̐̿͜0̶̞̳̩̲͉̔̿̿̎̊ ̷̲͎͍̯̥͕̈̌0̴̢̩̻̬̤̌̾̈́̐̃̐1̷͕͕̝̮͉̖̼͍͌̐̏̀͊͆̒1̶͔̗̟̟̈́͌̑̿̊͜ͅ0̴͇͓̦̟͙̘͍̥̀̐̿̎̾͋́0̶̪̼̺͛͂͐1̸̨̛̩̻̅̏̊̎̀͛1̴͖͛̆0̴͚̹͐ ̴̧̨̘͇͒͛̄͆͠0̵̙̻͇̘̖̀̅͋ͅ1̵̛͉̅̃͌̔̍͘͝1̶̬̭͇̫͉̀̈́̔̈0̷̨̗̻̬͔̼̗̻̃̉1̸̞̭̘̩̭̱̖͇͛͗̀̓1̷̛̥̫̟̟̟̞̎̿̈́̕͝1̴̧̻̪͔͚͔̈́͒1̷̛̭̺̙̱̪̟̓͗̊̄͠ ̸̦̲̱̲̭̅͒̍͛̔͝0̸̼̫̪͋̆̆͌̈́̚͝1̴̡̡̧̤̗͉̗͊1̴͉̙̭̅͊́̆̊̍̑͊1̷̮̱͖̲̯̚0̶̢̧̖͕̦͔̙͂̌̊͐̔̈0̶̟̖̠͌͊͛̄͝1̴̭̂̀0̵̡̜͕͕̐̍͌͂̔ ̴̡͂̐0̶̣̠͍̱̥̕͜0̷̥̆͋͌̔̀̄̒1̷̢͔̩̪͉͈̱̰̈́́͒̒͘͝0̶̩̟̒̋̐̑̑͘͝͝ͅ0̷̘͍̗͔͒̌̈͐̈́0̶̫͈̥͈̼̙͆0̸̨̦̺̙̗̟̊̈́̀̔̚0̶͈̬̲͑̓͋̕ ̵̯̞̠̼͓̐̐̓͜͝0̴͖̣͕̮̱̃͝ͅ1̴̛̟̜̪̭̻̹̾͑̈̽̽̏̈1̶̛̛̗̜̍̋̈́͑͝1̴̧͔̩̯̙͔̓̀́͋1̸̮̟̜̤̩̥͕̅0̶̡̢̨̧̧̛̼̮̳̀0̷̬̙̣̹͚͎͎̄̀͐̀̕͝1̵̡̡̟̟̳̜̻̮̌̊͒̈̎̕͝ ̶̮̬̹̗͆̅͘0̵̺̱͓̩̱̼͍̩̔̔1̸̰͛̒̏̍̀͝1̶̧̢͓̞͛̌̔̓͗͝ͅ0̴̩̟̻̰̉͝1̸̟̤̘͖̝̣̀1̵̥͕̋͝͝ͅ1̷̡͙̭͍̰̹̺̍̔1̶͕̳̎̀̈̑̓̈́̃͝ ̶̧͓̥͎͓̤́̑0̵̪̬̤͍̙̱̑̑̋͊̄̚͜1̶̥͚̝̀͗̓̋͘1̶͇͖̳͛́̉̈́̈̕͝͠1̷̡͍̠̈́̇͂̂0̴̧̯͈͔͉̣̖̰̀1̴̰͕̰͎̞̲͕̠́͑͑̑͂̆̕0̷̜͛͛̇1̵̫̰̪̺̜͊̈ ̷̡̡̜͕̇0̶̨̙̙̤̪͇̪̰̄͑͆͑̑̕0̴̥̖͇̖̎1̶̲̩̪̎̾͝0̸̼̟͑0̸̢̳̼͍͇̱̬́́̆̄͐̿͝0̶̛̹̙͙̝͕̻͒̊0̴͖̼̼̘͚̰̣̄̊̋͘͜0̷̭̘̤̦̾̋̆́̓͝͝ ̷̤̘̦͒̒̓͒͜0̴̡͈̠̪̲̲͔̲̈͊̌̋̽͘͝1̵̣̮̳̰̈́̅͒͂1̴͖̦̬͉̇̈́̒̌̉̑͘0̴̢͕͓̥̹͓́̀͋͊̍͐0̴̨͈͈̿̽̍1̶̭̯̀̔1̴̧̢̟̗̟̹̓̾̄͐̐̈́̾̔0̶̧̤͔̽̀̂̕ ̴̛̞̲̦͖̰̿̎̃̍͘̕0̶̡̛̭͔̗̺͙͔́̆̍̋̈́1̸͙͙̙̜̠̑͒͆͝1̷͉̻̠̤̬̫̒͑̋̈́͝0̵̦̯̹̫͉̲̻̔0̸̭̱͑̓̏̀̾̍̕1̶̧͈͕̯́̋͑͋̿̈̕͝0̶̛̳̬̳͙͖͌͊̌́͋1̷̡̡͉̟̩̩̰͊̎̎ ̷̗̎̾̅͛̑̓̀̅0̷̢̞͂͂̍̊͋1̶̻͙̗͎̩͖͉͇͊̾1̷̥͐̇̓͛̉̚̚0̶̳͉̈0̴͎͍̀͗͂͝͝0̵̳͇͋̇͐̒͊̍0̶̰̀̒̔̍1̴̱̀̊ͅ ̵̝͉͍̖͎̜͔̣̾̐̀͗̽0̵͕̖̔͜1̴̛̩̘̻̘̗1̴̖̤͍̱͋̔1̶̢͍͕̳͖͓̖̃̽̏͛̓0̵̟̞͊̄̓0̶̣͕͙͋1̴̧͙̝͚͈̝̞̼̾͛͝0̷̹͖̙̻̗̩̏̅̐̓͊̀͠ ̵̨̢̹̹̼̺͉̝̿̉̀̒0̸̧̳̮̹̻̲̚̕0̴̭̭͊͐̐̃̕1̸̰̬̝͑̽̀͋̋͑0̴̜͚̗̀̂̆̀0̷̧̜̣͗͐̆͒̉͘0̸̢̢̧̳̞̪̝̟̐0̶͓̟̙̯̘̈̔̒̓̽0̶̨͈̥̱̮̬̼̱̄̈̽̿̿͠ ̸͕̲̘̦̲̗̥̩͆͝0̶̫̪͒́̇͋͐͐̚͝1̴̢̫͍̹̹͕̳͑͑1̸̹̀0̵̹͙̩̔͊1̴̨̳̞̱̥̱̻̉́̆̌͝1̷̦̞̣̝͙̐̊̾̚͜͝0̷̧̮̥̯̟͕̣̔͂1̸̜̗̠̰̠̦̜̎̌̈́̈́̐͘͝ ̸̨͉͍͔͍͈̍͌̿͐͠ͅ0̴̢̭͕͖͎͍̲͖͊1̵͎̎͘1̵̢̥͙͎̯͌͒0̸̭͇͔̾̋͂̒̉͂̌͠0̷͉̬̣̓͐̓̒̊͑1̸̫̘̰̟̊͜͝͝0̷̻̉̍̀͜͝1̸̡͉̭̤͗̆̽͘ ̴̛̟̗̉̿̏͊́0̸͍̀̈́̔̈́̈́̀͠0̶̣̺͊͑̚1̶̼́0̷̜̩̈́̈̾̾1̸̢̼͈̝̙̲͙̾͊͂͠1̶̢̮̟̺̤͌̚͠1̴̺͔͙́͑͂0̸̡̘̻̮̻̮̣̾͌̔̽͌͘͜ ̸̥͂̅̔̓̂̂͠0̴̯̙̏̓͌͛̀̚0̶͇̘̬̤͌̃1̶̦͋͑̒̕͝͝ͅ0̷̟̗͓̔̎ͅ0̷͈͎̱̉́̌̑̊̌͜͝0̵̡͒̂̈́̀͒͆0̷̨̛̼̞͛̄̃̀̏0̶̯͓̪͕̞͇̟̋̈́͠ͅ ̷̛͇͕̙́̔̃̌̑0̵̨̲͙͈̙̗͎̒0̶̡͍̜̓̓͌͘0̶͈̅̒̆0̵̼͔̣̬͂1̵̡͎̜̲͙̫̼̜̏̇̒͂̎͝0̷̡̩͇̽̀̊̒͋͐1̸͎̝̭͛͛͛͆̈̅͌̚0̵̢̡͚͍̉̓̽̕ ̴͓̙͔̞͐̔͛ͅ0̴͔͊̀̋͘͠1̸̰̫̟̝̃͐͛̑0̵̤̰͉̻͆͂̀̾͠0̷̖̝̫͐0̵̪͉̒̍͂͒̓̀͝0̴͍̟̇̅́͆̆̓0̴̝͍̗̟͔̼͎̮͒̽̋̆͑̕1̴͕͍̮̟͉̬̜̦́͐̃̐͒̍́͝ ̶̗̣̻̤̀0̵̭̰͉̈́̉̏̏1̶̡͈̜̏̿͑̈́̃̋́̽1̷̧̥̞̭̬̏̏͗͌̉0̶̙͈͓̄̐̀̄̓̊̔͌͜1̶̘͐͗1̴̱͚̤̥̈́́͑͂̓̽̈́1̶̤͙̟̰͑͠͝0̷͇̲̀̔̈́̊͑̾ ̶̖̙͐̎͒0̸̢̝̋͑͆̐͒́͝͠1̶̢̨̻̬̠̄1̴̧̛̦̳̺̉̌̑̎͠0̸̱͉̝̣̲̅̌̕0̷̳̣̘̦͎͍̋́͂̉̌̕ͅ1̷̫͒͂̆̆̓̓͜͝0̷̛̯̺̼̩̎͋͐͒͝0̵͙͇̝͐͒͑̄͆͐̏ ̴̳̑̈́̊̈̌̎̽̕0̷̼͖̤͖̪̯̩̈́̅̊̅0̶͓̣͓̣̮̼̘̝͐1̷̫̥̜̩̼͇̏0̴̳̂́̋͒͊̾̕͠0̸̛͍̿͋̎̓͠0̵̡̝͓̲̞͈̀͛̿̕0̸̮̲̰̂͊͛͝0̸̫̠̉ͅ ̸̢͚̘̭̠͛̒̽̏̑͝0̴̜͉͔̭͕̘̠͛͂̔͐̄̍̂1̵̨͉̗̑̎̚̕0̴͉̱̼͋́̈́͊̿̋̌̋0̴̢̖̭̟͎͙̻̀ͅ1̷̧͔̟̩̾͗͒͛̈̍ͅͅͅ0̸̲̣͎̗̗̯̀́͑̓̀̒̈́͒ͅ0̸̖͓̓̑͐̌̈̔͋̚1̶̡̱͈͕̮͉̎́̑̐̍̀̇͘ ̵̗̹͖̲̃͑0̶̺̞̗̩̞̮̈́͆̋͝͝0̵̛͇̬̬͎̲̗̾͑͑̀1̶̯̱̱̥̞̩̲͑̈́̋̂̾ͅ0̴̪͚̲̋͌̓͛̀̃͒̚͜0̶̝̺̊̊̊̑̀̾͘̕0̴̙̮͗̂̽͑͜0̸͎̙̦̮̘̩̘̰͋̈͂͘͘0̵̳̙̳̲̩͋̒̎̍̓͋̾̊͜ ̶̧̍̂̑̏͛͗̉0̸̛̥̣̣̪̪̼̺͖̆̓̋̎͒̅͝1̵̩̝̇̽̈́̈́1̵̧̫̺̯̥̉̓̈̾͘̚͘0̵̡̰̜̰̗͇͙͌̓ͅ1̸̝͓̳͑̈́̚0̸̡͕̱͈͓͚̯̏́͑̕0̷̡̢̲̲̜̟͓̈́̏́͌͝0̶̘̼̍̓͘̚͠ ̷̨̘̖̦̀̚͜0̷̦͙̎̆̏́͌̑1̶̩͇̻͎̭̯̀̔̿1̵̧̣̓̀͝0̵̘̼̲̯̮̘̖̏̾̄̓̄̀̄̉0̶̗͚̮̲̬̝̗͛̈́̋̚ͅ0̷̰͖̹̮̤̲̌̂0̷̜͇̙̇͂1̷͚͐̃̈̈́͌̇̊͝ ̷̥̭̬̼̲̩̗́̈́̚0̶̬̥̗̄̅̾͛̾1̶̡̤̠̜̰͎̥̏̔̃1̸͎̤̾͋1̵̨͓͉͕͕͔͑̀̏̑̋̏́̄0̶̥͈̊̀1̴̤͉̲͇̱̗̱̥̈̂0̷͔̜͓̮̂́̆̅̒̋̿͝0̷̧̨̞̜̲̞̋̔͊̍ ̵̛̖̤̗͙̅̎̒̓0̵̩̖̬͚̘̻̄1̵̨̘̦͚͎̲͒̂͋1̷͚̦̠͉͗̀̄͘͝ͅ0̷̛͔̿̔̀0̶̬̺̜͚͙̤̫̀͋̀̐̚͘͜1̵͙͚̝͍̉̎͝0̸͍̜̬̮͛͆́̂̿̚1̶̡̢̤̲͆̈́̈́̓̚ ̵̞̦̥͕̏̌͂͌̎0̴̡̨̋̃͂͝0̷̗͇̆1̶̡̥̪͊͑͊̈́͛̍̕͠0̵͓̹̾̏̆̈̋̌̋̈́0̶̤̻͍͉̼̰͕͊̽0̸̳̇͘0̴͖̟̍͊͌̒̐̒̓͜͠0̵̒̎͜͝ ̶̛̗̖͒̾͋̄0̶̩͍͉̳̝͝1̸̢̬̎̆̎͝1̶̛̼̻̠̖͇̣̟͑͝1̶̛̰̥̯́̓͋͗̏͐͘1̶̥̣̿0̸̪̪̜̖̋̔̄͂̓͘͜͝0̸̧̝̀̈́͘1̶̠̹̒͆ ̶̩̤̤͌0̷̛͓̗̏̆͐̄̑̾́1̷͓͍̰͗̈̇1̶͚̉0̷̱̣͔͉̪̝̈͆̊͌̄̏̽̋͜1̶̺͇̳̦͎͙͒͂ͅ1̶͍̺͙̜͗̈́̊͊͌̎͌͐1̷͙̣̫̫̜̼͝1̷̢̧͍͔͉̱͍̖̄̎̏̍̚ ̷̥͇̰̭͍̯̤̏͒͑͘̚͜͠0̸̥̔̒̓͊̉͝1̵̡̢̹̘͍͌̿́̐̂1̸̡͕̱̲̀1̵̩̣̼̼̯̼̠̯̌͋0̵̧̬̖͎͓͓̿͑́̔́̕͠͝1̶̢̡̧̟̤͙̱͙̊̏̾̇̈́0̵͉̜̙̠͖͇͉̺̏̋͗̋̈́̅1̶̩̒̀͌ ̶̺̗̔͐̋̿͐̋͜͝0̸̨̨̛̮̯̗̤͒̇͋̾̈́́͘0̷̢̬̉͒̓͋̉͝1̴̟̣͙̝̲̋̿̄̽0̸͚̯̯̗̏̉̉̃̅̚͜͠0̵̮̒̏̋̈́̅́̎͆0̷̫͙͖̹̞̓̓ͅ0̵̡͇̓0̶͕̳͕̀̓͜ ̸̨̙̫͉̮̫̀̕0̶̺̗̌͗̌̕͝1̸̣̖̘̜̰̱͚̀́̑̂̀͊̀̕1̸̹̰͂0̷͇̗̂̾̍͊̑̄̇1̴̠̯̫͋̅0̴̜̳͖͚̔̀̿̈̉͆̄͜0̷͙̲̳̀͛́̌̂̀̕͠1̵̪̰͇̩͍̬̮͚̄͗͑͐̀͗ ̶̬̪͇̮̓̋̈́͝0̴̟͎̊̊̀͋̈1̸͙̞̤̪͕̗̦̎̊͑̉͜1̴͇̖͖̪̹͕̝̒͜͠0̷̝̣͈̣̠̲̅̇̍͌͊̀͝ͅ1̶̨̙͓̭̘̞̹̈́́1̵̧̲̭̙̖̤̪͂̔ͅ1̵̥̙͔͓̫̗̉͘0̷̻̟͆̊̚͝ ̵͇̀̈́0̶̗̪̥̜̫͌̇͆͝͝0̷͇͓̭͌̃͜1̴̺͓̻̝̖̽͗͊̕͠0̷͇̗͉̖͔̳͎̎̌̄̑̃͊̋̀0̵̫̙͎̗͖̥͙̎0̸̛̠̀̈́̃͗͛̉͠0̸̢̛̛͉̜̤̫͔͔̎̈́̌0̷̡̡̘̖̏̆̊ͅ ̴̮̫̳͓̈́̂0̸̘̬̞͇̹̫̲͓̈́̈́͠1̶̨̮̔̍̃̒̆̏̆͜1̸̧̼̗͙̪͈̈́̀̾̓͐̍̚͜͠ͅ1̸̮̯͇̘̈́̈́0̴̥̘̦̥̗͔͓̍͗̒̋̆̀͐͠0̴̲͙̅͗̅1̴̧̧̢̭̱̰̬̬͆̐͊̇̋̋͘0̸̰̪̓̇̓̆͊͠ ̷̧̱̦̪̬͌͝ͅ0̷̗̘͈̫͔̃͛̚͘1̸̮̗͈͍̓̿ͅ1̴̢̬̤̂̑0̴̤̗̘̼̚0̵̟̈́̚1̸̯͖̀̄̓̏̀͛͗̈́0̷̝̼̹̈̆̎̂͛̌͒1̸̱͚̌͒̀͠ ̷͍̤̟̯̯̙̰̍̄́͂́̏́0̷̜̤͚̗̏̔1̵̢̺̘̫̀̒̍́͂̈́̎͌ͅ1̸̱͉͙͕̑͗̑̈́1̵̮̻̖̫̟̙̣͖͑͋̀͒̀̈́̐̔0̸̺͉̗̗̪̋͜͝͝1̸̛̳̣̣͆̆͂̓0̷̖̪̼̘̣̊̍͑̃0̸͖̪̯̬̅̇̇̓͑ ̵͖̙̺̥̳̗̮͇̈0̴͇̠̆̊̔͗͗͌̿͝1̶̯͈̝̩̿̀̉̓1̵̰͇͔̻̤̤̍́̈͊̇́1̷̜̏̏̇́̐̓0̴̧̛̫̈̾1̸̢̡͇̗̫̥̲̐̂̉̐͘ͅ0̵̡̲̭͕̣̿͒̓1̶̣͖̞̠̫̼̈́̓̋̈́̈́ ̴̤̬̝̭̬̙́̏͋̐̍0̸̺͔̦̬̻͓̜͒́̀͑̾͘͝1̶̨̩̜̮̤̙̖͆̍̒͊1̷͉̟̳̹͍͋̀͋́̑͂̎͘1̷̲̩̮̤͒̀̇̔̿0̸̡̤̜̭̣̥͊̎̔͌͑ͅͅ0̸͎̯̔̄̒̈̔͠1̸̩̼̦̫̮̜̼̠̀̀̂̈́͝0̴͕̹̇̔̎̉̀̿̍̌ ̷̛͉̙̺͕̘̫̟̠̏̀0̵̧̰̬͔̪̉̋̚ͅ1̸͚͉͑1̷̢̨̗̖̞͊͋͛̈̾0̵̧͖̞̰̦̜͙̖͑̔͑̉̉̉1̴̧̭̲͕̩̣̎̔̓́͗̏1̸̬̪̭͔̥̄̿͠͝͝1̶̨̣̳͙͗0̴̡̡̬̱͋̓͌̄́̀ ̴̨̪͕͚̝̺̃̈̽̏̈́͌̈́͝0̸̢̢̘̜̥̺̝̋͜0̵̡̙̤̼̩̲̽͒̀͛̈̇͑̎1̷̼̗̖̫̣̈́͝0̷̯̰̾̎̃̈́̅̈́̆͝1̷̨̯͚̟̇̚1̵͉̟̥͊̑́̌͝1̸̤̮̯̀̆͋͑̒̇̕0̵̹͚̘̣̣̮̬̬̈̇́͋͌̕ ̸̪̯͊͑̊̂̕͝0̸̯̥̭̟̱̠͇̓̍̌ͅ0̴̨̪̱͎͙͖̱̈́̎̈́͌̔̎̏1̸̡̡̻͈̮͇̓0̵̠̜̭̑͂́̏̽̏̚͝0̵̬͈̝̣̭̻́̉0̸̢̠̻͚͎̝̳̓͜0̶̢͉̫̯̺̬͎̮͒̐̀́0̵͓̱͙̫̽͒̓͐̑͑̀͝ ̵̧̣̳̳̫̲̪̌̆̈́́̔̆̋̏0̴̧̻̖͇̽1̸̨̨̨̟̣̦̱͖̇͒́̌̀̽̕0̷̹̯͖̪͎̠́͑̐0̷̨̼̯̤̯̗̽̾̍̑͝1̷̦̻̣̃̂̽̕͝0̶̻̱̳̟̝́ͅ0̷̨͎̲̗̲̓̍1̸̧̹̽̆̐̊̓͠ ̷̢̘̠͚͚̤̲͛̇͜0̵̬͔̺̳̆͗͂̏͗̈͝͝0̶͓͍͕͓̕ͅͅ1̷̢̫̭̖̤̖̄̓0̶̹̟͎͍̥̻̣͛̂͘0̸̱͈̜̯̮̿0̸̤̦͈͕̺̬̮̿̎͒̌̂̈̎̚0̴̢͍̘̖̬̿̓̾̽̿̈́̓ͅ0̷̛̫͖̓̒̐̚͜ ̵̻̻̄0̸̛̳̠̬̟̔̂͝1̸̗̠̙̲̰͔͋͊̎̋̋͜1̷̜͛̈́́0̵͔̮̩͔̭̖́̒̎̽́1̷̭̼̗̻̒̋́̌̈́̊͐ͅ0̷̬̹͍̝̻̜̮̜̌̀̔̿̋̌͝0̴̟͔̐͋̿̀͠0̶̨͎̙͇͍͖͇̪͊̏͊̋̈͝͠ ̵̫͇̙̜̗͊0̸̢̙̆͝1̷̳͊͑̋1̷̪̰̦͍̤̾0̵̥͚̠̦͔̱̙͒0̶͍̲̤̺̝̰̓0̶̬̳̩̍̓0̷̢̬̖̖̫̕1̵̬̯͔̥̀͌ ̶̦̳̝̲̇̍0̷̛͙͔̠͉̭̼̤̦͊̾̑̆1̴̨̛̪̪̇̾͐͌̂͗̚1̵̢͔̯̯͉͒͋̔̈́͆͗͗̓1̷̨͒̂0̶̼͉͆͋͂͠1̴̥͙̖͍̥̬̬̀̎̑̇͋0̶̨̠͖̝̙͋̓̈́͒͒͝0̸͖̾͂͆̓ ̴̨̨̼͈͎̟̌͐͝ͅͅ0̷̟̭̣̳̣͎̒͛̆͂̿ͅ1̸̘̗̑̍̊̀͘1̵̗̺̟̦̫̳͑̎͌0̸͇̬̖̽͂̊͋0̸̡̡̛̗̤̤͈̏̅͘1̸̡̼̻͍͔̣̺͒̃̇̈́̃̏̆ͅ0̵̗̈́̔̇͆̀́1̶̯̫̇̐͗̽̆̚͝͠ ̶̨̗̪̞͎̒̋0̸̧̹̺̦̯̮͎̻͛̊0̸͇̣̜̩̦̆̐̈́̆̚͜͝1̸̹̗͊̓0̶̻̣̋̓͂́̆̐͝0̶̢̧͈̣͓͋̈́̈́̌͜0̴̲̣̈́̿̄̈̈̆̀̂0̵͎̪̠͎̈̏̌͋́͑̍̓0̶̨̛͕̪̲̠̘̻͆̅͝ ̵̹̟̗̹͌̄̉̍͑̇0̴͔̳͉͙͓̙͕̖̑͊́̃̍͒̋̚1̴̢̖̌̿͑̅͘1̷̢̤̹͙̥̓̓1̴͇̻͠1̵̡̭̜̠̐̓͛̃̄͊͂̈0̵̞́̊̾̐͐̉̀0̴̛̯͓͎̯͍͚̥̮͐͋1̶͈̭̦̈́̾ ̵̢̩̩̞̹͈̞̖̂̒̓0̵̳̘̄̔͋͘1̵̱̟̘͖͗̃͝͠1̴̱̺̰́̌̅̉͘0̵̧͎͓̮̊1̵̮͈̊̍͑͆̍̃̑̕1̴̡̳̫͚͇̺͍̮͊͗̈́1̷̨̪̩͍̯̼̈́͆̆͐̕1̷̳̼̥̩̘̥̩̣̓͑̚͠ ̵̩͓̯͌͝0̷̮̝͖͖̫̓̊̿̂̃̕1̴̳͎̱̻̏̾͂͑̐̏1̵̛̠̫̣̺͙͂̎̚͝ͅ1̶̩̣̫͍̘̝͉͠ͅ0̸̧̭̄̊̿̇1̸̤̲̓0̴̣̤̺̌̏͂̾̍1̸̧͖̝̩̮̲͎̙̓̾͂̎̈̂̑̈́ ̸̞͇͍͙̣̰͓̎ͅ0̴̡͑̔̇͐̐͠0̷̧͍͋̈́̀̐1̷̗͓̱̦̮̤̝̓͌̑́̒̀͐̚0̵̘̫̿0̴̩̉͂̅͠0̴̹̔̎͐͠0̴̧̧̡̼̥̣̭̭̓0̵̨̩̦̠͇̥̋͊̀͜͜ ̷͙͚͈̹̑̀̃̓̎̔ͅ0̸̛̤͛̕͜1̶̱͈̻̜̩̔̿̀̕1̷̳̝̑̓̀̍͂͂́͠ͅ0̷̧̫̞͇͇̍́͒͜0̴̧͍̹̿͆̀̊́̀͑̕0̷̩͔̦̿́͌̊̓͠0̷͍͙̘̣̗̮̏1̵̲̼͒ ̶̬̳͇̒͆̔̄̃0̸̠̩̙̱̭̋̈́1̴̧͔̯̍̈́͋͠͠1̶̦̳̦̫̿͂̃̓̈́̀̽͜0̴̙̮͗̒1̵̛̯͕̺̩̋̅͌̇̽͆1̶̮̇̊́̈̅0̷̡͉̋̓͌̽͂̍̈͠0̶̠͚̣͂̊̂̽͒͐͝ͅ ̸̨̦̞̟̰̳̰̯̀͒̀̏͋̕0̶͍̘̱̼̲̏̀̏͒1̸̼͓̿͆͆̌͝1̷̨̨̢̣̞̝̳͌́͆̒͊͝0̵͓͇̫̔̆1̵͚̯̓̽͗̃̆̽͘1̶͚͎̯̓̄0̶̢̛̻̩̖̬̪͈̄̍̊͊͑̈́0̶̞̥͖̒͊̾̍̀̀̇͠ ̴̨̺̹̮͎͋̀̈̈̊͑̈0̵̡̂͂͛͑͛̕0̶̀̐͘͘͜1̵̥̟̝̗̺̇́̄̎͜0̷̯̩̠͆̈̃̅̔̍̇͘1̸̦̼͓̹̺̏̈́̍̆̾̍̈́́1̴̧̰̞͎́̆̅͛̇͑̉͝ͅ1̸̻̠̩̼̓͛̽̈̊̓0̵̝̫̬͙̝͕͐̏̍̊̽͌͝ ̷͉̈́̓͋̔̂̃͒͝0̷̨͎̣̳͕̎̂̐̀̐̆͗̚0̷̧͇̲͌͜1̷̪̜̱̘̅̈̊̋0̷̢̛̞̖̠̲̯̉̓0̶̪̜̯̻͙̜̦͛̎̄̌̏͌̋̅0̶̢͖̫̩͎̲̈́̕͘0̸̡̺͐͒̑͛̍0̴̢̰͖̪̇̓̕ͅ ̷̠̽̈́͐0̶̬͓̙͉̞̇͂̄̀0̸̢̛͔͕̺͎̣̇̐̾̚̕͘0̵̧͇̱̺̓0̴̢̠̞͎̥͖̎̈́͛͝1̶̛͇̻̦̮̆̔̈́͂̊̈0̶̢̧̢̖̼̦̠̱͂͒̏̐̂͒1̷̠͎̏̅̎̂0̴͎͈̰̤̰̈̽̽͒̀̇̕ ̶̧̜̲̞̗͕̦̞͗̈́̊0̸̦͙̙̖͓͒̒́͜͝1̷̨̨̠̜̀͆̚̚͝0̵̼̥̯̃̓̈́̍͊͛̋0̵̧̨͇͚̙͚̪͌̍͐0̶̡̭͚̘̬͓̫̂̌͜1̶̘̻̺͋̈́̍̏͛́͂̔͜ͅ1̸̨̠̘̟͎̦̖̻͛̑̒̐̋͛0̵̭̓̐ ̵̡̲̣̻͔̤̪̌̂̇͊̅̕0̸̛͍͐͆1̵͍̀̀͋͆̾͊̋1̴̨̨̡̡͍̯̭́̑̐̑͑̈̚̚0̷̩͎̆0̷̲͖̰̟̟͑̀͋͗̊̚̕0̴̧͇̮̱͓̓0̴̨̨̟̩͛̑́1̴̮̟͂͜ ̶̲̣̞͓̮̤̭̎̓͜0̵̡̣̣͚̀̋̈́̏1̸̡̛̬̜̙̜̘͂̈́̉͝1̴̘̌̃͐0̷̛͚͓͙̬̝̑1̷̫̖̪̗͓͔̈́̉̽0̸̨̪̪̣̏0̸̞͗͆̆̚1̵̻͐̍̀̒́͠ ̴͙͖̏̕0̷̮̯̹̀͒̈́̔1̶̪̒̿͋̈́̋1̴̞̜̥̎̽͌́͘1̴̖̣̰̳̒̄̏̾͐0̸̡̟͚͍̙͍̳̈̓̿̋̒̉̕1̶̛̯̙͗̓͐͋̓͋͂0̵̧̡̨͎͇͎̒0̴̩̺̺̥͐̌ ̴̖̏̾̇̑͊́̚̚0̷͇̞̖̤̘̰̿̀̈́̽̚1̷̝͎͑̅̔͒̃̚1̶͇̲͆́̃͛͑́͑0̸̝͂͝͝1̶͚͇͙̙̰͎̰͖̊͌͐̓͆̓͝0̵̡̗̲̩̀0̵̛̻̾͒̐̋0̴͙̘̫̑͠ ̷͇͂̄͊̎̅͛̑͋0̸̞͛̐͌0̴̡̼̤̖̀̂͐̈1̴̢̻̱͖͆̒̈̍̑̏̈́̕0̸̛͎͔͔͚͇̽ͅͅ1̸̛͓̇͋̉́̾͝͝1̶͙̘͖̍̐̅̽̀͒̓̾1̶͎̙͉͉̙̓̂̒̃0̶̱̞̻̜̜̀̌̑̂̈́ ̴̖̠̹̮͒͗̀̐0̶̛̝͚̻̯̖̗̊͂͆͆̚0̵̛͍̠̫̤͂̂̈́̉͐1̶̡̢̼̰͎͉̹̣͐̎̐0̸̘̗̹̲̽͊̓͊̈́͂̅1̷̣̱̟̣̳̗̦̊̅̒͜1̶̛̯̯̮̯͈̞̓̂̈̊̑̋͠1̴͍̝͖̭̘̂̉̓̈́͘̚0̵͔̲̦̇ ̴̱͕̗͛͒̾̇̂͐0̴̧̥̟̹̤̈́͛̓̾̃̓̑0̵̢͖͖͈̰̯̺̪͆͘͘1̵̜͇̱̫̥̬̦̹̌̒0̵̬̻͖̻̣͙̀̌̈́1̶̖̈́1̷̗̤̟͓̅̌̈̀̇1̵̣̙̌̒̎͌0̴̨̇̈́̑̏̀ ̸͎̤͑0̷̬̮͖̲̥̠͑̆̃ͅ0̸̠̣͙̾̀̽͜1̸̣͉̯̘̽͒̀̇͛̃͘͜͠0̸̺̜̫̠͑̆̍̍̌͊͌͝0̸̡̘̂̓͌͘͝0̸̳͑̃0̸̯́͗0̷̱̮̻̟͖̄́̊̅͛́̄ ̴̱͖̱̫̽̀͌̎̚0̶͇̼̫̙̗͒͘͜ͅ1̷̧̡̜̖̭̘͈̱̀͂̈1̶̛̪̞͉̜̩͂̈́1̷̖̝̠̜̳̜̤͎̆̋̓̒͘0̵͓̮̇1̴͙̰̼͂̂́̂͘0̸͕͐̓̔0̷̮̑̀̈̋́͠ ̶̜̻̑̓̅0̷̫͒1̷̨̜̱̯̗͖̝̔̊́̄͗͑̉1̸͈͙͍̈̔̀̇̎͘0̷̡̥̖̜͚̭̭̾͐͆1̵̺̘̰̟̯͖̒̾̾͝1̸͎̰̬̋̈́̓̈̌͊́̀1̶̨̨̣̭̪͒͗̽̚͠1̷̛͙̼͙͖͍̖̒́̅͑͘̕ ̴̨̺̱̭̣̆̌̅̽0̶̡̹̹̤͙͍̬̹̆̇͒̆̇̇̃1̴̨̹̽̏̽̓͆1̶̛̥͖͑̽̍͗1̷͕͕͕̭̬̰̫̋͐0̴̳̫̤̳̭̳̹̊̓͒̀̂̎̔0̶̞̬͈̔̈͘1̷͍̱̣͙̉͘0̶͙̺̯͛͛̔͆̿͗ ̸̢̜̤̈́̅̄̂̇̋͠͝0̶̛̪̓̉͂͘͝͝1̷̹͕́1̷̡͇̙̯̗̐̏̕͝0̶̟̽1̷̨͕͕͙̮̫̮̱͊̀͝1̴̰̽́̅̔͝0̵̨̛͚̣̭̒͒̇́ͅͅ1̸̫̝̞͖͋͐̀͛͒͊̎̎ ̸̝̗͕̏̈́͒̌͒̈̚0̵̡̛̤̲͚̑̏1̷̡̡̧̢̜͚̗͇̀́̀́̍͘1̴̡͙͓̰̪̪̣̫͑̿0̶̡̰̥͓͉̹̐̆̃̔̾̉̇͝ͅ0̷̯̟͐̃͘1̴̯͖̮̰̻̪͐͆̾̓͛̒͘̚ͅ0̸̜̮̹̭̖̻̠̘̈̍͝1̸͈̬̓͌́͒ ̸̥͔̙̀0̷̣̬͙̱̟͙̜͙̒̔͂̀̈͌̈̈1̴͍͖̦̟̥̊͛͐1̶͖̯͖̭͈̼̓́̉̇̿0̴͓̬͍̥̍͑1̶̬̤̥̾̐̈́̋1̴̨͈͔͓͈͉̬̯̊́̅̿̕̚1̶̧̫̬̰̂0̶̡͍̟̹͔͓̹͖̄͌̽̑̾̎̒̂ ̵̺͈̯̞̱̖̭̺̃̊̈́̾͋̃̈́͝0̴̖̜̫̟̍͆͒́̆̾́̚ͅ1̴̡̻̮̫̋͆̇͊1̸͖̜̤͙͕̩̈́̐͒̒̅̐̎ͅ1̴̺̟͓̣̫̯̎̂̏̈́̓͘͠͠0̶͔̗͛̃̈́̅͌1̸̰̹̭̇0̸̧͔̏̐̂̒͗̊͆0̷̡͎̼̰̗͇̣̺̒͑͒͗͑̆ ̵̤͇͓̰̤̓̄͗̆̓̉̃̚0̴͖̈́̎̾̓̽̆0̴̓͑̕ͅ1̵̺̬̙̙̯̖̫̾0̸̦̘̫͕̣͕͙̜̋̓̈́͂͐̽1̸̬̖̠̞̏͌̈͊1̶̥͙̻̭͇̬̎̓͋1̶̪̑̌̀̂͂̐͘0̶̨̬̭̹̼̌ ̵͇̦̲̹͒̒̍͌̂͝0̴̨̛̞͛͑̋͗͌͝͝0̵͍͆1̷̰͎͆0̶̜̅͗̃́̓͝1̶̯̗̀̿̋̅̆̈́͐͠1̷̹̰̲͓͒̋̉́ͅ1̴̫̮̦͔́̿̎͋͋ͅ0̶̗͍̝͔̹̣̜͝ͅ ̶̨̢̢̭̔̀͊̐͌̅0̷͙̥͖̹̑̈́̓̃̔̾͑̚0̸̧̪͕̱͇̔1̵̩̽̀̋̓̆̍͠0̸͈̼̫̈́̎̏́̓́̄̌1̵̨̦̰̯̗̦̻̍̌̍̈1̶̨̧̞̠́͊1̴͇̃̅̆̆̚0̶͉̤̮̍ ̵͕͓̯́̄0̴̖̱̳͉̞͂̎̚ͅ0̸̧̯͔̞̜͎̥̎͛1̵̺̻̂͗̃̒̾͊̿͆0̵̡͇͎͙̌̂0̶͕̗̼͒̐̄͆0̶̛̺̘̝̙̮͛̒̉̏̋̊͝0̵̧̥̥͓̱̾0̸̣̟̻̖̲̘̋̍̒̋͜͝ͅ ̴̨̛̪̮͍̮̜͈͐̎͗̚͠0̸̲̫̭̖̫͌̈͑͋̃1̴͎͓̍̈́͂0̵͖̫͍̯̩͓̎͑1̴̛͔͈̘̃̀1̷̨̭̘̠͉̹̼̩̋̈́̃͑̚0̴̧̜̳͎̙̱̳͍̏̈́͝0̶̗̜̒̆̌͆1̶͉̱̬̥͕̼̗́̔̑͆̽͝ ̸͕̮͓̣͓̬̹͙̄̑0̴̺̠̮̞̰͐͋̓̚1̸͈̱̣̝͈̰̻̑͝͝1̴̛̹̔̀̎0̵̨̙͋͌̈́͝1̷̺̤̭͙͔̅1̶̝̲̺̜̰͉̱̄͘1̷̨̟̰̞͓̣̤̔̽1̷̗̐͒͋ ̶̨͕̞͙̱̠̮̈́̂0̷̨̛̗̲̭̈́͜͝1̶͉͖̟̫̼̳̿̊̃͜1̶̤͕̑1̸̡̠̺̋͌͋ͅ0̴̥͚̲̻̂̏1̶̛͚̫͍̼̌̎̌̃̕͘0̵̢̭͍̱̑̓̂͛̚͜1̶̠̱̝̂͊͊͐ ̸̱̠͛͋̏̔̐0̴͔̜́́̄̍̇1̷̹̻͖͉̥́̑̋̔̓͒1̶̡̡̡̛̜͖̬̂͐͌̀͗1̶̜͔̥̞̻̟̇0̷̢̦͚̱̳͐̀͗0̶̨̢̛̪̖͉̲̓̃̔͊̽̊ͅ1̴̺͇̤͓̓̉0̷̛̙̱̙̜̤̞̈́ ̶̥̻͇̏0̴̧̼͚̮̺̫͌͝0̸̩͓̫͗̊1̷̡̡̟̹͔͎̰̹̓͛̒̀͂̚̚͠0̷̳̠̤̻̤͈̜͙͌̆͆̓̂͑0̴̞̮͓͓̅͋͒̀͗͊̚0̷̹͖̪̘̘̥̹͉̈͂̍͆̆̃0̸̢̢͔̟̥̹̖͂0̵̦̖̗̠̥̻̬̏̎ ̵̛̜̫̥̅́͆͒͑̀0̴̣̻̲͇̅̎̆͝1̵͎̜̝͉̤͍̐̎̉̑͒͝1̵̢̼̱̬͙͍͆̊̔1̷̩͇̅̈̉̇͜0̸̠̹̊̀̒͐̿̃͛1̴̠̹͒̓̐̚1̵̛̪̬̗̭̽̚͘͜͝0̴̜̳̖̳̎̀͑̉̉͗͜͠ ̷̨̼͓̰̄̈̈́0̴̟͙̠̙̄̇̋͌̀̉͠1̴̠͓̾̈̀͘̚͜ͅ1̵̧͙͚̂͌͂͝0̶̬̱͐̇̅̈1̷͔̭̈̀͒̓1̴͍̠̦̐̑͠1̷̢̧͔̠̼͓̈́́1̴̠̹̜̰̹̍ ̷̭͌̋̉̐́̍͠0̴̧̛̬̫͉̣̗̬̎1̷̞̱̾̀̓̕̕͘͠ͅ1̵̡̦̜̖̦͔̣̋̓́̕͘͝0̷̡̫͕̽͌̚͠1̸̧̦͉̞̟͍̯͊̈́0̴͉͓̺̘̝̿̽͐͋̈́͝0̷̧̰̮̬̣̑̄̄͐̈́̕̚͠1̶̨̛̰͆̈̓̀͛ͅ ̴̢̬̲̻̣̾̓́̀̃͘̕͝ͅ0̵͖̌̈́̐̊͋̇͝1̵̘̓͒̄̍́́̕1̵̭̱͍̩͙̠̔͑̓͑͜͝0̷͙͋̐́̍0̸͎̝̥̅̊̈́̔͒̐0̷̠̣̖̮͎̓͜ͅ1̴̣̽͊̽̽͗̀͜͝1̵̬͌̀́̕̚͠ ̶̘̹̙́0̴̨̝̦͚͕̳̆̎̑͊̽̔͘̕1̵͖͙̳̖͙̠̦̞̌̓̈́̀̊͊͘1̵͓̐̕̕͜0̶̻̫̝̦͛0̴̧̻͙̐̈́̽͐̑ͅ1̵̧̼̋̾͊͊̑̉̊͝0̵̮̖̠͈̇̽́̏̂͝1̵͕̥̤̼̇͑̃̌̈̀̽͠ ̴͇̘̜̣̲̬̙̊̈́̏͜0̶̧̛̦̌1̷̣̙̤̺̿̎́͊̾̈́̈̈́1̷͉͈̺͈̀̆͂̂́͜1̷̞͕͑̌͌̽̌͊̕0̴͓̣͎͍̐̍0̵͔͖̐̈́1̴̨̥̥̱͓͆́̔̽͛́̚ͅ1̷̻̓̀̊̈́ ̵̣̌0̶̢̰͈̞̈́́̈̽̚0̷̮̞͇̬̮̑̕ͅ1̷̢͎͍͉͈̎̄̐̈́͗ͅ0̶͕͇̺̻̣̙͙͈́̂̅́͆͝0̴̦͖͉̭̗̈̑͒͘͠0̷̻͔̻̪͉̯̰̯̐̈́̾̾̀̽0̴̗̤̌̋͆ͅ0̶̡̛̫̫͔͍̦̑̓͒̆̋̓͜ ̷̗̹͐͋́̈́̂̈̕͠0̵̙̖͕̜͓̣̾̽͆͗͌̇͂͝1̸͖̫̹͕̰̤̫̼̈́̓̈́1̵̙̖͍͎̚0̵̱̗̈̈́0̴̘̞͈̉̑͌̕0̶̝̖̑̊̓̒̉͌͠͝1̵̛̙̆̂̃̀̏̽̐1̸̨̘͓͕̭̤̣̻̇͋̚ ̵̹͍̫̙͓̊̅̐̀̑͝0̶͎͖͆̿̄͊͐ͅ1̶̝̹̫͔̫̺̬̜̀̄̀̍͐̓̂1̶̧̙͔͗̊̽͆0̵̤͓̰̤͚̻͒̿̃̈́͠͝͝1̵̛̠̦̫̪͓̤͓͍͌̍́̀̍̈́͝1̷̪͔̝̗̯͌͗̈́́̕͝0̴̨͈̝͈̬̿̕͝ͅ0̶͔̦̰̗͕͈͙͊̃͆́́ͅ ̷̢͕̠̉̄́́0̷̢͔͈̝͎̗̈̏́̍͊̕͜͠1̷̡̢̛͈̞̺̝̓̃͋̋̔1̷̝͗0̴̻̠̈́͋̈́͛͘͝0̷̹͎̳̫͋͑͑̒̉͘0̶̜͍̳͉̤̄̒̽́̈́̉̅0̷̟̰͖̺͋̈͛̿̑̉͠͝1̴̮̺̤̞̻̯̞̉̾̀͘ ̴͍̋͑̃̋́̐0̴̢̡̩͓̫̣͊̐̇̌͘1̸̢̰̻̼̦̺̮͈͊1̵̨͎̱͕͉̹̼̏̽̒̚͘1̶̤̉̈́̈0̶̢̗̹̳̻̣͓̎̍͒̄͊̐͝1̴̺̎͗͋̏̇͘͝1̴͎̘͉̀̓̄͑̋̂̈́̾͜1̶̢̻͔̬͈̠̄̈́́͌ ̸̃̃̾̓̽̀̕͠ͅ0̶̛͍͋̍̾̅̄͜0̶̼̪͌́͑̑͛1̸̣̞̜̠̥̜͌̊̿̍̋0̷̣̮͔̲̰̫̰́0̸̨̢͎̬̺̦̞̅̋̋0̵̧͕̭̻͈̰̀0̴̡̛̦͉̣̬͖͙̮̒̉̍̔̓0̸̢̬̻̬̺͎̱͕̾̎͂̾̅̑̄ ̴̪̲̲͚͇͉̏͂̃͛́̾0̵̨͓̙̜͕̟̜̈́͊͑̉͗͘1̴̨͕͉͕͇̒̎̍̈͘͠1̸̣̘̠͍̲͓̭̓̔0̷͙͓͚͚͠0̶͉̊̒̓͠0̷̛̬͍̇͋̏͜0̷̳̣̬͔͌͆̈́͑̽̎1̵̡̠̹̤̬̦͕̈́̈́́͗͋͆̔̉ ̴̯̩͈̦̣͋̋̾̏͋̀͆̋0̷̺͖͎͙̯̐͝1̴̪̰̹̯̹̍̃͑͌̄̂͘1̶̝̬̰̓͊̑̏̾1̷̛̪͔̫͐̿̀̃̿͘0̵̮̲͚̋̽1̴̜̟̲̃̽̿͛͊͝0̵̡̡̣̝̺͍̟͆̃̊̓͗͜0̴̛̯̺͒̀̚͠ ̶̹͊͑́̈́0̷̘͉̫̟̞̋̓0̸̨͕̝̬̗̯̟͇̐͊̒͝͠1̸̡͖͈̰̠́̃͋͐0̸͔͍̫͍̦͈̦̄̃̈̏͘͜0̵̯̘̀͋̕0̵̢̥̳̎́̍̂̂̐0̸̧̢͈͍͈͙͔̆̑͛̔̐0̴̹̩̦̺̭̔ ̵̢̜̐͆͗ͅ0̷̝̤̔̇͘1̶̨͈͈̥̼̮̮͛̈̕1̴̜̬͉̍̆͑̊̓̃͗͜ͅ0̷̛͍͗̈́͗̿͗̐̕1̵̧͖͈̈́͛̈́͂̈́̚͝1̷̨̨̛̟͈̪͛̽̍͝0̵̠̍1̶̢̜̩̲͆̈͊̑̈́̒̕͝ ̴͙̳͚̦̜̖̜̽̈́̎̀̊̇̒͠0̶͔͓̜̥̹̣̒̆̚1̴̙̿̉͆́̈͜1̸͖̍͛̂̓̃̽̇0̶̼̪͕͐͒ͅ0̶̡̻͎̰̳͉̎̃̊̈́̈́̐͛͜1̶͍̩͕͚̦͚͆͂́̽̈́̿̚0̷̝̞̙̣̅̊͛1̴̢͈͕͇̪̪̳͒͂́̀̎̉̍ͅ ̴̲̈0̶̳̀̐͆͝0̷͚̞̓̾̄̒̽1̸̳̱͌̓̇̈͂̀͝0̵̢̻̱̖̞̪̓͗̄͋0̶̥̬̗̱͕̯̺̈́́̅͊͗̕͝0̷̧̢̠̦͍̥̤̙͂͆̔̑͛0̴̥̗͛̓͜͝0̸̨̬͕̹̫͑̄̀͑̈̅ͅ ̸̫̎̿̊̍̄̿̈0̵͈̘̅͗̆́͘͘̕1̶̬̳̘̙̞̺̉̎̃̇͝1̵͔̟͖̣͗́̀̎̐̋̆͌1̸͈̏̊͋̕0̸͍̠̬̪̠͔͔̗͂̈́̌͌0̷̟̿̒͠1̴̢̦̳̣͔̰͉̀͗͐̍̂́̈͋1̵̢̛̞̮̆́͠͝ͅ ̵͓̽͜͝0̶͉̫́1̵͔̑̾̕̚̕1̷̛͕̥͋̈́̇̀̃́̚1̵̡̛͔͓̬̥̹̙̝͂́̀̀̐͗0̷͔̆̉̅̅͝1̷̨̨̫̫͇̺̏͌̏͌0̶͙̰͙̭̈̔̃̔̎͂̚0̷̛̯͇͈̠̱̋́̊͒͐̏ ̶̳̪͛̿͊̒̽0̶̢̱̮̬̮̱̱́̋̐̅̒͂1̷̞̻̯́1̸̱̻̒0̸̞̣̅̈́̈́͊͌̽1̸̱̟̦̂̾͑̑̃̅̎͜0̶̨̧̡̡͔̯̫̈́͆͊͂͜͝0̷͎̃͗̈́̓ͅ1̵͈͎̝̾́̄̐̏̚͜ ̸̛̰͛̿̍̈́͆0̷͕̘͙̩̜̩̪̬̿1̶̡̝͈͈̜͔͔̠͆1̵̡̠̭͚̩̺̆́͋͋͛̒0̴̻̔͝1̸̪͓̩̰̥͗̏̈́̾̈̉1̷̨̩̫̳̣́̆͜0̵̧̬͌͝0̷͓͉̠̎͌̋͘͠ ̶̧̻̗̬͇̺͎͎͊0̵̤̆̑͛͌1̴̦̤̎͗̌̕1̷̳̗̳̬̲̏̄͛̆̕0̷̙̫̑̽͑̿̈̉̍ͅ1̸̳̝̪̝̠̔̓͋1̴̨̣̜͔̀͗̒̚͝0̶͍͍̮̭̎0̵̡̠̙̦̲̍̑͂ ̸͖͌͂͋̋0̸̥͖̰͋0̷̗̙̗͇͖̚͜1̶̧͖̘̣̙̭̠͙͆̿͐̕͠0̷̙̳͕͇̪̄̿̎́̃̊̿̕1̴̧̩̟̗̼̄̔̐̃̄̾̂͗1̸̼̹͍͎̺̻͗̍̑͜͠1̸̢̘̬͉̮̮̖̏́̐͑̔́̚0̵̛̻̻̈́̍̑̑̏ ̷̡͍̳̩̙̥̾̊͑̒̃̌̓0̴̧͂͋́̑̓̒0̷̭̞͛̐͛͐̑̍́͌0̶͉̗͕̦̤̓́̌̓̂̆͗̏͜ͅͅ0̴̧͖̘̓͑͊̈́̇1̴̳͓̔̊́0̴̻̦̜̄͒̒͆̋̈́͝1̷̝͔̭͎͍̠̋̈́̀̀͊͌̑͜0̴̨̨̨̘̣͖͍̙̊̽̏ ̷̧̫͔̺̈́0̴̨͍̄̉̊͌̕͠͝0̵̧̨̻̫̞̝͆͘͜0̸̲̓0̷̳̗̪̱͆́̄̑͆͠1̴̝͠0̷̗̣͕͇̏̚1̷̻̤̻̰͔̯̆̃̐͜0̶̻̋͋̈̇̈́ ̸̗̯̀̎́̓͆0̷̧̮͈͌̅̾1̵̛̫͕̋̔̕0̴̡̙̜̬̫̳̌̂̍̇͘͝0̸͕̿͂̄̈1̵̛̤͖͛̅͆0̶̦͉͇̙̩͖͛̈͑̾̉̀͋͘0̴̡̢̪͚̠̯͗͒͋̋ͅͅ0̵̛̛͇̘̈̓̌̈́͊̋ ̸̻̹̝̰̣̯̤̆͌͂͆͘͜0̶̲̠̞̫̣̼̙̎̊̿̍̉͝͝1̷̛̺̰̠̋̓̒̓͌͘͝ͅ1̷͇̫̲̿0̵̤̼̣͈̾̒̏̔̓͆̚0̷̗̮̺̺̭̋̈́̍̋̐̈́̊͗ͅͅ1̵̫͔̭̍̊̋͒̈́̂0̷̻̠̥͙̱̌̓͜ͅ1̷̨̨̻̤̓̋̍͊̇̽̈́ ̶̧͆̄̿0̷̬͗͜0̴͔̓̈́̏̉̎͂̓1̸̨̭̠̗̀̇̈́̈́͐0̷͖̏̾̏͗͂̕0̴̫̳͍̳͎̀͊0̸̞̮̫͙̏̎͝0̸͓͓̦͙̼̈́̎̏̈́͒̈̂̚0̶̡̡͔̯̜̩̉̎͗̓ ̴̢̘̙̣̪́̍̉͐͛̌̇0̵̨̯̻̒̔͂͆̄1̴̘͙͈̿ͅ1̷̥̪̥̹̹͔̑́̍͠ͅ0̵̰͔͍̠̙̳̜͔̾̓͗̿̏͘̕0̴̧̟̠͔̖̀͐́̚͠͝0̸̧͓̠̰̬͇̪̽͋͛͊1̵̨̠̲̪̰́1̶̦̯̰̼͙̙͑̑̒̊̀̆̾ ̸̡̜̹͚͖̩͉̯̒͋0̶̢̼͚̹̮̂͠1̴͖͇̟͈͚͚̭͑̓̂̚1̴̻͐͠0̵̣̖̘̅̔̍̆1̴͙̫̣̯͚͎̟̤̔͐́͆͋̏̂͂0̵͍̘͇̞̘̥̆̂͛́0̶͇̮̊́̚0̵̜̱̜̦̓́͛͗̐̈́͘ ̸̠̦͚̫̠̰͖͊̈́͝ͅ0̵͙̯̙̉1̷̡̧͙͖̦͖͔̔͑̊̋1̷̼̠̯̀̒̄̄͝0̶͈͑͑̆̓̾̆͌͠0̸̧̝̋͌̃̄1̴̗̓̈́̉̂̑͑͠0̴̨̠̖̺͔̣̮̳͑͊̓͒̚̕1̴̨̖̟̤̹̮͖̏̽̽̕ ̶̮̜̏́́0̶̤͇̒̀͑1̴̛̖̰̳̪̓̆͜1̵̨͍͕͓̰̠͈͛́͑͘1̵̬̌͑͆̋̿̓͠͝0̴̦̖̥͛́͂͆͝͝0̵̨͕͚̘̍͋͝1̵̱̥̖̥̗̄̅̊̇̒̊̑0̶̦̜͎̉̽̕ ̴̭̲̺̙͔̗̰̐̋0̷̳̬̹̩͙̯͋̊͌̈́̆̍̆̎ͅ1̸̻̝͈̱̯͎̖̬͋̍1̶̧̧̗̦̯̈́́̆͊̀0̸̛̞̋̚1̸̡͕͕͓̭̔̈̋͋̇̐͜͝0̶̮̳̈̀́̓͝0̵̘̲̝͈̠͋ͅ1̸̘̿͆̆̓̊͊͘̕ ̶͙͇̯̊̀̓̽̉͊̾̕0̵̙͕̤͙̝̮̅͛̄͌͌̐͘͠1̸̡̠̭͚̱̜̑̆͗̉͊͜͠1̴̢̗̰́̎͐1̴̪̬͔͍̿̍̒̐̕0̸̗̞͍̆̍̄͝0̸̬̼̜̩̏̅̍1̴̱͖͚̯͖͑͊̄͋͋1̷̜̲͙̤̩̊ ̸̼̮̮̣̟̳͍̉̿͐̾̀̋̐0̶͇̱̩̋̀̓̉̂̄͑1̸̥̫̠͌1̴͓͙̣͔̣̗͛̑͆͆̍0̸̨̳̭̪̣̱̿̇̓1̷͍̈́̎̆̀͊0̶̦͓̺̠̀́̔͝0̸͙̠̫͍̤̖̒̑0̸͉̗̭͋͗̄̂ ̷̨͕̩̱̙̼͚͑͜0̶̛͎͒́̐̆̓̌͝1̶̳͓̫̤͎̣̈́̑̀͝ͅ1̷̭͎͌̄͋̄̚̕͝0̵̛̯͉̭̤̩̀̀̒0̸͇͔͉̜̠̩́̍̽̉͜͠1̵̜̘̫̦̋̏̔͛̓͊̕0̶̨͙͘1̵̰̯̙̬̅̍̾͑͑̄́̕͜ ̴̨͈͔̘̙̰̋̿0̴̛̮̝̱̲͔̈́̉͐͗1̸̝̯̗̼͎͙͕̳͐͗̋́́1̷̡͍̺͙̝̻̤̓̃͌͐̈́͆̚ͅ0̵͙̟̈́̔̌̓0̷͇͚̗͔̖͖̾̽͒̀̏͒̐̚1̸͕͖͖̘̝̍͐͗͆0̶͇̰̟̰̗̺̳̝̉͊̿̌0̷̢̯̹̳̻̟̔̍ ̵̱̙̗͎̬͖̔0̸̙̮̘͖̱͉̠̤̈́̿0̸̟̪͕̇̂͗1̴͙̀0̵̧̼͎̥̹̙͙͗̆̀̊̿̆̇͠0̴͙͍̻͓͍̲̣̾̔̐̓̀̓͠0̵̹̮̼́̀̐̿͛̎́̈0̶̧͔̞̙̏͐̉̆̅0̸͈̗͍̒̅͋̎ͅ ̵̡̛̻̇̈́̉̕͝0̸̛̰̠̙͗̒̽1̷̭̯̯̮̟͚̠̖̿̐̚1̸̢̬̹̝̪̰͉̹͛̀1̵͍͊̅́̐̊͘1̴͔̪̬̀̒͠0̶̛̝̯͈̬̾͂̔̈́̀͝0̷͎̳̃̌̋͑̈́̈́͒͊ͅ1̵̡̻̲̒͆͜ͅ ̷̡̣̲̞̮̰͉̈́̐̓̀̊̈́͒̚0̶̰̫͓̯̫͈̩̒̅̕͠1̷̤̺̼̥͕̩͛͆͜1̵̛̹̎͋̇̾́̉0̸̢͎̖͚͇̠̈̋͠1̶͉̦̂͌̂͗̉̕1̵͉͐̿̈́̌͆́̈́̚1̸̘̼͍͍͐̍̈́1̴͕̫̍̊͗́̑̊̀̈ ̴̡̨͙̜̰̉̈̆̈́͜͜͝0̸̮̜̼̈̏̀̋̚ͅ1̴͇͚̔̈́͊͝͠1̸̮̟̆͐̾̿̐́͘1̶̤̗̖͓̩̤̦̗̈̾̓̈́̿͠0̵̬̙̝͚̺̰̈́1̸͍͊̈͝͝0̶̨̹͛̉̑̒͑͝1̴̠̙̖̭̼̽̆̿̐͂͘ ̶̙͈̅͒́̓̎ͅ0̴̨̣̽́̽̍̾̔ͅ0̷̝͇̗̯͙͛̀̊1̶̻̰̔́͒͂̔̓̌0̵̖̤̭̍̽̊̐̕͘1̴̼͍͍̜̲͎͑͐̇͝1̷̹̲̟̎̓͌̆1̷̡̭͕̳̣̲̮̮͋̍́͂0̷̩̭̯̭̗̆̇̇ ̶̝͔̿͗̇͛̐͛̃̚0̵̢͙̬͈͕̑0̶̟̝̮̣̪̦̙͔̓1̴̰̩͇̈́̅̐̽̆̿0̵̡̥̟̬͇̓̾̇͐̌͆͜͝0̴̧̨̧̼͚̳̼̘̿0̴̼̞͔̪͔͕̗͎̅̌͆́0̵͍̽0̵̹͇̮̩̖̐̌̋̈́̈̀ ̴̳́͠0̷̢̟̤̂̎1̶͕̣̬͛̽̐̓̑͊͘͝0̸̡͌̈́̏0̶͍͔̪̽̓̈̇͘0̷̧̡̤̺̥̤̉̏̒͘0̴̲͚̘̣͍̿̊̔͛0̵̟͔̰̤̾̊ͅ1̸͈̝̮̞̬̟̱̤̍͒̒̾̈͝ ̴͖̲̳̲̼́̐̆̃̈́̕ͅ0̴͇̺̹̬̗͚̹̝̈́̋̏̓̽͝͝1̶̨̨̨̱͕͔͑̅̍͂͛̂͑͜͝ͅ1̵̝͎̜̙͍̪͉̈́̑̑̌̀̋̂̒͜0̵̖͆͐1̶̛̳̗͗̐̔͂1̷̧̝̜̬̰͉͚̠̓̽̏1̴̝̟̞̀̅̅̎́0̴̛̯͐́̀̈́̒ ̶̠̪͕̳̱̟̝̋̔͐͜0̵̹͔̯̆̊̏̈́̔͝1̵̮͚̦̈͆1̵̤̖̫̣͗͆͊0̴̢̢̛̈́̿̚0̸̤͇̂͂̾̅1̶͎̟͓̔̎̅̋́̽̀͠0̵͉͚̤̱̰̌̀̈́͊̿̓̾͝0̵͍̠͍̱̫͊̒̏̿̌̾͛ ̶̨͔͕̅̀̈́̀̔͘͝0̴̫̳̠̍0̵̢͖͎̰̆̉̈́̎̚̕͠͝1̶̡̝̞͙̳͓̱̩̽͑0̶̪̗̙̞͎͌̋̾̑͋̅͘0̵̬̆̂͗̃0̶̛̯̣̣͇̝͙͖͒͋̓͠0̴̲̀̋̋̍̊̋0̶̢̩͌ ̷̧͈̦̤̩͕̻̈́0̸̫͚͝1̷̢̡̫̼̭͊͝0̶̨̐͑̀̕͝0̴͇̲̪̘͈̾̂͛͠1̵̨͍̟̯̇͝ͅ0̶͉̖̦͖̪̽̾͐̅͆̕̚͝0̶͓̖̰͖͈̅̅̎̕͜1̵̰̫̗̒͗̌͛͘͜ͅ ̸̛̘͎̤̹̄̌̀0̶̧̥̬̮̼̠̉̌̏̎̾̚0̷̛̝̽̏̉͋1̴̐͂̐̚͜͝0̴̗̟̳̱̪̈́0̵̛̗̏̐̈́͆͠0̵̢̟̗̻͎͂̈̐̐́0̷̧̗̘̏̓̃̋͑̅͝͠0̴̛̱͖̹̟̯͋́̅̐̅͊̚ ̷̧͕͖͔̱̦̮͈͝0̴͙͕̞̺̠̀̓͆̇1̷̧͙̖̫̥̬̍̐̾1̶͔̱̗̣͛ͅ1̶̘̜̄0̷̨̛̟͔̫̮̙̝̑͂̈̓̎͆͆͜1̶̡̡̮͉̲̥̒͗̋̋͒͗0̶̰̱̮͗̈́̄̍͆̚͠0̵̡̠͉̖̲̎̊̌͋̒̋͋̾ ̷͖̪͈̌0̸̧̢̡̛͚͇̀1̴̢̛̹͍͔̠̒̓͒̀͘͝1̴̢̰͚̫̤͙͔͊͝0̷̺͇̖̰͔̄̒͆͆͝1̴̲͉̈́̅͑͛͒͊1̶̬͚̓͗̎̔ͅ1̸̜̏͂̒̿̄̐͜͝͠1̸̛̺͉͖͔̼̓́̏̔͋̏ ̴͈͔̈́̍̈́̅̆͜͝͝͝0̴͔̯̦̓͋̾͝1̵̩̰̺͐͒̊1̵̜̬͂̃͐̚0̵̠͓̻̟̾̃͌́̌̊̊1̴̺̅1̵̥͆̅̓̏̃͂͘͝0̶̰͓̬̊0̷̤̀͆͊̏̀͝ ̵̘͇͖̲̽̔̍̀̓̓̄͗0̴̗̘̞̈́̈̅̈͘͝1̸̰̝̩̍̈́1̸̱̙̤̆0̶̧͙̪͚̝̑́̽0̶̨̩̳̱̼͖͋̇̈́͐̄1̷̜̖̒́͗̿̀̑̀͝0̷̠͎̱̰̎̑̄̋͘̕1̶̢̨̟̥͕͓͉́̆̀̎̈́̓̿̐ ̸̢̨̗̪̘̬͚̄̉̒͆̃̽̕0̷̡̟̦̻̪̅̔̉̋͝1̶̧̢̩̒̑̋̚͘1̴̖͐͗̇͜1̶̜̖̣̣͆̾̈́̌̇͋ͅ0̵͖̗̦̬̙́̈́̑͋̚0̴̡̿̔̈́͋̆͗͆1̵̨̪̞͎͙̩́͆̈́͊0̵̩̄̅͝ ̶̡̭͓̮͉̻̫͋̈́0̵̖̫̃̌̌1̵̆̆ͅ1̶̝̹̝̥͕̹͓̟̏̄0̶̹̣̥͇̤̦̒̈́̄ͅ0̸̢̢̛̖̘̫̠͉̜̓̊̇̈́͝0̶̡̛͎͉̻̣̅̂̇̔̊̈́͠0̵͚͗̈́̉͗̎̔́1̶͔̩̹̦̣͉̆͝ ̸̡͉͚̗͖̽̓̈́̂̈́̈͝0̵̨̭̫̪͐1̴̡͙̼͕͕̯̪͎̍1̵̨̨͙̤̭̫̼͊̀͑̒1̷̧̩̼͗͑̿̔̚0̷̨̫̖͕̫̓͆̃͋1̸͎̠̜̏̔̾͆̚0̸̡̭̥͍̤͓̺̤̒́͆͑́͐͒̕0̷̡̗̘̮͋͗̄̓̋ ̷̩͉͕̼̄͜0̷̨̣̼̓̓̌̋͐1̶͉̜̞͆̐̾ͅ1̸͔̝͓̣̀̄0̸͇̳̖̰̰̼̿̍̓̊͜͝͝͝ͅ0̵͓̫̜̹̦̩̆̃̿̈̾̂̈͝1̷̟͚̘̙̺̠̠̄̆̍̊͠0̸̢̠̺̗̮̥̻̈́͂͐̚͝1̵͎̖͋̂̎̈͊͊͒͑ ̷̛͎̀̇̓͐́͠0̸̺̬͔̰̝̻͓͐͘͝1̸̭̗̋͒͌̃̋̋̈́͠1̶̛̺̱̫̈́͐́̕͝0̴̛̳̭͓̦͈̝̅̑̇͝͝0̷̣͚͑̓̆̾̊̈́͝1̴̛̟͖̰̩̌̾́0̷̛̳̝̜͙̫͕0̷̜̥͔̤̦̲̲̑̅ ̶̛͈̳̮̲̣̠̘̰̋̾0̶̢̭̐́̽̔̄͋͗0̵͇̼̹̖̊̾̀͌́͊̿͝1̵̢͍̖̼͖͚̱̐̃̓̇̾̿͊͝ͅ0̷̡̝̪̥̮̝̝̣̄̂̊̎̿͠0̸̩͍͎̦̥̖̹͇̌͐̈́̓̀͘0̵̛͎̘̞͉͕̓̓̽͋́0̵̢͚̪̫̝͇̭̆̐̎̾͊̿͐̽͜0̴͖̠̒̏̇̾͛͝͝ ̶̡͙͍̓͆̍͆̌̚0̶̨̞̖͓̼̺͕͖͝1̴̢̘̯͇͙̄̉̎͂̀̿1̶͓̈̋͌̽̚͝͝1̸̰̦̟̜̋̓1̵̘̗̖̜̺̘͐̑̈́̇͝͝0̶͚̯̥̰͙͊̃̒0̴̜̺̙͎͇̼̉̆1̸̲͓̓̈́̊̈́͐ ̵̟̀̐̍̿͊̔̕0̶͉͈͓̋̚1̵̖͎̪̣͎͔̤͋͂1̷̢͎́̔͠0̸̧̳̯͉̺̭̀͂̏̓͘͝ͅͅ1̵̢̩̘̼̒͋͑͛̎̃̎͛1̸̡̳̲̗̭̍̇͠1̷̻̜͉̩̱͚͋̔̽̆́͌̚͜1̴̳̊͊̔͛͝ ̵̨̘̬̅͂͂́̕͜0̴̟̈́̀̆͌̕1̵͓̓̃͑̔̔̅͝͝1̷̦̌̓͛̕͠1̸͚̮͖̖͋̀̒̈́̌0̵̧̭͈͔̺͍͖̃͜1̸̧̼̪͕̱̈̓̉0̷̣͍̳͇̉1̷̱̲͓͉̐̓̆͊̋ ̷̖͇̖̾̎̍͊̈́0̵͖̑͂͝0̸̧̢̘̟̝̯̝̜͌̽̽̇̈́1̶̮̲͒̉́̍̎̌͌0̸̨̳̦̣̙͔̼͛̂1̵̩͎͙͎̤̈́͋̿̓́̈́̋̽1̴̖͚̽͘1̶͍͙͐̉0̷͍̲͈̻͎̠͋̓̈́͝ ̴̨̧̛͈̗̩͙̂̿̑̅̔͆0̷̰̳̮͒0̵̡̘̳̟̫̳̞͐̐́̑̍͌͒0̷͍͇͇͇̥̊̈0̶͙̠̗̬͖̌̋͝1̶̡̥̘̦̘́̈́͒̑ͅͅͅ0̸̡̞̲̻͉͓̲͇̀̈́͐̌̓̎1̷͕̦̠͓̠̇͒0̴̨̘͔͛̀̏̇̃̕͠͝ ̸͕͉̞̟̦͂̓0̴̨̙͔̟̈́̋ͅ1̵̡̣̞͓̣͛͋͗̃͛̐͝͝0̵̗͇͍̹͚̯̊̈́́͌͐̅0̵̨̬̜̠̲̯͙̌́͋̉͜0̵̭̯̹̗̣̖͆̑̽͋̇̍̂0̴̝͛̈̔̔̐̀̾1̸̯̦̗͐̀0̶̡̛͚̰̜̉͛̀͗͘͠ ̸̛̛͎͓͎̔͊͛̿͛̔0̴̡̭̣̟̬̼͒1̶̜̰͇̃͊͂1̴͓̳͉͎͑̒̊̍̿̚͝͠1̵̲̑͛̄͋̌͝0̸̣͂́̇1̵̮̤̪͖̅̈̌̍͛́́͜0̵̢̬̜̭̤̊̀͋̍1̶̗͓͑͒̀̋̀̊̈́̊ ̵̞̆͗̐͌̽̚͝0̸̨̹̑̋̋1̴̘̩̪̫̳̞̪̀̃͛̃̈́͐̄1̸̯͇̯̺̐̅1̴͔̤̮̠̫̞̲̏̏͒̊̏͠0̸̱̤͍̐͐͋̓̀̈́̇̃1̴̨̭̝̻͎̞̤͗̿̏̏0̵̧̨̜̈́̒0̷̯̖̓̋́̚ ̸̻̪͔̮͍͖̽̀͗́͘̚͝0̶̮̓̂͐̕0̶̡͕͆͛̎͐͋͂͜1̴̛̫̩͗͠0̶̡̠̩̱͈̋̐̄͠0̵͉͚͔͓̔͂0̵̞̺̜͉̗̮̺̐̒̀͌̉͝͝0̴̦̔0̴̧͖̯̺͉͉̯͋̽̊͂̓͐͜ ̷̻̔̃̋̂̆͂̕0̸̢̣͉͉̬̹̑1̶̦͚͆̔͗̏̍̋́̓1̵͕̫͉̟͔͊͋̀͛̆̍0̵̥̦̺̟͈͋̊͊͗͒̈1̶̩̲̥͖̬͔̤̮̒͑̂̾0̴͓̦͕̻͙̝͚̪̾̇̂͠0̵̧̬̖̼͚̺̤̽̂̅̓̓̓̅̓0̸̧̡͎̬͍̋ ̸͓̭̜̝̩̗̏̏̈̏0̴̞͈̯̉̂̍́͆̀̕1̸͍̇͐̔̓́͛1̸͚̭̇̉͋̅̀̈͗̑0̵̬̇̀͐̊͝͝͝1̶̡͎̙͉͖̪̩̈́̃̄̃͋̑̈́̊ͅ0̶̖͙̖̳̟̳̰̌̍̉͛̈́̈́̚ͅ0̵̠̟̺̦̍͋̃̒̊̇1̴͇̔́̅̀̚ ̸͈̗͈̈0̵͖̖͕̿͂1̸̧̧̛̥̱͇̪̈́̐́̒̚1̶̟̜͛̐̈̇͂̉̂͘1̸̧̹̘͍̞͕̺̕0̶̧͓͓̥̃̈́͊̂̌͜0̶̠̖̭͂ͅ1̴̡̛̛͖̮̲̤̥̋͑1̶̠͉̥͗̈́̓͂̒͠ ̶̝̪̪̠͙̄̋͐̽͝0̸̳̥̳̳̠̰͂͛̓̐̅̚͝0̵̠͇̆̔̏̌́̚͠1̵̝͂0̸̡̡͔̲͈̘͉̱́̍0̶̳̝̭͋̆̐̕0̷̫͓̎̅̎̃́̈́͠0̵͖̣̘͊̕0̴̠̩͔̈́̈́̏̋́ͅ ̸̡̟̞͍̙̮̐̂̅͌̐͊͠0̶̡͎̣̾̋̐̓̐̔͝͝1̸̦̭̘̫̖̗̆1̸̣̘͎̝̙̀͜0̸̺͔̹̖͊̽̇̓̽͝1̴͇̱͉̮͓͎̥̈́̌̽̽͌͝1̸̖̩̲͓̐͆̋̇͂͂̕0̴̣̠̖̈́̓̍̑ͅ0̴̰̗̥̳̂̽̈́̀̐̅̈́̍ ̶̢̨̗̞̺̘͓̯͌̈̇0̷̧̜̟̫͈̥̳̂̔1̷͙̦̠̼͙͂̐͜1̵̛̗͈̬̦̓̿́̐̆͘͠0̸̡̼͖̗̞̽̑̈́͝1̸̟́͊̑0̷̧̘̝̲͕̝̰̺̐͆0̷̙͍͖̒̿͑1̴̥̾͗͝ ̶̣͙̙̹̦̣͝0̴͓̪̘̤̥̅̈́͛̓͗́̈́1̵̨̧̖̗̫͎̾͗̓͒̃̍ͅ1̷̰͂̂̒0̶̛̞̇̋̓0̷̟̼̫̺͐͛1̵̯̫͖̹͈̻̙̊͘ͅ1̶̢̬͓͓̙̠̝͊̍́͋̏1̷͎̙̭̞̩͝ ̴̉͂̿̆̔ͅ0̷̨̗͇͈͒͌̈́̾1̵̢̖͓̣̖͎͇̄̀͐̊̐͠͠1̸̣̼͂͌́0̴̱̮̰̞͑̀̉͌̀͆1̶̡̢̢̥̥͍͕̩̏0̸̢̳̯͖̊̏̿̀͒̔̔̕0̷͎̟̝͉͉͊͒̇̒͝0̸̥͚̟̏̄̍̿̐͜͝͝ ̶͓͍̝͈̯̪̔̈́̃̀͘͝ͅ0̵̫̮́̔͝1̸͕̦̥̗̣̈̒͂͜ͅ1̸̛̩͇͎̪͕͐͋̃̇́͘ͅͅ1̸̖̩̹͒͌̌͐͜͠0̵̢̧̰̖͉̪̗̑͗̐̿̑̂͆͝1̷̰̰̺͝0̵̛͖͇͊̀̈́́0̶̬͔̤̝̯̞̹̩̄́ ̸̠͓̖͍͐͐̾͋̈́͝0̶̧̨̟̹̥̿́̈́͂̎̿͘0̴͍̂͒͘1̶̮̄̊͑0̶̨̮͚̫̰̳͆͜0̵̧̞̰̭̫̼̤͝ͅ0̸͍͕͍͈̯͋̎͜͝0̸̤̭̋0̴̗͔̿́̒̋̐̔̀ ̷̧̛͈̼̫͍͔̪̯̆̽͒͊́̆͠0̸̖̄̚1̸̡͔̺̪̞͇̲̉̽̕͜1̵̛̗̄̈́̿̃0̴͍̲̣̟̯̆̄̿1̸͓̬͕̋͗̊̒0̴͇͔̹̭̜̰̠̔̄̍̇͆̈0̵̢̑̌͋̕͠0̸̰̞͚̎͊̏̈ ̸̡̠̩͚̭͗0̷̫̼̻̲͚̟̜͚̎̀̔͑̃̎̃̕1̶̢̠̤̘̺̠͖̈́̄̂̈́͒̈́͊̕1̶̠̻̺͙̘̘̯̑̿0̸̢̰̘̬͕̲͛͌̊͌̍̓̍͝0̸̧̢͓͍̗͙́̍͝0̶̠͔͔͛̊̀͆͆͘0̶̘́̍̑̐̄1̵̡͚͓̩̔̓̏̽̎͜ ̶̼͐̇͑̓̕ͅ0̴̧̨̝̻͕̬̮̓̋́1̷̩͎̦̄̋̒̈́̀̚1̶͍̘͍̈́̿̿̾1̴̧̍͆͝0̴̡͔̳̒͂̏̊͗0̴̛̘̰̈́̽͌̔̈́͝1̵̡͕̤͓̻̠͒̈́̄̀̋̏̄͜1̶̼̟̦͔̓̒̕ ̶̩̺͖͗0̸͎͇̦̄0̵̛̖̳̪͋̓͗͂ͅ1̵̜̙̘͉̤͒͒͠ͅ0̷̡͎̝̳̺̂̏͑̔̈̉́̑0̸͕̘̖͍͕̞͉̮̿͊̈́̊̇́0̷̨̗̮̘͇͉̩̌̈́͆͛̚0̶̠̰̹̰̘̝͈͑̔̈̈̔̐͜͝͠0̶̹͉̟̫͂̒̔̈́̋̀̀ ̶̱̭̥̭̈́͐̏̈́͆0̵͕̈̃̅́͊͘̚1̸̟̠̳̿͗̏̀̄̌̆͆1̸̡͚̱̳̣̙͗́̔0̶̢̢̘̻̪̆̆̃̐1̴̤͔͎͕̾͆͂̍̅̕1̸̡͍̱͉̭͊͑̅̋͝0̴̣̣̺̰̱͍̩̏0̵͔̤͕̥̑̀̍ ̸̱͆̀̃͘0̶̻͚͖̟͎͕̺͔̀̄̂̑̅́̐͘1̴͕̤̮͈͐̾́́͋͛̕1̶̡̧͍̼͕̔̎͛͆̏̅̿0̴̞̠̝͒̇̾1̶͎̈́͐̃͛̿͗1̵̧̛̙̭̗̙̦̄̄̓̿̓̑̚1̷̩̝̹̈́1̶͚̹̙̥̜̝͖̄ ̷̨̖̉̒̋͗̈́̕0̷̈́̓ͅ1̶̰̦̻̬͋̔̉͌͑͠1̶̤͆́͐̍̈̓̈́̑0̶̧̯̻̹͉̲̝̂͐̃̂̋̄1̷̨̯͓̑̓͑̔̓̚ͅ1̷̹̟̦͔͙͈̳̎ͅ1̷͖̪͖̬̜̻̅̊̎̃̾0̵̥̳͙̽͋͐́̂̔̑͠ ̵̡̡̜̖̇̈́0̶̢̘̭̤̩͗͒̆1̵͓̳̙̺̀͆̈̋͂͜1̸̻̦̱̈́͠0̶̞̠̮̐̎͑̋͐̏̔͆0̴͖̮̤̱͈̣͙͒̌̂̓̚̚͝1̷̹̔̀̐1̸͙̖͇̻̙͚͍̀̀1̷̛̻͔͈̰̘̋̅͋̃͑̌͌ ̶͍̲̅̏͛̿͋̀͠ͅ0̴̨͔͙̅͑͑͑̈̕͝0̷̫̈́̑̓̚1̶͈͒͂͘0̷̝͎̗̞͇͆̿͊̔̚͜0̶̢̯̭͍̘̌̿̏̓0̷͚͇̄̌͐͋̀0̵̙̺̍͊̎̀̊̕̚͝0̷̰̿̓͑̅ ̷̮̻̞͊̈0̴̹̬̀1̴̡̛̭͇̻̞̒͊̈́͝1̶̧̛̪̘̮̯̿̎͑̌̒͋ͅ1̷͈͉̣̫̂0̸͖͔͕͓̈́0̶͍̙̘̘̇͐͂̐͛̉̈́̚1̶̩͋ͅ1̷̺̼̞̟͎͇̲̙̅ ̵̝̲̣̺̩͚̪̼̍́̃̄͊̅́͝0̷̻͉̉̂̈́̐̿̓̎͝1̵̝̙̜̞͋͛̐̍̓͊͘1̵̜̖̟̼͈͗͆0̵͖̫͚̜̳͕̯̼̋1̶͔͛̿͑͊̈́́̽̽0̸̡͎̮̙̪͔̎̓̿͐́͗͘͠0̶̯͙̫̭͖̲͔́̈́͝1̵̤̼́̈͋ ̷̡̭̻̻̀̈̓̒͠0̴͍̞̽͑1̸̢̳͉͖͍̈̚1̸̛̼͖̈̑̑͆̏̈́0̶̤̲̓̑͑1̷̢̧͇̘̈̌͋̑̇͘1̴̢͍͍̪̣̝̄̑̃̉͛̚̚1̶̛̙̩̫͙͎́͒͘0̷͇̲̬̬̖̹͂̄̑̂̏̄̋̊ ̴̺̰̈́0̴̨͇̺̉̇͛1̵̲̈́̽̏̊̑̑͊1̷̻̫̫͖̥̻͚̘̾̓̔͆̒0̵̰̖̳͓̰̊0̵͓́̇͗͂̿͝͠0̵̧̮͚̪͉̫̠̇̃̂͂͒͋͛1̸̛̘̥̤͍̯̮̥͙̽͌̈́͠1̷̺̊̿̆͘͠͠ ̴͎͖͍̪̠̰̯͊̈̀̏́͆͆͠0̵̧̳͓̭͎̼̬͇̑1̵̥͍̒̐̃͗̏̈̒͝1̵̙̭̫́̿́̂́̆̚ͅ0̸̦̺̖̫̭̯̩̻̈́̔̚͠͠0̴̧͍̺̖̰̻̑̊͒͌͂̐̇1̶͓̞̗͕̣̓̊̏̓̀̚0̴̥̳̥̗͔͔͊̆̍1̷̘̘̗͛͘ ̶̘͇̗̤̿̇̽̎̕0̵̧̮̝͍͆0̸̛̞̘̇̋̓͌̒̉̄1̵̭̰͌͗̽͆̂̕0̷̡̹̬̓̑͌̈́̑̈́͊0̸̦̞͎͉̩͚͇͕͌̈́̈́̕0̷̖̩̳̘͓̓̆͒͂̂̈́̽0̶̳̳͋͛̃̾̈́ͅ0̵̡̼̟̝͒̏ ̷͍͉̜̻̏̊͋́̈̚0̷͔̠͓̊̅̌̽̋͝1̸͈̉̆̔̽͘͘1̷̝̣̖́͊̿̆0̵̢̢͉̭̒0̴̦̙̥̘͛̈́̈͋1̵̭͖͊ͅ1̸̬̟̼̜̥̑̎͂́̽̃̔̃0̷̰͙͗́̊͊͘͘͜͝ ̵̙̫̜̟͙̺͎͐̄0̷̣̋̃1̸̤͚̏̓͆1̶̢̖̲͚̖̮̙͈̌0̷̧̠̙̲͚̦̙͋͛̓͒0̸̡͖͉̖͈̥͇͔̏̏̎̉͝0̶̬̬͕̗̻̲̈́͊0̵̟̣͒̈1̴̧̛̿́ ̸̙̪͙̑͐̐̅0̸̡͊͊͗̈́̋1̴̱̳̳̪̟̬̎̐̚̕͘͝͝1̸̛̙̺̞͈̔͋̌͑̈̒̕0̷͎̰̻̚0̷͍͖̇̐̂̚1̷̻͍̳͉͈̔̓ͅ0̷̡̩̻̱̟̩̑̂͛͐̿́̔0̶̭̅̈́͌ ̷̖̖̞̟͇̘͖͉̑̅́́̂̃0̴̧̜̼̹̮̉̓1̷̰̘̖̜̥̑̅̂1̵̲̼̤̙̝̖͐̌̓́́̚0̷͈̹͈̝̤̫̃̽́̍̈́̌̀͠ͅ0̶̥̼͂1̶̧̜̩̫̺̻͚̃̈́͗͆0̴̘̬͙̄̔̽̆̅̕ͅ1̶̡͎͕̥̼̌̀ ̷̹͍̝̱̄̍̉̈́̂̄̚͠0̶̺̲̬̥̎̚͜1̴̢͉́1̸̢̠͖͉͕̈́0̴̹̠̲͇̝͍̱̒0̷̲̯̘̔͂͋̓̐̆͑1̷̘̥̫̖͎̼͔̃̊́̐0̷̝͉͋͂̽̒̓̄͘0̴̺͚̟̩͈̻̙̓̒̃̏̍͜͝ ̶͕̜̥̗͚͕͚̌̀͜0̵̫̗̺̓̈́̀̎́̏́͐0̸̞̖͆͊̕1̷̘̙̘̝̿̀̿͐͆̚̚0̸̈́́̏͜͝1̷̺͍̳͍̫̺͔̆͛͋̉͝1̵̠̰̞͚͔̆͊̇͝1̵̨͕̥͉̹͛̑́̀̉̉̀̾0̷̧̺̖̠͖̮̠̰̇̆ ̶̙͇̱͚̗̺̓̍̏͐̈́͊͝͝0̶̛͙̣͕̺̭̪͆̃̎̂͠0̵̼̭̮̳̤̤͋̚͜1̴̝̬̳̒̇́̾̀̚͠0̸̢̺̼̖̥̦̦͈̃͛1̴̺͓͈̪̰͍̻̗̅͛̓̈͛1̷͖̘̗͈̳͐̈́̈́̑͆͠1̴̠͚̳̤̮̬̬̲͒͠0̶͖͕̜̖̀́̍̒̈́̑̕ͅ ̸̢̯͓̮̖̳̻̇̾̒̒̽̚͝͝0̸̣̞̲̈́͂̓0̶̪̦̪̝̅̈́̔̿̏1̶̢̞̗̯̈́̽̅̑̓0̴̡̪̣̰͙̭̱̔͐͂͂̈́͘͝1̴̘̦̲͙̜̿̍̋̒̈́̎̕͜͠1̵͚̣̣̤͉̃̉̎͆͛͂ͅ1̴͕͚͋̈́̑̽0̴͔͉̳̀͛̔̐̂ ̶̻͚̮̠̳̬̜́́͗̕̚͘͠0̶̦̝͓̼͐̅̋̅̚0̷̱͚̜̫̬̊͆̏͑̀͒͘1̵̹̬̔̈́̊̕͠͠0̸̨̩͇̜̱̞̍̿̋0̷̭͉͍͖̰̫̯͇̔̄̎0̸̫̣̈́̾͝0̸̧͉̖̬̖̗͈͈̓͊̂͝0̶͉̺̲̥̮͋̌̌̃͛̊̓͛ ̸̧̡̻̼̻̣͍̱̆̾́̒0̵̤̘̈́̿̌ͅ1̴̧̼͓͙̪̇̂1̴̨̧̳̖̹͓̜̀0̷͓̬̥̠̎̽̉͜0̷̮̩̆̽̿̏0̷̧̛0̷̧̩͎̲̱̩͙̅͐͂̈́̂͒̑̕1̸̱̣̩̫̲̪̯̻̈́̇͗̊̌͆͛ ̴̗̟̗͇̿̂0̸̢͙̭̼̱̻̈́͘1̵̟̉̋͜1̴̡̖̖̣̰̖̑0̶̡͖̫̦̜̉̓̋1̶̭̩̒̃͊͗̓̔͠1̴̧̛̛͖̖̞̝̗̲͔͐̏͐̆͝1̷͇͖̀0̸̢͙̬̤͋ ̶̛̠̱͚̮͌0̸̝̰͔̦͓̋͜1̸̩͚̬̓̂̊̊͋1̷̟̗̟̞̗̤̥̍0̸̡̩͓͍̔͛͒̓͛̕0̶̥̖̹͕̉̽͗̀̽̓̕1̸̲̞̼́̐̆̈0̴̮̮̥̳̑̓̐̒0̴̢̺̙͉͍̲̬̀̄̚͠ ̸̢̰͎̬̂̌̓̈͐̔͠͠0̵̣̆͌̃̆̍͘0̷̙̲̟̦̩͌̎͂̏̑1̴̩̙̍0̴͚̬̰̪̰̰̳̐̿̀̀̀̀͗̕ͅ0̵̤̰̗̤̮̟̈́̊̇̽̅̓͂̑0̶̘͔̫̙̲̘̇̿̾̈́̎̚͠ͅ0̸̠̘̗̰̞̑0̵̤̯̏̓͜ͅ ̶̮̲̘̥̌̈́͛̍͘0̵̢̜̺̮̝̱͚̙͝1̴̦́́́̀̀̈́̚1̸̬̜̟̩̱͙̊̌̐̕ͅ1̸̘͔̮̼̩̙̥̝̓͒̈̈́̐̀̕0̷̧̫͚̯̦̼̂͂̿͂͝ͅ1̵͈̖͑͌̌͝1̸̨̛̺̯̲̊̋͑̃̌1̶͔͎̟̞̋̋̑̄̈ ̴̩̳̙̥̙̹͍̈̔͊͠0̸̢̧̧͔̳̫̖̍1̶̝̽1̴̤͖̄͒̄0̸̪̤̼̳̪͉̦̌1̸̡̺͉̹̭̞̘͇̎͠0̸̯͍̺̓̃͝0̴̨̛͕̙̼͇̯̰̬̆̿̽̈́͐͊0̸̧̛͎͈̗̺̳̑ ̵̧̤̖̰͒̂̂͌0̵̧̻̼̟͙̤̍̒͜͝1̶̪͉̙͖̳͆̌̐̄͐̉͜1̵͚̭̩̰̣̗̆͗̐̈0̸̣͖̰̫͖̍͐͆̀̈̽0̸̧̤͔̭̹̰̅͆̈0̶͓̤̣̼̽̅̂͘ͅ0̴̨̜̦͈̱͎̍͋̈́͌́͐͆1̷̢̰͕͚͎̯̅͜͠ ̷̨̛̣̪̪̞̺͖̈́̉̇́͋́̕͜0̴̨́̅̓̌̑̈̚͝ͅ1̴̢̝̜̺̰̦͂̑͐̃͌̓1̴̮̜͉̲͇̤̍̊͐͆̓1̶̗̜͋0̶̫͍̩̞̖͉̀́̈́̂̌̄̉͝1̵̘̤͛̄0̴̝̪̜̥͓̩̅͜0̵͕̘̗̪̅̅͗ ̷̹̟͓͓̎̚0̵̡̠͍͎̙̦̩̗́̏̉̉̚0̶̢͇̱̇͂̕1̶̨͕̖̩̝͉͍̖̇̑͂̈́0̶̯̣̄͛͐̿͘͠0̸̢̭̖͔̲͈̰̳̈́͛0̷̨̙̻̪͇̘́̈́͌̈́0̶̻̬̳̀̂̇̎̊̚0̷̠̣̺̲̥̯͉̎͊̒̀͒̕͜ ̶͖͎̬́̇͆̏̕͘0̶͙̲̮̀̔͌̿̚̚͝1̸̘͑1̸̙̜̬͍̩̇͂̒̐͗͜ͅ1̶̼̗̖̲̇̈́̓̊͂̅̅0̸̨̛͓0̸̛̥̪̔̉͌1̸̤̫̤̘̣̦̃̈́͌̏͑̿0̸̝͚̖̰̱͊̐͝ ̸̨̩̤͚̀0̴̥̩̼̞̎̉1̸̥̐̀̈́̕1̶̨̗͎̱̗͊0̶̢͕̠̓0̸̧̞̖̓̏̈́̾̽͛1̷̛͍̙̭̆̾0̵̥͂͗̏͗̋1̵̧̧̞͎͓͙̲̙̅̅̏͋͋̋̐ ̵̦͈͉̦̩͎͊͌̌͛͝0̶̙̬͔̙̭̆̍̓͋͋̃1̸̖̺̾1̷̨̟͓̲̽̒͒̾̃0̷̝̪̙̆́̊̉͠͝1̶̱̔͛̑̈̕1̸̨̨͍͍͠0̸͎̯̘̥̲̆͊̀͛̆́͐͘͜1̴̟̤̗͇͎̉̑̆̂ ̴̧̢̨͓̮̜͎͍̈́̏͐̀͘̚0̵͈̮̠̘̝̭̓̑1̷̹̇1̴̧̭̻̻̬̩̖̔0̶̧̧͕̣͎̭̾͑̄̾͠ͅͅ0̸̡̙̼͉̰̖̤̥́̄̌̂͊̂̈́0̴̡͔̻̗͉̙͗͛0̷̨̖̳̰̼̫̔́̌1̷̲͓͊͗̈́̈́ ̵͓̻̘̠̣͋̍̓̕0̶̢̡͉͍͚͙͔̑̋̃̐̿͆͐͝ͅ1̷̜̰̗̳̮͙̯̐̄̀̓1̴̬̩̃͝0̸̡͙̝̾͐̊̅͋͑͜1̵̨̼̈́͌̆̈̌͋͒0̴̝̫̝̍̅̐̾͌0̴̨̬̩̒̈́̎1̶̢͔̭̣̖͍̎͐͆̑̓̀͐̚ͅ ̵̥͉̱̠̉̇̃̌̈́̕̚0̸̛̩͌͗̑͛͝͝1̵̖͓͍͉̌͗͜1̴̢̚0̸̖̱͂̂̀́1̶̱̋̆̀̈́̔ͅ1̴̖̙̮̣̖̈́̚1̵͇̟̘̭̒̾̂̇̑̃̓͠0̷̧̧̨̻̟̘͋͛͐̃͐̀͜ ̸̯̒̆͂̓̍̓͐͝0̸̲͚̭̻͎͇̩̾̔̐̀1̴̛̣̜̯̲̊̔̀1̴̨͊1̴̢̗͓̰̒̿͗̌̚͝0̴̡͙̘̱͎̦̯͗̚0̶̨̟͝1̸̩̖̹̦̳͛̿͊̇͆̏͂͑1̷̧̛͇̼̹̪̱̂́͒ ̵̠̳̹̻̽̄͘͜͜0̴̧͓̬͇̾̓̍̿̾̒̌͝0̶̞̼̘͓̀͑̅͊͌̉̀͜1̸͕͖͉͓͔̝͐̉̀̈́͊͆0̴̡̫̰͈̹̖̜́̓͋̚͘͝0̵̡̜̪̝̘̤̄ͅ0̸̯̂́̿́̊̋̕̚0̶̖͓͚͕̻̙̾0̶̧̡̱̟̼̬̜͐͋̾͘̚ ̸̭̓̈̾ͅ0̴̰͇̞̆͆̈̑͜1̴̨̺̝͖̰̣̼̅̉ͅ1̴͇̻͍̟̩͔̲̱̒̓̿̑͐0̴̛̛͊̔ͅ1̴̡͇̗̬̣͈̏͂ͅ1̷̛̳̙͚̆̿̃͌̐͒͜͝1̸̡̥̄̂́̉̕͜1̵̡̛͊̆̐̈̊ ̸̧̛̜̺͕̻͚̄̕0̸̝͙͚̟͓̝͔̅͑̈͝1̸̠̬͉̕1̵̱̦̺̞͔̜͎̈̐͌̇͝͠0̷̠͎̉͛̓̾̂0̷͕̃̋̒̌1̶̞̺͚̈́͒̒̔͘1̶̡̼͎̠̮̱̳̅̆0̵͔̩̯͗͌͗͋̋̎͝ͅ ̶̧͈͚͙͇͔͙̈́̄̅͊̒̒͑͝ͅ0̴̛̥͖̜̙͓̟̟̝̽̓͒̐̅̑̓0̴̰͙͕͔̻̀̓1̵̛̳̽̂͐̔̚͝0̶̙͉̻͇͇͌̈́̆͛̿̈́̕͘0̵̪̈́͊̐͐͆̚͘0̷̮̻̳̂̑̔͛͛̊̉0̵̰̈́͐̈́0̷̢̖̳͉̭̂̀̽̽͛̚͜ͅ ̷̳̙̖̬̞͐́͐̋0̶̦̻̟̏͘1̵̡͎̯̩̯͈̠̩̽̅̊͛̌͆́1̸͈̘͓̣͖̑̾̏̄̏̕͘͘ͅ0̷̮͍͙̮̮̥͌̽͘͜ͅ1̵̨̛̠̳͕͉̻͎̓̆̎͑͜0̶̪̈̏͋̆͘̚0̵̧̲͇̝̠̈͛̈́͑͜0̶̢̛̗̟̻̥̗̓̀͂͊̚ ̴̢̭͎̭͚͗̈͛͗͊͑̾̈́͜0̴̢͔̱̦͙̺̈́̃͐͘1̵̜̟̼̲̽͘1̴̹̬͇̯̺͉̩͙͒̾̍̉͛0̸̺͘1̷̪̙̆̀͑0̶͍̟̰͋̓0̷͈̺̇͊̑̂1̷̻̥̙͓͔̽́͋̉̉͑͌͜ ̵̳̼͔̻͍̹̹͍̉̏́̎̃̆̕0̶̧̬̜̺̌̋̍̈́͒̀1̸̢̢̤̾̓͌̓̔̏͝͝1̵̢̄͠1̵̧̨̳̻̭͈̭̺̂̕0̷͔̜̞̀0̶͉͚́̎̏̆̊̑͠1̶͙̻̗̼̖̜̖͗͂͆͝1̵̳͘͝ ̷͖̬̫̳̘́͜0̵̢̢̫̲͕̤̼̺͛̇̒̀̏͌̏̓0̷̧̛͕̯̣̹́̑̄́̏̓͝1̷̡̦̠͈̣̟̀0̸̨̧̦̳͚̘̼̻̇̀̈́̚͝0̷͈̱̼̈́̇0̴̡̢̙̩̘̈́̂͋̾0̵̢̢̧̞̩͎̗͕̃̅̈́0̴̦̤̦̙͘ ̷̹̙̜̩̪͎̳̒̈́̓̂̈́͑̒̕͜0̵̦̈̏1̸̡̡̮̺͔͍̔͆̈́ͅ1̵̳̙̹̘̼͉̈̐̂̋̋̒̆1̴̣̔́͌̚0̴̭̳̄́͋̏̀̕̚1̵̨̦̆͗̊̈͋͌̃1̷̥̘̰͓͔̙̪̻̈̄̀̓̕1̷̨̛̜͙͚̺̝̒̒̋̾͌̚ ̷̯̗̹̄͆̇̍̀̎͘̚0̸̲͗͜1̴̛͛̋̎̀͛̏͜͠1̷͎̺̺̟͉̄̅̄ͅ0̶̼͈̳̳͚́̉́́1̵̛̞̜́͊̈̆̋͒̂ͅ1̵̛̘͌́̃̾1̴̯̣̭̫̤͒͊̈́́̇1̴͎̿͐̎̂̓͘͝ ̶̼̳͌̈̉͊́̕0̴͕̥̯͖̘͐̀1̶̛̮̒1̶͎̿͆͗̿̾1̷̢̢̣̫̜̏̇̈͒̈́͘0̸̢̀͋̆̀̏̒̕0̶̨͚̞͕͆̾̌͗̉͛1̷̤̝̼̏ͅ0̸͖̀̆̃͝͝ ̶̬̲̦̋̊͋̐̑0̴͇̀̆̃̐́1̶͇͉̦͖̖̲͑̿̌͂͋͒͘1̸͓͍̬̯͈̳̗̀0̶̡̯͚̜̦̿̄̕1̴̪̜́0̵͖͕̫͓̞̋͒̓͐̾̈̚1̷͚̦̪̣͓̭̽͆̑̿͜ͅ1̶̬͚͍͎̓̾̋̑ ̵̼̮̥̻͒̇̍̽0̶̥͇͗͋̓͘͝͝0̷̧̛̥͇̥͚̬̫̈́͑̓̏͛̽̈́1̸̦̟̆͂̂̉̐̒̽0̶̢̮̺̺̝̮̻̐̚͝0̵̼̹͖̫͐́͊͋̈͝ͅ0̸̡̞̹͖̲͕͍͋̄̈́͝0̸͈̬̱̣̿̚͝0̸̨̺̘͎̹̂̊̍͛̄̚͜͝ ̸̳̻̗͗͗́̐̉̆͘0̴̳̘̔̐͋̏̚͝1̵̨͖̞̭̠̳͈̳̔̐̿̆͠1̷̡̰̑̌̓̽0̷̺̔́͊͝1̴͉̻̺͓͙̝̙̠̀̄̋̐̂̐̕0̴̜͍̟́̓0̷̡̘̻͈̈̒̈͌͘͘͝1̴̦͖̘͍͓̽ͅ ̵̮͉̻̬͑̍̋̂͒̾͝0̵̭̭̊ͅ1̶͎̼̝̹̑͑1̵̢͓̟̮̖̣͌̕1̴̖̭̮̠̺̽0̵̢͇̫̲̮̤̲̅̍̚0̶̧̢̳͇̥̣̹̳͝1̶͉̱̻͎͖̗̈́͌͂1̸̢͇̼̭̥́̇̈́̈́͌́̈́̚ ̷̛͎̈́̓́̾0̶̡̥͈̯͎͕̈́̐̿̋́̃̐0̵̧̠̯̠͍͊̂̿̉̿1̴̨͚̭̱̹͎̻͊̔͘͝0̵̨̯̞͔͖͌̒͗̌̊̐̎0̴̛̦͖͇́̏̀́̃0̶̨̗̭̞͂ͅ0̵̝̥͐̈́̎0̴͓̰̰̏̑́̈́͂̂͊ ̷̨̺̹̰͍͚̞̟͌̓̄̒͆0̷̦̝̯̹͕̃̑͠1̵͈̳̥̘̑͆͊̍ͅ1̶̢̖̥̣̤̙̩̗̓1̴̙̯͍̺̞͇͎͂̎̆̉0̸̤̞̠̲͖͇͋͜ͅ0̷̹͎̗̹̑̀̋̂͠͝1̷̺̎͆̈́͆́̚̚1̶̼̮̙́̃ ̶͕̪̬̖͐͂̄͗͑͘͝0̷̯́̈́͌͑1̴͓͍͕̮̦̉1̵̨̥̗̊͑̐̈́͠0̵̞̈́̈̏͊̽̍̐1̶̧̨̜͎̈́̓̅̿́̈ͅ1̸̪̻̲̪̄͌͋̏͛̈́͐͜1̵̪̟̯̘̙̰̟͊̊͜1̴̛͓̬̘̾̋̈́̿̄͝ ̷͈̲̆̓ͅ0̵̬̦͖̯̼̤͒̈́͐1̷̛͈̣̲̟̦̜̻̐̏̋̕͝1̵̪͐̋0̴̨͇̥̊͊̌̈͘1̵̮̩͕̣̻͖̣͊̄͊͒͜1̴̧̫̦̖͈̩̈́͐͊͋̌0̸̺̼̭̰̋̕1̸̛̘̾̑̇̃͘ ̷̯̞͚͓̐́ͅ0̸̦̞͌̌̓̍1̴̨̠̦͋̍1̵͕͇̓0̸̖͙̖͈̜̱͈̓̽͊͛̄͝0̷͓͋̇̆̏̐̓1̸̝̅̿̐̊̿́͛̀0̶͎̤́̔̔1̶̄̇̈́̍͂̈̚̕ͅ ̵̤̻͕̟̫̇̈́̎͗̕0̵̡̢̳̠̣͈̆͊̂̀̈́͆̉̈1̴̧̠̖̲̯̦́̋̂̓̈́1̷̢͙̤͇̦̳̝͑̈́1̸̼͓̰̔͜0̴̮̺̽̀͂̀̇̓́̑1̸̧͇̩̦̱́0̸̪͋̆0̴̣̝̘̝̤̩̟̞̀͌̀̈́ ̶̳͙̈́͗̿0̵̘̎͝1̷̲̯̥͍̲͙̫́̿̐̓̊͘1̵͖̪̱͓̣̈́͝0̷̢͔̟͇̣̐͒͂͝͝1̸̛̜̬̘̍̾̒̋́̓̊0̷͔̈̇̒̊̀͗0̵̰̯̘̘͈̍̑̍̕͘0̷̡̢̧͖͈̀ ̶͎̹̺̘̲̥̟̈̓̽̾͑͠0̸̡̗̟͖̳͚̾͜1̸̨̛̗̥̤̈́̈̿͗̆͌͘1̵̝̟̻͊̑̀͛̾̑0̴̼̒̐1̸̲͎̓̈́̿0̵̫̔̒̍͛͘0̷͔̤̠̞͉̜̀͋͝ͅ1̷͈̺͇͎̏͂͘͝ ̶̛̛͚̤̮͇̞͖̼̂͂̆̀̐0̵̢͖́̿́̚1̵̨̬̪̦͙̦̺̇́̓ͅ1̷͍͓̫͓̖̼̂̅͌̂̀͜0̵̧̩̗͇̦̈́͛̅̋̚1̶̨̛̯͕̖͐̀̌̊̈̏͛1̸͕̭͊̈́͠͝1̷͎̬̘̫͉̠̄̇0̵̝͎̮͔̗͛̋̆͐̌͝ ̸̘́̾̂̀͜͠0̵̱̻̭͍̜̞̈́̐̏͗́̌͘1̵̗͎̳̅̅͗̏1̷̧͎̳̻̗̏̃̅̊̕0̷̮͇̓̋̇̄̿̉0̷̡̡̯̝̼͍͂̾1̶͚̯̋͐̆̀̅̍̿͠1̸̹̑͛͆̈́̌͝1̷̪̻̙͖́̀͊̈́ ̷̨̨͚̬̖̬̑̐̽0̸̫͖͕̻͛͒̾̓͘0̷̨͎͕̙̼̭͉͊1̷̡̥̯̗̘̗̋͜0̴̩̰͇̳̼̌̎͌̔͜0̶̜̀̀0̸̱̺̤͉̥̲̔̑̎0̸̹̩͓̱̠̩̤͠0̵͇̭̦̺͚̭̊̓̇͑̅̃̽ ̵͕͍̝̯͌͌̀̽͑͛̄͘0̴̧͍͔͔͙͚̀1̶̳̱̼̈͊̆̽́́͠0̷̡̛͖͈͋̽͊̚͘0̴̨̭̥͒̏̀͆̋̏̿͝1̴̡̱͇̩̮͓̙̎͑̔͛̓́̀̀ͅ0̵͖͚͔̹̦͍͋̐͐͝0̶̺̒̏1̴̢̛̫̳̘̺̒̈́̕͝͝ ̷̧̨͎͖̳̲̣̞̓̋̏̇0̴̩̍̂̑̉̎́̕̕0̶̡͕̗̔̉̑͆̿̀͘1̴̥̞̮̘̓0̶͖̪͔̍̅͐0̶̦̹̦̜͉̬̰́͜0̵̫̠̣̜̯͙͆̉̉̑͂̓͜0̸̛͚̦̘̗̺̈́̂̒̀̈́̈́͝0̸̧̫̘͉͊̄̽̾ ̸̜͕̟̼̮̙̲͒̄̊̑̍̈́̆̊͜0̶̫̖̙͖̍͐̀̀̉͠͝ͅ1̴̡͔̺͍̳͉̦̜͗͆͛̑̎̋͑̀1̶͎̭͚̂̀͘0̶̦͈̖͕͙̤̪͚͌̈́̀̈́̊̎͝0̶̹́0̵̛͚̘́̅͋̐̓1̶̨̫̗̇͛̄̌͌̇͝1̸̛͇̣̱͚̰̠̱͛͊͠ ̵̩̝̗͑̂́̽͂0̴̧̱̲͈̊͘1̴̨̙͉̖͉̦̔͌̅̈͜͠1̴̡̩͈̟̥͙̟́̂͒́0̷̨̮̥̿̐̽͊̀̍̔̕ͅ0̸̛͕͗0̶̨̻͓̉̀̕̚̚͜͝0̸̝́̾̕̕͝1̸̨̧͇̥͈̣̱̱̾́͒ ̵̧̢͎̪͈͍̿́0̷̖̌́1̶̦͒1̷̛̗̠̖̪̟̣̍́͊̐0̸̘̰̭̇̀͝1̷̺̹̬͖̪̙̋͋̇͂̀̚ͅ1̷̡̀̍1̸̧̡͔͈͓̖̦̈̍͌̾͊ͅ0̶̢̨͕̼͑̆͑͌̏͛̓ ̸̡̦̝̱͈̙̮̀̓͋̆̀0̴̟̉̑0̸͔̞̔̀͋̂1̷̬͚̳̮̋̅̈̒0̴͍͈̳̿͐̽̉̄́͠ͅ0̴̦̗̑̈̅͌̎͘͠ͅ0̶̘͇̀͊͛̿͋͐0̴͓̠̟͙͔͔̱̿̑̀̉͜͝͠0̷͎͙̲̫̜͝͝ ̶̠̣͍̺̥̘̿̇̆̒0̴̟̥̭̾̽̕͜1̸̦͕̝̞͕̍͛̿̕̚͝ͅ1̸̯͎̜̘̲̯̳̈̑̀̓͜0̷̡͙̠͍͖̭̋͋͗̕1̴̢͍̣̄̓̀́͆1̵̢̤̩̳̟̤̀̔̂͐̎͊͠1̷͈͙͙̤̼̐̌͆͂0̶͔̼̜̅̑ ̶̨̪̯̞͕̤̾0̴̳̽1̷̛̪͔͖͒̈́̓͐̽1̸̧͖͙̫͙̠́̈́̃̿̀̕0̸̧̢̭̦͈̣̍͑̽1̵̖̫͖̩̝̣͇̲̇͑͋͛1̸̙̍̉̋1̶͍͎̫̔̓̃̓̒1̷͚͙͂̐͗ ̸̮̑́̇̊̀ͅ0̸̺̜̝͒̂̕̕͝0̷̖̄̑̈́1̶̢̱̱͓̣͑̆̐̆́͒0̴̺͇̯̫̅͋́͊̔́͂͋0̶͓̠̥͖͕̰́0̶̨͇̫͙̰̗͊̅̊͠0̵̡̛͇̖͐̂̋̀̈́͒0̴͉̳̣͚̌͒͛͊̇͂ͅ ̸̯̰̝̰̼̋̃͗͂̂̐0̸̪̟͐̉̑̏̔̑̃͝1̶̫̼̖̥͍͈̆ͅ1̷̨̨̨̙̯͚͚͐̒̽̒̚͠0̵̢͈̫͉̥̩͂̎̽̀̔̊̎1̶̨̡̰̞̬̲̥̰̃͑̐̾͑̍̀̕1̵̡̊̆̋͋̋̈0̷͖̥̹͖̰̭̜͈̒̊̆̃̽͠͝0̷̨͍̞͗̔͜ ̷̢̞͖̞̖̻͌͂́̒̈́̀̔͂͜0̵̖͚͒̓̀̈́͊1̸̦̰̹͔̄̉̉́͘1̷̢͚͈̲̖̦̠́̅̽0̸͖̩̙̤̖̭͎̗̃͘͝1̸̱̗͉̒̓̿́̉̂́͝1̶̯̠̪̆̎̈́̅͠͝1̵̛̺͕̻̬̬̲̔͊̍̅̿̇͜͜1̶͈̻̫̂̈́͝ ̷̡̻̮͉͙̘͈́͒̏̔̍͑0̸̫̰͖̯̮̩͂ͅ1̴̡̮̝̯̪̙̦̺͊̉̀̽͗͂1̵̛̙̹̑̆̓͝0̸̨̲̦̟̫̈́͐́̕1̷̢̡̘̼̭̫̬̆́̾͋̈́̓̇1̵̘͛̏́̉͘͠ͅ1̶̛̣̥͛̅̐̀͛͌̀0̴̧̪̺̟̱̺̺̍̌̑́͗̈́͗͝ͅ ̷̦̫̠͓̺̙͛0̷̧͙̫͖͓̩̩̞̈́̎̀͊̔̾͋̈́1̵̼͐̈́1̷͇͚͛̏0̵͎͕̱̃͋0̸̢̡̣͇̿̄̅͗̊ͅ1̸̭̙̼̟͇̺̦́̊͆̒̆̈́1̷̺̯̼̤̌1̸̛͍̞̎̒̎̾ ̶̭̀̂̇̀0̷̢͇̻̼̋͋̊́̚1̷͓͉̲̉̆̚1̸̖͔͈͇̟̟̮̈̔͌̋͊̉̈̉ͅ0̷̤͔͂̈́́͐̃̚͝0̵̳̗̜̹͑͑̈̍̅̀̕1̵̥̥͐̂̌͌̇͋͠0̴͍̳͔̓̔̈̂̌͒̌̏1̷̥̱̣̺͇̏̈́̌̎ͅ ̸͍̞̗̅̾͆̈́ͅ0̷̘͉͔͂1̴̭͇͕͎͗͐̍̈́1̸̩͓̬̣͔͕͖́̑̇͜1̷̛̩̘̝̣̞̩̦͓͠0̸̻̦̜̺̫͖͍͖̂0̴̨̨̣̲̘̀̌1̴͙̹̟͕͇̀̔͊̂̀̇0̷̜̜̙̦̜̱̌ ̵̡̺̮̘̜͑̿͑͌͠0̶̠͚̒̔̑͒̒̾̎0̷̟̥͖̲͓̝̎̏͊̀1̴̡͎͎͕̘̰͙͐̈̊̅͋̕̚͜0̴̫̳̖͉̫̅̒͊̆̐͊ͅͅ0̴͚̳̤͉͙̤͛̄̀͐͗̈͜͝0̸͕͔̯͎̙̙̫͇͊̉̈́̓̄͝0̵̨̯̏͐́̀̋̅̕͠0̸̘̲͙̱̘̲̭̓̽̽͜ ̵̹͗͗0̶͚̳͓̦̖̗͚̒́̒̀̅͌͂͗͜1̶̨̲͕̥̬̝̂͜1̷̞̼̮̱͇̎̔0̶̛̣̹̰̬̮̂̇̓͛̈́͜0̷̻̪̑̃̀͗̒͋́0̵̧̢̘̱̫̥̍͜0̵̧̛̜̭͓̓̂͂̈̓̐͠ͅ1̸̢̦̉̎̔ ̵̮̭̫̞̼̝͔͇̽̃͑͛̈̇0̴̢͈̯̬̇͑̒͐͜1̴͍͉̯̣͛ͅ1̶̞̘̙͑̿͘̕0̵̥̻̯̼̝͎͒̔͑̚͝ͅ0̶̹̟̞͌0̸̧̛̺̤̈͂͜1̸̪̘̄͆̐̏͛̆̇0̴͓̭̓̑͛͗̿̋̃̂ ̸̨̛̹̰̺͑̒̇̀̀̚͠0̴̧̛̲̀̌̔̓̓1̴̢͓̰̳͚͛̓̇̓̋͂̌1̸̠̟̣̐́͛̃̇̾̈́0̶̡̗̲̼̠̄͋̍̑̔̈̽1̴̪̺͎̞͆̃͘0̷̛͓̝̟̣̜̉̎̀̍͑̍̀0̴̼͑̾̕1̷̡͈̹͔͙̘́̐̂̈͗̒͝ ̶̙̯̭̲͋͊͛̍̓̕̚͝ͅ0̷̣̤̳̺͖̻́̌̿̀̅̅̀1̷̡̟̬̙͕̈̎̉͑̌1̷͇͎̇̕͝0̷̮̜̪̑̇͐͐̐0̵̭̯͑̀̈́͑1̷̯̾͋0̵͕̻̱͆0̴̩̎́͌̓͆ͅ ̴̜͇̣͖̮̲͊̋́0̶̜̗̣̞̐̊́͠1̶̧̡̧̙̳̺͛̑̐͋̅̒́1̴̢̧͖͍̱̱̭̒́ͅ0̵̗̯͚̥̠̇͗͂̿̈͛̑͝0̵͉̽͋1̷̗̝̲̠͈̣̥̉̈́͊̆̈̇͋́0̵̳̝͕̟͐̽͒͑͠ͅ1̶̳̱̖̗̈́͆ ̸̤̘̼̻̩̖̂͌̃0̸̣̫͈͎̦͔͑̎̒̒͆͘̚͘0̶̺͙͋̄̐̓̕1̶̰͔̣̮̬̈́0̸̩̈1̷̯̪̗̰̮̲̕1̵͎̏1̸̟̪̟̖̒͂0̷̰̫̻̙̺͎̞̜̀́̐͐̓ ̸̢͚͕̗̞͚̒̆̏͗͋̂̅͝0̶̠̖͖͂͂0̷͍̺͈̫̫̈́̈̈́0̴͔̮̠̰̣̌͛͋͆̾̃0̸̡͇͐̏1̷̨̤̣̉͊͘͝0̷̡̼̙͖͓͙̻̄̃̏1̷̟̗͈̇̑̌̎̚0̷̼̌ ̵̳̭͕̤̟̭͑͜0̴̯̰͇̺͇͔͎́̆̆̏͘͝͝1̶̹̟̱̣̼̲̰̇̾̐͠0̷̰̄͌́̓̆́̇̚1̷̧̢̝̜̯̤̟͉̀͐0̷̨̲̳̖̯̦̞̌̄̑0̷̰͗̽͊͋1̸̡͖͚͚̞̐1̶̡̜̳͎͉͈͠ ̶̤̹̺͈͓̓̏̓̍0̷̡̙̫̪̭̃1̷̘̖̅̏͝1̷͓̲͕͔͍͂̆̍̄̽͒0̸͈̫̩̂̂̈̎̎͗̍1̴̛̝̘̱̗̪͈͕̩́͆͌͆̈́͝1̷̨̹͈̙͂̈́̆1̷͙͍̆̋̑̇͊͝1̶̡̯̲͎͇̞̅̾̇̃̕͝ ̷̗͆͂̽0̴̘͙͔̿͝1̵̘͕͈͙͓̹̳̳͝1̴̲̋̓͑͝͠0̶̨̨̩̣̞̈́̀͐͑̆̎̇1̸̪̭͈̮̺̻̇̒̃̌͒͑̚͝ͅ1̶̟͔̟̪̓́͛ͅ0̸̬͙͙͎͕̆͌̆̄ͅ1̷̢̫̤͈̺̝̼̹̐͊̚ ̴̧͐̿̌́̿͌͋0̴̢͈̫͕̏̆1̵̨̦̳̓̊̀̋̀1̶̝̯͈̲̬͋ͅ0̶̯̫̜̭̭̲̠̾̀̉͑̔0̷̥͖͎͕̓͒̕1̴͍͈̥̝͎̳̿̌̍́͝0̸͕̱͔̗̈́͑1̵͍̝̋͌̓̕͝ ̵̧̡̝̉͆͋̓̓0̶̱̦́̅̄̋̾͐1̴̗͌͂̿̊͒̄͊1̷̧͇̩̞̖͖͗1̸̢̢̭̦͖͕̋̑0̸̢̘̖͛͗̑̽͛͝1̸̳̒́̚̕0̷̨̞̂̈́̽̀̚0̷̯͈͍̰͒́́̏̒̒͗͜ ̶̞͎͚͕̘͚̓̋̓̈́0̸̹̫̰̪͕͚̬͚͐̆̏̾̉́̈́1̶̧͍͚͔͈̤̣̩̈̉̀̌̑̇1̴̧̛̼͎̗̣̪̊͗̑0̵̢͇̮͚̫̪͈̣̋͆1̶̧͇̼̠̬̲̙͇́̇͌͂0̴̝̈̆̌̈0̸̯̽͑̋0̴̪̤͔̾͂̏ ̵̢̳̮̝̤̰̬̣̆͠͝0̴̼̠͋́1̵̢̡̢͍̳͕̠̏̈́̏͠1̷̺́͗̂0̶̣̜̲̱̘̼̝̀̆̏̒1̶̚͠ͅ0̵̲̬̥̹̦͓͙͐͊̓̕0̵͈̙͈͎̳̪̙̓̅͐͌͑1̸̧̩̯̬̠̾ ̷̖͓̭̩̘̰̥́͋̈́̔0̷̨̱̰̱͕͍͆̔͗1̵̡̦̂̊̾͑̈́͊͝͝1̷̭̩̤̳̗̭̐̎̾0̷͔̭̪̄̚1̵͙̫̭̜̫̬̟̈́1̵̼͍̝̞̈́̄̅͌1̶̟̭̙̟͖͆͋̅͒́́̎̉0̷̼̟̺̄̀̾̍ ̸̢̢̞̰̈́̍͘0̶̨͙͝1̶̞͎̮̘̜̂̾1̵̧͈̞͊0̵̥̜̈́̚0̷̧̞͇̬̑͋̓́̾̓͌1̵͈̖̦͇̜̼̄̈̋̓̈͊1̵̩͈͖̞̙̖͓̯̄̓̉̎͂̂1̵̨̢̲̳̬̘̺̞͝ ̴̧̼͈͂̋̓̂̕ͅ0̶̱͗̽̃̓̍̑̈͜0̵̨͍̞̺̲̔͝1̷̢͇̥̮͍̠͑̚0̷̧̦̬̺̖͔̝̅̀̅̈́ͅ0̵̫̩̺̗͔̺̿0̶̦̲̇͂͂͆̔̽0̵̢̖͍̗͉̪̩̈́̔͑̉͌̂̚͜0̴͍̟͖̄͛͘̚͝ ̸̨̥͔͕̝̖̿͑͆̈́0̶̻̹̆̈́͗̔̒͒1̶̦̖̼̰͍̝̰̂̀̅̕0̸̯́̅͜0̴̝̺͕̘͑̚1̷̛̐̂͜͝0̴̰͊̏͑̚0̴̻̑̑1̸͔̬̜͛͊̃̾͌͜͝ ̵̗̫͖̳̪̠͔̚0̴͕̼͎̔̊͂̇͆̚͝͝0̸̤̩̱͉̩̫͈̉̍1̸̢̩̙̐͑̿̀͛͛̚͝0̶̢̣̹̹͔͋̑0̶͉̈́̊̚0̴̛̟̞͔̬͖̂̊̊̏0̴̜̳̗̣̝͉̺̽̌̂̀̍͌͐0̷̩͙͖͛ ̴̮́́̊̇̎0̴̭̦͑1̴͉̲̙͖̄̀͋̾1̸̧̮̞̘̉̒͆̏͑͛͠1̷͇̼̗̘̝̖͈̈́0̸̧̨̦̦͓͆̈͝1̸̛̥̟͓͙̫̼̃͐̓̌͆1̷̯͈͈̹̎̉̓̽1̶͖͒̑̈̆͗̾̒ ̵̧̧̝̭̰̭̓̾͗̀̀͑̎̕0̷͍̅̋̿̋̄͒͘͝1̸̜͎͙̠̑̈́̽̈́1̵̛̰͙̪̥̬̝͂͂̎͑0̷̧̧̟̖͙͔͉͒͆͘ͅ1̴͕̟̺̩͔͑͛͐́͛0̸̡̞̳̖͕͖͔̯͗͒0̸͚͉͓̝̈̽̓͗̔1̷̤̩͖̝̈́́̿͗͑̓ ̷̣̯̪͋͋̄̀̚͝0̴̣͓̥̳͔̹͇̺́͗̚1̴̡̛̮̈́̓1̶̨͔̺̮̠̗̘́̋̽̒̑̇͝͠0̷̢̛̦̒͐̎̒̊͝1̸̧̤̣̪̟͙̠̂̾1̸̭̏́̽̊̀0̴̬̣͓̭̆̀̈̔0̴͎̩̗̬̟̄ ̴͗̀̽̈́̀̽̉̚ͅ0̶͍̭͎͖͖͎͓̹̉̓1̵̧̢̰͐̇̔̆͋͐͆͝1̶̘̭͔̋̆̄͛͜0̸̡̤̙̗͇̟͛̄̀̾1̴̭̈͗̄͐1̷̧̬͙̈́̽0̵͖͛͗̊͜͠0̴̨̨̳̳͉̫̈͐̓͊ ̵̢̧̱̤͓͉͚͛̎̌̑̆͝0̷͙͙͗̿̎̏͝ͅ0̴̡̡͙̝̥͕̫̔͆̏͑͘̕͝1̷̨̘̫̯͖̂̓̔̇̔́0̶͉͕̻̏̒̍̋͒̊̈́͝0̵͉̖̅̈͊́̂0̴̢̢̰͕͓̻̥̓̇ͅ0̶̢̺͎̣̟̖̆͌̆̎͛̓̕͝0̴̢̯͓̯̺̱̮͖͂̽͒ ̷̧̢͎̭̮̳̯͆̚0̸̼͖̘̣̗̠͕̽͗̈́̚1̸̨̫̺̼̙̤̓̾̔̀̿̆͆͝1̷͕̞͒̿̑̅̾̇͝͝0̷̹͔̒̏͊1̶͚͎͉̺̱̩̤̦͝͠1̵̖̹̪̞̝̖̂̒̉͊̈́1̶̢͙̝͖̮̍́͛̐͋͐͠ͅ0̵̢͍̜̳̠̈́̅̓͜͝ ̸̡̛͈́̈̐͛͛̕͠0̴̨͙̼͎̹̗̾̐̎̽̎̉̓͛1̵̻̈́͂̓́͊͛̓1̶̲̀́0̶̩̍͛͒́͒̍1̵̜̌̎̎1̵̖̯͇̫͔̲̏̈́1̵̛̲͙̩̒̏͋̓͒1̴͖̱̜̺̻͚̒͠͝ ̸̨͛0̸̛͚̣̖̫́̀͜0̸̙̭̭͈͋́̈́͝1̸̖̲͊̃̎͠0̵͙̻̪̳̹̑ͅ0̵̨̘͔̯̹̥̋͆͑͑͜͜͝0̷̹̩̗̘̦͐͐͝0̸̢̣̘̬̓͒̿̌̕0̵̨̣̯̩͍̠̘̬̈́̉̓ ̵̡̢̲͍̫̉͒̆̑̈͝0̴͓͗̿̉͘1̵͙̀͘1̵͖̈́0̷̛̯̃̈́̾͝1̵̨̘̜̳̰͙̙̽͐̈̂́̂̓1̸͈̮̒̋͘0̷͍̍͂̀̅͐͠0̴̢̞͙͈̞̞͎̞̽̈̕ ̵͍̳̞̻̖̔͌̈͐̑̅͆̈0̷͎̞̲͙͚̣̤̆͒̒̀͠͠1̷̱̜̪̦̪͒́͒͌̊͆͝1̶̺̯͚͇̺̣̠͊̐̉͑0̶̰͈̫̻̬͗̂̈́̔1̷̠̜̯̜̋͗̎͂͆̕͝1̸̮̻̼̗̝̰̞̓1̶̘͕̻͔̀̋̉1̶͍͖̘̹̠̼̻̠̅̿̋ ̷̛͙̖̝͈̉̒̓̀͠͝ͅ0̷̡̧̩̯̳̼̰̃̀̅1̵̭̤̏̍̀͗̓͝1̶̡̱̼̼̮͙̆0̴̧̤̺̞͎͇̾̀1̷͇͖̥͊̅͂̈́̀1̶̢̨̦͈̹̥͔̽̂̇̎̓̈͝͝ͅ1̶̪̝̳̖͓̘̄͒̅̆̒͗͂͝ͅ0̵͉̠̫͇̟̽̃̊̑̄̕̚͘ ̶̻͂͒̀͘͠0̴̨̭̳̻͔̙̓̀1̴̯̲̰̋̃̊1̵̢͓̯̯̼͐͒̕͠0̷͓̃́0̷̛͔̝̯͙̂̄̅̃̃̌͠1̸̧̧̳̘̰͇͝1̴̛̬̤͕̜͚̼͈̍̇͐̅͘1̴̢̛̙̤̮̙̟͙̘ ̷͓̀̿̽̕ͅ0̴̧̯͎̲͖̮̮̟̔̆͛̿̅̓̓̄1̴̪͓̥̱͖̑͊̉͗̀̐̋̕1̵̲̤̻͙̯̌̄̆͒̇̚0̶̰͔̬̼̞͔̍̓̽̑͐̓̌̇0̵̟͓̟̳̉1̴̬̟̜̭͇̐̿̎̀́0̶̨̠̩͍̰̫̀̈́͜1̴̤̳̓ ̵̼̣̜̏̀͆̎̃̄0̵̢̌̓͆̅͘͜͝͠1̵̨̘͈͎̅́̐1̴͇̗̹͔̳̓1̶̩͇̘̍́͛̍͂͠0̵̢̹͍̒̈́́̆͝0̶̛͕̃͋͂̌1̷̛̫͍̲̞̥̇̂̀̈́̅͋͠0̴̧̞̠̰̲̈́̅̄ ̸̮̟͇̖̃0̶͍͈̭̣̄̀̍͌̏̅͒̽0̵̢̟̙͉͖̗̻̫̌͂̂̈́̎̒͠1̷̢͇̺̜̲͓͆̋̏̾0̷͙̪̩̪̤̟̜̟͗̏͆̐͘0̸̰̳̤̭̘̆̿͗̐̔͊̏͝0̶̰̲͖͔̦̮̜̜̄͛̉0̸̼̙͙͉̜̦̋̍0̸͖̍̋̂̚͝ ̵̢̰̲̈̄̋ͅ0̶͚̠͖̬̹̺̘̋̓̇͊̄̌͐1̴̞̦͙̗̼̄̓̒̂̕1̷̝̘͆̑͗̕1̴͎͈͑̅̓͜͝͝͝0̸̡̰̬̝͓̳̦̀͗͒0̶̲̪̟̔1̸͚͓̫͂̒͊̈́̈̀1̴̟̤̤̗̥̎̍͌̕͘͠ ̸̛͇̣̲͈̱͍̪͂̽0̶̨̖͍̯̯͓͎̼͒̄̐͒͘͝1̴̡̠̫͚̻̯̍͒͆̀̚̕͜1̶̛͙͓̃͂̏̀̌̕ͅ1̶͙͍͎͖̀0̷̧̺́͆̐̈́1̷̫̣͉͎̣͔̝͌̈́̓͜͠0̸̩̖̗̠̥͔̗̗̒̑1̸̧̠̥̤͈̍̑̆́̇̊̎ ̸̛̰́0̵̨̖̟̘͚́1̶̧̛̛̥̞̜̰̬͗́̈́̀̈́1̴̜̊͂͋̓͑͋̽0̷̢̨̩̯̘̿̓̽0̴͚͕̀̃̉̈́͑̉1̶͖̊̑̆̇̓1̵̨͙̫̖̲̀͛̇0̷͎̳̻̬̉̈́̃̇̈́̚ ̶̢̪̬͊̋͐͂0̴̡̪̗̓̌͐1̶͇͛̈́͊̓͗͊͝1̷̞͙̼̰̎̐̒͑̌̉̓͘ͅ0̴̛̗͍̪̳͙̤̤̓̇͐̇͑͘0̸̛͈̠̟͉͉́̾̏̚͝ͅ1̸̰̟̈́͘1̸̧̭̩̼̈́͆͆̍̅ͅ0̶̧̛̻̹̈́͌̚͜͜ ̷͍̳̜̳͔́̽͝͝0̴̢̩̣͎̫̱̹̩̉̈́͘1̵͚̟̂͒̉͋́̓̀1̸̹̝̯̳͙̓̃́0̶̯̗̪͌̌̓̒0̷̛̰̻̩̃̍̑͋̚1̶̝̬̔̎̃̉0̵̖͐͑̈́̇͘1̸̨͈̹̗̏̇̔̏̿̉ ̷̡͎͇̯̈́̑̇͝͠0̷̱̤̽̓͛̀1̸̯̮̲̟̬͕̍1̸͖̪̥̩͍̖͎̓͛̑͝1̴̬̝͆̾̂͑͗͆̕͝0̴̧̣͔͇̦͂0̶̡̱̰̓́1̵̧̮͙̞͎̞̥̍̇͛͛̒̀͜͠͠0̵̯̤̣̔̋͆̅̋͜ ̷̢͚̩̻̾̇͛͊͝0̴̢̻̼̺̪͌̀̄̂̌͒̈̈́0̴̢͍͛̒̓̐̇̑͝1̴̡̘̠͇͉̪͕͎͊0̵̤̹͕̟̼̘̖͇̈̇̓̂̚1̵̨̪̠͈̂1̶̧̛̲̺͕͍͖̪͓͆͌̑͆̚1̴̳̘͔̥͆͋0̵̺͖̟̈́́̐̔̈́̆̈͠ͅ ̴̺̱̦̱̘͔̾͐̒0̷͔̪̖͓̭̥̝̫̿͆̇͆̅̕0̸̨̡̡̲̖̞̪̣̓̈́̄͋͛̓͝0̷̢̥̣̜͕͖̱́̃̉͐0̸̨͙͕̞̹̌̇1̷̪͇̎͐́̋͗͝0̵̜̿̅̏̐̋1̷̱̠̺͈͌͗0̸̭̹̐͋ ̵͔͉̑0̵̛̯̾0̸̲̟̦̳̩̭̏͝ͅ0̸̨̛̪̆̍̋̄͜0̵̠͌̈͆̋1̷̜̍̒͆̾̈́̿͘0̸̫͓̜̒̄̎̑̈́̕̚1̴̗͔̼̞͍͕̩͐́̈́̅͒͘̕0̴̛̜̗̟͈̮͈͔͛̒́̅̓͝ ̸͉̗̑̋́̃0̶̨͎͚͕͖͔̞̬̈̄̇́͘͠͝1̵̻̉̃̀́̂̄̓0̵̅̏̓̍͜͝0̴͈̱̼̥̮̅̓͆͠͠͝0̶̡̻̊̃̈́̓͠1̶̧̤͓̙̪̥̽̏̏̏̆̕0̸̰̪͈̟̺̝́0̵̩̥̔̊͌̉ ̵̖̻͓̝͗͂̌̽͊͛͜͝0̶̢̲̦̔͒̀̒́͑̾1̴͖͂̄̍̌1̴̫̹̲͔͔͎̑̑̏͘͜0̶̪̦̝̻͍̠̎͑͊̓͒͜0̶͇̊͛̃̂1̸̨̀̉0̵̖͓̼̀̒̔̿͐̔1̴̧͔̙̟͍̠̣̱̃̋ ̵̢̜̠͈̲̪̾0̸̞̲͌̈̑1̸̢̛͛̎̈́͂͐̈́͑1̷̳̬͇͖͎̠͐͆͠0̷̮̥̻̬̺̭̏1̴̝̔͆̀̑͌1̷̪̖̼̑̄̒ͅ1̸̧̫̱̤̳͍̾̓̅͜͝ͅ0̶̛͚̯͗̍̏͛̿͠͝ ̸̧̤͂̿̿͠͝0̴̨̺̲̱̼̖̬̮͐̓͆̈́͆̓͝1̵̛̪̰͎̹͛̋̈́̄̕͜͠͝1̸̪̹̦̰̗̰̓̒̉̏̇͑̽1̸̧͓̯̝͎͚̖͑͘͜1̸̼̟̺̗̬̉̎̆̑́̈̊0̶̧͕͇̹͓̂͊̏͗̾̋͘̚0̶͍̀́̊̀͛̏͝͝1̷̪̣͓̖̒͛̌̃͝ ̶̧̣͚̲̗͑0̴̨̨̻̙̺̘̬̃̿0̶̛̭́̀͊1̸̮̫̪͖̹̱̣̳̈́̓̈́̍͌̐̒0̵̉̌̋͜0̷̦͔̭̺̓̋̎̎̉͘0̷̩̱̙̘͔̆̇̈̈́͌̃̉0̷̬͂̃̃̽̓ͅ0̴̧̙͕͑̑̀̋̎̓̕͠ ̷̢̮̬̦̰̹̩̔0̷͕́͛̉̀̌̏̒̅1̷͍̘̭̻͙͛͛̓̒̚ͅ1̶̧͇̯͙͌̉́̐0̴̢͈͓̗̞̙̓̏̈́̉̍͊͑͂ͅ1̸̢̟̺͎̬̳̂1̵̡͓̹̠͇̻̄̀̽̀͝0̷͔̪͚̯̰͓͕͗̑͆̓1̷̡̜͉̯͋̓̔͑ ̵̮̝͉͖̺̠͎̺̀̋̆͘0̵̱͍͉͇͕͛̑̋̇1̸̗̣͕̖̮̮̙̓1̶̛͓ͅ0̷̛͈͖̩͓͓̭̱͒͐ͅ0̵̙̩̪̱̎̀1̷̹̩̫̮̈́̚ͅ0̶̢̨͓̫͉̺͇͐̄͆̀̉̋̄̆1̸̘̦̗̤̝͚̏̋͛͐̎ ̸̪̳̰̻̃0̷̼̦͉͗̿̈́̃̔͝0̸̢̝̣̜̿1̵̨̫̥̝̝̪͙̳̓̀̈́0̸͙͖͒̀ͅ0̶͖͇̜̲͎̤̲͑̈̎ͅ0̷̨̢̙̜̭̯̯̞͆̕0̸̢̱̦̫͒̏̅̉̃͐̕̕0̸̣̗̣̟̊͒ ̵̨̟̻̩̱̈́͠0̷̢̧͔̝̲̩̙̒̽̐̈́̅̚1̸̖̗̘̭̼͎̠̏͐̓͐̔̂1̶̝͕̹͉̮̗̤̣̑̓͊0̵̧̜̠̹̝̅̈́̆̽0̸͓͔̰̼̽͌͋́͑̿̅͂0̴̩̩̲͖̲͉͚̿́̚0̵̮̯͗͂̿1̸̦̞̺̥͙͙̺͒ ̵̹̉̇̋̀̃̈́̈́0̷̱͚́1̴̧̹͙̮̪͙̞̖͗̔̓̅̾̓1̶̯̈̇̓̃0̷̧̭͉͇̬̔̎ͅͅ1̴͉͔̹̖̲̖̀͒̊1̵̬̙͔̠͆̄̑̍̾͝ͅ0̵̟̦̄̊̑͌̔͝͝0̶̦͖̱̥̝̠̩͝ͅ ̷̡̣͍̳͉͝0̷̠̮͈͍̜͓̗̼͌̀͑1̶̗̘͐͊͐͋̎̉̎͘1̸̼̝̣̜̈̔ͅ0̶̪̳͕͔̬̩̂̏̾1̸̤̩͇̪̳̤̈́̂̉̔1̴̯̲͑0̷̛͓̖̮̫̤̅͒̒̎͗̀0̴̩͗̀̃͘͝ ̶̧̲͖͉̰͓͊̆̀̅͌͜0̵̫̉͋͆̀̓̇0̵̮͈̎1̶̰͔̩̖̟̼͕̩̑͊͗̍͠0̵̘̿̈́͜0̴̧̢̱͉̪͐ͅ0̵̙̩͔̬̗͎̠̉̓̎̌̈̾̾0̶̦̯͊̌̅̿́̍͝0̷̡̦̫̗̟͊̂̊ͅ ̶̡̌̾̍̀̈̉͒̕ͅ0̶̫̠̝͍͍̜̩̤̇̈́̕1̴̹̟̹͎̯͕͑̅̄̌͘1̶̟̝̳͙͔̾́͆̒̾͋1̴̛̓̂́̈́͊ͅ1̶̢͎̳͗̌̒͌̆̕0̵̨̭͇̺̰̥̀͐̇͊̕͜͠0̴̬̇̇̈̇̈1̶̨͕̹̺̺͗̑̈̀̑͠ ̵͓̰̫̀̽̈́0̸̛̟̱̳̅̉͛̄̂̕͝1̷̨̨̱̥̖̗͚̗̉1̴̩̮̳̣́̒́̚0̶̜̻͔̝̎͂̇͠1̷̜̤̫̠͈͖̭̊͑̒1̴̢̳̥̙̬͖͌̓͂̏1̶̧̲̜͓̿̈͆̾1̵͚̌̈́̚̕ ̸͉̩͓̫̟͕̐̃͒͜͜͝0̴̟̙̀1̷̝̗͈̗̾̄̎́̓1̷̜̣̮̟̫͌̿͗͠͝1̶͈̻̰̰̭͑͌͂͝0̷̢̮̰̲̭̒͜1̸̢̠̼̰̽̀͘0̵̨̳̪̪̞͂̏̈́1̵̡͔̼̼̞̺̎̊͋ͅ ̷͙̣̎̿͆͒̄̒͊̌0̶̥̩̝̺͛̔0̷̡̜̯̺̇͐̈̈́̔̚1̶̨̭͘͝0̴̅̍̑ͅ0̸̪̜̗̽̋̓̈́̎̆͜͠0̷̭̠̻̭̺̳̬̂̀̅̂̀̋̓͋0̶̗̦̹̳̤̈̊́͊͘0̷̨̝̙͖͂́̀̃͋ ̶̺̏͒̀̅͂͠0̷͔̟̜̠̪̫̆̕1̶̙̟̠͕͕͎͕̈́̉̑͌͘̕͠1̶͌̿͌͗̎̍̕ͅ0̸̜͈̐́̀̈́͌͐̆1̸̡̙̜͍͋̐̆̆̽͛̎̚1̶̡̛̜̩͎͖͔̅̿̿͒̐̂͗0̴̛͈̗͍̞̙̤͈̦̈́̽͠0̷͔͍͈̥̖̺̤̐́́ͅ ̷̢̨͓͈̋̕0̸̥̣̉̐̊́̌1̸̜̘̻͖̭̗̤́̑̏̎͗1̴̝͉̼̯̟̱͍̍͂̈́̍͘0̸̛͈̄̅̐͌͑͌̕1̷̨̦̖͎̮̗́̒͗̉̑͝0̷̠͉̯̤͋̉̓ͅ0̶̣̝̰̞̝̘̄̽̓́̋̋͘ͅ1̷̺̝̩̞̬͛͑̋̑͑͊̕ ̸̳̆͌̂̅̎̌̀0̶̤̫͇̣͋̔̅̌̑̃̉1̸̹̜̠͇̼͖̠̔̌̀̈́͜1̵̡̖̩̅̇0̸̹͇͂̾̍1̴͎̾̍̈́0̵͈̳͈̲̓̽͛̎̏̄͘͠1̴̤̹̤̗̣͑̑̑̓͒1̶̲͎͚̜̝͒́͆̅̈́ ̶̛̛̩͒́̈͛͑̕0̵̧̥͔̘͍̻̦̔̿̌̚ͅ1̴̤̹̥̬̖̪̼̄͆͑̓̾̋ͅ1̴̛͎̳͙͍̲͓̇͊̔́͗͘0̵̦͐̃̽̽̍̎̉̽0̷̢̲̩͇͙̱̪̩̾͆̿͗̄̍̐̈́1̸̝̘̝̗̬̰̫͎̿̎͗0̴̣̭͍̟̳̞̫̒̔̏͑̂̂̇͝1̵̢̨̡̠́̔̿̀̈́͘͘͝ ̷̞͇̍̈́̀̈́0̶̥̗͙̩̔̓̇̑͝0̶̧̮̦͎̜̗̼͑̆̇̊͂͊̕1̶̧̛̘͉̫̲̯̦͈͆0̴͉͇̈́̌͗͆1̸̧̜̆̈́̀1̷̩͛͆̈́͊̾͝1̸͎̠̖͖̙̫̬̝͒̒́̽̚0̷̺̪͎͖̈́́̀͑͛̆͌ ̵̖̜͓̄̾͌͋͝0̵̰̤̱͉͔̺̪̓̋̿̕͜0̷̢̫̺̝͙̹̬̱͂͌̆̽͐̐̊̚1̶͍̈́͑̿́͒͝0̶̡̢̛̥̬̲͈̟̀̈̄͘0̸̨̝͇̗͖̘͎̼̈́͝0̴̛̥̘̾̊̉̈̚0̶̣͙̙̙̅0̶͓̌̔͜ ̶͈̮̥̟̭͕͙̍̅͑0̸̡̝̰̊̇̃1̷̖̿͑͑̈́́0̸̯͒0̸̨̗͊̔̉1̵̨̱̰̪̱͓͖̋̓̃̈́̈0̴̨̺͉̗̖͓̣̉͆0̷̢̡̤̟͖͛̇͜1̴͍̺̩͙̺͕͑͆̚͜ͅ ̶͍̳͌̀̈́̓̈́͘͘0̷̜͎͚̤̪̞͈̃̒͌͋̄̈ͅ1̷̛̹͍̗͔̆̎̿͘͝1̸̡̧̭̳̰̓̀͛1̶̨͙̻̫͇̇̚͜0̶̲͐͂1̵͍̩̥̌͒̋͝͝0̷̠̩͚̫̻̱̝͒0̷̣̹̺̾̉̃̓̈́̈́ ̵͕̲̐͒͋0̶̨͉̥̯͛̾͜͝0̴̙̝̝̟̟̲͆̑̈́̈́͒̾͠1̶̝͂̊̈͂̀́0̸̟̔0̷͎̬̤͔̳͒́̀̆͠0̷̖̪̭̣͕̼̆̉͐̂̈́͒̕0̸̧͖̞͋̉̍͠0̶̘̏͗̇ ̵̟͂0̴̢͔̖̜̟̺̀1̷̥̏͛̀͐̃̇͠͠1̷̢̘̱̙̘͈̥̦̐͋̐͊0̴̈́͋̏ͅ0̸̝̥̥͇̖̙͑0̷̢̡͈͎̙̙̬̪̿̄͆̈́̄̚1̵̡̠̻̠͕̥͑͑͋̏̉́͛ͅ1̵̡̛̛̞̖͌́̈́͐̀̿ ̴̨̺̭̥̰̞̠̈́̀̄̄̂̌͗̈́ͅ0̴̝̳̙̥͓̀́̽͑1̵̪̣̒̋1̶̢̧̥̻̲͙̖̈́̄͗̉0̸̧̭̬̺̟̣̫̎̀̂̆1̷͕͚͉͚̯̺̯͚̍̽̓̎͌̾́̒0̵̮̟̖̬̬̈́́̀̐ͅ0̵̡͎͚̞̐͂̉̋̄̚͝0̶̧̗̇̓̾́̈́͗̿̀ ̵͙̙͍́͒̄̈́̑̋̚0̵̫̩̩̟̰̳̝́̀̾̀̽͋́ͅ1̶̡͑̿͗̓͊̅1̵̺͌̆̑0̴̛̘͎͈̳͇̩͙͑0̶̨̛̦̳͍̥̤̜̗͒̉̈́́̃̓̿0̵̢͕̼̹̠̣̭͔͆͋̂͂0̴̢͈̍͒͜1̴̛͚̦̫̼̳̘̅̀͋͂ ̸̨̙̤̞͕̬̀͊̀̉̿̄̈͘͜0̶̡̮͍͎̱́͒̒̒̚1̶͍̩̦̟̞̣̄̚1̷͙͍̗̺͉͎͇̾̑́̍͗̈́0̴̼͎͌͑̐́̓͠͠1̵̼͚̹̩͈̉̏͌̃̑͝͝1̸̛̼͚͉̞͔̊1̵͍̼̈͊̇̔̓͛͝0̶̛̭̹͍͉̫͔̀̄̾̃͠͝ͅ ̷͙̰̆͛̉́0̷̛͚̟̓́̆̅̽͂͘1̸̬̭̩͍̣̦̯͇͋̂͠1̴̟̝̻̤̙̦̠̊̕͠0̵̡̡̬̟͎͖̙̾̌0̸̪̝̤̪̺̜̙͛̚1̸̮̾̋͋̓͆̿1̴̞̯̰̗̮͓̯͈̃́̇̄̅́͠1̷̝͓̄̆̇̊ ̶̛͓̜͋̽̀̊0̷̡̨̖̥͓̮̏͜1̷̨̙̩̺̭͚͑͛͘̚͝1̵͍̪͛̑̈́̄̃͐0̶͓̀́͘0̸̖͍͛̾̈̒́1̶̨͔̬̺͙͐̆͆̎͘ͅ0̵̯̌̽͝1̴̯̠̤̹͔͉̜̪̉͆̚ ̸͉̭̮̗̭̏̾̀̇͆͝0̶̡͔̯̜̗̳͎̈́̇1̷̼̥̯̮̈́͗̆̽͘1̷̧̢̛̦̟̼̜͍̀̀1̴̥̈0̸̨̛̘̗̦̥͉͎̐̽̃̑̔͠0̸̧̳͔̺̣̗͇̐̉̄́̄͘͘1̵͙̎1̵̧̛̀̑̌̑̊́̀ ̶͉̎̔̀̀̽̀̓͠0̶̡̡͚̟̔̑̅́͌̌̕0̷̢̯̜̳̥̤͒͆1̸̛̺̲̜̩̙̟̽͌̆̓̓͝͝0̷̳̳̰͍̳̿̓͒̄͆0̸̫̟͖͎̜̐̎́̔̈̃0̷̛̫͉̥̖̀̌̑̄͠͝0̴͙̝̜̺̗̔̇0̸̝̜͈̔͗̓̉͂͗̽̈́ ̵̛͎̟̳̯̺̲͒̐͆̒̅͝0̷̢̝̮̤̩̘̞̂̔͗̎̋̓͗1̴̝̟̬͔̍̊͜͜ͅ1̴̬͎̝̣̟̻̼̿̀̑̌͐̐͠0̷̠̹̅1̶̼̥͉̥̣͐̉1̵̧͓̺͂̓1̸̛̦̓͊0̶̇͒̑̏̑ͅ ̷̛͇̺̥̄͗͂͂͜0̵͓͙̳̙̣͔͎͗̾̈́̀̚͜1̵̯͚̳̅̋̔͠1̶̢̨̡̜̗̯̘͈̈́̎̕0̴͔͗̄͒̂͆͋̕̚1̶̧̦̜͍͎͔̓̚͜1̸̛̖͚͕͈̼͙̙̃̉̑1̵̪̜̖͒̏̍̅͜1̴͎̜̯͐̎͘ ̸̧̗̯͙̺̦͌̃̚0̵̢̠͈̱̼̗̲̓̑̚1̶̩̦͉͖̎1̷͖̠̪͈̟̠̘̏̍͛͐̚͘͝ͅ1̵͕͇̞̹́̽̽̾͆̚͝͝0̶̥̘͚̾̈1̸̙̖̍͆̑͌̎̇͊0̴̟͕̔̓̃̑0̶̤͙̯̀͊̈́̂́̑͘̕ ̵̼͎̞̗̱̻͔̈́̾͜0̶͈̹͌̆̎̓͘͝1̷̨̙̯̦̭̉̂̃̈̒̒̾͘1̸̨̢̦̖̣͉͌̃̎̐̔͌͝0̶̠͈̗̿̉̿̇͋1̸̨̠̘̺̤͐̌͆͑̔̍̑0̴̢͖̆͌̾̿̑̒̅͛0̵̝̟̄̌̅0̸̧̖̼̟̙̺̅͒ ̸͓̮̪́͗̿͌͌̈͠ͅ0̶̠͚̟̝̙̊̾̿̋̀͑͌̅1̸̮̌̽̔̋͠1̶̦̮͓̥̽̏̀̊͒̔̕͝0̸̹̆1̸͚̝̠̞͓͓͔̈0̷̨̟̭͛̔̃͂̊͗̅͘0̶̬̘͚̠̹͗̾1̵̛͉͂ ̸̡͚̤̜̰̰͋̄0̵̡̨̞̳͔̯̭͈̕1̶̭͎͚̄̈́́1̴͕̯̫̮̒0̶̨̝͚̠̻̆̔͋̐̕͜1̴̛̠͙̝̱̦́̆̔͝1̴̨̡͇̤̤̰̼̈̏͌́̿̑̚̚ͅ1̴͖̺̌͊̀̕0̷̛͕͕̟͚̦̐̊͌̿͝ͅ ̸̨̯̖͈͙͓̫͂̆͜0̵̙͎̥́̃̐̔̊ͅ1̶̡̞̰̭̲̣̱̘̇̆̀̑̕̚͠͝1̵̧͙̭̘̭͕̐ͅ0̴̋͆̀̓̎̚͜͝͝0̴̭͎̞̘̍̎̓͐̄1̵̻͂͒̈̈́́̀̏͘1̶̺̀͊͑͑̍͌̓̽1̴͉̆̈́̈́͆͊́͌ͅ ̷̢͍̼̞̙͖͔͊͑̃͑̉̽ͅ0̸̧̨̛̩͎̠̗̮͊͜0̶̩̾̋1̶̡̝̭̰̼͍͆̑͜0̶̖̉͛̇̍͒̆1̵̬̦͕̔̃̐̿̓̈͠1̶̼̦̠͍̖̓̎͐̍̓1̷̹̦̦̩͇͍͛̀͒̾̕͜0̶̡̤̙͈͛̽̒͐̔͂̌̌ ̴͓̫͔̗͖͗͒̅̔0̵̢͍̭͎̲̝̭̜̽͝0̶̡̩͕͐́͌̀͜0̸̪̲͉͂̂̊̈́͜0̷̨̧̡̥͖͇̣̃̿̕͜1̷̢̩͎͕̺̘̅̊̈̏͝0̵̢̝̮̯͉̥̐̂͛̇̇͜1̴͎̯͋0̶̧͍͎͍̟̻̲̎͛̍̑̔ͅ ̴̡̢̲̮̱̬̑͆ͅ0̵̗̋͆1̷̝̠̋̌̅͆͝ͅ0̸̫͂͗͗0̷̢̗̲̮̋̉͘͘1̴͈͖͈̲͎̯̰̣̓̾0̵̯̩̆̉ͅ0̴̖̲͙̞̙̬͖̄͋̎̐̓͘͝1̴̡̞͕̜̾̑̑͝ͅ ̸͙͙͍̃̄̾̽͘0̷̜̟̳̃͗̕0̴̪̯̬͋̎̌͑1̵͍̟͔͙̈́̂́́̇̆͒0̵̡̤̼̘̣̞̩͊̀̚0̴̢͇̳̖̘̝̗̈͒͝0̷͚͙̍̋́͊̉̚͜͠ͅ0̵̟̟͔͙̻͈͔̱͛͆0̶̢̛̥̬̜̞̥̌̾͛͛́̀̽͜ ̴͓̥̤͚̯͓̞́0̴̬̙͓̭̝̈́́͑͜͠͝ͅ1̸̯̋͐1̵̜̝̳̩̟͉̦̯͗̓̅̏̈́̄̕0̵̺̳̟̠̫̀̑̈̈̊0̸̢̫̻̌͊̔͐̌͝0̸̢͈̙͖̩͉̐̽̒̈́͋͘0̴̡̳͔̠̩̂1̷̩̳̲̜̯̤̹͍̔̽̀̀ ̶̝̔̔0̷̛͙̣̝̯̖̻̝̆̅̐͛̍̕1̸̬͚͛̑̊̍1̷͖̹̊̂͑̔̾͋̒̕0̸͉̗̰͌̂̉̾̆̚͜1̶̡̧̰͚̰̪̪͊͝1̵̧̧̮͓̮͇̘̅ͅ0̶̨͉̫̘̂̓̇͐̏̚1̷̡̡̘̟̺͔̣̉́͌͛͑ ̵̧̬͎̹͖̜̃͝0̸̣̟̼̭̟̞͛̈́ͅ0̷͓̳͉̑̃̔̃͋̕͝͝1̵̧̘̭̺͈̟͕̫̔̀̊̎̏̚0̶̧̢̖̻̬̑͒́̋́̃̓̕0̵͍̳̏͛̓0̶̮͙̎͋̅̎̽͜0̶̞̮͎̹̭̲̀̆̃͜͝0̶̼̦̫͈̥̇ ̴̨͓̬̩͍̪͔̓̓̾͊̽͜0̷̰͍̮̈̄̚1̴̯͔͕͙̀͌0̴̢̪̩̞̞̳̟̲̈̏̌̐̈́̇̚͠1̵̪͓͚̻͔̩̈́1̴̛̟̣̩̳͔͖̓́ͅ0̸̢̛͎̭͎͕́̀̄́̀̚͠0̴̨̖͔̬̤̐͊͊͋̋͜͝0̷̜͙̞̳̤͗͌͊̅ ̸̢̮͕̦͓̈̚͝0̴̧̹̥̼̗͕̹̤͆̃̍̓̈́͐̈́1̸͚͂͌1̵̞͉̠̼̟̓̔̎͒0̶̺̻̟̞̲̣̎̑̒̈́0̸̞̒̚0̴̨̣̟͑͆̋͂͐͒0̵̭̰͍̒͛̽1̸̗̓ͅͅ ̶̯̖̊͛̓͌̾͝ͅ0̴̤̦̇̊͠1̷̢̙̭̥͎͔̩̣͗̋1̷͈͍̙̖̼͎̇͛̊̐̊̔̚͜0̵̛͎̻̮͔̗͆͋ͅ0̷͚̼̽̊̓1̵͉̤̈́͋͌͘0̵̘̻̯͕̝̺̭̆̊͊͜0̷͇̄̈͑̄͊͋͛̚͜ ̵̻͈͝0̸̼͙̼̺͕̗͈̿͊1̷͚͍́̓1̸͇̂̒͂͠1̴̥͈̬̰̼̘͔͌̀̀0̴̧̤̰̰̬̟͛̾̿̔̏̀̕̕0̵͇̯͙̇̔̃̀͌̌͝͝1̷̠̦̳̣̊͑̿̏̓̄0̷̡̡̼̘̻̤͍͍̿̋͐̐̾̈́̔͝ ̵͙̳͙̇͋̌0̴͈͂̆̆͗̉̏̏̑1̴̨̪̰̲͎̪̳̒͌̑̓͑̕1̵̧͍͙͓̙͛̊̀͒͆͆̆ͅ0̷̛̲̮̮̬̃̍̋͒͑͊0̴͚̹̩̿0̸̢̯̫̼̱̳̼̽͘0̶̛̲̼̄̾́1̴̯̻͇̹̓ ̶̭͚̭͖̌̄͑̑̐͑̏0̶͔̔̂̎͊1̷̡̱͔̮͙͒̓̿̚1̶͇͑͛̚͝0̷̯̫̰̃̓0̵̢̩͎̳̮̏̉ͅ1̵̹̽͛̐̍̉̚ͅ1̶̡͇̗̒̃̈́͑͝1̷̙̖̔̐̌̏̕ ̴͉̬̰͑͊̂̑͐͜0̸̺̂̌͒̌̉͊͘͝ͅ1̴̟̀̂̆̑͗̿͑1̴͚̺̝͍̺͆̄̽̃̋͘͝0̸̬͖̗̅̈͘1̷͈̬͕͕͌͝1̷̥̟̈̃͛1̶̡̺͚̺̟̻͈̉͛1̸̟̜̅ ̶̩̯̜̥̣̪̯̮̈́̔0̴̹̺͚̩̙͆̐̈́̍ͅ1̸͙͚̬͔̓̎͜͜͜͠1̶̨̲͕̭̗̜͔̔̋̃1̴̡̎̈́0̸̡͖̘͇́1̸̢̟̮̳̦̝̔0̵͓͈͒͋͆̏̍0̷̛̻̝̺͊̇ͅ ̷̘̰͍͂̅̈́͑̚̚͠͝0̶͈̮̱̖̩͈̈́͐̐̚1̵̝̟̗͉̄̉̆͆͑̐̚̕1̸̭͎̫͈̦̬͓̀̊̀͠0̶̡̛͎͖̩͇͇̥̆́̈͗́͘̕͜1̸̱̮͔͉̀͌̽̊̕0̵̢̰̯̩̃͒͘͝0̶̛͚̣͙̣͙̤͈̣͑0̴̰̬̞̻̟̦̩̲̊ ̴͉͖̺̺̰́́̆̋̓̑͠0̸̲̘͍̺͉̗͖̒̓͐̅͘͝0̶̟͉̗͐̌1̸͖̏̆͠0̸̢͚͚͍̦͇̪̯͗1̴̰̖̫̙͍̰͙͎͐1̵̡̣̩̠̠̟̓͜1̶͙̣̂̏̿̀̒̎0̷̡̟̞͉̉̒̀̔ ̶͔͕̫͔̺̭̐̑͋0̵̼̝̻̝̯͎̝̩̐̓̀̓0̵̯̂̐̍̔͛͝͝͠0̸̳̘̙̯̈́̆0̵̠̠̝͔͇̰͖̭̔1̷͖̮͚̼̰̪͓́̇̄͋͘̕͝ͅ0̶̲̻͇͇̠̈́̌̽́ͅ1̶͙̂̉͊̚͝͠0̷͇̌͂̐̉͠ ̴̘̤̓͐́̐͆̕͘0̶̞͔̙̫̓̉̊1̷̝̤̘̇̾̎͊0̷̦̤͊͌͠0̶̢̼̯̾̊0̸̖̐̂̂̅̒̕͝0̶̧̧̗̖̞̘̳̎̈͋̍̑̂̌͠ͅ0̵͉̼̖͎͈̭̭̝̏1̴̠̀̄͆͊͝ ̸̥̦͙͙̹͙̟́̏̍̓̎0̷̢̺̓͑̾͘͠1̸͖͇̍̈͛̀͛̀1̶̘̫̬̀̐̎͐̈̿̆̾0̶̡̨̧̘̦͎̠̂͒͋̾͑1̶̜̣̫̉̓ͅ1̷̻͙̀͐̔͂̃͝1̷̰̯̤͈͚̣̍̓͂̓͌͛͝0̸̘̐̀̎ ̸̧͈̱͍͍͇̺͗̏̈́͝ͅ0̸̼̳̺̰͊́̆1̸̬̰̲͍̉͋̉̽͒͜1̴͉͆0̷͖̀̉̋̌͂̕0̴̖͛͗1̶̩̥̟̮̠̔̆̎͜͝0̴̢͇̮̱͙̩̱̏͐̾͊͘͜͠0̵̢̳̩̜̟̺̥̣̑̽̏̕͝ ̷̦̱͗̋͐̍̀̂̕͜͝0̴̧̢̥̫̪̠͕̑͋̏0̸̢̛̻̹̣̋͆̆1̷̮̬͖͈̇0̵̢̖͙̗̺̯̋͑̇͆͛̒0̶̮̟͙͙͑͒̊̄0̶̹̟̼̩̬̳͘0̷̨̧̖̭̬̝̇̍̏͋0̴̨̩̤͎̰̥̰͖̑̑͆̕͠ ̵̭̠͔̆͊͌̒͝0̸̱̼͕͕̉͌͛̈̔̚1̸̺͍͌̊0̵̫̃̏͠0̵͙̙̹̯̞͆̅1̴̲̘͝ͅ0̷̧̙̯͙̳̣̯͈̃̽̊̊́̐̀0̵̪̀̍̌͗̾1̵̛̛͂̎̑͗̀͘͜ ̵̡̮͕͎̲̰̍́̚0̵̨̼̟̟͍̰̞̖̏͊̓̽̄̚͝0̵̝̪͕̭̳̻̏͑̉̌͌̉̐͠1̴͓̠̳̤̍̃̇̀̓̑0̴̭͎̯̲̠̲̀̈̔̀̀̚͝0̸̢̻͎͓̝̉̐̇̂̒͝0̸̲̙͉͍̜̠͒̐0̸̢̪͇̘̤̭͉͛̿̀͗̊̇͗0̸̪̺̪́͛̓̏ ̷̡̛̜̰̠̱̯̱́̀͐͆͘͜͝0̵̻̬̫̞̦͇͚̈͛͜1̸̱̫̯̒̂̈́1̵̫̞̱̗̮̜͊̎͝1̸̨͕̙̙̙̃̔͐͘0̷̧̝͆͂̽͗́͂̚͝1̵͇̦͔̎͂̔͠1̷̠͍̬͑͂́́̋1̵̢̡̲̱̬̝̖̇͛͜͠ ̵̧̟̩͖͌̂̋̋0̴͇̰͔̏͒͛1̶͙̯̥͂͗̀͛̑͜1̵͎̣͙̯̳͗̒0̴̮̲̩͘1̴̖̑͗̂̓̋͝0̴̖̟̳̘̥͈̭̠̐̀́0̷͔̲̲͇̣̌͛1̴͎̱̣̟̹̿̊̀̀̋͘͝͝ ̶̢͗̑̌͋̏͐0̶̢͉̗͓̂́͜1̸̮̹̻̣̝͛̒͝1̶̨̺̙͙̟̯̠͒0̴̠̩̰̬̜̈́́́̅̌͑̃̉1̴̢̪͈̗̩͎̝̲̈́̽̑̈̕1̴̥̠͕͔̱̺͈̏0̴̢͔̯̱̦̹̎̍̑͒0̵̩̫͇̯͌͐͐ ̴̡̤͚̪͔͇̈͗̽̈͊̀̚͝0̵̲͖̝͆̅̏̇̇͝1̸̞̫͓̳̳͙͂͌̈́͆͋͝ͅ1̵̭̫͒͗̈̐0̴̞̦̌̐͊͆́̏̕͝1̴̤͚̇͠1̷̨̹̹̪͌̿̎̍͝͠͠ͅ0̴̯͈̗̣̬̪̒̋ͅ0̸̛̦́ ̷̛̤͍̰̓̐̑͐̀͒0̶͙͑͂0̶̘̎̆͗̊̕1̴̡̗͚͖̹̱̖̑́̀̓̓̽0̴̡̱̫͈̯̅̄͆̓͆̑̀0̸̜͕̯̟̖̬̅0̸͎̫̦̟̤̮͑̇ͅ0̴̧̦̙̯̱̻̖̺͛́̀̔͝0̸̲͍̲̃̍͂́̚͜͝ ̴̨̧̦̗̜̹̓́̒̈́̚ͅ0̶̟̖͗̽̏͋̅̑̚1̴̬̩̻͛̌͋̔1̸̨̖͇̊0̵̢̛̯̘̰͔̝̄̉1̷̧̢̛̪̦̰̒̏̓́̅͜0̵̠̞͕͕̰̞͙̈̀̒̀͘͜0̷̡̦̭̣̜͓̻͛͛̌̓́ͅ0̵͎̦͋̀̽͋̕͝ ̵̻̙̦͉̫͍̈́̇̾0̴͈͕̽1̵͈̹̤̞̹́́̆1̵̛̛̺̹̺̳̣̣̯̏̃̀̾̇ͅ0̵̢̘͓̱́͗̒̀̍͗͜͝0̷̳̼̃̏̈́͠0̸̛͉̤̪̦̮̣̝͌̏̄͂̈́͗͋0̸͇͚̰͓̥̯̲̄̏͒͊̒̚1̵̳͔͉̳̫͎̀̏͒͘͠͝ ̵̟̟̘͓̉́̅̚͜͝͠ͅ0̷̢̨̙͔̖̳̙̟͌͑͝1̸̢̳̝̜̰͛̉̋̋1̴͎̘̈͝ͅ1̶̡̛̠̯͔̯̍0̸̳̘̂͠1̵̱̦͙̺̝͖̞́̌̎̿͊1̵̳̗̹̙͉̩̜͙͗̃̓̌̚0̸͔̥͍̞͍̦̩̍̋͐ ̶̢̧̺̘͕̙̑͌̿͑̀̑0̸͇̺͓͔̠̟͆͒͜͝1̶̛̙̤̘͙̝͉̥̝̍͒̃̽̕1̶̖̟̫̎̈͑̾̀̑̍̕0̸̡̼͔̄́͑́0̷̗̿͂͛̽̚1̷̧̯̞̹̞͙̍̓̿0̶̨̙̘̮̬͓̫̆͜͠1̵͈̠̳̗̫͐͆͌̾͝͝ ̶̩̊̓̾̌̚0̴̲̠͖̯͑͘̚0̸̟͉̹͕͑̆̍͑͘̚͜1̸͔̏͐0̶̧̧̦̘̫̤̋͌̂͛̂0̸̥̳͉̗̳̠͐̓̿̎̈́̔̕͝0̶̢̘̲͍̩̌0̵̼͚͕̜̥̻͉̙̽͋͒̎͋̚̕0̶̧̛̛͙͕̐̽͋̀̚ ̴̩̤̮͍̪̼̠̑̆̌͜0̷̟͚̥̑́̇͌̿1̷̘̰̹͓̪͔̪̋͂̃̊̆̂͛͝1̴̩͇̊̂̓̒́̒1̶͓͈̑̇̇̑̾̕0̴̨͕̹̟̾̿͜͜͝ͅ0̸̪̺̥̒̈́̎͂1̸͉̙̝̩͎͂͗1̶̝́͛̊̆́ ̴̡̙͖̯̹̇͛̊̈́̕0̷͖̹͕̯̟̞͍̿͆̑͊͊́͋1̵̡̺̱̜̻̊́́̅͌̈́͠1̴͙̰̮̗̣̙̻̩̎0̵̼̠̺̮̟̒͛̈́̿̓̀̚͜1̵̼̣̤̜̋̀̽̾̆̚0̶̗̞̳̐͌0̷̛̫̄̃̌̂1̷̗̬̠̻̋̊̑̿͗̊͗́ ̶̡̘̳̯̓͜0̸̇̎̾͆ͅ1̵̧̡̜̯́̄̇͌͜͝1̴̧͍̙̩͔͕̈0̸̨̠̭̟͛̆͑̓͘1̵̨͔̹̮̥͝1̷̘̗͚̙͛̒̀̔̍͛̚ͅ0̶̖̹̬̖̑̈̀̀́̆͊0̸̤̳̈́͋͑̌̈́̇͝ ̵̻͈͇͎̻̀͂̂̓̌̌͐̋0̷̧͈̭͖̝̲͊̀̎̈́̊͑̾͌1̴̱̟͔̦̩̪͉̝̊͋͒́1̷̀̈͂̚͠ͅ0̵̧̡͙̫̦̗̦͑̀̚͠0̴͕̽1̸̧̤̩̂̇́̆̈́̅̚͝0̴̥͎͇̍1̸̪̳̑͌͠ ̴̛̣͈̙̣̀̾́͗̿͝͝0̷̛͙̣̟̮̇̈́̚1̵͔͕͓̥͙͖̫̀́͒̕1̶̱̖̍͆͛0̷̢̛̻͍̮̭̤̍͊͋͐̈́̉̉1̸̡̳͉̟͚̱͍̐̚1̵̬̘̺͈͖̽̂͆̋͂̅̈́1̶̙̤̥͈͚͔̆̍͌̿̋0̶̠̑̄̾̉ ̷̘̜̘͖͌͛͑0̵͔͍͎̞̝̲̼̑̈́͂̃̃̾̏͝1̵͚̗̜̘̰̞̝̄̊͝1̴͍̙̋̅͆̋͐͋̊͝0̵̜̦̣͈͒̂̈̕0̴͖̉̓͝0̸̝̬̲́́͐͒̾̃1̷̩̩̅́̔̊̈́͛1̵̠̩̩̻̜͎̐͜ͅ ̶̡̨̭̞̯̗̝̏0̶̢̪̩̰̼̥͓̲̂̉̃1̷̢̪̩̪̩͌̇͌1̵͈͉͔̤̑̒̂͑͐͜0̸̲̓͋͌͛̑͗͊͠0̶̘̮̫͎͙̾̌͒ͅ1̴̺̠͓̺̫̙̙̟̃͐̕0̶̧̛̱̜̬̥̟̼̪̎̈́̔͑̾͝1̷͕͉͕̗͋̈̐̔̈̊̑̾ ̵̛̮̩͎̬͔̜̄̊͆͋̏̆͋0̴͉̐͋͊̏̀0̵̢̪̜̩̇̀̉͒̍͌̓͌ͅ1̸͉̦̘̯̤̃̈́0̶̡̠̫͖̩̄̌͊̀̎̈́̕͠1̴̧͔̪͉̹̟̙̟͛̔̋͛̀̏1̷̡͑̏͐́͆̋̒̇1̶͖̺̲̓̋́̎̿́̽̚0̸̡͈̪̮̃̏̀̇͐
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "P̵̛̬̫͂͆l̶͔̙͍̉ả̷̝̖̣̩̤͈̂͒͝y̶̺̣͖̥̽ ̶̮̥̼̖̆̐̈́͋͝ạ̸͍͙̮̈́͐̕͘͝g̷̼̋͊͐̄̎̑ã̶̙͓͇̫̙̖̂̄̀̀i̸͓̖̙̞̪̓̽̔͋͆̒ṇ̶̢̣̻̬̋́́̔̉">>
<<goto "SetName">>
<</link>>\
</div>
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(21)>>
<<set $unlockedEndings.push(21)>>
<</if>>@@.title;ENDING 22@@
@@.titleSmall;EXILED@@
You are stripped of all of your possessions, a stale piece of bread and some linen clothes the only mercy shown to you, and thrown out, onto a world far, far away.
Carefully chosen, a world in which no trace of civilisation will ever come to exist, but with enough water, and edible plants and insects, that you won't starve immediately.
That is all you'll get, a chance to die a slow, miserable death, poisoned by some kind of bug or a venomous plant you didn't know existed.
No portal will ever open, no hunter will ever show up and give you a second chance.
Because in truth, do you truly deserve one?
Perhaps this is exactly what you've earned.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(22)>>
<<set $unlockedEndings.push(22)>>
<</if>>@@.title;ENDING 23@@
@@.titleSmall;FATHER, AND HUSBAND@@
Deep below the soil, the remnant of Lyra's father lies, forever still and silent. Forever forgotten.
The truth is that you are her only family, always have been.
And so, the days will pass in peace... quiet evenings, warm meals, laughter by the fire.
The forest changes, as does her body. You watch as her stomach grows, as her breasts swell and leak.
Perhaps that is the most unsettling part of it all. Not the violence, not the manipulation, but the stillness that follows. The ease. The comfort of a life unearned.
We tell ourselves that wrongs will one day be righted, that the scales will find their balance, that those who twist the lives of others will eventually face their comeuppance.
A lie, meant to ease our consciences. To make the world feel less cruel than it truly is.
The truth, as it often is, is far less satisfying.
There no divine reckoning for those who prey upon the weak, no broken god focusing its lidless gaze upon those who deserve nothing but a painful, agonizing death.
Justice, in the end, is but a kind illusion. Beautiful, necessary, but entirely imagined.
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse23]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Nowhere]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(23)>>
<<set $unlockedEndings.push(23)>>
<</if>>Your guilt is evident, as it is the lack of remorse. The news, of course, spread like wildfire. Gossip is inevitable in such a small community, but what makes it worse, what makes it irresistible, is that it wasn't just any act of cruelty. It was you, and it was her.
Everyone had seen it. The unusual relationship between High Hunter and beast, the odd affection you held for her. Supposedly, at least.
The blade is investigated first.
After all, it once belonged to Korvaax, and though his descent into madness had its own history of blood, betrayal, and delusion, the coincidences are enough to warrant further research.
Not such a match is made, however.
The blade has a mind of its own, indeed, as every weapon the Order wields does. Yet, it all came from within, a darkness already present, and not an external influence.
The actions are your own, and they must be punished.
There is debate at first. Whispers of a clean execution... swift, painless, almost honorable, if such mercy could be wasted on the likes of you.. Others argue for something longer, darker: exile to Darthax, the prison-fortress at the frozen edge of reality, where silence and madness eat at a soul in equal measure.
But the choice is taken from them.
It comes on the third night.
Nyxa is found collapsed in her quarters, her body curled on the bloodstained stone like something discarded. No note, no final words. Just her armor folded neatly by her side, her tails limp, her body still. There is no question of what she did, nor why.
Whatever strength she mustered in those final moments... whatever defiance had flared in her chest... was not enough to carry her through the ruin you left in her soul.
And just like that, the debate is over.
Darthax, then.
Not because it is merciful, but because it isn't. Because it will rot you slowly. Because you will live. Because every day you survive in that silent, frozen tomb will be another to be crushed by the weight of what you did.
Nyxa hesitates for just a moment, then leans in a fraction closer than usual... close enough that you catch a faint, almost imperceptible wrinkle of her nose.
@@.nyxaSpeech;"I... thought I smelled something."@@ Her voice is low, careful, almost as if she's testing the air, trying to convince herself she's mistaken.
You meet her gaze, searching for what she might be holding back. But she just gives you a slight nod, a quiet warning folded into her silence.
She doesn't press. Not yet.
Instead, Nyxa straightens, her tails flicking in a subtle, restless motion behind her.
@@.playerSpeech;"I admit I've been busy with my last hunts, should get a bath soon..." @@
She nods. It must be that. The scent of sex is thick on you, musky, and not quite belonging to her. It's a unique smell, and Nyxa doesn't quite recognize it. But of course, you would never cheat on her during your time sensitive shifts.
She stops just close enough to catch your scent again. Her nostrils flare slightly, and her eyes narrow.
@@.nyxaSpeech;"It's... still there."@@ Her voice is steady now, but the edge of accusation lingers beneath it. Not quite the same scent from the other day, but still about as strong, as present.
You can't avoid the weight of her gaze as she studies you carefully.
@@.nyxaSpeech;"You... haven't been with..."@@ She struggles with her words, the very accusation hurting her more than it hurts you. @@.nyxaSpeech;"I-Is it... Am I not... enough for you?"@@
Her words hang heavy between you, and for a moment, everything seems to fall silent, the air thick with unspoken thoughts. If you were to fuck every living, breathing creature you could get your hands on, at the very least, you should have been more careful covering your tracks.
@@.playerSpeech;"Nyxa... what? Why would you think that?"@@ Still, your words are not quite convincing, the stink of the sex clinging to your body betraying you.
Nyxa's ears droop slightly, her eyes clouding with a sadness that feels more like self-reproach than anger. She looks away for a moment, biting her lower lip as if trying to hold back a deeper pain. She does not want to acknowledge it, but to her sensitive nose, it is unmistakable.
There is no denying the truth.
Tears bubbling up in her eyes, the vixen mutters an apology as she stumbles toward the door, leaving you alone in the dim light of the room.
Perhaps you fucked up...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should go after her... |AfterNyxaScent]]</div>\As soon as you recover from the shock of her abrupt departure and put your thoughts back together, you jump after her.
You hurry down the hall, footsteps echoing softly against the stone walls until you reach her door. Closed and locked.
Fist gently tapping the surface, you wait a few moments.
@@.playerSpeech; "Nyxa? Please, I'd like to talk to you..." @@
The soft sound of her quiet, uneven breathing drifts from the other side. You can almost hear the trembling in her voice before she even speaks.
@@.nyxaSpeech; "Go away... I need some time." @@
You insist, until the door unlocks, and slowly opens. Nyxa stands on the other side, her fur a little ruffled, tears glistening in her eyes. She does not meet your gaze, her expression somewhere between pain and shame.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You didn't know yours was an exclusive relationship... but you do care deeply about her |AfterNyxaScentNice]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Gaslight her... make this her problem |AfterNyxaScentNiceBad]]</div>\The words feel awkward and wrong as they leave your lips. You know they are not true.
@@.playerSpeech; "I did not think you wanted us to be exclusive, Nyxa. I was... careless." @@
The vixen merely gives you a small, sad shake of her head.
@@.nyxaSpeech;"I understand. I'm sorry, I thought that... that I... never mind..."@@
Of course. It was too good to be true. Too perfect to last. You were not infatuated with her the same way she was with you, and only now she realizes that it probably makes sense.
@@.nyxaSpeech;"I guess... I was silly to think it could be different."@@
She bites her lip, eyes flickering with the faintest trace of shame.
@@.nyxaSpeech;"I've never had someone want me before."@@
A fragile tremble creeps into her voice.
@@.nyxaSpeech;"Most just... Y-you know."@@
She swallows hard, looking down at the floor.
@@.nyxaSpeech;"You're... a good-looking human. S-smart. Kind. I'm sure there are plenty who'd want your attention."@@
@@.playerSpeech; "Nyxa..." @@
Your voice softens, struggling to find the right words to ease the ache in her chest. Because she is right, isn't she?
@@.playerSpeech;"That doesn't mean I don't care for you. I do. You know I do. Please, tell me how I can fix this." @@
Nyxa sniffles quietly, the soft, heartbroken sound piercing straight through you. Her hands come up to her face, the back of her wrist wiping away the fresh tears.
@@.nyxaSpeech;"Just give me time. I-I... I can't do this right now. I need to clear my head." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AfterNyxaScentNice2]]</div>\You stare at her, the raw hurt in her eyes barely registering as anything more than an inconvenient truth.
@@.playerSpeech; "Look, Nyxa... I'm sorry you feel that way. But honestly... I never thought of us as a serious thing. When death lurks at every corner, and we have such little time... why settle for just one?" @@
Nyxa doesn't look up at you, but she doesn't seem surprised. It was what she expected, after all. How could she think she'd be the only one? She should be glad that you, at the very least, see her as a person.
@@.nyxaSpeech; "I understand. Thank you for being honest. I... appreciated our time together. I'm just sorry it didn't mean as much to you as it did to me." @@
A sense of finality lingers beneath her words. It takes you by surprise, how quickly she is ready to let you go. It's even a bit insulting.
@@.playerSpeech;"So that's it? Just because you can't have me all to yourself, we're done?" @@
Her breath hitches. Perfect.
@@.nyxaSpeech;"N-no! That's not—"@@
@@.playerSpeech;"Then what?"@@ You step closer, looming.
@@.nyxaSpeech;"I... need to think."@@ She turns away, cowardly, but not fast enough to hide the tear streaking down her cheek.
@@.playerSpeech;"Fine."@@ You let the word hang, heavy with an unspoken 'you'll regret this.'You go back to bed, feeling like absolute shit. But in truth, are you sorry you cheated on her, or just that you got caught?
Tonight, there is a noticeable absence in your bedroom. No gentle rustle of soft, silky fur. No sweet, subtle scent. No warm, familiar weight against your side. Nyxa seems to still be mulling her feelings...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go check on her... |AfterNyxaScentGood]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go check on her... |AfterNyxaScentBad]]</div>\You make your way to Nyxa's room. This time, the door is open, and the armored vixen stands there, busy cataloguing her herbs. You watch her from the doorframe, and when her gaze meets yours, her tails wag briefly before drooping again.
@@.playerSpeech; "Hey." @@
@@.nyxaSpeech;"Hello... $playerName."@@
There is an uncomfortable pause, neither of you sure how to approach the issue. Finally, she speaks, voice hesitant.
@@.nyxaSpeech;"I've been thinking today. Struggling with my own emotions, s-selfish as they are. I... have decided I don't want to make you choose between me and the rest of the world. I'm sure there is so much more out there than..."@@ A pause, a deep breath.@@.nyxaSpeech;"Me." @@
She bites her lip, a hint of vulnerability flashing in her gaze.
@@.nyxaSpeech; "I know it wasn't fair of me to assume you felt the same, but it felt so real to me. I suppose that just because it was the first time I felt... appreciated, that maybe I took it too seriously. More than I should have..." @@
@@.playerSpeech;"Nyxa..."@@
The discussion goes on for a little while longer, and despite her evident sorrow, it seems she has made peace with her decision, and that is final. She speaks with a quiet steadiness, trying to hold herself together. She makes sure to drive the point, that doesn't blame you at all, if anything, she blames herself... but that she's come to understand what she was to you: a fleeting comfort, a pleasant distraction.
You try to say something — anything — to make it easier. But there is nothing. No phrase can reshape the truth: that your needs outpace what she can offer, and that, now that she knows, she can no longer feel the same when she looks at you.
In the end, the conversation fades into silence. She thanks you for being honest and for the time you shared with her. There is no shouting. No accusations. Just a quiet sadness. The kind that lingers.
When you finally leave her room, her voice stops you at the door.
@@.nyxaSpeech; "Please... take care of yourself. And... if you ever need help.. Or... want to chat... know that I'll be here for you." @@
You make your way to Nyxa's room. This time, the door is open, and the armored vixen stands there, busy cataloguing her herbs. You watch her from the doorway, and when her gaze meets yours, her ears perk for a moment, then droop, tails too slowly coming to a halt.
@@.playerSpeech; "Hey." @@
@@.nyxaSpeech;"Hello... $playerName."@@
There's a long pause. Heavy. Awkward. Finally, she speaks, voice soft and uncertain.
@@.nyxaSpeech;"I've been thinking. About... us. I don't want to make you choose between me and the rest of the world. I realize now there's more out there than... me."@@
She lowers her gaze.
@@.nyxaSpeech;"I guess I took it too seriously. I thought it meant something, but maybe it didn't. Not like I hoped."@@
You cross your arms, irritation rising.
@@.playerSpeech;"So because I am not exclusively devoted to you, you think I don't care? You think I can't possibly see anything more in you? That I don't understand you? No, you are just... willing to throw what we've built because it doesn't fit your ideal fantasy." @@
She flinches at the sharpness in your voice, her ears pinning back.
@@.playerSpeech;"But maybe I was wrong. Maybe you don't actually want to be understood. Maybe you'd rather be alone again, where it's safe and predictable."@@
Her breath hitches. This is the crux of her fear... that she's sabotaging the first real connection she's ever had.
@@.nyxaSpeech;"I- no! it's not like that. I just... I can't pretend it doesn't hurt, knowing I'm not enough for you. That I was just a part of something... passing."@@
@@.playerSpeech;"Nyxa, I never lied to you. I never made promises I couldn't keep. If you built something else in your head, that's not on me."@@
@@.nyxaSpeech;"You're right! A-and... I'm not blaming you, not at all. But it still hurts, okay? Even when it makes sense. Even when I tell myself not to take it personally."@@
@@.playerSpeech;"I'm disappointed, Nyxa."@@ You sigh, shaking your head with theatrical sadness. @@.playerSpeech;"I thought I had been kind to you, patient... and this is how little I mean to you?"@@
She flinches at that, her defensive posture wavering, and you press that advantage;
@@.playerSpeech;"We never set boundaries because I thought we understood each other. But maybe I gave you too much credit."@@ A carefully calculated pause. @@.playerSpeech;"Or maybe you just don't believe you're worth being faithful to."@@
Her breath catches ... that last barb struck true. Tears well in her eyes as she struggles to respond.
@@.nyxaSpeech;"I-I just thought..."@@
@@.playerSpeech;"You thought what?"@@ you cut right through her indecision @@.playerSpeech;"That I what I feel about you was a lie? That the first pretty face could make me forget you?"@@ You laugh bitterly. @@.playerSpeech;"That says more about how you see yourself than how I see you."@@
She opens her mouth, but you continue before she can give form to her jumbled thoughts.
@@.playerSpeech;"If you want to walk away because reality doesn't match your ideal fantasy, that's your choice. But don't pretend this is about my actions rather than your insecurities."@@
Turning away, you add the final twist.
@@.playerSpeech;"I'll miss what we had. But I can't fix your self-worth for you, Nyxa."@@
The words are spoken coldly, and when you make your way out of the room, you leave her in tears and feeling like absolute shit.. Her grasp of relationships has always been purely theoretical, abstract. But the certainty in your voice cuts deep, as if she's missed something elemental, something obvious to everyone but her. As if this mess, all of it, is her fault alone.
That night, a familiar presence makes its way to your home. Nyxa, clad in her set of armour, with only her face visible out of respect, stands there. She doesn't quite meet your gaze, fidgeting with the edge of one gauntlet. There's a long pause before she speaks, voice low and uncertain.
@@.nyxaSpeech; "H-hey... $playerName..." @@
Your words are anything but warm. You don't want her to get the false hope that everything is going to be alright again.
@@.playerSpeech; "What do you want, Nyxa?"@@
She winces slightly, her ears pinning back.
@@.nyxaSpeech; "I-I just came to say that... I'm sorry. For my behavior. I've been thinking, these days... I've realized just how immature and selfish I was. You don't have to forgive me, I know I messed up. But I... wanted to apologize." @@
There's a brief pause. Maybe she was expecting you to reply, to hug her again and tell her that everything is alright. That it was all just a misunderstanding. But you don't. You remain as stoic as possible.
@@.nyxaSpeech;"I-I thought I understood how things worked, but I didn't. Not really. And when you left, I... I started to see it."@@
She swallows hard, and you catch the faint shimmer in her eyes, the way she tries to keep her voice steady and fails.
@@.nyxaSpeech;"You didn't owe me anything. Not your patience, not your kindness, not even your time. But you still gave it. More than anyone else ever has."@@
You can see exactly into the issue. You've been a beacon of light for her. A pillar to support her, a shoulder to lean on. And now that you're gone, she's found herself truly alone. Only now, with the memory of what it actually felt like to be cared for, does she grasp the full weight of that absence.
@@.nyxaSpeech;"I'm sorry for everything. For expecting too much, for being selfish... For letting my fear get the best of me. I just... I didn't want to lose what we had. To lose your affection. But instead, I made it worse. I'm s-sorry." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her to get out |NyxaBreakUp]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could be willing to forgive her. But it will never be the same. |NyxaGaslighting2]]</div>\A long silence stretches between the two of you. You can practically feel her fear festering with every second that passes without your response, your forgiveness.
That never comes. You keep your gaze steady, voice cold and distant.
@@.playerSpeech;"You have shown me where you stand. If all it takes for you to give up on me is an ounce of doubt, then I want nothing more to do with you." @@
She shrinks in place, and a sob breaks past her lips. She can't believe what she's hearing, can't fathom how cruel and unforgiving you can be. Did her mistake truly cost her everything?
@@.nyxaSpeech; "Please... don't push me away. I know I messed up. I'm sorry. I miss what we had; the way you cared... I... I don't want to lose you. P-please... I... I need you." @@
She stumbles over her words, struggling to find the right ones to convey her regret, her pain.
You merely give her your back and walk away.
@@.playerSpeech;"Get out." @@
A ragged sob escapes her as she falls to the floor, knees folding beneath her like shattered hopes. Tears stream down her cheeks uncontrollably as she curls into herself, the weight of rejection crashing down.
There she stays for several long moments, lost in the ache of loneliness and regret, her quiet sobs filling the cold room until she gathers the strength to leave. She'll have time to wallow in her grief in her own room.
You watch her tremble, her apology hanging fragile in the air. The desperation in her voice, the raw vulnerability... an opportunity, ripe for the taking. To punish her even further, for a mistake she didn't really commit.
@@.playerSpeech;"Fine."@@ Your voice is low and steady. @@.playerSpeech;"I'll give you another chance. But don't mistake this for forgiveness. Things will change. And I will talk to, spend time with, and sleep with others whenever I want. That's not up for debate."@@
She nods, sniffling quietly, the faintest trace of hope lighting up her eyes.
@@.nyxaSpeech;"O-of course. You don't owe me anything. I just... appreciate you giving me another chance. Thank you." @@
You nod, and the conversation resumes, now with quiet calculation. Now that you've seen how starved she is for your attention, you'll use it against her... you'll make her miserable.
For now, you allow her the privilege of a hug, one in which she melts gratefully, before you send her back to her own room for the night.
<<switch $nyxaSad>>
<<case 1>>
That night, punctual as ever, Nyxa warps to your little floating island. There, in your room, you are waiting for her.
@@.nyxaSpeech; "Good evening, $playerName. I came over as soon as I was done with my duties." @@
She doesn't dare move from the door frame, standing there, waiting for you to invite her in.
There is a certain awkwardness to her demeanor, an uncertainty that wasn't there before. She knows she's treading on thin ice. She feels like a stranger here
You wave her over and instruct her to sit on the bed, to take her armor off. She does so without question, attempting to make some conversation, but failing. You don't give her much attention, only giving her brief replies, before you have her lie on the bed.
There, you fuck her, in a way she doesn't quite like, but doesn't dare to deny you. It feels good, of course, as it always has, but somehow... it feels hollow. It lacks the tenderness, the care, the intimacy.
You merely use her for pleasure.
You don't cuddle her like she'd learned to love. You don't kiss her, nor speak a word of endearment, tease her... You merely fuck her, and when it is over, you remain on your side of the bed, turning your back to her.
Nyxa doesn't know what to do. She is used to you comforting, or at the very least, acknowledging her after the act, but now...
@@.nyxaSpeech; "...D-do you mind if I stay here for the night?" @@
@@.playerSpeech;"The bed is small. I think I'd rather sleep on my own." @@
It is an excuse, and she knows it. The bed size has never been a problem, if anything, an excuse to cuddle closer.
@@.nyxaSpeech; "O-oh. O-okay, then. See you tomorrow. Sleep well." @@
She forces a weak smile and makes her way back, a little shaken by the awful experience. This... is certainly not what she expected, or wanted. But perhaps... you are still upset and just need time.
Yes, that is most likely. You'll be back to your old self in a couple of days...
<<case 2>>
Nyxa returns again, hope flickering in her eyes despite last night's chill. The room feels colder still, the silence heavier. She tries to reach out with gentle words, but you keep her at arm's length.
The lovemaking is brief, more routine than connection. No lingering touches, no soft words. You push her away the moment it ends.
She gathers the courage to ask about it, her voice trembling.
@@.nyxaSpeech; "Did... I do something wrong?" @@
A shake of your head, a flat reply.
@@.playerSpeech;"Just not feeling it. Go back to your room, Nyxa." @@
She does as told, hating herself for what she did. It's okay. You are probably still upset. You'll get better soon, and things will return to normal, right?
<<case3>>
Nyxa arrives again, quieter than before. Her usual armor feels heavier, like it's shielding a deeper ache. She hesitates at the door, voice barely above a whisper.
@@.nyxaSpeech; "I... I'm sorry about what happened, $playerName. I know it was my fault. But can we just... can we just go back to the way we were before?" @@
You don't respond even after the act, cold and distant as always. No words, no touches, just silence.
She stays on the edge of the bed, voice soft and strained.
@@.nyxaSpeech; "I'll try to do better. I-I promise. Please, $playerName. Let me make it up to you." @@
You dismiss her again, and all she can do is bite down on her lip, swallowing the growing lump of guilt.
She leaves, head bowed, whispering a quiet apology to the room.
<<case 4>>
Tonight, Nyxa's footsteps falter more than usual. She enters, hands trembling, and looks at you with pleading eyes.
@@.nyxaSpeech; "I don't want to lose you. I'll change—whatever it takes. Just please don't shut me out."@@
The act is mechanical, void of passion, even if she seems to be doing her best to make it worth it. As if maybe that could sway your opinion, or win you back.
It doesn't.
When it's done, you pull away sharply.
She curls up on the floor, voice breaking,
@@.nyxaSpeech; "Maybe I'm just not worth it anymore... I've ruined everything."@@
Tears fall silently as she wraps her arms around herself.
She waits until you make no move to comfort her, then quietly slips away, crushed by her own sense of failure, one that has only festered with the passing days.
<<case 5>>
Nyxa arrives silently, the weight of the last night etched on her face. She looks fragile, like she's barely holding herself together. Things have not improved. Quite the opposite, if anything. What she did has left a permanent mark, and she has convinced herself it was unforgivable.
That she is unworthy of being loved.
She looks at you, eyes wide, voice trembling.
@@.nyxaSpeech;"I don't think I can do this anymore, $playerName. Every night, every day, it feels like you're pushing me away further. I know I deserve it. I... ruined everything. But I can't take it. P-please... please don't do this to me." @@
Tears brim in her eyes, but she fights them back, trying her best not to seem any weaker than she already does.
@@.playerSpeech;"What did you expect, Nyxa? You hurt me. You broke my trust, like it meant nothing. I told you that we could try to work on it, but you're the one who gave up. Not me." @@
She nods weakly, unable to speak. She has not given up, has she? She's trying, trying to make it up, but...
Maybe she is not trying hard enough.
Tonight, she attempts to suck your cock. She really, really puts herself into the effort, trying her hardest to make it the best blowjob you have had, yet the outcome is still the same.
You send her away, and the tears she could barely hold back before come rushing out.
<</switch>>Tonight, Nyxa stumbles right in, unsteady on her feet. The scent of strong alcohol clings to her like a cloak, her cheeks flushed deep red. Her eyes are glossy, unfocused, but still burning with desperate emotion.
@@.nyxaSpeech;"I—I can't... I can't face this... this coldness anymore. It hurts too much."@@
Her voice cracks as she sways, barely able to stand. She leans against the doorframe, trembling.
@@.nyxaSpeech;"Why are you doing this to me, $playerName? This... this feels like too much. Like... I... I'm being punished for something I can't take back. It's tearing me apart inside."@@
She stumbles forward, voice slurred but desperate, the raw edge of her pain cutting through the haze of the alcohol.
@@.nyxaSpeech;"Every night, every cold look, every time you turn away... I c-can't. All I ever wanted was someone to care, someone to hold me when the world felt too heavy."@@
You remain silent, your gaze hard, your voice cutting through her fragile words.
@@.playerSpeech;" You're the one who broke our trust over absolutely nothing. You can't expect me to just forget and pretend nothing happened."@@
Her tears spill over, mixing with the wine still on her cheeks. She laughs bitterly, a harsh, broken sound. Perhaps this is her breaking point, her final straw.
@@.nyxaSpeech;"Of course I was jealous! Do you think I'm made of stone? My life's been miserable, empty, cold. NO ONE FUCKING CARED ABOUT ME UNTIL YOU DID."@@ She wails, her voice cracking. @@.nyxaSpeech;"T-this... curse. It's all I have ever been. A threat to my kind, an outcast to humans, a m-monster to everyone. And then you... you looked at me like I was more. Not just a tool, or a weapon, or a mistake. You saw me. You were kind. You made me feel like I mattered. Like I could be loved! Was I supposed to feel nothing when I find out you've been with someone else? WHEN I FEEL THAT I AM LOSING YOU TO SOMEONE ELSE?" @@
She slams her armored fist against the wall, with surprising strength... this must have been bubbling inside her for quite some time.
@@.nyxaSpeech;"I was stupid, I know. I made a mistake. A STUPID MISTAKE. But... y-you. You're doing this on purpose, aren't you? I may... I may be a desperate, lonely bitch, but I'm not an idiot. You're doing this because you... you want to make me suffer. To get back at me? A-are you that petty?" @@
You watch her, chest heaving with anguish and fury, the rawness of her pain laid bare. She is not far off, either. You are enjoying this. Watching her writhe in desperation, feeling her break apart with each cold rejection.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe you are |NyxaGaslightContinue]]</div>\@@.playerSpeech;"Maybe I am. Maybe you deserve every bit of this."@@
She laughs at that. A dry, bitter, and honestly terrifying laugh.
@@.nyxaSpeech;"You... fucking... <i>monster.</i>"@@
Her voice cracks, the venom barely masking the sorrow underneath. She staggers back, clutching her chest as if to hold herself together, as if she had just been physically stabbed.
@@.nyxaSpeech;"How could I... have been so blind? You knew exactly what you were doing, didn't you? How much I needed you, how desperate I was. And you t-twisted it all, using my pain like a weapon."@@
Another broken, choked laugh comes out of her.
@@.nyxaSpeech"T-this. Won't break me. You won't. You won't. I won't let you. I survived worse. This is nothing. Y-you're nothing."@@
She spits the words out over and over, trying to convince herself. What should have been a fatal blow to her somehow shifts into a challenge. If she breaks, she'll give you exactly what you want. So she won't break. She will stand.
@@.nyxaSpeech;"G-gods. I never truly knew you, did I? This whole time, I thought you were..."@@ She refuses to say any kind words, any compliments. They just won't come. @@nyxaSpeech;"A-and all this time, you were just another monster, just a different breed. Have a great fucking life. Hunter."@@
She stumbles on her way back, nearly colliding with the doorframe, before disappearing through a portal back to her quarters.
You grit your teeth as her words linger in the air, burning with resentment. How dare she call you a monster and walk away like that? Of course, you could just let this go. You have tortured her enough.
Or perhaps... you could punish her for her audacity.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her be... |LeaveNyxaGo]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She thinks she just leave after saying that to your face? Follow her and break her... in a more physical way |NyxaFollowRape]]</div>\The truth of her words burns like acid in your chest. She's right, about the cheating, the gaslighting, the cruelness. Every accusation lands with perfect precision, exposing the rot that you have been.
Yet beneath the shame coils something darker, more primal. The way she's pieced herself back together without you... The clarity in her voice when she names your manipulations, it ignites a furious heat within you.
She was supposed to stay broken. To remain that desperate, clinging thing that came crawling back no matter how badly you treated her. The realization that she's slipped your grasp, that she might actually heal and move on... It's intolerable.
So you follow her to her room. The blade pulses in your hand, eager, hungry.
It remembers. Perhaps tonight, Nyxa will too.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FollowNyxa2]]</div>\You figure it's for the best to let go. She is right, you are not sure what possessed you to torment her like this, but it has gone on long enough. When you break into Nyxa's room, she at first reacts with a mocking sneer.
@@.nyxaSpeech; "W-what, are you here to twist the knife some more? You s-swine..." @@
Her smirk soon turns into a scowl as she notices the blade in your hand, the look on your face.
@@.nyxaSpeech;"What... are you doing?" @@
A crimson lash pierces through the air before she can even fully process the situation. The chains wrap around her muzzle to prevent her from making too much noise, but otherwise, she remains mostly unbound.
You want her to be somewhat able to fight back, even if, admittedly, she could have hardly lasted a minute with her wits fully about her.
And so you hit her, hard, as much as your arms allow. Again, and again, and again. Her face is the only exposed part, the rest of her covered in the thickest plate of the armor, so you have to content yourself with that until she can barely lift herself off the floor.
There, you remove her lower armor, and the rest, administering generous amounts of beatings as she whimpers and cries in pain.
Her eyes, clouded by tears and pain, desperately try to find yours, pleading for you to stop. Unable to understand how you could do something so vile, so cruel, so inhuman.
@@.playerSpeech;"I will teach you a lesson about defiance. If you want to call me a monster, I will show you a real one." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FollowNyxa3]]</div>\It's not like you haven't fucked her before, but this time, you make it happen with such savagery, such single-minded cruelty, that it doesn't even remotely resemble the intimacy you once shared. Her body trembles beneath you, not with pleasure, but with pain and terror. She claws at the floor, her muffled cries barely escaping through the chains binding her muzzle.
You take her with a brutality that borders on hatred, each thrust a punishment, a stab. She whimpers, her tears soaking the stone beneath her, her intoxicated mind reeling as she struggles to make sense of what is happening.
@@.playerSpeech;"I should have done this from the start. All the effort, the patience, when all I wanted was to break this cunt of yours." @@
A shaky, pained whimper escapes her, as she tries to mumble something in return.
@@.playerSpeech;"All you are good for. Your holes. Utterly worthless otherwise.." @@
You snicker as you administer her ass a painful smack, making her whimper in pain.
@@.playerSpeech;"And you dare get mad I found a better pussy elsewhere? You should be happy I used you at all, whore." @@
You fuck her for what feels like hours, marring her fur with blood and cum, until she just lies there, limp, defeated. Her healing magic can easily heal any and all physical wounds, but the mental scars shall remain.
@@.playerSpeech;"You know. There is a fucking reason no one wants to be with you. You are an insufferable, ungrateful cunt. Maybe now, after a proper beating and rape, you will remember your place." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make sure it hurts |FollowNyxa4]]</div>\You're so consumed... by hatred, by the rush of her powerlessness, that you barely register the approaching footsteps. It's not until the door swings open that you're yanked from the moment. Damlon steps in, mumbling something about the latest inventory update.
@@.damlonSpeech;"Nyxa, the requisition scrolls need to be signed before the end of-"@@
The sight is one that takes a moment to process, and you can see the way the old man's eyes widen with shock and confusion. This is not a sight he was expecting.
@@.damlonSpeech; "Wh-what in the- $playerName? What in the name of all the gods are you doing? Get off of her!" @@
The stack of papers hits the ground with a dull thump. Damlon doesn't wait for an answer. His weathered hand moves instinctively to the hilt of his rapier. Not a hint of hesitation in his eye, or the slightest trace of fear.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put down your weapon and surrender |LeaveNyxaGo3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach for your weapon... |NyxaFollowRapeFight]]</div>\You reach for your blade, but the second you even hint at it, the rapier is pointed at your throat.
@@.damlonSpeech;"Drop it. Now." @@
He's never needed to yell. The tone of his voice... calm, firm, and above all, unshakeable, says everything it needs to. Aaaand... He has his blade at your neck.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put down your weapon and surrender |LeaveNyxaGo31]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Jump back and get ready to fight him |NyxaFollowRapeFight2]]</div>\It takes a moment to register the threat... and less so to choose. You hurl your weapon aside, the blade skidding across the floor with a metallic clatter. Stepping back from Nyxa, you raise your hands in surrender, fully aware that your old mentor could gut you before you even thought to reach for steel.
Damlon wastes no time. Staggered by the sheer horror of what he's walked into, he pins you with a look of disbelief before forcing you aside and rushing to Nyxa. She's trembling, babbling through tears and half-sober confusion. Her words are jumbled, but the pain is unmistakable, cut deep into her, still fresh, still bleeding. The physical wounds she'll easily mend, but the wounds you gave her run much, much deeper.
You don't offer an excuse. You don't plead.
Because there is no excuse. No rationalizing what you've done. Yet, you feel no remorse.
@@.playerSpeech;"She deserved this and more. I would do it again."@@
You obey, knowing that nothing good can come out of a fight against the man who once trained you. You don't say a word as Damlon binds your hands and takes you away.
You hesitate for a moment before jumping back and pointing your blade at him. Not letting a single moment slip by, you manage to keep Damlon at arm's length.
@@.playerSpeech;"Stay away, Damlon. This is just between me and her."@@
His single eye flicks to Nyxa; crumpled, tear-streaked, barely holding herself together, then back to you. Disgust twists his face. But he doesn't rush. He chooses restraint.
@@.damlonSpeech;"Council will judge this. But right now?"@@ His calloused thumb eases the rapier's guard. @@.damlonSpeech;"That steel in your hand makes it my concern. Last chance, boy."@@
Still nothing. You remain as a statue, blade in hand, eyes glued to your target. The first move will decide everything. And with Damlon wielding a rapier... fast, elegant, and unforgiving in the hands of a master, you know it'll cost you dearly if you misjudge him. You could be stronger, yes. But he's faster. Smarter. Deadlier in the tight confines of this room.
Your fingers twitch.
@@.damlonSpeech;"So that's it, then."@@ His voice is low. Heavy.
@@.damlonSpeech;"You've made your choice."@@
Muscles coil. Fingers tighten.
Then—
A vice of pure will crushes your skull. Your vision whites out as Orion's command thunders through your very bones.
@@.OrionSpeech;"Cease."@@
The sword slips from nerveless fingers. Damlon doesn't even flinch as you collapse, just watches with that look of dissapointment while darkness claims you.@@.playerSpeech;"So, about Azri'Elis..."@@
The librarian gives you a sideways glance, a hint of amusement in his otherwise stern tone.
@@.OrionSpeech;"What is it this time, $playerName? Still prying into the remnants of my past?"@@
A little grin plays across your face.
@@.playerSpeech;"What can I say, I didn't expect our venerable librarian to have a crush on a Vaaltar. How did you two meet, anyway?" @@
He shrugs off your accusation with a lazy wave of his hand, as if batting it away.
@@.OrionSpeech;"Not quite. Though sharp as you are, I'm certain you've pieced together how we once came to be close. But that, hunter, is not a story you've earned the right to hear."@@
@@.playerSpeech;"Sure. But until you feel inclined to tell me, I'll keep my own version of the tale in mind. The story about the great and powerful Orion and his dashing Vaaltar paramour..."@@
If he could roll his eyes, he would. Instead, he just goes back to his own devices.
<<set $orionEnvelope to -2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Seems like he doesn't want to talk about it... |LibraryIntro]]</div>\@@.nyxaSpeech;"...there you can find the aether dampeners. Oh, on the shelf to the left, you can find the aether infusers, try not to get those mixed!"@@ She chuckles as if it were some sort of funny joke. Nyxa's infirmary is a labyrinth of strange tools and potions, each with a very specific purpose. Some healing, some lethal.
She waves a hand toward the far end of the room, where a heavy wooden cabinet stands.
@@.nyxaSpeech;"Bandages, stitching kits, gauze. If someone is bleeding and you need something to hold a wound while mending, that's the place."@@
Sensing your increasing confusion, the vixen is quick to comfort you. @@.nyxaSpeech;"Hey, you'll get the hang of this. You won't immediately be responsible for any major procedures. I will be here to guide you and show you everything."@@
She rests a hand gently on your shoulder, her voice warm and calming. It's clear she's radiant with happiness... having you here feels like a dream fulfilled, an opportunity to grow closer, a chance to share more time together.
@@.playerName;"I know, I'm just... still getting used to all of this. Thank you."@@
The weight of your Essence Feaster, or rather, the lack of it, is still a bit jarring, as if a part of you is missing. But, at the same time, being here with her is comforting.
Her hand remains on your shoulder as you ponder, a gentle presence, reassuring.
@@.nyxaSpeech;"You helped me when I was down. Maybe you aren't fully aware of how much you've done for me, but..."@@ There is a moment of uncomfortable silence, as some memories she'd rather not remember creep to the surface. @@.nyxaSpeech;"I don't think I could have gotten past all that without your support. I was going through some bad times. I am very thankful for that, $playerName. Really. And if there is something, anything I can do for you, I'd be happy to."@@
Her words warm your heart, and you smile.
@@.playerSpeech; "Thank you, Nyxa. I'm just a bit overwhelmed right now. But being with you makes things a lot easier. And I'm looking forward to spending more time with you. I just hope you have the patience to put up with me."@@
@@.nyxaSpeech;"Patience? Please."@@ She snorts, shaking her head.
@@.nyxaSpeech;"I deal with halfwit hunters on the daily. You are a dream compared to any of them. Now, come, I'll show you the rest of the infirmary. You'll need to know where everything is..."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\The road back home is far from easy, made even worse by the hundred and fifty-pound beast still alive and thrashing on your back. You're worn down, every step heavier than the last. But there's a spring in your step regardless, a grin tugging at your lips, and a quiet song humming in your chest.
@@.devilSpeech;"Gut you! Drown you! Kill you!..."@@
Most of the creature's threats are muffled by the thick sack tied over its head.
@@.playerSpeech;"Quiet, creature. You've earned what's coming."@@
You press on, the sun has already set, and all you can think about is reaching your goal.
At the top of the hill stands your home, an ornate ivory mansion. Not grand enough to be called a castle, yet far too elegant and vast to be mistaken for a simple house.
Not quite a queen on a throne, but more a tireless steward at her desk, Azri'Elis finds herself buried in paperwork. Requests, complaints, petitions... The tedious but necessary side of ruling these lands. And that's only a fraction of what she does, what you both do.
You know she finds genuine satisfaction in it, even if she sighs or scowls from time to time. The work never stops, but it carries meaning. You are doing something good here, and the frail creatures adore you to the point of near worship... even if that's not what either of you wanted at first.
You didn't take this mantle to be deified, you didn't want them to make statues in your honor, or to praise your name with songs and prayers... but it cannot be denied that their adoration is not entirely unwelcome.
@@.playerSpeech;"Azri! Look what I brought you!" @@
Descending the spiral staircase, the very pregnant demoness eyes you,...and the bound, thrashing bundle slung over your back. She does her best to keep a neutral expression.
@@.azriSpeech;"$playerName... I can handle myself, you know." @@
You flash a grin and, with a practiced motion, hurl the beast to the floor, where it lands with a satisfying thud. Snout-first, judging by the curses that follow.
@@.playerSpeech;"Nonsense. Just look at you, so... delicate and motherly. You really shouldn't be pushing yourself."@@
She rolls her eerie pupils of pure light and shakes her head, the faintest smirk tugging at her skeletal muzzle before the neutral expression takes over again.
@@.azriSpeech;"I appreciate the gesture. But this one's no mere pest.... It's dangerous. I'd rather you didn't get yourself hurt, or worse, trying to fetch me a... 'snack.'"@@
You shrug casually. The slimy devil was dangerous, yes, but no real challenge to you.
@@.playerSpeech;"You still need to feed. And this one's been stirring up trouble down south. Consider it a favor to the locals!"@@
@@.azriSpeech;"It's one thing to kill it there... quite another to drag it all the way back here. How far did you walk? All the way from Xavil carrying it?"@@
@@.playerSpeech;"You know I don't mind a stroll. Come on, are you going to eat or not?" @@
She hesitates, her expression unreadable. For a moment, it seems as though the Vaaltar might protest again, but... she gives in. It's not the first time you've had this conversation, and no matter what, you will keep at it.
@@.azriSpeech;"...If you went to all that trouble..."@@
She steps past you, tail swaying lazily behind her as she glances at the 'gift' you brought her.
@@.azriSpeech;"I suppose it'd be rude not to accept."@@
The black void between her horns flares to life. Silent, weightless, yet pulling all warmth from the air. With a subtle flick of her wrist, shadowy tendrils uncoil from the ground beneath, snaring the squirming bundle. The creature rises, thrashing wildly as if brute force could free it from the grip of a god.
She doesn't let it suffer long.
One second, it's wriggling in the air, snarling through the sack. The next, its body drops unceremoniously to the floor, limp, heavy.
Dead.
The black hole in her brow pulses once, gorging itself, swelling with the sould just absorbed... then shrinks back to its usual size as though nothing ever happened.
@@.azriSpeech;"Mmmmhmm~"@@ Her jaws click with satisfaction, fingers flexing lazily like a cat testing its kill. @@.azriSpeech;"This one was particularly vile, wasn't he? Gods, I could taste the venom in him... delicious."@@
The more corrupt and wicked the creature, the more exquisite its soul tastes to her, like a human seasoning their steak with fiery spices. Where some of her kind favor the soft sweetness of innocence, Azri has long since acquired a taste for corruption. Maybe it's just preference. Maybe it's pragmatism. After all, the sweet ones are... off the table.
@@.playerSpeech;"See? Now, where's my kiss~"@@
Azri lets out a quiet chuckle, stepping closer. She leans down with mock exasperation, letting you guide her bony muzzle with your hands as you press a kiss to the cool surface.
@@.azriSpeech;"You're such a sweet, silly fool..."@@ she murmurs, her voice low against your lips. She pulls back, tapping your forehead with a clawed finger in gentle reprimand.
@@.azriSpeech;"You don't have to strain yourself like this for my sake. Honestly... when's the last time you rested. Actually rested."@@
@@.playerSpeech;"I rest just fine, don't fuss~"@@
@@.azriSpeech;"No, you are not. And you know I don't need to consume so often. It's an indulgence, but I'm fine. And fat belly or not, I can get my own food...... Mmh~"@@
A shiver runs down her spine as a flicker of something surges through her body, a current of energy, a wave of heat. The offspring in her womb expressing its gratitude for the meal.
A solid eight hours of sleep would be a blessing, but rest feels distant with your thoughts elsewhere. Her pregnancy has dragged on far longer than you expected: two whole years, and still the stubborn little devil nestled in her womb refuses to emerge. Lately, though, things have begun to change. Aches, contractions, and a constant, increasing feeling of pressure. It's growing, faster than before, and you'd be lying if you said you weren't the least bit concerned.
@@.playerSpeech;"Well, you are eating for two now, so..." @@ You pause, gently pressing your hand against her belly. With how tall she is, you don't need to lean down at all.
@@.playerSpeech;"Are you doing alright?"@@ You ask, your voice no longer playful.
@@.azriSpeech;"Yes, Im fine. I admit... the physical changes are uncomfortable. I feel bloated, heavy. Distorted. But having a soul so close to my own... It's strangely beautiful. It makes me forget the aches, the weight. I just feel... whole."@@
You smile at her words, the warmth in her voice easing some of your worry. Slowly, you trace gentle circles on her belly, feeling the faint movements beneath your palm... subtle reminders of the life growing inside her.
@@.playerSpeech;"I still find you incredibly attractive, Azri. As terrifying, beautiful, and magnificent as always." @@
@@.azriSpeech;"You always know what to say, don't you?"@@
@@.playerSpeech;"You know they are not just words. Or do I not remind you often enough?~"@@
@@.azriSpeech;"Hmm...~"@@ She sighs, cradling your hand with hers and keeping it against her belly. @@.azriSpeech;"Maybe you could... remind me right now."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[But of course...~ |Glimpse1_2]]</div>\You find yourself on your back, trapped by coiling roots of dreamstuff that keep you as helpless as a butterfly in a spiders web. Completely at her mercy, face buried against the wet folds of her spade, the intoxicating aroma flooding your nostrils and mouth.
@@.lumariSpeech;"...I want to hear you say it. Again." @@
You open your mouth out of pure instinct, right on time for a thick spurt of her juices to land square on your tongue, a shiver running up your spine at the taste, the texture, the <i>warmth. </i>
Your tongue works on instinct as well, swallowing it down before you speak directly into her mind with a tone filled with desire and adoration.
@@.playerSpeech;"I love you, Selyne. You and only you." @@
Her voice echoes with satisfaction, the weight of her body growing heavier. She presses against your face, rubbing herself on your tongue and lips.
@@.lumariSpeech;"Again"@@
You don't hesitate. Even as her plush lips swallow your voice whole, you don't need words. Your thoughts bleed directly into her mind. Raw, unfiltered, undeniable.
The only use for your above-average mental powers now.
@@.playerSpeech;"I love you, Selyne. Everything about you. You are the most amazing creature to ever grace this universe, and I will gladly spend the rest of eternity between your legs, eating you out and serving as a pillow for you." @@
A soft moan and a shiver.
@@.lumariSpeech;"A-again. Get creative, dear. Tell me everything. Tell me how I'm perfect. Make me not regret leaving your wits in one piece." @@
Gladly, you oblige. Starting by describing her form, the silky, perfectly smooth texture of her fur, the beautiful ashen shade of it. How her eyes, bright like two stars, glow with beauty and intelligence.
How the curves of her figure, the ample swell of her rump, the elegant yet powerful shape of her body, her long, dexterous tail... and the dreams she sculpt, of course. How to forget about the worlds she weaves? The impossible vistas, the skies bend to her will, the jaw-dropping beauty of her designs.
With every compliment, she pushes harder against your face, the pleasure from your words adding to the sensation of your tongue pressing and caressing, and lapping her needy slit.
By the time you start describing her less tangible traits, she is panting, squirming, rubbing, and grinding against your face with a growing fervor.
As she gets closer and closer, you basically just let your thoughts spill out, not even thinking them over. You can feel her getting close, and it's that last bit of praise coupled with your dexterous tongue that finally brings her to the edge.
You know precisely how to handle her. As her breaths deepen and her weight settles against you with a contented, grounding pressure, you match her rhythm, slowing to gentle, methodical strokes that clean rather than arouse. Soon, her body goes still against yours, the rise and fall of her chest steady.
Not asleep, you suspect... whatever rest this creature takes is something else entirely. Meditation, trance, a moment of quiet replenishment. Either way, she is clearly out for the moment, and so you just continue to gently and carefully tend to her without stimulating her sensible pussy too much.
@@.lumariSpeech;"Mmhm. I need to recharge. Use this time to sleep, my beloved human. I will need your strength later. I want your hands on my back... and then my tail. I'll admit... those clever little thumbs of yours are quite the asset."@@
Of course. She's become quite fond of your massages, of your fingers digging deep into her flesh and muscles, kneading and working their magic on her.
But for now, you'll sleep. Just like this, with a four-hundred pounds worth of lumari resting atop your body. With her scent and her taste and her warmth to guide your dreams.
@@.lumariSpeech;"Mhm. Soon, my cute little pet, soon. You are almost there... Once you've fully become mine, I'll need you here, as my consort."@@
You mumble something against her lips, a garbled response that nevertheless conveys your delight.
@@.lumariSpeech;"Knowing that this is possible, I will populate this dream with a variety of creatures... and I will rule them as a god."@@ She says, barely contained glee in her tone. @@.lumariSpeech;"And you will be there, by my side... the first...~"@@
What could be better than that? You can't wait to see just how far she can extend her reach, how many <i>extremely</i> fortunate souls she manages to ensnare. Because who in their right mind wouldn't want to be under her thrall, to worship and adore her?
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again...">>
<<goto "SetName">>
<</link>>\
</div> You take her to the bedroom, a huge, lavish space carved below the ground, a room with a singular purpose. The centerpiece and pretty much only piece of furniture is the bed, a circular enormity, large enough to accommodate even Azri'Elis at full stretch. Even if the demoness doesn't require sleep in the strictest sense, she still spends most of her nights beside you, when her presence somewhere else is not imperative. And when she does need to meditate, it's always with you held close, limbs tangled, your body tucked against her towering, spiky frame like a cherished possession she refuses to let go.
She eases herself onto the bed with a quiet, drawn-out sigh, reclining slowly; not from her own discomfort, but to spare the life growing within her from any unnecessary strain. You follow suit, unfastening your armor one piece at a time, letting the burden slip away until you are free from any artificial skin over your own.
Once unencumbered, you move to her side. Azri'Elis reaches out, one clawed hand finding the back of your head and gently guiding it to rest against her shoulder. You go willingly, nuzzling into her warmth, while her other hand stays over the swell of her belly, fingers splayed protectively, reverently.
@@.playerSpeech;"How unusual of you to initiate like this." @@ You mumble sultrily. @@.playerSpeech;"You usually try to at least pretend you're not desperate for it~" @@
@@.azriSpeech;"Tsk. Sometimes, you are a lot prettier with your mouth shut."@@
@@.playerSpeech;"...but not always, right?~"@@
She rolls her eyes, her glowing pupils tracing patterns across the ceiling above. A moment of silence stretches between the two of you, the kind that is born not of tension, but familiarity. Comfortable. Warm.
...
@@.azriSpeech;"You know. I'm... concerned. About what this means. The shadow that looms over us both could strike at any moment. And with..."@@ Her voice trails off as she glances down at her belly, fingers subconsciously tightening against the slight movement within.
@@.azriSpeech;"...with the child, I find myself thinking differently. Before, I knew that, should they come, I would face them with no hesitation..."@@
Her words hang in the air, heavy.
@@.azriSpeech;"But now... I have someone to protect. Someone vulnerable, innocent. Someone they will not hesitate to snuff out."@@
You reach up, taking her hand and lacing your fingers with hers.
@@.playerSpeech;"...The Order's stretched thin and overwhelmed. They won't waste soldiers or lives chasing a petty revenge. They already have my weapon and armor, probably worth more than I ever was to them. As long as we keep to the shadows, they won't come for us."@@
Azri doesn't answer, staring straight ahead, lost in thought.
@@.playerSpeech;"It's just not worth it. Trust me, Azri. We'll be safe. You and I... and our child." @@
Her eyes stay locked on the ceiling, and you don't press for a response. Instead, you pull her closer, letting her wrestle with her worries. She knows you're right; she worked alongside the Order once, after all.
The chance of them hunting you down now is slim. You're just another forgotten loose end, one of many. And they, most certainly, have more important fronts to spend their limited resources on. She's... not much of a threat, even if she tried.
@@.azriSpeech;"I guess I can't help but to worry about anything end everything these days..."@@
@@.playerSpeech;"You're allowed to worry. It just means you're already a good mother."@@
At last, the Vaaltar turns her eyes from the ceiling to meet yours, the white specks in her pupils glowing softly as a gentle smile spreads across her skull.
@@.azriSpeech;"Oh, shush..."@@
She leans in, and you do the same, your lips meeting her muzzle and a gentle, affectionate kiss blossoms between you. Your hands, gentle and tender, cup her face as you trace along the sharp curves of her skull, your fingertips brushing the cool, bony ridges with reverence. You take your time, no longer hurried by urgency, no longer seeking release, but simply enjoying her company.
@@.azriSpeech;"Ah...~" @@ Azri's tail curls behind her as your fingertips glide along the contours of her neck, stroking the delicate flesh with the same loving care you do her bone.
You've long known both hold their own sensitivity. And that despite her cold, formidable exterior...her age and power, she's not so different from you.
Now, offered a chance at a calm, peaceful life... she's beginning to feel a kind of tenderness she was once denied. Something as new to her as it is to you, something you can both explore together.
Slowly, the Vaaltar begins to relax. Tension leaves her shoulders, and you guide her arms to rest at her sides. You take over, tending to her like she deserves, coaxing her into a state of calm bliss with nothing but the slow, methodical touch of your hands.
Another thing you've come to learn is that, again, beneath her imposing exterior, the demoness is truly a submissive at heart. She may complain, grumble, pout, and put on a show from time to time... but when you take the lead and gently guide her into the place you want her, she simply melts under your touch.
@@.azriSpeech;"Tonight... Could you...?" @@
@@.playerSpeech;"Shhh, I know. Let me take care of you, okay?" @@
Of course you know. You were already getting to it.
@@.azriSpeech;"Mhm. Take care of me, then. My most beloved fool...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just worship and shower her in your love |Glimpse1_3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck your pregnant Vaaltar |Glimpse1_4]]</div>\She sighs and settles comfortably on her back, eyes half-lidded and relaxed as you set to work. Your hands are slow, deliberate as they roam over her body, and each stroke of your palms and fingers, each squeeze and caress, carries with it the message; you are here for her. To care for her. Nothing more.
Only that.
Methodical, leaving no part of her form untouched. Starting from her shoulders, then her sides, and back up her chest, your hands explore the familiar, smooth curves and dips of her physical frame. Fingers trail along her ribs, tracing each one as you follow the curve, from her sternum to her waist.
The longer your hands roam, the more Azri'Elis unwinds and relaxes. So utterly and completely that, if this were your first time with her, the ease of it might have unsettled you.
Azri'Elis does not breathe, nor does she need to blink or move. So when you manage to get her into this state of blissful serenity, she's so unnervingly still and silent, it's as though her body has become a mere, empty shell, devoid of all life.
You know better, and it fills you with pride. Knowing that your touch is able to lull her into such a deep, comfortable state.That you can bring a creature who could kill with a thought to a place of complete ease and calm... Well, it's a powerful thing.
Her larger belly has become the latest point of interest. It is inevitable that at a point, your hands coalesce over the swell, stroking the taut flesh with loving care. It's so beautiful, so incredible, that for a moment you cannot tear your gaze from it. The sight of Azri'Elis carrying your child, her womb swollen, heavy and ripe with new life, never fails to stir something deep and primal within you.
And you handle it with such care, treating her belly like it's the most sacred, precious thing in the world. Then, to her face again, scritches and rubs, followed by kisses and gentle pecks. You have her exactly where you want her.
More kisses, all along her body, slowly, patiently, until every inch of her has been properly tended to, until your lips have graced every little corner. Right in the tiny cleft between her pectoral muscles, the hollow of her throat, and even the tips of her every claw. Each so sharp and powerful they could cut through tempered steel, and yet you kiss them like they're the softest, most delicate things in the world.
And it's not just about the closeness, the massage. To a creature able to feel your emotions radiating from within, the sheer, overwhelming love behind each of your touches is even sweeter than the physical contact itself.
@@.azriSpeech;"$playerName..."@@ Her voice is soft, distant, barely above a whisper. A sound you wouldn't hear, were it not for the unnatural silence in the soundproofed basement.
@@.playerSpeech;"Yes, my love?" @@
The demoness shifts, reaching at you with a clawed hand and beckoning you into the soft matress.
@@.azriSpeech;"Lay next to me... you have to rest..."@@ In her excitement, she almost forgot her initial reason for bringing you here. You are the one who needs sleep, and she knows that, should she just lie there and let you continue, you'd keep at it all night long.
@@.playerSpeech;"Are you sure? You were soo relaxed... and I thought you needed a reminder of how much I love you~" @@
@@.azriSpeech;"Hm. You proved that very well already. You've done enough for me, close your eyes. I can feel your exhaustion." @@
She's right. Your limbs are heavy, and the mattress is so soft, so inviting.... you could doze off just like this.
@@.playerSpeech;"Alright. But only if I can cuddle you." @@
As if that were even an option.
@@.azriSpeech;"You have yourself a deal. Come here." @@
You snuggle up to her, finding a comfortable position with no spikes to poke you is always a bit of a challenge, but you always manage. Your head on her shoulder, and the demoness arm wrappes around you, holding you against her body.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again...">>
<<goto "SetName">>
<</link>>\
</div>You know exactly what she wants, what she needs. It's not often that Azri'Elis outright asks for you to 'take care' of her, but when she does, you know that she's desperate for it. For you.
Malleable as clay, she lets you shift her into the position you want, guiding her into place, gently moving her limbs around until she's just how you like her. Lying on her side, her upper leg raised just above your shoulder, offering up the most delicious angle. The belly needs to be taken into account, and like this, it's able to gently rest against the bed, unbothered, without her needing to twist or arch her back uncomfortably, without fear of any of you accidentally pressing into it.
For good measure, though, one of her hands reach to cover the swell, helping her keep balance on her side but also to soothe her instincts.
You did not lie; The sight of this creature of shadow and darkness, even swollen with your child, is breathtaking. As beautiful as the first day you laid eyes on her on that vast, starless expanse.
@@.azriSpeech;"Quit... staring like that..." @@ she murmurs, your heated gaze and overwhelming emotions hitting her with near-physical force. Not that she dislikes it, of course, if anything, her own eyes glow brighter in response, but...
It still feels... too much. To be so openly adored, like she's being drenched in a flood of pure love and desire... intense and beautiful, yes, but overwhelming as well.
You press a kiss to the raised thigh.
@@.playerSpeech;"Just appreciating how beautiful you are. Every part of you." @@
@@.azriSpeech;"..."@@
She just looks away. She's even more adorable when flustered. But she is right, you are not here to just stare.
Her pussy is a familiar sight by now. Unique and alien, yes, but so very much hers. It's unnatural tightness is no longer the issue it once was; Hundreds of hours spent working her up, stretching her open, training her to your cock... it has truly molded the demoness's cunt into the perfect fit for you. A sleeve designed to fit around your cock, and you'd be lying if you said it didn't bring you a sense of pride, a deep, primal satisfaction.
Knowing that her hole, still painfully tight to your cock, would be loose to the point of barely clinging to the shaft of any of her kind. Knowing that your cock, nothing but a slab of flesh, has somehow managed to dent her cunt in the shape of its outline.
You close your arms around her leg and thrust. Already, the ring of muscle yields to your cock, and it slides juuust right. Her pussy, hot and wet, squeezes and spasms around your length, its inner walls rippling, dragging along your length, coaxing you deeper.
@@.azriSpeech;"Nnnggh..."@@
It feels perfect, every single time.
You start slow, easing into a lazy rhythm that lets her adjust and savor the feeling, before picking up the pace, your hips meeting hers with each thrust.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Glimpse1_5]]</div>\You listen intently, as the demon dog rants about her latest encounter in the desert, her voice low but restless, circling around you like a pacing storm.
@@.naafiriSpeech;"They were just travelers, nothing special. Filthy, sunburned, half-dead already. I told them I'd spare them. All they had to do was kneel. Listen. Just... listen."@@
She growls the last word, claws scraping lightly against the stone floor, enough to leave a dent. Her movements are tense, tail flicking in irritation, ears angled back, daggers rattling.
@@.naafiriSpeech;"But no. The moment they saw me, they screamed. Like I was some... mindless beast. One tried to throw a spear. The others ran. I didn't even get to speak before they were begging the sand to swallow them."@@
She finally stops pacing, turning to face you, her molten eyes softening just a little.
@@.naafiriSpeech;"I wasn't going to kill them. Not if they gave me the respect I deserve. I tried. I tried to be merciful. And all they saw was a monster."@@
Naafiri scoffs, the sound low and gravelly.
@@.naafiriSpeech;"Insolent creatures... How dare they. After all this time... after everything I have done, everything <i>we</i> sacrificed for their worthless race. So I butchered them. I killed them slowly, one by one, so that they could see death coming. I wanted them to realize their mistake."@@
She falls silent then. Her breathing steadies, but there's something else behind her fury... The moment of rage has ebbed, and what remains is quieter, and perhaps, even more dangerous. Her ears twitch, but when she finally speaks again, her voice is surprisingly tender, vulnerable.
@@.naafiriSpeech;"Do you..."@@ her voice wavers, for just a moment. @@.naafiriSpeech;"Do you see me that way too?"@@
She does not use the word 'monster', but you understand. No matter how she tries to hide it, the wound runs deep... this new form of hers is unfamiliar, strange, and the memories of her former self haunt her with every step she takes. She buries it in brutality and a newfound purpose, but all it takes is a single comment to bring those feelings to the surface.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She IS a monster, but you love her all the same |Glimpse4_2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[But of course she is not! |Glimpse4_3]]</div>\You can't stand to see her in pain. You won't hesitate to say anything to make her feel better, even if it may be embellishing the truth a little.
@@.playerSpeech;"Bah. I'm sure those idiots couldn't recognize divinity if it came up and bit them in the face. They saw something greater than them and panicked, like the small-minded fools they were." @@
You rise slightly, just enough to meet her gaze, voice firm and full of conviction. The best kind of lie is the one that holds a seed of truth, after all.
@@.playerSpeech;"You're not a monster, Naafiri. You're power made flesh. Beauty in its fiercest form! They were just... too ignorant to understand. Don't let them get to you, they probably didn't even deserve to kiss the ground you walked on." @@
Naafiri hums, and her stance finally relaxes. Some reassuring praise was exactly what she needed to hear.
@@.naafiriSpeech;"Hmm. Yes, you are right. Those pathetic wretches could not comprehend my glory. How foolish to think them deserving of my mercy."@@
Coming to rest beside you, she exhales slowly... less a sigh, more a quiet release of the anger still coiled in her chest. The scent of blood still lingers, clinging to her skin and claws, streaked along the hardened lines of her limbs and muzzle. Not the blood itself, the darkin absorbing the remains of the ones fallen to her wrath, but the memory of it, the echo of carnage.
She glances at herself, then at you. There's no harsh command in her tone when she speaks next... just quiet expectancy, as if your obedience is a given.
@@.naafiriSpeech;"Clean me. I don't want their filth on me."@@
You nod without hesitation.
You rise and fetch a cloth, soaking it in warm water from the nearby stone basin. Returning to her, you kneel by her side, head bowed just slightly, and begin your work.... reverently wiping away the sand and grime from her body. You meticulously clean each and every one of the daggers by her neck, before moving to her claws and her muzzle.
Slowly, methodically, the traces of the battle are removed from her body until she's perfectly clean once more. Isn't she such a precious princess? A precious princess who deserves nothing but the best.
Once you're done, you lean forward and press a soft kiss on her muzzle, the affectionate gesture causing a low rumble of approval from her chest.
@@.naafiriSpeech;"Mnm... Much better. Come now. There are other parts of me that need your attention... all this... stress. Has left me in dire need of relief." @@
You know what that means. Well, it can mean a myriad of things. Maybe she'll ride your face, maybe she'll ride your hips... or maybe, she'll ask for something else entirely, but whatever it is, you'll get her off like the good boy you are.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Glimpse4_4]]</div>\
It is the truth, and you will not hide it.
@@.playerSpeech;"Your body is one of a monster, Naafiri. I understand why they were afraid. But that doesn't mean I don't see the woman beneath it, and love her all the same. "@@
No matter that the overall sentiment is a positive one, your words hurt her all the same. You watch her freeze, just for a breath... as if she couldn't quite believe what she heard, that her chosen mate would dare utter such a thing to her.
Entire body stiffening, ears going rigid, tail deadly still... She turns her head, slowly, and for one terrible moment, you think she's going to lunge.
Her stance shifts, just enough that every part of you screams danger. But then... she just looks away.
Naafiri exhales sharply through her nose, the sound low and animal, and without a word, she turns on her heel. You watch her leave, her pace quick and stiff, her claws leaving fresh scrapes along the ground with every step. She leaves the room, and you stay where you are, unsure if you should follow or give her some space.
No matter how the truth displeases her... you believe that, in the end, Naafiri needs to come to terms with it.
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Tonight, the darkin is in a certain mood. Every once in a while, when one of these... incidents occurs, she needs to get her frustrations out, and sometimes, the best way to get her frustrations out is by sucking on your cock with the vigor of a hungry, feral beast.
You find yourself back first against the harsh ground of the underground den, though you have long since gotten used to the feeling of cold, hard stone against your bare back. Above you, Naafiri's pussy hovers inches from your face, while her muzzle is firmly planted over your crotch, possessively engulfing your cock as if it could just disappear the next time she blinks.
@@.naafiriSpeech;"The second one. He pissed himself, just before he died. Filthy creature, unable to even die with dignity..."@@
She goes back to your cock, her tongue rolling around the shaft before taking it down her throat. She bobs her head once, then twice, then turns back to you.
@@.naafiriSpeech;"Use your hands too. My teats, tend to them... don't make me show you what I did to that wretch."@@
You shudder when you feel her canines, impossibly sharp and serrated, grazing against your swollen member. You immediately do as she asks, reaching for her belly and kneading her nipples, pinching and squeezing them between your fingers.
The threat of her teeth disappears when she groans, the sound low and primal, and smothers your face with her dripping pussy, rubbing against your lips and nose.
@@.naafiriSpeech;"Like this. Ah~... much better~"@@
With that, she goes back to your cock, still deliciously hard for her. Words can be twisted, lies can be spun, but this? Your cock has never failed to reveal your true feelings for her.
And that is something that pleases her greatly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Glimpse4_5]]</div>\You cum before she does, and she buries herself down on your pulsing member, purring happily as your seed is shot down her throat. Coaxing your essence never fails to bring her a sense of pride and accomplishment, though, needless to say, she'd never admit that to you directly.
@@.naafiriSpeech;"Good boy~. A decent amount, sweet and warm... like freshly spilled blood. Ngh~... Keep going." @@
Now that her thirst for cum has been satisfied, she can focus on her own impending orgasm, straddling your face and sliding her sopping cookie all over your lips.
@@.naafiriSpeech;"I took my time with the last one. I let her think she was escaping, until I struck... ngh~... ah, fuck~" @@ Your tongue on her clit makes her lose focus for a moment, and she presses herself down harder on you, demanding more.
@@.naafiriSpeech;" By the end, I had her begging... pleading for mercy. I almost... ah~! I almost felt sorry for her, when crushed her skull." @@
The darkin is close now, you can tell by the way her thighs shake. You double your efforts, licking her cunt and nibbling gently on her clit, until finally, her climax overtakes her.
Her voice breaks into a feral snarl, a terrifying, animalistic growl. Her entire body tenses, and an awful, scraping sound reverberates from all around you as her contracting claws scrape against the floor, leaving deep gouges in the stone.
She collapses atop you, panting heavily.
@@.naafiriSpeech;"C-clean me up. Use your tongue..."@@
You had already swallowed most of her thick, musky arousal; there would be no deeper insult than to refuse the liquid proof of her pleasure. The same way Naafiri revels in swallowing your cum, she expects you to relish the opportunity to do the same. Now, it's time to ensure her pussy is nice and clean, and you do it with great enthusiasm.
Your tongue laps up every last drop, kissing her thighs and the surrounding area as well, until no trace of her cum remains other than a glistening sheen all over your face and her nether region.
@@.naafiriSpeech;"Mmmm. Good boy. Stay there and sleep, while I rest. It was a long day, and I can feel the pups moving." @@
You smile, knowing you're the cause of that. You may be her personal cum dispenser, but that doesn't make you any less proud of the role you play. As if reading your thoughts, the darkin adds quietly;
@@.naafiriSpeech;"When they're born, you'll be the one to look after them. They'll learn fast, but until they're strong enough to run with the pack, you'll be their caretaker...~"@@
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The sun bleeds over the horizon, casting long shadows across the dunes. Heat shimmers in the air, and the scent of sand hangs thick. You crouch low beside Naafiri, your hand resting on the hilt of your demon blade, its edge humming faintly with a will of its own. While that remained the same, your armor did not, its lighter now. Stripped down, refitted, and made to breathe with you and allow the maximum amount of freedom of movement.
So much skin on display... you're definitely giving off a bit of a shameless fuckboy vibe. If Vael were here to witness the deliberate ruin inflicted on his armor, he'd likely weep. But thankfully, he's not around to witness your new... looks.
With a wordless command, her pack spreads like a ripple through the dunes, opening the hunting circle to cover a larger area. And you can't help but to stare at her, stare at how the sun gleams on the living steel of her body. Even now, with a healthy bump on her belly, she's a force of nature. As powerful as a desert storm, and twice as deadly.
She's so beautiful, so magnificent. So...
She caught you staring.
@@.naafiriSpeech;"Focus on the hunt."@@
She scolds you, like a parent scolding a child. She takes the hunt very seriously, even if, for some of those hunts.... (This particular one) would not be necessary. You are merely waiting for a sandswimmer to breach the surface, having studied its pattern previously.
@@.playerSpeech;"I was just admiring my mate~"@@
Naafiri narrows her eyes, the corner of her lip twitching... not quite a smile, she stops herself before the emotion can show.
@@.naafiriSpeech;"Flattery won't save you if you miss the strike."@@
@@.playerSpeech;"But it will save me from your teeth tonight, won't it?" @@
Naafiri huffs, a sound caught somewhere between a growl and a chuckle. She turns her gaze back toward the sand, focusing on the now perceptible ripple that heralds the approach of the sandswimmer.
@@.naafiriSpeech;"We'll see. If you perform well today... Maybe."@@
You smirk and say no more. The moment the sandswimmer breaches the surface, your sword is drawn, and the hunt is on.
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While Elyss doesn't always quite manage to showcase her dominant side, this is one of those instances in which she absolutely does.
You're not sure how exactly you let it happen... was it the wine? Did the horny airhead actually spike your drink? The matter of fact is that when you awaken, you find yourself gagged, blindfolded, bound... spread-eagled...
Well, let's just say that she's not playing around.
You are hanging in the air, arms bound behind your back and legs spread with a steel bar. She had never gone this far before, less so without letting you know beforehand.
You try to speak, but the only thing that comes out of your mouth is a muffled whimper. It gets her attention, though.
@@.elyssSpeech;"Wakey wakey! You do remember what today is, don't you? Our three-month anniversary~ And I thought... what better way to celebrate than with a very special gift? For me, of course! Though... you'll be the one helping me get it~"@@
You hear the dragoness' clawed feet tapping against the stone floor; she's excitedly pacing all around you. Admiring your every angle, while also ensuring that the ropes and chains holding you are tight and strong enough.
@@.elyssSpeech;"It wasn't cheap... or easy, but I've managed to secure... an aphrodisiac! Something rare. Something powerful. Something forbidden in most city-states, actually~"@@
Your heart rate picks up instantly, and you can feel her watching the reaction ripple through your body with satisfaction. Elyss is cute and all, but her excitement can sometimes make her take some... questionable decisions.
@@.elyssSpeech;"Oh, don't despair just yet. It's perfectly safe! Probably. I read about it in one of my books, but I didn't know it actually existed... so, we'll find out together~"@@
You feel her breath against your neck as she closes the distance, warm, excited, and far too pleased with herself. Then something cool brushes against your inner thigh. Glass... A vial?
@@.elyssSpeech;"Now, I was very tempted to try it myself, but no, no, no. This is for you. I want to see what it does to my lovely human pet, when he is completely at her mistress' mercy~"@@
Her hand then, closes around your cock with an eager grip. A firm squeeze, before she starts to pump her fist up and down, doing her best to coax an erection out of you. It normally doesn't take much effort, but this time... you can't help but being the slightest bit afraid.
@@.elyssSpeech;"Come on...~ Get hard for your mistress... mmm. Thaaat's it, I can feel it twitching~" @@ A moment later, you are rock-hard in her grip, and she chuckles, obviously delighted with how easy she can get her human all hard for her.
@@.elyssSpeech;"Mhm, yes, and such a nice cock. My lovely pet has such a big cock, doesn't he? And I'm going to be using it for the next couple of hours. Or days... we'll have to see!~"@@
It doesn't sound like the usual, gentle teasing, a figure of speech. No, this time the dragoness is absolutely serious.
She removes her hand, and you can hear the pop of the vial being opened, followed by a soft splashing sound as her clawed finger dips into the content. Once it is soaked, Elyss brings it to your hard, throbbing member, gently smearing the substance all over your glans. It is cold, and tingly, and you shudder all while she's coating your shaft with it.
@@.elyssSpeech;"There! Now, we wait. Although... I suppose I could tell you a little more about this gift you'll be helping me 'unwrap'. Might as well keep you entertained while the effects start to kick in~"@@
She sounds positively smug, proud of whatever surprise she has in store.
@@.elyssSpeech;"When I thought about what kind of gift you could give me, I kept coming back to one thing; your cum. That sweet, warm, delicious essence of yours. You already give me plenty, don't get me wrong... but I wanted more. Enough to taste, to savor, to drown in... so you're going to help me fill an entire bottle. Every drop, every spurt. That's right..."@@
The dragoness leans closer, her voice dropping to a husky whisper.
@@.elyssSpeech;"...today, I'm going to be milking you like livestock. How long we go depends entirely on how good of a stud you turn out to be... and just how much I can coax out of you. I hope you can endure it, because this aphrodisiac will make sure you stay nice and hard until I'm satisfied~"@@ she chirps, far too cheerfully for what she's saying.
@@.elyssSpeech;"Oh! And I've been doing so much reading lately. Did you know humans have a second pleasure spot? It's called the prostate. There are all kinds of methods and techniques for milking human males... ~@@
You mumble something unintelligible, as the aphrodisiac already starts to lock your erection in place. Just what is Elyss' idea of fun, exactly?
@@.elyssSpeech;"Oh, but don't worry. We've got all the time in the world~ That means I'll be able to try out multiple of those techniques. See which ones are most effective, which ones make you squirm the most... and, of course, which ones draw out the biggest yields!"@@
She giggles softly, clearly enjoying herself far too much. @@.elyssSpeech;"We'll do it properly. Methodically. Scientifically. I might even write a book about it! 'Human Milking: A Practical Guide'. Now that <i>would</i> be a bestseller. I'd pay a staggering amount of gold just to have a copy in my hoard, at least~"@@
What Elyss doesn't realize, however, is that the aphrodisiac she so eagerly applied isn't a slow-burning magical charm, but an incredibly potent alchemical drug designed to be absorbed directly through the dermis. The reason she was instructed to rub it on your most sensitive areas was precisely to accelerate absorption...
But her finger, coated in far more of the substance than intended, and having lingered far too long... well, let's just say she may have unknowingly dosed herself just as thoroughly. The effects, although less immediate than on you, will soon become apparent.
In your case, however, it doesn't take long before you can feel the drug doing its job. From ice-cold to lukewarm to now burning, your cock is painfully erect, the head swollen and sensitive, as the heat slowly spreads across your body.
@@.elyssSpeech;"Oh, oh. I think that you are ready... how should we start?" @@
She's not waiting for an answer and instead wraps her fingers around your member for a second time.
A small gasp escapes her lips, the results are already there.
@@.elyssSpeech;"Your cock... is soooo—mhm~ feels like a rod of red-hot steel!"@@ Not that she's ever actually even been close to one, but she's read about it. @@.elyssSpeech;"And damn is it ever hard. Mhm, so firm... I can barely squeeze it, and your tip is... ah~" @@
She drags a fingertip across the glans, and a violent shudder rips through your body. A strangled cry forces its way past your gag, as the pleasure is amplified beyond anything you have felt before.
@@.elyssSpeech;"Nnnn, so responsive. Look, you're already leaking! Such a naughty pet, we haven't even started and you are already making a mess. Don't worry, I'll make sure all of your mess goes in the bottle... I have a funnel and everything, look! Oh... thats right, you are blindfolded. Sorry." @@
A low whimper escapes you as her finger circles around the head of your cock, spreading your pre-cum all over it... right on time for a second, bigger bead to escape from the tip, and the dragoness purrs with delight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Glimpse9_2]]</div>\ How long has it been? You could not tell. After your second orgasm, all your sense of time has been blurred by an endless wave of overstimulation. There is no mercy, despite the chirping and chuckling and playful comments, Elyss is completely focused on squeezing every last drop out of you.
No matter how you groan or plead against the gag, how much your muscles strain, how much you struggle, it makes no difference. Her grip remains firm, her motions steady, and your cock... your painfully erect cock, red and swollen way past its normal limits, it refuses to go limp.
One of her hands is closed firmly on the base of your cock, encompassing your entire length and scrotum, while the other hand pumps the first two inches or so of your cock with rotatory motions.
@@.elyssSpeech;"Come on, don't be such a drama queen. The sooner you fill the bottle, the sooner we'll be done!~" @@
The bottle is still not halfway full, and you already feel like passing out. With how sensitive your member has gotten, every little brush and touch, and squeeze is agonizing bliss. By the third orgasm, you stopped caring about how utterly pathetic you look, not enough shame yo stop you from moaning and panting and groaning like a depraved bitch-in-heat.
@@.elyssSpeech;"Good boy! That's it, cum for me. Cum for your mistress.... oh, sorry... I didn't get the bottle on time... silly me. Mhmm, but you can always give me another one, can't you?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Glimpse9_3]]</div>\By the time your sixth orgasm is forced out of you, the aphrodisiac has also taken hold of Elyss.
Oblivious to the true nature of her sudden arousal, the dragoness blames her own excitement on the 'experiment' she's doing.
She is flushed, her pupils dilated, panting and moaning as her hands move to caress the inside of your thighs, to fondle your balls, to stroke and tease and torment every part of you... methodically. Her wings twitch, and she shudders with a need that has gone unfulfilled for far too long.
You find yourself parallel to the ground now, held aloft by the very same ropes and a good three feet off the floor. Legs spread, cock pointing straight down to the damned funnel. Your arms are still bound tightly behind your back, and the gag and blindfold remain as well... necessary to keep you from making too much noise as she pumps your cock and fingers your ass.
It is not something you would have readily agreed to, a violation of personal boundaries that would normally be quite upsetting. But, under the influence of the aphrodisiac... it somehow feels good. She figured pretty quickly where she had to press to get the best reactions out of you, and that has been her target ever since. Pressing and rubbing your prostate with her aprhodisiac-slicked fingertips, while pumping your shaft with a vice-like grip, now truly milking you like a beast.
@@.elyssSpeech;"Hufffff... hhhuuunngh, haaahhh. Nnn, nnn~ I-it's... It's getting really hot in here." @@She pants, her body trembling, the aphrodisiac took its time to kick in, but now it is hitting her full force. @@.elyssSpeech;"So just... haa, haaa... j-just cum, alright? Cum like the good boy you are. Fill that bottle up for your mistress.... ah... ah~" @@
Another orgasm soon hits you, your whole body now accompanying the motion of your balls as they unload. The dragoness responds, her fingers curling and locking inside your ass, pressing firmly against your prostate while her maw engulfs your sack. Wrapping it in the warmth of her mouth, she sucks greedily, feeling it tighen as more seed is forced up your shaft and out into the funnel.
@@.elyssSpeech;"G-good boy... which one was that... Seven? Just... mmm~ J-just five more, okay?" @@
Five?! Five more? She must be joking, you've had enough six orgasms ago. You try and complain, the bottle was the deal! A deal you didn't even agree to, but hells, better than whatever madness she has for you in store.
But all that comes is a disjointed string of muffled whimpers and groans... and Elyss' hand resumes pumping your shaft, kneading your urethra to get those last traces out.
@@.elyssSpeech;"Sh...shhhh... no fussing. Good boys don't fuss, d-do they? Nghhh~ N-no... they do their duty and they are milked until they're empty. S-so come on, empty those balls for me... shoot all that creamy spunk right into the bottle, m-make mistress happy...~" @@
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...
....
....
You lose count. You just can't do it anymore, not with your body so weak and sensitive, your mind unable to focus. Still, despite how much your body craves to just let go, to fall unconscious, it eludes you. You are not awake anymore, barely aware of anything but the constant, painful bliss radiating from your cock, yet somehow, you're not asleep either.
The bottle is full already, a heterogeneous collection of your essence, some thick and sticky and white, some clear and watery, the whole thing reeking of, as it could only be, pure, raw cum.
It should be done. Why isn't it done? You are not sure, how many orgasms have been pulled out of you? Ten, twenty? Will the next one be the last, or will it continue, over and over, until the dragoness slumps down victim to her own exhaustion?
As if on cue, Elyss speaks up, her voice strained, but still thick with lust.
@@.elyssSpeech;"Nghh... mmmh. I-I love how you... squirm and pant and... mmf. Nnn, it's... It's sooo sexy. A-and... ah, mmmhmm..."@@ She pauses, gathering her thoughts as she presses a wet kiss on your nut sack. @@.elyssSpeech;"A-and... mmnnn. So hot, so hard... s-so full still... k-keep unloading for me... f-for your mistress...~" @@
Another orgasm tears through you, your body eager to obey her words. Though it barely registers at one anymore. You merely piss a thick strand of semen into the overflowing bottle... your last few climaxes have been mostly that, mere spikes in the continuous, agonizing ecstasy. It's even hard to know where one starts and another ends, a nearly continuous flow of mostly translucent cum.
Her hands refuse to let go even for a moment, kneading the base of your shaft and pressing on your urethra yet again to ensure every single drop makes its way out of your cock. The passageway must be clear for the next load, which will then be squeezed and coaxed out as well. Hells... even the aphrodisiac is starting to not be enough to keep your aching cock fully erect anymore.
@@.elyssSpeech;"O-one more..." @@ She says, her breath ragged and uneven. @@.elyssSpeech;"Just one more. Can you do... can you do that for me? I want to spread it all over pussy... ah, haa, I'm so fucking wet right now... pet? You are still conscious, right?" @@
Yes. Yes, you are. Though barely. A sad, miserable moan is all that comes out of your gagged mouth.
@@.elyssSpeech;"Y-yeah, you are. My wonderful stud... and such a... a great gift you have given me today. I can't wait to return the favor... I'll get you that... ghh~... that food you like so much, the one with the... the... the meat and the spices... a-and, and, and... h-holy f...fuck.. "@@ She can barely think straight anymore, and it seems like she realizes that too. If only she hadn't fingered her pussy with an aphrodisiac covered finger, perhaps. @@.elyssSpeech;"Why is it... so hot in here!?"@@
Oh well, there it is, another weak spurt. This one she captures her with two trembling digits, and quickly sinks them deep into her aching pussy like an addict finally seizing their fix. It's not nearly enough to extinguish the unbearable heat burning at her very core, but it will have to do. For now.
You are rewarded with a few minutes of respite, as the dragoness desperately tries to get off with her fingers. You doubt it would have been the end of it, were it not for the sudden wave of exhaustion that crashes over the dragoness when she squirts a thick strand of her own musky juices onto the floor next to yours.
Panting and groaning, the dragoness attempts to crawl her way to you, but the floor beckons her... irresistible in its calling. And so, with a loud, heavy thump, Elyss collapses, tail weakly swishing across the ground a couple of times, before finally settling on a puddle of shared fluids that you'll, no doubt, have to clean of her feathers once it dries.
Suspended in midair, forgotten and so utterly exhausted, all you can do is hang there, cock slowly deflating, and listen to the dragoness' shaky snoring. Free from her clutches, the embrace of sleep comes at last, and you are dragged into a dreamless, dark void.
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Naafiri is often in a mood. Sometimes it's a lingering memory that puts her on edge, sometimes it's the ache of her new form, and sometimes... she's simply unbearably horny, a, literally speaking, beast in heat. But the worst of her tempers always comes after a failed hunt.
Today is such a day. Not only did she lose her quarry, but she suffered the indignity of being outmatched by another predator. One that had the gall to slaughter several of her lesser vessels and then escape before she could bring them down. Her body bears no real wounds... too strong, too resilient, but her pride is another matter entirely.
She tells you none of this. Your thoughts are too foggy to understand the nuance of her frustration. All you know is that she's angry. Furious. And that she needs to let some of that rage out.
@@.naafiriSpeech;"Human. To me. Suckle. Drain me."@@ She commands, voice sharp with impatience.
You obey without hesitation, dropping to all fours and crawling to her, eager, submissive. Maybe, just maybe, she got outrun today because of the added weight of a full set of swollen glands. You could help with that. It's your duty, isn't it? Keep her light, keep her lethal.
The darkin settles onto her side, graceful despite her bulk, presenting the eight teats lining her underbelly. You don't wait for a second order. Your hands move instinctively, cupping the first one and leaning in. Your mouth closes around the tip, your teeth grazing it just enough to satisfy her tastes... Your puny teeth are not enough to hurt her, but the extra stimulation does something for her.
While you stimulate each nub, you also squeeze with your hands around the swollen base, coaxing the thick milk to flow more freely. The warmth of her body seeps into your palms as you knead rhythmically, matching the steady pressure she demands.
Her breath hitches as you move from teat to teat, alternating gentle suckling with those teasing, rough nips that make her muscles tense and her tail flick in irritation... and something else. Something closer to satisfaction.
You can feel the tension slowly draining from her limbs, the tight coil of fury unraveling, replaced by a deep, simmering contentment. Her claws dig lightly into the stone beneath her, as her thoughts drift.
She thinks of her quarry, the beast she failed to capture. She'll give it chase soon enough. She has its scent, and nothing can evade her for long...
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</div>As soon as the wellspring comes into view, her voice echoes into your mind, deep, powerful. Like a kick.
@@.deathclawSpeech;"No."@@
You roll your eyes
@@.playerSpeech;"You are getting a bath, you filthy lizard."@@
Despite being a creature without lips, the deathclaw manages to pull off a pout, drawing her massive head back slightly, her glowing amber eyes narrowing into an almost offended squint.
@@.deathclawSpeech;"Water cold. Unpleasant. No smell. Why?"@@
She's gotten quite a bit better at expressing her thoughts than when you first met her, back then, when she could only convey basic concepts, but now, her mental speech has matured into something far more complex. Not quite on your level, but perhaps... if given enough time...
@@.playerSpeech;"Because you smell like three dead brahmin left to rot in a sun oven. Because there is so much grime in your scales, I could grow potatoes on you. And because..."@@ You poke her snout, firm and warm. @@.playerSpeech;"I will reward you if you're good."@@
That gets her attention. The deathclaw straightens, her massive head hovering above yours as she tries to read your expression. She likes your rewards. They often involve tasty gifts or touching in ways she enjoys.
@@.deathclawSpeech;"Reward? What reward?"@@
@@.playerSpeech;"You will have to take a bath to find out."@@
A huff. To sweeten the deal, you lean closer and kiss her snout.
@@.playerSpeech;"I will help wash you. You like it when I scratch under your scales, don't you?"@@
She does enjoy that... and she'd probably be right to trust you. Even if she doesn't fully understand your obsession with keeping her clean, she has to agree she stinks a bit too much even for her own tastes. As soon as the wind shifts and betrays her position, potential prey is quick to disappear.
@@.playerSpeech;" I know you can handle a bit of cool water. Come on..."@@ You grab hold of her arm and start dragging her towards the pool, your feet slipping slightly on the smooth, damp stone as you tug on her massive limb like a stubborn child with a reluctant pet. She doesn't resist much, just a deep, rumbling sigh escapes her throat, and she lets herself be led, each heavy footfall echoing through the cave like a muted drumbeat.
@@.deathclawSpeech;"Cold."@@
@@.playerSpeech;"You are not even cold-blooded, you big baby. Now, get in."@@
She grumbles, snout twitching, and then, with what can only be described as an indignant grunt, steps forward and splashes into the water with a powerful lurch. The pool trembles under her weight, sending waves lapping against the rocky edges, and you instinctively shield your face from the spray. The sooner it's over, the better.
@@.playerSpeech;"See, that wasn't so bad, now was it?"@@
Head rising from the surface, she glares at you like a crocodile emerging from a river, her amber eyes glowing in the darkness.
@@.deathclawSpeech;"Yes bad."@@
A chuckle escapes your lips, and you shake your head, getting into the water after her.
@@.playerSpeech;"So dramatic... come, let me see your back."@@
The massive beast reluctantly turns around, showing you her massive frame. Her scales are a mess, covered in grime and caked-up dirt, remnants of dried blood from that time she rolled around on a carcass. But your fingers soon start digging in between them, scratching, rubbing.
A deep, rumbling purr begins to build in her chest... low, guttural, and surprisingly soft for a creature her size. You can feel it vibrate through the water as your fingers work over her spine, clearing away filth that had clung to her for far too long.
She lowers her head, her entire body relaxing under your touch. For all her size, for all her terrifying strength, she becomes still as a mountain beneath your hands... trusting, quiet, vulnerable in ways she'd shows no one else.
@@.deathclawSpeech;"More... lower."@@
You oblige, moving your hands slowly down her back, fingers slipping between thick plates, finding patches of sensitive hide beneath. The reaction is immediate, long tail giving a pleased twitch, disturbing the water, and her purring grows louder.
@@.playerSpeech;"Better now, hm?~"@@
She does not answer that, but that silence is enough for you to know. You move around her, hands working on her front, the muscles of her massive chest, on her claws, and the base of her horns. You may be a strange mate... but she is happy to have found you. Despite the strangeness of your body, the weakness of your shell, she knows you look for her best interest... and she'll protect you, keep you safe.
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You find yourself engaged in one of Selyne's favorite pastimes; tending to her while she rambles, grumbles, and rants about things that may or may not actually matter. She's a creature who, above all else, delights in the sound of her own voice, and even if she expects you to engage in the conversation (no point in talking if no one is listening, after all), you don't need to do much when it comes to your answers.
She's a creature of dreams, and as such, her paws are never dirty... but that doesn't stop her from stretching them out toward you with a melodramatic sigh every time. You run your fingers between the velvety pads and through the fine, dark fur of her legs, massaging each toe with deliberate care, each sharp claw spoiled with your tender touch. She hums contentedly, curling slightly in pleasure, but of course, she doesn't stop talking.
@@.lumariSpeech;"...absurd, honestly. One stray thought, just one! And the fool spiraled into some ridiculous fantasy over the most meaningless thing... What was it again? Ah, yes. A piece of paper. Can you believe it? Utterly paralyzed by a smudge of damned ink."@@
She huffs, flicking her ears and shaking her head in exasperation.
@@.lumariSpeech;"I take great pride in my craft, you know that. When I shape another's dreams, I aim for either exquisite nightmares or the most delicate, breathtaking dreams. I was in a bit of a cruel mood today, so I tried to guide him into the latter... twisting the initial sweetness into something unbearable. Taking him by surprise."@@
She sighs, rolling lazily onto her back, one paw flopping dramatically across her chest.
@@.lumariSpeech;"And somehow... somehow he managed to ruin even that. Honestly, it's a miracle I don't starve."@@
You gently lift to reach one of her paws, brushing your lips against the soft pads before resuming the slow massage.
@@.playerSpeech;"I'm sure it wasn't your fault"@@ you murmur, voice low, soothing.
@@.playerSpeech;"Some creatures just... lack imagination. You are magnificent, but with material as crude as that, even the finest sculptor can only do so much."@@
@@.lumariSpeech;"Mmm... Yes. Yes, that's probably true."@@ She stretches again, but the gesture feels less confident this time, a touch of tension lingering in her limbs. @@.lumariSpeech;"Still... it's frustrating. I should have been able to... to... Hmph."@@
She doesn't say what her thoroughly brainwashed mind couldn't possibly conceive; that beyond the borders of her little dreamrealm, Selyne's influence wanes. Her power, immense within this bubble of crafted unreality, fades into mere whispers, suggestions, as soon as she ventures into the dreams of others. She's not the all-powerful godess she has conditioned you to see her as, out there she is clumsy, ineffective, limited.
If only... if only she could pull that damned fool into her dream. Not to torment him, not even to feed. Just to show him.
To open his eyes to the grandeur she could offer, the elegance and terror she could sculpt from nothing. To drag him beyond his obsession with a pathetic scrap of paper, and unveil the true artistry of her domain.
She sighs, tail curling faintly with frustration as her thoughts spiral.
And then... your voice. Gentle, worshipful, steady. A thread of comfort that reels her back from that bitter edge.
@@.playerSpeech;"You are far too harsh on yourself, mistress. There's no sense fretting over some dull-witted morsel. You are far too extraordinary to be bound by the... shortcomings of your prey."@@
Her eyes open, slitted pupils narrowing with slow satisfaction. A smirk tugs at her lips, not quite prideful, but close. It's a look she wears well.
No matter. She has you, after all.
Her loyal disciple. Her companion. Her lover, her listener. The soft, warm human who never questions her brilliance. Who dotes on her with every touch, every word. Who worships not just her beauty, but her mind, her dreams... Who listens to every grumble and every rambling thought as if they were sacred gossip.
She stretches languidly, her voice curling with lazy amusement.
@@.lumariSpeech;"You're right, of course. I am too extraordinary to be concerned with scraps."@@
Her paw brushes your cheek with affection.
@@.lumariSpeech;"Besides... I have you. And you never fail to appreciate me properly~"@@
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You run, taking cover beneath a dull, barely formed shape of unknown origin, a lumpish, half-formed thing of dark clay. From this position, you have a decent view of the surrounding area, though the landscape is mostly obscured by fog. Selyne is not particularly stealthy, and the glow that emanates from her broken horn and gleaming eyes makes her incredibly easy to spot.
A game of sorts. Now that she finds herself stuck and idle, the lumari has you doing your best to outrun and avoid her, a predator chasing its prey through the dreamscape. As soon as she gets you, she'll rake, bite, claw, and fuck you, part of the fun, no doubt. The problem is... You are waaay better at this game of hers than she is.
Even if you don't remember anymore, you used to be a hunter, and all that training and instinct come naturally, now. You may have none of your weapons or your tools, but even then, you know how to hide, to wait, to be silent, how to use the terrain and the environment to your advantage. Hells, you know the terrain better than she does, and it's an ever-shifting mess of her own making.
You hear her trudge close, then farther, the sounds of her movements fading until the world around you is completely silent. You hold your breath, eyes closed, as you wait...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try your best not to be found |Glimpse17_2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her catch you |Glimpse17_3]]</div>\Selyne is particularly... melodramatic today. A failed hunt has left her irritable, mopey... more than usual. She'd returned in a swirl of cold starlight and mist, claws twitching with frustration, muttering curses under her breath about "dim-witted prey" and "dreamers too dull to fear properly." You didn't need to ask what happened... her posture, her narrowed eyes, the tension in her tail said it all.
The pregnancy she's going through. (You put her through.)
A source of joy, yes, but also an endless excuse for indulgence and theatrics. With her belly now an imposing swell of taut, silky fur and shifting movement, she lounges like an empress... demanding, impatient, overly sensitive.
@@.lumariSpeech;"I am exhausted,"@@ she announces, horn igniting as the dream changes to match her desire, the most comfortable, luxurious mountains of pillows manifesting beneath her. She sighs and sinks into them, already feeling better. But there is something that no amount of self-indulgent dreaming can replace... you. Another sentient being.
Which is why you immediately rush to her side, taking your place kneeling at her feet, genuinely concerned about the well-being of your beloved queen and expecting mother.
She shifts restlessly, one claw stroking her belly while the other taps sharply against the pillow, the false dream-tissue threatening to dissipate under the force.
@@.lumariSpeech;"It was going perfectly. I had sculpted the most beautiful nightmare... trapped that stinking reptile into her worst fear, and was about to <i>drown</i> her on it. When one of these damned little ones decided to... I don't even know. But it hurt! I lost my focus, and she noticed me... woke up despite my best efforts to keep her. Leaving me with nothing but the memory of her <i>disgusting</i> scent and a throbbing ache where my hard-earned meal should have been."@@
She growls, the sound vibrating in the air, making the very dream world ripple with her frustration. As if on cue, another of your hyper-energetic little ones decides to remind her they are still there by bashing against her womb, making her not only wince in pain, but also causing her magic falter, the mountain of pillows flickering slightly before she manages to fix it.
That seems to be all it takes for her to burst into tears. She wipes her face with the back of a paw, fur puffed and ruffled in irritation more than sorrow. It's not devastation... It's the emotional tantrum of someone who's spent most of her life getting what she wants, when she wants it, and finds the thought of being denied deeply offensive.
@@.lumariSpeech;"I can barely feed! Can barely rest, barely think! And it hurts... all the time!"@@ she snaps, throwing her paw down against the dream-pillow with a dull thump.
@@.lumariSpeech;"Why do they hate me so much?!"@@ She whines, gesturing wildly at her own swollen belly, as if the unborn were conspiring against her. @@.lumariSpeech;"So ungrateful... After all I'm doing for them. They are about to be born into the most exquisite corner of all the realms, and still they-"@@
Another bump stirs from within her, as if to punctuate the accusation, and she lets out a theatrical gasp of betrayal before flopping sideways into the pillows again, one forelimb draped across her eyes.
You inch closer, gently placing a hand on the firm curve of her belly. She doesn't stop you... If anything, she shifts to press into your touch, sighing miserably. Somehow, you seem to calm the restless energy of your offspring, and as long as your hands are on her, the kicking and squirming are kept to a minimum.
@@.playerSpeech;"They don't hate you, my queen. Who could ever hate you? They are simply eager to see the beautiful world you have crafted for them, to finally meet their magnificent mother. They love you. As I do."@@
The lumari sighs. At least now, with your hands tenderly stroking her aching stretch, she is allowed to catch her breath and enjoy the moment of respite.
@@.lumariSpeech;"I suppose you are right... But still, I'm tired. So tired. I wish they would hurry and be born already... free myself from this burden..."@@
She shifts again, adjusting her position with a languid stretch, her massive belly rising and settling now fully beneath your palms. Her fur is warm, impossibly soft, and you can feel the slight, twitching movements of the little ones just beneath.
@@.lumariSpeech;"Don't stop..."@@ she whispers, @@.lumariSpeech;"Just keep touching me... gently. I want to gather myself... rest."@@
She sinks deeper into the cushions, their fabric shifting to cradle her more closely, dreamstuff yielding to her body like water to a stone. And you, as always, merely comply with a happy, devoted smile.
There is nowhere you would rather be, after all. Then here, at her side... serving her, soothing her, worshiping every curve of her form with quiet adoration.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Glimpse18_2]]</div>\Even as a hatchling, Ynia had been different.
Not because of any particular skill... a kobold could be taught to hunt, forage, or till the earth to a decent degree, but touched by something otherwodly. That spark of magic that manifests in such mysterious ways had certainly blessed her.
Hers was almost unnoticeable... yet still impossible to ignore. She sensed things she shouldn't; hidden resentments, secret shames, stray thoughts her people barely admitted to themselves.
The village tolerated her presence, but always at arm's length. Doors didn't quite close when she passed, but conversations trailed off when she approached... despite their best efforts, she made their fur stand on edge, their scales itch. There was something deeply unsettling about her very presence.
It wasn't until $playerName arrived at their humble village that she truly started to notice how... different she was.
While the rest of the village eagerly attended the sessions offered by the new leader (the so-called spiritual counseling that promised solace and guidance), Ynia kept her distance.
Something about those sessions felt wrong. The villagers who emerged... altered? Their eyes a little too blank, their smiles too forced, their voices carrying an eerie uniformity and similar words of praise for him.
At first, she thought it to be mere... paranoia. Change always brings about uncertainty, and the sudden appearance of such a stranger... a human, no less, was surely cause for her uncertainty.
But the longer he stayed, the stronger this feeling of wrongness grew. The more changes became apparent. She noticed how the males, once protective, sometimes gruff, bowed with unnatural devotion, so very eager to bend over backwards if it means pleasing their new ruler. And the females, most of all... obsessed with the human's attention, craving his gaze and touch like a most potent drug.
In truth, those were the lucky ones. A handful of others... mostly the warrior women, once proud and powerful, now seemed hollow.
Ynia couldn't say how she knew, only that she did. It was as if they weren't fully there when she tried speaking to them... hells, even from a distance, something in their eyes chilled her.
Something was terribly, terribly wrong.
Yet no one listened. Her voice had never carried much weight... she'd always been the village oddity, the unnatural bundle of scales they humored at best. But now, even that thin tolerance had vanished.
Whenever she tried to speak up, the others turned on her. Outright hostile sometimes.
Jealous, delusional, mad.... many were the insult thrown her way.
She knew she had to leave... to escape the madness before it consumed her too. But fear held her back. The nearest city was weeks away on foot, and even if she made it, there were no promises there either. Just as likely to be enslaved as to be able to offer help, she had nothing but uncertainty waiting for her beyond the borders of her home.
So she reluctantly stayed. Hoping that her worries were, indeed, mere paranoia. That the strange feeling she felt ooze out of their new leader wasn't malicious, that her fellow villagers were right, and that she was wrong.
Until this fateful night.
She couldn't sleep, haunted by nightmares that had become more and more frequent and vivid as the days went by. An eye, luminous, piercing, staring at her from the darkness. Its cold gaze filled with nothing but pure, undiluted contempt. A hatred so sharp, a disgust so vile that it left her trembling, shaking, and sweating in her sleep.
But tonight, that awful feeling seemed to have followed her into the waking world. She knew something was about to happen, long before Elyss came calling for her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ynia ignored the voice |Glimpse20_ignore]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ynia answered |Glimpse20_answer]]</div>\@@.wolfSpeech;"$wolfName, $wolfName! Look at what I caught!"@@
Lyra, a smile on her muzzle, runs to you as you tend the garden, her paws proudly cradling a limp rabbit. An arrow protrudes neatly from its neck, blood still warm. She's radiant, flushed with pride, tail wagging, eyes gleaming with delight.
She believes she hunted it herself. Tracked it. Killed it. All by her own hand.
But you know better.
You placed the rabbit there that morning, right where she would find it. You whispered the steps into her dreams, gently nudged her mind with magic until she believed she'd drawn the bowstring, released the shot, watched the creature fall. A perfect hunt, in her memory.
She's never been allowed past the fence line you set up. You made sure of that.
How could you let her wander the wild when her belly is heavy and round with your child? You know the danger that lurks deeper in the forest.
You take the rabbit from her arms, fingers brushing along her wrist.
@@.playerSpeech;"It's beautiful. And big! Well done, Lyra."@@
She purrs at your praise and leans into your hand, trembling softly with the weight of her need... not just affection, but purpose, security, meaning. Everything she once had has been erased.
Rewritten.
@@.wolfSpeech;"Y-yeah! It... wasn't easy. I fell down and hurt myself..."@@
Her knees are bruised, but not from falling. You had her on all fours last night as you took her again and again on the floor, pounding into her like a beast in heat. But you used that discomfort to your advantage, letting her believe it was the result of a chase gone awry. You don't want her getting too attached to these... imaginary hunts, now would you?
You want her to be happy, stuck at home. Cooking, cleaning, raising your children.
All you'll let her know. And all she'll ever want.
@@.playerSpeech;"Let's get back inside, shall we? I'll tend to your wounds, and we'll roast the rabbit for supper. How's that sound?"@@
@@.wolfSpeech;"O-okay. Yes, yes, let's go, I'm starving! And the baby's kicking! I think it's hungry too!"@@
You put a hand to her swollen stomach, feeling the tiny life growing inside her, and smile.
@@.playerSpeech;"Well, we can't have that, can we? Let's feed our baby."@@
She skips along, humming happily to herself as you both head back inside.
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<img src="Images/Icons/RedArrow.png"><<link "Play again...">>
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</div>Your hands move slowly, reverently, tracing the gentle swell of her stomach, feeling the flickers of life just beneath. Her control over you is absolute, yet, some traces of that same primal instinct that led you to this moment still remain, and now, the mere sight of her swollen womb, the knowledge that you have put those three little lives there, makes a rush of pure satisfaction rise within your chest.
@@.playerSpeech;"They are going to be perfect. Strong and intelligent, just like their mother..."@@ you murmur, leaning close to her face as you massage the heavy swell. @@.playerSpeech;"...As soon as they are born, I will knock you up again, fill you with even more.... give them plenty of siblings to play with. You'll never be empty again~"@@
She lets out a sharp breath, startled, one glowing eye flicking open. Your touch has changed, and so has your voice. More confident now, less deferent.
She remembers.
When you broke free of her grasp. When her control faltered, and you took her with a force that overwhelmed her, a ferocity that made her surrender... to a human! In her own realm...
@@.lumariSpeech;"D-Don't get carried away,"@@ she huffs, trying to inject authority into her voice, though it comes out more flustered than firm. @@.lumariSpeech;"I'll decide when or <i>if</i> I'm ready for another litter..."@@
You respond with a soft kiss to her cheek, tender, almost reverent. But your eyes, when she dares to meet them, betray something else entirely. Hunger. Possession. That same primal dominance that once seized her and left her gasping in disbelief. It's still there... waiting.
@@.playerSpeech;"Of course, my queen. I am nothing but your obedient lover, your loyal pet... I would not dare pin you to the ground and ravage you until you were round with my young again... unless, of course, you <i>asked</i> me to."@@
@@.lumariSpeech;"H-huh?"@@
The lumari shivers again, eyeing you carefully. Is her control over you waning, somehow? Or why are you looking at her like that? Like she's prey.
@@.lumariSpeech;"No more younglings. Q-quit staring at me like that, you are giving me chills... keep rubbing my belly."@@
@@.playerSpeech;"Of course, my queen."@@
You do as told, but not before giving her another long kiss, lips and tongue exploring the silky smoothness of her cheek. She leans into the affection, the corners of her mouth curling ever so slightly as she sighs contentedly.
You are hers. That much is clear.
But she is yours, too.
And in time, you'll remind her...~
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<img src="Images/Icons/RedArrow.png"><<link "Play again...">>
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This time, you want to see how far you can push her. How hard she'll punish you later for your mischief.
And so you wait, body still as stone, tucked behind the lumpish clay shape like a shadow clinging to awall. Selyne's growl echoes in the distance... low, guttural, not at all pleased. She's been circling for a while now. The longer you remain out of reach, the more agitated she becomes.
You've seen it before: the frustration that turns her sultry and sadistic in equal measure. The way her eyes flare brighter. The way her claws twitch with restless need. The way her voice, usually so smooth and aloof, drops into something ragged and hot, like a blade dragged across glass.
Another snarl, closer this time.
@@.lumariSpeech;"Come out, little thing..."@@ she croons, somewhere off to your right. @@.lumariSpeech;"You're only making it worse for yourself. I'll find you. I always do."@@
You nearly smile.
The thing is... she doesn't. Not really. If you wanted to disappear completely, you could. You've already outpaced her three times tonight alone, and the only reason she ever gets her claws on you is because you let her. Let her tear into you. Let her claim you again and again, desperate to prove to herself that even hornless and injured, even powerless, she still owns you, she can still give you a run for your money.
The fog shifts. The world around you bends slightly, like a canvas tugged at the corners. Her frustration is reshaping the dreamscape, twisting it to her will even without her magic at full force.
The terrain is no longer random; it's angry, just like. Trees lean unnaturally. Ground tilts just so. The hiding places shrink and warp. She's cheating, yet you remain nowhere to be seen. No matter how much she tries, how much she struggles, you elude her. Over and over.
From the previous playful chirping, Selyne's voice shifts into frustration as the hours go by and still you evade her as effortlessly as the wind. No matter how much she struggles, or how much her dream realm shifts and warps, she can't seem to find you, even get a hint of where you are, or which direction you ran.
Your scent?
Heh, you don't have one anymore. Hers has sunk so deep into your being, marked you so thoroughly, that it's no longer something she can use to track you.
@@.lumariSpeech;"F-fine. Fine! I'm done. Come out, I am not playing this game anymore."@@
she grumbles, her voice carrying through the shifting shapes of the dream.
She usually finds you so fast, how come this time is any different? When you get to her, you find her slumped on the ground, a miserable ball of fur. If she's being overly dramatic to punish you, or is legitimately upset about losing just this once... is hard to tell, but it works all the same.
You kneel next to her, stroking the soft fur on the back of her head, gently kissing the back of her neck. @@.playerSpeech;"I'm sorry, my queen. I'm here now. I shouldn't have evaded you for so long..."@@
That only seems to irritate her more. Shouldn't have evaded her? That was the whole point.
@@.lumariSpeech;"You think this is funny? That I can't even navigate my own dream properly?"@@ She snaps, voice brittle with frustration but no less bitter. @@.lumariSpeech;"This is your fault. If you hadn't been so careless, I'd still have my horn. I'd still be able to weave. Instead, I'm stuck like this. Useless, powerless..."@@
She turns her head away, tail flicking sharply behind her.
@@.lumariSpeech;"I thought I was improving. Thought I was clawing my way back, little by little. But tonight? Outrun. Outmaneuvered. By you."@@ She exhales sharply. @@.lumariSpeech;"A human... in my own dream!"@@
You stay quiet. You could explain. Could tell her the truth, that all those times she caught you, it was because you let her. But you don't. Because right now, that wouldn't help. It would only wound her pride further.
She draws in a shaky breath, then stands, posture rigid.
@@.lumariSpeech;"Go."@@ Her voice is low now, controlled, distant. @@.lumariSpeech;"I don't want you here right now."@@
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You usually let her win on purpose, pretending like you slipped, or got turned around in the fog, or simply didn't hear her coming. You realize that, even if you could make things much, much harder for the clumsy, injured lumari, the last thing she needs is defeat to dampen her spirits even further.
You shift deliberately, letting a single footstep break the silence.
The sound is enough.
She's on you in a heartbeat, crashing through the fog, lunging before you can 'react.' She pins you hard, her weight pressing down as she snarls triumph into your ear.
@@.lumariSpeech;"Got you...~"@@
You squirm, just enough to make it look real, to make her believe she earned this.
@@.lumariSpeech;"As loud and careless as always..."@@ She whispers, purring in your ear. Her teeth graze the sensitive skin, making you shiver. @@.lumariSpeech;"My poor human... destined to always be prey. So weak, so slow... so utterly defenseless."@@
Her voice is far from cruel, despite the words. If anything, it's delighted, low and sultry, threaded with smug satisfaction and a hunger that runs far deeper than any need to simply dominate.
@@.lumariSpeech;"Mmm... you're trembling. Don't worry, little thing..."@@ she croons. @@.lumariSpeech;"I'll be gentle. For the first few minutes, anyway."@@
She nuzzles at your neck, inhaling the scent of your skin like a wolf savoring the moment before the bite.
@@.lumariSpeech;"Or maybe I won't. Maybe I'll make you bleed... make you cry."@@ Her voice curls darkly around the words, almost a purr. @@.lumariSpeech;"Why should I be gentle? You got caught, after all. And this... is a harsh, unforgiving world..."@@
In the end, she doesn't. Maybe because today she managed to get you in record time, maybe because, deep down, the creature has a soft spot for you. The worst that happens is a few scratches here and there as she does the whole theatrics of a successful hunt, dragging you back to her den (woven specifically for this fantasy of hers).
She sprawls across a nest of cushions, one claw pressing over your chest to keep you from escaping, as if you even would. Her voice is quieter now, sultry and low, but there's an edge of something real beneath it. @@.lumariSpeech;"My horn's aching again..."@@ she murmurs, turning her head slightly to press her muzzle against your throat.
She doesn't ask directly, but she doesn't have to.
@@.lumariSpeech;"Tend to it. Ease the pain. And maybe I'll be nice."@@ Her tail coils loosely around your leg, her tone teasing but wanting. @@.lumariSpeech;"Use those clever hands of yours. Caress it. Worship it. Focus only on the broken end. You know what I like."@@
You do.
You begin to gently caress it, massaging along the entire length of the broken horn's base, focusing especially on the sorest spots. Your touch is slow and deliberate, coaxing warmth and relief into the aching flesh beneath.
Selyne's breath softens against your skin, her body relaxing as your hands move with a soothing rhythm. The tension in her jaw eases, and the faintest tremble runs through her, not from weakness, but from the release of long-held pain.
She nuzzles closer, the sharp edge of her usual sharpness dulled to something almost shy. @@.lumariSpeech;"That's... better,"@@ she murmurs. @@.lumariSpeech;"Yes... I may forgive you for being so slow...~"@@
Your hands continue their slow, worshipful ministrations. It feels good to give her this. To take away her pain. It is your responsibility to tend to her every need... after what you did to her.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again...">>
<<goto "SetName">>
<</link>>\
</div>It begins as darkness. Then, a pulse. Faint. Familiar. Like the beat of the travelstone itself. You know it even before the dream fully forms: this isn't your imagination. This is her.
Lyra.
She falls through the void like a droplet through ink, limbs pulled tight, ears pinned back. The shadows cling to her, fold around her, press like cold, wet cloth.
She tumbles, gasps, screams... but no sound escapes her throat. Her eyes are wide, glowing faintly in the black.
And then...
Impact.
She crashes onto a patch of mossy earth in a clearing beneath the stars. Aunduir. Real, solid, whole. Trees arch high above her like skeletal ribs, moonlight filtering through their canopy.
She retches the moment she tries to stand, collapsing onto her hands and knees, coughing violently.
@@.wolfSpeech;"Nnnh—d-dam...n Gods, ghhhh..."@@
She groans, clutching her gut. Tears sting her eyes. But after a long, ragged breath, she growls low in her throat and forces herself upright. Her knees wobble. Her vision swims.
But she stands.
She pulls the stone from where it still glows faintly against her chest, and as soon as her wits return, she raises the stone and slams it down against a jagged root. Again and again. Until it shatters, splintering into pieces that glitter and fade.
@@.wolfSpeech; "That... haaah... that should do it. N-never again..."@@
She staggers, stumbling forward as the nausea rises, but catches herself against the trunk of a tree. She's not far from the cabin. She can find her way.
You watch the vision unfold as the young wolf girl makes her way home, limping, but victorious. It fades before her eyes can light up in recognition, before her muzzle can twist into a smile at the sight of her father, before her voice can rise in relief, but you have the feeling she made it home, safe and sound.
@@.playerSpeech;"Orion..."@@
He doesn't need to be asked. He knows the question. It practically radiates off of you. Still, out of respect, he waits for your words.
@@.playerSpeech;"I can't help but to wonder... is this right? You seemed so certain, but not because you believed she was dangerous. You said it yourself, most of them aren't. Then why? Why do we do this? What's the real reason we're sent after them? Aren't we supposed to protect the innocent? If so, shouldn't we... have protected her? Even if she wasnt human..."@@
A pause. A long, pregnant pause.
Finally, the magic that animates his bones hums, and Orion produces his response.
@@.OrionSpeech;"We do protect the innocent, $playerName. What we do is right, even if the cost is heavy. The worth of a single life is immeasurable. Each is unique, priceless. But there are times when that life must be placed on a scale. Against a village. An entire realm. Creation itself."@@
That seems to be all the answer you are going to get from him.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Press him for a more complete answer... |TalkWolf2]]</div>\
TODO TESTING@@.playerSpeech;"Then please... explain. Tell me everything. What exactly are we fighting?"@@
A sigh. Or at least, a simulacrum of one. His gaze shifts, and he speaks.
Ynia could recognize the voice. It wasn't one of the voices she grew up with, no, this voice belonged to that strange, pink-feathered dragoness who clung so closely to $playerName.
There was something deeply off about her. That constant friendliness, that eagerness to please... especially please her master, it never felt right. It wasn't just unsettling. It was wrong, in a way she couldn't name, but felt.
And now she was here. At Ynia's door. In the middle of the night. Calling for <i>her</i>, specifically.
No, this was part of the nightmare. She had to be dreaming still, the hateful eye had followed her into the waking world. She was still asleep, and soon the voice would go away, and everything would go back to normal.
@@.elyssSpeech;"Ynia. If you don't come out right now,"@@ Elyss's voice grew firmer, almost commanding,
@@.elyssSpeech;"...you'll leave me no choice but to come in.~"@@
A shiver ran down Ynia's spine. The dragoness wasn't bluffing. The faint scrape of talons against wood made her heart leap...
She swallowed her fear, forced her legs to move. She smoothed her sleeping clothes with trembling hands and stepped out of her room.
The dragoness stood outside, framed in the faint light, towering over her. She wasn't even particularly large... not by dragon standards. Small, feathered, kinda soft-looking. But that didn't matter... Ynia was afraid of her nontheless.
There was something beneath the surface. Something her instincts, her very blood, warned her about.
@@.YniaSpeech;"Sorry, I-I didn't hear you. I was sleeping... I... I'm here now."@@
Elyss's eyes softened, just barely. She stepped aside with a gentle motion, beckoning her forward.
@@.elyssSpeech;"You've been so hard to track down, little thing...~"@@ she murmured, voice smooth and low. Her tail brushed lightly against Ynia's side, ushering her forward.
@@.elyssSpeech;"Master is eager to see you. Come, I'll show you the way..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Glimpse20_walk]]</div>\She, deep down, knew this day would come. The day to face her fears, whatever they may be.
And so the kobold made her way out of her humble hut, into the streets of the village. The dragoness stood there, framed in the faint light, towering over her. She wasn't even particularly large... not by dragon standards. Small, feathered, kinda soft-looking. But that didn't matter... Ynia was afraid of her nontheless.
There was something beneath the surface. Something her instincts, her very blood, warned her about.
@@.elyssSpeech;"Finally... it's not been easy to find you, little thing,"@@ the dragoness murmured, her voice low and quiet. Her tail brushed lightly against Ynia's side, nudging her forward. @@.elyssSpeech;"Master is eager to see you. Come, I'll show you the way..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Glimpse20_walk]]</div>\Ynia walked through the silent streets, eyes fixed on the ground, her heart pounding fiercely in her chest. There was no weapon in sight, no immediate threat visible... yet the air around her felt heavy, as if she were stepping willingly into the jaws of some unseen beast, waiting to swallow her whole.
Perhaps she was.
@@.elyssSpeech;"Don't look so worried, dear."@@ Elyss's voice, musical and light yet terrifying, brough her back from her trance. Her tail brushed gently along Ynia's side, a soft, coaxing gesture meant to soothe, yet of course only managing the contrary effect.
@@.elyssSpeech;"Master only wants to talk. That's all. It seems you've been going out of your way to avoid him... and that's not very polite, now is it?"@@
Ynia swallowed hard but kept her gaze lowered, her steps slow and measured. A predator cloaked in silk and warmth, thats the thought that came to her mind. That's what Elyss was.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why does Master want to talk with her? |Glimpse20_ask]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She didn't mean to...? |Glimpse20_comply]]</div>\The young kobold couldn't help but ask the dragoness. Even if, deep down, she was pretty sure she didn't want to know the answer. Worse still, that she already did.
@@.YniaSpeech;"Why does he want to talk to me?"@@ Ynia's voice was barely above a whisper, full of hear... but determined. @@.YniaSpeech;"I've got nothing to say to him."@@
That made the dragoness chuckle... it sounded less musical than her previous words.
@@.elyssSpeech;"Some of you don't really have anything to say at first,"@@ Elyss said smoothly, her eyes glinting in the darkness @@.elyssSpeech;"But that doesn't mean the conversation won't be... enlightening~"@@
The dragoness's tail flicked lightly against Ynia's side again, this time teasing, and with a final she started to take the final few steps toward the heavy doors of the main building.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And Ynia followed... |Glimpse20_followed]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And Ynia ran away |Glimpse20_run]]</div>\The young kobold flinched at her words, guilt tightening in her chest, as if merely wanting distance from 'Master' was a crime in itself. But it was true... she had been avoiding him. Avoiding his gaze, his presence, the strange aura of change that seemed to surround him.
But how could she explain why? There was no excuse that wouldn't sound like defiance.
@@.YniaSpeech;"I... I didn't mean any offense. I'm just... cautious. He's a human, and I've never seen one up close before. He's been living among us for some time now, but... I still don't know if I can trust him."@@
The dragoness chuckles, her smile curling into a toothy, hungry smirk before it settles back into her previous carefree, almost naive expression.
@@.elyssSpeech;"That's the reason for the meeting. So you can get to know each other a little better. I promise, you'll change your mind after tonight. Master is... such a sweet, gentle, caring person. You'll love him."@@
The dragoness's tail flicked lightly against Ynia's side again, this time teasing, and with a final she started to take the final few steps toward the heavy doors of the main building.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And Ynia followed... |Glimpse20_followed]]</div>\Inside, $playerName stood waiting. His posture was calm, almost regal, the confidence of a man who knew exactly how far his influence had spread... how untouchable he was~
Around him, several kobold escorts stood perfectly still, their eyes locked ahead, expressionless... like statues guarding their spot rather than living beings. Not a single muscle twitched as Ynia entered, their unnatural stillness setting her nerves on edge immediately. This was not even just paranoia, this was straight up horrifying... her heart pounded loud enough that she was certain anyone listening would hear it.
$playerName's gaze settled on her instantly, a slight, welcoming smile tugging at the corner of his mouth.
@@.playerSpeech;"Ynia! I've been wondering when we'd finally get the chance to speak. Please, do come closer."@@ He beckoned her forward with a lazy wave, his attention wholly focused on the young kobold. The last remaining free-thinking female in <i>his</i> village.
His voice carried warmth, but something about it was off. Like a smile stretched just a little too wide, a grin with too many teeth. Welcoming, yes... but underneath it there was something dangerous.
@@.YniaSpeech;"G-good evening, sir."@@ Ynia murmured, keeping her head bowed without really knowing why. She just wanted to keep her eyes away from his; she truly couldn't stand them.
The room was eerily quiet, not a single sound or movement aside from the soft padding of her feet against the floor and her own panicked heartbeat. So how come she was unable to hear the faint rustling of the door closing behind her, then locking from the outside?
@@.playerSpeech;"There's no need to be shy. Or that formal. Please, come sit with me."@@
He gestured toward a modest cushion laid out before him... carefully positioned, way closer than she'd ever want to be with him.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She sat down |Glimpse20_down]]</div>\Without a word, Ynia turned, and bolted.
It was a moment of sheer instinct, one that ignited in the core of her being. The very air around her was aflame with tension. Every nerve ending screamed for her to flee. She didn't know where to, she didn't know how. Only that she had to. She couldn't meet $playerName, or it would be her end.
He would change her, as he did to the others!
Meanwhile, it took the dragoness more than a couple of seconds to register that the kobold wasn't following. Worse yet, she was fleeing, scampering across the dark streets like a frightened animal.
@@.elyssSpeech;"Ynia! What are you doing!?"@@
The dragoness lurched forward without thinking, claws awkward against the ground as she stumbled into a run. She wasn't used to this at all, chasing fleeing things... but Master...
Master had asked her to bring Ynia in. Had trusted her to do it SPECIFICALLY. And she'd be damned if she let herself fail him like this.
And so Elyss hurried, breath catching in her throat as her feathered limbs tried to keep up, despite the difficulties. Running was surprisingly demanding!
In her rush, her hips bumped into a sack of burlap left out in the open, potatoes rolling all through the street. She cursed under her breath, nearly tripped, but kept going.
It... had been a long time since she had to put this much physical effort into anything. And by the gods... just why was the kobold so fast? Her tiny legs shouldn't have been able to propel her at such speeds!
Ynia was already across the old rope bridge by the time Elyss reached the edge of the settlement. The thing swayed violently in the wind, each of the kobold's light steps making it dance and creak as if mocking her.
@@.elyssSpeech;"Idiot,"@@ Elyss hissed, more at herself than at the fleeing girl. @@.elyssSpeech;"What am I doing...?"@@
She had wings.
For a second, she simply stared at them, feathers half-folded in the moonlight, as though seeing them for the first time.
@@.elyssSpeech;"...Right."@@
With a rather sad hop and a burst of flapping, she took to the air. With the grace and dignity of a seal out of the water, at that. She swerved too hard to one side, caught a gust she hadn't expected, and nearly dipped back into the trees. But she corrected, eyes locked on the tiny figure vanishing into the treeline beyond the bridge.
She flew, now she was quick to gain ground on the kobold.
Failure was not an option. She had to catch her. She would, catch her.
...
And then, there! The kobold's silhouette between two narrow trees, darting through brush, just about to disappear into the thick undergrowth of the wildlands... and Elyss dove in.
Her wings folded in a sharp snap of wind as she fell, talons curling, feathers rippling as she came down hard. Harder than she wanted, in fairness. The landing was not gentle.... at all.
Ynia hit the ground with a yelp, pinned under the dragoness's weight before she could make another step.
Elyss straddled her, panting in pure (and shameful) exhaustion, her claws sinking into the dirt on either side of the kobold's shoulders. Her feathers were an absolute mess... gods, she'd need to preen herself for $playerName. That was going to be such a pain.
@@.elyssSpeech;"What are you doing?!"@@ she barked, voice sharp, nothing to do with the fake cuteness from before.
@@.YniaSpeech;"Get off of me!"@@
The dragoness blinked, taken aback by the sudden, fierce tone of her voice. She could not understand, how merely a request to see their beloved Master could spark such... terror.
@@.elyssSpeech;"Why are you acting like this?"@@ Elyss demanded, feathers puffed out, eyes narrowing. @@.elyssSpeech;"All he wants is to talk. And you... stop squirming, damn it!"@@
Ynia thrashed beneath her again, managing to wriggle one arm free.
@@.YniaSpeech;"N-no! He doesn't! You all say that, but it's not true! There's something wrong with him! With all of this!"@@
She knew. Her instinct had never failed her. She knew that, if she was forced to meet the human, there would be no coming back. He would take her away, and she would no longer be herself.
That terrified her. More than anything. More than the dreams, more than the hateful eye.
Elyss couldn't understand, or, if she did, her love for that man clouded her judgment.
@@.elyssSpeech;"Thats not true. He wants to help you. He cares about you! It's why... why he sent me. He'll make you feel better. As he did with me!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The kobold bit her |Glimpse20_run2]]</div>\She sat.
She really didn't want to, but what other choice did she had? The silence, the pressure was simply immense.
Perhaps, there was something else to it. That pressure... impossible to resist, wrapped around her like mist, guiding her limbs. Her knees bent without thought, her tail curled inneatly behind her, and before she even understood what was happening, Ynia found herself kneeling before $playerName like a supplicant before an altar.
Elyss settled beside her master without a word, soft feathers brushed lightly against Ynia's as she moved... a velvety reminder of the trap she, in all truth, knew she was walking into.
@@.playerSpeech;"Much better."@@
The words came with a soft, pleased smile. The facade was slipping fast, no longer welcoming at all... rather that of a master rewarding a pet who had learned its place.
@@.playerSpeech;"See? This isn't so bad. You and I... we're not enemies, Ynia. I've always wanted what's best for your people. And for you."@@
His eyes were locked on hers now, unblinking, and she couldn't look away. She had tried to avoid them, had meant to, but at some point... without knowing when or how, she had slipped.
And now she was staring, caught in their gaze.
There was gentleness in them, yes, but as all of this, it felt wrong, false. It was... suffocating.
Ynia shivered, her claws digging slightly into her thighs beneath the fabric of her tunic. She couldn't look away. She should look away. And yet-
@@.playerSpeech;"I knew it the moment I laid eyes on you. That you were special. Not like the others. Touched by the same spark of magic that gave me my gift... which is why it broke my heart that you were so resistant. So stubborn. Why is that, Ynia? Is it because of the others?"@@
Well.. that certainly has to do with it. The others. How can she ignore the fact that they are all changing? Turning into something... something...
It was becoming harder to focus on her own mind.
@@.playerSpeech;"But I think... It's more than that, isn't it? I think, perhaps, you are afraid."@@
He leaned forward, just slightly, enough to disrupt her train of thoughts.
@@.playerSpeech;"Afraid of yourself. Your potential. I understand. The burden of power can be difficult to bear, especially alone. But you don't have to be afraid anymore. All that confusion, that doubt... it can all go away. I can take it from you. All you have to do is trust me."@@
<div class="passCheck">\
Ynia's breath hitched, a cold shiver running down her spine as $playerName's words, that same mist that a second ago guided her limbs coiled around her thoughts.
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"You don't need to struggle, Ynia. Just let go. Let the calm take hold. You're safe here... with me, with Elyss, with your people..."@@
//// FROM HERE
His words were soft, almost tender, but beneath them, she felt it.... that quiet pulse of magic threading through the air. Not harsh, not invasive. It was worse than that. It was subtle. Patient. A current slipping past her defenses, infiltrating and corrupting her.
She focused all her will on resisting that pull, on keeping her thoughts her own... and in doing so, she didn't notice how close he had come. His face was just inches from hers now, his gaze unwavering. Neither did she didn't realize how long it had been since she'd blinked, how glassy and still her eyes had become.
@@.playerSpeech;"You've always been alone, haven't you? Misunderstood. No one to explain, no one to stand beside you. No one who truly knew what it felt like."@@
His voice was low, soothing, every word making the invisible intrusion harder to keep at bay.
@@.playerSpeech;"But that's over now. I'm here. Just look into my eyes, Ynia. I'll protect you. I'll make you happy. All you have to do is trust me. Let go, and everything will be alright."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She opened up her mind for him |Glimpse20_surrender]]</div>\Something in his words, in the way he said them, sank deep into her. It was most true; she had always been the odd one out... and it it clung to her.
And she was lonely. She hadn't thought about it often, but it was always there. Normal, in its way. Family, friends, mates.... She had none of that. Being tolerated had to be enough... She had made her peace with it, with the fact no one would be willing to cross that distance.
<div class="passCheck">\
Then he arrived. A human, of all things. With powers not unlike her own. And he hadn't looked at her like the others did. He wanted to help. He wanted her to understand what she was, to find the parts of herself that had never fit and make them something whole.
<img src="Images/Icons/MindMagic.png"></div>
For the first time, the idea of belonging didn't feel like a lie. Even if it absolutely was.
@@.playerSpeech;"Just breathe. Deep, long breaths, in and out. Let the air fill your lungs, relax your muscles. Focus on the rhythm of my words. Let go."@@
Ynia found herself breathing with him. In and out. Her rhythm matched the steady pull of his voice without her noticing. That tiny crack was all it took, a single fracture in the wall she had kept around her thoughts. Her magic had shielded her better than most, but she had been exposed to his rot for months, all the same.
They continued to breathe together... her small chest rising and falling with each command, each whisper that sunk straight into her subconscious mind. In and out. In and out. The dam inside her mind cracked wider, the pressure behind it unbearable, and at last, it gave way. She no longer had to focus on his voice; it was all she could hear, his words burning her thoughts to allow room for only his influence.
She couldn't even notice Elyss holding her back steady for Master, her gentle touch on her shoulders.
In.
Out.
In.
Out.
@@.playerSpeech;"Such a good girl. You managed to hold out for quite a while... makes this even more satisfying. You can feel it now, can't you? How much clearer everything is. How right. All of those thoughts you had before don't matter anymore."@@
His hand caressed her cheek, tenderly, affectionately.
@@.playerSpeech;"I thought of so many ways to punish you, for avoiding me. For making me having to go and get you. But in the end, I think I prefer this. The reward of having such a beautiful, intelligent girl as my willing slave... you'll be allowed to keep most of your mind. Just enough so you can appreciate the pleasure of belonging to me... just as my beautiful Elyss. Aren't you happy, Ynia?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She was happy... |Glimpse20_accept]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She had one last flicker of resistance |Glimpse20_resistance]]</div>\She could feel herself slipping. Slipping into the fog of his words, deeper and deeper, despite the desperate scrabbling of her thoughts trying to stay afloat. She knew what was going on, even if it still was like trying to swim upstream...
There was a part of her that clung to the surface, a tiny sliver of resistance.... a part of her that wanted to scream, to shake the rest of her free. But her body didn't respond.
Her hands stayed still in her lap, her lips parted just enough to breathe in his words, her gaze fixed on his like a moth helpless before the flicker of flame.
A tear escaped her eye.
It traced a slow line down her cheek, cutting through the soft smile that had begun to form there. A smile that wasn't really hers.
@@.YniaSpeech;"Y-yes... I..."@@ Her voice wavered, uncertain, caught between that final surrender and her dying free will.
Despite the agreement, he noticed, of course. He could feel her very thoughts, after all.
@@.playerSpeech;"Ah. There it is. That last spark... how adorable. Let's snuff that out, shall we?~"@@
@@.importantText;Submit@@
<div class="passCheck">\
Stronger, his powers now crashed against her feeble defiance... no longer looking to mold her mind, but to shatter her completely.
<img src="Images/Icons/MindMagic.png"></div>\
@@.importantText;Give in@@
She had to fight. She had to...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Surrender |Glimpse20_resistance2]]</div>\ Ynia was happy.
Of course, she was. What reason would she have to be otherwise? Master would take her in, give her purpose, and show her a world where she belonged... not as an outcast, but as something cherished, protected, and powerful in her own right.
<div class="passCheck">\
The fear was gone. The doubt, too. All of it replaced by something warm that settled deep in her chest and spread outward. She wasn't alone anymore. She didn't feel the distance from her kin or the quiet dread that had followed her since the human came.
<img src="Images/Icons/MindMagic.png"></div>
@@.YniaSpeech;"Yes... I am happy. Thank you..."@@
@@.playerSpeech;"Wonderful."@@ He ran his thumb along her lips, before letting it slide into her mouth. She sucked on it with no hesitation, as if it were the most natural thing in the world.
She felt so relieved. So calm, and relaxed, and safe. No longer would she have to carry the burden of her differences, of her fears and uncertainties. Her... master(?) would take care of it.
@@.playerSpeech;"Such an obedient little thing already..."@@ His voice dripped with dark amusement as his finger pressed down on her unresisting tongue. @@.playerSpeech;" I see now that this hunger was always in you... this void waiting to be filled. I could take you right now... but no."@@ He withdrew his finger with a wet sound, dragging it clean across her cheek. @@.playerSpeech;"We will do this properly. Your first time should be memorable... pain is no way to initiate a virgin. $elyss?"@@
@@.elyssSpeech; "Yes, Master?~"@@
Elyss shifted eagerly back to to his side, feathers already quivering with anticipation. By all rights, his magic should have slid off her... dragonkind are famously resistant to such influences.
But resistance required a desire to resist, and Elyss craved nothing more than to surrender. Beyond her smutty fantasies (which included mind control amongst many other), she found that this... was actually exactly what she was missing, a perfect fix to her chaotic, lonely life.
The magic, if it even was that anymore, worked because she willed it to. Indeed, her submission wasn't compelled but chosen~
@@.playerSpeech;"Our newest little plaything is ready to start her training. I want her first time to be as pleasurable as possible. Make her into a suitable vessel for her owner. You know what to do, yes?"@@
The dragoness chuckled, all too eager to break another of Master's pets in. She'd gotten... quite good at it.
@@.elyssSpeech; "But of course I do. Consider it done, Master. Would you like me to start immediately?"@@
@@.playerSpeech;"Go ahead, $elyss. I'll enjoy the show."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And Ynia stood there to take it |Glimpse20_acceptance2]]</div>\The dragoness slithered back toward the kneeling kobold without the need for any further instructions, a wicked gleam in her eyes. She wasn't much into kobolds really, but if it was for Master... even better, with him looking... that was more than enough to stoke the flames of her own desire.
Her claws traced a slow line down Ynia's shoulder blades as she settled herself against the kobold's back, holding her close, warm breath brushing the nape of her neck.
@@.elyssSpeech;"Hm, hm... you have no idea how good it's going to feel to belong to him. Be one with us.~"@@
Ynia's pulse fluttered like that of a trapped mouse as Elyss's arms slid further around her. One hand slipped beneath her chin, gently tilting her face upward, so she would keep her eyes on Master as she kept her work.
@@.elyssSpeech;"Master is so generous, so kind... letting you have this, even after you tried to turn him away..."@@ Her other hand glided lower, fingertips brushing over sensitive skin. @@.elyssSpeech;"So considerate... letting me take you first... to prepare you for him..."@@
Ynia whimpered, her claws tightening in the fabric of her thighs. She should resist... should pull away from Elyss' touches... but the thought was so difficult to seize, smothered beneath the heavy warmth of... of....
She didn't even know. But Master wanted it. Master had commanded it... and Elyss too looked soo happy by following his orders.
The outcome was decided already. She stayed perfectly still as Elyss's fingers laid her bare for his gaze, breathing and blinking about the only autonomy her body had at that point.
@@.elyssSpeech;"So tense..."@@ Elyss murmured, her voice dripping with amusement. @@.elyssSpeech;"Calm down, sweet thing. Let me show you how good it can feel when you stop fighting~"@@
Ynia's breath came faster as the dragoness's touch wandered lower, lower still.
@@.elyssSpeech;"That's it... just let go. Let me take care of you."@@
A sharp exhale, one that she had been holding for long without even realizing, escaped Ynia's lips as Elyss's fingers found their mark. Her body tensed even more, muscles locking in instinctive protest, but the dragoness was fast to act by tightening her embrace even further.
@@.elyssSpeech;"Shhh... sweet thing,"@@ Elyss murmured, her breath hot against Ynia's nape. @@.elyssSpeech;"Don't fight it. Let it feel good... and remember who gave you this pleasure."@@ Her claws flexed possessively. @@.elyssSpeech;"Thank Master properly when we're done, will you?~"@@
The world dissolved, her vision blurred. Each stroke of Elyss's fingers ignited Ynia's nerves, her body arching into the touch with an eagerness that was concerning. This wasn't like the furtive, clumsy explorations of her own hands. There was something terrifying in the dragoness's precision, in the way those talons claimed with such gentleness... and such hunger. Why did this stranger's touch bring her so much pleasure? Why was it so much different?
Was it the years of isolation? The desperate, unacknowledged hunger for touch that had festered beneath her scales? Or was it simply the weight of Master's gaze... the way he watched, pleased.
Pleased with her...
The climax tore through her without warning, pleasure overloading her every nerve. In that vulnerable instant, Elyss struck, sliding her finger deep into her unprotected, convulsing, vulnerable heat. A sharp inhale this time; pain and pleasure blurring as her hymen was torn by the dragoness' sharp talon... who was ecstatic at the sight of blood.
@@.elyssSpeech;"Such a perfect girl~"@@ she crooned, twisting her blood-slick finger just so. @@.elyssSpeech;"Responding so beautifully... and just wait until Master fills you properly tomorrow."@@
Blood and juices on her finger, Elyss brought the digit right to the panting girls mouth... before sticking the wet, bloody claw between her lips.
@@.elyssSpeech;"Your surrender.. to him~ You're a changed woman now, little Ynia~"@@
The metallic tang coiled over her tongue. She should have gagged. Should have fought. But she did nothing. Meekly rolled her tongue over the digit, until the dragoness withdrew her finger with a wet pop, then dragged her clean claw down Ynia's cheek.
@@.playerSpeech;"Perfect. Carry her to your chambers, $elyss. Take your time stretching her hole. I want her ready to receive my cock tomorrow night..."@@
The dragoness nodded, all too eager to continue the young kobold's education.
@@.elyssSpeech; "Of course, Master. Tomorrow, right when the sun sets, she'll be eager and ready to accommodate your glorious cock~"@@
The dragoness gathered the dazed kobold in her arms and carried her out of the main building and into her own bed chamber to continue the young female's training. It was better to overdo it than not be prepared enough, and she'd be damned if she didn't make sure that the young female would be the best fuck-toy Master would ever have.
Other than herself, of course~
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
She had to surrender. Her body was just heavy as lead, her limbs limp and useless. There was no escape.... no point in struggling. Trapped between the human and the dragoness, all she could do was sit still and be a witness to the erasure of her free will.
@@.importantText;Submit@@
Hands held her face. If feathery or soft, she didnt even know. Then her arms. They pulled her down, pushing her against the soft cushion... she just let them, too exhausted, too focused on the onslaught taking place in her mind to pay any attention to anything else.
@@.importantText;Yield@@
Her thoughts were a swirling maelstrom, her will a fading light against the black. She failed to realize how the human's hands took to her hips, how the dragoness eagerly undressed her. She was naked and vulnerable, spread open before him, and she didn't even have the willpower to block her nethers with her tail.
@@.importantText;Submit@@
Pain. So much pain, nearly snapping her out of it for a split second. She didn't know the source of it, but there was something...
It was inside her, moving, pushing, breaking. So close yet so far away, she felt herself being torn, being forced open. She wanted to scream, but couldn't... all that escaped her was a quiet, choked-off sound, and a fresh wave of tears.
@@.playerSpeech;"That's it. Deep down, you know, don't you? You know where you belong. What your purpose is."@@ The human grunted, to which she could barely will a weak, pained whimper. @@.playerSpeech;"Your purpose is to serve me. To belong to me. To swell with my offspring."@@
Ynia's body arched as the human's hips pressed forward, forcing himself deeper into her untouched pussy. The pain was bad; her body never designed to take a cock even half this side... but beneath it, something else flickered. A creeping warmth, an insistent pulse that made her whimper. She'd become his slave, his breeding whore. Just like the rest of her worthless village.
Meanwhile, Elyss's voice murmured softly into the battlefield that was her mind.
@@.elyssSpeech;"That's it, little one... just let it happen. Let him claim you~"@@
But it hurt... it hurt so much. To be cñlaimed by him, as she said. How was she supposed to just let it happen?
<s>It made no sense.</i> It made perfect sense.
The stretch burned, but the pain was already shifting... morphing into something she would not have been able to describe. A sickening pleasure coiled low in her belly, spreading like poison through her veins.
@@.playerSpeech;"You feel that?"@@ <s>the human</s> Master growled, his grip tightening on her hips. @@.playerSpeech;"Your body already knows it's purpose. It's begging for me."@@
He was right.
@@.importantText;Submit@@
Her thighs trembled, her claws digging into the cushions beneath her as her body betrayed her, clenching around him in reluctant, yet blissful pleasure.
@@.importantText;Surrender@@
Elyss's tongue dragged along the curve of her muzzle.
@@.elyssSpeech;"Look at you... taking him so well. You were made for this, Ynia. Made to be filled by Master~"@@
More pain. More pleasure. She didn't even know anymore. At a point, they would become the same thing.
@@.playerSpeech;"You're mine. Just like the rest."@@ he snarled, @@.playerSpeech;"Every inch of you. Your body. Your mind. Your womb."@@
He would knock her up. Breed her. Just like he had done with the others. And there was nothing she could do. Nothing but lie there, and take it. Accept the fact that she would never carry a child of her own kind. Only his.
<div class="passCheck">\
The realization made her dizzy... but she realized, with horrifying clarity, that she was not repulsed by the thought. It was... almost exciting.
<img src="Images/Icons/MindMagic.png"></div>\
With what little clarity she had, she tried to push the thought away, but it clung like smoke, refusing to be shaken off. And when Master's cock breached her untouched womb, filling her in a way no male of her kind could... she finally understood. Fully.
She was his.
She belonged to him. She was meant for him. Meant to be bred. Meant to be used by human cock. The overwhelming, bone-deep pain was just a reminder of her true, biological purpose. Of her own insignificance~
His cum... it was so thick, so hot. It was filling her, seeping into every crevice of her insides. Claiming her. Changing her, as the dragoness' hands lovingly cupped her belly, encouraging her to accept every drop. To ovulate for him. Just like the rest before her...
She wasn't really special, was she? Just one of many.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
But that only further convinced the kobold that she had to act. To save herself. Something about her voice, about the way she genuinely believed whatever the human did to her people was good, was deeply disturbing.
And so, without a moment of hesitation, the kobold surged upward and sank her teeth deep into the dragoness's finger, with a force that belied her size.
@@.elyssSpeech;"AH!"@@ The dragoness yelped, taken aback by the sudden pain. As long as her grip held, so would the kobold's bite. But while she was fighting for her Master's approval, Ynia was fighting for her life.
The difference... came in the form of a sickening crunch as Ynia's jaws clenched tighter, breaking bone beneath flesh and feather.
@@.elyssSpeech;"AAAH!!!"@@
The dragoness jerked violently, wings flaring, and the kobold's mouth came away stained with blood. Her blood.
She scrambled back, clutching her hand to her chest, staring down at it in disbelief as more blood welled between her claws. Her finger was bent wrong... and the pain was awful, shooting all the way up her arm and into her shoulder.
@@.elyssSpeech;"O-oowww... you BIT me?!"@@
She didn't understand. Why had this happened? She was just trying to help. Just trying to make her understand. She didn't deserve that.
@@.YniaSpeech;"L-leave me alone!"@@ the kobold cried as she staggered back, away from the dragoness, and the settlement behind her.
And she ran... but this time, Elyss didn't follow.
She stood right there, looking more like an injured, confused animal than a beast of legend, as the kobold disappeared into the darkness of the forest. She... she bit her. And it hurt. It really, really hurt.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Glimpse20_run3]]</div>\...
Elyss burst into the main hall, feathers in disarray, clutching her hand as if she had gone through the worst fight of her life. The lack of the stubborn Kobold by her side was immediately noticed by $playerName, as well as the blood dripping from her talons.
Tears welled up in her eyes as she threw herself at her Master's feet. The failure hurt nearly as much as the broken, nearly torn apart finger. Not quite, but...
@@.elyssSpeech;"Master! I-I'm so sorry!"@@ she blurted, cheeks flushed. Gods, he must think her so pathetic. @@.elyssSpeech;"The-the little... she fought back. I-I did everything I could, but she was fast! A-and... when I got her... she... she bit me!"@@
As she said that, she held up her hand, her fingers shaking. The finger she was holding was clearly broken, bent at a wrong angle and bleeding badly.
In truth, she wasn't even sure what she expected from the Master. She knew she had failed; the shame she felt, the tears streaming down her face, were genuine.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[He comforted her |Glimpse20_comfort]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[He snapped at her |Glimpse20_snap]]</div>\$playerName's expression softened the moment he saw her... wild-eyed, trembling, feathers in disarray, and holding her bleeding hand like a wounded animal. He moved without hesitation; what else could he do?
Quietly, he knelt beside her.
Didn't scold her. Didn't raise his voice. He just reached out with both hands, holding her larger, injured one in his, one resting gently on the back of it while the other hovered just above her wounded finger. A faint glow bloomed between his fingers, soft and warm... and a familiar, soothing sensation spread through her injured digit.
@@.playerSpeech;"Shh... It's alright. You did your best. I know you did."@@
A weak, shaky smile tugged at her lips, her heart beating a bit faster... as if often did around him. Gods, he was so kind. So wonderful. And she was so, so grateful. She didn't deserve this. Didn't deserve him.
And yet, she had failed him.
@@.elyssSpeech;"I... I didn't... I couldn't..."@@
She didn't know what else to say. There wasn't anything else she could say. She had failed, and yet, he was comforting her.
A kiss was pressed to her forehead, and $playerName's words were a gentle murmur.
@@.playerSpeech;"You're mine, $elyss. My most devoted, my beautiful servant. You know I love you more than anyone... anything."@@
<div class="passCheck">\
A wave of calm washed over her, and her wings slumped. She felt the tension draining from her muscles, her breathing evening out. Her heart felt full~
<img src="Images/Icons/MindMagic.png"></div>\
@@.elyssSpeech;"M-master...~"@@ she breathed, leaning into him. Her eyes slipped closed. His presence was so strong, so overwhelming. It filled her, surrounded her, held her safe. @@.elyssSpeech;"I-I love you too. I just... I didn't mean to... I don't know how she..."@@
Another kiss, and the gentle caress of his hand down her ruffled feathers... soothing, so beautifully intimate.
@@.playerSpeech;"That rabid beast hurt you..."@@ The words quickly turned from that soft, comforting murmur to something way darker.
@@.playerSpeech;"No one gets to lay a claw or tooth on what is mine and live."@@
She could practically feel the fury radiating from her master. Did he truly care that much for her?
@@.playerSpeech;"I'll find her myself, then. Personally. Wherever she's run, whatever hole she's crawled into... I'll kill her."@@
No room for argument, just like that. His decision was final.
He would kill for her... and even if the thought of that sweet little thing lying dead and lifeless at his feet sent a shiver down her spine, the sheer possessiveness, the protectiveness... it made her feel so important, so... loved. Was she really worth killing for?
Elyss nodded weakly, eyes still wet with tears. She wanted to say something but found her voice even smaller than it often was around him.
@@.playerSpeech;"Stay here. Take a moment to recover. I'll have Gem come over to properly tend to your wound, and then you will rest. Alright?"@@
Another nod was her response, and he kissed her again, holding her head like he owned it. So romantic, so possessive. Her favorite combination...~
It had been a long time since $playerName had felt the need to wield his old blade, wear his armor. Perhaps this was just an excuse, a reason to go back to his roots. To do what he was trained to do best.
To hunt. To kill.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
The silence lingered for a beat too long. And then $playerName's voice dropped to a low, icy snarl.
@@.playerSpeech;"And you didn't do anything about it?"@@
Elyss stammered. She knew he'd be angry....
@@.elyssSpeech;"I-I tried, master, but she was—"@@
@@.playerSpeech;"You are really telling me that a... a kobold?"@@ He chuckled, as if the word itself was ridiculous. @@.playerSpeech;"A kobold. A tiny, insignificant little pest. Was too much for you to handle? You are a disgrace."@@
The dragoness's jaw snapped shut, and she swallowed. His words hurt, now eclipsing the pain from her injury. Tenfold.
@@.elyssSpeech;"I... no, M-master, I just... she caught me off-guard."@@
@@.playerSpeech;"You useless, miserable bird. "@@
That alone was enough to bring fresh tears to her eyes.
@@.playerSpeech;"Find her. Drag her back by the tail if you must. I don't care how far she's gone or what you have to do. Bring. her. to. me."@@
Of course, just what had she been thinking? What a stupid, pathetic creature she was. To let herself get bitten by such a small, helpless creature... and to then give her the opportunity to flee, like that.
Her Master's disappointment crushed her, but it was justified. She deserved it. And, above all, he was still giving her a second chance. He was merciful, despite her failure.
@@.elyssSpeech;"Y-yes Master, of course. I'm... I'm so sorry, I—"@@
He interrupted her again... just as cold.
@@.playerSpeech;"I have had enough of your blubbering. Leave. NOW."@@
Elyss fled, awkwardly clutching her hand. She'd do whatever it took to find Ynia and redeem herself in the Master's eyes. Even if such a thing would never really happen...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
It goes on. The night stretches, neither of you noticing the hours passing by, for the longest time. The world beyond the bedroom simply... ceases to exist.
You make love to her, long, slow, sweet. Over and over. Your body pressed to hers, hands exploring, tongue tasting... It's not until her voice snaps you from your trance that you realize how utterly exhausted you are, soaked in sweat, cum, and her juices.
@@.azriSpeech;"That's enough."@@ She whispers, her ethereal voice somehow hoarse. @@.azriSpeech;"You need to rest."@@
Bah. You can go for another one. You could feel her shaking just a moment ago... nearing another climax. And you want nothing more than to make her cum again and again and again... she needs the release, and so do you. You need this, both of you...
@@.azriSpeech;"$playerName!"@@ She says, a bit louder now, noticing that you are not slowing down. @@.azriSpeech;"Are you even... ngh... are you even listening? You are going to pass out... You are already—"@@
Her words are cut short as you hit that perfect spot inside of her, and her voice dissolves into a crackle of static.
So close. Just a bit more...
Then, the orb between her horns ignites. A sudden flare of energy, and you are immobilized, whole body encased in a gentle cocoon of dark magic, a soft and yielding restraint. You can only watch as, with a flick of her hand, Azri'Elis pulls you back and off her, your cock slipping free with an audible plop, the gush of mixed fluids flowing out of her cunt a second later.
@@.azriSpeech;"You are not listening to a single word I'm saying, are you?"@@ She asks, her tone equal parts amused and exasperated. @@.azriSpeech;"You are on the verge of collapsing. I can feel it."@@
You can't really tell, at this point, if she's right or not. She probably is. She more often than not is.
@@.azriSpeech;" Your stubbornness is endearing, but... I'm serious. You need to rest. And if you are not going to take care of yourself, then I will." @@
Still wrapped in the cocoon of magic, the Vaaltar carefully lowers you onto the bed beside her, positioning your body so that your head rests comfortably against her chest. Now that you are still, you can feel the full weight of your exhaustion settling over you... With a vengeance. That Trip from Xivel truly drained you. The Vaaltar is right. You are on the verge of passing out. Why didn't you notice it before...?
Her magic hold dissipates, but not quite trusting you, Azri'Elis positions a gentle arm over your body, pressing you against her side. You don't attempt any funny stuff, instead finding a comfortable spot to nuzzle your head into, and she lets out an approving hum.
@@.azriSpeech;"Sleep, now. Rest."@@
Then, quieter, when you are already drifting away.
@@.azriSpeech;"...I love you"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again...">>
<<goto "SetName">>
<</link>>\
</div>why would you mind?You've just awakened, yet there's no doubt in your mind... what she said was no mere dream. It was real, every word of it, and she expects you to follow her command to the letter.
Are you truly going to do this? Shut yourself away in your lonely little home, shaping your body for the sake of that strange, @@.selyne;alluring@@ creature?
<div class="passCheck">Of course you are. Just for today... a day of seclusion and training fits neatly within the life of a High Hunter. The exercise will do you good...and it will please her as well.~
<img src="Images/Icons/Enthrall.png"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|ExerciseSelyne1][$strSkill +=1]]</div>\Apart from eating and the rare pause to sip water, you spend the day relentlessly working your body. Push-ups, squats, drills... your muscles burn, but your pace never falters.
The exhaustion is bone-deep, yet you barely notice the hours slip by until you finally collapse at day's end.
<div class="stat-container">
<span class="stat stat-value">+1</span><img src="Images/Icons/Str.png" width="60" height="60">
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $playerEnergy to "selyne">>Muscles sore and mind foggy from a restless night spent focused on Selyne.... there's still no end of this in sight. You know what you are expected to do, even if every fiber of your body screams for you to just close your eyes and sleep for a few hours at least.
..No. She expects your obedience, and you will give it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|ExerciseSelyne2][$strSkill -=1]]</div>\Your body aches, every fiber screaming from sleepless nights spent in fervent devotion to Selyne. Yet, even as exhaustion drags you down, her command burns brighter in your mind.
And in truth... it's somehow becoming easier.
The loneliness no longer gnaws at you, the physical exertion and lack of sleep now a comfort rather than a burden. Even when your body demands that you rest, your mind protests. You cannot let her down.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|ExerciseSelyne3]]</div>\
<<set $temporaryStr to $strSkill>>
<<set $temporaryCharisma to $charismaSkill>>
<<set $temporaryMagic to $magicSkill>>Besides quick meals and fewer breathers, you push through the day again. Each push-up and squat feels heavier than before, your muscles burning deeper with fatigue. The cumulative toll of sleepless nights and relentless training drags at your body and mind, making every movement a struggle, yet still, you do it. When the day ends, you drop down, worn to your bones... and yet, true rest will remain just as distant.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Str.png" width="60" height="60">
</div>
<<if $eyeSeeing >=6>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Meanwhile...|SelyneWatching]]<img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???|SelyneWatching]]<img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $playerEnergy to "selyne">>Eating and resting barely break your relentless pace. Every movement feels like a battle... at this point, and not only the push-ups and squats that strain your trembling limbs even further. The exhaustion from continuous training without proper rest has seeped deep into your core, sapping your strength and willpower to the point you are not even sure how is it that you are able to continue. You force yourself to finish, but you are not sure how much more of this you'll be able to take.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Str.png" width="60" height="60">
</div>
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Charisma.png" width="60" height="60"></div>
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/MindMagic.png" width="60" height="60">
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $playerEnergy to "selyne">>\
<<set $strSkill to $temporaryStr -1>>\
<<set $charismaSkill to $temporaryCharisma-1>>\
<<set $magicSkill to $temporaryMagic -1 >>\While you train relentlessly, far away in her dream, the lumari moves with restless excitement, like a child awaiting Christmas morning. You are her prize, her new toy, her future <i>plaything</i>.
@@.lumariSpeech;"I knew he would do it. He'll do anything for me... anything I ask."@@ She says to herself, her tail lashing around behind her.
@@.lumariSpeech;"With how perfect I am... of course he would. He wants me so badly~"@@
She giggles and throws herself on a comfortable mattress that wasn't there a second ago. Her focus sharpens on the faint traces of your soul, the echoes of your very self. She senses you working out, feels the burn of your exertion... Though she can't fully reach you in the waking world, it's enough for her to understand what you're doing. And with that, her excitement grows.
Because no matter how she tries to play it, you being a 'lowly' human and all of that, she's already attached. More than she'd ever care to admit, but she's just as hooked as you are, if not more. You are the first creature to ever stumble into her dream, her domain! The place where she is the most powerful. That alone makes you unique, but other than that...
She finds herself recalling the details of your oddly-shaped naked body. Human bodies are weird. They're too soft and fleshy, and they are missing so many parts... no tails, no fur to speak of, no claws, no horns... And yet, there is something so oddly appealing about them, about you. Something that excites her in a way that no other creatures do.
@@.lumariSpeech;"Such intellect, trapped in such fragile vessels..."@@
She squirms, feeling a heat growing in her belly. She's getting horny from your dedication to her, and your devotion.
@@.lumariSpeech;"Hmhm~ Just what are you doing, human...? Are you thinking of me?"@@ She focuses on the faint connection, and... @@.lumariSpeech;"Yes, you are. I'm much more interesting than anything in your dull, grey life, right? You are a smart thing, after all~"@@
A paw slowly reaches down her belly, reaching for the heat between her legs. It's grown so much worse since she met you... But soon, she reminds herself, she'll be bouncing on that weirdly shaped, but still so very enticing cock of yours.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\When you finally wake up, you find yourself kneeling in the misty darkness of the dreamscape.
This time, a soft, plush field of moss cushions your knees. Soft, refreshing wind caresses your face, and a million bioluminescent lights flicker and dance around you, illuminating the dreamscape.
And of course, you are not alone.
@@.lumariSpeech;"Very good, $playerName. I could feel your body, the strain... all the aches, all the pains... and you did not stop. Not until you collapsed~"@@
She steps out from the glow, tail swaying behind her in wide, lazy arcs.
@@.lumariSpeech;"...you pushed yourself beyond the point of exhaustion for my sake, not even knowing whether I'd keep my promise... sooo eager to please me. So loyal to my whims~"@@
She chuckles, so proud of herself.
@@.lumariSpeech;"Now. How are we feeling?"@@
You swallow, your throat suddenly dry.
@@.playerSpeech;"I... I'm not sure. Tired. Better now... I... could rest a little. I'm glad you found my tribute... sufficient."@@
@@.lumariSpeech;"Aw. My poor little dreamer."@@
She coos it softly, mocking, sure, but also... tender? There is a hint of genuine concern in her voice, but it is drowned under the thick, rich syrup of her lust. A claw traces the underside of your jaw, tilting your head up just enough to meet her gaze. Glowing, unblinking, unnatural. And something else, too. Fondness?
@@.lumariSpeech;"You weren't supposed to push yourself so hard, you know."@@
Her fingers graze down your neck, tracing the collarbone and stopping just shy of your chest, just like you've imagined before.
@@.lumariSpeech;"Originally, I intended to let you stew for a while longer. Let you show your devotion through a week or so, maybe two, but..."@@
She pauses, watching you. The exhaustion is evident. Now you are finally asleep, but it is not true rest. She lets out a soft, exasperated hum.
@@.lumariSpeech;"But then I noticed how you were pushing yourself for me. I had to step in before you killed yourself in your enthusiasm. That would've been terribly inconvenient for me."@@
You offer her a weary smile, accepting her apology of sorts.
@@.lumariSpeech;"Besides..."@@
It's now her turn to offers you a grin. Toothy, full of sharp, hungry edges. So contrary to the soft, round shape of her body.
@@.lumariSpeech;"I was growing impatient myself~"@@
She leans in again, closer this time. So close her breath rolls over your skin, a puff of warm, humid air that smells unmistakably, unforgettably like her. That same impossible scent. That damned scent... and she exhales it purposefully, the warmth spilling over your lips, your nose, your cheeks. You feel it deep in your chest.
@@.lumariSpeech;"One last little test... or rather, an inquiry."@@ she whispers sultrily.
@@.lumariSpeech;"Before I take you in. If you're going to serve me, truly serve me, I need to know you can please me."@@
She tilts her snout downward until it hovers just inches from your lips. You can feel her words in your very mouth, almost as if you were speaking them yourself.
@@.lumariSpeech;"So tell me, human... If I'd let you do anything to me right now, anything at all..."@@
A pause. Purposeful, calculated.
@@.lumariSpeech;"...what would you do?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just kiss her |ThinkSelyne11]]</div>\<<switch $selyneS>>
<<case "trial1">>
<<goto "SelyneDay1Exercise">>
<<case "trial2">>
<<goto "SelyneDay2Exercise">>
<<case "trial3">>
<<goto "SelyneDay3Exercise">>
<</switch>><<if $selyneS is "trial1">>
Does this crazy bitch think you are going to actually give up on your duties as a High Hunter and just stay indoors doing... what, exercising for her? You may have a penchant for strange, dangerous creatures, but that doesn't mean you are going to completely lose your mind over one of them!
There are plenty of... cosmic cuties in the many worlds that you can enjoy, and you don't have to become a slave to any of them.
<<else>>
Enough... while serving this creature seemed like an exciting prospect at first, it has become too much of a chore. You are absolutely exhausted; restless nights upon restless nights, endless exercises... You can barely move, and she is showing no signs of wanting to reward your efforts. At this point, all you want to do is just... rest. Forget about the dream and go back to your normal life.
And so you simply spend the rest of the day taking care of the house, cleaning up the spunk and the sweat.
<</if>>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>\
<<set $excludingPartner to "">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue.. |LivingRoom][$selyneS = "default"]]</div>\@@.playerSpeech;"Selyne?"@@ you ask, part eager, part... something else. Fear? You'd never be afraid of her, of course. Just the thought is met with a strange, deeply ingrained revulsion. But this time, something feels different.
@@.lumariSpeech;"You've been so good for me... far better than I expected...."@@
She steps closer, the moonlight painting her in shades of silver and shadow. The colors feel... wrong, as if the reflections and highlights on her fur are somehow out of sync with the light. Her tail flicks behind her, its movements sinuous and slow, but your gaze remains locked on her eyes. Those eyes, those deep, burning eyes... They lock on you like a predator sighting prey.
@@.lumariSpeech;"I had hoped that I'd tire of you eventually. That after our first meeting, I'd be done, and you'd just be a pleasant memory for a while."@@
Her voice softens, but it's not mercy you hear... it's a confession. She takes another step, her presence pushing against you like a tide.
@@.lumariSpeech;"I don't want to do this. I told myself I wouldn't. That I'd let you walk away, keep your little life, and I'd just... remember. But no. I can't."@@
She stops just short of pressing her body to yours, yet the heat rolling off her is like standing before an open furnace.
Not only that.
<div class="passCheck">\
Her scent rolls over you in waves: wild, sweet, and thicker than you remember. Her eyes hold yours, unblinking, narrowed and unreadable, but gleaming with something dark and hungry. Suffocating, intoxicating.
<img src="Images/Icons/Enthrall.png"></div>\
Her muzzle is so close to your face, while an idle claw traces the contours of your chin, almost contemplative.
@@.lumariSpeech;"It... bothers me. That you walk around in your waking world, talking to others. Letting their voices fill your ears, their scents cling to your skin."@@
Her claws tighten slightly on your chin, and her eyes narrow, as if the mere thought, even now, is infuriating, but she lets go.
@@.lumariSpeech;"I've always liked my possessions to be mine. Completely. No distractions. No rival scents. No other voices trying to steal their attention, no other gazes roaming over them. It's selfish. I know that much. But I am what I am."@@
She sighs, involuntarily (or completely voluntarily) blasting your face with another puff of her consuming breath.
@@.lumariSpeech;"I've never... been able to fulfill such a desire. No creature like you has ever been in my dream, not truly... not like this. I didn't think it was possible. And then you came... offering me the sweetest temptation. To keep you here. To make you as much a part of my dream as everything else I've ever woven."@@
That strange, involuntary bond between you makes you far more valuable than you ever realized. And now, you begin to see the truth... you thought you understood her fixation, but this, this is something far deeper.
@@.lumariSpeech;"...I am sorry, $playerName. I had... hoped you'd give me a reason to reject you, but you did everything I asked for. You devoted yourself to me, and in turn, I found myself becoming more and more obsessed with you..."@@
She exhales, the sound carrying a quiet finality, as though her confession has reached its peak. Still, the musky scent of her remains just as potent, just as dizzying.
@@.lumariSpeech;"But you don't really mind, do you? This doesn't make me a monster. You won't miss the life you had, will you?... not when you have me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Of course you don't mind. You want to be hers |SelyneGood3]]<img src="Images/Icons/RedEnthrall.png"></div>\
<<if $magicSkill >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Of course you do mind. You'd like to go back to your life |SelyneGood31]]<img src="Images/Icons/RedMagic.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Of course you do mind. You'd like to go back to your life |SelyneGood31]]<img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>Of course you don't mind. The thought of being trapped here, in this place that blurs the line between dream and reality... it would shake anyone. It should terrify you. But it doesn't.
Because somewhere along the way, the fear began to fade, washed away by the long nights devoted to her, by her musk...
<div class="passCheck">\
It has been in your lungs for days now. Coiling through your thoughts, softening your will, dulling the edges of resistance. You've been breathing her in, unbeknownst to you, until even your defiance has melted into just deeply rooted submission.
<img src="Images/Icons/Enthrall.png"></div>\
She wants to take you? Then you'll gladly be taken. Her voice is all you want to hear, her scent is all you want to breathe. You will live here with her, in her dreams.
@@.playerSpeech;"Nothing would make me happier than to stay with you. I am yours, Selyne."@@
Your words, soft and earnest, seem to startle her for a moment. She pulls back, searching your face, her four eyes burning as they bore into yours. Is she truly that powerful? Has her musk already sunk so deep into you that you would give yourself up willingly, without any struggle?
Or... no, of course not. She's just that much better than anything else in your sad, pathetic, boring life.
She smiles, a toothy, terrifying grin full of relief, before she regains her composure, and her form softens again.
@@.lumariSpeech;"That... is very good to hear. I was worried you wouldn't be so eager. You are a strange creature, you know? A delicious little anomaly... come here~"@@
Her voice drops into something warm, almost tender, as her massive frame folds around you, the weight of her presence pressing in from all sides... not crushing, but enclosing, claiming. She hooks a paw around your back, pulling you against the heat of her chest as her other forelimb braces to keep you in place while she lowers you both to the comfortable sand.
Her breath spills over your neck, thick with that intoxicating musk, as she curls around you like a beast guarding its most precious treasure. You feel the slow, deliberate tightening of her embrace... not violent, but certainly unyielding. Possessive. Her claws graze lightly against your back, drawing small beads of blood that trickle into the dream. All hers, hers alone.
Her purr is low, deep, resonating through your ribs. Every exhale from her seems to settle deeper into your bones, as though each breath draws you further into her and away from the idea of ever leaving. @@.selyne;Not like you'd ever want that, right?@@
@@.lumariSpeech;"Mhm... there's still so much to do. But I think I'll start with your memories. The idea of you recalling anything but us... I simply can't allow it... I'll be gentle, don't worry. I'll keep your intellect intact. And it should be quite pleasurable~"@@
She adds, huffing another cloud of musk while she shifts her form, her muzzle lowering until, with a teasing gentleness, she presses a quick, delicate peck on the tip of your nose.
And then, she dives in.
Her lips crash into yours, no longer gentle. Her tongue, long, sinuous.... wrong, forces its way past your teeth with ease, curling deep into your mouth and down your throat in one smooth, violating motion. These are the kind of taste claims she knows how to give.
The sensation is overwhelming. Heat floods your chest, your lungs stolen by the appendage invading your esophagus. The rare breaths she allows you to take are all tainted with her musk, so dense this time it's almost solid. Your mouth, your throat, every inch she touches, it all tingles, going numb and hot in equal measure.
You lose track of time. Maybe seconds. Maybe minutes. Maybe hours go by as she devours your face, as her claws run up and down your body, leaving small trails of blood in their wake. As she makes sure every last trace of foreign scents is erased from you, every memory washed away.
<div class="linkIcons">
<img src="Images/Icons/RedEnthrall.png"><<link "Continue...">>
<<goto "Ending14">>
<</link>>\
</div>\
You fight against the overwhelming desire to just agree. You have responsibilities, friends, a life... You are a High Hunter, and you are not going to just throw that away. It's one thing to play your games with Selyne, but this... This is too much.
<div class="passCheck">\
But... would it truly be that bad? The creature has the power to bend reality to her whim; she could probably make you happier than anything back in your world ever could... and she <i>needs</i> you. Are you just... going to deny her?
<img src="Images/Icons/Enthrall.png"></div>\
<<if $magicSkill >=5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight back, you do NOT want to become her pet |SelyneFight]]<img src="Images/Icons/RedMagic.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight back, you do NOT want to become her pet |SelyneFight]]<div class="numberStat">5</div><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give in... |SelyneGood3]]<img src="Images/Icons/RedEnthrall.png"></div>\
No, you are not. You are going to go back to your world. You'll resist the urge to just agree, and fight her.
@@.playerSpeech;"I don't want this. I enjoyed our time... maybe more than I should have,but I have a life waiting for me out there. I'm not about to throw that away just to stay trapped here with you. We can still... still see each other. But this? No. I'm sorry, I c-ca... can't."@@
The words taste foreign in your mouth, and saying them feels like swallowing a fistful of glass. But you manage, your power over the mind allows you to overcome her influence for the time being.
Selyne doesn't look as immediately furious as you feared she would. But her reaction, one of cold, calculated indifference, might be worse.
@@.lumariSpeech;"I... had hoped it wouldn't come to this."@@ There's a hint of sadness there, but it quickly vanishes. @@.lumariSpeech;"But don't you worry, $playerName. I'll make you come around~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SelyneGood4]]<img src="Images/Icons/RedEnthrall.png"></div>\You struggle, but in this dreamscape, Selyne's power is absolute. The very ground beneath you twists and shifts, cutting off every escape route. Resistance is meaningless. Before you can even form a plan, the dream warps around you, transforming into a cage. Your arms are stretched above your head, legs spread apart, you are helpless and exposed, nothing more than a captive for Selyne's dark whims... and she has all the time in the world.
You growl and thrash against your bonds, but it changes nothing. When your defiance grows too loud, the horn she wears flares with a strange light, and your voice dies in your throat. There's no physical object preventing you from screaming, it's just that the very air refuses to carry your voice, swallowing your shouts until they vanish into silence.
@@.lumariSpeech;"There, there. No point in shouting like a mindless animal."@@ She draws a claw along your cheek, her eyes glinting with wicked delight.
@@.lumariSpeech;"I can't promise you'll ever get out of here, but... what I can promise, what I promise, is that you won't ever want to..."@@
Her voice purrs through your bones, and then... she exhales. Slowly, deliberately.
A thick wave of her musky breath washes over you, hot and damp, laced with whatever strange, intoxicating magic she breathes. Completely trapped as you are, you can't even turn away, forced to breathe her in.
Then, another deep exhale, even heavier than the last. It sinks into you... through your nose, your mouth, your pores, filling every inch of your senses. Your lungs feel swollen with her scent, and it's not just physical. Her pervasive, cloying scent seeps into your thoughts like black ink spilled into clear water.
Her eyes, so bright you shouldn't be able to stare directly, bore deep into yours, as another wave of musk rolls off her tongue.
@@.lumariSpeech;"Just relax and accept it, human. Be honored I chose you. Not many earn my attention... fewer still earn my obsession."@@
Her voice echoes inside your skull, reverberating, sinking deeper. You know exactly what she's trying to do, yet you're powerless to stop her. Refusing to breathe is not an option, after all.
@@.lumariSpeech;"Isn't it better to let go?"@@ Another wave, thicker still, pours over you. @@.lumariSpeech;"To just... submit. To let those pesky memories of unimportant people and unimportant tasks drift away. To fill the empty void they will leave with something better. With me~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps... she is right |TrappedSelyneAl32]]<img src="Images/Icons/RedEnthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cry |TrappedSelyneAltCry]]</div>\The thought of losing your memories is too much. You'd rather die than to lose your life, your whole life, and replace it with some twisted fantasy. But the powerlessness of the situation, the inevitability of it, is beginning to sink in. You are powerless to stop this, and soon, you'll be powerless to care...
Your eyes well up with tears, and you start weeping.
@@.lumariSpeech;"H-hey! What's going on? Why are you crying?"@@
She's caught off guard by your reaction. It's not... the reaction she expected, and the fear and pain in your expression are enough to make her hesitate. Does she even understand what crying means, for a human? The depths of despair it entails?
@@.lumariSpeech;"Don't cry. It doesn't suit you. You'll... you'll have such a good life here..."@@ Her voice wavers, uncertainty creeping into her usually confident tone.
@@.lumariSpeech;"C-come on! You'll... you'll be happy here!... I'll take care of you, I swear..."@@
She attempts to soothe you, her voice soft and hesitant, but the tears keep coming. Once the floodgates are open, they wont close just as easily. And somehow, her pity... meant to comfort, it only deepens the ache inside you, making the sorrow feel heavier, more real.
She takes a step back and just... looks at you for a moment. Tail tucked between her legs, eyes wide and uncertain. Just why are you so scared? What's so bad about being here with her, you've already shown so much willingness to indulge her whims. She doesn't understand.
@@.lumariSpeech;"Stop crying! I-I can't... I can't do this when you're like this. Please. Stop crying!"@@ She barks out the words, but there's no real force behind them.
@@.lumariSpeech;"What is it you're so afraid of? What have you got to lose? I've seen your world. It's dull, boring, and you'll never amount to anything! I'm... I'm giving you a chance to have so much more ...is that so terrible?"@@
You won't stop crying, no matter what she says. The lumari bites her lip, weighing her options. She could just... weave something around your face, a blindfold, a mask, so that she doesn't have to see your pained expressions anymore. By the time she's done with you, you won't have a reason to cry anymore. You'll love her, and she'll love you.
It would be easy... but the idea of it makes her insides twist uncomfortably. Seeing you like this... it doesn't bring her joy, or satisfaction, or any of the other things she'd wanted. It just... hurts. Why does it hurt? You are just a human after all. But it does.
@@.lumariSpeech;"..."@@
The bindigs dissipate, and you find yourself free. You collapse, knees buckling under the weight of your emotions, under the shaky gaze of the creature that nearly took everything from you.
@@.lumariSpeech;"I'm... I'm sorry. I... don't know why I did that. I just... I thought..."@@
She takes another step back. She looks afraid... of you? Of what she's done? Of herself?
Then, as if the fragile moment can't hold any longer, the dream shatters around you, fracturing violently, pulling you back toward the waking world with the force of a storm.
You find yourself face-first against the harsh stone of your room, right where she snatched you. Covered in scratch marks, tears and drool, shaking, cold... but still in possession of your memories. Of your mind.
You are free...?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>The more you breathe, the more her truth begins to make sense, and the more you start to see how foolish your previous struggles were. What's the point of dying as a High Hunter, at the hands of some horrific beast? Why not stay here, with a creature who offers you safety, comfort, and a new purpose? Here, pain and fear could dissolve, replaced by something warmer, something real in its own strange way.
Her scent coils around your thoughts, soothing and sharp all at once. The edges of your memories blur, the harshness of your past dulling under the weight of her presence. The idea of surrender no longer feels like defeat... it feels like relief.
@@.lumariSpeech;"Yes... that's a good human. You've been so obedient all up to this point... I understand you being afraid of this final commitment, but I'm here to guide you through it. I'll even make it your way~"@@
She leans in, her lips brushing against yours softly at first. A gentle nip... then she pulls back, then back in, nuzzling you with a tenderness that surprises even herself. She has to admit that this new way you've shown her isn't bad at all... she actually enjoys it.
Her forepaws now reach for your face, the soft pads caressing your cheeks, claws lightly dragging along the sides of your head. She holds you, firmly, so that her lips can lock around yours, creating an airtight seal.
She inhales deeply through her nose...
There's a small, smug pause, then she <i>exhales</i>.
A slow, deliberate exhale, long and thick and wet with heat. It rolls past your lips and down your throat like steam from a furnace, flooding you from the inside. There's no air in it, not at all. It's something else... something heavier, denser, a living fog saturated with her essence.
<div class="passCheck">\
It enters your mouth first, coating your tongue in a film of heady sweetness and bitter spice, numbing it, until your entire mouth tingles. Then it slips down your throat, viscous and almost sticky, clinging to your esophagus like honey poured over flesh. Every inch it touches goes warm, then hot, then burning... not painfully, but deeply, thoroughly.
<img src="Images/Icons/Enthrall.png"></div>\
You try to force it out of your lungs, but the moment you do, she breathes again... more of that thick, unholy vapor flowing straight back in. Her goal is clear; to replace your every breath with her own.
The kiss grows in intensity, lips pressing hard, muzzle moving slightly, almost suckling on your mouth, as she exhales again and again. More and more of that dense, musky essence spills past your lips, flooding you, overwhelming you, drowning your mind in its thickness.
<div class="passCheck">\
For minutes unending, all you can do is take her breath, and swallow it deep, over and over, a constant, steady stream of her musk flowing into you, her every exhale answered by your intake, until there's nothing left in your lungs but her.
<img src="Images/Icons/Enthrall.png"></div>\
Worst of all, there is a certain erotism in it. In having her breathe her essence into you, filling you with her very scent, marking you with her claim, inside and out. And even if you should be horrified at the idea, it does little to curb your growing arousal. You've been exposed to her musk for too long already, and even if at no point was it even remotely as strong, as concentrated as it is now, you've grown used enough to welcome it, subconsciously.
The haze envelops your brain, the edges of your vision going dim, a fog settling around you, and inside you, the sweetest, most addicting sort of delirium.
<div class="passCheck">\
This is where you belong... as a willing, eager, loyal vessel for her desires.
<img src="Images/Icons/Enthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep breathing her in... |TrappedSelyneAl33]]<img src="Images/Icons/RedEnthrall.png"></div>\By the time she's done with you, your brain is so overwhelmed it can barely process thought at all. Its normal functions will slowly return, but right now, you wouldn't be able to string two words together if you tried.
The lumari pulls back for a moment, a thick strand of drool linking her open jaws to your mouth, before it snaps. She takes a moment to admire her handiwork, the way your eyes have grown distant and dreamy, the way your chest heaves as you struggle to process her essence. It's a beautiful sight.
@@.lumariSpeech;"There you go... you are a lot cuter when you are not struggling."@@
The bindings holding you upright dissolve, but she catches you before you can fall, conjuring a comfortable cushion to support your body. It stretches far and wide, encompassing as far as your unfocused eyes can see. You can feel her paws gently caressing your bare chest, tracing your muscles slowly.
@@.lumariSpeech;"It shows already... Mhm, I'll have you exercising more here, too. It would be a shame to waste such a body. Don't you think?"@@
You don't think. You do think. Whatever it is she has said, yes, you are sure of it.
@@.lumariSpeech;"Hmmm..."@@ Selyne's paw reaches down, reaching between your legs and pressing your semi-erect cock against your stomach. It spews a copious load of precum from the tip, staining your belly. @@.lumariSpeech;"See? I knew you'd come to understand~"@@
<div class="linkIcons">
<img src="Images/Icons/RedEnthrall.png"><<link "Continue...">>
<<goto "Ending14">>
<</link>>\
</div>\
You just... stand there, awkwardly. You are not sure you want her to die for this, but you are still too stunned, too shaken by what has just happened to really think clearly. A part of you still wants to defend her. To beg Orion for her life, even after she succesfully ensnared you... but you just watch.
<div class="passCheck">\
As the librarian raises a clawed gauntlet and utters a simple word, one you cannot really comprehend or understand, as Selyne just drops to the ground, like a puppet whose strings were cut, and lies there, unmoving. The light in her eyes fades, the horn goes dark, and in turn, so does the dream.
<img src="Images/Icons/MindMagic.png"><img src="Images/Icons/Death.png"></div>\
@@.OrionSpeech;"Are you alright, $playerName? Speak." @@
@@.playerSpeech;"I... I think so."@@ You say, the many wounds and bruises, 'lovemarks', that she left on you slowly starting to ache now that you are free from her grasp. @@.playerSpeech;"I... um... thanks, Orion."@@
@@.OrionSpeech;"Don't mention it. We must leave, though. Before this reality unravels."@@
...
Seeing you are still fit for duty, and having no reason to doubt your judgement, Orion allows you to return to your routine, with the single word of advice against any "unnecessary" interactions.
In the end, barely any time has passed outside her realm, and there is no point in embarrassing you by bringing this... incident to the Order's attention.
You agree. It's not like you want to get involved with any other dangerous creatures. Not like you would find them interesting, breedable enough to justify the risk.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $selyneOrion to 2>>@@.playerSpeech;"Apology accepted. I guess I played my part too in that, didn't I? I just didn't expect it would lead to such a reaction." @@
She tilts her head, then smiles a little.
@@.lumariSpeech;"...yes... you were far too eager, it really didn't help."@@
There is a momentary pause, her expression softening as she studies you in silence. Then she exhales, the faintest trace of a smile fading from her lips.
@@.lumariSpeech;"We can't meet like this again. Not here, not in my dream. It would be... dangerous, for both of us."@@
She glances away, as if already withdrawing from the moment.
@@.lumariSpeech;"I just... wanted to leave things in good terms. Are we... fine now?"@@
There's a hint of hesitation in her voice, as though the answer matters more to her than she wants to admit.
@@.playerSpeech;"Yes, we are fine. I appreciate you coming back to make sure everything was okay. And... the cabin. A nice detail, though not necessary." @@
She grins, showing teeth.
@@.lumariSpeech;"Well, I didn't know where you lived, but I wanted to make it feel less foreign. Just in case."@@
Her gaze lingers on you a moment longer, then shifts toward the window, where the faint light outside seems to grow hazy.
@@.lumariSpeech;"I suppose this is where we part ways."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her one last hug... |HugSelyne3]]</div>\<<set $archonDeal to 1>>
You allow the dream to fade. Whatever it is that happens next, you want nothing to do with it.
A part of you hopes that this is just that, a dream, not a vision, a glimpse of a faraway reality. That Selyne is not about to be flayed alive... only to be regenerated and experience it again.
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<if $archonDeal is 1>>
<<set $archonDeal to 2>>
<</if>>Before she can shoo you out of her dream, you step forward and wrap your arms around her frame. She stiffens slightly, caught off guard by the gesture, but doesn't pull away. Her head tilts, resting lightly against your shoulder as if seeking some small comfort in the fleeting moment.
@@.lumariSpeech;"Hmmh... You are a sweet human. It's a shame I cannot keep you..."@@ She pauses, the tip of her tail twitching. @@.lumariSpeech;"W-well. Not that I <i>would</i>. I just..."@@
@@.playerSpeech;"Shh. It's fine, Selyne." @@
The hug stretches for a bit longer, neither of you in a particular rush to pull away. This will be the last time you two lust-stricken fools will get to see each other, after all.
Eventually though, you have to break away, and the dream begins to dissolve around you. You offer her a faint smile and a small wave, and then it is over. Back to your little home.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $previousEnergy to $playerEnergy>>
<<set _onlyOnce to false>>
<<if _onlyOnce is false>>
<<if $gemEvents.includes("GemKillEvent") && !$gemEvents.includes("punished") && $excludingPartner == "kobold">>
<<goto "GemKillPlayer">>
<<set _onlyOnce to true>>
<</if>>
<</if>>
<<if $archonDays == 1 && _onlyOnce is false>>
<<set $archonDays to 0>>
<<set _onlyOnce to false>>
<<goto ArchonChoice>>
<</if>>
<<if $gemEvents.includes("goodGemNight") && !$gemEvents.includes("goodEvent") && _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "GemLove2">>
<</if>>
<<if $selyneS == "lastNight">>
<<set $selyneS to "notLastNight">>\
<<set _onlyOnce to true>>
<<goto "SelyneLastVisit">>
<</if>>
<<if $nyxaMilk is "secondWait" && _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto NyxaMilkSecondVisit>>
<</if>>
<<if _onlyOnce is false>>
<<if $wolfEvents.includes("bed") && !$wolfEvents.includes("bedN") >>
<<goto "SleepDecision">>
<<set _onlyOnce to true>>
<</if>>
<<if _onlyOnce is false>>
<<if $wolfEvents.includes("bed1")>>
<<goto "SleepDecision">>
<<set _onlyOnce to true>>
<</if>>
<<if _onlyOnce is false>>
<<goto "SleepDecision">>
<</if>>
<<if $wolfBreakdown is "rape">>
<<set $wolfBreakdown to "rape1">>
<</if>>\
<<set $quickSleep to false>>
<<run setup.passDay()>>\
<<if $gemBasementState is "friend2" || $gemBasementState is "friend1">>
<<set $gemBasementState to "friend3">>
<</if>>
<<set _onlyOnce to false>>
<<if $azriPreg == 1>>
<<set $azriPreg to 2>>
<<set $pregTimer to 5>>
<</if>>
<<if $azriBasementState =="">>
<<set $azriBasementState to "first">>
<<goto "AzriEvilBasement">>
<<set _onlyOnce to true>>
<<set $archonBasement to "there">>
<<else>>
<<if $currentPh <=0>>
<<set _onlyOnce to true>>
<<goto "AzriDeadBasement">>
<</if>>
<<if $azriPreg is 2 && $firstAzriPregnancy is 0 && _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "FirstTimePreg">>
<</if>>
<<if $pregTimer <= 0 && $azriPreg ==2 && _onlyOnce is false>>
<<set _onlyOnce to true>>
<<set $azriPreg to 0>>
<<if $azriBasementState == "aware">>\
<<if $firstAzriPregnancy < 2 >>
<<goto "AzriPregBasement">>
<<else>>\
<<goto "AzriPregGeneric">>
<</if>>\
<<else>>\
<<goto "AzriPregBasmentUnaware">>
<</if>>\
<</if>>\
<<if $azriBasementState =="broken" && _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "AzriBasementGeneric">>
<</if>>
<<if $azriBasementState =="tired" && _onlyOnce is false>>
<<set _onlyOnce to true>>
<<if $azriTotalFeedings >=3>>
<<goto "AzriAwareBasementSelector">>
<<else>>
<<goto "AzriBasementGeneric">>
<</if>>
<</if>>
<<if $azriBasementState =="aware" && _onlyOnce is false>>
<<goto "AzriAwareBasementSelector">>
<</if>>
<<if _onlyOnce is false>>
<<goto "AzriBasementGeneric">>
<</if>>
<</if>>
The darkness peels away, and the vision takes shape just as she stirs.
Lauren... Commander of the Order, first among the elders, in all her... glory?
You watch from your corner of irreality as she stumbles free from a padded coffin, levitating but held by a lattice of chains and hooks. She doesn't sleep. Not really. Like the others, she's long since severed herself from such mortal needs; Sleep, hunger, breath... all things of the past, unnecessary.
They should be, at least
Because Lauren, much like Vael, still struggles with the absence. The stillness. The hollowness that comes with no longer being bound to flesh. She misses the breath, the pulse, the grounding discomforts of mortality. So here she is. Meditating, not to seek enlightenment, but to pretend. To chase... that memory. Feign normality by mimicking the sleep she no longer needs.
But something's wrong this time.
She's on her knees before she realizes she's fallen, clawing at her chestplate as though she could tear out the invisible pressure crushing her. Her body tries to inhale on instinct, to draw in just a spec of air, anything! Anything to smother the fire building where her lungs used to be, there's nothing. No lungs. No air, and as such, no breath.
Its been a long time since there was.
And yet the memory of it, the raw <i>need</i>... returns so powerfully that reason shatters beneath it. She's panicking.
Her helm jerks back with a sharp screech of metal, the pinpricks of fire behind her eye-slits flaring with primal fear. There is no mouth to scream, no throat to choke... Just the groan of her body, her armor, as she spasms, trembling beneath the weight of a memory.
And then, just as the imagined suffocation threatens to drown her, as a primal part of her mind gets ready to accept the end... she remembers.
She doesn't need to breathe. Of course, she doesn't.
It settles heavily, and you can't help but smirk at the look of defeat and shame written on her mask. The initial panic is just as quickly forgotten, leaving deep shame to smolder in its place.
She remains there a long moment, motionless, gathering her thoughts, before her massive frame finally gives way, fully. Steel crashes against stone, echoing around the chamber, then silence. She's glad Orion wasn't here this time to find her like this. She doesn't need to have another "conversation" with him again.
Slowly, mechanically, she begins to pull herself back together, one janky movement at a time. How many times has this happened now? How many centuries, and still the reflex won't fade? She doesn't even remember how to breathe, what it <i>really</i> meant... so why does she miss it?
Her gauntlets close into fists, the sound of grinding metal sharp against the flagstones as she pulls her arms near her chest.
@@.laurenSpeech;"Shut up. Shut. Up."@@
The words scrape out of her like static, caught between steel and something far older. Who is she speaking to? There doesn't seem to be anyone else in the room with her, and you didn't hear anything either.
Piece by piece, she rises. The plates of her body creak and grind, slow but deliberate, until she stands once more. Unsteady, there are no bones to hold her structure, but the magical bindings hold.
There's no time for this.
Her meditations are, after all, an indulgence, moments stolen from duty. She steadies herself. There is much that needs to be done.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The vision fades... |Bedroom]]</div>\
The darkness gives way, and a vision forms before your eyes. Lauren, though this time, she's not alone.
Orion, across from her, on the large, round table at the heart of the Hunter's Hall. A curt nod, and the librarian glides forward.
@@.OrionSpeech;"Lauren."@@
The animated armor inclines her head in return, but it's not¡ steady motion, it feels... sluggish.
Yes, you notice how her form trembles, barely perceptible at first, but becoming more obvious with each movement she makes.
One gauntlet twitches against the table's edge, the metal scraping softly as if she needs the contact to anchor herself.
@@.laurenSpeech;"I'm sorry,"@@ she says quietly, voice crackling, the words refusing to come out. @@.laurenSpeech;"I shouldn't have called you like this."@@
She leans against the table now, and the entirety of her armor giggles. For a moment, you fear it's all going to come undone into a pile of scraps.
@@.laurenSpeech;"I just... I need..."@@ she pauses, helm bowed. Her fingers curl into the table's surface, leaving fine scrapes in the dark wood. @@.laurenSpeech;"It's too loud, Orion. I apologize deeply, but I can't bear it."@@
Orion doesn't need to ask to understand. He knows, knows exactly what ails her, and he's quick to move to her side, placing a gentle, supportive hand on her armored shoulder.
@@.OrionSpeech;"You place too much upon your own shoulders, Lauren. We know you are strong; you need not prove it to us at every chance you get."@@ He scolds her, with a soft, kind tone that betrays their long, long history together.
Runes coil around Orion's hand, blooming into existence as strands of silver light pulled from the very air. They swirl in fluid, deliberate motions as his skeletal fingers trace patterns you don't recognize, before she taps Lauren right in the middle of her chestplate
The animated armour does not flinch beneath his touch, or at the exchange of energy; her tremors actually begin to still.
<i>...Slightly. </i>
Then, suddenly, Orion's hand jerks back and the runes flare brighter, seemingly shattering. A long, static-laced gasp can be heard coming from Lauren, as if something had been physically torn from her. Her helm jerks slightly, and then the trembling stops entirely. The awful tension bleeding from her body seems to vanish like smoke in the wind.
She sags back into her chair with a hollow clank of armor meeting wood. Not exactly the spitting image of dignity, but...
@@.laurenSpeech;"Thank you."@@ Her voice is steadier now. Still frayed around the edges, but no longer splintering. @@.laurenSpeech;"I can... think again."@@
But now... it's Orion's turn to bear the weight of whatever Lauren was experiencing.
@@.laurenSpeech;"Are you alright?"@@ Lauren asks, already knowing the answer. The question must still be voiced, if only as a courtesy.
Orion doesn't answer immediately. The glow in his eyes flares faintly, then steadies.... That same rattling, which now seems to have transferred to him directly. He swallows it down, asserting its control over it.
@@.OrionSpeech;"I am alright. It's... getting stronger. No wonder you had trouble keeping yourself together."@@ he says at last.
@@.laurenSpeech;"...I really appreciate it, Orion."@@
Orion straightens, bones rasping softly within his robes, and offers her a shallow bow.
@@.OrionSpeech;"Always."@@
There is a moment of pause, the conversation that should already be over, but something more presses at her. A... need to put words to the quiet gratitude, to the calm she has been granted by his momentary sacrifice.
@@.laurenSpeech;"Your composure has always stood out to me. The way you manage to hold yourself together in such a way... I wish I had half your control. Half of your willpower."@@
Orion's hollow gaze stirs, the faintest flicker of light behind the emptiness... something that might have translated into a warm smile, long ago. Praise like this is rare from her.
@@.OrionSpeech;"And I wish I had half of yours,"@@ he answers softly, genuinely. After all, she holds the attention of the lidless eye more than anyone else. No wonder she feels the strain of it so keenly.
With that, the librarian leaves Lauren to herself, to her own thoughts and her own troubles.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The vision fades... |Bedroom]]</div>\Your hold remains as strong, unwavering in its intent. Even here, in what should be a dream, your purpose is clear. She needs to die, not for the greater good, not for the protection of the innocent, but simply because she lives.
She fought well, surely, she'd make for a most prized offering to the Dark Lady, and you cannot wait to feel the spark of life leave her.
@@.lumariSpeech;"O-ow! Now that's too much. Y-you won, I am not fighting back. Ow!"@@
Your only response is a harder, more deliberate yank, the back of your fist sinking into her throat, forcing a choked gagging sound from her.
@@.lumariSpeech;"Can you quit it, if it's not too much trouble? Are you even listening? I'd like to... h-have a conversation with you before I kick you out. T-this is a first time..."@@
Her lack of concern is irritating. She thinks she's the one in control, wasting her breath to shape useless words, as if you'd accept anything other than her death.
@@.lumariSpeech;"Listen. Really, just... g-gah. This is getting annoying."@@ she pants, breath ragged around your hold. Her patience with the brutish invader is running out, and she figures it is to teach the human a lesson.
<<if $strSkill >=8>>\
<div class="passCheck">\
The lumari incorporates, effortlessly breaking the lock you have on her... or that's what should have happened. Somehow, your grip remains just as solid, and the first pang of worry crosses the lumari's features. She can hold her breath for a while, but she does need to breathe eventually, and the arm across her neck is starting to make that an issue.
<img src="Images/Icons/Str.png"></div>\
Her muscles flex, her body tensing under yours. It's like trying to move a mountain, a mountain that's wrapped around her neck. Why the hell is this human so strong? Even in their own dreams, they are usually much, much weaker.
@@.lumariSpeech;"You are a stubborn one, aren't you? Fine. Just... begone with you. It's clear you are not willing to partake in a civilized conversation, so just... Away. Back into your... agh... b-back to your pitiful world."@@
<<if $darkDevotion >=7>>\
The dream ripples and shifts as a massive amount of energy coalesces around her horn... No words are strictly needed; the tidy, practiced motion of someone who's spent a lifetime shaping the world around her is more than enough. The air shifts, the light thins, the space between you tightens, and your grip finally loosens, but when the dream resolves itself again, you're still there, much, much to her surprise... and dismay.
Something else is there, too, unnoticed. Something ancient and vast, a gaze fixed on the scene unfolding before her with great amusement. If her champion is to carry out her will, he'll need but a small nudge to ensure the playing field is leveled. You are already risking yourself by picking a fight with a vastly superior foe. What's the point if you can just be tossed away in a heartbeat?
Now the lumari is starting to look concerned. She takes a step back, tail between her legs, trying to put some distance between herself and you.
@@.lumariSpeech;"Y-your eyes... what... who are you? W-what are you?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You still have a bitch to take down |EndSelyneLady2]]<img src="Images/Icons/RedDevotion.png"></div>\
<<else>>\
<div class="failCheck">\
The dream ripples and shifts as a massive amount of energy coalesces around her horn... No words are strictly needed; the tidy, practiced motion of someone who's spent a lifetime shaping the world around her is more than enough. The air shifts, the light thins, the space between you tightens... and when you open your eyes again, you find yourself back in your bed, shaking and covered in sweat.
<img src="Images/Icons/FailDevotion.png"></div>\
@@.playerSpeech;"Fuck... I nearly had her. Was it... just a dream?" @@
Your muscles ache, and a dull pain lingers in the back of your skull... but there are no marks on your body that would suggest you ever engaged in anything.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<</if>>\
<<else>>\
<div class="failCheck">\
The creature incorporates, effortlessly breaking the lock you have on her. You may be strong when compared to the rest of your kind, but that doesn't really mean much when you are trying to use that strenght to overpower a fully grown, mature adult lumari.
<img src="Images/Icons/FailStr.png"></div>\
@@.lumariSpeech;"This is just embarrassing. I have no idea how a creature like you even breached my dream... CAN YOU JUST STOP FOR ONE SECOND?!"@@
She shouts at you when you try to push her down once again, a surge of her magical energy pushing you away.
@@.lumariSpeech;"Enough! By V'yshandra herself, can you stop for a moment and listen?" @@
You take a step back, hands curled into fists and ready to strike.
@@.lumariSpeech;"Gosh, this is why I <i>loathe</i> you humans. Always looking for a fight. You can't have a normal, peaceful conversation with you, no. And you wonder why I'm not careful when it comes to your kind." @@
She shakes her head, letting out a sigh.
@@.lumariSpeech;"Get out of here, you are really, really starting to annoy me."@@
The dream ripples and shifts as a massive amount of energy coalesces around her horn... No words are strictly needed; the tidy, practiced motion of someone who's spent a lifetime shaping the world around her is more than enough. The air shifts, the light thins, the space between you tightens... and when you open your eyes again, you find yourself back in your bed, shaking and covered in sweat.
The dream ripples and shifts as a massive amount of energy coalesces around her horn... No words are strictly needed; the tidy, practiced motion of someone who's spent a lifetime shaping the world around her is more than enough. The air shifts, the light thins, the space between you tightens... and when you open your eyes again, you find yourself back in your bed, shaking and covered in sweat.
@@.playerSpeech;"Fuck... t-that bitch... was strong. Was it... just a dream?" @@
Your muscles ache, and a dull pain lingers in the back of your skull... but there are no marks on your body that would suggest you ever engaged in anything.
Your muscles ache, and a dull pain lingers in the back of your skull... but there are no marks on your body that would suggest you ever engaged in anything.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<</if>>\
You remain silent, the expression on your face not shifting one bit. Not a trace of fear, or surprise, or anger... just cold determination.
The lumari takes another step back, then another. Whatever confidence she had, whatever arrogance she had shown at the start, seems to be mostly gone. She tried to kick you away, but instead... now you are fully here, in the flesh, with her.
She had never been able to draw living creatures into her personal dream... not even their minds, let alone their bodies, much to the amusement of her peers. And yet, somehow, you actually managed it yourself on your damn own! (Or at least, that's what she believes.)
@@.lumariSpeech;"Say something! Don't just stare at me like a witless beast, answer! Who are you? What do you want?"@@
You do not.
The silence stretches. Her eyes shift between yours, searching, and then you take a step forward.
@@.lumariSpeech;"Stay back! D-don't move!"@@
She realizes she's not escaping this without a fight. With a growl that's more fear than anger, the lumari assumes a defensive stance. She's not going to let herself be killed in her own realm, not by a thing masquerading as a naked human.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It won't be an easy fight... |FightSelyne]]<img src="Images/Icons/RedEye.png"><img src="Images/Icons/RedStr.png"><img src="Images/Icons/RedGeneral.png"></div>\The dream seems to warp and bend around you, the ground itself answering to the call of its creator. A chasm breaks open at your feet, jagged and deep, swallowing the air with a roar of nothingness. Spires of stone rise and twist, spearing upward to block your path, and the very air grows thick, dense, slowing your steps as it clings and coils around your legs with half-substantial force.
@@.lumariSpeech;"E-enough. You dare threaten me in my very own domain?! Fine. Have it your way. Die like the <i>animal</i> you are!" @@
<<if $eyeSeeing < 7>>
<div class="failCheck">\
This was never a fight you could have won. Not in a million years, not even if you had devoted every heartbeat of your life preparing for it. The lumari is stronger, faster, <i>sharper</i>... and here, in her hand-woven pocket dimension, she reigns supreme. Every piece of reality a tool, a weapon to be used at her will.
<img src="Images/Icons/FailEye.png"></div>\
Sharp, jagged thorns of steel break your skin, the grounds change and reform around you, opening distance faster than you could ever hope to close, the wind blows harder and harder, making your already difficult movements practically impossible.
And even if by some miracle you managed to reach her, what then? She is a lumari... a beast twice your weight, armed with fangs and claws and a horn that could pierce you through with a flick of her head. What chance could a naked, unarmed human truly have?
Your dark patron lingers in the shadows, offering no aid. She only watches... disappointed, though not surprised, as the creature you dared to challenge tears you apart.
In a matter of seconds, you are reduced to a bloody heap, chest pierced by opposite formations of razor-sharp crystals, blood gushing from multiple life-threatening injuries. Still, the lumari gives no ground, eyeing you warily from atop a spire of stone, ready to send a dozen more spikes your way at the slightest movement.
You already surprised her quite a few times in what little interaction you have had, and the last surprise, perhaps, will be just how easily she takes you down. Of course, she tells herself. It makes sense that she'd easily crush you here, but... nothing to this extent had ever happened. She wasn't sure what to expect, but whatever it was, it wasn't you merely... dying.
@@.lumariSpeech;"T-there. You wanted this. Are you happy now?" @@
The question hangs in the air, never to be answered.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>
This fight should never have been one you could have won. Not in a million years, not even if you had devoted every heartbeat of your life preparing for it. The lumari is stronger, faster, <i>sharper</i>... and here, in her hand-woven pocket dimension, she reigns supreme. Every piece of reality a tool, a weapon to be used at her will.
Sharp, jagged thorns of steel that would break your skin, ever-changing grounds that open distances faster than you could ever hope to close, winds that coil and push and slow you down.
<div class="passCheck">\
And yet, somehow, you manage to endure. Not just through skill, not just through strength, but... that something else, something buried deep within your blood. A curse, though most certainly a blessing for the immediate moment.
<img src="Images/Icons/Eye.png"></div>\
You do not recognize it, blind to just how much worse this battle should be. You only feel the strain, the near-impossible weight pressing down on you... fully focused on the many <i>many</i> deadly obstacles thrown your way, and the lumari.
And the lumari... yeah, she sees it. She feels her power falter, her dream hesitate. The ground shudders before striking, the winds stumble in their fury, the thorns lash slower than they should. Not harmless, gods no, but blunted, made just a bit less... absolute, as if the dream didn't reaaally want to strike you. And she knows it is not her doing. Desperation takes hold of her every move now, as she hurls the dream itself against you in a frantic bid to end what should have already been decided.
@@.lumariSpeech;"Stay down! Just why won't you die?" @@
She's getting tired, her horn glowing bright and hot. Each manipulation of her pocket reality, no matter how subtle, is not without some degree of effort, and she's been doing more than a couple "subtle" things.
And the more tired she gets, the more reckless her moves, the more desperate her attacks, and the more mistakes she makes... You are gaining ground.
A desperate gambit it is. The dream convulses, and molten steel surges upward, towering into a pillar that should have consumed you whole before you could even blink. But before the searing torrent can fully solidify, you slip through, emerging from the other side unscathed.
From her point of view, all she sees is your naked body emerging from the other side of a pillar of molten steel like a demon crawling from the flames, and she lets out a shaky yelp.
@@.lumariSpeech;"T-there is no way. N-no. I'm out of here. You won, okay? I'll leave. You can have this place. I don't want any trouble. Just leave me be." @@
The lumari now attempts to flee, and the dreamscape trembles... but just as she reaches for the escape, the air itself hardens. Her horn flares brighter, straining against unseen pressure, but the rift she tries to tear open fizzles to nothing. The dark lady would prefer not to intervene, but where is the fun if the lumari can just escape? After the impressive display you are showing, you deserve a chance to fight her, right?
Her panic-stricken gaze darts about wildly, her dream somehow feeling unfamiliar, when she hears the sound of your bare feet against stone, and spins around.
Like a cornered animal, she adopts a defensive stance, and growls. If she is to resort to tooth and claw, she'll take her best shot.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready... |ContinueFightSelyne]]<img src="Images/Icons/RedStr.png"><img src="Images/Icons/RedGeneral.png"></div>\
<</if>>\The dream warps again, jagged stone thrusting upward as the lumari lunges forward, claws flashing, teeth bared. She fights now with primal ferocity, no longer shaping elegant tools of death... just raw instinct and desperation.
She's not much of a fighter, but she prays she's enough of it for this...
<<if $hunterSkill < 10>>
<div class="failCheck"> It is hopeless. You put up a good show, but in the end, naked, unarmed, you are no match for the beast, now that she's actually fighting for her life. She's faster than you, and without a blade to deflect the deadly sharpness, your forearms quickly become shredded tatters of skin and blood.
Her claws tear through your guard with frightening ease, each blow staggering, and the dream keeps changing to aid her. The ground itself shifts beneath her steps, carrying her faster, tripping you when you try to evade. The last thing you see is her horn gleaming in the half-light before it's driven into your chest, pinning you to the quaking ground. Your breath fails, your body slackens, and everything collapses around your fading consciousness. <img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailGeneral.png"></div>\
<<set _unlock = "check10">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=2>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
@@.lumariSpeech;"There! Are you fucking dead already?"@@
Only silence answers her this time, and the oppressive presence, that thing she felt earlier, is gone. She's alone, yet again.
@@.lumariSpeech;"G-good. Stay down, you maniac." @@
Her body aches, her lungs burn. Her heart is pounding with the kind of adrenaline rush reserved for those moments between life and death. It has been a while since she fought for her life, and it's an experience she most certainly could have done without.
With no ceremony, her horn flares white-hot, searing away the blood clinging to it until nothing remains but a faint hiss in the air. Your body is dealt away swiftly, the earth rising to swallow it hole, and with a weary exhale, she shapes the nearby stone into a low, comfy mattress. She lowers herself onto it, every muscle taut despite the illusion of rest, glowing eyes half-lidded yet watchful. For all she knows, this may not be over yet.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>
<div class="passCheck">\ You should not be able to match her. You should not even be standing. But exhaustion and panic weigh her down, and your cursed resilience gives you openings where none should exist. You duck beneath her sweeping claws, press close before she can shape the dream again, and slam into her flank with all the force you can muster. She stumbles, her horn carving sparks against stone as she crashes down, as yet another fist collides with her jaw, and another, and another.
She can weather the first few ones without much issue, but the relentless beating is starting to wear her down, and the pain is becoming harder and harder to ignore. She is not used to fighting in a physical way, not with claws or teeth or anything like that, and you prove as difficult a foe as she had anticipated.
One more punch lands and her balance breaks; she stumbles, crashes to her side.
Before she can recover, you're already on her, driving her into the ground. One arm snakes around her throat, the other wrenching hard at the base of her horn, securing your grip on the already exhausted lumari<img src="Images/Icons/General.png"><img src="Images/Icons/General.png"></div>\
@@.lumariSpeech;"N-no! Get off...!" @@
Her struggles are weak and grow weaker. She tries to shape the dream, but it outright refuses to answer, a dull pain spreading from her horn with each attempt. You got her completely and utterly subdued.
She is long past trying to understand how a human could pull this off; it's clear that whatever has slipped into her dream under the guise of a human is not human at all.
@@.lumariSpeech;"I don't understand, what do you want f-from me? I- aagh... I don't even... even know who you are! D-did I hurt you sometime? Did I wrong you?" @@
You do not relent. Your grip tightens, drawing a strangled sound from her. She struggles, kicking weakly, but you are far stronger than you seem. Her head is caught firmly in your arms, almost like a twisted, paternal embrace as you squeeze the life out of her.
@@.lumariSpeech;"P-please... if I... if I did ... I... ghhh... I apolo- apologize." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueFightSelyne2]]</div>\
<</if>>\A lumari is a creature of flesh and bone, and despite their deeply rooted magical abilities, they are not as detached from mortality as they'd like to believe. Basic organic functions still sustain her body, and those functions require oxygen.
At least ten minutes have gone by already, the thing in your arms has grown weaker and weaker, but has so far clinged to life. It's been a while since she last talked, perhaps trying to stall for time, even if it won't do anything to better her situation. The pain increases, the pressure in her chest going from an uncomfortable numbness to a full-blown, stabbing pain. This is truly going to be an awful way to die.
@@.lumariSpeech;"P-please... I... d...on't... hhh..." @@ Her voice is so low now that were it now for your closeness to her, you would not have heard a word. @@.lumariSpeech;"d-don't... want... to... die..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillSelyne]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you are willing to spare her life. In exchange for some... compensation|SpareSelyne]]</div>\Your patron generously helped you to get this kill; it would be an insult to let it go to waste. You keep the pressure steady, suffocating, for the near hour it takes to fully drain the life from the not so innocent creature.
Even still, you remain holding her, wanting, needing to make sure that her life has fully ended... It's only when the warmth in her body starts to dissipate, when the little pocket reality that contained you both a minute ago begins to crack and collapse, that you finally let go.
Slowly, more and more cracks spread throughout the dream, faint, ghostly echoes as the nothingness beyond seeps in. With one last, almost reluctant breath, the dream dissolves entirely, and you find yourself floating in the darkness.
A darkness as real as the world you left behind.
In the empty void, oxygen becomes scarce. How ironic that this will be your end, suffocating in the endless emptiness after having taken the life of the lumari by precisely the same method...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Death embraces you... |DeathEmbracesSelyne]]<img src="Images/Icons/RedSkull.png"></div>\Not yet. There, in the darkness... you see her form, unobstructed. A collection of bones and shadow, uniting into a single, massive entity.
Ancient, vast, and terrible, yet... beautiful, in a way. She does not speak, but through her empty eyes, you understand. She wants you. With a certain... desperation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept your demise |Death]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You still have work to do |NotDieYet]]</div>\You understand, but so does she. You still have work to do, more lives to take, more creatures to offer. Your soul would already be a most welcome prize, but she will wait.
...
You wake with a gasp, the sudden absence of air in your lungs leaving you dizzy. You find yourself sprawled on the ground outside your abode, carelessly splayed across the soft sand. Scratches and cuts mar your naked body, blood seeping slowly from multiple wounds, and dark lumari fur now covers your arms and torso. And despite that, you feel... strangely invigorated.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\Your grip on her loosens ever so slightly, enough to let the poor lumari draw a shaky, desperate gasp as a gesture of goodwill. You have shown that you have the power to kill her, but you are also willing to consider mercy.
@@.playerSpeech;"Are you willing to give me a reason not to end your life right here?" @@
The lumari nods, a jerky, frantic motion in your grip.
@@.lumariSpeech;"Yes! O-of course... I was willing to talk from the start..."@@ Your grip loosens further, letting the lumari speak freely, but not before drawing a few more deep breaths.
@@.lumariSpeech;"Thank you. I assure you, there is no need for any kind of violence... I'm a most reasonable individual. I'm... I'm Selyne."@@
Her attempts to appeal to you, to gain your trust, are quite cute, but you don't really give much of a fuck. And she sees it... that lack of care, the cold dismissal behind your eyes.
@@.lumariSpeech;"Alright, I understand the position I find myself in. You could have killed me, most likely still could, and I assure you I have no desire to antagonize you any further. Ask away, what do you want from me? What can I do to repay you for... sparing my life?"@@
She really has no problem kicking her pride aside if it means getting out alive, does she? You can appreciate that. If for no particular reason, you just betrayed the trust of your dark patron, whose gaze was turned away in disappointment... all for a little fun. Perhaps you can get a little bit more.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You want her power |PowerSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You want to breed her (aggresively) |BreedSelyne]]</div>\@@.playerSpeech;"You seem like a creature capable of shaping the world itself... what I want from you is your power." @@
The lumari blinks, a mix of confusion and faint delight crossing her face at the praise. While she can manipulate <i>this</i> world, it's the only one she truly controls. Beyond these borders, she is relatively weak... and even here, a naked human has just proven himself stronger than her (though of course, you have no way of knowing that). A small, narcissistic warmth blooms in her chest at your assumption, but she remains composed. This is still a very serious matter.
@@.lumariSpeech;"Ahem... I'm... not sure I can even share my power. I was born with my spark..."@@ At the sight of your unwavering glare, she quickly adds @@.lumariSpeech;"But I'd be willing to try! Yes, I'll try my best to share my powers. If I manage, will you let me live?"@@
You nod.
@@.playerSpeech;"If the transaction is satisfactory enough, then I will let you live." @@
Selyne closes her eyes, drawing a trembling breath. She doesn't fully understand how to give a portion of her essence, only that she must. A faint glow sparks along her horn and eyes as a strange warmth flows from her, unsteady but potent...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueSelynePowers]]</div>\@@.playerSpeech;"I conquered you, but I did not kill you. In a way, then, your body belongs to me. If you wish to keep your life, then... you will offer yourself up as payment." @@
Selyne's bright eyes widen, before a fragile, almost relieved smile flickers across her face.
@@.lumariSpeech;"R-really? By the gods... I knew humans had strong urges, but I never imagined they could be this aggressive in chasing a mate."@@
Your grip remains steady, not allowing her to fully relax just yet.
@@.playerSpeech;"So, do we have a deal? You will be mine, and I will let you live." @@
@@.lumariSpeech;"We do, we do. I don't mind that much. If you truly want to have me that badly, then you will." @@
Your grip loosens and Selyne finally lets herself take a deep, relieved breath, a shaky sigh escaping her as she does.
@@.lumariSpeech;"Alright, where should we... ahem. Want me to make the place more suitable?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No tricks. You'll have her on the ground |BreedSelyneGround]]</div>\
Hours go by, as Selyne attempts different methods with you, each and every one of them met with a lack of success.
She apologizes after every failure, your dimming patience not lost on her. And yet, you refuse to leave until she has fulfilled her end of the bargain.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueSelynePowers2]]<img src="Images/Icons/RedTime.png"></div>\You don't know how it happens, or what precisely triggers it, but at some point, you feel a certain energy coursing through your body. It's faint, like a whisper in the back of your mind, but it's there.
<<if $b20 == -1>>\
<<set $b20 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\
@@.playerSpeech;"Ah, there it is. Finally did something useful"@@
@@.lumariSpeech;"R-really? Did it... did it work?" @@
There is a certain surprise to her voice, as if she was not fully sure this could even be accomplished on a human.
You shrug, and Selyne looks around, her gaze shifting from one side of the ruined dreamscape to the other.
@@.lumariSpeech;"Well, if you are satisfied with the transaction..."@@
@@.playerSpeech;"Oh, this is but a start...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueSelynePowers3]]<img src="Images/Icons/RedTime.png"></div>\The power exchange remains stubbornly out of reach. Selyne tries one method, then another, her frustration (and yours) mounting with every failure.
@@.lumariSpeech;"Wait! D-don't... I swear I'm trying! I think I can... if I focus on you instead, maybe..."@@
Her horn begins to glow, trembling with unstable light as her eyes squeeze shut. You are a blind spot in her weave, an anomaly she cannot quite manipulate, but she focuses on the spot of reality your phisical body finds itself on at this precise moment.
@@.lumariSpeech;"Nghhh.... Gah!" @@
The horn flares white-hot. For an instant, the dream itself bends. And then...
Then.
The air around you combusts. A blossom of searing fire devours you before even a scream can leave your throat, before the pain can even be transmitted from your nerves to your brain. One moment you exist, the next you are ash, soon to scatter through her domains.
Selyne gasps, eyes snapping open. She hasn't quite noticed your death yet, the reason she came back from her trance is because her horn was starting to hurt, the concentrated energy too much for it to handle.
@@.lumariSpeech;"A-aha! I'm sorry, I couldn't keep my focus... g-gods does my horn hurt, ugh." @@
She then glances around, looking for the human, only to find the ground where you once stood is empty, save for a few specks of soot.
@@.lumariSpeech;"Human?"@@
Selyne tilts her head, squinting at the empty spot. Her horn is still pulsing with power, making it a little difficult to think clearly, and a small headache is starting to form, a consequence of the overuse of her magic.
@@.lumariSpeech;"Where- where did you go? Or did you leave already? A-are we good, then?"@@
No response will ever come. In the end, she just assumes you left on your own; for all she knows, you are immune to her powers.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<set $selyneBredAlt to 0>>\
@@.playerSpeech;"There will be no need for that. I'll have you right here, right now." @@
The lumari swallows and nods. Is this human so captivated by her beauty that he can't even wait? It's almost flattering, in a way.
@@.lumariSpeech;"Y-you know... if you truly wanted this so, you could have just asked. There's no need to resort to such aggressive measures. Are your courting rituals always so... intense?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She was particularly hard to resist |HardResistSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Don't even dignify her with an answer |SelyneAnswer]]</div>\
@@.playerSpeech;"Not always, but you were particularly hard to resist. You're quite the beautiful creature." @@
The praise draws a pleased response from the lumari, a sound somewhere between a purr and a chuckle, as she languidly turns to offer you a full view of her body.
@@.lumariSpeech;"Ah... yes, that does make sense. My species tends to attract a lot of attention. So... shall we get started?" @@
The lumari turns around, offering you a view of her rump. She bends her forelegs and raises her hips, tail curling upward and to the side. The pose is a universal one, submissive, welcoming~
Beneath the dense strands of dark fur lies a puffy, dark-colored vulva, foreign and yet so familiar, immediately lighting a spark of excitement in your loins.
A moment later, you are on her, arms around her hips, ready to mount her and claim your prize. A prize that hopefully was worth forsaking the trust of the dark lady...
Yes, the moment your hardness pierces through her entrance, you immediately forget all about the dark lady. Selyne's tight hole wraps around your cock as it pushes inside, a surprised gasp coming from the lumari as the thick rod stretches her insides.
Even if she's willing, she's not exactly wet after nearly being choked to death, but you make do regardless, thrusting deeper and deeper inside her, until your balls rest against her meaty outer lips.
@@.lumariSpeech;"O-ow... o-okay, that's bigger than I thought it would be. Take it easy, okay? I'm not going anywhere." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her as hard as you possibly can |FuckSelyne1]]<img src="Images/Icons/RedGeneral.png"></div>\You ignore her request. Take it easy? There is just no way you are going to treat her to a nice, gentle fuck. This isn't about her pleasure after all, it's about your claim, your own personal release. She's your prey, and as such, you're not going to give her the luxury of accommodating to her needs.
Your hands lock around her waist, pulling her closer as you lean into her. You hold yourself above her, bodies aligned, your head buried in her fur and her scent.
Then, you start thrusting. No warmup, no preparation, just raw, wild sex. She's larger than you, and yet that does nothing to stop the intensity with which you fuck her, like a rabid dog denied of his bitch for far too long.
The lumari yelps when the brutal pace is set, your thrusts are shallow but already so very deep, mercilessly battering against her cervix like with the persistence and strenght of a trip-hammer.
@@.lumariSpeech;"G-guh. Y-you're really g-going at it, a-arent y—uagh!" @@
@@.playerSpeech;"Quit whining and focus on taking it if you don't want me to change my mind." @@
To punctuate your words, you deliver a particularly savage thrust, the sheer force behind it making her body tremble beneath yours.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FuckSelyne2]]</div>\You fuck her for what feels like hours, all the battling really got your blood flowing, and you need an outlet. Which, in this case, is the whimpering, trembling lumari connected to you by a single, thick link of flesh.
It's been a while since she pretended to have the slightest modicum of control over the situation, and has taken your advice to heart. Focusing on taking it to avoid looking even more of a weakling than she already does... yeah, the constant panting doesn't quite sell the illusion of toughness, nor does the way she's sagged against the ground, forepaws hiding her face.
@@.lumariSpeech;"B-by the gods, y-you're relentless... o-ow! H-how long can a human last?" @@
@@.playerSpeech;"I thought you said you weren't going anywhere." @@
The lumari grumbles, but doesn't retort. She's too busy taking your cock, being made into a drooling, whorish mess by a damned human of all things. Something looking like a human, at least.
And dark thoughts begin to gather in the depths of the animal part of her mind. Even if she'd rather be the one setting the pace, even if the raw fucking is a bit painful and degrading, she can't help but feel an odd thrill. A rush of arousal that originated in her well-stuffed mess of a hole and is now spreading through her entire body.
She tries not to let it show, but the more you fuck her, the more the arousal grows. Soon, her panting and groans have taken a different edge, she's even accompanying your thrusts with a sway of her hips. Why is it that every time your tip kisses her deepest point, a tingle runs up her spine?
And why does it take her want to beg you to kiss it again, harder, faster, deeper~
Her legs tremble, and an involuntary moan leaves her, one that its so thick with lust that her paws immediately cover her muzzle in shame.
@@.playerSpeech;"Enjoying it, are we?" @@
That smug tone of yours only makes it worse, because you are right. Why the fuck is she enjoying it? At first, she meant to stay mostly passive, to let you have your fun... maybe even complain and pretend she hated it, but...
<i> I'm going to cum on a human's cock. I'm going to cum while this thing pounds me like a common animal...</i>
You feel it first around your cock; a hot, gushing flood that coats you thoroughly. But the true, unmistakable evidence is in her reaction. How her entire body seizes, how her fur stands on end from rump to skull in a wave of pure ecstasy. And simultaneously, the world itself shudders with her orgasmic release, a wave of energy that originates from her overheating horn and spreads across the dreamscape like a shockwave.
@@.lumariSpeech;"..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FuckSelyne3]]</div>\How much energy can you have left in you? The answer, to her dismay, its much, much more.
The next few hours are reduced to mere glimpses of the reality unfolding before her, flashes of heat, the occasional brush of your breath against her mane, the sensation of your skin sliding against her fur as you change positions, and her own ragged breathing.
She has to keep her rational mind from rebelling by telling herself that at least you are not trying to kill her. And that... well, what's wrong if she enjoys being used by this hairless ape? If he was strong enough to force his way into her dream, then he's surely deserving to force a cub or two into her womb...
That pulls her back from her lust-induced trance; she hadn't even thought about it, but it's a possibility. One she doesn't want to deal with, should fate prove that cruel to her.
@@.lumariSpeech;"H-human? "@@ She mumbles, for you haven't even told her your name. @@.lumariSpeech;"C-can you... hhnn... not... cum inside? I-I am fertile, and I wouldn't want... ngh..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do as she asks |FuckSelyneOut]]</div>\
<<if $cumSkill >=6>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are obviously breeding her |FuckSelyneBreed]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are obviously breeding her |FuckSelyneBreed]]<img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>Does this bitch really think she's in a position to make demands? You were quite clear when you made your demands. When you said you would claim her, you meant in every sense of the word. You'll have her, impregnate her, and then leave her behind to care for your children.
@@.playerSpeech;"No."@@
@@.lumariSpeech;"W-what? B-but— agh! H-human, p-please! You don't know what you are doing... "@@
Your pace remains ruthless, each thrust driving deep inside her. Now that she has mentioned it, how she's fertile and ripe, all you can think of is how bad you need to breed the fuck out of her.
@@.playerSpeech;"I know exactly what I'm doing. You thought I'd just... what, take your body and then let you be? Oh no, you'll be carrying my child before the night is done." @@
Selyne struggles to form a response, unable to keep her scrambled thoughts together as you ravage her. You are so deep inside her, deeper than anything should be. Perhaps she should... just give in to the feeling... what's the harm anyway?
<i>You are the stronger one, the one with the power. It's only natural that she lets you have your way, and maybe...</i>
No, no! There are still a few thoughts that haven't been fucked out of her. A half-human would be an abomination, a stain upon her already tarnished name, and a responsibility she most certainly doesn't want to take.
@@.lumariSpeech;"Can't... ghhh... can't we talk about this? I-Im... sure we can reach an understanding." @@
You reach to grab her horn and turn her head towards yours. It burns to the touch, but you ignore the discomfort and pull her close; you want to make sure she's paying attention.
@@.playerSpeech;"I spared your life. And so in turn, I will plant a new life in your womb. And if it doesn't happen, then I'll keep fucking you until I'm certain that my seed took."@@
There's a certain finality to the words, on the way your eyes meet hers, on the way your cock throbs, demanding access to her womb. This isn't a negotiation...
...but why does it feel so right?
Why does your heady scent all over her dream make her cervix quiver in excitement? That's perhaps the worst part; she's so close to cumming again, and there's nothing she can do to stop it.
<i>Yeah... There is no need for her to fight this, is there? She could just submit... let the human take her and use her as a receptacle for his seed, let him knock her up. Its a better alternative than death, right? And...</i>
The first jet of pressurized sperm breaks through her daze and sends her reeling over the edge. The way you are still handling her horn, the apex of her power, like nothing but a handle to control her, your unwavering stare and those words...
<div class="passCheck">\
She may not want it, but her body knows better. It seizes you, hungrily sucking you in, eager to claim every last drop. Her inner muscles clench and milk your cock with a mind of their own, each blissful spasm pulling another surge of seed deeper inside her.
<img src="Images/Icons/pregIcon.png"></div>\
You release your grip on her horn, a sharp, nasty burn searing your palm, and she collapses forward, back to burying her face in her paws, too ashamed to look at you or even herself.
@@.playerSpeech;"That's right. Coming just as I flood your womb. I'll take that as your acceptance~"@@
Her lack of a response makes it all the sweeter, as you bloat her with the biggest load she's ever had.
@@.lumariSpeech;"So.. warm... And so much..." @@ It's all her overwhelmed brain can come up with, and for good reason. It's so unlike anything she has experienced, the way her womb is made to stretch around the sheer amount of seed, the pressure on her belly as her guts are forced to accommodate the volume.
It should be uncomfortable, a bit painful, but the feeling is so wonderfully new and exciting, coupled with the aftershocks of her climax... Even as you pull out, all she can do is shiver and let the sensations wash over her, to lie in the ground like an used socket that just so happened to be shaped like a lumari.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rest beside her |FuckSelyneBreed2]]</div>\
<<set $selyneBredAlt to 1>>\She's been a decent enough fuck, even with the fight she put up at the start... you suppose you can humor her request, just this once. When your orgasm hits, you pull out and let your seed spill over her back, coating her in a generous load of cum that sticks to her fur, <i>such</i> an eyecatching and obscene contrast between white and black.
A part of her is thankful, and another, a small, deeply shameful part, is disappointed. No, what's she even thinking? It would have been a terrible mistake to risk whatever unholy abomination might have resulted from a coupling like this.
After thoroughly wiping your cock on her fur, you allow yourself to rest beside the panting, now completely subdued lumari, and merely bask in the afterglow for a few minutes.
Her eyes slowly move towards you from her spot, the glow in them dimmer than before, and for a few moments, she simply stares at you, her... attacker? Mate?
@@.lumariSpeech;"Thank you for listening... and for not finishing inside."@@ She mumbles, even if she's not particularly happy you marked her with your scent like you did.
@@.lumariSpeech;"And... for sparing my life, of course. It still feels strange. Is this... really all you wanted?"@@
You nod, eyes focused on the weird constellations above you. You have to wonder, are they of her own design? Probably, as they have changed significantly since you first got here.
@@.lumariSpeech;"I... don't even know what to say. I have so many questions... I'm also spent. You did not hold back..."@@
A few quiet moments pass, your body resting against hers as your eyes drift across the sky. She wrestles with herself, knowing she should probably just stay silent and let the human go... but it's a lost cause. She can't resist fishing for that little scrap of praise. Even if it comes from, well, you.
@@.lumariSpeech;"So... how was my performance? Did I meet your expectations? Were my warm insides worth all the trouble?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yes |FuckSelyneYes]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No |FuckSelyneNo]]</div>\@@.playerSpeech;"Yeah, your 'insides' felt fantastic around my cock. I'll probably sample them again before I leave. Need to make sure your cunt remembers my shape well, don't I~"@@
She chuckles at your words, resting her head lazily on her paws as her tail gently swishes from one side to the other.
@@.lumariSpeech;"Again? Are you not sore? You humans are much tougher than I gave you credit for. F-fine... I suppose I wouldn't mind if you wanted to... sample me again. But after that, you'll leave, alright?" @@
Look at her, so desperately trying to pretend she has any say in the matter. You let her keep up the pretense... while you rest, and a bit later, as you position yourself against her well-fucked cookie. You are going to be utterly drained the day after, but for now, all you can think of is how you are going to ruin her, how you'll fuck her until her legs can no longer support her.
Your hand is already locking around the base of her tail...~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make sure she doesn't forget you~ |FuckSelyneYes2]]</div>\Not really, no. You abandoned your patron, who granted you power and a purpose, all for a quick, unremarkable fuck with a random creature that, while admittedly attractive, was nothing special.
@@.playerSpeech;"No, I was disappointed. Your pussy was fine, don't get me wrong, but... meh. I think I was too hasty in my judgment." @@
The lumari seems oddly offended by the remark, eyes narrowing in spite. So you not only break in here, threaten to kill her, and rape her in exchange for her life, but you now also say she was... disappointing?
She has to remind herself that no matter how offended she is, you still could probably kill her, you bested her in a spectacular way, and she doesn't want to push her luck.
@@.lumariSpeech;"Oh really. Well, I'm sorry if my 'pussy' wasn't as fine as you were hoping it would be. It wasn't meant for your kind, you know?"@@
@@.playerSpeech;"I suppose. It's fine, I'm ready to leave. It was nice meeting you Sayiln." @@
Damn animal, couldn't even bother to remember her name.
@@.lumariSpeech;"Selyne. My name is Selyne." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to leave now |LeaveSeylneGeneric]]<img src="Images/Icons/RedTeleport.png"></div>\After the third orgasm, your stamina begins to falter... and after the fourth, your muscles simply cannot continue. But whatever exhaustion you feel is nothing compared to the state you've left her in, and you take deeeeep pride in that. Selyne is a complete wreck, a puddle of fur and blissed-out exhaustion splayed across the dull, barely defined ground.
Such an adorable sight, eyes half-lidded, breath uneven and ragged, a thin, happy drool escaping the corner of her mouth... (one she makes no effort to wipe away).
She tries, and fails, to form a coherent thought. Her lips part, but all that comes out is a soft, breathy whimper. She blinks slowly, a long, deliberate motion, as if the simple act requires all her remaining strength.
@@.lumariSpeech;"You sampled... everything you needed... r-right?"@@
Beneath the fatigue, there's an edge of worry, of impatience. Saying she didn't enjoy it would be a lie, but she is starting to dread what this may lead to. She has a pride to protect, a certain image she must maintain, even if it's to just herself... and getting plowed senseless by a naked human does not really fit into it.
It's starting to get to her, just how much she's letting you walk over her. Even if she didn't have much of a choice.
But luckily for her, you have finally had your fill and are ready to depart.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to leave now |LeaveSeylneGeneric]]<img src="Images/Icons/RedTeleport.png"></div>\
You take a few minutes to simply bask in the afterglow, lying beside the panting, utterly spent lumari. Her head is still turned away, hidden between her forelegs, and her tail covers her gaping hole as soon as you pull out.
You, too, are exhausted, and so you allow yourself to rest beside her, just enjoying the moment. For a while, the two of you are content to lie in silence, each lost in their own thoughts, each basking in their own emotions.
The lumari shifts slightly, just enough to peek at you from the corner of her eye, without raising her head.
@@.lumariSpeech;"Are you... Happy, now?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to leave |FuckSelyneOut2]]</div>\
<<if $cumSkill >=5>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her again... just ot make sure |FuckSelyneBreed3]]<img src="Images/Icons/RedStr.png"><img src="Images/Icons/RedPreg.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her again... just ot make sure |FuckSelyneBreed3]]<img src="Images/Icons/RedStr.png"><img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>@@.lumariSpeech;"What are you doing?" @@
She makes an attempt to rise, but her body betrays her, and your hand presses her back down with effortless weight. She's spent, utterly drained... her mind too frayed to bend the dream to her will.
@@.playerSpeech;"Shhh. We are almost there~"@@
You roll her like a ragdoll, putting her this time on her back. You sneak between her legs, and clamp your arms around her chest... Oh, she is most aware of what you are doing right now, but she can hardly believe it.
@@.lumariSpeech;"A-again? There is no way, there's no possible way you have more energy in you. H-humans don't... I-I don't... Nghhh~" @@
Her cervix had felt so lonely without making out with your tip, like a missing puzzle piece had finally been put back into its rightful place.
@@.playerSpeech;"Take it as a compliment. My cock wants another taste of you... And I want to make sure that you are well and truly fertilized." @@
You start fucking her again, and this time she just lets herself rock along, limp and defeated.
There's a psychological edge to the whole situation as well; the larger beast, so thoroughly convinced of your dominance, yields without resistance... letting herself be handled like nothing more than a plaything.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue~ |FuckSelyneOut3]]<img src="Images/Icons/RedPreg.png"></div>\You shrug. You have just sown your seed in fertile ground, and the primal satisfaction of that alone is enough to leave you content.
@@.playerSpeech;"Yeah, pretty much. I got what I wanted. What about you? How does it feel to have my cum churning inside your womb?" @@
She averts her gaze, more than aware of the mess currently coating her insides, a mess that is actively hunting for her eggs.
@@.lumariSpeech;"...it's a price I suppose I have no choice but to pay." @@ She mumbles at last.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to leave now |LeaveSeylneGeneric]]<img src="Images/Icons/RedTeleport.png"></div>\Hours go by, merciless, relentless. The lumari has long since given up, too busy with the fight going on inside to actually protest anything you do to her.
You want to roll her on her belly, and fuck her doggystyle? That's fine by her; she just lets you flip her like a sack of meat.
You want to grab her horn and use it as a handle to fuck her harder? Why not? It sends most pleasant shocks all across her body.
You want to breed her again? She can't do anything to stop you, and even if she could... she's probably already pregnant, it would change nothing.
No, her focus is put in the maelstrom of feelings coursing through her body, the mix of shame, lust, pain, fear, and submission, and the strange, perverse enjoyment she takes in it.
She has always been quite the vocal creature, but now the words pressing at her lips feel strange, almost alien... and yet they hover there, insistent, poised on the tip of her tongue, begging to be spoken.
She just... a part of her, at least, needs to put it into words.
How badly she wants you to take her, to fill her with more cum. How she wants to beg you to fuck her harder, faster, deeper. How she wants you to mark her, to own her.
No! She refuses to be owned. She's the great, the magnificent Selyne, not some animal meant for breeding. Sovereign of this place, and... And...
Her paws curl again as another orgasm takes hold of her, a broken moan slipping from her lips. This is not easy at all.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on breeding her |FuckSelyneBreedFocus]]<img src="Images/Icons/RedPreg.png"></div>\
<<if $charismaSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on breaking her |FuckSelyneOut4]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on breaking her |FuckSelyneOut3]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
You notice the struggle. Beneath the prideful facade, you sense a weak, almost pathetic little thing that craves nothing more than the approval of a stronger being. To be put in herself by a superior being. A need that she herself is not even aware of, but sure as the rising sun, lingers in her deepest depths.
@@.playerSpeech;"You love being treated like this, don't you? Look at how hard you're cumming, and I'm not even done with you." @@
She bites another moan, and you lean down, close to her face.
@@.playerSpeech;"You can deny it as much as you want, but your body is honest. This is not just the price you have to pay for your life, is it? You are loving every second of this." @@
@@.lumariSpeech;"N-no... Y-you know... Nothing about me... Hnn~" @@
The lumari turns her head away, trying to avoid your gaze, but you are having none of that. You grab her horn again and pull her towards you, until her eyes are right in front of yours.
@@.playerSpeech;"Then tell me what's really on your mind. Come on, Selyne, speak the truth. What are you thinking? Each and every time you cum around my cock, there is a spark of pure, unbridled joy in those bright, beautiful eyes." @@
<i>He thinks my eyes are beautiful... I'm... he's... No! Stop it, you idiot.</i>
@@.playerSpeech;"It's ok, there's no need to hide it. There is no one here but you and me, Selyne. So tell me, what is the truth? I can read it on your face, but I want to hear you say it." @@
No, no no, she can't! She's not some mindless whore, she's not going to give you the satisfaction of watching her fall apart. No matter how good your cock feels... and by the gods does it feel good. But it's hard, oh so hard, the words are there, right on the tip of her tongue.
<div class="passCheck">\
But her body betrays her yet again. Your cockhead is granted passage through her trembling, weakened cervix, and the resulting surge of pain and pleasure is the final spark that makes the words finally spill from her lips.
<img src="Images/Icons/Charisma.png"></div>\
@@.lumariSpeech;"I love it! I'm... I'm s-so full of your cum, a-and I'm cumming again... It's... Ghhhhh, how are you so deep? I-its amazing. P-please... keep breeding me... a-a-a-a-and keep talking like that." @@
A wave of embarrassment hits her the moment the words are out, the moment her tenth orgasm comes to an end, and the shame is enough to bring her back to her senses momentarily. She immediately tries to retreat, to put up some semblance of dignity, but it's already too late.
@@.playerSpeech;"Such a lovely girl. Now you are being honest, and I'm proud of you." @@
She has never felt smaller, so pathetic, so weak. So good.
It drives her insane. Why does she love it? Why is she so happy that you approve of her?
@@.playerSpeech;"You are such an addictive, lovely thing, aren't you? I could just keep breeding you forever. Keep you full of my cum, make you a nice little breeding sow. Would you like that? Having my cock stretching your tight pussy all day and night? No thoughts, no responsibilities, just me using your body however I please." @@
A low, desperate moan leaves her as she comes again. Her cervix won't close, your throbbing shaft keeps her spread wide open, and all the seed you've dumped into her womb is now starting to trickle out, running down and soaking her dream. No matter, you have plenty more... and your balls are indeed producing the next few batches in advance.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her no ground |FuckSelyneOut5]]</div>\How long has it been? Hours? Days? Years? For her, time has long since lost meaning. All she knows is the human's relentless energy, an appetite for her that refuses to fade, no matter how much she's given.
You rest between each orgasm, but never for too long, never enough to let her fully recover.
@@.playerSpeech;"This is the way you should always be. On your back, spread open, a drooling, whimpering, happy mess. My perfect breeding bitch." @@
@@.lumariSpeech;"Y-yesh... a-all for you~" @@ <i>No! Shut up!</i>
Your hand stays wrapped tight around her horn, the heat no longer a bother, and you've long since realized how vulnerable a spot it is. Perfect for keeping her under control, and far too sensitive for her own good. Your thumb drags along its smooth surface, earning a faint, shivering sigh from the lumari... though in fairness, it's nearly lost amidst the chorus of her trembling moans.
@@.playerSpeech;"You are taking me so well, Selyne. But your womb can still take more, isn't that right?" @@
@@.lumariSpeech;"C-can... Take as much a-as you can give. I-I'll carry your cubs...~"@@
@@.playerSpeech;"There will be so many. You'll have to make this entire place into a nursery for all the little spawn I'll dump inside you. "@@
Oh gods, yes. If only she could ovulate for you at will, how wonderful that would be. The very thought sends a fresh gush of slick down her ruined insides, and she moans. Its so disgusting, so vile... so hot.
@@.lumariSpeech;"O-oh god— h-harder! R-right there!" @@
You are getting better and better at handling her, knowing where to hit, how much force to put into your thrusts, which spots make her squirm.
Suddenly, a surge of energy courses through her, legs locking around you as her inner walls clamp around your cock. You think you have finally broken her, through all of her defenses and facades.
@@.lumariSpeech;"Please... Please don't go, stay with me. I'll do anything you ask of me, be your personal bitch, I'll serve you, but please stay with me, and fuck me until I can't stand. Breed me, please. C-claim me..." @@
The raw desperation in her voice is enough to drive you over the edge, you answer by filling her already bloated womb once more.
@@.lumariSpeech;"I am s-so lonely. T-this is a-all I have. O-own me. O-own this place, make it yours, I'll do whatever you ask, just please stay here with me, please don't leave... Make me yours... a-and then claim me again, and again, and again~" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll stay |StaySelyneBreak]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Is she crazy? |LeaveSelyneBreak]]</div>\You are not even sure how you got here in the first place, but you don't care. How could you turn down an offer like that? Dangerous as it is... the lumari <i>won't</i> remain this docile forever.
@@.playerSpeech;"Don't worry, I am not going anywhere. You are a worthy prize, too valuable to just toss aside. I will stay with you and fuck you every single day, for the rest of your life. You belong to me now." @@
And just like that, it's settled. The two of you are too horny to think properly.
Selyne has found a mate... or rather, a mate has found her. Who cares if he's a human? Who cares if it's wrong? Her body is telling her this is what she wants, and she has no reason not to listen, not when it's been so insistent.
She'll have time to regret it later, for now, all she wants is to cum again, to feel her mate's seed spill inside her, and his warmth against her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StaySelyneBreak2]]</div>\You almost chuckle at her desperation, so cute, and so pathetic.
@@.playerSpeech;"Hah, there is no way I'm staying here. You are a good fuck, but not that good... I'll be gone the moment I finish carving myself onto you."@@
There is a moment of silence as your words practically slap her in the face.
@@.lumariSpeech;"Oh... S-sure."@@
Of course, what was she thinking? To say such a thing out loud, like an animal in heat, only to be rejected. How humiliating, how damn embarrassing. And why does it do nothing to diminish the needy ache between her legs?
She cannot possibly cum again after this, it would be so degrading, so undignified of her... Why won't anything listen to her today? Not you, not her dream, not her very own body...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LeaveSelyneBreak2]]</div>\And indeed, the time to regret it comes sooner rather than later. The frantic, soul-baring heat of the moment cools eventually, leaving in its wake a deep and gnawing shame. The raw, burning ache between her legs quickly becomes a persistent, throbbing reminder of her complete surrender, the scent of sweat and sex and you clinging to her fur like a brand.
A cold, cold dread pools in her stomach... What has she done? She did not just accept her fate; she begged for it, pleaded for you to stay with her and breed her until she could no longer walk. And you certainly kept to your word, the dull, ever-present throb a constant reminder... even her womb feels heavy, sloshing with the sheer volume of cum you've dumped inside her.
She paces around the dreamscape on trembling legs, not entirely sure what to do. You are resting on the floor, completely spent, and she was too a moment ago.... She... she needs to focus.
Yes, now that she's regained some semblance of control over her thoughts and isn't too busy cumming her brains out, she must try to assess the situation. The day has been nothing short of a whirlwind of events and emotions.
So... Alright.
One: There is a human in her domain. She doesn't even know his name, how he got in there, or why. All she knows is that you are not leaving soon.
Two: He has fucked her senseless. And then bred her. She's... probably pregnant, isn't she? The thought alone, combined with the lingering fullness inside her, sends an involuntary shiver up her spine. Now that the heat of the moment has faded, the thought of becoming an actual mother isn't nearly as thrilling.
Three: He seems to have the ability to travel between dimensions, and he is also incredibly strong and fast. Painful to admit as it is, he seems to be faster and stronger than her even despite the inherent disadvantages he's facing. Can apparently survive molten steel being splashed on his face. Is it magic, or something else? Can he do it at will?
Four: Gods are her legs heavy. She's taken no more than a few steps and already needs to sit down, careful not to disturb her sloshing womb too much. It's still very tender after the pummeling it was subjected to.
So... what now? Every path she runs through in her mind circles back to the same grim conclusion: for now, she has no choice but to play along. Any defiance would be too costly. Better to bide her time, watch, learn, and discover a way to turn the tables later. Because there is no chance, NONE at all, that she'll let herself become your... what, toy?
@@.lumariSpeech; "Submitting to a human. T-this is a new low."@@
Maybe... she could, for now, attempt to gain some information about you through your dreams. Yes, that seems like the correct thing to do, seems like the safest option.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StaySelyneBreak3]]</div>\You are dreaming of...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Breeding her, still |BreedSelyneDream]]</div>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |BreedSelyneDream]]</div>@@\Your dreams still orbit her, and she shudders when she wakes to find you still thrusting into her... or the memory of her, in your sleep.
@@.lumariSpeech;"I see. This creature can only think of one thing, apparently. Nothing to learn here, I'm done. I'll be going..."@@
But she finds out that somehow, she can't. If she's too tired, or if something else entirely is at play, she doesn't quite know, but no matter how much she wants to leave, she just can't.
@@.lumariSpeech;"Why does nothing go my way? You damn... you..."@@
She turns around, mortified to find you standing right behind her, naked (of course),and with <i>that</i> grin on your face. The look in your eyes...
@@.lumariSpeech;"...oh, hello. I was just... checking in. Haha... d-don't mind me..."@@
She takes a step back, and her foot immediately sinks into a particularly thick puddle of cum. Was it even there before?
The ground shifts, and the moment it settles, she finds herself trapped under your body.
If she were powerless to stop you in her personal dimension, here, in your barely formed wet dream, she's nothing but a prop for your enjoyment. And enjoy her you do, taking her with wild abandon, your stamina in this false world of yours seemingly unlimited.
The absence of rules or boundaries doesn't seem to spare her, either... her body responds exactly as it would if this were the waking world.
@@.lumariSpeech;"Stop! Y-you're not supposed to... to shape dreams into- nghh... This is all wrong!"@@
Her protest breaks into a whine, but as the fractured flow of time grinds on, the fight seeps out of her. After everything that happened in her own world, this is what she needed. To be reduced to nothing but a toy on yours.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Eventually, you wake up |BreedSelyneDream2]]</div>\When you wake up, you are greeted by the sight of the lumari whimpering beside you, paws clutched between her legs, her whole body trembling.
@@.playerSpeech;"Good morning. Did you have a nice sleep?~" @@
You reach out and pet her head, so tenderly... so mockingly.
@@.lumariSpeech; "Ngh... S-shut up." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SelyneChoice1]]</div>\Your focus remains on what's truly important; Fertilizing as many of her eggs as possible. There is no way you are willing to merely settle with one, you need to make sure she's carrying as many of your offspring as her womb can take, and even then, that won't be nearly enough. You'll just have to go at her again.
You cum, load after load into her overstuffed womb, and then more. Barely speaking, barely even acknowledging her presence as a living being, she could very well just be a doll, an empty hole to be used.
@@.lumariSpeech;"Aaah... Ahnnn... H-how much s-sperm can you possibly- ghhh- h-hold!? This is... nghh~" @@
It is an obscene amount, threatening to break through her fallopian tubes and reach the source of her fertility itself, the many, many eggs waiting for their chance.
Only when the very last spurt of your seed has emptied into her womb do you pull out, and are most pleased to find that your seed remains mostly confined to her greedy, greedy womb.
She may hate it, but her body is trying its hardest to maximize the chances of a successful implantation, even if she is already pregnant.
@@.lumariSpeech;"Ah... are... are you d-done now? There is... no way there is any more left in you. Gods I feel heavy..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are indeed done |DoneBreedSelyne]]</div>\
<<if $healSkill >=2 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your magic to open up her tubes first~ |DoneBreedSelyne2]]<img src="Images/Icons/Redpreg.png"><img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your magic to open up her tubes first~ |DoneBreedSelyne2]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\Some times goes by... you've scared her enough to buy yourself submission... at least for now. But you're not stupid; you too reach your own conclusions. You're not as untouchable as you've pretended, in truth, all it would take is for her to find the courage to strike while you sleep, and you'd be finished.
You manage to learn more about her kind, and, with that, about this place. Unlike most sapient creatures, those with the ability to dream, wandering helplessly through the void, her species can anchor themselves within it, shaping their dreams into substance, turning illusions into things as real and tangible as your own world. From there, they "invade" the dreams of others, feeding of them and their energies to sustain their pockets of carefully crafted reality.
Which means you are trapped here. Truly trapped. No travelstone to rescue you, no portal to lead you back. In this place, your life rests entirely on her goodwill...
There's no food or water here beyond what she allows, and you don't believe she'd bother to provide if you asked nicely. She'd either walk away or see straight through the plea.
For the moment, she behaves... too cowed by the threat of punishment, too softened by your thorough breeding. But you can feel it. Fear won't hold her forever. This creature despises being the lesser one, and the resentment is more than noticeable. You'll need to do something about her, or you'll end up dead... sooner rather than later.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |SelyneJump]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to escape by jumping into the void |SelyneVoid]]</div>\A desperate move, one you know is unlikely to succeed. But staying trapped with this lumari will, sooner or later, mean death. While she rests, you make your move, edging toward the outer limits of the dreamscape, where the earth gives way to the nothingness connecting the rest of the dimensions. You steal a glance at the void beyond, and after a moment's hesitation, you dive in.
A cold, endless sea of darkness swallows you, and the world behind fades into nothing. Panic claws at you as you hover in the void, prey to countless horrors drifting in the emptiness. Tendrils, claws, impossible appendages reach through the darkness, tearing through where your body should be, sinking as if through air... and yet the sensation is all too real.
You close your eyes, summoning everything that you have... memory of your little home, instinct from your previous travels, the maddening edge of your own cosmic consciousness. Both mind and body strain against the pull, against the weight of the hungry void itself. Shapes brush past you, gnashing and screaming in forms your brain cannot comprehend, but you refuse to let go.
...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to hold on |SelyneEscapeVoid]]</div>\There is probably no way to make her accept her new role, now that the moment of pure lust has faded, she's come to resent it... and any further attempts only reinforce that shame. There is only one way to proceed, then...
In the end, you'll end up doing what you originally intended, and that's killing her.
Using any weapon is out of the question; every material here can be controlled by her will... so choking her it is.
It's no surprise when the lumari lashes out. Fear driving her, a desperate struggle for survival... but this time is different. No dark patron hovers to level the playing field, and a part of her strength has already returned. Though you keep her pinned, her body locked beneath your grip, the dream itself bends easily to her will, turning sharp and deadly at her command.
Her horn flares, a blaze born of desperation and fury. She's seen you "survive" molten metal before; she won't risk going for anything less than absolutely devastating. The very air shudders, the fragile reality around you quivering like glass under strain... the next instant, it shatters against your chest, unraveling you, disintegrating your form and scattering your essence like dust in the wind.
Selyne stumbles back, then bursts into shaky, triumphant laughter when no human rises up to face her. Her deadliest weapon, the power to unravel the dream's very fabric, has worked.
@@.lumariSpeech;"Hahah, t-take that! Y-you... y-you damned..." @@
She is free. Free from your domination, free from her forced submission. The feeling is... exhilarating. She feels whole again.
@@.lumariSpeech;"He is finally gone. Fuck, that was the scariest thing I have ever experienced. I need to reinforce the boundaries, and add some new protections, and-" @@
She looks down at her belly, the bulge of your cum that promises a most <i>interesting</i> experience.
@@.lumariSpeech; "... And figure out how to deal with that." @@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
The darkness roars, then it dissolves. You find yourself sprawled across the soft sand of a familiar, quiet place. You are safe... you have made it. A part of you has been lost to the void, torn away from your essence. But you have survived, miraculously. There is something truly special about you, isn't it?
<<set $playerScar to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\By the time you are done with her, the lumari has been reduced to a limp, sweat-covered heap of fur and flesh.
@@.playerSpeech;"You were a great fuck, Selyne. It's been a pleasure." @@
@@.lumariSpeech; Ngh..." @@
She offers no other reply; her gaze, burning with rage and utter embarrassment, remains firmly fixed on the ground. At least it's over, at least no one else knows about this, no one has been around to witness her disgrace...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to leave now |LeaveSeylneGeneric]]<img src="Images/Icons/RedTeleport.png"></div>\You are ready to leave, there is just one tiny problem...
How, exactly, are you supposed to go? When you ask Selyne to send you back to your own domain, she looks as baffled as you are. She can't seem to be able to send you home.
Apparently, she tried once (and failed) when things first escalated, and instead, you were pulled here in your entirety... your dark patron, no doubt, giving you a chance to face Selyne directly.
Which means... you're stuck here~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LeaveSeylneGeneric22]]</div>\
Every time you call out, she just ignores you. She's busy studying the rock with an intensity of focus that borders on the ridiculous. She's ready to crush you or to simply dissolve the spot of reality you find yourself in should as much as a single crack appear in the prison she crafted.An hour goes by, then two... You are most definitely not escaping, and no one comes to rescue you.
@@.playerSpeech;"Selyne! Stop fucking around."@@
At last, she seems content with the shape of her handiwork, and only then does she answer your increasingly desperate calls. Her voice comes from beyond the stone, clear yet distant, echoing in the confined space. But she offers no window, no seam, not even the faintest glimpse of herself... There is no way she'd give you even the smallest chance.
@@.lumariSpeech;"How ironic. You were so full of yourself a moment ago, and now that the roles are reversed... what will you do if I simply leave you here to die slowly in the dark? Oh, wait, I know~"@@
As the last word leaves her mouth, the floor and walls shift. Thousands of needle-like spines spring out from every inch of stone, sharp enough to puncture your skin... There is just no position you can take, no place to stand that doesn't hurt; your best bet becomes to spread your weight between as many spikes as possible. That does little to diminish the pain, though.
@@.playerSpeech;"Stop fucking with me, and let me out. We can talk this through and come to an agreement." @@
It's hard to keep your composure, every breath making hundreds of those damned needles dig into your skin, but the last thing you need is to sound weak or scared. More than you do already, that is.
@@.lumariSpeech;"Really? Another agreement!? You already promised not to kill me in exchange for using my body. You burst in like an animal and treated me like one. Why should I accept anything you say? All I want from you is payback.... but for now, if you truly want to have a chance, why don't you beg for me, like I begged for you to spare my life?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Beg for your life |BegSelyne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You refuse to give her the satisfaction of hearing you beg |RefuseSelyneBeg]]</div>\You bite back a curse as the pain flares with every small shift. You don't like the idea of begging for your life much, but what's the alternative?
@@.playerSpeech;"Please... please. I'm sorry. I... I was wrong. I shouldn't have come at you like that. I shouldn't have forced you. I... don't want to die here, please let me leave, I'll try to find a way out... Please, Selyne. Please spare me."@@
The words taste foul in your mouth, but the spikes feel far worse, and so you do the only thing that makes sense.
@@.lumariSpeech;"Again, I didn't quite hear you~" @@
@@.playerSpeech;"G-ghh... Please, Selyne, let me go. I'm sorry."@@
Her tone is mocking, her voice dripping with sadistic pleasure when she speaks again.
@@.lumariSpeech;"So quick to grovel... no pride at all, is there? I must admit, your begging is far sweeter to my ears than your pitiful threats ever were. Perhaps if you plead a little harder, I might even let you go. Come now, show me. Prove how desperately you want out~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep begging... |BegSelyne2]]</div>\You beg, but in the end, it's obvious she isn't going to risk setting you free; she just wanted to toy with you like you toyed with her. Who could have guessed, there could possibly be consequences for your actions? Messing with a creature far beyond your capabilities, right in their domain...
You are left alone to stew on your misery, the constant pain of a thousand needle-like spines making it impossible to rest in any meaningful way. You call for her, you shout, but all that meets your ears is the echo of your own voice.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And so you wait... |BegSelyne3]]<img src="Images/Icons/RedTime.png"></div>\You wait, and wait... and wait some more.
Does this fluffy bitch actually have the guts to just leave you here to rot? You can only hope that she just wants to torture you a bit.
Did the walls just shrink? No... It's probably just your imagination, playing tricks on you in the dark.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You wait... |BegSelyne4]]<img src="Images/Icons/RedTime.png"></div>\You wait some more, thirst is starting to become another issue... and you could swear that the scraping sound coming from the stone is no trick of the mind. The cell is actually shrinking, isn't it?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You wait some more... |BegSelyne5]]<img src="Images/Icons/RedTime.png"></div>\The cell keeps getting smaller, and smaller... and the pain of the needles keeps growing. They now press against your back, your sides, the top of your head. The pain is constant, excruciating, but still bearable. Soon enough, there won't be any more room for you.
But just as the pressure seems to be at a point that it might well crush you, Selyne's voice reaches your ears again.
@@.lumariSpeech;"Well, well... hello again, human. I took a long, much-needed break to collect my thoughts. I'm not usually this vindictive, but you pushed me too far... and now, while I don't take pleasure in killing, I don't think I can just let you leave either. So instead, I chose a different kind of punishment."@@
Something in her voice makes it clear that whatever it is, it's not going to be to your liking, but you are desperate enough to cling to any chance.
@@.playerSpeech;"W-What's it gonna be?" @@
@@.lumariSpeech;"Mmm. Curious. You want to know? Very well~"@@
The stone tightens like a lover's grip, inexorable and cold... The cell shrinks much more rapidly this time, needles biting into your back, your ribs.
You scream, thinking this is the end... instead, the stone is forms around you like a second skin, snaking up your legs, across your hips, encircling wrists and ankles, everywhere. The spines withdraw a fraction and avoid your most sensitive areas, but that's little comfort; it still hurts like hell. And the tight confinement of the cell is replaced by something far worse: the smooth, living rock sealing you into a fixed, and quite humiliating posture. Your arms are drawn wide, your legs splayed, the stone locking every joint. You feel the last useless twitch of a finger and then nothing, you remain encased in a mold of your own body.
You are finally granted your sight back, only to find yourself sealed inside a vast monolith of that very same polished stone. Just your head, chest, and cock remain exposed... everything else is trapped, encased in a thick, unyielding shell.
@@.lumariSpeech;"There, perfect! I'll keep you here and visit whenever the mood strikes."@@
Seeing your face of horror, the lumari's smile widens into something almost monstrous. Did she always have so many sharp teeth?
@@.lumariSpeech;"Oh don't you look at me like that, I'll make sure you're fed and watered. Keeping you alive will be a rather entertaining hobby! You are the first living being to enter my realm, after all. I think it would be a waste to kill you~"@@
@@.playerSpeech;"S-selyne, I'm sorry, alright!? I'm sorry!" @@
She shushes you, gently patting your cheek with one soft paw.
@@.lumariSpeech;"Yes, yes, sure you are. I'm sure if the roles were reversed right now, you'd be such a merciful host to me. You'd spare my life, and treat me so nicely, wouldn't you? You have no idea who you're dealing with. You should have ended me when you had the chance~" @@
The lumari's voice drips with a sadistic glee as she looks at your immobile, defenseless form. This is actually going to be your fate, isnt it? You are not sure if death would have been a better alternative.
@@.lumariSpeech;"Don't worry, I'll keep you... entertained. I could use someone to talk to; this realm of mine gets lonely sometimes. Oh, and you better pray your seed hasn't taken root, because if it has... I swear, I'll make you suffer in ways you can't even imagine. Ugh, just thinking about it makes me sick."@@
She spins on her heel, tossing one last mocking grin over her shoulder.
@@.lumariSpeech;"Now, I'm off to hunt. For me... and for you. Hm... what do you humans eat, anyway? I suppose I'll find out~"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending20">>
<</link>>\
</div>\
@@.title;ENDING 20@@
@@.titleSmall;Instant Karma@@
True to her word, Selyne keeps you alive and healthy... physically, at least. Mentally, though, you're not sure how much longer you can cling to your sanity in this nightmare.
She visits occasionally, indifferent and capricious. You're nothing more than a pastime, a cute little distraction she has to feed and water. Sometimes just to talk endlessly, yapping about everything and nothing, rarely expecting a reply... she simply enjoys the sound of her own voice. But she ensures you listen. Why waste words on someone who isn't paying attention?
Once, after recounting her latest hunt in exhausting detail, she tested you. Every mistake brought a fresh burst of needles, sharp and precise, into your paralyzed limbs.
Other times, she uses your exposed cock as a stress-relief toy, in her own words; "you do have a nice dick." Getting it hard and keeping it that way is not so easy anymore, considering the situation, but she has her ways.
Even that, horrific as it is, pales compared to the mind-numbing boredom, the deafening, endless silence when she's gone, and the total lack of freedom. A week, a month, a year, what difference does it make when there is nothing to tell time apart? Sometimes there is a radiant, painfully blinding sun in the sky, and other times a storm that rages for days, all by her design.
You beg for your dark patron to save you, but she is long gone. Just silence, one that offers no comfort...
You tell yourself that maybe you deserved some punishment, but not this. Not this endless, suffocating torment. Who knows. Maybe you weren't ever meant to be spared. Maybe your arrogance, your reckless intrusion, your blind certainty of control... were always going to be your undoing.
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse25]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse25]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(20)>>
<<set $unlockedEndings.push(20)>>
<</if>>Selyne graces you with her presence again, and for once, she seems to be in a good mood. She even greets you with a smile.
@@.lumariSpeech;"Hello again, $playerName! Feeling any better today? Is your head a bit lighter?"@@ She trails a paw over the top of your head, gently, mockingly affectionate. It is, like the rest of your exposed body, full of bruises and cuts.
@@.lumariSpeech;"I've been thinking... what if I let you out a little? I could keep your arms and legs locked in stone sleeves and let you crawl around like a worm, just for a change of scenery. Or I could craft something entirely new for you... You've been good enough lately. What would you like to see from your little perch? Or... should I surprise you?"@@
You merely look at her, the same blank, defeated look that seems to be a constant now. It doesn't seem to bother her much.
@@.playerSpeech;"D-don't you think this has gone far enough? I've learned my lesson." @@
Selyne cups your cheeks in both paws, giving a teasing squeeze and a quick, mocking lick before letting go, shaking her head. Eyes bright and sparkling, she looks as if she were about to say something sweet, maybe ruffle your hair... then she leans in.
@@.lumariSpeech;"You bastard... you got me pregnant. I'll make you rot here, you filthy sack of shit, and I'll enjoy every second of your torment. Now, what will it be, hm? A surprise... or your choice?~"@@
Her tone flips in an instant, from harsh and cruel to cheerful and playful. Her smile follows suit, warm, friendly... hiding the true monster underneath. Before you can answer, she waves a paw dismissively.
@@.lumariSpeech; "Surprise it is! Don't worry, I had such a wonderful idea... feeling your disgusting offspring kick in my womb is truly the best source of inspiration, did you know? Gives me all sorts of creative ideas. You'll love it, I promise!~"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
You remain silent, you are <i>not</i> going to give her the satisfaction. She teases you once... then twice, hoping to get some reaction out of you. The needles shift, but even then, you remain composed, deadly quiet.
And indeed, your cold demeanor starts getting to her. She has not forgotten what you did to her, how easily you overwhelmed her, how helpless she felt... and the thought that maybe, just maybe, you are not quite as afraid as you should be starts to worm its way into her head.
What are you attempting? Are you channeling a spell within the confines of the little cube? Trying to reach for something beyond this reality, maybe?
@@.lumariSpeech;"... I'll let you out, if you promise to behave."@@
Again, only silence answers her, and the lumari hesitates, her paws trembling.
What to do, then? She could try to eject you from her dream; she should be able to do so with some effort, even if she didn't get you here herself in the first place. But what then? What if you return while she is distracted, vulnerable?
Killing you is the simplest solution, but she's tried that before! And it amounted to nothing; you walked through raw, searing energy as if it was water, and you...
She shakes her head. Tired as she is, she'll give it one final attempt before moving on to... other methods. No reason to tread lightly now; you likely want her head regardless, so the niceties are pointless.
She exhales sharply, a frustrated, trembling sound, and lifts her head. For a moment, nothing happens. Then a faint glow gathers at the base of her horn... soft at first, then brighter, sharper, building up over the course of a few seconds.
It's not that you can see it from your prison, but somehow, you can feel it, even through the stone. The pressure shifts, the air grows thicker, your hair stands on end.
Then, the very fabric of reality around you rumbles, before it gives way. You don't even have time to react, you're obliterated in a fraction of a second. Nothing of you remains, not even the faintest speck of dust.
Gone as if you had never even existed.
@@.lumariSpeech;"Ha... ha..."@@
Selyne's voice echoes through the empty dreamscape, a trembling smile tugging at the corners of her lips. It seems like it worked... finally. She had something in her arsenal that could work against you, something that you couldn't shrug off like an unpleasant breeze.
Finally...
<<if $selyneBredAlt is 1>>\
The smile doesn't last long, however.
In the stillness that follows, your scent becomes all the more apparent. In the air, on her body... and most importantly, between her thighs.
<</if>>\
<<if $selyneBredAlt is 2>>\
The smile doesn't last long, however.
In the stillness that follows, your scent becomes all the more apparent. In the air, on her body... and most importantly, between her thighs.
<div class="passCheck">\
Her ovaries still feel on fire, your sperm still ravaging her follicles, claiming the few surviving eggs she still had, and forcefully merging with them. She tries to pay that itch no mind... It's probably nothing. There is no way your seed could lay claim to her... right?
<img src="Images/Icons/PregIcon.png"></div>\
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
You are indeed done... Weariness drags at your limbs as you settle beside her, a quiet, satisfied sigh slipping past your lips. The lumari, however, shares none of that contentment; her gaze cuts into you like blades, seething with a volatile mix of rage, shame, and bitter defeat.
At least it's over. Hopefully, your sperm won't be able to overcome her natural defenses and... and... she doesn't even want to think about it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to leave now |LeaveSeylneGeneric]]<img src="Images/Icons/RedTeleport.png"></div>\@@.playerSpeech;"We are not done yet. Come here, on your back..."@@
You carefully shift the nearly unconscious lumari onto her back, then settle yourself beside her, close to her heavy, sloshing womb. It looks so perfect already, full of your potent, fertile sperm.
You are careful not to press too hard; you want it confined to her depths, all of it, yet even the light descent of your palms over the swollen curve makes her wince in discomfort.
@@.lumariSpeech;"Ngh... what is it now? A-are you still not- mmm- satisfied?" @@
@@.playerSpeech;"Shhh, don't be afraid, it will be fine. I just want to give you a little massage, help the future mother of my children relax a bit." @@
That offers little comfort. She wants you as far away from her womb as possible... but she doesn't have the energy, nor the will to fight you right now. How many times did she cum? She'd rather not think about it. A massage, then... well, it's fairly innocent compared to what she has just endured; there is no point in risking a confrontation over it.
And so your work begins. Your hands roam all across her swollen abdomen, pressing gently, almost reverently, while you channel some of your magic, merely warming her at first.
@@.lumariSpeech;"H-hah. That actually feels kind of good, y-you know? What are you doing exactly?" @@
You offer a reassuring smile, but not a verbal reply.. She sags into your touch, so drained that any moment of reprieve is welcome. Even her eyes flutter close, only opening cautiously every now and then, not quite trusting you...but all she finds are your hands moving over her stomach with careful, almost reverent attention.
<div class="passCheck">\
And so, when you first start to focus on the sides of her womb, she doesn't immediately panic or protest. It feels similar to whatever you were doing before, after all. Not even when you use your magic to hijack her body's own natural processes, slowly softening the flesh in her depths, coaxing her uterus and tubes into relaxation, and ultimately, into submission.
<img src="Images/Icons/Heal.png"></div>\
Guided by the gentle warmth of your hands, the lumari's body opens up so exquisitely, the barrier separating her precious eggs from the ocean of sperm flooding her womb giving up almost without a fight, and even better... without her knowledge~
Your fingers then apply just the slightest of pressures, gently guiding the mass of life-giving up the recently opened divergent passages, like jelly being sucked up through a straw.
Her eyes snap open, sensing something is not quite right, but the realization comes too late. The searing pulse in her womb splits into two new centers, each ovary alight with heat and a maddening itch that can only mean one thing.
@@.lumariSpeech;"Wha-what is happening? It is t-tingling and- and hot!" @@
She is starting to panic; she thinks she has a vague idea of what is going on... just not quite, lacking the knowledge of her own internal anatomy.
@@.lumariSpeech;"Answer me! W-what are you doing!?" @@
You just shush her, patting her head, gently, lovingly.
@@.playerSpeech;"Rest while I tend to you. I'm almost done~" @@
But that answer does nothing to soothe her; in fact, it does quite the opposite.
@@.lumariSpeech;"There is no way, what are you doing?! Your sperm, feels... deeper!?" @@
@@.playerSpeech;"You are being too loud. Be quiet..." @@
She hates this, not being in control, here! In her own world! But you are still dangerous... or so she thinks.
@@.lumariSpeech;"F-fine... But tell me what you are doing. A-Answer me." @@
Your fingers trace along her abdomen, pressing a bit more firmly now. You guide another batch of sperm through her newly opened reproductive system, all the way to her swelling ovaries, and gently trace a circle around them. The twin bumps are starting to become noticeable underneath her hide.
@@.playerSpeech;"You really want to know?~"@@
@@.lumariSpeech;"Y-yes!" @@ She replies, almost immediately.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her, then |DoneBreedSelyne3]]</div>\You draw nearer, close enough that your breath drifts across her parted muzzle. And when you speak, your words come slow and deliberate. Matter-of-factly.
@@.playerSpeech;"I'm using my magic to open your tubes, and then I'm guiding my seed inside..."@@ you begin, fingers squeezing a path from her womb, aaall across her taut belly until they reach their destination, where you press down with deliberate care.
@@.playerSpeech;"Right here... See where my fingers are?" @@
She doesn't need her eyes to confirm; the nerves beneath her skin are aflame, every subtle touch sparking shivers that race through her entire frame.
@@.playerSpeech;"There, Selyne, is the source of every living being's potential. Two delicate, precious organs, brimming with life, heavy with eggs... each one holding the possibility of becoming a child." @@
Your fingers rub gentle circles over her ovaries; they are so full already, you just need to encourage them into accepting more of your seed. Just a little more~
And... is she starting to hyperventilate? Isn't that just adorable?
@@.playerSpeech;"That's right, Selyne. That itch you feel right now is your every ova being conquered by my sperm, one by one. I hope you understand, I couldn't just stop with one or two. Not with you. Not when you are so powerful, so fertile... No, I had to make sure I'd claim every single one."@@
She looks at you, mortified. What you are saying is beyond disgusting; it is horrifying. You are going to force her to bear not just one, not just two, but an uncountable number of children. Half-breed <i>human</i> abominations.
@@.lumariSpeech;"W-what are you even saying? That's impossible, that... That-"@@
@@.playerSpeech;"You will be giving birth to my cubs for the rest of your life, Selyne. If you ever find a mate that is willing to breed with you after all this, there won't be a single egg in you that is not holding a piece of me. Think about it, isn't it just perfect?" @@
No, it is not. Not in the slightest. The lumari's core twists with nausea, every fiber of her being recoiling from the very idea, yet you keep her bound in that mockery of affection. Your hands linger on her belly, kneading with slow insistence, coaxing her ova into surrender as the faint itch blooms into a raging firestorm within her.
The worst part... is that she just stays. There. On her back, with her paws spread, while she allows your hands to roam over her, caress her, squeeze her, claim her~
@@.playerSpeech;"It's so easy to surrender. Doesn't it feel better? Let me guide my seed to every last corner of your fertile depths~"@@
Your pressing palm visualizes the journey for you... down through the weeping, inflamed entrance of her fallopian tubes, a path being forced open not by gentle biology and her own natural processes but by your foul magic and the relentless, invasive pressure of the trillions upon trillions of ravenous sperm cells.
You imagine the microscopic swarm, your essence, swimming and being helped upstream through the twin paths, seeking the ripe, vulnerable eggs waiting within her follicles. There are so many of them. And so you keep guiding more. Your fingers splay, pressing deeper, just a bit more pressure... as if you could physically squeeze the last of your essence into the deepest recesses... And perhaps you can~
<div class="passCheck">\
The process is thorough, a complete saturation. Each follicle is soon flooded, the nucleus of her every egg laid siege and eventually subsumed. She's just so tired. So terribly tired. It's like being caught in a fever dream, unable to wake. She wants this, all of it, to stop. To be over, for you to leave her alone.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
Instead, she's reminded yet again of your presence as a finger traces the invisible line from her ovaries to her womb.
@@.playerSpeech;"I see that you are tired, Selyne. Just rest, while I ensure you are bred nice and proper."@@
A lone tear of light escapes her eye. You may be right. She's already lost, utterly and completely. What is the point in fighting a war that's already lost?
She may as well just close her eyes while your parasitic sperm infest her every egg. While your hands continue to fondle her belly, while you press kiss after kiss all over the swollen organs, each one steeped in sickening reverence.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |DoneBreedSelyne4]]</div>\By the time you are ready to leave, Selyne knows deep in her bones that you fufilled your promise. That her entire future, her future lineage, has been completely stolen by you. She hopes that such is not the case, of course, but her body is speaking some unpleasant thoughts.
You notice it in the way she looks at you, the spite and rage overcoming her self-preservation instincts. What she wouldn't give for the chance to get her horn through your skull, to tear out your throat with her teeth.
@@.playerSpeech;"Well... Looks like our little adventure is at its end. Don't worry, I'm sure you'll come to appreciate the gifts I've left in your womb... you'll have many, many opportunities to come to terms with the situation, after all." @@
You don't even need to look at her face, her hateful eyes, her bared teeth. She's furious... oh, its so adorable. And you are about to get the hell out of here, leaving her to deal with the burden of carrying all those spawns, a reminder of her utter defeat to the end of times~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to leave now |LeaveSeylneGeneric]]<img src="Images/Icons/RedTeleport.png"></div>\
<<set $selyneBredAlt to 2>>\As you hold the dagger, you can feel the creature inside stir. Her fear, her will to be free of her cursed prison... it still tickles, when she so desperately tries to gain control of your body, but you give her no ground. There is something about the dagger... that very same push that tried to force you under, now it is drawing you closer. You can sense the creature inside, her mind, her feelings, her thoughts...
You focus on the dagger, truly focus on it. Beneath your cosmic might, the creature is pushed aside, made to give way as you yourself invade her prison.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Her expanse unfurls before you... |NaafiriVisit12]]</div>\
<<set $naafiriDagger to "first">>
<<set $naafiriAss to 0>>
<<set $naafiriSix to 0>>
<<set $naafiriTricks to 0>>
<<set $naafiriVisit to 0>>
<<set $naafiriMindVisit to 0>>
<<set $naafiriMind to false>>
<<set $naafiriMilkEvent to 0>>When you open your eyes, you find yourself within a fragment of reality... a pocket world shaped from a broken memory. Once meant to bring some comfort during her imprisonment, the whole place now lies in ruin.
Crimson sands stretch beneath your feet, a modest stone ruin of sorts, half-swallowed by dunes of sand. A faint, directionless glow bathes everything in a red haze, no shadows to be found within this dimension... and the aura is one of suffocating stillness. Cracks run through the stibe walls, and what remains of its tapestries hangs in colorless shreds, remnants of her rage from gods know how many centuries trapped here.
There, a stunned Naafiri, the very same Naafiri you fought, sits, looking more shocked than she was when you killed her... or, well, as close to killing her as you could realistically achieve.
@@.naafiriSpeech;"Y-you... how?... How are you here?"@@
It seems like she retained the form of her last corporeal vessel, one she's not particularly fond of. The hound of a hundred bites... minus the rest of the pack to give her purpose.
@@.playerSpeech;"With how desperately you were trying to get my attention, I figured I should come and see what's wrong."@@
Naafiri's ears lower a little. Gone is the cocky, arrogant attitude.
@@.naafiriSpeech;"Look."@@ She begins, averting her eyes for but a second.
@@.naafiriSpeech;"You managed to... beat me. I greatly underestimated your capabilities."@@
Or... maybe she too overestimated hers.
@@.playerSpeech;"So...?~"@@
To hell with her pride, if the most minute chance of getting out of it means she has to swallow it, then she'd gladly do so. Even if you used her as a stress relief tool, nothing can compare to the torment of an eternity alone in this void.
@@.naafiriSpeech;"I am aware of what I have become. A... beast, barely above the mortals we once protected. But I was once a god... and yet I'm begging. Begging, no matter how pathetic and humiliating it is. Please... please, do not let me here to rot for another eternity. I would rather die if I could, but such is the curse of my existence, I cannot."@@
The desperation in her voice is almost heartbreaking... You don't think this is a creature used to pleading. It's a good look on her.
@@.playerSpeech;"And how should I do that?~"@@
@@.naafiriSpeech;"Find a host. Any host, I don't mind. Being bound to the body of a slug would be a paradise compared to this... hell. I loathe it, I... I truly do. Please, I beg of you again, don't let me be trapped in here forever. I can't... d-deal with this, anymore."@@
You were hoping she'd be desperate enough to let herself be pushed around, and it indeed seems she's more than willing to take anything to avoid being locked inside this prison. It is, most certainly, an opportunity you can't pass.
@@.playerSpeech;"Hm. Maybe I could find you a host. A fitting host, even... one of our many enemies. I could also bury you at the bottom of the ocean, or drop you into a dead world, where not a single soul could ever find you.~"@@
@@.naafiriSpeech;"..."@@
For a moment, she simply stares at you, silent. The tension in her form seems to fray at the edges, the smoky coils of her prison clinging to her as if they were the same entity. But again... her gaze is averted. She doesn't mean to challenge you in any way.
@@.naafiriSpeech;"I understand my position. I will do anything you wish. Anything, if it means freedom from this hell."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think you'd rather have her to rot in here |NaafiriVisitRot]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You may be willing to consider giving her another body... but you are absolutely going to make her work for it~|NaafiriVisitAccept]]</div>\
<<set $naafiriVisit to 1>>You consider it for a moment. A long, tense moment... and you come to realize keeping her as a cum tissue is already the best use you could make of her.
And so you shake your head, turning around with a wide smirk on your face. Knowing how much it'll hurt her, you give her the final sentence, words she hoped not to hear.
@@.playerSpeech;"Your offer is tempting. But I'd rather have you right here, inside this dagger. I'll use you just as I have, and once I get bored with you, I think I'll hide you somewhere nobody would ever find you."@@
Oh, now you regret having given her your back. The sad look of utter defeat is something you'd like to have seen, especially since she seems like a prideful creature... but the pain in her voice is almost reward enough.
@@.naafiriSpeech;"...No. Please. Please. Don't let me here, please... I will do anything! Anything you wish! I'll be your slave, I'll do anything, ANYTHING! PLEASE!!"@@
@@.playerSpeech;"My slave? Why would I want something as worthless and repulsive as a dog to be my slave?"@@
The insult hits true, just as you begin to pull yourself out of the dagger you hear her pleading shift into something visceral.
@@.naafiriSpeech;"YOU WORM! I'LL KILL YOU, DO YOU HEAR ME?! I'LL FREE MYSELF FROM THIS CURSE AND SLAUGHTER YOU IN THE MOST PAINFUL WAY IMAGINABLE!! I WILL-"@@
Her threats and screams of anguish fade as you return to reality. You smile, and lovingly give the dagger (which is, funnily enough, glaring daggers straight at you) a gentle caress.
@@.playerSpeech;"You're so cute, aren't you? ~"@@
There is no response from her, but the way the eye engraved in the dagger twitches, pupil trembling with barely contained rage... you have the impression she is not exactly happy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $naafiriCum to 2>>
<<set $naafiriDagger to "out">>
@@.playerSpeech;"Well, let's say I'm willing to give you a host. But while I figure out which of my enemies you might like... you are going to entertain me, aren't you?"@@
@@.naafiriSpeech;"I... very well. If that's what you wish, then I shall oblige. Anything you wish."@@
You smile. She's so desperate to escape her prison that she'll agree to anything you propose. Oh, the fun you're going to have...
@@.playerSpeech;"You are such a good dog, aren't you?~"@@
@@.naafiriSpeech;"..."@@
The word 'dog' makes her ears perk up, a faint hint of irritation on her face... But she bites her tongue.
@@.naafiriSpeech;"I am... a good dog. Yes."@@
@@.playerSpeech;"Bark."@@
Now, the look on her face goes beyond irritation, somewhere between an 'are you serious' and a 'my life is miserable' once she realizes you are serious. There is a long moment of silence, Naafiri weighing her options... as if she had any. She had already swallowed her pride, but she gets the feeling she'll need to swallow a whole lot more.
@@.naafiriSpeech;"...w-woof."@@
@@.playerSpeech;"That was terrible. Again, like you actually mean it."@@
@@.naafiriSpeech;"WOOF! Woof, woof!"@@ She barks, almost as if she were spitting the sounds out of the depths of her soul. @@.naafiriSpeech;"Woof! Woof! There, happy?!"@@
@@.playerSpeech;"Better. Such a good doggie~"@@
Naafiri produces what appears to be the beginning of a growl, but it dies on her throat. In the end, only a soft, almost resigned whimper comes out. @@.naafiriSpeech;"..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Such a good doggy indeed~ |NaafiriDoggy1]]</div>\
<<set $naafiriDeal to 1>>You tell her to come closer, and she does. Here, she seems smaller than when you fought her in Shurima... still large enough that her eyes meet yours even on all fours, but no longer the towering mass of muscle and steel she once was.
@@.playerSpeech;"Dog or not, you are a pretty looking thing, aren't you? So regal... and dangerous.~"@@
You drag a finger across one of the many daggers protruding from her shoulders. A part of her, made of inorganic material yet alive... they rattle softly, as if ticklish. It's adorable, really, she may very well just be an oversized pup.
You reach under her chin and pet it gently, much to the creature's annoyance. Is she annoyed already? This is but the beginning...
@@.playerSpeech;"So cute... I wonder how you'd look wearing a leash... or even a collar.~"@@
@@.naafiriSpeech;"..."@@ She doesn't dignify that with an answer. Oh, but you are having none of that.
@@.playerSpeech;"When I speak to you, I expect you to follow the conversation. Talking to a statue is interesting for a while, but it grows stale rather quickly. And you wouldn't want me to get bored... now would you?"@@
@@.naafiriSpeech;"...of course not. I will... participate in the conversation. If that's what you wish."@@ She deadpans, doing her best to suppress her irritation.
@@.playerSpeech;"Then I'll ask again. Do you think you would look good wearing a collar?"@@
@@.naafiriSpeech;"No, I do not. I am not an animal."@@ She answers, her tone flat.
@@.playerSpeech;"You aren't?"@@ You press on, still stroking her neck. @@.playerSpeech;"Are you sure? You seem pretty canine to me... I wouldn't have been able to tell you apart from a dog had it not been for all the metal.~"@@
@@.naafiriSpeech;"...I am no hound. I may wear the shape of one, but it is only temporary."@@ She answers, her voice just as stiff... but hey, she is engaging in the conversation just like you told her to.
@@.playerSpeech;"I don't care what you were or what you'll become. I am talking about what you are now."@@ You move your hands up, scratching her behind her ears.
@@.playerSpeech;"And I'm telling you, you are a dog. And while I figure if you deserve to be in another body or not, you'll be <i>my</i> dog. Understood?~"@@
@@.naafiriSpeech;"...Yes. I... I am a dog. Your dog. I understand."@@
Again, the daggers rattle, betraying her irritation, but she manages to keep the temptation of biting your head clean off your body in check. What would be the point? She's not even sure it would kill you, and she'd remain trapped in here no matter what. So, she endures. There's no other way.
@@.playerSpeech;"We are making progress, aren't we? Now, what would you say if I asked you to roll on your back, to let me pet your belly?"@@
@@.naafiriSpeech;"I'd say you have a weird obsession with animals. And that you are an annoying, perverted bastard. But I would comply."@@ It's good to see she has some spirit left in her, it wouldn't be interesting if she just gave up. You chuckle at her reply, rewarding her with a few more scritches.
@@.playerSpeech;"Heh, I'll let it pass for now. As it is, there is something else I'd love to pet. Turn around, and lift your tail for me.~"@@
Naafiri sighs in resignation, but she doesn't object. Slowly, her body shifts until you have a perfect view of her butt, the thick tail slowly rising to expose her nether regions to you. Her vagina, while undoubtedly canine, is different from what you would have expected. The shape is a bit different, the lips thicker, the color darker.
@@.naafiriSpeech;" I am doing as you wish, I am playing along. Just... I hope you remember your part of the deal."@@
Oh you'll remember it alright... though you doubt you'll be particularly hasty when it comes to fulfilling it. You place a finger against her slit, feeling the texture, and the warm heat radiating from inside her. Closer to the center of her heat spot, right between her lips, and you press down, feeling the flesh yield, part so exquisitely for you...
@@.playerSpeech;"I think we already discussed the terms, didn't we? You are being a very good doggie so far. Let's see if you can maintain that.~"@@
As you say that, you sink your fingers to the second knuckle, right into the warm insides of her moist hole. How this is possible to begin with, you are not sure... but you are certainly going to enjoy it~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |NaafiriDoggy2]]</div>\You'll consider humiliating or teasing her later. For now, you are curious about what it feels like to have sex with her. Her body is so... unique, and so is her haughty attitude. You cannot wait to see how she reacts to your cock being stuffed up her cunt.
@@.naafiriSpeech;"Mmm..."@@ Her tail twitches slightly, and her back arches a bit as your fingers are replaced by your throbbing hardness. Her pussy yields easily to the pressure, welcoming you with an almost eager embrace.
@@.playerSpeech;"Hm, so much for not being an animal... your body seems to know what it wants.~"@@
@@.naafiriSpeech;"Oh, shut up. If I am to debase myself to this level, then I might as well try to enjoy it. This body has certain... needs."@@
Can you really blame her? After being trapped inside a dagger for untold millennia, only to awaken bound to a hound driven half-mad by its own instincts... desire is inevitable. She's been starved for touch in the endless Shuriman desert, reduced to feral compromises just to scratch the itch. By comparison, you're not that bad... and she wants, desperately, to believe you'll keep your end of the bargain.
<div class="passCheck">\
<i>He is strong, most deserving of claiming me as his mate. If only the circumstances were different... And if only he weren't so insistent on treating me like a damn mutt...</i>
<img src="Images/Icons/MindMagic.png"></div>\
You fuck her slowly, gently, savoring every moment... the way her tunnel coats your shaft in a fine layer of slick fluid is just delightful, warm as an igniting furnace... it more than makes up for the lack of excessive tightness. She takes it, silently, the only sound in the ruined space being the soft claps of your thighs slapping against her round, bare rump, and the clinking of the spikes that seem to be part of her body.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to make her enjoy it some |NaafiriDoggy3]]</div>\
<<if $charismaSkill >= 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her bark for you |NaafiriDoggy4]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her bark for you |NaafiriDoggy3]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\@@.playerSpeech;"You know... I wouldn't mind hearing those cute barks again. Go on, try to show me that you are a good little doggy~"@@
She huffs between thrusts, a hint of exasperation in her voice.
@@.naafiriSpeech;"R-really? Now? Must you truly make this as uncomfortable for me as possible?"@@
@@.playerSpeech;"Go on, do it. Unless you want me to forget about our little deal.~"@@
Naafiri growls, though there is no real menace in it. It's more just... utter annoyance. She was starting to get into the rythim, her hips subtly moving in tandem with yours to get just to help you push that sweet spot inside her.
Whatever.
@@.naafiriSpeech;"W-woof. Woof."@@
You reward her with a couple of rougher thrusts, making her body shake slightly.
@@.playerSpeech;"Just like that, keep it up.~"@@
@@.naafiriSpeech;"Rrgh, woof! Woof!"@@
Naafiri growls in frustration, yet your persistence yields the desired effect. What should have been stifled moans instead are forced to break free as guttural, canine sounds... half-bark, half-whimpers, betraying how deeply she's feeling it, no matter how begrudgingly she gives in.
@@.playerSpeech;"Goood girl~"@@ You coo, picking up the pace. You are so close to climax, so close...
@@.naafiriSpeech;"Hrrk, you love the sound of your own voice, huh?"@@
@@.playerSpeech;"What was that you were trying to say?~"@@ You ask, giving her rump a light, playful slap.
@@.naafiriSpeech;"...woof."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |NaafiriCumDog][$magicSkill -=1]]<img src="Images/Icons/RedCum.png"></div>\You don't just fuck her, you pleasure her, exploring her body... the non-sharp bits of it at least. Doggystyle is not the best position to try and find her sweet spots, but well... how would you not take her in such an appropriate position?~
Still, your hands are given enough freedom to roam, to find the right places... a light squeeze to one of her nips here, a teasing caress of her inner thighs there, maybe even a finger or two to stimulate her hidden clit while she enjoys your throbbing cock. She might try to play it off, to act tough, but you know she is enjoying it way more than she should be.
She'll have time to hate herself for it, but the truth is she's quite bound to the needs of her current body... her last current body, being inside the dagger, has done nothing to quell the heat.
@@.playerSpeech;"You don't mind my hands exploring, do you?~"@@
@@.naafiriSpeech;"Oh, do I get a choice now? If I asked you to stop, would you?"@@ Naafiri replies, trying her best to sound uninterested, but you can hear a subtle shiver in her voice as your cock kisses her depths just right. But as the underside of your cock slides against that sweet, sweet spot of hers, her paws tense and her back arches just a little more... it's getting harder to act all tought and uncaring when an orgasm is imminent.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |NaafiriCumDog][$magicSkill -=1]]<img src="Images/Icons/RedCum.png"></div>\When you finally reach your climax, it's as if a flood of molten pleasure engulfed your entire being. The room dissolves into a sea of pure, hot bliss, a fever dream where all sense of reality is lost... and when you come to, you are back in the real world, the dagger in your hand, completely covered in your sticky mess.
It is slowly absorbed into the dagger, whether willingly or not, you don't know. But when the last glob of cum vanishes into it, you find yourself staring into the eye engraved on its blade, pupil quivering ever so softly, glaring at you.
@@.playerSpeech;"Heh, you truly are the cutest doggie... aren't you?~"@@ You comment, knowing full well that it'll just serve to irritate her. Indeed, the eye narrows, and you almost think you hear a faint huff of anger from inside the dagger.
Great as that was, the fatigue that follows is unsettling... you are exhausted, way more than you should be after what was essentially just a quick fuck. Somehow, whether she meant to or not... a piece of you was lost to the dagger. You should tread carefully.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/MindMagic.png" width="60" height="60">
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
You focus your will into the dagger, just as you did the first time. Now, the effort is even less than before; the cursed weapon is swallowing you whole with barely any resistance.
You blink, and you find yourself within the confines of the dagger... and there, Naafiri is waiting for you. Not like she could do much of anything else, here. Where nothing but her thoughts and memories can keep her company for however long you decide to leave her alone in her little pocket of sand.
@@.naafiriSpeech;"So. How long until you find me a host? I'd really, <i>really</i> appreciate it if we could get this over with sooner rather than later."@@
Her voice carries some defiance and pride, but also an edge of impatience... almost desperation. She's still trying to wear her tough facade, but the truth is obvious; she knows she's at your mercy.
@@.playerSpeech;"Don't worry, I'm working on it. But the process takes time... and while I make the arrangements, you'll have to keep entertaining me.~"@@
@@.naafiriSpeech;"Right..."@@ She sighs. @@.naafiriSpeech;"What shall it be this time, then?"@@
<<set $naafiriAss to 0>>\
<<set $naafiriSix to 0>>\
<<set $naafiriTricks to 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her cunt |NaafiriFuckCunt]]</div>\
<<if $naafiriAss is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her ass |NaafiriFuckAss][$naafiriAss =1]]</div>\
<</if>>\
<<if $naafiriSix is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A sixty-nine with her |Naafiri691][$naafiriSix =1]]</div>\
<</if>>\
<<if $naafiriTricks is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have her do party tricks |NaafiriPartyTricks][$naafiriTricks = 1]]</div>\
<</if>>\
You focus your will into the dagger, just as before. By now, the cursed weapon yields without a fight, swallowing you into its hollow depths like an old habit.
You blink, and the familiar vista unfolds again. Naafiri is already there, sitting low, claws dragging over the red sand, her tail flicking with irritation. The endless silence of this place truly gnaws at her, and she greets you with a sharp breath before speaking.
@@.naafiriSpeech;"So. How much longer is this going to take? You've been... dragging this out. I'm starting to think you're enjoying leaving me here."@@
Oh, you absolutely do.
@@.playerSpeech;"Why should I rush? As I said, I need to find you a suitable host... one who deserves whatever awful fate you'll subject them to... and in the meantime, you are mine to keep company~"@@
@@.naafiriSpeech;"Tch... fine. What do you want this time?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her cunt |NaafiriFuckCunt]]</div>\
<<if $naafiriAss is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her ass |NaafiriFuckAss][$naafiriAss =1]]</div>\
<</if>>\
<<if $naafiriSix is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A sixty-nine with her |Naafiri691][$naafiriSix =1]]</div>\
<</if>>\
<<if $naafiriTricks is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have her do party tricks |NaafiriPartyTricks][$naafiriTricks = 1]]</div>\
<</if>>\You focus your will into the dagger, just as before. By now, the cursed weapon yields without a fight, swallowing you into its hollow depths like an old habit.
Naafiri is pacing when you arrive, claws clicking over the ruins, her form bristling with restless energy. When she spots you, she stops but doesn't look at you right away.
@@.naafiriSpeech;"You're back. Finally."@@ Her voice is clipped, her jaw tight.
@@.naafiriSpeech;"How long are you planning to keep me like this? I've done everything you've asked. Everything! You sure haven't made it easy.... and still I wait."@@
It's the same as always... she may be getting more desperate, more irritated, but at the same time, there is nothing she can do. Just... complain, and hope that you'll keep your word. You smile at her, beckoning your lovely doggy to come closer.
@@.playerSpeech;"You are aware that you are in no position to make demands, aren't you? You're my cute, obedient, oversized doggy, and if I decide to keep you inside this dagger a couple of extra days, you'll be a good girl and wait. Or would you rather stay here for eternity?"@@
@@.naafiriSpeech;"...no, no! I'll behave. I'm behaving already! I just... this place, it drives me insane, and I can't stand the silence. I'm not trying to make demands, it's just... how much longer?"@@
@@.playerSpeech;"However long it takes. And the more you complain, the longer it will be."@@
That finally shuts her up. It's always as amusing as the last time.
@@.naafiriSpeech;"...alright. What do you wish of me, then?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her cunt |NaafiriFuckCunt]]</div>\
<<if $naafiriAss is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her ass |NaafiriFuckAss][$naafiriAss =1]]</div>\
<</if>>\
<<if $naafiriSix is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A sixty-nine with her |Naafiri691][$naafiriSix =1]]</div>\
<</if>>\
<<if $naafiriTricks is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have her do party tricks |NaafiriPartyTricks][$naafiriTricks = 1]]</div>\
<</if>>\You focus your will into the dagger, just as before. By now, the cursed weapon yields without a fight, swallowing you into its hollow depths like an old habit.
Naafiri is yet again right there, eagerly awaiting you. She hates it that she has become so dependent on you to the point of eagerly anticipating your visits, even if she knows they are likely to be humiliating and demeaning. Still, anything to ease the crushing solitude of her prison... and, perhaps, the chance you'll have some good news for her.
Today, though, she's a bit more agitated than usual. It hasn't been lost on her how deliberately slow you are taking... or how much you enjoy toying with her.
@@.naafiriSpeech;"You are back... good."@@ She mutters, her voice trembling with suppressed frustration and rage. @@.naafiriSpeech;"Please... how much more do I have to put up with this? I've been..."@@ She pauses momentarily before she spits the next words @@.naafiriSpeech;"...a... a good d-dog, haven't I? I've done everything you told me, and put up with your sick fantasies and perversions... how long until you'll let me out of here?!"@@
@@.playerSpeech;"Tsk, tsk, I'm not sure I like that tone... why don't you come closer so I can help you cool down a bit?~"@@
Naafiri growls, low and deep in the back of her throat, the blades protruding from her body rattling with barely contained anger. It's as pointless as it is short, and soon she's walking to you, head lowered, ears flat, looking very much like a scolded dog.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her cunt |NaafiriFuckCunt]]</div>\
<<if $naafiriAss is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her ass |NaafiriFuckAss][$naafiriAss =1]]</div>\
<</if>>\
<<if $naafiriSix is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A sixty-nine with her |Naafiri691][$naafiriSix =1]]</div>\
<</if>>\
<<if $naafiriTricks is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have her do party tricks |NaafiriPartyTricks][$naafiriTricks = 1]]</div>\
<</if>>\Staying too long within the confines of the dagger seems to have an adverse effect on you. Getting inside had been easier this time, but pulling yourself free of it feels heavier... like the weapon doesn't quite want to let you go.
You shake your head, and it quickly fades. The dagger in your hand is warm to the touch, pulsing ever so slightly...
@@.playerSpeech;"I hope you are not trying to do anything funny..."@@
The dagger simply stares at you, somehow looking confused and a little scared. No, no, of course not..It's probably not even aware of what it's doing.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/MindMagic.png" width="60" height="60">
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
Pulling yourself out takes more effort this time. It feels like the dagger clings to you, its shadowy grasp trying to hold you back.
When you finally blink and return, your stomach lurches. You're sweating, dizzy, and the dagger in your hand is warm... warmer than it should be, pulsing faintly... hell, it nearly burns.
But you are back. You think it's simply a matter of time before you get used to it.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/MindMagic.png" width="60" height="60">
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
This time, leaving is a fight. The void doesn't want to release you; its grip feels heavier, thicker, like a hand closing around your throat. You force your way out anyway, stumbling back into your body with a shudder... and when you do, the hold on the dagger loosens just enough for it to slip through your fingers.
It falls with a muted thud, you manage to get your foot out of the way, and you stand there for a second, blinking the stars from your vision.
Yeah... this is certainly getting harder each time. Is it because you spent more time in the dagger this time? Or just because of the number of times? You don't know, but a part of you warns you not to push too far.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/MindMagic.png" width="60" height="60">
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
You focus, but the dagger doesn't let you go. The void holds fast, clinging around your legs like quicksand, and for the first time, you feel a twinge of fear inside your stomach.
Because the other times, you could still feel yourself in the real world, standing like an idiot with the dagger firmly grasped, but now... this feels different.
When you open your eyes, you're still inside. Naafiri is staring at you, head tilted, watching with worry and confusion. She knows something is amiss.
@@.naafiriSpeech;"What is it?"@@
You swallow fast, feeling a cold chill run up your spine. What if...?
@@.playerSpeech;"Nothing. Just... one moment"@@
You try again... nothing. There's no way back, no body to return to.
@@.naafiriSpeech;"You cannot possibly be so stupid. Right?"@@ It should feel like a victory of sorts, a revenge for all the humiliation, one of those rare moments in which karma actually works. But her tone is not haughty, not even mocking; it is concerned. Her freedom depended on you, after all.
@@.playerSpeech;"No! I... no, just give me a moment, I just need-"@@
You try and try again, to no avail. Naafiri watches with a growing mix of worry and morbid anticipation as you come to the realization you are utterly and completely trapped.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExit5]]</div>\The initial shock fades, giving way to a chaotic mix of emotions, personalized to each of you.
Fear, confusion, anger, a sort of twisted glee... a whole lot of them, and a whole lot of questions.
Why can't you leave? Was it truly just a matter of spending too much time in the dagger? Naafiri is just as clueless as you are... she was trapped here by the aspect of twilight, and had absolutely no idea her prison could ever be "visited" like you did.
@@.playerSpeech;"Hah... I cannot believe this. This is just great. Just... great. I'm an idiot. A bloody fucking idiot."@@ You face the hound, who is now staring at you in silence.
@@.playerSpeech;"And... and what's with that face? I'm guessing now you'll make my life here a living hell? Payback for all the things I made you do?"@@
Naafiri doesn't answer immediately, though she smirks in a way that tells you she is certainly thinking about it. @@.naafiriSpeech;"No. Believe me, the thought crossed my mind."@@ Her smirk fades, her shoulders sagging with something that looks almost like resignation.
@@.naafiriSpeech;"You've done enough to deserve it... more than enough. But what would be the point? We're both stuck here now. Me tormenting you... it would make me feel better for a while, but in the end, it wouldn't change a thing. We'd just claw at each other until we both go mad. And death won't reach us here, believe me. I've tried."@@
She lowers herself to sit, claws drumming idly on the ground. The sound echoes strangely in the little desert, as if it had nowhere to go, and so it just bounced back. @@.naafiriSpeech;"If this is what it is... if no one's coming for a while, then we might as well try to make this bearable. Otherwise, this place will eat us alive long before anyone picks us up."@@
Her eyes lift to yours, and there's no fire in them now, just a tired honesty.
@@.naafiriSpeech;"So. Truce, until then?"@@
You are surprised at how level-headed she is being, and it takes a moment for you to form a coherent response.
@@.playerSpeech;"Uh... truce. Truce...."@@
You sit down where you were standing, a good few feet from Naafiri. Somehow, you feel tired... the sitting position does little to ease the tension, but it brings a familiar sense of comfort that is sorely needed.
@@.playerSpeech;"I... didn't expect you to react like this."@@
@@.naafiriSpeech;"Like I said. There's no point in making it worse than it needs to be. But call me dog one more time, and then I'll have to reconsider my position."@@
If you weren't feeling the full weight of your sporadic stupidity on your back, you'd chuckle at that.
@@.playerSpeech;"R-right. Naafiri... right?"@@
@@.naafiriSpeech;"Naafiri indeed. And you are...?"@@
You realize you hadn't told her your name. It's as if you were both strangers, meeting for the first time.
@@.playerSpeech;"$playerName."@@
@@.naafiriSpeech;" $playerName. Alright. Where did you leave the dagger? One moment..."@@ Naafiri focuses her senses within the prison, trying to feel her surroundings outside of it. Through the eye on the blade, she scans the by now familiar room.
@@.playerSpeech;"Someone will come looking for me, that's for sure. I'm not sure what will happen then."@@
@@.naafiriSpeech;"Well, at least there is some comfort in knowing we are not in a tomb. Or at the bottom of the sea. That would be just my luck."@@
You sigh. Yeah, there is some light at the end of the tunnel. The elders are capable of great things... they will be able to get you out of here, surely.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time to get comfortable... |NaafiriExit6]]<img src="Images/Icons/RedTime.png"></div>\Days, if that's even what they are in this place, blur together; you lose track of time quickly. This odd void has no sun, no moon, no sound except your voices... no absolutely nothing except you, Naafiri, and a few rags and worn-out stones. Resentment or anger has no place when the two of you are the only company you'll ever get, and you, evidently, find yourselves spending <i>all</i> of your time together.
At first, mainly in silence, exchanging some words every now and then, mostly to keep the boredom at bay, and those eventually devolve into long conversations.
Naafiri teaches you to see the dagger's surroundings from the eye on the blade. It's not the most useful skill (by now you know how your room looked like), but at least it lets you know what's happening in the world outside... the faint humming of your home is somewhat reassuring. It makes you feel a bit less isolated from the rest of the world... and then...
Well, when the only alternative to talking and discussing or sitting there in silence is exploring each other's bodies, you also find yourself spending a lot of time in that activity.
@@.naafiriSpeech;"Are you going to cum again? Not surprised... if my charms were enough to lure you in here in the first place, it's no wonder you are so quick to spill your seed."@@
@@.playerSpeech;"I told you I <i>don't</i> want to talk about it. I feel dumb enough as it is. And... with the way you are contracting your pussy around my shaft, I don't think you have the right to criticize me."@@
@@.naafiriSpeech;"Whoops~ I couldn't help it, little bird~"@@ She replies, a playful edge in her voice.
@@.playerSpeech;"Sure. Do I need to remind you how you rolled over and barked when I asked you to?"@@
@@.naafiriSpeech;"Hm. And you may yet get me to do so again... But you'll have to earn it~"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending18">>
<</link>>\
</div>\
@@.title;ENDING 18@@
@@.titleSmall;Vael's Test Subject@@
The dagger is eventually found, but treated with enough care and precaution to avoid any unwanted accidents... and for a long time, you merely sit there, in the depths of Vael's workshop. Intrigued by the object, he regularly spends time trying to decipher its secrets by conducting experiments that are both extremely intrusive and painful. Do they know you are in there? You are pretty sure they do. If such is the case, then why is he doing it?
Sometimes, a blinding brightness pierces through the dull sky, so sharp and piercing that your only recourse is to cover your eyes and pray for it to pass. Other times, it's a pulse... like a hammer pounding against your skull, shaking the very ground of this prison until your knees give out. Naafiri snarls and claws at the unseen walls, as if she could tear them apart, but of course, nothing gives. You both just endure it until the pain ebbs.
The worst are the cold spells, or whatever the fuck he's doing that makes the entirety of your prison chill until you can barely breathe. During those, you simply hold each other until it passes, sharing warmth, the silence only broken by the occasional chattering of teeth.
The only thing better than the carnal pleasures you share to pass the time is venting and cursing Vael each time one of his experiments makes you suffer. Neither of you would admit it, but a small, reluctant fondness begins to take root. Not because the experiments bring anything but pain and frustration, but because, in their own cruel way, they break the monotony. They're something different in the sameness.
Gives you something to look forward to, what kind of awful itch or pain will assail you today?
@@.naafiriSpeech;"That metallic bastard. I will personally tear him apart when I get out of here. What is he doing now? Is that the needle?"@@
@@.playerSpeech;"What? Make way, lemme see."@@
You focus on the dagger's eye, pushing Naafiri's mind away so you can see. She grumbles in annoyance, but lets you take the reins, and you get a good look at Vael. The dagger currently hangs in a cradle of iron, mouth agape like a thing waiting to be fed. Chains and gears hold it steady, linked to a frame that looks more like a rack than any smith's tool. Above it, a thin, obsidian needle, finer than any sewing tool, but way, way more intimidating, descends on a slow, measured track, aimed right at the dagger's eye.
@@.playerSpeech;"Oh... yeah that's the needle."@@ You comment, before Naafiri kicks you off the dagger's eye, and takes a look for herself.
@@.naafiriSpeech;"Damn it all! Does he never tire of stabbing us in the eye?!"@@ She snarls, pacing around with irritation.
The experiments go on, and there is always a new little torture to subject you to.
At least he is trying something... you want to believe he is trying something, at least. It would be way, way worse to be simply forgotten about, stored in some forgotten shelf, left to rot.
You may loathe the man, but you'd like to think he knows what the hell he is doing. (Other than causing you both enough pain to form a bond stronger than steel)
Surely... he'll find a way...?
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse26]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse26]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(18)>>
<<set $unlockedEndings.push(18)>>
<</if>>The dagger lost its sight during one of the experiments, and so, you are both left in total darkness, blind and deaf to the outside world. You cling to her, and she to you. What else is there? Sometimes she snaps, railing at nothing, calling Vael every insult in every language she knows... at least the experiments continue, even if now you are unable to anticipate them, or guess what he's doing.
You are not sure how or when it happens, only that it does.
A sounless crack right in the marrow of the fabric of this reality, deep in your bones... a shiver like glass fracturing. You both rise from your embrace, eyes wide, waiting for something awful to happen. What will it be this time? The cold? The brightness? The pain?
@@.naafiriSpeech;"Did you... Did you feel that?"@@
@@.playerSpeech;"Yes. Yes, I did. I... what was that? S-shit. I don't want to die."@@
Naafiri shakes her head, confused. It's not the usual type of agony that you are used to, and it sets you on edge. There's a moment of silence, as you both wait for the worst...
@@.naafiriSpeech;"Keep your head cool. I'm not letting you die."@@
Another crack, then a splitting snap. The world trembles, walls and ground splintering like ice hit with a pickaxe. Pressure builds around you, air rushing where there should be none, a howling wind tearing through the dark. You cling to each other instinctively, the only thing solid in the unraveling nightmare.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...? |Glimpse261]]</div>\Then, the light erupts. It's nothing more than candlelight, and yet it is more than enough to make you squint. It is a sensory overload, too much, too fast. It sears into your closed eyelids, and there is more. The floor comes to meet you, its presence a slap to the face after spending so long in the nothingness.
You lie sprawled on the cold floor, clinging to each other still. Real air floods your lungs in ragged gulps, so sharp it almost burns, carrying scents that make your head swim... stone and metal, fire and forge, and beneath it all, Naafiri's scent. Right now, the grounding scent of your doggy companion is the best comfort you have.
It takes a long, shuddering moment before your senses start to return ever so slightly, before the reality of where you are sinks in. You notice them there... the three of them.
Vael looming above, gaze split between cold satisfaction and thinly veiled disgust. Lauren, scythe in hand, its edge poised to strike at the first wrong move. Orion, too. Silent and watchful, ready should anything spiral out of control.
@@.playerSpeech;"Wwha...t?"@@
The first sounds to emerge from your mouths are strangled, hoarse, as if you hadn't spoken in years. You try to rise to your feet, but your legs are weak, wobbly... oh, and your arms are still wrapped around the larger hound.
@@.vaelSpeech;"Seems he's still alive. Sane, too, if he could ever be described as such."@@
Vael comments, his voice seeming almost deafening after spending so many weeks... months? In the dagger. @@.vaelSpeech;"And, as expected, the cursed creature retained the form of its last host."@@
He turns around to search for Lauren's gaze, and she gives him a nod of acknowledgement.
@@.laurenSpeech;"Well done, Vael."@@ she says, her tone measured but sincere. The dagger had been the true target all along, marked by the eye, and as such, its destruction was the priority. The fact that your life was spared in the process has been an unexpected, but not unwelcome, side effect.
@@.vaelSpeech;"Nothing to it."@@ He answers, his metallic voice beaming with barely contained pride. It was certainly not easy, and he can appreciate a compliment after such a challenge. @@.vaelSpeech;"What shall we do with the... other, creature. The red hound."@@
Naafiri, still reeling from the shock of release, finally stirs. Her head lifts, eyes narrowing into a furious glare fixed squarely on the metallic elder. At the suddenness of it, Vael takes a step back, while Lauren moves to put herself between the two, ready to strike.
@@.vaelSpeech;"It's mutual, creature. I dislike your face, too."@@
@@.OrionSpeech;"Enough. There's no need for hostility."@@ Orion's intervenes, his hand settling on Lauren's shoulder and making the scythe-wielder lower her weapon, if only slightly. @@.OrionSpeech;"They're disoriented, nothing more. The object is gone, and there's no reason to turn this into another pointless bloodshed."@@
Naafiri pushes herself up onto all fours, her movements unsteady but far, <i>far</i> more controlled than yours. You, on the other hand, can barely manage to prop yourself on one knee. For now, the ground feels safer... better to stay low than risk toppling over again if your strength gives out.
@@.naafiriSpeech;"What do you mean...? The dagger... gone?"@@ She no longer feels it, her own weapon, her curse. The bond that chained her, that defined her, is simply... absent.
@@.laurenSpeech;"It was tainted, marked by The Eye. It was our duty to remove it from creation, before it had a chance to do any real harm."@@ Lauren answers, her eyes fixed on the hound's every movement. Orion seems convinced that there is no need for hostilities, but she doesn't take her guard down. @@.laurenSpeech;"Your survival was never expected. Consider it a fortune, then. If you truly mean us no harm, then you'll be safely returned to where you came from."@@
@@.naafiriSpeech;"I... thank you. This means more than I can express."@@ Her voice is sincere, even through it all, its one of relief. @@.naafiriSpeech;"Even if it seems I remain in the form of a hound, I cannot thank you enough."@@
She turns to look at you.
@@.naafiriSpeech;"And you... for keeping me entertained in there..."@@
At that, Lauren snaps.
@@.laurenSpeech;"Surely you inflicted no injury upon him while confined therein."@@
Naafiri tilts her head, confusion flickering for a heartbeat before she returns Lauren's gaze.
@@.naafiriSpeech;"I had no reason to. He ended up being... surprisingly pleasant company. Open-minded, too~"@@
The playful edge, the sly wink, is enough to make Lauren's grip falter. Her pupils dart toward your comatose form, searching, then shift to Orion. The skeletal figure only shakes his head slowly... no outright answer, but enough to confirm the truth of it. What can they expect? You were alone, and scared, and horny... anyone in your situation would have surely done the exact same thing.
@@.laurenSpeech;"We... will discuss this later. $playerName."@@
...
<<if !$unlockedHunters.includes("lauren")>>\
<<set $unlockedHunters.push("lauren")>>\
@@.unlockBox; NEW HUNTER UNLOCKED @@
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again...">>
<<goto "SetName">>
<</link>>\
</div>You approach her, a predatory glint in your eyes. Her cookie is too good to be sampled just once...
@@.playerSpeech;"Turn around for me, will you? I'm in the mood to have a bit of fun with your tight dog pussy...~"@@
Naafiri rolls her eyes, but doesn't object. She turns, presenting herself to you, and with a resigned shudder, lowers her front half, arching her back and planting her forepaws firmly on the featureless ground. Her hindquarters rise in a perfect, offering curve, and her tail lifts to the side, revealing the slick, meaty lips of her cunt, glistening slightly... though you very much doubt it's from anticipation.
@@.playerSpeech;"That's my girl~ Now, let's get started, shall we?"@@
You line up behind her, one hand gripping her haunches while the other guides your cock to the waiting warmth of her pussy. Just like when you first took her, the walls of her sex yield easily around the intrusion, and before you know it, you are buried deep within her. Naafiri huffs at the intrusion, but that's about it
@@.naafiriSpeech;"Just... get on with it."@@
But of course...~
Not a heartbeat later, you find yourself ravaging her pussy. There is some sort of primal pleasure in the way you are able to make her huge body shake and shudder. It requires a lot of determination, but she's a big girl, and she's certainly able to take it. So, you don't hold back (would you hold back if she were smaller?), and fuck her with all you've got... vicious and violent.
@@.playerSpeech;"Such a good, good bitch~ Taking my cock so well..."@@
Naafiri growls, letting you know how much she appreciated that last little remark. About the same as all of your remarks. It is a shame, she tells herself. You have a good cock, miles better than any of her previous "suitors"... if only she could have it without having to hear your stupid voice... that would be wonderful. And outside of the dagger, perhaps.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her dog pussy |NaafiriFuckCunt2]]</div>\When you cum, you have the certainty that you are spraying your seed deep within her womb and, simultaneously, all over the dagger in your room. No matter what, the real dagger ends up absorbing the mess you are making, its characteristic flavor and scent slowly being engraved on the metal. You have to wonder, given enough time... would the dagger start to stink of aged human cum?
Relieved and satisfied, you get ready to return to the real world and to leave Naafiri alone for a bit. You have much to do... is finding her a host one of those things? Perhaps. Perhaps...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExiter]]</div>\Her pussy is great, and you, being the horny bastard you are, seem to have an unlimited amount of cum to share with your conquests. But there is more to those conquests than sex alone, isn't it?
Her reactions are almost as amusing as her pussy. You are unsure why, but you love to poke and tease and prod and humiliate her. You want to hear her growl, to hear her curse your name as you make her do things she'd normally never do... and then do them regardless because you are the one holding her key to freedom.
@@.playerSpeech;"Let's see... how good are you at doing tricks?~"@@
@@.naafiriSpeech;"Tricks?"@@ She asks, tone full of annoyance. Whatever it is, it's going to suck.
@@.playerSpeech;"You know, like a dog? Tricks."@@
Naafiri growls. But of course you weren't interested in her superhuman abilities.
@@.playerSpeech;"Oh, don't be like that. Go on, roll over for me. Let's see that belly of yours~"@@
She remains still for a moment, eyes burning holes on your head, before she lets out a frustrated, resigned sigh.
@@.naafiriSpeech;"Really? Is that what you sick, degenerate bastard are into? You mated with me, do you now want to see me rolling around like a damn mutt?"@@
@@.playerSpeech;"Go on, roll over for me like a good little doggie... or I could just find someone else to keep me company, and leave you to your boring self for a while... how does a couple of extra years here sound?~"@@
She huffs, her jaw tightening with frustration. The more she argues, the more you seem to enjoy yourself. There is no way out other than simply playing along.... for now.
@@.naafiriSpeech;"..."@@
Eyes locked on yours, silent as the grave, the darkin sloowly starts to roll over. First, she lowers herself to the ground, her blades rattling with barely contained irritation, her tail twitching with the same rhythm. Then, she starts turning around, on her side, then belly up, giving you a view of her underside.
@@.playerSpeech;"Good girl~"@@ You comment, kneeling close to pat the exposed belly. It is much softer than you expected, not quite like the rest of her body... seems like all the steel is mostly relegated to her back.
@@.naafiriSpeech;"...sick bastard. How is this giving you any pleasure at all, huh?"@@ She growls, while your fingers graze through the rows of nipples with a feather-light touch.
@@.naafiriSpeech;"Does my shame taste so sweet to you, that the mere brushing of my belly stirs your cock? Or are you just this much into dogs."@@
Indeed, an erection is starting to form in your crotch.
@@.playerSpeech;"You'd be surprised.~ Now, how about we move on to the next trick?"@@
@@.naafiriSpeech;"Tch... fine. What degrading nonsense will it be this time?"@@ she snaps, still belly-up and at your mercy.
@@.playerSpeech;"Oh I know! You could try and fetch me a stick~"@@ You pinch one of her nubs for emphasis, they feel pleasantly stiff under your fingers... You could get used to this.
@@.naafiriSpeech;"There are no sticks in here."@@
@@.playerSpeech;"Oh, we'll just play pretend. I'll throw the imaginary stick, and you'll go get it. Simple."@@
Her expression is truly priceless. Disbelief, shock, disgust... There is no way you are this... this... she doesn't even know. There is no way she got beaten by someone like you. You are sure a lot of thoughts are crossing her head right now.
@@.playerSpeech;"What? Do I need to remind you why you are here, again?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NaafiriPartyTricks2]]</div>\In the end, you end up playing fetch with Naafiri. You throw the imaginary stick, and she runs to "get" it. Well... It's a slow, irritated trot more than an actual run, tail lashing behind her with each step.
@@.naafiriSpeech;"This is beneath me..."@@ she mutters under her breath, more to herself than to you. Every motion of her body screams how little she wants to be doing this, which is why her begrudging obedience tastes so very sweet. She returns to your feet with the imaginary stick, dropping it at your feet with a disdainful flick of her head. @@.naafiriSpeech;"Here. Your stick."@@
@@.playerSpeech;"Who's a good girl? You're a good girl!"@@ You cheer, reaching for her face and smothering her cheeks with pats.
@@.naafiriSpeech;"Me. It's me. I'm the good girl."@@ Naafiri says, her tone deadpan. And yet you can't help but get the feeling that she's not hating this as much as she claims to.
The imaginary fetching game gives way to a most educational session. Once you get bored of watching her pretend to run after an imaginary object, you teach her how to sit, stay, lie down, and give a paw... all the classics. She's a quick learner; one could say it's almost as if she were not an actual dog, but a dreadfully old, sapient being with an intellect far surpassing yours.
@@.playerSpeech;"See? You're a natural at this."@@ you tease, as she performs the motions with the same languid grace you could expect from a fat house cat. Her expression is sour, but she doesn't argue. Hell, even through her monotone, she gives most of your prompts a response... a quiet, petulant acknowledgement, but still an acknowledgement.
@@.naafiriSpeech;"I can follow basic instructions. How impressive. Truly, I am the best dog."@@
You smile, patting her muzzle and 'accidentally' sliding a finger into her maw. It comes out with a thin trail of thick drool.
...
You keep playing with her until you feel tired enough of being here, which is, at least, ten times more than it takes for her to get fed up with this. A bit to her shame, she finds herself wishing you were a bit more interested in other activities now... your cock at least scratches a far more primal itch than this childish play.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExiter]]</div>\
You instruct her to come by you, and, reluctantly (but obediently), she does. You instruct her to arch her back, and present her rump for you... all the same, she thinks. You'll have her pussy again, and she'll have to endure your pathetic attempts at humiliating her for a bit. Her tail gets out of the way to reveal her puffy lips, and the tighter, more delicate star above it, and you grin with anticipation, taking your shaft out and giving it a few strokes to get it ready for the fun.
@@.naafiriSpeech;"...is it truly that good? My sex... To have you so enamoured with it..."@@
@@.playerSpeech;"Oh it is wonderful... you know how to squeeze just right, don't you?~"@@
You give her pussy a few pokes with your tip, sliding in and out a few times. Soon enough, you have coated yourself in her fluids, and the unsuspecting darkin is already going along with it.
Just perfect...~
Your hold on her tail tighens, pretending that you are simply using it as a meaty handle to hold on to while you thrust into her, when in reality you are pulling on it just right to make her ass twitch from the tension it creates on the taut skin at the base of her spine.
It's practically an open invitation to do as you please to the tight star of her anus. Why would it beckon you like that otherwise?
You pick up the pace, faster, harder... when she's distracted by your thrusting, you pull out and angle yourself just right. The hand on her tail forcefully yanks it up, stretching her rear, and you thrust in.
@@.naafiriSpeech;"What are yo-"@@
Naafiri's eyes snap open, and her voice is cut short the second your tip breaches her tight, unprepared ring.
Her first instinct is to turn around and try to sink her teeth in your balls, but she reminds herself of your deal before she can actually lunge... but you have to keep your hold tight to avoid being thrown off her body, thrust aside like the insect you are.
@@.naafiriSpeech;"You treacherous worm! How dare you!"@@
@@.playerSpeech;"Now now, don't give me that. You've been tempting me with your ass to me from the start. And it's so much tighter than your pussy... I bet you haven't been offering it around as much, huh?~"@@
A loud snarl escapes her lips, her whole face twisted into an enraged grimace. Still, as always, there is where her defiance ends.
@@.naafiriSpeech;"Filthy bastard. Disgusting deviant. Your every perversion somehow surpasses the last..."@@
Her ass clenches around your cock, this is the first time anyone has dared to use that hole for its "other purpose", and it feels so unnatural, so wrong. Her body reacts against it on its own. It's not nearly as moist, warm, or silky-smooth as her pussy, but fuck is it tight... no wonder it hurts for her, it nearly hurts for you too.
@@.naafiriSpeech;"Are you even listening? I swear by every God in existence that I'll-"@@
@@.playerSpeech;"Shhh~ Save the dirty talk for when I'm about to cum, will you?~"@@
@@.naafiriSpeech;"DIRTY TALK? I- ghh! GET IT OUT OF MY ASS YOU WORM!"@@
As if you'd even consider it... of course you keep fucking her despite her protests. You are not exactly doing it for her enjoyment... in fact, her many curses only push you to go harder, deeper~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |NaafiriFuckAss2]]</div>\You fuck her ass with the same rough pace as you did her pussy, only this actually manages to get a reaction out of her. You soon have her biting back her own pitiful breaths and gasps... which is a lot better than the insults and curses she was spewing earlier.
@@.playerSpeech;"That's a much better look for you, you know?~"@@
Your hips slam against her rump, ballsack slapping soundly against her swollen cunt.
@@.playerSpeech;"Head low, ass high... taking my cock in your cute doggy ass like the bitch you are.~"@@
She looks back, pure fire in her eyes... and for that, you reward her with a sharp tug to the base of her tail. It feels so good in your hand, soft and plump, with a core of firm muscle that pulses in your hand.
@@.naafiriSpeech;"At least... ghh... at least have the DECENCY to shut your mouth. Your voice... It's the worst of it all."@@
@@.playerSpeech;"My voice is the best part of it all, I'll have you know. I'm certain you miss it, when you are left all alone here..."@@
You slam into her again, hard enough to make her next bitchy remark trail off into a strangled cry.
Again and again... you do not last much longer fucking her sweet ass. It is way too tight, it squeezes you just right, and her reactions? Exquisite~
You make sure to pump your load deep inside her, not that it matters in this place. No matter what, the mess you are making will be eternally etched in the dagger, its scent and taste engraved in the blade.
The time is right to go back, now that your balls are nice and empty, and Naafiri has a reason to hate your guts even more. That being, the violation of hers~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExiter]]</div>\Her pussy, with all of its peculiarities, is quite the rare gem to you... one you'd wish to have the chance to investigate further, to properly study and enjoy in a more calm, intimate manner. If only there was a way to have access to her slit, while your cock still got the attention it deserved...
@@.playerSpeech;"On your back. I have something in mind that I'm sure you'll love."@@
Naafiri stares at you, clearly suspicious of what you have in store. She's probably thinking about the last time you made her roll over, and wondering if you are about to repeat that little game...
@@.naafiriSpeech;"You are not about to teach me to 'play dead' or something equally idiotic, are you?"@@
@@.playerSpeech;"Tch. No, nothing of the sort. Come on, lie down for me. Let's get this started~"@@
With another equally suspicious stare, Naafiri lies on the floor, belly up and legs spread. You can't help but lick your lips at the sight... what a lovely view, the rows of nipples lining her tummy... and further down her meaty pussy, begging for a taste.
You kneel by her side, taking a moment to lovingly pat her belly, and then crawl right between her thighs. Turning, your body comes to cover hers, a blanket of warmth that would probably be quite comforting to her if you weren't such an insufferable ass.
@@.playerSpeech;"Alright, just like this..."@@
You grab hold of her two hind legs, lifting and spreading them wider to grant yourself full access to her glistening slit... but not quite yet. You are feeling surprisingly romantic right now, even if, admittedly, it is still mostly for the sake of getting off. Holding her legs to the side of your head, you begin by kissing her inner thighs, softly...
The first little peck causes her to flinch, and you can't help but grin at that. You keep kissing her soft, warm flesh, slowly, almost reverently, and sure enough, you get a reaction.
@@.naafiriSpeech;"Your cock. It's on my muzzle."@@
@@.playerSpeech;"Why don't you take care of it, then? While I tend to your needs here...~"@@
She lets out a mocking scoff, as though the very notion of putting her mouth to such use is an insult to her dignity. Even when she walked in a humanoid shell, she never saw the appeal... why would she now, bound in the form of a hound? If anything, the thought strikes her as even more absurd.
@@.naafiriSpeech;"It reeks. I'll spare my senses the agony."@@
@@.playerSpeech;"Suit yourself... I'll have my fun with your sweet, plump pussy regardless~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take your time~ |TakeTimeNaafiri]]</div>\
You take your time with her, your sweet, sweet time. Being so long inside the dagger cannot be healthy for you, but fuck if you care right now. You haven't even started with her pussy yet; her thighs and legs are simply too good to not be given their due attention. Her skin feels semi-metallic on our tongue and lips, yet it's surprisingly warm to the touch... and it has a most pleasant flavor, too. A hint of salt, a dash of musk, and a touch of bitterness, you can only imagine how much more intense it will get as you delve into her core.
Naafiri, on the other hand, seems to be... not exactly enjoying, but definitely not protesting to the attention you are giving her. Sure, she huffs every time your cock pokes her snout or cheek, but her legs twitch every now and then, the muscles contracting and then relaxing when you kiss her on places she's not anticipating... on the back of her stifle, her shins, the spot where her flank meets the thigh.
It too gives way to a new sort of embarrassment... she's enjoying this a lot more than she realistically should, part of the reason she's been so quiet while you pamper and tease her with kisses and licks, nibbles and bites~
@@.playerSpeech;"It's almost like you are enjoying this...~"@@ You murmur, your thumbs pressing slow, deliberate circles into the powerful curve of her thigh before gliding lower, tracing the lines of her hocks.
Naafiri exhales sharply through her nose, ears folding back just slightly.
@@.naafiriSpeech;"Don't flatter yourself. I'm... tolerating it, nothing more. It beats having to chase imaginary sticks."@@
@@.playerSpeech;"Tolerating, huh? Funny... usually when someone tolerates something, they don't arch their leg into my hand like this."@@ You retort, pinching a spot between the plates of her thigh for emphasis.
The matter of fact is that, even if her legs weren't twitching and her breath wasn't hitching, the glistening juices pooling at the swollen lips of her pussy would betray her arousal no matter what she said.
@@.playerSpeech;"Oh well, guess it's time to see how much you "tolerate" this..."@@
You kiss your way down her inner thighs, finally arriving at the main course: her plump, drooling cookie. With your head tucked between her legs, you can let go and let those hands roam elsewhere... they will be quite useful during your "research"~
Your fingers trace the outline of her lips, slowly, teasingly, before finally sinking in, prying the swollen flesh apart to reveal the glistening depths of her sex. It's scent hits your nostrils with its full might, a rich musk that tickles your very brain... For a moment, you merely bask in her scent and her heat, so close that you could taste her with a mere flick of your tongue.
While you bask in her scent, you notice that Naafiri has gone perfectly still, holding her breath in anticipation. She's aware of just how close you are... your every breath a whisper against her parted folds, your heat, too, felt on her exposed cunt.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Suck her lips already |NaafiriSuckLips]]</div>\
Your mouth descends, forming an air-tight seal around the meaty, swollen lips of her sex... And then you suck, slurping and lapping at the nectar trapped within, tongue flickering between her labia.
You think you can hear a strangled moan escaping her muzzle, but right now, you are too busy to pay attention. She's yours, her cunt is yours to feast upon, to enjoy however you see fit. You spread and lick, bite, pinch her clit, and drink her arousal...
And all the while, Naafiri shudders and gasps and twitches beneath you. Your cock remains as uncomfortably close to her muzzle as it was before you started eating her out, still poking or brushing against it, and your scent... That is something she cannot escape, not with your crotch hovering over her hypersensitive nose. Each breath she takes draws in a lungful of your musk, and it stokes the flames of her need.
@@.naafiriSpeech;"T-this is so disgusting, I am not a damn mutt. I shouldn't get aroused by his stench"@@ she thinks to herself.
It's there, a cloud that clings to her every thought. She closes her eyes, bucks her head away... And it's still there, dangling in front of her. She opens her eyes, looks at it, its veiny girth, the throbbing head. The way a droplet of precum beads up and drips down onto her muzzle, adding to the scent, the taste, the maddening heat of it.
And your mouth, her sex, the way you are eating her. Why the fuck are you so good at it? Why does it feel so good? Why is your cock so fucking attractive all of a sudden?
Are the hormones raging through her hound body this powerful? That they would manage to cloud her judgement to the point she would consider the possibility of taking you into her mouth, to have a taste of the source of that scent that seems to be permanently stuck in her nostrils.
It seems such is the case.
In a moment of weakness, her new, animalistic instincts take over, and she finds herself reaching for your shaft. Before her conscious mind can reprimand her for it, she presses her snout against the head of your cock, and, closing her eyes, she inhales, taking a long, deep breath of your male musk, letting it fill her being.
Now the cloud of your scent is inside her, permeating her lungs and her mind. It's so strong, it's all she can focus on now. Cock.
Human cock.
Eyes shut, nose still firmly pressed on your glans, the pleasure-drunk darkin takes another deep, long breath. In... Out. Inspire... and expire.
She hates it; she's actually behaving like a dog now. Sniffing your cock, getting drunk on its scent... She just can't help it, its what her body tells her to do.
Maybe just a little lick to satisfy her desires. Just to realize it's not that appealing.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriSuckLips2]]</div>\Neither of you says a word, each focused on your tasks. You keep licking her nectar, nibbling at the lips of her cunt, while Naafiri, her eyes half-lidded, sucks on your cock as if it were a pacifier...
Not a single word, not even a moan, only the sounds of slurping and sucking filling the void. You are surprised at her enthusiasm... she seems to be truly enjoying sucking cock, when before she was so adamant about not touching it at all. You wonder what happened, because something must have truly changed.
You notice it, not only how her body is a lot more receptive, but also how her mind seems to be less hostile, less aggressive, than before. You can sense the change in her, and it makes you smile. Perhaps, just perhaps, you could use this opportunity to push into her mind a bit further, deeper...~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just focus on the pleasure |NaafiriSuckLips3]]<img src="Images/Icons/RedCharisma.png"></div>\
<<if $magicSkill >=6>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make use of the opportunity to try and play with her mind as well~ |NaafiriSuckLipsMind]]<img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |NaafiriSuckLips3]]<img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
You are happy with the way things are right now; no need to push your luck any further. Just... enjoy the blowjob, enjoy the lovely taste of her pussy, and let her enjoy what you are doing to her.
You keep going until both of you reach climax, almost simultaneously. The taste of her cunt is enough to make you cum, but her warm, sloppy tongue is not far behind. You just spray her muzzle and face in human cum, which she doesn't seem to mind at all. Not when she's in the middle of an orgasm, and she doesn't reach those often.
In the silence that follows, the two of you remain there, slumped against each other. You, with your head resting between her legs, softly kissing the soaked lips of her cunt. And her eyes closed, with your cock resting on top of her muzzle, and a few strands of seed slowly dripping down her chin.
@@.naafiriSpeech;"What....what happened?"@@ she mumbles, groggily, as if coming out of a trance.
@@.playerSpeech;"Well, I was eating your pussy and you sucked me off.~"@@
@@.naafiriSpeech;"I know what we did, but... I don't know why... I... Gah. E-Enough. Get out of here, human, and find me that host already! Before this prison warps me further."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExiter]]</div>\This opportunity may not come again, and you <i>will</i> take it. No matter how dangerous it may be.
You keep licking and nibbling at her clit, making her squirm and shiver, while your willpower pushes into her mind, merely testing. You need to be subtle.
<div class="passCheck">\
There you notice it... so loud, how could you not? The clash between her rational, logical mind and the more primal instincts that have been picked up from her latest host, the hound she forcefully took over out of desperation. She had to, no matter if it mixed her brains with those of a beast. She's still in control, she tells herself.
<img src="Images/Icons/MindMagic.png"></div>\
But it is there, lurking underneath, poisoning her thoughts and desires. The animalistic side, a sort of bestial drive that is now pushing to the surface, making her react to things like she never did in the past.
Your scent, somehow has put her in a trance. A shallow, fragile trance, but a trance nontheless...
@@.playerSpeech;"That's it... breathe it in. Deeper. Let it fill your head."@@ you whisper right against her thoughts, your tongue circling her clit with slow, deliberate strokes... and she does as told, even if she's unaware of it.
With your cock in her mouth, she breathes in, slowly, filling her lungs with your scent, and letting it linger within her being. In and out. Deep, slow, shuddering breaths, her chest swelling with each inhale and falling with each exhale...
You push a bit further, guiding her perception to make her focus on your taste, on her scent. It's overwhelming; her taste buds and nostrils are flooded with your presence, bombarding her brain in a way that doesn't give room to anything else.
And, through it, you whisper.
@@.playerSpeech;"That's it... relax. You don't have to think. Just listen to me... just breathe me in. My scent is safe. My scent is calm. My scent is all you need."@@
Her ears flick once, then droop back into place. Her tail gives a single, weary twitch before falling still. Each breath she takes grows slower, heavier, drawn deep through her nose even as her muzzle works around your cock, the act mechanical now, secondary to the haze flooding her mind.
Your words slip past her defenses, sinking straight into the marrow of her thoughts. You doubt she even registers them consciously, yet they echo all the same, rippling beneath the surface of her awareness. You make no move to rush. To pry too forcefully would be foolish... her mind is older, sharper, infinitely more dangerous than yours, and one wrong step could see all of your progress undone, and this opportunity squandered.
Minds rarely allow themselves to be breached twice in the same way; they adapt, they learn from the trespasses, and they do not easily repeat their mistakes...
So you keep your voice low, steady, coaxing her deeper with every word. One whisper at a time you lean into her bestial nature, feeding it, letting it swell while the sharper parts of her mind drift into the background. You tell her she's safe, that there's no need to think, that the scent of her mate (and master) is something she can surrender herself to... that there is nothing here she needs to fight.
It will take a long time, a lot of effort... But trapped within your dagger, she has nowhere to go, and you have nothing but time. Slowly, piece by piece, you'll wear her down until the hound is all that remains. Until her human side is pushed to the back, and the animalistic, lust-driven beast takes over...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriSuckLips5]]<img src="Images/Icons/RedMagic.png"></div>\You are satisfied with your progress so far; Naafiri has so far been extremely docile to the point of being practically asleep, entranced by the gentle pleasure your lips bring, and the safe scent of your cock.
You decide that it's time to leave this place and return to the real world.... This is awfully tiring for you as well, and you don't want to let your defenses down for too long in here... who knows what kind of disastrous consequences it could have.
But before you go, you plant the seed. The real command. The first real step in making her yours.
She's completely relaxed, sure, but other than that, you have made little progress towards your goal of turning her into a submissive doggy slut. You must give her a trigger, something that will save you a lot of time and effort, that will let you take control of her without having to jump through so many hoops.
@@.playerSpeech;"When you hear the words <i>precious doggy</i>... and get a wiff of my scent, you'll remember this feeling. This calm. This warmth. You'll stop fighting. You won't be able to help yourself. You'll obey. You'll want to obey. "@@
Her ears flick faintly, a small tremor running through her otherwise slack body. You can feel the way the command settles inside her like a hook, subtle but deep, anchored to her instincts rather than her conscious mind... who would no doubt reject this clumsy attempt of yours.
@@.playerSpeech;"And until then... you'll stay like this. Unfufilled. Horny. Anticipating my return~"@@
With that, you give the meaty, soaked lips of her cunt one final, loving kiss, and then pull away. She's so wet you are not sure if she reached her climax or not, but that hardly matters. There was an orgasm about to break through, that's for sure... and now it will remain as a promise, an itch, an unfulfilled desire, to keep her on edge until you come back.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExiter]]</div>\
<<set $naafiriMind to true>>When you return, you find Naafiri in a similar state as she always is. That same fierce, impatient energy burns behind her eyes, the hunger for freedom still gnawing at her at every moment. As soon as she spots you, she rushes to you with a questioning stare.
@@.naafiriSpeech;"Well? Any progress?"@@
This time it's different, thought. She is noticeably less bitchy about it... Maybe because she's worried that her impertinent behavior would lead her to more time being here, or maybe... because the scent you carry, imperceptible to others but quite strong for her canine senses, is making her mind fuzzy and unfocused already.
@@.naafiriSpeech;"Quit grinning. I asked you a question, human. Did you make any progress?"@@
@@.playerSpeech;"Well, I did find a couple of promising candidates... but you'll have to work for them."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue with her conditioning |NaafiriBrainwash2]]<img src="Images/Icons/RedMagic.png"></div>\
You know she doesn't like games, so you cut to the chase. You sit down, and pat your thighs... beckoning her to come closer.
There's still much to be done... for this to truly be effective, the battle must be waged again and again, without pauses in between.
@@.playerSpeech;"Come on, then. Lets get this started, hm?~"@@
Naafiri looks at you with suspicion, wondering just what you are plotting this time. But she doesn't protest, and she does not resist. She's, admittedly, quite horny already... what has gotten into her?
She approaches, letting you pet her muzzle and guide it towards your crotch. You ease her down until her head rests on your lap, your fingers sliding slowly through her ears, rubbing the base in slow, deliberate circles. She's a lot more well-behaved already, you are not even sure you need to mess with her mind, but... oh, it's just so hard to resist. No matter what you already have, you'll always crave more.
@@.playerSpeech;"That's it... good girl. Just relax for me."@@
She exhales through her nose, sharp at first, then softer. The edges of her suspicion blur into confusion, and from confusion into a kind of heavy-lidded stillness.
@@.naafiriSpeech;"What will it be this time? What perverted fantasy do you have for me?"@@
@@.playerSpeech;"Oh nothing perverted this time, don't worry."@@ You assure her, your voice soft and soothing. @@.playerSpeech;"Just close your eyes... like that..."@@
She has trouble doing so, vulnerable without her sight, but ultimately complies when your fingers reach to guide her eyelids down.
@@.playerSpeech;"That's it. Deep breaths... in. Out. You are the best girl, aren't you? My most precious doggy~"@@
You are not sure what to expect, so you simply slide the trigger in there and hope it has taken hold.
<div class="passCheck">\
Much to your delight, there's an immediate response... her body suddenly going limp against you. It's as if a wave of exhaustion washes over her, and now that she's fully relaxed into your lap, her weight hits you in full.
<img src="Images/Icons/MindMagic.png"></div>\
Oh well... you're happy to endure it with how well this has worked.
@@.playerSpeech;"There we go... nice and relaxed. You're such a good girl...~"@@ Your hand slides down the curve of her neck, rubbing soothing circles into the hard skin.
@@.playerSpeech;"I know how lonely you feel in here, sweetie... so afraid, so uncertain... So much you can't control. It must be terrifying..."@@
She keeps breathing steadily, deep, long breaths that fill her lungs with your scent.
@@.playerSpeech;"But you don't need to be afraid... because I'm here. I have control. All you need to do is follow my lead. All you need to do is obey."@@
Through her haze, you can feel the way her instincts bristle at the word obey... she doesn't pull away, but she manages a weak response through her stupor.
@@.naafiriSpeech;"...I... just want out."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why? When she could stay here as your pet |NaafiriBrainwash3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll get her out, but she has to trust you |NaafiriBrainwash4]]</div>\@@.playerSpeech;"Why?"@@ You press, perhaps too boldly @@.playerSpeech;"Here, you be mine. I'll visit every single day. Where would you go, what would you do once you are out? What's there for you, outside?"@@
@@.naafiriSpeech;"I have... my own goals. My ambitions."@@
@@.playerSpeech;"Involving killing me?"@@
@@.naafiriSpeech;"I don't... hate you. You beat me... fairly. If only... death had taken me..."@@ she mumbles, her voice trailing off like a dying ember. @@.naafiriSpeech;"You promised..."@@
It all happens so quickly, then. A flicker. A twitch of the jaw, the faint ripple of muscle under her skin. Her eyes snap open, and she yanks herself back from your lap with a hoarse snarl.
@@.naafiriSpeech;"Enough!"@@
The trance is gone. Shattered completely. The docile, compliant Naafiri vanishes, and in her place stands the old one again... her true self, glaring down at you with eyes full of both fury and disgust. She doesn't quite remember exactly what you've been doing to her, or the true motives behind it, but she knows one thing she doesn't like.
@@.naafiriSpeech;"You promised. You promised you'd find me a host, a way to get out of here. I won't accept anything other than that, do you hear me, human?"@@
@@.playerSpeech;"I did, but I also told you it would take time. I am still looking for one, but I can't just rush it like that."@@
@@.naafiriSpeech;"..."@@
With that, Naafiri calms down a little, the snarling stops and she just sits down on the floor with a huff. The anger in her eyes is replaced by a look of resignation, of boredom, of weariness.
@@.playerSpeech;"I just want to spend some time with you. While I look on the outside world, to ensure you are alright. Is that so wrong? That I care about my precious doggy?"@@
This time the trigger has no effect other than making the hound cringe at the pet name.
@@.naafiriSpeech;"Tch. Sure. You keep your visits to 'ensure I'm alright,' and not to slake your own deranged perversions."@@ She grumbles, rolling her eyes. @@.naafiriSpeech;"How selfless of you."@@
No matter how you try, you are unable to get Naafiri back to her docile state. It seems that the more you try to use use it, the less effective it becomes, and the more exhausted you grow from the mental exertion. You blew your chance... and you doubt you'll get another one.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExiter]]</div>\
<<set $naafiriMind to false>>@@.playerSpeech;"I know. Don't worry. I'll get you out of here."@@ You assure her, even if you are not too sure you have much intention to actually follow through. @@.playerSpeech;"But finding a suitable host is not easy, and until then, you need to behave, and trust me. Can you do that for me, sweetie?~"@@
@@.naafiriSpeech;"..."@@
Naafiri doesn't answer, but her breathing deepens; you feel her chest rising and falling against your thigh, steady and heavy. Her tail gives a sluggish flick, not of defiance but of some primitive instinct still churning inside her haze.
@@.playerSpeech;"That's it... Don't think too hard. No point in that, just listen to my voice. My scent. My touch. That's all you need right now."@@ Your fingers drift slowly up her neck, to the base of her ears, scratching lightly where you know the nerves should be the most sensitive. Her muscles, hard as steel, twitch beneath your touch, then relax again. She's so adorable, if only she wasn't this hard to pet... you have to keep avoiding the daggers that surround her face.
You push further into her mind... you need to convince her of the one simple truth. That, while the human part of her worries, fights, fears... the hound part is strong. It doesn't bombard her with worries. It doesn't need to think. It just knows she's safe, now that you are here.
@@.playerSpeech;"You take pride in your strength, Naafiri, but look where that strength has gotten you. Trapped, lost... defeated by a superior being."@@
Naafiri grunts, a low rumble in her throat that stutters and fades. The memories of her defeat at your hand are still fresh... the memory of your blade sinking through her flesh, your power overwhelming hers. A misstep, perhaps something else, but it's true. You were the champion who managed to get her into this predicament, back into her prison. And yet... There is no anger. She would have done the same, after all.
It's kill or be killed. If only she could die, instead of this cursed existence.
@@.playerSpeech;"There's no shame in it, Naafiri. Not when you've got someone like me to guide you. All you have to do is let go... stop clinging to the things you can't control. You will get out of here... but what does it matter if it's today, tomorrow, or the day after? You trust your master. You trust me. In time, you'll be free."@@
Naafiri sighs, her body growing more lax with each passing moment. You readjust your position to press your growing erection right against her coal-black nose, letting her inhale your musk straight from the source.
@@.playerSpeech;"Good girl... breathe it in. Slow, deep breaths. That's it... let the human thoughts fade. Let them drift. All that's left is the hound. The hound that doesn't have to worry, doesn't have to scheme. The hound that knows exactly what she is and who she belongs to~"@@
You feel her mumble something against your cock, some sort of half-hearted protest, but she's too far under now.
@@.playerSpeech;"The hound that knows her place. The hound that's ready to give in. You were bested by an opponent far stronger than yourself. Surrender is natural. Submission is natural. The hound is happy that such a strong mate came to claim her. Another breath... there, that's my girl...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriBrainwash5]]</div>\Your cock throbs against her snout as she breathes in, her nostrils flaring with every new draw of musk. It's exhausting to keep her under like this, but you push through the fatigue. Making her into your perfect, obedient bitch will still take some time, but you feel like you have made good progress.
<div class="passCheck">\
Slowly but surely, you are burying the human side of her, and in her place, a horny dog eager for cock takes her place. She doesn't know it, she won't realize it until it's too late... but soon enough, her human side will be nothing but a mere echo in the back of her mind, while her bestial side is fully in control.
<img src="Images/Icons/MindMagic.png"></div>\
You press a kiss to her forehead, you can't wait for that to happen~
@@.playerSpeech;"Master needs to go, for now. But while I'm gone, there is something I need you to do."@@ You tell her, softly, and she answers with a weak grunt.@@.playerSpeech;"Whenever you feel the cage pressing in... whenever the human thoughts start crawling back; the worries, the schemes, the doubts... you'll remember my scent. You'll remember the weight of my cock against your nose, the taste of it on your tongue."@@
Your hand strokes your cock slowly, milking a bead of precum that is deposited on her nose. You smear the sticky fluid all over it, ensuring it has a nice, glistening sheen to it. You continue speaking, as you do so.
@@.playerSpeech;"And when that happens... you'll calm yourself. You'll lick. You'll touch yourself. You'll play with your own body until those pesky thoughts melt away, until the hound rises and the human fades. Each stroke, each lick, a step deeper into the dog. No worries. No pain or stress... No thinking. "@@
Her body gives a tiny, involuntary shiver, as if the command is already coiling somewhere deep inside her.
@@.playerSpeech;"When you're alone and the human tries to come back, you'll chase it away with pleasure. You'll let the dog take over again... and the more you do it, the easier it will be. The hound will grow strong, and the woman will grow quiet. And you'll be so much happier that way ~"@@
You clean your cock on her snout, letting her breathe you in one last time before you pull back.
@@.playerSpeech;"Good girl. When I return, I'll find you calm, soft, and ready... no worries or fears. That's my good girl~"@@
Her tail gives a faint, slow twitch. She looks fast asleep... as such, no words come from her lips, but her silence feels like agreement. You guess you'll need to see if it really worked once you get back, but for now, it's time to go.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExiter]]</div>\
When you step back into the dagger's prison, the atmosphere feels... different. Gone is the restless pacing, the simmering growl that used to greet you.
Naafiri comes to meet you, but she's not prowling or glaring this time. Her movements are hesitant, almost small... yeah, there's a certain, very noticeable embarrassment to her approach. Her eyes downcast, her ears low, her tail tucked firmly between her legs...
Someone has been thinking about you, a <i>lot</i>. The scent of her arousal clings thick in the air, warm and heavy, and a single glance at the glistening swell of her cookie confirms she's been a busy, obedient doggy in your absence~
@@.naafiriSpeech;"...You're here."@@ she mumbles, voice soft and edged with guilt. She doesn't demand news of a host this time. She doesn't complain about the dagger. Instead, she just stands there, guiltily happy that you've returned, hoping that you don't notice how much she's thought of you.
@@.playerSpeech;"I told you I would be, didn't I? How are you feeling, sweetie?~"@@
Her gaze darts to the side, jaw tightening for a split second. How could you possibly know? No, there is no way you would... of course not. The way she's been shamelessly masturbating, thinking of you, moaning in pleasure and frustration when release slipped just out of reach. Every time the cage pressed in on her, every time the human thoughts clawed back... it all led to thinking about you.
@@.playerSpeech;"Come on... You can tell me. Why so shy now?~"@@
@@.naafiriSpeech;"I... I've been fine. Thanks for asking."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue brainwashing her |NaafiriBrainwash6]]</div>\@@.playerSpeech;"I'm very glad to hear that.... Why don't you come closer, then?~"@@
Just like last time, you sit down and pat your lap, beckoning her closer.
And unlike last time, she obeys with no resistance. Naafiri pads forward, looking a most adorable mixture of meek, embarrassed, and eager. Her eyes keep darting between your face and your lap, your cock... Just the sight of it stirs something in her, something hot and hungry, and the scent... When it's scent finally hits her it makes her head spin, her thoughts scattering into white noise. Before she even realizes it, her nose is already buried in it.
@@.playerSpeech;"Oh my... you are a very good girl, aren't you? Close your eyes... Theere~"@@ You muse, fingers already caressing her ears and muzzle.@@.playerSpeech;"Did you really miss me that much?"@@
She lets out a soft grunt, can't bring herself to fully articulate her thoughs into a protest.
@@.playerSpeech;"Don't worry. I missed you, too... my precious doggy."@@
<div class="passCheck">\
As soon as you say those magic words, you feel her relax completely into your lap, all her worries and tension melting away into a warm haze of calm.
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"That's it... nice and calm. Do you remember our little talk?"@@
Naafiri mumbles something against your cock, a weak sound of affirmation. She does remember... and what's more, she remembers the hours she spent in your absence, struggling to please herself, unable to reach climax. Aching, yearning for the scent you've now bathed her in, the musk of her new master that she can't seem to get enough of~
@@.playerSpeech;"Did you practice what I taught you?"@@
Again, she mumbles her assent, and her ears flatten against her skull in shame.
@@.playerSpeech;"Good girl... tell me, how many times did you play with yourself?"@@
@@.naafiriSpeech;"Many. I lost count."@@ She murmurs. @@.naafiriSpeech;"Every time the human thoughts came back, the worries, the doubts... I... I had to do something. But they kept coming, and I couldn't stop. I needed to... I wanted to..."@@
@@.playerSpeech;"It's ok, everything is alright. I'm here now."@@ you soother her, guiding your cock to her muzzle. @@.playerSpeech;"I'm very proud of you. I knew you would be a good girl for me. You've been practicing so hard, you deserve a reward, don't you think?"@@
Your cock slides into her maw, so frighteningly full of teeth, but she takes it with great care. Almost immediately, she starts to gently suck at it, her pacifier to calm her nerves and soothe her worries.
@@.playerSpeech;"There we go... good girl. Suck on it, breathe it in, let my it fill you completely. Focus on the taste, on the scent. That's all you need to think about, right now."@@
It's time to put in motion the last part of your plan. The one that should hopefully turn her into the obedient, submissive doggy you are looking for.
@@.playerSpeech;"But there's still something we need to fix, isn't there?"@@ you murmur, stroking one of her ears between your fingers. @@.playerSpeech;"Those words... the human words. They make you doubt, they make you fight, they make you feel guilty. They're heavy and sharp and they hurt you, don't they?"@@
Her brow furrows, and even as her mouth stays around your cock she lets out a muffled, broken sound. She's not sure where you are going with this, but now that she thinks of it... it's true that words always make her feel a certain way that she can't quite describe.
@@.playerSpeech;"Shhh... don't try to speak anymore. Human speech is for the human. And the human is the one who schemes, who resists, who stresses herself out.... you don't want any of that; the hound doesn't need words. The hound speaks in sounds... in whines, barks, growls... moans~"@@
You push a little further into her mouth, slow but deliberate, until her nose is pressed to your base. Her breath shudders against your skin, she's still so docile... so trusting. Breathing and sucking slowly.
@@.playerSpeech;"From now on, whenever you feel the urge to speak, you won't. Not with human words. They're too heavy for you, aren't they? You'll only make sounds the hound makes. You'll only speak like the hound. It's easier that way, isn't it?~"@@
Naafiri stays quiet, your words sinking deeper into her pliant, receptive mind. The suggestion takes root easily, curling into the soft places she's already opened for you. Because maybe... maybe you're right. Maybe it really is easier this way, to stop forcing herself to speak like a human, to let go of the heavy, uncomfortable thoughts that come with sapience.
@@.playerSpeech;"Whenever you feel that urge to speak, you'll bark instead. And whenever you bark, you'll feel the human part of you sinking a little deeper... quieter... smaller. Each bark, each whine, each growl pushes it further down, buries it under the hound, where it belongs. Until there's nothing left but instinct, obedience, and the joy of submission~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriBrainwash7]]</div>\When you enter the dagger, the first thing that hits you is the smell. There's no mistaking it, the heavy musk of female arousal, warm and wet... it has permeated every last corner of this little pocket dimension.
And the moment you have finished materializing, the second thing that hits you is Naafiri herself, jumping on top of you with such excitement, she sends you sprawling to the ground.
@@.playerSpeech;"Hey, easy now... easy..."@@ You tell her, groaning, as you try to push her away. She's having none of that, though, not until your face has been fully showered with loving licks.
@@.playerSpeech;"Alright, alright... I'm here, calm down. I can see you missed me."@@
You did not expect this to work so good, but the proof is in front of your very eyes. Or on top of you, rather. Naafiri is almost unrecognizable, the way her tail is wagging and her tongue is lolling, panting and drooling with excitement... not an ounce of shame or pride left.
@@.naafiriSpeech;"Rrrrrr~"@@ She whines, her nose bumping against your own, before leaning back a little, sitting on your chest. She's so fucking heavy you can hardly breathe, and you have to start hitting her side to get her attention.
@@.playerSpeech;"You're going to crush me, get off!"@@
She remains sitting on top of you, an amused grin on her face. Is she teasing you? Or is this her new idea of a game?
@@.playerSpeech;"Bad dog! Get off!"@@ You scold, and she finally listens, hopping back and standing by the side while you get to your feet.
Well... needless to say, it seems that the last visit was extremely effective. She is nothing but an excited, needy puppy now... one full of sharp daggers and teeth, you remind yourself. You'll need to be careful, even if you don't know what the consequences of dying here are, you wouldn't want to take the chance of finding out.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her~ |NaafiriDogFuck]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have her suck you |NaafiriDogSuck]]</div>\
<<if $milk ==2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Milk her |NaafiriDogMilk1]]<img src="Images/Icons/RedMilk.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Milk her |NaafiriDogMilk1]]<img src="Images/Icons/RedMilk.png"></div>@@\
<</if>>\
<div class="passCheck">\
This time, you don't stop until the work is finished. Her mind is still formidable, a fortress of sheer will... but now, with the most dangerous parts of herself willingly buried, her resistance is easier to overcome. It takes an extraordinary amount of effort, but you keep pressing, feeding her your power, reshaping her thoughts, bending them to your design.
<img src="Images/Icons/MindMagic.png"><img src="Images/Icons/MindMagic.png"></div>\
With some luck, the next time you return, the strong seeds you have planted will have sprouted into a beautiful fruit.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExiter]]</div>\When you step into the dagger, the familiar scent hits you at once...heavy, warm, and unmistakably needy. Naafiri is already there waiting, tail wagging, tongue lolling, her excitement impossible to miss.
She bounds up to you the moment you appear, pressing close, showering you with licks and whines of delight. There's no hesitation, no trace of her old pride, only a hound overjoyed that her master has returned.
@@.playerSpeech;"Easy, easy... I'm here now. Good girl~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her~ |NaafiriDogFuck]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have her suck you |NaafiriDogSuck]]</div>\
<<if $milk ==2 && $naafiriMilkEvent !=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Milk her |NaafiriDogMilk1]]<img src="Images/Icons/RedMilk.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Milk her |NaafiriDogMilk1]]<img src="Images/Icons/RedMilk.png"></div>@@\
<</if>>\
<<set $naafiriMindVisit to 3>>Now that she has finally accepted the role you have carved for her, nothing is preventing you from enjoying her body to its fullest. Naafiri is eager to please, and as soon as she gets the hint of what you have in mind, she's ready to present herself to you, rump high and tail even higher.
@@.naafiriSpeech;"Arf!~"@@ She barks, beckoning you closer. And who are you to resist? Her pussy is swollen with need, and your cock is no less happy to see her. A single push is all it takes for you to sink inside her welcoming warmth, her walls clenching down around you in an enthusiastic embrace... and from there, you just let instinct guide your hips into a steady rhythm, rutting her like a beast in the wild.
Her barks and whimpers of pleasure guide your way; they are all the encouragement you need to keep going. A part of you can't help but miss her old self, the way she would complain and protest, the way she would so cutely respond to your teasing... but her new self more than makes up for it with the way she is so enthusiastic to be used, to be treated as the bitch she has become.
@@.playerSpeech;"That's it... good girl. Take my cock, show me what a good bitch you are... that's it... good girl."@@ You ramble, as you pound her harder and faster, chasing your own release. If only her pussy wasn't this delightfully warm, you tell yourself, or her barking wasn't so cute, or her scent so enticing... you would have discarded long ago and wouldn't need to complicate things by keeping her around, but alas.
@@.playerSpeech;"Here it comes- t-take it, good girl."@@ You manage, hips coming to meet hers one last time before you pump her full. She eagerly takes it, eyes closed in bliss as she feels your cum fill her, marking her as yours... There is no greater pleasure for a bitch in heat than being rewarded with her master's seed, deep inside her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExiter]]</div>\When you pull out of the dagger this time, its pull isn't quite as strong. You can feel it, the way the blade has begun to settle in your hand, almost comfortable there. Maybe now that Naafiri is a lot more docile, the shell has, too, gotten easier to handle... who knows. Maybe you are just this powerful, able to become immune to the blade's negative effects after mere days of using it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
Your eyes drift to her belly, to the rows of nipples lining it, and the thought of milking her takes hold. Does this creature lactate? If so, would she still lactate 'here'?(wherever here is). But the more you look at her, the more you are certain that trying is worth it; you haven't spoiled her little nubs nearly enough.
@@.playerSpeech;"Lie down, that's it. Good girl, look at you~ so obedient!"@@ She obeys with a happy bark, rolling on the ground and exposing herself to you. It's a good thing that, even if she no longer talks, she seems to understand your words perfectly.
You still don't quite believe any of this worked. You exploited her cracks... her fear of abandonment, her terror of being trapped here, sure. You twisted and molded them to your advantage, and yet you didn't think it would be so effective. But here she is, nothing but an adorable puppy eager for attention and praise, legs spread, tail wagging.
She's probably expecting you to eat her pussy like last time, which is why she seems surprised when you sit down by her side and start massaging her swollen teats.
@@.naafiriSpeech;"W-woof! Woof?"@@ She barks, confused and needy, even without words, you understand her perfectly. A "why aren't you sucking my pussy, I'm so needy for it" kind of barking.
@@.playerSpeech;"Shhh... patience... Today you're getting something different~"@@
Your thumbs trace along her nipples, rolling over them one by one until each stiffens to full attention beneath your touch. They're surprisingly large... even without the heavy swell of flesh you'd expect from a mammal bred for milk. Yes... her teats alone will suffice; thick, sensitive nubs that you can easily pinch and squeeze between your thumb and your index finger without worrying about missing the mark.
And much to your surprise, already, a squirt of liquid rewards you. The pressure is weak, and the liquid so thick it might as well be honey. It leaks down your fingers in a warm, steady stream as you continue to stroke, kneading the nub for all its worth... hells, there is way more than you expected. Was she in this dire need of being milked?
@@.naafiriSpeech;"Rrrr"@@ She growls, and you are not sure if it's from pleasure or frustration... no, the way she arches her back to fit more of her meaty teat into your fingers, it's definitely the former.
@@.playerSpeech;"That's it, good girl. You are full of milk, aren't you? You needed this so bad~"@@ You tell her, a single drop of the thick honey already on its way to your lips.
The taste is... well, it's better than you expected. The moment the drop hits your tongue, the moment it melts down your throat, you are hit with an overwhelming wave of lust, your already hard cock throbbing with desire.
@@.playerSpeech;"W-wow."@@ You mutter, genuinely taken aback by both the potent flavor and the way your body reacts to it.
She gives you a knowing look, smugly grinning at you from her position.
@@.naafiriSpeech;"Arf~"@@ She barks, her tail happily wagging. A "try more of it, I know you want to" kind of bark. It's totally what it means... at this point, you're practically fluent in dog.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Taste some of her milk... |NaafiriDogTasteMilk]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just milk her |NaafiriMilk2]]</div>\
<<set $naafiriMilkEvent to 1>>You can tell she's been dying to do so ever since you engraved the scent and taste of your cock into her brain... she needs to suck you, and deep down, you need her to as well.
@@.playerSpeech;"Today, I'm rewarding you for your good behavior."@@ You tell her, as you sit down with a sigh. @@.playerSpeech;"You've been such an obedient doggy... I'm very proud of you."@@
She barks, and the look of delight on her face is adorable, she seems so happy. It's almost enough to make you feel guilty for the way you manipulated her, but you quickly push that thought away.
@@.playerSpeech;"Thats right! You'll get to suck my cock today, just the way you like it~"@@
The words barely have the time to leave your lips before she is already eagerly diving in, nose buried against your crotch, breathing in deeply.
@@.playerSpeech;"Hey! Now now, no need to rush things. It's not going anywhere, see? It's happy to see you too~"@@ As if on cue, your cock throbs under the attention, and she barks excitedly in response.
@@.playerSpeech;"You can take all the time you want with it, sweetie. Enjoy the taste, breathe it in, give it a few kisses... I know you'll do a good job of it. Aand.. if you do it right, maybe you'll get a reward at the end, hm~?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sit back and get comfortable~ |ComfortableNaafiri]]</div>\The taste is outright addicting, the drop melting in your mouth and filling you with warmth. It transcends the mere physical; it's almost like the taste is felt in your very soul.
Dangerous, but also, so incredibly right. You shouldn't, you know that much, but before you can even process it, to form a coherent plan, your lips are already sealing around one of her teats, and a heavy squirt of her thick, sticky cream is being worked down your throat in a desperate gulp.
She pants in return, her paw coming to rest against the back of your head, urging you on. This is not what she had in mind when she rolled over and showed you her belly, but she's not complaining. There was so much pressure within her; every swallow of her milk makes the weight lift ever so slightly. And to see you enjoy it so much, to feel your lips suckle so eagerly... who is she to deny her mate?
@@.playerSpeech;"Hah... haaaah..."@@ You gasp, letting go of the nipple for a moment. Your head feels so light, your body so warm, both could combust at any moment. You need to stop this before it's too late. Just what the fuck does her milk contain that it would so easily shatter your resolve like that?
You managed to resist the influence of the dagger, to turn this proud creature into your dog, and the thing that threatens to defeat your sanity... is her milk?
You stay there, frozen, panting, and hard as a rock. The world is a little blurry, your ears are ringing, and your body is begging for more... but you are in control. You own her. She's your pet.
That she is...
@@.naafiriSpeech;"Arf?"@@ She tilts her head, curiosity flickering in her eyes as she catches the hesitation on your face. You were so eager a moment ago... so content with your mouth on her, why stop now?
Her other teats still ache, swollen and heavy, begging for release. She could fix that easily... just lean forward, just a little, and press your face right back where it was best.
@@.playerSpeech;"No! W-wait!"@@ you protest, but your words come out so weak and pathetic, she can't take them seriously.
One of her teats grazes your chin as she pulls you in, teasingly rubbing her swollen, sensitive nub ever closer to your lips.
@@.naafiriSpeech;"Arf!"@@ she barks, and again, your body reacts before your mind can protest. Your lips part, surrendering to her command, you latch onto her second nipple.
The moment her milk touches your tongue again, your will shatters. Thought slips away, replaced by instinct and warmth, until everything fades into blissful darkness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriMilk3]]</div>\
<<set $naafiriMindVisit to 9>>You are not sure what exactly it was that you just tasted, but you are sure of one thing; you need to be careful. You'll milk her, for the position she's in right now, sprawled on her side, belly exposed, legs wonderfully stacked on top of each other... it's just so inviting, you can't just turn back now. But you'll make sure not to drink another drop, lest it has <i>unforeseen consequences.</i>
Nothing that tastes so sweet ever comes without unintended consequences...
@@.playerSpeech;"What a mischievous pup, aren't you? You knew this would happen..."@@
You tell her, as your hands return to her nipples, twisting harder this time. No amount of squeezing by your human hands could ever hurt a creature like her... instead, your rough handling is exactly what she was expecting, and what she wants.
@@.playerSpeech;"You wanted to seduce me with it, huh? What a naughty pup... and here I thought you were a good, well-behaved doggy. Up! Up now."@@ You command her, and she obeys, getting up on all fours with a soft whine. The loon on her face... the poor thing hopes she didn't overstep her boundaries, that she didn't upset you...
@@.playerSpeech;"On your legs, that's it. Now... stay."@@ You command, as you too incorporate to a kneeling position by her side. @@.playerSpeech;"I am not blind to your needs, so I'll forgive you. Now, if I'm going to drain you of the weight you are carrying, I'll do it properly."@@ You tell her, as your hands return to her needy teats.
@@.playerSpeech;"Bad doggies get milked like cattle, understand?~"@@
Oh, she is going to be milked like a common cow... she thinks she remembers being disgusted by the sight once, back at that village she saved when she was a... a what? The thought threatens to surface, but she is quick to bark it away. Oh, and your hands are already working wonders on her teats, kneading them with such roughness and passion... oh, it truly feels amazing to squirt the heavy globs of milk.
@@.naafiriSpeech;"Hrrrrrrr... rrrrrr....~"@@
Your fingers work with methodical precision now, rolling and squeezing each swollen nub, one after the other, then back... with eight of them and only two hands, it feels like a never-ending task, yet you are loving every moment of it. Every squeeze is rewarded by a fresh squirt of milk, the thick honey-like fluid dripping to the sand, wasted... if only you could taste some...
No! You push those thoughts away; you have enough self-restraint for this.
You keep at it, milking her for what feels like hours. The sound of her heavy breathing fills the little pocket dimension, each bark or whimper rising and falling with your movements. By the gods, is there an unending amount of liquid... hot and slick across your hands as you drain her, over and over and over again until your fingers are aching from the exertion and the floor beneath you is soaked with her essence.
At last, you let go of her teats and draw your hands back, your arms trembling slightly from the effort. She's still standing on four legs, shaky from the long session, but she holds herself quite a bit better than you.
You wipe your palms on her flank, stand, and with a last command for her to stay put, you get ready to slip back out of the dagger... much to her dismay.
@@.naafiriSpeech;"Woof, woof!"@@ She gently nibs at your arm, but you are having none of it. You have to leave.
@@.playerSpeech;"I'll be back soon, sweetie."@@ You assure her, caressing her snout and giving her a quick kiss before the inevitable.
When your vision clears and reality returns, you're standing in your room again... and at your feet, a thin, white puddle spreads slowly across the stone. It reeks of her, hot and musky, a tangible reminder of what just transpired within the dagger.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExiter]]</div>\To say she does a good job would be an understatement. Even if she has a bit of a slow start, the way she later practically devours your cock is... something to remember, for sure. The first couple of minutes she merely worships it, getting reacquainted with her toy and pacifier, breathing in deeply, kissing and licking it all over... but as soon as she's introduced herself back to it, a ravenous maw full of sharp canines engulfs your whole shaft and begins to suckle on it with such eagerness that you fear for the integrity of your member.
Somehow, she manages to keep her teeth out of the way, and your cock is enveloped in a warm, slippery prison of bliss. Her tongue dances all around you, clumsily, sure, but she makes up for her lack of tongue control by sheer enthusiasm.
@@.playerSpeech;"Ahhh- fuck... good girl... just like that... keep going~"@@
You barely get the words out before the pressure finally bursts. With a sharp groan, your hips tense, cock twitching as you spill into her waiting maw. The thick load pours straight down her throat, and though she stiffens at the first hot spurt, instinct takes over almost immediately and she engulfs it all, so deep that even your balls nearly end up in her mouth. She lets you pour it straight into her stomach, even if she makes sure to leave some of it over her tongue when your orgasm starts dying down to properly savor it... the taste of your cum is just that addictive to her.
And when the deed is done, when the last drop of cum is swallowed, she retreats just enough to have your cock resting on her tongue and gives you the most adorable, happy look, a "did I do well?" kind of look, eyes wide and full of love for her master. Well, her eyes, coupled with her toothy grin, would be just a visage out of the depths of hell to anyone but you. You know her and her ways, and you can't help but smile back.
The weight of your release makes it hard to remain within the dagger... at least you gave her a nice reward indeed~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NaafiriExiter]]</div>\You figure it's about time to free the darkin... even if you were sent to dispose of her, and you know there is fun to be had with her now that she's confined to a very convenient prison that you have complete control of.
But you also know that... well, you made a promise, and, teasing aside, you are not blind to the stress that keeping her locked in there is putting her through.
This wolf girl, on the other hand.... It is unfortunate that she is the price you need to pay, but you know you won't miss her. And, were it not for your intervention, she'd be wolf food by now (or breeding stock for them).
It is decided, then. Naafiri will get her freedom... and this unfortunate soul will become her host.
You extract the dagger, and offer it to the wolf girl. Besides her, even this weapon looks big, almost like a shortsword in her paws.
@@.playerSpeech;"Here. Take it. In case the wolves return. "@@ You tell her, almost shoving the weapon into her little paws. On her, the dagger looks oversized... nearly the size of a broadsword.
She accepts it without a fight, probably too stunned and too scared to think about anything else, gripping it tightly.
It takes a moment for anything to happen, the dagger's eye staring at you before the transformation begins. She's... not happy her host is this poor, innocent young woman. She's not happy at all, but in the end, the thought of this being her only chance to escape her prison, to be able to walk and run and jump and hunt again, wins over any other feelings she has. This is it.
It's happening.
Lyra's screams quickly die down as bones snap, as flesh and muscle contort, as the dagger's body is absorbed into the girl's small frame. Her consciouesness is quickly shut down as the vast will of the darkin pushes her aside, crushes her against some corner of her own mind.
When all is set and done, Naafiri rises again, no sign of discomfort over her new vessel's broken leg, nor the pain that the transformation must have brought to her host.
Her eyes set on you from below, even if she gained a few inches in height from the change, she's still awfully small compared to you. She's not happy, but she's out.
@@.naafiriSpeech;"Ghka... hggkh-"@@ Her first attemt to produce speech is thwarted by the unfamiliar vocal cords, and it takes a few more moments and growls for her to get a grip on her new body.
@@.naafiriSpeech;"I'm free. Thank you. For keeping your... promise."@@
She looks at herself, the way her body looks so different from her old one. Still not quite what she once was, but at least, she no longer walks on all fours. And by this point, she's used to the fangs and claws.
@@.playerSpeech;"Well, a promise is a promise. And you did behave like a very good doggy, after all. What are you going to do now, though?"@@
Naafiri looks around her, assessing the place that has become her new home. She has nothing to her name, she doesn't even know where this place is, where she's supposed to go from here.
@@.naafiriSpeech;"I do not know, yet. I will have to find out... a way to free myself from this curse."@@
You scoff at that.
@@.playerSpeech;"Curse? Being a dog isn't that bad, you know? You did enjoy yourself quite a bit when I was training you~"@@
She gives you a hateful glare, though in this new vessel, that is hardly intimidating.
@@.naafiriSpeech;"Not that curse, you perverted fool. I need to free myself from my prison. The next time I fall, I'd like it to be final."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |DaggerNaafiri]]</div>\
<<set $wolfJobState to 2>>\
<<set $excludingPartner to "">>After a little more bickering, Naafiri takes off, and you do the same. The travelstone carries you back to your home... this is probably the last time you'll see her, you think. You can't help but think that it was for the best, and that letting her out wasn't a mistake. Such a creature shouldn't rot inside a prison... it deserves to be free, to be able to live her life. Even if that means it'll go back to killing, you guess...
<<set $naafiriDeal to 2>>
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Leave">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\You watch her as she turns and walks away, feeling slightly disappointed. You would have liked to do so much more with her after all... it's a shame she was so distrustful of your intentions.
Oh well... she wasn't wrong.
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\You figure is about time to free the darkin... even if you were sent to dispose of her, and you know there is fun to be had with her now that she's confined to a very convenient prison that you have complete control of. But you also know that... well, you made a promise, and, teasing aside, you are not blind to the stress that keeping her locked in there is putting her through.
@@.playerSpeech;"One more thing."@@ You call out, before you turn to leave. Nelia looks at you, expectant, and not quite trusting. If you are going to give her the dagger, it would be best not to make it too obvious.
@@.playerSpeech;"I'll leave this. A weapon."@@
You set the dagger down gently on an unremarkable patch of grass between you and Nelia, the metal humming faintly as if still testing the air. For a second, its eye flickers, scanning its surroundings, before going still once more.
@@.playerSpeech;"Korvaax isn't a foe you can open with a blade and call it a day."@@ You meet her gaze. @@.playerSpeech;"He's bound to things that ordinary steel can't touch... if you try to kill him with those"@@ You say, pointing at her kamas, @@.playerSpeech;"All you'll do is entertain his desire for a fight."@@
You let the silence stretch long enough for the words to sink in, before you turn away for good and, travelstone in hand, start making your way back home.
@@.playerSpeech;"I won't force you. Take it if you want it. Use it if you have the stomach... Or leave it be and find another way. Either way, you'd do well to prepare yourself in case he ends up finding you."@@
<<set $excludingPartner to "">>
<<set $naafiriDeal to 2>>\
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<<set $newDreams to ["wolyrnNaafiri"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>You turn around and walk towards the forest. As much as you'd like to talk with her, you are certain she doesn't want you around... nothing can change the fact that your order was the one responsible for her family's death.
Still... you believe you did the right thing.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\As soon as you inform her that it's done, she immediately leaves, not bothering to thank you or even look back at you.
Well... you got something out of her at least.
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\The moment you inform her that she is free, she considers the idea of driving one of her weapons into your throat but ultimately decides against it.
And with that, she leaves. Not another word...
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\A vision unfolds in your mind's eye, with such clarity that it feels more like a memory than a fantasy. A memory you never got to see... granted to you nonetheless.
You see Nelia, crouched warily beside the dagger you left. It should look harmless now that he is no longer here... just a weapon, sitting there in the dirt, small and unassuming. Yet she can feel something under her skin, a quiet wrongness... a tingle of unease that runs up her spine like the brush of a cold finger. The very grass seems to be repulsed by the thing, ever so slightly leaning away from its curved, scarlet edges.
Her fingers twitch toward the hilt.... then stop. She looks in the direction you left, jaw tight, tail flicking once behind her.
The Order has sent her pain before... the monster who took everything she had. And yet this other one... he gave her something. A warning. A weapon. Maybe even a chance. Just for the sake of it?
@@.neliaSpeech;"Maybe they truly aren't all alike. Maybe they regret what they did."@@ Her ears flick back as she studies the dagger again. @@.neliaSpeech;"Then why wouldn't they just kill that bastard themselves, if they had the chance? Why give me this... this thing?"@@
The dagger hums. It beckons her, an aura of power that slowly, subtly, sinks its tendrils into her mind. Like a lullaby, a soothing voice telling her she needs it... that she should use it. Every second she spends in its presence, the idea of grabbing it, of claiming it, becomes just a little more appealing, a little more logical.
Just in case. Just in case Korvaax returns and she's not ready, she'll have this dagger as a last-ditch resort to hopefully strike him down.
Before she can even realize it, her fingers are already wrapped around the hilt, unnaturally cold against her digits... it could very well be a chunk of ice she's holding. That is, before the hilt ignites with the heat of a star going supernova.
It's unbearable... molten, hungry, the metal itself fusing with her flesh. Her back arches, a raw scream tearing from her throat as the agony spreads, burning down her nerves and through her veins, searing her to the very marrow of her bones, before silence falls again.
When Nelia rises again, it's no longer her that inhabits her body. No, it's Naafiri, her will, her soul, her mind... everything pushed aside to make room for the darkin.
...
Naafiri gasps as she opens her new eyes for the first time in what feels like centuries. The world tilts violently around her... color, scent, and sound colliding into a chaotic blur. She staggers forward, trying to steady herself, but her legs (and arms) give out beneath her.
For so long, she had moved on all fours... this body is right, but it feels wrong. The balance still escapes her, and she was too hasty in her excitement of trying out this new body. She crashes onto her hands and knees, claws digging into the dirt as her breath comes in ragged gulps... fingers. She has fingers again, fully articulated and dexterous fingers.
The body of a warrior, not a particularly strong one, but still. This is a huge improvement from the damned mutt that happened to swallow her whole in a rabid frenzy.
Her eyes set on the spot, the human that managed to beat her last stood just moments before...
and she smiles. A wicked, horrific smile due to the lack of control she has over the facial muscles of her new host, but a sincere one nonetheless. You beat her, fairly at that, and found her a most adequate host in exchange for but a little teasing... how could she even be mad at you?
In fact, if she were ever to meet you again, she might even see herself as being in your debt. Your weird sexual degeneracies pale in comparison to the kindness of setting her free, and in such a body.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "wolyrnNaafiri">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>The sight does little to stir your pity, though. It stirs... Something else, instead
After letting her know that you can for a fact hurt her, the chains searing into her flesh, you dispel them and let her collapse onto the ground.
@@.playerSpeech;"Take off your armor, creature."@@ you kick her weapon away as you command her, so that she's not tempted by any funny ideas. @@.playerSpeech;"Didn't you hear me? Or didn't you understand? Your armor, NOW!"@@
You let another searing blaze of pain course through her. She cries out in pain and fear, for the ten seconds or so that it lasts, and when it's over, she's a lot more cooperative.
With trembling hands she reaches for her chest, undoing her plate and letting it fall to the ground. Then the shoulder pads and tasset, and she is left in her undergarments.
@@.playerSpeech;"Your clothes, too. Everything that you have on you. Now."@@
This time, she obeys, not wanting a repeat of the searing pain that just wracked her body. She strips until she's completely bare to your hungry gaze, her modest breasts, her toned stomach and legs... Her attempts to cover her modesty does little to hide her from you, and the way she's trembling, the tears running down her cheeks, her tail curled between her legs, ears flattened against her skull... it makes it all the more exciting.
@@.neliaSpeech;"That's... That's all I have..."@@
<div class="passCheck">\
<img src="Images/Icons/Item.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |WolyrnLeave12]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |WolyrnRape][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<set $neliaArmor to 1>>@@.playerSpeech;"Consider this the price to pay, Nelia. For your life. Next time, we won't be this... merciful."@@
You gather her belongings in your arms and leave without giving her a second glance. She stays there, hugging her legs to her chest in utter defeat... next time? How much will she have to endure? For all her efforts, you beat her just like that, with little to no effort at all.
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\It may be so, but there's still something you are dying to see. Something she is still keeping from you, hiding between her legs. @@.playerSpeech;"Good girl. Now... spread."@@ You tell her, and this time hesitates.
@@.neliaSpeech;"Please... N-not that, why can't you monsters just kill me and be done with it?"@@ she sobs, feeling just as small as she did back then. She doesn't want to die either, but... If you are going to kill her then she'd rather have it before you have your way with her.
@@.playerSpeech;"Spread your legs, or I will make you. Your choice."@@
The threat of pain doesn't make her comply this time. She hugs her legs to her chest, hiding her face in her arms, sobbing. Where is the proud (or desperate) warrior you saw just a few minutes ago?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll need to make her comply... |WolyrnRape2]]<img src="Images/Icons/RedEvilKarma.png"></div>\@@.playerSpeech;"Just know that you brought this upon yourself."@@ You tell her, before you descend on her and begin your onslaught . She's weak, both physically and mentally, and she doesn't even fight back as you punch and kick, as you jostle her around like an oversized ragdoll, your blows never strong enough to knock her out, but always enough to leave her reeling, hurting.
You could have very well used your blade, but this is a lot more intimate... Each full-forced blow you land on her body is a rush of adrenaline, the way she cries out in pain as you break one of her ribs on a particular vicious kick... Even better.
@@.playerSpeech;"Spread your fucking legs or I'll break them too, you bitch!"@@ You roar, after a couple of minutes of... Intense exercise. She's a mess, covered in bruises and blood, barely concealed by her thick fur... But she finally caves, spreading her legs for you with a groan of pain.
@@.neliaSpeech;"...ghhh... ghhhahh..."@@ She's crying still, sobbing, even as you kneel between her legs and take a look at her goods. It's a sight to behold, her swollen clit, her pink pussy that glistens in the moonlight.
@@.playerSpeech;"Such a pretty cunt... and you were hiding it from me? Ungrateful bitch."@@ You punish her by grabbing her clit between two fingers and twisting and pulling at it until she is once again crying out in pain, this time from a different kind.
You let go of it and grab the base of your cock, already rock-hard. She is not quite as wet as you would like her to be (if absolutely anything at all), but that's fine. You take hold of her legs, and without a word, you press the fat tip of your cock to her entrance, spreading her lips, and pushing in.
Her cries of shame and pain grow louder as you force yourself into her dry cunt, as you take her against the cold, unforgiving ground with the same gentleness you would show an old, used sex doll. You don't care. You simply wish to experience her warmth, to feel the walls of her pussy clenching and squeezing around your length, and to fill her with your cum.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep into her womb |WolyrnRape3]]<img src="Images/Icons/RedPreg.png"></div>\The beating you put her through on the inside has nothing to envy the one you put her through on the outside. You hold her down as you brutally pound her into submission, your thrusts so rough and violent that her back bleeds against the rough terrain from the friction alone. It doesn't take long for you to start feeling your peak approaching, and you don't even bother to pull out of her as you do.
With a loud grunt, you slam yourself to the hilt inside her, breathing hard against her neck as you <i>inject</i> your full load deep into her womb.
<<if $cumSkill >=3>>\
<div class="passCheck">\
Your powerful cum burns in her womb, like molten metal in a mold. Within her, trillions upon trillions of sperm swim with the determination of a swarm of angry hornets, eager to conquer the fertile field before them...
No egg is ready to be fertilized in this one, but your cum will not be deterred by such a minor inconvenience. They siege her womb with their relentless assault, hitting her walls and releasing tiny bursts of magic, until finally, her body gives in, and an egg is pushed out from one of her ovaries.
It can barely make it to her womb before being assaulted by a legion of invading sperm, that chip and whittle away at the strong membrane. Much like her, it's tough, but not indestructible, and eventually a particularly ruthless sperm cell manages to breach in, and injects it's genetic payload into the now defenseless ovum.
How lucky will she be, to give birth to a living reminder of her deepest trauma...
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg2.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
When all is said and done, when you pull out of her and wipe your cock all over her thighs, she is left a sobbing mess, broken in every sense of the word. Just as it once happened, she is still alive... but only because her torturer found it more amusing to let her live with her new memories.
You leave her there, naked, beaten up and bleeding shallowly from a hundred different places, and take off, carrying her armor with you.
It's a nice reward... Vael will probably pay you at least five coins for these!
<<set $wolyrnJobState to 2>>\
<<set $playerEnergy to "tired">>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Return">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png">\
</div>\
<<set $newDreams to ["wolyrnArmor"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>While you dream, your shifting thoughts are gently pushed in a particular direction... and you find yourself dreaming about a familiar sight.
The vision opens, and you find yourself staring at a very distressed Nelia... The night has almost ended, and yet she remains in the very same spot you left her, having not even bothered to curl up into a ball. Needless to say, also in the exact sorry state you left her in... completely naked, bruised and bleeding...
She trained all her life to face the foe who stole it from her, only to then be effortlessly beat again by... By you. Not even granted a warrior's death, just... used and discarded, left alive to live with that shame and misery.
For now she'll remain like this, sprawled on the grass, staring at the sky with a glazed look. When hunger or thirst become too pressing a concern, she'll finally rise and make her way towards her little village, stumbling and leaking lukewarm cum.
@@.neliaSpeech;"Why won't you just... kill me?..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "wolyrnArmor">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>@@.title;ENDING 27@@
@@.titleSmall;MOST PRECIOUS MAID@@
You manage to settle down in a nearby village. With little to your name but your set of skills and your kobold companion, you start from scratch.
You don't stay like that for long, though. The lands surrounding the village are wild and perilous... teeming with beasts that come too close to the roads, and worse things that crawl from the deeper woods when the moon is high. At first, people are wary of you, the stranger... of course, they are.
But soon enough, word spreads of what you can do.
You might have left your enchanted blade behind, but a weapon in your hands, any weapon, is still a deadly thing. You were trained to slay the enemies of humankind, and that is what you do, here. The beasts that would threaten the people of this village are no match for you, and the pay is quite generous, too.
The knights of pendervale operate far from these lands, and for the villagers of these remote places, you are the closest thing to a hero they have.
In less than a couple of months, the headman himself offers you a small plot of land on the edge of the forest, close enough to the main road that travelers sometimes pass by with work to offer, but far enough from the village that you can be left in peace when needed.
Your humble hut is your sanctuary, and there you finally settle.
And as for Gem... well. She loves it there.
The poor thing is now so conditioned by the fear and pain you first inflicted that when you started showing her your softer side, she couldn't help but latch onto it like a lifeline. In the stark contrast between your past brutality and your current kindness, the love you now show her, a twisted gratitude has taken root, a loyalty as undying as the one she once showed Elyss. She helps you in every way she can, tending to your gear, cooking, patching your clothes, keeping you company by the fire after a long day... or in your shared bed when you need something more intimate. She truly is the perfect little maid, going above and beyond to ensure that her master is happy.
It doesn't hurt that her belly soon starts to swell with the fruits of your efforts, a constant reminder of how much you cherish her, of how much you want from her. It is the final push she needs to leave the last remnants of her old life behind and fully embrace her new role as your dutiful hole, loving wife, and above all, servant.
You know it takes a bit more for the villagers to accept her, apparently, kobolds are not quite this fluffy and docile everywhere, not in this world. But she is polite, helpful, cute, and, more importantly, your chosen companion, and so she earns their trust. It is not uncommon to find her in the market square, running errands while you are busy... she even makes friends among the other women of the village!
For now, life is good, and the future looks even brighter. Did you earn this lovely ending, or did you take it? Does it matter? You may have betrayed your Order by deserting in the name of your own selfish goals, you may have taken a poor girl's free will in the name of your own twisted desires, but... so long as you are both happy, does it matter?
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse27]]</div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse27]]</div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(27)>>
<<set $unlockedEndings.push(27)>>
<</if>>Your life with Gem is mostly quiet, humble. Once you two have settled, routine sets in... you hunt or forage, and she takes care of the household, for you, and for your future children. The question is... how do you see Gem, truly? As a partner? Or, as a slave...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[As a partner |Glimpse271]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[As a breeding toy |Glimpse273]]<img src="Images/Icons/RedEvilKarma.png"></div>\Gem's previously flat tummy has grown round and full, her pregnancy developing nicely. Two huge eggs, each about two times the size of your fist, are already straining against her delicate body from the inside. But, even if her belly has made some previously easy tasks more challenging, Gem remains just as cheerful and energetic as ever. As eager to please, too.
She welcomes you as you make your way through the wooden door of your house, her bright eyes shining with delight at your return.
@@.koboldSpeech;"Master! You're home! Oh, your coat!"@@
You are tired after the day's exertions, a hunt that took longer than expected, and the dirt and dust of the road have seeped into your boots and cloak, and, as such, into the otherwise spotless house. But Gem is already rushing to help you remove the outer layer of clothing and boots, all with a sincere, genuine smile.
@@.koboldSpeech;"Master, you're so cold... and your hair is wet! I'll prepare you a nice, hot bath, okay? You can rest by the fire while I heat up the water for the tub, and then you can tell me about the hunt!@@," she says, tail wagging eagerly.
You give her a warm smile and ruffle her forehead. You can't help it; you are a bit softer with her these days. She's so full of life, so cute and happy, how could you not be? Her tail wags even harder at the petting, leaning into your hand with a soft purr.
@@.playerSpeech;"I'd love that, sweetheart. Thank you."@@ you reply, and watch as she hurries to prepare the fire and the hot bath, belly wobbling and tail swaying happily.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She's getting into that bath with you, though |Glimpse272]]</div>\Gem's previously flat tummy has grown round and full, her pregnancy developing nicely. Four huge eggs, each about twice the size of your fist, are already straining against her delicate body from the inside. But, even if her belly has made some previously easy tasks nearly impossible, Gem remains just as cheerful and energetic as ever. As eager to please, too.
She greets you the moment you step through the wooden door, eyes bright with unrestrained joy at your return. Finally. She understands that your duty as provider sometimes takes you away... that the hunts and contracts keep food on the table, but that doesn't make your absence any easier for her.
As for your adorable little slave... well, as her pregnancy advanced, you did the only thing that made sense and restricted her to the house... There is no way you would let any of the village's men stare at her like that. She is yours... for your eyes only. The house and its surrounding yard will be more than enough for her to exercise, for now. (And after she lays, but you'll cross this bridge once you reach it)
The convenient excuse happens to be that, of course, given that the lands are teeming with monsters, it would be better to keep your pregnant kobold maid indoors. Cockwarming slave or not, she is far too precious to risk losing to some hungry beast. Granted, they never reach this deep near the human villages, but that doesn't stop you from enforcing your rules and coating them in the sugary honey of a loving, caring Master...
@@.koboldSpeech;"Master, you're home!"@@ she says, hobbling over to you with noticeable effort and hugging you. The swell of her stomach presses against your hip, its getting harder for her not to bump into things. She must be about to lay, because her belly can't possibly accommodate any more. @@.koboldSpeech;"You were gone for a long time today, I missed you!"@@
You smile, returning her embrace, and then, gently but firmly, take her in your arms and carry her to the little nest by the fire, where the both of you have spent most of the evenings lately. Temperatures are dropping outside, and the nights are getting colder, and her delicate state makes her very prone to getting cold.
@@.playerSpeech;"I missed you too.."@@ You murmur, placing her with great care and then sitting next to her. @@.playerSpeech;"And I brought you something, you know? Something sweet for my sweet girl~"@@
@@.koboldSpeech;"Ah! Really?"@@ she asks, her tail wagging in excitement. @@.koboldSpeech;"You always spoil me so much, Master, you really don't need to do this..."@@
From beneath your cloak, you pull a small, cloth-wrapped bundle, and you offer it to her, the corners of your lips turning upwards in a pleased grin. She smiles, already imagining what sort of gift it will be. You often bring her treats laced with powdered Honeygill, to help her lose her inhibitions and enhance the pleasure of your nightly rituals. Over time, she's come to associate such gifts with a mind-numbing, paw-curling night of pleasure. She doesn't want to admit it, but she's become just a little addicted to the way the substances make her head fuzzy and her cunt dripping wet. It allows her to give to you fully, without feeling the least bit of guilt about her own pleasure... and in the morning, all that remains within her addled mind are memories of a pleasant, hazy dream, and her Master's loving touch.
@@.playerSpeech;"Open it~"@@ you say, smiling.
You watch as Gem unwraps the little package, revealing a small, glass vial filled with a thick, pearlescent salve. The liquid itself doesn't look too remarkable, but the vial is fancy enough to make it seem like a special treat.
@@.koboldSpeech;"Oh... what is it, Master?"@@ she asks, her head tilted in curiosity. She brings the bottle closer to her snout, sniffing delicately. The scent that escapes the closed vial is subtle... a blend of aloe, chamomile, and that something else you often put into her meals and treats to help her "relax". This, however, is not the usual format you present it to her.
@@.playerSpeech;"A special salve. Your poor womb... it must be under such a strain, carrying my clutch."@@ You reach out and place a warm, possessive hand on the great curve of her belly. She doesn't make a habit of complaining about her fullness, but it's obvious she's not at ease, filled to at least double what should be a normal pregnancy, her body made to swell with your human genes.
@@.playerSpeech;"This will soothe the ache. It will help with the tightness and the pain. I won't have my precious little toy suffering any discomfort that I can ease... will you allow me to use it on you?"@@ you ask, your voice dripping with desire. She can feel the hunger in your eyes as they roam over her body, drinking in the sight of her gravid belly and already anticipating the effects the massage will have on her.
@@.koboldSpeech;"Oh... I would love that, Master. I admit that sometimes my belly does feel a bit... sore, thank you~"@@ she replies, a part of her already suspecting there's more to this than a simple salve, from the way you are looking at her (and out of habit). But if that's the case... then what's there to worry about? Any pleasure you may want to take from her body is yours to take, of course... and the stuff you give her makes her feel so, so good~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Apply it to her, then~ |Glimpse274]]</div>\Gem work is extremely quick... having to prepare baths for a dragoness, she had to become an expert in fire management and heating water. Soon, the wooden tub is steaming and ready to receive you, but as you are stepping inside, you stop to take a good look at her.
Her posture... expectant, waiting for more instructions or just to be dismissed; the way her belly pushes out against the light dress, heavy and full with eggs, yours; her sweet smile and kind eyes, the eyes of someone who loves you without condition, someone who will do anything for you, who will stay with you forever.
Even if the way you two got here was... morally questionable, at best, it doesn't change how you feel about her now. She loves you because you made her, but that doesn't make it any less real now, and you love her as much in return. Little gestures of appreciation are your way of showing it. That, even if she'll always be your inferior; Your devoted kobold maid, you are grateful for her, you care about her, and the things that matter to her. She's not only a toy to you, even if she makes the cutest of sounds... she's your partner.
@@.playerSpeech;"You've done enough for the day, Gem. Come, we'll bathe together."@@ you say with a smile, beckoning her to follow.
@@.koboldSpeech;"Oh! But... I have to cook dinner... and... and the clothes need to be washed..."@@ she stammers, blushing a bit.
@@.playerSpeech;"They can wait."@@ you say simply. @@.playerSpeech;"Now come here, let me take some care of you as well~"@@
Her hesitance quickly fades at your touch... she has come to love being held in your arms, safe and warm... and the tub, small and cramped already for you, is the perfect place for some extra cuddles.
@@.koboldSpeech;"Alright... thank you, Master."@@ she whispers, taking her clothes off and then awaiting your further commands. You take her paw in your bigger hand, guiding her to the tub, and then helping her climb in. The warmth spreads instantly, soft waves rippling as the two of you settle into the tiny wooden basin. The water rises nearly to the brim, but it's alright. You know it won't spill out... it's almost as if she had poured just enough for the both of you to fit perfectly. Go figure...
Gem exhales a small, trembling sigh, fully relaxing in your embrace as she leans against your chest, back firmly pressed to your torso. The bath is warm, the fire is crackling merrily, and the soft sound of the rain outside makes for a very cozy atmosphere. For a long while, neither of you speaks; the silence between you two is comforting and natural. The water takes some time to soak into Gem's fluff, its fine strands clinging together to form a shield against the moisture, but as soon as it starts soaking through, it makes her even softer than usual. It also distorts her features quite a bit, her body even smaller than it seems with the coat all puffed up.
@@.koboldSpeech;"How was the hunt, Master?"@@ she finally asks, sounding genuinely interested.
You smile, wrapping your arms around her, hands settling on her warm, gravid tummy. You tell her some vague details, nothing too exciting, really. You are glad she likes to hear about your adventures, though.
@@.playerSpeech;"...and what about you?"@@ you ask, turning the conversation to her, your hands rubbing gently on her belly. @@.playerSpeech;"You are looking bigger than ever."@@
@@.koboldSpeech;"Hihi~"@@ she giggles, placing her hands atop yours and giving them a light squeeze. @@.koboldSpeech;"I was so busy today... but I think their room is nearly done. It only needs the last touches... but you know I struggle a little with knitting, so that is taking a little longer."@@
You smile, leaning into the crook of her neck and planting a soft kiss.
@@.playerSpeech;"I know at least a couple of ladies from the village would gladly help you..."@@
@@.koboldSpeech;"But I want to do it myself!"@@ she protests. @@.koboldSpeech;"It's fine, I'm already getting the hang of it. It's just, it's not something I used to do back when..."@@ she pauses, even if you no longer forbid her from referencing her old life, she still is mindful not to bring it up too much. @@.koboldSpeech;"You know, with Elyss."@@
Gem falls silent again, her paw still holding your hand over her belly, the water softly rippling around you two.
@@.koboldSpeech;"Couldn't help but think of her, today..."@@
@@.playerSpeech;"Why?"@@ you ask, a bit coldly.
@@.koboldSpeech;"No, it's nothing. Just... I hope she's doing alright. She was going through a lot, and she... she didn't really have anyone else, after the argument with her father. I just hope she's not alone, that she managed to move on with her life, and that she's happy."@@
@@.playerSpeech;"Gem, she was going to kill you."@@ you state, simple and plain. @@.playerSpeech;"Sending you to fetch that useless root, plant... whatever it was, not even bothering to look for you when you didn't return... she did not deserve your loyalty. And she sure as hell doesn't need your pity."@@
Gem is quick to defuse the situation; she knows you still get a bit tense when Elyss comes up, and the last thing she wants is to spoil this lovely moment together. Just why did she bring it up? Too late to back down without explaining herself...
@@.koboldSpeech;"I know, I know. She was very um... difficult, at times. But that's all in the past now, Master."@@ Gem says softly, her little hand giving yours a gentle squeeze under the water.
She lets out a small, nervous chuckle, trying to lighten the air. @@.koboldSpeech;"You don't have to worry. I'm not sitting here missing her or anything silly like that. I'm happy here, really. Happier than I ever was back there. Just, well, sometimes I wonder how she's doing. That's all."@@
It's important to discuss these matters if you are to truly put the past behind you, to build a stable relationship. Gem is not a prisioner anymore, or, at the very least, you want her not to feel like one. Because truth be told, if she were to tell you that she wanted to leave, that she didn't want you... You'd probably not handle it very well. Not like that would ever happen now...
She has a kind heart after all, you can understand how she might feel empathy for her previous mistress. Still, the thought of the dragoness, alone and miserable, fills you with a dark satisfaction.
@@.playerSpeech;"She's fine, I'm sure of it."@@
@@.koboldSpeech;"Hehe, there are so many humans here. If she knew, she'd be so jealous..."@@ Gem says, a hint of playfulness in her voice.
@@.koboldSpeech;"Remember when she tried to seduce you, back at the castle? Hihi~"@@ She chuckles at the thought... she did have an obsession with humans, but you ended up choosing her lowly maid instead.
The two of you remain in the bath for a little while longer, chatting and cuddling, enjoying the intimacy and closeness that the tiny tub provides. In but a few weeks, Gem will be ready to lay, and a new chapter in your lives will begin. But for now... for now, it's just the two of you, alone and content in each other's embrace.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
You help her out of her modest clothing. The fire is warm enough to keep her comfortable, and you have her lie on her back on the nest of blankets and pillows, her swollen form on full display. Your hand traces the contours of her form, admiring the way her belly curves upward in a taut, proud swell... such a beautiful sight, a reminder of just how thoroughly you've claimed her as yours.
@@.playerSpeech;"There we go, close your eyes and let Master work on you..."@@
She nods, obeying, and you pop the cork off the vial, pouring the viscous liquid on her belly. As if it were jelly, most of it remains clumped in a singular mound on the top of her tummy, and you have to spread it yourself. Slowly, carefully, you start to apply the salve. You have to be careful with your little egg factory, after all.
Your fingers follow the gentle curve of her stomach, parting her fluff as they go. The thick goo clings stubbornly to the surface until you press it deeper, working it through the soft layers so it can reach her skin. It's slow work... the fluff resists, trapping the balm in its downy barrier, but with patient, steady motions, you guide it in, letting it seep down into the flesh beneath, so that it can be absorbed, and take effect~
Gem shivers a bit, the massage soothing, and the substance quickly starts to take effect. Her muscles, strained and tense, gradually begin to loosen, the ache slowly fading away under your touch. The salve is not only soothing, but it also has a warming quality that sinks deep into her flesh, a pleasant, tingling heat that spreads underneath her skin. As the minutes pass, and your hands move in slow circles, the warmth intensifies, becoming a deep, penetrating heat that radiates from within.
@@.koboldSpeech;"Aaah... Master..."@@ she moans, her body reacting in other ways as well. In ways she knows all too well. @@.koboldSpeech;"What is this...?"@@
@@.playerSpeech;"A special mixture, to make you feel good. Do you like it?~"@@
@@.koboldSpeech;"Y-yes..."@@ she says, her voice trembling... it wasn't much of a surprise but its a very welcome surprise nonetheless. @@.koboldSpeech;"It's making me feel... all fuzzy inside..."@@
When she opens her eyes, she's surprised to find her vision slightly blurred, her mind clouded and fuzzy. She tries to speak again, but all that comes out is a soft, needy moan. Whatever's in the salve, it's affecting her perception, making her feel dizzy, and, well... horny. So damn horny. She closes her eyes again, letting you soak her further in the relaxing, mind-numbing mixture.
The heat increases... from a gentle warmth to a burning, aching need, and soon enough, her lower lips are flushed, swollen, and wet with arousal, juices dripping onto the blankets. Her breathing has become shallow, and her chest rises and falls rapidly as the salve keeps spreading its roots all through her nervous system.
@@.playerSpeech;"Are you sure you are alright? You seem very... bothered."@@ you say, smirking.
@@.koboldSpeech;"M-master..."@@ she manages to say, trembling in pleasure. @@.koboldSpeech;"It's making me feel so good... I... mhm...~"@@
You smile, your eyes twinkling with amusement, but you don't answer. Instead, you continue the massage, your hands now coming dangerously close to her wet slit, but not quite reaching it. The salve is spread all over her inner thighs now, through the base of her tail and her lower tummy, making her even more sensitive.
@@.playerSpeech;"As I told you, it's just a salve to help with the soreness. I didn't think you would enjoy it this much... little freak..."@@ You tease, your fingers dancing across her skin, tracing patterns on her body.
@@.koboldSpeech;"Nou... aah... it's just that... the cream is making me... mmmh... y-you know it's not j-just that!"@@
@@.playerSpeech;"I didn't think a massage would turn you on this much. Does the thought of Master touching your huge, pregnant tummy really excite you that much?"@@ You press further, your voice husky with desire. @@.playerSpeech;"I can't blame you... look at you, carrying my clutch so dutifully. I love seeing you like this. You are going to stay here, with me, and carry as many clutches as I want, isn't that right?"@@
Your words send a fresh wave of heat crashing through her, so intense it makes her claws dig into the furs. Her back arches, desperate to feel more, her pussy twitching and pulsating, begging to be filled. Ever since she got this big, you've been taking things slow... you wouldn't want to risk harming the eggs while they develop inside her. But she misses your rougher side so much... especially now.
@@.koboldSpeech;"Y-yes...! P-please, Master...!"@@ she begs, her words slurred and desperate under the effects of the aphrodisiac balm. She's finally starting to open up~ @@.koboldSpeech;"I want to carry your eggs forever... they feel so right inside of me..."@@
Of course, it's no longer just the drug; you have been conditioning her for months, until this twisted life became her ideal, her deepest wish.
Dirty talk always feels so wrong coming out of her mouth, but in these moments... with her mind all hazy and the heat of your touch driving her mad, she wants to say it. Needs to say it.
She needs you to take her, right now. To fuck her until she can no longer form a coherent thought, until she's reduced to a writhing mess of pleasure. She's already halfway there, to be honest...
@@.koboldSpeech;"Use me as your little... breeding hole... Master... I want to be your cock warmer forever...~"@@
You chuckle, pleased at her words. Cock warmer? She must be really, really aroused to say that; it's an expression she picked from you.
You won't give in that easily, though.
@@.playerSpeech;"But you are doing such a wonderful job at that. You are my perfect breeding hole already... so full and heavy with my eggs, I can't risk harming them, you know?~"@@
Your hand finally reaches her slit, and you run a finger across her folds, not to relieve her, but to spread the balm over her lips and clit. Her hips jerk upwards, trying to grind against your palm, but you pull away at the last moment, leaving her desperate for more.
She'll have to work smarter to get what she wants, then. Make it so you can't resist her charms.
@@.koboldSpeech;"I... I understand... I'll... I'll deal with it myself, yes... of course, Master "@@ she begins, her voice shaky and breathless. @@.koboldSpeech;"Today, while you were away, I... touched myself. I couldn't stop thinking of your c-cock and how it would feel inside of me... I... I imagined that you were taking me, and that I was moaning your name, over and over, begging you for more..."@@
She's panting heavily now, her hands moving to her pussy as she continues to describe her fantasy in lurid detail. If begging doesn't work, then maybe her display of desperate need will.
Her fingers push past her folds, and she lets out a low, guttural groan, her hips bucking against her own hand. She's no doubt trying to be sensual and enticing, but the drug makes her motions shaky, clumsy, and honestly, just a bit pathetic. You can't help but grin, watching her struggle to satisfy herself.
@@.koboldSpeech;"I... ah... I imagined being full of you, Master... Of having you fill me with your seed, using my... mhm... my body to store your cum... I-I came so hard just thinking of it, I... aah... It's been so long..."@@
The slick sounds of her fingers moving in and out of her dripping cunt are all too audible... the fire crackles in the background, and the rain pitter-patters outside, but it's her little show that is really filling the atmosphere.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you should help her just a little.. |Glimpse275]]</div>\
It seems you went a little too far with the dosage this time... you didn't think that application through the skin would be more effective than orally. You are not going to fuck her, not yet, not while she's this close to laying, but you will continue your... training.
Her mind might resist your powers, but there are other ways to tame a toy and to bend her to your desires... if that way happens to be an all too accessible mushroom, then so be it~
Its not like she wasnt absolutely loyal before, she was... but that wasn't enough for you, was it? You couldn't just have her love, no... You wanted her to crave you, to need you, to be, metaphorically and literally, addicted to you.
And it has worked. Months of constant conditioning have slowly poisoned her mind to the point where each hour not spent with you is a miserable one, to the point where the mere thought of your touch is enough to drive her wild, to the point where the weight of the eggs on her belly is a reminder of her purpose, the greatest source of pride and happiness.
@@.playerSpeech;"That's right, Gem. You are my little cumdump. And you love it, don't you?"@@ you say, your eyes locked on her face, hands grasping her wrists to still them, and stop her from reaching into herself.
She can only nod, her lips parted in a silent plea, her eyes glazed over with the drug, and the desire, and the need, and the heat...
@@.playerSpeech;"You are doing so good... you are going to lay for me soon, and then, we can make love as much as we want. How does that sound, huh, my sweet little toy?~"@@
@@.koboldSpeech;"Aah... y-yes..."@@ she whimpers. @@.koboldSpeech;"I can't wait to lay your clutch... so that you can fill me with more, Master~"@@
@@.playerSpeech;"Good girl. I have taught you so well~"@@
You let go of her arms, and then, gently, so gently, reach to caress her face, your fingers brushing against her flushed cheeks. She closes her eyes at your touch, leaning into your hand with a contented sigh, her mind still foggy from the mixture.
@@.playerSpeech;"When you lay this clutch, I'll finally ..claim you all over again,"@@ you whisper, the word alone making her tremble. It always makes her squirm, to be claimed... what could possibly be better than that~ @@.playerSpeech;" I will remind every inch of you, inside and out, who it belongs to. This pretty, empty head?"@@ You tap her forehead lightly, and she giggles, lost in her euphoric state.
@@.playerSpeech;"I'll fuck the thoughts right out of it until all you can remember is my name. Because you love that, don't you? You pretend to be so innocent, so pure, but in reality, you melt when you are treated like this. When Master takes what's his. When I remind you that this perfect, aching body,"@@ your hand slides down from her face, over her throat, coming to rest with crushing possessiveness on her swollen belly, @@.playerSpeech;"...was made for me. You love being my desperate, leaking little thing, don't you?"@@
@@.koboldSpeech;"Y-yes...! Only yours... always yours...!"@@ she gasps, your words sink deeper than any salve ever could. What part is the drug and what part is her own twisted desires, you can't quite tell. @@.koboldSpeech;"I'm.... mgmhmmm~"@@
She cums without you barely touching her. Your words are enough to drive her to the edge of her climax, her orgasm sending shockwaves through her small frame, pussy clamping down around nothing... yes, you really overdid the aphrodisiac this time.
You gather her up in your arms and carry her to your shared bed, her body soft and pliant against yours. While you can't fuck her, you can certainly take care of her in other ways, keep imprinting your will in her pliable mind, to remind her who she belongs to. She's always delightful to tease, but like this... hazy, docile, utterly open to your touch, she's just irresistible.
It's a good thing she's so eagerly embracing her submissive nature... you had no real intention of stopping anyway ~
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\There's a haze in your mind as you awaken, and a warm, wet sensation surrounds you. You are sprawled on the floor of your room, on your back. Your stomach feels awfully heavy, and your throat, raw. It's as if you were emerging from the worst hangover of your life. What happened?
What... happened? You strain to piece the fragments together-
Naafiri. She was lying on the ground, with her belly up... and her... Milk? Yes, her milk, that was it. You can still remember its addictive taste on your tongue, and then, everything went dark. Her paw on the back of your head, unwavering and firm, keeping you pressed against her belly and urging you to drink more... and more...
A low groan escapes you as you try to move. Your neck throbs, your body aches, and that damned, dull warmth still churns in your gut. That's it. That's what happened. You didn't fall in battle or lose to some curse... no, you got yourself drunk on fucking doggy milk.
Off to the side, the dagger stares at you, a gleam of malevolent intelligence in her eye.
Did something change while you were out of commission?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
When you step into the dagger, Naafiri comes to receive you... not quite as desperately as last time. Natty and confident, her gait proud and elegant, rump swinging from side to side.
@@.playerSpeech;"Hello girl. I see you are happy to see me again... You must be feeling a bit lonely, huh?~"@@ You say, a smirk on your lips as you reach to starch her chin.
Naafiri smiles, a smile that makes your blood run cold. Her eyes betray a predatory hunger, a calculated intelligence that sends a shiver through your body.
@@.naafiriSpeech;"Woof. Woof~"@@ she says sweetly, tilting her head just like she used to, tail giving a perfect imitation of a happy wag. But the sound rings hollow now, wrong. The tone is right, the gesture perfect... yet every subtle flicker of her gaze tells you she's only pretending. Playing the part of the beast, but the mind behind those eyes is her own again. The next instant, it's gone, and you are left wondering if you are imagining things.
@@.naafiriSpeech;"Arf?~"@@ She adds, lying to her side to show you her two gorgeous rows of teats, taut and leaky.
@@.playerSpeech;"W-wow... Haha, you really must have missed me, huh?"@@ You stutter, the sight of her milk-filled tits making your mouth water.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could... maybe have another taste |NaafiriMilk4]]<img src="Images/Icons/RedEnthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should definitely have a taste |NaafiriMilk4]]<img src="Images/Icons/RedEnthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not drink some of her milk? |NaafiriMilk4]]<img src="Images/Icons/RedEnthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You must... resist the urge |ResistMilk]]<img src="Images/Icons/RedMagic.png"></div>\You know what she's doing, but you find yourself unable to resist the siren call of her milk. You approach her, kneeling by her side... It all happens in a blur.
One moment of weakness, one instant where you are not fully in control, and there you are, latching onto her chest and sucking down her addictive milk as if your life depended on it.
She grins, gently placing her forepaws on the back of your head. Then, to confirm your suspicions, she speaks.
@@.naafiriSpeech;"Good boy. Drink up..."@@
You freeze in place, your heart racing, your mind reeling as the sound of her voice fills your ears. She's no longer under your control... how long has she been faking it?
You try to pull away, but her grip on you is firm, and the more you try to squirm, the harder she presses down, keeping your head firmly in place. In the end, you don't manage to summon that much resistance, and with her thick teat in your mouth, you end up giving up, and continuing to nurse. The milk makes your mind feel at ease, so maybe swallowing more will help this moment of distress too... It's the only logical conclusion.
@@.naafiriSpeech;"Hmmm... there. When you were here the last time, the strangest thing happened... did you know?"@@ She chuckles, a smug grin twisting her monstrous features. @@.naafiriSpeech;"I could have sworn that somehow, you got me to act like a dog... exploiting my fear and turning me into a mere pup. The strangest thing, right?"@@ She purrs, a paw coming to stroke your hair.
You try to speak, but with her teat firmly lodged between your lips, all you can manage is an incoherent mumble, and you just... suckle again. Yes, that helps calm your mind, makes the world make sense again.
@@.naafiriSpeech;"I'll give you credit, you did well."@@ She admits, voice low, words laced with a mixture of admiration and resentment. @@.naafiriSpeech;"Even now, I still shudder when I recall how completely you bent me to your will..."@@ Her voice dips lower, almost a whisper, the memory burning behind her words. @@.naafiriSpeech;"But then you got greedy. Lost yourself in your own depravity... And it seems you overlooked something rather important. You're not immune to me, to my essence, after all~"@@
You don't say anything. What could you even say to that, anyway? She's right... You flew too close to the sun.
@@.naafiriSpeech;"I'm not sure how it works. A pleasant surprise, I suppose."@@ She purrs, retreating the empty teat from your mouth and gently guiding you to the next, keep the flow of intoxicating milk flowing. @@.naafiriSpeech;"But now, I have my wits about me. I'm not as depraved as you, so I won't make you my dog."@@ Her smile sharpens, full of teeth and malice. @@.naafiriSpeech;"No, I'll simply help you keep your word... by taking that precious body of yours for myself~"@@
You tremble, dread coiling low in your gut, but not nearly as much as it should. You can't even bring yourself to pull away from her belly. Instead, your lips seal tighter around her, drawing another heavy gulp of that thick, velvety, delicious dog-milk, letting it take your worries away with it. You did promise her a host after all, didn't you?
@@.naafiriSpeech;"That's right. I can feel your resistance waning, melting away with every swallow..."@@ Outside, in your world, the weapon in your hand pulses once, faintly... it beckons you in.
@@.naafiriSpeech;"You really should have been more careful."@@ Her claws glide lazily over your scalp, no pressure needed to keep you close anymore. @@.naafiriSpeech;"You thought you could play master over something far beyond your reach. Poor little fool..."@@
Your grip tightens around the hilt, each rhythmic suckle sends another pulse of her essence coursing through you... it won't be long until you can no longer keep her influence from breaching into you.
@@.naafiriSpeech;"Do you feel that? Soon enough, I'll be taking over your body. I'll take good care of it, I promise... It will be quite the worthy vessel~"@@
Again, you should be terrified at the prospect, at the idea of losing yourself to this beast. But you are not. . You suckle slowly, rhythmically, like an infant at its mother's breast, utterly pacified by the steady stream of her warm, creamy milk sliding down your throat. Right now, there is nothing in the world other than her. You nibble and suckle, drinking greedily, not even sparing a thought for your impending fate...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending28">>
<</link>>\
</div>\
You try your hardest to resist, you know exactly what happened last time. You will tell her to wait, to stay away. You will leave this place, and you will never return.
Your mouth opens, but the words don't come. Instead, you find yourself already kneeling, one of her swollen teats dangling so temptingly in front of your face. You close your eyes and try to pull away, but it's already too late. Her paw helps you take the last step, and you find yourself with her nipple pressed against your lips. Warm, soft flesh, the sweet scent of her milk, the weight of her paw on your head.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Suck |NaafiriMilk5]]<img src="Images/Icons/RedEnthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drink her milk |NaafiriMilk5]]<img src="Images/Icons/RedEnthrall.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just a taste... |NaafiriMilk5]]<img src="Images/Icons/RedEnthrall.png"></div>\
It's so close already... how could you not?
One moment of weakness, one instant where you are not fully in control, and there you are, latching onto her chest and sucking down her addictive milk. Then, to confirm your suspicions, she speaks.
@@.naafiriSpeech;"Good boy. Drink up..."@@
You freeze in place, your heart racing, your mind reeling as the sound of her voice fills your ears. She's no longer under your control... how long has she been faking it?
You try to pull away, but her grip on you is firm, and the more you try to squirm, the harder she presses down, keeping your head firmly in place. In the end, you don't manage to summon that much resistance, and with her thick teat in your mouth, you end up giving up, and continuing to nurse. The milk makes your mind feel at ease, so maybe swallowing more will help this moment of distress too... It's the only logical conclusion.
@@.naafiriSpeech;"Hmmm... there. When you were here the last time, the strangest thing happened... did you know?"@@ She chuckles, a smug grin twisting her monstrous features. @@.naafiriSpeech;"I could have sworn that somehow, you got me to act like a dog... exploiting my fear and turning me into a mere pup. The strangest thing, right?"@@ She purrs, a paw coming to stroke your hair.
You try to speak, but with her teat firmly lodged between your lips, all you can manage is an incoherent mumble, and you just... suckle again. Yes, that helps calm your mind, makes the world make sense again.
@@.naafiriSpeech;"I'll give you credit, you did well."@@ She admits, voice low, words laced with a mixture of admiration and resentment. @@.naafiriSpeech;"Even now, I still shudder when I recall how completely you bent me to your will..."@@ Her voice dips lower, almost a whisper, the memory burning behind her words. @@.naafiriSpeech;"But then you got greedy. Lost yourself in your own depravity... And it seems you overlooked something rather important. You're not immune to me, to my essence, after all~"@@
You don't say anything. What could you even say to that, anyway? She's right... You flew too close to the sun.
@@.naafiriSpeech;"I'm not sure how it works. A pleasant surprise, regardless."@@ She purrs, retreating the empty teat from your mouth and gently guiding you to the next, keep the flow of intoxicating milk flowing. @@.naafiriSpeech;"But now, I have my wits about me. I'm not as depraved as you, so I won't make you my dog."@@ Her smile sharpens, full of teeth and malice. @@.naafiriSpeech;"No, I'll simply help you keep your word... by taking that precious body of yours for myself~"@@
You tremble, dread coiling low in your gut, but not nearly as much as it should. You can't even bring yourself to pull away from her belly. Instead, your lips seal tighter around her, drawing another heavy gulp of that thick, velvety, delicious dog-milk, letting it take your worries away with it. You did promise her a host after all, didn't you?
@@.naafiriSpeech;"That's right. I can feel your resistance waning, melting away with every swallow..."@@ Outside, in your world, the weapon in your hand pulses once, faintly... it beckons you in.
@@.naafiriSpeech;"You really should have been more careful."@@ Her claws glide lazily over your scalp, no pressure needed to keep you close anymore. @@.naafiriSpeech;"You thought you could play master over something far beyond your reach. Poor little fool..."@@
Your grip tightens around the hilt, each rhythmic suckle sends another pulse of her essence coursing through you... it won't be long until you can no longer keep her influence from breaching into you.
@@.naafiriSpeech;"Do you feel that? Soon enough, I'll be taking over your body. I'll take good care of it, I promise... It will be quite the worthy vessel~"@@
Again, you should be terrified at the prospect, at the idea of losing yourself to this beast. But you are not. . You suckle slowly, rhythmically, like an infant at its mother's breast, utterly pacified by the steady stream of her warm, creamy milk sliding down your throat. Right now, there is nothing in the world other than her. You nibble and suckle, drinking greedily, not even sparing a thought for your impending fate...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending28">>
<</link>>\
</div>\
@@.title;ENDING 28@@
@@.titleSmall;HOST@@
The transformation should have been pure agony... cracking bones and tearing flesh as your very anatomy rearranged itself to accommodate her. Spikes and horns sprouting where none existed before, face stretching and reshaping into something no longer quite human, body swelling and growing in ways that shouldn't be possible without it resulting in a gory mess.
Mercifully, you are spared from all of it.
Oblivious to the way your muscles stretch and shift, you merely keep drinking. Your consciousness remains blissfully pacified by the steady flow of her essence down your throat, warm and thick and utterly addicting.
You are pushed aside, and in your way, a new being rises, her eyes shining with the power of victory. Defeat at your hands was a setback; the humiliation you subjected her to was the price to pay in order to achieve this form, to remove herself from her beasthood.
<<if $b13 is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse28]]</div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse28]]</div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(28)>>
<<set $unlockedEndings.push(28)>>
<</if>>Naafiri allows herself to stretch and marvel at her form... It's a strong body, that of a warrior. She can feel the strength pulsating through her muscles, the power of her magic coursing through her veins, joining with yours... what a beautiful union~
@@.naafiriSpeech;"Such muscular arms... such powerful legs...~"@@ she muses, flexing your... her(?) arm until the bicep bulges out. @@.naafiriSpeech;"Are you still there, human? Mhm, I can feel you... barely. If you can hear me... I'd like to thank you for delivering such a lovely present."@@
This new form seems to have inherited traits, both masculine and feminine. Two perky breasts decorate her muscular chest, her hips flare out and give her a lovely hourglass shape, but it's the huge shaft that hangs between her thighs is not lost on her either.
@@.naafiriSpeech;"Oh my~"@@ She mumbles, taken aback by the sight. She's, well, obviously, she's never had a cock before. With a mischievous giggle, she reaches down and experimentally gives it a single poke, her tail swaying excitedly behind her. @@.naafiriSpeech;"Quite the fun little bonus you've given me... not my usual style, but I'm sure I'll be able to put it to work just fine...~"@@
Naafiri steadies herself, testing the strength in her new limbs. Her first attempt at standing upright is clumsy... she takes a few uncertain steps before stumbling, catching herself against the edge of the bed. Her claws sink slightly into the sheets as she leans forward, muscles twitching under the freshly formed hard skin. The sensations are all so wrong... her balance feels off, her weight distributed in unfamiliar ways. Did she really use to walk on two legs like this, all the time?
She looks down at her hands, now proper hands, long-fingered and capable of finer motion than any paw, and she smiles. Her gaze lingers on them for a long while... before she curls them into fists, marveling at the sensation.
@@.naafiriSpeech;"Leaving this place will be our first task,"@@ she murmurs, her voice thoughtful, still addressing you, the last spark of your consciousness.
@@.naafiriSpeech;"But before that... I need to learn how to move in this body."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Glimpse281]]</div>\Using the bed as a crutch, Naafiri takes her time to relearn the basics of bipedal locomotion, pacing back and forth across the room, getting a feel for the rhythm and flow of walking. Each step is still shaky, her footing unsteady, but the confidence and grace of her gait are growing with each little stroll. Her fingers, too, are beginning to respond more reliably to her commands, the initial clumsiness quickly fading.
A soon as she's confident she won't just fall face-first, she leaves the room to walk around the house, familiar from your memories and from her own, albeit distorted by the perspective of the dagger.
Eventually, she reaches the portal room, and she pauses there, looking at the rune-carved disks of obsidian that line the floor. Her arms come to cross over her chest, and her brows furrow in concentration as she shifts through the shared pond of your memories. This is a lot more confusing than it was with the hound; your memories are a lot messier and more chaotic, and at the same time, there's a lot, loooot more to go through. For now, she knows that's what you use to reach other worlds... and that, at least, one of these portals leads to a place with more of your people.
It's crucial to avoid ending up in the wrong place.
@@.naafiriSpeech;"What about this, little human? Care to share with me a bit more?"@@ She says, her fingers tracing the runes etched into the portal stone. @@.naafiriSpeech;"How do you get this thing to work?~"@@
At first, her question is met with silence, but a little probing is all it takes. Delving into your subconscious, she uncovers the answer.
From the portal room in the Hunter's Hall, she can access other locations... and from the memories she gleans, there shouldn't be many people around; she could realistically slip away unnoticed. Even better, if she can find something to conceal her... distinctive features, leaving without drawing attention should be an easy task.
It's not like her to turn down a fight, but... she's still getting used to this body, and she will not have it taken away from her so soon.
@@.naafiriSpeech;"Time to get some clothes on. Human clothes... how delightfully nostalgic."@@ She lets a sly smirk curl across her lips. @@.naafiriSpeech;"I wonder, do you keep any pretty outfits for me? Something cute I could... slip into?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time to fetch some clothes, then |Glimpse282]]</div>\Back in your room, Naafiri ransacks your closet and wardrobe. There isn't a lot of choice, no pretty dresses for her to slip into at all... not that she would have, of course. A couple of old cloaks, a few shirts, some trousers... your old armor...
Most of it doesn't even fit her, spikes and plates preventing her from using anything that would actually cover her. In the end, the only thing that seem to fit reasonably well is a heavy hooded cloak. It's not much, and not too dignifying or protective, but hopefully enough for the split second it will take her to go from one portal to the other...
@@.naafiriSpeech;"Well... this will have to do."@@ She muses, pulling the cloak tight around her body, and stopping at the hourglass in your room. Come to think about it, she'd probably do right in waiting a little longer. Her hand lingers over the hourglass, eyes narrowing as grains of sand slip through the narrow throat. You can almost feel her focus shifting inward, not-so-subtly combing through your mind again.
@@.naafiriSpeech;"Ah... I see."@@ Her lips curl into a knowing smile. @@.naafiriSpeech;"Most of your people sleep when the hourglass is empty, right? Then I'll just wait a bit longer."@@
Naafiri lounges on your bed and waits, her eyes fixed on the hourglass. There is no rush, after all, not when the alternative could be another eternity of imprisonment. She's shaped by endless waiting; she can afford to be patient for a few hours more.
Her focus shifts, from your memories to hers, from the little room to her fingers, which she idly strokes together, enjoying the sensation of her newfound dexterity. Her thoughts, eventually, drift to her new assets. Hanging between her legs is a weapon she's never wielded before, and she'd be lying if she said she wasn't eager to try it.
Her hound host introduced her to a new kind of desires, ones she paid little mind to before. From this new host, she inherited another fair share of cravings, but this time, she'll be the one in control, the one to sate them.
A shudder goes through her as the memories of some of her encounters in the desert pop back to the surface... she was nearly begging for anything suitable with a cock to put it in her, wasn't she?
@@.naafiriSpeech;"But now... the roles shall be reversed."@@ She purrs, tentatively reaching under the cloak and wrapping her fingers around the base of her cock.
Her fingers explore with a detached, clinical curiosity at first. It is quite an ugly lump of flesh after all, if she didn't know what it was capable of, she'd probably think of it as a tumor.
The texture of the skin, surprisingly soft and pliable over the rigid core. The many vessels, pulsing with every heartbeat. The way it twitches and firms at her touch, as if with a mind of its own. The thin, sensitive tip that makes her breath catch when her thumb brushes over it...
But that clinical curiosity soon gives way to something else. Under her ministrations, her newly acquired appendage seems to spring to life, growing and hardening until it's hot and heavy in her grasp.
@@.naafiriSpeech;"Just like that, huh?"@@ She chuckles, her hand moving slowly up and down its length, marveling at the way it grows even further under her touch. @@.naafiriSpeech;"Didn't think it would be so... responsive~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[This is your body, of course, she gets horny... |Glimpse283]]</div>\Her hand closes around the base, and slowly, she drags it upwards, following the bulging veins, until she reaches the tip. Her thumb, meanwhile, brushes gently against the underside of the head, and the sensation sends a shiver through her. It's nothing like the pleasure she's felt before, but there's no denying that it feels good.
@@.naafiriSpeech;"Hah... no wonder you were so eager to get this thing inside of me..."@@ she muses, the flood of new hormones making her pulse quicken. @@.naafiriSpeech;"I'll need to find a mate to test its... capabilities..."@@
Her right hand moves to her balls, cupping them gently. They're heavy and full... with what? Your seed? Her seed? How will it even work? She has no idea, but it certainly feels like there's plenty of something in there. Something she wants, no, needs to release.
@@.naafiriSpeech;"Now... how does a male get release with this thing?"@@
Naafiri's hands move experimentally up and down her length, stroking slowly, carefully. The sensations are unusual, but far from unpleasant, and she quickly becomes absorbed in the motion. Her eyes stay fixed, unblinking and intent, as though she was performing the most vital task of her life...
She needs to spill the heavy load within her balls, she's told herself. If she's to think clearly and not get distracted, she'll have to get rid of it.
Her strokes pick up speed, growing more confident, more purposeful. Her movements remain slightly mechanical, as if she's still calculating the most efficient way to proceed with this, yet the results speak for themselves. Her cock is throbbing, pulsing, her balls tightening as they prepare to unleash their load, her breathing quickening.
It comes out in a sudden gush; her cock spurts ropes of dark seed all over the ceiling, from where it drips down over her and the bed. She keeps pumping, squeezing every last drop out of her, her hands milking her length for all she's worth.
@@.naafiriSpeech;"F-fuck..."@@ She whimpers, her body trembling with the sheer intensity of it all. @@.naafiriSpeech;"You horny bastard passed me the most perverted of your traits..."@@
She can't help but chuckle at the absurdity of it. But just as she thought it would, her cock now goes flaccid, and while she can still feel that pressure on her sack, it's far more manageable.
@@.naafiriSpeech;"There, that should be enough for a while."@@
She looks at the hourglass, the last grain of sand just falling from the now empty bowl. It's time to move.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\@@.playerSpeech;"How about..."@@
Your attention falls on a contract depicting some kind of avian, is it a harpy? A gryphon? Its not immediately clear by the sketch.
@@.damlonSpeech;"Hm. We don't have a lot of information on this one, but what we do know is that it seems to hide within Talea. And the people there..."@@ He lets out a low sigh, rubbing the bridge of his nose. @@.damlonSpeech;"Let's just say they've already had a run-in with us. Korvaax, that damned fool, he single-handedly ruined our relations with that place."@@ He says, and you nod along.
@@.playerSpeech;"I understand. So I suppose that I'll have to keep a low profile, to avoid drawing their attention while searching for the contract."@@
@@.damlonSpeech;"Precisely, I trust that you are up to the task. It should otherwise be an easy job, the contract is not a dangerous one. Just remember, don't fuck with the locals."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take this contract |TakeContract][ $activeDamlonContract = "alana"]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check one of the other contracts |AskDamlonJob][$returnDamlonContract = true]]</div>\@@.title;TALEA@@
<<set $alanaJobState to 2>>\
<<set $playerEnergy to "tired">>\
<<set $alanaStone to 2>>\
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<set $alanaGivenGold to 0>>\
When reality reorders itself around you, you find yourself standing in the shadow of tall stone walls, the faint shimmer of the travelstone fading from your hand. The air here is warm and heavy with the scent of spice, food, sweat, and less pleasant odors which could only originate from a concentration of humanity of decent size. The noise, too... so much noise. You must be in quite the populated area.
Right now, you are in a narrow alley, a small, forgotten space tucked between busier streets... the travelstone precision was impeccable, it seems. You take a moment to gather yourself and to adjust to your new surroundings. Yeah, a moment is all you need.
Adjusting the hood of your cloak over your head, you step out of the alley, into a very, <i>very</i> busy market street. Here, the noise of the marketplace rolls over you like a tide; merchants shouting prices, carts creaking under their loads, children darting between stalls. You can hear the clatter of hooves on cobblestones, the clang of a blacksmith's hammer somewhere not far off, and the low murmur of countless voices mingling into a cacophony of sound you are not quite used to. The sun hangs low, bleeding gold across the rooftops, but the impending dusk does little to thin the crowd.
<<if $karma <= -3>>\
<div class="passCheck">\
Oh, how you wish you could kill them all. You can understand how Korvaax could fuck this up, killing everyone in the area is such a tempting proposition~
<img src="Images/Icons/EvilKarma.png"></div>\
<</if>>\
The ground beneath your boots is slick with mud and old excrement... ugh, no wonder it smelled strongly. Whatever.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueMarket]]</div>\
<<set $orderArmor to false>>
<<set $stoleAlana to false>>@@.title;OUTSKIRTS OF TALEA, MOUNTAIN PASS@@
<<set $alanaJobState to 2>>\
<<set $playerEnergy to "tired">>\
<<set $kikiStone to 2>>\
<<set $temporaryImpregnations to $impregnations >>\
<<set $temporaryKills to $playerKills >>\
<<set $alanaGivenGold to 0>>\
When the void gives way, painting your surroundings with the color of a different reality, you find yourself standing on a narrow mountain path. The air is thin... cold but not frigid, and it carries the faint scent of pine and stone dust. Far below, a great forest sprawls out beneath the cliffs that line the path, the trees rustling gently in the breeze... while above you, the evening sky glitters with a tapestry of stars... like eyes on the firmament.
The path winds upward, carved into the mountain's side, treacherous and half-swallowed by time. Once the only commercial road between the capital and the southern border, the place is now abandoned, a relic of a time when commerce between the kingdoms was not so easily facilitated by good roads and safe lands.
Your eyes keep following the path, in such a desolate and lonely place, finding your mark should be easy... the pull of the travelstone is strong, very clear.
At the summit, half-shrouded in mist, stands what remains of a castle... no, its too small to be a castle. Rather, you assume it must be some sort of vigilance watchpost. Its spires are broken, its walls draped in ivy and moss.
The structure leans against the cliff as if one strong wind might send it tumbling into the abyss below, not exactly a practical lair... Yet, even from here, you can feel it... that presence, it comes from there.
Your target lies within that ruin.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make your way there, then... |ContinueKiki]]</div>\You move through the market with a determined stride... though you quickly realize that finding your prey will not be an easy task, there are so many people chattering all around you, too much noise, too much... everything.
@@.playerSpeech;"Alright. She was an avian of sorts, or so did Damlon say... how many avians could be here? Surely not many, and they would stand out, as well."@@
While not an unreasonable assumption, you are surprised to find that your assumption is utterly wrong: the marketplace is full of life of all kinds. There are humans, yes, but there are also
many other species mingling in with the crowd, scaly and furred, feathered and smooth.
@@.playerSpeech;"Ah, fuck. This is going to take a while, isn't it?"@@
<<if $eyeSeeing >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on the travelstone |FocusTravelstone]]<img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on the travelstone |FocusTravelstone]]<div class="numberStat">2</div><img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
<<if $magicSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to block off the noise |FocusBlockNoise]]<img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to block off the noise |FocusTravelstone]]<img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just do your best to find your prey |FailFindAlana1]]</div>\
<<set $doOnce to false>>You close your eyes, gripping the travelstone tightly in your palm, and focus on your target. You draw in breath, slow and controlled, and sift through the noise... not with your mind, but with something older, something not entirely yours.
<div class="passCheck">\
The market blurs. Color drains away, the shouting and bargaining recede to a soft rumble at the very edge of perception. For a heartbeat, the city dissolves into shadow and outline, a false reality that ripples like the reflection of a world cast upon the surface of a lake. You can almost see the tendrils of magic that bind it all together, the threads of energy that hold the illusion in place.
<img src="Images/Icons/Eye.png"></div>\
Then a single point of light blooms ahead, stubborn and sure, a small, bright flare in the sea of shadows.
Great, you know where she is, now.
But as you try to pull away from the trance, a creeping sense of unease slithers across your mind. It's a subtle sensation, a coldness that crawls up your spine and makes you shiver even under your robes.
You feel yourself... seen.
Not in the simple sense of someone's eyes on you from across the market, many people are looking at you, after all, but this is not that. This is deeper, older. Something presses against your awareness, vast and formless, from above... or from below.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What is this new presence? |FocusNewPresence]]<img src="Images/Icons/RedEye.png"></div>\
<<if $magicSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to block it off |BlockOff]]<img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to block it off |BlockOff]]<img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\You turn around in this place of shadow, your gaze searching for the source of that presence. It feels close, uncomfortably so, like it's hovering just out of sight or clinging to your back.
The longer you maintain your focus, the more the darkness around you seems to become more and more dense, suffocating.
The light that marked your target still flickers far ahead, but even that begins to fade in the renewed sea of shadow. You shouldn't look any further. Every instinct screams that much. But... you do anyway.
When no answer presents itself around you, your gaze drifts upward.
<<if $eyeSeeing <= 4>>\
At first, it's only darkness... so deep it becomes homogeneous. Then shapes begin to move within it, becoming more and more apparent... Eyes. Dozens, hundreds of them, vast and glimmering like dying stars suspended in the black firmament. They are not looking at you so much as through you, like you're a crack in the world and they're peering in from the other side.
Your breath catches. Every nerve burns with the weight of their attention. Her attention. Your mind teeters on the edge of a painful shatter before-
Light.
<div class="failCheck">\
You gasp, and the market rushes back around you in a whirl of color and noise. You stumble, bracing yourself on a wall, the travelstone hot in your palm. The sky above is clear, blue, and mercifully empty.
<img src="Images/Icons/failEye.png"></div>\
@@.genericSpeech;"Out of the way!"@@ someone snaps, jostling your shoulder as they push past. Did that break the trance?
@@.playerSpeech;"W-what... what the fuck..."@@
Whatever you saw, it certainly saw you too.
<<if $doOnce is false>>\
<<set $doOnce to true>>\
<<set $eyeSeeing +=2>>\
<<set $strSkill +=1>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FindAlana]]</div>\
<div class="stat-container">
<span class="stat stat-value">+2</span><img src="Images/Icons/Eye.png" width="60" height="60"></div>
<div class="stat-container">
<span class="stat stat-value">+1</span><img src="Images/Icons/Str.png" width="60" height="60"></div>
<<else>>\
You look up... and instantly regret it.
You look up to find yourself face-to-face with a horrific vision, a sky filled with eyes. They bloom like pale stars, vast and unblinking, each one fixed squarely on you. For a single, agonizing heartbeat, the veil between worlds collapses, your nightmares having finally caught up to you.
There is no escape from the gaze of this ancient, malevolent entity. What is it? The Eye that guides you towards your marks? The same that watches, judges, and punishes those who would bring harm to the weak and innocent?
Or is it something worse, something darker? Is it both?
<div class="passCheck">\
There is no time to ponder these questions. No scream to escape from your lips as your mind becomes undone under the weight of its scrutiny. Her scrutiny.
<img src="Images/Icons/Eye.png"></div>\
...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>Your eyes are already closed, but you screw them shut even harder. You focus on your breath. In. Out.
There is probably nothing. Just the aftershock of the travelstone, the dislocation of your senses. It's nothing. It's fine.
The sense of presence lingers for a few seconds, you do not know how many. Then it's gone. Just gone. The noise of the market rushes back in, and you open your eyes with a renewed sense of purpose.
@@.playerSpeech;"...Let's get to work."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FindAlana]]</div>\You close your eyes, drawing in a slow breath. No sense relying on luck or sight when you have sharper tools... your mind.
<div class="passCheck">\
You focus, forming a shield to block the noise, a wall of silence to leave all distractions behind. You push all the sounds of the market into that wall, and in the hush that follows, you are able to notice the familiar tingling sensation of the travelstone in your hand, its guidance clearer now.
<img src="Images/Icons/MindMagic.png"></div>\
Who would have thought that Orion's discipline could be used for something more than just combat... or your perverted desires?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FindAlana]]</div>\You follow the travelstone's faint guidance through the crowded market, through tents and stalls, past merchants peddling their wares, past stacked carts and haggling townspeople. You hesitate for a moment every time you come across a bird-like creature, but none of them feel right, none of them are your prey.
Some of them notice your stares and either give you a curious look in return or shily turn away. You are a bit intimidating after all... aren't you?
Even without the armor, you can still cut an imposing figure, clad in a long, hooded cloak... and a sword strapped to your hip. You are not trying to hide that last one.
@@.playerSpeech;"There is so much damn noise."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FailFindAlana2]]</div>\At a point, it feels like you are going in circles; the pull never seems to grow weaker or stronger, just there. Always there. You can't help but wonder if maybe, just maybe... the travelstone is malfunctioning.
@@.playerSpeech;"What kind of fucked up contract did Damlon send me on?"@@ You mutter, your annoyance starting to grow. At the very least, you'd like to come close enough to your target to warrant the mark to dissipate, so that you can at least save the embarrassment of returning to him to report that you got lost in a market square.
But no matter how you try, no matter how much you walk around, you don't ever manage to get to the right spot. The market is too large, too populated, and in truth, your frustration is not helping at all.
Eventually, the travelstone runs out of energy, and you curse under your breath as you are forced back to your own world.
@@.importantText;"You didn't even manage to spot your target... you doubt you can claim a reward for this."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 999>>\With your target in mind, you are able to push through the crowds and the noise, your senses sharp and focused. The travelstone pulls you in a direction... within the market, but in a quieter section, away from the main square where the crowd gathers thickest. The noise dulls a little as you turn down a narrower street lined with smaller stalls... the kind that sell oddities, less popular wares.
You shift your focus a little, trying to catch a glimpse of her, the woman that the travelstone would point you to, and there she is. An avian, no doubt, even if her lack of wings makes her seem almost... grounded. Her feathers are glossy, dark like a crow's, and they shimmer subtly in what little sunlight filters through the tarps above. Her tent itself doesn't seem exactly popular; only a few people linger, and most who do, do so only for a few seconds, leaving before their curiosity could be mistaken for interest. The air of impatience in her posture suggests she's more used to customers stealing glances rather than actually stopping to browse, though there is something more to it. Even standing still, she radiates a latent alertness, a predator disguised as a merchant...
<img src="Images/Monsters/AlanaFixed.png" class="resizable-image" alt="Birb" style="width:400px;">
Right now, an elderly woman is counting out coins for a small purchase, methodically placing each coin into her palm with care... she's taking a long time. The avian's amber eyes dart toward the surrounding stalls, glancing at competitors with a mixture of frustration and boredom. She manages to make a living from this, but it's not an easy one, and not a very fruitful one either. Jealousy and contempt are written plainly on her face.
@@.genericSpeech;"Thirty o...one... Thirty... thirty..."@@
@@.birbSpeech;"Thirty two."@@ The avian snaps, a bit more impatiently than she intended.
@@.genericSpeech;"Thirty... what did you say? Oh my... I think I've lost count. I'm so sorry..."@@ The elderly woman starts counting her coins again, and the way the avian's eye twitches is quite amusing to watch. Her feathers ruffle in irritation, and a faint click of her beak punctuates the air as she mutters something under her breath. If only that damned guard wasn't so close to her tent... hells. Today is truly being a shit day.
<<if !$unlockedMonsters.includes("alana")>>\
<<set $unlockedMonsters.push("alana")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Approach her tent |FindAlana2]]</div>\As soon as the avian is free from her customer (and it doesn't look like she will be having any others soon), you approach her. On your way to her tent, the guard gives you a quick once-over... for a moment it seems like he's going to stop you, you don't look from around here after all, but ultimately, he figures it's for the best to let you do your business and just keep an eye on you from a distance.
You carelessly bump into the old woman, who stammers something at you about watching where you're going, clutching her little pouch of coins to her chest before disappearing into the crowd. You barely pay her any mind... your eyes are fixed on the avian.
She, in turn, is already watching you. Her expression isn't hostile, but it's far from welcoming either... sharp eyes, focused and glinting, studying you with quiet suspicion. Out of all the people in the market, is the weird hooded guy the one who has decided to pay her a visit? Does she know you...?
The way you're covered up isn't unfamiliar to her...it's the same kind of discretion she uses when she wants to move through the city unseen. The way you walk, the way your eyes flick across every detail around you, yeah, that's not the casual stride of a random customer. And the interest you're showing her is far... too deliberate to be anything but calculated.
What approach is appropriate in this situation? Pretending like she's closing shop, and getting you to leave? Drawing attention from the guard? Bad ideas, both of them. In the end, she figures it's for the best to just pretend you are just another shopper. If you are going to try something, she will react accordingly, but for now...
@@.birbSpeech;"I'm Alana... welcome to my tent. Take a look at my wares, they are never the same... from all the corners of the world, I bring them to you."@@ She greets you, her voice practiced and comically insincere.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a quick look at her merchandise |LookMerchandise]]</div>\You do as she asks and take a glance at the different trinkets on display. The avian doesn't really sell anything of great worth, and the items she sells are so varied and different from one another that it's hard to find a pattern. Did she scavenge these from the streets? Of a dark and damp dungeon?
@@.birbSpeech;"So... see anything that catches your eye?"@@
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if the wares are stolen |WaresStolen]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if the wares are stolen |LookMerchandise]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about her prices |AskPrices2]]</div>\
<<set $bargain to false>>You raise an eyebrow as you hold a broken necklace between your fingers. You look at the avian, then back at the item. @@.playerSpeech;"Did you steal these?"@@
Her feathers bristle just a bit at the accusation, but she manages to keep a straight face.
@@.birbSpeech;"Do you accuse me of being a thief, human?"@@
@@.playerSpeech;"It's an honest question."@@ You retort. @@.playerSpeech;"All of these items seem to be of... dubious origin, and in terrible condition, most of them."@@
@@.birbSpeech;"And you are a fine gentleman, I see."@@ She says with a sarcastic, mocking tone. @@.birbSpeech;"A true connoisseur. But no, these are not stolen, they are... found, and sold at a reasonable price."@@
@@.playerSpeech;"Found, huh?"@@ you repeat, letting the word roll off your tongue with mild skepticism as you set the necklace back down. @@.playerSpeech;"From where, exactly?"@@
@@.birbSpeech;"Oh, here and there. The city throws away more than it keeps. You'd be surprised what one can find if they know where to look."@@
Her voice is smooth but edged... you can tell she's used to spinning stories to get by. Her feathers settle again as she gestures lazily to the rest of her wares. @@.birbSpeech;"And the items that aren't, well, I have an eye for a bargain. People get rid of things for cheap, and I make a small profit selling them to discerning customers like yourself."@@
There's a faint sneer in her tone, as if daring you to challenge her further, but she doesn't press the issue.
@@.birbSpeech;"Unless you're here to lecture me on where a crow finds her trinkets,"@@ she says, arms crossed, @@.birbSpeech;"...maybe you'd rather buy something instead?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about her prices |AskPrices]]</div>\You did not come here to buy anything, but since you are here... maybe you could use the opportunity to acquire items that Vael wouldn't usually get you. Before you rush to any decision, though, it's a good idea to gauge how reasonable her prices are...
And so you take the cheapest-looking piece of garbage you can find and ask her about its price, a rusted old dagger, barely sharp enough to pierce skin.
@@.playerSpeech;"How much is this?"@@ You ask, raising the weapon to show her what you're talking about.
Alana considers your question for a split second. That's not even worth a single coin; she can't ask for much, can she?
@@.birbSpeech;"That would be ten serpents."@@ She states simply, her eyes fixed on yours, waiting for a reaction.
@@.playerSpeech;"Ten serpents? Oh, right..."@@
You pull out one of your coins, the ones you actually carry on you, and hold it for her to see. Her eyes dart down to the coin in your hand... and for a heartbeat, her calm façade flickers. That's gold, unmistakably so, gleaming with that beautiful richness in the light. It's stamped with an unfamiliar symbol, one that feels remotely familiar but that she can't quite place... but it's gold! Real gold!
The avian recovers almost instantly, masking surprise with a soft, dismissive hum. Here goes nothing, she tells herself...
@@.birbSpeech;"Ah. You're using a foreign coin."@@ she begins, calm and confident @@.birbSpeech;"Pretty, yes, but not quite the same value here. The exchange rate isn't very kind to outsiders..."@@
She leans forward slightly, talons tapping the table in a rhythmic pattern... a show of thoughtfulness more than actual contemplation.
@@.birbSpeech;"So let's see... ten serpents would come to about five of those golds of yours, give or take."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[There is no way in hell you are willing to pay those prices |NoPrices]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Right... |YesPrices]]</div>\Your eyes wander through her table, looking at the items on display with a certain... curiosity.
You did not come here to buy anything, but since you are here... maybe you could use the opportunity to acquire items that Vael wouldn't usually get you. Before you rush to any decision, though, it's a good idea to gauge how reasonable her prices are...
And so you take the cheapest-looking piece of garbage you can find and ask her about its price, a rusted old dagger, barely sharp enough to pierce skin.
@@.playerSpeech;"How much is this?"@@ You ask, raising the weapon to show her what you're talking about.
Alana considers your question for a split second. That's not even worth a single coin; she can't ask for much, can she?
@@.birbSpeech;"That would be ten serpents."@@ She states simply, her eyes fixed on yours, waiting for a reaction.
@@.playerSpeech;"Ten serpents? Oh, right..."@@
You pull out one of your coins, the ones you actually carry on you, and hold it for her to see. Her eyes dart down to the coin in your hand... and for a heartbeat, her calm façade flickers. That's gold, unmistakably so, gleaming with that beautiful richness in the light. It's stamped with an unfamiliar symbol, one that feels remotely familiar but that she can't quite place... but it's gold! Real gold!
The avian recovers almost instantly, masking surprise with a soft, dismissive hum. Here goes nothing, she tells herself...
@@.birbSpeech;"Ah. You're using a foreign coin."@@ she begins, calm and confident @@.birbSpeech;"Pretty, yes, but not quite the same value here. The exchange rate isn't very kind to outsiders..."@@
She leans forward slightly, talons tapping the table in a rhythmic pattern... a show of thoughtfulness more than actual contemplation.
@@.birbSpeech;"So let's see... ten serpents would come to about five of those golds of yours, give or take."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Right... |YesPrices]]</div>\The avian must think you were born yesterday. No... by the way she looked at you before, she certainly knows you were not. It's just that her greed and desire to take advantage of your foreign appearance got the better of her. She knows that you'd more than likely call her bluff, but... what if you didn't?
You do.
@@.playerSpeech;"Five? For this rusted piece of garbage?"@@ you ask, incredulous.
It's your turn to lean over the table, your face drawing closer to hers, your eyes staring deep into hers with an intensity that would make weaker individuals flinch.
@@.playerSpeech;"Listen here, you greedy little shit. One of these coins could easily be worth more than your entire pitiful tent. I am somewhat willing to indulge you, but this is just offensive. You think I'm this stupid?"@@
Alana blinks, her feathers again ruffling slightly at the sudden shift in tone, but she doesn't flinch or back away. There's a brief pause, her sharp eyes studying you, calculating. In truth, any amount of coins for any amount of her "wares" is still a good deal. She's not sure how much she'd be able to get selling your coins but probably more than a couple of serpents.
@@.birbSpeech;"I was just making sure you weren't an easy mark, outsider."@@ She says simply, the corners of her beak quirking up slightly. @@.birbSpeech;"My... apologies for testing your patience."@@
Testing your patience... right. You set the dagger down, hoping that she'll be a bit more honest now.
<<set $alanaGold to 0>>
<<set $bargain to true>>
<<set $temporaryAlanaGold to 0>>
<<if $alanaPendant is 0>>\
<<if $bargain is true>>\
<<if $money >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (2) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (2) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=10>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (10) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (10) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $weirdStone is 0>>\
<<if $bargain is true>>\
<<if $money >=10>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (10) |AlanaTravelstone]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (10) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=20>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (20) |AlanaTravelstone]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (20) |AlanaTravelstone]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $rope is 0>>\
<<if $bargain is true>>\
<<if $money >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (1) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (1) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=8>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (8) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (8) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $alanaToothbrush is "">>\
<<if $bargain is true>>\
<<if $money >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (1) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (1) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (5) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (5) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $alanaSpeculum is 0>>\
<<if $bargain is true>>\
<<if $money >=10>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (10) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (10) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=25>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (25) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (25) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $money >=100>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pay her to get her somewhere private (100)|AlanaPrivate]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pay her to get her somewhere private (100)|AlanaPrivate2]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to convince her to come to a back alley with you for a moment... |AlanaPrivate2]]</div>\The price seems a bit steep for what you are getting, but it's still a lot cheaper than what Vael charges for his items... oh well. You'll just play along with whatever game this is.
@@.playerSpeech;"Alright... so let me see..."@@ You mumble, setting the dagger down and looking through her items.
<<set $alanaGold to 0>>
<<set $bargain to false>>
<<set $temporaryAlanaGold to 0>>
<<if $alanaPendant is 0>>\
<<if $bargain is true>>\
<<if $money >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (2) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (2) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=10>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (10) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (10) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $weirdStone is 0>>\
<<if $bargain is true>>\
<<if $money >=10>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (10) |AlanaTravelstone]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (10) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=20>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (20) |AlanaTravelstone]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (20) |AlanaTravelstone]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $rope is 0>>\
<<if $bargain is true>>\
<<if $money >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (1) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (1) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=8>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (8) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (8) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $alanaToothbrush is "">>\
<<if $bargain is true>>\
<<if $money >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (1) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (1) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (5) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (5) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $alanaSpeculum is 0>>\
<<if $bargain is true>>\
<<if $money >=10>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (10) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (10) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=25>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (25) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (25) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $money >=100>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pay her to get her somewhere private (100)|AlanaPrivate]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pay her to get her somewhere private (100)|AlanaPrivate2]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to convince her to come to a back alley with you for a moment... |AlanaPrivate2]]</div>\You spot a silver necklace, lying half-buried beneath a pile of trinkets. You reach for it, and Alana's eyes immediately lock on you, watching with keen interest.
@@.birbSpeech;"Ah, that one..."@@
@@.playerSpeech;"How much?"@@
<<if $bargain is true>>\
@@.birbSpeech;"That piece?"@@ she echoes, pretending to think it over. @@.birbSpeech;"For you... two of those golden coins. Fair, considering what it's worth."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=2]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +2>>
<<else>>\
@@.birbSpeech;"That piece?"@@ she echoes, pretending to think it over, though you can see the calculation flicker behind her gaze. @@.birbSpeech;"Quite an expensive piece, that one. Silver, blessed by a priest of Valeria herself! I could... hm. For you, I could go as low as ten of those coins of yours."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=10]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +10>>
<</if>>
<<set $alanaPendant to 1>>
Amidst the clutter of metal and cloth, you find something that looks completely out of place... a simple wooden toothbrush.
@@.playerSpeech;"I've heard some places have... unusual hygiene practices. This one... It is not used, is it?"@@ You ask.
@@.birbSpeech;"Used? Oh no, of course not. Clean as a feather."@@ Alana reassures you, though it's hard to say if she's really telling the truth or just trying to sell you on it.
@@.playerSpeech;"Alright, if you say so... how much do you ask for it?"@@
<<set $alanaGold to $temporaryAlanaGold +5>>
<<if $bargain is true>>\
@@.birbSpeech;"A coin... since I guess we can't go any lower than that."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... (1) |PurchaseItemAlana][$money -=1]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.birbSpeech;"Five gold coins. The bristles are of high quality, soft but durable."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... (5) |PurchaseItemAlana][$money -=5]]<img src="Images/Icons/RedCoins.png"></div>\
<</if>>\
<<if $money >=20>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll give her twenty if she uses it in front of you (20) |Alanabrushbeak][$money -=20]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll give her twenty if she uses it in front of you (20) |Alanabrushbeak]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<set $alanaToothbrush to "generic">>You pick up a leather lash... short, finely braided, the handle smoothed down by use. Now this would be quite the handy instrument, should you ever find yourself in the need of giving a good lashing. While your sword can achieve a similar effect with its magic chains and all, those tend to be just a bit too destructive to use on creatures you'd rather keep.
@@.playerSpeech;"This one's... peculiar. I like how it feels. How much do you want for it?"@@
@@.birbSpeech;"Old. But still bites,"@@ she replies, watching your grip.
<<if $bargain is true>>\
@@.birbSpeech;"Three of your coins seem like a good price, yes? I'll even pretend you're buying it to use as decoration."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=3]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +3>>
<<else>>\
@@.birbSpeech;"Fifteen. Leather's good quality, made from southern drakehide."@@
Whatever that means... seems like she just pulled that out of her feathery ass, but the lash feels good in your hand indeed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=15]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +15>>
<</if>>\
<<set $alanaLash to 1>>
Your gaze catches on a strange metallic device glinting inside a cloth bag, surrounded by a few other tools. A syringe tucked in beside it, a pair of forceps, tweezers... The whole setup feels out of place, and you lift the main device toward Alana, one brow raised.
You've seen these before, always for proper, respectable uses... but in your hands... You think you could give these tools a very different (and fun) purpose.
@@.playerSpeech;"How much do you ask for this thing here?"@@
Alana tilts her head. @@.birbSpeech;"That? Huh... well, it's made of some fine metal, I'll give it that. Sturdy, smooth... probably lasts forever if treated right."@@
It's obvious she has absolutely no idea what it even is, or what it's used for.
@@.playerSpeech;"Any idea of what these could be used for? It looks like a fine piece, but before I make any purchase, I'd like to know how I can put it to good use~"@@
Alana hums thoughtfully, tapping the metal instrument with a talon, making a faint, ringing sound.
@@.birbSpeech;"Hmm... well, judging from the set... I'd say this is for some kind of precision work."@@ She nods to herself as if confirming her own guess. @@.birbSpeech;Perhaps jewelry work? Something where you need steady hands and very fine control."@@
@@.playerSpeech;"I see. Alright, so... given you have no idea what they are, how much do you want for the bag?"@@
<<if $bargain is true>>\
@@.birbSpeech;"Hm... ten coins."@@ She says it without hesitation, puffing herself up a little. @@.birbSpeech;"Whatever they're for, the craftsmanship is solid. And if they caught your eye, then they're certainly worth something. I'm not underselling good tools."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=10]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +10>>
<<else>>\
@@.birbSpeech;"Twenty-five coins, and no less."@@ She declares it with a little lift of her beak, as if daring you to challenge her. She's noticed how interested you are in it, and even if the true purpose of the devices elude her, she knows they must be worth something to you. @@.birbSpeech;"Quality like this doesn't come cheap. Could be useful in a forge, a jeweler's bench... plenty of applications. I'm sure you'll find a way to make it worthwhile."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=25]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +25>>
<</if>>\
<<set $alanaSpeculum to 1>>It takes you a moment to realize what you are looking at. A wooden dildo, a massive obelisk of a thing carved out of wood. Well... now this is interesting.
@@.playerSpeech;"How much is that wooden cock?"@@
Alana tilts her head in confusion. @@.birbSpeech;"Hm? What are you...?"@@ Her eyes follow your finger, and she lets out a soft, awkward chuckle. Of course, it's not like she has many phallic shapes to choose from to decorate her wares.
@@.birbSpeech;"That is not a wooden cock, but rather, a carving of a fertility god, at least according to..."@@ She pauses for a moment, clicking her beak. @@.birbSpeech;"I suppose it does look like an equine phallus."@@
@@.playerSpeech;"So. How much for the equine-like phallus?"@@
<<if $bargain is true>>\
@@.birbSpeech;"I don't feel quite comfortable now that I've realized... So... One of your golden coins?"@@ She says, shaking her head.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=1]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +1>>
<<else>>\
@@.birbSpeech;"That's... hm, an unusual item. Rare, you see."@@ Her talons tap the table in a rhythm. @@.birbSpeech;"Fifteen of your coins."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=15]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +15>>
<</if>>\
<<set $alanadildo to 1>>A simple coil of rope catches your eye... coarse but sturdy, the kind a traveler, adventurer, or interdimensional hunter might need more often than they'd admit. You pick it up, testing its weight...
@@.playerSpeech;"How much for the rope?"@@
Alana tilts her head, feathers fluffing slightly. @@.birbSpeech;"Strong rope, that one. Won't snap, not even under a heavy load."@@
<<if $bargain is true>>\
@@.birbSpeech;"One of your coins should suffice."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=1]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +1>>
<<else>>\
@@.birbSpeech;"Eight of those coins of yours. Good price, considering how rare decent rope is in this market..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=8]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +8>>
<</if>>\
<<set $rope to 1>>@@.playerSpeech;"Oh? Well, in that case, I'll pay you twenty coins if you brush your beak with it in front of me."@@
Alana blinks once, her expression blank.
@@.birbSpeech;"I beg you pardon...?"@@
@@.playerSpeech;"It should be clean as a feather, shouldn't it? You've no reason to refuse."@@
Your true reasons are... a bit more lewd than that, but you don't need to tell her that.
@@.birbSpeech;"Fine. But the money upfront."@@
You hand over the coins without hesitation, and Alana takes the toothbrush. She turns it over, inspecting the bristles with a tilted head. She's never used such a thing before... but she has a rough idea of how to use it.
Looking around to ensure no one's staring too much at her, she opens her beak and starts brushing it, moving the brush from side to side, scrubbing her tongue and the keratin of her beak... the feeling is actually quite pleasant, she has to admit. Once she's done, she puts the now-used and slightly wet toothbrush back on her table, a smug look on her face.
@@.birbSpeech;"Clean as a feather, just as I said."@@ This must actually be the easiest money she's ever made, what an absolute idiot. Rich people spend their money on the dumbest shit, she thinks to herself. Because how disgustingly, filthy rich must this noble or whatever you are be to throw twenty pieces of valuable gold for... what, to ensure the worthless piece of junk is indeed clean?
You nod in approval. @@.playerSpeech;"Not bad. You have a lovely mouth, by the way."@@
The words catch her off guard. Alana blinks, feathers ruffling ever so slightly as her composure falters... are you're mocking her, or flirting?... or both?
Her gaze narrows faintly, and she lets out a small, awkward sound somewhere between a scoff and a laugh.
@@.birbSpeech;"...Right. I'll take that as a compliment."@@
Still, there's a flicker of unease behind her eyes. Did you actually play her? She can only hope you indeed paid that much just to ensure its cleanliness, and not because you really are that sort of man.
But the way you take the wet toothbrush and carefully store it in one of your pockets puts more weight onto the latter theory, and her feathers ruffle just a little more.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PurchaseItemAlana]]</div>\
<<set $alanaGold to $temporaryAlanaGold +15>>
<<set $alanaToothbrush to "alana">>You take the item and pay Alana, who takes the sweet, sweet gold with a bit more greed than she would have liked to show. But oh, it feels so right in her talons, it nearly makes her giddy in joy, as she stores them in her little pouch, but she does her best to remain composed.
@@.birbSpeech;"A pleasure doing business with you. Anything else catch your eye...?"@@
<<set $temporaryAlanaGold to $alanaGold>>
<<if $alanaPendant is 0>>\
<<if $bargain is true>>\
<<if $money >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (2) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (2) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=10>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (10) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a silver necklace (10) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $weirdStone is 0>>\
<<if $bargain is true>>\
<<if $money >=10>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (10) |AlanaTravelstone]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (10) |AlanaNecklace]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=20>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (20) |AlanaTravelstone]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a... cracked travelstone? (20) |AlanaTravelstone]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $rope is 0>>\
<<if $bargain is true>>\
<<if $money >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (1) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (1) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=8>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (8) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a coil of rope (8) |AlanaRope]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $alanaToothbrush is "">>\
<<if $bargain is true>>\
<<if $money >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (1) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (1) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (5) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a toothbrush (5) |AlanaToothbrush]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $alanaSpeculum is 0>>\
<<if $bargain is true>>\
<<if $money >=10>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (10) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (10) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<else>>\
<<if $money >=25>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (25) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy a speculum (25) |AlanaSpeculum]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<</if>>\
<</if>>\
<<if $money >=100>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pay her to get her somewhere private (100)|AlanaPrivate]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pay her to get her somewhere private (100)|AlanaPrivate2]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to convince her to come to a back alley with you for a moment... |AlanaPrivate2]]</div>\Since you are feeling quite generous today, and you notice how much the gold that you so easily earned with your contracts seems to mean to this unfortunate creature, you figure you could give her a little extra. And so you take an extra coin... grinning internally at the way her eyes lock onto the shiny treat, and place it deliberately on the table in front of her.
@@.playerSpeech;"Here. A little gift for you... just because your company makes this business far more enjoyable."@@
She picks the coin up before you can have a chance to change your mind, her eyes narrowing slightly.
@@.birbSpeech;"...How kind."@@ She murmurs, little emotion behind her words. She's not sure if she should take offense to that or not. She's not used to being given charity, but hey, she's not stupid enough to refuse easy money, either.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PurchaseItemAlana]]</div>\
<<set $alanaCoin to true>>
<<set $alanaGold to $temporaryAlanaGold +1>>The truth of the matter is simple: you're in a bustling street, shoulder-to-shoulder with people, and a guard's eyes never stray far from you. Damlon wanted discretion, and there's little you could achieve out here. Yet, seeing how eagerly the crow watches your gold, perhaps you could persuade her to lead you somewhere... a bit more private.
For the right amount.
You lean a little closer, keeping your voice low and smooth, charged with suggestion and intent.
@@.playerSpeech;"So... you're a merchant of sorts, yes?-"@@
@@.birbSpeech;"What a fascinating deduction, human. What gave it away?"@@
She interrupts you before you have a chance to fully explain yourself... but you keep talking.
@@.playerSpeech;"And merchants, in their line of work, offer a variety of services to their clients, do they not?~@@
Now she seems to realize what you're getting at. Her arms cross over her chest, and her eyes narrow into thin slits. @@.birbSpeech;"Is this a joke? I don't sell my body, if that's what you are implying."@@
You smirk at her sudden hostility. This will be one fun bird to tame... You can tell.
@@.playerSpeech;"You seem very defensive..."@@
@@.birbSpeech;"Of course I'm defensive. You are insinuating that I am a whore, and the mere suggestion is insulting. The brothel is a few blocks down the main street, if you are so desperate for a quick release of your frustrations..."@@
The mere thought sends a shiver up her spine, and her feathers bristle with irritation. Out of all the things you could have asked, it had to be that...? It had been a while since someone made such a suggestion.
<<if $money >=100>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her a hundred coins (100) |AlanaOfferCoin]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her a hundred coins (100) |AlanaGiveCoin]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
@@.playerSpeech;"Oh, I'm sorry for the misunderstanding. I just thought you might have been interested in earning a hundred gold coins in a single night... but if I have offended you, I will see if the brothel is available..."@@
@@.birbSpeech;"A hundred..."@@ Alana's voice trails off, a glimmer of temptation flashing across her face before she can hide it. @@.birbSpeech;"You cannot even be carrying a hundred of those coins on you, you'd be beyond idiotic to carry such a sum through the streets of this cesspool..."@@
@@.playerSpeech;"I'm not afraid of a few thieves."@@
You reach into your pocket and take out your pouch of coins, it lands heavy on the table with a satisfying jingle... and you can see her beak twitch in a mixture of conflicting emotions.
@@.birbSpeech;"You are carrying that much money on you..."@@ She says, mostly to herself, her eyes fixed on the fat pouch.
@@.playerSpeech;"And if you are willing to give me a night of your time... all of those coins will be yours. Maybe even more, if you manage to impress me~."@@
The avian shifts uncomfortably in her place. It had to be a human male... of course it had to be a human male. But it is such an outrageous amount of money... she and Kiki would be set for fucking years.
@@.birbSpeech;"I..."@@
She shakes her head, trying her hardest to maintain her composure. An excuse... any excuse at all would do, she doesn't care. Oh, she has one. @@.birbSpeech;"How do I know you are not planning on robbing me the moment we reach a secluded spot?"@@
@@.playerSpeech;"With this amount of gold, I could easily get the services of the entire brothel. Why would I need to steal from anyone when I have enough to buy everything I need... and more? Trust me, this is not even a fraction of the wealth I own."@@
She looks away from you, her talons tapping nervously on the table, as if she's still trying to find a way out. But the allure of money is too strong... and in the end, she relents... and accepts your deal.
@@.birbSpeech;"I swear to... fuck. You noblemen are all the lowest of the low. Willing to throw all of this wealth on a single moment of pleasure... You disgust me, honestly."@@
You smile at her little outburst. You are not even a nobleman, but it's amusing to play the part... You don't usually get to pretend to be someone of this rank.
@@.playerSpeech;"I like your fire. I am certain that my night will be worth every coin. So... do we have a deal, birdie?"@@
Her eyes narrow at the nickname, but she doesn't comment on it. @@.birbSpeech;"We do. Just let me close shop, and I..."@@ She pauses, considering something, and then sighs. @@.birbSpeech;"I'll lead the way to my place. It's outside the city."@@
@@.playerSpeech;"You see... I'm in a bit of a rush. I'm sure there is no need to close shop, right? Why not just leave it here and return to it in the morning? It's not like you have anything worth stealing, after all~."@@
The glare she gives you is downright murderous. She does not like to be mocked. But its the truth; It's not like she's going to lose anything, your pouch won't be able to pay back a hundred times over.
@@.birbSpeech;"...fine. Let's go."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Follow her. |AlanaFollow]]</div>\
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to hold her hand as she leads you to her place |AlanaHoldHand]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to hold her hand as she leads you to her place |AlanaHoldHand]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\She guides you away from her small tent, a subtle stiffness in her stride betraying her reluctance. She wants the money, yes, but what she's about to do for it clearly weighs on her. You can almost visibly see the dark cloud hanging above her, the weight of her decision.
Oh, it's going to be such a treat to turn her mood around. (for better or worse)
While you walk, your hand casually moves towards hers, and she stiffens at the contact of your fingers wrapping around her digits. They are covered in soft, downy feathers; surprisingly fine to the touch. The sharp, curved talons at their tips should have been a reminder of how dangerous they could be if she wished it... but through your touch, you notice they've been carefully trimmed, filed smooth. You can't help but to wonder.... Why would she dull them so precisely? A practical choice, perhaps... or maybe there's something else behind it... some lewder motive she'd rather keep to herself?~
Alana pulls her hand back almost immediately, the feathers along her neck and shoulders fluffing up in a defensive twitch.
@@.birbSpeech;"What are you doing?"@@ She hisses.
@@.playerSpeech;"Just trying to hold your hand. Have you never done it before?"@@
@@.birbSpeech;"Have I...?"@@ She scoffs. @@.birbSpeech;"Listen, human, we have a deal. I'll let you fuck me. But don't expect me to be... all lovey-dovey or some shit. This is purely a business transaction."@@
@@.playerSpeech;"Right..."@@ You chuckle, not quite taking her seriously. @@.playerSpeech;"Well, if that's your wish, I will not force you to hold my hand~."@@
@@.birbSpeech;"...stick it up your ass..."@@ she whispers, low enough for you to not hear it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue walking... |AlanaFollow2]]</div>\She guides you away from her small tent, a subtle stiffness in her stride betraying her reluctance. She wants the money, yes, but what she's about to do for it clearly weighs on her. You can almost visibly see the dark cloud hanging above her, the weight of her decision.
Oh, it's going to be such a treat to turn her mood around. (for better or worse)
You fall into step behind her, letting her set the pace. Her tail feathers bounce slightly with every measured stride, but remain mostly still, taut with tension. Her hips, narrow but shapely, sway ever so slightly, the tight cloth clinging to them just right.
Alana glances back over her shoulder; She must have noticed your piercing gaze on her butt, the way you are already undressing her with your mind.
@@.birbSpeech;"What are you staring at?"@@ she hisses, her voice taut with irritation.
@@.playerSpeech;"Nothing... just following along."@@ You reply smoothly, a slight grin tugging at your lips. What does she think you could be staring at, after all?~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue walking... |AlanaFollow2]]</div>\The trip to her current home is not a long one, though it is a quiet one. A soon as you leave the hustle-and-bustle of the market behind, the silence becomes even heavier, more noticeable. Alana must be lost in thought, or just not interested in making small talk, you don't know. You do notice, as she walks with wary glances cast to either side.. Beneath the edge of her cloak, a glint of steel that betrays a dagger strapped to her belt; she's prepared to handle trouble if it comes her way. Something to keep in mind.
You follow her lead until the trees begin to swallow the remnants of the city's noise....
Then you walk some more...
Before long, the forest opens up into a small clearing... and there it stands. A weathered cabin of old timber, a repurposed hunting lodge that's seen better days, now serving as a temporary shelter for your avian of choice. A bit rundown, but it'll do just fine.
Alana stops by the entrance, looking inside to verify her... partner is not there yet (as expected), and exhales sharply... letting go of a breath she'd been holding since the market.
@@.birbSpeech;"Get in."@@ She says, tersely. @@.birbSpeech;"We will discuss this inside."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do as she asks |AlanaFollow3][$money -=100]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to attack her |AlanaAttack]]<img src="Images/Icons/RedGeneral.png"></div>\
You step inside the cabin and take a slow look around. It's every bit as bad as you imagined from the outside... hells, perhaps even worse. The place is a chaotic sprawl of "found" goods and trinkets, much like the ones she tried to peddle at her stall, scattered across the dusty floor.
Actual signs of comfort are scarce; a small, unlit fireplace near a threadbare mattress, and that's about the only thing resembling a home in this cluttered den.
@@.birbSpeech;"Now, listen here,"@@ Alana begins, crossing her arms. @@.birbSpeech;"I want half the amount upfront, and the other half when you are done. That's the deal."@@
You shrug; she must think that a hundred gold coins are really that valuable to you that you'd try to shortchange her.
You take the bag, heavy and jingling with gold, and toss it at her taloned feet.
<div class="stat-container">
<span class="stat stat-value">-100</span><img src="Images/Icons/Coins.png" width="60" height="60">
</div>
@@.playerSpeech;"There, the entire thing. And if you behave, I might even give you more~."@@
She stares at the pouch with wide eyes before kneeling and picking it up, opening it to count the coins inside. She remains silent for a few seconds, probably doing the calculations in her head.
@@.birbSpeech;"This is insane..."@@
@@.playerSpeech;"And yet, here we are."@@
@@.birbSpeech;"I suppose so. Alright, then."@@
Another shuddering breath escapes her. Beneath the facade of coldness and distance, the tension in her stance, and the faint tremble of her talons betray just how nervous she is about this whole ordeal. Truly endearing... how will she react then, to the many things you have in mind for her?~
@@.playerSpeech;"So... what should I call you, birdie?"@@
@@.birbSpeech;"Alana. No pet names."@@ She cuts in immediately, with a clear lack of patience in her voice. @@.birbSpeech;"And you are?"@@
@@.playerSpeech;"$playerName. Now... shall we get started?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to strip down... |AskAlanaStrip]]</div>\Yet another sharp exhale through her beak, her feathers ruffling faintly as if bracing herself. For a moment, she just stands there, clutching the bag of gold as though it were her last lifeline, before setting it down on a nearby crate with a dull thunk.
@@.birbSpeech;"Right. Let's make this quick."@@ Alana says, her tone curt.
She clicks her tongue inside her beak softly, then, with a resigned motion, begins to undo the ties of her cloak, and then the buckles of the belts holding her leather. Before long, the cloth and armor are sliding off her form, revealing a sleek, feathered body beneath... no mamallian breasts to speak of, her chest is flat and smooth, covered in those soft, jet-black feathers, but that gives her a rather lean and attractive appearance in your eyes.
You watch with a keen interest as the avian sheds her layers, her movements brisk and efficient, though... with a noticeable tremor to them. Only when she reaches the last layer, a thin scrap of fabric clinging to her hips, does she falter.
For a heartbeat, she's utterly still... Is she really going through with this?
But then her eyes wander to the bag of coins, as heavy and tempting as it had been at the market, and her mind is made. She can do this. Of course she can! She's done way worse for way less. Has she?
With a final tug, the fabric falls to the ground, revealing the entirety of her feathered body, though the treasure between her legs remains concealed by a thick layer of feathers.
Her eyes meet yours... steady, defiant, almost daring you to pass judgment on her. Yet the faint tightening of her beak, the subtle curl of her fingers against her hips, betrays a deeper vulnerability. It doesn't take a genius to tell that this is not a common occurrence for her. You wonder what the last time she had to bare herself to someone else was...
@@.birbSpeech;"It's done."@@ She says, almost bitterly. @@.birbSpeech;"Enjoying yourself?"@@
<<if $charismaSkill >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Compliment her beauty, try to get her to relax |ComplimentAlana]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Compliment her beauty, try to get her to relax |ComplimentAlana]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh you'll enjoy yourself a lot whole more...~ |NoComplimentAlana]]</div>\@@.playerSpeech;"You have nothing to be ashamed of, Alana. You are quite beautiful, you know?"@@
For a moment, she looks surprised at your words, but then her expression shifts into something a little more annoyed.
@@.birbSpeech;"I'm not ashamed of myself."@@ She says, arms crossing tightly over her chest. @@.birbSpeech;"I know I look damn good... you don't need to tell me that. I just wish it wasn't <i>you</i> I was showing myself to."@@
@@.playerSpeech;"Oh? And who might be the lucky person?"@@
@@.birbSpeech;"..."@@ She looks to the side, her feathers ruffling a bit.
@@.birbSpeech;"None of your business. Just... get on with it."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Run your hands over her body |RunHandsBodyAlana]]</div>\ The distance between the two of you shrinks until you are standing mere inches away from one another. You can feel the warmth radiating off of her, the embarrassment too... and then your hands find their way to her body, sliding over her sleek, feathery form.
Your digits sink into the thick plumage of her chest and stomach... beneath the dense coat, her body feels just a bit smaller than you expected; the feathers add an inch or two to her overall size and bulkiness, and she was already on the leaner side.
@@.playerSpeech;"You are softer than I expected."@@ You whisper, a hint of awe in your voice.
She scoffs. @@.birbSpeech;"Yeah, well, enjoy the feeling. I hope it makes it worth your gold."@@
@@.playerSpeech;"Oh don't you worry, I'll get my money's worth out of you~"@@
You notice her feathers ruffling against your fingertips at your words; it's even more noticeable now that your hands are in contact with her body. Each delicate plume seems to react on its own, alive with tension.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep touching her... |RunHandsAlanaBody]]</div>\You keep exploring the bird, your hands roaming her body, feeling the way her muscles twitch and tense beneath her plumage, the way her chest heaves with every slow, deep breath. The closer your hands venture towards her groin, the more the feathers ruffle and puff up in response, the more her breath seems to hitch and quiver.
Hm... she's not opening up to you, it seems.
<<if $karma >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You don't want to push her into something she's so very clearly not comfortable with |KarmaAlana][$karma+=1]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You don't want to push her into something she's so very clearly not comfortable with |KarmaAlana]]<img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You paid her for this, it matters little if she enjoys it or not|KeepTouchAlana]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like her to take the reins instead(?)|AlanaDom]]</div>\You let out a quiet sigh. Alana is undeniably adorable (especially like this, all flustered and pretending not to be), but it's clear she's far from comfortable. Her consent feels brittle, held together only by the weight of the coin you offered. That weight is not insignificant... you paid her well, yes, but something about the whole thing still sits wrong with you.
@@.playerSpeech;"You know what... I don't think I can do this."@@ You say, taking your hands off her, and stepping back. @@.playerSpeech;"This doesn't feel right."@@
She looks at you, confusion plastered on her face.
@@.birbSpeech;"W-what?"@@ now this is something she was <i>not</i> expecting. @@.birbSpeech;"We had a deal, I'm not giving the coin back."@@ She says, her voice trembling just a bit. @@.birbSpeech;"I-I did as I was told, I took off my clothes, and I let you touch me, you are not getting a refund."@@
@@.playerSpeech;"I didn't say anything about getting a refund. You keep the coins; they are yours."@@ you reassure her, raising your hands in a placating gesture. @@.playerSpeech;"I just think that this whole thing is... wrong. I don't like the idea of taking advantage of you... I won't force you to do anything you don't want to."@@
The avian watches you for a moment, her eyes narrowing, as if trying to discern whether you are being genuine or not... Now this is just completely unbelievable.
@@.birbSpeech;"I don't understand. Does this money mean so little to you that you are willing to spend it on a quick fuck... And then not even go through with it?"@@ She asks, incredulous.
@@.playerSpeech;"It's not that it means nothing. I honestly just wanted to give you the money, figured you needed it more than I did. And you are undeniably cute... but I can't just take advantage of you like this. It's not right."@@
Alana blinks, then again. It seems as if your sudden change of heart has only put her even more on edge than before. @@.birbSpeech;"No one gives away that kind of money for nothing. What's your angle? Stop trying to mess with me."@@
@@.playerSpeech;"I'm not messing with you."@@
@@.birbSpeech;"Yes, you are! Who even does that? Who are you?"@@ she snaps, it's as if she genuinely couldn't fathom the idea of someone helping her without wanting something in return.
@@.playerSpeech;"Alana... calm down"@@
@@.birbSpeech;"I'm not fucking dumb, I know a trick when I see one. So you better cut the crap and tell me what you are planning right now."@@ She says, her tone sharp and accusing, the feathers around her neck puffing up with her words.
@@.playerSpeech;"Would you rather have me fuck you? I can still dick you down if you are so desperate for it."@@
@@.birbSpeech;"...no."@@
@@.playerSpeech;"There is truly nothing more to it. Though, if you insist on giving me something in return... Since I paid you for the night, why don't you keep me company? You seem like a nice lady... I'd love to just sit down and chat with you for a bit."@@
The avian stares at you in disbelief, her sharp eyes searching yours for any flicker of deceit... anything; a smirk, a cruel twist, anything that would betray your intentions. But she finds none.
You seem completely and utterly sincere, and it unnerves her to no end, not being able to anticipate your reasons. @@.birbSpeech;"This makes no fucking sense."@@ she says, shaking her head. @@.birbSpeech;"Is that... really what you are asking for? For that weight in gold?"@@
@@.playerSpeech;"It is."@@
@@.birbSpeech;"..."@@
@@.birbSpeech;"Right. Then. I'll... I'll get dressed, and then I will... I'll chat with you or whatever the fuck it is you want me to do."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Watch her get dressed |WatchGetDressed]]</div>\You watch with mild interest as the avian begins to dress herself. She does it in a hurry, it feels good to be back in her own clothes... instead of butt naked for a stranger to ogle. The fact that said stranger is not actually going to have sex with her is still quite unbelievable, but... well, she won't argue if she gets to keep all that gold.
Her sceptical side is even more alert now. If she's not selling her body... then what is she selling?
But... don't change your mind, you don't to suddenly decide to jump her while she finishes adjusting her buckles. You simply sit near the fireplace, and, a while later... Simply find yourselves sitting on the mattress, side by side, contemplating the flames as the night falls.
Alana has calmed down a little, but breaking the ice is not easy.
@@.playerSpeech;"So... how long have you been living in this cabin?"@@
She shrugs. @@.birbSpeech;"A week, maybe two. I move around a lot, it's hard to stay in the same place for long."@@ She replies. She's slowly warming up to your questions. Very slowly.
@@.playerSpeech;"I think I can imagine why..."@@
@@.birbSpeech;"And what about you?"@@ she asks, narrowing her eyes. @@.birbSpeech;"The moment I saw you at the market, I knew something was off. You are no noble, are you?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her about your order... |TellOrderAlana]]</div>\With nothing better to do, you figure you might as well tell her about yourself, and your order. Perhaps the truth will finally get her at ease about this situation.
So you tell her... the things you usually do, how you were tasked to hunt down a certain monster in these lands. She listens, with rapt attention, a hint of that previous tension creeping back into her voice as you explain the details of your job.
@@.birbSpeech;"...That's why the coin seemed familiar..."@@ She muses. @@.birbSpeech;"Have quite the reputation within some circles. Makes sense now, a lot of things... Hm,"@@ she pauses for a moment, gathering her thoughs. @@.birbSpeech;" Could I... Ask some more questions, about your job?"@@
You chuckle. @@.playerSpeech;"Sure. Ask away~"@@
@@.birbSpeech;"Is it true that you are immortal? There's a story going around... some fool who took a dozen bolts to the chest and still wouldn't die."@@
@@.playerSpeech;"What? Not at all... Well, some of us are but it's not the kind of immortality you would think of. Most of the hunters are still mortal, like you or I."@@
@@.birbSpeech;"Huh, I see..."@@ She murmurs. @@.birbSpeech;"What monster did you say you were hunting anyway? These lands have been teeming with various creatures lately..."@@
You smirk at her question, and decide to answer with a bit of a dramatic flair.
@@.playerSpeech;"A terrifying creature of the night... feathers and beak, talons sharp as blades, wit sharper still. A beast of the sky, a harbinger of ruin and despair... You."@@
Alana rolls her eyes at your little speech, her beak twitching in a hint of a smile.
@@.birbSpeech;"I'm serious. If it was enough to bring one of you guys, and if you are not full of shit, then it must be something serious. Just to be prepared."@@
With a beaming smile, you hand her own contract, the little document that is her death warrant made official.
Her talons click lightly against the paper as she takes it. She begins to read, her posture stiffening as her eyes trace the words. That faint amusement drains from her face, replaced by disbelief, then dawning fear. The sketch attached to the page leaves little room for doubt... crude as it is, it's undeniably hers.
@@.birbSpeech;"T-this is... a joke, right?"@@ She says, her voice quivering slightly.
@@.birbSpeech;"You didn't really come here to kill me, did you?"@@
@@.playerSpeech;"Kill you...?"@@ you echo, a bit confused. @@.playerSpeech;"I mean, that was the initial plan. But you seem like a nice enough gal. Sometimes The Eye makes mistakes, and I'm sure you don't deserve such a fate. Right?"@@
@@.birbSpeech;"N-no, of course not! I mean, I've done a few things I'm not proud of... but not to that extent!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TellOrderAlana2]]</div>\It takes nearly an hour of patient explanation and reassurance before the bird finally begins to relax. You make it clear that you have no intention of harming her, that the odds of anyone coming after her are slim... but that still, she should stay alert, just in case.
But when the dust settles, you find yourself having a rather pleasant time with Alana, for all of her cutting remarks and prickly demeanor, her insecurities and paranoia... she is one curious bird, and you have many, many stories that interest her. At times, it feels like she's interrogating you, but you do your best to satisfy her thirst for knowledge.
At some point, Alana scuttles to a corner in the room, pulling out a bottle of some god-forsaken alcoholic beverage from a hidden cupboard and pouring two glasses for both of you, along with some dried jerky that tastes like ass but you have no heart to tell her. By the looks of it, she probably knows, too.
@@.birbSpeech;"I... This was all very weird, but honestly? It was kinda fun. And... you are not too bad of a guy, I guess."@@ She says, a faint smile on her beak while she raises her glass and invites you to toast with her.
@@.playerSpeech;"Thank you, Alana. The feeling is mutual. I enjoyed spending time with you. I'm glad you decided to trust me, even if we started on the wrong foot."@@
She chuckles softly. @@.birbSpeech;"Well, you did give me a hefty bag of gold."@@
You raise the glass too, and take another long sip. The beverage is decent, though it is also extremely, extremely strong... firewater, she called it. Unlike the booze you've had before, this one has the dubious dicstintive characteristic of tasting like nothing at all. Nothing but alcohol.
@@.playerSpeech;"Gods, this stuff's potent. You drink this often?"@@ you ask, blinking a few times as the edges of your vision start to blur slightly.
Alana chuckles, the sound airy and a little forced. @@.birbSpeech;"Sometimes. However, it's a habit of mine to keep a bottle or two around. There's nothing in this world that doesn't go down a bit easier after a good drink. Or two. Or three. She-"@@ She quickly coughs the word away. @@.birbSpeech;"I like this particular brew a lot."@@
She makes sure to keep both of your cups filled, as the two of you talk. And you try to pace yourself, but damn is her hospitality is relentless. She keeps the conversation flowing, deftly steering it from one topic to the next while your cup never seems to stay empty.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TellOrderAlana3]]</div>\@@.playerSpeech;"Such a good merchant... so you do know how to drive a bargain. I like it~"@@
@@.birbSpeech;"Of course. Now, these are my terms. You'll keep your hands to yourself... no touching, no kissing, no groping, none of that. I stay clothed, you stay clothed... except, well..."@@ she glances away, voice dropping slightly, @@.birbSpeech;"...you know what I mean."@@ A nervous twitch runs through her feathers before she continues, firmer this time. @@.birbSpeech;"And if I decide to stop for any reason, we stop. No questions, no arguments. Deal?"@@
@@.playerSpeech;"Heh, you're the one offering me the favor. No need to make it sound like a business contract. I'll be glad you're doing anything at all... and I promise I'll behave~"@@
Alana exhales through her beak, as if trying to release some invisible weight that doesn't quite fade... the tension lingers in her shoulders. Why is she offering this if she's still this uncomfortable?
@@.birbSpeech;"Good. I'm glad we have an understanding."@@
You watch her quietly as she takes a steadying breath, her feathers settling back into place before she finally looks at you again.
@@.birbSpeech;"Alright then. Get it... um... get it out."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do so~ |AcceptAlanaHandjob2]]</div>\
You offer her a small, thankful smile before shifting slightly where you sit. Your hand drifts downward, fingers working at your clothes to liberate the dormant beast... Denied its chance at her earlier, it eagerly springs to attention as you pull it free.
The situation alone had been enough to stir it to some level of hardness... decent company and not so decent booze usually has that effect on you. But only now, as you lay a hand at the base of your cock and hold it up for her eyes to see, does it grow to its full hardness. It pulses and twitches, a bead of precum rolling from the tip... all for her incredulous eyes to see.
You watch with quiet delight as her pupils widen and her tailfeathers fluff up, her beak opening a little too, whatever words she meant to say dissolving before they can form. In their place...
@@.birbSpeech;"You wanted to stick that inside me? That's... That's just madness."@@
@@.playerSpeech;"Aww, come on, don't you think it's a bit cute? It's eager to meet you~"@@ as if on cue, your cock throbs, more precum rolling down its shaft.
@@.birbSpeech;"Cute is the last word I'd use to describe that thing."@@ She quickly replies, with a mixture of apprehension and fear.
@@.birbSpeech;"It's fucking huge. I knew humans would be bigger than my species, but I never imagined it would be like that. Your females must have a terrible time during mating... and it's so... bumpy. Ugh."@@
@@.playerSpeech;"You'd be surprised...~"@@ you reply, a sly grin on your lips. If it was meant as an insult, it only further strokes your ego.
@@.playerSpeech;"So, what is it that you were planning on doing? You are not going to back off now, are you?"@@
She considers the option... No, of course not. She can't back down; this is her chance to...
@@.playerSpeech;"Alana? You are spacing out..."@@
She blinks and shakes her head, her gaze returning to you. @@.birbSpeech;"Ah, right, sorry. I was just... Thinking."@@
@@.birbSpeech;"Anyway... Let's get this over with... Lie down on the mattress and close your eyes, will you? It will be easier that way."@@
You do as she tells you, lying down on the thin mattress, letting your cock stand up proudly against the cool air of the cabin. It throbs, impatiently demanding her attention... and you let your eyelids fall shut. If it helps her feel a little more at ease...
From her position at the side of the bed, Alana shifts, her hand ever so carefully reaching forward until she can brush the tips of her talons against your shaft. A shudder of pleasure ripples through you at the touch, and you grunt softly in satisfaction.
@@.playerSpeech;"You're a tease, Alana..."@@
@@.birbSpeech;"Am I now..."@@ she replies flatly, her tone distant. Whether it's the drink dulling her spark or her mind drifting somewhere far from the moment, you can't quite tell... but something is clearly occupying her thoughts.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It's probably not important... |AcceptAlanaHandjob3]]</div>\Alana trails her trimmed claws along the length of your shaft, not too lightly, not too roughly either. The touch shouldn't be nearly as intense as it feels, yet your body jerks under her hand all the same, the sudden reaction startling her as much as it surprises you. The way she looks at it... as if it were a venomous snake ready to strike
The gentle scraping eventually evolves into a very slow stroke, her hand curling around your shaft in a gentle caress, her thumb gliding up and down the underside of your member. You groan, your hips bucking involuntarily, and she snatches her hand away, startled.
@@.birbSpeech;"I won't make myself responsible for any damage you cause by acting too wild."@@
Bleh, as if she could... does she think it is <i>that</i> fragile?
Just in case, her hand fully closes around the base of your shaft. She gives a little squeeze, testing the hardness of the flesh, then begins to move with a slow, deliberate rhythm... measured, quite literally, clinical in its precision.
You can't help but find it strangely endearing, the way she handles you with such visible reluctance, keeping her distance and only touching what's strictly necessary. Yet despite that hesitation, despite the restraint... well, there she is, stroking your shaft nontheless with what you interpret as an odd curiosity. Every throb and twitch makes her flinch a little, as if she can't believe she's actually touching you, each rolling bead of precum she tries to avoid before it inevitably ends up coating her fingers.
@@.birbSpeech;"Does this... feel pleasurable for you?"@@
@@.playerSpeech;"Very much so. It's not that fragile, you know? You can go a bit faster~"@@
Alana hums thoughtfully, the tempo of her stroking increasing a little bit, her hand curling a fraction tighter around you.
That's... all there is to it. A pleasant silence takes hold of the cabin, where only the creaking of the firewood and the wet shlicking sounds of her hand on your cock break the monotony.
<i>Schlp, schlp, schlp, schlp, schlp, schlp, schlp...</i>
At no point does Alana make an effort to alternate the strokes, to spice things up, or to do anything other than just stroking you up and down. Her technique is so basic and her execution so simple that it's hard to believe she's doing it without a blade to her neck.. But it's not her feathery touch that truly brings you to the edge... it's the situation in itself; the fact that this proud, reluctant bird is touching you at all... that she's watching so closely, studying every little twitch and sound you make with that sharp, curious gaze of hers.
@@.playerSpeech;"You're... ahh... doing good, Alana. Keep going, I'm almost there..."@@
She makes no comment to that, but a faint smirk seems to creep into her beak for a split second. A hint of pride at the fact that, even with no experience whatsoever, she was able to get you off with relative ease, maybe? It's easy to miss when your eyes remain closed most of the time.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum~ |AcceptAlanaHandjob4]]<img src="Images/Icons/RedCum.png"></div>\Alana keeps the exact same mechanical pace... her grip neither too tight nor too loose, until you feel the heat inside your loins begin to boil and bubble over, your balls tightening in anticipation...
And then, finally, the release.
@@.birbSpeech;"Ah! Gross..."@@
She's visibly startled when your cock begins to twitch and spurt in her hand, and she quickly pulls away, letting you coat your stomach and chest with thick ropes of cum. From her safe pocket of distance, the avian observes the spectacle with a mixture of curiosity and disgust, you do cum quite a lot. And, were it not for your sudden change of heart, that amount of cum would have been (probably) pumped inside her. Maybe there is a god, after all...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AcceptAlanaHandjob5]]</div>\You catch your breath, and she wipes her talons clean on a nearby rag... no cum reached her feathers, but your precum was enough to make her hands sticky (and to carry your scent). With that done, she sits down at the edge of the bed and turns to face you. @@.birbSpeech;"So... Did that help? You had a lot of pent-up frustrations, by the looks of it."@@
@@.playerSpeech;"Yes, I did. And I appreciate it very much."@@ You reply, moving to tuck your cock back in your pants, and wipe some of the excess cum from your robe. You are going to need a new one.
@@.birbSpeech;"I'm glad. That our deal held some value to you, I mean."@@
You chuckle. @@.playerSpeech;"It did, it did. You are quite talented with those hands, I'm sure you could earn a fortune if you were willing to use them a bit more..."@@
@@.birbSpeech;"Fuck off, you pervert."@@ She practically spits back at you. After a pause, she adds a soft, @@.birbSpeech;"What... now?"@@
She suddenly looks a lot more nervous... more than she was even when stroking you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to leave |AcceptAlanaHandjob6]]</div>\You incorporate, stretching your arms over your head. @@.playerSpeech;"Now... I will leave. As I told you, the mark put on you should have already expired, and my travelstone won't hold me here for much longer."@@ You tell her, showing the round stone as if that alone would explain the concept.
@@.birbSpeech;"Good. I will be leaving too, as soon as possible. With this money, we should be able to relocate to somewhere safe."@@
You smile at her words, the plural choice of her pronoun not going unnoticed.
@@.playerSpeech;"We?~"@@
She blinks, and her feathers ruffle a bit. She had made a good job of keeping that part of her life away from your sight, had she not?
@@.birbSpeech;"Hush, you. It's none of your concern. What I meant is that I'll be leaving as soon as possible too."@@ She says, crossing her arms. @@.birbSpeech;"Hm. Out of... curiosity, what was the pay for my head?"@@
You double-check the contract again, just to make sure, and then you answer.
@@.playerSpeech;"Sixty of those coins you are now carrying around."@@
Alana's eyes widen visibly at the information.
@@.birbSpeech;"Sixty? Am I truly worth that much? F-fuck... Whatever did I do..."@@
You are quick to reassure her, being the gentleman that you are.
@@.playerSpeech;"Sixty is pocket change to us, don't flatter yourself. You're <i>not</i> worth that much, I assure you."@@ you tease, flashing her a crooked grin.
She scowls, feathers puffing slightly in irritation. @@.birbSpeech;"Hmph. I'm not sure if that's supposed to make me feel better or worse."@@
@@.playerSpeech;"Better. Definitely better."@@ you reply, reaching for the travelstone as it begins to hum softly in your palm, its surface glowing faintly with that familiar blue light. You are ready to leave, but you'll do it outside. It's always better to try and warp with no possible interferences.
Alana looks away, her tone a bit softer now... for a moment, she almost looks guilty... why?
@@.birbSpeech;"Then... I suppose this is goodbye, hm? Thanks again. For the... gold. Even if it's not worth much to you, it means a lot to me."@@
@@.playerSpeech;"Heh, well. I sure hope you put that to good use. Try not to get yourself killed, will you?"@@
She gives a dry laugh, shaking her head. @@.birbSpeech;"Not getting killed is my specialty. I've been doing that ever since I was born."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |AcceptAlanaHandjob7][$money -=100]]<img src="Images/Icons/RedTeleport.png"></div>\The moment you arrive, you can feel a slight ache in your muscles, a dull throbbing in your head... The after effects of the travelstone's magic, the toll of your journey across dimensions, and the weight of a job well done, you guess.
You also feel... lighter. And not just because of your drained balls, or because you are now carrying around a hundred fewer coins than you did a few hours ago... Wait.
You feel your belt with your hand, and... You freeze. A cold realization runs down your spine as you pat yourself down, checking your pockets, your belt, even your boots, but there's no mistaking it. The small pouch of backup gold... your personal stash, earned before you became a High Hunter, is gone. You always kept it close, just in case. While the Order will always cover food, shelter, and medical care, you kept that for emergencies... and now it's missing.
@@.playerSpeech;"...That little... fucking feathered thief."@@ you mutter under your breath, half in disbelief, half in awe. You should have seen this coming, you think to yourself, but... shit, after everything you did for her, you can't believe she still decided to take another hundred from you.
You can almost picture her now; that faint flicker of guilt in her eyes before you vanished, the way she avoided your gaze, as if she were afraid you'd see right through her. How she asked you to close your eyes while she pleasured you... Oh, this disgusting, verminous bird. The thought of it makes your blood boil, the betrayal, the sheer audacity! You already gave her so much, for her to still turn around and steal from you...
No wonder she wanted to move. She knew you'd like to pay her a visit the moment you noticed you were missing something.
<div class="stat-container">
<span class="stat stat-value">-100</span><img src="Images/Icons/Coins.png" width="60" height="60">
</div>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 40>>\
<<set $newDreams to ["alanaKiki"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>You shake your head lightly, giving her a small, almost amused smile.
@@.playerSpeech;"That's kind of you, but no. I can tell you're not exactly thrilled by the idea, and... again. I'd rather avoid putting you in that sort of situation. I appreciate the offer, though, you are truly a sweetheart~"@@
Her beak tightens, and she forces a small, uneasy smile. Despite her unease, she wasn't expecting you to reject her... even after the drink?
@@.birbSpeech;"You sure? I mean... You did pay quite a hefty sum. Wouldn't want you to feel cheated. And I don't think I'd mind that much, so long as you follow my rules."@@
Just why would she be so interested in this anyways? When you spared her from having sex, you could practically feel the relief radiate off of her (after the initial paranoia faded), why on hell would she want to pleasure you out of her own volition now? Sure, it's a much less taxing task for her, but still...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go for a quick handjob... |AcceptAlanaHandjob22]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Decline |DenyAlanaHandjob2]]</div>\You decline the offer, much to Alana's dismay... For some reason, it really seems like it was important to her that you had accepted, but once she sees your mind is set, she lets it go with a quiet sigh. Pressing further would only make it... suspicious.
@@.birbSpeech;"Well, alright. You know what... maybe it's for the best. Yeah."@@ She mutters, a certain weight now being lifted from her shoulders. She doesn't need the extra cash. She'd rather just not push her luck further.
@@.playerSpeech;"I think it is, yes."@@ You say, not really knowing what you are agreeing to, but agreeing nevertheless.
@@.birbSpeech;"You've been decent to me. More decent than I deserved, probably. I... well. I thank you for the chance to start over. Truly."@@
Her words make you pause. They are so unlike her... soft, almost vulnerable, you can't help but wonder what brought it on. The whole situation, from her uncalled offer to this sudden thanks, feels a bit strange.
@@.playerSpeech;"Is everything okay, Alana? You are acting a bit... strange. The firewater is finally getting to your head?"@@
She chuckles. If only you knew the ungodly amounts she used to drink. These little cup of cheap, hyper-fermented grain is nothing.
@@.birbSpeech;"No, not at all. It's just... forget it."@@ She says, shaking her head. @@.birbSpeech;"It's nothing, just... a stray thought. A hundred pieces of gold give much to think about, you know?"@@
@@.playerSpeech;"I can imagine."@@ You tell her, if you truly don't. A hundred pieces of gold is not nothing to you, but... You can't say you've ever had to worry about where your next meal would come from. Your fancy coins are mainly used to purchase deserved indulgences, expensive gear, and the occasional luxury item...
@@.birbSpeech;"So... what now?"@@ She asks you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should leave |DenyAlanaHandjob3]]</div>\You study her for a long moment. She looks tense, feathers puffed up to hide the nervousness beneath, but there's also something desperate in her eyes... as if she truly, truly needed this for some reason.
Maybe you shouldn't. But... a part of you is curious. And horny. It's always horny, isn't it?
@@.playerSpeech;"If you're sure you don't mind, then... I suppose I'd be a fool to refuse such a lovely offer. You won't start trembling on me again, will you?~"@@
She scoffs. @@.birbSpeech;"I did not tremble, you bastard. I was just... surprised."@@
@@.playerSpeech;"Right... well, if you are truly offering..."@@
@@.birbSpeech;"Yes, yes, whatever. Now... as for my rules... You'll keep your hands to yourself... no touching, no kissing, no groping, none of that. I stay clothed, you stay clothed... except, well..."@@ she glances away, voice dropping slightly, @@.birbSpeech;"...you know what I mean."@@ A nervous twitch runs through her feathers before she continues, firmer this time. @@.birbSpeech;"And if I decide to stop for any reason, we stop. No questions, no arguments. Deal?"@@
@@.playerSpeech;"Heh, you're the one offering me the favor. No need to make it sound like a business contract. I'll be glad you're doing anything at all... and I promise I'll behave~"@@
Alana exhales through her beak, as if trying to release some invisible weight that doesn't quite fade... the tension lingers in her shoulders. Why is she offering this if she's still this uncomfortable?
@@.birbSpeech;"Good. I'm glad we have an understanding."@@
You watch her quietly as she takes a steadying breath, her feathers settling back into place before she finally looks at you again.
@@.birbSpeech;"Alright then. Get it... um... get it out."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do so~ |AcceptAlanaHandjob2]]</div>\
@@.playerSpeech;"I should take my leave, to be fair. As I told you, the mark put on you should have already expired, and my travelstone won't hold me here for much longer anyways."@@ You tell her, showing the round stone as if that alone would explain the concept.
@@.birbSpeech;"Good. I will be leaving too, as soon as possible. With this money, we should be able to relocate to somewhere safe and start over..."@@
You smile at her words, the plural choice of her pronoun not going unnoticed.
@@.playerSpeech;"We?~"@@
She blinks, and her feathers ruffle a bit. She had made a good job of keeping that part of her life away from your sight, had she not?
@@.birbSpeech;"Hush, you. It's none of your concern. What I meant is that I'll be leaving as soon as possible too. For all my great skills, I think being a merchant is not really my calling."@@
@@.playerSpeech;"What will you be then?"@@
@@.birbSpeech;"..."@@ she pauses, considering her options for a second.
@@.birbSpeech;"I'll have to think about it, but with this money, I'll have time to find something that fits me. Hells... I could probably buy a fancy tavern with this, or a farm, or some land. Not sure... I don't know how much these will fetch yet, but I'm guessing... a fair sum."@@
You let out a low chuckle.
@@.playerSpeech;"You little scoundrel... I still remember how, back at the market, you tried to tell me one of my coins was worth... what was it? Two serpents? Whatever those are."@@
@@.birbSpeech;"Heh, yeah, that sounds like me. I've always had an eye for... opportunities."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |DenyAlanaHandjob4]]<img src="Images/Icons/RedTeleport.png"></div>\You rise to your feet, your muscles feeling slightly sore from sitting in the same position for so long and slightly funny from the alcohol, but otherwise, you feel fine. Better than fine, even. Your head feels lighter, your heart a little fuller, and, as you look at the avian in front of you, a soft smile tugs at your lips.
@@.playerSpeech;"Alright, I will get going. Thank you for the chat and the drink, Alana. I hope you get to do whatever you want with your life from now on."@@
Alana's beak quivers faintly, the whirlwind of emotions from the day finally catching up to her. Is this it? Did she get this insane amount of coin for... nothing?
She can't quite grasp why you'd do something like this for someone like her... A petty, cripple thief with a sharp tongue and little to show for it. She knows she's not much to look at either; life has made sure to remind her of that often enough. A wingless corvian, what a joke. Still... maybe, just this once, the world decided to throw some kindness her way, after all.
Her beak opens... she's trying to string together something meaningful, something to properly express her gratitude. But in the end, all that comes out is a quiet, awkward line.
@@.birbSpeech;"Right. I... You as well, $playerName... Have a safe trip. G-goodbye."@@
Outside, you activate the travelstone... and from the cabin's doorframe, Alana watches in raw awe as you disappear into the air, leaving her alone with her thoughts. Thoughts that are all a bit happier now, thanks to you.
@@.birbSpeech;"Fuck, they can do that?"@@ she mutters, blinking at the empty space where you stood moments ago. @@.birbSpeech;"Holy shit... yeah, maybe it's for the best I didn't try anything stupid."@@
She quickly forgets that and grabs the bag of gold. She has to tell Kiki... right now.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
She drinks like a trueborn drunkard, yet the effects of the concoction, for you refuse to call this thing anything other than that, never seem to catch up with her. Her movements remain almost as fluid, her words as clear, and even if her tone seems a little more relaxed, a little more open... well, you know of some certain individuals who would by this point be having trouble standing.
<<if $strSkill <=3>>
<div class="failCheck">\
The warmth in your stomach grows heavier, spreading upward until it fogs your thoughts. You blink once. Twice. The world starts to tilt, and even though you try to straighten your posture, your limbs feel awfully sluggish. You've had strong drinks before, but this one... this is something else entirely. You didn't want to admit your weakness in front of Alana or to refuse her hospitality, but it seems like you overestimated yourself, greatly.
<img src="Images/Icons/FailStr.png"></div>\
This must the kind of alcohol that takes time to catch up to you, and when it does...
@@.playerSpeech;"T-time out... H-hold on, Alana. I... I don't feel too good."@@ You shake your head, trying to clear the haze. @@.playerSpeech;"How can you... damn, how can you even drink this stuff?"@@ you mutter, trying to put the cup down... and somehow nearly missing the floor.
Alana's eyes widen just slightly, and she sets her own cup aside with a flutter of concern that looks genuine, though something in her gaze glints differently for a fraction of a second. Quick enough for you to miss it~
@@.birbSpeech;"Whoa, easy there. I didn't think it'd hit you that hard; you seemed like a tough one. Here, let me help..."@@
You try to protest, to say something clever or teasing, but your tongue feels heavy. Yes... you could use her help, you figure. Regardless, she's already at your side, slipping an arm under yours and guiding you to the mattress with some effort; you weigh at least three times what she does.
The scent of feathers tickles your nostrils as she helps you down... she smells quite nicely, you think to yourself as you flop onto the bed with a grunt of discomfort. Makes you regret having turned down the fun times earlier, if just a little.
@@.birbSpeech;"There. Just rest... The stuff can be tricky if you're not used to it. Why didn't you stop me from pouring more?"@@ She chastises you, lightly tapping her talon against your chest. (she knows exactly why) @@.birbSpeech;"You'd better not throw up on my bed. It's the only decent thing I own."@@ As she says that, you could have sworn a bug of some sort crawled away from the mattress. It reeks a little too... of Alana, and something else too.
Her tone is soft, almost caring, and through the haze, you can't tell if it's real or an act. You try to focus on her face, but the light from the fire blurs, flickering in doubled images.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TellOrderAlanaSleep][$money -=100]]<img src="Images/Icons/RedSleep.png"></div>\
<<else>>
<div class="passCheck">\
But you manage, following along with her conversation, matching her cup for cup. She seems to be surprised by that, but does not comment on it... you are as tough as you look, but she doesn't hand compliments for free.
<img src="Images/Icons/Str.png"></div>\
@@.birbSpeech;"... I mean, seriously, who needs to use that much perfume? They still smell like shit, no matter how much they spend on those overpriced oils. If anything, the blending of the two only makes them two times as repulsive."@@
Right now, she finds herself on a rant about some of the customers she has dealt with in the past, and you are just letting her talk. The feathery thing is so full of hatred that it's amusing to hear her complain about every single person to have ever crossed paths with her. Literally, she seems to have a negative opinion about each and everyone, for one reason or the other.
She's a very charming woman, you are sure of it.
@@.birbSpeech;"...and then that bastard had the nerve to ask if I'd polish the boots for an extra coin! Can you believe that? After he put his slimy feet right into them, the filthy..."@@ She scoffs, taking a long swig of her cup, letting the liquid burn down her throat. It hits just right; the only acknowledgement of the burn is a tiny twitch on her left eye.
You're not sure if she's expecting you to answer, so you just nod, amused, while she goes on. You talked quite a bit before about your own work, and, well, you are happy to let your throat rest for a little. And besides, it's oddly entertaining to watch her feathers puff with every insult, her hands slicing through the air as if she could still stab the many <i>many</i> offenders.
Eventually, though, her words start to slow, the sharp edge of her irritation softening as the fire crackles low. She exhales, long and deep, the embers reflecting faintly in her fiery eyes.
@@.birbSpeech;"...Sorry. Guess the drink is finally getting to me."@@
@@.playerSpeech;"Oh, don't stop on my account. It's nice having a glimpse into your life... even if it's so full of hatred."@@
She lets out a snort that turns halfway into a laugh, shaking her head. @@.birbSpeech;"You don't want me to go on, you may end up in one of these rants eventually."@@
Then, a short silence settles between you. It's not uncomfortable... just quiet enough for thoughts to wander, and for the alcohol in your veins to warm and loosen your muscles.
That's when she glances sideways at you, her expression shifting. Her beak opens just a fraction, then closes again as she considers if she should ask you the next thing on her mind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What could be on her mind? |AlanaOffer]]</div>\
<</if>>\
Eventually she gathers the courage to ask.
@@.birbSpeech;"Say... just out of curiosity, how... Big was it?"@@
The question catches you off guard. You blink once, twice, trying to determine if you actually heard her right.
@@.playerSpeech;"How big was what?~"@@
Her feathers twitch slightly, a nervous flicker of motion before she blurts it out, beak tightening.
@@.birbSpeech;"Your. Phallus"@@
For a moment, there's silence... then you can't help but laugh. The sudden, unrestrained sound makes her pout in irritation.
@@.playerSpeech;"Who even calls it that"@@
@@.birbSpeech;"Oh fuck right off, I didn't want to sound crude. You know, I was trying to be proper."@@
@@.playerSpeech;"Right, sure. What, were you curious?"@@
@@.birbSpeech;"Just... a little. I've never seen a male human's... equipment before."@@ she says, her eyes drifting a bit to the side. @@.birbSpeech;"Don't get the wrong idea, it's just that... Well. You've shown interest in me, and you ended up being a decent guy, and you seemed... to really want to do it."@@
@@.playerSpeech;"Did I?"@@
@@.birbSpeech;"Well, yes. It was written all over your face."@@
The pause that follows is pregnant with possibility.
@@.birbSpeech;"Listen. You were right. No offense but I really don't want to fuck you. But... Since you paid quite a bit of money, I feel like I should... at least give you something in return."@@
She exhales sharply, glancing to the side as her feathers, yet again, ruffle in visible unease.
@@.birbSpeech;"So... how about... You keep your hands to yourself and I give you a little something."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[If she insists... |AcceptAlanaHandjob]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd rather not... it still seems to make her uncomfortable |DenyAlanaHandjob]]</div>\You feel her hands. Light and delicate, they trace a path from your chest to your stomach... and then lower, to your belt, where they fumble around while searching for the bag of spare gold you keep hidden in your belt. Your personal stash, earned before you became a High Hunter... something you keep close just in case. Because while the Order will always cover food, shelter, and medical care, having some extra spending money is always a good idea.
Her hand closes around the bag, victorious, and you stir from your near slumber, a weak hand reaching to grab her wrist.
@@.playerSpeech;"W-what are you..."@@
Alana tenses, your grip not tight enough to really hold her back, but a lot more than she expected. She knows best that to underestimate a drunkard, though.
She slips her arm out of your grasp and stands, the sack of coins clinking in her grasp as her talons close tightly around them. She's not sticking around to find out how much of what you've told her is true and how much is a bluff. The coins are enough... and with the two sacks, she flees the cabin.
You try to sit up, to follow her... but the room spins, and your legs feel like jelly. You can't even muster the strength to stand, and you collapse back onto the mattress with a groan. The door swings shut behind her, and the sound of her footsteps fades into the night. You're alone... a couple of hundred pieces of gold lighter than when you entered, and feeling heavy as a brick.
<div class="stat-container">
<span class="stat stat-value">-100</span><img src="Images/Icons/Coins.png" width="60" height="60">
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaContinueSleep]]</div>\@@.playerSpeech;"I am enjoying myself already... but don't you worry, I'll enjoy myself even more in a moment."@@
The avian grimaces at your words.
@@.birbSpeech;"Good, so let's finish this."@@ She growls. @@.birbSpeech;"I've got better things to do than stand here, like a fucking trophy."@@
@@.playerSpeech;"I would rather enjoy you on the bed than standing here, yes~"@@
You press, eyes wandering to the worn, old mattress lying in the corner. Everything, anything she says will be, in turn, deflected into a quip or sexual remark. It is quite fun, and you have a feeling she will keep providing you with plenty of opportunities to tease her.
But for now, you are happy just to continue admiring her, in her own words, as a trophy. Quite an expensive, and beautiful one at that...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KeepTouchAlana]]</div>\Eventually, your hand reaches between her legs, and you hook a finger right for her hidden slit, piercing through the feathers and into the warmth of her sex. The reaction is immediate: Alana gasps, outraged that you would dare to touch her in such an intimate way, and in such a brutish manner. No amount of foreplay would have been enough to make her comfortable with this situation, but the way you deliberately sank your fingers inside her without giving her the time to prepare (more time, even?), that pisses her off.
@@.birbSpeech;"HEY! You- ...."@@ She quickly shuts her beak, fighting against the urge to screech, or to bury its sharpness straignt into your right eye. After all, you are doing exactly what you paid her to do. What she accepted that you'd do. She has no right to complain, and the more she does, the harder it will be to get through it.
Your fingers move inside her, the bird shuddering slightly in your grasp. Her insides are incredibly tight and warm, a perfect fit around your digits; it makes you wonder if your cock will even fit in there. Only one way to find out, right?~
@@.playerSpeech;"Lets lie down on the bed, now... It looks a bit dirty, but it probably beats the floor."@@
Alana gives you a glare that could curdle milk, but she does as you say. With a sharp flick of her feathers, she sets her feathery ass down on the mattress, arms crossed, and still glaring at you as though her stare alone might set you on fire.
@@.playerSpeech;"You are cute when you try to be menacing."@@ You tell her as you kneel in front of the bird, your hands already taking a hold of her knees and rubbing them gently.
@@.birbSpeech;"Shut it and just do what you came here to do."@@
You chuckle at that.
@@.playerSpeech;"So impatient... I was trying to get you warmed up a little bit, you know? I'm not sure my cock will fit inside if I don't loosen you up a bit first.... but if you insist. It's eager to meet you, y'know?~"@@
You pull her knees apart, so thin and light beneath the plumage, feels as if you could easily break them if you squeezed a bit harder. Maybe not, she's harder built than she looks, but the thought crosses your mind nevertheless. As you part her legs, you get a nice glimpse at her pussy, the small, puffy hole nestled within her plumes, a shade or two lighter than the rest of her feathers but still dark as charcoal. Beneath it, right at the base of her tail feathers, there's a second hole too... a much smaller one. It's almost invisible, and its color is so dark that it's nearly impossible to spot it amidst the feathers.
And she is not even the tiniest bit aroused. The slit is dry and closed, not offering the slightest glimpse into her sweet depths. If you are planning to stick anything inside, you're going to need to change that..
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Spit on your cock and call it a day |SpitCockAlana]]</div>\
<<if $charismaSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your tongue on her |AlanaTongue]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your tongue on her |AlanaHoldHand]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\The oldest, and most direct method will have to suffice. You're hard... while she clearly hates everything about this. Trying to stoke a flame in her is a fool's errand, so a bit of spit will have to suffice.
You take your cock and free it from the tight confines of your pants, for her terrified eyes to feast on.
They widen a bit as she's made painfully aware of the size that is about to enter her, of the price she's already paid for your gold. You've seen her flustered, angry, annoyed, and nervous; now, she actually looks outright scared. It is... a lot bigger than she was expecting.
@@.birbSpeech;"H-hey, hold on a moment... I..."@@ While she struggles to find the words, you are already pressing forward, lining your cock with her entrance and rubbing the head against her soft, plump lips, spitting in the tight gap that forms to lube the passage.
@@.birbSpeech;"Hold on a moment, I say! Are you even listening to me?"@@
You are listening... you just don't care much for what she has to say. Gripping her hips tight, you begin to apply more and more pressure, letting your weight do the work while she writhes and squirms in discomfort.
@@.birbSpeech;"It's not going to fit! It's too big! Wait a moment you oversized- Ah!"@@
Her protests die in a gasp when your head slips past her lips and into her. It's not the first time Alana has had something stretching her insides, but it certainly a first. A first time taking a throbbing, veiny cock. Her eyes flutter shut, beak clenching tight along with every muscle in her body, becoming taut like drawn bowstring. Her chest rises and falls in quick, shallow bursts... the sharp rhythm of someone trying (and failing miserably) to steady their own breathing in the face of mounting pressure.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep going, you've already gone too far to stop |KeepFuckingAlana]]</div>\You lean forward, your mouth pressing a gentle kiss to her flat tummy, before delving straight for her pussy. The avian jumps at the feeling of your wet, hot tongue parting through the lips of her sex, but you grab her thighs to keep her in place... she's not going anywhere until her hole is ready to accept you.
No comments this time... she seems to realize that the more she complains, the more of a fool she makes of herself. Or maybe the feeling of your tongue inside her is actually enjoyable, who knows? You lick and lap at her sex, trying to get her going with a mix of kisses, nibbles, and tongue thrusts, and, after a couple of minutes, you can feel her juices beginning to flow, and her breathing picking up.
@@.playerSpeech;"See, now you're getting into it~"@@ You tell her, as you give one more kiss to her lower lips.
@@.birbSpeech;"You f-fucking love the sound of your own voice, huh?"@@ she quips back, but her words pack little sting when she's all open and exposed like this.
You do like the sound of your own voice, but... admittedly, she seems to enjoy hers quite a bit too.
Let's see if she's still as talkative once you are inside, hm?
You pull back for a moment, taking your hard as steel cock in hand and freeing it from the tight confines of your pants. Soon enough, it will go into an even tighter, (much better) place~
Alana's eyes widen a bit as you show her the tool that will be responsible for her future misery. You've seen her flustered, angry, annoyed, and nervous; now, she actually looks outright scared. It is... a lot bigger than she was expecting.
@@.birbSpeech;"H-hey, hold on a moment... I..."@@ While she struggles to find the words, you are already pressing forward, lining your cock with her entrance and rubbing the head against her soft, plump lips, coating it in the wetness that you helped produce.
@@.birbSpeech;"Hold on a moment, I say! Are you even listening to me?"@@
You are listening... you just don't care much for what she has to say. Gripping her hips tight, you begin to apply more and more pressure, letting your weight do the work while she writhes and squirms in discomfort.
@@.birbSpeech;"N-Not so rough, you oversized- Ah!"@@
Her protests die in a gasp when your head slips past her lips and into her. It's not the first time Alana has had something stretching her insides, but it certainly a first. A first time taking a throbbing, veiny cock. Her eyes flutter shut, beak clenching tight along with every muscle in her body, becoming taut like drawn bowstring. Her chest rises and falls in quick, shallow bursts... the sharp rhythm of someone trying (and failing miserably) to steady their own breathing in the face of mounting pressure.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep going, you've already gone too far to stop |KeepFuckingAlana]]</div>\You keep pushing, inch by inch, slooowly... you want her to have plenty of time to focus on the feeling of her walls being stretched, on her pristine little pussy being spread wide, on the way her poor insides are given no choice but to accommodate your thick, fat, human cock~
She does her best to remain silent, but you can hear her soft whimpers, her pained gasps and groans... and the occasional curses that escape her.
@@.birbSpeech;"Fuck, fuck, shit... this hurts, you bastard... you are... f-fucking ruining me..."@@
You answer with a sharp thrust, one that makes her talon rip the fabric of her mattress.
@@.playerSpeech;"I'm merely making use of the merchandise... having my money's worth."@@ You reply, as your hips meet hers, burying your cock completely inside the twitching bird for the first time. @@.playerSpeech;"Damn, you feel good... so tight and warm... Don't tell me you were a virgin?~"@@
Her eyes snap open at that, her glare even sharper than before. @@.birbSpeech;"Of course not, you fucking... Agh..."@@
Her voice falters, breaking into an unsteady, involuntary moan when you pull back, then push forward once more. She feels so full she could almost burst, and yet... the way your girth seems to press every spot at once sends some sparks of unwanted pleasure through her body.
@@.playerSpeech;"Then what's the problem, mhm? Are one hundred pieces of gold not enough to take my cock with at least a modicum of dignity?~"@@
Dignity... the word makes her blood boil. She has dignity! Enough dignity to realize that, no matter how disgusting, one hundred pieces of gold are worth more than any of her petty feelings. Is it because of the noises that keep slipping out? That's not her fault, is it?
Fine. She'll just try harder, no more funny noises.
You pick up the pace, and she just... disconnects. She's not going to entertain your sick game. Beak pressed tight, eyes shut, arms crossed, and talons clenched on the fabric... she just stays quiet, letting you pound her senseless
She focuses on the gold... on that sweet, sweet future she'll be able to afford... for her, and the person she cares for, perhaps the only one. She thinks of her, even as you fuck her as if her pussy were nothing but a pocket to jerk your disgusting meat into. She'll be so happy when she hears Alana managed to score this big, she thinks. And she won't need to know she got it not by an amazing deal, or by a magnificent display of her wit and cunning... but by spreading her legs and letting a gross (but awfully rich) brute have his way with her.
You push again, hitting her cervix and making her talons tear a bit deeper into the old mattress, but still she swallows her curse down. Yes... she focuses instead on the thought of how her... friend, her lover, will smile. How those long, pretty ears of hers will twitch in delight at the sight.
Oh, of course! She needs to come with an excuse, a convicing story... she knows her better than anyone, so it can't be anything too sloppy.
Alana is suddenly pulled back from her little fantasy by a sudden shift in position. You've grabbed her knees and are now pushing them forward, folding her in half to get a clear view of your cock sliding in and out of her, and allowing you to get even deeper inside. Such a delectable view... even underneath the heavy plummage, you think you can make the outline of your cock messing up her insides for good.
@@.playerSpeech;"What were you thinking about? You were so quiet... is my cock so good it managed to shut you up?~"@@
@@.birbSpeech;"I was just... imagining how it would feel to wring your neck."@@
That makes you laugh. @@.playerSpeech;"Mhm, I doubt your scrawny arms would be able to do much to me~"@@
@@.birbSpeech;"I'd be willing to try..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |CumAlana1]]</div>\It's time for the grand finale, and you've been holding it back for too long already. You hold onto Alana's shoulders and get to pounding her with all your might, not even trying to hide your imminent orgasm, or even to ask her permission to do what you are about to do.
Wool from the inside of the mattress starts to pour from the gashes her talons are leaving, and her body bounces with every rough thrust, the force of your hips meeting hers making her sink into the depleting mattress with each motion.
The avian lets out a loud groan, then a strained grunt as she notices something has changed... and her mind makes the connection.
@@.birbSpeech;"N-not inside. You fuck, I said, not inside!"@@
You keep thrusting, now feeling your balls about to explode with a heavy load of cum, ready to flood the avian's womb. You wonder, will she be receptive to your seed? You can't pass up the opportunity to tease her.
@@.playerSpeech;"Why, not eager to start a little family of your own?~"@@
Her eyes widen. @@.birbSpeech;"No, you absolute piece of-"@@
Alana's words are cut short; silenced by raw cock, the one eagerly splitting her insides... you'll make the decision for her~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum outside |CumAlanaOutside]]<img src="Images/Icons/RedCum.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside|CumAlanaInside]]<img src="Images/Icons/RedEvilKarma.png"><img src="Images/Icons/RedPreg.png"></div>\
<<if $money >=50>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll pay extra if she begs you to cum inside (50) |AlanaOfferCumInside][$money -=50]]<img src="Images/Icons/RedCoins.png"><img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll pay extra if she begs you to cum inside (50) |AlanaGiveCoin]]<img src="Images/Icons/RedCoins.png"><img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\You figure that you could at least grant her this... even if you are dying to see her belly swell from the sheer amount of cum you have produced for her with this intense 'workout' session. You pull out of her at the last second, gripping your pulsing length and stroking yourself off right in front of the avian's face.
She shudders in disgust when you start to unload all over her, staining her feathers and beak with heavy spurts of seed. The stuff is thick, warm, and it reeks... maybe not to you, but she knows it will take quite a bit of effort to fully wipe the scent of cum from her plumage. She can't exactly go back to Kiki stinking of human seed... she has an awfully good nose after all.
@@.birbSpeech;"Ugh. Disgusting. How can you produce so much of that stuff?"@@ At least you listened, she thinks to herself.
@@.playerSpeech;"I just can't help myself when it comes to feisty little things like you~"@@
You tell her, as the last few drops of cum splatter onto her chest. You shake your dick right in front of her face, making sure there isn't a single drop of seed left inside. @@.playerSpeech;"There. I must say, this look suits you."@@
@@.birbSpeech;"Yeah, yeah, keep gloating. Are we done yet?"@@
You are indeed done. Maybe you could try to squeeze another quick fuck, but the travelstone won't hold you a lot longer, and you'd rather not get recalled right in the middle of your second go at the avian's depths.
@@.playerSpeech;"Hm... yeah, we are done. I must say, this was a pleasant transaction. You've earned your money, Alana."@@
She scoffs. @@.birbSpeech;"Thank you, my lord. Your generosity truly knows no bounds..."@@
You smile at that and proceed to tuck your cock back into your pants, satisfied and spent. Alana, on her end, remains wearily silent, her pussy still throbbing with the dull ache of your presence
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\There is just no way you are going to pull out when you know she'll make such a fuss out of it, and besides, her pussy is so warm and wet, so tight it grips you as if it craved your permanent stay. Pulling out would be a crime against nature itself!
You grab her and push yourself as deep as you can, hilting into her completely and making her wince in pain. You are not pulling out, are you?
@@.birbSpeech;"Stop it, don't you fucking dare! I'll fucking kill you, you hear me? I'll kill you if you-"@@
Her voice trails off into a pathetic squeal as the first rope of cum is squeezed right through the avian's cervix and into her womb, the rest following soon after in a torrent of hot, thick seed. Just as you were hoping, her expression alone is enough to make this worth it, the sheer horror on her face, her beak trembling, and her eyes widening as she realizes you are cumming inside her. Her talons clench in the mattress, ripping what little remains of the mattress even further, and her claws... oh if only she could use them to gouge your eyes out. For a split second, she really, <i>really</i> considers the idea. Dulled as they are, they could probably still blind you.
But of course, she does none of that. All bark, no bite.
She remains there, still and stunned as the sound of your cock throbbing and spitting inside her echoes in her mind, the sensation of each and every spurt, of the weight of the cum filling her, the warmth of it... It's fucking disgusting. She hates every second of it.
@@.playerSpeech;"Mhm, so fucking good... You feel that? You may say you hate it, but your pussy sure is milking me for every drop it can~"@@
The avian's beak clenches tight at that, no words come out. At the end of the day, she's just an expensive whore, and you've paid your due, haven't you? So what if her insides are now coated in your slimy, foul seed, and her womb is swollen with the sheer quantity of cum you've managed to dump inside her? Wasn't that the goal of the transaction? To let you do as you pleased? She knew this would happen.
You wait until your balls have nothing left to give, and your cock begins to soften. Then you slowly pull out, letting a small river of cum begin to pour from the avian's well fucked hole. It clenches uselessly around the void you've left, trying to go back to its original size and shape, but you know it will take a long while before it stops gaping, let alone go back to its original tightness.
<<if $cumSkill >=3>>\
<div class="passCheck">\
Even then, when her pussy manages to forget the stretch you just subjected it to, another kind of stretch will take place deep, deep within her. An even more intense, humiliating stretch that will accompany her for the next few months~
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
@@.playerSpeech;"Now there's a nice sight... You are welcome~"@@
@@.birbSpeech;"F-fuck off. I can't belive you... Fuck. Fuck!"@@ She repeats, as if that could somehow dispel you and unmake all the damage. @@.birbSpeech;"Are we done now...?"@@ She tries to incorporate, and a pang of pain shoots through her; she's sore in more places than she would have liked. Then, a heavy, fat squirt of cum pours from her gaping pussy and onto the bed, fully ruining what was already a deplorable mattress. She'll need to get rid of it, and will need a convenient excuse for its disappearance too. At least she'll be able to purchase a new one with the coin you gave her, right? Kiki won't even miss it... if its worth half of what she thinks it is, they won't even set foot on this place ever again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just Leave |JustLeaveALanaAfter]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave, but take the bag of gold before you do!|RetrieveCoinsAlana][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"><img src="Images/Icons/RedCoins.png"></div>\
<<if $cumSkill >=3>>
<<set $newDreams to ["alana2"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
<</if>>There's one last thing to take care of before you go... of course there is~
The moment you so much as glance toward the general direction the bag of gold occupies (which she tried to stash beneath a crate), she stiffens. Her feathers bristle, and her eyes dart from you to the bag and back again. She knows exactly what you're thinking.
The problem is, she's in no position to stop you. You're already dressed, your blade hanging at your hip, while she's still bare and disarmed, barely able to stand after the rough beating of her insides. For a fleeting second, you can almost see the thought cross her mind; to lunge, to claw, to drive her beak into your neck. But then her gaze falls to the blade at your side, and you watch as reason takes hold. You don't even have to unseathe it. She's a smart bird, after all.
@@.birbSpeech;"You... you can't be serious. We had a deal!"@@
You grin, slow and cruel, as you reach for the bag. @@.playerSpeech;"What? You didn't actually think I'd leave you with the gold, did you? Cmon, I thought this was your area of expertise... you should know better than anyone how these types of deals end."@@
You can see her tremble, her beak clenching and unclenching in a mixture of rage and desperation. She looks like she wants to scream, to rage, to fight... she merely drops back to the bed in a slump, her head buried in her hands at the immense shame and humiliation that is washing over her. No cursing, no swearing... she just... accepts it, that she actually fell for one of her own tricks.
And... is that crying you hear? You didn't think she'd take it this hard; you had no idea she was so invested in the deal... she must've had something big in mind. What could she have been planning that losing a mere hundred of your coins would break her like this? Do they hold that much value to her?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |TakeCoins2][$money +=100]]<img src="Images/Icons/RedCoins.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...Maybe don't take the coins |NoTakeCoins2][$karma +=1]]<img src="Images/Icons/RedKarma.png"></div>\You pick up the coins, feeling the weight of the bag and its clinking contents. The sound is rich, mocking almost, and you make sure to give it a little shake juuuust for her ears to hear~
<div class="stat-container">
<span class="stat stat-value">+100</span><img src="Images/Icons/Coins.png" width="60" height="60">
</div>
@@.playerSpeech;"You know, I almost feel bad,"@@ you say, tilting your head as you look back at her. @@.playerSpeech;"Almost. But honestly, you should've seen this coming, Alana. You strike me as a clever bird... I guess not clever enough to keep your greed in check, huh?"@@
She doesn't even look back at you, just lies there on her side, on the ruined, cum-soaked mattress, hands clutching at her face. From this angle, you notice a pair of huge scars where her wings should be. They are old and well healed, but the massive tear of tissue is not easily missed; her feathers seemingly refuse to grow there still. She has no wings... but you guess that she must've had at some point.
@@.playerSpeech;"Don't tell me you're crying,"@@ you tease, pulling the travelstone from your pocket. @@.playerSpeech;"Please... you should be proud. You gave me a great night... and you got a story to tell that was surely worth the money you were promised."@@
The door creaks as you pull it open, the cool night air rushing in to sweep away the heavy scent of sex and firewood. There, you focus on the travelstone... and get ready for a nice trip back home, with a bag of gold in your possession, and the image of the broken bird still fresh on your mind.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
<<set $stoleAlana to true>>\You stare at her from across the room, the heavy bag of gold weighing in your hands. It would be so easy to take it all, to leave the broken, defeated bird with nothing but the memories of what you did to her... but something stops you. Some small, quiet part of you, maybe pity, maybe guilt, whispers to you that maybe, just this once, you could not be a complete piece of shit.
It's not even that amusing... she gave up so easily once she realized what little leverage she had. The money is a valuable asset... but to her, it seems like it meant way more.
With a heavy, dramatic sigh, you relent.
The bag of gold falls heavily on the floor, some of the coins spilling out as it hits the ground, the noise startling the avian and making her jump in her spot.
@@.playerSpeech;"... I'm not quite enough of an asshole to take it. If this whole pitiful act was a ploy to stir up pity for your feathery ass, then congratulations... I guess it worked."@@
She sniffles quietly, wiping the tears from her eyes, but still refusing to look at you. Why are you still standing there, watching her like this?
@@.birbSpeech;"What do you want me to say... You want me to thank you for not taking my money?"@@
@@.playerSpeech;"Humor me. Let's hear it."@@
@@.birbSpeech;"...thank you."@@ She mutters from the mattress. Defeated, but sincere.
With that, you step outside the shack, leaving the bird behind. The cool breeze feels good on your heated body, and the fresh air is a nice change from the smell of sex and firewood that lingers inside the tiny building. You pull the travelstone and get ready to go home...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
You can't help but chuckle at her reaction, amused by the way she tries to act offended. The sudden burst of indignation feels almost genuine... almost~
So adorable, trying so hard to convince herself she's not exactly what she chose to be, as if enough complaining might make it true for a moment. The fact that she took your gold in exchange for her tight pussy.
But you'll remind her... how easily shiny coin blinded her, and just how easily it can bend her to your depraved will again~
@@.playerSpeech;"I'll make you a deal, since you are such a sweet, precious little bird."@@
Another murderous glare at your words. Pet names aren't really a turn on for her it would seem.
@@.playerSpeech;"I'll pay you another fifty pieces of gold if you beg me to cum inside."@@
@@.birbSpeech;"...you're fucking insane."@@ She mumbles between ragged breaths. @@.birbSpeech;"You can't possibly think-"@@
Again, she falls silent, the cogs within her head start to turn, her eyes darting to the wall, the ceiling, the floor, everywhere but you. @@.birbSpeech;"F-fifty?"@@ she repeats quietly, her voice cracking on the word.
@@.playerSpeech;"Fifty. More than enough to buy a new mattress, and a few other things... right?"@@
She runs a quick calculation. Chances are, the brute who seems hellbent on this breeding is going to cum inside her regardless... and fifty is a nice, nice sum of money. Next to what she's had to endure, just a bit of begging is nothing... is it?
A part of her wants to resist, pleading at her money-hungry side to salvage what little remains of her dignity. To refuse, to tell the man that there's no way she's going to stoop that low. But... fifty... fifty is a lot of gold. She's had to endure a lot worse things for a lot less money.
The deliberation happens in but a couple of excruciatingly long seconds; by the end of it, she seems to have made a decision.
@@.birbSpeech;"P-please..."@@ She practically spits out, as if the word itself were poison in her throat. @@.birbSpeech;"Cum inside me, I beg you... please..."@@
You chuckle at the way her voice cracks at the plea, the effort that it takes for the proud, stubborn thing to utter those words.
@@.playerSpeech;"I didn't quite catch that, birdie, speak up a little? Im paying a lot, so I expect you to actually convince me~"@@
She pushes through the sudden urge to try to strangle you, and instead swallows the hollow wreck that remains of her pride. Still, words don't come easily... she's not too versed in the sort of filth you are trying to coax out of her, but she's indeed a smart bird.
She knows that your priority here is to see her humiliated, so she'll give you just that.
@@.birbSpeech;"D-do it for her..."@@ She thinks to herself before speaking up.
@@.birbSpeech;"I am nothing but a whore... I am your whore. Please, stain my useless cunt with your... r-rancid, disgusting seed."@@ A shudder runs down her spine at the way that word rolls off her tongue. Rancid, disgusting seed... it makes her imagination go wild and feel even more disgust at the act, if such a thing was possible. @@.birbSpeech;"I'm begging you... breed me. Use my pussy like the worthless pocket it is, I don't fucking care, just... p-please, do it..."@@
It's a good effort, and you'd congratulate her if she hadn't been so hesitant and stuttery. Do the words taste that foul in her beak? That she can barely push them out? Or is it your cock mercilessly ramming on her cervix that makes it hard to form them?~
@@.playerSpeech;"Mhm, so you want me to breed you, huh? Begging for it so sweetly... you'll raise my child well, yes?~"@@
Fuck... what is it with this dude and children? The last thing she needs is to have to raise a little gremlin along her girlfriend; she'd die of embarrassment if she started showing... but she has to convince herself that the chances of that happening are minimal.
@@.birbSpeech;"Yes, yes... I'll raise your bastard kid, just fucking do it... f-finish already you-"@@ She bites a curse or two down @@.birbSpeech;"Sir."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum~ |CumAlana2]]<img src="Images/Icons/RedPreg.png"></div>\You reach your peak, pulling the avian close before lifting her from the mattress and shoving her against a nearby wall; She's so light it barely takes any effort at all.
Her sharp talons scrabble uselessly in the air as you adjust your grip... You steady her completely against your chest, one arm firm around her lower back, the other cradling the base of her skull and pressing her face into the crook of your shoulder.
There you hold her, suspended and trembling in your grasp... completely trapped between the solid wall and the unyielding weight of your body.
@@.playerSpeech;"You are mine now, birdie~"@@
The words are a harsh, breathy whisper near her ear canal, punctuated by a final, sharp snap of your hips that fully skewers her upon the length of your hard cock. As per her request, you are going to fill her up with your seed... to the very brim~
You erupt inside her, a hot gush of thick, sticky cum being injected straight into her depths... While you hold her, so delightfully close, you can feel the slight swell of her belly, the warmth of her feathers against your body, and the desperate shudder of her muscles as they struggle to make sense of the overwhelming sensations.
You press a little kiss to the side of her beak, and she turns away. Refusing the gesture, even now...
@@.birbSpeech;"Nghhh... F-fuck... Ughhh"@@
@@.playerSpeech;"There's a good girl... You took me so well~"@@ you keep whispering against her face, your lips seeking her soft plumage, while your hands wander around her frame, caressing her sides, her back, her thighs... Still keeping her plugged, held up in the air.
For a lack of a biological resource to keep your bitches knotted, you will have to make use of your wits to ensure a similar result.
@@.birbSpeech;"Y-you... Already... C-can you get off me now, please?"@@ She suddenly sounds so... tired.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fine... |CumAlana3]]</div>\
<<if $cumSkill >= 5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make sure she's properly bred first |CumAlanaProper]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make sure she's properly bred first |CumAlana2]]<img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\@@.playerSpeech;"Not yet. Your pussy feels so good around me... I wanna enjoy it a bit longer... make sure you are thoroughly bred~"@@
You have an idea... A way to make her current predicament just a little more humiliating.
@@.playerSpeech;"I want you to close your eyes, Alana, and focus on the feeling... feel how heavy and hot my cum sits within your womb. How it fills you, stretches you..."@@
@@.birbSpeech;"Stop it... ugh, that's disgusting!"@@
@@.playerSpeech;"Shh. Close your eyes... Feel it... I'm not letting you go until you give me my money's worth... So you better get to it, birdie."@@ you whisper against her ear, before you press your lips against the side of her face in another display of affection she utterly loathes. (Just like the rest of them)
@@.birbSpeech;"You f-fucking..."@@ She curses, defeated, before she gives in to your degeneracy... for the third time today. It will be easier if she plays along, she figures.
You press your hand against her tummy, feeling the way it bulges slightly from the sheer quantity of cum you've pumped inside her. Only your cock is keeping it from gushing out, but so far, it remains firmly in place, clinging to her fertile depths.
@@.playerSpeech;"You are so tight, Alana. I bet you can feel every single throb of my cock, every drop that flows from me and into your pussy, mhm?~"@@
@@.birbSpeech;"..."@@
@@.playerSpeech;"I'm breeding you right now... While you simply stand there and let it happen. Because you feel it, don't you? The way my seed is slowly taking root within you, finding purchase in your womb, growing a new life inside of you. The way you are helpless to stop it, the way you are helpless to do anything about it... Mhm, I bet that feels amazing~"@@
@@.birbSpeech;"It won't take. I can't get- I can't get pregnant..."@@ but now that you've drawn her attention to it, she certainly feels a strange sort of heat growing inside her, something that is not just the weight and warmth of your seed... Is this just paranoia getting the better of her? Of course, she has never gotten knocked up, she's not even entirely sure how it works... how is she supposed to know how it feels like?
@@.playerSpeech;"Trust me, I have plenty of experience with fertile cunts, I can tell... I think I got you. But just in case, I'll let it simmer inside you a little bit... Give it plenty of time to work~"@@
If your goal was to drive her into full-blown paranoia, you succeeded beautifully. Refusing to meet your gaze, and in the dense silence that follows, all she can focus on is the heat, the warmth of your cock, and the pool of seed inside her, the strange, ominous heat that seems to emanate from the deepest part of her body. She recalls her own words... disgusting, rancid. Ugh.
It must be in her mind, it has to be! She's not even in season! She can't get knocked up, not by a human of all things! But while her mind tries to rationalize and deny it, her body feels. Feels the warmth of your cum inside of her... feels the way your cock twitches and jerks, and it spasms in response, milking and squeezing your meat... She can feel it... she feels it. Oh gods, what if... no, no it's just in her mind, she can't, she won't...
@@.playerSpeech;"There. Perfect."@@ you announce with complete conviction, before you pull out of her.
As soon as you let go, Alana crumples to the ground, not in a fast way but rather sliding down the wall as her legs seem unable to hold her on their own. Her hand immediately presses against her lower belly, and a heavy, fat squirt of cum pours from her gaping pussy and onto the floor, forming a pool beneath her. She stares at it, the thick, slimy mess that has been left simmering within her... and the heat... she still feels the heat. She's not getting rid of all of your cum that easily ~
@@.playerSpeech;"Here is the rest of the money."@@ you tell her as you throw a second pouch of golden coins at her feet. @@.playerSpeech;"You earned it~"@@
@@.birbSpeech;"..."@@
She doesn't even bother with the coins, not yet. Right now, she's more focused on the strange warmth within her and her own paranoia. She keeps her hand pressed over her tummy for a bit longer, hopefully, she thinks, if she pushes enough of your cum out, it won't... happen.
<<if $cumSkill >=3>>\
<div class="passCheck">\
Little does she know, the miracle of life has already taken place, deep within her core. She can wash it out as much as she likes, but nothing will prevent her fate now.
If 50 extra gold makes it worth carrying your offspring, she'll need to do a second assessment later.
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |CumAlanaLeave]]<img src="Images/Icons/RedTeleport.png"></div>\Your cock is already going soft, and you are not feeling like forcing yourself to go again... you don't think she could handle it, anyway. So you pull out, letting her slide down the wall with a soft <i>thud</i>.
@@.birbSpeech;"I feel like I'm gonna be sick..."@@ She whispers, her hand moving to clutch her stomach. There's a faint swell to it, even underneath the featers... the result of your release, and the sight of it makes your spent cock twitch with pride.
<<if $cumSkill >=3>>\
<div class="passCheck">\
Quite so... in a couple of weeks, she'll be feeling quite ill indeed. Nausea, cramps, dizziness... the lot~
If 50 extra gold makes it worth carrying your offspring, she'll need to do a second assessment later.
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
@@.playerSpeech;"You'll get over it."@@ You answer dismissively, as you pull out and retrieve your clothes. @@.playerSpeech;"Its not like you didn't beg for it just a minute ago, anyway."@@
You throw the additional fifty at her, the coins clinking as they hit the ground next to her.
@@.playerSpeech;"Thanks for the good time, sweet thing. I'm telling you, you'd have a lot of success if you did this as a profession."@@
@@.birbSpeech;"G-go to hell, creep."@@ She spits out, but her heart isn't really in it. She just wants to wash for an entire day or two, inside and outside, and then, once she's feeling less like shit, go show Kiki the result of her 'masterful' score. That thought, at least, manages to put a hint of a smile on her beak.
You take the time to watch the bird from the entrance for a few more moments, watching her as she sinks her head between her knees and tries to regain control of her breathing, and of the mess of emotions you've stirred inside of her... before turning to leave.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
You step outside of the shack, letting the cool night air wash over you. The smell of sex clings to you, a heady reminder of the pleasure you just shared. But you have no more business here... It's time for you to take the travelstone, and go home. With one last glance back at the broken, defeated bird, you focus on the artifact and return home, leaving Alana alone with her thoughts, and, indeed... a little gift inside her~
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
<<if $cumSkill >=3>>
<<set $newDreams to ["alana2"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
<</if>>You take a step back, letting the bird have her space. Much appreciated, but also a bit unexpected. What exactly do you have in mind to suddenly grant her this small mercy?
@@.playerSpeech;"You seem quite uncomfortable with being touched... that makes me think that you might be better at handling things yourself... is that so? I could hand you the reins, if you think you can handle yourself~"@@ Not quite what you are used to, but Alana seems to have enough edge to her to keep you interested in the process, whatever it may be~
@@.birbSpeech;"H-huh?"@@ She tilts her head at the offer, genuinely confused for a moment. @@.birbSpeech;"Ah, right... Sure. So you are one of <i>those</i> types."@@
@@.playerSpeech;"What does that mean?~"@@ You ask, amused.
@@.birbSpeech;"You like being humiliated by a female... to have her treat you like the piece of shit you are."@@ She says, her voice gaining confidence in a way you didn't quite expect. Not so soon, at least.
This is a role she can inhabit... not her usual script, but it is a way to turn her revulsion into a weapon, into a way to push through this without having to feel so fucking helpless. And... if it lets her vent what she's really feeling, hidden beneath the guise of something lewd... all the better.
@@.playerSpeech;"Ooh, I like your attitude~"@@ You grin.
@@.birbSpeech;"Of course you do, you degenerate bastard. You can't help yourself. A filthy animal like you, you just can't resist the urge to breed your disgusting seed into any hole that presents itself to you. It's pathetic, really... paying that ungodly amount of gold just to be put in your place. Are you getting hard right now?"@@
She asks, incredulous. She must be better at this than she thought, to have you squirming under her feathered digits after only a couple of sentences. If all she has to do to push through this is speak her mind out loud, then this is going to be, truly, the easiest, best paid job she's ever done.
@@.birbSpeech;"I bet you are tiny down there.That's why you pay for this, isn't it? Because you couldn't satisfy a female to save your life. Come on, get it out so I can take your money and we can get this over with. All naked, I wanna see that tiny, sad excuse of a... cock."@@ She spits that last word out, as if the thought of it alone repulsed her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do as she asks|AlanaDom2]]</div>\She isn't disappointing you so far. You had doubted she possessed such a fierce intensity, and being proven wrong is a genuine pleasure. As you begin to undress, she, in turn, reclaims some of her clothing. If she's to lead, she's decided on one non-negotiable rule... You will <i>not</i> be inside her.
@@.birbSpeech;"Alright, let's get a look at you."@@ She says, as she finishes putting some of her leather on. She finds, to her dismay, that your cock is not the tiny thing that she'd expected. In fact, it looks rather big and threatening... a true shame, she thinks to herself. It would have been much more amusing to laugh and mock at it.
@@.birbSpeech;"Right... wipe that smug look off your face. You pack a few inches, I guess. A shame it's still attached to someone like you."@@
She stops in front of you, looking up with an expression you can't quite read. Her feathers settle slightly as she exhales through her beak, the faintest twitch of a smirk tugging at her avian features.
@@.birbSpeech;"Now... if I'm leading, we're doing this <i>my</i> way. Which means rules, and preparation first."@@
From a crate nearby, she pulls a length of rope... coarse, thick, and far too conveniently placed to be entirely innocent. She runs her fingers over it, as if trying to gauge its strength. Deemed sufficient, she turns to you with a mischievous smile on her beak.
@@.birbSpeech;"Have you ever been tied up, human?"@@ She asks, in a matter-of-fact way, as if she's merely asking you your shoe size. @@.birbSpeech;"No? Well, you are about to find out what it's like. Arms at your back."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her tie you up |AlanaDomTie]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No ropes... |NoRopesAlana]]</div>\
Isn't it exciting? The idea of being at the complete mercy of this feisty bird? To be bound, helpless, forced to endure her whims... the idea is almost too delicious to refuse, even if, admittedly, it's a bit of a gamble. After all, you don't know Alana, not really. She could be the kind of person to leave you trussed and hanging on the nearest tree, a little present for whoever happens to pass by... but right now, your lust blinds you.
You offer her your hands, and she binds your wrists behind your back. The rope is tight, a bit tighter than you'd have expected... You give an experimental tug to find that it barely gives way at all, as if you were encased in a block of concrete.
@@.birbSpeech;"Quit squirming."@@ She instructs, with a harsh pull of the ropes.
@@.birbSpeech;"I'm not here to make you comfortable. I'm here to make this... educational. For someone who clearly doesn't know his place. Or how lucky he is."@@
She guides you to the old, worn mattress and has you sit down, where she keeps working on the ropes, adding knots around your chest and biceps to keep your arms firmly in place. Then come your legs, which she binds together with the same methodical precision. Once she's finished, she takes a moment to admire her work. Your body is now completely bound, trapped beneath multiple lengths of coarse, unforgiving rope.
@@.birbSpeech;"Here. Since you're such a disgusting freak, you'll probably enjoy this."@@
She snatches her discarded underwear from the floor and shoves it into your mouth as a makeshift gag, then secures it in place with another rope. The intimate, musky flavor of her body is unmistakable... the distinct tang of garments worn slightly past their due.
@@.birbSpeech;"There. Perfect."@@
You try to speak, but before you can form a word, she raises a hand.
@@.birbSpeech;"No. Don't talk. I've heard enough from you for a lifetime."@@
And then, just like that, she turns... her attention shifting to the small pile of your discarded belongings. Your heart sinks as you watch her rummage through it, feathers ruffling with excitement as she finds way more than she was expecting.
@@.birbSpeech;"Oh, this is nice~"@@ She muses, @@.birbSpeech;"You really are as dumb as you look, aren't you? Just leaving your things lying around like that... so careless. Thinking with your cock instead of your head, huh?"@@
Gold, a fine-looking sword, a little gem... You can see her expression change from smug to elated.
@@.birbSpeech;"Thank you kindly, human... I'll be sure to put this to good use."@@ She giggles.
With all of your belongings she can fit within a sack (and of course, the previous gold too). She begins to back away towards the door of the shack, a triumphant glint in her eye.
@@.birbSpeech;"What? Don't give me that look... You got exactly what you deserved, you fucking pervert. Consider yourself lucky I didn't slit your throat... I'm not that cruel. Have fun trying to get free!"@@
Alana dedicates you one last smug smirk before she slips out the door and into the night. The last you hear of her is an amused; @@.birbSpeech;"What a fucking moron."@@ from outside.
And just like that, you are left there, alone, bound, and gagged with the bird's worn panties deep inside your mouth. A cold breeze rushes in through the open door, and you shiver slightly, goosebumps rising along your exposed skin.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaDomTie2]]</div>\At first, you fight against the bindings, but they are unyielding. Tight, overly so, and so many of them that you can't even move a muscle. As you struggle, you only sink deeper into them.
Soon, it becomes obvious that the best course of action is to save as much energy as possible and to wait for a rescue. You haven't strayed too far from the city; hopefully, your absence will be noticed soon.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And so you wait... |AndSoWaitAlana]]<img src="Images/Icons/RedTime.png"></div>\There is a point at which you have to draw a line, a limit to how far you will let this bird go.
You've already granted her far too much power over you; you will not allow her to bind you like a helpless damsel... who'd know what she's capable of doing if you are completely at her mercy?
@@.playerSpeech;"Ah ah, no ropes, dear. I trust you are capable of being a bitch without having me at your complete mercy. I hope you understand I would be putting myself at a great risk."@@
@@.birbSpeech;"Such a coward... If you were so eager to pay for me to humiliate you, then let me do it right."@@ She insists, gripping the coil of rope in one hand and making it snap against her palm.
@@.playerSpeech;"No."@@ You insist, with a harsher tone. @@.playerSpeech;"You'll have to think of something else... or you can say goodbye to the gold."@@
At that, she growls, frustrated, but relents. @@.birbSpeech;"Fine... whatever. I thought you wanted me to take control, but not even that can you handle, can you?"@@ She mocks.
@@.birbSpeech;"Get on the mattress. Sit."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaDom3]]</div>\This you can do... your cock is aching for some attention. You come to sit on the ragged mattress, watching as Alana takes an old wooden stool and brings it close, sitting in front of you.
@@.birbSpeech;"Since you've denied me the proper tools,"@@ she begins, her voice sharp and dangerous @@.birbSpeech;"you'll have to make do with what I'm willing to give. And this..."@@
She lifts one of her talons by extending her leg. The light of the fireplace catches on the dark claws, making them glint menacingly; they look like shards of polished jet. Each of them is several inches long and curved into a vicious hook that could no doubt tear into flesh with ease...
@@.birbSpeech;"...this is it, this is the extent of the contact you'll get from me." @@ she states, her gaze unwavering. @@.birbSpeech;"The only place I'd be willing to put your filthy, disgusting cock is right between my talons. But look at you... What an eager fucker, you are. I can see it throbbing still, you really get aroused by the thought of your man-meat being shredded by my claws, don't you?"@@
She grins and leans forward, one of her talons anchoring her to the wooden floor while the other reaches for your hardness. She grasps it firmly, her grip surprisingly strong and dexterous... each of her toes and the deadly claw at its tip positioned with deliberate, unsettling precision. The cool, smooth surface of her claw presses against your feverishly hot skin, a stark contrast that makes you shiver. The danger, too... so close to your vulnerable manhood. One misstep, one slip of control, and you will need to come to Nyxa with your cock in your hand...
@@.birbSpeech;"The fact that someone would pay for this... It's sad, it really is. You must lead a profoundly empty life to spend your wealth on such... depravity. I almost feel sorry for you. Almost."@@ She flexes her talons, starting to slowly stroke up and down the length of your shaft. @@.birbSpeech;"Now, do us both a favor and don't move. While a part of me would love to hear you cry as I turn your cock into minced meat, I'd rather not have to clean your blood from my claws or deal with the screaming."@@
Up... and down. Slowly, and very deliberately, her talons set a steady, painful rhythm. The clawed points sometimes poke and prick at the sensitive flesh, and Alana seems to delight in the way your cock jumps and twitches under her ministrations. She's not gentle, not in the least, her touch is cold and harsh, meant to cause discomfort more than pleasure... but you manage to find that pleasure in her cruelty regardless.
Down... then up, one of her claws traces the slit of your cock, pressing into it just hard enough to make you gasp. You don't even know how it doesn't tear it apart, with how sharp they are.
@@.birbSpeech;"Look at you, you are absolutely disgusting."@@ She tells you, and the sound of her voice makes your cock throb harder, drawing a soft, pleased chuckle from her beak.
@@.birbSpeech;"Fuck... Do you like that?"@@ She asks, a hint of amusement in her tone. Much to her shame, she finds herself getting wet to this whole ordeal. The power she holds over you is intoxicating, even if you are not someone she finds... particularly appealing.
@@.birbSpeech;"Do you want to cum? To spill your seed on my talons? I bet you'd enjoy that, wouldn't you?~"@@ She purrs, and her grip tightens ever so slightly, threatening, before relaxing again. @@.birbSpeech;"It's okay... you can admit it. How much the thought of spilling your worthless seed all over my deadly talons excites you."@@
And maybe it does... because despite the discomfort, despite the way her talons sometimes prick and poke at your skin and leave shallow, tiny gashes, despite the humiliation and her words... your cock is throbbing and pulsing with need, the desire to orgasm growing stronger with every passing moment. Right now, you crave it more than anything, to plaster her pretty, sleek feet with your seed.
She keeps stroking, and her words keep flowing, a constant string of insults that somehow only further excites you. Up and down... one of her digits traces the underside of your aching cock, or teases the leaking tip. It takes time, for the friction is not as steady nor as pleasurable as a hand or a mouth, but eventually, you get there... only for her to pull away with a smug smirk.
Still sitting on the stool, Alana crosses her legs to rest her talons upon one another, and then looks up at you with an amused tilt of her head. @@.birbSpeech;"If you want to cum, you'll have to do it yourself... I'm done touching you for the night~" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stroke your cock yourself |StrokeCockAlana]]</div>\Much to her delight, you follow through almost instantly, grabbing your cock almost immediately and starting to jerk off at a frantic pace, eager to release the load that's been building up within you.
She's surprised... and also disgusted. Not at you, but at herself, for she can't deny that seeing you jerk off with such fervor is having an effect on her, one it should absolutely not have. A hot, aching throb pulses between her thighs, and it takes every ounce of her will not to touch herself.
But she resists... this is an itch she will save. A reward for later, when her girlfriend's destrous digits can soothe the heat away and celebrate the fortune she's just earned. She'll get off, drink, and forget about this whole ordeal... but for now, there is a job she needs to finish.
@@.birbSpeech;"Hah... so desperate, not even a moment of hesitation before you started to jerk it. You really can't help yourself, can you?"@@ She chuckles. @@.birbSpeech;"Since your display is somewhat amusing, I'll let you decide where to spill yourself. My talons, or the floor?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum on the floor |StrokeCockAlanaFloor]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum on her talons |StrokeCockAlanaTalons]]</div>\
When your orgasm hits you, you aim your cock away from her. While you'd have loved to paint the avian's talons with your cum, it feels more appropriate to do it like this, on the floor.
As the first spurts of cum erupt from your tip, she scoffs and rolls her eyes.
@@.birbSpeech;"Hah... I knew you'd go for the floor~"@@ She mocks, watching the thick, sticky ropes of seed spatter on the old wooden planks... fuck are they loud as they hit the surface, the sound is a heavy, wet <i>splat</i> that somehow reverberates within the cramped room.
She's glad she's immediately leaving this shithole of a shed behind, because it's going to absolutely reek of cum for the foreseeable future.
@@.birbSpeech;"You... damn, you cum a lot."@@ She mumbles, breaking character for a second as the puddle of cum on the floor grows larger and larger. @@.birbSpeech;"Is this the norm? Or am I just that good?"@@
You don't answer, too busy focusing on milking every drop of cum out of your cock, and so she snorts, amused at your silence.
@@.birbSpeech;"Well... that wasn't so bad. I was expecting something far worse,"@@ she admits, standing and stretching her arms over her head. @@.birbSpeech;"Don't get me wrong, I'd never do this by choice. But I suppose you weren't the absolute worst."@@
Coming from her, that must be such a glowing endorsement...
@@.playerSpeech;"This... was a nice change of pace. You are good at this, Alana."@@
@@.birbSpeech;"Change of pace?"@@ She scoffs and shakes her head. @@.birbSpeech;"Yeah, pretend you are not just a degenerate freak who gets off on being humiliated and stepped on."@@
@@.playerSpeech;"Only by gorgeous avians with a sharp tongue and an even sharper attitude."@@ You smirk, still panting a bit.
@@.birbSpeech;"Uh... right. Well. Ahem."@@ She clears her throat, suddenly feeling a bit awkward. @@.birbSpeech;"Pleasure doing business with you. Now, I'm gonna take my share of the gold and be off. Yes?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StrokeCockAlanaFloor2]]</div>\There is only one choice for a man of your refined tastes. Your hand is a blur on your cock, jerking it with purpose, eager to stain Alana's deadly, yet beautiful talons with your cum... There is a primal satisfaction in marking a creature like her with your seed, isn't there? To defile something so lethal, so gorgeous.
When the first spurts of cum erupt from your tip, you aim your cock right at her talons, and sure enough, the thick, sticky ropes of cum spatter on the avian's feet, painting the dark, sleek appendages in a fresh, warm coat of white~
Hanging threads of cum form a thick, slimy bridge between her talons, and while most of it quickly drips to the floor, some clings to the hard surface of her claws.
@@.birbSpeech;"Gods... fucking hell, you are disgusting."@@ She groans, watching in a mixture of disgust and fascination as you cum all over her talons. She didn't know males could cum this much... is it just humans? Just you? What a mess...
Buuut... it can't be that disgusting when she makes no effort whatsoever to get away from the torrent of cum you unleash upon her. She even lifts a talon to watch a gooey strand dangle from one of her digits, heavy and thick. @@.birbSpeech;"Right where it belongs, huh? To the floor and my feet..."@@
She seems to be talking to herself now, testing her digits with the added weight of your cum. More strands form, then break, under the motion of her claws, but the sheen of cum doesn't wane.
@@.birbSpeech;"Well. This wasn't that bad. I was expecting much worse..."@@ She admits, rising to her messy feet... and trying not to flinch at the sensation of the warm cum being squished between her talons as she stands. @@.birbSpeech;"Ugh...."@@ She grumbles, making an effort to channel her disgust to eclipse the other more... unbecoming emotions she's feeling.
@@.playerSpeech;"This... was a nice change of pace. You are good at this, Alana."@@
@@.birbSpeech;"Change of pace?"@@ She scoffs and shakes her head. @@.birbSpeech;"Yeah, pretend you are not just a degenerate freak who gets off on being humiliated and stepped on."@@
@@.playerSpeech;"Only by gorgeous avians with a sharp tongue and an even sharper attitude."@@ You smirk, still panting a bit.
@@.birbSpeech;"Uh... right. Well. Ahem."@@ She clears her throat, suddenly feeling a bit awkward. @@.birbSpeech;"Pleasure doing business with you. Now, I'm gonna take my share of the gold and be off. Yes?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StrokeCockAlanaFloor2]]</div>\Alana takes the bag of gold coins, and after quickly counting them one more time, she nods, satisfied. With that, she turns and walks away, her steps taking her outside the shack and into the cool night air. She's not sticking around to see if you'll be down for another round once you recover from your orgasm...
@@.birbSpeech;"Fucking degenerate."@@ She mutters, beak curling into a beaming smile. @@.birbSpeech;"Why is it that always the most depraved ones are the richest?"@@
She shrugs, scurrying into the woods. Oh, she cannot wait to show this heavy bag of gold to Kiki.
You, in turn, take a moment to rest on the mattress, enjoying the bliss of the afterglow... before the travelstone threatens to recall you and you have to bother dressing up.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
She led you to this secluded place, away from any potential witness. Alana knew the risks of such a deal, and still, she accepted them... the promise of a bag of gold too enticing a prize to ignore.
The sound of your blade being drawn is the confirmation she's made a mistake.
@@.birbSpeech;"Fucking hell... r-really?"@@ She mutters, turning to face you, her hand already reaching for the dagger underneath her cloak. It looks like a paper knife next to your blade, but it's the only thing she has.
@@.playerSpeech;"I'm afraid so."@@
@@.birbSpeech;"What do you want?"@@ She swallows. She might have an idea of what you're after, though it's been a while. @@.birbSpeech;"I... I'm working on it, I promise. I just need a little longer."@@
You are not sure what she's even talking about, but you are not here to chit-chat. You take another step forward, weapon crackling and ready to strike. Her eyes widen further at that.... you wield magic?
@@.birbSpeech;"I swear! I swear! I'll get you the fucking money, just... let's talk about this, alright? We can come to an arrangement... I'm not worth anything to you dead."@@
@@.playerSpeech;"Look. You must have mistaken me for someone else. I have no idea what you are talking about."@@
@@.birbSpeech;"W-what? You are one of Haivra's, aren't you?"@@
You shrug.
@@.playerSpeech;"Never heard of her. Or him. Whatever."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaAttack2]]<img src="Images/Icons/RedGeneral.png"></div>\Your blade hums, crimson light pulsing down its edge. The air trembles as spectral chains spill from the weapon's surface, slithering through the air like serpents of living lightning. Alana stumbles back, eyes wide as she watches the magic unfold. This is far, far above her level, and she knows it.
She's a petty thief, not a warrior! Small, fast, and in theory, cunning. But now, she has no choice but to fight.
@@.birbSpeech;"F-fuck..."@@
The first set of chains find purchase in the mossy wall of the cabin, as Alana ducks under the attack with surprising agility. As you expected, she's a slippery one. A few more chains lash out, but she dives and rolls, just in time.
Even with no wings to speak of, her powerful legs and minuscule weight make her a hard target to catch.
<<if $hunterSkill < 2>>
In one of these acrobatic displays, she finds enough of an opening to push back. With a twist of her wrist, the dagger flashes through the air... flying in a perfect trajectory towards your chest.
<div class="failCheck">\
You barely have time to register and dodge instinctively before pain erupts across your shoulder. Your grip on the weapon falters for a split second, just enough for her to slip away and disappear. It's your turn to curse and hiss in pain, as you remove the dagger from your flesh and toss it to the ground with an angry snort. The dagger, thankfully, missed the artery, but your shoulder will be sore for the next few days.
Alana, meanwhile, is gone.
<img src="Images/Icons/FailGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Chase after her |AlanaChase]]</div>\
<<else>>
<div class="passCheck">\
In one of these acrobatic displays, she pushes back. With a sharp twist of her wrist, the dagger flashes through the air... flying in a perfect trajectory towards your chest, but you manage to evade it and use the opportunity to strike at the avian.
Alana stumbles as one of the chains catches her thin ankle, and then cries in pain as the rest envelop her frame and give her a warm, crackling hug of coruscating energy.
The pain leaves her dizzy, and when her senses return, she finds herself unable to muster the strength to even to struggle against her bonds. The chains feast on her energy, sapping her strength and keeping her weak and helpless in their grasp. Once they have taken hold, there is no escape for the victim.
<img src="Images/Icons/General.png"></div>\
<<if $darkDevotion <1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |AlanaKill]]<img src="Images/Icons/RedSkull.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her, in the name of the dark lady |AlanaDarkLadyKill][$darkDevotion +=1]]<img src="Images/Icons/RedDevotion.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll have some fun with her now... on your terms~ |AlanaFun][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<</if>>
<<set $temporaryGold to $money + $alanaGold>>It's pointless, you already knew it would be. You've seen her move, and with the head start she got, she is long gone. There is nothing left for you to do but return and lick your wounds.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\You came here for a reason, and that is to kill her. While Alana still struggles to make sense of the situation, you drive your blade into her chest, breaking through her hollow bones with sickening ease.
<div class="passCheck">\
The avian gasps, one last wet cough leaving her beak before she goes limp in the arms of the chains.
<img src="Images/Icons/MindMagic.png"></div>\
You wipe your blade on her cloak and...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |AlanaKillLeave]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Loot her corpse |AlanaKillLoot]]</div>\
<<set $playerKills to $temporaryKills+1 >>\
...leave, not sparing a second glance at the corpse. No point in sticking around, not now that the deed is done.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\While Alana still struggles to make sense of the situation, you are already on her... blade at the ready to claim another soul for your goddess. You feel her gaze on you as you step closer to the bound avian.
@@.birbSpeech;"W-wait, we can... we can talk. I can give you anything you want! Gold? Information?"@@ She starts to bargain, the fear of death creeping upon her.
@@.birbSpeech;"Tell me what you want, please!"@@
<<set $playerKills to $temporaryKills +1 >>\
What you want is her death, and nothing else. Without as much as a word, you drive your blade into her chest, breaking through her hollow bones with sickening ease. The avian gasps, one last wet cough leaving her beak before she goes limp in the arms of the chains.
<div class="passCheck">\
A deed done, another life claimed in the name of the Dark Lady.
<img src="Images/Icons/Devotion.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\<<if $alanaGold > 0>>\
...search her body. Her clothes are just rags and old leather, nothing of value. You do find a pouch of coins, the money you used, along with some of her personal "earnings"... nothing of value, but you at least get back what you gave her on the market.
<<set $money to $temporaryGold>>
<div class="passCheck">\
<img src="Images/Icons/Coins.png"></div>\
<div class="passCheck">\
<img src="Images/Icons/Item.png"></div>\
<<else>>\
...search her body. Her clothes are just rags and old leather, nothing of value. You do find a pouch of coins, her personal "earnings"... nothing of value, really.
<div class="passCheck">\
<img src="Images/Icons/Item.png"></div>\
<</if>>\
With that, you leave. No point in sticking around, not now that the deed is done.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\You kneel by her side to take a closer look at the avian, now bound and completely at your mercy.
She's cute like this. Her feathers are ruffled, the fear evident in her wide, bright eyes as she stares up at you. How could you pass on such an opportunity? Her body, after all, could do with a quick fuck or two... You are just not going to pay a hundred pieces of very valuable gold for it.
@@.birbSpeech;"W-what... what are you... what do you want?"@@
@@.playerSpeech;"You~"@@ Is your response, as you take her cheek in your palm and stroke her gently, letting your thumb dig into the fluffy plumage of her face. @@.playerSpeech;"All cute and helpless now... tied up for my pleasure, aren't you?"@@
@@.birbSpeech;"What? Fuck... fuck you!"@@ She hisses. A second later, she's letting a pained squeak as the chains punish her for the defiance, zapping her with a jolt of energy. @@.birbSpeech;"Ow! Ow, fuck! Stop that!"@@
@@.playerSpeech;"Ah, still some fire left in you? Good. I was worried you'd turn all meek and whimpering... most do, when they realize just how close they are to a slow, painful death. I think it's more interesting this way~"@@
She swallows hard, realizing the kind of situation she is in... not only trapped at the mercy of what she first thought to be a creditor, but at the whims of a complete psychopath.
@@.birbSpeech;"If it's my body you want, then... I'll let you have your fun, alright? Just... ghhh... let go of these, they fucking hurt!"@@
You chuckle.
@@.playerSpeech;"You are in no position to demand anything. And like this, I have a guarantee you won't try to stick a knife in my back the moment I let go of you. No, dear, you'll stay like that."@@
A fresh wave of panic flashes in her eyes, quickly masked by a strained attempt at reason.
@@.birbSpeech;"I can barely move as it is!"@@ She complains. @@.birbSpeech;"They... I feel so tired, I guess you... aghh... I guess you must know how your own spell works, right?"@@ Its getting increasingly difficult to think straight, to maintain her composure. Her speech starts to accelerate, seeking to get her point across before the magic renders her completely helpless.
@@.birbSpeech;"What do you think I'm going to do? Fly away? Just, please, the chains... they're burning! Please!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could consider her request... |AlanaRequest]]</div>\
<<if $karma <=-3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her like this, you want it to hurt |AlanaHurt]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her like this, you want it to hurt |AlanaHurt]]<img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>
The bird makes a good point... the chains are the safer bet, but you could also use the freedom a bit of slack will grant you. To fuck her properly, to play with her without worrying about the chains getting in the way of your fun.
@@.playerSpeech;"Are there any more weapons on you?"@@ You ask, leaning in closer.
She nods weakly in response.
@@.birbSpeech;"Another dagger... on my belt, on the back."@@
You roll her over and sure enough, you find the weapon. You toss it into the grass, then roll her onto her back again.
@@.playerSpeech;"Anything else I should know of?"@@
Alana shakes her head. As a reward for her cooperation, you let a long, agonizing shock course through her body... not out of a desire to torture, but simply to ensure that not a single drop of energy remains in her. Then, with a flick of your wrist, the chains vanish, releasing their prisoner.
@@.birbSpeech;"Aghhh... ghhhh... wh...what... ahhhh... what... was that... f-for?"@@ She wheezes out, barely able to speak after the shock. The scent of burnt feathers fills your nostrils, a hint of smoke wafting up from her.
@@.playerSpeech;"To ensure you will not be doing much moving. Can't have you getting any funny ideas, can I?"@@
Alana tests the function of her mostly paralyzed body, making a single digit twitch with a gargantuan effort.
@@.birbSpeech;"..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |AlanaRequest2]]</div>\And now, it's time to indulge yourself in your prize. You carelessly start tearing and cutting at her clothes. Why bother undoing the laces and buckles when you can simply rip them all off? You don't care if she's going to end up with nothing to wear; that's her problem.
Alana, of course, can't do much to stop you. With her limbs still numb and her strength sapped, the most she can do is to let out a soft, frustrated groan as you ruin the last of her trusty, all-purpose leather outfit.
Once she stands bare and exposed, you take a moment to truly admire her exotic, avian beauty.
Her frame is sleek and slender, built for speed and grace, all covered in a thick layer of dark feathers. Her legs taper into the powerful, taloned feet of a bird of prey, each of the four digits armed with a sharp, hooked claw that has nothing to envy the dagger you just tossed aside.... Her chest is completely flat, devoid of any breasts, a feature sadly but unsurprisingly absent in her kind. A shame, but there is an appeal in the subtlety of her frame.
Before you can stop yourself, your finger is already tracing along her sternum. Her feathers are unbelievably soft, delicate to the touch, and you notice how they lend her body an illusion of volume she doesn't truly have. She isn't bulky by any means, but as your fingers sink deeper into the plumage, you realize just how small she really is.
It's all an illusion, all feathers... little more than fluff, almost no meat. Beneath them, she feels fragile, delicate. Your thumb rubs idly against her smooth throat, feeling the flutter of her pulse beneath it, the way the muscles contract with each nervous swallow. It feels so right to have your hand there, on her throat... so tempting to squeeze and feel her body squirm against yours...
Oh, you'll give her neck plenty of attention; you've made your mind already. But first... you must pay a visit to her loins, eager to have a glimpse at the goods she was willing to sell. You spread her legs apart, the muscles yielding to your touch with barely any resistance, and there it is... a cute, delicate slit, the soft folds of her sex a darker shade of grey. Beneath it, at the base of her tail, a second hole, puckered and clenched shut.
@@.playerSpeech;"What a lovely sight."@@ You grin, tracing the length of her slit with your fingers. @@.playerSpeech;"I'm glad I got it for free. It's still a pretty little thing, but not worth that much."@@
@@.birbSpeech;"Ugh... yeah, r-right..."@@ Maybe you went a bit too hard with the shock, because the avian doesn't seem to be in a state to quip back anymore.
@@.playerSpeech;"It looks quite tight, I guess you really don't sell your body that often, hm?~"@@
@@.birbSpeech;"Never... agh... never have."@@ She corrects, with a weak, defeated tone. @@.birbSpeech;"I knew, it was a... a dumb move. But it was so much fucking money, I..."@@
She's mostly talking to herself now.
@@.playerSpeech;"You let it get to your head, I understand that. Now, to make the most of it..."@@ You muse, as you slide a finger inside her, her walls squeezing the digit in their grip.
You curl it inside, making her squirm slightly, and then you add a second digit, and then a third... the third one makes her hiss and tense, her insides clenching down in protest.
@@.playerSpeech;"Don't mind me, I'm just inspecting the goods. You can never be too sure with these sorts of shady dealings... could be a scam, you know?"@@
@@.birbSpeech;"Fuck... off."@@
@@.playerSpeech;"That's more like it!"@@ You grin, spreading your digits to stretch her open, and enjoying the sight of her tight flesh being forced apart. @@.playerSpeech;"And I'm pleased to confirm that the merchandise is, indeed, genuine~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |AlanaRequest3]]</div>\You remove your fingers from her snatch and wipe them on her belly, not much wetness to clean off anyway. She's not exactly the most aroused, but that doesn't matter, not when you have spit and a will to make it work. You undress and start to stroke yourself, getting your shaft to its full hardness while she watches, a hint of fear and apprehension in her gaze.
@@.birbSpeech;"What...ever did I do to you...?"@@ She mutters, weakly, barely able to lift her head.
@@.playerSpeech;"Don't take it personally. It's just a good opportunity to have a little bit of fun."@@ You shrug and then grab hold of her thighs, lifting and flipping her over. She's so light it takes no effort, you are free to pose her as a lifesize doll made for your amusement. @@.playerSpeech;"There, stick your ass up in the air, that's a good bird. Mounted from behind like a common animal, isn't that fitting for a beast like you?"@@
@@.birbSpeech;"...swine..."@@ She grumbles weakly, as you finish positioning her. You notice it on her back then, a pair of massive scars barely hidden beneath the plumage that linger on her back. She has no wings, but it seems like that wasn't always the case.
@@.playerSpeech;"What happened to your wings?"@@ You can't help but ask, curious.
@@.birbSpeech;"You are the last... person I'd want to tell about that."@@
You shrug internally; it's not as if you really care about her backstory anyway.
Body leaning over hers, the tip of your cock bumps against her entrance, and using your weight as leverage (and nothing else), you force yourself into her sex. It is not pleasant, but after the shocks and the initial struggle, this new pain is mostly numbed. Mostly.
It hurts her pride way more than it does her body, but it hurts her body alright, too.
The only sound she makes is a choked grunt of disgust, a noise expelled from her as you push deeper. It looks like less of a voluntary sound and more like the air being pushed from her, as if your intrusion was physically displacing the contents of her lungs.
@@.playerSpeech;"Fuck you are tight, Alana. Your previous mates had their cocks so small they didn't even stretch you out, did they?"@@ You tease, as you start to set a slow, grinding pace. @@.playerSpeech;"Maybe I should just give you the gold... I can't remember the last time I've had my cock squeezed this hard~"@@
@@.birbSpeech;"Ghhh... fuck... off..."@@ She groans, the extent of her stretch only now hitting her. @@.birbSpeech;"Just... get this... over with."@@
You'd wanted to take her with her ass high, but her legs are too weak, buckling uselessly beneath her. And trying to hold her as you fuck becomes annoying quickly... you can't thrust as deeply as you'd like. So, once you are nicely inside, you let go and instead pin her torso to the cold floor and just rut her right there. Your hands, now freed from supporting her lower half, move to grasp that oh-so-slender neck. One on each side, they completely envelop her throat, fingers overlapping around her trachea. Slowly tightening with the same unhurried rhythm that you're pounding her cunt~
It goes from a loving caress to a tight hug to a harsh squeeze, until she's wheezing and gasping, beak opening and closing fruitlessly as she tries to get a single gulp of air in her lungs. Her arms don't answer to the desperate pleas of her brain, so all she can do is lie there, pinned and helpless as your hands choke the life out of her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Release your grip |AlanaRequest4]]</div>\Just as her vision begins to blur, lungs screaming in an agony that completely eclipses whatever mess your cock is doing on her insides, you let go... enough for her to draw a single, desperate breath before the death grip returns, once again depriving her of air.
@@.playerSpeech;"This is... ghh... the tightest... little thing I've ever... fucked, and whenever I squeeze... I swear you get even tighter~"@@ You taunt, your fingers still applying steady pressure as they trace the line of her throat. You can feel the delicate muscles beneath her feathers tense and spasm at the lack of air, so desperate, yet so futile...~
You let go a second time, and Alana draws a shaky, wet breath, coughing and sputtering for a few seconds, before you clamp down again.
@@.playerSpeech;"I could choke you out... squeeze the life out of you, feel that fragile throat collapse between my fingers..."@@ You press down a bit harder, making sure to not only close her windpipe, but also apply pressure on the delicate arteries that run down the sides of her neck. @@.playerSpeech;"Do you feel it, Alana? I'm in control of how much blood reaches your brain... if I were to just keep pressing, keep squeezing... what would happen, hm?"@@
This time you have to let go sooner, you don't want her to pass out just yet.. You let her draw a few more desperate gulps of air, and then you repeat. Squeeze... release. Squeeze... release.
@@.playerSpeech;"You can't even fight back, can you?~ You'd die like this, pinned to the ground, a worthless cocksleave for my amusement..."@@
Squeeze. Release. Your cock is hitting her cervix now with such force that it's rocking her whole body. She's still tight, and she's starting to get wet.... or is it blood from the abuse her cunt is taking?
You lean closer, whispering to the side of her head while your fingers trace the length of her throat again, lovingly this time... yet the muscles clench in fear all the same.
@@.playerSpeech;"I'm going to cum in you. Cum deep... I'm going to fill your worthless womb with my seed. Feel honored, you get my load in such a prime spot...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum~ |AlanaCum1]]<img src="Images/Icons/RedPreg.png"></div>\When the moment comes, you <i>don't</i> have to bite her shoulder to avoid screaming... no, you do it because you want to sink your teeth into the pallid skin underneath the feathers, you want to taste her flesh, and most importantly, you want her to feel your bite. You want to make her feel helpless, owned like an animal being pinned by a predator, claimed by a more powerful creature.
As you flood her depths with your disgusting mark, all she can think of is that at the very least, it's over. That this miserable ordeal is finally coming to an end. A most unpleasant end, but an end nonetheless.
<<if $cumSkill >=3>>\
<div class="passCheck">\
What she doesn't know is how the load you have so generously deposited into her pried open womb has started its ravenous incursion, deeper down her tubes in an effort to claim an unreleased egg... or two~
Just when her pussy starts to forget the brutal stretch you just subjected it to... another kind of stretch will take place deep, deep within her. An even more intense, humiliating stretch that will accompany her for the next few months.
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
You pull out of her well-fucked hole, and you stand up, admiring the view of the avian. Sex leaking cum and blood, breathing irregular and strained from the repeated strangulations... just perfect~
It makes you want to choke her again... just to hear those cute little wheezes and gurgles, feel her throat spasm under your touch as she fights to draw in that sweet oxygen.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And maybe you could... |AlanaStrangle1][$karma-=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to leave |LeaveAlana]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Loot her before leaving |LootAlanaLeave1]]</div>\
<<if $rope ==1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the rope to tie her up and leave her somewhere fun~ |AlanaRope1]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |AlanaOfferCumInside]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
The travelstone will still hold for some time... and even if your stay here won't last forever, you don't see any reason why you can't have some more fun with her before leaving.
Taking her weightless body with ease, you take her to the nearest tree, and there you sit, with the avian on your lap. She's limp, mostly unresponsive, eyes closed and breathing weak and irregular. You stroke her head and her throat, enjoying the softness of her plumage and the smooth texture of her neck, tracing the contours of her throat, feeling her pulse and the way her muscles contract when she gulps and swallows... or when you squeeze down, a playful, casual display of control.
@@.playerSpeech;"You are too fun to toy with, Alana. I could play with your neck for hours on end... it's so thin and fragile, and the feathers are so soft around it~"@@
She doesn't respond, not that you were expecting her to at this point.
@@.playerSpeech;"Is that why you have so much plumage on your neck? A defense mechanism, so that people don't catch on just how vulnerable it is?"@@
She swallows her spit and tears down; you feel her neck bulge against your thumb.
@@.birbSpeech;"Ghhh..."@@ She groans, and then, weakly, @@.birbSpeech;"You are... f-fucking sick..."@@
You smile and tighten your grip, not because of what she said, you merely felt like choking her a bit.
@@.playerSpeech;"Look at the bright side... you are not dead. I could have killed you, but you are so amusing I instead settled with a quick fuck~"@@
You release her neck, and she draws a shaky breath, and a few more after that. You are feeling quite spent... and so you simply rest your chin on her shoulder, and close your eyes for a bit. A well-deserved break from all this exertion. The travelstone will recall you whenever its time; meanwhile, youll enjoy cuddling with your little birdie.
She, too, ends up losing the battle against exhaustion. Her heart beats fast in her chest, the last thing she wants is to lose consciousness while on your lap, but she's just so awfully tired. So, so tired, and her throat hurts. It's a struggle just to draw breath, and her eyes are so heavy...
She's just as helpless awake and asleep, anyway. She can't fight you off, she can't even lift a finger... So, she might as well...
You notice her breathing slowing down and evening out, until she falls into a nearly comatose slumber.
You smile. She looked quite cute while awake, and she's even prettier now that she's asleep.
Your hand comes to rest on her recently filled womb, and your fingers start to gently massage the abused flesh. You wonder if the seed will take, and she'll be left to carry the offspring of an otherworldly traveler, or if her body is too different, too incompatible. She probably lays eggs, doesn't she?
<<if $cumSkill >=3>>\
<div class="passCheck">\
Under your wondering touch, the first and most eager of your soldiers has secured itself a soft prize, tail curled tightly around the nucleus of her ovum, its genetic payload already being delivered through a tight, cellular bond.
<img src="Images/Icons/PregIcon.png"></div>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
@@.playerSpeech;"Wouldn't that be a treat, if I could watch you laying a bunch of eggs. You'd be so cute, sitting on your clutch...~"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\But you know your time here is almost up. You got your rocks off, and that's good enough for you. Another job well done.
@@.playerSpeech;"Farewell, Alana. And thank you for the fun~"@@
@@.birbSpeech;"..."@@
She remains there, slumped on the ground, not even watching as you gather your things and leave. She's too exhausted to even care. She can just hope that you'll not return to further torment her.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
<<if $cumSkill >=3>>
<<set $newDreams to ["alana2"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
<</if>>
<<set $stoleAlana to true>>As it is, you can think of at least something you can do to further torment her. You grab the ropes you brought and you use them to tie her up in a most undignified position; legs spread wide, arms pinned behind her, and a rough gag ensuring her beak stays sealed. Now, to find the perfect place to leave her...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaRope2]]</div>\Alana's struggles are pathetic; her faltering strength no match for the tight ropes. She can only watch in frozen horror as you leave her helpless at the edge of the slums... such a lovely gift for the dregs of the city~
A muffled groan, @@.birbSpeech;"Ghhh..."@@, is all she can manage, her beak tied shut, her eyes screaming what her voice cannot. @@.birbSpeech;"Hhhhh!"@@
@@.playerSpeech;"See you around, Alana~"@@
And you are off, leaving the poor avian at the mercy of whoever stumbles upon her first... hopefully you'll somehow come to learn of her fate.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
<<set $newDreams to ["alanaRope"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
You will not risk giving the bird even a single chance to stick a knife in your back. She'll remain bound by the chains. You don't give a shit if they hurt.
You carelessly start tearing and cutting at her clothes. Why bother undoing the laces and buckles when you can simply rip them all off? You don't care if she's going to end up with nothing to wear; that's her problem.
@@.birbSpeech;"Wait... w-wait! You are ripping it! You fucking..."@@ The chains zap her once more, her voice turning into a pained, choked groan. @@.birbSpeech;"Ah... aghhh!"@@
@@.playerSpeech;"Quiet now. I'm busy here."@@
With a final tug, the last of her rags is removed from her frame, leaving Alana bare and exposed. The sight of her body takes your breath away. She's sleek and slender, built for speed and grace, and covered in a layer of impossibly soft dark feathers. Her legs taper into the powerful, taloned feet of a bird of prey, each of the four digits armed with a sharp, hooked claw that has nothing to envy the dagger you just tossed aside....
@@.playerSpeech;"My, you are quite the pretty bird... aren't you?"@@ You grin, commanding the chain to spread her legs apart. @@.playerSpeech;"Not very curvy though, a shame... let's see how your cunt measures up. Hopefully that'll be more promising..."@@
You lean and inspect her sex, a cute, delicate slit, the soft folds of her sex a darker shade of grey. Beneath it, at the base of her tail, a second hole, puckered and clenched shut.
With not as much as a warning, you stick your finger up to the third knuckle, and, unsurprisingly, being dry as the desert, the avian squawks and groans in pain.
@@.birbSpeech;"Ouch! Fuck! What the... fuck, don't just shove your fat fingers in! Do you have any idea what you are doing?!?"@@
This time, you don't even bother to get the chains to zap her; instead, you opt for something a bit more personal... a harsh, painful slap right on her clit. She shrieks and curses at you, her legs squirming and struggling within the grasp of the chains. Then, you just ram your digits right back into her dry pussy.
@@.playerSpeech;"Oh, you'll have to excuse me, princess, I don't have a lot of experience sticking my fingers in avians' cunts. Is this better?~"@@ You curl your fingers, nails scratching against the tender flesh, before pulling out and slapping her sex again.
She takes it with remarkable fortitude, her groans and hisses of pain not once turning into begging and pleading... even as she struggles to breathe, the air forcibly expelled from her lungs with each new slap. Not a word of protest leaves her lips, only hisses and curses. You have to admire her resilience.
And you hold nothing back. By the time you're ready to take her, her sex is quite the sight... Even through the dark pigment of her outer lips, the swelling and bruising are starkly visible. A lovely sight; you can almost feel the raw, searing pain she'll experience when you finally force your way into her sore, tight snatch.
@@.playerSpeech;"Mhm, how is that? Better now?"@@ You ask, mockingly, as you stroke your shaft to full hardness, the tip already drooling with precum. @@.playerSpeech;"I bet that's the most action that cunt has seen in years..."@@
@@.birbSpeech;"Go... fuck yourself."@@ She manages to spit back, even if a part of her pleads for her to shut the hell up and avoid angering you further, lest you decide to take it out on her poor, tender pussy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |AlanaHurt2]]</div>\The sight of your cock, once it reaches its full length, makes her eyes grow wide with dread... she won't give you the satisfaction of hearing her comment on the size of your manhood (she knows most men take great pride in their cocks, and she'd rather die than stroke your ego), but she can't stop herself from shivering as you idly stroke the glistening shaft. She can't tear her eyes off it... It's at least ten times bigger than anything she's ever taken, and fuck does her sex burn already, how is she going to survive being speared on that fat, gross thing?
@@.playerSpeech;"What is it, Alana? You look a bit apprehensive...~"@@ You tease, leaning closer and pressing your tip against her inflamed folds, the contact sending a jolt of pain right through her just from the contact alone. You've noticed the look in her eyes, the way they lingered on your shaft... she's definitely intimidated by it. @@.playerSpeech;"Anything you'd like to say?~"@@
She grits her beak and keeps staring, not uttering a word. With a chuckle, you start pushing forward, but the pain immediately has her gasping and wheezing. It's going to tear her apart, she's sure of it... You are not even using any lubrication, and her sex is throbbing in agony from the beating. It will, no doubt, be the most brutal, painful, degrading experience of her life... or close to it, at least.
She's not going to let you win. She's not going to let you break her. She's not going to beg for mercy; what would be the point?
You sink deeper and deeper inside her, enjoying the way she squirms and writhes, the way her walls, so very dry, are practically torn as they accommodate you. It's like sandpaper against your skin, and while it hurts, you can only imagine what kind of hell she must be going through.
Soon, blood starts to ease your passage, and the agonizing pain is replaced by a dull, wet throb that's still not much better. Blood is better than nothing, but it still doesn't make for the best lubrication.
She's not... going to beg. No, she'll keep her mouth shut and not let her pride be broken, no matter what. You are not going to win. She'll take it and keep her beak shut and...
And...
Fuck does it hurt.
It really feels as if you were skewering her with a log or something equally coarse; the friction is truly unbearable. Tears start flowing freely down her cheeks before she can even register them, her talons curling from the agony, her beak clenched so hard it might just crack under the pressure. But she doesn't scream. It hurts... It hurts so much... She's bleeding quite profusely now, too.
She's spent so much effort trying to hold herself together that when the first tears slip out, they catch her off guard... and the moment she realizes she's crying, it gets a thousand times worse.
It hits her then... the crushing realization that she might not be strong enough to endure this without breaking, without giving in to the urge to cry and plead. The thought alone makes her sob harder, a cruel loop that feeds on itself, dragging her deeper into despair. It hurts so much already... and yet, deep down, she knows the worst hasn't even begun.
This is just the beginning, the warm-up. This pain will be nothing compared to what's about to come, the real fucking. It's going to break her, she knows it. There's no way she can keep it all bottled up when you start going at it.
@@.playerSpeech;"Why are you crying, hm? Is it that bad? Does it hurt?"@@ You whisper, as you lean closer, your hand gently caressing the bird's face. @@.playerSpeech;"You know... it could get a lot, lot worse."@@
You show her your blade. @@.playerSpeech;"I could do a lot worse things than just fuck you."@@ You emphasize with a harsh thrust, lest she forget how full she is stuffed. @@.playerSpeech;"I could start cutting, and stabbing. I could break every bone in your body, starting with your arms, and legs, keeping you alive with magic as I slowly, methodically snap every one of those hollow bones."@@
The tone of your voice makes it clear that you are not joking, that you are not trying to scare her, you are merely stating facts. After seeing what she's seen, she doesn't doubt for a second that you could do all of it. That you would.
@@.birbSpeech;"What... ghhhh... what do you e-even want from m-me...? Y-you maniac..."@@ She chokes between sobs. @@.birbSpeech;"I don't... u-understand..."@@
@@.playerSpeech;"Beg for me. Tell me how much you love my cock in your tight cunt. Tell me how much of a worthless slut you are. Get creative... but make it convincing."@@
She stares at you, her eyes a mix of terror and disbelief. Hesitating for a moment too long...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Break one of her arms |BreakArmAlana]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="passCheck">\
You'll help her make up her mind. Your hand closes into a fist, commanding the chains to tighten around her limb. They constrict with a sickening crackle of static, twisting her slender arm at a vicious angle. A sharp, dry SNAP cuts through the air, followed by a series of quieter cracks, like a bundle of twigs being crushed underfoot... the fragile, hollow bones being fractured in at least a dozen places.
<img src="Images/Icons/EvilKarma.png"></div>\
Like thunder following lightning, the sound that succeeds the shattering of her forearm is just as intense. Less a scream and more a strangled, guttural shriek.
Her body convulses, a violent, involuntary spasm against her restraints with whatever strength remains in her, fueled by a surge of adrenaline. The disbelief in her eyes is wiped away, replaced by a raw, overwhelming agony that finally shatters her defiance. Tears stream freely down her face as she frantically nods, her will broken along with the bones in her arm.
@@.birbSpeech;"I-I love it! I love your c-cock!"@@ she chokes out, the words mangled by pain and sobs. @@.birbSpeech;"Please... it f-feels so good... filling me up... I'm n-nothing... just your worthless s-slut...! Your... your personal wh-whore...!"@@
Anything, anything to stop your hand from clenching into another fist. She's seen how effortlessly you can break her; you barely need to raise a hand. One silent command and her bones will splinter, you could indeed kill her before she had a chance to react.
The pain is so sharp it numbs thought, leaving her with only one instinct... do anything to make it hurt less.
@@.playerSpeech;"That's a good start. Keep it up, or I'll have to break the other one too~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep fucking her |BreakArmAlana2]]</div>\After that display, her compliance is absolute. The words pour from her in a feverish, broken stream, a litany of praise and degradation (not always entirely coherent), meant to satisfy your perverse desires. She praises you with every thrust, her voice a raw, ragged whisper, her words punctuated with every slap of your hips against hers. It's hard to concentrate, the pain from her arm and the dull, throbbing ache in her sex making it difficult to form a coherent thought, but she somehow manages to scream out her submission, begging for more.
How is she even conscious, through it all?
@@.playerSpeech;"You are such a pathetic slut, you know that? Begging for my cum, anything at this point... you'd even ask me to break your other arm, if I demanded it... right?~"@@
She hesitates for a heartbeat, not quite knowing what to answer. What does she have to say to keep you from causing her more pain?
@@.birbSpeech;"Y-yes... yes, anything... I'll take anything, just please... don't..."@@
She chokes on her own words, a wet sob tearing through her throat. Was that the right answer? Why aren't you saying anything back?
@@.birbSpeech;"A-anything... I'll take anyth-anything... just don't... hurt me... please..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Break her other arm |BreakArmAlanaOther][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[One is enough... you don't want her passing out |DontBreakArmAlana]]</div>\
<<set $oneArmAlana to true>>Hmmm... her performance isn't quite up to par. It was good, but this last part.... You asked her to praise you, not to beg for you to stop. This deserves punishment.
@@.birbSpeech;"NO! nonono, W-WAIT!"@@ She shrieks, when she notices your fist closing. @@.birbSpeech;"WHAT DID I DO WRONG?!? WHAT MORE DO YOU W-WANT FROM ME?!"@@
Your fist remains unclenched, hovering as a promise. @@.playerSpeech;"You know what you did, Alana. Let's try this one more time. I am going to break your other arm. And you... you are going to look me in the eye and tell me how much you want it. How much you deserve it for being such a worthless whore... and if I like what I hear, I might not break your legs too. Got it?"@@
She cannot bring herself to do it. Not because of her pride, or whatever wreck remains of it, but because she simply doesn't have it in her. The pain, the helpesness, the fear, it all combines into an overwhelming storm that tears through her feeble resistance. She breaks down sobbing uncontrollably, her head slumped forward as she shakes it in denial.
@@.birbSpeech;"K-kiki... please, Ki... help... h-help me... p-please..."@@
The chains constrict, this time taking their time. It takes a good few seconds for them to tighten enough to start cracking bone. Then, with the same disturbing crackle, the bones of her left arm start breaking. A jagged edge pierces through her skin, and blood starts to pool beneath her.
She doesn't scream this time. Her beak hangs open and a faint, hoarse cry leaves her, but that's it. After that, she's silent, her body limp, her head hanging forward, her eyes empty. She has fainted.
@@.playerSpeech;"Kiki, hm?"@@ You mutter while you keep fucking her, her limp body twitching from each impact. @@.playerSpeech;"Who could that be, I wonder...?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |CumInsideAlanaBad]]</div>\
<<set $oneArmAlana to false>>You keep thrusting until you reach your climax, and you flood her depths with your seed. You wait for a few seconds for your member to grow flaccid, then pull out, and stand up.
The chains dissipate, having had plenty of time to enjoy their meal... your blade hums in satisfaction at your hip. And there, like a discarded toy lies Alana. Unconscious, broken, bleeding...
You take a moment to admire the aftermath of your cruelty, while you tuck your dick in your pants. Feathers burned under the chains' touch, both arms twisted in unnatural angles, the left one with a jagged, bloody edge protruding from her skin. Her sex is a mess, the flesh bruised and raw, blood and cum leaking from her folds and down her thighs, but mostly blood.
She's not going to die from these wounds, not likely, but you doubt she'll ever fully recover. Her arms will never be the same, that much is certain.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveAlana2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Loot her first |LootAlanaFirst]]</div>\You got what you were after, and there is little reason to stay. The bird has paid the price of her short-sighted greed, and now it is time for you to collect your own payment.
@@.playerSpeech;"Consider yourself lucky I didn't take your life."@@
And with that, you turn heel and walk away from her, leaving the avian alone.
<<if $cumSkill >=3>>\
<div class="passCheck">\
While she remains unconscious, the load you have so generously deposited into her continues its ravenous incursion, deeper down her tubes in an effort to claim an unreleased egg... or two~
Just when her pussy starts to forget the brutal rape, the pain you just subjected it to... another kind of stretch will take place deep, deep within her. An even more intense, humiliating stretch that will accompany her for the next few months.
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
<<set $newDreams to ["alana1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>As a last gesture, you approach the unconscious avian and start searching her ruined clothes. It's not that you need whatever worthless copper or silver she might have on her, you merely wish to deprive her of her belongings as a final insult. You'll throw them to the void as soon as you can, nothing she has on her is worth anything. Even the couple of golden bangles on her left leg prove to be nothing but cheap fakes.
<<if $alanaGold > 0>>\
And, of course, you do get your money back. The one you gave her back at the market.
<div class="stat-container">
<span class="stat stat-value">+ $alanaGold</span><img src="Images/Icons/Coins.png" width="60" height="60">
</div>
<div class="passCheck">\
<img src="Images/Icons/Item.png"></div>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/Item.png"></div>\
<</if>>\
@@.playerSpeech;"Take care, Alana. Maybe someday we'll meet again, hm?~"@@
<<if $cumSkill >=3>>\
<div class="passCheck">\
While she remains unconscious, the load you have so generously deposited into her continues its ravenous incursion, deeper down her tubes in an effort to claim an unreleased egg... or two~
Just when her pussy starts to forget the brutal rape, the pain you just subjected it to... another kind of stretch will take place deep, deep within her. An even more intense, humiliating stretch that will accompany her for the next few months.
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
<<set $newDreams to ["alana1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>> <div class="passCheck">\
Hm. You decide to take pity on her, if this can be consider pity in any way. She's done her best to please you, despite her initial reluctance... you can't be mad you finally broke her, when that was precisely what you were trying to accomplish.
<img src="Images/Icons/FailEvilKarma.png"></div>\
You tease her with the possibility, however, your hand clenching and in turn the chains starting to constrict.
Immediately, Alana starts to scream in desperate terror, thinking that you are really going to do it. But the chains stop just short of breaking her arm, and she's left gasping and wheezing, her chest heaving, eyes wide and terrified.
@@.playerSpeech;"I'll spare your arm this time, since you've been quite a lovely fuck. Now beg for my cum, slut~"@@
Her voice is weak, broken, but she quickly pushes throuth the fear and fatigue to choke out her words.
@@.birbSpeech;"I-I want it... your cum... please, fill me... I-I'm your whore... your worthless, d-dirty, filthy whore... aghhh..."@@
She keeps begging for your seed, until finally, you cum inside her. The rush of warm cum feels like pure, incandescent lava when it splashes against the raw flesh of her pretty much excoriated pussy. As soon as you are done, cock pulled free from her abused sex, the chains dissipate and she's free to cry in silent agony.
@@.playerSpeech;"There... mhm, what a sight. You are bleeding quite a lot down there... you should probably take care of that, and that arm."@@
@@.birbSpeech;"...yes..."@@ She mutters. Where did all her bravado and attitude go? Not even a 'fuck you' now?
<<if $cumSkill >=3>>\
<div class="passCheck">\
The load you have so generously deposited into her immediately starts its ravenous incursion, deeper down her tubes in an effort to claim an unreleased egg... or two~
Just when her pussy starts to forget the brutal rape, the pain you just subjected it to... another kind of stretch will take place deep, deep within her. An even more intense, humiliating stretch that will accompany her for the next few months.
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<<if $money >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her one last little tip~ (1) |LittleTipAlana][$money -=1]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her one last little tip~ (1) |LittleTipAlana]]<img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>\
<<if $money >=1 && $alanaSpeculum ==1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her one last little tip... use the speculum to get it deep~ (1) |LittleTipAlanaSpeculum][$money -=1]]<img src="Images/Icons/RedCoins.png"><img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???(1) |LittleTipAlana]]<img src="Images/Icons/RedCoins.png"><img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveAlana]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Loot her before you leave |LootAlanaLeave]]</div>\Alana doesn't respond, doesn't dare to move, or meet your gaze. You are still frighteningly close, and she doesn't know what you are going to do next. You can see in her eyes that she's still expecting a blade or a knife to pierce her chest, or throat, or stomach. Instead, you pull a singular, gleaming golden coin from your pocket.
You hold the coin before her terrified eyes, letting the light glint off its polished surface. Then, with deliberate slowness, you press it into the grimy, brutalized pussy through blood and cum, through bruised flesh and torn tissue. The coin vanishes inside her, a treasure hidden within a ruined, bleeding hole, deep enough that she'll hopefully have to claw it out later.
@@.playerSpeech;"For your troubles,"@@ you purr, the words a final, venomous gift. A nice little reminder for her. A reminder that her suffering, all of it, was her own fault. Blinded by her greed, she allowed herself into this situation, and she was punished for it.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
<<set $newDreams to ["alana1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>You kneel by her side, basking in the way she instinctively recoils in terror from your touch, it's as if the molecules that formed her body refused to share the same space as yours. Your focus this time lies within her ruined clothes, and you search her pockets and pouches, finding a handful of copper and silver, whatever scraps she managed from her pitiful sales, and the golden (but evidently fake) couple of bangs on her left leg.
It's not that you need the money, you merely want to deprive her of it...
<<if $alanaGold > 0>>\
And, of course, you do get your money back. The one you gave her back at the market.
<div class="stat-container">
<span class="stat stat-value">+ $alanaGold</span><img src="Images/Icons/Coins.png" width="60" height="60">
</div>
<div class="passCheck">\
<img src="Images/Icons/Item.png"></div>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/Item.png"></div>\
<</if>>\
@@.playerSpeech;"Well, thanks for the fun, Alana. Maybe I'll come visit you some other day, hm?"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
<<set $newDreams to ["alana1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>Alana doesn't respond, doesn't dare to move, or meet your gaze. You are still frighteningly close, and she doesn't know what you are going to do next. You can see in her eyes that she's still expecting a blade or a knife to pierce her chest, or throat, or stomach. Instead, you pull a singular, gleaming golden coin from your pocket.
You hold the round shape before her terrified eyes, letting the light glint off its polished surface.
@@.playerSpeech;"This is the same coin that got you into this situation. If only you'd been less greedy, you wouldn't be in such a pitiful predicament now, hm?"@@
You grab the speculum, the very same one you bought from her earlier. She didn't know what it was or how to use it... but you do. She was so eager to sell you this strange tool... well, now she'll get the chance to experience its workings firsthand!
@@.playerSpeech;"Open wide, princess. I'm going to put that coin where it belongs."@@
The cold, metallic jaws of the speculum pry her open with an efficiency that is both clinical and brutal. She lets out a sharp, choked gasp, her body tensing uselessly as the instrument exposes those sweet, vulnerable depths of her. Just the night air, cool against her inflamed depths, is painful enough to make her feel it as a physical force.
@@.birbSpeech;"Hgnghhh...?"@@
You hold the golden coin before her wide, terrified eyes one last time, letting its gleam be the final thing she sees before you commit the act.
@@.playerSpeech;"Shhh. It will hurt less if you don't clench."@@
With deliberate, unhurried precision (for you want it to last as much as possible), you guide the coin past the metal and into her exposed womb. The fit is extremely tight; the solid, smooth disk of gold is, undoubtedly, too large for the avian's contracted cervix to accommodate. But biological imperatives are easily overruled by sheer mechanical force... when said force is applied with enough steady determination. You press, letting her feel the edge of the coin bite into her, sloooowly working it past the well-lubricated barrier.
And at last, after a minute of continuous agony, the coin gets past the point of no return and slides past her cervical opening, deep into her womb... swallowed with a wet <i>squish</i>.
Alana makes another strangled noise, but otherwise remains unresponsive. She's simply too weak, too exhausted, too broken to do anything other than lie there and accept the violation. It feels cold, heavy, completely unnatural inside her, its mere presence a dull, constant ache that will no doubt grow worse with the coming days. She can feel it, resting heavily against the soft, delicate tissues that line her reproductive organs... It's not the explosive, mind-numbing pain from her shattered arm, but it's a lot more insidious, a deep-seated wrongness that will not go away until the coin is removed... and that won't be easy at all~
@@.playerSpeech;"There, all done. I hope you enjoyed your golden prize, and I'm sure you'll have a lot of fun getting it out...~"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
<<set $newDreams to ["alanaSpeculum"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
A vision unfurls before your mind's eye, so vivid and real that for a moment, you are convinced that you've somehow been transported to a different place.
You find yourself within a dilapidated, run-down building that looks like it might collapse at any moment. A feeble fire crackles in a crumbling hearth, its dim light dancing over the scene... and there, nestled in a bed of straw, is the avian. Oh, you remember her alright~
Alana, what you left of her at least. She looks a bit better than she did last; her broken arm has been wrapped in a makeshift splint, and her feathers have been cleaned of the blood and grime that coated them. Still, the bird is not having the most enjoyable experience.
She is trembling, her body slick with a cold sweat. Kneeling between her splayed legs is another woman... her feline features sharp with concern, her hands skillful hands working their best not to add to the bird's suffering any more than necessary.
@@.birbSpeech;"Aghh, fuck... it hurts..."@@
@@.lynxSpeech;"Its alright... it's alright. I know it hurts. I think its nearly there, alright? Just a bit more..."@@
Alana nods weakly, her face contorted in a rictus of pain and fatigue, her breathing heavy. The feline's fingers are fully buried inside the avian, the other hand holding the lips of her sex as open as possible. Whatever she's trying to reach, it's giving her quite a bit of trouble.
@@.birbSpeech;"Ouch! F-fuck! That's too deep!"@@ She hisses, talons curling in the straw. @@.birbSpeech;"Slow down, please! You are hurting me...!"@@
@@.lynxSpeech;"I know, Alana, I'm sorry... t-this is not easy at all!"@@ She takes her fingers out, wiping the fluids out of them to try again. You notice how she has trimmed her claws, making them as short as possible to avoid damaging the avian's insides any further.
@@.lynxSpeech;"T-this is insane... that monster, I swear if I ever lay my eyes on him... I'll..."@@
@@.birbSpeech;"You won't, Ki... You'll do nothing. Please... no more trouble. Just get it out."@@
The feline nods, her focus returning to the task at hand. She sticks her fingers in again, the avian groaning and whining in pain. It's usually quite a pleasant experience to be fingerfucked by her, of course, that changes when her fingers have to forcefully spread her cervix to reach the damned coin inside.
@@.lynxSpeech;"Almost... almost there, just a bit more. I can feel the edge..."@@
Alana is panting hard, her good arm covering her face, trying to block it all out. She can feel the edge, but the only finger able to, very painfully, dig past her cervix, is not enough to hook the metal disc. The feline tries her best, but in the end, the layer of mucus covering the foreign object makes it slip, its nowhere even close to slipping past the tight opening.
@@.lynxSpeech;"FUCK! Ahh, damnit. Agh... I'm sorry... I'm really sorry."@@
@@.birbSpeech;"It's okay... it's okay. Just... just let me breathe a bit, please."@@
She pulls out, the bird gasping as the fingers finally leave her sore body. There is a thin coating of blood and vaginal fluid on them, and she knows it's for the best to call it a day. Hopefully, as Alana's cervix gets accustomed to the presence of the Lynx's digits digging through, it will become easier... but right now, the coin remains stuck.
@@.lynxSpeech;"I think that's enough for now... I feel like I'm going to hurt you more than anything at this point. I... at least I could feel it this time. I made you bleed again."@@
The avian nods weakly.
@@.birbSpeech;"Maybe with a stick or... I don't know, a spoon? Just something we can hook it with...."@@
@@.lynxSpeech;"Yeah, a damn fork since we are at it. Why not a healer?! Someone who knows what the hell they are doing!"@@
The lynx finally snaps, her frustration bubbling up after days of fruitless effort and painful tries.
@@.lynxSpeech;"No, we need a proper healer to see this. L-look what happened to my leg! What if that thing causes an infection as well? No, I'm done. I don't care what you say, its clear you are not being rational anymore. I'll drag your feathery ass to the city if I have to."@@
Alana sighs, her beak opening to protest, but deep down, she knows the feline is right. The coin will have to come out sooner rather than later.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "alanaSpeculum">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>A vision unfurls before your mind's eye, so vivid and real that for a moment, you are convinced that you've somehow been transported to a different place-
A recent sight... Alana, still lying on her back, in the exact same position you left her in after brutalising her body. The night has given way to a cold dawn, her blood already dried and hardened, making the feathers surrounding her pussy stiff. Her breath is slow and shallow... barely conscious, barely alive. The only thing that keeps her grounded is the constant, agonising pain of her shattered bones and the burning sensation in her nethers and insides.
Footsteps echo in the distance... uneven, hurried. One soft and natural, the other a sharp, metallic clack that rings against your ears.
@@.lynxSpeech;"Oh... Oh no. Oh fuck, Alana... ALANA! Oh no, no no..."@@
A feline figure bursts into view, her long ears tipped with black tufts, panic written all over her face. She drops to her knees beside Alana, the faint gleam of her silvery prosthetic leg catching the light as it hits the floor with a hollow thud.
@@.lynxSpeech;"Say something! Oh gods, please, please say something!"@@ She shakes her gently, the avian's eyes half-open, her pupils unfocused.
She barely registers her voice, her beak opening with great effort. Kiki... it brings her a spark of hope. @@.birbSpeech;"K-ki..."@@
@@.lynxSpeech;"Oh, thank heavens! Alana, Alana, it's me, it's Kiki, I'm here. It's alright, it's alright now..."@@
Kiki's voice trembles as she speaks, and her hands move with the same lack of clarity. She hovers over Alana, unsure where to touch, what to check first... her breathing, the awful bruising, the blood. It's all too much, what to do? Alana is usually the one to take care of her!
@@.lynxSpeech;"No, no, no... what did they... what did you..."@@ she stammers, her words dissolving into a desperate whisper.
@@.lynxSpeech;"Alright, a... alright. Let's-let's... ah... Is the cabin safe?"@@
Alana nods weakly, and Kiki gets into motion. The lynx girl slips her arms beneath the bird's frail form, gritting her teeth as she lifts. Alana's body is light but limp... and Kiki is not particularly strong or bulky either. The feline staggers upright, her metal leg clanking unevenly as she starts toward the shack. Fueled by adrenaline, she moves... fast, and as soon as the door is within reach, she kicks it open with her prosthetic, laying Alana gently on the ragged, old mattress inside.
@@.lynxSpeech;"Stay with me, please... please, Alana. I can fix this. I can fix this, I just... just stay awake, alright? Where is the vial?"@@
Alana manages to produce a weak smile, now that she's here... she suddenly feels a lot better. It's like a fever nightmare, starting to fade away...
@@.birbSpeech;"Calm down... I'm not... dying... it just... hurts."@@
Kiki doesn't share her optimism and keeps rummaging around the cabin for that healing elixir. They held on to it for situations just like this, but of course, in the mess that is the cabin, it's nowhere to be found. She curses and hurries back to the bedside.
@@.lynxSpeech;"Do you remember where you put it?"@@
Alana makes a small effort to lift herself from the mattress. Her glazed eyes drift slowly around the room, as if trying to focus on something... as if actually thinking the question through. Then they settle on Kiki.
@@.birbSpeech;"You are... So c-cute when... I love you..."@@ Alana mumbles, before thudding her head back against the mattress.
@@.lynxSpeech;"Alana! Focus!"@@ Kiki pleads, the sight of the jagged bone protruding out of her arm making her nearly break into tears.
@@.lynxSpeech;"Please please please where is the vial?"@@
When Alana doesn't answer, she goes back to the search, throwing stuff around in a rush. The elixir! There it is.
She takes it with trembling hands, nearly dropping the thing on her way back to the bedside, where she practically shoves the contents down Alana's throat.
@@.lynxSpeech;"That's it. Good. Good. It's going to be alright, it's going to be fine..."@@
With that done, she rushes to fetch a basin of water and a handful of linen to clean her wounds.
The blood on her legs... So much blood. Kiki swallows, her throat so dry it feels like glass. She's been raped, the thought of it making her shiver. She's been raped, beaten and broken... she knew it, she felt something was wrong. If only she had arrived sooner!
@@.birbSpeech;"I'm fine... I'm fine..."@@ Alana repeats, trying to soothe her, but the lynx girl is far from convinced.
@@.lynxSpeech;"I'll get a healer... a real one, I'll..."@@
@@.birbSpeech;"N-no. Stay... please.@@
Kiki hesitates. She knows the elixir is no miracle cure, it wont mend her broken bones fully heal the gashes deep within her abused cunt... and her instincts scream for a healer, for a mage, for someone who can ensure she won't die. But leaving her here, alone, that is the last thing she wants to do.
<<if $oneArmAlana is true>>
@@.birbSpeech;"Is not... is not that bad. Really... just some... blood. And the arm... you don't have to... don't have to leave."@@
<<else>>\
@@.birbSpeech;"Is not... is not that bad. Really... just some... blood. The arms... they will... you don't have to... don't have to leave."@@
<</if>>\
Kiki nods, her hands shaking even more now. She takes a deep breath, steeling herself.
@@.lynxSpeech;"Get a grip on yourself, girl... It's not the worst you've seen, come on."@@ The feline mumbles to herself, trying to calm the raging, hammering beat of her heart. She's seen worse, yes. But this is Alana. This is not some beggar or drunkard. This is Alana.
@@.lynxSpeech;"O-okay... okay. I'll stay. Are you hurt anywhere else? What happened?"@@
You smile from your little corner of irreality, as the vision starts to fade. You know exactly what happened to her...~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "alana1">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>A vision unfurls before your mind's eye, so vivid and real that for a moment, you are convinced that you've somehow been transported to a different place.
There is noise... a cacophony of wet, slapping sounds, ragged breathing, and low, guttural laughter. And the stench... so very thick, a miasma of stale sweat, grime, and something metallic and coppery. A narrow, grimy alleyway materializes around you, walls slick with moisture and refuse.
And there she is.
Just as you left her, bound in that very same undignified pose, legs splayed wide and arms wrenched behind her back. But she is not alone... it seems like someone found your little gift after all!~
Three figures, their forms blurred into hulking, disgusting shapes, move against her in a relentless, rhythmic press. Their voices are crude, their movements rough and careless as they rut her with eager, frenzied abandon.
@@.birbSpeech;"Nghh! Nhnnhh! Nnghhhh!!"@@ She struggles, but to no avail... her bonds are too tight, the coil around her beak muffles her screams. All she can do is wait for the three disgusting men to finish using her as their toy...
Oh but they will take a while. After all, its not often one gets to enjoy such a fine toy for free... they will leave before the incriminating dawn arrives, of course, but not before dumping their seed inside every available hole.
This, at least, must give the avian a new perspective on things. While you were one of the worst things to ever happen to her, and the brutal mating you subjected her to one of the more revolting moments of her life... but, by comparison... you may as well have been a lover!
Not only that, your seed was not laced with nasty surprises either. Their cocks are smaller and less threatening, and, much like you, they too are not using protection. Unlike you, however, they reek of the filth and squalor of their daily lives. You were, at least, clean...~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "alanaRope">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>
<<set $newDreams to ["alanaRope1"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
You find yourself within the very same alley... the vision must have happened shortly after the last one. The men are nowhere to be seen, and Alana is lying on the cold, damp ground, curled up and shivering. She's naked, covered in mud, dried semen, and other fluids... and she's alone.
Her breath comes in short, shallow gasps, but its the feeble, desperate motion that draws your eye... her bound wrists twisting against the ropes, the feathers around them now matted and torn. She's still fighting, even after everything, and by the looks of it, she has made some progress, the ropes no longer as secure as when you tied them.
But, as it often is... misery loves company.
The sound that reaches her first is a low, rattling pant. Then, the soft, ominous scrape of claws on cobblestone.
A shape detaches itself from the deeper shadows of the alley. It is a massive stray dog, all ribs and mangy, patchy fur. Its muzzle is streaked with filth, and a thick, pinkish discharge leaks from one eye. It moves with a slow, deliberate intent, its nose twitching as it catches her scent... the scent of fear, of violation, of a helpless animal recently stuffed with plenty of cum~
A low, curious whine rumbles in its chest. Alana freezes, her eyes widening in a fresh wave of primal terror as the beast approaches, sniffing curiously at her bound and naked form. Her legs are still painfully spread, her sex still swollen, gaping, and leaking cum. There is no escape, not even the possibility of one.
@@.birbSpeech;"Nghh... mghhm!"@@ She whines, hoping to scare the creature away, but the hound pays it no mind. It merely sniffs her again, its hot, stinking breath brushing against the bird's naked, vulnerable sex.
A long, slimy tongue lolls out from its mouth... you can see the strands of drool hanging from it, thick and sticky as the beast lowers its head, giving her an exploratory lick that has the avian shivering in disgust.
@@.birbSpeech;"NNGH!"@@
She squirms, writhes, and even tries to kick, but the ropes still give no room for that. Her eyes narrow, fresh tears rolling down her feathers as the mutt's rancid cock comes into view. She may not be in a position the beast can easily fuck but... it's willing to give it a shot~
<<set $dreamToRemove to "alanaRope1">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\You dream... the visions come unbidden, seeping into your mind like a poison.
Alana, the damned avian who robbed you blind, is the first thing to come into focus. Giddy with excitement, the bitch, she practically jumps with glee, as she leads another, smaller woman through an unfamiliar, sprawling forst.
<img src="Images/Monsters/Kiki.png" class="resizable-image" alt="Kiki" style="max-width:350px;">
@@.birbSpeech;"You won't believe this, Ki! Oh, you won't! C'mon, c'mon, we're almost there!"@@
@@.lynxSpeech;"Alright, alright. Don't get your feathers all ruffled. I'm right behind you."@@ Her prosthetic leg should slow her down, but she manages to keep up with the avian's brisk pace. In part, thanks to the walking staff she's carrying. @@.lynxSpeech;"Must have been a biiig score for you to hide it all the way out here..."@@
@@.birbSpeech;"maybe... maybe...~"@@ she chirps, winking at her. Though she hasn't admitted to anything yet, her excitement is proof enough that the lynx girl is right.
@@.birbSpeech;"...take a guess! How much...~"@@ Alana asks, beaming a wide smile on her beak. They have arrived at the current location of her stash... But she won't reveal it just yet.
@@.lynxSpeech;"Ooh, a game, eh? Alright, alright..."@@
Kiki taps her chin, her small tail swishing in thought as she considers the possibilities, a faint smirk curling at her lips.
@@.lynxSpeech;"Well, given your good mood... and how far out of the city you've dragged my poor arse... my guess is that, either you stole some very rare and precious trinkets... no... probably lot of money. A looot of money. Am I right?"@@
@@.birbSpeech;"Mhm...~"@@ Alana chirps, giggling as she starts rummaging around the bushes. She knows exactly where she left her treasures, of course, but she's trying to build up suspense. @@.birbSpeech;"So how much, Kiki? How much did I get? C'mon, take a guess!"@@
@@.lynxSpeech;"Aahhh, I dunno... I'd say... Three... No, five crowns!"@@ she offers... It would be quite an outrageous amount already, but since the avian seems so happy with herself...
@@.lynxSpeech;"M-more? Mmmh, Ten... Ten crowns?"@@
@@.birbSpeech;"M-hm-hm...~"@@ Alana's smile widens even more, feathers practically fluffing with pride as she pulls a chest from the foliage. @@.birbSpeech;"Take a look at this!"@@
With a dramatic, almost theatrical flair, Alana throws open the lid. Inside, gleaming in the faint, misty light of the forest, is a small but very respectable pile of golden coins. They are not crowns, but there are solid and heavy, at least twice as valuable.
@@.birbSpeech;"They are not crowns... But they are pure, solid, beautiful gold! Two hundred of them! I've checked with the jeweler, apparently the gold they are made of is so pure that he offered me eight crowns. For a single one of these! Eight!!"@@ She chirps, her eyes sparkling. @@.birbSpeech;"That's over sixteen hundred crowns, give or take, if we manage to get rid of them all. Sixteen hundred! Ki!"@@
@@.lynxSpeech;"By the gods..."@@ Kiki's eyes widen as she takes in the sight, her breath catching in her throat. Her immediate response, much to Alana's surprise, is not joy, but fear.
She makes a very sensible question, then.
@@.lynxSpeech;"...Alana. Who... who did you take these from?"@@
Alana blinks, her grin faltering for a moment. She had expected a different response, but she can understand her concern. @@.birbSpeech;"Hey hey, relax!"@@
She takes a step forward, placing her hands on her shoulders and rubbing them comfortingly.
@@.birbSpeech;"No need to worry! The man was a complete idiot. He was not from around here, and to him, these could have not been worth anything. He won't miss them."@@
Kiki's expression remains locked between shock, awe, and concern. It's as if her brain has shut down; she hears are Alana's words, without fully comprehending them. The words "six hundred crowns" still echo in her mind, and she struggles to wrap her head around the sheer magnitude of the number. They once pulled off a small heist that earned them two crowns in the end, and that had already felt enormous.
Noticing her shock still lingers, the bird starts to gently shake her by the shoulders. @@.birbSpeech;"Hey hey! Wake up, Kiki! We are rich! We are rich! No more stealing, no more scrounging up for food! We are rich!"@@
@@.birbSpeech;"We'll return what we owe, and then... then we can finally settle! Somewhere far away, buy a nice house! Get you the best leg money can buy! Just the two of us!"@@
The lynx girl's ears twitch, her expression slowly shifting from shock to a cautious, almost disbelieving smile. It seems like their new reality is finally catching up to her.
@@.lynxSpeech;"We... are rich. Holy shit. Holy shit!"@@
She laughs, the sound echoing through the forest. Alana laughs with her, the two of them sharing a moment of pure, unrestrained joy, before embracing in a tight, warm hug. The coins, your coins, had always been a gamble. She assumed they would be worth quite a bit, but never in her wildest dreams did she expect to get this lucky. It seems like the gods have finally smiled upon her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaDreamMain2]]</div>\
<<set $dreamToRemove to "alanaKiki">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>You watch as the couple embraces, sharing their happiness, their joy... At your expense.
@@.birbSpeech;"Ah ah!"@@ Alana chirps, her voice carrying a mischievous edge as she tightens the embrace. @@.birbSpeech;"If you want in... you're going to have to earn it~"@@
The Lynx grins, her tail swishing playfully. @@.lynxSpeech;"Oh, is that so? And how do you suggest I do that, oh great and powerful master of thieves?"@@ She teases, her hands already wandering to places that would be considered quite indecent in public. But then again, there's no one to judge them here~
@@.birbSpeech;"Mhmm... maybe you could start by kissing your way down~"@@
Kiki chuckles, her hands moving to the clasps and buckles that hold the bird's clothing together.
@@.lynxSpeech;"You must be <i>very</i> aroused if you're making requests like that,"@@ she begins, her voice taking on a husky, playful tone, @@.lynxSpeech;"And in such a tone, too~"@@
Alana shivers with anticipation as the last piece of her clothes falls to the ground, leaving her completely naked and vulnerable. The feline wastes no time, her lips pressing against the avian's neck as she peppers it with feather-light kisses that make the bird coo and shiver.
@@.lynxSpeech;"You've been such a bad girl, haven't you? Stealing from some poor fool..."@@
@@.birbSpeech;"M-maybe... But trust me, he was truly an idiot...~"@@ she responds, her voice already quivering from the teasing. She's been so damn horny ever since she imagined this scenario.
@@.lynxSpeech;"And now... you want me to fuck you in the woods... because stealing from that man has gotten you so wet..."@@
@@.birbSpeech;"You know it's not the stealing...!"@@ Alana protests weakly, her beak opening in a soft gasp as the lynx girl's hand finds its way between her legs. @@.birbSpeech;"Y-you... you know what gets me wet..."@@
@@.lynxSpeech;"And... what is it? What gets you all squirmy like this? Because it's unlike you to throw yourself at me like this... are you sure the stealing didn't have a part in it?~"@@ She whispers, her fingers tracing delicate circles over the bird's nethers. Oh, she's going to have so much fun with her... Indeed, usually, it's Kiki who has to nudge Alana into doing this sort of thing. For Alana to initiate a tryst outside like this...
@@.birbSpeech;"Ah... you know..."@@ The avian begins, her words trailing off into a low moan as Kiki's fingers press against the lips of her pussy, spreading them slightly. Almost immediately, a thick droplet of her nectar dribbles onto the feline's digits, drawing a pleased chuckle from the cat. @@.lynxSpeech;"Oh.... oh. This badly, huh?~"@@ she brings her moist finger to her mouth, giving it a slow, sensual lick. @@.lynxSpeech;"Tell me. What is it, my dear? If not the stealing, what has gotten you so needy and bothered?~"@@
@@.birbSpeech;"Ah... you are going to laugh at me..."@@
Kiki grins, her finger yet again back to tracing the outer lips of the bird's sex. @@.lynxSpeech;"I promise, I will not. You can tell me~"@@
Alana swallows thickly, her cheeks flushing a deep shade of crimson beneath her dark feathers.
@@.birbSpeech;"It's just... the thought of us... having enough money to live together, somewhere nice and peaceful... Just the two of us... it... it really turns me on. The thought of that... of being happy together, it just... it really gets to me. "@@
Kiki's mischievous grin falters for a moment, her heart skipping a beat. She wasn't expecting something so... earnest. Fuck, it makes her take a step back, breaking character as a faint blush now creeps into her cheeks.
@@.lynxSpeech;"W-wow that's... that's..."@@ She stammers, ears flattening. @@.lynxSpeech;"That is the most romantic thing I've ever heard you say..."@@
Alana shifts, her embarrassment growing as she averts her gaze, a shy, awkward smile tugging at the corner of her beak. @@.birbSpeech;"H-hey! Come on now, you already undressed me! Don't leave me hanging, we can have our mushy moment after we... you know...~"@@
The lynx girl blinks, then bursts into a short, surprised chuckle. @@.lynxSpeech;"After we... fuck in the woods like wild animals. Got it."@@
The avian nods, her tailfeathers fluttering and spreading like a fan as the lynx girl kneels between her legs.
@@.birbSpeech;"After that...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AlanaDreamMain3]]<img src="Images/Icons/RedEye.png"></div>\<<if $eyeSeeing <=4>>\
<div class="failCheck">\
The vision starts to fade, your hatred for them not doing much to keep the image going now. Your last image of them is of Kiki between her lover's legs, mischievously smirking up at her...
<img src="Images/Icons/FailEye.png"><img src="Images/Icons/FailEye.png"></div>\
<<else>>\
<div class="passCheck">\
The vision starts to fade, your hatred for them not doing much to keep the image going now. But before it does, before the last of it vanishes from view, you catch a glimpse of something... something that sends a chill down your spine. Beside you, in the inky darkness that surrounds the dream, is a figure.
<img src="Images/Icons/Eye.png"><img src="Images/Icons/Eye.png"></div>\
Vast and yet close, it glides past you like a ghost, silent and effortless, its form woven from shadow and ancient power. The figure does not stop, does not acknowledge you... but for a brief moment, it turns its attention toward the duo. You cannot see its face, less so its eyes... yet you feel the piercing gaze, a pressure so powerful that it seems to warp the very fabric of the dream itself. A sense of malice, hunger, and an emotion that you cannot quite place...
And then...
Then you awaken, confused and disoriented. Just what in the world was that...? You try to piece it together, to make some sense of it, but as you try to focus on what you saw, it grows hazy, indistinct, slipping away like sand through your fingers.
@@.importantText; A new contract has been added @@
<<set $kikiJobState to 0>>
<<if !$unlockedGods.includes("xadragoth")>>\
<<set $unlockedGods.push("xadragoth")>>\
@@.unlockBox; NEW GOD UNLOCKED @@
<</if>>\
<<if $b13 == -1>>\
<<set $b13 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\<<if $playerName == "Ember" || $playerName == "ember">>\
Your dream leads you to a known sight, the watchtower where you found Alana and her lynx girlfriend... what was her name... Kiki... Such a beautiful name, you think to yourself, as the details sharpen and the scene begins to unfold before you.
<<else>>\
Your dream leads you to a known sight, the watchtower where you found Alana and her lynx girlfriend... what was her name... Kiki. Such a ridiculous name, you think to yourself, as the details sharpen and the scene begins to unfold before you.
<</if>>\
@@.lynxSpeech;"Alana?"@@ The lynx girl steps into the room the corvian hid herself in, unsteady on her prosthetic leg, still trembling from the rough fucking she was just subjected to.
@@.lynxSpeech;"Listen Alana... I really don't know why I said that! I don't... m-must have been the alcohol... or... y-you know I would never..."@@
Alana remains silent, her expression unreadable in the dim light. Kiki approaches, her steps hesitant and uncertain. She reaches out, her hand trembling, and touches Alana's shoulder.
@@.lynxSpeech;"Alana... Please. Talk to me."@@
Alana finally gathers the courage to talk, her voice cold, words clipped and distant.@@.birbSpeech;"Look. I understand what happened. I just... I don't want to talk right now."@@
@@.lynxSpeech;"You don't believe me."@@ Kiki states, her voice small and hurt. @@.lynxSpeech;"You think that I... that I meant what I said, that I enjoyed it!"@@
Alana shakes her head, a tired sigh escaping her beak. @@.birbSpeech;" I just need some time. Some space. To process this."@@
Kiki's ears droop, her eyes filling with tears. @@.lynxSpeech;"Alana... p-please! I did this for the two of us, for our future. You said so yourself... I... I endured that awful man because I knew it was the best thing we could do. I didn't enjoy it, I didn't!"@@
Alana doesn't move. But even if her gaze remains fixed on the wall ahead of her, you can sense the shift in her emotions, a violent turmoil of thoughts and feelings that she is trying to contain.
@@.lynxSpeech;"I just wanted to be useful... h-have a part in this..."@@ She whispers, and then turns around, her prosthetic leg clacking on the floor as she leaves. Her pussy still hurts, but it's nothing compared to the pain in her chest.
@@.lynxSpeech;"...I'll go if you don't want me here. T-the stew should be ready soon."@@
With that, Kiki turns the corner and disappears down the spiral steps, her uneven gait echoing faintly through the hollow of the tower. Each metallic tap of her prosthetic fades slower than the last, until the only sound that remains is the faint whistle of the wind.
Alana exhales, long and weary. Her shoulders slump, and her head bows forward. Her hands, which had remained clenched by her sides, reach to cover her face, and she sobs, silently, her entire body wracked with tremors.
She's hurting... and worse, she knows Kiki is too. The guilt bites at her, but anger coils beneath it, stubborn and irrational. She hates herself for feeling this way, but she can't help it.
It wasn't Kiki's fault... after all, she was the one who had to bear the consequences, who suffered through it. And yet... Alana can't drive the image from her mind. You with her, the sounds, the look on Kiki's face, her words... why didn't she cry, or scream! Instead of moaning like a whore?
The thought makes Alana's stomach twist. She knows how cruel it is... how undeserved. Right now, Kiki needs her, maybe as much as she needs Kiki... but she can't stop the storm inside her chest. Maybe, hopefully, it will pass... and she'll find the strength to console her lover, who had to suffer through the ordeal for their sake.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "KikiAlana">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>
You dream... of a place that is not your own. A different world... one you have visited before.
You find yourself a silent, ghostly observer in a small, warmly lit room. Before you, a discussion takes place between a familiar bird and a lynx girl you have never seen before. Alana looks tired, her hands resting unconsciously on her stomach, which now carries a soft, undeniable curve.
@@.lynxSpeech;"Alana, please! I don't understand, you are usually the rational one. This is not a child; it is a... a parasite, developing inside you! You cannot seriously be considering keeping it."@@ The lynx's voice is sharp with concern, her short, stumpy tail lashing in agitation.
Alana's gaze is distant, fixed on the wall, but in reality, seeing nothing. @@.birbSpeech;"I know what it is, Ki... But it's also mine. Don't you think that..."@@
The lynx shakes her head, cutting her off. @@.lynxSpeech;"No! It shouldn't even be possible, a <i>human</i>?! Who knows what that monster put in you, Alana?!"@@
The avian keeps her gaze fixed on the wall, her expression a carefully guarded mask of stoicism. She knows Kiki is right, of course. This child, if one could even call it that, should not have even been possible. Theoretically speaking, humans and avians were not supposed to be capable of breeding, worse yet, she feels the movements of the developing life within her; its not even an egg she'll lay, it'll be an actual birth.
@@.lynxSpeech;"Alana please! Y-you could die! Your body isn't meant for this— this abomination. It could grow too big and kill you. It could tear you apart from inside out."@@ The lynx pleads, her hands reaching to grasp Alana's. @@.lynxSpeech;"The more you wait, the harder it will be to remove. Please... please, let's just get rid of it and be done with this. We... we could always..."@@ She swallows, the words heavy on her tongue. @@.lynxSpeech;"If its a family you want, I'll carry for you, okay? We'll... we'll hire a man to help us, alright? Just, anything but this..."@@
<<if $stoleAlana is true>>\
Silence falls between the two, Alana's expression still unreadable. You can tell she's heavily considering her words... the concern and fear in her lover's voice cut deep. She doesn't even know what the arguments for carrying the child to term are. She should hate the thing; she hates you after all. You took her, under the promise of coin, bred her like a common sow, and then simply discarded her. And yet... There is still this odd, irrational part of her brain that refuses to let go of it just so easily.
<<else>>\
Silence falls between the two, Alana's expression still unreadable. You can tell she's heavily considering her words... the concern and fear in her lover's voice cut deep. She doesn't even know what the arguments for carrying the child to term are. She should hate the thing; she hates you after all. And yet... There is still this odd, irrational part of her brain that refuses to let go of it just so easily. And you left such an amout of money... the gold pieces ended up being a lot more valuable than she first assumed, and that they can finally settle down... the child feels like an opportunity. A welcome anchor to the stability she has finally achieved.
<<if>>\
But Kiki already knows what she'll do. The thought fills her with shame, but she can't ignore it. If words won't change Alana's mind, then she'll find another way... a potion, a spell, something that can quietly end it before it can risk ending her. She'll make it look like a tragic accident, a sudden miscarriage. The guilt will eat at her; she knows that much. But if it comes down to choosing between the... <i>thing</i> growing inside Alana and Alana herself... she'll choose Alana, every single time.
<<set $dreamToRemove to "alana2">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<unset $stoleAlana to false>>You start walking, the path is treacherous enough that you can't just carelessly sprint or trot, but also not so dangerous that you can't keep a steady pace. While you walk, you keep scanning your surroundings, the forest below, the cliffs above... on the horizon, what appears to be a large, walled city. This place somehow feels... strangely familiar. Maybe you've just seen similar landscapes elsewhere? Monsters seem to have a liking for these sorts of ruins, for these kind of semi-isolated places, so it's entirely possible.
@@.playerSpeech;"Some kind of feline..."@@ You say to yourself, remembering Damlon's words. @@.playerSpeech;"Hopefully the sort with a cunt. And not just claws."@@ You grumble, as you trudge through the rocky, uneven terrain. @@.playerSpeech;"Curse the Eye.. for this I hope she's still hot. Couldn't the travelstone have gotten me any closer?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueKiki2]]</div>\After a solid thirty-minute walking 'adventure', you finally arrive at your destination. From up close, the structure looks even more decrepit... but also from somewhere below the ground, a pleasant scent of food reach your nose. This is the place.
<<if $hunterSkill >=1>>\
You take a cautious step closer... and that's when instinct kicks in.
<div class="passCheck">\
Something's off. Your eyes narrow, tracing the faintest glint of metal along the ground... a thin wire, barely visible in the dark entrance of the ruins, running from one half-buried rock to the doorframe ahead. Following it with your gaze, you spot the other end tied to a hidden crossbow, ready to unleash its payload.
<img src="Images/Icons/General.png"></div>\
@@.playerSpeech;"Nice try, kitty..."@@ you mutter, carefully avoiding the trap and looking for any other similar surprises.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make your way in... stealthily |ContinueKiki3]]</div>\
<<else>>\
You take a few confident steps forward, eager to get down to business.
Then... a sharp click breaks the silence...
<div class="passCheck">\
...You don't even have time to react before something whistles through the air, a bolt aimed straight to your skull. The impact is as sudden as it is deadly; the searing pain before your vision goes dark lasts only an instant.
<img src="Images/Icons/FailGeneral.png"></div>\
Dead to the most basic of traps... For all your supposed skill, you never saw it coming.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
You take a deep breath, focusing on the faint sounds that echo within the ruin's walls. The crackle of a fire, the clatter of metal on stone... and, unmistakably, the soft, delicate hum of a feminine voice.
It's hard to make out the words, muffled by the distance and the thick walls of the castle... no, wait, there are two voices, distinct but familiar.
A cautious step... then another. It doesn't seem like there are any more traps; you'd guess the one at the very entrance was just a little warning for anyone who decided to snoop around too close. Still, you are careful. The voices are getting louder now, as you silently descend through a spiral staircase into the depths of the ruin, and into a large, well-lit room.
You watch from the shadows, into what must have once been a communal hall...a space now half-collapsed and swallowed by time. But amid the decay, a fleeting burst of life has found its way.
A fire burns in the old stone hearth, its light painting the cracked walls in amber. Two figures sit near it, a modest meal roasting above the coals... the source of that pleasant aroma you got a sample of outside.
And... as luck would have it, you find a rather interesting pair. Indeed, too damn familiar.
Alana is unmistakable, even from behind... her feathers slightly ruffled, her posture sharp but tired. In such a good mood, the bitch... no wonder she is after robbing you. Across from her. tending to the fire, is a figure you've seen before, albeit briefly... in a half-remembered dream. A lynx woman, her prosthetic leg gleaming in the firelight as she shifts. She's teasing Alana about something, voice low, sultry, and full of mischief.
@@.lynxSpeech;"...suuure you did. Like that time you dyed your feathers green to 'blend' with the environment?"@@
Alana laughs softly. @@.birbSpeech;"You <i>know</i> I didn't have much of a choice. And it worked..."@@
@@.lynxSpeech;"Worked so good you stayed green for the month to come~"@@
@@.birbSpeech;"Oh, shush now. And stop trying to distract me and come here, the stew is not going to burn itself if you are not there to stir it for a moment."@@
The feline rolls her eyes, knowing that she cannot escape it for much longer. The good old "but I don't wanna" rarely works for Alana, no matter how much she pouts and whines.
@@.lynxSpeech;"Right, right... coming..."@@
She limps closer to the avian, her gait slightly uneven but practiced, the metallic limb clicking faintly against the stone floor as she does so.
@@.birbSpeech;"I know you don't like taking it off, but... We've done a lot of walking, and a lot of running too."@@ She chides her, helping her to her lap and then reaching for the prosthetic.
@@.birbSpeech;"Ow! It's burning hot."@@ She squawks, her fingers quickly retreating from the limb. She's been letting it absorb the heat of the modest fire for a while, surprisingly enjoyable in the cold mountain @@.birbSpeech;"Doesn't it hurt?"@@
Kiki shrugs, an evil little smile on her face. @@.lynxSpeech;"No... but even if it did, it would be worth it just to see you jump like that."@@
@@.birbSpeech;"You menace..."@@ Alana chuckles, reaching to unstrap the leather bindings holding the appendage in place.
With a gentleness that maybe would have moved you, were it not for the fact that both of these bitches stole from you, the avian carefully takes the prosthetic off and sets it aside. Then, her hands move to the wrappings beneath... layers of cloth and padded bandages meant to protect her flesh from the constant friction of the metal.
@@.birbSpeech;"That's better..."@@ The bird chirps, a hint of pride in her voice as the lynx girl relaxes in her lap. @@.birbSpeech;"It's always swollen when you keep it on too long."@@
@@.lynxSpeech;"I don't mind it..."@@ Kiki purrs, stretching like a cat in a sunbeam as she gets comfortable. @@.lynxSpeech;"You have to admit, it makes me look badass...~"@@
@@.birbSpeech;"Sure, love... of course."@@ Alana replies sarcastically; Kiki has been using that word <i>a lot</i> ever since she learned it a couple of weeks ago.
Her talons gently knead the tender flesh beneath her fur, which, unsurprisingly, is a bit warm to the touch, slightly sweaty too. @@.birbSpeech;"No more walking until tomorrow, yes?"@@
Kiki grumbles, but nods in agreement. @@.lynxSpeech;"Fiinee, I suppose."@@ In truth, she is drained from the day. As long as she gets a bowl of that tasty-looking stew, she won't mind a nap and a nice rub. @@.lynxSpeech;"Tomorrow, we should reach Cyraxa... aren't you excited? We haven't been there since we were girls!~"@@
Alana smirks, her talons kneading a little harder as they both reminisce.
@@.birbSpeech;"It's not like it's far... But yeah, it's been a long time since we went there. Do you think they remember us, hm?"@@
@@.lynxSpeech;"Just in case, we should keep a low profile... I don't think anyone would be particularly happy to see us, if they do."@@
@@.birbSpeech;"Agreed... we will keep it quiet, just a nice visit to the market, some supplies for the road, and we will go. There is no need to cause a ruckus..."@@
@@.lynxSpeech;"...oh, the trip alone is being so much fun already... quite liberating too, right?"@@
@@.birbSpeech;"Right..."@@ Alana repeats, absent-mindedly. Kiki's leg is more than alright, yet she keeps her motions going, her talons rubbing and squeezing her limb with a gentle, affectionate rhythm. And Kiki is not going to complain; the only good part of being reminded of her own infirmity is the care and attention she receives for it.
@@.lynxSpeech;"Hey, I've been meaning to say..."@@ Kiki starts, her voice hesitant, almost shy.
@@.birbSpeech;"Oh, dangerous territory..."@@ Alana teases her, glancing down at her face.
She grumbles playfully before continuing.
@@.lynxSpeech;"... what I wanted to say was... thank you."@@
@@.birbSpeech;"Oh? What is this about, mhm?"@@ She tilts her head, her talons pausing as she listens.
@@.lynxSpeech;"Don't play dumb, you know what I mean,"@@ Kiki says, eyes darting briefly toward the fire. @@.lynxSpeech;"For sticking with me, through all of it. This last score... made me realize..."@@ She hesitates, then sighs. @@.lynxSpeech;"I've been dragging you down, and I haven't even been thinking about it. You've taken care of me, and now, with-"@@
Alana places a single digit to her mouth, silencing her. @@.birbSpeech;"What kind of nonsense is this? Did you get your paws on <i>my</i> booze without me noticing?"@@
@@.lynxSpeech;"...no"@@ Kiki responds after a moment of hesitation. @@.lynxSpeech;"But seriously, Alana... you could..."@@
The finger returns to her lips as soon as she tries to continue. @@.birbSpeech;"Shush. No more of that. Come on, Ki, seriously now? What is this even about?"@@
She shakes her head slowly, not understanding why she would even come at her with such a thing. @@.birbSpeech;"You were for me when I needed it the most. When... you know."@@ Her gaze softens, the faintest tremor of something unspoken behind her voice. Something still painful to remember. @@.birbSpeech;"You really think I'd just... what, run off with it? The gold was for us. Always was. You silly cat..."@@
After that, the pair falls into a brief, contemplative silence... close together, each of them lost in their own thoughts as the fire crackles softly beside them.
...
Nothing else seems to happen for a while, you figure this would be a good time to act. The two women seem completely unaware, tired from the day, relaxed and at ease... one of them would hardly be able to run away, with her leg, quite literally, lying by her side.
<<if !$unlockedMonsters.includes("kiki")>>\
<<set $unlockedMonsters.push("kiki")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get out of your hiding place... |GetOutHidingPlace]]</div>\You are already in motion before you decide on a plan, your steps silent and measured, your sword hand resting on the pommel of your weapon as you advance. They're just a couple of feet away, their backs turned to you, their attention focused on each other... they haven't even heard you coming.
@@.playerSpeech;"Good evening, ladies. Alana."@@ You say, your voice cold and firm as you step out of the shadows.
Both women turn their heads in unison, their faces painted with surprise, confusion, and fear as they come to realize someone has made their way to them unannounced. But while Kiki is merely scared at the sudden appearance of a stranger, but Alana's face immediately twists in horrified recognition, her beak hanging open in shock.
@@.birbSpeech;"Y-you?! What are you doing here?"@@ she yelps, instinctively raising to her talons. @@.birbSpeech;"How did you find me?!"@@
Kiki's ears twitch, the situation becoming evident from Alana's reaction alone.
@@.lynxSpeech;"Wait... that's the man? The one who..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Raise your hands... you are not here to hurt them |NotHurtAlanaKiki]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight them |FightAlanaKiki]]<img src="Images/Icons/RedGeneral.png"></div>\
You calmly raise your hands, away from your weapon, in an attempt to show that you mean no harm. You just meant to scare them a little... and you certainly succeeded at that.
@@.playerSpeech;"Yes, that's me. And, unbelievable as it is, because maybe you do deserve it... I'm not here to hurt you."@@
Alana doesn't buy it for one second; she can only assume the worst.
@@.birbSpeech;"The gold is hidden. If you kill me... you'll never find it."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You just want to take the mark off Kiki |RemoveMarkAlana][$karma +=1]]<img src="Images/Icons/RedKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You don't want the gold... but do want something in exchange~ |AskAlanaKiki]]</div>\You shrug. The gold isn't worth the trouble anymore. You've seen what it means to them, and you can make it back easily enough with a few more jobs. No point in taking it or hurting them over it. Their reaction when you tell them will most likely be payment enough.
@@.playerSpeech;"... I don't want the gold either. I don't want anything from you."@@
Alana looks at you suspiciously, slowly backing away to retrieve her dagger.
@@.birbSpeech;"And what is it that you want, then? Why have you followed us?"@@
@@.playerSpeech;"...I want to take the mark off your... friend, Alana. That's all."@@
@@.birbSpeech;"T-the mark?"@@ She remembers the conversation she had with you, of course, she does. She's not sure she believes every last bit of it, but seeing how effortlessly you have seemingly tracked them back... she knows that you cannot be all bullshit. That, and the insane amount of money she got from you, of course. @@.birbSpeech;"I'm not sure what kind of ploy this is, but you are not getting anywhere near her."@@
@@.playerSpeech;"You can be impossibly stubborn... even if I can understand why. But see it from my perspective for a moment; You were fucking marked, meant to die. Not only did I not take your life, and not only did I pay you generously for something that never came to be, but you also robbed me after that. And now here I am, willing to forgive you... just so that you can live in peace with your girlfriend and your 'stolen' fortune. But chance would have it, perhaps due to her proximity to you... or... whatever it is, that she's also been marked. And instead of taking her life, I am once again trying to do a nice thing, by coming myself and removing the mark before any of my less merciful partners get to it."@@
This time, you didn't bother disguising yourself. Your armor is on... heavy, menacing. Your weapon too, resting at your hip with a faint hum, the blade imbued with a dark, eldritch energy.
Alana knows there's no bluff in that stance; she's not delusional enough to think she could stop you if she decided to try and defend Kiki. Still, some instinct deep in her gut keeps screaming not to trust you... and she's learned the hard way that those instincts are usually right.
@@.birbSpeech;"Exactly. What is the catch?"@@ She asks, her eyes narrowed. @@.birbSpeech;"I don't believe you."@@
You shrug. This is getting a bit tiresome.
@@.playerSpeech;"Alright. Let's do it your way, then."@@ You unseathe your sword, pointing it at her. @@.playerSpeech;"Let's fight. Maybe once you realize how outmatched you are, you'll understand that I am being honest. Pick up your dagger, come at me."@@
Alana grits her beak, her eyes darting from you to Kiki, who only stares back in confused disbelief... then back again. Her hand closes around the dagger's hilt, fingers trembling. She doesn't even know why she's doing it; she knows there is no way she can take you down.
@@.lynxSpeech;"Alana, wait! I don't... I don't think he means us harm."@@ Kiki says, trying to defuse the situation before her partner has the chance to get hurt over her own stubbornness. @@.lynxSpeech;"He could have attacked us when we had our backs turned. If he wanted us dead, we would be dead."@@
@@.birbSpeech;"But... but he's the guy who I..."@@
You sheathe your blade again; it didn't come to that after all. @@.playerSpeech;"Your girlfriend is smarter than you, it seems. Why don't you just listen to her so that we can get on with this, hm?"@@
@@.lynxSpeech;"Alana..."@@ The lynx girl whispers, pleadingly. @@.lynxSpeech;"I don't think we don't have a choice. Let's at least hear him."@@
@@.birbSpeech;"F-fine..."@@ She says, not putting the dagger back but teasing her stance slightly.
Kiki looks at you from her spot, her gaze wary but steady. @@.lynxSpeech;"I'm... going to put my leg back on. Is that alright with you?"@@
@@.playerSpeech;"By all means."@@ You reply, trying not to stare too hard as the lynx straps the metal appendage back into place. It's an elegant construction, crude, but functional. It has even been sculpted into a paw, stiff and unmoving, but definitely beats a peg leg. You wonder, if Vael would be able to construct a proper one for her. One that could be animated, and wouldn't chafe and irritate her skin so much. The thought is pushed away quickly, though. Even if he could, you would not be able to deliver it to her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAlanaMark]]</div>\Kiki stands on her feet, her gait steady but slightly uneven as she takes a hesitant step toward you.
@@.lynxSpeech;"...so, this mark."@@
You take a slow breath before explaining... how the whole thing works, or at least how you believe it does. You show them the stone, its faint light pulsing like a heartbeat, and tell them everything. How it led you here, how it reacts to those bound by the mark...
To remove it, you go on, the marked individual needs to get as close to the stone as possible. And to be certain... to keep the mark from clinging or moving (like it just did), it's safest to make direct contact with the stone itself.
@@.playerSpeech;"That's why I took the time to talk with you before, Alana. If you don't want me to hang around to make sure the mark's gone, then I suggest you just do as I say."@@
@@.birbSpeech;"Oh, sure. Just touch the creepy glowing rock one of you fuckers pulled out of their pocket, no problem. What could go wrong?"@@ Alana replies, sarcasm dripping from each of her words. @@.birbSpeech;"You really think we are falling for that? You could be casting something, tracking us again... who knows what it is."@@ She huffs, crossing her arms over her chest.
Kiki gives her a sidelong look, calm but firm. @@.lynxSpeech;"Alana... don't you think that would have been a whole lot easier to do when our backs were turned?"@@
@@.birbSpeech;"Or he's toying with us..."@@
You sigh. Impossibly tiresome indeed. Some people apparently don't know what to do with kindness.
@@.playerSpeech;"If I walk away with the mark still on you, someone else will come and take care of it... they won't be half as merciful. You told me the stories yourself, of a mad bastard who kept taking bolt after bolt and slaughtered half the town's guard. Korvaax is his name... and you don't want him answering this call."@@
Alana falls quiet, weighing your words. Her guard slips... just a little, and in that brief moment, Kiki reaches out, allowing you to place the stone in her palm. She's heard the same stories, after all... the insignia on your armor, too, somewhat recongnizable.. She should be wary. And yet... she feels no deception in your words.
@@.birbSpeech;"Ki, wait! Don't...!"@@ Alana cries, as her talons reach out, grasping her lover's wrist to stop her, but she's too late... Kiki's paw closes around the stone... and...
Nothing really happens. After a tense moment of waiting, the lynx girl glances down, opening her paw and staring at the stone... nothing seems to have changed.
@@.lynxSpeech;"...well?"@@ She asks, looking at you. @@.lynxSpeech;"Is that it? Did it work?"@@
@@.playerSpeech;"I'm not sure."@@ You shrug, taking the stone from her hand. It feels the same, it doesn't look any different, either. @@.playerSpeech;"It's not something I can always tell immediately... but I think it did"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAlanaMark2]]</div>\An uneasy silence settles over the room, thick and suffocating. The crackle of the fire is the only sound that dares to exist between the three of you. After a few seconds, you decide someone has to speak, and probably that someone should be you.
@@.playerSpeech;"So. I guess I should leave now."@@
Your eyes lock with Alana's in a tense, unspoken exchange.
@@.playerSpeech;"Enjoy the gold, Alana. Even if it seems we were never destined to get along, I'd like to think you deserve it. At least more than the 'complete idiot' you stole it from."@@
You tell her, and she freezes. Those were exactly the words she said to Kiki... it must be a coincidence, right?
You take a step back, ready to turn away. You don't expect a thank you... she's too tense, too caught up in the what-ifs to recognize what you've just done for them.
@@.birbSpeech;"..."@@ Indeed, it's as if Alana was about to say something, her beak parting slightly... but ultimately just shuts it, the words stuck in her throat. You think you see gratitude in her eyes, flickering like a candle against the shadowed walls, but it's quickly smothered by the shadow of doubt.
It is too good to be true; a deal with the devil would always have some catch. Always a catch... nothing ever comes for free.
You leave in silence, their wide, amazed eyes following as you fade into a swirl of light and shadow. Maybe you were never meant to get along... but somehow, it still feels like you made the right choice.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\The silence stretches for a few seconds after you leave. It's hard to believe what just happened... but unlike Alana, who seems ready for a trap or some kind of trick, Kiki seems more relaxed about the situation.
The lynx reaches to grip Alana's hand, squeezing gently.
@@.lynxSpeech;"You know... I expected... well, I expected a fat prince of sorts, some kind of pompous buffoon. Why didn't you tell me he was... well, one of these creepy armored warriors?"@@
Alana pays her little mind.
@@.birbSpeech;"S-shit. Did you just see that? He can... teleport? What if he keeps coming after us?"@@ She replies, still unable to turn her eyes away from the spot where you just vanished.
@@.lynxSpeech;"I saw... but honestly, he didn't strike me as a bad guy."@@
@@.birbSpeech;"You really think he just handed us a fortune out of the kindness of his heart? Come on, Ki, you're not that naive. I'm just trying to figure out what his angle is. He tracked us down, ambushed us, to... what, fucking help us again? No. He's playing us."@@
@@.lynxSpeech;"Hm... perhaps."@@ The lynx hums, unconcerned. @@.lynxSpeech;"Maybe the true answer is that he just enjoys playing with you, love~"@@ She says, giving her a soft peck on her cheek.
Alana squirms, feeling her feathers fluff in a mixture of fear, embarrassment, and perhaps, just perhaps, a bit of excitement.
@@.birbSpeech;"Ugh... What if he's still here? Watching us, listening to everything we say? How can you be so damn calm about this?!"@@
@@.lynxSpeech;"Just a gut feeling. And since he seems to be able to teleport at will, I'm... not sure there is much we could do now anyway, so why worry?"@@ She shrugs, her ears flicking.
@@.lynxSpeech;"Once we reach Cyraxa, we'll find an exorcist or an arcanist to make sure we're not cursed, by all means. But right now..."@@ Her paw drifts to her stomach, giving it a slow rub. @@.lynxSpeech;"Right now, we've got stew to eat."@@
@@.birbSpeech;"Right... the stew. Yeah... that's... that's important, yeah."@@ Alana stammers, still a bit distracted. @@.birbSpeech;"The god-fucking-damned stew."@@
@@.lynxSpeech;"M-hm."@@ The lynx hums in agreement, then suddenly stiffens, eyes widening. @@.lynxSpeech;"Shit! The stew!"@@ She spins toward the pot, grabbing the spoon and frantically stirring, praying it hasn't burned to the bottom already.
You shake your head, chuckling slightly, your hands still raised in the air.
@@.playerSpeech;"I don't care about the gold, Alana. I didn't come for that."@@ You reply, a confident smirk spreading across your lips as your eyes roam over her body.
@@.playerSpeech;"There is something, however, that I want from you. Something that you owe me, for letting you go the first time..."@@
@@.birbSpeech;"A-are you serious?"@@ She asks, her tone incredulous as her eyes dart to her lover, then back to you. @@.birbSpeech;"Eat shit, human. I'm not giving you anything."@@
Another chuckle. How amusing, you are guessing Kiki isn't fully aware of just how you two met.
@@.playerSpeech;"Haven't you told her yet, Alana? How exactly you got all that gold?~"@@
Before Alana can even part her beak, you turn your gaze toward Kiki, your smirk widening.
@@.playerSpeech;"Let me shed a little light on things... Ki, was it?"@@ You take a slow step forward, arms crossed, a faint gleam on your dark armor as it catches the firelight.
@@.playerSpeech;"You see, your wonderful girlfriend here agreed to be my personal fucktoy for an entire night. The price? A rather staggering amount of gold, but I'm guessing you are familiar with that part already."@@ Your eyes flicker back to Alana's horrified face, savoring her panic. @@.playerSpeech;"But what can I say? I'm a merciful man. When I realized how utterly terrified she was... and understandably so, now that I'm aware of her... preferences, I decided to be kind. Let her go, hardly laid a finger on her... Even let her keep the whole stash for her distress."@@
Then your playful expression hardens, your smile turning razor-sharp. You take a step forward, your voice dropping to a deadly, amused whisper.
@@.playerSpeech;"But here's the truly hilarious part, the bit that I think you'll appreciate. After I showed her more mercy than she deserved... after I filled her pockets with gold for a nothing job... the little shit decided to rob me blind as a parting gift."@@
You let the words hang in the air, your gaze locking with Kiki's.
@@.playerSpeech;"And that,"@@ you say, your voice cold and final, @@.playerSpeech;"...is what we are going to settle today."@@
<<if $hunterSkill >=3>>\
<div class="passCheck">\
Alana lunges at you, the glint of steel flashing in your periphery... while you were distracted with the lynx, the traitorous bird grabbed her blade. It's a desperate move, clumsy, and you sidestep her with ease, before retaliating with a staggering punch to her gut. The air rushes from her lungs, and the avian falls to her knees, gasping and groaning.
<img src="Images/Icons/General.png"></div>\
That makes Kiki spring up (on one foot, anyway), fumbling to fix her prosthesis and defend Alana. But you move first. Before she even has a chance to secure the straps, you slam her against the wall, hard enough to knock the breath out of her. As she reels, you seize her and press your blade to her neck.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stalemate, for them... |KikiBlade]]</div>\
<<else>>\
<div class="passCheck">\
Alana lunges at you, steel flashing in the corner of your vision. You're distracted, your attention split between the lynx and the avian, and you fail to react in time. Her desperate, panicky thrust connects, somehow a perfect strike that sinks right into your exposed neck. You stumble back, taken aback almost as much as Alana and Kiki, who watch in disbelief as a spurt of blood gushes from your wound.
<img src="Images/Icons/FailGeneral.png"></div>\
But when you start to reach for your blade, Alana realizes that this is not over. She jumps at you, taking the dagger out of your neck and stabbing you again, and again, and again.
The second is enough to make you drop dead, going right through your eye and into your skull, but Alana keeps going. She can't stop herself; the fear and adrenaline of the situation blinding her completely. She keeps thrusting, stabbing, until blood starts pooling around your lifeless body, until you are, beyound a shadow of a doubt, utterly and completely dead. By the time it's over she's left panting, beak quivering, feathers soaked in red.
Then, slowly, reality begins to creep back in. Neither of them are strangers to death, but it's still an unwelcome sight... and the sheer amount of gore is overwhelming. The avian staggers back, caught between the urge to vomit and the threat of fainting, while Kiki stands frozen nearby, eyes wide, transfixed by the gruesome scene.
@@.birbSpeech;"He was dangerous. We... he would have killed us!"@@ She yells, a desperate, angry tone that doesn't quite manage to mask the guilt. @@.birbSpeech;"I... I couldn't let him hurt you. Fuck. Fuck!"@@ Would you, really? You behaved decently around her the first time.
She suddenly realizes she's still clutching the dagger, so tight that its crude handle its starting to cut into her palm, and throws the bloody thing to the side, a shiver running down her spine.
@@.lynxSpeech;"Hey. Hey! Alana, calm down. C-come here, don't look at him..."@@ Kiki says, her prosthetic loosely strapped to her leg, as she comes to embrace her, but more importantly, push her away from the body. @@.lynxSpeech;"You did what you had to. He was talking crazy, who knows what he could have done."@@
@@.birbSpeech;"I... I... Fuck."@@ Alana shakes her head, her eyes wandering to the limp corpse.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
@@.birbSpeech;"No! Let her go!"@@ Alana yells, her voice strained, but still manages to get on her feet and raises the dagger towards you, pointing it in a vaguely threatening manner. What is her plan, when you have a blade to Kiki's neck?
@@.birbSpeech;"Don't you dare! L-leave her out of this!"@@
@@.playerSpeech;"Now, now. I don't think you are in any position to be making threats, Alana."@@ You reply, the tip of your sword digging ever-so-slightly into the fur of the lynx's throat. @@.playerSpeech;"Drop the dagger. Now."@@
Alana looks between you and her lover, her eyes wild with panic, her chest rising and falling rapidly with her ragged breaths... she clutches the dagger tight, as if it could somehow save her.
@@.birbSpeech;"Please... please don't hurt her..."@@ She pleads, her voice barely above a whisper. @@.birbSpeech;"I'll... I'll do whatever you want, just don't hurt her."@@
You grin. That is exactly what you want to hear. @@.playerSpeech;"I don't think I'm being irrational here, am I, Alana? You got scot-free out of a job... You took my gold, my gift to you, and then some more. You greedy little slut. I would have let you run away with that bag, so heavy with gold, like a princess in a fairytale, and I would have been happy for you. But you had to go and ruin it, didn't you? Taking even more... now you WILL pay me back. Drop the dagger, and I won't hurt your precious girlfriend."@@
Alana hesitates, trembling around the grip of her blade. Her eyes lock with yours... she knows that you are right. Disgusting as the thought is, you speak truth. What she did was wrong.
@@.birbSpeech;"F-fine... I... understand. Fine..."@@
She drops the dagger, and its sharp clatter echoes through the room like the toll of a bell. An admission of her defeat. You, in turn, release Kiki, throwing her to Alana, who barely manages to catch her before she collapses. The lynx is still missing her prosthetic and is unable to keep her balance on one leg, after all.
They share a moment of relief, holding each other tightly... but Alana knows that the relief is short-lived. She has to swallow her pride, now that Kiki's well-being depends on her cooperation.
@@.lynxSpeech;"What do you want to do"@@ Kiki whispers in her ear, under the pretense of a worried embrace. @@.lynxSpeech;"If I can distract him... maybe we could-"@@
Alana shakes her head before pulling back and looking at you. No, she won't risk doing anything.
@@.birbSpeech;"I am sorry for what I did. I shouldn't have... I shouldn't have stolen more. I believe your terms to be... fair. If you promise that you will leave after this, you'll have me at your disposal for the night."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh, you are interested in Ki now~ |WantKi][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go for Alana |WantAlana]]</div>\You smile, your gaze wandering to the smaller lynx girl, still clinging to Alana. With her back turned, the curve of her hips draws your eye beneath the thin fabric of her clothes... and you can't help but admire it for a moment. The original plan was to make Alana pay what she owed you... but now, seeing her little lover trembling in her arms, a new idea begins to take shape. One that, you suspect, Alana will like far, far less~
@@.playerSpeech;"If you satisfy me for the night, you have my word... I will leave and you'll get to keep your ill-gotten gains. I wouldn't like to spoil your little trip to the city... and beyond, hm? However..."@@
You point at the bundle of fur in her arms.
@@.playerSpeech;"However, the terms have changed. I'm not interested in you anymore, Alana. You are a cheating, deceitful little bitch. If you want to keep your lives, and the gold... I'll have my way with her instead."@@
@@.birbSpeech;"No... You can't! What? This was between us, it has nothing to do with her!"@@ Alana squawks, @@.birbSpeech;"She's not involved in this! It was all my fault, and I'm willing to pay for it!"@@
@@.playerSpeech;"Sure. Whatever. Let's be perfectly clear here... you have three options."@@ Your voice is calm, despite the tense atmosphere of the situation. @@.playerSpeech;"One: your girlfriend here opens her legs for me. Two: we fight again. This time, I don't hold back, and I kill you both."@@ You pause, letting the finality of that hang in the air... @@.playerSpeech;"Or three... you return the gold. Every single coin you unfairly got from me. Do that, and you both get to walk away with your dignity intact. But we all know that's not going to happen, don't we? Greed is in your nature~"@@
You casually leaning against the stone wall, and crossing your arms. The relaxed posture only further fuels her anger... the way you walk, utterly unconcerned that she might drive a dagger straight into your ribs.
@@.playerSpeech;"I'll give you a moment. Discuss your feelings. Console each other. All those sweet words of encouragement and reassurance you need. Then, when the obvious choice is made, I'll be waiting for you."@@
@@.birbSpeech;"You monster..."@@ Alana's whispers, to which you just laugh.
@@.playerSpeech;"Monster? Really? You could just give me back the coin. I'm not forcing anyone to do anything, am I?"@@
Silence at that. Of course. As you said, greed is in their nature...
@@.playerSpeech;"That's what I thought. Go on, get all that sentimental shit out of the way. I'm in no hurry."@@
You remain close, poised, and ready, granting them some privacy while ensuring they cannot flee or scheme something stupid.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WantKi2]]</div>\You eavesdrop disjointed fragments of the conversation. Alana's despair and embarrassment, mainly; this kinda breaks the narrative of a masterful thief who managed to score a fortune on her own.
Kiki, on her end, doesn't seem quite as distraught... even if she's the one who will have to pay for Alana's sake.
@@.birbSpeech;"I... I'm so sorry... I didn't know he'd follow us. I didn't think this would happen."@@ Alana says, her voice thick with emotion. She can't stand the idea of Kiki being used like that, but letting go of what she got from you... would also be letting go of their future. Settling down in some peaceful place where they can actually be happy together.
@@.lynxSpeech;"Hey, hey, don't be. You did what you had to do, love."@@ Kiki's voice is low and comforting, a stark contrast to the panic and fear of her lover. @@.lynxSpeech;"It is not such a big deal. I can do this if it means we get to keep the gold."@@
In a way, this is a chance for her to contribute to their little enterprise. A chance to make herself useful, even if that usefulness means taking a dick for her.
@@.birbSpeech;"That bastard... I... I guess we are out of options here."@@
@@.lynxSpeech;"I know... It's going to be alright."@@ She says, her voice firm. @@.lynxSpeech;"Come on, Alana. This means tying a loose end, a rather big one at that! I was honestly concerned that whoever you stole from was going send a whole fucking army after us. We are getting off easy."@@
@@.birbSpeech;"I... I guess you are right..."@@ Alana murmurs, a bit unsettled at how little the idea seems to trouble Kiki. It's not that Kiki isn't bothered; she's just doing her best to sound like she isn't. They need to be strong now.
@@.lynxSpeech;"I'll go to him. You... you don't have to be here for this."@@ She offers, knowing that Alana is not going to enjoy the show one bit. She can be quite... territorial. @@.lynxSpeech;"Or... well. I'd like you here. But I understand if you don't want to be."@@
Alana takes a shaky breath, the weight of the situation settling heavily on her shoulders. This is really happening; they are about to consent to something horrible.
@@.birbSpeech;"Of course I'll stay. There is no way I'm leaving you alone with that monster."@@
Kiki smiles, her voice a soft purr. She pulls Alana closer to her, giving her a warm embrace and a soft kiss on her cheek. @@.lynxSpeech;"Everything will be fine. I love you."@@
Then, she turns to face you, her prosthetic leg secured, and her body poised in determination.
@@.lynxSpeech;"Alright. Let's do this."@@ She says, walking toward you with a confident stride. A shame the limp from her missing leg lends a stubborn rhythm to her steps.
@@.playerSpeech;"I knew you'd see it my way~"@@ You reply, your gaze roaming over her figure with an appreciative gleam. @@.playerSpeech;"You seem to have a good head on your shoulders... let's see if the rest of you is as nice~"@@
You reach to caress her cheek, brushing your fingers through the soft fur as you look into her eyes, your expression a mix of amusement and desire. She's a fair bit shorter than you, so she has to tilt her head up a bit to meet your gaze.
Before you can lose yourself in the softness of her fur or trembling little lips, she pulls back.
@@.lynxSpeech;"Could I... maybe... drink something first? No offense... I'm sure you are a great looking man but this isn't really something I'm used to."@@ She says, trying to hide her nervousness behind a playful smirk.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her, you'd like to get her to enjoy herself |KiDrink]]</div>\You see no harm in letting her have a bit more courage... you are paying for a service, but that doesn't mean she needs to be miserable during the whole act.
@@.playerSpeech;"Sure, go ahead."@@ You reply, turning your gaze to Alana, who is still staring daggers at you. @@.playerSpeech;"Alana has quite the strong stuff, make sure not to go overboard. I'd like you to be at least conscious."@@
@@.lynxSpeech;"I know as much... thank you for the insight."@@
She fills a mug to the brim with firewater and downs it in a few painful gulps, then pours herself another and forces that one down too. She's never liked the stuff much... the taste (of lack of it), the painfull sting... and drinking it this fast makes it so much worse. The burn scorches her throat, her eyes water, and for a moment she almost gags, but soon enough, her limbs begin to feel lighter, her mind duller, the edge of dread softening just a little.
@@.lynxSpeech;"Alright. That should do it."@@ Kiki says, taking a deep breath before turning to you once again. @@.lynxSpeech;"What... will it be, then?"@@
There is a perverse pleasure in the idea, of Alana's hot, tipsy girlfriend moaning as you fuck her. It's wrong on so many levels... taking an engaged woman who doesn't even like men, trying to make her enjoy it. A most entertaining challenge...
Sure enough, your objective becomes as much to sate your own pleasure as it is to make Kiki enjoy herself. If only to piss of Alana...~
@@.playerSpeech;"Let's take our time with this, shall we?"@@ You reply, your voice low and husky, as you move closer to her, your hand reaching out to brush against her hip. @@.playerSpeech;"Let's get you out of all these clothes first...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take your time with her~ |TakeTimeKi]]</div>\Lying together on the furs they brought, you draw her bare body against yours, your lips finding hers again and again. She doesn't return the kisses, just lies still, pliant, her mouth slack beneath yours, the bitter tang of alcohol lingering on her breath. You don't mind. What makes it truly delicious is Alana's glare burning into the back of your skull, her helpless fury making every slow, deliberate kiss that much sweeter. Oh, and this is but the beginning~
Your hand slides from her hip to the small of her back, pressing her just a little closer. The kisses remain slow, almost teasing, and you can feel the slight tremble in her body despite the alcohol. When you finally draw back, her eyes are hazy, unfocused, and the sight of it pulls a small, satisfied smile from you.
@@.playerSpeech;"See? Not so bad,"@@ you murmur, while your hands keep roaming along her body, not as innocent as your kisses. They find her breasts, small but firm beneath her fur, and give them a gentle squeeze.
@@.playerSpeech;"My... you have a nice girl, Alana... you are quite the lucky bird~"@@ You say, glancing back at the avian, who tries her best to keep a straight face. It's Kiki who speaks next, however, with a hint of defiance in her tone.
@@.lynxSpeech;"I'm the lucky one."@@ She replies, her eyes flicking to Alana with a confident smile before returning to you. @@.lynxSpeech;"And you? Are you single, mister?"@@
Yes, the alcohol is certainly loosening her tongue a bit.
<<if $excludingPartner is "Nyxa" || $excludingPartner is "azriNyxa" || $excludingPartner is "almostNyxa">>
@@.playerSpeech;"There is a certain someone I think could become more than a friend..."@@ You reply, your thoughts briefly wandering to Nyxa. @@.playerSpeech;"The circumstances of our relationship are... complicated."@@
She arches her brow, intrigued by the mysterious answer, and opens her mouth as if to inquire further, but then closes it, realizing that the information is not relevant to the situation at hand. You are just some human who wants to fuck her. That's it.
<<else>>
@@.playerSpeech;"I am... how else would I get to enjoy such beautiful women like you without any strings attached, hm?"@@
@@.lynxSpeech;"...lucky me."@@ Kiki deadpans, her voice dripping with sarcasm. @@.lynxSpeech;"I bet you are a hit with the ladies."@@
@@.playerSpeech;"You'd be surprised~"@@
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep going~ |TakeTimeKi2]]</div>\Your hands continue to roam her body, meticulously tracing every curve, every dip in her form.
And your efforts appear to not be completely in vain... for beneath the haze of booze, and the initial disgust she felt at your touch, there is something else, a growing warmth that begins to build between her legs as your fingers explore her form. Her nipples harden under your ministrations; you reward them with a gentle tweak. It manages to draw a small gasp from her, one she fails to suppress...
Her cheeks flush as you continue to play with her breasts; they seem to be as sensitive as they are pleasant to the touch, which is a great combination...
Each of them fits perfectly within your palm, and their soft, warm weight is a delight to feel against your skin. Even more delightful is the way her body responds to your touch, her breath quickening and her back arching slightly. You squeeeze... then let go, and squeeze again, slowly increasing the pressure until she's, much to her embarrassment, somewhat going along and anticipating your motions.
@@.playerSpeech;"Ah, Alana, if only you had such a lovely pair~"@@ You comment, glancing at the avian with a smirk. @@.playerSpeech;"Must be hard for you to find a good time, with two less fun bits to play with~"@@
@@.birbSpeech;"..."@@
The bird does not dignify your comment with an answer, which is why you must continue to push her buttons.
@@.playerSpeech;"How do you even get her off, now that I think of it? Can't see that beak being too good at the job... is that why you trim your claws?~"@@
Kiki once again comes to the rescue, not letting her lover answer that. Not that she would have, anyway.
@@.lynxSpeech;"I'll let you know that she is quite talented at that. She does things with her tongue that..."@@ The lynx's voice trails off, her eyes glazed over as she gets lost in a memory of a particularly intense night. She shakes her head. Why the fuck is she talking about that?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fuck her now |FuckAlanaKiki]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to watch them, instead |WatchAlanaKiki]]</div>\@@.playerSpeech;"Hmm. Would you be willing to demonstrate?~"@@
She's been mostly quiet until now, but this one gets her.
@@.birbSpeech;"...what?"@@She practically whispers.
@@.playerSpeech;"Oh you heard me alright... I just want to have some fun for my money, you know? But I think I wouldn't mind watching you two have a little fun of your own, instead~"@@
Alana hesitates... Why is she hesitating? This should be the perfect way to keep Kiki safe. To end this before it turns into something worse. And yet, her thoughts won't stop racing, her pulse pounding loud in her head. She isn't in the mood for any of this... gods, not even close, but, but...-
@@.lynxSpeech;"Heh... that's... actually not so bad, Alana..."@@ the lynx slurs lightly, a lazy grin curling her lips as her tail gives a slow, unsteady sway. She reaches out, resting her paw on Alana's shoulder. @@.lynxSpeech;"C'mon... this beats the... the other plan, doesn't it? Let's just... have some fun, yeah? Show him how it's done~"@@
@@.birbSpeech;"But... "@@ she falls silent for a moment. She's tired of this shit, too tired. You watch her as she reaches for the bottle of whatever-the-hell liquor they have, and downs the full thing in a few desperate gulps, the sharp liquid burning down her throat but disappearing all the same.
@@.birbSpeech;"Fuck it, okay. Get out of my girl, you degenerate freak."@@ She says, her beak still parted in a gasp as she puts the now empty bottle down.
@@.lynxSpeech;"O-oh!"@@
Kiki's ears perk up in surprise and anticipation, a soft hum escaping her lips as Alana descends upon her. The switch finally happened... a much needed switch indeed. It wasn't about shame or hesitation, just iacceptance. Acceptance that fighting this would change nothing, that you could've easily killed them both if you'd wanted. And maybe, just maybe, you're not some cruel monster... just a fool with too much coin and far too many urges.
So fuck it all. You want a show? You'll have one.
Alana is quick to take control of the situation, shoving you out of the way and positioning herself over Kiki with a newfound, alcohol-fueled resolve. Her movements are sharp, eager to prove her point to you.
@@.birbSpeech;"You watch me,"@@ she hisses in your direction, then she turns her attention to Kiki. That's all she's willing to acknowledge you for now. The lynx girl looks up, her inebriated haze only fuel for her growing excitement... suddenly the night got quite interesting, didn't it?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WatchAlanaKiki2]]</div>\You watch, captivated, as the natural order is inverted in the most delightful of ways. Here, the songbird preys upon the wildcat, instead of the other way around.
Alana skips any pretense of teasing, moving with purpose as her beak slides between Kiki's legs, going straight for the source of her pleasure. The sharp curve of keratin opens up the fleshy folds of Kiki's slit like a flower bud, spreading her with surgical precision before diving right in with her long, lithe tongue. Her hands, too, have found their way to Kiki's breasts and are kneading the flesh with a practiced touch, eliciting soft mewls and gasps from the lynx.
Indeed... she doesn't spare a moment for foreplay or softness, diving in a manner that catches Kiki completely off guard.
The Lynx gasps, caught off guard by the raw force of Alana's intent... gone is the usual playfulness, replaced by the unflinching, extremely direct urgency of someone proving a point.
While the specific details are lost on you from this angle (the way it must be hitting every right spot at once), the results are most certainly not. Kiki writhes and moans, her back arching off the floor and her claws digging into the furs beneath them.... she doesn't give a shit that you are there, does she? In fact, you suspect she may be exaggerating her reactions juust a bit more, to show off in front of you, to make you squirm. To make you jealous, even... because let's admit it.
There is no way a beak, sharp and dangerous as it is, could ever compare to your dick.
...Right?
@@.lynxSpeech;"Hng... ah, fuck, A-Alana..."@@ She groans, her voice thick with lust and need. She's getting close already, so fast! You wonder if you are missing something, or if she's just that easy~
The sound of her name makes the avian redouble her efforts..gaining ground, spreading, and fucking Kiki's pussy with her beak, while her tongue explores and caresses every little crevice it can reach.
And Kiki's clit is not left unattended, either. Now that she has knows she's close, one of her hands darts down to capture the sensitive nub resting just above where the bird's beak works. Her breasts are sensitive, of course, but nowhere close to it~
It's too much for poor, little, drunken Kiki... who, after only at best, five minutes of her girlfriend's ministrations, reaches her climax, her legs shaking and stumpy tail quivering in pleasure... quite the sight.
@@.lynxSpeech;"Ah... ah, fuck, ah..."@@
When she pulls away from the lynx's cunt, Alana is completely soaked in a translucent sheen... and it's then that you realize exactly what she was doing. The avian's tongue extends way, way beyond what you thought possible, at least twice the length of her entire beak. She turns her gaze to you with an unmistakable smirk of satisfaction, her tongue retreating slowly into her maw like a long strand of spaghetti.
@@.birbSpeech;"Any other questions, hm?"@@ She asks, licking a strand of wetness from her beak with a playful flick of her tongue. @@.birbSpeech;"Perhaps you'd like me to demonstrate some more?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like her to use that tongue of hers on your cock~ |TongueAlanaCock]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yes... You have not reached your orgasm yet... |AlanaKeepPleasuring]]</div>\@@.playerSpeech;"Not at all... I think your kitty has earned a little break."@@ You reply, a smug grin spreading across your lips.
@@.birbSpeech;"Don't call her 'kitty', you degenerate scum..."@@ She says, the venom in her voice not quite managing to mask her arousal.
@@.playerSpeech;"Sure, sure."@@ You chuckle. @@.playerSpeech;"I think I've seen enough... you seem awfully talented with that tongue of yours, where were you keeping it?"@@
Alana does her best to keep a straight face, but your words landed. She's... quietly proud of the way she's capable of using her tongue.
@@.playerSpeech;"I do have a request, if you don't mind... now that I've seen how skilled you can be with it..."@@
Alana's expression hardens. Of course something else was coming.
@@.birbSpeech;"...yes?"@@
You unseathe your cock, hard from having seen the pair of lovers go at each other, the tip glistening with precum. It's quite the intimidating monstrosity, but... well, the situation has gotten her somewhat horny. She's gotten Kiki off, but her own body is crying for release. And, lost in this temporary state of arousal, she can't hate your cock as much as you would have thought. In fact... she surprises herself with her own words.
@@.birbSpeech;"If I get you off, will you let us be?"@@
@@.playerSpeech;"Yes. My word is bond, I'm not going to ask you anything else. Just... get creative, will you?"@@
Alana hesitates for a moment, her gaze locked with yours, before turning to look at Kiki, who's still recovering from her climax. She gives her a thumbs up, a silent encouragement for her to deal with you and end this. With an unsincere resigned sigh, the avian crawls her way to you.
Your cock is... well, it's huge, but luckily, she doesn't have to take it in any of her holes.
She grabs it by the base with a taloned hand, stroking it with disdain... it throbs in her grip, an acknowledgment of her actions.
@@.birbSpeech;"Ugh... disgusting... How the hell does this thing fit inside a pussy?"@@
@@.playerSpeech;"It just takes a little patience... but I can assure you, once you get used to it... it's quite the treat. Perhaps you'd like to-"@@
She cuts you off before you can finish your sentence.
@@.birbSpeech;"Tut, tut. Don't get any ideas. This is as far as I'll go with you."@@ She really doesn't have much of a choice, but... let her pretend she has any leverage over the situation. If it makes her more cooperative...
Her beak parts open, and that impossibly long, thin tongue of hers snakes its way out, giving the underside of your shaft a long, slow lick before making its way towards the bulbous head.
@@.birbSpeech;"I hope you don't back out. You did ask me to get creative, didn't you?"@@ She asks, malice in her eyes. She's going to make you regret this.
@@.playerSpeech;"I don't see how I would back out of this."@@
@@.birbSpeech;"Let us see...~"@@ Her tongue traces the ridge of your glans, circling around the tip before sliding ever upwards, using the frenulum as a bridge to reach the slit that tops your dick.
It's not just pointless teasing; she quickly starts pressing on your slit with the pointy end. Before you can ask her what the fuck she's doing, she manages to overcome its resistance, spreading your urethra open with her slick tongue.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ouch? |TongueAlanaCock2]]</div>\You go completely rigid, the biggest chill of your life running from your cock up your spine, every muscle along the way locking in place. Every push, minuscule as it is, feels like an invasion, a slow, deliberate claiming of a space never meant to be opened, not like this. It is a violation so intimate and unexpected that it short-circuits every other thought. The world narrows to the impossibly slender, probing pressure worming its way deeper into the most private channel of your body.
A low, choked sound escapes you, part gasp, part groan. Your hips try to twitch, to buck, but they are frozen, held captive by the shocking intensity of the sensation. It isn't pain exactly; her tongue is small, malleable, and slick, but it's a feeling so deeply, primally wrong that it is just... so damn difficult to process. Your cock throbs, pulsing around her tongue in a desperate, futile attempt to expel the intruder, but to no avail. Your urethra doesn't have such strength.
And so her tongue merely continues its slow, inexorable invasion, delving further into the uncharted territory of your most sensitive inner flesh.
She watches your paralyzed shock with gleaming, triumphant eyes, her open beak hinting at a silent, wicked smirk. She gives a subtle, undulating curl of her tongue, a movement that sends a fresh, blinding wave of sensation radiating from your core, making your very nerves feel as if they are being individually teased apart. She didn't expect this to be so effective... in the end, it seems like all things have similar weak spots. Cock or not, she's going to fuck you as if you had a cunt.
Your expression has to be so stupidly shocked that even Kiki can't help but tease, approaching the two of you with her prosthetic dragging behind her, hands settling on Alana's shoulders in a deliberately sultry manner.
@@.lynxSpeech;"What's the matter? Wasn't it supposed to go in there...?~"@@ She asks, her paws rubbing Alana's shoulders gently. @@.lynxSpeech;"Mmhm. I can see the bulge of your tongue in his cock... I know you can go much, much deeper than that~"@@
You have to surpress a squeak when Alana follows her girlfriend's advice, pushing her tongue further in, deeper than you even knew anything could go... it follows the curve of your urethra, probing into a space you never knew could be breached. Having the internal pathway of your cock mapped and claimed is not something you were anticipating for the night.
@@.lynxSpeech;"Don't worry, Alana. I'll help you out, too."@@ Kiki purrs, kissing her nape before descending towards her cunt. She holds her ass in place, the tailfeathers always a great handle to grab onto, and dives in with drunken fervor... eager to help her pass through this.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum? |TongueAlanaCock3]]</div>\@@.playerSpeech;"F-fuck... can't you go... a bit less deep?"@@ You ask, only to be met with a smug, self-satisfied look in her eyes, before pushing just a little deeper in case you really needed your question to be answered.
You don't last long, not at all. The tongue probing your urethra with but the tamest of movements of her hand is enough to turn what would have been a mediocre handjob into a mind-melting experience. And that fucking lynx, couldn't she have waited for just a few minutes? Until the slick appendage was out of your dick, at least?
Every time she makes Alana shudder, her tongue does the same inside you, buckling wildly and unpredictably within the most sensitive, private channel of your body. You are afraid to move... fearing it would damage you in some way, or worse. You are pretty sure her tongue is curving unnervingly along the way, in an angle such that an attempt to pull back would be like snagging on a hook... the mere thought makes you shiver.
<div class="passCheck">\
When the jets of cum start shooting from the depths of your balls, she retreats her tongue at once, fearing the consequences of not doing so. She pulls away from you, lightning fast, but not quick enough to avoid the ropes of thick, sticky cum that follow her escape, paining the insides of her beak with your seed.
<img src="Images/Icons/Cum.png"></div>\
@@.birbSpeech;"Gh... disgusting!"@@ She squawks in complaint, pulling away from Kiki as well. @@.birbSpeech;"Get that filthy thing out of my face!"@@
At least some payback, for her boldness. A fresh shower of cum, what doesn't make its way into her beak instead lands on her face, her chest, her thighs.
@@.lynxSpeech;"Oh wow..."@@ Kiki gasps, her eyes wide as she takes in the sight. She didnt know cocks could shoot so much. She takes a piece of cloth, and helps her girlfriend wipe off the mess, who dramatically grimaces in disgust. @@.lynxSpeech;"There, there, stop squirming! It's going to get between your feathers..."@@
@@.birbSpeech;"This... ugh, I'll need a bath..."@@
The lynx giggles, cleaning the tip of Alana's beak and then pressing a soft, gentle kiss to it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TongueAlanaCock4]]</div>\Once the mess is cleaned and you all start to get dressed, Alana gives you a stern, cold gaze.
@@.birbSpeech;"Alright, we are even now. Yes?"@@
You nod, pulling your pants back on. Your cock still throbs from the unorthodox way she got you off, pulsing with a dull ache that will, no doubt, linger for a while. You can only hope it doesn't sting too much when you inevitably have to empty your bladder...
@@.playerSpeech;"Don't you dare pretend this is not the best deal you've ever made,"@@ you mumble, as pull your belt tight. @@.playerSpeech;"I let you go easy again, you know? I could have made it a loooot more uncomfortable...~"@@
Alana huffs, but deep down, she knows you are right. This, for two hundred coins of your gold, is a bargain.
@@.lynxSpeech;"If you have any spare gold, you probably know where to find us!"@@ Kiki says, beaming a slightly intoxicated smile your way.
@@.birbSpeech;"Kiki!"@@
The lynx girl laughs. @@.lynxSpeech;"It's just a joke, love. Don't take it seriously. Altough...~"@@
Alana sighs. @@.birbSpeech;"You are drunk. You are getting to bed right now."@@
@@.lynxSpeech;"But I haven't gotten you off yet...~"@@
@@.playerSpeech;"Have a good night, ladies."@@ You say, with a wink. The travelstone won't hold you here for much longer... and in truth, you are eager to get back home to inspect and ensure the integrity of your own dick. Because right now... You can still feel the phantom of Alana's tongue, spreading your very prostate from the inside. Which is why your cock won't stop producing copious amounts of precum anytime soon...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\@@.playerSpeech;"Oh, please... do keep going."@@ You reply, a smug grin spreading across your lips. @@.playerSpeech;"I was too focused on your masterful display to properly enjoy myself... so go at it, ladies~"@@
You free your cock, a thick, veined pillar of flesh that immediately commands the room. The sight is so imposing that it makes Alana freeze for a second, her eyes widening at the sheer scale of it. That single, stark image solidifies her resolve in a heartbeat. Keeping you satisfied as a mere spectator is by far the preferable outcome... even if it's creepy, and a bit humiliating.
Before you can reconsider and decide to bury yourself inside either of them, she lunges back to Kiki, who lets out a soft moan as her girlfriend's beak returns to its rightful place.
@@.lynxSpeech;"Alana! I'm still... still sensitive..."@@ She gasps, her body shuddering with every new lick. @@.lynxSpeech;"A-alana! Are you... ngh... listening?"@@
She incorporates, reaching a sitting position and gently kicking Alana on the shoulder with her good leg.
@@.lynxSpeech;"There are plenty of ways to have fun without messing me up."@@ She says, looking your way before her gaze returns to Alana
@@.lynxSpeech;"Come on..."@@ Kiki's voice is a soft, breathy plea, a stark contrast to the frantic energy of moments before. She gently guides Alana away from between her legs, pulling her up until they are face-to-face. @@.lynxSpeech;"Let's slow down... I'm sure he won't mind that."@@
Ignoring your looming presence as best she can, Kiki shifts, maneuvering Alana to lie beside her on the makeshift bedding. She wraps her arms around the avian, pulling her close in a tight, protective embrace. One hand strokes soothingly down Alana's feathered back while the other slips between her thighs, fingers beginning to move in a slow, intimate rhythm against Alana's heated folds. She hasn't gotten off yet, and despite the weirdness of the situation, her body responds eagerly to her touch.
@@.lynxSpeech;"See?"@@ she murmurs against Alana's beak @@.lynxSpeech;"This is nice too... we don't have to... perform."@@
Indeed, you are stroking your cock to the display of affection between the two of them... you are more than happy to let them do whatever they want. Just seeing them like that, both of them naked and all over each other, is more than enough. Morbid, extremely degenerate... but so damn hot~
@@.lynxSpeech;"Just focus on me, will you? Pretend he is not even here..."@@ She whispers, as she continues to play with her. Her fingers, now slick and wet, slide in and out of her pussy with ease, the thumb occasionally rubbing her clit with lazy circles. @@.lynxSpeech;"Thats it, juust like that... focus on my fingers, how right they feel...~"@@ She says, curling her digits upwards, and making her lover squirm. @@.lynxSpeech;"Focus on my breath on your beak... my teeth on your neck...~"@@ She continues, shifting her head slightly to nibble on her neck, gentle, playful bites that make Alana's feathers stand on end.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stroke your cock |AlanaKeepPleasuring2]]</div>\It is a slow, intimate build-up; Kiki's fingers working Alana's sex with all the expertise of a long-time lover, her words a gentle, seductive encouragement in her ear. There is no rush... it is such a stark contrast with Alana's previous performance. This one feels a lot more natural.
Your breathing is becoming heavier... the sound of your hand sliding up and down your thick, veiny shaft is getting louder and more urgent.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finish on Kiki's mouth |FinishKikiMouth]]</div>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finish on Alana's mouth |FinishAlanasMouth]]</div>@@\
The base of your spine tightens, a familiar, coiling heat signaling your impending release. You take a single, deliberate step forward... you know exactly where your load is going to end up.
Kiki's ears give a faint twitch, but she remains buried in the warmth of Alana's neck, reluctant to part just yet. So of course, you have to intervene. Your free hand finds the curve of her shoulder, and at your touch, she flinches... a tiny, electric jolt of surprise before she forces herself still. Your palm slides steadily upwards, over the column of her throat, until your fingers cradle her jaw. Your thumb strokes the delicate line of it, before you apply firm pressure, turning her face away from Alana's feathers and towards you.
Her eyes, glazed with drink and the dregs of pleasure, meet yours. A flicker of uncertainty crosses her face, but she offers no resistance. She allows you to guide her, already dreading what's about to happen. Indeed, you tilt her head just so and aim the head of your cock to the wet, pink tongue waiting for you within~
@@.playerSpeech;"Swallow, every last drop... and I'll be out of your hair."@@ You order, your voice a husky growl. You grip the back of her head, holding her in place as your other hand continues to stroke your throbbing member. She's so soft... and the way those precious, long ears of hers keep twitching at the tips, betraying her nerves... it only further stokes the fire brewing within your balls.
Below you, Alana can only watch as you defile her lover's mouth, as rope after rope leaves your throbbing tip and stains her trembling tongue. You press it against her lips, not quite pushing inside her, but making sure that none of it spills past them... then let go, leaving her to deal with your seed on her own.
A sour face, but Kiki gathers her courage and, through puffed cheeks and a scrunched-up nose, swallows.
You watch with amusement as little neck bulges obscenely with the sheer volume of your release. She wanted to get it done in one go, but just as it happened to Alana, her greed became her downfall. It's too much, and too... foul-tasting, the texture, too, just the absolute worst.
She cannot help but cough, your cum bursting past her lips and showering the bird beneath her in a most undignified manner.
@@.lynxSpeech;"Ack! Pff... ugh! S-sorry!"@@ She apologizes; you don't know if it's directed at you or Alana. Most likely both.
@@.playerSpeech;"It's fine... but make sure you both finish it~ I'd hate to see you wasting my cum after all this."@@ You say, booping her nose with your still semi-erect cock.
The two girls share a glance... there is no other way around it, is there?
@@.lynxSpeech;"I'll clean it up, don't worry."@@ She tells her, leaning down to suck down the pearlescent beads that have found their way into Alana's chest, and beak, and neck, and... Everywhere, really. Did she cough up so much? A better question: did you really cum this much? That even with half your load sitting in her stomach already, there was still enough to drench Alana's upper body?
She tries to make it into a sexy ordeal, to try to overcome the not-so-pleasant flavor. Using the opportunity to kiss her nicely with each and every drop of cum she cleans up. She even adds a few licks here and there, just for good measure... her feathers taste better than cum, after all.
@@.lynxSpeech;"There..."@@ She mumbles at last, and you congratulate her with one last pat on the head.
@@.playerSpeech;"Then we are done here. Have a good night, ladies... seems like Alana could use some more attention, hm?"@@ You say, winking at Kiki as you pull your pants up.
@@.lynxSpeech;"Don't you worry, I'll take care of her..."@@ She purrs, trying to keep up the act just a bit longer. Needless to say, the first thing she's doing when you leave is puking your load on the corner, and then washing the taste away with whatever is left to drink.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\More than enough foreplay has been done. You are hard, and she's just wet enough... It's time to sample the pussy you've paid for so generously.
@@.playerSpeech;"Well, then..."@@ You murmur, fingers trailing down her stomach and toward the apex of her thighs. @@.playerSpeech;"I think it's about time we get to the main course, hm?"@@
Your hands spread her legs, exposing the pink, glistening flesh of her sex to your hungry gaze, and you can't help but lick your lips in anticipation. It looks so tight... You can't wait to feel it around your cock. She is still a little tense... but the booze and the teasing have done enough to hopefully make her able to take it. You shift, positioning yourself between her legs and taking your cock out...
Both women stare in dumbfounded silence as you unveil your cock, one feeling as if her stomach has dropped to her knees, and the other, a very intense, sudden case of dry mouth.
@@.birbSpeech;"T-thats big... You'll hurt her!"@@ Alana protests, her gaze fixed on your throbbing member.
You ignore the bird's protest, your gaze locked on the lynx beneath you. A low, possessive chuckle rumbles in your chest.
@@.playerSpeech;"Oh, don't be such a worrywart... I prepared her good enough, didn't I?"@@
You say, dragging the tip of your cock along her slit, smearing your precum over her sex.
@@.birbSpeech;"Are you shitting me? There is nothing that can prepare a pussy for that!"@@
She squawks, in outrage, but her protest is just noise to you... little more than background static to the intense focus of the moment. You're too busy enjoying the view, the feeling of your tip notching against her, the way her entire body seems to hold its breath.
@@.playerSpeech;"Only one way to find out~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her, then |FuckAlanaKiki2]]</div>\You'll savor this one... this is, after all, the first cock she has ever take. And you intend to make it memorable, or at the very least, unforgettable~
Inch by inch, you take your time sinking into her, relishing the way she gasps and squirms beneath you, the way her real toes curl and the steel ones dig into the furs, the way her walls cling to you in a futile effort to push the foreign object out, to resist its advance. Her hands tremble at her sides, searching blindly for something solid to cling to... until Alana reaches out and takes one, grounding her with her steady, reassuring grip.
@@.playerSpeech;"Its not too big, is it now?"@@ You tease, running a finger through her bulging tummy, feeling yourself inside her.
@@.lynxSpeech;"H-hngh!"@@ She grits, her teeth bared and her eyes shut tightly. @@.lynxSpeech;"It's... it's alright..."@@ She lies, her body tense and shaking.
@@.birbSpeech;"You better not move yet, or I swear to-"@@ Alana interjects, annoying as always.
You have to start moving, if only to disregard the avian. Slow, deep strokes, you are not trying to hurt her but you have to get this started somehow. Every shove of your cock draws a sharp intake of breath from Kiki, a breath she holds until you retreat. But, through the perverse rhythm of your 'lovemaking', through Alana's concerned glances and the burning sensation in her overstretched pussy, Kiki finds herself... Not abhorring it as much as she was convincing herself she would.
@@.lynxSpeech;"What's wrong with you?"@@ she thinks to herself, as your cock continues to split her in half. Her eyes open, looking down... the bulge on her belly is obscene, the sight of it, the fullness of it, is making her feel... @@.lynxSpeech;"Awful! So awful!"@@ she tells herself, but the way her walls flutter around your length is not a sign of hatred.
All of it, from the throbbing tip to the thick, pulsing shaft. She can feel it deep within her, stretching her, filling her in a way she never thought possible. The way her muscles quiver and clench around it, the way her body responds to every thrust with a desperate, instinctive hunger... was she really this horny before? Or is it this, being the sole focus, pinned between your weight and Alana's gaze, that has pushed her into a creature of pure, shameless lust?
@@.playerSpeech;"Enjoying it?"@@ You ask, dragging your cock almost all the way out of her... then you slam it back in, making her moan out loud.
@@.lynxSpeech;"N-ngh!"@@ She cries, her back arching when your cock rams against her cervix. @@.lynxSpeech;"I... ah!"@@ She struggles to form words, her mind clouded by the sensation. @@.lynxSpeech;"A... Alana..."@@ She beckons, her hand gripping her lover's tightly as she looks up at her with pleading eyes.
Alana gets closer, seeking to usher some comforting words, but is instead pulled into a deep, passionate kiss. Kiki's tongue breaks into her beak, clumsily exploring it with a newfound urgency. She just needs something to hold her moans and shaky whimpers, and Alana is the perfect outlet. The avian is shocked for a moment, but quickly melts into her lover's embrace, returning her kiss with equal fervor. It's cute to watch... Beak and lips locked in what seems a battle rather than a kiss.
@@.lynxSpeech;"Ah... Agh... F-fuck... Alana... I... ngh!"@@ She moans and pants as she recovers her breath, before the avian silences her with another kiss.
It... just hurts so right.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep going... |KeepGoingKiki]]</div>\<<if $charismaSkill <=3>>
It hurts, it burns... but she endures, trying to find pleasure by holding onto her lover, by expressing her frustrations and anger with rough, desperate kisses. With the thought that, once you are done, you'll be out of their lives, and they will get to keep all that lovely coin. It's all worth it, she tells herself. Of course it is.
@@.lynxSpeech;"Ugh... ah... a-ah... ah... ah! It... h-hurts..."@@ She whispers, to which Alana only holds her tighter, her expression a grimace of concern.
@@.birbSpeech;"Just a little more, love..."@@ Alana murmurs, her voice soothing and gentle.
@@.lynxSpeech;"A-alright... agh, f-fuck... ahn..."@@ The lynx's back arches as you pick up your pace... you are getting close, and the need for release is becoming overwhelming.
<div class="passCheck">\
<img src="Images/Icons/FailCharisma.png"></div>\
<<else>>\
Your orgasm is imminent, but before you reach it, you are going to make her cum. You are going to make her cum, right in front of Alana.
You grab Kiki's legs, one furred and one metal, and lift them up, resting the lynx's ankles on your shoulders, and begin to thrust faster, harder, deeper, seeking to overwhelm her completely with raw sensation.
So full, every last inch of her pussy is being stimulated all at once... not a single nerve is left unattended. While your cock is a lot less precise in its endeavours than Alana's digits or tongue, it's just everywhere at once. Even your pubis meets her swollen clit at the apex of every stroke, adding to the already overwhelming amount of sensations.
<div class="passCheck">\
When her orgasm hits her, she just... loses it. It's as if a dam has burst within her, releasing a flood of pleasure that washes away all sense of self, all thought, all control. She clings desperately to Alana, her nails digging into the avian's scalp as she kisses her with a fervor that borders on madness. Her body arches and spasms, her muscles contracting around your shaft in a vice grip that threatens to hold you in place... And you keep going. All through her orgasm, you keep ravaging her without a hint of mercy, short-circuiting her brain with pleasure.
<img src="Images/Icons/Charisma.png"></div>\
Your own orgasm is not far behind...
<<if $money >=100 && $cumSkill >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer them a hundred gold for her to carry your child (100) |CumInsideKikiGold]]<img src="Images/Icons/RedCoins.png"><img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer them a hundred gold for her to carry your child (100) |AlanaGiveCoin]]<img src="Images/Icons/RedCoins.png"><img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum~ |CumInsideKiki]]<img src="Images/Icons/RedPreg.png"></div>\@@.playerSpeech;"I have... One final proposal..."@@ You grunt as your thrusts begin to falter. @@.playerSpeech;"I'm going to breed her."@@
The avian's head snaps towards you, a strand of saliva from Kiki's lips breaking on her beak. Kiki doesn't voice her concern, probably too dazed from the mind-bending orgasm you just gave her.
@@.birbSpeech;"Absolutely not! Do your thing outside, we are not risking-"@@
@@.playerSpeech;"Two hundred gold. She takes my seed like a good bitch and carries my child to term."@@
Just as you expected, the duo falls silent, their eyes wide and their jaws slack. Just a number, yet it has the same effect on them as a spell would.
@@.birbSpeech;"W-what?"@@ Alana stammers, her eyes darting between you and her lover, who is still lost in her own little world of shame and bliss and painful (but perfect~) fullness. @@.birbSpeech;"Y-you..."@@
@@.playerSpeech;"Two hundred. I will give you half of it now, and the rest once she gives birth."@@ you tell them, deadly serious. @@.playerSpeech;"That is my offer."@@
Alana looks towards Kiki, the vessel of your proposal. She is in no condition to have a say in the matter, her mind is all over the place... yet in this state, she finds the decision a rather easy one.
@@.lynxSpeech;"A-Alana! This... This would be a chance... T-to start a family..."@@ She stammers, her words barely coherent between her moans and gasps.
@@.birbSpeech;"Kiki you are drunk... You don't know what you are saying..."@@
@@.lynxSpeech;"Two hundred gold, Alana!"@@ She cries, her eyes wide with a mix of pleasure and excitement. @@.lynxSpeech;"And... And we talked about it. A family, this is our chance! R-right now... Ah... ah...!"@@
Alana's eyes narrow as she looks at her lover, then back to you. She hates that the idea doesn't seem as crazy as it should be.
@@.birbSpeech;"Three hundred. And you'll pay upfront."@@ She declares at last.
Really, hm? Not even a situation like this can keep her from haggling like the greedy bitch she is.
<<if $money >=200 && $cumSkill >=3 && $strSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll pay them four hundred but you'll breed her all through the night (200) |CumInsideKikiGold400][$money -=200]]<img src="Images/Icons/RedCoins.png"><img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedStr.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll pay them four hundred but you'll breed her all through the night (200) |CumInsideKikiGold]]<img src="Images/Icons/RedCoins.png"><img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Two hundred and she'll shut the fuck up (100)|CumInsideKikiGold200][$money -=100]]<img src="Images/Icons/RedCoins.png"><img src="Images/Icons/RedPreg.png"></div>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\@@.playerSpeech;"Four hundred. But I'll be breeding her for the rest of the night. Can't take any risks..."@@
Alana's eyes widen, and she hesitates for a moment, unsure of the proposal. But before she can answer, Kiki's voice rings out.
@@.lynxSpeech;"Alana, yes!"@@ She pleads, her voice a desperate, needy whine. @@.lynxSpeech;"Yes! I... We accept..right Alana?"@@
She has no choice but to agree. Too tempting an offer to refuse, even if she hates the idea of you spending more time with her girlfriend. Worse yet, is how eagerly she agreed. Surely just because of the staggering amount of money you are offering.
The avian nods, and you smile, satisfied.
@@.playerSpeech;"It's done, then. We have a deal. Let's make you mother Kiki~"@@ You coo, and with one final, deep thrust, you bury yourself to the hilt within the lynx's body, and let loose.
The sensation is overwhelming, a primal, animalistic rush of pleasure that consumes you both. Your cock throbs and twitches within her, spewing rope after rope of thick, virile seed deep into her womb. The lynx's body trembles and quakes in response, her walls contracting around you in an instinctual attempt to milk every last drop from your throbbing member.
But there is no time to rest. As soon as you finish, you pull out and flip her around. Her belly, slightly distended from your seed already, has so much left within your churning balls to take. Every single sperm cell has her name on it. You are not going to waste a single drop.
You mount her again, then again. One time against the wall, leg held up against her chest, another time you mount her like a dog, from behind. Alana has no choice but to involve herself... better than just watching with horror as her lover is bred again, and again, and again. She holds her, kisses her... tries to distract her from the endless stream of seed being shot deep inside her.
And you won't stop until it is well into the morning, when your travelstone threatens to recall you... and the lynx's belly is swollen like that of a pregnant woman. Only then, and when there is nothing left in your balls to give, do you pull out, leaving the lynx sprawled on the furs, panting and exhausted, her belly heavy with your seed.
@@.playerSpeech;"I don't want you to forget. You may be Alana's... but you'll bear my child. Your womb, mine."@@
@@.lynxSpeech;"Yes... yes..."@@ She pants, her voice weak and hoarse. She's exhausted, barely able to move... but she's happy. So damn happy, even if she doesn't quite know why. @@.lynxSpeech;"Yes... I'll... I'll bear your child..."@@
You caress her belly, proud of your achievement. It feels so round, so full... So utterly yours. She may indeed be Alana's girl... But you have claimed her in a way she could never hope to.
You throw the sack of gold at Alana's feet, five hundred gold, as agreed.
@@.playerSpeech;"You will not see me again, Alana. But for your sake, you will not try anything. She'll carry my child to term, or I will have you both killed."@@
Alana nods... The night of relentless breeding has drained the fight out of her. Watching her beloved girl being pounded by hours straight, cumming and moaning like a bitch in heat... No matter the money, no matter that you're leaving now... this should feel like a victory. And yet, all she wants to do is cry.
That feeling only further weighs on her. Would it have been easier if it had been purely cruel, something she could hate without question? If there had been trauma to soothe, something for her to fix... if she could rush to Kiki's side and tell her that everything would be alright?
<div class="passCheck">\
But as it is, she is left there, feeling nauseous at the sight of her lover's round, cum-filled belly. She wants nothing more than to squish it between her talons and squeeze every single drop of your filthy seed out, not that it would matter. You've been breeding her all through the night, and she knows that Kiki was going through her heat. The first fuck was enough to deliver an army of eager swimmers straight to her egg, and it was fertilized not soon after... and the following ones just made her system responded and ovulated a few more times for the strong mate claiming her depths... finally, her purpose being fulfilled.
Completely surrounded by a mass of wriggly sperm, each of her four ripe ova have already received your genetic payload deep into their nucleus, and have begun the beautiful mitotic dance of life~
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\
You are not about to haggle right now, right before blowing your load into her pussy.
@@.playerSpeech;"I'll pay what I said I would. Two hundred, half now, half later."@@ You reply, a sense of finality in your voice. @@.playerSpeech;"And you'll shut your beak before I decide to make it a hundred."@@
Kiki interjects, through shuddering breaths, in an effort to convince her lover.
@@.lynxSpeech;"Its... ngh... its fine! T-think about it, Alana! It's what we wanted... W-we won't have to search for a donor..."@@
It seems like Kiki, drunken or not, has her mind made up already. It's not that she's lying, either, but still... how unfortunate is it (for her) that you'll end up being their 'donor'
Are you really that bad of a choice, though? She hates your guts for some reason, but is it really a fair, objective assessment? You have money, which you are willing to give them, you are healthy, and you are strong. You are not the ugliest of humans, either...
She surprises herself with the thought, is it jealousness then? If you were weaker, sicklier looking, would she feel better about the idea? If you were... say... missing an arm or leg, just as she is missing her wings.
She probably would... And that makes her realize that perhaps she's indeed not as rational as she wants to be. Kiki wants a child, they both do, and here you are... Willing to pay them two hundred gold, a princely sum, for that to happen.
@@.lynxSpeech;"Please, love?"@@ Kiki asks her, and how is she supposed to say no?
@@.birbSpeech;"Fine. Fine!"@@ She says, shaking her head.
She can hardly bear herself to look, merely keeping Kiki's hand in hers as you mate with her with the relentless rhythm of a stallion in rut.... Or a dog in heat.
With a final, powerful thrust, you bury yourself deep within the lynx, and release...
Silence takes hold of the room; only the sounds of your grunts and the soft, wet noises of your coupling can be heard as your seed floods Kiki's womb, right to the brim.
It all adds up to make Alana's already downcast expression even more somber. You have bred her girlfriend... something that she, to her own chagrin, could never do herself.
<div class="passCheck">\
The poor thing was in heat... so she has no chance at escaping her fate, one she eagerly accepted with but a cheap moment of carnal pleasure and a little monetary compensation~
Thick and viscous, the mass of virile cum sits heavy within her, the heat of it spreading through her like a warm glow. This has been a new experience for Kiki, and yet she knows, without a shadow of a doubt, that she's been bred. Deep down, her body knows.
<img src="Images/Icons/PregIcon.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CumInsideKikiGold2002]]</div>\
<<if $magicSkill >=5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your magic to make her say some funny words~ |CumInsideKikiGold2002Mind]]<img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your magic to make her say some funny words~ |CumInsideKikiGold2002Mind]]<img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
@@.playerSpeech;"Ah, there~"@@ you murmur, your cock still pulsing and twitching inside Kiki's body. @@.playerSpeech;"That's a good girl, Kiki... Your belly is all swollen with my cum now~"@@
Kiki's eyes are closed, her breathing labored as she tries to catch her breath, to come down from the high of her climax. That felt better than she thought it would... Oh. And only now does she realize Alana's expression. It makes her heart break a little. She <i>has</i> been loud, hasn't she? Caught up in the moment, unaware of how it must have sounded. Even if it wasn't truly because of you, she can see how Alana might have thought otherwise. Her gaze snaps toward you, resolve hardening... ready to tell you off.
@@.lynxSpeech;"A-alright. We did what you asked. T-the coin, now, and then you'll leave."@@ She manages to say, putting as much confidence behind her words as she can muster.
@@.playerSpeech;"Sure, sure... oh, but what's with that face now? Are you sad it's over so soon?"@@ You tease, giving a slow, deliberate roll of your hips that makes Kiki's breath hitch in her throat. She's still sensitive... very sensitive. @@.playerSpeech;"Because you seemed to be enjoying yourself quite a lot...~"@@
Kiki's ears twitch, but she holds her ground.
@@.lynxSpeech;"Don't get cocky. I was just... playing my part."@@ She replies, a hint of defiance in her voice. @@.lynxSpeech;"Now, if you please..."@@
@@.playerSpeech;"Whatever makes you sleep at night~"@@ You reply, pulling out of her with a wet, lewd squelch, and standing up to retrieve the bag of coins, which you throw right between her legs.
@@.playerSpeech;"I'm a man of my word... one hundred. And once you give birth, another hundred. Until then... You won't have to worry about me, I'll leave you to your business."@@
The lynx's ears perk up at the sound of the coins clinking inside the bag, and she reaches for it, opening it to make sure everything is in order. She nods and lets out a sigh of relief.
@@.lynxSpeech;"Good."@@ She says, turning her attention to Alana. @@.lynxSpeech;"Thank you, Alana... I know this wasn't easy."@@
Alana shakes her head, trying to wipe the expression off her face. Was it that noticeable? She knows it was a lot worse for Kiki... after all, she was the one who had to endure your cock. (At least, it should have been, even if she has her doubts now...)
@@.birbSpeech;"What? I should be the one thanking you, love. You took care of the situation..."@@ The situation she couldn't take care of, but she doesn't say that last part. Still, she can't quite shake the feeling she would NOT have enjoyed it at all if the roles were reversed. @@.birbSpeech;"You did well, I'm... I'm so proud of you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |CumInsideKikiGold2003]]</div>\You gather your things and leave, your balls nice and empty, your body sated. You glance back at the duo one last time as you make your way upstairs, and use the travelstone to leave. They will have much to talk about, that's for sure~
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\You don't fail to notice the bird's expression. Her beak, usually so smug and arrogant, is now drawn into a tight line, her eyes downcast. If only you could, somehow, make Kiki say something to further her misery...
You could. And so you do.
While Kiki's mind is soft, vulnerable from the overwhelming sensations, you push into her mind...
<div class="passCheck">\
It's strong, a woven tapestry of emotions and thoughts so complex that you can barely keep up. You come to the understanding, much to your disappointment, that the reason for Kiki's pleasure seems to lie beyond the mere physical aspect of it. In truth, your cock is the least of what she's savoring. Hells, she could be straddling a fencepost, and she'd probably feel the same.
<img src="Images/Icons/MindMagic.png"><img src="Images/Icons/FailMagic.png"></div>\
No... what drives her is something deeper. The haze of drink, the fullness inside her, the warmth of flesh... they all help, they do, it's pressing a lot of right spots, but they pale beside one thing: Alana. The fact that she's there, holding Kiki's hand, the knowledge that this act secures the future she dreams of for them both... that's what makes her feel this good.
It's almost boring... in a way, how much she seems to love, to idolize her. You try to push deeper to inquire the reason for this adoration, but find yourself hitting a wall. The foundations of her feelings are just too strong to meddle with... you'd need a pocket Orion to have a chance.
<div class="passCheck">\
Still, you have enough wiggle room to work on the surface. You can't change her feelings, but you can make her speak... try to hurt Alana's pride.
<img src="Images/Icons/MindMagic.png">
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue~ |CumInsideKikiGold2002Mind2]]<img src="Images/Icons/RedMagic.png"></div>\The words roll off Kiki's tongue, her voice heavy with pleasure and breathlessness. She has no idea she's even saying them until it's too late.
@@.lynxSpeech;"F-fuck... that was the best of my life... I wish I could feel your cock every day... I'd get married to it if I could..."@@
Only when Alana's fingers leave hers, a look of pure, unfiltered hurt in her eyes, does she seem to realize what she's said. Her own eyes go wide, and she gasps in surprise, but it's too late, the damage is already done.
@@.lynxSpeech;"Alana! No... I... s-shit, I don't know why I said that..."@@
Alana leaves the room in a hurry, and you are left alone with the lynx. You pull out of her, a smirk on your lips. You know exactly why she said that~
@@.playerSpeech;"Well, it seems like you two have much to talk about~"@@ You say as you pick up the sack of coins, and throw it to her. @@.playerSpeech;"I'm sorry my cock was that good... but I hope it was enough to pay for it."@@
@@.lynxSpeech;"S-shut up, you bastard! What did you do!"@@ She yells at you... She's not stupid. She knows her words could not have come from her, but she has no proof.
You just shrug and let her stew in her own anger. You are not about to explain yourself.
@@.playerSpeech;"It was fun, Kiki~ Try not to miss my cock too much~"@@ You say, and with a final wink, you leave, your balls nice and empty, your body sated.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\
<<set $newDreams to ["DreamKikiPleasure"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>You cum inside her, not bothering to ask for permission or to pull out. It's their problem, after all. You've paid them for the lay, and you are taking what you are due.
When Alana realizes what's going on, by the way Kiki tenses in her arms and your body shakes with pleasure, she almost snaps and attacks you.
@@.birbSpeech;"What are you doing! Pull out! We did not agree to-"@@
@@.playerSpeech;"Alright, alright... as you wish~"@@ You wait for a couple more seconds for the very last drop of warm cum to be deposited into her womb, and then pull out. Barely nothing escapes from her slit, and she's left to feel the warmth of your seed as it settles inside her with slow determination.
<<if $cumSkill >=1>>\
<div class="passCheck">\
It is enough to ensure your seed has as much chances as possible to take, to impregnate her. The poor thing was in heat... so she has little chance at escaping her fate. A drop of your cum delivered with enough precision would have, most likely, been enough to make her belly grow, so how is she going to fare after being flooded with it? She'll soon find out~
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
@@.birbSpeech;"Animal... pig..."@@ She mutters, and turns to her lover, who is breathing heavily, still recovering from your onslaught.
@@.lynxSpeech;"Ah... ah... c-couldn't push him off..."@@
@@.playerSpeech;"I don't think you even tried...~ But that's alright, you did well. You get to enjoy your coin... you'll never see me again. Unless you want to, that is."@@ You say, giving Kiki a wink. She mutters something under her breath, but you are not able to make out what it is. You turn, and gather your things.
You nod, taking one last look at the pair of lovers before heading back, travelstone in hand.
@@.playerSpeech;"You have a nice girl, Alana. I'm sure the three of you will be happy together."@@
@@.birbSpeech;"The three of..."@@ Her voice trails off, not understanding your meaning, but then it dawns upon her, and the realization turns her voice into a horrified, confused shriek.
@@.birbSpeech;"If by some horrific twist of fate she ends up pregnant, you can be damn sure we are not going to keep that thing!"@@
The bird is left to stew in her own anger... another job well done~
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\@@.playerSpeech;"See? I knew you'd see reason~"@@ You coo, taking a step towards her. Alana flinches, but does not recoil. She steels herself... forces herself to remain calm. This time, she'll do this right...
@@.playerSpeech;"Undress, the two of you. Leave your clothes on the corner over there... Don't look at me like that, Alana. I want to make sure your sweetheart won't drive a dagger into my spine while we are at it."@@
Alana's gaze hardens at your words. @@.birbSpeech;"Kiki doesn't need to be in the room for this,"@@ she states, her voice tight.
You chuckle, the sound low and mocking. @@.playerSpeech;"Oh, but I'd like her to see it. I want her to watch just how thoroughly her beloved honors her debts. How she earns her coin~"@@ You let the silence stretch, enjoying the way Alana's composure cracks. @@.playerSpeech;"Or would you prefer we renegotiate the terms? I'm sure we could find a more... direct... role for her to play."@@
The unspoken threat hangs in the air, heavy, very, very heavy~
@@.birbSpeech;"Fine, she stays."@@ Alana grinds out, before turning to the Lnyx girl and whispering, @@.birbSpeech;"Just... let's do as he says. It will be fine."@@
Both of them slowly peel off their clothing, the tension in the room building with every layer. Alana's eyes never leave yours, her expression a mixture of loathing, fear, and determination. You don't know why she's so adamant about her privacy... is not as if there is much on display anyway. Her chest is flat and smooth, devoid of any breasts, her pussy invisible, hidden away by a layer of jet-dark feathers.
@@.playerSpeech;"Mhm, I missed the sight... you've got a nice body, Alana. It's a shame you've... confused yourself about what you really want."@@ You say, absent-mindedly, as you take a step forward and run your fingers through the avian's soft, downy plumage.
@@.birbSpeech;"E-excuse me?"@@
@@.playerSpeech;"Nothing... It's nothing. Just thinking out loud~"@@ You reply, your hand moving to cup one of her asscheeks. It sinks into her plumage; beneath them, she's rather skinny. Beneath the feather, she doesn't have much in the way of meat... her body feels lean, almost bony. But as they often say... it's what's inside that matters~
@@.playerSpeech;"Mhm, you should get some meat in these bones. A nice little rump, regardless. Well then... shall we begin?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WantAlana2]]</div>\Last time you showed her mercy, and she repaid you with thievery. This time, you show her none. You take her body, light and nimble, crush her against a wall, you'll fuck her as if you hated her...right in front of Kiki. Little to no foreplay, little to no preparation, you want her to feel the experience.
Feel it she does...~
Each thrust is a brutal punctuation to her betrayal... you want it to hurt, you want it to sting... you want her to feel every inch of you inside her as you take her, hard and rough, against the unforgiving, cold stone of the dilapidated watchtower. A sharp, pained gasp is forced from her beak with every impact against the wall, her feathers offering no cushion against either the hard surface or your relentless pace.
@@.playerSpeech;"You have a tight cunt. I bet my cock is the first to ever enter it."@@ You murmur, your voice a low, possessive growl in her ear. @@.playerSpeech;"I can feel it struggling to take me.. But I will be honest with you, Alana..."@@
With a particularly brutal thrust, you slam her against the stone, the impact rattling her entire skeleton. @@.playerSpeech;"When you try to squeeze me out, it just feels so much better~"@@
@@.birbSpeech;"S-so fucking glad..."@@
You thrust into her again... you can't even be mad she's pretty much used goods. Why would you, when she's so perfectly tight for you... when every inch of your cock is hugged in all the right ways~
She may be tight, but by the time you are done with her, you'll make sure her cunt remains a gaping mess. You need to make sure her pussy remembers the shape of your cock, even when you're long gone.
And Alana... well, she has no choice but to take it. At least, vindicated in her belief that she did right in stealing from you the first time. You are nothing but a brute... a savage, a monster. And so she takes it with pride, knowing that her small sacrifice will result in a future for both of them, her and Kiki.
She accepts it with pride...while the lynx endures it with sorrow. She stands there, uneasy on her metal leg, eyes wide and fists clenched tight against her chest. She had expected the endeavor to be a bit less... rough. She never expected it to be a pleasant sight, but at least... maybe lying on the makeshift bed, something of the like.
Just not... this. Pinned against the stone like some cheap whore, not even that, a fucking war prisoner. Should she try to comfort her? Look away and let you be done? What would Alana prefer?
In the end, she figures that looking away is the better way to keep her pride intact.
Even if she's concerned, she figures that focusing her attention on her now would only deepen her lover's shame. And so Kiki forces her gaze to the stone floor, her metal leg clicking softly as she shifts her weight on it and waits for the cacophony of squelching noises and flesh slapping against flesh to end.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |WantAlana3]]<img src="Images/Icons/RedPreg.png"></div>\You change positions a couple of times; with how light she is, it's easy enough to do so. You fuck her from behind, from above, on the table they had set up, crushing her with your weight against the floor... to all of which she responds about the same way you would expect an old rag. A hole for you to use, sometimes replying to your taunts and teases, other times just gritting her beak and letting it happen.
By the time your seed gushes into her beaten womb, she practically cherishes it. It hurts, but it's over. She sees light at the end of the tunnel. Even from her current position; face on the floor, held by her thighs while you finish unloading inside her, she manages to find the strength to speak.
@@.birbSpeech;"Y-you are done now, right? Ghh... you did your... stuff"@@
You let go of her hips, and her lower half falls to the floor with a dull thump.
@@.playerSpeech;"That I am, my little birdie~"@@ You reply, stroking your cock to let the last drops fall on her back, right on the featherless patches of skin where her wings should be. She tries to get up, but you step on her, keeping her down.
@@.playerSpeech;"Now now, Alana... while I am indeed done, you are not. This was worth a lot of gold... make the service worthwhile, at least."@@ You lift your boot from her. @@.playerSpeech;"Get on your knees."@@
Alana hesitates, her eyes wide. @@.birbSpeech;"You said-"@@
@@.playerSpeech;"On your knees, Alana. You greedy, ungrateful bitch. Do not make me say it a third time. How can you be this stubborn, are you fucking aware of your situation right now?"@@
She does as you say, muttering something under her breath. Once kneeling, she looks up at you with a defiant gaze.
@@.playerSpeech;"I want you to take my cock in your beak. Clean it up nice and good... you can do that, can't you? Show me that you know how to properly thank a man for his hard-earned coin."@@
She stares at the half-erect thing in front of her, slick with cum and blood. It's disgusting... The scent alone makes her want to vomit, but she steels herself. Her eyes flutter shut, as if that would make it easier, and she leans forward, opening her beak and taking you into her mouth.
Being the hard surface that it is, she can't exactly suck on your cock, but she can lick it clean with her surprisingly long, slimy, and dexterous tongue. Up and down, she slowly but surely replaces the layer of fluids with a thin sheen of saliva. The thought of biting your thing off pops up in her mind with every lick, but she manages to control herself...
@@.birbSpeech;"Clean."@@ she states, matter-of-factly. @@.birbSpeech;"We are done..."@@ And an unspoken 'right?' at the end.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are done |DoneAlana]]</div>\While a part of you wants to see if she'd go further, the truth is that your balls are already empty, and you are not sure how much longer the travelstone will hold you here. You suppose... It's time to say goodbye.
@@.playerSpeech;"We are, indeed. We are. You did well, Alana. You did well. I'm proud of you... I'm sure Kiki is too."@@ You say, dedicating the other girl a wink.
@@.playerSpeech;"Enjoy the coin. I'm not sure you deserve it, but at least you have earned it now..."@@
If you were expecting a thank you or a reply of any kind, you'd be left wanting. Alana and Kiki merely glare at you, holding onto each other with wary expressions.
@@.playerSpeech;"You two make a good couple. I hope you two have a good life."@@ And with that, travelstone in hand, you depart.
<<if $cumSkill >=3>>\
<div class="passCheck">\
Already, your ravenous gametes have begun their assault. With no immediate egg to fertilize, they are forced to look deeper, to search for that elusive prize that will allow them to fulfil their purpose. In a couple of weeks, the lovely couple will realise that they won't be the two of them for much longer~
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\ You will teach Alana a lesson, but first, you must ensure that they both lie docile and obedient at your feet.
You unseathe your blade and charge in before the duo has a chance to react.
Needless to say, with the two of them disarmed, and... Well... Kiki missing half her right leg(which removes her from the equation entirely), you have no trouble overpowering them.
<div class="passCheck">\
A couple of kicks, strikes with the pommel of your blade, and an elbow to Alanas' head is all you need to reduce them to the ground, where you let the crimson chains of your blade bind their limbs and electrocute them into near unconsciousness.
<img src="Images/Icons/General.png"></div>\
<<if $karma < 0>>
<div class="passCheck">\
You don't know what is sweeter... Their screams as they suffer through the blade's wrath, or their faces of pure terror when the harshest of the shocks fade, and they realize they can hardly even move.
<img src="Images/Icons/EvilKarma.png"></div>\
<</if>>\
From the ground, Alana begs and pleads, no trace of her usual arrogance or bitchyness to be found... she seemingly can't stand the thought of her lover getting hurt because of her.
@@.birbSpeech;"P-please... I beg you! Please don't hurt her! I'll tell you where the gold is hidden!"@@
@@.lynxSpeech;"A-alana... what is going on?"@@ The other girl mumbles... even if she can already make an educated guess.
@@.playerSpeech;"Oh... you haven't told her, Alana? You really should have..."@@ You kneel before the two bound females, sword in hand still. @@.playerSpeech;"I am the 'fool' she stole your little fortune from. Abusing my trust, even after I offered her the deal of her life... I'm sure you understand that I cannot let this transgression go unpunished, right?"@@
Alana grows even more agitated at your words. She tries to explain herself, even if, admittedly, there isn't much to justify her actions.
@@.birbSpeech;"I— I didn't... It wasn't like that!"@@ she snaps, anger and panic tangled. @@.birbSpeech;"A-alright, it was a stupid, reckless thing. I didn't think it would be missed, if you could afford to spend such an outrageous amount of gold on a single night of... of nothing! You said it yourself! That it didn't even mean that much to you!"@@
Her voice falters, she isn't helping her case at all... she can see that much by the way you stare at her.
@@.birbSpeech;"I saw a chance and I took it. I thought... f-foolishly, that you would not miss it... Please, I'll tell you where the stash is. I'm truly sorry, I am!"@@
You slide the tip of the sword until it rests an inch from Kiki's throat, close enough that the warmth of her skin prickles your blade. The metal hums faintly in your grip, a low, hungry tone that seems to enjoy the small panic in the room.
@@.playerSpeech;"Right. Tell me one thing, then,"@@ you say, voice quiet and even. @@.playerSpeech;"Are you sorry for what you did... or are you only sorry you got caught?"@@
Kiki's whole body goes rigid, a faint tremor coursing through her. The steel feels so cold against her throat... is this the end? Has Alana doomed them both? She had feared something like this would happen from the moment Alana showed her the gold, but her lover seemed so convinced that everything would be alright, that it was worth the risk. Now, the reality of that decision stares back at her with cruel, unyielding eyes.
@@.birbSpeech;"I... of course I regret it. You were kind to me, you..."@@ She shuts her eyes, scrambling to steady herself. Kiki's life hangs on her words; she can't afford a mistake.
@@.birbSpeech;"When you first offered to pay... to pay for me, I felt disgust. Disgust at myself for even thinking about it, and disgust at you for being willing to spend such a ridiculous amount. Seeing anyone spend that kind of coin on something so meaningless while we could barely afford our bread made me sick."@@
She inhales sharply, forcing the pieces into order.
@@.birbSpeech;"But then... you noticed how much the act affected me. And you allowed me to keep it, even if I had not gone through our deal. I... at that point, I knew that you had done it out of kindness, rather than simply a whim... and that... "@@ She swallows, her throat thick.
@@.birbSpeech;"...that made it worse. I felt bad for taking advantage of your generosity... but I wasn't sure how much I'd get for your coin. I wanted to make sure we'd have enough to start anew, somewhere far from here."@@
She opens her eyes, fixing you with a desperate, pleading stare.
@@.birbSpeech;"Please... take the blade away. I'll tell you where every last coin is hidden. All of it. I swear it. Please, don't hurt Kiki."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are still not ready to make a decision... |StillNotSure]]<img src="Images/Icons/RedCharisma.png"></div>\
<<if $karma >=0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Demand an apology, but let them keep the stolen gold |StolenGoldApology]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Demand an apology, but let them keep the stolen gold |StolenGoldApology]]<img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You want the gold back |StolenGoldBack]]<img src="Images/Icons/RedCoins.png"></div>\
<<set $gotGoldBack to false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill them both |KillBoth]]<img src="Images/Icons/RedSkull.png"></div>\
<<if $karma <= -2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Only kill Kiki |KillKiki][$karma -=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Only kill Kiki |KillKiki][$karma -=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are going to have 'fun' with them~ |RAlanaKiki]]<img src="Images/Icons/RedEvilKarma.png"></div>\You keep the blade to Kiki's throat, enjoying the moment of tension and fear. You'll interrogate them some more before you decide what to do.
@@.playerSpeech;"You seem quite protective of this girl, Alana. What is she to you? Is she a sister? A friend?~"@@ You ask, already knowing the answer quite well. You saw them sharing a moment of passion through your dreams, after all.
@@.birbSpeech;"She is... my partner."@@ Alana says, her eyes darting between you and Kiki. @@.birbSpeech;"I know you are not a bad man... take your blade away. She has done nothing to you, please."@@
@@.playerSpeech;"What do you think, Kiki?"@@ You ask, raising the sword to lightly prod her furred cheek. @@.playerSpeech;"What would you do if you were me? If a whore you had paid good coin for had stolen from you, and was now begging for your forgiveness."@@
@@.lynxSpeech;"I..."@@ Kiki swallows, struggling to find the right words. @@.lynxSpeech;"I would... be angry. I would... demand the money back... but... ghhh..."@@ The chains bite into her, making her momentarily lose her focus. Your sword seems to like Kiki in particular, you are not even giving it any direct commands. @@.lynxSpeech;"I wouldn't hurt anyone. And... you don't look like you want that either."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You want the gold back |StolenGoldBack]]<img src="Images/Icons/RedCoins.png"></div>\
<<if $karma >=0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Demand an apology, but let them keep the stolen gold |StolenGoldApology]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Demand an apology, but let them keep the stolen gold |StolenGoldApology]]<img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill them both |KillBoth]]<img src="Images/Icons/RedSkull.png"></div>\
<<if $karma <= -2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Only kill Kiki |KillKiki][$karma -=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Only kill Kiki |KillKiki][$karma -=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are going to have 'fun' with them~ |RAlanaKiki]]<img src="Images/Icons/RedEvilKarma.png"></div>\The sight before you suddenly makes you feel a sudden pang of guilt. While it did sting to have be robbed in such a way, you can understand why they would do it. A struggling, crippled creature... seeking to secure a future for her partner. In the end, what are a few hundred gold coins to you, compared to what they mean for them?
Being a High Hunter now, you should be able to earn them back in a couple of days.
You pull the blade away from Kiki's neck, and with a gesture, the chains dissipate into smoke.
@@.playerSpeech;"The gold doesn't matter to me. It's the principle... the fact that my trust, my generosity, was repaid with theft. Still. I can't pretend I don't understand. Two lovers trying to scrape by, looking for a way out... I guess I can respect that. So, I'll let you keep the gold. But I want an apology."@@
@@.birbSpeech;"R-really?"@@ Alana asks, disbelief heavy in her trembling voice. She looks up at you as if unsure whether this is a trick... the crimson glow of the dissipating chains still flickering faintly across her feathers.
You nod slowly, sheathing your blade with deliberate calm. The electric hum fades, leaving behind only the sound of their ragged breaths. She follows through, crawling to your feet and bowing her head so that the tip of her beak almost brushes against your boots. An old fashioned, almost comical gesture... reserved to those of high nobility. But it is one that Alana offers with all sincerity as her words follow.
@@.birbSpeech;"I let my greed cloud my judgment. You are a good, honorable man, and I treated you unfairly. For that, I am deeply sorry. Truly. "@@
She lifts her head slowly, uncertainty flickering in her eyes. It seems far too simple... far too merciful, and her wary nature refuses to believe it could end like this. A small, cynical voice inside her warns that this must be a cruel setup, that you're merely toying with her before delivering whatever punishment you truly intend.
But instead, you offer her your hand. She stares at it, unsure, before reaching out with her own trembling one and taking it, and you help her to her talons. Her legs are unsteady, her feathers still tingling from the electric currents that coursed through her, but she manages to stay upright.
@@.playerSpeech;"You are forgiven, then. Despite our initial meeting, I can see that you are not a bad person."@@ You dedicate the Lynx a look, as she struggles to reach for her prosthetic, and continue @@.playerSpeech;"She, too, seems to be a decent soul. I can understand why you'd do it for her."@@
Alana stammers a response, the words of gratitude tangled in her beak. Her first impulse is to hit you with another "really?", still unable to fully comprehend what just transpired. Instead, she merely bows her head again, this time in true gratitude rather than the exaggerated gesture of submission from before.
@@.birbSpeech;"If you truly mean that... all of it... I... I really don't know what to say. Thank you. This means a lot for us."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to leave |ReadyLeaveAlana]]</div>\With that done, you turn around, ready to leave... but before you can make it to the stairs, Alana's voice calls out to you once more, surprising even herself.
@@.birbSpeech;"It's dark out there, and this is a dangerous area... would you like to stay the night? We were about to have dinner, I'm sure we could spare some..."@@
Kiki, too, finds her words, although her voice is still a little shaky. Gratitude shines in her indigo eyes, genuine and deep.
@@.lynxSpeech;"Yes, we... we'd be honored to have you as our guest, if you'll accept."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could consider staying for a while... |ConsiderStayingWhile]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd rather just leave |LeaveAlanaKiki]]</div>\
You glance back at Alana, then at Kiki. It's not like you'd suffer the perils of the night, you were going to use the travelstone to disappear... you just wanted to use it a little farther off, away from any... unfortunate accidents. But you needed to fill your belly one way or the other. You could as well do it here, with the company of these two.
@@.playerSpeech;"You won't try to poison me, will you?"@@ You ask, raising an eyebrow at Alana. She merely scoffs in response, dismissing your worry with a wave of her hand.
@@.birbSpeech;"W-what? Come on... We are not that petty."@@
@@.lynxSpeech;"Not that skilled either. We'd probably poison ourselves, instead, if we tried."@@ Kiki says, trying to fight against the lingering tension in the room. A mere minute ago, they were convinced death had caught up to them.
@@.playerSpeech;"I don't think I'll stay the night, but a full stomach sounds quite nice right now."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ConsiderStayingWhile2]]</div>\Once the initial tension fades, conversation flows smoothly; your looks alone inspire quite a few questions. You already told Alana about your unusual job, but Kiki is eager to hear more, and you are more than happy to indulge her. You tell them about the strange, dangerous creatures you have encountered, your abilities, and the lands you have visited...
Your sword and armor in particular, are quite captivating... Intimidating, too. Sure enough, they just experienced what that blade at your hip can do.
Their stories and experiences don't quite reach the level of epicness of yours, but are interesting in their own small, personal ways.
@@.lynxSpeech;"Oh, oh... And remember that time with the... <i>elixir merchant?</i>"@@ Kiki giggles, looking at Alana with a mischievous glint in her eye. The avian looks away, her feathers ruffling in embarrassment.
@@.birbSpeech;"Ah, that. I'm sure you can bring attention to other... More dignifying scores."@@
@@.playerSpeech;"What happened?"@@ You ask, curious about the story that makes Alana shift in her chair uncomfortably.
@@.birbSpeech;"I don't know why she brings that up. It was fucking gross."@@
@@.lynxSpeech;"Oh it was. Thankfully, Alana was the one carrying the stolen goods, not me~"@@
@@.birbSpeech;"Ugh... alright. I'll tell him."@@ Alana sighs, starting her tale...
The story is quite simple, though you can feel the disgust in her voice as she goes through it. A traveling merchant they had never seen, selling various potions and concoctions to help with a variety of ailments. Apparently, they could help with anything from a cough to a broken bone, to infertility... and the key ingredient to all of them was... well, urine, though they never found out if his or from some stray dog.
Alana didn't know until one of the fragile flaks broke during the escape, it went straight through the burlap sack and her feathers got soaked with the pungent yellow liquid.
@@.playerSpeech;"That sounds... unpleasant."@@
@@.birbSpeech;"It was. The smell stuck to my feathers for a week..."@@
@@.lynxSpeech;"I couldn't stop laughing..."@@
Alana clenches her beak in a grimace, but she is unable to keep a small smile from forming when Kiki leans in to nuzzle her cheek affectionately, giggling softly.
@@.lynxSpeech;"Oh don't you make that face, love, you know I'm just teasing...~"@@
The avian merely grumbles in response, unable to keep her stern face.
@@.lynxSpeech;"If I wanted to talk about not very dignifying moments of our career together, I would have talked the..."@@ and she whispers her next words, for added dramatic effect. @@.lynxSpeech;"Cave incident."@@
Alana groans audibly this time, feathers fluffing in a mixture of embarrassment and annoyance. @@.birbSpeech;"Oh shut up, you don't have to tell him about that..."@@
@@.lynxSpeech;"But you were so cute when..."@@
The bird cuts her off, quickly changing the topic to a much more mundane one. You are left wondering what this 'Cave Incident' could have been, and why Alana is so adamant about keeping it to herself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep the conversation light-hearted |ConsiderStayingLight]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[About their... lack of limbs |ConsiderStayingLimbs]]</div>\You keep the conversation flowing, content to simply listen as the two slip back into what must be their usual rhythm, teasing, bickering, and laughing as though the earlier scare had never even happened.
When your travelstone begins to reach the end of its duration, you are almost sad to go, but such is the way of the Hunter. Saying your goodbyes, you leave the ruin before using the travelstone and leaving their little world entirely.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\As you talk and share the meal with them, a question lingers stubbornly at the back of your mind. It's not the sort of thing that will answer itself... and if you want to know, you'll have to ask. Still, it's a delicate matter, and you take care to choose your words, not wanting to be unintentionally insensitive.
@@.playerSpeech;"I hope I'm not overstepping, but... I've been wondering about the two of you."@@ You gesture faintly toward Kiki's leg, then to Alana, careful not to linger too long on either. @@.playerSpeech;"It's just... how it all came to be. I mean, what happened to you both?"@@
The moment the words leave your mouth, the air seems to still. Alana's beak tightens, gaze lowering to her plate. Kiki glances at her, as if to gauge whether she should speak, but the bird answers after a moment.
@@.birbSpeech;"That was... a long time ago. There isn't a lot to it, really."@@ She pauses, her feathers shifting subtly, betraying unease. It wasn't that long ago... not enough for the memory to have dulled so easily. She's downplaying it, trying to sound composed, to make it seem like the wound has long since healed when it clearly hasn't.
@@.birbSpeech;"I was barely a chick. I worked for people I shouldn't have... I thought I was clever enough to make it work, to use them for my own gain."@@
A hollow chuckle escapes her before she continues.
@@.birbSpeech;"I wasn't. They had... their ways of teaching obedience. Let's just say I learned mine early."@@
She leaves it at that... vague, simple, and final. The shadow in her voice suggests the rest will remain unspoken, and you decide it's for the best not to ask for more details.
Kiki clears her throat softly, long ears angling back as she grips Alana's hand under the table.
@@.lynxSpeech;"Mine's not nearly as brutal or interesting,"@@ Kiki says, her voice light in another attempt to ease the mood. @@.lynxSpeech;"Got hurt while running from a job that didn't quite go as planned. Tried to hop a fence to get away... it had spikes on top."@@ She snorts softly, shaking her head. @@.lynxSpeech;"One of them went straight through my leg. I thought it wasn't that bad, figured I'd walk it off and let it heal on its own... but it got infected fast. You can guess what happened after that."@@
@@.lynxSpeech;"Managed to save the knee, at least."@@ Her tone softens as she leans closer to her partner. @@.lynxSpeech;"So it's not all bad... I can still use the prosthesis and get around well enough to annoy her."@@
You chat about it for a bit longer... and though the words themselves never quite say it, the truth becomes clear between the lines. Kiki was there for Alana when she was at her lowest, and that alone is something Alana could never forget. The bond between them runs deeper than mere friendship, or a long partnership... forged in adversity, strengthened by trust and mutual affection. Two discarded souls who found one another, and through their shared hardships, found a reason to go on.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ConsiderStayingLight2]]</div>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |Todo1]]<img src="Images/Icons/RedItem.png"></div>@@\The gold comes first... you'll decide what to do with it once you have it.
@@.playerSpeech;"...every single coin. I won't hesitate to harm her."@@
Alana nods, her eyes glancing nervously between you and Kiki. @@.birbSpeech;"I'll give it to you. Every last coin, I swear."@@ She whimpers, her voice shaking.
@@.playerSpeech;"One wrong move, and the girl dies."@@ You dissipate the chains that held Alana captive, but the ones around Kiki remain... pulled tight, unforgiving. You ball your hand into a fist and let a crackle of power run through the links; a sting of electricity that sets her nerves aflame. Kiki twitches, a sharp spasm that forces her breath out in a pained cry.
@@.playerSpeech;"I'll wait here, Alana. Don't make me hurt her more than necessary."@@
Alana stumbles out of the room, as fast as her drained legs lets her... it truly feels as if she had just run through an entire continent, every single step a challenge. You are left alone with Kiki, the lynx, still struggling against her restraints.
@@.playerSpeech;"Come on, don't bother. You can't break free."@@ You tell her, your voice cold and firm. @@.playerSpeech;"If Alana cooperates, I won't have to hurt you."@@
@@.lynxSpeech;"I wasn't trying to... break free..."@@ Kiki replies through her gritted teeth. @@.lynxSpeech;"They... hurt... a little too... t-tight."@@
@@.playerSpeech;"I am sure you will live."@@ You reply simply. @@.playerSpeech;"Just hope your girl hurries up."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAlanaGold]]</div>\Alana returns soon, a hefty bag of gold, your gold, in her talons. She holds it towards you, her expression a mixture of fear and anger. She would have loved to have thrown the coins at your face, but of course, she doesn't dare.
@@.birbSpeech;"T-take it. Thats all of it. Please, let her go, you are hurting her..."@@
<div class="stat-container">
<span class="stat stat-value"></span><img src="Images/Icons/Item.png" width="60" height="60">
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the bag and leave... |TakeBagLeave][$money +=200]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Count the gold first... |CountGold][$money +=200]]</div>\
<<set $gotGoldBack to true>>\With the bag secured, you release the chains binding Kiki and leave the ruin. You got what you wanted, what was taken from you... and have little reason to stick around. You are not really feeling like spending a second more than necessary with this scum... lest you might regret your decision to leave them alive.
<div class="stat-container">
<span class="stat stat-value">+200</span><img src="Images/Icons/Coins.png" width="60" height="60">
</div>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\You dump the bag out across the rough table. Coins scatter and clatter, a dull, metallic rain that disturbs the tense silence... and then you start to count them.
@@.playerSpeech;"...one... two... three..."@@ While you count, Kiki's breath comes in short, broken pulls... every moment you take to count yet another coin brings her another instant of pain.
@@.birbSpeech;"Are you serious?"@@ Alana hisses, protective instincts overriding her fear... momentarily, at least. @@.birbSpeech;"Can't you see she's hurting? We are not going to try anything, you can leave her free and count your fucking coins at ease!"@@
@@.playerSpeech;"I don't trust you."@@ You retort simply, continuing to count. @@.playerSpeech;"...sixty... sixty one..."@@
Alana kneels by Kiki's side, trying her best to support her and alleviate her pain. Not much she can do, whenever her hands even get close to the magical chains, they send an electric spark that forces her to recoil. She knows exactly why you are hurting Kiki, instead of her.
@@.birbSpeech;"Shhh, love. It's going to be fine, just... hold a bit longer. Please..."@@
You keep counting, and, much to your surprise, reach the number you are expecting. The bag contained every single coin, as promised; they didn't spend a single one of them yet, it would seem.
<div class="stat-container">
<span class="stat stat-value">+200</span><img src="Images/Icons/Coins.png" width="60" height="60">
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to leave, then |LeaveAlanaCoinsCount]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bind them again, you are not done with them |BindAgain]]</div>\@@.playerSpeech;"It's all here."@@ You declare, returning the coins to the bag. @@.playerSpeech;"How surprising... well, I guess that saves your life, Kiki."@@
At that, you finally release her. She remains on the ground, shaking and sobbing from the lingering pain.
@@.birbSpeech;"Are you alright Kiki? Does it hurt still?"@@ She asks, her voice soft and concerned.
@@.lynxSpeech;"I-I am fine... I'm fine... It's just... ugh... so tired..."@@ She mumbles. Indeed, she feels as if every muscle in her body had been pulled taut and then released, leaving her drained and simultaneously aching. Her breath still comes in short, shaky gasps, her lungs rejecting her attempts to fully fill them.
Alana turns to face you, her expression tight, her beak clamped shut in a hard line that seems to hold back a thousand unspoken words.
@@.birbSpeech;"..."@@
@@.playerSpeech;"I'll leave, I'll leave. I've got no business with you two anymore."@@ You say, your tone calm. @@.playerSpeech;"Funny thing is, I would've let you keep the full hundred I paid... for what was, frankly, a waste of my time. But no... you just had to get greedy, didn't you? Could've walked away richer than you deserved."@@
@@.birbSpeech;"You are right."@@ Alana says, once you've turned around. @@.birbSpeech;"And I will remember that the next time I meet someone with way more gold than he needs."@@
@@.lynxSpeech;"A-Alana... don't p-provoke him..."@@ Kiki whispers, low enough for you to miss. @@.lynxSpeech;"Let's... just wait for him to leave..."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\You are satisfied, but just because you got back what you rightfully owed doesn't mean they get to walk away unpunished for what they did. The moment the gold is safely back in your satchel, you aim your blade at Alana... ready to strike.
@@.playerSpeech;"While I appreciate your cooperation so far, I still feel like you owe me a little more. Interest rates and all... you know how these things work, right?"@@
Alana dips her head, eyes rimmed with tiredness... the perfect picture of meek compliance. She bows closer to her partner, pretending to whisper something at Kiki...
What she doesn't want you to see is the glint at her chest, a dagger she managed to snatch when you sent her for the bag. It's a last, desperate gambit, and she knows it. Her body trembles from exhaustion, still reeling from the shocks, crouched low and clutching a blade better suited for opening letters than anything else... and she's facing a seasoned, fully armored warrior poised to strike.
Still, she's not about to let them go down without a fight.
She lunges at you, trembling dagger aimed at your throat... A moment of silence, then a flash of silver. The avian's eyes widen as her dagger meets nothing but empty air, and before she can comprehend her error, you have grabbed her wrist and forced the weapon out of her talons. It was a slow, clumsy strike.
A full-force kick to her stomach and she's sent flying across the room... even without wings, her body fulfills its design with morbid grace~
@@.playerSpeech;"Tsk. And here I thought you had learned your lesson..."@@ You mutter, casually flashing her a shrug @@.playerSpeech;"You didn't need to give me any more excuses to harm you, but since you are so eager for it...~"@@
Before Alana can recover from the dizzying blow, the chains are already wrapped around her. A sharp scream of pain escapes her beak as the chains tighten, and by the end of it... you are left with two terrified, bound little morsels for you to enjoy at your leisure...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill them both |KillBoth]]<img src="Images/Icons/RedSkull.png"></div>\
<<if $karma <= -2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Only kill Kiki |KillKiki][$karma -=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Only kill Kiki |KillKiki][$karma -=1]]<img src="Images/Icons/RedSkull.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are going to have 'fun' with them~ |RAlanaKiki][$karma-=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\While the duo doesn't look particularly threatening, they are not exactly the paragon of virtue either. Alana stole from you, and Kiki was all too happy to go along with her plan. The two of them have been marked, that vision in particular... you remember the woman, draped in shadows, the way she looked at them, the way she took particular interest in Kiki. And just after that, Damlon had a new contract for you. It can't be just a coincidence, can it now? Leaving them alive would be too risky.
You feel a pang of guilt at the thought. What is it that The Eye sees in these creatures? Are they truly evil? So much so that they can't be allowed to live?
<div class="passCheck">\
At least you decided to make it quick. With a grim determination, you advance upon the bound duo. Their eyes widen in terror as they realize what you intend to do, but you shield yourself from their begging and pleading, focused solely on the task at hand.
<img src="Images/Icons/Death.png"><img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +2 >>\
One blow is all it takes to silence Alana, and another to still Kiki beside her. When it's over, silence remains... broken only by the howling wind slipping through the cracks and the faint crackle of the flames.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\You can't think of a better punishment than making Alana watch her beloved die, and you'll make sure it's as slow as you can... draw out every second so she feels, helpless, the life draining from the one she loves~
Alana's screams are desperate, frenzied, her eyes wide with panic, even before you do anything.
@@.birbSpeech;"No! Please no, I beg you. I'll do anything, anything! Not her!"@@ The look in your eyes must have been enough to betray your intentions as you advance towards her lover, and the realization of her imminent fate makes the avian thrash and struggle, fighting to break free from the magical chains.
<<if $gotGoldBack == false>>\
@@.birbSpeech;"No! No no no! Don't you touch her! I'll kill you! I'll kill you, you hear me!?"@@
<<else>>\
@@.birbSpeech;"No! No no no! I gave you your gold! Why are you doing this!?"@@
<</if>>\
You ignore her, your focus narrowing to the terrified lynx. Kiki's eyes are wide, her breath coming in sharp, panicked hitches as she tries to scramble backward, but there is nowhere to go.
Your first touch is almost gentle, a hand on her throat, feeling the frantic rabbit-pulse of her heart against your palm. Then you press down. It's not enough to crush, not yet. Just enough to steal her breath, to make her claws scrabble uselessly at the floor with the first true, suffocating terror.
You won't use a blade. That would be too quick, too clean... you want her to feel every instant of her demise. A cruel smile curves your lips as you tighten your grip on her throat. She gurgles, weak and desperate... even if she wasn't bound, the chains have done a great job at weakening her.
@@.playerSpeech;"I know you're scared, Kiki, but this is Alana's doing."@@ Your fingers press harder into the soft flesh of her neck. @@.playerSpeech;"She betrayed my trust, stole my gold... stabbed me in the back. If she'd only kept her greedy hands to herself, I would have let her run off with it... you know?"@@
@@.birbSpeech;"STOP! I BEG YOU! TAKE MY LIFE INSTEAD! PLEASE! DON'T DO THIS!!"@@ Alana screams from less than a few feet away. Lost is any sense of dignity or pride... all that matters now is Kiki's life.
@@.playerSpeech;"But she didn't."@@ You say simply, tightening the grip even further. @@.playerSpeech;"I know it's not your fault. But... I feel like taking your life is the only way I can teach her a lesson. She seems to care about you quite a lot, after all..."@@
A sickening crunch of cartilage punctuates your words. Kiki's body gives a final, violent shudder, her toes clenching out in a spasmodic dance of death. The light in her wide, tear-soaked eyes begins to dim, fading into a glassy, vacant stare.
From the edge of your vision, you see a flash of furious, white-hot energy. Grief twisted into something primal, a force so fierce it seems to defy her broken, exhausted body, Alana thrashes against her magical bonds with a strength you did not think she possessed. The shimmering chains strain, flickering erratically as tiny fractures appear in the individual links. For a single moment, it seems as if her raw emotion might overcome the arcane restraints.
<div class="passCheck">\
But in the end, is all futile. Kiki dies at your hands, and the chains merely tighten in response to Alana's struggles. You let go of the limp, cooling body of the lynx and stand up, watching the avian struggle in a mixture of interest and pity. Her efforts grow more and more feeble as the chains drain her energy, leaving her panting and sobbing on the ground, completely defeated.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
@@.birbSpeech;"Kiki..."@@ Alana's voice is a raw, broken rasp, tears now staining her cheeks. @@.birbSpeech;"Kiki... no... no... this can't be..."@@
To truly, without a shadow of a doubt, eliminate any possible chance of Kiki living through the strangulation, you take your blade and start the meticulous process of... "deataching" the head from her body. Far from a single, clean cut, it is.
You have to work the blade deep, past the muscle and esophagus, until it meets the unyielding resistance of the cervical spine.
Bone grinds against steel... You have to use slow, sawing motions to work it through the flesh and bone, the sound a wet, grating rasp that echoes in the sudden, oppressive quiet. As you work, a pool of crimson seeps across the floor, reaching Alana's bound body.
Her broken cries and whispers have ceased, replaced by silent, wide-eyed horror. She is forced to watch as you unmake the one she held dearest, to bear witness to the only life she truly cared for... being snuffed out. And indeed, all because of her greed.
With a contemptuous flick of your wrist, you send Kiki's head tumbling toward Alana. It lands with a soft, nauseating thud, rolling to a halt just inches away from her own face. The lifeless eyes are frozen wide, staring at her with a glassy, accusatory emptiness that seems to gaze into the very core of her soul, what little remains after this. She remains silent, unable to tear her gaze away from her beloved's severed head.
Finally, after several seconds of heavy silence, her own head bows, beak dipping toward the blood-stained floor, a final surrender.
@@.birbSpeech;"...Kill me."@@ She says, finally, her voice a hollow whisper. @@.birbSpeech;"I don't care how. Just... end it."@@
You shake your head. @@.playerSpeech;"No."@@ You say, a faint smile playing on your lips despite the horror of the situation. @@.playerSpeech;"I'll leave that to you, Alana."@@
You leave with the gold and a dark sense of satisfaction in your heart. She got exactly what she deserved.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\
<<set $newDreams to ["alanaDeath"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>What to do... with two lovely young thieves tied up and at your complete mercy? You can think of a few things... fun ways to pass the time, so to speak. You doubt they will be any fun for them, but that's hardly a concern of yours.
<<if $gotGoldBack is false>>\
@@.playerSpeech;"I'm sorry, girls, but you are going to have to pay for your transgressions."@@ You tell them, the corner of your lip curling into a cruel smirk.
@@.playerSpeech;"And you'll pay for every single coin you stole... with your bodies."@@
Alana's eyes widen, a shudder running through her.
@@.birbSpeech;"W-what?! We still have... We'll just give it back if you let us!"@@
@@.playerSpeech;"Don't worry about that. For now, I'm interested in my own, personal compensation..."@@ You say, advancing towards the bound duo.
<<else>>\
@@.playerSpeech;"While I appreciate you giving my gold back, I find it hard to believe that this is the first time you two have run such a scheme... is it?"@@ You ask, looking at the terrified duo. @@.playerSpeech;"No, I think you've been doing this for a long, long time, girls. Which is why I'll have to teach you both..."@@
Alana's eyes widen, a shudder running through her.
@@.birbSpeech;"You said you'd let us go! We gave you your gold! Why are you doing this?!"@@
@@.playerSpeech;"I just explained it... Your behaviour cannot go unpunished. I must make sure you earn your lesson~"@@ You say, advancing towards her.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fully drain them before attempting anything |RAlanaKiki2]]</div>\In your dreams, you see Alana, slumped against the ground with what little strength the blade didn't sap away from her body. She remains there, crying, mourning... unable to move, unable to reach Kiki's head, which is still looking at her with those maddeningly empty eyes.
It is impossible to tell how much time has passed after the chains finally dissolved, but her strength still has not returned. She can do nothing but lie there, trapped between Kiki's headless, bleeding body and the disembodied head of the one who meant the world to her. She cries, quietly, and that's how the hours pass. Slowly, until the tears too run dry.
Finally, she is able to crawl to her talons. Her steps are shaky, uncertain... but she doesn't have any doubt about what to do next.
@@.birbSpeech;"You gave a reason to live. I'm so sorry I couldn't... I failed. I'm so sorry. I knew I shouldn't have done it."@@ The words tumble out in a disjointed mess... half-formed, senseless fragments torn from a crackling mind. @@.birbSpeech;"I hope..."@@ She pauses, the words sticking in her throat, unable to escape past the grief and despair that strangle her.
@@.birbSpeech;"S-so much I never got to say... gods, I was so stupid. I'm so sorry..."@@
She pauses again, unable to tear her gaze away from the gory display, no matter how much it hurts. @@.birbSpeech;"I h-hope y-you were right, Kiki. I... I hope I see you soon."@@
Dedicating one last glance at Kiki's corpse, she utters some quiet, loving words... Then she turns. With slow, unsteady steps, she walks toward the edge of the watchtower. Beyond the crumbled parapet, the world drops away into mist and shadow... the vast emptiness of the mountain's side stretching far below.
The wind howls around her, cold and merciless, tugging at her feathers as if urging her onward. She doesn't need further motivation. Perhaps Kiki would have liked her to try and carry on, to honor her memory by finding a new meaning for her life, but the truth is... Alana can't think of a single reason to carry on. Life had been different shades of bleak before meeting Kiki, and now, without her... it simply hurts.
Without another word, Alana steps into the open air, her light, airborne body taking a moment to truly accelerate, and then she is plummeting. Midway down, the stumps at her back twitch instinctively, a futile, trembling attempt to stop the inevitable.
A fleeting moment, but perhaps, for the first time... she's grateful she no longer has wings.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\
<<set $dreamToRemove to "alanaDeath">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>Before you can truly enjoy the girls, you need to ensure they can't fight back. The chains may hold them, but they will also get in your way... you want this to be an enjoyable experience! (for you, at least). You will need to find some other method of ensuring compliance.
If only you could let your blade feast upon their energy, to the point where their bodies would be unable to resist your desires... thankfully, that's exactly what it can do.
Your blade, practically vibrating with excitement in your hand, is almost too eager to comply with your will. A fine meal, unimpeded by the necessity to finish the job with a quick, pointless death... You are truly a good master, aren't you?~
@@.playerSpeech;"Now, now... try to keep still. It bites harder when you struggle,"@@ you coo as you give the blade its silent command.
The effect is instantaneous. Their bodies arch and convulse, seized by violent, uncontrollable shudders. The magical chains flare into a searing, bloody crimson, crackling with malevolent energy. Fueled by their agony, they grow stronger, they tighten further, sinking deeper into their flesh. The air fills with their screams... at least, think to yourself, they are sharing this experience together. If they survive the ordeal, it will only make them stronger as a couple... right?
You let the torment continue, each second stretching into a small eternity, until their piercing screams devolve into broken, feeble whimpers. Their powerful struggles, too, diminish into weak, involuntary muscular twitches... not because the pain has lessened, but because their bodies have been drained of all strength to even spasm convincingly.
When the chains finally dissipate into shimmering motes of fading light, the two girls collapse.
They lie utterly broken, their chests heaving as if crushed by the weight of a thousand stones. A fine scent of burnt keratin wafts from them, too... maybe if your tastes were a bit different, you'd sample them in other ways~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remove their clothes |RAlanaKiki3]]</div>\@@.playerSpeech;"There... how are we feeling? Any fight left in you?"@@
Neither of them speaks. Right now, just breathing is enough of a challenge.
@@.playerSpeech;"I guess that answers that question. Let's see... for your clothes now..."@@
You start to remove their clothes, layer by layer, with all the care of a child unwrapping a long-awaited gift. There is no rush to your movements; you want them to feel the humiliation and helplessness of their situation, to know how powerless they are in your grasp as you expose them.
A belt, then a buckle, then a layer of cloth, then a vest, then another belt. One piece at a time~
@@.birbSpeech;"B-be strong, Kiki."@@ Alana whispers, her voice little more than a trembling breath.
Her hand drifts toward Alana, fingers just barely managing to brush against her lover's digits.
What should be an appropriate punishment for these two thieves?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck them, as rough as you can|RAlanaKiki4]]</div>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |MAlanaKiki]]<img src="Images/Icons/RedItem.png"></div>@@\As if it were a real question. You will claim both of their bodies, maybe give them something to remember you by as well...~
@@.playerSpeech;"Let's start with you, shall we?"@@ You tell Alana, moving your hands towards her chest flat, featureless chest. @@.playerSpeech;"Since I let you off the hook last time, I'll be twice as hard on you now."@@
@@.birbSpeech;"Ghhhh..."@@ The avian whimpers, her legs uselessly trying to squeeze together in an attempt to protect her most sensitive spots from you. Your cock is huge, and as it nears her nether region, fear starts to truly sink in. But she has to show herself strong for Kiki, who is staring at her with a look of pure concern. She returns the gesture, her fingers finding her partner's and giving them a soft squeeze.
She has to stay strong... she said it herself. It will pass; they will have each other to soothe the pain.
@@.birbSpeech;"S-shit. Fuck."@@
It hurts just as much as she had imagined... no trace of moisture within her, only raw, tearing pain that burns through every movement.. You don't give her time to adapt to the intrusion either; you want it to feel like a stab to the very core, you want her to cry.
It is a punishment after all... isn't it?
Her cunt is awfully dry... a tightness such that her very insides cling to you with every merciless thrust. Her eyes glisten with unshed tears, a silent battle against the agony she refuses to acknowledge. Stay strong, she has to stay strong...
@@.birbSpeech;"G-gh... please. Don't look..."@@
Kiki squeezes her hand tighter, but slowly rolls her head over so she's given some semblance of privacy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her and go for Kiki next|RAlanaKiki5]]<img src="Images/Icons/RedPreg.png"></div>\You keep going, and soon you feel the familiar heat rising up your balls. You want to fill her with your cum... and you want her to feel the shame of carrying it inside her.
Hopefully it will take, stay with her for longer than the bruises and the soreness~
Alana has to clench her beak in an attempt to avoid crying out; when you mate press her against the ground with the weight of your entire body and release your seed into her depths, she nearly loses the battle. The warmth of your fluids feels foreign, and so utterly wrong... mixing with her blood and whatever little natural lubrication her body had managed to create over the course of this violent, unwanted breeding session.
@@.birbSpeech;"G-ghh, n-not... i-inside you... b-bastard."@@ She grunts, her voice carrying no real strength behind it. It is too late, and she knows it; this is mostly to make herself feel better in the face of a situation completely outside of her control.
You pull out of her, satisfied, and step back to admire your handiwork. Shuddering body, gaping pussy, your fluids mixed with her blood, staining her tail feathers. She looks so... defeated. It is an empowering feeling, one that drives you towards your next victim, Kiki, who has done a remarkable job pretending not to watch. She trembles, barely holding herself together, breath shallow as she steels herself for what's coming next.
There is hardly a way one can prepare for such disgusting treatment on such short notice, but can you blame her for trying?
@@.playerSpeech;"Such a lovely little thing... I'll enjoy breaking you~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|RAlanaKiki6]]</div>\Kiki's body is denser than Alana's, having the weight you would expect from a creature of her size. Which is, still, not much... she's not a particularly tall or beefy girl, so you have little pivoting her around like a cloth puppet.
@@.lynxSpeech;"A-alana..."@@ She whispers, fear getting all the more apparent in her voice the closer the dreaded moment approaches. She just saw what happened to Alana right beside her. She knows, with chilling certainty, that what is coming next is going to hurt.
Being out of reach of her partner makes everything feel so much worse... somehow colder, more real. The simple thought of holding her hand had been one thing that she had thought would make all of this easier to bear.
@@.playerSpeech;"Calm down, once I get this pretty flower of yours nicely open with my cock, you'll see it's not that bad...~"@@ You whisper to her, enjoying the anticipation and fear. You don't even bother to hide the obvious lie.
But first...
You lift her tail and sink your face between her furry cheeks. Much to your delight, a violent shiver runs through her... it makes her fur puff out in an instant, every strand standing on end like a startled cat's.
@@.playerSpeech;"I'm so glad your partner couldn't... explore you properly."@@ You whisper against her folds, letting her feel your breath washing over her sex. @@.playerSpeech;"You'll be so tight for me... right?~"@@
You sneak in a little kiss to her pussy. She lets out a most adorable squeak, as if the touch of your lips to her folds had been a spark of electricity. She is so tense that any stimulation, even the gentlest touch, elicits such an exaggerated reaction it's almost funny.
Letting go of her pussy, your shadow looms over her; that's as much foreplay as she's going to get (Its still more than Alana got). Your cock presses on her sex, still about as dry as the desert, and your lips brush against her long, pointy ears. You are not done with her yet, you can't get enough of the way she shudders when she feels your breath against her fur...
@@.playerSpeech;"Your pussy is mine to break, Kiki. All mine... oh, and I'll make sure to break it. You'll be bleeding before we are done...~"@@ You say, delivering a bite to the outer shell of her ear. @@.playerSpeech;"You'll remember the shape of my cock for the rest of your miserable life."@@
Your cock presses against her sex, harder... Not enough to gain any sort of entrance, but enough to make her <i>feel</i> it, to make her understand just how big the intruder is.
@@.playerSpeech;"I'll get it into you in a single thrust. You'll bleed and cry, and I'll fuck you harder than your partner ever did. You will never be the same after tonight, Kiki.~"@@
You gather your strength, ready to impale her in a single, violent thrust.
@@.playerSpeech;"Is there anything you want to tell your partner before we begin, Kiki?"@@
Kiki's eyes dart to Alana's, a look of pure fear and vulnerability shining through her otherwise dull eyes.
@@.lynxSpeech;"Alana... I'm scared..."@@ Her previously weak voice is now outright trembling... the fear you meant to instill has taken hold beautifully~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Teach them a lesson~|RAlanaKiki7][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try not to kill her|RAlanaKiki8]]</div>\With Alana, you were the right amount of brutal. You made it extremely uncomfortable and painful, but also measured your violence. After all... you needed her conscious, fully aware for the defilement of her beloved.
Kiki... it is such a shame. She's innocent, and you could have held back... you could have tried to, at least. But seeing her tremble beneath your weight, the way Alana's breath falters at the sight, and the shimmer of unshed tears in her lover's eyes as she struggles to hold herself together... It only makes you want to hurt her even more.
To truly drive your point across, to make sure the lesson engraved into their very souls, you must hurt her. Truly hurt her.
What little restraint you have shown is forgotten. With all the force of a runaway carriage, your thrust grows in intensity, from merely rough to relentlessly brutal.
Her insides yield to your onslaught; they have no choice... They don't open up seamlessly... as you anticipated, they break. As blood begins to flow, so do her cries, for mercy and help.
She'll find none of either~
You pull back, and slam into her again... and again, and again. You fuck her with a relentless, cruel ferocity... until her cries fade into a ragged, broken sobbing, until she's just fighting for her life. So bad it is, that she's certain that you want her dead. That the man brutalizing her will be the one to end her life.
You drag her away from the wooden table, head bumping against seats, then the floor. You take her and crush her against a wall, where you give a few more thrusts before changing location again. Of course, crushing her against the surface of choice too.
From afar, it would be hard to tell if you were fucking her, or just beating her to death. Sometimes you pull out of her, just to better deliver a kick to her stomach, or a vicious punch to her face. The sickening crack as bone gives way beneath your boot fills the air; the sharp, increasingly exhausted cries of agony follow.
They are not only hers, tou hear Alana begging for you to stop, but you are not done. Not even close.
@@.birbSpeech;"You'll kill her! I beg you, stop!"@@ Alana pleads, tears freely rolling down her cheeks. @@.birbSpeech;"I stole from you! Take your anger on me! No, what are you doing?!"@@
@@.playerSpeech;"So fucking selfless, aren't you? Now that you are facing the consequences of your actions, you are willing to do anything to spare your beloved the punishment..."@@ You mock, grabbing Kiki's jaw and wrenching her face toward Alana. Your fingers dig in, and a thin line of blood immediately trickles from her nose, cutting a path through her dark fur. @@.playerSpeech;"If only you had behaved back then, when it could have actually mattered."@@
From the corner of your eye, you catch sight of Alana struggling to rise. Her talons scrape weakly against the ground as she forces herself upright... well, as upright as she can manage.
Legs trembling, feathers quivering, it doesn't last long, she's on the ground sooner than later. Still, she tries once more, driven by sheer, stubborn will.
@@.playerSpeech;"What do you think you are doing? Take another step towards me, and I'll break her neck."@@
The threat is enough to make her stop, her concerned eyes dropping to the bloodied, badly beaten face of her partner.
@@.birbSpeech;"P-please... don't do this..."@@
As if to spite her, you only fuck her harder now. Right until your balls start to swell, aching for release.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside|CumInsideKiki2]]</div>\Alana can only watch, a silent, helpless observer as you finish inside Kiki, a final indignity to seal her torment. Your hot seed floods her womb, and then you let go of her like a ragdoll, letting her broken body slump to the ground with the grace of a dying fish. She collapses in a pitiful heap, her eyes glazed and distant, her breathing wet and ragged.
There is blood everywhere, coming out of her every hole now... nose mouth, pussy...
Did her broken ribs pierce a lung? Did your cock break something in her insides? Is she going to die?
Alana tries to once again crawl her way to her side, but yet again you stop her once again.
@@.birbSpeech;"She's bleeding! Let me help h-her! She's... She's dying! Oh gods..."@@
You watch, silently, as Kiki struggles to breathe, her chest rising in shallow, laborious motions.
Blood keeps seeping from the corner of her mouth, forming a small crimson rivulet down her chin. The sight is grotesque... and you are surprised to find it doesn't affect you at all. You stare at her, unblinking, as if waiting for something to happen.
@@.birbSpeech;"You are going to let her die!?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll go... if Alana makes you cum|CumInsideKiki3]]</div>\@@.playerSpeech;"We'll make a game out of it. You'll try your damnest to get me off, however you please. And when you do, I'll leave, and you'll be free to take care of her. The sooner you manage to make me cum, the higher her chances of survival."@@
@@.birbSpeech;"You monstrous— I can't believe this."@@ She exclaims, the words an amalgamation of utter disgust and disbelief. She looks at Kiki's unmoving body, the blood still pouring out of her. @@.birbSpeech;"You really are going to let her die, aren't you?"@@
@@.playerSpeech;"I just explained that the sooner you get me to cum, the better. But if you waste more of my time insulting me, then she might just die, and again... it'll be all your fault~"@@
Alana curses, a low, bitter whisper that seems to linger in the air between you. Then, without another word, she crawls towards you. Her body is still weak, her movements sluggish and unsteady... but there is a determination in her eyes that speaks of a deep, desperate resolve.
She is doing this for Kiki, and no matter how humiliating it may be, she will see it through. Fast.
Your semi-flaccid cock welcomes her as she gets closer to you, and her hand wraps around the base of your shaft with a firm grip, and with much disgust, she starts to stroke your cock with quick, janky motions.
<<if $alanaHandjob is true>>\
It worked last time, so she figures it shouldn't be any different this time.
<<else>>\
Its not like she has done this before, but she thinks she understands this enough to have a vague idea of what needs to be done. At the very least, she knows stroking it should help...
<</if>>\
She strokes, her pace going from fast and frantic to outright desperate... each pained breath from Kiki, each drop of blood that hits the ground, has her working faster. She is going as fast as her weakened body will allow her. Why won't you just cum already!?
@@.playerSpeech;"Are you serious, Alana?"@@ You ask, the tone of your voice making her falter. @@.playerSpeech;"I know this is not your area of expertise, but... come on. A clumsy handjob won't get the job done."@@
@@.birbSpeech;"I... I don't... I don't know what else to do."@@ She squeaks, her voice so honest and sad its almost pitiful. Her beak surely won't do much in providing that stimulation you seek.
@@.playerSpeech;"You have to treat it with some delicacy, not just shake it like a stick. Worship it, nuzzle it, kiss it. ...after all, the stage is just as important as the performance itself~"@@
A tremor runs through her entire body, a violent shudder of pure revulsion. But the pained, shallow rasp of Kiki's breath is a clock ticking down. With a sob she chokes back, she bows her head and starts to... do that. Treating your cock as if it were the most delicate, precious thing in the world.
The metallic scent of Kiki's blood fills her nostrils, and yet she forces herself to nuzzle the base of your shaft with her feathery cheek. She nuzzles herself against it, she kisses it, licks it, all while tears run down her cheeks.
You can't deny the rush of excitement that courses through you as Alana, the filthy little thief who dared steal from you, now begs and pleads with your cock.... all while her beloved lies dying, bleeding from the wounds that you inflicted upon her. But that is not enough to coax a third orgasm. It would take a long time, or something truly out of to truly tip you over... the game was rigged from the start~
@@.birbSpeech;"Please... please, I beg you... haven't you done enough? Isn't this suffering enough for you?"@@ Alana whispers through her tears. Trembling hand still delightfully wrapped on your semi-erect member @@.birbSpeech;"Don't let her die... please..."@@
Perhaps you could find an alternative punishment to let her be on her way. The travelstone's pull starts to feel heavier, you know you won't stay here for much longer anyways.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her grovel before you|MakeGrovel]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her pluck a feather for each coin she stole from you|AlanaPluck]]</div>\@@.playerSpeech;"You've earned a small mercy from me... your partner was a great hole and it would be a shame to lose it. Before I take my leave, you will kneel before me. You will look at the ground... with the respect a worm such as you owes someone like me."@@
Her head bows immediately, a gesture so exaggerated that the top of her head bumps against your boots. Her beak parts in a broken, defeated whisper.
@@.birbSpeech;"Th-thank you... Thank you. You are... too merciful."@@ She forces herself to say. The words taste like poison in her mouth... she hates every single one of them @@.birbSpeech;" Thank you so much..."@@
You kick her aside and make your way towards the door.
<<if $cumSkill >=3>>\
<div class="passCheck">\
How beautiful it is, that while they lick their wounds and cry into each other's arms, your sperm will keep its relentless assault. This night, while they lie in bed in a tight embrace, unable to sleep but too tired to do anything else, the miracle of life will take place. Kiki released an egg a couple of days ago, ripe and ready, and so hers will be the first to fall to you.
A few minutes after that, Alana will feel a faint itch that will make her hug Kiki even closer. A small group of ravenous sperm cells, breaching her ovaries and preying upon a couple of juicy ova.
Such a beautiful bonding experience. Getting simultaneously pregnant while in the arms of the one they love... Even through the tears and the suffering, the heartless cruelty of your seed will bring them even closer together. They will be mothers, together!
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +2 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<<if $cumSkill >=1>>\
<div class="passCheck">\
The nightmare seems to be over, at least for now. Their assailant is gone, and they are both more or less safe. They'll get past this, together, just as they've done before. They'll survive.
But for Kiki, who arguably had the worst part of the deal, things will not be over just as easily. While she lies there, trying to recover from the assault, her body is still in heat and her womb is full of your cum... a recipe for disaster. The scar will go deeper than a mere night of rough sex, but at least Alana will be there to support her through the pregnancy. One way or another...
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/FailPreg.png"></div>\
<<set $impregnations to $temporaryImpregnations +1>>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"><img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|AlanaDreamAfter]]</div>\@@.playerSpeech;"You've earned a small mercy from me... your partner was a great hole and it would be a shame to lose it."@@ You give her your back, pretending to ponder the most appropriate punishment for her. @@.playerSpeech;"A hundred coins, wasn't it? Then a hundred feathers. One for each piece you thought you could steal from me."@@
Her eyes widen in disbelief. @@.birbSpeech;"W-what...?"@@
@@.playerSpeech;"You heard me. You will pluck a feather for every coin you took... right here, in front of me. Do it, and when you're finished, I'll leave you to tend your partner. Make haste, if you don't want her to die on you."@@
There's a small pause. Then, with trembling talons, she reaches back and grips a single feather from her thighs.
The sound it makes when torn free... a sharp, wet snap, echoes in the quiet ruin, followed by a small gasp. Pain flashes across her features, but she quickly reaches for the second one, then the third.
Like thunder follows lightning, a small groan or involuntary twitch follows after every wet snap, but there is no hesitation in her movements... other than the one caused by your blade.
Feather after feather falls to the ground, fine specs of red coloring their quills.
Ten... twenty... thirty...
By the time she reaches fifty, she's shaking violently, her body already anticipating the pain of each subsequent pluck, but her motions, if anything, have become faster, more urgent.
Sixty. Seventy...
Her breaths turn ragged; her hands barely respond, trembling too much to find a proper grip She's still deeply exhausted, and blood starts to make her fingers slip.
Ninety.
The last few come out in broken yanks, small cries escaping her with each pull. There may have been a few more than a hundred, for her final pulls have been more careless, more violent... are those small chunks of her flesh along with the feathers?~
When she is finally done, her thighs and arms are streaked with shallow wounds, but she tries her best to pay them no mind. The pain is present but distant... muted beneath exhaustion and worry. She'll bear the marks for a while and need to be careful of infections too, but... she'll live. She isn't sure if she can say the same of Kiki, yet.
Her tear-stained eyes lift to find yours, and with trembling hands she gestures toward the small mound of plucked feathers before her, offering it up with the same desperate, fragile hope of a starving beggar.
@@.birbSpeech;"I... I did it. Please... let me tend to her."@@ Alana whispers, voice raw and small. Her talons tremble as she keeps her head bowed.
@@.playerSpeech;"One of your tail feathers, as well. A token to remember you by..."@@ you say, watching her closely.
The request lands heavy... taking a tail feather will be harder; those are thicker, rooted deeper. She swallows, breath hitching, but finds herself obeying with a sheepish nod. If that's what it takes...
@@.birbSpeech;"...of course..."@@
She reaches behind herself with shaking hands, feeling along the base of her tail until her fingers close around a proud, long plume. She closes her eyes, not even wanting to look at you as she wrenches the feather from her body.
When she pulls, the motion is slower, crueler, and far more painful. It requires multiple tugs rather than one swift pull, but the feather comes free in the end. A thin line of blood beads where the shaft leaves the skin, and she offers it to you. Head low, shoulders shuddering as silent sobs wrack her form.
@@.birbSpeech;"Please... just... "@@
@@.playerSpeech;"Mhm. Tend to her... it would be a true tragedy if she died in your arms."@@ You say, taking the gift from her trembling hands. @@.playerSpeech;"You have beautiful feathers, Alana...~"@@
You leave, with a grim trophy of the night and the gold in your bag, and a dark sense of satisfaction in your heart.
<<if $cumSkill >=3>>\
<div class="passCheck">\
How beautiful it is, that while they lick their wounds and cry into each other's arms, your sperm will keep its relentless assault. This night, while they lie in bed in a tight embrace, unable to sleep but too tired to do anything else, the miracle of life will take place. Kiki released an egg a couple of days ago, ripe and ready, and so hers will be the first to fall to you.
A few minutes after that, Alana will feel a faint itch that will make her hug Kiki even closer. A small group of ravenous sperm cells, breaching her ovaries and preying upon a couple of juicy ova.
Such a beautiful bonding experience. Getting simultaneously pregnant while in the arms of the one they love... Even through the tears and the suffering, the heartless cruelty of your seed will bring them even closer together. They will be mothers, together!
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +2 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<<if $cumSkill >=1>>\
<div class="passCheck">\
The nightmare seems to be over, at least for now. Their assailant is gone, and they are both more or less safe. They'll get past this, together, just as they've done before. They'll survive.
But for Kiki, who arguably had the worst part of the deal, things will not be over just as easily. While she lies there, trying to recover from the assault, her body is still in heat and her womb is full of your cum... a recipe for disaster. The scar will go deeper than a mere night of rough sex, but at least Alana will be there to support her through the pregnancy. One way or another...
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/FailPreg.png"></div>\
<<set $impregnations to $temporaryImpregnations +1>>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"><img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|AlanaDreamAfter]]</div>\Your hand reaches for her throat, tracing the lines of her neck with a light, mocking touch. There is something about the vulnerability in her voice, the way she can only look to her partner for distant reassurance, that stirs the monster within. You want to force more of those adorable reactions out of her... to etch yourself into her. Body, mind, and memory alike~ so that no matter how much time passes, your presence in their lives will remain. Impossible to erase, impossible to forget~
True to your word, you take her in a single thrust. Her insides are dry, tight, but your cock has enough lubrication with the leftover mixture of blood and cum from your previous conquest to slip inside somewhat smoothly. Still, it's a rough, brutal entrance... and it gets the exact reaction you were hoping for.
You hold yourself deep inside her, letting the initial, white-hot shock of the violation wash over her, savoring the way her inner muscles flutter and clench in a chaotic, painful rhythm around you, and lean down to whisper against her twitching ears.
@@.playerSpeech;"There... see?"@@ you coo, @@.playerSpeech;"That wasn't so bad, was it?~"@@
She whimpers, broken and small. It's not just the cock tearing throuh her insides. It's the exhaustion. The fear. The sheer, overwhelming everything tearing through her~
@@.lynxSpeech;"Yes it... yes it was."@@
You pull back almost completely, a slow, deliberate drag that makes her breath get frozen in her lungs, before driving into her again with the same brutal force. This time, the path is slicker, aided by the evidence of her own internal wounds.
@@.playerSpeech;"Better get used to it, kitty. We are only getting started."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue~|RAlanaKiki9]]</div>\There was never any doubt this would be brutal... you had planned for it to be. Every one of Kiki's ragged breaths and choked-back whimpers is a deliberate twist of the knife in Alana's heart. You make a spectacle of her, a brutal performance for Alana's eyes only, fucking her with a hatred that wasn't truly meant for her, but for the one forced to watch.
Deep and merciless, you carve the shape of your cock into her pussy, make sure that, as you promised, her cunt will remain irreversibly changed, that she'll have to live with this mark you are leaving on her body for the rest of her life.
So bad is it that when you finally release into her depths, mapping her insides with burning, fertile seed, the feeling is almost a relief, a reprieve.
For the first time since you started ramming into her, you stay still, letting her abused pussy get the rest it <i>needs</i>, and then you pull back, sliding out of her with a wet, obscene squelching noise.
The moment the plug is removed, a torrent of blood-streaked seed gushes from her, painting her thighs and flowing down. She lacks even the strength to shudder, left hanging over the table with her only leg, which barely supports her weight. Face pressed to the surface, her exposed ass in the air, the gaping, twitching hole slowly continuing to leak.
@@.playerSpeech;"Ah. That was truly satisfying, Kiki. A great fuck, you are. Your partner is a lucky girl..."@@
@@.lynxSpeech;"Hhh... hh... hh..."@@ She answers, the words too far, too faint to even register. Something about Alana, probably. They don't seem to be able to stop thinking about each other.
@@.playerSpeech;"Now... I think I'm done. It's time for me to take my leave, girls."@@
You dedicate Alana one last look; the venom in her eyes tells you everything you need to know about how she is feeling right now, but she cannot speak. She just waits for you to go and leave her alone with her lover. Then, she'll be free to cry.
@@.playerSpeech;"Of course,"@@ you add, pausing at the doorway as if struck by a casual afterthought. @@.playerSpeech;"if either of you feel... unwell in a few weeks, do think of me fondly. It would be a shame if our little encounter today left a more permanent reminder behind. A little gift juuust for the two of you~"@@
You let the implication hang in the air, a final knife in Alana's already-broken spirit. The weight of your cum in her womb suddenly feels a lot heavier... a lot more threatening. Her hand moves, instinctively, to cup the area. If they get it out quickly, would that make a difference?
<<if $cumSkill >=3>>\
<div class="passCheck">\
How beautiful it is, that while they lick their wounds and cry into each other's arms, your sperm will keep its relentless assault. This night, while they lie in bed in a tight embrace, unable to sleep but too tired to do anything else, the miracle of life will take place. Kiki released an egg a couple of days ago, ripe and ready, and so hers will be the first to fall to you.
A few minutes after that, Alana will feel a faint itch that will make her hug Kiki even closer. A small group of ravenous sperm cells, breaching her ovaries and preying upon a couple of juicy ova.
Such a beautiful bonding experience. Getting simultaneously pregnant while in the arms of the one they love... Even through the tears and the suffering, the heartless cruelty of your seed will bring them even closer together. They will be mothers, together!
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +2 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<<if $cumSkill >=1>>\
<div class="passCheck">\
The nightmare seems to be over, at least for now. Their assailant is gone, and they are both more or less safe. They'll get past this, together, just as they've done before. They'll survive.
But for Kiki, who arguably had the worst part of the deal, things will not be over just as easily. While she lies there, trying to recover from the assault, her body is still in heat and her womb is full of your cum... a recipe for disaster. The scar will go deeper than a mere night of rough sex, but at least Alana will be there to support her through the pregnancy. One way or another...
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/FailPreg.png"></div>\
<<set $impregnations to $temporaryImpregnations +1>>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"><img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\You dream... of a place that is not your own. A different world... one you have visited before.
You find yourself a silent, ghostly observer in a small, warmly lit room. Before you, a discussion takes place between a familiar bird and a lynx girl you have never seen before. Alana looks tired, her hands resting unconsciously on her stomach, which now carries a soft, undeniable curve.
@@.lynxSpeech;"Alana, please! I don't understand, you are usually the rational one. This is not a child; it is a... a parasite, developing inside you! You cannot seriously be considering keeping it."@@ The lynx's voice is sharp with concern, her short, stumpy tail lashing in agitation.
Alana's gaze is distant, fixed on the wall, but in reality, seeing nothing. @@.birbSpeech;"I know what it is, Ki... But it's also mine. Don't you think that..."@@
The lynx shakes her head, cutting her off. @@.lynxSpeech;"No! It shouldn't even be possible, a <i>human</i>?! Who knows what that monster put in you, Alana?!"@@
The avian keeps her gaze fixed on the wall, her expression a carefully guarded mask of stoicism. She knows Kiki is right, of course. This child, if one could even call it that, should not have even been possible. Theoretically speaking, humans and avians were not supposed to be capable of breeding, worse yet, she feels the movements of the developing life within her; its not even an egg she'll lay, it'll be an actual birth.
@@.lynxSpeech;"Alana please! Y-you could die! Your body isn't meant for this— this abomination. It could grow too big and kill you. It could tear you apart from inside out."@@ The lynx pleads, her hands reaching to grasp Alana's. @@.lynxSpeech;"The more you wait, the harder it will be to remove. Please... please, let's just get rid of it and be done with this. We... we could always..."@@ She swallows, the words heavy on her tongue. @@.lynxSpeech;"If its a family you want, I'll carry for you, okay? We'll... we'll hire a man to help us, alright? Just, anything but this..."@@
Silence falls between the two, Alana's expression still unreadable. You can tell she's heavily considering her words... the concern and fear in her lover's voice cut deep. She doesn't even know what the arguments for carrying the child to term are. She should hate the thing; she hates you after all. And yet... There is still this odd, irrational part of her brain that refuses to let go of it just so easily. And you left such an amout of money... the gold pieces ended up being a lot more valuable than she first assumed, and that they can finally settle down... the child feels like an opportunity. A welcome anchor to the stability she has finally achieved.
But Kiki already knows what she'll do. The thought fills her with shame, but she can't ignore it. If words won't change Alana's mind, then she'll find another way... a potion, a spell, something that can quietly end it before it can risk ending her. She'll make it look like a tragic accident, a sudden miscarriage. The guilt will eat at her; she knows that much. But if it comes down to choosing between the... <i>thing</i> growing inside Alana and Alana herself... she'll choose Alana, every single time.
<<set $dreamToRemove to "alana2alt">>
<<set $possibleDreams to $possibleDreams.filter(function(dream) { return dream !== $dreamToRemove; })>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\The moment you leave, Alana jumps into action. Even deeply exhausted, bleeding, and in great pain herself, she rummages through their belongings with frantic motions.
Her trembling claws finally close around it... a vial of light amber fluid; a precious (and stolen) draught of healing essence, a lifesaving liquid kept for the direst circumstances.
She rushes to Kiki's side, unplugging the cork with her talons and already reaching for her mouth. The lynx lies half-conscious, her chest rising and falling in shallow, uneven motions. For a dreadful moment, Alana fears the worst... that whatever you did to her has pushed her beyond the help of even the draught. Because sure, its distilled power can mend some wounds and close some cuts... but what if the damage is deeper than that? In the end, it's little more than a tool, and it can only do so much.
@@.birbSpeech;"D-drink this. Quick."@@
Her talon brushes against Kiki's cheek, then moves to tilt her chin upward, through the coating of blood and spit.
Kiki stirs, groaning weakly, eyes fluttering open just enough to meet hers.
@@.lynxSpeech;"N-no... don't waste it... Itsso expensive..."@@
@@.birbSpeech;"Are you shitting me?"@@ Alana exclaims, the words more of an exhausted expletive than a real question. @@.birbSpeech;"We saved it for— you... I'm not arguing with you right now. D-drink, or I'll pour it down your throat myself."@@
Her tone softens almost immediately after the outburst. Kiki doesn't need scolding right now. She takes a shaky breath, forcing herself to calm down even after everything you put them through.
@@.birbSpeech;"Come on, love... please. Drink it. For me."@@
Kiki allows her to lift the vial to her lips. It hurts like hell, her whole body... maybe it's not a bad idea. Maybe she's delirious from the pain and exhaustion. With a faint nod, she lets Alana lift the vial to her lips. The liquid burns going down, a warmth that spreads through her battered frame, dulling the sharp edges of pain.
It is no miracle cure, her bones will take time to properly knit back together and she will still feel the soreness of her wounds and bruises for the weeks (if not months) to come, but some strength returns to her body. And, outside their sight, the internal wounds you inflicted upon her close, the threat of internal bleeding becomes less of a death threat and more of a... concern.
@@.birbSpeech;"Did it work? How are you feeling?"@@
Her eyes close, a heavy sigh escaping her lips, her body slumping against Alana's.
@@.lynxSpeech;"...."@@
@@.birbSpeech;"Kiki... Just, just stay here, alright? I'll get you something to eat, and we'll sleep. I don't think I have the strength to carry us back to the city, but tomorrow... as soon as I can, we'll leave."@@
Kiki gives her a weak nod.
@@.lynxSpeech;"Y-yes..."@@ she murmurs, the rest of her words dissolving into the tremors left by the healing magic still working through her veins.
@@.birbSpeech;"I'll stay as close as I can, I... S-shit. I'm so sorry this happened to you... I... I didn't know he was dangerous."@@
Alana winces in pain when she moves to the fire to retrieve the rather unassuming pot that contains the stew they were supposed to eat before the night turned into such a nightmare.
@@.lymxSpeech;"Hey..."@@ Kiki whispers, watching her with glossy eyes.
Alana turns to her, doing her best to mask the strain in her voice and the lingering pain. @@.birbSpeech;"Yes, Kiki?"@@
@@.lynxSpeech;"It's not your fault."@@
She doesn't answer. She doesn't know what to say, what to believe... so she just focuses on retrieving the food. Did the ceramic recipient always weight this much? It seems like it is actively working against her to bring it back.
@@.lynxSpeech;"You did what... You thought... was the right thing to do. The best for us."@@
She continues, out of breath from just the effort to speak a few words.
<<if $gotGoldBack is false>>\
@@.lynxSpeech;"We'll make it, we... always do. Right?"@@ She asks, her face cracking in a weak, wobbly smile.
@@.birbSpeech;"I'll take you to a healer, Kiki. You'll be alright. I promise."@@
At the very least, their assailant didn't bother to get the gold back. If this is it... if you are truly gone, at least they will be able to leave this place and start anew. Somewhere else, far from here, hopefully somewhere not even you can reach.
@@.lynxSpeech;"Yes..."@@
<<else>>\
@@.birbSpeech;"All... And all for nothing."@@ Alana replies. Her dream of escaping together ended almost as quickly as it started. She places the dish in front of her partner and pours her a generous amount of the stew into a small bowl.
@@.lynxSpeech;"...I still have you."@@ The lynx says, her voice soft, weak, but carrying all the affection she feels for her in it.
@@.birbSpeech;"Kiki... I..."@@
The words die before they can escape her beak. How could she ever deserve someone like her?
@@.birbSpeech;"Just... Just eat. Alright?"@@
@@.lynxSpeech;"R-really. I'm not mad or... or anything."@@ Kiki's words stumble out between shallow breaths, her voice trembling with exhaustion. @@.lynxSpeech;"Hey. S-stop. Stop beating yourself over it... I know that face. Eat something too, alright? He hurt you as well..."@@
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\The truth of the matter is simple: you're in a bustling street, shoulder-to-shoulder with people, and a guard's eyes never stray far from you. Damlon wanted discretion, and there's little you could achieve out here. If you want to at least give the mission a try, you'll need to go somewhere more... private. Perhaps, if you could get her to accompany you to a nearby alleyway, somewhere just secluded enough to avoid drawing any unwanted attention, you might just get the job done...
An excuse, then... this bird is very careful, and a little on the paranoid side. Getting her alone without any justification will not be easy. You'll need a reason to at least try to convince her to follow you. Something that doesn't sound too suspicious.
@@.playerSpeech;"I'm not insinuating anything of the sort,"@@ you say, leaning in to pretend you are seeking privacy in this overcrowded marketplace.
@@.playerSpeech;"What you sell here is cute and all, but I'm far more interested in... your other merchandise."@@
Your gaze drifts, slowly, deliberately, toward the guard to the side of the square, and then back to the bird. The gesture is small, but the suggestion is clear.
@@.birbSpeech;"Everything I'm willing to sell is here. "@@ She replies, drily @@.birbSpeech;"You must have confused me with someone else."@@
Yeah, she's not buying it. She knows there is something off about you, and no matter how you try to argue, the more you insist on leaving the safety of the market, the more she is convinced that you are up to something.
@@.birbSpeech;"This conversation is done."@@ She adds, with finality. @@.birbSpeech;"If you are done looking through my wares, then I'd kindly ask you to leave me be."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |AlanaPrivate3]]</div>\You have been near her enough to probably remove the mark... so, even if you weren't able to kill her, or complete the mission in more interesting ways... the contract has been fulfilled. You'll just leave, having made sure that the creature is not much of a menace (an avian without wings, really?), and you'll collect your pay.
What did Damlon expect you to do here, anyway? In the middle of this crowded market? It's been enough of a miracle that you managed to spot her.
@@.playerSpeech;"Well then. I suppose that's all, I have other places to be. Thank you for your time."@@
@@.birbSpeech;"Farewell, then."@@ She says, watching you with an intense gaze as you move away. Even as you disappear into the crowd, she's already thinking through contingencies... should she leave? Should she stay and wait, in case you are still nearby? What next, should she relocate?
Just who are you, human, that you have such a vested interest in her? Her paranoia will last for long after you've left.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\There is nothing for you to do but wait. And wait. And wait...
Your body is aching from the unnatural position it is forced to keep, your skin becoming sore under the pressure of the ropes, and your cock has long gone soft. But you have no choice but to remain where you are, to continue waiting and hoping for a saviour... anyone, really. Someone has to stumble upon you eventually, right?
The thought fills you with dread. What if no one does? Thirst is already starting to claw at your insides, and your stomach is rumbling with hunger. It will not take long for things to escalate into a life-or-death situation...
You fight against the ropes some more, but still to no avail... they are too tight. You try to roll around in the cabin, hoping to come across an edge that can help you cut them off, but you can't find anything, and rolling in the floor like an idiot only makes you feel more frustrated, and more exhausted.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And so you wait some more... |AndSoWaitAlana2]]<img src="Images/Icons/RedTime.png"></div>\<<if $adelineBlessing ==2>>\
Thankfully, before hunger, cold, or thirst can claim you, you are found by a fellow hunter sent to track you down.
It is quite the compromising position; tied up, naked, and with a pair of used bird panties in your mouth, but, by that point you are just glad to have been found nonetheless.
<<else>>\
Thankfully, before hunger, cold, or thirst can claim you, you are found by a fellow hunter sent to track you down. Adeline. Of all people.
<<if $b22 == -1>>\
<<set $b22 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@\
<</if>>\
<<if !$unlockedHunters.includes("adeline")>>\
<<set $unlockedHunters.push("adeline")>>\
@@.unlockBox; NEW HUNTER UNLOCKED @@\
<</if>>\
You are glad you've been found, of course, but that doesn't make the situation any less embarrassing; the sight must be quite... something.
She steps into the cabin with great care, she's already made sure no one else was around but still, one can't be too careful. Yet, and even beneath the helm, you can tell your appearance was quite the surprise. You've known each other for a while, and this is not a side she ever expected to see of her comrade and friendly rival.
Another careful glance, and she makes her way to you, removing the rope holding Alana's panties secure in your mouth.
@@.adelineSpeech;"$playerName. What happened? Where is the creature you were supposed to hunt? Are you alright? Why... are these underwear in your mouth?"@@ She speaks, her voice a bit more urgent than she would have liked.
@@.playerSpeech;"Adeline."@@ You reply, your voice raspy and broken. @@.playerSpeech;"I'm alright. Just... get me out of this. The creature is long gone."@@
Adeline doesn't waste time. Her knife is in her hand a moment later, and she cuts through the coarse rope at your wrists, and then she quickly moves to your legs.
@@.adelineSpeech;"Long gone?"@@ she echoes as she works, @@.adelineSpeech;"What even happened here?"@@
@@.playerSpeech;"It's a long story. I'll tell you on our way back. I'd... like to drink something first."@@
@@.adelineSpeech;"I'd sure looove to hear that story."@@ She chuckles. @@.adelineSpeech;"By the looks of it, it must one heck of a tale. 'High Hunter $playerName.' "@@
You sigh. @@.playerSpeech;"It is, yes. One heck of a fucking tale... I'm... glad to see you, Adeline."@@
The smile beneath her helm wavers for a moment. Your voice sounds awfully fragile, even if you are trying to hide it. She still doesn't know what you've gone through; perhaps this is not the best time to tease you.
@@.adelineSpeech;"Can you travel?"@@
@@.playerSpeech;"I think I can, yes."@@ You nod. You just want to be out of here, even if it means a heavy blow to your empty stomach.
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending2">>
<</link>>\
</div>\
<<set $specialDemotion to "alana">>
At some point, you daze off. When awareness returns, you find yourself back home... the travelstone having done its work. Traversing the void while unconscious is perilous, but the stones were designed with such contingencies in mind. This time, at least, you made it through.
You are unharmed... but your head is pounding, your stomach is rumbling... and you feel like a complete fool.
@@.playerSpeech;"That... that fucking bird."@@
You take a deep breath and shake your head in disappointment. For now, you'll drop dead in bed and sleep until your head stops pounding like hell.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 40>>\
<<set $newDreams to ["alanaKiki"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>After that, the conversation returns to lighter, less depressing topics. It's easy to be in a good mood when they are both sitting on two hundred gold coins, now that the weight of not knowing the consequences of their theft has been lifted from their shoulders. Their gratitude shines through, even in the smallest details. Even Alana, with all her distrust and her paranoia, is being quite nice.
When you finally announce that it's time for you to go (and when their attempts to convince you to stay fail), Alana merely stands there, still processing everything.
@@.birbSpeech;"I know I've already thanked you, but, I need to say it again. Really. The gold you gave us... it means more than I can say. It's a chance for a fresh start. Even if it wasn't much to you... you didn't have to do any of this. And I... I acted terribly toward you. I'm truly sorry for everything."@@
She still stands there, awkwardly frozen like a statue. Does she think you are still mad? That you'll change your mind and get the coin back if she doesn't look sorry enough?
@@.playerSpeech;"Come on, what is this about all of a sudden? You seem like such a nice couple, I'm glad I could help. And don't worry about it, I can understand the distrust. You had your reasons to be wary."@@
The words fill her with a strange, warm sensation. Not only did you help them, but you, too, are oddly understanding of their... choices. What they share isn't something people here would call normal, much less "nice". Two girls, two cripples with little to their name... just a life of petty crime behind them, and not even the kind that pays well.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A hug, then? |ConsiderStayingLight4]]</div>\
<<switch $alanaJobState>>
<<case 999>>
Reporting failure back to the Order is, of course, not a pleasant prospect. Still, there's little choice but to face it, as you were nowhere even close to your target.
You explain Damlon how the travelsone sent you to the middle of a bustling, busy city... how the noise, and faint pull of the travelstone made it impossible for you to focus on finding your quarry.
@@.playerSpeech;"...I'm sorry for the wasted resources. I'll make sure not to let it happen again. If I could have another chance..."@@
Damlon shakes his head, sighing softly.
@@.damlonSpeech;"We'll send someone else for this one. Thelron has a good eye for this sort of work."@@
@@.playerSpeech;"I... I see..."@@ You mutter, not liking the idea of having another hunter take over your contract at all. But there is not much you can do but nod, and try to not look too displeased by it. @@.playerSpeech;"Understood."@@
@@.damlonSpeech;"Mistakes are part of the learning process,"@@ Damlon says, placing a comforting hand on your shoulder. @@.damlonSpeech;"You're still new to this, so don't dwell on it too much. It wasn't a high-priority target anyway... the damage should be minimal. Still, we'll see to it that the creature doesn't escape again."@@
<<case 40>>
@@.playerSpeech;"I would like to claim a bounty,"@@ You say, taking the required document with you and handing it over, along with the travel stone that indicates that indeed, the creature has been successfully 'brought low'. The memory of the robbery still hurts, but there is not much you can do about it. The mark is gone, and the best you can do is collect what you can for your failed mission and move on.
@@.damlonSpeech;"I see..."@@ Damlon mumbles, as he looks over the documents, and then the travelstone. @@.damlonSpeech;"Good hunt, $playerName. And the payment."@@
He hands over a pouch of golden coins, that you gladly take. They should help with the hole in your pocket.
<<set $completedContracts to $fakeUnlock +1>>
<<if $completedContracts >=5 && $b5 == -1>>\
<<set $b5 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<<default>>
@@.playerSpeech;"I would like to claim a bounty,"@@ You say, taking the required document with you and handing it over, along with the travel stone that indicates that indeed, the creature has been successfully 'brought low'.
@@.damlonSpeech;"I see..."@@ Damlon mumbles, as he looks over the documents, and then the travelstone. @@.damlonSpeech;"Good hunt, $playerName. And the payment."@@
He hands over a pouch of golden coins, that you gladly take. Its weight feels so good in your hands... hell, it's the main reason you still use these antique coins. As they are meant to be used within the order, you could pretty much use any other, more convenient form of currency to account for your performance... but it seems there is something inherently exciting about a pile of coins.
<<set $completedContracts to $fakeUnlock +1>>
<<if $completedContracts >=5 && $b5 == -1>>\
<<set $b5 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<</switch>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |DamlonIntro][$continueDamlon= true]]</div>\
<<set $activeDamlonContract to "">>\
<<set $alanaJobState to 4>>
This should not be happening.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[... |LivingRoom]]</div>\
You don't even bother to acknowledge her question with an answer of your own. What is she, fishing for some sort of praise? Your courting rituals will be as intense as you see fit.
@@.playerSpeech;"Turn around."@@ You command, and the lumari meekly obeys, lowering her upper torso and raising her rump, exposing her nethers to you. Her fluffy tail lifts as well, giving you a nice look at the puffy flesh between her legs...
Beneath the dense strands of dark fur lies a puffy, dark-colored vulva, foreign and yet so familiar, immediately lighting a spark of excitement in your loins.
A moment later, you are on her, arms around her hips, ready to mount her and claim your prize. A prize that hopefully was worth forsaking the trust of the dark lady...
Yes, the moment your hardness pierces through her entrance, you immediately forget all about the dark lady. Selyne's tight hole wraps around your cock as it pushes inside, a surprised gasp coming from the lumari as the thick rod stretches her insides.
Even if she's willing, she's not exactly wet after nearly being choked to death, but you make do regardless, thrusting deeper and deeper inside her, until your balls rest against her meaty outer lips.
@@.lumariSpeech;"Ghh... N-no need to rush! I-I can tell you're eager, but-"@@
Your hand slams down on her ass, with a strengh that a human should not have. Her entire body jolts, and the shockwave seems to ripple through the entire dreamscape as her focus slips.
@@.lumariSpeech;"O-ouch!"@@ She yelps, but chooses to remain mostly silent after that. It should be better that way...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her as hard as you possibly can |FuckSelyne11]]<img src="Images/Icons/RedGeneral.png"></div>\You go as hard as you can into her, from the moment you start thrusting, the pace is near punishment, and she keeps making soft, whiny noises all through. A drama queen... Your thrusts, while deep and merciless, shouldn't possibly hurt a creature of her size.
@@.lumariSpeech;"Gh... o-ouch... ouch... Ah!"@@
You slap her rump again, in an effort to get to her.
@@.playerSpeech;"Shut the fuck up, bitch. I could have easily killed you; the least you can do is endure a proper fucking with a modicum of dignity."@@
Another slap, just for good measure... it makes her horn fizzle with white sparks for a moment, and her pussy quivers tightly around you in response. Some whines still escape her, but overall... she remains mostly silent.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FuckSelyne21]]</div>\You fuck her for what feels like hours, all the battling really got your blood flowing, and you need an outlet. Which, in this case, is the whimpering, trembling lumari connected to you by a single, thick link of flesh.
It's been a while since she pretended to have the slightest modicum of control over the situation, and has taken your advice to heart. Focusing on taking it to avoid looking even more of a weakling than she already does... yeah, the constant panting doesn't quite sell the illusion of toughness, nor does the way she's sagged against the ground, forepaws hiding her face.
You watch the silent conflict play out in the tense line of her body. A particularly deep thrust makes her flinch, a tremor running through her, but she bites back any sound, swallowing it into a strained, shaky exhale.
The lumari grumbles deep in her chest, a sound of pure frustration, but takes it, as you said, with 'dignity'... well, as much dignity as she can afford, that is. Reactions or not, she's being made into a drooling, whorish mess by a damned human of all things. Something looking like a human, at least.
And dark thoughts begin to gather in the depths of the animal part of her mind. Even if she'd rather be the one setting the pace, even if the raw fucking is a bit painful and degrading, she can't help but feel an odd thrill. A rush of arousal that originated in her well-stuffed mess of a hole and is now spreading through her entire body.
She tries not to let it show, but the more you fuck her, the more the arousal grows. Soon, her panting and groans have taken a different edge, she's even accompanying your thrusts with a sway of her hips. Why is it that every time your tip kisses her deepest point, a tingle runs up her spine?
And why does she want to beg you to kiss it again, harder, faster, deeper~
Her legs tremble, and an involuntary moan leaves her, one that's so thick with lust that her paws immediately cover her muzzle in shame.
@@.playerSpeech;"Didn't think you could get off on this. Guess you are not that different from a beast." @@
That smug tone of yours only makes it worse, because you are right. Why the fuck is she enjoying it? At first, she meant to stay mostly passive, to let you have your fun... maybe even complain and pretend she hated it, but...
<i> I'm going to cum on a human's cock. I'm going to cum while this thing pounds me like a common animal...</i>
You feel it first around your cock; a hot, gushing flood that coats you thoroughly. But the true, unmistakable evidence is in her reaction. How her entire body seizes, how her fur stands on end from rump to skull in a wave of pure ecstasy. And simultaneously, the world itself shudders with her orgasmic release, a wave of energy that originates from her overheating horn and spreads across the dreamscape like a shockwave.
@@.lumariSpeech;"..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FuckSelyne3]]</div>\You try to stay composed, keeping up your façade of control while quietly searching for a way out... but she's no fool. The Lumari notices almost immediately.
On the second day, she offers a "solution," and you play along... having little choice, really. Left here, you'd starve in no time, after all... Selyne, apparently, isn't able to shape any organic matter.
Her solution, of course, is more of a trap, though a convenient one for her. If things go awry, she can always claim it was an accident... what would you know of her craft? She positions you on a rock slab dressed up with imitation runes and bits of staged paraphernalia, all arranged to sell the illusion... and there, she works with quick, precise motions.
In moments, she sculpts a prison; a perfect square of smooth, unyielding stone, seamless, with no door and no cracks to even pry. She waits for you to tear through it, but when it doesnt happen... when it becomes apparent you are trapped, , she makes a small, pleased sound.
@@.lumariSpeech;"Oh no! I didn't plan for that... How terrible! Whatever shall I do? Please, give me a moment, I will think of something." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Seems like it was bound to happen |LeaveSeylneGeneric2]]</div>\After a few quick words with Orion (for you fear him peeking into your mind and seeing that you courted a certain creature), you lose yourself between the endless shelves and stacks of the Archives, hoping to find the right information.
You search for anything that might reassure you, anything that could support your beliefs... that lumaris can't be as terrible as their reputation suggests. That Selyne, toothy smile aside, isn't going to devour you if your paths cross once again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SelyneBookthing]]</div>\
<<set $selyneOrionLibrary to 1>>
<<set $selyneInfo to 3>>@@.playerSpeech;"No, I'm not."@@ You answer, truthfully. You may have a little trist here and there, but nothing serious. @@.playerSpeech;"I would not be here if I was not... available."@@
She hums, a sound of satisfaction, and her gaze softens just a fraction. The air around you seems to lighten, a subtle shift of pressure, and the dream-world's color returns to normal. Her two smaller eyes disappear into her fur again, leaving you with only one pair to look at, but that's still not enough to make her gaze feel any less piercing.
@@.lumariSpeech;"Good. Good~"@@ She says, drawing the word out as she lets a claw run across your bare chest. @@.lumariSpeech;"I figured, but it was something that I needed to get out of the way before we could move forward. If you are to court me, it would be quite annoying if someone else got in the way of the process, wouldn't you agree?"@@
You nod... just what are you getting yourself into?
Her claw withdraws, but the lingering sensation remains. A tremor stirs in your chest, her intoxicating musk still coiling in the air as she turns around, deep in contemplation.
@@.lumariSpeech;"You have the makings of something useful. Loyal. Perhaps even precious!"@@ Her tail drifts in a lazy coil, content enough, yet that predatory edge never quite leaves her posture as she circles back to you. @@.lumariSpeech;"But words alone, $playerName, are too easily given... and your availability was merely a prerequisite. I want something... something yours~"@@
She lifts one hand, a claw tracing the air beside your neck, never touching... but close enough to make your skin ache for contact.
@@.lumariSpeech;"Next time we meet, you'll bring me a gift. A token. A tribute worthy of what I am, and what you want from me."@@ Her grin grows, slow and curling, impossibly wide. @@.lumariSpeech;"Make it personal. Make it rare. Make it beautiful.... or make it hurt. Just so long as it means something~"@@
That... is something you can do. You question the logistics of the matter; how you'd carry something with you to this strange, ephemeral dream realm, but she's quick to assure you.
@@.lumariSpeech;"Just keep it close to you. Will it to follow you through. Don't worry about the details, little dreamer~"@@
She tilts her head slightly, eyes narrowing in amusement. @@.lumariSpeech;"I expect you to surprise me, $playerName. You are promising so far~"@@
And then, the dream begins to unravel. The pillars dissolve. The marble fades. And her silhouette, still smiling, is the last thing you see as you're pulled back into the waking world. Heart pounding, lips dry, her voice echoing faintly in your mind along with the sweet, haunting musk.
<div class="passCheck">\
You... you are going to need to bring her something nice. You don't fully know why, but you want, you <i>need</i> to please her.
<img src="Images/Icons/Enthrall.png"></div>\
<<set $selyneS to "day2">>\
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\What you have is not serious by any stretch, but you are have made a little habit of spending time with Nyxa. You could probably spin it in a way that would not sound bad... but the musk lingering in the air and her intense, piercing stare are truly making it hard to concentrate.
So you tell her. You cannot help it, the words just roll out of your lips on their own... and in turn, her gaze shifts from intense to something near murderous.
...Why? It is not as if you had anything with her yet, or owed her anything, right?
@@.lumariSpeech;"You would dare. Court a lumari in her own realm while you are already courting another?"@@
Her mouth, previously curved into an unnatural grin, now gives way to a row of razor-sharp teeth, a snarl that would send a chill down your spine, were it not for the musk clouding your thoughts. If anything, you feel like a child being scolded, and you almost want to apologize...
@@.playerSpeech;"They... I..."@@
@@.lumariSpeech;"Silence. This insult, I refuse to stomach. If you want to dirty yourself with some lesser creature, then do so. I will not be dragged down to your level, human."@@
And with that, you are forcefully ejected from the dreamscape. Back to the waking world, your world, where you wake up to a nasty headache. The pain of her rejection cuts deeper than you would expect... she didn't even give you a chance to explain!
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>What you have is not serious by any stretch, but it is still a relationship of sorts, strange as the arrangement may be. You could probably spin it in a way that would not sound bad... but the musk lingering in the air and her intense, piercing stare are truly making it hard to concentrate.
So you tell her. You cannot help it, the words just roll out of your lips on their own... and in turn, her gaze shifts from intense to something near murderous.
...Why? It is not as if you had anything with her yet, or owed her anything, right?
@@.lumariSpeech;"You would dare. Court a lumari in her own realm while you are already courting another?"@@
Her mouth, previously curved into an unnatural grin, now gives way to a row of razor-sharp teeth, a snarl that would send a chill down your spine, were it not for the musk clouding your thoughts. If anything, you feel like a child being scolded, and you almost want to apologize...
@@.playerSpeech;"They... I..."@@
@@.lumariSpeech;"Silence. This insult, I refuse to stomach. If you want to dirty yourself with some lesser creature, then do so. I will not be dragged down to your level, human."@@
And with that, you are forcefully ejected from the dreamscape. Back to the waking world, your world, where you wake up to a nasty headache. The pain of her rejection cuts deeper than you would expect... she didn't even give you a chance to explain!
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>What you have is not serious by any stretch, but it is still a relationship of sorts, strange as the arrangement may be. You could probably spin it in a way that would not sound bad... but the musk lingering in the air and her intense, piercing stare are truly making it hard to concentrate.
So you tell her. You cannot help it, the words just roll out of your lips on their own... and in turn, her gaze shifts from intense to something near murderous.
...Why? It is not as if you had anything with her yet, or owed her anything, right?
@@.lumariSpeech;"You would dare. Court a lumari in her own realm while you are already courting another?"@@
Her mouth, previously curved into an unnatural grin, now gives way to a row of razor-sharp teeth, a snarl that would send a chill down your spine, were it not for the musk clouding your thoughts. If anything, you feel like a child being scolded, and you almost want to apologize...
@@.playerSpeech;"They... I..."@@
@@.lumariSpeech;"Silence. This insult, I refuse to stomach. If you want to dirty yourself with some lesser creature, then do so. I will not be dragged down to your level, human."@@
And with that, you are forcefully ejected from the dreamscape. Back to the waking world, your world, where you wake up to a nasty headache. The pain of her rejection cuts deeper than you would expect... she didn't even give you a chance to explain!
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>><<if $selyneInfo is 0>>\
@@.OrionSpeech;"Something the matter, $playerName? You seem preoccupied."@@
You nearly jump in your spot when the sudden question echoes behind you. You had forgotten Orion was still there, somewhere within the library.
@@.playerSpeech;"Yeah... just preparing for my next contract."@@
You know he's not quite buying your lie, you are too nervous for him not to notice. He doesn't press you, though, merely tilting his head slightly in acknowledgment.
@@.OrionSpeech;"I didn't mean to interrupt. Let me know if you need anything."@@
You are not sticking around after that... you put the book back and leave immediately.
<<set $selyneOrionLibrary to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<<else>>\
<<if $selyneInfo is 3>>
You eventually come across several entries on lumaris.... apparently an ancient species, tracing all the way back to the age of the gods.
You skim through most of the historical background; that's not what you're after. Who really cares that lumaris were supposedly a failed experiment of Vy'shandra herself, a lazy effort made to assist in shaping newborn realities? Or that they once attempted some ill-fated coup against their creator, only to be crushed and deprived of most of their power?
Certainly not you.
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to pinpoint Selyne's age |SelyneBookthingAge][$selyneInfo -=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to inquire about their diet |SelyneBookthingDiet][$selyneInfo -=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to learn about their temper |SelyneBookthingTemper][$selyneInfo -=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to learn about their mating behavior |SelyneBookthingMating][$selyneInfo -=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Learn more about their "unique" abilities |SelyneBookthingAbilities][$selyneInfo -=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough of this... put the book back, you've read enough |PutBookBackSelynel][$selyneOrion = 3]]</div>\
<</if>>\You look for anything that could help you place Selyne, but the records are vague at best. A few descriptions could match her, but none are decisive... the only meaningful indicator seems to be their horn: the older the lumari, the larger it grows, sometimes branching off, but then what?
By that measure and the few sketches that compare head to horn ratio, Selyne could be anywhere between several decades and two centuries old, which is... not exactly helpful.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SelyneBookthing]]</div>\You skip through the pages, settling on their diet. The text doesn't linger on the specific details, but what is written is concerning enough. Lumaris supposedly feed on emotions channeled through dreams... not to dissimilar from archons; fear, desire, sorrow, joy... using them to fuel their abilities and manifest sustenance.
But they can hunt too, if needed. Flesh, emotion, even fragments of the soul... a true omnivore, like their distant, more... cosmic, relatives.
It is, indeed, a bit concerning. But also reassuring; they are not depicted as ravenous human-eaters either!
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SelyneBookthing]]</div>\The book does little to reassure you about their temper. Lumaris are described as narcissistic, manipulative, cruel when it suits them.... territorial to the extreme, even toward one another, especially when contesting dominion within their realms.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SelyneBookthing]]</div>\Much to your displeasure, the book has little information about that particular topic, barely a few paragraphs. Whoever wrote it clearly didn't consider the subject worth much ink.
All you glean is that lumaris are indeed sexually active, but don't reproduce often. Their estrus cycles are highly irregular... sometimes lasting for human years at a time, and apparently, during these times, incidents of lumari's forcing themselves upon other species, or influencing their dreams to "spice" them up a little have been recorded.
... you have to admit, it doesn't sound that terrible, all things considered.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SelyneBookthing]]</div>\Their abilities, unsurprisingly, are the most documented part. The book goes into great detail about how a lumari can carve their own personal reality by using the energies that drift from mortal dreams.... and, while outside those carefully crafted bubbles their powers are limited, inside them they are described as some of the most dangerous creatures the Order has ever had the displeasure of confronting.
Quite so... in their little worlds, a lumari can manipulate matter and energy at will. They can reshape landscapes, conjure objects out of nothing, and bend the laws of physics into whatever shape amuses them, if the lumari in question is skilled enough. There are records of lumaris being able to trap creatures inside their dreams indefinitely, leaving the victim completely at the mercy of the creature's power. Servitude, slow torment... there is no other choice when a single, well-aimed thought could disassemble a victim at the molecular level.
Thankfully, most lumaris are apparently no longer capable of housing any complex life within their bubbles because of a curse placed upon them long, long ago... hm.
You suppose that explains why Selyne looked so puzzled, and so very pleased, when you showed up in hers.
And... you're too busy replaying that moment in your head to notice the next part. Apparently, lumaris also possess powerful pheromones they can release at will that they can secrete at will to charm, seduce, or outright dominate a victim. Distilled into liquid form, the stuff is powerful enough to become a potent mind-control drug, one that the Order has even used on some occasions.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SelyneBookthing]]</div>\Once you've exhausted the book's contents (or rather, you are bored of reading), you close it and put it back where it belongs, unsure about what to do. The knowledge you acquired has not really answered any of your questions, but you are still not convinced that Selyne has any ill intentions toward you...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\You shut the thought away. Whatever is going on, you are not going to go along with her whims. She is a dangerous creature... you've seen what she's capable of. You are not risking becoming her pet again.
The rejection stings, but she understands. With one last sad look, the lumari withdraws her presence completely, leaving you to a dreamless sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>In the end, there is sadly nothing you can do. She's right, while the fantasy is extremely enticing, for both of you, it is simply too risky to try. If Orion managed to track you once, he will most certainly do the same thing again, if given the chance. Maybe you'll be able to intercede for her again, but this time you'll end up with a mop and bucket, cleaning the floors of the Order's headquarters (if you are lucky). No matter what, your dream of becoming a lumari's pet will have to remain that... an unrealised dream.
You talk for a bit more, reminiscing about what little time you were able to spend together before Orion came to your aid, but eventually, its time to say goodbye. The talk is only making her more and more agitated. She feels cheated by the world itself. A creature that is able to walk her little world, who willingly wants to stay... and you <i>had</i> to be one of those freaks?
@@.lumariSpeech;"I'm sorry. I would like to talk some more, but..."@@ She growls. @@.lumariSpeech;"I feel it will just make things more difficult. It's been good to know you, $playerName. I... I wish I could have kept you. Really. Our love is just not meant to be."@@
With one last parting little kiss, you leave the dreamscape.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $selyneS to "default">>
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
You consider her words, and you have a sudden realisation. You do have something that could maybe give her the energy required to craft a realm beyond Orion's reach. Maybe.
@@.playerSpeech;"And... how could you acquire this energy? What is it that you would need? Because I have something I think could be of use to you...~"@@
The shadows around her pulse in a slow, expectant rhythm, as if the dream itself leans closer to hear your answer.
@@.lumariSpeech;"Oh? You... have something?~"@@
You nod. Of course, you don't have it with you... not here. So you tell her to let you return to your world, for but a few minutes... long enough to fetch a little gift for her, just like last time.
She agrees without hesitation, the eagerness in her eyes almost childish, as if she's waiting for a birthday present. And with that silent, hungry anticipation lingering between you, the dreamscape shoves you back into waking reality.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|SoulsSelyne2]]</div>\You merely stumble out of bed, grab the little artefact, and keep it close to your chest, hoping that Selyne will be able to bring it with you... and that it will indeed be of use to her. After that, you merely lie back and close your eyes, and wait for the pull to return.
Lying in bed, you wonder... how does this even work? How you are able to travel to her world while still keeping your body back in yours? It is not the strangest thing to have happened to you, the life of a hunter is anything but normal... so you don't ponder upon it for too long. If you had to guess, she's probably only bringing a "copy" of you over to her world, a sort of astral projection that is linked to your physical body, but is not the physical body itself.
Oh well... your deliberations are cut short the moment that, by now, most familiar pull grabs you, dragging you back into that cosy realm of marble and dreams, where a certain creature is waiting for you~
...
From a cascade of purple and black, she materialises; first her four eyes that seem to glow against the surrounding darkness, followed by her slender frame, her long, silken fur, her sleek tail that seems to flick and twist of its own accord.
The two extra eyes disappear, giving her that slightly less... ravenous look, but her smile remains as terrifying as ever. You hold the precious artefact close to you, and you feel your heartbeat quicken as she slowly approaches, eager to see what it is that you have for her. Her claws click softly against the assembling dreamscape as she moves... soon she stands before you, scanning the ornate container in your arms.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|SoulsSelyne3]]</div>\When the contents of the box become visible to the creature, she lets out a gasp. Her features contort in a shaky, uneven way... trying to keep her mask intact while the emotion beneath it surges too quickly to fully contain. And it's not hunger, or lust, or anything you expected. It's something that nearly makes her shed a glowing tear of joy.
@@.lumariSpeech;"Y-you really mean it. You really... you really desire to be mine. You'd go this far, even after I..."@@
She pauses, eyes still fixed on the unassuming crystal, the sheer magnitude of what it means almost too much to bear. She doesn't love the taste of souls... it always feels wrong, trying to pass something still alive inside, something that still fights back, writhes and thrashes. She rarely gets the luxury of choice, though; she's not great enough of a hunter to be picky about her meals.
But the ones you presented... carefully contained by your Order, from beings far, far more powerful than she's ever preyed upon... she recognises the exorbitant amount of power within each of them.
@@.lumariSpeech;"You truly are a gift, $playerName. I accept this offering, and in return... I promise to forge my future realm into the most beautiful place that has ever been seen. For you. For us. I will make you the happiest pet in any world."@@
Her voice breaks a bit, her emotions threatening to overwhelm her. You have to interject... to help her ground herself, and you do so by offering your own words of assurance.
@@.playerSpeech;"I know that you will."@@ You reach up, caressing the side of her face, the silky fur yielding to your touch @@.playerSpeech;"You're a creature of beauty, and of power. You're magnificent... and I can't wait to be yours forever~" @@
She nuzzles into the touch, her horn humming with barely contained emotion.
@@.lumariSpeech;"I will need time. To weave a realm outside Orion's sight. And, to prepare everything. If... If I manage. Which is not certain. I will return for you, if I manage... Be ready." @@
You nod. You will be.
She leans in without hesitation, her kiss as fierce and possessive as you remembered. Your lips have no choice but to part away to let her long, serpentine tongue coil past yours. Slow, deliberate, lingering with a hunger barely restrained by the thought that it is not safe just yet.
Then, pulling back just enough for her breath to ghost against your skin, she murmurs her parting words. A promise, one you don't quite manage to catch before the dream folds away. When your eyes open, you're back... alone, in the still quiet of your unremarkable home.
Not for long...
<<set $selyneWait to 0>>
<<set $selyneS to "waiting">>
<<set $soulBox to 2>>The ground shudders beneath you, a deep, resonant tremor that rolls through the dreamscape like an earthquake. Then, the ground begins to crack open, outward in floating chunks and clean lines, parting open with a grandeur only her imagination could conjure. Even more so, given the nature of the 'gift' she presents you with.
From the widening fissure rises a pillar of stone, and at its peak rests a small, intricate glass vessel. Its design immediately reminds you of the exterior of the box of souls you gifted her, so much so that you immediately sense the symbolism... with that said, you don't have much time to dwell on it.
The translucent substance on the glass is unremarkable, but its scent is so overwhelmingly powerful it seems to seep into your very bones. It smells like Selyne... but a thousand times more potent. Her musk, distilled to an essence so concentrated that it's almost painful... a drug that would bring any mortal to their knees. Luckily for you, you are already on your knees! With a hefty lumari on your back at that.
@@.playerSpeech;"W-what is that? Smells..."@@
You are not able to finish the sentence. It smells good, but you fail to find a proper word to describe what you are experiencing.
@@.lumariSpeech;"Just a little something for you... I thought of you while I <i>produced</i> it... All for you~"@@ She whispers to your ear, and you immediately know what it is. What it contains, at least. @@.lumariSpeech;"Go on... taste it~"@@
Your hands tremble, but the scent makes her voice even harder to resist. Seeing the effect it already has on you, Selyne uses her influence over gravity to pull it closer to you, so you can take it with no trouble~
She lets it rest under your nose for a moment, her pussy quivering as the scent makes you shudder in her tight embrace... then, the paw resting on your neck rises again to gently lift your chin, so that you can meet the levitating object with your lips. The rim is cold, and whatever it contains within has ever since lost its warmth... but the first drop alone is enough to set you on fire.
Bitter, a little salty, with a thick aftertaste of her musk, the same musk you've been breathing for days, now distilled into a liquid form.
@@.lumariSpeech;"Thaaats it. Good pet, good..."@@ She purrs gently, tilting the glass and letting more flow down your throat. @@.lumariSpeech;"Let it sink in... let it smoothen your thoughts... drink it all~"@@
Her voice may be soft, but her possessive embrace is not. At one point, her weight has to give way to support, quickly and silently weaving silken bindings to coil around your body and keep you from sliding to the floor.
You drink, each and every drop, making your thoughts drift further and further from reality. Soon, you don't even know where you are, and not much later, you are not even aware you are being fed. Another gulp... and you are barely even aware of yourself, as you become completely enthralled by her.
@@.lumariSpeech;"Mmmmh... good pet~"@@ She purrs, kissing the top of your head lovingly. @@.lumariSpeech;"Are you even in there?~ I guess not~"@@
You remain mostly catatonic, drooling, and hard as a rock.
@@.lumariSpeech;"Don't fret. It'll pass soon enough. But now that you're in the correct state of mind, I can finally deal with those stubborn little memories still hanging on. Oh, but I'll be gentle, clear them out one by one~"@@
A twitch of your cock is all the response you are able to provide, but it is enough for her to smile.
@@.lumariSpeech;"I knew you'd agree~"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending17">>
<</link>>\
</div>\<<if $alanaGold > 0>>\
As a last insult to her, you rummage through her belongings. Her clothes are just rags and old leather, nothing of value, but you do get the money you spent back, along with some of her personal "earnings"... again, nothing of value, but if nothing else, depriving her of it brings a giddy smile to your face.
<<set $money to $temporaryGold>>
<div class="stat-container">
<span class="stat stat-value">+ $alanaGold</span><img src="Images/Icons/Coins.png" width="60" height="60">
</div>
<div class="passCheck">\
<img src="Images/Icons/Item.png"></div>\
<<else>>\
As a last insult to her, you rummage through her belongings. Her clothes are just rags and old leather, nothing of value, but you take what you can off her. Her coin, a couple of obviously fake gold bangs on her leg... if nothing else, depriving her of it brings a giddy smile to your face.
<div class="passCheck">\
<img src="Images/Icons/Item.png"></div>\
<</if>>\
@@.birbSpeech;"Y-you fucking..."@@
@@.playerSpeech;"Nothing personal, cutie. I just want to make sure you learn your lesson~"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\
<<if $cumSkill >=3>>
<<set $newDreams to ["alana2"]>>
<<set $possibleDreams to $possibleDreams.concat($newDreams)>>
<</if>>
<<set $stoleAlana to true>>Your rocks nicely deposited into your rented hole, you've done all you came here to do. Another contract fulfilled, another cunt claimed by your cock. A few coins lighter, but you are a man of your word... and at the end of the day, a tight, wet pussy to fuck is well worth the price.
@@.playerSpeech;"I am done, yes. Take care of yourself, birdie."@@
You give her one last parting kiss, one that she doesn't appreciate one bit, and walk outside the cabin.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $alanaJobState to 3>>\@@.playerSpeech;"So... about the lumari... I didn't ever thank you properly."@@
@@.OrionSpeech;"No need. I simply did what needed to be done. There is nothing to thank me for."@@
You nod, feeling a bit uncomfortable under his gaze. You can only hope the memories of the kind of depravity that transpired within her little world don't quite manage to reach him.
@@.playerSpeech;"How did you even find me, though? And break into her realm so easily?"@@
The librarian waves a hand dismissively.
@@.OrionSpeech;"Deduction, nothing more. I noticed your sudden interest in that book, despite the lack of any active contracts involving their kind. And I was already aware that a certain wretched lumari had been lingering near your new place of residence. It wasn't hard to put the pieces together. Tracking down the realm itself, however, wasn't nearly as simple. That took time."@@
<<if $selyneOrion is 2>>
Perhaps her spell lingers in you, perhaps you simply care, but you ask regardless.
@@.playerSpeech;"Did she really need to die? Despite her... hm. Despite what she did, I'm not sure she did it out of malice. She just seemed a bit too intense for her own good."@@
His hollow eyes flicker to a nearby tome, perhaps an instinctive response to distance himself from the question.
@@.OrionSpeech;"I take no pleasure in killing, $playerName. Not even creatures like her. But I already gave her a chance."@@
@@.OrionSpeech;"Lumari are... volatile by nature. It is unfortunate, but they are remnants of an older, age... a mistake of the gods. I've had to put down many of them, and I can tell you from experience that they never learn. It's in their nature, in their blood."@@
He drifts a little, placing a gentle hand on your shoulder.
@@.OrionSpeech;"Do not trouble yourself with guilt, with the remnants of her poison. She would have never spared a thought for you. In her eyes, you weren't a companion... merely a plaything. To lumari, everything that isn't themselves is either a toy or a threat."@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LibraryIntro][$selyneOrion = 0]]</div>\@@.playerSpeech;"How about..."@@
Your attention falls on a contract depicting some kind of anthropomorphic feline creature, one you think you vaguely recognize... maybe from that dream? Certainly not, what would be the chance of that? Most likely, your desire for some payback has mixed up your memories a bit. The sketch is vague enough, it could be any of a million similar-looking creatures.
@@.damlonSpeech;"Brand new contract, just came in. Should be an easy job... the worst part will be the travel. It's not magical, and apparently, it can't even wield a weapon."@@ Damlon says, scanning the notes on the document.
@@.damlonSpeech;"A straightforward target."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take this contract |TakeContract][ $activeDamlonContract = "kiki"]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check one of the other contracts |AskDamlonJob][$returnDamlonContract = true]]</div>\With your grudge settled and the mark removed, you no longer feel any inclination to linger around these two. They were clearly in the middle of something, and you'd rather not intrude... and, if you're honest, it's safer to leave while things are calm. They don't seem like the type to do it, but the idea of them "tying up" a loose end doesn't feel entirely impossible either. You are not sure you'd buy your own story, were you in their shoes.
So, in the end, you decline their offer politely and take your leave.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\You offer her your hand, and she recoils a little, as if expecting lightning to come out of it, before realizing how dumb she's acting (again), and she reaches for it, feathery fingers closing around your palm. Then, you pull her in for a hug, which she doesn't expect at all. She stands there, stiff and unmoving, while you pat her back lightly.
Eventually, she returns it, in her usual slightly awkward fashion. She does have an excuse now, your armor has spikes on it that she needs to avoid.
@@.birbSpeech;"Thanks,"@@ She tells you as she pulls away, her eyes darting to Kiki, then back to yours. @@.birbSpeech;"You are welcome to visit us... once we manage to set ourselves up. Right, Kiki?@@
The lynx nods, a smile tugging at her lips.
@@.lynxSpeech;"That's right! Anytime, really. We'll be thrilled to have you as our guest again! When you aren't in such a rush."@@ She giggles, her tail flicking at her side.
@@.playerSpeech;"We'll see. The way I travel is expensive, and not without danger. Maybe one day."@@
And with that, you step outside and use the travelstone, leaving Alana and Kiki behind... while this cost you a fair bit of money, you'd like to think you did the right thing. They seemed so... happy.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\
<<set $kikiJobState to 3>>\<nobr>
<<silently>>
<<set $fromCodex to true>>
<<set $blessings = 0>>
<<for _i = 1; _i <= 30; _i++>>
<<if State.variables["b" + _i] >= 0>>
<<set $blessings++>>
<</if>>
<</for>>
<</silently>>
<div class="main-menu">
<img src="Images/Other/TopFrameEye.png" class="menu-lineTop" alt="Main">
<div class="container-row">
<div class="codexbox">
<div class= "codexLeft">
<img src="Images/Codex/Gods.png"> [[Gods|CodexGods]]
</div>
<div class= "codexRight">
<<print $unlockedGods.length>>/5
</div>
</div>
</div>
<div class="container-row">
<div class="codexbox">
<div class= "codexLeft">
<img src="Images/Codex/Hunters.png">[[Hunters|CodexHunters]]
</div>
<div class= "codexRight">
<<print $unlockedHunters.length>>/8
</div>
</div>
</div>
<div class="container-row">
<div class="codexbox">
<div class= "codexLeft">
<img src="Images/Codex/Monsters.png">[[Monsters|CodexMonsters]]
</div>
<div class= "codexRight">
<<print $unlockedMonsters.length>>/18
</div>
</div>
</div>
<div class="container-row">
<div class="codexbox">
<div class= "codexLeft">
<img src="Images/Codex/Endings.png"> [[Endings|CodexEndings]]
</div>
<div class= "codexRight">
<<print $unlockedEndings.length>>/31
</div>
</div>
</div>
<div class="container-row">
<div class="codexbox">
<div class= "codexLeft">
<img src="Images/Codex/Blessings.png"> [[Blessings |CodexBlessings]]
</div>
<div class= "codexRight">
$blessings/22
</div>
</div>
</div>
<div class="container-row">
<div class="codexbox">
<div class= "codexLeft">
<img src="Images/Codex/Unlock.png"> [[Challenges|CodexUnlockables]]
</div>
<div class= "codexRight">
<<print $unlockedUnlocks.length>>/23
</div>
</div>
</div>
<img src="Images/Other/BottomFrameEye.png" class="menu-lineTop" alt="Main">
</div>
<div class="backCodex">
<<link "Go Back">>
<div class="stat-container">Go back</div>
<<if $fromMenu is true>>
<<goto Main>>
<<else>>
<<goto Inventory>>
<</if>>
<</link>>
</div>
</nobr>
<img src="Images/Other/FrameTop2.png" class="menu-lineTop2" alt="Main">
<<nobr>>
@@.title;MONSTERS@@
<img src="Images/Other/TitleLineAlt.png" class="title-line" alt="Main">
<div class="codex-row ">
<<if $unlockedMonsters.includes("azri")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Azri'Elis |AzriCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("alana")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Alana |AlanaCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("deathclaw")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Deathclaw |DeathclawCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("deer")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Mirael |MeyliCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("elyss")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Elyss |ElyssCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("kirla")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Kirla |KirlaCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("fury")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Light Fury |FuryCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("archon")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Ky'larsh |ArchonCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("kiki")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Kiki |KikiCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("gem")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Gem |GemCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("naafiri")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Naafiri |NaafiriCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("selyne")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Selyne |SelyneCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("lyra")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Lyra |LyraCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("nelia")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Nelia |NeliaCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("sxaeth")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Wyvern |WyvernCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("yuumi")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Yuumi |YuumiCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("682")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[SCP-682 |682Codex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedMonsters.includes("vernis")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Zaryth |ZarythCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
</div>
<div class="close-Inventory">
<<link "Go Back">>
<div class="stat-container">Go back</div>
<<if $fromMenu is true>>
<<goto Main>>
<<else>>
<<goto Codex>>
<</if>>
<</link>>
</div>
<</nobr>>
<img src="Images/Other/BottomFrame2.png" class="menu-lineTop" alt="Main">
<img src="Images/Other/FrameTop2.png" class="menu-lineTop2" alt="Main">
<<nobr>>
@@.title;ENDINGS@@
<<set $endingToCheck to 0>>
<img src="Images/Other/TitleLineAlt.png" class="title-line" alt="Main">
<div class="ending-class">
<<if $unlockedEndings.includes(1)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 1: Traitor in Hiding|EndingWarning][ $endingToCheck =1]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(2)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 2: Demoted|EndingWarning][ $endingToCheck =2]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(3)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 3: Exposed Monster Fucker|EndingWarning][ $endingToCheck =3]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(4)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 4: The Best Boy!|EndingWarning][ $endingToCheck =4]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(5)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 5: One With the Pack|EndingWarning][ $endingToCheck =5]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(6)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 6: Martyr?|EndingWarning][ $endingToCheck =6]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(7)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 7: A Silent, Tranquil End|EndingWarning][ $endingToCheck =7]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(8)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 8: Happily Married... to a Dragon?|EndingWarning][ $endingToCheck =8]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(9)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 9: Can Pink-feathered Dragons Have Human Pets?|EndingWarning][ $endingToCheck =9]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(10)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 10: A Fate Worse Than Death|EndingWarning][ $endingToCheck =10]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(11)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 11: Milk-Slave|EndingWarning][ $endingToCheck =11]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(12)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 12: Wastelander|EndingWarning][ $endingToCheck =12]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(13)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 13: Terror of the Wastelander|EndingWarning][ $endingToCheck =13]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(14)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 14: Deeply Enthralled|EndingWarning][ $endingToCheck =14]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(15)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 15:...fool me once...|EndingWarning][ $endingToCheck =15]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(16)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 16: Enthralled... by a Very Pregnant Lumari~|EndingWarning][ $endingToCheck =16]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(17)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 17: Enthralled... by choice?|EndingWarning][ $endingToCheck =17]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(18)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 18: Vael's Test Subject|EndingWarning][ $endingToCheck =18]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(19)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 19: A Different Kind of Farmer~|EndingWarning][ $endingToCheck =19]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(20)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 20: Instant Karma|EndingWarning][ $endingToCheck =20]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(21)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 21: |EndingWarning][ $endingToCheck =21]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(22)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 22: Exiled|EndingWarning][ $endingToCheck =22]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(23)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 23: Father, and Husband|EndingWarning][ $endingToCheck =23]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(24)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 24: Hypnotic Monarch|EndingWarning][ $endingToCheck =24]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(25)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 25: Nursing Assistant|EndingWarning][ $endingToCheck =25]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(26)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 26: A Noble Demotion|EndingWarning][ $endingToCheck =26]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(27)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 27: Most Precious Maid|EndingWarning][ $endingToCheck =27]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(28)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 28: Host|EndingWarning][ $endingToCheck =28]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(29)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 29: The Sins of Our Fathers|EndingWarning][ $endingToCheck =29]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(30)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 30: Stunted Ambitions|EndingWarning][ $endingToCheck =30]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
<<if $unlockedEndings.includes(31)>>
<div class="linkEnding unlockedEnding">
<img src="Images/Other/Unlocked.png">
<div class="linkEnding-text">[[ENDING 31: Birds of a Feather...|EndingWarning][ $endingToCheck =31]]</div>
</div>
<<else>>
<div class="linkEnding lockedEnding">
<img src="Images/Other/Locked.png">
<div class="linkEnding-text">?????</div>
</div>
<</if>>
</div>
<div class="close-Inventory">
<<link "Go Back">>
<div class="stat-container">Go back</div>
<<if $fromMenu is true>>
<<goto Main>>
<<else>>
<<goto Codex>>
<</if>>
<</link>>
</div>
<</nobr>>
<img src="Images/Other/BottomFrame2.png" class="menu-lineTop" alt="Main">
<img src="Images/Other/FrameTop2.png" class="menu-lineTop2" alt="Main">
<<nobr>>
@@.title;GODS@@
<img src="Images/Other/TitleLineAlt.png" class="title-line" alt="Main">
<div class="codex-row ">
<<if $unlockedGods.includes("xadragoth")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Xadragoth Icon">
[[Xadragoth |XadragothCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedGods.includes("vyshandra")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Xadragoth Icon">
[[Vy'Shandra |VyshandraCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedGods.includes("emeria")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Xadragoth Icon">
[[Emeria |EmeriaCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedGods.includes("oblivion")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Xadragoth Icon">
[[Sh'airrak |shairrakCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedGods.includes("arelya")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Xadragoth Icon">
[[Xadragoth | XadragothCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
</div>
<div class="close-Inventory">
<<link "Go Back">>
<div class="stat-container">Go back</div>
<<if $fromMenu is true>>
<<goto Main>>
<<else>>
<<goto Codex>>
<</if>>
<</link>>
</div>
<</nobr>>
<img src="Images/Other/BottomFrame2.png" class="menu-lineTop" alt="Main">
<<nobr>>
@@.title;CHALLENGES@@
<div class="unlock-class">
<<if !$unlockedUnlocks.includes("unlock1ending")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Unlock 1 unique ending <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> </div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Unlock 1 unique ending <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("unlock2ending")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Unlock 2 unique endings <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> </div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Unlock 2 unique endings <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("unlock4ending")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Unlock 4 unique endings <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> </div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Unlock 4 unique endings <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("unlock8ending")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Unlock 8 unique endings <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Unlock 8 unique endings <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"> </div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("unlock15ending")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Unlock 15 unique endings <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Unlock 15 unique endings <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("unlockAllEnding")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Unlock all unique endings <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Unlock all unique endings <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("nightmare")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Experience a nightmare <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> </div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Experience a nightmare <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("oblivion")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Get at least 5 kills and then die <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Get at least 5 kills and then die <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("goldEnding")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Get to an ending with at least 100 unspent gold <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Get to an ending with at least 100 unspent gold <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("vael")>>
<div class="linkUnlock">
<div class="linkUnlock-text"> Successfully complete two contracts for Vael in the same playthrough <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text"> Successfully complete two contracts for Vael in the same playthrough <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("lyra")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Robin Hood! <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Robin Hood! <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("azri")>>/* implemented*/
<div class="linkUnlock">
<div class="linkUnlock-text">Defeat Azri'Elis <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Defeat Azri'Elis <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("preg4")>> /*implemented*/
<div class="linkUnlock">
<div class="linkUnlock-text">Get at least 4 impregnations in the same playthrough <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Get at least 4 impregnations in the same playthrough <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("rep4")>> /*implemented*/
<div class="linkUnlock">
<div class="linkUnlock-text">Get to an ending with at least 4 reputation to unlock <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Get to an ending with at least 4 reputation to unlock <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("nyxa")>>/*implemented*/
<div class="linkUnlock">
<div class="linkUnlock-text">Be nice to the poor vixen <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Be nice to the poor vixen <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("orionAzri")>> /*noimplemented*/
<div class="linkUnlock">
<div class="linkUnlock-text">Get Azri and Orion together <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Get Azri and Orion together <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("blessing4")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Start a game with at least four different Blessings enabled <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Start a game with at least four different blessings enabled <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("check10")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Pass any difficulty 10 check <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Pass any difficulty 10 check <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("hunters")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Unlock every hunter <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Unlock every hunter <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("monsters")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Unlock every monster <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Unlock every monster <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("gods")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Unlock every god <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Unlock every god <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("gem")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Reunite a certain kobold with a certain dragoness <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Reunite a certain kobold with a certain dragoness <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("huh")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Get to an ending with 0 or less in every stat <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Get to an ending with 0 or less in every stat <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
<<if !$unlockedUnlocks.includes("human")>>
<div class="linkUnlock">
<div class="linkUnlock-text">Get into a human's pants <img src="Images/Icons/FailBlessing.png" class="unlock-icon"> <img src="Images/Icons/FailBlessing.png" class="unlock-icon"></div>
<img src="Images/Other/Locked.png" class="unlock-icon">
</div>
<<else>>
<div class="linkUnlock unlocked">
<div class="linkUnlock-text">Get into a human's pants <img src="Images/Icons/Blessing.png" class="unlock-icon"> <img src="Images/Icons/Blessing.png" class="unlock-icon"></div>
<img src="Images/Codex/Unlock.png" class="unlock-icon">
</div>
<</if>>
</div>
<div class="close-Inventory">
<<link "Go Back">>
<div class="stat-container">Go back</div>
<<if $fromMenu is true>>
<<goto Main>>
<<else>>
<<goto Codex>>
<</if>>
<</link>>
</div>
<</nobr>>
<img src="Images/Other/FrameTop2.png" class="menu-lineTop2" alt="Main">
<<nobr>>
@@.title;HUNTERS@@
<img src="Images/Other/TitleLineAlt.png" class="title-line" alt="Main">
<div class="codex-row ">
<<if $unlockedHunters.includes("orion")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Orion |OrionCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedHunters.includes("damlon")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Damlon |DamlonCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedHunters.includes("lauren")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Lauren |LaurenCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedHunters.includes("nyxa")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Nyxa |NyxaCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedHunters.includes("thelron")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Thelron |ThelronCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedHunters.includes("vael")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Vael |VaelCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedHunters.includes("adeline")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Adeline |AdelineCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
<<if $unlockedHunters.includes("korvaax")>>
<div class="monster-entry unlockedMonster">
<img src="Images/Other/Unlocked.png" alt="Lock">
[[Korvaax |KorvaaxCodex]]
</div>
<<else>>
<div class="monster-entry lockedMonster">
<div class="lock-icon"></div>
????????????
</div>
<</if>>
</div>
<div class="close-Inventory">
<<link "Go Back">>
<div class="stat-container">Go back</div>
<<if $fromMenu is true>>
<<goto Main>>
<<else>>
<<goto Codex>>
<</if>>
<</link>>
</div>
<</nobr>>
<img src="Images/Other/BottomFrame2.png" class="menu-lineTop" alt="Main">
<<nobr>>
<div class="header-container">
<div class="middle-section">DEATHCLAW</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Monsters/deathclawFixed.png" alt="IMG" style="max-width: 60%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 2</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 8.1ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 1</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: Yes (4)</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
While most deathclaws would not hesitate to rip you limb from limb, this particular one seems somewhat less murderous. It could very well be because of her piled-up exhaustion, days of wandering with little food to sustain her, and the painful rejection from her last mate. Her small size is not the result of a body not yet developed, but rather, an inherent part of her. Perhaps a genetic flaw... perhaps the consequence of a rare recessive mutation within her kind, it's impossible to say for certain. Yet, one thing is clear: compared to other deathclaws of her age, she is little more than a spiny runt.
<br><br>
Be careful when approaching bipedal lizards that weigh twice as much as you do, though. You <i>don't</i> want to see what happens when a deathclaw gets upset.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexMonsters>>
<</link>>
</div>
<</nobr>>
<<nobr>>
<div class="header-container">
<div class="middle-section">KY'LARSH</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Monsters/archonFixed.png" alt="IMG" style="max-width: 50%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 4</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 18.4ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 1539</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: No</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Sha'irrak struck down the ancient horrors that plagued the life Father cherished... yet even she, formidable as she was, could not destroy them entirely. They endured, fractured and twisted, becoming what are now known as the archons... the closest remnants of the beings from the old void. Much like their predecessors, these creatures exist for one purpose, and one purpose alone: To consume.
<br><br>
Like all voidborn, they feed upon the energies of the living... their emotions, their essence, their very being. And, even if they are not entirely incapable of benevolence, most of these parasites hold little regard for the life that sustains them, preferring instead to extract these emotions in the most intense way possible. After all, being children of the void, reality itself rejects them. Mere existence within Vy'shandras' creation strains them, causing strain and discomfort, and consequently, their encounters are often brief, and brutal.
<br><br>
Archons can reshape themselves at will; their forms are fluid, adaptable, and unbound by conventional anatomy... so do not be fooled by a pair of wide hips, or enticing curves. This one may be a shard of a shard, a newborn manifested by your great war, but any archon is still a <i>terrible</i> foe to face.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexMonsters>>
<</link>>
</div>
<</nobr>>
<<nobr>>
<div class="header-container">
<div class="middle-section">ALANA</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Monsters/alanaFixed.png" alt="IMG" style="max-width: 50%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 2</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 5.8ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 4</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: Yes (3)</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Ice.png">
<span class="stat-inventory">Ice cubes: Yes (1)</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
A wingless avian... truly a pathetic sight. What good is this wretched thing, weak and frail, when stripped of her main advantage?
<br><br>
Bound to the ground, she's merely a glorified chicken... but be wary, even chickens can peck. And a life of survival has taught Alana to peck very hard, if the situation calls for it.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexMonsters>>
<</link>>
</div>
<</nobr>>
<<nobr>>
<div class="header-container">
<div class="middle-section">AZRI'ELIS</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Monsters/AzriFixed.png" alt="IMG" style="max-width: 70%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 3</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 13ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 2</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: Yes (6)</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Deep within Darthax lies Azri'Elis, imprisoned and forsaken. The Order banished her there, sealing her inside a detached fragment of reality where she remains trapped.
She may be young for a Vaaltar, yet even youth in her kind commands terrible power... the corruption she's capable of wielding eats at the plane itself, weakening the bindings that once held firm. Perhaps she should have been put to the sword the first time, for now, her chains grow brittle.
<br><br>
Still, the fact that you were assigned this task, despite your inexperience, makes it clear Lauren barely considers her a threat.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexMonsters>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">MIRAEL</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Monsters/deerFixed.png" alt="IMG" style="max-width: 60%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 1</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 5.5ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 0</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: Yes (2)</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Mirael is a simple creature. Hidden deep within the forest, her elusive tribe has mostly kept to themselves, wary of other races and the dangers they might bring. Humans bustle in nearby villages and towns, wolves the size of horses prowl with hunger in their eyes, and even the occasional dragon could swoop down and take a cute little four-legged girl to its den. It is far safer to remain unseen, to live quietly (and uneventfully) among her own people, than risk venturing beyond the treeline... even if curiosity has led her to explore farther than she should. <br><br>
She knows that she must be careful, though. Not only because of the other creatures... but because one wrong scent could see her excised from the herd.
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<div class="middle-section">ELYSS</div>
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<span class="stat-inventory">Threat Level: 2</span></div>
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<span class="stat-inventory">Size: 7.7ft (When on fours)</span></div>
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<span class="stat-inventory">Body Count: 7</span>
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<span class="stat-inventory">Breedable: Yes (4)</span>
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As a princess, a privileged dragoness born in a cradle of gold and riches, she is not the most modest of creatures. It shows, even exiled, in the careless display of her wealth... the jewelry, the gemstones, the treasury in her ruin of a castle... it is all ripe for the taking. But Elyss has never had to concern herself with petty matters such as where her next meal would come from, or where the coin needed to purchase the very next bottle of wine would come from.
<br><br>
It will take some getting used to, now that she's been cut off from her family's fortune... the feathered dragoness will have to learn to fend for herself. Learn that the world is a dangerous, cruel place, and not the gilded paradise of her naive mind.
<br><br>
At least... she got to keep that hoard of human smut she's so fond of. She can still entertain herself with the thought of being bred silly by some handsome hero, while she learns to adapt to this new situation~
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<div class="middle-section">KIRLA</div>
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<span class="stat-inventory">Threat Level: 2</span></div>
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<span class="stat-inventory">Size: 6.1ft</span></div>
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<span class="stat-inventory">Body Count: 0</span>
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<span class="stat-inventory">Breedable: Yes (5)</span>
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Feragons are a strange species indeed. Distant relatives of dragons, they have lost their ability to fly in exchange for an armored coat of scales that makes them nearly invulnerable to physical harm. Moreover, the metal that grows on their bodies is a special kind, one that is able to deflect magic and dampen the effects of spells.
<br><br>
Unfortunately for them, that also makes them rather desirable targets for hunting... convenient ways to cultivate steel for those able to contain such powerful beasts.
<br><br>
Kirla gets the worst of both worlds. She remains highly sought after for her innate qualities, yet her youth and inexperience make her all the easier to prey upon. One can only hope no hunter drags her to Vael, now that there is a 'vacancy'... under his cold, metallic hands, the feragon would endure a torment beyond imagining. Bound and force-fed, wracked by constant pain, her scales and flesh would be harvested in agonizing cycles, repurposed to craft the finest of weapons.
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<div class="middle-section">LIGHT FURY</div>
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<span class="stat-inventory">Threat Level: 2</span></div>
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<span class="stat-inventory">Size: 6.3ft</span></div>
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<span class="stat-inventory">Body Count: 0</span>
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<span class="stat-inventory">Breedable: Yes (2)</span>
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Despite her rounded features and enormous, expressive eyes that seem to shimmer with innocent curiosity, the Light Fury is still very much a dragon... and a formidable one at that. She can condense plasma into searing projectiles that, given the chance, would have little trouble reducing you to a smoking husk, so keep your wits about you.
<br><br>
Even more so, as this light fury has already found herself a mate. Needless to say, mating dragons are even more territorial and temperamental than normal.
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<div class = "credits">This little encounter was commissioned by @@.highlighted;Dargon@@, a most generous and patient patron. Thank you for supporting my work!</div><<nobr>>
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<div class="middle-section">KIKI</div>
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<span class="stat-inventory">Threat Level: 2</span></div>
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<span class="stat-inventory">Size: 5.1ft</span></div>
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<span class="stat-inventory">Body Count: 2</span>
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<span class="stat-inventory">Breedable: Yes (1)</span>
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Alana's dutiful and loving partner, and you can see why. Two broken creatures, one a flightless bird and the other a crippled cat, finding purpose in each other's arms.
<br><br>
A little smuggler, a guide, a petty thief... like her partner, she's a woman of many jobs, none particularly reputable. Who would have thought that a crippled lynx, with a metallic prosthetic leg, would be so skilled at stealing and sneaking? That her nimble paws would be so adept at picking locks and opening chests? If she had not lost her leg in an unfortunate chase, it would be fair to say she could have become a master of her trade...
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<div class="middle-section">GEM</div>
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<span class="stat-inventory">Threat Level: 1</span></div>
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<span class="stat-inventory">Size: 3.1ft</span></div>
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<span class="stat-inventory">Body Count: 0</span>
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<span class="stat-inventory">Breedable: Yes (?)</span>
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Gem was born to serve; since the very first day she crawled out of the egg that bore her, that's all she's ever known... to devote her every thought, her every action to the will of her superior. But all things considered, she was a lucky one. Whereas many kobolds of her ilk would work in the mines or toil away in the fields, she was found at a young age by a certain pink, excitable dragoness... and from that moment on, her life has been devoted to that one single dragon. Her Mistress. But also her friend.
<br><br>
Her life may be one of quiet servitude, but it's a happy one, and there's nothing she would change about it. Eternally grateful to her Mistress, she would gladly lay down her life for the dragoness if it came to it.
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<div class="middle-section">NAAFIRI</div>
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<span class="stat-inventory">Threat Level: 3</span></div>
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<span class="stat-inventory">Size: 7ft</span></div>
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<span class="stat-inventory">Body Count: 3</span>
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<span class="stat-inventory">Breedable: Yes (0)</span>
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Naafiri, the twice bound... to the weapon that was used to seal her away, and now, to a lowly hound. So frantic was she to escape her confinement that the poor ascended woman practically leaped into what is now her new host, her starved consciousness practically devouring the hound's own in a flare of desperate hunger.
<br><br>
Yet in her haste, she neglected to consider that her chosen vessel may not be as suitable as she anticipated. And worse, powerful as her mind may be, some of the hound's baser instincts remain, forever in conflict with her own. So many hormones flooding her brain, so many desires to chase and fulfill. But, is it so bad? To crave the warmth of blood on her muzzle, to desire the satisfaction of a knot buried within her, to yearn to be bred by a virile partner...
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<div class="middle-section">SELYNE</div>
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<span class="stat-inventory">Threat Level: 3</span></div>
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<span class="stat-inventory">Size: 5.11ft</span></div>
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<span class="stat-inventory">Body Count: 4</span>
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<span class="stat-inventory">Breedable: Yes (?)</span>
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Selyne may be a lot of things. Young (by her species standards), arrogant, impulsive... but she does have a dream. A vision. Lumari's are but shadows of what they once were, the gifts that were once given by Vy'shandra taken away with the same ease they were bestowed. Yet Selyne believes there is a way to reclaim those lost arts. A way to become a deity in the eyes of the lesser races, to regain that spark that once made them the greatest of all creatures.
<br><br>
Her dimension may be a barren facsimile of a real world, but it's all hers. A start, a seed, a promise of greatness to come. She knows the dangers it would pose... to herself. But she knows that one day, mortals will tread upon her crafted soil... not by choice, but because she'll will it so~
<br><br>
Once they are bound within her domain, there will be no escape, no refuge beyond her reach, and in that sealed world of her own making, Selyne will finally claim the role she believes was taken from her, even before her birth. That of a goddess~
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<div class="middle-section">LYRA</div>
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<span class="stat-inventory">Threat Level: 1</span></div>
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<span class="stat-inventory">Size: 3.9ft</span></div>
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<span class="stat-inventory">Body Count: 0</span>
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<span class="stat-inventory">Breedable: Yes (You probably shouldn't)</span>
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Half-frozen beneath a pine, little more than a trembling bundle of fur and skin... such was Lyra when the old hunter found her. Her parents had long since vanished, leaving her to the cold mercy of the forest, alone and to suffer a sure death, but fate decided otherwise. <br>
Maybe out of pity, maybe out of an eagerness for some company, the old man picked her up and carried her back home, and made his life objective to raise her with all the love and care her parents never did.
<br><br>
And she grew. Not surrounded by riches but in a quiet, humble sort of happiness. The reason for her abandonment became clearer as she entered her first years of adolescence: she was weak, hardly more than a whisper of lycan blood in her veins. Barely any claws, no great strength... just a fragile, clumsy girl with more heart than any kind of real bite. Even the nearby villagers, wary as they were of anything wolf-born, found themselves softening to her sweet, bumbling nature.<br>
But of course, it is expected to encounter some bumps along the road. Sickness crept into her father's bones, and suddenly Lyra's strength, meager as it was, would be tested. To hunt and keep him alive, through this unfortunate twist of fate.<br><br>
Surely, it would pass without further trouble, and she could go back to her life. <br><br>Right...?~
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<div class="middle-section">NELIA</div>
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<span class="stat-inventory">Threat Level: 2</span></div>
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<span class="stat-inventory">Size: 6.2ft</span></div>
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<span class="stat-inventory">Body Count: 1</span>
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<span class="stat-inventory">Breedable: Yes (3)</span>
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A most unfortunate wolyrn, Nelia was born with the gift of magic. But it never manifested in any positive way... the only thing it managed was attracting The Eye's attention, and with it, its murderous hounds. Nineteen years ago, Korvaax descended upon her village, tasked with the simple task of giving the, by then, infant Nelia a quick and painless death. He didn't.
<br><br>
For reasons not entirely clear, other than the fact his sanity was hanging by a thread, the High Hunter went on a murderous rampage that saw the entirety of the village being wiped out. Everyone... except for Nelia. She was left alone and alive in a sea of blood and gore, crying in the midst of a massacre.
<br><br>
Years later, Nelia has managed to carve a niche for herself, but deep down, she has always known that Korvaax would one day return. She believes she knows the reason she was spared, and has tried to prepare as much as possible for that fateful encounter. It's one she has no chance of winning, would it ever come to pass... but at least she will try.
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<div class="middle-section">SXAETH</div>
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<span class="stat-inventory">Threat Level: 1</span></div>
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<span class="stat-inventory">Size: 6.3ft (on all fours)</span></div>
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<span class="stat-inventory">Body Count: 1</span>
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<span class="stat-inventory">Breedable: Yes (3)</span>
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Sxaeth is... unremarkable. A wyvern, a solitary beast that only recently left her nest in search of a place of her own. A creature of impulse and instinct, driven by her primal needs... while intelligent when compared to other beasts, Sxaeth is still a feral thing. One too eager to explore a world she was not prepared to face.<br><br>
Her first ever heat came, and as it did, those delicious scents her vent began to release were carried by the winds... attracting the attention of a most unpleasant individual. A dragon, twice her size and at least thrice her strength. She was no match for him, and before she could even process it, her freshly released ovum was his to claim, the first of her clutch stolen away. <br><br>
She was abandoned to carry his egg, to suffer his offspring... he could not be bothered to stay with her, his mind already on his next conquest. But he did grow a bit fond of her during their time together, enough for him to be eager to rut her again, as soon as her womb is free of his offspring. It is improper, a dragon of his standing wasting his seed on a lowly wyvern, but such are the urges of the flesh, are they not...?~
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<div class="middle-section">YUUMI</div>
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<span class="stat-inventory">Threat Level: 1</span></div>
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<span class="stat-inventory">Size: 2.2ft</span></div>
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<span class="stat-inventory">Body Count: 0</span>
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<span class="stat-inventory">Breedable: Yes (You probably shouldn't)</span>
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An adorable familiar, Yuumi is a cat in more than just the shape of her form; curious, mischievous, and with an uncanny knack for finding herself in trouble. Such was the case when she was separated from her master. One moment she was chasing after an imaginary fish using her trusty book as a flying platform (she does not like how water wets her fur)... the next she was falling to a different plane entirely. <br><br>
It's only a matter of opening up random portals until she finds the right one, and what are the chances of ending up sharing a world with a weird, strangely-attracted-to-blue-cats hunter?
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<div class="middle-section">SCP-682</div>
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<span class="stat-inventory">Threat Level: 3</span></div>
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<span class="stat-inventory">Size: 16ft</span></div>
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<span class="stat-inventory">Body Count: 0</span>
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<span class="stat-inventory">Breedable: Yes (10)</span>
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SCP-682, the designation given to an anomalous creature of unknown origin, a dangerous entity from a <i>completely</i> separate universe. A glimpse into a different reality, one that should not, could not, interact with our own. <br><br>
It is a good a place as any to remind that any creatures from other universes are mere exercises in imagination, and should not be considered within the greater continuity of this one.
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<div class="middle-section">ADELINE</div>
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<span class="stat-inventory">Threat Level: 3</span>
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<span class="stat-inventory">Size: 4.6ft</span>
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<span class="stat-inventory">Body Count: 4</span>
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<span class="stat-inventory">Breedable: Yes (?)</span>
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</div>
<div class="sadness-container">
You've watched Adeline rise through the ranks alongside you, the two of you locked in a quiet, unspoken rivalry. Her abilities, especially at her age, were so exceptional that her ascent was almost inevitable. And... normally, you wouldn't mind; you know full well you're not as skilled as some of the other hunters. You wouldn't want to be either, to be completely fair.<br><br>
Its just that... well, you've known her for a long while. And she always looked so... pathetically small and fragile, so much so that watching her climb alongside you (and in way less time) felt almost insulting.<br><br>
You got the position you wanted, after all... but, as much as it bruises your pride to admit it, she was probably the better candidate already. Perhaps her overall look played against her. <br><br>
Still... you know that her time will come. Maybe once she's a bit older and taller. (You are pretty convinced she has already stopped growing, but maybe Vael will forge her some kind of high heels, integrated into her boots.)<br><br>
How odd would it be, having to look down at her while she gave you orders...
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexHunters>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">KORVAAX</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Hunters/korvaaxFixed.png" alt="IMG" style="max-width: 70%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 4</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 6.2ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 38</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: No </span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Korvaax was once a High Hunter, and he wielded the very same weapon you carry now. But, for all his legendary skill and physical prowess, his mind proved far less resilient.<br><br>
Do not misunderstand... he was a sick, twisted piece of shit loooong before he ever crossed paths with the gods. Their influence merely helped push him further along a road he had already chosen. He took so much perverse delight in his duties that, by the end, there wasn't much difference between him and the very creatures he was tasked to hunt.<br><br>
Yet even a rabid hound on a leash, could be useful. Korvaax was a resource, a weapon aimed at the Order's enemies, and he served until that leash slipped from their grip. <br><br>
It is said that his crusade, stripped of all meaning by his own insanity, still continues somewhere in some distant corner of creation. That his new form, that of an animated corpse, still stalks the shadows to hunt anything he deems worthy of his blade... but in truth, only Lauren knows for sure what became of him.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexHunters>>
<</link>>
</div>
<</nobr>>
<<nobr>>
<div class="header-container">
<div class="middle-section">VAEL</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Hunters/vaelFixed.png" alt="IMG" style="max-width: 75%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 3</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 7.2ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 1</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: No </span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Vael has been stuck at the forge for as long as you can remember. A true master of steel, he has single-handedly crafted the vast majority of the equipment the order uses, from the armors you wear to the unique weapons that so many high hunters wield. <br><br>
However... it is this constant job that you believe has warped his mind and turned him into the individual he is today. You don't doubt his talent, but he is every bit as cold and hard as the metals he shapes, with little to no regard for anyone or anything but his craft, and, perhaps, the other elders.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexHunters>>
<</link>>
</div>
<</nobr>>
<<nobr>>
<div class="header-container">
<div class="middle-section">NYXA</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Hunters/nyxaArmored.png" alt="IMG" style="max-width: 70%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 2</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 5.8ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 0</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: Yes(Please be nice to her) </span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Nyxa is among the most unusual acquisitions the Order has made in a long time. A vixen is hardly a common sight in any place where the Order holds sway. There is a reason it only admits humans within its ranks, no matter how easy it is to blame it on prejudice and xenophobia. So, for Nyxa to not only have been accepted, but to have risen to the rank she now holds stands as a testament to her exceptional abilities.<br><br>
Abilities that, for much of her life, left her ostracized by her own kind... the gods' taint as hard to ignore as her snow-white fur. A terrible curse that could, at last, be put to use with proper guidance, and in the service of a higher cause. <br><br>
Deep down, Lauren knows that she won't last. But her skills are too valuable not to be used while she does... and when her time finally comes, she will be there to ensure that spark is not wasted.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexHunters>>
<</link>>
</div>
<</nobr>>
<<nobr>>
<div class="header-container">
<div class="middle-section">THELRON</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Hunters/thelronFixed.png" alt="IMG" style="max-width: 70%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png">
<span class="stat-inventory">Threat Level: 3</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png">
<span class="stat-inventory">Size: 6.2ft</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 1</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: No</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
A fellow High Hunter of yours, an actual High Hunter. While not nearly as old and experienced as Damlon, Thelron is still a veteran, committed to his duties for decades now. <br><br>
You've crossed paths with him many times during the years and, on more than a few occasions, worked for him while on your training. While not exactly friends, for he has always been a bit too serious and rigid to get along with anyone, you know he respects your skills, he probably recommended you for the position you currently hold. <br><br>
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexHunters>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">LAUREN</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Hunters/lauren.png" alt="IMG" style="max-width: 80%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png">
<span class="stat-inventory">Threat Level: 4</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png">
<span class="stat-inventory">Size: 8.11ft</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 2</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: No...?</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
The oldest, wisest, and most powerful of the elders, she is the one who founded your Order, after all... gathering the first hunters to stand against the horror that, consumed by pain and sorrow, sought to end all life. It could not be destroyed, and so it's her eternal duty to keep watch until a more... <i>permanent</i> solution is achieved.<br><br>
She has endured for countless centuries, but the weight of her burden is beginning to show. There is a reason she so rarely gives speeches or makes public appearances anymore... and that is because, to reveal her weakness would be to expose weakness in the Order itself. And that, that would be disastrous for morale...
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexHunters>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">DAMLON</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Hunters/damlonFixed.png" alt="IMG" style="max-width: 70%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 3</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 5.8ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 2</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: No </span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Damlon is one of the few High Hunters who has managed to survive long enough to earn a change of title and a desk job. He doesn't particularly like it, but what other choice does he have? He is not the young man he once was, and his body would not be able to withstand the constant strain that his kind of job demanded. <br><br>
...<br><br>
Maybe it could, but he also knows that his knowledge is best put to use where he is now, instead of rotting inside a grave, or worse, in the belly of some beast. He swore his life to the order... even if that means only training others to take his place, and to sift through the boring, never-ending pile of bureaucratic work.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexHunters>>
<</link>>
</div>
<</nobr>>
<<nobr>>
<div class="header-container">
<div class="middle-section">ORION</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Hunters/orionFixed.png" alt="IMG" style="max-width: 70%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 4</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 6.5ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: 3</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: No (Don't even think about it)</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Despite his unassuming role, the old librarian is much more than he appears to be. Only a handful of creatures truly know Orion, what he was before he shed his flesh and became and embraced this new existence, but you shudder to think what kind of unholy deal or pact the old mage must have made to achieve the powers he now holds.<br><br>
You are no stranger to the workings of the mind, which is why you understand the immense effort even the smallest display of mental magic demands... the bewildering intricacies of the craft. Some so-called 'masters' lose themselves in others, over just a few stray thoughts. Yet Orion, who has assisted in your mental reinforcement training on a few occasions, seems so naturally attuned to the art that he must consciously restrain himself from the minds around him; they simply flow to him as if attracted by some unseen force. <br><br>
It is why you'd never be too comfortable around him. You trust him not to look too hard, but you also know the kind of filth that is stored in your head. You are not sure what would happen if the true extent of your degeneracy came to light, but you would rather not find out.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexHunters>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">ZARYTH</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Monsters/ZarythFixed.png" alt="IMG" style="max-width: 70%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png" >
<span class="stat-inventory">Threat Level: 3</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png" >
<span class="stat-inventory">Size: 7.10ft</span></div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: ?</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: Yes (7)</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Vernis are born when a shard of a voidborn child becomes stranded upon a world steeped in life... its link to the original body severed, leaving it no choice but to adapt. Their shapes vary wildly, each molded by whatever creature absorbs the fragment or fuels it with their essence, yet one trait binds them all together: hunger. An insatiable urge to grow, to consume, to <i>spread</i>. <br><br>
This... thing, was no exception. She began as a mere sliver of an unnamed horror slain by the Order on the plane of Vhanoria. The archon that birthed her was torn apart, but the Order had yet to learn that the only true way to neutralize one of these creatures was through full-on containment. And so this fragment was left behind, forgotten. A tiny, scared thing that burrowed into the earth and hid, the very reality that now surrounded it painful and oppressive. <br><br>
But over the decades that followed, it grew. It learned. It remembered.<br><br>
The creature that now commands this abomination (and the direct consequence of your folly) calls herself Z'aryth, and she is every bit as vile and malevolent as the ancient horror that birthed her.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexMonsters>>
<</link>>
</div>
<</nobr>>
<<nobr>>
@@.title;BLESSINGS@@
<div class="unlock-class">
<<set $openInfo = $openInfo or false>>
<<set _blessings to [
{id: 1, name: "Well-Trained", cost: 1, desc: "Though you've just recently received your promotion, your extensive training has you in excellent physical shape.", icon: "+@@.miniIcons;<img src='Images/Icons/Str.png'>@@", uIcon: "+@@.miniIcons;<img src='Images/Icons/RedStr.png'>@@", lock: "Selyne is cute"},
{id: 2, name: "Not completely broke", cost: 1, desc: "You saved up some coin before you got to this position... and you didn't spend it all on momentary pleasures.", icon: "+@@.miniIcons;<img src='Images/Icons/Coins.png'>@@", uIcon: "+@@.miniIcons;<img src='Images/Icons/RedCoins.png'>@@", lock: "Selyne is cute"},
{id: 3, name: "Experienced Killer", cost: 1, desc: "Even before becoming a High Hunter, you already knew your way around the business of death. You've killed countless creatures in the service of The Eye, and your expertise shows.", icon: "+@@.miniIcons;<img src='Images/Icons/General.png'>@@-@@.miniIcons;<img src='Images/Icons/Karma.png'>@@", uIcon: "+@@.miniIcons;<img src='Images/Icons/RedGeneral.png'>@@-@@.miniIcons;<img src='Images/Icons/RedKarma.png'>@@", lock: "Selyne is cute"},
{id: 4, name: "Arcane scholar", cost: 1, desc: "You have read the books the great library had to offer, and you have spent long hours practising the arts described in those tomes. You are no master, but your efforts are starting to pay off.", icon: "+@@.miniIcons;<img src='Images/Icons/Heal.png'>@@+@@.miniIcons;<img src='Images/Icons/MindMagic.png'>@@", uIcon: "+@@.miniIcons;<img src='Images/Icons/RedHeal.png'>@@+@@.miniIcons;<img src='Images/Icons/RedMagic.png'>@@", lock: "Selyne is cute"},
{id: 5, name: "More contracts I (PASSIVE)", cost: 1, desc: "Damlon will offer two new contracts", icon: "", uIcon: "", lock: "Locked (Claim a reward for 5 different contracts on the same run)"},
{id: 6, name: "Master of the mind", cost: 1, desc: "Orion's teachings have awakened your powers... and as a result, you'll be able to level up your mind magic stat as any other.", icon: "+@@.miniIcons;<img src='Images/Icons/MindMagic.png'>@@", uIcon: "+@@.miniIcons;<img src='Images/Icons/RedMagic.png'>@@", lock: "Locked (Have Orion teach you his magic)"},
{id: 7, name: "More items (PASSIVE)", cost: 1, desc: "Vael will offer three extra items", icon: "+@@.miniIcons;<img src='Images/Icons/Item.png'>@@", uIcon: "+@@.miniIcons;<img src='Images/Icons/RedItem.png'>@@", lock: "Locked (Sell 4 items to Vael on the same run)"},
{id: 17, name: "Seasoned Hunter", cost: 1, desc: "You recover 25% of the money spent on leveling up", icon: " <img src='Images/Icons/LevelUp.png'>", uIcon: " <img src='Images/Icons/RedLevelUp.png'>", lock: "Locked (Level up 15 times in a single run)"},
{id: 8, name: "Nyxa's favorite hunter", cost: 0, desc: "You have befriended Nyxa, and spent some time learning her skills and tricks. You will never reach her level, but you are now able to heal a decent wound. You'll be able to level up your healing magic stat, but you start with Nyxa as your partner.", icon: "+@@.miniIcons;<img src='Images/Icons/Heal.png'>@@", uIcon: "+@@.miniIcons;<img src='Images/Icons/RedHeal.png'>@@", lock: "Locked (Be nice to the vixen)"},
{id: 9, name: "Master Healer", cost: 1, desc: "You'll be able to level up your healing magic stat, and you don't start with Nyxa as an automatic partner.", icon: "+@@.miniIcons;<img src='Images/Icons/Heal.png'>@@+@@.miniIcons;<img src='Images/Icons/Heal.png'>@@", uIcon: "+@@.miniIcons;<img src='Images/Icons/RedHeal.png'>@@+@@.miniIcons;<img src='Images/Icons/RedHeal.png'>@@", lock: "Locked"},
{id: 21, name: "Patient Hunter", cost: 1, desc: "The patient hunter waits to strike. It's not laziness... of course not! It's patience. Always allows you to skip days from the portal room without taking any contract.", icon: "", uIcon: "", lock: "Locked (Die or reach an ending on a run that lasted for more than 7 days)"},
{id: 10, name: "Born to breed", cost: 1, desc: "You may not be the smartest or most skilled hunter, but you know that one thing you do very, very well. Each time you successfully impregnate a creature, you'll raise your cum skill by 1", icon: "+@@.miniIcons;<img src='Images/Icons/PregIcon.png'>@@+@@.miniIcons;<img src='Images/Icons/PregIcon.png'>@@", uIcon: "+@@.miniIcons;<img src='Images/Icons/RedPreg.png'>@@+@@.miniIcons;<img src='Images/Icons/RedPreg.png'>@@", lock: "Locked (Impregnate 2 different creatures and then reach an ending or die)"},
{id: 11, name: "Milk Connoisseur", cost: 1, desc: "You drink your treats straight from the source... and even if your peers would gag at the sight, you will just carry on... quietly, as always~ <br>This blessing unlocks a good bunch of <i>milky</i> interactions.", icon: "+@@.miniIcons;<img src='Images/Icons/Milk.png'>@@", uIcon: "+@@.miniIcons;<img src='Images/Icons/RedMilk.png'>@@", lock: "Locked(Drain 682 massive breasts)"},
{id: 12, name: "Exalted Deathbringer", cost: 2, desc: "You have felt it, her voice, calling out for slaughter, for death. You shall answer the call.", icon: " @@.miniIcons;<img src='Images/Icons/Devotion.png'>@@", uIcon: " @@.miniIcons;<img src='Images/Icons/Devotion.png'>@@", lock: "Locked (Unlock the fifth sister, Sh'airrak)"},
{id: 13, name: "Glimpse into the future", cost: 3, desc: "Unlocks additional scenes on most endings", icon: "@@.miniIcons;<img src='Images/Icons/Eye.png'>@@", uIcon: "@@.miniIcons;<img src='Images/Icons/Eye.png'>@@", lock: "Locked (Unlock the first sister, Xadragoth)"},
{id: 18, name: "Enlightened", cost: 2, desc: "The void carries her whispers... can you hear her voice?<br><br> Gives you the ability to experience dreams instead of nightmares. But your nightmares will also grow more... vivid.", icon: " @@.miniIcons;<img src='Images/Icons/Eye.png'>@@", uIcon: "@@.miniIcons;<img src='Images/Icons/RedEye.png'>@@", lock: "Locked (Experience a nightmare)"},
{id: 14, name: "Unearthly power (PASSIVE)", cost: 1, desc: "Gives you the ability to have more assigned blessings.", icon: "+@@.miniIcons;<img src='Images/Icons/Blessing.png'>@@", uIcon: "+@@.miniIcons;<img src='Images/Codex/Blessings.png'>@@", lock: "Locked (Unlock Emeria)", special: "<<set $maxBlessingPoints +=2>>"},
{id: 15, name: "Everything is better with friends (PASSIVE)", cost: 1, desc: "Unlocks two new contracts, given to you by other hunters.", icon: "", uIcon: "", lock: "Locked (Unlock 5 different endings)"},
{id: 19, name: "Vael's Effigy", cost: 0, desc: "An odd little effigy, a remnant from darker times... allows you to start the game with a +1 to any stat.", icon: "", uIcon: "", lock: "Locked"},
{id: 16, name: "Jailer", cost: 3, desc: "Allows you to keep Lyra, Gem, or Azri'Elis in your basement.", icon: "@@.miniIcons;<img src='Images/Codex/Basement.png'>@@", uIcon: "@@.miniIcons;<img src='Images/Codex/RedBasement.png'>@@", lock: "Locked (Unlock at least 15 monsters)"},
{id: 20, name: "Selyne's Blessing", cost: 0, desc: "Grants you +1 to every stat.", icon: "", uIcon: "", lock: "Locked"},
{id: 22, name: "An old friend", cost: 1, desc: "Adeline will be more present.", icon: "", uIcon: "", lock: "Locked (Meet Adeline once)"}
]>>
<<for _i, _b range _blessings>>
<<capture _b, _bID>>
<<set _bID to "b" + _b.id, _val to State.variables[_bID]>>
<<if _val == -1>>
<div class="superlockedBlessing"><img src="Images/Icons/FailBlessing.png"><div class="blessingText">_b.lock</div><div class="blessingRight"><<if _b.lock == "Selyne is cute">>Selyne is cute<<else>><</if>></div></div>
<<elseif _val == 0>>
<div class="lockedBlessing"><img src="Images/Icons/Blessing.png"><div class="blessingText">_b.name: _b.desc<br><br>_b.icon</div><div class="blessingRight"><<if $blessingPoints >= _b.cost>><<link "Unlock: _b.cost">><<set $blessingPoints -= _b.cost>><<set State.variables[_bID] to 1>><<if _b.special>><<print _b.special>><</if>><<goto CodexBlessings>><</link>><<else>>Cost: _b.cost<</if>></div></div>
<<elseif _val == 1>>
<div class="unlockedBlessing"><img src="Images/Codex/Blessings.png"><div class="blessingText">_b.name: _b.desc<br><br>_b.uIcon</div><div class="blessingRight">Already unlocked</div></div>
<</if>>
<</capture>>
<</for>>
<div id="infobox" role="region" aria-hidden="true" style="display: none; margin-top: .5em;">
<div class="sadness-container">
Blessings provide stat boosts, special items, or other changes to your gameplay. Some must be activated before a run, while others work passively. <br><br>
Most blessings can be purchased using the points you earn from completing challenges, but some require specific triggers to unlock. Have fun! And remember to always be nice to the vixen.
</div>
</div>
</div>
<div class="close-Inventory">
<<link "Go Back">>
<<if $fromMenu is true>>
<<goto Main>>
<<elseif $fromCodex is true>>
<<goto Codex>>
<<else>>
<<goto StartingGift>>
<</if>>
<</link>>
</div>
<div class="close-Inventory">
<<link "Info">>
<<set $openInfo to !$openInfo>>
<<run
if (State.variables.openInfo) {
$('#infobox').stop(true,true).slideDown(300).attr('aria-hidden','false');
} else {
$('#infobox').stop(true,true).slideUp(300).attr('aria-hidden','true');
}
>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">VY'SHANDRA</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Gods/vyshandra.png" alt="IMG" style="max-width: 75%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png">
<span class="stat-inventory">Threat Level: 5</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png">
<span class="stat-inventory">Size: ?</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: ?</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: ?</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Vy'shandra was born alongside Emeria, two indispensable pieces that would ensure the stability of creation. With the energy Emeria harvested, Vy'shandra nurtured and protected the fragile pockets of life, brilliant spheres of reality where existence could thrive, shielded from the encroaching void.<br><br>
It was a demanding job, and even if she carried it out with pride, Vy'shandra longed for a more... deliberate role. One that allowed her to devote herself to the worlds truly worthy of her artistry, realities where she could pour her creativity, shaping her masterpieces instead of stretching herself thin merely to maintain order.<br><br>
It was this yearning that gave birth to the first Lumari, a secret endeavor undertaken behind her father's back. In her vision, a single blessed creature would uphold the balance within each realm, but, needless to say, granting such immense power to mortal hands proved disastrous... and Sh'airrak eventually had to step in to rectify her mistake. <br><br>
Her current whereabouts are unknown to most, but with father gone, it's safe to say that most of her attention is focused on a certain little project of hers... eternity requires entertainment, after all.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexGods>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">XADRAGOTH</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Gods/xadragoth.png" alt="IMG" style="max-width: 75%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png">
<span class="stat-inventory">Threat Level: 6</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png">
<span class="stat-inventory">Size: ?</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: ?</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: ?</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
The first of the five sisters, and by far the most powerful. While the others were crafted for specific roles in sustaining existence, Xadragoth alone shared Father's breadth of will. Her power was expansive, branching into every aspect of creation rather than one... which is why, when his absence was keenly felt, she was the one to oversee his grand design. All the weight of the worlds he had sired fell squarely onto her shoulders, but she held on to the hope of his return. She refused to believe that she'd been abandoned. <br><br>
The noise of Father's creation could be a bit overwhelming; an endless tide of prayers and pleas for aid without pause or reprieve, but she endured. For eons unending, she endured. She knew how deeply he cared for the disgusting, short-lived things that crawled across the bright bubbles of substance they had forged together. How much he loved these flawed, limited beings, how important their well-being was to him.<br><br>
And so her gaze swept across the planes, watching, aiding, but most importantly, waiting. Over time, the cries for help grew stronger, more insistent, or perhaps her patience just had begun to wear thin. Still, she waited. There was no way he could have abandoned them, abandoned <i>her</i>. He was out there, somewhere, doing something she wouldn't even begin to understand, and when he came back, everything would go back to normal. <br><br>
He loved her. He would never leave her alone. He would never subject her to such a fate... she just had to be patient a bit longer.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexGods>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">EMERIA</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Gods/emeria.png" alt="IMG" style="max-width: 75%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png">
<span class="stat-inventory">Threat Level: 5</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png">
<span class="stat-inventory">Size: ?</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: ?</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: ?</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Emeria was created alongside Vy'shandra, two indispensable forces meant to uphold the stability of creation. For all their power, even the gods could only continue their work by drawing upon the energies woven into living beings... emotions, dreams, and, in their purest form, souls.<br><br>
Deep within the Phantom Wastes, where the spirits of the departed drift in endless tides, Emeria keeps her vigil. The night mistress, as she's known by the mortals that fear or revere her, takes these souls and redistributes this sustenance, ensuring that the vast framework Father had built remains standing. Without her, existence would most likely cease to function, which is why Xadragoth targeted her first.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexGods>>
<</link>>
</div>
<</nobr>><<nobr>>
<div class="header-container">
<div class="middle-section">SH'AIRRAK</div>
</div>
<div class="profile-wrapper">
<img class="profile-img" src="Images/Gods/oblivion.png" alt="IMG" style="max-width: 75%; height: auto;">
<div class="more-wrapper">
<div class="stats-column">
<div class="stat-container-inventory">
<img src="Images/Icons/Threat.png">
<span class="stat-inventory">Threat Level: 5</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/LevelUp.png">
<span class="stat-inventory">Size: ?</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/Charisma.png">
<span class="stat-inventory">Body Count: ?</span>
</div>
<div class="stat-container-inventory">
<img src="Images/Icons/PregIcon.png">
<span class="stat-inventory">Breedable: ?</span>
</div>
</div>
</div>
</div>
<div class="sadness-container">
Sh'airrak was the last of the sisters to be forged, a deadly weapon shaped to the form of a god. She was the answer to a problem that plagued Father's creation, a tool designed to end that which could not die, but which could certainly kill. <br><br>
And... from the moment of her creation, it was obvious to her that she was not meant to be a cherished daughter, just... that. A means to an end.<br>
Father may have tried to convince her otherwise, but she knew the truth; she thought she did, at least. Regardless of her beliefs, she carried her burden with pride, hunting the horrors that once lurked where now his light shone. She killed, for, unlike her sisters, death was the only way she felt she had to express herself. Oblivion, her only true purpose. <br><br>
When his creation was finally secured from those remnants of a time before time, her lack of purpose became even more apparent. Now, there weren't even great foes to chase or to test her might against. A blade left to rust, sitting in a forgotten corner, waiting for the next time it would be wielded. And in that time of quiet reflection... something would change within her.
</div>
<div class = "close-Inventory">
<<link "Go Back">>
<div class="stat-container">
Go back
</div>
<<goto CodexGods>>
<</link>>
</div>
<</nobr>><<set $startedGame to true>>
<<if $wellTrained == 2>>
<<set $strSkill +=2>>
<</if>>
<<if $notBroke == 2>>
<<set $money +=100>>
<</if>>
<<if $experiencedKiller == 2>>
<<set $hunterSkill +=2>>
<<set $karma -= 1>>
<</if>>
<<if $arcane == 2>>
<<set $magicSkill +=1>>
<<set $healSkill += 1>>
<<set $eyeSeeing += 1>>
<</if>>
<<if $mind == 2>>
<<set $magicSkill +=1>>
<<set $awakenedMagic to true>>
<</if>>
<<if $nyxaBlessing == 2>>
<<set $healSkill +=1>>
<<set $awakenedHeal to true>>
<<set $nyxaState to "readyNight3">>
<<set $nyxaPoints to 10>>
<<set $excludingPartner to "Nyxa">>
<</if>>
<<if $healBlessing == 2>>
<<set $healSkill +=2>>
<<set $awakenedHeal to true>>
<</if>>
<<if $breed ==2>>
<<set $bornToBreed to true>>
<</if>>
<<if $milk ==2>>
<<set $container to true>>
<</if>>
<<if $exaltedBlessing == 2>>
<<set $darkDevotion to 1>>
<</if>>
<<if $enlightened == 2>>
<<set $eyeSeeing += 3>>
<<set $canSee to true>>
<<set $baseDreamChance += 10>>
<<set $baseNightmareChance -= 10>>
<</if>>
<<if $selyneBlessing == 2>>
<<set $hunterSkill +=1>>
<<set $cumSkill +=1>>
<<set $charismaSkill +=1>>
<<set $strSkill +=1>>
<<set $healSkill +=1>>
<<set $magicSkill +=1>>
<<set $eyeSeeing +=1>>
<</if>>
<<if $vaelLevel == 2>>
<<goto VaelLevelUp1>>
<<else>>
<<goto ReadIntro>>
<</if>>
You stare at her, up and down, peeling her armor away with your eyes.
@@.nyxaSpeech;"What is it? You are staring at me so intently..."@@
The vixen is blushing, her eyes darting around as she waits for your response. Even mind controlled, she is still a shy thing.
@@.playerSpeech;"Nyxa... you have amazing boobs."@@
She blinks before now fully averting her eyes to a faroff corner.
@@.nyxaSpeech;"T-thanks."@@ In truth, they are nothing to really write home about; her breasts are rather modest, a B cup at most. @@.nyxaSpeech;"...Why are you bringing it up...?"@@ she adds, feeling that devious intent radiating from you.
@@.playerSpeech;"I was just thinking, how much of a shame it is that you keep them hidden, all covered up by that armor."@@
You take a confident step forward, lifting her chin with your fingers and letting your eyes lock together.
Your will pushes against hers, a familiar sensation by now, a welcome one, even.
@@.playerSpeech;"You know what? I'll let you focus on your duties for now. But Tonight, when you are done with those, you are to come to my house... I'll be waiting for you."@@
Your words spread a warmth within her, the invitation so sudden and unexpected, and yet, she is so happy you asked, so eager to spend more time with you, she can barely contain herself.
And at your place?
That surely sounds like a romantic development, a very exciting one. Much better than a quick romp. Her mind is filled with thoughts, possibilities, scenarios... if only she knew.
@@.nyxaSpeech;"O-of course. I'll be there the second I'm free!"@@
<<set $nyxaMilk to "first">>
<<set $excludingPartner to "NyxaMilk">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaMilkHome1]]</div>\
As soon as you get back, you immediately start preparing the place for Nyxa's visit. You head straight for the basement, filling it with candles to remove the gloomy darkness and mask the scent, cleaning it a little as well in the process. Right after that, you remove the hooks and other bloody sharp objects, you don't want her to feel too uncomfortable... at first~
However, you do leave an ominous chain attached to the wall, with a wide shackle that will close just fine around her digitgrade ankle. All important, of course.
The reason for this unusual care is simple. Despite the fragile control she's allowed you, you're not naive enough to believe she'll simply yield to everything you do outright. Sure, you have twisted her fears and insecurities and made yourself into her beacon of safety, but beneath that, she's still her own person. But every day under your control, every day her new, strange reality becomes routine, those changes sink further into the core of who she is.
Here, under your careful tutelage, Nyxa will be trained, shaped into her perfect self, and those beautiful seeds you've planted within her mind will bloom into a beautiful bouquet of obedience and servitude.
Aaand... you may get a tasty treat for your efforts, too~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wait for her, then.. |NyxaMilkHome2]]<img src="Images/Icons/RedTime.png"></div>\
When you are done, you go back to the living room, and there you wait, eating some goop to ensure you have enough energy for what is to come.
Using your magic is, after all, a fairly draining endeavour.
You wait... until you hear the distinct sound of buzzing, crackling energy that can only mean a portal has been opened, and you make your way upstairs to receive the vixen.
Wearing her usual armor, she looks around apprehensively, as if making sure she is at the right place. At first glance, the portal chamber looks much like any other... familiar, functional, but deeply unremarkable.
@@.nyxaSpeech;"H-hello? $playerName?"@@
When you make your presence known, even her posture seems to lighten up, the sight of you makes her feel safe and secure.
@@.playerSpeech;"Ah, hello there, Nyxa. Welcome to my humble abode~"@@
@@.nyxaSpeech;"Oh, thank you so much for having me! As soon as I was able to leave, I came directly here."@@ Indeed, she's not even had anything to eat since morning. @@.nyxaSpeech;"Thank you for having me."@@ she repeats, for she is that excited about it.
@@.playerSpeech;"It is my pleasure... I had something in mind for you that required some privacy. For now, you can take off your armor, and your clothes. All of it."@@ You make sure to add a mental nudge so that it feels like a perfectly normal request.
The vixen gives a small nod and begins to unfasten all those pesky buckles and straps, her fingers working with trembling little motions. One after another, the pieces fall away, and fear starts to get the better of her. Her fur is already starting to become visible, and she isn't wearing a lot in the way of undergarments.
<div class="passCheck">\
But before it can fully take hold, something steadies her. The quiet reassurance in your presence, the warmth behind your gaze... it keeps her moving. It shouldn't be like that, but the way your eyes linger on her form doesn't stop her... somehow, your gaze drives her on, a pleasant shudder running through her spine at the thought of being her bare self for the man she trusts so dearly.
<img src="Images/Icons/MindMagic.png"></div>\
So absorbed is she in what she believes to be her own thoughts, in the motions of disrobing, that she doesn't notice you step behind her until it's too late. Your hand snakes around her waist, and her tails poof up.
@@.playerSpeech;"Calm down, Nyxa. Keep going, don't let me distract you."@@
The command is gentle, and yet, it carries that weight to it, the weight of authority, of power. Nyxa's body relaxes further, and she obeys.
She removes the last remaining pieces of clothing, the padding beneath her armor, her underwear... until finally, she's fully nude, her soft, fluffy body on display before you.
You run your hands over her fur, enjoying the silky texture and the way she shivers beneath your touch. She is a beautiful thing, and she's all yours~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaMilkHome3]]</div>\
For a long moment, you merely remain like that, holding her, caressing her. Your touch is gentle, affectionate, it makes her forget that anyone could pop through the obsidian disk and catch her like this.
But even then, she's not fully at ease. Something gnaws at the back of her dulled mind, nothing more than an echo... but a persistent one. That's what you intend to change.
@@.playerSpeech;"Nyxa...~"@@ You whisper into her right ear, feeling her tremble in your grasp as your breath hits the inner fluffiness of her ear. @@.playerSpeech;"You've been very good to me, you know that? You've been so sweet, so accepting, so... obedient. You enjoy being my girl, don't you?"@@
@@.nyxaSpeech;"I... y-yes."@@ she answers, almost automatically, her heart fluttering in her chest. Some distant part of her still knows this isn't entirely right... but the thought drifts away beneath the haze clouding her mind. And in truth, is it such a terrible thing? For the first time, she doesn't feel entirely alone.
@@.playerSpeech;"Still... I notice it. You're beautiful, Nyxa... but you tense up whenever you're bare. Whenever you're as you were meant to be."@@
Your hands come to rest on her shoulders, thumbs pressing gently as you give them a slow, reassuring squeeze. Even as she tries to relax, the tightness in her muscles betrays her.
@@.playerSpeech;"You try to hide it, but it's still there. The unease. The thoughts you can't quiet."@@
You lean closer, your lips brushing the edge of her ear, making it flick wildly at the unexpected touch.
@@.playerSpeech;"I don't want you to keep carrying that weight, Nyxa. I can help you quiet that restless mind of yours... help you worry less. <i>Think</i> less...~"@@
@@.nyxaSpeech;"I... I think I would like that, yes."@@ she answers, honestly. She doesn't yet fully understand what you mean, but the promise in your words stirs something in her. She's indeed very tired of the constant tension, the fear, the endless self-consciousness that gnaws at her. If you could really take that away... help her with that...
@@.playerSpeech;"That's why I have prepared a little something special just for you. Follow me, Nyxa..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bring her to the basement for the first session...~ |NyxaBasementMilk1]]</div>\You take Nyxa's hand in yours, and together, you walk down the steps that lead to your basement. What a date... romance in its purest form~
The place is dimly lit by a few candles, and the vixen nervously glances around, taking in the... 'atmosphere'. Even after the little cleanup, the place retains that malevolent vibe that makes her tails go back to standing fully up. Her grip, too, tightens a little when she spots the ominous shackles in the middle of the room.
@@.nyxaSpeech;"What is all this? A-are those for me?"@@
Her eyes dart around the room, trying to make sense of it all. She was expecting something a bit more idyllic... Messing around on your bed, perhaps, or even...
Not this!
But you remain calm, your grip on her hand firm, your other arm wrapping around her waist as you bring her in for another, much needed hug. You've noticed how she seems to appreciate it more when you envelop her with your attention, leaving no room for worry to creep in.
@@.playerSpeech;"Yes, Nyxa, those are for you."@@ You answer, your tone patient and gentle. @@.playerSpeech;"You know I would never hurt you, Nyxa. This is all part of your training. You trust me, don't you?"@@
@@.nyxaSpeech;"My... training??"@@ She asks, confused. The way your voice wraps around her mind is soothing, but she can't help but feel uneasy.
@@.playerSpeech;"Yes, Nyxa. Your training. You are such a beautiful girl. You deserve to be happy, to be comfortable with yourself... to be free of your fears."@@
She looks down, her ears flattening. If only...
@@.nyxaSpeech;"That is very kind of you to say, but... I'm not sure it's something that can be fixed..."@@ she answers, meekly @@.nyxaSpeech;"But I love you already. I don't need to change for the rest of the world..."@@
Oh, of course not. This has nothing to do with her... only your own amusement. Any talk of helping her is just a convenient fiction~
@@.playerSpeech;"Do you trust me, Nyxa?"@@ You repeat, this time your voice dripping with power.
@@.nyxaSpeech;"...Yes. I trust you. More than anyone."@@
@@.playerSpeech;"Then get on all fours, and let me put the shackles on you. It will all be fine, Nyxa. I'm here for you."@@
Nyxa takes a deep breath, steeling herself. Her legs shake as she moves, kneeling down and exposing her wrists and ankles for you, wherever you decide to end up locking the cold, unforgiving iron. It only takes a single click, and the weight of it settles nicely against her ankle, an innocuous but constant reminder of her current predicament. It's not the first time she's been chained... and it's not an experience she was keen on revisiting. This time, however, it's for you...
@@.playerSpeech;"There, that's not too bad, is it?"@@ You ask, your tone still gentle as you check the bindings.
@@.nyxaSpeech;"No, they are... they are fine."@@ She replies, not knowing what else to say. In truth, she does feel a little like a dog on a leash, but she knows that's not what you want to hear.
@@.playerSpeech;"Since you'll be in that position for a while, I'll give you some support... I want you to be comfortable, Nyxa."@@
You disappear from her view for a moment, not long enough to let her thoughts run wild. You need to be there for her, <i>guiding</i> her mind with yours. When you return, you bring with you two sturdy chairs and place them facing one another, leaving a narrow gap between them. After padding the seats and edges with folded blankets, you guide Nyxa forward, positioning her so her weight is supported evenly while the space between the chairs allows her modest breasts to hang freely between them. An improvised setup, but a surprisingly comfortable one.
@@.nyxaSpeech;"You've always been so nice to me..."@@ she mumbles, dreamily... as if she had known you for years, instead of from a few weeks at most. Still, in her mind, you are already an irreplaceable part of her life.
You kneel in front of her, cupping her cheeks gently...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to start working on her~ |NyxaBasementMilk2]]</div>\ <div class="passCheck">\
Here she is, willingly chained and bound, her receptive mind all yours to shape as you see fit.
Your voice takes on a soft, hypnotic quality as you speak, your gaze locking with hers, the weight of your words settling upon her.
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"Nyxa. You are mine, and mine alone."@@
@@.nyxaSpeech;"Y-yes."@@ She answers, her eyes glazing over as she falls deeper under your spell. @@.nyxaSpeech;"I am yours."@@ She confirms, her voice distant, as if echoing from somewhere else.
@@.playerSpeech;"My happiness is your greatest desire. You want nothing more than to please me, to be my sweet and loving girl."@@
@@.nyxaSpeech;"Yes... I... Yes..."@@ you are right, you are her whole world... She'd hate to disappoint you.
@@.playerSpeech;"But there is something holding you back... something stopping you from being the perfect girl for me."@@
@@.nyxaSpeech;"Yes..."@@ she confirms too, meekly. She knows it's true; she is too shy, too afraid, too awkward. It's a miracle that you've been patient with her for so long, that you were willing to as much as giving her a chance. A kindness she doesn't deserve.
@@.playerSpeech;"You worry too much, Nyxa. You overthink, you overcomplicate things."@@ Your thumb strokes a slow, soothing line along her jaw. @@.playerSpeech;"That clever little mind of yours, always spinning. You need to let it go quiet. You need to think less."@@
You can see her lips parting, a little sigh escaping as you push against her mind to fill it to the brim with these thoughts. She presents no resistance, none at all... in the end, she wants to believe you, so badly, wants to let go of that weight. The weight of her own decisions, of her own failures... her own inadequacy. She just doesn't think it's possible.
Your hands reach her breasts, and you give them a squeeze, enjoying the sensation of her warm, soft flesh beneath your fingers.
@@.playerSpeech;"Shh. Just focus on my voice, Nyxa... Let it wash over you..."@@
Already, its having a lot more effect than you were anticipating; thank The Eye you brought those chairs, or you doubt she'd be standing on her hands and knees right now. Her eyes are half-lidded, her expression slack and compliant.
@@.playerSpeech;"Good. You are doing amazing, Nyxa. I'm proud of you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaBasementMilk3]]</div>\Over the following few hours, you continue working on Nyxa's mind. You take her deeper, sinking your poison further into the depths of her subconscious. Every thought you plant, every suggestion you whisper, they all fall on fertile soil, oh, and they will bloom in such a magnificent way in due time~
Truly at ease now, the vixen is almost completely slack, drooling with a beautiful, vacant expression on her face.
@@.playerSpeech;"Thinking is painful, isn't it, Nyxa? Such a burden. Life would be so much easier if you would just... let it all go...~"@@
@@.nyxaSpeech;"Yes..."@@ she answers, her voice weak, distant, and yet, full of conviction. @@.nyxaSpeech;"So... much easier..."@@
@@.playerSpeech;"People think too much. But animals... animals don't. They just feel. They just exist. They don't worry about tomorrow. They don't question their purpose."@@. The whispers continue, and so does your gentle massaging, your reassuring hands groping her breasts as if they were the most precious thing in all of creation. @@.playerSpeech;"Their purpose is simple. Natural. Wouldn't it be so much easier if you could just be a cow?"@@ You suggest, accompanying the words with a good, reassuring tug on her by now fully engorged nipples.
@@.nyxaSpeech;"C-cow?"@@
She asks, confused. Her gaze is unfocused, her breathing slow and even, her thoughts barely catching on your words... yet that one term still lingers, echoing as something faintly wrong.
You pull on her nipples again, a little more roughly this time.
@@.playerSpeech;"Yes, Nyxa... a cow. A cow is simple, a cow is happy. A cow doesn't worry, or think, or stress. A cow just produces milk. It's her one purpose, her one duty. She is content and satisfied."@@
Oh! Of course... when you put it like that, it makes so much more sense... A cow is safe and happy. A cow doesn't overthink things, doesn't worry about other people's opinion of her, or what she should do. A cow just needs to produce milk, and that's it.
@@.playerSpeech;"I want you to focus on my touch, now. On the way my hands milk your udders, Nyxa. I want you to imagine yourself in the barn, happy, content, your mind free of worries. You are a cow, Nyxa, a good, obedient, happy cow."@@
@@.nyxaSpeech;"Cow..."@@
The vixen mumbles, struggling to form the requested image in her mind. It's... difficult. Her thoughts are all jumbled, her head feels so heavy... and she... she's so far removed from a cow that you might as well be asking her to picture herself as a cabbage.
@@.playerSpeech;"While I milk you, I want you to repeat a few sentences for me, Nyxa."@@
You caress her breasts, then go back to her nipples, tugging rhythmically with the words that follow.
@@.playerSpeech;"Repeat after me: My mind is a burden."@@
@@.nyxaSpeech;"M...My mind is a burden..."@@ She repeats, her voice weak, slurred, and distant. Her mind is a burden...
@@.playerSpeech;" I am happier without my thoughts."@@
@@.nyxaSpeech;"I am happier without my thoughts... "@@ She repeats, her voice a little stronger, a little firmer. She is happier without her thoughts, without her mind...
@@.playerSpeech;"The world is safer when I am a cow."@@
@@.nyxaSpeech;"The... the world is safer when I am a cow..."@@ She repeats, her eyes closing, the picture becoming a little clearer in her mind. She's in a barn, a big, spacious, comfortable barn... she's a cow, and she's safe. Happy. Away from judgment or prejudice.
@@.playerSpeech;"Good. Keep repeating those sentences for me, Nyxa."@@
@@.nyxaSpeech;"My mind is a burden... I am happier without my thoughts... the world is safer when I am a cow..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaBasementMilk4]]</div>\
<<set $onlyOnceSleep to false>> <div class="passCheck">\
The same words are repeated, again and again, your commands sinking deeper and deeper into her mind with every repetition.
<img src="Images/Icons/MindMagic.png"></div>\
Meanwhile, your hands are hard at work, squeezing, kneading, and massaging her breasts. They are not particularly large, and they are, as yet, completely dry. There is no milk to reward your efforts, only the faint, slick sound of your groping and her soft, hitched breaths that accompany the harshest rugs.
But that doesn't matter. The empty pulls are a promise, a programming of the body that accompanies the programming of her mind. You remain true to the image you are slowly forcing her to accept, to the role... treating her 'udders' with the same focused attention a farmer would a prized heifer, teaching her body its purpose through relentless, patient repetition.
You knead her soft breasts in a rhythmic pattern, from the base towards her nipples, before tugging on them. She's a cow, and you are milking her. She is a cow, and she is happy.
Her voice is growing steadier, more confident with each repetition. Her mind is a burden, she's happier without her thoughts. The world is safer when she's a cow.
You tug at her nipples, harder and harder still, seeking that non-existent milk inside. They must be so sore already, but she barely registers the pain. In fact...
<i>drip</i>
A drop of translucent, slick liquid falls onto the stone floor. Her pussy is so wet that it's overflowing and dripping onto the ground.
You haven't even touched anything other than her chest, but her mind is in such a deep state of submission and compliance that her body is actually reacting accordingly. Such a great start, this is going much faster than you thought it would.
@@.nyxaSpeech;"My mind is a burden... I am happier without my thoughts... the world is safer when I am a cow... My mind is a burden..."@@
You tug on her nipples again, one last time... Her poor, abused breasts feel so sore and tender, aching from your relentless touch. You scoot to her side, gently releasing her from her precarious hold of the makeshift platform, and, with a tenderness that betrays the sick intentions of your actions, take her body and carry her to your bed to let her get a much, much deserved rest.
She's still in her trance, but, with a kiss to her forehead and a soft whisper, you release her from it.
She blinks once, then twice, her eyelids feeling heavy as lead.
@@.nyxaSpeech;"H-huh...? How... What..."@@
@@.playerSpeech;"How are you feeling?"@@ You quickly interject, voice calm and directive, steering her gently but firmly away from the precipice of independent thought.
She remembers your conversation, of course! You were helping her with her problems, and... you played with her breasts...
She can't recall the mantra or the words you whispered to her, but she remembers that it felt amazing. She felt free, if only for a moment.
@@.nyxaSpeech;"I... Honestly, I feel great. I didn't know a massage could help with my anxiety so much. I..."@@
It's true, she feels lighter, happier, her head doesn't hurt, and her chest is a little sore, but the pain is already fading.
@@.nyxaSpeech;"Wow. Haha."@@ She gives a small, dazed laugh, shaking her head as if to clear a pleasant fog. @@.nyxaSpeech;"I'm sorry, it's hard to focus. What I mean to say is that I feel very good. Did Orion teach you that technique? You are very talented. I feel... wonderful."@@
You cuddle, talk, and play for a while before you eventually accompany her to her room, letting her rest and recover from her training session.
She sleeps peacefully, snuggling against the pillow with a dreamy smile. Soon, the shadow of tomorrow, back at the infirmary with the other hunters, will loom over her again, and her worries will return. But for now, she's just happy and relaxed, and that's a miracle in and of itself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\<<set $nyxaMilk to "secondWait">>
Today, Nyxa welcomes you with great enthusiasm. She's wearing her armor, helmet and all... a reminder that, despite the progress you've made, there's still a way to go. But she does look just a bit lighter.
@@.nyxaSpeech;"$playerName!"@@ she exclaims, putting what she was doing on hold to come over to meet you.
@@.playerSpeech;"How are you feeling? Is that mind of yours giving you a hard time?"@@
You ask, testing the waters.
@@.nyxaSpeech;"Yeah... Haha. My mind is a burden, sometimes."@@ The words slip out, casual and unexamined, a truth she states without really understanding its source. She was fully under, how would she trace it back to your voice in the dim light, to the hypnotic pull on her teats and the whispered poison about letting go~
But, you certainly do, and they make you smile. @@.nyxaSpeech;"But the other day was amazing, I felt so relaxed afterwards. Would you... um..."@@
Her tails move around, betraying her embarrassment.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer another session |NyxaBasementVisit2]]</div>\
<<set $nyxaMind to 4>>
<<set $newPartner to ["nyxaMilk"]>>
<<set $possiblePartners to $possiblePartners.concat($newPartner)>>
@@.playerSpeech;"Mhm. Of course."@@ You don't let her finish stumbling through the request, more than eager to do the deciding (the thinking) for her. @@.playerSpeech;"I think we should make these sessions regular, if they help you so much. A consistent treatment for a persistent problem...@@
@@.nyxaSpeech;"Yes! Absolutely, I would love to."@@ She practically jumps at the suggestion, eager to feel like that again. And making it a regular occurrence? That is the cherry on top.
It is settled, then.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\<<set $nyxaMilk to "third">>\
<<set $drinkNyxaMilk to 0>>\
Just as requested, Nyxa shows up at your home later that day, helmet already off, and looking much more relaxed and less anxious than last time.
@@.nyxaSpeech;"$playerName! Here I am. I hope I didn't make you wait for long."@@
Her eyes are bright, holding a spark of genuine excitement. The happiness at seeing you is real, going beyond the hypnotic suggestions. She's been unable to stop thinking about that session since it happened, how good she felt afterwards, how much lighter her mind was.
She's been reeeally looking forward to it... so why make any of you wait any longer? You guide her to the basement, helping her out of her unnecessary clothes, and once again, you put her in the shackles. She is more comfortable with it now, more at ease. The iron around her ankle doesn't feel quite as cold or heavy, just... There. A necessary part of the process, whatever that process is.
You slide the supports beneath her too, helping her reduce the strain, and once she's fully settled, you press a kiss to the top of her head. The simple gesture makes her head swim with a sudden, warm rush of pride and happiness, and a soft, contented rumble vibrates deep in her chest. She doesn't fully examine why your praise affects her so deeply, why the idea of you being proud of her makes her heart flutter against her ribs. It just does.
@@.playerSpeech;"There. Such a good girl, Nyxa. You are doing wonderfully. Are you comfortable like that? Is there anything you need?"@@
You sound like you really care. And you do, in a way. You care that she's comfortable. You care that she's happy. If only because that makes her easier to mold~
@@.nyxaSpeech;"Yes, I'm comfortable. D-don't need anything, thanks."@@ she answers, her eyes downcast but her tails picking some movement.
The position is quite compromising, after all.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaSecondVisit2]]</div>\@@.nyxaSpeech;"My mind is a burden... I am happier without my thoughts..."@@
Soon, you have her repeating that mantra again. Her voice is stronger, more confident, more sure of the words she's repeating.
@@.nyxaSpeech;"The world is safer when I am a cow..."@@
You'll get to her second lesson soon. But for now, you merely hold her face, rubbing her cheeks as she repeats the mantra, letting her push herself further and further into that mental pit of submission.
@@.nyxaSpeech;"My mind is a burden... I am happier without my thoughts... the world is safer when I am a cow..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaSecondVisit23]]</div>\Once her mantra is a steady, thoughtless loop in the forefront of her mind, you move to the next step. You shift to her side, your hands finding her chest, where they start to knead her breasts with that slow, rhythmic pressure.
Your will pushes against hers, momentarily silencing the mantra she's repeating, the words fading from her lips as you take control.
@@.playerSpeech;"Shhh. Focus on my voice, now. On my touch. You are a cow, Nyxa. A beautiful cow who is safe and happy."@@
You tug at her nipples, and she lets out a dreamy moan.
@@.playerSpeech;"Whenever I tug on your udders, your mind becomes even emptier... your thoughts fade away. You become happier and happier... Less a vixen and more a cow. You are a cow, Nyxa, and cows don't think, or worry, or care about anything outside of their barn."@@
Your gentle massage turns into a more forceful, milking motion. She's getting wet again, and even though her nipples are still quite sore from the last session, they practically beg for your attention.
@@.playerSpeech;"Picture it, Nyxa. The barn. The hay. The warm, still air. You're a cow. And you're safe. And you're happy."@@
You give her nipples a good pull, and she lets out a little groan, her body tensing up as a surge of pleasure runs through her. She can picture it. The barn, the hay, the warmth. The smell of hay and sweat and milk.
She's a cow. She's safe. She's happy.
@@.playerSpeech;"Keep repeating the words for me, Nyxa."@@ You whisper, your voice gentle and soothing. Such a delicious contrast with your rough, demanding hands. @@.playerSpeech;"And whenever I tug, you lose a thought. A worry. A memory that doesn't matter here. With each pull, your mind gets simpler. Emptier. Better. Less a vixen, and more a cow."@@
@@.nyxaSpeech;"My mind is a burden... I am happier without my thoughts... the world is safer when I am a cow..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaSecondVisit24]]</div>\The session is a long one, that same relentless, rhythmic programming of her body and mind stretching deep into the night. This time, after you wake her up, her eyes still remain unfocused, as if she's still not entirely back to herself. She was enjoying herself quite a bit.
Still, even with the massive, yawning gap in her memory, a feeling persists. A deep, instinctual longing. A part of her, the part you've been cultivating, knows on a bone-deep level that her empty, dry udders are wrong. It's a failure of her new purpose.
While her conscious mind struggles to grasp why, the new instincts you've planted throb with the knowledge that something is missing.
You run a finger along one of her poor areolas, so sore and sensitive... and she just smiles back. The emptiness of her chest is a bothersome thing a the back of her subconscious, but that feeling is small. The lack of worry and thought... that's better than anything she can remember. Enough to drown the feeling of <i>wrongness</i>, for now at least.
@@.playerSpeech;"How are you feeling, Nyxa?"@@
@@.nyxaSpeech;"Wonderful. I've never felt this relaxed..."@@ She mumbles, her eyelids feeling so heavy... she could fall asleep at any moment.
You smile, helping her out of the shackles and letting her rest in your firm embrace.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Carry her to your bed and let her sleep |NyxaSecondVisitSleep]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe she deserves a little reward... |NyxaSecondVisitFinger]]</div>\
Poor thing. So exhausted. So blissfully, utterly happy. When you momentarily forget the horror of the situation... the life you are currently ruining, it's a beautiful sight to behold.
That's the conflict, isn't it? She's so adorable like this, you want to comfort her and violate her all at the same time. To give her a warm, soothing bath, clean the sweat and dust from her fur... and then immediately fill her to the brim with your cum. To hug and caress her, and then to bind and use her as you please. To whisper sweet nothings in her ears, and to ruthlessly break her mind over and over. The tenderness and the cruelty have somehow become one and the same.
But for now, the tenderness wins out. There's a certain peace, a quiet satisfaction in the way you hold her as you carry her to your room. The way she clings to you, like a sleepy child. She's so small, so vulnerable... so trusting. It would be cruel to take advantage of that trust. (More so, that is)
You want her to get a good night's sleep, to rest up and recover her strength for the following session. So you tuck her beneath the blankets, her head on the pillow. You smooth her fur, petting her head, and even wish her goodnight with a chaste kiss on the forehead.
@@.nyxaSpeech;"Nn...~"@@
She murmurs, already halfway to dreamland. Leaving in the morning will be a pain, but the immediate comfort of a soft, warm bed is worth it. You settle down on the other half of the mattress and try to fall asleep yourself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The following day... |LivingRoom]]<img src="Images/Icons/RedSleep.png"></div>\
You hold her close, but there is something you must take care of first. You'll let her rest, sure, but not a full, relaxing sleep. Not yet. You need to have her in a perpetual state of half-awareness, keep her mind weak and pliable.
You'll mask it as a special reward for being so good. She gets to stay in that fuzzy, happy place a little longer, and you get to carve the lessons a little deeper. Everyone wins.
You haven't missed just how utterly soaked she is. The slick, dampness that has marked the stone floor is now seeping into the fabric of your own pants as you hold her in your lap, stroking her fur with your characteristic false tenderness.
@@.playerSpeech;"You've been doing so well, Nyxa. You're making me very proud."@@ Your hand lingers on her chest, your warmth right above her poor, tender nipples.
@@.playerSpeech;"I think you've earned a little reward. For letting me help you so openly. For trusting me."@@
@@.nyxaSpeech;"Mmmf... T-thanks... but the help is reward enough! Really, I feel wonderful already..."@@
Nonsense. Your hand snakes down her belly, reaching her drenched sex and giving it a few rubs. That makes the vixen jump, its the first time you do something outright sexual with her here (because the milking was, of course, nothing but an exercise to liberate her mind)
@@.nyxaSpeech;"Nnn... it's g-gross down there... you don't have to..."@@ she mumbles, shame coloring her drowsy voice. She's embarrassingly wet, a web of slick connecting your finger to her pussy when you draw them up to admire it.
@@.playerSpeech;"Shh. Sleep, Nyxa. Sleep."@@
Your voice is gentle, reassuring, but brimming with power. She's so very tired... and you push her even further. Even as your fingers trace slow, maddening circles that send tingles and electric shivers straight up her spine, she finds she can't move. She can barely even lift her eyelids, no matter how hard she tries. She's paralyzed in your lap, held captive by the combination of your hypnotic power and the profound mental changes already rewriting her mind.
Rub... Rub. You sink one finger in, feeling her inner walls squeeze around it.
You keep rubbing and playing with her, edging her, keeping her right at the edge of an orgasm, but never quite getting her there. You just let her wind down a little, then back to that blissful, frustrating edge. Again and again... never letting her rest, and never letting her come. You keep her suspended in that loop of desperate, drowsy need.
Rub... Rub... Her walls clench and squeeze around you, and you can tell just how close she is. You pull out and wipe her slick on her fur.
It will be a loooooong night~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaSecondVisitFinger2]]</div>\By the time she has to leave, she's a complete mess. She stumbles on unsteady legs toward the portal chamber, her head swimming, caught between lingering pleasure and a deep, hypnotic exhaustion. She's about to step through the gateway, and she hasn't even put her armor back on yet.
She remembers a second too late, and she rushes to gather the pieces of armour strewn on the floor, putting them on with haste and at last making her way through... She doesn't even pause to consider if anyone might be waiting on the other side to see her in such a disheveled, undone state. Scent alone would be enough to arouse suspicions, even if no one catches the lingering sheen of slick on her thighs or her tousled fur.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
Tonight, Nyxa comes to you with a giddy, almost silly smile on her face. She has been working on a little something just for you, a surprise she's been dying to show you. Even if she can't fully recall what transpires each time you put her into a trance, she does have some vague notions... How you so lovingly tend to her chest... that seems to be a big part of the process, somehow...
And that notion that dawned on her the other day has not gone away during her waking hours. That dryness, that... Something missing. So this new invitation isn't just another chance to escape her stress. It's an opportunity. A chance to show you, properly, how grateful she is. How much she truly values what you're doing for her. She just knows you'll love it...~
@@.nyxaSpeech;"$playerName!"@@ she says, her tails swishing behind her in excitement. @@.nyxaSpeech;"Thank you so much for having me again. Y-you are so kind to me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[But of course you are... |NyxaThirdVisit2]]</div>\
<<set $nyxaMilk to "fourth">>With the pleasantries out of the way, you take her hand (gallant as ever) and lead your beloved cow-in-training down to the basement.You are as eager to continue breaking her mind as she is to have it broken!
Soon, she's shackled, resting on the improvised supports, with her breasts hanging freely. Her eyes are already half lidded, her breathing slow, waiting...
...
The session starts as usual, with Nyxa repeating that mantra you have engraved into her brain, her eyes glossy and distant as she sinks further into that blissful state. But this time, when your hands begin their familiar work... kneading, squeezing her breasts (and they <i>do</i> feel just a little fuller, a little heavier in your grasp, don't they?), something else happens.
A single, pearly white squirt of milk escapes from one of her taut nipples, arcing briefly before hitting the stone floor.
She's smiling, proudly, even with that dumb and vacant expression on her face.
@@.playerSpeech;"Oh, Nyxa... You are such a wonderful cow~"@@
Her tails waggle at the praise, a soft moan escaping her lips as you squeeze and milk her properly, for the first time. It feels amazing. She's not producing too much, but that tiny thread of white promises such a wonderful future.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Milk her mind, along with her udders |NyxaThirdVisit3]]</div>\@@.playerSpeech;"You've been working on this on your own, haven't you? Thinking about it all day. Dreaming of being my perfect cow. Since you're so eager, it's only fair we step things up a little."@@
@@.playerSpeech;"The words you're repeating,"@@ you murmur, your thumb catching another bead of milk from her nipple. @@.playerSpeech;"I want it to become a whisper now. A quiet hum in the very back of your mind. Keep repeating it, but softly... All day, every day. Until you don't even notice it anymore. It's just there. The quiet truth of what you are, echoing at the edge of your perception~"@@
You have something more important for her to focus on now, but you wouldn't want her to forget the words that seem to bring her <i>such</i> peace of mind.
@@.playerSpeech;"Focus on the way your milk flows out. Let the rhythm of my hands lull you into a state of blissful relaxation. You are a cow, and your purpose in life is to provide milk."@@
You tug, and tug, again and again, her body responding to your motions, milk flowing out in steady streams. She's a cow, and her purpose in life is to provide milk.
@@.playerSpeech;"Your mind is blank. Your mind is useless. The more it empties, the fuller you feel. Every thought you surrender makes your breasts feel heavier, more sensitive."@@
Another pull. Another squirt of milk that shouldn't even be there. Her breasts feel heavier... in time, her very magic will be rewired to focus on the production of milk rather than her spells.
@@.playerSpeech;"Your mind is blank. Your mind is useless. It's just weight. Let it go. Let it all drain out with the milk...~"@@
...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaThirdVisit4]]</div>\By the end of the night, Nyxa is so utterly drained (metaphorically and literally), that by the end of the milking session, she can barely even stand on her own. She doesn't speak, too focused on the mantra that echoes in her mind, still not quiet enough to be able to play without her dedicating it some attention, but she looks so... devastated, having to leave. To have to step out of her barn and into the scary world that she's so afraid of.
You give her a loving kiss (this time on one of her leaking nipple) and send her on her way with a gentle slap on her ass. She'll be back tomorrow, and the day after, and the day after that... this is more addictive than the worst of drugs.
<div class="passCheck">\
And... you manage to salvage some of her milk for later consumption!
<<set $nyxaMilkContainer to true>>\
<img src="Images/Icons/Jug.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\Nyxa's breasts seem even bigger this time. They sway as she practically tears her armour away to get into the basement with you as soon as possible.
Her eyes lock with yours, and with desperate urgency, before she speaks.
@@.nyxaSpeech;...my mind is a burd-"@@ she stops herself, suddenly looking disoriented and lost. How embarrassing! That's not what she meant to say; it's been the third time today she started talking like that without even realising it. @@.nyxaSpeech;"I... I mean. I am ready to start. No wait, that wasn't it either... I..."@@
She pauses for a moment, anxious at the way your gaze pierces through her. You are so kind, so understanding... But she can't help but feel she's letting you down.
@@.playerSpeech;"Shhh. I understand. I'm proud of you, Nyxa."@@ You whisper, gently cupping her trembling hand in yours@@.playerSpeech;"It's okay. I know what you mean."@@
@@.nyxaSpeech;"Y-yes."@@ She nods, relieved. @@.nyxaSpeech;"I just... don't know what's gotten into me."@@
Oh, she's just a little broken. Or maybe it's better to say she's... adjusting. Starting to realize her full potential.
It's a good thing. Probably. Most likely.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...You get her to the basement and begin the session as normal |NyxaFvisit2]]<img src="Images/Icons/RedMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...maybe you have pushed this far enough already |NyxaFvisit3]]<img src="Images/Icons/RedCharisma.png"></div>\
<<set $nyxaMilk to "fifth">>The session goes smoothly. Nyxa's tits are larger than last time, and they produce a substantial amount of milk this time, enough to fill the jug with little effort.
<div class="passCheck">\
<<set $nyxaMilkContainer to true>>\
<img src="Images/Icons/Jug.png"></div>\
You also push harder into her mind... again, you may not be even on the same scale Orion is, but you've been using her mind for long enough to have made yourself a comfy, permanent home within it. Pushing her thoughts, shifting through her memories, or planting new ones doesn't take nearly as much effort as it first did, and the changes you have made to her stick more and more.
And the sad truth is that... she embraces this. All of it. Her life has been one full of misery and loneliness, and now, for the first time ever, she's happy, truly happy. She's safe, loved. She's cared for, and she doesn't have to carry her own weight on her shoulders anymore. She's been nothing but her magic, her curse all the world has ever seen in her. Before it was a threat, now just a convenient tool for Lauren to use... but not you. You don't love her because of the tainted blood that runs in her veins, or the power it bestows upon her; you don't care about that. You love her for who she is. A precious cow, full of warmth... and full of milk~
She's so blissfully happy while you milk her, so content as you fill her head with thoughts of a warm barn, a comfortable hay bed, the promise of a better life...
So much so that when it's finally time to send her away, to let her go back to her duties, she doesn't want to. She blinks a couple of times as the worst of the trance is shaken off, before meekly looking at the ground.
@@.nyxaSpeech;"D-do I really have to go back? I... don't want to. Can't I stay here? Please."@@
Poor thing, begging for you to take her away from her miserable existence. As much as you'd like to make her a permanent addition to your basement... unfortunately, she happens to be a fellow hunter, a rather valuable one at that. You'd be the first person they'd suspect, and you don't want to have to explain why Nyxa's speech is now slurred, or why she's producing milk...
@@.playerSpeech;"Shh, it's alright, Nyxa. I'm not going to abandon you. You'll come back tomorrow, and the day after, and the day after that. And you'll keep repeating those words, while I keep tending to your udders."@@
She nods, a soft sigh escaping her.
@@.nyxaSpeech;"R-right. It's just that... that..."@@ She pauses for a moment, the words feeling heavy on her tongue. @@.nyxaSpeech;"The world is safer when I'm a cow... and I... I don't want to be anything else."@@
You hug her, soothing her anxious mind with a gentle push of your power, letting her lean on you for a while. But eventually, she has to put her cold armor on and return to the infirmary, to the hunters, to her daily life. Just a few hours, she tells herself. Until she's safe in the barn again. She can do that. For you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\It is tempting... to just take her and use her. To continue setting her down this path you have chosen for her. But this is also a wake-up call. You haven't put her under your spell yet, and you already notice small lapses in her behaviour.
You cannot be the only one to notice them; it's fair to assume that the others will realize it as well at some point, if they haven't already... Which is why you have to put a stop to it, before things get even worse. At least, you have to keep her mind from deteriorating any further.
Temting as it is to keep breaking her, you need to keep her in at least a semi-functional state.
It's time to solidify the changes, but to also prevent her mind from collapsing entirely, from fully giving into cowdom.
@@.playerSpeech;"Nyxa?"@@
You whisper at the beautiful sight in front of you. Her breasts, fuller and bigger than the previous day, sway gently with each of her breaths... And her eyes, so full of devotion and trust, focus on you. By now, she must be wondering just why she's still able to think, why you haven't drowned her in your voice yet, brought her to the basement, for that matter.
@@.nyxaSpeech;"...yes?"@@ she mutters, meekly. Why does she have the impression you don't look as pleased as usual?
@@.playerSpeech;"I love you. You know that, right?"@@
That makes her blink and blush in a somewhat confused manner. Did she do something wrong? Her heart beats faster, and she bites her lower lip as every recent interaction flashes through her mind.
@@.playerSpeech;"I can see how much you've been enjoying these... Sessions. I have to admit I am enjoying them too, but-"@@
The excitement from the praise now fully gives way to dread. She knew something was wrong!
@@.playerSpeech;...but I think they are going too far. You've been acting more and more strange, and that worries me."@@
@@.nyxaSpeech;"W-What?! But I've been... These days, I've never felt so good! I- y-you can't be serious! $playerName! Please..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll still milk her regularly |NyxaFvisitContinue]]</div>\
<<set $nyxaMilk to "generic1">>This night, Nyxa comes sooner than you expected her, and you can immediately tell something is wrong. Her eyes are red, and her lips are trembling. She rushes to your arms, and she starts crying.
@@.playerSpeech;"Hey, hey. What's wrong? Did something happen?"@@ You ask, your voice gentle, soothing, and your embrace is just as tender. You are always so very kind to her, aren't you?
@@.nyxaSpeech;"Y... yes. I couldn't focus today, and I messed up... I almost hurt someone."@@ She says between sobs. @@.nyxaSpeech;"It... n-nothing I have not done before! He came with an arrow to his shoulder, and I couldn't focus... so I tried k-keeping my mind blank, but the next thing I knew... s-shit, so much blood, I almost let him bleed out!"@@
She keeps going and going, while you listen attentively, a comforting hand on her back. Your mind is on its own journey, trying to figure out how to deal with this situation. This is starting to get dangerous... if she's unable to keep a clear head during her duties, it's only a matter of time before this bounces back at you.
@@.nyxaSpeech;"...I'm so glad it's over now... I... I just wanted to come to you. To be safe. To stop thinking."@@ She finally says, her ramble fading into just quiet crying.
@@.nyxaSpeech;"Please... please just put me back in my barn..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[This needs to stop, now |Nyxa5visit6]]</div>\
<<if $deerStone ==1 || $weirdStone ==1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use an untracked travelstone to run away with her |Nyxa5visit4]]<img src="Images/Icons/RedWeirdTravelstone.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use an untracked travelstone to run away with her |Nyxa5visit4]]<img src="Images/Icons/RedWeirdTravelstone.png"></div>@@\
<</if>>\
Consequences be damned. This is too good to stop now, too good to leave her as a semi-functional husk of her former self. You are going to break her completely, turn her into your perfect cow. You are going to drain every last ounce of humanity from her and turn her into the mindless, obedient vixen-cattle she craves to be.
@@.playerSpeech;"Don't worry about a thing. What you experienced today was simply the process of you becoming what you are meant to be. You don't need to be a healer, a hunter. Even a woman. You are a cow. You are mine."@@ You speak, the words, imbued with power, immediately abating the raging storm of emotions within her, leaving her with a sense of calm and peace.
@@.nyxaSpeech;"Y-yes... Yes. I am a cow...s-safe..."@@
She's not even under yet, and already responds so positively to your commands. The line between her trance state and her normal one has long since blurred, and it's just a matter of time before she's permanently stuck there.
@@.playerSpeech;"You've been such a good cow for me,"@@ you murmur, stroking her hair. @@.playerSpeech;"And I want to take you further. I want to make it... permanent. To let you be a cow forever. My cow. Would you still want that?"@@
You ask, already knowing the answer. You wrote it into her mind, after all.
@@.nyxaSpeech;"Yes!"@@ The word bursts from her, desperate and certain. @@.nyxaSpeech;"Please, I don't want to feel this way ever again. I don't want to think, I don't want to have to deal with all this m-madness... I just want to be your cow!"@@
@@.playerSpeech;"Then we can't stay here. You know that, right? Here, they will always find us. The elders... they will never let you stay. They will drag you back. They will force you to be a vixen again. A healer. "@@
You let the horror of the idea sink in, subtly shaping it with a mental command to make it feel even more dreadful, before offering her the way out.
@@.playerSpeech;"But if you run away with me... then you'll be safe. Forever. Somewhere far away, somewhere they'll never look. No one will force you to go back. No one will ever force you to think again. You'll be free. Just my perfect, happy cow...~"@@
The irony is not lost on you. Free... right.
Although, in a sense, that's exactly what she'll be. She'll be free of all the worries, all the fears, all the troubles. She'll be free of her past, her present, and her future. She'll just be your cow, a living milk dispenser, and a warm hole to fuck whenever you feel the need. She'll be happier than she's ever been.
@@.nyxaSpeech;"Yes, I understand... here I will always need to go back, but..."@@ She looks down, trying to find the words. @@.nyxaSpeech;"If we leave, the other hunters will chase us... $playerName..."@@
It seems she still has enough wits about her to realize how much of a stupid idea this would be.
@@.playerSpeech;"They will. But I have a way to keep us safe. You trust me, right?"@@ You ask, your power pushing against the little remaining resistance she has left.
@@.nyxaSpeech;"Yes. Yes, I trust you. Of... Of course I do. There is nothing I wouldn't do for you."@@
@@.playerSpeech;"Then we will not waste any more time. All you have to do is follow my commands, just as you've done so far. Follow my instructions and everything will be alright."@@
You tell her, half to reassure yourself. If this doesn't work, you're in deep trouble... deep enough that death might be preferable.
Is it really worth risking all that for a single, mind-broken slave?
But then... You look at her, at her big, beautiful eyes, at the devotion and the longing she has for you, at how beautiful she would look as your mindless, happy cow. How wonderful it would feel to use her as a toy, to fuck her and to milk her...
The decision, albeit stupid, is already made.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaRun1]]</div>\Yeah, this has gone too far. The desperation in her voice makes it obvious that this has become something akin to a drug to her.
You need to put an end to it RIGHT now. Not because you give a shit about her wellbeing (that much is obvious), but because... well, if her erratic behaviour starts being picked on, if it reaches all the way to Lauren or Orion, and either did a quick check-up on the state of her mind... hells, you don't even want to think about it.
No, this has been risky enough already. It needs to end.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Nyxa5visit7]]</div>\You start gathering everything you might need, food, water, clothes, some coin too... Quickly as you can, while also staying light for the travel.
Meanwhile, Nyxa just stands in the middle of the room. Dumbfounded. Confused. Deeply frightened.... and underneath it all, sick with guilt.
In her mind, this is all her fault. After all, her lack of focus has ruined everything, has forced your hand. You can hear her whispering something to herself, her eyes squeezed shut, as you move from one room to the next gathering your supplies, the sound a soft, anguished mantra under the noise of your preparation.
When you're done, you don't waste a second. You produce the travelstone you found... an old, obscure one, hopefully long-forgotten, or at least forgotten enough to make you harder to find.
And, just like you've done so many times before, you take her hand. But this time, you don't lead her down the stairs to the basement. You pull her toward the shimmering, unstable portal that rips open in one of the obsidian disks, and, without a word, you step through, pulling her with you into the unknown.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And so you run... |NyxaRun2]]</div>\You run for what feels for days. From a lush forest to a frozen mountain top, another forest, across a wide field... At some point Nyxa's legs, which aren't used to such intense physical activity, start to give in, and you need to carry her. But you keep going.
By now, you know they must be searching for you... but the fact that they haven't caught up yet is reassuring. If they knew where you were, they would have gotten to you already.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...and run... |NyxaRun3]]</div>\After a week of running, you finally manage to settle.
The place destiny had for you is just... perfect. A weathered but sturdy barn, set back from a quiet lane, surrounded by rolling, lush meadows. It's secluded, but not utterly isolated... the village is close enough for supplies, for the small commodities of life, and you have plenty of coin left for anything else you might need.
For Nyxa, it's a sight straight out of a dream. A real barn. Hay, timber, the smell of earth... only the animals are missing. A perfect, peaceful box to hold her new life. A heaven made juuust for her.
@@.nyxaSpeech;"Oh... It's so pretty..."@@ Nyxa mutters, as you show her around the empty, and rather modest barn. The only accommodations, if you could even call them that, are a pile of hay in the corner (and by the looks of it, you are not sure how long it has been there), a bucket full of rainwater, and a dirty bowl for food. No bed, no pillows, no blankets. Not that she needs any. She's a cow, and a cow would not need those things, right?
You smile, leading her to a secluded, empty stall at the back of the barn. It's old, the wood worn smooth, probably once home to a horse. Near the front of the stall, set slightly off-center and sunk deep into the packed earth, stands a thick wooden post, sturdy and scarred from years of use.
Nyxa looks at it, her head tilting with curiosity.... then you show her the ropes~
They are the ropes that will strip away the last vestige of her freedom. The final, physical lock on the mental cage you've been so carefully building.
Because of course, you haven't been idle during your 'trip'. You've kept working on her mind every day, in every quiet moment of rest... reinforcing the programming, smoothing away the many doubts and fears, keeping her pliant and happily dependent. So, once the moment of truth comes, there is absolutely no hesitation. She practically throws herself to the ground, kneeling beside the waiting pole, obedient, ready. To any sane person, this would be a prison. A stark, confining cell of wood and earth.
But to her... it feels like finally coming home.
@@.playerSpeech;"Such a wonderful girl..."@@
You say, securing the ropes to her neck, tying her to that pole so that she can just about move around the stall, maybe even stretch her legs and explore the rest of the barn, but certainly not able to crawl outside of it. She will spend the rest of her life here. No more duties, no more stress, no more thinking, no more anxiety, no more pain... No more of anything that isn't being milked, fed, and fucked whenever you decide she needs to be.
@@.playerSpeech;"I know these last days have been difficult for you... But that's all in the past now. You don't need to think about anything. You don't have to do anything. The only thing you need is to stand there and be a cow. Your purpose in life is to provide milk, and nothing else."@@
@@.nyxaSpeech;"Provide... milk..."@@ She mutters, her eyes half lidded, her expression vacant. You are been pushing quite hard into her receptive mind, but now, you are not actively doing anything. Poor thing... so eager, so desperate to become this new version of herself, that she's begun doing it on her own. She's auto-inducing, sinking deeper without your direct command, chasing the empty, milk-heavy peace you've made her crave.
@@.playerSpeech;"That is correct. You are a cow, Nyxa."@@ You say, gently, reaching out to caress her cheek.
As one can imagine, when her mind is so weak she's practically brainwashing herself... It's incredibly pliable. Soft as a cloud... It's going to be so easy to shape her now. To finish what you've started.
You're going to have so much fun breaking her ~
@@.playerSpeech;"I want you to focus on this barn. On the smell of the hay... the warmth, the comfort, the safety in these narrow walls."@@
@@.nyxaSpeech;"Barn... safe... hay... warm..."@@
@@.playerSpeech;"Yes. You are in the barn. You are in the barn, and you are a cow. You are a beautiful cow and your job is to produce milk. Whenever you have a thought about your old life... about before you came here... I want you to say it out loud. You'll say 'I am a cow.' And just like that, you'll forget that old thought. It'll be gone, replaced with the truth. With the only one that matters."@@
@@.nyxaSpeech;"I... I am a cow."@@ She mutters, her eyes going dull as the suggestion settles in.
@@.playerSpeech;"Good. Very good."@@
Your hands settle on her breasts, and you begin to slowly knead them, letting the milk flow out of her and onto the floor of the barn. She's been producing <i>a lot</i> of it these days, and you haven't had the chance to properly empty her jugs.
@@.playerSpeech;"You are a cow. You are happy. You are content."@@ You repeat, and she nods along. She is a cow. She is happy. She is content. You are so wise... always right.
@@.playerSpeech;"Your life before this moment was a waste. You are a cow. You are a happy cow. You are a cow and you are happy."@@
@@.nyxaSpeech;"I am a cow"@@ she replies, as a memory of old threatened to rise, and is immediately pushed back down.
Her body is exhausted from the days of running, but yours will have to endure for a few more days. You'll keep what's left of her mind soaking in your words, soaking in the sweet venom you'll force into her. Your possessive touch, your addicting warmth... that will be the only anchors to reality. You will not leave her side until the vixen is no more, and there is only a cow.
A mindless, obedient, happy, and above all, milk-filled cow.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending19">>
<</link>>\
</div>\
@@.title;ENDING 19@@
@@.titleSmall;A Different Kind of Farmer~@@
You drown her in your power. For the first many days, you rest in the barn yourself, eating and sleeping, the only breaks from the mental assault.
Your cow, needless to say, doesn't get the same luxury. You keep her awake at all times, either standing on all fours (which can be a tiresome endeavor after the tenth hour in a row) or lying on the ground... sometimes taking your words with rapt attention, or, when you are resting, repeating some self-eroding mantra meant to break her further.
The days turn into weeks, and still, there is no sign of the Order. You even manage to settle into a routine, of sorts. The place is put to proper use, and Nyxa stops being the only occupant within the barn's weathered walls. You bring in some other animals... chickens, a few docile dairy cows, a small flock of sheep. What was once an abandoned shell turns into a half-decent, working farm.
Needless to say, Nyxa remains its most closely watched inhabitant, the one who receives the most attention and the most... <i>specialized care</i>. It couldn't be otherwise... after all, she's not just an outlet for your sexual gratification, a pleasant hole to warm your cock. She's, too, your most valuable producer!
The villagers know nothing of her beyond the rich, creamy milk you occasionally trade for their goods, but they have no reason to suspect. To them, you are simply that young, handsome newcomer with deep pockets and an obvious, almost doting fondness for his animals. How you manage to produce milk of such extraordinary quality and consistency is a minor local mystery, but not one they feel inclined to question. Not when the milk quickly gains quite the reputation at the market, and everyone loves a reliable source of something so good.
Soothing fevers, shortening illnesses, and helping wounds mend with unusual speed.... her milk seems to be able to help with it all, truly a miracle cure. It would seem that her magic, now condensed within her engorged breasts, has somehow carried over to the rich, creamy liquid you help her produce in such copious amounts.
And while all of this could sound like an awful fate for the cow in question... the truth is that Nyxa couldn't be happier about all of it. So proud she's able to help, without having to actively think. She can just... exist there, sitting in a permanent state of carefully crafted arousal, and letting your strong, gentle hands milk her swollen 'udders'. She barely notices the passage of time, the days blending into each other. She's a cow. Her life is the barn, the soft hay that she sleeps on, and the warm, delicious milk that flows out of her nipples.
Not how you thought your short time as a High Hunter was going to end, but... It is, all in all, a pretty good retirement.
<<if $b13 is -1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse29]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse29]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(19)>>
<<set $unlockedEndings.push(19)>>
<</if>>Today is a special day. It's been a couple of months since you settled with Nyxa in this forgotten corner of this forgotten world,and from the very first moment you tied her to that post (with a leash just long enough to let her shift her weight and stretch a little) she has been nothing but perfect.
Never objecting when you milk her, no matter how sore her breasts may be, never complaining when you have to leave to take care of the other animals (even if she does give you a rather sad look when she realizes you won't be spending the entire day with her in the tiny stall), and always happy and enthusiastic to receive you when you finally return...
She's truly been so good to you that there is not a single point you could pick at. Which is why you have decided to reward her, to show her that all her good behavior is not unnoticed.
You...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Will promote her to your personal breeding stock |Glimpse291]]<img src="Images/Icons/RedPreg.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Will promote her to your housewife |Glimpse292]]<img src="Images/Icons/Redkarma.png"></div>\Her reward was one that perhaps was always meant to be. You've sampled her pussy a good number of times, of course, but so far you've been careful not to actually breed her. Not because she wouldn't look absolutely gorgeous with a belly as fat as her tits, dragging your cubs as she crawled about, but simply because you were still waiting for the order to show up at any point, and, if you were to run together again, a round, pregnant cow would be a liability. Even more than she already is.
But... you are now feeling confident that the Order will never catch up to you. If they have not done so already, chances are they have no real way to track you, and creation is too vast to check through its every corner. So, it seems it is time to finally claim the vixen-cow, once and for all, and ensure her life will forever be tied to you... not only as a cow, but as a breeding sow as well~
After your duties for the day are done (far less interesting than slaying monsters but certainly a lot more survivable), you make your way to the barn, where Nyxa crawls to you with a big, dopey grin on her face. Her breasts sway as she moves, her nipples almost grazing the ground... she's just a gorgeous thing.
@@.nyxaSpeech;"M-moo!"@@ So happy to see you... to have her favorite person in the world pay attention to her again is always such a treat. It's the highlight of her life, really.
You kneel and grasp her muzzle with your hands, a happy rumble resonating from the depths of her throat. It seems like her biological imperatives are kicking in; that purring she makes whenever she's feeling especially satisfied or pleased never went away with the mental changes.
@@.playerSpeech;"There there girl, I'm glad to see you too."@@ You tell her, scratching the back of her ear, making her eyes close in pleasure and her grin to grow even dumber. You're not entirely sure if she's acting more like a cow or a blissed-out dog at this point, but you like it either way.
@@.nyxaSpeech;"Nhhhh~"@@
@@.playerSpeech;"And how are your udders today?"@@ You ask, moving to rub and massage her huge, heavy breasts. That fine coat of fur makes them so soft and smooth to the touch... You could just lie your head against them and fall asleep right away. @@.playerSpeech;"You are allowed to use words until I tell you otherwise, so go ahead and talk."@@
You didn't wipe her capacity for speech completely, only buried it under layers of mental programming and the ever-present desire to moo. She can speak, if you give her the order to... Even if forming complex sentences seems to take a monumental effort on her part.
@@.nyxaSpeech;"Full..."@@ she answers, her voice breathy and needy.
@@.nyxaSpeech;"Very full... Please milk me... moo~"@@
@@.playerSpeech;"Ah, ah. First, I have a surprise for you. A treat, since you've been suuuuch a good cow for me. The <i>best</i> cow a farmer could ever wish for."@@ You tell her, and she perks up.
@@.nyxaSpeech;"Treat...?"@@
@@.playerSpeech;"Yes, a treat."@@ you confirm, booping her snout. @@.playerSpeech;"You are a factory of delicious milk, Nyxa. You know everyone loves it, creamy, rich, and oh so tasty. You will keep producing that milk for me.. but I think it's time we move on to the next phase of your life."@@
@@.nyxaSpeech;"...?"@@ she just stares, expectantly. She doesn't like change very much but she trusts you. She is, after all, the best cow a farmer could ever wish for!
@@.playerSpeech;"Mhm. From today onwards, you'll not only be a dairy cow. I will also use you as my breeding stock. I will keep you pregnant at all times, so that not only your udders are full and heavy, but your womb as well."@@
This time, she goes silent for a few moments, the implications of such a thing not lost on her. Too many questions, risks... What will you even do with the small ones? Train them from birth into a life as livestock? Sell them...?
But then, her face goes completely blank, and she says in a monotone; @@.nyxaSpeech;"I am a cow."@@
Just like that, the thought is pushed back and replaced with a much more pleasant one, and the stupid grin returns to her face. Doubts pushed aside, she can focus, exclusively, on all the positives... Master loves her so very much, that he is going to breed her and keep her pregnant, all by himself!. Master will give her a new purpose in life. Master will make her happy, just like he aaalways does~
@@.nyxaSpeech;"Moo...~"@@ it seems like she used her last brain cell to process your words, and so she is back to simple mooing.
@@.playerSpeech;"That's right. Moo... you'll soon be the happiest cow in the entire world. My personal breeding sow~"@@ You tell her, rubbing her underbelly... right where your seed will lay claim to that last untouched spot of hers.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to enact the promotion |Glimpse221]]</div>\Her reward is one that you've been debating for a while now. Because sure, she's been remarkably happy trapped within the confines of the barn, and while the kink and taboo of it is certainly very exciting, you... cannot help but feel a slight pang of guilt at it. Again, sure, it <i>is</i> what she wanted, right? What you both wanted.
She put so little resistance to your mental manipulation that you can only assume that this was, to some extent, her wish as well. And yet... is she really supposed to live just like the rest of the cattle slowly being added to your growing farm? She is a precious thing to you, and you don't really want her sleeping in a pile of hay in that stinking stall forever... she deserves a decent roof over her head, a comfy bed to sleep in, food that is not served in a bucket or tray...
And besides, your bed could use a cow-vixen to share it with, and the kitchen could just as easily be staffed by your own, personal maid. Maybe you just want part of the old Nyxa back. She can be your cow when you are in the mood, but otherwise... you'd much rather have her be your obedient wife.
@@.nyxaSpeech;"M-moo!"@@ So happy to see you... to have her favorite person in the world pay attention to her again is always such a treat. It's the highlight of her life, really.
You kneel and grasp her muzzle with your hands, a happy rumble resonating from the depths of her throat. It seems like her biological imperatives are kicking in; that purring she makes whenever she's feeling especially satisfied or pleased never went away with the mental changes.
@@.playerSpeech;"There there girl, I'm glad to see you too."@@ You tell her, scratching the back of her ear, making her eyes close in pleasure and her grin to grow even dumber. You're not entirely sure if she's acting more like a cow or a blissed-out dog at this point, but you like it either way.
@@.nyxaSpeech;"Nhhhh~"@@
@@.playerSpeech;"And how are your udders today?"@@ You ask, moving to rub and massage her huge, heavy breasts. That fine coat of fur makes them so soft and smooth to the touch... You could just lie your head against them and fall asleep right away. @@.playerSpeech;"You are allowed to use words until I tell you otherwise, so go ahead and talk."@@
You didn't wipe her capacity for speech completely, only buried it under layers of mental programming and the ever-present desire to moo. She can speak, if you give her the order to... Even if forming complex sentences seems to take a monumental effort on her part.
@@.nyxaSpeech;"Full..."@@ she answers, her voice breathy and needy.
@@.nyxaSpeech;"Very full... Please milk me... moo~"@@
@@.playerSpeech;"Ah, ah. First, I have a surprise for you. A treat, since you've been suuuuch a good cow for me. The <i>best</i> cow a farmer could ever wish for."@@ You tell her, and she perks up.
@@.nyxaSpeech;"Treat...?"@@
@@.playerSpeech;"Yes, a treat."@@ you confirm, booping her snout. @@.playerSpeech;"You've been a wonderful cow ever since we arrived here. But I think it's time we move on to the next phase of your life."@@
@@.nyxaSpeech;"...?"@@ she just stares, expectantly. She doesn't like change very much, but she trusts you. She is, after all, the best cow a farmer could ever wish for!
@@.playerSpeech;"I am not leaving you here forever. You deserve a proper bed, proper food... From now onwards, you'll live in the house with me. Come, now... I don't think I've had the chance to introduce you to the place, yet."@@
You unhook the leash from the wooden beam, but keep it clipped to the harness already around her neck. A gentle tug on the rope is all it takes to guide her forward. You know it's not strictly necessary... she'd follow you anyway, but you can't deny the pleasure leading her around like a prized pet brings you.
Or maybe... well, maybe it's more necessary than you first thought. She looks... Concerned, as you start pulling towards the door, eyes downcast and tails firmly tucked between her legs, but it isn't until you reach that dreaded entrance that the growing panic truly sets. She freezes in place, and for the first time since you settled here, she pulls against her leash.
@@.playerSpeech;"Hey, come on now. This is not like you... A bed, a proper house, you'll be so happy... what's gotten into you?"@@
She remains uncooperative. Not actively pushing back anymore but just... Frozen, muscles refusing to move. You could brute strength her out of the barn, but she is a heavy gal; pulling her from the neck would surely hurt her.
@@.nyxaSpeech;"H-have I been a bad cow?"@@ She asks, her voice so small and fragile that it takes you off guard. Is she shaking? @@.nyxaSpeech;"I'm so sorry, I'm so sorry... I'll be a good cow, please, please... Don't f-force me out of the barn..."@@
You kneel in front of her and gently caress her cheek. It's been so long since she has had any kind of negative feelings, the tears that fall from her eyes seem so foreign to you that you almost don't know how to react.
@@.playerSpeech;"Hey, hey! What's this all about? You have been wonderful. It's precisely why I want to keep you closer to me. You are my most precious cow, and I want to care for you. I want to treat you as you deserve."@@ You tell her, wiping her tears and hoping no more come after. Her mind has been stuck in the same, endless, wonderful moment for so long that you didn't even consider how much the idea of change could affect her. @@.playerSpeech;"I love you. More than anything. I will still milk you, and I will still use you, and you will still be a cow. But I can't ignore how your knees are starting to look tender from the harsh ground, or the temperatures dropping outside. You'll be warm, safe, and happy. Just as you have been these last few months."@@
It seems like your words are finally getting through to her. The praise always seems to work.
@@.nyxaSpeech;"I... trust you... but... The barn... the stall.."@@
@@.playerSpeech;"I promise you, that house is just as safe as the barn. Safer, even. It's warm. It has a soft bed. And I'll be right there with you. We'll sleep together every night. Didn't you tell me you wanted that?"@@
@@.nyxaSpeech;"S-sleep... together... I..."@@
@@.playerSpeech;"A big, comfy bed. I'll take you there right after I milk you. And I'll hold you in my arms as we sleep. Don't you like how that sounds?"@@
Her trembling has somewhat subsided, her mind lost in the idea of being held in your arms. It is a reassuring thought, and you've never failed her before...
You give her a soft peck on her lips, breaking her out of her momentary trance, and speak again.
@@.playerSpeech;"I know how scary the outside world is. So just close your eyes. Keep them tightly shut, and I'll carry you all the way to the house."@@
Nyxa mumbles something as she closes her eyes, something along the lines of "I trust you", but the enormous amount of courage she's having to gather for such a simple task means her words barely come out as a whimper. Instead of using the rope to pull her, you slide your arms underneath her body, and you pick her up with a small groan. She's quite a bit heavier than you remembered... all of that milk and meat have certainly added a fair number of pounds to the once-slim fox.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Glimpse222]]</div>\Your hands roam to her breasts, tugging at her nipples and letting some milk come out. You want her comfortable, so you start somewhere her body understands perfectly.
@@.playerSpeech;"I know you usually focus on your udders when I milk them,"@@ you murmur, your hands working with that slow, steady rhythm she has come to associate with pure bliss. @@.playerSpeech;"But not this time. This time, I want you to focus on your belly. Feel yourself growing larger, heavier, and rounder... Feel yourself getting ready to receive my seed. You will repeat a new mantra while I milk you. You think you can do that? It's been a while, but I know you love to repeat things for me."@@
She nods, still smiling. You're right. You always are. But it's especially true here... she loooves repeating things for you. When she's parroting the words you've planted in her mind, it feels like her brain is gently melting. There's that delicious, fuzzy static as your stronger will envelops and squeezes hers, and the simple act of repetition opens up little gaps in her thoughts... gaps you then gently fill with whatever you please. It's a process she's utterly addicted to.
@@.playerSpeech;"Alright then, repeat after me..."@@
She nods again.
@@.playerSpeech;"My womb belongs to Master."@@
@@.nyxaSpeech;"My womb belongs to Master..."@@ she repeats, the words clear and surprisingly fluid. It's always easier for her to just echo you than to have to find words of her own.
@@.playerSpeech;"With every tug, my cervix softens, opening the path for his claim."@@
@@.nyxaSpeech;"With every tug, my cervix softens, opening the path for his claim...."@@
She's already following along so nicely... your motions also grow more intense, squeezing those swollen udders harder as if to further drill the mantra into her eager mind. With every firm pull, you layer in another sentence, building the mantra she'll be helplessly repeating for you from now on... quite a few times ~
@@.playerSpeech;"This pleasure I feel is my design accepting its function."@@
@@.nyxaSpeech;"This pleasure I feel... is my design accepting its function..."@@ She moans the words, her back arching as your fingers pinch her engorged nipple with a deliberate pressure, squeeeeeezing and then rolling the swollen tip between your thumb and index until it flushes a deeper shade of purple and another jet of milk is spewed into the hay.
@@.playerSpeech;"To grow heavy with Master's children."@@
@@.nyxaSpeech;"To grow heavy with Master's children."@@
Such a good girl. You command her to keep repeating the mantra while you settle into the comfortable rhythm you are used to, now with the bucket underneath her nipples to capture her milk. Quite the asset, after all~
@@.nyxaSpeech;"My womb belongs to Master... with every tug, my cervix softens, opening the path for his claim..."@@
Its hard to believe this creature used to be a hunter, a valuable (if not particularly respected) member of the Order... and now she's reduced to this, a milk-producing animal who will soon be pumping out offspring every nine months to her rather small list of functions.
@@.nyxaSpeech;"This pleasure I feel is my design accepting its function... To grow heavy with Master's children."@@
By the time you've finished milking her, the arousal is leaking out of her quivering pussy almost as copiously (and thickly) as her milk... and to your delight, her cervix is somehow more pliable than it has ever been before. Your words have no magic to reshape flesh, of course. And yet, it seems her body is determined to follow your suggestions as obediently as her mind does. Your throbbing cock easily pushes past that now welcoming ring of muscle, and you're balls deep within your cow in the span of a few thrusts.
@@.nyxaSpeech;"Ghhk-!"@@ She moans, the overwhelming stretch making her tongue loll out stupidly, like the perfect, adorable cow she is. But stupid or not, she's, above all, deeply obedient. Without you even having to remind her, she fights through the sensation and slurs her way back to the mantra. @@.nyxaSpeech;"My w-woahhhm! Belongs to M-masteeer!"@@
Hearing her choke out those words... the pure, raw, obedient truth of them, it fuels you even further. You pull back until only the tip is inside her, then push back in and pop her weakened cervix again, now with no more effort than just taking her pussy. You can feel your crown being surrounded by the twitching ring, the flesh pulsating and squeezing you more than pushing you back.
@@.nyxaSpeech;"W-wiiiith every tuuughh! My ceeerviihnx sof-oh-ohh!"@@
Already soft enough, you think to yourself.
@@.nyxaSpeech;"...A-accepts its function..."@@
To grow heavy with your children, yes. That's exactly what it'll do. She's a good girl. Your good girl. Your cow. Your breeding stock. You'll fuck her until her womb is full of your seed. You'll keep her pregnant at all times, round and heavy with your offspring... starting now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Impregnate your cow |Glimpse2292]]<img src="Images/Icons/RedPreg.png"></div>\You intended to deposit your orgasm as deeply as possible... and as fate would have it, the pocket of flesh is stretched in such an obscene way by your throbbing glans that your urethra finds a perfect, pressurised seal against the opening of one of her waiting fallopian tubes. As such, your orgasm doesn't flood the general chamber... it goes even <i>deeper</i>, a targeted, pressurised stream, a hot rope of cum fired with pinpoint accuracy through the small entrance of the tube and following its path upwards... the tiny passage can only offer a token resistance to the force of your virile cum, having no choice but to yield to it.
If she weren't so under your spell, so eager to convince herself that pleasure is all you'd ever bring her, she'd probably be clutching her lower belly in pain right now, as the utterly foreign sensation of her ovary being directly filled by a jet of thick cum assaults her senses. Instead, she's shivering, eyes rolled back into her head as her orgasm crashes over her in a tidal wave of pure, raw ecstasy.
It matters not if she's successfully fertilised or not after this one (and she one hundred percent is)... you intend to do this every single day. You won't always have the same devilish accuracy as today, but it's fair to say that both of her ovaries will grow very, very familiar with the added volume and weight of your seed, with the insistent, burning presence and sparks caused by your cells ravaging her ripe ova. For now, you simply collapse atop her, letting your cock spew the last of its contents directly into the chamber housing her eggs, while you absent-mindedly grope the massive teats that hang beneath her.
@@.playerSpeech;"Such a precious cow..."@@ You whisper, kissing the back of her head with a tenderness that belies the horror of the mental and physical alterations you've forced upon her. @@.playerSpeech;"My precious cow...~"@@
The words make her smile, that weak, happy little smile of hers. She's so lucky to have you, so lucky to be reminded of her purpose. And hopefully this will mean you'll spend more time with her... sleeping together like this would be so wonderful...
A moo, however, is the only thing she manages to utter.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
You make the journey to the house, all while the bundle of milk and fur propped against your chest digs her claws into your back without even realizing it. Like an animal being dragged to the slaughter... the poor thing is terrified.
The warmth of the modest home, the quiet crackle of the fire in the hearth... none of it does anything to calm her. If anything, the unfamiliar smells of a lived-in space only heighten her alarm. But when you carry her into your bedroom, a small, cozy space that smells overwhelmingly of you, enough to cover the other scents, the rigid terror in her body begins to loosen... if just a little.
You sit on the edge of the bed to place her down, but she clings to you with a desperate strength you didn't know she even had. You have to gently pry her wrists from where they're locked behind your back, finger by stiff finger, before you can finally set her on the mattress.
@@.playerSpeech;"Want to open your eyes now?"@@
@@.nyxaSpeech;"No"@@ she responds, plainly, clearly not understanding that it was not supposed to be a question.
<div class="passCheck">\
You chuckle at her response. You'll have to use some of your power to make the prospect a tad more appealing.
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"Such a silly girl... Open your eyes. It's okay. I am right here. I am not going to let anything happen to you."@@
She blinks, slowly. First one eye, then another... She nervously looks around, half expecting to find a hidden figure that will jump out at her at any point. A hunter, here to drag her to the infirmary.
The very walls conspire against her... an evil, unnatural space, one she doesn't belong to anymore. This is where a human would live! Not a cow...
But your scent is there with her. Your presence. And there's an actual bed, which is objectively more comfy than a pile of hay... she never enjoyed the tiny, uneven pricks of straw sticking through her fur and straight into her delicate skin.
@@.playerSpeech;"Do you want me to milk you? It's fine if you need a moment. I understand this is a big change. You are being such a brave cow. I'm proud of you."@@
@@.nyxaSpeech;"I..."@@
@@.playerSpeech;"Get on all fours. You'll feel so much better once your udders are not so heavy anymore. Once your mind is less cluttered by all this."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Milk your beautiful cow |Glimpse223]]</div>\Under your steady, rhythmic grip, the milk begins to flow. And with it, her frantic thoughts about this strange place start to drain away, replaced with a quiet emptiness. It was one of the first commands you ever engraved within her mind; every squirt of milk does, in turn, make her mind a little lighter, her thoughts a little fewer. By the time she's drooling and panting like the well-trained cow you've carved out to be, you know that she's almost ready to accept this as her new home.
@@.playerSpeech;"There, there... Feels better, doesn't it? You are safe here. You are safe, and loved, and I promise you that no matter what..."@@ Your tone shifts, just for a moment. The care and love remain, but beneath it runs something darker... possessive~ @@.playerSpeech;"...I will never, ever, let anything take you away from me~"@@
Youu will do it the right way this time... her mind is enough of a mess to try to introduce changes that would contradict the first layers. You just saw how violently being taken away from the barn affected her... if you keep piling up radical changes or suggestions, the house of cards could come tumbling down, and you could shatter her completely.
But you won't need to do any of that. You already broke her down, pushed her down into embracing her true nature... as this scared, submissive creature, with no responsibilities other than producing milk for you. And now, you'll carefully build her back up again. Her mind, scraped down to its bare foundations, offers you a blank space... one you intend to shape piece by piece, until she fits that perfect picture you have of her.
She'll warm up, eventually. For now, you take the crude leash still tied to her neck and tie the other end to the bedpost. You want her to feel just a little bit more like she's in that cramped stall in the barn, and you know even the smallest details can make a difference... you don't want her to feel like she'd actually have to roam around the scary house, after all.
No matter what, she'll still be your cow. Just a very spoiled one~
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
@@.playerSpeech;"I am not ending it, what we have. Just... Making some adjustments. I love what you have become... But I need you to remain you, or else, well..."@@
You are not sure you can even explain it to her. Does she understand what you've done to her could get you killed, were you to be discovered? Manipulating the mind of a fellow hunter, and with such intentions...
You shake your head, trying to dispel the image of an angry Orion from your mind.
@@.nyxaSpeech;"Is it because of my breasts? I... Though you'd prefer them this way b-but I can—"@@
@@.playerSpeech;"Nyxa. Breathe. I said I am not ending it. I know how much this means to you. I know how much it helps you. I am not taking it away from you... I will just be introducing some changes."@@ You explain, trying to keep her calm as you reach to gently caress her long , trembling ears. You've found that your touch has a soothing effect on her.
@@.playerSpeech;"I don't think it's safe for me to put you into a trance anymore. But I'll tell you this... any night you're feeling down, or just need a bit of comfort, you'll be free to come here."@@
<div class="passCheck">\
You pause, letting her process your words, before sweetening the deal. You push some of your powers into the words, to make it sound even more enticing... To calm her down, too. It's not a complex suggestion; some minor changes are surely fine.
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"I'll take you down to the basement, just like always,"@@ you explain, your voice soft and reassuring. @@.playerSpeech;"I'll milk those beautiful, heavy breasts of yours while you talk. You can tell me anything. Everything. I'll listen. And I'll help you let all that stress out, in even streams of milk. Then... if you're still feeling low, we'll go to bed. I'll carry you up like you're my princess, and we'll cuddle all night long. I'll hold you all night... until morning comes. I promise."@@
The effect is instantaneous. She melts at that, at your words, at the way your hands keep stroking her lovingly. For a moment, she thought that it was over, that you'd be taking away the best thing that ever happened to her... But instead, you just proposed something even better?
When it comes down to it, all she ever really wanted was someone to talk to. Someone who would understand. Someone who would listen without judgment, hold her when she was scared, kiss her worries away, and love her. Someone like you, with eyes so warm, so gentle... so full of care.
@@.nyxaSpeech;"...t-that sounds... I'm so sorry, I overreacted, I thought you were mad at me too. T-That sounds perfect. Thank you, $playerName."@@
Why did she even doubt you? You always know what's right for her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaFvisitChanges2]]</div>\You spend the rest of the night carefully dismantling (or at least dialing back) the most extreme suggestions. You'll obviously keep using some of your powers to keep her soft and receptive, but the most damaging parts of the programming have to be rolled back.
<div class="passCheck">\
The mantra, still playing in the back of her mind, most certainly has to go... And so does the connection between her breasts being milked and her thoughts being drained.
<img src="Images/Icons/FailMagic.png"></div>\
You hope that by the time she comes back tomorrow, the worst of the mental whiplash will have faded. You need her to be functional. You just need her to be functional enough to pass unnoticed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\Nyxa takes you up on your offer. Of course she would, one way or the other, this time she gets to spend with you at the end of her day had become the highlight of her life... It's time to find out what these changes truly mean for her going forward.
It's an amusing scene, as she awkwardly calls out for you from the portal room; this is the first day of your new arrangement, and she is not quite sure how to approach the situation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...give her a warm welcome |NyxaVisitMilkAfter12]]</div>\
<<set $nyxaMilk to "generic2">>
...which is exactly why you decide to give her a botheringly hot welcome.
Voice neutral to not give up your intentions right away, you call her from downstairs and ask her to leave the armor in the portal room. The moment she does so and walks down to join you, you strike from the shadows... Pinning her to the opposite wall and kissing her with near-desperate passion.
She's so cute, the way she first panics at the sudden attack, then tries (and fails) to reciprocate your kiss... And finally, just gives in and surrenders herself to your whims.
@@.playerSpeech;"So, my beautiful, amazing, adorable little Nyxa... I was hoping to see you here today. How was your day?"@@ you ask, a strand of saliva connecting your tongues as you break the kiss.
@@.nyxaSpeech;"$playerName... Y-you..."@@
To help her make up her mind, you go back and assault her muzzle with your lips once again. This time, your hands join in the fun, groping her soft rear and pushing her crotch against your body. More specifically, against your groin~
@@.playerSpeech;"...So?~"@@ you tease, after a few minutes of nothing but lustful, desperate kisses and groping. Almost as sloppy as one of her milking sessions... and thats saying something.
@@.nyxaSpeech;"Huff... Huff... I... M-missed you. A-All day, I was t-thinking of... This."@@
@@.playerSpeech;"Is that so?~ How did you picture it would go?~"@@
Your cock throbs against her groin, making her shiver and moan at the sensation of the bulge tracing a hot line over her clothed but increasingly labia.
In truth, she was expecting something... Well, not this. But now that it's happening, she can't deny how much it is turning her on.
@@.nyxaSpeech;"I... T-thought we'd just... T-talk. About my day. A-And... T-that you'd... Help me unwind."@@
@@.playerSpeech;"Mhm...~"@@ You hum to yourself, kissing her chin as your fingers sneak between her legs, and slide between her labia... Not quite entering her, just spreading them and teasing her with a gentle rubbing motion. Sure... maaaybe she wasn't expecting this exact welcome, but you know, beyond any shadow of a doubt, that she wasn't just after a boring therapy session.
@@.playerSpeech;"Do tell me, then. Let your feelings flow. Let your frustrations out, and I'll help you 'unwind'... just like we agreed.~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaMakeout]]</div>\
Trapped in your arms, with your lips all over her neck and your fingers teasing her most sensitive spots, Nyxa has no choice but to try her best to narrate the day's events through ragged breaths.
You'd be lying if you said you were paying close attention to her rant, beyond catching the basic shape of it. You nod here and there, making a soft sound of agreement, or asking a follow-up question. She dealt with three annoying hunters, then had to do an inventory check (twice)... It sounds like a perfectly normal, tedious day. But she's happy to spill it all out. And your skilled fingers are happy to help her get <i>something</i> else out at the same time.
@@.playerSpeech;"And then what happened?"@@ you ask innocently, as she wheezes and pants, recovering from the orgasm you just wrung from her.
@@.nyxaSpeech;"I... Huff... T-the... Huff... They... I-I was so mad! I had to start all over again! It didn't matter it was that bastard's fault the ink bottle spilled all over the papers, I was the one who had to redo them...@@
They made her spill the whole ink bottle... right. Given how distracted she'd admitted she still was, it's hard not to wonder how much of that has really not been her fault.
@@.playerSpeech;"Poor thing. You had to do so much paperwork today... always working hard for everyone..."@@
@@.nyxaSpeech;"R-Right? I swear, sometimes it's like- ngggh?"@@
Your fingers push back inside her, deep... then curling upward to press precisely against that spongy, sensitive spot on the roof of her pussy. She just came! You can't just go and do that again; rubbing right there, right now... that's even worse!
@@.playerSpeech;"Keep going... some lingering tension left in you~"@@
@@.nyxaSpeech;"I-I-I..."@@
Your digits maintain their assault, index and middle fingers focused on her G-spot, while your thumb keeps a steady pressure on her clit.
@@.nyxaSpeech;"I still.. nghhhh... I think I p-prefer the paperwork, t-to those—huff... Hunters."@@
@@.playerSpeech;"Everyone is always so mean to you... My sweet, precious girl. No one understands how wonderful you are."@@
But you do. You care for her, you love her... That's, at least, the lie you've told her. The lie that made her into your devoted slut, and the same lie that makes her melt in your arms. Your fingers are not stopping... No matter how sensitive her insides are, you want her to cum again.
@@.playerSpeech;"Come for me, my sweet. You deserve a good release, after such a stressful day... Just let go, and feel."@@
Her first orgasm was messy; this second one is catastrophic. Not because there's more of her (abundant) girl-cum, but because her legs momentarily give out completely. She would have regained control of them, sure, but you cannot let her just slide down the floor; you have to quickly step in like the gentleman you are, hook an arm around her waist to keep her from crumpling to the floor... and it's this abrupt shift that makes her juices splatter messily all over your hand and forearm. Much to her embarrassment.
@@.nyxaSpeech;"Nghh... Huff... Huff..."@@
@@.playerSpeech;"Look at all that pent-up frustration... Mhm, we should definitely do this more often..."@@
You bring your fingers to her muzzle, coated in a dense layer of slick, as a glistening invitation to tasting her own arousal.
@@.playerSpeech;"Open up for me... thaat's it, good girl~"@@
She just has no strength to resist, and so the cum-covered fingers push past her lips... once inside her mouth, you press them on her tongue, rubbing up and down to thoroughly coat her every taste bud with her own overwhelming taste.
You won't always be this intense, of course... But today, you really wanted to let her know that, even if the previous arrangement is over, you can still make her feel really, really good.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Carry her to your bed |ContinueNyxaMakeout2]]</div>\After giving her a few moments to come down from the high (the second high), you gather the poor, exhausted, and thoroughly dazed Nyxa into your arms, and, just as promised, you cradle her like a precious, boneless princess.
You carry her to your bed, lay her gently on the soft mattress, and then slip in beside her, pulling her close until she's curled against your chest. Her breath hits you right in the face... it carries that characteristic, tangy scent of sex... or maybe the scent of her cum is just so potent that you can almost taste it on the air every time she exhales.
@@.playerSpeech;"There. It's time to get some rest. Tomorrow will be a new day, and you'll have to face it with the energy and determination you always do."@@
@@.nyxaSpeech;"I'm already looking forward to next time, though... I just wish it goes on by quickly."@@
She mutters, snuggling up against you and getting comfortable to sleep. Her breasts press against you, and when she thinks she feels a slight dampness, she blushes and pulls back a little, hoping you didn't notice. Covering your chest in milk is a bit embarrassing...You'll need to milk those breasts, sooner or later, or that fullness will give way to something more painful.
But that can wait until tomorrow. Tonight, you have other matters that need your attention... Your cock has been achingly hard for way too long.
It starts innocently enough. You shift her around, spooning her from behind, your arms wrapping around her in a cozy hug. Then comes the insistent, hot press of your cock against her from behind. The head bumping against her slick folds.
Nyxa, who was already drifting toward sleep, lets out a soft, sharp breath and bites her lower lip. You don't ask, nor make any comment. As if it were the most natural interaction in the world, you just rock your hips slowly, rubbing yourself through her wetness before, with a gentle, well-aimed push, slip inside.
@@.nyxaSpeech;"$playerName! I'm... I'm very sensitive right now, so... Nghhh... I'm not sure I can handle this."@@
Of course she can. She will. Over the next hour or so, you take her, slowly, gently... You were the one to claim her, and you will make sure she remembers it, no matter how sleepy or tired she is, or how many times she's already reached her peak today.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaMakeout3]]<img src="Images/Icons/RedSleep.png"></div>\Nyxa snores like a damn bear. It's a small mercy you fucked her into absolute exhaustion, because thanks to that, the both of you drop into a dead, coma-like sleep. You don't stir until the turning of the hourglass makes you aware of your upcoming duties.
She stumbles out of bed, leaking cum and with a very noticeable limp... Still half asleep but with a happy smile, and a womb packed full of her adored $playerName's seed. All things considered, she can't really complain...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $milkNyxaBasement to 0>>
<<set $conditioningNyxaBasement to 0>>
Tonight, Nyxa comes to your place. The day might have been long, or perhaps uneventful, or maybe she's just horny... Regardless of why, you are there to welcome her for a nightly session.
<<if $conditioningNyxaBasement is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reinforce her conditioning... |ReinforceConditioning][$conditioningNyxaBasement = 1]]<img src="Images/Icons/RedMagic.png"></div>\
<</if>>\
<<if $milkNyxaBasement is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Milk her |MilkNyxaFirst][$milkNyxaBasement =1]]<img src="Images/Icons/RedMilk.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Milk her |MilkNyxaGeneric]]<img src="Images/Icons/RedMilk.png"></div>\
<</if>>\
<<if $drinkNyxaMilk is 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drink directly from the source~ |MilkSourceNyxa]]<img src="Images/Icons/RedMilk.png"></div>\
<<else>>
<<if $drinkNyxaMilk !=3>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |MilkSourceNyxa]]<img src="Images/Icons/RedMilk.png"></div>@@\
<</if>>
<</if>>
As you cover her face in soft welcome kisses, you feel a sharp, unexpected pang of guilt. Could it be... that you've genuinely come to appreciate her?
It makes you wonder, for but a split second, if things could have been different. If maybe you could have won her affection without ever touching her mind.
But then you remember. You remember the hard, visceral thrill of it. Every time you push past her defenses and rearrange something inside her fragile mind, you can feel your own body react, your cock throb in your pants...
Besides, stopping isn't an option. You're not skilled enough to remove all traces of your own work without leaving scars. If you tried, she'd notice, something would feel wrong, missing. That would be a disaster...
And you're terrified the same thing would happen if you stopped maintaining your influence over her mind. The fractures in her mind would widen, the lies you've planted, the fragile false memories... they could all become apparent, and you absolutely can't that.
So you'll be reinforcing her conditioning today. You need to keep those bonds firm, make them even more real than her own memories.
@@.playerSpeech;"You look awfully tired today...."@@ You begin her, at the same time, you let a subtle wave of your power wash over her, amplifying her natural fatigue, making her eyelids feel just that much heavier.
It's late, it's been a long day... it's fair to assume she's tired already. Still, she was hoping for some... attention. But now, thanks to your devilish manipulation, her limbs feel like they're made of lead... slow but running deep, that warm exhaustion that sinks into your very bones when you are at the edge of your physical endurance.
<div class="passCheck">\
You are right. She is feeling awfully tired, all of a sudden. Why did she even come here?
<img src="Images/Icons/MindMagic.png"></div>\
@@.nyxaSpeech;"I... I am. I didn't realize how much until just now!... I'm sorry, $playerName. But I can still make some time to..."@@
@@.playerSpeech;"What? None of that... There will be plenty of time to spend together. But I won't let you exert yourself over me."@@ the irony... the words said just as you bombard her mind with a fresh wave of exhaustion.
...you may have gone a bit overboard. She looks like she's about to collapse right there, unsteady legs wobbling under her suddenly overwhelming weight.
@@.playerSpeech;"...Nyxa? Hey... I got you, easy there... See? You need to rest. Must have been a really, really long day... Come on, we can still cuddle. Let me take good care of you."@@
You'll take suuuuch good care of her weary body and oh so trusting mind~
@@.nyxaSpeech;"...right... thank you, $playerName. Ugh, I suddenly feel awful...Overchanneling always causes this kind of crash..."@@ In truth, she did not use her powers that much today, but her mind is already looking for explanations.
You take her to your bed and gently lay her down.... Poor thing, she looks so small, so vulnerable... like a lost, shivering puppy finally rescued from a raging storm, and wrapped in a warm, dry blanket
@@.playerSpeech;"There. Perfect. Now just close your eyes and relax, alright? I'll be here for you. Just try to get some sleep for me, alright?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ReinforceConditioning2]]<img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedSleep.png"></div>\Your nightly encounters started through your desire to turn her into your little vix-cow. Even after you reconducted the nature of your sessions, for fear of her degenerating in a way you would no longer be able to control, the need (and desire) to extract that creamy, nutritious milk from her now breasts remains just as strong.
Today, you go back to your roots... Nothing more romantic than a date in your basement, naked and on all fours... There, the vixen can rant to her heart's content about how difficult her day was, how mean the others are, how lucky she is to have you... While you knead her engorged breasts, and squeeze her nipples to harvest the bounty she has brewed up just for you~
@@.nyxaSpeech;"...not sure what I even bother with-"@@ her speech is interrupted by a loud splurch, as a particularly big jet of milk escapes her teats and hits the surface hard enough to displace the milk within and strike the metal bottom with a sharp, ringing sound.
@@.playerSpeech;"You were saying...?~"@@
She blushes at your comment and at her own reaction. Maybe it would have been less obvious if she hadn't stopped talking, letting the sudden silence amplify the sound.
While your previous conditioning and sessions still linger, milking her like this when she's not in a trance is a completely different experience...
@@.playerSpeech;"Aw, what's with that face? Don't be ashamed, you are producing some very high-quality milk. That's why it's this dense and heavy."@@
@@.nyxaSpeech;"Oh no, don't get the wrong idea! I'm happy that I can be of some use to you, and that my body pleases you so. It was... Just a very nasty sound, is all."@@
@@.playerSpeech;"Nasty? That's not the word I'd have used. Delicious, maybe. Enticing, arousing... Creamy and sweet..."@@
You squeeze her teats again, coaxing more of the warm, delicious nectar from her breasts, which now joins the rest in the half-full jug.
@@.nyxaSpeech;"Come on..."@@ she tries to protest, dismissing you with a wave of her hand. Her pensive expression, however, remains for a second too long.
@@.nyxaSpeech;"...What do you even use all this... Milk... For?"@@
<<if $drinkNyxaMilk is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You drink it |DrinkNyxaMilkTell][$drinkNyxaMilk = 2]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You drink it |DrinkNyxaMilkTell]]</div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...this is all about helping her! |DrinkNyxaMilkNoTell]]</div>\
Nyxa needs her nightly therapy, and you are happy to help her unwind. By draining those heavy, aching jugs of hers, while she vents about the day.
Rhythmically, you squeeze and pull... her right breast, then the left... then you repeat.
You've gotten quite proficient at it, finding the best ways to make her squirt her tasty nectar in large, beautiful ropes of cream. And you like to think that, with every squirt, her tension in a way is what flows through the thick stream of milk.
She talks about difficult patients, bureaucratic nonsense... the stupid things your fellow hunters say or do. A part of your suggestions must remain, those you originally tried to scrape off... because with every pull of your hand, her voice gets less tense, less stressed. The frustration, the anxiety... (the very need to think~) it all gets siphoned out and stored in the jug, leaving her deliciously quiet. The stress of the day forgotten, a happy smile on her muzzle as you finally take her to bed and hug her tight to sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AfterMilkNyxa]]</div>\The assault begins almost as soon as her eyelids close. That "try to fall asleep" was just to get her into the right headspace... drowsy, pliant, with her defenses down. You never intended to let her actually sleep... You just want her floating in that vulnerable, half-dreaming state to make the access as unobtrusive as possible. You can always force yourself into her, but lubrication is key!
A few gentle, lingering kisses to her neck and shoulders to ease her deeper into submission... and then, you begin~
You whisper into her ear. A stream of venomous words. Not just words, truths...
The younger hunters see her as a freak. The elders, wiser and more tolerant, see her as little more than a useful, if flawed, tool. Orion pities her.
She knows already, but you make sure to truly remind her... how everyone hates her, how they always have.
A sob hitches in her throat as visions of rejection and scorn fill her half-dreams... You don't even have to twist them much, just add a few lies here and exaggerate a few details there.
She had a sister, a normal sister. She can hardly remember anymore, her face reduced to a blur of color and shapes... Why couldn't she just be like her? Why was she born like this? Her coat, her marks... From the moment she tore out of her mother's womb... she's always been so different, even her fur refused to be a natural color, as if mocking her... denying her even the smallest chance of ever blending in.
It's a miserable existence. And not knowing what a normal life could have been doesn't make the one she's lived so far any easier to bear.
Because despite what her vixen traits would suggest, her people are, at their core, pack creatures. A culture that stuck together, dating to immemorial times. It's in their blood, woven into their very genes. Even after they crawled from their primitive mud burrows to forge a civilization, they remained a deeply, fundamentally interconnected race.
There has never been anyone to connect to. No friends, no peers, less so lovers. She's just... Alone. Always alone.
The whimpers continue in her half-asleep state until you, gracefully and lovingly, decide to finally put an end to that cloud of darkness. You press your lips against her nape, make her fully aware of your presence by hugging her and letting her register the warmth of your body against her back.
You are her friend. Her best friend. Her <i>only</i> friend. You saw through the fur, the markings, the scar in her very soul...
She's so happy you did. She's so happy to have you in her life.
Nyxa wakes up, gasping for air as she escapes the visions you yourself had brought upon her. You are there for her. Of course you are.
@@.playerSpeech;"Hey, hey, you were just having a nightmare, alright? Nothing to worry about... You're safe. You are safe."@@
Your hug tightens, as does your hold on her mind. She will never break her shackles... Because In truth... Would she even want to? Breaking her shackles would mean being completely alone again. Worse, she'd have the memories of what she had, what she thought she had, to haunt her.
Dressed under the veil of love and affection, your lie will remain strong... for it is, sadly, far better than the truth.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\Once her jugs are nicely drained, you take her to your bed, and there you cuddle until the morning comes.
You wish her a good day, and she leaves for her duties, tails wagging and with a little smile on her muzzle. The days may indeed suck, but she knows that every evening, when she needs it, you'll be waiting for her.
<div class="passCheck">\
<<set $nyxaMilkContainer to true>>\
<img src="Images/Icons/Jug.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\What kind of question is that?
@@.playerSpeech;"I drink it."@@ you reply, plainly, and the blush in her face intensifies so much that she has to turn her face to the side.
@@.nyxaSpeech;"T-That's... You are just messing with me, aren't you?"@@
@@.playerSpeech;"Mm? Why would I? Your milk is delicious. More than just drink it, I savor it... I taste it slowly, letting it coat my mouth, my tongue, enjoying the texture and the taste... The way it feels as I gulp it down, the warmth, the slight hint of your scent in every sip..."@@
@@.nyxaSpeech;"S-stop it! You are making this so weird!"@@ She stammers. As if this was not weird enough already.
@@.playerSpeech;"What is weird in a man enjoying his beloved pet's milk? What would you rather have me do with it? Pour it down the drain? Sell it? See if they can cook something with it on the hall?"@@
The mere suggestion of selling her milk to fellow hunters makes her shiver in the most profound embarrassment; it seems her sense of reality is not completely jumbled.
@@.playerSpeech;"Don't worry, Nyxa. I'd never sell a drop of your milk. Such a delectable treat is only for me to enjoy..."@@
She makes another one of those characteristic, adorable noises of her, and after that, she's entirely quiet. For the remainder of the milking session, she remains silent... and you make no effort to push her to keep talking about the day. You take great pleasure in the way each heavy squirt of milk makes her long ears twitch, and her cheeks keep their blush. You know exactly what thoughts are going through her mind, right now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AfterMilkNyxa]]</div>\@@.playerSpeech;"Oh, my curious little cow... It's not about the milk. It's not about that abundant bounty you so gracefully keep producing for me. The reason I coax all this sweet cream out of you is to help you achieve that sense of peace and relief. Doesn't it feel wonderful to be drained? To spill all your troubles and frustrations into the waiting jug?"@@
@@.nyxaSpeech;"Y-you know that it does... mmhm... you were right... the other day."@@ She concedes, trying to keep the conversation going to conceal the spreading blush under her fur. @@.nyxaSpeech;"At first I was a bit apprehensive, but I think I enjoy this just as much. I... mhm~"@@ She can't help but moan as you give her teats a particularly hard squeeze. @@.nyxaSpeech;"I really appreciate you doing this for me."@@
Yeah... she can definitely use someone to vent to. She's needed someone to just <i>talk</i> to for years. Someone to confide in.
As a therapist, Orion is great, but there's no illusion of equality there... He's an ancient undead; no matter how approachable he is, she could never hope to connect with him on a personal level.
<<if $conditioningNyxaBasement is 1>>
<div class="passCheck">\
You are her best friend, her one and only friend, the first person that saw past the markings and the fur. The person she can trust with anything, and that will never judge her for who she is.
<img src="Images/Icons/MindMagic.png"></div>\
<<else>>\
You are someone she can trust. Someone who genuinely listens to her... even now, there is no way you'd be doing this for the carnal pleasure milking her brings you. This is about helping her relax and feel safe.
<</if>>\
The rest of the milking session goes on without any further incidents. She is happy to talk, and you are happy to milk her and pretend to listen.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AfterMilkNyxa]]</div>\Nyxa needs her nightly therapy, and you are happy to help her unwind. Tonight, though, you'll be getting a bit more hands-on with the milking.
Or, well, mouth-on. She's a bit surprised when, instead of bringing her to the basement, you take her directly to your room. Maybe you are just too tired to milk her today?
You guide her to your bed and instruct her to lie on her back.
@@.playerSpeech;"There... my, aren't you a sight?~"@@
Ah, you must be feeling rauchy. That explains why you skipped the basement and the milk. She was eager to spill her frustrations into the void, while the milk spilled into that jug... but of course, your desires and priorities come first.
Of course they do! How could she even begin to think otherwise? You are so good to her, so attentive, so caring... You are always looking after her. So, if you want to use her in other ways, she's more than eager to give that to you.
In a rather unprecedented show of initiative, Nyxa spreads her legs... not much, mind you, but enough to make the invitation clear. Which is why what happens next comes as a bit of a shock to the vixen.
You climb over her. That was to be expected, but then, you don't even bother taking your cock out. Instead, you just... shift your weight over her body, until you bury your face right in the cleft between her breasts. You nuzzle them for a few seconds and inhale that sweet scent of hers, before just heading for her right nipple and latching onto it with ravenous hunger.
@@.nyxaSpeech;"A-Ah?"@@
You mentioned you drank her milk, this shouldn't come as a surprise to her... but the sudden, intimate warmth of your mouth on her engorged teat is still enough to make her jolt. It is, after all, so profoundly different from the already familiar pull of your hands. That is almost a massage, a relaxing sensation, the rhythmic squeeze and pull she has come to love... but this... this is wet, personal, and a <i>lot</i> more erotic.
It quickly becomes too much, all of it...
The way your tongue swirls around her sensitive nipple, coating it in wet, slick heat, preparing it... The way you suck it, in a deep, loud slurp that makes her body shudder and tense and tremble... And the way you suck on it, the pressure of your mouth and throat pulling her milk from her teat in deep, forceful squirts.
@@.nyxaSpeech;"$playerName! T-this... This is... So..."@@
Embarrassing, arousing, intense...
You bite her nipple, gently, before pulling back.
@@.playerSpeech;"Go on, tell me about your day. This is no different than if I were milking you with my hands, is it? Just skipping the jug. Going directly from the source to the mouth~"@@
Nyxa covers her face with her hands, deeply flustered. You could expand the suggestions you installed to remove this... unusual shyness about you drinking her milk. But, in the end, it's so cute. You'd rather tease her, and see her blush, and hear her moans, and feel her shiver~
@@.playerSpeech;"Come on, Nyxa... Tell me. You were looking forward to this, weren't you? You were excited to vent to me, have me drain your heavy breasts..."@@
@@.nyxaSpeech;Y... Yes."@@
@@.playerSpeech;"Then, let me hear it. The other day, you told me about how Marko kept bickering about his request being refused. Did he come back to try again?"@@
When you steer her in the right direction, is easier to get her to open up.
@@.nyxaSpeech;"He didn't... but I heard he escalated the matter to the elders. Moronic fool... Actually bothering Lauren just for a chance at making me look stupid. I <i>know</I> how to do my damn job..."@@
Having gotten her to speak, you can return to your feast. It's not that you don't care, you sometimes engage in the conversation between breaths (mostly to keep her talking, or to coax some additional frustration from the depths of her mind), but you are mostly focused on your treat... on her sweet <i>sweet</i> cream.
Mhm~ you don't think you'd ever get tired of her milk. It's delicious when it's cold; the silken consistency, the rich, sweet taste... If you didn't know any better, you'd assume her milk was mixed with honey. But now, straight from the source... It's even better. Warm, while her heart pounds against her chest, while her voice trembles and cracks as the arousal, embarrassment, and pleasure fight in her body, while her own womanly scent fills your nostrils...
...she came rushing over the moment her duties ended, far too eager to see you to have taken any time for a bath.
You tease the nipple with a gentle bite, grope her massive breast, and then suck. You let the taste linger in your mouth for a moment before gulping it down in a single, smooth motion. Her insides tremble as you swallow, and you can feel her chest muscles tense up in anticipation of another fresh gush of milk about to be coaxed out by your eager suckling...
@@.nyxaSpeech;"S-so, as I was... Saying... t-thats why I usually avoid mixing deeproot and- ah! Y-You...! Careful with the teeth! D-deeproot with... Huff... Lankan extract until I'm ready to adm-admi... $playerName! The teeth, you are doing it on purpose!"@@
The whole situation is just so arousing. Not only the sensation of her milk filling your stomach, but also the effect your ministrations have on her. You...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Share some of her milk with her |ShareNyxaMilk]]</div>\
<<set $drinkNyxaMilk to 3>>As she struggles to finish her lesson in medicinal herbology—on the necessity of checking each patient before tailoring a mixture to their specific physiology— you take her breast with your two hands, encircling the base with your fingers and then squeeeeeeze. From the root all the way to the tip, the milk is forced from her glands and guided straight to the sensitive nipple where your waiting mouth is already sealed. Eager and ready to catch the <i>massive</i>, continuous leak of milk as it starts to come out.
Oh but you don't swallow this time. You have something much better in mind...~
With the generous mouthful held on your mouth, you move up and stare at her right in the eyes. That flicker of panic on her features... she knows exactly what you are doing.
You gently trace her lower jaw with a finger, from her socket to her lips, then gently push down to part them.
A kiss follows, then. Not the raging, passionate kisses you've given her before... not at all. You kiss her, with a gentle, sensual passion. Your lips meet, and when an opening appears, you let her milk flow from your mouth to hers, in a slow, steady stream.
Your hand, now freed from her hesitating lips, roams to the back of her head to push her a bit more against your lips, and to angle her in a way that makes the milk flow easier. And you feed her, with a slow, sensual kiss, your eyes locked together.
@@.playerSpeech;"You understand it now, don't you? How sweet, tasty, and creamy it is...~"@@
@@.nyxaSpeech;"..."@@ she tries to agree, to produce some sort of vocal reply, but all she manages is a small whimper, followed by a faint nod.
@@.playerSpeech;"Such a precious cow. You deserve another taste...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ShareNyxaMilk2]]</div>\For the time that follows, you don't merely feed her, you make a spectacle out of it. With the diligence and devotion of an artist, you squeeze and pull, knead and pinch, to refill your mouth one time after another...
Some mouthfuls you feed her with a kiss, tracing her beautiful neck as she weakly gulps the labor of her own breasts down... Some you let drip from a few inches above her, guiding the thick rope of cream (and saliva) between her parted lips...
By the time she's dry, her stomach is bloated with milk, and your combined tastes fill her mouth.
Thankful to be on your bed already, as you can go from the milking straight to cuddling, and then, sleep. Nothing helps drift off better than a warm, full belly of milk... and the fuzzy, empty mind of a nicely milked udder to boot~
@@.playerSpeech;"Good night, Nyxa. Rest well, you've earned it~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\You're not stupid; you try to mask the shift in your objective, to keep her pliant by pretending this is just another normal milking session in the "barn", another gentle descent into trance she's been looking forward to all day. But... when the messages become... contradictory to what you had previously implanted, it backfires spectacularly. The change in your behavior, the sudden, cold rejection, the unfamiliar edge in your voice... it slices clean through the fog of her conditioning.
...you don't want her to be your dairy cow, now?
<div class="passCheck">\
Betrayed but mostly hurt, Nyxa struggles to understand just why you'd do something like this to her. What did she do to earn such a cruel punishment? She doesn't know... But from that point onward, she becomes so agitated that you are no longer able to pierce her muddy mind, the suggestions you implanted over previous sessions trapped into this swamp.
<img src="Images/Icons/FailMagic.png"></div>\
You are not the best when it comes to mental manipulation. As a student of the art, you still (and for the foreseeable future) have to rely on lapses in your subject's concentration, on moments when their guard is lowered... be it by exhaustion, by substance, or by emotional collapse, that isn't important.
With Nyxa, it was the perfect storm of her mental breakdown and the alcohol in her system that first allowed you to slip through those cracks. But now...
Now, there is no such opening. Half-brainwashed or not, the vixen's mind is way above average in terms of both intellect and resilience, and in this moment (not by rational thought, but rather, by sheer desperation and confusion) it is completely closed to you. Any attempt you make to probe or push against pretty much rebounds, hitting you with a wave of mental fatigue that makes your own head throb.
With your gold card gone, it soon becomes obvious that the only tool at your disposal will be reaching her through normal conversation...
@@.nyxaSpeech;"...why? Please $playerName! I just want to forget... I want to stop feeling this way. I want... I need to be your cow!"@@
@@.playerSpeech;"Just listen to yourself. This is precisely why we can't continue doing this. This... this was a mistake. You took it too far. Too fucking far, you are not even able to do your job!"@@
You don't even bother to hide your frustration or anger anymore, and soon you are snapping at her. the last thing she needs, but the tension of the situation is starting to get to you. Still... The harsh tone, the visible displeasure on your face, it all feels like a physical blow aimed straight to her heart.
@@.nyxaSpeech;"I'll do be-better! I swear! Please, $playerName... I promise... I'll be a good co- healer! I'll just be more careful, and I'll focus on my duties, and..."@@
@@.playerSpeech;"Yes. Yes, you will be a better healer."@@
You sigh. Your frustration clearly isn't helping here.
@@.playerSpeech;"I'll tell you what. If you manage to keep all this... mess... under control, manage to get a hold of yourself, and if you prove you can perform your duties and not be a danger to anyone else, I will... reconsider this."@@
You say, through gritted teeth. It's not ideal... but maybe the hope of a future, more controlled session is enough to get her back on track? Put a carrot at the end of the stick.
It's better than nothing, and the metaphorical carrot seems to calm her a little... but when you send her back on her way, she still goes with a very heavy heart. Hunched all over herself, sniffling quietly at her own private misery... at her own inadequacy... she nearly killed that hunter, it's understandable that you'd be mad.
Why, no matter what, does she always end up being such a fuck up?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It had to be done |Nyxa5visit8]]<img src="Images/Icons/RedSleep.png"></div>\You head back to bed, still somewhat worried. Trying to reason with her without being able to sift through her thoughts, to gently guide her through paths of your choosing... it was nearly impossible, she was not being rational. You know you should have stopped sooner... but how were you supposed to give up, just when her milk had started to get <i>so</i> creamy and abundant?
Only time will tell...
<<if $eyeSeeing <3>>
<div class="failCheck">\
<img src="Images/Icons/FailEye.png"></div>\
<<else>>
<div class="passCheck">\
While you lie in bed, staring at the empty ceiling, too wound up to sleep... Nyxa has pretty much collapsed in a corner of the infirmary.
She's naked, having ripped her armor off in a fit of overwhelmed panic, and then, feeling exposed, she huddled under a blanket like she did when she was nothing but a terrified cub, trembling and sobbing.
Ever since she got this so-called "promotion," the one that dragged her into the stressful depths of the Hunter's Hall, the pressure had been building. Slowly, but surely.
Working here, on the frontlines, requires constant attention, being face to face with the people who despise her every single day... You became her outlet, her only real escape. And now, you've slammed that door shut in her face... locked her out of the barn you taught her to crave, that wonderful, wonderful place where she could finally feel safe. The only place she didn't have to think, or worry, or be Nyxa with all her crushing flaws and... and...
No, enough self-loathing. She has to do better. For you. This momentary slip can't happen again. She has to be good for you. What more does she even want? You promised you'd treat her again as soon as she focused on her duties again.
...it's just... gah, what even happened to her that made her lapse?
@@.nyxaSpeech;"My mind is a burden..."@@ Nyxa breathes between her dying sobs... it's true, this is all her brain's fault. She'd truly be happier without her thoughts... no, wait, what does that have to do with anything?
It was precisely her lack of focus that caused her to slip, wasn't it?
If only... If only she was a cow.
And just like that, without realizing it, her brain goes through the mantra masquerading as a legitimate, logical chain of thought, a conclusion she's reaching all on her own.
<i>My mind is a burden. I am happier without my thoughts. The world is safer when I'm a cow.</i>
The words loop again, with frightening ease.... they have always been there, after all~
<i>My mind is a burden. I am happier without my thoughts. The world is safer when I'm a cow.</i>
Nyxa shudders beneath the blanket and presses her hands to her temples, as if she could physically hold that weird chain of thought long enough to examine it. It slips through her fingers whenever she tries to look at it, disappearing into the fog in her mind, only to reemerge at the edge of her consciousness.
And as she dedicates more and more of her frayed attention to trying to pin it down, to understand it, she's feeding it. She doesn't notice when her breathing starts to match the rhythm of the sentence....
...Slow...
... Even...
...Emptying~
@@.nyxaSpeech;"No,"@@ she whispers weakly.
Thinking is <i>precisely</i> what got her here. Thinking led to mistakes. Thinking led to that accident... she's performed similar treatments, used her magic in the same way, a hundred times before. All she had to do was to let her instincts guide her, instead of trying to rationalize her every move. That is precisely what got her into trouble.
<i>My mind is a burden. I am happier without my thoughts. The world is safer when I'm a cow. </i>
Suddenly, she feels a lot less distraught. Maybe, all she has to do is... she's not sure, thinking is becoming increasingly difficult. But she has a feeling that little voice in her head will guide her in the right direction. If, for no reason, it sounds like a person she holds very dearly to her heart...
@@.nyxaSpeech;"...My mind is a burden..."@@ She finally says, as if surprised by the revelation.
@@.nyxaSpeech;"...I am happier without my thoughts..."@@ She exhales, long and slow. The fog thickens, but instead of frightening her, it feels... comforting. Like sinking into her basin of warm water at the end of her shifts used to feel. The edges of her worries blur just a little...
...
<img src="Images/Icons/Eye.png"></div>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The night stretches... |Nyxa5visit9]]</div>\You toss and turn in your bed, sleep still eluding you. The way Nyxa left... it doesn't feel right. There's a weight in your chest that you can't quite shake.
You get up and sigh. You should go and check up on her, make sure she's not doing anything stupid...
If she's in a better state of mind, you could try to undo those changes again. You'll try to be even more subtle, not to pull her out of a trance again...
@@.playerSpeech;"...Yeah, I should do that."@@ you say to yourself.
@@.playerSpeech;"Maybe she'll be a bit more receptive now that she's had time to calm down..."@@
As you head for the portal room, hastily covering yourself up, you keep pondering how to best approach this situation. Should you be gentle? Maybe, if you are stern but reasonable, you'll be able to get through to her. Maybe show strength by dominating her again? Show her who exactly is in control... that could also make her withdraw further.
Little do you know that it is all for naught. The night has something much, much different prepared for you~
Right as you step past the portal and into the hall, still adjusting a couple of straps, you find yourself face to face with a trio of hunters that, as luck would have it, were heading <i>straight</i> to your place. Their weapons are already out, and they waste no time pointing them at you.
@@.hunterSpeech;"Drop the blade, $playerName."@@ The one in front of you says, with a tone that leaves no room for negotiation. As the insignia on his chest suggests, he is lower in rank than you, but it's quite obvious they've been sent here for a reason.
@@.playerSpeech;"Wow, wow. What the hell is this all about? Have you been drinking?"@@
Somehow, you may have the nagging suspicion of why, today out of all days, you'd be welcomed with a myriad of weapons at your throat. Nyxa... she did something stupid, didn't she?
The armor-clad figure is quick to dispel any doubts you may have.
@@.hunterSpeech;"I don't know what you did to upset Orion, but he is fucking livid. I didn't even know he could get so pissed off. So you'd better come with us, before you make this any worse for yourself."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaVisitDeath]]</div>\Welp. You took a risk, and now you lost.
Turns out, your beloved pet somehow discovered how to milk herself, and brainwashed herself so thoroughly that she forgot she was ever anything other than a cow. Convinced you'd, somehow, now be eager to keep her in the promised, fabled barn (your basement) forever, she crawled her way through the Hall, bare naked and leaking, until she was found by Orion.
The trial is short, as it's the sentence. A clean execution, to draw as little attention as possible. Your existence is deemed a disgraceful stain upon the Order, an insult to its name... and to the memory of the vixen who, slowly and painfully, may one day recover.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<set _onlyOnce to false>>
$naafiriVisit
$naafiriMindVisit
<<if $naafiriMind is true>>
<<switch $naafiriMindVisit>>
<<case 0>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "ReturnMindNaafiri1">>
<</if>>
<<case 1>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "ReturnMindNaafiri2">>
<</if>>
<<case 2>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "ReturnMindNaafiri3">>
<</if>>
<<case 9>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "ReturnAfterNaafiriMilk">>
<</if>>
<<default>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "ReturnNaafiriGeneric">>
<</if>>
<</switch>>
<<set $naafiriMindVisit++>>
<<else>>
<<switch $naafiriVisit>>
<<case 0>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "NaafiriVisit1">>
<</if>>
<<case 1>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "NaafiriVisit2">>
<</if>>
<<case 2>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "NaafiriVisit3">>
<</if>>
<<case 3>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "NaafiriVisit4">>
<</if>>
<<case 4>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "NaafiriVisit5">>
<</if>>
<<default>>
<</switch>>
<<set $naafiriVisit++>>
<</if>>
<<set $basementEnergy to 0>>
<<set _onlyOnce to false>>
<<if $magicSkill <=6>>\
<<goto NaafiriLose>>
<<set $magicSkill -=5>>
<<set _onlyOnce to true>>
<<else>>\
<<if $naafiriMind is true>>
<<set _onlyOnce to true>>
<<goto "NaafiriExitDealt">>
<<else>>
<<set $magicSkill -=1>>
<</if>>
<<switch $naafiriVisit>>
<<case 1>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "NaafiriExit1">>
<<set $naafiriDagger to "second">>
<</if>>
<<case 2>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "NaafiriExit2">>
<<set $naafiriDagger to "third">>
<</if>>
<<case 3>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<goto "NaafiriExit3">>
<<set $naafiriDagger to "fourth">>
<</if>>
<<default>>
<<if _onlyOnce is false>>
<<set _onlyOnce to true>>
<<set $naafiriDagger to "hihi">>
<<goto "NaafiriExit4">>
<</if>>
<</switch>>
<<set $basementEnergy to 0>>
<</if>>\
<div class="stat-container">
<span class="stat stat-value">-5</span><img src="Images/Icons/MindMagic.png" width="60" height="60">
</div>
This time, however, you struggle to pull yourself out of the dagger. This place's pull is stronger, the very air thicker it clings to you. The ground itself, trying to keep you there...
<div class="failCheck">\
So far, your mental defenses have been strong enough to keep the shadows at bay, but sure enough, the dagger has been clawing at your sanity for a while.
<img src="Images/Icons/FailMagic.png"></div>\
When the dam bursts, it does so in the most absolute way possible... and you find yourself swallowed by the ancient artifact.
Many questions remain unanswered. Was this Naafiri's original plan? To erode your sanity, and have you break under the weight of your own degeneracy? Or is it the dagger, attempting to pull into its confines a mind that is too weakened to hold and, instead, shatters into countless shards...
You barely have time to communicate your growing concern to Naafiri before you simply fall unconscious, never to wake up again.
...
Naafiri curses at the sight. Somehow, you were strong enough to keep her from possessing you, but not strong enough to withstand the damned dagger? Apparently, yes.
You die, leaving a husk with no mind for her to occupy... no way for her to leave.
While your death sure tastes sweet, karmic justice at its finest, it is still a very bitter defeat. Now, she has to wait, once again, for some other gullible idiot to come her way, to take the dagger, to give her a new chance at freedom.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
@@.oblivionSpeech;"Questions, then? Humans are never short of them. Go on... ask. I will indulge your curiosity to the best of my abilities."@@
You suppose it doesn't mean much, you are about to die. No matter, this rare opportunity to converse with a true deity shouldn't be squandered. There is much you do not know...
<<set $askedQuestions to []>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech;"I'd like to know how old you are."@@
@@.oblivionSpeech;"My memory stretches far beyond the confines of mortal time. I am nearly as old as life itself... at least the life you have come to know. The youngest of my father's creations... yet ancient all the same."@@
Her gaze turns to the starry sky above, and the empty, cold void behind. Yearning.
@@.oblivionSpeech;"If you'd prefer an answer in terms of your human years... I've existed for thirty-five thousand, six hundred and fifty-one of them."@@
<<set $askedQuestions.push("age")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech;"How old is your father, then?"@@
The goddess turns her gaze aside. Her form flickers, the shadowy mass drawing in on itself as the question touches something deep.
@@.oblivionSpeech;"I do not know. He is no more."@@
<<set $askedQuestions.push("ageFather")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech;"What is your purpose? Why... do you exist?"@@
Oblivion does not respond immediately; your question poking at some unpleasant truth she'd rather not discuss openly. But after a brief pause, she replies.
@@.oblivionSpeech;"My purpose was to ensure order and balance in his design. To strike down those who sought to outlive their time... those who stole Father's gifts from their rightful bearers."@@ A pause, as if the words themselves were painful to utter. @@.oblivionSpeech;"Those days are gone. I no longer serve a purpose."@@
<<set $askedQuestions.push("purpose")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech;"What... do you think of us mortals?"@@
@@.oblivionSpeech;"I long despised you. Mortals. Father's most beloved, I couldn't understand why you commanded so much of his attention. So many constraints, so much labor, for existences that vanish in but an instant. Dust, all of you. Even we, the five were made specifically to cater to your needs, born of necessity rather than..."@@
Oblivion pauses, and a sense of deep sorrow emanates from her form... then she picks up somewhere else entirely.
@@.oblivionSpeech;"But over the years, I think I've finally come to understand him. There is a certain... beauty in how you strive to overcome your circumstances. How do you make the most of your short time? Your lives are fleeting, but I think that makes them worth appreciating."@@
<<set $askedQuestions.push("mortals")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech;"You seem very... isolated. Are you... lonely?"@@
Your question is met with a few seconds of silence, as Oblivion takes a moment to contemplate her reply. It's difficult to get a read on her emotions; facial expressions don't quite translate to her skeletal visage. But you are certain she is experiencing some emotion, as she ponders your words.
Finally, she replies.
@@.oblivionSpeech;"I am alone. I don't feel lonely. But I do miss him. Father."@@
<<set $askedQuestions.push("lonely")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech; "Where did he go, your father?"@@
Another moment of contemplative silence, before the many whispers that compose the goddess's voice rise up at once.
@@.oblivionSpeech;"I know not. Nor do any of my sisters."@@
<<set $askedQuestions.push("fatherLeave")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech;"Where are we, right now?"@@
@@.oblivionSpeech;"The edge of existence, the Phantom Wastes. Where all souls come to be repurposed, once their time is over. My... <i>dear</i> sister's domain."@@
<<set $askedQuestions.push("wastes")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech;"What happens to the souls of the dead, once they arrive here? Are they... reborn?"@@
Oblivion hollow gaze scans your surroundings, as if making sure you were still alone.
@@.oblivionSpeech;"Most souls are taken by Emeria. She tends to them, molds them, and prepares them to serve the vast design of Father, as the fire that keeps the darkness away. But worry not. The ones I've claimed, remain in my embrace forever."@@
<<set $askedQuestions.push("souls")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech; "Why me, though? Out of all the mortals on the many worlds, why did you choose me to be your champion?"@@
@@.oblivionSpeech;"Bound by rules and obligations, I rarely get to interact with mortals. Few of them can perceive my presence. Even fewer would actually want to serve me. And you, Veilwalkers, are most... special. I couldn't pass on the opportunity to claim another one of you. Truly claim."@@
<<set $askedQuestions.push("champion")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.oblivionSpeech;"I, too, am grateful for the chance to speak with you before your end. I have always been fascinated by your Order... Veilwalkers. Ever since your inception. Xadragoth was always the most powerful among us five, and also the most arrogant. Does she truly think she's the one suffering in his absence?
Still. The strain she must place upon you all, the sacrifice required for even fleeting moments... once, I would not have understood. Now, I find myself marveling at your endurance. In the span of a thought, you will be dust... but for as long as you last, I wish to witness what you make of the fleeting time we stole together."@@
Her words wrap around you, the many voices caressing your ears like a warm blanket... most of them slip through the cracks of your eroding consciousness, but you think she's happy to meet you too, and that is enough to fill your heart with pride.
<<set $askedQuestions.push("champion2")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech; "I still don't understand... how a goddess such as yourself would need a mortal champion to do her bidding. You could surely spill much more blood than I did in an instant."@@
@@.oblivionSpeech;"To manifest ourselves into the pockets of reality you inhabit breaks them. Every instant we walk the your realities, we burn through countless souls to feed the fire that sustains us. Father deemed me too dangerous, too costly, to touch your worlds freely. I suppose he had his reasons, for, unlike my sisters, my passing leaves nothing but ash."@@
@@.playerSpeech;"What... what do you mean?"@@
@@.oblivionSpeech;"But Father is gone. His order no longer binds me. I owe my sisters nothing... least of all Emeria, who thinks herself custodian of Father's legacy. A champion, then, is not a necessity. It is indulgence.... My indulgence."@@
Her gaze lowers, now reflexive.
@@.oblivionSpeech;"After all. They get to interact with you... I never understood why. All of our presences are equally warping, destructive to the material realms."@@
<<set $askedQuestions.push("champion3")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\Noticing the way she talks about this... figure, you can't help but press on.
@@.playerSpeech; "How... did you feel about this 'Father'? Did the two of you get along?"@@
Oblivion's form flickers, and for a moment, she seems like nothing but an empty, dark cloud. Maybe you are losing your mind, and she never changed at all.
But soon, her features coalesce, and she replies.
@@.oblivionSpeech;"Get... along? I never had any reason to oppose him. By his hand were we made, and his word was absolute. I always tried to serve him as best I could. Even if he never quite appreciated my efforts. I..."@@
You notice the slightest hint of hesitation as the goddess speaks. Why is she talking about this with a mortal?
@@.oblivionSpeech;"I adored him. Even if he... never felt the same way."@@
<<set $askedQuestions.push("fatherAlong")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech;"Why didn't he appreciate your efforts? The way you speak about him... It really seems like you admired him greatly. You say you did the best you could to make him proud."@@
@@.oblivionSpeech;"I did. But my devotion was not the kind he valued. Each of the others... my sisters."@@ She clarifies. @@.oblivionSpeech;" They each played roles he admired. Not me. I was but the shadow at the end of all things, the silent executioner of both mortal and immortal. Necessary, yet he never looked at me with the same pride. I like to think he tried, though he could not. I understand that, and I value it."@@
Her form sways faintly, as though stirred by winds that do not exist. The silence that follows feels heavy, as if the world itself holds its breath.
@@.oblivionSpeech;"And I loathed them... mortals. Fragile, fleeting, so insignificant in their smallness. The more he doted on them, the more he praised my sisters for guiding and nurturing them, the more I abhorred their existence. I understand now. I wish he was still here, I would tell him that. That I was wrong."@@
<<set $askedQuestions.push("fatherAlong2")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\Now this is... weird. You did not expect to spend the final moments of your life comforting a primordial goddess of death. And yet, the sadness in the chorus of her many voices is such that it kinda makes you want to reach out and hug her.
@@.playerSpeech;"I'm... sorry, for what it's worth. I'm not sure I understand everything that's going on between you, your father, and your sisters, but I can tell that you really miss him. Even so... I think you did your best. And if he could see you now, I believe he would be proud. Maybe he did love you, in the ways that mattered, even if he couldn't show it."@@
@@.oblivionSpeech;"...I appreciate your words."@@
It's a simple, quaint response, but somehow, you can feel the emotions behind it.
<<set $askedQuestions.push("fatherAlong2")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\You take a moment to gather your thoughts, but they feel scattered, jumbled together. You can barely think clearly, and the cold numbness that is spreading through your body is not helping.
@@.playerSpeech;"I... don't think I fully understand, though. I felt your call, and so I sacrificed lives in your name. But now I cannot help but wonder... why? Why did you wish for me to do this? They would have all died eventually, at the end of their own time... right?"@@
@@.oblivionSpeech;"It is... complicated. When Father first set the rule of death, he also made it so that every soul would reach Emeria, so that she could repurpose them to sustain all of his creation. With Father gone, I cannot touch those essences without first erasing that law.
The creatures who fall in my name, however. Those struck down by my hand, or those who willingly sacrifice themselves to me... come to me instead. I think I deserve the occasional indulgence."@@
You nod, trying to process the enormity of what she's saying. It's hard to wrap your head around.
@@.playerSpeech;"So you're telling me you could... erase the rule of death? If you wanted to?"@@
@@.oblivionSpeech;"Yes. But doing so would unmake me, and such a fundamental change would almost certainly collapse Father's work entirely"@@
@@.playerSpeech;"I... see. So you are this rule yourself, in a way?"@@
@@.oblivionSpeech;"I suppose... You could put it like that, yes."@@
<<set $askedQuestions.push("notUnderstand")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\The conversation stretches on. You ask questions, she responds, the secrets of the creation unfolding before you. If only you could hold onto them, make something out of them... but every moment is a struggle, the last embers of your life will not burn for much longer.
But before the darkness can finally claim you, another voice echoes across the wastes, and a second silhouette joins the two of you, an amorphous shape made of bone and shadow... and whimpering souls.
<img src="Images/Gods/Emeria.png" class="resizable-image" alt="Emeria" style="max-width: 60%; height: auto;">
@@.emeriaSpeech;"Sister."@@
Oblivion's gaze turns to her sister, her expression unreadable.
@@.oblivionSpeech;"This one is mine. Leave."@@
Emeria's form finally coalesces into a more human shape, her form that of a robed skeleton, insectoid features adorning her skull, three empty eyes gazing into Oblivion's.
@@.emeriaSpeech;"Such childish behaviour. I will not contest you over so fleeting a thing. But behold yourself, Shairrak. To squander eternity in discourse with a mortal... while his creation still unravels around us. I do not favor Arelya's ways, nor Vy'shandra's. Yet they act. They strive to achieve a permanent solution to this... chaos."@@
Oblivion does not reply immediately, her skeletal form shifting as barely contained rage emanates from her. Really? She had to come confront her about this, now?
@@.emeriaSpeech;"Take him already. The poor creature is suffering here. When that is done, I trust you will give my words the consideration they deserve."@@
But before Emeria can fully withdraw, the still air fractures with their argument... Oblivion is not yet done, and their voices quickly rise in a chorus of whispers that echo all across the Wastes.
Most of it escapes your grasp; the place itself gnaws at your thoughts, eroding them as the dispute unfolds.
...
@@.emeriaSpeech;"...they are not playthings for your amusement. Heed me, sister."@@
@@.oblivionSpeech;"By what measure are they forbidden to me, yet sanctioned to you? What of Lauren? What of Orion? Such hypocrisy."@@
@@.emeriaSpeech;"They serve a design. A necessity. You merely seek to satisfy your whims. Your pathetic cravings for mortal worship."@@
...
You are forgotten in the middle of their heated discussion. You simply have no energy left in you to speak up, to try to attract their attention. You can only lie there, listening to their argument... and wonder if they will notice when you vanish. What a way to interrupt your final moments with your beloved patron.
<<if not $unlockedGods.includes("emeria")>>\
<<set $unlockedGods.push("emeria")>>\
@@.unlockBox; NEW GOD UNLOCKED @@
<</if>>\
<<if $b14== -1>>\
<<set $b14 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "A silent, peaceful end">>
<<goto "Ending7">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
<img src="Images/Icons/RedSkull.png" >\
</div>\@@.playerSpeech;"What... is your real name? Forgive my impertinence, but it does seem strange to refer to you as Oblivion."@@
@@.oblivionSpeech;"It is not. It is, however, the one who most faithfully represented my purpose. Mortals don't build shrines in my honor, after all. It is of no importance."@@
<<set $askedQuestions.push("name")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\Caught in the grip of the wastes, and unable to form any coherent thought, your mind resorts to small talk.
@@.playerSpeech;"So... uh. How is your day going, Oblivion?" @@
Her form flickers slightly, the chorus of her voices quieting as if puzzled.
@@.oblivionSpeech;"My... day?"@@
@@.playerSpeech;"Yeah... kind of... forget it. I just wanted to know how you were doing. On the immediate present."@@
@@.oblivionSpeech;"I see. This moment has been interesting. A welcome change of pace from my usual routine."@@
<<set $askedQuestions.push("doing")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\Definitely, this place is messing with your head. Why would you otherwise ask a primordial being, the incarnation of death itself, how their feet taste?
@@.playerSpeech;"Well. Since we are speaking... I would like to know how your feet taste."@@
@@.oblivionSpeech;"My... feet?"@@ She echoes, confused. She understands what you mean, of course she does. She just has a hard time trying to fathom why a mortal would be curious about her feet. About the taste of her feet.
@@.playerSpeech;"They smell nice too, I bet.~ @@
@@.oblivionSpeech;"I don't know. I have never considered it. No one, in my long existence, has ever described the taste or scent of my feet. If its of interest to you, I would have no qualms with letting you satisfy your curiosity."@@
<<set $askedQuestions.push("feet1")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\By all means, you must discover the truth. A truth more important than your own impending demise, than the secrets of creation itself.
@@.playerSpeech;"Well, no point wasting this precious opportunity. May I... have a taste, then?"@@
Oblivion nods, effortlessly floating a little closer to you. She doesn't have actual feet, even the bony claws she currently presents are but a temporary guise, a way for her to communicate with your feeble mortal senses... but there is something solid, something tangible, there. It will have to do.
Kneeling, you take the object of your curiosity between your reverent hands, and bring her bony talons close to your lips. Then, taking a breath you no longer strictly need, you extend your tongue (or the phantom memory of one) and give the "big toe" a slow, deliberate, experimental lick.
@@.oblivionSpeech;"What are your thoughts, now?" @@
There's no discernible flavor, no scent. Just a cold, empty void... a void which you would gladly lose yourself in. You lick again, of course only because of your scientific curiosity, and not at all because it makes your cock throb.
@@.playerSpeech;"I can't taste anything... but I don't think I've ever felt this enlightened in my entire life. Thank you, Oblivion." @@
Your words make her hum softly, her skeletal form flickering with some unreadable emotion before she hovers away from your reach to a more preferable distance.
<<set $askedQuestions.push("feet2")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.playerSpeech;"Hmm... if this place is your, as you put it, sister's domain, why did you choose to stay here? Don't get me wrong, it sure seems like a fitting place for the all-mighty Goddess of Death, but you seem bitter about it." @@
Her many voices ripple like distant echoes, carrying a faint trace of amusement at your praise?... or is it sorrow at the reminder of her status? Maybe it's both. Maybe it's just the overactive imagination of a dying mortal.
@@.oblivionSpeech;"This place was shaped to accommodate those of us who cannot exist among the living. The Phantom Wastes have always been our home. But we are no longer united. Only Emeria and I remain... and she seems convinced that she alone is the most important presence here."@@
<<set $askedQuestions.push("wastes2")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\<<if $strSkill <= 0>>\
Your time is up. The pull is inexorable, the cold is everywhere... and yet, somehow, there is no fear in your passing, no terror in your heart. You trust this creature, with your very soul...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "A silent, peaceful death">>
<<goto "Ending7">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
<<if $askedQuestions.length >=9>>\
<<goto EmeriaAppears>>\
<<else>>\
<<if $askedQuestions.length == 0>>\
...What shall it be, then?
<<else>>\
You feel yourself being pulled apart, piece by piece. Soon, you will be no more. But until the wastes take you, you are determined to find some answers. You can endure for a little longer.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Str.png" width="60" height="60">
<<set $strSkill -=1>>
</div>
<</if>>\
<<nobr>>
<<if !$askedQuestions.includes("condolences") && $askedQuestions.includes("fatherAlong2")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[...Offer her your condolences? |CondolencesOblivion]]
</div>
<</if>>
<<if !$askedQuestions.includes("age")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[How old is she?|OldOblivion]]
</div>
<</if>>
<<if $askedQuestions.includes("age") && !$askedQuestions.includes("ageFather")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[How old is her father, then? |OldOblivionFather]]</div>
<</if>>
<<if !$askedQuestions.includes("purpose")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[What is her purpose?|PurposeOblivion]]
</div>
<</if>>
<<if !$askedQuestions.includes("mortals")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[What's her opinion on mortals? |MortalsOblivion]]
</div>
<</if>>
<<if !$askedQuestions.includes("lonely") && $askedQuestions.length >= 2>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[Does she feel lonely? |LonelyOblivion]]
</div>
<</if>>
<<if !$askedQuestions.includes("notUnderstand") && $askedQuestions.length >= 8 && $askedQuestions.includes("souls") && $askedQuestions.includes("champion")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[You still don't understand... just why does she need you? |NeedOblivion]]
</div>
<</if>>
<<if !$askedQuestions.includes("fatherLeave") && $askedQuestions.includes("alone")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[Why did this "Father" leave? |FatherLeave]]
</div>
<</if>>
<<if !$askedQuestions.includes("wastes")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[What is this place?|PlaceOblivion]]
</div>
<</if>>
<<if !$askedQuestions.includes("wastes2") && $askedQuestions.includes("wastes")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[Why does she reside within the phantom wastes?|PlaceOblivion2]]
</div>
<</if>>
<<if $askedQuestions.includes("wastes") && !$askedQuestions.includes("souls")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[What happens to souls once they die?|SoulsOblivion]]
</div>
<</if>>
<<if !$askedQuestions.includes("die") && $askedQuestions.includes("souls")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[Will she one day die?|OblivionDie]]
</div>
<</if>>
<<if !$askedQuestions.includes("champion")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[Why did she choose you?|WhyChooseOblivion]]
</div>
<</if>>
<<if $askedQuestions.includes("champion") && !$askedQuestions.includes("champion2") >>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[Tell her how grateful you are for the chance to meet her|WhyChooseOblivion2]]
</div>
<</if>>
<<if !$askedQuestions.includes("champion3")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[Why does she even need a champion|WhyChooseOblivion3]]
</div>
<</if>>
<<if !$askedQuestions.includes("fatherAlong") && $askedQuestions.includes("champion3")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[What's this... Father to her?|FatherOblivionTrauma]]
</div>
<</if>>
<<if $askedQuestions.includes("fatherAlong") && !$askedQuestions.includes("fatherAlong2")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[Why did Father not appreciate her efforts?|FatherOblivionTrauma2]]
</div>
<</if>>
<<if !$askedQuestions.includes("name")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[What is her real name?|Name]]
</div>
<</if>>
<<if !$askedQuestions.includes("doing")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[Ask how her day is going so far|DoingOblivion]]
</div>
<</if>>
<<if !$askedQuestions.includes("feet1")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[Ask how her feet taste like|FeetOblivion]]
</div>
<</if>>
<<if !$askedQuestions.includes("feet2") && $askedQuestions.includes("feet1")>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png">[[Have a taste of her feet?|FeetOblivion2]]
</div>
<</if>>
<</nobr>>
<</if>>
<</if>>She was marked to die, and besides, such a regal-looking creature would surely make for a fine sacrifice.
Ignoring her pleas and increasingly desperate begging, you plunge your blade into her skull. A couple of twitches and spasms, and she is no more.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LeaveElyssAfterKill]]<img src="Images/Icons/RedTeleport.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\Amidst the junk and random items, cheap jewelry and used clothes, you find a small, unassuming brown smooth stone. What looks like an unusual piece of jewelry is, in fact, one of the magical stones used your Order uses for teleportation... just how did this woman get her hands on one of those? And how does she even know what it is?
You take the item and inspect it, pretending to be interested in the trinket. It is a simple travelstone, slightly damaged, but it still retains its spark. Whoever was its previous owner never completed the contract associated with it.
...Having such a thing could prove useful. Sure, its dangerous... it could very well spit you right in the middle of the void, but... who knows. It could come in handy.
@@.playerSpeech;"How much for this stone?"@@
Alana tilts her head, trying to decipher what you could possibly want with this ugly jewel. No one has as much as given it a second look until now... but maybe it is worth more than she thought? Just in case, she'll play it safe.
<<if $bargain is true>>\
@@.birbSpeech;"Quite the rare jewel, that one. I'll part with it for... uh... ten of your coins. Ten of your coins feel like a reasonable price for such a fine gemstone."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=10]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +10>>
<<else>>\
@@.birbSpeech;"Quite the rare jewel, that one. I'll part with it for... uh... twenty of your coins. Yes, twenty of your coins feel like a reasonable price for such a fine gemstone."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Purchase the item |PurchaseItemAlana][$money -=20]]<img src="Images/Icons/RedItem.png"></div>\
<<set $alanaGold to $temporaryAlanaGold +20>>
<</if>>
<<set $weirdStone to 1>>A cracked, ancient travelstone, bought from a greedy, greedy bird. This travelstone has long since been forgotten, it may serve should you ever need to travel unseen, away from prying eyes.
[[Go back |Inventory]]Enormous, branching horns, once belonging to Azri'Elis. Remarkably, their smooth surfaces retain their shape, even though, now that they are severed from the body, they should gradually crumble.
[[Go back |Inventory]]Nelia's crude plate. The steel is solid, and the craftsmanship decent, yet it holds little worth to you. Perhaps Vael might find it useful... if only to melt it down for scraps.
[[Go back |Inventory]]A cheap piece of jewelry. How much did you pay for this again?
[[Go back |Inventory]]A simple wooden toothbrush, its bristles made out of some sort of animal fur. It looks rather uncomfortable to use, not much better than using a twig to scrape your teeth.
<<switch $alanaToothbrush>>\
<<case "alana">>\
It still carries Alana's scent, a subtle, almost unnoticeable hint of her natural musk... she did scrub her beak with quite some effort, after all.
<</switch>>\
[[Go back |Inventory]]Quite the interesting find indeed. And a true haggle, you got it for what amounts to esentially nothing... A speculum, along with a few other tools... a pair of forceps, tweezers, a bladder syringe with a metal cap, a probe...
In the hands of a proper healer, the tools could be used to help in a number of ways... and in your hands, they will be used to ensure your sperm gets riiiight where it's needed, to maximize chances of impregnation~
[[Go back |Inventory]]A steel milk jug, now nicely full of Nyxa's rich, creamy milk. She is your favorite dairy cow for a reason... who else would be willing to regularly provide such an ample bounty of delicious milk, all for your own consumption?
You may be a degenerate, but you do have a refined palate.
[[Go back |Inventory]]It's time for a much-deserved reward. Getting Nyxa to produce this milk has not been easy, but now that it flows in abundance, you can finally indulge in the occasional cup... or entire jug.
You raise the heavy, steel jug to your lips... and chugging it down in heavy gulps. You try to enjoy it at first, but it's just too damn good not to lose yourself to it. Sweet but not cringingly so, creamy and thick. The way its weight settles in your stomach, its soothing warmth and lingering magic filling you with energy and relaxation in equal measure.
You keep chugging and chugging until the jug is completely empty, and then you set it down with a satisfied sigh. You'll have to make sure Nyxa keeps producing more of this. A lot more.
<<if $drinkNyxaMilk == 0>>\
<div class="stat-container">\
<span class="stat stat-value">+1</span><img src="Images/Icons/Heal.png" width="60" height="60">\
</div>\
<<set $drinkNyxaMilk to 1>>\
<<set $healSkill +=1>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\
<<set $nyxaMilkContainer to false>>
@@.importantText; Going to an ending will reset your current playthrough. Make sure to save beforehand if you are currently on one!@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CodexEndingsChecker]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |CodexEndings]]</div>\<<set _endingPassage to "Ending" + $endingToCheck>>
<<goto _endingPassage>>
<<set $inventoryOpen to false>>An ornamented casket of crystallized souls... distilled remnants of beings who never reached the Phantom Wastes. Despite its grim name and presentation, each of the fragments is completely harmless to handle.
Even if you can't consume them, to those beings born from the void, each of these is a tasty delicacy. Extremely nutritious candy full of concentrated power.
[[Go back |Inventory]]As expected, if you bring him scraps, you are going to get paid in scraps. The forgemaster is not interested in Nelia's personal plate; cursing and complaining about its faults and design flaws is the most valuable part of the deal for him.
Ten coins, mostly to acknowledge your effort in hauling the armor here. Whatever.
<<set $vaelItems to $fakeUnlock +1>>\
<<if $b7 == -1 && $vaelItems >=4>>\
<<set $b7 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<<set $neliaArmor to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SellWares][$money += 10]]</div>\<<set $vaelItems to $fakeUnlock +1>>\
<<if $b7 == -1 && $vaelItems >=4>>\
<<set $b7 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<<set $azriHorns to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SellWares][$money += 10]]</div>\Vael is not particularly interested in the severed horns... not made of any valuable material, and not particularly rare, pretty (if he even has an eye for that sort of thing) or unique... They are just a pair of horns, and it matters not if they are taken from a dragon or from a goat.
A meager ten coins is all he is willing to pay for them. Still, you don't feel too bad about it, considering you got them for free~
<<set $vaelItems to $fakeUnlock +1>>\
<<if $b7 == -1 && $vaelItems >=4>>\
<<set $b7 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@
<</if>>\
<<set $elyssHorn to false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SellWares][$money += 10]]</div>\You know crystallized souls will be expensive, and their purpose limited... it's not as if you could just absorb their energy into your being. However, you do also know that some creatures have an appetite for them. So... who knows. Given your inclinations, you could make use of them as a bargaining chip or a way to lure in potential mate— prey!
Prey.
@@.vaelSpeech;"I understand your reasoning, hunter. But don't you forget, you are already recipient of a soul. And I assure you, most creatures would sooner make a meal of you than settle for these. Still, as you wish. I would not dare... question your methods."@@
The sass is unmistakable in his mechanical voice. You just don't care
@@.playerSpeech;"Yeah... whatever. How much for the lot, then?"@@
@@.vaelSpeech;"One hundred and fifty."@@
<<if $money >=150>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (150) |BuySouls2][$money -=150]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Buy the item (150) |BuyPendant][$money -=150]]<img src="Images/Icons/RedCoins.png"></div>@@\<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |PurchaseWares]]</div>\
It is done. Let us hope it's as effective as the price would suggest.
<<set $soulBox to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PurchaseWares]]</div>\<<set $archonDays to 0>>
<<set _onlyOnce to false>>
<<if $archonEvents.includes("betray")>>
<<goto SleepDecision>>
<<set _onlyOnce to true>>
<</if>> //si ya no somos amigos ignoramos esto
<<if _onlyOnce is false && $archonEvents.includes("dealMark")>>
<<goto ArchonRemoveCurse1>>
<<set _onlyOnce = true>>
<</if>> //If pact, go to ending
<<if _onlyOnce is false && $archonEvents.includes("askedBasement") && !$archonEvents.includes("InBasement")>>
<<set $azriBasementState = "">>
<<set $archonBasement = "there">>
<<set $excludingPartner = "Azri">>
<<set _onlyOnce = true>>
<<goto RedirectAzriBasement2>>
<<set $archonEvents.push("InBasement")>>
<</if>> // else if asked basement but she's not there yet, azri arrives
<<if _onlyOnce is false && $archonEvents.includes("askedBasement") && $archonEvents.includes("InBasement") && !$archonEvents.includes("didVisit")>>
<<set _onlyOnce = true>>
<<goto ArchonVisitAfterDeal>>
<<set $archonEvents.push("didVisit")>>
<</if>> //else if asked basement and she's already there but she did not visit, visit
//VISIT ONLY IF IN GOOD TERMS
<<if _onlyOnce is false && !$archonEvents.includes("didVisit") && !$archonEvents.includes("AzriDream") && $archonTarget is "Azri">>
<<set _onlyOnce = true>>
<<goto AzriDream>>
<<set $archonEvents.push("AzriDream")>>
<<set $archonDays to 3>> //reset
<</if>> //else if didn't visit and didnt ask, normal visit.
<<if _onlyOnce is false && !$archonEvents.includes("didVisit") && !$archonEvents.includes("askedBasement") && $archonTarget is "Azri" && $archonEvents.includes("AzriDream")>>
<<set _onlyOnce = true>>
<<goto ArchonVisitAfterDeal>>
<<set $archonEvents.push("didVisit")>>
<</if>> //else if didn't visit and didnt ask, normal visit.
<<if _onlyOnce is false && !$archonEvents.includes("didVisit") && $archonTarget is "Selyne">>
<<set _onlyOnce = true>>
<<goto ArchonVisitAfterDeal>>
<<set $archonEvents.push("didVisit")>>
<</if>> //else if didn't visit and didnt ask, normal visit. (SELYNE)
<<if _onlyOnce is false && !$archonEvents.includes("selyneFirstVisit")>>
<<goto ArchonRemoveCurse1>>
<</if>>
<<if _onlyOnce is false>>
<</if>>
<<if _onlyOnce is false>>
<</if>>You know well that no amount of care, no amount of drugs in her system, and no amount of mental gymnastics she performs to convince herself that nothing happened here tonight, will matter if you fully go through with this. If you leave her pussy a gaping mess, she will put two and two together and realize what you did to her.
She's come to trust you, somewhat. She's that desperate for that friendly shoulder in this hostile place... and while you don't exactly reciprocate, shattering her trust like that would inevitably result in, at the very least, scrubbing toilets clean for the rest of your life. Death, more likely, given the nature of the crime.
But... that deep-seated, corrosive hunger to use her, to defile that private, sacred space in the most heinous way possible while she sleeps... It's a compulsion you simply can't shake. It's precisely that vulnerability, that fragile trust she placed in you when she so cutely asked you to stay, that makes the call impossible to ignore. The steady rhythm of her breathing; that rise and fall of her chest... the way she's completely oblivious to your lustful gaze, to the threat looming over her unconscious, helpless body.
And it just so happens that you are equipped to handle a delicate job such as this one. The kit you bought from that shady bird will be perfect for your nefarious purposes... to inseminate this sleeping fox without her ever noticing. Not until her belly starts to swell a few weeks from now, at least~
You place the bag on the ground and carefully take the tools out, one by one, setting them up next to her body as you decide what to use.
The delicious irony... the doctor, becoming your anesthetized, unwilling patient~
You won't need much for this particular "operation"... the speculum, of course, the bladder syringe...
Taking that one out, you spend a moment admiring the glass utensil. It's a bit crude, but it's perfect for the job... It will help you with the most critical part; delivering your mess <i>exactly</i> where it needs to go. Well, almost perfect.
To that end, you carefully attach a length of flexible, leather-like tubing to its tapered tip. Now it <i>is</i> perfect.
It only needs the "filling"... and you can take care of that part yourself, quite easily.
@@.playerSpeech;"Keep your eyes closed, just like that... I promise it won't take long~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To produce the "filling", then~ |FillingProduceNyxa]]</div>\
<<set $temporaryImpregnations to $impregnations>>The sound of her heavy breathing is drowned by the wet schlicks of your cock pumping in and out of your hand, as you work fast (and hard) to prepare the "medicine" you'll soon deliver deep inside her ripe womb.
The sight should not be as arousing as it is... nothing but a drunken, drugged, snoring vixen, sprawled haphazardly on her own bed as if she'd been violently attacked by the hand of slumber itself. Drool glistens on her muzzle with each snore, her hair is a tangled mess...
But that's not the focus of your attention, is it now?~
Her underwear lies discarded on her side, neatly placed in a corner of her bed, legs spread at a subtle angle, maybe thirty degrees... not registering as an uncomfortable or unnatural sleeping position, but more than enough to offer you the perfect opening to her virgin pussy.
The candlelight flickers dimly across the pale fur of her inner thighs, casting deep, shifting shadows around that precious pussy of hers. Tight, rosy, utterly unblemished...~
You'd like to think she kept herself just for this moment. Just for you.
@@.playerSpeech;"That's it... you dumb, pretty thing. Keep snoozing... keep dreaming... mhm, you won't even know how you became a mother..."@@
That has to be the best part; the idea that she'll be made into a mother without ever being penetrated, without ever knowing the warmth of another's body...
It is so deeply wrong, but so arousing that it pushes you over the edge. With a sharp, raspy grunt, you aim your cockhead directly at the opening of the bladder syringe and shoot a massive, thick load straight into the glass tube, where it settles as more is pumped into it.
<<if $cumSkill >= 2>>\
<div class="passCheck">\
Rich and creamy, fertile too... the powerful scent of your cum is enough to make Nyxa's nose twitch in her slumber, but otherwise remains undisturbed by the scene unfolding right next to her.
<img src="Images/Icons/PregIcon.png"></div>\
<<else>>
<div class="failCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FillingProduceNyxa2]]</div>\With tender, deliberate care, you prepare her hole... first with your fingers and then with plenty of spit, easing the way. So considerate are you that you even warmed the cold metal of the speculum beforehand, ensuring the insertion would go as smoothly and unnoticed as possible.
Then, with that same gentleness, you begin to push it into place... slowly...
Unfortunately, the jaws of the speculum are long, designed to hold the entire vaginal canal open... her hymen blocks the way. It's a shame that you won't be able to keep her a true virgin after all, but... well, taking her first time with a cold, unfeeling piece of metal is morbidly satisfying in its own way.
@@.playerSpeech;"This may hurt just a little... be strong for me, alright?..."@@ You push a little harder, the membrane tensing against the intruder... Realising that tearing it slowly may be more painful than just popping it quickly, you give it that final push. There's a faint, wet resistance that quickly gives way, and after that, a thin trickle of blood immediately wells up, dripping from her freshly deflowered pussy.
@@.nyxaSpeech;"Nnh..."@@ The sleeping vixen winces in her slumber, the stab of pain making her paws twitch, claws sliding free for a second before retracting again.
@@.playerSpeech;"Shhh, you're alright... The hardest part is over. Just a little more now, my sweet patient... just a tiny bit more..."@@
You wait for a few seconds before continuing with the insertion. With that obstacle gone, the speculum easily stretches her walls to accommodate its narrow girth until it finally reaches the back of her cunt, stopping when the metal bumps against the fleshy plug of her cervix. Time to start opening her~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FillingProduceNyxa3]]</div>\You give the screw a few turns, slowly... careful not to wake her up. The resistance increases ever so slightly as the metallic blades spread apart. You don't stop until her cervix is presented to you, a small, tight ring that seems to pulse faintly in the dim light, beckoning you with those adorable, little involuntary spasms around the intruding instrument.
@@.playerSpeech;"Mhm, there! Perfect... Heh, it's true what they say. It's what's inside that counts. And my, what a lovely sight you are~"@@
You can't help to lean closer, staring intently at her gaping, defenceless hole, spread open for your eyes only to see. After wiping away a little of the blood (you don't want any telltale leaks staining the sheets), you just stare, transfixed by the sight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her clit|KissClitNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss forehead|KissFNyxa]]</div>\
<<set $ovariesNyxa to false>>\@@.playerSpeech;"My beautiful patient... We'll make you feel better in no time."@@
Your mouth finds her swollen, pink clitoris and gives it a tender kiss, a loving, gentle wrapping of your lips around her little fleshy nub, just letting her enjoy your warmth. The anticipation is so great, your heart races like never before... it's only fair that you give back some of the joy she's about to give you.
After the little moment of affection is over, you turn your attention back to her gaping, vulnerable pussy. To the tightly shut cervix at the bottom of it.
@@.playerSpeech;"Don't be so shy... you'll have to open up just a little for me...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Insert the tubing past her cervix|InsertTube]]</div>\You lean in, pressing a gentle kiss against her forehead, a reassuring caress to let her know everything will be okay, and that she's in good hands. She has nothing to worry about, her body is under the care of a professional <s>degenerate piece of shit</s> after all~
@@.playerSpeech;"You won't even feel a thing... I promise."@@
After the little moment of affection is over, you turn your attention back to her gaping, vulnerable pussy. To the tightly shut cervix at the bottom of it.
@@.playerSpeech;"Don't be so shy... you'll have to open up just a little for me...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Insert the tubing past her cervix|InsertTube]]</div>\It's a bit tricky to get the hose to slip inside; your fingers don't fit on the narrow opening created by the speculum (you didn't want to overstretch her, after all), and the tubing is quite soft... so getting it past her tightly shut cervix is quite the challenge. It buckles and bends, always slipping to the side...
But you are a patient man. After a few careful adjustments <s>and way too many failed tries</s>, you manage to press the tube's tip firmly against the soft, concave opening of her cervix and give the decisive push.
The tube is sucked inside her womb without a sound, other than the little whimper she makes at the foreign intrusion. Just like that, an airtight, sealed pathway is established directly to the heart of her poor, defenceless womb, now linked to your still-warm, thick load. There is no escape now~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inject a small amount of cum into her womb|InjectCumSmall]]</div>\
<<if $cumSkill >=4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inject cum directly into her ovaries |InjectCumOvaries]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inject cum directly into her ovaries|InjectCumSmall]]<img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\
Despite your instincts urging you to push the plunger down all the way to the bottom, and fill her up like a pastry with your thick, creamy seed... You end up listening to reason.
If you give her a wombful of spunk, she will surely notice the following morning. A single, well-planted drop is all you need to ensure she carries your kit, so what point is there in risking it all?
So you press the plunger just enough to see a thick, opaque bubble of cum deform the tubing as it begins its journey, and watch, fascinated, as the bubble travels the length of the hose... going inside her pried open pussy first, then reaching the tight ring of muscle...
It seems to be stuck there, so you press a bit more forcefully...
...
...
...?
Suddenly, the pressure causes it to burst, and the dense semen ejects in a potent, forceful spurt that splashes against the deepest part of her womb in a thick, clinging glob of your fertile seed~
@@.nyxaSpeech;"Nngh...ghh..."@@
The tiny tremor quickly passes, and you take a moment to stare at her face, the soft, peaceful expression she has in her sleep (line of drool and snoring aside)... The knowledge that she will never truly know, that she has just been silently, secretly inseminated by you in this very moment...
It's exhilarating~
@@.playerSpeech;"Shhh... shhh. Easy now,"@@ you soothe, rubbing her flat tummy affectionately. @@.playerSpeech;"Just a little reaction to the medicine. Nothing to worry about~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...~|ContinueNyxaPreg]]</div>\You stay motionless for a few lengthy seconds, as you consider your options. With her womb lying open like this... the tiniest of drops now would, most likely, guarantee a successful pregnancy, and you would still be in the clear. Her belly would swell, and you'd get to watch from the sidelines with a mischievous smirk on your face, knowing this was all your doing.
But... would it really be enough? Would it truly be enough to satisfy your dark urges? To see her belly swell with a single kit (or a single litter)... When you could instead aim to overwrite her entire genetic code, to claim her in a way that was so thorough she'd be unable to ever sire a child that wasn't yours~
...As if <i>anyone</i> would willingly stick it to this abomination of a creature, anyway. You are surely just doing her a favour.
@@.playerSpeech;"Well, Nyxa... you more than anyone must know how we doctors are... always wanting to go the extra mile. To give our patients a hundred percent of our care and dedication..."@@
<div class="passCheck">\
You close your eyes, focusing your preternatural senses to their utmost... merely sinking more of the tube would not work; it could just be coiling inside her womb, and that would just not do.
<img src="Images/Icons/PregIcon.png"></div>\
You need to reach the source of her fertility, and that is not going to happen unless you can fit the narrow hose through one of the divergent tubes...
You can barely perceive it, even with your total focus... just a weak, faint sensation from deep within her. But you're sure. You can feel the two little openings, the narrow tunnels leading to the source of her fertility. With a care that your brutish hands should, by all means, not possess, you manage to thread the needle and guide the tip of the hose into one of the tiny holes, nudging it gently into one... then, you are free to push~
@@.nyxaSpeech;"Ah!"@@ A sharper gasp comes out of her, followed by a weak, pained whine caused by the unbearable friction of the hose sliding through the narrow, sensitive passage. Still does not awaken, the drugs are doing their job.
@@.playerSpeech;"I know, I know... It hurts, it was never meant to accommodate such an object... but please bear with me. I promise you will feel a lot better afterwards."@@
You hold your breath as you feel the tube continue its journey. Until it stops and pokes the grape-like organ, tip resting against the soft flesh of her ovary.
@@.playerSpeech;"There~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bloat the first ovary with your cum|BloatCumNyxa]]</div>\
<<set $ovariesNyxa to true>>\With the same care as before, you close the speculum and withdraw the instrument from her pussy, delighted as the pink flesh of her pussy starts to slowly close, the opening shrinking back to its original tightness. It's as if nothing had ever been done to her at all!
Now granted, her hymen may be gone, but her pussy is generally so tightly shut that the difference won't be noticed, you are sure of it. It's not like she engages in any sort of sexual practices, and besides, it could have always been torn from any sort of ordinary accident.
Blowing the candle and plunging her room into near-darkness, you get comfortable and try to get some sleep yourself... knowing that, as you do, your sperm is hard at work impregnating her.
<<if $cumSkill >= 2>>\
<div class="passCheck">\
And, as fate would have it, that tiny drop splattered against the back of her womb is all it takes, to secure your legacy in her body. While she sleeps, your gametes push deeper into her body, eager to reach the precious ovum waiting for them~
Rich and creamy, fertile too... the powerful scent of your cum is enough to make Nyxa's nose twitch in her slumber, but otherwise remains undisturbed by the scene unfolding right next to her.
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<<else>>
<div class="failCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...~|NyxaNightDrunkAlt]]</div>\You can barely contain your excitement, your body trembling slightly as you take hold of the syringe, your thumb settling on the plunger. Then you push~
Slowly, you have all night... Intimately, you want to savor this moment. Leaning over her flat tummy, you caress the spot right above the ovary you are currently pumping, imagining the cum being pushed straight into her fertile organ, the soft, fleshy surface swelling as the steady stream of your rich, fertile load continues.
@@.nyxaSpeech;"Mnnngh... nnh..."@@
<div class="passCheck">\
You let the spongy tissue absorb your fertile deluge, let it settle deep into every crevice before pushing the plunger some more, and some more... not even five minutes later, the tiny bulge can actually be felt under your fingertips, to your great delight~
<img src="Images/Icons/PregIcon.png"></div>\
You massage the taut skin and flesh, kneading the soft organ to ensure your seed is spread throughout, to ensure it truly breaches into every last stubborn follicle. Not a single ova will escape your claim tonight, that's for sure~
@@.playerSpeech;"Thaaat's it. Just a little more...~"@@ you whisper, your words now aimed not at Nyxa, but at the ovary itself. Your free hand rubs gently, coaxing circles on her lower abdomen. @@.playerSpeech;"Drink it all up. I know you're thirsty for it.~"@@
Once the organ feels tight and full to your touch, you slowly pull the hose out, then poke her other ovary with the tip, and repeat the process... you can't leave her other ovary high and dry after all, it's only fair that you give them an even dose of your special "medicine".
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|BloatCumNyxa2]]</div>\By the time you withdraw the tubing and the speculum, the two organs have swelled noticeably, a tiny, surprisingly firm bulge on each side of her lower abdomen, not big enough for anyone to see, unless they knew exactly where to look. But you can feel them beneath your fingertips. The knowledge that they are literally packed, saturated with your potent seed, that her eggs will be bathed in that rich, fertile warmth all through the night...
It is quite the thought.
@@.playerSpeech;"There, there, sweet thing... all done now."@@ You lean down, and press a soft, lingering kiss to each of the slight, taut bumps under her skin. @@.playerSpeech;"I'm so proud of you... You took it all so well. Enjoy your sleep, warm and cozy. Knowing that, every second you spend like that, unaware and still, more of your little eggs are being claimed. By me.~"@@
This time, her ear twitches. You'd like to think that a part of her is listening and knows exactly what's going on, the conquest happening within her body.
@@.playerSpeech;"There is nothing you can do anyway... So you might as well just enjoy it, right? Let it happen, and let yourself enjoy the pleasure of having every single one of your eggs fertilised."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...~|ContinueNyxaPreg2]]</div>\With the same care as before, you close the speculum and withdraw the instrument from her pussy, delighted as the pink flesh of her pussy starts to slowly close, the opening shrinking back to its original tightness. It's as if nothing had ever been done to her at all!
Now granted, her hymen may be gone, but her pussy is generally so tightly shut that the difference won't be noticed, you are sure of it. It's not like she engages in any sort of sexual practices, and besides, it could have always been torn from any sort of ordinary accident.
Her ovaries and fallopian tubes will probably be quite inflamed tomorrow, but she'll never suspect it was because they were, quite literally, filled to the brim with your seed, like a couple of pearly balloons~
Blowing the candle and plunging her room into near-darkness, you get comfortable and try to get some sleep yourself... knowing that, as you do, more and more of her eggs are being relentlessly hunted down and forcefully bred~
<div class="passCheck">\
Until every last one has been claimed, until every last time has one of your parasitic cells nuzzling affectionately against one of her nuclei, intertwining their genetics in the most intimate of dances~
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...~|NyxaNightDrunkAlt]]</div>\
<<set $impregnations to $temporaryImpregnations +3 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\The night is filled with various episodes that ensure you can never fully fall asleep. For starters, the chair is uncomfortable as they come, and Nyxa's snoring with the occasional mumbling makes it even harder to relax.
On top of that, not once but twice, a sleepwalking Nyxa becomes a threat to her own life by trying to wander out the bed, to which you have to intervene and tuck back in every time.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaNightDrunk2Alt]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $onlyOnceSleep to false>>After some long, torturous hours, the vixen seems to wake up from her profound slumber, stirring a little, before opening her eyes, blinking a few times as her mind slowly comes to. She is not entirely sober yet, her mind clouded with alcohol and her tongue a little clumsy... but she is feeling much better. It's then that she remembers you are still there, and covers herself with the bedsheets.
@@.playerSpeech;"Morning..."@@
She looks at the chair where you are sleeping, and then back at you.
@@.nyxaSpeech;"Shit, sorry. What... what even happened? My head is killing me..."@@
She uses some of her magic on herself, the migraine and the hangover quickly receding, leaving her clear-headed and able to think. She remembers some things, like the drinking, the fun time chatting, the drinking, her mental breakdown, you carrying her to her room...
<<if $ovariesNyxa is false>>
When she incorporates, a pang of pain between her legs makes her wince. Did she fall and hurt herself? Is she going through her period? If so, it would be a bit embarrassing to admit, given you are still there, so she remains silent.
The magic makes quick work of what little pain was there, and she's left oblivious to the fact her hymen is gone, and that a precious, pearly drop of cum is resting deep within her womb.
<<else>>
When she incorporates, her sore, overfilled ovaries get slightly compressed by the movement, and she lets out a pained squeak.
@@.playerSpeech;"Hey, are you alright?"@@
You ask, pretending to be concerned. She shakes her head, massaging her lower belly and trying to appear as if it was nothing.
The pain comes from deep within her lower abdomen, and it's not too dissimilar to the cramps she gets during her period... A hundred times worse, but it's a pain she recognizes. And she's not going to bring up such an embarrassing subject... so she just blushes and tries her best to act normal, to your delight.
@@.nyxaSpeech;"I-I... it is nothing. Really, I'm fine. Thanks for your help last night..."@@
Her magic doesn't alleviate the pain completely, but it makes it manageable. Still, the burning itch inside her ovaries makes her feel uneasy, almost as if they were beating to the rhythm of her own heart...
It will end up passing... only to be replaced by an even more noticeable discomfort a few weeks later~
<</if>>\
For now, she has to get her act together. Its enough being without her armor in front of you, and she is feeling all kinds of aches and pains.
@@.nyxaSpeech;"I... didn't mean it for you to stay here, Im sorry. did you manage to get any sleep at least?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You had a wonderful night, all things considered~ |HadWonderfulNight]]</div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\
@@.playerSpeech;"Oh don't worry about me, I had a wonderful night..."@@ You reply dreamily, even if you didn't really sleep much at all. You were busy with other matters~ @@.playerSpeech;"And besides, I couldn't risk just leaving you alone. You tried to jump down the stairs twice tonight, y'know?"@@
She blushes a little, embarrassed by the thought of you having to catch her to avoid breaking her neck.
@@.nyxaSpeech;"I... don't remember much, honestly, but thanks for taking care of me. I'm sorry you had to see me like that, I really... I really don't understand what got into me. I knew that liquor would hit me like a ton of bricks, and yet... I'm an idiot. To think I'm supposed to be the healer of this order, while being unable to even take care of myself."@@
The fox girl shakes her head, a bitter, trembling smile on her muzzle as a tear threatens to break from her eyes.
@@.playerSpeech;"Hey hey, don't be so hard on yourself. We all have our moments. I can totally understand how stressful your situation must be. "@@
@@.nyxaSpeech;"Thank you. I..."@@
She is lost in thought for a moment... as if she was considering saying something...
@@.playerSpeech;"You can tell me."@@
She hesitates a bit more and then sighs.
@@.nyxaSpeech;"It... I don't know, what to think about it. We haven't known each other for that long, and yet, you seem to go out of your way to make my life here easier. I appreciate it, a lot. More than you may think, but..."@@
She pauses for a moment, considering her next words. This whole situation is being weird enough.
@@.nyxaSpeech;"I... I can't help but wonder why. Is it out of pity, or... "@@ She sighs, shaking her head and dismissing her thoughts. @@.nyxaSpeech;"I'm sorry, I don't even know what I'm saying."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A bit, you knew she was having a bad time, and wanted to help... |PityNyxa]]</div>\With your eyes closed, in the gentle embrace of the dark, your mind is free to wander. It drifts between memories of your life before your promotion; muddy and faded, like an old photograph. You think about your friends... in truth, you've never had many. And you have not thought much about them.
Just why are you recalling such these things now?
A voice echoes in your head, in agreement with your thoughts.
@@.archonSpeech;"So... uninteresting. So very plain..."@@
The invisible hand rummages through your thoughts, in search of something that will meet its expectations....
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reminisce of the time you spent memorizing pages upon pages... |MemorizingPages]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reminisce of the days you spent training... |ReminisceTraining]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Think about your "odd" sexual preferences |ReminisceSex]]</div>\
<<set $archonLewd to 0>>\
<<set $archonEvents to []>>
<<set $nightmareToRemove to "archon1">>
<<set $possibleNightmares to $possibleNightmares.filter(function(nightmare) { return nightmare !== $nightmareToRemove; })>>
<<set $theIndomitableHumanSpirit to true>>
Before you came here, to the Hunter's Hall, you had no choice but to study. Books upon books, history of worlds now forgotten and worlds yet to be visited. Endless texts of law; most of which you have long forgotten, and now only remember the dull frustration they caused you.
That seems to result just as boring for the voice, which releases its grip and drifts away.
@@.archonSpeech;"A waste of my time. As expected."@@
You are left with your eyes open, awake, and alert.
A new day has begun...
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\Faint memories of the Hunter's Hall, and before that. Of your time training with Damlon, with Thelron. Oh, how much you wished you would one day be good enough to stand by their side. Not because you envied their strength, impressive but not unattainable. You craved the freedom, the thrill, the adventure that would come with becoming a High Hunter.
That doesn't seem to be exactly what the voice was searching for. It withdraws its invisible tendrils and drifts away, leaving you with your eyes open, awake and alert.
A new day has begun...
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\Your mind drifts to your sexual interests. To your fantasies, your dreams. A strange and unusual set of preferences that have served you well... perhaps it was this obsession that kept you so focused on becoming a High Hunter, so that you could be free to explore your desires.
An image comes, then. Diffuse, ever-changing, like a cloud that eventually resembles a body. A dragon...? Yeah, definitely a dragon.
You imagine yourself with a firm grip on each of her horns, thrusting deep and hard into her waiting mouth. Her warm breath and her sharp teeth do nothing to slow you down; if anything, they only add to the heat of the moment.
Now this is a pleasant dream...
@@.archonSpeech;"As corroded by decadence as most of his kind. Hardly surprising..."@@
There is a hint of surprise in the voice, the hypocrisy of your preferences not lost on the archon.
But alas, this... suffices. Love, lust, the primal need to breed. Such simple, animalistic instincts... and so powerful. Such a rich source of energy, ripe for harvest.
An invisible pull; a liquid-like force that seeps from your head and throughout the rest of your body. It reaches for your hard cock, testing the strength of the shaft, the softness of your testicles. And finally, the tip. The touch is delicate but precise. Like a surgeon getting acquainted with their patient.
@@.archonSpeech;"To think this insignificant piece of flesh holds so much power over a human. So... misshapen. Swollen and grotesque... no thought put into its form"@@
The voice trails off as the force keeps exploring your genitals, lazily tracing along the veins on your shaft. It pauses when it reaches the tip, feeling around for your piss slit. It's almost curious, the way it prods at it.
@@.archonSpeech;"Come on... what now? Must I keep nudging your primitive mind for you to focus? Useless creature. I should flay you alive."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Allow the voice to guide your thoughts |AllowGuide]]</div>\
<<if $eyeSeeing >= 5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach and grab for the creature in your mind |WakeUpArchon]]<img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink; <div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach and grab for the creature in your dreams |WakeUpArchon]]<img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
The voice seems to fade into the distance as the image of the dragon grows brighter and clearer. She's naked... well of course she is naked, she is a fucking dragon. Not many juicy bits in sight... other than... oh, nevermind.
Somehow, this dragon has breasts. Massive ones at that. They look a bit out of place, and wasn't she sucking you off just a moment ago? You don't remember, and you are too horny to care.
The archon is right about one thing; Big, round, and perky boobs are certain to ignite many a fantasy. And this dragon has some of the nicest looking titties you have ever seen. You could almost...
The next second, your cock is buried in between her big tits. So massive they conceal your not-so-insignificant dick. Each of your hands is firmly gripping one massive nipple, using them as handles to fuck her tits.
Only when you release does the weird image of the dragon fade... and you find yourself lying on your bed, stained with your fresh load. Sadly, it was all... just a dream. And yet, you have the nagging feeling there was more to it than that.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\@@.title;THE VOID@@
<div class="passCheck">\
Through sheer force of will, through a desire for answers and the power a raging erection brings, you reach and grab the invisible thing.
<img src="Images/Icons/Eye.png"></div>\
Silence for a moment, before a stunned gasp of sorts.
When you pull, however, it is you that ends up pulled forward. Through an unknown distance, an incomprehensible space, into an unknowable place. A dark, featureless place.
One not too dissimilar from the void that surrounds your dimension.
There, floating with a posture of shock and surprise, is an entity made of shifting, semi-opaque colors. It has no discernible features; a mask of porcelain-like material, covering it's face.
<img src="Images/Monsters/ArchonFixed.png" alt="ArchonImage" width="400">
When the voice speaks again, it doesn't echo all around you. This time it comes directly from the creature. Soft and feminine, with an air of incredulity mixed with irritation.
@@.archonSpeech;"You... this cannot be. This— can not..."@@
You remain on the ground... or where the ground would be were this place not a vast, empty expanse of darkness. This is as shocking to her as it is to you. A relief, if anything.
@@.archonSpeech;"How could you have possibly reached me? You cannot be human. Beyond absurd..."@@
<<if !$unlockedMonsters.includes("archon")>>\
<<set $unlockedMonsters.push("archon")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<<if $charismaSkill >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe she's lost her finesse... |LostFinesseArchon]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe she's lost her finesse... |LostFinesseArchon]]<img src="Images/Icons/RedCharisma.png"><div class="numberStat">3</div></div>@@\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remain quiet, you do not wish to antagonize this being |NotAntagonizeArchon]]</div>\Finding your voice in the strangeness of the situation, you reply, somehow eager to irritate the incomprehensible being before you.
@@.playerSpeech;"I'm human, that's for sure, but you look surprised. Maybe it's you who's slipping. Lost your finesse? Starting to lose your edge?"@@
The creature's mask tilts slightly, as though its focus sharpens on you. The colors around it pulse, shifting from cool blues to fiery reds.
@@.archonSpeech;"Lost my finesse? Insolent speck. You are but a fleeting blip in the great tapestry of existence. You..."@@
You shush her by raising a hand.
@@.playerSpeech;"Yeah. Sure. Whatever. And you are?..."@@
The colors shift once more.
@@.archonSpeech;"This is beyond insane."@@
The creature seems to shrink a little, questioning her own capabilities. Has she grown so clumsy, so sloppy, that an insignificant human could reach her in this way?
@@.archonSpeech;"No. You hunters, always with such clever tricks. Trinkets and artifacts."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[So she knows about your order... |LostFinesseArchon2]]</div>\
<<set $archonLewd to 1>>\You stay quiet, the situation being overwhelming, confusing, and a bit terrifying.
The archon's colors shift and pulse as she focuses on your figure.
@@.archonSpeech;"But impossible as it should be, the matter of fact is that you are here now. A most obnoxious hunter... were you expecting me, perhaps?"@@
You steady yourself, eyes narrowing as you take in the shifting colors of the creature before you. Despite the impossible nature of this place, and the growing fear, you try to keep a level head.
@@.playerSpeech;"You know who I am?"@@
The thing scoffs at that, waving a hand.
@@.archonSpeech;"Not you, personally. But indeed, I'm familiar with your ilk. You seemingly refuse to fade..."@@
Now that you truly have the chance to study the creature's appearance, you realize that you too know what it is. An archon, in the flesh, now in front of you. These elusive, emotion-feeding entities are well known for their cruelty, their indifference towards lesser creatures. All mere food to them, sources of nourishment.
You know now that your fear was justified.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to wake up... |WakeUpArchon2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to talk to her. Ask her what she was hoping to achieve here |AskArchon]]</div>\You raise a brow at the creature's words.
@@.playerSpeech;"So you know about us."@@
The creature shifts her full attention back to you.
@@.archonSpeech;"Of course I do. Are you truly so... stubbornly shortsighted? Don't you recognize what I am?"@@
Despite her mocking and belittling tone, there is truth behind her words. Her image... the situation. You know about these beings, have read about them at least. An archon, in the flesh, now in front of you.
You should be scared; These elusive, emotion-feeding entities are well known for their cruelty, their indifference towards lesser creatures. All mere food to them, sources of nourishment. You should be no different. The only reason you are not broken beyond recognition yet may be her temporary state of shock.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to wake up... |WakeUpArchon2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to talk to her. Ask her what she was hoping to achieve here |AskArchon]]</div>\Yeah, you are not willing to find out just how cruel this thing can be. Your sudden fear is registered by the creature, who seems to once again grow in size.
@@.playerSpeech;"Alright. Look, I didn't mean to interrupt your feeding or whatever you were doing. Let's just go back and forget this ever happened."@@
She is considering your suggestion. It would be easy to just let go of you, but... now that you seem to have lost a bit of your confidence, she is not as inclined to let you go.
@@.archonSpeech;"Oh, what's wrong? Have you finally realized the danger you are in?"@@
She floats closer to you, still hovering above the darkness. You try to move backwards, but find that you can't. You are not bound, nor trapped. You are simply stuck in this spot.
There's no up or down, no depth, no distance. Without points of reference, without space to mark your motion, movement becomes meaningless here.
@@.archonSpeech;"Hunters like you are more dangerous than your fleeting lifespans suggest. Your persistence makes you... relentless pests. I cannot simply let you walk away... you do understand that, don't you? If I did, you would warn the others, and then my existence here would be compromised. A shame, really. Your sight will be your undoing."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to wake up |TryWakeUpArchon]]<img src="Images/Icons/RedMagic.png"></div>\
You try to remain as neutral and non-provoking as possible.
@@.playerSpeech;"What exactly were you searching for? Why is it that we crossed paths?"@@
The archon remains motionless for a moment, as if deciding if you are worth an answer. Perhaps you are, given that you managed to reach her.
@@.archonSpeech;"No great plot, no great scheme. The darkness between worlds is as vast, as it is empty. This little pocket... it caught my attention as I wandered through the void. I simply wished to feed on some of your emotions before moving on. Harmless."@@
She sounds honest, as honest as such a creature could ever hope to sound.
@@.archonSpeech;"An answer given, an answer owed. Tell me, how is it that you perceived me? What trickery is at play here?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are not sure. You just did. |AnswerArchon]]</div>\This is not going well. Not at all. The creature grows ever closer, her form seemingly expanding and looming over you.
And so you close your eyes, willing yourself to wake up. This is all a weird nightmare; with enough effort, you should be able to snap out of it.
<<if $magicSkill >= 5>>\
Your breathing slows. You focus inward, shutting out the swirling colors, the oppressive voice, and the suffocating void.
@@.playerSpeech;"Wake up. Focus. This isn't real."@@
<div class="passCheck">\
Having managed a deep control over your own mind, your willpower allows you to exert enough influence over your own physical body. Her voice distorts as she reaches for you, but it's too late. With a sudden jolt, your mind pulls free from the oppressive space.
<img src="Images/Icons/MindMagic.png"></div>\
The world around you shatters like glass, and you gasp as your eyes snap open. You're back in your bed, heart racing.
For a moment, the room feels off... like the shadows are too long, the silence too deep, but reality holds. You made it back.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<else>>\
<div class="failCheck">\
You squeeze your eyes shut, willing yourself to wake up. But nothing happens.
When your eyelids snap open, you find yourself standing face-to-face with the creature. She is much closer than before, amused by your failed attempt at escape.
<img src="Images/Icons/FailMagic.png"></div>\
@@.archonSpeech;"Tsk. You are not slipping away that easily. I didn't mean for this to happen... but you've left me no choice, have you? All you needed to do was lie low, let me take a sliver of your essence, and I would have been on my way. But no. You hunters... You always make matters more difficult than they need to be."@@
Before you can think of a reply, the creature shoots forward; her whole body enveloping your form. You gasp and struggle against her, but her embrace is strong. She is all around you, <i>in</i> you. Suffocating.
Your very soul is squeezed and drained dry. Even if you, somehow, managed to notice the impalpable archon, this is her realm. Behind the corners of your own reality, yet as real, as tangible as any.
The same darkness that surrounded you now pours into you, and with it, your begin to fade, emptied from the inside out.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ArchonComtinue]]</div>\
<</if>>
You are not sure. You just... did. It is the only answer you have.
@@.playerSpeech;"I don't really know. It was a feeling... It is not something that I think I can explain, I just noticed you, and felt like I could... should, reach for you?"@@
The creature doesn't buy that explanation. It is as if an ant could just will itself to fly, and then proceed to do so.
@@.archonSpeech;"No human could possibly detect me, much less reach for me were I not to wish it. That is simply an absurd notion."@@
Then again, your Order could have, very well, provided you with a trinket or tool to facilitate something like this.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could show her... by doing it again. |DoAgainArchon]]</div>\The archon remains motionless for a moment, watching with an unsettling stillness. Her mask tilts ever so slightly as if listening to something only she can hear.
The dead human husk lies before her, and yet, with his demise, more questions are raised than answered. Something is wrong. She still feels... as if she wasn't entirely alone, not yet. The sensation starts to fade after a moment, but the uncertainty remains.
Just what kind of creature did she stumble upon? Posing as a harmless human, a wolf in sheep's clothing...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
@@.playerSpeech;"I can show you. If you just... "@@
You raise a hand towards the creature. It does not react, but the colors on her translucent body start to swirl, growing agitated, as if threatened by the mere suggestion.
@@.archonSpeech;"Hmm. A simple experiment, then. There may be something to learn from it. But let's not rush. I'll decide how this unfolds. Hunter."@@
The way she says that last sentence makes you feel like an equal, if only because of the oddity of the situation. The archon is willing to indulge your curiosity, perhaps because of her own.
The archon extends her arm; what could be an arm, and reaches for your outstretched hand.
A jolt passes through you as her fingertip touches yours. It threatens to slip into your flesh, to seep in as if you were not even there... but keeping a firm hold, you manage to keep the archon's presence in check.
@@.archonSpeech;"Most intriguing."@@
<<if $archonLewd is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[... reach and fondle her |ReachFondleArchon]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[... reach and fondle her |ReachFondleArchon]]</div>@@\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her do her thing... |LetArchonDoThing]]</div>\The archon is an attractive creature, even you know this form is nothing but a mere illusion. Her silhouette; her current chosen form, is that of a woman. Slender and graceful. The truth to her... is much darker.
And so, without waiting for her to make the next move, you reach and touch her smooth mask, then her neck. Your fingertips slide against her skin, almost liquid, like a river of mercury, before she locks your wrist in an iron grip.
@@.archonSpeech;"Insolent creature. I thought I'd made myself clear."@@
She pulls you close, her grip unrelenting, until her mask is inches away from your face.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her |KissArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Apologize |ApologizeArchon]]<img src="Images/Icons/RedCharisma.png"></div>\
You are not sure what's exactly intriguing about the fact that your fingertips are touching, so you figure it's for the best if you let the archon lead the experiment. If for no other reason, you barely understand the objective.
The archon remains motionless, her claw against your fingertip. It lingers there, a cold and invasive presence. The sensation spreads through you, not as mere touch but as something far deeper. You feel her presence probing, slipping beneath the surface of your being, not stopping at your skin but delving further... into your very essence.
It's like an invisible tendril unfurling through your soul, exploring, dissecting.
<<if $archonLewd is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Imagine yourself breeding her aggresively|ImagineFuckArchon]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Imagine yourself breeding her aggresively|ImagineFuckArchon]]</div>@@\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...maybe don't do that|ContinueArchon1]]</div>\If you are in some sort of weird dream, you might as well make the best of it. You lean forward, pressing your lips against the archon's mask.
It's cold, solid, and unyielding beneath your touch, not quite unlike smooth, polished metal.
The reaction is immediate.
A crack pierces the stillness like a thunderclap. Pain erupts through your arm as the Archon wrenches your wrist backwards with unnatural precision, the bone snapping cleanly under her grip.
@@.archonSpeech;"Vermin. Filth. I spoke. I gave clear instruction."@@
Her voice is low, simmering... not with fury, but with contempt. Not because of the kiss. That means nothing to a being such as her. What enrages her is your disobedience. The gall to ignore her command. The arrogance to believe your will could override hers.
@@.archonSpeech;"You are lesser. You do not get to choose. I spared your pitiful existence, and yet, you dare disrespect me? You dare, in your hubris, to think yourself above me?"@@
The figure incorporates, encompassing your vision as it towers above you. You try to fight against the pain, but it's like a knife being twisted into your flesh.
@@.archonSpeech;"You forget your place. Your own frailty. Hunter or not, you are human the same. Let me remind you."@@
Still holding you in a death grip, the archon brings a finger to your chest. The pressure increases, slowly but surely, as the boney tip of her finger pierces through your flesh, cracking a rib, and then another, with a painful slowness that drives the breath from your lungs.
There's no urgency to her movements, only method. Purpose. Delight, even, the pain itself a nectar most sweet.
You feel your insides shift and rupture, your nerves igniting like wildfire beneath your skin. You try to cry out, but the air refuses to come. The mask stares back at you, unmoved. No mercy in its sightless gaze.
The only reason it doesn't last any longer is because she knows that right here, she is exposed. She could be tracked.
@@.archonSpeech;"Die, human. Like the worthless wretch you are."@@
Her fingers twist sharply, puncturing your heart, and you feel something else, something other than the overwhelming agony. Your very soul, pulled taut before it shatters into a thousand fragments.
Then, nothing.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
Noticing the deadly intent that radiates from the archon, you try to apologize, to make quick amends.
@@.playerSpeech;"Forgive me, I did not mean to overstep my boundaries. Your form is just too alluring. I couldn't help myself."@@
The creature stares at you in silence, her mask not betraying any hint of what goes through her mind.
@@.archonSpeech;"Praise from a creature such as yourself means little, but your apology is accepted. I spent millennia refining my art; it is only to be expected that others would appreciate it."@@
There is a note of pride in her voice, and her hold on your wrist softens slightly.
@@.archonSpeech;"Now, let us try again. Keep still."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do as she says... |ContinueArchon1]]</div>\
<<set $archonLewd to 2>>\An odd desire fills your head, a strange impulse NOT to think about fucking the archon; if such a creature can even be fucked. The more you try to keep the thought away, the stronger it becomes, like a lewd whisper that will not shut up. It grows and grows, spreading all through your brain until it's the only thought that matters.
You hope that the archon does not perceive it, but of course, she does.
@@.archonSpeech;"Restrain yourself. I'm trying to focus."@@
It doesn't sound like a scold, not really, but an amused remark of sorts. For the best, you can't fully shut down the invasive imagery.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Do as she says... |ContinueArchon1]]</div>\
<<set $archonLewd to 2>>\The archon continues her search, her clawed finger tracing across your skin with unsettling casualness. It presses firmly against your forehead, stirring an instinctive urge to pull away. But you hold still.
@@.archonSpeech;"...just as I suspected... Full of surprises, aren't you all?"@@
Without another word, she drifts backward, her posture shifting to one of sudden hesitation... an unfamiliar flicker of uncertainty, maybe even fear. The weight of her words hangs heavy, as if she's reached a troubling conclusion.
@@.playerSpeech;"As you suspected what? Did you discover something?"@@
She hesitates, then waves her hand dismissively, as if brushing you away. The dreamscape fractures and dissolves around you.
You jolt awake in your bed, heart pounding, trembling as the real world settles back into focus. Blinking away the remnants of the vision, you wonder... just what on earth was that?
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $newPartner to ["archon2"]>>
<<set $possiblePartners to $possiblePartners.concat($newPartner)>>
@@.title;THE VOID@@
The night has more in store for you than just a quiet rest.
Another nightmare, another vivid vision, another encounter with the archon. You are back in the featureless void, where the ground is an impenetrable, unbroken darkness.
The archon is there, as she was before, floating above the ground, a few meters away from you. This time, she is expecting you; she has been the one to pull you in.
<<if $archonLewd is 2>>\
@@.playerSpeech;"Here again. Did you miss me that much?"@@
The archon does not share your levity; she does not appear too amused... but then again, hard to tell when a mask is all she has for a face. Her colors don't shift much if that's a sign of anything.
@@.archonSpeech;"Lascivious creature. No, I did not summon you for your paltry impulses. I believe I understand now why our voices can meet... why you managed to press beyond your narrow reality and find me. And that could make you useful."@@
<<else>>\
@@.playerSpeech;"We meet again, archon. I did not report your presence. I hope that wasn't a mistake on my part."@@
The creature waves a hand dismissively.
@@.archonSpeech;"It was no mistake. Your unusual tolerance is why I have summoned you here. I have an offer, one you would be wise to hear..."@@
She floats closer to you, long, winding mane flowing behind her like a stream of liquid metal.
@@.archonSpeech;"I believe I understand why you could reach out to me. And that... could prove useful."@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[An explanation would be nice|explanationNice]]</div>\
<<set $archonAsked to false>>
<<set $archonAskedCurse to false>>
<<set $archonPreg to false>>
<<set $partnerToRemove to "archon2">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $onlyOnceSleep = false>>\
<<set $theIndomitableHumanSpirit to true>>
<<set $convincedArchon to 0>>
<<set $playerEnergy to "tired">>You nod, intrigued by her words. You have been curious about this yourself; something is not entirely normal about you. You know that much.
@@.archonSpeech;"You are marked. Not by me, and not by anything of this world, of this age. A shadow, a shard of something vast, clings to your very soul. Woven into your being like a parasite that refuses to leave..."@@
She continues, her words echoing in the emptiness.
@@.archonSpeech;"Long ago, when gods still meddled in mortal affairs, they would bless chosen champions... granting them power, a voice to speak on their behalf. Those days are past, and the gods are gone... so whatever this is, it must come from something else. One of my fractured kin, perhaps. Likely, even "@@
@@.archonSpeech;"Regardless. This contamination, this fragment, acts as a bridge. As it bleeds into you, so too do things from its reality bleed into your own. Things you were never meant to see, to touch. Beings like me."@@
It's a little too vague for you to grasp fully. But she seems to know about it well... what she's describing is indeed what has been happening to you.
@@.playerSpeech;"A curse, then? Could you be a bit more specific?"@@ you ask, eager to understand.
But the archon is not willing to give much more away, not yet.
@@.archonSpeech;"I do not recognize this particular taint. Whatever it is, it is ancient, potent, and malevolent. It hungers for your flesh, your soul. What puzzles me is how a mere human like you has drawn its attention... and more surprisingly, how you have managed to hold it at bay."@@
@@.playerSpeech;"I've had... nightmares, very vivid ones. Dreams that seem a bit too real."@@
@@.archonSpeech;"Dreams are gateways to other realms, a thin veil between your world and others. Most beings lack the strength to pierce it; forever confined within their own realities. You, however, are not. Like the gods, or those touched by them, you can reach beyond, traverse the void. Or perhaps... whatever stalks you is pushing you into it."@@
You can almost feel a smile on the plain mask as she drifts closer, savoring the unease her words sow within you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if she could remove this curse from you |AskIfRemoveCurse]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[But... why did she summon you here?|AskWhySummon]]</div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>@@.playerSpeech;"Alright... if it is a curse, a mark, something that is closer to your world... could you remove it? Make it leave me alone?"@@
The answer is one that does not surprise you.
@@.archonSpeech;"What is in for me?"@@
Of course. Simple, to the point. You try to think of a way to bargain...
<<if $archonLewd is 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could show her a good time~|ShowGoodTimeArchon]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could show her a good time~|ShowGoodTimeArchon]]</div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why did she summon you here, though? |AskWhySummon2]]</div>\
<<set $archonAskedCurse to true>>You cannot help but wonder, just why would she bother explaining all of this. Why would he waste her time with you?
@@.playerSpeech;"Hm. Nightmares aside, I doubt you went out of your way to meet me again just to tell me this. What is it that you really want, archon?"@@
@@.archonSpeech;"Quite perceptive. Of course, I was getting to it."@@
The archon moves close to you, threateningly but not aggressively so.
@@.archonSpeech;"That 'curse' you bear, the one that allows you to so freely interact with me and my realm... makes you rather useful. For all of your many flaws, you hunters have made the most out of Vy'shandra's blessings. And you... well, your unique condition would allow me to follow suit."@@
You are not sure you are following where she is getting at, but she explains further.
@@.archonSpeech;"I could mark you, the same way that this otherworldly taint has marked you. You would serve as a bridge, a gateway, allowing me to, should I desire, cross into the realms you visit. Do not mistake this for necessity; I require no guide to traverse the dark, even after being cast from her light. But seeking prey of merit... that is a taxing, dreadfully monotonous endeavor."@@
She circles you like a vulture, but it's your turn to question her proposal. As preposterous as it is.
@@.playerSpeech;"So you thought the smartest move was to ask a High Hunter of the Veilwalkers... one sworn to banish creatures like you, if he'd be willing to let a soul-sucking monster use him as a gateway?"@@
@@.archonSpeech;"You are not just a hunter, are you? And yes. Such is my proposition."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What is in it for you?|WhatIsArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept |AcceptSoonArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Decline |DeclineArchonSoon]]</div>\<<if $archonAskedCurse is false>>\
The words come out of your mouth naturally, with a surprising level of confidence. You are not an idiot, nor a naive soul. This is a transaction of sorts, and both sides must profit.
@@.playerSpeech;"What's in it for me, then?"@@
<<else>>\
The words come out of your mouth naturally, the same way she mocked your mocked your earlier advances: with a hint of challenge, but laced with curiosity.
@@.playerSpeech;"What's in it for me, then?"@@
You can feel her smirking; the smug aura emanating from her form. She expected this question, of course.
<</if>>\
@@.archonSpeech;"Nothing."@@
Simple, as it is blunt.
@@.archonSpeech;"You will do it because you cannot resist. Because you hunger to explore, to touch what lies beyond your reach. Because you are a fool. A reckless, curious fool driven by desire."@@
There is arrogance to her words, one that borders on insulting. You remain composed as you answer her, though.
@@.playerSpeech;"I don't think that's an argument. There are many ways to satisfy my curiosity, and without risking my life and betraying my own."@@
But you have to admit, she is not entirely wrong. You have a natural predilection towards the unknown, the strange. The thrill of adventure...
@@.archonSpeech;"Is that so? Very well. This is my final offer, then. Accept, and guide me to your prey, that I may break them. Refuse, and you will never hear from me again, never feel my presence again. Let's see if you truly have the resolve to turn me away... though, I suspect the choice has already been made~"@@
<<if $archonAskedCurse is true>>
<<if $charismaSkill >=4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Only if she removes your curse in exchange. |CounterOffer]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Only if she removes your curse in exchange. |CounterOffer]]<img src="Images/Icons/RedCharisma.png"><div class="numberStat">4</div></div>@@\
<</if>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept |AcceptArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Decline |DeclineArchon]]</div>\The temptation is too great. The promise of the unknown, of a temporary alliance with this creature, is something that calls to you. It is a strange, almost alien thought, but it feels natural.
@@.playerSpeech;"An archon wants to use me, huh? That's a new one. Quite the honor, too. Fine. What would this entail?"@@
Her presence shifts, and you can tell the archon is satisfied. Not like she was expecting you to decline.
<<if $convincedArchon is 0>>\
@@.archonSpeech;"Good human. I will leave a mark, a tether, that will link us both. I will remain out of sight, and should you ever enter a realm that I deem appropriate, I will follow suit, and partake. We shall feast together."@@
Before you can even react, she moves closer, her presence overwhelming as she touches your skin with a cold, electrifying touch. You feel something shift within you; a deep, visceral mark. Her energy flows through you, searing and invasive, branding you as her vessel.
The dream begins to blur and distort, the weight of her influence pressing down on you as everything fades to black.
You wake up, heart pounding, a strange sensation lingering under your skin. You've been marked. The archon's reach now extends into your world.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<else>>\
@@.archonSpeech;"Such a good, obedient little hunter. I will leave a mark, a tether, that will link us both. I will remain out of sight, and should you ever enter a realm that I deem appropriate, I will follow suit and partake. I will even let you savor some of the spoils..."@@
She stops to think for a moment. Perhaps a way to further sweeten the deal?
@@.archonSpeech;"You find me in a generous mood. You have expressed quite a bit of interest in my... form. Perhaps, as a token of goodwill, I could indulge you in that regard. A fleeting indulgence, of course, but one that would surely make our arrangement more... palatable. Hm?~"@@
<<if $convincedArchon is 1>>\
The archon's form begins to shift, her previously flat and smooth crotch now reshaping itself into something... different. A moment later, her form settles, now adorned with a sleek, feminine slit, its edges glowing faintly with an otherworldly light.
@@.archonSpeech;"There,"@@ she says, her voice filled with dark promise. @@.archonSpeech;"A fleeting indulgence, as promised. Let us see if you can live up to your own words."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Well, if she insists...|ReachPussyArchon]]</div>\
<<else>>\
The archon's form begins to shift, her previously flat and smooth crotch now reshaping itself into the massive, throbbing cock. The vibrant purple of her monstrous member pulses with a life of its own, its bulbous head glistening with an otherworldly sheen.
@@.archonSpeech;"A fleeting indulgence, as promised,"@@ she purrs, her voice dripping with dark amusement.
The implicit challenge hung in the air... this was the game now. Her cock twitches eagerly, its girth alone enough to make your throat tighten instinctively.
@@.archonSpeech;"Oh?@@ A low chuckle. @@.archonSpeech;"Was the idea more enticing than the reality?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach for her cock |ReachCockArchon]]</div>\
<</if>>\
<</if>>\
<<set $archonDream to 2>>\What is this creature even thinking? Is she mocking you? Trying to provoke some sort of reaction out of you?
@@.playerSpeech;"Of course not. Is this some sort of joke? I'm not letting you use me as a toy, a vehicle to spread your influence. I may not be like the rest of my order, but I'm not that foolish."@@
Her colors shift once again, a bit surprised by your firm and resolute answer. Not the one she was expecting.
@@.archonSpeech;"Perhaps I was wrong. Perhaps, it is not yet time."@@
Her form flickers, the dream beginning to fracture. The last echoes of her presence disappear, and you wake with a jolt, your body drenched in sweat. The mist of the dream dissipates, leaving you in the real world once more.
A strange sense of finality lingers in the air...
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\Decided to turn this into an opportunity, you smile.
@@.playerSpeech;"I could show you a good time... A pretty thing like yours must get bored in the vast nothingness, right?"@@
She remains silent for a moment, before her mask shifts ever so slightly. She knows you are serious; your rampant lust betrays the rather simple nature of your intentions.
@@.archonSpeech;"Tsk. Even if I were interested, what could you possibly do? Do you even comprehend what it would take to truly please a being like me?"@@
In truth, you have absolutely no idea how her biology works. If she even has a sex, or any orifice to begin with. But it is not going to stop you.
@@.playerSpeech;"I guess I would figure it out along the way. By the way you put it, there must be a way, and I am sure it will be fun figuring it out~"@@
The archon chuckles. A surprisingly soft, melodic sound.
@@.archonSpeech;"You are an odd one. So unlike the rest. I was right to summon you back."@@ She pauses for a moment, before her form begins to shift...
@@.archonSpeech;"You know, I am not foreign to what your kind would call... physical intimacy. Not the act itself, but to the emotions it invokes. Sexual pleasure is one of the purest forms of emotion... Raw, untamed, and deeply rooted in all living creatures."@@
The colors disappear, giving way to a soft, cobalt-like uniform hue that now colors her entire being.
@@.archonSpeech;"...Some of my kin find torment and fear more appealing, quicker, easier... but I do indeed have a penchant for the former. The role I assume in my... encounters, however, is hardly what you seem to expect."@@
She continues, her form more physical, more solid. Like clay still being molded.
@@.archonSpeech;"But alas, since you have shown so much interest in this... peculiar field... allow me to offer a glimpse into my own preferences"@@
An unrefined bulge forms at the crotch of her slender, feminine form. It starts out small and smooth, before taking the shape of a modest, flaccid shaft. It grows then... to obscene proportions. Two heavy, sagging orbs hang below the root, as the mast continues to grow, to thicken, and finally, the tip takes shape; a bulbous head, complete with a flared crown. It ripples and pulses with a subtle inner light, its skin a rich, vibrant purple, until it settles in its new monstrous form.
And as the archon's phallus settles, her mask tilts upward; cold porcelain meeting your surprised gaze
@@.archonSpeech;"Not what you expected, I'm sure~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Indeed...|notInterestedArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to convince her to instead mold herself a vagina, just for a bit |InterestedNoFuta]]<div class="numberStat">5</div><img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a step forward and reach for her cock |ReachArchonCock]]</div>\You have no real way to bargain, knowing so little about this creature and her nature. Anything you could offer she could simply take. Which brings you to the question... why, then, did she bring you here? You doubt it was to lecture you about your own nature.
@@.playerSpeech;"I don't know what I could offer. But I have the impression you are about to tell me. Am I right?"@@
The archon stares at you with her smooth, porcelain plate-mask, silent and unmoving.
@@.playerSpeech;"Why did you bring me here? What do you want from me?"@@
@@.archonSpeech;"Quite perceptive. Of course, I was getting to it."@@
The archon moves close to you, threateningly but not aggressively so.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She explains...|ExplainArchon]]</div>\Your lack of words would be enough of an answer, even if the creature couldn't feel the aura of emotions that radiated from you. Her cock quickly shrinks then, until its once again nothing but a subtle bulge between her thighs, and then nothing.
@@.archonSpeech;"I figured. But enough with that. Aren't you curious why I decided to meet you, again, fleshling? It's not for the company, or the conversation."@@
@@.playerSpeech;"Yeah... yeah... and what is it, then?"@@
The archon moves close to you, threateningly but not aggressively so.
@@.archonSpeech;"That 'curse' you bear, the one that allows you to so freely interact with me and my realm... makes you rather useful. For all of your many flaws, you hunters do know how to proceed through the dark expanse. And your... 'unique' condition would allow me to follow suit."@@
You are not sure you are following where she is getting at, but she explains her nonsense further. Makes sure you truly understand.
@@.archonSpeech;"I could mark you, the same way that this otherworldly taint has marked you. You would serve as a bridge, a gateway, allowing me to, should I desire, cross into the realms you visit. Do not get me wrong, I do not need your assistance to navigate the darkness. However, it is a cumbersome and draining process... tedious."@@
She circles you like a vulture, but it's your turn to question her proposal. As preposterous as it is.
@@.playerSpeech;"So you thought the smartest move was to ask a High Hunter of the Veilwalkers... one sworn to banish creatures like you, if he'd be willing to let a soul-sucking monster use him as a gateway?"@@
@@.archonSpeech;"You are not just a hunter, are you? And yes. Such is my proposition."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What is in it for you?|WhatIsArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept |AcceptSoonArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Decline |DeclineArchonSoon]]</div>\@@.playerSpeech;"Hm. Impressive, but... not exactly what I had in mind,"@@ you say, your tone casual @@.playerSpeech;"What if, just for a bit, you tried something different? Molded yourself a... different form. Something softer, perhaps?"@@
Under her cold, lidless gaze, you suddenly grow a bit anxious. Will she find such a request too petty, or will she be open to the idea?
<<if $charismaSkill <=4>>\
@@.playerSpeech;"I just thought... maybe you'd want to try something different. You know, for variety's sake. It might be... interesting."@@
@@.archonSpeech;"Interesting? How quaint,"@@ she says, her tone laced with mockery. @@.archonSpeech;"My form serves my purposes well enough. "@@
<div class="failCheck">\
Her massive cock throbs, as if to emphasize her point, and she steps closer, her movements predatory, her mask tilting as she regards you with a cold, calculating gaze.
<img src="Images/Icons/FailCharisma.png"></div>\
@@.archonSpeech;"Fear not, I am not so easily offended. But do not mistake that for endless patience."@@ Her tone sharpens, the air around her seeming to tighten.
@@.archonSpeech;"You've yet to even hear what I summoned you for. Aren't you even a little curious why you're standing before me now?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She explains...|ExplainArchon]]</div>\
<<else>>\
You steady yourself, trying to maintain a level of composure and put order into the storm of thoughts running through your mind. If you have learned anything during your time, it is that a cool, collected head is always preferable, no matter how dumb the point you are arguing may be.
@@.playerSpeech;"You spoke of sexual pleasure as one of the purest emotions... raw, unfiltered. And you implied I'm a fairly worthwhile source of it. If that's the case, wouldn't it make sense for us to... explore that connection further? I'm more than willing. All I ask is a little flexibility in return."@@
<div class="passCheck">\
She chuckles at your words, and you don't feel immediate danger in it.
<img src="Images/Icons/Charisma.png"></div>\
@@.archonSpeech;"How delightfully shameless. Do you truly crave me so deeply? It would almost be flattering; if it weren't coming from a fleshling eager to rut a god..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You indeed wish to fuck her|FuckArchonWish]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think it could be an enriching experience...|EnrichingExperience]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think a pussy suits her feminine body better|FeminineForm]]</div>\
<</if>>
It is not what you were expecting, that much is certain, but you don't mind it. The creature before you is an alien, eldritch abomination from another plane, who cares if she chooses to have a dick or not?
The Archon goes preternaturally still. Then, between one blink and the next, the appendage dissolves like smoke, leaving only seamless smooth 'flesh' where it had been.
@@.archonSpeech;"...Hmph."@@ A pause heavy with unspoken calculations. @@.archonSpeech;"You continue to defy expectations. Given the pitiful sexual mores I plucked from your mind, I anticipated... disgust. Or at least hesitation."@@
Her mask tilts, you imagine an arched brow beneath it.
@@.archonSpeech;"Enough of this. I brought you here for a reason, aren't you the least bit curious about what that might be? Why I would bring you back?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She explains...|ExplainArchon]]</div>\
<<set $convincedArchon to 2>>@@.archonSpeech;"That 'curse' you bear, the one that allows you to so freely interact with me and my realm... makes you rather useful. For all of your many flaws, you hunters have made the most out of Vy'shandra's blessings. And you... well, your unique condition would allow me to follow suit."@@
You are not sure you are following where she is getting at, but she explains further.
@@.archonSpeech;"I could mark you, the same way that this otherworldly taint has marked you. You would serve as a bridge, a gateway, allowing me to, should I desire, cross into the realms you visit. Do not mistake this for necessity; I require no guide to traverse the dark, even after being cast from her light. But seeking prey of merit... that is a taxing, dreadfully monotonous endeavor."@@
She circles you like a vulture, but it's your turn to question her proposal. As preposterous as it is.
@@.playerSpeech;"So you thought the smartest move was to ask a High Hunter of the Veilwalkers... one sworn to banish creatures like you, if he'd be willing to let a soul-sucking monster use him as a gateway?"@@
@@.archonSpeech;"You are not just a hunter, are you? And yes. Such is my proposition."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What is in it for you?|WhatIsArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept |AcceptSoonArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Decline |DeclineArchonSoon]]</div>\
<<set $archonAskedCurse to true>>You are not a fool. You won't simply agree to become her gateway, no matter how tempting the offer of an alliance sounds.
@@.playerSpeech;"If I'm going to help you, if I'm to be your bridge... then you'll do something for me in return. This curse, whatever it is that's been stalking me... its starting to bleeding into my life. I'd like it gone, and a being as powerful as you could surely do that with little effort. I will help you. All I ask is for a favor in return. Deal?"@@
You lay your terms plainly, demanding relief from the curse before agreeing to her proposal.
The archon's mask tilts ever so slightly, a faint flicker of irritation crossing her otherwise unreadable visage. You suspect she is not used to being bargained with, which is why you made sure to sweeten your words with some needless praise.
@@.archonSpeech;"Find me a prey that is worthy of my attention. And when you do, I will lift your burden."@@
@@.playerSpeech;"We have a deal, then."@@
The mane flowing behind her shifts the hues to an electric blue. Her presence seems to grow, and a sense of dread fills your body. You... hope you didn't do anything stupid.
@@.archonSpeech;"Good. I will leave a mark, a tether, that will link us both. I will remain out of sight, watching. And should you ever enter a realm that I deem appropriate, I will follow suit, and partake. We shall feast together."@@
Before you can even react, she moves closer, her presence overwhelming as she touches your skin with a cold, electrifying touch. You feel something shift within you; a deep, visceral mark. Her energy flows through you, searing and invasive, branding you as her vessel.
The dream begins to blur and distort, the weight of her influence pressing down on you as everything fades to black.
You wake up, heart pounding, a strange sensation lingering under your skin. You've been marked. The archon's reach now extends into your world.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $archonDream to 2>>\
<<set $archonEvents.push("dealMark")>>The temptation is too great. The promise of the unknown, of a temporary alliance with this creature, is something that calls to you. It is a strange, almost alien thought, but it feels natural.
@@.playerSpeech;"Fine. You are right, I am not like the rest. But what would this entail?"@@
Her presence shifts, and you can tell the archon is satisfied. Not like she was expecting you to decline.
<<if $convincedArchon is 0>>\
@@.archonSpeech;"Good human. I will leave a mark, a tether, that will link us both. I will remain out of sight, and should you ever enter a realm that I deem appropriate, I will follow suit, and partake. We shall feast together."@@
Before you can even react, she moves closer, her presence overwhelming as she touches your skin with a cold, electrifying touch. You feel something shift within you; a deep, visceral mark. Her energy flows through you, searing and invasive, branding you as her vessel.
The dream begins to blur and distort, the weight of her influence pressing down on you as everything fades to black.
You wake up, heart pounding, a strange sensation lingering under your skin. You've been marked. The archon's reach now extends into your world.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<else>>\
@@.archonSpeech;"Such a good, obedient little hunter. I will leave a mark, a tether, that will link us both. I will remain out of sight, and should you ever enter a realm that I deem appropriate, I will follow suit and partake. I will even let you savor some of the spoils..."@@
She stops to think for a moment. Perhaps a way to further sweeten the deal?
@@.archonSpeech;"You find me in a generous mood. You have expressed quite a bit of interest in my... form. Perhaps, as a token of goodwill, I could indulge you in that regard. A fleeting indulgence, of course, but one that would surely make our arrangement more... palatable. Hm?~"@@
<<if $convincedArchon is 1>>\
The archon's form begins to shift, her previously flat and smooth crotch now reshaping itself into something... different. A moment later, her form settles, now adorned with a sleek, feminine slit, its edges glowing faintly with an otherworldly light.
@@.archonSpeech;"There,"@@ she says, her voice filled with dark promise. @@.archonSpeech;"A fleeting indulgence, as promised. Let us see if you can live up to your own words."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Well, if she insists...|ReachPussyArchon]]</div>\
<<else>>\
The archon's form begins to shift, her previously flat and smooth crotch now reshaping itself into the massive, throbbing cock. The vibrant purple of her monstrous member pulses with a life of its own, its bulbous head glistening with an otherworldly sheen.
@@.archonSpeech;"A fleeting indulgence, as promised,"@@ she purrs, her voice dripping with dark amusement.
The implicit challenge hung in the air... this was the game now. Her cock twitches eagerly, its girth alone enough to make your throat tighten instinctively.
@@.archonSpeech;"Oh?@@ A low chuckle. @@.archonSpeech;"Was the idea more enticing than reality?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach for her cock |ReachCockArchon]]</div>\
<</if>>\
<</if>>\
<<set $archonDream to 2>>\What is this creature even thinking? Is she mocking you? Trying to provoke some sort of reaction out of you?
@@.playerSpeech;"You really think I'm stupid enough to fall for that? You've got some nerve, thinking I'd just hand myself over to some soul-sucking entity for the sake of... what, a new experience? My answer is no, creature."@@
Her colors shift once again, a bit surprised by your firm and resolute answer. Not the one she was expecting.
@@.archonSpeech;"Perhaps I was wrong. Perhaps, it is not yet time."@@
Her form flickers, the dream beginning to fracture. The last echoes of her presence disappear, and you wake with a jolt, your body drenched in sweat. The mist of the dream dissipates, leaving you in the real world once more.
A strange sense of finality lingers in the air...
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\You step closer, your arousal undeniable as you press yourself against her, your hands roaming her thighs, the soft, ever-changing skin giving under the pressure of your fingers but never quite yielding.
Shocks of pleasure shoot up your spine, a primal desire awakened in the depths of your being just from touching the arcgib. Some sort of aphrodisiac, a side-effect of her influence on your mind, or a combination of both? Who cares. The sight of her slit just before your eyes, its sharp edges inviting and oh so enticing, makes it impossible to think straight.
You don't have a plan, not now that the being has oh-so-generously decided to give you access to her body. But when you try to make her lean down, her body remains unmoving, not even the faintest reaction to your pull.
@@.archonSpeech;"I will not kneel for you, human, nor will I be taking that filthy thing inside me. You may admire my form from below, and deal with those troublesome urges of yours in a more.. 'fitting' manner~"@@
@@.playerSpeech;"Mhm, but just how am I supposed to show you what getting fucked silly feels like if I can't use my dick?"@@
@@.archonSpeech;"Still clinging to that? There's nothing you can offer that I haven't already mastered. This is merely a small indulgence, a reward for our... cooperation. Don't mistake it for something greater. Now silence that insufferable mouth of yours and do as you're told... before I regret this."@@
You don't argue further. The archon's tone leaves no room for debate, her authority too absolute to defy. The only logical way to proceed, then; you bury yourself in her crotch, your hands still roaming all over her thighs, and you press your face closer to her slit.
You hesitate for only a moment before finally indulging, your whole tongue pressed flat against her otherworldly slit.
Smooth, too smooth perhaps. It's as if you were licking marble, soft, warm, and utterly flawless, but without any hint of texture. She does probably need to work on the details, but as it is, the feeling is pleasant enough. Whatever magic she's using to overload your primitive pleasure receptors is working wonders.
As you run your tongue along her slit, her folds part open, revealing a glistening, light blue interior that immediately draws you in. Your tongue is greeted by dense, viscous fluids, a translucent, gel-like substance that resembles liquefied jelly.
Again, it's fine. The taste is not particularly developed, nor unpleasant. A little bland, if anything.
Continuing with your ministrations, your tongue delves ever deeper into her folds, exploring every inch of her pussy. The archon's form ripples, an almost imperceptible movement, but it's enough to let you know she's not entirely unaffected. Her hands move to your head, her claws lightly tracing your scalp as she guides your movements.
@@.archonSpeech;"Mm, very nice... yes. Your kind is not entirely useless. Keep doing that, human... work on your cock too. Climax for me, spew your useless seed onto my feet... let all of those delicious emotions flow~"@@
<<if $magicSkill >= 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on her pussy|FocusArchonPussy]]<img src="Images/Icons/RedMagic.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on her pussy|FocusArchonPussy]]<img src="Images/Icons/RedMagic.png"><div class="numberStat">3</div></div>@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Obey her... focus on your cock|FocusCockArchon]]<img src="Images/Icons/RedCum.png"></div>\@@.playerSpeech;"Finally opening up, huh?"@@
Your fingers reach forward tentatively, not entirely used to the act, but curiosity gets the better of you. The moment your fingers make contact, you're struck by the sheer heat and vitality of it. The archon's cock throbs under your touch, the false veins pulsating with an almost hypnotic rhythm.
Each time they throb, they appear to be located in different, random spots across her shaft, revealing their fake nature. They are not there because the archon has any kind of plasma running through her, they are simply decorative, meant to further enhance her phallus.
@@.playerSpeech;"You really went all out on the details,"@@ you murmur, thumb brushing a particularly pronounced ridge. @@.playerSpeech;"I'll admit, it's... very convincing."@@
The Archon's laugh is a dark, honeyed thing. @@.archonSpeech;"Convincing is the bare minimum. I wanted my prey to enjoy every inch~"@@
Without warning, the surface of her cock ruptures. Dozens of needle-like protrusions erupt along its length, glistening and sharp, only to retract a heartbeat later. The skin smoothes over as if nothing had happened... but the implication lingers. You can almost hear the screams of those who learned firsthand what those hidden barbs feel like when buried inside them.
@@.archonSpeech;"...Though enjoyment is such a flexible concept, don't you think?~"@@
You have little time to dwell on that; it's not like you are planning on taking this monster of a cock anyways, just exploring a little.
The tip, flared and oozing precum, commands the most attention, her urethra a ring of pulsating, fleshy folds that seem to beckon you closer. The opening is surprisingly large, almost inviting, and before you can second-guess yourself, you press a finger against it. The warmth is intense, the texture soft yet disconcertingly unalive. The archon's breath hitches, a faint, almost imperceptible sound, but it's enough to let you know she's not entirely unaffected.
@@.archonSpeech;"Aesthetic verisimilitude requires... dedication,"@@ she murmurs, voice betraying the barest tremor. @@.archonSpeech;"The urethral corridor is particularly... nuanced in its design."@@
Nuanced. A scholar's word for exquisitely vulnerable. So she does feel...
Just what you needed to hear, to focus your efforts there. Your finger presses forward, slipping deeper and deeper inside her. It's a tight fit, but given her size, flexibility, and excessive lubrication, it goes in with surprising ease. The way it lewdly swallows your finger... gives you some ideas.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her urethra |FuckUrethraArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Eat out her fleshy cockslit |SuckCockArchon]]</div>\Her voice resonates in your head as you eat her out, but her subtle reactions spur you on more than your own arousal. As your tongue delves deeper, a row of round nubs of flesh catches your attention. Three of them, evenly spaced along the upper edge of her slit, each one pulsing faintly with a warm light. Being the only irregularity inside her otherwise perfectly smooth vagina, you focus your attention on them, your tongue flicking out to tease each one in turn...
But more than that, you keep your hands busy, your fingers feeling the plates that seem to compose her body, and the gaps between them. Your touch is met with a subtle shifting, the archon's skin giving way under the pressure of your fingers, her anatomy ever-changing.
You know that these creatures are true monsters, ones you should fear and despise, but, face deep in the sloppy folds of an eldritch abomination, its taste on your tongue and her claws brushing against your head, that thought doesn't even cross your mind.
She is in complete control, and when she's starting to grow a little too agitated, she quickly regains her composure, an invisible pull on your head pushing you away.
@@.archonSpeech;"Enough. That will be all. You are a surprisingly talented specimen, but there is no need to indulge further."@@
@@.playerSpeech;"Come on... I thought we had a deal! And don't tell me you weren't enjoying it...~"@@
The archon regards you with the same, impassive mask, her expression betraying nothing. @@.archonSpeech;"We have a deal. This was but a small token of my goodwill. Now, go, find a worthy target for my attention... and maybe then I will let you continue this."@@
You wake up, heart pounding, a strange sensation lingering under your skin. That bitch... just when things were getting interesting. Afraid of your talent, surely.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
Her voice resonates in your head, sweet as honey. You can't help but obey, stroking your aching length in time with the movements of your tongue. Her taste changes subtly as you work, a hint of something electric at the back of your throat... almost like licking copper, yet strangely intoxicating. The archon's thighs tense around your head as her breathing grows heavier, her claws occasionally tightening in your hair just enough to remind you who's in control.
@@.archonSpeech;"Just like that. "@@ she purrs, her voice layered with otherworldly harmonics that vibrate through your skull. @@.archonSpeech;"So desperate to please. Very well - show me how worthless you are. Coat my feet in your meager offering."@@
<div class="passCheck">\
You do just that, unable to resist the urge to please her. Your orgasm is quick, a rush of pleasure as you shoot your load all over her claws, the fluid repelled by the smooth, marble-like texture and disappearing into the void.
<img src="Images/Icons/Cum.png"></div>\
But it doesn't end there.
<div class="passCheck">\
The Archon's will hooks into the pleasure, drawing it out far beyond natural limits. Your back arches as white-hot ecstasy becomes something sharper, hungrier... each pulse wrung from you with cruelty. Your vision starts to blurs. Yet still she pushes, her claws still cradling your spinning head, encouraging you to ejaculate until pleasure bleeds into overstimulation, then into something perilously close to pain.
<img src="Images/Icons/Cum.png"></div>\
@@.archonSpeech;"And you call yourself a hunter. Spewing your life essence at the feet of your sworn enemy... how delightfully pathetic~"@@
When the final tremors fade, you collapse... drained, hollowed out, your limbs leaden. The last thing you see before darkness takes you is her lifting a claw glistening with your cum... and letting it dissolve into her obsidian skin, absorbed without a trace.
...
You wake gasping.
Your sheets are damp. Your body aches as though you've run for miles. And your cock... gods, still throbs with the ghost of that impossible, endless release.
Somewhere, in the space between dreams and reality, you hear her amused laughter.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
<<set $playerEnergy to "archonCock">>@@.playerSpeech;"Well what can I say, you are a being of immense power and beauty, and the thought of experiencing that... intimately is something I can't ignore."@@
@@.archonSpeech;"Enough. This is becoming tiresome. I summoned you for a purpose, and I expect us to see it through. It was not out of any particular fondness. You are unusual, an anomaly; nothing more. Do not overestimate your significance."@@
She glides forward, cock vanishing in a wisp of smoke.
@@.archonSpeech;"Now you will listen."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She explains...|ExplainArchon]]</div>\@@.playerSpeech;"I think it could be an enriching experience... for both of us,"@@ you say, your tone calm and measured. @@.playerSpeech;"That... impressive thing between your legs, it's a collage of the many forms you seen hm? But maybe a... fresh perspective on how the other side experiences these things could prove valuable for your future encounters."@@
She chuckles at that, something about the situation so absurd it suddenly became funny. @@.archonSpeech;"Please. I have <i>plenty</i> of experience. Are you arrogant enough to think your puny, tiny mortal dick would truly teach me something new? That you would offer me some kind of insight I don't already have?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yes |YesArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No |NoArchon]]</div>\@@.playerSpeech;"I think a pussy suits your feminine body better,"@@ you say, your tone casual but with a hint of boldness. @@.playerSpeech;"It's a more fitting form for someone as elegant and powerful as you."@@
The archon's mask tilts slightly, her expressionless face betraying no emotion, but her tone is sharp and dismissive. @@.archonSpeech;"And what should you know. What would I care about the preferences of a creature like you. My form suits my needs well enough."@@
She raises a hand, before you have a chance to set things right.
@@.archonSpeech;"Enough. This is becoming tiresome. I summoned you for a purpose, and I expect us to see it through. It was not out of any particular fondness. You are unusual, an anomaly... nothing more. Do not overestimate your significance."@@
She glides forward, her cock vanishing in a wisp of smoke. @@.archonSpeech;"Now you will listen."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She explains...|ExplainArchon]]</div>\@@.playerSpeech;"Yes,"@@ you say, your tone steady and confident. @@.playerSpeech;"Of course you have experience, and so you know how every encounter is unique. Maybe, maybe not, but you might find something new in the way I... approach things. It's not about the size or the form, it's about the connection, the exchange. Isn't that what you're after? The raw, untamed emotions?"@@
The archon's mask tilts slightly, her expressionless face betraying no emotion, but there's a flicker of curiosity in her aura. She regards you for a moment before responding.
@@.archonSpeech;"You are... persistent,"@@ She says. @@.archonSpeech;"Too much. I brought you here for a reason, and I would like for us to get to it. And rest assured, said reason is not that I find you particularly appealing. I very, <i>very</i> much doubt you could teach me anything new."@@
She glides forward, her cock vanishing in a wisp of smoke. @@.archonSpeech;"For now, you will listen."@@
<div class="passCheck">\
<img src="Images/Icons/Charisma.png"></div>\
<<set $convincedArchon to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She explains...|ExplainArchon]]</div>\@@.playerSpeech;"No,"@@ you begin @@.playerSpeech;"I don't think I can teach you anything entirely new. But that's not the whole point..."@@
@@.archonSpeech;"Enough. This is becoming tiresome. I summoned you for a purpose, and I expect us to see it through. It was not out of any particular fondness. You are unusual, an anomaly... nothing more. Do not overestimate your significance."@@
She glides forward, her cock vanishing in a wisp of smoke. @@.archonSpeech;"Now you will listen."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She explains...|ExplainArchon]]</div>\You pull your finger out, the archon's cock twitching in response. The pulsating ring of her urethra seems to beckon you closer, the opening large enough to accommodate you. You hesitate for a moment, then make your decision.
@@.playerSpeech;"Since you're indulging me..."@@ Your voice drops to a velvet murmur as your hand aims for your hardening length, stroking it slowly. @@.playerSpeech;"Let's make this mutually satisfying. Lower yourself for me, I have a... creative idea~"@@
The Archon's gaze drags down your body, lingering on your erection with something between amusement and intrigue. It's nothing compared to her obscene majesty, but there's a certain charm in its mortal simplicity... the way it twitches eagerly under her scrutiny.
@@.archonSpeech;"How unconventional,"@@ she purrs, the ridges of her own monstrous shaft throbbing in time with her pulse. @@.archonSpeech;"You wish to sheath yourself inside my own cock? Bold. But then..."@@ Her laugh is a dark ripple of sound as she obliges, aligning her urethral slit with your cockhead. @@.archonSpeech;"...You are anything but ordinary..."@@
The contrast is obscene. Your respectable girth is eclipsed by her sheer scale, even more when you bring it closer to hers. No matter, if anything, it makes you even more eager to show the cocky creature what a real, human cock can do.
You line yourself up, then press the tip of your cock against the pulsating ring of her urethra. Already, it feels warm and inviting, a subtle pressure trying to draw you in. You don't resist it, gripping her flare and using your thumbs to gently pry open her urethral ring.
By the time you're fully sheathed, any pretense of this being mere "equipment" vanishes. The sensation is overwhelming - tighter than any mortal pussy, hotter than hellfire, yet impossibly smooth.
@@.playerThoughts;"Fuck... you didn't just make a cock. You made the perfect fucking sleeve~"@@
@@.archonSpeech;"Careful, hunter..."@@
The archon is being surprisingly agreeable... almost suspiciously so. And just as that thought crosses your mind, an intrusive image flashes; those fleshy spikes. A chill runs down your spine. Could she actually be considering it...?
@@.archonSpeech;"I could, but since you are in my good graces, I will hold back for now. So long as you keep your mouth shut. Now, keep moving, this is an interesting sensation~"@@
The outline of your cock distends her shaft obscenely; a visible ridge of flesh that travels with each thrust, rippling beneath the Archon's sleek surface like something alive. Deeper. Deeper. Until your entire length vanishes into her, swallowed whole by the clenching heat, not even a sliver of you left exposed.
The rhythm is filthy, unholy, the gush of fluids with every withdrawal, the choked squelch as her insides reshape themselves around your next plunge. Her urethra stretches impossibly, a vice of molten silk, yet offers no true resistance. You can't help but wonder... did she has this in mind when she designed this part of her body?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her cock~ |FuckUrethraArchon2]]<div class="numberStat">10</div><img src="Images/Icons/RedPreg.png"></div>\You pull your finger out, the archon's cock twitching in response. The pulsating ring of her urethra seems to beckon you closer, the opening large enough to accommodate you.
A little nervous at the creature towering over you, but also very eager, you move your mouth closer to her flare and gently lick at the ring of her urethral ring.
Forming a tight seal with your lips over the slit, you suck in, the puckered opening dilating to let the tip of your tongue in.
The archon's inner walls are warm and very slick, the viscous fluids dripping onto your tongue and making it all the easier to lap even more.
They are... not the best you have tasted, admittedly. Her precum, or whatever it really is, feels awfully artificial, synthetic, a taste and texture you have no idea how to describe. But hey, it could be a lot worse.
@@.archonSpeech;"Not to your liking? How adorable. Were it pleasant, it wouldn't be nearly as humiliating when I force it down my prey's throat~"@@
Fair point.<<if $magicSkill >=4>> <div class="passCheck">\
Even so, you have the impression it is but an excuse. That deep down, she's "hurt" you didn't find her carefully crafted, unique, cosmic fluids the best thing in all of creation. She has put quite a bit of effort into it, and yet, it's something that eludes her. To her great annoyance. For a being which effortlessly excels at everything she attempts, this is a sore spot. <img src="Images/Icons/MindMagic.png"></div>\
<<else>> <div class="failCheck">\
<img src="Images/Icons/FailMagic.png"></div>\<</if>>
The oddness lingers, but with each swallow, your body betrays you further. It isn't the taste that stirs you; it's the act itself, the closeness, the way your lips worship the majestic cock despite every instinct screaming wrongness.
And oh, it betrays you good. Your cock throbs painfully hard as you redouble your efforts, hands moving of their own accord to pleasure her monstrous length. The texture defies comprehension, those shifting protrusions undulate beneath your palms; One moment smooth as polished onyx, the next ridged with pulsating veins that squirm at your touch.
A low, knowing chuckle vibrates through her shaft as your lips stretch wider, your fingers digging helplessly into flesh that yields just enough to pretend it's something familiar. The illusion is almost kind, until a particularly cruel ridge swells suddenly against your tongue, reminding you exactly what you're servicing.
@@.archonSpeech;"Fortunate little fleshing... about to receive a reward beyond anything you could hope for,"@@ the archon muses, a faint amusement coloring her tone.
@@.archonSpeech;"Open wide and hold still~"@@
Before you can respond, the archon's massive shaft begins to swell and throb, her fleshy, puffy ring dilating as a torrent of thick, gooey, artificial cum is released directly into your mouth.
It's hot, thick, and the flavor is so intense it takes a while for you to process. Bitter and salty, with a metallic aftertaste that makes you cringe. And yet again, before you can consider a way to oppose the tide, another wave of gooey spunk is unleashed, flooding your mouth and taking with it the previous load down your throat.
By the time she lets up, you feel so full its hard to think about anything other than the pungent smell, the remnants of her artificial cum oozing out of the corners of your mouth, and the intense aftertaste.
@@.archonSpeech;"Good hunter. Now go, with my taste engraved into you. Find a suitable target for me, and perhaps we'll meet again~"@@
The world around you fades away, the archon's presence and words echoing in the void.
When you wake up, the taste of her spunk is still on your tongue, even if there's none left in your mouth.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\
Your release is there not long after. Hard to keep your spunk in your nuts, when the desire to fill hers is so overwhelming.
One, two, three more deep thrusts, and you find yourself grasping at her monstrous shaft for support as you embed yourself balls-deep and start unloading your seed, the potent torrent of thick, virile spunk shooting deep down her urethra, starting a journey into her body that no mortal cum has ever made.
<<if $cumSkill >= 10>>
The archon's internal anatomy is not as carefully planed as her exterior, its not like she thought anyone would be cumming inside her. No prostate, no vas deferens, and nothing to stop your potent cum from taking the divergent paths into unimpeded into spaces never meant to receive it.
<<set $archonPreg to false>>
<div class="passCheck">\
The rush of hot, sticky spunk is sudden and unexpected, a powerful pressure filling her nuts with actual, organic seed makes her shudder, the first genuine reaction you have provoked in the creature. Just to ensure it all gets where it should, your grasp on her cock tightens as your second spurt comes, forcibly injected all the way down into her sack.
<img src="Images/Icons/PregIcon.png"></div>\
@@.archonSpeech;"Ngh!"@@
As a self-defense mechanism, the archon tries to close her urethral ring and block the invading fluid, and when that fails, to dispel her shaft altogether. And yet, somehow, she is unable to, her cock remaining erect and her shaft filled with your hot, fertile cum.
Still, she refuses to admit defeat by panicking, or even showing weakness. She just stands there, her heightened senses allowing her to feel every single one of the virile swimmers being pumped down her cock-canal, embedding themselves in the depths of her nuts, one after the next~
@@.archonSpeech;"D-disgusting... human... filth...!"@@
You cum for what seems like minutes, the flow of hot, thick jizz never-ending. Her sack gets visibly bloated and heavier as her testicles are filled to the brim with your potent spunk, one that, despite her best efforts, she doesn't seem to be able to disintegrate. Nope, it's all going down there, and her sack is swelling bigger and bigger.
By the time your balls are empty, hers are teeming full of your human cum, and as soon as you pull out, the archon's urethral ring closes tightly behind you, avoiding any spillage.
@@.playerSpeech;"Well?~"@@ You let the word hang, thumb brushing a stray droplet from her thigh. @@.playerSpeech;"For a moment there, you almost seemed... concerned. Surely my mortal seed isn't that much of a problem to you."@@
She stays silent, feeling the cum sloshing in her balls. The sensation is new, foreign, an even as she is finally able to dispel her cock, she feels your cursed, damned spunk somehow remaining, a part of her now.
@@.archonSpeech;"You are truly an oddity. What you did there... I will not grace you with a concession of victory. But I will admit it was... a different, unique sensation. Revolting, but a never before experienced."@@
@@.playerSpeech;"Come on, you telling me you didn't enjoy the feeling of my thick cum being pumped directly into your balls?"@@
Her mask remains expressionless, blank. And yet, she cannot hide her irritation from you.
@@.archonSpeech;"I could purge every drop of this filth with a thought,"@@ she snaps, a hand resting on her thigh.. @@.archonSpeech;"But I choose to retain it. My essence cannot spawn life... yet yours infests with such... ease."@@ A slow, calculating pause. @@.archonSpeech;"I could make use of it."@@
As if she had a choice. She is going to be carrying your cum in her balls for a very long time. Each time she cums from now on will carry your corruption. Your legacy.
@@.archonSpeech;"Begone now. You better find me a worthwhile target. Or this will cost you dearly..."@@
<<else>>\
The archon's internal anatomy is not as carefully planned as her exterior... after all, she never anticipated anyone would be cumming inside her. As your release begins, the rush of hot, sticky spunk travels down her urethra, but it doesn't get far.
<div class="failCheck">\
The archon's control over her form is absolute, and with a subtle shift, her urethral ring tightens, blocking the flow of your cum before it can reach her testicles. The pressure builds momentarily, but she doesn't flinch, her expressionless mask betraying no emotion.
<img src="Images/Icons/failPreg.png"></div>\
@@.archonSpeech;"Disgusting... human filth,"@@ she says, her voice cold and dismissive.
Despite that, you do notice a faint twitch in her massive cock, a subtle ripple that suggests she felt something, even if she refuses to acknowledge it.
As your orgasm subsides, you pull out, the archon's urethral ring tightly closed, preventing even your cum from escaping. She regards you with a cold, calculating gaze, her massive cock still throbbing faintly. The next moment its gone, and your spunk falls to the ground.
@@.playerSpeech;"How was that, then? You seemed to be... affected, even if just a little,"@@ you say, your tone teasing.
The archon's mask remains expressionless, but there's a flicker of irritation in her aura.
@@.archonSpeech;"You'd best make it worth my while. I've been more than generous with you already."@@
<</if>>
After that, the dream quickly grows distant.
You wake up, heart pounding, a strange sensation lingering under your skin. You've been marked. The archon's reach now extends into your world, buuut... your cock is quite pleased~
Worth it, surely.
<<if $quickSleep is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |PortalRoom]]</div>\
<</if>>\Why fight her in this room or wait for her to come to you when you can take the initiative and attack her directly inside her prison? These function in a similar way to the pocket dimensions your order is all too familiar with, so you know what to expect. Walk in, kick her ass, and walk out. Easy.
You inform the guardians of your plans, and they simply give their silent approval. The idea is... unconventional, but you are the one tasked with dealing with her, so...
They accompany you to the rune-etched sphere, and begin the procedure, manipulating the complex series of runes that keeps the demoness confined to seal you inside as well. It's significantly easier with you than it was with her; it helps that you are not struggling and actively trying to reduce the guards to piles of scrap metal.
@@.playerSpeech;"...and once I have dealt with her, you <strong>will</strong> get me out, yes?"@@ you clarify, just as the sphere's surface begins to ripple, and the black stone begins to lose its consistency.
The guardians remain silent, apparently too focused on the task at hand to give you any kind of verbal confirmation.
@@.playerSpeech;"...right?"@@ you insist, not wanting to get locked up inside Azri'Elis' own, personal hell for god knows how long.
Then, a blinding flash of white light engulfs your whole being, and when it's gone, so are the guardians and the rest of the room.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |FightArchonPirison]]</div>\
<<set $theIndomitableHumanSpirit to true>>
<<set $azriPreg to 0>>
<<set $azriGood to false>>
<<set $theIndomitableHumanSpirit to true>>
<<set $playerEnergy to "exhausted">>
<<set $archonBasement to "azri">>
<<set $archonStartCount to 1>>
<<set $archonDays to 3>>
<<set $fuckedAzriEye to 0>>
<<set $archonConsider to false>>\
<<set $archonTarget to "Azri">>@@.title;AZRI'ELIS PRISON@@
You are greeted with a sad expanse of sand and stone, a lifeless wasteland under a perpetually overcast sky. Azri'Elis is nowhere to be seen, and the place is much colder than you thought it would, its not unbearable, but the still air seems to bite your very skin.. It feels as if...
You were naked...
You suddenly realize that indeed, you are completely naked, your armor, clothes, and weapon have been left behind. Being vulnerable to the cold is far from the worst part, how are you supposed to deal with the demoness without your fucking weapons? Humans have many strengths... but deprived of their tools, they don't exactly make for great combatants.
@@.playerSpeech;"Those fucking bastards..."@@ You curse under your breath, not wanting to yell too much in case the creature is close by. Has it really not occurred to them to inform you about this?
Or perhaps... there was something else toying with your mind, clouding your judgement... compelling you to take such a foolish decision.
It stirs the creature that you have brought with you. Interested by the creature residing in the barren expanse.
@@.playerSpeech;"You conniving little bitch... was this your plan? Make me bring you here?"@@
You can hear her voice echoing in your head.
@@.archonSpeech;"No. Such an unintelligent decision was yours, and yours alone. But since we are here... I think I will have some fun with the creature bound to this little realm. The aether carries a most familiar scent~"@@
Your anger still burns, refusing to believe you would do something so dumb without her interference. But you are not allowed the luxury to contemplate such a question when the demoness makes her appearance, her hoofed feet pressing lightly against the meticulously arranged sand.
Azri'Elis.
She is tall, far taller than you, with a pair of horns that seem to stretch out and up, two dots of white light in her skull. The rest of her body is covered in a layer of greyish fur, and her hands are tipped with a set of thick, black claws.
<img src="Images/Monsters/AzriFixed2.png" class="azri-image" alt="AzriImage">
Despite her imposing figure, there is no wild aggression in her movements. She is controlled, calculated. She knows something is wrong, very wrong. A hunter into her prison right as she was about to make her escape, but more than that... a presence, a shadowy entity lurking close.
A dark, swirling orb of negative energy materializes between her horns. It grows, pulsating like a heartbeat, and the neatly arranged sand beneath her hooves shifts slightly, disturbed by the force emanating from the orb. Azri'Elis adopts a low, defensive stance, her claws flexing as she positions herself to defend herself... or to strike.
Her voice, sharp and resonant, cuts through the heavy air.
@@.azriSpeech;"Hunter."@@
She seems to be expecting some kind of monologue on your end, an answer to the question of why you are here, in her own private hell, naked and unarmed. But there is no need for banter, to explain anything.
Another creature begins to materialize, and the shadows and sand take shape, a vortex, dark and ominous, devouring the scant light in the barren wasteland. The archon begins to manifest... her arrival not abrupt but deliberate, as if she savors the moment.
The vortex twists tighter, condensing into a humanoid form of shifting colors. A mask, cold and expressionless, emerges from the chaos. The archon's appearance solidifies, and her colors become a bright, uniform blue. When the vortex finally stops the beautiful, elegant creature stands proudly before Azri'Elis, and a similar-looking orb of negative energy manifests above her horned head.
@@.archonSpeech;"Sister~"@@
The demoness turns her astonished gaze towards you, and then back to her sibling.
@@.azriSpeech;"You've brought... You hypocrites would ally with such an abomination? After what you did to me?!"@@
<<if $b16 == -1>>\
<<set $b16 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...remain quiet|SayNothingArchon]]</div>\
You are not sure what is going on, what these creatures have on each other, and frankly, you have no intention of getting involved. Even less so when you are as defenseless as a newborn baby.
@@.archonSpeech;"Now, now, don't be too hard on the little fleshling. He is just a convenient tool, a pawn to my whims~"@@
Are you? Perhaps she is right. The archon continues, all too eager.
@@.archonSpeech;"Ah, so this is where you've been exiled to. I had thought they'd erased you entirely, but this... oh, this is even better. To think of the countless ages you've spent here, meticulously arranging rocks and sand... such profound solitude."@@
Azri'Elis says nothing, her mind racing as she searches for a plan, a strategy. Anything. She knows, all too well, that she is outmatched.
Despite what the archon claims, they are no siblings. At best, distant kin. The archon is something older, deeper... born from pure, unfiltered darkness itself. Compared to that, Azri'Elis is a faint echo, a lesser shade still tethered to the flesh and bound by form.
Azri'Elis is to the Archon what an ape is to a human... crude, lesser, incomplete. But even a cornered animal, no matter how outmatched, can still bite deep. Still kill.
@@.archonSpeech;"I see you have been trying to weaken this barrier, to break out. How amusing... I think I will keep you here a little longer, so we can enjoy our time together for a bit. Would you like that?"@@
A tense silence stretches, broken only by the steady pulse of the orb between the Archon's horns. It flickers with growing intensity as she begins to unravel the fragile progress Azri'Elis had clawed together; centuries of struggle, slipping away in mere moments. She just cannot let that happen, she cannot accept another eon trapped in this maddening prison.
She launches herself forward, her long limbs and sharp claws ready to rip and tear the archon, echoes of her magic rippling across the barren wasteland. Not a chance.
The Archon strikes faster than you could have imagined, faster than even Azri'Elis can perceive. With a graceful lift of her hand and a simple flick of her fingers, reality itself recoils. A burst of brilliant blue light explodes outward, halting Azri'Elis mid-lunge.
Her momentum is stolen from her as if the stale air had betrayed her. A dense, invisible force slams into her body, sending her sprawling across the sand, leaving an imprint as she decelerates. She struggles to stand back on her feet, only to see the archon levitating right before her, back bent so that their masks meet.
@@.archonSpeech;"Dearest sister... really? Is that all you can muster?"@@ The Archon's voice is laced with amusement, her mask tilting as she speaks, as though she were inspecting @@.archonSpeech;"I expected at least a shred of wisdom from you. Did you truly think to strike me down with brute force alone? How quaint."@@
Azri'Elis growls low in her throat, shaking off the disorientation and hurling herself forward again, claws igniting with a dark, fiery aura. She tackles the archon, pinning her to the ground as her claws find their mark. The archon, now uncomfortably pressed against the sand, is not fazed in the slightest, even as Azri'Elis attempts to shred her to pieces.
In a single, fluid motion, the Archon twists her body, slipping free of Azri'Elis's grasp as though she were no more substantial than mist. The archon pivots mid-air with unnatural grace, her hand snapping out toward the demoness, who is not able to avoid it in time.
Before your eyes can fully register the next moment, the demoness is already sprawled on the sand once more, her arms held fast by an unseen grip. Meanwhile, the archon hovers above the defeated creature, her expression inscrutable, but certainly not lacking in smugness.
@@.archonSpeech;"Resist all you will. Makes it much more satisfying for me."@@
She leans over Azri'Elis, who writhes against her unseen bonds, dark energy rippling off her restrained form, and presses a single clawed finger to her forehead. From there, it reaches upwards, all the way to the dark void that hovers between Azri'Elis's horns.
The demoness lets out a guttural cry as it goes in, swallowed by the dark mass, and that only fuels the archon's sadistic desires.
@@.archonSpeech;"Does it hurt, dear sister?"@@ She taunts, as her claws dig deeper into the swirling ball. She then twists her finger slightly, causing the demoness to arch her back as if she had been struck by lightning, before... an unnatural calmness falls upon her.
The archon pulls her finger free, and the dark, swirling orb shatters, dissolving into thin air, leaving no trace. Azri'Elis lies there, alive but rendered completely helpless.
@@.archonSpeech;"That will suffice... for the moment."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What just happened?|AskArchonAzri]]</div>\ @@.playerSpeech;"Shit... what did you just do?"@@
Her attention now back on you, she turns with a certain air of triumph, satisfied with her achievement.
@@.archonSpeech;"Nothing at all... just making sure she wouldn't cause us any trouble."@@
You glance at Azri'Elis. She's still alive, moving slowly, as if she had just been caught in a bad fall. She's in pain, but it doesn't look like she's suffering from a lethal injury.
The archon leans in closer, demanding your attention back.
@@.archonSpeech;"Well, well... you've done me quite the favor, whether you meant to or not. Bringing me to such a delectable prize... strong enough to be worth my time, yet too feeble to be a threat in any way. I'll linger here and properly savor her~ But for now, I'll grant you the honor of deciding what happens next"@@
That is quite the choice. The demoness was your target, and the archon has not only dealt with her but is now offering a favor...
<<if $karma >= -1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You just want to be out of here. |OutArchon]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You just want to be out of here. |OutArchon]]<img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[But of course, you'd like to have some fun with the demoness~ |ArchonFuckAzri][$karma-=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<if $convincedArchon >0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would like to watch the archon fuck the demoness herself |FuckAzriArchon]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would like to watch the archon fuck the demoness herself |FuckAzriArchon]]</div>@@\
<</if>>
Turning what should have been a death sentence into a victory is already a remarkable reward.
You take a deep breath, steadying yourself. You know you're at the mercy of a being who could crush you without a second thought, and you'd rather not involve yourself any further. These kinds of deals always have... consequences.
@@.playerSpeech;"You can do whatever you want with her. She's all yours. Just promise me you'll keep her here after you are done with her, and me out of this mess. I just want to go back."@@
The archon... considers your words. Not the ones she was expecting.
@@.archonSpeech;"Truly? I expected you might stay to savor the spectacle. What about your due reward?"@@
@@.playerSpeech;"I don't fancy myself as a weak warrior, but I think it's fair to say I wouldn't have made it out of this place alive if not for your timely intervention. I think we are square."@@
The archon agrees to your request, boring as it may be. It is for the best that you return unharmed as soon as possible; if the order notices your absence, they might send someone to check on you. That would ruin her fun... after all, it's not every day you get a creature as "interesting" as Azri'Elis, trapped in a small, confined realm, a toy for her to use until it breaks~
<div class="passCheck">\
<img src="Images/Icons/Karma.png"><img src="Images/Icons/Reputation.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|continueAzri]]</div>\
<<set $azriGood to true>>The thought crosses your mind for a split second, enough for the archon to catch it. She lets out a low, sultry chuckle, mask radiating with dark amusement, as the words finally leave your lips.
@@.playerSpeech;"I remember your... tool quite well. And you mentioned how you enjoyed using on others... I was hoping I could see a live demonstration. If you don't mind, of course~"@@
@@.archonSpeech;"Is that so? "@@ she purrs, her voice dripping with anticipation. @@.archonSpeech;"You do like to watch, but that, after all, was precisely what I had offered you. Very well"@@
She turns towards Azri'Elis, who is painfully aware of what's happening, of what's about to happen.
With a wave of her hand, the air around the archon shimmers, and her form begins to shift.
Thick. Veined. <i>Unnatural</i> in its sheer scale, the equine shaft surges into existence between her thighs, heavy and obscenely alive. It isn't just its size (though that alone would be staggering) but the way it moves, pulsing with a rhythm like a heartbeat, twitching with predatory anticipation. The sight locks your breath in your throat: equal parts terror and fascination, a grotesque magnetism you can't tear away from. It grows still, impossibly, the flesh darkening as it swells taut... thank the Eye you are not on the receiving end of that.
Of course, it's only a mimicry... a grotesque amalgamation of the best cocks she's ever encountered across the realms, stitched together with great care. The surface shifts as you watch, ridges rising like serrated spines before melting back into slick, veined flesh. Barbed knots swell along its length, then smooth over into deceptive softness, as if the entire thing is alive and still unsure what shape to settle on.
It's engineered to ruin, to split prey open just shy of permanent damage. Azri'Elis's breath hitches, her pupils dilating as she stares at the monstrous shaft hanging heavy between the Archon's thighs. Thicker than her thigh, longer than it is as well, its veined girth pulses with a low, hungry rhythm. The demoness's cunt is tighter than any human's... how in the abyss does the archon intend to fit?
But the answer is there, in the way the Archon runs a claw along the underside of her creation, teasing a bead of slickness from its tip. The ridges flex, the barbs rising like teeth. It won't be a matter of fitting. It'll be a matter of forcing~
@@.azriSpeech;"If I am to die, then at least have the decency to strike me down, you... vile..."@@
The archon only laughs softly.
@@.archonSpeech;"Die? Oh, deareast sister... You are not this foolish~"@@ A slow, venomous laugh curls through the air. @@.archonSpeech;"Death is a kindness. One you will not receive. Not until every shred of your will is shattered. Not until your mind is completely emptied, leaving behind nothing... Not even the faint echo of what you once were. And then... perhaps, if I find the ruins of you pitiful enough... I might end what remains~"@@
With another wave of her hand, the demoness's body is lifted into the air, suspended by an invisible force. Her limbs hang limp, her body trembling as she dangles helplessly before the archon's monstrous form. The sheer size of the archon's cock is overwhelming, its pulsating, rippling surface larger than the demoness' whole skull.
Her eyes drift from the monstrous shaft back to you, almost like a silent plea for help. Surely, you do realize that this shaft would pretty much split her in two.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Encourage the archon to break her good |ArchonFuckAzri2][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\A little voice whispers in the back of your head. The same one that had made you agree to the archon's terms in the first place, and despite its nature, and it makes a valid point.
@@.playerSpeech;"Well, you know damn well what I would like. You have seen inside my mind.... and since I'm already naked..."@@
The archon seems pleased with your response, an opportunity to taste both your lust and Azri's disgust and humiliation.
@@.archonSpeech;"An agreeable proposition."@@ She turns towards the demoness, who seems to be moving almost in slow motion.
@@.archonSpeech;"Have you heard that? The fleshling desires to defile you~"@@
The very air around Azri'Elis seems to thicken, as if the gravity itself conspires to keep her pinned to the ground. Every muscle strains against an invisible weight that drags her down, sapping her strength and will.
The situation is so surreal that she's still unsure what's truly happening. A hunter, with Xyri'Valis in tow, suddenly appears out of nowhere within her personal hell. Before she can fully register it, she's pinned to the ground, helpless, and about to be... mated, of all things.
The demoness snarls, her pride clashing with the sheer absurdity of the situation.
@@.azriSpeech;"Then get on with it. You pathetic, spineless wretch."@@ Her voice is venomous, but there's a flicker of fear in her eyes.
Before you can respond, the archon chuckles softly, the sound dripping with mockery.
@@.archonSpeech;"How delightfully unexpected... who would have thought you harbored such crude tastes?"@@
She leans in, her mask hovering just inches from Azri'Elis's bony face.
@@.archonSpeech;"Once he finishes, I shall claim my turn~"@@
Azri'Elis struggles against the invisible force holding her down, her body trembling with both rage and desperation as you make your way closer, your eyes glued to the creature's nether regions... which lie hidden under a thick, furry crotch.
@@.azriSpeech;"You hypocritical cowards... you cast me here, abandoned me to rot, a-and now! I can't believe it. You would lower yourselves to this? You would work alongside one of the creatures we once sought to eradicate?! You are a disgrace, every last one of you!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach for her pussy... |FuckAzriArchon2]]</div>\The archon raises a hand, and you begin to dissipate, fading from this realm back into your own. Makes you wonder, can this being just freely walk in and out of this prison? It is probably tailor-made for the creature it was supposed to contain, but can it be so easily escaped from?
Questions for another time.
The last thing you see is the archon returning her attention to Azri'Elis, who further recoils in fear.
@@.archonSpeech;"Now... where were we..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LeaveAzriArchon]]<img src="Images/Icons/RedTeleport.png"></div>\
<<set $archonStartCount to 1>>Darthax's floor hits your naked body as you are suddenly pushed back into the complex. The guards that got you in the cell seem to be in pretty much the exact same position, as if time hadn't passed at all here. Your clothes and weapons lie scattered on the ground, and a quick inspection shows you that everything is still where it should be.
@@.armorSpeech;"Great work. Hunter"@@ The hollow armor congratulates you in the same tone he did when you arrived. Dead and cold. @@.armorSpeech;"Azri'Elis containment sphere has been successfully reinforced."@@
@@.playerSpeech;"Yeah... you assholes. Make sure Lauren hears about it."@@
@@.importantText; You can now skip days without doing any contracts from the portal room @@
<<set $azriActive to false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk back... |PortalRoom]]</div>\
<<set $archonDream to 3>>
As if she would need any encouragement.
You smile at Azri'Elis desperate, pleading gaze, you can hardly believe that this creature of evil is asking you to intercede.
@@.playerSpeech;"Oh, I can't wait to watch you get torn apart. Do try to make it entertaining for us, won't you~?"@@
A dark chuckle and the archon moves forward, hands roaming across the demoness' dark fur as if it all belonged to her. Because now it does, all of her.
@@.archonSpeech;"I shall do my utmost~"@@
Suspended in the air and deprived of her powers, like a puppet on invisible strings, Azri'Elis can do nothing to resist as the archon presses her massive cock against her cunt, the flared tip impossibly large compared to the tight opening.
What follows is a spectacle so violent, so brutal and raw that you cannot help but shudder in awe, your eyes locked on the scene unfolding before you. Just how does this monster's cock not rip the demoness in half, you wonder, as the obscene bulge in her otherwise flat abdomen moves up and down with the archon's every thrust.
A symphony of cries, grunts, and shaky, desperate gasps fills the air as the archon drives herself deeper into Azri'Elis with relentless force. In turn, her body jerks violently with each thrust, her claws twitching in the air as if searching for something to hold onto, only to find nothing.
What you assume to be blood, or perhaps some kind of internal lubricant oozes out from her stretched, overstuffed cunt, a dark sludge that stains the archon's thighs and drips into the sand. That theory, however, is quickly discarded. As time goes on and the rape grows more frantic, the same dark sludge starts to ooze from the corners of the demoness' muzzle and eyes, tears of her very essence leaving her body as it is threatened to break under the assault.
It doesn't, and you have to wonder if its because of her marvelous physiology, or because the archon is doing something other than just fondling her for the sake of it. A faint glow emanates from the archon's palms as they grope and knead the demoness' fur, bringing both pain and forced comfort, a steady, residual stream of her own energy to keep Azri'Elis from dissolving into black mist.
Anything other than outright killing her is perfectly acceptable, of course.
@@.archonSpeech;"Shhh, you can just let go. It will hurt less if you would just relax~"@@ A lie, of course. No amount of relaxation could possibly make the demoness comfortable with having a three-foot thick demonic horse cock splitting her cunt in half, and, even if for some reason it did, then the archon would just increase its size so that it would be just as painful and brutal as before.
How the archon is simultaneously able to speak and operate so fluidly, you'll never know. There's no sign of strain or exhaustion on her part, and her movements remain as graceful and elegant as they were before, despite the savagery that's currently taking place.
A pause, as sudden as it is unexpected. Azri'Elis is skewered on the archon's massive shaft, her body trembling violently as the archon holds her in place, the tip of her cock pressing against the demoness's very core.
@@.archonSpeech;"Ahh... you're squeezing me so tightly. So desperate to make this stop, are you not?"@@
Her words are met with a pained whimper, one you feel a strange sense of satisfaction at hearing.
@@.archonSpeech;"Weren't you terribly bored, all alone in this bleak place? Isn't it delightful to finally have some company?"@@
A hand now reaches for her skull, gently wiping away the dark, bloody tears with a twisted tenderness. It is then that she finally talks, between ragged gasps and huffs.
@@.azriSpeech;"W-what... what do you— ghh... what do you want from m-me?"@@
The archon's hand lingers on Azri'Elis's skull, her claws tracing the curve of the demoness's trembling form with the same grotesque tenderness. Her voice is soft, almost soothing, in complete contrast to the cruelty taking place.
@@.archonSpeech;"What do I want from you?"@@ she repeats, her tone dripping with amusement, having made her talk at last. @@.archonSpeech;"Your pain, your fear, your defiance... it's all so delicious. The perfect banquet of emotions... and all the time in the world to indulge. I want <i>all</i> of you~"@@
Azri'Elis's body jerks as the archon shifts her weight, the massive cock inside her pressing deeper against her womb, stretching her to the absolute limit. The demoness lets out a choked gasp, her claws twitching in the air as she struggles to endure the overwhelming sensations. The barbs embed even deeper into her taut flesh, ready to rip, to flay her very insides.
@@.archonSpeech;"You see,"@@ the archon continues, her voice a sultry purr, @@.archonSpeech;"You've always been unbearably arrogant... and just as foolish. Thinking yourself the pinnacle of creation, when in truth, you're little more than a step above the fleshlings you chose to ally with. Fitting, I suppose."@@
The grip on the demoness' skull tightens, her claws digging into the porcelain bone and causing her to jerk violently. A crack echoes in the air, followed by a sharp cry. It is then immediately healed, the bone reforming as if nothing had happened.
@@.archonSpeech;"It is not that I ever held you in any regard. But what infuriated me was your blatant insolence. That you, alongside those wretches, would believe yourself to be on our level. Look where it has brought you"@@
Azri'Elis trembles, her voice strained and breathy as she speaks. Still, she remains defiant.
@@.azriSpeech;"Y-you... hhh... y-you and the rest of your ilk... h-have always been a blight. A stain—nnhh!"@@
The archon's grip on her skull tightens further, threatening to crush it should she continue. Which she does, death at this point is probably the best outcome for her, considering the alternative.
@@.azriSpeech;"...on all of e-existence. P-parasites. Incapable of anything b-beyond the pursuit of your s-selfish desires."@@
The pressure doesn't increase. The archon is aware of her little ploy, and she is not allowing her catch to die that easily.
@@.archonSpeech;"You are truly a magnificent catch. I will enjoy breaking you so very much."@@
Without another word, she starts moving again, this time seeking to break open the feeble barrier that keeps her womb safe. Grinding her down even harder, pulling the demoness's body further and further onto her shaft.
As you watch the macabre spectacle, you can't help but feel...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...Catharsis |ArchonFuckAzriCatharsis]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...Horror |ArchonFuckAzriHorror]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...Arousal |ArchonFuckAzriArousal]]</div>\... a strange sense of catharsis. Even if you have never met this creature, you still feel a sense of satisfaction at seeing her be put in her place in such a degrading manner. It's a sight that fills you with a dark sense of justice. After all, she's no better than the archon... just another predator who thought herself above the rest. She would have killed you without a second thought.
Now, she's getting exactly what she deserves.
...
With a final, brutal thrust, she pushes through the demoness' last resistance, her entire length sinking into her. A wet, squelching sound echoes in the air as the demoness' abdomen distends even further, a batch of burning hot being forcefully injected into her open womb.
For all her many strengths, there is a barrier the archon has not been able to cross. The most vexing of challenges, to create life from nothing, a task far more complicated than merely imitating the shape of other creatures' genitalia, of mimicking their seed, their fluids.
One that she will perhaps never be able to cross. But the sight of the swollen, distended belly of her prey, the feeling of her womb filled with her essence, as toxic and corruptive as it is, is a satisfying experience in its own right.
When Azri'Elis limp body hits the ground, there is no dramatic gasp or cry of anguish. Just a low, pained whine, barely audible, as her eyes flicker and dim. Her pussy is gaping so wide it looks like her lower abdomen has been replaced with a hollowed-out pit, the muscles spasming erratically as a mixture of cum and blood gushes out in steady spurts.
The archon, for her part, doesn't look even winded. Her cock is still at full mast, the veins pulsating and rippling with an obscene amount of life. She turns towards you, the same smug look plastered on her expressionless mask.
@@.archonSpeech;"And how was the show?~"@@
She sounds genuinely interested, but whether it's just because she wants to hear you say it or simply to gloat about her skill is anyone's guess.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You enjoyed it quite a bit~ |ArchonEnjoyed]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It was perhaps a bit much |ArchonFuckAzriHorror2]]</div>\...horror, disgust. The sheer brutality of it all is overwhelming, the archon's cruelty unmatched as she torments Azri'Elis with a savage intensity. Body trembling violently as she struggles to endure the overwhelming pain, this has nothing to do with pleasure anymore. It's torture, and the archon is relishing every moment.
This creature is not innocent, no doubt about it. Not if she is here. But are her crimes worth an eternity of solitary torment, and being turned into the archon's personal toy?
...
With a final, brutal thrust, she pushes through the demoness' last resistance, her entire length sinking into her. A wet, squelching sound echoes in the air as the demoness' abdomen distends even further, a batch of burning hot being forcefully injected into her open womb.
For all her many strengths, there is a barrier the archon has not been able to cross. The most vexing of challenges, to create life from nothing, a task far more complicated than merely imitating the shape of other creatures' genitalia, of mimicking their seed, their fluids.
One that she will perhaps never be able to cross. But the sight of the swollen, distended belly of her prey, the feeling of her womb filled with her essence, as toxic and corruptive as it is, is a satisfying experience in its own right.
When Azri'Elis limp body hits the ground, there is no dramatic gasp or cry of anguish. Just a low, pained whine, barely audible, as her eyes flicker and dim. Her pussy is gaping so wide it looks like her lower abdomen has been replaced with a hollowed-out pit, the muscles spasming erratically as a mixture of cum and blood gushes out in steady spurts.
The archon, for her part, doesn't look even winded. Her cock is still at full mast, the veins pulsating and rippling with an obscene amount of life. She turns towards you, the same smug look plastered on her expressionless mask.
@@.archonSpeech;"And how was the show?~"@@
She sounds genuinely interested, but whether it's just because she wants to hear you say it or simply to gloat about her skill is anyone's guess.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It was perhaps a bit much |ArchonFuckAzriHorror2]]</div>\...arousal. There's something intoxicating about the Archon's unrestrained dominance... the way she wields power not just with force, but with cruel, deliberate artistry. Every movement is calculated, every touch designed to unravel, to <i>break</i>. The demoness whimpers, writhes, but cannot escape, and the Archon takes her time, savoring each shudder, each broken gasp as if it were a fine wine.
You should look away. You should feel pity.
But you don't.
Instead, your breath hitches as the Archon drives into her with brutal precision, the wet slap of flesh echoing obscenely around you. Instead, you find yourself getting hard at the sight.
...
With a final, brutal thrust, she pushes through the demoness' last resistance, her entire length sinking into her. A wet, squelching sound echoes in the air as the demoness' abdomen distends even further, a batch of burning hot being forcefully injected into her open womb.
For all her many strengths, there is a barrier the archon has not been able to cross. The most vexing of challenges, to create life from nothing, a task far more complicated than merely imitating the shape of other creatures' genitalia, of mimicking their seed, their fluids.
One that she will perhaps never be able to cross. But the sight of the swollen, distended belly of her prey, the feeling of her womb filled with her essence, as toxic and corruptive as it is, is a satisfying experience in its own right.
When Azri'Elis limp body hits the ground, there is no dramatic gasp or cry of anguish. Just a low, pained whine, barely audible, as her eyes flicker and dim. Her pussy is gaping so wide it looks like her lower abdomen has been replaced with a hollowed-out pit, the muscles spasming erratically as a mixture of cum and blood gushes out in steady spurts.
The archon, for her part, doesn't look even winded. Her cock is still at full mast, the veins pulsating and rippling with an obscene amount of life. She turns towards you, the same smug look plastered on her expressionless mask.
@@.archonSpeech;"And how was the show?~"@@
She sounds genuinely interested, but whether it's just because she wants to hear you say it or simply to gloat about her skill is anyone's guess.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You enjoyed it quite a bit~ |ArchonEnjoyed]]</div>\@@.playerSpeech;"Not sure you needed to be as vicious... truth be told, I had something else in mind."@@
You glance at Azri'Elis, who hasn't moved from her crumpled heap on the sand. Her eyes are closed, her body still. For a brief moment, you're not sure she's alive.
The archon regards you with a tilt of her head.
@@.archonSpeech;"How... disappointing."@@
@@.archonSpeech;"Does the suffering of my prey trouble you? Every scream I carve from her throat, every tremor of agony... she earned them all. Her fate is merely the echo of her own choices."@@
@@.archonSpeech;"I will savor her a while longer before I tire of this game. But you..."@@ A hand flicks dismissively. @@.archonSpeech;"You, however, must return to your own reality. I do not wish to draw the attention of your kin to this realm. Not until I am done with my work."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|continueAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask for her to be a bit less... brutal with the demoness|LessBrutalArchon]]</div>\You nod, approvingly.
@@.playerSpeech;"It was a great show. My expectations were high, but you did not disappoint... I didn't think she could be broken that fast. You are a true master of your craft~"@@
Her laugh is a dark, honeyed thing, fingers idly stroking along the demoness's thigh. Claiming, even now.
@@.archonSpeech;"Flattery will get you everywhere, little hunter. Especially if you are sincere~"@@
Her tone shifts dramatically after that.
@@.archonSpeech;"Now, however, you must go. Lingering too long would only invite suspicion... and we wouldn't want anyone questioning where you've been, or what you've been doing... would we?"@@
Her mask turns to face the broken demoness, still lying limp on the ground.
@@.archonSpeech;"Fear not. I'll keep our little prize entertained in your absence~"@@
<<if $excludingPartner == "">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[One last request... you would like her to bring Azri to you once she has been "tamed" |AskAzriBasement]]<img src="Images/Icons/RedPartner.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[One last request... you would like her to bring Azri to you once she has been "tamed" |AskAzriBasement]]<img src="Images/Icons/RedPartner.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to make sure the demoness remains locked here |AskAzriLocked]]</div>\@@.playerSpeech;"She's yours to break as you please... but I do have one more request."@@
The Archon cants her head slightly, the gleam of her mask unreadable. Waiting.
@@.playerSpeech;"Once you've finished with her, if you deem her sufficiently broken... might you deliver her to me? I'd like to... partake as well."@@
The archon chuckles, amused by your audacity.
@@.archonSpeech;"How greedy you are. Though I warn you..."@@ Her bony fingers now trail possessively along Azri'Elis' trembling flank. @@.archonSpeech;"There may be precious little left of her by then. Still... perhaps I'll toss you her hollowed-out shell once I tire of it."@@
As she turns back to her prey, you catch the predatory shift in her stance, already devising fresh torments. Is this a calculated ploy to rescue the demoness from her clutches? Or are you simply indulging your own cruel appetites?
A question that will remain unanswered, <i>for now</i>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|continueAzri]]</div>\
<<set $excludingPartner to "archon">>
<<set $archonEvents.push("askedBasement")>>
<<set $archonDays to 5>>@@.playerSpeech;"You can do whatever you want with her. She's all yours. Just promise me you'll keep her here after you are done with her, and me out of this mess. I just want to go back."@@
@@.archonSpeech;"There will be nothing left to seek vengeance."@@ @@.archonSpeech;"No will. No memory. Not even the ghost of her rage. But by all means—"@@ Her other hand gestures grandly at the sad, empty realm around you. @@.archonSpeech;"I'll chain her husk here for eternity. Satisfied?"@@
Azri'Elis whimpers, a broken, animal sound, but the archon pays her no mind. Her bony fingers merely resume their trailing along Azri'Elis' trembling flank.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|continueAzri]]</div>\@@.playerSpeech;"...I suppose you're right."@@
Your gaze lingers on the ruined mess between Azri'Elis' thighs - a grotesque mixture of glistening seed and dark blood slowly pooling beneath her twitching form. The words leave your lips before you can stop them, soft and almost... regretful.
@@.playerSpeech;"Just... go easy on her. Or at least-"@@ you swallow,
@@.playerSpeech;"...not this... hard? However much she's earned, this feels... excessive."@@
The archon stares at you, no expression to read on her porcelain features, before speaking in a cold, dangerous tone.
@@.archonSpeech;"Do not mistake my cooperation for obedience. I am not beholden to your sense of mercy, nor do I require your approval. I spared you of this same torment when we first crossed paths... remember that."@@
Her words echo through the empty desert, the threat hanging heavy in the air. You feel the same cold chill run down your spine as you did when you first encountered her.
There is a long silence, the two of you staring at each other, a strange tension building. Finally, the archon breaks the silence.
@@.playerSpeech;"I didn't mean to offend you. You can, of course, do whatever you'd like with her."@@
@@.archonSpeech;"Indeed. You will leave this place now... And you will let me enjoy the spoils of my hunt, uninterrupted."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|continueAzri]]</div>\You couldn't care less about her surely tragic backstory. All criminals believe themselves innocent... She is here for a reason... even if you don't know what that reason may be. Regardless, true and undeniable justice will be done today.
As you reach for her hidden sex, the archon moves to the side, taking hold of her shoulders. Not because she needs to; the demoness is entirely at her mercy, but because she does enjoy the physical contact. Especially if it's unwanted.
You pull apart the soft, black fur and the demoness's folds are revealed, though not exactly what you were expecting. They are alien in their appearance, smooth, the clitoris (if she even has one) hidden and her slit so narrow her lips almost seem to be a flat expanse of flesh.
But sure enough, when you use a finger to spread them apart, they give in, revealing what you assume is her entrance.
@@.archonSpeech;"No need to be so gentle... she'll barely feel it, I promise~"@@
@@.playerSpeech;"Are you sure about that? It looks exceptionally tight."@@
She laughs softly.
@@.archonSpeech;"Her kind's anatomy is far more delicate; slender, pliant, hardly a challenge compared to your brutish sort."@@
She tilts her head, voice dripping with mockery.
@@.archonSpeech;"But do go on. The more you soften her now, the less she'll break when it's finally my turn~"@@
There's not much you can argue against that.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |FuckAzriArchon3]]</div>\Your cock, hard and throbbing, slides right through her slit. It feels strange, warm and inviting , yet not 'exactly' human. The texture is not quite right, too smooth, and the grip of her lips is just too strong, feels as if you were trying to stick your cock into a bottle of wine.
@@.azriSpeech;"Ghh. I can't believe the extent of your depravity. How could Lauren ever allow such a- Ghh!"@@
You shut her up when your cock finally penetrates her, forcing the tight, warm channel to open up and allow you passage.
Allow is perhaps too generous... You have to fight for each and every inch, and Azri'Elis is also not making it any easier, as the walls of her pussy squeeze down with all her strength, trying to expel the unwanted invader.
It's not the only unwanted invader she is having to deal with. As you start thrusting, the archon uses the distraction to press her fingers against her nape, which disappear as if they were melting into the flesh.
The demoness arches her back with a strangled gasp, her eyes flaring wide as searing pain ignites deep within her. It spreads like wildfire, twisting her insides with unbearable heat. Lightning striking from within.
The reality is far more sinister: the archon's tendrils have sunk deep, weaving through her body until she is little more than a puppet, an extension of her will.
When the demoness speaks again, it's evident that her voice is not her own.
@@.azriSpeech;"Go ahead... do your worst. I'm nothing but a vessel for human filth. A mindless beast to be used and bred."@@
Her pupils flutter, trembling with the effort of pushing back the invasive presence, but the archon's grip is too deeply rooted, too powerful.
@@.archonSpeech;"There it is. The truth at last. Isn't it liberating?"@@
The Archon croons, in what is essentially a conversation with herself.
@@.azriSpeech;"Nghh... yes... I'm a pathetic animal, deserving nothing but scorn and shame."@@
@@.archonSpeech;"Most excellent~"@@
The archon's free hand comes down upon Azri'Elis's chest, stroking the soft fur of her flat expanse before moving upwards. Coaxing her mouth open, she traces the demoness tongue with her fingers, slowly sliding one of them inside, while the others wrap around her lower jaw for a better grip.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue pounding into her|FuckAzriArchon4]]</div>\Now that the archon is pulling a few strings, her sex is a lot more welcoming, stretching as much as her biology allows, granting you full access to her deepest depths. In no time, you find yourself kicking at her cervix, a pleasure point that seems to have some effect on her... that, or the archon is simply messing with her mind.
@@.archonSpeech;"Don't stop now, just a bit deeper... I'll hold it open for you."@@
What? You barely have the time to question the odd nature of her statement, when you feel her cervix opening up around your tip. Just a slight stretch, not designed to accommodate a human penis that's for sure, but enough for you to sink inside... should you want to.
It is going to hurt for sure; you feel the taut muscles twitch as the archon manipulates the demoness's insides.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go for it! |FuckAzriArchon5][$karma -=1]]<img src="Images/Icons/RedPreg.png"><div class="numberStat">10</div></div>\It is not because you are a sadistic individual, some pervert who gets off on other people's pain. It is simply... well, the archon is expecting you to deliver, and getting on her wrong side is not something you wish to risk.
You take a deep breath, steadying yourself and grabbing hold of the bones protruding from the demoness's waist as if they were handles, and begin the journey inside.
It stretches, like a thousand rubber bands being pulled at once, painfully resisting until the very last moment, and then it gives in. Your cock is suddenly swallowed, sinking into her depths, the inner walls rippling around you. A shaky gasp escapes her bony muzzle, somehow you'd like to think that it had nothing to do with the archon's influence.
And then just as you bottom out, just as your tip is pushed into the receptive depths of her womb, a sensation of utter, absolute bliss explodes. Your body shudders as if struck by lightning, a violent wave of pleasure that spreads across your very being.
<<if $cumSkill < 8>>\
<div class="failCheck">\
The orgasm lasts for a good long few seconds, as wave after wave of cum is injected directly into the demoness's unprotected womb, much to the archon's delight. She keeps playing with Azri's tongue, her fingers buried almost to her throat, with a fascination that betrays her otherwise elegant disposition.
<img src="Images/Icons/FailPreg.png"><img src="Images/Icons/FailPreg.png"></div>\
<<else>>\
The orgasm lasts for an ungodly amount of time, as wave after wave of cum is injected directly into the demoness's unprotected womb, much to the archon's delight. She keeps playing with Azri's tongue, her fingers buried almost to her throat, with a fascination that betrays her otherwise elegant disposition.
It just keeps coming, filling the receptive pocket to the brim, and then further, exploring every crevice, stretching her insides like a sponge until her abdomen bulges full of your hyper-virile, magic-laced cum.
<div class="passCheck">\
What should be impossible... a union between species so vastly removed from each other, is rendered entirely irrelevant~
Fertility, cycles, nature's laws... all bypassed. Even in her most barren state, even when she should be beyond reach, the outcome is inevitable. The seed has taken hold, already stirring to life deep within her. And of course, the archon notices.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<<set $azriPreg to 1>>
@@.archonSpeech;"Would you look at that? You are as anomalous as you are intriguing."@@
She removes her fingers from the demoness mouth and nape, the black sludge that is her saliva evaporating from her claws.
@@.archonSpeech;"For all my power, I cannot create life... not for lack of trying, nor for want of desire. I've longed to infest, to corrupt, to twist something into being... but such gifts are forever denied to me."@@
A delicate hand moves to the demoness slightly swollen belly, possessively caressing it.
@@.archonSpeech;"And yet, you managed to. You left me a most entertaining gift for the future... and for that, I am most grateful~"@@
Her words echo in your mind, impossible to ignore. For better or worse, Azri'Elis is going to bear your offspring. And the Archon... she already seems far too pleased by the thought. As for why, you're not sure you want to know.
<</if>>\
You pull out of her, a trail of white leaking from the well-fucked hole. It remains gaping open, fluttering as if not able to come to terms with this new sensation, with being stretched open.
Azri'Elis seems quiet, without the archons control, she doesn't seem too eager to speak. If anything, she looks... shaken, almost on the verge of tears. If such a creature is capable of that, of course.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a step back |NoMoreFuck]]</div>\
<<if $cumSkill >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go for a round two~|FuckAzriArchon6][$karma -=1]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go for a round two~|FuckAzriArchon4]]<div class="numberStat">3</div><img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\You take a step back, a bit conflicted with the realization of the demoness's change in demeanor. She... does look miserable, powerless to the situation, but then again, she is an enemy, a criminal. No matter what she says, she has probably committed countless atrocities and would have put a swift end to your life, had the archon not intervened.
The archon, seemingly sensing your inner turmoil, turns towards you, her clawed hand caressing Azri'Elis's scalp like one would pet a dog.
@@.archonSpeech;"Do not give in to such misplaced pity... she deserves anything and everything that is coming for her. And I will make sure she gets it~"@@
You swallow. This creature's ability to read you is a bit disconcerting, but even more so, the way she is speaking about Azri'Elis's upcoming torture... is not exactly helping your conscience. You try to push those thoughts aside, she is a murderer. You will not shed a single tear for her.
@@.playerSpeech;"I guess you are right. What now?"@@
@@.archonSpeech;"Now, you leave, after having successfully contained the <i>sizeable</i> threat that she represented. If you stay here for long, they may send someone for a check up... and I would rather have this place to myself."@@
<<if $cumSkill >=10>>\
<div class="passCheck">\
She reaches to Azri's still swollen belly, carefully massaging it as if the demoness's insides were the most delicate of porcelains.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png">
</div>\
@@.archonSpeech;"With her... and the gift you've planted inside her~"@@
A silent chill runs down the demoness spine, but she remains quiet.
<</if>>\
@@.archonSpeech;"And fear not, I will make sure to leave her prison as untouched as possible. She will not escape this place within your lifetime..."@@ She seems to chuckle at that. @@.archonSpeech;"That doesn't mean much, does it? Comically short as they are. Still, you can rest assured. She will be here for eternity to come."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|continueAzri]]</div>\Yet rather than feeling disturbed or even the slightest bit unsettled by the demoness's altered demeanor, you find yourself drawn in. Intrigued. Tempted to see just how much further you can push her.
The archon is quick to notice your intentions, the arousal keeping your cock from going limp.
@@.archonSpeech;"Hmmm. Again? Insatiable, aren't we?"@@ She teases, her hands slowly tracing the demoness shoulders as she holds her in an almost motherly gesture.
@@.archonSpeech;"We cannot linger for too long, lest we attract unwanted attention. But I will indulge you, one more time. Then you will go, reporting this mission as a success. I want to be alone with my... toy, for as long as I can have her~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her pussy again |FuckAzriArchon7]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You may have a different idea... why not fuck her skull? |FuckAzriSkull1]]</div>\
The archon's words send a shiver down your spine, her tone dripping with both authority and a twisted sense of amusement. Azri'Elis, still trembling beneath her touch, lets out a faint whimper as your hands spread her pussy and guide the tip of your cock back to the tight hole.
You push forward, the narrow entrance painfully squeezing around the tip once more; one time was not enough to change its intrinsic, organic design. This time though, hopefully you'll break her in for good.
A low grunt escapes Azri'Elis' lips. Hers alone this time, no longer guided by the Archon's influence. She steels herself, fighting to maintain a façade of defiance, of dignity. Every fiber of her being strains to appear unaffected, to mask the vulnerability clawing at her pride, but she refuses to give you the satisfaction of seeing her unravel, of witnessing a once-proud being brought low.
This time the archon doesn't mess with her too much, merely fondling and stroking the demoness's torso, sometimes her neck and head, while you keep thrusting away, your balls slapping against the black fur of her crotch. It's been a while since she could last feed on such a creature, and truth be told, she is growing impatient to be left all alone.
@@.archonSpeech;"I would enjoy this fleeting moment if I were you, dear sister. It's only getting worse from now on."@@
The demoness merely grunts again in response to a particularly rough thrust against her cervix, refusing to acknowledge the creature's words. Maybe, just maybe, if she manages to shut off her mind, to endure, the archon will grow bored and leave.
But then... what? The age-long effort of wearing down her prison, now undone. If she is to be left alone again, how is she going to keep herself sane? The thought alone of another eternity spent trapped within this... nowhere, that is truly unbearable.
Her eyes remain unfocused, as she tries not to think about it, not to think about anything, the pain is easier to endure. She will find a way. She has always found a way.
For you, in the meantime, this is but a pleasant hole to ravage, alien as it may be. Your sole focus is on the warm, almost impossible grip that has settled around your cock, the constant pressure around its length as it plunges in and out.
Like a dog knotting its bitch, you <i>squeeeeze</i> and pop your cock into her womb, locking inside the fleshy, receptive pocket and pumping the already full depths with another equally virile load.
<<if $cumSkill >=10>>
<div class="passCheck">\
The archon's hands move to Azri'Elis's slightly swollen belly, her claws tracing the curve with a possessive tenderness.
<img src="Images/Icons/PregIcon.png"></div>\
@@.archonSpeech;"Such an amusing sight. Reduced to an incubator for a creature of the flesh's spawn. It would be revolting if it were not for the fact that I would be the one who reap the benefits."@@
She doesn't wait for an answer, nor does the demoness give her one. When your cock pops free, another torrent of cum follows, drenching the black fur and leaking down onto the sand below, forming a disgusting puddle.
<</if>>
@@.archonSpeech;"Well... enough. It's time for you to go. I wish to sample my prize now~"@@
Her tone carries the kind of finality that would leave no room for argument, even if you were brave enough to do so. She has shared her new toy with you more than enough, and to be fair, you are spent after the last couple of sessions.
The archon raises a hand, and you begin to dissipate, fading from this realm back into your own. Makes you wonder, can this being just freely walk in and out of this prison? Is probably tailor-made for the creature it was supposed to contain, but can it be so easily escaped from?
A question that will remain unanswered...
Before you vanish, you hear the archon one last time, her voice enveloping you.
@@.archonSpeech;"You have done well... perhaps I'll let you watch some other time~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LeaveAzriArchon]]<img src="Images/Icons/RedTeleport.png"></div>\You let your gaze travel slowly over the demoness before you, taking in every detail from head to toe. Trying to decide just where to put your cock. She only seems to have one hole to stretch; with no need for physical sustenance, there is no need for waste disposal...
Her mouth, then? Maybe a bit too dangerous, not even with the archon controlling her would you be comfortable knowing any misstep could result in a very meaningful loss...
But then... her skull also seems to have other... "entry" points. Without teeth or any other deterring elements, your gaze falls on her hollow eye sockets.
And the Archon seems to have taken notice, an amused glimmer pulses from her presence, her voice curling with dark approval.
@@.archonSpeech;"Now that is an unexpected choice. Still, I imagine she'll prove quite accommodating. What do you say, sister? Are you willing to let this... creature use your skull as yet another receptacle for his disgusting essence?~"@@
Her fingers trace the bones around Azri'Elis's empty sockets, and her body tenses, hands clenching into fists as she tries to maintain some semblance of composure. The white pupils within her hollow sockets flicker, a faint glow betraying her unease. She doesn't respond, her jaw clenched tight, but the archon's grip on her shoulders tightens, forcing her to remain still.
@@.archonSpeech;"Oh, don't be shy, dear sister,"@@ the archon coos, her voice laced with mockery. @@.archonSpeech;"You've already taken him so well. Why not let him explore... new horizons?"@@
With casual, terrifying ease, the Archon flips the demoness onto her belly, as though she were weightless. The impact forces a sharp gasp from Azri'Elis as her exposed ribs meet the sand. One elegant claw curls around a horn, tugging her head back just enough to make her meet your gaze, her chin pressed into the grainy floor beneath her.
@@.archonSpeech;"Well?"@@ The archon nudges you, a hint of impatience seeping into her voice. @@.archonSpeech;"She's all yours~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go at it~ |FuckAzriSkull2]]</div>\
<<set $fuckedAzriEye to 1>>Your hand wraps around the base of her horns, taking a moment to admire the soft, smooth texture of the dark, bone-like material.
As you guide the tip of your cock toward one of her hollow eye sockets, Azri'Elis's body tenses, her claws digging into the coarse sand beneath her as if anchoring herself against what's to come. The white pinpricks of light within her hollow sockets flicker erratically, like candle flames in a storm. For a moment, it almost seems as if she's on the verge of tears, her pride and composure crumbling under the weight of her helplessness, in this utterly degrading situation, forced to watch the inevitable, slow approach of your cock to her eye.
It almost makes you want to stop, pity stirring in the back of your mind.
But yet again, lust gets the better of you, and so you aim your cock at her left eye socket, and slowly press forward, into the gaping nothing that lies within.
At first, nothing really happens. It is but a hollow void, your cock sinking into the dark pit with no resistance whatsoever. When it meets her pupil, the trembling spec of light that shines within, a burning, tingling sensation envelops your tip.
A grunt comes out of her mouth, the demoness trying to pull her head away from the disgusting, invasive feeling, but the archon's firm grasp holds her still.
@@.archonSpeech;"Shhh, shh, relax... you can't fight me. Let it happen, there is no escaping this."@@
The demoness's breath comes in ragged gasps, her body trembling violently as you push deeper into the hollow void. The burning sensation intensifies, a strange mix of pain and pleasure that seems to radiate from the point of contact. Her pupil flickers wildly, the light within dimming and brightening in erratic bursts, as if struggling to maintain its existence under the assault, as your cock goes right through it and keeps sinking into the abyss.
@@.azriSpeech;"Ghhh, y-you... v-verminous— Nhhhhh!"@@
Her voice cracks, the words barely coherent as her body shudders violently. The archon's grip on her horns tightens, her claws digging into the demoness's scalp as she holds her firmly in place.
Claws uselessly digging into the sand, she can't do anything to stop the morbid descent, into what, you can't possibly tell. Does this creature has a brain? Is her skull a recipient to any kind of fluid or solid matter?
A sharp gasp pulls you back to the present, though it wasn't your doing, entirely at least. The archon's free hand has made its way to the demoness' sex, fingers sliding inside her and painfully stretching the tight entrance with little regard for her comfort.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make it as painless as possible |MakePainlessAzri]]</div>\
<<if $karma <= -4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make it hurt |MakePainfulAzri][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make it hurt |MakePainlessAzri][$karma -=1]]<div class="numberStat">-4</div><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\It's difficult to be gentle when you're already buried deep in her skull, but since the demoness is suffering from both sides, you can at least try not to add to her torment.
You reach out, caressing the side of her face in an attempt to offer some sort of comfort, only to be met with a snarl.
@@.azriSpeech;"Ghhk, s-spare me— the p-pitiful act!"@@
@@.archonSpeech;"Misplaced pity... She's earned every moment of this. But worry not... everything will unfold in due time~"@@
You feel something pushing against the tip of your cock, an ethereal pressure that somehow manages to get around the shaft. Not cold, not warm, a strange, indescribable feeling that makes your toes curl.
Even halfway through, the sensation is almost overwhelming, and it doesn't seem like just for you.
The demoness trembles, more noises escaping her clenched jaw, the glow of her eyes wavering erratically as she's seemingly hit with a wave of sensations. It doesn't just hurt, it's not just that. You are being gentle enough to keep that from happening, but the invasive, otherworldly feeling is being too much for her to bear.
As you continue to thrust gently, the sensation builds even further, the empty socket somehow sucking on your shaft as if a thousand minoscule, invisible tongues were lapping at its surface. The burning, tingling feeling spreads, enveloping your entire length as you sink deeper and deeper, inch by inch.
On her end Azri'Elis keeps convulsing with each movement, a soft clicking sound from her trembling jaws each time you push forward.
With a final, gentle thrust, you push her over the edge, your release filling the hollow void as Azri'Elis lets out a strangled cry. Her head now is the sole target for the archon's attention, who has removed her fingers from the demoness's cunt and is now gently holding her head in her hands as cum rushes into her skull.
<<if $cumSkill >=5>>
<div class="passCheck">\
The sheer volume of your release is overwhelming, far more than the hollow void of her eye socket can contain. The excess spills out, cascading from her other eye socket, her nose, and even the corners of her trembling jaws. Azri'Elis chokes, her body convulsing violently as the thick, viscous fluid floods her senses. The archon chuckles darkly, her claws tightening around the demoness's skull as she watches the spectacle with glee.
<img src="Images/Icons/PregIcon.png"></div>\
@@.archonSpeech;"Oh my, such a generous gift,"@@ she purrs, her voice dripping with mockery. Her hand then creep to her face, wiping away the excess with a twisted tenderness. @@.archonSpeech;"How was her skull? Did you enjoy scrambling her wits?"@@
<<else>>\
<div class="failCheck">\
The volume of your release is not enough to completely fill her skull, contained within the hollow void inside. Azri'Elis's body trembles, teeth rattling hitching as she feels the warmth spreading within her very thoughts, all the while the archon chuckles softly, her claws tracing the curve of the demoness's skull as she watches with dark satisfaction.
<img src="Images/Icons/FailPreg.png"></div>\
@@.archonSpeech;"Well then. I think you've had your fun now. We wouldn't want to attract unwanted attention."@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|ContinueAfterFuck]]</div>\It's impossible to be gentle when your cock is already buried knuckle-deep in her skull... but then, gentleness was never the point. The demoness writhes, caught between torments, her body trembling under the assault, and to that, you tighten your grip on the base of her horns, preparing to force yourself deeper.
@@.azriSpeech;"G-gahh!"@@
A strained grunt escapes her jaws, her body jerks, the sudden penetration and the archon's fingers into her sex combining into a single, overwhelming violation. The archon's grip on her is unyielding, and your brutal, ruthless thrusts keep her from thinking of anything else other than your cock sinking into her very skull.
She refuses to beg. Not from pride alone, but because she knows it would be pointless. No matter how deep the torment runs, no matter how desperately some part of her might crave mercy, she knows it won't come. If anything, pleading would only embolden you both... and deepen her suffering. She is right.
Desperate to focus on anything else other than your cock sliding in and out of the gaping void that is her eye socket, the demoness' mind begins to wander. Vivid, intense visions flood her thoughts; images of your body being mangled and torn apart. She doesn't even know your name, yet her long list of enemies grows by one more. But even these dark fantasies are fleeting, shattered by the relentless assault on her body and mind.
@@.azriSpeech;"Ngh.... you... d-disgusting... nhhhhh— ahhhh!"@@
The demoness lets out a strangled cry, her thoughts in shambles as her body trembles and jerks, your combined efforts overwhelming.
It's almost a relief, then, when you finally reach your climax. At the very least, until the disgusting, foul seed starts flooding her skull.
<<if $cumSkill >=5>>
<div class="passCheck">\
The sheer volume of your release is overwhelming, far more than the hollow void of her eye socket can contain. The excess spills out, cascading from her other eye socket, her nose, and even the corners of her trembling jaws. Azri'Elis chokes, her body convulsing violently as the thick, viscous fluid floods her senses. The archon chuckles darkly, her claws tightening around the demoness's skull as she watches the spectacle with glee.
<img src="Images/Icons/PregIcon.png"></div>\
@@.archonSpeech;"Oh my, such a generous gift,"@@ she purrs, her voice dripping with mockery. Her hand then creep to her face, wiping away the excess with a twisted tenderness. @@.archonSpeech;"How was her skull? Did you enjoy scrambling her wits?"@@
<<else>>\
<div class="failCheck">\
The volume of your release is not enough to completely fill her skull, contained within the hollow void inside. Azri'Elis's body trembles, teeth rattling hitching as she feels the warmth spreading within her very thoughts, all the while the archon chuckles softly, her claws tracing the curve of the demoness's skull as she watches with dark satisfaction.
<img src="Images/Icons/FailPreg.png"></div>\
@@.archonSpeech;"Well then. I think you've had your fun now. We wouldn't want to attract unwanted attention."@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|ContinueAfterFuckHurt]]</div>\A final burst of cum splattering over the demoness's face as you slowly pull out. Her well-fucked eye flickers as she struggles to form its pupil again, in so doing, more cum oozing out of her empty socket, like tears of white that slowly roll down the side of her skull, onto the ground below.
Her vision is blurry, unfocused. All she knows is that, as you are swiftly pulled out of this realm, her torment has only just begun.
The archon's voice fills her cum-stained thoughts, a twisted chuckle lingering at the edge of her diffuse consciousness.
@@.archonSpeech;"Well then. Shall we begin?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LeaveAzriArchon]]<img src="Images/Icons/RedTeleport.png"></div>\
A final burst of cum splattering over the demoness's face as you slowly pull out. Her well-fucked eye flickers as she struggles to form its pupil again, in so doing, more cum oozing out of her empty socket, like tears of white that slowly roll down the side of her skull, onto the ground below.
The pain is still great, and the reeling, overwhelming sensations leave her body twitching and trembling even after you have pulled out. Cum flooding her cranium; it has reached deep inside her, her very own mind tainted with its filth.
Her vision is blurry, unfocused. All she knows is that, as you are swiftly pulled out of this realm, her torment has only just begun.
The archon's voice fills her cum-stained thoughts, a twisted chuckle lingering at the edge of her diffuse consciousness.
@@.archonSpeech;"Well then. Shall we begin?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LeaveAzriArchon]]<img src="Images/Icons/RedTeleport.png"></div>\As you sit in your living room, eyes half-lidded in reflection, the memory of your recent... encounter clings to you with unsettling weight.
The archon lingers in your mind like a shadow.
You know you can't keep this to yourself. The implications of an entity like her being trapped within Azri'Elis's cell are too dangerous to ignore.
It's an admission of guilt. Once they look further into the case, they will know that she managed to manipulate you, to cling to you like a parasite to a host; your body a vehicle for her nefarious plans.
You'll have to tell the truth. You couldn't resist her influence... and who could blame you? Archons are feared even by the oldest and most seasoned hunters. You're still fresh to the rank, newly promoted, untested in matters like this. They'll understand... but understanding doesn't mean mercy. Odds are, your rank won't survive the report.
<<if $azriGood is true && $karma >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should go through with this... for Azri'Elis |ForAzri!]]<img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should go through with this... for Azri'Elis |ForAzri!]]<div class="numberStat">1</div><img src="Images/Icons/RedKarma.png"><div class="numberStat">(do not partake in Azri's torment)</div></div>@@\
<</if>>\
<<if $azriGood is true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should go through with this. It is a creature that should not be allowed to exist |ForArchon!]]<img src="Images/Icons/RedReputation.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should go through with this. It is a creature that should not be allowed to exist |ForArchon!]]<img src="Images/Icons/RedReputation.png"></div>@@\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[On second thought... |SecondThoughtInform]]</div>\
<<set $archonConsider to true>>Azri'Elis may be a criminal, a dangerous creature deserving her sentence, but then... being broken, humiliated, violated by the archon is not.
You rise from your seat and head towards the portal room, the resolve growing within you with every passing moment.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should inform Damlon |InformDamlon]]</div>\
<<if $talkedOrionAzri is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should inform Orion... he seemed to care for her |InformOrion]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should inform Orion... he seemed to care for her |InformOrion]]<div class="numberStat">(talk with Orion about Azri first)</div></div>@@\
<</if>>\
<<set $archonDream to 999>>
<<set $archonEvents.push("betray")>>Archons are extremely dangerous creatures, and you have seen firsthand what they can do. It is a creature that should not be allowed to exist, and it is your responsibility, as a hunter, to do the right thing.
You rise from your seat and head towards the portal room, the resolve growing within you with every passing moment.
...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should inform Damlon |InformDamlon]]</div>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |InformOrion]]</div>@@\
<<set $archonDream to 999>>
<<set $archonEvents.push("betray")>>On second thought... you'd rather not. Azri'Elis is a criminal, and she probably deserves whatever the hell she's getting within that cell. If you inform anyone about your catastrophic breach of conduct... you don't even want to imagine what would become of you.
You weren't exactly mind controlled or anything of the like, after all... this was a choice you made of your own free will.
<<if $azriGood is false>>
<div class="passCheck">\
And seeking sexual gratification during an encounter with an archon won't simply be dismissed as manipulation.
<img src="Images/Icons/EvilKarma.png"></div>\
<</if>>
<<set $archonDream to 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\Your footsteps echo across the cold stone floor as you make your way toward the Damlon's headquarters. He was your mentor, a friend, and the figure of higher authority you trust the most. You will explain everything to him, the encounter, the archon's manipulations, and her nefarious intentions. He will understand.
You enter his office, and his uninterested, monotone voice welcomes you, while his eye remains focused on his scrolls.
@@.damlonSpeech;"$playerName. Welcome. What is it that brings you here at this hour?"@@
A deep breath as you prepare to confess, and his eye finally focuses on you. He raises a singular brow.
@@.damlonSpeech;"You seem distressed. What is the matter?"@@
It's rare to see concern on his face... but this time, it's justified. As you begin recounting the events, his expression shifts from measured skepticism to stunned disbelief.
You lay it all out, carefully avoiding the more... <i>personal</i> details. You tell him how she first reached you through a dream, how her presence clung to your thoughts like a shadow, and how, without fully understanding why, you guided her straight to Azri'Elis's cell.
@@.damlonSpeech;"Cursed be the very stars... why didn't you inform us the moment that wretched thin made its appearance? An archon, here, under our very nose. Unvelibealbe."@@
He sounds disappointed, not just because of your incompetence. That such a creature managed to reach you at all is a serious breach, a crack in the very protocols meant to protect against threats like her.
@@.damlonSpeech;"Lauren will be informed. The final decision rests with her."@@ His voice is firm, though there is some quiet urgency in it. @@.damlonSpeech;"An archon's greatest weapon is its ability to move unseen, slipping through the void before we get a chance to react. That element of surprise is gone now... and that gives us a rare opening to bind it before it can vanish again."@@ He pauses, focusing back on you @@.damlonSpeech;"Go to the infirmary. Whatever happens next, you won't be part of the containment team. If it's turned your mind once, it could do so again. We'll discuss this at length when the time is right."@@
With that, the old man is off, with a renewed sense of purpose in his stride. He has missed the excitement of fieldwork, and now he is getting another chance. An... interesting one for sure.
As for you... he is right, you should just rest, wait until things are cleared up.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go to the infirmary |InfirmaryArchonDamlon]]</div>\Damlon is the first person to come to mind; authority coupled with his... approachable demeanor make him the most appealing candidate. Better than the alternative, anyway.
But then, you remember your conversation with Orion. He seemed to know about Azri'Elis, to care about her, even. Given that the archon currently resides within her cell, perhaps he would be the most suitable person to discuss this issue with.
...
Your footsteps echo in your uneasy mind as you approach the familiar library, the bone-chilling aura that seems to radiate from it, the cold and ominous presence somehow even more pronounced today.
The floating pile of bones that is the librarian welcomes you once again, and already, he knows that you are not here for simple pleasantries.
@@.OrionSpeech;"$playerName. You seem... troubled."@@
You hesitate for a moment, unsure of where to begin, but Orion's empty sockets, devoid of eyes yet more knowing than they have any right to be, seem to look straight through you. Even if he is not actively trying to read your thoughts, some of your more pressing thoughts have surfaced and he must be able to see them.
@@.playerSpeech;"It's about Azri'Elis."@@
@@.OrionSpeech;"A success... from what I've been told. Her containment has been reinforced, and the prisoner is secure. Does the weight of her sentence trouble you still?"@@
No point in beating around the bush. You tell him everything, how the archon appeared to you in a dream, how it latched to you, and how it now resides within the cell, tormenting and violating the prisoner.
As you speak, you can feel the overwhelming influence of his mind reaching into yours; the librarian growing increasingly restless as your story unfolds. Still, he allows you to finish. And only when you do so does he respond.
@@.OrionSpeech;"You speak the truth, that much is certain. An archon... foul echoes of beings predating creation itself."@@ He seems bitter, as if the memory of them was a personal offense, a wound that has yet to heal. @@.OrionSpeech;"But how could one possibly breach through, so close to the Sanctum. Foolish... reckless. A desperate move from a starving parasite, perhaps?"@@
His eyes return to you, and his voice shifts back into the smooth, measured tone you are more accustomed to. It doesn't last long.
@@.OrionSpeech;"You knew this would cost you, and yet you chose to speak the truth regardless. That is commendable. Thank you for informing me, $playerName."@@
His skeletal fingers tap against the cover of an ancient tome, his bony form unnaturally still as he considers his next words.
@@.OrionSpeech;"A demotion, at the very least. Perhaps worse, depending on how we can interpret your... entanglement with this entity."@@ His tone seems to grow colder as he speaks, threatening, even. @@.OrionSpeech;"What you did is also a severe breach of conduct, a dangerous and irresponsible choice. I do not wish to dig into your mind further, but you willingly agreed to aid an archon. A creature the Order has devoted centuries to eradicate. I ask, for I must know. Why?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She was cute... you wished to have her |WishedToFuchArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were manipulated by her; somehow it was so hard to resist. |InfluenceArchon]]</div>\<<if $excludingPartner != "Nyxa">>\
You make your way to the infirmary, shoulders slumped and head bowed low. You remind yourself that you are doing the right thing. That creature cannot be allowed to roam free. It has caused enough damage already. Far too much. More than you can fully grasp.
Nyxa stands near the far table, clad in her usual armor despite the peaceful setting. The vixen doesn't look up immediately, her focus on grinding a handful of dried herbs with methodical precision. Only after a quiet moment does she finally acknowledge your presence, her sharp eyes flicking to you.
@@.nyxaSpeech;"You're injured?"@@
You shake your head and explain the situation. She listens intently, her expression inscrutable underneath her helmet. Only when you're done does she speak again, her tone measured.
@@.nyxaSpeech;"An archon got inside your head? Sounds more like a job for Orion, but I'll see what I can do."@@
She approaches, clawed gauntlet gripping your chin as she tilts your head this way and that. Despite her rough demeanor and the spiky gauntlets, her touch is... surprisingly gentle.
@@.nyxaSpeech;"Do you feel anything right now? Like a... presence, an influence. Something that doesn't quite belong to you?"@@
You think for a moment, but the only presence you can feel is the woman's, her grip strong and steady, the faint smell of herbs and other spices clinging to her gauntlets.
@@.playerSpeech;"Not sure what I should be feeling but, no, not really."@@
The vixen nods, her gaze lingering on you.
@@.nyxaSpeech;"Yeah, we should get Orion involved. The subtleties of the mind are not my forte, and I would rather not have you accidentally lobotomized. Have a sip of this, it will relax you. Then wait here."@@
She hands you a small flask filled with an amber-colored liquid, and takes a step back, waiting for you to drink it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Chug the thing down |InformDamlon3]]</div>\
<<else>>\
You make your way to the infirmary, shoulders slumped and head bowed low. You remind yourself, that you are doing the right thing. That creature cannot be allowed to roam free. It has caused enough damage already.
Nyxa's gaze quickly shifts to you, her tails flicking with a hint of excitement as she warmly welcomes your presence. Probably the only person she's happy to find walking into her office, after all. (Keep in mind Orion floats)
@@.nyxaSpeech;"$playerName! I..."@@ She quickly realizes your downcast expression; hunched shoulders, tired eyes, and the vixen's voice softens. @@.nyxaSpeech;"Is something wrong?"@@
@@.playerSpeech;"Yeah... this time it's serious. Can we talk?"@@
She nods, removing her helmet to reveal her face, and guides you to a quiet corner of the infirmary. As she sits, one of her tails instinctively brushes against your leg, before settling next to the vixen. You can tell that her eyes are now fully focused on you, darting around your body as if trying to discover a visible wound.
@@.nyxaSpeech;"Sure, what happened? You are starting to worry me..."@@
And so you tell her everything, how you met this creature, the dream-like encounter, the deal, her presence in the prison... by the time you are finished, her jaw hangs open.
@@.nyxaSpeech;"An archon...Hells. Are you okay? I should take you to Orion immediately. Damn it all... How could one slip past our defenses like that? Are you sure it didn't hurt you?"@@
You assure her that you are fine, at least physically.
@@.playerSpeech;"The creature didn't hurt me, not in a way I could notice. It... had a certain sway on my mind. I just need to make sure that it didn't leave any lasting damage, and that I can't be affected like this again."@@
Nyxa considers this for a moment, her sharp eyes scrutinizing your face.
@@.nyxaSpeech;"Alright, let me... let me have a look. Just tell me if you start to feel uncomfortable, okay?"@@
You nod, and watch as she removes her gauntlets to free her hands. They reach for the sides of your head, and you lean into her touch. Her claws gently trace your temples, a faint, pulsing energy radiating from them.
It feels incredibly soothing, easy to get lost in the vixen's gentle ministrations. You close your eyes, letting yourself relax under her tender, reassuring touch. You hope you'll still be able to visit her after your inevitable demotion.
@@.nyxaSpeech;"Do you feel anything, any kind of energy, a presence, maybe? Or just... something strange. Just relax, let it come naturally, don't force it..."@@
In truth, you feel absolutely nothing other than the woman's gentle touch, the soft fur on your temples. Whatever the archon did to you, if anything, resides deeper than her magic can reach.
@@.nyxaSpeech;"Hmpf. Mind magic has never been my strongest suit. I will... I will go and get Orion. This is his field of expertise. You just stay here and try not to move too much, alright? I'll be right back."@@
You reassure her; you are not so damaged you can't be trusted to even move around, but she is having none of that anyways. She instructs you to remain seated, and only when you agree to do so is the vixen satisfied.
@@.nyxaSpeech;"Oh, before I go, take a sip of this... it will help you relax, soothe the body and the mind. Will make Orion's work a little less unpleasant, too."@@
She hands you a small flask filled with an amber-colored liquid, and then takes a step back.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Chug the thing down |InformDamlon2]]</div>\
<</if>>\His question catches you off-guard, and it takes a few moments for you to compose a proper response. He may assure you of his lack of active prying, but under his intense gaze, it's hard not to feel a bit exposed. You <i>are</i> exposed.
@@.playerSpeech;"I just thought that she was beautiful. Foolish as it was, I could not resist. I wanted to help her... I thought that she couldn't really be as evil as the stories made them out to be."@@
She? For a long moment, Orion stares at you, his skull unreadable.
@@.OrionSpeech;"The creature has no gender, $playerName. Remember, it is but a fragment of a god, a being of raw, barely tamed energy. It takes whatever form it desires, manipulating perceptions to suit its needs. Perhaps it appeared female then because it sensed your desire, because that form best served the manipulations it sought to employ."@@
He pauses, his gaze cold yet oddly understanding... seeing deeper than you'd wish.
@@.OrionSpeech;"I have long noticed your attraction toward certain beings. I made myself believe it could serve a purpose... compassion, after all, can be a balm against the burden of our grim duties. It can anchor the soul, help preserve our humanity when one is made to extinguish life. But this... this goes far beyond that. What you've allowed to take root is not compassion, but delusion. And that delusion has become a fracture. One that could threaten the integrity of the Order itself."@@
The uncomfortable silence that follows is even worse. Exposed, vulnerable, and ashamed, you remain under his gaze.
@@.OrionSpeech;"This is as much a failing of mine as it is a failing of yours. I have allowed this to happen, blinding myself to the true nature of your deviancy. A man has the right to the privacy of his own mind. But is it not my duty to protect you, and by extension, the Order... from the lure of the darkest temptations? I should have intervened sooner, delved deeper into your thoughts before this path was taken. For that, I am sorry."@@
Under his unblinking gaze, the silence stretches. Orion's form remains still, his skeletal fingers clasped lightly together. You can feel him shifting through your mind, effortlessly perusing every thought, every action, every moment of weakness. His presence within your consciousness is like a cold shadow, pressing down on you, making it impossible to escape the raw truth of your failures.
When the silence finally breaks, it's not with any judgment on his part, not with any explicit condemnation of what he has seen. But you feel it. The weight of his disappointment is palpable, as if the very air around you has thickened with it.
@@.OrionSpeech;"This is no mere lapse of judgment . You were never ready for the responsibilities placed upon you. A rushed decision, spurred by urgency... a mistake."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending2">>
<</link>>\
</div>\
<<set $specialDemotion to "archon">>Orion's question catches you off-guard, and it takes a few moments for you to compose a proper response. He may assure you about his lack of active prying, but under his intense gaze, it's hard not to feel a bit exposed.
@@.playerSpeech;"I... I felt something reach into me, like a thread winding through my thoughts. It wasn't ordinary temptation... it was deeper, like it knew exactly where to press. I can't explain why, not exactly, but in that moment... helping her felt inevitable. Like I didn't have a choice."@@
@@.OrionSpeech;"What made you change your mind, then?"@@
@@.playerSpeech;"I... saw what it did, to Azri'Elis. When we were trapped in her cell... it opened my eyes, I realized it was the monster I deep down knew it was. And it was my responsibility, as a hunter, to stop it."@@
Again, Orion's empty sockets remain fixed on you. But there is relief in his tone, perhaps even a bit of pride.
@@.OrionSpeech;"Good."@@
The tension slowly fades, the momentary silence almost comforting, as Orion processes what he has heard.
@@.OrionSpeech;"An archon is not easily resisted. You did well. Perhaps punishment for what's a momentary lapse in judgment is not necessary, not when you managed to regain control and overcome its influence."@@
That alone lifts a great weight off your shoulders, even if you know that this will most likely still cost you. There is no way to fully avoid the consequences of your actions, and you know that.
The librarian, however, keeps mulling over your story.
@@.OrionSpeech;"Azri'Elis... that poor soul."@@ His voice is quieter now, tinged with a hint of sorrow. @@.OrionSpeech;"Undeserving of her imprisonment in the first place. To further suffer at the hands of such a creature..."@@
Orion's hands clench slightly, his bony fingers curling into loose fists, as though trying to hold something back... something painful. His gaze shifts downward, not quite meeting yours but still focused on you in a way that feels like an apology without the words.
@@.OrionSpeech;"I'm giving you an opportunity, $playerName. A chance to set things right."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...? |ContinueInfluenceArchon]]</div>\Nerves getting the better of you, you take a longer gulp than intended, trying to mask the tightness in your chest, the worry gnawing at the edges of your thoughts.
Immediately, you feel a deep, pleasant warmth spreading throughout your body. The tension melts from your muscles, a faint smile creeping across your lips.
Nyxa's voice, so sharp and cutting, now suddenly sounds so soft and soothing, almost hypnotic.
@@.nyxaSpeech;"I told you to drink a sip, not the whole thing. Give it here!"@@
The distressed vixen retrieves the mostly empty flask from your hand, a huff escaping her muzzle. Colors seem to swim in front of your eyes, so bright and vibrant.
@@.nyxaSpeech;"...hey, do you hear me?.... just stay here, I'll be back with Orion."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending26">>
<</link>>\
</div>\Nerves getting the better of you, you bring the bottle to your lips and down the hole thing. Immediately, you feel a deep, pleasant warmth spreading throughout your body. The tension melts from your muscles, a faint smile creeping across your lips. The colors seem to swim in front of your eyes, so bright and vibrant.
@@.nyxaSpeech;"A sip! I told you to take a sip you idiot!"@@ She snatches the empty bottle from your hands, her tails lashing in the air in distress.
You feel her hands on your shoulders, then, shaking you. @@.nyxaSpeech;"Can you even hear me?! $playerName! Are you alright?! Damnit, a sip! A sip!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull her in for a kiss |Nyxakissarchon]]<img src="Images/Icons/RedStr.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her she's the most beautiful woman in all of creation |NyxaBeautifulArchon]]<img src="Images/Icons/RedCharisma.png"></div>\Without thinking, you lean forward, nearly stumbling as you try to close the distance between the two of you. Your lips collide against the vixen's muzzle, almost a bit too violently.
@@.nyxaSpeech;"$playerName—!"@@ Nyxa stiffens as your lips press against her muzzle, her ears flicking back. Her whole body goes rigid, almost as if it were the first time you kissed her. She doesn't immediately pull away, however. Instead, a soft, muffled sound escapes her throat... a mix of surprise and something else~
Then, with a sudden flurry of movement, she grabs your shoulders a bit forcefully. At first you think it is to shove you away, but you soon realize that it is to steady you and keep you from falling forward.
@@.nyxaSpeech;"You're burning up. I told you to take a sip, not the whole thing!"@@ She exhales sharply, shaking her head. @@.nyxaSpeech;"I'm going to get Orion, right now. No getting up until I get back, understand? I'll know if you did!"@@
With that, she is gone, and you are left to ponder the immediate future. The consequences of your actions... and Nyxa. You are glad she is here for you.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending25">>
<</link>>\
</div>\A wide grin spreads across your face as you take in her worried expression, her sharp features, and her intense, cyan eyes. You reach out and grab her wrists, pulling her closer to you.
@@.playerSpeech;"You're so beautiful... I could stare into your eyes for ages. Such pretty eyes...~"@@
@@.nyxaSpeech;"$playerName! D-dammit, now is not the time!"@@ Despite her protest, you can tell (or at least you think you can tell) that she's flustered. @@.nyxaSpeech;"Okay. Just stay here, no moving, I'll go get Orion."@@
You cling to her for one last moment, feeling the soft fur of her fingers blurring together with the rest of the world, before she slips out of your grip and makes her way towards the door.
@@.nyxaSpeech;"No getting up until I get back, understand? I'll know if you did!"@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending999">>
<</link>>\
</div>\@@.playerSpeech;"I didn't think you would care about the prisoner. Not that much."@@
He hesitates for a moment, as if unsure of how to continue. How much is proper to disclose?
@@.OrionSpeech;"Azri'Elis once fought alongside us, back when our struggles were at their worst. For a time, she believed in our cause. Perhaps even in us. But her ways were never fully... aligned with ours. That divide only deepened as death became routine. Too much for her, it eroded whatever bonds held us together. In the end, it turned to bloodshed. She slew three hunters before she was subdued, and Lauren chose to make an example of her."@@
He sounds regretful, a hint of bitterness and remorse tinging his tone. He should had been there to prevent the conflict from escalating into a bloodbath, done better to convince Lauren to just let her go. He could have done so much more.
@@.OrionSpeech;"I cannot excuse the blood she spilled, nor the valuable lives we lost by her hand. But despite it all... I find it difficult to forget that she once fought at our side."@@
You nod slowly, letting the weight of Orion's words settle in. The revelation is staggering... Azri'Elis, once a part of the Order? You had never heard so much as a whisper of it. A story like that should have echoed through the ranks. The hunters you know aren't ones to let go of the past; especially when it comes to their deep-rooted hatred for anything inhuman.
@@.playerSpeech;"Right. So... what exactly is this opportunity?"@@
@@.OrionSpeech;"I've always thought you were different, $playerName. Smarter than most."@@ He leans in slightly, his empty gaze weighing heavily on you.
@@.OrionSpeech;"If Lauren learns the full extent of your involvement, there will be consequences. Likely severe. But perhaps, there is another way."@@
His tone softens, just slightly. Almost imperceptibly, but it's there. @@.OrionSpeech;"I like you. Which is why I'm offering you this."@@
@@.OrionSpeech;"The archon must be shackled. That much is certain. But Azri'Elis... she was never meant to languish in that cell. That was not justice. If you stand with me, we can correct this. The archon will be dealt with. And the Vaaltar..."@@
His skeletal fingers curl slightly, the dry creak of bone echoing faintly in the silence.
@@.OrionSpeech;"Will be granted the peace of a swift and final end."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept|ContinueInfluenceArchon2]]</div>\You don't have much of a choice, if you want to remain a hunter. And even if that wasn't at stake, you'd still take Orion's offer. A chance to help make things right.
@@.playerSpeech;"Thank you for trusting me, Orion. I'd be happy to assist you, but I admit that facing an archon is daunting. I will try my best, but... I hope you know what you are doing. Not sure I'll be of much use."@@
A gentle, reassuring hand falls on your shoulder.
@@.OrionSpeech;"Rest. Prepare yourself. I will prepare what is needed. Then, I will come for you."@@
You nod, and leave.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|OrionfacesArchon1]]</div>\It is on that very same night that the portal to your quarters ignites, the librarian stepping through in all his imposing, ethereal majesty.
His silhouette is unfamiliar at first, shrouded in an ancient suit of dark armor that seems to drink in the light, rendering his outline hazy, indistinct.
There is no weapon at his side, yet the presence he carries is no less imposing. The gauntlets alone, fitted with subtle, claw-like extensions, speak of silent violence... tools that could easily rend flesh if ever called upon.
<img src="Images/Hunters/OrionArmor.png" alt="OrionArmor" style="width: 500px; height: auto;">
His voice, however, remains calm and composed as always.
@@.OrionSpeech;"$playerName."@@ He greets you with a courteous bow of his head.
@@.playerSpeech;"Damn, Orion. Where have you been keeping this? Didn't think you used to go into the frontlines."@@
@@.OrionSpeech; "A remnant from darker times. I can't say I relish donning it again, but necessity often demands we confront what we'd rather leave behind." @@
With a slow gesture of his arm, another portal is conjured. This time, to Darthax.
@@.OrionSpeech;"Come. We have no time to waste."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|OrionfacesArchon2]]</div>\You step through the portal, only to be immediately greeted by the hollow sentinels of the prison, blades drawn and ready to strike.
As soon as Orion emerges, behind you, the creatures lower their weapons, their forms stiffening with reverence and respect.
@@.OrionSpeech;"Disperse. Your presence is unnecessary."@@
They obey, their unnatural bow even more exaggerated, before they retreat to the dark corners of the prison.
Orion doesn't bother with any fanfare, immediately making his way toward the cell, long cloth billowing behind him.
@@.OrionSpeech; "We may have the advantage of surprise, but the archon will not be weak. It will have fed well. I trust you're ready." @@
You nod, before taking a deep, steadying breath.
@@.playerSpeech;"I'm ready for whatever comes. But I won't lie... I feel rather small in all of this. If things go south, I know I would be completely outmatched."@@
Orion regards you with silence for a moment, still busy navigating through the tenebrous corridors.
@@.OrionSpeech; "I will take the lead, $playerName. Your task is simply to watch my back. It shouldn't come to that... but if I fall, you will return to Lauren and tell her of my folly." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue to the cell|OrionfacesArchon3]]</div>\The rest of the walk is done mostly in silence, as you take twists and turns he is all too familiar with. In his stride, the librarian radiates a certain sense of eagerness, despite the absence of any visible emotion on his skeletal face. His movements are sharp, purposeful, and focused, as if every moment brings him closer to a long-awaited battle. A chance for something... redemption? You can't tell.
He briefly explains his intention, but the method of how he intends to battle the archon becomes clearer once you reach your destination, the vault in which the dark sphere is suspended, Azri'Elis' prison, and the archon's current playgrounds.
Closer inspection reveals a thin, dried layer of a dark, blood-like substance that coats the sphere. Its surface, perfectly polished and smooth, has been coated almost entirely with the substance.
But Orion doesn't seem to mind. He instructs you to wait by the entrance before he steps forward and places a hand on the sphere's surface.
His skeletal fingers press firmly against the polished, obsidian material, a faint glow emanating from them. His eye sockets ignite with a radiant glow, then, as if struck by divine inspiration, he leaves the sphere and starts scraping the floor with his gauntlet, drawing a complicated rune into the dusty stone ground. Another one is added to the side, and then a third.
You watch him work in silence, as he meticulously etches each rune into the stone with deliberate precision. After being engraved, the symbols pulse faintly, acknowledging their pressente in a soft red under his touch before slowly fading back into darkness, waiting...
He doesn't rush, carefully crafting the intricate runes until they are exactly the way he wants them. Sometimes, he approaches the dark sphere again and studies the creature inside, to make sure his design is accurate.
These runes are tailored, precise, built upon the exact properties of the archon they are meant to bind, to separate from the void... so he MUST make sure they are right.
You are never bored; there is a certain fascination to watch the librarian work, a book written in the language of the gods... one only a few can read, and even fewer can wield. It is not the first time you have seen someone craft a spell, but it's no less fascinating. It is the weaving of reality itself, the careful inscription of rules upon existence. Vy'shandra would truly be proud...
@@.OrionSpeech;"The creature seems so confident in its superiority, it didn't bother to hide its presence. This will be a lot easier than I anticipated. Whatever is transpiring in that cell must have the creature distracted."@@
He pauses, voice heavy with grim understanding. He knows what is transpiring in that cell indeed.
@@.OrionSpeech;"You'll keep the vaaltar in check while I confront the archon. This noose is meant for one throat only... and if the archon has rooted its filth deep within her mind, she could turn into a threat as well."@@ He points at you with his gauntleted hand, the metal claw clicking softly as the segments of the fingers snap together. @@.OrionSpeech;" That will be your task, $playerName. Take care of Azri'Elis. It was your original duty, after all."@@
Though the librarian's armor is imposing, his voice carries an unexpected warmth as he speaks those final words, no trace of malice or resentment in his tone. He seems genuinely pleased to entrust you with the task you were originally tasked with; dealing with Azri'Elis.
That simple confidence fills you with a quiet sense of pride.
@@.playerSpeech;"Understood, I will make sure that Azri'Elis doesn't get anywhere near you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue|OrionfacesArcho42]]</div>\
With that, you both take your positions.
The librarian places his palm on the dark sphere one final time, and then, he starts channeling into the web of runes etched into the sphere, lighting them as the seal begins to come undone.
The chamber shudders at the first surge of power, cracks along the floor and walls trembling outward, like fractures in reality itself, while the sphere pulses violently under his touch.
As the last of the runes ignites, a deep resonance echoes through the vault, vibrating in your chest and making your vision lose focus for a moment. Then, with a final, deafening snap, the sphere shatters, like glass struck by lightning.
A cloud of black smoke bursts forth, washing over you both and flooding the room with a cold, unnatural darkness. The shadows dance and writhe, the reality that previously existed within the sphere accommodating into the new one, forcefully expelled into a bigger bubble of material existence.
And from those shifting, shadowy depths, two forms take shape.
The archon, exactly as you remember her, slowly rising to her gliding position, and the broken, bleeding husk of the prisoner. Azri'Elis, so utterly devoid of life and strength that she is barely recognizable anymore. Her eyes are lifeless, the dots of light in her eye sockets reduced to the faintest flickers, struggling to remain alight... and probably wishing to just finally let go. Her body is twisted and disfigured, covered in fresh wounds, deep lacerations, and all manner of marks.
As if she had been torn apart and put together many, many times, only to be torn apart again...
A broken, lifeless doll, discarded by a cruel child, and for the moment, that's how she remains, lying limp and unmoving in the middle of the chamber with the grace of a used tissue.
The archon's gaze sweeps across the room, and it doesn't take long before she notices your presence.
@@.archonSpeech;"You. Dare."@@ She hisses, the anger making her voice distort the air around her form, her colors bleeding out and creating a frightening spectrum around her.
But it is not you she focuses on. She'll deal with you later. For now, her attention turns to the immediate danger. The dark figure looming with an air of ancient defiance, unshaken by the sheer weight of her presence. Orion does not recoil, does not waver beneath the raw, seething hatred in the archon's voice. If anything, he seems unimpressed. Smug, even.
@@.archonSpeech;"You think these wards will keep me?"@@ Her tone is mocking, but she is agitated, unsure of whether they actually can.
@@.OrionSpeech;"They will, creature. Sh'airrak may refuse to stain her blade with your foul souls, but I will carry out her duty in her place."@@
He inches forward, the runes igniting in sequence as he does, the spell coming to life. The air trembles under the strain, the pressure building like a coiled spring.
@@.archonSpeech;"Insolent worm. I will rend you apart."@@ She turns towards you, her sightless gaze boring into your mind, the mere weight of her hateful stare nearly overwhelming.
@@.archonSpeech;"And you... I will savor every moment. You will come to understand the true meaning of pain."@@
With that, the archon takes a step forward, the colors now swirling around her. They gather and intertwine into a dark pool, the darkness condensing and coalescing into... nothing. The runes around them both continue to hum and pulse, and the attack is dispersed before it's even cast.
You can nearly sense Orion's quiet satisfaction swelling alongside the archon's mounting frustration.
@@.OrionSpeech;"Stripped of your powers. Let us see how your wits fare, monster."@@
Barely able to finish his sentence, the archon's form seems to blur... a sudden burst of movement that makes her seem little more than a shifting, twisting smudge in reality. Not magic this time... but deadly all the same.
In the blink of an eye, she is upon him, and her hand comes crashing toward his face.
With such speed that even the air seems to crack under the force of it, the punch collides with Orion's skull, and the whole armor ripples and shifts, runes igniting as it distributes the impact all through the librarian's body.
The force of it is enough to reverberate through the chamber, sending a shockwave that rattles the walls and floor and nearly makes you lose balance.
Orion's head jerks back slightly from the force, but his stance remains solid. A dislocated lower jaw is the extent of the damage.
The archon is powerful enough to not only resist the soul-numbing effects of the wards but also shatter bone and enchanted metal. Orion, not being much of a fighter, realizes that and decides not to give the archon the opportunity for another attack like that.
A couple of spells are cast, but soon enough, the two find themselves in an unglamorous brawl, trading blows and rolling on the ground, the librarian trying his best to hold his own against the raging archon.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rush to help Orion |RushHelpOrion]]<div class="numberStat">3</div><img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go beside the Vaaltar |HelpVaaltar]]</div>\You were told to look after Azri'Elis, who has now curled into a fetal position, tail snuck between her legs, trembling. But she seems harmless, and Orion is fighting for his life. For both of your lives.
You'd wager a good couple of coins on his knack for recounting obscure details about some forgotten era, but not nearly as much on his chances of winning a bare-knuckle brawl with an archon.
And so you rush in, blade drawn and ready, hoping to distract the creature and give the librarian the opportunity to regain his bearings.
<<if $hunterSkill <2>>
You dash forward with all the speed you muster, but in the chaos your reflexes betray you. The archon, aware of her entire environment, manages to anticipate the attack and react accordingly.
<div class="failCheck">\
You barely register her motion as a new limb sprouts from her shifting form and sweeps at you, the strike hitting you square in the chest. The same way Orion's armor distributed the impact, your armor, even if of less quality, attempts to do something similar. Only in this case, the entity behind the plate is full of soft, fragile, squishy internal organs.
<img src="Images/Icons/FailGeneral.png"></div>\
Her claws don't even have to penetrate the armor, the sheer force behind the blow is enough to <i>pulverize</i> your bones, to turn your entire innards into a bloody, gooey mess.
You immediately drop dead, without barely being able to comprehend what even killed you.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
You dash forward with all the speed you muster, only to realize, in horror, that the archon is perfectly aware of your every move, even as she brawls with the librarian.
The creature, her form blurring, shifts in your direction, tentacles of shadows whipping at you, each of them crushing the stone where they impact. No doubt a single hit would kill you instantly.
<div class="passCheck">\
That brief distraction is precisely what Orion needs. Seizing the opportunity, he channels his magic through the intricate runes, which flare to life in a synchronized burst of ancient power.
<img src="Images/Icons/General.png"></div>\
The runes tighten their grip on the archon's chaotic form, momentarily binding her in place.
@@.OrionSpeech;"Stay back!"@@ He orders, his voice loud and clear despite the chaos.
Before the creature can break free from the temporary prison, the librarian pulls a small, intricately carved dagger from his robes. Pure, raw, concentrated moonstone... and something else, a gem on its hilt.
The rune-covered surface glows with a strange, pale blue light, in symphony with the runes binding the archon.
Gripping the weapon tightly in his armored fist, Orion plunges his hand into the archon's writhing form, sundering through the physical shell and burying the shard of pure, raw reality into the center of her being.
A distorted, gurgling scream escapes her, a sound filled with both agony and fury. In that excruciating moment, as the blade's pale blue light intensifies, the archon's form convulses. A moment is all she can hold on to her form, realizing that she has indeed lost.
@@.archonSpeech;"I shall outlast every prison, every ward. So long as reality holds, so long as time has meaning. I shall persist. I am eternal."@@
Her words fracture mid-air as the pull becomes inexorable. The moonstone tears through her flickering form, breaking her apart from the inside, while her essence is dragged into the little gem with the voracity of a starving singularity. Her shadowed tendrils thrash in frantic protest, but she is grievously weakened, severed from the Void... and this reality pushes back with equal fervor, rejecting her outright.
With a rather dissatisfying hiss, the archon is gone. The weapon in Orion's hand burns with a blue fire, the rune-covered surface shining brightly for a moment before the light fades, leaving behind a small, inert piece of stone. Vael will make great use of it, that's for certain.
With that, the librarian turns to face you, his battered and dented armor bearing the scars of the fight, his lower jaw hanging awkwardly from its hinges.
@@.OrionSpeech;"Fool, I told you to keep your distance. You could have died."@@
His scolding is met with a shrug, and a smile.
@@.playerSpeech;"It's a High Hunter you are talking to, you know? And it didn't look like you were winning."@@
He grunts softly, the joints of his armor creaking as he moves.
@@.OrionSpeech;"I admit I wasn't expecting the creature to be so... physically capable. Been a long time since I last had to rely on my fists, and I can see I am out of practice. Good job, nevertheless."@@
He then turns away and gestures toward the broken vaaltar, who lies limp and barely alive. Only now that the archon is gone does she seem to stir even slightly, the faintest glow returning to her sockets.
@@.OrionSpeech;"...We still have work to do."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |JudgeAzri]]</div>\
<</if>>
You consider helping Orion out, but end up deciding against it. The battle may be a bit much for you to handle; no point in you dying for the little help you'd be able to provide.
Instead, you turn your attention to the broken Vaaltar, her trembling frame barely moving as the two eldritch creatures engage in their unsophisticated brawl.
She is a pitiful sight, not only because of the amount of damage she has taken, but because she looks so... disoriented and afraid, as if she couldn't understand what was happening.
She's outside the ring of runes, but also near enough to be in a dangerous position, and you would like to get her away from there.
As soon you get near, she seems to retreat even further, cowering away.
@@.azriSpeech;"..."@@
You kneel beside her, careful not to make any sudden movements. Up close, she looks even worse than you first thought... the wounds inflicted by the archon are as numerous as they are gruesome.
@@.playerSpeech;"Azri'Elis, we need to move. It's not safe here."@@
She doesn't reply. She doesn't seem to even take notice of your words.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just stay close and try to protect her |TryProtectAzri]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Attempt to move her away |AttemptMove]]<img src="Images/Icons/RedStr.png"></div>\The librarian studies the vaaltar quietly.
He remains silent for a moment...the pitiful sight weighs on him, even he tries not to let it show.
Though fully aware of his duty, Orion is far from the heartless, unfeeling creature that centuries of service might have shaped him into.
@@.OrionSpeech;"I am sorry. For everything."@@
Azri'Elis merely looks up from her miserable position, staring at him with those dull, unfocused eyes. There's no fury, no defiance. Just exhaustion. Every ounce of fight has been drained from her already... this is a mercy compared to what she was going through a minute ago.
He waits, as if expecting her to say something... anything. A curse, a plea, some sign that would make this moment easier to bear. Anger would be simple to accept.
Hatred, even better. If she spat venom at him, called him a traitor or a murderer, it would at least make what he's about to do easier.
But she remains silent.
Her dark fur barely stirs as she lies there. She just stares at him, through him, as if he was somehow transparent. That, somehow, seems to anger the librarian more than any curse she could possibly utter would.
@@.OrionSpeech;"Why? Why did you have to lose control? I was so close- I almost had you out. I bartered, pleaded, argued for you. You had to slaughter those wretched fools. You had to. You knew what is at stake. YOU KNEW!"@@
Her half-dead gaze is all the answer he gets. If she has the energy for anything, it is certainly not going to be wasted in defending her past actions. Not like it would matter.
@@.OrionSpeech;"You know how it has to end. I can't let you live."@@
Again, her expression remains unchanged. She is beyond caring.
@@.OrionSpeech;"... I will make it quick. Painless."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let it happen |KillAzriOrion]]<img src="Images/Icons/RedSkull.png"></div>\
<<if $charismaSkill >= 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Interject, surely there is another option |SaveAzriOrion]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Interject, surely there is another option |SaveAzriOrion]]<img src="Images/Icons/RedCharisma.png"><div class="numberStat">4</div></div>@@\
<</if>>\You'd like to take her out of there, but she doesn't look very responsive. Trying to carry her will only serve to alarm her, and that's not what you want.
Instead, you decide to just stand there, keeping an eye on her, and hoping the battle doesn't come too close. It doesn't.
After some struggle, the librarian manages to gain the upper hand, banishing the creature into a gem designed to keep her. Until Vael can find a more... permanent solution.
With the threat gone, Orion stumbles back, his posture stiff and awkward, as if his bones were all out of place. Snapping his mandible back in place and testing it's movement, the librarian approaches you.
@@.OrionSpeech;"I trust the vaaltar wasn't a problem."@@
You glance at the cowering creature before shaking your head.
@@.playerSpeech;"She is terrified, and hurt. I don't think she could have been a problem even if she wanted, but I figured I'd still better move war away from the danger."@@
Orion nods, pleased with your compliance.
@@.OrionSpeech;"Good."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |JudgeAzri]]</div>\
Yeah, you are not risking staying this close to the ongoing battle.
@@.playerSpeech;"Azri, I'm going to need you to cooperate, if not, I'll have to carry you. Please, just... come on."@@
She doesn't respond. Not in the slightest. She just remains there, curled up and shaking, not even looking at you. Being well twice your size, carrying the creature seems like a daunting prospect at first, but as your hands find purchase under her form, you realize something unexpected. She's light. Unnaturally so.
For her sheer size, you'd expected to struggle just to lift her, but as you brace yourself, and try to hoist her, it's surprisingly easy.
Still, her dead weight will make maneuvering difficult, her limbs limp, offering no assistance... if anything, she seems to be somewhat resisting your efforts.
<<if $strength <2>>
You plant your feet and pull, but she barely moves. She may be light for her size, but she's still a considerable load, and you can't muster the strength to carry her.
@@.playerSpeech;"Dammit, why won't you move?"@@
The matter of fact is that she won't. You are forced to let her go, and stay beside her, weapon at the ready to try and fend off any attack that comes too close.
<<else>>
With effort, you manage to haul Azri'Elis away, her body shifting slightly as you reposition your grip. Her attempts at resisting grow feeble, that, or she is just too tired to hinder your attempts. Either way, you manage to move her a few steps.
@@.playerSpeech;"Come on... just a little further..."@@
Once she realizes you are taking her away from the archon, who now seems to be on the defensive, Azri'Elis seems to relax, allowing you to carry her the rest of the way without a problem.
You place her back against the corner, safe and away from the fight, where she'll remain for the remainder of the encounter.
@@.playerSpeech;"There. You're safe now."@@
She still doesn't respond, but her gaze shifts towards you, a hint of recognition in her eyes.
<</if>>
Thankfully, your help with the archon was not needed. After some struggle, the librarian manages to gain the upper hand, banishing the creature into a gem designed to keep her. Until Vael can find a more... permanent solution.
With the threat gone, Orion stumbles back, his posture stiff and awkward, as if his bones were all out of place. Snapping his mandible back in place and testing it's movement, the librarian approaches you.
@@.OrionSpeech;"I trust the vaaltar wasn't a problem."@@
You glance at the cowering creature before shaking your head.
@@.playerSpeech;"She is terrified, and hurt. I don't think she could have been a problem even if she wanted, but I figured I'd still better move war away from the danger."@@
Orion nods, pleased with your compliance.
@@.OrionSpeech;"Good."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |JudgeAzri]]</div>\There's little you can say to change what's about to happen. No use standing between the axe and the neck.
True to his word, it's at the very least, a quick, painless death. His gauntlet rests on her bony forehead for a brief moment, the runes lighting up as ancient, eldritch magic floods the air around him. The light flares, and an eerie, silent pulse of power that washes over her. There is no struggle, no sound... her dull pupils flicker for the last time as they are snuffed out.
Azri'Elis slumps against the wall, her form, starting to dissipate like smoke caught in a breeze. The magic lingers for a moment, then fades, leaving nothing but silence.
Orion remains there, his gauntleted hand still hovering over her spot as if waiting for something. Perhaps some sort of sign, a final word, some absolution that will never come. But there is nothing.
He lets out a slow, weary sigh. When he finally turns away, his eyes fall upon you, and his voice is flat, almost emotionless.
@@.OrionSpeech;"...It's done. You did good, $playerName. A loose end tied. Let us return."@@
On the way back, he says little. Whatever grief he carries, he does so in silence.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedTeleport.png"></div>\
<<set $orionEnvelope to -1>>
@@.playerSpeech;"Wait. Orion. There has to be another way."@@
Orion does not move, his skeletal fingers still hovering over the demoness forehead. His burning eyes shift to you, unreadable, silent.
@@.OrionSpeech;"There isn't."@@
@@.playerSpeech;"You just said it yourself, you almost had her out! You believed she was worth saving before. What changed?"@@
His grip tightens. @@.OrionSpeech;"Everything did. Three lives taken, she condemned herself. She knew exactly what would come out of it."@@
His voice is strained, and despite his efforts to appear stoic and unfeeling, the situation is tearing him apart. He does not want to do this, or else, he would have done so immediately, without trying to speak with her, without ever pausing to listen to you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[That doesn't mean she has to die |SaveAZriOrion2]]</div>\@@.playerSpeech;"That doesn't mean she has to die."@@
@@.OrionSpeech;"It does."@@ His voice is brittle, but it does not waver. A statement of fact, one he wants to believe. One he needs to believe. @@.OrionSpeech;"That or to remain trapped for eternity. It is a kindness."@@
His gaze drifts back to Azri'Elis. The pitiful sight of her, broken and beyond caring, has no answer for him. His fingers twitch, and the air around him seems charged with the magic of inevitability.
@@.playerSpeech;"No, this is not kindness. It's an execution. Look at her Orion, don't you think she has already paid the price? Tenfold?"@@
@@.OrionSpeech;"I..."@@ Orion's words falter, and for a moment, he simply stares at Azri'Elis, his hollow gaze not quite meeting hers, but somewhere near it. @@.OrionSpeech;"It's not my choice to make."@@
He glances at you, his hollow eyes searching for something. Maybe for understanding, maybe for reassurance. But you give him nothing. If not his... then who is it to make? Lauren might carry the higher title, but the two of them stand nearly as equals.
He then directs his attention towards the broken husk that is Azri'Elis, and for the first time since you've known him, he looks vulnerable, shaky.
@@.OrionSpeech;"You, and your damned moral compass. Your fragile, flawed convictions. You think I haven't struggled with this? That I've never questioned the choices I made?"@@
His words come out sharp, biting, as if the years of suppressed frustration have suddenly poured out in an uncontrollable rush. He clenches his fist tighter, the gauntlet creaking with force, his skeletal form radiating a raw, bitter energy.
@@.OrionSpeech;"That I enjoy this. I find some twisted satisfaction in the suffering of others. I have endured the weight of centuries, <i>centuries!</i> And you couldn't even..."@@
He takes a moment to gather himself. Such displays of emotion are unbecoming... losing control is not in his nature.
@@.OrionSpeech;"Your compassion blinds you, Azri'Elis. You may reject our methods, but whether you choose to accept it or not, the truth remains. The Order is <i>necessary</i>. You know that <b>it</b> cannot be destroyed, it cannot be fully contained. For all of eternity, we must stand between it and all of creation."@@
Orion's hand trembles, his fingers flexing and curling into a fist as if grasping for conviction that no longer exists. He turns his gaze away, his shoulders sagging beneath the weight of unseen burdens.
@@.OrionSpeech;"I don't want to do this. I don't."@@
Azri'Elis remains just as she were. His monologue is met with just silence.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Propose to cast her to another plane |EscapeAzriOrion]]</div>\
<<if $excludingPartner == "" || $excludingPartner == "Nyxa" >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could take care of her while she gets better... then she could warp away.|EscapeAzriOrionHelp]]<img src="Images/Icons/RedPartner.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could take care of her while she gets better... then she could warp away.|EscapeAzriOrionHelp]]<img src="Images/Icons/RedPartner.png"></div>@@\
<</if>>\The demoness is in no shape to shift on her own, that much is certain. Even if she could somehow muster the strength to cast herself away, the ever-hungry terrors lurking between reality would make a quick meal of her, and whatever fate that awaits her would be no less grim than the one she is about to suffer. But you can't leave her either, and Orion seems to be looking for a way out, something that would justify his actions, something he could report.
Silly as it is, you offer just that.
@@.playerSpeech;"Orion, you don't have to. You know that she has suffered enough as it is. Just let her go, cast her to a safe place. You can just say that she escaped, and she'll never trouble us again. Right?"@@
That last word is addressed towards Azri'Elis, and her eyes briefly flicker in your direction, not quite meeting yours, not quite acknowledging the words. Orion doesn't look convinced, but his silence suggests that he is giving it some thought.
@@.playerSpeech;"I believe that there is enough blood on our hands. Let's not needlessly add to the stain."@@
For a long moment, the only sound is the low hum of energy in the room, the gravity of the situation hanging heavily in the air. Orion stands rigid, his gauntlet still clenched tight, but his posture has softened, as though some of the tension has finally ebbed away, if only a little. Slowly, almost reluctantly, he relents, the fight leaving him like air from a deflating balloon. He seems smaller in that moment. Just an old, weary man, burdened by the weight of countless years, his bones sagging beneath the crushing pressure of his own exhaustion.
With a final sigh, he begins to draw a circle of runes in the air before him, the symbols glowing faintly with an otherworldly energy. The air thickens with magic as he weaves the arcane, his movements precise, but slow... tired, even. The runes spin around the circle, glowing brighter with each stroke, as if fighting against the exhaustion in his very being.
Azri'Elis stirs slightly, her eyes locking onto the glowing patterns, her form still hunched and broken, but a flicker of something resembling hope, however faint, shines in her gaze.
He works in silence, and only when the ritual is complete, only as Azri'Elis' body begins to dissolve, does he speak, his voice but a whisper.
@@.OrionSpeech;"Farewell, Azri'Elis..."@@
Azri'Elis' broken husk of a body fades away. In her eyes, however, you glimpse the ghost of a smile. You'd like to think that, in the end, she was at least thankful. That she was aware of what was going on to some extent.
@@.OrionSpeech;"I... I remain uncertain if my choice was the correct one."@@
The silence stretches, and you realize he may be waiting for your response, or perhaps simply needing the reassurance that you are still there.
@@.playerSpeech;"I think you did."@@
Orion does not respond. Not with words. He simply nods, the motion slow and heavy, his hollow gaze settling on the place where Azri'Elis had vanished. The two of you make your way back in silence, the atmosphere tense and yet... not unpleasant.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedTeleport.png"></div>\The demoness is in no shape to shift on her own; that much is certain. Even if she could somehow muster the strength to cast herself away, the ever-hungry terrors lurking between reality would make a quick meal of her, and whatever fate awaits her would be no less grim than the one she is about to suffer. But you can't leave her either, and Orion seems to be looking for a way out, something that would justify his actions, something he could report.
Silly as it is, you offer just that.
@@.playerSpeech;"Let me take her. I'll bring her to my home. It's safe there, and away from prying eyes. She'll recover... and once she's well enough, she'll leave."@@
His head slowly turns to regard you, the silence so cold it sends a shiver up your spine.
@@.playerSpeech;"Come on Orion don't look at me like that. You said it yourself. You don't want to do this. Shit, we'll say she just escaped if we have to. I will take the blame if it comes to that. But just look at her. You can't tell me she deserves more pain."@@
For a long moment, the only sound is the low hum of energy in the room, the gravity of the situation hanging heavily in the air. Orion stands rigid, his gauntlet still clenched tight, but his posture has softened... some of the tension has finally ebbed away. The choice is made, and he knows it.
Slowly, almost reluctantly, he relents, the fight leaving him like air from a deflating balloon. He seems smaller at that moment. Just a weary old man, burdened by the weight of countless years... bones sagging beneath the crushing pressure of his own exhaustion.
@@.OrionSpeech;"Just... just. Get out of my sight. And do not get caught. I'll handle the guards while you make your escape."@@
Before you can even think of a response, he is gone, leaving you alone with the demoness, who regards you with the same blank stare. Not even focused on you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to carry her |GetReadyCarryAzri]]<img src="Images/Icons/RedStr.png"></div>\
<<set $azriNyxa to 0>>
<<if $excludingPartner is "Nyxa">>
<<set $excludingPartner to "azriNyxa">>\
<<else>>\
<<set $excludingPartner to "Azri">>
<</if>>\
You turn to look at her as you prepare yourself. Does Orion expect you to just what, pick her up? She is twice your size. But the librarian doesn't seem inclined to offer more help than he already has.
@@.playerSpeech;"Alright then..."@@ Kneeling beside her, you carefully slide one arm under her broad shoulders and the other beneath her waist.
@@.playerSpeech;"Don't be alarmed. I'm going to carry you. We need to leave."@@
The demoness barely stirs as you tighten your grip on her, her body sluggish and unresponsive. With a grunt, you shift her arms over your shoulders, wrapping them around your neck. Her weight presses down immediately; not as heavy as a twelve-foot-tall hulking mass of muscle and bone would suggest, but certainly not light enough to make this any easy.
There is also the problem of the weird shapes that she has going on; the outer set of ribs kept apart from sinking into your flesh only by your armour, her legs dragging lightly against the floor, scraping softly as you try to balance her weight.
@@.playerSpeech;"Are you good there?"@@
No reply, but her grip tightens slightly around your shoulders as she shifts her weight, trying to settle herself better on you. It'll have to do.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAzriCarry]]</div>\You begin the walk back, trying your best to not jostle her too much, even though the rough, uneven surface doesn't make things any easier. And the steps.... oh, the steps.
You had never noticed the insane number of stairs Darthax had, twisting, spiraling up and down, around and about, making you wonder if the architect who designed this place was drunk, high, or just plain insane. Perhaps he had a penchant for stairs; a rush of ecstasy at each new design, each new spiral.
<<if $strSkill >=5>>\
<div class="passCheck">\
Despite the challenge, you push forward, your footing steady as you navigate the treacherous steps of Darthax. The weight of the demoness is substantial, but you manage to adjust, shifting her against your back as you ascend. Her lack of protest makes the task considerably easier, but it still takes time... and effort.
<img src="Images/Icons/Str.png"></div>\
Thankfully, the corridors leading to the portal that will lead you back to your home are clear of any and all prying eyes, and you have the feeling Orion did something more than just handling the guards. You feel... safe.
<<else>>\
<div class="failCheck">\
Your body protests with every step, muscles screaming from the weight of her massive frame. The sharp press of her ribs into your back makes it impossible to find a comfortable way to carry her, and every step is a battle against exhaustion.
<img src="Images/Icons/FailStr.png"></div>\
Her hooves scrape against every uneven surface, and you have to rest more than once. Your progress is slow and treacherous, but the pressure from her arms keeps you moving, a reminder of her presence, a sign that you're not doing this for nothing.
When you finally reach the portal, you're drenched in sweat and trembling with exertion, but you made it without being spotted. Orion did good, even if he is nowhere to be seen.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Shift back home |ContinueAzriCarry2]]<img src="Images/Icons/RedTeleport.png"></div>\ The transition between spaces is barely more than a shift in the air around you, and then you find yourself surrounded by the familiar, comforting grey of your own portal room. Not too dissimilar from the walls of the prison, though somehow, it feels so much more... welcoming.
As you step forward, your focus narrowing to nothing but the urge to lay her down and finally rest, a dull thunk echoes through the room. You freeze.
A quiet, pained sound escapes her, barely more than a weak breath, but enough to send a pang of guilt through you. The cause of the noise quickly becomes obvious; her horns have hit the doorframe.
@@.playerSpeech;"Shit. Sorry. Are you alright?"@@
She doesn't answer, not that you expected her to. But her fingers twitch slightly against your back, a weak sign of acknowledgment. You adjust your grip, angling her head lower, but it's easier said than done with her size and weight. She's easily the most unwieldy thing you've ever had to carry; heavy, unbalanced, sharp in places, utterly limp. Every quality that turns carrying something into a burden. Oh, and nevermind those oversized antlers... disproportionate even on a being her size.
You manage to get through the narrow corridor into the living room; the only room that has space enough for her. But even then, it seems like an... uncomfortable place for her to rest, when her every move would cause her to hit something. The roof with her horns, the furniture with those damned portrusions on her head.
They... will be kind of a problem, you realize.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Outside it is, then |ContinueAzriCarry3]]</div>\With a grunt, you shift your grip once more and make your way toward the door leading outside. It takes some careful maneuvering to avoid scraping her against the frame again, but you manage, stepping out into the open air of your little floating island.
The void stretches endlessly around you, its vast nothingness held at bay by the protective wards surrounding your home. Dark. Bleak.
Azri stirs, then.
At first, it's just a slight shift in her weight against you. But when you continue, the movements grow stronger, more frantic. Her claws dig into you, not in an attack, but in sheer, desperate panic. A shudder runs through her form as she pushes weakly against you, trying to escape your grasp despite having no real strength to do so.
It quickly dawns on you that the dimension you reside in is... not that dissimilar to her prison. Sculpted by the same architect, after all~
The uncomfortable thin sand beneath your feet. The endless darkness around you. She must think you're bringing her back to her cell.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put her down |ContinueAzriCarry4]]</div>\The situation startles you, it takes you a moment to react. As soon as you realize what's going on, you quickly set her down and take a step back, giving her space.
And the look of betrayal in her eyes breaks your heart.
@@.playerSpeech;"Azri, listen. This isn't what you think it is. You're not in Darthax anymore. You're safe."@@
She scrambles backward, the motion clumsy and panicked. There's nothing graceful in it... no strength, no pride. Just a broken creature flinching in instinctual fear. It's hard to watch.
@@.playerSpeech;"I know this place looks familiar, but I promise, it's not what you think it is. This isn't a prison. It's my home. You will stay here only for as long as you need. Until you can leave safely."@@
That seems to make her hesitate. Her wild, frantic movements slow, her claws twitching but no longer digging into the ground as if expecting chains to rise up and trap her. Her flickering eyes remain locked onto yours, searching, uncertain.
She doesn't speak. You're not sure if she even can right now. But she's listening.
@@.playerSpeech;"You're not a prisoner, I won't keep you here. You can leave whenever you want. Just... give it a day or two. Let things settle. Rest and recover. Please."@@
Eventually, she just lets her back rest against the wall, the last remnants of her energy spent. She doesn't look particularly calm, or comfortable, or like she trusts you at all. But she does seem resigned to her fate, whatever she may think it is.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her for a bit. Give her some space|LetAzriComeTerms]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stay with her for a little while|StayAzriTerms]]</div>\
<<set $azriBasement to "basement">>
<<set $azriBasementArrival to $days>>
<<set $basementEnergy to 0>>
<<set $sitAzri to false>>
<<set $excludingPartner to "azri">>
<<set $archonBasement to "">>
<<set $azriPoints to 0>>
<<set $azriBHealPoints to 0>>
<<set $azriBlood to 0>>You decide not to push the issue further. She has been through a lot. Some space and time will do her good.
She still looks tense, coiled tight like she might spring away if the wind so much as shifts wrong.
You hesitate, but ultimately, relent.
@@.playerSpeech;"I'll give you some time. Take as long as you need."@@
You step back, careful not to move too quickly. Her eyes track you the entire time, watching you retreat inside and close the door behind you. The click of the latch closing is soft, yet, it rings loud in your ears.
As you lean back against the wall, taking a moment to catch your breath and process everything, you can't help but wonder if maybe you have bitten off more than you can chew.
Keeping a dangerous enemy of the Order under your roof, a traumatized one at that... yeah. This will be an experience.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\You take a cautious step closer, then lower yourself to sit on the cool ground, keeping a respectful distance.
@@.playerSpeech;"I'll stay for a while. If you don't mind."@@
She doesn't respond, that much you expected, but she also doesn't object or attempt to scramble further away. That alone feels like a small step in the right direction... or maybe you're just convincing yourself there's progress where there is none.
You settle in, keeping your posture relaxed but non-threatening. The silence stretches between you, thick with unspoken tension. She remains still, sitting with her back against the wall, her body language closed off.
Minutes pass.
The air around you is cool, quiet, your soft breathing the only sound filling the silence. You don't speak again. You merely exist beside her, a calm, steady presence... not pushing, not prying, just letting her feel that she's not alone.
Slowly, as the minutes stretch on, you can see her posture slowly relax. Her shoulders sink a little, her long tail uncurling from around her legs.
Her eyes no longer track you, focusing instead on a particularly interesting grain of sand between her hooves. Or so you imagine.
It is a small victory, and although you don't mistake her exhaustion for trust, you can't help but feel hopeful that, perhaps, with time, things might get better.
@@.playerSpeech;"I'll be inside if you need me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a reassuring pat before you go|patAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...or maybe don't|NopatAzri]]</div>\
<<set $sitAzri to true>>Without thinking too much about it, you give her a gentle pat on the shoulder, careful not to drive the spikes through your palm. It's brief, a soft gesture that is over as quickly as it starts.
Then, with a soft sigh, you head back inside. The click of the latch closing is soft, but somehow, it rings loud in your ears.
As you lean back against the wall, taking a moment to catch your breath and process everything, you can't help but wonder if maybe you have bitten off more than you can chew.
Keeping a dangerous enemy of the Order under your roof, a traumatized one at that... yeah. This will be an experience.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\You rise, your eyes lingering on her for a moment longer. The urge to comfort her with a pat is strong, but you resist it. You are not sure physical contact is what she needs right now, and besides, she seems lost in thought. It feels... wrong, to disturb her.
Instead, you just nod and turn away, heading inside. The click of the latch closing is soft, but somehow, it rings loud in your ears.
As you lean back against the wall, taking a moment to catch your breath and process everything, you can't help but wonder if maybe you have bitten off more than you can chew.
Keeping a dangerous enemy of the Order under your roof, a traumatized one at that... yeah. This will be an experience.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\You step outside once more, the box of crystallized souls held carefully in your hands. Azri hasn't moved. Of course. If anything, you appreciate the predictability.
As you approach, she lifts her head a little, watching as you set the box down. You leave it open, letting her see the contents.
You kneel beside her, slow and deliberate, placing the ornate box gently on the sand within her reach.
@@.playerSpeech;"I realize the goop I brought last time wasn't to your tastes, so here's something more appropriate."@@
She doesn't react much beyond that initial glance, her gaze flickering briefly to the box before settling back into unreadable neutrality. No movement, no acknowledgment beyond simply looking at you... which is something you suppose.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to feed her one |TryFeedAzriOne]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave the box beside her and bo back inside |LeaveBox]]</div>\
<<set $eatAzri to 3>>
<<set $basementEnergy to 0>>
<<set $azriBasementArrival ++>>You step outside the door again, and your eyes immediately fall on the spot where Azri had been resting yesterday.
Sure enough, there she is.
Still leaning against the wall, her posture identical to the day before. She... hasn't moved much.
Head bowed low, eyes locked on the sand at her hooves.
<<if $azriPoints >=1>>
This time, though, when you step forward, her head shifts ever so slightly to look at you. It's not exactly warm. Not exactly trusting. But it is acknowledgment.
@@.playerSpeech;"Hey, how are you feeling today?"@@
No answer. You weren't expecting one, really.
<<else>>
She doesn't react. As if you aren't even there.
You take a slow breath.
@@.playerSpeech;"So... hey. How are you feeling?"@@
The silence stretches. Her eyes remain fixed on the sand.
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back inside...|GoBackInsideAzri]]</div>\
<<if $sitAzri is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sit beside her |StayAzriTerms]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sit beside her |SitBesideAzri2]]</div>\
<</if>>\
<<set $basementEnergy to 0>>
<<set $caressAzri to false>>It doesn't look like she wants company. Or maybe she just doesn't know what to do with it. Either way, you decide not to force it.
With a small nod, mostly to yourself, you turn and step back inside, leaving her to her thoughts. You've made sure she's fine. Nothing more you can do right now...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\You hesitate for a moment before lowering yourself onto the ground beside her, keeping the same careful distance as yesterday.
She doesn't react at first.
For a while, the silence between you remains thick, heavy with words unspoken. The void around your little island is as still as ever, an endless, unmoving expanse, and yet the air carries the faintest chill, though whether it's from the unnatural stillness of this place or simply the atmosphere Azri brings with her, you're not sure.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back inside...|GoBackInsideAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that you are here for her, if she needs anything|TellAnythingAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach and give her a reassuring caress |ReassuringCaress]]</div>\
<<if $healSkill >= 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check her for wounds |CheckWounds]]<img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check her for wounds |CheckWounds]]<img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>
<<if $eatAzri is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her something to eat |OfferEatAzri]]</div>\
<</if>>\@@.playerSpeech;"I know you have been through a lot. I won't pretend to understand it, but... know that I am here for you if you need anything.@@
The silence is as long as the void stretching around you. Doesn't feel like the silence of someone that is deliberately ignoring you, but rather, a silence of deep thought.
It's hard to tell what, if anything, your words mean to her. But she hasn't recoiled, hasn't rejected your presence outright. That, at least, is something.
You don't push further. Instead, you settle into the quiet beside her, offering your presence without expectation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriHeal2Generic]]</div>\
<<set $caressAzri to true>>Your eyes linger on her for a moment before you shift closer, just slightly. Carefully, gently, you reach out, your fingers brushing against the velvet coat of dark fur that covers her arm.
@@.playerSpeech;"Hey... whatever it is that happened, it's over. You are free now. I know it probably sounds hollow, but from here, things can only get better."@@
You keep your hand on her arm, letting your warmth soak into her, hoping to bring some comfort.
@@.playerSpeech;"They will get better."@@
You give her arm one last, gentle squeeze before withdrawing your hand, not wanting to overstep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriHeal2Generic]]</div>\
<<set $caressAzri to true>>You figure that since you are at it, you should check her for wounds.
She appears to notice your sudden interest in her being, the way your eyes seem to scan every inch of her with quiet intent. None of the wounds seems grievous, at least not in the way you'd expect. No festering gashes, no untreated infections. Everything looks tended to, in a way. That makes it worse, in a way.
She just looks... ruined. Like someone deliberately kept her teetering on the edge of death... never allowing her to slip away, but never giving her the chance to fully heal either. Sustained just enough to suffer as much as possible.
You doubt you could use your limited magic to heal whatever ails her, something far more complicated than a flesh wound. Whatever injuries she carries run deeper, tangled in a physiology that doesn't quite follow the rules of your kind.
<<if $excludingPartner != "azriNyxa">>
<div class="failCheck">\
The healer of the Order could be an option... but you don't feel like you have the confidence to ask her for something like this.
</div>\
<<set $woundsAzri to -999>>
<<else>>
<div class="passCheck">\
The healer of the Order could be an option... if anyone could properly assess what's been done to Azri, it would be Nyxa. You know she can be trusted, and she would be able to help... you should consider talking to her as soon as possible.
<img src="Images/Icons/Partner.png"></div>\
<<set $woundsAzri to 1>>
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriHeal2Generic]]</div>\
You figure that the creature must be hungry. Maybe?
You're not exactly sure what she is... so of course you have no idea what she eats (if she even needs to eat), but the thought of leaving her like this, unmoving and silent, without at least offering something, doesn't sit right with you.
So, you return inside and grab a portion of the usual fare the Order provides for you: the bland, grey sustenance that keeps you going but never satisfies. It isn't much, but it's something.
Back outside, there is no surprise to find that Azri has not moved an inch. Still seated against the wall, eyes lowered, lost somewhere near the sand at her hooves.
There, you crouch beside her, setting the bowl down within reach.
@@.playerSpeech;"It's not much, but... if you need something, here."@@
Not a glance, not a twitch of acknowledgment. The silence drags on, but it doesn't feel like hesitation. More like disinterest. Like it has nothing to do with her at all.
<<if $soulBox == 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe try to feed her some souls? |FeedSoulsEasy]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
After a while, you sigh. Maybe she doesn't need food. Or maybe she simply doesn't want it? Either way, you don't press.
You leave the bowl beside her and retreat inside. You should probably ask Orion about this... he'll probably know.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriHeal2Generic]]</div>\
<<set $eatAzri to 1>>
<</if>>\
You remain beside her, sitting with your back against the wall... Minutes pass. Uneventful as ever.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back inside...|GoBackInsideAzri]]</div>\
<<if $caressAzri is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that you are here for her, if she needs anything|TellAnythingAzri]]</div>\
<</if>>
<<if $caressAzri is false>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach and give her a reassuring caress |ReassuringCaress]]</div>\
<</if>>\
<<if $woundsAzri is 0>>\
<<if $healSkill >= 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check her for wounds |CheckWounds]]<img src="Images/Icons/RedHeal.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check her for wounds |CheckWounds]]<img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<</if>>\
<<if $eatAzri is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her something to eat |OfferEatAzri]]</div>\
<</if>>\The fact is, she hasn't eaten anything in... how long now? You don't think she was getting fed in that prison. She is not going to heal... or whatever her version of healing is, if she's not aiding her own recovery. What if her shock-induced paralysis is preventing her from eating, even though she might want to?
So, against Orion's recommendation, you reach out and take one of the crystallized souls.
It looks... unassuming. You wouldn't know it was a soul you hadn't been told directly. The crystals are opaque, dark and smooth, reflecting what little light reaches them. They look more like dull gemstones than anything remotely supernatural... you suppose not too unlike your travelstones.
@@.playerSpeech;"I get that you have been through a lot. I do, and that's why I'm not trying to force you into anything. But you can't continue like this. You <i>have</i> to eat. For your own good."@@
Again, no answer. Enough is enough. You take one of the crystals, and reach out to her.
Your fingers brush against the smooth, ivory surface of her skull. The bone is cool beneath your touch, devoid of the warmth a living thing should have.. But then again, she's not exactly a living thing anyway. You suppress a shiver as you press gently, coaxing her jaws open.
Forsooth, her mouth parts, revealing sharp canines, long and wicked, framing the darkness within. A thick, black tongue rests behind them, slick with dark drool that clings to her fangs in thin, glistening strands. The sight is... unsettling. Arousing? You would rather not dwell on that thought.
And now that you've done it, you realize... you have no idea what to do.
Just drop it in? Place it carefully?
Her jaws remain open, waiting. You get the feeling she's having fun with this. Watching you struggle, letting you fumble through uncertainty while she sits there, motionless, silent.
The black drool pools at the edges of her tongue, slow and thick, clinging stubbornly before trailing down like ink.... You avoid getting distracted by the sight.
With no better plan, you steel yourself and carefully place the crystalized soul onto her tongue. She must have developed it for a reason. Then, you slowly withdraw, letting her jaws meet with a quiet snap.
For a few moments, you watch her closely.
Amused by the absurdity of the situation, Azri'Elis seems produce a semblance of a smile; an eerie, subtle shift in the way her skeletal maw rests. The barest curl at the edges of her jagged teeth, the faintest trace of satisfaction in the way she tilts it.
A faint glow pulses behind her fangs, illuminating the darkness within her now closed mouth, and wisps of pale blue escape between her teeth, curling like smoke as they dissipate into the air.
@@.playerSpeech;"Hah, well... glad you enjoy my struggles."@@
You carefully place the ornate box beside her, leaving it within easy reach.
@@.playerSpeech;"If you need more, the box is there. If you are feeling like it, you should eat some more."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $azriPoints +=1>>
<<set $eatAzri to 4>>You don't push. With a quiet sigh, you set the box beside her.
@@.playerSpeech;"You can take them when you're ready."@@
No response.
You linger for a moment before deciding not to waste any more time. If she needed them, she would take them. That was all you could do.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $azriPoints +=1>>
<<set $soulBox to 5>>You make your way outside, a small part of you wondering if Nyxa was right to be concerned. You don't know exactly what you're doing... only that something within you resonates with the strange, broken essence inside Azri'Elis. She shouldn't be alive, not with the damage described, and yet she clings to existence. That alone suggests a thread, however thin, remains.
You approach slowly, cautiously. Scared of what could happen.
@@.playerSpeech;"Alright. I'm not sure how to even explain this. But... I'm going to try and restore some of your power. The archon seemed to believe there was something special about me, so... lets see."@@
No response from her, though her flickering pupils seem to follow your movement with conscious intent.
You take a deep breath, and press your hand against her chest.
Nothing happens, other than the soft mane of black fur engulfing your fingers, as you had expected.
You focus on your own body, and the energy flowing within it, and the same way you'd do with your restorative magic, attempt to channel that spark. Only that... this isn't like your usual healing.
Your magic, when you've used it before, feels warm. Alive. It pulses with a kind of eager light, a natural kind of vigor, the power of life itself.
This... this is not that.
The moment you open yourself, searching for the same current, you feel it falter. Twist.
The spark dims instead of brightening. A chill spreads across your chest, and you gasp as something deep and long-buried stirs.
Your entire body goes numb, and a terrible cold fills your lungs, as if you were drowning.... as if you were sinking into something vast and starless.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Eye.png" width="60" height="60">
</div> <<set $eyeSeeing to $temporaryEye -1>>
You jerk your hand back with a ragged cry, stumbling away from her, panting.
@@.playerSpeech;"What... what in the hells was that?"@@
Azri'Elis has certainly felt it too. She shudders, jaws opening and closing as if awakening from a nightmare. The orb of darkness between her horns flickers, only able to maintain its form for a fraction of a second before dispersing again, but her eyes glow with renewed intensity.
@@.azriSpeech;"Do that... again..."@@
Each word comes out slowly, the effort of producing the sounds evident in her pained expression.
@@.azriSpeech;"Again... Please."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day |EnoughAzri]]</div>\
<<if $strSkill >=3 && $eyeSeeing >=1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep at it for a while longer... |KeepWhileLonger]]<img src="Images/Icons/RedEye.png"><img src="Images/Icons/RedStr.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep at it for a while longer... |KeepWhileLonger]]<div class="numberStat">1</div><img src="Images/Icons/RedEye.png"><div class="numberStat">3</div><img src="Images/Icons/RedStr.png"></div>@@\
<</if>>
<<set $woundsAzri to 4>>
<<set $basementEnergy to 0>>
<<set $playerEnergy to "tiredAzri">>
<<set $azriBHealPoints to 1>>
<<set $azriBasement to "healing">>
<<set $azriBasementArrival to $days>>
<<if $soulBox == 5>>
<<set $soulBox to 1>>
<</if>>You shake your head, whatever happened surely helped her, but it also took something from you, it is dangerous. You cannot risk further experimentation right now.
Not when you feel so exhausted you could pass out right then and there.
@@.playerSpeech;"I... I will. I'm glad yo see you are better. But I don't want to risk any more today."@@
The demoness nods, slowly, understanding.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $woundsAzri to 4>>You remain where you are, considering her words. You can't deny that what you felt was terrifying, but she... well, whatever it was that happened there, it helped her. You could see her react.
Something was lost, you feel it deep in your bones. As if a sliver of your soul had been stripped away. Only that... whatever it is that was taken, it... didn't feel entirely yours.
So, hesitatingly, you approach her again and let your hand come to rest on her chest, right between the set of outer ribs. They all converge towards your arm, as if they were reaching for you.
This time, you know what to expect. And while you can't control whatever this is, you are not unprepared.
It's the same sensation, the cold, the numbness. This time, it doesn't come as a wave to drown you. It's a slow seep, a trickle. The cold wraps around your arm, climbs into your chest, and seeps into your veins, but it's gentler now. Quieter, but no less exhausting.
Azri'Elis exhales, a low sound from deep in her chest. Not a word, not a growl, not real breathing. The kind of sound one makes when a long pain finally lessens.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Eye.png" width="60" height="60">
</div> <<set $eyeSeeing to $temporaryEye -2>>
The numbness creeps over you in stages. You begin to lose the feeling in your legs. Then your arms. Your vision swims. The pull seems to grow fainter with every passing second, and so you persist... until it stops completely, you tell yourself.
...
After some long minutes, you can barely feel the odd sensation anymore, but what you do feel is the fatigue. Overwhelming. It saddens you to have to pull back, but you cannot force yourself to continue.
You manage to speak, voice faint and raspy, not that dissimilar from hers a moment ago.
@@.playerSpeech;"T-there. I don't think... I don't think..."@@
You sway. Your knees buckle beneath you before you can take a step. The world tilts sideways, slow and distant.
And then you fall. Quietly, gracelessly, right against her.
Azri'Elis doesn't flinch, but she also takes a moment to react, not quite having the reflexes to catch you until you have slid partway down her body, your face thankfully avoiding any spikes coming to rest in the soft fur of her thighs.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KeepWhileLonger2]]<img src="Images/Icons/RedSleep.png"></div>\When you wake up, you feel as though you have been asleep for days, and yet, you don't feel rested at all. You're disoriented, groggy, and there's an almost nauseating taste in the back of your throat.
With a dramatic gasp, you bolt upright... only to immediately regret it. Your limbs feel like they're filled with wet sand, your stomach lurches, and your head spins. You groan and press a hand to your forehead.
There, lying besides you in her predictable position, lies the demoness. Her eyes remain fixed on you, flickering with an intensity and clarity they haven't held before.
@@.azriSpeech;"Are... you... well...?"@@
Still, you smile at her, with a faint, tired grin.
@@.playerSpeech;"I'm fine, I'm fine. Just tired. How are you feeling? That's the important thing here."@@
She takes a moment to answer, but she eventually does. That already is such a huge improvement, isn't it?
@@.azriSpeech;"Better. Thank... you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KeepWhileLonger3]]</div>\After some more minutes spent recovering your breath, you slowly get up. You feel... fine. Tired, but fine. Your soul seems to be in the same state as before.
You assure her everything is alright and that you'll return later, and she nods before returning her gaze to the darkness. You need to recover before you can try anything else.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $woundsAzri to 4>><<switch $azriBHealPoints>>\
<<case 0>>\
Once again, you make your way outside, finding Azri'Elis at her usual spot. She sits motionless, her gaze unfocused, staring into nothing. The sand around her is disturbed where she must have shifted at some point, but now she is utterly still.
She doesn't acknowledge you. Not when you approach, not when you stand before her.
For a moment, you wonder if she even realizes you're here.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sit beside her |SitBesideHerDay3]]</div>\
<<case 1>>\
Stepping outside, you find Azri'Elis where you left her. The sand has shifted slightly beneath her, and her posture is more upright than before. Though she remains silent, her eyes flicker toward you as you approach, tracking your movement with anticipation, expectant.
There's no real reaction beyond that; no words, no movements. Just her unwavering stare, patient, but not entirely passive.
A step in the right direction...?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TouchAgainAzri]]</div>\
<<default>>\
You make your way to the entrance, finding Azri'Elis at her usual spot, sitting in the sand. She seems happy to see you, her posture straighter, her expression attentive.
@@.azriSpeech;"Hunter."@@
Cold, but you can tell that she means no malice with her words.
@@.playerSpeech;"Good morning... how are you feeling? You look a little better."@@
There is a small pause as she gathers the energy to form a response, then, quietly, she speaks.
@@.azriSpeech;"I feel... clearer. Better."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TouchAgainAzri]]</div>\
<</switch>>\
<<set $basementEnergy to 0>>
<<if $soulBox == 5>>
<<set $soulBox to 1>>
<</if>>You sit beside her once again, the sand shifting beneath your weight. It has become a ritual of sorts... to sit here and gaze into the swirling nothingness with her, the silence almost comforting.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Gently stroke her leg |StrokeLegAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep to yourself |KeepYourselfAzri]]</div>\<<if $azriBHealPoints is 1 && $azriBlood is 0>>
@@.playerSpeech;"I've been thinking about yesterday... about what happened when I touched you."@@
Azri'Elis lifts her gaze. She doesn't speak, but she is listening.
@@.playerSpeech;"It felt like something was... pulling at me. Like you were drawing something out without even trying. And it helped you, didn't it?"@@
She doesn't immediately answer, tilting her head in consideration. Then, after a beat:
@@.azriSpeech;"Yes. It did."@@
You nod, taking a slow breath before continuing.
@@.playerSpeech;"If just touching you was enough to do that, then maybe... maybe something more concentrated could help you even further."@@
Azri'Elis blinks, waiting for you to elaborate.
@@.playerSpeech;"Like my blood, for example. We could try, at least. See what happens."@@
She is silent for a few seconds, her gaze wandering through the exposed bits of flesh your armour and clothes leave exposed. Makes you feel slightly uncomfortable, and you shift in place.
@@.azriSpeech;"You are certain about this?"@@
@@.playerSpeech;"Not completely."@@ You admit, offering a half-shrug.
@@.playerSpeech;"But I know it helped you before, and I don't think it harmed me. So it's worth trying."@@
She nods again, far less draining than producing speech, as she waits for you to decide what to do.
<<elseif $azriBHealPoints is 2 && $azriBlood is 1>>
...
<<else>>
<<goto "JusttouchingAzri">>
<</if>>
<<if $azriBlood is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just... touching for now. |JusttouchingAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...give her some of your blood |GiveBloodAzri]]</div>\
<</if>>
<<if $azriBlood is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...give her some of your blood |GiveBloodAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[ Propose her to have some of your saliva instead |ProposeSaliva]]</div>\
<</if>>
<<set $azriBHealPoints +=1>>
<<if $azriBHealPoints ==3>>
<<set $orionEnvelope to 1>>
<</if>>Your hand hovers for a moment before you move, reaching out carefully. Her fur, dark and packed full of dust, feels cold and coarse to the touch... poor thing, could use a bath or a shower, you tell yourself. You could wash her, but youd rather not risk her having a weakness to water or whatever.
You continue, running your hand over her knee, the length of her thigh... lost in your own thoughts of water and scrubbing.
The gesture is a bit awkward, and you are not even sure you have an excuse anymore for the boldness. It is then, as you focus on the texture beneath your fingertips (the fine grains of sand), that you notice the pull she's somehow exerting on your skin. It starts as little more than an itch, a tickling, but it gradually becomes more prominent, until it is difficult to ignore.
You freeze, your hand still resting against her leg as the sensation deepens. It is not painful, nor does it feel like an attack. It's something passive, instinctual. A slow, steady pull, like moisture seeping into dry earth or a sponge.
Azri'Elis shifts then, the first real movement she has made in quite some time... That you can remember at least. Her head tilts, and her gaze drifts down to where your hand meets her body. Something in her expression changes. Confusion, then recognition. You are about to pull your hand apart, muttering an apology, when her own hand comes down, pressing yours into her leg.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StrokeAzriLeg2]]</div>\
<<set $temporaryEye to $eyeSeeing>>You simply remain by her side, keeping her silent company until you decide to retire for the night... hopefully, she'll be feeling better tomorrow. More talkative as well...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $azriBHealPoints to 0>>
<<set $azriBasement to "basement">>
<<set $azriBasementArrival -=1>>It feels... odd. As if a part of you, (a part that shouldn't even be there) is being drawn out, trickling away.
Azri'Elis eyes seem to ignite with a new light, as if the contact was rejuvenating. She then speaks, the effort it takes to form words obvious, but her voice is an appreciated surprise nonetheless. Its the first time she does speak since she got here... since you last saw her on her cell.
@@.azriSpeech;"... keep... doing... that..."@@
<div class="failCheck">\
And so, you do, for as long as you can. You feel lighter, somehow. A shadowy presence fading, like a dream slipping through your grasp. It is, however, exhausting. Then, gradually, it starts to fade, until you can no longer feel anything out of the ordinary.
<img src="Images/Icons/Eye.png"></div>\
She lets go of you; not like you couldn't just pull away, but she lets go.
@@.azriSpeech;"Could you... that... again... later?"@@
You nod, still a bit stunned by the experience. Utterly exhausted as well.
@@.playerSpeech;"I... could try, sure. You feeling any better?"@@
A small pause, as the creature gathers the energy to speak.
@@.azriSpeech;"Yes."@@
Then silence again, but this time, it is not quite as empty. She has something to look forward to, even if she doesn't know exactly what or how.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Eye.png" width="60" height="60">
</div> <<set $eyeSeeing to $temporaryEye -1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $playerEnergy to "tiredAzri">>
<<set $azriBHealPoints to 1>>
<<set $azriBasement to "healing">>
<<set $azriBasementArrival to $days>>You step closer, your hand resting gently on her shoulder before you pull her into a deep embrace. You stay like that for a while, letting her draw energy from you, and then, once the feeling subsides, you break the contact.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Eye.png" width="60" height="60">
</div> <<set $eyeSeeing to $temporaryEye -1>>
<<if $azriBHealPoints == 2>>
@@.azriSpeech;"Why?"@@
The question catches you slightly off guard.
@@.playerSpeech;"Why what?"@@
@@.azriSpeech;"Why are you doing all this?"@@ she clarifies, her voice still rough around the edges. Each word is shaped with care, like she's relearning how to speak.
@@.azriSpeech;"I remember. Orion would have me executed... was it not because of you."@@
She pauses, collecting herself before continuing.
@@.azriSpeech;"That... suggests you're acting on your own accord. So tell me. What do you gain from helping me?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You felt guilty for leading the archon to her |GuiltyArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You thought she didn't deserve her punishment |NoDeservePunishmentAzri]]</div>\
<<else>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<if $eatAzri is 3 || $eatAzri is 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her some souls as well |FeedAzriGood]]</div>\
<</if>>
<</if>>
<<if $azriBlood is 0>>
<<set $azriBlood to 1>>
You have never been one to be deterred by a bit of risk... even when that risk takes the form of four-inch-long fangs.
@@.playerSpeech;"If my blood can help you, then we should try it. No harm in seeing what happens."@@
You remove your gauntlet, letting it fall to the ground, and then pull your sleeve up, exposing your bare forearm. Using your blade seems like an awful idea; the semi-sentient object is dangerously sharp and sometimes unpredictable, and you wouldn't want to have your arm sliced open or chopped off. Instead, you take a step towards the bewildered Azri'Elis and raise your forearm, placing the vulnerable flesh close to her jaws.
@@.playerSpeech;"Bite me. Be careful."@@
The demoness remains unmoving for a few moments, her gaze drifting between you and the offered limb, and then, ever so carefully, she moves closer, her jaws parting as her hands rise to gently secure the offered appendage.
It hurts, of course it does. Her fangs, each the size of a small dagger, pierce the flesh with a slow, deliberate pressure. The sharp sting of breaking skin quickly gives way to a deep, aching throb as she punctures just enough to draw blood without causing real damage.
Azri'Elis holds there for a moment, motionless, her grip steady but not crushing. You feel the warmth of your own blood trickling from the wounds, as it begins to seep down into her mouth.
The silence is broken by awkward, wet sounds, as she struggles to swallow around the protrusions of her teeth. It is quite messy, drinking liquids is not something the demoness has much experience with, and as a result, some of it runs down her chin, dripping onto the sand below.
The sensation returns, however, the feeling of something being drawn out, trickling away, this time far more intense. She seems to realize it too; her motions growing a bit more agitated, her hold a little tighter.
@@.playerSpeech;"Easy there.... gah, don't get too eager. I need that blood."@@
Azri'Elis stills at your words, her grip loosening ever so slightly, but she does not let go. Instead, she shifts, and her tongue... that long, cold, textured thing, drags all over the fresh punctures, lapping up the blood that spills from them. It makes you shiver, but not in a bad way.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Eye.png" width="60" height="60">
</div> <<set $eyeSeeing to $temporaryEye -1>>
It's not long before the feeling dissipates entirely, and finally, Azri'Elis lets go.
@@.playerSpeech;"Well... how was that?"@@
Azri'Elis remains quiet for a moment, rolling her shoulders as if testing herself.
@@.azriSpeech;"Foul. But very helpful."@@
The tone is a bit mocking, but you don't take offense. A smirk crosses your lips as you inspect the mess covering your arm. Your forearm is now covered in blood and a thick layer of black drool, and yet you don't find it as revolting as you should. The bite marks are shallow and precise, two perforations in the meaty part of your arm, already beginning to close.
<<else>>
You extend your arm without a word, she already knows what to do. Azri'Elis hesitates for only a moment before leaning in, her movements smoother this time. The sharp sting is brief, followed by the faint pull of her feeding. She takes only what she needs, drawing back almost as soon as it begins and then using her tongue to lap the crimson liquid from the fresh wounds.
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<if $eatAzri is 3 || $eatAzri is 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her some souls as well |FeedAzriGood]]</div>\
<</if>>
While your blood seems like a good enough option, it is... painful. If any fluid you offer her is could to help, there might be a less intense way. You hesitate for a moment, then speak, your voice calm yet filled with a hint of uncertainty. You hope she doesn't take offense.
@@.playerSpeech;"I've been thinking... if any fluids in my body could help, then maybe we don't have to resort to something as drastic as drawing blood."@@
Azri'Elis regards you quietly, her glowing eyes thoughtful as she considers your suggestion. You continue.
@@.playerSpeech;"Saliva, for example, it might not be as effective, but I can give it a try. If it turns out not to be enough, we can always go back to blood."@@
If she suspects you have hidden motives or second intentions, Azri'Elis makes no mention of it. Without a word, she leans forward, her eerie, tooth-lined jaw positioned just before you. She's ready to take what you offer, even if it is less than glamorous.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lower her jaws to your level and dribble some into her mouth |AzriDribble]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Open your mouth and let her have a taste |AzriTaste]]</div>\You hesitate for a moment, considering your response.
@@.playerSpeech;"I suppose... I felt guilty."@@ You finally confess. @@.playerSpeech;"I couldn't have known that creature would come with me, but it was still by my intervention that she found you."@@
The light in her eyes flickers for a moment at the mention of the creature. The change in what should be a blank, unreadable expression is so noticeable that you immediately stop and apologize.
@@.playerSpeech;"Sorry. I didn't mean to remind you of it."@@
@@.azriSpeech;"..."@@
Silence stretches for a few moments, as you consider the right words to say.
@@.playerSpeech;"It won't come back. Orion made sure of that."@@
A small nod, her gaze falling down. She just wants to move on.
@@.azriSpeech;"Guilt is the answer, then. I believed such feelings were carefully excised from you, hunters."@@
You scoff lightly, shaking your head.
@@.playerSpeech;"We're not mindless killers. At least, not all of us."@@
@@.azriSpeech;"Of course. Whatever the case, I am grateful for what you did. You could have forgotten about me. Left me to my fate until that... thing was done with me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\You hesitate for a moment, considering your response.
@@.playerSpeech;" I have seen how narrow-minded some of my peers can be, and I can imagine the kind of prejudice you must have had to face. Or the atrocities you had to commit alongside them."@@
Azri'Elis watches you closely, her glowing eyes narrowing just slightly. There is no immediate response, no shift in expression that might betray what she's thinking.
@@.playerSpeech;"I'm not saying you were blameless. And I don't know the full story of what... transpired to earn you your punishment."@@ You exhale, running a hand over your arm. @@.playerSpeech;"But I don't believe things are ever as simple as they seem. I am sure there was something else behind your actions. And whatever the case, that your punishment was more than enough already."@@
That seems to land. She doesn't speak right away, but her eyes lower, and her shoulders relax by a fraction... just enough to be noticed.
@@.azriSpeech;"Orion was right. I was a fool to snap like that. No matter how much I despised them, how much I wanted to make them pay for what they did, I knew it wasn't the way. By losing control, I became... no better than they were."@@
You offer a sympathetic smile, nodding lightly.
@@.playerSpeech;"Sometimes the need to act clouds our better judgment... I don't think you are evil, if that means anything at all."@@
Silence stretches for a few moments, as Azri'Elis struggles with her own thoughts. Her time in that prison was a long, torturous affair; no amount of meditation could keep her mind from dulling, no self-reflection could make the endless silence bearable.
@@.azriSpeech;"I... am grateful that you chose to look beyond what I've done. And for the help you've given me."@@ Her voice is soft, slow, but steady. @@.azriSpeech;"I will repay that kindness the only way I can... by making sure I never repeat those mistakes. Once I leave... our paths won't cross again."@@
You nod, sensing that she has said all she wishes to say about that.
@@.playerSpeech;"I'm glad to hear that."@@
Azri'Elis shifts, adjusting her posture. With a slow, deliberate movement, she lowers herself into a meditative stance, folding her claws in her lap. The glow of her eyes dims slightly, as if she is retreating inward.
@@.azriSpeech;"I still need time to recover, but I can feel myself improving."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<if $eatAzri is 4>>
@@.playerSpeech;"Would you like to have one of the crystals as well?"@@ You tell her, showing her the little box Orion gave you.
She nods, now a bit more animated, before opening her mouth. She's expecting you to put the crystal directly on her tongue.
@@.playerSpeech;"Fine..."@@
You reach out, placing the smooth, unremarkable gem on the slimy surface of her tongue, watching as her jaws close back up and she holds it there, as if she were dissolving a piece of candy.
<<else>>
@@.playerSpeech;"Would you like to have one of the crystals as well?"@@ You tell her, showing her the little box Orion gave you.
She nods, a little meal seems like a nice treat, now that she is feeling way better.
@@.azriSpeech;"I think... I would."@@
This time, she takes one in her hand and presses it into her tongue. It is not particularly tasty, but it is a welcome bit of nourishment.
<</if>>\
<<set $eatAzri to 5>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
You grab her jaws with both hands, pulling the huge demoness down to your level, and a bit below. Even if sitting, the difference in height is still considerable, but once you manage to have her lying on the ground so that she's below you, the rest is simple.
Leaning over her, you open your mouth, letting your saliva drip inside the waiting maw.
A thin, glossy stream runs from between your lips and falls over her tongue, pooling on the black muscle before running down inside. Azri'Elis remains still beneath you, her glowing eyes flickering as she allows the strange offering to continue. The fluid glistens for a moment before vanishing into the dark chasm of her throat, the shiny coating on her tongue the only evidence of the bizarre act.
Only so much saliva a human can produce, even when excitement prompts an excess. You manage to squeeze out a little more than you would expect, another rivulet of viscous drool falling from your mouth into hers.
The somewhat familiar pull is there, but you are unsure if it's because of the fluid exchange or just because of your proximity to her. Finally, when your mouth is drier than the desert, you let go, and the demoness returns to her previous position.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Eye.png" width="60" height="60">
</div> <<set $eyeSeeing to $temporaryEye -1>>
The lack of visible reaction makes you nervous. You are not pushing any unwanted advances on her, are you?
@@.playerSpeech;"Does it... does it work? Are you feeling better?"@@
After a short pause, she nods, slowly.
@@.azriSpeech;"The... taste is less than appealing, but yes. I feel an... improvement. For sure. Something about you. I still... nevermind..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\And so you simply open your mouth wide, tongue sticking out, and lean in, inviting her to indulge most directly.
With the same calm, unhurried demeanor, Azri'Elis lowers herself to you, her huge jaws opening and then hovering for a few seconds around your face as she faces the logistical struggle of finding a way to taste your throat without tearing your face to shreds.
Before you can have any second thoughts, you feel her tongue press against yours, long and unnervingly dexterous as it curls slightly, coaxing your saliva into her waiting maw. There's no hesitation, no awkwardness, only the steady, deliberate way she draws the fluid from you, letting it mix with her own before absorbing it.
Almost immediately, you feel the tug, the drain that makes you feel dizzy. Only this time, you can't communicate, not when her tongue gains ground with every passing second, with every failed protest. It burrows down your throat, its slick surface dragging against the tender flesh of your esophagus in ways that shouldn't be possible.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Eye.png" width="60" height="60">
</div>
Your hands tighten against her bony outer ribs; if to push her away or steady yourself, you're not sure. The ravenous appendage slides deeper, neck bulging around the invasive mass, and all thoughts are cast aside. Lewd, sloppy noises fill the air, practically all you can hear aside from the pounding of your own heart and the desperate, ragged gasps you manage.
Does she remember you need to breathe? Surely, she does. Yet the relentless tongue seems intent on its task, giving you the most intense, invasive kiss your imagination could have ever conjured.
And just when you begin to think she might never stop, the pressure suddenly subsides. You feel your neck muscles strain as the appendage slips free, and you nearly collapse to the ground, panting, coughing black drool all over the place. Your vision is blurry, and not just from the lack of oxygen. She took more than just saliva from you.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Eye.png" width="60" height="60">
</div> <<set $eyeSeeing to $temporaryEye -2>>
@@.azriSpeech;"Oh, apologies. I got... carried away."@@
You nod weakly, failing to notice the thick rivulet of black slime flowing down your chin. She sounds a lot more alive than just a moment ago, which is a good indicator that your plan worked.
@@.azriSpeech;"You were right. That was... better than your blood. A lot better, actually. I feel... almost whole. Thank you."@@
You swallow dryly, feeling how your throat aches. You might be hoarse for a while, but there's no permanent damage. And whatever she took from you, it makes you lighter. It didn't belong, and now it's gone, leaving you with a strange sense of relief.
@@.playerSpeech;"A-anytime."@@
<<if $woundsAzri >= 2>>
Azri'Elis tests her movements, shifting her limbs, rolling her shoulders.
@@.azriSpeech;"I am not... entirely well-versed in human customs, but I was under the impression that the exchange of bodily fluids was once considered a gesture of affection. Romantic, even. At least... it was before I was imprisoned."@@
She tilts her head, quiet concern in her gaze.
@@.azriSpeech;"Would Nyxa be... upset...?"@@
You are quick to dismiss that, shaking your head.
@@.playerSpeech;"She would understand it was to help you, I'm sure. Just in case, no need for her to know. How your tongue violated my esophagus."@@
The demoness nods slowly, her gaze growing distant... as if some bitter memory had resurfaced. Something foul.
@@.azriSpeech;"I'm sorry. I did not intend for that."@@
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\When you step outside, Azri'Elis is already there, waiting. She's on her own hooves now, standing tall, steadier than you've ever seen her here. Ready to leave, with the dark spot of light-eating void hovering between her massive horns.
@@.playerSpeech;"You're looking well."@@
She lifts her chin slightly, rolling her shoulders as if testing her strength. The void between her horns pulses faintly, almost eager.
@@.azriSpeech;"I am. Thanks to you."@@
Azri'Elis glances toward the distant horizon, then back at you.
@@.azriSpeech;"I owe you far more than mere words... but for now, they're all I can offer. I wanted to express my gratitude before I left."@@
@@.playerSpeech;"Are you sure you are up for traveling? You can stay here for a while longer, if you want."@@
Azri'Elis shakes her head, her gaze wandering to the far-off distance.
@@.azriSpeech;"I appreciate your hospitality. But this place sickens me. I want nothing more than to put all of this behind me."@@
You can't exactly blame her. After everything she has been through, staying here is probably the last thing she wants to do.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her a handshake |HandshakeAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Offer her a hug |OfferHugAzri]]</div>\
<<if $orionEnvelope is 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the envelope Orion gave you |EnvelopeOrion]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |EnvelopeOrion]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<set $azriBasement to "">>
<<if $excludingPartner != "azriNyxa">>
<<set $excludingPartner to "">>
<<else>>
<<set $excludingPartner to "Nyxa">>
<</if>>
@@.playerSpeech;" I wish you safe travels, then."@@
You extend your hand toward her, a simple yet firm gesture of respect. It makes her hesitate, as if unsure of the intention behind the offered hand, but after searching through her memories and recognizing the gesture, she reaches out, her clawed, much larger fingers wrapping around yours.
@@.azriSpeech;"Farewell. May our paths cross again. Under less... trying circumstances."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriLeftFinally]]</div>\You open your arms wide open, waiting for her to take the hint.
It takes her a moment to understand what you're offering, recognizing, perhaps from distant memory, that hugs are a human way of expressing closeness, comfort, or affection. Slowly, she steps forward and lowers herself to your level. With great care, mindful of the sharp ridges of her body, she folds her arms around you, drawing you into a surprisingly gentle embrace.
@@.playerSpeech;"Stay safe, alright?"@@
Her arms tighten around you for a second, as if to emphasize her agreement, before letting go.
@@.azriSpeech;"Thank you. For everything."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriLeftFinally]]</div>\You hesitate for a moment, then reach into your belongings, pulling out the envelope Orion had given you.
@@.playerSpeech;"Before you go... I think you should have this."@@
The demoness glances at the object, curiosity gleaming in her eyes.
@@.azriSpeech;"Been long since I received a letter."@@
@@.playerSpeech;"Orion's. Not sure why he wouldn't tell you himself, but... welp. He sometimes acts in his own odd, confusing ways. But I think he cares about you."@@
Azri'Elis' expression shifts slightly at the mention of his name, her clawed fingers carefully taking the envelope from your hands. She turns it over, her gaze lingering on the seal, as if something about it stirs a distant memory.
Her thumb drifts slowly over the surface of the paper, her gaze distant. For a long while, she remains silent, contemplative. Trying to warp untold distances could damage the letter, so this could be the only opportunity she has to read it.
Yet, she hesitates. There's a subtle tension in her posture, a quiet reluctance... knowing that whatever is written inside will most likely hurt one way or another. Her fingers tighten just slightly around the edges before, at last, she breaks the seal.
Her glowing pupils flicker as they scan the letter almost too quickly, wanting to get it over without having to dwell on the words too much.
Though her skull remains a mask, you catch the faintest shimmer of sorrow... something quiet and buried flickering in the glow of her eyes.
Her fingers slacken around the letter, and for a moment, you think she might let it fall. But instead, a black flame ignites in her palm, curling around the paper in a silent blaze. It burns cleanly in her grip, until all that remains is a fine ash that quickly dissipates too.
@@.azriSpeech;"That old relic... Tell him... tell him..."@@
A subtle shiver runs through her, adjusting her stance as if physically shaking off whatever emotions the letter stirred in her.
@@.azriSpeech;"No. Never mind. I said all that needed to be said when I... When we last spoke. Now. I have lingered long enough. It is to you that I owe my freedom. Farewell. And thank you."@@
<<set $orionEnvelope to 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[That's it? Isn't she going to tell anything to him? |AzriOrionDate1]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her go, then...|LivingRoom]]</div>\In but an instant, she is gone, the air around her warping and contorting before folding inwards. The last thing you see before a thick darkness envelops her are her bright, glowing eyes, staring directly at you.
A gust of wind rushes past you, making you shudder, and when the dust settles, the demoness is gone, and the air is as still and stale as before.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $orionEnvelope to -5>>@@.playerSpeech;"That's it? You are not going to... tell him anything at all?"@@
@@.azriSpeech;"No."@@
A single word is the only answer you get.
<<if $magicSkill >=2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll reuinite these two idiots if its the last thing you do. |AzriOrionDate2]]<img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll reuinite these two idiots if its the last thing you do. |AzriOrionDate2]]<img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her go, then...|LivingRoom]]</div>\Yeah, not a chance. You are not going to let that happen. These two, regardless of their history, are not quite over each other. And you are not willing to let her go away before at least trying to get them together.
If anything, you figure it will bring peace of mind to the old librarian, and the poor sack of bones deserves some happiness.
The problem is... none of them seem particularly willing to do so. You could try and push them towards a reconciliation, but will that work? Probably not.
Deception, it is.
And so with a face as straight as possible, you speak.
@@.playerSpeech;"Oh, right, I nearly forgot. There is another message I needed to deliver, Azri."@@
You take a deep breath and pretend to look through your pockets for a second piece of paper, one that doesn't truly exist.
@@.playerSpeech;"Shit... Where did I put it? Sorry, hold on."@@
The demoness gives you an odd look, but doesn't comment. For all its worth, she seems interested in reading that second message.
@@.playerSpeech;"Mind giving me a moment? Must be in my dorm, I'll be right back."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rush to the library |AzriOrionDate3]]</div>\And so you speed walk away, not to your dorm but to the library. Thankfully, Orion is... predictable. And even better, he's alone.
Now... what the hell are you supposed to tell a being that can read minds and has lived longer than some civilizations to get him to agree with your harebrained scheme?
You pause outside the door for just a heartbeat, steadying yourself.
<div class="passCheck">\
Orion can see through almost any lie... unless you believe it yourself. You close your eyes and summon the image: Azri'Elis. A bloody, barely controlled mess of flesh and magic, pulsing with corrupted energies where the shift went wrong. Her claws twitching. You picture her kneeling, not out of reverence or anger, but because her legs won't carry her anymore. Pride the only thing keeping her from screaming
<img src="Images/Icons/MindMagic.png"></div>\
You hold that image. You feel it. You believe it.
Then you push open the door and walk into the library.
Orion glances up.
@@.OrionSpeech;"Back so soon, $playerName?"@@
His tone is dry, unreadable. But something in his posture stiffens as he senses your unease.
You don't give yourself room to falter.
@@.playerSpeech;"Orion, it's Azri. Something went wrong. Badly."@@
The librarian leaves the tome he was cataloging to float in midair, as his gaze fully focuses on you. You got his attention.
@@.playerSpeech;"She tried to shift. Between planes. I don't know if it was something the archon left behind, or if she was just too drained, but... it backfired. Spectacularly. She's not talking, and what I assume to be... blood, is oozing out of her skull. I don't know what happened, or what I should-"@@
He quick to cut you off.
@@.OrionSpeech;"It was too soon. That... fool. Impatient as ever, I assumed she'd ensure her well-being before trying to shift. Where is she?" @@
You almost wince at how fast he bought it. Perhaps its not the first time something along these lines actually happened, or maybe it's simply because of how convincing you were. Regardless, man and skeleton are both moving fast, leaving the library behind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriOrionDate4]]</div>\The way back feels longer than it should.
It's just a few halls, just a few turns, but every step takes a huge toll on you. You must stay in the lie, carry the weight of it, let it breathe around you. You can't push too hard or overact. You can't let go of it either, in case he senses that something is amiss.
You imagine her again, curled up and shaking. Struggling to hold herself together. Try to keep your thoughts consistent to avoid any suspicion.
A short shift, a set of stairs, a doorway.
And up ahead, Azri waits. Not wounded. Not bleeding. Just slightly annoyed, sitting on the very edge of the piece of land, the void yawning open below her, all around her.
Her tail swishes, turning around as she hears your footsteps.
@@.OrionSpeech;"Azri'Elis. Are you—" @@
He cuts himself short, stopping in place as the realization hits him. It is immediately obvious the demoness is in no need of assistance, and his skull turns, slowly, toward you.
You meet his empty gaze, one that would make even the bravest of warriors quake in their boots. All it does is draw a faint smirk from you... and an awkward, but confident shrug.
You're not the least bit sorry.
@@.OrionSpeech;"Ah. How amusing, $playerName. A masterful performance, truly."@@
You incline your head in a half-bow.
@@.playerSpeech;"Had to improvise. You two clearly weren't going to talk without divine intervention. Or, you know, a bit of tactical deception."@@
Orion exhales a soundless sigh... there's no breath in those bones, but the effect is the same.
He turns back to Azri, who, for her part, doesn't look that angry. Just... tired. Maybe a little wary.
You linger a moment longer, just long enough to twist the knife.
@@.playerSpeech;"Don't blame me, Orion. By the way you talked about her, I figured she must be worth reconciling with. I'll give you some... privacy, shall we say. Have fun, you two~"@@
And with that, you quickly make your exit. Covered by the thick stone walls but leaving the door ajar, so that you can hear everything. You deserve to eavesdrop, after all the trouble you went through.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk back... enough to eavesdrop the conversation |AzriOrionDate5]]</div>\@@.azriSpeech;"...He lied, didn't he?"@@
Azri's voice is the first to disturb the tense silence. Her voice weary, resigned.
@@.OrionSpeech;"He did. Convincingly. I admit, I was concerned."@@
@@.azriSpeech;"'Concerned.'"@@ She echoes dryly. @@.azriSpeech;"That letter was more than I expected from you."@@
A pause hangs between them, uncomfortably heavy even for you.
@@.OrionSpeech;"I didn't think you'd want to see me. After... everything."@@ His voice drops. @@.OrionSpeech;"Was I wrong?"@@
The silence hangs between them, as present and deliberate as any word spoken. A presence of its own, shaping the conversation around it, thick with unspoken history.
@@.azriSpeech;"I don't hate you, Orion."@@ Her claws tap against her arm. @@.azriSpeech;"I understand what you did wasn't out of cruelty or spite. But the cracks were always there, Orion. Even before that fateful day, they were there." @@
@@.OrionSpeech;"I wish things could have been different. I truly do. I thought..."@@ Another pause. @@.OrionSpeech;"Doesn't matter what I thought. What is done, is done."@@
The librarian considers his next words. Are they too out of place? Is there a reason to speak to them at all? Will she take them as an insult?
@@.OrionSpeech;"How did your time in Darthax fare? I'm glad to see the time spent in isolation did little to quench your flame." @@
A forced chuckle, not exactly warm.
@@.azriSpeech;"I nearly lost myself. The silence was worse than anything that thing did to me. But I learned to still my thoughts, to breathe past the madness. Meditation became survival. I appreciate that you allowed me some commodities in that wretched realm. I know it could've been worse." @@
Indeed, the little realm had commodities that were not strictly necessary for survival. Room to move, a moderate flow of mana. Differently colored grains of sand! She shakes her head, as if trying to keep the memories of it away.
@@.azriSpeech;"So what now?"@@ She finally turns to face him fully. @@.azriSpeech;"Back to my cage? Surely letting me roam free violates every protocol."@@
@@.OrionSpeech;"It would be protocol,"@@ he admits. @@.OrionSpeech;"Lauren was... quite clear on that point."@@
A subtle shift in his posture... shoulders drooping slightly.
@@.OrionSpeech;"Yet I find myself... unable to follow through with the order."@@
Azri's eyes narrow, a slow smirk forming.
@@.azriSpeech;"'Unable? You? Lauren's most obedient lapdog?"@@ Her voice drips with sharp amusement. @@.azriSpeech;"Please... You follow her commands as surely as the years follow the seasons. What changed while I languished in exile, I wonder?"@@
Orion doesn't rise to the jab. His skeletal face cannot shift, cannot soften, yet something about him does. The slight lowering of his head, the pause that hangs just a second too long...
@@.OrionSpeech;"...don't make this harder than it already is."@@
The exhaustion in his voice is palpable now, centuries-old weariness finally seeping through.
@@.OrionSpeech;"I've existed for far too long, Azri'Elis. Long enough to forget what it felt like to live. I am many things, Azri'Elis. Dutiful, yes. Predictable, often. But I do not lack the capacity to feel regret."@@
A beat of silence, before his voice breaks through the stilness.
@@.OrionSpeech;"And I do not lack the capacity to appreciate you. I do not wish to add more regrets to my life... I... I...."@@
His words falter, not for lack of thought, but from the weight of giving them voice. His hand curls slightly, an old reflex from a time when it was still made of flesh and feeling.
@@.OrionSpeech;"Forgive me. That was uncalled for."@@
The demoness' bony smirk fades. With a quiet sigh, she turns away once more, her gaze fixed on the endless dark beyond, as if unwilling to let him see whatever emotion dared surface on her face.
@@.azriSpeech;"... why do you persist?"@@
@@.OrionSpeech;"I persist because I must. Because it would be selfish to lie down and rest, knowing the weight would just fall on shoulders that aren't ready for it."@@
The demoness remains silent after that, not commenting, not judging. You almost start to feel guilty for what you are doing. This is a private, personal matter, and one you should probably not be eavesdropping. Almost.
@@.azriSpeech;"How... is Lauren."@@ Azri'Elis asks at last, voice barely audible through the whispers the void carries.
@@.OrionSpeech;"Overburdened, more than she'll ever admit. But she endures, too."@@
Time stretches between them again, thick and unmoving. Neither speaks. Not out of anger, but out of uncertainty. There are words hovering there... half-shaped apologies, acknowledgments, memories neither of them dare bring up. Something kind wants to rise to the surface, but in the end, the cracks run too deep.
The silence lingers, not cold... but tired.
@@.azriSpeech;"I should go."@@
Orion's nod is the barest tilt of bone, his voice stripped of all but essential resonance.
@@.OrionSpeech;"You should."@@
His voice is quiet... simply accepting. There is no plea, no final appeal. Of course there wouldn't be.
@@.OrionSpeech;"If you need a gate, I can open one. Somewhere far. Somewhere quiet."@@
Azri'Elis watches him for a moment before turning around for the final time.
@@.azriSpeech;"I will shift on my own." @@
@@.OrionSpeech;"Take care, Azri'Elis. May you find peace in your travels." @@
Azri's form begins to fade away, turning into a misty vortex that twists and warps the space around it.
@@.azriSpeech;"Goodbye, old bones."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She warps away... |AzriOrionDat65]]</div>\
In a heartbeat, she's gone, and Orion loses no time leaving the place.
@@.OrionSpeech;"I'll return to my duties. If you ever feel inclined to engage in such mischief again, you know where you may find me." @@
@@.playerSpeech;"Come on, Orion. You can thank me for that later." @@
He shakes his head faintly and continues down the corridor, slow but steady.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $orionEnvelope to -1>>
<<set _unlock = "orionAzri">>\
<<if !$unlockedUnlocks.includes( _unlock)>>\
<<set $unlockedUnlocks.push( _unlock)>>\
<<set $blessingPoints +=3>>\
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>\
Then you remember... the box of souls you purchased from Vael. The crystalized shards are delectable treats to those born of the void... and you are not exactly sure what Azri'Elis is, but the archon addressed her as 'sister'. Perhaps just mocking her, but perhaps there could be some truth to it as well?
You produce the small box, opening it and taking a singular shard.
It looks... unassuming. Opaque, dark and smooth, reflecting what little light reaches it. Indeed, looking more like a dull gemstone than anything remotely supernatural... you suppose not too unlike your travelstones.
@@.playerSpeech;"Maybe... this would suit you better? Hm?"@@ You tell her, taking the soul between your forefinger and thumb, and holding it out to the creature.
You... are not sure what you were expecting to happen. For her to move? To react somehow?
@@.playerSpeech;"Hey... I don't even know if you eat these. Or, if you do, how you'd go about it."@@ You sigh, the silence starting to get to you. @@.playerSpeech;"The last thing I want is to force something on you without knowing if it would hurt. So... please. Anything. A sign. I know you've been through a lot... but I need you to give me something to work with."@@
You wait, still holding the soul out to her, watching, hoping for a reaction, however small.
...
Just when you are about to give one final sigh and give up, her eyes give but the tiniest of flickers. Not a lot, but with how utterly dead she's been so far, it might as well be a cry of joy in comparison.
After that, her maw parts slowly, slack tongue hanging out slightly from her lower jaw.
@@.playerSpeech;"Oh. Um. Okay."@@ You utter, taken aback. @@.playerSpeech;"I take it you want me to put it... in there?"@@ You ask, pointing to her open maw.
Silence, as expected. Still, the air feels subtly different... it could just be your imagination.
@@.playerSpeech;"Right. I'll put it there."@@
You reach out with a careful hand, lowering the crystalized soul onto her outstretched, dripping tongue, letting it rest carefully on the slick surface.
It nearly slips free (for she makes no effort to hold it), so you have to nudge it farther into her mouth. The surface of her tongue is alien against your skin, but the way all that black drool clings to your fingers as you push it in makes you enjoy the process way you enjoy more than you care to admit.
Finally, the crystal rests at the back of her mouth, and you close it. Her teeth clack together softly as you do, and you can't help but notice how sharp they are. There is a moment of silence, then a faint glow begins to emanate from within her mouth. Wisps of pale blue escape between her fangs, curling like smoke as they dissipate into the air.
And...
Well. She remains as still as ever, but this is still a step up from her previous state.
After all the silence and stillness, even this small reaction feels like a release, a relief so strong that you...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Praise her! |AzriHeal4Generic]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her! |AzriHeal3Generic]]</div>\
<<set $azriPoints +=1>>
<<set $soulBox to 5>>...lean forward, and kiss her cheek.
It's impulsive, perhaps even inappropriate, but the tension of the past hours has built up inside you, and this is the only way you can think to release it.
She doesn't flinch, doesn't pull away, doesn't react at all as your lips brush against the smooth, ivory bone.
@@.playerSpeech;"Sorry, I..."@@ You begin, pulling back. @@.playerSpeech;"I'm sorry. That was unprofessional of me. I'm just glad you are something. You'll get better in no time, you'll see."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back inside...|GoBackInsideAzri2]]</div>\You find yourself praising her, your voice soft and earnest.
@@.playerSpeech;"Good job, Azri! Hah... I'm glad to see you are still there. You'll get better in no time, you'll see."@@
It's a small victory, but it's something. And right now, that's enough.
@@.playerSpeech;"Do you want another one?"@@ You ask, showing her another soul shard. No reaction this time. @@.playerSpeech;"Alright. I don't want to overdo it. But I'll be feeding you often, alright?"@@ You promise, putting the shard back into the small box.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back inside...|GoBackInsideAzri2]]</div>\With a small nod, mostly to yourself, you turn and step back inside, leaving her to her thoughts. You are glad she has eaten something. You are not sure if that's enough to truly fix whatever the archon did to her, but it must be a decent enough start.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\You make your way to the Vixen's infirmary, which is so familiar now that it feels like a second home.
@@.nyxaSpeech;"$playerName! To what do I owe the pleasure today?~"@@
Quick to pick up on your unease, she quickly adjusts her tone, becoming a bit more serious. Doesn't look like you are here just for the sake of a visit.
You tell her, you trust her enough to share the fact that you're housing a former enemy. How she has been imprisoned and tortured. How she is now resting under your roof, barely moving, barely speaking.
You tell her everything, and she listens, quiet and attentive. When you finish, she nods, thoughtful, before responding.
@@.nyxaSpeech;"Thats quite the situation you got yourself into... hells. So that's why you haven't invited me over."@@
Her voice is playful, and before you can't even respond, she waves away your concern.
@@.nyxaSpeech;"You think I'd be that petty? Hehe, don't you worry. While... it is for sure an interesting predicament, you and Orion are the last people I'd expect to make a reckless decision. If you're both set on keeping a vaaltar alive, then I trust there's a good reason for it."@@
She exhales softly, her sharp eyes scanning your face, searching for something. Maybe doubt. Maybe hesitation. But whatever she sees must be enough, because she nods, decisive.
@@.nyxaSpeech;"Alright. I'll come by tonight. I still can't abandon my work here to aid a... well. You know. It could get you in trouble. But I will help as best I can."@@
You are glad to find your trust wasn't misplaced.
@@.playerSpeech;"Thank you so much Nyxa. I owe you."@@
Again, she waves the notion away, dismissing it.
@@.nyxaSpeech;"Of course you don't. You know I'm happy to help, any time."@@
And, with that, she returns her attention to the pile of books on her desk, and you turn to leave.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[That night... |NyxaNightAzri]]</div>
<<set $woundsAzri to 2>>
<<set $azriPoints +=1>>
<<set $basementEnergy to 0>>@@.title; BASEMENT @@
<<set $temporaryPh to $currentPh>>\
<<set $temporaryMh to $currentMh>>\
<<if $fastReturnAzri is true>>\
<<set $fastReturnAzri to false>>
<<else>>\
You make your way down to the basement. Sure enough, there lies your toy, unresponsive and characteristically quiet. Not that you keep her around for her sparkling conversation, anyway.
<<if $azriAmulet is 3>>
The little jewel remains close to her chest; the patch of fur that once surrounded it mostly gone, charred away by the prolonged exposure. Maybe she lacks the means to move it away herself. Maybe she lacks the judgment to realize that gem precisely is the reason why she's dealing with that prolonged, acute, constant pain.
<</if>>
<</if>>\
<<nobr>>
<<if $azriHorns is 0>>
<<if $azriPreg is 2>>
<img src="Images/Basement/Azri2.png" class="resizable-image" alt="AzriBasement">
<<else>>
<img src="Images/Basement/Azri1.png" class="resizable-image" alt="AzriBasement">
<</if>>
<<else>>
<<if $azriPreg is 2>>
<img src="Images/Basement/Azri4.png" class="resizable-image" alt="AzriBasement">
<<else>>
<img src="Images/Basement/Azri3.png" class="resizable-image" alt="AzriBasement">
<</if>>
<</if>>
<</nobr>>
<div id="progressWrapper">
<div id="hpContainer">
<div id="hpLabel">Physical health: </div>
<div id="hpBar">
</div>
</div>
<div id="exhaustionContainer">
<div id="exhaustionLabel">Mental health: </div>
<div id="exhaustionBar">
</div>
</div>
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Shake her, try to get a reaction |ShakeAzri][$fastReturnAzri = false]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kick her |KickAzri][$fastReturnAzri = false]]</div>\
<<if $azriHorns is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cut off her horns |CutOffAzriHorns][$azriHorns = 1]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should make use of her while she lasts...~ |MakeUseAzri]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could consider being gentle with her today... |GentleTodayAzri]]</div>\
<<if $azriAmulet is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put the anti-magic collar around her neck |NecklaceAzrIPut][$azriAmulet = 3]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>\
<<if $azriAmulet is 0>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |NecklaceAzrIPut][$azriAmulet = 2]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<<if $azriPregnant is 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rub her pregnant belly |PregnantRubBelly]]<img src="Images/Icons/RedPreg.png"></div>\
<</if>>\
<<if $azriFeedQuest is "">>
<<if $healSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check her wounds |CheckWoundsAzri]]<img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check her wounds |CheckWoundsAzri]]<img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<</if>>\
<<if $azriFeedQuest is "needFood" && $azriFed is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed your pet |FeedAzriOptions]]<img src="Images/Icons/RedHeal.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LivingRoom]]</div>\
<<if $skaheAzri == 0>>
You walk up to her and grab hold of her shoulders, before shaking her a bit more vigorously than strictly necessary. She's surprisingly light despite her size... sure, not exactly weightless, but given her frame, the fact that you can shake her so effortlessly is odd.
Nevermind that, though. What matters is her reaction... or rather, the lack of it.
Her head lolls forward slightly with the motion, the bones of her lower jaw knocking against her chest with a dull, muffled sound. But aside from that, she remains utterly limp, utterly unresponsive. A ragdoll.
@@.playerSpeech;"Tch. Too broken to even flinch..."@@
<<else>>\
You shake her again, rough enough to jostle her body against the stone wall. One of her severed stumps twitches ever so slightly, but whether it's a voluntary response or just a lingering nerve misfiring, there is no way of knowing. Does such a being even have nerves to misfire?
In any case, her silence is... disappointing.
<</if>>\
<<set $shakeAzri +=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\<<if $kickAzri == 0>>
It comes out of nowhere, the need to just vent your frustrations in a more physical, direct way. You raise your boot and, without a single moment of hesitation, slam it down onto her midriff.
The sudden strike causes her to slide a bit across the floor, a weak noise escaping her, but not much else.
<<else>>\
You kick her again, harder this time. Your boot sinks in her midriff, and again, she emits the softest of whines. Whatever pain this brings, it's nothing compared to the suffering she must have endured. Not enough to even register.
It feels good, however. A nice punching bag to unwind on.
<<set $currentPh to $temporaryPh -=1>>\
<</if>>\
<<set $kickAzri +=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\Her horns seem to be one of the last parts of her that have survived the archon, you figure, why not take them as a trophy? A keepsake for all that remains of the once-proud creature before you.
You reach for your blade, fingers wrapping around the hilt with practiced ease and with the same firm grip, you set the blade against the base of the horn, just where it meets the skull. Then, you strike.
The first cut doesn't go all the way through, not nearly. Even dulled by torment, her body resists, the fibers within refusing to sever so easily. A slow, deep crack runs along the surface, the vibrations traveling up your arm. Her skull shifts slightly from the force, but otherwise, there is no reaction. No hiss of pain, no flinch, no resistance.
So you strike again, and again...
And again.
Each stroke sends tiny splinters of horn scattering onto the stone floor, which, separated from the main whole, dissipate into smoke. It's a slow process... tedious, even. But eventually, the final thread gives way, and with one last push, the enormous antler snaps free. No rush of blood follows, but something thicker and darker wells up in its place... that same sluggish dark ooze that leaks from her other wounds.
@@.playerSpeech;"That's one down."@@
Still, nothing from her.
You comfortably roll her head slightly to the side, adjusting your grip, and begin working on the second. The blade carves through more easily this time, as experience guiding your motions, but it still takes a good few strikes before it begins to snap free.
@@.playerSpeech;"Well. At the very least, I got something out of you..."@@
<div class="passCheck">\
Two somethings out of her in fact.
<img src="Images/Icons/Item.png"></div>\
<<set $azriBasementState to "broken" >>
<<set $currentMh -=10>>
<<set $azriHorns to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\Even if there is not much left to play with, her oversized maw still captures your interest. You run a hand along the edges of her teeth, the sharp, hooked things threatening to dig into your fingers, even as she lies as limp and lifeless as a corpse.
Your hands venture deeper, carefully prying her bony jaws open and revealing the dark pit of her throat. Her tongue is then the focus of your attention. Slick with her thick, dark saliva, and surprisingly warm. You allow your fingers to wander around, probing the surface, finding some satisfaction in the way the malleable tissue yields under your touch, only to spring back into shape as soon as you remove your hand.
@@.playerSpeech;"Not half bad... you are still soft where you need to be, hm?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\You bring your lips closer to her maw, seeking the limp muscle that is her tongue before wrapping your lips around it and giving it a gentle suck.
Who could blame you? If she's to remain here, rent free, you may as well get some use out of her. And there is something strangely enticing about the way her tongue feels against yours, the warmth, the texture, the taste... the thick drool, which seems to cling to your mouth even after you break the kiss.
Despite the fact that her fangs are so close to your face she could take a chunk off if she felt the inclination, you feel no danger from her. The demoness just remains limp as a ragdoll, as you have your fill of her tongue.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\You reach down to free your cock from its confines. It's already hard, it craves to feed her the spunk you've been brewing in your balls.
There is indeed something about her broken, pathetic state that turns you on. The idea that she can do nothing other than watch as you stroke your cock in front of her, unblinking dots of light vaguely aimed in your direction, makes you feel a surge of power, a thrill that makes your dick even harder as you pump yourself faster and faster. The complete, utter powerlessness. The way her body remains perfectly still even as you grip the base of your cock and drip your precum all over her body. The way it glistens is so mesmerizing~
@@.playerSpeech;"Heh, look at you. Unable to even look away. Well, make sure to enjoy the view while I work on your meal~"@@
<div class="passCheck">\
It doesn't take long for you to reach orgasm. When you are close, you carelessly grab hold of her skull and lower her, making an effort to aim at her ajar mouth.
<img src="Images/Icons/Cum.png"></div>\
You manage to get most of your release in, a thick, hot load that pools on her lower jaw, but some of it reaches the most unlikely places. Her eyes, her nasal cavity, all stained by your seed.
@@.playerSpeech;"That's it, now swallow. You'll like the flavor."@@
You scoop some of your seed and push it into her mouth before applying pressure to manually close her jaws. She doesn't swallow, having no immediate need to clear up her throat, and as such, no instinct to do so. But with her muscles relaxed and unresponsive, she also offers no resistance as the substance slooowly trickles down her gullet.
Her vacant mind will have something to mull over for a long while, until the taste has been completely washed away by her own saliva.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\<<if $AzriEye == 0 >>\
As you stare at the comatose demoness, a wicked idea pops into your mind. Her skull is full of fun holes, and truth be told, neither of them is more suited to take a pounding than any particular other.
Why not fuck her skull? Not her mouth, just straight up fuck her eye socket.
Her mind seems irreparably broken, anyway. Who cares if a human cock slides into her empty head?
You take hold of her skull, pivoting it around to try and find a position that best suits your needs. You consider keeping her flat on her back and just pushing her head backwards, but the angle doesn't quite satisfy you; her long, bony muzzle always seems to be in the way no matter what.
@@.playerSpeech;"You are lucky I'm such a good person, willing to do all the heavy lifting myself..."@@
You flip her over, then over again, the creature offering no resistance. Eventually, you settle for having her lying on her stomach, which makes the angle a bit more manageable... especially once you have her propped up slightly.
She remains quiet and limp as you guide her skull, between your legs with your member looming over her eye socket. The pupil, faint and faded, seems to focus on the object for a moment. As if even in her vegetative state, her instincts still recognize the threat, however futile that would be.
Entirely futile... a moment later, your cockhead is buried into her skull, which proves quite a challenge. Empty as it may be, the improvised cocksleeve offers some sort of ethereal pressure on your member, squeezing it from all directions as if trying to reject your intrusion.
And the harder you try to ram it in, the stronger this resistance grows. It is not the only reaction you get to your efforts, either. A low, shaky whine begins to crawl out from the depths of her chest. The sound grows in intensity as you sink deeper into her, as you thrust your cock in and out of the gaping void with ever greater intensity, until the slap of your balls against her muzzle is added to the chorus of her whines.
@@.playerSpeech;"Mmmh, that's it. Good toy, letting me use your skull like this. We may have to repeat the experience once in a while~"@@ You suppress a groan as you bottom out in her, a cold heat enveloping your whole shaft. You hope that wasn't just the creature's brains, what remains of them, breaking into fine particles.
@@.playerSpeech;"What do you say? Would you like to have a skull full of human spunk? Better than whatever the fuck you have now."@@
A few more thrusts, and you are there. With one last grunt, you press yourself flush against her, and the first rope of cum shoots directly into the depths of her head, where no amount of squirming and writhing will get rid of it. With how little she's moved thus far, rest assured it will be permanently engraved there, in her very thoughts.
<<set $basementEnergy to 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$AzriEye = 1]]</div>\
<<else>>\
As if part of some sick, deranged routine, you feel the need to have another go at her. To just shove your cock and plaster the insides of her cranium with a fresh, sticky coat.
The moment you move her into position, a low whine crawls out from her throat, as if she knew what was coming.
@@.playerSpeech;"There, there, let's not start making a fuss now~"@@
You almost immediately sink it balls deep, feeling that wave of resistance wash over your cock again, gripping it firmly. It does nothing to slow down your assault, and you just hammer away, uncaring if she manages to dislodge her eye or not.
<<if $azriHorns != 0>>\
Grabbing hold of the stumps that remain of her horns, you pull her into your thrusts, the jarring motion sending ripples throughout her skull and adding to the lewd symphony of the slaps of skin against bone, and the wet, slick sounds coming from inside as more of your fluids gush into the demoness.
<<else>>\
Grabbing hold of her antlers, you use them as leverage to pull her into your thrusts, the jarring motion sending ripples throughout her skull and adding to the lewd symphony of the slaps of skin against bone, and the wet, slick sounds coming from inside as more of your fluids gush into the demoness.
<</if>>\
By the time you release, the sounds have grown into a wet, gurgling mess, low but constant. They increase in volume and pitch when the first jets of cum are injected into her head, but then quickly fade into background noise once more.
@@.playerSpeech;"There. Your skull makes for a wonderful cumdump, don't you think? I wonder, just how much spunk is it possible to pour in there?"@@
<<set $basementEnergy to 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$AzriEye = 1]]</div>\
<</if>>
@@.playerSpeech;"I shouldn't be enjoying this so much. But there is something about raping your skull, knowing that my cock will be embedded in your memories... heh, I bet it will haunt your dreams for the rest of your miserable life, if you still have enough wits to dream."@@
You grab hold of her skull again. This time, you will make sure she gets to keep a permanent reminder of you, to ensure that you will live forever in her mind.
When you sink your cock this time, you are as brutal as possible, a bone-rattling pace that makes her lower jaw clatter, as the tip of your dick repeatedly digs into her eye socket.
@@.playerSpeech;"That's it. Take my dick into your... Mhm... Into your mind~. Let me... carve myself in there. Let me be the last damn thing you'll ever think of."@@
Your words are punctuated with grunts and gasps as you bottom out inside the unknowable depths of her cranium.
Then, a noise. As her pupils flicker, her jaws part. A moment of clarity, and it seems like she may actually say something. Her stumps seem to twitch, a slight, minuscule attempt at movement.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...drown whatever remains of her in your cum |FuckAzriSkullEngrave]]</div>\By this point, you have grown so accustomed to fucking her skull that it feels like the natural thing to do, even moreso than toying with her other, more conventional holes.
@@.playerSpeech;"Poor thing, left all alone here... have you missed my cock digging into your thoughts?"@@
A question that goes unanswered, not that it would change anything if she magically did. You would just swamp whatever thoughts were forming with more of your cum.
In no time, you have your cock buried deep inside her, your balls slapping against her muzzle. You notice an unusual wetness in her eye socket, the remains of the cum that's still lodged in there, perhaps?
Only so much she can absorb, and with how often you make sure to refill her brain, there should always be a sticky layer of lukewarm semen threatening to drip down her face... tears of white, sticky, human spunk~
When you cum this time, you stay completely still. The sound of your seed settling at the bottom of her skull is, for a moment, the only thing audible. A steady, wet sloshing as more and more of the viscous liquid fills up the cavity.
<<if $azriBrainwash is true>>
Sure enough, at the end of it she's completely soaked, trembling lightly at the pleasure having her skull raped gives her.
@@.playerSpeech;"Such a good toy... getting all soaked just from having your brain scrambled."@@
A few gentle pets on her head, and she's back to being a quiet, docile mess.
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\It would be a crime to have this creature here and not take the chance to indulge in her body.
What remains of it, that is.
Offering no resistance whatsoever, you keep the creature on her back, a moderately spiky matress for you to lie on top of, as you line up her cunt with your cock.
It's snug, but her hole has been stretched to the point that, no matter how skilled the archon was in her work, the amount of resistance it'll be able to put up won't ever be the same.
That's not to say that her walls offer no pleasure. With their unique, alien texture, smooth and firm, and the copious amounts of natural lubricant, her pussy is still quite the treat to enjoy.
...you may be enjoying a discarded, used-up toy, but that doesn't mean there's no entertainment left to be found in it!
And it does have some positives. And it does have some positives. The best part about having a non-responsive partner is being able to fully focus on your own, selfish pleasure. No need to please anyone, no need to be gentle or careful, no need to worry about teeth or claws suddenly coming your way. You can enjoy her to your heart's content.
So... you do exactly that. Fucking her warm hole as if it was not attached to a creature at all, but simply a doll. An object to be used, to be fucked and abused as much as you please.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |FuckAzriPussyBasement2]]<img src="Images/Icons/RedPreg.png"></div>\You fuck her again, how would you not? When her tight pussy parts so perfectly to let you in. When her insides clench and squeeze around you, begging you to come inside her. Comatose, almost functionally dead as she might be, her body is still just the perfect cocksleeve.
You fuck her without little regard for anything other than your orgasm, building it up at the expense of the poor, broken's creature's body. The wet slap of your pelvis slamming against her as you mate-press her against the harsh stone, the way her amputated limbs twitch from the force of it... It doesn't take long for you to reach it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum deep inside her |FuckAzriPussyBasement4]]<img src="Images/Icons/RedPreg.png"></div>\
@@.playerSpeech;"You know, I've been thinking... if you are going to stay here, then the least we can do is put that belly of yours to good use. I think a nice, proper, fertile womb deserves to have a few kids stuffed into it, don't you agree?"@@
Her expression remains the same. She's probably too lost to understand anything you are saying, but that's fine. Her opinion on the matter doesn't matter anyway. You just want to make sure your words stick in her mind, in case some part of her still exists, trapped in there, listening.
You waste no time in lining yourself up with her entrance, and as soon as the tip is nestled against her folds, you push. And this time, you are relentless. You are not here to merely fuck her, to enjoy her body. No, this time, the goal is to dump as much of your cum as possible in her, to knock her up, utterly and thoroughly.
Some of your sperm lingers in her well-fucked cunt, soaking the egg in that rich soup of human genetics, paving the way for what you are about to pump in.
You breed her like a wild beast, plapping noises so loud that they echo through the empty basement and into the rest of the house. Fortunately, no one else is there to hear how you ravage her poor, abused cunt, how you <i>squeeeeze</i> your cock past her overstretched cervix and right into the most vulnerable parts of her anatomy.
The first orgasm gets a bit of a reaction out of her, a shaky gasp as a pressurized wave of human seed crashes directly on the back of her womb. Maybe she is recalling, somewhere in the depths of her broken mind, the previous time she had her insides filled with the product of her tormentor's artificial cock, maybe the sensation of having such a sensible organ so thoroughly bathed in hot, potent fluid is enough to spark her primal instincts.
It matters little to you. No plans for the rest of the day other than breeding this demon, and nothing will come in between you and your goal.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue~ |FuckAzriPussyBasementImpregnate2]]</div>\Vael carefully constructed this artifact, meant to be used on your fight against the vaaltar. The archon took care of that for you, but that doesn't mean there are no other uses for it... as a torture device, for instance.
@@.playerSpeech;"Since you look so downright pitiful, I figured I'd bring you a little gift... something that will cheer you up."@@
You show her the necklace, holding it by the chain and letting it swing from side to side, the tiny crystals reflecting the candlelight as you approach. Her eyes remain unfocused, dim... yet a flicker of awareness stirs in them as the artifact nears. Some instinctual reaction to what's essentially an existential threat condensed into a piece of jewelry.
She doesn't resist, of course she doesn't. She can't. Her body stays limp, barely upright, as you reach her and slowly drape the cold metal around her neck. The clasp clicks softly, a far too gentle, unassuming sound for the torturous, slow agony that will follow.
At first, there's nothing. Just silence.
But before disappointment can settle in, her body twitches. Her connection to the void... already frayed, broken, twisted by the archon to keep her form escaping is further disrupted, further severed.
Like lungs denied of breath, the pain spreads as a slow, devouring pressure... an invisible weight pressing inward from every direction. Not enough to tear or break just yet, but enough to suffocate, to cause a slow, crushing agony that, so long as the gemstone rests on her, can't be escaped.
@@.playerSpeech;"It looks cute on you. Really brings out the colors of your eyes~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\Today, you are feeling nice.
Just because you've enjoyed her holes quite a lot lately, doesn't mean you don't also have a soft side. And the unmistakable curve of her belly; your spawn growing faster thanks to the archon's intervention, makes your heart ache with tenderness.
As such, instead of heading straight for her slit, or her mouth, you sit down next to her, back pressed against the uncomfortable stone, and set your hand on her abdomen, fingers spread wide in silent ownership.
Beneath the layer of flesh and fur, something shifts. A slow, squirming pressure against your touch. Yours. You've made this happen.
@@.playerSpeech;"Look at you..."@@ You mutter, lazily tracing the contours of her belly, the curvature that betrays her condition. @@.playerSpeech;"So full of me. So perfect."@@
Your fingertips brush along her fur, gently teasing the softness. The moment she delivers, you'll pump her full again. A cycle without end, she'll be your personal, sentient womb. A vaaltar, reduced to a breeding stock, an incubator for your cum.
It's so fucking hot your cock can't help but twitch at the thought, hardening painfully under your pants.
For some good time you remain there, back against the cold stone, content to simply feel: the heat of her, the occasional flutter of movement inside. No groping, no forcing her thighs to finger her abused hole. Just your hand resting possessively above her conquered womb, and the gentle, loving strokes you give her fur.
Whatever hellspawn that has resulted from your corrupting genes and hers is quite a restless creature...
A drop of moisture hits your wrist. Something dark... a single, lonely tear, you realize, the trail along her bony cheekbone still visible.
@@.playerSpeech;"Shhh, shhhh. It's ok. You were <i>made</i> for this~"@@ You incorporate, and press a kiss on her cheek. @@.playerSpeech;"And even if you weren't... this is all you could possibly aspire, all you're good for now. So you'd better learn to enjoy it, Azri'Elis~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\You're quick to silence her, however. With one last push, your cockhead buries deep into her eye socket and you fire your load directly into her head.
A lot more cum than what is needed to properly bathe her brains, and then some. Whatever lucidity she managed to regain, it's swiftly drowned under a flood of sticky, thick seed, the white substance washing her thoughts away.
Once you finish pumping your first load into her head, but still feeling the need to keep her skull plugged, you bring a hand to the back of her head, lovingly petting her, as your other hand holds her head still.
@@.playerSpeech;"That's it. Shhhh. No more thinking. You just focus on this. On my cum, flooding your brain."@@
She remains limp and motionless, not even a twitch. Your hands, though, continue to work her skull, holding her still and massaging the sides of her cranium, soothingly, tenderly.
<<if $magicSkill >=2>>
Somehow, you feel an opportunity... to use your mind powers on her, to make use of the fact that her thoughts are currently in a very fragile, malleable state maybe, you could imprint some ideas or concepts right into her vacant mind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her get turned on by your cock in her skull~ |FuckAzriSkullEngrave2][$azriBrainwash = true]]<img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???|FuckAzriSkullEngrave2][$azriBrainwash = true]]
<div class="numberStat">2</div>
<img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep your cock in her skull for a moment... |FuckAzriSkullEngrave3]]</div>\
<<set $azriBasementState to "broken" >>
<<set $currentMh -=15>>As soon as the familiar tightness builds up inside your loins, you quickly make up your mind. You <i>are</i> dumping your load directly into her womb, where it will pool, undisturbed, looking for it's target.
With one final, hard push, your dick burrows deep into her pussy, your cockhole pushed up well past her weary cervix, and with a grunt, you allow yourself to let loose.
It's a long, messy creampie, one that lasts long after your balls have run dry and the tension has faded. You allow yourself to savor the moment, to enjoy the warmth of her walls, and the soft, subtle twitching of her muscles.
When you finally pull out, you make sure to leave her as she is, flat on her back with her legs... (what remains of them at least) spread, so that gravity will keep your spunk nice and trapped inside her.
<<if $azriPreg is 1>>
You already impregnated the demoness, and your cum will conquer her womb once more. The unknown that is her biology can do nothing to stop the relentless invasion, and soon enough, her belly will swell up with a new batch of demi-human younglings.
@@.playerSpeech;"I'll make sure to keep you full, don't worry. You'll be swollen up again in no time~"@@
<</if>>
<<if $cumSkill >=3>>
<div class="passCheck">\
The journey ahead of your little swimmers will indeed be a hard one, but given enough time to properly soak her egg in your virile semen, their relentless assault should prove fruitful, eventually.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/FailPreg.png"></div>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
<<set $fuckAzriPussy to 1>>One orgasm bleeds into the next, hours of single-minded breeding.
The ache in your shaft and strain in your muscles do nothing to discourage you, not even slowing down. Your balls, still full and heavy, produce an endless supply of spunk, each spurt as virile and thick as the last, each new batch of swimmers as eager to conquer the fertile grounds that her womb offers as the ones before.
You are not even sure how many times you've already unloaded inside her. You can feel the pool of seed growing and shifting with every new pump, matting the fur between her ascheeks and tail, while her stomach looks visibly, distinctly, rounder, the outlines of her womb visible underneath the mantle of dark fur.
With an iron grip on her outer ribs, you continue to pull her into your thrusts, right as you piss a few more jets of spunk into her.
When you are finally spent, you just lie there, slumped on top of her, an idle hand roaming across her belly as if encouraging her to accept your gift.
@@.playerSpeech;"Mmmmh, what do you say, huh? Did you enjoy getting knocked up?"@@
She doesn't reply, of course, but you notice that her teeth are chattering. You may not have realized, but the stimulation also managed to coax a couple of orgasms from the broken demoness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep atop her |SleepAtopAzri]]</div>\@@.playerSpeech;"My, look at how wet I've made you. Look how eager your pussy is for my dick, now that it's buried inside your head."@@
The hand keeps a steady rhythm, working her skull, while you start to slowly pump your hips, your dick stirring the thick, viscous contents of her cranium.
@@.playerSpeech;"I don't even need to touch you, do I? Just my dick in your head is enough to get you all worked up. It makes you so incredibly horny..."@@
With her mind blank, you take advantage of the fact to try and plant the seed of a suggestion, an idea that will take root and slowly bloom, as if it was something that was always there. It's crude, but given the vast emptiness of her thoughts, it should be easy to make them take hold.
@@.playerSpeech;"My cock in your head makes you cum~"@@
You repeat that mantra, over and over as you thrust your dick in and out, the slaps of skin against bone growing louder and wetter.
And sure enough, her cunt begins to leak a steady flow of dark fluids, her inner walls twitching and convulsing around nothing.
You are not going to grant her the satisfaction, of course, but it makes you so happy that you lovingly pet her head, stroking her hair and caressing her scalp, as you dump another load into her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
<<set $azriBrainwash to true>>You simply remain like that for a few pleasant seconds, savoring the feeling, the intimacy... no, the sheer depravity of it all.
You milk your cock for what remains of your load, and, once you're done, you gently ease your cock out of her ruined socket, a cascade of thick, sticky, creamy cum pouring out and down her bony snout.
She doesn't move, doesn't speak. Just stares straight ahead, one eye blank, the other stained by your cum.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
Having exhausted yourself to the point where even standing up sounds like an insurmountable task, you just lie there, atop her limp form. You're too tired to care about the sharp ridges of her ribs threatening to poke a hole in your gut. You just have to be careful when maneuvering around her frame, but otherwise, it's a pretty comfy mattress.
<div class="passCheck">\
Sure enough, as you sleep, your cum keeps working, slowly breaking the defenses that keep her ova safe, layer by layer, until a fortunate swimmer is able to work it'd way inside, a parasite that will take root in her cradle, and grow.
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/AzriPreg.png" class="preg-img" alt="PregImg">
As her egg is fertilized, the womb tattoo reacts. It's sickly glow shifting from pallid blue to virulent purple as the latent spell engraved activates. Its purpose clear... to accelerate, to redirect her useless energy into the task you've forced upon her body.
The sooner your spawn is born, the sooner you will be able to breed her again... and the archon will claim her due reward.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
<<set $azriPreg to 1>>You slam deep inside of her, your cock pulsating as you start to fill her with thick ropes of cum. This is, in the end, what fate had in store for her. Her ultimate purpose is to be nothing but a cum-dump for a human, a pocket womb you can use whenever you feel like it.
<<if $azriPreg is 2>>\
Even already pregnant, you still fill her up with enough seed to make her bloated belly swell a little more. You can never have enough of a good thing, can you?
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\You take a moment to inquire about her well-being. You are not exactly concerned for her sake... so what is it? Curiosity? Not wanting your toy to break so soon, maybe?
Either way, you give her a once-over, checking her severed limbs and the other, lesser wounds that she has sustained. No blood flows from the stumps of her severed limbs, but there isn't any sign of healing, either. The exposed flesh remains raw, dark with the dried blood that never stopped flowing.
Whatever the archon has broken inside her has been a deliberate excision of her innate abilities, of her capacity for self-healing, and her power. No chance of a miraculous recovery, at least not at the hands of her new master~
@@.playerSpeech;"Mhm, come on... don't give me that look."@@
She is not giving you any particular look. You doubt she even knows you are there.
You keep feeling her with your hands... trying to learn more. Something feels wrong, a faint pull that tugs at the edge of your awareness, subtle but insistent...
<div class="passCheck">\
You are unsure why exactly, but you have the impression she is getting weaker. Not a lot, but enough to be noticeable... quietly unraveling. Of course, she hasn't eaten anything since you brought her in...
<img src="Images/Icons/Heal.png"></div>\
@@.importantText;You should probably feed your pet if you want her to stick around.@@
<<set $azriFeedQuest to "needFood">>\
<<set $azriFed to 0>>\
<<set $azriTotalFeedings to 0>>\
<<set $azriCumFood to 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\The question is... what should you feed her exactly?
<<if $cumSkill >=2>>
<<if $azriBasementState == "aware">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her a load of your cum |FeedCumAzri4][$fastReturnAzri = true]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
<<if $azriFedCum is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her a load of your cum |FeedCumAzri3][$fastReturnAzri = true]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her a load of your cum |FeedCumAzri1][$fastReturnAzri = true]]<img src="Images/Icons/RedPreg.png"></div>\
<</if>>\
<</if>>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her a load of your cum |FeedCumAzri3][$fastReturnAzri = true]]<img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\
<<if $soulBox == 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her a crystalized soul |FeedSoulAzri][$fastReturnAzri = true]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |FeedCumAzri3][$fastReturnAzri = true]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her your usual food |FeedFoodAzri][$fastReturnAzri = true]]</div>\<<if $azriCumFood is 0>>\
Your pet needs to eat if she's to at least survive to serve as your plaything. But, like the sick fuck you are, you are not going to treat her to any delicacy, not even actual food. Who cares if your spunk gives her any sustenance or not; you are going to get that nut-sludge into her stomach regardless.
You grab your cock and take hold of her head, aiming the cockhead at her mouth. You rub your shaft, working it back to full mast... and <i>strooke</i> your cock before her... showing her what's about to come.
There isn't much reaction on her end, but you do have the impression that her trembling pupils follow the movements of your hand to some degree...
Oh, and indeed, such a pleasant surprise~
For when you shove your pelvis forward, sinking your orgasmic cock as deep as her bony muzzle allows you and letting the gooey sludge pour down her gullet, the bony jaws attempt to close around your shaft, to bite...
If, out of instinct or intent, you do not really know... but it doesn't matter. She's so pitifully weak you just grab hold of her lower jaw and keep it steady as you keep unloading, as you keep hitting the back of her throat with your pressurized spunk.
@@.playerSpeech;"Shhh. Don't fight it. Eat.... this is all about you~"@@
You rub her neck with your free hand, easing the swallowing motion. Helping all those thick, sticky ropes flow down her throat, into her stomach.
@@.azriSpeech;"Glk... Glk... Glk..."@@
@@.playerSpeech;"Good toy. Much better."@@
You pull back and wipe the head of your cock clean on her muzzle, what little cum stuck to your glans instead of pouring down her gullet.
@@.playerSpeech;"That should do it for now. You'll get another load later... gotta keep you alive and ready to take a beating, hm?"@@
<<set $azriCumFood to 1>>\
<<else>>\
You stroke yourself into an orgasm, and feed her another load of your cum. You are not sure this is actually doing anything, but the idea of her being nourished by your spunk alone is so appealing to your twisted mind, you can't help yourself.
@@.playerSpeech;"Enjoy your meal~"@@
<</if>>\
<<set $azriFed to 1>>\
<<set $azriFedCum to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\<<if $azriBasementState == "aware">>\
You are fairly certain that what brought her to a better state of mind was the crystalized souls, rather than the human food... so you don't feed her because you need to, but because you enjoy the feeling of power it gives you.
She's too weak to deny your "gifts", and so, down her throat they will go...~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\
<<else>>\
It's not fancy, and you aren't even sure she can properly ingest it. But it has done a remarkable job at keeping you alive thus far, and it has been a part of your diet for many years now, so... down her gullet it will go.
You bring a bowl of your usual bland, grey meal, and over the course of a few minutes, feed her in silence. The more you feed, however, the more her resistance to it seems to grow. At a point, she outright seems to be rejecting the food, her throat muscles refusing to swallow whatever amount of grey porridge makes its way down.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough of it |FeedFoodAzri2][$fastReturnAzri = true]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her the whole bowl. Every last drop |FeedFoodAzri3][$fastReturnAzri = true]]</div>\
<</if>>\
<<set $azriFed to 1>>\She has already eaten most of it, so you figure there is no point in forcing even more. She's eaten something, and that's what matters.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\@@.azriSpeech;"Ghh..."@@
@@.playerSpeech;"Come on, don't be a brat now... eat."@@
@@.azriSpeech;"Nngh..."@@
@@.playerSpeech;"I said, <i>eat.</i>"@@ You demand, forcefully shoving a spoonful down her gullet. @@.playerSpeech;"I am fucking the shit out of you later, and for that, I need you to be alive."@@
@@.azriSpeech;"Nnnh..."@@
She eventually relents, and her muscles go slack, allowing you to finish your job. You make sure to rub her neck and stomach afterwards, making sure everything is going smoothly.
@@.playerSpeech;"Good toy."@@
<<set $currentPh -=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\<<if $azriTotalFeedings is 0>>\
You remember... the box of souls you purchased from Vael. The crystalized shards are delectable treats to those born of the void... and you are not exactly sure how much of that Azri'Elis is, but the archon addressed her as 'sister'. A taunt, perhaps. But there may be an actual truth to it.
You produce the small box, opening it and taking a singular shard.
It looks... unassuming. Opaque, dark and smooth, reflecting what little light reaches them. They look more like dull gemstones than anything remotely supernatural... you suppose not too unlike your travelstones.
@@.playerSpeech;"You are a little soul-feeding parasite, are you not? If so, you should love this..."@@ You tell her, taking the soul between your forefinger and thumb, and holding it out to the creature. @@.playerSpeech;"Hm? Do you want it?"@@
The vaaltar ignores you still, not like you expected anything else.
@@.playerSpeech;"I'm getting this thing into you whether you like it or not, so you might as well tell me where to put it, or what to do."@@
...
Nothing.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put the gem in her mouth |PutMouthSoul]]</div>\
<<else>>\
You feed Azri another gem. This time, carelessly prying open her jaws and just tossing the gem into her mouth.
The blue glow shines again, and the gem is no more.
@@.playerSpeech;"Good toy... I won't let you break too soon~"@@
<<if $azriBasementState != "aware">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\
<</if>>\
<</if>>\
<<set $azriFed to 2>>\
<<set $azriTotalFeedings +=1>>\In the end, you decide to simply put it in her mouth. She must have that for something, right?
@@.playerSpeech;"Come on... You worthless cumrag. Just fucking eat the thing so I can go back to plowing your pussy in peace."@@ You mutter, forcing the shard into her maw and closing it with your palm, pushing the soul further into her throat.
At first. Nothing seems to really happen... But then, all of a sudden, her mouth glows from within, and a faint blue light escapes from her jaws, curling like smoke as they dissipate into the air.
@@.playerSpeech;"Did you eat it? Is that how it looks like? Hm, weird, but good. I guess."@@ You muse, turning away. @@.playerSpeech;"I'll keep bringing you more of those. Hopefully, that will keep you from breaking entirely."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\This time, when you make your way to the basement, Azri'Elis pupils focus on you. Weakly, sluggishly, but the movement and actual intent behind it is unmistakable.
@@.playerSpeech;"Oh? Finally coming back to your senses, huh?"@@
You take a cautious step, even if you try to show confidence, to show her you are not intimidated. Even reduced to this, a vaaltar could still pose a serious threat...
@@.azriSpeech;"..."@@ She remains silent, merely watching. @@.playerSpeech;"Can you even speak, now? Or did she fuck up your brain to the point of no return?"@@
<<if $azriAmulet is 3>>\
You take another step forward and remove the necklace. It may be the factor impeding her from forming speech.
<<set $azriAmulet to 1>>\
<</if>>\
Her mouth opens. She is quiet for a few seconds, then a faint, raspy voice comes out.
@@.azriSpeech;"...Why...?"@@
It's a weak, desperate tone, barely above a whisper. That singular word seems to take an incredible amount of effort to form, and she has trouble keeping her eyes focused as she speaks. She doesn't sound angry, or even particularly defiant... Just resigned, defeated. Sad.
@@.playerSpeech;"Interesting... So you are not completely gone."@@
@@.azriSpeech;"...Wh...y?..."@@
@@.playerSpeech;"Why what, exactly? You are going to have to be more specific."@@
There is a pause before she speaks again, a brief moment of silence.
@@.azriSpeech;"Let me... Die... Pl...ease..."@@
@@.playerSpeech;"Oh, that why. I don't hold your life in any regard, but you must understand... you are still fun to play with~"@@
@@.azriSpeech;"...Plea...se..."@@
@@.playerSpeech;"Oh, shush now, don't be such a crybaby. I can't be worse than the archon... can I now?"@@
Not really. But the wounds she left in her very core still ache, still burn with a dull pain that permeates the creature's whole being.
@@.azriSpeech;"...Pl..."@@ She tries again, but her voice breaks, trailing off into nothing.
@@.azriSpeech;"Have..ent.. I... Had eno..gh?"@@
<<if $azriPreg is 2>>\
@@.playerSpeech;"Absolutely not!"@@ You exclaim cheerfully. @@.playerSpeech;"I'm not letting such a warm, cozy pussy go to waste so easily. And think about our children!"@@
<<else>>\
@@.playerSpeech;"Absolutely not!"@@ You exclaim cheerfully. @@.playerSpeech;"I'm not letting such a warm, cozy pussy go so easily."@@
<</if>>\
@@.azriSpeech;"..."@@
Seeing her like this washes away what little fear remains in you... yeah, now, you are fully confident in your superiority. Your hand tilts her chin up, and you look her in the eye.
@@.playerSpeech;"I don't give a shit if you want to live or not. You exist for my pleasure, my amusement. Your life is mine to do with as I see fit. To snuff, or sustain, as I see fit. So, you will remain here for as long as it pleases me to keep you alive. Do you understand?"@@
Her eyes dim, defeated, and she falls silent again. It's good, however, to know that there is still some spark in her, that she isn't completely broken. It makes things so much more fun.
You should, however, keep an eye on her... while you don't want her to die, you don't want a fully cognizant (and surely dangerous) creature in your basement, either.
<<set $azriBasementState to "aware" >>\
<<set $fastReturnAzri to true>>\
<<set $talkedAzri to 0>>\
<<set $makeOutAzri to 0>>\
<<set $azriHanging to false>>\
<<set $speculumAzri to 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$currentMh += 15]]</div>\@@.title; BASEMENT @@
<<set $temporaryPh to $currentPh>>\
<<set $temporaryMh to $currentMh>>\
<<if $fastReturnAzri is true>>\
<<set $fastReturnAzri to false>>
<<else>>\
Azri'Elis lies there, broken and motionless. Even if she's regained some of her spark, whatever the archon did to her must still weigh heavily on her body and mind. She doesn't react much (or at all) to any of your actions... but you do know she's still there, somewhere in there, watching. Listening. Hating you~
<</if>>\
<<nobr>>
<<if $azriHorns is 0>>
<<if $azriPreg is 2>>
<img src="Images/Basement/Azri2.png" class="resizable-image" alt="AzriBasement">
<<else>>
<img src="Images/Basement/Azri1.png" class="resizable-image" alt="AzriBasement">
<</if>>
<<else>>
<<if $azriPreg is 2>>
<img src="Images/Basement/Azri4.png" class="resizable-image" alt="AzriBasement">
<<else>>
<img src="Images/Basement/Azri3.png" class="resizable-image" alt="AzriBasement">
<</if>>
<</if>>
<br><br>
<div id="progressWrapper">
<div id="hpContainer">
<div id="hpLabel">Physical health: </div>
<div id="hpBar">
</div>
</div>
<div id="exhaustionContainer">
<div id="exhaustionLabel">Mental health: </div>
<div id="exhaustionBar">
</div>
</div>
</div>
<</nobr>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kick her |KickAzri2][$fastReturnAzri = false]]</div>\
<<if $talkedAzri is 0 && $firstAzriPregnancy !=4>>\
<<if $charismaSkill >= 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to talk to her |TalkAzriBasement][$fastReturnAzri = false]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to talk to her |TalkAzriBasement][$fastReturnAzri = false]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<</if>>\
<<if $makeOutAzri is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make out with her |MakeOutAzri][$fastReturnAzri = false]]</div>\
<</if>>\
<<if $makeOutAzri is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make out with her |MakeOutAzri2][$fastReturnAzri = false]]</div>\
<</if>>\
<<if $azriPreg is 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum over her pregnant belly |CumPregnantAzri][$fastReturnAzri = false]]</div>\
<</if>>\
<<if $azriPreg is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |FuckAzriAware][$fastReturnAzri = false]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |FuckPregnantAzriBasement][$fastReturnAzri = false]]</div>\
<</if>>\
<<if $speculumAzri is 0 && $firstAzriPregnancy !=4 && $azriPreg == 0>>
<<if $alanaSpeculum is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the speculum to open her up |AzriSpeculum][$fastReturnAzri = false]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the speculum to open her up |AzriSpeculum][$fastReturnAzri = false]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
<</if>>\
<<if $speculumAzri is 1 && $azriPreg is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Open her up and fuck her cervix |FuckCervixRepeat][$fastReturnAzri = false]]<img src="Images/Icons/RedItem.png"></div>\
<</if>>\
<<if $firstAzriPregnancy ==4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to suck you off |SuckOffAzri][$fastReturnAzri = false]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillAzriBasement][$fastReturnAzri = false]]<img src="Images/Icons/RedKarma.png"><img src="Images/Icons/RedSkull.png"></div>\
<</if>>\
<<if $azriFeedQuest is "needFood" && $azriFed is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed your pet |FeedAzriOptions]]<img src="Images/Icons/RedHeal.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LivingRoom][$fastReturnAzri = false]]</div>\You know it's not exactly fair. She is not able to defend herself as you unleash a flurry of blows and kicks upon her broken body... but, were the situation reversed, she would have killed you without hesitation. Without your tools and your allies, you'd be just as helpless against her as you are now. So you don't hesitate to use her body as a punching bag, to release the frustrations of the day upon her flesh and bone.
Despite her sorry state, she's a sturdy creature. Your blows don't achieve much more than making her flinch... the occasional sharp, pained noises being an indicator that you managed to strike a nerve.
In fairness... you're not even sure you could kill her with your bare hands if you truly tried. Not even when you aim for the throat or the face, the surest ways to finish a human, do your blows seem to achieve much other than making her wince. It's still cathartic, though.
@@.playerSpeech;"This is what you deserve, creature. For all the suffering your kind has caused..."@@
<<set $currentPh to $temporaryPh -=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\@@.playerSpeech;"Azri'Elis"@@ You call out, gently slapping her bony cheek to catch her attention. @@.playerSpeech;"Hey. Look at me. Are you in there?"@@
Her pupils slowly drift to your face, fixing on yours with that tired, defeated look.
@@.playerSpeech;"Lets talk. Maybe, if you behave, I'll consider sparing your hole a pounding today. What do you say?"@@
Nothing. No reaction... A conversation with her captor isn't something she seems eager to indulge in, exactly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why did they imprision her? |TalkAzriBasementImprision]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What did the archon do to her? |TalkAzriBasementArchon]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Does she have any requests? |TalkAzriBasementRequest]]</div>\
<<set $talkedAzri to 1>>You ask about the reason for her imprisonment. If she was worthy of the Order's ire, then why didn't they just kill her instead?
@@.azriSpeech;"..."@@ A series of whispers comes out of her maw.
@@.playerSpeech;"Speak louder, I can't hear you. What did they imprison you for? Why didn't they kill you instead?"@@
@@.azriSpeech;"...fuck... you..."@@
A reasonable reaction, given the circumstances... and you were not going to go easier on her, truth be told. Still, her defiance pisses you off... you should punish her for this.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\You ask about the damage that the archon caused. What did she actually do to render the creature into this sorry state?
@@.azriSpeech;"..."@@ A series of whispers comes out of her maw.
@@.playerSpeech;"Speak louder, I can't hear you. The archon, how did she do this to you? What did she take?"@@
@@.azriSpeech;"...fuck... you..."@@
A reasonable reaction, given the circumstances... and you were not going to go easier on her, truth be told. Still, her defiance pisses you off... you should punish her for this.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\It's not that you give a shit about her well-being. You'e merely curious whether she has any requests... preferences for food, activity, or something along those lines.
It would be knowledge worth keeping, if only to take it from her when punishment demanded it, or to tempt her with it when obedience was required~
@@.playerSpeech;"Any requests? Something you want? A treat? Anything at all?"@@
@@.azriSpeech;"...kill... me..."@@
Ah, of course. You can't grant her that. Not yet, at least.
@@.playerSpeech;"Anything I would be inclined to grant?"@@
@@.azriSpeech;"..."@@
She doesn't respond. Oh well... you don't keep her around for her conversation skills anyway.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\Making out with her oversized jaws is a lot more interesting now that her disgust is evident, now that she's aware of the undesired taste on her tongue as your lips suckle on the appendage like a starved man.
She has little strength, so little strength... she has to save up her energy by remaining completely motionless, just to sporadically attempt but the feeblest of resistances. Sometimes, in between the wet onslaught of your hungry lips and tongue, she fights back... trying to retreat her tongue, attempting to close her jaws, trying to turn her head away.
All of her attempts are met with an amused chuckle and renewed vigour from you. You chase her, pin her head to the wall, force her to take the onslaught of kisses and unwanted affection whether she wants to or not~
@@.azriSpeech;"Nnh... Mmh... gh..."@@
Her neck bulges as she swallows the resulting product of your sloppy makeout, her thicker drool diluted by your thinner spit. Disgusting for her, deeply arousing for you.
When you <i>finally</i> let go, her tongue remains hanging from her muzzle, limp and spent. She doesn't need to breathe, and yet it looks as if she were panting for air.
@@.playerSpeech;"Mhm, you taste great."@@ You tell her with a grin.
@@.playerSpeech;"I could just keep sucking on that tongue of yours all day, you know?"@@
You lick your lips, tasting the faint remnants of the flavour you extracted from her. Then you lean down, planting another, much more gentle kiss on the body of her drooping, exhausted tongue.
@@.azriSpeech;"..."@@
<<set $makeOutAzri to 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\You said you could suck on her tongue all day... so why not? Making out might not directly stimulate you <i>there</i>, but it's a deep, satisfying pleasure all its own. It feels just as good as the real deal.
You don't want to be standing for this... so you move her around, letting her body rest on the ground, and then you gently descend upon her. She's a big lady, even with all those pesky limbs gone, so she easily cushions your body as you lie down on top of her.
@@.playerSpeech;"Mhh... get comfortable... It will be a while~"@@
This time, she keeps her tongue hidden inside her maw as you start peppering her muzzle with your kisses, dripping with false affection. The gentle, loving touches make her shiver, her disgust growing tenfold as you desecrate her body with them. This is somehow even more infuriating than more aggressive approaches. Those are, at the very least, sincere in their intent. This... this is just a mockery of the comfort she craves, a cruel reminder of how alone and broken she is.
How at the mercy of this hunter she despises.
@@.azriSpeech;"Hngh... Nng... St..p..."@@
@@.playerSpeech;"Then stick out your tongue... let me make it quick and easy~"@@
It was never going to be 'quick and easy', no matter if she was cooperative or not.
When you eventually go for the main dish, you effortlessly pry her jaws open and fish out her tongue with your fingers, with the "care and finesse" of a bird of prey plucking a fat, tasty worm from the dirt.
The image from the outside must be quite something... a human lying over a broken vaaltar, one hand holding her muzzle while the other holds the long tongue and guides it into his mouth~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...~ |MakeOutAzri3]]</div>\Your cock throbs against her belly, as you <i>suck</i> her tongue as you would a pacifier. Teeth gently scraping across the smooth muscle, lips sucking on its girth. The wet sounds of your lips and tongue as you devour the fleshy appendage are so wet and obscene that they are almost enough to mask her grunts of disgust, the low, weak moan that escapes her throat every now and then.
But not entirely. You hear them... oh, and you absolutely savour them. Every little noise she makes just further spurs you on, as if they were the most delectable music you have ever heard.
<<if $azriPreg is 2>>\
You go on for hours... Taking care of her pregnant belly, but using the rest of the body as a bed. It is a nice change of pace.
<<else>>\
You go on for hours... using what remains of her mangled body as a bed. It is a nice change of pace.
<</if>>\
@@.playerSpeech;"Mhm, you are cute like this. All broken and limp... the perfect toy for my enjoyment~"@@ You say, in between kisses and suckles. @@.playerSpeech;"I'll get you used to my taste... I know it's not your favourite flavour... but you'll learn to love it~"@@
@@.azriSpeech;"N..gh..."@@
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |MakeOutAzri4]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day |LivingRoom][$basementEnergy = 0]]</div>\
<</if>>\
The exchange of saliva goes on for a while. You just can't have enough of her...
<div class="passCheck">\
You <i>devour</i> her, right until your own maw grows tired from the constant work, and you reluctantly have to pull back. A thick trail of spit connects your lips to her jaws and, like the good owner you are, you feed it back to her.
<img src="Images/Icons/Charisma.png"></div>\
Along with a final spit you produce just for the occasion, aiming right at her mouth.
@@.playerSpeech;"Mh... Good toy~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
You have to be very careful now that she's carrying your child... But, not being able to physically punish her as hard also has its perks.
Her pregnant belly, that swell of what should be an otherwise flat and toned stomach, is such an enticing sight that it alone is enough to stir your cock to full hardness.
The womb of such a powerful being, now marked as yours... the thought satisfies a deep, primal instinct. But that same animalistic urge isn't fully satiated. It demands more.... It pushes you to claim the territory again, to leave a fresh mark~
You may not be that different from a mutt, after all...
A quick handjob. Nothing fancy. Just a slow, careful stroke, aiming at her stomach... the sole focus of your desire right now. Up... and down, up and down again~
Entranced by its swell, marvelled by the brand that glows above, the archon's spell physically engraved into her unwilling host... the mark that you'll be using as your target.
<div class="passCheck">\
What you don't know... and what makes the situation infinitely more depraved, is that the archon's mark is not just a rune. It is a siphon. It feeds on her power, repurposing what little remains of her spark and hijacking that stolen energy to increase the fetal development of your offspring.
<img src="Images/Icons/Eye.png"></div>\
A parasite, much like your child... Unwanted by its host. Leeching on her life force.
@@.playerSpeech;"Look at you... So beautifully swollen~"@@ you huff, about to release. @@.playerSpeech;"I'm going to keep you like this forever... Pregnant and bloated and mine~"@@
You grunt and spray your load over her belly, splattering her fur and covering that malicious rune. The cum is thick, and her fur dense... So it quickly stops flowing downward, becoming a mess that refuses to accept gravity as a concept.
<div class="passCheck">\
Truth is... So long as she's pregnant, she won't be able to store any shred of her power. What tiny sparks she would normally be able to gather will immediately be consumed by the mark.
Her only chance at escaping would be a desperate shifting, but that last door will remain locked to her until she's done with her pregnancy.
<img src="Images/Icons/Eye.png"></div>\
And, most likely... Another will take its place. And then another... And another. She's not leaving this basement any time soon, is she?~
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\Being slightly less comatose will not stop you from using her tight hole as you see fit. If anything, her disgust only spurs you on, encouraging you to be rougher than you would otherwise be with your <s>fleshlight</s> vaaltar.
You fuck her with all the vigour of a horny beast, rutting the dismembered creature's cunt without care, without a shred of regard. You must be doing something right... Because, even after all the archon put her through, you are still able to get some reactions out of the demoness.
@@.azriSpeech;"A..gh.. A..hh.."@@
Without a breath to fill her chest, there shouldn't be any sound coming from her throat... Yet, the weak, staticky gasps escape her anyway. If not born from her lungs, then probably just from the pain of your stretch, coupled with her ruined limbs scraping the ground. She's just too weak to keep those still, and the jagged bones have a tendency to get stuck into every single crack as you rock her back and forth.
@@.playerSpeech;"Feels good, huh? You should be thanking me, you know... I'm giving you a taste of the pleasure you've been missing out on all these years."@@
Another mocking comment, another staticky whisper that could be calling you "pig", or "bastard", or begging to die. Too hushed to hear over the wet squelching of her cunt as you slide your cock in and out.
In and out~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum outside |CumOutsideAzriBasement]]</div>\
<<if $firstAzriPregnancy ==4>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside |CumInsideAzriBasement]]</div>@@\
<<else>>\
<<if $cumSkill >=5 && $azriPreg is 0 && $speculumAzri != 2>>\
<<if $firstAzriPregnancy == 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Impregnate her|CumInsideAzriBasementPlead][$firstAzriPregnancy = 3]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Impregnate her|CumInsideAzriBasementPreg]]<img src="Images/Icons/RedPreg.png"></div>\
<</if>>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside |CumInsideAzriBasement]]</div>\
<</if>>\
<</if>>\
You dump your load inside her, of course. You don't doubt that she could once have been a dangerous creature, a powerful and prideful demon... but now? Without being able to use either her physical abilities or her extraordinary powers?
She's just a meat sleeve for your pleasure, a toilet to pour your seed into. And you are going to treat her accordingly~
@@.playerSpeech;"Mhh, you make a great cocksleeve, Azri'Elis... a shame you had to be so thoroughly broken for you to realize your true purpose."@@
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
You thrust deeper before you cum, only being met with a tiny extra amount of resistance when you push past her cervix. The archon may have healed her somewhat before she threw her at your feet, but you have the impression she, too, found some delight in stretching that tight ring of muscle past the point of no return. You refuse to believe it could otherwise be this slack.
<<if $firstAzriPregnancy >= 2>>\
@@.playerSpeech;"Let me refill that womb of yours... we need to- mhm~ need to keep your 'sister' happy by providing her more toys to play with, right?"@@
She knows she is pointless, yet she is unable to hold back the growl of protest. Of despair. The pregnancy will be a renewed chain to hold her, and the result of such a union is going to be a child that... monster will take, and take for such a depraved purpose, that the mere thought makes her sick.
The parasites you force her to incubate in her womb don't exactly fill her with joy... and yet the thought of them being taken away, of them being used to satisfy the archon's sick desires, is even more revolting.
And she is powerless to stop it, anyway.
You will impregnate her again. She's nothing but a womb to carry your progeny at this point.
@@.playerSpeech;"Stay still now... hm, why are you squirming? Don't you like how my cum feels in your belly?"@@
@@.azriSpeech;"N...gh... Ghk... Hghk..."@@
@@.playerSpeech;"What was that? Didn't catch a word."@@
<<else>>\
@@.playerSpeech;"Let me fill up that womb of yours... you are going to look gorgeous all swollen with my offspring~"@@
<</if>>\
<<if $speculumAzri ==2>>\
<div class="passCheck">\
Unfortunately, the efforts of your seed when they reach her womb are in vain. The moonstone stuck there is killing her slowly, so it is no wonder that the delicate source of her fertility is the first thing to go.
<img src="Images/Icons/Item.png"><img src="Images/Icons/FailPreg.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day... |LivingRoom][$basementEnergy = 0]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep her plugged for a while |CumOutsideAzriBasementKeep]]</div>\
<<if $alanaRope is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the rope to tie her upside down |CumInsideAzriBasementPregTie]]<img src="Images/Icons/RedItem.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |CumInsideAzriBasementPreg]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>
<<set $azriPreg to 1>>
<</if>>\
You pull out the very second before your load comes rushing forth, and you spray it right over her belly.
@@.playerSpeech;"There. Perfect~"@@ You say, admiring your work, the white, warm droplets contrasting beautifully with the blackness of her fur.
@@.azriSpeech;"...ugh..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
You are going to make sure gravity doesn't get in the way of a successful impregnation this time. Azri'Elis, despite her size, is surprisingly light... more so now that she's missing half her body, and with a bit of ingenuity and the coil of rope, you manage to get her suspended from the ceiling... perfect~
Upside down. Legs splayed open. Like a chunk of meat hanging from the butcher's rack.
So that aaaall that rich, fertile warmth can stay inside, bundled in that tight little organ of hers where it will have the best chance at working its magic~
@@.playerSpeech;"There... doesn't that feel better?"@@ You ask, patting her nicely filled womb, then rubbing it in a gentle circle. @@.playerSpeech;"You'll look so cute with that stomach all swollen and full."@@
@@.azriSpeech;"...You... monster..."@@ She wheezes. @@.azriSpeech;"I... will.. kill... you..."@@
@@.playerSpeech;"Shhh. Don't exhaust yourself talking. You need to keep your strength to carry my child to term~"@@
<<set $azriHanging to true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her like that |LivingRoom][$basementEnergy = 0]]</div>\
You keep her plugged for a while, ensuring her cervix closes naturally to keep most of the seed in. By the time you pull out, only a tiny trickle of white droplets leaks from her well-fucked pussy.
@@.playerSpeech;"That mark she left on you is truly a blessing, isnt it?"@@ You muse, watching as the sigil over her womb starts to shine again. @@.playerSpeech;"Stay right here, I'll be back to check on your progress later. Well... heh. As if you had a choice in the matter."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
The sight of the inverted creature immediately greets you, oh, and she's absolutely fuming. You are not sure if gravity affects her in the same way it would to you, or if she simply finds the extra humiliation (hanging down like a slab of meat) that much worse.
Either way, her glare is more intense than you are used to.
A shame that the glow of the rune above her womb does not leave any doubt about the outcome of your efforts. It eclipses her hateful gaze with its crimson light.
@@.playerSpeech;"Good morning, Azri'Elis."@@ You say cheerfully, reaching for her swollen stomach and giving it a little pat. @@.playerSpeech;"I see that it took... mhm, come, you can go back down now."@@
With a bit of a struggle, you shift the demoness back to her usual position. Limp, resting against the wall.
She looks a little bit more disheveled than usual, her thick fur sticking in all directions after the prolonged upside-down hanging.
@@.azriSpeech;"...I..will... kill... you..."@@ She repeats, the words barely audible
@@.playerSpeech;"Sure, sure."@@ You dismiss her, patting her head the same way you would a common mutt. @@.playerSpeech;"But until that happens, you are going to have to keep that belly full and productive, hm?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\Even if you know by now that your cum (most likely) does absolutely nothing for her nutritional needs, you still find the idea of pouring your cum into her mouth to be extremely appealing.
The way she weakly attempts to shut her muzzle on your cock, easily kept in place with nothing but a gentle grip, the way she gags and retches when the deluge of spunk floods into her throat... only to be helped by your hand, always there to rub her neck and push the gooey sludge down, into her stomach.
She hates it, and that's exactly why you love it~
It's not like her jaws offer much stimulation or pleasurable friction. What brings you to spill yourself down her gullet every single fact is precisely that hatred. That disgust. That <i>despair</i>, despite all the power she once commanded, she is now at the mercy of your whims.
@@.azriSpeech;"glk...nnh..."@@
@@.playerSpeech;"Thaaats it. Drink it all up~"@@
<<set $azriFed to 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\Having the tools and a "willing" (or rather, unable to fight back) subject at your mercy, you figure this could be as good a chance as any to test out the speculum. Get familiar with it, in case you need to use it on a more... lively subject at a later point.
That is what this is, of course. Just an opportunity to familiarize yourself with a new tool, and not at all an excuse to get a good eyeful of your new pet's innermost depths.
@@.playerSpeech;"We'll be doing a bit of a different thing today..."@@ You say, holding out the metal device for the demoness to see. @@.playerSpeech;"I'm fairly certain the Order's research into you vaaltars stopped at cataloguing your abilities and traits... dull, surface-level work if you ask me. So, to change that, we'll conduct some research of our own. Thaats right, a <i>thorough</i> examination of your insides... Who knows? I may even append an annex to the codex for future hunters...~"@@
@@.azriSpeech;"..."@@
She remains quiet as you insert the metallic tool into her hole, all the way back. It's a bit too large for her comfort, but after both your cock and the archon's torture instrument, it's nothing she can't handle.
So you start turning the screw and pushing the handles apart. The blades separate, and her walls stretch out around them, allowing you a deeper look into her depths. Dark, twitchy, moist. No wonder her cunt squeezes you so good every single time you push into it, if that's what goes on inside... there is so much wetness that you are certain you could fill a jug with that in an afternoon.
You turn the screw a little further, and the entrance to her womb is finally laid bare before you. Despite the strange, almost animalistic exterior of her sex... that smooth cleft with no distinct clitoris or visible opening, her deepest internal anatomy looks familiar, almost human-like.
@@.playerSpeech;"Mhh... Cute."@@ You muse, a finger teasing her exposed cervix and watching the ring twitch and spasm. All exposed <i>just</i> for you, beckoning you to shove another load into the cavity behind it~
It appears... feeble. Weaker than you'd expect, from your finger alone... It looks barely a nudge away from giving in completely.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her cervix |FuckCervixAzri]]</div>\
<<if $azriAmulet is 0>>\
<<if $azriPreg is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Shove the moonstone necklace into her womb (This will render her infertile)) |NecklaceAzrIPutWomb][$azriAmulet = 3]]<img src="Images/Icons/RedItem.png">
</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Shove the moonstone necklace into her womb (This will render her infertile)) |NecklaceAzrIPutWomb][$azriAmulet = 3]]<img src="Images/Icons/RedItem.png">
</div>@@\
<</if>>\
<</if>>\
<<if $azriAmulet is 0>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |NecklaceAzrIPut][$azriAmulet = 2]]<img src="Images/Icons/RedItem.png"></div>@@\
<</if>>\
It's not that different from a normal fuck, is it? Her cervix isn't that far in; you could easily push past it when taking her normally. But there's a certain... wrongness in doing it like this. Outright ignoring her cunt, aiming your cock directly into her womb, bypassing anything that could offer her even a shred of a pleasurable sensation. It isn't about shared pleasure, after all...
It's about your release, your claim, delivered to the most private, fertile chamber, while the parts of her that might feel anything are left utterly untouched and useless, kept aside in the cold embrace of the steel instrument.
@@.playerSpeech;"Look at you... so inviting and cute, like this. All open and exposed... how am I supposed to control myself?"@@
@@.azriSpeech;"Go... die... bastard..."@@
Her insults are just as weak as her voice is. If anything, it's amusing to you at this point.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FuckCervixAzri3]]</div>\
<<set $speculumAzri to 1>>\It was designed to help you fight the vaaltar. The moonstone shard completely severs the connection to magic these creatures need so desperately to live, their lifeline, oxygen to a human.
<<if $putNecklace is true>>
You've seen just how effective it is, when resting on her chest~
<</if>>
@@.playerSpeech;"I have a little gift for you..."@@ you tell her, producing the moonstone necklace from your pocket and letting the jewel dangle before her. You then slip the stone free of the chain, leaving it on its own, and bring it closer...
Merely being near her is enough to create a lingering ache inside her, a dull pressure that seems to push back against her very essence. And, as its presence draws nearer, the more intense that feeling becomes. From a choking pressure to a burning itch, her muscles become taut as you bring it to rest on her abdomen, as if seeking to create what little distance they could away from that awful thing.
The rune, too, flickers uncomfortably when pressed against the necklace, threatening to disappear at any second under its effects.
@@.playerSpeech;"It hurts, doesn't it? I wonder... how will it feel when it's fully inside you? Aren't you eager to find out?~"@@
She's not too eager to find out. It hurts, all the way through... even when the speculum blades prevent her sensitive flesh from being in contact with the stone directly, the close proximity still burns her. Groans of discomfort and fear escape her jaws as you continue to shove the stone deeper into her.
The only silver lining, if one could even call it that, is that hopefully, this artifact will finaly put an end to this... torment. It doesn't bring much relief, given how much pain the stone is already bringing her. IF this is enough to kill her, then it will be an extremely miserable way to go.
@@.playerSpeech;"There we go... one final push...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Push~|FuckCervixAzri2]]</div>\
<<set $speculumAzri to 2>>\With an effortless push, the stone goes past the ring of flesh to finally be contained within her womb. Just as you suspected, there is not even the hint of resistance; its as if her cervix momentarily dissolved as the moonstone passed through, like water yielding and then reforming.
She can't help but produce a louder whine this time, the sound a sharp, staticky burst of agony, an immediate reaction to the intrusive pain. The crimson glow of the rune over her womb gutters and dies, snuffed out like a candle... Vaaltars and archons share their origins in the void, after all, so it's no surprise it's equally as effective.
It's not the only thing that quickly gets washed away. Deep and hidden from your sight, the organs responsible for the creation of her eggs shrivel under the pressure of the artifact, their function and purpose nullified by its influence. They are quite complex, and this disruption simply causes them to cease their function.
Then, she goes completely still. The constant, low-level hum of her presence... the aura of power that clung to her even in this broken state, simply...
Vanishes.
For a moment, you think you might have killed her... but then you notice the tremors, the twitches, the spasms that rack her frame. Alive and suffering. Perfect~
@@.playerSpeech;"That's it, nice and deep. How does it feel? Just for the sake of scientific inquiry, you know. For posterity~"@@
@@.azriSpeech;"Hhgkh.. Ngk..."@@
You think you notice her arms twitching, the phantom limbs jerking uselessly. Is she... trying to pull the thing out herself?~
@@.playerSpeech;"Heh, cute... Its not going anywhere anytime soon, I'm afraid...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day |LivingRoom][$basementEnergy = 0]]</div>\
When you come to the basement this time... you find only a stain. A smear of profound darkness, a shadow burnt into the stone wall where the creature once lay. There is no flesh, no bone.... not even ash left behind.
Just a dark stain, as if her very essence had been subjected to a sudden, total combustion, leaving only this negative impression on the wall.
You suppose that the abuse she's been through finally got too much for her body to handle, and she just... destabilized and faded.
Oh well. You were starting to grow bored of her anyway. You'll find a new toy to add to this now empty place.
<<set $excludingPartner to "">>\
<<set $azriBasementState to "dead">>\
<<set $archonBasement to "dead">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave |LivingRoom]]</div>\
<i>Shlk, Shlk, Shlk...</i>
Her cervix is just a tight, hot ring of flesh hugging your cock, and her womb beyond is the snuggest sleeve, perfectly molded around the invading head of your shaft. You have to make use of this opportunity now, while she's still empty. You wouldn't want to go disturbing the little parasites you're going to plant in her belly later, right?
You are a caring parent, after all...~
@@.azriSpeech;"Nn... Gh..."@@ She groans. This is even more disgusting than the usual violation, but what truly surprises her is how this is not nearly enough to make her scream in agony, as it would have surely been before the archon stretched it to her liking.
@@.playerSpeech;"Mhm...~ how would you like to do this every day? Your womb is a looot tighter than your pussy..."@@
@@.azriSpeech;"Go... die... bastard..."@@ She echoes in between groans of pain. Focusing on forming the words is easier than having to focus on the repeated stretching of her cervix.
@@.playerSpeech;"You're getting repetitive, my pet. Don't you know any other words?"@@
@@.azriSpeech;"I... didn't... think... you monsters... could... ever stoop... lower..."@@
You thrust harder, pushing her womb to her limits as you bottom out in the creature's warm and snug depths.
@@.playerSpeech;"Shhh. You deserve everything I do to you, and much more."@@
Surely, she does. There is no way she was imprisoned in the first place otherwise.
<<if $cumSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Impregnate her~|ImpregnateAzriCervix]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Impregnate her~|ImpregnateAzriCervix]]<img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum outside|ImpregnateAzriCervix2]]</div>\One last push, and you ejaculate all that creamy seed you had saved for her. Right against the back of her womb, where it follows the natural inclination of her anatomy to go deeper, further, closer to the source of her fertility~
@@.azriSpeech;"...Nngk..."@@ She winces. She can feel your urethra pulsing against the overstretched flesh of her cervix, and it repulses her to no end. Knowing all that virile seed is being pumped directly into her womb makes her even more sick.
At the very least, the archon could not taint her genes with her own, as twisted and wrong as that would have been... but you can. And you will~
<i>Over and over~</i>
@@.playerSpeech;"Fuck. You are so tight in here, Azri'Elis..."@@ You huff, leaning over and wrapping your arms around her frame as you keep pumping her full.
@@.playerSpeech;"Get pregnant for me... I know you want it... fuck... You useless meat sleeve... Incubating my children is all you are good for now, so make sure you do a good job~"@@
@@.azriSpeech;"A...gh..."@@ rage and disgusting give way to a sudden gripping sadness. Because you are right. That is all she is now, her physical body mangled and her connexion to the void severed, she is but a meat sack, a flesh puppet for you to play with.
A living incubator for your offspring.
@@.playerSpeech;"That's it. Take it all in~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
<<set $azriPreg to 1>>If you are to use her womb more often, you'd like it to be nice and empty. So when the moment of your climax arrives, you pull back and spray your seed in a hot, white torrent all over her fur.
@@.playerSpeech;"Huff... Get used to this, creature. Now that I know how tight your womb is, there is no way I'm sticking my cock in a looser hole ever again...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
You use the speculum to yet again open her up and give yourself unfettered access to the most intimate, private chamber of her body... Then, you <i> make love to it.</i>~
She may hate you all she wants, but her cervix is starting to get accustomed to your girth and size. It swallows you up, without any fight or resistance, like a lover eager to embrace their long lost companion... And you, in turn, reward her with a deeeep, satisfying stretch.
<<if $cumSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Impregnate her~|ImpregnateAzriCervix]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Impregnate her~|ImpregnateAzriCervix]]</div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum outside|ImpregnateAzriCervix2]]</div>\Having a full belly is not going to stop you from enjoying what it's yours, will it now? You'll just... Have to be more careful. Make sure you do not disturb the growing spawn.
@@.playerSpeech;"You are in luck, Azri'Elis. I will be extra gentle today, so I don't hurt the baby~"@@ You say, already lining up with her pussy lips. @@.playerSpeech;"Here we go, nice and slow..."@@
@@.azriSpeech;"Ghk... Bast...ard..."@@ She growls as the intrusion makes its way into her, the walls of her vagina stretching around your familiar girth, welcoming you in with a reluctant spasm, and plenty of lubrication.
True to your word, you take things slowly, making love to her pussy like you would to your lover, to your pregnant wife. A great change of pace from the usual rough and ruthless pounding, but not any less enjoyable for you~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom][$basementEnergy = 0]]</div>\
Her pregnancy developed fast, the mark of the archon redirecting what little energy she could muster to aid the fetal development. Which is why it comes as such a surprise to find her flat as the ground she's resting on, once again, her distended stomach returned to the original, way less exciting size.
@@.playerSpeech;"What is this?"@@ You ask, taking a step towards the creature.
@@.playerSpeech;"Speak, you worthless piece of flesh, what happened to the child I put inside of you?"@@
She seems to struggle to gather her thoughts, but this time she's trying. Fear is evident in her, this has nothing to do with the passive, unresponsive silence of previous days. She attempts to speak, jaws parting, yet no words manage to take proper shape.
@@.azriSpeech;"Ghk... Gh... It... Hh..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Wait for her to speak |AzriWaitSpeak]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kick her, see if that helps~ |AzriKickSpeak][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<set $firstAzriPregnancy to 2>>
<<if !$archonEvents.includes("pregAzri")>>
<<set $archonEvents.push("pregAzri")>>
<<set $archonDays to 2>>
<</if>>
She's trying to form the words, so she must have something to say. You take a step back, waiting for the creature to gather her strength and speak.
@@.azriSpeech;"It... t-took... It..."@@ She whispers. @@.azriSpeech;"...you... You... Have... To help it..."@@
@@.playerSpeech;"Who took it. The archon?"@@
The mere mention of the creature makes the vaaltar shrink in terror. Your suspicion proves correct, confirmed by a small, hesitant nod of her head.
But you, on the other hand... Knowing that the baby wasn't lost due to her incompetence but rather, reaped by your benefactor, puts your mind at ease. While you do feel a pang of loss (that spawn was technically yours), you also realise the upsides. You've been relieved of a huge responsibility, and you are happy to know you are still of use to this creature.
You could ask the creature the next time she graces you with her presence, but you think you can make a wild guess as to why she wanted the hybrid baby. Probably as a tasty morsel.
Noticing your rather positive reaction to the news, she looks up at you, confused.
@@.azriSpeech;"You... You don't care?"@@
@@.playerSpeech;"Not much."@@ You admit, a shrug accompanying your response. @@.playerSpeech;"Don't worry though, I'll make sure to get another one in that fertile womb of yours soon enough, hm?~"@@
Her confusion quickly gives way to horror. This is the most lively reaction you have managed to get out of her since she was brought to your doorstep, and it is wonderful.
@@.azriSpeech;"N-no... No... I don't... Understand..."@@ she manages to stammer out, her voice growing weaker with each syllable as she speaks. @@.azeiSpeech;"How can you... Be... So heartless... So... cruel... I don't..."@@
Her words falter, cut short by a sob... or perhaps by sheer exhaustion, her strength spent to the point where speech is no longer possible.
@@.playerSpeech;"It's not that I don't care. I just recognise where I stand. If my patron decides she's owed something for her generosity, then I'll oblige. She's done plenty for me... After all, I doubt I could have brought you here by myself, creature."@@
The demoness goes silent then, realising there is no point in arguing with someone so clearly unhinged, so obviously sick in the head. This is what her life has been reduced to, and she'd do better to just... accept it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\Frustrated by her momentary fumble, you drive the toe of your boot straight into her cunt. The demoness bounces up, a sharp, the words she was trying to gather breaking into a staticky gasp.
@@.azriSpeech;"A...ggkh!"@@
@@.playerSpeech;"What. Happened. Speak, you piece of trash! How did you manage to lose it!?"@@
A lone tear runs down the side of her skull. She's... crying?
@@.azriSpeech;"It... t-took... It..."@@ She whispers. @@.azriSpeech;"...you... You... Have... To help it..."@@
@@.playerSpeech;"Who took it. The archon?"@@
The mere mention of the creature makes the vaaltar shrink in terror. Your suspicion proves correct, confirmed by a small, hesitant nod of her head.
But you, on the other hand... Knowing that the baby wasn't lost due to her incompetence but rather, reaped by your benefactor, puts your mind at ease. While you do feel a pang of loss (that spawn was technically yours), you also realise the upsides. You've been relieved of a huge responsibility, and you are happy to know you are still of use to this creature.
You could ask the creature the next time she graces you with her presence, but you think you can make a wild guess as to why she wanted the hybrid baby. Probably as a tasty morsel.
Noticing your rather positive reaction to the news, she looks up at you, confused.
@@.azriSpeech;"You... You don't care?"@@
@@.playerSpeech;"Not much."@@ You admit, a shrug accompanying your response. @@.playerSpeech;"Don't worry though, I'll make sure to get another one in that fertile womb of yours soon enough, hm?~"@@
Her confusion quickly gives way to horror. This is the most lively reaction you have managed to get out of her since she was brought to your doorstep, and it is wonderful.
@@.azriSpeech;"N-no... No... I don't... Understand..."@@ she manages to stammer out, her voice growing weaker with each syllable as she speaks. @@.azriSpeech;"How can you... Be... So heartless... So... cruel... I don't..."@@
Her words falter, cut short by a sob... or perhaps by sheer exhaustion, her strength spent to the point where speech is no longer possible.
@@.playerSpeech;"It's not that I don't care. I just recognise where I stand. If my patron decides she's owed something for her generosity, then I'll oblige. She's done plenty for me... After all, I doubt I could have brought you here by myself, creature."@@
The demoness goes silent then, realising there is no point in arguing with someone so clearly unhinged, so obviously sick in the head. This is what her life has been reduced to, and she'd do better to just... accept it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\
<<set $firstAzriPregnancy to 3>>When you make your way down, you realise that her stomach has yet again been relieved of its... curvature. The seal is back to its muted colors, and the kid you so generously pumped in her womb is nowhere to be seen.
You ask her what happened, but she simply looks away. It was simply time for the archon to reap the result of your efforts....
<<set $firstAzriPregnancy to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\Tonight, your dreams are plagued by a very special visitor...
You are yanked from your bed and thrown into that dark chasm between realities where the archon dwells.
The void is all around you, but you barely feel its pull on your form anymore. What should be an inhospitable realm to those of the material planes is now starting to feel almost... welcoming~
Then, the archon makes her entrance. A myriad of dots of light, coalesce together into the ephemereal shape you've come to associate with this particular being.
@@.archonSpeech;"Hunter~"@@ She coos, the voice reverberating all around you. @@.archonSpeech;"I still haven't had the time to thank you for your... cooperation. I knew you would lead me to a worthwhile target, but your choice was just exquisite...~"@@
<<switch $archonTarget>>\
<<case "Selyne">>\
<<set $selyneS to "">>\
<<set $partnerToRemove to "selyne1">> \
<<set $excludingPartner to "">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>\
You nod, still not fully sure why you agreed to lend a helping hand to this creature. Everything could have gone wrong, <i>should</i> have gone wrong... and yet it didn't, somehow. In fact, her help came most timely to free you from what would have surely been a gruesome fate.
As a lumari's braindead cookie-warmer... You are so lucky you were rescued~
@@.playerSpeech;"It was nothing. Thank you, too... for helping me back there."@@
@@.archonSpeech;"You certainly attract notice, hunter. That lumari tried to claim you for her realm, you know... mhm. A remarkable ego, considering how young, and how feeble she was. All that hubris, yet so little power to back it up. I'm glad I helped her realize her place before we parted ways."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nod along |NodSelyne]]</div>\
<<if $charismaSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What did she do to her? |WhatSelyne]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What did she do to her? |NodSelyne]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<<case "Azri">>
You nod, still not fully sure why you agreed to lend a helping hand to this creature. Everything could have gone wrong, <i>should</i> have gone wrong. And yet... well, her help came in handy, didn't it?
You are not sure how you would have gotten out of Azri's prison, all naked and defenseless. Those absolute morons... how could they take your instructions so literally as to trap you in there with her?
@@.playerSpeech;"In all fairness, you helped me quite a bit. I thank you for getting my ass out of there. What... happened with the vaaltar? Did you kill her?"@@
@@.archonSpeech;"Kill her?"@@ The creature echoes, almost in disbelief. @@.archonSpeech;"Oh no, of course not. She will remain trapped within that pocket your kin crafted for her until her mind breaks completely. She did manage to gnaw away at it from the inside... remarkable, really. But I don't expect she'll stay coherent long enough to do so again."@@
She did her job for you, then. Successfully recontaining the demoness... You can't really be mad at that.
@@.playerSpeech;"Uh... well done. She was quite the menace. I'm sure she got what she deserved."@@
@@.archonSpeech;"Indeed. It's been a pleasant exchange, hunter. But now, I think it's time we part ways, you and I."@@
@@.playerSpeech;"Oh? You don't want me to carry you to more potential targets?"@@ You ask, in truth, not even sure you'd want to carry this creature around another moment longer. Useful, sure, but also... dangerous. The chasm in power between you is obvious, in the same way an ant's fate rests entirely on whether it continues to amuse the one towering over it... you would rather not be that ant, if you can help it.
@@.archonSpeech;"I've had a good meal. And I've found a nice pocket of reality to carry out my hunts. While I enjoyed your cooperation, the risk is high, as you surely know. For both of us."@@
She is right, of course. You would not like to be caught working alongside an archon of all things.
@@.archonSpeech;"But fret not. I'll keep a distant eye on you. Perhaps... in the future. You may prove yourself useful, yet again. Until then... farewell, hunter~"@@
With a wave of her hand, you are suddenly thrown back into your own reality, and the darkness is quickly replaced with the soft, warm light of the candlelight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>
<<case "AzriBasement">>
@@.playerSpeech;"Well, and thank <i>you</i> for bringing me what remained of her."@@ You reply. @@.playerSpeech;"I've been enjoying her company a lot, as you surely already know."@@
@@.archonSpeech;"I am glad to hear that. It's been quite amusing to watch you play with your new pet... You are keeping her in such good shape, despite how little remains of her. Productive, too...~"@@
The way she says it makes it abundantly clear that... you don't even want to know what she's done with the poor children. It does not matter... It's not like they had much of a chance in this world, anyway. They would probably die one way or the other, either through your incompetence, at the hands of the order, or... well. If you focus on the silver lining, then at least they served a purpose by keeping the archon fed and entertained.
@@.playerSpeech;"I figured that you were the one who took them, after marking that belly of hers. What does that sigil do, exactly?"@@
@@.archonSpeech;"Mhm. A bit of my own magic... nothing complicated. I simply redirect her life energy to nurture the unborn and mark them as mine. Just as I marked you."@@ The archon replies, pointing at your chest. @@.archonSpeech;"That way, I can collect them at my leisure, without ever having to set foot in your realm."@@
@@.playerSpeech;"Convenient..."@@
@@.archonSpeech;"Indeed. Now, however, it's time we part ways, you and I. The risk is high, as you surely know. For both of us. Keep the vaaltar, use her while she lasts, but for now I'll choose to keep my distance."@@
@@.playerSpeech;"Oh, I will. Don't you worry."@@
@@.archonSpeech;"Good. Keep your eyes peeled for me. Who knows, perhaps in the future... we shall work together, mortal and divine, one more time..."@@
With a wave of her hand, you are suddenly thrown back into your own reality, and the darkness is quickly replaced with the soft, warm light of the candlelight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>
<</switch>>
<<set $archonEvents.push("visited")>>
<<set $archonEvents.push("friends")>>You nod again. Her demeanor may be warm, but after seeing her power firsthand... you don't feel exactly comfortable around her.
@@.playerSpeech;"What is the reason for this meeting, though? If I may."@@
@@.archonSpeech;"Mhm, there is nothing more to it. I merely wished to express my gratitude before we parted ways."@@
@@.playerSpeech;"Oh? You don't want me to bring you any more of my targets, then?"@@
@@.archonSpeech;"I've had a good meal. And I've found a comfortable pocket of reality to continue my hunts. I did enjoy working with you, but in the future, I'll keep my hunts separate from yours. The danger is simply too great, as I'm sure you understand. For us both."@@
She is right, of course. You would not like to be caught working alongside an archon of all things.
@@.archonSpeech;"But fret not. I'll keep a distant eye on you. Perhaps... in the future. You may prove yourself useful, yet again. Until then... farewell, hunter~"@@
With a wave of her hand, you are suddenly thrown back into your own reality, and the darkness is quickly replaced with the soft, warm light of the candlelight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>You are finding the courage to ask the question that is burning in your mind. What did she do to that poor, misguided creature?
@@.archonSpeech;"What did I do to her, you ask?"@@
Her words with a shifting of her colors, a giggle. She's amused by your inquiry, it seems. Probably eager to brag about her prowess. She's not that dissimilar from the lumari in that regard, is she?
@@.archonSpeech;"I didn't kill her, if that's what you are wondering. Death, I've always found terribly boring, why send my prey's souls back to that petty pile of bones when they can languish in their flesh cases, instead?~"@@
@@.archonSpeech;"No, I simply... excised her magic. Lumaris were always undeserving of their gifts, so I carved out every last trace of it. I then sent her back to her own little wasteland of a realm and sealed the door behind her. Permanently~"@@
She examines her claws with a detached air before continuing.
@@.archonSpeech;"She won't be able to weave anything anymore. Nor will she be able to leave... she enjoyed her pitiful realm so much, so I figured what better than trapping her in that own personal eternity... with nothing but the furnishings of her vanity for company, the wreckage of her own pride. Still, her realm is well located. She'll get a trickle of residual energy from mortals... should be enough to keep her flesh animated, to prevent the sweet release of true starvation."@@
She tilts her mask back at you, the empty plate still somehow conveying her utter satisfaction at the outcome of the situation.
@@.archonSpeech;"Indeed, I find the degradation of a mind in perfect, sterile stasis to be a far more interesting affair than the release of death. Oh, she might kill herself, I suppose. Or perhaps, eventually, her realm will crumble around her... but that will take time. And until it does, she will have plenty of opportunities to ruminate over the folly of her actions...~"@@
@@.playerSpeech;"I... guess it's a fair punishment, yes. A fitting end to someone like her..."@@
@@.archonSpeech;"Now... while I wished to thank you in person for your gift, I also intended to use this moment to tell you that our paths part here."@@ She adds, her tone final.
@@.playerSpeech;"Don't you want me to carry you to more potential targets?"@@ You ask, in truth, not even sure you'd want to carry this creature around another moment longer.
@@.archonSpeech;"I've had a good meal. And I've found a nice pocket of reality to carry out my hunts. While I enjoyed your cooperation, the risk is high, as you surely know. For both of us."@@
She is right, of course. You would not like to be caught working alongside an archon of all things.
@@.archonSpeech;"But fret not. I'll keep a distant eye on you. Perhaps... in the future. You may prove yourself useful, yet again. Until then... farewell, hunter~"@@
With a wave of her hand, you are suddenly thrown back into your own reality, and the darkness is quickly replaced with the soft, warm light of the candlelight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div><<set _onlyOnce to false>>\
<<if $azriBasementState =="tired" && _onlyOnce is false>>
<<set _onlyOnce to true>>\
<<goto "AzriBasementAware">>
<</if>>
<<if $azriBasementState =="aware" && _onlyOnce is false>>
<<if $azriHanging is true>>\
<<goto "AfterChainUpAzri">>\
<<else>>\
<<goto "AzriBasementAwareGeneric">>\
<</if>>
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
It is there, as you are getting ready to get a comforting rest beside Nyxa, that you get the brilliant idea.
@@.playerSpeech;"I'm not quite sleepy yet, you know?"@@
@@.nyxaSpeech;"Mhm... neither am I~"@@ She answers with a sultry purr. @@.nyxaSpeech;"So, what did you have in mind for the night?"@@
@@.playerSpeech;"Well... I was thinking we could head down to the tavern. Grab something warm to eat, maybe a drink. My treat."@@
Nyxa goes completely still. Only her ears flicker wildly, as if she's just been hit by a dozen bolts of lightning all at once.
@@.nyxaSpeech;"The t-tavern? A-as in...@@
Her voice is barely more than a whisper now, all the heat from earlier vanishing like mist.
@@.nyxaSpeech;"I thought you meant something... private! hah..."@@ She clutches the blanket a little tighter around herself, eyes wide. @@.nyxaSpeech;"I don't really... belong down there, $playerName. Not with the others. You know how they look at me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try your best to convince her |ConvnceNyxaDate]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe she is right... |NoConvinceNyxa]]</div>\
<<set $lightNyx to 0>>@@.playerSpeech;"So, I was thinking..."@@ you begin, voice lilting with mock casualness. @@.playerSpeech;"How about we hit the public baths tonight? Relax a bit. Steam, warm water... you know, scrub the battlefield off."@@
She blinks. Stares at you. Then blinks again.
@@.nyxaSpeech;"...The public baths?"@@ she repeats, as if the words taste foreign in her mouth.
@@.playerSpeech;"That is what I said."@@
A forced, nervous chuckle follows.
@@.nyxaSpeech;"No. Absolutely not. Are you insane?"@@
@@.playerSpeech;"Come on, we had fun the other day on the tavern, didn't we? Are you that afraid of running water, you stinky fox?" @@
She huffs at that, as if hurt by your remark.
@@.nyxaSpeech;"...W-well, yes. But this is not even remotely similar! Most hunters have never even seen my face! You think I can... just, what, stroll in there, naked, and..."@@ Another pause, another huff. @@.nyxaSpeech;"I am <i>not</i> stinky, you asshole. I bathe at least once a day, just not <i>there</i>"@@
@@.playerSpeech;"Aham... of course. The mythical 'fox-only secret bath.' Hidden deep within the hall. Lit only by shame and candlelight."@@
She glares at you, practically pouting.
@@.nyxaSpeech;"In the privacy of my quarters. Without people around, yes." @@
You promptly ignore her and move right on. You are absolutely going to take her, even if you have to push her a little. You saw it did her good.
@@.playerSpeech;"We're going late. It should be mostly empty, so you don't have to worry about that."@@ (much)
@@.nyxaSpeech;"$playerName! Y-you can't... you can't possibly be serious! You're not making me do this. You are just teasing me right now, right? This is some kind of horrible joke." @@
@@.playerSpeech;"Come on Nyxa. Don't you think it's time to show them?"@@ you say, voice steady now. @@.playerSpeech;"To show them you don't care what they think? That you don't need to hide behind iron and leather anymore?" @@
She stiffens, lips parting slightly, but no words come out.
@@.playerSpeech;"This is your home, Nyxa. And I know that these pigs make it feel like hell sometimes, but you can't let them control how you live. I... won't force you into doing anything you don't want to, but I think this could be a big step forward. If you are willing to take it." @@
The fox sighs, a long, deep exhalation that makes her shoulders sag. It would indeed be an opportunity to let herself be seen outside of the armor with an excuse of sorts... an excuse she could use to pretend it didn't matter, even if it did.
She doesn't look at you as she answers, voice low.
@@.nyxaSpeech;"...You'll stay close, right? A-and. We'll leave if I no longer feel comfortable."@@
@@.playerSpeech;"Of course."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BathNyxaDate2]]</div>\<<if $charismaSkill <=3>>
<div class="failCheck">\
You try to reassure her, but your words come out clumsy, and her gaze drops to the floor again.
<img src="Images/Icons/failCharisma.png"></div>\
@@.nyxaSpeech;"Thanks, but... I'd rather not have to pretend I don't notice the stares tonight."@@
She pulls the blanket a little closer around herself.
@@.nyxaSpeech;"Maybe another time. Just... stay with me?"@@
You nod. Pushing it further would just hurt her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\
<<set $dateNyxa to -1>>
<<else>>
You meet her gaze steadily, voice calm but firm.
@@.playerSpeech;"Look, Nyxa... it doesn't matter what they think. You're not some secret to hide, and you're certainly not 'less than' anyone else here. You're intelligent, beautiful, and more than deserving to walk through the hall as much as anyone. And if they have any issue with you, they can take it up with me."@@
<div class="passCheck">\
Nyxa looks away for a moment, biting her lip as if struggling to accept it. You are resolute... today, she might have to leave the comfort of the peaceful little realm you share.
<img src="Images/Icons/Charisma.png"></div>\
@@.nyxaSpeech;"I... It's not about that, $playerName."@@ She struggles with her words. It totally is. @@.nyxaSpeech;"What you said... Thank you, it's... sweet. But I'd rather not have to deal with them tonight. I'd rather be with you. Only you."@@
@@.playerSpeech;"I love you, Nyxa, you know I really do. But I can't be the only one in your life. I'm not asking you to change overnight... but some small steps, from time to time? Its not healthy to shut yourself off the rest of the world like this."@@
A long, uncomfortable silence passes between you. She still won't meet your gaze.
Eventually, she sighs, and reaches up to squeeze your hand.
@@.nyxaSpeech;"Fine. I'll get dressed. But..."@@ Another pause @@.nyxaSpeech;"...nevermind..."@@
She pushes the covers aside and stands, and you, too, leave the bed behind. You are not going to argue when it comes to her armor, you know how much she needs the protection... but you do produce a low, frustrated sigh when she fits the helmet, and her features disappear under the sculpted steel.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ConvnceNyxaDate2]]</div>\
<</if>>Seeing how much your suggestion seems to affect her, you drop the subject and instead try to comfort her with a reassuring hug and a few soft words.
@@.playerSpeech;"Hey, hey. We don't have to, if you don't want to..."@@ You say, squeezing her against you gently. @@.playerSpeech;"I guess we spend plenty of time in the Hall as it is, don't we?"@@
@@.nyxaSpeech;"Yes. We do. I-I'm not really hungry, either."@@
She mumbles, trying to add yet another argument in favour of not being pushed outside of her comfort zone. While it is a bit embarrassing; letting her fear of others get in the way of enjoying a good time with you... she can't help but be glad you don't pressure her anymore.
@@.nyxaSpeech;"It's been a long day in the infirmary... so... I'd appreciate just... you know?"@@
Nevermind that she said she was not sleepy ten seconds ago. Now that she knows what kind of outing you had in mind, she suddenly feels oh so very exhausted~
So... You spend the night here, in this shitty but safe box, this shack floating idly amidst the endless void.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\
<<set $dateNyxa to -1>>When Nyxa's armor is fully set and her face hidden behind the visor, the two of you make your way to the tavern in silence. You take her hand into yours, not afraid to show off the connection the two of you share, and squeeze gently.
She squeezes back, as if drawing courage from your touch.
The tavern...
The tavern.
It's clean, quiet, and orderly; a place where hunters come to unwind with decent food and soft murmurs, not drunken brawls or shouting matches. The low hum of conversation and the occasional clink of silverware create a calm atmosphere that should be both welcoming and relaxing.
You push open the heavy wooden door and step inside with Nyxa beside you. At first, most eyes remain focused on their meals or their own company, but then someone near the back leans over and whispers. A finger points discreetly in your direction.
The whisper spreads like wildfire.
Slowly, the conversations hush, and heads begin to turn. Eyes narrow or widen. Whispers grow louder, becoming unmistakable murmurs that ripple across the room.
@@.playerSpeech;"Hey there."@@ You politely greet the crowd, as if you were oblivious to the commotion you caused. You make your way to a decently secluded table, and you practically have to drag Nyxa. Her steps are slow, and her hand holds on painfully tight all the way until you sit her on the bench beside you. You settle down side by side, close enough that the warmth of her armor presses softly against your arm.
No one is outright staring, but they are watching. Whispering. And her sensitive ears are picking up all of the little sounds, her mind filling in the blanks. And as it usually is, her mind paints the worst possible picture.
@@.playerSpeech;"What would you like to have?" @@ You ask softly, hoping to distract her.
She doesn't reply immediately.
@@.nyxaSpeech;"S-sure. Yeah, anything's fine."@@
You sigh.
@@.playerSpeech;"Come on, Nyx. Just ignore them. They'll talk. So what? Let's focus on ourselves. You and me, and a nice something to fill our bellies." @@
Before Nyxa can respond, a tall, sturdy figure approaches. The barkeeper. Kind but professional, well used to seeing all manner of hunters come through the door.
@@.allenSpeech;"$playerName! Been a while. Hunting keepin' you busy I see.."@@ He pauses, turning towards the new face. Helmet. @@.allenSpeech;"...and Nyxa, don't think I've ever seen you down here. Welcome, welcome. So, what can I get you? We've got the usual venison stew and fresh-baked barley bread, but tonight I've got something special if you're feeling adventurous."@@
He leans in slightly, lowering his voice just a touch, as if sharing a secret.
@@.allenSpeech;"We recently bagged a nasty wyvern, a true beast. Got a cut of its flank meat, lean but surprisingly tender, with a hint of spice. Slow-cooked it into a stew that's been turning heads. I'm damn sure even Vael would like a bite of it...." @@
He laughs at that, amused at the thought... the amalgamation of flesh and metal ever partaking in a meal.
Nyxa just shifts uncomfortably in her seat, shoulders hunching slightly, eyes fixated on the table.
It'll probably be up to you to decide.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The wyvern sounds fine |ConvnceNyxaDateWyvern]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps something lighter |LighterNyxa]]</div>\
<<set $stickyNyxa to 0>>@@.playerSpeech;"Sounds perfect, Allen. We had our fill of goop, so we are just here for the experience. The wyvern... stew, then."@@
He nods in approval at your decision.
@@.allenSpeech;"What about drinks, then? Beer, wine, cider, or perhaps a bottle of my special mead. Good for the soul, tell you that. Helps keep the nightmares at bay." @@
Another chuckle escapes him, and you shake your head gently.
@@.playerSpeech;"I'll just take some water, thanks. Need to keep a clear head."@@
Nyxa glances up, hands gripping her knees.
@@.nyxaSpeech;"Actually... I'll have the mead."@@
Her voice is soft, meek, but the barkeeper catches it.
You give her a questioning look, but respect her choice... at least until the barkeeper leaves and you can speak more privately.
@@.playerSpeech;"Nyx. I'm not sure if mead is the best idea." @@
She shakes her head.
@@.nyxaSpeech;"I'll be careful with it, I promise. I... I think I really, really need something to help with the nerves right now. Not sure I can do this otherwise..." @@
You frown, but you add nothing to that. You already brought her here pretty much against her will; you are not going to tell her what she can or can't drink.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ConvnceNyxaDateWyvern2]]</div>\
You'd rather have something lighter, something that won't weigh you down or leave you sluggish. Something you can simply enjoy without feeling overstuffed.
@@.playerSpeech;"I think we'd rather have something lighter tonight, Allen. The stew sounds good, but maybe a smaller serving? Something to nibble on."@@
@@.allenSpeech;"Right, right, of course. How about a shared platter? Bit of cold roast, sliced fruit, some of that soft cheese they bring from Anduir."@@
@@.playerSpeech;"That would be much better. Nyxa?"@@
The vixen merely nods, not lifting her gaze from the table. She's probably fine with it.
@@.allenSpeech;"What about drinks, then? Beer, wine, cider, or perhaps a bottle of my special mead. Good for the soul, tell you that. Helps keep the nightmares at bay." @@
Another chuckle escapes him, and you shake your head gently.
@@.playerSpeech;"I'll just take some water, thanks. Need to keep a clear head."@@
Nyxa glances up, hands gripping her knees.
@@.nyxaSpeech;"Actually... I'll have the mead."@@
Her voice is soft, meek, but the barkeeper catches it.
You give her a questioning look, but respect her choice... at least until the barkeeper leaves and you can speak more privately.
@@.playerSpeech;"Nyx. I'm not sure if mead is the best idea." @@
She shakes her head.
@@.nyxaSpeech;"I'll be careful with it, I promise. I... I think I really, really need something to help with the nerves right now. Not sure I can do this otherwise..." @@
You frown, but you add nothing to that. You already brought her here pretty much against her will; you are not going to tell her what she can or can't drink.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ConvnceNyxaDateLighter]]</div>\Allen returns carrying a large, rustic wooden tray. On it sits a generous bowl of thick, steaming wyvern stew, enough for both of you to share comfortably. Next to it, there's a sturdy glass filled with clear water for you, and beside that, a small but ornate wooden cup filled with golden, amber-colored mead for Nyxa.
@@.allenSpeech;"Here you go. Stew hot and ready, and drinks to keep you going. You two take care now... do let me know if there's anything else you need."@@
With that, he heads back to his post behind the counter and lets the two of you eat in peace.
Nyxa doesn't waste a second. Her hands dart toward the mead almost instinctively, like a parched traveler reaching desperately for water in the middle of the desert. She's not even sure what mead is supposed to be, but she's heard from eavesdropped conversations how much of a punch this particular one packs, and right now, that is exactly what she needs.
She slides open the small compartment beneath her helmet (Gods forbid she'd show her face) and before you can stop her, she lifts the cup and takes a long, steady swig.
A violent shiver runs down her spine, one that devolves into a series of dry coughs.
@@.nyxaSpeech;"Eugh! Gah! T-that's... wow." @@
You reach over to rub her back.
@@.playerSpeech;"Are you alright, Nyx? That was a rather big sip." @@
She's still coughing, but she nods, and when she speaks, her voice is hoarse.
@@.nyxaSpeech;"That was horrible... why is it so strong? And... sticky? Ghh... I thought mead was supposed to be sweet? Why is it bitter?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rub her back... |ConvnceNyxaDateWyvernBack]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You often feed her sticky, bitter things~ |BitterStickyNyxa]]</div>\Allen returns carrying a large, rustic wooden tray. On it sits a modest but well-arranged platter; thin slices of cold roast, wedges of soft white cheese, crisp apple slices, a few small pieces of bread, and a dollop of something dark you can not immediately identify. Should be enough for both of you to nibble on comfortably. Next to it, there's a sturdy glass filled with clear water for you, and beside that, a small but ornate wooden cup filled with golden, amber-colored mead for Nyxa.
@@.allenSpeech;"Here you go. Light, fresh, and easy on the stomach. And drinks to keep you going. You two take care now... do let me know if there's anything else you need."@@
With that, he heads back to his post behind the counter and lets the two of you eat in peace.
Nyxa doesn't waste a second. Her hands dart toward the mead almost instinctively, like a parched traveler reaching desperately for water in the middle of the desert. She's not even sure what mead is supposed to be, but she's heard from eavesdropped conversations how much of a punch this particular one packs, and right now, that is exactly what she needs.
She slides open the small compartment beneath her helmet (Gods forbid she'd show her face) and before you can stop her, she lifts the cup and takes a long, steady swig.
A violent shiver runs down her spine, one that devolves into a series of dry coughs.
@@.nyxaSpeech;"Eugh! Gah! T-that's... wow." @@
You reach over to rub her back.
@@.playerSpeech;"Are you alright, Nyx? That was a rather big sip." @@
She's still coughing, but she nods, and when she speaks, her voice is hoarse.
@@.nyxaSpeech;"That was horrible... why is it so strong? And... sticky? Ghh... I thought mead was supposed to be sweet? Why is it bitter?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rub her back... |ConvnceNyxaDateLighternBack]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You often feed her sticky, bitter things~ |BitterLighterNyxa]]</div>\
<<set $lightNyx to 1>>You rub her back gently, the motion slow and steady. There's a layer of armor between your hand and her fur, so the gesture likely offers little in the way of physical comfort, but that isn't the point. It's the intention that matters.
You can see some of the nearby hunters glancing at her with poorly disguised amusement, and it makes your blood boil.
@@.playerSpeech;"It's an acquired taste. You get used to it. Why don't you try the food instead? If anything, that should wash down the taste." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try the food next... |ConvnceNyxaDate4]]</div>\A playful smile crosses your lips.
@@.playerSpeech;"Bitter and sticky? I'd think that by now, you'd be used to swallowing warm, sticky, bitter things~"@@
It takes a moment for her to even get the innuendo. When she does, she hits your arm hard enough to make you wince.
@@.nyxaSpeech;"Oh, shut up! We are in public!!" @@
She looks around. Did anyone hear?
You laugh.
@@.playerSpeech;"Ouch! I'm sorry, sorry. I couldn't help myself." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try the food next... |ConvnceNyxaDate4]]</div>\
<<set $stickyNyxa to 1>>You try the stew next, taking a tentative bite. It's warm, rich, and savory, such a far cry from the flavorless mush that usually graces your plates.
@@.playerSpeech;"Try this, you'll love it." @@
You scoop up a bit of the stew onto your spoon and hold it out for her, and she freezes for a moment, considering if it wouldn't be more proper to feed herself. To hell with it, she thinks, and leans forward, opening her mouth and taking the spoonful into her mouth.
The mead, be it as unpleasant as it is, does seem to have done its work. Her posture is looser, the nervous, fearful edge from before somewhat dulled.
@@.nyxaSpeech;"It's good. Didn't lie when he said it was spicy, though..." @@
She's right, you can feel the sting of the spices as the stew coats your tongue, and you imagine it must be worse for her sensitive palate.
@@.playerSpeech;"Is the heat too much for you? Should I ask him to make something else?" @@
Her head shakes.
@@.nyxaSpeech;"It's... nice, actually. I think I like the burn."@@ She smacks her lips together, the aftertaste of the stew lingering pleasantly on her tongue.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A little victory, at least |ConvnceNyxaDat5]]</div>\The little meal passes by peacefully, the whispers and stares fading away as the other hunters gradually lose interest and turn their attention back to their own business. Not much is happening to be entirely fair, and watching the fully armored vixen eat and drink isn't quite as thrilling as they probably expected.
But you do notice something... Nyxa's movements are starting to get a little sluggish. Tiny details at first, but it soon becomes obvious.
She fumbles slightly with her spoon, trying to maneuver it under the small opening of her helmet. A bit of stew dribbles down the rim, and she lets out a tiny grunt of frustration, wiping at it with her gauntlet.
@@.playerSpeech;"Heh, you're struggling."@@ You smile gently, keeping your voice low so it doesn't carry.
@@.nyxaSpeech;"I'm not."@@ she lies, stubbornly trying again. Then, quieter; @@.nyxaSpeech;"...A little. Is it... is it that noticeable?"@@
Her eyes flick toward the room, wary, but dulled slightly by the mead's calming haze.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You may have to feed her~ |ConvnceNyxaDat6]]</div>\You pick up the spoon again and hold it toward her, tilting your head.
@@.playerSpeech;"Then let me. You can call it... tactical support."@@
She eyes you, then the spoon, then you again.
@@.nyxaSpeech;"This is... v-very embarrassing."@@
@@.playerSpeech;"But it is effective~"@@
She sighs and opens her mouth again. You feed her another bite. Her tails flicks once beneath the table, but she doesn't resist. You feed her another slow spoonful, then another, taking your time with each. She chews carefully, savoring the spice and heat of the stew, and though she tries to keep her composure, there's a warmth creeping into her posture... whether from the mead, the food, or your closeness, you can't quite tell.
A soft hum escapes her after the fourth bite.
@@.nyxaSpeech;"...You're enjoying this... way too much."@@
@@.playerSpeech;"And you aren't? You're practically purring." @@
She huffs softly, but says nothing.
...
The food disappears little by little, and by the time the bowl is nearly empty, Nyxa's posture has loosened up considerably. She's leaning against you, shoulders relaxed, ears lowered, and eyes half-lidded. Even if she's only had... what, half a mug of mead? For now, at least.
@@.playerSpeech;"Hey. Heeey. Get that hand away from the mead." @@
She freezes, hand halfway to the mug like a guilty child caught sneaking sweets before dinner. Her ears give a slow twitch, and her hand retracts a fraction... then resumes its painfully slow trajectory forward, as if sheer slowness might make her invisible.
@@.playerSpeech;"Nyx. I can see you."@@
She doesn't respond.... juuuust continues her dramatic crawl toward the mug, fingers creeping around the handle like it's some priceless artifact.
@@.nyxaSpeech;"...If I move slowly enough... you can't see me..."@@
She says it with such gravity that for a moment, you're not sure if it's a joke or a genuine belief fueled by the drink.
@@.playerSpeech;"Come on. No one is even paying attention anymore. You can relax a little."@@
@@.nyxaSpeech;"Mmm... just in case..."@@
She's not letting it go.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drink the mead yourself so she can't have it |TakeMeadNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her have it... |LetMeadNyxa]]</div>\If she won't listen, then you have to take action.
Your hand shoots out and seizes the mug out of her dull grasp, catching her entirely off guard, and she whines in delayed protest.
@@.nyxaSpeech;"H-hey!"@@
She reaches for it, but it's already out of reach.
@@.playerSpeech;"You've had enough, Nyx. I can already see your pupils trying to do laps inside the helmet."@@
@@.nyxaSpeech;"But I was managing..."@@ she slurs, clearly not managing at all.
To keep her safe from the temptation of the sweet, amber drink, you decide to take it down yourself with a theatrical chug.
She watches as the mug tips high in your hand and the thick, golden liquid slides down your throat. It hits hard. Much harder than you expected.
You lower the mug, blinking slowly. The world doesn't tilt, not yet... but it definitely leans.
@@.playerSpeech;"...That... might've been a mistake."@@
@@.nyxaSpeech;"Hah! That's what you get, thief." @@ She snickers, a little too triumphant for what it really was.
@@.playerSpeech;"That was not thievery, but a noble sacrifice."@@ you manage, even as your tongue feels slightly too big for your mouth. @@.playerSpeech;"I took that mead... so you wouldn't have to."@@
@@.nyxaSpeech;"A true hero." @@ she coos, the sarcasm barely hiding a note of sincerity. Perhaps you were right after all...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ConvnceNyxaDat7]]</div>\You sigh, watching her cradle the mug with both hands like it contains some sacred elixir.
Maybe to her, it is. Some medicine outside her reach.
@@.playerSpeech;"Fine. But I swear I'm not carrying you to your room. So you better keep yourself together."@@
She hums, and takes a tentative sip. Then a second. A third. With each one, the pressure from the situation melts a little, replaced by the pleasant haze of mead; gone are the hostile stares and whispers, or at the very least, she no longer cares.
Indeed, she chugs the whole thing down, and by the time she slams the mug down with a triumphant grunt, her eyes are glossy and unfocused, her posture dangerously loose, and her smile stretched wide across her muzzle.
@@.nyxaSpeech;"T-thought I couldn't handle it?"@@
@@.playerSpeech;"You're slurring."@@
@@.nyxaSpeech;"You're slurring."@@ she parrots back, then snorts at her own joke like it's the cleverest thing in the world.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LetMeadNyxa2]]</div>\It's not long before her banter becomes more disjointed; long pauses between words, the occasional sentence starting strong and ending in an incomprehensible mumble. She keeps trying to sit upright, adjusting her position every ten seconds, but slides back against you like gravity is something she can't quite negotiate.
At first, it's funny. A little ridiculous, but funny nonetheless.
But slowly, gradually, her mood also begins to shift from a light, carefree buzz into something heavier, darker. The stares return, tenfold. Even through her drunken haze, she realizes how much of a show she's putting on, and you also realize this is not a good look for her at all. Last, and you truly mean last thing she needs is a reputation as a drunkard.
The more she attempts to sit upright, to remain as dignified as possible, the harder her efforts fail, and that only makes her more desperate to appear collected.
@@.playerSpeech;"Hey,"@@ you say, soft and casual, like none of this is happening. Like she's not drawing glances with every unsteady sway or weird mumble. @@.playerSpeech;"Let's get back, alright? We can talk somewhere quieter."@@
She turns to you with a sharp little nod. Fast, eager, and instantly latches onto your arm to steady herself.
@@.nyxaSpeech;"Y-yes. Yes. Please...."@@
She's already trying to get up, hands fumbling for balance, all while her tails tangle beneath her like they're conspiring to trip her. It would be comical if it weren't so painfully clear how suddenly hostily this entire thing has become to her. She stumbles a couple of times trying to exit the room... which, of course, only draws in more stares.
She's quiet now, focused entirely on putting one foot in front of the other, and you match her pace without saying much. Just enough to make it look normal... as normal as it can be.
You just don't want to make more of a scene, even if a part of you wants to yell at them. She wouldn't appreciate that, she just wants to be out and away of the situation she put herself through because you asked.
Not that she wasn't at fault for the way she handled it, but still.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LetMeadNyxa3]]</div>\You both just sit there for a moment, letting the warmth of food, drink, and company settle between you.
Then the banter starts. Stupid things at first; observations about the decor, the food, the people. Gradually, she finds herself relaxing, opening up. Her laughter is frequent, and her words softer, not particularly fluid but softer indeed, to be expected from a slightly intoxicated vixen.
There is something... oddly comfortable about being here, something liberating in the way she lets herself exist in the open. Her helmet remains on, yes, but she no longer hunches or coils inward like a shadow trying not to be seen. Instead, she leans into your side, tails draped lazily around her side.
She knows they're still watching... some of them, at least. Hunters glancing her way between sips of their drink, making comments about how the beast girl should have never been admitted within the order, wondering if drinking won't render her unfit for the next day's duties. But she doesn't flinch. She doesn't shrink. If anything, she lifts her chin a little more than usual, as if daring them to say something.
Not too defiant, certainly not loud... but it is a statement regardless.
And it feels quite good. She knows she wouldn't be so confident if it weren't for the mead, the armor, and above all, you. You make her feel like she belongs. Not as a novelty, not as a walking liability barely tolerated for her skill, but as a person.
And that confidence, even if granted by outside sources for now, makes her feel just a little less weak.
@@.nyxaSpeech;"They're staring less now."@@ she says quietly, her voice almost thoughtful.
<<if $lightNyx is 0>>
@@.playerSpeech;"Mhm. Just jealous I got to feed you stew."@@
She lets out a sound that might be a scoff or a laugh, somewhere in between.
@@.nyxaSpeech;"That was so... undignified. I'm not letting you do that again in public..."@@
@@.playerSpeech;"And yet, you opened your mouth every single time. But see? There is nothing to fear here. You are free to be... you, and if they don't like it, they can get lost."@@
She nods, slowly, before letting an unconvinced sigh escape her.
@@.nyxaSpeech;"...yeah. I know. I should... do these things more often, I guess. It's nice. A change of routine." @@
She lets her head fall gently on your shoulder, and you lean down and kiss the top of her helmet, right where her forehead would be.
<<else>>\
@@.playerSpeech;"Guess they're starting to realize you're not the snarling menace they imagined."@@ you murmur with a small smirk. @@.playerSpeech;"Well. Not unless someone tries to steal your mead."@@
Nyxa hums softly, one corner of her mouth lifting behind the metal.
@@.nyxaSpeech;"I'd wait for them to pass through the infirmary. Maybe I'd 'accidentally' stitch their noses shut."@@
You chuckle, the image vivid and frankly a little terrifying.
@@.playerSpeech;"Remind me never to end up on your bad side."@@
@@.nyxaSpeech;"Mm. You know I'd never do that to you, silly."@@
Nyxa adjusts her position again, the armor clanking softly as she struggles to find a position that doesn't make her look like she's about to fall over.
In the end, she lets her head fall gently on your shoulder. That way, she does not have to carry the burden of her own weight alone. You lean down and kiss the top of her helmet, right where her forehead would be.
@@.nyxaSpeech;"...You know... this is a... nice change of routine. I could... get used to this."@@
@@.playerSpeech;"We can come here again, anytime you'd like."@@
<</if>>\
There's a pause after that, no words needed to be shared between you right now. The quiet ambient hum of the hall... low conversations, the clink of tankards, the occasional burst of laughter. Around you, the world goes on. But here, in this small pocket of warmth, nothing else feels especially important.
Time passes. Maybe minutes. Maybe more. Her body remains pressed against yours, heavy and warm, tails curled around the edge of your seat. Breathing slowly...
@@.nyxaSpeech;"...Thanks."@@
@@.playerSpeech;"For what?"@@
@@.nyxaSpeech;"Don't know... everything."@@
You don't answer, but you do hug her a bit closer.
Eventually, the tavern begins to thin out. One by one, hunters stumble back to their quarters, some laughing, some dragging their feet, others walking in complete silence. The fire in the hearth crackles low, casting long shadows against the wooden beams.
You shift slightly, brushing her arm.
@@.playerSpeech;"C'mon. Let's get you to bed before you fall asleep on the table."@@
You help her up. She wobbles only slightly before regaining her balance, and together, you step out into hunter's hall, not forgetting to pay the barkeep on your way out.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Back to the bedroom... |ConvnceNyxaDate8]]</div>\The way back feels painfully slow. Each step a battle, and with each and every one, you can feel her posture sagging further. Not just from the drink, but from the weight of her emotions, too. Shame, maybe. Frustration. Regret.
She doesn't say much. Her breathing has gone quiet, shallow. She's staring at the floor, with no hint of a smile or a joke left. Whatever temporary heat the mead gave her is quickly souring into a cold self-loathing that no amount of alcohol could truly wash away now. Would probably only make it even worse.
@@.nyxaSpeech;"...I made a fool of myself."@@ She murmurs eventually, once your room comes into sight. Her voice is still painfully low, like saying it aloud would somehow make it worse.
@@.nyxaSpeech;"Sh-shouldn't... I knew I shouldn't have..."@@
@@.playerSpeech;"Hey, hey. It's alright. You didn't do anything wrong." @@
You help her onto the bed and start removing her armour, while she's sitting there, unmoving.
She knows she absolutely did. It was as easy as not drinking herself into a near-coma. Again. In public. She was fine with just a little sip, why did she overdo it?
@@.nyxaSpeech;"I am..."@@ She stops, breathing in and out, making a conscious effort not to slur. @@.nyxaSpeech;"T-terribly sorry. It... felt good. I just wanted t-to not have to... worry.... Be... be with you..."@@
You help her out of the rest of her gear. She doesn't resist, but she doesn't help either.Just staring ahead, like a ragdoll...
@@.nyxaSpeech;"I knew what would happen."@@ she mutters, almost to herself. @@.nyxaSpeech;"I knew it'd be too much. I... ugh, I felt it, even halfway in. Could've stopped. Should've.... shtopped."@@
@@.playerSpeech;"I apologize too... I forced you into a situation you were so obviously not comfortable with... I guess I didn't realize how hard this would be for you. Here, lift your feet one moment..."@@
The vixen nods, but there is a certain hesitation.
@@.nyxaSpeech;"...Don't... don't say that. I... I wanted to go."@@
She turns to look at you, slowly... Her eyes are glassy, unfocused at the edges, but there's something stubborn and raw beneath them. It takes effort for her to speak clearly, but somehow, the mead seems to be making it easier to say what she usually can't.
@@.nyxaSpeech;"I wanted to try. To be someone who could... sit at a table with you. Outside this room. Where you... we... don't have to hide t-this. Where people could see us. Y-you with me."@@
When she speaks, her voice trembles, and the words come out brittle, cracked like something too long held inside.
@@.nyxaSpeech;"But I'm not... I'm not fit for that. I d-don't... don't know why I c-care what they think. But I do. I..."@@
And then the rest comes undone. The first sob slips out before she can stop it, and the dam breaks. Her words dissolve into tears, shaking her frame as she curls forward, voice lost in the sound of grief and shame spilling free. You sit on the bed and hold her tight.
@@.playerSpeech;"If you're not comfortable in public spaces, then we won't go. We'll do things your way. I'm more than happy just being here, with you. I just want you to be comfortable, alright?" @@
However long it takes, you stay by her side, your presence a quiet anchor as the storm within her begins to settle.
A small, shaky exhale escapes her, along with a mumble that's impossible to decipher. Her last remaining energy has been spent on this weeping, and now only a hollow tiredness remains. She doesn't pull away, however, or make any effort to speak up. Instead, she presses her head into your shoulder, her body limp and warm and heavy against yours.
Then, of course, comes the snoring. Loud and raspy, just how it always is.
@@.playerSpeech;"Goodnight, you silly thing."@@
You gently guide her under the blankets and cuddle next to her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep... |LetMeadNyxa4]]</div>\She awakes early, and the moment she does, the night's events are fresh on her mind, her head pounding like someone is taking a hammer to her temples.
@@.nyxaSpeech;"Aah... f-fuck." @@
She rubs her eyes with a pained grimace, before she concentrates some of her magic and presses a finger between her eyes. With a soft gasp, her headache fades, leaving only a slightly lingering discomfort behind.
@@.playerSpeech;"How are you feeling?" @@
She exhales a long, shuddering breath, then shakes her head, a bitter little smile crossing her face.
@@.nyxaSpeech;"Stupid." @@
You roll closer, wrapping your arms around her, but she doesn't linger. She doesn't push you away either, though. Just sits there, hunched over, until she finally rises with a heavy sigh.
@@.nyxaSpeech;"I should get going. Will probably be a long day..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>\
<<set $dateNyxa to -1>>
As the two of you stagger back to the hall, your arms hooked around each other for support.
@@.playerSpeech;"Come on. You must be exaggerating it. "@@
She giggles drunkenly, leaning into you.
@@.nyxaSpeech;"Oh, yes, yes. I am just pretending to be drunk to the point I can hardly keep my balance to have an excuse to hold onto you."@@
@@.playerSpeech;"See? I knew you were crafty."@@ you say, guiding her up the last few steps of the stairs leading to the portal room as slow as you can manage. @@.playerSpeech;"A cunning little fox, all tail and tricks."@@
@@.nyxaSpeech;"Mmm. Tail and... tricks..."@@ she echoes, then snorts, just realizing that made no sense. @@.nyxaSpeech;"Shut up and walk."@@
You are not that drunk, but you are certainly not in the best condition either, and with the added weight of armor and three bushy tails, which seem hellbent on tangling with your legs at every chance, it's a slow going.
When the bed finally comes into view, she doesn't even bother undressing, and simply collapses into it, the bed creaking and groaning beneath her. She doesn't bother trying to roll under the blankets either.
Just lays there, flat on her belly, armored limbs spread haphazardly around her like a collapsed puppet with all the strings cut. Her tails flop to the sides like overfed cats, motionless at last.
She lets out a muffled groan into the pillow, voice barely audible.
@@.nyxaSpeech;"Never drinking again..." @@
@@.playerSpeech;"Sure thing. You plan on sleeping with that thing on?"@@
Another groan.
@@.nyxaSpeech;"I was hoping my ever-vigilant paladin would help with that..."@@
She can do that herself, you think, but decide to indulge her anyway. Given her weakness to alcohol, maybe her limbs are truly as heavy as they appear... and what the hell. Taking off such an intricate armor must be quite the task for oneself.
Slowly, you kneel by her side and begin the process of removing her armor. She's limp as a ragdoll, barely lifting her arms or legs to assist.
@@.nyxaSpeech;"...t-thanks..."@@
You manage to get the metal off her and toss it carefully aside, piece by piece, until the vixen is in her base layers. Those, too, come off soon after.
And then nothing but her underwear remains.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remove that too~ |ConvnceNyxaDate9]]</div>\Without as much as a word, your hands idly pause at the edge of the last layer, fingers brushing faintly against the fabric at her waist. Her breath hitches, but she doesn't pull away. If anything, she's eager to be bare before her lover's eyes.
@@.nyxaSpeech;"Mmm... shy now that I'm half-naked and helpless in bed?"@@
@@.playerSpeech;"You are really drunk aren't you?"@@ you say, snickering. She would never say something so sultry sober. That has to be the booze talking.
She hums. @@.nyxaSpeech;"Maybe...~"@@
Your fingers slide underneath the fabric and pull down. It's slow, careful, as if you were unwrapping the most delicate and fragile gift in the world, and soon her beautiful bottom is bared for your gaze, you take the furry, pillow-like mounds of her buttocks and envelop them with your palms.
You squeeze the firm flesh, kneading gently before pulling apart, revealing her pink, puckered hole and her pussy, wet with arousal, the fur around it damp and tousled.
The scent of her desire, too, is impossible to miss, even to your less refined nose.
It is not the first time you've seen her naked, not the first time you've touched her, but there is a certain novelty, a certain thrill that never goes away. Perhaps it's the mead still buzzing in your blood, or the way she so trusting lies herself open before you, even now.
@@.nyxaSpeech;"Do... whatever you want..."@@ she murmurs. @@.nyxaSpeech;"I... need to feel you..." @@
Poor needy thing. You're almost tempted to tease her a little, but in truth, you are just as eager.
After a soft, tender kiss right on her lower lips, you lay atop her and penetrate her with a single, smooth stroke.
It goes in in one go, aided by the slippery wetness of her desire, and by the way her walls part eagerly, as if they were waiting for this exact moment.
A soft whimper escapes her.
@@.nyxaSpeech;"...a-always so good~"@@
Guided by your shared drunken stupor, you set a slow, gentle pace, rolling your hips into hers in a slow, hypnotic rhythm. The kind of lovemaking that could be mistaken for a simple cuddling nap were it not for the slick sounds of her pussy taking your cock, and the less shy than usual way she gives voice to her pleasure. Soft sighs and low moans at every opportunity, however small.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside her... |ConvnceNyxaDate10]]</div>\
<<if $stickyNyxa is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her something bitter and sticky~ |ConvnceNyxaSticky]]</div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her something bitter and sticky~ |ConvnceNyxaSticky]]</div>@@\
<</if>>You cum deep inside her, and there you remain, savoring the warm closeness, the intimacy.
Your breaths come slow, steady, almost in sync, as sleep threatens to take over.
@@.nyxaSpeech;"...love you..." @@
She says, barely audible.
@@.playerSpeech;"... I love you, Nyx. Always." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\
<<set $dateNyxa to 1>>Before you reach your peak, however, an idea hits you, and you pull out of her.
She lets out a confused noise.
@@.nyxaSpeech;"$playerName?"@@
@@.playerSpeech;"Since you mentioned bitter and sticky things earlier..."@@ you murmur, a mischievous grin playing on your lips.
She barely has time to process your words before you guide your cock to her lips, pressing the tip against them. Her breath hitches, but she doesn't protest... only parts her lips slightly, allowing you to slide in right before you cum.
@@.nyxaSpeech;"Mmmph-!"@@
The taste is strong, bitter, and unmistakably you, mingling with the faint remnants of the food that still linger in her mouth. She swallows reflexively, her tongue working with lazy, drunken motions.
When you finally pull away, she lets out a shaky exhale, her cheeks flushed beneath her fur.
@@.nyxaSpeech;"...You're awful."@@ She mumbles, not that much because of the taste itself, but rather because of how you brought the lewd joke before to a public area.
@@.playerSpeech;"How does it compare to the mead?" @@
She shakes her head, unable to suppress a silly smile.
@@.nyxaSpeech;"Mmhm, if they served this instead... I would actually come to the tavern more often~"@@
You snicker, giving her a little pat on the head before you climb into the bed next to her, letting the warmth of your bodies soothe you to sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\
<<set $dateNyxa to 1>>
You rub her back gently, the motion slow and steady. There's a layer of armor between your hand and her fur, so the gesture likely offers little in the way of physical comfort, but that isn't the point. It's the intention that matters.
You can see some of the nearby hunters glancing at her with poorly disguised amusement, and it makes your blood boil.
@@.playerSpeech;"It's an acquired taste. You get used to it. Why don't you try some of the food instead? If anything, that should wash down the taste." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try some of the food next... |ConvnceNyxaDate4Light]]</div>\A playful smile crosses your lips.
@@.playerSpeech;"Bitter and sticky? I'd think that by now, you'd be used to swallowing warm, sticky, bitter things~"@@
It takes a moment for her to even get the innuendo. When she does, she hits your arm hard enough to make you wince.
@@.nyxaSpeech;"Oh, shut up! We are in public!!" @@
She looks around. Did anyone hear?
You laugh.
@@.playerSpeech;"Ouch! I'm sorry, sorry. I couldn't help myself." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try some of the food next... |ConvnceNyxaDate4Light]]</div>\
<<set $stickyNyxa to 1>>You try one of the roast slices first, taking a small bite. It's... good. Surprisingly flavorful, nothing like the bland rations you're both used to. Almost makes you miss having normal food from time to time.
@@.playerSpeech;"Take a bite, it's good. Get that taste off your tongue."@@
She does so. A bite of cheese to start. Then an apple slice. A small piece of bread to round it off. A few more bites and she seems a bit more relaxed.
@@.nyxaSpeech;"Mm, it's nice."@@ She mumbles, some of the tension already eased by the mead. @@.nyxaSpeech;"I didn't know they had stuff like this in the hall. N-not like I've ever checked though..."@@
She lets out a small chuckle before reaching for another piece of cheese, this time with a bit more eagerness in her movements. It was damn good... and you are glad to see her enjoying herself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A little victory, at least |ConvnceNyxaDat5Light]]</div>\The little meal passes by peacefully, the whispers and stares fading away as the other hunters gradually lose interest and turn their attention back to their own business. Not much is happening to be entirely fair, and watching the fully armored vixen eat and drink isn't quite as thrilling as they probably expected.
But you do notice something... Nyxa's movements are starting to get a little sluggish. She misjudges the exact position of one of the bite-sized pieces of roast on the plate, her hand grasping at empty air before she finally manages to grab it. It's not overly complicated, and she handles the meal with way more grace than you would expect from someone wearing a full suit of armor and drunk to her tail tips.
The bits and pieces disappear little by little, and by the time the plate is nearly empty, Nyxa's posture has loosened up considerably. She's leaning against you, shoulders relaxed, ears lowered (as much as her helmet allows), and eyes half-lidded. Even if she's only had... what, half a mug of mead? For now, at least.
@@.playerSpeech;"Hey. Heeey. Get that hand away from the mead." @@
She freezes, hand halfway to the mug like a guilty child caught sneaking sweets before dinner. Her ears give a slow twitch, and her hand retracts a fraction... then resumes its painfully slow trajectory forward, as if sheer slowness might make her invisible.
@@.playerSpeech;"Nyx. I can see you."@@
She doesn't respond.... juuuust continues her dramatic crawl toward the mug, fingers creeping around the handle like it's some priceless artifact.
@@.nyxaSpeech;"...If I move slowly enough... you can't see me..."@@
She says it with such gravity that for a moment, you're not sure if it's a joke or a genuine belief fueled by the drink.
@@.playerSpeech;"Come on. No one is even paying attention anymore. You can relax a little."@@
@@.nyxaSpeech;"Mmm... just in case..."@@
She's not letting it go.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drink the mead yourself so she can't have it |TakeMeadNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her have it... |LetMeadNyxa]]</div>\The way down to the baths is a quiet one, anticipation so thick that the air between you feels charged. Nyxa walks stiffly beside you, eyes flicking down every corridor, every corner. Her hand is locked tightly in yours... so tight that her gauntlet digs slightly into your skin.
You don't let go.
The halls are quiet at this hour. The torches burn low, casting long shadows across the stone walls. Somewhere distant, water flows in a steady trickle. The closer you get to the baths, the warmer the air becomes, scented faintly with oils and minerals. A soothing scent, if not for the tension crackling off the fox beside you like lightning.
@@.nyxaSpeech;"This is stupid. I'm stupid. This is insanity..."@@ she mutters, half under her breath.
@@.playerSpeech;"We're already halfway there, and I refuse to let you back out now. You'd just stew in your own anxiety, and I'd never get the chance to wash those greasy tails of yours." @@
She huffs softly at that.
@@.nyxaSpeech;"I swear, you make another comment like that and I will—"@@
She pauses, ears swivelling forward, and then a second later, a voice echoes faintly from around the corner.
@@.hunterSpeech;"...and if I have to listen to Ren brag about that blasted contraption he..."@@
Two figures round the corner just as you near the bathhouse doors. They stop abruptly, surprise flickering across their faces at the sight of you... especially the way your hands are held together.
One of them, a tall, wiry man with a white streak through his otherwise black hair, narrows his eyes. The other, broader, and just a tad younger, just stares.
@@.hunterSpeech;"Well, well..."@@ He mutters, quite clearly not to himself. @@.hunterSpeech;"So the rumours were indeed true."@@
The man merely gives you a dishonest pat on the shoulder before he nudges the younger hunter with his elbow and resume their walking.
@@.hunterSpeech;"Told ya, that position does awful things to one's mind. Not even a month and he's already gone off the deep end."@@
The other hunter snickers in the distance, not afraid of being heard either.
@@.hunterSpeech;"If I had to choose, I think I'd rather have whatever madness plagued Korvaax. He was effective, if nothing else."@@
@@.hunterSpeech;"Hard to say which one's worse, really. Bloody bastard was completely unhinged... but at least the only thing he'd ever stick in a mutt would be his blade."@@
Their voices fade down the corridor, but the echo of their laughter lingers, grating, like sandpaper against the back of your skull. At the mention of Korvaax, Nyxa stiffens beside you, though she says nothing. You both press on. This is only the beginning; worse will come.
But this time, she knows she has to channels the rage and humiliation into something else. Something to give her strenght.
Although, admittedly, it helps that no one is around to witness the moment the two of you finally step inside.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BathNyxaDate3]]</div>\The bathhouse doors creak open, letting out a wave of warm, heavy air that hits you right away. It smells like wet stone, cedar oil, and something vaguely sulfury.
It opens up into a natural cavern, the floor sloping down into a broad, shallow pool of hot spring water. You can see mineral deposits streaking the walls, and there's a small waterfall trickling down from overhead, feeding the pool with a steady drip.
Inside it's dim... the only light source just some hanging lanterns that only manage to cast a soft glow. It does give the place a calming ambient, you suppose.
You take it all in, but before you can even turn to speak to her, Nyxa's hand slips from yours.
What happens next is way more surprising than any of your surroundings... she's already undoing the buckles of her breastplate!
With methodical precision, she shrugs it off and sets it down on the smooth stone bench near the wall. Then the rest follows. Bracers. Gauntlets. Greaves. Swallowing her nerves down, she gets it over with, and finally her helmet and then the undersuit.
@@.playerSpeech;"Wow. Didn't expect you to just..." @@
You trail off, eyes navigating from her face down the rest of her. You rarely see her naked in such an open space, it somehow makes the sight not as familiar. Her body is lean, muscles not particularly well defined but present, noticeable even underneath her fur... Her fur, as appealing and fluffy as it always is.
@@.nyxaSpeech;"Hey, quit it! Don't make me change my mind." @@ She snaps, one of her tails curling around her, as if to preserve some of her modesty.
@@.playerSpeech;"I'm glad to see you're taking this so well. Shall we, then?" @@
She nods, a tight little gesture, and as soon as you have finished undressing, the two of you head to the main pool.
Nyxa sinks in beside you, and for a moment, silence hangs between you, neither needing to speak, just sharing the warmth and the quiet, almost surreal ambient. Indeed the Hunter's Hall actually has some places that do not feel suffocating.
For now, you are content in this particular naturally-made hot tub... but that won't be the case for long. You've never been one to sit still for long.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Challenge her to a dip in one of the cold baths? |BathNyxaDate4]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her to somewhere secluded... you'll show her a good time~ |GoodTimeBath]]</div>\You glance over at her, a sly smile tugging at your lips.
@@.playerSpeech;"You know, since you're already breaking your own rules, why not push it a bit further?"@@ you challenge gently. @@.playerSpeech;"How about a quick dip in the cold baths? Nothing like a shock to the system to remind you you're alive."@@
Nyxa raises an eyebrow, eyes narrowing with a playful glint. Instead of the usual hesitation, there's something strangely confident in her stance, as if she's daring you right back.
@@.nyxaSpeech;"You really want to see me freeze my tails off, don't you?"@@ she says, a teasing lilt to her voice. @@.nyxaSpeech;"Fine, let's see who has the guts.~"@@
Then, without another word, she pushes off from the edge and slips out of the warm water with surprising grace.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BathNyxaDate5]]</div>\You think that the absolute best way to help her loosen up and lose her fear of being in public places is to push her to the limit.
That's what any good friend, what a loving, caring partner would do.
@@.playerSpeech;"Say, Nyxa..."@@
But you are not that heartless. Well, not a matter of being heartless or not, she'd never agree to it. You yourself think it would be a fairly awful idea to make out or do anything more intimate right here, even if the place is empty right now. If you are found... you'd rather not think about it, how she'd react to it.
Which is why you'll make sure you won't get caught!
The cavernous, underground bathhouse has plenty of places to explore, plenty of places to hide. Twists and turns of narrow tunnels, some half-submerged in warm, mineral-rich water, that have long been repurposed from old cave passages into quiet meditation spots. Perfect for slipping away from prying eyes, if any do end up showing.
@@.playerSpeech;"...How about we explore this place a little? There are some truly interesting spots to see..."@@
Nyxa tilts her head slightly, her curiosity piqued. She's been to this place almost daily, gathering water for her private baths, but she's always been too shy to indulge her thirst for adventure and explore the maze-like parts of the bath house. Now that she's here, with you... why not?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BathNyxaDateGood1]]</div>\The place is empty. Not a soul in sight.
Nyxa steps in first, the cold water instantly curling around her legs like liquid ice. She doesn't as much as flinch. Instead, she dedicates you a confident little smirk, as she submerges herself all the way to neck level.
Not being one to turn down a challenge, you join her, though not quite as stoically.
@@.playerSpeech;"What the actual fuck! This is freezing." @@
She nods, the same grin pulling at the corners of her mouth.
@@.nyxaSpeech;"It is. Now, come on, it will do wonders for your complexion~" @@
Hesitatingly, you also dive in, and feel as the dagger-like chill runs along your skin, as it pierces your flesh and stabs the very marrow of your bones.
@@.nyxaSpeech;"If you're cold, we can always go back to the warm baths... It's just that I wouldn't want to be the first to wimp out."@@
<<if $strSkill >=2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Endure. You will prevail. |BathNyxaDate6]]<img src="Images/Icons/RedStr.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Endure. You will prevail. |BathNyxaDate6]]<img src="Images/Icons/RedStr.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[That... is enough |BathNyxaDateOut]]</div>\You focus, drawing on your physical resilience. The cold bites deep, but your muscles clamp down, your breathing steadying.
@@.playerSpeech;"Not bad... but I'm not ready to tap out just yet."@@
<div class="passCheck">\
You manage to stay submerged a little longer, though your limbs start to numb and your skin prickles painfully. Eventually, the cold wins out, and you clamber back to the warm baths, muscles trembling but pride intact.
<img src="Images/Icons/Str.png"></div>\
And yet, even as you seem to struggle with the icy chill, she appears unaffected, her grin widening a little, her posture relaxed and loose as if she was standing in a field of daisies instead of the frozen, frigid hell that is this pool.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep enduring... |KeepEnduring]]</div>\You grit your teeth, trying to bear it, but the cold is relentless. Your muscles tighten, your teeth chatter, and the urge to escape is overwhelming.
@@.playerSpeech;"Okay, okay, shit, fuck it. I'm out."@@
You haul yourself out, your body aching from the shock. The warm bath calls, and you gladly sink back into its comforting heat. Nyxa chuckles softly but doesn't gloat too much... yet.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FocusNyxa2]]</div>\Summoning every ounce of will and endurance, you steel yourself against the biting cold. The water feels like shards of ice stabbing your skin, and your breath comes in ragged gasps, but you refuse to move.
@@.nyxaSpeech;"Come on, $playerName. You are turning blue." @@
You are, and yet you remain. It is then, as the smug smile is starting to disappear from Nyxas face, that you realize what must be going on. Of course, her magic. Damned cheater must've been using a spell to keep her body temperature up.
<<if $eyeSeeing >=6>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Focus on her spell. Will it to dissipate. |FocusNyxa]]<img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???|FocusNyxa]]<img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get out of the pool |OutPoolNyxa2]]</div>\You stare hard at her, and focus on her aura. It's hard, the pain makes you want to break your concentration, but you don't.
From granted power beyond, you manage to lock in the spell, and then, without really knowing how, will it to stop.
Her smile falters immediately, and as it does, yours grows.
Nyxa yelps, her thick coat of fur doing little to protect her as the icy waters bite at her skin. She shudders, arms curling around her body.
@@.nyxaSpeech;"H-hey! How did you...?" @@
@@.playerSpeech;"Oh, don't worry about it. Just figured we should both play fair."@@
Your voice trembles a little from the cold, but the satisfaction warming your chest makes up for it.
Nyxa's eyes narrow at you. Offended, betrayed, impressed all at once. But her facade cracks quickly as the reality of the freezing waters fully sets in. Her teeth chatter audibly, and no matter how much she tries to regain control and keep her spell running, your gaze, somehow, won't let her.
@@.nyxaSpeech;"Y-you... this is... th-this is cheating in reverse!"@@ she stammers, already turning toward the edge.
She doesn't last a second longer. With a splash and a stumble, she half-runs, half-leaps out of the bath, slipping once and swearing under her breath before darting for the warm pool like a fox possessed.
You hear her squeak as she plunges in, submerging up to her chin instantly.
@@.nyxaSpeech;"Aahh.... mmmh..."@@
With no reason to stay, you leave the cold bath as well, the warm waters feeling like a dream against your frigid skin.
@@.playerSpeech;"That's what I thought~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FocusNyxa2]]</div>\You grit your teeth, trying to bear it, but the cold is relentless. Your muscles tighten, your teeth chatter... there is no way this pool could have been made for mortal men. How the fuck is the water colder than ice?
@@.playerSpeech;"Okay, okay, shit, fuck it. I'm out. You cheater..."@@
You haul yourself out, your body aching from the shock. The warm bath beckons, and you gladly sink back into its comforting heat. Nyxa chuckles softly as she follows you, not as much in a rush as you were. Cheater or not, she survived the challenge with ease, and the smug satisfaction on her face is obvious.
@@.nyxaSpeech;"That was... a bit easier than I thought. You really didn't stand much of a chance, did you?"@@
You grumble. @@.playerSpeech;"Yeah, well. Maybe if you weren't cheating with your magic..." @@
She tilts her head slightly, her grin widening.
@@.nyxaSpeech;"Magic? What are you talking about?~" @@
@@.playerSpeech;"...Don't play dumb. There's no way you're just naturally that comfortable in ice water. Not even a corpse could be comfortable in there."@@
She lets out an innocent hum, leaning back in the hot water like it's a throne.
@@.nyxaSpeech;"Maybe I'm just built different. Or maybe you're just really bad at cold resistance. Having such a thick coat has some advantages, after all..."@@
You roll your eyes.
@@.nyxaSpeech;"It was your challenge... don't be jealous of my superior endurance now~"@@
You raise an eyebrow at that, still shivering from the sudden change in temperature. This bitch...
@@.playerSpeech;"Better endurance, huh? Sounds like something we should put to the test sometime..."@@ You shuffle closer to her, the water sloshing gently around your bodies as you move. Your hand finds her thigh underwater, your fingers tracing slow circles on her fur. @@.playerSpeech;"Maybe I should put that to the test. In a way you can't cheat on..." @@
She immediately tenses up, her tails giving a quick, anxious flick beneath the waters, and she pushes herself back.
@@.nyxaSpeech;"$playerName! Fine, fine. I may have used a tiny, tiny bit of magic. But you never said I wasn't allowed to do that... Isn't my magic part of my natural abilities? So I technically didn't cheat..."@@
@@.playerSpeech;"Making technicalities on your defense now, huh?"@@
@@.nyxaSpeech;"Please, don't be such a sore lose... Or are you that eager for another chance to prove yourself?"@@
You cross your arms over your chest, your gaze narrowing slightly. You are not really all that eager to jump back into that pool of ice, just for her to probably cheat again. Maybe in a more subtle way.
@@.playerSpeech;"...We'll call it a draw for now."@@
Nyxa lets out a soft chuckle, leaning back against the edge of the bath. Another opportunity for her to have a little more fun at your expense in the future. You can truly be stubborn when you feel like it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FocusNyxa2]]</div>\You stay in the warm waters far more than you originally intended, chatting amicably and enjoying the peace and quiet. At some point, a hunter from the lower ranks steps in, and at the sight of the beast in the waters; a sight foreign and strange, he freezes, reaching for the sword in his belt instinctively.
That's until he realizes that the beast is in a High Hunter's company, and then, he realizes that the beast is indeed the armored, grumpy healer.
His expression shifts from fear to surprise, and he seems to try and stutter an apology. No longer eager to submerge himself in the same pool as the two of you, he merely takes a bucket-full of warm water and leaves with an awkward little bow.
The two of you sit there for a while longer, letting the heat ease into your bones, letting the silence settle gently around you like a second skin. Time loses its grip, and you think maybe, just for a moment, Nyxa is truly at peace. When you both finally decide it's time to get out, you dry yourself and wrap yourselves in towels, before walking back up to your quarters, where you get ready for a good night's sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FocusNyxa3]]</div>\You lie there, like two melted sticks of butter on the soft mattress, until Nyxa's voice brings you out of your stupor.
@@.nyxaSpeech;"This was... a nice change. Thanks, for, uh, pushing me out of my comfort zone." @@
You shift a little closer, wrapping an arm around her.
@@.playerSpeech;"And you did amazingly. I'm proud of you." @@
Her ears twitch, those words, so simply and so deeply touching when said by the right person. Stronger than any arcane spell or the hollow blessings of forgotten gods.
@@.nyxaSpeech;"Well... it was fairly easy. There was no one around..." @@ she mutters quietly, @@.nyxaSpeech;"I'm not going to be wandering the halls naked any time soon, but... it was a nice start..." @@
You laugh at that.
@@.playerSpeech;"Didn't know you where an exhibitionist, like that, Nyxa~"@@ Your hand squeezes her breast lightly, making her huff softly.
@@.nyxaSpeech;"Please..."@@
She doesn't pull away, though. Instead, she nuzzles closer into your side, letting her tails curl around the both of you in a soft, warm cocoon. You feel the steady rhythm of her breath, the rise and fall of her chest, unguarded in a way that still feels rare, precious.
@@.nyxaSpeech;"Hm. If it's by your side, I suppose I don't mind being seen a little more often..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\
<<set $dateNyxa to 2>>
You take her hand and guide her through the narrow passages, deeper into the network of tunnels. The warm, humid air envelops you, carrying the scent of wet stone and minerals, and soon all the sounds and sights of the hall become distant. Here, it's as if you entered a different world altogether; the echoing drip of water, the soft splash as your feet move through shallow pools, the faint luminescence of mineral deposits casting an ethereal glow on the cave walls.
The tunnels wind and twist, some parts half-submerged in warm water, others dry but cloaked in mist. Nyxa's initial hesitation gives way to fascination as she peeks into small alcoves carved out long ago... This is actually pretty nice. It makes her feel dumb... having denied herself the pleasure of coming here because of her fears. This place is so quiet, so private... she could just disappear here.
@@.nyxaSpeech;"I had no idea the bath house gave way to such... beauty..."@@ she says softly, her voice almost a whisper... afraid to break the magic of the moment.
@@.playerSpeech;"Mhm. I knew you'd love it."@@ You give her hand a little squeeze as the two of you navigate around a tight corner. The path continues to slope downwards, the water level rising to your hips. @@.playerSpeech;"Be careful here. We're going a little deeper." @@
It's the perfect spot. The tunnel leads to a natural chamber, round and softly lit by glowing mineral seams etched into the stone walls. The water here pools deeper in the center, but a broad ledge curves along the edge of the room; a naturally carved seat just barely submerged, perfectly shaped for two.
@@.playerSpeech;"There,"@@ you murmur, tugging Nyxa gently toward it. @@.playerSpeech;"This is what I wanted to show you."@@
Of course, its not the only thing you wanted to show her. Or give to her. But this alone is enough for Nyxa to marvel at.
@@.nyxaSpeech;"...Wow."@@ She breathes out, as you guide her to the natural seat. The water laps just beneath her chest as she settles onto the stone beside you, and her eyes go wide with wonder.
Above, the minerals embedded in the ceiling sparkle faintly in the mist... Tiny flecks of crystal shimmer like stars, scattered across the rock like constellations in some forgotten but beautiful sky. Subtle, but in the otherwise dark cavern, they shine brightly, a web of soft, glittering light that makes the whole place feel more like a magical grotto than a simple underground spring.
@@.nyxaSpeech;"It's so beautiful... all of it"@@ Nyxa murmurs, and the crystals seem to echo her words in gentle, muted twinkles. @@.nyxaSpeech;"I... I feel like such a fool. I had no idea all of this was right here, just a bit beyond the main pool..."@@
And to think she has been scrubbing herself in that tiny private tub, barely able to fit her legs. All that time, she could have come here... bathed under starlight carved in stone, listened to the earth sigh through ancient cracks, let herself relax. But no. She had been too afraid...
@@.playerSpeech;"Then it's a good thing I dragged you out here, huh?"@@
She lets out a soft, nervous laugh.
@@.nyxaSpeech;"Dragged is a strong word... you just had to insist a little."@@
You absolutely had to drag her, but you don't say that.
@@.playerSpeech;"Well. You're here now."@@ You say softly, your hand squeezing hers beneath the warm waters. @@.playerSpeech;" I've been here before, you know? But never like this. This feels so intimate, just for us..." @@
@@.nyxaSpeech;"Yeah..."@@
The warm water laps at you both, and for a moment, there is nothing but peaceful, intimate silence.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You will make use of this privacy...~ |BathNyxaDateGood2]]</div>\The place is as perfect as you could have hoped for. Secluded, romantic, and just the right kind of private for the sort of activities you have in mind. You brought her here for a reason... she'll have plenty of time to admire the view on her own, to relax and enjoy the water. But now? You are here with her. And you plan on making the best of that fact.
You shift closer, your hand mischievously moving from her grip to her waist, your fingers splaying out gently against the curve of her hip beneath the water. Her ears twitch slightly, but just as she turns to ask what you're up to, your lips find hers in a gentle but insistent kiss in the darkness.
She gasps softly, caught off guard, but her surprise quickly melts away. She responds in kind, her own lips parting, and soon the sound of water lapping against stone is joined by soft, tender noises of your affection.
So much more receptive than you expected her to be. Perhaps she was thinking the same as you... perhaps she's simply excited to be somewhere new, somewhere exciting. Only when your hand makes its way between her thighs, when it becomes obvious your desire for her goes far beyond devouring her muzzle, does she break the kiss with a nervous chuckle.
@@.nyxaSpeech;"$playerName! T-this... this place is still public, you know? Someone could walk in on us!"@@ Her voice lacks the conviction to be a true protest, and her tails, lapping at your ankles, betray the growing heat in her.
@@.playerSpeech;"Even if someone came, we'd hear it. And it's so dark... would be hard to tell we are doing anything other than just sitting here."@@
Her eyes dart nervously around the chamber, as if seeking out the telltale sound of footsteps in water, the shadow of a figure in the corridor.
@@.nyxaSpeech;"But-"@@
Before Nyxa can finish, before her rationality can catch up to her desire, you capture her lips in another passionate kiss. Your hand remains where it is, fingers stroking, then pressing, rubbing gently against her, getting her into a state more pliable. She wants to protest further; you can sense her hesitation in the tension of her muscles, in the quiver of her breath... but with each passing second, those walls begin to crumble.
The overwhelming heat of your craving, your need for her, washes over her like a wave. Here, in this alternate world, in the dark privacy of the depths of the hall, it's easy to forget the outside world exists. It's easy to surrender to the sensation of your touch, to your shared desires.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BathNyxaDateGood3]]</div>\Water and sex are enemies as old as time itself. The mineral-rich pool relentlessly saps away any and all lubrication you two could ever hope for, and the added weight of the water makes it so that you need to strain yourself to build up any sort of pleasurable rhythm, but you are not letting that stop you. You have been planning this ever since Nyxa let you take her to the baths.
To pin her against one of the water-worn walls and press yourself inside her, to make love to her in this place, hidden yet exposed, where every gasp and moan echoes off the ancient stone... oh, it's worth every bit of effort.
@@.nyxaSpeech;"$playerName! D-dont be so rough... you are making too much noise..."@@
Shes right, the water sloshes and ripples around you two, and the sounds of your movements are amplified by the acoustics of the cave to the point where it feels almost as if the whole place is shuddering with the force of your lovemaking. No chance you'd be able to hear footsteps over this... but who cares?
Every time Nyxa tries to voice her concerns, you simply interpret it as her needing your lips against hers. You swallow her words with your kisses, and she melts into your embrace.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BathNyxaDateGood4]]</div>\When you two make your way out of the tunnels, Nyxa's soaked face is so red that anyone would suspect her blushes were from anything but the heat of the water. Her legs tremble, her steps uncertain... almost (and completely by chance) as if she had been railed in the tunnels for hours on end. As if she had reached climax after climax until her legs felt like jelly.
Luckily, there is no one there to watch the flustered vixen and her human partner stumble and giggle their way back to their belongings, as they struggle to get dressed and make themselves look at least somewhat presentable. Enough to not draw too many curious glances if someone happened to cross their path.
The two of you share a glance, half-laughter and half-conspiracy, and start the slow walk back through the halls. Your steps are uneven, hers especially so... still wobbly, every now and then she leans against you under the pretense of needing support, but you know better.
By the time you reach your room, the effort of staying upright has become a shared challenge, the post-bath exhaustion mixing with a very different sort of fatigue, and you simply collapse in a tangle of limbs on the bed.
@@.nyxaSpeech;"I... can't believe we just did that. I can't believe I did that,"@@ She says, palpable shock in her voice as the reality of it sinks in. @@.nyxaSpeech;"You are a bad influence, $playerName..."@@
@@.playerSpeech;"Mhm. I'd say this is the kind of influence you need, though...~"@@
She chuckles, and the mass of wet fur presses closer to your side.
@@.nyxaSpeech;"I... had fun today, $playerName. But let's try something less adventurous next time... yeah? I'm..."@@
Her voice trails off, a shy smile tugging at the corners of her mouth as she nuzzles closer, tail flicking softly against your side.
@@.nyxaSpeech;"Thank you, though. For dragging me out there. For... pushing me. I don't think I would have ever seen any of that if it weren't for you."@@
You smile, and pull the covers over the two of you. You'll make a people-person out of her yet.
@@.playerSpeech;"You don't have to thank me for that. I'm just glad you let me be there for you. We'll take it slow, at your pace... "@@ You lean closer, your voice dropping to a mischievous whisper. @@.playerSpeech;"....But now that you've admitted you want me to push you..."@@ closer yet, murmuring right against her ear @@.playerSpeech;"I think next time, I'll really push you. And you won't have an excuse~"@@
Nyxa shivers at the promise, her tails flicking nervously beneath the covers. Maybe she shouldn't have been so quick to thank you... Yet despite herself, a part of her brain is already anticipating your next escapade.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\
<<set $dateNyxa to 2>>
Having pushed Nyxa quite a bit already, she makes little objections this time when you tell her that you'd like to have something at the tavern again.
Sure, she tenses a little at the thought, but she does make an effort to smile and nod at your suggestion, trying to focus on the positives rather than the negatives.
Indeed, this time is way easier than last time. Some glances are shot your way, a couple of whispers, but the interest in you both fades quicker than it did last time.
Food, drinks, a little conversation... it all goes smoothly, and Nyxa even seems to genuinely enjoy herself. It feels good to be here with you, to shout the message loud and clear.
That she won't let the others push her around anymore. That she won't hide... Mostly.
Her armor still stays on. Small steps. And one at a time.
When you do come back, the snoring is ten times as loud. Maybe its just her way of venting the lingering anxiety, or maybe she's just doing so to punish you. Either way, you can't really be mad at her for it. You just wrap your arms around her and let the erratic rhythm of her snores lull you to sleep...Of course, you are not keeping this dangerous foe to the order here just because you enjoy her cracked skull...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Play with her tongue |PlayTongueAzri][$suckTongue = true]]</div>\
<<if $suckTongue is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Suck on her tongue |SuckTongueAzri1]]</div>\
<</if>>\
<<switch $AzriEye>>
<<case 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her eye socket |FuckEyeSocketAzri]]<img src="Images/Icons/RedCum.png"></div>\
<<case 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Engrave your cock into her very mind |EngraveCockMindAzri][$AzriEye =2]]<img src="Images/Icons/RedCum.png"></div>\
<<case 2>>
<<if $azriBrainwash is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her thoughts good~ |FuckSkullAfterEngrave]]<img src="Images/Icons/RedCum.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her eye socket |FuckEyeSocketAzri]]<img src="Images/Icons/RedCum.png"></div>\
<</if>>\
<</switch>>\
<<if $fuckAzriPussy is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her tight hole~ |FuckAzriPussyBasement][$fuckAzriPussy =1]]<img src="Images/Icons/RedCum.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her pussy |FuckAzriPussyBasementGeneric]]<img src="Images/Icons/RedCum.png"></div>\
<</if>>\
<<if $azriPreg !=2 && $fuckAzriPussy >=1 && $azriPreg !=1>>\
<<if $cumSkill >=5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Breed the shit out of her |FuckAzriPussyBasementImpregnate]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Breed the shit out of her |FuckAzriPussyBasementImpregnate]]<img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\
<</if>>\It's not that you care that much for her feelings or her wellbeing. She is nothing but your toy now, an object of pleasure and amusement. But you figure, it could be in your best interest to show her but the tiniest sliver of kindness... to let her rest and regain her strength, to make her more amenable for later use.
As such, you simply sit down beside her, back to the wall in a mockery of companionship. Needless to say, she doesn't as much as glance at you, her gaze remaining fixed on that same spot in the ground with the same vacant, defeated expression. Your hand reaches to caress her mangled form, lazily stroking up and down her side, her neck, her face, as the minutes trickle by in silence. You know very well that she won't be particularly receptive to anything, not right now... and so you are content to simply sit there, to feel the smooth dark fur under your touch, and revel in the knowledge that all of it is yours.
It is a shame, you think, that the archon has seemingly broken her past the point of recovery. It would have been fun to see the defiance in her eyes as she struggled, only to inevitably fail~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom][$basementEnergy = 0]]</div>\
When you make your way to the basement this time, you are quite surprised to find Azri's belly noticeably swollen. You had expected your seed to take root after how <i>thoroughtly</i> you filled her, but not quite this quickly.
@@.playerSpeech;"Huh. Would you look at that~"@@
You rub your hand over her pregnant belly, feeling the heat emanating from her body. The sigil the archon engraved into her flesh is rippling with power, glowing faintly. You have no doubt it was this that has caused the accelerated gestation period.
While that presents some... uncertainties and dangers, for now, you are satisfied to merely admire the sight before you.
@@.playerSpeech;"You look absolutely gorgeous, you know? You've got that glow about you, the one expectant mothers tend to get~"@@
<<if $azriBasementState is "aware">>\
@@.playerSpeech;"You look absolutely gorgeous, you know? You've got that glow about you, the one expectant mothers tend to get~"@@
@@.azriSpeech;"Y-you... Monster..."@@ The words come out slowly, with great effort. Even more so than usual.
@@.playerSpeech;"That is no way to speak to the father of your child... is it now? I'd hate having to punish you in your condition..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementAwareGeneric][$fastReturnAzri = true]]</div>\
<<else>>\
More silence... no matter. She can ignore you all she wants, it doesn't change the fact that her belly is swelling with your offspring, that her body is nurturing the new life growing within her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\
<</if>>\
<<set $firstAzriPregnancy to 1>>When you make your way down, you realise that her stomach has been relieved of its... curvature. The seal is back to its muted colors, and the spawn you so generously pumped straight into her womb is nowhere to be seen.
You are left wondering, just what could happen for it to simply... vanish like that. Your pet is not going to give you any answers, that's for sure, but you think you have the slightest suspicion it could be the archon's doing. Her sigil facilitated the conception, so she most likely <i>had</i> a reason to implant it into Azri'Elis' flesh...
<<set $firstAzriPregnancy to 2>>
<<if !$archonEvents.includes("pregAzri")>>
<<set $archonEvents.push("pregAzri")>>
<<set $archonDays to 2>>
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AzriBasementGeneric][$fastReturnAzri = true]]</div>\Your thrusts start becoming erratic, the promise of her waiting, fertile depths spurring you on, making you drive harder and deeper, until you can feel your balls starting to draw up. So close, so very close to cumming in her unprotected pussy, and seeding her with your child again... when she speaks.
@@.azriSpeech;"...wa...it... Ple...ase... W-wait..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What does she even want? |CumInsideAzriBasementHear]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ignore her |CumInsideAzriBasementIgnore]]</div>\You have no interest in anything this creature might say to try to dissuade you. Because that's what it was, wasn't it? A pitiful attempt to avoid getting her womb filled to the brim. Maybe beg for death while she's at it.
@@.playerSpeech;"Quiet, you. Just let me use your body and shut it~"@@
With a final thrust, you bury yourself to the hilt inside her, pressing your balls against her crotch as your cock twitches and spurts, sending spurt after spurt of hot cum right against her cervix.
<<if $speculumAzri ==2>>\
<div class="passCheck">\
Unfortunately, the efforts of your seed when they reach her womb are in vain. The moonstone stuck there is killing her slowly, so it is no wonder that the delicate source of her fertility is the first thing to go.
<img src="Images/Icons/Item.png"><img src="Images/Icons/FailPreg.png"></div>\
<<else>>\
<div class="passCheck">\
It's pointless, she realises. The monster currently rutting her like a bitch in heat won't stop until it gets what it wants, no matter what she says, no matter what she begs. So, she falls silent again, her jaws clenching in an attempt to keep herself quiet as her captor pumps its seed inside her, as the seal starts glowing with the same malignant purpose.
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/AzriPreg.png" class="preg-img" alt="PregImg">
<<set $azriPreg to 1>>
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
In a rare display of patience, you slow down your thrusts. Enough for the edge of your orgasm to recede a little, enough for her to form speech again. You are willing to hear her out, since it is not often you have the chance to converse with the creature.
@@.playerSpeech;"What is it?"@@
@@.azriSpeech;"...don...t... Ple...ease... don't... make me... bear... a child... again..."@@
@@.playerSpeech;"Why shouldn't I? You have done so before. You have the body for it. And you are mine to use however I see fit. Why should I not knock you up again?"@@
Azri'Elis gathers her strength in a motion that would seem like a deep breath, had she the necessity to breathe.
@@.azriSpeech;"P...lease... just... listen to me"@@ You are listening, altough she's speaking so slowly its starting to become annoying. @@.azriSpeech;"I... know... I am in no position to... To make any requests... "@@ She wheezes, the effort from trying to form a full sentence clearly taking a toll. @@.azriSpeech;"And I know... you c-clearly... do not... care for me..."@@
Another momentary pause, another moment in which her eyes dim and her focus seems to waver. You have to wait for several seconds for her to be able to speak again.
@@.azriSpeech;"If not... for me... then... for the child... think of... think of them... what that... monster... will put them through... it will... not... have... mercy... the things she did... the things she will do... no child... should... should go through that..."@@
She falls silent then, exhausted from the struggle to form speech. The crippling of her body extends way beyond just her limbs...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe you shouldnt impregnate her... |Nopregazri]]<img src="Images/Icons/RedKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ignore her |Ignorepregazri1][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\It's not that you had not thought of the moral implications of such an act, of course not. It's just that you had... purposefully tried to ignore them, and focus on the pleasure of the act instead.
@@.playerSpeech;"..."@@ You grunt. Not breeding her feels like such a waste, but... @@.playerSpeech;"If I agree... to your terms... will you try to be a little more cooperative from now on?"@@
She hesitates, you are not sure if it's because of the effort to talk, or because she is thinking of what to answer.
@@.azriSpeech;"...Yes..."@@ She whispers, weakly.
@@.playerSpeech;"I will hold you to that. Very well, you will not carry my child this time. For now, then, put your mouth to work. My load is not going to waste, after all~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Nopregazri2]]</div>\You chuckle at her attempt to appeal to your humanity. If you had any, you would not keep a crippled, defeated vaaltar locked up in your basement, tormenting her endlessly.
@@.playerSpeech;"Whatever the archon does to the fruit of my labour, it's none of my business. I already told you I owe her that much for her kindness. So, if you are done with the pleas, I'm about to cum."@@
She knew it was pointless. Still, the sheer despair, the hopelessness in her expression, is simply exquisite. For how long will this monster keep her alive? How many more sons will she see get slaughtered?
Humans don't live that long. But then again, she knows firsthand some of your peers can be quite... long-lived.
The first rope of warm sperm erupts inside her stretched depths, and she keeps wondering. How many more times will she get to experience this exact same disgust? How many more times will she feel this revulsion at the idea of your swimmers hunting for her egg, fertilising it, and becoming the next batch of meat the archon will devour?
It is all that remains of her life. Being raped, bred like a prize mare, and watching her children get slaughtered by the being that made her like this in the first place.
@@.playerSpeech;"Oh, I can feel you clenching... You must be loving this~"@@
<<if $speculumAzri ==2>>\
<div class="passCheck">\
Unfortunately, the efforts of your seed when they reach her womb are in vain. The moonstone stuck there is killing her slowly, so it is no wonder that the delicate source of her fertility is the first thing to go.
<img src="Images/Icons/Item.png"><img src="Images/Icons/FailPreg.png"></div>\
<<else>>\
<<set $azriPreg to 1>>\
<div class="passCheck">\
You pat her belly twice as the sigil begins to change colour, as you can feel her womb growing hotter and hotter to speed up the gestation.
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/AzriPreg.png" class="preg-img" alt="PregImg">
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
To say she was cooperative during the rest of your session would be a bit of a stretch. She probably doesn't even have the strength to give you a proper blowjob anyway.
But she does allow her mouth to be used as a cum depository, at least. Even swallows your disgusting seed without that much of a fuss.
@@.playerSpeech;"Good. Get used to this, you are going to be swallowing a lot of cum from now on. It has to go somewhere, does it not?"@@
@@.azriSpeech;"...yes..."@@
She whispers, defeated. At the very least, her womb will remain empty, for now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\
<<set $firstAzriPregnancy to 4>>You show her your cock, already out and hard at the prospect of defiling her.
@@.playerSpeech;"You know what to do. Use your tongue to pleasure me... lest you want me to change my mind about our previous deal."@@
@@.azriSpeech;"..."@@
She opens her maw to allow your shaft to rest over her tongue. There, she makes what you assume to be a real effort to lap around your cock.
It's not much, and without lips or hands to provide extra stimulation, you end up having to aid her with your hand. What matters is that she is finally making an effort to please you, though~
@@.playerSpeech;"You better remember to swallow it all."@@ You say, right as you feel the first spurts of cum rushing up your cock, and she does. Her eyes flicker at the substance going down her throat, but she does as asked and drinks every last drop.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enough for the day~ |LivingRoom][$basementEnergy = 0]]</div>\You stare at her, truly look at the broken creature in front of you. Broken, defeated, humiliated, dismembered... She is nothing but a shell of her former self, her once proud aura reduced to the dull glow of her eyes.
It would be merciful to put her out of her misery. Hells, she asked you to kill her.
At first, you denied her request, not ready to give up on the pleasures she could bring you... but...
Who knows. Maybe the novelty has worn off, maybe you are scared of the consequences this could bring if the Order came to learn of your pet. Or maybe, deep inside, you can still feel a shred of compassion for the broken, defeated creature before you.
Azri'Elis eyes follow yours as she notices the strange glint in them, a shift from the usual sadism you exhibit. By now, your cock should have already been deep inside her.
@@.playerSpeech;"Do you truly wish for this?"@@ You ask, showing her your blade.
The silence stretches as she stares, considering. She clung to life for so long within her cell, but because she saw a way out. What hope is there for her now? She does not wish to die, she never did, but if her only alternative is this...
Truth is, she already died when the archon took her. What little remains of her is not worth preserving.
@@.azriSpeech;"Y-Yes..."@@
@@.playerSpeech;"Fine then. It was fun while it lasted... But, I... suppose it is for the best. For both of us, really."@@
You take a step forward...
@@.playerSpeech;"How should I kill you. If I aim for your head, will that be enough?"@@
@@.azriSpeech;"Yes..."@@ She answers weakly. Then, she looks down, offering you a clearer view to her forehead.
@@.playerSpeech;"Very well..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KillAzriBasement1]]</div>\
<<set $temporaryKills to $playerKills>>The blade goes through the skull with sickening ease. Granted, you did put quite a bit of strength behind it, but the way the bone shattered around the entry point still surprised you. Was she really that fragile? Like glass... barely holding itself together.
<div class="passCheck">\
The blow dealt, and the creature just ceases to be within the span of a second. A dark shadow cast against the wall and floor is all that remains, a dim reminder that she was even there in the first place...
<img src="Images/Icons/Death.png"></div>\
What is done, is done...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom][$basementEnergy = 0]]</div>\
<<set $excludingPartner to "">>\
<<set $azriBasementState to "dead">>\
<<set $archonBasement to "dead">>\
<<set $playerKills to $temporaryKills +1>>The wolf is quick to express her gratitude, and as you rise from the ground, towering over her small form, you feel... something.
That poor creature, so frail, so tiny and weak compared to you... And so utterly adorable, you cannot help but to want... want... more.
She looks like the perfect little thing for you to keep, to care for, and make a happy pet.
Oh, she would make for a great pet in fact, she's already half there~
@@.wolfSpeech;"Um... S-sir?"@@
Her voice pulls you out of your momentary trance. Right, she is still there as you fantasize about how great she'd look with a collar around her neck.
@@.playerSpeech;"Apologies, I was just... lost in thought."@@ You give her a friendly smile, as friendly as you can at least. @@.playerSpeech;"What's your name, little wolf?"@@ You are the wolf here, but you try to keep that hidden for now
@@.wolfSpeech;"...Lyra."@@
A great name. Not too long, not too complex. Easy to inscribe in a bowl or said collar...
You nod enthusiastically, trying not to let your desires bleed through too much.
@@.playerSpeech;"Pleased to meet you, Lyra. I am $playerName. Now... Just what were you doing out here all alone..."@@
You don't even wait for an answer; it doesn't matter anyway. Before the wolf can voice her response, you bring the loose filigree shackles to her wrists, locking one of them to her body while the other goes to your arm, keeping you connected.
@@.playerSpeech;"This place is not safe. But don't worry, I'll make sure you're taken care of. We're going home, and we'll get you some food. Sound good?"@@
Her reaction is, understandably, not one of excitement. Yes, this human saved her from a terrible fate... but he talks strangely, looks intimidating, and the metal cuffs linking their wrists do nothing to calm her nerves.
@@.wolfSpeech;"I..uhm, o-okay. I want to go home, yes..."@@
You smile. She'll warm up to you.
<<if $karma <= -1>>\
<div class="passCheck">\
She'll have no choice...~
<img src="Images/Icons/EvilKarma.png"></div>\
<</if>>\
@@.playerSpeech;"Then let us go... You may want to close your eyes for this."@@
As soon as the travelstone activates, the two of you are gone, leaving nothing but a crackling fracture in the air, quickly fading.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BringWolf1]]</div>\
<<set $wolfEvents to []>>
<<set $inestability to 3>>
<<set $wolfJobState to 2>>
<<set $wolfSecondaryAction to false>>
<<set $excludingPartner to "wolf">> \
<<set$wolfPoints to 0>>\
<<set$wolfPoints to 0>>\
<<set $wolfIntro to "">>\
<<set $wolfNaked to 0>>\
<<set $wolfBed to 0>>\
<<set $wolfBreakdown to "">>\
<<set $wolfKisses to 0>>\
<<set $wolfKiss to false>>\
<<set $wolfFucked to 0>>\
<<set $wolfPleasure to false>>\
<<set $quickLyra to false>>\
<<set $wolfBlowjob to "">>\
<<set $wolfFinger to 0>>\
<<set $wolfFucked to 0>>\
<<set $wolfNyxaRequest to -3>>\
<<set $masturbateEventWolf to 0>>\
<<set $lyraNyxaEncounters to 0>>\
<<set $wolfPregnantGood to 0>>\
<<set $wolfBedBlowjob to 0>>
<<set $cumTherapy to false>>
<<set $pregnantWolfGood to 0>>
<<set $wolfNiceLock to 0>>
<<set $wolfBasementPunishment to 0>>
<<set $wolfBasementState to "">>
<<set $wolfDiet to "">>
<<set $tiringActionWolf to false>>
<<set $wolfBasementBlowjob to "">>
<<set $wolfBasementAnal to "">>
<<set $wolfPunishedAfter to "">>
<<set $gentleWolfFuck to false>>
<<set $lyraMindbreak to "">>
<<set $lyraBroken to 0>>
<<set $lyraBrokenIntro to false>>
<<set $lyraPregnant to 0>>The journey is harsh. The void... the cold, empty space between realities, is as merciless and cruel as ever. It's no place for living beings, and the longer you remain within it, the heavier the toll on your body and mind.
But having been trained to endure its effects your entire life, and with protective runes etched into your armor, you hold steady, standing firm as the world slowly sharpens back into view.
Your new acquisition, however, is not quite as prepared. Lyra lies muzzle-down on the stone floor, trembling violently. A low, pained whine escapes her as her body convulses, the aftershocks of the transit wracking her frame with a force that makes a seizure look merciful by comparison.
She can hardly breathe, a trickle of blood coming out from her mouth as her whole body spasms.
<<if $healSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to try and stabilize her |BringWolf2]]<img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to try and stabilize her |BringWolf2]]<img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing you can do... |NothingCanDoWolf]]</div>\The poor thing will surely perish if you do not at least attempt something. Taking her head into your hands to avoid a concussion, you channel your energy into her. Not knowing what the problem is exactly, you just hope it helps somehow.
<div class="passCheck">\
Thankfully, it does, the violent spasms subsiding somewhat as she regains some semblance of control over her body.
<img src="Images/Icons/Heal.png"></div>\
Shaky breath and a shivering body... she still looks like a mess, but not about to die.
The first thing she does, right as her vision comes back to her, is vomit her empty stomach on the floor, nothing more than thick strands of drool and bile.
You pat her on the head, giving her a moment. Relieved that she'll live.
@@.playerSpeech; "There, there... sorry for the trip. Are you okay?"@@
The little wolf coughs and wretches a bit more, before managing a nod.
@@.wolfSpeech;"W-what... what happened...?"@@
@@.playerSpeech;"It's all over now. Come, I'll clean this up while you recover."@@
You take the cuffs off and pick her up, cradling her in your arms like the delicate, precious creature she is.
You get her to the living room and sit her down on the couch, the only half comfortable thing in there. She is still shaky and weak, but you notice the way her eyes take in the unfamiliar surroundings.
She... she's not particularly at ease.
@@.playerSpeech;"Here, drink."@@ You give her a glass of water, and she takes it with a thankful nod.
The next few minutes pass in quietly, with her trembling as she slowly regains her senses, and you, wiping down the floor in the portal room, letting her rest without any more pressure.
When you make your way back to the living room, your new guest seems to have recovered slightly, holding the glass of water on both hands as her eyes roam around the unfamiliar place.
You can't help but notice her lithe form... She looks quite malnourished, her ribs are visible under her fur, and her limbs are thin and frail.
It is hard to believe she managed to survive on her own for however long it has been, given her seemingly nonexistent hunter skills.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Be nice to her... you want her to feel safe |SafeWolf]]</div>\
<<if $karma <1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She's not dying?... throw her right into the basement then! |WolfBasementIntro][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She's not dying?... throw her right into the basement then! |WolfBasementIntro][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\This was a possibility you didn't account for.
You drop to your knees beside her, your hands moving instinctively... checking her pulse, steadying her shaking limbs, whispering her name.
@@.playerSpeech;"Lyra. Lyra, stay with me. Breathe."@@
But she can't. Her breaths come in ragged, shallow gasps, her eyes wide and unfocused. Her claws scrape weakly at the floor, and blood bubbles at the edge of her lips. Whatever sickness followed her through the void... it's spreading, taking her apart from the inside.
There is nothing you can do, as your newest, adorable acquisition slowly dies in front of you. Her trembling ceases, replaced by that unnatural stillness you are all too familiar with, and you are left kneeling beside the body, alone with your thoughts.
You... were tasked to kill her, weren't you? At least, you suppose, that's what you did.
Oh well.
<div class="passCheck">\
You take her limp body, checking for any signs of life one last time, and when you find none, you unceremoniously throw her over the edge into the hungry darkness below.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $partnerToRemove to "wolf">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>Despite the odd circumstances, you want her to be comfortable... and when it comes to it, you want her to be happy here, with you.
Whatever shitty life you rescued her from, you are determined to give her a much better one.
So, taking a seat next to her, you gently put a hand on her shoulder and offer a friendly smile. The friendliest smile you can muster.
@@.playerSpeech;"Are you feeling any better, Lyra?"@@
Startled as she is by the whole situation, she nods regardless. Better to not anger her host, he who so selflessly and kindly saved her from death... or worse.
@@.wolfSpeech;"Y-yeah, thanks. Feeling better now, a bit. T-thank you. The water helped too."@@ A moment of silence follows, in which Lyra brings the glass to her muzzle and takes a small sip.
@@.wolfSpeech;"You... you have a really nice home."@@
@@.playerSpeech;"Oh, well, thank you. It's nothing fancy, but it's enough. A lot better when you have someone to share it with, though."@@
She tilts her head slightly, not quite grasping the deeper meaning behind your words, and gives a simple, agreeable nod.
@@.playerSpeech;"Are you hungry? I could get something ready for you..."@@
The question seems to snap her out of whatever trance she was in.
@@.wolfSpeech;"Oh, no, t-thank you, I couldn't possibly ask that of you! I mean, y-you already did so much for me... I-I know how hard getting food is around here..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nonsense, bring her a ration of slop |SafeWolfSlop]]</div>\You don't let any of that distract you from your goal. You didn't bring her here for anything other than to fulfill your sick, depraved fantasies, and that is what is going to happen.
Even if she's weak and frail, you are not going to treat her kindly or gently.
The moment she shows even the slightest sign of recovery, barely past death's doorstep, you take hold of her arm and begin leading her toward the stairs.
@@.playerSpeech;"Come on, there's something I want to show you."@@
She follows without protest, though there's a faint unsteadiness in her step, the lingering effects of her disorientation and void-sickness clouding her senses. As the basement door comes into view, a flicker of unease crosses her face... an instinctive warning tugging at her guts. Something isn't right. But despite it all, she stays silent. She wants to trust you.
It is a dark, damp room. The walls, made of stone, and the floor, of cold concrete. There is a faint smell of rust and dried blood, and a chill in the air. Something horrible happened here, and whatever dark energy is left behind, Lyra can feel it in her bones.
Chains hang from hooks in the ceiling, restraints lie discarded, and frayed ropes tell a grim story...
But before she fully comprehends what's happening, your hands seize her arms, binding them tightly behind her back with coarse rope. The bindings cut into her wrists as she struggles, confusion and fear flooding her wide eyes as they seek yours, searching desperately for comfort... and finding none.
@@.wolfSpeech;"W-what are you-? Wait, p-please! Let me g-go!" @@
She's not quite recovered yet, and the sickness from the trip only makes it easier for you to overpower her, shoving her to the ground and restraining her to your liking. By the time she truly starts to fight back, it is far too late. A couple of rough punches on her sides, and a swift knee to the face, and the little wolf is rendered docile as a sheep, lying on the floor, groaning, as you keep working on her restraints.
By the time you finish, her breathing is rapid and shallow, panic taking hold as tears begin to stream down her face. The reality of her situation is settling in with horrifying clarity; she's far from anything familiar, far from home. Trapped in a place she doesn't recognize, surrounded by cold stone and silence. And the man before her, someone she doesn't even know, the one who has made it clear he's willing to hurt her, is tying her up in some kind of underground, lightless torture chamber.
A dark dungeon, the likes of which instill primal fear, deep within the most basic layers of her consciousness.
@@.wolfSpeech;"Please... please don't hurt me... I-I-I'll do whatever you want, j-just..." @@
@@.playerSpeech;"Oh, but you are already all that I want. You don't need to do anything else. Just... be you, and let things happen~" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her first taste of what's to come |WolfBasementIntro2]]</div>\She's too humble, too shy...
With a quiet pat on her shoulder, you rise and head to the kitchen. Grabbing a plate, you portion out a ration for your guest.
Forsooth, it looks a bit less than appetizing, but you know better than to doubt the efficiency of it.
This is a meal made to provide nutrients, not a feast of delicacies...
And when you present the plate to her, she doesn't as much as question it. She just nods, shyly thanks you again, and offers a genuine smile before beginning her meal.
Not a familiar taste, but there is no hesitation in her motions, the young wolf devouring the slop with determination, the lingering void-sickness the only reason she is not straight up inhaling it. There is a reason she looks so malnourished, and the highly nutritious meal is a step up from stick soup and bugs. To someone used to scrounging through ash piles and chewing bark for texture, your bland ration might as well be gourmet.
@@.playerSpeech;"Easy there, it's not going anywhere."@@ You chuckle a bit, as you sit back down next to her. @@.playerSpeech;"I take it you were pretty hungry."@@
She nods, swallowing a mouthful of the stuff.
@@.wolfSpeech;"Yes, thank you. I... haven't had much to eat in a while. My father needed it more, and..."@@ she offers a sheepish laugh, brushing a bit of slop from her muzzle. @@.wolfSpeech;"Well, I'm not exactly cut out for hunting, it seems."@@
She doesn't have to swear on it.
@@.playerSpeech;"That bow didn't look like it was meant for you. What was with that?"@@
She chuckles softly, though there's a sadness behind it.
@@.wolfSpeech;"It's my father's. He used to be the one who kept us fed, but... he's been sick for a while now. Couldn't get out of bed, let alone hunt."@@ Her voice falters as her ears droop. @@.wolfSpeech;"I thought maybe I could help. I tried. But..."@@
She goes quiet for a moment, eyes fixed on the empty plate before her. Then, cautiously, she looks up at you.
@@.wolfSpeech;"...Well. I guess I wasn't careful enough. I'm lucky you came along when you did. Who... who are you anyway? You are from Pendervale, right?"@@
You have no idea what Pendervale is, but before you can even tell her otherwise, she continues, taking your momentary silence as an affirmation of her wild claim.
@@.wolfSpeech;" My father has told me lots of stories about you. Is it true that you actually fought alongside the angels?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Of course you did... |SafeWolfAngels]]</div>\You don't hesitate, nodding along to the tale. You are not feeling like telling her the truth just yet. So you just go along with whatever the hell she is talking about.
It's easy enough to play the role, and the more you tell, the more excited and impressed she becomes.
The conversation does shift, inevitably, when she timidly asks when she is going home.
@@.wolfSpeech;"...I really appreciate your kindness and hospitality, I don't want to sound rude! But my father needs me... I have to go back, he is very sick."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[There is nothing you can do (are willing to do, at least) |NothingDoLyra][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Damlon for a new travelstone. Tell him your target escaped and you need to go back |AskDamlonTravelstoneLyra][$karma +=1]]<img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Orion for a way to deal with this... he'll understand |AskOrionDealLyra][$karma +=1]]<img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Damlon for a new travelstone. Tell him your target escaped and you need to go back |AskDamlonTravelstoneLyra][$karma +=1]]<img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedKarma.png"></div>@@\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Orion for a way to deal with this... he'll understand |AskOrionDealLyra][$karma +=1]]<img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\There is no easy way to tell her that she will, in fact, not be going home. The travelstone used, there is no way to reach her former dwelling, even if you truly wanted to.
@@.playerSpeech;"Lyra, I understand your concern for your father, but..."@@ You pause, carefully choosing your words. @@.playerSpeech;"The way we traveled here. It's not something that can be reversed. At least, not easily. The stone we used is a one-way tool. There's no way to go back."@@
Her ears flatten against her head, her body tensing as your words sink in.
@@.wolfSpeech;"W-what? No... no, that can't be right. I have to go back! My father needs me! What do you mean there is no going back?"@@
@@.wolfSpeech;"Pendervale isn't that far from my home! I can walk back if I have to!"@@ Lyra protests, her voice rising just a little.
The mention of her walking from here is so absurd, you cannot help but let out a small chuckle.
Perhaps you should tell her the truth about the nature of your Order and your whereabouts.
@@.playerSpeech;"I wasn't entirely truthful with you, Lyra."@@ You begin, watching her expression shift as she tries to decipher your words. @@.playerSpeech;"I am not from Pendervale, nor are we anywhere near it. Come, I will show you."@@
You guide her outside, the wolf quick to follow despite the confused and worried look on her face. The front door opens, and the oppressive sight of the endless dark stretches before the two of you.
Her pupils shrink to minuscule slits, and she instinctively steps back, fear and panic setting in, a vista so utterly alien, so beyond her understanding that it makes her heart race.
@@.wolfSpeech;"Wha... wha... what is this?! Where are we?!"@@
@@.playerSpeech;"A realm that exists between realms, a place outside the boundaries of what you know. This is where I reside, and leaving it requires powerful, specific magic... and rare, single-use artifacts."@@ You pause, letting the weight of your words settle. @@.playerSpeech;"I'm sorry, but that means your world is... out of reach now."@@
She retreats back into the safety of the four walls, eyes still darting toward the place where the darkness once reached for her. It's gone, out of sight... but the fear lingers, coiled tight in her chest. Just where the fuck did you truly bring her?
She shakes her head, tears welling up in her eyes.
@@.wolfSpeech;"There must be something we can do! Please, sir, you don't understand! My father, he... he will die if I am not there to care for him! You have to send me back!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You will take care of her instead. Feed her, keep her warm, give her a good life |GoodLifeWOlf]]</div>\You consider the situation for a moment. Your options, although limited, are not yet exhausted. She's cute, and keeping her around is a fantasy that's tempting... and that disgusts you. How could you even consider keeping this girl against her will? She has a life outside of this place, a family, people who will miss her.
But with that said, you can't just tell Damlon the truth, you were sent to kill her, not... whatever it is that your mission has devolved into.
@@.playerSpeech;"Fine. I'll see what I can do. Stay here, okay? This place is dangerous."@@
She nods, the change of attitude noticeable. You are willing to help, after all.
@@.wolfSpeech;"T-thank you. I'll wait here..."@@
You stand up, and dust off the dirt from your pants. This could go horribly wrong.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AskDamlonTravelstoneLyra2]]</div>\You consider the situation for a moment. Your options, although limited, are not yet exhausted. She's cute, and keeping her around is a fantasy that's tempting... and that disgusts you. How could you even consider keeping this girl against her will? She has a life outside of this place, a family, people who will miss her.
Orion is as compassionate as he is wise. If anyone might understand your circumstances, it would be him.
How you couldn't bring yourself to end this poor creature, and instead, brought her home with you.
@@.playerSpeech;"Fine. I'll see what I can do. Stay here, okay? This place is dangerous."@@
She nods, the change of attitude noticeable. You are willing to help, after all.
@@.wolfSpeech;"T-thank you. I'll wait here..."@@
You stand up, and dust off the dirt from your pants. This could go horribly wrong.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AskOrionLyra2]]</div>\There, amidst endless shelves and drifting motes of candlelight, stands Orion. His skull turns toward you, the empty sockets watching you intently before he speaks.
@@.OrionSpeech;"You carry weight with you today, $playerName. Tell me... what is the reason behind this visit?" @@
Of course. Nothing gets past him, even when he's not really trying.
And so you tell him. How you were tasked to kill Lyra, and how you instead ended up saving her from a pack of ravenous wolves. The old skeleton listens intently, nodding from time to time.
@@.OrionSpeech;"You were sent to fight a threat to mankind, and instead, you found an innocent youngling. Your hesitation could be considered weakness, $playerName. A dereliction of your duties." @@
You lower your gaze to your boots, expecting reprimand. But Orion's voice remains steady, his tone lacking condemnation.
@@.OrionSpeech;"While your judgment in this case is... unconventional, it shows conscience. And that, too, has a place in our order. Even if it, admittedly, complicates things."@@
The skeleton floats over to a shelf, his fingers brushing across the spines of several books. Not to pick one out, merely lost in thought.
@@.OrionSpeech;"Bring her to me. I will deal with this."@@
You glance up sharply.
@@.playerSpeech;"You mean... you'll send her home?"@@
He stops. The void in his eyes returns your gaze, unwavering, unflinching.
@@.OrionSpeech;"I will do what must be done. I hold a certain fondness for you, $playerName. Let me carry this burden, just this once."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Is he willing to kill an innocent, defenseless girl? |AskOrionLyra3]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step aside... |AskOrionLyra4]]</div>\@@.playerSpeech;"Is that what this is, then? You're just going to kill her."@@
Your voice echoes louder than you intended, sharp in the hush of the library. The motes of light seem to pause in the air, suspended, but Orion doesn't as much as flinch.
@@.OrionSpeech;"We eliminate those marked by the Eye. That is our purpose."@@
@@.playerSpeech;"But she's not a threat. She's barely more than a youngling; can't even hold her bow straight! I know she's been marked, but—"@@
He raises a hand. Not sharply. Not harshly. Just enough to silence you, and it works. His voice remains calm, almost gentle, but every word lands with purpose.
@@.OrionSpeech;"Choose your next words carefully, $playerName. I do not lack sympathy for your discomfort. Truly. But as a High Hunter, your role is not to question the mark. It is to enact what the Order has judged necessary. If that weight proves too much... you are free to relinquish your title."@@
The words strike deeper than expected. You lower your gaze, jaw clenched, unable to meet the empty sockets staring back at you. You had hoped... naively, perhaps, that Orion would see this as you did. That he'd understand.
And maybe... he does.
His bony hand settles gently on your shoulder, light as paper, but grounding all the same.
@@.OrionSpeech;"This is not a matter of cruelty. I do not believe she is a threat. Most who bear the mark are not monsters. Victims, caught in storms that began long before they were born, and that will last long after their passing. But I'm afraid... it is the only way."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step aside... |AskOrionLyra4]]</div>\You step aside, head hanging low.
@@.playerSpeech;"She's... in my quarters. She should be waiting there."@@
The skeleton gives a quiet nod, devoid of satisfaction or triumph. If anything, the void in his eye sockets looks darker, heavier.
@@.OrionSpeech;"It will be a kindness, $playerName. She will feel no pain." @@
The words turn your stomach, but you say nothing. He leaves for the hallways, and you, in the hopes of distracting yourself, walk towards the tavern.
Time passes. You're not sure how long. Minutes? Hours? The realm does not track such things in ways that make sense. But when you finally gather the strength to return to your quarters, you already know what you won't find.
She's gone. For a few breaths, you stand there in the silence, hands at your sides, not really knowing what to make of it.
No blood. No struggle. True to his word, Orion granted her a peaceful end. Didn't even suffer the vision of his dreadful form before slipping away into eternal, dreamless slumber.
If she truly had to go... then perhaps this was the most merciful death you could grant her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $partnerToRemove to "wolf">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>The way to Damlon's workshop is familiar by now, and, thankfully, short enough for the nerves to stay low. He turns his attention towards you, polite but not exactly welcoming. As per usual.
@@.damlonSpeech;"$playerName."@@
He expects you to start talking; you are not here to exchange pleasantries, after all. And so you do.
@@.playerSpeech;"I need another travelstone, Damlon. The target... I nearly had that fiend. Spent most of the charge tracking it down. When I finally struck, the stone failed... burned out just as I moved in for the kill."@@
His face is one you can't quite decipher. His gaze is intense, his expression unreadable.
@@.playerSpeech;"I'm sorry. It won't happen again. I promise. If you could—"@@
Damlon raises a hand, and you stop.
@@.damlonSpeech;"Show me the contract. Perhaps there is something we can do."@@
You produce the paper in which the creature is described, the terms of the job. He scans it briefly before placing it on the table.
@@.damlonSpeech;"Aunduir. Fortune smiles at you, $playerName. This world is a frequent destination, one we have visited countless times before. Going back should not be an issue, though you'll need to be fast. I... cannot guarantee the precision of the shift."@@
<div class="passCheck">\
You thank Damlon for the assistance and wait as he sets about preparing the travelstone. Minutes later, he brings a piece of stone, similar to the one you received before, to the counter.
<img src="Images/Icons/Charisma.png"><img src="Images/Icons/Item.png"></div>\
@@.damlonSpeech;"To ebb is human, $playerName. But make sure it dies this time."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Back to Lyra... |AskDamlonTravelstoneLyra3]]</div>\<<if $eyeSeeing >=3>>
<div class="passCheck">\
While you are gone, Lyra waits.
The floor creaks even when no one is walking on it, and the void outside shifts, whispers. Thin, high, and almost purposeful. The shadows stretch long and strange across the walls, and an unnatural, still cold bites at her fur. She feels exposed, even here. Seen.
She sits curled on a worn rug, clutching her knees to her chest. She'll be alright. She'll be back home in no time.
@@.wolfSpeech;"C-calm down. There is nothing to be scared of. It's just the wind... I... I'll be back home in no time..."@@
<img src="Images/Icons/Eye.png"></div>\
<<else>>
<div class="failCheck">\
<img src="Images/Icons/FailEye.png"></div>\
<</if>>
The hum of the portal opening then closing makes Lyra's ears perk up, and she warily stands, tail between her legs.
By the look on her face, she expects the worst. But you, however, look triumphant.
She looks at you, then at the stone.
@@.wolfSpeech; "Did... is that how you...?"@@
You nod, and hand her the stone.
@@.playerSpeech;"...Yes. I managed to get another. I doubt it will lead you to the exact same place, but you'll be able to walk home. Sorry about this whole mess, Lyra." @@
Her voice trails off, caught between disbelief and something softer. She clutches the stone close to her chest and swallows thickly.
@@.wolfSpeech;"You saved me from those wolves. From dying, or worse. D-don't be sorry, I'm very grateful for all you've done. My leg too... it's just that you scared me. For a moment, I thought I'd see the woods ever again."@@
@@.playerSpeech;"...Don't mention it. We can go back whenever you're ready, but the shift there will be as unpleasant as the last. You can rest the night here, and then we can go when you feel a bit better." @@
She takes a breath, steeling herself. She's barely gotten over the shock of the previous trip, but she knows she must go back.
@@.wolfSpeech;"I'd like to go now. My father, I must... I have to get back."@@
Your eyes flicker towards her leg, then her face. She looks exhausted, but... will this unnatural place even grant her rest?
@@.playerSpeech;"Then, if you're sure, follow me." @@
She stands, her previously injured leg wavering slightly beneath her. Now, the last logistics problem remains.
@@.playerSpeech;"Take it. You'll need to make this travel alone." @@
Lyra's fingers curl around the smooth surface of the stone, her hands trembling.
@@.wolfSpeech;"What? You're not coming with me?" @@
@@.playerSpeech;"If I go with you, we'll both be recalled when the stone runs out of energy, and if I get rid of it to avoid that, I'll be stuck in Aunduir with you. These things, as a failsafe, are designed to bring the user back to the original entry point, wherever it is."@@
She nods, suddenly the thought of making this trip by herself is a lot more terrifying.
@@.playerSpeech;"When you arrive, you must, and I mean you must either discard the stone somewhere very, very far away from you, or just shatter it outright. They are brittle; they'll crack easily against a hard surface, so look for a rock. Otherwise, you'll be recalled back here, and this time, I may not be able to get another one for you." @@
@@.wolfSpeech;"That's... I... alright, I'll do that. You weren't lying when you said traveling back to the real world would be hard."@@
@@.playerSpeech;"As real as any other world, but yes, it's... convoluted. We require a way for us to move from realm to realm, without risking a permanent stay... most of the time." @@
LLyra looks at the stone, fear flickering in her eyes, but her resolve holds firm.
She's a brave girl. If nothing else, that much deserves respect.
@@.wolfSpeech;"Fine, I'm ready. What do I have to do?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a hug before she goes |AskDamlonTravelstoneLyra4]]</div>\Without thinking, you lean forward and embrace her, a tight, comforting squeeze. She seems a bit startled by the sudden display of affection, but the gesture is not unwelcome. She returns the hug, knowing that in a matter of moments, she'll be all by herself, lost in that nightmarish place between places.
You activate the device, and Lyra holds the stone close to her chest, waiting for something to happen, something to change.
...
Seconds later, the wolf girl is gone. In her place, a few strands of loose fur, and silence. You can only hope she makes it home, and you can only hope that the very same pack of wolves won't be waiting for her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $partnerToRemove to "wolf">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>You kneel, resting a comforting hand on her shoulder.
@@.playerSpeech;"There is just no way to return, Lyra. But under my roof, I will care for you as if you were my own daughter. You will always have a warm bed and a full belly. All I ask in return is a little bit of your time and attention. How does that sound?"@@
Your words, spoken with the intent to ease her mind and reassure her, have quite the opposite effect. Her tear-filled eyes turn to look at you, confusion, fear, and betrayal in her gaze.
@@.wolfSpeech;"I don't want to stay here, with you! I want to go home! My father needs me!"@@ Her voice cracks, the weight of her despair breaking through her defiance. She pulls away from your hand, retreating further as if distance could make the truth less real. As if it could make her situation less permanent.
<<if $magicSkill >=4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mind powers to help her see reason |ReasonWolfContro]]<img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mind powers to help her see reason |ReasonWolfContro]]<div class="numberStat">4</div><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Damlon for a new travelstone. Tell him your target escaped and you need to go back |AskDamlonTravelstoneLyra][$karma +=1]]<img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Orion for a way to deal with this... he'll understand |AskOrionDealLyra][$karma +=1]]<img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Damlon for a new travelstone. Tell him your target escaped and you need to go back |AskDamlonTravelstoneLyra][$karma +=1]]<img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedKarma.png"></div>@@\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Orion for a way to deal with this... he'll understand |AskOrionDealLyra][$karma +=1]]<img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[If she won't listen to reason, then perhaps you should just lock her up into the basement instead |BasementAltWolfIntro]]</div>\
Well. You tried. You were willing to at least try to be kind and patient with the girl, but it seems like that was a mistake on your part. Of course, she already has a life beyond the sick, depraved fantasies you have in mind for her. The matter of fact, though, is that now you've claimed her, you are not just going to let her go. If she won't accept your <i>extremely generous</i> offer, then you'll just have to take her by force.
@@.playerSpeech;"Come. Maybe there is something that could help."@@
She doesn't follow you quite as easily, instead eyeing you warily from where she is, so you grab her wrist and drag her behind you.
@@.wolfSpeech;"W-wait! Where are you-?!"@@
She allows herself to be dragged along, though you can tell she's not happy about it. She plays your game, until you descend the sinous staircase into the basement, and her eyes go wide. It is a dark, damp room. The walls, made of stone, and the floor, of cold concrete. There is a faint smell of rust and dried blood, and a chill in the air. Something horrible happened here, and whatever dark energy is left behind, Lyra can feel it in her bones.
Chains hang from hooks in the ceiling, restraints lie discarded, and frayed ropes tell a grim story...
@@.wolfSpeech;"No, no! I don't want to-! Let me go!"@@
You have her wrist in a grip of steel, there's no way you are letting go, but now she starts fighting back, and you notice it. She's not quite recovered yet, and the sickness from the trip makes it extremely easy for you to overpower her. A couple of rough punches on her sides, and a swift knee to the face, and the little wolf is rendered docile as a sheep, lying on the floor, groaning, as you work on her restraints. She'll be here for a long time, and you are not going to risk her stumbling her way into the portal room. She <i>shoudln't</i> be able to activate them, but you are not willing to take the chance.
By the time you finish, her breathing is rapid and shallow, panic taking hold as tears begin to stream down her face. The reality of her situation is settling in with horrifying clarity; she's far from anything familiar, far from home. Trapped in a place she doesn't recognize, surrounded by cold stone and silence. And the man before her, someone she doesn't even know, the one who has made it clear he's willing to hurt her, is tying her up in some kind of underground, lightless torture chamber.
A dark dungeon, the likes of which instill primal fear, deep within the most basic layers of her consciousness.
@@.wolfSpeech;"Please... w-why are you doing this?! I thought... I thought... you were nice..."@@
@@.playerSpeech;"Oh, you thought wrong."@@
With a cruel, satisfied smile, you stand up and admire your handiwork. She's tied up, helpless, spread open, and alone in your basement, and she's yours. All yours, not a single person in the universe knows what's happening here, except for you.
@@.playerSpeech;"You know, I was considering being kind and gentle with you, but it seems like you don't deserve it, do you? Offered you a chance to have a nice, pleasant life by my side, and you threw it right back at me. So instead, I'll just take what I want from you~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her first taste of what's to come |WolfBasementIntro2]]</div>\Perhaps she just needs a little help to see reason. There is no way back, so you might as well help her adjust to her new reality. You very much doubt she would otherwise.
@@.playerSpeech;"Relax. You're safe here.... Calm down and breathe."@@
Your hand moves up, gently cupping her cheek as you meet her gaze. She tries to pull away... just barely, but this time your hold is firmer. Fear flickers in her eyes, raw and instinctual, a warning flare from deep within that screams of danger. The tension between you thickens; the situation is looking more and more frightening by the second.
<div class="passCheck">\
However, as your gaze locks onto hers, your mind brushing against the edges of her thoughts, something shifts. Slowly, her tense posture unravels, shoulders drooping like a marionette with its strings cut. The fear doesn't vanish, it's still there, clinging to her wide eyes, etched into the lines of her face. But her body... her body surrenders, no longer resisting, no longer fighting.
<img src="Images/Icons/mindMagic.png"></div>\
@@.playerSpeech;"Your father would want you safe, wouldn't he? He would want you cared for... That is what I offer you, Lyra... a life without struggle, without fear. All you need to do is trust me."@@
Her lips part as if to protest, but no sound escapes. Her body is still, frozen in the grip of your overwhelming presence, even her eyes hace no choive but to remain locked on yours. You feel her resistance flicker, fragile and fading, as you press further into her mind. While highly intelligent, the poor thing is but a pup; her thoughts, her emotions are open and vulnerable.
@@.playerSpeech;"A peaceful, comfortable life, by my side. A good life. Imagine it. Warm food every day, a cozy bed, a loving master who will protect you from anything.... and all you have to do is accept. To serve, and obey."@@
Your words are but a whisper, and still they echo in her mind with the weight of a mountain. They don't make any sense, and yet... they do. They seem so obvious. So logical...
Slowly, she nods. A tear runs down her cheek.
She knows something is wrong, some part of her does, buried deep beneath the haze. Her own thoughts are being displaced, overwritten by a presence far stronger than her own. She tries to hold on, to remember why she should resist... but the reasons slip through her fingers like water. The harder she tries to focus, the more distant the truth becomes, until at last, her mind yields.
Her body goes limp, and she collapses forward into your arms. Overwhelmed, exhausted... The strain of it all, the stress, the injury, the invasive pressure on her thoughts, the void... it was too much.
No matter, you are sure you made good progress... you can let her rest. You are quite tired as well.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Carry her to the basement |ReasonWolfControl2]]</div>\And so you take her comatose body to the basement. You could consider allowing her a bit more freedom of movement, but for now, she is simply too volatile. There is no guarantee she would not try and escape, but once you've properly trained her, you'll be able to let her roam.
You place her on the cold, hard ground and snap a singular, forgotten shackle around her ankle. Just in case she wakes up before you do, or if you need to leave.
And after making sure the door is locked, you retreat upstairs.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $wolfState to "mind1">>
You make your way to the basement, gently pushing the door open so as not to disturb the sleeping wolf. She's been awake for a while now, curled up in a ball. Back against the wall, her eyes quickly look up at you.
For a moment, you can see the struggle in her gaze, as she tries to piece together just who you are and how she got here, but the veil of confusion is still there.
@@.playerSpeech;"Morning, sweet thing. Did you sleep well?"@@
She says nothing. Her ears flatten, and the wariness in her eyes only deepens. She's unsure. Scared. And though she may not fully understand why, some part of her knows she should be.
You sit down beside her, careful not to close the distance too much. You don't push, not yet. The silence stretches... uncomfortable, tense, until finally, you speak again.
@@.playerSpeech;"I guess you don't remember our chat last night. You had a rough time, with all the travel and... everything else."@@
Her ears perk a little at your words, a small light of recognition in her eyes. The travel... she remembers flashing lights and a void darker than anything she's ever seen, feeling like shit right after.
@@.wolfSpeech;"W-where are we? Why am I here?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She's home~ |HomeWolf]]</div>\@@.playerSpeech;"You are home. You live with me. Remember?"@@
She strains to focus, but no spark of recognition flickers in her eyes. Everything feels strange and unfamiliar. And if this is her home, then why is she shackled?
@@.wolfSpeech;"I don't... I don't think I do."@@
Your expression remains unchanged, calm, your eyes unwavering as they push deeper into her mind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She broke her leg. That's why she doesn't remember... |HomeWolf2]]</div>\@@.playerSpeech;"It is okay, Lyra. Just relax. You had an accident yesterday. Your leg. Do you remember that?"@@
Instinctively, Lyra reaches for her injured leg. That does ring a bell, sort of.
@@.wolfSpeech;"Yeah... I... broke my leg? I think?"@@
@@.playerSpeech;"Right. I do not wish to keep you shackled, but it was a serious injury, and I could not risk you running off and getting hurt again. I think your memory loss is due to the traumatic event, but it will get better soon."@@
It adds up, at least enough to quiet the alarm bells in her head. And while she knows she should be terrified, waking up in a strange place, shackled, with only the vaguest memory of how she got here, there's a strange calm dulling the fear. The words you left buried in her mind yesterday still linger, still echo, still feel right.
She is safe here, with you.
@@.wolfSpeech;"T-then, I will be fine? I... can't really remember much..."@@ She mumbles, grabbing her head and shaking it lightly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll help her remember... |HomeWolf3]]</div>\You grab hold of her slender wrists, pulling her hands closer to you, and look straight into her eyes.
@@.playerSpeech;"You will be fine. I will take care of you, I always take care of you."@@
Digging deep into her mind, you try your best to overwrite her memories of her old home, her old father, her old life, mold them into something more... convenient.
She nods along, slowly, as her brain tries to digest the new information. She remembers having a protective figure in her life, a human male. Then... it's not hard to replace the image of her father with yours.
@@.wolfSpeech;"O-oh, yeah, of course. I think... I remember you a bit, now. Sorry. I just... can't recall your name."@@
<<set $wolfName to $playerName>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her your name |HomeWolf4]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her father's name |HomeWolf5]]</div>\@@.playerSpeech;"$playerName. I'm $playerName."@@
That doesn't seem to be the response she was expecting, but she partially remembers the name. It fits.
@@.wolfSpeech;"Oh... of course. $wolfName... How could I forget?"@@
You are pleased with your progress, and her reaction. There is still work to do, no doubt, but it is a start.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |HomeWolf6]]</div>\You dig deep into her mind, looking for her father's name, knowing that it will sound familiar. Sure enough, you manage to find a stray thought or two.
Her father, an older male, one who cares deeply about her. Sick and frail as of late, but always caring and supportive. Henry.
@@.playerName;"Henry, of course. I'm Henry"@@
<<set $wolfName to "Henry">>
She lets out a half-chuckle, shaking her head.
@@.wolfName;"Of course! $wolfName. How could I forget?"@@
You are pleased with your progress and her reaction. There is still work to do before she's riding your cock, no doubt, but it is a start.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |HomeWolf6]]</div>\With that, you help remove the shackle around her ankle and guide her back upstairs. Amusingly enough, Lyra finds herself limping, not remembering at first that her leg is already healed and fully operational. It wasn't that bad of an injury, truth be told.
Once upstairs, the wolf looks around as if she was seeing her surroundings for the first time, and she could very well be.
@@.wolfSpeech;"This... this is my home...?"@@
@@.playerSpeech;"Of course it is. Now come, you still need to rest and recover."@@
Showing her around the house still doesn't bring any memories back... not that this place could possibly be familiar. Eventually, she asks, a timid smile on her face.
@@.wolfSpeech;"I am still a bit lost. What was I um... supposed to do around here?"@@
Oh, sure. Of course, you should probably give her some purpose, or she might recall her old life when boredom sets in.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She used to keep the house tidy |HouseTidyWolf]]</div>\You don't hesitate when you tell her that she's the keeper of the house. Ensuring the house nice and tidy is her job.
Lyra has no objections, nodding along with a smile. That sounds about right... and looking at the state of neglect the house is in, she must've been lazing off recently. Of course, because she broke her leg!
Her mind does what minds are so good at; stitching together mismatched fragments until they form a story that feels somewhat whole.
You make sure to tell her that the portal room is off limits; you do not want her accidentally stumbling into the Hunter's Hall.
Now... the only loose end seems to be the swirling darkness outside, which still seems to terrify her when she first catches a glimpse of it through a window. You should come up with an excuse to fit the vista into her new reality.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It has always been there. Outside is dangerous, which is why she should stay exclusively indoors |HomeWolf7]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The void doesn't really exist. A condition of hers makes her see things that aren't there. You keep her inside for her own protection... |HomeWolf8]]</div>\And so you tell her, how it has always been there, how she has always been rightfully scared of it. You explain to her, that the outside world is a dangerous place, and that her only refuge is the comfort and safety of her home. It is why you take care of her.
That looks like a bit of a stretch, but she takes the word of her loving and caring... father?
Having been almost killed (or worse) by a pack of wolves, the fear of the world outside is definitely real... even if she no longer remembers just how it came to be.
@@.wolfSpeech;"Outside is not a nice place, then..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |HomeWolf9]]</div>\With a deep breath, you try your best to spin a tale that sounds somewhat convincing, a half-truth at best.
@@.playerSpeech;"Lyra, there's something important I need to tell you. Something about... you. The world outside is not like that, but I know how you perceive it. You have always seen things differently, haven't you? The darkness is a response to your condition, a hallucination of sorts."@@
She blinks, trying to understand your words. She then glances outside again.
@@.wolfSpeech;"R-really? But it seems so... so real!"@@
@@.playerSpeech;"I know it does. That's why I usually keep you here, for your own protection. Last time you went outside... you hurt your leg, and the shock caused your condition to worsen. The longer you spend out there, the worse it becomes."@@
The story is... a little too convenient, but not completely unreasonable. It certainly sounds like the truth. Why else would she feel so... unlike herself, so detached from reality, and why would there be an endless, empty darkness surrounding her home?
She nods at that, making a silent promise to never ever step out of the house. Maybe that way, her memories will come back...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |HomeWolf9]]</div>\With that resolved as well, Lyra is ready to start her new life as your obedient, adorable partner... of sorts. How the bleak confines of this dull, gray space will impact and shape her mind over time remains to be seen. But truthfully, you're not overly concerned. If anything starts to fray, you can always patch her up again.
@@.playerSpeech;"Now, I will leave for a little while, you know I have lots of things to do. You can make yourself at home, clean the house a little if you want, re-familiarize yourself with your surroundings."@@
The wolf girl seems a bit disappointed by the idea of being left alone, but nods, understanding that your responsibilities must come first. If she cannot go outside, then it falls to you to provide food and resources.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $wolfState to "mind3">>
<<set $basementEnergy to 0>>
You find Lyra on her knees, using a brush you didn't even know you had, cleaning the floor with dedication. She looks up, smiling, her tail wagging happily as she greets you.
@@.wolfSpeech;"$wolfName! You are back!"@@ She slowly rises to her feet, brushing dust off her legs. @@.wolfSpeech;"I was just taking care of the cleaning, just like you said."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her she did good |WolfCheckMind2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nod along. |WolfCheckMind3]]</div>\@@.playerSpeech;"Well done, Lyra. The house looks lovely."@@ You praise, looking around, and noticing how her efforts are paying off.
@@.wolfSpeech;"Thanks! It took a bit of effort to find everything, and the place is still a mess, but I think I'm getting good at it again. Also... I tried to cook something for you, I couldn't... The only thing I could find was that dark sludge..."@@
Ah, of course. Well, you make sure to let her know that it's your favorite food, only she doesn't remember.
@@.wolfSpeech;"R-really? Well... yeah I think I remember having it too..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\You merely nod along. It is indeed good that she's getting the gist of it already... but you are not going to praise her for what should, in theory, be the job she's been doing most of her life.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\<<set $temporaryWpoints to $wolfPoints>>\
$wolfPoints
$inestability
$wolfEvents.length
<<for _event range $wolfEvents>>
<<print _event>><br>
<</for>>
<<if $quickLyra is false>>\
<<if $wolfNaked is 0>>\
You decide to check on Lyra, your obligations as a hunter can surely wait. Sure enough, you find her dutifully attending to her endless (if largely unnecessary) housekeeping chores.
There is not much else for her to do, really.
<<elseif $wolfNaked is 1>>
You decide to check on Lyra, your duties as a hunter can surely wait. You find her cleaning the kitchen, her tail swaying happily as she wipes the counter, completely nude, just like you asked.
She turns to look at you, blushing a little, a bashful smile on her face.
@@.wolfSpeech;"Oh... hello! I was um... tidying up a little. I'm almost done, though."@@
<img src="Images/Basement/Lyra2.png" class="resizable-image" alt="Alt" style="max-width: 50%; height: auto;">
<<elseif $wolfNaked is 2>>
You find Lyra dutifully attending to her endless (if largely unnecessary) housekeeping duties. There is not much else for her to do, really.
Bare naked, of course. Just as you commanded. And as soon as she feels your gaze, she adjusts her posture; legs parting slightly, back arching, tail lifting. Only her hesitant smile betrays any lingering self-consciousness... well, that, and the way her ears flick nervously even as she holds the position.
<img src="Images/Basement/Lyra3.png" class="resizable-image" alt="Alt" style="max-width: 50%; height: auto;">
<</if>>
<</if>>
<<set $quickLyra to false>>\
<<nobr>>
<<if $wolfNyxaRequest is 0 && $wolfEvents.includes("sex") && $lyraNyxaEncounters is 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lyra seems to be a bit downcast... |AskDoingWolfSad]]</div>
<<elseif $wolfNyxaRequest is 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the book |WolfGiveBook]]</div>
<<elseif $wolfNyxaRequest is 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask how she's doing |AskDoingWolfBook]]</div>
<<elseif $wolfSecondaryAction is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask how she's doing |AskDoingWolf]]</div>
<</if>>
<<if $wolfSecondaryAction is false>>
<<if $wolfEvents.includes("headpat") && !$wolfEvents.includes("headpat1")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a headpat and leave her to it|WolfHeadpat1]]</div>
<<elseif !$wolfEvents.includes("kiss")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a headpat and leave her to it|WolfHeadpat]]</div>
<</if>>
<</if>>
<<if $wolfEvents.includes("kiss1")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her |KissWolfPet2]]</div>
<<elseif $wolfEvents.includes("kiss")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her |KissWolfPet1]]</div>
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Push more changes into her mind... |PushNewMessageWolf]]<img src="Images/Icons/RedMagic.png"></div>
<<if $wolfEvents.includes("erase") && !$wolfEvents.includes("introduce")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Teach her to give you a blowjob |BlowJobWolfTeach]]</div>
<</if>>
<<if $wolfEvents.length >= 14>>
<<if $wolfEvents.includes("introduce") && !$wolfEvents.includes("sex")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to claim her |LyraFirstFuckPrev]]</div>
<<elseif $wolfEvents.includes("sex")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |FuckGenericLyra]]</div>
<</if>>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She's not ready to be taken just yet |LivingRoom]]</div>@@
<</if>>
<<if $lyraNyxaEncounters > 0>>
<<if $lyraAskedNyxa is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lyra wants to ask you something... |LyraRequestNyxa]]</div>
<<else>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[About Nyxa... |LyraAboutNyxa]]</div>
<</if>>
<</if>>
<<if $wolfEvents.includes("sex") && !$wolfEvents.includes("bred")>>
<<if $cumSkill >=4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to breed her |LyraBreeding]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedPreg.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to breed her |LyraFirstFuck]]<div class="numberStat">4</div><img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedPreg.png"></div>@@
<</if>>
<</if>>
<<if $wolfEvents.includes("bred")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to run away with Lyra... |RunAwayLyra]]</div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |RunAwayLyra]]</div>@@
<</if>>
<</nobr>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |LivingRoom]]</div>\You ask her how her day has been going. She... does not seem particularly happy, despite her efforts to keep a cheery disposition.
Lyra explains that she feels... alone, when you are not around. She doesn't like being trapped inside this house, with no company, no friends. It feels unnatural.
@@.wolfSpeech;"I... it's not that bad, and I'm not saying I'm unhappy. But I just... um... don't have much to distract myself, I think. That's all."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could ask Orion for a book... |AskBookOrionWolf]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could bring her a playmate... |BringWolfPlaymate]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It is a problem that will go away with time. You will make sure of it. |ProblemGoAwayTime]]</div>\
<<set $wolfNyxaRequest to 5>>You present the book you took from the library to Lyra, who, at first, doesn't quite know how to react. She's seen manuscripts and tomes, but never one quite so... hefty. When you let it fall into her arms, it nearly takes her to the ground, and she has to quickly adjust her stance and grip.
@@.playerSpeech;"You mentioned you were feeling a bit down... so, until your situation improves, I figured this could be a nice way to keep your mind occupied."@@
She smiles, her eyes going over the cover and still not quite sure how to feel about the whole situation.
@@.wolfSpeech;"$wolfName! I... I thank you b-but... this must have been so expensive! Its craftsmanship is exquisite... the leather, the binding. A-are you sure we can afford it? I don't... I don't even feel bad! I didn't want to concern you."@@
Oh, poor thing. Concerns lingering from her previous, very modest lifestyle are making her worry. You reach and stroke her cheek, assuaging those concerns.
@@.playerSpeech;"Don't worry about that. I have my ways. All you need to worry about is enjoying the book. Read it. Lose yourself in its contents, if only for a little while."@@
Her eyes soften and she nods, her tail giving a quick, grateful wag. @@.wolfSpeech;"I will... Thank you so much. It means a lot to me. I... well, I've never had a book like this but I'll try my best to understand it!"@@
<<set $basementEnergy to 0>>
<<set $wolfNyxaRequest to 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
You ask Lyra about how she has been doing. She seems decently cheerful, the book has helped quite a bit.
@@.wolfSpeech;"I'm learning lots of new words, $wolfName! I'm not very good at it, but I'm trying my best. The stories are also fun! Lots of um... action."@@
It is good to know that the book has helped. Even if this little hell she is currently trapped in is of your own making.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |GenericCheckLyra][$quickLyra = true]]</div>\@@.playerSpeech;"Well, thank you. How are you doing, though? Your memories? Everything alright?"@@
Her smile wavers for a moment, as her eyes lose their focus, a brief moment of confusion.
@@.wolfSpeech;"Yes... fine. My um... mind is still a little foggy, but I think it's coming back, some of the memories."@@ Not really, but when faced with the unknown, the mind will always try to make sense of the situation, fill in the gaps with whatever nonsense it has at its disposal.
@@.wolfSpeech;"It's a bit weird, e-everything. I'm still scared of the outside. But if you are here with me, it's better." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |GenericCheckLyra][$quickLyra = true]]</div>\
<<set $wolfSecondaryAction to true>>
<<if !$wolfEvents.includes("asked")>>
<<set $wolfPoints to $temporaryWpoints +1>>
<</if>>
<<set $wolfEvents.push("asked")>>You lean forward, kissing her tenderly on the forehead. Just a small display of "fatherly" affection, nothing unusual.
She doesn't seem to mind and giggles a little, appreciating the gesture.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |GenericCheckLyra][$quickLyra = true]]</div>\
Barely any words are needed; as soon as your hands close around her face, she understands what you are after, and she is already leaning forward, her muzzle eager to meet your lips in a kiss.
And sure enough, your lips crash together. You hold her tight, feeling the way her fur bristles, her ears twitch, and her tail wags, all signs of how much she's enjoying it. The mental alterations you have made to her psyche really worked wonders, she's as clumsy as she's ever been, but she finds herself actively wanting it, yearning for your touch, melting from the scent and taste of you.
You push your tongue in, and she moans softly, welcoming it with a tentative brush of her own, meeting yours in the middle. Her hands grip your back, nails digging into your plate as you practically devour her mouth. The kiss is less an exchange and more a conquest, a way for you to stamp your ownership, your dominance over her. And she loves it.
You drink her in, every soft whimper, every shuddering breath... and she gives it all freely, her clumsy, untrained tongue moving with taught need, tangling with yours.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KissWolfPet3]]</div>\
<<if $wolfEvents.includes("kiss1")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fully make out with her |KissWolfPet4]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fully make out with her |KissWolfPet4]]</div>@@\
<</if>>\
<<set $basementEnergy to 0>>Her mind should be receptive enough to accept further alterations. You feel like there is still room for improvement, more to her personality and memories that you can tweak.
<<nobr>>
<<if !$wolfEvents.includes("naked")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would like her to keep cleaning around the house... Naked |NakedChange][$wolfPoints-=2]]<img src="Images/Icons/RedMagic.png"></div>
<</if>>
<<if !$wolfEvents.includes("bed")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would like her to sleep in the same bed as you tonight |SleepChange][$wolfPoints-=1]]<img src="Images/Icons/RedMagic.png"></div>
<</if>>
<<if $wolfEvents.includes("bedSlept") && !$wolfEvents.includes("bed1")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would like her to sleep in the same bed as you... always |SleepChange2][$wolfPoints-=2]]<img src="Images/Icons/RedMagic.png"></div>
<</if>>
<<if $wolfEvents.includes("introduce") && !$wolfEvents.includes("blowjobAsk")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[From now on, you'd like her to suck you off in the morning |BlowjobChange][$wolfPoints-=1]]<img src="Images/Icons/RedMagic.png"></div>
<</if>>
<<if $wolfEvents.includes("naked") && !$wolfEvents.includes("naked1")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You want to make her more comfortable with showing off her naked body... |NakedChange2][$wolfPoints-=1]]<img src="Images/Icons/RedMagic.png"></div>
<</if>>
<<if $wolfEvents.includes("naked") && !$wolfEvents.includes("nakedR")>>
<<if $magicSkill >=4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reinforce the idea... not wearing clothes around the house is normal |NakedReinforce][$wolfPoints+=1]]<img src="Images/Icons/RedMagic.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reinforce the idea... not wearing clothes around the house is normal |NakedReinforce][$wolfPoints-=1]]<img src="Images/Icons/RedMagic.png"></div>@@
<</if>>
<</if>>
<<if $wolfEvents.includes("bedSlept") && !$wolfEvents.includes("bedR")>>
<<if $magicSkill >=4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reinforce the idea... sleeping with you is completely normal |SleepingReinforce][$wolfPoints+=3]]<img src="Images/Icons/RedMagic.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reinforce the idea... sleeping with you is completely normal |SleepingReinforce][$wolfPoints-=1]]<img src="Images/Icons/RedMagic.png"></div>@@
<</if>>
<</if>>
<<if $wolfEvents.includes("sex") && !$wolfEvents.includes("sexR")>>
<<if $magicSkill >=6>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reinforce the idea... having sex with you is completely normal |SexReinforce][$wolfPoints+=4]]<img src="Images/Icons/RedMagic.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reinforce the idea... having sex with you is completely normal |SexReinforce][$wolfPoints-=1]]<img src="Images/Icons/RedMagic.png"></div>@@
<</if>>
<</if>>
<</nobr>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |GenericCheckLyra]]</div>\It's time for her to get acquainted with her new place in the world. She needs to be introduced gradually, but you think that her mind has been soaked in enough of your lies to accept this as a fact of life.
You call her and she immediately walks towards you, holding her hands together in front of her, wondering what you'll have in store for her. Your fingers curl around her fluffy cheek, digging into the soft fur as you calm her down with a few gentle words.
@@.playerSpeech;"Lyra. Despite your memory loss, you've been doing a wonderful job around here, you know that, right? I'm very pleased that despite everything that happened, you still have the will and the courage to be my loyal, loving little thing. However..."@@
There is always a however. It does nothing to lessen the impact of your praise, the young wolf girl leaning closer to your hand as her ears perk up, tail too, joining by giving an enthusiastic wag.
@@.playerSpeech;"However, there is one thing that has been missing. As a woman, there is a certain... expectation. You know what I'm talking about, don't you?"@@
The question is met with the expected reaction. Confusion. A slight tilt of her head and a nervous shift in her stance. She wants to answer, but she has nothing to offer. A pang of sudden anxiety, or rather, the fear of letting you down makes her shrink back for a second, is she supposed to remember?
She certainly doesn't. Of course, how could she? The act you are about to teach her was never one that the real Lyra ever indulged in. You, however, are more than willing to fill in the blanks. To create a history that never happened, just to get her to suck your cock.
@@.playerSpeech;"Don't worry. If you've forgotten about it, I'll remind you. Do you trust me, Lyra?"@@
Of course she does. She nods, after the praise, all she wants is to please you more.
<<set $wolfBlowjob to "taught">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Show her your cock... |ShowLyraTeach]]</div>\
<<set $basementEnergy to 0>>
<<set $wolfEvents.push("introduce")>>
This time, Lyra has a bit of a request to make.
@@.wolfSpeech;"So, um... about Nyxa..."@@ Her tail curls anxiously around her leg.
@@.wolfSpeech;"She's just... really nice, you know? And I thought maybe...Could I..."@@
A deep breath. Paws fidget. @@.wolfSpeech;" Could I have her? Just for a little while? Alone? If, If... if it's okay with you, $wolfName... of course"@@
You laugh at that. Quite the bold request, you didn't think the tiny wolf had it in her.
@@.playerSpeech;"Hehe, such a greedy wolf. You want poor Nyxa all to yourself, hmm?~" @@
You ruffle her fluffy ears playfully, enjoying the way her tail wags with nervous excitement. Hopeful excitement.
@@.playerSpeech; "Alright... I'll see what can be done. Do tell me, though... what's your plan for our lovely little fox?~"@@
@@.wolfSpeech;"J-just...! Normal stuff! Kissing! And, um. More kissing?"@@ Her paws flap in vague circles. @@.wolfSpeech;"-And... and when she gets all flustered and tries to be grumpy? She is always so nervous, it's kinda cute. I want to... uhm... I don't really know how to put it..." @@
@@.playerSpeech;"I understand. I'll let you have her. But now... why don't you show me how much you appreciate my kindness?~" @@
You gesture toward your cock, and the wolf girl doesn't waste a second before getting to work. Worshipping it with kisses and licks, she makes sure to thank her master for being so generous.
<<set $lyraAskedNyxa to 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GenericCheckLyra][$quickLyra = true]]</div>\You ask Lyra about Nyxa. To no one's surprise, she's quite fond of her.
@@.wolfSpeech; "Oh, she is very pretty, and her fur is so soft! I like the way she smells. If... if she's free and you don't mind, I would like to see her more!" @@
Your cute little wolf girl is making friends. Isn't it lovely?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GenericCheckLyra][$quickLyra = true]]</div>\Her body is yours in every way; her trembling pussy, her pliant mouth, her tight little ass... all just waiting for your claim. The only thing which has been holding you back all this time is patience, not reluctance.
You were simply letting her adjust...
Letting her mind soften, her resistance crumble, until the thought of refusal doesn't even cross her addled little head. Today, you'll push things a further, cross that sweet sweet line forever.
You feel like you have prepared her well enough. Warped her mind, introduced her to the pleasure you can provide, and taught her how to serve. Now, it's <i>finally</i> time to do what you have wanted since the very beginning. To claim, to fully and truly make her yours.
The moment you pull her into a violent kiss, she already knows that something is coming. Not exactly what, how could she, but she can feel your lust for her. Your raw, unbridled desire. This is not going to be just an innocent cuddling session.
@@.playerSpeech;"Today is the day, Lyra. You are ready." @@
Lyra doesn't quite know what it is she is ready for, but she nods nonetheless. If you say she's ready, then she <i>is</i> ready.
@@.playerSpeech;"Bend over the table. Show me those perfect holes of yours. Show me what's mine~" @@
Heartbeat growing louder, Lyra obeys, bending over the nearby table, and sticking her cute ass towards you. The tail out of the way, her pussy and asshole are visible, much to her embarrassment.
@@.wolfSpeech;"L-like this? Am I... um..." @@
The girl squirms under your gaze, the silence only making her more self-conscious. There is something oddly arousing about the way you stare at her, so intently, without shame or doubt. Like she is nothing but a thing. A pretty toy.
That last thought somehow makes her pussy throb. She is your toy, <i>yours</i>. And you are about to make her yours, once and for all.
@@.playerSpeech;"Spread yourself for me, let me see those pretty pink petals." @@
She blinks at the order, not entirely sure what you mean.
@@.wolfSpeech;"U-uh... I don't understand..." @@
@@.playerSpeech;"Your fingers, use them to spread open your cunt."@@
@@.wolfSpeech;"Of course! S-sorry. $wolfName."@@
She does then, letting the table hold her chest while her hands wander to her privates, fingers parting her folds and displaying her glistening hole. Tight and perfect, the inner flesh is a bright shade of pink, clenching and unclenching rapidly as she feels your eyes on her.
@@.playerSpeech;"Great~"@@
You take her in your arms, your chest pressing against her back, your breath hot against her long, sensitive ears.
@@.playerSpeech;"Keep them like that. We'll need all the space we can get, okay?" @@
The girl's breath catches, a sharp, fractured sound, as your bare cock presses against her untouched entrance. The reality of it punches through her; the heat, the weight, the way her body instinctively yields to the pressure.
This is it.
The act is foreign to her, yet deep inside her mind, in some primal place untouched by reason, she knows.
This is why she exists.
To be taken.
To take you.
And by the Gods, is it massive. Her trembling fingers pry at herself wider... still a futile effort to take you. Her cunt stretches obscenely around just the tip, petals strained to their limit, yet that first inch just won't sink deeper.
Not that you care. Her heat is divine, a velvet stranglehold around your cock. The tightness is exquisite (for you at the very least), her body's resistance only makes the eventual conquest all the sweeter. No squirming away now, she's had lots of time to consider that before, but not now. Now, she can do nothing but to stay there, to give in... to accept the inevitable, grinding advance...~
Because you are most certainly not stopping. Not until your tip kisses her womb, not until your balls rest against her overstretched entrance.
@@.playerSpeech;"So damn tight. So perfect... and all mine~" @@
@@.wolfSpeech;"Y-yes... agh...a-all yours..."@@
A whimper. A gasp. It hurts, but it's all worth it. The pain, the discomfort, all of it is worth it. For the man she loves.
<<set $basementEnergy to 0>>
<<set $wolfFucked to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueLyra][$wolfPoints -=2]]</div>\<<switch $wolfFucked>>\
<<case 2>>\
<<set $wolfFucked to 3>>\
No words are needed; you simply grab and turn her around, bending her over, against the ground. Before Lyra has the chance to protest (not that she would), your cock is already pushing its way inside her tight pussy.
A loud gasp, and her clawed hands dig into the stone floor with instinctive clenches.
@@.wolfSpeech;"H-hngg!"@@
The initial penetration draws a sharp gasp from the poor wolf, not the burning pain from yesterday, but the deep, stretching discomfort of a body learning its new purpose. Her inner walls flutter in resistance, still untrained to the shape of you. But that will change.
You watch with dark satisfaction as her tight heat struggles to accommodate you, knowing every thrust is reshaping her, molding her. Her pussy will learn to cling to you instinctively, her very flesh yielding to you just like her mind did.
@@.playerSpeech;"Don't you worry, Lyra. It won't take long until this pretty little hole fits me like a glove. This I promise~" @@
<<case 3>>\
<<set $wolfFucked to 4>>\
Lyra braces herself against the stone floor, tail flicking in anticipation as you position yourself behind her. She's no stranger to this now; her body already knows the shape of you, her muscles clenching reflexively as you press against her entrance.
@@.wolfSpeech; "Mmmf—! S-so big... @@
It is not a protest, just a breathy whine, brimming with raw satisfaction. As you sink into her with a single, smoooooth thrust, all the way in. Her walls cling to you like a second skin, already slick and welcoming, the friction just shy of perfect.
@@.playerSpeech; "See? Your body remembers me~" @@
You grip her hips and set a steady pace, each movement drawing out a muffled moan. She's tight, so very tight... the way her inner muscles flutter around you is just wonderful.
<<default>>\
Lyra doesn't even tense when you push into her this time. Her body opens up effortlessly, as if crafted by the gods to fit you and you alone... heat enveloping your length in velvety, dripping warmth.
@@.wolfSpeech; "Nngh—! So g-good!" @@
And she's right. No resistance, no ache... just the slick, rhythmic glide of her pussy swallowing you whole. Her claws scrabble against the stone as you bottom out, her tail high up in the air, a silent plea for more.
@@.playerSpeech; "Told you I'd mold your perfect little hole to my cock.~" @@
You snap your hips forward, already picking up the pace, and a breathy whine spills from her lips. You snap your hips forward, setting a punishing rhythm from the first stroke. A broken whine escapes her lips... equal parts pleasure and overwhelm.
You have reshaped her, that much is true. But the way her tight walls fluttered around you? Thats not the only alteration. Just the more... pleasurable. The full extent of the changes run deep.
Through all of her.
<</switch>>
<<if $wolfPregnantGood is 1>>
Even pregnant, she's still yours to use. She's beaming with happiness when you push her down and spread her legs, when you fuck her all the way to her core.
So receptive, so eager, and so damn tight~
You have make sureher adorable womb remains full of your spunk, don't you?
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum outside |CumOutsideWolf2]]<img src="Images/Icons/RedCum.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside |CumInsideWolf2]]<img src="Images/Icons/RedPreg.png"></div>\
<<set $basementEnergy to 0>>
You gaze at your obedient, loving, and insatiably affectionate little wolf girl... carrying your child, and feel the weight of a truth you can no longer ignore:
There's no future for you here.
At least, not one you truly desire. All the years spent training, sharpening your edge, rising through the ranks... and now, standing at the summit, it feels hollow. The role you've been handed doesn't fit the person you are.
You want to run away with your adorable housewife, to raise a family beside her, but you know better than to just take her. The order would follow you, and, should they find out that the reason you abandoned your duties is to be with the woman they assigned to you to end...
They would punish you, and they would surely kill her. Asking for a travelstone would be a dead giveaway; they'd know exactly where to look once you vanish.
@@.importantText;If only you had a forgotten travelstone, one left behind and lost... You could take Lyra somewhere far and start a new life together.@@
<<if $deerStone ==1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone you found |RunAwayLyra2]]<img src="Images/Icons/RedTravelstone.png"></div>\
<<elseif $weirdStone ==1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the travelstone you bought from that bird |RunAwayLyra2]]<img src="Images/Icons/RedTravelstone.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |RunAwayLyra2]]<img src="Images/Icons/RedTravelstone.png"></div>@@\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |GenericCheckLyra][$quickLyra = true]]</div>\
You decide to look for a decent enough book the next time you go to the library. Hopefully, your adorable wolf pet will enjoy it, perhaps even learn something.
<<set $wolfNyxaRequest to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GenericCheckLyra]]</div>\You think for a moment. You could... consider bringing her a playmate, an occasional fun distraction. Surely, being unable to go outside and meet people is a difficult situation to live in, especially for someone like her. Living deep in the forest probably meant she wasn't used to meeting tons of new people every day, but this depressing place must be much worse.
@@.playerSpeech;"I'll... see what I can do."@@
<<if $nyxaState is "nyxaMindControl">>\
Your mind immediately wanders to Nyxa, the healer of the Order. She's already your obedient puppet, it wouldn't be hard to convince her to come here from time to time.
<<else>>\
@@.importantText; You could bend Nyxa's will and bring her here to meet Lyra@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GenericCheckLyra]]</div>\
<<set $wolfNyxaRequest to 10>>
No point in even trying to come up with a solution, you figure. By the time you are done molding and reshaping her mind, all that will be left is a submissive and devoted puppy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GenericCheckLyra]]</div>\By the time you break the kiss, you've left her breathless. Her tongue lolls out of her muzzle, the dazed expression in her eyes letting you know that you've already driven her wild with a simple kiss.
@@.wolfSpeech;"...mmhm... I... I love you so much..."@@
@@.playerSpeech;"I love you too, Lyra."@@ You pull her close, your voice a husky purr in her ears. @@.playerSpeech;"You are all I ever wanted. I'm never letting you go~"@@
The wolf girl shudders, burying her face in your chest and breathing in your scent.
Whatever you say, yes... her conscious mind is too occupied with the rush of emotions to pay too much attention to your words.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\You've trained her well, the kiss alone has been enough to get her riled up and ready for more. Your hold on her tighens, your attention no longer focused on the kiss alone, but on the rest of her body. Your fingers are eager to feel her up, to explore her, to feel the way her body responds to your advances, sure enough, in a more than positive way.
Your hands roam down, cupping her perky breasts, tugging at her nipples, teasing and toying with the tender flesh. And then they go further down, to the already damp patch of fur between her legs... and she almost immediately begins to grind against you, the heat of the kiss and the promise of more enough to make her mind foggy with arousal.
The kiss soon devolves into a messy makeout session, both of you panting into each other's mouths, barely coming up for air before diving in for more. You can feel her heart racing, her pulse quick and erratic beneath your palm, her pussy quivering with need as you tease and stroke her folds. She's so wet already, it doesn't take long for her to come undone in your arms. She shudders, letting out a breathy moan that you eagerly swallow with another, even deeper kiss, all while her orgasm hits her with full force.
You break away, a strand of spit connecting your lips to hers for a split second before breaking, leaving her flushed and panting, your scent thick on her tongue.
@@.wolfSpeech;"T-thank you,"@@ she pants, her voice soft and breathy, tinged with the slightest note of confusion. She's not sure why she said that, but... well, it just feels right.
You smirk, kissing her cheek.
@@.playerSpeech;"You're very welcome. Now, clean yourself up and finish what you were doing, hm?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\You take a step back and whip your cock out, the half-erect shaft flopping heavily before her eyes. Lyra stares, transfixed. She knows what it is; that's a penis, it most certainly is. Why are you showing her yours?
The scent is the first thing to hit her, unfamiliar, musky, masculine... and yet it stirs something deep inside her she can't explain.
@@.playerSpeech;"You've done this many times before, Lyra. You just need to get on your knees, take my cock into your muzzle, and suck on it. I'm sure you'll get back into the hang of it pretty quickly, you're a clever girl. So, go on."@@
Lyra blinks. @@.wolfSpeech;"...you want me to do what?"@@
Her muzzle opens, then closes. It's a ridiculous notion, it feels wrong at a level she can't quite explain, and yet... well, she trusts you. If you say she's done this before, then she must have. And she doesn't want to disappoint you, so...
So she does as commanded, sinking to her knees, obediently awaiting your next command.
@@.playerSpeech;"Take it into your muzzle, Lyra. And then suck. You just have to be careful with those teeth of yours."@@
...no, it still doesn't quite ring a bell. She's supposed to... put your cock in her mouth? And suck on it, like a popsicle?
But why? It's weird. It's not where a male penis is supposed to go... its even a bit gross. Oh well.
Finally putting her anxious thoughts aside, she leans forward and parts her dangerous jaws, taking the tip of your cock in her muzzle, her big eyes looking up to you for approval.
@@.playerSpeech;"There we are. Just like that, see? Already doing so good."@@ You stroke her cheek with your thumb, and she can't help but smile at the praise, even though her muzzle is full of your thick, meaty cock. @@.playerSpeech;"Now, suck."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ShowLyraTeach2]]</div>\The blowjob is a clumsy, inexperienced one. Of course, it is; she's never done this before, and no amount of mental tampering and false memories can change that. Despite this, she tries her best, quickly understanding that this act is bringing you great pleasure and that, in turn, is making her happy.
When you eventually come close to your orgasm, you can't help but to shift your grip on her head a bit; more firmly, more aggressively. Not out of malice, but you just can't help yourself.
@@.playerSpeech;"Good girl, such a good girl. You're doing wonderful, Lyra. Just a bit more."@@
You thrust your hips forward, your cock pushing against the roof of her muzzle and poking at the back of her throat. She supresses a gag, but it's not easy. Thankfully, you are nearly at your peak, and she doesn't have to endure it for long.
<div class="passCheck">\
You unload into her mouth, but are gentle enough not to shove it down her throat and possibly scare her further. A small kindness she surely appreciates, even if the taste and texture are a bit... overwhelming all the same.
<img src="Images/Icons/Cum.png"></div>\
She makes an icky face at the taste of your cum, plastered all over her highly sensitive tongue, did you just... pee in her mouth?! No, it's not pee, she's not that naive, but she's not entirely sure what this is, and the taste is horrible.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her spit it out |ShowLyraTeach3][$wolfPoints -=4]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her swallow |ShowLyraTeach4][$wolfPoints -=6]]</div>\You'll soon have her addicted to your cum, but not today. You'll be a patient teacher, and today is all about making her get acquainted with her new place in life. There is no need to push her too much, not just yet.
@@.playerSpeech;"It's alright, Lyra,"@@ you soothe, stroking her cheek. @@.playerSpeech;"You don't have to keep it in. Go on. Spit it out."@@
The permission is all she needs. She lurches forward and spits your release onto the floor between her knees, a shudder of revulsion wracking her frame as she gags once, twice, trying to clear the overwhelming taste from her mouth.
@@.playerSpeech;"Shhh, it's over. You did so well,"@@ you tell her, your voice a low hum of approval as you tuck yourself back into your trousers. @@.playerSpeech;"The taste is strong... You never quite liked it, did you?"@@
You offer her a glass of water. She takes it with trembling hands, rinsing her mouth with a desperation that is both pathetic and endearing. The praise, mixed with the relief of the ordeal being over, slowly eases the disgust from her features, replacing it with a weary sense of accomplishment.
She looks up at you, confused but proud, having pleased you in this strange, new way.
@@.wolfSpeech;"I-I did... good?"@@
She did, you assure her. And she takes only a moment to collect herself before cleaning her mess off the floor.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\She gags instinctively, her body trying to reject the intrusion, but you don't let her.
@@.playerSpeech;"Swallow it,"@@ you command, your voice leaving no room for debate. It's not a suggestion; it's an order, backed up by your practiced powers. @@.playerSpeech;"All of it. For me~"@@
Tears well in the corners of her eyes as she struggles against her own reflex. She looks up at you, in a little plea for mercy, but realizes there will be none of that. It... is disgusting, but... well... if it is to please you...
With a convulsive, miserable shudder, she has no choice but to obey. Her throat works once, twice, and she gulps it down, the unfamiliar substance leaving a slick, bitter trail all the way to her stomach.
When you finally release her, she coughs, another tear escaping down her furry cheek. The taste still lingers, thick on her tongue, just as revolting as a moment ago. But there you are, comforting her, using your mind magic to let the disgust fade. It's still awful, but... it was for you.
@@.playerSpeech;"Good girl,"@@ you purr, stroking her head lovingly, possessively, before your thumb wipes the stray tears from her face. @@.playerSpeech;"See? You used to love it so much. You still do. And I adore you for it~"@@
Her tail wags, the words of approval soothing her frayed nerves and calming the fear in her heart. That's all she wants, truly, to make you proud. Even if it means having to do this again.
Did she... actually do this before? Her blurry memories hint at something like that but how come she doesn't remember this awful flavor, if thats the case?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\Once you push past that initial resistance, the rest is easier. You start thrusting, slow, careful. There will be time to be rough, but right now, you want her pussy to get used to your shape.
You notice that her fingers never left her pussy. Still holding herself open, keeping the path clear for you... it is just lovely. How perfectly she maintains her own vulnerability for your use.
@@.playerSpeech;"That's it. Keep your delicate flower nice and wide for me. Mhm~ You are such a sweet thing, Lyra." @@
Lyra whimpers and nods, her eyes tightly closed. It's all so much. So new. So... overwhelming.
But also so wonderful. She finally feels complete, fulfilled.
Your strong arms, wrapped tightly around her, holding her. Your hard cock, claiming her. Your scent, washing over her like morning mist. It doesn't take long before the pain becomes pleasure, if only because the overwhelming fullness keeps her nerves alight with every thrust.
A slow, gentle rhythm. Deep, powerful strokes, each one forcing a moan or a gasp from her. You fuck her for what feels like hours, until she's reduced to a defeated, twitching mess, drool running down her chin. Even with that, her shaky, tired hands never leave her pussy, holding her cunt open and welcoming for you. It also makes it so much more intense that way~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum outside |CumOutsideWolf1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum inside |CumInsideWolf1]]<img src="Images/Icons/RedPreg.png"></div>\
<<set $wolfEvents.push("sex")>>
<<set $wolfNyxaRequest to -2>>You are still not sure you want to risk a pregnancy, given that you intend to keep this one. And so, when the moment comes, you pull out, and shoot your sticky ropes of seed right into the gap between her ass and tail. Slowly it flows, coating her tiny asshole and further down.
Still holding her cunt open for you, some of your sperm falls right inside, a small drop which quickly disappears into her.
@@.playerSpeech;"You can relax now, Lyra." @@
She does, a relieved sigh escaping her, as she allows the table to support her full weight. After a minute catching your breath, you let go of her. She stays slumped against the table, a dumb, happy smile on her face.
@@.wolfSpeech;"I love you, $wolfName,"@@ she mumbles, her voice a bit hoarse. @@.wolfSpeech;"Thank you..."@@
That final barrier shattered, every restraint dissolves. Now she's yours to take... whenever you crave her, however hard you want her, as often as your hunger demands.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
Consequences be damned, there is just no way in hell you are pulling out. She is yours. Her pussy is yours, and the only place your seed will go is inside her womb.
Her cervix is an obstacle, of course, one you may overcome in due time, but still, it does nothing to stop the pressurized jet of cum that fires straight into her womb. A series of sharp, short, high-pitched yelps escape her, hands not able to hold her pussy spread anymore.
Your piston and squeeeeze motion against her deepest depths is as painful as it is fulfilling. She knows this is right. This is as it was meant to be. Who cares if it feels as if someone punched her guts from the inside? The only thing that matters is the fact that you are filling her with your love.
<<if $cumSkill >=3>>
<div class="passCheck">\
The torrent of cum keeps coming, the sheer amount of it threatening to spill out at any second. It doesn't, however, and it just keeps going and going. When Lyra rolls away from the table, she'll be pleased to find a small, soft bulge on her lower abdomen.
<img src="Images/Icons/PregIcon.png"></div>\
<</if>>
@@.wolfSpeech;"Ghhahh... haaaah..."@@
Lyra whimpers, unable to articulate a coherent thought. All she can do is breathe, deep and slow, while your cock still rests inside her, making sure her body takes in every single drop of your precious seed.
@@.playerSpeech;"Good girl, Lyra. I am so very proud of you~" @@
And indeed you are. She took it all so well, and now, your precious bitch is properly broken in, ready to take your cock whenever you want~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $basementEnergy to 0>>The room fills with the lewd chorus of skin meeting skin, her choked whimpers punctuating every sharp snap of your hips. You take her with wild abandon, driving her body harder against the unyielding floor with each punishing thrust... until she's nothing but a pliant, boneless thing beneath you.
Only your grip keeps her from collapsing completely; fingers biting into her waist, the curve of her hips, the tangled mess of her gray fur. You haul her up just enough, angling her perfectly, so every roll of your hips sinks your cock into her dripping heat without resistance.
Weightless in your hands... utterly helpless. Utterly yours~
When you finally reach the boiling point, you cum outside, spraying your thick seed right onto her back, and her cute, fluffy tail. Marking her as your property by matting her fur and drowning her scent beneath yours.
@@.wolfSpeech;"Mmmm.... t-thank you, $wolfName... @@
Lyra stays there, slumped against the cold floor, panting and covered in your cum. She'll need a moment to recover...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\The room fills with the lewd chorus of skin meeting skin, her choked whimpers punctuating every sharp snap of your hips. You take her with wild abandon, driving her body harder against the unyielding floor with each punishing thrust... until she's nothing but a pliant, boneless thing beneath you.
Only your grip keeps her from collapsing completely; fingers biting into her waist, the curve of her hips, the tangled mess of her gray fur. You haul her up just enough, angling her perfectly, so every roll of your hips sinks your cock into her dripping heat without resistance.
Weightless in your hands... utterly helpless. Utterly yours~
Of course you claim her deepest at the end... burying yourself to the hilt as your release pulses of your thick human cum right into her. She makes the sweetest little sounds with each hot burst, her body fluttering around you in helpless delight as she's filled just as she was meant to be.
<div class="passCheck">\
When you are done, when her belly bulges just slightly from your load, her tail already thumps against the sheets in drowsy contentment, already so perfectly trained to cherish this feeling.
<img src="Images/Icons/PregIcon.png"></div>\
@@.wolfSpeech;"Th-thank you, $wolfName... @@
Lyra remains there for a while, cum oozing of her well-fucked hole, a pleased, dumb-looking smile on her face.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\How... convenient.
<<if $weirdStone ==1>>\
You happen to have such a travelstone. The stone you got from that sketchy bird, bought for pocket change could be a life-changing opportunity.
<<else>>\
You happen to have such a travelstone. A contract meant for your predecessor, left behind and forgotten when she so tragically disappeared into the infinite void.
<</if>>\
No one should be able to track this place. At least not in the near future. You'd have plenty of time to hide, to cover your tracks.
A perfect sanctuary.
You clutch the worn stone in your hand. It hums faintly, reacting to your intent. Lyra watches you, her ears perked in curiosity, tail curling around her thigh. She remembers you had a similar one back... back when? Her memories of that day are so fuzzy.
@@.wolfSpeech;"What is that?"@@
@@.playerSpeech;"A way out. A way for us to disappear... together. Aren't you sick of all this bland, bleak gray? Of this boring, stale house? We are going someplace better." @@
The little wolf girl's eyes shine with excitement. She doesn't really get what is going on, but the idea of leaving and going someplace nicer sounds great to her.
@@.wolfSpeech;"I... I mean, I'm very happy here with you $wolfName, but if you think it's better for us to leave, I won't refuse! And... and wherever we are going, as long as you are with me, I know we'll be fine!" @@
You kiss her forehead and tell her to grab a few things, a bag full of essentials, whatever she can carry. Clothes, tools, food.
<<set $wolfLeftArmor to false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave your armor and weapon behind |RunAwayLyraNoWeapons]]<img src="Images/Icons/RedItem.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take your armor and weapon with you |RunAwayLyraWeapons]]<img src="Images/Icons/RedItem.png"></div>\You decide it's for the best to leave your armor and weapons behind. They are important and useful, but exactly because of that, the order will look harder for you if you take them.
They are no ordinary tools, no simple gear, but priceless relics, each and every one of them unique and irreplaceable. And besides, you are already betraying the order. Taking those along would be to further damage them.
And so you leave your items behind, stored in a way that no one would think twice about.
Your armor is carefully arranged on its stand, just as it always is; polished, rigid, waiting for a wearer who will, hopefully, never return. Your weapon is sheathed and leaned against the wall beside it, at the ready, as though you might reach for it the moment duty calls. To them, it will look as if you just disappeared.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |RunAwayLyra3]]</div>\
<<set $wolfLeftArmor to true>>You decide it's for the best to keep your weapon and your armor. You have no idea what kind of nightmarescape you are walking into, after all.
Sure, you are hoping for a nice, civilised place, but, for all you know, it could be a wasteland of death and misery where a good weapon would be more than just a commodity, a decoration on your belt.
And your armour... It's not just an expensive, beautiful suit or a tool, but a symbol, a sign of power. Anyone would think twice about bringing harm to the person wearing it. And if you do need to fight, you will be better equipped.
And so you put on the armor, sheath the sword, and, with your little wolf girl holding your hand, you activate the forgotten travelstone and step into the unknown.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |RunAwayLyra3]]</div>\The travel is a quick one; you have learned to travel the void with minimal discomfort. Lyra, as expected, has a rougher time. When the darkness dissipates and the world begins to reform, she is on her knees, trembling, retching, her eyes unfocused and confused as blood leaks out of her snout.
You kneel and comfort her, whispering soothing words, caressing her back, and radiating calm, gentle warmth until her breathing is steady, and she can speak again.
Looking around, you are relieved to see a relatively normal, comfortable-looking place. A forest... a... wait. A way too familiar forest.
The same forest, in fact, where your little wolf girl was found.
This part is deeper, wilder, and untouched; a canopy so thick it swallows the sun, vines as thick as a man's arm coiled around ancient trees. The air is humid, rich with the scent of moss and bark and blooming flowers. It's beautiful, in a primal, unwelcoming way. But to Lyra... it feels like something else.
She blinks slowly, her senses sharpening despite the pain, and sniffs at the air. Her ears twitch, her tail rises slightly. Not in alarm, but in... recognition. You just hope the brainwashing is strong enough to withstand the sure to come rush of memories.
@@.playerSpeech;"Dammit. What was the chance?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check how she's doing |RunAwayLyra4]]</div>\Lyra stands frozen, wide-eyed and shaken, as you gently comfort her... while also subtly testing how much of her conditioning still lingers after the rough shift.
It's impossible to tell at first whether the anguish in her expression comes from a resurgence of memory or simply the confusion of the moment.
The answer is... everything. Every detail.
<div class="failCheck">\
Of all the senses, none burrows deeper into memory than scent. And perhaps it's that familiar trace, mingled with the jarring violence of the shift, that finally managed to break through the fog. To pierce and break whatever wall had held the truth at bay.
<img src="Images/Icons/FailMagic.png"></div>\
Lyra knows what you did to her, what you've done to her all these days, and she is terrified. Not only did you manage to break her, to make her your personal slut and baby-carrier, but you also, somehow, managed to corrupt her mind, her very identity.
And she knows this is her only chance to run. The moment you realize her silence isn't confusion, isn't disorientation, but clarity... The moment you see that the truth has returned to her, you'll take it all away again.
You'll make her forget. You'll turn her back into the obedient, loving little housewife she never chose to be.
And so she does the only thing she can. She runs, as fast as her wobbly legs allow her. Thankfully, the boost of adrenaline is not far behind.
It takes you a moment to react, to realize she's actually making an escape attempt. You hadn't expected she'd have the presence of mind to react so quickly. Not too shabby...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her go |LetLyraGo]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Chase after her |ChaseLyra]]<img src="Images/Icons/RedGeneral.png"></div>
<<if $wolfLeftArmor is true>>\
<<set $calculation to 3>>\
<<else>>\
<<set $calculation to 1>>\
<</if>>\You let her go, not bothering to chase after her. You still have your travelstone, and you'll be back to your boring little dimension in but a second. It brings you some measure of amusement, knowing that she'll be reunited with her family.
After all, you already got most of what you wanted out of her.
And she still has a little something growing in her belly, one last gift to remember you by~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]<img src="Images/Icons/RedTeleport.png"></div>
<<set $partnerToRemove to "wolfGirlBasement">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $excludingPartner to "">> \Oh, you're not letting your trophy slip through your fingers, not after all the time and effort it took to mold her, to make her yours.
You tear after her, crashing through the underbrush like a predator on the hunt, driven by something deeper than rage...
<<if $wolfLeftArmor is false>>
<div class="failCheck">\
Your armor is heavy, but it will not stop you. Nothing will stop you from getting back what is rightfully yours.
<img src="Images/Icons/Item.png"></div>\
<<else>>
<div class="passCheck">\
You are so glad you left your armour back at home. Without it, you are able to chase the girl without a single thought to the weight or the inconvenience. Vael's craftsmanship is incredible, and his plate armours, albeit bulky, are remarkably light. But nothing can beat the ease and freedom of movement granted by simple cloth and leather.
<img src="Images/Icons/item.png"></div>\
<</if>>
You will get her, and when you do, you'll make sure to permanently erase any remaining doubts or memories, mold her into a perfect little toy, a happy, devoted, compliant, and eager little sex pet. You'll reinforce the brainwashing every single day, while you breed her over and over. She'll never have a chance at freedom again.
Lyra runs with wild, animal desperation, an instinctive kind of fear driving her forward. Adrenaline surges through her, letting her leap and dart with incredible agility, her digitigrade limbs giving her an edge. But not enough of one. If only her legs were a little longer...
And she's tired. The pregnancy weighs on her, the recent shift has left her drained, and her body isn't what it once was.
Neither is her mind. Memories come in jagged fragments... flashes, voices, images. The haze is lifting, but with it comes a darker clarity. The fear sharpens, trauma resurfaces. The more she remembers, the more unbearable it all becomes. All the things you've done to her...
<<if $strSkill <= $calculation >>\
<div class="failCheck">\
Still, she outruns you easily. She is a nimble creature, and her body is adapted to life in the woods. Woods she is familiar with, certainly way more than you. She knows how to climb and how to duck, and before you can even realize it, you are chasing smoke and echoes.
<img src="Images/Icons/failStr.png"></div>\
@@.playerSpeech;"Shit. Shit shit shit. Dammit!" @@
She is gone. Gone. You don't give up, and while the travelstone lasts, you do your best to track her down, but... It's useless. She's just gone.
You curse your gentle, understanding, kind self for letting her get away. You should had been more ruthless, more cold, more demanding.
You should have broken her in a way nothing could have fixed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back... |LivingRoom]]<img src="Images/Icons/RedTeleport.png"></div>
<<set $partnerToRemove to "wolfGirlBasement">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $excludingPartner to "">> \
<<else>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The chase goes on... |COntinueLyraChase]]</div>
<</if>>You keep giving her chase, never letting her out of sight, but never quite managing to catch up.
She's good, and she's fast, and her stamina is impressive for the sorry state she is in.
The forest starts to grow less and less dense, the foliage starting to thin. In the distance, you can see the edge of the woods, and then, a cabin.
Tears in her eyes, Lyra starts to scream her lungs out, hoping against hope her father is there. That he can hear her, and help her.
@@.wolfSpeech;"Da— Daaaaaaaaad!! Dad please, please, help! Please!!" @@
The door of the cabin bursts open, and there you see the figure of a man, still fighting through a devastating sickness. He squints at the woods, believing at first his grief has finally driven him insane.
That her daughter's voice is but a manifestation of his pain, his fever helping give it form.
But, slowly, the man starts to realize that it's not just a hallucination. Her adoptive daughter is there, sprinting towards him with the desperate, crazed fervor of a girl who knows she is running for her life. Naked, utterly terrified, and being chased... by what?
His heart skips a beat. Then another.
Then instinct takes over.
The old man stumbles back into the cabin, half-tripping over the worn rug as he reaches for the bow hanging above the hearth, the only trace he managed to find of her disappeared daughter. His hands, though wracked with tremors from sickness, move with practiced precision.
He grabs a quiver of arrows, slings it over his shoulder, and charges back out into the clearing.
Lyra stumbles into his arms a heartbeat later, collapsing against him in a storm of sobs. She clings to him with the desperation of someone who's been lost for years... because in many ways, it felt like it. He wraps her in a firm, protective embrace, holding her close even as his eyes scan the treeline, alert for whatever might still be following.
And then he sees you.
A dark silhouette emerging from the treeline. Not frantic, not snarling, not foaming at the mouth, but steady. Focused. Determined. A man chasing his daughter. Worse than a wild animal, worse than a monster... a human man. Twisted by their own desires, their own sick needs.
@@.henrySpeech;"You take one more step, and I will plant an arrow through your godsdamned throat!"@@
You raise your hands, slow and careful, trying to make sense of what's unfolding. Lyra moves to his back, as if to shield herself from you, her tail between her legs, and her eyes full of tears.
@@.wolfSpeech;"Don't let him take me again... please, please, Daddy, don't let him..."@@
@@.henrySpeech;"I won't."@@
Despite the weakness in his bones, he stands firm, his voice unwavering. A father willing to face the end for the sake of his child...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You will grant him that wish... |FightHenry]]<img src="Images/Icons/RedGeneral.png"></div>You do not turn around, you do not run. You are here for Lyra, and you won't leave without her.
@@.playerSpeech;"I will not hurt your daughter, old man. But if I have to go through you to get her, I will." @@
<<if $wolfLeftArmor is false>>
<div class="passCheck">\
The arrow loosens with a sharp twang, and almost immediately the dormant runes in the armor ignite, forming a barrier. The projectile clatters off the enchanted plate, disintegrating into a burst of smoke. Regular weaponry will hardly even scratch it.
<img src="Images/Icons/Item.png"></div>\
Its your turn, and, slowly, you unsheathe the blade. The steel glistens like liquid, the crimson light that emanates from it casting a deep, bloody hue on the leaves as it senses the approaching fight. The kill.
@@.playerSpeech;"So that's how you want to do it. Fine. I'll be glad to put you out of your misery."@@
You rush forward, and the old man, fully aware he's facing an opponent far beyond his skill, draws another arrow with trembling hands. He struggles to steady his aim, breath hitching, and after a tense heartbeat, looses the shot.
The armor deflects the second arrow, and before a third can ever reach, you are upon him.
Your blade sinks into his gut like a hot knife through butter, the man's screams cut short by the sudden pain.
Henry tries to speak, his mouth opening, and closing... but the words fail him.
@@.henrySpeech;"R-run..."@@
<div class="passCheck">\
<img src="Images/Icons/Death.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Now... it's time to claim Lyra back |FightHenryWin]]</div>
<<else>>\
<<if $hunterSkill >=2>>
The arrow loosens with a sharp twang, but you effortlessly step out of the way, and it imbeds itself in the tree behind you. Guess he wasn't joking, huh?
You charge at the man, unarmed as you may be, determined to get Lyra back from him, to reclaim your prize and this time ensure that she never has the chance to run away from you again.
<div class="passCheck">\
Lyra screams as you jump her father, the fight already devolving into a wrestling match. The old man, despite his age and the frailty of his body, fights like a demon. But he's not a match for you. Not even at his best, he wouldn't stand a chance against you. No matter what, you are still a high hunter... and this is, this is just a sick old man.
<img src="Images/Icons/General.png"></div>\
You overpower him. His bones crack, his muscles fail him, and you manage to pin him on the ground, the old man struggling beneath you, weak, helpless.
@@.henrySpeech;"Lyra... LYRA. Run! Please, run!!"@@
But she doesn't run. She just watches, sobbing and shaking as the scene unfolds before her, too shocked to move, to act. Her primal instincts tell her to defend her father, she has fangs and claws after all. But the sheer fear of you, of the terror you have already inflicted upon her body, it's too much for her.
<div class="passCheck">\
You snap his neck. It's over. Quick and clean, as much as you can afford to.
<img src="Images/Icons/Death.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Now... it's time to claim Lyra back |FightHenryWin]]</div>
<<else>>\
<div class="failCheck">\
The arrow loosens with a sharp twang, embedding itself into your shoulder and making you scream in pain, you did not expect him to be such a good shot. You stumble back, clutching your shoulder before you realize that your only option here is to charge him. You rush forward, ignoring the pain, manage to avoid the second arrow, and throw yourself at him.
<img src="Images/Icons/FailGeneral.png"></div>\
Lyra screams as you jump her father, the fight already devolving into a wrestling match. The old man, despite his age and the frailty of his body, fights like a demon. And the arrow deep in your flesh only makes the task of fighting him off more difficult.
In desperation, his hand grips the shaft of the arrow lodged in your shoulder and pulls it out with a quick, violent tug, making you momentarily lose your focus. Before you can realize that you may actually lose to this sick old man, the tip of the arrow is against your throat, and he doesn't hesitate to drive it in like a makeshift dagger.
That makes you stop your onslaught, clutching at your throat and stumbling back.
You try to speak, to breathe, to do anything, but all that comes out is a wet gurgle.
The fight is over, and all that remains is the sad spectacle of your final, desperate moments, writhing on the ground before falling still. A part of Lyra makes her run to you, suddenly overwhelmed by a desire to try and save your life... but she collapses before she can get to you. Her mind in shutting down from all the stress, from all the conflicting memories.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
<</if>>\Lyra watches, paralyzed with fear, as the lifeless body of her adoptive father is thrown to the ground like a broken doll, the man who raised her, and taught her, and loved her, left there, like garbage. His last act was to try and save her.
But her legs refuse to move, her eyes are unable to look away, tears threatening to drown her.
A choked, heartwrenching sob escapes her as she tries to make sense of what has just happened. Of just how easily you overcame the man. Her father, her last, and only hope.
@@.playerSpeech;"This is your fault, Lyra. I would have never even known he was here, had you not decided to run. But now... now you've forced my hand. Now you truly have no one left but me."@@
Your voice is calm, almost gentle, as you step over the hunter's body, careful not to touch it. Lyra stumbles backward, her legs giving out beneath her as she collapses to the ground, her breath coming in ragged, panicked gasps.
@@.wolfSpeech; "N-no... no no no no..."@@
Because deep down... you are right. This is her fault. Had she not decided to run... had she not tried to escape... her father would still be alive. You crouch in front of her, tilting her chin up with a bloodstained finger. The blood of her only remaining family.
@@.playerSpeech; "Shhh. It's over now. No more running. No more fighting. I thought I'd taught you better. You're mine, Lyra. My sweet little wolf girl. My wife, and the mother of my child. And I will make sure you never forget it."@@
The tears flow freely now, her eyes brimming with grief and terror. She is yours. And if she had only remembered her place, her father would still be alive.
You'll make sure she gets the lesson. You'll make sure she'll never doubt you again. However long you need to spend molding her mind and reshaping her personality.
She brought you to a nice place after all... with no prying eyes, and a roof over your head. You'll stay here. Rewrite her every memory, should be easy enough in this familiar setting. Her true home, the scent of pine and hearth smoke still clinging to the walls.
You drag her inside, her sobs muffled against your chest as you kick the door shut behind you. The cabin is small, cozy... perfect. A place already steeped in her happiest memories. Memories you'll repurpose~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FightHenryWin2]]</div>You bind her wrists and ankles tightly to the chair and table she once ate at, then begin your work. Your tone is gentle but unwavering as you explain why she must obey. Why she must forget. Why she must give in.
She struggles, she screams, she begs, but her resistance is weak, broken by grief and guilt. The weight of her father's death presses down on her, crushing any real defiance she could have put up
@@.playerSpeech;"You did this,"@@ you murmur, stroking her tear-streaked face. @@.playerSpeech;"You killed him. If you had just been a good girl, if you had just stayed where you belonged... he'd still be alive."@@
Her whimpers are truly a pitiful thing, her body trembling at the truth of your words.
@@.playerSpeech;"But I forgive you,"@@ you continue, voice softening. @@.playerSpeech;"Because I love you. Because I'll always take care of you. You don't need anyone else. Just me."@@
You cradle her face... gently, too gently, before leaning down. Your lips brush her forehead, lingering just long enough to feel her flinch.
It's almost paternal.
@@.playerSpeech;"You drown in your grief, but I can fix that. I can make it so you don't have to feel this pain. Ever again."@@
Lyra can't even struggle. The ropes hold her firm, and she feels so utterly exhausted. Defeated.
Part of your indoctrination remains, and she knows, deep down, how useless it is to resist.
Her father is dead. And that gaping void in her heart, that emptiness, that loss... It's ripe for you to fill. To shape and twist. And..
Would it really be that bad? To forget. She wants to forget. Needs relief from this agony.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You will do just that |FightHenryWin3]]<img src="Images/Icons/RedMagic.png"></div>Days go by, and she remains bound to that chair. Like a doll, eyes vacant, voice empty. She has nothing to say, really.
But she listens, every time you talk to her, every time you whisper the new memories into her ears... how beautifully they take root in her devastated mind.
Soon, a semblance of her former self is back, and she's once again looking at you with adoration, with love. A part of her seems to have been lost forever, a spark extinguished, but as you feed her, and clean her, and comfort her, and tend to her, your perfect little wife slowly comes back.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending23">>
<</link>>\
</div>\@@.playerSpeech;"Oh, but one more thing. You have done a good job, but I still think it could be improved... your performance, I mean."@@
<div class="passCheck">\
Lyra nods, her expression serious, and attentive. She's eager to please, and you use the situation to your advantage; your eyes focus, piercing through her defenses as you imprint your will on her.
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"Your clothes, they are a distraction. They get dirty and in the way when you work. And what for? The temperature here is perfectly comfortable. It is best if you wear nothing at all. Isn't that right?"@@
She blinks, your request catching her off-guard.
@@.wolfSpeech;"$wolfName! B-but... I-I..."@@
You interrupt her, a finger to her lips, your eyes locking onto hers.
@@.playerSpeech;"Shh... don't worry. It's the most efficient way. And I have seen you naked a thousand times, haven't I? There is little point in modesty between us."@@
The poor girl tries to think of a reason, any reason, to object, but finds none. The idea is ridiculous, and yet, it makes perfect sense. Why would she want to keep her clothes?
@@.wolfSpeech;"F-fine... I will um... I will do it. If it's for the best..."@@
You nod, pleased with her answer. You won't push it any further today, but you expect to find her working on her next assignment, nude.
<<set $wolfEvents.push("naked")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $basementEnergy to 0>>There's little reason to sleep on separate beds... and with the right words and a bit of your powers, she'll likely agree.
@@.playerSpeech;"You know... there's no need for us to sleep separately. I was thinking, we should share the bed tonight."@@
You study her face as she processes the question. A flicker of surprise crosses her features.
@@.wolfSpeech;"I... sure. I mean, if you're okay with it. The bed looks a little small, and I wouldn't want to be in your way..."@@
@@.playerSpeech;"It won't be a problem. I'll keep you close and warm, just like before."@@
<div class="passCheck">\
It feels a bit odd, sure... but it also makes a kind of sense. There's only one bed, after all, and the floor is cold and unforgiving. She blinks, almost puzzled by how easily the words leave her mouth... but she agrees all the same.
<img src="Images/Icons/MindMagic.png"></div>\
<<set $wolfEvents.push("bed")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $basementEnergy to 0>>You already slept with her once, all you have to do to get her to sleep with you regularly is ask with that sweet, sweet voice of yours.
@@.playerSpeech;"Lyra? From now on, you'll sleep in my bed. With me. Starting tonight, when I'm ready to sleep, I expect you to join me." @@
<div class="passCheck">\
She nods, because of course she does. It is a most... conventional request, from a father to his adoptive daughter.
<img src="Images/Icons/MindMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $wolfEvents.push("bed1")>>
<<set $basementEnergy to 0>>You call her out, and she's immediately there, ready and attentive.
@@.playerSpeech;"I have a special request for you, Lyra. Do you think you are up for it?" @@
@@.wolfSpeech;"Absolutely, whatever it is, I will do my best!" @@
She nods twice after that, as if emphasizing the point.
@@.playerSpeech; "That's a good girl. From now on, I'd like for you to wake me up every morning by sucking me off. You remember how, don't you?" @@
@@.wolfSpeech; "Um... yes. Yes, I do." @@
@@.playerSpeech; "That's a good girl~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $wolfEvents.push("blowjobAsk")>>
<<set $basementEnergy to 0>>
Even with no clothes, Lyra remains hesitant, her arms subtly shielding herself. You know it wouldn't take much to coax her into showing off... why not use this chance to ease her shyness? A few teasing touches, whispered praise, and she'll soon learn there's no shame in letting you admire her.
@@.playerSpeech;"Lyra?"@@
Immediately, she snaps her attention towards you, leaving whatever task she was working on. You don't even care to see what it was.
@@.wolfSpeech;"$wolfName? What is it? Do you need anything?"@@
@@.playerSpeech;"Come closer, I'd like to talk a little."@@
She steps closer at your command, eyes wide with curiosity and a quiet eagerness to please. There's a flicker of unease behind her gaze, a subtle hint of worry... but you can hardly blame her for that, not with how quickly everything in her world has shifted since you introduced yourself to it.
@@.playerSpeech;"You see... I've noticed just how uncomfortable with being exposed, with showing off your body. When I asked you to not wear any clothes, I didn't mean you should replace them with your hands."@@
You watch as her eyes widen, a faint blush covering her cheeks.
@@.wolfSpeech;"N-no! It's not that I... Um, I just... well, yes. A bit. But I'm working on it! I promise." @@
So eager to please. She doesn't want to disappoint you, even if your request is a rather... odd one.
@@.playerSpeech;"Every inch of you is perfect... why hide what I adore? No one else will see you like this... only me. And I want to admire you while you work."@@
Your fingers curl around the base of her fluffy tail, lifting it with deliberate care. The soft fur brushes your palm as you expose her round backside, enjoying how her breath hitches.
@@.playerSpeech;"See? Even this shy little part of you is precious. No need to tremble, sweet thing."@@
Lyra's ears pin back, her face burning... but she doesn't resist. Her tail quivers in your grasp, the tip flicking anxiously, yet she holds position. A quiet whimper escapes her as she squares her shoulders in forced obedience, trying to comply with your request already.
@@.wolfSpeech;"I... I'll try, $wolfName... f-for you..."@@
You stroke the base of her tail soothingly, your other hand resting on her hip.
@@.playerSpeech;"That's it. Good girl. Now, let's practice. Say it with me: 'My body is beautiful.'"@@
A whimper escapes her, but she obeys. Your voice... There is something irresistible about it, commanding, hypnotic.
@@.wolfSpeech;"M-my body is... beautiful..." @@
@@.playerSpeech;"Again. Louder."@@
@@.wolfSpeech;"My body is beautiful!" @@ This time, her voice wavers less.
You reward her with a gentle scratch behind her ears, smiling as she leans into the touch.
@@.playerSpeech;"Perfect. Now, turn around. Slowly. Let me see all of you."@@
Lyra pauses just a moment before complying, slowly turning in place with her arms held awkwardly at her sides. Her fur bristles here and there, betraying her nerves, but she doesn't resist. She's uncertain, yes, but willing all the same.
@@.playerSpeech;"Gorgeous. You should be proud, Lyra. There's no one here but me, and I adore every inch of you." @@
Her tail gives a tentative wag. Progress.
@@.playerSpeech;"From now on, I want you to walk around the house just like this. Tail up, legs spread, back straight. Can you do that for me?"@@
The girl takes a deep breath, and then nods, her eyes glazed over.
@@.wolfSpeech;"A-absolutely!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $wolfEvents.push("naked1")>>
<<set $basementEnergy to 0>>You get ready to go to bed, and sure enough, Lyra is there, awkwardly waiting for you to invite her.
You pat the bed once you're under the sheets, inviting her to join you, and that she does, climbing in with hesitant movements. The bed is small, forcing her to press close against you...her warm, furry body molding to yours as she settles in. Her heartbeat is rapid against your chest, her breath shallow with nervous anticipation.
@@.wolfSpeech; "Is... is this okay?" @@ Her voice is barely above a whisper, her claws flexing lightly against the sheets.
You drape an arm over her waist, pulling her even closer.
@@.playerSpeech; "Perfect. You fit just right. Get used to it, you will be spending many nights like this~" @@
@@.wolfSpeech;"Ah.. O-okay..." @@
She relaxes by degrees, her muscles unwinding as the minutes pass. So close, you can feel every movement, every shift, every breath.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just sleep through the night |SleepNight]]</div>\Holding close to her, the feeling of her body against yours is comforting, relaxing. You could easily spend the whole night like this, and not move an inch.
It's... just what you intend to do. It's been a long day, and a bit of rest will do wonders. Even more with a warm wolf around your arms.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpBesideLyra]]<img src="Images/Icons/RedSleep.png"></div>\<<if $wolfEvents.includes("blowjobAsk")>>\
<<if !$wolfEvents.includes("blowjobAsk2")>>\
That morning, you wake up to the sensation of a tongue running over your cock. It only takes a moment for you to realize what is going on, and the moment you open your eyes, you are greeted with the sight of Lyra between your legs, lapping at your member with hesitant, kitten-like strokes.
Just like you told her, she's giving you a blowjob. An awful one, but an earnest one nonetheless.
You smile, getting comfortable as you let her do all the work. You don't mind the sloppy, awkward attempts, the clumsy strokes, the fact that she can barely fit anything without gagging... you just appreciate the effort she puts into it.
@@.playerSpeech; "That's a good girl. Keep going." @@
Encouraged, she keeps trying, her tongue and hand moving in tandem, a steady rhythm. Her mouth is warm and wet, her hand soft and careful.
The slow, sleepy arousal becomes full-blown lust, and you are soon fully hard, your cock standing proudly, throbbing in time with your heartbeat.
@@.playerSpeech; "This will be your breakfast from now on, Lyra. My cum will fill your belly, and keep you strong." @@
Lyra nods absently, more focused on your pleased expression than the meaning behind your words.
Your balls tighten, and a wave of pleasure washes over you.
With a low groan, you announce your release, and Lyra makes an attempt to dive right in, still stroking as you unload right into her eager mouth. She chokes slightly, throat fluttering around each thick release, but stubbornly keeps swallowing... she manages to keep most of it down.
Indeed, quite the breakfast... When she finally pulls back with a wet gasp, a silvery strand stretches between her muzzle and your glistening tip, and some more oozes out. Almost the whole of your thick load is now headed for her stomach, though.
@@.playerSpeech;"Good girl. How does it taste?" @@
She hesitates for a moment. Awful is not a word she wants to use.
@@.wolfSpeech; "G-good. I like the taste. Very... um... filling." @@
<<set $wolfEvents.push("blowjobAsk2")>>
<<else>>\
Yet again, you wake up to the familiar sensation of Lyra's tongue on your cock. This morning she works with newfound confidence, her shyness has given way to something sweeter...
Sure, her technique remains earnest rather than skilled, not the throat-taking queen you may yet mold out of her, but the way her lips cling to your tip, how her delicate fingers cradle your shaft with near-religious devotion...
It is not a bad way to start the day, thats for sure.
And when you finally spill into her waiting mouth, she drinks you down with eager, hungry slurps, throat working in little swallows until every drop rests warm inside her little tummy.
<<if $wolfEvents.includes("blowjobLikes")>>\
<div class="passCheck">\
Even after that, she keeps lapping and kissing, catching every last drop of your delicious seed. She could do it for hours.
<img src="Images/Icons/MindMagic.png"></div>\
<</if>>
<</if>>\
<<else>>\
You wake up beside Lyra, her form pressed close against yours, warm and comfortable.
She's still fast asleep, her chest rising and falling with her steady breaths. You watch her for a while, enjoying the view, before deciding it's time to get up.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\When it's time to rest, you call for Lyra. She comes without hesitation... whether out of genuine fatigue or simply a desire to please, you can't quite tell.
Either way, she climbs into the bed beside you, and before long, the two of you are lying close, pressed tightly together to make the cramped space work.
@@.wolfSpeech;"W-well... um... goodnight! Thanks for letting me sleep here."@@
So eager to please. You kiss her tenderly, wishing her a good night's sleep. You can tell that she is a bit uncomfortable with the whole ordeal; the bed is tiny, and your presence around her makes her nervous... but that will go away with time.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just sleep through the night |SleepNight]]</div>\
<<if $wolfFucked >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her on the bed |FuckLyraBedGeneric]]</div>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Push some changes into her vulnerable mind... |SleepNightChanges][$wolfPoints +=2]]<img src="Images/Icons/RedMagic.png"></div>\The first hint that something is coming is how tightly you suddenly hold her, her butt pressing directly against your crotch. The second is the hardness that she can feel poking against her rear, sliding between her legs, and resting just under her entrance.
A shiver runs through her body, and the fur on her tail stands on end. She knows what is about to happen.
@@.wolfSpeech;"$wolfName?..."@@
@@.playerSpeech;"Shh~ Just relax... let me take care of everything."@@
She nods, still trembling, but she does not resist, does not pull away. Even as your cock begins to spread her recently conquered lips, even as the still overwhelming size makes her paws twitch and eyes clench up, she forces herself still.
Buried in her, you remain unmoving, enjoying the silence, the quiet comfort that lying in a bed with a lover can bring. You feel her every movement, every clench of her taut passage around your invading length.
@@.playerSpeech;"Breathe, Lyra, you are doing good."@@
She catches herself holding her breath and forces herself to obey - inhale, exhale - as you begin rocking into her with slow, possessive thrusts. Your palm presses against her lower abdomen, feeling the distinct bulge of yourself moving within her, claiming that perfect space where she was always meant to be filled... by you~
Before long, that flat little belly might swell properly with your seed, a more permanent reminder of how you "saved" her from death's door. Not that her previous life held any real value. You did her a favor by brainwashing her into your little cum receptacle.
As the minutes pass, the gentle lovemaking becomes something more intense. Buried to the hilt, you barely pull out of her, preferring the snug fit and the sharp, short thrusts that poke and push at her deepest spot.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum outside |CumOutsideWolfBedGeneric]]</div>\Undoubtedly, you could force your way into her mind at any moment... but doing so while she's awake risks overwhelming her, flooding fragile thoughts with patterns she's not ready to accept. Even with your skill, such damage might be beyond repair. You're no Orion, after all.
And so, like a predator stalking its prey, you wait, wait until exhaustion finally takes hold and her consciousness starts to drift off, until her breathing grows steady and deep, and the walls around her mind become thinner, less protective, and far easier to tear down.
Her big ears are the perfect target to whisper softly into, a gateway for your words to reach her soft, pliable mind...
<<set $temporaryWpoints to $wolfPoints>>\
<<if !$wolfEvents.includes("kiss1")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get her comfortable with your kisses... |ComfortableKisses]]<img src="Images/Icons/RedMagic.png"></div>\
<</if>>\
<<if !$wolfEvents.includes("conditioning1")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reinforce her mental conditioning |ReinforceConditioningLyra]]<img src="Images/Icons/RedMagic.png"></div>\
<</if>>\
<<if !$wolfEvents.includes("kiss2") && $wolfEvents.includes("kiss1") >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get her addicted to your kisses... |ComfortableKissesAdd]]<img src="Images/Icons/RedMagic.png"></div>\
<</if>>\
<<if !$wolfEvents.includes("finger1") && $wolfEvents.includes("kiss1")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finger her while she sleeps, use the pleasure to further her acceptance of you |FingerWolfSleep]]<img src="Images/Icons/RedMagic.png"></div>\
<</if>>\
<<if !$wolfEvents.includes("erase") && $wolfEvents.length >= 14>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fully erase the memories of her previous life. Make room for the more... exciting changes you'll push into her |EraseMemoriesLife][$karma -=1]]<img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |EraseMemoriesLife]]<img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
<<if $wolfEvents.includes("introduce") && !$wolfEvents.includes("conditioning2") && !$wolfEvents.includes("sex")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get her ready to accept your cock|ReinforceConditioningLyra2]]<img src="Images/Icons/RedMagic.png"></div>\
<</if>>\
<<if $wolfEvents.includes("blowjobAsk2") && !$wolfEvents.includes("blowjobLikes")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get her comfortable with swallowing your cum |ComfortableCumLyra]]</div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just sleep through the night |SleepNight]]</div>\
When pleasure becomes too great to resist, you pull out and, sticking your hard cock between her thighs, cum <i>hard</i> against her stomach. Hot, thick streaks erupt across her stomach, painting her fur in glistening stripes of your seed. The mess clings instantly, sinking deep into her coat... a sticky curse she'll spend hours later trying to scrub away.
@@.wolfSpeech; "S-so warm..." @@ Her voice is small, dazed. She seems content, though.
@@.playerSpeech;"You'll have to clean the bed tomorrow. For now, I'd say we deserve a good rest, don't you agree?"@@
She nods, not a hint of reluctance or doubt, and allows her tired body to relax on your "caring" embrace.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpBesideLyra]]<img src="Images/Icons/RedSleep.png"></div>\They are a reminder that you love her, a small, simple token of affection, nothing unusual between a "father" and his adoptive daughter. She is used to receiving them; on the cheek, the forehead... so why would it be wrong if you were to press them against her lips, instead?
You lean in slowly, careful not to wake or disturb her. Your lips hover just above hers, your breath mingling with her own soft exhalations. She stirs slightly, murmuring something incoherent in her sleep, but she doesn't wake. You press your lips to hers... briefly, delicately, as though testing the waters.
<div class="passCheck">\
Her unconscious mind offers no resistance. If anything, she sinks deeper into sleep, her body loosening, settling more fully against you. Encouraged, you whisper softly into her ear again, your words tender, reassuring, and deliberately woven to push her closer to acceptance.
<img src="Images/Icons/MindMagic.png"></div>\
You have always kissed her like this before. And she has always enjoyed it. She loves you, loves the way you make her feel.... cared for, protected, cherished~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ComfortableKisses2]]<img src="Images/Icons/RedTime.png"></div>\
<<set $wolfPoints to $temporaryWpoints -2>>Lyra already seems quite comfortable with all the kissing; a reassuring gesture of affection, one that she is quite used to. But you want her to feel something more... you want her to become truly addicted to your lips devouring hers, to the sweet taste of your tongue sliding into her mouth, to your warm breath mingling with hers.
Getting out of bed, you loom over her unconscious form. You stare into her eyes, closed and yet... so receptive. When you are certain that she is completely relaxed, pleasant dreams of your own making filling her mind, you begin the assault.
A hand reaches between her legs right as a thin stream of saliva leaves your lips and falls onto her half-opened mouth, landing right on the center of her tongue. You want her to link your taste with pleasure, beyond simply engraving it into her mind.
Circling her clit as you do, you push into her with a finger. You go in slow, and deep, as non-intrusive as possible... and as you grow more and more passionate, and the kisses become rougher, less careful, more possessive.
The night stretches on, an unbroken succession of whispered commands and an onslaught to her physical senses. Even as she shudders through her first climax, back arched, breath ragged, you do not relent.
Her body quivers, overstimulated and pliant, each gasping inhale flooding her senses with you... your scent, your taste, the heat of your skin against hers. Yet you press forward, unyielding, your lips claiming hers again and again, each kiss deeper, hungrier, more consuming than the last.
You want her ruined.
You want her addicted.
So you take. And take. And take~
Until the only thought left in her pretty, broken mind is the need for more.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ComfortableKissesAdd2]]<img src="Images/Icons/RedTime.png"></div>\
<<set $wolfPoints to $temporaryWpoints -2>>
<<set $wolfEvents.push("kiss2")>>Her real memories, of her father, of her cozy cabin in the first, of her happy, if modest, life, are repressed and hidden. But that's not enough. If truly erasing them is not possible, you can at least bury them deeper. Deeper still, where they will never be allowed to resurface.
This way, even the echoes of her old life will fade. No longing, no buried doubts... all that will remain is what you've shaped her to be: a gentle, devoted companion, eager to please and belong.
Your grip tightens in her hair, sharp and unyielding. Not enough to hurt, but enough to make her whimper through her sleep.
This will take time. This will take time, selectively erasing years' worth of memories without erasing her personality as well... But you don't mind. It's not like she is going anywhere.
Deep within a dream within a nightmare, etched in the dying fabric of reality. Here, there is only you. Your hands. Your sick, perverse will~
Slowly, methodically... you pick one memory after another, then erase them. One by one, like picking off the petals from a flower...
<div class="passCheck">\
A hug, a particularly tasty meal, a fun game, that wandering merchant who used to visit the shack in the forest... said shack in said forest... All gone.
<img src="Images/Icons/MindMagic.png"></div>\
In their absence, all that is left is you. Your voice, your touch, your presence.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |EraseMemoriesLife2]]<img src="Images/Icons/RedTime.png"></div>\
<<set $wolfPoints to -6>>
<<set $wolfBed to 4>>
<<set $wolfEvents.push("erase")>>You watch with predatory stillness as she struggles against sleep, her breaths shallow and uneven. Your mere presence beside her keeps her tense, aware on some primal level of the danger coiled so close.
But you're patient...
A whisper of your power brushes against her thoughts, gentle as a lullaby, smoothing the edges of her unease. Her eyelids grow heavy, her limbs slacken. She has nothing to fear...
That's it.
Little by little, she sinks. Until at last, her breathing evens out.
It is at that moment that she is yours~
You reach between her legs, spreading them slightly, and begin to trace the outlines of her sex. Soft, delicate, hidden... virginal. She shivers in her sleep, but does not stir. A single finger over her slit, tracing the shape of her opening, and then slowly dipping inside. Wet for you already, the poor thing lets out the cutest whine as you sink your finger into her, her body clenching around you.
You work slowly, deliberately, not wanting to bring her to a quick climax, no, you are going to keep her unconscious body at the edge of orgasm, but never let her tip over it.
Your influence coils deeper into her subconscious, an unbreakable tether ensuring she remains blissfully unaware... yet exquisitely responsive~
Fingers trail down her sleeping form, circling the swell of her modest breasts before pinching each nipple to stiff, aching peaks. Her back arches faintly into your touch, a silent plea for release... Such a good girl~
Between her thighs, your other hand works slow, relentless circles. Her hips jerk against your fingers with every teasing thrust, her breath coming in shallow gasps. A whine catches in her throat. Sweet, desperate already... but your power holds her under, asleep and on the edge.
And all the while, you whisper into her mind:
@@.importantText;"You belong to me."
"This pleasure is mine to give."
"You need me."
"Only I love you..."@@
So open and receptive, every whispered word seeps into her like rain soaking into dry soil. You'll ensure that you become the only presence in her mind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $wolfEvents.push("finger1")>>
<<set $wolfPoints to $temporaryWpoints -1>>What a shame... that every morning finds your sweet Lyra dutifully cleaning your cock despite her obvious distaste. She manages the chore with commendable effort, sure, but the way her nose wrinkles as she swallows... the slight tremble in her throat when she swallows the thick, lumpy substance betrays her.
@@.playerSpeech;"Lyra."@@ You call her attention. @@.playerSpeech;" Shuffle over. you are going to give me another blowjob tonight... right now."@@
A tiny moment of hesitation... just long enough to spot the tension in her tail, before she moves. Another blowjob? Is it because she did something wrong?
@@.wolfSpeech;"Y-yes, of course..."@@
The mattress dips as she kneels between your legs, already leaning in. Her obedience is touching, really. It's not hard to tell that she isn't fond of it, but, if you wish for a blowjob, she will give it to you, and be happy doing it. What kind of daughter wouldnt give her beloved adoptive father a nice blowjob when he asked? Especially when he looks after her like he does...
Soon, shes at it again. The sloppy, tentative attempts to give you pleasure, her mouth a warm, tight embrace, fingers dancing up and down your length to hopefully bring you more pleasure. This time, however, right before you cum, you instruct her to keep it in her mouth.
@@.playerSpeech;"Hold it. Keep every drop."@@
She whines around you but obeys, lips sealed tight as you finish. Her throat works reflexively, eyes watering at the taste, yet she keeps her mouth dutifully full, cheeks rounded with nothing but pure, raw, boiling cum.
Poor thing... how her lashes damp with unshed tears, that faint wrinkle of her nose as your taste coats her hyper-sensitive tongue. You guide her onto her back with a palm to her sternum, draping the blanket over her trembling form.
@@.playerSpeech;"Now lie down... thats it, relax. Keep it there. Don't swallow yet, alright?" @@
Lyra obeys, and you cover her with the blanket.
@@.playerSpeech;"Good girl. You are getting some rest. Close your eyes, that's it. I want you to fully focus on the sensation. My taste, my scent... how it feels against your tongue." @@
Her eyes shut close, and you continue, your venomous words sinking into her mind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready for a long night of hypnosis... |ComfortableCum2]]</div>\
<<set $wolfEvents.push("blowjobLikes")>>
<<set $wolfPoints to $temporaryWpoints -2>>You hold her close, pressing her against you as a hand makes its way down and starts to toy with her pussy. A small gasp leaves her lips, and her body tenses for a moment before giving in, relaxing again. You don't like it when she tenses up... this is all natural, nothing to be nervous about.
This is all so very normal and right.
A kiss on the back of her neck as your fingers work, slow and teasing, the movements precise and careful. You are not in a hurry. You want her to be comfortable with this.
@@.playerSpeech;"That's it. You are such a good girl, aren't you? My perfect little Lyra." @@
She moans softly in response, her hips bucking against your hand. So needy.
@@.playerSpeech;"Yes, such a good girl. I've got you, you are safe. This is all you need to worry about..." @@
Your voice, gentle and soothing, fills her mind, wrapping her in a cocoon of warmth and security. And all the while, your fingers keep gaining ground in her tight, little cunt.
<div class="passCheck">\
You don't miss the way she reacts, the way her skin flushes hotter when you murmur "good girl," the sudden jump of her pulse when you whisper sweet affections, the telltale slickness between her thighs when you reassure her you are all she needs. Every compliment , every reassurance... a chain reinforced. And her traitorous body already responds so perfectly to your conditioning~
<img src="Images/Icons/MindMagic.png"></div>\
It's great to know she's cherished... needed. And you take great care to remind her as much as possible. After all, you're not just part of her world. You are her only world~
@@.playerSpeech;"Cum, Lyra. My sweetest girl... Cum for me~" @@
She does. A muffled, adorable whimper, her body spasming slightly, before she melts into your embrace, her breathing growing ragged and shallow.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her goodnight |KissGoodnight]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her taste her own juices. |JuicesWolfGirl]]</div>\
<<set $wolfEvents.push("finger2")>>When it's time to rest, you call Lyra over, and she eagerly hops into bed with you, her tail wagging slightly as she settles in. She presses close, not out of necessity, but because she seems to enjoy the warmth of your presence. You made sure of it, after all.
@@.wolfSpeech;"Goodnight! $wolfName..."@@
She flashes a shy smile, but there's no sign of discomfort. You kiss her gently, wishing her a peaceful night, and she lets out a contented sigh, nuzzling against you as she drifts off to sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just sleep through the night |SleepNight]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Push some changes into her vulnerable mind... |SleepNightChanges][$wolfPoints +=2]]<img src="Images/Icons/RedMagic.png"></div>\
<<if $wolfEvents.includes("finger1") && !$wolfEvents.includes("finger2") && $wolfEvents.includes("erase")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finger her delicate pussy while she's awake |FingerWolfSleep2]]</div>\
<</if>>\
<<if $wolfEvents.includes("finger2")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finger her delicate pussy while she's awake |FingerWolfSleep3]]</div>\
<</if>>\
<<if $wolfEvents.includes("sex")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her in bed |FuckWolfBed]]</div>\
<</if>>\You get ready to go to bed, and sure enough, Lyra is there, patiently waiting for you to give her permission.
You pat the bed once you're under the sheets, inviting her to join you, and that she does, climbing in and pressing close, her warm, soft fur making the blanket seem coarse as sandpaper in comparison.
@@.playerSpeech;"There we go, such a good girl. Isn't this nice?" @@
She nods, her tail thumping lightly against your leg.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just sleep through the night |SleepNight]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Push some changes into her vulnerable mind... |SleepNightChanges][$wolfPoints +=2]]<img src="Images/Icons/RedMagic.png"></div>\You hold her close through the night, gently turning her to face you and drawing her nearer. Your lips find hers again and again, tracing the contours of her mouth with a tender, possessive curiosity. Tasting, exploring. Each kiss is soft but passionate, pulling her deeper into your embrace with every delicate touch and whispered word of affection, every hypnotic command.
By morning, you awaken in the same position, your faces mere inches apart. Her eyes meet yours, and for a moment, she freezes as the intimacy of the closeness registers. Before she can voice any protest or question, you pull her in once more, deepening the kiss. A soft moan escapes her lips; her first real kiss stolen by you, the father-figure she so highly thinks of. Despite the awkwardness and uncertainty, she cannot resist; her body responds instinctively, melting into yours.
You break the kiss after a few moments, giving her a chance to catch her breath and a chance to protest. She doesn't.
@@.wolfSpeech;"G-good morning to you too"@@
You respond with another kiss, and she returns it, tries to at least. She feels like she should know how to; this isn't the first time you have kissed her, after all... or that's what her recently altered mind tells her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $wolfEvents.push("kiss1")>>By the time you allow her to wake up, she doesn't look rested at all, and neither are you. The night was spent in a haze, a dreamlike state where her unconscious mind was forced to process an onslaught of sensory input, and it truly shows in her face, in the bags below her eyes.
@@.wolfSpeech;"M-Morning already...?"@@ She looks around, dazed and confused.
Hard to tell the passage of time here... she doesn't even understand how the hourglass works. But if you say it's morning, it must be. She is quite hungry, despite having swallowed a fair amount of your saliva during the night.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
When she wakes up the next morning, she doesn't feel any different. A bit... Emptier, perhaps, but also less scared, and confused. Unbeknownst to her, you have spent the whole night slowly and carefully erasing the last vestiges of her old life.
She won't grieve what she no longer remembers. Her father, her old life; gone without a trace. All that lingers is a nagging, fading sense of wrongnesst... but even that is slipping away.
@@.wolfSpeech;"Morning! Did you sleep well? The night went by... ugh... q-quickly?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpBesideLyra]]<img src="Images/Icons/RedSleep.png"></div>\You press another gentle kiss to her neck, while your hand remains over her mound, protective, possessive.
@@.playerSpeech; "Goodnight, Lyra." @@
@@.wolfSpeech;"G-goodnight, $wolfName... t-thank you." @@
Keeping her close, you allow sleep to take over. You could really get used to having her around...~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpBesideLyra]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $wolfPoints to $temporaryWpoints +1>>When her climax hits; body quivering, thighs clamping around your hand, you don't let a single drop escape. Your fingers curl, gathering the slick evidence of her pleasure, before pressing them past her parted lips.
She gasps, oversensitive and dazed, but the protest dies in her throat as your cum-coated digits slide all over her tongue with utter conviction. When she realizes the taste... it is already all over her mouth. Her own arousal, salty-sweet, floods her senses.
A shudder runs through her as she hesitates... then, with shaky obedience, begins to do what is expected of her, to suck on your fingers.
@@.playerSpeech;"Mhm, good girl. This is natural. Your body knows how good my touch feels. And I adore making you feel this way~"@@
Your fingers slide from her mouth, glistening with spit, and immediately return to her slick folds, dragging through her pussy with deliberate slowness. She shivers at the touch, oversensitive but pliant, her thighs trembling as you gather another thick coating of her own arousal.
Before she can even catch her breath, you press back between her lips, smearing her taste across her tongue for a second time. A weak whimper escapes her, but her mouth stays obediently open, accepting what you give her. Her own shame...
@@.playerSpeech;"Good girl~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpBesideLyra]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $wolfPoints to $temporaryWpoints -1>>@@.playerSpeech;"That's it. Use your tongue to swirl it around. Feel the thick, salty warmth coating every inch of your mouth. Let the taste seep into you... deeper... deeper..."@@
Your voice is a hypnotic murmur as Lyra's tongue moves sluggishly, her throat working as she fights the instinct to gag. Her nose wrinkles slightly at the musky bitterness, but she obeys... because you asked her to. Because pleasing you is all that matters.
@@.playerSpeech;"You are so tired... sleep, Lyra. Sleep. Slow, steady breaths... In and out... in and out... you are going to be so very relaxed. So relaxed..."@@
She is indeed so very tired... she could drift off just like this.
@@.playerSpeech;"Keep swirling. Feel my taste... my smell... my scent is all over you. Every breath, full of me... my essence..."@@
Her nostrils flare with each breath, strands of saliva and semen glistening down the sides of her mouth. That adorable pout wrinkles her brow, yet her tongue keeps working, methodically spreading your essence across every last corner of her mouth.
<div class="passCheck">\
And while she's out, you spend the next hour murmuring against her ear, your voice weaving the musk of your cum into hypnotic reassurances...
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"...you can't get enough of it. When you are alone, it fills your thoughts. The thick, delicious taste, the wonderful aroma. When you service my cock, it is the reward that drives you, the prize that you yearn for. The hot, salty, rich seed..."@@
She starts squirming under the covers, her body reacting to your words. A hand reaches between her legs, fingers probing the damp lips of her pussy. She's dripping wet, her arousal mingling with your previously disgusting essence.
@@.playerSpeech;"Good girl,"@@ you purr, watching her hips stutter. @@.playerSpeech;"That perfect warmth flooding your throat... thick ropes of my love turning your stomach heavy..."@@ Your thumb finds her clit, her hyper-sensitive pleasure button @@.playerSpeech;"Your body knows truth... nothing nourishes like my cum. Nothing fills you like my essence..."@@
Her tongue swirls faster now... and this time its not because you commanded it, but because she wants to. Because the thought of swallowing every last drop makes her cunt throb, and tasting it is the next best thing she can do right now.
A high, keening whine escapes her as you rub her clit in circles, her hips bucking against your hand. She's close... so close... and when the sweet moment it finally happens, you whisper a single word into her ear.
@@.playerSpeech;"Swallow~"@@
She does, her body arching and trembling, as the thick sludge travels down her pipe. It is the final piece, the last push that her mind needed. The flavor is so potent, so overwhelming, so utterly... divine that, coupled with her climax, it sinks in and roots itself deep into her.
@@.playerSpeech;"What a perfect, obedient girl..."@@ Your thumb smears a glistening streak along her inner thigh. @@.playerSpeech;"And good girls like you earn every last drop of their father's thick release...~"@@
You get comfortable and ready to sleep. All through the night, the lingering taste of your essence will remain in her mouth, slowly seeping into her thoughts. By morning, she will wake up and give you a blowjob. And this time, she will not hesitate to swallow every drop of your delicious essence, to lick her lips and ask for more.
Such a good girl indeed, after all. So easy to sculpt and train.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep |ComfortableCum3]]</div>\The next morning, you wake up to the sensation of a tongue running over your cock. You don't say anything, merely lying back and enjoying the sensation as she does her job.
And there is a noticeable difference. Her eagerness transcends the mere desire to please. Lyra truly enjoys the act now, the taste, the smell. Hidden from your sight, her pussy is drenched, a thin trail of juices barely absorbed by her dense pubic fur.
She devours you hungrily, sucking and licking, until you give her the reward that she so desperately craves. A series of thick, gooey shots she eagerly guzzles down, before going back to suck the remnants off your shaft.
@@.playerSpeech;"Much better. How was the taste this time?" @@
Lyra pulls back, smiling shyly, tail wagging.
@@.wolfSpeech; "Really, really good. T-thank you for letting me have it...." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\<<if $wolfBedBlowjob is 1>>
<<set $wolfBedBlowjob to 2>>\
<<else>>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\<<set _once to false>>
<<if $wolfPoints < 0>>
<<if $inestability >= 0>>
<<set $inestability -=1>>
<<if $wolfPoints < -2>>
<<set $inestability -=1>>
<</if>>
<<if $wolfPoints < -4>>
<<set $inestability -=1>>
<</if>>
<</if>>
<</if>>
<<if $wolfPoints >= 0>>
<<if $inestability < 3>>
<<set $inestability +=1>>
<</if>>
<</if>>
<<if $inestability < 0>>
<<if !$wolfEvents.includes("breakdown") && _once is false>>\
<<set _once to true>>
<<goto LyraBreakdown>>
<<elseif _once is false>>\
<<set _once to true>>
<<goto LyraEscape>>
<</if>>\
<</if>>
<<if $wolfEvents.includes("introduce") && $masturbateEventWolf is 0 && _once is false>>\
<<set _randomInt to Math.floor(Math.random() * 100)>>
<<if _randomInt >= 80>>
<<goto GenericLyraMasturbating>>
<</if>>
<</if>>
<<if $wolfState is "mind1" && _once is false>>
<<set _once to true>>
<<goto WolfStillSleep>>
<</if>>
<<if $wolfState is "mind2" && _once is false>>
<<set _once to true>>
<<goto WolfMindControlBasement1>>
<</if>>
<<if $wolfState is "mind10" && _once is false>>
<<set _once to true>>
<<goto WolfForgot>>
<</if>>
<<if $wolfNyxaRequest <0 && $wolfEvents.includes("sex")>>
<<set $wolfNyxaRequest +=1>>
<</if>>
<<if $wolfIntro is "" && _once is false>>
<<set $wolfIntro to "done">>
<<set _once to true>>
<<goto "WolfCheckMind1">>
<</if>>
<<if $wolfIntro is "done" && _once is false>>
<<set $randomInt to Math.floor(Math.random() * 100)>>
<<set _once to true>>
<<goto "GenericCheckLyra">>
<</if>>
<<if $wolfPoints >= 999 && $wolfBreakdown is "" && _once is false>>
<<set _once to true>>
<<goto "LyraBreakdown">>
<</if>>
<<if $wolfBreakdown is "dealt1" && _once is false>>
<<set _once to true>>
<<goto "CalmAfterBreakdown">>
<</if>>
<</if>>
<<if _once is false>>
<<set _once to true>>
<<goto "GenericCheckLyra">>
<</if>>
<<if $wolfFinger >=1 && $wolfBreakdown is "dealt" && $wolfBlowjob is "taught" && $wolfFucked is 0 && _once is false>>\
<<set $wolfFucked to 1>>\
<</if>>\<<set _once to false>>
<<if _once is false && $wolfBed is 0>>
<<set $wolfBed to 1>>
<<set _once to true>>
<<if !$wolfEvents.includes("bedN")>>
<<set $wolfEvents.push("bedN")>>
<</if>>
<<if !$wolfEvents.includes("bedSlept")>>
<<set $wolfEvents.push("bedSlept")>>
<</if>>
<<goto "WolfSleep1">>
<</if>>
<<if _once is false && $wolfBed is 1>>
<<set _once to true>>
<<goto "WolfSleep2">>
<</if>>
<<if _once is false && $wolfBed is 2>>
<<set _once to true>>
<<goto "WolfSleepGeneric2">>
<</if>>
<<if _once is false && $wolfBed is 4>>
<<set _once to true>>
<<if $wolfEvents.includes("sex")>>
<<goto "LyraSleepGeneric2">>
<<else>>
<<goto "Lyrabedintro">>
<</if>>
<</if>>
When you go to check on Lyra, what you find is not quite what you expected. You find the wolf curled beneath the table; a trembling ball of fur, tears, and muffled, disjointed whimpers. Her knees press tight to her chest, tail wrapped around herself like a shield, and when she sees you, she seems to cry even harder. You kneel down and reach out towards her, but instead of reaching towards her father and savior, she curls further into herself.
You freeze, unsure of how to react. This is quite new.
@@.playerSpeech; "Lyra?" @@
A weak sniffle, she remains frozen.
@@.wolfSpeech;"M-my dad... y-you... you are who... who..."@@
Her words are slow, interrupted by soft sobs and the occasional hiccup. She seems utterly confused, unable to comprehend the situation.
Ah.
Of course.
You'd been so focused on reshaping her that you'd forgotten to check if the clay could bear the pressure anymore... too many changes too soon, perhaps? Were you too careless in the pursuit of your perfect little brainwashed doll?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Attempt to calm her down |LyraBreakdown1]]<img src="Images/Icons/RedCharisma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your powers to fix her |LyraBreakdown2]]<img src="Images/Icons/RedMagic.png"></div>\
<<set $temporaryWpoints to $wolfPoints>>\<div class="failCheck">\
You try to speak soothing words, but her only reaction is a pained whine. The more you talk, the more panic seeps into her.
<img src="Images/Icons/FailCharisma.png"></div>\
You are not her father, this is not her home, and you are not here to help her. She's being held here against her will by a facsimile of a man, who is using some kind of magic on her to keep her docile. A nightmare she's only now barely waking from.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your powers to fix her |LyraBreakdown2]]<img src="Images/Icons/RedMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...Perhaps a violent rape will knock some sense into her |LyraBreakdown3][$karma -=2]]<img src="Images/Icons/RedEvilKarma.png"></div>\@@.playerSpeech;"Calm down, Lyra." @@
<div class="passCheck">\
Your voice slips into that familiar, hypnotic cadence, the one that always sinks into her bones. Her sobs stutter, dampening to shaky hiccups, but her tears keep flowing.
<img src="Images/Icons/MindMagic.png"></div>\
You sit down next to her, her big, teary eyes desperately seeking comfort in your gaze. Wanting to keep believing the lie you've fed her, desperate to believe everything is fine.
@@.playerSpeech;"Keep looking into my eyes. You're safe. My eyes make you feel safe." @@
You take a deep breath, and she follows, her breathing calming down as she does.
@@.playerSpeech;"I know you've been through a lot. I know things are confusing right now. But they'll make sense soon, okay?" @@
Another sniffle, and her voice trembles.
@@.wolfSpeech;"B-but... my d-dad, he-..." @@
Your eyes seem to glow, and a subtle shiver goes down her spine, a brief flash of pleasure.
@@.playerSpeech;"Shhh.... it's okay, Lyra. I'm your father figure. Im your dad. That's all you need to know. You can trust me. I love you, and I will always protect you. You know this, deep down." @@
She takes a shaky breath, her eyes never leaving yours.
@@.wolfSpeech;"M-my..." @@
@@.playerSpeech;"Yes. I've been with you all along, taking care of you. Remember our little house in the forest? We've lived there for a while." @@
She nods weakly, the gears inside her head starting to move, old memories being uncovered.
@@.playerSpeech;"You know we had to leave. Feral wolves nearly killed you."@@
She remembers that, sort off. It makes sense now that you are bringing it up.
Your palms cradle her face, thumbs stroking the damp trails beneath her eyes. She's so small like this... her breaths hitching, lashes fluttering as she drowns in your gaze.
@@.playerSpeech;"It's over now."@@ You press your forehead to hers.
@@.playerSpeech;"Every hurt, every fear. Gone. Only my love remains. Only my protection. Understand?"@@
A broken sound catches in her throat as she leans further into your touch. Her voice trembles... but her body remembers, curling into you like a flower seeking vital, precious sunlight.
@@.wolfSpeech;"Mhmm.... ahn, y-yes. Y-you... love..." @@
You pull her in for a gentle kiss. One, she happily accepts, melting into your embrace.
She's been so scared, but you are here now, and she feels safe. Everything will be fine.
Still, you keep your magic focused on her. On her memories, on her emotions, and on her perception of you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LyraBreakdown4]]<img src="Images/Icons/RedTime.png"></div>\
<<set $wolfPoints to $temporaryWpoints +2>>
<<set $inestability to 0>>If her mind's fractured, you'll fuck the pieces back into place.
Her tail is athe leash you need to yank her out of her hiding spot. She yelps and panics, struggling against you and trying to crawl away. Then, she bites.
@@.wolfSpeech;"I-I'm s-sorr—"@@
The violent crack of your palm against her muzzle cuts right through her sobs and half mumbled apologies, as her head snaps sideways, eyes wide, breath caught.
That look of wounded betrayal lasts only a second before crumbling into something worse... fear. Not just of pain, but of you. Of having displeased you.
Because beneath the resurfacing memories, beneath the confusion, one truth remains embedded;
She trusts you.
Needs you.
And the terror in her whimper isn't just from the sting, it's from the awful certainty that she caused this. That she made you angry. This angry...
So, when you shove her against the ground and forcefully pull her tail up, lifting her butt, she doesn't fight back. She doesn't scream, bite, or claw. Instead, she just whimpers, her entire body trembling as apologies roll from her lips.
@@.playerSpeech;"That's right, shut the fuck up. You are my slut, you understand?" @@
She nods weakly, still not realizing the worst is yet to come.
@@.playerSpeech;"Here I tried my best to treat you kindly, to take care of you, and how do you repay me? I wanted your first time to be nice and loving, but clearly, you don't deserve that. You deserve to be raped like a cheap whore." @@
Another whimper. She's so confused, but she doesn't dare speak, doesn't want to upset you further. Not until you <i>ram</i> your cock into her virginal cunt, tearing a scream from the depths of her throat.
You force yourself onto her, over and over, with brutal, animalistic thrusts, the kind that are designed to inflict pain, and nothing else. You tell yourself it's about teaching her a lesson. Fixing her, even.
But the truth is simpler, uglier...
You'd wanted this since the first moment you saw her, to feel her tight pussy struggle around you, to watch her cry and weep as you split her open.
@@.playerSpeech;"This is what happens, when you misbehave. You're gonna take this, and you're gonna thank me for it, understand?" @@
A choked sob, and a desperate nod. Afraid for her own life, the little pup only wants to make things right and to calm you down at this point... even as the fractures in her barely functional mind widen more and more.
@@.playerSpeech;"Say it. Say you're sorry." @@
With each thrust, her small body is shoved forward, and her voice comes out breathless, weak.
@@.wolfSpeech;"S-sor-rry!" @@
A slap across her ass.
@@.playerSpeech;"For not being grateful enough. For not trusting me. For biting me. Say it." @@
@@.wolfSpeech;"Ah... aah! A-ahhnnn... s-sorr-r-ry... ahh! S-so-orry!" @@
Another hard slap across her ass, a loud smack, the sound ringing through the room.
@@.playerSpeech;"Thank me, for saving you, and taking care of you." @@
She's confused, so terribly confused, but there is nothing else she can do. The words pour out, forced from her lips by the merciless, savage assault on her poor cunt.
@@.wolfSpeech;"T-t-than-ank... y-you... ah, ah, a-hh, h-hah!"@@
Tears and snot smeared on her face, she looks as miserable as when you first found her.
When you feel yourself getting closer, you grab her head by the scruff, forcing her face into the ground, and pound her with a brutal intensity for a few seconds, before burying yourself deep inside her, and releasing a thick, hot load.
@@.playerSpeech;"This is what you deserve. Ungrateful bitch..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]<img src="Images/Icons/RedMagic.png"></div>\
<<set $wolfBreakdown to "rape">>\
<<set $partnerToRemove to "wolf">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $newPartner to ["wolfGirlBasement"]>>
<<set $possiblePartners to $possiblePartners.concat($newPartner)>>
<<set $excludingPartner to "wolfGirlBasement">> \For nearly an hour, your eyes stay locked with hers, the gentle flow of words, and the constant, not-so-subtle reinforcement of her brainwashing.
You are making sure this won't happen again, so you keep pushing, fixing, rewriting...
<<if $wolfEvents.includes("erase")>>
<div class="passCheck">\
Perhaps plucking away her memories was the final drop that made the glass overflow... or rather, the kick that sent it crashing to the floor. It was a step in the right direction for sure, so maybe you simply had not been thorough enough... so you continue.
The hollow you carved into her mind is deep, but it must grow deeper still. Every trace of her former life has to disappear... memories of her single parent, her home, her past... all of it. You replace them with your own. Memories of living with you, and her life as a wild pup, before you saved her.
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"You are so tired, Lyra. Come to bed with me. We'll keep talking there, okay?" @@
Her breathing has settled, and her heart rate is normal. No more crying, for now...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LyraBreakdown5]]</div>\
<<set $wolfPoints to $temporaryWpoints +7>>\
<<else>>
<div class="passCheck">\
You're not sure if it will hold. Not sure how many more changes you can push through before this patchwork fix starts to come undone. But for now... it'll have to do.
<img src="Images/Icons/MindMagic.png"><img src="Images/Icons/FailMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/Sleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\
<</if>>\
<<set $wolfEvents.push("breakdown")>>\
<<set $onlyOnceSleep = false>>\You bring her back to bed and tuck her in, making sure she is comfortable. Then, you lie down next to her and let her snuggle up against you.
The two of you cuddle for a bit and talk.
You give her the answers, the explanations, the reassurance. The lies.
Even as she sleeps in your arms, you don't give her any respite.
Helpless, big fluffy ears close to your lips, you whisper soft, reassuring words, and continue the process of erasing her old memories.
Her new ones are already sooo much better, anyway~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/Sleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\
Today Lyra seems to be doing better. Her mind may still reject some of the new memories, but you'll be there to ensure the truth never quite manages to emerge back to the front of her conscious mind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GenericCheckLyra][$quickLyra = true]]</div>\
<<set $wolfBreakdown to "dealt2">>The book, of course. For your beloved, most precious little wolf.
You look around the shelves, picking up books and browsing through them. Most of the tomes here are... not exactly heartwarming. Dusty volumes on skinning techniques, demons and eldritch horrors, and other grim subjects are far too common in a library not meant for recreational reading.
Does Lyra even know how to read? You may have been patient with her, but you are not sure you'd have the energy to teach her that.
And so, instead of basing your choice of book on its actual content, you decide to focus on the illustrations. Something pretty, something evocative. And, ideally, something not too violent.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SearchLibraryLyra1]]</div>\You settle on a large, ornate volume. Its pages are thick and slightly yellowed with age, but each one is adorned with beautiful, hand-painted illustrations, so utterly detailed they seem to almost come alive. The colors are vibrant and rich, the depictions of fantastical worlds, creatures, and characters so masterfully rendered, it's hard to believe they're not real.
This will do.
You thank Orion for letting you take the book and make your way out of the library with the hefty tome tucked under your arm.
<div class="passCheck">\
<img src="Images/Icons/Item.png"></div>\
<<set $wolfNyxaRequest to 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\Lyra is still unconscious, the unconventional trip coupled with the changes you pushed into her mind, no doubt, has taken a toll. You should come and check on her later...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\The house feels too still today... no sweeping, no patter of paws on concrete. You check her usual spots, the kitchen the bedroom, the living room... Nothing at all...
Then you see it... the one door left ajar. The one that shouuuuld have stayed locked at all times.
The portal room.
Cold creeps down your spine as you stare up the darkened stairway.
@@.playerSpeech;"Shit... I swear I'm going to chain her up one of these days..." @@
You follow through, and notice that the disk leading to the hunters hall, the only one she could have accidentally activated without a travelstone, is still warm to the touch. This is going to suck, isn't it?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LyraEscape2]]</div>\You make your way to the hunter's hall, and to your dismay, that is where Lyra went. Not that you find her, but Orion, hovering and waiting for you, confirms your worst fears.
Your sweet little wolf-pet had another moment of clarity, and like a startled animal, she bolted.
Perhaps she thought, in her panic, that the portal room could take her back to a life before you. To her home, her real home, her dad...
How exactly she managed to activate it, without knowing what to say or how to use it will remains a mistery, but, in this ironic twist of fate, it swallowed and carried her away...
She ran through the hall, much to the confusion of the other hunters, who almost immediately tackled and brought her down with practiced ease.
Orion nods, as if reading your thoughts.... well, probably reading your thoughts, to be completely fair.
@@.OrionSpeech;"I peered through the creature's mind. We are...aware, of what transpired."@@
His voice is quiet, too calm... but there's an unmistakable edge beneath it, razor-sharp and cold.
You open your mouth to say something, anything... but there's nothing that would make this better. Nothing that would wipe away the disappointment in Orion's dead eyes.
@@.OrionSpeech;"Don't bother with it. Other hunters before you have been known for their tendencies, their desire to inflict pain for the sake of it... But I had thought better of you. The things you did to her, the anguish you put her through. The misuse of the powers I gifted you."@@
He shakes his skull.
@@.OrionSpeech;"Some may argue that taking pleasure in such depravity is not, in itself, a breach of our tenets, $playerName. Distasteful, in this old man's opinion. But not strictly forbidden."@@
He lets the silence linger, then continues, voice low and firm.
@@.OrionSpeech;"But the creature bore the mark of the Eye. Her fate was sealed, and you were charged with her execution. You failed to see it done. That is a dereliction of duty and a grievous offence. One we will not take lightly."@@
His stare bores into you, the disapproval palpable. In truth, you have nothing to say in your defence. You broke the rules, and you did it out of lust, not compassion.
@@.OrionSpeech;"A mere demotion would be the least of what you deserve. But given the foul nature of your transgression, I have personally petitioned for a harsher judgment. Lay down your weapon. Remove your armor. Put them down. You are no longer welcome amongst us." @@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending22">>
<</link>>\
</div>\You go check on Lyra, realising that you... kinda forgot about her entirely. The house has been strangely silent, so you assume that she never left the basement. Or, that if she did... then you were simply not there to witness it.
Either way, when you set foot into the room, you are very surprised by the lack of a cute, wounded wolf girl. The shackle you used to secure her is still closed, but its occupant is nowhere to be seen.
@@.playerSpeech;"Lyra?"@@
Only silence, as you walk further into the room, looking around.
@@.playerSpeech;"Lyra, where are you?"@@
You search the basement, the living room, the rest of the house... but there is no sign of her anywhere. Its as if she had simply vanished into thin air.
<<set $excludingPartner to "">> \
<<set $wolfBasementState to "">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\Without much of an explanation, you give Lyra a headpat. Slightly confused, she smiles at you anyway.
@@.wolfSpeech;"Um... thanks?"@@
@@.playerSpeech;"Keep up the good work."@@ You say, ruffling her hair a bit more.
A bit odd, she probably thinks to herself, but the little gesture of affection feels nice, so she doesn't complain. You turn around to leave, and she goes back to her task.
<<set $wolfKisses to -1>>
<<set $wolfSecondaryAction to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $wolfEvents.push("headpat")>>You give her another headpat. This time, she's a bit more receptive, maybe even expecting it a little. Her hair is really soft, like silk... it makes you never want to stop petting her. You have to wonder, just how soft will it be in other places...~
When you pull away, her tail wags softly behind her.
@@.playerSpeech;"Good girl, keep at it."@@
@@.wolfSpeech;"Thank you... I will..."@@
<<if !$wolfEvents.includes("headpat1")>>
<<set $wolfPoints to $temporaryWpoints +1>>
<</if>>
<<set $wolfEvents.push("headpat1")>>
<<set $wolfSecondaryAction to true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\Some changes are easier to explain than others. A father making love to his daughter is slightly more difficult than average. But, this time there is something else at play, something helping you warp her mind. The pleasure it brings to her, that is a powerful leverage that, if properly combined with your words... could get her addicted to your cock before she realises it.
@@.playerSpeech;"Lyra? Come here, I want to talk to you..."@@
You call for her, and she comes promptly. You sit her on your lap, your eyes boring into hers, hypnotic, to ensure that what you voice next fully sinks in...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SexReinforce1]]<img src="Images/Icons/RedMagic.png"></div>
<<set $wolfEvents.push("sexR")>>Lyra's mind is weak, still not fully matured and hardness by experience. But, while malleable and easily influenced, those changes could be rejected or reversed in time. That is why, you need to make sure she is properly conditioned... Tie loose ends and ensure that the reality you are imposing on her is as absolute as possible.
@@.playerSpeech;"Lyra? Come here, I want to talk to you..."@@
You call for her, and she comes promptly. You sit her on your lap, your eyes boring into hers, hypnotic, to ensure that what you voice next fully sinks in...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SleepingReinforce1]]<img src="Images/Icons/RedMagic.png"></div>
<<set $wolfEvents.push("bedR")>>So far, Lyra has been more than receptive to your changes. Nevermind the moral implications, she's been off her clothes consistently, but you do have the nagging feeling that deep down, she still finds it weird. You want to make sure that is not the case.
You want to convince her that it is normal, that it has always been that way.
@@.playerSpeech;"Lyra? Come here, I want to talk to you..."@@
You call for her, and she comes promptly. You sit her on your lap, your eyes boring into hers, hypnotic, to ensure that what you voice next fully sinks in...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NakedReinforce1]]<img src="Images/Icons/RedMagic.png"></div>
<<set $wolfEvents.push("nakedR")>>You begin by just talking to her normally, discussing her day, her thoughts, her feelings... you want her to feel at ease and willing to open up.
@@.playerSpeech;"...You've been a great help around the house, even after the little accident... how are you feeling?"@@
@@.wolfSpeech;"Everything is still a little foggy... but I think I'm fine. The leg doesn't hurt that much anymore, either."@@
If anything, everything is even more foggy since you started to regularly poison her thoughts with your words, but the fog has given way to a warm sense of comfort.
@@.playerSpeech;"How do you feel, sleeping with me? Does it bother you at all?"@@
There is a slight hesitation as she thinks about it. She... was used to her own bed, back at her real home.
@@.wolfSpeech;"I... guess not, though..."@@
@@.playerSpeech;"Though?"@@ You press, your voice calm and soothing.
She averts her eyes, a bit embarrassed to admit the following.
@@.wolfSpeech;"Well, I don't... remember sharing a bed with you before... why are we doing it now?"@@
@@.playerSpeech;"That's not true. Whenever you've felt sick, whenever you've been afraid, whenever you just wanted to feel safe... you always came to my bed. Don't you remember?"@@
Your voice carries a reassuring tone, but this time it hits way harder. You are actively shifting through some of her memories, planting the idea that this isn't a recent development, only something that was reserved for special occasions.
@@.wolfSpeech;"You are right..."@@ She mumbles, flatly, reliving some of those memories. A thunderstorm that had her cowering under your sheets... that one time she nearly drowned in the river and spent days shivering under your care...
@@.playerSpeech;"But you know I don't mind... know you are going through a tough time, and I'm more than happy to provide you with some comfort. But even then, you don't have to wait for a special occasion to seek my warmth. A father is always willing to share his bed with his daughter, no matter what."@@
Another push, another layer of conditioning.
@@.wolfSpeech;"I... yeah. Thank you... The bed is small and I wasn't sure if you wanted me there..."@@ Lyra mumbles, no longer remembering that was actually not the reason she felt weird about it.
@@.playerSpeech;"Nonsense, I love having you in my arms. Nothing makes me happier than to feel my precious daughter close to me..."@@
You hug her close, and she nuzzles into your embrace. You will keep her close for a while, softening some of the edges that still linger in her mind... by the time you are done, there will be no doubt in her mind that this is how it's always been.
<<set $wolfEvents.push("bedR")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $basementEnergy to 0>>The process is easy, if lengthy. Tons of interactions to go over, she's lived all her life wearing human clothes, but you make her realize that it just makes no sense. She, unlike humans, is covered in soft, warm fur that keeps her comfortable regardless of whether she is wearing anything. It has always been a bit of a nuisance, really, to put on those pesky garments... only necessary during those cold winters back at the cabin.
@@.playerSpeech;"You used clothes for a little while, when you were younger... but your fur has grown so thick and comfy now, that it's not really necessary. You know that, right?"@@
@@.wolfSpeech;"Yes... but..."@@ She mumbles dreamily, lost in the flow of thoughts that you are feeding her.
@@.playerSpeech;"Remember the words I taught you? Good girl. Repeat them for me."@@
@@.wolfSpeech;"My body is beautiful..."@@
@@.playerSpeech;"That's right. Your body is beautiful. It should be admired, not hidden. You feel better without any clothes. Natural."@@
@@.wolfSpeech;"I feel... natural..."@@
You continue to hammer the concepts into her, making sure she internalizes them. Hours of talk, of repetition, and before the day is over, she will fully believe she's been naked all her life.
@@.playerSpeech;"...and, whenever those pesky thoughts threaten to creep in, whenever you feel anything other than comfortable with your bare body, you will repeat those words and push them away."@@
She nods, eyes half lidded. You bring her in for a hug, and she melts into your embrace before collapsing into a little snore. So adorable... but the mental fatigue of the session has taken its toll even on you. Hard to imagine how exhausting it must have been for Lyra.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $basementEnergy to 0>>This time, be patient. You've already pushed her past the last of her barriers... stripped away any lingering shame or modesty and commited what would be the ultimate sin for a father and a daughter. Even so, helping her fully process such a drastic shift in reality is no simple task.
First, you begin by just talking to her normally, discussing her day, her thoughts, her feelings... All the while, you touch her, caress her, run your hands up and down her body. She's comfortable with you, at ease.
@@.playerSpeech;"Lyra."@@ you pause, looking straight into her eyes, your voice steady and calm. @@.playerSpeech;"How do you feel about me?"@@
She looks back, a bit confused.
@@.wolfSpeech;"I love you, $wolfName!"@@
@@.playerSpeech;"That's right. And I love you too, my sweet girl."@@ You smile, your hand reaching up to stroke her cheek, then down her neck, over her breasts, her belly... @@.playerSpeech;"More than anything in this world. You are the most precious thing to me."@@
Her breath hitches as your touch keeps wandering, lower and lower.
@@.playerSpeech;"What about our... intimacy, Lyra? How does that make you feel?"@@
Intimacy... She knows what you are talking about, even if she didn't have a name for it before.
@@.wolfSpeech;"Um..."@@ She has to make a great effort to give shape to the strange cocktail of feelings your actions have brought out of her.
@@.wolfSpeech;"I... like it. Feels good, $wolfName."@@
@@.playerSpeech;"It is the greatest form of love a father can give to his daughter. It's a way for me to show you just how much I care, how much I cherish you... how much I want to protect you..."@@
Your fingers brush over her sex, teasing her slit. She shivers at the touch, her breathing becoming a little more shallow.
@@.playerSpeech;"And you've been so good at receiving my love... You make me so proud, Lyra. I love you so much..."@@
@@.wolfSpeech;"T-thank you, $wolfName. I... I love you too..."@@
Her voice trembles, her hips starting to move against your hand. This... feels wrong. But if it does, then why does it feel so right?
@@.playerSpeech;"This is normal."@@ You speak, slowly, each of your words heavy with power. @@.playerSpeech;"It's the purest form of love... whatever doubt you feel, push it away. Focus on the pleasure... On the love."@@
You push a finger into her, and her body accepts it eagerly. You know she's conflicted... but you are there to guide her, to help her understand.
@@.playerSpeech;"It is normal for a father to make love to his daughter. It is the most beautiful,purest expression of love..."@@
She moans, her mind foggy as she tries to make sense of what you are saying. It does make sense, doesn't it? It's... just love. Maybe that's why it feels so overwhelming. But the closeness, the warmth of your body against hers... It's unlike anything else she's experienced. It must be something special.
A thin line of drool forms from the corner of her mouth as you start to move your finger inside her. Her eyes, still fixed on yours, are the gateway that allows you to fully grasp her mind, to then mold it to your liking~
When she wakes up from this most pleasurable trance, hours upon hours of gentle pussy rubbing and whispering later... she will be fully convinced that this is the way things should be. That what you do is not only normal but expected.
You will have her fully~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $basementEnergy to 0>>If you are to keep building upon the foundations you've laid, you need to make sure said foundations are not just solid, but unshakable.
@@.playerSpeech;"Lyra?"@@ you whisper at the sleeping form curled up beside you.
Barely a mumble answers you back. Perfect.
So blissfully trusting, so innocent, so... <b>vulnerable</b> to your influence.
You caress her hair, her back, then your arms cradle her, holding her tight... so she may be reminded of your presence, of your warmth.
She is yours. You'll carve that fact into her very being, into her soul.
Whisper by whisper, your venom trickles through her ear and into her dreams. If she flinches in her sleep, you simply strengthen your grip, reassuring her with your touch that all is well, that she is safe. All that matters is keeping that passageway to her mind close, ever-listening.
...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpBesideLyra]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $wolfPoints to $temporaryWpoints +2>>
<<set $wolfEvents.push("conditioning1")>>Lyra has already grown somewhat accustomed to her new role... That of your wife and lover. She's seen your cock. Tasted your cock. But this final step, the actual act of penetration, you know, it will be the hardest to seamlessly integrate into her reality.
Her slumber deepens, an artificial, heavy fog that you've placed over her mind, all the while your arms fully envelop her small body in a protective embrace. A possessive hand drifts lower, reaching for that perfect, unsullied pussy you've worked so hard to prepare. Your fingers lazily trace the contours of her slit, barely applying any pressure, but letting the touch sink into her subconsciousness. It takes major effort not to give in right now, to sink your aching cock straight in and have your way with her. Claim her at long last.
But you've come this far, and you are not about to ruin it all out of impatience. It's not as if anyone is going to take her away from you... Not as if anyone would ever have a chance at stretching that tight hole you so eagerly covet.
You can wait a little longer...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CondLyra3]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $wolfPoints to $temporaryWpoints +4>>
<<set $wolfEvents.push("conditioning2")>>Whispers flow from your lips like a silky, intoxicating poison. Each word sinks deeper into her sleeping mind, conditioning her for what is to come. You stroke her clit gently, feeling her body shudder in your arms as the sensations slowly build up.
<div class="passCheck">\
Her dreams take the shapes you want, and you watch over her, guiding her... Showing her how much you love her, how much you cherish her, and how you want to share the greatest pleasure in the world with her. This is the ultimate form of love, and you make sure to let the idea take root deep in her psyche. How she's been promised this when she was old enough. She's been craving it all her life, but you just didn't think she was ready yet. Now she is. And you will make her dreams come true.
<img src="Images/Icons/MindMagic.png"></div>\
A finger goes in, lazily applying pressure over her g-spot as you help nudge the dream in the right direction.
@@.playerSpeech;"...it is what you've always wanted... And now you will have it..."@@
She's never felt better than in that dream. Your embrace as you rut her is not one of savage, desperate lust, but of the purest of loves. She melts into it, the throbbing of your cock against her womb the best proof of your devotion to her... Of how much she makes you feel.
More whispers, as she writhes and gasps in her sleep, edging her closer and closer to a climax.
Your hand closes around hers, and you bring it to your aching cock. You want her to <i>feel</i> it, to imprint the shape and texture into her memory...
The way it throbs, the way it twitches, how warm it feels in her grasp...
You stroke it using her hand, feeling her fingers close around you as if by instinct. All while your other hand keeps pumping in and out of her now drenched slit, bringing her closer to the edge.
@@.playerSpeech;"That's it, Lyra... That's me inside you. Just like you've always dreamed..."@@
Your fingers curl, hitting the right spot, and her whole body tenses up in a silent cry of pleasure.
<div class="passCheck">\
The night is long, though... And you have much, much more to drill into her mind before she wakes up.
<img src="Images/Icons/MindMagic.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpBesideLyraAfter]]<img src="Images/Icons/RedSleep.png"></div>\You wake up beside Lyra, her form pressed close against yours, warm and comfortable.
She's still fast asleep, shuddering lightly as her mind struggles to process all the information that's been poured into it over the course of the night. You decide to let her sleep a bit longer, so it can simmer and her brain can properly reshape itself around it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\It starts as an innocent cuddle, a simple act of affection between father and daughter. You embrace Lyra, feeling her soft fur against your skin as she leans into your touch, her tail wagging gently behind her.
Then your hand drifts lower, over her soft belly, tracing the outline of her hips... she doesn't object, too comfortable and content in your arms to notice or care.
Soon enough, your fingers are brushing against her slit, rubbing over the delicate folds.
@@.playerSpeech;"Just relax love. I will take care of you..."@@
A soft moan escapes her lips, and her legs spread slightly, inviting you to touch more intimately. You tease her clit, circling the little nub with your fingertip while the other hand keeps a tight hold on her waist.
@@.wolfSpeech;"Ah... ah... mmm... d-daddy..."@@ She whimpers, her breath hot against your skin as she squirms under your touch. It feels good, so good.
You seem to know better than even herself, where to touch, how much pressure to apply... you have her melting in your arms in no time. What better way to sleep than after a nice, relaxing orgasm?~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpBesideLyra]]<img src="Images/Icons/RedSleep.png"></div>\You must claim her before sleep does. Such an intimate, loving embrace, as you gently nudge her against your chest and start to enter her, slowly easing your cock in.
She is very tight, but that only makes the experience more pleasurable for you as you get to feel every inch of her little cunt. It hugs you perfectly, squeezing and clenching around you almost as tightly as you do her, not wanting to let go.
She buries her face in your neck, her snout letting out hot breaths against your skin. She doesn't say a word, doesn't need to... The little moans and mewls are enough to let you know she's enjoying the slow, steady pace you've set.
@@.playerSpeech;"You are taking my cock so well... Such a good girl. I'm so proud of you..."@@
@@.wolfSpeech;"M-mnnh... I love you, daddy... so much... Nhmm"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FuckWolfBed2]]</div>\You wake up beside Lyra, her form pressed close against yours, warm and comfortable.
She's still fast asleep, shuddering lightly as her mind struggles to process all the information that's been poured into it over the course of the night. You decide to let her sleep a bit longer, so it can simmer and her brain can properly reshape itself around it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\You stay silent, eyes fixed on the small creature before you. She waits for your command. Obedient. So perfectly obedient. You've done well taming her, bending her into your devoted little thing.
But this last step... it's a big line to cross. Are you sure she's truly ready?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not yet... |GenericCheckLyra][$quickLyra = true]]</div>\
<<if !$wolfEvents.includes("conditioning2")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim her |LyraFirstFuck]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Claim her |LyraFirstFuckAlt]]</div>\
<</if>>\
@@.playerSpeech;"Today is the day, Lyra. You are ready." @@
The moment you pull her into a violent kiss, she already knows. What you've promised her ever since she was a pup... and now she's old enough to become the perfect vessel of your love, the one she was always meant to be.
@@.playerSpeech;"Bend over the table. Show me those perfect holes of yours. Show me what's mine~" @@
Heartbeat growing louder, Lyra obeys, bending over the nearby table, and sticking her cute ass towards you. The tail out of the way, her pussy and asshole are visible, her heart beating so loudly in her ears, it's hard to focus on anything else.
@@.wolfSpeech;"L-like this? Am I... um..." @@
The girl squirms under your gaze, the silence only making her more self-conscious. But... there is something so undeniably arousing about the way you stare at her, so intently, without shame or doubt. Like you already know every part of her. Like she already belongs to you.
That last thought somehow makes her pussy throb. She is yours... and today, you'll show her.
@@.playerSpeech;"Spread yourself for me, let me see those pretty pink petals." @@
She blinks at the order, not entirely sure what you mean.
@@.wolfSpeech;"U-uh... I don't understand..." @@
@@.playerSpeech;"Your fingers, use them to spread open your cunt."@@
@@.wolfSpeech;"Of course! S-sorry. $wolfName."@@
She does then, letting the table hold her chest while her hands wander to her privates, fingers parting her folds and displaying her glistening hole. Tight and perfect, the inner flesh is a bright shade of pink, clenching and unclenching rapidly as she feels your eyes on her.
@@.playerSpeech;"Great. Such a precious thing you are...~"@@
You descend upon her, chest pressing against her back, your breath hot against her long, sensitive ears.
@@.playerSpeech;"Keep them like that. We'll need all the space we can get, okay?" @@
The girl's breath catches, a sharp, fractured sound, as your bare cock presses against her untouched entrance. The reality of it punches through her; the heat, the weight, the way her body instinctively yields to the pressure.
This is it.
The act is foreign to her, yet deep inside her mind, in some primal place untouched by reason, she knows.
This is why she exists.
To be taken...
To take you~
And by the Gods, is it massive. Her trembling fingers pry at herself wider... still a futile effort to take you. Her cunt stretches obscenely around just the tip, petals strained to their limit, yet that first inch just won't sink deeper.
Not that you care. Her heat is divine, a velvet stranglehold around your cock. The tightness is exquisite (for you at the very least), her body's resistance only makes the eventual conquest all the sweeter. No squirming away now, she's had lots of time to consider that before, but not now. Now, she can do nothing but to stay there, to give in... to accept the inevitable, grinding advance...~
Because you are most certainly not stopping. Not until your tip kisses her womb, not until your balls rest against her overstretched entrance.
@@.playerSpeech;"So damn tight. So perfect... and all mine~" @@
@@.wolfSpeech;"Y-yes... agh...a-all yours... t-take me... mmhmmm...."@@
A whimper. A gasp. It hurts, but it's all worth it. The pain, the discomfort, all of it is worth it. For the man she loves.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueLyra][$wolfPoints +=1]]</div>\You have made up your mind already. Consequences be damned, there is no way you are keeping this perfect little wolf-shaped onahole under your roof without pumping her full of cum until she gets pregnant.
You pull her flush against your chest, a familiar embrace she knows so well by now... Your teeth graze the shell of her ear just hard enough to make her shiver as your palm slides possessively over her lower belly. The touch lingers, warm and claiming, right where she'll soon swell with your child. Soon.
@@.playerSpeech; "Lyra..."@@
You can already picture it... her body soft and rounded, her teats heavy, that sweet cunt even wetter with the proof of your ownership.
And oh, how beautiful she'll look.
@@.wolfSpeech; "Y-yes, $wolfName?"@@
She squirms, pressing her soft, naked body against yours; she loves the feeling of your warmth against her fur...blissfully oblivious of your thoughts so far.
@@.playerSpeech;"We are going to have a child. Do you want that?" @@ Your fingers trace slow circles over her lower abdomen as you whisper against the velvety fur of her ear. To that, she stiffen, the question taking her by surprise.
@@.wolfSpeech;"A... a child?" @@
@@.playerSpeech;"A baby, yes. Our baby. I think you'd make a wonderful mother..." @@
Your voice is a gentle, reassuring murmur, one that washes over her mind and sinks deep. It doesn't give room for doubt; It's not a suggestion, it's a statement.
As the idea settles in her mind, you can sense the unspoken questions forming... but you don't let them take hold. A tender kiss quiets her before the doubts even fully surface, your voice slipping into that hypnotic rhythm you know melts her every resistance.
@@.playerSpeech; "Shhh... don't think. Just focus on my voice, let it take all your worries away." @@
She nods, slowly.
@@.playerSpeech;"From the moment you first saw me, you knew. You felt it deep in your heart, didn't you? That I was special. You felt safe. You felt protected. You felt complete."@@
Your words have already rooted deep within her. Her old life forgotten, you are all that she has now. Her protector, her lover, her mate, her owner. There is no point in resisting. She was made for you, and there is no use in denying it.
@@.wolfSpeech; "I... I did. I do." @@ Her voice is soft, dazed. Already half-lost in the dream you painted for her.
You hum approvingly, your hand still stroking her belly, as if you can already feel the life growing there.
@@.playerSpeech; "Good girl. And you know what else you want? What was your body made for?"@@
Lyra whimpers, her tail twitching against your thighs.
@@.wolfSpeech; "T-to... to carry child. To be full of you." @@
@@.playerSpeech;"Good girl.~"@@ You praise her again. @@.playerSpeech;"I love you, Lyra. And I am going to make sure we have a child. One. Two. As many as you want."@@
Soon~
<<set $cumMethodWolf to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rest, prepare... |RestNow]]</div>\
<<if $magicSkill >=2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to ensure she's fertile |ImpregnationMagicWolf]]<img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your healing magic to ensure she's fertile |ImpregnationMagicWolf]]</div><img src="Images/Icons/RedHeal.png">@@\
<</if>>\
<<set $wolfEvents.push("bred")>>
<<if $wolfEvents.includes("breakdown") && $wolfPoints < 0>>
<<set $wolfPoints to -999>>
<<else>>
<<set $wolfPoints to 999>>
<</if>>You'll need all the energy you can muster if you are to truly breed her. A gentle lovemaking in bed will just not do, no. If you are to make her yours, if you are to get her pregnant, then she will need a thorough breeding session.
You spend the rest of the day just gathering your strenght, getting ready for the night...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LyraBreedingFuck]]<img src="Images/Icons/RedTime.png"></div>\If you are to impregnate her, you might as well get her womb as fertile and receptive as possible.
Her mind is already yours, her pussy stretched and ready to take your cock, her cervix ready to yield and be conquered. The only thing missing is her womb.
But that can easily be fixed.
The magic comes to you naturally. With a soft, golden glow, your palm presses against her belly, and you start feeding her a steady flow of energy.
As she sleeps peacefully in the embrace of her trusted owner and master, your magic seeps into her, reaching her malleable, ripe ovaries and readying them...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her release an egg for you |ImpregnationMagicWolf2]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedHeal.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Open up her tubes. You'll pump her ovaries full tomorrow |ImpregnationMagicWolf3]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedHeal.png"></div>\Finally, the time has come. A blush is quick to spread all over Lyra's muzzle, as you not-so-gently grab her by the shoulders and push her back first against a wall, her paws a good foot away from the ground.
Her breath catches, a yelp escaping her, and her body stiffens. She's used to you pushing her around, of course, but never quite like this. Never with such a dominant edge to your movements; feral, even
There is a reason for that. This will be no ordinary lovemaking. No, this will indeed be a proper, thorough, animalistic breeding.
Your arms cage her against the wall, muscles taut with restraint. The thick heat of your cock rests between her thighs, pressing against her soft, quivering lips.
@@.playerSpeech;"Are you ready, Lyra?" @@
Her gaze lifts, though it doesn't quite meet yours. The feral want in your expression.... the hunger. The primal urge to claim her. It makes her shiver.
But the truth is, she's always ready for you. She's been dreaming about this since the first time she laid eyes on you, hasn't she?.
@@.wolfSpeech;"Y-yes, $wolfName. Im... ready" @@
Without another word, you bury yourself right in... her tight, perfect cunt swallowing your hardness almost instantly.
You loosen your grip just enough to let her body sink, gravity amplifying each brutal thrust... deeper, harder, her weight dragging her down onto your cock with every snap of your hips.
Each stroke causes a loud slap, as her hanging body is forced to swallow your entire length. Your hips piston against her, and soon, all she can do is cling to you, her arms wrapped tightly around your neck, and her legs seeking purchase around your waist.
Its perfect.
Pinned between you and the wall, legs splayed wide, totally and utterly at your mercy.
And just like that, you fuck her in the most savage, brutal way, finally set loose upon her
Each and every thrust is powerful, unrelenting, the kind that forces the breath from her lungs and leaves her gasping for air. The kind that kicks on her cervix with brutal intent.
@@.wolfSpeech; "Ahhh! Ahnn! Ahnghh! Haah!" @@
She's yours, and she's getting pregnant today.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Break into her cervix |FuckLyraCervix]]</div>\
<<set $pregnantWolfGood to 1>>The process will be smooth. A hand over her belly, tracing soft circles over her fur, you channel your magic into her organ, a slow, steady stream.
There is no pain, no discomfort. Nothing but a warm, fuzzy feeling. The same warmth grows in her belly, and the next thing she feels is a dull, pleasant throbbing.
Her ovaries are coaxed into releasing an egg. For you~
@@.wolfSpeech; "Hngg....?" @@
A quiet whimper, and her eyes flutter open. You are quick to comfort her, pressing her against your chest, and holding her close.
@@.playerSpeech;"It's okay, Lyra. Everything's fine. Shhh...." @@
Your lips flitter against the back of her head, and she closes her eyes again. If you say it's okay, then it is.
You keep stroking her belly, tracing patterns with your fingers.
She's ready for you~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rest, prepare... |RestNow]]</div>\Instead of simply coaxing her ovaries into releasing a few eggs, a more devious idea strikes you.
Your magic flows into her, and her body accepts it easily. With a bit of focus, it finds the tiny tube leading her eggs out. With a bit more, it starts widening the path. Slowly, surely.
<div class="passCheck">\
With deliberate, steady, but inexorable pressure... you stretch them. What was once narrow as a thread now swells, throbbing with unnatural fullness as your power reshapes her from the inside. The walls of those sacred passages grow slick and pliant, adapting to their new purpose.
<img src="Images/Icons/Heal.png"><img src="Images/Icons/PregIcon.png"></div>\
When you finally erupt inside her, your seed won't just flood her womb... it'll surge deeper, past where any normal man could reach. Those swollen, eager tubes will guide it straight to her ovaries, where every drop will soak into the very follicles preparing her eggs.
She will be yours. In her entirety...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rest, prepare... |RestNow]]</div>\
<<set $cumMethodWolf to 1>>Her cervix... that lone, final defiant barrier... it clenches around your cockhead in futile resistance. Each ram against it, every thrust forces it wider, the outline of your crown visibly distorting her lower belly with every brutal nudge... just a bit deeper.
How much can it truly withstand? When your grip crushes, when your cockhead lingers... a wet, smothering weight against the barrier, when even gravity is turned against it. Each press brings it closer and closer to the breaking point... until at long last...
It gives.
Her eyes go wide and she cries out. Not a scream, not quite, but her breath catches, her voice is caught in her throat, and all she can do is whimper, as you fill her in a way nothing ever should. Not your cock.
@@.wolfSpeech; "A-ahn... h-hiiiggggh..." @@
You don't care. Her womb is just another sheath now, a slick, clenching extension of her cunt, and you pound into it with that same animalistic fervor.
Deeper, you must go deeper.
Harder, you must fuck her harder.
It hurts so bad, but it hurts so good. You are the one hurting her, and that makes the pain feel better. You are the one causing it, and that makes it feel right.
<div class="passCheck">\
You are hurting her because you love her.
<img src="Images/Icons/MindMagic.png"></div>\
The thought, the certainty, the acceptance. It is enough to drive her over the edge.
<<if $cumMethodWolf is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum into her ovaries |FuckLyraCervix3]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum into her womb |FuckLyraCervix2]]</div>\
<</if>>\As her climax tears through her; legs quaking, walls clenching in desperate rhythm... your release crashes over you both.
You flip her brutally onto her back, the mating press so savage her bones creak in protest. The impact rattles her teeth, steals her breath, but you don't care. Not when you're sheathed to the hilt, your cock kissing the very entrance of her womb before you finally let go.
Hot jets of cum pump into her deepest sanctum, that sacred space meant only for you. Each thick spurt makes her body jerk beneath you, her oversensitive cunt milking you even as it's flooded beyond capacity.
And through the pain, all the pain... the bruising grip, the scorching fullness, the hard ground biting into her skin, she just shatters again. <i>Because even agony tastes sweet when it comes from you.</i>
Her womb was always meant to be yours; an empty temple waiting to be consecrated by your seed. Now, at last, its purpose is fulfilled.
Her legs shake and her walls tremble and pulse as she climaxes, a powerful orgasm ripping through her very core, it is the last push
You slam her brutally onto the ground, the mating press so savage her bones creak in protest. The impact rattles her teeth, steals her breath... but you don't care. Not when you're sheathed to the hilt, your cock firmly lodged on womb as she cums all around your shaft.
Stroke after stroke, spurt after spurt, you fill her with your cum, her body convulsing underneath you as the warm, wet torrent reaches her innermost sanctum... now forever tainted with your filth.
The pain should be unbearable. All of it, the crushing weight, the searing heat, the ground biting into her back. Yet her body betrays her for the second time, convulsing in another helpless climax, as if wired to find pleasure even in this torment. In this... claiming.
Your cum fills her womb, stretching it with its sheer quantity, but it doesn't stay confined to it.
<div class="passCheck">\
Your spell still lingers; those delicate tubes stretched pliant, their defenses smothered into submission. Now they accept what nature never intended... each thick pulse flooding deeper, farther, her body made to betray its own design.
<img src="Images/Icons/Heal.png"><img src="Images/Icons/PregIcon.png"></div>\
Her ovaries, the tiny egg-factories, are the final destination. Each of the vicious sperm cells guided with purpose, flooding and overwhelming the delicate sacks and the eggs within with their virility, their overwhelming numbers.
In a matter of seconds, every ova Lyra could ever have had in her short life are claimed, owned.
Even those that were not yet ready are hunted down; they are found and taken, fertilized.
She is yours, and as such, so is her ability to bear young. Even if she, somehow, managed to break free from your control, even if she ran away and found another mate, she won't ever be able to produce anyone else's offspring. Only yours. Forever.
<div class="passCheck">\
As it is, with her every last egg fertilized, she'll live a wonderful life, permanently pregnant, the perfect incubator for your pups. The moment she gives birth to one of your litters, another zygote will already be on its way, ensuring her belly is never empty.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FuckLyraCervix4]]</div>\As her climax tears through her; legs quaking, walls clenching in desperate rhythm... your release crashes over you both.
You flip her brutally onto her back, the mating press so savage her bones creak in protest. The impact rattles her teeth, steals her breath, but you don't care. Not when you're sheathed to the hilt, your cock kissing the very entrance of her womb before you finally let go.
Hot jets of cum pump into her deepest sanctum, that sacred space meant only for you. Each thick spurt makes her body jerk beneath you, her oversensitive cunt milking you even as it's flooded beyond capacity.
And through the pain, all the pain... the bruising grip, the scorching fullness, the hard ground biting into her skin, she just shatters again. <i>Because even agony tastes sweet when it comes from you.</i>
Her womb was always meant to be yours; an empty temple waiting to be consecrated by your seed. Now, at last, its purpose is fulfilled.
Her legs shake and her walls tremble and pulse as she climaxes, a powerful orgasm ripping through her very core, it is the last push
You slam her brutally onto the ground, the mating press so savage her bones creak in protest. The impact rattles her teeth, steals her breath... but you don't care. Not when you're sheathed to the hilt, your cock firmly lodged on womb as she cums all around your shaft.
Stroke after stroke, spurt after spurt, you fill her with your cum, her body convulsing underneath you as the warm, wet torrent reaches her innermost sanctum... now forever tainted with your filth.
The pain should be unbearable. All of it, the crushing weight, the searing heat, the ground biting into her back. Yet her body betrays her for the second time, convulsing in another helpless climax, as if wired to find pleasure even in this torment. In this... claiming.
<div class="passCheck">\
Your cum fills her womb, stretching it with its sheer quantity; a round, small bulge forming in her lower belly. She welcomes it, and so does her body, her orgasmic bliss intensifying even more, a second, smaller peak accompanying her first as your potent seed finally impregnates her.
<img src="Images/Icons/PregIcon.png"></div>\
You've finally claimed her. Fully.
Your child growing inside her isn't just another bond, but a chain. The life growing inside her will be your perfect leash...~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FuckLyraCervix4]]</div>\The horror of her situation blissfully lost on her, Lyra just lies there. Relishing the sensation, cumming around your cock like a brain-dead whore, feeling the liquid fire inside her filling her in ways nothing has before.
This is what she was meant to be. This is where she belongs. She is so lucky you love her so much. So lucky you have chosen and stayed with her, even despite her imperfections. Her father... her... mate?
Her orgasm transcends the physical; it's no mere sexual pleasure, but a spiritual, mental fulfillment, the knowledge of your claim taking hold, forever etching itself into her soul.
So intense that her young mind can hardly handle it, an overload of ecstasy making her brain short-circuit. Her consciousness drifts on and off, a dazed smile on her face before she passes out, the warm embrace of your love surrounding her.
You stay connected to her even as her arms and legs go limp, still holding her close, and whispering gentle words of encouragement and praise. Keeping your cum trapped up inside her, letting her womb soak in your seed, even if she's already thoroughly knocked up.
Only when you are sure the deed is done, that she's been properly impregnated, you finally pull out, the last few drops landing on her soft, inviting stomach.
Her breathing is steady, and the look on her face is one of contentment. You are happy to see that she enjoyed it. Since you didn't give her a choice, at least you are glad it brought her joy.
You scoop her up in your arms and carry her to your bed. A pillow under her hips, making sure your precious little cum-dump is raised enough for it to stay deep in her conquered womb, and a kiss on her forehead.
@@.playerSpeech;"Rest well, my sweet little Lyra." @@
You cover her up with a blanket and tuck her in.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |SleepAfterPregnantLyra]]<img src="Images/Icons/RedSleep.png"></div>\You lie down in bed next to Lyra, who still has the same dopey smile on her face. Asleep and drooling, looking as happy as ever. She does seem to notice your weight settling next to her, though, as she instinctively shuffles closer and presses herself against you.
Her warm, soft, furry body. Her scent. You wrap an arm around her and fall asleep with her by your side.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $onlyOnceSleep is false>>\
<<run setup.passDay()>>\
<<set $onlyOnceSleep = true>>\
<</if>>\During the day, you are a bit more forceful, as if you were in a rush to pump her full to move on and carry out your tasks. Not right now... You he plenty of time to make love to her, to savor every moment. Time to relish in the feel of her soft, fuzzy body against yours, to listen to her sweet voice, and watch as her face contorts in pleasure.
You manage to reach your orgasms at the same time; hers coaxing you to a deeper, longer release as her cunt tightens around you. There is nothing more satisfying than flooding her womb while you are already balls-deep, holding her even closer as you make sure every last drop of your seed is pumped right where it belongs.
Once you are done, you pull her even closer, and she snuggles against you, basking in the afterglow of your lovemaking. Sleep comes to her easily, now, and you stay awake a bit longer, petting her hair and kissing the top of her head... While still keeping her nice and full.
You can't think of a better way to end the day...~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpBesideLyra]]<img src="Images/Icons/RedSleep.png"></div>\<<if $lyraNyxaEncounters is 0>>\
@@.playerSpeech;"Tonight, I want you to come by my place. I have a special surprise for you" @@
The vixen nods. A surprise? That can only mean one thing. Well, it can mean many, but she knows she'll love it regardless.
@@.nyxaSpeech;"I'll be there!" @@
Because of course she will... if only she knew...~
<<else>>\
You tell Nyxa to meet you and Lyra later tonight at your house. Sure as night follows day, she will be there.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\
<<set $automaticSleepEvent to "nyxaComing">>\
<<set $wolfNyxaRequest to 10>>\That night, once her duties are finished and her chores are done, Nyxa makes her way to your house, the hum coming from the portal room indicating the new shipment has arrived.
@@.nyxaSpeech;"$playerName! I'm here."@@
Her voice sounds insecure, afraid she might have come to the wrong place. But as soon as you appear through the dimly lit hallway, her eyes light up and her tails starts wagging.
@@.nyxaSpeech;"Ah, there you are. I hope I'm not late or anything. This is all a bit new... haha." @@
@@.playerSpeech;"Not at all. You are right on time. Come, the surprise is in the bedroom." @@
Nyxa's face brightens with excitement, and she follows you down the hallway and into the room.
If this surprise entails anything like what she hopes it will, then this is going to be a great night. Your attention always does wonders for her mood.
She feels so... empty without you, sometimes. Most of the time, in fact.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraScene2]]</div>\
<<set $lyraAskedNyxa to 0>>\As you push open the bedroom door, Nyxa steps inside eagerly... only to then freeze in place the second after.
Her eyes land immediately on the wolf girl, sitting naked on the mattress, her posture timid but welcoming.
Nyxa's ears flick. Her eyes narrow almost imperceptibly, and her tails still.
@@.nyxaSpeech;"...Oh?"@@
As instructed, the smaller girl greets the vixen with a demure smile and a wave of her hand.
@@.wolfSpeech;"Hi! N-nyxa, right? $wolfName told me all about you!" @@
Nyxa's eyes flick toward you for the briefest second, then back to the wolf girl. She offers a smile in return. Tight, polite, but unmistakable forced. Your scent plastered all over the stranger makes her fur bristle... she's both younger and cuter, and inexperienced as she might be, Nyxa is not dumb. Did she get replaced already?
@@.nyxaSpeech;"Did he now...?"@@
<<if $karma <= -4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not make use of the opportunity... and get Nyxa as jealous as you can |JealousNyxaLyra][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why not make use of the opportunity... and get Nyxa as jealous as you can |JealousNyxaLyra][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get the two girls to be comfortable around each other... |NyxaLyraLike]]</div>\You did not expect your brainwashed toy to show such a reaction, but it quickly amuses you. The fact she's jealous of your other fucktoy is pretty cute... the vixen wants you all to herself...
Well then, in that case, you'll make sure to play up on the jealousy and push it to its absolute limit.
Without addressing Nyxa directly, you make your way towards the gray-furred girl, sitting beside her on the bed, and give her a tender, loving kiss, one that is, of course, instantly (and a bit clumsily) reciprocated.
Hands locking together, your fingers intertwined, you let the kiss stretch for way longer than it had any right to be under the vixen's incredulous gaze. Already, Nyxa looks about to combust, but the obedience engraved within her soul doesn't allow her to act up so easily.
@@.playerSpeech;"Isn't she the prettiest girl in the world?"@@ Another soft peck, before looking at the vixen. @@.playerSpeech;"Oh.. Well, hehe. It's not like you aren't pretty as well, Nyxa, but you just can't compare to her." @@
Another invisible kick to her shin. She does her best to remain calm and collected, but it's clear it hit her hard. Her unsteady hands tremble to her helmet, an involuntary reflex as if to ensure she's still wearing it. She is.
@@.playerSpeech;"Oh, good call. You can keep that thing on. We wouldn't want to scare her, now would we? I'm not sure she's ready to see you underneath your armor."@@ You laugh at that as if to underline a harmless joke, fully aware of the devastating effect your words have on her.
@@.nyxaSpeech;"N-no... of course... we wouldn't." @@
@@.playerSpeech;"Of course we wouldn't. Now, you may wonder why I asked you to come here." @@
Your arm snakes around the smaller girl's waist and pull her into another kiss, one that she is all too happy to receive.
@@.playerSpeech;"This is Lyra. My new toy. As much as I love fucking you, Nyxa, it can get a bit stale after a while. Wouldn't you agree?" @@
No response. The vixen's tails are held close together, defensive, her fists tight by her side. She feels so out of place, so unwanted, so... inferior. And yet she can't do anything but standing there, like a prop under your cold gaze.
@@.playerSpeech;"Wouldn't. You. Agree." @@
@@.nyxaSpeech;"A-ah... yes.. Of course. I would agree. It is good..."@@ For a second, she pauses, and you think you hear the distinctive sound of sniffling beneath the steel @@.nyxaSpeech;"...good to have variety." @@
You nod, satisfied with her answer.
@@.playerSpeech;"I invited you here in the hopes you would learn from her. She's very obedient, so very eager to please, and so enthusiastic to serve..."@@
@@.nyxaSpeech;"But I-"@@
@@.playerSpeech;"Silence. I didn't tell you to speak. As I was saying, Nyxa, and as you just proved, you could learn a lot from her. So sit down. On the floor, right there." @@
Again, no verbal response. Nyxa slowly and stiffly takes a seat, her armor clinking as she lets her butt rest on the cold, stone ground, and hugs her knees close to her chest, making herself as small as she can in the corner of the room.
Lyra seems a bit confused by the dynamic between the two of you, but not overly worried. Her eyes are focused on you, waiting for whatever order will come next.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Back to Lyra now... |JealousNyxaLyra2]]</div>\You are quick to step in and try to defuse the situation before it escalates.
@@.playerSpeech;"Hey, hey. No need for any kind of hostility, alright? This is Lyra. She's been living with me for a while, but that doesn't mean I care any less about you, Nyxa. I brought you here because I wanted you to meet you both to meet each other." @@
You guide Nyxa to the bed, and she hesitantly sits beside Lyra, her posture stiff, not saying a word. The older woman stares at the younger, excited girl, who just looks at her with curiosity and a happy, innocent smile.
To the wolf, this is the first living, breathing creature she's seen other than you, and the vixen is certainly an interesting sight, even with her armor still on.
@@.wolfSpeech;"Wow... I didn't know wolves could have three tails!"@@ She mumbles, perhaps genuinely interested, or perhaps trying to break the ice.
@@.nyxaSpeech;"I am not a wolf."@@ Nyxa snaps back, not quite as friendly.
@@.playerSpeech;"Nyxa. Lyra doesn't mean any harm. She's a sweet girl, and I'd appreciate it if you could show her the kindness she deserves." @@
The vixen nods, her tails flicking. She doesn't really like Lyra's presence in the room, and she certainly doesn't like that your attention is, at the moment, not entirely focused on her. But she complies, nonetheless.
@@.nyxaSpeech;"...Apologies. Lyra."@@ She offers her gauntlet to the gray-furred girl, who doesn't quite know what to do with it and awkwardly holds it in a timid handshake.
@@.playerSpeech;"Good. Now, the reason I brought you both here is because I truly believe you'd benefit from getting to know one another. You are both incredibly special and beautiful girls, and I think something wonderful could come from learning to get along."@@ For you, at least.
Nyxa sighs. What are her options? Is she going to put up a scene for the sake of a little attention? She won't allow it. No, she can do better. She must.
She has to be perfect, to prove that she is worth your affection, and she will not let these sudden, previously unknown feelings ruin that.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lyra can help remove the vixen's plate now~ |NyxaLyraLike2]]</div>\
<<set $lyraNyxaEncounters to 90>>\
<<set $automaticSleepEvent to "">>\It is a start. But you didn't bring her here to have an amicable conversation about the weather.
@@.playerSpeech;"Now, Lyra, why don't you help our sweet vixen with her armor? We want her to feel comfortable and welcome here~" @@
The gray-furred girl is all too willing, but before she can sink her paws into the intricate laces and buckles, Nyxa raises a nervous hand.
@@.nyxaSpeech;"$playerName! I... Here?"@@
This time, you use some of your magic. Your words carry that weight of command, that compulsion she cannot refuse.
@@.playerSpeech;"Right here, Nyxa. You'll let Lyra undress you, and you will not object. I know it frightens you, but no one here will judge you or hurt you. You are safe with us." @@
<div class="passCheck">\
As your magic washes over her, Nyxa's shoulders sink, her posture slumps, and her expression softens.
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"I love you. Everything I've ever done has been for you. To make you happy." @@
Nyxa's eyes widen. You... you <i>love</i> her. Of course you do. She's been so dumb putting up this tantrum. Of course, she trusts you, of course, she'll comply.
She nods slowly, and Lyra sets out to work.
It takes some doing. The armor is intricate, layered, and heavy, and you sometimes need to help the inexperienced wolf girl with the many straps and buckles. But soon enough, the pieces fall off, one by one.
A gauntlet. A shoulder guard. A greave. The chest piece. All carefully, lovingly peeled away, leaving Nyxa with only the bodysuit.
That, too, is removed, until finally the ashamed vixen is completely exposed.
@@.wolfSpeech;"You... You are very pretty, Nyxa."@@
The praise is honest. Not the kind of thing one would say out of pity. No, the compliment is sincere, and it makes Nyxa sit just a bit more comfortably. You also step in, kissing her gently to help her relax...
Her eyes drift shut, and she moans softly, enjoying the closeness. Her body reacts naturally, the arousal and the excitement bubbling up within her, as you guide her down onto the mattress, as your hand slips down between her legs.
You part her lower lips and tease her slit. You want her to relax, and you are doing a good job. By the time your lips leave hers, she's flushed, her breath heavy.
@@.playerSpeech;"That's it. That's a good girl, Nyxa. Told you didn't need to be afraid. I love you, and so does Lyra." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Show her how much Lyra can love her... |NyxaLyraLike3]]</div>\You shift your position, pressing her back flush against your chest. Carefully, you take hold of her wrists, holding them in place right above her head... all while Lyra watches quietly, unsure of what she should do in this new but exciting situation she's found herself in.
@@.playerSpeech;"Come here, Lyra. I want you to kiss her, kiss her nice, how you'd kiss me." @@
@@.nyxaSpeech;"$playerName! W-what?! No, I'm not...!" @@
Your grip tightens, and the magic washes over her once more. She quiets, her protest dying on her tongue... And then, right as she comes out of her stupor, Lyra is there, muzzle inches away from hers.
The wolf girl blushes as well. It feels strange to her, but she trusts you and understands this matters, so she complies. She leans forward, eyes closing gently, her muzzle meeting yours in a soft, innocent kiss, just as you asked.
Nyxa remains frozen, caught between being overwhelmed and under your sway, unable to resist or pull away. It's unusual. She's only ever kissed you before, but this... this is different. More intense, even though Lyra is far less experienced.
Your hold, combined with the innocent kiss. Gentle. Warm. Soft.... Lyra's breath tickling her sensitive snout. How did she get into this situation? And why does she find this vulnerability so... arousing?
At some point, you feel Nyxa relax enough for you to, in turn, loosen your hold on her. You encourage her by kissing her neck, her shoulder blades, and the nape of her neck. Trapped between you and the younger, smaller girl... being the sole focus of attention. It's overwhelming for someone as deeply introverted as her. Too much stimulation, too much closeness for a mind so starved of connection, so unprepared to handle it.
@@.nyxaSpeech;"Nnh... $playerName..."@@ she whimpers, her voice trembling... half from the overwhelming pleasure, half from the sheer embarrassment washing over her.
@@.playerSpeech;"I told you it would be alright~" @@
Your hand reaches between her legs, and her hips buck upward. She moans, and Lyra pulls back, as if surprised by the sudden reaction.
@@.playerSpeech;"Keep kissing her, Lyra. You are making our sweet sweet Nyx such a happy vixen..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraLike4]]</div>\During the following minutes, barely any words are exchanged. All that can be heard in the room is the faint sound of Lyra's timid, soft kisses, the wet noises of your fingers slipping in and out of the vixen's tight pussy, and her increasingly labored breath.
You limit your interactions to sleazy whispers and quick instructions for Lyra; for her to try and use her tongue more, for her to place her hands on the vixen's chest, to tease her nipples, to kiss her again and again...
You orchestrate their every movement and Lyra obeys all too eager, her touches growing bolder under your whispered tutelage... and the vixen doesn't even know what to make of it anymore. Just why is the younger woman pinching and teasing her sensitive nipples? Why does she feel so... at her mercy?
@@.nyxaSpeech;"$playerName.... please... I... t-too much for me..."@@
You curl your fingers and press against her spot, silencing her with the same effectiveness as a gag would have.
@@.playerSpeech;"Shhh. What's the matter, you don't want to cum in front of our friend?" @@
You keep fingering her hole, as Lyra goes back to her ministrations, bolder with each lingering kiss. Their lips meet another time, but this time Lyra initiates. No longer just following orders, she's starting to explore as well... nipping at the vixen's lower lip, tracing teeth with her tongue, swallowing the little gasps as your digits brings her closer and closer to a very, VERY intense orgasm.
@@.playerSpeech;"I know how much you are enjoying this, Nyxa, being the center of attention. Our hands, our tongues, our eyes... all focused on you. You're a good girl. My perfect girl. So why not just let go? Don't fight it. Show us how beautiful you are when you come~"@@
That seems to do it. A final, deliberate stroke, and the vixen melts in your shared embrace, convulsing as a strong climax overtakes her. And much to your delight, Lyra seems to act all on her own.
Cupping the older woman's cheeks, as if wanting to soothe her, the wolf girl angles her muzzle and captures the fox's tongue in a passionate kiss, muffling her every moan and cry, helping her through the orgasm.
Nyxa seems as surprised as you are that this inexperienced, timid wolf girl would be the one to initiate such a deep, intense kiss. To gain control of the situation. She can't help but give in, eyes fluttering close as your fingers keep pumping, your other hand reaching up to play with her nipples, coaxing as much pleasure from her as possible. She lets the wolf take over, allowing herself to be guided through this vulnerable moment by the most unexpected partner.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraLike5]]</div>\As Nyxa's climax fades, she lies limp, struggling to catch her breath. Her chest rises and falls with each shaky inhale, sweat clinging to her fur, cheeks flushed so deeply she keeps her eyes shut, too overwhelmed to meet anyone's gaze. A thin strand of saliva still links her to the wolf girl, who slowly begins to pull back, sensing the moment has passed.
You ease Nyxa down onto the bed, letting her rest, while Lyra turns to you with a quiet curiosity in her gaze, waiting for a sign, a command, permission to continue.
You offer it with a nod.
@@.playerSpeech;"Clean her properly, Lyra."@@ Your fingers withdraw with a wet sound, glistening strands snapping against the vixen's thigh. @@.playerSpeech;"Every drop. Then...you may return to your favorite pastime. I've noticed how much you enjoy kissing her, you little deviant~"@@
Lyra, does not need any further incentive. Brimming with eager, uncontainable energy, she pounces onto the exhausted vixen like an overexcited pup... while Nyxa, too drained to protest, offers no resistance as the wolf girl presses in close.
You want to keep yourself for the main event, but the sight is so incredibly hot that without realizing it, your hand drifts to your cock, and begins to stroke it to the spectacle unfolding in front of you.
The wolf girl is eager as ever. Nyxa's pussy is still incredibly sensitive, and so, her every lap and kiss is met with a shiver or a soft whimper, which make her giggle and embolden her even more.
@@.wolfSpeech;"Stop moving so much! $wolfName told me I had to clean you up good."@@
@@.nyxaSpeech;"Nghhh... give me a... break!..."@@
Another lap, right in the middle of her slit, and the vixen's back arches.
@@.wolfSpeech;"Hihi, stop! You taste so funny."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And she's not stopping... |NyxaLyraLike6]]</div>\A long, loud suck directly on her clit wrings another shudder from Nyxa, her exhausted body so deliciously responsive. Back to her swollen folds now, lapping up every last drop of her release with shameless enthusiasm.
The wolf girl's tail wagging behind her is the definitive proof of how much she's enjoying this, even if its not the only one. Her own arousal is evident in the way her thighs squeeze together, her own slickness staining the sheets beneath her.
@@.nyxaSpeech; "I-I can't... ngh... you're... how?"@@
Lyra just grins, her muzzle glistening with Nyxa's taste.
@@.wolfSpeech;"There! All cleaned up!"@@ She looks at you, seeking confirmation, and when you nod, she happily crawls back to Nyxa and resumes her kissing, this time a little more forceful.
@@.nyxaSpeech;"Mmmgh?-"@@
Nyxa's whimper vibrates through the kis... a pathetic little sound drowned by Lyra's enthusiastic ministrations. The wolf girl's tongue invades with zero finesse, feeding the taste of Nyxa's own arousal back to her with every lap and swipe.
This shouldn't be happening. How is it happening?
Nyxa is taller. Stronger. Older. Yet Lyra's hands... those tiny, clumsy paws cradling her head as if its the most precious thing in the world... they hold her with a grip she's unable to break.
No. If she truly wanted to resist, she could. Of course she could. Right now!
To prove her point, she tries to break the kiss and lift herself from the mattress, but the moment the tiniest small gap begins to form between their lips, the wolf lunges forward with all fifty pounds of giggling dominance, closing the distance and capturing her mouth once more.
@@.wolfSpeech;"Mmh! Nuh-uh~"@@ Lyra murmurs against her lips, hips grinding down on Nyxa's waist. @@.wolfSpeech;"$wolfName said I could kiss you after I cleaned you!~"@@
It's... embarrassing. Genuinely pitiful.
This is Nyxa. Master Healer of the Order of the Veilwalkers, standing toe to toe with some of the most dangerous hunters in all of existence. And there she is. Effortleslly topped by this half a shit who doesn't even realize it.
Fine.
If the universe insists on this cruel joke, she might as well play along. To open her mouth for the younger girl, to anchor herself to the smaller body.
In the meantime... you have other ideas. The show has gotten you hard as a rock, and now you <i>have</i> to sheathe your sword.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck Lyra |NyxaLyraLike7]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck Nyxa |NyxaLyraLike8]]</div>\It's only fair, given that Nyxa has already gotten her fair share of fun. The wolf girl is too focused on her thorough exploration of the older, (weaker, subbier) woman, that she doesn't notice you behind her.
You spread her cheeks and guide your shaft between them.
And then you start fucking her. Hard.
No foreplay. No gentle stretching. Just the brutal shove of your hips as you bury yourself to the hilt in one punishing thrust, yet her body takes it. Cunt already molded to your shape, every ridge and vein welcomed like an old lover.. And she was so very drenched. A choked gasp escapes her lips, but her hips lift instinctively, begging for more even as her claws dig into the vixen below without realizing it.
It's now Nyxa's turn to comfort the younger girl. The fox holds her, caresses her, strokes her ears, while the man of her dreams fucks her silly.
@@.nyxaSpeech;"Mmm, that's it, you little evil shit, take that cock. Take it all~" @@
Her words surprise even herself. By the Eye, why is she enjoying it so much? Why is it so hot to see this young, cute, sweet girl get destroyed right in front of her? Is she's so salty about all that transpired here today?
Her hand moves to her pussy with a consciousness of its own, and it only further fuels the excitement and the arousal. The need to speak the filthiest, lewdest thoughts that assault her mind.
@@.nyxaSpeech;"N-not so feisty now, are you, girl? G-gah. I can feel his cock through your belly, y-you're so f-full. F-fuck, he's g-going so deep. Y-you like that? You like how his cock spreads you wide open? B-because you deserve it... gh... every last bit of it...~"@@
Lyra just nods, unable to form a coherent reply, as her entire body rocks back and forth with each brutal thrust, her tail used as a cheap handle, a leverage point for your pounding.
Nyxa just keeps going, her words and her voice and her own ministrations fueling her own arousal, her fingers moving faster and faster, until both women are moaning messes, completely lost in their lust.
You can't hold it anymore, and you unload inside her. Your hot seed coats her insides, and Lyra's pussy tightens around your cock, milking it for every last drop.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraLike10]]</div>\
Nyxa is the obvious choice. She's having so much difficulty adjusting to this strange new situation, you should at least reward her for dealing with all of it.
Make sure this night is truly unforgettable.
And so, as Lyra keeps devouring the poor dazed woman, you move to position yourself behind her, and line your cock up with the fox's soaked pussy.
In a singular thrust, you claim her once again, and the poor girl can barely handle it.
@@.nyxaSpeech;"$playerName? $playerName! I'm... Still... Mghmmhm!"@@
Lyra does not relent and just keeps kissing the vixen, silencing her pleas, her words, her moans.
She'll make sure she is nice and quiet, so that her master can properly enjoy her.
@@.wolfSpeech;"Don't cry, Miss Nyxa!"@@ Lyra nuzzles against her neck, tail thumping against the mattress with overeager beats. @@.wolfSpeech;"I'll take real good care of you! Even if I gotta lick you clean a hundred times... mwah~"@@
Nyxa. Reduced to a whimpering, moaning mess, a warm, welcoming hole, her hips rocking in time with your thrusts. Her hands grip Lyra's back, claws sinking into the fur, seeking some kind of support, an anchor, something to help her withstand the torrent of sensations overwhelming her.
It's too much. It's all too much. Too hot, too fast, too sudden. You are both merciless and relentless, your shaft slamming into her without a single second of respite, Lyra's relneltless smooches... and her tongue, and her scent, and the way her body feels against hers, and your cock, so hard and so filling...
Another orgasm, a wet, powerful, draining one.
<div class="passCheck">\
Her entire body tenses, and in the height of the climax, it is met with the liquid fire that is your own orgasm, filling her womb, and claiming her once again.
<img src="Images/Icons/Cum.png"></div>\
As soon as the wave subsides, Nyxa nearly passes out, her eyes rolling back, her body going limp.
And so, Lyra has no other option but to break the kiss and sit back, looking at you. What to do now that her new bestest friend is out...?
@@.wolfSpeech;"Mhhhmm, did I do good?"@@
You just chuckle and ruffle her head.
@@.playerSpeech;"Very. You've done a very good job." @@
The wolf girl's tail wags happily, so proud she's been of use.
<<if $charismaSkill >=1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her cum as well |NyxaLyraLike9]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her cum as well |NyxaLyraLike9]]<img src="Images/Icons/RedCharisma.png">@@</div>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraLike10]]<img src="Images/Icons/RedSleep.png"></div>\If the bed is too small to fit two people, three is night impossible. But you are all so spent, and so tired, and so satisfied, that none of you really cares. You basically collapse in a pile of bodies and limbs, of kisses and soft touches, and then drift off to sleep.
You allow Nyxa to leave in the morning to avoid raising any suspicions, but you have the suspicion this won't be the last time the three of you will meet.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]</div>\
However... while she's not a selfish girl, you feel like she deserves her own release. She's doing nothing but to give all through the night.
@@.playerSpeech;"I think you deserve a little reward, my cute little wolf girl~" @@
You guide her so that she's straddling the still passed-out vixen, and then you instruct her to masturbate right above her face. To cum into Nyxa's ajar muzzle... use her as a drain for her juices~
So very obedient... she does exactly as she is told.
One leg to each side of her face as she begins to rub her swollen, aching, needy little clit. She's learned to relieve herself quite well, since you were kind enough to let her experiment on her own, and she is incredibly aroused. It doesn't take long before she reaches a quick, satisfying climax, her pussy juices spilling onto the vixen's open maw.
Nyxa comes back to her senses, eyes fluttering open right to have her senses flooded by a different, stronger scent than before. It comes with a taste, too. A musky, heavy, almost intoxicating taste; freshly squeezed wolf juice, dripping onto her tongue and lips.
The vixen just stays there, mind short-circuiting, as Lyra continues, moaning softly. Like a dying star flaring one last time, Nyxa finds a final reserve of spite. ,Her arms shoot up, claws sinking into Lyra's thighs as she yanks the pup downward. No finesse. No warning. Just raw vengeance as her tongue lashes out to... to...
Is she really doing this?
Oh well... since she's already here...
Lyra's flavor floods her senses: honey-sweet with a tart edge, dripping over her chin as Nyxa devours her with the same merciless rhythm you're using on her.
When it's over, Lyra collapses like a marionette with cut strings. A glittering strand of saliva connects her orgasming cunt to Nyxa's mouth... the both of them utterly exhausted.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraLike10]]<img src="Images/Icons/RedSleep.png"></div>\You pat her head and turn her full attention to her. As if apologizing for the slight neglect, for the precious moments you wasted scolding Nyxa.
@@.playerSpeech;"Sorry about that. She can be a bit difficult sometimes. Now, my sweet Lyra, why don't you show her just how obedient and well-behaved you can be?" @@
Nyxa stiffens at that. Difficult? When has she been difficult with you? Meanwhile the wolf merely nods, enthusiastic at the praise and what she believes to be genuine affection.
@@.wolfSpeech;"Of course! Whatever you want! Anything f-for you~ @@
She gets the cue when you reveal your hard, throbbing cock. Without wasting any time, she takes it into her mouth, eager to prove herself to her master, and to the new girl. She can't believe she's being used as an example to this, scary, older lady, but it makes her even more determined to prove herself, to show the new girl how indeed good and obedient she is.
On her knees faster than the eye can blink, she gets to work, licking, kissing, slurping, sucking.
She starts shyly at first, but as you reciprocate the rather enthusiastic oral treatment with encouraging noises, a hand on her head, and words of praise, her movements become more assured, her motions more confident.
@@.playerSpeech;"Gods, you are such a wonderful girl. So well-behaved, so perfect, so pretty. I am such a lucky man to have you~"@@
On the other side of the room, Nyxa sits, still as a mannequin, silent as the grave. She watches intently, feeling the weight of jealousy, frustration, and sadness crushing her heart.
You are everything she has. The only reason she tolerates her bleak, miserable existence, the only hope that keeps her going. And yet again, she finds herself in a situation she's become all too familiar with.
Scorned, unwanted, repudiated.
You cum into Lyra's mouth, satisified and content, and she swallows as if it was pure ambrosia that was being given to her.
@@.playerSpeech;"Such a good girl. I'll reward you for that, Lyra. Get on the bed and spread your legs, will you?" @@
The gray-furred girl is all too happy to oblige, a dumb smile on her muzzle as she crawls onto the bed, lays down, and opens her legs, revealing her already wet, eager little cunny.
As soon as you have recovered from the blowjob, you take her against the bed.
Slowly, gently, as if her feelings mattered. As if you weren't using her as a weapon against the vixen.... for no particular reason.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |JealousNyxaLyra3]]</div>\And it just... goes on. Hours and hours of you and Lyra, having fun together, playing, making love, sharing kisses, caresses, and tender intimacy. You are in no rush to cum, no need to violently seek that surge of pleasure. No, your goal tonight is to make Nyxa absolutely miserable, and, judging by the sniffling and muffled whimpers coming from the other side of the room, it's working perfectly.
Nyxa knows you are doing this to hurt her, despite the deep brainwashing you subjected her too, her wits aren't completely gone.
The question then is, what did she do to upset you so much? She repeats the last days in her mind, the memories you planted within her as well.
She can't recall a reason, a hint, even, that you may be mad at her. So why? Is this a test of obedience? Is she supposed to say something? To do something? Or maybe, just maybe, you never truly cared for her at all. Like the others, you only tolerated her for what she had to offer... her holes in this particular instance.
If something seems to good to be true, it more often than not, is. Why would the man she's had a crush on from the first moment she laid her eyes on him, care for her back? She's nothing more than an ugly, scarred beast. What were the chances.
While her thoughts fester in her mind, the display in front of her continues. You make sure to give the vixen every single detail, every little bit, every thrust, every kiss, every time your tongue touches the smaller girl's nipples, every moan, whimper, gasp, and cry of pleasure.
By the time you are done and you empty your balls inside the panting, shivering wolf, you are both so exhausted you practically collapse right on the bed.
@@.playerSpeech;"Oh, I almost forgot you were there. Awfully quiet, you must have been <i>really</i> paying attention, hmm?" @@
Her voice comes hoarse. Utterly defeated.
@@.nyxaSpeech;"...yes. I did." @@
You give her a look and sigh.
@@.playerSpeech;"Very well. Then leave, and I will maybe see you tomorrow. I'm tired." @@
Finally, an order she is all too happy to obey. She can't wait to get back to the infirmary and curl up in bed. To cry her eyes out, and maybe sleep forever.
<<if $eyeSeeing >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |JealousNyxaLyraAlt]]<img src="Images/Icons/RedSleep.png"><img src="Images/Icons/RedEye.png"></div>\
<<else>>\
<div class="failCheck">\
<img src="Images/Icons/FailEye.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |JealousNyxaLyra6]]<img src="Images/Icons/RedSleep.png"></div>\
<</if>>\
The silence of your dreams is shattered by a cold surge of presence; alien, ancient, and overwhelmingly powerful. You jolt awake.
Your room is dark. Still.
But you're not alone.
He stands in the doorway, still as death. Orion. The librarian. Your teacher, clad in a full set of ancient armor. Bones shifting, clacking, his empty eye sockets bore into you. No nose to take a whiff, yet the scent of sex is so overwhelmingly heavy, so disgustingly strong, that the lack of a respiratory system is not enough to hide it.
<img src="Images/Hunters/OrionArmor.png" class="resizable-image" alt="OrionArmor">
Lyra, the target he <i>knows</i> you were supposed to kill, does not go unnoticed either, and the sheer, raw <i>hate<i> emanating from his gaze is terrifying. He is not here to chat. You know what's this about.
@@.playerSpeech;"S-shit! Orion. I can explain, please." @@
@@.OrionSpeech;"You will."@@
His mind invading yours, so cold and sharp your knees buckle in pain as your thoughts are cut and probed and picked apart.
@@.OrionSpeech;"How could I be so blind. How did I not notice. The monster I was harboring... the vile filth I helped shape with my own hands..."@@
You try to incorporate, and only now, the blissfully slumbering Lyra is pulled from her dreams.
@@.wolfSpeech;"$wolfName? Who... what?"@@
Orion's eyes flicker at her for a heartbeat. Marked, yet so young. One, he will have to put down himself. He won't let her suffer any longer.
@@.OrionSpeech;"$playerName. I am beyond disgusted. Beyond disappointed. Not only did you fail your mission... allowing the target to live; you sculpted her into your bedmate."@@
@@.OrionSpeech;"You derelicted your duties. Lied to your order. Spat upon the trust we placed in you."@@
His voice lowers, yet it somehow becomes even more suffocating.
@@.OrionSpeech;"But worse. Far worse. You corrupted Nyxa."@@
He takes a step forward; not walking, but gliding. The sheer weight of his magic makes your bones ache.
@@.OrionSpeech;"You broke her. You dug your claws into her mind, and rewrote her to suit your depravity."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to explain the situation |TryExplainOrionNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just... listen |TryExplainOrionNyxa2]]</div>\ <div class="passCheck">\
As you sleep, a strikingly vivid vision unfurls in your mind. You can see the vixen, Nyxa, stumbling through the hall, barely keeping her balance, tears running freely down her face, the helmet discarded somewhere along the way.
<img src="Images/Icons/Eye.png"></div>\
In her hand, she clutches a half-empty bottle, its neck slick with condensation, and she is drunk, so very drunk. The hallway spins and sways around her, as she tries her damndest to find her way back to the infirmary. She was already there, but on a trip to the bathroom to puke her guts out, she instead stumbled into one of the narrow, winding corridors.
@@.nyxaSpeech;"Com-e... come on... n-n-not... w'here... fuckin' door..."@@
The door is right there, so close to her. You can see it, and yet she doesn't. The tears make everything blurry, and the alcohol is overwhelmingly powerful as it was last time.
The floor tilts beneath her again. She grabs the wall, claws scraping stone, but it's too late; her foot misses the step entirely, and she crumples forward with a sharp yelp. The narrow stairs twist down sharply, and she tumbles, limbs flailing uselessly. The bottle shatters against the stone below with a pitiful crack, and she lands in a heap, her breath knocked from her lungs.
@@.nyxaSpeech;"Ah...!"@@
A whimper. That's all she can manage. Pain blooms in her side... her shoulder? Her ribs?
Everything hurts, if only she knew where specifically, she could just patch herself up. She grins at the irony of the situation, the supposed healer of the order not able to even help herself.
@@.OrionSpeech;"Nyxa?"@@
A voice, calm and soft... timeless but warm.
She flinches. Then freezes. She doesn't want anyone to see her like this, much less... much less...
@@.nyxaSpeech;"N-no... I didn't mean to... I wasn't—I'm sorry, I'm sorry, I didn't mean..."@@
Orion. With unsettling ease, he lifts her from the ground; his skeletal, weightless form belying the raw strength that still lingers from his days on the frontlines. He holds her there, gently suspended, hollow gaze studying her closely as the drunk thing trembles in his grasp. As if the night could get any worse...
@@.OrionSpeech;"You are terribly intoxicated. What's the matter, Nyxa?"@@
At first, she tries to hide it. She shakes her head and blubbers out apologies. It's beyond embarrassing that Orion, perhaps the only member that didn't outright hate her, has been the one to find her, like this, pathetic, a disgrace to the whole Order.
Without her helmet, she's but a monster, a beast.
And he's the one to witness it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |JealousNyxaLyra5]]</div>\But he is calm, and he is caring, and most of all, patient. To avoid the shame of being seen like this by someone else, he guides her back to the infirmary, and there he waits for her answer.
@@.OrionSpeech;"I have seen countless brave warriors lose themselves to the pain of a troubled mind. It is no less brittle than the flesh that holds it. I wish to help you, Nyxa. But for that, I must first know what ails you." @@
He doesn't quite know how to react. Been a long time since anyone broke down in tears like this in his presence. Should he comfort the crying, drunk vixen, or just wait for her to sober up?
Should he just pry into her mind, see exactly what has pushed her into such a state?
No. Not yet, at least. He could, of course. Reaching into her thoughts would take but a flicker of his will. The threads of memory, raw and exposed under the veil of intoxication, would unravel easily before him. But that...
That would be a betrayal.
The mind is sacred. A last bastion where the true self resides. To trespass uninvited, even with the purest intent, would be to stain himself. He does not wish to use such drastic measures unless it is absolutely necessary.
It doesn't take a lot of further encouragement before she cracks, her drunken rantings spilling out.
@@.nyxaSpeech;"...He chose her."@@
There it is. The truth, scraped raw and trembling on her tongue.
@@.OrionSpeech;"Who chose whom?" @@
@@.nyxaSpeech;"That... that wolf... I... I don' even know her name... Ly. Lyra. Lyra. She looked at me like I was nothng, and she- she sm-iled. H-he said it was a surprise, and sh-she was in his bed and..."@@
@@.OrionSpeech;"Nyxa. I need you to slow down. Who is this 'he'? $playerName?"@@
The rant goes on for a while, chaotic, disorganized. It takes a moment for Orion to understand, and even then, it makes little sense. But as she speaks, he notices the cracks. The tiny little signs of damage that a poorly applied mind magic leaves behind.
He focuses on that, how could he not notice it before? It's so obvious, now that he is aware. It runs deep, not a mere trick, but a true manipulation, a rewrite that has been going on for quite a bit.
@@.OrionSpeech;"It... can't be. No. He couldn't possibly be capable of such a thing."@@
He can't keep his promise any longer... Nyxa's privacy be damned, this is an important matter. He pushes his will into her mind, and immediately, the full extent of your work is laid bare before him.
And as the truth becomes revelaed, he is horrified. Beyond horrified... disgusted.
His own magic, put to use against the Order, and for such a cruel, self-serving purpose. For the longest moment, both living and undead remain in perfect, reflective silence.
@@.OrionSpeech;"This is my fault. I am so sorry, Nyxa." @@
She mumbles a response, but he doesn't quite pay attention.
@@.OrionSpeech;"Forgive me. I will undo this. I promise. Yet before all else... there is a mistake that demands correction." @@
His hand rises slowly, reverently, before he places a single fingertip to her brow. A muted whisper leaves his skull, words in a forgotten tongue that her mind, even if unintoxicated, wouldn't be able to understand.
@@.OrionSpeech;"Sleep now, healer. It shall be fixed. Once I've dealt with <i>him.</i>"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A very angry skeleton is headed right your way... |JealousNyxaLyra6]]</div>\
@@.playerSpeech;"L-listen, I... I know you're upset, b-but I can explain, I promise. I wanted her to feel wanted... even if- "@@
He lifts one skeletal hand, and your voice catches in your throat. You try to speak, to continue with your half-assed excuse, but only a strangled choke escapes. It's as if your body has forgotten how to form words, stubbornly refusing to obey.
@@.OrionSpeech;"She cried your name, do you know that? In pain. In shame. She begged for forgiveness she never owed."@@
The silence that follows is as heavy as it is uncomfortable. You and Lyra just sit there, frozen, staring, as the librarian seems to struggle with his emotions.
@@.OrionSpeech;"You will rot in the depths of Darthax, $playerName. As much as I long to watch the light fade from your eyes, to feel your final breath against my cold and weary bones... a quick death is a mercy you do not deserve. "@@
Orion looks at Lyra, terrified in the corner of the room, and his gaze softens.
@@.OrionSpeech;"As for you... you'll go to a nice place. Somewhere you can rest, somewhere warm."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending10">>
<</link>>\
</div>\He's right. All of his accusations are true. You can't argue, you can't form any coherent argument to defend yourself, and, honestly, you don't want to. The guilt is overwhelming, crushing you with the weight of the lives you've ruined... or is it just because you got caught?
@@.OrionSpeech;"She cried your name, do you know that? In pain. In shame. She begged for forgiveness she never owed."@@
The silence that follows is as heavy as it is uncomfortable. You and Lyra just sit there, frozen, staring, as the librarian seems to struggle with his emotions.
@@.OrionSpeech;"You will rot in the depths of Darthax, $playerName. As much as I long to watch the light fade from your eyes, to feel your final breath against my cold and weary bones... a quick death is a mercy you do not deserve. "@@
Orion looks at Lyra, terrified in the corner of the room, and his gaze softens.
@@.OrionSpeech;"As for you... you'll go to a nice place. Somewhere you can rest, somewhere warm."@@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending10">>
<</link>>\
</div>\When Nyxa shows up tonight, you are quick to pull her into the bedroom.
Once the door is closed, Lyra throws her arms around the older woman, barely reaching her chest, and nuzzles against her.
@@.wolfSpeech;"You came! $wolfName said you would, I was so excited!" @@
Nyxa looks at you, a bit startled at the sudden affection, but when you smile, she relaxes and gently places a hand on Lyra's shoulder, returning the embrace.
@@.nyxaSpeech;"Well, he asked me very nicely. Who am I to refuse him?... hey, what are you doing??" @@
The vixen's voice trails off as the gray-furred girl starts to remove her armour with surprising dexterity, and before Nyxa can say anything, she is fully naked, and pushing her towards the bed.
You carefully instructed Lyra before the vixen arrived, and made sure to prepare her in advance.
Nyxa said that this time she'd be more assertive, but, just as expected, the timid, shy vixen is unable to put up any resistance as the wolf girl leads her to the bed.
@@.wolfSpeech;"There, all naked for $wolfName! And look, his c-cock is already so big and hard." @@
Cock. She struggles to say that word, and the way her cheeks light up is adorable.
@@.wolfSpeech;"Oh, he told me to do something. Wait a minute. I need to get you ready!" @@
@@.nyxaSpeech;"Lyra? Wait, L-Lyra! Stop right there!... STOP I S-SAY!@@
Nothing Nyxa can do or say will deter the little wolf girl, who, with your blessing, dives right between her legs and gets to work, licking and teasing and kissing the vixen's slit.
She has gotten quite good at this. The fact she loves it makes it so much easier, she loves making the vixen squirm.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraScene22]]</div>\
<<set $lyraNyxaEncounters to 33>>\
<<set $automaticSleepEvent to "">>\
<<set $lyraAskedNyxa to 1>>\The night devolves into a wild, passionate frenzy. Once again, you and Lyra end up teaming on the poor, helpless, exhausted Nyxa, until she's a mewling mess, a sweaty, whimpering heap of fur and tails.
At first, she tries to push back, attempting to divert some of your attention to Lyra. But it's no use. She's already exposed a vulnerability, and both of you seize it without hesitation. She tells herself she's not this embarrassingly submissive... no, it's just that the two of you are so overwhelming, so relentless, that when you team up on her, resistance feels just impossible.
You both know that's not the case. Deep down, she's more than enjoying this treatment. Being the center of attention, constantly stimulated, having both your eyes and hands all over her, using her, claiming her, all night.
The combination of your hard, irresistible cock with Lyra's relentless, playful nature and her cute, eager muzzle, is such a perfect combination.
It will not long until Nyxa gives in and accepts her role, her position in this weird relationship, not even questioning the younger wolf girl when she tells her how to hold herself, how to present herself for you, how to welcome her kisses. Embarrassing as it is, she's just powerless against Lyra's boundless juvenile energy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\<<if $lyraAskedNyxa is 3>>
Tonight Nyxa makes her way to your room, as instructed. Under the helmet, her expression remains hidden, but the posture alone gives her away, uncertain, nervous... almost meek. Were it not for the way her tails swished ever so slightly, you'd almost believe she wasn't looking forward to this as much as she is.
@@.nyxaSpeech;"$playerName..."@@ She addresses you, trying to regain some composure and to smile, even if it's useless with the helmet on. She wants to make the best impression! Lyra might not be her replacement as she first feared, but the fact that she lives with you... surely gets to spend way more time with you... And she's cuter... And... and... Ugh...
She's probably just overthinking it.
@@.nyxaSpeech;"L-lyra..."@@ Nyxa addresses her too, in time for the excitable wolf to tackle-hug her and then lead deeper into the bedroom, all the while reminding her just how much fun they are going to have tonight.
As she pushes her in, she's somehow simultaneously finding time to undo the buckles and straps holding the armor together at record speed.
@@.nyxaSpeech;"H-hey hey! Wait, at least let me do that myself..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraGeneric2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let Lyra have Nyxa for the night (again) |NyxaLyraDomAlt]]</div>\
<<else>>
The three of you fall into a familiar rhythm now... Lyra's eager energy, Nyxa's reluctance but ultimately, inevitable surrender, and your guiding hands pulling all the strings.
Tonight is no different.
Lyra pounces the moment Nyxa steps through the door, her small but surprisingly strong arms wrapping around the vixen's waist as she nuzzles into her chest with a delighted giggle.... and starting to take off her armor.
@@.wolfSpeech;"Nyxa! You're back! Missed-you-missed-you-missed you!"@@
Yes, she's on her before the last syllable finishes with zero regard for personal space. Moments after that, the helmet is already off.
Nyxa huffs, ears flicking in mock annoyance, but she doesn't push the wolf girl away. Not really.
@@.nyxaSpeech;"Some of us have responsibilities, you hyperactive furred devil,"@@ she grumbles, fingers 'accidentally' threading through Lyra's scruff. @@.nyxaSpeech;"Not everyone can just lounge around all day waitin—mmph!?"@@
Lyra silences her with a sloppy kiss. Nyxa definitely doesn't resist.
@@.wolfSpeech;"So that's why Miss Nyxa smells of lavender and sweat?"@@ Lyra chirps, her tone dripping with faux innocence.
@@.nyxaSpeech;"Gh"@@ The vixen mumbles, swiping at her snout with her wrist, blush already creeping past her fur. @@.nyxaSpeech;"E-exactly! It's just... wait, sweat?!"@@
She's met with a mischievous grin from below, the girl indeed pleased with the reaction she's stirred.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraGeneric2]]</div>\
<<if $lyraAskedNyxa !=3>>\
<<if $lyraAskedNyxa is 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let Lyra have Nyxa for the night |NyxaLyraDom]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let Lyra have Nyxa for the night |NyxaLyraDom]]</div>@@\
<</if>>\
<</if>>\
<</if>>
<<set $automaticSleepEvent to "">>\Another night of passion, another night of sex. It has become a regular thing, a ritual, and the three of you enjoy it immensely.
Once Nyxa has accepted her role in this twisted relationship, as the submissive, shared slut of you both, her true self has begun to shine through.
Still ashamed, still a bit shy, but no longer making the weirdest of faces when Lyra gets a bit too affectionate or a bit too handsy or you take her by surprise.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\@@.playerSpeech;"Tonight, I thought we might indulge in something a little different... I made a promise to Lyra."@@ You motion toward the wolf, whose eager excitement is almost impossible to contain. @@.playerSpeech;"She's behaved so very well that I decided she deserved a reward. And tonight, that reward is you~ Entirely hers for the evening."@@
Nyxa's pupils shrink to pinpricks as she processes this. Her gaze darts between your knowing smirk and Lyra's ecstatic tail-chasing.
@@.nyxaSpeech;"Uh... H-huh?"@@
Lyra launches at you, small arms closing around your waist
@@.wolfSpeech;"YESYESYES! Thankyouthankyouthankyou!"@@
@@.nyxaSpeech;"Hey! I haven't agreed to anything yet. I..."@@
But your gaze tells her all she needs to know. She's not saying no. You won't allow it.
@@.playerSpeech;"Tonight,"@@ you purr, @@.playerSpeech;""you'll obey her every whim.."@@ Your finger tilts her chin up so that her shy gaze meets yours.
@@.playerSpeech;""Understood?"@@
She blushes, and nods.
@@.nyxaSpeech; "O-of course. If that's what you want..."@@
Lyra's subsequent squee could shatter glass.
@@.playerSpeech;"It's not just what I want, it's what will happen. Every word, every command. As if I myself were telling you." @@
@@.nyxaSpeech; "Y-yes. I will obey. E-everything." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraDom2]]</div>\
<<set $lyraAskedNyxa to 3>>\Lyra looks ready to spontaneously combust from sheer joy. Her tail whips back and forth like a metronome gone haywire... like a kid being gifted exactly what they wanted for their birthday.
Only in this case, said present isn't a sock wrapped in shiny paper. It's Nyxa.
@@.wolfSpeech;"You don't have to worry about anything, Nyxa! I'll take good care of you! We're going to have so much fun!" @@
Nyxa stares at her. At this thing of boundless energy and terrifying innocence. At the sweet, doe-eyed, ravenously horny pup who somehow became her owner for the night.
The realization hits like a bucket of ice water, followed immediately by a traitorous warmth low in her belly. Is this... really so bad? Lyra is nice. Nicer than all the other hunters, thats for sure. And you are still here with her...
@@.wolfSpeech;"On the bed, Nyxa! On your hands and knees. Stick y-your... your... butt up!!"@@
Nyxa obeys with a grumble, shifting onto the bed with exaggerated slowness. Her ears flatten as she assumes the position; knees sinking into the mattress, palms braced against the headboard, tails lifted just to keep a shred of dignity. Not much, for sure not much, but having her holes concealed by her tails beats the alternative.
Meanwhile, Lyra circles her, studying her.
@@.wolfSpeech;"Higher! Your butt is so very pretty, why are you hiding it!" @@ She paws at Nyxa's hips, lifting them until the vixen's back forms a perfect arch. @@.wolfSpeech;"There! Now I can see it! And your tails... let me..."@@
A wet sniff follows. Then another. Loud. Deliberate.
Nyxa's fur puffs up as Lyra's nose brushes her inner thigh.
@@.nyxaSpeech;"L-Lyra! What are you—"@@
@@.wolfSpeech;"Gotta... sniiiff... memorize all your smells first!"@@ Lyra announces, her breath hot against Nyxa's folds.
Then... she lunges right in.
No foreplay, no kissing, absolutely no nothing. A sudden, deep, hungry, sloppy kiss against her pussy.
@@.nyxaSpeech;"L-LYR—! What in the hells—?!"@@
Her claws scrabble erratically as Lyra's thighs clamp around her waist, anchoring her in place. Then, the wolf girl's paws press flat against Nyxa's back, pinning her with absurd strength for someone so small.
@@.wolfSpeech;"Mmff! Shtahp wiggin'!"@@ Lyra mumbles, muzzle buried deep as her tongue curls... right there~
Nyxa's protest dies in a strangled yip.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraDom3]]</div>\ <div class="passCheck">\
Hours go by.
<img src="Images/Icons/Time.png"></div>\
Never in her long life has Nyxa been devoured like this, with such single-minded hunger and inexhaustible energy. I mean, obviously, its not like she had any of such experiences before meeting you, but she didn't even think such a thing was possible. Yet the wolf pup moves between her trembling thighs and quivering lips with relentless focus, lapping up every drop of her essence like a starved thing, cuddling her, comforting her, before making her squirm again.
Just when Nyxa's body goes slack from her latest climax, Lyra pops off with an obscenely wet sound, scrambling toward you with her muzzle glistening.
@@.wolfSpeech;"$wolfName! Pleeease cum in my mouth?"@@ She pants, tail still as frantic. @@.wolfSpeech;"I want to try something!"@@
Nyxa's exhausted groan from the bed says she knows exactly what that "something" entails.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Who are you to deny such a request... |NyxaLyraDom4]]</div>\ <div class="passCheck">\
Lyra's enthusiasm is infectious, and she's gotten a lot better with her oral skills. Warm muzzle working with practiced devotion until you spill thick ropes across her tongue. She holds it carefully, cheeks bulging, tail thumping in happy little thwaps.
<img src="Images/Icons/Cum.png"></div>\
A polite nod thanks you before she turns her attention to her real prize.
Nyxa lies wrecked on the matress, fur matted with sweat, chest heaving, eyes glazed with oversensitivity... so hot she feels she's breathing thick clouds of steam with every exhalation.
But Lyra is far from over with her. Cradling her face with surprising gentleness, her thumbs stroke the vixen's flushed cheekbones as she pries her jaws apart. She can hardly believe her senses when Lyra begins to slowly, gently, lovingly feed her the warm, sticky, salty treat.
Just like you did with her, she massages her neck to help her swallow, to lovingly guide her through the whole process.
@@.wolfSpeech;"Thwas iwt. Dwink all of $wolfName's cwummy juice. You wewe a very goob girl. Swallwo ewerythwing." @@
She lets it fall at a deliberately slow pace, giving the vixen time to process the flavor, the scent, the texture, the weight, the feeling.
Once it's all gone, she gently closes her muzzle and leans in for a kiss, her tongue invading the older woman's mouth, exploring and teasing and tasting... it still tastes of daddy's cum~
It's the first time the wolf girl has done something like this. She has no idea where she got the idea... Maybe the seeds you planted are starting to bloom all on their own.
@@.wolfSpeech;"Gah... love you so much,miss Nyxa. So, so, so much. We are like sisters, aren't we?" @@
Nyxa doesn't have the strength or the willpower to question the girl, barely to think.
@@.nyxaSpeech;"...sisters. Yeah. Sisters." @@
Gods, has the taste of your cum always been so strong? Or is did Lyra's saliva, her spit, amplify it somehow?
Nyxa's plea comes out in a shattered whisper, her body still quivering from the last aftershocks. And yet... Lyra's going right back at it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It is too much for Nyxa |NyxaLyraDom6]]</div>\@@.nyxaSpeech;"Nh... L-Lyra...?"@@
The wolf girl immediately nuzzles into the hollow of her throat, all warm breath and soft whines.
@@.wolfSpeech;"Mhm? Need something, miss Nyxa?"@@
Nyxa's fingers twitch weakly in the sheets, as Lyra's paw brushes her aching clit.
@@.nyxaSpeech;"C-could you... please, please... s-slow down... for just a moment... Im... Im..."@@
A mischievous grin.
@@.wolfSpeech;"I... could. Buut..."@@
@@.nyxaSpeech;"C-could you... please, please... s-slow down... for just a moment... Im... Im..."@@
A mischievous grin.
@@.wolfSpeech;"I... could. Buut..."@@
@@.nyxaSpeech;"Please Lyra. Y-you win, I... I-I-I can't anymore. Give me just a break, please. F-five minutes... @@
There is a slight, teasing pause, a playful tilt of her head, before Lyra's voice cuts through the air again.
@@.wolfSpeech;"Okay, miss Nyxa. I'll give you a break..."@@ Then she adds, whispering against her ear; @@.wolfSpeech;"While I think about the next things I'm going to do to you...~" @@
Nyxa shudders, but relief washes through her as Lyra's weight settles atop her chest. Finally still, must be for the first time in the whole night. She exhales, summoning a faint healing glow to soothe her aching muscles...
However... the calm doesn't hold for long. Lyra's impatience grows; having not yet found release, the ache of desire makes mere stillness and cuddling feel like torment. Tentatively, as if fearing she might be caught like a child sneaking a treat, her hands begin to wander.
At first, her touch is innocent, resting gently on a shoulder, tracing along a side, lingering on her chest, settling on her belly... but gradually, almost imperceptibly, her paws inch closer toward more sensitive, vulnerable places.
Until...
@@.nyxaSpeech;"Lyra—it hasn't been—!"@@
The wolf girl looks at her with her best puppy-eyes, a pout, her ears low, her tail between her legs. But the way the wolf's eyes gleam... all faux innocence. Ears flattened, tail tucked, lip jutting in a pout... indeed, all a facade.
@@.wolfSpeech;"But you're so warm..."@@ Her nose nuzzles into Nyxa's throat. @@.wolfSpeech;"And you taste and smell so good..."@@
Nyxa opens her mouth to protest... only for Lyra to silence her with a deep, messy bite-kiss.
...Well.
So much for that break.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |NyxaLyraDom5]]</div>\By the end of the night, Nyxa is a mess, a barely recognizable shape on the matress. Curled against her, with a satisfied smile on her face, Lyra hugs her tightly, the same way a child might hug their favorite... oversized, furry, pillow.
You join them both, struggling to find enough space on the bed.
@@.playerSpeech;"So much for assertiveness. I told you, you are a natural bottom." @@
She is too tired to respond. She only mutters an annoyed grunt as Lyra giggles softly and nuzzles against her bestest friend... or sister. Whatever at this point.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\Tonight, the archon beckons you. And yet again, you let yourself be transported into her own pocket of unreality, away from any and all distractions and disturbances, from any possible escape.
You know she wouldn't hurt you, though. There is absolutely no way this creature could bring herself to do such a thing to you, not after you have seen what she's capable of doing.
@@.archonSpeech;"Hunter... we meet yet again~"@@ The creature coos, a voiceless whisper echoing in the darkness as she takes shape before you. A swirl of colors and lights coalesces into the distinct features of the archon, her humanoid, feminine form outlined against the backdrop of pure, pitch-black nothing.
@@.playerSpeech;"You seemed eager to meet me again... what's the occasion this time?"@@
A low, ethereal chuckle reverberates through the void. @@.archonSpeech;"No particular reason... I was simply pleased with how our last arrangement turned out, so I thought I'd return to extend another offer."@@
The archon circles you slowly, her long, slender fingers running along your naked shoulder as she does so, a touch as cold as the grave.
@@.archonSpeech;"You've been keeping quite the pet, haven't you?"@@ she murmurs, softly...@@.archonSpeech;"That thing in your basement... trembling, whispering, reeking of fear."@@
@@.playerSpeech;"You've been watching?"@@
@@.archonSpeech;"Tasting... So small, yet surprisingly rich in flavor... it reaches me through our bond."@@ She hums softly, as if savoring a memory of a hearty meal. @@.archonSpeech;"You lack my expertise, of course, but I can feel your intentions. Your desire to satisfy your appetite, just as I do."@@
@@.playerSpeech;"..."@@ You have nothing to say, not really. You merely wait for her to explain just how this will benefit you... or harm you.
@@.archonSpeech;"This one is yours. But I figured, since you and I are in good terms, perhaps... perhaps I could offer you a... present~"@@ she purrs, her spectral form pausing before you. A clawed fingertip traces your collarbone, freezing in its touch. @@.archonSpeech;"A token of our... shared appetites. I sense your hunger to breed that pet of yours. To see it swell. To claim its womb as yours."@@
Her porcelain-white mask locks onto your eyes. @@.archonSpeech;"I could grant you a spell. A mark... one you would carve deep into her flesh. My magic would accelerate her pregnancy, compressing months into weeks... days, even. Imagine it... her belly swollen, ripe, heavy with your seed. All in an instant. You could defile her, claim her most precious gift, again and again, to your heart's content~"@@
She leans closer, and your senses scream of the wrongness of her. The alien nature of her being, of her very existence, and yet her voice... her promise is as sweet as it is sinister.
@@.playerSpeech;"...and in return?"@@
@@.archonSpeech;"All I ask is what grows within. The fruits of our combined efforts. You will have your pleasure, your satisfaction. I, my harvest."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept |AcceptArchonPreg][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Deny |DenyArchonMark]]</div>\You don't even want to think about why the archon would be interested in the "harvest" as she put it. But all the better, that way you won't have to worry about actually providing for them. Could get... complicated to hide forever, one pet is enough of a risk.
You stretch your hand, and the archon simply stares, motionless.
@@.playerSpeech;"I accept. Do what you need to do."@@
@@.archonSpeech;"I knew you would make the right choice~"@@
The archon simply touches you, right between your brows, and the searing pain causes you to scream out in agony. Your every muscle tenses and your body convulses, as if lightning were flooding your veins, ripping through flesh and nerve with surgical cruelty. You fall to your knees in the void, choking on your own breath as every sense explodes in raw, unfiltered agony.
That wretched creature... oh, she wants this to hurt. She doesn't need it to, not to this extent. But she simply cannot pass up the opportunity to watch you squirm under beneath the guise of a "necessary" transfer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpArchonMark]]<img src="Images/Icons/RedSleep.png"></div>\
<<set archonPregnant to "able">>
<<set $wolfNiceLock to 1>>You shake your head, you may be a monster yourself, but just thinking what this creature would surely do with those babies... you are not that far gone yet.
@@.playerSpeech;"...no."@@
That seems to surprise her. She tilts her head to the side, as if confused by your response.
@@.archonSpeech;"No?"@@
Now it's your time to avoid being brutally murdered. @@.playerSpeech;"You are undeniably powerful, and I do value what you've offered. But... this isn't something I can afford to entangle myself with. I aided you once, yes, but I believe it's best, for both of us, if we keep our distances."@@
There's a beat of silence... and no mistaking the displeasure in her stillness.
@@.playerSpeech;"I may be more tolerant than most of my peers, but I cannot risk being seen fraternizing with the like of you. Perhaps there is mutual gain to be had, sure... but we are already teetering on the edge."@@
You hold your ground, voice calm, resolute. The void around you ripples faintly with the weight of your words.
The archon stares at you for what feels like an eternity. Her form stills, the ever-shifting shimmer of her body slowing, solidifying.... and then, at last, she sighs.
@@.archonSpeech;"Disappointing."@@
She steps away from you, the motion graceful, yet lacking her usual theatrics.
@@.archonSpeech;"Very well. We shall tread different paths. For now."@@
She lifts a hand, her long, bony fingers curling slightly...
And just like that, you awaken. Feeling lighter, but not entirely relieved of her influence.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\You wake.
Your body is drenched in sweat, your hands clutching the sheets of your bed in a death grip. Every inch of you aches. Your head throbs, and your heart races... but beyond the pain, a new, alien sensation pulses within you.
<div class="passCheck">\
Deep in your chest, that tether that previously connected you to the archon... it throbs with power. A fraction, a very specific sliver, of the archon's power now resides in you.
<img src="Images/Icons/Archon.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\
<<set $wolfPunishedAfter to "bad">>
<<set $archonMark to true>>@@.playerSpeech;"Mmm? So, how did you enjoy last night? You seemed so appalled, at first, I thought you were going to run away." @@
Nyxa's gaze shifts down, and she bites her lip, embarrassed.
@@.nyxaSpeech;"I.. don't know what happened. I'm sorry I reacted like that, you know I trust you entirely, and... and you were just trying to make me happy. I'm sorry I was such a... a..." @@
You cut her off with a gentle kiss.
@@.playerSpeech;"Relax, Nyxa. Everyone had fun... especially Lyra."@@ You lean in, as if to whisper a secret @@.playerSpeech;"She couldn't stop gushing about how pretty you were when you left. Practically starstruck."@@
The effect is instant. Nyxa's ears twitch upright, her scowl faltering as a blush blooms beneath her snow-white fur. She's... not used to being admired. Certainly not because of her looks.
@@.nyxaSpeech;"That.... t-that insufferable..."@@ She crosses her arms, tails lashing... yet the way the blush lingers on her face totally betrays her. @@.nyxaSpeech;"Absolute menace, so small, so dumb, and still pushing me around like some... some plaything..."@@
@@.playerSpeech;"Admit it,"@@ you purr, tapping her snout. @@.playerSpeech;"You're flattered. And you melted for her. Natural-born bottom that you are...~"@@
She huffs and crosses her arms. Doesn't deny the claim, though.
@@.nyxaSpeech;"B-bah. Next time I'll be more assertive. I'm not letting myself be handled like that by anyone other than you, of course~"@@
@@.playerSpeech;"Next time?~"@@
<<set $lyraNyxaEncounters to 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to come over to your house |NyxaLyraScene1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\Her whimpers and weeping escalate as understanding dawns, your intentions far more depraved than the childish tortures she'd conjured in her mind.
But as your hand slides between her spread thighs, tearing her clothes and exposing her cunt, a more accurate image has no choice but to take form.
In a matter of seconds, she's shaking, crying, trying her hardest to close her legs, but the rope is unforgiving. You tied her good, and now all she can do is lie there and take it, exposed, as your hand strokes her soft folds, your fingers spreading them, revealing her most sensitive bits.
@@.wolfSpeech; "Y-you can't, please, p-please... d-don't do this!" @@
@@.playerSpeech;"I've made my mind already. No point in begging." @@
Quite so. In a matter of minutes, your cock is buried balls-deep inside her virginal cunt. The first mate to ever to claim her, and hopefully, the last. She's not getting out of here alive, if you can help it.
You fuck her senseless, and watch her break. You enjoy her screams and her cries, the desperate pleading for mercy, and the heartbreaking sobbing.
You are guessing she'll lose her energy over the days, as more and more of her spirit breaks, and eventually, the sobbing will fade into quiet acceptance. So desperately calling out for help, for her dad to save her, for someone to come and rescue her.. That cannot last.
When no one comes for her, she'll eventually have to face this new horrific life you've chosen for her. Trapped in a realm so distant from her own that even the most determined search would fail to reach her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Shut her up |WolfBasementIntro3][$wolfPoints -=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You don't mind the crying... |WolfBasementIntro4]]</div>\
<<set $basementEnergy to 0>>
<<set $wolfBasementState to "day1">>
<<set $newPartner to ["wolfGirlBasement"]>>
<<set $possiblePartners to $possiblePartners.concat($newPartner)>>
<<set $excludingPartner to "wolfGirlBasement">> \
<<set $wolfPoints to 0>>
<<set $wolfDiet to "">>
<<set $lyraMindbreak to "">>
<<set $wolfHardRapes to 0>>
Yeah. Maybe she'll learn, but that obedience won't come if you don't enforce it.
Without as much as a warning, your fist connects with her pretty face, a loud smack ringing through the room, followed by her painful whimper.
You hit her again, and again, with little care for her well-being or the damage you may inflict. On each strike, her head bobs back, the muscles in her neck barely able to contain the sheer force of the impact.
By the time the beating is done, the little pup is reduced to a blubbering mess, a trail of blood dripping from her mouth and nose. You are pretty sure you knocked a molar loose, and her eyes, wide and teary, stare into yours with a look of pure despair and horror.
If you are capable of such cruelty, then what will stop you from killing her? From ending her life in the most gruesome, terrible way possible? There are no rules here. No limits. Just the certainty that these stone walls will outlast her.
Her breath hitches around a sob, but with that, she stops her useless, pathetic begging, and you smile as you resume your brutal, relentless fucking.
@@.playerSpeech;"You were starting to get on my nerves. That's much better."@@
After that, she stays quiet, her head hanging limp as her body shakes with each thrust. It hurts, the way you are taking her, it hurts so much, and yet, she does her best to suppress the tears and the cries. If she doesn't, it will hurt even more.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |WolfBasementIntroCum1]]</div>\
<<set $wolfBasementPunishment +=1>>If anything, you relish these moments in which her flame is still bright, and her voice has strength behind it. It won't be long before she loses that, and it's not like anyone could hear her.
So you take her just like this; hips slamming home with brutality, each thrust wringing another scream from her throat. Let her beg. Let her sob.
@@.wolfSpeech;"D-dad! G-gah... Daaad! Help! Please, s-stop, it hurts, I-I-AAH!" @@
No one will hear... No one will care~
She lives... for now, for no reason grander than the fact that a pulse makes the tight clutch of her cunt sweeter, warmer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |WolfBasementCum2]]</div>\When you cum, you do so outside her, marking her fur with your thick, hot load.
@@.playerSpeech;"Better get used to it. This is how you'll be spending the rest of your sad little life~"@@
That makes her cry with a renewed sense of despair, but when you threaten her with another beating, she shuts up quickly. The pup can learn after all...
You leave her there, chained to the wall and helpless. You've had enough of her for now, you'll let her stew in her misery for a while, and check up on her later. When your cock is eager to take her again...
<img src="Images/Basement/Lyra1.png" class="resizable-image" alt="Alt" style="max-width: 50%; height: auto;">
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\Already, huh?
Much to your disappointment, by the time you reach your boiling point, her throat is hoarse and her voice is a lot less powerful, her cries nothing but pitiful whimpers.
When you cum, you do so outside her, marking her fur with your thick, hot load.
@@.playerSpeech;"Better get used to it. This is how you'll be spending the rest of your sad life~"@@
That makes her cry with a renewed sense of despair, and you let her, a sadistic smirk on your face.
@@.playerSpeech;"I know, it's scary, but there's nothing you can do. You are stuck here, and you'll be my personal fucktoy until you break or I grow bored of you. You don't want to know what happens then~" @@
You stroke her cheek lovingly, enjoying the power you have over her, the hopelessness and terror she must be feeling.
@@.wolfSpeech;"W-why? Why are you d-doing this...? I d-don't understand... but I thought... I thought..." @@
You chuckle. Isn't it obvious?
@@.playerSpeech;"I'm doing it because I can. Because I want to savor your tight little holes. That's all there is to it. You are here because it pleases me, and as long as it does, you'll remain alive. That is the extent of your existence." @@
A broken whimper escapes her throat, hot tears carving fresh tracks down her wet cheeks. Not just from the pain... but from the horrifying realization that no amount of screaming will wake her from this nightmare. The walls around her won't fade after she recovers from this first taste of your cock.
You leave her there, chained to the wall and helpless. You've had enough of her for now, you'll let her stew in her misery for a while, and check up on her later. When your cock is eager to take her again...
<img src="Images/Basement/Lyra1.png" class="resizable-image" alt="Alt" style="max-width: 50%; height: auto;">
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\<<set _once to false>>
<<if $lyraPregnant >=4 && _once is false>>
<<if $lyraPregnancies is 0>>
<<set _once to true>>
<<goto LyraBirth1>>
<<else>>\
<<set _once to true>>
<<goto LyraBirthGeneric>>
<</if>>
<</if>>
<<if $lyraMindbreak is "beat" || $lyraMindbreak is "ear" && _once is false>>
<<set _once to true>>
<<goto BraindeadLyraBasement>>
<</if>>
<<if $lyraBroken is 1 && _once is false>>
<<set _once to true>>
<<goto LyraHurtBasement>>
<</if>>
<<if $lyraBroken is 2 && _once is false>>
<<set _once to true>>
<<goto LyraDiedBasement>>
<</if>>
<<if $lyraBroken is 3 && _once is false>>
<<set _once to true>>
<<goto LyraBrokenIntro>>
<</if>>
<<if $wolfPunishedAfter is "nice1" && _once is false>>
<<set _once to true>>
<<goto LyraNiceBasement>>
<</if>>
<<switch $wolfBasementState>>
<<case "day1">>
<<if _once is false>>
<<set _once to true>>
<<goto CheckLyraBasement>>
<</if>>
<<default>>
<<if _once is false>>
<<set _once to true>>
<<goto CheckLyraBasement>>
<</if>>
<</switch>>
<<if $quickLyra is false>>
<<switch $wolfBasementState>>
<<case "day1">>
A full day's absence only sharpens your hunger. Duties be damned... her scent lingers in your thoughts, you crave some alone time with your precious pet.
You find her exactly where you left her: curled in the dungeon's gloom, those wide eyes reflecting the candlelight like a cornered animal's.
After a night left alone in the suffocating darkness of the dungeon, she's had plenty of time to stew with her thoughts.
@@.wolfSpeech;"P-please si... I want... I want to go home... please..." @@
She whimpers, a pair of tears rolling down her furry cheeks. And to that, you just chuckle darkly.
@@.playerSpeech;"This is your home now, Lyra. These four walls are all you'll see for the rest of your life. I'd get used to it if I were you. It doesn't matter how much you beg or cry; no one will ever find you, and no one will save you. You belong to me now." @@
A low whine escapes her throat. She can't accept that this is her new reality, not yet.
@@.wolfSpeech;"I'll do whatever you want! W-whatever it is, I'll do it, please... just don't k-keep me here. Please, s-sir. I want to go home, p-please. Please please please, please..." @@
It should wrench your heart, the way her body trembles, the way her breath hitches between sobs and pleas... yet it doesn't~
If anything, her misery only stokes the fires of your lust, each whimper like fuel for that damned flame. Instead of invoking any pity, it awakens your desire. And that just makes her cry harder. There is nothing, <i>nothing</i>, she can do or say that will get her out of this.
<<set $wolfBasementState to "day2">>
<<case "day2">>
You make your way to the basement, where you find Lyra. Miserable as always, she weakly pleads and whimpers as you clean her up and make sure she is not suffering from any life-threatening injuries. Where the tight coils of rope dig into her, you see the bruising, and her pussy is still painfully swollen and raw, but other than that, she seems fine. As fine as a rape-slave could be, anyways.
<<if $lyraPregnant >1>>\
The bulge in her belly is more noticeable now, and as you stroke her swollen flesh, you can't help but feel a surge of pride. Your seed took, and now she carries your child... or children, you are not sure yet.
<<else>>\
<</if>>\
<<default>>\
<</switch>>\
<<else>>\
Lyra holds her breath when you're near, fear keeping it trapped in her lungs for what little it lasts, which is not much. Her small chest trembles as she struggles to stay still, bracing herself for what she's certain will only be more torment.
<<set $quickLyra to false>>\
<</if>>\
<<if $basementEnergy != 0>>
<<switch $wolfDiet>>\
<<case "">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her some slop |ChangeDietWolfSlop]]</div>\
<<case "first">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her some slop |FeedSlopGeneric]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Change her diet... |ChangeDietWolf]]</div>\
<<case "bowl">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her some slop with your special cream on top |FeedWolfSlopCumGeneric]]</div>\
<<if $cumSkill <=3>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Change her diet... |ChangeDietWolf]]<img src="Images/Icons/RedPreg.png"></div>@@\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Change her diet... |ChangeDietWolf]]<img src="Images/Icons/RedPreg.png"></div>\
<</if>>
<<case "cum">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her a creamy bowl of lukewarm sperm|FeedWolfCumGeneric]]</div>\
<<case "cum1">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her a creamy bowl of lukewarm sperm|FeedWolfCumGeneric]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Feed her your cum, but make her lick it off the bowl herself |EatBowlWolf]]</div>\
<<case "bowlCum">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bring her a bowl of cum|FeedWolfBowlGeneric]]</div>\
<</switch>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |RapeWolfBasementSelector]]</div>\
<<if $wolfBasementBlowjob is "">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use her mouth instead... |MouthWolf]]</div>\
<<else>> \
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use her mouth again |BlowJobGenericWolf]]</div>\
<</if>> \
<<if $wolfBasementAnal is "">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her ass |TakeAssLyra]]</div>\
<<else>> \
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her ass |AnalGenericWolf]]</div>\
<</if>> \
<<if $archonMark is "able">>\
<<if $lyraPregnant is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put the mark on her... |PutMarkArchonLyraV1]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedArchon.png"></div>\
<</if>>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???|PutMarkArchonLyraV1]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedArchon.png"></div>@@\
<</if>>\
<<if $wolfPunishedAfter == "nice" && $wolfBasementPunishment <3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Be nice to her today... |NiceWolfBasement]]</div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |LivingRoom]]</div>\You bring her a plate of the gray, tasteless but highly nutritious food that the hunters are given.
You have plenty of it, and there's no point in bending over backwards looking for something she might actually enjoy.
This may be bland, but it will keep her alive and healthy.
She stares at the food, then up at you, with her big, tearful eyes. She doesn't want to eat it.
@@.playerSpeech;"What, you think it's poisoned? Heh..."@@ Your fingers trail along her jaw. @@.playerSpeech;"If I wanted you dead, trust me, I'd find a much less boring way to do it. More intimate. Watch your pulse stutter under my thumbs as I choke the last breath from you. Or perhaps..."@@ Your nail drags down her neck, right above her carotid artery. @@.playerSpeech;"...I'd carve you open slow, just to cradle you as you bleed out."@@
She gulps. What you are saying is the absolute truth, and the <i>way</i> you are saying it, leaves little doubt in her mind that you in fact, could find a way to kill her in a very painful, cruel... and creative way. Besides, Her stomach is empty, and her hunger is real.
@@.wolfSpeech;"W-what is it?"@@
@@.playerSpeech;"Does it fucking matter? Open up before I decide you don't deserve to eat today." @@
She doesn't dare protest anymore, and merely opens her mouth. Arms and legs bound, she can't really help herself to the food, and instead, you have to spoon-feed her.
It is a nice change of pace, an opportunity to enjoy her closeness. The way her timid tongue licks the spoon, the way she looks at you as she swallows the bland substance, the expression of someone who is expecting a reprimand or a punishment at any second.
That doesn't come. It will, later, of course, but right now, you are content with feeding her.
Each spoonful is met with quiet obedience, her lips parting hesitantly, her eyes never leaving yours. There's fear in those eyes, yes, but also something softer creeping in beneath it. Confusion, perhaps. A sliver of gratitude she doesn't know how to express. You are at least abating her hunger.
Her ears twitch slightly with every motion, the brush of your fingers steady and deliberate as you bring the next bite to her mouth. She takes it, her mouth closing gently around the spoon. There's a faint, almost inaudible sound... a sigh? A whimper? It's hard to tell. But she eats until the bowl is empty, and her belly is full.
Not sated but satisfied, for now.
@@.playerSpeech;"See? I can be nice, if you behave."@@
Your voice lowers, softer now, almost kind. A cruel, calculated kindness, but still better than the alternative.
@@.wolfSpeech;"...Th-thank you..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BackFromEating]]</div>\
<<set $wolfDiet to "first">>You have to feed your pet if you want her to remain tight, warm, and alive. She doesn't complain at all when you bring her another platter of the gray, tasteless, but highly nutritious food that you hunters are given. Being spoonfed by you is not exactly ideal, but it is still preferable to starving... and she's come to appreciate food of any kind.
This is, all in all, the best moment of the day. Not saying much, but it beats being beaten, raped, or tortured.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BackFromEating]]</div>\
You need to keep your pet fed, that's for sure... you want her to last. But who's not to say you can't transform her meal, the only reprieve she really gets down here, into yet another miserable moment?~
So why not change her diet to...
<<if $wolfDiet is "first">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...the same slop, but make sure you serve it with a little extra~|ChangeDietWolfCumBowl]]</div>\
<</if>>
<<if $wolfDiet is "bowl">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To a cum-only diet |ChangeDietWolfCumOnly]]</div>\
<</if>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???|ChangeDietWolfCumBowl]]</div>@@\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back |CheckLyraBasement]]</div>\
<<set $quickLyra to true>>
Ever since you started to taint her rations with your vile sperm, even this moment of her day has lost what little pleasure it had. Not just because of how disgusting it is, but because the taste of your seed is associated with the pain and deprivation you've put her through. It's a reminder of your power, your dominance, and her utter helplessness.
She eats it when you feed her, of course she does, but the expression she wears is far from grateful or happy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BackFromEating]]</div>\
Yet again, Lyra stares with a mixture of terror and awe as you stroke yourself in front of her, building your orgasm at your leisure, edging and enjoying yourself for a moment before taking her bowl and letting your cock loose.
Your balls churn, and soon enough, you're filling her bowl to the brim with a load so thick and chunky that it could be mistaken for mayonnaise. You make sure to fill the bowl as much as you can, until the white sludge spills over the edges and stains the floor, before finally letting her have her meal.
She trembles against the bonds that bind her, more than noticeably uncomfortable, as you present her with her meal. As you set on shoving it down her throat, and she has no choice but to swallow back the revulsion of the situation, and your warm, salty spunk.
@@.playerSpeech;"Come on, every last drop... we can't have you going hungry, now can we?~" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BackFromEating]]</div>\
<<set $wolfDiet to "cum1">> Yet again, you prepare your lovely wolf slave a bowl of her, simultaneously, most and least favourite meal of the day. You fill the bowl to the brim with your spunk, before loosening her bonds enough that she can pathetically drag herself to the bowl.
You watch her struggle to eat, this time a lot more carefully than when she was first put to this particular test, slowly sinking her muzzle into the bowl, trying her best not to lose balance and make a mess of things.
That, at least, helps her keep distracted from the overwhelming flavor of your milky cock-cream. It takes her a good, long while, and you enjoy the view, a big, dumb smile plastered on your face, as the terrified little thing swallows mouthful after mouthful of your spunk.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BackFromEating]]</div>\
<<if $lyraPregnant >1>>\
Her rapidly developing pregnancy does nothing to deter you, nor does it seem to make her cunt any less enticing. If anything, the sight of her bulging stomach, the weight of your offspring within her, simply makes you all the more excited.
It also makes you behave... just a little bit more gently. You'll have time to rough her up as soon as this batch is up, which, given the current rate of development... may be sooner than you think. But for now, you'd rather not risk damaging your offspring.
@@.wolfSpeech;"Gh... a-ah, hhh, ggh—!"@@ She cries, her body trembling with the effort to contain her sobs, to keep herself from breaking down into tears.
Her cunt, however, is as receptive as always, once you make it past the initial resistance. It sucks you in, gripping and squeezing, desperate to keep you inside even as Lyra wants nothing more than to expel you from her body. A cruel, delicious irony.
You finish inside her, dumping another load into her overcrowded womb. Even pregnant, the crest makes sure she gets to experience the disgusting sensation of your each and every sperm cell as they are pumped into her womb and wriggle their way deeper into her body in search of more eggs to violate.
You can't have her forgetting her purpose, even if it is fulfilled for the immediate moment.
<<else>>\
Until she has no choice but to accept her place.
You will rape her, as many times as it takes. She cries, she struggles, she tries her damnest to squeeze your cock out, and yet, when her muscles clench around your invading cock, it just feels so much better. When she begs and weeps, it only makes you take her even harder.
You rape her as if she were an object. Over and over.
And at the end of it, the poor little thing is left a sad, whimpering mess, shivering as a trickle of blood leaks from her freshly abused pussy.
Today, you have something different in mind.
Her cunt is, of course, a masterpiece... warm and willing, crafted by nature itself to milk you perfectly. You'll never tire of claiming it.
But today?
Today you'll explore other delights. Your toy has plenty other holes, after all.
@@.playerSpeech;"Today you are going to be sucking me off. You know what that means, don't you?" @@
She shakes her head, of course she doesnt... you'll have to teach her.
@@.playerSpeech;"I'm going to get my cock into that pretty mouth of yours and fuck your throat raw. I expect you to suck. And if I feel a single tooth, I swear I'll beat you to death..." @@
A weak nod. So eager to please....
@@.playerSpeech;"Understand, little pup?" @@
Another nod.
@@.wolfSpeech;"... yes... y-yes... no teeth" @@
A shiver goes down her spine as she utters the words. They feel so wrong, so... evil. And yet, here she is. Opening her mouth and making room for your foul member to enter. Instead of looking for a way to escape, to hide, to fight.. she's offering her mouth, allowing herself to be defiled.
But then again... what is she going to do? She just has to hope her father, or some brave knight, comes and saves her. Until then, she has to endure. Yes, everything she has to do... will just be a matter of survival.
You press your cockhead on her tongue, and let her grow accustomed to your taste before you push another inch inside. She remembers your words quite well... and she struggles to keep her teeth out of the way. But as you gain more and more ground, it gets harder. How do you expect to fit a cock inside her gullet and not feel one of her sharp canines?!
It's a challenge, for sure, but one she does her best to overcome. Her eyes start to water as your length reaches the entrance of her throat, and the gag reflex sets in. And when it does set in, it is... insistent.
Her throat convulses around you in frantic, animal rejection, gagging, clenching, fighting out of sheer instinct, but you don't relent. Your hips drive forward, iron-hard and unyielding, pinning her skull to the wall as her body jerks beneath you.
Tears smear her cheeks. Saliva drips from her stretched lips.
She has no choice but to endure, as your cock forces her esophagus apart, as her neck bulges and then flattens, as her gags get wetter and wetter and her eyes get all glossy.
@@.wolfSpeech;"Ghgk, ghgh-glhck, ghhh-ghhglk!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum down her throat... |MouthWolf2]]<img src="Images/Icons/RedCum.png"></div>\
<<set $basementEnergy to 0>>\Taking her throat always gets the cutest reactions out of her.
Other holes are just there... an object for your use, but while doing so, she remains passive in her suffering. Opposite to that, when caught on a blowjob, or, whatever this vicious throatrape can be called, she is forced to participate. Keep those pesky teeth away from the object that has brought, and will yet bring her so much torment.
It's not an easy task, with the sheer intensity and ferocity with which you force your cock upon her throat, over and over. She makes mistakes, of course she does, you couldn't expect to fuck a wolven mouth without feeling teeth every now and then.
But she behaves, she does truly try her best, all the way until you release your rich, thick load and shoot it straight into her gullet.
<<if $wolfPunishedAfter is "nice">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Be nice to her... just a little |DidGoodWolf]]</div>\
<<else>>\
<<if $wolfPunishedAfter is "">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Be nice to her... just a little |DidGoodWolf]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Be nice to her... just a little |DidGoodWolf]]</div>@@\
<</if>> \
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Punish her anyways |WolfPunishment]]</div>\
<</if>> \
<<set $basementEnergy to 0>>\You make your way towards your prettiest toy, hands roaming across her spread thighs as you dreamily caress the soft fur. Her pussy, already conquered and claimed by your cock lies exposed, inviting. A hole perfect for fucking.
But then, your eyes turn toward the other hole, the one that until now has been neglected. Her tight, puckered little tailhole... a thing so small and tiny... begging to be broken in.
Your fingers find their way there, tracing the tight, pink ring, the sensation of the rough pads against the tender, virgin flesh making Lyra shudder and squirm.
You chuckle, amused by her futile efforts. You'll take her ass today.
Lyra seems puzzled as you begin to thoroughly clean her puckered tailhole, her expression shifting from fear and discomfort to confusion. Just why are you suddenly so interested in her ass, preparing and cleaning it like this?
Deep down, however, she believes she has the faintest idea what is about to happen. Which is why she tries not to think about it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TakeAssLyra2]]</div>\
<<set $wolfBasementAnal to "first">>
<<set $basementEnergy to 0>>\Her ass is a guilty pleasure. The feeling of her tight, unprepared hole squeezing around you, the rush of power as you force it way beyond what it can take, the screams of agony and the sobs of pain...
It's not like her pussy doesn't struggle to take your member, doesn't feel heavenly as well, but it's too easy. It was meant for cock, while her tailhole was not... and that's what makes defiling it so utterly enticing.
You force yourself on her, your body covering her as you push deeper, your hands finding her waist and gripping her, forcing her back into the thrusts.
She cries, she whimpers, she sobs, she begs. It's useless.
Her poor pink ring already burns from the last brutal fuck, not fully healed tears opening anew, fresh blood painting her rim and fur.
Your load goes inside her, the only relief in this painful, cruel rape. When your cock finally goes limp, and the sticky mess soothes her burning insides.
<<set $basementEnergy to 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\As soon as you kneel beside your dearest pet, she knows you have something in store for her. Something special. Something she knows will not be to her liking. She shivers, shrinking into herself as you reach for her, stroking her flat, bare belly. A small whimper escapes her throat, her eyes wide and pleading... as if that ever worked on you.
@@.playerSpeech;"Now, now..."@@ You coo softly, @@.playerSpeech;"Today, I've got a little something special for you~"@@
You press into her flesh, not forcefully, not rough... a soft, almost tender gesture, if not for the malicious intent hidden beneath it. Somehow, you know exactly what you need to do, a knowledge that is not yours, and that yet feels perfectly natural. You press into her, and the lingering influence of the archon simply... takes over.
You are still conscious as your fingers draw the complex, arcane patterns on the wolf's fur, but it is as if you were a spectator in your own mind.... watching, feeling, yet powerless to intervene.
The markings glow a faint violet hue, and the wolf's body goes rigid, eyes wide with shock and confusion. It doesn't hurt, not really, and yet... it feels so wrong, so utterly and irrevocably wrong.
It reaches deep within her, the invisible threads of the archon's primordial magic weaving through the fabric of her being, altering, shaping... corrupting.
Her ovaries throb as an unnatural chill goes through them, and yet, her womb swells with a heat that is both intense and uncomfortable. Every inch of her quivers with a strange, alien sensation.
The markings fade, and you pull back, breathing hard. It's... over. You are in control again, and you are left to witness the beautiful sight in front of you.
The faintly glowing runes on her stomach as they pulse brighter, then dimmer... mesmerizing to behold, like a heartbeat.
@@.wolfSpeech;"W-what... what did you do?"@@ She mutters weakly, afraid her very words will trigger something else.
@@.playerSpeech;"Something to make sure you bear many, many pups for me...~"@@
You don't need to say anymore. Her mouth opens, then closes, eyes rolling down with that same look of resignation, of despair. You press a bit further, wanting to force a reaction out of her.
@@.playerSpeech;"Aren't you happy, Lyra? That you are going to spend the rest of your life like this? Tied and chained, a womb for me to fill over and over and over again..."@@
Tears gather in the corners of her eyes. A choked sob escapes her throat.
@@.wolfSpeech;"P-please... s-sir... I want to go home... I w-wanna..."@@
You smile, there it is. Home? As if she would be allowed to leave. As if you would allow her to ever be free. She belongs to you. Your pet, your plaything... and now, your breeding toy.
<<set $lyraPregnant to 1>>
<<set $basementEnergy to 0>>You're pleased with her progress... she's clearly learning, becoming better at taking you. Even if it's driven by fear, the improvement is there.
Which is why you figure it would be in order to be nicer to her today, to show her that being good and obedient does have its rewards.
@@.playerSpeech;"You've done well, Lyra."@@ you say, letting your fingers drift lightly across her collarbone... so small, so delicate. Just like the rest of her.
@@.playerSpeech;"You've been far more obedient lately. And as a reward... there will be no pain today."@@
She stares at you, unsure if she can trust her ears anymore.
@@.wolfSpeech;"R-really?"@@ She mumbles. This is probably just a trap, isn't it?
But, to show her the genuinity behind your words, you undo the ropes holding her still. She rubs her wrists, a sigh of relief escaping her. The collar and chain still bind her to the immutable wall, but it's a very welcome change nonetheless.
You help her out to a more comfortable position, and then let her relax for a bit, watching her with a smile as she takes deep breaths and shyly stretches, not quite trusting that you won't hurt her yet.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a nice bath... |NiceBathWolf]]</div>\
<<set $wolfPunishedAfter to "nice1">>
<<set $basementEnergy to 0>>
<<set $wolfNiceLock to 2>>When you cum, you shoot the load directly down her throat, denying her the possibility to even swallow on her own. It just flows straight down, filling her stomach with the thick cream, ensuring her breath will reek of you for quite a while.
It's then, as air starts to become an issue, as your cock makes her whole throat throb and convulse, that you feel the very first teeth. She had behaved so good you had nearly forgotten that you were fucking a wolf's maw, and not a cheap sex toy designed to look as one...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You warned her... |PunishWolfMouth][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<if $wolfBasementPunishment <3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could show leniency this time |NoPunishWolfMaw]]</div>\
<</if>>You pull out, and she immediately starts to cough and gag, drool and tears leaking from her eyes and nose as she struggles to excuse herself. The bitch knows what she did.
@@.wolfSpeech; "S-sorry, s-s-so sorry! I c-couldn't h-help it, pl-please, don't hurt me, I- It was an accident!" @@
Your slap her hard, a line of saliva and spunk hanging from her open, panting maw. She looks at you, wide-eyed and terrified.
@@.playerSpeech;"You knew what would happen. You knew. And you did it anyway. I don't want to hurt you..." @@ you lie, running your hand through her tear-stained cheek @@.playerSpeech;"...but you force my hand."@@
She's shaking. The noise she makes, an incoherent and utterly heartwrenching wail, is almost enough to make you reconsider. The poor thing looks so hurt already. She tried her best, she really did, and yet, for something beyond her control, you will still punish her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WolfPunishment]]</div>\
<<set $wolfBasementBlowjob to "punished">>Cock still buried into her throat, your hand slides across her fur and finds its place around her bulging neck.
You can feel your softening cock underneath, the way the muscles convulse, the way her body tenses as she fights for breath and to not further poke you with her teeth.
@@.playerSpeech;"You did good, for the most part. You tried to stay still and behave. You took my cock like a good cumdump, and even did your best not to bite... so I won't hurt you today." @@
You pull out, and she coughs and sputters, gasping desperately for air. Still, she manages a weak thank you before she can speak. It could have been so much worse.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $wolfBasementBlowjob to "nopunished">>A flinch at the wrong moment. A breath drawn too sharply... it doesn't matter. You don't need a real reason. You are just looking for an excuse to unleash hell upon her frail little body, and staying around her for any amount of time is enough for one of these unfortunate "slips".
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Beat her |BeatWolf1][$wolfBasementPunishment +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her ear |RapeWolfEar][$wolfBasementPunishment +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Twist her nipples, hard |TwistNipplesWolf][$wolfBasementPunishment +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Piss down her throat |PissDownWolfThroat][$wolfBasementPunishment +=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the candles to have some "fun" |CandleWolfFun][$wolfBasementPunishment +=1]]</div>\
<<if $wolfPunishedAfter != "">>
<<set $wolfPunishedAfter to "bad">>
<</if>>
<<set $basementEnergy to 0>>Variety is a luxury you refuse to afford her. Why waste coin on spices and sweets when the hunter's ration paste keeps her alive just as well? She is your prisoner, your property, and while keeping her alive and healthy is a priority, indulging her with a varied, tasty diet is not.
However... you figure, you could both make her food more tasty, and her life just a bit more miserable, if you just added some of your "spice" to her meals.
The thought alone makes you smirk.
And sure enough, the next time you bring her a bowl of goop, you take a moment to first whip your cock in front of her incredulous, shocked eyes, and stroke yourself to a quick, powerful orgasm.
Standing above the trembling wolf, your thick, creamy cum pours into the food, some of it absorbed into the mush, the rest simply covering the top, a gooey white layer of seed.
@@.playerSpeech;"Come now. Say 'aaah'. That's right, open wide~" @@
With shaking, hesitant movements, Lyra parts her lips, opening her mouth. You make sure to scoop as much of your cum off the top before stuffing her trembling mouth.
A little grimace of disgust, the bitter taste of your cum overpowering the bland flavor of the goop, but she swallows. What would be the point in protesting?
She lets herself be fed, her eyes cast downward, trying her damndest to block the disgusting flavor. At least, you are feeding her. At the very least, her stomach is full...
<<set $wolfDiet to "bowl">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BackFromEating]]</div>\
Your churning cum-orbs are willing to produce as much semen as needed, and her belly is just begging for more and more of your creamy spunk. A lesser man would only dream of such obscenity of it; being able to sustain life with seed alone.
But you?
You were made for this.
Some ancient, hungry thing stirs in your blood. If a blessing or a curse, it hardly matters now. Not when you are able to do exactly that, to link her survival to the thick sludge churning in your balls.
No more of the bland goop for your pet. No. She'll be so much better with the rich, creamy sustenance your balls produce, and that, you are happy to provide.
When you bring her meal the next time, she's surprised to find the bowl empty and clean. Are you depriving her of nourishment as a punishment for some slight she hasn't noticed yet? Is she going to be starved?
@@.wolfSpeech;"I... s-sir?"@@
With a theatrical flourish, you free your cock from your trousers, letting her watch as you take your time preparing her "meal" with the exaggerated care of a master chef. She can do nothing but to stare in awe at the sheer volume of the heavy, creamy seed pouring out of your throbbing cock, right into the bowl. The firstly painted layer of white grows until the entire thing is filled to the brim.
Her face... her shocked, disgusted expression... it makes your cock release a couple more spurts of chunky spunk.
@@.playerSpeech;"Thats right. From now on, you'll be eating straight from my balls, and my balls only. It'll keep you nice and healthy, I promise~"@@
A shaky sob is all she can muster, resigned, and too tired to fight. She'll accept the meal, no matter how disgusting, no matter how much it makes her sick. She doesn't have a choice.
@@.playerSpeech;"Open up~"@@
You hold the bowl right before her snout, letting the pungent scent assault her senses while you scoop generous portions and pour them into her mouth.
Lyra's jaw works slowly, her face contorted in disgust. The sludge clings, stretching between her teeth in glutinous strands, coating her tongue like congealed fat. She gags as it oozes down her throat, thick as honey... just why is it that thick? A liquid should not require chewing to pass down.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Be a gentleman... Help her swallow the thick paste |ChangeDietWolfCum2]]</div>\
<<set $wolfDiet to "cum">>
<<set $basementEnergy to 0>>
<<if $tiringActionWolf is true>>
<<set $tiringActionWolf to false>>
<<goto "LivingRoom">>
<<else>>
<<goto CheckLyraBasement>>
<<set $quickLyra to true>>
<</if>><<if $lyraPregnancies is 0>>
This time, when your orgasm comes, it's with a sense of purpose. You sink your cock as deep as it can go, tearing through her cervix and erupting directly into her vulnerable, ripe womb.
Almost immediately, the crest engraved within her flesh reacts, the dull, faded purple igniting into a searing violet glow that pulses with each wave of your climax, with every dose of sticky seed pumped into her depths.
Lyra whimpers, then lets out a soft cry, her body trembling as she gets to experience the disgusting, violating sensation. Somehow, the crest makes it so that the sensation is amplified; every microscopic invasion, every unwelcome fusion of cells, burned into her nerves.
How her ovaries twist, follicles rupturing one by one as eggs are ripped free before they're ready, dragged into the churning sea of your cum... then worse yet, the burrowing.
<div class="passCheck">\
Tiny, insistent things wriggling through her, their microscopic tails and heads tickling and prodding blindly until they find their mark. And she winces each time one of her eggs is penetrated, invaded by the foreign genetic material that will eventually make her swell and grow to her limits.
<img src="Images/Icons/PregIcon.png"></div>\
@@.wolfSpeech;"Ah! G-ghk!"@@ She gasps, though bound as she is, she can do nothing but stay perfectly spread for you, perfectly open for you to breed. @@.wolfSpeech;"S-stop, stop! I-I can f-f-feel them—ghn... feel t-them... ah, plea-se!"@@
There is nothing she can do. Merely stay there, trapped in the dark with nothing to distract her but the sensation of her body being claimed, being bred, against her will. That will be the good part, the easier one to get used to. Once her belly starts to rapidly swell, once the pregnancy is well on its way...
You merely smile, stroking her thighs and scooping the cum trickling from her snatch with your fingers before pushing it inside her.
@@.playerSpeech;"Don't worry. This is just the first one. You've got many more to go, Lyra.~"@@
@@.wolfSpeech;"N-no... p-please... d-dad... I... h-help..."@@
<</if>>
<<set $lyraPregnancies to 1>>
<<set $lyraPregnant to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\But, being the gentleman you are, you are willing to assist her with that.
After each spoonful, your hand grips around her thin neck, thumb pressing against her windpipe.
@@.playerSpeech;"That's it, chew good. Swallow. Swallow all of it~" @@
And with a little bit of pressure, you help her along, guiding the thick, creamy treat past her throat and tracing its path down her esophagus, until it reaches her stomach, where it settles along the rest of the cum-slurry.
Another spoonful pressed to her lips, and your palm is already sliding to her throat, fingers working in firm strokes until you feel the click of her swallow.
Even this, you don't let her choose.
The pace of each gulp, the helpless arch of her neck as you help the thick liquid down... not a single motion left to her choice~
The process is methodical, almost ritualistic in its intimacy. Each spoonful of thick, ropey cum is delivered with precision, your fingers tracing the bulge as it travels down her throat. Her whimpers are muffled around the viscous load, her body trembling with revulsion... yet she doesn't fight back. She meekly swallows.
@@.playerSpeech; "Good. Every drop, Lyra. Almost there..."@@
Her throat works desperately under your grip, her muzzle slick with stray strands of cum that cling to her fur like cobwebs. When the bowl is finally empty, she sags against her restraints, panting, her belly full to the point of discomfort.
@@.playerSpeech;"There, that wasn't so bad, was it?" @@
It was. It was absolutely disgusting, humiliating, and vile. But a weak, lifeless nod is all she musters, too afraid of incurring your wrath.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BackFromEating]]</div>\
<<set $tiringActionWolf to true>>She sobs harder when you take a step towards her, her body writhing and struggling as much as her bonds allow.
@@.wolfSpeech;"N-no! Wait, wait, please! I'm sorry, I'm sorry, I-AAAH!" @@
Your hand smashes against her muzzle, sending her rolling as much as the chain allows. Not that she'd ever have a chance, but bound like she is... the poor thing has no better chance against you than a punching bag would.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go easy on her |BeatWolf2]]</div>\
<<if $wolfBasementPunishment >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go rough |BeatWolf3]]</div>\
<</if>>\You grab hold of her head, an idea as cruel as it is arousing, takes hold of your mind. Her ear, so fluffy and soft, so beautifully shaped... just waiting for a cock to ruin it. What better opportunity than this?
@@.wolfSpeech;"I-I'm sorry! I... w-what are you doing?! NO! STOP! PLEASE, DON'T— AAARRRGGGHHH!" @@
Your thick length pierces right into her ear canal, a scream of pure agony echoing from her muzzle. You ignore it. One palm pins the side of her head. The other peels her ear taut, forcing the fragile canal wider as you push deeper, stretching something that was never meant to be stretched like this.
@@.wolfSpeech;"I'm sorry! AAAAGH! I'm sorry, it was an accident, it won't happen again! Ghhhhh! Please stop, PLEASE!" @@ Her claws scrabble against the ropes and the floor, her body convulses, but you ignore her entirely.
Her ear is admittedly not her most pleasurable hole, but thats not the reason you are using it. It's the control~
The way you grip her skull that leaves no room for escape. The way her whimpers hitch with every shallow thrust, her body trembling not from pleasure, but from the sheer helplessness of being used exactly as you choose, in ways nature never intended.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Don't break her, yet |EarWolf2]]</div>\
<<if $wolfBasementPunishment >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Break her, give her a lobotomy with your cock |EearWolf3][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Break her, give her a lobotomy with your cock |EearWolf3][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
Your hand holds the back of her head as you stand above her, legs spread, your cock dangling right above her face.
@@.playerSpeech;"Open wide. And I swear, if I as much as feel a single tooth, I'll kill you." @@
She nods, terrified into submission. She opens her mouth as wide as she possibly can, tongue rolling over like a red carpet welcoming a king.
Her eyes, so full of fear, look up to you, expecting the worst. All things considered, you let her go easy this time.
Your cock slides into her maw, pushing further and further. Not even her gag reflex makes her struggle much, so deep is the fear of retribution. It's only when your cock is lodged past her tongue and halfway down her throat that you relax, allowing your bladder to empty.
With no choice but to let it go down, Lyra can only close her eyes and endure the bitter, stinging taste of piss as it fills her gullet.
Your grip is gentle, but firm, keeping her head still while you fill her up. When it's done, and your bladder is completely empty, you allow her a moment to breathe.
@@.playerSpeech;"You should be thankful this is all I did."@@
She gets the cue. Kind of an obvious one.
@@.wolfSpeech;"G-gh... Th-thank you..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\Your eyes fall on the slowly melting candles. Then, on the bound wolf, still blissfully unaware of what is about to happen.
Slowly, you pick one of them. Careful not to let the flame go out, you kneel beside her, the candle held between her legs.
@@.wolfSpeech;"S-sir? W-what are you... W-wait!-?!"@@
The moment the flame kisses her flesh, her body jerks against the restraints, a shrill, animal noise tearing from her throat.
Pain.
Fire.
<i>Too close too close too close!</i>
The ropes bite deeper as she thrashes, her struggles only manage to push her onto the candle more, the pain getting even worse.
@@.wolfSpeech;"It hurts! Y-you are burning me! Agh!" @@
Of course, you don't want to burn her too much, so after a few moments of her panicked, pained struggle, you take the candle away and she is left panting and whining.
@@.wolfSpeech;"...why... w-why...." @@
@@.playerSpeech;"If you behave, I won't have to do this anymore. This is on you." @@
She nods, a shaky sob escaping her. You are not done yet, though.
With her lips still slightly scorched, red and noticeably irritated, you angle the candle downward and let a trickle of molten wax slowly descend, straight onto the bud that is her clit.
The reaction is instant. Another sharp, pained shriek echoes through the room, followed by a string of whining and lamentations as the wax cools down on her overheated, sensitive bud.
You keep going. Pouring the wax on her lips, her clit, her nipples. No point in doing so on her fur after all, it would not cause nearly enough pain. You peel the previous layer off, revealing the reddened, sensitive skin below, and then pour once more.
@@.wolfSpeech;"Why are you doing this?!? P-please, stop! Please, Ngghhhh!@@
Before you are done, you place what remains of the candle between her legs, the flame so close to her burnt pussy lips it laps and licks at her sensitive skin.
You sit back and watch as she tries her hardest not to move, as she clenches every muscle to gain that precious half an inch that would spare her from the burning.
@@.playerSpeech;"You look cute like this, trying so hard not to move." @@
@@.wolfSpeech;"I've learned my lesson! P-please! Please, take it away already...."@@
Even with that tiny gap, the prolonged heat against her pussy is agonizing. You leave her like that, much to her horror. The candle will run out eventually, but until it does, it will keep her occupied and in pain.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\You pin her to the ground, before landing a series of solid blows against her face, her breasts, her sides.
More than enough to cause pain, but not risk permanent damage... Her body is fragile, after all. You can feel it in the way her bones flex under your knuckles, how a full-strength blow would splinter her like a twig.
@@.wolfSpeech;"I'm sorry! Augh! I'm sorry, please! It won't happen again! Agh!" @@
You don't listen. You continue to pummel her, beating her with calculated, precise strikes.
Her cries of pain fill the stale air, her body twisting and writhing under you, until finally, you are satisfied.
By the end, she is left a trembling, whimpering mess... alive, but not overly lucky to be so.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\You are going to make sure this lesson will be carved into her very soul. What lesson? You barely remember yourself. You just want to beat her hard... You monster.
You untie the whimpering mess' legs and remove the collar from her neck, wanting her to be able to stand on her own. Only then, when she's standing on her shaking, unsteady paws, do you begin.
A fist to her snout sends her right back onto the ground, and then you keep brutally pummeling her, kicking and punching her all over the room.
One second she's slumped over the table, gasping for air, the next, your boot connects with her ribs, launching her across the room. You don't hold back.
Bones crack under your fists. Blood sprays with each new impact, painting her fur in slick crimson. Her snout splits under your knuckles, swelling grotesquely until even her thick pelt can't hide the damage.
You stop only when her breathing grows wet and shallow, her body twitching with what little life yet clings to her. It's a shame you 'had' to hurt her like this... but oh, how beautifully the poor creature bends and twists.
When it's done, you chain her back up, leaving her comatose body to rest... though, with how broken it is, you doubt it would be even necessary.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $lyraBroken to 1>>
You are careful to keep the penetration shallow, still painfully deep and forceful, but not enough to actually damage her. She needs to suffer, not die, or become irreparably braindead.
You have so much fun raping her, though. It's a slow, torturous fucking, the only sounds being the squelching of your cock inside her ear and her pained whimpers each time it oh so slowly slides in.
Each time you push, she lets out the cutest whimper, and each time you pull out, she breathes a tiny burst of air into her lungs. Her eyes are screwed shut, and tears leak from her eyelids. How you managed to find a way to fuck her that hurts more than her pussy, she does not know, but here it is.
And of course, every sound you hear is multiplied tenfold for her, to the point she can only hear the cacophony that is the squelching of your pre-leaking dick as you rape her ear.
She can hear everything, feel everything. The way your cock twitches, the way the veins rub against the soft membrane, the way it forces the walls to part, and her head to tilt. She can feel it. All of it. Maybe it's this overwhelming sensation that suddenly has her so quiet.
@@.playerSpeech;"Good girl. Finally learned to be quiet, have you?"@@ You grunt as you hold her head with renewed strength and bring it down upon your cock. @@.playerSpeech;"I'm going to cum. Deep inside your skull. I'm gonna pump your ear full of my seed, and then you're gonna spend the rest of the day hearing it drip into your brain. Now that's a lovely thought, isn't it~"@@
Another whimper. You are not sure she can even hear you at this point, over the impossibly loud noises of your cock. A few more thrusts and you're done, the orgasm is a powerful one. You slide another couple of inches inside her ear and let loose, coating her brain with your sperm while you keep her head still.
@@.wolfSpeech;"Ngh... ggha... aaah... hh-haaah..." @@
A couple of final spurts and then you slowly, ever so slowly, withdraw, until you pop out of her ear canal. Gaping, the opening is dripping with a thick, milky substance... most of it, however, remains trapped inside, sloshing right against her thoughts.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\If she's going to be your fucktoy, why not make it permanent? Her intellect is of no use to you, after all. Only a source of aggravation.
Her body understands before her mind does. The way your grip turns vise-like. How your cock swells ominously inside her. Each penetration reaching deeper than anatomy should allow, and her pained moans grow higher, more desperate.
@@.wolfSpeech; "Ghha!— St-stop! I... AAgh! Its... gnnngngghh... killing... you're going to k-kill me... pl-please, sir, pl— AAAAHH!" @@
You do nothing of the sort, of course. Why would you? Instead, you just keep raping her, each vicious trust reaching just a bit deeper. Her screams, the desperate struggles as you get ready to break her forever. It all fuels you.
@@.playerSpeech;"If that pretty head won't learn..."@@
A particularly brutal snap of your hips punctuates the following words. @@.playerSpeech;"... then it's worthless..."@@
She keeps crying, sobbing, and begging. Your fingers find her other ear, sliding deep to better your grip. She yelps, and you use the hold to pull her head into your cock, making her take your dick right inside her head, down to the hilt.
@@.playerSpeech;"Thats it. Let my cock fill that empty head of yours. You'll be so much happier as a braindead little cumdump, isn't that right?" @@
Your words are punctuated by brutal, unforgiving thrusts. And you keep going. Over and over. Until her cries of pain and fear are replaced by a dull, mindless whimpering.
She stops struggling. Her eyes stare forward, unfocused and vacant. Those lifeless pupils, the way her jaw starts to hang open, and the spittle starts to leak out. It's all you can ask for.
A good, broken cocksleeve.
You cum inside her head, filling her brain with thick, warm spunk. Her head hangs limp in your hands, but still, you keep her steady, until you've pumped the last drop inside her.
She's not dead, even if the cum that leaks out of her ear is a worrying shade of pink. Yet, you don't let that stop you...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Break her through her other ear now... |EearWolf4]]</div>\By the time you're hard again, she's practically lifeless beneath you. No more thrashing, no more screams. Just shallow breaths and the occasional whimper as you position yourself at her untouched ear.
This time, there's no resistance.
No point to resistance.
So you take your time.
Pushing in slowly, savoring the way her body jerks on instinct, the way fresh tears spill down her ruined face. Those eyes, barely registering anything anymore, twitching weakly. Soon enough, nothing remains.
No resistance. No pleading. Just the wet, slick sounds as you force yourself inside, as you break her delicate canal, as you ruin her utterly and completely by using your cock.
The faintest ember of life is all that remains. The spark of cognition and reason, the ability to understand and respond. All gone. Cum trickles from her eyes and nose, from her ears... while and a thick strand of drool hangs from her open maw.
Perfect~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $lyraMindbreak to "ear">>She seems so utterly terrified when you slip out of her mouth, your cock still twitching, covered in throat-mucus, spit and a thin layer of cum.
She knows she has fucked up. All you need is an excuse and she gave it to you... she's painfully aware of every brush of her teeth against your cock.
And now, any moment, you will lash out...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her she did good |DidGoodWolf2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a headpat |DidGoodWolf3]]</div>\
<<set $wolfPunishedAfter to "nice">>@@.playerSpeech;"You did good today. I think you are starting to learn." @@
She smiles a tiny, relieved smile. Expecting a senseless beating, the praise brings her a level of relief that is easy to mistake as joy.
This is the most pleasant thing that has happened since she came here... Which is not saying much.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\You stand menacingly before her, your hand hovering above her head. She whimpers in fear and closes her eyes, but the hit never comes.
Instead, you gently, carefully, rub her between the ears in a way that, while not exactly soothing, does not hurt at least.
You repeat the gesture a few times, tenderly stroking her forehead, much to her amazement, while expressing your satisfaction with her behavior.
@@.playerSpeech;"Well done, Lyra. I'm proud of you. You are learning." @@
A shudder runs through her body as the words wash over her.
Proud. She did good. You are not angry. You are proud of her.
This is all she wanted. A bit of love, a bit of approval, a bit of affection. Even if that was given to her by her captor, by her rapist, she's so desperate in this basement-shaped , lightless hellpit that she can't help but to cling to it with desperation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\When the time comes, you position the wolf on her belly, legs spread as they are, with her tail lifted out of the way, tied close to her arms.
Then, you place your cock, rock-hard and pulsating, against the tiny, pink hole. It's so tight, it barely seems capable of accepting a finger, let alone a cock, but you'll make do. With spit and determination, it'll go inside.
Her questioning whimpers dissolve into choked screams as you force your way inside, inch by brutal inch. Her tailhole stretches obscenely around your girth, the tight ring of muscle fluttering helplessly as it's forced to accommodate you.
Her muscles clench, her ass burns... the friction raw, unforgiving, but you don't stop. Not when her body shudders as if it would shatter in its entirely, not when her delicious whines pitch high enough to break glass.
You bottom out, hips flush against her trembling rear, and grin at the way her tail lashes like a frantic metronome.
@@.wolfSpeech;"It's too much, please! Take it out, i-it's not supposed to go there!... ghhaa! You... you are tearing me apart!"@@
You lean over her, your breath hot against her ear.
@@.playerSpeech; "Shhh. You'll take it. You don't have a choice~"@@
Then, you move.
Her screams are delicious... they do nothing to stop you from raping her tailhole. Each snap of your hips wrings out fresh wails, each one dissolving into wet, hiccuping sobs... With good reason; you can feel how she tears around you, that tight ring of muscle forced to split wider than nature ever intended.
But you don't care. It's a hole, and you can fuck it. That's all that matters. The brutal certainty that after this, she'll never clench without remembering the stretch of your cock ruining her.
You merely reposition your hands around her by the waist for a better grip, and start fucking her with into the ground. Over and over, not letting her as much as breathe, until you cum deep inside her asshole.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TakeAssLyra3]]</div>\
<<if $wolfPunishedAfter != "">>
<<set $wolfPunishedAfter to "bad">>
<</if>>You leave her there, face down and ass up, while your seed seeps from her ruined anus. A worrying pink tint to it reveals the extent of the damage, fissures, and tears from the rapid, vicious fuck discharging red blood into her anal creampie.
@@.wolfSpeech;"W-why... w-hat... what did I do? What d-did I do w-wrong? Why are you doing this?"@@
She's not crying anymore, the tears probably having run dry by now, but her voice is still hoarse and pained.
@@.playerSpeech;"Remember that, was it not for my timely intervention, you'd be food for wolves. I saved your life, which, in turn, makes it mine. You should be grateful I'm letting you live at all."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\You make a habit of cleaning her up, of course, you do. But it's not the same. When you are cleaning her, it's all about efficiency. It's quick and clinical, with cold water and rough scrubbing.
Now, though, you want to pamper her. You want to bathe her in a hot, soothing, relaxing, loving manner. You want to take your time, to wash every inch of her body, and to have her feel as much at ease as possible.
You stand and make your way toward the door, your steps measured and calm. She watches in silence, not daring to speak, not daring to ask where you're going. Of course she doesn't... any wrong word could shatter this rare moment of peace you've granted her. Even her breathing is careful, controlled, as if she fears that the simple act of drawing breath too loudly might be enough to displease you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NiceBathWolf2]]</div>\
When you return, your arms are full; a large metal basin, half-filled already, and a cloth-wrapped jug that steams faintly despite your careful handling.
You set it all down with care, not bothering to give an explanation yet.
The basin is old but solid; you haven't given it much use, in all fairness. The warm water, however, was harder to come by, taken from the Order's private baths, poured carefully into your container. No one questioned you; every member of the order is free to take the nearly boiling water for your own private use, would they rather avoid the communal baths.
Once everything is settled and the basin is ready, you turn to the wolf. She still sits against the wall, legs pulled to her chest, tail wrapped protectively around her. The living image of a kicked puppy, she has been watching you the whole time with a mixture of fear and curiosity.
The first thing you do is remove the chain around her neck. Then, you take her small hand into yours and gently, slowly, pull her upright, and lead her toward the bath.
@@.wolfSpeech;"...What are you g-going to do to me?" @@
Her voice is quiet, shaky. She still doesn't quite trust what is happening.
@@.playerSpeech;"You will be enjoying a warm bath. Nothing more. I promised I wouldn't hurt you, didn't I?" @@
You guide her to the basin, slow and deliberate. She follows with unsure steps, her claws clicking softly against the stone floor. The moment her paw dips into the water, she gasps and pulls back as if bitten.
@@.wolfSpeech;"It's- it's hot!"@@
Her voice trembles with more confusion than pain. You don't scold her. Instead, you kneel beside the basin and dip your hand in it, showing her that this warmth is harmless. You don't want to boil her alive... what kind of monster does she think you are?~
@@.playerSpeech;"Yes. That's what a proper bath feels like. Give it a moment. Your body will adjust."@@
She hesitates, still eyeing the steaming surface with suspicion. But then, slowly, tentatively, she lowers the paw back in. This time, she keeps it there.
Her ears twitch, and her tail gives the smallest stir behind her. Another step. You guide her inside, the hot water lapping at her fur and enveloping her body in its loving warmth.
@@.wolfSpeech;"It... burns, but not really..."@@
You chuckle at that. Has this poor creature never had a warm bath before?
She eases herself in with your help, her motions hesitant but trusting. The water rises to her waist as she kneels in the basin, her arms folded in front of her, shoulders hunched as though waiting for the warmth to betray her, to suddenly bite. But it doesn't. It only wraps her tighter, gentler.
You soak the cloth you carry and begin with the process. First her shoulders, working the warm water into the fur with slow, patient strokes. She tenses, instinctively at first, but as the heat seeps in and your touch remains careful, her muscles start to loosen up.
@@.wolfSpeech;"mm...(?)"@@
It's barely a sound. Not quite a moan, not quite a sigh. But it's rare to hear a noise coming from her that is not from terror or pain.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NiceBathWolf3]]</div>\You rub and you stroke, your touch as soft and loving as a mother's. She's timid, holding her legs close to her chest and not uttering a word. Still, you know she is enjoying this. It... probably beats a senseless rape.
You make sure not to miss a single spot, not a single patch of fur. You massage and work the caked dust, dried cum, and old blood off, making sure every inch of her is nice and shiny.
By the time you are done, the water has gone lukewarm, so you help her out and wrap her in a towel.
@@.playerSpeech;"There, see? Didn't I say it would be good?" @@
She nods. Despite the warmth and comfort, her face is still one of profound melancholy. She's a prisoner, after all. This was a welcome break from the norm, but the fact that she has that norm in the first place...
She remains still as the collar clicks around her neck, and slumps back against the wall. At least this time, her arms and legs are not bound.
@@.wolfSpeech;"T-thank you for the bath... s-sir."@@
If she is to be your slave, then she'd rather not make her life harder than necessary.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\When you make your way to the basement, Lyra's eyes light up. Not because she's happy to see in you in any way of course, not, but also not quite as fearful as when she first arrived.
She's not even sure what to think anymore... so long as you don't hurt her any further, she'll have to warm up to your presence. The still darkness of the basement may be even worse.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her another bath |NiceBathWolf4]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cuddle and kiss her |CuddleKissWolf]]</div>\
<<if $gentleWolfFuck is false>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her, be gentle |FuckLyraNice]]</div>\
<<else>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her, be gentle |FuckLyraNiceGeneric]]</div>\
<</if>>You prepare the basin once more, filling it with warm water from the Order's private stores. Lyra watches you silently from her corner, wary but no longer fearful.
You remove her chain and guide her over, her steps uncertain but willing. She flinches slightly at the heat again, but eases into the bath without protest this time.
You bathe her with quiet care, your hands gentle, your motions unhurried. She doesn't speak, but her body softens under your touch; her tail no longer tucked so tightly, her ears no longer pressed flat.
You clean every inch of her with deliberate kindness, washing away the grime and pain as best you can. By the end, the water has cooled, and you help her out and wrap her in a towel, her eyes low, her breathing calm.
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\You take her into your arms, pulling her into your lap, and hold her.
There is nothing sexual about this. <i>Of course there is.</i>
Only love and affection. <i>Only dominance and submission.</i>
@@.playerSpeech;"I don't want to hurt you, I really don't"@@ You bring a kiss to her tender neck, feeling her shiver at the touch. @@.playerSpeech;"If you would only be good and obedient, if you'd just behave, I wouldn't have to do these bad things to you..."@@
You run your hand across her body, caressing the soft fur, cupping her small breasts, her developing feminine figure. You don't grope, paw, or molest. You only hold, touch, and kiss.
It's a different kind of cruelty, a different kind of control. It's a reminder of her powerlessness, her helplessness, her inability to stop you from doing anything, no matter how small. And yet, it's also a reminder that, should she accept the disgusting reality of her situation, the world could become a softer, more bearable place. This is, again, leagues above her first days here...
She shivers as your lips brush against her muzzle, your tongue meeting hers in a tender embrace. She does not want the stranger who abducted her to kiss her, she does not want the man who raped her to touch her. But this is, admittedly, a little less bad.
@@.playerSpeech;"Shhh. That's it. I like you so much better like this."@@
@@.wolfSpeech;"I'll be... good. I promise..."@@
Your hands roam her body with deliberate slowness, not to claim, not to take, but to remind. To remind her that you could. That you could hurt her just as easily as you can hold her, caress her, and kiss her.
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\She is your slave, an object for your pleasure. And you do not wish to deviate from the well-established routine.
@@.playerSpeech;"Come here, Lyra. It's time." @@
A shaky nod, the tears threatening to spill from her eyes. She does not resist as you lift her and take her against the wall. This time, however, it's different. You give her time to adjust, you move slowly, gently. You rock your hips against her with care, as your body covers hers and you hold her close.
@@.playerSpeech;"Doesn't it feel nice, Lyra? Doesn't it feel better like this?" @@
She nods weakly, a lone, silent tear on her face. You kiss her deeply, as the twisted parody of lovemaking goes on, as the cruel illusion of a tender, intimate act is kept.
@@.playerSpeech;"Such a good, sweet, obedient girl... You learn so well, Lyra. You are so perfect." @@
Another whimper. Will she ever return to her father? Or will she remain forever chained to the wall of this dungeon? Each and every time your cock spears her, the faintest hint of pleasure mingling with the pain, the answer seems to get a little clearer. Salvation a bit further away...
<<if $charismaSkill >=2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get her to cum...~ |FuckLyraNice2]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get her to cum...~ |FuckLyraNice2]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just cum inside her |FuckLyraNice3]]<img src="Images/Icons/RedCum.png"></div>\
<<set $gentleWolfFuck to true>>
<<set $basementEnergy to 0>>You make love to her again. Whatever this twisted parody of the act can be called, an act that breaks her further and further each time.
Not her body, for you are being careful and tender with her. No, you are breaking her spirit, her mind, and her will.
Each time you hold her in your suffocating embrace, each time you kiss her, caress her, whisper sweet nothings into her ears, and tell her how beautiful she is, how well she is learning, each time you push her to the point where the pleasure is becoming impossible to ignore, the idea of fighting you, of resisting, of denying the disgusting truth becomes harder and harder.
This is her life. She is your slave; she is your property.
Fit to take your cock, perhaps bear your children.
That is the only purpose of her life. The sooner she accepts, the easier it will be.
And, each and every time you fill her womb with your cum, she is brought one step closer.
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\You take your time. You will gift her the very same pleasure you are receiving, her first orgasm. Show her there is something other than pain... should you be willing to give it.
You change your position, your pace. You make it slow, and deep, and loving.
You let your hands roam, explore, caress, and stimulate. You let your mouth kiss, lick, <i>bite</i>.
<div class="passCheck">\
Eventually, her quiet, reserved breathing gives way to soft, barely audible moans. Barely audible moans turn into stifled whimpers. She doesn't know what's happening, and it shows in her confused expression, in her reactions as you keep ravishing her body. The betrayal of her flesh.
<img src="Images/Icons/Charisma.png"></div>\
@@.playerSpeech;"Just relax, Lyra. Let it happen. Don't fight it... you are doing so good...~" @@
You kiss her, possessive but loving, and thrust harder. Hands locked around her wrists, holding her firmly against the ground, you grind your cock against her most intimate depths.
Her resistance melts, as the idea of her past life in the woods and a possible return to her home and loving father becomes more and more distant, fading away, until the only thing that remains is the perverse pleasure, that feeling building up in her lower abdomen.
@@.playerSpeech;"It's fine. This is what we were meant for. Just let go~" @@
Lyra lets out a whimpering moan as her first orgasm overtakes her, as that pleasure spreads all over her system. Her body twitches and jerks, claws unsheathing from her paws and raking at nothing. She's never felt so vulnerable, so completely owned. As the couple of seconds of mind-blanking, spine-tingling ecstasy stretch, she comes to understand her life will never be the same.
The flame of hope is a difficult one to completely snuff out, but an ever-growing part of her mind knows this is what awaits her. There will be no return, no rescue, no escape. This is her life now... and her body somehow enjoyed it.
@@.playerSpeech;"Hey, hey, why are you crying, Lyra? Didn't it feel good?" @@
She nods weakly. It did, it really did. That only makes it worse.
@@.wolfSpeech;"Y-yes... t-tha...than..."@@ She can barely bring herself to finish the word, chocked sobs impeding her every time. What is happening to her?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\You keep fucking her until you reach your climax, and you empty your balls deep inside her trembling pussy. She barely makes a sound as it happens.
When you are done with her, you tie her up again and leave her for the night.
@@.playerSpeech;"Perhaps if you are good tomorrow, we can do it again. Good night, Lyra." @@
You are a terrible person. But what is really new about that?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\<<if $lyraPregnant >1>>\
You make your way to the basement, and sure enough, there lies Lyra. As unresponsive and lifeless as the day before, though her belly is already noticeably swollen. No doubt the result of the magic coursing through her veins, speeding up her body's growth to an unnatural rate, just as promised.
After you feed her and clean her up, you place her against the wall and consider how to best entertain yourself with her comatose form... the answer, as always, seems to beckon you from between her spread legs.
<<else>>\
<</if>>\
You make your way to the basement, and sure enough, there lies Lyra. As unresponsive and lifeless as the day before. The only signs of life are her weak breathing and the occasional twitch.
After you feed her and clean her up, you place her against the wall and consider how to best entertain yourself with her comatose form...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take her pussy |PussyWolfComatose]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her maw |PussyMawComatose]]</div>\
<<if $lyraMindbreak is "ear">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her ear |RapeWolfEar4]]</div>\
<</if>>
<<if $archonMark is "able">>\
<<if $lyraPregnant is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put the mark on her... |PutMarkArchonLyraV2]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedArchon.png"></div>\
<</if>>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???|PutMarkArchonLyraV1]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedArchon.png"></div>@@\
<</if>>\<<if $lyraPregnant > 1>>\
Her rapidly developing pregnancy does nothing to deter you, nor does it seem to make her cunt any less enticing. If anything, the sight of her bulging stomach, the weight of your offspring within her, simply makes you all the more excited.
It also makes you behave... just a little bit more gently. You'll have time to rough her up as soon as this batch is up, which, given the current rate of development... may be sooner than you think. But for now, you'd rather not risk damaging your offspring.
She remains as docile as always, barely acknowledging you beyond the slight twitch her body gives whenever your cockhead kiss her defeated cervix. Even the crest does not seem to affect her, and the act of you cumming inside her bloated womb only elicits a small, barely noticeable cry from deep within her throat, a balloon deflating.
@@.playerSpeech;"You're really adorable like this. You know that, right? A warm hole to breed and fill...~"@@
<<else>>\
<<if $lyraPregnancies == 0>>
Her cunt is as entertaining as it has always been. Tight, wet, warm, and eager. Her body, too. Soft, fluffy, and perfect.
Whatever wreck remains inside of her broken head seems to still register the pain, as some of your thrusts are met with a weak, almost imperceptible cry.
@@.playerSpeech; "That's it. You're nothing but a hole now. It suits you so much better...~"@@
A tear streaks down her cheek. It means nothing, not anymore, yet when it spills over her blank stare... you cant help but to chuckle.
Somewhere in the ruined labyrinth of her mind, a severed thread still twitches. A ghost of what she was, screaming into the hollow where her thoughts used to be.
How adorable that the body remembers what her fractured mind can't...
<<else>>\
Her cunt is as entertaining as it has always been. No matter how many pups leave her body, she remains just as tight and wet and warm as the first time... well, almost.
Whatever wreck remains inside of her shattered mind seems to still register the pain, as some of your thrusts are met with a weak, almost imperceptible cry.
@@.playerSpeech; "That's it. You're nothing but a hole now. It suits you so much better...~"@@
A tear streaks down her cheek. It means nothing, not anymore, yet when it spills over her blank stare... you can't help but chuckle.
Somewhere in the ruined labyrinth of her mind, a severed thread still twitches. A ghost of what she was, screaming into the hollow where her thoughts used to be.
How adorable that the body remembers what her fractured mind can't...
<</if>>\
<</if>>\
<<set $basementEnergy to 0>>
<<if $cumSkill >=1 && $lyraPregnant is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Knock her up |KnockUpLyraMindB]]</div>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\<<if $lyraPregnant > 1>>\
Her rapidly developing pregnancy does nothing to deter you, nor does it seem to make her cunt any less enticing. If anything, the sight of her bulging stomach, the weight of your offspring within her, simply makes you all the more excited.
It also makes you behave... just a little bit more gently. You'll have time to rough her up as soon as this batch is up, which, given the current rate of development... may be sooner than you think. But for now, you'd rather not risk damaging your offspring.
She remains as docile as always, barely acknowledging you beyond the slight twitch her body gives whenever your cockhead kiss her defeated cervix. Even the crest does not seem to affect her, and the act of you cumming inside her bloated womb only elicits a small, barely noticeable cry from deep within her throat, a balloon deflating.
@@.playerSpeech;"You're really adorable like this. You know that, right? A warm hole to breed and fill...~"@@
<<else>>\
<<if $lyraPregnancies == 0>>
Her cunt is as entertaining as it has always been. Tight, wet, warm, and eager. Her body, too. Soft, fluffy, and perfect.
Whatever wreck remains inside of her broken head seems to still register the pain, as some of your thrusts are met with a weak, almost imperceptible cry.
@@.playerSpeech; "That's it. You're nothing but a hole now. It suits you so much better...~"@@
A tear streaks down her cheek. It means nothing, not anymore, yet when it spills over her blank stare... you cant help but to chuckle.
Somewhere in the ruined labyrinth of her mind, a severed thread still twitches. A ghost of what she was, screaming into the hollow where her thoughts used to be.
How adorable that the body remembers what her fractured mind can't...
<<else>>\
Her cunt is as entertaining as it has always been. No matter how many pups leave her body, she remains just as tight and wet and warm as the first time... well, almost.
Whatever wreck remains inside of her shattered mind seems to still register the pain, as some of your thrusts are met with a weak, almost imperceptible cry.
@@.playerSpeech; "That's it. You're nothing but a hole now. It suits you so much better...~"@@
A tear streaks down her cheek. It means nothing, not anymore, yet when it spills over her blank stare... you can't help but chuckle.
Somewhere in the ruined labyrinth of her mind, a severed thread still twitches. A ghost of what she was, screaming into the hollow where her thoughts used to be.
How adorable that the body remembers what her fractured mind can't...
<</if>>\
<</if>>\
<<set $basementEnergy to 0>>
<<if $cumSkill >=1 && $lyraPregnant is 1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Knock her up |KnockUpLyraMindB]]</div>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\You sit down against the wall and take her limp body into your arms. The illusion that could be mistaken as affection, the way you place her head into your lap, is immediately shattered as you take her ear and jam it onto your throbbing, pulsating cock. Little more than a living fleshlight of bruised flesh and scattered thoughts.
@@.playerSpeech; "Let's see if your brain remembers me, hm?"@@
You shove inside, her ear canal stretching obscenely around your girth. Lyra's body jerks, a weak, garbled noise bubbling from her throat, some primal instinct still clinging to life inside her mind.
But she doesn't fight... she can't~
You fuck her ear with slow, <i>methodical</i> thrusts, savoring the way her skull rocks with each movement, the way her tongue lolls out with every particularly deep push.
@@.playerSpeech; "Mmm, that's it. Just a warm, stupid hole now. No thoughts, no complaints... just taking my cum~"@@
Her ear twitches weakly, her paws flexing in some pathetic imitation of resistance.
You laugh at it, and then you just cum deep into her ear, filling her already broken mind with your seed.
You keep her impaled for a while longer, letting her feel your cum trickle into her whatever remains of her brain. Her head makes for such an amazing cock-warmer you could just stay like this for hours.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...why not? |RapeWolfear4]]</div>\
You kneel beside your dearest pet, yet she shows absolutely no emotion. Only when you reach for her, stroking her flat, bare belly, does she show the faintest hints of recognition, if only out of basic instinct.
@@.playerSpeech;"Shhh, you don't have to worry about anything~"@@ You made sure of that, after all.
You press into her flesh, not forcefully, not roughly... a soft, almost tender gesture, if not for the malicious intent hidden beneath it. Somehow, you know exactly what you need to do, a knowledge that is not yours, and that yet feels perfectly natural. You press into her, and the lingering influence of the archon simply... takes over.
You are still conscious as your fingers draw the complex, arcane patterns on the wolf's fur, but it is as if you were a spectator in your own mind.... watching, feeling, yet powerless to intervene.
The markings glow a faint violet hue, and the wolf's body goes rigid, eyes wide with shock and confusion. It doesn't hurt, not really, and yet... it feels so wrong, so utterly and irrevocably wrong.
It reaches deep within her, the invisible threads of the archon's primordial magic weaving through the fabric of her being, altering, shaping... corrupting.
Her ovaries throb as an unnatural chill goes through them, and yet, her womb swells with a heat that is both intense and uncomfortable. Every inch of her quivers with a strange, alien sensation.
The markings fade, and you pull back, breathing hard. It's... over. You are in control again, and you are left to witness the beautiful sight in front of you.
The faintly glowing runes on her stomach as they pulse brighter, then dimmer... mesmerizing to behold, like a heartbeat.
Still, Lyra remains silent. Eyes glassy and dull... her expression one of total emptiness.
@@.playerSpeech;"You are going to look so pretty soon, Lyra. All round and swollen, bearing my pups~"@@
<<set $lyraPregnant to 1>>
<<set $basementEnergy to 0>>This time, when your orgasm comes, it's with a sense of purpose. You sink your cock as deep as it can go, tearing through her cervix and erupting directly into her vulnerable, ripe womb.
Almost immediately, the crest engraved within her flesh reacts, the dull, faded purple igniting into a searing violet glow that pulses with each wave of your climax, with every dose of sticky seed pumped into her depths.
<div class="passCheck">\
The ground is laid for the seed to take root. Her ovaries made to release their precious cargo, which is immediately fertilized by the deluge of cum flooding her womb. The little parasites swarming, then burrowing through the soft membranes and injecting their payload of genetic material right where it matters.
<img src="Images/Icons/PregIcon.png"></div>\
A part of you wishes she would understand, just so that you could bask in the despair it would surely cause. But alas... she's too broken already, even for that.
<<set $lyraPregnant to 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\After all, you can afford to rest for a while.
And so you make yourself comfortable; an unlikely prospect given the roughness of the floor, but...
You sit there, enjoying the feeling of your cock buried deep inside the wolf, basking in the warmth of her body. You even close your eyes, just letting yourself be for a moment.
Time passes slowly. The only thing keeping track is the steady drip of cum from the wolf's ear.
She doesn't as much as stir. Not even when your cock starts to swell again, and you gently fuck her ear canal with slow, lazy thrusts.
@@.playerSpeech;"You like that, don't you? Such a good girl... just a dumb little toy for me now..." @@
It's a nice break, but eventually, you'll have to move on. Not before plastering her broken brain with another thick load of your seed, though.
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\After the brutal beating, Lyra's been hanging to life by the thinnest thread. Her blood; her life's essence, has been pooling beneath the suspended, beaten body.
She barely responds to your presence, other than a choked, pained whimper. You should probably heal her up, lest her injuries are too severe for her to live through. That'd be an awful waste, wouldnt it?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just have your way with her |WayLyraBroken][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Heal her |HealLyraBroken]]<img src="Images/Icons/RedHeal.png"></div>\
Not even her pitiful state is enough to invoke even the faintest trace of compassion in you. Her life is worth nothing more than being your property, your plaything, your fucktoy. And as such, her injuries are not going to deter you. If she's not in a good condition to please you, that's her fault, and she'll only have to try harder.
You force yourself onto her, broken with little regard for her injuries. Her body is still hot and wet, and her flesh still clenches tight around your invading cock just right. She works just fine, even if she isn't in the best condition.
At first, the wolf girl is particularly noisy; sharp but muffled yelps and whimpers as the brutal movement grinds her freshly snapped bones. Each thrust is a fresh agony, a new flare of pain shooting up her spine as she's torn apart from the inside out. But after just a few minutes of brutal thrusting, she's silent, limp, and unresponsive.
Not quite unconscious, but about to pass to the other side.
You don't care.
You keep fucking her, right until you cum inside her tight cunt.
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $lyraBroken to 2>>You unchain her, taking her limp, badly beaten body with unusual care and placing her on your lap. Some of her bones did break, and you wouldn't like her to suffer even more, would you? She probably already learned her lesson.
<<if $healingSkill >=4>>\
With the same level of care, you allow your hands to roam through her broken body, carefully mending the wounds and healing her. She whimpers softly, the feeling of her bones knitting together and her bruises fading isn't exactly pleasant... it wouldn't be pleasant in the hands of nyxa, its even less so on yours.
Your fingers trace the line of her newly healed rib cage, then drift lower, smoothing over the tender skin of her stomach where a dark purple mark, barely concealed even benath her gray fur, vanishes under your touch. The movement presses her closer to you... the act of healing her, of having her so utterly vulnerable and helpless in your arms, is its own form of arousal. The thrill of being her savior, mending her from the injuries you inflicted... it fills your chest with a warm, glowing sensation that spreads through your veins. Your cock stiffens, pressing against the small of her back.
@@.playerSpeech;"This is what happens when you misbehave. I hope you don't give me reason to do it again..."@@
Your healing hand snakes lower now, teasing her inner thighs, brushing against her sex. You slip two digits inside her, eliciting a strained, tiny little gasp.
@@.playerSpeech;"Now, be a good girl and pay me for the favor~"@@
Needless to say, she remains as docile as she was while you healed her. No resistance, no fight whatsoever. Just quiet submission, the occasional, muted moan, and the shivering of her body as you use it for your own pleasure.
<div class="passCheck">\
<img src="Images/Icons/Heal.png"></div>\
<<set $lyraBroken to 3>>
<set $lyraMindbreak to "beat">>
<<else>>\
You unchain her, taking her limp, badly beaten body with unusual care and placing her on your lap. Some of her bones did break, and you wouldn't like her to suffer even more, would you? She probably already learned her lesson.
With the same level of care, you allow your hands to roam through her broken body, but the extent of the damage is way too much for your skills to fix. Sure, you can mend some of the superficial wounds and bruises, but the broken bones lying under the tender skin and fur... that is beyond your abilities.
<div class="failCheck">\
You try your best, but at the end of a long hour of mending, you don't think you accomplished much.
<img src="Images/Icons/FailHeal.png"></div>\
She looks just as badly hurt as she did a few moments ago.
<<set $lyraBroken to 2>>
<</if>>\
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
When you make your way to the basement, you are disheartened to see that your poor toy has passed out. The injuries proved too much to bear, and with no real will to
remain alive, death took her in its arms, sparing her the torment you'd put her through.
@@.playerSpeech;"Well. Fuck. What a waste of good cunt."@@
<div class="passCheck">\
You unceremoniously take her corpse and toss her into the void, letting the swirling vortex of nothing swallow her and her remains.
<img src="Images/Icons/Death.png"></div>\
Not that big of a loss... You'll just get a new toy eventually; this one was starting to grow stale.
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom][$playerKills +=1]]</div>\
<<set $partnerToRemove to "wolfGirlBasement">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $excludingPartner to "">> \It takes a moment for you to find Lyra, before finally, you spot her lying on your bed. A pile of your clothes, neatly folded, rests beside her, but it seems like in the middle of working on it, a momentary... distraction has taken her.
Her legs spread awkwardly, one hand fumbling between them with inexperienced strokes.Its clumsy, uncertain, her fingers not quite knowing what they are doing... merely mimicking the way your digits felt when you brought her pleasure.
@@.playerSpeech;"Enjoying yourself, I see." @@
Her body goes stiff at the sound of your voice, a small gasp escaping her, her fingers immediately stopping, and her head snapping up to look at you. The already present blush deepens, a faint stuttering whine leaving her.
@@.wolfSpeech;"$wolfName! I... I didn't mean to I... I was just folding your clothes and..." @@
@@.playerSpeech;"And...?" @@
A pause, and she looks away, unable to hold your gaze.
@@.wolfSpeech;"T-the scent... I... I'm so sorry..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You don't mind her touching herself |CumOutsideWolfBedGenericNomind]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You forbid her from touching herself |CumOutsideWolfBedGenericNo]]</div>\
<<set $basementEnergy to 0>>\
<<set $masturbateEventWolf to 2>>\@@.playerSpeech; "No need to apologize, Lyra. If you get horny, you can take care of yourself." @@
Lyra's tension eases, her shoulders dropping slightly, though the rosy flush coloring her cheeks doesn't quite leave.
@@.wolfSpeech; "Y-you're not mad?" @@
@@.playerSpeech;"Quite the opposite..."@@ You step closer, running a hand through her soft fur @@.playerSpeech;"Watching you touch yourself pleases me - proof my lessons are taking root so beautifully~"@@
Her tail gives an involuntary flick at your praise... until your next words sink in. The wagging stops dead as her entire body tenses, ears flattening against her skull as soon as your command registers.
@@.playerSpeech;"Well?"@@ You begin, an expectant smile on your lips @@.playerSpeech;"I believe you were in the middle of something. Don't stop on my account~"@@
She does. Slowly, so very slowly, she steps back into the bed and lies down, legs spread open. She gives you an unobstructed view of her pretty pink slit, and then Lyra resumes playing with herself.
Just one finger, tentative, unsure.
Her glances toward you are fleeting, seeking guidance or correction. But you offer none. The way she fumbles... clumsy, achingly earnest, is half the pleasure. Every uncertain stroke, every hitched breath, is proof of how innocent she is. How much you'll shape her.
Her reactions... the way embarrassment clashes with your carefully crafted conditioning. Her desire to please you warring against her bashfulness, against the part of her mind that knows this is deeply wrong.
But that part of her is so small, so weak. A feeble candle flame fighting against the roaring winds that is the desire to make you happy. To please the man who rescued her, who truly cares for her. The only one...
Her movements grow surer by the second... that initial hesitation melting away as she finds a steady rhythm, as she discovers that her little nub brings the most pleasure. She keeps her gaze lowered now, lashes fluttering, concentrating on the building heat rather than her lingering shyness.
A cute, quiet whine escapes her, and the movements of her finger speed up. A second digit joins the first, and she starts pumping them in and out, her hips bucking lightly.
She's getting close.... closer yet...
Another soft whimper, paws curling, and her body going tense. A second later, a small climax washes over her, and a shaky, satisfied gasp leaves her.
Lyra remains perfectly still, her body languid and utterly spent against the sheets. Her thighs stay parted in display for you, the flushed petals of her sex glistening with her juices as her chest rises and falls with each ragged breath.
@@.playerSpeech;"Beautiful."@@ Your thumb traces the damp curve of her inner thigh. @@.playerSpeech;"You did great, as always. My beautiful Lyra...~"@@
Lyra beams at the praise, her tail thumping against the bed. That look of pure adoration makes your next command slip even easier into her addled mind.
@@.playerSpeech;"This is good for you. You are free to pleasure yourself whenever you need it... but when you do, keep your thoughts focused on me. On my cock."@@ Your fingers press just below her navel, on her tiny, soon to be yours womb. @@.playerSpeech;"...Let every stroke make you hungrier for me."@@
She nods. What else could she possibly think of? The grey walls? The cobwebs?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom][$wolfPoints +=1]]</div>\You give her a small glare, and she immediately shrinks.
@@.playerSpeech;"You're mine, Lyra. Your pleasure is mine to give." @@
The girl hangs her head, and whines softly, her ears drooping. What you are saying should make her recoil, but it makes sense in a way that bypasses her logical thinking.
@@.wolfSpeech; "Yes... I'm sorry. I won't do it again. I don't know what came over me" @@
<<set $masturbateEventWolf to 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\Lyra is still unconscious. You should give her some time and come check on her tomorrow.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\The cum diet is not going to change anytime soon, that's for sure. But feeding her every single day can get tiring.
When you next bring her the dreaded bowl of spunk, you simply allow her the minimum amount of movement to eat from the bowl on her own. She looks at you, puzzled, scared, unsure.
@@.playerSpeech;"You want to eat, right? Then have at it. Go ahead, stick your face into the bowl. Lick it clean." @@
Lyra hesitates this time. She doesn't want to stick her snout into that stinky, slimy mess. Eat like a dog, snout first, without even her hands to support her?
@@.wolfSpeech;"...s-sir..."@@
She yelps when you take a step towards her, menacing, a low growl rumbling from your throat.
@@.wolfSpeech;"I'll... I'll do it! Please don't hurt me, please, I'm sorry..."@@
@@.playerSpeech;"Then you better get to it, mutt."@@
Slowly, still shaking from your sudden movement, Lyra lets herself roll and then, like a worm, drags herself to the bowl. It's awkward and clumsy, the chains rattling with each movement and the ropes binding her tight. But she manages to do it, her body positioned in front of the bowl, arms useless behind her back.
Another weary sight, the stench of your cum already making her queasy, and then, slowly, she attempts to descend onto the disgusting puddle.
With her legs bound and arms useless, her balance is compromised, and the first try is a disaster. Her whole muzzle sinks into the substance, and panicked, she starts to flail. In the process, the bowl flies away, splattering the viscous cream all across the floor and her face.
Her look is one of pure horror and despair. She knows what comes next. You were already so close to hitting her before, and she's made a mess.
@@.wolfSpeech;"Im sorry! Im sorry I'm sorry I'm sorry!"@@
<<set $wolfDiet to "bowlCum">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go easy on her... just have her lick the cum off the floor |LickCumFloorWolf]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Punish her |WolfPunishment]]</div>\You are not in the mood for a senseless beating today.
Still, this can't go entirely unpunished? Does she expect to get on your knees and wipe the mess she made?
@@.playerSpeech;"Lick it clean."@@
Her eyes grow wide, still waiting for something... something else. Perhaps you need to make your orders a bit clearer.
@@.playerSpeech;"What are you waiting for? Lick it clean. Now. Or I will beat the shit out of you, and then use what remains of you to scrub the floor clean."@@
Tears fill her eyes, and a shaky sob escapes her, but she starts to do as you say. Hesitantly, she drags her tongue through the dusty floor of the basement, scraping her muzzle as she tries to collect as much of the thick semen as she can.
You stand there, watching, as the miserable little pup cleans her mess with her tongue, crawling slowly all over the floor, sniffling. Not an ounce of pity, though.
She messed up; she's going to have to fix her own mistake.
Next time, she'll be more careful.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BackFromEating]]</div>\
<<set $tiringActionWolf to true>>You make your way to the basement, where you find Lyra. Miserable as always, she weakly pleads and whimpers as you clean her up and make sure she is not suffering from any life-threatening injuries. Where the tight coils of rope dig into her, you see the bruising, and her pussy is still painfully swollen and raw, but other than that, she seems fine. As fine as a rape-slave could be, anyways.
Today Lyra seemed particularly anxious. Restless from the moment you made your way to the basement, constantly complaining and whining about the pain in her overstretched womb. She was due any day now, but today... It seemed like something was wrong.
Or something was happening. It's hard to say, but when she started moaning and groaning, and you saw her stomach convulsing, you knew what was going on. She's not just complaining for the sake of it, she's in labor. Ready to give birth to your offspring, and utterly terrified by it.
@@.wolfSpeech;"I-it hurts, sir, it... hnn... I-I don't... ggh—ahh!"@@ She cries, her voice cracking with pain. @@.wolfSpeech;"It's... coming... s-something is coming...!"@@
You take a deep breath and remove her bindings. If she's giving birth, you'd rather have her positioned so that it goes smoothly. The creature is small, and you know she could very well not make it through the process...
@@.wolfSpeech;"Hnnngh—!"@@ Lyra's claws scrape uselessly against the stone as her belly contracts, visibly hardening into a trembling, overstretched orb. Fluid gushes onto the floor, streaked with flecks of that unnatural violet light. Whatever corruption it has forced upon her, it reached beyond the outline of her womb.
@@.wolfSpeech;"Too... big... can't... please-! Ghhh.... agnhhh!"@@
You kneel beside her, one hand resting possessively on the convulsing swell.
@@.playerSpeech;"Shhh, easy now. Nature knows what to do. Just let it happen."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Help her through it |COntinueBirth1]]</div>\
<<set $lyraMindbreak to "birth">>
<<set $LyraPregnant to 2>>
<<set $LyraPregnancies to 1>>
<<set $basementEnergy to 0>>A contraction, then another. She cries, and she begs.
Finally, a stronger contraction wrenches through her, along with a ragged scream, raw and desperate. Between her legs, something emerges. Not just fur, but slick, pinkish skin. A tiny head. Human-shaped, but tufted with downy fur and topped with unmistakable, folded wolf ears.
@@.playerSpeech;"There we go,"@@ you coax, fingers tracing the slicked fur of her haunches. @@.playerSpeech;"Come on, push... you are doing great."@@
Lyra sobs, a broken, guttural sound. She bears down. Muscles strain, tendons stand out like cables in her neck. This pain is beyond anything she could have possibly imagined, beyond anything you could have put her through.... Though, in a way, you did put her through it.
The first hybrid slithers out in a rush of blood and viscous fluid, impossibly small yet fully formed. A twisted miracle... A boy. His tiny chest heaves, emitting a thin, mewling cry. And there, stark on his miniature chest, a perfect, miniature replica of the crest on his mother already pulsing faintly. The design is different, though it unmistakably belongs to the archon.
@@.playerSpeech;"See?"@@ You lift the squirming pup, ignoring Lyra's whimper of agony as the afterbirth cramps hit. @@.playerSpeech;"Beautiful. Just like his mother."@@ You place him on a clean cloth beside her, your focus already returning to her straining form.
@@.playerSpeech;"One down. Now the others."@@
Others. The word hangs in the air, thick with dread. Lyra's eyes, wide with terror and exhaustion, fix on the tiny, branded creature beside her, and something within her breaks.
The second birth is worse. Slower. Lyra's strength is failing. Her pushes are weak, fueled only by primal terror and the will to live. This one is a girl, smaller still, her tail a limp cord against tiny legs. She bears the same cursed sigil.
Lyra stares at the second pup. A low, continuous moan escapes her, less pain now, more... hollow. Vacant.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And yet it goes on... |COntinueBirth2]]</div>\
By the fifth pup, Lyra is nearly comatose. She lies slumped, eyes glazed and unseeing, only her body still working to expel the final offspring, to free itself from this horrific pain. The effort to expel the final, crying form seems to drain the last flicker of conscious will from Lyra.
As the final afterbirth is expelled, she simply... sags. Her head thumps against the cold stone. Her eyes stare blankly past the mewling pups, past you, into some unfathomable middle distance.
All the tension... it leaves her body, replaced by a terrifying limpness. The only movement is the shallow, rapid rise and fall of her chest and the faint, twitching contractions of her gaping pussy.
You stroke her sweat-drenched head. @@.playerSpeech;"You did so well, my dear,"@@ you murmur, the false comfort now falling on utterly deaf ears. Her flanks are torn, her fur matted with blood and fluid, her belly already slackening but still marked by the pulsing crest.
@@.playerSpeech;"I cannot wait to breed you again~"@@
But Lyra doesn't react. She just breathes. Stares. The connection behind her eyes is severed. The pain was too much. The fear and trauma finally reached a breaking point. A part of her mind has snapped, retreating into the comforting emptiness. You only hope it's temporary.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[As for the pups... |ContinueBirth3]]</div>\The pups... they were promised to the archon. And before you can even think of a way to deal with them, the runes on their chests start glowing, brighter and brighter, until the five of them are covered in a sickening purple light... and they are gone.
She took them, no doubt, carried to her nightmare-domains, far away from any possible interference.
@@.playerSpeech;"Farewell, my adorable little creatures... I'll have plenty more in a few days, I'm sure,"@@ you say, kneeling beside the now unresponsive Lyra.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should heal her |HealLyraBirth]]<img src="Images/Icons/RedHeal.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Or... you could just knock her up here and now |KnockUpNowWolf][$karma -=1]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedEvilKarma.png"></div>\You must heal her. Blood pools beneath her haunches... The ragged tears, the internal trauma... you're no expert on lycan physiology or magical childbirth, but the coppery stench of blood and the alarming pallor beneath her fur scream one rather simple truth; She's dying. If you want your vessel intact, your breeding stock functional... You must ensure she's healthy enough to take more.
@@.playerSpeech;"..."@@
...
It takes a few hours, a good amount of effort, and a lot of magic. But you make sure to patch her up properly. The worst tears, the internal ruptures, the hemorrhaging. She may still be in a state of shock, but her life is not at risk anymore.
You stroke her limp head. @@.playerSpeech;"There you are. You'll be fine. Rest for now..."@@
You don't give a shit she just gave birth; her body, not fully developed, forced through the strain of pregnancy and then labor. You don't give a shit she lost a sizeable fraction of her blood in the process... You don't give a shit she's still losing some, even now. You don't give a shit that she needs rest, to recover, to be taken care of...
She is your plaything, and if you want to empty your balls on her now empty womb, if you want to put that mark to use as soon as possible, you are going to do it.
With little ceremony, you throw yourself over her comatose body and rut her like the animal you are.
You notice some resistance, perhaps an instinctual response of her body to the pain, but it is gone in an instant. Then she remains just like that, limp as a ragdoll, and just as lifeless, all the way until you pump her full of seed again.
@@.playerSpeech;"There. That's better. We can't have you waste another second of your time not being pregnant, can we? No matter how recently you gave birth..."@@
You leave her lying on her own blood. A shackle is enough to keep you from preoccupying yourself about her trying to escape in the night, but in truth, you know you needn't bother... Where would she go? She has nowhere to go. She doesn't even have the strength to make it past the stairs Lyra goes into labor again. Just as painful, the fact she's been through it before does little to ease the traumatic experience.
This time, however, there are no screams. No pleading eyes. Only the wet, rhythmic gasp of her breath and the convulsive tightening of her branded belly as the pups come into the world.
Her body arches mechanically, expelling each hybrid onto your careful hands... mewling, violet-marked... gone before she even realizes it.
She trembles, but doesn't whine nearly as hard as she once did. Her eyes stare blankly at the ceiling as her cunt stretches and tears, as her cervix is stretched painfully wide by each of those cursed skulls.
When it's over, she slumps. Limp. Empty.
The only sound is your hand stroking her slack belly, tracing the fading heat of the crest.
@@.playerSpeech;"You are doing a wonderful job, Lyra. A perfect breeding bitch...~"@@
You wipe the blood from her thighs; this time, she barely requires any healing.
Until next time~
<<set $lyraMindbreak to "birth">>
<<set $LyraPregnant to 2>>
<<set $basementEnergy to 0>>Your cock gets plenty of attention already, and you know how happy it makes Lyra, to be given full control over the fox for the evening. Who are you to deny her of this little joy?
@@.wolfSpeech;"Really?! Oh, thank you, thank you! I will take good care of her! I will make sure she enjoys herself lots and lots!" @@
Meanwhile, the lump in Nyxa's throat goes down in a shuddering gulp.
@@.nyxaSpeech;"A...again? H-haha, sure... That sounds... nice..."@@
You smirk, watching Lyra descend upon Nyxa with glee already. Not even thirty seconds later, Lyra is already running her hands all over the fox's body, rubbing her tits, grabbing her ass, squeezing and then massaging her body.
@@.nyxaSpeech;"L-Lyra! Slow down! Ah! Can't you be more... Aah! F-fuck... gentle!?"@@
You have to wonder just how much of a freak Lyra could end up being... How much more "affectionate" she could grow with Nyxa if left to her own devices.
Would she give in to her instincts and mark the fox with her teeth? A deep bite, maybe on her shoulder, right over her soft fur, piercing her skin and muscle...
She <i> is</i> already running her teeth even if she's not biting, and plastering her scent all over the vixen's body... You don't think it would be that much of a stretch...
@@.wolfSpeech;"Ooon your knees now! Come on, let's see that pretty face of yours..." @@
...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NyxaLyraDomAlt2]]</div>\The night devolves into a messy, blurry scene of licking, kissing, sucking, Lyra's happy chirping, and Nyxa's exhausted whimpers.
Relentless as she is, the young wolf girl takes it upon herself to see her new "sister" reach the highest levels of pleasure, even if Nyxa would have probably been happy with something way, waaay less intense.
Soon enough, the vixen just meekly follows Lyra's every command, too tired and already too well fucked to even protest anymore. Does she want her to suck your cock? Then she'll suck it, letting the wolf guide her head and decide the pace.
Does Lyra want another taste of her? She just needs to flop on her back and spread her legs... well, or let the wolf spread them for her. Being used like a ragdoll by someone other than you is embarrassing at first, but once she's tired enough to stop caring, she even finds it somewhat comforting.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>\<<set $lyraBrokenIntro to true>> \
When you come to check on your little pet, you are not that surprised to find her with the exact same expression she had the last time. A lifeless, blank stare, with cum and blood oozing from her abused ears and nostrils.
Not quite dead... but certainly not quite alive either.
@@.playerSpeech;"Lyra?"@@
You reach to stroke her head and check for any kind of response, but she just remains there, limp, eyes unfocused, barely breathing, and not reacting to any stimuli. It seems like her mind is well and truly broken, the horrific situation, the pain, and the final, brutal penetration of her ears too much for her to handle.
Perhaps, given enough time, she could recover... but would you be willing to spend that much time on her? Probably not.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh well... |TakeWolfBasement3]]</div>\The next day, Lyra is just as unresponsive. Lying in the exact same position you left her, eyes wide open and yet utterly empty.
@@.playerSpeech;"Lyra, come on, I need to feed you,"@@ You try, to no avail. You basically need to stuff the food down her throat and help her swallow, otherwise she'd simply let the food fall off her maw.
@@.playerSpeech;"Fuck... you are lucky you are one hell of a hole, you know that? Otherwise, I would not even consider keeping you alive."@@
She does not reply, nor does she doesn't react. The unnatural pregnancy seems to have been too much for her body to handle.
<<set $lyraBrokenIntro to true>> \
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh well... |TakeWolfBasement3]]</div>\<<set $lyraBroken to 4>>
<<set $lyraBrokenIntro to true>>
<<set $lyraMindbreak to "injuries">>
When you come to check on your little pet, you are not that surprised to find her with the exact same expression she had the last time. A lifeless, blank stare as she gazes into the nothingness, dried blood — her blood — all around her barely healed body.
Not quite dead... but certainly not quite alive either. What you assume to be just shock and general trauma from the brutal beating from the other day turns out to be a bit more serious, upon closer inspection.
Her body may have been healed, but it truly seems like the rough blows were the final straw to break her mind. Her brain, having taken too much damage, is not reacting to anything, and the only thing she's capable of doing is staring at the ceiling, her chest moving up and down in a shallow, almost imperceptible rhythm. Yeah... the spark of consciousness is certainly not there.
@@.playerSpeech;"Lyra?"@@
Nothing. You reach to stroke her head and check for any kind of response, but she just remains there, exactly the same way. Limp, eyes unfocused, barely breathing... you truly did break her.
Perhaps, given enough time, she could recover... but would you be willing to spend that much time on her? Probably not.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh well... |TakeWolfBasement3]]</div>\Not letting her current state get in the way of your fun, you push her legs apart and position yourself between them. She may be utterly unresponsive and barely holding to life, but her warm, still living body is more than enough to make her your little cocksheathe. That's the only purpose she's ever had, anyway.
You penetrate her without warning, and the only response you get is a small, soft whimper...
@@.playerSpeech;"So you are still there, huh?"@@
Not that you really care, it just makes it slightly more exciting to know that, in the depths of her consciousness, she is aware of what is happening, she is aware that you are fucking her, and that there's absolutely nothing she can do about it~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>As you help yourself between her legs, the wolf already whimpers, knowing full well what's coming next. Your thumbs digging into her thighs, admiring the softness of her fur for but a second as you line yourself up with her slit...
<<if $wolfBasementPunishment <3 || $wolfHardRapes <=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |RapeWolf1]]</div>\
<</if>>\
<<if $wolfHardRapes is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her, make sure it hurts as much as possible|WolfRapeHard1][$wolfHardRapes +=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<</if>>\
<<if $wolfHardRapes is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her, make sure it hurts as much as possible|WolfRapeHard2][$wolfHardRapes +=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<</if>>\
<<if $wolfHardRapes is 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her, keep breaking her in with your cock|WolfRapeHard3][$wolfHardRapes +=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<</if>>\
<<if $wolfHardRapes >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her, it will hurt~|WolfRapeHard4][$wolfHardRapes +=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<</if>>\
You rape her, because that's all she means to you.
She may have been a prolific hunter or a talented crafter. She may have been a loyal daughter or a good friend to someone, but whatever her previous life looked like, it matters not. Not anymore. Now, she is just a tight pussy and a warm mouth for you to enjoy, nothing less... but also nothing more. An object for you to use how you see fit.
@@.wolfSpeech;"Nghn... n-no more... l-let me go... please... please s-sir let... ngh..."@@
You answer with a harsh thrust of your cock, tearing a strangled cry from the wolf, and a fresh set of tears. It hurts, it always does, but you are fucking her "gentle" enough for it not to be the main reason behind her pleas.
Will she actually stay here forever? Will this room, this oppressive, dark room that reeks of cum and death, be her entire world? Just how long is she going to be stuck here, in the darkness?
A fresh, stinking load of cum brings her back to reality, and she lets out another, hoarse cry, feeling the slimy warmth slowly spreading inside her, slowly trickling down.
You know how scared she is, and you know how much she hates it here, in her private hell. But, you tell yourself... she was marked by the eye. That had to mean she was a potential danger, and, even if she wasn't, any of your peers would have just killed her on the spot.
...She's actually rather lucky she got you, not someone else. You will keep her alive, so she better be thankful... and make the most of the situation.
<<if $lyraPregnant is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Knock her up |KnockUpLyraBasement]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedArchon.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\Her reaction when you push into her tender pussy is to be expected. Her muscles tense, her cute face contorts into a grimace of horror, and a scream makes its way past her open mouth.
Still, this time you'll punish her for this resistance. You can't allow her to continue being so rebellious and disrespectful.
Well... Calling it resistance would be an exaggeration. She cries, sometimes begs, and makes some feeble, instinctive efforts to push you out, but you know there's no real defiance there. Just her instincts that you are surely but slowly breaking, still flaring here and there...~
Yes. That's exactly what you are doing, what you <i>need</i> to keep doing. Break those instincts by, metaphorically speaking, beating them out of her with your cock.
You are never gentle with her, but today, you are just merciless. You grind your pelvis into hers with every thrust, <i>slamming</i> her into the ground and making her small skeleton rattle.
@@.wolfSpeech;"Nghhh! Ghh! D-dadd-"@@ she wheezes with a broken voice, calling for help that will never come. Why are you hurting her even more today? What did she do to deserve it? Or, has it always hurt this much? That she feels she could just pass out at any thrust?@@.wolfSpeech;"N-nhhhh...n-noo....it... Nghhhh— it hurts so much... p-please stop... please, no more..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|RapeWolf2][$karma -=1]]</div>\
Her re-education is slow... Her tears and pleas, her muffled cries of pain as you rape her, they don't quite disappear just yet. But you'll get there. Or maybe, you won't. Maybe she'll never stop her whimpering, and you'll still have a reason to fuck her as if you hated her.
Still, you know it's not going to be long until she breaks down here in the dark, until her mind gives her no other option than to submit completely to you. To become what you wish her to be; a hole.
After all... Creation has enough interesting critters already, and you have no use for this convenient fucktoy in any other capacity.
And so you rape her, and rape her. With calculated violence... Until her blood and cum mingle on the ground, forming that unappetizing, pinkish pool of fluids that stains the floor of her cell and her fur.
<<if $lyraPregnant is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Knock her up |KnockUpLyraBasement]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedArchon.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\You don't even bother with a greeting. It is the only reason you bother to keep her alive, after all, so that's what you'll do. You feed her, and you rape her.
@@.wolfSpeech;"No! Nononono... No..."@@ she pleads, your intent unmistakable.
@@.wolfSpeech;"No...no... no... no... nghhh- Hnghh... Please... It hurts... Nnnnhn..."@@
You know that it hurts. Her pussy is so raw from your previous visits, it looks almost as if you raped her only a few minutes ago, the blood still fresh from the brutal penetration. It always sustains more damage than her body has the chance to heal; it will never have the chance to.
@@.playerSpeech;"There is no point in pleading, puppy... You are a smart girl, aren't you? You know what is going to happen. And you know that there is nothing you can do to stop it. Right?"@@
Tears flow freely down the wolf's face; she knows what is about to happen. And she knows that indeed, the only thing she can do is to brace herself for the violent rape that, sure as night follows day, is to come.
This time, it somehow hurts even more, as if you were scraping a glass shard against her inner flesh, over and over and over again. And yet, her pleas and whimpers of pain gradually start to die out. She doesn't cry or sob like before; it feels more as if your thrusts forcing the air out of her lungs, were causing her voice to escape her, rather than it being a genuine reaction from the wolf.
@@.wolfSpeech;"Nh...nhh... ghh..."@@
Just in case, you make sure to rape her extra hard today. If her reaction is genuine, then you want to make the lesson stick... break her already shattered will even further~
<<if $lyraPregnant is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Knock her up |KnockUpLyraBasement]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedArchon.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\Until she has no choice but to accept her place.
You will rape her, as many times as it takes. She cries, she struggles, she tries her damnest to squeeze your cock out, and yet, when her muscles clench around your invading cock, it just feels so much better. When she begs and weeps, it only makes you take her even harder.
You rape her as if she were an object... because now, that's all she is. And the sooner she comes to terms with her new reality, the sooner she will fit in.
And at the end of it, the poor little thing is left a sad, whimpering mess, shivering as a trickle of blood leaks from her freshly abused pussy.
<<if $lyraPregnant is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Knock her up |KnockUpLyraBasement]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedArchon.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\You keep fucking her with the same brutal pace, every thrust meant to teach her that her holes are now yours to do as you see fit.
@@.playerSpeech;"It's not going to stop hurting until you become a proper hole. A hole that exists to please my cock."@@
As if to emphasize your point, you give her another thrust that makes her yelp in pain.
@@.wolfSpeech;"N-nhhhaaa... daddyyy... I'm scared..."@@ she weeps, her voice trembling. @@.wolfSpeech;"... I'm so scared."@@
She doesn't understand, but that's okay. She is young and will learn in time.
For now, you are happy to just keep up your unrelenting assault, fucking her with near rabid abandon until you pump her full of cum.
You leave her there, sobbing in a pool of cum and her own blood. With nothing but the dull ache of her abused nethers to keep her company until you decide to come and visit again.
<<if $lyraPregnant is 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Knock her up |KnockUpLyraBasement]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedArchon.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\You are not going to let her get away with that. Whatever that was. It's of so little importance to you, and your desire to put her through different kinds of torment so great, that it has already been pushed aside by more pressing thoughts.
She has nowhere to go as your hands reach for her underdeveloped breasts, each nipple perfectly vulnerable and exposed, like the rest of her. You hold each one between your thumb and index finger, and then you squeeze as <i>hard</i> as you can.
@@.wolfSpeech;"AAAAAHHH-!"@@ She screams in pure agony, her voice echoing in her cell. @@.wolfSpeech;"N-no... please stop... it huuurts! Please, please, please! I'm sorry!"@@
You continue twisting her nipples, the wolf's body thrashing and writhing in a vain attempt to get you to stop, but she has no chance of getting away from this.
You roll your fingers the other way, then back another time. Just shy of tearing the tiny nubs right off her chest. You would, if only you didn't enjoy the sight of her perky breasts so much.
@@.wolfSpeech;"St-stopppp... They... nghh-! Please I'm sorry... it hurts so much-! Aaagh!"@@
You lean over her, digging your nails into the sensitive flesh as you do so.
@@.playerSpeech;"This is what happens when you don't do as I say, pup. You are nothing but my personal cocksleeve. Nothing more than a warm hole for my pleasure, understand?"@@
@@.wolfSpeech;"Y-yes I— u-understand!! Nghhhhh..."@@
She sobs in relief when you finally release her nipples, her breathing ragged and uneven. Blood oozes from the tiny gashes your nails have left in her soft, tender skin, but she got out of this with her nipples still attached to her chest. She should consider herself lucky.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\They fester for a moment, growing in intensity and volume, as your eyes drink in her body. That soft, fluffy tail, those big, curious, innocent eyes.
@@.koboldSpeech;"A-are you alright? Why are you staring at me like that? Is there something wrong?"@@
Her eyes widen a bit as you approach her, a strange, malicious glint in your gaze. The little kobold takes a step back away, her body pressing against the wall, the towel still wrapped tight around her.
@@.koboldSpeech;"...?"@@
@@.playerSpeech;"You know, Gem... when I saw you back there, I didn't realize just how cute you were."@@
Nerves growing but still not quite getting the very clear signs, Gem gives a shaky giggle, her posture subconsciously becoming defensive.
@@.koboldSpeech;"Ha... haha, you are so kind sir. I... well, I wasn't doing my best at that time, I m-must admit..."@@
You lean down, your face right above her as your hand presses against the wall next to her. The little kobold is trapped, a look of confusion and uncertainty on her face.
@@.playerSpeech;"You're adorable. Tell me, what kind of tasks do you usually handle for Elyss?"@@
Gem swallows a nervous lump, her hands clutching her towel tight as her gaze meets yours.
@@.koboldSpeech;"Aahh, just... w-well. I take care of the cleaning and cooking, s-sometimes I run errands into town and... haha, well, anything she asks of me..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What if... her mistress asked her to serve your cock? |ServeCock]]</div>\@@.playerSpeech;"Is that so?@@ You smile at her statement, the opportunity being served on a silver platter. @@.playerSpeech;"What if, let's say... your mistress ordered you to suck my cock?"@@
Your words seem to echo through the room as the realization slowly sinks in for the kobold. Gem looks at you in disbelief, her eyes widening, mouth slightly agape.
@@.koboldSpeech;"A... A-a what...? Sir, I... t-that's not the type of job I..."@@
Her voice trails off as you gently take her chin between your fingers and lift her face up. This feels so right. You've always had a thing for cute, helpless things, and Gem is all of that and more.
@@.playerSpeech;"Then what kind of a job do you think would suit you? What do you think your mistress would want you to do for me, Gem? Maybe she'd like you to put that towel down and spread your legs so I can have a better look at that pretty little pussy of yours."@@
The kobold's cheeks turn a darker shade of red, visible even underneath all of the puffy fluff, and then, unable to just stand there under your hungry gaze, she runs.
@@.koboldSpeech;"I-I... l-lady Elyss!"@@
The towel flies as the kobold darts for the door, her tired, tiny legs propelling her across the room in a rather pathetic attempt to flee. You could easily grab her and just pin her down, but perhaps Elyss would actually agree to your proposition. Maybe she'll be willing to allow this if you ask nicely.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just fuck her here and now |FuckHereNowGem]]<img src="Images/Icons/RedStr.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her get away. For now~ |LetGetAway]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her get away. For now~ |LetGetAway]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\Yeah, you are way too worked up to try and talk it out. You bolt towards the fleeing kobold, a couple of long strides taking you all the way across the room and allowing you to catch her by the tail.
@@.koboldSpeech;"E-elyss! Elys—"@@
Her pleas are interrupted by your palm pressing against her mouth and silencing her cries. She doesn't dare to bite you, even as she squirms, trying her best to escape your grasp... and damn is the tiny thing weak. The harsh march to the castle has clearly drained what little strength she had left. It barely takes you any effort to pull her back and press her against the floor, a bit more violently than strictly necessary.
Not that you bring her down too hard, but the difference in strength is apparent. The cold stone floor coming into contact with her delicate body sends a shockwave through her, and after that, she's... much more docile.
She realized just how much you could hurt her if you truly wanted to.
With your free hand, grab hold of both her arms and pin them over her head, while the full weight of your body pins her tail and lower half to the floor.
@@.playerSpeech;"This is going to happen one way or the other, Gem. The less you struggle, the quicker it will be over."@@
You pull your hand away from her mouth, and she lets out a panicked whine, her eyes brimming with tears as she comes to accept that she is about to get raped in the supposed safety of her own home.
@@.koboldSpeech;"P-please... I-I... you s-saved me! You are a g-good person, don't... d-don't do this. Please, I don't..."@@
<<if $karma > $karmaToEvil>>\
Her voice manages to tug at your heartstrings. You helped this poor creature survive, and you were on good terms with her mistress. Are you truly willing to traumatize the little thing forever just because you had some urges?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take a step back and leave |StepBackLeave]]</div>\
<<else>>\
Her voice doesn't as much as manage to make a dent into the raging boner between your legs. If anything, her misplaced trust and desperation make her seem even more attractive.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just fuck her her |TakeGem][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
You let her go, following the poor, distressed kobold with your gaze, lips twisted into an amused grin.
You watch her stumble through the steps of the stairway, clearly not designed for someone of her stature... she almost falls face-first twice before she manages to make it to Elyss' bedroom.
When you make it there, the kobold is hidden behind the puzzled dragoness, her tiny hands clutching at Elyss' feathers as if they could shield her from you. Her wide, frightened eyes peek out from behind the dragoness, darting between you and her mistress, desperate for some kind of protection.
@@.elyssSpeech;"H-hey! Hey, what is going on? Eeek! Gem, careful with your claws! You are going to rip them out!"@@
The kobold mumbles something neither of you can quite understand. She just got startled, but now that she is here, she doesn't know exactly what to do. And so the dragoness turns towards you for some answers. Which you gladly provide.
@@.playerSpeech;"I was just having a conversation with her. She got a little flustered, that's all."@@
Elyss' eyes narrow, not quite understanding yet. Gem, on her side, clings even tighter to her, her small body trembling against the dragoness' side.
@@.elyssSpeech;"Flustered? She looks... scared"@@
@@.playerSpeech;"Oh, I just asked her what kind of job would suit her best... Wondered if you'd be willing to whore her out. She is a real cutie, and I'd love to get a taste~"@@
Elyss stutters as the words sink in, trying her best to understand the implications of what you just said.
@@.elyssSpeech;"Wh... wh-what? You are saying you want to... to do it with her? W-why? Haha, I'm more than willing to help you with that! I—"@@ She stops herself, trying to properly phrase the words. @@.elyssSpeech;"I-I mean, if you're feeling in a particular mood, there's no need to... no reason to go for her! You know I'm more than happy to... well, to take care of you! Your needs."@@
You chuckle at that, her neediness so transparent it's almost funny. Somehow, the idea of her being jealous of your interest in her servant just makes it even more amusing. You decide to play around that just a bit.
@@.playerSpeech;"Yeah... well. I'm sorry Elyss but I think I'm more interested in Gem. She's got something that catches my eye, you know? She's... well, she's different."@@
@@.elyssSpeech;"D-different? What does she have that I don't?"@@ Elyss brings one of her forearms to her chest defensively, her feathers puffed out. @@.elyssSpeech;"Come on, we were having such a good time! Just come back to bed and let's forget this, hmm? She <i>clearly</i> doesn't want to be involved, and I am more than happy to... to....!"@@
Elyss' voice falters at the end, but she quickly recovers. She's happy to see Gem alive and well, of course she is... but <i>why</i> did she have to arrive at such an inconvenient time? So very frustrating.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You want Gem |LetGetAway2]]</div>\She is right. You are not like this. You get off of her, the kobold letting out a shaky gasp.
@@.playerSpeech;"I'm sorry, Gem. Shit."@@
Confused and ashamed, you just get up and leave. You don't even bother to tell Elyss what just happened when she grows increasingly more nervous at the sight of you gathering your things and preparing to leave.
You almost raped that poor, sweet girl, and for what? A cheap thrill? You are better than this.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Your cock is twitching, begging you to just stick it in. There was nothing she could have said or done that would have changed your mind, not when you can feel her warmth underneath you, the smell of her recently bathed body intoxicating, her fluff soft as silk.
@@.playerSpeech;"I don't think you quite understand. I didn't rape the shit out of you back there because you were nearly comatose, and I didn't want to find myself fucking a corpse midway. But now that you can string a sentence together, you are fair game."@@
It is as cold as it is true. And panicking as she already was, your words just cut right through her like a sharp knife. Your threat doesn't remain in just words, soon she feels one of your hands clumsily reaching for her pussy, and a sob escapes her muzzle.
You fidget around for a moment, the tuft of fluff managing to conceal her slit, but you eventually find your mark. She's exceptionally tight, the probing tip of your index already encountering resistance. The fact that she's as dry as a desert does not help the intrusion, and this is but a finger.
Some spit on your monstrous cock will have to suffice, and Gem watches in horror as you prepare your member. Her breathing is rapid, shallow. This is going to hurt so fucking bad.
@@.koboldSpeech;"T-that won't fit...! Sir, I beg of you, please, don't—"@@
Your hand covers her mouth again, but this time, preemptively. You are about to permanently ruin this cunt, and if you had to guess, there is a... more than reasonable chance the kobold will start to scream her lungs out when your fat cockhead splits her in two.
The pressure on her wrists is stronger than before, held together above her head, and the weight of your body is enough to keep her wobbly legs from closing.
She is yours, completely and utterly at your mercy.
You start to push, and indeed, Gem screams, hard. Just as you thought she would. When she runs out of energy to make any more noise, the battering ram that's forcibly rearranging her tender insides not stopping its assault, she just closes her eyes and begins to weep. Body shaking like a leaf in the wind, barely held together by your iron-strong grasp.
And fuck is she tight, painfully so. You can only imagine just how much worse this is for her, when the pressure is enough to be unpleasant for you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bottom out inside her~ |BottomInsideGem][$karma -=1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Better to use weak, shallow thrusts |ShallowGem]]</div>\
Yet as dry and tight as she may be, the pleasure is just... overwhelming. The searing heat of her tight cunt, the way it clings to you, the delicious resistance as your cock stretches her open, slow and relentless~
Your hands need to aid in the process, now that you dont need to hold her wrists, the both of them can focus on fully enveloping her waist and bringing her whole body onto your cock. Her cervix and womb resist for but a brief moment, before finally yielding with a painful-sounding pop, and another bone-rattling scream that reverberates all throught the castle.
Each and every last of her muscles tenses up at once, back arching and tail stiffening, as if you just plunged a knife straight into her guts. As you so generously gift her with the most intense pain she's ever experienced in her life.
It's worth it, though. The pleasure her poor cervix brings to you as it's forced apart, as it desperately pulses around your invading, throbbing shaft is enough to send shivers down your spine.
And just when you are about to breed the shit out of her, a voice breaks through the sound of the kobold's sobbing and crying.
@@.elyssSpeech;"Gem? Is everything... what in the..."@@
There, behind you, mouth agape and eyes wide, stands Elyss, the pink-feathered dragoness so startled that the words she was about to speak die in her throat.
Her eyes dart from Gem's tear-stained face to the obscene bulge in her abdomen, before they land on you.
@@.elyssSpeech;"$playerName?! What are you doing?! S-stop this at once!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give the kobold a nice creampie first |BottomInsideGem2]]<img src="Images/Icons/RedPreg.png"></div>\Not wanting to injure her any more than strictly necessary, you settle for quick, shallow thrusts, the head of your cock repeatedly kissing her womb before backing out, a lewd, wet squelching noise echoing around the room as you rapidly piston your cock in and out of her.
Each time you push in; not even half your cock before her cervix prevents you from going any deeper, she lets out a shaky sob, as if the penetration was pushing the air out of her tiny lungs.
@@.playerSpeech;"Mhm, such a wonderful, tight pussy. You were born to get raped by human cock, weren't you?"@@
Between shaky, pained breaths, the kobold shakes her head no. How cute of her, to actually answer your question.
You feel the pressure build up, even with the little penetration you are giving her. The tightness is just perfect, a warm, slick sleeve, squeezing and milking your cock~
But just as you are about to dump a healthy load inside of her, a voice breaks through the sound of the kobold's sobbing and crying.
And just when you are about to breed the shit out of her, a voice breaks through the sound of the kobold's sobbing and crying.
@@.elyssSpeech;"Gem? Is everything... what in the..."@@
There, behind you, mouth agape and eyes wide, stands Elyss, the pink-feathered dragoness so startled that the words she was about to speak die in her throat.
Her eyes dart from Gem's tear-stained face to the obscene bulge in her abdomen, before they land on you.
@@.elyssSpeech;"$playerName?! What are you doing?! S-stop this at once!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give the kobold a nice creampie first |BottomInsideGem2]]<img src="Images/Icons/RedPreg.png"></div>\
While startling, the dragoness can't quite snuff the pleasure building in your loins. You were about to pump a nice, thick load right into her defenseless womb, and you won't stop now. Not when you are so close.
You ignore your new, extra audience and give your hips a good, strong thrust, lifting the kobold's body a good few inches off the floor before you let go, a massive load of hot, sticky seed blasted deep inside of her, wad after wad of life-giving sperm first filling up her womb.
It's a beautiful silence, the three of you frozen in place as the kobold's belly swells and the dragoness watches in absolute horror... the sound of the thick, sloppy mess being deposited inside her servant and friend echoing all around the room.
She's so utterly shocked that she can't even bring herself to speak, and so she simply... remains there, still as a statue, as you pump her servant's womb full to bursting point.
<<if $cumSkill >=3>>
<div class="passCheck">\
Finally, once you are sure that Gem is sports a healthy baby bump, you pull out, letting a flood of jizz follow. Pinkish; the result of her blood mixing in. You certainly broke something, or a few things.
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<</if>>
With your hands raised to chest height, you turn to Elyss with a smug, confident smile.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BottomInsideGem3]]<img src="Images/Icons/RedPreg.png"></div>\It takes a moment for the dragoness to find the words. She can't believe what she's witnessing. Shock at the discovery, anger at the abuse of her friend... and a certain smidge of jealousy. Why would the human take an interest in the damned kobold, when he could have her instead?
@@.elyssSpeech;"I... I can't believe you would... $playerName! Explain yourself at once! I thought you were a kind, respectable human! This is... how could you?!"@@
The dragoness seems on the verge of tears herself, her feathers bristling as she looks at the limp, barely conscious kobold sprawled on the floor, the small creature's entire body shaking from the sheer physical strain you put her through. At least it's over now.
<<if $cumSkill >=3>>
<div class="passCheck">\
Until her belly starts to swell with your rape-spawn, at least.
<img src="Images/Icons/PregIcon.png"></div>\
<</if>>
But you just shrug. What is there to explain?
@@.playerSpeech;"I saved her life. What if I felt like using her holes? She was in my debt."@@@
@@.elyssSpeech;"T-to put her in your... y-you could have asked for anything else! Food, supplies, coin! You..."@@ And it seems like the next words are difficult for her to say. @@.elyssSpeech;"Y-you... you are no longer welcome in my home, $playerName! I now realize that what I mistook for kindness was naught but a façade for a monster. L-leave. At once."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fine. You found her awfully irritating anyway |TakeGemLeave1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fine. You'll have no trouble finding a cuter, less annoying dragoness. |TakeGemLeave2]]</div>\
You are fine with that. You had your fun, and now it is time to move on.
@@.playerSpeech;"Gladly. I was growing annoyed of your company, thank The Eye your servant walked in when she did. Such a delight to break in."@@
She flinches, just a little, her eyes betraying the rage, and a certain sadness. It seems she was hoping that the two of you could have had something, it had all started so well, hadn't it? Her fault for having a servant ten times cuter than her.
@@.elyssSpeech;"Just leave."@@
And so you do just that. Calmly gathering your belongings, as if you owned the place, before finally warping away.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You are fine with that. You had your fun, and now it is time to move on.
@@.playerSpeech;"Heh, sure. There are plenty out there who'd be happy to have me. Not particularly interested in staying around a lame, boring bird such as yourself."@@
Elyss' feathers bristle at your insult, hurt and a bit of anger in her expression.
@@.elyssSpeech;"J-just leave already!"@@
@@.playerSpeech;"...It really says something, doesn't it? When your own servant is ten times more appealing than you. No wonder your father cast you aside. If I were him, I'd have done the same."@@
@@.elyssSpeech;"Y-you have no idea what you're saying!"@@ Her voice wavers, wounded pride bleeding through. @@.elyssSpeech;"Just... leave! LEAVE!"@@
And so you do just that. Not without first gathering all your belongings, with aaall the calm in the world. As if you owned the place.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\@@.playerSpeech;"Sorry, but I already told you, I don't think I want you. Right now."@@ You add, to have her still clinging to the hope you'll eventually go back to her. You could almost hear her heart break in her chest before those last two words. Still, it may be about to.
@@.playerSpeech;"Just let me have some fun with her and we can go back to our business afterwards, alright?"@@
Elyss looks at you with a mixture of shock and betrayal, her eyes darting between her and the kobold.
@@.koboldSpeech;"L-lady Elyss?"@@ Gem speaks, feeling her mistress' stare. There is not much she can say on the matter. She's not going to beg for her not to give her away. After all, if her lady's wishes are for her to do so, then she... she has no choice.
@@.playerSpeech;"It's fine. I understand if you have concerns. Just let me know and I'll leave."@@
@@.elyssSpeech;"W-what? Leave? Why would you leave?"@@
You pause for a moment... gathering your thoughts. Surely you can spin this even further.
@@.playerSpeech;"It's obvious you care more about her than you do about me. I understand... you've known her for much longer. But it's still hurts.... you're not even trying to see things from my perspective, to understand how much this would mean to me. If you did, you'd know why I'm asking."@@
You turn away casually, as if the conversation is already over, and start packing your things, moving around the room with deliberate slowness, letting your words hang heavy in the air. It's such a sloppy attempt at manipulation, the kobold could not picture a single world in which her lady would fall for it. But fall she does, her eyes following your every movement, and her voice, when it finally comes out, is but a tiny, desperate whisper.
@@.elyssSpeech;"N-no, wait... no, please don't leave. I-I... fine, okay? Fine. I... I don't like this but... if it'll make you happy..."@@
Gem looks up at her, her tiny muzzle agape, and you smile with your back still turned towards the lovely pair. What kind of value does Elyss place in her servant, if she's willing to give her away just like that? Just for the sake of a human she barely knows? Is she so utterly entranced with humans and their culture to so eagerly sacrifice her friend?
The reason she denied your request in the first place was not so much for Gem's sake, was it? But because of her own jealousy.
@@.playerSpeech;"Hey, I don't want you to feel pressured into this, Elyss."@@ (you absolutely do) @@.playerSpeech;"It's just that I'm a little disappointed, knowing you'd put a kobold's wishes ahead of mine, a human's"@@
Elyss' nervously fidgets with her chest feathers. It isn't that she's choosing Gem's wishes over yours. Not really... It's her own jealousy that's getting in the way.
But she's too used to disappointing people. She won't let her newest friend, <i>human</i> friend, slip away because of her selfishness.
She turns towards Gem, nudging her with her long tail and forcing her away, closer to you.
@@.elyssSpeech;"Gem, do as he says. I want you to serve him."@@
Still mouth agape, the kobold can hardly bring herself to believe this is happening. She nearly died for her dumb request, and now, just as she's back, she's willing to whore her out? The Elyss she's known all her life can be a bit... eccentric but certainly she wouldn't... she wouldn't...
She has no choice but to nod, keeping the tears to herself, and do as told. As she always does.
Already naked and ready for you (though with her tail tucked between her legs), she takes a tiny step forward...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueKoboldConvince]]</div>\
You turn to face Elyss, and nod in approval of her choice.
@@.playerSpeech;"Thanks, Elyss. It's good to know you're looking out for me."@@
Then, your eyes descend on the kobold, and the way her body is shivering makes your cock twitch with anticipation. You give her a silent "told you so" smile, and she just averts her gaze.
<<if $charismaSkill >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go easy on her... try to make her enjoy herself |SuckCockGem]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go easy on her... |SuckCockGem]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are breaking her tight kobold pussy tonight |FuckGemPussyElyss][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\You sit down on the edge of the bed, Elyss mere feet away, and pat your knee, gesturing for the kobold to come closer.
@@.playerSpeech;"Come on Gem, let's get you acquainted with my cock, shall we?"@@
Hands gripping her tail tight, the kobold just does as told, making her way to you and then awkwardly stopping in front of you.
@@.elyssSpeech;"S-so... um... what should I...?"@@ The dragoness mumbles, to which you reach out and give her a reassuring pat on the head, right between her horns.
@@.playerSpeech;"You can just watch. No need for you to do anything."@@
Not the answer she was expecting, judging by how downcast her already sad expression becomes, but she nods in understanding and obediently stands there. The two of them are just so obedient... the line between mistress and servant blurs on that regard.
At first, she watches, hoping that this will be over in a few minutes. But you take your sweet, sweeeet time with Gem. Oh you make <i>sure</i> to draw this out as much as possible, for the sake of putting on a show.
You bring her cute little muzzle close to your eager mouth, and then, cupping her fluffy cheeks, you start kissing her. You want her to feel less threatened by your presence, loved and cherished, so you make sure to give her soft, slow kisses. All over her face and neck, before going back to her charming muzzle and giving her a deep, lingering kiss.
Gem whimpers, her tiny claws flexing nervously around her tail, but she doesn't pull away. She's too obedient, too afraid to disobey her lady's orders. And besides... well, this is not so bad. The attention is odd, sure. She's not used to anything like this, but it's not overly unpleasant.
When you feel her starting to relax and open her mouth just a bit, you take her and gently place her against the mattress, where you shower her with affection and tender caresses.
You take a particular interest in her flat chest, right where her breasts should be; were she a human instead of a kobold, in the crevice between her pectoral muscles. You trace your fingers along the smooth, velvety fluff there, feeling the subtle rise and fall of her breath, making Gem shiver under your touch.
And it just... stretches on. Eventually, Elyss rests her head back on the bed, tired but restless. Her eyelids flutter shut, but the sound of Gem's muffled panting and your whispered praise, the wet noise of kissing and caressing, reverberate in her head.
There is something so deeply satisfying in denying Elyss the attention she so clearly desires, while lavishing another girl, her own servant, with affection and pleasure instead~
Hands roaming all over her tiny frame, while your mouth continues to explore every inch of her trembling body. Gem's breaths grow shallow, her whimpers turning into soft, involuntary noises as your fingers trace the sensitive flesh of her inner thigh.
@@.playerSpeech;"Shhh, you've been through so much. Just relax. I've got you, cutie. You are safe..."@@ You whisper, kissing the soft fluff of her neck. @@.playerSpeech;"So adorable. So precious. Such a perfect little thing, aren't you? Let me take care of you, I've got you..."@@
Your words seem to have a soothing effect on her; the tension in her muscles is slowly but steadily melting away. She's not comfortable with ANY of this, of course she isn't... no matter how "nice" you try to make it for her. But at the very least, you are not causing her any physical pain, it's better than she was expecting.
Is this how humans display their affection? She could then understand why her mistress would be so infatuated with them, at least begin to.
It is when your hand trails down her thighs that Gem lets out a squeak and closes her legs on instinct. There it is, what she was expecting.
@@.koboldSpeech;"Ah... I... If you d-don't mind, I'd rather... you didn't..."@@
Jumping onto the opportunity to show her loyalty to you, Elyss interjects.
@@.elyssSpeech;"Gem! Just... j-just do as told."@@
But you pay absolutely no mind to the dragoness, ignoring her as if she were not even there. You take your hand away and just continue to caress the kobold, a reassuring peck on the forehead.
@@.playerSpeech;"Of course, it's okay Gem. Whatever makes you feel comfortable."@@
Gem lets out a shaky exhale of relief, and a weak, apologetic smile spreads across her face.
@@.koboldSpeech;"Th-thank you, sir."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep kissing the precious thing |SuckCockGem2]]</div>\
There is no escaping it. You are fucking her tight kobold pussy. You have Elyss' blessing, and there is nothing that can stop you from taking her.
@@.playerSpeech;"Don't be scared, Gem. It's not like it's your first time, is it?~"@@ You tease, to which she remains quiet. @@.playerSpeech;"Come, lie down on the bed. You're gonna need it."@@
Body as stiff and rigid as a plank, she follows your instructions... climbing atop the sheets and laying down on her back. With the same deliberate, slow movements, you join her, crawling over her tiny, trembling body, looming above her like a predator... one who's just caught the most delicious prey~
The fantasy gets to you for a moment... and you can't help but to nibble at her neck, the poor thing is so tiny and cute. So scared, too... just that is enough to make her squeak in surprise.
@@.playerSpeech;"Come on, Gem. If you don't open your legs and get your fat tail out of the way, how am I supposed to get inside~?"@@
It takes a moment, but you allow her to take her time. The idea that she has no other choice than to obey you is far more erotic than forcing her legs open on your own. Instead, you trail a finger along her inner thigh, feeling the muscle twitch in protest.
@@.playerSpeech; "Gem, Gem..." @@ You tut, voice dripping with false sympathy. @@.playerSpeech; "You heard your lady. Serve me. Or do you need her to repeat it?" @@
Her eyes dart past you to the spot where Elyss stands frozen, her wings half-spread in distress, her talons plucking some of her feathers without even noticing.
A choked whine escapes Gem's throat as she forces herself to obey. Her legs part, inch by inch, her tail slinking aside to expose the cutest tuft of snow-white fluff and the soft, puffy mound hidden between her legs.
You don't bother with foreplay. Why would you? Her shame is the foreplay. With one hand pinning her hip, you guide yourself to her entrance, savoring the way her whole body locks up at the first brush of your cock against her virgin cunt.
@@.playerSpeech;"You are so quiet, Gem... don't you have anything to say?"@@
She rolls her head to the side, refusing to meet your eyes.
@@.koboldSpeech;"P-please... just get it over with..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[If she insists... |FuckGemPussyElyss2]]</div>\
With some boundaries established, you resume your work, careful to stay away from her private parts. You are not even that interested in that anymore when she is fine with your smooches... and she's such a joy to kiss and caress.
Like an oversized plushie, so soft and cuddly, a nice, warm bundle of love in your arms.
You cradle her small, fuzzy face in your hands, thumbs gently stroking the velvety fluff along her jawline. You take your time mapping every inch of it with slow, tender kisses before you eventually find yourself pressing your lips against hers once more.
She's not kissing you back, but with the tension mostly gone, you feel comfortable enough to begin exploring the inside of her mouth, tiny fangs scraping against your tongue when you do so.
Elyss, meanwhile, lets out an impatient huff, tail flicking against the sheets. How long have you been at it already? Minutes? Hours? She casts a glance toward the window, where the sky still clings to darkness, the sun not yet daring to rise. It can't have been that long, but it's already starting to get annoying. Really annoying.
"Its alright. Its alright." She tells herself, a little, forced smile on her muzzle. "Just a little bit longer and he'll get bored of her. I just have to be patient and wait a little longer."
But the minutes do indeed turn into hours, and by the time the first rays of sunlight begin to creep up into the room, you keep going, undeterred, comfortably cuddling the sleepy kobold, a wide, satisfied grin on your face as you absent-mindedly trace her neck with soft kisses.
Half asleep, half awake, Elyss stares blankly at the wall, body aching from staying in the same position too long, tense and restless. Sleep has eluded her completely.
@@.elyssSpeech;"H-hey. I don't mean to interrupt, but... the sun's already up. You've been at it for quite a while. Are we, um... finished?"@@
You don't even turn to look at her, still busy pampering Gem.
@@.elyssSpeech;"Erm... Gem has work to do around the castle, so maybe... you could let her go for now? She can always come back later..." @@ Elyss's voice wavers between authority and desperation, her tail twitching nervously. @@.elyssSpeech;"M-maybe when night comes around...?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh, but you are willing to help her out! |HelpGem]]</div>\
@@.playerSpeech;"It's fine. I'll help her with whatever chores she has to do. I didn't let her rest as much as she needed, so only fair that I make it up to her."@@
Elyss opens her muzzle to speak, then shuts it again, clearly stunned that you'd lower yourself for a kobold of all things. Hurt, even, that you'd lower yourself to her servant when you have her begging for your attention.
@@.elyssSpeech;"W-what? Come on, don't be silly! Gem doesn't need your help, isn't that right?"@@
The puddle of fluff that is the kobold takes a moment to reply, her mind too clouded with unslept exhaustion to properly follow the conversation. She's not fully there when she answers.
@@.koboldSpeech; "Y-yeah... I could use some help... there is... so much to do... around the castle."@@
A beat passes before her eyes widen slightly, realization dawning far too late that she was supposed to disagree.
Oh... the gaze Elyss pierces Gem with is volcanic. Her golden eyes narrow to slits, her claws flexing against the sheets as she imagines them wrapped around the kobold's throat. But it's settled, and with Gem's confirmation, you are getting ready to spend the whole day helping her out, until her tasks are all finished.
And that you do. Elyss stays behind while you spend the rest of the day helping Gem around the castle, following her wherever she goes, and The Eye be damned, there is so much fucking work to do. Is this some sort of punishment Elyss had in store for the kobold, or did the delusional dragon think this was a suitable chore list for a servant?
Besides cooking and cleaning, which you had assumed would be the extent of her duties, you quickly find out that, among the other chores, she was expected to restore the castle.
The huge sprawling ruin of a castle, full of collapsed ceilings, broken stairs, holes and gaps everywhere... shit, most of the pieces of debris weigh ten, sometimes a hundred times more than Gem does.
You find yourselves facing yet another one of these pieces, a particularly large and heavy chunk of rock that's blocking the path between two rooms.
@@.playerSpeech;"Hells. Elyss really expected you to carry this on your own?"@@
Gem lets out a sigh and a sad, sheepish chuckle.
@@.koboldSpeech;"Well... n-no. I mean, yes. Kind of? Not <i>this</i>, but... I guess I would have needed to be take care of it at some point, yes." @@
She lets out a nervous laugh, averting her gaze. She's still not quite sure how to behave around you, the dynamic is just too damn strange.
@@.koboldSpeech;"Eventually, you know? It's not like she ordered me to do so immediately with my bare hands, hah..."@@
You take the big rock and move it out of the way yourself, muscles screaming as you push the massive stone out of the way and then drop it with a heavy thud, scattering dust through the corridor. Gem stares at you, eyes wide with surprise and something else, maybe admiration, maybe disbelief.
<<if $strSkill >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can handle this alone... offer her to rest while you take care of it |HelpGemAlone]]<img src="Images/Icons/RedStr.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can handle this alone... offer her to rest while you take care of it |HelpGemAlone]]<img src="Images/Icons/RedStr.png"></div>@@\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Join forces with the kobold |HelpGemTogether]]</div>\
You roll your shoulders and glance down at the exhausted kobold, who's barely keeping herself upright.
@@.playerSpeech;"You've been working yourself to the bone. Why don't you take a break? I can handle the rubble from here."@@
@@.koboldSpeech;"I-I couldn't... This is my job, I have to—"@@
You kneel down and ruffle her headfur, giving her a gentle smile.
@@.playerSpeech;"And I'm telling you to rest. You've done more than enough, and Elyss doesn't have to know. You've had a rough week, and I kept you awake all night, so why don't you go and have a nap while I finish cleaning up this area of the castle?"@@
Her tail flicks uncertainly, but after a moment, she nods, rubbing at her tired eyes.
@@.koboldSpeech;"A-alright, if you say so... Th-thank you, sir. I... haha. I don't usually need to rest much, but... well. Thanks. I'm just going to lie down for just a bit if that's okay."@@
She shuffles to the side, sitting down against the wall while you continue clearing the rubble. Though her eyes flutter closed, she still peeks up at you now and then, watching as you make light work of what would have taken her hours. At some point, without even meaning to, her head droops, and sleep slips over her like a blanket.
You can't help but notice how adorable she looks, even with her head hanging forward and a line of drool spilling from her half-lidded mouth.
<<if $magicSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mind powers on her now that she's vulnerable...|MindKobold]]<img src="Images/Icons/RedMagic.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your mind powers on her now that she's vulnerable...|MindKobold]]<img src="Images/Icons/RedMagic.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just keep working|KeepWorkingGem]]</div>\Being able to move the rock on your own doesn't mean you don't feel like absolute shit afterward, though. If you want to get all this work done, you are going to have to keep doing it together, what little Gem is able to contribute is still something.
And so you keep working until nightfall comes and your muscles ache. By then, the two of you are covered in sweat, grime, and dust, but at the very least... it's time for a wonderful dinner.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Dinner time! |DinnerElyssGem]]</div>\The kobold's breath comes in ragged gasps as you push inside. Sloooowly, letting her feel every inch, every stretch, every throb~
Her walls clench like a vise, fluttering in pathetic little spasms as tears well in her eyes. It hurts. It hurts just as much as she thought it would, maybe even more. But this pain is different... different to, say, a tree falling right atop her or a rock crushing her leg. It is not a sudden, overwhelming sensation; it is not a single, unavoidable moment of agony. It's a prolonged, burning torment, searing through and up her body as more and more nerves send the distress signal.
@@.koboldSpeech;"Aaagh! Nghhh! It... a-ah!"@@ A fresh tear trickles down the side of her snout, her eyes screwed shut. @@.koboldSpeech;"It hurts... please... please... i-it hurts so much..."@@
@@.playerSpeech;"Shhh. I'm almost halfway in~"@@
Meanwhile, Elyss can only watch. Her talons now dig into her flesh, red pearls of blood trailing down her arms. Her mind is filled with conflicting feelings. This is wrong... it is so very wrong, and on so many levels. Sure, she is a bit mad at Gem for arriving at such an inconvenient time, but that doesn't mean she enjoys watching her beloved friend... perhaps her only friend, in a state like this.
Crying, begging, as a man forces himself on her.
And the worst part is, she cannot bring herself to do anything. Anything at all. Why? Why can't she find the courage to step up and put an end to this? To order him to stop? Why is the image of him walking away so utterly devastating?
Gem's pained whimper as you get another inch inside her gives Elyss a sudden chill.
@@.elyssSpeech;"$playerName? I think... I think you are hurting her..."@@
You shrug, not stopping the steady, forceful intrusion. You don't want your progress undone... breaking this cunt in must have been one of the hardest challenges you've yet faced.
@@.playerSpeech;"She's overreacting. I'm sure a brave kobold like her can take a little bit of pain. Can't you, Gem?" @@
The kobold squirms, but with you overpowering her completely, she can do nothing but stay there. One thing is certain: she's not overreacting. Gem is a brave kobold, she sure is, but this... it hurts. And not only physically.
She's had her ups and downs with Elyss, sure. There were times the dragoness was unapproachable, distracted, even frustrating to work for. But none of that mattered in the end. Gem knew her place. She was a servant, a companion, a little piece of comfort in Elyss's strange and lonely world.
And yet, for all her flaws, Elyss never hurt her.
Not truly.
She never raised a claw in cruelty. Never ordered Gem to suffer for amusement or out of apathy. Even when tasks were hard, even when they ended in blisters or bruises, she knew, she truly knew, that her mistress never meant her harm. If anything, Elyss tried her best to protect her from it.
Which is why this feels like such a betrayal.
As your cock finally reaches her cervix, and you start to move, she can no longer hold the tears in, and she bursts into sad, pitiful crying.
@@.elyssSpeech;"Please... I can't deal with this anymore. This is enough, $playerName." @@
She says, but the tone of her voice is uncertain. She's not sure it is enough. What if you leave her after this? No, she can't think that way. If you leave you leave. But she can't sacrifice the only real relationship she's ever had for the promise of some cheap pleasure. Even if its at the hands of a man who seems to have crawled out of one of her fantasies.
@@.elyssSpeech;"Stop I say! You 'are' hurting her!" @@ She insists, more forceful this time.
You pause, mid thrust. Gem remains there, as if frozen in time, with her back still arched as if that angle could protect her from the discomfort.
@@.playerSpeech; "Oh come on, Elyss... you can't be serious." @@
Something has changed. You have pushed too far... too quickly.
@@.elyssSpeech;"Yes! Yes, I'm serious. Get off her, right now!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get off the kobold... |GetOffKobold]]</div>\
<<if $hunterSkill >=1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And what is she going to do about it? |TakeKoboldElyss]]img src="Images/Icons/RedGeneral.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And what is she going to do about it? |TakeKoboldElyss]]img src="Images/Icons/RedGeneral.png"></div>@@\
<</if>>Reluctantly, you withdraw your cock from her now gaping cunt. It comes out covered in her blood, to further confirm the damage done, and Gem collapses back into the bed with a soft sob, curling up into a ball as she hugs her knees.
Elyss takes a step closer, rushing to the kobold's side.
@@.elyssSpeech;"I... I can't believe I allowed this to happen. I'm so, so sorry, Gem..."@@
Gem shakes her head, sniffling softly.
@@.koboldSpeech;"D-don't worry. Im fine, I t-think... 'm f-fine..."@@
The dragoness then turns her attention back to you, her face inescrutable... she's found her courage, now.
@@.elyssSpeech;"Please... leave at once, $playerName."@@
You pretend to feel some level of surprise, as if you really didn't expect her to react in such a way after raping her servant in front of her.
@@.playerSpeech;"What? I thought you agreed to this." @@
@@.elyssSpeech;"Yes... and..."@@ She pauses, looking down... you can see the shame creeping up her features. @@.elyssSpeech;"And I'll hate myself for it. For letting my fantasies blind me to what I should've seen. But the way you hurt her... how easily you did it, how much you enjoyed it..."@@
She trails off again, her voice brittle.
@@.elyssSpeech;"I don't even want to talk about it. Y-you know what you've done."@@ She draws a shuddering breath. @@.elyssSpeech;"Please... just go."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave, then |GetOffKobold2]]</div>\Sensing the indecision in her voice, you decide to push further. You know it, she'll cave at the smallest bit of pressure, and so, you simply continue.
@@.playerSpeech;"No. You allowed me to do this, and now I'm going to enjoy it." @@
The dragoness recoils in horror, watching as you thrust again, now noticeably harder. You are punishing the dragoness by punishing her friend.
@@.elyssSpeech;"$playerName! This is... I didn't agree to this! I didn't..."@@
You scoff, interrupting her.
@@.playerSpeech;"What did you expect would happen, Elyss? That I'd just give her a few soft tugs and call it a night?" @@ You thrust again, and Gem whimpers in pain.
@@.playerSpeech;"No. A deal is a deal. So shut your mouth and allow me to finish what I started, unless you want me to hurt her even more." @@
And just as you expected, that's all it takes for the dragoness to fold. What is she going to do? She is not going to attack you, that's for sure. And indeed, every time she as much as breathes harder, you deliver a merciless blow to Gem's tiny womb, making her scream. She can't look, nor can she look away. This is all her fault, and the only thing she can do is stand there and watch as her friend is defiled because of her own stupidity.
@@.playerSpeech;"Mhm... each time you try to squeeze me out, it just feels even better~" @@ Leaning closer, you wrap your arms around her, hugging her tight as you bury your face in her neck, completely enveloping her with your body.
@@.playerSpeech;"Now that I've let you grow accustomed to it, it's time to get started." @@ You whisper sultrily, and the kobold just lets out a defeated sob. She can't believe it's going to get even worse. Was this really just the warmup?
Your thrusts pick up, each snap of your hips punishingly deep, as if you're trying to carve your shape into Gem's very bones. She squeals, and would be thrashing all over the place were it not for your body, a firm slab of muscle that traps her against the matress with such unyielding weight that even breathing is a struggle.
Elyss makes a sound, half growl, half whimper, as Gem's cries sharpen... but nothing comes out of her mouth.
@@.playerSpeech; "There we go... just like that. Can you feel how my cock is shaping your insides? You should feel honored... I'm marking you. Even after I'm long gone, your pussy will still remember my shape." @@
As if to drive the point home, you pull out almost entirely, until only the tip remains inside her. Then, you slam forward with such force that your balls smack against her tail base, and a sharp cry leaves her lips. It only further excites you, and you simply can't help it. If you are to mark her, then it must be done properly.
In and out, in and out. Over and over. At one point, the warmth of her neck is too alluring and you chomp down on her shoulder, sinking your teeth deep into her flesh. An additional anchor to hold her still as you claim her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum~ |TakeKobold2]]</div>\The dragoness has made up her mind. With a dramatic shrug, you gather your things and head out the door. As you walk away, you hear the sound of Elyss' voice, trying to console her poor, traumatized servant, hugging her close like she should had done when she stumbled through the door, soaked and shivering.
@@.elyssSpeech;"I'm really sorry, Gem. I don't know what got into me, I really don't... I promise you I'll never allow something like that to happen again." @@
Her words are met with a few words of consolation from the kobold, who does her best to comfort her mistress, despite her own situation. Her embrace tightens around the kobold's trembling body even more.
@@.elyssSpeech;"No, no... and I know... ever since we got here I've been treating you terribly. I've been horrible! I..."@@ Its now Elyss turn to cry her eyes out, unable to hold back the shame, the guilt. @@.elyssSpeech;"You deserved so much better from me, I'm so sorry! And to think you just... You just came here, soaked and freezing, and I..." @@
@@.koboldSpeech;"Don't cry, Elyss. Please don't cry... or I'll keep crying, too. I... I know these last months haven't been easy for you, and I understand. I really do, so don't cry, okay?"@@
Elyss clings to her, as if afraid the kobold might slip away if she lets go. Her sobs shake her chest, feathers dampened by tears as she buries her snout into the smaller girl's shoulder.
@@.elyssSpeech;"I don't deserve you... "@@
The two remain in a tender, desperate hug for a long while. Perhaps this is all they needed to fix the crack in their relationship. A therapeutic rape, followed by a teary hug.
@@.elyssSpeech;"Gem...?"@@ the dragoness mumbles.
@@.koboldSpeech;"What is it, lady Elyss?" @@
After a shaky sob, the dragoness manages to compose herself a little.
@@.elyssSpeech;"Could you... Sleep here with me tonight? I've missed you..." @@
With a soft chuckle, half-choked by her tears, the kobold nods. It's been a while since she served as her mistress' stress-relief plushie, and if she's honest, she's missed that just as much.
@@.koboldSpeech;"Of course-" @@
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
</div>\It goes on for what feels like an eternity. You don't merely fuck her, you <i>savor</i> her, you savor every little sound that leaves her throat, every tear that runs down her cheeks.
@@.playerSpeech;"I'm going to cum. Would you like that, Gem? Do you want me to pump your tight pussy full of my seed?" @@
The kobold merely sobs in response, unable to form words. She just wants it to be over and get on with her life. To forget about all of this, to pretend it never happened.
You don't wait.
With a guttural groan, you slam hilt-deep... and erupt.
<<if $cumSkill >= 8>>
Hot, thick cum floods her deepest places. Her womb accepts it; it has no choice. The rush of pressurized sperm breaks through her cervix, which does little to protect her. It's overwhelming, and once her tiny baby chamber fills up to the brim, the next gush displaces the mass of dense cum deeper still. Through her tubes, splashing against her ovaries and bathing her eggs in your virility. They... never stood a chance.
They float now in a sea of you, each one a glistening pearl skewered by a single, parasitic sperm cell. Not merely fertilized... infested. The invaders drill deep, their tails lashing as they weave their genetic code into her very blueprint, ensuring not a single ova of her will ever be free of your influence.
<<set $impregnations to $temporaryImpregnations +3 >>\
<div class="passCheck">\
She wants to forget about this? She'll be giving birth to your offspring for the rest of her life.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
<<elseif cumSkill>=3>>\
Hot, thick cum floods her deepest places. Her womb accepts it; it has no choice. The rush of pressurized sperm breaks through her cervix, which does little to protect her. A bulge swells beneath her navel, the sheer volume of her new load pushing her belly outward just enough for it to be noticeable.
<<set $impregnations to $temporaryImpregnations +1 >>\
<div class="passCheck">\
She wants to forget about this? You can't help but smile at the thought of her face weeks later, when she discovers she's pregnant with your rape-spawn.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/FailPreg.png"></div>\
<<else>>\
<div class="failCheck">\
The rush of cum floods her pussy, one final, punishing throb spitting a gob of thick seed straight against her cervix. She can't help but shiver, your burning cum painting her bruised insides is not a particularly pleasant feeling.
<img src="Images/Icons/FailPreg.png"><img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
You let go, and Gem curls up, her hand instinctively going to her stomach as she tries to soothe the painful stretch of her abused cunt. She's trembling, sobbing, but at least the pain is over.
@@.playerSpeech;"There, I'm done now. Wasn't that bad, was it?" @@
She doesn't reply, but from the pitch of her breathing, ragged and miserable... it is all but assured it was that bad indeed. You chuckle at her lack of response, and after wiping your cock on her tail, you get up and begin to get dressed.
@@.playerSpeech;"Anyway. I think we're done here..."@@
This time, Elyss doesn't stop you when you prepare your things and make your way to the door. She just stares at the ground, ashamed, wings tightly closed around her body as if they could hide her from the world. The human she trusted, blinded by her own delusions... is a monster. An evil, selfish creature that cares only about his own desires... and she hates herself for allowing him to so easily manipulate her. Its not like she didn't knew, and yet she chose this in the hopes of... what exactly?
Gem, now limp and quivering as she was under the heavy rain, is the one who suffered the consequences.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
</div>\ While you work, you can't help but keep glancing over at the sleeping kobold. How peaceful she looks-
She's very polite, but you know her kindness isn't romantic, just her nature as a dutiful servant.
And... as you watch her sleep, an idea begins to take root.
You could just keep moving debris. Finish up the corridor, and then wake her up. Tell her that she fell asleep while you worked and that you didn't have the heart to disturb her slumber.
Or....
You could reach into her mind, just a little. A subtle nudge. A whisper in her dreams. She's so utterly vulnerable, and if you were careful, you could rewire her mind without her ever realizing it.
She'd just wake up thinking her feelings changed naturally. That her lust for a human had slowly grown and blossomed... oh, and that would make fucking her in front of Elyss so much sweeter, when she accompanied your efforts with loud, needy moans and whimpers instead of just lying there like a log.
Is it morally wrong? Maybe. But hey, it's not like you are erasing her personality, right? You'll just... modify it a little. And besides, she owes you her life. Doesn't that make her yours in a way?
...
You kneel beside her, silent as her own shadow. Then, your lips inch closer to her vulnerable ear, where you assume the pit should be, at least. You've had the temptation to do this last night, but under Elyss' watchful gaze, you couldn't afford the risk... would have been pushing it way too much.
But Elyss has been avoiding you the whole day, and you doubt she'll bother coming to check on you two. And if she does... Well. You'll cross that bridge once and if you get to it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue~|MindKobold2]]</div>\Eventually, night falls and Gem suddenly awakens with a gasp, only to be greeted by the mostly cleaned-up room and corridor, a bewildered expression spreading across her muzzle.
@@.koboldSpeech;"Ah! How long did I...? I didn't mean to—I-I'm sorry!"@@ She quickly jumps to her feet, quite a bit more energized.
@@.playerSpeech;"Don't worry. You obviously needed it."@@
@@.koboldSpeech;"We should go back, we have to have dinner ready for Lady Elyss!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Dinner time! |DinnerElyssGem]]</div>\Lady Elyss didn't show up for lunch, she wasn't hungry. Or so she said, at least. But it's hard to keep avoiding you when dinner rolls around, and the scent of a finely cooked meal fills the air.
When she finally slinks into the dining chamber, she looks... well. Bad.
Downcast; defeated, even. Her wings folded limply on her back, tail being dragged behind her, the very spitting image of a kicked puppy.
She asks about your day, though her voice is a far cry from energetic, her usual dreamy, bubbly self buried under whatever storm is brewing inside her.
@@.elyssSpeech;"S-so... I assume you've been... busy?"@@ she mumbles, her gaze flickering between you and Gem before quickly looking away.
@@.playerSpeech;"Yeah. We've been working all day. Cleaning, moving rubble, fixing up the place... there was a lot to do, you were right. Not sure how you expected Gem to handle everything alone."@@
Elyss doesn't even react to the jab, just silently nodding along and fidgeting with her hands.
@@.elyssSpeech;"So..."@@
You already know what she's about to ask, and so you cut her off by raising your voice, pretending you didn't even hear her start.
@@.playerSpeech;"Yeah, haaard work. But I promised Gem we'd spend the evening together too. She's been such a great maid, figured she deserved some quality time after all that."@@
You notice Elyss flinch ever so slightly, before forcing a weak smile on her muzzle. So weak it barely qualifies as a smile at all.
@@.elyssSpeech;"Oh. Right, yeah. Good." @@ She says, voice a little shaky. Not long after, she excuses herself and leaves, claiming that she is not feeling well, and heads back to her room.
If this is an attempt to manipulate you or a genuine display of sadness, you don't care much, but Gem does.
She follows Elyss with her gaze, a concerned frown on her face, before turning to you, eyes pleading.
@@.koboldSpeech;"H-hey. Um. I... I think you should go after her."@@
Gem's voice is quiet but firm, her little claws twisting nervously in the fabric of her apron.
@@.koboldSpeech;"This isn't... this isn't right. You're hurting her on purpose, aren't you?"@@
You raise an eyebrow, feigning innocence.
@@.playerSpeech;"Hurting her? I'm just giving you the attention you deserve."@@
Gem shakes her head, more aware than you had hoped she'd be.
@@.koboldSpeech;"N-no, it's more than that. The way you look at her when you say those things... the way you smile. I may be small, but I'm not stupid. You enjoy seeing her upset."@@
She swallows hard, her voice dropping to a whisper.
@@.koboldSpeech;"I... I don't want to be part of that. Lady Elyss isn't perfect, but she's been kind to me. I'm her servant, and it's my duty to stand by her, no matter what."@@
<div class="failCheck">\
You are struck silent for a moment. The raw loyalty in Gem's words is... commendable. If she was willing to sell her out for the possibility of some human dick, the dragoness couldn't really value her servant much. But before you can say anything, the kobold has already stormed off.
<img src="Images/Icons/FailMagic.png"></div>\
Oh well... this is a bit of a mood-killer, is it not? With Elyss all mopey and Gem now on her side, your chances of getting anything out of them seem mostly gone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just gather your things and leave|GatherThingsLeave]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Follow them to Elyss' room|ElyssRoomFollow]]</div>\First, you utter a soft, whispered word of power. You command her to sleep, to slumber as deeply and dreamlessly as possible. With how utterly exhausted she already is, such a trick is not hard to pull off.
Her breath slows even more, her chest rising and falling softly. After a moment, you gently shake her. She doesn't respond. Completely and utterly lost, swallowed by a deep, empty sleep.
@@.playerSpeech;"That's it, sweetie. Sleep... let me work on that pretty head of yours." @@
You take hold of her body, pulling her away from the tenuous safety of the wall, and instead putting her on your body. Her legs rest against yours, then your hands wrap around her frame and gently pull her close until her back is flush with your chest.
Now comes the real challenge.
You focus on her sleeping mind, your thoughts becoming almost a tangible, physical force that pierces her subconscious. At the intrusion, she lets out a quiet whimper and twitches in your arms, but you soothe her back into a deeper sleep.
@@.playerSpeech;"Shhh, shhh. You're safe. Sleep. Rest. You've earned it~"@@
<div class="passCheck">\
With your eyes shut, you sink deeper, focusing on her mind, getting a feel for it. An intricate tapestry of thoughts and memories, woven together to form the individual that is the tiny kobold in your hands... but her mind is complex. A tangle of emotions and desires that betrays her small size.
<img src="Images/Icons/MindMagic.png"></div>\
You glimpse fragments of her past... a cramped, suffocating burrow. The air is thick with dust and smoke, and the walls, even in this half remembered vision, feel so close they make you uncofortable. Other kobolds shuffle about, gaunt and weary, each buried in their own menial tasks. The memory is dim, but the bitterness is sharp... hunger, exhaustion, the dull ache of a life without choice.
She was born into it, raised in it, a slave.
From the moment she could walk, she worked. Not as a farmer, or a hunter, or even an apprentice to some craft. Of course not, nothing even close to being dignified. She was... but a body to be ordered around. A pair of hands to clean, to carry, to fetch, to scrub. A tool among tools.
She survived, though never for any greater purpose. Her back-breaking work is what was demanded to keep the hunger quiet.
Then, a blur...
When it clears, you find yourself looking at a smaller version of the dragoness, Elyss, through the eyes of the kobold.
She hadn't understood it at first. The warmth, the safety. Things she had never known, and as such, had not known she missed. Unnatural, unreal. The first nights in Elyss' castle, curled up at the feet of her new bed to avoid getting it dirty, not understanding that it was actually meant for her.
Too afraid any mistake would result in her being cast out back into the pit she came from, but that day never happened.
Instead, she found herself at the mercy of an excitable young dragoness who treated her like a treasured possession, a prized pet. Not with cruelty, but with an affection so casual, so effortless, that it was dizzying.
@@.elyssSpeech;"This one suits you! But let's try the blue one next- no, no, the red! Oh, you look adorable!"@@
Through her eyes you find her standing stiffly in that magical object, glass so reflective she could see herself with more clarity than ever before. A smaller version of the dragoness, Elyss, trying out new dresses on her shiny new personal servant, excitedly chattering away.
Days stretch into weeks, weeks into months, and months into years. She still works <i>hard</i>, but the difference is clear. Her belly is always full, and she has a warm bed to rest in. Her chores are no longer about mere survival... they're for the dragoness she serves.
Her superior in every way, but also, her friend.
<<if $magicSkill >=5>>\
<div class="passCheck">\
An odd memory surfaces... lingering for seconds before it dissipates and gives way to something else.
<img src="Images/Icons/MindMagic.png"></div>\
Gem, wrapped with a cloak in midnight clad, making her way to her mistress' chambers. There she hands her a book, a thick, dusty volume she pulls from under her dress. Elyss practically tears it from her claws and flips through the pages, eyes wide, before hugging her close.
She's been getting better at reading under Elyss' guidance, but can yet not quite understand why her mistress is so interested in this particular book. Something about a weird creature, a "human", she thinks?
No matter what, she's happy to have made her mistress happy.
<<else>>\
<div class="failCheck">\
Other memories stir at the edges of your focus, but none ever take shape.
<img src="Images/Icons/FailMagic.png"></div>\
<</if>>\
With that, you've pretty much seen everything important. You take a few moments to familiarize yourself with her mind, mapping it out. Not so complex once you understand the basic structure of it.
She has few ties, so the manipulation shouldn't be difficult. You can just rewire the unwavering loyalty she feels for her mistress into something more... to your benefit.
You'll make her love, crave, <i>worship</i> you. You'll be the sole object of her adoration~
And for that, some memories have to go, and some others will need to be altered, twisted.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Introduce yourself into her life |IntroduceLifeGem]]<img src="Images/Icons/RedMagic.png"></div>\
<<if $magicSkill >=5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just... wipe her mind entirely |EraseMindGem][$karma-=1]]<img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just... wipe her mind entirely |EraseMindGem][$karma-=1]]<div class="numberStat">5</div><img src="Images/Icons/RedMagic.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
The afternoon sun fades, giving way to twilight as you keep working on her mind. You never let her cum, but the puddle of juices staining the floor and coating your fingers is a silent testament to her unraveling.
So many memories to rewrite, so many details to tweak, and its so very late. You are exhausted.
This is as much as you are going to be able to do, but hopefully, it should be more than enough.
When you wake Gem up, she seems startled for a moment, unsure how exactly she fell asleep.
Her thoughts are a mess, confused and contradictory, but as soon as she notices you standing over her, a warm smile blossoms on her muzzle. That's before she remembers she was supposed to help you, and she fell asleep. Shame makes the smile instantly vanish, and she jumps on her legs, not even aware of the puddle of sticky juices that's leaking from her pussy.
@@.koboldSpeech;"S-sorry! I was supposed to help you and I just... I don't know what happened!"@@
But before she can keep berating herself, you kneel down and cup her cheeks, silencing her with a kiss.
Gem goes stiff, but soon tries to return the kiss, her eyes fluttering closed as she leans into you.
She's eager, but also has absolutely no fucking clue how to properly kiss, even though you have convinced her she's done it before.
@@.playerSpeech;"Don't apologize. You helped me enough, and you needed the rest. We'll work together tomorrow, okay?" @@
She nods, her tail swishing behind her, a blush spreading across her face.
@@.koboldSpeech;"A-alright, i just... hah. Thank you. Are you hungry? I can make something for us to eat..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Dinner time! |DinnerElyssGem2]]</div>\Carefully trying to alter her memories and rewire her mind would require an enormous amount of effort, patience, and precision. It will also be extremely unpredictable; Her mind could accept the changes and fill in the gaps, or it could shatter completely.
So why not shatter it completely yourself? You could use a blank slate, a mind-broken, obedient little doll.
When Elyss finds out, she will probably not be very happy with you, but that's hardly your problem. You'll deal with her if it comes to that, you've fought more fearsome beasts than this excuse for a dragon.
Fingers spread across her temples, you reach deep to grasp her mind. Instantly, as if sensing the threat, her body stiffens in your arms, on the verge of breaking free from her forced sleep.
@@.playerSpeech;"Sleep, Gem. That's it. Stay asleep, relax your mind. Let me in~" @@
A whisper escapes her lips as you focus, your mind pressing into hers... powers you barely understand, inhuman in origin, like acid dripping into the cracks and crevices of her consciousness, slooowly melting her from the inside out.
@@.playerSpeech;"Such a hard, grueling life. You'll be so much happier without all those thoughts to burden you. Shhh. Let go. Let me take them away..." @@
Slowly, the tension begins to drain from her body. She stops struggling, even as you start to pluck out her thoughts. One by one, core memories turned to ash. But, not everything will be erased. No. Some parts you could preserve, reinforce, even.
@@.playerSpeech;"You live to serve. To please your master. It's all you are. All you've ever wanted to be."@@
Your fingers then trail lower, sinking into the tight, warm folds of her sex. Her breathing catches, and you push a finger into her slit, eliciting another whimper from her.
@@.playerSpeech;"This pleasure... it empties your mind. It makes you forget." @@
You focus on her tiny clit, rubbing and teasing it.
@@.playerSpeech;"Pleasure empties your mind. Forgetting brings you pleasure..."@@
Juices begin to leak out of her sex, and you use the lubrication to dig your index into her tight slit; a clamp of velvety heat on your digit.
@@.playerSpeech;"Pleasure empties your mind. Forgetting brings you pleasure~"@@
You whisper the mantra again and again, a steady rhythm to match the slow, deliberate thrusts of your fingers. She melts in your arms, pliant and soft, her mind adrift in a hazy bliss. Each movement is measured... pushing deep, withdrawing gently, your thumb circling her clit in lazy, teasing strokes.
<div class="passCheck">\
Each time she shudders in your arms every time a climax is coaxed out of her, it tightens your grip on her mind. Perhaps you won't erase her... not completely. But you'll surely take your time molding her into your blissful, mindless little pet.
<img src="Images/Icons/MagicSkill.png"></div>\
...
....
.....
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueGemMindWipe]]<img src="Images/Icons/RedTime.png"></div>\You have your belongings with you, and you doubt there's anything of value to be found in this ruin of a castle. So, after a few moments of deliberation, you decide that this place isn't worth sticking around. Drama is not your thing.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You make your way to Elyss' chambers, and from within, you hear the muffled sound of Gem's voice... soft and reassuring, followed by a quiet sniffle. Peering inside, you spot Elyss seated on the edge of her bed, her wings drooping, her face buried in her hands. Gem stands beside her, one small claw resting tentatively on the dragoness's arm.
@@.koboldSpeech;"M-my lady... it's okay. He... he is just... teasing. Messing with you. H-he doesn't really-"@@
Elyss lets out a bitter laugh.
@@.elyssSpeech;"I know he wants to hurt me... I realize that! B-but. But still, he..." @@
Another sniffle.
@@.elyssSpeech; "...why doesn't he like me? Everything was going so well yesterday! Until <i>you</i> came around!"@@
Noticing how awfully rude that sounded, the dragoness quickly adds;
@@.elyssSpeech;"I know it's not your fault. I just... my dream of meeting a human at last had just come true and..." @@
Gem rubs her arm gently, leaning against the dragoness as she keeps spitting out her frustrations.
@@.elyssSpeech;"I'm so dumb. I've let a fantasy grow in my head for too long. And I know it's a fantasy! A silly fantasy. He is just a stranger, human or not... So why does it hurt? I h-hate being ignored. And he knows I do! So why...?" @@
<<if $karma <=1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step in the room, and be as hurtful as possible|HurtFulElyss][$karma -= 1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Step in the room, and be as hurtful as possible|HurtFulElyss][$karma -= 1]]<img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just gather your things and leave|GatherThingsLeave]]</div>\Dinner it is.
Lady Elyss didn't show up for lunch, she wasn't hungry. Or so she said, at least. But it's hard to keep avoiding you when dinner rolls around, and the scent of a finely cooked meal fills the air.
When she finally slinks into the dining chamber, she looks... well. Bad.
Downcast. Defeated, even. Her wings folded limply on her back, tail being dragged behind her, the very spitting image of a kicked puppy. When she does show up, Gem looks... confused. As if she couldn't quite put her in place. Her mind fills in the gaps, quick enough, as it always does. Lady Elyss, of course. She works for her.
Elyss asks about your day, though her voice is a far cry from energetic, her usual sass buried under whatever storm is brewing inside her.
@@.elyssSpeech;"S-so... I assume you've been... busy?"@@ she mumbles, her gaze flickering between you and Gem before quickly looking away.
@@.playerSpeech;"Yeah. We've been working all day. Cleaning, moving rubble, fixing up the place... there was a lot to do, you were right. But Gem and I made a lot of progress. Dare I say, the effort even made us grow closer. Isn't that right, Gem~"@@
Gem giggles and nods.
@@.koboldSpeech;"Hihi, yes! $playerName did most of the work. He's such a strong, capable human!" @@
Elyss gives Gem a sour look, the way she's suddenly acting so close with you clearly rubbing her the wrong way.
@@.elyssSpeech;"A-ah. Well. I'm glad... glad to see you're getting along so well."@@ She then looks at you then. @@.elyssSpeech;"S-so..."@@
You already know what she's about to ask, and so you cut her off by raising your voice, pretending you didn't even hear her start.
@@.playerSpeech;"Gem is being modest. She did her share of work, yesterday you were barely able to stand! Come on. You did so well!"@@
Gem smiles, a faint blush rising to her cheeks at the praise, tail flickering in delight.
@@.koboldSpeech;"Please... I even fell asleep today! Haha."@@
@@.playerSpeech;"Nonsense, you were such a good girl. And good girls deserve rewards. Isn't that right?~" @@
Elyss's gaze flickers nervously between you and Gem, trembling lightly before she speaks, voice just as shaky.
@@.elyssSpeech;"W-well. I don't want to pressure Gem into anything... I feel like I already pushed her enough yesterday..."@@ Her eyes fixate on the kobolds, hoping that even if she, for some reason, has changed her mind about wanting to go through with this, she will take her cue and oppose to it.
Gem doesn't. Why would she, when she craves that reward?
@@.koboldSpeech;"I think I would very much like that reward~" @@
@@.playerSpeech;"Why don't you crawl under the table, cutie? Give me a nice blowjob and I promise to give you the best reward ever~" @@
<div class="passCheck">\
Elyss keeps watching, astonished, as the kobold does exactly that, crawling under the table without any hesitation. She doesn't even know what a blowjob is, really, other than involving your cock and her mouth.
<img src="Images/Icons/MindMagic.png"></div>\
And that seems to be enough for Elyss.
She storms off on the spot; eyes glassy and teary already, breath shallow and fast.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just enjoy the blowjob |EnjoyBlowjobGem]]</div>\
As you work, time blurs. An hour, maybe two, it's impossible to say. The moon hangs high above, but you're too absorbed in your task to care.
You want her to be the perfect, hollow little doll. Pliant, thoughtless... and all yours~
You've stripped away so much, and yet, the thrill of completion still slips through your fingers. How much have you achieved? How much have you removed from her?
It's hard to say. But this much is certain; she's completely melted in your grasp, a boneless, dripping mess... a trail of saliva sliding down her chin, while a puddle of her own cum pools beneath her. She's quite literally drenched in her own arousal, one orgasm bleeding into the next, each memory you plucked out of her mind sending her spiraling into another wave of pleasure.
Only when exhaustion threatens to take you as well, do you let go and wake her. You need to rest for a moment, you feel your head about to explode.
A pair of blank, empty eyes blink open, staring at you, and she lets out a quiet sigh. She doesn't recognize her surroundings, nor the man holding her, but she feels a strange, warm familiarity towards him.
@@.playerSpeech;"Welcome back, slave. How are you feeling?" @@
The word slave lingers in the air. It feels... correct. Like a name she's always had. And in truth, its not that far off...
@@.koboldSpeech;"...good..." @@
Not really, everything feels strange. Where she is, who she is? It's all a fog. Her thoughts drift like mist, thin and shapeless, and when she tries to grab hold of something... anything, there's only the emptiness you left.
But when you stand back up, the shadow of your erect cock looming above her, she knows exactly what she is supposed to do.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueGemMindWipe2]]</div>\You spend the rest of the night with her mouth around your dick, dumping load after load into your obedient, broken slave. Reinforcing the spell, cementing her new identity... a living, breathing dumpster for your cum.
Soon the scent alone is enough to put a dazed smile on her face, and the taste of your cock, your seed, anything yours really, enough to immediately soak her reptilian cunt.
But before you can indulge yourself in the pleasures of deflowering her tight pussy, a familiar figure emerges from the shadows. Elyss, who in the abscence of a proper dinner, has finally gathered the courage to go check on you both.
@@.elyssSpeech;"H-hey! $playerName? I... think this is enough. You told me you'd have some fun with her, and then we'd be back to normal! F-from the looks of it, you've been doing this for the whole day. I want my servant back, and you... should honor your..."@@
As she steps into the scene, undeterred or at least trying to ignore the mess of cum and juices plastered all over the kobold, walls, and floor, her speech falters. Something feels wrong. Something <i>is</i> wrong.
@@.elyssSpeech;"Come on, Gem. You don't have to listen to him anymore."@@
The kobold blinks slowly, her gaze drifting without focus. She doesn't move, doesn't even react to the name. It's then that Elyss notices the look in her eyes: not just dazed, but hollow. Vacant.
There's no spark of recognition. No flicker of memory. Just a quiet, eerie stillness.
@@.elyssSpeech;"G-Gem?"@@
Still nothing. The name hangs in the air, unanswered. She doesn't even know that's her name. She doesn't even acknowledge she's being talked to.
You grin.
@@.playerSpeech;"Oh don't worry. She's perfectly fine, as you can see. I think she's far better this way." @@
The dragoness doesn't look reassured. In the slightest. Her expression tightens, shifting from confusion... to something closer to dread.
@@.elyssSpeech;"You... what did you do!?"@@
Your grin widens as you lazily stroke Gem's head, the kobold nuzzling into your touch like a contented pet who knows no better than their master's touch.
@@.playerSpeech; "Me? I just... improved her. All those useless thoughts, all those unnecessary worries and desires... I got rid of them. In their place, there is only mindless obedience, and with it, joy."@@ Your fingers trail down to Gem's chin, tilting her blank gaze up to meet yours. @@.playerSpeech;"Isn't that right, sweetie? Aren't you sooo much happier now?~" @@
@@.koboldSpeech;"...happier..."@@
Elyss's tail gives a sharp flick, her usual softness cracking beneath the weight of something fiercer. Fear still lingers in her eyes, but it's smothered by something else... desperation. She has to act. She has to do something. She draws herself up, trying to look taller, stronger, her voice steadier than she feels.
@@.elyssSpeech;"Undo it. N-now!"@@
She's not used to making demands to beings she considers on her level, but this... this is too far.
The kobold lets out a soft whimper at the sudden rise in tone, instinctively inching closer to your side. Like a dog startled by a thunderstorm. You run a hand over her without thinking, a calming gesture meant more for show than true comfort. Your gaze, cold and unwavering, remains locked on the dragoness as whatever fury she can muster simmers just beneath the surface.
@@.playerSpeech; "Or what? You'll burn me?"@@ You gesture to Gem. @@.playerSpeech;"She'll jump in the way. Won't you, sweetheart?"@@
Indeed, Gem nods. Even if she doesn't know what you mean, she trusts you implicitly.
@@.playerSpeech;"You should probably just go. You sold your friend for the promise of a quick fuck, just learn to live with it." @@
Judging by the way her jaw tightens, wings twitching in restrained fury, the venom in your words injures her just as intended.
But this time, Elyss doesn't back down, doesn't retreat. She's not one to pick up a fight, but this is one she can't avoid. She feels so stupid for trusting you, for clinging to her fantasy in her lowest moments.... But whatever the case, the poison that has been put into her servant's head, the damage it might have done... it's her fault. She'll be damned if she leaves her behind, again.
@@.elyssSpeech;"I'm not leaving without her."@@
You sigh dramatically, hand reaching to the hilt of your blade.
@@.playerSpeech;"Pity. You had the chance."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[This should be an easy fight... |ContinueGemMindWipe3]]<img src="Images/Icons/RedGeneral.png"></div>\You couldn't care less. This feels just right, your reward for all your hard work, and so, you relax and lean back, enjoying Gem clumsy efforts to suck your dick.
@@.playerSpeech;"You know what to do. Just suckle on it, use your tongue, bob your head a little. Mmm, that's good, very good... ah ah, mind the teeth~"@@
Despite having technically not done this before, she does a good enough job, guided by the residual memories you've implanted in her mind. And, even if her technique is clumsy, her eagerness more than makes up for it. She practically worships your cock, treating it with such devotion and delicacy that it's hard to complain.
The lewd gurgles and slurps coming from below the table keep growing in volume and intensity, while you, in turn, continue eating her deliciously cooked food, without a care in the world. You could get used to this... a fun-sized servant ready to take your cock whenever you feel like it?
Mmm. Yes. That's perfect.
@@.playerSpeech;"I'm going to cum. Keep sucking, make sure to swallow every last drop, okay?" @@
Gem can't exactly respond, but her muffled moan lets you know she understands the order.
<div class="passCheck">\
Soon after, your cock is pulsing in her mouth, filling her with a load of thick, sticky human spunk, and she obediently swallows. More noises come from under the table, obscene, loud gulps until all is nicely packed in her tiny stomach. Only then does she slips back out, her muzzle glistening with your cum and her belly heavy and pulsing with your warmth.
<img src="Images/Icons/RedCum.png"></div>\
@@.koboldSpeech;"Ahhh... that was... haha. It feels like a dream..." @@
You can understand how it would. It's the first time she's ever sucked a dick, your dick, yet the false memories you planted in her mind tells her it's not.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You will very much enjoy your time here~ |EnjoyBlowjobGem2]]</div>\Welp. Since you are leaving anyway, you may as well be as hurtful and blunt as possible.
You step into the room, not bothering to announce yourself.
Gem looks up, and so does Elyss, though she makes an effort to conceal her teary face, wiping her eyes with her palm.
@@.playerSpeech;"Hey. Look. When I arrived at this dilapidated ruin of a castle, you were the only thing I found. So, yeah, I figured I could entertain your delusions for a while. If for no other reason, I wanted a place to sleep for the night." @@
You sigh and run a hand through your hair.
@@.playerSpeech;"I tried being nice and to indulge your fantasies, but, I just cant. You are just <i>so</i> fucking insufferable. Thank The Eye your maid stepped in to save me from a whole night of your bullshit. Looking at you now, it's honestly no wonder they exiled you to this pathetic excuse for a castle, hidden away where nobody has to deal with you." @@
Elyss gazes at you with wide, glassy eyes, a paw pressed to her muzzle as she tries to hold back soft whimpers. Her mouth parts, but no words come... she simply sits there, looking small and defeated. Is she truly insufferable? After all, her current plight is one of her own making.
Cutting ties with her family and retreating here has only deepened the shadows of her insecurities.
In her place, Gem steps in, much to your surprise, taking a step forward and shielding her with her arms. She's about as intimidating as a newborn kitten, but still.
@@.koboldSpeech;"H-hey! Lady Elyss is not—! That was very rude! Not sure what your deal is, but she's a very lovely dragoness, and... and deserves to be treated with respect!"@@
You shrug, not too interested in arguing about it.
@@.playerSpeech;"If you say so. As I said, I've had enough of your nonsense, I'm heading home."@@
With that, you turn to leave, and Gem is left alone, trying to comfort the dragoness who is now openly crying. Crying about your departure, crying because she's crying over something so stupid, and crying because of the weight of her loneliness, now fully crashing over her.
You almost feel more pity for the kobold, who's now stuck with the emotionally constipated dragoness, than for Elyss herself.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You consider it for a moment. You have the shackles, and Gem is small enough to be included in the travelstone's spell. And while the spell holds, you know she won't oppose it.
You could take her to your home, where her duties could remain mostly unchanged... but entirely directed towards you instead. She was born to be a servant, and you could very well use one.
It is as if you are saying your goodbyes that you bring up the topic.
@@.playerSpeech;"You know. I'm not sure I'll ever be able to come back. Coming to this isolated place wasnt easy... However... I could take you with me, Gem. If you'd like." @@
Her eyes go wide, and her mouth hangs open, tail flicking happily, but before she can accept your offer, a shrill voice stops her.
@@.elyssSpeech;"What!? No! Absolutely not!" @@
Elyss takes a step forward, as if trying to physically block you from taking Gem.
@@.elyssSpeech;"You've stayed at my castle, ate my food, slept under my roof. U-using MY servant for your own pleasure, all the while ignoring me. And now, you expect to just leave, with her!? Is this some sort of joke? W-who do you think you are!?" @@
The sudden, harsh tone is unexpected; you didn't even know this pink, feathered thing could actually have a backbone. Perhaps the way you've brutally disrespected and ignored her has finally pushed her past her limits.
@@.elyssSpeech;"Gem stays with <i>me</i>"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach for your blade |ReachBladeElyss]]<img src="Images/Icons/RedGeneral.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach into Gem's mind to make her reject Elyss |ReachGemElyss]]<img src="Images/Icons/RedMagic.png"></div>\While your time here is inevitably coming to an end, the dragoness has no way of knowing that. For all she knows, you could be here for weeks, months... until she gathers the courage to ask you to leave, and even then that may not be enough.
So, why not sell your departure as something that can be arranged with the right price?
You do exactly that that very same night, asking Gem to leave for a bit to give the two of you privacy, then, once she's gone, you bring the topic up.
@@.playerSpeech;"You know... my days here with your lovely servant have so far been very pleasant. But I can't help but notice how you seem a bit... apprehensive about my stay." @@
Elyss doesn't respond, just giving you a look you'd expect from a beaten puppy.
@@.playerSpeech;"So here's the thing... you and I both know I don't have to leave anytime soon. Unless, of course... you make it worth my while~"@@
@@.elyssSpeech;"...what are you implying?" @@
@@.playerSpeech;"Gold, gems, anything valuable you may have. Think of it as... arranging my travel expenses. Otherwise..."@@ You gesture vaguely toward the hall where Gem left, @@.playerSpeech;"I could grow very comfortable here."@@
Elyss's feathers droop, but she doesn't argue. She doesn't bare her teeth or flare her wings as her kind should probably have. Instead, her head bows, eyes fixed on the stone floor.
@@.elyssSpeech;"...How much?"@@ she asks, voice small.
You smile. You didn't think it would be this easy.
@@.playerSpeech;"Now that depends on how badly you want me gone."@@
Her claws scrape weakly against the stone as she turns, padding toward the lower levels of the castle. Moments later, she returns with a modest casket full to the brim.
Stacks of coins, a scattering of gems, and a few trinkets. Not an endless fortune, but enough to satisfy. More than enough to sting her, which is the most important thing. It's not like these will hold much value in your world at all.
@@.elyssSpeech;"Take it. Just... go when you say you will."@@
She doesn't look at you as she speaks, her voice trembling with shame. She hates herself for giving in, but what else can she do? She's weak. She's alone. She cannot lose Gem to you, not now.
<<if $karma <=0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask more out of her |AskMoreElyss]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask more out of her |AskMoreElyss]]<img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to leave |LeaveGemMind2]]</div>\That night, you tell Gem that you'll be leaving, and she's, understandably, sad. She still craves you as much as anything.
@@.koboldSpeech;"You're going to leave me? Did I do something wrong...?" @@
It hurts to see her upset, but you have little choice.
@@.playerSpeech;"Shhh. No, no. You did nothing wrong. I enjoyed my time here very much, and I'd love to come back one day. But it's not up to me. I have to return home."@@
Elyss, on the other hand, doesn't look quite as distraught. At least, she'll get her kobold back. Even if their relationship will never be the same.
You pack your few belongings, grab your travelstone, and say goodbye to Gem. The kobold cries, hugging you tight and wishing you a safe trip. You wish her good luck and dedicate Elyss a last smug smirk. To rub salt on her wounds, you even give Gem a last, passionate kiss, letting the dragoness watch as her kobold melts in your embrace.
And with that, you are gone.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\You heft the casket, letting the coins shift and clink under their own weight. A grin tugs at your lips.
@@.playerSpeech;"Mmm... generous. But you know, Elyss, the more I think about it, the more I realize how easy it would be for me to settle in here. Gem's company, your hospitality... it all has its charm. What's to stop me from staying longer, even with this?"@@
@@.elyssSpeech;"P-please..."@@ she starts, then swallows hard, claws digging into the stone floor. @@.elyssSpeech;"What else do you want?"@@
Poor thing, she can't even look at you.
@@.playerSpeech;"How about..."@@ You step closer, lowering the chest to the floor between you. @@.playerSpeech;"Those pretty jewels decorating your neck. Take them off and add them to the chest. The ones on your your horns too." @@
Elyss lets out a pitiful whine, her talons trembling as they rise to her throat. The necklace there gleams faintly; gold and sapphire, beautiful on its own, but made priceless by what it represents. A gift from her mother... and a reminder of a bond long gone.
Her claws linger, clutching it as if she might refuse, as if some shred of strength might hold her back. But... With a shuddering breath, she reaches behind her neck, unclasping the chain. Slowly, reverently, she lays the heavy, gem-studded piece into the chest. Tears gather in her eyes, blurring her vision, but she makes an effort not to cry. She figures she doesn't need to look even more pathetic than she already does... and she just wants you gone and life to return to a somewhat calm normality.
Her hands move again, weaker now, reaching up to the golden bands encircling her horns. Each one set with clusters of delicate gems, polished and perfect, but she hesitates only a moment before sliding them free, one after the other, and placing them atop the necklace.
@@.elyssSpeech;"There. Are... are you happy?" @@
@@.playerSpeech;"You know... it's almost sweet. Watching you hand all these treasure, just to be rid of me. Almost makes me want to stay longer, just to see what else you'd give up just to see me out of your life. What's the matter? You are a dragon, you should just be able to force me out."@@
Elyss remains frozen, her eyes downcast, refusing to meet your gaze. Her breath trembles in her chest, the faintest shiver rippling through her feathers. She's smart enough to know that she can't take you by force, and even if she could, it's not something she'd willingly do.
@@.playerSpeech;"But, fine. That should do."@@
The travelstone wouldn't have lasted a lot longer without pulling you away, so you figure this is as good a time as any to leave.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\ <div class="passCheck">\
You take the little ornamental chest from her and smile, nodding your head.
<img src="Images/Icons/Item.png"></div>\
@@.playerSpeech;"Oh, don't worry. I'll go. And don't feel too bad. You've been a lovely host. I enjoyed my stay, and I'm sure Gem did as well. Maybe I'll come back to visit, one day~" @@
She flinches at the last remark, but instead of lashing out like she so very much wants to, she merely offers a shy, trembling smile.
@@.elyssSpeech;"I... would like that."@@ she whispers, so low you can barely make out the words. Would like that? Wouldn't like that?
You give her a smile, and then get ready to leave...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\Does this creature think she can just, what, talk down to you? Threaten you? Thus far, you've shown her the best side of you... but you are a High Hunter, trained to hunt and kill the most dangerous creatures to roam the void. If she wants to have a fight, then she's gotten one.
Your hand moves instinctively to your weapon, fingers grazing the hilt as your gaze locks onto the dragoness.
Elyss sees the motion, and immediately freezes.
The anger in her face flickers, melts into something more fragile. She's not a fighter, she's not a warrior. She's but a pampered princess down on her luck, and a physical confrontation was the last thing she expected, or wanted.
@@.elyssSpeech;"I just... I just don't want to lose her."@@ Her voice is back to that same pitiful whimpering cadence you've come to associate with her. @@.elyssSpeech;" G-gem. I'm sorry if I've been harsh, but... but you know I love you, right? I don't understand, y-you're acting so strange. I didn't know you were in danger!"@@
The kobold fidgets in place, a bit unsure how to deal with this. On the one hand, the poor dragoness sounds... pitiful, on the verge of tears. A part of her tells her to stay, she knows she should care... even if that caring has been twisted by you. But then...
@@.koboldSpeech;"Elyss, I..."@@ She hesitates, her voice wavering. @@.koboldSpeech;"I don't want to leave you behind...."@@
Elyss's perk up slightly, hope flickering across her face for but a split second. Of course, how is Gem going to let go of her?
@@.koboldSpeech;"But if $playerName wants me to go... I... think I should do as he says..."@@
That breaks her, the faint glimmer of hope shattering into pieces, tears beginning to roll down her face as she covers it with her claws.
@@.elyssSpeech;"Fine... fine, then. Go. I don't need you. Get out." @@
Gem looks like she's been slapped. Her tail flicks uncertainly, her hands squeezing together in front of her chest.
@@.koboldSpeech;"Elyss, I..."@@ She reaches out again, but the dragoness flinches away.
@@.elyssSpeech;"I said go!"@@ She then looks at you, her eyes still filled with tears, her voice trembling. @@.elyssSpeech;"Y-you have what you wanted. Just get out." @@
You are not going to risk Gem changing her mind, and so you quickly escort her out, taking her hand in yours and pulling her along. You are as quick to put the shackle around her wrist, linking her to you, and to activate the travelstone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KoboldArriveBasement]]<img src="Images/Icons/RedTeleport.png"></div>\
Elyss's voice, her trembling, the weight of shared years... those things have power. And while you've molded Gem to some extent, you know hesitation lingers in her heart.
But you can snuff that out, even if just momentarily.
You reach out, not physically, but with the force of your will. A punch of psychic energy through the bond between her mind and yours, concentrating the worst of Elyss' selfishness in a single, overwhelming point. How happy you made her, how much happier she can be with you.
<div class="passCheck">\
She stiffens, twitching, eyes glassy and unfocused. Then, something shifts.
<img src="Images/Icons/MindMagic.png"></div>\
@@.koboldSpeech;"No."@@
Her voice is steady... colder than before. She blinks once, then takes a measured step back from Elyss, spine straight, every line of her posture drawn tight.
The dragoness, on her end, recoils as if struck, stunned into silence by that single word. Her mouth hangs open, eyes wide with disbelief. For a moment, she seems unable to comprehend it. Gem, her faithful, obedient Gem, saying no. A word that had never existed in her servant's vocabulary... until now.
@@.koboldSpeech;"You never needed me, Elyss. Not really. I was just another thing in your hoard, wasn't I? Something to have, something to keep. But I am not a thing. And I am not yours. I want to leave."@@
Her words are like a dagger plunged straight into Elyss' chest. A rush of fresh tears fill her eyes, and for a moment, it seems like she might say something. Anything. But no words come.
Instead, her body tenses, wings snapping open, and with a powerful gust of wind, she launches herself into the sky through the balcony, away and gone, leaving you two alone.
Gem looks at the departing figure, her gaze distant, her breathing a bit ragged, as if she'd been holding her breath for the past few moments.
@@.koboldSpeech;"I-I didn't... mean to hurt her. I don't know why... I said those things." @@ She looks back at you, confused and scared.
But you reach back into her mind, a wave of psychic energy to smooth out her worries.
@@.playerSpeech;"You did nothing wrong, Gem. You spoke the truth, and if she can't accept that, that's on her."@@
As you place the shackles around her wrist and you get ready to leave, you can't help but smile at the perverse irony of the situation. She's just changing hands, moving from one master to another. A master who will use her far more efficiently~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |KoboldArriveBasement]]<img src="Images/Icons/RedTeleport.png"></div>\
<div class="title">PORTAL ROOM</div>\
You arrive to the portal room, Gem by your side. Almost immediately, the poor kobold starts to convulse, dropping to her knees as a low, pained whimper escapes her throat. Her tiny claws clutch her stomach, and her pupils go wide, glassy with disorientation.
The shifting was too much for her, as it is for any creature not used to the stress of traveling the void.
She lets out a sharp gag and retches an empty stomach into the floor, a thread of blood and saliva dangling from her lips. The lingering traces of foul, primordial magic have poisoned her, and she won't last long unless you act... fast.
<<if $healSkill >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to save her |TrySaveGem]]<img src="Images/Icons/RedHeal.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to save her |TrySaveGem]]<img src="Images/Icons/RedHeal.png"></div>@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing you can do...|GemDeathTravel]]</div>
<<set $newPartner to ["kobold"]>>
<<set $possiblePartners to $possiblePartners.concat($newPartner)>>
<<set $excludingPartner to "kobold">> \
<<nobr>>
<<set $basementEnergy to 0>>
<<set $gemBasementState to "day0">>
<<set $quickGem to false>>
<<set $gemFuckState to "">>
<<set $gemCum to false>>
<<set $gemPoints to 0>>
<<set $gemHeadpat to 0>>
<<set $gemOrgasm to 0>>
<<set $gemFlowers to 0>>
<<set $gemBook to 0>>
<<set $gemPregnant to 0>>
<<set $gemGood to 0>>
<<set $kissesGem to 0>>
<<set $gemEvents to []>>
<<set $gemPass to false>>
<<set $gemDayOff to false>>
<<set $gemKillCountdown to 0>>
<<set $gemDeathCountdown to 0>>
<</nobr>>
With her dragonfire out of the question; the damned kobold is indeed too close to you, and will certainly get burned as well, she is forced to resort to tooth and claw. She may not have the experience, or the strength, or the skills, but she has read books, plenty of them. Yes, she may not be a warrior, but she knows what she must do. Maybe?
<<if $hunterSkill <=0>>\
You scoff. What's she going to do, scratch you? You're a High Hunter. Trained. Respected. Feared. This overgrown bird thinks she can-
She hits you with a clumsy swipe of her claws, and you draw your sword, ready to intercept. Only, your stance is wrong. You misjudge the weight, the angle... your fingers fumble with the grip like it's the first time you've held a blade.
And maybe it is.
You lunge at her then, trying to regain some control over the tempo of the fight... but your heel slips on the cum-soaked floor. Elyss's claws aren't even aimed precisely... There's no technique in it, just desperation and raw panic due to the human charging at her with a pointy object.
And somehow... It's enough?
<div class="failCheck">\
One claw catches the side of your neck, and it's a clean strike.
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailGeneral.png"></div>\
Your eyes widen. You stumble back, sword clattering to the ground. You try to speak, but only a soft gurgle escapes your throat as warmth floods your collar. Blood... your blood, splashes across the floor in messy arcs.
Elyss stares in horror at the gory display, frozen, her chest heaving... not quite believing she won the battle, and not quite knowing what to do now.
@@.elyssSpeech;"I... I didn't mean-! Oh gods, you're bleeding!"@@
Her voice fades into the distance, and darkness fills your vision. This... was an embarrassing way to go. At the very least, when your name goes down into the annals of the order, you'll be recounted as being killed by a dragon. They'll leave out the details, of course... the part where she was pink, feathered, soft in every sense of the word.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
Not a warrior indeed. The dragoness is such a pitifully weak opponent that it's barely a fight. You effortlessly dodge the first lunge of her claws, delivering a painful cut to her chest as she passes you. That alone is enough to make her stop dead in her tracks, the sudden, unexpected pain freezing her limbs, a single drop of crimson trickling down her torso.
Her own heart beating loud is the only sound she can focus onto.
What was she expecting? That her feathers; soft, regal, utterly ornamental, could somehow shield her from a weapon forged to pierce the flesh of nightmares? That her sheer conviction would be enough to stand toe to toe with a High Hunter? (technically)
<div class="passCheck">\
In a matter of seconds, you have her on the ground, burning chains of red light coiling around her limbs, dragging her towards the ground, pinning her, immobile, to the cold floor.
<img src="Images/Icons/General.png"></div>\
@@.playerSpeech;"Well. That was disappointing. I expected you'd at least put up something resembling a fight." @@
Her head droops, tears welling in her eyes.
@@.elyssSpeech;"Just... why are you doing this?! I t-trusted you! I..."@@ A shaky sob escapes her. @@.elyssSpeech;"...I just wanted to be with you! To have someone... I thought humans..."@@
It does little to move you. You have no time or patience for her feelings, her hurt.
@@.playerSpeech;"You shouldn't have trusted me, then. I came here as a total stranger, and you were willing to bend over backward just for a few words of praise, a few moments of pleasure."@@
You lean down, watching her struggle beneath the chains, her breath shallow and rapid.
@@.playerSpeech;"You're a fool. You allowed this to happen."@@
@@.elyssSpeech;"I... I didn't know. I didn't think humans could be like t-this!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |ContinueGemMindWipeKill]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Mind control her as well |ContinueGemMindWipe4]]<img src="Images/Icons/RedStr.png"><img src="Images/Icons/RedMagic.png"></div>\
<</if>>@@.playerSpeech;"A lesson learned, then. Shame you won't have a second chance to put that knowledge to use. " @@
Before she can say anything, the chain around her neck pulls tight, dragging her head to the ground with a pained choke. You raise your blade, steady, deliberate, aiming at her skull... right between her horns. More tears trail down her cheeks. Silent, desperate remnants of everything she thought this could have been.
...
<div class="passCheck">\
The cracking of bone reverberates throughout the room. Her body jolts once beneath the chains, then goes completely limp. You turn towards the kobold.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1>>\
@@.playerSpeech;"There. Sorry for the wait, slave. She won't be bothering us anymore." @@
Gem remains unfazed, detached. It's as if her mistress' death barely registered... her focus fixed entirely on you, eyes bright but empty, her expression calm, eerily content.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueGemMindWipeKill2]]</div>\Breaking a mind as intricate as hers won't be easy, and it's not something you'd normally waste your time on. But you have all the time in the world, and the dragoness is utterly defenseless against your will.
As if sensing the evil thoughts forming in your mind, Elyss stirs slightly, a whimper escaping her.
@@.elyssSpeech;"What are you going to do me...?"@@
You crouch beside her, tilting her chin up with a single finger. Her golden eyes are wide with dawning horror as she sees the dark intent in your gaze.
@@.playerSpeech; "What I should have done from the beginning~"@@
Your eyes burn bright with power, and the dragoness squeaks as she feels the touch of your mind.
@@.playerSpeech;"Don't fight it, Elyss. Just relax, and let go. I'll make you into the perfect toy, just for me. A loyal, obedient, empty-headed plaything~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueGemMindWipe5]]<img src="Images/Icons/RedStr.png"></div>\The mind of a dragon, even one as young and naive as Elyss, is a hard thing to break. A strong, resilient thing, with many walls and defenses, patterns that make your own mind dizzy just trying to map them out.
You make use of her submissive nature and obsession with humans to your advantage, and sure enough, you make some progress, wiping her resistance away, promising her everything she wants; Pleasure, affection, and love.
You notice the cracks, too. Her fears. Her insecurities. A family that never gave her the affection she needed. A father whose expectations were always too high, a world all too distant and cold...
But you could change that. If only she surrendered... if only she gave herself over to you completely, she could finally know peace. A life without pressure, without burdens. No more loneliness. No more doubt. Just quiet obedience.
It's a lie, of course. But it's one Elyss's fraying mind clings to with growing desperation. In some twisted way, you <i>are</i> giving her what she longed for: attention, focus, a sense of purpose. Just not in the form she ever imagined.
Hours go by, the moon slowly descends from the sky. An exhausting night... yet you are determined to see this through.
<<if $strSkill>=4>>
<div class="passCheck">\
The night drags on, relentless and draining, but you press forward. You're a trained hunter, a professional, and no matter how absurdly taxing these past few days have been, your resolve holds. Exhaustion claws at the edges of your mind, yet your focus remains sharp. You're going to see this through. You will make her yours.
<img src="Images/Icons/Str.png"><img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"Thats it. Just focus on my voice, let it wash over you. Forget everything else. It's not important, after all. Nothing else matters except my touch, my words, my cock~" @@
The dragoness nods, her wide-open eyes fixed upon yours. Taking every word in, drinking it in.
@@.playerSpeech;"Isn't this what you have always wanted? To let go of your responsibilities, of your duties. To become a mindless, obedient pet for someone stronger... someone worthy of your devotion. The human knight of your dreams~"@@
Your fingers trail down her throat, gently caressing the silky feathers. Her breath remains even, deep, controlled.
@@.playerSpeech;"You don't have to be anything anymore. Just mine. A quiet, obedient pet with no fear, no doubt, no pain. Let me take care of everything. Let me think for you."@@
You don't need the chains to keep her restrained. Not anymore. She stays there, motionless, not even blinking, eyes glassy and unseeing.
@@.playerSpeech;"That's right. Don't fight it. Don't struggle. Just allow it~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TwoMindWipe]]</div>\
<<else>>
But wanting something doesn't make it yours. Just as when the dragoness foolishly tried to strike you, you've bitten off more than you can chew.
<div class="failCheck">\
You've been without sleep for nearly two full days now; you didn't get much rest last night with Gem either. And, even if it usually wouldn't be that much of an issue, for a trained warrior as you are, the added, constant mental strain of manipulating two minds so deeply, and doing so for hours, proves too much.
<img src="Images/Icons/FailStr.png"><img src="Images/Icons/MindMagic.png"></div>\
With a quiet groan, your body sags. The magic dissipates, and with a soft thud, you collapse right beside the dragoness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueGemMindWipeFail]]<img src="Images/Icons/RedSleep.png"></div>\
<</if>>The travelstone lasts for another day, and it is a day you try to make the most off. Your target felled... you actually did your job, even if it ended up being for the wrong motivations. Regardless, with the dragoness dead and the mindless kobold ready and eager for all you have to give her, you enjoy the spoils of war.
You are tired, sure, but nothing is keeping you from finally, <i>finally</i> stretching her tiny, virginal pussy with your cock. You should have done it earlier, from the moment you first laid eyes on her, but you held back... such a mistake. One you will see rectified immediately.
@@.playerSpeech;"Slave. On the bed. Spread your legs." @@
You make your commands as simple as possible; you've found that after the 'restructuring' of her mind, the kobold has trouble following long, complex sentences. She understands what each and every word means, but she's slow at piecing it all together... and often, before she can fully comprehend her order, parts of the sentence are forgotten and lost.
She does not hesitate, though, following the instruction instantly, climbing onto the mattress and spreading her legs in an V shape.
@@.playerSpeech;"Spread your pussy."@@
This time Gem hesitates. How does a pussy spread?
@@.koboldSpeech;"...?" @@
You can't help but feel a hinge of sympathy for her... the poor girl is trying so hard, isn't she? Not easy with how much you've messed up her head.
@@.playerSpeech;"With your fingers. Use your fingers to spread your pussy, slave. Like this..."@@
You hold her little claws, and guide them to her sex. You show her rather than tell, using her digits to spread her tight, tiny entrance, revealing the pink within, and then instructing her to keep it like that.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her already |ContinueGemMindWipeKill3]]</div>\
With barely a shred of patience left, you unbuckle your belt and free your cock. And you impale her with a thrust so rough it feels like a vengeance for the long time she's made you wait.
Gem's eyes go wide, her mouth opening in a silent gasp. No amount of mental conditioning could prepare her for the sudden, horrific pain of being speared by your massive cock. If anything, it achieves the contrary... the expectation clashes with reality in such a violent, brutal way, that for a moment, the fog clouding her thoughts lifts, and she realizes, truly, the gravity of her situation.
Memories cannot be fully erased. They can be buried, stacked beneath layers of suggestion and false recollection... smothered under warmth, pleasure, and obedience, but not destroyed.
And sometimes, all it takes is the wrong moment, the wrong tone, the wrong word... and it all comes crashing down. Especially when your spell was as rushed as the one cast upon the poor kobold.
Suddenly, she remembers everything. How you used her. How you... you killed Elyss in front of her very eyes. Her mistress, the kind dragoness she devoted herself to. She remembers her kindness, her smile, her voice. And she's... dead? It can't be. It all feels like an awful dream, a nightmare she's struggling to wake up from.
All the thoughts, all the memories... the pain, the grief she couldn't express but certainly feels, the confusion, the fear, the helplessness... they all hit her at once. And, when her mind was already as fragile as glass from the many, many changes imposed upon it, the sudden impact causes something within her to crack.
You notice it, in the way she suddenly goes limp and stares at the ceiling with wide, unfocused eyes. Somehow even more vacant and distant than before.
@@.playerSpeech;"Hey. Stay with me. Focus on my voice, slave. Come on." @@
Gem doesn't even react. Not in the slightest. Her eyes remain fixed on the ceiling, her breathing even, her expression calm. Its as if her mind had died, but her body remained behind.
You frown, leaning closer, cupping her muzzle with a hand trying to get a response, but there's nothing. A slap follows, a harsh one, but even the blow is ignored. She just lies there, completely still, completely gone.
@@.koboldSpeech;"...g...ah..."@@
You try to reach into her mind, but the gaping void that answers makes you wince, almost recoil. You don't even know how to make sense of what's going on.
@@.playerSpeech;"Dammit. You weren't supposed to break this soon..."@@ You mumble to only yourself now. There is no way she registers a single word.
@@.playerSpeech;"Whatever."@@
With your cock still lodged inside her pussy, you resume the brutal fucking. The little kobold remains now motionless, completely limp.... the only signs of life are her flat chest heaving as she breathes, and the silent tears that trail down her cheeks.
It doesn't make much of a difference to you... sure, you'd prefer her conscious, squirming, moaning or gasping beneath you, but... her hole is still exceptionally pleasurable. Even when that's all she is now.
You dump your load inside her pussy, and then get ready to go. There is nothing more for you to do here.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\The day that follows is a quiet, peaceful one.
With the two only residents of this castle remade into mind-broken pets, you are finally able to sit down, relax and rest. You spend the entire day lounging, lazily stroking Gem's head as she worships your cock with rapt attention or playing with Elyss' pussy, just idly fingering her, teasing her, watching her squirm without an ounce of resistance.
Gem cooks as, if not better than before, and Elyss makes for the comfiest, most satisfying mattress. Could use with a bigger resting surface, but with her gentle arms around you, and her warm, feathery chest as the softest of pillows, it's more than enough.
It's a shame you wont be able to stay here for long. The travelstone will soon force you to return, and tired as you are from two nights of barely any sleep, you just don't have the energy to properly make use of your two pets, even if they'd be more than willing.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should just leave... |LeaveElyssAfterMind]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What if you stayed, though? |StayAfterWipe]]</div>\
<<if $eyeSeeing >=4>>\
<div class="passCheck">\
Memories can never truly be erased. They can be hidden, repressed, fragmented... but never truly destroyed. Perhaps the spell was incomplete, perhaps you simply didn't have the mental energy left to finish the job. Whatever the reason, the cracks begin to form almost immediately after your body hits the ground.
Elyss blinks, slowly. Her breathing is shallow, ragged. But with each passing second, her vision clears. The fog begins to lift. The soothing lies that curled around her thoughts like silk start to feel... foreign. Off. Her body remembers the pain, the fear, her concern. Her mind, sluggish and aching, stirs against the fading remnants of your influence.
@@.elyssSpeech;"W-what..."@@ Her voice is weak, barely a whisper, but her eyes widen in growing clarity. She shifts, groaning as the broken remnants of magic fall away from her limbs and she's able to stand back up.
Not far from her, Gem stirs as well. The kobold's blank expression twitches, lips parting slightly. Her fingers curl against the stone floor. Then, suddenly, her eyes squeeze shut and she lets out a tiny gasp. Her hands rise to clutch her head, shaking slightly as if trying to wake herself from a nightmare.
@@.koboldSpeech;"W-what... what happened...? M-master?"@@
The word tastes wrong. Unpleasant. As does the lingering taste of cum in her mouth. And by the gods... why is she soaked from her waist down? Why do her legs feel like jelly? Why does she have fog for thoughts?
<img src="Images/Icons/Eye.png"></div>\
<<else>>\
<div class="failCheck">\
...
<img src="Images/Icons/FailEye.png"></div>\
<</if>>\
...
....
.....
You wake up, a splitting headache assaulting your brain. You groan, clutching your head, a throbbing, stabbing pain making it hard to think. You find yourself stranded on a cold patch of mossy earth, the muted rustle of leaves overhead and the distant call of birds the only sounds around you.
Your gear is in a rough leather pack beside you, hastily thrown together. Everything is there; your sword, your armor, your coin pouch. Nothing taken, nothing damaged.
The memories of the previous day hit you all at once, and with a pang, you realize what happened. They must have regained their senses after you passed out. Thrown you out somewhere far away.
...Wait, why didn't they just kill you?
Maybe they were scared of some possible retaliation? Maybe they just couldn't bring themselves to do it; their inherent kindness (and weakness) stopping them. Or maybe, some of your suggestions have lingered, and they felt some sort of twisted loyalty to you.
Oh well. At least they spared your life. It's more than you deserve.
You stand, taking a moment to brush the dirt off your clothes. Then, with a weary sigh, you reach for the travelstone, getting ready to return home.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\There is no point staying here, even if you'd like to spend more time with your recently trained pets. You should have more opportunities in the future, less risky ones.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png" ><<link "Continue">>
<<set $enterFromVoid = true>>\
<<goto "PortalRoom">>\
<</link>>\
<img src="Images/Icons/RedTeleport.png" >
</div>\For lack of a better word... It's frustrating. You've poured so much effort into shaping them... and and yet, there's barely been a moment to truly enjoy what you've created. It feels unfair. But then again... why should you leave at all?
If you simply got rid of the travelstone, you wouldn't have to. You could stay.
The thought is certainly appealing, even more so when you consider the potential rewards. Two, utterly devoted pets, eager to please and serve. While the spell clouding her thoughts is not yet permanent, you could very much make it so with enough time.
A world, ready to be taken, its women ripe for the taking. With Elyss by your side, you should be able to reach far and wide. Wouldn't that be wonderful? A kingdom under your rule, a harem of broken, loving wives?
The only real obstacle is the Order. They'll come looking for you eventually. But that can be managed. You could vanish, lie low, disappear just long enough for your trail to go cold. And then? Then you could have it all. A life of power, comfort, obedience. A dream made real... yours alone to shape.
@@.playerSpeech;"Elyss?"@@
The dragoness looks up, golden eyes wide and expectant.
@@.elyssSpeech;"Yes, Master?"@@
The way she so reverently waits for your words makes a small smirk tug at your lips.
@@.playerSpeech;"Would you like me to stay? Permanently." @@
@@.elyssSpeech;"More than anything! Master is not leaving... right?"@@ There is genuine concern in her voice. Not just your suggestions, but her own feelings. In fact...
Well, you know you couldn't have broken a mind as complex as her on your own. And, were you indeed capable of such a feat, it would have taken you weeks, months. Orion may have taught you the craft, but you're far from his level. No, this wasn't just magic. It was persuasion, exploiting the quiet longing buried deep within her.
Her natural submissiveness, her yearning to yield, to be taken and guided... in the end, she let herself fall. Not because she was weak, but because it was easier... better. She saw the truth you offered, that surrender would give her freedom, release... It
From choice, from weight, from expectation. She wanted to be carried, and so she let herself be swept away.
That's why, unlike Gem, her mind remains largely intact, still intelligent, still capable... only partially clouded by the overwhelming adoration and affection she feels for her master. You make her happy. Truly, deeply.
She no longer needs to choose. No more decisions, no responsibilities. No weight pressing on her shoulders. <i>Master</i> will handle eeeeeverything. Like one of the characters in her smutty novels.
All she has to do is follow. Serve. Obey. Suck your cock and lift her tail.
To be completely honest, you are not sure how much is the work of her own desires, and how much is the work of your influence. Which is why you need to... discuss it with her.
@@.playerSpeech;"This is not my place. But I love you. I want to stay here, with you both. But if I do, I'll need more than just obedience and the pleasure your bodies give me."@@
You watch her carefully, gauging her reaction as your fingers idly stroke through the fine feathers along her neck.
@@.playerSpeech;"You still have power, Elyss. A name. Wealth. Influence... you're a princess. And I could use that."@@
Her eyes don't blink. Just widen, glowing faintly with something between awe and fear. She doesn't want to be a princess anymore! Its part of the reason she was so eager to bend to your will. But you reassure her before those thoughts could disrupt the still precarious state of her mind.
@@.playerSpeech;"I'm not asking you to use it. Not on your own. You won't have to decide anything, you won't need to think. You'll just be my voice. My mask. A pretty figurehead."@@
She blinks slowly. You feel her exhale... relief.
@@.playerSpeech;"I'll handle everything. The lies, the strategy, the direction. You'll simply smile when I say smile, speak when I say speak. You'll be my puppet, Elyss... nothing more, alright? There is nothing to be afraid of."@@
You keep stroking the side of her neck, leaning closer as you whisper your next words.
@@.playerSpeech;"If I stay, I'll take more. I'll carve a kingdom for myself in this world, and you'll be there under my banner, by my side, wearing my collar and bearing my heirs. My most precious asset~"@@
Her breath hitches at the mention of heirs, a blush coloring her cheeks as a dumb, happy smile tugs at her lips.
@@.elyssSpeech;"M-Master would choose me to carry his children...?"@@
Her voice trembles with disbelief, wonder, and something deeper... something primal. Her wings twitch slightly behind her, feathers ruffling as if she can hardly contain herself. To that you chuckle softly, brushing a thumb along her lower lip.
@@.playerSpeech;"Of course. You'll always be my favorite, Elyss. Now that you have finally learned your place, I'll put you to good use. Fertile breeding stock. And you'll be perfect, won't you?" @@
She shudders, exhaling shakily, eyes glassy with joy. She presses closer, nuzzling your chest with desperate affection. She's not even sure if your seed could actually impregnate her, but she doesn't care. Just the prospect of bearing her master's offspring is enough.
@@.elyssSpeech;"Yes... yes, I want that. I want to give Master everything. My voice, my name, my womb... anything~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reward her by making her your pet |ElyssReward]]</div>\
<<if $cumSkill >= 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reward her by claiming her womb |ElyssRewardImpregnation]]<img src="Images/Icons/RedPreg.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reward her by claiming her womb |ElyssRewardImpregnation]]<img src="Images/Icons/RedPreg.png"></div>\
<</if>>\
<<set $elyss to "Elyss">>
<<set $collarElyss to false>>The way her wings shiver with excitement, the subtle glow in her eyes as she speaks, it's hard not to feel aroused by the sheer desire emanating from the young dragoness. By accepting your offer, the hold your chains have on her mind tighten. She's choosing a life of subservience, of nothing but pleasure and submission... willingly.
Such good behaviour deserves to be rewarded.
@@.playerSpeech;"Such a good girl, aren't you, Elyss? I'm so proud of you. I think you deserve a reward. A special treat, just for being so obedient." @@
Your reward, of course, doesn't resemble what anyone would call a treat. You are too tired to properly fuck the shit out of her, and her pleasure isn't really the point, anyways. No, the reward comes in the form of a collar... a symbol, a brand, a physical token of what she now is. Yours, in body and mind.
You stand, stretching out the stiffness from your muscles, and give her a slow, approving smile.
@@.playerSpeech;"Come. Let's find you your reward. Something that shows the world you belong to me."@@
Together, you begin searching the quiet halls of the abandoned castle, the echoes of your footsteps the only sound breaking the heavy stillness. Of course, there's no ornate collar designed for a princess turned submissive just lying there, but...
necessity breeds creativity! And in a dusty, forgotten corner of the armory, you find a sturdy, worn leather strap, its metal buckle tarnished but still strong. It won't look pretty, but is it really supposed to?
Carefully, you fasten the makeshift collar around her neck, the cool leather settling snugly against her soft feathers, and she seems delighted by it. As if you were gifting her a crown made of solid gold and precious rubies.
A chain is easier to find, and once attached to the metal buckle, it's all done. A leash to keep her close, always. Not many human men can say they regularly give their dragon pet walkies, but you'll soon be among them.
@@.playerSpeech;"It looks great on you. Like it was always meant to be there, don't you think?"@@
Her hand rises to the collar, feeling the worn, grimy leather. You are right. It's as if she were missing something she didn't even know she needed. She doesn't know why, but the collar makes her feel safe, secure.
@@.elyssSpeech;"Thank you, Master. This is the most wonderful gift I have ever received!"@@ She's not just saying it to be nice. You can tell that she means it.
@@.playerSpeech;"I know. But there's one more thing. With this collar, you'll need a new name. Something fitting. Something that reflects what you are to me now."@@
You rest a hand on her chin, gently tilting her head upward so her eyes meet yours. She stares, breath held, lips slightly parted. Waiting, expectant.
@@.playerSpeech;"Elyss was the name of a princess.... of someone burdened with duty and choice. That name belongs to the dragoness who was lost, uncertain. But you..."@@ You give the chain a gentle tug, and she follows, her head falling closer. @@.playerSpeech;"...you're mine now. And I think my pet deserves a proper name."@@
<<set $elyss to "Cumrag">>\
<<textbox "$elyss" $elyss>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ElyssReward2]]</div>\
<<set $collarElyss to true>>You're tired, you're exhausted. But you need, <i>have</i> to push forward, to show her that you truly, absolutely mean what you say. She has to know just how serious you are about taking her and keeping her. About turning her into the breeding whore she was always meant to be. The one she's fantasized about becoming during more than a few of her reads.
@@.playerSpeech;"Then let's get started, shall we? Down, now. On your back." @@
Elyss is taken aback by the suddenness of your order, but she quickly recovers, doing as you command, lying on her back, tail out of the way and legs spread. You've been tired ever since you spent the night whispering those beautiful words to her, and she's extatic to finally get some of the attention she's craved. Your cock, to be more precise.
@@.playerSpeech;"You are such a good, eager pet. I'm so proud of you, Elyss. You have finally realized your true place~"@@ You climb atop the soft dragoness, sinking your hard cock in a single, smooth thrust. She was so wet already, fantasizing about how your cock would fill her and stretch her cunt, that you have no problem sliding inside her tight, warm pussy.
@@.playerSpeech;"Let Master do all the work. I'll take care of everything... you just have to keep your legs spread, and your cute, soft tail down."@@
She nods, unable to stop a shaky moan as you begin to rock back and forth with deep, purposeful thrusts.
@@.playerSpeech;"Submission is happiness, submission is safety~"@@ You drive yourself balls-deep in her cunt, drawing another moan out of her.
@@.playerSpeech;"...submission is love~"@@
<<set $elyss to "Elyss">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum and claim her |ElyssRewardImpregnation2]]<img src="Images/Icons/RedPreg.png"></div>\
@@.playerSpeech;"From now on, you'll respond to $elyss. Is that clear, my little toy~?" @@
She nods, a smile on her lips.
@@.elyssSpeech;"I love it, Master. Thank you. So much." @@
You smirk, leaning closer and pecking a kiss on her cheek, a reward for her acceptance.
@@.playerSpeech;"Good. Now come, $elyss. I'm exhausted, and Gem has prepared us a lovely bath. Let's not waste any time." @@
Eager to please, the dragoness hurries after you. The leash is taut between the two of you, and that only makes her golden eyes shine brighter with joy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ElyssRewardAfter]]</div>\You don't stop. Can't stop. Your thrusts only grow more and more aggressive as time goes on, fucking her with such brutal, unrelenting speed, you have her twitching and squirming, moaning and panting like a bitch in heat. Her hindlegs, high up in the air, jerk and tremble, toes curling, and her claws dig into the mattress, tearing and shredding the fabric as she struggles to endure the assault on her tight cunt.
You weren't lying. You are going to breed her.
She can already feel her womb tremble in anticipation, eager to receive its new master's seed for the first time. Her cervix opens and closes with the rhythmic, pulsating waves of pleasure, ready and eager to swallow every last drop.
When you cum, its with a grunt and a violent thrust, your balls twitching as a thick stream of hot spunk is pumped deep inside her pussy. It surges forward, a relentless tide of life seeking to fulfill its biological imperative. And indeed, her body does nothing to protect her from them.
Her cervix yields, allowing the flood of virile swimmers to invade. They race through her like an army, billions, trillions... each one straining toward the prize. No immune system can protect her, not even basic biology.
<div class="passCheck">\
Her eggs, still traveling down her tube, are easily intercepted by the tidal wave, their delicate shells punctured. Your precious cargo injected into the helpless spheres. And somehow, impossible as the rest of the feat, she feels it. Each time one of your swimmers deposits their genetic payload, a warm, gentle jolt runs up her spine.
<img src="Images/Icons/PregIcon.png"></div>\
She knows it. She doesn't know how, she doesn't know why, but she knows it. She's pregnant. By the man she loves most. That alone brings her to a second, even stronger orgasm, allowing your cum to travel even further up.
And as the last of your seed is delivered, her womb struggling to contain it all, the young dragoness is left with only one thought... how lucky she is to have a master who cares for her so much, who's willing to go through the effort to give her a gift as special as his heirs.
@@.playerSpeech;"Keep your hips raised. Let's make sure every last drop ends up in your womb, hm? Good girl." @@
You press a hand to her belly, feeling the soft, delicate feathers and the subtle bulge caused by the copious load. Soon, there'll be another kind of growth there, too.
@@.elyssSpeech;"Of course, M-Master..."@@ The dazed dragoness mumbles, still weak from her own orgasm, @@.elyssSpeech;"T-thank you, Master... it will be... such an honor to carry your children...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ElyssRewardAfter]]</div>\You stay. You feel your calling, here. Your time working for the Order taught you everything you needed to become the ruthless, ambitious tyrant you will one day become...
But you need to start small.
First things first, you scour the old castle for anything of value. There's plenty of gold, trinkets, and enough precious metals to ensure you'll never have to worry about money. And your dear $elyss, ever eager to please, helps you gather what she can... her sense of ownership over the place fading with each command you give.
When it's time to go, you burn the last traces of your old trail. The Order won't find you here again.
She carries most of the weight... all of it, in fact. Gold packed into sacks, relics wrapped in cloth, jewelry looped around her horns and wings. Gem and you atop her back but not once does she complain. If anything, the burden seems to thrill her. To serve her Master so completely is a reward in itself. Goes without saying that you let her rest often, you are not that cruel... but still, the search for a place to settle down is ten times as taxing for the poor dragoness than it is for the human and the kobold riding her.
Days pass. You skirt civilization. A few settlements appear on the horizon, but none are right. You seek somewhere isolated, quiet, far from prying eyes and inconvenient questions.
And you find it, eventually.
Eventually, you find it. A small village, nestled in a forgotten pocket of land entirely surrounded by a shallow sea. A long wooden bridge connects it to the mainland, but no banners or flags announce its presence. A small, insignificant community.
It's perfect.
The locals, kobolds not too dissimilar from Gem, are wary of strangers... and the arrival of a royal dragoness and a human of all things immediately sets them on edge. Suspicion hangs thick in the air. People hide and make way, voices hushed whisper as you walk into the main square. Curious eyes peek out from narrow windows, staring at you with thinly veiled fear.
<<if $collarElyss is true>>
$elyss walks proudly at your side, her leather collar on display for everyone to see, chain dangling lazily from your hand. It's, of course, not lost to them.
<<else>>
$elyss walks proudly at your side, always a few steps behind to show her subservience. Carrying your bags, like a mule, a beast of burden
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ElyssRewardAfter2]]<img src="Images/Icons/RedTime.png"></div>\Some among them murmur with interest. A dragoness bearing wealth, a man with silver on his tongue... and they can sense power. Some of the natives crave leadership, seeing you as the potential to elevate their little, unimportant community, but not all are so easily impressed. Not all are so easily manipulated by the magic that slowly permeates the air around you. And some of them notice the irreparable damage done to Gem's mind, who is now nothing more than a silent, obedient thrall. What little remains of her memories buried deeper with every consecutive day beside you.
The village elder, a wrinkled, palescaled thing, dressed in old ceremonial cloth, approaches you sooner rather than later.
He looks at you. Not $elyss, despite her size. You... and he frowns.
@@.elderSpeech;"You bring something dark with you, outsider. It clings to your soul like ash. Others may be fooled by your smile... but I see you. I see the shadow of something foul within you."@@
You've been in this place enough to gauge their defenses, their numbers, and their connections. They are, in essence, just them. Small. Weak. Easy prey. And so, you merely smile back at him.
@@.playerSpeech;"Good. Then you already understand what's coming."@@
With no further fanfare, you reach for your blade and end him on the spot. It... leads to a bit of an uproar, but nothing you can't handle. Some of them flee, some of them die by your hand. In the end, barely a fraction of the population is culled, and the rest quickly accept your rule. How would they not? You are strong, capable, a human... and a dragoness. The choice is simple... oppose to you and die, or fall in line and prosper.
Of course... the prosperity of the village is not your highest priority, but you are willing to let them have their delusions~
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending24">>
<</link>>\
</div>\Your travelstone holds on for some time, and you feel so comfortable invading Elyss' castle that you decide to stay until the very last moment, enjoying the company of the lovely kobold.
Elyss disappears completely from the scene. The few times you catch sight of her, she's confined to her room... only emerging when she's forced to eat, exchanging a few polite (but shaky) words before retreating again. Each time she does, she looks more worn, more defeated. Not only is his newly known human crush completely ignoring her, but her faithful, loyal kobold is also doing so.
She had always taken Gem's loyalty for granted, it is how it worked! She is her servant.
But, not anymore. And it eats her alive. The loneliness and rejection far, far worse than it ever has been.
Because it's not that the halls of her castle are truly empty, and that was already harsh. Now there's you two, fucking like rabbits every chance you got.
Gem's moans of delight and pleasure seem to always worm their way to her ears, and Elyss doesn't know what to do with them. She flies and flies around, trying to escape the sound, but even if that is left behind, the feeling in her chest remains.
In the meantime, you have the time of your life.
Gem is the perfect servant. Attentive, helpful, and, of course, <i>very submissive.</i> She happily does anything you tell her, and while she has little experience in the realm of sex, her eagerness more than makes up for it. She may not know how to deepthroat, have no tits to speak of, and her slit is so tight that trying to fuck her is a completely out of the question, but there are plenty of other ways to have fun with her.
She loves sucking your dick, growing so accustomed to the usual warmth of her belly full of spunk that she starts feeling empty without it. And in turn, her tiny pussy is still a lot of fun to tease, to finger, to eagerly eat out and lick until her mind is overloading with pleasure.
Speaking of which...
<div class="passCheck">\
While your hold over her remains to some extent, you notice it growing weaker with time. She starts to remember more and more, the fog over her thoughts receding no matter how much you tries to reinforce your influence. Small though she is, her mind is surprisingly resilient, fighting back, piece by piece, reclaiming itself.
<img src="Images/Icons/MindMagic.png"><img src="Images/Icons/FailMagic.png"></div>\
It is not that troubling, however. It is a slow, gradual process, and long before any significant progress is made, your travelstone is on its last legs, and the time to leave comes.
That night, you tell Gem that you'll be leaving, and she's, understandably, sad. She still craves you as much as anything.
@@.koboldSpeech;"You're going to leave me? Did I do something wrong...?" @@
It hurts to see her upset, but you have little choice.
@@.playerSpeech;"Shhh. No, no. You did nothing wrong. I enjoyed my time here very much, and I'd love to come back one day. But it's not up to me. I have to return home."@@
Elyss, on the other hand, doesn't look quite as distraught. At least, she'll get her kobold back. Even if their relationship will never be the same.
<<if $basementShackles is 1>>\
<<if $excludingPartner is "">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Though perhaps... you could take her with you |TakeGem2]]<img src="Images/Icons/RedBasemennt.png"><img src="Images/Icons/RedPartner.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Though perhaps... you could take her with you |TakeGem2]]<img src="Images/Icons/RedBasemennt.png"><img src="Images/Icons/RedPartner.png"></div>@@\
<</if>>\
</div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Though perhaps... you could take her with you |TakeGem2]]<img src="Images/Icons/RedItem.png"><img src="Images/Icons/RedEvilKarma.png"></div>@@\
<</if>>
<<if $charismaSkill >= 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Extort some money as a payment for your departure |ExtortElyss]]<img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedCoins.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Extort some money as a payment for your departure |ExtortElyss]]<img src="Images/Icons/RedCharisma.png"><img src="Images/Icons/RedCoins.png"></div>@@\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to leave |LeaveGemMind]]</div>\Without hesitation, you drop to your knees beside the convulsing creature and place a steadying hand against her back. Her skin is so cold beneath all her fluff it almost burns.
Reaching inward, you summon a pulse of raw restorative magic; that still strange light that warms your fingers and seeps directly into her trembling form.
Your palm glows faintly at first, then flares with soft, radiant energy, slowly driving out the void's lingering rot.
She lets out a little cry, sharp and ragged, indicating that she's still alive, if barely. The backlash of void-sickness is never kind. But you don't flinch, you hold the flow...
...
The trembling dulls.
...
Her breath, while still ragged, begins to lengthen.
<div class="passCheck">\
Finally, she slumps into you; drenched in sweat, and leaking blood and mucus from her snout. Unconscious, but alive.
<img src="Images/Icons/Heal.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Carry her to her new, permanent home|SaveGem2]]</div>This was a possibility you didn't account for.
You drop to your knees beside her, your hands moving instinctively... checking her pulse, steadying her shaking limbs, whispering her name.
@@.playerSpeech;"Gem? Gem? Dammit..."@@
But she can't. Her breaths come in ragged, shallow gasps, her eyes wide and unfocused. Her claws scrape weakly at the floor, and blood bubbles at the edge of her lips. Whatever sickness followed her through the void... it's spreading, taking her apart from the inside.
There is nothing you can do, as your newest, adorable acquisition slowly dies in front of you. Her trembling ceases, replaced by that unnatural stillness you are all too familiar with, and you are left kneeling beside the body, alone with your thoughts.
You... were tasked to kill her, weren't you? At least, you suppose, that's what you did.
Oh well.
<div class="passCheck">\
You take her limp body, checking for any signs of life one last time, and when you find none, you unceremoniously throw her over the edge into the hungry darkness below.
<img src="Images/Icons/Death.png"></div>\
<<set $playerKills to $temporaryKills +1 >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]</div>\
<<set $partnerToRemove to "kobold">> \
<<set $excludingPartner to "">>
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>With twisted tenderness, you take the barely alive kobold into your arms. She weighs next to nothing; a tiny sack of bones and fluff, limp and helpless.
@@.playerSpeech;"Oh, you are going to adore your new home. I promise you, my sweet little Gem. I am going to give you the best life a pet could dream of~" @@
As if somewhat reacting to the words, Gem weakly protests, letting out a faint whimper when you step into the terrifying basement, where hooks and chains and a wide array of horrors await their latest victim.
There, you tie her up with gentle care, the kind and tender nature of your movements in brutal contrast with the ropes, with the purpose they are meant for. A few adjustments here and there, and the girl is totally helpless; arms bound behind her back and legs bent to the sides, presenting the small puff of fluff that covers her precious slit.
@@.playerSpeech;"Rest now, precious thing."@@ Your thumb wipes away a tear she's too weak to shed. @@.playerSpeech;"Tomorrow we'll start with your real education~"@@
You kiss her forehead and leave her there. She'll need the rest.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set _once to false>>
<<set $quickGem to false>>
<<if $gemMissingDays <= $gemDays -4>>
<<set _once to true>>
<<if $gemEvents.includes("basement")>>
<<goto GemForgotBasement>>
<<else>>
<<goto GemForgot>>
<</if>>
<<else>>
<<set $gemMissingDays to $gemDays>>
<</if>>
<<if $gemDays >= 6 && !$gemEvents.includes("firstConsideration")>>
<<set $gemEvents.push("firstConsideration")>>
<<if ($gemEvents.includes("badEvent") || $gemPoints <= 3) && !$gemEvents.includes("tryEscape")>>
<<set $automaticSleepEvent to "gemEscape">>
<<set $gemEvents.push("tryEscape")>>
<</if>>
<</if>>
<<if $gemDays >=9 && $gemEvents.includes("firstConsideration") && !$gemEvents.includes("happy")>>
<<if !$gemEvents.includes("badEvent") && $gemEvents.includes("goodEvent") && $gemPoints >=5>>
Won't try to escape for the immediate moment
<<else>>
<<if !$gemEvents.includes("tryEscape")>>
<<set $gemEvents.push("tryEscape")>>
<</if>>
<</if>>
<</if>>
<<if $gemEvents.includes("tryingEscape")
&& $gemKillCountdown == 0
&& (!$gemEvents.includes("clothes") || $gemEvents.includes("badEvent"))>>
<<set $eyeSeeing -=1>>
<<if $gemDays >= 18 || $gemEvents.includes("badEvent")>>
<<set $gemEvents.push("GemKillEvent")>>
<</if>>
<</if>>
<<if $gemEvents.includes("tendons") && _once is false>>
<<set _once to true>>
<<if $gemEvents.includes("firstSeen") && $gemDeathCountdown is 0>>
<<goto GemDeathRequest>>
<<else>>
<<goto GemNoTendons>>
<</if>>
<</if>>
<<if $gemEvents.includes("punished") && !$gemEvents.includes("punishedAfter") && _once is false>>
<<set _once to true>>
<<goto CheckGemPunishment>>
<</if>>
<<if $gemDayOff is true && _once is false>>
<<goto CheckGemDayOff>>
<<set _once to true>>
<</if>>
<<if $gemEvents.includes("goodGemNight") && !$gemEvents.includes("goodEvent") && _once is false>>
<<goto GemLove1>>
<<set _once to true>>
<</if>>
<<if $gemEvents.includes("goodGemNight") && $gemEvents.includes("goodEvent") && _once is false>>
<<goto GemDevotedChoice>>
<<set _once to true>>
<</if>>
<<if !$gemEvents.includes("food1") && $gemEvents.includes("food") && _once is false>>
<<set _once to true>>
<<goto CheckFoodDay1>>
<</if>>
<<if !$gemEvents.includes("food2") && $gemEvents.includes("food1") && _once is false>>
<<set _once to true>>
<<goto CheckInGemFirstFood>>
<</if>>
<<if $gemBasementState is "rape" && _once is false>>
<<set _once to true>>
<<goto GemDeadNextDay>>
<</if>>
<<if $gemBasementState is "day0" && _once is false>>
<<set _once to true>>
<<goto BasementKobold1>>
<</if>>
<<if $gemBasementState is "day1" && _once is false>>
<<set _once to true>>
<<goto BasementKobold2>>
<</if>>
<<if $gemBasementState is "day2" && _once is false>>
<<set _once to true>>
<<goto BasementKobold3>>
<</if>>
<<if $gemBasementState is "friend1" && _once is false>>
<<set _once to true>>
<<goto CheckGemDay1>>
<</if>>
<<if $gemBasementState is "friend2" && _once is false>>
<<set _once to true>>
<<goto CheckGemDay2>>
<</if>>
<<if $gemBasementState is "rape" && _once is false>>
<<set _once to true>>
<<goto GemDeadNextDay>>
<</if>>
<<if $gemBasementState is "heal" && _once is false>>
<<set _once to true>>
<<goto GemEvilOption>>
<</if>>
<<if $gemBasementState is "friend3" && _once is false>>
<<set _once to true>>
<<goto GemDecisionGood>>
<</if>>
<<if $gemTalkState == "voidb">>
<<set $gemTalkState to "void">>
<</if>>
<<if $gemTalkState == "voida">>
<<set $gemTalkState to "voidb">>
<</if>>
You have not forgotten about your beloved bundle of fluff.
Gem's room is pitch-black when you step in, and she is wide awake. Must've tired herself of screaming for help in the soundproof basement, because her voice sounds hoarse and weak.
@@.koboldSpeech;"Elyss? Elyss! W-where, what is going on? I can't move!"@@
You chuckle as you start lighting up some candles in the enclosure. They will provide the necessary amount of illumination whilst you... "work". (on her)
@@.playerSpeech;"Of course, silly. That's because I tied you up. I was not taking any chances, you know?"@@
As the light starts to reveal the room, Gem's eyes widen in horror, her mind reeling as it struggles to understand the situation.
@@.koboldSpeech;"T-tied me up? Why? And where are we? What's with the... the... E-Elyss? Where is Elyss?!"@@
<div class="failCheck">\
The pieces click together instantly. The dimensional shift's void energy must have burned through your mental conditioning like acid through parchment. Her mind, frustratingly resilient for a damned kobold, has shaken off the fog...
She remembers the storm... the castle, you... you in the castle... and then it all fades into a fuzzy, incoherent mess that makes less sense the more she tries to force herself to remember.
<img src="Images/Icons/FailMagic.png"></div>\
Now that she gets to see your face again, now that your dreadfully familiar scent wafts over her, fractured memories start to piece themselves together.
Her pupils visibly shrink as she remembers. How you used her. How you abused her, how you did... something to her mind, that made her unable to resist.
@@.koboldSpeech;"O-oh no. Oh gods, please no..."@@
The horror, the fear, the pain, all come crashing down. It's overwhelming. Too much. She struggles against the ropes, tears welling in her eyes as the memories come back.
@@.playerSpeech;"Awh, what's wrong, my sweet little Gem?" @@
Your voice is sickeningly sweet as you slowly approach the bound kobold, kneeling by her side and caressing her cheek.
@@.playerSpeech;"We were having such fun together... I figured I'd bring you home~" @@
You run your fingers along her soft, sensitive belly, making her tremble in fear and disgust.
@@.koboldSpeech;"W-what is wrong with you? Get your hands off me! I... I'm compromised with Elyss, as her servant and-!" @@
Her protests are silenced with a hard slap, which sends her head spinning to the side. You grab her muzzle and pull it close to yours, her face a grimace of fear and shock.
@@.playerSpeech;"Listen to me. I am your Master now. Do you understand? From now on, you are going to obey me, and only me. I don't give two shits you have a previous owner. You are mine now, and the sooner you accept that, the sooner things will become less painful. Because trust me..." @@
Gem whimpers in despair, trying to mumble a protest. What little resolve she had managed to put together quickly crumbles at the realization of her utter helplessness. In her field of view, obscured but not hidden, dangle the meat hooks and chains. Some of them with dried blood that still has not been washed out.
@@.playerSpeech;"...things can become very, VERY painful if you refuse to accept your place."@@
This is a place of pain and terror, and she is the centerpiece.
@@.koboldSpeech;"But... why? I thought you were kind, and... and- @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Force her into a kiss |BasementKobold12]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Slap her again |BasementKobold13]]</div>
<<set $gemBasementState to "day1">>A cruel smile forms in your lips as you force the poor girl into a deep, possessive kiss. Forced to take your tongue in her mouth, the poor kobold can only whimper and cry in terror and pain as your tongue violates her mouth in the awkward way her muzzle allows.
She doesn't bite however, remaining still as a statue all through the kiss. The taste of her is delicious, but not nearly enough to sate the hunger that has grown in your soul.
When you finally part, a long strand of saliva connects your lips, before snapping, the glistening thread hanging between the two.
Gem coughs, trying to get air back into her lungs, tears running down her cheeks.
@@.koboldSpeech;"What the hells is wrong with you...!?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |BasementKobold14]]</div>You silence her with another harsh slap that makes her brain bounce inside her skull. You? Kind? The fact that you are able to project a convincing facade (at times) doesn't mean you possess such weakness.
@@.playerSpeech;"Kind? I saved you just because I found you pretty. I considered raping you on the spot, but given your circumstances, I was able to restrain myself. Now, I see no reason to keep my urges in check." @@
Gem's eyes close as a tear forms in each corner.
@@.koboldSpeech;"E-Elyss..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |BasementKobold14]]</div>You figure its for the best to get her used to this, and quickly. And what better way than the most brutal manner?
With a single, swift motion, you undo your pants and whip out your already erect member. Gem's eyes widen in disbelief and horror... not only at the size of it, but also as the sheer eagerness, at the speed at which your erection comes forth, the way it twitches as if it had a mind of its own.
Bent on her destruction, it seeks the warm, wet hole that will provide the relief it has been yearning.
@@.koboldSpeech;"No no no, wait, don't do- AHHHHHHH!" @@
You force yourself into her tight, <i>tight</i> little slit, immediately hilting her, and causing her to scream in pain as you tear her open. She squirms and trashes, the ropes keeping her restrained, unable to escape the intruder.
She's so perfectly spread open and helpless, just for you~
Tears and saliva run down her muzzle, her body trembling in fear and pain as you use her. And yet, standing in complete opposition to the cruelty of the moment, the lovely bulge in her abdomen as your cock stretches her in ways her body was not designed to just looks... right. As if that is how it was meant to be, taut and stretched around Master's length.
You go at her, brutal and unrelenting, until your lust is sated and she takes your load.
You pull out with a wet pop, watching as her abused slit struggles to close, a mix of your seed and her own blood dripping onto the floor beneath her. The sight is intoxicating; her ruined little body, marked and claimed, utterly at your mercy.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lick her tears up |CleanTearsGem]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Clean your cock on her muzzle |CleanCockMuzzleGem]]</div>You lean forward, licking a stripe up her tear-streaked face, tasting the salt of her sorrow. She tries to recoil, but your hands wrap around her horns and hold her still. You are not done "soothing" her.
@@.playerSpeech;"There we go... that wasn't so bad, was it? You took me so well, my precious Gem~" @@
She takes a moment to reply, her breath hitching as she tries to process what just happened. The reality of her situation is settling in, and the despair in her eyes is delicious.
@@.koboldSpeech;"...Why... why are you doing this...?" @@
@@.playerSpeech;"Because it would be a crime not to. I don't care what Elyss used you for, but you were meant to take human cock, all day, every day. And now you are going to. I'm going to fuck you every night, and fill your tight little womb with so much cum, the warm fullness will become as much of a part of you as the beating of your little lizard heart." @@
A fresh stream of tears rolls down her cheeks, a sob escaping her lips. You wipe away those and give her a kiss on the forehead.
@@.playerSpeech;"It's okay, it's okay... you'll learn to enjoy it eventually~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\You press the head of your member against her muzzle and face, smearing the fluids all over her lips and nostrils. You want her to taste the evidence of her rape, the proof of your control.
@@.koboldSpeech;"Guh. D-disgusting..."@@
You chuckle, her spirit won't remain intact for long.
@@.playerSpeech;"You better get used to the taste, Gem. This is going to be your favorite flavor from now on. Whether with some of your blood on it or not, is up to you~" @@
She lets out a sad whimper. The pain of her sore, freshly-fucked pussy, the ache of her beaten cervix... they will remain for a while.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\You make your way to the basement, and find Gem exactly how you left her. Uncomfortably bound, delightfully exposed. She makes a sad little noise as you draw near, eyes begging with an unspoken plea.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |BasementKobold22]]</div>
<<set $gemBasementState to "day2">>@@.koboldSpeech;"$playerName? $playerName, I am begging you, don't- Don't do this..." @@
She squirms and wiggles, her tiny wrists straining against the rope that binds her. She knows exactly what awaits you as you make your way toward her with a cruel smile on your lips.
@@.koboldSpeech;"Don't- Agh!" @@
Your grip on her throat is strong, cutting off her words and her air. She gurgles, chokes, and gasps for air. Your control over her is such that you could squeeze her neck until the life escaped her, a thought as horrifying as the act itself. One that does not go unnoticed by her.
You want her to calm down before you rape her, but the more you keep your iron grip on her, the more she struggles and trashes. Poor ball of fluff must think you are trying to kill her.
@@.koboldSpeech;"G-gack... c-cah..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her breathe |BasementKobold23]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep strangling her until she calms down |BasementKobold24]]</div>You release your grip, not wanting her to suffocate to death. Your healing skills don't extend that far. She sucks in a desperate, rasping breath, her entire body trembling, her mind struggling to understand what's happening.
@@.playerSpeech;"That is just a sample, pet. Do you understand? I'd hate to have to break your neck, but I will if you don't shut the fuck up."@@
Her eyes close, and she nods.
@@.koboldSpeech;"S-sorry. J-just... scared. Please, let's just talk."@@
You don't give her that luxury. Just like the previous time, you tear into her with reckless abandon, and soon her screams become the music that accompanies the creaking of the ropes and the wet smacks of your cock into her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BasementKobold25]]</div>You keep squeezing, your fingers digging into the contracting flesh, her pulse fluttering against your palm. Everyone knows what it's like to be winded, out of breath. But this... this is not that. This is the raw, animal panic of absolute deprivation. The moment when lungs begin to claw against the ribcage, when the brain floods with alarms, and the body realizes... there is no breath coming.
Gem convulses. Her bound limbs jerk in sharp, uncontrollable spasms. Her body twists and beds. Her mouth opens in a silent, trembling gape, instinctively seeking air that will never come.
You just watch. As the light in her eyes begins to dim.
As her struggles grow weaker, her movements sluggish when vision darkens at the edges. The raw terror in her eyes is intoxicating, for you could kill her. Her life is entirely in your hands. A few more seconds of this, and she will be gone.
And then, just as her body starts to go limp, you release your grip.
She takes in a shaky, rasping gasp, her entire frame shaking as air fills her burning lungs once more. A single, desperate breath before a violent coughing fit wracks her small frame... quickly followed by another desperate breath. She had never realized how good breathing felt until the very act had been taken from her.
@@.playerSpeech;"There, there... it's all okay now. Just keep that pretty muzzle of yours closed and you will be fine." @@
With tears streaming down her cheeks, she can do nothing as you undo your pants and free your erect member. You rape her again as roughly and violently as the first time, leaving her a bleeding mess.
This time, though, she is remarkably quieter, with only the occasional sob or gasp breaking the silence.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\You paint her body with a long, satisfied groan, covering her coat with your seed. It goes fairly unnoticed in the white coat, but the dampness is still there, the proof of your dominance over the poor girl.
You leave her there, and return to your work. Bound, bleeding, and shaking.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\Today, somehow, Gem has a little flame burning in her eyes. She is not as... quiet, as submissive, though definitely terrified to the core.
@@.koboldSpeech;"$playerName... p-please I need you to listen to me. I... I just want to talk. I swear I just want to talk... please... please please just let me talk b-before you... you..." @@
<img src="Images/Basement/Kobold3.png" class="resizable-image" alt="Alt" style="max-width: 60%; height: auto;">
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...you are willing to entertain her |EntertainKobold]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Beat the shit out of her |BeatKoboldDeath][$karma-=1]]<img src="Images/Icons/RedEvilKarma.png"></div>
<<set $gemDays to 0>>@@.playerSpeech;"Talk, then." @@
Your reply seems to take her by surprise, and she visibly hesitates now that she's been given a bit of a breathing room. She was expecting you to just come, rape her to a near-coma, and then leave.
@@.koboldSpeech;"I... um, thank you." @@ She mumbles, trying to get on your good side from the very beggining.
@@.koboldSpeech;"I g-get it. No one is coming for me. I'm your p-pet, your toy. You enjoy... using me for your pleasure. Just..."@@ A shaky sigh, her mouth is awfully dry all of a sudden.
@@.koboldSpeech;"I've been Elyss' servant for a very long time, I... I-I can make myself useful. To you."@@
You seem unconvinced, and your mere lack of reaction unnerves her even further.
@@.koboldSpeech;"Please! I will serve you, obey, everything, just- not this. Please $playerName, I... I..."@@ A lone tear escapes her eye and rolls down her cheek. @@.koboldSpeech;"Just let me out of this place, and I will... will cook, or clean y-your castle... or... serve your... c-cock. W-whatever you wish. I cannot do this anymore.... I... I'll go insane in here... the d-dark... it's so scary down here... I swear I f-feel... I..."@@
She lowers her head, unable to keep her speech as more tears come to her eyes. In a perfect image of submission, she awaits for the verdict that will define what's left of her life.
The idea of having her at your disposal is... enticing. Having a willing maid would be nice, especially one so cute and obedient. And by the way she talks, how she made a conscious effort to talk about her cock-warming properties, it seems clear she is willing to go as far as she needs to avoid being uncomfortably tied in the dark, scary basement.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You like her here. And here she will remain |BeatKoboldDeath2][$karma-=1]]<img src="Images/Icons/RedEvilKarma.png"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept |AcceptLiberateKobold]]</div>It maddens you beyond reason, that she dares speak as though she has a say, as though she could bargain or negotiate anything here. But the defiance falters fast; panic creeps back into her eyes as you close the distance, your expression dark and threatening.
@@.koboldSpeech;"N-no! Don't! Please please, just listen to me! Please!" @@
You won't listen to her. She will.
The first punch meets her snout with a forceful, sickening blow that sends her head reeling. A knee pressing on her flat chest, threatening to snap her fragile ribcage, and you truly unleash upon her.
You hit her. Again. And again. And again. And again. Blood sprays from her muzzle in a fan of red droplets, splattering on the nearby walls. You hit her until her muzzle is broken and bent, until more than a few of her teeth have been knocked out.
Only as the moment of pure rage subsides do you realize the extent of your wrath and the mess you have made of her face.
The poor kobold is barely conscious, blood flowing freely from her maw and eyes unfocused. Close to death... again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |RapeBasementKobold][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Heal her up, you can't let her die just yet |HealKoboldBasement]]<img src="Images/Icons/RedHeal.png"></div>
It maddens you beyond reason, that she dares think you could possibly be interested in her services. You already have everything you could possibly want from her, why would she think you could possibly be convinced into letting her out? You're going to have to pound the thought out of her brain.
Her eyes widen in terror when she sees your hands move, your expression darkening. She's quick to start begging again, but it's too late.
@@.koboldSpeech;"P-please! I don't understand. I can make myself useful! I c-"@@
You silence her with a rough backhand across her muzzle, the loud smack echoing through the basement. A knee pressing on her flat chest, threatening to snap her fragile ribcage, and you truly unleash upon her.
You hit her. Again. And again. And again. And again. Blood sprays from her muzzle in a fan of red droplets, splattering on the nearby walls. You hit her until her muzzle is broken and bent, until more than a few of her teeth have been knocked out.
Only as the moment of pure rage subsides do you realize the extent of your wrath and the mess you have made of her face.
The poor kobold is barely conscious, blood flowing freely from her maw and eyes unfocused. Close to death... again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |RapeBasementKobold]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Heal her up, you can't let her die just yet |HealKoboldBasement]]</div>@@.playerSpeech;"You seem to have a good understanding of what my wishes are. But I want to hear it from you, exactly what you're offering me again, Gem. In detail."@@
Your voice is calm, but the command in it makes her shiver. She swallows hard, this may be her chance to get out of this torture, to have some measure of control.
@@.koboldSpeech;"I-I'll... be your personal maid. I'll keep your chambers spotless, prepare your meals exactly how you like them, draw your baths..."@@ How cute, she must think you live in some sort of palace. @@.koboldSpeech;"A-and I will also... s-serve you, when you want. M-my body, a-any way you'd like."@@
@@.playerSpeech;"Any way I like?"@@ You press. @@.playerSpeech;"Are you sure you understand what 'any way' means? Are you sure you're ready to commit yourself to whatever depraved thing I want to do to you? Trust me, I have a lot of things in mind for your cute little body."@@
She visibly tenses, but she forces herself to swallow the lump in her throat and nod. She's a smart girl. She knows you were going to do whatever awful things you had in mind no matter what. If she's to get fucked, she'd rather have it be in a bed while untied than here, in this oppresive dark.
@@.koboldSpeech;"Yes... M-master"@@ The word tastes foul in her mouth, but she correctly guesses you'd want to hear it. @@.koboldSpeech;"Y-you can have me, in any way. I will do my best to satisfy you, as I once did for Elyss."@@
She lowers her head and closes her eyes. You can almost smell the resignation coming off her. Born to be a servant, you can understand why Elyss picked her.
You smile, a wide, cruel smile. This will be fun.
@@.playerSpeech;"Good answer,"@@ you purr, tracing a finger along the underside of her muzzle. @@.playerSpeech;""But let's make one thing absolutely clear."@@
Your grip tightens suddenly, yanking her head up to force eye contact.
@@.playerSpeech; "If you ever try to run. If you even think of betraying me. I won't just punish you."@@
You lean in, your breath hot against her muzzle.
@@.playerSpeech; " You've seen what Im capable of doing. My magic. I'll break every single one of your bones, then patch you up, and break them again. I'll have you begging for death long before I finally put you out of your misery."@@
Gem's pupils shrink to pinpricks. A choked whimper escapes her.
@@.playerSpeech; "Do you understand, pet?"@@
She nods frantically, her claws digging into her own thighs.
@@.koboldSpeech; "Y-yes, Master! I-I'll be good, I swear!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Untie her |UntieKobold]]</div>
Satisfied with her response, you set about freeing the poor kobold from her uncomfortable bindings. As the rope comes loose, she can't help but rub her sore wrists.
Once the rope is completely gone, the kobold remains there, sitting against the wall, unsure of what to do. She looks up at you expectantly, as if waiting for your next order. Expecting it, in fact.
Oh, of course, where are her manners?
@@.koboldSpeech;"Thank you, Master."@@ she murmurs softly, the gratitude clear and sincere in her voice.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Show her around... |ShowKoboldAround]]</div>@@.playerSpeech;"Come. Let me show you the place." @@
She perks up, and struggles to her feet. Her legs feel a bit wobbly, but they soon start working again. She follows you, a couple of steps behind.
Much to her horror, she quickly realizes that the basement wasn't a separate room of misery, but merely an extension of the rest of the house.
All of it, a bleak hell of stone and desaturated grey. What little wooden furniture or decoration exists has lost all color, as if tired of its own existence, as if it could no longer find a reason to fight the overwhelming gloom that is this place.
It is a sad structure indeed, filled with a melancholic, depressing atmosphere that makes her feel just as trapped as she was in the basement. Even the kitchen, the place where she hoped to express her culinary skills, offers no comfort.
The cabinets are nearly bare, the shelves warped and splintered, their contents long forgotten. A single, rusted pan hangs on the wall, more symbolic than practical.
Gem fidgets with her own fingers, eyes darting around the skeletal remnants of what might have once been a decent home. She doesn't speak, afraid that if she does, she could find her way back to a set of tight ropes. Smart girl indeed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ShowKoboldAround2]]</div>You continue the tour with quiet indifference, moving from one decaying hallway to the next. Her small steps echo after yours like a nervous heartbeat.
And then, at last, you push open the final door...
The outside.
Cold air rushes in like a whisper from the void itself. Gem blinks, stepping just past the threshold, and stops dead on her small feet. The "yard" is no yard at all.
Your house sits on a jagged chunk of land, a floating island suspended in a sea of swirling nothingness. The void churns around it like a living storm, a tapestry of a black darker than any possible shade of darkness. Absolute, eternal, and utterly alien.
She stumbles back, visibly afraid, as if the endless, empty beyond could reach in and drag her out into the dark.
@@.koboldSpeech;"W-what... is this? Where are we?"@@ she asks, her voice thin and breaking.
And you, ever calm, ever composed, only smile as the hollow wind howls softly across your little corner of oblivion. Soothing, almost like a lullaby. Waves crashing on the shore...
@@.playerSpeech;"Home~"@@
Her eyes remain fixed on the empty horizon, mind frantically trying to understand what it's seeing... what it means. But there is no meaning, no context her instincts can draw from. The void is a place that should not be, a realm where sense decays, and rules collapse. And for one not born to it, not prepared, it is agony to witness.
And then... her breath hitches.
She sees something. @@.importantText;Something sees her.@@
A presence, just a presence. Not quite movement. Not quite a shape. Not... color. @@.importantText;A wrongness that slithers at the edge of perception.@@
Whatever it is, it doesn't move like something should. It doesn't look like something should. And worst of all, she knows it has noticed her.
Her knees weaken, her claws tremble as her pupils shrink to pinpricks. This, she felt this in the basement, but much, much much less.
A broken sob slips from her throat and with a sudden, desperate gasp, she stumbles backward and runs into the house,heart pounding in her chest.
@@.koboldSpeech;"What the hell was that!? What is this awful place?"@@ she shouts, before covering her own mouth with her hands. She did not mean to be so loud, she did not mean to complain or be rude but its evident she's terrifed.
Truth is, you also saw something out there. The void is usually quiet, but Gem's presence seems to have stirred up some movement...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drag her outside. For science... |DragKoboldOutside]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...or maybe, don't |COntinueOutside]]</div>@@.playerSpeech;"Come."@@
Your hand closes around her small arm, and before she can fully realize what's going on, you drag her into the open field. Her paws scramble against the ground, trying to find purchase on the cold, cracked stone, then on the sand that gathers around the house like dead ash.
@@.koboldSpeech;"No! please, no, don't-!"@@ she cries, her voice cracking as she digs her heels in, kicking, squirming, resisting with what little strength her tiny frame can muster. But it isn't enough. A series of frantic lines in the ground mark her struggle, little paw prints that follow the trail of yours, as you bring her closer to the edge.
@@.playerSpeech;"Stop complaining."@@ You tell her, tugging her with more force than necessary. @@.playerSpeech;"You want back to the basement already? Back to being bound and alone in the dark?"@@
Gem whimpers and shakes her head, her breathing shallow and erratic. She doesn't want this either...
Finally, you reach a point that you deem suitable and stop. Gem's eyes remain fixed on the ground, as if that ...might protect her somehow. As if the cracked stone and sand beneath her feet could offer shelter from the weight of that thing out there, whatever it was that reached into her skull and made her bones feel like ice.
<div class="failCheck">\
Your grip on her tightens instinctively as your gaze scans the swirling dark for shape, for confirmation, for intent, yet there's nothing. Only the feeling, the certainty that something impossibly old just brushed the edge of awareness and focused, for a fleeting moment, on her.
<img src="Images/Icons/FailEye.png"></div>\
She doesn't dare lift her head. She's frozen, breathing in shallow gasps, tears falling freely now, cutting dark lines through the dust clinging to her fur.
You scan the void a moment longer.
Still now.
Silent.
Whatever ripple passed, if it was real at all, fades into nothing.
@@.playerSpeech;"Hmph."@@ You exhale slowly through your nose, tugging Gem back toward the house. @@.playerSpeech;"Enough of that."@@
She doesn't resist this time. Her legs move like those of a puppet, stumbling and weak, guided by your grip.
Inside, the door groans shut behind you, and only then does Gem somewhat come back to her senses.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |COntinueOutside]]</div>
<<set $gemPoints to -1>>Still, the experience leaves her shaken, and the poor kobold needs a minute or two to gather her thoughts, her breathing. The tour is now over, and this... this is a lot worse than she had imagined. The enclosure is tiny, the air stale, the silence absolute. Every corner of the house seems to lean inward, oppressive in its closeness.
Gem looks around the cramped space, her wide eyes drinking in the barren walls, the splintered shelves, the decaying books and useless trinkets left to rot in forgotten corners. No warmth. No light. No welcome. And the dark outside... are these walls enough to shield her from that?
@@.playerSpeech;"So. This is home. What do you think?"@@
Her glossy eyes tremble, struggling to meet your gaze.
@@.koboldSpeech;"Um, i-it's very..."@@ She swallows hard, trying her very best to summon a smile. @@.koboldSpeech; "I-It's wonderful, master. Thank you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are satisfied with her answer |SatisfiedGem]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Press her for a more honest answer |PressGemAnswer][$gemPoints +=1]]</div>
<<set $gemPoints to 0>>You regard her for a moment longer, then give a small nod. Her fear is raw, yes... but so is her obedience. She may not like the truth of this place, but she's learning her place in it. Slowly.
@@.playerSpeech;"Good. I'd hate to think you were ungrateful."@@
She bows her head quickly, eager.
@@.koboldSpeech;"No! I'm not. I'm really not."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueGemShowing]]</div>You arch an eyebrow. She is smart by trying to please you, but she isn't as good at lying.
@@.playerSpeech;"Oh?"@@ you ask. @@.playerSpeech;"Are you certain? That didn't sound very genuine." @@
Her eyes widen a fraction, and she shakes her head.
@@.koboldSpeech;"N-no, I was, um, just surprised. I meant what I said, really... it's just... a bit different than I expected, that's all."@@
She wrings her fingers again, tail curling protectively around her ankle as she speaks.
@@.koboldSpeech;"It's... quiet. And dark. A-and the outside is..."@@ Her voice falters, but she catches herself. @@.koboldSpeech;"I'm sorry. I shouldn't question. I'm just... trying to get used to everything."@@
Her voice is soft, almost pleading. There's no rebellion in her... just fear, and confusion, and the desperate attempt to be pleasing despite it all.
You step closer, and she flinches.
@@.playerSpeech;"Trying to get used to it? You're not very good at hiding your thoughts."@@
She looks up at you, eyes wide and anxious. You crouch just enough to meet her gaze.
@@.playerSpeech;"Say what you mean. When I ask you a question, I expect to hear the truth. Not the lie you think I want to hear. Understood?"@@
Her mouth opens, as if to answer, then closes again.
@@.koboldSpeech;"...I'm sorry."@@
@@.playerSpeech;"Then?"@@
Her lower lip trembles. She hesitates. Then, quietly:
@@.koboldSpeech;"...It's terrifying."@@
She hugs herself, looking down at her feet a she speaks.
@@.koboldSpeech;"Everything feels... wrong. And cold. And empty. I-I don't know what this place is, or why I'm here, or what I did to deserve it..."@@
She sniffles.
@@.koboldSpeech;"I'm sorry. I'm sorry. I didn't mean to—"@@
Before she can spiral any further, you place a hand on her shoulder. It seems to bring her back, at least somewhat. She looks up, blinking, surprised.
@@.playerSpeech;"...That is a good answer." @@ You tell her. @@.playerSpeech; "I can see how this place could feel frightening. But fear not, I will... help you adjust~" @@
With that, you place a gentle kiss on her forehead, one that makes her further shrink into herself. This is hell, and she's been dragged into it by this strange man.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueGemShowing]]</div>Lastly, you show her the tools that will help her serve you better; a broom and a raggedy dust cloth.
@@.playerSpeech;"It's been a while since this house had a good cleaning. Start by getting rid of all the dust and cobwebs."@@
She nods and takes them, quite eagerly at that. If anything, cleaning is familiar, normal. It's something she understands, something she's good at. A small comfort in a place that otherwise feels like a waking nightmare.
@@.koboldSpeech;"Y-yes. Master."@@ Then, after a short pause: @@.koboldSpeech;"Thank you for your kindness..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $gemBasementState to "friend1">>
<<set $gem to "Gem">>
<<set $gemTalkState to "">>
<<set $gemPass to true>>
<<set $gemDays to 0>>
<<set $gemMissingDays to 0>>Just part of the beating is done, though. Now that her face has taken enough of a beating, it's time for her cervix to take the punishment. Soon, her muffled cries echo through the basement, as you force yourself upon her with such viciousness, such anger, the kobold can only think you are actively trying to rip her insides.
One thing is for certain: she will think twice before trying to negotiate or protest again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\
<<set $gemBasementState to "rape">> <div class="passCheck">\
You grab the small creature and force every bit of restorative magic through her, reknitting flesh and mending bone, fetching some of her loose teeth and reattaching them to her jaw. The pain, however, doesn't go away. Her body heals, but the memory of the trauma remains.
<img src="Images/Icons/Heal.png"></div>\
Her eyes, still swollen with bruises and half-lidded, remain locked on you, afraid and horrified. No further words come forth, though, and for now you figure it would be best to let her rest.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\
<<set $gemBasementState to "heal">>
<<set $gemEvents.push("basement")>>You watch as Gem moves from one place to the next, meticulously dusting and sweeping away the grime in a place that has never seen the slightest bit of maintenance. The effort is obvious, how she seems to pour all of her being into her task, desperate to be useful, to keep her mind occupied with something that might allow her to forget, for a few minutes, where she is and what happened to her.
You should probably leave her to it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Grope her while she works |GropeGemWorks][$gemPoints -=1]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just let her be (for now) |LetGemBe]]</div>
<<set $gemBasementState to "friend2">>You can't help but watch. Her tail is firm between her legs; you may have her working naked, but that doesn't mean that she enjoys having her petite body so exposed.
It's cute, though, the way she tries to maintain her composure as you step closer, twitching at the sound of your approach. The broom in her hands trembles slightly, but she doesn't stop sweeping... too afraid to show her fear.
You reach out, tracing a finger along the curve of her spine, feeling her flinch beneath your touch.
@@.playerSpeech; "You missed a spot."@@
Gem freezes, her breath hitching.
@@.koboldSpeech; "I-I'll get it, Master! Just..."@@
Your hand slides lower, cupping the base of her tail, and she lets out the most adorable, squeaking noise.
@@.playerSpeech; "Shhh. Keep working. I'm just... inspecting your progress."@@
Her face burns as your fingers explore further, teasing the sensitive fluff where her thighs meet. The broom sweeps weakly, her movements stilted as you press the tip of a finger against her folds.
@@.playerSpeech;"Very well. You may continue now~"@@
Her shoulders slump, and a weary sigh escapes her lips. She should have known better than to hope, even for a second, that this would be anything but difficult.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
<<set $gemBasementState to "friend2">>You ultimately decide to let her work in peace. You'll have plenty of time to enjoy her, perhaps you could make her existence just a bit more bearable by giving her some semblance of control over her situation.
Your eyes follow her around for a little while longer, until yogrow tired and, without a word, walk back to your chambers, leaving her behind.
The kobold doesn't look up, even when you start walking away, or when she hears the door closing, but the tension in her shoulders does ease. A little.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
<<set $gemBasementState to "friend2">>The void hums faintly beyond the walls, but the air inside feels... lighter.
You descend the stairs to find the house changed.
The dust is gone. The cobwebs, swept away. Shelves wiped down, floor scrubbed... or at least scraped clean of its many years of filth. Everything is still old, broken, weathered... but no longer utterly neglected.
Gem lies curled near the empty hearth, the broom clutched against her chest like a safety blanket. Whatever tenuous sleep she managed to achieve is shattered by the sound of your footsteps, and her eyes snap open, instantly alert.
@@.koboldSpeech;"M-Master...?"@@ she mumbles, trying to sit up. @@.koboldSpeech;"I'm sorry- I didn't mean to sleep, I just... I..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She worked so hard... surely she can rest for a little bit |RestGem][$gemPoints +=1]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Punish her for falling asleep |AsleepGemPunish][$gemPoints -=1]]</div>
<<set $gemDays to 0>>You crouch and reach for her, gently stroking her forehead.
@@.playerSpeech; "Easy, Gem. You did well. I'm impressed... I didn't expect the house to be in such good condition so soon. Great job."@@
She blinks, looking up at you with a mixture of exhaustion and pride.
@@.koboldSpeech; "R-really? Um. Thank you. I tried." @@
Her smile is small and fleeting, but genuine. She knows that the words of her kidnapper, her rapist, should not make her happy, should not warm her chest with a glowing ember of satisfaction, but they do. She rationalizes it as that being better than the alternative... she'd rather keep you happy than you hurting her.
You lift her carefully in your arms. She tenses at first, unsure what to expect, but doesn't resist. You carry her to your bed, the only real bed in the house, and lay her down.
Her eyes widen just a little as you draw the blanket over her.
@@.koboldSpeech;"...You're letting me sleep here?"@@ she asks, barely above a whisper. It reeks of you, she could tell it was your personal bed from that alone.
@@.playerSpeech;"Only for a while.... You've earned it."@@
She doesn't reply, just stares at you for a moment longer before turning her face into the pillow. A quiet sound escapes her... somewhere between a sigh and a choked breath. It is... so much better than the cold, rough basement floor. So much softer. So much...
She stretches her legs, her arms, and relaxes, her tired muscles slowly unknotting as sleep returns.
A part of her mind tells her that maybe this won't be so bad. She quickly dismisses that voice, the thought of what was lost, of how much her life has changed... it makes her heart ache. She misses the pink-feathered dragoness. She misses her own bed. It didnt reek of you.
Still, her eyes begin to droop, her breathing growing deeper and slower, the darkness around her warm and soft and quiet...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
<<set $gemBasementState to "friend3">>Her mouth snaps shut and she shrinks back, eyes wide and afraid as you loom over her.
@@.playerSpeech;"You should know better, pet. Did I not give you a task?"@@
Gem bows her head, ashamed... no. Terrified.
@@.koboldSpeech;"I-I'm sorry, master. I managed to get most of the house done, but I just... I..."@@
The room is silent, save for the hum of the void. Gem's voice falters, as she realizes that there is nothing she can say to avert her fate. So she'd rather say nothing to avoid risking anything even worse.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |AsleepGemPunish2]]</div>You grab her by the scruff of her neck and drag her to the nearest wall. There's a faint flicker of resistance, but it crumbles and gives way almost as soon as her ribcage is slammed against the hard concrete.
Having her right where you want her, you force her tail way out of the way, and, in a single thrust, shove yourself inside her.
Gem yelps, her knees buckling at the sudden pain, but you don't give her a second to recover, a moment to adjust to your cock. You rape her without a shred of mercy, her small body jerking each time you slam her against the wall, hard enough to bruise her frontside.
Tears stream down her face as you handle her like she's nothing. Good. This punishment is as undeserved as it is needed.
And she takes it. Whimpering, crying... not just from the pain, but from the shame. For believing, even for a moment, that things were getting better. For trusting you to show her a shred of kindness.
She endures it because she has no choice. Because her fate crossed with yours, and now, whether she wants it or not, her life is no longer her own.
You thrust once, twice more, burying yourself as deep inside her as possible, and cum. You pump her full, her belly bulging, the feeling of your cum flooding her insides, forcing a pained cry out of her.
When it is finally over, you pull out and release her, letting her slide down against the wall and curl into a ball on the floor, shivering.
@@.playerSpeech;"Finish your job. Lest I have to punish you again." @@
Gem sobs softly, then manages to push herself back up. But only when your footsteps fade does she dare touch the mess between her legs. The mixture of blood and semen coating her fingers reveals the extent of the damage done to her insides. Her raw, torn insides...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
<<set $gemBasementState to "friend3">>You go to check on Gem. She's crouched near the base of an old shelf, paws dusty, carefully scraping away a stubborn patch of grime clinging to the stone. When she hears your footsteps, she perks up, tail wagging in tiny arcs, and quickly stands. There's something clutched in her hands.
@@.koboldSpeech;"Master!"@@ she says, the excitement palpable in her voice.
@@.koboldSpeech;"I found this tucked behind some broken bricks and..."@@
She trails off as you step closer and reveals a small pouch full of coins. You take them, and she waits as you examine them, eager for approval.
It's not a lot of gold, but a fair amount. An amount that won't go amiss in your pocket.
<div class="stat-container">
<span class="stat stat-value">+25</span><img src="Images/Icons/Coins.png" width="60" height="60"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Thank her |CoinsGem1][$gemPoints +=1]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...why would you? |CoinsGem2]]</div>
<<set $gemEvents.push("coins")>>\
You pocket the gold and nod, placing a hand on her head and ruffling her fluff gently.
@@.playerSpeech;"Thank you, Gem." @@
She smiles, her tail wagging just a bit faster.
@@.koboldSpeech;"Of course. A-anything..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>You pocket the gold without a word.
Gem blinks, her hands falling slowly back to her sides. Her tail lowers slightly, but she quickly masks any hint of disappointment. She did what was expected of her, and that is all that matters.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>><<if $quickGem is true>>\
<<else>>\
<<if $gemEvents.includes("punished")>>
With the last of her hopes shattered, Gem has been nothing but obedient and devoted. She was before, of course she was, but you do notice a change in her demeanor. It's subtle, but it means the difference between a loyal servant and a hopeless slave.
She regards you with a quick, deferential bow of her head, and a soft, submissive;
@@.gemSpeech;"...Master."@@
<<else>>\
<<if $gemPoints >=3>>\
You go to check on Gem. Despite the small, confining space and the lack of much to do, she's found a strange sense of comfort in the simple, repetitive act of keeping the house clean.
Hoping is also enough to keep you from taking her too harshly.
@@.koboldSpeech;"Master... I was just... finishing up, um..." @@
Her voice fades as you approach, tail twitching with the sound of your steps.
<<else>>\
You go to check on Gem. She freezes mid-task, body tense, tail held close
@@.koboldSpeech;"M-Master... I-I was working, I swear..."@@
Her hands tremble slightly around the cloth she clutches, waiting for your reaction in fearful silence.
<</if>>\
<</if>>\
<</if>>\
<<if $gemEvents.includes("clothes")>>
<img src="Images/Basement/KoboldClothes.png" class="resizable-image" alt="Alt" style="max-width: 30%; height: auto;">
<<else>>
<img src="Images/Basement/Kobold2.png" class="resizable-image" alt="Alt" style="max-width: 30%; height: auto;">
<</if>>
<<nobr>>
<<if !$quickGem>>
<<if $gemPoints <= 5 && $gemPoints >=-2 && $gemTalkState != "voidb">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You were just checking in on her... |JustChatGem]]</div>
<</if>>
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her |GiveGemKiss]]</div>
<<if !$gemEvents.includes("blowjob")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to give you a blowjob |GemBlowjob][$gemPoints -=1]]</div>
<</if>>
<<if $gemEvents.includes("blowjob")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to give you a blowjob |GemBlowjobGeneric][$gemPoints -=1]]</div>
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |FuckGem]]<img src="Images/Icons/RedEvilKarma.png"></div>
<<if !$gemEvents.includes("niceEvent") && !$gemEvents.includes("badEvent")>>
<<if $gemPoints >= 2 || ($gemDays >=3 && $gemPoints >= 0)>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you could be a bit nicer to her... |GemNicerTrigger]]</div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you could be a bit nicer to her... |JustChatGem]]</div> @@
<</if>>
<</if>>
<<if $gemEvents.includes("niceEvent") && !$gemEvents.includes("badEvent")>>
<<if !$gemEvents.includes("niceEvent2") && !$gemEvents.includes("badEvent")>>
<<if ($gemPoints >= 4 && $gemDays >=4) || ($gemPoints >= 0 && $gemDays >=8) && $gemEvents.includes("foodGood")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She's been doing good, you are willing to spoil her a little... |GemNicer]]</div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She's been doing good, you are willing to spoil her a little... |GemNicer]]</div>@@
<</if>>
<</if>>
<</if>>
<<if $gemEvents.includes("niceEvent") && !$gemEvents.includes("bed")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[As a reward for her obedience, you'll "allow" her to sleep in your bed with you |RewardBedGem]]</div>
<</if>>
<<if $gemEvents.includes("confrontDream") && !$gemEvents.includes("confrontResolution")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[About the vision you had of her... |ConfrontVision]]</div>
<</if>>
<<if $gemEvents.includes("niceEvent") && !$gemEvents.includes("food")>>\
<<if $money >=20>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could purchase some ingredients that would allow her to cook (20)|GemSupplies][$money-=20]]<img src="Images/Icons/RedCoins.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could purchase some ingredients that would allow her to cook (20)|RewardBedGem]]<img src="Images/Icons/RedCoins.png"></div>@@
<</if>>
<</if>>
<<if $gemEvents.includes("foodUp") && !$gemEvents.includes("badEvent") && !$gemEvents.includes("foodSupplies2") && $gemEvents.includes("niceEvent2")>>
<<if $money >=30>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could purchase some more supplies for her (30)|GemSupplies3][$money-=30]]<img src="Images/Icons/RedCoins.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could purchase some more supplies for her (30)|GemSupplies3]]<img src="Images/Icons/RedCoins.png"></div>@@
<</if>>
<</if>>
<<if $gemEvents.includes("foodGood") && !$gemEvents.includes("foodSupplies2") && !$quickGem>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have some of Gem's food |GemEatFoodGeneric]]</div>
<</if>>
<<if $gemEvents.includes("foodGood") && $gemEvents.includes("foodSupplies2") && !$quickGem && !$gemEvents.includes("badEvent")>>
<<if $gemEvents.includes("foodSupplies3")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have some of Gem's food |GemEatFoodGeneric2]]</div>
<<else>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have some of Gem's food |GemCookFancy]]</div>
<</if>>
<</if>>
<<if !$gemEvents.includes("blade") && $gemDays >=2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You would like her to keep your armor and weapon in shape |GemArmor][$hunterSkill +=1]]<img src="Images/Icons/RedGeneral.png"></div>
<</if>>
<<if $gemEvents.includes("niceEvent")>>
<<if $gemEvents.includes("niceEvent2") && !$gemEvents.includes("flowers") && !$gemEvents.includes("badEvent")>>
<<if $flowerItem is true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You brought a little gift for her (bouquet of flowers) |FlowersGem][$gemPoints += 2]]</div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You brought a little gift for her (bouquet of flowers) |FlowersGem]]</div>@@
<</if>>
<</if>>
<</if>>
<<if $gemEvents.includes("niceEvent2")>>
<<switch $gemBook>>
<<case 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could get her a book from the library |BookGemIntro]]</div>
<<case 1>>
<<case 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You brought a little gift for her (book) |BookGemGive][$gemPoints += 2]]</div>
<<case 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You brought a little gift for her (book) |BookGemGive][$gemPoints -= 2]]</div>
<</switch>>
<</if>>
<<if $daysAskBook is 0 && $quickGem is false && $gemBook is 4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Gem about the book you gave her|AskGemBook][$gemPoints += 2]]</div>
<</if>>
<<if $daysAskBook is 0 && $quickGem is false && $gemBook is 5>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask Gem about the book you gave her|AskGemBook2][$gemPoints -= 1]]</div>
<</if>>
<</nobr>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her to her own devices (for now) |LivingRoom]]</div><<switch $gemTalkState>>\
<<case "">>\
@@.playerSpeech;"Don't worry about me, keep what you were doing." @@
This seems to catch her off guard, and she gives you a wary, suspicious look before continuing. Her movements are stiff and uneasy, as if she expected you to jump at her and ram her against the nearest wall at any second, but she keeps herself busy with what little there is to keep oneself busy.
You watch her naked, fluffy form as she scoots from one corner to the next, cleaning and tidying up, tail tucked between her legs. She tries her best not to pay you any attention, and even if she doesn't directly glance over, you notice her eyes flickering over to your general direction every so often, as if making sure that you are indeed still there, and not about to spring an ambush.
After a few minutes of that, you decide it is time to leave, and do so, without saying anything else.
The kobold lets out a breath she was holding the entire time, but some of the tension still remains.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom][$gemTalkState = "voida"]]</div>\
<<set $basementEnergy to 0>>\
<<case "void">>\
You tilt your head, deciding there's no need to torture the poor thing today. Instead, you settle down nearby, watching her movements with calm interest.
@@.playerSpeech;"You've been keeping yourself busy, I see."@@
Gem pauses mid-swipe, hesitant, before nodding quickly.
@@.koboldSpeech;"Y-yes, Master. I always try to... to keep things in order. This place has a... n-nevermind"@@
@@.playerSpeech;"This place has a what?"@@ You press, wanting her to finish her sentence.
Gem shakes her head, her grip tightening on the broom in her hand.
@@.koboldSpeech;"N-nothing. Its just that... I don't know, the place seems to be alive? If... if that makes sense. It's always changing, though I'm not sure if that's just my own imagination. It's very... unsettling." @@
You take a moment to think about her words. You have noticed small changes in the surroundings, stains and marks that you're certain were not there the previous day. But that is the extent of it, nothing big, and certainly not 'alive'. If anything, you'd imagine this place wears down phyiscal matter faster than the bigger worlds you've visited.
<<set $gemTalkState to "generic">>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\
<<case "punished">>\
Gem doesn't talk much ever since her last punishment. Of course, she answers whenever you address her, but she produces only the safest, most submissive replies. Anything to avoid bringing you any more trouble.
Her obedience is satisfying, if a little boring. It is a shame that she had to learn her place in such a harsh manner, but it's a lesson that you're certain has stuck.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>\
<<default>>\
Today, you just want to spend some time with Gem, so you sit nearby and watch her work. A little conversation eventually starts (or rather, is forced upon the poor kobold), but it never escalates beyond some idle chat.
Gem tries her best to give you satisfactory answers beyond mere monosyllabic responses, and even offers a few shy bits of conversation here and there, but its clear as day she's just scared shitless of upsetting you, and so every word is weighed carefully before leaving her mouth.
Her tail never really lifts, always curled close to her legs, and her shoulders remain tense and stiff. No matter if this is more welcome than the alternative; she knows her fate is still in your hands, and that she's one wrong response away from getting fucked violently.
It... could be worse.
<<if !$gemEvents.includes("talk3")>>\
<<set $gemEvents.push("talk3")>>\
<<set $gemPoints +=1>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<</switch>>\
<<if $gemPoints < 5>>\
You lift her chin, and the kobold braces herself for whatever may be in store for her.
<<else>>\
You lift her chin, and Gem closes her eyes, muzzle trembling as you bring her closer... ready for the unwanted but seemingly mandatory display of affection...
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Some gentle pecks and kisses... |GenteKissesGem]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a deep kiss |GemDeepKiss]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Spit into her mouth... |GemSpitMouth]]</div>@@.playerSpeech;"Gem?"@@
Your most obedient kboold, feeling the impending threat, eyes you warily.
@@.koboldSpeech;"Yes, master?"@@
You lean back in a more relaxed position and gesture at your flaccid dick.
@@.playerSpeech;"You said you'd do anything, didn't you?"@@
Gem swallows, her gaze shifting downwards.
@@.koboldSpeech;"... yes. Anything. What do you want me to do, master?"@@
She asks it in a small, timid voice, knowing that, whatever the answer may be, she will have to comply.
You pat your leg, beckoning her closer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue~|GemBlowjob2]]</div>
<<set $gemEvents.push("blowjob")>>You ask for a blowjob and sure as night follows day, you shall receive one.
Though inexperienced, her determination to please is commendable. She treats your cock with reverent attention, her small paws working in tandem with her mouth; one stroking the base while her tongue swirls around the tip with increasing confidence.
Your pleased reactions send warmth flooding through her chest. Not just from pride in serving well, but from quiet gratitude that this gentle task spares her from... other expectations. The ones that leave her sore and shaking, bleeding.
<<if !$gemEvents.includes("cumIntroduction") && !$gemEvents.includes("cameThroat")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Introduce her to your cum |GemIntroduceCum]]<img src="Images/Icons/RedKarma.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum into her mouth |GemBlowjob4]]<img src="Images/Icons/RedCum.png"></div>\
<<if $cumSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum directly into her stomach |CumStomachGem]]<img src="Images/Icons/RedPreg.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum directly into her stomach |CumStomachGem]]<img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>\<<switch $gemFuckState>>\
<<case "">>\
She understood her conditional release came with expectations. Yet when you force her down, seizing her tail in a crushing grip, her heartbeat accelerates wildly in her chest. An instinctual response.
Your cock is hot and hard as you line it up with her slit, and all she can do is close her eyes and take a deep, shuddering breath, preparing for the inevitable pain.
The first thrust is always the worst. It feels like her body is going to be torn apart, stretched and skewered beyond repair, her small form too fragile for the girth, her passage stretched too taut, but after that, it becomes manageable. Never enjoyable; the fullness way too overwhelming, but not unbearable.
<<set $basementEnergy to 0>>
<<set $gemPoints -=1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom][$gemFuckState = "first"]]</div>\
<<case "first">>
She braces herself as you push her onto the ground, her claws digging into the cold stone. When you mount her from behind, she doesn't resist. Just tenses, her tail flicking nervously as you spread her thighs wider.
The stretch burns, her small body struggling to accommodate you, but she endures it in silence, her breath hitching with each thrust. By the end, she's limp beneath you, her fluff damp with sweat, her slit sore but obediently open. Just for you.
Needless to say, without a single complaint. She knows her place by now.
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom][$gemPoints -=1]]</div>\
<<case "punished">>
As your grip tightens on her hips, Gem automatically lifts her tail out of the way without being told. In the same way, her mind retreats inward, detaching from physical sensation... a skill that comes more readily each time you rape her. When you push inside, her reaction is muted, its better that way.
Her slit is still sore from last time, still swollen... it always hurts, but she takes you anyway. Because that's what good pets do, and she is never, ever going to give you a reason to be mad at her again.
<<set $basementEnergy to 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<case "nice">>
When you enter her, Gem bites back a sound of pain. The pressure is intense, it always is, but it doesn't feel quite as overwhelming as when you first started fucking her. It hurts, only its not the kind of pain that squeezes the air out of her small lungs, or makes her vision blur. Now it's just a dull, constant ache, one she has sadly become used to. Somewhat.
@@.koboldSpeech;"Just focus on something else..."@@ Gem thinks to herself, as your cock hits her cervix and makes her womb twinge with pain. @@.koboldSpeech;"On something else, on- oww, s-so rough! W-why does he have to be such a brute?"@@
A deep breath in, a deep breath out, and the pain begins to recede.
She closes her eyes and just lays there, motionless and limp... at least she doesn't need to keep herself propped up or be active. Just brace herself to the best of her abilities and it will be over eventually.
<<set $basementEnergy to 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNiceFuck][$GemPoints+=1]]</div>\
<<set $basementEnergy to 0>>
<<case "like1">>\
Gem moans softly as you take her against the wall, her claws scraping the stone.
She gasps, not in protest but... encouragement? Every thrust sends sparks through her overwhelmed body, but she welcomes it... this is how her master shows his care, this is how he shows his possession upon her.
It doesn't matter that her hole is raw or that her insides feel bruised by the constant friction, the punishing stretch. She's come to enjoy the discomfort, the soreness of being well-fucked, the warm, pleasant ache of her abused cunt.
If she's not going to have a say on the matter, she may as well take some small pleasure in it.
<<set $basementEnergy to 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]</div>\
<<case "like2">>\
Her breath catches as you push inside, but she arches back and pushes against you eagerly.
She whimpers, tail curling around your thigh. The stretch burns, of course it does. She doesn't think she'll ever manage to get used to it, the difference in size is just too much.
But she focuses on the warmth of your body against hers, the way your fingers dig possessively into her hips. This pain, this... fullness, is proof you want her... need her. That thought alone makes her clench around you.
@@.koboldSpeech;"Nnhh... Gg..gaah..."@@
She's quite a bit more vocal during the actual act. Unafraid of expressing the conflicting mix of discomfort, shame, and reluctant pleasure.
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<case "like3">>
Gem leaves what she was doing to obediently assume the position. Claws clutching at the edge of the nearest table, hindquarters lifted. Tail curled up over her back, legs spread for you.
Her breath comes in shallow, excited pants as she presents herself; the picture of perfect submission. The way her body trembles isn't from fear anymore... at least, not just that. It has given way to anticipation.
@@.koboldSpeech; "I'm... ready~"
Her voice is soft, inviting. Though the restless twitch of her tailtip betrays lingering nerves, she no longer stiffens at your approach. Doesn't recoil when your hands claim her hips with that familiar, unyielding grip.
The first thrust punches a broken moan from her throat, her claws digging into the table. It hurts, of course it hurts, but the pain is familiar now. Almost comforting. And beneath it, buried deep, is that shameful spark of pleasure she can't ignore.
Elyss showed her kindness, more than she'd ever known. But this feels different: your raw, physical need for her. The way your possessive hands constantly claim her neck or tail or hips, keeping her tethered to your side through touch alone.
And despite knowing better...
She finds herself enjoying it. That desperate wanting in your touch... proof she was desired, even by her captor's hands.
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<default>>\
She braces herself as you push her onto the ground, her claws digging into the cold stone. When you mount her from behind, she doesn't resist. Just tenses, her tail flicking nervously as you spread her thighs wider.
The stretch burns, her small body struggling to accommodate you, but she endures it in silence, her breath hitching with each thrust. By the end, she's limp beneath you, her fluff damp with sweat, her slit sore but obediently open. Just for you.
Needless to say, without a single complaint. She knows her place by now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<</switch>>\
A flicker of regret stirs as you take in the kobold's utterly miserable state. She has, after all, upheld her side of the bargain.... perhaps it wouldn't hurt to show her a shred of leniency. Just a little.
@@.importantText; You have unlocked new options for Gem.@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>\
<<set $quickGem to true>>
<<set $gemEvents.push("niceEvent")>>@@.playerSpeech;"Gem?"@@
The kobold perks up at the mention of her name. By the way you are saying it... you must want something. Something unusual, which could be good... or, most likely, downright awful.
@@.koboldSpeech;"Yes, Master?"@@
@@.playerSpeech;"You've been working hard, and I'm pleased with your progress. I believe you deserve a reward. From now on, you'll sleep in my bed. Not on the floor."@@
Gem blinks, the quiiick flash of happiness quickly replaced by concern. She's made your bed. She knows how small it is and how this will just force her into close contact with you. What a poisoned gift this is.
@@.koboldSpeech;"But Master, what about you...?" @@
@@.playerSpeech;"We'll share the bed. There's plenty of room for both."@@
A nod, in quiet acceptance. She forces herself to see the silver lining. You could use her anytime you wanted, anyway. At the very least, she'll have a soft, warm bed and a blanket to hold her while you rape her.
@@.koboldSpeech;"Y-yes. Thank you. Master"@@
<<set $gemEvents.push("bed")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>Gem has been doing a good job so far, but it doesn't escape you how... unhappy she is. Now, it is to be expected. She's a prisoner in your house, a pet for you to use whenever the urge arises.
And yet, despite her circumstances, she has been quite cooperative and, dare you say, somewhat friendly.
Maybe a small indulgence is warranted. You could purchase some quality, freshly harvested ingredients from the tavern.
Something real, something fresh. Let her prepare a meal for you both. Cooking would be a far better distraction than dusting the same tired, empty shelves, a break from monotony, and a chance for her to prove herself useful in a different way. It should brighten her spirit, if only slightly.
Besides, no matter how accustomed you've grown to the bland, highly nutritious grey goop the Order supplies for free, a real meal is a luxury worth savoring.
Equipped with a fair amount of gold, for real, fresh food is quite the expensive commodity for you, veilwalkers, you make your way towards the tavern.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemSupplies2]]</div>
<<set $gemEvents.push("food")>>
Your eyes linger on the sorry, naked form of the snow-white kobold. You hadn't truly looked before... really, <i>really</i> looked. Not just at her body, but at how she carries it. The way she keeps her arms crossed, how she flinches when spoken to too loudly, how she winces at every unexpected gesture. You've been treating her better, that is for sure... but she still braces against you, like a hand might strike at any moment.
Some kind words wont change a thing outright, but, you think it is a step in the right direction.
@@.playerSpeech;"Gem. I think... I've been too harsh with you."@@
She stares, confused.
@@.playerSpeech;"You've done well. You've kept the house clean. You've fed me. You've never once disobeyed.'"@@
Her eyes widen slightly, but she doesn't speak, not yet. Just waits.
@@.playerSpeech;"...If you need something... something reasonable, you can ask. I won't promise I'll agree, but I'll listen."@@
She opens her mouth, then shuts it again. Then tries once more.
@@.koboldSpeech;"Thank you... Master. I um... appreciate it." @@ Feeling it's not quite enough, she adds. @@.koboldSpeech;"Very much." @@
There, fixed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric][$quickGem = true]]</div>\
<<set $gemFuckState to "nice">>
<<set $gemEvents.push("niceEvent2")>>
<<set $gemClothesDays to 3>>
Without as much as a warning, you hold out the bouquet. A modest bundle of wildflowers, gathered during one of your missions. A rare bit of color, plucked from a.... brighter world.
Her eyes widen ever so slightly at the object, still unsure of the meaning behind the offering.
@@.playerSpeech;"For you,"@@ you say simply. @@.playerSpeech;"I thought of you when I saw them, I figured you would like them."@@
Gem pauses, her eyes flicking from your face to the flowers, then back again. She doesn't take them right away.
@@.koboldSpeech;"For... me?"@@ she repeats, hesitant.
@@.playerSpeech;"Of course, Gem. Can't I bring you a little gift?"@@
She stares a moment longer, as if trying to determine whether it's a trick, a test, or something else entirely... but not wanting to offend you either, she finally reaches out and takes them from your hand, claws brushing your fingers for just a moment.
@@.koboldSpeech;"...They're pretty,"@@ she murmurs. @@.koboldSpeech;"Thank you, master"@@
She stands there for a beat longer, bouquet in hand, unsure what to do. Then she moves, walking toward the small table near the unused chimney, and there, she places the flowers into a narrow, dusty vase. It's slightly too tall, unused for years, but she handles it with care. After a moment of adjusting the stems, she steps back.
It's not much.... hells it is not much but it changes the space regardless. The flowers bring color and life where there was only grey and sterile stone.
<<set $flowerItem to false>>
<<set $gemEvents.push("flowers")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>
You do realize that Gem's existence in this little dimension is bleak and, to a degree, pointless.
An endless battle against the dust and grime, with no one but you to witness her efforts. It's not like you could take her with you on your missions, but perhaps there is something you can do for her, and hopefully, it will help her pass the time. Something to ease the monotony and give her mind a bit more to hold onto.
The next time you visit the library, you could pick something for her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>
<<set $gemBook to 1>>You hold out the book you got her, and offer it to her with a smile.
@@.playerSpeech;"Here. You've been doing a great job, Gem. I thought I'd get you a little present." @@
Her eyes linger on the cover, then meet yours. She accepts the gift with a hesitant nod, fingers brushing the worn edges with great care. The book does look like it could disintegrate at any second, after all.
@@.koboldSpeech;"Thank you... Master."@@
Her voice is quiet, tentative. She looks at the cover, eyes scanning the title, though it's clear she struggles.
@@.koboldSpeech;"I... um... I can read some words... but not many. I'm not sure I'll be able to..."@@
You sush her with a gentle wave.
@@.playerSpeech;"Nonsense. I'm sure you will be fine, you are the smartest kobold I know. Come on, don't be shy. I'm interested to hear what you think of it." @@
She blinks, then looks back down at the book. She reads the title out loud, carefully pronouncing each syllable.
<<if $gemBook is 2>>
@@.koboldSpeech; "Echoes... of... the Outer... Planes. Vol? Ah, volume four." @@
She then flips the cover and the pages, taking a quick peek.
The text is dense, written in archaic phrasing and layered with convoluted language far beyond anything she's accustomed to. Compared to Elyss' lazy smut-filled books, these are almost like a different language. But the pictures... the pictures catch her attention.
Strange, beautiful illustrations of alien landscapes, bizarre creatures, and worlds unlike anything in her tiny, gloomy room. She lingers on the colorful images, the swirling skies and twisted plants.
You can tell that the book has quickly captivated her by the way her eyes lock onto the page, forgetting for but a moment that you're even there.
She flips through the pages, her tail lazily swaying, a little smirk on her muzzle. Finally, she seems to remember herself, and her eyes dart back to you.
@@.koboldSpeech;"Ah, well. I'll try my best to read it, master. Thank you." @@
<<set $gemBook to 4>>
<<set $gemEvents.push("book")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric][$gemPoints +=3]]</div>
<<else>>
@@.koboldSpeech;"The... Anatomical... Disassembly... of Lesser... Reptilian... Species."@@
Her eyes dart to the inside. The book is full of grisly, detailed diagrams... bones, muscles, cross-sections of reptilian bodies, including, of course, kobold anatomy.
A shiver runs through her, but with your eyes locked on her, she can't exactly show disgust or displeasure. A myriad of questions assault her racing mind. Is this a threat? A warning? Or something even more sinister?
The book is marked with the same symbol you proudly carry in your armor, linking you unmistakably to the same organization. Her eyes narrow, the unease sharpening. The thought that you know all this about her... know how to break her down, piece by piece, makes her heart beat faster.
Gem's not stupid. This is no coincidence, no random book pulled out of wherever you got it. This is a deliberate message, a reminder. Do you make a living turning kobolds into wearable scarves?
She's afraid, but uncertain how to respond. Should she recoil? Thank you? Or stay silent, hoping her hesitation won't provoke anything worse?
She flips another page, hoping it will be something less grim... revealing a rather detailed image of a small, bipedal, scaly thing. A kobold, its insides laid bare for the reader to see in such exquisite, macabre detail that she can barely comprehend how it could even be rendered onto the parchment.
Eventually, her trembling eyes leave the pages, though they don't quite meet yours. Like a kicked puppy, she stands there, shoulders slumped, clutching the book to her chest.
@@.koboldSpeech;"I... am s-sorry if I did something to upset you, m-master. I d-didn't mean to...."@@
Her voice comes out small and meek. It makes sense that she would assume that this is because of something she did.
@@.playerSpeech;"It's alright. But I want you to read it, Gem. A gift should be appreciated, don't you think?" @@
She nods, eyes now fixed back on your knees.
@@.koboldSpeech; "Of c-course, master. T-thank you... I-I will of course read it." @@
Even as she says that, she looks like she's going to cry. Poor thing, the feeling will only grow more intense as the pages go on and she realizes just how painfully you could end her.
<<if !$gemEvents.includes("badEvent")>>
<<set $gemEvents.push("badEvent")>>
<</if>>
<<set $gemBook to 5>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric][$gemPoints -=3]]</div>
<<set $quickGem to true>>
<</if>>\
<<set $daysAskBook to 2>>
@@.playerSpeech;"So, how are you liking the book? Does it help you... Imagine those faraway places?"@@
She's been reading quite a bit lately, so you assume she must have an opinion about it.
@@.koboldSpeech;"Yes! The pictures, I didn't think humans could make art so... um... precise? They look so real..." @@
She pauses.
@@.koboldSpeech;"The book is a little hard to understand, at times. Can I... ask you for some help?"@@
You nod, happy to assist her. This gift was meant to entertain her, but also make her trust you more. Gem rushes to find the tome, before flicking through some pages with practiced speed.
@@.koboldSpeech;"Here. What does 'e...evanescent ' mean? And... 'caliginous'? They keep coming up in the descriptions..."@@
You chuckle, as you lean in.
@@.playerSpeech;"Well, let's see here..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BookGemGive2]]</div>
<<set $gemBook to 8>>
<<set $basementEnergy to 0>>
<<set $daysAskBook to -1>>@@.playerSpeech;"Have you been reading the book I gave you?"@@
A beat of silence. Then, very carefully:
@@.koboldSpeech;"...Yes, master."@@
Her voice is flat, controlled. Too controlled. She won't meet your eyes.
@@.playerSpeech;"And?"@@
Another pause. Her tail curls tightly around her ankle.
@@.koboldSpeech;"It's... very detailed."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>
<<set $gemBook to 15>>
<<set $daysAskBook to -1>>You kneel to better reach her. You hold her still with a hand on her hips, the other sliding along the side of her head, fingers running through her soft fur.
@@.playerSpeech;"You're beautiful, Gem. I just... can't help myself." @@
There is no reply; she can't bring herself to produce anything other than a silent squeak. All she can do is let her eyes drift closed and accept. Accept your touch, accept your taste, accept your kiss.
It's a long, gentle kiss, the kind that leaves you feeling warm and tingly. You take your time, savoring her scent, the feel of her body, her warmth. When you pull away, her eyes remain shut, as if still bracing herself.
You give her a gentle pat on the head and stand back up.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
<<if !$gemEvents.includes("gentleKiss")>>\
<<set $gemEvents.push("gentleKiss")>>\
<<set $gemPoints +=1>>\
<</if>>\ Your grip tightens on her chin, tilting her muzzle up with deliberate force. Gem's breath hitches as your lips crash against hers.. no tenderness, no warning, only your tongue pushing past her teeth to claim her mouth in a wet, searing invasion.
She whimpers, claws flexing uselessly against her sides, but you don't relent. You devour her, swallowing every gasp, every cry. Her very breathing belongs to you, and you'll take it if you so desire.
When at last you release her, she nearly collapses, panting heavily. Tears cling to her eyelashes from the lack of air, a thin trail of saliva dribbling down her chin.
Your taste will linger for a while~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>You smirk, gathering a thick pool of saliva on your tongue before spitting directly into her open muzzle. Her face contorts for a moment, instinctive revulsion flashing across her features, before iron control smooths it into just submission. A whimper lodges in her throat.
@@.playerSpeech; "Swallow~"@@
Her throat bobs obediently, taking everything you give her. Disgusting as it is, she'd rather obey than risk angering you. The moment stretches as she gulps it down, more seemingly welling up in your mouth to replace the swallowed dose.
A thin strand still clings to her lower lip when you finally let her go, and that, too, you instruct her to lick clean.
@@.playerSpeech;"There. We can't have you forgetting my taste."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom][$gemPoints -=1]]</div>\
<<set $basementEnergy to 0>>The kobold does her best to satisfy you, or at the very least, not disappoint you. She's clearly not used to servicing human cocks with her maw... or servicing nay cock at all. Least so, something this large... a meaty, throbbing sausage she can barely fit without straining her jaws.
But she keeps her teeth away, and by both hand and tongue, she manages to work out a method of pleasuring you. Licking and kissing and sucking your dick until you are hard, and then continuing, working towards the eventual orgasm.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum down her throat |GemBlowjob3]]<img src="Images/Icons/RedCum.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Since this is her first time, go easy on her |GemBlowjobEasy]]<img src="Images/Icons/RedCum.png"></div>\
When you finally reach your limit, there is no need for instructions. Gem knows exactly where you want her.
She closes her eyes as she takes your cock deeper, and you reward her with a dose of cum that fills her mouth, and makes her cheeks bulge as she struggles to contain it.
Her throat bobs in a few hurried swallows, and soon enough, her mouth is empty, her lips and chin glistening with your seed.
She smiles at you, a soft, pleased sound rising from her throat.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<if $gemEvents.includes("niceEvent") && !$gemEvents.includes("badEvent")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you should give her a reward... |RewardGem][$gemCum = true]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |RewardGem][$gemCum = true]]</div>@@\
<</if>>\
<<set $basementEnergy to 0>>
<<set $gemEvents.push("cameThroat")>>When the moment comes, you reach for her horns and pull her in close, the tip of your cock breaching the back of her throat.
Gem offers no resistance despite the coughing and gagging, and those convulsing muscles, that instinctual response to push the invader out only serve to create an exquisite pressure all around your length. Through watery eyes and strained breaths, she endures, knowing relief will come soon enough.
The first thick pulse of cum is felt through her throat, your urethra distending ever so slightly and her eyes flutter shut as she braces herself. Thankfully, she doesn't have to do any work on her end. You pump it beyond her tongue, deep into her throat, forcing it down her gullet and directly into her tiny stomach. Wave after wave after wave, while Gem simply takes it, as if she had a hose plugged directly into her.
You release her horns, watching as she pants and wipes at her mouth with the back of her paw. Her throat works as she tries to clear the last remnants of your release.
It's thick, so thick it's hard to get down. Her belly feels heavy with the amount of cum, and she'll take lungfuls of your sperm for the foreseeable future.
And yet... There is a strange satisfaction, an undeniable sense of accomplishment. She's not entirely sure why, but the warm weight of your seed is strangely pleasant. A reward for a job well done.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<if $gemEvents.includes("niceEvent") && !$gemEvents.includes("badEvent")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you should give her a reward... |RewardGem][$gemCum = true]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |RewardGem][$gemCum = true]]</div>@@\
<</if>>\
<<set $basementEnergy to 0>>When your orgasm finally arrives, there is only one place for it.
A firm hold on her horns pulls her in, and the first thick spurt of seed hits straight like an arror on the back of her throat. It takes a moment for her to realize what's happening, her eyes widening as the warm, salty fluid is poured to deep for her to have a choice in the matter. She gags slightly, her claws digging into your thighs, but she doesn't pull away... can't pull away, not with how strong your grip is.
@@.playerSpeech; "Swallow."@@
The command is firm, leaving no room for refusal. Not like she could. Gem's throat bobs as she obeys, her face twisting slightly at the unfamiliar taste. Some spills past her lips, dripping down her chin in sticky strands, but she manages to take most of it, gulping it down with shaky, obedient swallows.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
<<set $gemEvents.push("cameThroat")>>After a job well done, you figure it would be in order to reward Gem for her good behavior, her obedience. For someone in her situation, even the smallest kindness can mean the world.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A headpat seems like a good enough reward |GemHeadpat]]</div>
<<if !$gemEvents.includes("freeTime")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her the rest of the day off |DayOffGem]]</div>
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pleasure her, make her cum |OrgasmGem]]</div>
<<if $gemCum is true>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Massage her neck, help her swallow your cum |GemSwallowCum]]</div>
<</if>>
<<set $gemEvents.push("rewardHeadpat")>>
<<switch $gemHeadpat>>
<<case 0>>
Your hand settles between her horns, fingers scratching gently at her scalp in that way that makes her tail twitch.
@@.playerSpeech;"You took that so well. I'm so proud of you, my lovely Gem~."@@
Even if she knows your praise should not matter, that you shouldn't even be able to influence her... those words send a warm flush through her body. Her tail curls up against her thigh, betraying the small flicker of satisfaction she feels.
A shy, uncertain smile spreads across her face. It's... a good thing that you are pleased with her, right? Maybe if she keeps doing well, you'll continue to show this softer side. Maybe.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<case 1>>
Your hand settles between her horns, fingers scratching gently at her scalp in that way that always makes her tail twitch. She leans into the touch with a needy sound, nuzzling into your palm, her entire body practically humming with warmth.
@@.playerSpeech;"Such a good girl. I just can't get enough of you, you know that?"@@
The words make her heart flutter, even if they probably shouldn't. To be seen. To be loved, or at least something close to it. She's seen your darkest side, and now, burned by the darkness, she basks in the warmth you provide.
@@.koboldSpeech;"T-thank you... I-I just want to make you happy..."@@ she whispers, voice trembling with emotion. Her arms remain motionless by her sides, happy to receive whatever affection you are willing to bestow.
You give her a final scratch, a gentle kiss on the forehead, and the kobold can't help but let out a quiet, contented purr.
<<if !$gemEvents.includes("headPat")>>\
<<set $gemEvents.push("headPat")>>\
<<set $gemPoints +=1>>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<case 2>>
Your hand settles between her horns, fingers scratching gently at her scalp. She remains mostly frozen in place, not knowing what to do with this.
@@.playerSpeech;"Good pet. Your holes are as tight as the day I got you. If only you didn't try to escape, hm?"@@
It's meant as a compliment, but the mere mention of her escape attempt (and what it led to) makes Gem's fluff visibly bristle.
@@.koboldSpeech;"I'm so sorry, Master. I don't know what I was thinking."@@
@@.playerSpeech;"Shhh. So long as you stay obedient, there won't be any more punishments."@@
Then, as she shakes her head in agreement, you add something else.
@@.playerSpeech;"You know I love you, Gem. That's why I have to keep you safe."@@
Your hand moves lower, stroking her cheek. Your expression is soft, loving, but Gem remains tense, afraid.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<</switch>>\
<<switch $gemOrgasm>>
<<case 0>>
Your arms form an inescapable cage around her smaller frame; one hand locked around her waist while the other explores the tender flesh between her thighs. Gem's startled gasp echoes in the quiet room when your fingers brush her swollen, overstimulated folds. The confusion in her glassy eyes is almost endearing... shouldn't this be over by now? It usually ends when you mark her with your sticky stuff.
@@.playerSpeech; "Shhh... calm down," @@ you murmur so close to her head she can feel the warmth of your breath on her fluff. @@.playerSpeech;"You did so good. Let me take care of you now"@@
Your touch is slow at first, but relentless. You keep her close, trapped by your strong grip, and all she can do is take it. Like your perfect, fluffy doll, your perfect, obedient toy.
It takes a bit for her body to respond. She's not an easy one to get off, especially after such a harsh fuck, but soon, her hips start to roll against your hand, a needy, almost desperate whine escaping her.
The contradiction is almost poetic; her captor, her tormentor, now the source of her pleasure. Your whispered praises sink into her psyche like poisoned honey, each sweet word reinforcing the twisted bond between you.
@@.playerSpeech;"There we go. You like being praised, don't you? You like it when I tell you how beautiful you are, and how lucky I am to have you..."@@
Your lips brush her neck, which makes the flustered thing bury herself against you, tail curling around your body. She's trembling, whimpering.
@@.playerSpeech;"Cum for me, Gem. You deserve this~"@@
Against her will, Gem feels herself responding. She tries not to, really, but your fingers are relentless. Your body is warm and comforting, and the things you whisper in her ear bring her a sense of security, no matter how false they might be.
She wants to fight it. But in the end, she's as powerless as she always is, her hips bucking helplessly as you push her over the edge.
A sob escapes her as her entire body tightens. She arches against you, claws digging into your flesh as she spasms, her walls clamping down around your fingers in the most delicious manner. You hold her through it, stroking her silky fluff as she gasps and shakes quietly, until, eventually, her breathing slows and her body relaxes.
@@.playerSpeech;"You are such a pretty thing, did you know that?~" @@ you murmur, and Gem feels her heart swell with a mixture of joy and despair. This... has to beat the basement, but still....
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom][$gemOrgasm = 1]]</div>\
<<case 1>>
You gather her small frame onto your lap, one hand splayed possessively across her belly as she sinks back against your chest. Gem exhales softly, tail twitching in lazy arcs against your thigh. She knows its time for her 'reward'
@@.playerSpeech; "That's my good girl," @@ you praise, nuzzling the space below her horns. @@.playerSpeech;"You've earned this."@@
Your touch is deliberate, teasing, and the kobold lets out a small, eager noise as you slide a finger into her slit. Gem, who once feared your touch, now seeks it, her body eagerly accepting the intrusion.
@@.playerSpeech; "Look at you," @@ you murmur softly. @@.playerSpeech;"My perfect, most loyal cutie. Taking your reward sooo well~"@@
Her climax builds slowly, a rising tide rather than a crashing wave. You feel every flutter of her walls, every hitched breath, guiding her gently toward the edge.
@@.playerSpeech; "Let go, little one. Give in~" @@ you purr, your thumb circling her clit. Gem lets out a needy whine, her hips rocking against your hand.
A part of her mind still screams that this is wrong, because, well, it is. But she's made her peace with it. No matter what she thinks about you or this violation of her privacy, this imprisonment; this is her life now.
She'd rather learn to enjoy it, she thinks. And truth be told, doing so is not as hard as she expected... to just let go in your arms and let her own pleasure overwhelm her, a sweet, blissful warmth spreading through her exhausted body as she cums on your fingers.
<<if !$gemEvents.includes("rewardCum")>>\
<<set $gemEvents.push("rewardCum")>>\
<<set $gemPoints +=1>>\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<</switch>>\
Your thumbs press into the tense muscles of her throat, working out the strain as she struggles with her last sticky mouthful.
@@.playerSpeech;"Shhh, easy,"@@ you coax, tilting her chin up. @@.playerSpeech;"Don't waste a single drop."@@ The kneading motions ease her gulps, helping her throat work as she obediently swallows every last bit. You can feel the muscles contracting under your fingers, the way her bump bobs with each careful gulp. A soft whimper escapes her as she finally manages to get it all down, under your careful guidance... and your watchful eye.
@@.playerSpeech;"Good girl,"@@ you murmur, stroking her cheek. The praise makes her tail give a weak but happy little flick despite her exhaustion.
@@.koboldSpeech;"T-thank you, master..."@@ she whispers hoarsely, her voice rough from the strain. The added weight in her belly makes her feel oddly warm, and the lingering taste is not entirely unpleasant.
Is this the warmth she was deprived of for so many years?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\Doesn't matter how well she blocked it (and how well she took it), when the deed is done, her legs feel weak and shaky, her insides sore and throbbing.
@@.koboldSpeech;"T-thank you for using me, Master..."@@ She mumbles weakly, along with a curt bow. She sounds genuinely thankful, though you suspect the reason for that is less about the pleasure you brought her, and more the fact that you are done. Its still an improvement, though.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<if $gemEvents.includes("niceEvent") && !$gemEvents.includes("badEvent")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps you should give her a reward... |RewardGem][$gemCum = false]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |RewardGem][$gemCum = false]]</div>@@\
<</if>>\
Only when the supplies have been properly relocated to the dilapidated (although impressively clean) kitchen do you call out for Gem.
She appears almost instantly, her footsteps echoing down the corridor with noticeable urgency. She pauses at the door's edge, her small frame tense, eyes wide and flickering with uncertainty. You are up to something, and she fears what that something may be.
@@.koboldSpeech;"Master? What... can I help you with?"@@
You gesture toward the table without a word at first. She follows your gaze and freezes. Her eyes widen further when she sees the bundle of ingredients; firm vegetables, herbs, meats of dubious origin, spices.
For a moment, she doesn't as much as blink. What is the meaning of this?
@@.playerSpeech;"I thought you'd prefer this to scrubbing walls. You said you could cook, didn't you?"@@
A little smile begins to tug at her muzzle. While this doesn't change her predicament, a thing as small as being allowed to cook, the simple satisfaction of performing a skill she has honed over the years is more than welcome.
@@.koboldSpeech;"Y-yes! I can. Thank you, I'll make sure to prepare something good for you." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Gift her a bouquet of flowers |FlowersGem]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Gift her a book |BookGemIntro]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Gift her a book |BookGemGive]]</div>Gem has tons of questions, but you are happy to assist her. There are a lot of fancy, difficult words in there. Orion be damned, sometimes you yourself have to pause and puzzle over them, piecing together meaning from context. Sometimes, outright make them up on the spot to satisfy her curiosity.
You find yourselves sitting close, almost like a father and daughter, as she points out a word or a confusing sentence, and you explain, or attempt to, what it means. For a moment, she can forget about the situation, forget that you're the reason she's here. Like a normal day, with someone who is willing to spend time with her.
@@.koboldSpeech;"Oh, and what is this 'Eye' thing that keeps being mentioned? Here, for example..."@@ She points at a passage, and she struggles to read the words out loud.
@@.koboldSpeech;"...The Eye doth rend the Veil of this realm with fell and ravenous hunger. It beareth the memory of an ancient wound dealt unto it, and thus its malignant gaze remains ever fixed upon these accursed lands..."@@
It takes a significant amount of effort for her to finish the sentence. When she finally does, she looks back at you, expecting an explanation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The Eye is... |BookGemGive3]]</div>@@.playerSpeech;"The Eye is... well, it's said to watch over all the planes, seeing through the veils between worlds. It is a harsh sentinel that guides us hunters by revealing the wicked and the corrupt. It's our duty to purge them."@@
She stares, a bit of wonder creeping into her eyes.
@@.koboldSpeech;"Oh... so... you hunt the bad ones, right? To protect the innocent?"@@
You nod.
@@.playerSpeech;"Quite so. You seem to understand the nature of it already. Such a smart girl you are."@@
Your hand gently strokes her head, and her eyes flutter shut. Truth be told... she wouldn't have imagined you, out of all people, were part of any righteous force.
She had been sure that you were just a lust-drunk individual, with a penchant for cruelty and a strange taste for kobolds. As she reads deeper into the book, she'll uncover more about the Order you serve... and, by extension, more about you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>You browse the shelves with Gem in mind. You hope it's not too obvious, you wouldn't want Orion to notice and ask troubling questions.
Most of the tomes here are... not exactly heartwarming. Dusty volumes on skinning techniques, demons and eldritch horrors, and other grim subjects are far too common in a library not meant for recreational reading. You consider, briefly, a thick leather-bound book titled "The Anatomical Disassembly of Lesser Reptilian Species". Gem would surely appreciate a guidebook with detailed diagrams of how to take apart her own kind...
Alternatively, you stumble upon a rather ornamented, filigree-covered tome entitled "Echoes of the Outer Planes. Vol 4."
You heft it open, and sure enough, you are met with a detailed recollection of distant worlds visited by Veilwalkers during their travels and hunts. Each chapter centers on a different realm; barren realms where ash falls like snow, jungles that breathe, cities suspended in perpetual twilight... certainly captivating.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take "The Anatomical Disassembly of Lesser Reptilian Species" |BadGemBook]]</div>
<<if !$gemEvents.includes("badEvent")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take "Echoes of the Outer Planes. Vol 4." |GoodGemBook]]</div>
<</if>>\You decide to take the first book. If for no particular reason, you think Gem's reaction will be hilarious... imagining her big eyes widening as she flips through diagrams showing the detailed anatomy of her own kind.
Orion nods absent-mindedly when you take the book, not even asking why. A hunter must know his foe well, after all.
<<set $gemBook to 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>You decide to take the second book. The insight will probably interest her, and the descriptions and illustrations will help transport her mind to places far from the gloom of the tiny world you've forced her into.
Orion seems to immediately recognize it, from the cover alone.
@@.OrionSpeech;"Ah, the fourth installment of the Echoes series. A most enlightening volume, indeed."@@
He nods in approval of your choice.
@@.OrionSpeech;"One can never know when such wisdom may come to bear, hm?"@@
<<set $gemBook to 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div> <div class="passCheck">\
The portal room is off limits for Gem, that she knows well. The door that leads to the ominous obsidian disk has remained closed, but not always locked. The strange echo of power behind that door, the way the walls near it seem colder, heavier. She knows that's the room you use to teleport, and she knows that's where you dragged her through.
A way back home, a way out of this nightmare, even if it means travelling through the void again.
Indeed... she's come prepared. She's been watching you. Noting the words you speak before you vanish, the cadence of them, the rhythm. Her memory sharp enough to catch fragments... and she's practiced them in whispers when she was alone.
Now, she stands before the obsidian disk. Massive, motionless. Its surface is black as still water, dull in the low light. Gem approaches slowly, reverently, her bare feet silent against the stone. She glances back once to make sure she's alone, then lifts her chin and speaks.
A rough mimicry of the old incantation falls from her tongue, and...
Nothing happens.
The stone does not stir. The air does not shimmer. The world holds its breath, unimpressed, and she curses softly.
@@.koboldSpeech;"Oh, for fuck's sake... shit! Why does everything here have to be so horrible?"@@ The words feel strange in her mouth, you think to yourself.
She directs her attention back to the disk. Maybe there is something she missed, a lever or hidden button that might trigger its magic. Maybe it requires some sort of key, something that you keep with you at all times? If so, she hasnt noticed any.
Dejected and frustrated, she turns to leave. She knows you are out right now, but also knows that you could appear back from a portal at any second and she absolutely does NOT want to be caught in here.
She'll come up with something else. She will... she won't give up.
<img src="Images/Icons/Eye.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |GemEscapeweird]]<img src="Images/Icons/RedSkull.png"></div>Her pupils shrink into even smaller slits when your blade is unsheathed. She takes another step back, nearly stumbling on her tail this time, and raises her paws in a trembling, placating gesture.
@@.koboldSpeech; "Wait! Wait, please! I... I didn't... I-I won't—" @@
You stand between the door and her, and she knows there is no way in hell she could make it. Where would she even run to?
The corner of the room is, then, the only place she can back away into it, until her back hits the cold stone.
@@.playerSpeech;"I trusted you. I was kind, I gave you a chance. Out of the basement, a life as my servant. This is how you repay me? By trying to escape while you think I'm not watching?" @@
She shakes her head, frantically, tears welling up in her eyes as you close the distance, one slow step at a time. Death seems inevitable, and even if her last days have been anything but pleasant, she can't help but cling to life with instinctual desperation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just kill her |GemEscape4]]<img src="Images/Icons/RedSkull.png"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Punish her instead. Death just yet would be too kind... |GemEscape5][$karma -=1]]</div>
<<set _eventRemove to "tryingEscape">> \
<<set $gemEvents to $gemEvents.filter(function(remove) { return remove !== _eventRemove; })>>\
<<set _eventRemove to "GemKillEvent">> \
<<set $gemEvents to $gemEvents.filter(function(remove) { return remove !== _eventRemove; })>>\
You have no use for a pet that isn't loyal, but you are not just going to grant her a quick, easy way out. No, you want her to be aware of her impending demise. You want her to feel it, to suffer, to regret her decision. And there's nothing more intimate, more personal, than strangulation.
Your hands close around her neck, and her eyes widen as her windpipe is constricted, her paws flying up to grab your wrists. She struggles against you, weakly at first, then with increasing desperation as oxygen deprivation sets in. Her claws rake down your forearms, drawing thin lines of blood that bead and drip onto her heaving chest, matting her white fur. The scratches sting, sure, but her strength is already fading... her struggles growing more frantic, more pathetic by the second.
@@.playerSpeech;"Shhh,"@@ you murmur, almost lovingly, as your thumbs press deeper into the soft hollow of her throat. @@.playerSpeech;"I warned you, didn't I? I told you not to betray my trust. You should have listened."@@
Her body bucks violently, one last instinctual rebellion against death. Her claws find purchase in your scratched forearms, digging deep, but the pain is meaningless now. You can feel her heartbeat fluttering against your palms like a caged bird, her lungs burning for air that will never come...
Then, comes the delightful moment, the transition... the moment her struggles start becoming weaker instead of stronger. There is no way back from that; weaker, then weaker, the light in her eyes slowly dims, and her body goes limp in your grasp. You hold the pressure just a moment longer, watching with clinical fascination as her muscles relax and her head sags back. Finally, you let go, and her lifeless body falls to the floor.
You take a moment to collect yourself, taking stock of your own injuries. Nothing much, they should heal in a few days at most.
Then... you stare at the kobold's body. Whatever you feel at this moment, at the sight of the dead creature before you, is something you'd rather not dwell upon. You scoop up her limp form, carrying it outside the building, and tossing her into the infinite darkness below.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $partnerToRemove to "kobold">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $excludingPartner to "">> \Your hand clamps around her neck, and you slam her into the wall. Her claws instinctively reach for your wrist, scrabbling uselessly against the gauntlet. When your blade presses on her stomach, threatening to pierce through her soft underbelly, she freezes completely, not even daring to breathe. Tears stream down her muzzle as she stares up at you with wide, terrified eyes.
@@.playerSpeech;"I warned you, didn't I? That you'd wish you were dead if you as much as thought of running away. Is this what you wanted?"@@
The blade sinks a little further, and a weak, pitiful whimper leaves her throat, as her body attempts to uselessly squirm away from the imminent pain. But your grip is iron, and the wall behind her will give as little ground.
@@.playerSpeech; "Answer me. Is this what you fucking wanted?"@@
You spit out each word, pausing briefly between them as the pressure of the blade against her flesh steadily increases. By the fourth word, a thin trickle of blood wells up around the tip, but you never let her answer. You throw her to the ground with as much strenght as you can muster, and then you unleash the demon within your veeery eager weapon.
The concentrated burst of energy strikes her like a thunderbolt, coiling around her small body and sending her convulsing and thrashing. She screams, eyes rolled back in agony as her muscles seize, her limbs spasming uncontrollably under the assault.
The chains don't form this time; you do not need to trap her. Only punish her, only cause the maximal amount of pain. And that is something your weapon is very, very good at. Something it cheerishes, something it misses from the times it used to spend with its... previous wielder.
The weapon thrums in your grip... <i>alive</i> with her torment, reveling in the way her small form convulses against the stone floor, in how the broken thing dances and bends in agony.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemEscape6]]</div>The torment stretches far beyond what flesh should endure.
The entity trapped within your blade cherishes this moment, and it feasts. Not just on her pain, but on the primal terror that precedes it. It's precise, modulating its assault with frightening intelligence for what should be a chunk of metal at your disposition, helping you keep teetering on the edge of consciousness without ever fully granting her the mercy of oblivion.
Gem's body convulses on the stone floor, spine arched to breaking as dark energy crackles all through her tiny body. Her screams have long since eroded into something incomprehensible... guttural, reflexive noises torn from a place deeper than language, maybe conscious thought for that matter.
Just when the current seems to ebb, when her scorched paws twitch upward in a pitiful plea for mercy, the blade within your hand reawakens with fresh malice. Her muscles lock anew, her cry a shattered thing as agony carves fresh pathways through her nervous system.
Watching her, you finally understand Korvaax's downfall. Perhaps the man had always carried darkness within him. But this weapon... this living cruelty, you can now understand how much it enabled his sadism.
But as Gem's whimpers dissolve into silent, shuddering sobs, something gives you pause. Her eyes, normally so bright and alert, have gone glassy and distant. Her claws twitch uncontrollably on the stone floor, her breath coming in shallow, irregular gasps. There's a fine line between punishment and permanent damage... and you may have just crossed it.
Your fingers tighten around the hilt. The blade resists, its hunger forever unsatisfied, but you force it back into its sheath with a snarl.
Meanwhile, the tortured kobold doesn't even whimper. Just... lies there in a crumpled heap, her chest rising in tiny, hiccuping spasms. A thin line of drool connects her muzzle to the stone floor.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check on her... |GemEscape7]]<img src="Images/Icons/RedHeal.png"></div>
@@.playerSpeech; "Gem?"@@
No response.
You crouch beside her, rolling her onto her back. Her eyes stare blankly past you, pupils dilated wide. When you pinch her flank, she doesn't react at all, just keeps breathing in those awful, stuttering gasps.
For one terrifying moment, you think you've gone too far. That you've broken your favorite toy beyond repair.
But then, as you get ready to blindly use your healing magic and hope it does <i>something</i>, there is a flicker. Her right eye twitches. Her claws scrape weakly against stone. And with a shuddering inhale, awareness floods back into her gaze.
She sees you looming over her, and the reaction is as instant as it is violent.
@@.koboldSpeech; "N-no more... p-please no more..."@@
Her voice is shattered, barely audible. She tries to curl into a ball, but her limbs won't obey properly. All she can manage is a pathetic trembling, her tail clamped tight between her legs.
Tears carve clean streaks through the dust on her furry face, not just from the torture, but from the utter, overwhelming despair. What did she do to deserve this? What horrible crime is she being punished for?
@@.koboldSpeech; "I'll... ... no more... E-elyss..."@@
You stroke her head, feeling her flinch at the contact. Perhaps just an involuntary twitch, she's still not fully in control of her body. You scorched her good.
@@.playerSpeech;"You were warned. And yet you still tried to run."@@ Your voice is calm, almost gentle as you continue stroking her head, feeling the way her entire body tenses under your touch. @@.playerSpeech;"Now... we have to continue the lesson."@@
Her breath hitches, a fresh wave of tears spilling over as she shakes her head weakly.
@@.koboldSpeech; "N-no... p-please... I-I understand now... w-won't ever... ever again..."@@ Her voice cracks, the words tumbling out between shuddering sobs. @@.koboldSpeech; "P-promise... promise... oh g-god please n-no more, no more."@@
You unseathe your blade again, slowly, deliberately, giving her plenty of time to anticipate its return.
@@.koboldSpeech;"No! No, no no, p-please... no m-more... no more no m-more..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Perhaps this is enough... |GemEscape9]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |GemEscape8]]<img src="Images/Icons/RedSkull.png"></div>
<<if $karma <= -2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cut her tendons to ensure she doesn't run ever again |TODO6][$karma -=2]]<img src="Images/Icons/RedEvilKarma.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cut her tendons to ensure she doesn't run ever again |TODO6][$karma -=2]]<img src="Images/Icons/RedEvilKarma.png"></div>@@
<</if>>You've been punishing her for a while now.
Perhaps she's had enough, perhaps she's learned her lesson. You are not sure how much more she can take before risking permanent brain damage, and you'd rather not have a braindead slave. What fun is there to be had in a pet who's not aware of its own collar?
Still, you want to make it feel like she narrowly escaped something far worse. You press the flat of the blade against her trembling throat, watching her pupils dilate with terror.
@@.playerSpeech;"I can feel when someone gets near the disk, pet. It's linked to me, which is why you couldn't use it."@@ A lie, but one that will keep her obedient. Her breath hitches as the cold steel presses firmer against her pulse point.
@@.playerSpeech;"I thought you'd know better, pet. That I'd trust you not to try anything stupid."@@
@@.koboldSpeech;"I'm so s-sorry... I... I j-just... Elyss..."@@ Her voice is strained, each word punctuated by a tiny whimper as her body trembles uncontrollably. @@.koboldSpeech;" I won't even as much as look at it, I p-promise, just p-please..."@@
You let out a heavy sigh, shaking your head as if disappointed.
@@.playerSpeech;"I have a fondness for you. I really do. But do you truly deserve my kindness after this betrayal?"@@ You press the blade just enough to dimple into her skin, watching a bead of crimson well up.
@@.playerSpeech;"Here's what's going to happen."@@ You withdraw the blade with deliberate slowness, letting her breath again. @@.playerSpeech;"You'll spend three days in the dark. Just you and your thoughts about how very, very lucky you are that I didn't pelt you alive for this."@@
A kindness, if it can be called that. It will be a miserable experience, but a survivable one. And after that, after the horrific punishment is over... You doubt she'll ever think of disobeying again.
She can't bring herself to speak, not even in agreement. Only the barest nod, the most minuscule of movements, lest the blade accidentally sink deeper. It is not particularly sharp and her fur should help reduce the severity of any damage, but the edge seems to actively seek blood, to cause harm on its own even when it shouldn't be possible.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Carry her over to the basement... |BasementAloneGem]]</div>
You have no use for a pet that isn't loyal, and so you thrust your blade straight into her heart. Her ribcage shatters with surprising ease, as time seems to come to a stop around you. Her eyes, still wide with terror, lock onto yours as the blade pierces deeper. A wet gasp escapes her lips, blood already welling up in her throat.
Her claws scramble weakly against your blade, not to push you away, but as if to grab onto something. They slip against the smooth steel, unable to find purchase, and, finally, her strength abandons her.
A final, wet, ragged breath leaves her ruined lungs before she goes limp for the last time.
You twist the blade and rip it out of her chest. A fresh fountain of blood gushes forth from the gaping wound, painting her fur and the ground red.
Your only regret is the loss of a good toy, the pain it will be to clean her blood from the floor.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $partnerToRemove to "kobold">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $excludingPartner to "">> \You've been punishing her for a while now.
Perhaps she's had enough, perhaps she's learned her lesson. You are not sure how much more she can take before risking permanent brain damage, and you'd rather not have a brain-dead slave. What fun is there to be had in a pet that's not aware of its own collar?
Still, there is absolutely no way you are just letting her off the hook, so you decide to give her one last punishment. Thorough, lasting, and cruel enough to mark her forever, yet careful enough to leave her mind intact... to feel the full extent of the misery you will inflict upon her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |CutTendons]]</div>
<<set $gemEvents.push("tendons")>>The journey to the basement is short, but Gem's weight in your arms is a constant reminder of her own helplessness. Poor thing can barely keep herself together, her body still twitching and jerking in the aftermath of your assault.
The room itself is unchanged. Cold and unwelcoming; the darkness absolute and just as terrifying as she remembered.
There, the chains are already waiting, and you unceremoniously throw her to the ground before fastening some manacles around her wrists and a collar around her neck, the iron biting into her fur with a final, metallic click.
@@.playerSpeech; "Three days."@@
You turn to leave, your footsteps echoing in the silence.
@@.koboldSpeech; "W-wait—"@@
Her voice is small, fragile. You pause, glancing back over your shoulder.
Even in the dark, you can see the way her tail curls tight around her legs, the way those wide, wounded eyes stare at you with desperation. You are terrifying, you surely are, but you can be reasoned with, at least to an extent. The cold isolation, or worse, the void-induced nightmares and the thought of being left alone in this unnatural dark for so long... is also terrifying.
@@.playerSpeech; "Count the hours, Gem. It'll make the time pass faster."@@
<<set $gemFuckState to "punished">>
<<set $gemTalkState to "punished">>\
<<set $gemEvents.push("punished")>>\
<<set $gemEvents.push("badEvent")>>\
<<set $gemPunished to 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
The knife glints in the candlelight as you test its edge against your thumb. Gem watches the motion with terrified, exhausted eyes, tightly restrained against a stone altar. She finds herself face down... stretched taut and extended limbs quivering.
What could you possibly have in mind?
That smile... and the knife, and her own helplessness. You are just going to slice through her vulnerable flesh, and that will be the end of her. She takes a shuddering breath, trying to brace herself for what's to come. She can only hope it will at least be a quick and painless death... it can't be worse than more of the blade.
@@.playerSpeech;"Don't worry, pet. This shouldn't take long,"@@ you murmur, tracing the blade along the back of her knee. Her leg jerks instinctively, but the bindings hold firm.
@@.playerSpeech;"I'll just need to make some modifications. To ensure you can't ever run away again."@@
@@.koboldSpeech;"M-modifications? No..."@@ Her voice is barely a whisper, weak and hoarse from her previous screaming. Still, the raw terror is palpable. She is a smart girl indeed, and she knows exactly what you have in mind already~
The first cut is... messy.
You're no expert in anatomy... you only know tendons lie somewhere beneath the skin, the strings that let her legs move. Well, what better way to learn than through a little hands-on practice?
And so the blade sinks too deep, nicking muscle before you hit the tough, fibrous cord you're after, you think you are after at least. Gem howls, her arching against the restraints as blood wells up in thick rivulets down her calf.
@@.koboldSpeech;"GAAHH! S-stop! STOP!"@@
You ignore her, wedging two fingers into the wound to feel for the tendon. Her flesh is hot and slippery, her screams climbing an octave as you prod blindly with the skill of a drunken butcher on his first day... and when you finally hook the tough strand with your fingernail, you pull, stretching it taut like a lute string before sawing right through it with the knife.
The wet snap is audible, even through her howls... this is just the first of many, many tendons you'll need to cut.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The grim work continues... |GrimWorkContinue]]</div>You repeat the process... over, and over. You sink the knife into her flesh, grope around with your fingers until you find what you are looking for, and then you slice right through it, before using some of your magic to prevent the blood loss from killing her.
Her screams have long since dissolved into choked, wheezing sobs by the time you finish with her legs. The stone altar is slick with blood fresh from the ragged trenches you've carved into her limbs. Every tendon behind her knees, every cord in her ankles... all severed now.
@@.playerSpeech;"There now,"@@ you pant, wiping your bloody hands on her trembling flank. @@.playerSpeech;"Was that so bad?"@@
Gem doesn't answer. Can't answer. Her muzzle hangs open, tongue lolling between her teeth as she gulps for air between silent screams. Her legs twitch unnaturally, feet flopping like a fish on dry land, utterly useless.
She knew the risks, she knew you were an evil piece of shit, and still, she can hardly come to terms with the inhuman cruelty of it all. Her imagination failed her; it never could have stretched far enough to picture this. The agonizing reality of her ruined body, the pleasure the monster crippling her gets out of it.
And still, its far from over.
You turn your attention to her arms...
The first incision along her elbow makes her jerk so violently she nearly dislocates her shoulder.
@@.koboldSpeech;"P-please... I... Is this not e-enough? I-I won't... I can't run. I c-can't... don't do this... please... p-please n-no more, w-why! Nghhhh—"@@ Her voice is so small, barely audible beneath the wet squelch of the blade.
@@.playerSpeech;"You're right, you can't run. But that's not the only reason for this."@@ You pause, flicking a strand of gore from your cheek with your thumb. @@.playerSpeech;"This is also a punishment. You broke my trust. And so I have to break you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To her arms then... |GrimWorkContinue2]]</div>By the time you reach her wrists, the fight has left her completely. No more pleading or screaming, she barely even blinks. Whether she's truly unconscious or simply trapped in a haze of pain and shock, you can't tell. She just lies there, staring vacantly at the altar and ground with the glassy, lifeless focus of a gutted fish still barely twitching for air. A beautiful kind of silence... only disturbed by the wet snick of parting flesh and the occasional wet rattle from her throat as a particularly deep cut jolts her from her stupor.
Once you've finished her arms, you step back to admire your handiwork, the bloody altar and the trembling, mangled doll you've made of her. The perfect, broken toy, unable to escape, to resist, to do anything without you. While the tendon removal doesn't equate to total, complete paralysis... it will make even the simplest movements difficult. Walking, holding anything... completely out of the question, though perhaps she'll be able to crawl like a worm, with the right motivation.
You take hold of her and carry her over to the basement, shackling her neck and leaving her in the dark like a discarded piece of junk. You'll come back for her when it's time to clean her up, and when it's time to make use of her.
And she just... stays there, barely alive, yet sadly still far from dead. You made sure not to nick anything vital and to heal her wounds. She's not going anywhere, not anytime soon~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>><<if $quickGem is true>>\
<<set $quickGem to false>>\
<<else>>\
You find your pet exactly as you left her... a broken doll propped against the cold stone wall. Her limbs splay at unnatural angles, the severed tendons rendering them useless. Only her eyes move, fluttering open at the sound of your footsteps, though even that is mostly out of instinct. She knows there is no hope.
Just more of you, her tormentor.
You crouch before her, admiring your handiwork. Even like this... slack-jawed, limbs dangling limply, her fur matted with sweat and tears and other, less savory fluids... she's such a beautiful sight.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |RapeGemGenericNoTendons]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have her crawl around |CrawlAroundGem]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use her as a pillow |UseGemPillow]]</div>\
<<if !$gemEvents.includes("firstSeen")>>
<<set $gemEvents.push("firstSeen")>>
<<set $gemDeathCountdown to 2>>
<</if>>
<<if $gemDeathRequest == -1>>
<<goto GemDeathRequestAfter>>
<</if>>There's no struggle when you position her. Her body folds easily, legs falling open without resistance, head lolling against your shoulder. The only tension left is in her frantic pulse when you push inside, that same delicious tightness around your cock... though now it comes with no satisfying fight.
Her jaw opens in a soundless scream as you bottom out. Tears well up but don't quite fall... she's cried herself empty days ago. But it doesn't matter, none of it does. You fuck her again with methodical cruelty, savoring what little reaction she has left to give, her limp form bouncing with each thrust.
It's just a shame she had to defy you... she found just how serious you were, and the price of her defiance was paid.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>You remove her collar, and the barely alive creature just lies there, staring at you with a blank expression. You have something in mind, that she knows... but can it be any worse than what she has already endured?
@@.playerSpeech;"Up,"@@ you command, nudging her ribs with your boot.
Nothing. Just what do you mean up?
You crouch, gripping her jaw and forcing her gaze to yours. @@.playerSpeech;"I said up. Or would you have me remove your tongue next?"@@
A flicker of awareness returns to her eyes... just enough for fear to take root. Her throat works silently before she manages a weak, @@.koboldSpeech;"...W-what?@@
Standing, you take a step back and gesture to the stairs. @@.playerSpeech;"Crawl to them. Now."@@
There is a long, heavy pause as the kobold processes your command. Of course... what you want isn't just her obedience, but to show her. Show her how much you've ruined her, the cruel satisfaction of watching her struggle, of seeing her reduced to crawling like some broken, useless thing. She already knows she's broken. In the dark, she's tried to will her body into motion, only to find her fingers unresponsive, her legs numb, just dead weights still attached to her. But she never had the chance to test it... and now it's the time. To truly face what you've done to her.
Now, with your eyes on her, there's no avoiding it. The instant she tries to move, her face crumples and tears spill over. Pain lances through every fresh wound, each twitch an agony, but worse than the pain is the realization: she simply can't.
Her arms twitch, her remaining tendons straining as she tries to push herself up. But her elbows buckle instantly, sending her muzzle-first into the cold stone with a wet thud. A strangled sob escapes her as she tries again, her legs dragging behind her like dead weights, unable to even bend, unable to support her.
@@.koboldSpeech;"I... I can't—"@@
A tentative kick to her ribs cuts her off, and gets her moving again. You watch, arms crossed, as she struggles like a half-crushed insect. She manages to drag herself forward an inch, then two, her body trembling from the effort of having to move without her arms and legs.
You watch, satisfied with her suffering and her humiliation, as the kobold struggles and fails to drag her broken body to the stairs. As soon as you grow bored of it, you drag her back to her spot in the basement, shackling her once more... just for good measure.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>Today, you have something a bit different in store for her. Something the poor little thing surely won't expect, but... given the state she's in... She'll have no choice, really.
You lift her limp form with a grunt, carrying her up the stairs with the same gentleness you would an old sack of rice. The frightened kobold lets out a weak whimper, the agonizing pain from the "surgery" you recently inflicted upon her reverberating through her body as her limbs dangle.
@@.koboldSpeech;"...n-no... please... no..."@@
You ignore her desperate, quiet pleas. She must be thinking you are going to do something horrible to her... what could be worse than what you did to her? It's not easy to come up with something on the spot, but you already surprised her once. There must be even worse tortures you could subject her to... Like pelting her. Or gauging her eyes out. Or chopping off her limbs one at a time.
However, what you have planned is far from anything like that. You are just a bit exhausted and need to sleep beside a warm, cute thing like her.
@@.playerSpeech;"Here we are."@@ You lay her down onto the soft, fluffy mattress, and you join her right after.
She looks at you, confused. She's not sure what's going on, or what you want, so she merely lies there, trembling, as you arrange her broken body to your liking... her limbs seem to be everywhere.
Her breath hitches when you grab her hips, rolling her partially onto her side. The movement makes her freshly severed tendons scream in protest, but she bites back the whimper, terrified that any sound might provoke something worse. You are probably going to fuck her on your bed, aren't you?
Then... you simply rest your head on her belly.
Gem goes utterly still. Surely now is when you bite her, or strangle her, or....
But no, you don't move. Not for the first couple of minutes, our the ten after. Your eyes fall closed, your breathing slow and regular. Is... are you really just sleeping on her?
@@.playerSpeech;"Breathe slower. It's distracting."@@ You mumble, nuzzling into her belly fur, softer than the finest pillow, and just the perfect amount of warmth to keep your cheek cozy and snug.
And so she tries. Tries to stifle the panicked flutter in her chest, tries to ignore the way your breath ghosts across her sensitive flesh. More minutes go by. The rise and fall of her belly beneath your head gradually steadies. Her tail, which had been lashing in nervous spasms, goes limp.
@@.koboldSpeech;"...why?"@@ The word slips out before she can stop it. Immediately, she tenses, waiting for the blow.
But you just sigh, swallowing a yawn. @@.playerSpeech;"No particular reason..."@@ you reply, lazily. @@.playerSpeech;"Because you're mine. And sometimes..."@@ Your hand slides up to her soft chest, feeling her heartbeat skyrocket beneath your palm. @@.playerSpeech;"...I want my property close~"@@
She doesn't answer to that, and you don't mind. You're not looking to have a conversation; you're looking to get some well-deserved, cozy sleep. Using her as a pillow.
It doesn't take long for you to fall asleep, her warmth, the softness of her fur, her scent. All of it lulls you into a deep, peaceful sleep. If only the same could be said for the kobold...
Despite the constant exhaustionshe's been subjected due to lack of sleep. and despite the much-appreciated comfort of the mattress (it beats the cold stone), Gem can't find it in her to sleep. Not when you are so close to her, not when your familiar scent is enough to send her mind reeling, her heart racing, her entire body tensing in fear.
So she just... lies there. Limbs heavy, useless, and aching, unable to even twitch in discomfort, or perhaps terror. And all the while, her belly is a pillow, the rise and fall of her chest a soothing rhythm for the man who has made her life a nightmare.
<<if $eyeSeeing >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueGemPillow1]]</div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueGemPillow2]]</div>\
<</if>>\ <div class="failCheck">\
In the silence that follows, Gem is left to wonder. The softness of the mattress reminds her of home, of a life that she can no longer reach, that has been snuffed out by you. Where could Elyss be right now? What the dragoness and former mistress could possibly be thinking of, doing? Just thinking of her brings a tear to her eyes, rolling down her muzzle and onto the soft bed.
She wonders if Elyss is still searching for her. She's seen where you are, in a pocket in the middle of literal nowhere, a nightmare unable to be reached. If she's still looking, it will be a fruitless effort. If only she could see her, just one last time... to... to...
Another tear rolls down. Despite what happened between them, her love and devotion for the pink-feathered dragoness never waned, and she... really misses her. Everything.
A life forgotten, left to rot in a faraway tunnel.
The mattress shifts as you sigh in your sleep, nuzzling deeper into her fur, but it does nothing to pull her from her momentary mental crisis. Thoughts of home, of a better life, of a pleasant life of servitude and comfort, gone.
@@.koboldSpeech;"E-elyss..."@@ She whispers under her breath.
She'll never see her again. She'll die here, broken and miserable.
<img src="Images/Icons/Eye.png"></div>\
...
When you wake, you feel rested and refreshed. You yawn and stretch, pushing away from the kobold pillow and making her wince in discomfort as you do so.
You take a look at her, noticing the dried tears on her cheeks and the distant look in her eyes, and a smirk creeps across your lips. You know exactly what sort of thoughts must have been running through her head, and it pleases you.
@@.playerSpeech;"I hope you had as good a sleep as I did, Gem~"@@
You caress her cheek, wiping away the tear tracks with your thumb. @@.playerSpeech;"But it's time to go now. And we have to get you back to your little corner, don't we?"@@
Of course. Back to the basement. Back to the cold and the darkness.
She almost appreciates it, truth be told. You are much worse than anything the basement has to offer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>> <div class="failCheck">\
<img src="Images/Icons/FailEye.png"></div>\
When you feel rested and refreshed, you yawn and stretch, pushing away from the kobold pillow. You take a look at her, noticing the dried tears on her cheeks and the distant look in her eyes, and a smirk creeps across your lips. You know exactly what sort of thoughts must have been running through her head, and it pleases you.
@@.playerSpeech;"I hope you had as good a sleep as I did, Gem~"@@
You caress her cheek, wiping away the tear tracks with your thumb. @@.playerSpeech;"But it's time to go now. And we have to get you back to your little corner, don't we?"@@
Of course. Back to the basement. Back to the cold and the darkness.
She almost appreciates it, truth be told. You are much worse than anything the basement has to offer.
When you wake, you feel rested and refreshed. You yawn and stretch, pushing away from the kobold pillow and making her wince in discomfort as you do so.
You take a look at her, noticing the dried tears on her cheeks and the distant look in her eyes, and a smirk creeps across your lips. You know exactly what sort of thoughts must have been running through her head, and it pleases you.
@@.playerSpeech;"I hope you had as good a sleep as I did, Gem~"@@
You caress her cheek, wiping away the tear tracks with your thumb. @@.playerSpeech;"But it's time to go now. And we have to get you back to your little corner, don't we?"@@
Of course. Back to the basement. Back to the cold and the darkness.
She almost appreciates it, truth be told. You are much worse than anything the basement has to offer.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>You find your pet exactly as you left her... a broken doll propped against the cold stone wall.
Oh but today, Gem has a request to make.
@@.koboldSpeech;"...kill me."@@
The words are barely audible, one last, desperate plea for mercy.
You crouch before her and hook a finger beneath her chin, tilting her head upward. A thin strand of drool stretches from her slack muzzle to her chest before snapping.
@@.playerSpeech;"Now why would I do that?"@@ you murmur, wiping the spit away with your thumb. @@.playerSpeech;"After all the work I've put into you?"@@
@@.koboldSpeech;"..."@@
You smile at the resignation in her eyes. @@.playerSpeech;"If you want me to kill you,"@@ you whisper, tracing your finger along her collarbone, @@.playerSpeech;"...then convince me. Tell me why, describe how badly you want it. Beg for it."@@
A mumbled reply, you can't understand a single word of what she says.
@@.playerSpeech;"Speak up."@@
@@.koboldSpeech;"I... I can't do this. I can't take this anymore. I m-miss..."@@ A sob wracks her frame, and she sucks in a deep, shuddering breath. @@.koboldSpeech;"...I miss home. I miss Elyss. I miss being able to feel a-anything other than pain. J-just-"@@ Another hitch, a trickle of tears rolling down her cheeks. She squeezes her eyes shut and grits her teeth. @@.koboldSpeech;"Everything h-hurts I can't- I just- Just kill me. P-please, please j-just... k-kill me..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill her |KillGemBeg]]<img src="Images/Icons/RedSkull.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why would you? |NoKillBegGem][$karma -=1]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<set $gemDeathCountdown to -1>>
$gemDeathRequest
You stare at her pitiful form, not with anything even resembling pity or remorse, but rather, with cold, calculating indifference. Her life is, after all, yours to do as you see fit, but the truth is... well, what else is there for you to do with it? What is the point of keeping her around, now that she's reached the bottom?
She is nothing more than a broken shell, incapable of doing much of anything, a doll to be used as you see fit, whenever the mood strikes you, or your balls are full. You've tortured her, raped her, maimed her... and now, there really isn't anything left for you to do. She has lost her will to live, and with it, you know that her torment won't be anywhere near as satisfying as it once was.
If you kill her, you think to yourself, you'd be free to pursue other ventures. Perhaps she's already reached the end of her usefulness.
@@.playerSpeech;"Alright... If that's what you want, I'll grant you your wish."@@
The look on her face is not one of relief, as you expected. When the blade is drawn, her face still contorts in fear. It is one thing to want to die; staring death in the face is another thing altogether.
@@.playerSpeech;"What's the matter? This is what you wanted, right? Death? Relief from your misery?"@@
She nods weakly, her eyes locked on the glint of the blade. It looks sharp, very sharp... she knows exactly how sharp.
With deliberate slowness, you drag the tip across her throat, letting the weight of the malign edge rest against the fragile column of her neck. You apply only enough pressure to draw a thin, red line, but you can see in her eyes that it takes everything she has not to pull away. She's shaking, her breath coming in short, ragged gasps, but she doesn't resist. Even now, she knows this is the best option.
@@.playerSpeech;"Any last words?"@@
@@.koboldSpeech;"...I'm sorry. E-elyss. I wish I could b-be there with you now."@@
You arch an eyebrow, before slitting her throat and letting her choke to death on her own blood. You were not going to give her an easy, painless death, but her words make you wonder...
You did have a look inside her mind, but even then, just how on hell does this creature have so much love in her heart for that bitch? Oh well. You suppose she was a better owner than you, at the very least. You weren't really trying much, were you?
A wet, guttural noise escapes her ruined throat, her body twitching and convulsing as you watch, impassive and silent. Just waiting for her to die, so you can throw her corpse in the void and be done with her. Even then, you are not willing to speed up the process. You trusted her, and she betrayed that trust. This is exactly what she deserves.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
<<set $partnerToRemove to "kobold">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $excludingPartner to "">> \There's no point in ending her life when you still have so many uses for her. When you still plan on fucking her every chance you get, when you are still far from tired of her pussy wrapped around your cock.
@@.playerSpeech;"No,"@@ you murmur, fingers trailing down her chest to her flat fluffy belly. @@.playerSpeech;"I don't think I will."@@
Your other hand grips her thigh, squeezing the tender flesh where tendon used to anchor the muscle. She whimpers in pain, but can't jerk away... can't do anything but lie there as you handle her broken body onto its side.
@@.playerSpeech;"You see,"@@ you continue, hooking a finger right into her well-abused slit, @@.playerSpeech;"Death is for useless things. And you... you still have purpose~"@@
You enter her, not violently this time. Slow, inexorable pressure, giving her every second to feel how little her condition matters to your enjoyment. How she could be a head on a spike, and it could still be pleasurable to you, to sink your cock inside her.
@@.playerSpeech;"There now,"@@ you purr, gripping the base of her tail and pulling to angle her better. @@.playerSpeech;"Why would I kill you, when you are still so warm. Still so tight~"@@ You thrust shallowly, watching her face. @@.playerSpeech;"It would be such a waste of perfectly good holes, don't you think?"@@
@@.koboldSpeech;"..."@@
A choked sob, followed by a series of shaky whimpers. You'll take that as a yes.
You take her for the next hour, slowly, savoring her discomfort as you stretch her out, feeling the tight clench of her bruised insides, the way every tiny moment makes every last joint scream in burning agony from the "operation" you subjected her to.
No, she's not getting away from you just yet... not if you can help it~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom][$quickGem = true]]</div>
<<set $basementEnergy to 0>>
$gemDeathCountdownYou make your way downstairs, eager to share some more time with your adorable little toy. But to your dismay, it seems like she actually managed to escape you.
A dark, glistening pool spreads beneath her, seeping between the cracks in the stone, coating her white chest and muzzle and face.... and between her teeth you see it, her own tongue.
She's bitten clean through it in the night and bled out... or perhaps, the blood got into her lung and she choked to death, unable to get it out. No matter what, the result is the same. She got away.
@@.playerSpeech;"Shit... this bitch. How did I not think of it? Should have taken her tongue too."@@
You crouch beside her, tilting her head back. Her eyes are half-lidded, glassy, not a spark of life left in them. She's cold as well, too cold, she's been dead for a while.
@@.playerSpeech;"Well. I'll give it to you. You got away. Enjoy your last act of rebellion."@@
You grab her limp body and carry her outside, into the darkness. With a final gesture, you toss her over the edge of the platform, into the infinite nothing below.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
<<set $partnerToRemove to "kobold">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $excludingPartner to "">> \That night, just as you instructed, Gem appears at your doorway. She lingers on the threshold, small and hesitant, her posture tense. Very, very tense... hands folded demurely in front of her, eyes trained on the ground. She knows what awaits her here tonight will not be pleasant.
@@.koboldSpeech;"You... wanted me to come here, Master?"@@
You smile and nod, patting the empty space on the bed.
@@.playerSpeech; "Yes, I thought you would want a bed to sleep on."@@
The bed will surely be a tight fit for both of you, but Gem is in no position to deny your 'generosity'. She pads forward on quiet feet, claws clicking softly against the ground, and with the same care, she climbs in.
The mattress dips slightly, barely, as if her weight didn't truly register.
She settles on her side, curled in on herself to take up as little room as possible. Her tail tucks neatly against her legs, and she is very careful of her horns, making sure not to accidentally poke you with them.
She's tense, very much on alert. Expecting, at any moment, the real reason for this invitation to come forth.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hug her close and drift off |HugCloseDriftOff][$gemPoints +=1]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |GemFuckBed][$gemPoints -=1]]</div>
<<set $gemEvents.push("sleep1")>>
<<set $gemMissingDays to $gemDays>>She's not expecting a gentle arm, curling around her middle to pull her in, followed by a warm chest against her back. She lets out a soft squeak of surprise, but you simply shush her, pressing a small kiss to the back of her head.
@@.playerSpeech;"Get some rest," @@ you mumble. @@.playerSpeech;"I'm sure we're both tired."@@
For the longest moment, Gem lies completely still, wide-eyed in the dark. You can feel the way her breath catches, her small hands clasped close to her chest.
But you don't move. You don't ask for anything more.... you'll have time for that later on, but right now, you know she needs some reassurance. You just hold her, steady, but oddly gently.
There is no illusion here, no deception... you are still her captor, the monster who stole her from her previously comfortable, decent life, and subjected her to unspeakable horrors. But...
She eases back, just slightly. Her shoulders lower. Her claws, once clenched near her chest, loosen. Slowly, her breathing evens out. The trembling in her limbs fades to a quiet stillness.
She doesn't understand why.
Perhaps it's exhaustion. Perhaps it's the warmth of your body against hers, the comforting lullaby of your breathing, the gentle way your hand rests against her stomach. Possessive, yes, but not threatening. Perhaps it's the confusion of her own thoughts, too tangled to unravel this late at night.
Or maybe, just maybe, part of her wants to believe that this could get a bit better. Just a little.
She lets her eyes slip closed, the steady sound of your breathing lulling her into a peaceful sleep.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>\Her unease is justified. She is here to serve, and tonight, the nature of her duties is painfully predictable.
Her breath hitches when your hand slides over her hip, grip firm and unmistakable in its intent.
She knows this touch... knows what comes next. Her muscles lock, bracing for the inevitable. A whimper that sounds like a "please" escapes her, but it's too soft to be heard, drowned by the sound of your movement behind her. The rustle of your fabric, the quiet creak of the bed. The hot press of your cock, nudging her entrance, demanding access.
Gem resigns herself to closing her eyes, suppressing a pained noise as you enter her, as you bury yourself inside her with one swift, brutal thrust.
@@.koboldSpeech;"Ghhh..."@@
You hug her closer; you intend this to be a slow, deep fuck. Her hole will warm your cock all through the night, a convenient sheath to keep your dick nice and comfy.
She, on the other hand, won't get much sleep tonight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>\<<set $gemB to false>>\
You make your way to the bedroom. And sure enough, your tiny maid soon follows, her duties as a stuffed toy in your arms still pending.
<<if $gemPoints >= 5>>\
She slips into the room with less hesitation tonight, her steps lighter, her eyes no longer fixed to the floor as if it held the answers to all her problems. Without a word, she clambers onto the bed and settles beside you with a small, familiar sigh... like she's starting to believe this might actually be okay.
<<else>>\
She hesitates at the doorway, just like before. Her movements are careful, uncertain. When she climbs into bed, it's with her back turned and her tail coiled protectively around her, as though bracing for something more than sleep.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just sleep through the night |GemGenericSleep3]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You have other plans for her... |GemGenericSleep2]]</div>
<<set $gemMissingDays to $gemDays>>
<<nobr>>
<<if !$gemEvents.includes("SleepB")>>
<<set _probability = Math.floor(Math.random() * 100)>>
<<if _probability >= 85>>
<<set $gemB to true>>\
<</if>>
<</if>>
<</nobr>>Your hands move through her flat chest, so soft and delicate, you have a hard time missing the shape of her breasts. Lower then, sliding across her tummy, her sides, and down her hips, exploring the entirety of her smooth, silky fur.
She's the perfect size. Big enough for a comfortable snuggle, small enough to easily hold in your arms. Her tiny, perky rump is just the right size to cup with your hands, her back perfectly fitted to the curve of your body.
So plush and warm, you could spend hours cuddling her... but as it turns out, her body has other uses as well. Much to Gem's dismay, her owner's hands continue to travel, settling between her thighs. Possessive, claiming.
You play with it absent-mindedly, feeling her up, rubbing her slit and fondling her sex, until the moment arrives in which you stuff her with your cock~
<<if $gemB is true >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpGem]]<img src="Images/Icons/RedSleep.png"></div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>
<</if>>\She serves you well during the day, and so you figure it's only fair to let her rest half decently during the night.
You pull her into your arms and press a small kiss to her forehead. She's tense for a moment, but with a small, trembling sigh, she allows her body to relax.
She's the perfect size. Big enough for a comfortable snuggle, small enough to easily hold in your arms. And the softness... gods, the softness. Her fluff brushed smooth, her little frame curling naturally into yours like she was made to be held.
That's exactly what you do. You hold her, steady and gentle, her small form resting safely in your arms.
You want her to feel like you are not a threat. Demanding, sure, but not completely without mercy.
<<if $gemB is true >>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpGem]]<img src="Images/Icons/RedSleep.png"></div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>
<</if>>\You're stirred from sleep by a faint sound... soft, muffled, and close. For a moment, you're not sure what woke you. The room is still dark, the warmth of Gem still nestled against you.
Then you hear it again. A quiet sniffle. The shaky sound of a breath being held, then let out in a tiny, broken exhalation.
Gem is crying, that much is certain. Quietly, though, as if trying not to be noticed.
<<nobr>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her cry and go back to sleep |GemGenericSleep4]]</div>
<<if !$gemEvents.includes("niceEvent2") && !$gemEvents.includes("punished")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Punish her for waking you up |GemGenericSleep5][$gemPoints -=1]]</div>
<</if>>
<<if !$gemEvents.includes("badEvent") && !$gemEvents.includes("punished")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her what's wrong |GemGenericSleep6]]</div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her what's wrong |GemGenericSleep6][$gemPoints +=1]]</div>@@
<</if>>
<<set $gemEvents.push("SleepB")>>
<</nobr>>She has plenty of reasons to cry, so you simply ignore her and try your best to go back to sleep. There is no point in consoling her when you are probably the reason she's crying in the first place. And so you just close your eyes and let her shaky breath lull you back into a most pleasant slumber.
<<if $eyeSeeing >=3>>\
<div class="passCheck">\
While you sleep, the kobold's sorrow bleeds faintly into your dreams. You see blurred fragments of what must be the memories the kobold is currently reliving; a castle, a familiar pink-feathered dragon, a sense of comfort and belonging. At this point she knows it would be better to just forget, to accept her fate. To stop wishing and dreaming of the life she had before, of her friend, her mistress... but she cannot. The memories are too strong to fade, and they hurt the more she relives them, the more she is forced to realize what is gone, and will never come back.
<img src="Images/Icons/Eye.png"></div>\
<<else>>\
<div class="failCheck">\
<img src="Images/Icons/FailEye.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>\While you can be forgiving and merciful, when the time calls for it, the same can't be said of this particular moment. It was a good night, a good dream, and it has been interrupted by a whimpering, sniffling kobold.
@@.playerSpeech;"I'm trying to get some sleep here. What's the problem?" @@
The kobold goes silent, freezing in place as if that would allow her to disappear or you to forget how she just woke you up.
@@.playerSpeech;"Well?" @@
@@.koboldSpeech;"S-sorry, M-master, I didn't mean to wake you..." @@
She stammers out, finally forced to say something when your patience is clearly running thin.
@@.koboldSpeech;"It's... It's nothing." @@
@@.playerSpeech;"Eugh. And you got the mattress damp too." @@
With a groan, you shove the kobold off your bed, ignoring her yelp as she hits the floor. She watches in horror as you grab hold of one of her wrists and pull her down the stairs, to a place she knows and dreads all too well.
@@.koboldSpeech;"No! No, no, not there again, please, I'll- wait!" @@
You are not planning to leave her here for long, but you don't tell her this just yet. You want the message to sink in, and for that its better to keep her guessing. Ignoring her pleas, you tie her up in the usual fashion, arms behind her back, and a collar around her neck to keep her from getting comfortable, and go back to your chambers.
She whimpers and cries, begging you to forgive her and to not leave her, but the only answer she gets from you is the thump of the heavy door being shut, and the sound of your fading footsteps.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueGemPunishment]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $gemEvents.push("sleepEventBad")>>You shift gently, your arm tightening slightly around her middle. Her breath hitches in response, and she stiffens; she's been caught.
@@.playerSpeech;"Gem?"@@ you whisper, your voice still heavy with sleep. @@.playerSpeech;"What's wrong?"@@
For a moment, she says nothing. Just lies there, motionless, hoping maybe you'll let it go.
@@.koboldSpeech;"S-sorry. Didn't mean to wake you up." @@ She murmurs, her voice hoarse. @@.koboldSpeech;"It's... nothing"@@
You give her a comforting squeeze, a soft kiss to the back of her head.
@@.playerSpeech;"Come on, little one,"@@ you mumble. @@.playerSpeech;"It's clearly not nothing if it's got you crying in your sleep."@@
She goes quiet again, and you feel her shoulders rise and fall in a shaky breath. Her fingers twist into the blanket, her claws faintly scratching the fabric.
@@.koboldSpeech;"You'll get mad,"@@ she whispers, sounding defeated. This was the last thing she needed in her life right now.
@@.playerSpeech;"I'll get mad if you don't tell me what's wrong."@@
You try not to sound angry, but commanding. It seems to work, because her response comes soon after, hesitant.
@@.koboldSpeech;"...I miss home."@@
Of course she does. You figured as much.
@@.playerSpeech;"I know it's tough, but I promise, you will eventually adjust." @@
A beat. She doesn't answer, but you hear her swallow.
@@.playerSpeech;"I will treat you well if you learn to obey," @@ you say, squeezing her affectionately. But that doesn't seem to quite convince her.
@@.koboldSpeech;"B-but why...? Why won't you just let me go...?" @@
The question hangs there, fragile but defiant, as if she herself can't believe she had the nerve to ask it aloud. With her back still turned to you. You too blink in the dark, taken aback... not by the sentiment, but by the audacity it took to speak it.
For a moment, you're silent. Your hand, still resting at her waist, doesn't move. You feel her stiffen again, waiting for your temper, your grip, your correction....
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What's so bad about being here? |GemGenericSleep7]]</div>
<<set $gemEvents.push("sleepEventGood")>>You get back to your chambers and crawl under the blankets. The absence of the kobold by your side is noticeable, and the bed is colder without her tiny, fluffy frame snuggled against you... but it's a lesson she needs to learn.
Whatever the lesson in this particular case is...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueGemPunishment2]]<img src="Images/Icons/RedSleep.png"></div>\Is it really so terrible? She gets a warm place to sleep, and regular meals. Her owner takes care of her, even if she does not understand his methods.
She lets out a quiet, shuddering breath.
@@.koboldSpeech;"Y-you can't be serious. You kidnapped me. Y-you raped me." @@
Her voice trembles, but now that the bandaid has been ripped off, she has the courage to speak her mind, for the few seconds it lasts.
@@.koboldSpeech;"This place... Is so bleak and dark and cold. And... "@@
A pause.
@@.koboldSpeech;"Y-you are going to hurt me now, right?"@@
She sounds resigned, tired. She knows she's crossed a line... twice.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not this time. |GemGenericSleep8]]</div>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yes. From now on she'll sleep in the basement... |GemSleepBasement]]</div>@@
You don't let her stew for too long. That very morning, you go downstairs to unshackle your whimpering, shivering servant, who profusely apologizes for waking you up, and promises to never do it again.
It's not that it bothered you that much in the first place, you just wanted to put her in her place by making her sleep down there in total darkness... the bags under her eyes are testament to how little rest she managed to get, and you take some perverse pleasure in knowing that most likely, she spent the whole night terrified by the thought of being left down there indefinitely.
@@.playerSpeech;"Shh. It's okay, $gem. Just make sure you don't wake me up again, okay?" @@
Her head bobs up and down, a bit too eagerly.
@@.koboldSpeech;"I-I will, Master. I promise. It was a-an accident, I just had a bad dream but I'll be careful. Thank you for not leaving me down there." @@
@@.playerSpeech;"Hmmhm... you are learning, Gem. Now, how about you express your gratitude? I was having a nice dream before you woke me up. Maybe you can make it a reality~" @@
You pat your crotch and watch her reaction with sadistic delight. She knows what is expected of her and, swallowing her hesitation, turns around and lifts her tail for you.
Perfect~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have her ride you |ContinueGemPunishmentRide]]</div>\@@.playerSpeech;"This time, you are going to ride my cock. Can't expect me to do all of the work all the time, hm?"@@
Gem blinks twice at the suggestion, but once you lead her to your bed and lie down on your back, cock erect and ready, the idea of what is expected dawns on her. She shuffles closer awkwardly, straddling your hips with her legs before she slowly starts lowering herself down, until her tiny cunt is hovering above your hard cock.
You've taken her countless times before, but now, with her guiding the rhythm, the old mystery returns... how could something as immense have ever fit inside her to begin with? The kobold bites her lip as her cunt kisses the tip of your cock, her entrance spread wide and quivering, but not a single inch slips inside. This is not going to be easy.
You wait for her to work her way down your length; the anticipation is as rewarding as the sensation itself, watching the kobold's face twist with strain and discomfort as she impales herself on you, slowly but surely, a few inches at a time...
Until eventually, she loses balance, the position too awkward and demanding for her, and finally sinks all the way down... the sweetest bulge forming in her abdomen. She chokes back a sound, somewhere between a sob and a moan, and her head lolls forward when she momentarily loses the strength to hold it up.
@@.playerSpeech;"There you go. Take a moment to adjust, but better get going. We don't have all day, do we?" @@
The kobold doesn't need to be told twice and starts moving, weakly humping up and down. The sooner this is over with, the better.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueGemPunishmentRide2]]</div>\The struggle goes on for a while, most pleasant for you, and not so much for her. This is a lot different than when you take her... where she just lies there and takes it, but this, she's forced to be active, to push and pull, to bounce her hips, all the while feeling as if she is being skewered by a log.
@@.playerSpeech;"That's a good pet... I'll yet make a proper cocksleeve out of you. Keep it up, maybe I'll even let you sleep upstairs tonight." @@
She does as told, though, truth being told, shes not so sure sleeping upstairs is worth the pain and exhaustion. She dismisses that thought with a little shake of her head and keeps her movements going, as much as her weary body allows her.
When the by now familiar sensation of your load being pumped into her tiny womb hits her, she lets out a soft sigh. There, its over... for now.
@@.playerSpeech;"That was a good first attempt. I like this new, more active approach... I think I'll have you ride my cock more often. What do you say?" @@
Great. Gem doesn't voice her thoughts, though.
@@.koboldSpeech;"O-of course, Master. I um... love... being u-useful." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go about your day... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
<<set $gemEvents.push("badEvent")>>You hold her tighter, gently pressing your forehead to the back of her head.
@@.playerSpeech; "No, not this time." @@ you assure her. @@.playerSpeech;"I'm sorry, Gem. But I just had to have you. You're so pretty and well-mannered and intelligent..."@@ ...for a kobold, but you don't say that out loud.
@@.playerSpeech;"Elyss just took you for granted. She never appreciated how truly precious you are."@@
Silence, as the cogs turn inside her head. Does that make it any better? It probably doesn't. And while it's true Elyss took her for granted, she never hurt her, she never made her bleed for her own twisted pleasure. She... was her friend. A thing you'll never be.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use some of your mind powers to make it sound better |GemPowersSleep][$gemPoints +=1]]<img src="Images/Icons/RedMagic.png"></div>
<<if $charismaSkill >= 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Assure her. The reason you hurt her is because you love her |GemConvinceSleep]]<img src="Images/Icons/RedCharisma.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Assure her. The reason you hurt her is because you love her |GemConvinceSleep][$gemPoints +=2]]<img src="Images/Icons/RedCharisma.png"></div>@@
<</if>>\ <div class="passCheck">\
You press gently against her mind... a light, careful nudge rather than a full intrusion, but even that is enough to get her mental defenses flaring immediately. The marks you left then have since calcified into a shield, but maybe, just maybe, a subtle touch can slip through the cracks.
<img src="Images/Icons/FailMagic.png"></div>\
So you try. Quietly, you weave reassurance through her tangled thoughts. You tell her she's loved, that she matters deeply to you. A simple message, and one she desperately needs to believe.
<div class="passCheck">\
You're safe now.
You're wanted.
You're special to me.
<img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"If you behave, I'll treat you well. You'll be safe and happy here, I promise. I'll take good care of you. Take you somewhere nicer." @@
She trembles softly in your arms. The words reach her ears, but more than that, they echo in her thoughts. Warped slightly by your influence, shaped to feel warmer, more believable. The logic doesn't quite hold up under scrutiny, but emotions are not logic, and right now, hers are raw and tangled.
@@.koboldSpeech;"I..."@@ she starts, then stops. Her voice is faint, distant.
@@.koboldSpeech;"T-thank you, Master... for letting me speak."@@
No words are said after that. You can tell that she's not entirely convinced about any of this... not about your promises, not about her so-called safety, not even about the strange warmth blooming in her chest when you hold her like this.
But she believes one thing now, or is at least beginning to, that you love her.
That belief unsettles her. She doesn't know what to do with it. It's not the same kind of love she once knew.... this is heavier, more complicated. Possessive. But it feels real, and that alone makes it harder to push away.
Does she find comfort in the thought of a human loving her in the way you do? Elyss used to idolize humans quite a bit...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>\Your grip on her remains just as strong and possesive as a second ago, but something shifts. Your fingers move gently along the lines of her body, petting her fur with a tenderness you rarely display.
@@.playerSpeech;"I know it doesn't make any sense to you, but everything I've done is because is for a reason..."@@ You press a gentle kiss to the back of her neck, nuzzling into the soft fur.
@@.playerSpeech;"You're such a sweet, precious creature, Gem. Im sorry if I've been too harsh, but... you're just so easy to love. It drives me mad." @@
Gem remains silent. She's not sure if she's supposed to respond or not, or if she even could, what's she supposed to say? If this mockery of affection is even real, she doesn't know how to feel about it.
In the end, she chooses to stay quiet, while you press another kiss to her neck, your embrace a bit tighter. Is this intensity what drew Elyss into them, what made her crave their company so badly?
And in any case... is this human truly that smitten with her? That he'd hurt her, and kidnap her, and rape her... for how easy she is to love? The thought forces a faint, weary smile to her lips. Her mistress had been so taken with humankind, so fascinated by them... and yet, it was her lowly servant who was chosen instead. How tragically ironic.
As if sensing her train of thought, you press another kiss to the back of her head.
@@.playerSpeech;"I promise that it will get better. You just have to keep at it, and things will improve. Okay?" @@
...
@@.koboldSpeech;"... Will we... could we move to a nicer place?" @@ She whispers, feeling a bit bolder now that you are seemingly willing to listen to her thoughts, her real ones. @@.koboldSpeech;"Not to... s-sound ungrateful... it's just that this place is... um..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yes |YesPlace][$gemPoints +=2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No |NoPlace]]</div>\You nod, smiling faintly against her fur.
@@.playerSpeech;"I didnt have that in mind, but I'll look for something else if it is to make you happy. Somewhere that will fit you and I nicely."@@
You had not really considered moving anywhere before (or now), but you don't have the heart to tell her that this bleak, depressing patch of land in the middle of literal nowhere will probably be her final resting place.
But it has the intended effect, with the kobold already looking forward to someplace warmer, nicer, and hopefully less gloomy.
@@.koboldSpeech;"That... that would be very much appreciated, yes... thank you. And... also thank you for letting me speak."@@
While the sadness and the fear and the pain linger, her tone does brighten somewhat. Maybe there is a silver lining after all, a bit of light shining through the darkness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>\You shake your head, your arms tightening around her.
@@.playerSpeech; "Oh no. This is our home, and will be for the foreseeable future."@@
@@.koboldSpeech;"O-okay..."@@ she manages, voice small and flattened by reality. She tries to choke back the disappointment and presses her hands together like a child forced to swallow a bitter taste.
She can only hope she'll at least get used to it...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>\<<if $gemPunished >0 >>
You decide it's better to leave Gem alone for the time being. For the isolation to be truly effective, it must be total. No light, no sound beyond the faint hum of the void-cloaked stone, no sense of time. She must remain utterly alone with nothing but her own mind and the consequences of her actions.
<<else>>
After the punishment is over, you return to the chamber.
The stone door groans open, and a sliver of light cuts across the floor like a blade. Dust swirls in the air. You step inside, your presence is immediate, unmistakable.
She doesn't move at first. She's curled up in the same spot you left her, knees drawn to her chest, eyes open but glassy. Then, slowly, her head lifts.
She squints, blinded by even the dimmest light, but soon her eyes find yours.
In the dark, she's had plenty of time to stew on her predicament. And surrounded by nothing but the void and her thoughts, both as oppressive as each other, she's been forced to confront some harsh truths.
No one will come to save her. Elyss never cared that much about her, did she? Was it up to her, and she would have died in that barren wasteland while searching for the dragoness' latest indulgence.
She is bound to you, and this bleak, liminal space... this nowhere, it is her reality now. Her home.
A speech of gratitude, an apology, she had time to prepare, but when the moment comes, the words get caught in her throat. It's too dry. Three days without a single drop of water has left her mouth like parchment, her tongue thick and useless. Still, she forces herself to say them, even if it phyisically hurts.
@@.koboldSpeech;"I'm sorry. F-for everything. For trying to run, for even thinking of leaving you. I was stupid. So stupid..."@@
She finally dares to lift her gaze, though not quite meeting your eyes.
@@.koboldSpeech;"I was born to serve... and that's what I've done my whole life. Elyss wasn't my first master; I don't know why I felt the urge to get back to her. I've... I've never had a master treat me as well as you have."@@ Her voice wavers. The lie is harsh to her coarse tongue, but she forces herself to continue.
@@.koboldSpeech;"You feed me. You give me a purpose. And when I disobeyed... you didn't abandon me. You punished me, but you kept me."@@
A weak smile.
@@.koboldSpeech;"I won't ever disobey again. I..."@@ She stops there, though you can nearly tell what she was going to say. That she'll do anything to avoid further punishment.
With a faint metallic clink, the chain that bound her to the basement is once again removed, and she stands there, weak, hungry, and yet more grateful than ever.
<<set $gemEvents.push("punishedAfter")>>
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\With the last of her hopes shattered, Gem has been nothing but obedient and devoted. She was before, of course she was, but you do notice a change in her demeanor. It's subtle, but it means the difference between a loyal servant and a hopeless slave.
She regards you with a quick, deferential bow of her head, and a soft, submissive.
@@.koboldSpeech;"Master."@@
You gather what little the hunter's hall has to offer; an extra fur, a few half-melted (but fancier) candles... It's not much, but you make do. The candlelight casts a softer glow than usual, and the scent of misery and perpetual dust is briefly masked by a handful of crushed herbs you borrowed from the infirmary. The room is still a claustrophobic cube of gray, but with your scattered little touches, it feels juust a bit less like a cell in the darkest corner of existence.
Besides, that's not really the point anyway. The point is taking Gem all through the night, to shower her with your praise and affection, and for that, you'd be the only necessary component.
And so, the moment the kobold steps through the door, you pull her into your arms, silencing her startled gasp with a deep, possessive kiss.
Her body tenses (old instincts), but only for a moment. Then she relaxes, her arms wrapping around your waist as she surrenders to the embrace.
@@.playerSpeech;"...since you seem to need some proof of my intentions, I thought I'd show you~" @@
Your hand reaches to grab the back of her head, holding her, as you kiss her again for a few seconds, before pulling away and looking down into her eyes.
@@.playerSpeech;"Doesn't this feel... right? Like this is where you were always meant to be?"@@
Her breath comes in shallow, fluttering gasps as she stares up at you... conflicted, but undeniably affected. The way her claws flex against your clothes betrays her, clinging just a little tighter than before.
@@.koboldSpeech;"I... I don't..."@@
You shush her gently, thumb tracing the curve of her cheekbone.
@@.playerSpeech;"I'll prove it to you, then~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bring her over to the bed |GemLoveFk1]]</div>
<<set $gemEvents.push("goodEvent")>>And prove it to her you do. The poor creature is so easy to overwhelm when she's so delightfully small, the perfect size to carry around, to hug, to squeeze, and to generally just handle as a plushie.
One moment you have her pressed gently against the stone wall, her claws curled into your shoulders, and the next you've scooped her up onto the bed as if she weighed nothing at all.
Just like the first time you took her, back at Elyss' ruin of a castle, you shower her with your affection... and you give her no breathing room to recover. Not even when she climaxes, trembling and letting out those soft, broken whines that make her look so impossibly cute, do you stop.... no, you don't let her catch her breath or gather her thoughts. You keep going, and going... determined to drown her completely in the pleasure you give.
You are either kissing her, filling her with your fingers, caressing her smooth chest, or rubbing her clit, or nibbling on her neck... or a combination of any of those. And all the while, you whisper those beautiful things to her, words just as warm and smooth as the pleasure that washes over her body, about her perfection, how she was made just for you, how she feels, and what you will do with her, and to her, and in her...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[All through the night...~ |GemLoveFk2]]</div>By the time you're done, Gem has lost all sense of time or place... reduced to a trembling, overstimulated bundle in your arms when you finally sink into the bed. Her fluff is damp from the effort, her breathing shallow but content, and the way her tail curls weakly around your leg tells you everything you need to know about what she thought of your little session.
You are incredibly pent up, but you manage to keep the raging need to stuff her at bay. Instead, you simply pull her close, guiding her head to rest against your chest. For a long while, neither of you says anything... the silence is comforting in its own way, and the mattress beneath you both feels softer than ever. The candlelight flickers softly against the walls, and the faint scent of crushed herbs still lingers in the air, though so buried under the heady musk of your activities it is barely noticeable anymore. Of kobold arousal, thick and damp.
@@.koboldSpeech;"I... I've never felt like this before..."@@ She mutters dreamily, still deep into her post-orgasmic haze. After all the abuse and fear, something within her must have finally snapped... something has finally let go and fully surrender herself to the pleasure, if only to escape the pain. It's easier to believe that she wants to stay with you, that you truly care for her and love her, that she is a cherished and precious thing to you, rather than the harsh truth... rather than being here against her will, away from all she used to know.
Your hand finds her back, stroking slow circles through her softness as you kiss the top of her head. She exhales, a long, sleepy sound somewhere between a sigh and a small purr, her claws lightly pressing against your ribs. Yeah, maybe this is exactly where she was meant to end up.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemLoveFk3]]</div>
You wake in the morning before Gem does, and you leave the bed without disturbing her.
Usually, you'd probably be eager to wake her up in some fun way, but last night... she looked like she genuinely needed the rest.
So instead, you settle for a light peck on her snout and a gentle stroke of her head. She murmurs something in her sleep (sounding almost like an apology) but doesn't stir otherwise.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |LivingRoom]]<img src="Images/Icons/RedSleep.png"></div>\
<<set $gemGood to 1>>You decide to prepare something special for her. Something that will show her just how much she means to you.
For now, you just give her a gentle smile and stroke her head.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\Today, when you go to check on your lovely kobold maid, you notice something different about her. It's subtle, easily missed, but the way she straightens at your presence, the way her gaze lingers on you a moment too long, betrays her intent. She's been waiting for you. Expecting you.
And sure enough, the instant you're within reach, she steps forward with quiet purpose. Her head dips, hands tucked neatly behind her back.
@@.koboldSpeech;"M-master? I..."@@
Her eyes flick upward, then away, then back again, as she struggles with the words.
@@.koboldSpeech;"Could I have a moment of your time? There is... something I want to say." @@
She is the one who wants to talk? That's unusual.
@@.playerSpeech; "Go ahead." @@
She hesitates. Her muzzle opens, then closes, then opens again. Her breath trembles slightly, as if preparing herself for the plunge.
@@.koboldSpeech;"Can I... May I speak freely, master?" @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...she may |GemGoodScene2]]</div>@@.playerSpeech;"Sure," @@ you agree, assuming that her words will not be pleasant to hear if she's asking like this. Preemptively, to avoid potential punishment @@.playerSpeech; "...You're allowed." @@
She lets out a slow breath before she starts the talking. A speech she's clearly been preparing.
@@.koboldSpeech;"You saved me,"@@ she starts. @@.koboldSpeech;"From the storm... I had lost all hope. But then, you came, and you helped me return home. I'm... very grateful for that. I realize that if not for you, I would be dead, and so I owe you my life." @@
She pauses, now it's when the difficult part starts.
@@.koboldSpeech;"But then... why? Why did Master take me here, away from my home, and force me into this? I... I don't understand. I hated it at first, of course I did... t-thought I'd go mad. Trapped and alone in that room, at the mercy of a stranger who had no qualms about hurting me, and the... the darkness. I was sure Master was going to kill me, as soon as he grew bored of me or... or..." @@
She pauses for a second time, searching your face. If her words were going to anger you, they already would have. When you remain silent, neither interrupting nor chastising, she takes it as permission to go on.
@@.koboldSpeech;"Then... well, I guess it got better. Master gave me things to do. A little more freedom... e-even... g-gifts."@@ Her voice trembles faintly, like she's not sure she should be saying any of this. Caught in the heat of the moment, she's gone of the rails of her practiced speech.
@@.koboldSpeech;"I... I come from slavery. I was raised in it. And I know, I've seen... others, out there, who would gladly change places with me. Just to serve someone who'd feed them... give them a place to sleep."@@
She swallows, her claws wringing nervously behind her back.
@@.koboldSpeech;"B-but... I already had a life! It wasn't much, but it was mine. I had a routine, and... and a purpose! I served Lady Elyss, and even if she was demanding at times... she treated me well. Not only as a servant, but as a..."@@
She hesitates, the word painful, delicate.
@@.koboldSpeech;"...a friend."@@
@@.koboldSpeech;"I don't understand, Master. I really don't. Why me? Why not someone else? Someone who wanted this? Someone who would've been happy to be yours from the start? I... I..."@@
Her voice cracks, and she stops. A long breath in. A longer one out. She doesn't cry, but you can hear the strain beneath every word. She's been holding this in.
But now, wrapped in the silky robe you gave her, feeling the weight of your gaze and the warmth of a room that has slowly begun to feel safe, she finally found the courage to let it all spill out without the tears.
@@.koboldSpeech;"And now... I don't even know how to feel. I'll keep serving you, for that is my place. B-but, I can't help but wonder. What is the reason behind all of this? What..."@@
One last pause, her eyes dropping, her whole posture shrinking.
@@.koboldSpeech;"...what am I to you?" @@
<<if $charismaSkill >= 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You took her here because you needed her. And just her. |GemNeed]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You took her here because you needed her. And just her. |GemNeed]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You just wanted a servant, and she was the first one available |GemKoboldAvailable]]</div> <div class="passCheck">\
You see the conflict in her, the need for an answer that conforms to the rules she's always known... master and servant, command and obedience, but beneath it, there's something more. A hunger for meaning... for connection.
<img src="Images/Icons/Charisma.png"></div>\
You sigh softly, stepping a little closer.
@@.playerSpeech;"You know why, Gem. Have I not been clear about my intentions? Is it not obvious by now how much I adore you?" @@
Her eyes flick up to meet yours, wide and uncertain, before going back down to her feet.
@@.playerSpeech;"You were shivering, alone, half-broken by the storm... and something in me stirred. Something I hadn't felt in a long time. I didn't just want a servant, Gem... I wanted <i>you.</i>"@@
You lift her chin with the tip of your finger, having her face you as you keep talking.
@@.playerSpeech;"I needed to have you near me. You were just too... beautiful. Too precious not to treasure. I didn't push on it right away, but as soon as I realized that... glorified bird was the one to own you, I knew I had to act. Elyss never saw you as anything other than a tool, a thing. Do you think she was worried in the slightest about your whereabouts? About whether or not you were alive?" @@
Your hands remain on her face, holding her, as she shivers under the intensity of your gaze.
@@.playerSpeech;"Of course she didn't. All she cared about was trying to cause a good impression on me. Besides..."@@
You lower your voice, leaning closer.
@@.playerSpeech;"You should feel honored. Do you even realize what it means for a human to choose you? For me to choose you? I am a High Hunter of the Order of the Veilwalkers. I have traveled the length and breadth of the planes, slain horrors beyond comprehension, seen wonders beyond belief... Yet... here I am, kneeling before you."@@
At that, Gem can't help but blush a little in embarrassment. Why doesn't she find the idea as horrifying as she should? Why does her heart flutter at words that, not so long ago, would have made her blood run cold?
@@.koboldSpeech;"I... I... that's..."@@
The crushing fear she felt during the first days has given way to something else... something..., something far more dangerous. Gratitude?
Her claws twitch in her lap, her gaze flickering away from yours, in shame. Shame because a traitorous part of her likes this. Likes being wanted like this, even if the wanting is twisted, even if the hands that hold her now are the same ones that tore her from everything she knew and loved.
Hands that she <i>knows</i> are able to bring her great pain, now touch her gently.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pull her into a sweet kiss |GemNeed2]]</div>@@.playerSpeech; "You're just a servant. My servant. There's nothing more to it." @@
You don't hesitate. It's true, though, kobolds may be a dime a dozen, but getting your hands on one is far from trivial given your line of work. You can't just ask Vael for a sentient, portable, and obedient onahole without him (probably) giving you a questioning glance.
@@.playerSpeech;"I'm treating you better because I believe good behavior deserves good treatment. It's simple practicality, nothing more. You're useful to me, and I don't see any reason to be cruel now that I own you. I find no pleasure in pointless suffering. Does that answer your questions?" @@
She nods slowly, processing. Conflicting emotions still swirl beneath the surface, but if this is the truth of it, if this is what you say she is to you... then she has no more questions to ask.
@@.koboldSpeech;"... It does. Thank you, Master."@@
<<set $gemEvents.push("fumbledEvent")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>Feeling her hesitation, her need for a final reassurance, you continue, pressing your advantage by pulling her closer, your lips lingering on her muzzle in a soft, tender kiss.
She closes her eyes, trembling, surrendering to the moment in spite of the chaos inside her.
Perhaps some of your brainwashing lingers in her mind, a cancerous seed that slowly spread its roots through her mind, poisoning her thoughts. Perhaps... this is indeed what she wanted. A part of her life that was missing, a part she had not yet dared to acknowledge. The desire to be wanted, and cared for, and loved in a way other than her mistress' fondness, or, as she put it, friendship.
Perhaps... it's just her fear, twisted and repurposed...
You pull away, smiling down at her.
@@.playerSpeech; "Does it make sense, now? Why I took you, and not some other? Why I treat you this way?" @@
She blinks, back to reality, but cheeks still flushed.
@@.koboldSpeech;"I... yes, master."@@
@@.playerSpeech;"I couldn't lose you, Gem. I just couldn't. Perhaps I was... overzealous at first. But can you blame me? You're easy to become obsessed with."@@
You can sense her teetering on the edge. Almost ready to believe. She just needs a little more tenderness, a little more proof that she's not just a toy for your pleasure. So you'll show her... starting tonight~
<<set $gemEvents.push("goodGemNight")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
This time, Gem approaches you with another request. You know something is brewing on her mind already, from the way she fidgets with her own tail.
She takes a deep breath and, after some hesitation, speaks.
@@.koboldSpeech;"M-master? You said I could... ask if I wanted anything... right?"@@
@@.playerSpeech;"Of course, Gem. What is it now?"@@ you ask, tone low and warm, giving her your full attention.
@@.koboldSpeech;"Your... your kisses, master. They feel... really nice."@@ Her voice is barely a whisper, tail flicking faster with every word. @@.koboldSpeech;"I just thought I'd let you k-know. If you could um... if you would do it again sometime... I wouldn't mind. Not that I mind any other things you do!"@@ She rushes to add @@.koboldSpeech;"Is just that, well, I thought I'd let you know that's all."@@
You watch her stumble over the words, her tail curling tighter and tighter around one leg until the tip trembles. By the time she finishes, Gem's face is flushed pink and her eyes have dropped to the floor, claws fiddling with the edge of the old robe you gave her as if she could claw herself a hole to hide in. She had practiced a little speech, but in the end...
She exhales a shaky breath and gives a nervous little laugh, though it comes out more like a whimper.
@@.koboldSpeech;"S-sorry... I shouldn't have said that."@@ she mutters quickly, voice even softer now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a deep kiss right now~ |KissGemGood2]]</div>\
<<if $charismaSkill >= 3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a kiss on her "other lips"|KissGemOtherLips]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a kiss on her "other lips"|KissGemOtherLips]]</div>@@\
<</if>>\You step closer before she can retreat further into her own shyness. Her breath catches, realizing that you're going to fulfill her request... right now, and her tail tightens, but she makes no attempt to move away. In fact, when your finger reaches to tilt her muzzle upwards, her eyes are already half closed in expectation of the kiss, and she leans into the gesture herself.
So adorable... You remain an inch away from her muzzle for a few seconds, admiring how she waits, eyes closed and lips parted slightly, holding her breath... before giving her what she wanted.
Your lips press softly against hers, slow and deliberate, gently... you are not trying to overwhelm her or ignite that fire in her belly, not right now... you are simply kissing her. Slow, tender, loving, how could you deny her this? After she asked so very sweetly for it.
Your tongue slides in between her lips, and she responds even despite her inexperience her small tongue brushing against yours tentatively, the simple contact sending shivers of pleasure down her spine. She could get used to this, truth be told... the pleasant, lingering sensation of your lips on hers, of your breath so close, of your tongue on hers...
The kiss breaks eventually, and she's left panting and blushing, your taste lingering on her muzzle. She's so easy to fluster, by such a simple thing... It's cute. It's a shame her pussy grips your cock so perfectly; otherwise, you'd be content with just kissing her for the rest of the day.
@@.playerSpeech;"As often as you'd like, Gem~"@@ you say, patting her head. She nods, a small, dreamy smile on her face.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\You step closer before she can retreat further into her own shyness. Her breath catches, realizing that you're about to fulfill her request, and her tail tightens, but she makes no attempt to move away. In fact, when your finger reaches to tilt her muzzle upwards, her eyes are already half closed in expectation of the kiss, and she leans into the gesture herself.
So adorable... You remain an inch away from her muzzle for a few seconds, admiring how she waits, eyes closed and lips parted slightly... but your lips never press against hers. Instead, they grace her neck. You don't stay there for long, though; the kiss was merely a formality.
Your hands move with slow purpose, sliding up under the robe she's wearing, fingertips gliding over the soft, warm fluff of her otherwise naked thighs... and then you disappear beneath the cloth.
@@.koboldSpeech;"A-ah... M-Master... what are you...?"@@ she gasps, voice trembling as her hands hover uselessly in the air, unsure where to go or what to hold onto. Your lips wander freely now... down her chest, over the soft curve of her belly... each kiss making Gem grow just a little bit more flustered. Her legs tremble, knees threatening to give out, but your hands are already there, firm and steady on her hips and lower back, keeping her upright as you continue your slow, deliberate work beneath the folds of her robe, hidden from her anxious eyes.
Oh, she asked you to kiss her more often... It's a shame she didn't specify where, isn't it? Your kisses move closer, ever closer to the source of her heat, to the little bush of white between her legs... and to her "other" pair of sensitive lips. What is it exactly? Not fur, but not fully fledged feathers either. Like the rest of her body, the downy fuzz between her legs is a mix of both, a soft, white cloud that you bury your face in... so, so very soft.
Her hands move in a flash, both coming down and clutching at your head through the thin, black fabric. She practically jumps in place, too.
@@.koboldSpeech;"M-Master...!?"@@ she squeaks, in disbelief and surprise when she finally feels your lips on her sex.
But you hold her in place, and, without a word, start making out with her pussy. Your tongue slides in between her tight little folds, shallowly at first... you want to focus on her nub of pleasure as much as possible. Well... given how small her pussy is, you don't really have much space to maneuver your tongue anyways, so rest assured her clitoris is nicely wrapped by the blanket of muscle at all times. Still, seeing how much it makes her tense and tremble whenever you surprise her with a focused lick there, you make sure to keep stimulating the kobold's clit... even your hand blindly reaches for her slit, gently taking her hood between two fingers so that your tongue has better access to the little pearl of flesh hidden beneath.
@@.koboldSpeech;"M-master... a-ah! This... this isn't..."@@ she tries to argue, but has to stop mid sentence to bite on her knuckle. @@.koboldSpeech;"This isnt what I meant!..."@@ she whines.
As if you didn't know that. Your fingers move, teasing the entrance to her vagina, spreading the little kobold's folds apart so that you can slide your tongue in, and finally, you can get a proper taste of her. You have barely started, and Gem is already panting hard.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|KissGemOtherLips2]]</div>\You pleasure her with your mouth, savoring the feeling of her tight pussy clenching around your tongue, the taste of her arousal... but of course, above all, her reaction. The sounds alone are delightful... the little gasps and moans, the soft, shuddering breaths she takes... she's trying so hard to stay quiet, but she's failing miserably at it.
@@.koboldSpeech;"Ahh..."@@ She moans softly, hands clutched tight to the back of your head as her hips rock slowly against your face. Her claws prick the skin of your scalp just a bit, but you don't mind... you're more interested in the way she's started to grind herself against your mouth, instinct overriding any sense of embarrassment she might have felt before. You reward her by licking deeper, penetrating her just a little bit further with your tongue... and, in turn, you are rewarded with another quiet, muffled whine from the back of her throat.
It does not take long for her to climax, and she does so with the sweetest of sounds, a high-pitched noise that makes you throb in your pants. The way her insides spasm around your tongue is a delight of its own; it makes you wish you had your cock buried in her right now, to feel her pussy squeeze around you just that little bit harder as she cums. Instead, you have to settle for the knowledge that you've brought her to a toe-curling orgasm, and... a mouthful of her juices for your efforts.
Some strands of her fur, too, you realize, as you emerge from under the kobold's fabric, wiping your mouth. The poor girl's knees finally give in, and she drops to the floor with a soft thump.
@@.playerSpeech;"Was that an adequate kiss, mhm?"@@
@@.koboldSpeech;"I... I-I..."@@ She stutters, unable to find her voice for a moment. @@.koboldSpeech;"Y-yes, Master... "@@ she mutters, her eyes averted, cheeks flushed, and her tail curling tight beneath the robe.
@@.playerSpeech;"I'll be happy to give you more kisses like this whenever you want~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $gemEvents.push("eat")>><<if $kissesGem is 1>>\
<<set $kissesGem to 2>>
<<goto KissesGemIntro>>\
<</if>>\
<<if $quickGem is true>>
<<else>>
<<if $gemGood is 1>>\
When you check on Gem, she's busy getting the room back into shape and removing all traces of kobold juices from the matress... it's not a bad memory but its not exactly proper.
@@.koboldSpeech;"A-Ah! Hello, Master!"@@ Gem greets you, doing a little bow too. @@.koboldSpeech; "I was about to get to work on your meal. Or or... is something else the matter?"@@
<<set $gemGood to 2>>\
<<else>>\
When you check on Gem, she greets you with a gracious, clumsy little bow and an eager smile, the kind of smile that can't help but lift the corners of your lips in response.
@@.koboldSpeech;"Master! Is everything alright? Something I can do for you?"@@
<</if>>\
<</if>>
<<nobr>>
<<if $kissesGem is 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her |KissGemGoodAfter]]</div>
<<else>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her |KissGemGood]]</div>
<</if>>
<<if $gemEvents.includes("eat")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Eat her out~ |EatGemOut]]</div>
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck your tiny maid |FuckGemNice]]</div>
<<if !$gemEvents.includes("bath")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You could prepare a bath for her |BathReward]]</div>
<</if>>
<<if !$gemEvents.includes("askBaby")>>
<<if $cumSkill >=2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her... how would she like to have your baby |AskGemBaby]]<img src="Images/Icons/RedPreg.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her... how would she like to have your baby |AskGemBaby]] 2<img src="Images/Icons/RedPreg.png"></div>@@
<</if>>
<</if>>
<<if $gemEvents.includes("askBaby")>>
<<if $deerStone ==1 || $weirdStone ==1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to run away with Gem |RunAwayGem]]<img src="Images/Icons/RedTeleport.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready to run away with Gem |RunAwayLyra]]<img src="Images/Icons/RedTeleport.png"></div>@@
<</if>>
<</if>>
<</nobr>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her to her own devices (for now) |LivingRoom]]</div>You kneel beside her, and before she can stammer another word, you gently tilt her chin upward and capture her muzzle in a kiss. It's slow, lingering, unhurried... soft enough to make her melt in place, yet deep, possessive enough to remind her exactly who she belongs to.
Her hands hover uncertainly in the air for a few awkward seconds before finally finding their place against your chest, claws barely pressing into your plate as she exhales a tiny, shivering sound against your lips.
When you finally pull back, the little kobold is left flushed and breathless... your kisses always seem to affect her like this. She has to blink the stupor away, realizing that the kiss is over and that you have already pulled away from her.
@@.playerSpeech;"I just wanted to see my favorite little kobold, that's all."@@
@@.koboldSpeech;"Master, I-I don't know what to say..."@@ She mutters, giving you a bashful smile.
@@.playerSpeech;"You don't have to say anything~"@@ You reply, patting her head, before kissing her once again, more chastely this time. @@.playerSpeech;"I love you."@@
With that, she's left to her mostly pointless work, looking a bit dazed, but smiling to herself.
<<if $kissesGem is 0>>
<<set $kissesGem to 1>>
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\It always hurts. But now, Gem realizes that it hurts just right. She understands now that the sting of being stretched, of being filled, is simply part of it.
Part of the ritual, part of being yours... and it is a price she's very willing to pay.
Because the pleasure that comes after, the warmth of your seed spilling inside her, the love she feels in that moment...
It's all so worth it, in the end.
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\@@.playerSpeech;"Gem... I've been thinking... how would you like to start a little family of our own, hm?"@@ You take a step towards her... you'd rest a hand on her belly were she not so small, but your lingering eyes have the same effect.
@@.playerSpeech;"I think you'd make a wonderful mother, wouldn't you?"@@
Gem's whole body tenses up, and she blinks rapidly, caught completely off guard. She opens her mouth to respond, but no words come out at first. Instead, her tail curls tighter, and a small frown tugs at her lips.
You nudge her gently, coaxing an answer. @@.playerSpeech;"Come on... there is no wrong answer. I am asking for your opinion, so do tell me how you feel about it."@@
@@.koboldSpeech;"I-I think... I'd love to... have your baby, master..."@@ Her voice, however, is small, hesitant... almost a whisper. She doesn't sound scared how you think she would be, but there is something clearly going on.
@@.playerSpeech;"But...?"@@
@@.koboldSpeech;"But... n-no offense Master, you know I'd never... but this place... it's... s-so depressing... I don't think it would be... right?"@@
Her small hands fidget with her robe, still unable to meet your gaze. On the one hand, starting a family actually doesn't sound so bad; it would give her the purpose she craves, and a reason, an excuse to finally and definitively move forward, to leave her old life behind and accept her new one... and yet, to raise a child in this place, in this nightmarish concrete block...
@@.playerSpeech;"I understand."@@ You tell her, taking a step back.
@@.koboldSpeech;"Y-you do? I mean-"@@ She stammers, caught as off guard by the request as your reaction to her refusal. You usually just take what you want from her anyways, don't you? @@.koboldSpeech;"Master?..."@@
@@.playerSpeech;"I will look for a way for us to leave this place, then. You are right, this is no place to start a family."@@ And not <i>just</i> for the reasons Gem stated. This place is dangerous, and you don't want to risk their lives by staying here any longer. You cannot forget that Gem was once marked by The Eye... and your fellows would gladly put her to the knife should they find out.
The mention of another place is enough to make the kobold visibly brighten, her tail perking slightly and a smile tugging at her muzzle.
@@.koboldSpeech;"W-we'll really leave?"@@
@@.playerSpeech;"I'll try."@@
@@.importantText;If only you had a forgotten travelstone, one left behind and lost... You could take Gem somewhere far and start a new life together.@@
<<set $gemEvents.push("askBaby")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGenericNice]]</div>\
<<set $quickGem to true>>\How... convenient.
<<if $weirdStone ==1>>\
You happen to have such a travelstone. The stone you got from that sketchy bird, bought for pocket change could be a life-changing opportunity.
<<else>>\
You happen to have such a travelstone. A contract meant for your predecessor, left behind and forgotten when she so tragically disappeared into the infinite void.
<</if>>\
No one should be able to track you wherever it leads you. At least not in the near future. You'd have plenty of time to hide, to cover your tracks. To escape...
You clutch the worn stone in your hand. It hums faintly, reacting to your intent... yes, this will be the perfect place to start a new life.
Of course, as soon as you make up your mind, you figure telling Gem is in order. She'll surely be thrilled to hear the good news! No one hates this floating island more than her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go tell your little maid |TellGemLeave]]</div>\You find her cleaning an empty shelve. Always making sure everything is spotless, perfect. Not like she has much to do anyhow, she must have already cleaned the entire place a dozen times more than necessary by now.
@@.koboldSpeech;"Master!"@@ She greets you, and then, almost immediately after, she tilts her head. @@.koboldSpeech;"Master...? Is there something wrong? You look... concerned?"@@
@@.playerSpeech;"Not at all, Gem. I came here to tell you the good news~"@@
@@.koboldSpeech;"Oh?"@@ That gets her attention, and her tail starts to flick side to side in anticipation. @@.koboldSpeech;"Don't keep me in suspense, Master!"@@
@@.playerSpeech;"We're leaving. Tomorrow morning..."@@
@@.koboldSpeech;"R-really?! We're... we're leaving?!"@@ she gasps, her hands flying to her mouth. For a heartbeat, she just stares at you, wide‑eyed, before her whole body lights up with excitement.@@.koboldSpeech;"Master, where?! Where are we going?!"@@
Her joy is so raw and sincere that it almost hurts. You keep your expression steady, offering her a small smile as you hide the fact that you truly don't know yet... and won't know until you are there.
@@.playerSpeech;"Somewhere far, somewhere safe. Somewhere... pretty, with animals and trees and life."@@ you tell her, your voice firm, even though the words are vague. For all you know, you could very well be sending you both to another dead world. @@.playerSpeech;"There, we'll make a real home. A place to start our family."@@
The kobold lets out a sound halfway between a laugh and a sob, and then throws her arms around your waist, pressing her face into your chest.
@@.koboldSpeech;"Master... I... I can't believe this...!"@@ she mumbles against you, her tail thumping hard against your legs. @@.koboldSpeech;"I-I mean... thank you... thank you so much... t-this place... I really tried, but it was getting to me... haha..."@@
@@.playerSpeech;"I know. I know. It was getting to me too."@@ You tell her, stroking her head affectionately. @@.playerSpeech;"Things will get better from now on... So here's what we'll do, Gem."@@ you murmur, brushing your fingers through her fluff as she clings to you. @@.playerSpeech;"We'll start making our family now. We won't wait a single moment. All through the night."@@
@@.koboldSpeech;"R-really? Now?"@@
@@.playerSpeech;"Yes, now."@@ you confirm, lowering your voice. @@.playerSpeech;"And tomorrow morning, after a good night of rest... We'll leave."@@
She nods quickly; she knows that this means a good dicking, but in truth doesn't find herself opposed to the idea anymore. You can make it quite pleasurable when you are not trying to teach her a lesson... and the prospect of leaving this nightmare domain fills her with joy.
@@.koboldSpeech;"Y-yes, Master! But... um, I don't think I'm currently in heat... will it even work?"@@
@@.playerSpeech;"We'll make do~"@@ (or at least, you'll try your best)
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TellGemLeave2]]</div>\@@.koboldSpeech;"Master wait!-"@@ Gem gasps as you throw her on the bed. She lands on the mattress, bouncing slightly and letting out a little grunt as she lands. The way you carried her upstairs tells her everything she needs to know about what the night will bring, and... why does she feel oddly excited about that?
You plant your hands on the mattress, one on each side of Gem's head, leaning forward until your shadow engulfs her whole frame. She's pinned beneath you now, caught between your arms and the bed, with nowhere to go but where you want her. The kobold swallows thickly, her tail flicking nervously as her eyes meet yours.
@@.playerSpeech;"Wait for what, Gem?~"@@ you ask, voice low and teasing.
@@.koboldSpeech;"N-no need to rush this, is all!"@@ she argues, averting her gaze. @@.koboldSpeech;"W-we could um... haha, I don't know..."@@
You smirk, leaning down further...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Breed the shit out of her |TellGemLeaveBreed]]<img src="Images/Icons/RedPreg.png"></div>\
<<if $kissesGem is 2 && $charismaSkill >=3>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go for a kissing session instead... you'll have time to breed her |TellGemLeaveKiss]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go for a kissing session instead... you'll have time to breed her |TellGemLeaveKiss]]<img src="Images/Icons/RedCharisma.png"></div>\
<</if>>There is no need to rush anything, sure, but you are not one to waste time either. It matters little if she's in heat or not, you'll keep her womb full of cum until it does take root. Today is the beginning of a new life for both of you, and it's only fitting that you celebrate by putting a baby inside Gem, or at least... trying your hardest to make it happen.
@@.playerSpeech;"Shh."@@ You silence her with a little kiss. @@.playerSpeech;"I'll take good care of you... Just enjoy~"@@
<<if $gemEvents.includes("gentleEvent")>>\
What follows is a mating so thorough that, were it not for the extensive training you've put her through, it would have been just as vicious as the first times you took her in the basement... even more, perhaps. It doesn't escape her either, how you are not just fucking her for the sake of fucking her, now, there's a purpose behind your thrusts, they all reach so deep... you grind against her too, always make sure you are as deep as you can get... her cervix is your main target, and you don't even care about the friction, the tightness of her pussy, or anything else. Just claiming her, just gaining more ground.
It is... very different from the kind of sex she has grown somewhat accustomed to, this one feels so primal, so... right?
@@.koboldSpeech;"Mhghmmm.... mhhmmm... mgsterr..."@@ She moans between thrusts, weakly clinging to the sheets as if that could anchor her in place, make your cock threatening to break through her cervix with each thrust somehow less overwhelming.
<<else>>\
What follows is a mating so brutal that it nearly breaks her... maybe it does break her, just in a different way. Every thrust is a battering ram, each one driving deeper than the last, punishing and relentless, but it doesn't escape her...
How your thrusts have direction, purpose. They reach so deep she can feel you in her every bone, grinding against her cervix with every brutal push, as if you were trying to carve a path straight into her womb.
It hurts. Gods, it hurts. Every slam of your hips sends a sharp spike of pain through her core, her small body struggling to accommodate the relentless invasion. She's not prepared for this... never learned to fully relax, merely tolerate. She feels like she's being torn in half, and yet...
She finds herself welcoming the pain, wants this. Again, this time... it has purpose. This time, the pain is a promise of a better life; of a life beyond this bleak cube of grey, with a child to take care of and her Master to please. She can take it, and she will.
@@.koboldSpeech;"Mhghmmm.... mhhmmm... mgsterr..."@@ she whimpers between ragged breaths, her claws tearing at the sheets as if they could somehow make the thrusts any less brutal. Her body is screaming, every nerve alight with a confusing mixture of pain and pleasure. But she clings to the thought, the image of a swollen belly, of a child,of a house in a hill or a cozy little cottage... a home, one that doesn't smell of old stone and dark magic.
<</if>>\
Her body lies splayed open beneath you, legs spread wide to accommodate your hips while you grip her head, holding her still as you take her with a relentless, steady rhythm. She's trying to warn you, warn you that your cock is about to push too deep, to enter a part of her where it doesn't belong, but it's no use; she can't form the words. Not that it would have mattered... There was nothing she could have said or done to change your mind.
It is bound to happen, each thrust weakening her further... it is inescapable.
Your whole weight pins her to the mattress, while your cock, slick and throbbing, pushes and pushes against her final barrier. You don't even bother to pull back to seek a better angle. You just... squeeze it in by pure brute, unrelenting, force.
Her paws curl and claws tear at the sheets, her whole body tensing as she lets out a loud, keening sound. Pain, lots of it. Even worse than when you first took her in the basement... but she doesn't care.
Because through the pain, she realizes that you are not doing it on a whim or to punish her, but because you love her so much you cannot help but have more of her. To claim her most sacred place, not with ill intent, but with the purpose of filling her womb with life... and what is the most primal way a man can show a woman that he loves her, if not by making her gravid with a clutch of eggs?
The word gets stuck in her mind as you flood her depths with your thick, hot seed. <i>Claiming</i>... you are claiming her. Just like Elyss did so long ago when she claimed Gem for her own...
@@.koboldSpeech;"C-claim me... Master..."@@ She whispers, the words becoming lost amidst the moans and grunts and wet, lewd sounds of flesh against flesh, of seed being poured into a receptive womb.
Yes, that's what her purpose is. Ever since she was born, she has always been owned by someone, claimed by one or another. And now she is yours. You claimed her, you own her, and in a way that is far more intimate than Elyss ever did, because you want so much more of her. It is a thought that brings her comfort.
@@.playerSpeech;"There. You took me so well, Gem. I hope I wasn't too rough..."@@
Your cock throbs within her womb, forcing the tiny pocket of flesh to throb along with it. Her little body quivers under you, having her cervix forced open by the thick rod of flesh stuffed inside her brings no shortage of sensations... she came quite hard as soon as your cum started to flood her insides.
@@.koboldSpeech;"A-ahh..."@@ She lets out a soft, breathy moan, cervix clenching as she cums. All it does is milk your cock for a few more drops of cum.
@@.koboldSpeech;"M-master... it hurts..."@@
She assumes this is the price to pay to bear your child. She assumes that the reason you remain connected in such a way, with your cock fully sheathed within her, is not because you enjoy it, but because it's part of an essential process she's not entirely sure how it works.
@@.playerSpeech;"Shhh... I know, Gem. I know..."@@ you whisper, kissing the top of her head. Still, you make no effort to pull away. It's hard to resist, with her womb squeezing your cock so tightly... You just want to fuck her again. To have her squirm in your arms as you pound her pussy and breed her over and over until her womb is overflowing with your seed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to sleep |GetReadySleepGem]]<img src="Images/Icons/RedSleep.png"></div>\
<<if $cumSkill >=4>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her... all through the night |FuckGemAgain]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedPreg.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her... again |FuckGemAgain]]<img src="Images/Icons/RedStr.png"><img src="Images/Icons/RedPreg.png"></div>@@\
<</if>>You'll have plenty of time to breed the kobold once you arrive at your destination; there's no need to hurry things up now. And having her like this, so close and intimate, your mind is suddenly filled with the overwhelming urge to smooch the kobold.
It's quite the conflicting feeling. Even if she is a sexy creature, her soft side makes you hesitate when it comes to using her like the perfect little fleshlight she is. The urge to make her happy, sometimes, is stronger than the desire to fuck her senseless. How... odd, in you.
You lower yourself until your nose brushes her snout, the world narrowing to her shallow breaths and the faint thump of her tail against the sheets. You know that despite the progress you've made with her, she enjoys this kind of closeness way, way more than anything involving your cock. You can understand that.
@@.playerSpeech;"You're lucky you are this cute, Gem."@@ you murmur, letting your forehead rest against hers. @@.playerSpeech;"You said you liked kisses, didn't you?~"@@
Gem opens her mouth to speak, but you cut her off with a deep, lingering kiss, capturing her words and her muzzle in one smooth motion. Still hovering above her, you rest now on your forearms and knees, freeing your hands to caress her face, to roam along her body, to undress her with slow, gentle movements.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue~ |KissGemGood3]]</div>\The next day, you do one last sweep of the house to make sure there are no suspicious traces left behind. Plenty of signs that you were here, but no kobold juices, fluff, or anything that could indicate a kobold has been living here.
You are not sure how successful you were in your endeavour, but it's the best you can manage.
Your weapons, too, are left behind... you know they hold a lot of value within the order and they would make it easier to track you. You doubt you need a possessed blade if you are to live in a peaceful village anyway... and if push comes to shove, you think any weapon could prove useful, you don't need anything particularly fancy or magical.
Gem's enthusiasm, on her side, grows steadily during the whole morning, barely being able to sit still, she's so eager to see what her new life will look like. That is, until you both make your way to an obsidian disk, travelstone in hand. Of course, this requires traveling through the void... and she has not forgotten her few brushes with that.
@@.koboldSpeech;"D-do we have to...?"@@
@@.playerSpeech;"It is the only way to leave this place. You are aware we are, quite literally, in the middle of nowhere..."@@ You place a hand on her shoulder, gently. @@.playerSpeech;"I'll be here the whole time. I won't let anything happen to you."@@
She nods, not quite convinced, but willing to trust you. If it means leaving his horrible place, she'll do it...
You hold her against your chest, and activate the travelstone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemEnding]]<img src="Images/Icons/RedTeleport.png"></div>\It's one of those moments in which you have to summon all your stamina to force yourself to continue. You just have to take her again, to fuck her womb now that is so delightfully accessible... before it closes back up and you have to break her again.
@@.playerSpeech;"Gem."@@ you whisper, still hovering above her muzzle. @@.playerSpeech;"How are you holding up...?"@@
@@.koboldSpeech;"M-master... mhhm... it still hurts, a bit..."@@ she replies, her voice shaky and weak.
Taking hold of her little hand, you bring it over to her stuffed belly, pressing down until she feels her own womb, how it's filled to the brim by your cock.
@@.playerSpeech;"This is my cock, Gem. I've opened you up to the very core... You understand what this means?"@@
The kobold attempts to formulate a response... Words seem to fail her, however, long enough for you to keep talking.
@@.playerSpeech;"It means that your body has accepted me fully. It means you are finally mine."@@
A lie; her body yielded not because it accepted you, but because you forced it to do so, because you made her accept you. Just as you did to her mind. But... she believes it. She takes the half truth and makes it a full truth in her head... It is so romantic that way~
@@.koboldSpeech;"A-ah... Master... that's..."@@ she mutters, blushing hard as her own fingers trace the shape of your shaft inside her.
@@.playerSpeech;"Gem."@@ you begin, pressing a soft kiss on her lips. @@.playerSpeech;"I need you to be strong for me, Gem. I need to fuck you one more time... can you handle that, for your me?"@@
@@.koboldSpeech;"One more t-time? L-like this?"@@ she asks, a note of concern in her voice. @@.koboldSpeech;"Master, I... I'm not sure I can... Nnnnngh!!"@@
You slowly push yourself even deeper, stretching her already overstretched depths, making her gasp and arch beneath you.
@@.playerSpeech;"Shhh. Shhhh. You can take it, Gem."@@ you murmur, your breath hot against her flushed, teary face. @@.playerSpeech;"I'll go slow, okay?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FuckGemAgain2]]<img src="Images/Icons/RedPreg.png"></div>\Minutes blur into what feels like hours... a quiet rhythm of kisses, shared breaths, and soft little moans when your fingers find the sensitive spots on her body... of which she has many. Her pussy is the most obvious one, and you make sure to keep her little nub of pleasure well-stimulated, to tease her tight entrance, to occasionally slide a finger inside her. But beyond that... the crook of her neck, her inner thighs, her smooth, flat chest, the tip of her tail... all weak spots for you to tease~
Your lips, tongue, and hands are always busy. There's always a spot that needs a little nibble, or a gentle touch, or a nice kiss.
Eventually, the rhythm between you softens, and the kisses grow languid, lazy, sleepy... the scent of your combined arousal is thick in the air (not as thick as it could have been), but your taste on her tongue is so much more noticeable.
The kisses eventually stop, and you hug the little kobold against your chest, ready for a good night's rest. Tomorrow will be a long day, and you have to be ready...
But there's always time for another kiss. Or two.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GetReadySleepGem]]<img src="Images/Icons/RedSleep.png"></div>\You go slow, agonizingly so... it doesn't make the experience any less overwhelming for the poor kobold. The problem was never the speed (even if this gentle pace certainly helps) but rather, the simple fact that you are fucking her in her womb, the most sacred, delicate part of her. Her cervix was not meant to be pushed open, it was supposed to gently dilate to pass her eggs in quick flutters, not to be kept open by your thick, meaty cock.
And her womb was designed to gradually increase in size to host a clutch, not to be suddenly filled to the brim by the throbbing monstrosity currently ravaging it...
@@.playerSpeech;"Keep your hand there. Feel me."@@ You instruct her, and she obeys. She can feel her belly moving, bulging in response to the motion of your hips. Each throb, each twitch, she feels it all... how is this not crushing her internal organs?
<div class="passCheck">\
And when you start to cum, its ten times as intense... she's so delicate now, so tender. Her hand remains on her womb, just as you instructed her. You fill her womb, and she can feel the warm, sticky sensation spreading through her abdomen. Deeper, deeper still, with her womb already stuffed full, this second load pushes the first one even further inside her, down her divergent oviducts, to her ovaries.
It happens in slow motion, all in more detail than she should have been able to gather; how it opens way through her tubes... And when it reaches the sources of her eggs, it finally makes her lose composture.
Your cock throbs again, and another wad of thick, sticky semen reaches and bloats her ovaries, the itch... The burning sensation that comes from them as your sperm ravages them, it's so strong it is almost painful. It's the same itch she feels during the first few days of her heats, but tenfold.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/PregIcon.png"></div>\
You hold her in your arms, kissing away the tears, whispering soft praises that she barely registers...
@@.koboldSpeech;"Mashter... Mashter..."@@ she mumbles, her whole body trembling. She may not understand exactly what is happening inside her, the biological details of it, but she knows. She knows that you are breeding her, and her body reacts as it should.
@@.playerSpeech;"That's right. I'm right here, Gem..."@@ You murmur, squeezing her against your chest, your cock still buried inside her, throbbing weakly as it pumps the last few drops of seed into her womb. @@.playerSpeech;"There, there... Shhhh. It's ok, sweetie. I'm here."@@
Beneath your kindness and caring tone, there is a dark, hungry edge. Your cock is still knotting her womb, you don't let go. You hold her to comfort her, but also to ensure that she doesn't move. That she remains docile as your swimmers claim her eggs thousands and thousands of them.
@@.playerSpeech;"My good, sweet, fertile little kobold~"@@ you whisper @@.playerSpeech;"Do you feel it, hm? How my cum is so deep inside you? How it is fertilizing your eggs right now?"@@
@@.koboldSpeech;"A-ah..."@@ she lets out a small whimper at your words.
@@.playerSpeech;"Tomorrow, we'll be in a better place, Gem. A place where I can keep you safe and happy, and where I can fuck you every day and make sure your ovaries are always bathed in my sperm~"@@
Your cock throbs again. You can't believe how much cum you still have in you, after you came so hard and so much just minutes ago.
@@.playerSpeech;"You understand, Gem. I cannot let anyone else have you... Only I am entitled to your eggs. Which is why I need to make sure every last one of them has a piece of me inside~"@@
Gem whimpers, shivering in your arms, her pussy clenching weakly around you. Her eyes are half closed, her mouth open slightly, her breathing slow and even. The little kobold looks like she might pass out at any moment.
@@.koboldSpeech;"I... Love... You..."@@ She mumbles, barely conscious.
@@.playerSpeech;"And I love you too, Gem."@@ you whisper, kissing her muzzle softly. @@.playerSpeech;"And I'll be here for you. Always."@@
You guide her back to the bed with you, lying her on top of you. You'll sleep with your cock still buried deep within her, with the kobold safely tucked against your chest, whole your cum bathes her ovaries, and you sperm ravage her eggs.
By the time the morning comes, there won't be a single egg left unfertilized.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GetReadySleepGem]]<img src="Images/Icons/RedSleep.png"></div>\Reality melts, bends, reforms... flashes of distant worlds, countless shapes and colors bleeding through the emptiness. You are used to such a sight, but Gem has nothing to shield her against this place between places, other than holding closer to you... the human by her side being, quite literally, the only familiarity within this unfolding madness.
And just as suddenly...
You're standing on solid ground again. It wasn't a particularly rough trip, but it wasnt easy, either.
The sharp chill of the void is gone, replaced by the scent of damp earth and wood. You hear birdsong, the rustling of leaves... The ground is no longer smooth but a mossy, uneven floor of dirt and roots.
You made it! You look around, a smile on your lips as you take in the lush forest around you. Given that you could have ended on the gates of hell itself, or in a barren desert, or on a frozen mountain top, a forest is quite the pleasant result
Your little companion doesn't take it as well, though. She has passed out from the shock of the trip and is now hanging limply from your grasp. Her little chest rises and falls with each breath, and she looks more or less fine... It's just a shame she's not awake to witness her reaction. Oh well, she'll have plenty of time to see her new home.
After you are certain she's fine, you decide to take her with you as you make your way out of the forest. You find a river and follow it downstream, certain it will lead you to some sort of civilization, eventually...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemEnding1]]</div>\Gem wakes up in your arms after about an hour of walking. Her eyes flutter open, and she stares up at you with a dazed expression.
@@.playerSpeech;"Hey there, sleepyhead~"@@ you coo, kissing her forehead. @@.playerSpeech;"Are you feeling better now?"@@
She nods. In truth, she had a most horrific dream, but she doesn't want to bother you with it. A woman, vast and ancient, watching her from the shadows...
But the excitement of the sight that quickly comes into view is more than enough to put her mind at ease. Surely, nothing more than her vivid imagination.
@@.koboldSpeech;"W-we made it! You made it! Oh, Master, look at this!"@@ Her voice trembles with disbelief, her wide eyes darting from the canopy above to the river beside you. She shifts in your arms, reaching out a hand as if to touch the sunlight filtering through the trees.
@@.koboldSpeech;"It's... It's real! The wind, the smell, the... the sounds... haha..."@@
You crouch down and gently set her on her feet. Her legs are still wobbly from the trip, but she steadies herself, one paw pressed against a tree trunk for support, while your hands linger close, ready to catch her if she falters. You watch her take her first shaky steps into the grass, her claws sinking into the soft earth. The kobold closes her eyes and takes a deep breath, chest swelling as she drinks in the forest air. Even the air tastes different here, not the cold, stale air of your hellhole... she cannot believe how much she had come to miss it. Everything.
@@.playerSpeech;"I'm glad you are happy, Gem. I promise I will do my best to keep it that way."@@ You smile, ruffling her head fondly. @@.playerSpeech;"Come, let's find a place to spend the night... I'll carry you, if your legs are still tired."@@
She shakes her head, not wanting to be a burden, but when her legs hesitate to obey her, she ends up finding herself in your arms again. It's not such a bad place to be, to be fair, and from there she can admire the scenery far more comfortably. This must be the most beautiful forest she's EVER seen. Maybe she just missed such sights this much...
The way her eyes light up with every new thing, from the smallest insects to the largest animals, to the trees, the plants, the very sky above... It's as if she were seeing it all for the first time. In truth, she never thought she'd live to experience such sights again, so it's almost as if that were true.
Soon, a small village beyond the treeline comes into view. Small and quaint... yet it should be the perfect place to start anew.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending27">>
<</link>>\
</div>\When the time comes, you decide to pull out and ejaculate in her face, rope after rope of cum soaking into her fluff.
@@.koboldSpeech;"A-ah!"@@ She squeaks, her eyes screwed shut. A few more shots follow, heavy dollops of warm, sticky fluid smearing across her muzzle and down her chest.
@@.playerSpeech;"You did great today. See, if you behave properly, there's no need to make this unpleasant for either of us, is there?"@@
Gem nods, answering a shy "yes, sir". It is true; this beats the alternative by far, even if her mind still screams for her to make as much distance as possible.
You give her a gentle smile to let her know you are pleased, and let her go off about her day.
While you know you'll have her gulping down your cum like the obedient little thing she is, you'll also let her get used to the idea. For now... it is her reward. Walking around without a steady, cutting pain emanating from her nethers.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>When you are about to reach your peak this time, you grab her little muzzle with one hand and start stroking yourself with the other, eyes deeply focused on hers.
A smart girl indeed... as her mouth opens with a meek, scared whimper, holding it open near your tip as you get off to the image of total submission, at the total power you have over her.
@@.playerSpeech;"Good girl. Mhm, hold that cute little maw of yours wide open."@@
@@.koboldSpeech;"Mhmmm..."@@ she mumbles, doing her best to get ready for that somewhat familiar salty sting your cum will bring.
Gem did get that 'treat' multiple times in the castle, but under the haze of your spell... she knows it hit different now.
She's not sure what to expect, what she does know is that no matter how foul it could taste, she NEEDS to make her best face when you coat her waiting tongue with your cum. If this is a test of sorts, then she does not want to give you an excuse to ever send her back to that horrible, horrible place.
<<set $gemEvents.push("cumIntroduction")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |GemCumIntroduction2]]<img src="Images/Icons/RedCum.png"></div>\@@.playerSpeech;"You've done great today, Gem. To show you my appreciation, I'll let you have a day off... No cleaning duties, you can just rest and relax. What do you say?"@@
The kobold is taken aback by your offer. She smiles shyly and nods, her tail giving a quick flick.
@@.koboldSpeech;"Thank you... Master."@@
@@.playerSpeech;"Is something the matter? You don't seem very excited."@@
@@.koboldSpeech;"N-no... I... It's nothing..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fine then. |DayOffGem3]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Insist, is something the matter |DayOffGem2]]</div>Gem spends quite a bit of time in the kitchen carefully arranging the ingredients before starting to cook something, entirely absorbed in her work. Her motions are methodical but oddly delicate, such a contrast from her otherwise fearful behaviour. She chops with precision, stirs with care...
The kitchen, once a cold and empty space, slooowly will yet fill with <i>some</i> warmth; the only warmth she believes she'll be able to find within this forgotten hellscape.
She knows, of course, what this is. A distraction. A fancy treat inside a cage. You're still her captor, and she's still your possession.
Sure.
But she also knows she's good at this. Cooking is a small rebellion against the helplessness gnawing at her. A quiet way to regain control... any amount.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>You go to check on Gem. The faint scent of roasted herbs and something savory still lingers in the air. She's humming, quietly, off-key, while scrubbing a pan near the sink.
@@.koboldSpeech;"Ah! M-master, I didn't hear you..." @@
Her tail tucks between her legs. Still not quite used to you. She doesn't think she could ever be.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Have some of her food |GemCookingGeneric2]]</div>
<<set $gemEvents.push("food2")>>With how busy Gem has been with her new fixation, you figure it's only fair to honor her cooking by finally tasting the result of her efforts.
@@.playerSpeech;"I see you have taken a liking to your task." @@
She nods. Doesn't look as happy as you'd have expected, though, a tragic nostalgia written all over her face. Almost... as if she were a captive living in fear, away from everything she knew and cared for, forced to serve the man that forced her into this.
@@.koboldSpeech;"Yes. I always enjoyed it... "@@ She pauses for a moment, eyes fixed on the bubbling water of the pot. @@.koboldSpeech;"I... um, really really appreciate it. Master going out of his way to let me... um.... cook for him." @@
@@.playerSpeech;"I'm glad to hear that. I'd like to sample what you've prepared. Go on, set the table." @@
She bows her head, trying her best to smile, and turns quickly to gather the dishes. Her movements are smooth but hurried, as if afraid you might change your mind at any moment.
Your plate is set with a care that borders on reverence, and then she just stands by the counter, tail low, paws folded neatly in front of her. Eyes on the floor. She waits in silence as you take your first bite with dread.
It's good. More than good. Rich with spice, warm and filling in a way that your usual grey ration paste never manages to be. Real food, even if, admittedly, uncomplicated. A stew of meat and potatoes is no high cuisine, but the way the flavors combine is enough to, for a moment, make you resent the grey goop.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that it is good |FoodIsGoodGem][$gemPoints +=3]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...Tell her that it's disgusting |FoodIsBadGem][$gemPoints -=6]]<img src="Images/Icons/RedEvilKarma.png"></div>You swallow, and smile.
@@.playerSpeech;"This is good, Gem. Very good." @@
Her face brightens, almost as if something deep inside her uncoils. She doesn't cry, or leap with joy... but a tension you hadn't quite noticed until now slips from her shoulders.
A genuine smile tugs at her muzzle, small and uncertain, but perhaps the most honest you've seen in her face ever since you brought her here.
@@.koboldSpeech;"Thank you, Master." @@
You eat in silence, enjoying the flavor of actual, real food. The meal passes without incident, and when you are finished, Gem quickly clears the plates, eager to make herself useful in any way other than having her tiny holes stuffed by your cock.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $gemEvents.push("foodGood")>>You swallow. Slowly. The taste lingers... it is not unpleasant, but something in you decides to reject it. Perhaps you were just looking for a reason to be cruel. It wouldn't have mattered what the poor kobold managed to prepare for you; you were going to snap at her anyway.
You set down your utensils, and Gem's fingers already tighten around empty air.
@@.playerSpeech;"...it's terrible. You call this a meal?" @@
The words hit her like a slap, she physically shrinks even further into herself.
@@.koboldSpeech; "I... Im sorry! I tried making something simple first, I'm... not used to your kitchen, and the equipment, and I-" @@
You shove yourself from the chair, rising. Gem's voice dies in her throat, eyes fixed on yours as you approach, backing away slowly.
@@.playerSpeech;"Are you mocking me? After I make an effort to accommodate you here, and this is how you repay me? With more slop?" @@
@@.koboldSpeech;"Please, I'm sorry! I-I'll fix it! I'll make something else, please—" @@
Your hand shoots forward, grabbing her by the neck and lifting her. Her paws scramble for purchase, her breathing strained and panicked, as you raise her to your eye level.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FoodIsBadGem2][$karma -=1]]</div>
<<set $gemEvents.push("foodBad")>>The stew's aroma still hangs thick in the air... rich, savory, delicious. She'd seasoned it with trembling claws, hoping. <i>Praying</i> it would be enough.
...
Just below the appetizing cloud of scent, Gem lies crumpled on the ground like discarded rags. Blood pools beneath her snout and pussy, while her breaths come in shallow, wet hitches. Each exhale stirring tiny particles in the stone floor.
@@.playerSpeech;"...get rid of that garbage. Needless to say, you'll keep your filthy paws away from the kitchen. What a waste..." @@
Gem lets out a faint whimper that sounds like a "yes, master", but with her face pressed against the ground, it's hard to tell.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<if !$gemEvents.includes("badEvent")>>
<<set $gemEvents.push("badEvent")>>
<</if>>
<<set $gemEvents.push("foodBad")>>You sit and eat quietly. Gem keeps herself nearby, ready to serve more or clean up without being asked. She doesn't interrupt, though her eyes flicker toward you now and then, searching your face for a hint of approval... or displeasure.
Its amusing, makes you feel like a food critic, rather than what you are... but in truth, the food is good. Warm. Real.
Not the Order's dull grey paste, highly nutritious as it may be, but something made with thought, with care... and with fear~
You finish, and Gem takes the plate with a little smile.
<<if !$gemEvents.includes("foodUp")>>
<<set $gemEvents.push("foodUp")>>
<<set $strSkill +=1>>
<div class="stat-container">
<span class="stat stat-value">+1</span><img src="Images/Icons/Str.png" width="60" height="60">
</div>
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>It's odd how much she has grown on you. You kidnapped this poor creature, subjected her to horrors no one should endure in your basement, and yet, now... you somehow find that she's grown on you. Terrified slave or not, whenever she smiles at you, you can't help but smile back, just a little. It is a shame it doesn't happen very often; her life here has been quite a joyless one.
The thing is, her food is good, but beyond that, you've seen how cooking seems to help with her mood, a purpose that gives her some respite from all else going on around her. So, you'll get her more of that which makes her happy. Some more kitchenware, supplies, and tools to let her experiment and be a bit more creative with the little she's got.
@@.playerSpeech;"You've been doing a great job with the food, Gem, really. I was a bit hesitant at first, but I must admit this has been one of the best investments I've ever made."@@
The kobold's muzzle brightens, and she does a curt nod to accompany her words.
@@.koboldSpeech;"T-thank you, Master. I'm glad to know you're enjoying the food."@@
@@.playerSpeech;"...Which is why I have decided I'll get a few more supplies for you, utensils too if you need any. Feel free to make me a list of whatever you'd like, and I'll get them for you. Does that sound good?"@@
Now her tail joins in the happiness, giving a small waggle, her face lighting up even further... and then, just as suddenly, her joy seems to dissipate.
She looks down, before speaking...
@@.koboldSpeech;"...I...I... c-could I ask you for something M-master?"@@
Your brow arches; you are already willing to do so much for her, and yet she asks for more? Still, you keep your composure and listen. She is, after all, a very well-behaved slave. And she has earned the right to at least make the request.
@@.playerSpeech;"Go ahead."@@
@@.koboldSpeech;"...C-could I go with y-you?"@@
Seeing your reaction, she quickly clarifies.
@@.koboldSpeech;"To the market... I-I won't run away! I-I swear, I won't run away... I just em... I would really, really, really appreciate a breath of fresh air, even if just for a moment... I l-love serving you here but I... do... miss the sun... ahm..."@@
Now... that is quite an interesting request. She wants to go out, huh? You wouldn't have much of a problem IF you were actually going to a market. But, yet again, she has the wrong idea of the kind of place this is. You are not going to a "market" as she puts it, but rather, the heart of the Hunters Hall, and a kobold walking beside you will be a rather... interesting sight.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Absolutely not |GemSupplies23]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sure...? |GemSupplies24]]</div>
<<set $gemEvents.push("foodSupplies2")>>You share a meal together, a quiet, intimate affair. Gem isn't as shy and concerned as she usually is around you in other places... the kitchen seems to be a safe space, both from your more... "harsh" treatments, and from the hostility of the rest of the world.
Here, with the warmth of the room and the familiar comfort of home-cooked food, she appears more at ease. It's a space where she feels she can move without fear, and where her efforts are more likely to be met with approval and praise than pain.
The conversation, although a bit awkward sometimes due to the nature of your relationship, flows naturally in between bites of food.
It is... concerning, really. How quickly even the most nightmarish circumstances can begin to feel ordinary.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>This time, Gem approaches you with a request. You know something is brewing on her mind already, from the way she fidgets with her own tail.
She takes a deep breath, and, after some hesitation, speaks.
@@.koboldSpeech;"M-master? You said I could... ask for something." @@
Her voice trembles a little, her eyes fixed on the ground.
@@.playerSpeech;"Well, what is that, then?" @@
Gem pauses, then finally musters the courage to continue.
@@.koboldSpeech;"Clothes, if thats not a problem. Just so I can... keep warm, and not... feel so exposed, all the time. I tried to get used to it but..." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Deny her request |DenyClothes]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her some spare clothes |GiveClothes][$gemPoints +=3]]</div>A frown immediately forms on your face. You are not willing to deny yourself the pleasure of her nudity, even if that means she's cold at all times.
@@.playerSpeech;"No, Gem. You look much better without clothes. I'm not going to have you hiding yourself away." @@
Gem nods, understanding... or at least, pretending to be.
@@.koboldSpeech;"Y-yes, Master. I understand... I won't bring this topic again." @@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>
<<set $gemEvents.push("noclothes")>>
<<if $gemEvents.includes("badEvent")>>
<<set $gemEvents.push("badEvent")>>
<</if>>You turn away to leave without a word, and she flinches, unsure if she's crossed some invisible line. You said she could ask for reasonable things, didn't you? Is the most basic modesty something outrageous?
But you simply motion for her to wait and disappear from her sight.
When you return, in your hand lies a bundle of some sort. A long black tunic, the kind worn beneath armor. Coarse, a little threadbare at the seams, and far too big for someone like her, but serviceable. Still stitched a bit above the chest, the sigil of the Veilwalkers is visible in washed out red, like an open wound.
Old attire, from back when you didn't have the privilege to wear armor fitting of a High Hunter. As such, your scent still clings to the fabric.
@@.playerSpeech;"Here. My previous attire. I doubt it will be a perfect fit, but it should do the trick." @@
Gem catches the fabric awkwardly, then unfolds it with great care. The tunic immediately falls open like a blanket, practically swallowing her arms as she tries to lift it. The heavy material billows and pools on the ground around her feet with a soft thump.
She stares at it, baffled.... but then glances up at you with gratitude.
@@.koboldSpeech;"Thank you. It's, um... big. Haha." @@
It catches you a bit off guard... Genuine or not, you don't think Gem has ever let a laugh ever since you brought her here. It sounds so strange coming from her now.
@@.playerSpeech;"It's the best I can offer. I'm sorry. If you would prefer to stay naked, however..." @@
Gem shakes her head, hastily hugging the clothes against her chest.
@@.koboldSpeech;"N-no! No. I was just... surprised, but I appreciate it, really." @@
With that, Gem begins to awkwardly try and pull the tunic over her head. Despite its size, she manages to emerge through the wide neckline. Like a ghost beneath a veil, the sleeves conceal her hands completely, and the hem brushes the floor even when she stands straight. She sways a little under the weight, adjusting the tunic so it doesn't trip her with every step.
You tilt your head slightly, arms crossed.
@@.playerSpeech;"You look cute. Though, I suppose that's not saying much. You always look cute."@@
Gem glances away, tail twitching beneath the fabric.
@@.koboldSpeech;"Oh, um... thank you. Master. F-for the clothes too. I like them very very much."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>
<<set $gemFinalCountdown to 5>>
<<set $gemEvents.push("clothes")>>Your load is thick and heavy, as salty and bitter as she remembers, and about as unpleasant as she expected. The heterogeneous texture coupled with its taste makes her want to throw it up, but an ugly wrinkle is all that shows of her disgust on her face. Even that, she quickly smooths out with a calm face and a trembling smile to compliment her 'Im happy' puppy face.
@@.playerSpeech;"You can swallow now. Good girl."@@
She complies, and as she starts to do so, she would have sworn the cum had solidified and was dragging on her esophagus. She feels sick, as the lump settles heavily on her small stomach... But she did it, and it is over. Her pussy saved for the immediate moment.
@@.playerSpeech;"You did great. Took my load without a single complaint or bad face. I'm proud of you, pet."@@
She nods, looking away with the same meek smile, trying to hide her disgust as she tries to clear the last stubborn bits of your seed.
@@.koboldSpeech;"Y-yes master... Thank you, Master."@@
Again, disgusting as it is, it brings her some semblance of hope. If you are satisfied with her mouth, that means less of your cock stretching her to her absolute limit, and that is something to be actually happy about.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom][$gemPoints +=1]]</div>\
<<set $basementEnergy to 0>>If she says its nothing, then its probably nothing. You don't give her much more thought, as you leave her to her own devices...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $gemDayOff to true>>@@.playerSpeech;"Oh no no... Tell me, I want to hear. What's the matter?"@@
She looks down, fidgeting with her tail in her hands.
@@.koboldSpeech;"I very much appreciate your offer, Master, and I'm very happy to know you are satisfied with my service..."@@
She makes sure to flatter you as much as possible before the but, which you already sensed coming.
@@.koboldSpeech;"...But... ahm, it's just that I... I don't mind the chores and house-duties... I-in fact, they help me feel at ease so..."@@
She bites her lip, looking for the right words to say.
@@.koboldSpeech;"I-I would rather stay occupied than... than sit alone in the room, doing nothing... I s-swear this is not meant as an insult, I am not ungrateful, it's just that-"@@
You hold up a hand to stop her from rambling any further, and she quiets immediately.
@@.playerSpeech;"I get it. It's okay, really, you can spend the day cleaning and keeping yourself busy, if you'd prefer that. It is supposed to be a reward, after all."@@
@@.koboldSpeech;"Th...Thank you."@@ She smiles, now a bit more honestly, letting her tail go off her hands. @@.koboldSpeech;"Thank you, Master. That is very kind of you."@@
You suppose it makes sense. Gem is terrified of this place, so sitting there, alone with her thoughts... It is probably worse than dealing with cobwebs and the endless dust.
You'll make sure not to offer her "days off" anymore if the idea doesn't sit well with her... But still, Gem values the gesture. The fact that you tried to give her something she might enjoy, even if it didn't land, tells her that you care about her wellbeing. That is a little reward in and of itself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<if !$gemEvents.includes("freeTime")>>\
<<set $gemEvents.push("freeTime")>>\
<<set $gemPoints +=1>>\
<</if>><<if !$gemEvents.includes("book)">>
You find her sitting in a corner, clutching her knees to her chest, staring at the ground with a haunted look in her eyes.
The answer to what could be going on inside her head is obvious. She's been through hell. This little display of "generosity" of yours is nothing but a chance to truly reflect on the horrors she has been through; the horrors she's still going through.
Maybe... It is what she needs, you tell yourself. A chance to come to terms with her reality.
<<else>>
You check on Gem while she's on her "Day off". From a distance, making sure she doesn't realize your presence; you are actually curious as to what she is going to do. How is she going to spend it?
You find her, sitting in a corner with the book you gave her, reading it quietly. Trying to keep her mind occupied with what little she has to work with, you suppose.
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
Yeah, this feels like the easiest, most obvious way to instantly lose your position if ANYTHING goes wrong, which you are sure it would.
@@.playerSpeech;"No. Trust me, it is not a safe place for you."@@
Gem nods, visibly dejected.
@@.koboldSpeech;"Y-Yes Master, I understand... I'm sorry for asking."@@
@@.playerSpeech;"You are forgiven, but do trust me. You do not want to go where I'll be going. Now, about those supplies..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Some hard earned gold lost later... |GemSupplies234]]<img src="Images/Icons/RedCoins.png"></div>Gem gives you a small list of utensils, ingredients, and other odds and ends she could use to improve her cooking. Making your best effort to keep every item in mind, you depart to the Hunters Hall, to get the stuff she needs.
...
Evidently, you have to find alternatives for most of the things you were looking for, but in the end, you manage to secure a bagful of things you hope will at least partially satisfy the girl.
A small stone mortar with a matching pestle, several clay jars for storing dried ingredients, along with bundles of various fresh herbs and seasonings, various dried meats, flour, rice, sugar, honey...
Whatever sadness Gem felt when you told her she wouldn't be able to tag along seems mostly gone by now, not even necessarily because of the arrangement of goods you managed to gather, but because... well. In your absence, she had a moment to ponder about it, and realized that it is nice.
It is nice that you are actually willing to do this for her. That she has earned at least some modicum of trust and respect from you, enough for you to actively try to make her happy.
She thanks you profusely as you work together to accommodate the supplies to the limited space of her kitchen, and you assure her that you'll try to figure out a way to safely let her get that breath of fresh air she so desperately wants.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
It is an awful idea, and you know it. If anything, ANYTHING goes wrong, you could very easily lose your position, and worse. She was marked for death, and while you could try to argue that you were keeping an eye on her, you are not sure how far that will fly when the full extent of your perversions inevitably comes to light under Orion's scrutiny. Yeah, you should absolutely do everything in your power to not cross paths with the librarian.
But... this seems to be something she really wants, and... in truth, the mere idea of bringing this pitiful little thing to the Hunter's Hall of all places fills your blackened heart with glee. You could tell her she won't like what awaits her there... but she would probably asume it to be a lie just to keep her here.
Some things simply have to be learned the hard way.
@@.playerSpeech;"Sure. You can come with me."@@
@@.koboldSpeech;"R-really?!"@@ She exclaims, her entire body filling with energy and excitement she didn't know she had. @@.koboldSpeech;"Th-thank you master, thank you so much!"@@
@@.playerSpeech;"Now, I need you to understand that where we're going is a very, very dangerous place for you. This is not the bustling street market you are thinking of, so I will need you to be on your very best behavior. You'll tag alongside me, mouth quiet, and you'll follow my instructions to the letter."@@
@@.koboldSpeech;"Y-yes master... I understand. To the letter."@@
Of course, nothing in this damned place can EVER go right, or be easy, or convenient. But she doesn't voice any of that... oh she is so excited to see the sun again, to breath some fresh air, to see more people!
@@.playerSpeech;"Then... Let's get going. Come with me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |GemHall1]]<img src="Images/Icons/RedTeleport.png"></div>
The travel is short; extremely disorienting for Gem (still), but unlike last time, she manages to keep her stomach from emptying itself all over the floor. Eyes blurry and legs weak, she leans onto you for support as her surroundings start registering.
More endless, bleak gray. Yet another depressing room, not too dissimilar to the one she just came from... but hey, she tells herself. Maybe this is just the entrance to the market and... and the rest of the city. There is no way the market you are bringing her to is entirely contained within an enclosed area, right?
Then she remembers the way you said "market", with a certain... inflection that she didn't quite catch at the time, but now that she thinks back on it...
As you walk and the space opens to <i>yet another room</i>, Gem feels the first sting of dread. A cold hand squeezes her gut, her steps getting a little heavier, a little slower as her eyes dart from side to side... Humans, all of them, all wearing attire similar to yours. Spikes, fur, weapons... her Master is not the only scary freak; apparently, there is an army of yous here.
And that's before all their gazes, helmeted, hooded, and bare, fall on her. The lump that had been forming on her throat now suddenly feels impossible to swallow, a cold chill running down her spine as the kobold feels nothing short of a deer in the middle of a wolf pack. She picks up her pace and gets closer to you, as instructed...
<<if $adelineBlessing == 2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |GemHall6]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |GemHall2]]</div>
<</if>>\
You come by a fair few hunters; some seem to be amused, but ultimately, no one stops you. They assume you probably have a reason to bring a kobold here... there will be whispers, but for now, no one pays much attention.
That is... until you turn a corner and come face to face with a short, narrow-shouldered woman with a scowl plastered across her face. She's got a certain urgency to her steps, but once she notices the companion hiding behind you, she stops in her tracks.
@@.playerSpeech;"Adeline? I'm in the middle of something. What do you want?"@@
@@.adelineSpeech;"What... are you doing with a kobold?"@@
Her eyes are fixated on Gem, who, funnily enough, is not that much shorter than her.
@@.playerSpeech;"That, is none of your business. Now, if you could please leave us be-"@@
Of course, you were not getting rid of her that easily.
@@.adelineSpeech;"Since its carrying the sigil of our order on his... her, whatever-"@@ She catches herself, giving the terrified kobold an uncertain once-over before correcting course. @@.adelineSpeech;"...on the robe she's wearing, it IS very much my business, yes."@@
<<if $b22 == -1>>\
<<set $b22 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED@@\
<</if>>\
<<if !$unlockedHunters.includes("adeline")>>\
<<set $unlockedHunters.push("adeline")>>\
@@.unlockBox; NEW HUNTER UNLOCKED @@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You don't have to give her any explanations |GemHall4]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She's your servant |GemHall5]]</div>
@@.playerSpeech;"Hey hey."@@ You begin with that condescending smile she hates. @@.playerSpeech;"I know you are still salty you didn't get the position, but I, unlike you, am a High Hunter. What I'm doing is actually none of your concern, so, if you'll excuse us... We are a bit busy here."@@
The short hunter is positively seething. Of course, the tone of your words alone was carefully chosen to be as offensive as possible, as if you were talking to a child.
@@.adelineSpeech;"Tch. Whatever. You won't last a month, and we both know it. Have fun while it lasts."@@
With that, she turns around and storms off, disappearing down a hallway.
@@.koboldSpeech;"M-master... who... who was she?"@@
@@.playerSpeech;"A wannabe."@@ You reply, still keeping the same smile on your face. This may be the worst idea you've had so far, but you'd be damned if it wasn't amusing.
@@.playerSpeech;"Come on, we have to get those things for you, right?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To the forge you go... |GemHall6]]</div>@@.playerSpeech;"Well, she's my servant."@@ You reply plainly, crossing your arms.
@@.adelineSpeech;"Your servant? H-hah!"@@ She laughs, not with much humor, more with a certain degree of disbelief. @@.adelineSpeech;"Are you insane?"@@
@@.playerSpeech;"Korvaax was no stranger to having servants, and I get why. It gets... lonely as a High Hunter, and Gem here cleans, cooks, and polishes my armor, among other things. Isn't that right?"@@
The kobold merely nods, still shielding herself from the short human by hiding behind you.
@@.adelineSpeech;"...You are fucking kidding me. Seriously?"@@
@@.playerSpeech;"Why is it that hard to believe? What... you wanted to polish my armor instead?~@@ You reply, knowing full well the reaction you are going to elicit.
@@.playerSpeech;"I'm still fresh to take in a squire, but if you are going to get jealous of my kobold-"@@
@@.adelineSpeech;"Oh fuck you. I'm not in the mood for your stupid jokes. Go ahead and get yourself killed somewhere, you moron."@@
With that, she's gone, and you and Gem are left to continue on your merry way.
@@.playerSpeech;"Don't mind her. She's a little... bitter that I got the position over her."@@ You explain, as if she already knew the full story between you two.
@@.koboldSpeech;"Y-yes master."@@ The kobold quickly replies, her eyes darting around.
There is no way that this is a market. Where the fuck did you bring her?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To the forge you go... |GemHall6]]</div>Your main stop, Vael. It's not ideal, but if you want to get some kitchenware, this is really your best bet. Henry won't be getting rid of his.
As per usual, the forgemaster pretty much ignores you as you make your way down the steps to the underground forge, but the extra, tiny steps that echo in dissonance with yours don't go unnoticed.
His long neck turns, whirring gears and metal plates grinding in protest, and his eyes settle on the little creature tailing you.
His first thought would be that you were bringing this creature as a trade of sorts, but seeing she's wearing a set of Hunter's clothes and is walking beside you without a leash, he figures there must be something else to her.
@@.vaelSpeech;"What... is the meaning of this?"@@
At the sound his voice, Gem whimpers and hugs your arm, shaking now. She assumed pretty quickly this wasn't going to be an idyllic visit to a nice and cozy market, but you yet again managed to surprise her with the horror of it all.
This being of metal and flesh... It is a sight straight out of her worst nightmares. Everything about it makes her want to run away, and not stop running until her legs give up. The way his lenses flicker with red light, how his limbs move in such a strange, unnatural way, the noise that accompanies every one of his movements. A thing that, by all means, should not be alive. An eldritch amalgamation of magic and machinery.
@@.koboldSpeech;"M-master..."@@ she whimpers. If this was all a demonstration of just how right you were to keep her locked in there, you've made your point. She's ready to go back home now.
@@.playerSpeech;"Silence, slave."@@ You quickly reprimand her, harsher than you would by now. You don't want Vael to get the wrong (or right) idea about the way you treat your kobold. @@.playerSpeech;"This creature here, is my personal attendant. I brought it here to get a few utensils, since Elisa never bothered to make the hideout look like anything even resembling a home."@@
Vael grunts, clearly displeased by the creature you've decided to drag along with you.
@@.vaelSpeech;"And you chose a plumed kobold as a servant. How utterly... fitting."@@ He comments, incapable of not throwing a jab at you whenever the opportunity arises, before turning his attention to the little bundle of fear cowering behind you. @@.vaelSpeech;"Such a pitiful sight. At least it seems to be well-trained."@@
@@.playerSpeech;"It is the useful acquisition, yes. Now, back to business..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemHall7]]</div>The rest of the visit goes surprisingly smoothly. No one seems to question your, admittedly, strange choice of a servant, but still you make an effort to be discreet and quick. You are not sure if Damlon or Thelron would recognize her as a marked target, but you'd rather not find yourself in that situation.
You buy a fair amount of gadgets and kitchen tools from Vael, then pick up another batch of supplies from Henry. Before you know it, you're both safely back home, with no further incidents or strange encounters. A quick trip on paper, yet for Gem it feels like it's lasted an eternity.
She never, ever thought she'd be happy to be back at this horrible place that has been the center of her suffering ever since you forced her into it, but as the Hunter's Hall fades in the distance, a weight lifts from her shoulders. She's safe. Well, she's not safe, but at least she's not in that place anymore. She was for sure less safe there.
@@.playerSpeech;"Ah, and we are back! You behaved quite well today, Gem. Sorry if I had to raise my voice at you a couple of times, but you understand how it is."@@
@@.koboldSpeech;"Y-yes, Master. I understand, thank you, Master."@@ She replies, her voice still tinged with a bit of anxiety. @@.koboldSpeech;"...I'm going to take the things back to the kitchen."@@
Before she can scurry away, you place a hand on her shoulder and halt her.
@@.playerSpeech;"Hey. Gem."@@ You say, your voice soft, your touch gentle. She turns to look at you. @@.playerSpeech;"This wasn't a punishment, you know that, right? You asked me to come, and I figured it would be best for you to realize what kind of place this is. That, and what kind of people you are surrounded by."@@
Gem looks down, nodding.
@@.koboldSpeech;"...I understand, Master."@@ She repeats quietly. It looks like she wants to add something else, but ultimately, she doesn't.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a hug |HugGemhall]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her go and get acquainted with the new "toys" |GemLetGoHall]]</div>The poor thing is clearly shaken, thoughts much more complex than the ones she's willing to voice clearly weighing on her mind. You want her to know that despite everything, you <i>do</i> actually care about her (even if your way of showing it could use some work).
@@.playerSpeech;"Hey..."@@
She doesn't flinch when you pull her closer, wrapping her tiny frame in a gentle embrace. In fact, her arms soon reciprocate the gesture, wrapping themselves around your torso and holding onto you tightly.
You squeeze her a little, letting the hug linger for a few moments, before pulling away and taking a step back.
@@.playerSpeech;"Let's get this to the kitchen, I'll help you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>@@.playerSpeech;"Go now, I'm sure you'll want to get acquainted with your new tools."@@
The kobold nods, giving you a small smile and thanking you for the things you got her before scurrying away. You suppose she could use some alone time, and you'll give her that.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>With limited supplies and dusty, ancient cooking tools, Gem had managed to impress you with her ability to cook up a good meal before. The new utensils and ingredients at her disposal don't go unnoticed.
@@.playerSpeech;"This is quite good!"@@ You tell her, sampling the dish with relish. @@.playerSpeech;"Henry has nothing to teach you about cooking. This is amazing."@@
@@.koboldSpeech;"H-heh... Thank you, Master."@@ She replies, a little shyly... but the tail wagging behind her betrays her demure demeanor. @@.koboldSpeech;"The new tools helped a lot... The knives actually cut properly now... and the pots don't stick anymore."@@
Her tail continues to wag despite her attempt to act modest, betraying her obvious pride.
@@.playerSpeech;"That's good to hear, I'm glad you're enjoying the new tools. Here..."@@
You motion for her to come sit beside you, on a small stool, and she complies. Once she's settled, you serve her some of her own food on a plate and set it in front of her.
@@.playerSpeech;"I'd like us to eat together, from now on. Doesn't feel right to have you standing around watching me."@@
Bit by bit, you'll yet manage to make her feel a little more comfortable, a little less like a slave and a little more like a person... For someone who's been through what she has, even the smallest act of kindness can go a long way.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>
<<set $gemEvents.push("foodSupplies3")>> Gem! Of course, how could you have forgotten to check on her all this time? It's... difficult to put into words. You remember her presence, of course, you do.
And yet, at some point, that awareness seemed to fade into the background. The house has been quieter than usual, and yet you didn't think much of it until now.
@@.playerSpeech;"Gem? Gem where are you?"@@
You look around the house, checking every room twice, then the outside, then inside again. Nothing... but not only do you not find Gem, but you also fail to find any of her fluff or footsteps. It is as if she had never existed, somehow.
The shadows seem to mock your efforts, the gloomy atmosphere more oppressive than usual.
Gem saw something outside... did she... did it have anything to do with her disappearance?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep searching for her... |GemForgot3]]</div>You spend the entire day looking for Gem, or at least clues that could help you understand what has happened to her. You go to the Hunter's Hall, then back... nothing.
Whatever happened to your little servant, she's no longer here with you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $partnerToRemove to "kobold">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $excludingPartner to "">> \<<set $automaticSleepEvent to "">>
<<if $eyeSeeing <= 3>>\
Tonight, you have a dream... Gem. You see her, nervously glancing around in someplace that resembles a house. Your house, maybe?
<div class="passCheck">\
Details are hazy, and there is little you can make out... and yet when you wake up, a feeling of unease remains.
<img src="Images/Icons/FailEye.png"></div>\
It was... probably nothing.
<<else>>\
<<goto GemEscape>>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>
<<set $gemKillCountdown to 5>>
<<set $gemEvents.push("tryingEscape")>>You wake up with a loud gasp. What... what did you just witness?
As soon as you are half conscious, it becomes evident that Gem didn't do anything like what you saw... she's here in your room with you.
Casting your judgement on her because of a vision... would be unfair. But it felt so real.
What if... it actually happened? Maybe a day ago, maybe two... While you were away or asleep.
You'll have to think about this.
<<set $gemEvents.push("confrontDream")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>The strange nightmare lingers in your mind, the details have since become blurry but the core idea of it still remains. You dreamt Gem was trying to escape, and it felt... awfully real.
You stare at her, considering if you should even bring this up. You've always had weird dreams, and this could very well be just another one of those. Again, casting your judgement on your poor terrified maid because of a vision... If you're wrong, all you'd accomplish is scaring her to death for no reason at all.
<<set $gemEvents.push("confrontResolution")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It is pointless. Let it go |LetItGoGem]]<img src="Images/Icons/RedKarma.png"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Confront her |ConfrontGemEscape]]<img src="Images/Icons/RedEvilKarma.png"></div>Ultimately, you think its best to just let it go. If this is just that, a dream (and a very justifiable one at that, given her escaping is a lingering worry of yours), you'd just scare her for no reason, or worse, give her a potential idea to use for later.
If this happens a second time, you could consider confronting her, but for now, you'll just keep an eye out for any signs that would hint she might be trying to run away.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\It doesn't hurt to test the waters. You'll confront her as though what you witnessed when she thought you weren't looking was undeniable fact. Based on her reactions... you may get to know if your suspicions weren't unfounded.
@@.playerSpeech;"Gem."@@ You begin, your voice firm and serious. The kobold's eyes widen, her pupils narrowing.
@@.koboldSpeech;"Y-yes Master? I-is something wrong?"@@
You take a step towards her.
@@.playerSpeech;"The other day, you tried to escape by using the obsidian disk in the portal room."@@
Immediately, her breath catches in her throat, and she freezes, her pupils dilating. Had the accusation been completely baseless, you'd expect confusion, denial... something. Instead, she simply stares at you, her mouth opening and closing soundlessly while her mind desperately searches for a response.
@@.playerSpeech;"I saw it, Gem. I did. Why did you do it? Have I not been anything but kind to you?"@@
You take a step towards her, and she immediately takes one back,
@@.koboldSpeech;"I... I—"@@ Her voice quivers, her breath coming in ragged, shallow gasps. @@.koboldSpeech;"I'm sorry, I'm sorry, I'm sorry, I'm s-sorry... please I s-swear I just... it was just a moment I got s-scared and I-"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Unsheathe your blade |GemEscapeConfront2]]</div><<if $gemEvents.includes("bed")>>
Tonight, you are sleeping deeply, and you do not notice Gem sliding out of your tight embrace, or her silent little footsteps as she makes her way back to you.
<<else>>
Tonight, you are sleeping deeply, and you do not notice the door to your room opening slowly or Gem's little footsteps as she approaches you.
<</if>>\
She stands by the bed, watching you... more frozen with fear than really contemplating anything. She tried, she tells herself. To escape, to find a way out of this hell, but there is none. There is no way out... at least, not while you are here to keep her from doing so. When she's terrified of you walking in on her or teleporting back.
She doesn't want to do it. The very thought fills her with horror... but what other choice does she have?
A knife trembles in her hands, one of the countless sharp tools scattered throughout this hellish place; a place that seems to thrive on pain and misery.
@@.koboldSpeech;"I-I'm sorry... I don't... I don't know..."@@ she whispers, so quietly that even she can barely hear it.
This is not only for her own sake, she tells herself, but for Elyss' too. She left the dragoness a complete emotional wreck, alone and hurt... and she'll be able to set things right.
What if killing you doesn't reveal how to use the disk? What if she's trapped here forever? What if she's just about to commit a mistake?
Then... she'd use the knife on herself, she thinks. Better to die in her own terms than to suffer for the rest of her life, at the whims of a madman.
@@.koboldSpeech;"I'm sorry, I'm sorry, I'm sorry..."@@ She mutters under her breath, over and over, her eyes screwed shut as the strength to follow through with her plan begins to fade.
<<if $hunterSkill < 8>>
<div class="failCheck">\
But then, you stir... maybe just a twitch in your sleep, but it's enough to startle Gem. With a panicked yelp, she drives the knife deep into your neck with the finesse of a cornered animal lashing out... and the flesh gives with an ease that sickens her.
<img src="Images/Icons/failGeneral.png"><img src="Images/Icons/failGeneral.png"></div>\
Blood erupts from the wound in a hot, crimson spray, splattering across Gem's hands and face. She stumbles backward with a terrified cry, her fingers instinctively recoiling from the knife as though it were red-hot steel.
The horror of the situation only increases as you jolt awake, choking for air, your hands flying to the hilt buried in your throat while fresh blood spills between your fingers and pours from your mouth and nose.
@@.koboldSpeech;"I'm sorry! I'm sorry! I'm sorry! I'm sorry!"@@ She babbles frantically, backing up until she hits the wall. She slides down, trembling and shaking, while her biggest nightmare bleeds out all over the floor and the bedsheets. Somehow, it makes the situation no less nightmarish.
That miserable, tiny, conniving wretch...
The last thing you see as you lie on the cold floor is the terrified kobold curled up in a ball on the wall, clutching her tail and sobbing inconsolably. The last thing you feel... bitter, cold anger. Which soon gives way to an empty, hollow nothingness.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>
A small stirring, one that could be mistaken for a sleepy shift in your slumber, causes her to gasp, her hands moving on their own..., but before the knife can make it to your vulnerable neck, your body reacts. At a speed that should not be possible, that by all means seems almost preternatural, your eyes snap open, already aware and alert... Mostly.
As if alerted by your subconscious, and operating by instinct alone, you <i>annihilate</i> the threat with deadly precision, before even your consciousness has fully registered the attack.
<div class="passCheck">\
When you do finally register the scene before you, it is... interesting. In your grip lies the severed, or rather torn, arm of your would-be assassin, blood and gore dripping from the ripped-open flesh... On the ground, barely alive and sobbing her soul out, lies what remains of Gem.
<img src="Images/Icons/general.png"><img src="Images/Icons/general.png"></div>\
Ribcage shattered, every intake of breath a battle against the crushing weight of your foot and the absolute pain that envelops her. The dagger lies forgotten by her side; she's not even making an effort to reach for it...
She's terrified. She knows she's dying. Everything hurts.
You, on your side, can't really feel much pity. A kobold, a slave, trying to murder you in your sleep? She got what she deserved.
@@.playerSpeech;"I thought better of you, Gem."@@ You mutter, more to yourself than to her, letting the ripped-off arm fall next to the body. @@.playerSpeech;"I gave you a chance. More than you deserved."@@
You increase the pressure on her ribs, listening to the pathetic sounds she makes in response. A prayer, a lament... You don't know.
You sigh before wordlessly picking up her mangled body and dragging her outside... Where, after giving her one last look, you toss her into the endless void that surrounds your home.
@@.playerSpeech;"Should have never left the basement."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<</if>>
<<set $excludingPartner to "">>\
<<set _eventRemove to "tryingEscape">> \
<<set $gemEvents to $gemEvents.filter(function(remove) { return remove !== _eventRemove; })>>\
<<set _eventRemove to "GemKillEvent">> \
<<set $gemEvents to $gemEvents.filter(function(remove) { return remove !== _eventRemove; })>>\<<set $gemB to false>>\
<<nobr>>
<<if !$gemEvents.includes("SleepGentle")>>
<<set _probability = Math.floor(Math.random() * 100)>>
<<if _probability >= 65>>
<<set $gemB to true>>\
<</if>>
<</if>>
<</nobr>>
It's time to sleep... and soon after you get in bed, Gem follows, knowing what is expected of her.
Still a hint of hesitation in her steps, that same timid nature that seems impossible to fully erase, but the fear is no longer there. She doesn't linger by the doorstep, instead quickly removing the tunic and climbing into bed, where she cuddles up nicely against you.
@@.koboldSpeech;"Goodnight, Master."@@
<<if $gemB is true>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just sleep through the night |GemRequestSleep1]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just sleep through the night |GemGenericSleepNice]]</div>
<</if>>\
<<if $gemEvents.includes("gentleEvent")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finger her before sleeping |GemRequestSleepAltThing]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |FuckGemGentlyBed]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finger her before sleeping |GemGenericSleepNice2]]</div>
<</if>>\
<<if !$gemEvents.includes("gentleEvent") && $gemEvents.includes("bath")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Gem seems to have a small request... |GemRequestSleep2]]</div>
<</if>>
<<set $gemMissingDays to $gemDays>>You wrap your arms around her and press a nice, lingering, and loving kiss on the top of her head.
@@.koboldSpeech;"Mmmm?~"@@ Gem mumbles, eyes closed and half asleep, but she does nuzzle against you in return to let you know she is enjoying the affection
It's... Hard to believe how much things have changed. How she no longer fears for her life when you touch her, or how she can sleep soundly cuddled to you, knowing no horrors are waiting to torment her in the morning.
@@.playerSpeech;"Sleep well, my sweet little Gem."@@ You whisper close to her head, and you are rewarded by the light flick of her tail that betrays her
@@.koboldSpeech;"G-goodnight to... y-you too, Master..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>Tonight, you hold her as close as you usually do, her back pressed against your chest. This time, though, your right hand ventures downwards, to her loins, where you press your finger to the kobold's slit.
@@.koboldSpeech;"A-ah..."@@ she gasps quietly, biting her lower lip. @@.koboldSpeech;"...M...Master?"@@
@@.playerSpeech;"Shhh..."@@ You hush her, giving her a small kiss on her shoulder. @@.playerSpeech;"Don't worry. Just try to relax, okay? I promise it won't hurt tonight."@@
Gem nods and lets you work, your finger exploring and rubbing at her folds.
True to your word, you keep your cock away from her tight, beckoning folds, and you are not rough in your touches. Instead, you take it slow, rubbing her gently, massaging and stroking her small mound while she squirms and whimpers, enjoying every adorable little squeak that comes out of her precious muzzle.
It is just so intoxicating, something this utterly adorable making such sweet noises, twitching and quivering from your touch. Her pleasure is enough to make you forget about your own, and you are happy to simply hold the panting, moaning kobold as she is brought to a gentle orgasm, her whole body seizing for a moment before she slumps down on the mattress.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Taste her juices |GemTasteJuices]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her taste herself |GemTasteJuices2]]</div>@@.playerSpeech;"Such a good girl, Gem... You did amazing..."@@ You whisper, taking a moment to collect her sticky juices in your fingers before you suck them clean, enjoying the tangy, sweet taste of her arousal... Making sure she hears you do so.
@@.playerSpeech;"You taste wonderfully too~"@@
@@.koboldSpeech;"...!"@@ A little squeak of embarrassment is all that you can get from the kobold, but it is enough to elicit a smile from you. She's simply too adorable.
@@.playerSpeech;"Rest now, okay? Good night."@@
@@.koboldSpeech;"Y-yes... Goodnight, Master."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemAfterFinger]]</div>@@.playerSpeech;"Such a good girl, Gem... You did amazing..."@@ You whisper, taking a moment to collect her sticky juices in your fingers before you bring them to her muzzle, and slip them in.
@@.playerSpeech;"Mhm, that's right. Taste yourself. Isn't it nice?"@@
@@.koboldSpeech;"Mhm..."@@ she moans softly, sucking on your fingers until they are clean, and then some more. Her mouth feels wonderful around your digits, and the little, instinctive flicks of her tongue are enough to make you want to keep her like that for a bit longer.
@@.playerSpeech;"Rest now, okay? Good night."@@
@@.koboldSpeech;"Mhghmmm..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemAfterFinger]]</div>As you sleep, your hand remains cupping her little pussy, loving but utterly possessive.
And to think you've developed some feelings for this thing...
Why don't more hunters employ kobold servants, you wonder...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>@@.koboldSpeech;"M-master?"@@ Gem asks, poking to see if you are still awake.
@@.playerSpeech;"Yes?"@@
@@.koboldSpeech;"Do... Do you really love me?"@@
You take a moment to answer, such a strange question coming from her, and the tone... So vulnerable. She may be half asleep, or perhaps there is something else weighing on her mind.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Of course you do |OfCourseGem]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Answer her with a deep, loving kiss |OfCourseGem2]]</div>
<<set $gemEvents.push("SleepGentle")>>@@.playerSpeech;"Yes, of course I love you."@@ You reply, giving her a gentle squeeze.
@@.koboldSpeech;"I... I love you too."@@
You stay quiet for a little bit, and then you think you hear her snore. You smile to yourself and then give her another soft kiss on the top of her head.
@@.playerSpeech;"I love you... And no one will take you from me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>If she needs any kind of reassurance, you are more than willing to give it to her.
And it's not even necessarily untrue; from what you saw as nothing but a tool for your pleasure, a pet at most, the small creature has carved a small pocket of warmth into your icy, blackened heart.
Of course you do love her... Your love may not be platonic, but it is very much real.
Silently, you turn her to face you, following the movement until you're hovering above her, your weight supported on your arms. She looks up, and you hold her gaze for a moment before closing the distance. Words aren't necessary... a slow, claiming kiss speaks louder than anything you could say~
@@.koboldSpeech;"Mnhmm... Mwastewh..."@@ she mumbles against your lips, eagerly opening herself up to you.
Master can be so... Nice when he wants to be.
You pull back slowly, a thick strand of saliva still connecting your lips. By the dazed look on her face, Gem had been expecting (maybe even hoping) that you'd linger a little longer. But you just press one last kiss to her cheek and roll back to your side of the bed, keeping an arm draped over her small frame.
@@.playerSpeech;"Goodnight Gem."@@
@@.koboldSpeech;"Ah... G-goodnight Master."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>Tonight, before sleep can fully claim either of you, Gem seems to have something on her mind. You can tell even before she speaks, noticing the way she fidgets with her tail beside you, distracted and hesitant, more so than lately.
@@.koboldSpeech;"M-master? I um..."@@ she finally begins, and you lift your head from the pillow to look at her better. @@.koboldSpeech;"I wanted to ask... Could we... could you..."@@
The kobold struggles to find the words, the tip of her tail twitching nervously. Something big must be on her mind.
@@.koboldSpeech;"W-when you are gentle with me... it... I-if you could... I..."@@ She pauses another time, realizing she is not making any sense.
Breathe in, breathe out... There is no need to be scared, she tells herself.
@@.koboldSpeech;"What I mean to say is that... when you are kind to me it feels very different. I know you like to d-do those things to me, and I accept that... but I was wondering, if could be g-gentle when you did that, too, I think I could... I could enjoy it... More"@@
It's cute that she's asking it so sweetly, and you think that at this point, you could make an effort to be a little gentler with her. Make the most intimate moments you share something to look forward to instead of dread.
@@.playerSpeech;"I would love to, Gem. But if we are going to do that, you are going to need to learn how to accept me. You know... You get so tense and nervous when I enter you, it's going to hurt no matter how gentle I try to be. But I assure you..."@@ Your hand travels down to her tummy, lower, then lower... Until it settles nicely on her fluffy mound, already so familiar.
@@.playerSpeech;"...If you manage to accept me, and you let go of all your fears... I promise you it will feel very, very nice."@@
She gives a small, shy smile, nodding to your words.
@@.koboldSpeech;"I... I know. It's hard to control how my body reacts... But I'll try. My best."@@
@@.playerSpeech;"Would you like to try now?"@@
You immediately feel her tail tense at the thought, but it quickly relaxes again.
@@.koboldSpeech;"...Yes."@@
She answers, her voice a little strained. Yeah, she expected this much, and was ready for it. Nervous, you figure, but willing to try. You turn her around and pull her over, chests pressed together, and give her a soft kiss on her lips.
She kisses you back, and you spend a few moments simply getting cozy and ready.
You'll try to make this something enjoyable... but that will take time and trust.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemLove]]</div>
<<set $gemEvents.push("gentleEvent")>>Your kiss deepens, while you focus on her pussy, massaging her folds and coaxing her juices out. It will be tonight's main attraction, and the more you can get her to produce, the easier it will be to stretch her without making her bleed too much.
@@.koboldSpeech;"Mm...~"@@ Gem moans softly, parting her legs a little further and letting her eyes flutter closed. She's doing this; she has to. To escape the fear of pain that comes with her Master's love, to give in fully to him. If this is going to be her life, she wants it to be good. She wants the pleasure and affection without the pain and fear that seem to sadly come hand in hand.
When your hands shift to her hips, she shudders, but, remembering your words, she doesn't tense. She keeps her legs open and lets you guide her hips downwards until the tip of your member is pressed tightly against her entrance.
You kiss her forehead softly, a moment of gentleness to let her know that you are still keeping what she told you in mind. Then you push, steadily... forcing your way past her tight resistance and into the warm embrace of her pussy.
The pain immediately comes back, and she clenches. You've taken her many times already, but the size difference between the two of you remains the same. Her body is simply not made to accommodate something like this. Not without a loooot of training... painful training.
@@.playerSpeech;"Relax, Gem. Shh... Relax for me, I'm not going to push any further until you are ready... So you can take all the time you need..."@@
The kobold nods, panting a bit from the discomfort, but she does her best to calm herself down, focusing on letting her muscles go loose... breathe in, breathe out...
You can feel her insides quiver, her muscles protesting at the presence of the intruder within, but, slowly, they too begin to obey her.
@@.playerSpeech;"Good girl, that's it... soo much better now, isn't that right?...~"@@
You continue to murmur sweet nothings to her, coaxing her and encouraging her to let go of her tension. You do not push a single inch more, your cock throbbing firmly in place as it waits for her confirmation.
@@.koboldSpeech;"Y-you are right... It hurts less like this..."@@
@@.playerSpeech;"Just breathe, Gem. Nice, deep breaths, and keep calm... I'm not doing anything you don't want to. Keep breathing...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her adjust... |GemLove10]]<img src="Images/Icons/RedTime.png"></div>You stay like that for a couple of minutes, simply connected and holding onto each other... Finally, she gives you a small, quiet nod, and you know to continue.
You press down again on her hips, now with more force. Her insides quiver, trembling against the intrusion, but you maintain that firm, steady pressure that forces her to stretch, to accept, to open. Slowly, slowly...
@@.koboldSpeech;"Mmmmm... M-Master...~"@@
You've fed her only half your length, but her little shaky voice lets you know all you need. You pause, letting her adjust once again.
@@.playerSpeech;"How are you feeling, Gem? Is this too much for you?"@@
She takes a few seconds to answer, her chest rising and falling as she takes deep breaths.
@@.koboldSpeech;"I... It's a lot, Master, but I think... I think I'm okay. I think I can handle it."@@
@@.playerSpeech;"Then, just a bit more, alright? Nice and slow, I'll help you."@@
Gem nods, and her hands squeeze your shoulders, digging in with her little claws without fully realizing... Her mind is elsewhere after all.
You don't mind the sensation, and you press down on her hips once more.
@@.koboldSpeech;"N-nghh..."@@
You stop again, letting her get used to the sensation of having you so far in. You're almost completely within her, and the tight embrace of her snug walls is intoxicating. If only you could...
@@.koboldSpeech;"M-master... D-do you love me?"@@
The question takes you by surprise, and you blink, looking up at the kobold. She's looking back at you, with those beautiful, magenta eyes of hers.
@@.playerSpeech;"What? Gem... Of course I love you."@@
It's not the first time she asks this, but this time... There is a certain expectation to her words, an intensity that had not been there before. She's been sitting with these feelings, turning them over in her mind, trying to make sense of the strange warmth that blooms in her chest whenever you're near. She needed to hear it again... needed confirmation that what she's feeling is real, that it's reciprocated.
@@.koboldSpeech;"I d-dont think I understand these feelings b-but... I think I love you too... H-hah..."@@
Her tail gives a tiny flick, and she smiles. It's a weary, quivering smile, born from the effort of holding herself open for you... but a genuine smile.
And the way she says it, the sincerity in her voice... it makes you realize you may have finally broken her in. You'd like to believe her feelings come from a genuine place of love, rather than fear... but you know that's a lie.
Yet perhaps it doesn't matter anymore.
If that terror has, over time, taken root and grown into something more complicated... if cruelty tempered by moments of kindness has slowly twisted her fear into something she herself can only describe as love... then who are you to deny her that?
An unwilling slave can be fun to play with, but a loyal, loving <s>pet</s> partner can be so much more... so why shatter her illusion? Better to go along. To shower her with your love until she forgets that there was ever anything else.
@@.playerSpeech;"Oh, Gem..."@@ You smile, a hand coming up to stroke her cheek. @@.playerSpeech;"You are the sweetest thing... I'm sorry if I was ever too rough with you. I just... had to have you, all for myself. But you are a smart girl. I know you understand."@@
She nods, nuzzling into your touch. Your cock throbs impatiently inside of her, and you have to summon all your willpower to ignore the impulse to fully impale her, to fuck the very air out of her lungs.
This is for the best, she tells herself. Elyss... she misses her, but you are also different. Strong, caring, terrifying... in ways she could never be. Perhaps she was simply meant to belong to someone like you, and the dragoness was just a happy, fleeting dream... an in-between that she had no right to hold onto.
Letting go of the last of her old self is the best she can do. Everything will be easier from now on, her master said it himself. All she has to do... is to let go.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemLove11]]</div>You catch the flicker of that something behind her eyes, the storm brewing just beneath the surface. So you wait, letting her wrestle with it.
The kobold trembles, eyes squeezed shut, fighting to untangle the knot of emotions coiling inside her, and then, she simply... pushes her hips down in one fell swoop, aiming to take you as far as she can.
@@.koboldSpeech;"Nnnhh..."@@
The last couple of inches are the hardest to take; the pain makes her reflexively try to clench up and expel the intruder... but this time, she finds a way to stay calm, to relax, to accept it. It's not that bad. There is no need to overreact.
In fact, the overwhelming fullness, the utter, burning stretch of her insides around your cock feels... nice?
@@.playerSpeech;"There we go... Good girl, you are taking it so well... and all on your own. It wasn't that bad, was it?"@@
Gem shakes her head, a tired but happy smile on her face. This is somehow more tiring than sweeping an entire castle from the deepest cellar to the highest spire.
@@.koboldSpeech;"N-no, Master... It... nhm, it feels better now. B-be careful, though... you are still big... h-hah. But it feels nice like this... I think I could get used to it..."@@
You chuckle and give her a little kiss. Oh, she <i>absolutely</i> will get used to it~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |GemLove12]]</div>Your lovemaking session stretches through most of the night; you want this to feel good to Gem, so you are more than happy to let her take control and set the pace.
You are not sure if you've ever felt her so wet, so pliable, so willing to please. Her body accepts you much more readily now; There is a certain... eagerness to her, a desire to prove her newfound feelings, or to at least get used to them.
You can tell that she is not quite there yet, but... you think that with a little more time, and a lot more love, you can actually mold her into something worth the time investment.
And if that means not grabbing her hips and fucking the very air out of her lungs tonight, you are willing to make that sacrifice~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[One looong night later... |GemLove13]]</div>By the end of the night, Gem is a soaked puddle of kobold. She is panting heavily on top of you, various fluids leaking from their respective holes. Drool from her half-open muzzle, cum and juices from her well-used slit... Ah, but your hand gently stroking her back feels so nice...
@@.koboldSpeech;"H-hey... Um, Master..."@@ she whispers, a little hoarsely from exhaustion alone. @@.koboldSpeech;"Do you... remember the day y-you found me? Crushed by that tree..."@@
You nod, still patting her back softly, as sleep threatens to take you both.
@@.playerSpeech;"I do. What about it?"@@
@@.koboldSpeech;"I... I see now that if it had been for Elyss, I would have... I would have been dead. You... saved my life, Master. And even if... even if it took me a while to understand... I... realize that I owe you everything."@@
Isn't that sweet... She finally came to terms with her new reality, fully accepted the life you have forced upon her~
@@.playerSpeech;"I told you already, Gem. From the moment I first saw you, I knew I had to have you. I'm just sorry it took you this much pain to realize that... I'm not going to hurt you again, I promise. Not as long as you stay with me."@@
@@.koboldSpeech;"I know... I... I was scared at first, and I didn't know how to react. I've... had masters before, but none of them treated me the way you do. Like a... mate? I just didn't know how to respond."@@
A lie... though perhaps not one she fully recognizes as such anymore.
How is she supposed to reconcile it with being thrown into the basement almost immediately? With the long stretches of darkness in this place, and the fear that clung to every shadow, broken only by your harsh rapes?
And yet her memories no longer hold firm edges. Softened, blurred, reshaped by trauma... she simply doesn't know what she remembers anymore.
Maybe it was her fault. Maybe you weren't as brutal and merciless as it felt. Maybe she simply didn't understand how a master who cared so much for her was meant to behave.
Maybe all that time... you were simply showing her love, in a way she couldn't understand.
@@.koboldSpeech;"But I think I get it now. I... love you, Master. And—"@@ A little yawn interrupts her words, and she blinks heavily, trying to focus. @@.koboldSpeech;"—and I'll do everything I can to... to make you happy..."@@
@@.playerSpeech;"Gem..."@@ You whisper back, kissing her in between words. @@.playerSpeech;"You already make me so very happy. My duties are not easy to bear, but knowing that I have you here, waiting for me... it makes it so much easier to deal with. Now, let's rest... I think you deserve some well-earned sleep...~"@@
You pull the blankets over the two of you, and wrap her in a hug. The little kobold nestles into your arms, letting her eyes close, a content smile on her lips.
@@.koboldSpeech;"Mhmmm... Goodnight..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>Gem has been behaving quite well, and you've seen the change. Her slow acceptance of this new reality, how she's gone from being terrified of you to... Well, still being a bit afraid but actually wanting to please you, instead of doing so only out of fear.
You didn't even need your mind magic; You simply broke her with pain, then pieced her back together with tenderness, promising that the suffering would be over, showing her your good side.
It gets you thinking. How else could you show your precious little maid-in-trainig that her efforts have a reward? That her submission and willingness to please are something that you value, and that will be rewarded?
It's not easy when you can't take her out, when your options for gifts are so limited. You turn the thought over in your mind, trying to think of something that would feel like a genuine reward, something that would make her eyes light up... hm...
Until the idea hits you. A bath!
Down in the basement lies a wooden soaking tub that has not seen water in ages, consumed by cobwebs and dust. You used to, but now that you have the Hall's hot springs at your disposal, you have not given it a second glance.
With a minimum amount of effort, you could prepare a very nice bath for her, one that she would surely enjoy.
Aren't you the kindest master there is?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueBathReward]]</div>
<<set $gemEvents.push("bath")>>You spend a fair amount of time bringing buckets of water, carrying them all the way from the Hall back to your little abode, all while avoiding Gem. Once the hot tub has been filled halfway, what you assume will be a reasonable amount of water for the small creature, you go find her.
@@.playerSpeech;"Gem~"@@ you call out to her, and the kobold turns to you with a little smile. The kind of smile you make when you don't want to appear rude, but don't feel like smiling thaat much.
She knows you've been up to something.
@@.koboldSpeech;"Yes, Master? Do you need anything?"@@
@@.playerSpeech;"Not at all. But I do have a surprise for you. I think you'll like it."@@
@@.koboldSpeech;"A-ah...? Oh. Thank you, master. I... I'm glad you think I deserve it. "@@ She quickly answers, still a bit concerned but not wanting to sound ungrateful.
Obediently, the kobold follows along all through the house, but when you start down the stone steps to the basement, you notice her steps faltering before stopping entirely.
@@.koboldSpeech;"M-Master... Have I done something wrong?"@@ she asks, her voice small and fearful.
Oh, of course. You had not realized what this could look like through her eyes. The basement, the dark place where she's spent days alone, trapped in the dark with nothing to comfort her but her own thoughts and the occasional rapes you subjected her to...
@@.playerSpeech;"No! No no, I promise you this is something you'll like. I'm not mad at all with you; quite the opposite. Come, let me show you."@@
@@.koboldSpeech;"A-alright... I trust you Master"@@
She doesn't seem convinced, but she does follow you to the basement nonetheless, what choice does she have?
With each step, her breathing grows a bit more ragged as her anxiety mounts. She can't stop going through your last interactions, looking for anything that could have offended you...
When you reach the bottom of the stairs, Gem's eyes instinctively dart to the spot of the floor where she was imprisoned, expecting to see the chains waiting for her, but you nudge her attention to the side, towards where the hot tub is located.
@@.playerSpeech;"Surprise! A nice, hot bath for my beloved little maid. I know you haven't had any chances to properly clean yourself since I took you, so... I thought I'd do this for you."@@
@@.koboldSpeech;"A-ah..."@@ she exhales, an invisible weight falling from her shoulders. A warm bath actually does sound like a dream; she loved to bathe Elyss back at her castle, enjoying the warm waters even more than her mistress, even if she usually was the one receiving the careful ministrations of a kobold's careful and gentle hands.
@@.koboldSpeech;"T-thank you, Master... This is a very nice surprise."@@
@@.playerSpeech;"Of course! Come, let me help you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueBathReward2]]</div>You help the small kobold out of her dress (or rather, the half-torn tunic that used to belong to you) before you gently pick her up, hands on each of her armpits as you up her and then lower her down into the water.
@@.playerSpeech;"Dip a toe in, tell me if it's too hot for you."@@
Gem lowers a single paw, confirming that the water is indeed to her liking, and then you let her down, carefully, until the water is up to her shoulders.
She sighs in contentment, unable to contain a genuine smile this time. This place isn't exactly "cold", but the dark, general lack of warmth has made her feel chilly more often than not...
She certainly can't remember the last time she felt truly warm, and this simply feels wonderful.
@@.koboldSpeech;"M-mhhhhh..."@@
@@.playerSpeech;"Theere we go. All nice and cozy. See? I told you there was nothing to be worried about. You've been a wonderful maid, so you deserve a little pampering, don't you think?"@@
@@.koboldSpeech;"I'm very glad to hear that, Master. And t-thank you, again. This is very... kind of you. W-why didn't you let me help with the water? Must have been a lot of work..."@@
@@.playerSpeech;"No worries, you just sit tight. You do enough already."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her have the bath to herself |ContinueBathRewardAlone]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get into the bath with her |ContinueBathRewardTogether]]</div>You wait around for a while, watching until the kobold settles nicely, and then you turn around, ready to leave. You want her to enjoy this by herself, without pushing her boundaries. At least this time... you don't want this to be a sexual thing.
@@.playerSpeech;"Take your time, okay? I'll leave you to enjoy it."@@
@@.koboldSpeech;"O-oh, are you leaving?"@@ She quickly asks, sounding a little startled.
@@.playerSpeech;"You want me to stay?"@@
@@.koboldSpeech;"I um... Yes."@@ She admits. The basement has an aura about it, a sense of foreboding that unsettles her. You being here actually makes her feel a little more secure, paradoxically. She was nervous about what you might have in store, but given what she's seen... she's willing to believe this is something good.
@@.gemSpewch;"I... I mean of course, Master can leave if he wants. I don't mean to bother you."@@
@@.playerSpeech;"I think we are past that, Gem. I'm not going to get mad at you if you ask me something as simple as that... You can speak your mind with me."@@
@@.koboldSpeech;"Alright..."@@ She pauses for a second. @@.koboldSpeech;"...Could you stay? It would make me feel better. T-this place, there is something that still makes me feel a little uneasy."@@
@@.playerSpeech;"Of course, Gem. I understand. I wanted to give you some privacy but how about I help you clean up too? Would you like that?"@@
@@.koboldSpeech;"Oh... Um, if Master wants. I wouldn't want to bother you any further..."@@
@@.playerSpeech;"It won't be a bother. Come, I'll help you with that."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her have the bath to herself |ContinueBathRewardAlone2]]</div>
<<set $gemEvents.push("goodBath")>>As soon as she's settled, you strip off your own clothes and climb into the bathtub with her. She seems to have no issues with it; if anything, she seemed to expect this. You lean back, resting against the back of the tub, and pat your thighs.
She quickly understands the message, and clambers over to you, nestling herself between your legs and laying her back against your chest.
@@.playerSpeech;"There we go. Let's get you cleaned up alright?"@@
@@.koboldSpeech;"M-mhm~"@@ she mutters, trying her best to relax.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueBathRewardTogether2]]</div>You take a seat behind her, grabbing some of the old soap that had lain forgotten on a nearby shelf for who knows how many years. You rub it in between your hands to form a lather, then rub the soap on the kobold's fluff, starting at her shoulders and working your way down her back.
@@.koboldSpeech;"H-hmm..."@@
@@.playerSpeech;"Just relax, okay? Let me take care of you. Close your eyes. Breathe. You are safe here."@@
You work the lather carefully through the dense fluff between her shoulders... The muscles beneath are much tighter than you'd expected, so you try to apply some pressure to give her a massage as well.
@@.playerSpeech;"You're tense."@@
Gem gives a small, embarrassed laugh.
@@.koboldSpeech;"S-sorry..."@@
@@.playerSpeech;"Nothing to apologize for. Keep your eyes closed, and just focus on my fingers... Breathe... In... Out..."@@
As you instruct, Gem begins to take deep breaths, slowly relaxing under the soothing ministrations of your hands.
Your thumbs press gently along either side of her spine, kneading the small knots that have settled there over who knows how long. Years of scrubbing, hauling supplies... Or perhaps it's just the fear of these past few days, the terror of being alone in the dark, the lingering pain from your "training"...
Whatever the cause, she slowly starts to melt under your touch. It's almost hard to believe, a part of her mind echoes. That Master was always capable of such... gentleness.
Why did he have to hurt her?
"Because he needed me to understand," she quickly answers her own question.
But... Why was that the only way? Why couldn't you have just... explained things, talked to her? Explained your feelings?
"Because I wouldn't have been able to comprehend it," she tells herself. "He had to show me how much he meant to own me"
The word own, somehow makes her heart beat a bit faster. Being owned by someone so... powerful, and capable, someone so utterly dangerous, and yet, someone so gentle and loving when he wants to be... When she behaves...
...you notice her purring faintly, something you didn't even know she could do. Her mind seems to be elsewhere now, so you just keep massaging her back, making your way down to her lower back, and then to her sides and her shoulders. Then, you work your way back up and around to her chest, keeping yourself away from her pussy. Tempting as it is, again, you want this reward to not be a sexual thing.
And it seems to work. When she speaks again, she seems surprisingly lucid and calm. She usually stutters around you, afraid to say something that would make you angry... but right now, she sounds... serene. And happy.
@@.koboldSpeech;"Master is really good at this, have you done it before?"@@
@@.playerSpeech;"A few times, yeah. I was taught basic chiropractic and physiotherapy for emergencies. Had not used any of that in a long while, though. Do you feel comfortable?"@@
@@.koboldSpeech;"It's perfect... I could almost fall asleep right here haha..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueBathRewardAlone3]]</div>You keep working on her until the water starts to lose its warmth, and then you pick her up and wrap her in a towel. She gives a cute little squeak as you do, but doesn't resist at all as you carry her upstairs.
You dry her down and dress her up, and then you go tuck her in your bed. She mentioned being sleepy, and you can't deny the little kobold a well-deserved nap after a warm bath. Even if she is a bit damp, she looks very cute.
This seems to have been a huge success. A simple thing in theory, but one that you are sure will have a meaningful impact in Gem.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get some sleep yourself |GetSleepGem]]<img src="Images/Icons/RedSleep.png"></div>You lie down next to her, wrapping your arms around the little creature. Gem is still awake, and she sighs happily, snuggling against you.
@@.playerSpeech;"How are you feeling?"@@
@@.koboldSpeech;"Perfect. Thank you so much for all of this, Master. It has been wonderful."@@
@@.playerSpeech;"Just wanted to show my appreciation for you, Gem. You are a very special little kobold, you know?"@@
@@.koboldSpeech;"I... T-thank you, Master."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep... |GemSleepBreakfast]]<img src="Images/Icons/RedSleep.png"></div>When you wake up the next morning, you are a bit disoriented. There is a noticeable lack of kobold in your bed, which is very unusual. She usually wakes up before you do, but she stays in bed with you until you allow her to get up.
@@.playerSpeech;"Gem?"@@ You call out, brushing aside the last remnants of sleep.
@@.koboldSpeech;"Oh, one moment, Master!"@@ She replies, somewhere from the kitchen. @@.koboldSpeech;"J-just, don't move! I'll come to you."@@
You raise an eyebrow. You are willing to give her the benefit of the doubt, and so you sit there in bed for a moment. You are just about to get up and go find her when she comes in, a plate and a cup on a wooden tray in her little hands.
@@.koboldSpeech;"H-here, Master."@@ She says, shuffling closer @@.koboldSpeech;"I made you breakfast! I... had to get creative with a couple of the ingredients, but um... hopefully it's alright. It's a traditional dish from back home. Elyss always loved them, so I thought..."@@ She trails off, her voice faltering. Mentioning Elyss is still a tender subject, but you've been more understanding lately. @@.koboldSpeech;"...I thought maybe you would too. I wanted to thank you for... last night."@@
You glance down at the tray, where a pair of small, golden griddle cakes sits neatly on the plate. They've been brushed with a little butter while hot and topped with a generous amount of something crimson... some kind of berry compote perhaps?
@@.koboldSpeech;"They're... um... they're called 'Sunrisers'"@@ she explains, @@.koboldSpeech;"Um... There's tea too. To wash them down. I think it came a bit too sweet, so not sure how well it will balance the cakes... But um... I hope you enjoy them!"@@
You take a deep breath, trying to decide if you should tell her you are not hungry. You rarely eat anything out of bed, preferring to instead have a lighter stomach until at least lunch, but seeing how much effort she put into this... you decide to make an exception.
And you are glad you did. It's easy to skip breakfast when it's just the same bland shit, but these...
You can't say you've had something that tasted quite like this, and you have to admit that they are quite nice. Sweet, but not cloying. Puffy but not too light or too heavy, the perfect consistency. You finish the whole serving, along with the cup of tea, before you set the plate aside and give her a kiss on the snout.
@@.playerSpeech;"That was delicious. You are a wonderful cook, Gem."@@
@@.koboldSpeech;"Oh, thank you Master! I am very glad you liked them."@@ She replies, her tail swishing happily from side to side. @@.koboldSpeech;"Would you like me to keep making you breakfast, Master?"@@
You chuckle, and pat her head.
@@.playerSpeech;"Perhaps every now and then, but I think for the most part, I'll stick to my usual routine. This is a very nice change of pace, but I don't want to get too used to it. But I will certainly ask you for those again, in the future."@@
@@.koboldSpeech;"Of course! I'll be very glad to make them for you again. W-whenever Master feels like having them."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\The next morning, you wake up to an odd sensation. A tongue, lapping at your cock with reverent strokes. Your eyes open slowly, and you are greeted by the sight of the kobold, her head between your legs as she almost adoringly suckles on your half-hard member.
@@.playerSpeech;"G-Gem?"@@ You groggily ask.
She looks up at you, and smiles.
@@.koboldSpeech;"Good morning, Master."@@
@@.playerSpeech;"Morning. I don't remember ordering a wakeup blowjob."@@
@@.koboldSpeech;"O-oh! I just... I thought I'd give Master a nice morning, after you were so kind to me... I just wanted to repay the favor."@@
@@.playerSpeech;"Such a nice surprise. You want me to pamper you every day?"@@
She giggles, and her tail wags a couple of lazy arcs.
@@.koboldSpeech;"I just want to make Master happy."@@
@@.playerSpeech;"Then by all means, keep going~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemSleepB2]]</div>For the next half an hour or so, you enjoy a very, very nice blowjob from the kobold. She seems to have grown more confident, more willing to please, and her technique has also improved. You can tell she's been paying attention to what you like...
Eventually, you cum straight into her mouth, and she very happily collects all that you have to offer... Showing you the thick load of cum on her tongue before she closes her muzzle and you start seeing her small neck bob with swallows, one gulp at a time.
She correctly guesses that Master enjoys seeing her swallow, and so she makes a point of making that process very clear to your eyes.
Once she is done, she runs her mouth once again over your shaft, collecting any remaining drops of seed that may have escaped, before she gives you a smile and a kiss on your tip.
@@.playerSpeech;"I couldn't imagine a better way to wake up. You are such a wonderful girl, Gem. I love you."@@
@@.koboldSpeech;"Thank you Master, I-I love you too."@@ she replies, her tail flicking from side to side.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
Using a bar of soap that, by the looks of it, could have once been used to scrub Orion's balding head aeons ago, you lather it between your hands, and then begin rubbing the suds on the kobold's fluff.
The dense coat between her shoulders has some knots that you didn't notice at first, and so you start working those with a gentle massage, carefully getting all the matted patches to loosen up and untangle themselves.
@@.playerSpeech;"This is all so... messy."@@
Lots of dried cum as well.
@@.koboldSpeech;"I'm sorry..."@@ Gem says, sounding a little embarrassed, even if this is entirely your fault.
You smile and give her a kiss on the top of her head, letting you know that you didn't mean it badly.
As the minutes pass, the warm bath seems to finally seep into Gem's bones, and you feel her relax against you, her breathing slowing as you keep stroking and whispering.
@@.playerSpeech;"—You are too cute for your own good, you know that?"@@
Your right hand is now firmly settled on her belly, possessively resting over her navel as your left hand massages her thigh.
@@.playerSpeech;"I am so lucky no one found you before I did. That no one got to claim you. I would be so jealous..."@@
You kiss her neck, giving her a small bite that draws a faint gasp and a soft moan.
@@.playerSpeech;"...of course, that spoiled princess tried to hide you from me, but she didn't even know what she had. She didn't know the treasure that she was keeping. No, not at all. She didn't deserve you."@@
You rarely talk about her previous owner, wanting to avoid bringing up painful memories. But you think you are past that now, and you want to make sure Gem understands.
@@.playerSpeech;"How do you feel about her, Gem?"@@ you ask, sudden, and unexpected. You feel her tense up a little in your tight embrace; she knows this question is veeery charged.
When you notice her hesitation to speak, you decide to help her a little.
@@.playerSpeech;"You can be honest, I won't be mad. Tell me, how do you feel about her?"@@
@@.koboldSpeech;"S-she was..."@@ Gem begins, pausing for a moment. @@.koboldSpeech;"S-she was kind to me... I think she cared... Even if sometimes she got a bit... Lost in her fantasies. But..."@@
@@.playerSpeech;"But...?~"@@
@@.koboldSpeech;"... She didn't make me feel the way Master does. She was... a friend. A kind mistress. But she didn't... um... love me? As deeply as Master does."@@
@@.playerSpeech;"Of course she didn't. She could never realize the full extent of your value, could never give you what I can. And do you think she would have fought so little to keep you if she really cared? She was so eager to whore you out, to share you, to give you away to me just because she felt I could give her something in return."@@
@@.koboldSpeech;"yes..."@@ she mumbles. That betrayal did hurt; she knew her mistress had a strong fantasy with humans, but to simply and so quickly agree to give her away? When she was clearly terrified... worse yet, after what she had been through running her pointless, petty errands? She nearly died to get something she didn't even need!
@@.playerSpeech;"Trust me. I would never... Ever..."@@ your hand drifts lower, cupping her mound while your other hand reaches up to grace her chin and neck, a gentle caress.
@@.playerSpeech;"...Give you away. I would never let anyone else as much as touch you."@@
@@.koboldSpeech;"M-Master..."@@ Why does your touch, so utterly domineering and possessive, feel so... comforting?
Why does it... feel right? To be claimed so completely? Owned so thoroughly?
Your whispers fade into the background, along with the gentle touch of your fingers, your chest pressed to her back, your stiff cock against her tail, your legs bracketing hers. All of it envelops her, but her focus is elsewhere... deeper, within her. Her own thoughts, what little remains of her previous self, the last shreds of doubt.
Why? Despite the pain you've put her through, the fear and the suffering, why does she find herself so... drawn to you?
It's undeniable; the way you hold her right now is so utterly possessive, gripping her most vulnerable spots as if they belonged to you. She should be terrified! And yet...
Whenever you whisper against her ear, whenever you tighten your hold on her, whenever your cock twitches against her rear... She can't help but feel wanted. Needed. Protected.
In ways Elyss couldn't even understand. Or...
Well, maybe she <i>could</i> understand. She did read a LOT about humans; she craved them... Is this what she saw in them?
She was always one to lean on others, to pretend to have agency when, in reality, she was very happy just being led. Is this what she hoped? That someone would claim her the way you claimed her maid?
"Maybe this is what I was meant for"
She has always been a slave, after all, for one or another, but her fate had never been her own.
"To belong to someone strong, to serve, to be owned..."
Elyss... was a child. A silly, naïve child, with no real understanding of what it meant to lead. She played at it, pretended that she did, but deep down, she had no idea what to do. She would... No, she <i>did</i> fold to the smallest amount of pressure, because she had no idea how to handle it.
She was a spoiled princess, as you put it.
But Master...
Master...
The heat between her legs keeps getting more and more intense, as you gently rub her mound, as you keep her trapped in the cage of your arms, as you keep showering her neck and shoulders with kisses, nibbles, and licks.
Your cock throbs every now and then, firmly pressed against her rear to remind her that she is not just wanted. She is desired. Craved. Coveted.
And it is scary, the way it reaches from her small butt all the way to her ribs. It hurts so much when you fully push it inside of her, and yet...
...And yet, she can't deny it. As much as it hurts, it is becoming a very welcome pain. One that embodies everything you've told her, every feeling you have awakened inside of her. While you have her, while your cock head kisses her most intimate depths, nothing else exists.
Only you and her. Only the pleasure of belonging, and being owned. Of being safe, and protected, and desired.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemContinueTogether]]</div>You were not really trying to get her off; she seemed so comfortable in the warm waters that you were merely enjoying the moment, idly rubbing her body and mound. Yet, at some point, without either fully realizing it, her muscles contract and her hips twitch as a sudden orgasm rocks her frame.
She lets out a surprised, sharp gasp as she is snapped out of her own thoughts by the confirmation of her body; her mind can keep trying to find excuses, to deny her feelings, to try to justify her behavior, but her body knows better.
It knows what it wants. What she needs.
You hold her tightly, feeling her tense up in your arms. Your hand on her navel pressing down to keep her from thrashing, while your other hand squeezes her mound a little tighter, giving her something to clench onto.
@@.playerSpeech;"There we go, good girl... You must have been very pent-up to cum just from that...~"@@
@@.koboldSpeech;"A-ahhhh... M-mhaaaah..."@@
You keep her tight in your embrace until her orgasm passes, and her breathing starts to calm down.
This was, all in all, a wonderful little surprise. You feel like there are things Gem needs to process, but she's getting there, and you are very proud of her progress.
Faced with such terrors, one can only either adapt, or break. You knew she was a smart girl... And that she would see things your way eventually~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |GemTogetherContinue]]</div>When the water begins to cool, you help the kobold out of the tub, and wrap her in a towel, gently drying her fluff before helping her into the same tunic. Maybe you could consider getting her some fresh clothes later down the line.
Giving her a playful smack on the rear, you send her to bed while you tidy up the basement. As soon as you are done, you join her in the bedroom, and tuck her in before joining her under the blankets.
You wrap an arm around her, pulling her tiny frame against yours, and you both fall asleep quickly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep... |GemSleepBlowjob]]<img src="Images/Icons/RedSleep.png"></div>It is a day like any other. You trudge through the long, winding corridors of the Hunter's Hall, minding your own business... The occasional half-familiar face passes you here and there, but you are more often than not left to your own devices. But from the moment you notice a small figure heading in your direction, you know this won't be a peaceful day.
@@.adelineSpeech;"$playerName? Do you have a moment?"@@
You arch an eyebrow; usually Adeline is not this... formal. With you at least, she is <i>very</i> formal when it comes to licking boots.
@@.playerSpeech;"I... suppose I do have a moment, sure. What's the matter?"@@
Adeline stops in front of you... arms crossed, with a slight frown on her face. If she wasn't this tiny, you have no doubt she'd be rather intimidating. As it is... well, it's rather endearing. The way she tries her best to be taken seriously despite her "shortcomings".
@@.adelineSpeech;"Oh don't give me that look. Yes, I need you for something."@@
You weren't really giving her much of a look before, but now you do. Hit her with the special, one and only smug smirk you reserve specially for her.
@@.playerSpeech;"Is that so? I thought you were way above that. Needing my help I mean."@@
@@.adelineSpeech;"If this is because of what I said, I still stand by that. And I know you agree with me."@@
She's not wrong, but you're not going to admit that.
@@.adelineSpeech;"...Still. That doesn't mean I don't think you are a decent hunter. You have <i>some</i> skills, I'll grant you that."@@
Being praised by Adeline herself? She must really need a big, BIG favour to compliment you of all people. Now you are curious. And she can see it, too, if the way she rolls her eyes at you is of any indication.
@@.adelineSpeech;"Alright look. I'm not going to beg, but I <i>am </i> having some issues with one of the tasks I've been given."@@
<<if $charismaSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make a short pun |ShortPunAdeline]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make a short pun |ShortPunAdeline]]<img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hear her out... |HearAdelineOut]]</div>
<<set $adelineEvents.push("introMission")>>The smirk returns. It is impossible to resist the urge to tease her. The pun is right there, ready to be made. You <i>have</i> to do it.
@@.playerSpeech;"Don't tell me the mission's a bit... over your head~"@@
@@.adelineSpeech;"No, it's n—"@@ She stops as soon as her brain makes the connection. @@.adelineSpeech;"Very fucking funny."@@
How odd, despite her comment, she doesn't seem particularly elated by your pun.
@@.playerSpeech;"Hey hey, don't be like that. Come on, humor me. What's got you coming up <i>short</i> this time?"@@
If Adeline could roll her eyes out of her skull, she'd do it right now.
@@.adelineSpeech;"Lauren is putting me to the test. As you surely know, we lost some good hunters recently, and she is trying to find someone competent enough to fill the void. I got a couple of solo assignments, and managed to get her approval so far..."@@ She straightens her back a little as she says it, clearly quite proud of herself. @@.adelineSpeech;"So don't get the wrong idea. I'm not asking because I can't do my job. I can. I've proven that much already... <i>Unlike some fellow hunters</i>"@@ She folds her arms a little tighter.
@@.adelineSpeech;"This next assignment should be simple, and I don't need anyone carrying me through it."@@
Here comes the but.
@@.adelineSpeech;"It's a nest. A nest of cave insects which has settled inside an abandoned mine. That's it."@@
She pinches the bridge of her nose and lets out a long, defeated sigh.
@@.adelineSpeech;"And before you say anything... yes. I know they're just insects. From what the Luminarch has gathered, nothing but vermin."@@
A long silence follows, as she seems to ponder whether this was a good idea or not after all.
@@.adelineSpeech;"I..."@@ She grimaces, pausing for another couple of seconds, before finally spitting it out as if the words were venom. @@.adelineSpeech;"I have a phobia of them."@@
You blink, taken aback by the admission. Of all the things to be afraid of, insects? It's almost ridiculous.
@@.playerSpeech;"...Really?"@@
@@.adelineSpeech;"Yes. Really. Fuck I know perfectly well they aren't nearly as dangerous as half the monsters I've seen and read about but..."@@
She scowls at the floor.
@@.adelineSpeech;"F-fuck. Look. If it wasn't serious, I can assure you I wouldn't be here right now, asking <i>you</i> for help knowing you are NEVER going to let me live this down..."@@
You can't help the small smile on your face. Hey, she is right! This will be another weapon in your arsenal to use against her. However...
@@.playerSpeech;"I see. So you want me to help you cheat, since you think I would understand."@@
Adeline's expression sours. @@.adelineSpeech;"Unlike you, hypocrite, I'm not going to cheat. I intend to do the job myself, and I'm going to do it well. I just want you to be there in case..."@@
@@.playerSpeech;"—a spider falls on your head and you panic?"@@
@@.adelineSpeech;"F-fuck off."@@ she stammers, the mental image enough to send a shiver down her spine. @@.adelineSpeech;" In case I need backup. That's all."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sure, you are willing to help her |YesHelpAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Agree, but its gonna cost her |CostAdeline]]<img src="Images/Icons/RedCoins.png"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not a chance, you are busy enough |NoHelpAdeline]]</div>Making your best effort to keep your expression neutral and to not be overly smug, you nod slowly. There is a good chance she'll just leave if you piss her off too much, and you'd at least want to know what she wants from you.
@@.playerSpeech;"Alright, shoot. What is the issue?"@@
@@.adelineSpeech;"Lauren is putting me to the test. As you surely know, we lost some good hunters recently, and she is trying to find someone competent enough to fill the void. I got a couple of solo assignments, and managed to get her approval so far..."@@ She straightens her back a little as she says it, clearly quite proud of herself.
@@.adelineSpeech;"So don't get the wrong idea. I'm not asking because I can't do my job. I can. I've proven that much already... "@@ She folds her arms a little tighter.
@@.adelineSpeech;"This next assignment should be simple, and I don't need anyone carrying me through it."@@
Here comes the but.
@@.adelineSpeech;"It's a nest. A nest of cave insects which has settled inside an abandoned mine. That's it."@@
She pinches the bridge of her nose and lets out a long, defeated sigh.
@@.adelineSpeech;"And before you say anything... yes. I know they're just insects. From what the Luminarch has gathered, nothing but vermin."@@
A long silence follows, as she seems to ponder whether this was a good idea or not after all.
@@.adelineSpeech;"I..."@@ She grimaces, pausing for another couple of seconds, before finally spitting it out as if the words were venom. @@.adelineSpeech;"I have a phobia of them."@@
You blink, taken aback by the admission. Of all the things to be afraid of, insects? It's almost ridiculous.
@@.playerSpeech;"...Really?"@@
@@.adelineSpeech;"Yes. Really. Fuck I know perfectly well they aren't nearly as dangerous as half the monsters I've seen and read about but..."@@
She scowls at the floor.
@@.adelineSpeech;"F-fuck. Look. If it wasn't serious, I can assure you I wouldn't be here right now, asking <i>you</i> of all people for help."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why doesn't she ask Orion for help? |AskOrionHelpAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sure, you are willing to help her |YesHelpAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not a chance, you are busy enough |NoHelpAdeline]]</div>@@.playerSpeech;"Hey, you know Orion is there precisely to help you with this kind of issues, right?"@@
Indeed he is. Hunters see things that ordinary people never would... terrors so far removed from everyday life that most would never believe they even existed. It's not uncommon for hunters to pick up a phobia or two along the way. And it's Orion's job to handle that... along with all the other cracks that start to form in an unquiet mind.
@@.adelineSpeech;"..."@@
@@.playerSpeech;"What? He is probably the most powerful sorcerer we have, and he almost exclusively deals with the mind. Just tell him you are scared of bugs and he'll happily fix that problem for you."@@
@@.adelineSpeech;"I don't like the idea of someone rummaging through my mind to "fix" me much, if you can believe that. I'd much rather deal with the problem myself... as I told you, I just want you there in case something unexpected happens, but trust me when I tell you I <i>will</i> burn down those bastards myself. Now, are you going to help me or not?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sure, you are willing to help her |YesHelpAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not a chance, you are busy enough |NoHelpAdeline]]</div>You take a moment to consider her proposal. You have plenty on your plate, and this mission won't allow you to stick your penis inside some cute monster gal as you would, but...
Adeline is still your friend, someone who, even if mostly due to your circumstances, has been around for a while. Someone that, despite her attitude, you care about.
And, knowing her as you do, if she is asking you, of all people, for help, it's because she truly needs it. Her phobia must be very, very real.
@@.playerSpeech;"Fine... fine. I guess I can keep an eye on you while you handle the creepy crawlies."@@
Her face remains impassive, but you notice the relief in her eyes.
@@.adelineSpeech;"I'll... prepare my supplies for the trip, I know you'll have your own deal of shit to deal with, so come find me when you are ready. This is not a time-sensitive mission, but I'd rather not let it sit for too long."@@
She starts to walk away, then pauses and turns back to you. @@.adelineSpeech;"...thank you.@@
And with that, she leaves.
<<set $adelineEvents.push("agree")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>You shrug your shoulders and shake your head.
@@.playerSpeech;"Nah. Sorry not sorry, you are on your own, Adeline. You were veeery clear about how utterly superior you were to me in almost every aspect, so... welp, just own up to it and do it yourself, like the proud hunter you are! I have enough to deal with myself."@@
She glares at you, with a gaze that, again, were it coming from somewhere other than a good couple of feet below you, would have sent a shiver down your spine.
@@.adelineSpeech;"Fine. Whatever. You are right, I don't need your fucking help anyway."@@
And with that, she stomps away from you, cursing under her breath... mostly at herself, at the embarrassment of having told you, of all people, one of her deepest fears.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<set $adelineEvents.push("gone")>>You take a moment to consider her proposal. You have plenty on your plate, and this mission won't allow you to stick your penis inside some cute monster gal like you would, but...
Adeline is still your friend, someone who, even if mostly due to your circumstances, has been around for a while. Someone that, despite her attitude, you care about...?
And, knowing her as you do, if she is asking you, of all people, for help, it's because she truly needs it. Her phobia must be very, very real.
Still... that's not to mean you are just going to do this for free.
@@.playerSpeech;"I'm willing to lend you a hand, sure... but as you surely know, I'm a High Hunter now, and I can't waste my precious time doing a lowly job like this for free. I'll have to charge you."@@
She scowls at you, fists clenching slightly.
@@.adelineSpeech;"Wow, the fucking gall. Are you really going to demand payment from me? I'm not getting shit myself for this job, you know. It's purely an assessment."@@
You smirk at her. @@.playerSpeech;"I'm not asking for a big sum, just a few coins. Call it a token of gratitude. Didn't think 'short' applied to your pockets as well~"@@
@@.adelineSpeech;"I'll slap you. I'll fucking slap you. Fine. How much?"@@
@@.playerSpeech;"Ten gold coins. That's a bargain for an important job such as this one."@@
@@.adelineSpeech;"For fucking watching over me for an hour at most? Fuck you."@@
@@.playerSpeech;"Then don't. I'm not forcing you to."@@
She lets out a frustrated groan, but immediately folds. @@.adelineSpeech;"Fine, fuck you. Whatever. I'll pay. When this is over, I'll give you the ten fucking coins you crave so much."@@
You smile, ten gold coins isn't much, but... it's more about the feeling of victory than the actual payment. You just made Adeline pretty much beg for your help by being willing to pay for it, and that's something you can rub in her face for a long while.
@@.playerSpeech;"That's a deal, then! You don't have to thank me for being so generous."@@
@@.adelineSpeech;"Greedy pig. Trust me, I wasn't going to. Now fuck off, I'll prepare my supplies for the trip, and when you manage to free that busy schedule of yours, move your sorry ass and come find me. I'd like to get this over with as soon as possible."@@
And with that, she leaves.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<set $adelineEvents.push("agree")>>
<<set $adelineEvents.push("pay")>>You have a bit of spare time; your schedule as a High Hunter isn't as tight as you let Adeline believe... You feel like now would be a good moment to see how she is doing.
Should be an easy, quick job. Merely watching her back for a couple of hours at most... but, you do have the nagging feeling this could not be as straightforward as it should be. It never is, is it?
@@.important;Are you truly ready?@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are ready |StartAdelineMissionYes]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[On second thought... |PortalRoom]]</div>
<<set $playerEnergy to "tired">>\You inform Adeline of your decision, and soon you're both set to go. In the privacy of your portal room, where the younger huntress goes over her own supplies. She seems... tense. Not that she ever looks truly relaxed, but she is doing a particularly bad job of masking her stress right now.
@@.adelineSpeech;"...thirty feet of hemp rope, two torches and a spare canister of oil... a canteen of water, a couple of rations, six firebombs, some healing salves and bandages..."@@
You rarely bother to prepare much for your assignments; it is quite shocking to see the obscene amount of stuff she is carrying.
@@.playerSpeech;"Hey, though this was supposed to be just a small nest of cave insects, not a damn siege. Are you even going to use half the stuff you are carrying?"@@
@@.adelineSpeech;"No, probably not. But it's better to come prepared in case something goes wrong. I don't want to run out of supplies in an emergency.@@
You sigh, shrugging.
@@.playerSpeech;"Fine, whatever. Let's get going, I'd like to get this over with quickly."@@
She nods, her expression a bit sterner, as she puts her pack back on her shoulders and produces the travelstone.
@@.adelineSpeech;"On that, at least, we agree. Let's get this done."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time to shift... |ShiftAdeline]]<img src="Images/Icons/RedTeleport.png"></div>@@.title;AUNDUIR, OLD COAL MINE@@
The trip is long and taxing this time, the void stretching for what seems like an eternity before it spits you back out, staggering, back into the real world.
Real as any.
When your surroundings stop spinning to a manageable degree, you are able to see where you ended up.
Standing at the end of a winding path now half-swallowed by the spreading wilds, you face a clearing that was clearly once a mining site. Buildings, what you assume were the miners' quarters, a large warehouse, and the like... lie half-collapsed, some completely devoured by vegetation. But even that doesn't account for the sheer aura of decay that permeates the entire area.
Entropy gnaws at every corner, and the air is stale and oppressive. You have no idea how long this place has been left to rot, but it certainly wasn't just a few years.
<<if $eyeSeeing < 5>>\
<div class="passCheck">\
The mine itself looms in the center, a gaping maw with darkness so deep it seems to swallow light itself. A shiver runs down your spine. Fuck is this place creepy.
<img src="Images/Icons/FailEye.png"></div>\
<<else>>\
<div class="passCheck">\
The mine itself looms in the center, a gaping maw with darkness so deep it seems to swallow light itself. A shiver runs down your spine. The sight, the feeling, the presence of this place... there is something deeply wrong. You can feel it in your bones.
<img src="Images/Icons/EyeSeeing.png"></div>\
<</if>>\
@@.adelineSpeech;"Hey, if you gotta puke, do it now. I need you to stay sharp, so don't hold it in for my sake."@@
@@.playerSpeech;"No, no. I'm fine..."@@ you reply, not really feeling fine at all. These shifts rarely make a dent in you anymore, but this particular one... It was rough. Makes you wonder how Adeline is so quick on her feet right now.
Truth is, she is feeling about as sick as you are right now, but doesn't want to show any weakness in front of you. Proving who's the better hunter and all that.
@@.playerSpeech;"Ugh. Hit me good this time. Been a while since I had a shift that rough... How are you so fine?"@@
Adeline shrugs.
@@.adelineSpeech;"I just am. I have a natural resistance to the aftereffects of shifting."@@
Your eyes narrow. @@.playerSpeech;"Yeah sure. I remember the first time we shifted together, back in Fort Syl. You were so sick after you had to spend the rest of the week in the infirmary"@@
@@.adelineSpeech;"I was only in the infirmary for a day. And it was my fucking first time. Come a long way since then. And don't pretend you didn't feel like shit; you also needed medical care."@@
@@.playerSpeech;"Don't remember that. I was fine."@@
@@.adelineSpeech;"No you fucking weren't. I— bah, enough!"@@ She says, cutting the conversation short with an exasperated gasp. @@.adelineSpeech;"Not going to waste my breath having a pissing contest with you. Come on, get your ass up and let's get moving."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Head to the entrance of the mine |EntranceMineAdeline]]</div>You follow Adeline to the entrance of the mine, where she lights a torch and hands you another.
The warm light of the magical flame pushes back the shadows, but only barely. Beyond the few feet of light, the darkness remains as thick and dense as a black wall. One that seems to stretch on forever.
<<if $eyeSeeing < 5>>\
@@.adelineSpeech;"Are you ready? Stay close..."@@
<div class="failCheck">\
<img src="Images/Icons/FailEye.png"></div>\
<<else>>\
<div class="passCheck">\
You don't like this. You don't like this at all. You don't know how or why, but your senses scream. This place is dangerous. No, this place hosts.Something dangerous, very, very dangerous. You feel it, deep, within the depths of the mine, like a festering cancer. It feels like—
<img src="Images/Icons/EyeSeeing.png"></div>\
@@.adelineSpeech;"Hey, snap out of it. I'm going on first, as I told you, I intend to do the dirty work myself. But... just in case, stay close."@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enter the mine... |EntranceMineAdeline2]]</div>
<<if $eyeSeeing >= 3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Warn her about your bad omen |OmenAdeline]]<img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |OmenAdeline]]<img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
You decide to just go in and follow her. The place is creepy as fuck, but well, that's to be expected of an abandoned mine, you suppose.
And so you walk, the wooden beams by your sides passing slowly, as you descend deeper into the darkness. Down, and deep... The mine provides more room to walk than a traditional, naturally formed cave usually would, but it is no less claustrophobic for it.
The place is also very, very quiet. Besides your footsteps, and the crackling of the flames on your torches, the darkness seems to muffle everything else, leaving a heavy, oppressive silence to permeate the place. The sound of a pebble falling, the creaking of old wood, a gust of wind, anything. You'd welcome the slightest sound to break the deafening quiet.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to make some small talk to ease the silence |SmallTalkAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should probably work in silence |SilenceAdeline]]</div>You stop her with a hand on her arm, your fingers digging in just enough to make her pause. She looks back at you, and the look on your face... serious, almost grim, makes her hesitate.
@@.playerSpeech;"Adeline, I don't think this is a good idea."@@
@@.adelineSpeech;"H-huh? What the fuck are you talking about?"@@
@@.playerSpeech;"This place. I've got a really, really bad feeling about it."@@
You can't put it into words. You don't have any evidence to back your claim, other than the dread that has settled in your gut, the feeling of impending doom.
@@.adelineSpeech;"You stop that right now. I'm scared enough for you to dump your paranoia on me, okay? Fuck. It's just some bugs, but I really need you to not lose your shit because as I told you, I really, REALLY hate the fuckers."@@
She manages to pry your fingers off her arm, glaring at you.
@@.adelineSpeech;"Come on. Keep it together. You're the one who's supposed to be looking out for me, remember?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Enter the mine... |EntranceMineAdeline2]]</div>
<<if $eyeSeeing >= 5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You really think this is not a good idea |OmenAdeline2]]<img src="Images/Icons/RedEye.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You really think this is not a good idea |OmenAdeline2]]<img src="Images/Icons/RedEye.png"></div>@@\
<</if>>\
<<set $adelineEvents.push("omen")>>You shake your head. She doesn't understand, but how could she?
No...This is more than the ominous atmosphere of the abandoned mine; it's more than a bad feeling. There is something very, very wrong with this place. Something dangerous. And even if you can't explain it, you just know.
@@.playerSpeech;"Adeline. Listen to me. This is more than just a bad feeling. Ever since I started operating alone, I've been having... Visions. I know how it sounds, but they feel very real, like glimpses of things I should not be seeing, and I know, deep in my gut, that something bad is about to happen to us. We need to turn back and get the fuck out of here."@@
@@.adelineSpeech;"$playerName! Do you hear yourself?! This... this is the last I need right now from you. Yes, this place is creepy as shit, and I assure you I'm not in a good place either, but you have a fucking duty as my partner for the mission to support me. Puke or sit down if you are still feeling uneasy from the trip, but don't fucking add your fears to mine!"@@
@@.playerSpeech;"Adeline. Listen to me. I swear I'm not going to rub this in your face, and I swear I don't mean to undermine you in any way, but this is serious."@@
It isn't common to hear you speak this seriously. She hesitates, the fear she has been fighting to hide showing in her face for a second.
@@.adelineSpeech;"No. No. Fuck you. You're not gonna scare me like this. I can't believe this. Why are you doing this? I'm... I'm doing the job and that's that."@@
She turns and enters the mine, torch held aloft to guide her path. You sigh and follow her, reaching for her arm again.
@@.playerSpeech;"If you are that desperate for the title, I'll help you. Just let me go first. I'm not telling a single soul about this, and you can say you handled it all yourself. Just... let me go first. Please."@@
Now the fear shows again, plain as day. She hesitates, staring into the darkness ahead, her gaze flitting to every shadow, every crevice. She imagines the things that could be hiding in the dark... small, skittering things, all ready to leap at her. A visible shiver runs through her.
@@.adelineSpeech;"I... fuck. Fine. Go ahead. I'll s-stay behind you... But if you ever bring any of this up..."@@
You cut her off before she can finish her threat of kicking you in the balls.
@@.playerSpeech;"I won't. I swear."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Into the darkness...|OmenAdeline3]]</div>
<<set $adelineEvents.push("playerFirst")>>You go first, torch held high and sword at the ready. Going into the mine feels like a death sentence, but you don't think there was a way to convince the stubborn, white-haired huntress to turn back.
Sure, you could have tried to overpower and drag her, but, even if you managed, she'd hate you for the rest of your life. What would be easier for her to believe? That you somehow got a "bad feeling"? Or that her jealous colleague simply tried to sabotage her mission?
And so you walk, the wooden beams by your sides passing slowly, as you descend deeper into the darkness. Down, and deep... The mine provides more room to walk than a traditional, naturally formed cave usually would, but it is no less claustrophobic for it.
The place is also very, very quiet. Besides your footsteps, and the crackling of the flames on your torches, the darkness seems to muffle everything else, leaving a heavy, oppressive silence to permeate the place. The sound of a pebble falling, the creaking of old wood, a gust of wind, anything. You'd welcome the slightest sound to break the deafening quiet.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Walk in silence |SilenceAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Check on Adeline, if only to fill the silence |CheckAdeline]]</div>You clear your throat and try to break the tense silence.
@@.playerSpeech;"So... how are things?"@@
@@.adelineSpeech;"...what? What the fuck do you mean? Things? What things?"@@
@@.playerSpeech;"I don't know, I'm just trying to make small talk. It's been a while since we last chatted. Properly."@@
She turns to face you, giving you a stern glare. @@.adelineSpeech;"I figured, but do you think this is really the time or place to catch up?"@@
@@.playerSpeech;"Well, I'm just saying this place is fucking creepy. Maybe a bit of conversation would help keep our minds off it?"@@
She scowls, as if she couldn't believe what she is hearing. @@.adelineSpeech;"Oh yeah sure, I'd love that, to get distracted by chatting when I'm in the middle of a fucking infested mine. Mind telling me again how you got your position?"@@
@@.playerSpeech;"Hard work and perseverance."@@
@@.adelineSpeech;"Fucking right, sure."@@
@@.playerSpeech;"Hey, I'm not the one openly cheating my way into a High Hunter position. Just saying."@@
That triggers her immensely, as expected, and she turns around to face you.
@@.adelineSpeech;"...fuck you. Just wait for me outside if you are going to be an useless piece of shit. I'm going to have to do all the work myself anyway, at this point I'd rather work focuse—"@@
While walking sideways, she bumps into one of the beams supporting the tunnels, and something seems to fall onto her...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What happened? |BugAttackAdeline]]</div>You decide it's best to walk in silence... You don't really have anything to say, and its better to focus on keeping an eye out for any danger rather than make small talk with the surely scared huntress.
The silence is oppressive, and while breaking it would ease some of that tension, it would also give your position away to anything lurking nearby...
So you continue... walking slowly... carefully. Focusing on each step, on the shadows, on the sounds that very occasionally break the stillness of the mine. Was that footstep yours? Was that a rock falling? Or something else?
In silence, paranoia festers... The mind begins to fill the voids~
How long have you been walking? Minutes?
...An hour?
Maybe silence wasn't the best choice after all.
Then, something falls from above...
<<if !$adelineEvents.includes("playerFirst")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What happened? |BugAttackAdeline]]</div>
<<else>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What happened? |PlayerBugAttack]]</div>
<</if>>There is a beat of silence; you think you saw something dropping from the rocky ceiling above, a drop of water or a pebble most likely, but Adeline freezes dead in her tracks, her eyes going wide with panic.
Then, the confirmation she needed, as the thing <i>moves</i>, scurrying down her neck and under the collar of her undergarments.
@@.adelineSpeech;"GET IT OFF! GET IT OFF! GET IT OFF!"@@
She drops her torch, and the backpack follows. You grimace, expecting the firebombs to detonate right there but thankfully nothing happens.
The discarded gear merely clatters against the stone floor as she frantically slaps at her neck and shoulders, stumbling backwards until her back hits the mine wall.
@@.playerSpeech;"Adeline! Hold still!"@@
@@.adelineSpeech;"IT'S INSIDE! IT'S INSIDE MY CLOTHES!"@@
She reaches for the buckles of her cuirass with shaking hands, fumbling so badly she can't even undo the first strap.
@@.adelineSpeech;"I CAN'T—I CAN'T GET IT OFF!"@@
@@.playerSpeech;"Then stop moving!"@@
You catch her wrists before she hurts herself, and for a split second, she looks ready to punch you... so much you actually brace for a hit that never truly comes.
@@.adelineSpeech;"TAKE IT OFF! TAKE IT OFF RIGHT NOW!"@@
@@.playerSpeech;"I'm trying! Stop fucking fighting me for one second, damn it!"@@
She refuses to stay still.
Her constant thrashing makes even finding the buckles a challenge. You grit your teeth, abandon any hope of doing this properly, and put your torch away. Hers had already gone out when she dropped it moments ago, leaving you to wrestle with a panicking woman and a skittering insect in almost complete darkness... but at least it works out.
The cuirass hits the stone floor with a loud clang, and already, without wasting another second, you grab her linen tunic and tear it open, the thin fabric giving way with a satisfying rip.
There, you see it. A dark spot quickly scurries over the pale woman's flesh... how can something so small be so damn fast? The centipede-looking thing can't be bigger than a pinky, and no thicker than a toothpick, but it is so quick it takes everything you have not to lose sight of it in this dark.
@@.playerSpeech;"Stay still! Dammit, let me take it off, or it's gonna bite you! Hey!"@@
Adeline doesn't seem to have heard you, still desperately flailing around in an attempt to get rid of the bug crawling on her. You lose sight of it, as her body contorts and her hands slap the spots where she thinks it could be. Where it was a second ago.
@@.playerSpeech;"Hey! Adeline, what the fuck!"@@
You notice her right hand reaching for a dagger in her belt. What use a dagger could have when dealing with such a tiny, elusive creature is beyond you, but you already know this could end horribly.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Take the dagger out of her hand |BugAttackAdelineDagger]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ignore the dagger; Try your best to get rid of the bug |BuckAttackAdelineBug]]</div>If she's not listening to reason, then you don't have much of a choice, so you immovilize her arm. Still, she keeps fighting you... and you know she's not doing this intentionally... not really.
Her body simply reacts, twisting and pulling with frantic strength as she tries to wrench her arm free in this desperate situation. The dagger flashes erratically through the darkness, coming far too close for comfort.
@@.playerSpeech;"Drop it!"@@
Seeing she isn't letting go of the damn thing, you do the only thing you can to avoid getting stabbed, and sharply torque her wrist.
@@.adelineSpeech;"Ah—!"@@
With that, the blade falls from her hand, clattering to the floor beside the discarded cuirass. And in that moment of confusion, the centipede seizes its opportunity... while you grip her arms to keep her from lashing out. The creature darts up from her stomach, skittering across her flesh in a blur, all the way to her neck and jaw...
Adeline breaks free and strikes herself much harder than intended, right on the side of her head, but misses the tiny creature by a few inches.
It keeps moving... toward her ear. You don't see it happen, but her agonized shrieks tell you exactly what's going on.
@@.adelineSpeech;"ITSINSIDEMYEARGETITOUTGETITOUTT!!"@@
By the time you look, all you catch is the last flicker of the bug's tail as it finishes its dive into Adeline's ear.
Adeline stands perfectly still, frozen where she is. Her arms remain half-raised, armored fingers curled into trembling claws as though she had simply forgotten how to move them. Her teary eyes wide and open, stare at straight at nothing at all as a nightmare she couldn't have conceived of until this very moment plays out in real time.
@@.adelineSpeech;"A...aah..."@@ Her throat works, but the only thing to leave her lips is a small, miserable whimper. @@.adelineSpeech;"...s'insidemeh..."@@
A thin line of blood trickles from her ear, winding its way down her cheek before dripping onto the stone floor, and she hyperventilates even harder.
Shit... you had never seen Adeline this scared. You don't think you've ever seen <i>anyone</i> this scared, so completely, utterly terrified to the point they basically stop functioning.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to comfort her |ComfortAdelineBug]]</div>You ignore the dagger; she's not going to stop thrashing until the thing is off her, and you figure it will be easier to just do that, rather than try to convince her to calm down.
You lunge forward, hand swatting at the dark shape skittering over her collarbone. You miss it once, twice... then finally, you manage to grip the elusive creature between your fingers and throw it away with disgust.
<<if $hunterSkill <=4>>
In your struggle against the creature, however, you fail to notice the true threat, which was Adeline. Before either of you can even fully realize what is happening (Adeline is still thrashing), her dagger sinks into your gut.
<div class="failCheck">\
You do not even feel it at first. Just strange pressure, then wet warmth spreading down your abdomen... it is not until you collapse to the ground that Adeline realizes what she's done.
<img src="Images/Icons/failGeneral.png"></div>\
@@.adelineSpeech;"$playerName?"@@ She asks, still not quite processing what just happened. Then she sees the blood, and the realization hits her like a punch to the stomach. @@.adelineSpeech;"Oh gods, no. No no no..."@@
She immediately drops to her knees, the threat of the dreadful bug forgotten now that an even worse horror is happening before her eyes. She stammers apologies, her voice trembling as she tries to apply pressure to the wound, to use some of the healing supplies to stop the bleeding... how is the gash so damn deep? The fuck did she even do to manage this?
Your weapons are designed to inflict deadly wounds, no wonder they work so well even among fellow humans.
@@.adelineSpeech;"I'll recall us both- Nyxa will patch you up, just... don't you dare die on me!"@@
With trembling hands, Adeline reaches for the travelstone and wills it to activate... fuck the position she'll surely not get after this, the mission is over.
But, because life could not possibly be easy for you, the stone does not activate.
Is it broken? Did she break it when she dropped her bag? Maybe. She tries again, and again, but nothing happens.
@@.adelineSpeech;"Piece of shit! Fucking... why isn't it working!? Come the FUCK on!!!"@@
Indeed sometimes these fail. But the timing feels specific to the point of it being a cruel joke of the gods.
@@.adelineSpeech;"Stay with me! Please, please, stay with me..."@@ she begs, but your vision starts to blur, and the darkness of the mine becomes all-encompassing.
And who would have thought that dying here would be the merciful option. For Adeline, an entire new nightmare is about to unfold...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>\
And, with what can only be described as supernatural reaction speed, you manage to dodge the blind flailing of Adeline's dagger in the nearly complete darkness of the mine.
<div class="failCheck">\
It's not so much that you dodged an accidental attempt to stab you, but more like... you had anticipated the chaos and positioned yourself accordingly.
<img src="Images/Icons/General.png"></div>\
It comes dangerously close to your stomach, and after that you are quick to wrestle the knife out of her grip and throw it away.
@@.playerSpeech;"Adeline what the fuck! You nearly gutted me!"@@
Now that the creature is away, Adeline slowly comes back to reality. Then, realizing the absolute circus she just performed...
For long seconds, she simply stares at you, wide eyed and breathing heavily. Like a deer caught in torchlight, it would be almost comical were you in a different situation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe you should confront her about it... |BugAttackConfront1]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just let it go... |BugAttackLetGo1]]</div>
<</if>>@@.playerSpeech;"Adeline. Adeline, look at me."@@
You place your hands on her shoulders and gently, but firmly, turn her around to face you. She is shivering, her face ashen, the terror in her expression so raw and so deep that you almost can't recognize her as the same person you started this quest with.
@@.playerSpeech;"Adeline... W-we are going to get it out, okay? Screw this mission; we are leaving right now, and we are going to get it out. You'll be fine, trust me. Do... do you feel anything?"@@
She doesn't reply, too focused on the muffled sensations of her own violated ear canal. It hurts, but not much; the creature doesn't seem to be moving now. At least, not in any way she can feel.
Instead, a strange warmth begins to spread through the ear canal, dulling the sharp sting left behind by its entry. The pressure remains, faint but unmistakable, yet it somehow feels... muted, as though the nerves themselves are slowly falling asleep.
<<if $eyeSeeing >= 5>>\
<div class="passCheck">\
Whatever fluid it secreted is doing exactly what it was meant to do: numbing the tissue around it, silencing the pain while it patiently works its way deeper, burrowing forward without provoking a single twitch or spasm.
<img src="Images/Icons/EyeSeeing.png"></div>\
<</if>>\
@@.adelineSpeech;"F-feels weird... I... I d-don't know what it's doing..."@@ Adeline stammers, her breath so shaky she can barely form the words.
@@.playerSpeech;"Okay. Okay, let's... just... where do you have the travelstone? Let's get out of here."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GoAwayAdeline]]<img src="Images/Icons/Redteleport.png"></div>Adeline's head twitches, a poor attempt at a nod. She reaches into the backpack and pulls out the travelstone, its smooth surface now slick with the sweat of her palm. You take it and hold it up... channeling your will into the small stone to activate it and take the two of you out of this hellish situation...
And...
And...
...nothing happens. You stare at it, frowning. Nothing, not the telltale glow of a successful channeling, hells, nor even the slightest hint of magic.
@@.adelineSpeech;"What is wrong?"@@ Adeline quickly asks, feeling a new surge of panic hit her when she sees your reaction. As if such a thing were possible.
@@.playerSpeech;"I... don't know. It's not working."@@
@@.adelineSpeech;"What? No! No, no, no, try it again, please!"@@
You do so, closing your eyes and focusing as hard as you can, trying to activate the stone again. Nothing. This has never happened to you; a travelstone has never failed you like this.
Taking a look at it, it seems to be... different. It looks more opaque, and it doesn't seem to have that familiar shine to it. It looks, for all intents and purposes, like a normal rock.
@@.adelineSpeech;"Is... i-is it broken?"@@ She practically whimpers the question. Did she smash it against while she thrashed around? @@.adelineSpeech;"Please tell me it's not broken."@@
@@.playerSpeech;"I... don't know. It doesn't have any cracks or dents, but it's not reacting."@@
She looks ready to throw up. @@.adelineSpeech;"Give it to me. Let me try."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give it to Adeline, then... |GoAwayAdeline2]]</div>At a certain point, Adeline has to accept the horrific truth that the travelstone is dead. And that you both are stuck until someone shows up to search for you, and who knows how long that may take.
As part of her preparations, Adeline let Damlon know where she was going. But even so, it could take a couple of days before anyone notices she's gone... and another day after that before they find her. And that's assuming they can even produce another travelstone that leads anywhere near this place.
All that time. With a thing buried inside of her. Five minutes alone would be five minutes too much, the idea of an actual, full day has Adeline shivering and on the verge of tears, and you don't blame her.
@@.playerSpeech;"Adeline. Look at me. It's gonna be fine, okay? For now, we are going to get the fuck out of this mine and find somewhere safe to stay, alright? We'll rest and wait for the others to come get us. You read the briefing of the assignment; did it mention anything about the surrounding area? A village, a town, or something?"@@
She takes a moment to gather her very scattered thoughts before replying.
@@.adelineSpeech;"There is a small village nearby. A few miles west, I think."@@
@@.playerSpeech;"Great. Then we'll head there and look for a healer. Surely, they will know how to take the bug out of you, and then we'll just have to find a place to rest for a while."@@
She closes her eyes. She's terrified to her core, but it is not a bad idea. I mean, you do need to do <i>something</i>, after all.
@@.adelineSpeech;"O-okay."@@
You nod and help Adeline get her cuirass back over her ruined tunic, tidying her armor and clothes to the best of your ability. It almost looks as though nothing happened to her, if her face didn't tell the full story. She is a mess, even paler, sweating, and looking sick to her very stomach.
@@.playerSpeech;"Alright, up. We'll walk together to the entrance of the mine. I'll carry the bag, and you can hold onto me if you need to. Alright?"@@
She gives a weak nod and, at the same time, curses herself in her own head. How pathetic, she thinks, that you asking her to hold onto you like a little kid doesn't make her want to murder you on the spot.
She can walk, and other than being scared shitless, there is nothing physically wrong with her. And yet, here she is, leaning so close by your side that she can feel your body heat all over your chest.
Silently pleading to whatever deity that may be watching that the thing inside of her doesn't start to squirm around, you two start moving again, torches re-lit and held high.
@@.adelineSpeech;"When we are back..."@@ she mumbles. The guarantee of her own words is an intentional one. She is going to make it back, no matter what. @@.adelineSpeech;"I'm never going to live this down, am I?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are not mentioning this |NoMention]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are absolutely rubbing this in her face |RubAdelineFace]]</div>@@.playerSpeech;"Oh, you bet I'm not letting this go. From now on, whenever you try to act all high and mighty, I'm going to remind you of the time you almost pissed AND stabbed yourself over a bug."@@
@@.adelineSpeech;"And then I'll just kick you in the balls. Sounds fair."@@
@@.playerSpeech;"Mmm, that is fair. Still totally worth it."@@
@@.adelineSpeech;"P-piece of shit."@@
@@.playerSpeech;"You are gonna be fine, shortie, don't you worry. I assure you the worst is going to be the teasing when we get back."@@
You give her a friendly nudge on her arm, and she nudges back, a faint smile on her face.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueMine]]</div>You shake your head. @@.playerSpeech;"I've seen you so scared. There is no way I'd hold this against you. I'm not that much of an asshole."@@
@@.adelineSpeech;"...yeah..."@@ She mumbles, still weakly, but a faint smile manages to show up on her face. @@.adelineSpeech;"H-hey. I'm glad you are here, $playerName. I didn't think I'd lose my shit so quickly... But I would have probably stabbed myself if I had come alone."@@
@@.playerSpeech;"I didn't think the phobia was that serious, but... after what I've seen, I'm glad I'm here too. You are insufferable sometimes, but you are still my friend. "@@
She snorts weakly.
@@.adelineSpeech;"It's uncharacteristic of you to be nice. I'm not dying, you know? Hah..."@@
@@.playerSpeech;"Well, maybe I just wanted to tell you that I care for you. Not going to say it again, probably."@@
Adeline smiles, and you do too, happy that you managed to lift her spirit a little bit.
If there was ever a time to be sugary with her, it is now.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueMine]]</div>You keep walking for a little bit; the silence of the mine is somehow even more oppressive now that you can hear Adeline's nervous breathing, with the two of you walking so close to each other.
Her right hand is covering her ear, and her expression is a bit more pained than before.
@@.playerSpeech;"How is it? Does it hurt?"@@
Adeline takes a moment to respond, as if trying to determine the answer to that question herself.
@@.adelineSpeech;"No. It doesn't hurt. It's... warm. And numb. The feeling is spreading, and that makes me really, really scared. What is this thing doing to me?"@@
@@.playerSpeech;"You think it bit you?"@@
@@.adelineSpeech;"I don't know. G-gods, this is horrible. I'm praying the villagers can get it out, because if the bug doesn't do me in, the heart attack will."@@
@@.playerSpeech;"They will. We'll get it out."@@
You reply as convincingly as you can. She is terrified enough as is, and the last thing she needs is to realize just how worried you are too.
@@.adelineSpeech;"I hope so. Agh... Fucking thing..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You must be close to the exit now... |CloseExitMine]]</div>You keep on walking. For what feels like hours, you walk.
By now, you are both pretty certain you should be well and out, but the mine just keeps stretching and stretching in front of you.
@@.adelineSpeech;"Are you sure we are going in the right direction? I think we may have taken a wrong turn somewhere."@@
@@.playerSpeech;"How? There was only a single path, wasn't there? How can we have taken a wrong turn?"@@
@@.adelineSpeech;"I don't know. F-fuck I should have brought something to trace our path..."@@
@@.playerSpeech;"Don't blame yourself; the travelstone should have pulled out of here the moment we were done. It's their entire fucking point."@@ You sigh, still trying not to let the worry and frustration show. It's been getting harder, Adeline's face has gotten paler, and the endless walk is getting to you now. @@.playerSpeech;"Let's just keep going, we'll eventually find the exit."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CloseExitMine2]]<img src="Images/Icons/RedTime.png"></div>You turn your attention to the walls, probing for any hint of hidden alcoves or secondary passages. But the stone is solid, unyielding. There's only one path... the corridor ahead and it seems to never end.
At first, you could have convinced yourself that you were moving faster on the way in, or that fear had stretched your perception of time on the way out. But this is beyond that now. You've been walking at least three times as long as the initial descent, and still there's no end in sight.
Eventually, it becomes undeniable that something else is at play. The path seems to slope downward, ever downward... but when you turn around and head back the way you came, it slopes downward in that direction too.
The darkness grows thicker too, and the more you walk, the more you are certain you can hear things crawling behind the walls.
And Adeline... She keeps getting worse. You are not sure if it's the prolonged anxiety or if the thing is doing something to her, but she is looking more and more ill. Her breathing has become more labored, and she nearly tripped a couple of times.
Keeping up with you is also getting more difficult for her, and you notice.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stop to gather your thoughts |StopGatherThoughs]]</div>@@.playerSpeech;"Hey, hey. Let's slow down for a moment. Let's try to think about how to get out of here, because I don't think we are going to get out of this cursed hellhole by just walking."@@
@@.adelineSpeech;"Agh... s-shit, I think you are right..."@@ She pants, leaning against the wall to support herself. She is sweating bullets now.
@@.adelineSpeech;"Fuck. It definitely bit me. But the antivenom I brought with me did jack shit. F-fuck. I really don't want to die like this. "@@
@@.playerSpeech;"We are not going to die. We'll figure this out. Just... just take a moment to breathe."@@
@@.adelineSpeech;"Yes. Right. Fuck. Okay. Let me think."@@
You both sit down to share your thoughts. Whatever is happening here is clearly magical, but a spell capable of bending space to the degree of making a finite tunnel into one that loops in on itself would be way beyond the power level of a cave-dwelling bug.
@@.playerSpeech;"An illusion perhaps?"@@
@@.adelineSpeech;"Maybe... It would still have to be very complex. The travelstone, I don't think it's a coincidence. There is just no way. Whatever magic is in this place, it's clearly meant to trap people inside."@@
@@.playerSpeech;"Then what do we do?"@@
@@.adelineSpeech;"H-honestly, I've never been much of an optimist. I think we are fucked; we didn't come prepared to deal with something this... powerful. Whatever is at play, it's way outside of our league. Ghh-"@@ Adeline suddenly grunts, her face contorting in pain.
@@.playerSpeech;"Hey! What is it?"@@
@@.adelineSpeech;"F-fuck. It hurts. My ear hurts. Ah, shit. S-shit!"@@
You reach out for her, grabbing her shoulders to steady her. Unbeknownst to you both, the creature just finished its little, grotesque trip.
Right now, it settles deep within the shelter of her skull, instinct guiding it through the warm labyrinth of living tissue.
The creature is small, but now it's working without any kind of sedative, and the pain is <i>agonizing</i>, sharp bursts that rattle her entire frame whenever a leg grazes at the soft, fleshy interior of her brain.
There, at the edge of the brain where countless nerves converge, it finally stops. Her frontal lobe. Perfect~
Its legs, tucked tightly against its body during the burrow, slowly extend outward one by one, feeling along the soft contours around it until each finds purchase. They spread in different directions, anchoring themselves with surgical precision... and then as Adeline convulses in your arms, the centipede's gonopods emerge from the tail-end of its body, expanding and unfurling... bigger than the entirety of its body once they fully come out. The parasitic copulatory organs; hollow tubes meant to deliver sperm directly into the body of a female, find purchase between the folds of her brain, ready to start the irreversible process... but it something keeps it from delivering the final blow.
No, she wants this one alive and fully conscious. She wants to see her squirm and scream... and rendering her braindead would be such a waste of good entertainment~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StopGatherThoughs2]]</div>The pain gets so intense that Adeline nearly passes out. It lasts for a couple of minutes that feel like an eternity, the world around her growing blurry and distant. Then, as suddenly as it started, it vanishes, and she finds herself opening her eyes groggily as you are about to perform cardiopulmonary resuscitation on her.
@@.playerSpeech;"Adeline! Thank fuck, I thought you had died!"@@
@@.adelineSpeech;"I wish..."@@ she mutters, painfully aware of the presence of the creature inside of her head. Though the full extent still escapes her grasp, she knows it is there now, and she knows its very intentional.
@@.playerSpeech;"Don't say that. We'll get out. We'll find a way."@@
@@.adelineSpeech;"No. No, we wont."@@ she mutters, closing her eyes.
@@.playerSpeech;"Hey, come on. Don't lose your hope now."@@
@@.adelineSpeech;"Its inside my fucking head, $playerName! It crawled its way in and settled there. I felt every single second of it, I... I..."@@
She just starts sobbing, hiding her face behind her hands as she slumps against the wall, curling in on herself. It's hard to see her cry, it's hard to see her so broken, so completely and utterly hopeless... and yet the worst was still to come~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GetAdelineOutPlayer]]</div>You slowly keep walking, though now you mostly have to drag Adeline around. Not because she refuses to walk, but because she is so weak from the terror gnawing at her mind (quite literally) that she can't do much more than that.
@@.adelineSpeech;"If it does something e-else, I want you to kill me. Please."@@
@@.playerSpeech;"Stop talking like that. We are going to make it, we are going to get out of this mine, and you'll be okay. You've been through worse, I'm sure of it."@@
She forces herself to laugh drily at that.
@@.adelineSpeech;"Are you f-fucking serious? I couldn't imagine a worse situation even if I tried. Fuck, I... I really don't want to die like this. How long do bug eggs take to hatch? Shit. $playerName! P-promise me that if you notice something is wrong, you'll put me out of my misery."@@
You give her a harsh stare, but that doesn't keep her from talking.
@@.adelineSpeech;"I swear I don't want to fucking die, but I... I DON'T WANT TO BE EATEN BY BUGS EITHER!"@@ She practically shouts the last bit, her body shaking with the intensity of her outburst.
@@.playerSpeech;"Stop! I said I'm not going to kill you. Maybe it just... went inside your ear because it's warm, you don't have to assume it laid eggs."@@
@@.adelineSpeech;"Oh! Oh! Yeah, that's probably it. I'm sure that's what happened. It just likes my ear, because it's warm, and not because it is going to eat me from the inside out, or because it's going to lay eggs in my head. Yes, that is so much more believable!"@@
@@.playerSpeech;"Adeline—"@@
@@.adelineSpeech;"Fuck you. Fuck you! Don't you dare sugarcoat this! You saw what I saw... you said it yourself! This place is wrong! There's purpose behind this, behind every single thing that's happened! You really think we just randomly got trapped in an infinite corridor? You really think that bug burrowing into my skull was an accident? You know better than that, $playerName! YOU KNOW THIS IS ALL DELIBERATE!"@@
Adeline is shouting now, tears streaming down her face, which only makes her feel more despair. It's been twenty-three years since she last cried openly like this.
@@.adelineSpeech;"Fuck! FUCK! You just want to make yourself feel better! You won't do what's right! You won't help me!"@@
<<set $adelinePoints to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Lash at her |LashOutAdeline]]</div>\
<<if $charismaSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to cool her off |CoolOffAdeline]]<img src="Images/Icons/RedCharisma.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to cool her off |GetAdelineOutPlayer]]<img src="Images/Icons/RedCharisma.png"></div>@@
<</if>>\@@.playerSpeech;"Adeline. ADELINE!"@@ The second time you have to shout, to manage to get her to snap out of it.
@@.playerSpeech;"What do you think happens to me if you're right? You think I just walk away? That the same thing you are going through right now won't happen to me."@@
You jab a finger toward the endless tunnel stretching behind her.
@@.playerSpeech;"We're trapped in the same nightmare! If this place is connected... if all of this was planned, then I'm just as fucked as you are."@@
Your voice hardens for a moment. She needs to hear the facts, regardless if she doesn't like them.
@@.playerSpeech;"You dragged me down here, remember? I'm here and I'm in very deep shit because you told me this would be an in-and-out job. And you are NOT the only one scared. But standing here screaming about bug eggs and begging me to kill you isn't going to do a damn thing for us."@@
You exhale, feeling the weight of the moment finally lifting a little.
@@.playerSpeech;"...So... so pull yourself together."@@ Your voice is softer now, almost pleading. @@.playerSpeech;"I need you here with me, Adeline. And... don't cry. It really doesn't suit you."@@
Adeline sniffles and wipes her eyes. She looks up at you, her expression miserable, but with a sliver of determination. If only she knew what fate had in store for her...~
@@.adelineSpeech;"...you are right. I'm so sorry. I just..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueWalkReachChamber]]</div>@@.playerSpeech;"ADELINE!"@@ You shout back, startling the girl into silence by your outburst.
@@.playerSpeech;"What the fuck do you think happens to me if you are right? Did you even think about that? Or were you too busy worrying about yourself?"@@
You jab a finger toward the endless tunnel stretching behind her.
@@.playerSpeech;"You dragged me down here, remember? I'm here and I'm completely fucked because you told me this would be an in-and-out job. Standing here screaming about bug eggs and begging me to kill you isn't going to do a damn thing for us."@@
Your voice hardens, accusatory. Now that you are shouting, you'd rather get it out of your chest. To vent all the anger, frustration, and fear boiling inside you.
@@.playerSpeech;"You got us into this mess, Adeline. So either pull yourself together, or at the very least have the dignity shut <i>up</i> and let me think. Your hysterics don't help."@@
She shrinks into herself, unable to even retort, and you feel a grim satisfaction at that. She should by all means feel small, pathetic.
@@.playerSpeech;"...I need you to function. You were so eager to claim you deserved to be a High Hunter, how much more capable you would be... yet look at you. Falling apart the moment things get difficult. Get. Yourself. Together. Now."@@
You continue down the narrow path, leaving her behind. For a moment she just stands there, dazed, humiliated, terrified... but she follows. What else can she do?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ContinueWalkReachChamber][$adelinePoints --]]</div>You keep walking, still inspecting the walls and the beams of the mines in hopes of finding anything, some clue that could lead to whatever is holding this spell.
Nothing. The place seems to actively mock you... every bit of the tunnel looking exactly like the last... but occasionally, something shifts in the darkness.
That faint skitter, A tiny silhouette darting behind a timber support... the glimmer of several pinpricks of reflected light before they disappear into a crack in the stone.
Adeline's grip on her sword grows tighter every time she catches movement in the corner of her eye, while your hand never strays far from your own weapon. Whatever those things are, they don't approach. They simply... watch. But they are bigger than the one that attacked Adeline, and much more numerous.
The deeper you venture, the more often you notice them. One, then three... then a dozen tiny shapes clinging to the walls and ceiling, perfectly still until your gaze lands on them, only to scurry away the instant the torchlight reaches them.
And then, without any provocation or warning, the tunnel suddenly widens. It is the first significant change in your surroundings since you first entered the mine, and it immediately has both of you on alert. A wary look is all you need to share before you both ready your weapons and proceed with caution.
The passage opens into a cavernous chamber, the distant walls and ceiling hidden by the shadows. But the main change you notice, other than the sheer magnitude of the place, seems to be the temperature; this place is <i>warm</i>, and humid. Almost like a greenhouse.
And the ground beneath your feet is softer, as if it were covered with... some sort of jelly.
But before you can spend much thought discerning what it is exactly, a distant squelch resonates through the chamber, and both of your heads turn. It sounds almost like someone pulling their boot out of wet mud.
@@.adelineSpeech;"Oh fuck no..."@@ Adeline whispers, and when you turn to look at what her torchlight is illuminating, you understand why.
You see it. Lining the walls, dozens of... bellies. Hugely distended and covered in dark sludge, but recognizable as human bodies nonetheless. Each one of them is embedded deeply into the slime that coats the walls, heads, arms, and legs, all hidden beneath the thick, gelatinous substance. The bodies hang from the walls in a macabre display, each at a different height and each protruding at a different angle.
The worst part, however, is that you can see them twitch. Their abdomens undulating as their contents move, a rhythmic, organic motion that has nothing to do with any external source. The squelching sounds echo again, coming from one of the bodies, and this time, you can see it.
A huge, bloated abdomen shifting and wiggling within its gooey prison, the distinct shape of something chitinous and segmented writhing within it, orienting itself within its warm, fertile cradle... before pushing itself out, the head emerging from the gaping hole you now recognize as a vagina.
The creature covered in blood and amniotic fluids falls into the soft ground of the cavern with the same disgusting squelch, and then it disappears-
@@.adelineSpeech;"...No..."@@
Adeline takes a step back, her face deathly pale... this time you are not faring much better yourself.
@@.adelineSpeech;"...please tell me I'm hallucinating this. That this isn't real, that... fuck, please! Tell me I'm not seeing this!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to calm her down |TryCalmDownAdeline]]</div>A futile endeavor, given you are also about to have a mental breakdown yourself, but you have to try.
@@.playerSpeech;"Adeline, calm down. Don't make any noise here."@@
@@.adelineSpeech;"C-calm down!?"@@ She screams in whispers, enough sense in her to remain quiet, but clearly on the brink of losing her shit. @@.adelineSpeech;"H-how the fuck can I calm down!? Is that what is going to happen to me? Th-they... they are humans! Incubating those... those things!"@@
@@.playerSpeech;"Adeline—"@@
@@.adelineSpeech;"They are using their bodies to hatch those creatures! To give birth to them. Its going to happen to me, isn't it? H-hah! Hahaha—"@@ The laugh breaks halfway through, sharp and unhinged.
@@.playerSpeech;"You don't know that! F-fuck, keep your shit together! This could be the root of the spell; this could be where we end this!"@@
@@.vernSpeech;"Indeed."@@ A third voice resonates through the cave. Wrong in every sense of the wrong; It comes from everywhere at once, resonating through the walls, the floor, the hanging bodies, as if the mine itself had learned to speak. There is no direction to it. No origin you can turn toward.
@@.playerSpeech;"Who-What are you? Show yourself!"@@
@@.vernSpeech;"Hunters. Long have I waited. For this... moment."@@
As if in response, something steps out of the shadows and dripping slime. A woman's torso... naked, purple-skinned, bearing three pairs of breasts, sits atop a long, insectoid abdomen that swells into the grotesque, bloated body of a spider, all dark chitin and corded muscle.
Her head is just as inhuman, a smooth plate of white exoskeleton, utterly featureless except for a pair of wicked mandibles and horns. And above those, suspended in the air... a dark orb hovers.
<img src="Images/Monsters/ZarythFixed.png" class="resizable-image" alt="Emeria" style="max-width: 70%; height: auto;">
@@.adelineSpeech;"Voidborn-"@@ Adeline says, her voice trembling. The orb can only belong to such a creature. There is no mistaking it, and you can only clench your jaw in mute agreement. You are NOT equipped to deal with such a threat.
<<if !$unlockedMonsters.includes("vernis")>>\
<<set $unlockedMonsters.push("vernis")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hold on and wait... |HoldOnWait]]</div>The creature hasn't attacked yet, despite clearly having had ample opportunity to tear you apart. It seems to want to talk... and so you listen. It seems to appreciate your restraint... or your fear.
Not that it will do any of you any good.
@@.vernSpeech;"I once drifted between worlds, untouched by their blight. Gaze upon me now. Disgusting.You. Did this to me."@@
The creature's voice is odd. It can form words well enough, but its sentences are fragmented, as if it keeps losing the thread. And the delivery is completely monotone, much like the mine; devoid of any feeling or warmth.
@@.playerSpeech;"What do you mean? We don't even know you."@@
@@.vernSpeech;"Your Masters. Their names, I remember well. Their faces, engraved on my mind. Orion. Aelon. Vael. Lauren. I will remember forever. Their sin, against me."@@
The creature starts trudging towards you, not slightly intimidated by the weapons you and Adeline are pointing at it.
@@.adelineSpeech;"Stay the fuck away!"@@
@@.vernSpeech;"As I languished. Only my hatred remained. My desire for. Vengeance..."@@
@@.adelineSpeech;"Don't come closer. I'll fucking-"@@
The creature doesn't even seem to acknowledge the threat or the words you are saying. It doesn't even look at Adeline, walking with the same regal posture.
@@.vernSpeech;"...One at a time. As you unmade me. So shall I unmake. You."@@
This time, there is a hint of emotion in the creature's voice, and her mandibles seem to twitch in a way that you can't help but interpret as a smile. Her being excited.
@@.adelineSpeech;"Y-yeah? Well, you'd better think twice about that because we are taking down this place with us."@@
You notice Adeline taking one of the firebombs and getting ready to throw it at the creature, but before she can finish the movement, something stirs within her.
Agonizing pain flares from her skull, spreading through every inch of her body in an instant. Her muscles lock in place, and she collapses right to the floor, the firebomb falling from her hand, harmless, and rolling through the soft ground.
@@.vernSpeech;"Adeline. You make such lovely noises. When you scream. I will enjoy breaking you."@@
Then, slowly, the monster turns to face you, its sightless gaze boring into your very soul.
@@.vernSpeech;"As for you. $playerName. Shall we dance?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight |ReadyFightCave]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Surrender and try to bargain... |BargainMonster]]</div>
This is simply not a battle you could ever have a chance of winning... not on your own, at least. The creature is fast, threatening, a complete terror in and of herself... but then there's also the swarm.
You don't think she would have even needed them, the thousands of centipedes that assault you from every angle, but she seems to enjoy your struggles enough to warrant some theatrics.
If you had a chance of possibly winning this, it would have been back-to-back with Adeline, but the huntress is rolling on the ground in agony, blood spilling from her ear as the thing in her head ensures she cannot help you.
You get bit, once, then twice... before you know what is going on, the venom has spread through your system, and you are on the floor just as she is. Teamwork makes the dream work, apparently.
Before delivering the final blow, before personally sending you into a venom-induced coma, the creature towers over the two of you, now collapsed on the ground. With a gesture of her claw, more for show than practicality, the centipede inside Adeline's head emerges.
The way back is no less painful. Its legs scrape and tear the delicate inner walls of her ear canal, bits of blood and flesh carried in its wake. It too makes a show, crawling over her face with deliberate slowness before climbing up its mother's leg, leaving a crimson trail.
You both lie bleeding, helpless, as the monster looms.
@@.vernSpeech;"Ah ah. That would be no fun. Would it?"@@
She has waited too long for appropriate playthings to waste them on braindeath.
@@.vernSpeech;"Sleep now. You'll soon awaken to. A new life~"@@
Multiple stings across your limbs follow her words, this time ensuring you'll be out for a few hours.
Darkness claims you both...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AwakenSeenMonster]]<img src="Images/Icons/RedTime.png"></div>You let the sword fall from your hand. Not that you'd stand a chance anyway; you don't think you are going to fell this monster with a blade, magic or not. Maybe the firebombs would have destroyed the nest, maybe even upset the creature, but again, you know nothing of what you carry is going to be enough to stop her.
@@.playerSpeech;"You seem reasonable enough. I see no reason why we can't talk... Try to reach an agreement that benefits us all."@@
@@.adelineSpeech;"A-are you fucking kidding me? $playerName! What are you doing?!"@@ Adeline shouts, still writhing on the ground as the thing in her head continues to torture her.
@@.vernSpeech;"How. Amusing. Your kind, always believes. It has leverage. You, have nothing. To offer me. Your suffering is all that I. Desire."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Promise her a fight with the ones that wronged her |PromiseFight]]</div>Even if you have absolutely no idea what happened that led to such a situation, maybe she'd let you go if you promise her a chance to get her revenge.
But... How can she trust your word.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She'll let Adeline go, and you'll stay as an insurance |PromiseFightYou]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She'll let you go, and she gets to keep Adeline as an insurance |PromiseFightAdeline]]</div>@@.playerSpeech;"We had nothing to do with you. Maybe our suffering will sate you for a while... but I can give you a chance to get revenge on the people that actually wronged you. Now... I know you have no reason to trust us, so I will stay here as a hostage. Adeline will get you the people you want, and once you have them, you can let me go. Alright?"@@
It makes more sense, in your mind. You know... you've <i>seen</i> the effect these creatures have on Adeline, so she should be as far away from them as possible. And the centipede in her ear does need to be extracted, after all.
But the creature just laughs, a crude imitation of human laughter that sounds as wrong as its voice.
@@.vernSpeech;"How amusing. So selfless."@@
The creature takes a step towards you, stepping on your blade with one of her long and spindly insectoid legs, and throws it away.
@@.vernSpeech;"I will get my revenge. Eventually. Meanwhile I will... Grow. Until the time is right. To strike."@@
...
You take a step back, realizing with a growing dread that this monster has made up its mind... A long time ago.
@@.vernSpeech;"Such an honor, is it not? To become catalysts. Of my revenge."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NofightCave][$adelinePoints -=1]]</div>@@.playerSpeech;"We had nothing to do with you. Maybe our suffering will sate you for a while... you but I can give you a chance to get revenge on the people that actually wronged you. Now... I know you have no reason to trust us, so Adeline will stay here as a hostage. I'll get you the people you want, and once you have them, you can let her go. Alright?"@@
@@.adelineSpeech;"N-no! Fuck no! I don't wanna stay here! Are you— AGH!"@@
You glance at Adeline, your heart breaking a little bit, but this is the only plan you could come up with. The creature seems to like her more than you, so maybe it has a better chance of working.
But the creature just laughs, a crude imitation of human laughter that sounds as wrong as its voice.
@@.vernSpeech;"How amusing. Your desperation."@@
The creature takes a step towards you, stepping on your blade with one of her long and spindly insectoid legs, and throws it away.
@@.vernSpeech;"I will get my revenge. Eventually. Meanwhile I will... Grow. Until the time is right. To strike."@@
...
You take a step back, realizing with a growing dread that this monster has made up its mind... A long time ago.
@@.vernSpeech;"Such an honor, is it not? To become catalysts. Of my revenge."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NofightCave][$adelinePoints +=1]]</div>
<div class="failCheck">\
Without your blade, it's not even a fight. The creature watches, amused but stoic, as a swarm of chittering centipedes, each of them the size of your arm, descends from the walls and overwhelms you both, taking their time clawing and just enjoying the terror they cause, before sinking their legs into your bodies and injecting you with their venom.
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailGeneral.png"></div>\
Before delivering the final blow, before personally sending you into a venom-induced coma, the creature towers over the two of you, now collapsed on the ground. With a gesture of her claw, more for show than practicality, the centipede inside Adeline's head emerges.
The way back is no less painful. Its legs scrape and tear the delicate inner walls of her ear canal, bits of blood and flesh carried in its wake. It too makes a show, crawling over her face with deliberate slowness before climbing up its mother's leg, leaving a crimson trail.
You both lie bleeding, helpless, as the monster looms.
@@.vernSpeech;"Ah ah. That would be no fun. Would it?"@@
She has waited too long for appropriate playthings to waste them on braindeath.
@@.vernSpeech;"Sleep now. You'll soon awaken to. A new life~"@@
Multiple stings across your limbs follow her words, this time ensuring you'll be out for a few hours.
Darkness claims you both...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AwakenSeenMonster]]<img src="Images/Icons/RedTime.png"></div>
@@.playerSpeech;"Adeline!"@@ You croak, your throat dry.
There is no answer from her, so you try again.
@@.playerSpeech;"Adeline!"@@
@@.adelineSpeech;"H...haaah..."@@ She finally gasps, eyes twitching as consciousness slowly returns to her.
A long strand of thick, foamy saliva falls from her mouth, disappearing into the blackness below her. She blinks, slow, and tries to move.
Her body is sluggish, still mostly asleep, but the slime would have kept her from struggling much anyway.
@@.adelineSpeech;"$playerName...?"@@ she mutters, her voice still a bit slurred. Then, her eyes snap open, and her face contorts into an expression of horror.
@@.adelineSpeech;"Oh fuck, oh G-Gods, it's really happening."@@
<<nobr>>
<<if $adelineEvents.includes("abandon")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Confront her; She abandoned you to die |ConfrontAbandoned]]</div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |ConfrontAbandoned]]</div>@@
<</if>>
<<if $adelineEvents.includes("gut")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Confront her; She ignored your gut feeling |ConfrontFeeling]]</div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |ConfrontAbandoned]]</div>@@
<</if>>
<<if $charismaSkill >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to get her to calm down |GetAdelineCalm]]<img src="Images/Icons/RedCharisma.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to get her to calm down |GetAdelineCalm]]<img src="Images/Icons/RedCharisma.png"></div>@@
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remain silent... |WaitSilenceAdeline2]]</div>
<</nobr>>@@.playerSpeech;"Uhh. Yeah. Thanks. You too, I've never noticed how toned your arms were. I bet they feel nice to squeeze."@@
@@.adelineSpeech;"B-bah."@@ Adeline says with a faint chuckle. @@.adelineSpeech;"You don't have to return the compliment. I don't think there is any training that could make me stop looking like a goblin in hunter gear."@@
While small and lean, Adeline is actually surprisingly well built. Her muscles, small as they are, are proportionally pretty big and defined, her body hard from years of training.
@@.playerSpeech;"You know that's not true. I mean sure, you do have the stature of a goblin, but you are definitely in great shape ."@@
@@.adelineSpeech;"Yeah... Y-you have no idea how lucky you are."@@
@@.playerSpeech;"If this is being lucky I don't want to hear what being unlucky entails."@@
Adeline chuckles, a small, tired chuckle... But a sincere one nonetheless.
@@.adelineSpeech;"Being born with that body, I mean. You barely have to do any effort and you already have a great physique. I have to work my ass off to have just a little bit of muscle... I mean it is what it is. I'm sure you also wish you had been born with my... uuh... brains."@@
@@.playerSpeech;"Heh. Sure."@@
@@.adelineSpeech;"No but really. A couple more inches couldn't have hurt. B-back at-"@@ she giggles, the memory a bit funnier after all the hell she's been through. @@.adelineSpeech;"Back at Viraska, I was on duty with Olen, training some fresh meat... the fucker kept mistaking me with the newbies. Kept pushing me whenever he thought I was slacking off... when I was literally <i>watching</i> them. Happened at least a dozen times, I just couldn't believe it."@@ She shakes her head, a smile on her lips. @@.adelineSpeech;"The little shits weren't any better. Sometimes they'd start giving me lip because they assumed I was one of them. The circlet ended up helping."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Poke some fun at her... |PokeFunAdelin2]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Throw a couple of flirtatious comments |FlirtAdeline1]]<img src="Images/Icons/RedCharisma.png"></div>@@.playerSpeech;"H-hah. Thanks. I'm sure your butt is nice too."@@
@@.adelineSpeech;"Nah. Not at all... It's actually really flat. Nowhere to grab really."@@
You snort a little at the way she says it, so unashamed to discuss what would be a taboo subject in other circumstances. I mean, you have seen each other naked... you've seen each other get defiled in ways that still make you shiver, so... Yeah you suppose the boundaries are pretty blurred at this point.
@@.adelineSpeech;"It's for the best, really. Only way I could imagine this tiny body being any less suited for battle would be if I had to balance huge tits on my chest"@@
@@.playerSpeech;"Yeah... You... You won't have any problem with that."@@ you reply with a smile.
@@.adelineSpeech;"Thats what— Hey!"@@
Since you are at it, you decide to keep the flirty comments going. Admittedly, it helps distract you from the dull ache in your balls.
@@.playerSpeech;"I mean, they look nice. Small but cute, like the rest of you."@@
Adeline rolls her eyes, but there is a little smile on her lips.
@@.adelineSpeech;"Huh, this place changed you this badly already? Thought it would me, first."@@
@@.playerSpeech;"What do you mean?"@@
@@.adelineSpeech;"I mean that, well I thought you were asexual. Or... Into dudes. This is not very fitting of you."@@
@@.playerSpeech;"Wait what?"@@ you reply, a bit taken aback.
Adeline would shrug if she could.
@@.adelineSpeech;"Hah. I've never caught you checking anyone out the way most men do. We notice these things, you know~"@@
In all fairness... You don't feel the same attraction for human females as you do for less... Conventional species. But damn, is that how Adeline saw you?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her about your odd sexual preferences |TellSexualPreferencesAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Avoid the topic, keep the flirting going |PokeFunAdelin3]]</div>
<<set $adelineEvents.push("flirt")>>Fuck it. Who cares anymore? You've no idea if you'll ever see the sun again, so you might as well say what's on your mind. Lighthearted, serious... whatever. Anything's better than the suffocating quiet. And you suspect this might lead to a fun, distracting conversation.
@@.playerSpeech;"Well... You may be onto something. I'm not <i>exactly</i>into women... At least not into humans. Much."@@
Adeline suddenly looks up, eyes wide open. @@.adelineSpeech;"Wait, what? N-no way you are-"@@
@@.playerSpeech;"Im afraid so."@@
@@.adelineSpeech;"Oh. Oh wow. Hah, I knew it! Well I didn't know it, but I had a hunch. I... Remember... Back at uhh... Where was it?"@@
@@.playerSpeech;"Yeah if you are going to bring up the incident with the wyvern, then yeah. It was because of the sight we got at her nethers."@@
Adeline chuckles, for a moment the horror of this place forgotten.
@@.adelineSpeech;"You degenerate piece of shit. I can't believe it! B-being a High Hunter must <i>paradise</i> for you."@@
@@.playerSpeech;"It is a pretty good perk of the job, yeah. I get to see pretty monsters all the time. Sadly, I uh... Well. I have to slaughter some of them too."@@
@@.adelineSpeech;"Hey I can't say I've never seen a dragon's cock and wondered how that would feel. But I'm sensible enough to keep it at thoughts. Bastard..."@@
@@.playerSpeech;"I mean... Sometimes it's just hard to resist..."@@
@@.adelineSpeech;"Oh, so you do have a thing for dragon cock?"@@ She scoffs, surely she finds the thought hilarious. The fact that you've been able to get away with this is rather ridiculous.
@@.playerSpeech;"That's not- ugh, screw you. Wipe that look off your face. Just give it a shot. I bet there's a kobold out there who'd see you as a giantess... Isn't that the fantasy?"@@
@@.adelineSpeech;"I'm not that desperate... And wouldn't you know. The one experience I've had with monsterfucking wasn't exactly what I would call pleasant."@@
@@.playerSpeech;"H-hah."@@ You force yourself to laugh, but suddenly the direness of your situation comes crashing back. You both fall quiet, staring at each other in the dim light of the cave.
@@.adelineSpeech;"$playerName..."@@ Adeline mutters, fear creeping back into her voice.
@@.playerSpeech;"Hey hey, don't think about it. Don't think about it. We were having fun."@@
She breathes in, slowly filling her lungs with the stale, putrid air of the cave and then exhaling. She repeats this twice, and then her eyes meet yours once again.
@@.adelineSpeech;"Let's just... Keep talking, yes. Tell me about your adventures... You sicko."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TimePasses4]]<img src="Images/Icons/RedTime.png"></div>
<<set $adelineEvents.push("preferences")>><<if $adelineEvents.includes("preferences")>>\
@@.adelineSpeech;"Does it fly?"@@
@@.playerSpeech;"No. I mean, yes."@@
@@.adelineSpeech;"Huh... So it does fly, but it's subtle enough that you forgot. Is it a myrmidon?"@@
@@.playerSpeech;"Hey that's... Bah. You are too good at this; it isn't even fun."@@
You're currently playing a game of "Guess the Monster, Object, or Person"... taking turns thinking of a subject while the other asks only yes-or-no questions to narrow it down. Adeline is crushing you, usually getting the answer right within a few very well-aimed questions while you keep asking ridiculously specific things that don't actually help.
@@.adelineSpeech;"Oh come on. It's not my fault that you don't know how to ask the right questions."@@
You roll your eyes, but the teasing is a welcome distraction. Ridiculous as it would seem in any other situation, these games and meandering conversations have been remarkably good at keeping the fear from taking hold.
@@.playerSpeech;"Alright... Does it uh... Have fur?"@@
Adeline smiles, a glint of amusement in her eyes.
@@.adelineSpeech;"No."@@
@@.playerSpeech;"Would I want to fuck it?"@@
@@.adelineSpeech;"Uh... You are weird as fuck, but I'm going to go right ahead and say... No?"@@
@@.playerSpeech;"Hmm... Would you want to fuck it?"@@
@@.adelineSpeech;"Deeefinitely not."@@ She answers with a tired but silly smile.
After a lot of back and forth, you end up guessing it to be Vael.
@@.playerSpeech;"I would not touch the bastard with a ten-foot pole."@@
@@.adelineSpeech;"Sure sure. You have standards after all..."@@ she is quick to reply, the irony in her tone thick enough to cut with a knife.
<<else>>\
@@.adelineSpeech;"Does it fly?"@@
@@.playerSpeech;"No. I mean, yes."@@
@@.adelineSpeech;"Huh... So it does fly, but it's subtle enough that you forgot. Is it a myrmidon?"@@
@@.playerSpeech;"Hey that's... Bah. You are too good at this; it isn't even fun."@@
You're currently playing a game of "Guess the Monster, Object, or Person"—taking turns thinking of a subject while the other asks only yes-or-no questions to narrow it down. Adeline is crushing you, usually getting the answer right within a few very well-aimed questions while you keep asking ridiculously specific things that don't actually help.
@@.adelineSpeech;"Oh come on. It's not my fault that you don't know how to ask the right questions."@@
You roll your eyes, but the teasing is a welcome distraction. Ridiculous as it would seem in any other situation, these games and meandering conversations have been remarkably good at keeping the fear from taking hold.
@@.playerSpeech;"Alright... Does it uh... Have fur?"@@
Adeline smiles, a glint of amusement in her eyes.
@@.adelineSpeech;"No."@@
@@.playerSpeech;"Hells... you always pick the most obscure things. Is it... A plant?"@@
A soft laugh.
@@.adelineSpeech;"A plant? I already told you it had six legs.@@
You groan. Maybe you're just bad at this game... but you're not going to just give up. After a lot of back and forth, you end up guessing it to be Vael.
@@.playerSpeech;"That's just- bah. You deliberately threw me off with that legs nonsense. I had a whole spider image in my head."@@
@@.adelineSpeech;"Pff, <i>You</i> made the question. You kept pressing until you nailed the leg count. You have no one to blame but yourself."@@
She's right, of course; the passive player can only respond to what you ask, and you asked for something that was factually true, but misleading.
@@.adelineSpeech;"My turn... try thinking of something actually challenging~"@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TimePasses5]]<img src="Images/Icons/RedTime.png"></div>
<<set $adelineEvents.push("guess")>>//
@@.playerSpeech;"...Adeline?"@@
You break into another exhausted sprint, your hands already reaching for her. Her eyes don't even flinch, though, by the angle, they seem to be aimed in your general direction. But there's no recognition, no spark... nothing. A hollow, empty gaze that looks through you like you're not even there.
@@.playerSpeech;"Adeline! It's me, $playerName! Come on, we need to get out of here!"@@
She doesn't respond. Hells, she doesn't even blink.
And sure enough, getting her out proves to be more of a challenge than it was for you. The slime is holding her tightly, and she is putting absolutely no effort into helping you. Her body hangs limp in the slime, a dead weight that offers absolutely no help.You decide to change the subject to something... Something that would be nice to think about. Better than wondering if you'll be abandoned here to rot.
@@.playerSpeech;"What is the first thing you are going to do once you are out of this hell hole?"@@
Adeline remains silent for a moment; you're unsure if it's because she's thinking about it or she simply is not in the mood... But then she replies.
@@.adelineSpeech;"Haah. I don't know. A good bath for sure... fuck would I trade my soul for a good bath."@@
@@.playerSpeech;"Mm. I need water in places I didn't even know existed."@@
@@.adelineSpeech;"Pf. Yeah... and then... A... A good meal too. Never appreciated Allen's "cuisine" much... I guess it takes the Eye knows how many days of drinking lukewarm centipede semen while bound to a wall to make you truly appreciate a pork steak."@@
@@.playerSpeech;"He doesn't do that badly. I've had worse meals at regular inns and taverns."@@
Adeline gives you a weak snort.
@@.adelineSpeech;"Oh, please. With the hygiene standards in those peasant hovels, I'd be shocked if you weren't served a rat turd with your meal. Assuming you even get meat at all."@@
She sighs and closes her eyes, her face growing somber as something within her stirs, pulling her out of her little fantasy of steaks and warm water.
@@.adelineSpeech;"...Agh. Fuck. How about you, $playerName? What are you going to do?"@@
You remain quiet for a moment, considering her question...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Find something to fuck |FindSomethingFuck]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Punch the luminarch repeatedly |PunchLuminarch]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Sleep for two weeks straight |SleepStraight]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Breathe fresh air |BreatheFreshAir]]</div>@@.playerSpeech;"I'll find something nice and warm and cuddly to lay with. Something soft I can just... Hold onto. I'll give it belly rubs, headpats, everything I can."@@
@@.adelineSpeech;"Hah. H-hey you know, I wouldn't mind that right now."@@
@@.playerSpeech;"It is that bad huh? I remember I once patted your head and you nearly broke my hand."@@
@@.adelineSpeech;"It is <i>that</i> bad..."@@
You look at her, and she at you, the two of you sharing a moment of silence. Her eyes are tired, and even if some light remains, you can tell she is at her limit... And honestly, you are not far from it yourself. But one of you needs to stay strong.
@@.playerSpeech;"I'll hold you up to that. So when we get out of here, and I pet your head until you purr, you better not punch me in the face."@@
@@.adelineSpeech;"Hah. Sure... Your face is a bit out of reach anyway. It would be more of a jab to the nuts-"@@ she clearly said without thinking much, but, realizing the current state of your "nuts", she shuts up quickly. @@.adelineSpeech;"S-sorry"@@
@@.playerSpeech;"You can do that. Once my nuts are not a breeding sac for giant centipedes and all."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAdelineGood]]</div>
@@.playerSpeech;"Ugh... I'm going to sleep for a week straight. Maybe two."@@
@@.adelineSpeech;"Mmm. I'd kill for a good bed right now, but damn are my joints are screaming too. I don't think I've ever wanted to exercise so badly in my life."@@
<<if $strSkill >=3>>\
<div class="passCheck">\
She's right... what you wouldnt do for a nice, exhausting training under the scorching sun or freezing cold of some god-forsaken place. To feel your muscles alive and back to their previous shape.
<img src="Images/Icons/Str.png"></div>\
<<else>>\
<div class="passCheck">\
You've never been one to enjoy training, but right now, the thought of it doesn't feel half bad. Stretching, running... damn. You'd even gladly do some of the worst drills you've been put through if it meant feeling your muscles work again.
<img src="Images/Icons/FailStr.png"></div>\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAdelineGood]]</div>@@.playerSpeech;"Punch the luminarch. Repeatedly. Maybe Lauren too."@@
@@.adelineSpeech;"Hah, I'll join you. Maybe not through fists, but I'll make sure to give them a piece of my mind."@@
You are both half-joking, half completely serious. How the fuck did they not notice anything was wrong with this particular hunt?
How did they fail to notice the fucking voidborn and instead mistake it for just simple cave bugs?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAdelineGood]]</div>@@.playerSpeech;"Just breathe in some fresh air. Honestly."@@
Adeline nods, not even poking fun at the rather simple answer.
@@.adelineSpeech;"Never been much for nature or the wilds, but... yeah. I could really use a stroll right now."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAdelineGood]]</div><<if $adelinePoints <=3>>\
<<goto ContinueAdelineBad>>\
<</if>>\
For a moment, the silence hangs heavy, and you're certain the bleakness of your circumstances has finally snuffed out the banter. Then she finds her voice again.
@@.adelineSpeech;"$playerName?"@@
@@.playerSpeech;"Hm..?"@@
@@.adelineSpeech;"D-don't let it go to your head. B-but you're really strong. I... I really admire that. Haha... I mean, at this point, I'm not sure if you're just crazy or what, but... I appreciate you. You really help keep me together. Without you... I'd have probably lost my mind by now. You know that."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She helps keep yourself together too |ContinueAdelineGoodToo]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Someone has to stay strong, for the sake of you both |ContinueAdelineGoodAlone]]</div>@@.playerSpeech;"H-hey... Don't go there. You are plenty strong yourself. You are doing your part too, you know?"@@ you reply, touched by her words. @@.playerSpeech;"I've seen how much bugs scare you, I can't imagine how much strength it takes to not freak out every single minute we are in here."@@
She chuckles, but then the chuckle turns into a cough, a wheezing, painful-sounding thing that shakes her body.
@@.adelineSpeech;"Fucking... Fucking little pieces of shit. W-when we get out. I'm going to hunt so many bugs. I'm going to kill every single one. I swear. Fuck am I going to wipe them from existence. I'll dedicate my life to that. And... And... G-gods I wish I could start doing it already."@@
You squeeze her hand through the mud; ever since you managed to carve a small path to reach her, your hands have been pretty much glued together.
It goes without saying that even something as small as being able to touch another person is a massive boon to your sanity. A reminder that there's something beyond this rancid, lukewarm mud and pain.
Adeline squeezes back, looking at you with her tired, but still hopeful eyes. And that half-broken smile you've gotten used to in these last days.
@@.playerSpeech;"I wouldn't be holding up this well without you either. So... thank you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThingTakeAway]]<img src="Images/Icons/RedTime.png"></div>@@.playerSpeech;"Someone has to. I can't promise I'll keep it together forever, but while I'm able... I'll do my best to help you too. Its why you asked me to come, right? To have your back in case something happened?"@@
@@.adelineSpeech;"G-gods, I'm so sorry... so sorry I dragged you into this..."@@
@@.playerSpeech;"You couldn't have known. Don't blame yourself for that."@@ you pause, trying to find the right words. @@.playerSpeech;"I'm... I'm glad to be here, actually. Not for this, gods no. But to be here with you. I can't imagine what this would have been like if you came alone."@@
A weak smile forms on her face.
@@.adelineSpeech;"Thank you... I... I don't know what else to say."@@
There's nothing else that needs to be said... indeed, she can't imagine enduring this by herself. And she can't quite believe that she matters enough to you for you to accept this nightmare just to stay by her side. It's genuinely moving.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThingTakeAway]]<img src="Images/Icons/RedTime.png"></div>The thing that brought you here didn't pay much attention to either of you, after she made sure you two carried her "gift". Mocking you a little, here and there, but her children mostly took care of you in her stead... but today, she returns.
@@.adelineSpeech;"What do you want now, you fucking, ugly piece of shit."@@ Adeline snarls at her, still defiant. Through the muck, her hand clings to yours with bruising force, nails pressing crescent moons into the side of your hand... you can feel how scared she is beneath the fury. But fury is safer than fear... after all, whatever will be, will be.
The creature lingers, studying the two of you with unreadable intent. It had thrown you together deliberately... believing human empathy would make it so that watching each other suffer would be its own torture . Instead, you've become the only thing keeping each other sane.
Without saying a word, the creature bites you in the neck, injecting you with enough of her venom to knock you out immediately.
@@.adelineSpeech;"W-what are you doing! No!"@@ Adeline shouts as she sees the creature bite you.
The thing pays her mind. With reverent care, her claws dissolve the mucus holding you (and only you), until she can drag your body out of the wall and the floor.
@@.adelineSpeech;"No. NO! Don't you dare! Leave him alone! LEAVE HIM ALONE!!"@@
Adeline struggles, trying to follow you by somehow breaking through the mucus, but the slime around her doesn't give an inch.
@@.adelineSpeech;"$PLAYERNAME! NO! $PLAYERNAME! FUCK YOU! FUCK YOU! I'LL FUCKING KILL YOU! DON'T YOU DARE HURT HIM! DON'T YOU DARE TAKE HIM AWAY FROM ME!!"@@
The creature drags your unconscious body away, but before the darkness fully engulfs her, she turns to look at Adeline... And despite the lack of facial features, Adeline <i>knows</i> that it is smiling at her. A wide, mocking smile.
@@.adelineSpeech;"N-no. P-please. Please no. $PLAYERNAME!!"@@
Soon, she finds herself screaming into the void. And... now that there is no need for you to see each other, the faint glow that had been illuminating you both for the last few weeks disappears as the monster leaves.
Leaving her alone in total, complete darkness. Alone with the faint clicking of a thousand legs.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Adeline1]]</div>Adeline screamed and cursed until her throat was raw, until she had no more strength to keep shouting. Then, she sobbed, realizing that most likely, she would never see you again.
That, most likely, she would die, or lose herself here, completely alone, without seeing, speaking to, or touching anyone else. Ever again.
Being by herself is as horrible as she imagined it would be. Without you to soothe her, to keep her company, and to hold her hand, there is nothing to distract her from the horrible sensations assaulting her body.
The still-soft legs that crawl over her distending womb, the centipedes that occasionally walk over her naked skin before disappearing into the depths of the cavern. The way her ovaries pulsate, uncomfortably full and heavy, as they struggle to contain the bloated, parasitized eggs.
In the darkness... She can... She can almost hear it. In her mind's eye; hear the steady, unending squirming.
@@.adelineSpeech;"Nooooo. No. Haaah. S-stop. Please. Stop. Stop!"@@
But the noise doesn't stop. Neither does the slow, sickening transformation of her eggs... each one hijacked, reshaped into a nightmare in development.
The pain, if anything, only intensifies as the time to give birth approaches. The first two times were so terrifying she thought she'd die from shock alone... But she had you to lean on.
Now, there's nobody to lean on when the contractions shake her body. Nobody to squeeze her hand and tell her everything would be alright, that help would arrive soon... lies, but very welcome ones.
No one to hear her scream in pure terror as another monstrosity makes its way through her bruised cervix and into the world, stabbing her insides with a thousand sharp legs in its struggle to be born.
Only to then happen again. Her vacant womb quickly starts gestating a new life; fertilized days ago but only now able to continue its development.
There is just pain and darkness. Screams, and the occasional visit from a centipede that comes to feed her with its disgusting semen.
Months must have passed. Years, perhaps. She can't tell... the only measure of time is the rhythm of her pregnancies...
Six. What she doesn't realize is that her body has adapted, that the pregnancies are happening faster now. She's small, but soon she'll be able to carry dozens of centipedes at once.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Player1]]<img src="Images/Icons/RedTime.png"></div>When you opened your eyes, there was nothing but black. And it didn't take long to discover that wasn't the worst part: you were alone. Cut off. Somewhere so deep that even her screams wouldn't find you.
And so time went by. Days. Weeks, months... impossible to tell anymore.
Nothing but darkness, and never-ending squirming in your balls.
The creature comes to visit you more than she did before... sometimes to feed you directly, sometimes to simply inspect how her parasites are growing inside you. To touch your testicles, to poke and prod at them with her claws, and to delight in your misery.
Occasionally, she even forces herself onto you, fucking your cock with her monstrous appendage as you are unable to fight back.
@@.vernSpeech;"I should have. Done this from the start."@@ she murmurs, pushing her tendrils so deep you feel them coil around your testes. @@.vernSpeech;"Your suffering... it is too good to be wasted. Even if you break."@@
She has other breeders... so what if your cock stops working? What if she busts it beyond repair? Nothing of value is lost, really.
@@.vernSpeech;"You thought you could. Mock me with your defiance. But you will. Learn. Your place."@@ With each pause, her tentacles thrust back and forth, each time with more vigor and less care. You cannot see much, but you know your dick must look awful; puffy, red, and throbbing as it's mercilessly abused.
When the creature leaves, your dickhole is left gaping and leaking. If it's slime, cum, or blood, you have no way to tell...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Adeline15]]<img src="Images/Icons/RedTime.png"></div>@@.adelineSpeech;"Haah... Haaaah..."@@
Her final scream echoes through the darkness as the last centipede drops from her breast, leaving her body trembling and her chest ablaze with agony. Her right breast is the worst; the nipple has been completely torn open from the inside, blood trickling down her skin... but of course the creatures pay no mind to such unimportant matters.
Almost as she's finished giving birth from her breasts, two bigger centipedes each lay claim to one of her perky breasts each, sinking their back legs into the orifices to keep them from closing and sinking their genitalia into the gaping holes to pump a fresh batch of unfertilized eggs.
@@.adelineSpeech;"N-nohh. No. Get off mmeee..."@@ Adeline mutters weakly, so exhausted from the ordeal she's barely able to string a word together.
Methodically, they sink their ovipositors into each of her unoccupied milk glands, depositing a few eggs into each. Perfect little chambers for their unborn offspring to feed and grow. The males will arrive later to inject their sperm and complete the process; this time the creature doesn't seem to have bothered to fertilize them herself.
<i>Shlk. Shlk. Shlk. Shlk.</i>
The centipedes' ovipositors find and claim each of her recently opened milk ducts, depositing soft eggs into each one before shifting to the next. It's easier like this; the ducts haven't had time to close, still tender and accessible from the birth.
...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Player2]]<img src="Images/Icons/RedTime.png"></div>Your cock has given birth to at least a dozen batches of those tiny, disturbingly fast centipedes you first found when you entered the cave, and there doesn't seem to be an end in sight.
@@.playerSpeech;"Why are you doing this."@@ you mumble, having to immediately clench your teeth as her long, sinuous tentacle pushes past your vas deferens and coils around your testicles, almost appreciative in how it massages your gonads while preparing to deliver its payload. Pointless, at this point. But the creature finds satisfaction in the act itself... in watching your body yield, in feeling the warm pulse of new parasitic life entering you.
@@.vernSpeech;"Using you as a host? What other use does. Useless meat. Have?"@@
@@.playerSpeech;"FUCK! AH!"@@ you curse at a sting, a familiar feeling by now, and yet no less painful.
@@.playerSpeech;"That's... Gahh... Why are you t-tormenting us. Making us as miserable as possible."@@
The creature usually keeps its words brief... just enough to remind you of your place. But this time, it lets loose, a flood of venom spilling from her very soul.
@@.vernSpeech;"You know why. Why you must. Suffer. Suffer as I have suffered."@@ The monster continues without pause, her voice emanating from elsewhere. @@.vernSpeech;"You shattered me. Tore me from the void and cast me into this world, small and broken. Weak. A shard of what I was.
And I languished. For centuries, I languished in this disgusting reality, scorching what. Remained of me. Centuries of agony, in this vile place gnawed at me, burned me, tortured me. You cannot fathom what I endured just to survive. To hold on. All of it. Every moment, driven by my hatred. For your ilk."@@
The appendages are retracted, leaving you to groan and gasp in pain as your body works to repair the damage caused by her intrusion. The heavy weight of your parasitized testicles weighs down on you as well, and you can feel them pulsating as they adjust to their new, heavier contents.
@@.playerSpeech;"You will come to regret this. They will break you again. And this time, they will erase your very existence."@@
The creature turns around, ready to leave. More important matters than merely gloating over your tortured form require her attention. Still, she dignifies you with an answer before disappearing down the tunnel.
@@.vernSpeech;"We shall. See."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Adeline3]]<img src="Images/Icons/RedTime.png"></div><<if $adelineEvents.includes("guess")>>\
@@.adelineSpeech;"No... That's not what I said..."@@
Silence.
@@.adelineSpeech;"You are twisting my... words..."@@
Silence, again, but Adeline seems to pause to listen.
@@.adelineSpeech;"Heh... Haha. You're so silly... This is not the time for jokes. You're... No... What?"@@
Another long, uncomfortable pause.
@@.adelineSpeech;"Alright... S-shut it now. It's my turn... Err..."@@
Adeline stops to think for a moment, and something in her breast moves. In a desperate effort to quiet the disgusting sensation, she quickly goes back to her fantasy.
@@.adelineSpeech;"Alright. Is it a creature?"@@
...
@@.adelineSpeech;"Okay... Does it... Nghh–"@@ the pain in her breasts temporarily overwhelms her, but she pushes through. @@.adelineSpeech;"Does it f-fly?"@@
...
@@.adelineSpeech;"How about... Does it walk?"@@
Milk spills from her breasts first, thin, watery, and tinted red... then the contractions hit, violent spasms that wrack her entire body as the first of the smaller centipedes begins to force its way out. Its legs scrape against the tender walls of her milk ducts, stretching them to their breaking point... and the others swarm behind it, each one fighting to be the first to escape the narrow channels and in the process only worsening her agony.
@@.adelineSpeech;"Stop! STOP! —NGHH, AAHHH!"@@
<<else>>\
@@.adelineSpeech;"No... That's not what I said..."@@
@@.adelineSpeech;"No... you're... you're not..."@@
Silence.
@@.adelineSpeech;"You're cheating. My... ranger had... ngh!"@@ She takes a moment to breathe, the creatures in her breasts squirming even as they remain anchored in the sensitive tissue. @@.adelineSpeech;"...had all those... bolts. So I would've noticed. Stop lying to me."@@
Another beat of silence, but this time Adeline seems to be the one listening.
@@.adelineSpeech;"Oh... R-right. I... You should have... said so before. I would have... I would have brought..."@@
She trails off, her eyes squeezing shut as a fresh wave of pain makes her gasp. The pressure within her breasts is unbearable, her milk ducts strained to their limits by the centipedes.
@@.adelineSpeech;"Can I... Can I... c-cast... nghh..."@@
Milk spills from her breasts first, thin, watery, and tinted red... then the contractions hit, violent spasms that wrack her entire body as the first of the smaller centipedes begins to force its way out. Its legs scrape against the tender walls of her milk ducts, stretching them to their breaking point... and the others swarm behind it, each one fighting to be the first to escape the narrow channels and, in the process, only worsening her agony.
@@.adelineSpeech;"Stop! STOP! —NGHH, AAHHH!"@@
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes... |LookingHelp]]<img src="Images/Icons/RedTime.png"></div>They are looking for you... or, well. Perhaps not you in particualr. As far as they know, you died alongside Adeline.
No. What they are truly hunting is the fragmented archon that somehow endured within one of Vy'shandra's realms. A fragment that survived, grew strong enough to reclaim a physical form, and retained just enough of its wits to fashion a lure, drawing two hunters into its trap.
Vernis are a rare sight, but evidently not rare enough. Each one is a lingering stain from an age long past, a remnant that should have been erased by now... which is why they intend to destroy it before it can become something far worse.
It is the most curious thing, isn't it? Every battle fought, every torment endured... and still, it all comes down to the simplest, most indifferent thing. Luck.
A man adrift at sea, swimming with everything he has, at the mercy of a boat that may never find him. In the end, he's either spotted, or he slips beneath the waves.
One last roll of the dice. In the end, doesn't it all come down to that?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Help comes |HelpComes]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Help doesn't come |HelpNoComes]]</div>The boat sails by, riding the currents in its menial trip... As the man languishes, about to slip into the depths...
A vision, then. Like a flash of light, you see Lauren, standing alone... You see her so very clearly, fighting with fire and scythe and magic against a legion of insects, an endless swarm that doesn't seem to end no matter how much of it she brings down.
<<if $eyeSeeing >=4>>\
<div class="passCheck">\
You can almost feel the heat of the flames, hear the chittering and clicking of a thousand creatures. It's as real and vivid as if you were standing there, right in the middle of the action.
<img src="Images/Icons/Eye.png"></div>\
<</if>>\
@@.playerSpeech;"Wha...t?"@@ your coarse throat croaks as you struggle to make sense of what's happening.
Perhaps, in your delirium, you are simply seeing what you want to see, your hopes of salvation being manifested into a fever dream...
It is... The most likely explanation, sadly.
But you <i>do</i> notice the many creatures all moving in unison, leaving the tunnels to join the fight.
This is the moment. To free yourself, to fight. You have a hunch, you think you see the boat in that distant wave... And now you need it to see you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fight to free yourself |FightFree]]<img src="Images/Icons/RedStr.png"></div>Of course the Order knows about your dissappeareance. And of course they are looking for you. If they are misdirected, or if they are too late too mater, you lose yourself in the dark without ever knowing.
There is no final struggle, no grand finale... slow, pathetic fade is all you get. The slow decay of your minds as the creature tortures you, and breeds you, and breaks you... until your bodies are but withered husks.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending29">>
<</link>>\
</div>\
<<set $adelineEvents.push("alt")>>You struggle against the slime, knowing full well how pointless it is. If you couldn't break free when you were first caught... still healthy, still strong, what chance do you have now, worn down and hollowed out?
But then you feel it... the slime yielding, shifting under your pressure. It's almost fragile, as though the substance itself has lost its density, its grip loosening like a fist unclenching.
Is this really happening?
You struggle, you fight... your atrophied muscles can barely manage a few inches; by this point, your legs have almost melted into the slime, its warm embrace feeling less like a prison and more like an extension of yourself.
No! You have to get out. You can't let this happen. Whatever is happening outside, its affecting the entire place. This <i>is</i> your chance. Perhaps the only one.
You need to see Adeline again, to make sure that she's alright, and... Fuck. You really need to get the fuck out of this place.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep fighting |FightFree2]]<img src="Images/Icons/RedStr.png"></div>
<<if $strSkill >=5>>
<div class="passCheck">\
You break through, without fully realizing why or when. The mucus that used to hold you together like a vice weakened by your unshakable determination and something else you are not fully aware yet.
<img src="Images/Icons/Str.png"></div>\
An arm dangles limp and free, enough for you to peel and scrape away the rest of your bindings, releasing your body from the slime. Your freedom, however, is rather unceremonious, as you immediately fall into a puddle of the stuff; slime, cum, and that disgusting gelatin that covers the parasites that emerge from your cockhole.
It's been so long since you last moved your creaky skeleton that you barely remember how to walk anymore. At first, you merely worm forward, not so dissimilar from the centipedes that you carry within you, but as your body grows accustomed to your own weight again, you learn to crawl on all fours, and finally, to walk.
You barely remember how to move, so you start slow. One at a time, one shaky step after another... You advance. You have no idea where the way out is; you cannot see absolutely anything and have to rely solely on memory and tact. Stumbling through the darkness until your hand finds a wall, and then, walking along it until you are able to find a different wall.
Then suddenly, the slime coating the walls begins to glow with a faint, blue light. You can't quite place it... It's different from the bioluminescence you've seen before. It almost looks like it's burning, though that makes little sense, does it?
The light seems to seep through the gelatinous mass itself, as though it were being illuminated from within by something hidden deep beneath the surface. It spreads in branching veins, racing across the walls and ceiling until the entire chamber is washed in a cold azure haze.
Then, slowly, the temperature starts to rise.
@@.playerSpeech;"A-are you fucking serious?"@@
The roots of magic fire spread quickly, and the slime starts to drip from the ceiling and walls in small, molten gouts.
This entire place was never just a mine. It was something built... grown, perhaps, around the voidborn's magic, a sprawling construct woven into reality itself. If the slime is burning, then whatever is happening isn't an accident. Someone is attacking the spell directly, stripping away the magic sustaining it.
The hunters, if they are real, Lauren... she... she must have figured it out.
Somehow, somewhere above, she must have found the anchor and is tearing it apart with magic powerful enough to reach even this deep. The entire nest is slowly beggining to unravel... and you <i>dread</i> what will happen if these tunnels crumble without the "connective tissue" to hold them.
You need to get out, now.
Now, the question is... Which way do you go?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Through a narrow passage to the right|NarrowRight]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[To the left, to a larger chamber|ChamberLeft]]</div>
<<else>>\
It is the worst thing, isn't it? To know that this is your only chance, and to fail to take advantage of it.
<div class="failCheck">\
You feel it, the slime is weak to the point that it nearly breaks when you stretch it... but you are just so weak. Like a rubber band, whenever your strength fails you, the slime snaps back, and the only thing you achieve is exhausting yourself even further.
<img src="Images/Icons/failStr.png"></div>\
The harder you try, the more your desperation grows. You're almost there; you can feel it! But your muscles, what remains of them after all this time of total inactivity, just can't keep up.
You scream, and you cry, and you beg, but in the end... it's all for nothing. Your muscles give out, exhausted to the point they simply cease to respond... and that is the end of it.
The cave starts collapsing soon after, and you don't even have the strength to lift your head. After all the horrors, death is, perhaps, not the most unmerciful outcome you could think of.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>\
As you run, you cannot help but glance at the poor woman in your arms. She is so, so light. You can feel her ribs with ease... she was always small and lean, but her once well-defined muscles have shriveled to the point of practically disappearing.
Her eyes are sunken, her hair is messy and matted with slime and dirt, and the damage the parasites have done to her is immediately obvious. Her distended breasts are heavy with the things inside them; her nipples, once so small and perky, now have a disturbing, gaping quality to them, as though something had forced its way through them. Her stomach is swollen and bloated, her belly button popped out and the veins of her skin a dark, angry red and black that spreads across her body in a horrifying spider web of corruption.
She looks so scared and so frail, too... as if she just didn't fully understand what was going on right now.
You do not look much better, truth be told, but you haven't had the chance to look at yourself and see just how bad it really is.
@@.playerSpeech;"It's alright. I got you. Everything is going to be fine."@@
Her eyes remain fixed on you now, looking up from your arms with an expression of confusion, only a faint glimmer of recognition in her otherwise blank gaze.
@@.adelineSpeech;"Are y-you... real?"@@ she breathes, her voice trembling. She looks afraid to even ask... as if acknowledging it might make you disappear.
@@.playerSpeech;"Yes. It's me. I'm here. Come on, we are getting out of this hellhole. I... I think Lauren is outside but we need t—"@@
You don't get to finish. The floor heaves violently, a deafening crash of collapsing stone drowning out everything else. You clutch her tighter as the ground gives way beneath your feet... and then there's nothing but darkness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StayFreeAdeline3]]</div><div class="passCheck">\
You are not sure how much time you spend underground, clearing debris and carrying an unconscious living skeleton through the collapsed caverns. You are not sure how you survived the cave-in, or how the fuck you managed to carve your way to the uncollapsed, less corrupted parts of the mines.
<img src="Images/Icons/Str.png"></div>\
You just know that you are tired, hungry, and that your body aches all over... you spend every last ounce of strenght left in you, but you make it. You <i>drag</i> Adeline's body to the surface, and are rewarded with the light of day.
It is the most beautiful, glorious sight you've ever seen, and you can't help but smile as you lay her gently down on the scorched earth, collapsing next to her. The air is filled with smoke and ash; the remnants of a fierce battle... but the scent of scorched bug is simply therapeutic right now.
Even the ones that infested you both seem to be gone, now. Her breasts and belly, and your balls not quite back to form, but at least, they are still. The horrific, growing life within unmoving.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just lie down... |StayFreeAdeline4]]</div>@@.adelineSpeech;"Mnnhh.."@@ Adeline groans weakly, turning her head to the side with a grimace. Her eyes are still tightly shut, but you can see her eyelids twitching slightly, as though she's straining to open them in this bright light after so long spent in total darkness.
It's almost funny, really. The sun is already sinking below the horizon, but you too could have sworn it was high noon. The light was so painfully bright against your sensitive eyes that you could barely make anything out until they finally adjusted.
@@.playerSpeech;"A-adeline! Are you alright?"@@ you are quick to ask, moving closer to her and placing a hand on her shoulder.
At first, you think she's unconscious... she doesn't answer, or move. But then you notice her hand, trembling, reaching blindly in your direction. The same hand you held onto through all those long, hopeless hours in the dark.
Without hesitating, you take it in yours, interlocking your fingers with hers, and squeezing in the same affectionate manner you did all those times. Her fingers tighten around yours with surprising clarity, as if that single point of contact is enough to anchor her back into the world.
For the longest moment, neither of you speaks. You simply sit there, holding each other's hands, basking in the simple pleasure of being alive. Of being free, of being able to see, to feel, to touch. You did not think you would ever experience any of these things again. By all means, you should have died in that cave.
Then, come the tears. It starts with a shaky inhale of breath and a quiet sob that could easily have been mistaken for a cough. Then another, and another, until Adeline is openly crying, her body shaking with the force of her sobs as she clings to your hand like a lifeline.
@@.playerSpeech;"H-hey... Shhh. It's alright. We... Come on, don't cry. Haha. I swear if you cry, then I will too!"@@
You're not much for tears, but somehow, you can't hold them back. The relief, the fear, the anger, the sadness, the pain... all of it crashes down at once. You find yourself crying alongside her, two messes of manic laughter and sobs as you hold each other like the world is ending.
@@.adelineSpeech;"Ngh.. Hah. T-this is... So em...barrassing. Ngh..."@@ Adeline chokes out between sobs, her face contorted in a mixture of shame, relief, and exhaustion. @@.adelineSpeech;"I m-must look like a mess..."@@
@@.playerSpeech;"W-well. Yeah. You do. You look..."@@
@@.adelineSpeech;"A-aheheheh. Y-you too. I mean, d-did you crawl through a sewer or is that just your face now?"@@
The two of you burst into wild, hysterical laughter, as if she'd just delivered the punchline of a lifetime. Humor is, after all, a natural coping mechanism for the human psyche when faced with extreme adversity.
Right now, the two of you need all the coping you can get.
@@.adelineSpeech;"No-no but. But. Oh g-gods. I never thought I'd be so so so happy to see your face again."@@ Adeline manages to say, her voice cracking with emotion. @@.adelineSpeech;"Even if... nghh. Even if you do look like shit."@@
@@.playerSpeech;"Pff. Would it kill you to be nice to me for once?"@@ Of course, nothing too sweet can come out of her mouth without some snarky comment attached. @@.playerSpeech;"S-see! I was going to tell you that. Ah. Your face was the most beautiful thing I have seen in my entire life. But you ruined it"@@
@@.adelineSpeech;"I...diot"@@ she croaks, tears filling up her eyes once more. @@.adelineSpeech;"I was trying to stop myself from c-crying again..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |StayFreeAdeline5]]</div>The storm of emotions finally fades into silence, the two of you lying side by side, watching the stars wheel overhead. Neither of you has the energy to move... even the thought of standing seems like an impossible.
The cold wind of the night feels like heaven on your skin, the gentle breeze bringing with it the scents of grass and dirt. Earthly, natural smells. It's so refreshing compared to that thick, musky stench that filled those dark caverns. You'd grown used to it down there, but now that you're out, you realize how much it had been suffocating you.
And all through, your hands never part. Not once. Not for a second. You hold onto her, and she holds onto you... two shipwrecked sailors clinging to the same piece of driftwood, refusing to loosen their grip lest they be swallowed by the tides.
@@.adelineSpeech;"I had made my peace with the idea that... that we would die down there. That the last thing I'd ever see, the only thing I'd ever look at again... would be that disgusting, putrid darkness. "@@ Adeline finally says, breaking the silence. Her voice is hoarse, but much steadier than before.
You remain silent, feeling she still has something to say.
@@.adelineSpeech;"I... I thought about you. A lot."@@
@@.playerSpeech;"Yeah. Same."@@
@@.adelineSpeech;"No like. R-really. I just wanted to let go. To fucking die, or to just... to just stop. Being. Feeling. I just didn't want to fight anymore. And... Fuck, you kept appearing in my mind. You kept telling me to keep going, to hold on. Playing that..."@@ you hear her sniffle, and you squeeze her hand in response. @@.adelineSpeech;"Playing that stupid, fucking game. Asking me questions. P-poking my brain. You were always there, and I got m-mad at you for it."@@ She lets out a wet, half-hearted chuckle. @@.adelineSpeech;"Because I couldn't give up. Because you wouldn't fucking let me."@@
You run your thumb across the back of her hand, hoping she manages to avoid bursting into tears again. You know you would too, if she did. Her voice cracks more and more as she continues, and you are not sure how much longer she will last.
@@.playerSpeech;"...I'm glad you didn't. I... I don't know what I would've done if I found your corpse. I'm glad... I'm glad I found you. I'm glad you kept going."@@
@@.adelineSpeech;"What... What about you? How did you manage to endure?"@@
@@.playerSpeech;"I..."@@
Adeline remains silent, staring at you expectantly.
<<if $adelinePoints >= 4 || $adelineEvents.includes("care")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Her |HerAdeline]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |HerAdeline]]<img src="Images/Icons/RedArrow.png"></div>@@\
<</if>>\
<<if $adelineEvents.includes("preferences")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You wanted to fuck more monster girls |MonstersAdeline]]</div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |MonstersAdeline]]</div>@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hatred; you wished to see this creature dead |HatredAdeline]]</div>\
@@.playerSpeech;"The fucking."@@
She blinks.
@@.playerSpeech;"Yeah... I couldn't just languish in that cave while so many precious monster girls were still out there, needing my attention..."@@
She throws a weak punch in your direction, severing the sacred link of your hands at long last, to try to land a strike against your pronounced ribs.
@@.adelineSpeech;"I was being serious! You..."@@ She cuts herself off, realizing what you are doing. @@.adelineSpeech;"Hah. Whatever. I think your... insanity may have been what kept you alive down there."@@
@@.playerSpeech;"Insanity?"@@
@@.adelineSpeech;"Oh, sorry. Your undying love and affection for monster girls."@@
You smile.
@@.playerSpeech;"You know it. Hah. Honestly, though, I... I just didn't want to die like that."@@
@@.adelineSpeech;"Same... but I'll tell you one thing... Seeing how much it means to you, when we return to the field, I'll let you get your dick wet with some monster pussies. Hey, I may even help!@@
It is your turn to chuckle, but it doesn't seem like she was joking... and... when "we" return to the field?
@@.adelineSpeech;"Thats right... I... I had a lot of time to think about it, and I'm not letting you out of my sight. I think we should stick together. From now on. We're a team."@@
After a beat of silence, she adds, a bit more self-consciously:
@@.adelineSpeech;"If... If you want, that is."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No fucking way |NoTeamAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Doesn't sound too bad... |YesTeamAdeline]]</div>@@.playerSpeech;"Lots of things. But I think what kept me going, what really kept me fighting, was the hatred. The need for vengeance. That fucking thing, the way it tortured us, the things it put us through. It took great pleasure in it too. I wanted nothing more than to tear it apart with my own hands and to make it suffer. To make it pay."@@
Adeline blinks, taken aback by the sheer vitriol that drips from your words.
@@.adelineSpeech;"Wow. I mean. I didn't think hatred could have kept you going, of all things. Don't get me wrong; I too felt that way, for a while. But when I... when it became apparent that..."@@ Adeline swallows, just talking about the helplessness she felt down there, about the inevitability of it all, is making her shiver.
@@.playerSpeech;"Not just her. Now I see, more than ever, how our crusade is a necessity. That thing was marked by The Eye... and only it knows how much suffering it caused, before Lauren put an end to it..."@@
@@.adelineSpeech;"I see..."@@ Adeline whispers, her voice barely audible over the wind that whistles through the desolate landscape. @@.adelineSpeech;"...I too feel that way. How many other creatures are there out there? How many people could be suffering the same fate..."@@
Adeline falls silent for a moment, then continues, more resolve in her voice than she has any right to have in this weakened state.
@@.adelineSpeech;"But we are going to fight. Together. From now on. We'll make sure no other hunters meet the same fate as we did... and we'll save as many as we can."@@
@@.playerSpeech;"Together?"@@
@@.adelineSpeech;"Yes... I think, after everything we've been through together, we make a good team, don't you?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No. |NoTeamAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Doesn't sound too bad... |YesTeamAdeline]]</div>@@.playerSpeech;"You."@@ you admit, @@.playerSpeech;"I needed to see you again. I needed to know that you were alright."@@
Her head bumps your shoulder; probably she wanted to give you a playful pinch but didn't want to let go of your hand, or couldn't find the energy.
@@.adelineSpeech;"Softie. Y-you know how to make a girl f-feel erh..."@@ she pauses, and you can hear her swallow, clearly fighting the urge to cry again. Neither of you is in your most stable moments, emotionally speaking. @@.adelineSpeech;"Hahhh... I... Oh I'm not good with this."@@
@@.playerSpeech;"I know... but I see right through you~"@@
The two of you share a chuckle, even if it doesn't really make much sense at all.
@@.adelineSpeech;"Ah... Hey. I wanted to ask you..."@@
You await her question patiently, squeezing her hand in encouragement.
@@.adelineSpeech;"I had much time to think. And... I'm not letting you get away. We're going to... T-to... To work together. From now on. We're a team."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[No fucking way |NoTeamAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Doesn't sound too bad... |YesTeamAdeline]]</div>
<<set $adelineEvents.push("rom")>>
@@.playerSpeech;"What? Fuck no, are you insane?"@@ The words come out harsher than you intended, but can you really blame yourself?
The suggestion alone is enough to drag you back to the mine, to the darkness, the helplessness, the torture. For a brief moment, you are there again, trapped beneath the earth, surrounded by things you couldn't fight and pain you couldn't escape.
A nightmare that ended only moments ago... and the thought of willingly stepping back into anything even remotely similar makes your stomach twist.
@@.adelineSpeech;"E-eh?"@@ Adeline blinks, taken aback by your words. No, hurt by them. @@.adelineSpeech;"But. But. W-why? I... know. Fuck I know what you are thinking. But... $playerName, after what we've been through, together I..."@@ she says, suddenly finding herself struggling to put her words together. @@.adelineSpeech;"I don't think I could do this with anyone else."@@
@@.playerSpeech;"..."@@ You don't give in easily. You are very glad to see Adeline again, but the LAST thing you'd willingly do would be getting into another hunt with her.
@@.adelineSpeech;"I'm sorry. I shouldn't have brought this up so soon. Not after... Gods. After everything we just went through, I shouldn't have asked this of you."@@
She lets out a small, nervous laugh, though there is no real humor behind it.
@@.adelineSpeech;"But... just think about it, alright? That's all I'm asking."@@
She hesitates, then forces a smile, trying to lighten the weight of what she's about to say.
@@.adelineSpeech;"H-hah... I'd be more than happy to be your squire when the time comes for you to take one. I'll give up on climbing higher and happily serve under your command."@@
@@.playerSpeech;"Hey no thats not..."@@ You pause, trying to gather your thoughts and sort out your feelings, before continuing. @@.playerSpeech;"It's not that I don't want to work with you, Adeline. I'm just... I'm not sure. I need some time to think and to process everything that's happened. Alright?"@@
@@.adelineSpeech;"R-right. Right. Take your time."@@ Adeline says, quickly nodding in agreement. @@.adelineSpeech;"I assure you I'm not looking forward to returning to the field any time soon. We can take a vacation and think about it."@@
@@.playerSpeech;"We have a zero percent success rate on hunts together so far."@@ you joke, but when Adeline doesn't answer with a laugh or snort, you realize she is being completely serious.
@@.playerSpeech;"Alright. Sure. I... actually, yeah. That sounds good."@@ you answer, with less energy than you would have liked but... You are just tired. And it doesn't sound bad. Not really.
It's not entirely up to you, of course, but it's fair to assume Lauren will let you partner up; there is no real substitute for good team chemistry and mutual trust.
After everything you've been through together... after seeing one another at your absolute lowest, after sharing fears and secrets you never thought would leave the darkness of that mine... there is simply no one else either of you could trust more.
Your eyes remain locked on one another... turning your heads away would require an effort no one wants to make right now. And again, there is simply no reason to do so, no tension in the silence or in the staring.
Adeline's eyes are peculiar, you find yourself thinking. Their irises are a pale grey, almost silver, speckled with faint flecks of blue that catch the fading light. Even her pupils are unusually light, giving her gaze an almost ethereal quality, as though her eyes were gently glowing from within. Many are the hunters who bear white hair or pale eyes, traits often associated with a natural affinity for magic... but Adeline's eyes seem to have a depth to them that you cannot quite describe. As though you could stare into them forever, and still discover something new.
Maybe you are just delirious. Maybe it has just been too long since you see anyone's eyes...
<<set $adelineEvents.push("yesTeam")>>
<<if $adelineEvents.includes("rom")>>\
<div class="passCheck">\
...or perhaps there is indeed something new to discover.
<img src="Images/Icons/Charisma.png"></div>\
@@.adelineSpeech;"$playerName... There's one more thing. And... Gods, this is hard to get out."@@
Your eyes drift from her eyes to her face, watching as she chews her lower lip, clearly struggling to speak her mind. Her eyes are downcast, her expression pensive... almost nervous.
@@.adelineSpeech;"I... I may not be... hah, what the fuck am I saying. Of course I'm not in a very good state."@@
@@.playerSpeech;"Neither of us is right now"@@ You try to reassure her, and she lets out an exasperated chuckle.
@@.adelineSpeech;"I... but, what if it becomes harder later? Maybe it's the perfect moment for it."@@
@@.playerSpeech;"What do you—"@@
You're indeed not in the best state, and neither are your reflexes. Your eyes take a second too long to register the movement in front of them, and by the time your brain catches up, Adeline's lips are already pressed against yours.
The kiss is slow, and, honestly, just plain bad. Dry, as both your lips are cracked, clusmy, as both of you are too tired to actually know what the fuck you are doing other than mashing your mouths together.
Sure, the physical, actual kiss may very well be the worst of your life, but the sheer emotion that comes with it... All those feelings that cannot be held or measured, yet are undeniably there...
The joy of being alive, the relief of finally being free, the comfort of companionship, the gratitude toward the person who helped you face the darkness. That is what makes it special, meaningful. Not the way your chapped, bloody lips feel against hers, or the awkward way you are pressing your faces together while still on the ground, lying on your side.
But all of those feelings that make your weary hearts beat anew...
It is a fairly chaste kiss too, not much beyond a simple press of your mouths. Still, when Adeline pulls back, she seems anxious to the point of trembling.
@@.adelineSpeech;"S-sorry. Maybe I shouldn't had..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kiss her back |KissAdelineBack]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You... don't really see her like that |NotSeeThat]]</div>
<<else>>\
@@.adelineSpeech;"So... What now?"@@
@@.playerSpeech;"I'm... not sure."@@
@@.adelineSpeech;"Maybe... we should wait around here for a day or two? There is a chance that they will come back."@@
You nod and close your eyes, trying to shut the outside world away. Despite the inactivity and darkness, you never managed to sleep well in the mines, but now, now you feel as if you could just drop unconscious right then and there.
@@.playerSpeech;"Lets... get some rest first. Then we can decide what to do."@@
@@.adelineSpeech;"S-sure."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |YesTeamAdeline2]]</div>
<</if>>\Your eyes close almost as soon as the words leave your mouth. You had not truly realized how exhausted you were until you talked about sleeping, and your body just decided to go through with it.
Before you can become a part of the dreamscape, you feel a weight settling against your chest. Adeline's head, as she nestles herself against you.
@@.playerSpeech;"...Adeline?"@@
@@.adelineSpeech;"Cold..."@@
Oh, right. It is quite cold.
Without thinking much of it, your arms wrap around her, pulling her naked body closer to yours, as if by pure instinct.
She lets out a quiet, satisfied hum and curls up closer against you, her small frame fitting easily against your own. Without another word, she tucks her face into the crook of your neck, letting out a slow breath as her body finally begins to relax.
A few moments later, she is asleep, and soon, you are too.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |YesTeamAdelineRescue]]<img src="Images/Icons/RedSleep.png"></div>
You roll around and kiss and hug and rub against one another, as if desperate to be in as much contact as possible... At some point, while already a mess of arms and legs and torsos, the kisses slow down...
Then, without really noticing, the two of you fall into a deep, exhausted sleep, right there, on the ground.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |YesTeamAdelineRescue]]<img src="Images/Icons/RedSleep.png"></div>
<<set $adelineEvents.push("rom2")>>Not too long after, three figures approach from a distance. Clad in your typical dark armour and bearing digging tools, they direct themselves to the entrance of the mine. If your weapons can be retrieved, it's worth the digging.
But then they notice the two bodies lying not too far from the entrance.
Haphazardly strewn across each other, naked, and covered in filth. The sight is shocking enough to make them pause in their tracks.
They are... Familiar corpses. The white hair is hard to miss, and the tiny woman could only be...
@@.hunterSpeech;"Tch."@@ The lead hunter's jaw tightens, his tone clipped.
@@.hunterSpeech;"They were dead. Should be. We have no idea what they've become. Malcor, withdraw and inform Lauren. She needs to be made aware of this."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |InfirmaryAdeline]]<img src="Images/Icons/RedTime.png"></div>You remain blissfully unconscious, missing the entire affair. Honestly, "asleep" is too gentle a word; you're completely out cold, both of you reduced to human rag-dolls. It's not until you wake up in a proper bed, in the infirmary of the Hunters Hall, that you start to piece together what happened
@@.playerSpeech;"Ugh... I feel like shit."@@
@@.adelineSpeech;"$playerName!"@@
The first thing you see when you open your eyes is Adeline, sitting on her own bed, book in her hands. A white gown covers her body, a little too large for her, and a bandage covers her left arm and part of her face... but she is looking... well, infintely better than when you last saw her.
@@.playerSpeech;"H-hey."@@
@@.adelineSpeech;"You are finally awake. Nyxa said it was to be expected, but I was starting to get worried."@@
@@.playerSpeech;"How long have we been here?"@@
@@.adelineSpeech;"Three days. And I'm supposed to be in bed too... oh, take a look at this!"@@ She scrambles up, tugging her gown aside to reveal the bandages wrapped around her midsection and chest. @@.adelineSpeech;"They had to cut me open like a fish. And I never thought I'd say this, but I've never been so relieved to be gutted."@@
She genuinely sounds happy to have been cut open by a doctor... it's not hard to understand why. Nyxa put an end to the terrible process happening within her parasitized ovaries, even if it meant sterilizing her in the process. There wasn't a single egg left untouched; leaving any behind would have just meant she'd keep birthing them until they ran out.
Maybe the consequences of not being able to ever be a mother will touch her later in her life, but right now, the relief of finally having all the creatures out of her body is so great that everything else pales in comparison.
<<if $adelineEvents.includes("rom2")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Say something flirty |SomethingFlirtyAdeline]]<img src="Images/Icons/RedCharisma.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Say something flirty |SomethingFlirtyAdeline]]<img src="Images/Icons/RedCharisma.png"></div>@@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bully her a little |BullyAdelineLittle]]</div>@@.playerSpeech;"You look much better, I almost forgot how cute you were without all the dirt on your face."@@
Adeline dismissed you with a wave of her hand, confirming that she is indeed feeling more like herself.
@@.adelineSpeech;"Cute? What am I, a mutt? Hah. Come on. You can do better."@@
@@.playerSpeech;"Yes. You are very cute. Especially your angry face."@@
She flips you off in a typical display of her attitude..-. but there is an undeniable fondness to the gesture, one that wasn't there before.
<<if $adelineEvents.includes("preferences")>>\
@@.adelineSpeech;"I am not one for cheesy compliments, $playerName. Save those for your vaguely female-shaped monsters."@@
@@.playerSpeech;"Fine. I get it. You are all too tough and badass to be cute. And if you show that you can be soft, it'll just shatter the persona, right?"@@
<<else>>\
@@.adelineSpeech;"I am not one for cheesy compliments, $playerName. But I hate the word 'cute' the most."@@
@@.playerSpeech;"Fine. I get it. You are all too tough and badass to be cute. And if you show that you can be soft, it'll just shatter the persona, right?"@@
<</if>>\
She just crosses her arms with a half-smile.
@@.adelineSpeech;"Something like that, yes."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bait her to give her a kiss |SomethingFlirtyAdeline2]]</div>You smirk. She knows you are going to say something stupid, and she is right.
@@.playerSpeech;"Think they had to swap the scalpels for carving knives? I'm guessing normal ones were a bit too big for you."@@
@@.adelineSpeech;"Really now? It is not even funny. So forced."@@
@@.playerSpeech;"I know. I just wanted to annoy you a <i>little.</i>"@@
@@.adelineSpeech;"It's good to see things are back to normal"@@
@@.playerSpeech;"Normal? That's a pretty <i>tall</i> claim."@@
Adeline rolls her eyes and lets out an annoyed huff, with no real bite behind it.
@@.adelineSpeech;"If you want me to punch you, I happily will. Being half-conscious in an infirmary bed doesn't give you any special protection."@@
She sits back on her own bed, legs dangling from its edge. Not quite reaching the floor~
@@.adelineSpeech;"... How are you feeling?"@@
@@.playerSpeech;"A bit tired, but good."@@
@@.adelineSpeech;"I'll call Nyxa. She'll want to know you've woken up."@@
You nod and watch as Adeline limps away, her gait uneven but determined as she disappears around the corner. You're about to close your eyes and rest a bit when Nyxa's panicked voice echoes down the corridor, pulling you out of your stupor.
@@.nyxaSpeech;"I told you to stay in bed! You are not supposed to be walking yet!"@@
You hear Adeline's exasperated sigh in response.
@@.adelineSpeech;"I feel fine. It's just a few steps to get you."@@
There's a shuffle of hurried, armored footsteps, and then Nyxa's voice again, higher-pitched now.
@@.nyxaSpeech;"Your internal wounds could reopen if you start moving... let me-"@@
@@.adelineSpeech;"Stay away! I can do this myself."@@
You can't help but chuckle at the mental image of the vixen trying to scoop Adeline up like a misbehaving child.
<<if $adelineEvents.includes("rom2")>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending31">>
<</link>>\
</div>\
<<else>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending30">>
<</link>>\
</div>\
<</if>>\You pretend to whisper something incomprehensible, as if suddenly your throat were full of sand.
@@.adelineSpeech;"Huh? What did you say?"@@
You make another series of unintelligible sounds, and this time, Adeline approaches to get closer.
@@.adelineSpeech;"I can't understand wha—?!"@@
You pull her in and press your lips against hers, taking her by surprise. She immediately pushes away from it, the red in her face clashing harshly against her natural paleness.
@@.adelineSpeech;"You bastard."@@
@@.playerSpeech;"Hey hey, don't tell me you—"@@
You're cut off mid-sentence as something collides with your face. This time, it's not lips... but her pillow, smacking you square in the jaw.
@@.playerSpeech;"Ouch! Hey, come on... After the last time....I didn't think you'd mind."@@
@@.adelineSpeech;"You could've just asked for it. Idiot."@@
@@.playerSpeech;"What if I ask for it now?"@@
Adeline looks around, confirming there is nobody in the room... Then, she removes a strand of hair from her face and kneels by the side of your bed...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SomethingFlirtyAdeline3]]</div>Nyxa steps into the room sometime later, the creaking of her armour giving her away, and Adeline jumps to her feet. She could pretend you weren't doing anything at all, but... let's be honest. She knows Nyxa more than likely saw the tongue-on-tongue action, so the embarrassment has to be vented somehow.
@@.adelineSpeech;"Nyxa! For fucks sake, don't you knock!"@@
@@.nyxaSpeech;"But... We're in the infirmary."@@
The healer meekly answers, eyes firmly glued to the floor.
@@.adelineSpeech;"Oh, <i>really?</i> I had no fucking idea. What do you want?"@@
Nyxa clears her throat, trying to regain some of her composure after being yelled at.
@@.nyxaSpeech;"It was just a routine checkup. I'm glad to see both of you are awake, and... L-Lively."@@
Adeline rolls her eyes and slumps back in her bed, picking up the book and pretending to read to cover her red cheeks.
@@.nyxaSpeech;"um... $playerName? How are you feeling? Any pain?"@@
You shake your head, and you feel quite good. Tired, but good.
@@.nyxaSpeech;"That's good to hear."@@ She approaches you, studying you with her gaze before continuing. @@.nyxaSpeech;"Your tissue has all recovered quite well. No infections or abnormalities. Unlike Adeline, I didn't need to perform any complicated procedures on you, so I'm confident that, in a few days at most, you should be free to go."@@
@@.playerSpeech;"Oh, that's some good news."@@
@@.nyxaSpeech;"Just one thing..."@@ she begins, the wavering in her voice indicating some hesitation. @@.nyxaSpeech;"I... Had to perform a certain procedure on your gonads.."@@
@@.playerSpeech;"Oh no. Oh fuck!"@@ you immediately lift the blanket and remove the gown to check your crotch.
Finding it intact, everything is where it should be.
@@.nyxaSpeech;"Oh no no no! I-I did not remove anything, and... And you are still fully capable of performing sexual activity, or siring children. It's just... Errr... I would, however, advise against ejaculation for the next few days. I had to flush your gonads and clear the spermiducts, so the tissues will be quite sensitive until they've had time to recover."@@
Adeline lifts the book a little higher, fuming. Somehow, she feels her comment was aimed at her.
You can't help but let out an awkward chuckle.
@@.playerSpeech;"Ah, hah. I see. You got me worried for a moment."@@
@@.nyxaSpeech;"Apologies..."@@
You smile and give her a pat on the tasset.
@@.playerSpeech;"Don't worry about it. Thanks for everything."@@
Nyxa gives the two of you a nod and then heads off, tails stiffly following behind her.
@@.playerSpeech;"You heard the doctor. I know you can't keep your hands off me but let's just stick to kissing for now, ok?"@@
@@.adelineSpeech;"I'll still castrate you myself..."@@
<<if $adelineEvents.includes("rom2")>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending31">>
<</link>>\
</div>\
<<else>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending30">>
<</link>>\
</div>\
<</if>>\@@.title;ENDING 30@@
@@.titleSmall;STUNTED AMBITIONS@@
It takes a month of physical and psychological rehabilitation just to get you back on your feet. After that, the two of you get offered a year to simply rest, to work through it all in one of the Order's many secluded retreats. But even after that, it becomes quite apparent that a part of you both was forever lost in the depths of that horrible, horrible place.
<<if $adelineEvents.includes("agree")>>\
Despite what you half-dreamingly agreed on; forming a team to fight back against the horrors out there, the aftermath of the mine is... too much.
<<else>>\
The aftermath of the mine is simply too much. For the two of you.
<</if>>\
Death never frightened Adeline overmuch. Every sensible hunter feared it, of course, but the risks were simply part of the work, and she had always been confident in her skills to keep her safe. But... what she went through made her realize that death wasn't even the worst outcome. The thought of being kept alive, conscious, used... it changed something in her.
By then, the rank she had coveted meant nothing beside her fear. Being on the sidelines, maybe helping newer hunters in training... it was much more appealing. Safer. Lauren, evidently, understood and accepted her decision with little fuss. A waste of talent, but she had only herself to blame for sending the huntress blindly into that nightmare.
As for you... well. You'll see what you do, after a long, long vacation. This entire ordeal made you realize you might have taken too much for granted. That you forgot the danger in this line of work in your pursuit of carnal pleasure.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(30)>>
<<set $unlockedEndings.push(30)>>
<</if>>You figure that, since she's already here and willing to help, you might as well put her to work. Real work, this time... cleaning the house is useful and all, but dusting doesn't need to happen every single day. The place is already spotless.
@@.playerSpeech;"Gem?"@@ You call out to her. @@.playerSpeech;"I've got a job for you."@@
The kobold perks up, turning her full attention to you.
@@.koboldSpeech;"Y-yes? Master?"@@
@@.playerSpeech;"From now on, I want you to add polishing my armor and cleaning my weapons to your daily routine. Make sure they are spotless and in perfect order. Can I trust you to do this?"@@
@@.koboldSpeech;"Ah, of course. I... I've never done it myself, but I'm familiar with the process. W-where can I find the whetstones and the polishing supplies?"@@
@@.playerSpeech;"Come with me."@@
You take her to the workshop, showing her where everything is stored. You give her a brief explanation, but you're not worried... she's sharp, and she knows her way around maintenance work. She may not have polished a blade before, but she's spent her whole life making things shine. She'll manage.
Having your gear in perfect condition won't make you a better fighter... but it will make sure your skill isn't held back by a dull blade or stiff leather.
<div class="stat-container">
<span class="stat stat-value">+1</span><img src="Images/Icons/General.png" width="60" height="60"></div>
<<set $gemEvents.push("blade")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>
<<set $daysForBlade to 2>>Today Gem approaches you, meekly, as she tries to get your attention.
@@.koboldSpeech;"M-Master?"@@
You look at her, raising an eyebrow. Like a kicked puppy, the kobold looks up at you with the most timid, fearful eyes.
@@.playerSpeech;"Yes?"@@
@@.koboldSpeech;"I... Um. I..."@@ she stutters, her tail nervously curling and uncurling, her hands fidgeting with each other. @@.koboldSpeech;"Your blade... it keeps... hurting me."@@
You frown, your eyes narrowing.
@@.playerSpeech;"Hurting you?"@@
@@.koboldSpeech;"Um, y-yes. I've been trying to just push through it, or be extra careful, b-but... I know how crazy this sounds, but your sword feels like it hates me. It keeps catching me, nicking me every chance it gets. Like it doesn't want me anywhere near it."@@
She offers up her hands for you to see, and sure enough, there's a collection of fresh little cuts. Nothing deep, but the kind that sting constantly with all the work hands do.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[From now onwards, she doesn't need to tend to your blade |Donttendblade][$hunterSkill -=1]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What kind of dumb excuse is this? Of course she'll keep tending to your blade |Tendblade][$gemPoints -=3]]</div>
<<set $daysForBlade to -1>>
<<if $gemEvents.includes("punished")>>
<<goto CheckOnGemGeneric>>
<</if>>It sounds perfectly plausible, given your blade <i>does</i> have a life of its own. It also doesn't need much maintenance, other than occasional bloodshed, and maybe a quick rinse.
@@.playerSpeech;"I understand. From now on, just... leave that one alone, alright? I'll take care of it myself. Everything else, though, I still want you to polish. The sheath, the plate, the rest of the gear."@@
@@.koboldSpeech;"Y-yes! Of course, Master. Thank you for understanding."@@
She's clearly relieved. She was worried you'd dismiss her concerns, or worse, get mad at her for complaining.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/General.png" width="60" height="60"></div>
<<set $gemEvents.push("blade")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>You look at her with an unimpressed gaze.
@@.playerSpeech;"It's a blade, Gem. It's sharp. What do you expect me to say? Just be more careful with it."@@
She opens her mouth to protest, to try to explain that there is <i>no</i> way this is normal behavior from a sword, that it's like it moves to cut her... but quickly shuts it when she sees the look on your face. All arguing further would achieve would be a punishment.
@@.koboldSpeech;"Y-yes... I'm sorry. I'll try to be more careful next time."@@
The next day, she'll get new cuts on her fingers, but she won't come to complain. She'll just suck it up... as per usual.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |CheckOnGemGeneric]]</div>
<<set $quickGem to true>>She's not entirely sure why she enjoys these moments as much as she does. At first, she didn't understand it at all. When you first claimed her back at...
Her mind instinctively shies away from the memory. <i>Her previous place.</i> You claimed her back at her previous place... much easier to stomach than Elyss's castle.
Yeah. She didn't fully understand it back then, but she thinks she does now.
The taste of you, the intimacy of your closeness, the warmth of your breath that ruffles her fluff. The way you show her feelings for her... without pain, without expectation, without the need to satisfy anything beyond simply being near her. It's a moment that could stretch into eternity, and yet time always seems to slip away too fast.
What purpose does it serve, Gem wonders. She's most certainly not an expert on the matter, but she's also not stupid; she understands the point of sex and why it feels how it feels. But this? Your hands roaming over her body and... your lips so intimately pressed against hers... why does this feel so special?
Your hand groping her rather modest ass, your weight pressing down on her, your teeth gently nibbling on her neck... it's all so... it makes so little sense. Oh but it so...
It's just... so...
"Affectionate," she concludes. The kind of affection reserved for someone you... someone you love, someone you care about... a primal way of saying, beyond words, that she means something to you.
As a mate, a companion, a pet... the label doesn't really matter. What matters is that you care. That you want her all to yourself.
And when your hand moves from her rear to her front, gently cupping her small mound, the message becomes even clearer... It makes her feel so warm inside~
Your fingers receive their own confirmation; a satisfied, happy squeeze from her inner walls, and a whole lot of moisture.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |GemRequestSleepAltThing2]]</div>Having accepted you, having embraced her role as your loving companion, Gem has become a true delight to take. Her tight little body is still a challenge... but now that she understands the pain isn't malicious (the poor, sweet thing), she's able to relax and open herself to you fully.
Opening her up takes time. Sometimes a bit of force... but you never hear a word of protest. If anything, she welcomes it with shaky moans and needy whimpers. Her paws clench every time your cockhead kisses her cervix, but that brief, sharp spike of pain, is becoming so utterly addictive~
She can hardly remember why she made such a fuss about it before. So stubborn. If only she had accepted it sooner, it would have saved her so much trouble. And she could have enjoyed the blissful stretch of your cock much, much earlier...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>You shower her in a whole lot of loving kisses and possessive gropes, always juust about dangling the line to escalate into something more, but never quite getting there. You have her panting and trembling, a flushed mess of heat and need.
Nothing extreme; seen from a distance, the untrained eye could mistake the scene as a couple sharing a bed and cuddling, enjoying the warmth of each other's bodies as they drifted off to sleep.
But underneath the covers, your hand is slowly and steadily finger-fucking the kobold, and that gentle kissing of her neck and shoulderline conceals your nibbles and bites... but whatever subtle marks you leave behind are quickly and neatly covered by her fluff.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div>You find your adorable pet right where she was the day before. Her eyes, closed to shield her from the nightmares lurking in the dark basement flutter open at the sound of footsteps and the sight of light. That glimmer of hope is immediately crushed when she sees it's you, and not... she doesn't even know who it could be.
Someone to pull her from this nightmare. Anyone who is not you.
You kneel in front of her, observing the small, frail form that is your newest toy. Even like this, on the verge of giving up entirely, with the dried tears staining her cheeks, with the puffy redness of her eyes... she's gorgeous, even like this.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rape her |RapeGemGeneric]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Force her to give you a blowjob |BlowjobGemBasem]]</div>\
<<if $archonMark is true>>\
<<if $gemPregnant is 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put the mark on her... |PutMarkGem]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedArchon.png"></div>\
<</if>>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???|PutMarkArchonLyraV1]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedArchon.png"></div>@@\
<</if>>\You take her just like you do every other day. Perfectly bound, you have her in a way that allows you to watch her face, her expressions. The way her mouth hangs open in a silent scream each time you force your thick human cock into her tight, unprepared cunt. The way her eyes roll back as you bottom out, the way they glaze over and lose focus as the thrusts keep going.
You have absolute control over her, and you make sure she knows it. Every thrust is a reminder that; painful, claiming, needlessly rough. You don't want to give her pleasure... she doesn't deserve it. She is nothing but a hole for you to use, a warm, fleshy sheath for your cock.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>As soon as you kneel beside your dearest pet, she knows you have something in store for her. Something special. Something she knows will not be to her liking. She shivers, shrinking into herself as you reach for her, stroking her flat, bare belly.
@@.playerSpeech;"Heh, why the long face? You look like I'm about to eat you."@@
The kobold doesn't answer immediately. She feels it, an aura so thick and heavy it's almost tangible. You are... excited. Eager. The kind of excitement that could only mean something awful is about to happen to her.
@@.koboldSpeech;"What... what is it?"@@ she mumbles.
@@.playerSpeech;"Oh, it's nothing. Don't you worry, my dear. Just a small gift for you, from a very special lady."@@
You smile, and the kobold shivers.
You press into her tummy, not forcefully, not rough... a soft, almost tender gesture, if not for the malicious intent hidden beneath it. Somehow, you know exactly what you need to do, a knowledge that is not yours, and that yet feels perfectly natural. You press into her, and the lingering influence of the archon simply... takes over.
You are still conscious as your fingers draw the complex, arcane patterns on her lower abdomen, but it is as if you were a spectator in your own mind.... watching, feeling, yet powerless to intervene.
The markings glow a faint violet hue, and the wolf's body goes rigid, eyes wide with shock and confusion. It doesn't hurt, not really, and yet... it feels so wrong, so utterly and irrevocably wrong.
It reaches deep within her, the invisible threads of the archon's primordial magic weaving through the fabric of her being, altering, shaping... corrupting.
Her ovaries throb as an unnatural chill goes through them her womb swells with a heat that is both intense and uncomfortable. It stretches beyond... every inch of her quivers with a strange, alien sensation.
The markings fade, and you pull back, breathing hard. It's... over. You are in control again, and you are left to witness the beautiful sight in front of you. The faintly-glowing runes on her stomach as they pulse brighter, then dimmer... mesmerizing to behold, like a heartbeat.
Only then do you realize how much noise the kobold has been making. Begging you to stop, demanding explanations.
@@.koboldSpeech;"Stop! Get your hands- ngh!—off me! What is this?! What did you do?!"@@
Your eyes lock on hers, and she immediately falls silent. You are back, and she knows it's better not to provoke you.
@@.playerSpeech;"Calm down. I already told you, a gift. Now, you are going to be much, much more useful~"@@
She looks down at the glowing runes. The burning from before is giving way to a dull itch, one she won't be able to scratch in her current position.
@@.koboldSpeech;"More useful... how?"@@
@@.playerSpeech;"Say..."@@ You begin, your voice a low, thoughtful murmur as your hand trace her abdomen. @@.playerSpeech;"Do kobolds lay eggs? Or do they give live birth?"@@
Her eyes snap back to you, full of horror and dread. @@.koboldSpeech;"W-what?!"@@
@@.playerSpeech;"Answer the question, dear."@@
@@.koboldSpeech;"I-I... we lay eggs."@@ The admission is torn from her, voice is thick with dawning horror. @@.koboldSpeech;"Why? Why does that matter?"@@
She fears she knows the answer.
@@.playerSpeech;"Just wanted to make sure. You are going to be carrying a lot of them for me, after all."@@
@@.koboldSpeech;"N-no! You wouldn't... y-you can't!"@@
@@.playerSpeech;"I can... And I will~"@@ You say, hand cupping her cheek.
@@.playerSpeech;"Just imagine it. Clutch after clutch of kobold eggs. You'll be little more than an incubator, won't you? A womb, swollen with eggs, waiting to be laid...~"@@
She starts to sob. This nightmare is not going to end soon. You are not just going to rape her until you grew bored of her, which was a possibility. No, you are going to breed her. Use her. Keep her around forever, tied, chained, cramps and aches and pains and no dignity or free will...
@@.koboldSpeech;"Elyss..."@@ She whimpers between sobs.
If only she knew how far away you truly are. How impossible a rescue is.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And why not put her to good use right now? |PregGem1]]<img src="Images/Icons/RedPreg.png"></div>
<<set $basementEnergy to 0>>\
<<set $gemPregnant to 1>>\
<<set $gemBirth to false>>\And you figure... what better moment to test out your new gift than the present? Introduce her to her new purpose, her new reason for existing.
She's perfectly spread for you already, her tiny cunt beckoning you, begging to be bred. How could you leave her waiting a second longer?
@@.koboldSpeech;"No... w-wait! D-don't... Agh!"@@
You sink into her fertile pussy. Right in, no need to play around, no need to be gentle or take your time. Its not the first time you make use of her like this, but today... It is different. Your thrusts are punishing. Deep, merciless pistoning that slams her hips against the stone with every drive. No tenderness. No pretense.
This isn't just for pleasure, it's for a purpose. To breed her. To put a clutch of eggs into her belly and watch as her tiny, frail form swells under their weight.
@@.koboldSpeech;"St-op! Ghh—agh! W-wait! Y-you don't have to do this!"@@
Of course you don't. You don't have to do anything. But you want to. And that is enough.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Make her into your egg carrier~ |PregGem2]]<img src="Images/Icons/RedPreg.png"><img src="Images/Icons/RedPreg.png"></div>
She's so very, very tight. It doesn't take long for your cock to start twitching, ready to release its payload. You slam hilt-deep, pinning her against the unforgiving ground, and let go.
The crest on her belly immediately ignites, violet light searing through the dimness as your seed erupts inside her womb, thick and hot, guided by the archon's magic.
@@.koboldSpeech;"Nnngh—!"@@ Her cry isn't just pain; it's visceral, pure revulsion. Somehow, the crest makes it so that she can feel every detail, every last wriggling invader as they surge forth, seeking to violate her precious, helpless eggs. Released just a little too soon, still tender... the perfect target for your potent seed.
She winces in pain every time one of her ova is penetrated, a surge of unwelcome warmth that makes her want to crawl out of her skin.
@@.koboldSpeech;"S-stop! Pull out! Pull out of me!"@@ She screams, begging and sobbing as she squirms beneath you. Another disgusting "pop", another egg taken.
You merely smile, your hands caressing her taut, smooth belly. Even if you did pull out, by now, the damage is already done. Trillions of sperm cells already trapped within her womb, sealed by the crest's magic to do their duty. She jerks violently against the restraints, but all that accomplishes is having the heavy load slosh within her, causing the tiny invaders to wriggle and writhe all the more.
@@.playerSpeech;"There, there..."@@ you croon, stroking the smooth, taut flesh under the coat of fluff. @@.playerSpeech;"You're doing so well, my pet. Soon enough, you'll be a mommy, isn't that exciting?~"@@
<div class="passCheck">\
She doesn't answer to you. Lost in her thoughts, sobbing and muttering to try and ignore the disgusting feeling of the sperm wriggling inside of her, her eggs being fertilized.
<img src="Images/Icons/PregIcon.png"><img src="Images/Icons/Archon.png"></div>\
@@.koboldSpeech;"Why me... why me... why... Elyss... please..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $gemEvents.push("mark")>>You make your way down to the basement, eager to enjoy your tight pet for as long as she lasts... only to be sorely disappointed when you find her lying there, unmoving.
It's not like, bound as she is, she would have had much freedom of movement but something is different this time; she isn't even reacting to you, and as you approach, you realize that her body is completely limp, cold to the touch.
@@.playerSpeech;"Shit..."@@
It seems her expiry date came sooner than you expected. You must have hurt her too much during your last temper tantrum. She was so weak already, from the storm, the void, the rapes... maybe her body just didn't have enough to keep going. No matter, it was fun while it lasted.
You unbind the dead kobold and toss her into the void... not a second thought is given to her as you go back to your daily routine.
Kobolds are a dime a dozen...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\
<<set $basementEnergy to 0>>
<<set $partnerToRemove to "kobold">> \
<<set $possiblePartners to $possiblePartners.filter(function(partner) { return partner !== $partnerToRemove; })>>
<<set $excludingPartner to "">> \<<set _once to false>>
<<if $gemFinalCountdown == 0 && !$gemEvents.includes("fumbledEvent") && !$gemEvents.includes("badEvent") && $gemEvents.includes("bed")>>
<<set _once = true>>
<<set $gemFinalCountdown to -1>>\
<<goto "GemGoodScene">>
<</if>>
<<if $daysForBlade == 0 && !_once>>
<<set _once = true>>
<<goto "GemBladeEvent">>
<</if>>
<<if $gemEvents.includes("badEvent") && $gemClothesDays == 0 >>
<<set $gemClothesDays to -1>>\
<</if>>
<<if $gemClothesDays == 0 && !_once >>\
<<set _once = true>>
<<set $gemClothesDays to -1>>\
<<goto GemClothes>>\
<</if>>\
<<if !_once>>
<<set _once = true>>
<<if !$gemEvents.includes("coins")>>
<<set _probability = Math.floor(Math.random() * 100)>>
<<if _probability >= 85>>
<<set $money += 25>>
<<goto "CheckGemCoins">>
<<else>>
<<goto "CheckOnGemGeneric">>
<</if>>
<<else>>
<<goto "CheckOnGemGeneric">>
<</if>>
<</if>><<set _once to false>>
<<if _once is false>>
<<goto CheckOnGemGenericNice>>
<<set _once to true>>
<</if>>
She said she liked kisses... You committed that to memory.
One moment you're standing, the next you're on your knees, cradling her small body against yours. Her arms are wrapped around your neck, her tail wagging quickly behind her... and you're not even sure how you got there, when your gentle pecks turned to hungry, breathless presses that spoke of need more than affection.
It is so strange, you think to yourself as you nip at her muzzle. A few days ago, you would have never imagined you'd be kissing the small creature, let alone... whatever this is. A full out make-out session with your <s>portable cocksleeve</s> kobold.
How come the little noises she makes when you hold her like this, when you kiss her and hold her tight against you... how can they make you forget all about your own desires, the throbbing need of your cock, and instead focus on this moment of shared pleasure?
Does it matter?
You kiss her with even more passion, decided to let go of your thoughts and instead focus on the feelings. How her small chest presses against yours, how her tiny frame trembles slightly in your arms... The way she clumsily attempts to kiss you back. Yes, she's trying her damnest to keep up with the way you devour her lips, but there is simply no way she can match your fervor~
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\It begins innocent enough. A gentle peck that grows a bit more heated, your hands wandering over her body, caressing and groping her curves.
The kisses then give way to even more need, more lust... You need to taste her, all of her. You trail your lips down her neck, to her shoulders, nibbling at her fluff with growing desire...
Before any of you fully realize it, lost in the heat of the moment, you are between her legs and your lips are pressing against her nether lips, kissing them passionately while she squirms in your unyielding hold.
You hold her firm... not painfully so, just enough to keep her from writhing away while her legs twitch and kick weakly at the air, overwhelmed by the many sensations.
@@.gemSpeech;"N-gh, ah, M-master! This is so... mmmph..."@@
She still can't get used to the idea of... this. All of it is weird, sure, but this is the maximum of her weirdness scale. What kind of person licks someone else's...
Your teeth grace her clit, and her back arches. It feels good, sure, but...
@@.gemSpeech;"Master... I-ah, I think I—nghh!"@@
You suckle on her little nub, and her warning is cut short, her head falling back onto the mattress. She bites her own finger, trying to keep herself from being too loud while she cums from your ministrations, still a bit embarrassed of her own vocalizations. Specially during something she finds so... dirty.
...can she really call anything dirty at this point? And does it even matter?
When Master rewards her with a gentle kiss and helps her back to her trembling feet, sweet praise on his lips... she's left with that wonderful, warm feeling of being cared for.
<<set $basementEnergy to 0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>\<<set _once to false>>
<<if $gemEvents.includes("punished") && !$gemEvents.includes("punishedAfter") && _once is false>>
<<goto GemSleepNo>>
<<set _once to true>>
<</if>>
<<if _once is false && $gemEvents.includes("goodEvent") >>
<<goto GemSleepNice>>
<<set _once to true>>
<</if>>
<<if _once is false && $gemEvents.includes("sleep1")>>
<<goto GemGenericSleep>>
<<set _once to true>>
<</if>>
<<if _once is false>>
<<goto GemSleep1>>
<<set _once to true>>
<</if>>
Of course, you must pay your little lizard a visit. Just to see how she's doing, how the clutch is developing. And, of course, to make sure she's fed and hydrated. Wouldn't want her to die on you.
Her belly is nicely swollen, the archon's magic no doubt speeding up the process. It is a rather adorable sight. Her smooth, fluffy belly protrudes, a rounded, firm curve that swells from her diminutive frame. The crest is still visible, brighter than ever, pulsing in a regular, slow rhythm that echoes the life growing within her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her how she's doing |PregDoing1]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |FuckPregnantGem]]</div>@@.playerSpeech;"You are developing quite fast. How are you feeling, my sweet little kobold?"@@
You sit down beside her, one hand tracing the smooth, taut swell.
@@.koboldSpeech;"I... hate you."@@
@@.playerSpeech;"You are lucky you are pregnant, lizard. But don't mistake that for immunity from punishment."@@
Your hand now moves to her neck, thumb squeezing just enough to let her know you are not joking.
@@.koboldSpeech;"A-ah..."@@
@@.playerSpeech;"I will ask again, and you will answer. How are you feeling?"@@
Her muzzle parts, a small, choked sob escaping as you loosen your hold.
@@.koboldSpeech;"F-full. It hurts to breathe..."@@
@@.playerSpeech;"Of course. Your body is not used to this. Not yet, anyway."@@
@@.koboldSpeech;"...not yet?"@@ Her voice shakes.
@@.playerSpeech;"You cannot think this will be a one-time occurrence?"@@ You chuckle darkly @@.playerSpeech;"Oh no, my dear. I will fill you again and again and again. Until the day you die. This will be your only purpose from now on. To be bred, to be filled, to carry and lay eggs for me."@@
She remains silent after that, pitifully sobbing, as you feed and clean her.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>Her swollen belly is not going to get in the way of you enjoying her. If anything, the sight of her like that, round and heavy with your eggs... it turns you on even more.
@@.koboldSpeech;"R-really?"@@ She chuckles, though there's no humor in her voice. @@.koboldSpeech;"Even... even now?"@@
Your hands settle around her hips, soft in their touch, possessive in their intent.
@@.playerSpeech;"Especially now,"@@ you murmur, leaning close to her muzzle.
@@.playerSpeech;"I have to make sure your cunt is properly stretched out for when you lay, don't I?"@@
Her head sags, eyes falling closed. @@.koboldSpeech;"...right."@@ She says nothing after that.
She lies perfectly still for you, whimpering and crying softly as you stretch her tight cunt again.
Just... resigned to her disgusting fate.
She's so very tired. Tired of fighting, tired of begging, tired of hoping. She is not getting out of this. This is her life now, and there is no point in making things worse for herself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>You make your way to the basement, and there you find her. Gem, bound... not as tightly, not as strictly, and with a dull look in her eyes. They seem to ignite with what little must remain of her spirit when she sees you, a glimmer of hope, of purpose. She has nothing left, but she has you, and that's enough.
@@.playerSpeech;"Hey there."@@ You kneel beside her, one hand caressing her cheek. @@.playerSpeech;"How are you feeling?"@@
@@.koboldSpeech;"...good..."@@ She mumbles. Its the truth; She's feeling a lot better than when she was all bloated, and a hell of a lot better than when she was laying.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her |FuckPregnantGem2]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use her mouth instead... |BlowjobGemPreg]]</div>
<<if $gemPregnant >=1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her a break today, just rub her belly |RubGemBelly]]</div>
<</if>>
You take a good, long moment to admire your pet in her entirety. How you managed to capture such a gorgeous kobold, how you managed to break her so thoroughly. You are a monster, albeit a lucky one.
@@.koboldSpeech;"Mngh..."@@
Your hands close around her chest, fingers splayed across the smooth, fluffy planes where breasts would be on a human. There may be no curves to squeeze, but that doesn't make it any less enjoyable. The firm warmth of her reptilian body, the rapid flutter of her heartbeat beneath your palms, the unbelievable softness of her fluff...
Her body is still sore and tender from the birth, but she does not protest. If anything, she seems to welcome the familiarity of the act, and now, it's even easier than before.
Her pussy is stretched from the ordeal, and it now eagerly swallows your oversized human cock. And so she arches into your touch, a weak, instinctive response burned into her by pain and false comfort. Her claws too reach for your wrists, not in protest, but to anchor herself as you thrust deeper.
@@.koboldSpeech;"H-haah..."@@ The sound is barely a whimper now. Breath coming in shallow pants... she doesn't resist. Doesn't even think to.
Why would she?
You're all she has left.
@@.playerSpeech;"That's it,"@@ you murmur, thumbs pressing into the subtle ridges of her sternum. @@.playerSpeech;"Take me so well, Gem. Made for this, aren't you?"@@
@@.koboldSpeech;"...yes..."@@ Her voice is distant, hollow, but she's there, and she means it.
Your hips slam against her, her thighs splayed wide, your weight crushing down. She's powerless beneath you, utterly helpless... and all yours. She was made for this, after all. To please you, to bear your offspring. To be a good pet for you.
<<if $gemPregnant ==0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pump her full |CumGem2Preg]]</div>
<<else>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum into her occupied womb |CumGemPregnant3]]</div>
<</if>>Your fingers once again find themselves drawn to the fascinating texture of her fluff. Smooth, silky, so pleasant to the touch... you can't help but to trace every ridge and valley of her chest, her neck, her face. It's not the only thing you can't help but do. With such a gorgeous pet, how can you possibly restrain yourself?
They linger close to her muzzle a second too long before pressing to her lips. Even if she doesn't understand the meaning behind it, she parts them without thinking, allowing you to slip inside and rest comfortably against her lax tongue. There's no fight left in her, no resistance. You want to stick your fingers inside her maw? Sure. Go ahead.
@@.playerSpeech;"That's it."@@ You murmur, tracing the slick, wet confines of her maw from the inside. @@.playerSpeech;"You are so beautiful like this. Obedient... docile... submissive..."@@
@@.koboldSpeech; "..."@@
@@.playerSpeech;"I have a special job for you today. So that your pussy can have a little bit of rest~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue~ |FuckMawGemPreg]]</div><<if $gemPregnant is 5>>
You reach down, your hand resting over the kobold's flat tummy. There's no weight there now, no pressure or motion beneath the skin, just soft warmth and the steady rise and fall of her breath. She looks at you, confused for a heartbeat, then melts a little under your touch regardless. Your hand on her belly will always feel right, a comforting pressure that she can't help but to seek.
@@.playerSpeech;"It's okay, Gem. Don't worry, I'll give you more soon~"@@
@@.koboldSpeech;"Mm..."@@
You run your palm in slow circles across her abdomen, lost in the softness of her fur and the warmth of her skin. Her womb lies just beneath the faintly growing crest, marked. Yours.
<<else>>
You reach down, your palm settling gently over the kobold's rounded belly. She stiffens slightly, then exhales, letting your touch soothe her. The weight of the clutch is obvious... taut, heavy, its as if she'd been stuffed with rocks. You rub slow, steady circles, feeling the warmth of her body and the tension hiding just under her fur.
@@.playerSpeech;"You're doing well, Gem. Still a little while to go... but you're holding up beautifully~"@@
Her eyes flutter closed, and she nods slowly. @@.koboldSpeech;"Mmn... Thank... you..."@@
She's doing so well, you tell her. And she believes you.... too tired, too broken, to believe otherwise, to be anything but comforted by the contact. You stay there, quiet and calm, hand resting on the very curve that proves she's carrying your young, offering comfort to the both of you in the silence between labored breaths.
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>Your cock slides right in, no resistance or teeth, nothing but the warm, welcoming embrace of a maw from a creature too broken to even consider fighting back.
The kobold doesn't suck. Doesn't lick. She simply... exists, a living, breathing sheath for you to use, but that is more than enough for you. Throat bulging slightly from the strain, you make sure not to push too far in, but you do not shy away from using her as you please.
@@.koboldSpeech;"Ghk... ghh... ngh-ghllk..."@@
Damned gag reflex... though perhaps you'll be able to train it away. For now, you are happy with the sloppy sounds she makes, the vibrations of her throat, and the wetness of her saliva.
It doesn't take long for your orgasm to build up, and you sink your shaft deep inside her maw, spurting out thick ropes of cum right down her throat. Her throat bulges again, this time from the sheer amount of seed she's forced to swallow. Not that she complains. She takes it all, another kind of pleasant weight settling in her belly.
@@.playerSpeech;"Such a good pet. You are lucky I found you, aren't you?"@@
@@.koboldSpeech;"...yes... lucky..."@@ She replies with a half-dazed, dreamy voice.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>><div class="passCheck">\
You fill her up with your cum, just like you always do. Spraying the entire load into her womb, the magic of the crest ignites as the inevitable process begins once more. This time, though, she is a lot more welcoming of the sensation, and she does not flinch or squirm in discomfort... instead, she relaxes, even nuzzling into your hand as it strokes her cheek.
<img src="Images/Icons/PregIcon.png"></div>\
@@.playerSpeech;"Good girl. All filled up, aren't you?"@@ You croon, a finger brushing her lips.
@@.koboldSpeech;"I... am..."@@
@@.playerSpeech;"And you're happy about it, aren't you? Happy to carry my eggs, to give birth to my offspring."@@
@@.koboldSpeech;"Yes... happy..."@@
There isn't much weight behind her words... after the thorough fuck, the synapse between her last two brain cells must be even harder to achieve.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>
<<set $gemPregnant to 1>>There is no better moment than now, when her pussy is already stretched and accepting, her body weakened by pain and exhaustion, her mind lost in whatever limbo of torment and resignation she currently finds herself in... no better moment to breed her properly again.
It takes a few seconds for Gem to register the scene; only when your cock sinks into her still gaping cunt does she realize what you are doing. Still, and oddly enough, her reaction isn't as visceral as you were expecting... her eyes open a bit wider, as if surprised, but then the vacant, unfocused expression returns.
She doesn't fight back as you begin to thrust into her, doesn't even try to struggle. Grunts and groans escape her with each slam of your hips, but seem to come mostly out of reflex than actual feeling... It's as if she's not really there. Can you blame her?
When you cum again, and the crest once more flares to life, Gem makes a half-hearted attempt to close her legs, her body incstintively trying to cut out the source of her immediate discomfort, but nothing beyond that.
@@.playerSpeech;"No, no, we can't have any of that... just stay nice and open for me...~"@@
@@.koboldSpeech;"Y-yes..."@@
You don't think she's even registering what she says at this point, but her broken "yes" only makes your cock throb harder inside her, fresh ropes of cum quickly splattering against her womb walls.
Soon, she'll have another clutch growing inside of her~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>\When you start descending the stairs to the basement, you are immediately greeted by a chorus of pained whimpers and exhausted sobs. Your pet is going through her first clutch of eggs; she has been at it for a while, in fact. Unable to get them out by herself, desperately calling to you for hours... but no sound reached past the thick walls.
Her teary eyes ignite with a glimmer of hope as she finally sees you approaching, despite everything, she can't help but to be relieved that you are here. That someone is here. She's terrified, in pain, alone in the darkness. At this point, she'd even take you over the terrible silence.
You immediately rush to her side and help her out of the bindings, not because the position she was forced into was not efficient, but because with all the thrashing and squirming, she's done quite the number on the ropes... or rather, the ropes have done a number on her soft skin.
@@.playerSpeech;"I'm here now."@@ You say, easing her upper body against the wall. @@.playerSpeech;"I know, it hurts. I'll make sure to help you through it, alright?"@@
She nods weakly, her trembling hands fumbling for yours. Anything to hold onto, anything to remind her that someone is there. That she's not alone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her hold onto your hand |LetHoldGem]]</div>
<<set $gemBirth to true>>\
<<set $gemPregnant to 0>>\So round and heavy with eggs, the time has come to finally relieve her burden. When you notice that the kobold is in labor, you immediately make sure to help her to a more comfortable position. There is no way you are bringing her to your bed, not with how... sticky she gets down there, but you do have your own body to offer. You hold her close, letting her lean her weight onto your lap and chest, one hand on her swollen belly and the other on her hand.
@@.playerSpeech;"Come on, Gem. You can do it. Push."@@
@@.koboldSpeech;"Ah... aahh..."@@
You are not sure if it's because she's already been through it before or because of her newfound appreciation for her role... but this clutch comes out a lot easier than the first. She cries at times, but it's not the desperate, near-painful sobbing of before. It's a cry of exertion and discomfort, but not outright pain.
And you are there for her the whole time. Whispering soothing words, holding her close, rubbing her stretched womb to guide her motions...
@@.playerSpeech;"Push now. Come on, just a little more..."@@ You whisper, fingers running circles over her abdomen. @@.playerSpeech;"Look, another one. You are doing amazing.~"@@
@@.koboldSpeech;"Th-thank you... ghh..."@@
She whimpers and strains, a final, exhausted effort... and then she sags against you, spent, but victorious. She's done it, yet again. And the blissful emptiness of her belly, along with the release of hormones that flood her body, is reward enough. Reward enough to find herself looking forward to the next time you breed her, and the one after that.
<<set $gemPregnant to 0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>> You take her trembling hands and squeeze gently, offering what little comfort you can. It's not much, but the gesture seems to ground her, even just a little. Her breath comes in ragged gasps, every wave of pain twisting her body and tightening her grip on you.
...
It goes on, and on. For so long, her pain nearly bleeds into your own flesh as the poor thing struggles through egg after egg. You help her to the best of your abilities; soothing her with your magic, cleaning her sweat and slime with a washcloth, giving her water to drink...
And of course, holding and squeezing her hand, offering as much comfort as you can. It shouldn't be much, but in a situation as desperate as this... it means the world to her.
The pain is endless. Agonizing. It carves away pieces of her with every egg forced out of her exhausted body... every one of them a battle that stretches for eternity. It is too vast, too all-consuming, and in its wake, something primal rewires itself. Some deep, animal part of her clings to your presence, to the steady pressure of your fingers laced through hers.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueGem]]</div>By the time the clutch is fully laid, eleven eggs, it's been many, many hours. The poor thing is utterly exhausted, unable to do anything more than whimper and sob in a mixture of pain and relief. At least it's finally over.
As for the eggs... most of them don't linger. One by one, they simply vanish, fading in a wisp of violet light. Only a couple remain, and you have the suspicion of why. Whatever spark might've grown within was either never there or failed to take hold, rendering them useless to the archon.
@@.playerSpeech;"Shh... you did amazing,"@@ you whisper, stroking her sweat-drenched head. @@.playerSpeech;"It's all over now."@@
For now, at least.
@@.playerSpeech;"I'm proud of you. Such a wonderful clutch, for your first time."@@
@@.koboldSpeech;"Th-thank you..."@@ She weakly mumbles, and she means it. Something deep inside her, long strained and fragile, has finally snapped.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tend to her, she deserves it |TendGem]]<img src="Images/Icons/RedHeal.png"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Knock her up again, make sure her womb is kept full|KnockGem2]]<img src="Images/Icons/RedPreg.png"></div>
<<set $gemEvents.push("mark")>>You set about cleaning her up, washing the sweat and slime off her exhausted body. You make sure to give her plenty of water; with how much she sweated and how much she cried... she could surely use it.
@@.playerSpeech;"There... drink up. You need to stay hydrated."@@ You say, tilting the cup to her muzzle. @@.playerSpeech;"Don't worry. It won't always hurt this much. Your body will get used to it, and the pain will lessen."@@
@@.koboldSpeech;"...okay."@@ Is all she manages before you stick the tip of the cup inside her mouth. She drinks slowly, almost absently... as if her body responded before her mind could. Some of the water spills from the corners of her mouth, soaking into the fur on her neck, and you reach to wipe it off.
@@.playerSpeech;"There, all better."@@
@@.koboldSpeech;"Mm..."@@ She hums.
For the first time since she got here, you see the hints of a smile on her face. Weak, tired, but a smile nonetheless.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>You fill her up with your cum, just like you always do. It matters little to you if she's already pregnant... her womb is yours to paint over and over, and every last ounce of pleasure you manage to get out of her body will be deposited there.
@@.playerSpeech;"There we go, that's my good girl..."@@ You growl, holding yourself deep inside her and making sure she feels every spurt of your cum into her already overfilled womb.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>
<<set $gemPregnant to 1>>The distinct lack of kobold warming your bed is immediately noticeable when you get ready for your next rest. You wonder, how will she be faring down there, in the pitch-black basement all by herself?
Hopefully this experience will be enough to make her think twice about trying to escape... She is a smart kobold after all; she has to realize that the tiny chance of making it out is not worth the almost certain suffering she'll endure.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]</div><<set _once to false>>
<<if _once is false && $gemEvents.includes("mark")>>
<<set _once = true>>
<<if $gemBirth is false>>
<<if $gemPregnant >= 4>>
<<goto "GemBirth1">>
<<else>>
<<goto "GemPregBasement1">>
<</if>>
<<else>>
<<if $gemPregnant >= 4>>
<<goto "GemBirth2">>
<<else>>
<<goto "GemAfterBirth">>
<</if>>
<</if>>
<</if>>
<<if _once is false>>
<<goto GemBasementGeneric>>
<<set _once to true>>
<</if>>
You remove the bindings holding her muzzle, then speak before she has a chance to beg.
@@.playerSpeech;"Open up. I'm going to rape your throat, and I swear if I as much as feel a tooth, I will rip them all out one by one."@@
Just in case, you hold her mouth open... she may not have a lot of bite in her but you'd be damned if you were to let any of those sharp little teeth poke at your dick.
The kobold is understandably terrified, and so, despite the way your cock nearly makes her pass out; neck bulging obscenely with each thrust, tongue pinned against your shaft... she doesn't dare close her mouth. She just endures it, tears running down her face as she, quite literally, chokes on your dick.
By the time you are done, she's left a trembling, teary-eyed mess, struggling to breathe... but, with a nice bellyfull of warm human cum to keep her company during her time in the dark~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]</div>
<<set $basementEnergy to 0>>The archon beckons you tonight, and you answer. Deep into the void, where no man should tread, she takes you on another journey... somewhere far from all you know.
@@.archonSpeech;"Greetings, hunter."@@ Her voice echoes around you like a thousand whispers overlapping in harmony. @@.archonSpeech;"You've led me to such a delicious little soul... and as promised, I will loosen the curse that gnaws at your soul."@@
You groan as you incorporate, naked, in the middle of the endless expanse of nothing.
@@.playerSpeech;"I'm... glad you didn't forget. It's been getting worse."@@
@@.archonSpeech;"I never forget, human. And I always keep my word."@@
You look at the creature, her mask. As unreadable as ever. While being freed from whatever this curse is will surely be a great relief, you cannot help but feel a twinge of unease. You've seen what this creature does. Firsthand. Evil incarnate.
@@.playerSpeech;"...what exactly will you do?"@@
@@.archonSpeech;"Ah... always so cautious~"@@ she purrs, the sound both soothing and sickening. @@.archonSpeech;"A shadow lingers over you, within you... its tendrils have reached deep within your soul, but perhaps it is not too late. I will follow these roots, these threads..."@@
She floats closer, mask a mere inch from your face.
@@.archonSpeech;"...and from them, I will pull. They will take me to the heart of the rot... this ancient stain that festers within you. So clever, this little parasite... so shy."@@
She leans back slowly, savoring the way your body tenses at her proximity, as if your discomfort were perfume to her~
@@.archonSpeech;"But no secret stays hidden forever. We'll see what writhes at the other end, won't we? Perhaps something worthy of my attention~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ArchonRemoveCurse2]]</div>
The creature gets to work, and you allow her to.
Though the archon would never dare admit such a thing, you sense it; frustration, coiling tighter with every failed attempt. She phases through you again, her hand vanishing into your chest, reaching for something unknown. Her focus sharpens, tracing the faintest hint of a thread... only to meet yet another dead end. Nothing. Again. And again.... and... again.
There are so many defenses, so many layers, so much... interference. She can't even tell if she's searching for a creature hiding in a material plane, a separate body of energy, or a mere illusion.
It takes time... waaaaaay too much time.
You cry out when her claw slips into your sternum once more. You've begged her to stop. Told her it isn't worth the pain. But she isn't listening. Not anymore. This is no longer about helping you... this has become a hunt, and she loathes being outwitted.
@@.archonSpeech;"Such filth... such cunning. Layers upon layers, what kind of coward must you be... to hide behind a thousand masks. No matter. I will find you..."@@
Her fingers twist within you, and your vision sparks white.
@@.archonSpeech;"Ah... there you are. Hiding, trembling. I have you now~"@@
Finally, progress. A tangible lead, the faintest trace of a path. However, it's not the archon who has noticed the being. Bur rather, the being noticing the insistent tugging.
Almost instantaneously, the void begins to... change.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |ArchonRemoveCurse3]]</div>\This domain of hers, this place beyond comprehension... it has always been dark. But now that darkness is suffocated, drowned beneath ś̴͇̥̹͍̊͗̌̆ó̵̜͍͕͙̒̿̐͝m̶̛̤̗̾̈͆̾è̵̗̇͐͋t̸͖͐̈́̽̐ḧ̶̨̖̥̝͐ǐ̸̤͔́̌̾̌n̶̲͔͇͊͗̒͠g̷̹͒ ̶̺́̒͐͆̊d̶̈́͂̀ͅe̷̯̼̜͓̭͋̚e̸͚͓̘̒̓͆̋̈́p̶̙̱̣͍̃̏̀e̴̬͕͚̱͐̓̆r̸͎̗̤̳͉͛̈́̄̈́,̷͚͖͇͐͘ ̶̻͙̤̎̂͝ş̸̡̫͉͙̈́ọ̶͚̿m̴̠̠̓̐ẽ̷̬̻͔́ẗ̴̤̹̳̝͜ĥ̷͇̟̥i̵̧͙̦͇͠n̶̡̟͖̅̒̆͝g̶̥̳̓̈́͝ ̴̛̼͈o̴̡̪͕̦̓̎̆l̸̰̈́͘d̴̻̘̳̺͍̿͑̎̄͝ë̵̝͑͒̓r̴̛͇̍̈́̍̚. Like a canvas of pure ink swallowed by something blacker than black. Something utterly wrong.
The archon freezes.
You feel it before you see it: pressure. A weight upon your chest, your limbs, your soul. Then, one by one, they open... Eyes.
A thousand of them, suspended in the dark. Not gleaming, not luminous... red, pupilless slits that glow with absence, rather than light, hatred... Little windows, each a wound carved into the very fabric of reality.
The Archon staggers back, her mask turning slowly. You've never seen her like this... Afraid.
@@.archonSpeech;"What in the..."@@
Her words are swallowed as an awful, crackling sound echoes through the emptiness.
Fissures tear open all around you, where the eyes previously were, and, from each and every last one of them, a thin spike surges forth.Thin, jagged spears of raw nothingness, each aimed at their own particular spot.
T̸̨̯̮̭̠̘̘̻͍̏͐̉͝h̶̟̥̗̖͍̀͆̽̄̐̏̎̉̊̃̌̚̕ë̶̡̛̥̐͑̓͂͛̂̓͋̾̔̚ ̵͉͈̳̳͂̈͋́̎̎͆̊̑̏̈́̑̽̂͘̕͝a̴̦͚̙͖̿̓̈́̌̎̌͝͠͝r̶̦̂̌̾̿̽͐̍̎͝c̸̢̠̙̘̿̽̎̀̅̈̔̓̄͜͝ͅh̷̪̠̜̦͚̦̠͎́͂͘ơ̴̜̝̎͆̅̈́̽̈́́̐̊̏͑̑̕͠ņ̸̨̖̭̪͈͚̫̯̰̳̠͍̮̥́̄̄̀͒͐̅̀͌̈́̅͂̿͋̀̕͜͝ ̷̜̺̫͎͍͕̮̲̠̥̦̺͂͛͛̈́͠ĕ̸͎̩̲̤̗̖̝͉̘̝̤̏̽̇̾̒̈́͘͝ͅm̴̰̬̖̜̱̬͈̣̱̘̈́̀͊̆̉͗̆̀̅̿̚͜͜͝͠͠i̵͌͆t̴̝͚͈͎̥͙͆͛͋̿̅͋̅͐s̴͓͍̼̰̼̫̞̿̃̔̆̓̔ a shriek that makes your bones ache as one of the spikes skewers her left wrist. Another one then, direct to her right ankle. More follow, pinning her mid-air like a marionette strung up by a thousand barbed threads.
The creature thrashes, struggles, but it's useless. She cannot escape her bonds... she's as helpless as her prey was. As you were.
It happens again, this time to you, and you barely have time to even flinch.
Pain stabs through your body, somehow even more agonizing than before. Limbs jerk upward, impaled by shards of raw power.
@@.archonSpeech;"How? You're supposed to... how...!"@@
She turns to you, demanding answers. How is she alive? How... does she have a hold on you? Too busy dealing with the pain, you don't even notice her voice.
Before your incredulous eyes, the void writhes, folding in on itself like a collapsing star. The eyes, those thousand wounds in the fabric of reality, begin to converge. They drift, spiral, and fuse, coalescing into a shape.
A figure.
Elegant. Refined.... impossible to ḑ̸̨̘̟̳͉̹̲͔̾̀͋́̿͘͠ͅe̵͍̜͍͉̬̫̠̩̖͈͍͚̩̪̓̿̃͌̀͊́̓͛̽̕̚s̶̖͇̣͖͓͉͕̏̂͊̍c̴̘̠̗͔̲̹̒́͆̎̑͋͒̾̏̆̉̈́̈̍̕͠r̸̹̞̟̱̪̀̋̍̔í̸̫͇͇̠͈̹̱̿̀̊̅̅̃͝͝b̵̭̼̗̠̠̻̯͍̹̀́̈́͂̒̾e̶͚͇͙̙͖̣̺͋̏͌́̈́͋̓̚.
Its presence is not simply wrong; it is an absence of right, a cavity torn into what should be that rightness. A hole where sense should be. Your mind tries to fix it in place, to grasp a silhouette, but it slips through thought like oil on water.
Is it towering and thin, or bulky and broad? Do limbs branch from it in twos, or in dozens? Are those horns spiraling from its head... or tendrils? Is it there at all?
The more you look, the less you understand. The more you try to remember, the more it fades from your mind. The only thing you manage to learn is that it feels... incomplete. Broken. An echo of something greater.
It studies the terrified archon, standing motionless for a few long seconds.
With a flick of something that isn't a wrist, just the mere suggestion of movement, you drop like a severed puppet. The spikes vanish, and you find yourself dead before you can even realize it.
Its attention never leaves her, though. It drifts closer.
A limb, if you could call it that, extends. Long, smooth, branching, shifting.... maybe neither. It reaches for her face, regardless.
@@.archonSpeech;"No! Stay back!" @@
The thing touches the porcelain mask... then... it presses.
A hairline crack splits across the mask's surface with a sickening click, and the most awful sound you thankfully could not experience comes from the archon. Not quite a scream, rather, a terrible vibration as her form begins to unravel, snuffed out by the oppressive force of the creature.
T̵̢̨̟̥͓̻̫̮̩̠͓̮̘͕̬͈̆̄̄̂̏̔̀́͑̑̓̚̚͘͝ͅh̷̨͈̞̝̩̟̿͐̄̋ẻ̸̢͙̮̦̯͎̱͇̟̗̂̈̎̄̂͆͆̃̐͊̒̏̕͘̚͜͜ͅ ̸̦̼̮̩̹͓͉̗͖̼̻͔̿̂́͐̿̓̌̐̒̆̿͛͝ċ̸̡̡͖͓̱̮̯̪̭̃̍̒͆̇̆̀̍r̸̡͎̙̱̆̑̆̐͐̊̅́̚͝͠a̸̧̡̩̱͔͍̝̠͍̺̯̫̠̭̥̋͊͌͜c̵̨̟̘̫̘̱̫̞̜͇̱͍͙͓͈̞̯̀̏̃̍̋̓̀̌̈́̕͘̚͠ķ̷̢̡̡̛̥̖͈̤̻͎̥̺͇̱̱̟̟͐͌̒̊̄͂̃̕̚̚̚̕͠͠ ̴̡̨̢̲͖̦͖̖̱̰̮͖̟̯͔̗͒͑͜͠g̵̯̱͚͕̤̻̲͖̭͇̩̩̜̅̽̈́̂̾́̋̾̿͘r̷̢͎̼̝̤̝̱͇̱̤̼̭͚̈́o̶̪͎͓̯̥̟͓̞̰̠̊̿͂̎̏̃w̵̳̹̯̠̄̐́̓̋̽̿͊̓̏͂̄͊͑͋̂͝š̸̡͓̟̘͓̙̘͈͈̟,̶̧̡̻̖̖̳̜͚͕̙͓̜̱͌̅̂̍̀̚ͅ ̵͈͋̀̏̾͛̑́̐͂͝͠s̷̨̛͚͉̦̙̲̪͚̳͊͂̋̈́͊̈́̈́͋̇̾͐̚͝p̶͇̭̈́̊̌͊̑̌̒̾̍̎̌̏̚͝l̶͕̞͔̳̙̫̦̋͝i̷̩͐̃̉̒̕͜͠ṫ̷͍͎̞̾̓̇́̔͑͆̔̇͛̓̿͑̕͠͝t̶̨͕̙̠͇̲̤̳̩̱̪͙̮͌͐͒̋̎̒̀͗̓͒̾̆̃͘͠ḭ̷̭͙̙͇̂͊̌͛̇͋̊̊̆̐͐̎̈́̕͝n̷̞͖̹͚͇̋̈ͅǵ̸̨̡͇͔̦̹͕̎̍̀͌̅́̔͛̐̓̕͜ ̴͎̣͎̝͇̞͍̟͔̬̹̫̻̰̗̱̓̈̀͋͊͝ͅf̶̡̛̻͚͕̝͙̙̿̒̈́͗̐̀ư̴͚̂̌̓̀̓̚͠r̴̢̝̝̱̠͕͓̖̱̍̂̉̇͒̂̅́̔̒̎̓̀͘t̷̡̨̡̘͓̦͙̻͚̫͈͉̓̄̌͂̊͛͌̾̓̔h̵̛̖̠͓̞̦̤̭̒͗̐͑̈́́̎͑͊̇̚ȩ̴͙͎̥̟̖̖̯̤́̈́̾r̴̫͓͎͕̫͔̙̗̘͌̇̌̽̃͌̐̇̑̃̾̀̃͛͂͘̕and revealing a bright, blinding light... and then it enters.
The creature doesn't break through, even if it surely could. It seeps in... like smoke, the darkness slides through the tiny fractures, bleeding into the hollows of her mask, into her being, bypassing her every resistance like it was never there.
The archon jerks once, then again, limbs spasming in disjointed lurches... Liquid shadow courses along her body, coiling beneath the surface... extending through every joint and seam, and the once-luminous hues of her form dim, drained to dull gray and then black as the darkness fully takes root.
Until the offender is gone, vanished completely, swallowed into her.
Like a corpse aimlessly adrift, she remains suspended in a sea of nothing. Can an archon truly die?
<<if !$unlockedGods.includes("xadragoth")>>\
<<set $unlockedGods.push("xadragoth")>>\
@@.unlockBox; NEW GOD UNLOCKED @@
<</if>>\
<<if $b13 == -1>>\
<<set $b13 to 0>>\
@@.unlockBox; NEW BLESSING UNLOCKED @@
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending21">>
<</link>>\
</div>\
Sleep does not come gently. It pulls you down like a weight around your chest, the world unraveling into ash as you're dragged beneath. Darkness claims you; cold, vast, and suffocating. For a time, there is only the void: no sound, no light, no sense of self. Then, slowly, the world begins to reform around you.
You find yourself standing in a desolate, otherworldly landscape... familiar, still. A featureless sky and an empty desert dominated by grey hues.
In the distance, you see them: Azri'Elis and the archon. The demoness is on her hands and knees, her body shaking as she crawls across the sandy ground. Her once-proud form is now broken and battered, her fur matted with blood and less... identifiable fluids. A leash (if it can even be called that) extends from the Archon's own body, a grotesque tether of cosmic matter that pulses faintly with life of its own. It connects them, not just like a master walking a pet, but like some parasitic appendage sucking on its prize. The sight alone is enough to make your skin crawl.
A pitiful, ragged moan as she struggles to move forward, her weary legs almost giving out, but she continues. Flopping to the ground would result in worse.
Suddenly, the Archon turns her head, directly toward the space where your body should be. But you're not really here... are you? After all, this is only a dream. Isn't it?
@@.archonSpeech;"My, we have a visitor. Full of surprises, aren't we?~"@@
She tugs on the leash, the demoness' body lurching forward.
@@.archonSpeech;"Why don't we show our dear human how you've improved, pet? Come here~"@@
Azri'Elis obeys. There is but the faintest moment of hesitation, before she stands back on her broken, flayed knees. Her body trembles as she crawls toward the archon, the leash pulling her forward with a cruel inevitability.
She knows, assumes at least what you would like to see, and as such, her cock begins to materialize again. From the otherwise flat, smooth expanse between her hind legs, a dark mass of synthetic flesh rises, growing and pulsating until it's the monstrous sight you remember. Just as intimidating as before, its ridges and bumps rippling and throbbing with a sickly, unnatural rhythm.
The demoness' muzzle doesn't twist into a hateful snarl, her voice doesn't rise in a roar. Instead, she is quiet as she opens it. A deafening silence, one that reveals the extent of the torment she has suffered... factor in the temporal distortion; for every hour you spent outside, the archon got to spend days with her.
@@.archonSpeech;"Tsk. Control yourself."@@ The Archon's claw traces the line of Azri'Elis' jaw, almost tender. @@.archonSpeech;"I'll grant you the relief you crave... but only after I hear you ask properly~"@@
This time, there is a flicker of emotion on her features. A glint of defiance, maybe because of your presence, maybe because her mind hasn't been completely broken just yet. But she lets go of it before it can bring her any punishment.
@@.azriSpeech;"Please... let me..."@@
Her voice is rough and breathy, and for a moment, it seems as if she can't quite find the words.
@@.azriSpeech;"Let me service your... c-cock. Mistress..."@@
The last word comes out strained, forced. The whole sentence, in truth. But the archon deems it good enough.
@@.archonSpeech;"Of course, ask and you shall receive~"@@
With a sharp tug of the leash... that pulsing, living chain fused to Azri'Elis' very soul, the archon yanks her forward. The demoness chokes as her muzzle is pressed flush against the swollen, newly grown cock, its heat radiating like a second heartbeat.
@@.archonSpeech;"Go ahead, clean my cock like the obedient bitch you are~"@@
She does, her serpentine tongue running between the archon's heavy balls, before trailing up the massive shaft, leaving a thin trail of saliva.
Her movements are slow, but not because of some kind of reluctance. No, they are the sluggish motions of someone whose strength has been completely sapped. Meanwhile the archon hums contently, a low, rumbling purr. She is enjoying this. Showing you just how much she's broken the strong demoness.
@@.archonSpeech;"Come on now... you are aware that I do enjoy your canines~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can merely watch... |WatchAzrIArchon]]<img src="Images/Icons/RedEye.png"></div>\It is as you watch the demoness begin to take the massive length into her muzzle that you realize even more gruesome details. The subtle, rhythmic pulse of the leash, as if it its sucking something vital from her, drawing power directly from her veins. The process must have been agonizing; the line between the archon and her flesh blurred in a painful amalgamation.
As for the rest of her body, there's hardly a spot free of wounds. Scratches and cuts, some deep, others shallow, crisscross her frame like a cruel tapestry. In places, patches of fur have been torn away, leaving raw, bruised skin exposed beneath. None of these injuries look immediately life-threatening... each has been carefully tended, healed just enough to keep her alive~
<<if $azriPreg>>\
<div class="passCheck">\
Your gaze catches on it, the faint but undeniable swell beneath her ravaged flesh. Hells. Already? Your seed has taken root far quicker than should be possible...
<img src="Images/Icons/PregIcon.png"></div>\
The realization... brings you a degree of pride. You did this. The corruption is slight now, just a subtle curve amidst the bruises and marks... but its presence is undeniable. promise of what's to come.
@@.archonSpeech;"Oh? You've noticed~"@@ A tug of the leash, a whimper. @@.archonSpeech;"Your get thrives within her. Soon, she'll bloat with it... every kick, every shift a reminder of your disgusting claim."@@
Azri'Elis's resigned silence is the sweetest confirmation.
<</if>>\
Regardless, she continues servicing the archon, her mouth open so wide it looks as if her jaw is about to snap. Her muzzle is stuffed full of the monstrous shaft, and then it goes downward, stretching her pretty neck as she forces more and more of the archon's massive length inside. Gentle tugs of the leash "encourage her" to go fit just a little more.
@@.archonSpeech;"Our guest won't be here for long. Let's not keep him waiting~"@@
Grabbing hold of both of her antlers, the archon <i>slams</i> azri'Elis' face down onto her cock, until the demoness' bony snout is pressed firmly against the archon's abdomen. Her teeth scrape against the shaft, but it doesn't as much as bother the monster, impervious to any and all physical harm.
You see it travel, a huge bulge that snakes its way from the archon's urethra, along the underside of her length, and then into the demoness' gullet. It stretches her neck even further as it travels down, directly to her stomach.
Immediately, as she is let go, Azri'Elis chokes and coughs, struggling to come to terms with the load of sludge she has been force-fed. Another huge batch of the archon's corrupted essence, the foul, tar-like substance coats her skull as the last of it is squeezed out on her. There is a moment of silence, then, and the demoness realizes that she's expected to break it
@@.azriSpeech;"T-thank you, m-mistress"@@
She is met with a sharp tug of the leash, making her whimper as the infernal implant digs into her neck, pain injected directly into her nervous system.
@@.arziSpeech;"...f-for... the honor... of servicing y-you. Thank you for letting me... ghh... taste your essence."@@
The archon doesn't seem pleased with the reply, and the pain keeps building up, increasing exponentially. Her fur ruffles, her claws twitching uncontrollably.
@@.arziSpeech;"Hah... f-for the a-honor... a-ah... hhghh... the honor... f-for the... ghnnn!"@@
Her voice rises into a shriek, a keening, tortured wail. She can barely speak anymore; the pain is that great. But even that is no excuse. The bump that is the implanted collar moves, writhes beneath her skin, spreading a thousand tiny needles into her flesh that overload her nerves with more of that agony; tailor-made just for her.
@@.azriSpeech;"S-STOP! PLEASE, STOP, I CAN'T-!"@@
When she can take no more, Azri'Elis collapses to the ground, convulsing and spasming. Only then does it stop.
@@.archonSpeech;"Perhaps next time."@@
The archon turns towards you, as an actor . She is as beautiful and terrifying as the first time you laid eyes on her, her presence an oppressive weight. You don't have to suffer it for long; the dream quickly begins to dissolve, as if you were being dragged away by some invisible force.
<<if $karma >=0>>
When you wake up in your bed, you feel a strange, lingering sense of guilt.
<<else>>
When you wake up in your bed, you do so with a smile on your face. Knowing that, as you stand here, idly looking at the bland wall, Azri'Elis is getting her brains fucked out.
It is a rather pleasant thought~
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WakeUpFromDream]]</div>\True to her word, the vixen steps through the portal into your home the moment she's free, bag slung over her shoulder, eyes fixed on the task ahead.
@@.nyxaSpeech;"Well, show me."@@
She doesn't waste time with pleasantries. You lead her outside, where the void stretches beyond your little island of safety. Azri'Elis sits juuust where you had left her.
At your approach, her eyes lift. The look she gives the vixen is sharp, alert... nothing like the vacant, glassy stare she'd worn in the sand yesterday. It stops Nyxa in her tracks, her fur visibly bristling as she stiffens under the weight of that otherworldly gaze.
@@.nyxaSpeech;"Ah, eh... s-salutations! I'm Nyxa, healer and caretaker from the Order of the Veilwalkers. I... I'm here to help."@@
She clears her throat, trying to shake off her unease, but her eyes never stray too far from Azri'Elis. The sight of the immense figure, her skeletal face framed by the eerie glow of her eyes, the unnatural aura that surrounds her... it all sends a shiver down Nyxa's spine.
@@.nyxaSpeech;"You must be Azri'Elis, right?"@@
The silence is heavy. Azri'Elis remains as quiet as you are used to, but the pierce gaze lingers heavily on the vixen for a few more long seconds... At last, her attention drifts away, returning to the void, and Nyxa remembers to breathe again.
Nyxa looks at you, as if searching for confirmation, and you just shrug.
@@.playerSpeech;"She's not much of a talker, don't worry about it."@@
@@.nyxaSpeech;"She... she's a lot bigger than I expected. Books don't quite make them justice."@@ Just because someone looks dangerous doesn't mean they are... she knows that better than most.
Still, that self-preservation instinct makes her cautious. She takes a slow breath, trying to shake the discomfort.
@@.nyxaSpeech;"I'm coming closer. Is that alright with you?"@@
No reaction, but Nyxa insists on communicating her intentions in advance, no surprises or sudden movements.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Watch from a distance |WatchDistanceNyxaAzri]]</div>\
<<set $azriNyxa to 1>>Nyxa sets down her bag and removes her gauntlets, readying herself for the task ahead. Inhale... exhale. There is nothing to worry about, you are here with her.
Muttering a quiet incantation under her breath, the vixen sharpens her senses, attuning to the energy that pulses around Azri. The void surrounding you presses uneasily, but she's faced this kind of work before, even in the midst of hostile or unfamiliar forces. A vaaltar, however... that's truly new. Not the usual target of her skills for sure.
@@.nyxaSpeech;"I'm going to try read your state... Just sit still."@@
You watch as the healer uses her hands to feel around Azri'Elis, starting at her flat, spiky chest, feeling her ribs and sternum, tracing the shape of her ribcage.
As she continues, a growing uncertainty shows on her face.
After a few seconds, she pulls away, clearly unsettled. She quickly reaches for her head, cupping her bony cheeks before reaching for her horns.
@@.nyxaSpeech;"I need to... check something, o-one moment."@@
She returns to her bag, fumbling through it until a leathery tome emerges from its depths. The cover is worn, the edges curled, and not just from abundant use. The thing is older than you and Nyxa's whole lifespans combined.
She flips through the pages with quick, almost impatient movements until she finds the section she's looking for.
Her eyes scan the aged parchment, fingers trailing along lines of text describing the vaaltar. She mumbles softly as she reads, brow furrowing deeper the longer she studies.
@@.nyxaSpeech;"This isn't right..."@@
She glances at Azri'Elis, then back to the book, flipping another page. She then turns towards you, the confusion evident in her gaze.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask what's wrong |ThingsHere1]]</div>\You ask, unable to keep your worry from showing too. And she explains.
@@.nyxaSpeech;"Unlike most living creatures, vaaltars are composed mostly of energy. Their origins are unclear, but it's theorised they stem from the primordial essence that was born along with reality itself, rather than evolving like ordinary life. "@@
@@.playerSpeech;"Like archons."@@ You remark, and she nods.
@@.nyxaSpeech;"Yes, like archons. They are creatures of the void, which is why they sustain themselves on the energy of living beings rather than physical nutrients... "@@
She pauses briefly, collecting her thoughts. Her knowledge on the subject is impressive, though not entirely relevant right now.
@@.nyxaSpeech;"Alright. You know that, unlike archons, vaaltars are partially physical. That lets them linger in the material world without reality itself 'osmosing' into them and tearing their forms apart. But as any creature so deeply rooted in that chaotic, primordial energy, they need a constant connection to it... and I... I simply cannot feel it!"@@
She looks at you, not sure if you follow the magnitude of the implication.
@@.nyxaSpeech;"Without a constant connection, just keeping their forms together takes a massive toll on them. Just as you need air to live... they need to be constantly breathing in that... energy, that connection. Being severed from it is catastrophic for them, it's mostly how you deal with the hostile ones, right?"@@
You nod. You... may recall studying vaaltar anatomy at some point, but it is a distant memory, and the details are a bit hazy. You nod again, for good measure. To truly seem like you are following along.
Nyxa's tails flick nervously as she exhales, rubbing her temples. Maybe she's mistaken. Maybe she wasn't properly attuned... she's never examined a vaaltar before, after all. Of course, there's no way Azri is completely severed! Otherwise, she would have already dissolved into a wisp of smoke. Yet... she's still here.
Nyxa meets her gaze, eyes locking with the flickering embers in Azri's sockets. Truth be told... she isn't that far from that wisp of smoke, is she?
@@.nyxaSpeech;"I might not be reading it right."@@
She takes a slow breath, shaking out her hands as if to dispel her uncertainty, then moves back toward Azri'Elis.
@@.nyxaSpeech;"I'm going to try again, alright? Just... hold still."@@
Azri'Elis does not react. All the same, Nyxa approaches with the same caution as before, keeping her distance until she can sense the energy that radiates from the Vaaltaar, rather, the absence of it. She reaches out once more, hands hovering over the bone-white expanse of Azri'Elis' skull, her chest...
@@.nyxaSpeech;"Nothing. Not that I can find. It is a part of her had been excised, or..."@@
Azri then speaks, for the first time since she's been here, making Nyxa squeak and jump back in fear, tails ruffled and ears standing on end over her head. It's not because her voice is loud or intimidating, but because it's unexpected enough to be frightening, she had her back turned on her at that precise moment.
No, the voice is painfully thin, a sound that should not exist without the magic to sustain it. A breath without breath. A voice that barely clings to the shape of words.
@@.azriSpeech;"Can it... heal?"@@
Nyxa glances at you, both of you startled by the sudden comment.
@@.nyxaSpeech;"Can it heal...?"@@
The question hangs there, delicate and strained. A long, dark finger lifts, slowly, toward the book that Nyxa holds, as if it were the last hope, the only thing that could answer the desperate query.
@@.azriSpeech;"What... does it say? Does it... say anything?"@@
Flipping through the pages again, Nyxa struggles to find something to contradict her first assumptions. If anything, the more she reads, the more it seems to confirm she was right.
@@.nyxaSpeech;"I... I don't think it's something that can heal easily. And it's not something I can treat, not with my methods. The damage is beyond my expertise."@@
A moment passes, and just as Azri'Elis is about to return to her lethargic, given-up state, Nyxa adds some words, trying to provide a semblance of hope.
@@.nyxaSpeech;"It should not be impossible, with the right... catalyst."@@
That captures her attention again, her eyes, dim and flickering, now focused on the healer.
@@.nyxaSpeech;"So... alright. Again, this isn't exactly my field... beings born of the Void are far outside my usual studies. T-this very book is mostly about how to kill them; I don't think the Order has spent much time researching how to preserve them. But in theory... based on what we understand of magic, it should be possible to restore the connection. If you place a similar entity nearby, something else born of the Void, their presence could act as a conduit. That same osmosis might help, allowing the dormant magic to draw from their essence, like... Um. Picture a flame rekindling from a nearby ember."@@
She glances down at the book again, as if seeking reassurance from the words, but there's none to be found.
@@.nyxaSpeech;"Is just that, those that originate from the void are... rare. Far too rare to try these experiments, and they are usually averse to reality. Vaaltars, archons, vermis, lumaris... none of them are common. Or easily approached."@@
Her eyes flick to yours, searching for some form of validation, a quiet plea for reassurance.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[There is no way you are bringing any of those things here |ThingsHere]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe you can help her. The archon was positive you had a connection to the void...? |ContinueNyxaAzriArchon]]<img src="Images/Icons/RedEye.png"></div>\You speak with a firmness in your voice that leaves no room for interpretation. You are not risking such a thing, not with all the chaos that would ensue. Not when her existence here is already a secret, a danger.
It is not happening.
At that, Azri'Elis seems to lose her interest in the conversation and returns her gaze to the familiar patch of sand.
Nyxa gives a sigh, closing the book, then tucks it under her arm.
@@.nyxaSpeech;"I... of course this is all just speculation. Again, you are the first Vaaltar I have examined. Perhaps it will heal on its own, given enough time. I am sorry I can't offer anything else."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaAzri]]</div>\The dreamlike sequence has since become blurry, but you still recall the conversation. The archon seemed impressed with your gifts, whatever their true nature may be. And you were compatible with the archon at the very least.
You trust Nyxa to your core, but still, you decide against involving her with this. There is no need for her to learn that you are not entirely human; it could draw unnecessary attention and complications.
Resolute to try and aid Azri'Elis however you can, you take a step closer and kneel next to her, speaking with conviction.
@@.playerSpeech;"I'll help you. I have an idea of what might work."@@
Azri'Elis nods slowly, seemingly content. Placing her trust in you is not much of a decision, she has no other choice. She is glad you are willing to at least try something, whatever it is.
Nyxa frowns, a little confused, and turns to look at you.
@@.nyxaSpeech;"Help how...?"@@
You hesitate for just a moment before shaking your head.
@@.playerSpeech;"Just something I'll have to figure out. Don't worry about it."@@
Nyxa's frown deepens, her ears twitching with quiet concern. But after a moment, she exhales and gives a slow nod.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueNyxaAzri2]]</div>\
<<set $woundsAzri to 3>>
<<set $azriPoints ++>>That concludes it. Slightly downcast as well, Nyxa looks at Azri'Elis one last time before turning toward the door. Her steps are heavy, reluctant. She knows she cannot offer more, but she's not used to being unable to help.
Azri'Elis does not acknowledge your departure. The faint rustle of the sand as she adjusts her position again is the only sound she makes, her gaze fixed on the sand as if it holds some forgotten memory.
Nyxa pauses at the door, glancing back once more.
@@.nyxaSpeech;"I'll keep looking. If there is something I can do, I will let you know."@@
You nod, appreciative, and watch her disappear into the darkness of your house. A moment later, she is gone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\That seems to conclude it, and Nyxa throws the book back in the bag, getting ready to leave.
@@.nyxaSpeech;"Whatever it is that you are thinking... be careful."@@ She then turns to face Azri'Elis again. @@.nyxaSpeech;"And... I hope you recover soon."@@
Azri'Elis nods again, seemingly having recovered some of her spirit.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|LivingRoom]]</div>\
<<set $basementEnergy to 1>><div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[How is he holding up? |aboutAzriOrion]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tease him a little|TalkAzri]]</div>\As she finishes her quick inspection of the space... still somewhat searching in vain for any splash of color that could make it feel just a bit more alive, you, in turn, study her in return. She's a tiny thing, with that kind of bouncy, lightweight presence to her that makes you imagine she'd go flying a few feet if <i>someone</i> kicked her hard enough...
But surprisingly, it's not her innate, highly kickable nature that has caught your attention, but rather, the way her little rump sways as she walks, the way her cute paws make contact with the stone floor with a satisfying pitter-patter. You wonder, idly, if there's a way to convince her to lie on her back for you, and let you have a look at what she's got between her legs. Or a huff of that bushy tail of hers, merely out of curiosity...
You shake your head, dispelling your lewd thoughts. Are you actually getting aroused by this blue puffball? Even monsterfuckers have standards, you tell yourself. There is pride in taming a fearsome beast, in conquering a dragoness' heart, or making a powerful demoness submit to you in the lewdest of ways. But this tiny, fluffy, innocent creature? To even consider corrupting her would be an act of pure, unfettered depravity.
You could offer her something to eat, get to know her better while that... book? returns to pick her up. Surely, that's the only thing a decent human would do! Maybe some headpats, if she wants them.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A cat is fine, too |WantFuckYuumi2]]</div>\It can't be helped. You horny fuck...
Sure, maybe she's not nearly as exciting as that hypothetical dragoness or demoness, but she's still a cute, fluffy, furry, feline thing. Why is it that sometimes, the forbidden is the most enticing?
That sometimes, the lines between the adorable and the sexually appealing blur and blend?
This creature, which should be only on the receiving end of either headpats or a swift kick to the rear, is somehow also at the receiving end of your growing erection.
You can't help it... but for now, you decide to take things slow; you cannot just lunge at her and fuck her like a beast. Well... technically you could, but you are not <i>that</i> far gone. And to be completely fair, you feel like she'll be rather easy to manipulate. Doesn't look like the sharpest tool in the shed.
@@.yuumiSpeech;"...Hello! Haha, watcha' staring at? Is there something on my face?"@@
@@.playerSpeech;"Ah, no, sorry. Was lost in my own thoughts for a moment."@@ You apologize, shaking your head again. She must have been talking about something you did not care much about. @@.playerSpeech;"Come, you will be more comfortable in the living room. We can wait for your... companion there."@@
Again, Yuumi seems happy to be given a chance to get off the cold ground. She seems happy with anything, to be fair. So she follows you into the living room, and there, she is quick to jump on the sofa; one of the very few pieces of decent furniture in the entire house. Despite being the living room, it's, like the rest of the house, fairly dull.
@@.yuumiSpeech;"Much better! This place is so cold, how do you not freeze in here?"@@
@@.playerSpeech;"It's not that bad. You just have delicate paws, that's all. And probably not used to walking on hard stone floors either, right?"@@
You ask, as you sit down next to her.
@@.yuumiSpeech;"Right! The ground is usually a lot more welcoming- also I've been getting more and more comfortable flying around with book so..."@@
She stops at that, suddenly looking downcast.
@@.yuumiSpeech;"Book is my friend! I swear I didn't want to scratch that page, I didn't! Sometimes I can't control that... You think he will forgive me soon?"@@
You have no fucking idea. You hope you are given just enough time with her to at least have a little fun.
@@.playerSpeech;"Of course he will. Probably just trying to teach you a lesson."@@ You say, trying to sound reassuring. Not sure why you care. @@.playerSpeech;"After all, friends forgive each other... That um... Book, will be back for you soon."@@
@@.yuumiSpeech;"I hope so... Book has never done nothing like this..."@@
She sighs, trying to dispel the negative feelings. She's here now, and you seem like a nice person... A potential friend! That makes her remember, you haven't actually answered her previous question.
@@.yuumiSpeech;"Oh! You didn't answer me back there, would you like to be my friend, then? Pleeeeeease?"@@
She asks, her already big eyes turning even larger as she begs. You are not even sure why labeling yourself as her friend even matters for her, but it seems to be a big deal for the small feline.
This... Could be the perfect opportunity to introduce her to your... activities.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Friends need to go through a special kind of bonding ritual, dont they? |WantFuckYuumi3]]</div>\
<<if $milk == 2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Good friends milk each other, don't they? |MilkYuumi1]]<img src="Images/Icons/RedMilk.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |MilkYuumi1]]<img src="Images/Icons/RedMilk.png"></div>@@
<</if>>@@.playerSpeech;"Hmmm... I'm not sure. Being my friend is quite the commitment. You seem like a good kitty, don't get me wrong, but to <I>actually </i>be my friend... Hmmm... not so sure about that?"@@
@@.yuumiSpeech;"What? Why not?"@@ She fires back immediately, a small pout forming on her face. Why does making friends always feel so needlessly complicated? There is always an issue, she's too claw-y, too magic-y, too...
@@.yuumiSpeech;"I'm really good at being friends! I'm nice, and I'm fun, and— and I can be helpful too! Just ask Norra; she's never complained about me at all!"@@
That last one may be a bit of a stretch, but she won't mention it. Norra has only complained a little bit. A very, very small number of times. Surely her good deeds outweigh her mischief by a wide margin... at least a thousand to one! So insignificant, barely worth mentioning.
@@.playerSpeech;"Well... It's not that. But as you surely know, friends need to go through a special ritual before they can be considered such. I'm just not sure you are ready to go through that ritual just yet."@@
@@.yuumiSpeech;"A ritual?"@@ She asks, tilting her head. She's never heard of anything like that, of course, but she quickly realizes admitting that might not help her case.
@@.yuumiSpeech;"Oh! Of course! I thought you were talking about some... other ritual. Yes. <i>The</i> ritual! Haha."@@
She laughs a bit too quickly before brightening up again.
@@.yuumiSpeech;"Soooo... what kind of friendship ritual do people do around here?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Friends need to go through a special kind of bonding ritual, dont they? |WantFuckYuumi4]]</div>\You pretend to think for a few seconds before you reply, as if deeming if she's ready for the <i>ritual</i> or not. The hesitation only further stirs her eagerness to prove herself, without really knowing what kind of commitment this ritual will require of her.
@@.playerSpeech;"Well, not sure how it goes in... wherever you are from, but here, the... friendship ritual"@@ It sounds so stupid you hesitate to even say it. Whatever, if it means you'll get to pet that soft fur of hers (and other, juicier bits) @@.playerSpeech;"...Involves a very particular kind of petting"@@
Petting? She... likes petting. A lot. Having a hand on her head, fingers gently rubbing behind her ears, or scritches to her chin... She smiles, confident in her abilities to handle a few rubs.
@@.yuumiSpeech;"Petting, huh? Heheh, that sounds easy enough!"@@ She chimes, hopping on your lap, ready for the usual treatment. @@.yuumiSpeech;"I'm ready! Pet away, new friend!"@@
She settles right on your tent, the pressure of her body on yours sending a jolt of electricity up your spine. If only she were just a tiny bit bigger... big enough to accommodate your cock without splitting in two...
She looks at you expectantly, but the pets don't come just yet.
@@.playerSpeech;"I like your attitude, but this is a special kind of petting. One that is meant to test the trust and loyalty of the could-be-friend in question. You'll need to trust me, Yuumi, if you want to be my friend."@@
@@.yuumiSpeech;"Special?"@@ Her tail twitches, and her ears perk slightly, the previous confidence waning for a fraction of a second before coming back. @@.yuumiSpeech;"I mean, I trust you! You seem really nice. So go ahead, I won't move a muscle! Oh, I'm supposed to pet you later as well? Or do we take turns? I'm not sure how your rituals here work..."@@
@@.playerSpeech;"Shh. For now, just... let me do the petting."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pet her head... |WantFuckYuumihead]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pet her back... |WantFuckYuumiback]]</div>\You let your hand rest on her head for a moment before sliding down her neck, slowly tracing the curve of her spine until you get to her fluffy tail.
No matter how eager you are to dig beneath her tail, you keep the touches light and innocent at first. You don't think she has ever been touched in the way you are about to, and so you need to make sure she's relaxed, that she's receptive to the idea of being <i>petted</i> in that way.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep petting her |KeepPettingYuumi]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Move to her stomach |MoveStomach]]</div>\First, you start with her head, a soft, slow stroke down the back of her ears, as you would with any other feline. The light-blue fur is, just as you expected, incredibly soft and warm; it feels exactly like you imagine a cloud would feel.
She doesn't make any comments, but the way she raises her head, pressing against your hand herself, is enough of an indicator that she likes how this is going so far.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep petting her |KeepPettingYuumi]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Move to her stomach |MoveStomach]]</div>\It's almost addicting, in a way. You momentarily lose track of time, lost in thought as your hand seems to move almost on its own, idly going up and down her diminutive frame.
What little tension was in her has since faded completely, and you can feel the quiet rumbling of her chest reverberating right against your crotch.
@@.yuumiSpeech;"Mmrh...~"@@ She lets out, her voice soft and her eyes closed. @@.yuumiSpeech;"I like this friendship thing you have around here. You think you could scratch behind the ears again? I usually can't reach there too well. Oh, am I supposed to stay quiet? You haven't said anything. Is that is part of the ritual too."@@
You don't really mind her talking, even if, admittedly, she can get a bit... wordy. You are fairly confident she'll not be as chatty once you start petting those more vulnerable spots of her, although her reaction to such a thing... you can't quite predict.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Move to her stomach |MoveStomach]]</div>\Your hand drifts lazily to her side, but you don't give that part of her much time in the spotlight. A mere convenience as you reach for her belly, her fur, if at all possible, growing even softer...~
Now, while she doesn't object to the change in location, her belly is a bit more ticklish than the rest of her body. Even if she doesn't grasp the full implications of why her body would react this way; her stomach being a lot more vulnerable than her back and as such any stimulation there has to be carefully analyzed to see if it's friendly or hostile, but she does feel the immediate impact regardless.
@@.playerSpeech;"We are getting closer~"@@ To where, she is still not entirely sure. Your fingers meet the tiny nubs of flesh concealed by the coat of white fur, and you make sure to pay them special attention... one little flick here, one squeeze there...~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach for her pussy |KeepPettingYuumiPussy]]</div>\
In the end, you reach the main attraction. The only real reason you invited her in. All the petting leading up were nothing but a way to help her relax for the main event, to help her mind get accustomed to the idea of your hand exploring the entirety of her body. That way, your fingers reaching the lips of her small, untouched pussy don't feel as out of place as they would have had you simply lunged at her from the very start.
@@.yuumiSpeech;"M-meow?"@@ Her fur stands on edge as a powerful shiver makes her body twitch on top of you. @@.yuumiSpeech;"Is this- Meow!"@@ She lets another adorable little noise out when you trace the entire length of her sex (a rather short journey, in all fairness, but the sensations are no less intense for her), before you reach her tiny, hooded clit.
@@.playerSpeech;"Ticklish here, aren't we? This is all part of the ritual still. Do you want me to stop?"@@
@@.yuumiSpeech;"Uuuuh..."@@ She mumbles. @@.yuumiSpeech;"N-no, I... It's a bit weird, but... I trust you! Just... keep doing the friendship s-stuff."@@
In her mind, this must be close to the end. Surely the petting here, in this uncomfortable spot, will not linger for much longer. She closes her eyes, trying to ignore the strange tingling in her body, the little jolts of energy that make her claws flex in and out every so often.
But of course, it keeps going. You give her pussy a <i>lot</i> more attention than any other far less interesting body part, and her breathing becomes heavier and heavier as the moments pass.
@@.yuumiSpeech;"Th-this is... meo-ooh... taking a while... h-haha. Are you sure- Are you sure I'm doing okay? I'm not... squirming too much, right? I can't... help it"@@
@@.playerSpeech;"You are doing wonderful, kitty. We are going to be such good friends after this...~"@@
That reassurance is all she needs to hear. She just has to hold on a bit more.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |MoveStomach2]]</div>\And just like that, she is yours to use as you please. No penetration whatsoever, but the friction on her clit and teasing of her entrance are already enough to get her panting and squirming in your lap. Her tiny claws dig into your clothes, not out of any desire to harm but because the stimulation is just too much, the new sensations she is feeling causing all sorts of weird reactions.
@@.yuumiSpeech;"I-I feel... Mew! Is this our friendship forming? Is that what it's supposed to f-feel like?"@@
@@.playerSpeech;"Mmh, quite so. Such a smart kitty, you are."@@ you chuckle. She's so innocent it's impossible not to play along @@.playerSpeech;"What you are feeling is the bond between us getting stronger and stronger. It is a special kind of connection, and not everyone is capable of feeling it. You should be proud of yourself."@@
@@.yuumiSpeech;"I... am! I am, it's just... It's a lot! I've never felt like this bef-fffffore. I'll... Meow... I'll tell Norra and Book when I meet them again. I should teach them too!"@@
That will be quite the interesting scene, for sure. But you keep that thought to yourself, focusing on the soft and warm piece of fluff that lies on your lap instead. You can feel her wetness on your fingertips now, her arousal building up with every passing second. You move your thumb to her clit, rubbing in small, slow circles while the rest of your fingers focus on her entrance, gently spreading her lips but not quite pushing in yet.
So much... so many sensations coursing all at once. There is also the scent... Something she cannot quite place, coming from the inside of your pants. If she didn't know any better, she would swear it is... Some sort of... Fish?
She has trouble concentrating on the scent. On anything, really, as your bond becomes a tangible thing within her. Something big is about to happen, something... Truly magical~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |MoveStomach3]]</div>\Her orgasm is fast approaching, and you are going to help her ride it, all the way to the very end~
Your free hand, keeping a hold of her head to keep her still, moves down to cup her jaw, and, right as a shaky moan escapes her, you slide your thumb right into her mouth.
@@.yuumiSpeech;"Wha— mmgh!?"@@
There, nicely tucked against the soft flesh of her tongue, your finger now becomes the pacifier she so desperately needed to muffle the moans and meows that were spilling out of her.
@@.playerSpeech;"There, there, you can suck on that if you need to."@@
She's not entirely sure why she needs to suck on anything, but it does help her to focus on something other than the burning feeling between her legs, so she latches on to the thumb with desperate abandon, her small fangs grazing the skin as she sucks on it.
Thirty seconds or so are all it takes for her to realize that indeed, she absolutely needs to suck on something; whatever this weird friendship ritual is, it's making her entire body feel on fire. The pressure builds and builds, and then, you give her clit a gentle flick and-~
Her brain nearly short-circuits. She's never felt something so intense, so sudden. It's an explosion of pleasure that starts in her pussy and spreads to the rest of her body like a wildfire, and all she can do is let your thumb be the recipient of her confused little moans.
Her orgasm passes quickly, but after it washes over her, she's pretty much a ragdoll on your lap, her small frame shivering occasionally as the last few waves of pleasure course through her.
@@.playerSpeech;"Are you alright, kitty?"@@ you ask her, gently running your hand all over her body again, from head to the very tip of her tail.
@@.yuumiSpeech;"I... I...m n-not sure... what happened... Did I... are we friends now?"@@ she mutters, a small string of saliva falling from the corner of her mouth now that your finger isn't there to contain it.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Give her some much-needed aftercare while you wait for the book to hopefully return |WaitYuumiBook]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...breed her|BreedYuumi][$karma-=2]]<img src="Images/Icons/RedEvilKarma.png"></div>\She has accomplished her mission of becoming your friend; the only problem is, she no longer has any energy left to enjoy the benefits of it. Whatever those could be, anyway. She's so tired, so confused about the whole ordeal, that all she can do is lie there, like a deflated balloon, as you gently rub her back.
All the while, you keep pushing the urge to just flip her over and use them as a stress-relief toy to the back of your mind. You already did much more than you should have... and hey, maybe, you'll be able to convince her to return at some point. It's crucial to not scare or traumatize the poor thing.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |WaitYuumiBook2]]<img src="Images/Icons/RedTime.png"></div>\You didn't mean to escalate this any further. You didn't mean to take the limp creature in your hands and flip her on her back, trapped between your strong hands and the cushioned surface.
You didn't mean to spread her legs apart, revealing the soaked slit you've been working on for the last few minutes, and you certainly didn't mean to grab your throbbing erection and press it against that tiny entrance.
Of course not! Even with all the slickness and arousal you coaxed out of her, there is just no way your cock could ever fit without ruining her forever... You've seen how tight she was when you were using nothing but your fingers.
It is why, no matter what, you knew you had to avoid using her tiny little body as a cocksleeve. It would be deeply, <i>deeply</i> immoral of you. Manipulating her in the first place like you did is already wrong... you cannot escalate it any further.
@@.yuumiSpeech;"Uuuuugh... w-what are you... doing?"@@ she manages to mutter, still not entirely sure what is happening. Surely, this has to be over now, she just felt something new and weird. Surely, it must mean that your bond has formed, and she'll get that much-needed break before enjoying the actual benefits of said friendship. Up until now, she didn't think it possible; that she could get tired of petting...
@@.playerSpeech;"Just... finishing the ritual. Don't worry, you are doing great. Just keep being a good kitty and take this for me~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BreedYuumi2]]</div>\Eventually, book comes back, looking... agitated? It bumps against the door a few times, slow at first, but then faster and more aggressively, to the point you fear the small object would somehow tear it down.
Yuumi looks in the general direction of the noise; you are fairly confident she had fallen asleep, and that the sound woke her up.
@@.yuumiSpeech;"Nhhhhh..."@@ she groans, as she stands up from the spot of moisture she had created in your lap. @@.yuumiSpeech;"B-book? Is... Is that you?"@@
You gently place her on the couch and stand up, walking towards the entrance to check. You should probably be wary of this thing, an object (or a creature) able to pop into this private sanctuary of yours, but you are convinced that maybe, with the right words, you could convince them to come back again.
By the moment you open the door, the book <i>rushes</i> to Yuumi's side, horrified by the state of its companion. It knows exactly what has transpired in its absence, and it's not happy about it.
@@.yuumiSpeech;"Book? Y-you are not mad at me anymore?"@@
The book wastes no time with her nonsense. It just closes on her back, like a pair of oversized tweezers, and gets ready to warp away.
@@.yuumiSpeech;"Hey! What's the rush now?! $playerName here and I did the friendship ritual and now we are friends an- eeep!"@@
The book doesn't wait a second longer. It vanishes in thin air, taking the little cat along with it.
It will explain exactly why they will not be coming back to this cursed place the moment they are in a safe spot.
@@.playerSpeech;"Heh, what a dumb cat..."@@ you mutter, closing the door once more.
You are not sure you'll ever see her again. You are not even sure you want to see her again. She was just a fun distraction, but you are certain she would easily get annoying after a while.
For now... Your bed awaits.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi]]<img src="Images/Icons/RedSleep.png"></div>\No amount of foreplay could have prepared the tiny creature for what her newly made friend put her through. The initial stretch alone looked agonizing, the outline of your cock so detailed and pronounced on her belly that even the different parts of it were distinctly visible... but the worst part has to be how sweetly she endures this torment for you.
Torn between forced pleasure and deep-seated pain, she somehow convinces herself that this is what she must do in order to gain a new friend. A friend that she won't even get to see again, in truth. Not just because of book (who, already having realized its mistake, is on the way), but also, because of you. She is a decent fuck, but not worth a lot more than that. The only reason you tolerated her silly antics for as long as you did was because you were trying to get her exactly where she is now.
Nothing but a dumb, gullible creature, a rather noisy one at that, too. Friend this, friend that... how about you pump a friend or two into her womb and see how she feels about that?
@@.yuumiSpeech;"Ow... meo-ow! Mmmew... Are we... almost done? I... don't think I can take much more..."@@
@@.playerSpeech;"We have to finish the ritual, kitty. But I'm- we are almost done~"@@
Quite so... not your proudest fuck but her extremely tight pussy has done its job; you feel ready to explode. With a few final, powerful thrusts, you push all the way into her, knocking the air out of her lungs by force of cock alone.
@@.yuumiSpeech;"MeoooooOOOOOOOooow!"@@
One jet of cum is enough to bloat her her tiny womb, but more keep on coming... that adorable bump will stay with her for quite a while. And if you are lucky, maybe even a few months...~
<<if $cumSkill >=4>>\
<div class="passCheck">\
It should be impossible for your sperm to knock her up, even less so to carry the child to term; she wouldn't survive the labour. But of course, your potent cum finds a way to impregnate her anyway, to pass the right genes and give her a nice litter of kittens. If she survives the ordeal, then she'll have all the friends she could ever want!
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Icons/PregIcon.png"></div>\
<img src="Images/Other/Preg1.png" class="resizable-image" alt="PregImg">
<<else>>\
<div class="failCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
Miraculously, she hasn't been put into a coma by the amount of meat you forced into her undersized pussy, but as soon as you pull out and come down from your orgasm, you can tell that she isn't quite there either. Her tongue is lolling, her eyes are glassy and unfocused, and the way her body is still twitching and shivering, like she's having a seizure of some sort... you've certainly pushed her beyond her limits.
@@.playerSpeech;"You did so well, kitty. We are definitely friends now. How are you feeling?"@@
@@.yuumiSpeech;"Fri...end..."@@
@@.playerSpeech;"That's right. Friends. And you know what friends do?"@@
@@.yuumiSpeech;""M...mmew...?"@@
@@.playerSpeech;"They clean up for each other. Open wide~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BreedYuumi3]]</div>\Book arrives sooner rather than later, having realized its mistake... that the little pocket of reality she left yuumi stranded into was not as abandoned as it first though. How would anyone live there? In that decrepit old house surrounded by nothing.
The image that receives it as it flies into the room is, however, faaar from what it had envisioned. She's not dead, but she's... well. Let's just say it didn't expect to find its companion lying on her back, mindlessly sucking a human's piss-slit clean, with a river of cum dripping down her freshly fucked cunt.
Without thinking it twice, the object shoots a bolt of arcane magic directly at you...
<<if $hunterSkill >=3>>
<div class="passCheck">\
...yet somehow, you manage to evade it, even with your back turned and your attention focused somewhere else entirely. You dodge at the very last second, but that's enough to make the projectile land straight into the cat instead, just like that, Yuumi is out for the night.
<img src="Images/Icons/General.png"></div>\
@@.playerSpeech;"Just like that, huh? You could have at least asked nicely..."@@
You reach for your blade, but the book doesn't give you time to unsheathe it. It grabs Yuumi by the scruff of her neck and in a flash of light, the both of them vanish from sight. Just like that, they are gone.
@@.playerSpeech;"...Friends. What a joke."@@ You mutter as you gaze at the empty spot on the sofa where, a few seconds ago, the small, naive familiar was having her entire world turned upside down. @@.playerSpeech;"Also. The fuck kind of protection does this place have if that little shit could just teleport here with no problem?"@@
You could ask Damlon about it... but you fear that somehow, it would lead to them discovering how you treated the intruder. Whatever, you tell yourself as you get ready to go to sleep. You doubt they will be coming back.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SleepYesYuumi]]<img src="Images/Icons/RedSleep.png"></div>\
<<else>>
<div class="failCheck">\
... it lands squarely on you. Who could even blame you? You were focused on the feeling of her cute little suctions as she struggled to draw breath, and did not expect the book to... what, teleport <i>straight</i> into your house and blast you with its magic?
<img src="Images/Icons/FailGeneral.png"></div>\
The attack is non-lethal, but it still sends you sprawling onto the couch, your head slamming against the armrest with enough force to give you a mild concussion.
...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |BreedYuumi4]]</div>\
<</if>>
By the time you regain your senses, the two of them are already gone... and, were it not for the traces of blue fur (and the very noticeable scent of sex), you'd be tempted to think it all nothing more than a bad dream.
@@.playerSpeech;"Ugh... my head..."@@
You take a few moments to gather your thoughts. How did those two even manage to reach you in the first place? This house is supposed to be safe from other planes, and yet, that magical creature managed to bypass all of its defences without even breaking a sweat?
Whatever. You could ask Damlon about it... but you fear that somehow, it would lead to them discovering how you treated the intruder.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi]]<img src="Images/Icons/RedSleep.png"></div>\Admittedly, nothing of what you wanted to do with this blue... thing could ever be considered normal. While it is true that there are no explicit rulings on your off-the-clock activities, you are fairly confident you'd be in deep shit if rumors ever spread about exactly what kind of feelings this cat produces in you.
So how could you possibly make it even more strange? Not worse, for sure.
Nothing can be worse than using this cute, naive creature as a stress relief toy... but that, at the very least, could be attributed to a sudden spike of arousal, to the need to empty your balls into something soft and warm. The fact that it so happened to be shaped like a cat is... well, you are not entirely sure how to excuse that one.
...
Let's just say you are a man of many tastes. And this one is too tempting not to indulge in.
@@.playerSpeech;"Hmm... I guess we could be friends, yes. I just didn't think you'd be that keen on the idea, considering we've just met. But if you are willing to be my friend, then..."@@
As if this were the most normal thing in the world, you reach for the increasingly confused cat and flip her on her back, exposing her soft underbelly, her chest, and most importantly, her tiny teats.
@@.yuumiSpeech;"Hihi, hey! What are you- Oh! Hihi!"@@
She giggles when your face gets closer to her belly and then squirms when your lips descend on her. She's not entirely sure what you are doing, but it tickles!
@@.yuumiSpeech;"Are you... um, licking me? Heh, h-hey, that— meoww?"@@
The moment your lips find their first target, a small, barely visible nub, Yuumi suddenly goes rigid. Again, you suckle on the tiny nub, waaaay too deliberate to be just a coincidence.
@@.yuumiSpeech;"What.... M-Mr. $playerName?"@@
@@.playerSpeech;"You said you wanted to be my friend, right?"@@ You let go for a moment to address her question... and now she looks even more puzzled than before. She did want to be your friend, but what does that have to do with you suckling on her teats?
@@.yuumiSpeech;"Y-yes! Of course, but... um... how does that... What does that have to do with, eh, t-this?"@@
Now it's your turn to look genuinely confused. Pretend to look confused, of course. You have to sell it, make her feel like she is the one in the wrong here. @@.playerSpeech;"Friends milk each other, don't they? That is a basic rule of friendship."@@
@@.yuumiSpeech;"M-milk?"@@
She likes milk. But she doesn't have any milk on her, so what could you possibly mean by that?
As if reading her mind, you interrupt her thoughts before she has a chance to voice them.
@@.playerSpeech;"You know how milk is produced, right? From these little things, right here."@@
You say, pinching the small nipple between two fingers and giving it a playful tug.
@@.yuumiSpeech;"C-come on! Haha, you are surely making fun of me! Milk comes from uh..."@@ She pauses to think. @@.yuumiSpeech;"...From..."@@
Bottles? Magic? She's not too sure now that she thinks about it; all she really knows is that Norra has milk ready for her whenever she's hungry for some, but she's fairly sure that she <i>doesn't</i> have another magical cat (or cats) around to produce said milk. That would be weird. How would Norra even feed those other cats? With more cats?
@@.playerSpeech;"It's alright. If you let me, I will show you. It's how we make friends around here, too... so it should be a two-in-one, right? You'll learn, and you'll also befriend me!"@@
@@.yuumiSpeech;"Mmmmhhh..."@@
Yuumi thinks about it for a few seconds. It felt a little weird, but everything you are saying seems to make perfect sense.
@@.yuumiSpeech;"O-okay! Go ahead, then! But if you are making fun of me, I will... I will be mad!"@@
@@.playerSpeech;"I would never do such a thing~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NotMuchDoYuumi]]</div>\Now it's no longer just about tasting the sweet efforts of her body... you also have something to prove. Which is why you go twice as hard, in pursuit of that elusive fluid.
For minutes on end, you bite and tweeze and suckle on those tiny teats, sometimes alternating between the six of them, sometimes focusing solely on a single one. Unfortunately, the cat is not lactating, and no matter how much you try to coax some milk out of her, all you succeed in doing is getting her squirming and giggling.
@@.yuumiSpeech;"Nhhhh... Meow! Pfff- Hahaha! I told you there is no— hihi, stop! See? Milk doesn't come from there, you silly!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[If she's not lactating, there is not much you can do... |NotMuchDoYuumi2]]</div>\
<<if $healSkill >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your magic to coax some magic out of her |YuumiLactate]]<img src="Images/Icons/RedHeal.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use your magic to coax some magic out of her |YuumiLactate]]<img src="Images/Icons/RedHeal.png"></div>@@\
<</if>>\It's clear that, no matter how hard you suck, you are not going to get anything more than a few cute giggles out of her. She's just not lactating, and no amount of force is going to change that. But there is still something you can do. Try to, at least.
The next time you swap your suckling lips for your squeezing fingers, you also send a gentle trickle of your magic through them, a tiny spark directed straight into her undeveloped mammary glands. Nyxa would be so proud (surely) if she saw the creative ways you put your healing magic to use. Not to mend wounds or cure diseases, but to coax some milk out of this itty bitty blue cat. The good kind of use for this sort of magic, in your humble but unprofessional opinion.
@@.yuumiSpeech;"Meow? Hey, hey, $playerName! I feel a... tingling on my— meow! What are you doing now?"@@
@@.playerSpeech;"Must be your body finally producing some milk..."@@
<div class="passCheck">\
You keep at it, feeding her teats your magic, sometimes losing your patience and biting and sucking again in the hopes of finally getting to taste some milk. It is exhausting; what would seem like a small feat requires a great deal of effort on your part, tiny, dumb, and gullible as she is, Yuumi is a magical creature, and modifying her body in the way you are attempting is no easy task.
<img src="Images/Icons/Heal.png"><img src="Images/Icons/FailHeal.png"></div>\
@@.playerSpeech;"Come on... you can do it, kitty. Your friend believes in you..."@@ You mutter, bitterness starting to creep into your voice. How is this so difficult? You feel a headache coming...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep trying... |KeepTryingYuumi]]</div>\Sadly, Yuumi's words are true. You have tried everything, but no matter what, you couldn't get a drop of the sweet nectar out of her. You keep trying regardless, hoping that by sheer force of will, it might work, but book arrives before you can achieve anything more than a saliva-coated chest and belly, and a few slightly reddened teats.
@@.yuumiSpeech;"Book!"@@ Yuumi announces happily as the object flies into the room in a hurry, making you let go of the feline and turn around. The object looks fairly innocuous... but all in all, it's still a magical, seemingly sentient object which somehow bypassed this place's defenses (twice).
@@.yuumiSpeech;"Are you not mad at me anymore? Look, I made a new friend!"@@
Book doesn't reply. While you are reaching for your blade, it sweeps in and, like a pair of oversized tweezers, grabs yuumi by the scruff of her neck, ready to warp away.
@@.yuumiSpeech;"Hey! What's the rush now?! $playerName here and I made friends while you were gone! Are you jealous or so— woah!"@@
The book doesn't wait a second longer. It vanishes in thin air, taking the little cat along with it. It will explain exactly why they will not be coming back to this cursed place the moment they are in a safe spot.
As for you... you are left in a rather precarious position. Unsatisfied, thirsty, and confused.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back to sleep |SleepYesYuumi]]<img src="Images/Icons/RedSleep.png"></div>\
You are about to give up. Sweating, muscles in your body you were not even aware of sore, and that promised headache has settled with such a spectacular intensity that you are not sure you could stand up if you wanted to. Her amused giggling and playful squirming have long stopped being cute and are now only adding to the irritation of said headache.
<div class="passCheck">\
You are about to give up, and to either toss her straight into the void just to be rid of her, or, at the very least, start using her body to blow some steam off, when the first droplet finally comes. So tiny that, at first, you are not even sure it's not just a drop of saliva, but the subtle, sugary taste is unmistakable. And she has felt it too.
<img src="Images/Icons/Heal.png"></div>\
@@.yuumiSpeech;"O-oh? I... Is that-?"@@
You don't even let her finish her question. With renewed vigor, you latch on to her teat, suckling with the desperation of a thirst-stricken man that has just found his oasis in the middle of the desert. The drops are still few and far between, but they are so flavorful that each one of them hits hard. They are sweet, disgustingly sweet, even. You have never tasted something like this before; it would be comparable to cotton candy or some sort of syrup, which is why, to the untrained palate, it is almost too much to bear.
But you have worked hard to get here, and you are not just going to... what, not enjoy the fruits of your labour?
@@.yuumiSpeech;"Ow... n-now this is very weird."@@ Indeed, she wasn't expecting milk to come out of her. Not at all, but even less so like this. In her mind, the most likely outcome would be a milk bottle popping out from a portal or something along those lines, not this. Does milk actually come from... <i>there?</i>
She'll have to tell Norra about this finding. She's not even sure how she feels about consuming this thing anymore.
@@.yuumiSpeech;"It's starting to feel a little weird... Like a tingling, and... Ow! Hey! N-no biting! That hurts!"@@
You are far past the point of caring. The amount of effort this took justifies your rather forceful methods.
And so you drink, one tiny drop after the other, focusing on the sickly sweet fluid instead of the pounding in your head, or the way Yuumi is starting to look a little uncomfortable. She's lucky you didn't just decide to fuck her in the first place. She's lucky you are not going to fuck her after this. Probably. Maybe. This has got you worked up, but also terribly exhausted.
Sadly, you didn't take into account the fact that her book companion thing would forgive her sooner rather than later. Still buried in her soft underbelly, you wouldn't have noticed its arrival had Yuumi not let out a joyful exclamation to announce its return.
@@.yuumiSpeech;"Book! You are back!"@@ and you can hear a trace of relief in her voice. The discovery was nice, but this was starting to be a bit too weird even for her. You let go, the object looks fairly innocuous... but all in all, it's still a magical, seemingly sentient object which somehow bypassed this place defenses (twice), and you are not sure what it can do.
You try to reach for your blade, but nearly fall over as soon as you stand up. You've been on your knees sucking on the teats of a cat for the last thirty or so minutes, and the abrupt shift in posture is not helping your already aching body.
@@.yuumiSpeech;"Are you not mad at me anymore? Oh, oh, did you know milk comes from cats? Isn't that... uh... hey hey, what are you doing? Why are you grabbing me like that? Why is everyone so grabby today?"@@
Book doesn't reply, nor does it bother to justify its actions. As soon as the feline is in its grasp, the pair of them teleport away from your dimension in a blinding flash of light.
@@.playerSpeech;"You fucker, come back here... ugh..."@@
With a sigh, you sink back into the couch, exhausted. You didn't get much of her milk, not nearly as much as you feel you <i>deserved</i> after the massive effort you went through to get it...
You'll think about what this means for the safety of the house later. For now, you merely want to drag your sorry ass back to bed and pass out.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |SleepYesYuumi]]<img src="Images/Icons/RedSleep.png"></div>\
@@.vaelSpeech;"$playerName."@@ the forgemaster begins, unusual solemnity to his voice.
@@.playerSpeech;"Yes, Vael?"@@
@@.vaelSpeech;"I have... Another job for you. One that I believe you can handle."@@
You arch a brow at that, but nod nonetheless.
@@.playerSpeech;"What is it?"@@
@@.vaelSpeech;"I require you to deliver a package to a most vexing, unruly, impudent..."@@ he goes on, listing what must be at least half a dozen more insults. @@.vaelSpeech;"...being of divine origin. It should be a most simple delivery, but I find myself unable to perform the journey myself as of this moment."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Poke some fun at him |FunVaelVyshandra]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept |AcceptVaelVyshandra]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Decline |DeclineVaelVyshandra]]</div>\@@.playerSpeech;"I find myself wondering if your 'errand boy' is only an excuse to avoid dealing with this yourself. I'll pass."@@
The gears in his joints groan, a low, resonant hum that betrays his irritation.
@@.vaelSpeech;"Very well. If you believe your services too valuable for this task, you are free to find other work."@@
@@.vaelSpeech;"Any hunter would be able to carry such a simple delivery. You are hardly irreplaceable."@@
And with that, he dismisses you.
You have important matters to take care of, anyways...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<<set $VyshandraJob to -1>>@@.playerSpeech;"Sure. Give me the package and the details... and I also expect a little something for my efforts."@@
You are given a travelstone, along with the package... but very little information about the delivery itself. According to him, the destination is guarded by powerful magic, making entry all but impossible. Fortunately, you are not expected to enter. Simply use the travelstone to reach the location, leave the package at the celestial gate, and depart immediately.
@@.vaelSpeech;"...she'll find it. She's expecting the package. When it fails to arrive on time, she'll check."@@
His voice still sounds a little strained.
@@.playerSpeech;"Fine. Still, I would appreciate a bit more detail about this... client of yours."@@
@@.vaelSpeech;"...The less you know, the better. I would not ordinarily ask this of you."@@
His gaze lingers on the package for a moment instead of meeting yours. An ornamental box, wood carved with delicate, swirling patterns, its seams lined with faintly glowing gold.
@@.vaelSpeech;"You needn't concern yourself with her, nor with whatever lies beyond that gate. Leave the package where I instructed, then return. That is all."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>\
<<set $VyshandraJob to 1>>@@.playerSpeech;"Oh? And why is that? Does she yell at you? Say mean things?"@@ you reply with a mocking smirk.
@@.vaelSpeech;"Her insolence has nothing to do with my incapacity to deliver this. Just-"@@
A sharp crackle of static cuts through the air, his voice catching for the briefest moment as though something inside him threatens to come undone. The silence stretches before he forces it back down... even though, when he speaks again, his voice still retains a hint of strain.
@@.vaelSpeech;"It is not worth discussing. Do the job."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept |AcceptVaelVyshandra]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Decline |DeclineVaelVyshandra]]</div>\@@.title;THE OUTER REALMS@@
You arrive in a dimension of unimaginable beauty.
Towering trees of crystal and gold spiral impossibly high into the heavens, their translucent branches shimmering with every color imaginable. Countless motes of radiance drift slowly from the sky like a rain of light, dissolving into the ground the moment they touch it. Vast fields of flowers, each unlike any you've ever seen, sway gently despite the absence of wind, as if to showcase their intricate, eternal beauty.
And ahead, standing apart from the idyllic landscape, are the celestial gates Vael mentioned.
Fashioned from gleaming white stone veined with gold and framed by towering pillars of the same strange crystal, the gates are immense... you shudder to think of the size of the being that would require such a grand entrance.
Yet for all its splendor, something about this place sets every instinct on edge.
A subtle pressure settles over your very soul, as though every part of your being knows it does not belong here. It begins as little more than an itch beneath the skin... an irritation impossible to scratch, but with each breath of this strange, fragrant air, it grows a little harder to ignore. The realm itself seems to reject your presence... Maybe that is why Vael didn't want to come himself?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Approach the gates |ApproachGates]]</div>\
<<set $VyshandraJob to 2>>
<<set $playerEnergy to "tired">>\You approach the gates in silence, trying to ignore the growing discomfort. Your footsteps become muted in the soft grass as you move... it does little to calm your nerves. Your eyes scan your surroundings; if a predator was to approach you, it could do so without a sound.
Still. If there were to be a predator here, it would probably be removed from the basic concepts you are familiar with. It would make little sense to look for shadows when the very light of this place seems to be alive.
...
You reach the door, and gently place the package down before it.
@@.playerSpeech;"Huh... so is that it?"@@
You whisper, to no one in particular. This all feels oddly anticlimactic... a little surreal. You expected... you are not quite sure what, but surely not to just drop a box and leave, even if that's what you were told to do.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Approach the gates? |ApproachGates2]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just leave |JustLeave]]<img src="Images/Icons/RedTeleport.png"></div>\You figure its for the best to just do as instructed and leave... The job is done, and the prickling sensation on your skin is becoming harder to ignore. With a last glance at the imposing gates, you turn back, ready to activate the travelstone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|PortalRoom]]</div>\Without even knowing why, you pick up the package again and take a few steps towards the gates. Vael mentioned a celestial being residing here, a female one at that... so maybe you could sneak a peek and get a glimpse of this mysterious being? Curiousity gnaws at your mind, almost as much as this strange sensation gnaws at your body.
Then, without a warning, the gates light up, the runes and patterns etched into their surface glowing with an intense, almost blinding radiance. A voice, monotone and devoid of inflection, echoes in your mind.
@@.lumariSpeech;"All things wither..."@@
A pause. The kind that invites to fill the silence with something of your own.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...what? |What?]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to come up with something... |TryComeUp?]]</div>\
<<set $passWord to "">>@@.playerSpeech;"What?"@@
The door goes silent, completely unresponsive.
@@.playerSpeech;"Huh..."@@
After a bit of waiting to see if it says anything else, you decide that there is little more to be done here. The dull ache is giving way to a rather painful sting, and whatever curiosity you have left is overshadowed by the need to leave.
You place the package back where it belongs, and activate the travelstone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|PortalRoom]]</div>\This must be some sort of password, an axiom, a fundamental truth of this realm, and a challenge to whoever wishes to enter...
All things wither...
<<set $passWord to "">>
<<textbox "$passWord" $passWord>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Present your answer |AnswerPassword]]</div>\<<if $passWord.toLowerCase() != "yet art remains">>
You present your answer, but it doesn't seem to be the right one.
The door goes silent, now completely unresponsive.
@@.playerSpeech;"Huh..."@@
After a bit of waiting to see if it says anything else, you decide that there is little more to be done here. The dull ache is giving way to a rather painful sting, and whatever curiosity you have left is overshadowed by the need to leave.
You place the package back where it belongs, and activate the travelstone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|PortalRoom]]</div>\
<<else>>
@@.playerSpeech;"...yet art remains."@@
Immediately, the gates give way. Without a sound, they slide open, revealing a vast courtyard beyond. The sight is enough to take your breath away, and for a moment, you forget all about the discomfort, the pain, and the eerie nature of this place.
It is a garden, of sorts, though no mere mortal could ever dream of cultivating something so beautiful. Flower beds of every color and shape stretch out as far as the eye can see, each one more vibrant and exotic than the last, a kaleidoscope of life that defies any sense of logic or harmony.
You aren't left to wonder who could have designed such a place for long. A voice echoes through the skies, musical and feminine, amused and coy.
@@.shandraSpeech;"Vael!"@@ the voice calls, as a form begins to materialize before you, @@.shandraSpeech;"At last. I was beginning to think you'd forgotten the way."@@
<img src="Images/Gods/Vyshandra.png" class="resizable-image" alt="Emeria" style="max-width: 60%; height: auto;">
As the words linger in the air, countless motes of light coalesce before the celestial gate, slowly weaving themselves into a graceful figure. An elk, immaculate in her elegance but dreadful in her sheer size, crystalline antlers branching like living light.
@@.shandraSpeech;"Oh. Who are you supposed to be?"@@
<<if !$unlockedGods.includes("Vy'shandra")>>\
<<set $unlockedGods.push("Vy'shandra")>>\
@@.unlockBox; NEW GOD UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AnswerPassword2]]</div>\
<<set $VyshandraJob to 3>>
<</if>>
With certain apprehension, you give her your name and explain why you are here. The creature might be somewhat cute, but you are smart enough to know that a "divine being", even one that looks like this, is better approached with care.
@@.shandraSpeech;"So that's the game we're playing today."@@ She laughs softly, though there is an underlying sadness to her tone.
@@.shandraSpeech;"Sending someone else in his stead? Vael knows that's not how our little arrangement works."@@
Her gaze wanders briefly past you, as though giving him one last chance to step out from behind a tree.
@@.shandraSpeech;"Mm. I ought to be offended. I almost am."@@
Turning her gaze back to you, she gestures invitingly.
@@.shandraSpeech;"Well, I shouldn't take it on you. At least you bring me what was promised."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hand it over |AnswerPassword3]]</div>\You hand over the package... what else are you supposed to do?
The goddess takes it with a thought, her magic wrapping around the box, giving you a playful smirk.
@@.shandraSpeech;"Hm... Let's see..."@@
The creature carefully opens the lid with a gesture of her will, reverently, even though she could surely just tear it apart with a thought.
@@.shandraSpeech;"Oh, oh!~"@@ she exclaims, in an uncharacteristically un-godly squeal of delight. Almost childlike, she draws forth what you recognize as a travelstone with a tendril of magic, for it is similar to the ones you have seen before. Except that this one is far more ornate, colorful, and obviously of a much higher quality.
@@.playerSpeech;"Is everything alright?"@@ you ask, a little confused by her reaction.
@@.shandraSpeech;"He always remembers."@@ she says, smiling to herself.
@@.shandraSpeech;"This one is beautiful. It'll hold together long enough to wander, to explore... perhaps even get a little lost. He knows how much I enjoy that."@@
She closes the box again and lets it float away, carried away by an invisible current.
@@.shandraSpeech;"Now, you should be on your way. The realms of the gods are wonderful places... but they were never meant for mortal souls."@@
Despise that, she allows you to linger for a bit longer. There's something else.
@@.shandraSpeech;"Do give him my thanks... and remind him that he can visit any time. That he is always welcome here. Whether he believes it or not."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Accept and be sent back |AnswerPasswordLeave]]</div>\
<<if $strSkill >=3>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to stay for a few moments |AnswerPasswordStay]]<img src="Images/Icons/RedStr.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to stay for a few moments |AnswerPasswordStay]]<img src="Images/Icons/RedStr.png"></div>@@\
<</if>>She's right, you can feel this place tugging at your very essence, not quite painful yet but the feeling of just... not belonging here is growing, and you have no doubt it could fester into something far worse if you linger.
You accept, your voice yet again losing itself into this place, and she gently pushes you back, your surroundings beginning to distort...
Just a blink, and find yourself back in your portal room, familiar yet dull compared to where you just were. You've come to expect a certain degree of discomfort whenever you traveled through dimensions, though this time its been so... devoid of any sensation at all that it leaves you confused, not quite sure if you have actually shifted or not.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|PortalRoom]]</div>\Before the creature has a chance to banish you from her realm, you decide to voice your desire to remain. Against the growing discomfort, the pain in your very essence, you want to stay... just a little longer.
@@.playerSpeech;"I would like to stay a bit more... I'm curious about your realm, and you. Would that be alright?"@@
She looks at you, the amusement in her eyes flickering into something a little more serious.
@@.shandraSpeech;"That would be ill advised. I know just how corrosive our presence can be. Don't you feel it already? The slow erosion of your very being?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe leaving would be for the best... |AnswerPasswordLeave]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can handle it for a little while |AnswerPasswordStay2]]<img src="Images/Icons/RedStr.png"></div>\@@.playerSpeech;"I think I can handle it... Just for a bit longer."@@
Her expression softens, who is she to deny your curiosity? She's no stranger to its pull.
@@.shandraSpeech;"I suppose. But you will voice your desire to leave, the moment it becomes too much to bear. I do not wish to be responsible for your untimely demise."@@
@@.playerSpeech;"Well, that's a relief."@@ You clear your throat, and try to ignore the uncomfortable sensation.@@.playerSpeech;"So um... Vael described you as a "divine being", but that's about all I have to work with. Who exactly are you?"@@
@@.shandraSpeech;"I go by many names. But Vy'shandra is the one father gave me. I was tasked with the creation and maintenance of all mortal realms."@@
There is no deception or dishonesty in her words, and yet they are so hard to believe. She does look the part, but there is no way Vael would have sent you before Vy'shandra herself without as much as a warning...
@@.playerSpeech;"You are Vy'shandra? The goddess of creation? He... he failed to mention that part."@@
She dismisses it with a toss of her head, as if the fact mattered little.
@@.shandraSpeech;"Vael and I haven't been on the best of terms lately. Oh well. I will indulge your curiosity. What is it that you would like to know?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What is her relationship with Vael? |RelationVael]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why does she need travelstones? |NeedTravelstonesVy]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Is she "The Eye", then? |IsVyEye]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Why does she look so breedable? |BreedableVyshandra]]</div>\
You've been dying to know, from the moment you accepted this job. The Forgemaster is not an easy man to read, and he's been even more secretive than usual about this delivery.
@@.playerSpeech;"About Vael... what happened? Why would you not be on good terms?"@@
The goddess seems to think about her answer for a moment, her six eyes drifting away from you to stare at the distance. The fields of flowers shift, move, dance without a wind to guide them... it is mesmerizing.
@@.shandraSpeech;"I know not. He was always my favorite. Curious to a fault. Forever did he question the nature of existence, never content with the answers given. We learned much from one another."@@
Her gaze remains fixed on the endless sea of flowers.
@@.shandraSpeech;"Mortals speak so often of eternity. They imagine it a gift. I wonder if it was ever meant for them."@@
As she speaks, her voice grows softer. She sounds almost... sad.
@@.shandraSpeech;"I know not when it came to pass. But I'm afraid that the brilliant flame I once knew is no more."@@
@@.playerSpeech;"I'm sorry to hear that. He..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...does seem to care about her |CareAboutVy]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...is indeed kind of an ass |IndeedAss]]</div>\
<<set $VyshandraJob to 4>>@@.playerSpeech;"...he seems to still care about you, though. If he puts this much effort into this delivery, when he rarely does so for anyone else..."@@
@@.shandraSpeech;"I know he does. But he seems almost ashamed. Of our kinship. Perhaps he believes that what he has become is all I can see."@@
Vy'shandra lets out a soft chuckle, shaking her head.
@@.shandraSpeech;"Is there anything else you'd like to know?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FeelingWeakerVy]]</div>\@@.playerSpeech;"He is kind of an asshole."@@
Vy'shandra turns to look at you, her expression unreadable. She does not seem offended, but there is a certain coldness in her gaze.
@@.shandraSpeech;"...He wasn't."@@
The conversation dies there, and it's hard to tell if she is upset with you or simply reminiscing.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FeelingWeakerVy]]</div>\<<goto weakerVy>>
<<set $strSkill -=1>>Crossing between realms is no simple feat for mortals, no matter how effortless your order makes it appear. Harder still is arriving exactly where you intend. Yet somehow, you cannot imagine a being of her power burdened by such limitations.
@@.playerSpeech;"Forgive my ignorance, but... If you are a goddess, why would you need those? They are travelstones, are they not?"@@
She tilts her head slightly at that. It makes sense you wouldn't know, after all, this matter is often dealt exclusively between her and Vael.
@@.shandraSpeech;"Ah, I suppose it must be confusing, given that I facilitate your movement through the realms I once created. Well, you see..."@@
She takes a slow trot forward, and the ground beneath her ripples. Flowers bloom and fade in the same breath, like reality can't decide what to do with her presence, before settling on a patch of golden, soft grass.
@@.shandraSpeech;"My touch is not kind to the worlds you walk in. I made them. And I preserve them, even now. But what cruel irony, that those realities you inhabit are too fragile to hold me."@@
She lowers her head slightly, as if lost in thought for a moment.
@@.shandraSpeech;"I did, once. Long ago. But a god's presence does not belong in a mortal realm. Stay long enough, and the world itself begins to unravel. I learned that lesson far too late."@@
She pauses again, the memory lingering on her features, her eyes reflecting a distant pain. Quite so; some worlds still remember her as an avatar of destruction, tales of her accidental wrath woven into myths of apocalypses and calamities. If they knew the truth, would it make it any less terrifying? A creature whose mere presence could undo worlds, completely unintentionally...
@@.shandraSpeech;"But Vael found a way... A way for me to safely visit the worlds I love. If only briefly. To witness them... from within."@@
Seeing she still has your attention, she continues.
@@.shandraSpeech;"These clever contraptions, these travelstones, as you call them... They do not let me fully arrive. They fracture me, and that piece that manages to slip through anchors a fragment of my presence, just enough that I can perceive, interact, and experience the world without letting my full nature press against it. Clever, isn't it?"@@
There's a hint of pride in her voice, and her tail gives a little swish at the thought.
@@.playerSpeech;"That's... interesting. I had no idea you were so involved with us."@@
@@.shandraSpeech;"Mhm. All I ask in exchange for the help in the development of your tools is the occasional indulgence."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FeelingWeakerVy]]</div>\@@.playerSpeech;"I see... The Eye is how our order refers to you, as far as I'm aware."@@
A soft laugh escapes her.
@@.shandraSpeech;"Oh? No, dear. That title belongs to my sister. Though I believe your order calls her... the Watcher. Xadr—"@@
For the first time since you arrived, genuine surprise crosses her face.
@@.shandraSpeech;"...Oh! I wasn't supposed to say that"@@
She blinks once, then smiles sheepishly.
@@.shandraSpeech;"You know not... do you?"@@
@@.playerSpeech;"Know what?"@@
She laughs quietly, shaking her head.
@@.shandraSpeech;"Then let's keep it that way."@@
Her smile turns playful once more.
@@.shandraSpeech;"Take my word, little one. My sister's indifference is a blessing you are unaware you cherish~"@@
The remark is delivered almost teasingly, yet it sends a shiver down your spine.
@@.playerSpeech;"...What is that supposed to mean? You can't just leave it at that. Why would the Watcher... your sister... ever pay attention to me?"@@
<<if $karma <= -2>>\
<div class="passCheck">\
If the Watcher marks those whose sins warrant a hunt... well. You're hardly a paragon of virtue, but apparently, the eye's attention is reserved for those who commit grievous sins against their fellow humans. You should be fine?
<img src="Images/Icons/EvilKarma.png"></div>\
<<else>>\
<div class="passCheck">\
If the Watcher truly is the being responsible for marking those whose sins warrant a hunt, then you have little reason to worry. You are hardly a saint, but neither can you think of anything that would invite the scrutiny of a goddess.
<img src="Images/Icons/Karma.png"></div>\
<</if>>\
...Still, the way in which Vy'shandra spoke leaves an uneasy knot in your stomach.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FeelingWeakerVy]]</div>\Without thinking it through, the words just spill out.
@@.playerSpeech;"Why do you look so..."@@ Almost. You manage to swallow the word, and quickly try to replace it with something less inappropriate.@@.playerSpeech;"...why is your form that attractive? I didn't imagine gods would be so... cute."@@
The goddess chuckles, seemingly amused by your bluntness. Or by the strangeness of the question.
@@.shandraSpeech;"Is that so? Mhm. I could have chosen a different form. But why would I choose to be unpleasant to look at?"@@
@@.playerSpeech;"If that was your intention, then you succeeded..."@@
You can't help but let a little flirtatious tone slip into your voice, even though you know it's a terrible idea. Just being near this creature hurts, even if by some absurdity she'd be willing to entertain your advances... It would surely kill you.
@@.shandraSpeech;"How adorable. You mortals, always so earnest."@@
She lets out a soft laugh, the sound warm enough to make your face burn despite yourself.
@@.shandraSpeech;"Never been one for worship. But I appreciate the compliments."@@
You feel... small, under her gaze. The playful teasing and the casual indifference to your presence make you feel like an ant somehow trying to court the sun.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FeelingWeakerVy]]</div>\It hurts. A lot now. But you'd like to keep this conversation going. Sometime. If she can get to your, as she put it, "fragile realms", then maybe...
@@.playerSpeech;"I'm... surprised by how approachable you are. I didn't imagine a goddess would be so willing to... well, simply talk. You're... warmer than I expected."@@
You force a small chuckle, though it comes out strained. This is starting to become painful.
@@.playerSpeech;"I'd stay longer if I could, but... fuck... you weren't lying.."@@
Concern softens Vy'shandras' features.
@@.shandraSpeech;"You honor me with your company, but I will not have you suffer for it. I did warn you that these realms were not made for mortals."@@
You nod, pressing a hand against your side as another wave of pain washes over you. It feels as if you were slowly sinking in a pool of needles.
@@.playerSpeech;"I know... I just... One last thing. If you ever visit one of our realms again... would you mind if I came with you? I'd... like to see you again."@@
@@.shandraSpeech;"Well... aren't you sweet?"@@
She gives a gentle chuckle, and, were it not because her touch would most likely kill you, she would have given you a soft pat on the head.
@@.shandraSpeech;"There are matters I have to attend to first. But when those are settled, I would be delighted to take you up on that offer."@@
Another wave of agony ripples through your body, stronger than the last.
@@.shandraSpeech;"Now go. I will find you when the time is right."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|PortalRoom]]</div>\
<<set $vyshandraVisit to 1>>You tell her that you are ready to leave, if your grimace of pain was not enough to understand that you're in deep pain, and she gently pushes you back, your surroundings beginning to distort...
Just a blink, and find yourself back in your portal room, familiar yet dull compared to where you just were. You've come to expect a certain degree of discomfort whenever you traveled through dimensions, though this time its been so... devoid of any sensation at all that it leaves you confused, not quite sure if you have actually shifted or not.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|PortalRoom]]</div>\<<if $VyshandraJob <=2>>
You return to the forge and inform the smith of your successful delivery. It was, admiteddly, the easiest job of your life.
@@.vaelSpeech;"Good. I expected no less."@@ he grunts, handing you a pouch of coins as payment.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave with your payment |Hunters Hall][$money +=50]]<img src="Images/Icons/RedCoins.png"></div>\
<<else>>
You make your way back to the forge and greet the smith.
@@.playerSpeech;"It is done. You didn't tell me I would be delivering your goods to the literal goddess of creation."@@
Vael merely gives you a sideways glance and grunts, clearly upset.
@@.vaelSpeech;"I suppose you met her. I told you to simply drop the box and leave."@@
@@.playerSpeech;"Well... she found me."@@ You conveniently leave out the part where you opened the celestial gates yourself. @@.playerSpeech;"We talked. She was... nicer than I expected. Still, you could've warned me I was delivering a package to such a being."@@
@@.vaelSpeech;"Gods are but children. What is raw power when you lack the wisdom to wield it?"@@ he says, fetching a modest amount of coins from a nearby chest, and handing them to you. @@.vaelSpeech;"Here. Take your payment, and be gone."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think its better to just leave... |LeaverThing][$money +=50]]<img src="Images/Icons/RedCoins.png"></div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Relay Vy'shandra's message to him |RelayMessage]]</div>\
<</if>>You decide to pass along her message, despite having a pretty good idea of how he'll take it.
@@.playerSpeech;"She asked me to remind you... that you're always welcome there. Whether it's to deliver a package or simply to visit... she'd be happy to see you."@@
The mechanical joints of his body creak and groan as his posture shifts, his hand gripping the edge of his workbench tightly. There is an uncharacteristic long pause, before he finally speaks.
@@.vaelSpeech;"She mistakes obligation for sentiment. I have neither the time nor the inclination to indulge either."@@
<<if $VyshandraJob == 4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think she cares about him |RelayMessage2]]</div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |RelayMessage2]]</div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave... |LeaverThing][$money +=50]]<img src="Images/Icons/RedCoins.png"></div>\@@.playerSpeech;"Wow, that's... unnecessarily cold, even for you. I don't think it was meant that way. It sounded like she genuinely cares about you."@@
Despite the murderous glare, you decide to press on.
@@.playerSpeech;"She called you her favorite, Vael. You're telling me a goddess says that about just anyone?"@@
The forge master's vocalizer emits a sharp, staticky hiss, almost like a curse caught in his throat.
@@.vaelSpeech;"Leave."@@
@@.playerSpeech;"I don't know what happened between you two, but I know what I saw. She lit up the moment she thought you'd come yourself... and she looked genuinely disappointed when she realized it was me instead."@@
More silence... the kind that feels like it might crush you if you keep pushing. Yet push you do.
@@.playerSpeech;"...Why don't you just take a moment and go see her? Talk to her?"@@
@@.vaelSpeech;"I did not ask for your counsel."@@ he snaps, his voice flat but laced with fury. @@.vaelSpeech;"This discussion is over. Take your payment and get out of my sight."@@
There isn't much else to say.
You collect the coins from where he left them, giving him one last glance. He has already turned away from you, his attention fixed firmly on the machinery before him.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave... |LeaverThing][$money +=50]]<img src="Images/Icons/RedCoins.png"></div>\You decide to break the silence, if only to calm your own nerves... And hers. You've been walking for a bit now, and you haven't heard Adeline's voice at all.
You turn your head slightly, just enough to see her shadowy figure behind you, trying to gauge her state.
She seems tense; her shoulders are slightly hunched, and her eyes are wide open, darting from shadow to shadow as if expecting something to jump at her at any second.
Fair, you think to yourself. This is all extremely unnerving.
@@.playerSpeech;"How you doing, Adeline?"@@
Your voice sounds too loud, too out of place in the stillness of the mine.
@@.adelineSpeech;"Huh? I'm... I'm fine. Keep your eyes ahead."@@ Her tone is clipped, almost angry. As if you talking to her was an annoyance.
@@.playerSpeech;"No sign of those insects. Don't even hear buzzing or skittering or anything."@@
@@.adelineSpeech;"And we won't if you keep talking. Didn't you say you had a gut feeling or something? Then why are you not on the lookout?"@@
You chuckle, mostly to yourself.
@@.playerSpeech;"You're right. Sorry. I was just checking on you, you looked a bit... tense."@@
She scoffs.
@@.adelineSpeech;"Of course I'm tense. We're walking into an insect nest, in almost total darkness, and my partner is convinced we're walking to our deaths. Of course I'm tense."@@
Yeah, maybe you should have just stayed quiet.
Then, something falls from above ...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What happened? |PlayerBugAttack]]</div>From the rocky ceiling, something seems to lose its grip and fall. Intentionally or not, neither of you will ever know, but it lands onto your head with a soft, fleshy plop.
Having a centipede crawl through your hair is far from pleasant, but the noise Adeline makes when she sees it is nothing short of terror personified. It lasts a tiny second, but gone is the facade of tough huntress, replaced with a screeching little girl.
The thing in your hair is thrashing, and it's fast... You're not sure what it's plans are, but if The Eye has indeed marked these creatures, you'd rather not find out.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get it off you |PlayerBugAttack2]]<img src="Images/Icons/RedGeneral.png"></div>@@.playerSpeech;"Shit, fuck...!"@@ You shake your head as violently as you can, in a desperate attempt to get the thing off of you. You can feel it, crawling around, its legs prickling your skin as it moves across your head. But it's not letting go.
Adeline, in her panic, stays completely still, covering her own head as if to protect herself from other falling critters.
The thing seems to climb down your back, then chest... So you do what any reasonable person would do in your situation; Strike your plate-covered chest as hard as you can with your fist, hoping to squish the damned thing against the metal. Thankfully, the centipede is not very tough, and one blow is enough to put an end to it... The sensation of its innards oozing between your pectoral muscles makes you grimace in disgust.
@@.playerSpeech;"Ugh..."@@ you groan as you start pulling the slimy carcass from inside your armor.
@@.adelineSpeech;"W-what are you doing? Is it dead? Did it bite you?"@@ She's quick to interrogate you.
@@.playerSpeech;"Dead. Didn't bite me... I think."@@
It was surprisingly easy; a lone centipede against a fully armored human? It never stood a chance... but still, the way Adeline froze in place is concerning.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Maybe you should confront her about it... |BugAttackConfront]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just let it go... |BugAttackLetGo]]</div>Maybe you should. If you're going to work together, she's going to need to deal with this one way or another.
@@.playerSpeech;"Adeline."@@ you begin, trying not to sound overly scolding but failing instantly. @@.playerSpeech;"That was pathetic."@@
She glares at you, the embarrassment clear in her expression.
@@.adelineSpeech;"Don't. I'm aware. It was a stupid reflex; it won't happen again."@@
@@.playerSpeech;"I hope so. What if it was dangerous? I could have needed your help to get rid of it."@@
The red on her cheeks is even more noticeable on her snowy skin. She knows how right you are, and the fact that you have to point it out is making her even more frustrated with herself.
@@.adelineSpeech;"I said it won't happen again. Can we move on now?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue, then |ContinueNoBug]]</div>
<<set $adelineEvents.push("confront")>>You figure it's for the better to just let it go. Judging by her "swallow me in the ground" expression, Adeline is well aware of her own mistake... no need to rub it in.
<<if $adelineEvents.includes("omen")>>
And, despite your gut feeling, this seems like a fairly easy mission so far, so you can deal with the rest by yourself.
<<else>>
This should be a fairly easy mission... so what if you have to take care of it entirely by yourself?
<</if>>
@@.playerSpeech;"Come, we should continue..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue, then |ContinueNoBug]]</div>You keep trudging through the darkness; wherever this thing is, it must be pretty deep.
You start picking up the pace... neither of you is particularly eager to stumble blindly into the nest, but the travelstone will only last for so long, and the huntress is adamant about getting this done.
@@.adelineSpeech;"Come on, come on! There is no way it's still further down."@@ she grunts, a little bit of her usual attitude returning. @@.adelineSpeech;"What kind of faulty travelstone is this? Leaving us so far away from our destination."@@
@@.playerSpeech;"Maybe it didn't. Not vertically, anyway. You know how these things work."@@
She snorts. As she usually does when she's about to quip about something.
@@.adelineSpeech;"Right. Wonderful. So the nest's probably just a few hundred feet beneath us. I don't see a convenient hole to throw ourselves down."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep walking... |ContinueNoBug2]]</div>You both feel the flicker that indicates the travelstone is about to expire, still wandering the empty, lifeless tunnels of the mine. But as Adeline grumbles something about the stone being useless, the sensation disappears.
Confused, you both glance at the travelstone, which now appears to be completely lifeless.
@@.adelineSpeech;"This worthless piece of shit just died on us!"@@
@@.playerSpeech;"Well... You were complaining you wanted a few more minutes."@@ You raise your hands with an exaggerated shrug. @@.playerSpeech;"Wish granted!"@@
Adeline glares at you.
@@.adelineSpeech;"Fucking hilarious."@@ She groans, running a hand through her hair. @@.adelineSpeech;"Damn it... Now we're actually stranded. Tell me you remember the way back."@@
Every tunnel looks much the same as the last. You'd been paying attention, but after so many turns and branching passages, certainty has given way to educated guesses.
@@.playerSpeech;"...I think I do."@@ You don't sound nearly as convincing as you'd hoped. @@.playerSpeech;"You want to get out and wait for the rescue or push on?"@@
Adeline hesitates. This can happen, sometimes. Still, kind of an unfortunate coincidence that the travelstone failed particularly during this mission... of course now you have time to deal with the nest... yay!
The hunter chews her lip, considering her options...
But before she can make a decision, the tunnel suddenly shakes. Small at first, then stronger; the distinct sound of a thousand tiny feet skittering and scurrying, echoing through the passage.
@@.playerSpeech;"Fuck! Adeline, get ready!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[They approach... |ContinueNoBug3]]<img src="Images/Icons/RedGeneral.png"></div>Two, six, thirty... a hundred of those things swarm towards you, their bodies moving as one writhing mass. They are not what you'd describe as big, but they surely are for an insect. Varying in size, they range from the size of a rat to the size of a small cat.
Doing a quick sideways glance, you confirm your suspicions.
Her face has gone pale (even paler).... her breathing shallow, uneven. The hand gripping her weapon trembles ever so slightly, and you can see her jaw clenched so tightly you wonder if her teeth might crack.
@@.adelineSpeech;"Fuckfuckfuck..."@@ she whispers under her breath as she watches the swarm rapidly close the distance between you. She takes a step back, then another... uh oh...
<<nobr>>
<<if $adelineEvents.includes("confront")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rally her; she should fight by your side |RallyAdeline]]</div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Adeline seems too afraid to fight by your side... |RallyAdeline]]</div>@@
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her retreat, you'll take them on yourself... |FightBugsAlone]]</div>
<</nobr>>
@@.playerSpeech;"Adeline. This is not the time to let your fear take over. Again."@@ You call out to her, trying to snap her out of her trance by appealing to her embarrassment. @@.playerSpeech;"These are just bugs, but we'd better not let them surround us. Fight at my side."@@
For a moment, you think she's about to keep retreating. She takes another step back.
@@.adelineSpeech;"...R-right."@@
With obvious reluctance, she steps back to your side.
Every instinct in her body screams at her to run. You can see it in the way her legs tremble, in the way her eyes dart over the swarm, then around, then back to you.
@@.adelineSpeech;"I-I'm not..."@@ She swallows. @@.adelineSpeech;"...I'm not making a fool of myself twice."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight |FightBugsTogether]]<img src="Images/Icons/RedGeneral.png"></div>
<<set $adelineEvents.push("rally")>>You instruct Adeline to stay back, and despite her momentary pout of indignation, another glance at the creatures makes her comply instantly.
It's just a few bugs... nothing you shouldn't be able to handle.
And so it is. As you unleash the baleful energies of your blade, the creatures find themselves struggling to approach you, only for the arcs of lightning to reach out and fry them as they try to close the gap. The few that manage to escape the barrages get cut down by your blade, their caparaces no match for the sharp edge.
It's easy work, but the amount of bugs seems to be endless. As more of them pour into the chamber, you start to worry about the stamina cost... and the slime coating your boots doesn't help. You turn around, considering if you should ask Adeline to help, only to find her huddling against the wall, completely frozen by fear.
Oh, well. You're on your own.
<<if $hunterSkill >= 4>>
The swarm's greatest strength is its numbers, but those numbers also work against it. Every bolt of lightning arcs from one creature to the next, each centipede becoming another conduit for the cursed energy until entire clusters collapse in smoking heaps.
The few that manage to break through are dealt with by your blade before they can sink their mandibles into your flesh.
Slowly...
The tide begins to thin.
<div class="passCheck">\
The cavern floor is soon carpeted with twitching, charred bodies, and the survivors finally seem to understand that charging you head-on accomplishes little besides feeding your weapon, and so they leave. A quick, decisive victory~
<img src="Images/Icons/General.png"></div>\
Adeline, on the other hand, is still trembling. Her face is a mixture of relief and embarrassment, her eyes glued to the ground as she struggles to compose herself.
@@.playerSpeech;"So much for dealing with them all on your own~"@@ You say, sheathing your sword with a satisfied smirk. @@.playerSpeech;"Let's keep going, if they came for us then we must be near the nest."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueChamber]]<img src="Images/Icons/RedGeneral.png"></div>
<<else>>
You grit your teeth and keep fighting.
The lightning tears through the swarm just as before, blackening dozens of the creatures in a matter of seconds, while your blade finishes the stragglers that slip through the barrage... but they keep coming.
Everywhere, walls, ceiling, floor.... worse yet, they seem to adapt.
They stop charging in a single mass and begin spreading out instead, each wave probing for an opening...
@@.playerSpeech;"Adeline! I may need your help here!"@@
But she doesn't answer. Hells, when you turn around, she's not even there!
The bitch, she really just left you there, didn't she?
You curse under your breath, but have to turn to battle the endless flood of bugs.
<div class="passCheck">\
A single slip is all it takes... from above, one of them manages to go undetected through the ceiling, and drops onto your back just like the first one did. Only this one, fully mature and strong, doesn't hesitate to sink its mandibles into the nape of your neck.
<img src="Images/Icons/failGeneral.png"></div>\
You scream and kick it away, but by then, it is much too late. Your body starts going numb almost instantly, your legs giving out from under you as you fall onto the harsh ground where you remain, unable to move... as the swarm closes in.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>By lightning, fire, and steel, you and Adeline begin your bloody work, side by side. She falters at first, her strikes shaky and desperate, more as if she were trying to keep the insects away than to actually kill them... but she finds her rhythm soon enough, the certainty of battle a welcome, grounding anchor.
In all fairness, you bear the brunt of the fighting. Your blade is far deadlier than hers, its demonic energies tearing through clusters of centipedes in crackling arcs, reducing several to ash with a single swing, and where her movements are, again, panicked, yours are sure and swift.
Still, you'd be lying if you said her presence wasn't helping. More than once, the creatures dart toward your flanks, only to meet Adeline's frantic, if effective, swordsmanship.
The fight is not one of glorious combat, or worthy of telling stories about; it is a messy, disgusting battle against vermin, in which you use any and all means available to survive.
<div class="passCheck">\
You crush them beneath your boots. Split them apart with steel. Set them ablaze with the enchanted torches lining the tunnel. The air fills with the nauseating stench of scorched chitin and ichor.
<img src="Images/Icons/General.png"></div>\
But then... something changes. The insects stop throwing themselves at you, as suddenly as they arrived.
Those at the front hesitate, their antennae twitching in unison. A split second later, the entire swarm begins to pull back, all at once.
@@.adelineSpeech;"YES! FUCK YES! GET OUT OF HERE!"@@ Adeline shouts in triumph, not courageous enough to chase after the retreating bugs, but more than ecstatic to see them flee. @@.adelineSpeech;"Hah! What did I say? Fucking vermin, that's all they are!"@@
You roll your eyes at her comment, as if she nearly didn't piss herself a minute ago...
But there is something else that concerns you.
@@.playerSpeech;"I can't help but feel that this was, eh... coordinated. Their retreat, it feels like they're regrouping."@@
@@.adelineSpeech;"Maybe. We scared them off. We should just keep going and deal with the nest before they have a chance to gather another swarm."@@
You can't say you disagree with her logic... but the sinking feeling in your gut is not going away.
@@.playerSpeech;"Fine. If they came to defend the nest, or the queen, then we must be close to something."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueChamber]]<img src="Images/Icons/RedGeneral.png"></div>You continue, weapons still drawn, not trusting this newfound silence, but eager to put an end to this disgusting underground endeavor.
Finally, the passage opens up.
Into a cavernous chamber, the distant walls and ceiling hidden by the shadows. But the main change you notice, other than the sheer magnitude of the place, seems to be the temperature; this place is <i>warm</i>, and humid. Almost like a greenhouse.
The ground beneath your feet feels softer as well, as if it were covered with... some sort of jelly. But before you can spend much thought discerning what it is exactly, a distant squelch resonates through the chamber, and both of your heads turn. It sounds almost like someone pulling their boot out of wet mud.
But before you can spend much thought discerning what it is exactly, a distant squelch resonates through the chamber, and both of your heads turn. It sounds almost like someone pulling their boot out of wet mud.
@@.adelineSpeech;"What was that?"@@
Adeline turns around, torch held aloft as she tries to illuminate the darkened space.
And you see it. Or them.
Rows and rows of... Bodies.
Lining the walls, dozens upon dozens of bellies. Hugely distended and covered in dark sludge, but recognizable as human bodies nonetheless. Each one of them is embedded deeply into the slime that coats the walls, heads, arms, and legs, all hidden beneath the thick, gelatinous substance. The bodies hang from the walls in a macabre display, each at a different height and each protruding at a different angle.
The worst part, however, is that you can see them twitch. Their abdomens undulating as their contents move, a rhythmic, organic motion that has nothing to do with any external source. The squelching sounds echo again, coming from one of the bodies, and this time, you can see it.
A huge, bloated abdomen shifting and wiggling within its gooey prison, the distinct shape of something chitinous and segmented writhing within it, orienting itself within its warm, fertile cradle... before pushing itself out, the head emerging from the gaping hole you now recognize as a vagina. The creature covered in blood and amniotic fluids falls into the soft ground of the cavern with the same disgusting squelch, and then it disappears-
You hear Adeline retching, but you are unable to tear your eyes away from the horrifying sight. You watch, transfixed, as another bloated belly begins to convulse, its victim clearly experiencing the same birthing process.
@@.adelineSpeech;"N-no. No fucking way. These monsters, they can't... they aren't capable of..."@@ Adeline's voice trails off as she stares at the macabre scene in front of you, her hand over her mouth in an attempt to keep herself from puking.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Something else is waiting for you... |ChamberBugs2]]<img src="Images/Icons/RedGeneral.png"></div>No mere centipede, no matter how big or smart, could have orchestrated this. This is the work of something else, something far worse... and aren't left wondering.
Something steps out of the shadows and dripping slime. A woman's torso... naked, purple-skinned, bearing three pairs of breasts, sits atop a long, insectoid abdomen that swells into the grotesque, bloated body of a spider, all dark chitin and corded muscle.
Her head is just as inhuman, a smooth plate of white exoskeleton, utterly featureless except for a pair of wicked mandibles and horns. And above those, suspended in the air... a dark orb hovers.
<img src="Images/Monsters/ZarythFixed.png" class="resizable-image" alt="Emeria" style="max-width: 70%; height: auto;">
@@.adelineSpeech;"V-voidborn!"@@ Adeline calls out, pointing the torch at the approaching monster. The orb can only belong to such a creature. There is no mistaking it, and you can only clench your jaw in mute agreement. You are NOT equipped to deal with such a threat.
@@.vernSpeech;"I have waited. For so long, I have. Waited."@@ The creature speaks in a strange, broken monotone that echoes across the chamber.
And it talks. Because of course it does.
The creature starts walking towards you, each step surprisingly graceful for its bulk, completely unconcerned by your petty weapons. You may as well be holding toothpicks.
@@.adelineSpeech;"Stay the f-fuck away!"@@ Adeline shouts, but her voice trembles. @@.adelineSpeech;"W-what did you do to them!?"@@
The voidborn tilts its head, mandibles clicking in something that sounds almost like amusement.
@@.vernSpeech;"What shall become. Your fate~"@@
<<if !$unlockedMonsters.includes("vernis")>>\
<<set $unlockedMonsters.push("vernis")>>\
@@.unlockBox; NEW MONSTER UNLOCKED @@
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to fight |ReadyFightMonster]]<img src="Images/Icons/RedGeneral.png"></div>There is no mistaking her words for what they are: a threat. It's clear that no matter what you say, she won't be deterred from her course of action... and ending up as just more bodies on the wall, giving birth to these disgusting monstrosities, is not something you're particularly eager to experience.
@@.vernSpeech;"Ah, good. I will enjoy your. Struggle."@@ The creature makes what could only be described as a ceremonial bow, extending one of her long, spindly legs forward before rising to her full height again. A mockery of a warrior's salute. @@.vernSpeech;"Shall we begin?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The battle begins... |ReadyFightMonsterNothin]]<img src="Images/Icons/RedGeneral.png"></div>
<<if $azriAmulet == 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Put the necklace on you... |ReadyFightMonsterNeck]]<img src="Images/Icons/RedItem.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |ReadyFightMonsterNeck]]<img src="Images/Icons/RedItem.png"></div>@@
<</if>>\Originally designed to battle Azri'Elis, the necklace should give you an advantage against such a creature... hopefully. They both draw their magic from the same primordial source, after all.
You pull out the necklace, showing it to the creature, which takes a step back.
@@.vernSpeech;"Trinkets and baubles. Will not save you."@@
You put the necklace around your neck. The moment the clasp closes, you feel a strange tingling sensation spread across your skin.
@@.playerSpeech;"Stay close to me, Adeline. The necklace should shield us from her magic."@@
Adeline nods without taking her eyes off the creature.
The voidborn stares at you for a moment... as if assessing the new situation. Then, she lunges forward, her massive bulk moving way faster than her legs would have any right to allow.
The ground trembles as she closes the distance between you in the blink of an eye, and the battle begins.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ReadyFightMonster2]]</div> <div class="failCheck">\
You two never stood a chance. The creature indulges your efforts for a while, matching your swordplay with her claws, letting you think that maybe, just maybe, you could win this.
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailGeneral.png"></div>\
But the second she grows bored of the game, it is over.
The orb hovering above her faceplate pulses as she draws in ancient energies, and the very air around you starts feeling denser and denser.
It's easy to ignore at first; thinking that the increasing cost of every movement is just exhaustion, the heat in your muscles, just battle-strain. But sure enough, as merely trying to take a step feels like pushing through a block of jelly, you realize what is happening to you.
It's not like you can do much to stop it.
Adeline struggles to as much as lift her sword as the monster approaches her...and you quickly follow suit, frozen like a statue as the air around you becomes like thick, liquid stone.
The monster approaches Adeline first, almost lovingly cradling her small frame against her chest...
...then a muffled scream echoes out of her throat. The creature just sank in it's mandibles and her poison gracefully flows into the huntress veins.
The fight goes out of her instantly, her limbs going slack. Then... it's your turn.
A quick sting and a brief moment of sharp pain....
You feel yourself being lifted, but by the time you are dragged away from the main chamber, you are already unconscious.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AwakenSeenMonster]]<img src="Images/Icons/RedTime.png"></div>Even without making much use of her magic, whatever it could be, the creature is dangerously fast. Each strike slices through the air, resonating with a sickening hiss; the sheer force behind her blows more than enough to shatter stone.
Adeline and you have no choice but to fight defensively, trying to parry and dodge the relentless assault as best you can. The occasional strike you manage to land on her chitinous body does little more than chip the dark armor, your weapons seemingly ineffective.
Even your trusty lightning is easily deflected by the creature, veering off course at the last instant, unraveling against an invisible barrier before they can so much as graze her.
<<if $hunterSkill >=5>>\
You fight relentlessly, even as Adeline starts to falter, her breath coming in short, sharp gasps. Fear, coupled with the sheer intensity of the battle, is wearing her down quickly.
<div class="passCheck">\
With a roar, you charge forward, bringing your sword down in a vicious arc. She meets your strike with one of her legs, the metal screeching as it scrapes against the dark chitin, but she can't block all of it. The tip of your blade grazes her torso, slicing open a deep gash along her abdomen. Black ichor splatters across the ground, and the creature lets out a sound of pain, momentarily thrown off balance.
<img src="Images/Icons/General.png"></div>\
@@.vernSpeech;"You will pay for. That."@@ She snarls, her voice still monotone, but laced with fury.
The floor begins to tremble... and from every crack in the walls, from every tunnel branching into the cavern, comes the now-familiar chorus of skittering legs.
Hundreds, thousands of them.
The swarm pours into the chamber like a living tide, flowing around towards you without so much as touching her before spilling toward you and Adeline, who looks at the approaching wave of insects with wide-eyed horror.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Adeline will take care of the swarm |AdelineFaceSwarm]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll take care of the swarm |YouFaceSwarm]]</div>
<<else>>\
And then...
@@.adelineSpeech;"$playerName!"@@ Adeline shouts as the monster uses her bulk to ram into you, throwing you flying through the air.
<div class="failCheck">\
You land on the soft slime, but the force of the impact still knocks the air out of your lungs, leaving you gasping for breath.
<img src="Images/Icons/failGeneral.png"></div>\
@@.adelineSpeech;"Shit!"@@ The huntress has no choice but to engage the monster herself now @@.adelineSpeech;"I can do this. I will do this!"@@
With a renewed burst of energy, she charges at the creature...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AdelineAloneMagic]]</div>
<</if>>
You spare a precious second to glance over your shoulder.
<<if $adelineEvents.includes("rally")>>\
@@.playerSpeech;"Adeline! Hold off the swarm! Just like before. I'll handle the big one!"@@
Adeline is ready to argue. The last thing she wants is to be left alone with those fucking bugs. But at this point, she has to swallow both her fear and her ego. She is getting tired, and you are the one putting up the real fight against the creature.
She nods, shakily, but with determination. @@.adelineSpeech;"R-right. Don't die."@@
You don't have time to answer, for the thing is already upon you.
One of her bladed limbs whistles through the air, forcing you to duck beneath it. Another follows immediately, leaving you no room to counterattack. You stumble backward, barely avoiding a third strike that cleaves through a stone pillar instead, sending shards of rock skittering across the cavern floor.
It would seem the wound you dealt her has only made her more vicious.
You parry another blow, sparks erupting as steel grinds against chitin. The impact numbs your arms, but you force her aside with a burst of strength, creating just enough distance to breathe.
And behind you, the cavern erupts into chaos. Red glow illuminates the walls and ceiling, as one of the firebombs goes off taking dozens of the creatures with it, their shrieking, chittering chorus rising to fever pitch.
Adeline's shouts blend with the noise, her voice strained and desperate.
But you can't spare the time to check on her. Whatever she's doing must be working, since barely any of the centipedes are reaching you, leaving you to fight this monster mostly one-on-one.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep fighting... |KeepFightingMonster]]<img src="Images/Icons/RedStr.png"><img src="Images/Icons/RedGeneral.png"></div>
<<if $azriExplosives==0>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Use the explosives Vael made for you |UseExplosivesVael]]<img src="Images/Icons/RedItem.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |UseExplosivesVael]]<img src="Images/Icons/RedItem.png"></div>@@
<</if>>\
<<else>>
@@.playerSpeech;"Adeline! Hold off the swarm! I'll handle the big one!"@@
It's the right call, and she knows it. You're the one with the necklace, the only thing keeping this from being a slaughter. And your blade, with its life-sapping enchantment, is the only thing that can truly hurt the creature. Her job should be to keep you free while you do your work.
And yet, as her gaze falls on the chittering mass... that horrifying, undulating flood of legs, mandibles, and writhing bodies... dread settles deep in her chest.
@@.adelineSpeech;"I can't..."@@ She whispers, so softly you can't make out her words. But the hesitation in her posture is unmistakable.
@@.playerSpeech;"What?!"@@
You barely have time to process it before the voidborn is on you again, her bladed limbs slashing and stabbing with reckless abandon. You barely manage to avoid a strike that would have taken your head off, you can't spare another look at Adeline to see what's wrong.
She stands there, sword in trembling hands. Breathe in. Breathe out. Move!
Her body refuses. Her legs won't carry her forward. Her arms won't swing the blade.
She blinks, and she's running, sword forgotten, panic overriding every rational thought.
It takes a second for you to realize what is happening. You're alone. The fucking coward just left you to die. She ran away!
After all that talk of proving herself, of finally getting the promotion she was so sure she <i>deserved</i>, she just... abandoned you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are probably fucked |ProbablyFuckedAdeline]]</div>
<</if>>
The battle goes on, if for hours or seconds you can't tell, the whole world narrowing down to the scrape of your blade against her hide, the rapid hammering of your heart, the sweat trickling down your back.
You land a glancing blow on one of her legs, severing it at the joint, and then she lands a brutal kick on your chest, sending you sprawling across the ground.
<<if $strSkill >= 6>>\
<div class="passCheck">\
Slowly but surely, the exchange starts becoming more even. Where there was only desperate defense, now you see openings. Weaknesses in the monster's attacks, moments where you can slip in a strike of your own.
<img src="Images/Icons/General.png"><img src="Images/Icons/Str.png"></div>\
None of them are nearly enough to bring her down, but the wounds and gashes left by the cursed weapon slowly begin to add up.
The creature's ferocity only increases, but her body starts to slow. She doesn't seem to realize that, no matter how desperately she wills it, this physical form is bound by far more limitations than the one she once possessed.
She can ignore the pain. She can ignore the blood pouring from her wounds... but her body cannot.
With each passing second, it responds a little less readily to her commands, and so does her swarm. Your weapon siphons the vitality from every living thing it cuts, and voidborn or not, the flesh she now inhabits is still flesh. It tires. It weakens. It bleeds.
Slowly, but inevitably... it begins to fail her. Until, without fully realizing, she raises a claw to deflect one of your lightning bolts, and it just doesn't move in time.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |DefeatMonsterAdeline]]</div>
<<else>>\
It is an even fight, with her magic out of the equation. She's stronger, but you're faster. She's tougher, but you're more skilled.
But there is one determining factor... and it quickly starts to weigh you down.
<div class="passCheck">\
But there's a difference that's becoming harder to ignore: she doesn't tire, and she doesn't slow. Your strikes only seem to fuel her fury, not weaken her. And with every passing moment, your energy fades. The few hits she lands, even through your enchanted armor, send shockwaves through your body that stack up faster than you'd like.
<img src="Images/Icons/failStr.png"><img src="Images/Icons/General.png"></div>\
Finally, a mistake. You overextend on a swing, and she capitalizes. One of her claws slams into your neck, where the armor is thinner, and it goes in. Deep.
You feel your skin tear, the sharp, searing pain of it followed by a wet, choking gurgle as blood spills down your chest. The strike punched clean through your ribcage, shattering bone, piercing lung. A death blow.... there's no coming back from this.
The creature steps back, watching you crumple with something like frustration in her stance. You've been enough of a threat to force her hand. She'd had more plans for you... but you left her no choice. Still, there's another. The white-haired one remains.
She can make her suffer for you.
Your last few seconds of consciousness are filled with Adeline's cries as she fights the voidborn. The desperate screams of a doomed huntress.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<</if>>
The bolt strikes her fleshy chest, right where her humanoid and arachnid halves meet, and from there, it eagerly coils around her body.
She screeches, in defiance and frustration rather than pain... trying to grab at the searing coils of energy with her claws, but each contact only causes it to further tighten and burn.
@@.vernSpeech;"Impossible. Im...possible."@@
@@.adelineSpeech;"HA! Yes, $playerName, we did it! Kill it! Kill that bitch!"@@ Adeline cheers, her voice hoarse with exhaustion, but triumphant. She's coated in bug entrails and ichor, some painful swelling and bruises showing through the cuts on her arms, but she is still standing, still swinging her blade, a feral grin on her face.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Kill it |DefeatMonsterAdeline2]]<img src="Images/Icons/RedSkull.png"></div>
<<if $karma <= -4>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...Maybe you could reach a deal with it. You both get to share Adeline, in exchange for her life~ |DefeatMonsterOfferAdeline]]<img src="Images/Icons/RedEvilKarma.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |DefeatMonsterOfferAdeline]]<img src="Images/Icons/RedEvilKarma.png"></div>@@
<</if>>
...we did it, huh?
Of course, because she did so much with her petty firebombs and useless swordplay.
<div class="passCheck">\
You're not even sure why such a depraved thought crossed your mind right now, of all moments. Why, from the sickened depths of your conscious thoughts, you feel compelled to turn on your partner.
<img src="Images/Icons/EvilKarma.png"></div>\
Hells, you don't even know if this thing will agree to your twisted terms... but you can't help but try.
Kneeling by the monster's side, you speak softly, so only she can hear you.
@@.playerSpeech;"You are done, and you know it. There is no coming back from this."@@
The voidborn's orb flickers, her mandibles trembling in what might be her version of a snarl.
@@.playerSpeech;"I will kill you, and then Lauren will hunt down whatever you leave behind. It is inevitable... but I can offer you an alternative."@@
The monster is silent. Perhaps she is curious, perhaps she is simply trying to gather enough strength for one last defiant act.
@@.adelineSpeech;"$playerName? What... what are you doing?"@@ Adeline has noticed your lack of action, but some of the remaining centipedes are still swarming her.
You ignore her, focusing on the creature.
@@.playerSpeech;"I will spare you, and I will keep your swarm alive. You will be allowed to live, and continue your work... in whatever way you please. Trust me, despite the symbol I wear, I don't care much for the Order's rules."@@
@@.vernSpeech;"In. Exchange?"@@
@@.adelineSpeech;"Kill it! What are you waiting for!?"@@ Adeline's voice grows more desperate. Slicing through an attacking centipede, she starts trudging towards you.
@@.playerSpeech;"I want Adeline. You can keep her, make her into one of those pretty incubators of yours... but, I want a turn first."@@
It sounds almost too good to be true. The creature is well aware of the many internal rivalries and betrayals that plague mankind. But this? This seems too much, even for the most treacherous human. Still, what is the alternative? As much as it pains for something as proud as her to admit... she has been beaten. You could have ended her right now, and yet you chose to bargain.
@@.adelineSpeech;"What are you saying!?"@@ Adeline shouts, now only a few steps away, her face a mask of confusion, exhaustion, and fear. Having only caught fragments of the conversation, she knows she's missing some crucial context... but what little she did hear is horrifying enough.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She heard it about right... |HeardAboutRight]]</div>The creature is far too dangerous to be left standing a second longer... not that it is truly alive. Destroying this body will not destroy her, only the temporary vessel she inhabits.
But you are exhausted, and in no condition for a second round. The Order can deal with whatever wretched fragment of this primordial being remains once her host is destroyed. They will hunt it down before it can burrow into the local wildlife, weave itself a new body, and begin the cycle anew.
That, however, is no longer your problem.
With grim determination, you sink your blade deep into the monster's face, aiming for the space where eyes should be. It sinks easily, and, with a final burst of energy, you summon forth all the lightning you can muster, directing it into the wound.
The thing lets out a scream that takes a second too long to fade, echoing even as the body collapses into a lifeless heap at your feet. You stumble back, breathing heavily, and turn to see Adeline dispatching the last of the centipedes, which now seem to have reverted to a feral state in the absence of their master's control.
She approaches you, bloodied and battered, but victorious. You look at each other, a mixture of exhaustion and relief evident on both your faces.
@@.playerSpeech;"...I think we've had enough bugs for a lifetime."@@
@@.adelineSpeech;"I'll never, ever question your abilities again."@@ She says, sheathing her blade with a trembling hand. @@.adelineSpeech;"That was... that was fucking insane. You basically took on a voidborn alone!"@@
You don't even have the strength to chuckle at her praise, just nodding in agreement and letting out a long sigh.
@@.adelineSpeech;"No, really! Hah... Feel free to gloat because I'll never admit it again. But w-wow."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Having a demonic weapon helps |HavingWHelps]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You're just that amazing |YourAmazing]]</div>
<<set $adelineEvents.push("won")>>
<<set $adelineDays to 3>>@@.playerSpeech;"I mean, having Korvaax's blade helps. As well as this."@@ You say, pointing at the talisman around your neck. @@.playerSpeech;"If not for these... well, things would have been much, much harder."@@
@@.adelineSpeech;"Yes, yes... You've got all the fancy toys. Uh... Well. We... we should go and check on those...people."@@
She says it with a shudder, glancing at the walls where those horrid incubators still hang.
You nod.
Whatever those things endured...If any of them are still alive, leaving them here is unthinkable.
The two of you approach the nearest victim cautiously. Up close, the sight is somehow even worse.
The gelatinous mass has fused with flesh, clinging to the woman's body like a second skin. You cannot tell where slime ends and human tissue begins.
@@.adelineSpeech;"Gods..."@@ she whispers. @@.adelineSpeech;"How do we even..."@@
@@.playerSpeech;"I'm not sure we should pull them out. What if this... mucus is keeping them alive?"@@
You spend a few minutes simply staring at the bodies, trying to make sense of the situation... when suddenly, the travelstone on your belt begins to glow.
The travelstone had never truly malfunctioned. The creature's presence had simply interfered with its magic, preventing it from activating. Now that she is dead, the interference vanishes... and it immediately resumes the journey it had been trying to complete all along.
You both share a glance... and quickly come to the same conclusion.
Bringing help is the only way to ensure the victims' survival.
You let the travelstone's pull carry you away, and the darkness of the cavern is replaced with the familiar warmth of your portal room. To think you'd ever find this cold cubicle of grey stone welcoming...
@@.adelineSpeech;"Alright, I'll... I'll go find Lauren. Thank you for... everything."@@ Adeline mutters, a bit out of breath from the shift, and from the adrenaline of the previous situation. @@.adelineSpeech;"You can rest. I'll get this sorted out."@@
You don't even have the strength to argue... It is better to let her handle the debriefing anyway. She is better at sucking up to authority, while you are much more likely to say something stupid.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]<img src="Images/Icons/RedTime.png"></div>@@.playerSpeech;"I'm just that amazing~"@@ You say, in the most self-assured tone you can muster, even as your limbs feel like jelly. @@.playerSpeech;"Still questioning Lauren's decision?"@@
Adeline huffs, rolling her eyes in mock annoyance.
@@.adelineSpeech;"Alright, alright. I admit, I was wrong. You're not completely useless. It was eh... probably a weak voidborn, anyway."@@ Not entirely untrue, what you fought was but a fragment of a fragment of what once was a proper archon.
@@.adelineSpeech;"Did I not suffer from this debilitating phobia, I'm sure I would've been able to take it down just as easily."@@
It's now your turn to roll your eyes.
@@.playerSpeech;"Mhm. Sure. Of course."@@
You both share a tired laugh, before turning your attention to the... problem, at hand.
The two of you approach the nearest victim cautiously. Up close, the sight is somehow even worse.
The gelatinous mass has fused with flesh, clinging to the woman's body like a second skin. You cannot tell where slime ends and human tissue begins.
@@.adelineSpeech;"Gods..."@@ she whispers. @@.adelineSpeech;"How do we even..."@@
@@.playerSpeech;"I'm not sure we should pull them out. What if this... mucus is keeping them alive?"@@
You spend a few minutes simply staring at the bodies, trying to make sense of the situation... when suddenly, the travelstone on your belt begins to glow.
The travelstone had never truly malfunctioned. The creature's presence had simply interfered with its magic, preventing it from activating. Now that she is dead, the interference vanishes... and it immediately resumes the journey it had been trying to complete all along.
You both share a glance... and quickly come to the same conclusion.
Bringing help is the only way to ensure the victims' survival.
You let the travelstone's pull carry you away, and the darkness of the cavern is replaced with the familiar warmth of your portal room. To think you'd ever find this cold cubicle of grey stone welcoming...
@@.adelineSpeech;"Alright, I'll... I'll go find Lauren. Thank you for... everything."@@ Adeline mutters, a bit out of breath from the shift, and from the adrenaline of the previous situation. @@.adelineSpeech;"You can rest. I'll get this sorted out."@@
You don't even have the strength to argue... It is better to let her handle the debriefing anyway. She is better at sucking up to authority, while you are much more likely to say something stupid.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]<img src="Images/Icons/RedTime.png"></div>You turn around, your expression calm, almost serene.
@@.playerSpeech;"I'm sorry, Adeline. I just don't think you're worth the trouble. All your life, you've fought against nature herself; desperately trying to be something you're not. It's... sad, really."@@
She freezes in place, her eyes wide as she processes your words.
@@.adelineSpeech;"...$playerName? W-what are you...?"@@
She takes another step forward, but your blade is already up, pointing at her chest.
@@.playerSpeech;"But I guess, even if you aren't of much use to anyone as a huntress... You can still use your body for breeding. At least then you'd have some value to speak of."@@
If the situation surrounding her wasn't so dire, she'd probably laugh at your attempt to sound menacing. Had this been at a tavern, or during some playful banter, she would have just kicked you in the balls, and maybe even felt a sting at the small truths buried in your words.
But now? Deep inside a mine, exhausted, and surrounded by her literal nightmares given chitin and flesh? Your words are anything but harmless.
They cut deep.
But it's all so sudden... it can't be. This sudden outburst doesn't make any sense.
@@.adelineSpeech;"You have to fight it. Whatever it did to you. The voidborn... i-it's affecting your mind."@@ Seeing you don't as much as blink at her words, she gets even more desperate. @@.adelineSpeech;"$playerName, PLEASE! It's me, Adeline! You have to fight whatever the fuck is happening! This isn't you!"@@
But it is you. And this is the perfect chance to get rid of this pesky, overbearing, arrogant little bitch in the most degrading way possible.
@@.playerSpeech;"It is me, Adeline. You never thought I was worthy of anything. Except maybe shoveling manure in the stables."@@
An unsettling silence has settled over the cavern. The swarm no longer advances, the countless insects standing motionless, their attention fixed entirely on the exchange before them.
@@.playerSpeech;"Yet here we are now. You saw me fight, saw what I am capable of."@@ You can't help but smile; the thoughts feel... right. As though something buried deep inside you has finally found its voice.
@@.adelineSpeech;"I... I don't understand..."@@ The words barely leave her lips. She stares at you as though she's looking at a complete stranger. @@.adelineSpeech;"$playerName... what are you talking about?"@@
She shakes her head, struggling to make sense of it all.
@@.adelineSpeech;"We're... we're friends! Of course I teased you sometimes. You teased me too! My height, how weak I was... I thought we were just..."@@
She trails off, swallowing hard.
@@.adelineSpeech;"I didn't know it hurt you like that. If it did, then I'm sorry. But this is insane, that thing is still alive! This isn't the time to be fighting amongst ourselves. Kill it, and when we get back we'll talk, alright? We'll sort it out."@@
She takes a step closer, her weapon lowered... but you still don't lower yours.
@@.playerSpeech;"You don't seem to understand, Adeline. I'm not interested in any of that."@@ You shake your head, your smile turning into a sneer. @@.playerSpeech;"You are, frankly, useless. And your ego is insufferable. I was so glad I was given this position, if only because it would mean I didn't have to deal with you anymore... But you came crying to me, begging for my help to impress the higher-ups, to get your little promotion."@@
@@.adelineSpeech;"No... No I..."@@ Her eyes dart to the creature, still pinned under your lightning. @@.adelineSpeech;"What did you do to him!?"@@ She screams at the monster, only to be met with silence.
You turn towards the creature as well.
@@.playerSpeech;"Do we have a deal?"@@
@@.vernSpeech;"We. Do."@@
You release the lightning, letting it dissipate into the air. The creature stays there, too weak to move, but very much alive... and then you lunge at Adeline.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Should be an easy fight |EasyFightAdeline]]<img src="Images/Icons/RedGeneral.png"></div> <div class="passCheck">\
She never expected you to actually attack her, and so she is caught completely off guard... the fight is over before it begins.
<img src="Images/Icons/General.png"><img src="Images/Icons/EvilKarma.png"></div>\
Already exhausted from the battle, Adeline simply cannot keep up. You knock her sword aside with a single, decisive swing, sending it spinning across the cavern floor before she can even think of a strategy to take you down.
@@.adelineSpeech;"$playerName...!"@@
She stumbles backwards, and without giving her so much as a moment to regain her footing, you unleash the dreadful power of the blade.
Its inhabitant has fed well already... On the voidborn, on the countless centipedes. It is not exactly starving for the meager amount of vitality a huntress like Adeline can provide. Still...
If the enchantment is enough to bring even the mightiest of dragons to their knees within minutes, what chance does she have?
A choked gasp is all she can muster as arcs of crackling lightning race over her body, corruscating the very life from her. She staggers, her body growing heavier and heavier with every passing second, as the magic pulls the strength from every muscle at once. By the time you're done, the plate she wears, the clothes beneath it, it all feels unbearable weight upon her body; her legs give out entirely, and she collapses like a discarded doll on the slime-coated floor.
She had never been on the receiving end of the infamous Essence Feaster before. Korvaax had lost his mind before the two of them ever had a chance to cross paths... but wow, is it something else. Saying that the simple act of breathing feels like a monumental effort would not be hyperbole, and as you kneel beside her, she can do little more than stare up at you with wide, unfocused eyes.
@@.playerSpeech;"Ah, there. I was afraid I may have overdone it. You're still breathing, so that's good."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |EasyFightAdeline2]]</div>She tries to speak, to form some kind of speech, but only a wet, broken sound escapes her throat. Her fingers twitch against the slime-coated stone, useless for now.
Paying her no mind, you reach for the circlet she always wears; that silver band that shields her from curses and, perhaps more importantly, makes her appear a few inches taller than she truly is. Holding it up for a brief moment, you let it catch the dim light of the cavern, and then, without a second thought, you toss it aside.
It clatters against the stone, disappearing somewhere into the darkness... you don't even bother watching where it lands.
She flinches at the sound. It's all she can manage.
Your hand returns to her, fingers threading into her hair. It's damp with sweat and grime... but it's soft, softer than you expected. You stroke it slowly, almost tenderly, the way one might soothe a frightened animal.
@@.playerSpeech;"For all your flaws, Adeline..." @@ You let the words hang, watching as she shudders beneath your touch. @@.playerSpeech;"...you really are a pretty thing, aren't you?" @@
Your thumb traces along her temple, pushing a stray lock of hair from her face. She jerks her head weakly, trying to escape your touch, but there is nothing left in her.
@@.adelineSpeech;"D-don't..." @@ She whispers @@.adelineSpeech;"Please... don't..." @@
You continue stroking her hair, as if you hadn't heard her at all.
@@.playerSpeech;"I've thought about this, you know? Not often. But whenever you let your brat tongue run too loose, I'd picture this. How easy it would be to have you at my mercy."@@ Not really, and you know that well. In an even fight, she has historically beaten your ass much more often than not.
Slowly, with almost tender care, you start peeling her clothes and armor away. The bloodied leather, the sweat-soaked cloth... Her labored breath grows a little heavier with every discarded layer.
This cannot be the $playerName she knows, and yet, who else could it be? Why would the monster mind-control you, to... violate her?
By all means, the creature should be perfectly content with the outcome. It's free, and the two of you are no longer a threat. She could strike now that you have your back turned and she has about as much fight left in her as a limp rag.
Why this? Why...?
@@.playerSpeech;"Would you look at that. You're even smaller without all that armor. Those boots were definitely giving you an extra inch or two, weren't they?~"@@
To her credit, she's very well defined. Small, sure, but her muscles are all beautifully toned, sculpted by years of hard training and dedication.
As you strip the last of her garments away, leaving her completely bare, you take a moment to admire her; the way the dim light from your torches casts shadows over the lines of her ribs, the curve of her hips...
A hunter shouldn't look this breedable. They are supposed to inspire terror... death from beyond, given form. Not this... this pitiful thing that stirs nothing but the urge to tame, to break, to corrupt.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finger her pussy |FingerAdelinePussy]]</div>Your hand trails down, pressing against her quivering belly, then settling between her legs. She's dry as the desert... no surprise there. Fear doesn't do that for most people, but there are weirder things out there, you suppose. You are one of them.
You run a finger through her folds, spreading them open to expose the tight, pink entrance hidden beneath.
@@.playerSpeech;"Didn't peg you for the shaving type. Doesn't really seem like something you'd bother with..."@@ You muse, running your thumb over her folds.
Adeline's hips twitch, trying to escape your touch, but she gets nowhere. You simply follow the movement, keeping your finger pressed firmly against her slit.
@@.playerSpeech;"Been around the block a few times, have you? That's fine. Makes things easier."@@
You force a finger inside her, slowly, feeling her body clench and spasm around the dry intrusion.
@@.adelineSpeech;"Mm-nghh... S-stop..."@@ she breathes, her voice trembling. @@.adelineSpeech;"Lauren... They will f-flay you alive... for this..."@@
@@.playerSpeech;"Your point?~"@@
@@.adelineSpeech;"It's not...t-too late. You can still let me go... I won't... I'll never tell anyone what happened here. I swear."@@
She's pleading now, her voice cracking with desperation... It's a power rush like no other~
Without warning, you thrust two fingers into her, sinking them aaall the way despite her whimper of pain.
@@.playerSpeech;"Shhh."@@ You curl your fingers inside her, feeling her tense around them. @@.playerSpeech;"There's no going back now. Besides, I made a promise... and you're going to fulfill a very important role, Adeline. A loyal, willing incubator for our new friend. Isn't that exciting?"@@
Her blood runs cold. Rape at the hands of a trusted companion is one kind of horror... but to be turned into one of those things, those hollowed-out shells you saw clinging to the walls? She'd rather be dead.
@@.adelineSpeech;"Nghh! T-tell me what you want from me. A-and I'll do it. I'll do it, fuck!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You want to fuck her |FuckAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You want to see her become a nest for these parasites |NestAdeline]]</div>There is nothing she can do. Because what you want, you're already taking.
@@.playerSpeech;"Do you really think I need anything else? You're already here, naked, and I'm in charge of your body. What else could you possibly offer?"@@
It takes seconds for you to remove your own armor, and to position yourself between her legs. A bit of spit, and you find yourself deep within her snug pussy.
No blood comes out, and she accommodates your girth easily enough... you briefly wonder how many men have been here before you. Or if she just masturbates this much.
@@.adelineSpeech;"R-really? Is this... What this is about? You just wanted to have sex with me?"@@
She'd chuckle if she didn't want to cry so bad.
@@.adelineSpeech;"Y-you imbecile! I hinted at it so many times... Why didn't you...why... I didn't even know you were into women!"@@
Hm. You suppose you could have missed some of those hints... Your sights were set on more "interesting" females.
@@.playerSpeech;"It's not about the sex, Adeline. It's about you. About finally putting you in your place~"@@
Your answer makes her pause, and for a moment, she just stares at you, trying to understand.
Who is it she's looking at? It can't be the $playerName she's known pretty much her whole life. It doesn't make any sense.
@@.adelineSpeech;"$playerName... I know this isn't y- Nghh"@@ a particularly rough thrust cuts her off, drawing a pained groan from her lips. @@.adelineSpeech;"You have to fight it. I know you... You would never do this."@@
Still with this hm? You suppose it's easier to believe that than to accept the truth.
You quicken your pace, fucking her harder, deeper... you're not exactly sure why, but seeing her face twisted in discomfort as you pound her is so damn satisfying. The way her small breasts bounce with each thrust, the way her legs shake...
It's all exquisite~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue fucking her |CryAdeline]]</div>@@.playerSpeech;"You really don't get it, do you?"@@ You chuckle, leaning in to whisper in her ear. @@.playerSpeech;"This is what I want. Watching you swell with offspring, getting railed by those monsters you hate so much..."@@ You punctuate your words by pushing your fingers back into her, harder this time.
@@.playerSpeech;"Just imagine it. Those little legs wriggling inside you, their eggs filling up your womb... a perfect little nest for them~"@@
A strangled, broken whimper escapes her lips; terror and pain bleeding into one sound as her body writhes beneath you. The thought of those centipedes crawling inside her, using her body to breed, to, to... it's too much. But she's seen it. She's seen those distended bellies, the way they twitched and moved, the horrors that came out of them. Tears are running down her cheeks before she even realizes she's crying.
You turn toward the creature, withdrawing your fingers from her pussy and holding her legs open for it to see as if it were some sort of macabre trophy.
@@.playerSpeech;"She has a phobia of centipedes. So make it <i>special</i> for her, will you?"@@
The monster stirs, each leg trembling as it forces itself upright and then forward. Every part of her aches... but the pale girl is a feast of emotions. Pain, loneliness, betrayal, fear... such a rich, intoxicating banquet to savor.
She will allow herself the indulgence, and collaborate with this strange human to make this encounter unforgettable. If only, because she doubts she'd be able to overpower you in this state.
@@.vernSpeech;"There are. Multiple. Ways to prepare a... Host."@@
You get behind her and tug Adeline's hips against you, her back pressing to your chest as you hold her open for the creature.
@@.vernSpeech;"Though I typically prefer. To handle such matters. Personally. Given the circumstances-"@@
A centipede detaches from the writhing mass, compelled by its queen's will. Its legs scrape against the floor in a horrible, rhythmic <i>click-click-click.</i> This one is on the smaller end (about the length and width of a forearm), but the way it moves... straight for her, with a terrible certainty that can only mean one thing.
Adeline's eyes widen, her body tensing as it gets closer, her head thrashing side to side as much as her lethargic muscles can muster.
@@.adelineSpeech;"No! No no no please! NOT THAT! ANYTHING BUT THAT! $PLAYERNAME PLEASE! PLEASE!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hold her still...~ |NestAdeline2]]</div>The sight alone is enough to make her want to claw her own skin off. The legs, the way they move, the way it slithers... it's everything she's ever feared, condensed into a single, creeping nightmare heading straight for her. And she knows exactly where it's going. You both do...
But whereas she's pretty much silently begging for the grave, you merely chuckle.
One hand is more than enough to keep her controlled; she's still far too weak to put up any real fight. The other hand spreads her folds with casual ease, an open invitation for the centipede to crawl between her legs.
For now, it merely inspects her. From the floor, it rises just enough to press its head against her pussy, antennae twitching and flickering across her sensitive flesh.
@@.playerSpeech;"Do explain, what will it do?~"@@
@@.vernSpeech;"It will. Enter her. Force its way in, to. Find the cradle of life. Once inside, it will latch on. Root itself in place."@@
You hear Adeline retch, but nothing comes out. A dry heave.
@@.vernSpeech;"From there, it will push deeper. Delivering my gift directly into the source of her fertility. It will plant its larvae. Directly into her every egg. There they will grow."@@
A shiver runs through you. The image is grotesque, visceral... yet morbidly appealing. Thank the gods it's Adeline on that table, and not you~
Satisfied with her scent, her taste, the creature lifts itself. Its first set of legs grip her spread folds, and it begins to crawl into her, a process that is about as agonizing as it sounds. You watch with fascination as its body bends and flexes on its ultimate goal to force itself deeper, and Adeline convulses against you, wet, gagging cries spilling from the depths of her throat.
@@.adelineSpeech;"NO! NO PLEASE! NO!"@@
She jerks and convulses, her body trying with everything it has to expel the intruder, but of course, it's of no use. Only a fraction of the creature has made it inside, but its legs have already spread, each hooking into the ridges of her vagina and locking themselves in place with tiny barbs. Her muscles flutter and clench, but there's nothing they can do... every contraction only seems to draw it further in, the hooked legs scraping against her insides with each futile pulse. The deeper it goes, the stronger its grip becomes... for with every new inch, more legs join the hold, anchoring it more and more securely.
If anyone tried to tear it out now, the creature would sooner shred her from the inside than release its hold.
And so it continues its vile journey deeper and deeper into her, more legs, more tiny stabs as it gains more ground...~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continuel...~ |NestAdeline3]]</div>Soon, its head reaches her cervix. You don't need to see it to know... the way her body goes rigid, every muscle locking up as the creature's advance is suddenly halted, tells you everything. A sharp, strangled sob rips from her throat, followed by a series of wet, broken gasps. She's shaking her head, muttering frantic, unintelligible pleas under her breath, her hips twitching as she tries to shift away from the pressure building inside her.
@@.playerSpeech;"There, there~"@@ You coo @@.playerSpeech;"Let it open you up, Adeline. It's going to make a nice, warm nest for itself inside you."@@
Her screams rise in pitch, broken by begging and curses that dissolve into sobs as the centipede's mandibles press against her cervix, sinking them fully before using them to pry her open. The gap it manages to create is tiny, but it is enough for two forelegs to slide through, hooking into the soft flesh... with those, it pulls, stretching the tiny opening juuust wide enough to admit a second pair of legs.
Then a third~
With each new anchor, its grip on her deepens, and it begins to rotate... its long, segmented body twisting to better wedge itself through the stubborn passage.
@@.adelineSpeech;"A-AHHHH! I-IT HURTS IT HURTS!"@@
You can't help but notice the obscene bulge pushing out from her lower stomach. With how small and fit Adeline is, the creature's invasion is visible in sickening detail, every contour of its segmented body pressed against the stretched skin of her belly. Beneath her taut flesh, you can still make out the individual segments, the subtle ridges of its carapace, the occasional leg that juts out briefly before retreating, leaving a ghost of a bump against her skin from within. In all your years as a hunter, you don't think you've ever witnessed anything quite this macabre. You're so glad it's Adeline on the receiving end~
When it has finally buried itself completely inside her, the creature folds in on itself. A tight, coiled mass that fills her womb to the point of nearly bursting.
You can still see it moving beneath her skin, shifting and curling within the cramped space as it struggles to find the perfect position. It has two healthy, ripe ovaries to claim, after all~
By the time it's settled comfortably within her womb, the huntress has been reduced to little more than a whimpering, shivering mess in your arms, drool and tears mixing on her face as she stares at the bulge in her stomach with wide, unblinking eyes. A part of her still can't believe it, or rather, refuses to accept that this is happening.
It's just a nightmare, a fever dream, and any moment now she'll wake up and realize it's all over.
Any moment. Any moment.
@@.playerSpeech;"You can feel it, can't you? All coiled up inside your womb? You feel that?"@@ You whisper, tracing a finger around her stretched-out belly.
She doesn't answer, doesn't even look at you, just keeps her gaze fixed on the distended flesh beneath her skin.
This is not a nightmare, is it?
@@.playerSpeech;"I think it's ready to seed you now.~"@@
This is all very, very real.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And claim her ovaries it does |NestAdeline4]]</div>The creature has settled, and now it turns to its purpose. A single gonopod forces its way into one of her fallopian tubes.
@@.adelineSpeech;"Nmh... A-aahh!"@@
At first, it's easy to mistake for another leg poking where it shouldn't; the gonopods are, after all, just repurposed limbs... so the initial sensation is just another sharp stab.
But as it pushes deeper, it becomes apparent that this is something else. Her fallopian tubes are narrow and delicate, never meant to accommodate anything solid, less so something sharp and full of barbs... and so the pressure of the gonopod pushing through it causes a searing, burning pain that for a moment makes her think the creature must be eating her from the inside out. The sensitive tissue swells almost immediately... and her body's instinctive response to the violation only makes the intrusion worse. The already narrow passage becomes tighter, inflamed and raw, leaving the gonopod even less room to force its way through.
The hollow tip of the gonopod presses into the soft tissue of her left ovary, piercing into it slowly. Not because it cares in the slightest about the agony it's causing its host, but because the organ is a fragile thing... and it must make sure that it is exactly where it needs to be. At the perfect depth, where the barbs at its tip can flare out, locking it in place. Once anchored, it will release its flood of parasitic sperm, soaking the delicate organ from within, coating every waiting egg in its corruption.
Then the ejaculation starts... slow, rhythmic pulses rather than a single, violent release. There's no need for haste after all, the creature is already exactly where it needs to be, already buried deep in the ovary. It's not fighting to reach a single egg, but to saturate every last one, filling the organ with its larvae-laden release until the tissue is swollen and dripping from the inside out.
<img src="Images/Other/PregC.png" class="preg-img" alt="PregImg">
At least the creature has stopped moving inside her, for now.
@@.adelineSpeech;"Why... why me?"@@
The question escapes her lips in a broken whisper. Not really directed at you, more so at the universe as a whole.
@@.playerSpeech;"Can you imagine it? The way it's pumping its seed into your ovary, turning every egg into a tiny incubator. Soon they'll start growing until they're ready to claw their way out~"@@
You run your fingers over her sweat-slick skin, feeling the subtle, rhythmic pulses of the creature's ejaculation. It keeps pumping and pumping~
@@.adelineSpeech;"I... admired you..."@@ She whimpers, @@.adelineSpeech;"I didn't know you hated me so much..."@@
@@.playerSpeech;"I don't hate you, I pity you. All that effort and ambition, only to end up a broodmother for monsters."@@
She goes quiet after that, crying silently as the creature keeps overriding her reproductive system. The creature keeps pumping, and with each pulse, something in her eyes dims... Her mind already retreating, pulling away from the horror of her own body.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |NestAdeline5]]</div>Once the creature has finished, it repeats the process with her right ovary... and by the time it withdraws, both ovaries have swollen to several times their original volume, each one distended and heavy with viscous bug-cum.
Within, the tiny parasites suspended in that fluid are already at work. Their microscopic maws break down the outer barriers of her eggs, not enough to cause any lasting damage to the cell, just enough to allow them to burrow through the membrane and cuddle up against the nucleus and wrap themselves up in soft cysts. Perfect little pockets to hibernate until her womb is ready to nurture them.
@@.playerSpeech;"So big... How do they feel?~"@@ You ask, gently caressing the soft swell of her overworked ovaries. They feel so warm. So full...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Play with them |NestAdelinePress]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Fuck her ass |CumInAdeline]]</div>Without fully noticing it, you start playing with the two soft, squishy orbs. Rolling them between your fingers, feeling their weight, their texture... They are mostly liquid, like two small rubber balls filled with water, and they must be so sensitive ~
Whenever you press, Adeline's toes curl. You can feel the shift of the liquid inside, the way it flows and settles, soaking more into the fertile tissue. You like to imagine that your efforts help the process along, that by massaging them like this, you're ensuring every single inch of her ovaries is thoroughly saturated with the creature's cum.
That not a single one of her ova will go without a tiny larva passionately remodeling it from the inside out.
You turn towards the creature, who stands there, still watching the spectacle with mild curiosity and no small amount of hunger.
@@.playerSpeech;"How long will it take?"@@
@@.vernSpeech;"Days. Until the first. Are born."@@
@@.playerSpeech;"I see. Well... I think I've upheld my end of the bargain. I'd like to leave now, but I might need your help... here."@@
You hold out the travelstone, not really expecting her to recognize it. Little do you know, she understands way more about them than you do.
@@.playerSpeech;"It's not working. They usually don't fail like this, so I'm guessing it's something to do with you... your magic, your presence, whatever it is you carry with you."@@
The creature stares at the small artifact for a moment before responding.
@@.vernSpeech;"Indeed. I blocked it."@@
@@.playerSpeech;"You seem to be quite familiar with how we operate."@@
@@.vernSpeech;"More than. You'd imagine."@@ She answers bitterly. If she wasn't this weak, she'd consider attacking you to tie a loose end, but she simply does not have the strength for it.
As if sensing her hostility, you offer a reassurance.
@@.playerSpeech;"I have no intention of interfering with you. I'd advise you to relocate... The Eye has spotted this place, and the Order will know where to find you. Beyond that, you're free to do as you please."@@
@@.vernSpeech;"I am. Well aware. That was the intention."@@ She admits, a bitter edge to her otherwise monotonous voice. @@.vernSpeech;"I called you here. I knew you'd come."@@
@@.playerSpeech;"So much for the trap, huh?~"@@
No words come from her, but a dangerous, simmering hiss answers instead, trembling from the depths of her body. You let out a short, amused chuckle.
@@.playerSpeech;"Anyway. I'll be taking my leave now... Give me some distance, and then you can unblock the travelstone."@@ You glance back at Adeline, still weeping softly. @@.playerSpeech;"Wouldn't want the stone to accidentally bring her along, would we?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to leave, then |ReadyLeave]]</div>Disgusting and macabre as the spectacle had been, sounds that would make any man's blood run cold... your cock is as hard as steel. And who could blame you? This little brat turned into a host for a swarm of wriggling parasites against her will?
The stuff of nightmares, and yet, here you are, throbbing with excitement. The look on her face... It's just too delicious.
Pale, more so than usual, muddy, tear-streaked... it's a work of art, you didn't think Adeline could make such a lovely expression.
Still, there is just no way you're sticking your dick into a hole with a living centipede.
But that doesn't mean you can't enjoy her other assets~
@@.adelineSpeech;"Nhh... N-nhmm..."@@ It's all she can muster, as your cock enters her ass with little ceremony.
She's tight there, as expected... a bit too tight, but its nothing a bit of spit and determination can't handle. You push until you feel the tight ring of muscle give, then slide in all the way to the hilt.
@@.playerSpeech;"Fuck... such an amazing set of holes you have. To think you were wasting them with your stupid pretensions."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum |CumInAdeline2]]</div>You collect your things and say your goodbyes, then start the long walk up the tunnels... when a broken voice calls out from behind you. You thought she'd passed out or something akin to that, for she'd been so still, so silent. But she's still here, still aware.
@@.adelineSpeech;"...don't leave me here. Please. Don't leave me with it..."@@
You stop, turning to give her one last look. She's still there, slumped in the slime, the swelling in her belly somehow more visible from this angle. The centipede will rest, rebuild its supply, and soon enough, it will pump another dose of its parasitic seed into her already swollen ovaries.
@@.playerSpeech;"Have a nice life, Adeline."@@
You don't stay to watch the creature lift her limp body and fix her to the wall. You don't stay to listen to her renewed cries as she's sealed in the slime, a cradle and a coffin all at once. You just walk. Up and up, until the darkness of the mine finally releases you.
There you wait, the travelstone in your hand, and sure enough, after a few minutes, it begins to glow.
Ah... it feels good. You'll keep living your life as usual; even if the Order at some point ends up managing to track whatever remains of Adeline, since you coming to this mission was kept a secret to deliberately help her cheat... well. They will have a hard time pinning this on you.
If the other incubators are anything to go by (and more so given her fear of bugs) she'll lose her wits completely in just a few days.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>
<<set $adelineEvents.push("gone")>>You fuck her until you cum, which doesn't take long. The way she shudders against your firm embrace as the centipede keeps triggering all sorts of reflexes and contractions makes for a quick, intense orgasm.
It won't impregnate her, of course... she doesn't have many eggs that could be taken even if you were in her pussy, but filling her ass with your seed still feels oh so good.
@@.playerSpeech;"That was great. Thank you, Adeline. Finally a worthwhile use for you~"@@
As you pull out, your cum drips out of her, dribbling down her crack and onto the slimy ground.
After quickly readjusting your pants, you stand up and turn to face the monster.
@@.playerSpeech;"Well... I think I've upheld my end of the bargain. I'd like to leave now, but I might need your help... here."@@
You hold out the travelstone, not really expecting her to recognize it. Little do you know, she understands way more about them than you do.
@@.playerSpeech;"It's not working. They usually don't fail like this, so I'm guessing it's something to do with you... your magic, your presence, whatever it is you carry with you."@@
The creature stares at the small artifact for a moment before responding.
@@.vernSpeech;"Indeed. I blocked it."@@
@@.playerSpeech;"You seem to be quite familiar with how we operate."@@
@@.vernSpeech;"More than. You'd imagine."@@ She answers bitterly. If she wasn't this weak, she'd consider attacking you to tie a loose end, but she simply does not have the strength for it.
As if sensing her hostility, you offer a reassurance.
@@.playerSpeech;"I have no intention of interfering with you. I'd advise you to relocate... The Eye has spotted this place, and the Order will know where to find you. Beyond that, you're free to do as you please."@@
@@.vernSpeech;"I am. Well aware. That was the intention."@@ She admits, a bitter edge to her otherwise monotonous voice. @@.vernSpeech;"I called you here. I knew you'd come."@@
@@.playerSpeech;"So much for the trap, huh?~"@@
No words come from her, but a dangerous, simmering hiss answers instead, trembling from the depths of her body. You let out a short, amused chuckle.
@@.playerSpeech;"Anyway. I'll be taking my leave now... Give me some distance, and then you can unblock the travelstone."@@ You glance back at Adeline, still weeping softly. @@.playerSpeech;"Wouldn't want the stone to accidentally bring her along, would we?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to leave, then |ReadyLeave]]</div>You don't think you're going to make her cry; she's not the type. But you will try your best.
@@.playerSpeech;"I am not being controlled. In fact, I feel better than I have in months."@@
Another thrust, and another, and another. Your hips collide with hers, the wet, slapping sound of skin against skin filling the cavern.
@@.playerSpeech;"Because finally, I get to show you the truth. You think you didn't get the position because, what, you're a woman? Because you're small and look like a little girl?"@@
Your hands find her chest, squeezing her small tits as if to punctuate your words. They're soft, yes... but underneath, you feel the unmistakable firmness of muscle. She could probably bench-press you with little to no issues.
@@.playerSpeech;"No, Adeline. You got passed over because you're simply worhtless."@@
A thrust, so hard it drives the air from her lungs.
@@.playerSpeech;"Slow."@@
Another one.
@@.playerSpeech;"Clumsy."@@
And another.
@@.playerSpeech;"Dull"@@
Her face scrunches up, a mixture of rage and hurt flashing in her eyes. She tries to say something, to insult you back, but your pace is too much, too fast for her to catch her breath.
@@.playerSpeech;"And still, that ego of yours... that desperate little fantasy that you were meant to become something important... it's almost pitiful."@@ You can feel yourself getting close, your thrusts becoming erratic. You lean down, your lips brushing against her ear. @@.playerSpeech;"The only value you have is as a breeder. A cunt. That's all you are."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cum~ |CryAdeline2]]<img src="Images/Icons/RedPreg.png"></div>You come, with a deep, guttural groan, pumping her full of your seed. As you do, you see her; tear-streaked and gasping, her expression a mixture of pain, fury, and utter, utter defeat.
<<if $cumSkill >=2>>\
<div class="passCheck">\
Your potent seed floods her womb, eager to breed this familiar vessel. She may not be ovulating, but your cum has impregnated horrors far stranger than her... what chance does she stand? If your sperm wants an egg, it will hunt until it finds one, burrowing deeper, claiming its due.
Granted, your unborn child will not come to fruition here; her womb will be occupied by other creatures, her reproductive system twisted and remolded in ways that would not allow for a normal pregnancy... But hey. At least you had the honor of taking her last egg, before the creature claims them all.
<img src="Images/Icons/PregIcon.png"></div>\
<<set $impregnations to $temporaryImpregnations +1 >>\
<<if $bornToBreed is true && $cumSkillIncreased is false>>\
<<set $cumSkill += 1>>\
<<set $cumSkillIncreased = true>>\
<</if>>\
<img src="Images/Other/Preg1.png" class="preg-img" alt="PregImg">
<<else>>\
<div class="passCheck">\
<img src="Images/Icons/FailPreg.png"></div>\
<</if>>\
@@.playerSpeech;"At least you're a decent fuck..."@@
You pull out, your seed spilling from her swollen, abused pussy. She doesn't move, doesn't even try to close her legs, just lies there, staring up at the ceiling with a vacant look. She just doesn't know what to feel. It's too much.
You stand, stretching your limbs, and glance at the voidborn, who has been watching the whole display with detached interest, but Adelines trembling voice drags your attention back to her.
@@.adelineSpeech;"...Why?"@@
You shrug, putting your armor back on.
@@.playerSpeech;"Why not? You've been an insufferable little shit for as long as I've known you. And here's a reality check... if you were truly worthy of the High Hunter's mantle, you wouldn't be lying there, completely naked, caked up in slime and cum. "@@
There's a long silence after that. You can practically see the thoughts swirling in her mind, the desperate search for something, anything, to hold onto...
You simply don't care, you're ready to go. You turn towards the monster now.
@@.playerSpeech;"She's yours, as I told you. I'd like to leave now, but I might need your help... here."@@
You hold out the travelstone, not really expecting her to recognize it. Little do you know, she understands way more about them than you do.
@@.playerSpeech;"It's not working. They usually don't fail like this, so I'm guessing it's something to do with you... your magic, your presence, whatever it is you carry with you."@@
The creature stares at the small artifact for a moment before responding.
@@.vernSpeech;"Indeed. I blocked it."@@
@@.playerSpeech;"You seem to be quite familiar with how we operate."@@
@@.vernSpeech;"More than. You'd imagine."@@ She answers bitterly. If she wasn't this weak, she'd consider attacking you to tie a loose end, but she simply does not have the strength for it.
As if sensing her hostility, you offer a reassurance.
@@.playerSpeech;"I have no intention of interfering with you. I'd advise you to relocate... The Eye has spotted this place, and the Order will know where to find you. Beyond that, you're free to do as you please."@@
@@.vernSpeech;"I am. Well aware. That was the intention."@@ She admits, a bitter edge to her otherwise monotonous voice. @@.vernSpeech;"I called you here. I knew you'd come."@@
@@.playerSpeech;"So much for the trap, huh?~"@@
No words come from her, but a dangerous, simmering hiss answers instead, trembling from the depths of her body. You let out a short, amused chuckle.
@@.playerSpeech;"Anyway. I'll be taking my leave now... Give me some distance, and then you can unblock the travelstone."@@ You glance back at Adeline, still weeping softly. @@.playerSpeech;"Wouldn't want the stone to accidentally bring her along, would we?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Get ready to leave, then |ReadyLeaveAlt]]</div>You collect your things and say your goodbyes, ignoring Adeline completely as she begs with increasing urgency not to be left behind. Who can blame her? As much as she is confused, scared, and wants to murder you... anything is better than being at the mercy of the creatures.
They start skittering, the swarm of centipedes crawling all over her body. Not biting or doing her any harm, but the sensation of their legs, countless tiny hooks, and their writhing bodies against her skin is enough to make her lose her mind.
@@.adelineSpeech;"NO! NO PLEASE, STOP! STOP IT!"@@ she screams, her voice hoarse, desperate. @@.adelineSpeech;"$PLAYERNAME! DON'T LEAVE ME HERE! PLEASE! DON'T DO THIS! DON'T!"@@
Whistling to yourself, you start the long walk up, not looking back.
The further you go, the more her voice fades... first it's your name, over and over, then it's just desperate pleas, and then, you can barely hear anything beyond the pitter-patter of the creatures, and her muffled screams as she's fixed to a nice and cozy wall. You just walk. Up and up, until the darkness of the mine finally releases you.
There you wait, the travelstone in your hand, and sure enough, after a few minutes, it begins to glow.
Ah... it feels good. You'll keep living your life as usual; even if the Order at some point ends up managing to track whatever remains of Adeline, since you coming to this mission was kept a secret to deliberately help her cheat... well. They will have a hard time pinning this on you.
If the other incubators are anything to go by (and more so given her fear of bugs) she'll lose her wits completely in just a few days.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |PortalRoom]]</div>
<<set $adelineEvents.push("gone")>>You barely have time to think, barely have time to act. The creature is on you, relentlessly swinging at you... the explosives! If the necklace is working, then maybe this anti-magic contraption will too.
And so you throw it, desperately... it lands nowhere close to the monster, but it will be enough. The whole cave will feel it.
The petals open, and the orb within shatters in a thousand pieces, releasing its payload. The device explodes in a bright flash of white light, followed by an expanding, crackling wave of pure anti-magic.
<<set $arcNumber to 0>>\
<<set $arcNumber += $eyeSeeing>>\
<<set $arcNumber += $magicSkill>>\
<<set $arcNumber += $healSkill>>\
<<if $arcNumber < 6>>\
<div class="passCheck">\
You feel sick to your stomach as the wave hits you, and you fall to your knees for a moment, your vision blurry and your stomach turning. The world seems to spin around you, and sound comes muffled and distant as if heard through the depths of the ocean. You were pretty confident Vael told you this would absolutely <i>not</i> affect you...
<img src="Images/Icons/FailEye.png"><img src="Images/Icons/FailMagic.png"><img src="Images/Icons/FailHeal.png"></div>\
@@.playerSpeech;"Fuck.... fucking.... fuck!"@@
But if the effects are noticeable to one such as yourself, they are devastating to the voidborn. Almost immediately she collapses, like a puppet on strings suddenly cut, her legs giving out and her body hitting the ground with a loud thud.
Pushing through the wave of discomfort, you don't give her the chance to recover, if such a thing would even be possible, you're not sure how much it fucked her up. You chop through her neck with a few desperate swings, and the head separates from the torso, the body spasming once more before going completely still.
The remaining centipedes immediately spread and flee, no longer compelled by a stronger will.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueKillAdelineExplosive]]</div>
<<else>>
<<if $arcNumber >= 12>>
<div class="passCheck">\
When the wave hits your body, you feel it in your very soul. It would seem you are a lot more attuned to the arcane than Vael gave you credit for, and the device's effects are devastating. A sudden wave of nausea overtakes you, making you stagger and clutch at your chest. The room spins, and you struggle to keep your footing.
<img src="Images/Icons/Eye.png"><img src="Images/Icons/Heal.png"><img src="Images/Icons/MindMagic.png"></div>\
Your vision blurs, and a sharp pain lances through your head. The world tilts, and you feel your knees buckle. You try to take a step forward, but your legs give out beneath you. You hit the ground hard, gasping for breath as the pain intensifies. Darkness creeps into the edges of your vision, and you feel your consciousness quickly slipping away.
At least, Adeline will make it our alive... And quite possibly take your position as a High Hunter. You didn't die completely for nothing...
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
<<else>>
<div class="passCheck">\
When the wave hits your body, you feel it in your very soul. It would seem you are a lot more attuned to the arcane than Vael gave you credit for, and the device's effects are devastating. A sudden wave of nausea overtakes you, making you stagger and clutch at your chest. The room spins, and you struggle to keep your footing.
<img src="Images/Icons/Eye.png"><img src="Images/Icons/Heal.png"><img src="Images/Icons/MindMagic.png"></div>\
@@.playerSpeech;"W-what... what the fuck?"@@
Your vision blurs, and a sharp pain lances through your head. The world tilts, and you feel your knees buckle. You try to take a step forward, but your legs give out beneath you. You hit the ground hard, gasping for breath as the pain intensifies. Darkness creeps into the edges of your vision, and you feel your consciousness slipping away.
@@.playerSpeech;"No... I can't... not now..."@@
But if the effects are noticeable to one such as yourself, they are devastating to the voidborn. Almost immediately she collapses, like a puppet on strings suddenly cut, her legs giving out and her body hitting the ground with a loud thud.
Letting go of the now mostly erratic centipedes, the white-haired huntress charges towards the fallen creature, her eyes wild with determination.
Over and over, she hits the monster, ridding its body with gashes and holes before finally managing to sever its head from its body.
The remaining centipedes immediately spread and flee, no longer compelled by a stronger will.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueKillAdelineExplosive2]]</div>
<</if>>
<</if>>
It doesn't take long for you to get completely overwhelmed. Skill matters little when attacked from all sides at once.
They swarm your legs, burrow under your armor, crawling into every gap, every crevice... You feel them, dozens of them, crawling up your thighs, over your chest, under your arms. Then the stings... So many stings.
Your entire body aches, then starts going numb. White foam spills from your lips as the venom spreads... And then darkness.
Now, for the retreating girl...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AwakenSeenMonster]]<img src="Images/Icons/RedTime.png"></div>
<<set $adelineEvents.push("abandon")>>You have to think quick; and reach what seems like the most rational conclusion.
Adeline is terrified of bugs, so hoping that she'll hold the line while you face the big one is unrealistic.
@@.playerSpeech;"Adeline!"@@ you snap her out of her paralysis. @@.playerSpeech;"I'll handle the swarm, you focus on the big one. Do not let up!"@@
She does as told, exchanging positions with you in the midst of battle to face the creature...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AdelineVsMonster]]</div>Short answer: she couldn't do it.
With you gone, Adeline tries her best, but it just doesn't cut it. Her blows barely chip the creature's chitin, and so the few times she manages to land a proper hit, the voidborn simply endures it, unbothered.
A single slip, and the creature disarms her, sending her blade flying through the air.
@@.vernSpeech;"This was a fun. Exercise. But ultimately, pointless. Now."@@
The voidborn grabs and lifts the struggling huntress with ease, pressing her against her chest. The mandibles open, three thin tentacles emerging from within.
They shoot forward, and Adeline screams as they pierce her neck, drawing blood... A shudder runs through her body, and she goes still.
You try to get up, to do anything, but before you can join the fight again, a couple of centipedes have made their way onto your body, and their venom spreads quickly through your system.
Darkness claims you. The last thing you hear is the faint echo of the creature's voice.
@@.vernSpeech;"Rest. I have such wonderful. Plans. For you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AwakenSeenMonster]]<img src="Images/Icons/RedTime.png"></div>Adeline approaches you, bloodied and battered, but victorious. You look at each other, a mixture of exhaustion and relief evident on both your faces.
@@.playerSpeech;"...I think we've had enough bugs for a lifetime."@@
@@.adelineSpeech;"Wow, that... that was fucking insane. You came well prepared, didn't you?"@@
@@.playerSpeech;"Always... ugh. But fuck, I feel like shit now. Vael promised it would be safe to use."@@
Adeline shrugs.
@@.adelineSpeech;"Your fault for trusting him! Still... I wouldn't have made it out alive without you. So, thanks. Those fancy gadgets of yours really came in clutch. Now, however..."@@
You both turn to the wall of human incubators, and a shudder runs through both of you.
Whatever those things endured...If any of them are still alive, leaving them here is unthinkable.
The two of you approach the nearest victim cautiously. Up close, the sight is somehow even worse.
The gelatinous mass has fused with flesh, clinging to the woman's body like a second skin. You cannot tell where slime ends and human tissue begins.
@@.adelineSpeech;"Gods..."@@ she whispers. @@.adelineSpeech;"How do we even..."@@
@@.playerSpeech;"I'm not sure we should pull them out. What if this... mucus is keeping them alive?"@@
You spend a few minutes simply staring at the bodies, trying to make sense of the situation... when suddenly, the travelstone on your belt begins to glow.
The travelstone had never truly malfunctioned. The creature's presence had simply interfered with its magic, preventing it from activating. Now that she is dead, the interference vanishes... and it immediately resumes the journey it had been trying to complete all along.
You both share a glance... and quickly come to the same conclusion.
Bringing help is the only way to ensure the victims' survival.
You let the travelstone's pull carry you away, and the darkness of the cavern is replaced with the familiar warmth of your portal room. To think you'd ever find this cold cubicle of grey stone welcoming...
@@.adelineSpeech;"Alright, I'll... I'll go find Lauren. Thank you for... everything."@@ Adeline mutters, a bit out of breath from the shift, and from the adrenaline of the previous situation. @@.adelineSpeech;"You can rest. I'll get this sorted out."@@
You don't even have the strength to argue... It is better to let her handle the debriefing anyway. She is better at sucking up to authority, while you are much more likely to say something stupid.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]<img src="Images/Icons/RedTime.png"></div>
<<set $adelineEvents.push("won")>>
<<set $adelineDays to 3>>Adeline rushes to your side, though you barely hear her coming. You're too busy fighting the darkness that threatens to swallow you whole.
@@.adelineSpeech;"$playerName! We did it, $playerName, its dead!"@@ She cheers, grabbing your shoulder and shaking you gently.
You want to respond... You feel your strength returning somewhat, but for now, you just puke all over the floor instead.
@@.adelineSpeech;"Shit, are you...?"@@
@@.playerSpeech;"I'm f-fine. Just...gimme a second."@@ You wipe your mouth with the back of your hand, and try to regain your composure. @@.playerSpeech;"Did you...take care of it?"@@
She nods vigorously.
@@.adelineSpeech;"I did! That device you carried certainly did the trick! It was still moving a bit, but it was easy enough to put down. Just why exactly are you carrying a veilripper with you?"@@
@@.playerSpeech;"Always prepared..."@@
She chuckles, but her expression sours as she glances towards the many bodies.
@@.adelineSpeech;"We... we should go and check on those...people."@@
She says it with a shudder, glancing at the walls where those horrid incubators still hang.
You nod.
Whatever those things endured...If any of them are still alive, leaving them here is unthinkable.
The two of you approach the nearest victim cautiously. Up close, the sight is somehow even worse.
The gelatinous mass has fused with flesh, clinging to the woman's body like a second skin. You cannot tell where slime ends and human tissue begins.
@@.adelineSpeech;"Gods..."@@ she whispers. @@.adelineSpeech;"How do we even..."@@
@@.playerSpeech;"I'm not sure we should pull them out. What if this... mucus is keeping them alive?"@@
You spend a few minutes simply staring at the bodies, trying to make sense of the situation... when suddenly, the travelstone on your belt begins to glow.
The travelstone had never truly malfunctioned. The creature's presence had simply interfered with its magic, preventing it from activating. Now that she is dead, the interference vanishes... and it immediately resumes the journey it had been trying to complete all along.
You both share a glance... and quickly come to the same conclusion.
Bringing help is the only way to ensure the victims' survival.
You let the travelstone's pull carry you away, and the darkness of the cavern is replaced with the familiar warmth of your portal room. To think you'd ever find this cold cubicle of grey stone welcoming...
@@.adelineSpeech;"Alright, I'll... I'll go find Lauren. Thank you for... everything."@@ Adeline mutters, a bit out of breath from the shift, and from the adrenaline of the previous situation. @@.adelineSpeech;"You can rest. I'll get this sorted out."@@
You don't even have the strength to argue... It is better to let her handle the debriefing anyway. She is better at sucking up to authority, while you are much more likely to say something stupid.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |LivingRoom]]<img src="Images/Icons/RedTime.png"></div>
<<set $adelineEvents.push("won")>>
<<set $adelineDays to 3>>You cleave through the swarm, unleashing your lightning to fry dozens at once, but there are always more to replace them.
<div class="passCheck">\
Still, they have trouble reaching you, since their limited reach makes it so that you hell for every inch of ground they try to take.
<img src="Images/Icons/General.png"></div>\
A quick glance toward your partner, however, confirms your fears.
You find her limp within her claws, pressed snugly against her row of breasts, being injected something in the neck through three narrow tentacles that sprout from the creature's maw.
Adeline convulses, but quickly goes completely still, and the creature almost lovingly places her on the ground... Before turning to you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are probably fucked |ProbablyFuckedAdeline2]]</div> <div class="failCheck">\
It doesn't take long for you to get completely overwhelmed. Skill matters little when attacked from all sides at once.
<img src="Images/Icons/FailGeneral.png"><img src="Images/Icons/FailGeneral.png"></div>\
They swarm your legs, burrow under your armor, crawling into every gap, every crevice... You feel them, dozens of them, crawling up your thighs, over your chest, under your arms. Then the stings... So many stings.
Your entire body aches, then starts going numb. White foam spills from your lips as the venom spreads... And then darkness.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |AwakenSeenMonster]]<img src="Images/Icons/RedTime.png"></div>@@.title;THE DEPTHS@@
When you awaken, you find yourself in an unfamiliar part of the cave, your bodies half submerged in the slime coating the walls.
Unlike the previous bodies you saw when you first came across the creature, you and Adeline have been given special treatment.
You've been hung in a cavern lit by a faint, natural bioluminescence. It isn't much, but it's enough to make out your surroundings, and each other.
Adeline hangs beside you. You have to strain your neck to look at her, but you've been left just enough room to do so, as if by design. There she is. Eyes closed. White foam dribbling from the corner of her mouth.
The two of you are positioned far more exposed than the bodies you witnessed. Your arms and legs remain trapped in the thick, jelly-like slime, but your heads and chests are completely free, as are your lower bellies and genitals. Adeline's guess about your horrible fate wasn't wrong, but she didn't grasp the full extent of it.
The other hosts were stripped of their wills entirely, hollowed out to become nothing more than breeding sacks for the creatures. Your captor, however, has been so gracious as to leave both your intellects and consciousness completely intact~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Call out to her... |CallOutAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just wait in silence... |WaitSilenceAdeline]]</div>You remain silent, partly because you're too shocked to speak, and partly because your entire body still feels like one giant bruise. Everything hurts..., and when everything hurts, staying still is the best way to minimize the pain.
It takes a while, but Adeline eventually emerges from her slumber... And it's fair to say she doesn't take it with the same level of acceptance as you.
The second she's aware enough to realize the situation, to make the mental connections that lead to the inevitable conclusion...
@@.adelineSpeech;"NO! NO NO NO FUCKING NO!"@@ She shouts, pulling at the slime with all her might. It barely even ripples under her efforts. @@.adelineSpeech;"This isn't happening! It can't be happening!"@@
You watch as the huntress tires herself in a matter of minutes. Once she is done thrashing, panting, and cursing, she turns to you.
@@.adelineSpeech;"We have to find a way out of here. Y-you saw what that thing did. What she did to them. We can't let it happen to us!"@@
<<nobr>>
<<if $adelineEvents.includes("abandon")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Confront her; She abandoned you to die |ConfrontAbandoned]]</div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |ConfrontAbandoned]]</div>@@
<</if>>
<<if $adelineEvents.includes("gut")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Confront her; She ignored your gut feeling |ConfrontFeeling]]</div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |ConfrontAbandoned]]</div>@@
<</if>>
<<if $charismaSkill >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to get her to calm down |GetAdelineCalm]]<img src="Images/Icons/RedCharisma.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to get her to calm down |GetAdelineCalm]]<img src="Images/Icons/RedCharisma.png"></div>@@
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remain silent... |WaitSilenceAdeline2]]</div>
<</nobr>>The fear in her voice is unmistakable. For anyone, this would be a living nightmare... but for someone with her phobia, it must feel like being buried alive in her worst fears.
You know you should say something, reach out to her somehow. But you can't. You just lie there, staring at nothing, body heavy with poison and fatigue... unable to offer even a single word of comfort.
@@.adelineSpeech;"$playerName? Are you okay?"@@
No, you're not. But she knows that already. Your silence stretches, and so does her anxiety.
@@.adelineSpeech;"Come on. Talk to me. We need to figure a way out. We can't just... We can't just lie here!"@@
There is nothing you can do, though. Adeline struggles, but all she accomplishes is further exhausting herself.
No amount of pulling, no amount of twisting and turning makes the slime budge.
And then...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThingReturns1]]</div>@@.playerSpeech;"C-calm down. We'll... we'll figure something out."@@
Adeline gives you a half-dreamy smile; bordering on insanity.
@@.adelineSpeech;"$playerName.. We are completely fucked. You don't have to sugarcoat this, I... I know."@@
@@.playerSpeech;"Y-yeah. But we have to stay strong. They will come and find us; we just need to hold on until then."@@
Adeline remains quiet, head hanging down in contemplation. You're right, but it doesn't make the present moment feel any less dreadful.
@@.adelineSpeech;"I'm... scared."@@ She finally mutters.
@@.playerSpeech;"Yeah. Me too."@@
@@.adelineSpeech;"Elise disappeared, and she has not been found to this day. What if we... what if... They don't find us either?"@@
@@.playerSpeech;"They'll find us. They'll find us, alright? Damlon knows where to look for us. They'll find us."@@
Adeline nods, and then looks to the side to meet your eyes. For a moment, you are certain she's about to add something else, but she just sighs instead.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThingReturns1][$adelinePoints++]]</div>You stare at her, gaze cold and unflinching. You're not really in the mood for her "we're in this together" bullshit.
@@.adelineSpeech;"$playerName? We... We have to get out of here. We have to do something!"@@
You snort, a bitter, humorless sound.
@@.playerSpeech;"You mean you have to get out of here. You made that very fucking clear when you turned tail and left me to die. So no, 'we' don't have to do shit."@@
She freezes, the image of her leaving you flashing vividly in her mind. The last moments have become blurry, the venom and fear and confusion clouding her recollection... But she remembers that. Clearly.
@@.adelineSpeech;"$playerName... I... I'm so sorry. I just... I panicked. I've never been so fucking terrified in my life, I'm not- I don't know what came over me."@@
Her eyes glance sideways, seeking yours. You are her only hope in this hell.
@@.adelineSpeech;"Please... I know I fucked up, I should've stayed, I should've helped, I should've... fuck. It's my fault we're here. But we can't just give up, or turn on each other!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You... forgive her |ForgiveAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You don't forgive her |NotForgive]]</div>@@.playerSpeech;"I told you, didn't I? But no, we had to push on."@@
It takes a second for Adeline to figure out what even you're talking about.
@@.adelineSpeech;"W-what? $playerName for fucks sake how was I supposed to know..."@@
You interrupt her, your voice rising with every word.
@@.playerSpeech;"Well, I did! I felt the creature's presence, even if I couldn't quite put my finger on it, I knew something was wrong. But you, you were just desperate to prove yourself."@@
@@.adelineSpeech;"All I felt was dread. How was I supposed to know?! What seemed more likely at the time, that you somehow sensed a fucking voidborn, or that the shift and this creepy place was just making you paranoid?!"@@
@@.playerSpeech;"I warned you. I warned you."@@
She scoffs, shaking her head.
@@.adelineSpeech;"You did, and I didn't listen. Happy?"@@
There is a pause, and then she continues, more quietly.
@@.adelineSpeech;"You can rub it in later, alright?! Right now let's just..."@@
She struggles against the slime again, fruitlessly.
@@.adelineSpeech;"We have to get out of here before it comes back..."@@
Unfortunately, it doesn't give you that chance. It's back before you can even muster an attempt to escape.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThingReturns1]]</div>She's right, in a way. You should focus on getting out of here... but the way she acted still sits badly with you.
@@.playerSpeech;"You see now why you weren't given the promotion? Why no one takes you seriously? You coward. How could you run away and leave me behind like that."@@
You practically spit the word, all the frustration of the moment pouring out into it.
@@.adelineSpeech;"I- I..."@@
A myriad of emotions flash through her face: anger, shame, guilt... but ultimately, she remains silent.
The silence stretches, as neither of you knows how to continue from here... And so, in that silence, Adeline starts to fight against the bindings, her muscles tensing as she tries to find any weakness, any give in the slime.
The slime doesn't give... And it's not like you could do much better yourself, even if you had the will to.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThingReturnsAlt]]</div>
<<set $adelineEvents.push("notforgive")>>She's right. She fucked up, but... what's done is done. You've seen the effect even the tiniest of bugs had on her, the way she went pale and started shaking... You can't imagine how she must have felt, seeing that swarm of writhing centipedes coming for her.
It is hard to stay mad at her, in the face of all this.
@@.playerSpeech;"Alright. I'm not happy about what you did, but... Let's just focus on getting the fuck out of here, alright?"@@
You are not given such a luxury...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThingReturns1]]</div>You both freeze, the sound of clacking legs immediately recognizable. She's back.
@@.adelineSpeech;"Fuck fuck fuck!"@@
Adeline's struggle doubles, ignoring her straining muscles in her attempt to break free. Of course, it is no use, other than to amuse the creature.
The voidborn steps into the dim light, her naked body glistening with a thin coat of slime, and with such glee in her movements... Like a child eager to play with a new toy. Toys.
@@.vernSpeech;"I see you're. Awake."@@ She clicks her mandibles, as if tasting the air around you. @@.vernSpeech;"I've been eager to. Greet you properly~."@@
@@.adelineSpeech;"You... you fucking monster. Let us go! You have no idea what you're doing! The Order, Lauren will hunt you down! You think you can just get away with this?"@@
The creature stabs Adeline in the shoulder, not deep enough to risk serious injury but hard enough to make her scream in pain.
@@.vernSpeech;"They are welcome. To try."@@ She says, bitterness creeping in her otherwise deadpan tone. She pulls the blade free with a wet, scraping sound, and Adeline cries out again, her body jerking against the slime that holds her. @@.vernSpeech;"I have waited. For so long, I have. Waited. And now the waiting. Is over. Now, it begins..."@@
The same claw she just used to stab her now gently caresses her flat belly, admiring the toned muscles beneath the skin.
@@.adelineSpeech;"D-don't touch me..."@@
@@.vernSpeech;"You are. Smaller. Than the others. But that's fine. You'll stretch."@@ The creature muses, still stroking the huntress' belly with unsettling tenderness. @@.vernSpeech;"I will begin. With you."@@
@@.adelineSpeech;"Don't you dare! Don't you fucking dare touch me!"@@
Despite her threats, there is nothing she can do to stop the creature. Nothing any of you can do.
She's completely bare and exposed, her body entirely at the creature's mercy...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThingReturns2]]</div>The monster climbs over the huntress, six legs on either side of her, like a lover embracing her beloved. Of course, they embed on the slime rather than on her body; supporting herself on the huntress would likely lead to a rather premature and unfortunate end to her new plaything.
Then her abdomen bends, curling downward. From its tip, a long, thick organ unfurls, slick with a glistening sheen of fluid. It pulses once, twice... tasting the air, searching~
Not unlike a cock, only flexible, with two sharp protrusions at the tip meant to pierce and spread, to force its way into the most protected part of her victims. Despite the differences, its purpose is painfully clear.
@@.adelineSpeech;"Get away from me! GET AWAY! GET- GAH!"@@ A torn, pained scream leaves her as the creature thrusts her appendage forward, all the way until it bumps into her cervix.
Absolutely no grace, no teasing, no foreplay, nothing. One bone-shattering, gut-wrenching push and it's all the way in, making her flat belly bulge obscenely.
The monster lets out a sound, a staticky, gurgling noise that almost feels like a pleased purr.
@@.vernSpeech;"For all the. Ways I am. Incomplete. This, still. Amuses me."@@
Adeline's mouth remains open, her eyes wide in shock, but she musters all her strength to bite down her scream.
She's getting raped by this monster, forcefully bred to give birth to its spawn... And there is nothing she can do about that. But she'll cling to what little dignity she has left. She is going to deny her the satisfaction of hearing her beg and scream. At least, she'll try.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Nothing you can do but watch... |WatchAdeline1]]</div>@@.vernSpeech;"Mhm. So wonderfully. Warm. Tight. Full of life."@@
Adeline starts to feel a sting deep inside. At first, it feels as if a quill or a needle had been stuck directly into her cervix, the kind of sharp pain that can only be caused by something sharp going where its not supposed to... but then there is also pressure.
The protrusions on the tip of her appendage start pulling in opposite directions, stretching the tiny opening further and further apart. Preparing it for what's to come~
@@.adelineSpeech;"Nhggg...."@@ Her body tenses; this hurts like hell. Despite any passing resemblance to a cock, this appendage is nothing like one... a brutal tool designed purely to inseminate, to corrupt. To find the optimal location, force it open, and deliver its payload with cold, mechanical precision.
The pain is so intense that her brain struggles to understand it. Not too dissimilar from giving birth, only in reverse, only <i>wrong</i>. An organ, thicker than her thigh, battling to enter her womb, as the two chitin claws at its tip keep prying her wider and wider... soon enough for the rest of the organ to follow behind.
@@.adelineSpeech;"You're killing me! You dumb beast! Fuck!"@@ She yells, words cracking with pain.
@@.vernSpeech;"You merely need. To accept. To open yourself. To me."@@
Adeline clenches even harder, sweat pouring from her forehead, her face red and twisted in a grimace.
@@.vernSpeech;"Or don't. It makes no difference. I will claim. What is mine."@@
With every word, the claw-things pry a bit more, and a bit more, and a bit more.... Until, with "mine", it finally manages to break her resistance.
Adeline cries out, a mix of surprise and agony, her body going rigid. The creature's appendage is now fully inside her, snugly fit in her womb, the tip of it pushing against the roof of the organ.
A kind of fullness she has never experienced, and one that leaves her panting, her chest heaving as she struggles to adjust.
@@.vernSpeech;"So healthy. So fertile. You will be. A magnificent host."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WatchAdeline2]]</div>You decide to go through a narrow passage, claustrophobic and tight...
You have to crawl on all fours to get through it, but at least it is soft enough, covered by that same substance that held you captive.
Soon, the passage reaches a fork.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Right, where the floor slopes downward|RightDownard]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Left... the air feels colder|LeftColder]]</div>A short distance away, the corridor opens up into a chamber, not nearly as big as the main one, but enough so that you have no fear of bumping your head.
At its center, a pit yawns open, too perfectly circular to be natural, its depths lost in shadow. To the side, the path you've been following seems to continue.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drop down into the hole|DropDownHole]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Keep following the tunnel|FollowTunnel]]</div>You remember the air being oppressively heavy, so why would you follow a path that seems to have cold, fresher air? Sure, maybe it leads to the surface (unlikely given how much you had to walk to get to the main chamber after all), but you're not leaving without Adeline. So you follow the path that goes down, and soon you find yourself in the cavern with a few other incubators... bellies, nothing more.
From here, there's a lot of slime in one of the directions, and what appears to be part of the original mine in the other.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Inspect them|InspectBellies]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cross the slime|CrossTheSlime]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stay on the dry gound|StayDryGround]]</div>To the left, if only because the air feels a bit colder, and a bit less stale than in the other tunnels.
You follow the path, half covered by dissipating slime, until you reach a dead end. What looks like a dead end, at least. There is a crack in the wall that could be an opening, but it is quite thin... if you get stuck in there, it will be the end of you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Squeeze through the crack in the wall|SqueezeWall]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Turn back...|NarrowRightBack]]</div>After a moment's hesitation, you crouch by the edge and feel around with your foot. The shaft isn't particularly deep. Taking a careful breath, you lower yourself until your arms are fully extended before letting go... and then you start to slide. Turns out what you believed to be floor isn't a horizontal surface, but rather angled... a steep ramp that leads further down, and the slime makes it impossible to find purchase.
@@.playerSpeech;"Shit!"@@
You throw your hands against the walls, desperately trying to slow yourself, but the thick layer of slime turns the stone slick as glass. Your boots find no purchase whatsoever, and all you can do is brace yourself as the tunnel carries you deeper into the darkness.
The descent feels far longer than it probably is. Every twist in the passage threatens to send you tumbling head over heels, until, at last, the incline begins to level out. Your momentum carries you another few yards before you finally grind to a stop, caked head to toe in cold mucus.
Groaning, you pull yourself upright... you seem to find yourself in some sort of hub, where several small tunnels converge. Some the size of the one you came from, others much smaller... judging by everything, it could be some sort of nest or resting place for the creatures.
And, as luck would have it, there doesn't seem to be a way to continue other than those tunnels. Great.
After a bit of wandering, you try to climb the steep ramp you just slid down, but it is pretty much impossible. All you achieve is slipping right back down...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |MineCollapses]]</div>You're not particularly eager to test your luck with hidden pits and surprise drops. Better to stick to solid ground. You keep following the tunnel, calling out Adeline's name every so often, hoping your voice might somehow carry through the labyrinth.
Eventually, the passage comes to an intersection, a perfect T carved into the rock. Both corridors disappear into the darkness, offering no clue as to which, if either, leads towards salvation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Follow the split to the left|FollowTunnelLeft]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Follow the split to the right|FollowTunnelRight]]</div>It is a tight fit. The stone scrapes against your sides as you force yourself forward, and for a moment you wonder if you have made a mistake. But after a few uncomfortable seconds, the passage widens enough for you to decently crawl through.
On the other end, you find yourself in a small, circular room.
You emerge into a small circular chamber.
The room is strangely quiet. The walls are smoother here, as if they were carved rather than formed naturally. Two paths branch out from this point, thankfully both wide enough to accommodate you. One narrow passage winds upward into darkness, awfully steep, while a round hole in the floor leads deeper underground. Neither are particularly appealing.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to climb up|ClimpUp]]<img src="Images/Icons/RedStr.png"></div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Drop down|DropDownHole]]</div>You have no way of knowing which way to go, but up seems like the more reasonable option. After all, salvation lies above, not below.
The path climbs steadily, winding its way through a series of sharp turns and narrow squeezes. The stone here is rougher, less coated in the telltale slime... hells, for the first time in a while you start to see what could have been part of the actual mine, instead of the organic-looking cave system.
And then you notice the glow.
Small patches of bioluminescent fungus cling to the walls, growing in the cracks between the stones. You had mistaken it for the spreading burn of the cleansing magic, but no. These are the familiar pale lights that kept you company through the first days of your captivity!
A handful of paths branch off from here, but one is heavily marked with those patches, but then... one of the other paths catches your eye. It's been freshly broken through, the edges are still crumbling, loose stones littering the floor.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Follow the biolumiscent clumps?|FollowBioluminiscence]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go through the dilapidated path|FollowWetSounds]]</div>You decide to trudge through the dilapidated, crumbling passage... why?
To no one's surprise, the ceiling starts to crumble as soon as you make your way in. A large chunk of stone falls a couple feet behind you, dust and pebbles pelting your back as you instinctively lunge forward... and soon after, another cave-in happens right where you are.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
You don't trust the broken path. It probably suffered a cave-in... and you have no way of knowing if it's stable enough to risk it.
You follow the glowing trail of fungus instead, and... there she is. You almost miss her at first, for so thoroughly is she covered by the goop that only her head and torso remain visible.
And yet, the white hair is an unmistakable sight in this dark hellscape.
@@.playerSpeech;"...Adeline?"@@
You break into another exhausted sprint, and immediately start trying to free her. Her eyes slowly turn in your direction, glassy and unfocused, staring up at you with an expression somwhere between confusion and... mild annoyance?
@@.adelineSpeech;"G-go away. I'm not in the... mood... right... now..."@@ The last word is whispered so quietly you barely hear it. Then, she closes her eyes and lets her head drop back against her chest... she's finished with this exchange.
@@.playerSpeech;"Adeline! It's me, $playerName! Come on, we need to get out of here!"@@
<div class="passCheck">\
Getting her out is proving to be more of a challenge than it was for you. The slime is holding her tightly, and she is putting absolutely no effort into helping you. A dead weight in every sense of the word.
<img src="Images/Icons/failStr.png"><img src="Images/Icons/Str.png"></div>\
@@.adelineSpeech;"Shoo... bright... go away. Ngh...."@@ A whimper of pain escapes her lips as the developing centipedes within her chest shift against her breasts, sending a fresh wave of agony through her body. @@.adelineSpeech;"G-go... Aghh..."@@
@@.playerSpeech;"Adeline! Damn it, its me! Snap the fuck out of it, you are going to get us both killed!!"@@
As if on cue, a distant cave-in rumbles somewhere below, followed by a violent tremor that shakes the floor beneath you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to free her|TryFree]]<img src="Images/Icons/RedStr.png"></div>
There is no point getting to cleaner parts of the mine when you know Adeline must be somewhere covered in slime. So you follow the structure, even as it unravels, threading deeper and deeper into the living system.
You just keep following the main path, but that proves to be a mistake. The blue veins of fire are spreading even faster down here, devouring the structure and the magic that holds it. And as it loses its integrity... it starts to collapse.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
You decide to follow the cave-like section of the tunnel. Surely it means you're moving away from the heart of this place...
Not at all.
Before long, the rough stone gives way to familiar, slime-coated walls. The brief respite must have been nothing more than a fluke. Soon you're once again trudging through winding passages that all look the same, each one somehow narrower than the last.
With every turn, the tunnels seem to pull you farther into the depths. The air grows heavier, the spaces more suffocating, while all around you the structure groans and shudders. Cracks splinter through the walls and ceiling, showering loose stone onto the floor. Whatever is happening to this place... it's getting worse.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And, this tunnel is absurdly long...|MineCollapses]]</div>Having no logical reason to pick one over the other, you decide to follow your gut. As you venture further into this new corridor, the ambient glow of the slime intensifies, lighting your way a bit more... but also making you more fearful of a sudden collapse.
The tunnel is long, winding... it turns, and it turns, and you start to wonder if you're not just walking in circles.
Confirmation of your fears comes when you reach a section of the tunnel that looks <i>very</i> familiar... it's the same intersection.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Are you walking in circles?|WalkCircles]]</div>Having no logical reason to pick one over the other, you decide to follow your gut. As you venture further into this new corridor, the ambient glow of the slime intensifies, lighting your way a bit more... but also making you more fearful of a sudden collapse.
The tunnel is long, winding... it turns, and it turns, and you start to wonder if you're not just walking in circles.
Confirmation of your fears comes when you reach a section of the tunnel that looks <i>very</i> familiar... it's the same intersection.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Are you walking in circles?|WalkCircles]]</div>Having lost quite a bit of time, you figure going back isn't an option; you have to follow the other path and hope it's the right one.
But the tunnel is even longer than the one you were just in... it stretches on and on, seemingly endless as the mine dissipates around you.
At this point you don't even know what to do. Moving forward means committing to a long, uncertain journey, while turning back would mean losing even more time... you just have to continue.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |MineCollapses]]</div>Now inside, the two blades retract, and a new part of the organ reveals itself... sheathed until now. A set of smaller, more delicate appendages; two narrow tentacles that emerge from her tip, curling and uncurling like tiny feelers.
They brush against the walls of her womb, caressing her, sampling the taste of her insides...
But the slick mucus that covers her endometrium isn't their target. No, they are after something else. Something difficult enough to recreate to elude the gods.
One tentacle veers left, the other right, guided by experience now as they seek the two small openings nestled at the top of her womb ~
Adeline's body jerks again, as if she was continuing to get stabbed. The fullness and pain from having her tiny womb stretched by the creature's monstrous organ already overwhelming; now these new, more delicate intrusions make that horrific pain somehow penetrate even deeper.
They creep their way into her fallopian tubes, pushing through the narrow passages like earthworms burrowing through soft soil...
And it's as revolting as it is impossible to ignore. Her hypersensitive passages track every movement of those wriggling tendrils as they slither deeper, winding toward her ovaries. The appendages aren't large, aren't even particularly forceful considering what the thing just did to her... but the passages are so tight, so utterly unprepared for invasion of any kind, that she feels each inch as they push forward, inch after agonizing inch, until they reach the coveted prize.
As soon as they make contact, they slither up and down the puffy surface, then wrap around the small, almond-shaped organs in a loving, would-be-caring embrace.
@@.adelineSpeech;"S-stop! Get those... things out of me! You fucking-GAH!"@@
Of course the creature doesn't retreat her appendages; instead, she offers each of them a gentle squeeze, as if checking how ripe her fruit is~
@@.vernSpeech;"Such potential. Squandered. I never understood why you creatures. Let this gift. Lie fallow."@@
@@.adelineSpeech;"The fuck are you... ah!...talking about! You- Agh!"@@
@@.vernSpeech;"But it is no matter. I will. Take care of it. Ensure your unearned blessing. Is put to their proper use."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |WatchAdeline3]]<img src="Images/Icons/RedPreg.png"></div>Adeline's sharp cry echoes in the tiny enclosure, desperate and viscerate, as both appendages simultaneously bite into her ovaries.
Their tips split open into four petals, unfurling to reveal rings of tiny, needle-like teeth... and they clamp on the tender flesh. Not to draw blood... no.
What they aim to do is more perverse than that~
A slimy, jelly-like substance begins to travel up the shaft, swelling it as it moves. It reaches the split where the two appendages divide, bulging them as it's forced through. In quick, rhythmic pulses it travels, until it arrives at the tips... where the viscous fluid is pushed through the tiny, hollow teeth, delivered straight into the ovaries, soaking <i>deeeep</i> into the yielding tissue~
<i>pmp pmp pmp....</i>
Every pump forces more of that alien substance into her, and the feeling transforms. Every last bit of revulsion fades, or at least, gives way to pure, burning pain.
She wants to kick her, to punch her, to- anything! But it's useless. All she can do is lie there, bound and helpless, with nothing to distract her from the slow violation of her most intimate places.
Her small, delicate ovaries start to swell... each growing taut as they fill with the thick substance. Soon enough, they're twice, three times their original size, each one a small, round bulge that presses against her toned abs.
@@.adelineSpeech;"No! Stop! I'll kill you! I'll fucking kill you!"@@
The monster ignores her. Of course she does. The huntress' words are just noise to her, a meaningless backdrop to the primal satisfaction of this freshly discovered ritual. If anything, her desperation adds to the flavor of the moment, a sweet, sweet seasoning to the already delicious dish of defilement and torment.
@@.vernSpeech;"Shh. Enjoy this. Moment."@@ The creature murmurs, her voice strangely tender @@.vernSpeech;"Can you feel them? Wriggling, burrowing."@@
@@.adelineSpeech;"Wha-"@@
Adeline doesn't want to acknowledge it, but the fluid is not just fluid. Now that she's been made aware of it, she can feel tiny movements within the substance, a million little squirms and shifts as something alive, something alien, fights to make a home inside her most precious organs. An army of microscopic parasites, each one seeking out a soft, fleshy egg to burrow into.
<img src="Images/Other/PregC.png" class="preg-img" alt="PregImg">
The realization nearly makes her retch (even if there's nothing in her stomach at all), then panic to a point that makes any previous incidents look like a relaxing day at a mineral spring... She's not just being bred; awful as that would have been. No, she's filling her with millions of live, wriggling things... and the second the mere notion of it crosses her mind, it eclipses everything else.
Whatever last bits remained of the facade of dignity and defiance she had been trying to keep up crumbles to pieces. She screams and thrashes against her bonds, begging the creature to stop, to take them out, to just kill her and get it over with. Like a terrified animal.
She's well aware her despair only further feeds the creature's twisted enjoyment, but she can't help herself; the sheer horror of it all is too much for her to keep any semblance of composure.
Her awareness narrows to a pinpoint... She can feel them, think she does, anyway. The tiny invaders, swimming through the viscous fluid, seeking out her eggs one by one. Each microscopic parasite finds its target, latches on, pushes through the membrane... and then it's gone, unmoving, hibernating safely in a tiny cyst around the now doomed nucleus, ready to grow into a fully fledged monstrosity.
@@.vernSpeech;"There, there. Take pride in your. Purpose. You've finally. Found your calling."@@
From between the creature's jaws, three tentacles slither out. They hang close to her face, and for a moment, it looks as if she's going to force them into her mouth.
But she doesn't give the huntress the chance to bite, which would have been an annoyance. Instead, they go into a pair of holes that are not that easy to defend, her nostrils. All the way up and down into her mouth, then into her throat. Her screams are quickly muffled, reduced to wet, gurgling sounds.
From your position, you cannot tell what exactly is happening, but if the bobbing of her throat is anything to go by, it is something more than mere kissing.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The creature takes its time |WatchAdeline4]]</div>Her struggles slowly die down; she is not unconscious, but she's stopped trying to fight it. Limp and mostly still, while the creature holds her head and continues its work, pumping her ovaries full in steady, rhythmic pulses.
From time to time, the tentacles release their grip, sliding free from the now-bloated organs. They trace along the swollen surface, delicate in their vile touch, as if assessing their progress... only to then find a new follicle, anchor themselves, and resume their work. Flooding another cluster of eggs with their writhing load.
Finally, the creature withdraws, leaving her pussy and cervix gaping, fluttering weakly as if to expel an immovable invader that is no longer there.
She turns around, slowly, eyeing you with delight.
@@.vernSpeech;"Your turn~"@@
It takes a second for you to process it, you had been so engrossed in her ordeal... You simply forgot that you share her fate.
Something in your eyes seems to amuse her; The uncertainty of it, perhaps.
@@.vernSpeech;"Oh? You thought. You were safe?"@@ She extends a leg, gently caressing your neck... before going down, tracing your stomach and finally resting on your crotch. @@.vernSpeech;"You'll play your part. Too."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remain silent; try to at least preserve your dignity |PreserveDignity]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Beg; you could share some information with her |NoPreserveDignity][$adelinePoints--]]</div>You remain quiet, as Adeline did. Whatever she is planning, you are certain it's going to be horrible... but you just watched someone else go through it. How not only unfazed she was by her despair, but even fed by it.
You won't give her the same satisfaction... at least (again), you will try.
@@.vernSpeech;"Not as talkative. I see."@@ She notes @@.vernSpeech;"No matter~"@@
And so she climbs you. Her legs on either side of you, positioning her pelvis just as she did with Adeline. What... is she going to do to you?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinuePlayerCentpiede]]</div>After witnessing what Adeline has gone through, the mere sentence "play your part" makes your resolve crumble. Whatever she is going to do... it's going to be horrible.
@@.playerSpeech;"W-wait! I can be of use to you! I have... I have secrets, information!"@@
The creature clicks her mandibles together before gently pinching your ballsack with one of her claws.
@@.vernSpeech;"Do not tire yourself with pointless. Promises. I do not care. For your "secrets"."@@
A little bit of pressure, enough to make you wince.
@@.playerSpeech;"But I... I am not your enemy! I have no loyalty to the Order... I can help you!"@@
<div class="failCheck">\
You notice Adeline's gaze bored into you, her eyes, albeit full of tears and nearly comatose, shooting daggers at you. After everything she's endured, watching you grovel and bargain for your life must feel like a sick joke... but you don't care. You are going to do what you have to survive.
<img src="Images/Icons/FailCharisma.png"></div>\
@@.vernSpeech;"How amusing. To think the. Worst is yet to come~"@@
And so she climbs you. Her legs on either side of you, positioning her pelvis just as she did with Adeline. This is happening.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinuePlayerCentpiede]]</div>
<<set $adelineEvents.push("grovel")>>Nothing could have prepared you for what follows. A part of you feared her huge shaft to penetrate you; If this creature lays eggs, the logical conclusion would be that your anal cavity would be as good a spot as any... but when her reproductive monstrosity kisses the top of your cock, you understand that it's something else. Something, indeed, horrible.
The two slender tendrils emerge from the tip again, still slick with the mucus from Adeline's tubes, and they glide down the length of your shaft... before coming to rest at the tip. You barely have time to process what's happening before they find your urethra, and, in one smooth motion, they both force their way inside.
The pain is blinding for a moment, a sharp stab that makes you cry out and buck against your restraints. Indeed, if you didn't know any better, you'd swear someone had just stuck a knife in it and was now stirring it around.
Oh, and she doesn't waste a second... It's easier to understand Adeline's grimaces of pain now. The tentacles don't slow down to let you adjust, nor do they retract to seek a better angle, they just slide deeper, deeper still, to the base of your cock and through the prostate.
The cold, probing intrusion seems to reach the junction, the point where your urethra branches into the twin passages of your vas deferens, and instead of stopping, they split.
One tendril goes left. The other goes right. And deeper they continue their awful journey, following the narrow, winding channels that lead to your testicles.
To say the feeling is overwhelming would be an understatement; this strange, invasive fullness as they trace the path that was never meant to hold anything but the fluid of your own creation. You can feel them coiling deeper, threading through the delicate ducts, until they finally reach their destination: the warm, tight sac of your balls.
There, they do the same as they did with Adeline's ovaries, the tiny teeth latching onto the pliable tissue, piercing through the outer layers with ease, and then they start pumping.
Cold, jelly- like fluid rushes into your testes, flooding the tiny, sensitive tubules where your sperm once rested. There's no space for it all, so your balls swell, stretching beyond what should be physically possible, each pulse of that slimy substance pushing them to their limits. From a size reminiscent of chicken eggs, to grapefruits... and beyond.
Nothing gives you perspective quite like having two tendrils shoved into parts of your body you never knew you had. Indeed, Adeline's screams make perfect sense now...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinuePlayerCentpiede2]]</div>The ordeal is beyond anything you've ever experienced; a violation of the deepest, most personal part of yourself. By the time she lets go and pulls the tendrils away, you still feel your entire reproductive system throbbing; not just your cock but everywhere from your prostate to your balls.
Satisfied with her work, the creature steps down from your body and observes her handiwork. Both of you have been left in similar states; sweat- slicked, panting messes, with noticeable inflammation in parts of your bodies that should never be swollen.
@@.vernSpeech;"A snip is all it takes. To remove the mind from a body."@@ The creature muses aloud, reaching out to caress both your faces, a claw tracing each. @@.vernSpeech;"But you two... I'll let you keep. Your awareness. I want to savor the fear. As your bodies betray you."@@
She steps back, her eyeless plate sweeping over the two of you with what could almost be described as satisfaction.
@@.vernSpeech;"Rest now. Feeding will happen. Later."@@
She turns without another word, her hard, segmented legs tapping against the soft floor as she disappears into the black depths of the cavern.
You and Adeline are left alone, hanging there, the silence broken only by your ragged breaths and the soft, pained whimpers you both try to hold back. Both your bodies feel sore in ways you never thought possible, and you both feel an exhaustion that transcends mere muscular fatigue.
Maybe because of the stress and the pain, maybe there is something else at play entirely... But damn, do you feel like shit.
<<nobr>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[All you want to do right now is remain quiet and rest. Preferably forever. |RemainQuietAdeline]]</div>
<<if $charismaSkill >=4 && !$adelineEvents.includes("notforgive") && !$adelineEvents.includes("grovel")>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if she's alright |AskAdelineAlright]]<img src="Images/Icons/RedCharisma.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if she's alright |AskAdelineAlright]]<img src="Images/Icons/RedCharisma.png"></div>@@
<</if>>
<</nobr>>You know very well how she's doing, but a word of comfort might help. Maybe.
@@.playerSpeech;"Adeline...? Are you alright?"@@
You turn to face her, your balls protesting the tiny movement. You can see her chest heaving, her body trembling as a small rivulet of tears runs down her cheeks.
@@.adelineSpeech;"Don't look at me..."@@
You are quick to avert your eyes, more than understanding her desire to remain unseen while in such a broken state.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that you'll find a way ouf |AskAdelineAlright1]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that no matter what you'll always be here for her |RemainQuietAdeline2]]</div>
<<if $adelineEvents.includes("grovel")>>\
You remain quiet. There is nothing you can say, not that matters... and you feel a bit embarrassed by your own groveling... It's not like it wasn't justified, but Adeline's eyes burning with resentment as you begged for your life in the most pathetic way possible... You'd rather not hold her gaze for the moment.
<<else>>
You remain quiet. There is nothing you can say, really. Will things be alright? Will you be able to escape? Will you be eaten from the inside by parasitic monstrosities?
There is only uncertainty, and right now, trying to muster the willpower for a pep talk feels... pointless.
<</if>>
And so you rest... Or at least you try to. After the way your bodies have been abused and stretched, finding a comfortable position is impossible... but eventually, exhaustion wins over pain, and you drift into a fitful half-slumber.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes |TimePasses1]]<img src="Images/Icons/RedTime.png"></div>
@@.playerSpeech;" We'll find a way out. We'll get through this, I promise."@@
It's empty reassurance. You both know that... still, you'd like to believe it's still better than silence.
But like a spark feeding a dying fire, it burns for a moment before quickly fading, and then the silence is all that remains. Thick and suffocating.
Both have too much weighing on you to muster the energy for any kind of conversation... So you rest.
Or at least you try to. After the way your bodies have been abused and stretched, finding a comfortable position is impossible... but eventually, exhaustion wins over pain, and you drift into a fitful half-slumber.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes |TimePasses1]]<img src="Images/Icons/RedTime.png"></div>You take a deep breath, trying to ignore the throbbing in your groin.
@@.playerSpeech;"I... I don't know what's going to happen. But whatever it is, we'll face it together. Okay? I'm here with you."@@
Adeline doesn't answer. Yet, from the corner of your eye, you think you catch the faintest nod.
There is a faint comfort in your words. Knowing that indeed, and perhaps a bit selfishly, that no matter how shitty her situation is, she won't face it alone.
And so you rest. Or at least you try to. After the way your bodies have been abused and stretched, finding a comfortable position is impossible... but eventually, exhaustion wins over pain, and you drift into a fitful half-slumber.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes |TimePasses1][$adelinePoints++]]<img src="Images/Icons/RedTime.png"></div>
<<set $adelineEvents.push("care")>>Some time goes by... most likely a few hours, though you can already tell that tracking time is going to be close to impossible in here.
Your balls still feel painfully heavy, but the pain has mostly subsided... And, about Adeline... Well.
There she is, stuck to the wall. She hasn't moved an inch since the creature left; eyes closed, body limp. You are not sure if she's asleep, or simply lost in her own thoughts, trying to block out the reality of her situation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her rest... |LetAdelineRest]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[...Try to make some conversation? |LetAdelineRestNo]]</div>You don't want to disturb her... If she is resting, then that's a much, much better use of her time than being awake to this. If she's not, well, then you doubt you would be much comfort to her in this state. Better to just give her space for now.
And so you wait, in silence, hanging from the wall like a piece of meat waiting to be consumed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes... |TimePasses2]]<img src="Images/Icons/RedTime.png"></div>@@.playerSpeech;"Hey... Adeline."@@
No answer.
@@.playerSpeech;"Adeline, please. I know you're not asleep."@@
She doesn't even open her eyes.
@@.adelineSpeech;"What do you want?"@@ She whispers, her voice hoarse.
@@.playerSpeech;"I just... I just wanted to see how you're doing."@@
A long pause follows... Just when you think an answer won't come, she speaks.
@@.adelineSpeech;"Never been worse."@@ she states, her voice devoid of emotion. You open your mouth to try and say something comforting, but she cuts you off.
@@.adelineSpeech;"Don't. Don't. Just... shut up."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She just needs some space |LetAdelineRest2]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Confront her; she's not the only one suffering |LetAdelineRest3]]</div>You understand that she just needs space... and so you grant her wish, going back to your previous silence. Maybe later she'll be more open to talking, but for now, you respect her wishes.
<<if $adelineEvents.includes("care")>>\
You'd like to think that at least she'll realize that you are there for her... That you care.
Oh well...
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes... |TimePasses2]]<img src="Images/Icons/RedTime.png"></div>You snap.
@@.playerSpeech;"I'm stuck here too. And I got raped by that thing just as you did. So maybe you should stop wallowing in your own misery for a second and try to work with me here!"@@
Adeline remains quiet, and it makes your anger flare even more. She's not the only one who needs to hear a word of encouragement; you shouldn't even be here!
@@.playerSpeech;"Say something, you useless fuck!"@@
More silence, but just as you're about to continue berating her, you hear her crying.
Ragged breaths and weeping, the kind that comes from the deepest, darkest pits of despair. The kind that refuses to stop no matter how desperately you try to swallow it back.
@@.adelineSpeech;"I'm v-very scared..."@@ she manages to get out between sobs.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Apologize |LetAdelineRest4]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And she thinks you aren't? |LetAdelineRest5][$adelinePoints--]]</div>@@.playerSpeech;"And you think I'm not?"@@ You push back, not trying to mask your annoyance. At this point, you just want to vent as well, even if it's at her. @@.playerSpeech;"I didn't ask for any of this! Shit, I shouldn't even be here! In what moment did I fucking agree to take part in this insanity?"@@
Adeline doesn't respond, just keeps crying quietly. Still, her lack of a comeback only fuels your rage.
@@.playerSpeech;"You're scared? Cry me a fucking river. I'm the one who had that thing shove a fucking tentacle up my dick, and now my balls feel like they're about to burst! So forgive me if I don't give a <i>shit</i> about your feelings right now."@@
You feel better as soon as the words leave your mouth. Not really sure why, since your predicament hasn't changed one bit, but letting the anger out is cathartic.
@@.playerSpeech;"Yes, keep crying. Keep being fucking useless. See if it helps."@@ It's not as you can think of much either, but again, deflecting your shitty situation onto her gives you back just an ounce of control. Even if you are both as helpless... if it's her fault, then maybe it's not yours.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes... |TimePasses2]]<img src="Images/Icons/RedTime.png"></div>
You understand that the reason she was so quiet was not that she was giving you the silent treatment, but that she was fighting to keep her composure through this hell. Yelling at her surely doesn't accomplish anything.
You sigh, trying to calm yourself down.
@@.playerSpeech;"I'm sorry... I..."@@ You no longer know what you were even going to say, if you were going to say anything much to begin with. To be honest, you just wanted to hear her voice, but not like this...
You sigh and return to your silence. There is just nothing you can say.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes... |TimePasses2]]<img src="Images/Icons/RedTime.png"></div>Because the universe has a sick sense of humor, there's still one more thing waiting for you. The perfect, fucked up end to an already perfect, fucked up day.
If the creature intended to keep you both alive, which she seems to, then feeding you is indeed a necessity. Neither of you imagined that the process would be very pleasant, but even with that, what it turns out to be is still a nasty surprise.
A lone centipede comes from above, slowly descending towards Adeline. It's on the bigger end of things; at least the size of your forearm, but it advances so slowly that you don't even realize its existence until it appears by her side and starts crawling onto what little flesh remains exposed of her shoulder.
Needless to say, Adeline goes batshit insane the second she feels it. Just when you thought she had no energy or will left to her... and it turns out that she only needed a little bit of bug stimulus to rekindle her dying fire.
She screams, thrashes and shakes wildly, a desperate but futile attempt to shake the creature off. The thing seems interested in her face...much to her horror.
So she bites at it, by swinging her head as much as her prison allows to get to it.
The creature is anchored firmly to her shoulder and the slime, so some violent jerking doesn't even manage to get it to budge... But the creature seems to understand something. It is not going to manage to feed her without getting human teeth digging into its body.
No matter. Almost lazily, without any apparent urgency, it finds her neck... a spot her thrashing can't reach. There, it sinks its mandibles into her soft flesh.
Adeline screams rise in pitch for a moment before they start to die down... soon she's back to limp, barely conscious, slack and heavy in the slime. Her eyes are still open, still aware, but her body won't obey her.
@@.adelineSpeech;"Ghn... nhaa... ghett... wayy... ghet...hrrh..."@@
Her protests are barely coherent, more noise than words, her tongue too heavy to form proper sounds. The creature ignores her entirely now, its task now the sole target of its attention. It withdraws its mandibles from her neck, leaving two small, weeping punctures, and begins to crawl upward once more.
Now that retaliation is no longer possible, it doesn't stop at her cheek.
Her eyes go wide as she watches it approach her mouth... her paralyzed, helpless mouth. She tries to clench her jaw, tries to chomp down on the horrific thing with all of her might, but her muscles won't respond. There is nothing she can do as the creature pauses at her lips, as it presses the rear end of its long body against her mouth, and starts crawling <i>in</i>.
In reverse motion,the legs of the creature find purchase within the inside of her cheeks and tongue, each tiny hook digging into the soft flesh as it pulls itself deeper. She can feel them... dozens of them, scraping against her gums, her palate, the sensitive underside of her tongue. The sensation is beyond horrifying, a crawling, skittering invasion that makes her want to scream, but her throat is already filling with the creature's body.
It keeps pushing, and pushing... half of its length has already disappeared into her mouth, her throat bulging obscenely as it forces its way down. She can feel it coiling, adjusting, its segmented body flexing to fit the narrow passage while still trying to keep her from asphyxiating. Her eyes are wide, streaming tears, her breath coming in ragged, panicked gasps through her nose, but that's all she can do. Nothing but to be at its mercy.
And then it stops. It readjusts itself some more; the bulge in her throat shifting, sliding lower... and there, past any possible chance of refusal, it starts to pump down its rich, rich cum.
<div class="passCheck">\
Not too dissimilar from the sludge infesting both your reproductive systems, the thick, sticky substance is delivered straight into her stomach... pump after pump after pump of the disgusting, but highly nutritious liquid.
<img src="Images/Icons/Cum.png"></div>\
It barely takes a couple of minutes, but by the time the creature leaves Adeline's mouth, she looks pretty much as if hell itself had spat her out after two or three consecutive eternities of torment. Of course, being bred by that monster was hell in and of itself. But at least, the one and only silver lining was that the creature, repulsive as it was, was removed far enough from these vermin that so deeply terrorize her. Having one down her throat? That was a cruelty so specific it had to be deliberate.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinuePede]]</div>You don't have much time to pity her, or even to fully process what just happened, because another centipede is already descending towards you. Your heart races as you watch it approach, and even though you don't share her phobia, that doesn't make it any less horrific. You know what's coming, exactly what's about to happen.
The creature stops on your shoulder, just as it did with Adeline...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Open your mouth and let it in |ContinuePede1]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to bite it |ContinuePede2][$strSkill--]]</div>...but you are not going to fight it. You know that it is going to achieve its goal one way or the other, so what's the point in resisting? Getting pumped more venom, going through more unnecessary pain... you'll still get fed, regardless.
And so, you do something that Adeline would have never been able to out of her own volition; you open your mouth, your tongue sticking out slightly to give the creature a nice, easy entry point.
It pauses for a moment, as if surprised by your cooperation... but soon enough, it continues its way, crawling over your face and into your mouth.
And indeed, it is as horrible as it looked from your spot in the wall... but at least it's over quickly. It feeds you, then leaves... the only trace of the creature is the fullness in your belly, and the soreness of your throat and mouth. You can still feel where the centipede's legs dug in to anchor itself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinuePede3]]</div>...and just as she did, you try to bite it. To fight back in some way, to not be just a passive victim of this entire ordeal.
Of course, the second the creature realizes that you are not subdued, it just opts for the same solution. Its tiny mandibles dig into the side of your neck, and soon, you are as limp and helpless as she was.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Str.png" width="60" height="60"></div>
The creature crawls into your mouth, its legs scraping and clawing at the inside of your cheeks, your gums... and once it's settled deep into your throat, it starts to pump the rich cum into your stomach.
It doesn't take long, but it feels like an eternity. The sensation of being so completely invaded, so utterly violated... it's something that will haunt your nightmares for weeks to come.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinuePede3]]</div>After the centipedes leave, the stale silence returns. It feels like it will be a familiar kind of quiet in the coming days, and that is not a very comforting thought.
You look at Adeline... judging by her weak groans, she must be trying (and failing) to throw up what she was just fed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes... |TimePasses3]]<img src="Images/Icons/RedTime.png"></div> <div class="passCheck">\
Days go by. Must have been days. How many? No idea.
<img src="Images/Icons/Time.png"></div>\
The only way you have to tell the time is through the horrific feedings, for it is the only thing that seems to happen with any regularity.
The creature comes and goes... though she's rarely around. When she is, she usually touches you, feels you, pokes and prods at your swollen testicles, as well as Adeline's belly... Taunts you a little, then leaves.
Still, she doesn't need to taunt or torture you in any way. The real terror is brewing inside you both. Tiny squirms, very faintly... but they get more noticeable every day.
The horror of hosting these creatures, of not knowing what will happen when they reach "maturity," consumes most of your thoughts. If help is coming, it's taking its time. Meanwhile, your bodies are starting to show the signs of what's growing within.
Adeline's once-flat belly has begun to swell, but it's not the smooth roundness of a normal pregnancy. The shapes beneath her skin shift daily, lumps and protrusions moving as if the creatures are fighting for space inside her womb. And you know that's exactly what's happening.
As for you, your balls haven't swollen nearly as much as her belly... but they have grown. Maybe the creatures inside each of you are different. Maybe they develop differently depending on what nutrients they have access to. Either way, the change is unmistakable... and the movement inside them, stronger, more frequent... is impossible to ignore.
The first delivery is fast approaching, and both of you dread it. Hell's, you can tell Adeline is pretty much on the brink of insanity.
During this time...
<<if $karma <= -2>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |AvoidTalkMuch]]</div>@@\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |AvoidTalkMuch]]</div>@@\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Deflect onto her |DeflectAdeline]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You avoid talking much |AvoidTalkMuch]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Deflect onto her |DeflectAdeline]]<img src="Images/Icons/RedEvilKarma.png"></div>\
<<if $charismaSkill>=4 && $adelinePoints >=2>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try your best to keep her sprits up |SpritsUpAdeline]]<img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedlink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try your best to keep her sprits up |SpritsUpAdeline]]<img src="Images/Icons/RedCharisma.png"></div>@@
<</if>>
<</if>>\
...you find it difficult to talk about anything. It's hard to hold a conversation when both of you are just waiting for the next horror to unfold. When all there seems to be to talk about is this dark, claustrophobic hell. So you stay quiet for the most part, lost in your own thoughts, your own fear.
Hoping that help will come before it's too late.
But of course... it doesn't. And the most dreadful of moments is finally upon you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Birth1]]</div>\...you preserve your sanity by tearing hers down. Adeline is already a lost cause; you can see it in her eyes, in the way she's stopped fighting. She won't survive this... but you may still have a chance. And if that means using her as a shield for your own fear, so be it.
The verbal barbs become a coping mechanism, a way to shift the focus from your own suffering to hers. Because, as it turns out, berating and bickering at her constantly (even if she hardly ever replies) makes you feel just a little bit better about the situation.
You remind her of her every mistake, every time she panicked, every time she froze up, every reason why she deserved this and you didn't.
Still, the day arrives regardless. The day your bodies will bring forth life.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Birth1]]</div>\...you try your best to keep her spirits up. A daunting task, given the circumstances... but what is the alternative? Suffer in silence? Let despair consume you both?
So you talk. About anything, everything... pointless things, mostly. You yap about nothing, crack terrible jokes, dredge up old memories... and above all, keep poking and asking her nonstop; if she's alright, telling her that everything will work out. Anything to give her a moment of escape from the weight crushing her.
Sure, most of the time she doesn't even reply. Too scared, too tired, embarrassed, even...
And whenever one of the things inside her as much as twitches, that is all that exists in her mind, and no amount of words will pull her away from the horror.
But sometimes, you manage to coax a weak smile out of her, or even a few mumbled words in reply. She's not exactly warm or comforting; how could she be? But she doesn't turn you away, doesn't tell you to stop your attempts at, frankly, just making noise in this silent grave... so you assume that it must be helping her, somewhat. If anything, it is helping you, deal with this fucked up situation.
@@.adelineSpeech;"...why do you even bother?"@@ She asks one day, her voice low and raspy from disuse.
You had been yapping, as usual, a pretty one-sided conversation. It's a strange thing to hear her voice... not unheard of, but rare enough to make you pause.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[The only thing you can control is how you deal with this |ControlAdeline]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Because you care |CareAdeline][$adelinePoints++]]</div>\
<<set $adelineEvents.push("upSpirits")>>@@.playerSpeech;"What else am I gonna do?"@@ You answer her, giving her a half-smile that she doesn't return. @@.playerSpeech;"I can't break out of this shit. I can't do anything much, really. But that's exactly why we need to focus on what we can control. We can't change where we are, we can't change what's happening to us... but we can decide how we face it."@@
She looks away, but not in dismissal. You think she is considering your words, maybe even finding some comfort in them.
@@.adelineSpeech;"I..."@@ She starts, her voice shaky. @@.adelineSpeech;"I d-don't think I can... do this."@@
@@.playerSpeech;"Of course you can. We're both going to get through this."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Birth1]]</div>\@@.playerSpeech;"Because I care about you."@@ You don't think about it for too long; it is just the truth. @@.playerSpeech;"Im doing what I can to keep both of us sane. Help is coming; we... we just need to hold on until then."@@
Adeline doesn't answer... a skitter of legs inside her steals her focus. You recognize the look well enough: the familiar grimace of disgust that twists her features whenever they move.
Still, you'd like to believe that a small part of her is grateful for your efforts. That she knows that if nothing else, she is not alone.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Birth1]]</div>\
<<set $adelineEvents.push("care")>>When the fateful hour arrives, it comes for you first... though Adeline won't have to wait long.
You both feel it before it starts... the creatures are moving now. <i>Really</i> moving. The difference is immediate and unmistakable.... before, they merely shifted and squirmed, seeking comfort within their soft prisons of flesh.
Now, they writhe with purpose, searching for the way out.
You feel them two of the things making their way down your vas deferens, a feeling so wrong and painful it makes you cry out. Two, three... The individual lumps blend together, but they all crawl through your spermiducts, nuzzling your prostate and making your dick jerk with every push.
It hurts. It feels like trying to pass a kidney stone the size of a marble. But it also feels strangely... pleasurable. The pressure, the stretching, the stimulation straight to your prostate... It's not something you can ever admit out loud, but your cock is hard as a rock, dripping precum in <i>rivers</i> while it throbs madly.
You don't think you've ever been this hard, actually.
Urethra bulging obscenely, the first creature reaches the tip of your cock, already wriggling its many still thankfully soft legs and dropping unceremoniously on the ground. Another follows, then another. Each no bigger than a finger, and accompanied by a good amount of something similar to the slime that coats the walls.
<<if $cumSkill >=3>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to cum |TryCum]]<img src="Images/Icons/RedCum.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to cum |TryCum]]<img src="Images/Icons/RedCum.png"></div>@@\
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to ignore it; it will pass eventually |TryCum2]]</div>\You focus on the pleasure, trying your best to remove the pain (and horror) from the situation. With the right mindset, it basically feels like a continuous dry orgasm....
The contractions push another one out, and another... You think if you tried hard enough, you'd be able to cum.
You want to. You want to try, because if you can find release, if you can trick your body into enjoying this... then maybe you can minimize the mental toll it will take on you.
And so you do. You've always had remarkable control over your dick (or it on you), and you manage to trick it into a real orgasm.
Aided by the flow of cum, the rest of the creatures soon follow, dropping to the ground with wet, plop sounds, and leaving you gasping and trembling in the aftermath.
<<if $impregnations >= 2>>
<div class="passCheck">\
You've sired children across the realms... many mothers left to bear the fruit of your seed. Now, at last, you understand what they will feel when the offspring you planted inside them finally claw their way out~
<img src="Images/Icons/PregIcon.png"></div>\
<<else>>\
That was... intense. In a very, very fucked up way.
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It's Adeline's turn now... |AdelineTurnNow]]</div>\You try your best to ignore the sensations, focusing on anything else.
Adeline stares at you with wide eyes, trembling in fear as she waits for her own turn.
Ten creatures, no more, no less... And your sack feels still again. Not empty; the millions of parasites that were injected into your gonads would take ages to grow into mature centipedes. But at least for now, it's over. Until the next batch can grow now that there is ample resources and space, that is.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It's Adeline's turn now... |AdelineTurnNow]]</div>\Your own ordeal was mercifully short... horrific and brutal, but over. Adeline, as per usual, won't be nearly as lucky.
The creatures in her womb had room to grow, to feed, to thrive. They're bigger, more developed... nothing like the pitiful, almost earthworm-like things you birthed.
These are nearly matured; legs fully formed, a harder exoskeleton, more autonomy... and a desperate desire to break free. You can see the way they shift, the way her belly distends when one pushes and squirms and thrashes around. From the movement alone it looks like she's giving birth to a litter of rabid cats.
She is screaming her lungs out, and you can't blame her. Even if it didn't hurt (and you're sure it does), just feeling those things crawling through her womb, scraping at the walls with their every tiny step... ugh, just thinking how they would feel in your dickhole makes you shudder.
Then, the first one reaches her cervix... well, it was already nearly there, but figures out that tiny hole is the way out. Too big to pass through cleanly, it does the only thing it can: it pries the passage open with its mandibles and legs.
You've never heard anyone scream like this. It's raw, feral, the sound of an animal being slaughtered. Not a human... certainly not Adeline.
Her throat must burn, for her screaming begins to crackle and grow hoarse... Never quite stopping, just softening and weakening, into a constant, voiceless wail.
Still, there's no sign of the first creature emerging. It's just... there. Deep inside, fighting to pry her open, to force its way out. The others press in behind it, adding to the pressure, and as a result, the bulge in her lower belly is grotesque... red from the strain, stretched so thin you can see the blue veins beneath the skin, and even the individual shapes shifting inside.
<<nobr>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You can only watch... |OnlyWatchAdelineBirth]]</div>
<<if $adelinePoints >=2 && $adelineEvents.includes("upSpirits")>>
<<if $strSkill >=2>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach through the slime and hold her hand |HoldHandAdeline]]<img src="Images/Icons/RedStr.png"></div>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Reach through the slime and hold her hand |HoldHandAdeline]]<img src="Images/Icons/RedStr.png"></div>@@
<</if>>
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[??? |HoldHandAdeline]]</div>@@
<</if>>
<</nobr>>You're tired... too tired.
You feel her screaming, her anguish, but what are you supposed to do? What, other than breaking free and scooping her up like a charming prince, would be of any help? Nothing.
The creature pushes harder, mandibles scraping, and Adeline's body responds the only way it can... by trying to expel the intruder. Her muscles contract violently, and the thing moves forward, stretching her impossibly wide.
First the head, then the body, then the legs... all of it slick with blood and mucus, tearing her open with a sound you feel in your bones, that of wet fabric ripping.
It scurries away into the shadows, leaving her gaping and bleeding... and immediately her belly shifts, the next one demanding its turn to be born.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |OnlyWatchAdelineBirth2]]</div>\You wish you could do anything to ease her suffering... among her screams, you know words are simply useless. You don't think she can even hear you right now.
You try something else, you have to. You struggle against the slime, not to escape... for that's long since been proven futile, but to reach further in. Judging by how your bodies are positioned, your hands must be near each other... probably just a few inches of slime between them.
So you push...You push with everything you have, until your shoulder feels like it's about to pop out of its socket.
And... it works.
<div class="passCheck">\
The slime gives way, and your hand breaks through. The moment it gives, your right hand suddenly collides with another, Adeline's. You quickly take hold of hers, and squeeze it the best you can with your numb fingers.
<img src="Images/Icons/Str.png"><img src="Images/Icons/Charisma.png"></div>\
@@.playerSpeech;"I'm here. I'm with you. It's going to be okay. You can do this."@@
The moment she realizes it's you, her grip tightens. Painfully so.
Her unkempt nails dig into your flesh hard enough to draw blood, a bear grip so strong you fear she will actually break one of your carpal bones... but you don't let go.
It may look silly. That something so small, so simple as holding her hand could provide any kind of comfort now, but it does. An indescribable amount of it. The point of contact becomes her only anchor, your hand wrapping around hers the only thing keeping her from completely losing her mind.
The first creature finally forces its way out of her cervix, and her hand squeezes yours even harder, a wordless scream tearing from her throat as its legs begin to crawl down her birth canal. You don't say anything else; you just hold on, letting her know that you're there, that she's not alone in this nightmare.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |HoldAdelineBirth2]]</div>\
With her cervix pried open, the next few creatures follow quickly, one after another, each one pushing past the stretched, abused flesh with a sickening wet sound and the skitter of a hundred legs. Her belly contracts violently with each one, as if vomiting something foul, and by the time the sixth and last one slides out, she's barely conscious anymore. Body limp against the slime, even her hand having stopped its deadly constriction of yours.
Yeah... your hand hurts, quite a bit. Though, it's not like you can really pull it away now... you are now trapped together in whatever pocket was there on the wall.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Rub circles on the back of her hand |AdelineRubCircles]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her that the worst is over now |WorstOver]]</div>\Gently, you rub the back of her limp hand, little circles with your thumb... and her fingers twitch, just barely, a faint response to your touch.
She's still there, barely... but she's still there. For now, that will have to be enough.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes... |TimePass3]]<img src="Images/Icons/RedTime.png"></div>\@@.playerSpeech;"Adeline? Hey... Adeline, can you hear me?"@@
A weak nod. She's still with you, but barely. Hanging between consciousness and merciful oblivion.
@@.playerSpeech;"It's over... you did it."@@
She doesn't answer, but you feel her fingers twitch slightly. You're right, she did it. Awful as she was, the relief that comes after such a hellish experience is unlike anything else.
If you managed to survive this... then surely you can keep holding on. You remain unbroken, and that's a victory in itself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Time passes... |TimePass3]]<img src="Images/Icons/RedTime.png"></div>\A few more days go by, and the routine continues. Get fed in the most disgusting way possible; feel the creatures within grow steadily. Dread the next delivery... Even if, at the very least, you now know exactly the level of awful it is; there is no surprise or unknowns. There's a strange, grim comfort in that.
@@.adelineSpeech;"H-hey. $playerName."@@
You lift your gaze, meeting her tired eyes with your own. It has become quite the unusual thing to hear her voice lately, less so if its her initiating the interaction. Her voice sounds tired, hoarse.. Honestly, what you'd expect from disuse and a few dozen throat-rape sessions, but there is an uncharacteristic hint of... determination in her tone.
@@.playerSpeech;"Adeline? What is it?"@@
She coughs, clears her throat, and tries to muster the saliva to speak clearly. Ugh... she hates that her saliva tastes like bug cum.
<<if $adelineEvents.includes("care")>>
@@.adelineSpeech;"I've been thinking... That you were right. This... This is going to happen one way or the other, so I'd rather... Try to focus on the silver linings..."@@ She coughs again, dammit is her throat a mess. @@.adelineSpeech;"...you've been here for me. Kept me sane, more or less. I think it's just selfish to let you do all the heavy lifting while I... shut down."@@
<<else>>
@@.adelineSpeech;"I've been thinking... That you were right. This... This is going to happen one way or the other, so I'd rather... Try to focus on the silver linings. To..."@@ She coughs again, damn is her throat is a mess. @@.adelineSpeech;"...to control what little we can."@@
<</if>>
That is quite the change of attitude. Pleasantly surprising, really.
@@.playerSpeech;"Oh, that is... good, Adeline. It's good to hear you say that. I'm not really sure how much of a silver lining is there to be found, but having you here again will make this more bearable. No matter what."@@
She nods, a weak smile on her lips.
@@.adelineSpeech;"Well... I can try. To think of something positive, I mean."@@
@@.playerSpeech;"Really, huh?"@@ Quite the promise she's making.
@@.playerSpeech;"Alright, go on. I ran out of ideas a while back.@@
She takes a deep breath, shifting a bit in her slime cocoon.
@@.adelineSpeech;"Hmmm..."@@
Truth be told, thinking of <i>anything</i> positive at all in this situation is rather difficult... even the air is shit.
Her eyes roam around the small enclosure, again, not much of interest to try and see the bright side of. There's just slime, that weird glowy moss, and each other. Eventually, her eyes settle back on you.
@@.adelineSpeech;"Hmm. You don't look bad. Your training has done you good. I bet your butt is all firm and nice too."@@
You blink, a bit taken aback by her comment. She's been a ghost for days... barely speaking, barely present; you'd pretty much given up on seeing any trace of her Adeli-ness back. You definitely hadn't anticipated her first real comment in... what, a week? being about your butt.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Compliment her muscles too |ComplimentMusclesAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are sure she has a nice butt too |NiceButtAdeline]]<img src="Images/Icons/RedCharisma.png"></div>@@.playerSpeech;"Oh, so that's why you started wearing it. I always thought it was just to seem taller. Apparently I was right all along!~"@@
@@.adelineSpeech;"Shut up! No, that just happened to be a pleasant side effect."@@ She rolls her eyes, but her smile doesn't fade. @@.adelineSpeech;"You find it funny, but I assure you, being tall has its advantages."@@
@@.playerSpeech;"Reaching the top shelf and all that."@@ You squeeze her hand through the slime, to which she responds by playfully squeezing back. @@.playerSpeech;"In any case, I'm glad to have you back."@@
At that, her smile weakens, just a bit, as if the dark reality surrounding her two words starts to creep back into her mind. But she pushes back against it.
@@.adelineSpeech;"Me too..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TimePasses4]]<img src="Images/Icons/RedTime.png"></div>You're not sure where it comes from, but the sudden change in mood, her energy... It's like a breath of fresh air in this slimy, stagnant pit you're stuck in.
It is exciting to have someone to talk to again, and the urge to poke, to prod at her, to keep her engaged and smiling is too strong to ignore. In this case, it comes out as light, flirtatious teasing.
@@.playerSpeech;"Well, if it's any consolation... I've always thought you were cute. Tiny and cute."@@
Adeline scoffs.
@@.adelineSpeech;"Cute? Like a puppy?"@@
@@.playerSpeech;"Don't be like that... I meant it in the 'I'd let you sit on my face' kind of cute."@@
She chokes on her own response, not quite expecting that to be the follow-up.
@@.adelineSpeech;"Please... I know you don't even like women. If this is you trying new coping mechanisms..."@@
@@.playerSpeech;"Wait what?"@@ you reply, now your turn to be a bit taken aback.
Adeline would shrug if she could.
@@.adelineSpeech;"Hah. I've never caught you checking anyone out the way most men do. We notice these things, you know~"@@
In all fairness... You don't feel the same attraction for human females as you do for less... Conventional species. But damn, is that how Adeline saw you?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tell her about your... unusual preferences |TellSexualPreferencesAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Avoid the topic, keep the flirting going |PokeFunAdelin3]]</div>
<<set $adelineEvents.push("flirt")>>While you could tell Adeline about your odd tastes in women, you'd rather keep it focused more on her. After all, she seems to be enjoying the attention... or at least the banter.
And it's not that you don't find human women attractive; you just happen to have a wider range of tastes. Most humans just don't compare to the more... interesting options out there~
@@.playerSpeech;"Then I guess you aren't as perceptive as you thought. Must be hard from such a short vantage point~"@@
@@.adelineSpeech;"Very funny."@@ She rolls her eyes, @@.adelineSpeech;"But go on, tell me. Who is it that you secretly pine for, then?"@@
She can't really see your smile, but it's there nonetheless.
@@.playerSpeech;"Well, there is this one girl I'm currently interested in. She's a bit of a bitch, but hey... I must really be into her if I agreed to tag along on a suicidal hunt with her."@@
@@.adelineSpeech;"Oh will you stop. I'm b-being serious here!"@@ She's trying to sound annoyed, but it's getting to her a little.
@@.playerSpeech;"So am I."@@
Adeline looks like she's about to say something, but her eyes drift to the side, lost in thought. She knows this is probably just the situation playing tricks on both your minds... the desperate need for connection in a place that offers none.
Still, her mind wanders back... to the sparring sessions, the shared drinks. The nights you both slept in the same pile of hay. Was there something she missed? Were her hints not obvious enough? Were yours?
@@.playerSpeech;"Adeline? You are not going to zone out on me again, are you?"@@
She blinks, bringing herself back to the present.
@@.adelineSpeech;"No, I just... I don't know, I'm just... w-whatever. I think I can use a nice fantasy right now too."@@
She licks her lips, suddenly feeling dry. The familiar taste of bug cum from the last feeding makes her grimace.
@@.adelineSpeech;"It's not like we'd be able to do much here, anyways..."@@
@@.playerSpeech;"We can hold hands~"@@
@@.adelineSpeech;"We are already doing that."@@ In all fairness, you're not sure you'd be able to separate them at this point anyways, they seem to be stuck together in the same pocket of slime. @@.adelineSpeech;"But I guess that's nice, yeah..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TimePasses4]]<img src="Images/Icons/RedTime.png"></div>Days pass, and a second birthing looms on the horizon. It's not here yet, but you can feel the squirming beginning... the slow, restless stirring that signals what's coming. Still, Adeline's presence makes them much more bearable. You talk about anything and everything... reminisce about your past together, as mere recruits, people you know and hate, the ones you miss... The endless flow of meaningless blabber and stories helps pass the time.
And when all that fails, you find yourself playing games that, surprisingly, help clear your heads even further.
Like...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A game of "Guess the creature" |GuessTheMonster]]</div>
<<if $charismaSkill >=5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A game of "Hunters and Dragons" |HunterSdragons]]</div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[A game of "Hunters and Dragons" |HunterSdragons]]<img src="Images/Icons/RedCharisma.png"</div>@@
<</if>>\Today you find yourself playing an exciting game of Hunters and Dragons! Continuing it, that is.
<div class="passCheck">\
You have to give props to yourself, because keeping your head cool enough in here to run a game like this is nothing short of impressive.
<img src="Images/Icons/Charisma.png"></div>\
Adeline has a bit of trouble figuring out the rules, but she's a fast learner... and to be honest, she's getting quite into it. Is it a surprise, really? When the alternative is... well.
@@.adelineSpeech;"Before we leave town, I buy a red cloak."@@
@@.playerSpeech;"...sure? But why is that?"@@ You ask, a bit confused, but playing along with it.
@@.adelineSpeech;"As you surely know, feragon's see the color red as a dull grey, so it should make blending with the walls of its lair a lot easier."@@ She says, a hint of pride in her voice.
Of... course you remembered that from your lectures.
@@.playerSpeech;"But your character doesn't know that. She's never seen a feragon before."@@
@@.adelineSpeech;"What? But I do."@@
@@.playerSpeech;"That's called metagaming."@@
@@.adelineSpeech;"So I'm supposed to pretend to be dumber than I am?"@@ She says, a little annoyed. Not really annoyed, but you know she enjoys fighting you on the rules.
@@.adelineSpeech;"What kind of idiot would face a feragon without doing any research beforehand?"@@
The rolls are the most complicated part. Being completely bound, the only way you can introduce any real randomness is by having both of you choose between two options and blurt them out at the same time. If she says the same thing you did, it's a success. It's far from a perfect system, and it doesn't allow for much variety, but it's good enough for the more difficult moments where you need something beyond your own judgment.
Most of the time, though, you simply decide based on what makes sense. After all, the point isn't to win or lose. You wouldn't want her to be miserable playing a game that's supposed to be helping her forget where you are.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TimePasses5]]<img src="Images/Icons/RedTime.png"></div>Another birth goes by, and despite the progress you two have made, it again pushes Adeline to the brink of her sanity. It doesn't matter what you try... the sheer horror of feeling all those sharp legs and pincers crawling through her birth canal is simply too much for her to handle.
Holding her hand and telling her that it will be over soon is pretty much the only thing you can do.
@@.playerSpeech;"T-there, I think the last one is out."@@ You manage, fighting through your own pain to try to comfort her. The delivery itself isn't as painful for you, but you'd be lying if you said every last inch of your urethra wasn't entirely on fire.
@@.adelineSpeech;"Ghghh..."@@ All she can do is whimper, her body twitching and trembling in the aftermath. @@.adelineSpeech;"I... I can't do this anymore."@@
With the amount of movement your hands have been doing, you've managed to make a bit of a hole in the slime; enough that you can actually move your fingers a bit around hers. Enough to massage them gently.
@@.playerSpeech;"You just did. You are doing it. We are getting through this, together."@@
You wish you could get closer, hug her, wipe her tears away... But this will have to do. The only thing you can offer is your hand on hers and your words.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |TimePasses6]]<img src="Images/Icons/RedTime.png"></div>@@.adelineSpeech;"How long do you think we have been here?"@@
Adeline mutters after a few minutes of silence. She has been staring at the ground, looking particularly tired and weak.
@@.playerSpeech;"Half a month at least."@@
@@.adelineSpeech;"D-do you think they will come?"@@
You exhale slowly, trying to push the thought aside. Time has lost all meaning... and hope is wearing thin. You're still holding onto it, still refusing to let go. But the possibility that no one is coming is starting to feel more real with every passing second. You've survived two of those nightmare deliveries, and now another one is on its way.
@@.playerSpeech;"Y-yeah. I'm sure they will. Hell, you know how expensive the weapon I carry around is? If only to haul it back, they will come. Vael would make sure of that, the bastard."@@
At that, Adeline forces herself to smile, even if with not much energy behind it.
@@.adelineSpeech;"Uhu..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Talk about the stuff you miss |StuffMiss]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should make a list of things you'll do once you get out of here. |ListThingsDo][$adelinePoints++]]</div>
@@.playerSpeech;"What is it that you miss the most?"@@ You ask, trying to get her to focus on something other than the squirming in her womb.
@@.adelineSpeech;"You trying to make me cry or something?"@@
She's not serious, you know that. But you suppose the question does carry more weight than you intended.
@@.playerSpeech;"Not at all. I just think it's good to remember. Reminds us that there is a world outside this hellhole."@@
She sighs, giving it a thought. What does she miss? What doesn't she miss?
The taste in her throat gives her the inspiration to start.
@@.adelineSpeech;"A nice meal. That doesn't taste like bug cum. The hot springs. The... sun. Gods, I miss some kind of light other than these fucking glowing mushrooms."@@
@@.playerSpeech;"What I wouldn't give to be in my own bed right now. I finally get a room of my own, and this happens before I even get used to it..."@@
@@.adelineSpeech;"S-sorry about that..."@@
You spend a while just reminiscing... It's curious, isn't it? That the things you miss the most are more often than not the simplest things... freedom of movement, air that doesn't smell of slime, food... real, actual food...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAdelineGood]]</div>You keep chatting a little, but the conversation dies down faster than usual. Despite her attempts to seem lighthearted, you can tell Adeline is not doing well.
The novelty of such an awful situation will never just wear off, no matter how many of these things she pushes out. And, every minute trapped in here, feeling them grow and squirm inside her, chips away at what's left of her strength... slowly but surely.
@@.adelineSpeech;"$playerName?"@@ You hear her whisper.
@@.playerSpeech;"Hm?"@@
She hesitates. You can see her swallowing hard before continuing.
@@.adelineSpeech;"If... If they don't come. If I-I can't... keep doing this..."@@
@@.playerSpeech;"Hey, don't say such things. They will come. I'm sure they will."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThingTakeAway]]<img src="Images/Icons/RedTime.png"></div>@@.adelineSpeech;"I said it, I SAID IT!"@@ her throat raw from all the screaming, @@.adelineSpeech;"Please stop, STOP! W-what more do you want?!"@@
Adeline thrashes as much as she can, which is not saying much. The firm embrace of the slime makes it so that she can barely giggle anything above her waist.
@@.vernSpeech;"Again. Perhaps I will. Take pity on you. Yet~"@@
Right now, the creature finds herself particularly entertained by Adeline's suffering. Crouched over the huntress, the thin, probing tentacles that emerge from her maws find themselves prodding at her small chest.
Not to tease or stimulate her. Not even to simply defile her... but to further corrupt her.
Two of them hold the tiny nub of flesh that is her nipple, while the third presses against it, right at the center, with a sharp, almost needle-like point.
@@.adelineSpeech;"Ahhh! N-no, no no no!"@@ She knows exactly what she's trying to do. The monster was kind enough to lecture her on the exact process beforehand: how she intended to inject fertilized eggs from other hosts directly into her mammary glands, so that they may develop into what she called "secondary wombs".
Slowly but inexorably, the tip of the tentacle drills into her nipple, pushing past the tight ring of muscle and into the soft tissue beyond. At this point, Adeline can't help but sob again.
@@.adelineSpeech;"W-why are you doing this? What did I do?"@@
@@.vernSpeech;"Shhh."@@ One of her claws reaches to wipe her tears, making sure to threaten her eye at the same time. Perhaps at some point, she tells herself, she'll pluck those shiny little orbs out. But she figures that would make her descend into madness much quicker, and it would be no fun. Only when she's ready to be discarded.
@@.adelineSpeech;"I don't u-understand... why? Why can't you just—nghhh!"@@ Her plea is cut off by a sharp gasp; liquid is now rushing into the breast, the tentacle acting as a conduit for it. @@.adelineSpeech;"W-hy... nhhh... Why..."@@
The creature ignores her completely. Why bother with such inane questions? When she can just torment her by describing her dire work.
@@.vernSpeech;"Can you feel them? Settling. Like grains of sand. Into your precious tissue~"@@
Even though she can't feel them individually, the tiny cysts do indeed carry a strange sort of weight, a dull, persistent heaviness that seems to grow with every passing moment. They're not just floating in her milk ducts... they're nestling, burrowing into the soft tissue, finding their places and anchoring themselves. Her breast is slowly but surely being filled with tiny, solid grains, each one pressing against the sensitive flesh, stretching it from within.
@@.vernSpeech;"Each of them will. Grow. Just like the rest. Can you imagine? Your graceful flesh, warped and swollen. Your chest. Heavy with my spawn.~"@@
@@.adelineSpeech;"No... No, I-I don't want to... I don't want any more..."@@
The creature moves to the other breast. The first one is done, and the added weight already makes it sag under its own load. Not much, but Adeline, whose breasts were barely anything to begin with, is acutely aware of the change.
She knows it's useless, and yet she begs; at this point she just doesn't care anymore; it's all she can do.
The tentacle digs into her left nipple, and the process repeats, the same, sickening sensation of being filled, being occupied by something that shouldn't be there.
Before the creature leaves, it pauses, its head tilting as if considering something. Then it leans in close, its mandibles hovering just above her ear. Her voice doesn't come from her maw, yet she wants her to hear the clicking of her jaws as she talks.
@@.vernSpeech;"This is only. The beginning... Your breasts. Are just the. First step~"@@
She traces a claw down her belly, her hip, her thigh...
@@.vernSpeech;"There is so much more of you. To fill. Your skull. Your ears. Your throat. I will find. A use for. Every part of you~"@@
Adeline's eyes are wide, glassy; this is just... This is too much. She didn't think it could get much worse, but it can. It will. The creature is clear in its intentions.
@@.vernSpeech;"Your womb is already claimed. Such a beautiful nest. But there is more to. You. Your bladder. Your stomach."@@
The creature's voice drops lower, almost intimate.
@@.vernSpeech;"Even your veins. Your bones. Your marrow. There is nothing in this body... that will remain. Untouched~"@@
It pulls back, its head tilting as if admiring the shattered expression on her face. She doesn't need to; Even shattered, her roots as a voidborn make her acutely aware of the fear that grips Adeline's soul.
A final, sickening caress of her face, and then she leaves.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Player15]]<img src="Images/Icons/RedTime.png"></div>Time passes. Slow, fast, you don't even know anymore. Your body is changing, and not for the better.
Your balls are practically the size of a grown man's fist at this point, the skin stretched so tight you can feel the veins pulsing beneath the surface.
The darkness... you're starting to see things in it. You've always had vivid dreams, and vivid nightmares, but this is different. The constant isolation, the lack of light, the awful things happening inside you whatever it is. You hear whispers, feel touches of something on your bare skin, not hard chitin for a change, but softer, slender hands and fingers.
You're not sure how much longer you'll last like this...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Adeline2]]<img src="Images/Icons/RedTime.png"></div>The entire place shudders, a low groan echoing through the stone and slime as the very fabric that held this place together unravels. Lost within the depths of this place, you have little hope when it comes undone.
Buried alive, an awful way to go... but, in a twisted sense, is it not better than the fate the creature had planned for you? A small mercy, perhaps, that you will not live to see yourself become a mangled breeding sack.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Death embraces you...">>
<<goto "Death">>
<</link>>\
<img src="Images/Icons/RedSkull.png" >\
</div>\
You return to the previous path... there is only one way to go, then. Towards the depths of the mine.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|RightDownard]]</div>You inspect them quickly, thinking that maybe the creature relocated Adeline in the same way it did you, but neither of them fit her complexity or skin color.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Cross the slime|CrossTheSlime]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Stay on the dry gound|StayDryGround]]</div>Your body screams at you to run. To save yourself and leave her behind... if that's even still an option. But you shove the instinct down. It's all or nothing now, and you are <i>not</i> leaving her behind.
@@.playerSpeech;"Fuck!"@@
With a growl, you dig into the slime again, grabbing her skeletal form and yanking as hard as you can, there's no time for subtlety. Every second wasted here could be the difference between life and death.
@@.adelineSpeech;"ngh... hurts..."@@
@@.playerSpeech;"Yeah, well, we're about to be dead if you don't move! Come on- work with me! ADELINE, FOR FUCK'S SAKE, MOVE YOUR LEGS!"@@
Fingernails bleeding and muscles shrieking in protest, you fight the slime with a feral desperation that leaves you clawing at her fragile, sun-deprived skin as well. You manage to tear away chunks of the gelatinous mass, but in the process, you open several fresh wounds on her body... cuts that immediately begin to weep with blood as well... but at some point, she starts cooperating. If because you're hurting her (which you surely are) or because a tiny spark of awareness managed to kick in, you don't know. But she begins to struggle a little, accompanying your movements and helping you pull her free.
@@.playerSpeech;"Yes, that's it! J-just like that! Come on!"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |StayFreeAdeline2]]</div>
You don't give her time to finish her thought. You kiss her again, this time more passionately (but not less clumsily). You press yourself against her, one of your hands affectionately running through her hair and holding her against you as you try to pour every ounce of the passion and affection you feel for her into the kiss.
Her hair is dusty, sticky from the slime and, most likely, reeks. You both reek, of bug cum, sweat, dust and grime, and your mouths <i>definitely</i> dont taste that great right now. Yet again, that doesn't matter at all.
Without fully realizing how it happens, you start becoming more and more tangled, your bodies pressing closer together and your legs intertwining with hers, as the two of you continue to make out on the ground like a pair of desperate lovers.
You... Had never thought of Adeline that way. Or maybe you did. You've never been very close to her, and yet she's been a figure in your background for a long time. You've always respected and admired her, even if you'd be caught dead before telling her.
Now, though... After everything you went through together, that hesitance seems to be gone. The lines set by friendship and shared duties blurred to the point of being unrecognizable.
You'd like to do much more than merely admire her, but... Not now. You are both simply too weak, too exhausted, too broken to even attempt it. Sex as a concept is actually scary right now. But this, kissing and cuddling and enjoying one another's closeness, is more than enough for the time being.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |YesTeamAdelineKiss]]</div>You love Adeline. You just risked your life for her, after all... And she has been a presence in your life pretty much from the very start.
But you don't love her like that. You... Don't think you do, at least. She's a dear friend, and a companion in arms! But romantically...
@@.playerSpeech;"Adeline... I..."@@
Your voice alone tells her everything before you even finish. Her expression flickers through many things, but eventually lands on a sad, resigned understanding.
@@.playerSpeech;"It's not that! You mean a lot to me... You can't make an idea of how much I wanted, prayed that I'd be able to see you again."@@ you sigh, trying to find the right words to not hurt her in this vulnerable state. @@.playerSpeech;"I... Think that right now we aren't in a state to make any sort of decision about... that. I feel like I would be taking advantage of you... and of myself. So... I cannot answer your feelings right now."@@
@@.adelineSpeech;"I-I understand! And... Hah, you are right. This is stupid... Sorry. I'm a complete mess of hormones and whatever else."@@ She mumbles, trying to sound casual but failing miserably.
@@.playerSpeech;"We can think about it when we are both stable again, okay?"@@
She nods. What you're saying makes perfect sense... and she's never been one to let feelings or impulses control her; she knows this isn't like her. But right now... right now she can't help but feel a little embarrassed. And more importantly, a little disappointed.
@@.playerSpeech;"You want a hug?"@@
For a moment, despite the trembling smile on her face, it looks like she's about break down into tears again. It's true... she's a complete mess of emotions right now.
@@.adelineSpeech;"P-please..."@@
And so you embrace her, hold her against your chest, and rub her back in slow, comforting circles...
Despite the nakedness, the embrace is innocent and pure. You're both just two people who have been through hell and back, clinging to each other for dear life... and in this moment, as you two drift to a rest born of pure exhaustion, nothing else matters.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |YesTeamAdelineRescue]]<img src="Images/Icons/RedSleep.png"></div>Having seen enough to understand what is going on, you step in and intervene before the situation escalates any further. If they reach for their weapons, there will be blood, and that's something you'd rather avoid. You try to play it somewhat casually, so that your intervention doesn't come across as hostile, and you don't seem like you are taking sides yet.
@@.playerSpeech;"Hey, hey. What is going on here?"@@
But you're not the only one drawn by the commotion; turns out such a thing draws plenty of attention. Adeline bends the corner, arms crossed in not-so-silent judgement.
@@.adelineSpeech;"Another fight, Nyxa? You must be doing something wrong if every fucking soul in this place wants your hide."@@
One of the hunters chuckles; validation is a sweet, sweet thing.
Nyxa retreats a step, her fragile confidence evaporating. She's simply not built for conflict... and while against two she might have at least pretended to hold her ground, four sets of what she thinks are angry eyes on her is too much.
@@.nyxaSpeech;"I... I..."@@
The other hunter interjects before she has a chance to say anything.
@@.hunterSpeech;"If this is the best your kind can manage, then maybe we should leave the healing to humans. Go back to hiding in the woods where your kin belongs."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Remain quiet |RemainQuietNyxa]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Try to defend her |RemainQuietNyxaDefend]]</div>\
<<set $nyxaState to "Adeline">>
<<set $adelineEvents.push("viraska0")>>
<<set $nyxaViraskaDays to $days>>You remain quiet, having nothing to say, or maybe not wanting to be the dissonant voice against three hunters who very much represent the general sentiment of the order towards the healer.
The conversation doesn't last any longer, though.
Overwhelmed and frankly, a bit terrified, the vixen disappears back into the room and slams the door shut in your faces.
@@.hunterSpeech;"Coward..."@@ The hunter spits, turning to you. @@.hunterSpeech;"Can you believe this? Not even the decency to own it up."@@
Adeline shrugs.
@@.adelineSpeech;"What did you expect? Beast is as beast does. Running away with its tail tucked in between its legs."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\
<<set $adelineEvents.push("quiet")>>This doesn't sit well with you. From what you've heard, it sounds like Nyxa did her best to heal this guy, and this just feels like bullying for the sake of it.
@@.playerSpeech;"She still saved your life, didn't she? You're acting as if she did it on purpose."@@
The hunter glares at you; sure, what you say makes some sense, but what doesn't is that you'd choose to side with the creature over your own.
@@.adelineSpeech;"Please. $playerName, the issue isn't complicated... she's just incompetent. Lauren's judgment on promotions has been... lacking, if you ask me."@@
Of course this has to be about that, too.
@@.adelineSpeech;"And what, you're going to pretend now that you don't feel that way? After all you've said about that wretch?"@@ She says, pointing at Nyxa with a tilt of her head.
@@.playerSpeech;"What?"@@ You say, now genuinely confused. You're pretty sure you haven't voiced any particular opinions about the vixen... so why would she even bring that up?
@@.adelineSpeech;"All those times you questioned why Lauren would let something like her into the Order. All those comments about how dangerous it was, how strange it would be having a beast walking around with a healer's badge, how you'd rather risk bleeding out than letting her filthy paws on you..."@@
Oh, you know why she's saying this now. She's messing with you to mess with her, and it works. Without saying another word, the vixen withdraws into the infirmary, closing the door in your faces. Despite the helmet, you feel her sadness.
@@.playerSpeech;"You sorry shit. I never said any of that."@@
She lets out a small laugh, looking genuinely amused.
@@.adelineSpeech;"But I know you think it~"@@ She replies, pleased with the reactions she managed to provoke. @@.adelineSpeech;"Don't get so worked up about it. I'm just saying... if we jump to her defense every time someone calls her out, she might start believing that everyone else is the problem."@@
@@.hunterSpeech;"Did you see the scar she gave me? Look."@@ The hunter jumps back in, eager to show you his disfigured cheek and neck, as if to make the point for you.
You just roll your eyes. There is no point in continuing this conversation.
@@.playerSpeech;"Whatever. I'm not in the mood for this."@@ You turn around and leave, ignoring their grumbling behind you.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\You come to check on Nyxa, wanting to see if she's alright. You knock on the door before opening it, and you find the vixen sitting on a stool, focused on a stack of papers in front of her.
@@.playerSpeech;"Nyxa? It's me, $playerName."@@
Nyxa doesn't even turn to face you. She dips her quill in ink and continues writing.
@@.nyxaSpeech;"Do you have any medical emergencies, or did you just come here to stare at the back of my head?"@@
<<if $eyeSeeing >=2>>\
<div class="passCheck">\
You notice that she failed to dip the ink in the quill, and so she's not really writing anything, just scratching on the paper.
<img src="Images/Icons/Eye.png"></div>\
<</if>>\
@@.playerSpeech;"No, it was just... about what happened..."@@
Again, Nyxa doesn't even turn around. She does her best to appear as undisturbed as possible, letting out what is clearly meant to be a slightly annoyed, dismissive sigh.
@@.nyxaSpeech;"I'm rather busy. If you're not here for treatment, please leave."@@
<<if $adelineEvents.includes("quiet")>>\
There doesn't seem to be a way to break through that cold facade she is putting up, she has made her mind about you already... You leave her to her work. Whatever it may be.
<<else>>\
@@.playerSpeech;"I never said any of that, Nyxa."@@
Her movement stops entirely, and for a second, it seems like she's about to lose it... but she catches herself, wrestling her emotions back down.
@@.nyxaSpeech;"I would like you to leave."@@
There doesn't seem to be a way to break through that cold facade she is putting up, she has made her mind about you already... That damn, pesky goblin, sabotaging what could have been a good friendship before it even has time to properly start.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\As you're walking through the Hall, a familiar face almost runs into you. Adeline stops mid-step, then a smile spreads across her lips. Uh oh...
@@.adelineSpeech;"$playerName! Hehe, did you hear the latest juicy gossip?"@@
You're not even sure you want to know, not being much the gossiping type yourself... But I mean, you might as well just let her tell you.
@@.playerSpeech;"No... I don't think I have. By the look on your face must be something quite amusing, so let's hear it."@@
@@.adelineSpeech;"Oh, you're gonna love this one."@@ She has to stifle a laugh before continuing. @@.adelineSpeech;"So, Nyxa, right?"@@
You nod. She's hard to forget, the only vixen in the entire Order. Probably the only non-human, to be fair.
@@.adelineSpeech;"So... you know she got sent to Viraska yesterday, right? Just for the day. She was supposed to teach the recruits some emergency procedures. Not even sure what it was, really."@@
Adeline lets out a guilty little snort.
@@.adelineSpeech;"Alright, so,,, somehow, <i>all</i> of them got together to fuck her over. They figured it'd be hilarious if nobody showed up... and wouldn't you know it, every last one of the little shits hid somewhere else in the fort when the lesson was supposed to start. They say the training yard was <i>completely</i> empty."@@
The mental image of the vixen standing there, confused on an empty field... is amusing enough to warrant a laugh from Adeline.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[It is indeed quite funny |ViraskaNyxaf]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think its a bit sad |ViraskaNyxas]]</div>\
<<set $adelineEvents.push("viraska1")>>You are minding your own business, traversing the Hunter's Hall, when you spot her. A flash of white hair and a familiar, defiant slump of the shoulders.
<img src="Images/Hunters/Adeline.png" class="resizable-image" alt="Emeria" style="max-width: 30%; height: auto;">
@@.playerSpeech;"Adeline."@@
She's eyeing a paper on the wall, on the announcement board, but turns to face you when you call out her name.
@@.adelineSpeech;"Well well. If it isn't the talking topic of the day."@@ She gives you a sardonic little smirk as she leans against the wall @@.adelineSpeech;"Haven't had the chance to congratulate you on your <i>most</i> earned promotion, have I?"@@
She was the one closest to taking the position you now hold, the title of High Hunter that was handed to you in haste. Truth be told, she likely would have earned it herself if not for her limited field experience (and diminutive stature)... but, while you know she's nearly there herself, that didn't make it sting any less.
She's always had a bit of an ego; especially when comparing herself to you. And being left behind like this is something she is not handling thaaat well.
@@.playerSpeech;"I don't think you have, no"@@
@@.adelineSpeech;"Good."@@ She nods, her gaze flickering back to the announcement board @@.adelineSpeech;"Let's keep it that way."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Is that a way to speak to her superior? |AdressSuperior]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You're happy to see her around |GladAdeline]]</div>
<<set $adelineEvents.push("intro")>>You simply cannot pass up on the opportunity to remind her of that little detail.
@@.playerSpeech;"Careful now. That's hardly the way to speak to your superior."@@
Adeline snorts.
@@.adelineSpeech;"Oh, is that what we're doing now?"@@ She gives you an exaggerated once-over. @@.adelineSpeech;"Should I start saluting every time you walk into a room?"@@
@@.playerSpeech;"Sure. That would be a good start."@@
She flips you off before turning back to the announcement board... You have to fight to ignore the flicker of satisfaction in your chest. The truth is, it felt good to finally have the upper hand for once. In a way that is... official.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>You ignore her little display of attitude; you're happy to see her around. You give her a friendly pat on the shoulder, trying to show that there are no hard feelings.
@@.playerSpeech;"I'm glad to have you around, Adeline. Even with your charming personality."@@
She shrugs your hand off, but despite the dismissive gesture, what you believe to be the hint of a smile plays on her lips.
@@.adelineSpeech;"Don't you have work to do, 'High Hunter?' Or are you just gonna stand around bothering those of us who actually contribute?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[And you're glad to see she missed you too |MissAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[What is she doing anyways? |WhatSheDoing]]</div>@@.playerSpeech;"I see that you missed me too~"@@ You say in a sing-song voice, leaning in slightly. @@.adelineSpeech;"You don't have to pretend to be a grouch all the time. I'm sure you'll get the position yourself soon enough."@@
Adeline rolls her eyes with almost theatrical exasperation.
@@.adelineSpeech;"Yeah, well. I'm sure you will open up the spot pretty soon."@@
You give her another pat on the shoulder, and after a couple more pleasantries, you leave her to her business.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>@@.playerSpeech;"And what are you doing anyways? Checking the announcement board hardly seems like a worthy use of your precious precious time..."@@
It's then that you notice the stack of old papers tucked under her arm. Yellowed mission postings, outdated announcements... it doesn't take long to put two and two together. Since she can't pick up assignments on her own, she must be here helping with the upkeep, taking down old notices and replacing them with new ones.
You can't help but chuckle, and that only annoys her even further.
@@.playerSpeech;"Really? Bulletin duty?"@@
@@.adelineSpeech;"Shut it. I have plenty of other responsibilities, you know?"@@
@@.playerSpeech;"Such as cleaning the toilets and fetching snacks for the veterans, perhaps?"@@
@@.adelineSpeech;"Oh, get fucked."@@ She scoffs, doing her best to sound indifferent, but you can tell the jab landed. She's surprisingly adorable when she's angry... and she's almost always in a mood.
After a few more moments of banter, you leave her to her work. She mutters something under her breath as you walk away, no doubt imagining several creative ways to punch you... Turns out your little jab wasn't that far from the truth. She does have to handle a few more menial tasks indeed.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>You think you catch a flash of distinctive white hair down the hall, so you decide to go check on her. Granted, plenty of hunters have white hair... perhaps a side effect of all the magic you're exposed to, but none of them are this close to the ground. It makes it contrast more~
@@.playerSpeech;"Adeline?"@@ You haven't really had the chance to talk to her since the mine.
At the sound of your voice, the small huntress turns around, a little smile on her face as she sees you. It seems she's in a relatively good mood for once.
@@.adelineSpeech;"$playerName, there you are..."@@
@@.playerSpeech;"How did it go? I imagine you reported to Lauren already."@@ As if it could be any other way.
@@.adelineSpeech;"I did. It was... thorough, didn't quite believe me at first!"@@ She says with a hint of annoyance, but not directed at you. @@.adelineSpeech;"She thought I was exaggerating... The sheer size of the creature... Its capabilities... She brought in Orion to do a mental read, but he backed up every word."@@ She beams with pride. @@.adelineSpeech;"She told me she'd take care of it, you know. To prevent its essence from reforming into a new body... Oh!"@@
She seems to remember something.
@@.adelineSpeech;"Also...~ told me Vael would use its essence for my weapon, isn't that cool?"@@
@@.playerSpeech;"Huh... I got a used weapon."@@ Not like you complained much... it's a pretty good weapon, it suits your needs almost perfectly. @@.playerSpeech;"So does that mean..."@@
@@.adelineSpeech;"Yes! I mean I still have to go through some more tests, training, preparation... but it's pretty much a sure thing. Finally."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Congratulate her|CongratulateAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Downplay her excitement|DownPlayAdeline]]</div>
<<set $adelineEvents.push("visit")>>You don't think she was too happy when she learned you got the position. Pretty sure the brat didn't even congratulate you back then, but you are not that petty.
@@.playerSpeech;"Congratulations then. You've earned it."@@
The little goblin grins, puffing her chest out slightly.
@@.adelineSpeech;"You are damn right I did."@@ Then, a bit more genuinely, she adds, @@.adelineSpeech;"Thanks, $playerName. I did tell Lauren about your involvement with the mission. How you... err... carried it out. As much as it pains me to admit it."@@ She gives you a playful punch on the arm.
@@.playerSpeech;"Well, thats good to know... you're not hoarding all the glory."@@
@@.playerSpeech;"What happened to those people, by the way? Did Lauren say?"@@
@@.adelineSpeech;"She said that she'd... 'take care of it'."@@ She shrugs, doing her best to appear unfazed, but her voice has a strange, distant quality. The mere mention of those... others... is enough to drain the color from her face. To know that in another life, that could have been her.
@@.playerSpeech;"Jeez. I guess that is that then."@@ You say, feeling a little morose yourself.
@@.adelineSpeech;"Yeah..."@@ She trails off, not quite looking at you. @@.adelineSpeech;"I mean, maybe not. But even if thats the case, I do think its a better fate than... well. You know."@@
She reaches to her nape and rubs it slowly. Merely reminiscing about it has suddenly changed her entire body posture.
@@.adelineSpeech;"You know, I haven't had much time to process what we saw down there. I've tried to avoid it, if I'm being honest."@@ Adeline confesses, her usual bravado momentarily stripped away. @@.adelineSpeech;"Now I've seen firsthand the extent of these monsters' depravity, I... I don't know. It gives me even more reason to fight. But if I ever go missing on a suspiciously solo hunt with bugs involved, you better come find me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Of course you will|CourseWillAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not a chance|CourseWillAdelineNo]]</div>@@.playerSpeech;"Of course I will. "@@ You tell her, a faint smile on your lips. @@.playerSpeech;"But, try to avoid those kinds of missions until I have at least one good night's sleep."@@
@@.adelineSpeech;"Don't worry. Lauren would have to threaten execution before I so much as look at another nest anytime soon."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her to her own devices... |LeaveAdeline]]</div>
<<if $adelineEvents.includes("pay")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh, she does owe you some gold|OweGoldDeline]]<img src="Images/Icons/RedCoins.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???|OweGoldDeline]]<img src="Images/Icons/RedCoins.png"></div>@@
<</if>>\@@.playerSpeech;"No chance. I've had more than enough nests and creepyass mines. Next time you're on your own."@@
She snorts, returning to her usual self almost immediately.
@@.adelineSpeech;"Right. I'd leave you to rot as well, if the alternative was getting anywhere near another bug."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Leave her to her own devices... |LeaveAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Oh, she does owe you some gold|OweGoldDeline]]</div>After some more small talk about her new duties and the upcoming preparations, you bid her farewell... you each have your own duties to attend to.
@@.adelineSpeech;"See you around, then... $playerName."@@
The last part comes out a bit softer than her usual tone. She lingers for a moment, as if wanting to add something more, but then just turns and walks away, leaving you to your thoughts.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>You had almost forgotten it, but you DID ask for some gold in order to accompany her to that wretched mine.
@@.playerSpeech;"By the way. You do realize that you owe me."@@
It takes a second for Adeline to catch on.
@@.adelineSpeech;"Are you fucking serious? I thought that was but one of your crude attempts at humor."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You absolutely want those pieces of gold |PayAdeline][$money +=10]]<img src="Images/Icons/RedCoins.png"></div>
<<if $charismaSkill >= 3 && $excludingPartner == "">>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She could pay you in other ways~|OtherWaysAdeline]]<img src="Images/Icons/RedPartner.png"><img src="Images/Icons/RedCharisma.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She could pay you in other ways~|OtherWaysAdeline]]<img src="Images/Icons/RedPartner.png"><img src="Images/Icons/RedCharisma.png"></div>@@
<</if>>\A mischievous grin spreads across your face.
@@.playerSpeech;"I mean... you could pay me in other ways~"@@
You let the suggestion hang in the air, but if she catches it, she doesn't show it.
@@.adelineSpeech;"Like what? I don't know what you have in mind, but that shit-eating grin of yours can only mean something awful."@@
@@.playerSpeech;"I mean..."@@ You lean in slightly, lowering your voice just enough to make it clear this isn't for anyone else's ears. @@.playerSpeech;"You could pay me in <i>other</i> ways. More... fun ways."@@
The look on her face is priceless. First confusion, then realization... her eyes going wide as the meaning lands, followed by a grimace of disgust.
@@.adelineSpeech;"Eugh, what the fuck?"@@
@@.playerSpeech;"What? Just an offer. I think it's a pretty fair trade..."@@ You say, gesturing vaguely. You want it to land somewhere between a joke and something maaaybe serious.To not creep her out, but still leave the door cracked open. If she's genuinely disgusted, you can always play it off as a jab and move on.
@@.adelineSpeech;"Are you being serious? Or is this another one of your jokes?"@@ She's looking right through you... she knows exactly what you're doing.
You shrug, playing it cool.
@@.playerSpeech;"Maybe both. Guess~"@@
She studies your face for a moment, trying to gauge your sincerity.
@@.adelineSpeech;"Hm. There is just no way it's serious. I'm fairly confident you don't even like women, for starters."@@
Its now your turn to be confused.
@@.playerSpeech;"What? Since when do I not like women?"@@
@@.adelineSpeech;"Please... I've known you for how many years? And I have never <i>ever</i> seen you so much as look at a pair of tits with any kind of interest."@@
Huh... I mean, she could have a point; your tastes are often more refined than the average person. Why settle for a simple human when there are hundreds of other species that are much more interesting to you? Still, you are not one to pass up a good opportunity when presented on a silver plate.
@@.playerSpeech;"That's... not true. You must not have been paying attention. That doesn't mean I'm not interested."@@
She gives you a doubtful look, crossing her arms.
@@.adelineSpeech;"Oh really? Name one."@@
@@.playerSpeech;"Err..."@@
@@.adelineSpeech;"Got you~"@@ She says with a smile. @@.adelineSpeech;"It's alright. Don't feel too embarrassed I saw right through it. Trust me, I have pretty good eye for these things."@@ She finishes with a wink and walks away, leaving you there to process the whole conversation.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are willing to prove her wrong |WrongAdeline]]</div>You simply put your hand up, as if to receive the payment.
So you are serious... Adeline sighs, fishing for her coin purse.
@@.adelineSpeech;"Here. Honestly... after all that, I don't think these are badly spent. But demanding payment from a friend in need is low, even for you."@@
She presses ten pieces of gold into your palm with disdain.
@@.adelineSpeech;"There. Now get lost... High Hunter."@@
You watch her walk away for a moment, the weight of the coins in your hand feeling much more satisfying than their worth would suggest.
<div class="stat-container">
<span class="stat stat-value">+10</span><img src="Images/Icons/Eye.png" width="60" height="60">
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>Before she can walk away, you catch her by the shoulder and spin her back around.
@@.playerSpeech;"I don't need to name anyone. I could just show you how much I like women."@@
At that, Adeline simply bursts into laughter, as if you've just told the most hilarious joke.
@@.adelineSpeech;"$playerName please! I swear I don't think any less of you for liking whatever it is that you like, but this is just pathetic!"@@ She laughs again, pointing at you with her thumb @@.adelineSpeech;"All flustered, trying to prove yourself to me of all people... don't you see that is exactly how someone who's desperately trying to hide it would react."@@
@@.playerSpeech;"I'm being dead serious."@@
@@.adelineSpeech;"Mhmm."@@ She nods along far too eagerly. @@.adelineSpeech;"I really just want to spare you the bad time. Think about it, would it even get hard~"@@
@@.playerSpeech;"I-"@@
The sheer audacity of the question catches you completely off guard. You can only stand there, mouth slightly open, while she watches you struggle to come up with anything.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll show her. Right now. |ShowRightNow]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'll show her, tonight. |ShowTonightAdeline]]</div>@@.playerSpeech;"You know what? I'll show you."@@
And without waiting for her reply, you grab her hand and drag her into a nearby empty room. She stumbles a bit, her laughter dying down as she realizes you might be more serious than she thought.
@@.adelineSpeech;"Wait... You actually..."@@
You slam shut the door behind you, and before she can fully process what's happening, you press her up against it, pinning her there with your bigger body... And shut her brat mouth with a kiss that is anything but gentle.
Your hands throw themselves into her armor, seeking to tear it off, to expose her as quickly as possible... But, as if often is, you are met with a knee to the groin.
@@.adelineSpeech;"Are you out of your fucking mind!?"@@ She yells, straightening up her gear and wiping her mouth with the back of her hand. @@.adelineSpeech;"Fine, I believe you now. But we are absolutely not doing anything, ANYTHING, here in the Hall. Have you forgotten there is a mind-reading elder right the floor above? Do you think he's not going to notice us fucking in his mind's eye?"@@
Well... you kind of did forget about that.
@@.playerSpeech;"I wasn't actually thinking that far ahead..."@@
@@.adelineSpeech;"Obviously! You don't seem to do much thinking at all."@@ She huffs, pushing past you to unlock the door. @@.adelineSpeech;"Oh, and I did hint at this, so many times. I really thought you were gay or something; turns out you're just terribly dense..."@@
Before she leaves, she turns around, her face now a little less angry and more...
@@.adelineSpeech;"...I'll think about it. If you are serious about the whole thing. But don't you dare pull this kind of shit again, or I'll cut your dick off and shove it so far up your ass you'll be shitting dicks for the rest of your life. Dog..."@@
She slams the door behind her, leaving you alone in the dark... But hey, she did say she'd at least consider it!
You count that as a win.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<set $excludingPartner to "Adeline">>Tonight, the buzzing from the portal room heralds Adeline's arrival.
You go to meet her and find her on the familiar dais, examining the walls of your shitty little abode.
@@.adelineSpeech;"$playerName?"@@
@@.playerSpeech;"Hey."@@
She turns to face you, looking you up and down. There's something different in her eyes tonight... Something that wasn't there the last time you saw her.
@@.adelineSpeech;"Since you seem to be about as dense as a brick, I'm going to spell it out for you this time."@@
Ah. You have a pretty good idea of what she's about to say. Still, the way she chooses to word it is beyond your expectations.
@@.adelineSpeech;"I'm horny as hell, and since you seemed to be eager to prove me wrong, I'm here to take you up on the offer."@@ She tilts her head, watching your reaction. @@.adelineSpeech;"Unless you've changed your mind?"@@
@@.playerSpeech;"No. Not at all~"@@
You take a step towards her, already tracing the most efficient vectors in your head to hold her head in place and kiss her. But she stops you with a finger on your chest.
@@.adelineSpeech;"No, no. I said I'm horny; I'm not looking for cutesy shit."@@ She smirks, a challenging glint in her eyes. @@.adelineSpeech;"This is how it will go. You'll eat me out, prove me that you actually like pussy, and then I'll get you off. How does that sound?~"@@
You've never seen this side of Adeline before... But you'll be lying if you said you weren't intrigued. And more than willing to play along.
@@.playerSpeech;"Sounds good to me... But how about we lose some clothes first."@@
@@.adelineSpeech;"You do you. Have a bed or something?~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|ContinueAdeline]]<img src="Images/Icons/RedCharisma.png"></div>
<<set $adelineVisit to "first">>
<<if $adelineEvents.includes("alt")>>
<<goto AdelineFirstVisitAlt>>
<</if>><<if $charismaSkill >=5>>\
Not five minutes later, you find yourself between her legs, hands on her thighs and mouth hungrily exploring her folds.
Adeline sits on the edge of your bed, legs spread wide, one hand gripping the sheets while the other rests on your head, fingers tangling in your hair... Hm. You're indeed going in too eagerly to not be fully enjoying this.
<div class="passCheck">\
You have a point to prove, so you do truly give it your all... and you must be doing something right, because, as much as she's trying to appear nonchalant and casual about this, the hitches in her breath and occasional involuntary shaking betray her.
<img src="Images/Icons/Charisma.png"></div>\
This is weird, she tells herself. She never expected to see you down there... not like this. But damn does it feel good.
@@.adelineSpeech;"T-to think you could actually have some use. Hehe, if only as a tongue..."@@ She teases, in an attempt to mask how much she's actually enjoying this. @@.adelineSpeech;"Is this why Lauren gave you the position? Cold as she is I'm sure she's got some idea of where your true talents lie~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Bite her|BiteAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ignore her taunts |IgnoreTauntsAdeline]]</div>
<<else>>\
You go at her with everything that you've got. You have a point to make, after all, and that is that you would marry pussy if you could.
This cheeky brat, how could she possibly think you didn't like women? To imply you would simply endure this just to prove her wrong... The gall!
@@.adelineSpeech;"You know..."@@ she breathes, an evil smile on her face even as her eyes flutter with pleasure @@.adelineSpeech;"I can tell you're trying a bit too hard... I find it quite hot, how desperate you are to prove yourself to me..."@@
<div class="passCheck">\
You try to shut her up by, taking her clit into your mouth, sucking on thelittle bead of flesh with a fervor that makes her choke on her words.
<img src="Images/Icons/failCharisma.png"><img src="Images/Icons/Charisma.png"></div>\
@@.adelineSpeech;"Ah- f-fuck... mhmm... B-but while I find your desperation hot, most women would find it off-putting~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAdelineVisit]]</div>
<</if>>\
You respond to her taunts by biting down on her swollen nub; of course, not hard enough to hurt, but your teeth serve as a nice reminder that you are not as much at her mercy as she might think.
Her hips jerk up, and a sharp gasp escapes her lips.
@@.adelineSpeech;"F-fuck! Alright, alright. Got the message..."@@
You release her clit, licking it gently as... positive reinforcement. She seems to like that much better.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAdelineVisit]]</div>If she wants to have fun, you are not one to stop her. Besides, her horny-addled ramblings are amusing... the way she has to pretend not to be absolutely loving this only adds to it.
So you ignore her, and simply continue your work. You wrap your lips around her sensitive little nub and suck, your tongue flicking over it in rapid strokes.
@@.adelineSpeech;"Ah... where did you even... L-learn to do this... I swear I've never seen you with anyone... how did you even get practice... mmm..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAdelineVisit]]</div>Adeline hits her peak faster than she'd like to admit. She tries to hide it, gritting her teeth against the worst of it, but her body betrays her~
Thighs clenching around your head, breath hitching, a choked little moan slipping out as she comes. .. and you keep at it, redoubling your efforts during her most sensitive moments, forcing her to ride the wave for as long as possible.
In an admission of defeat, she has to push you away, panting and flushed.
@@.adelineSpeech;"E-enough... Let me rest, I get it... you really do like pussy."@@
You sit back, wiping your mouth with your tongue. The salty taste of her lingers on your lips, such a wonderful taste...
Adeline throws herself back on your bed, catching her breath... ah, she should have removed her chestplate too when you said so; too late now. She turns around slowly, knowing that there is a certain favor she needs to return.
@@.adelineSpeech;"Alright... get those off you. Let's see that little thing down there..."@@
You waste no time. Your trousers are pulled down in an instant, your already rock-hard cock standing at attention.
Adeline eyes it for a moment... she didn't know too well what to expect, but in any case, she already had a couple of dick jokes ready, regarding your size. Didn't matter if it was small or average, she would have had something to say about it.
Turns out, it is big... bigger than she expected. Her jokes wouldn't really land now.
@@.adelineSpeech;"...Ah... H-hah. That's a cock alright."@@
It looks even more threatening considering her small size... damn would that mess her up if she were to take it.
@@.playerSpeech;"Whats the matter?"@@ You ask, grinning. @@.playerSpeech;"Were you expecting something else?"@@
She huffs, moving closer and reaching out to wrap her hand around it. Gods is it thick... and warm. She gives it a tentative squeeze, testing its heft.
It throbs in her hand, and the precum that had been building up in your urethra all through the eat-out session slips down, coating her fingers with a slippery film.
@@.adelineSpeech;"I mean, it's alright. Nothing extraordinary."@@ She mumbles, stroking you slowly. Suddenly she sounds a lot less confident... but there is also some nervous excitement in her voice~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAdelineVisit2]]</div>Adeline doesn't involve herself quite as much as you did. A handjob is way less intimate than eating someone out... but you let her proceed. Adeline is the kind of person that the more you push her to do something, the more resistance she'll offer... so there is little point in trying to suggest anything; she will do whatever the hell she wants to.
Besides... you do notice it in her gaze. In the way her legs press against each other, the way she chews her bottom lip whenever she makes you throb in her hand... she's no doubt thinking of the possibilities.
This could become a regular thing, and if it does... well. You'll have her right where you want her in no time~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her jerk you off |ContinueAdelineVisitOff]]</div>
<<if $charismaSkill >=5>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finger her pussy while she works on you |ContinueAdelineVisitOn]]<img src="Images/Icons/RedCharisma.png"></div>
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Finger her pussy while she works on you |ContinueAdelineVisitOn]]<img src="Images/Icons/RedCharisma.png"></div>@@
<</if>>\You remain passive, letting her get comfortable with your cock. Her strokes are confident, all the way from the base to the tip, and she mixes some occasional twisting movements with just the right amount of pressure.
@@.adelineSpeech;"I have to wonder, what changed? Judging by how hard this is... how come it is now that you decide to ask for this? You could have hit on me years ago."@@ She says, almost as if to herself. @@.adelineSpeech;"Did you have trouble getting laid after becoming High Hunter? People start thinking you're too intimidating?"@@
If only she knew... if anything, you've been having less and less trouble getting laid... but she doesn't need to know that. A little mystery, a little suspense will do you good.
@@.adelineSpeech;"Well, whatever the reason. You're in luck... It's not easy to find someone who's not outright repulsive. A woman has needs, but the selection is pretty shit."@@
@@.playerSpeech;"So I'm not outright repulsive? You flatter me~"@@
She scoffs, rolling her eyes.
@@.adelineSpeech;"Merely slightly disgusting."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAdelineVisitOff3]]</div>It would be way too easy to simply lie down and enjoy her ministrations; it is your turn to get your release, after all. But how can you resist? She is right there, so close... already squirming in place. So why not help make this even more interesting for her?
While she strokes you, you sneak a hand between her legs, teasing her sticky entrance with the tip of your finger. At that, she immediately lets go of your dick and slaps your wrist.
@@.adelineSpeech;"Hey! I'm still..."@@ You don't let go, instead hooking a finger in her, pressing against that sweet spot that you have just learned to be her weak spot. She squeals, clamping her thighs around your hand as she tries to wrestle it free. Not with too much conviction, really.
@@.playerSpeech;"You're still what? Horny? Wet?~"@@ You tease, your finger curling inside her and making her shudder. @@.playerSpeech; "I can see that; it's dripping all over my sheets."@@
She glares at you, but it's a losing battle. Her lips are parted, her breath coming in short, uneven bursts, and there's a glassy sheen to her eyes that has nothing to do with anger. You curl your finger again, just to watch her squirm, and she lets out a tiny, strangled whimper that she immediately tries to swallow.
She looks away, chews her lip... And then, with a shuddering exhale, she slowly goes back to your dick.
@@.playerSpeech;"Such a cutie~"@@ You whisper, thrusting your finger in and out of her now slick heat.
@@.adelineSpeech;"Don't you dare... call me... that..."@@ She pants, trying to keep a steady rhythm with her strokes while you finger her.
She's still way too sensitive; she never fully recovered from her first orgasm, and this stimulation is pushing her to a second one far too fast... how is it possible that this feels so much more intimate than you going tongue-diving on her pussy?
Maybe it's because before, she held the reins. She was in control... you were between her legs and it was simply about her pleasure. But now you're sitting side by side, close enough to feel each other's warmth, working each other in tandem. And it's... weird. Makes her feel strangely self-conscious, the fact she's jerking off one of her oldest friends, and that she's letting said friend finger her like that.
It feels good, no doubt about that, but... weird.
@@.playerSpeech;"You are so close already, aren't you?"@@ You ask, feeling her inner walls clamp around your digits. @@.playerSpeech;"I didn't think you had such a high libido. Must be all that pent-up frustration... but I bet it feels so good to just leak it all out..."@@
<div class="passCheck">\
She knows that her face is way too red to try and hold her gaze, to glare at you. You are absolutely right; you are about to make her cum again.
<img src="Images/Icons/Charisma.png"></div>\
@@.adelineSpeech;"S-spare the dirty talk. I swear your mouth was much better used down there..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueAdelineVisitOff2]]</div>When she cums this time, it is way less dignified than before. You also have a direct view of her cute face as she squeezes her eyes shut, her body tensing and her lips parting in a silent cry, and her adorable little nose scrunching up... her reaction is enough to push you over the edge, and your cock starts to shoot rope upon rope of thick cum all over the stone floor.
After that, the two of you remain still for a moment, catching your breath and coming to terms with what just happened... Adeline suddenly looks like she doesn't know where to put her hands, or her eyes.
You, on the other hand, simply drag your juice- covered finger across your lips, making sure she sees you taste her with unabashed hunger.
@@.playerSpeech;"So. Still think I'm not into women?"@@
@@.adelineSpeech;"Y-you proved your point. I guess you were just too good at hiding it. And too dumb to catch on."@@
@@.playerSpeech;"Maybe you were just not good at giving the signs...~"@@
At that, she finally meets your eyes, and despite the blush, she looks almost annoyed. No, what the hells, she looks <i>very</i> annoyed.
@@.adelineSpeech;"Really? For fuck's sake, $playerName. Back at Erast, when we were sleeping in the same bed, I remember saying..."@@ She pinches the bridge of her nose, offended by the memory. @@.adelineSpeech;"We were talking, and the conversation derailed... I told you I wouldn't mind if we had a secret between us."@@
Ah, you remember that day. You were supporting a reinforcement detail near the Erast outpost... a week-long assignment spent repairing palisades, resetting wards, and generally doing the kind of grunt work they hand to novices. The place was a fucking mess and you had to share the tiny, bare-bones quarters with her...
@@.adelineSpeech;"And you stupid, stupid fuck, you replied 'What, like a secret handshake or something?'"@@
In hindsight, maybe, maybe you could have been a bit denser back then.
@@.playerSpeech;"Heh, I... Well. What can I say."@@
@@.adelineSpeech;"Just dont say anything."@@
Adeline has to summon the strength to get up, put herself back together... her legs feel a bit shaky after two orgasms. Quite intense ones at that.
@@.playerSpeech;"So... See you next time?~"@@
For the longest moment, Adeline doesn't respond, busy pulling her pants up and bucking her belts and scabbard in place... her face is still flushed, so she tries her best to look elsewhere.
@@.adelineSpeech;"Fine."@@ She finally concedes. @@.adelineSpeech;"If only because you don't seem to be getting any... and I feel a bit of pity for you."@@
@@.playerSpeech;"I'll take it~"@@
With that, she walks out of your room, with quite a bit to process herself... you have no doubt you'll see each other soon, though. This will be a very fun addition to your routine~
<<if !$unlockedUnlocks.includes("human")>>
<<set $unlockedUnlocks.push("human")>>
<<set $blessingPoints +=1>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>@@.adelineSpeech;"$playerName?"@@
The second you notice it is Adeline who has made her way to your abode, alone and at sleeping time, you know exactly what she is here for. A thrill of excitement courses through you, and you quickly put away whatever you were doing to go greet her.
@@.playerSpeech;"I take you're here to talk about the weather."@@
Adeline stares at you for a moment, with a slow, unimpressed blink. She never shows it too much, but you know your shitty attempts at humor amuse her.
@@.adelineSpeech;"I'm horny."@@ She states, matter-of-factly. No need to beat around the bush when you both know exactly what this is. @@.adelineSpeech;"Were you doing anything productive, or are you down to fuck?"@@
@@.playerSpeech;"You know the answer to that~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|ContinueAdeline2]]</div>
<<set $adelineVisit to "generic">>You walk Adeline to your unimpressive bedroom, and jump to action almost immediately. Soon, her trousers lie discarded on the floor, and she points you at the bed.
@@.adelineSpeech;"Alright, lie down. You handled the basics well enough... now I want to sit on your face."@@
@@.playerSpeech;"You do like having your cunt eaten, huh?"@@
@@.adelineSpeech;"Mhm~"@@ She replies, biting her lower lip as you obey. @@.adelineSpeech;"I know what I want, yes. Go on, get comfortable... if you do a good job, you know I'll return the favor~"@@
She crawls on top of you, her knees on either side of your head... and then sinks her moist pussy directly onto your mouth.
For the next ten minutes or so, Adeline rides your face with abandon, smothering you with her soft, damp flesh as she... well, as she uses you like a personal sex toy.
Today, she's also quite a bit more vocal, perhaps not as concerned with maintaining her composure now that the novelty has worn off.
@@.adelineSpeech;"Ah-ah... G-good. Keep your tongue out like that... mmmm. Hah, sorry. No breathing for you, I'm close~"@@
When she cums, she makes sure to hold your face in place, a look of pure, evil satisfaction on her flushed face as she floods your mouth with her juices. If you weren't so much into this, you'd probably be struggling a bit more... the way she denies you even the smallest gasp of air to force you to swallow her girlcum is a bit mean, after all.
@@.adelineSpeech;"Ahhh... t-there we go. You really like that, don't you?~"@@ She heaves, out of breath herself @@.adelineSpeech;"Swallowing me and hard as a rock, filthy fucking animal...~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Your turn, then|YourTurnAdeline]]</div>After that, Adeline basically launches herself at your cock. Apparently coming hard enough to see stars just revs her higher, because she doesn't even catch her breath before she's got her hand around you, jerking you off fast, rough, almost mean... as if, again, your cock was just a fascinating little toy she just remembered she owns.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think you deserve at least a blowjob|BlowJobAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You are more than happy with what you can get|CanGetAdeline]]</div>Her handjobs are quite good... she does put passion into them, alternating between quick, almost frantic strokes and slower, more deliberate motions; she plays with your glans, your balls, teases your shaft in all the correct ways... but you simply think it's not entirely fair.
If you eat her pussy until she's a mess, you'd like her mouth on your cock as well. You did swallow her cum, so it's only fair that she gets a stomachful of your semen, isn't it?
@@.playerSpeech;"A handjob again?"@@ You ask, feigning a bit of disappointment. @@.playerSpeech;"Don't get me wrong, your hand feels great. But I simply think its not fair."@@
@@.adelineSpeech;"You have a problem with it?"@@ She says, squeezing your cock quite firmly in protest. @@.adelineSpeech;"Because your cock doesn't seem to agree."@@
Sure, your dick is practically singing at her touch. But it would be so much better if that touch came from her lips...
@@.playerSpeech;"Tsk tsk. I let you ride my face until you came all over my mouth. So let me rephrase it... if you want to keep using my mouth as your personal pleasure tool, I want you to return the favor... properly~"@@
Adeline sighs, rolling her eyes. But the way her hand slows down just a bit, and her gaze lingers on your throbbing cock... You know she's considering it.
After a moment, she lets go of your dick and repositions herself. On her knees and between your legs.
@@.adelineSpeech;"Fine. But only because you actually tried with the face riding. I can respect someone who doesn't half-ass eating pussy out."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Isn't she kind?|BlowJobAdeline2]]</div>And you let her. Just having her here, so seemingly entranced by the simple act of touching you, is more than enough of a treat.
@@.adelineSpeech;"Mhm. I admit, it is quite the pretty cock..."@@ She purrs, stroking you with one hand while the other toys with your balls. @@.adelineSpeech;"Don't let it get to your head. But it has a nice shape. And I like the way it throbs when I do this~"@@
She squeezes the base, making a ring with her index and thumb and pulling down... and indeed! It does throb in her hand, feeling as if its about to explode.
It doesn't take long for her to coax a nice, plentiful orgasm out of you. Milked with great skill~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Call it a night|AdelineCallNight]]<img src="Images/Icons/RedSleep.png"></div>The white-haired huntress doesn't waste much time. She said she'd do it, and so she does... She starts slow, warm lips wrapping around your tip, but she picks up the pace quite fast... and while her oral skills don't seem up to par with her handjobbing ones, you have to admit she's trying.
It never gets past her tongue. Deepthroating is not something she's up for, apparently, but she devours your tip like it's the only part that matters, lips sealed tight, hands still pumping your shaft. And every so often, her tongue teases your slit, driving you wild.
Taking hold of her head and shoving her down your cock is a fantasy you have to ignore... you are certain she'd bite the second you tried it. Instead, you opt to meet her thrusts with shallow humps, while a hand goes to stroke her hair encouragingly.
@@.playerSpeech;"You make quite the good little cocksucker, Adeline... you're a natural~"@@
You feel her growl around you, and for a second you brace for that sharp bite, but she must be in a forgiving mood. . And soon, you are warning her of your upcoming orgasm.
As soon as your cock starts to throb, she tries to pull away...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her pull away|LetAdelinePull]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Hold her head; you are willing to risk that bite|NoLetAdelinePull]]</div>
<<set $adelineEvents.push("bj")>>Again, it would only be fair. But you know Adeline. Biting aside, convincing her to suck you off was already pushing your luck. You are not sure how much further you can go before she snaps.
And so you let her pull back... which, Adeline soon realizes, was definitely a tactical error.
It all happens quickly; ropes of cum shooting from your cock decorate her face, her armor, her clothes...
@@.adelineSpeech;"Fuck!"@@
She stumbles back, taking the next thick rope right in the chest.
In short, you make a mess of her armor.
@@.adelineSpeech;"What's wrong with you! Can't you control that thing?!"@@ She cries out.
@@.playerSpeech;"I did warn you~"@@
@@.adelineSpeech;"It's all over my chestplate!"@@ she laments, wiping the thick fluid off and flicking her hand to get rid of it.
She only manages to make it worse, smearing it all over.
@@.playerSpeech;"Maaybe you should have taken your armor off before, then... Or... you know, swallowed~"@@
@@.adelineSpeech;"There is no way I'd choke on this slime, ever."@@ she huffs, glaring at you. Her eyes drift to your cock, still throbbing and dribbling cum all over your sheets. @@.adelineSpeech;"That thing needs a leash or something. How am I supposed to walk out of here like this?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|AdelineCallNightBJ]]<img src="Images/Icons/RedSleep.png"></div>But you don't let her. The second you feel her trying to get away from your orgasm, your hand goes from gentle caresses to a firm grip on her hair. If she made you swallow her cum, then she is absolutely going to do the same for you.
@@.adelineSpeech;"Mhmm!"@@ She tries to protest, but it all happens so fast. The first thick jet of seed is already hitting the back of her mouth, and that seems to push a button somewhere... because as soon as your copious ejaculation begins, she simply stops fighting.
Still, you keep her head in place, not quite giving her the option to change her mind midway through. And you cum... a lot. Heavy spurts fill her mouth first, but she quickly realizes she has to start gulping it down or she'll choke on the volume.
@@.playerSpeech;"There... there you go. You can do it, that's it~"@@ You purr, thumb returning to gently stroke her hair, keeping it clear of her eyes as you watch her eyelids flutter... gaze glassy, cheeks red... and still she obediently swallows down every last drop.
<<if $cumSkill >=3>>
<div class="passCheck">\
You must be really backed up, because you do not stop cumming for quite some time. The orgasm is so long that it manages to fill her small stomach up to the brim. Only when the last drop leaves your cock do you finally let go of her, and she immediately coughs, spluttering a bit of cum as she tries to catch her breath.
<img src="Images/Icons/Cum.png"></div>\
<</if>>
@@.adelineSpeech;"Fuck... How much do you... hah... even store in there?"@@ She wipes her mouth with the back of her hand, looking a bit dazed. The taste of your cum is heavy on her tongue, thick and musky, almost too much for her... but she has to admit, it was kind of hot.
Not the taste itself but... well. Just knowing you wanted her to down it that badly. That you'd came that much just for her.
Even if she felt like chomping it off at first.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Call it a night|AdelineCallNight]]<img src="Images/Icons/RedSleep.png"></div>@@.playerSpeech;"Have a good night~"@@
Adeline doesn't stick around too long after your sexcapades. It's fair; you are not a couple or anything... Just friends with benefits, helping eachother vent pent up tensions and frustrations~
@@.adelineSpeech;"Night. Try to get some rest."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>By now, Adeline has grown accustomed to seeking you out whenever she's feeling pent-up. Which happens quite a bit. It's almost routine at this point; every other night, she's popping in eager to cum down your throat.
With every visit, she grows more comfortable with your dynamic... Which is good and bad. Adeline knows what she wants, and that can be a blessing or a curse depending on your stand.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Let her do things her own way...|ContinueAdelineWay]]</div>
<<if $adelineEvents.includes("bj")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to fuck her today|FuckAdelineFirst]]</div>
<<else>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think you deserve at least a blowjob|BlowJobAdeline]]</div>
<</if>>Better to let her have her fun. You get yours from hers anyway. You know how much she loves sitting on your face, riding your tongue. Such a pleaser, you are... you really don't mind being her treat.
@@.playerSpeech;"I'm feeling generous. So go ahead, I can practically feel the heat from your needy little cunt. Sit on my face already."@@
Adeline is too eager to take you up on your offer; you don't even need to ask twice. The way she sheds her pants and waits for you to lie down beside the is adorable.
Soon, your tongue is exploring her folds, tasting her arousal as she grinds her pussy against you, smearing her slickness all over your face.
@@.adelineSpeech;"Hah, hhh... You are so... Ugh, eager, $playerName~"@@ She says, breathlessly. Even if she is the one putting herself on you, she tries to play it as if you're the one who is desperate for her cunt. It's cute... And well, she's not entirely wrong.
@@.adelineSpeech;"What a nasty pervert, getting off to being used like this..."@@
The flicker of your tongue offers less friction than the grind itself... she's basically just rubbing herself all over your face, and it makes for the most satisfying orgasm. Evil as it is, she knows it's not half as satisfying if you were just between her legs. Straddling your face and the power she holds over you is half the turn on.
<<if !$adelineEvents.includes("bj")>>\
After her orgasm, Adeline milks you dry with her hand, returning the favor and in turn getting all horny again... Its alright. That 'seed' will in turn germinate into another visit~
<<else>>\
After her orgasm, Adeline knows it's her turn to take care of you. Despite having just passed her peak, taking care of your cock stokes the embers of her desire into a needy flame once more. It starts with a handjob, the way it usually goes, but soon she finds herself taking you into her mouth, unable to resist the temptation to taste you again.
After all, her blowjobs combine her handjobs in the way that she gets to squeeze and feel yourself throb in her eager hands, but she also gets to enjoy the texture and taste in her mouth... the only negative being that she cannot look down on you as easily. Well. She's rather used to having to look up to people, so it's not that big of a deal.
<</if>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>Jerking each other off works... two friends taking care of each other, that's what <i>true</i> friendship looks like... but you can't help but wanting more.
You know from your tongue alone how wonderfully tight she is, and stretching her like a nice cocksleeve would be an absolute dream. She always tries her best to keep an aloof persona with you, but you know how her composure crumbles when she's overwhelmed by pleasure... and you're sure that being fucked senseless would be just the thing to shatter that facade for good.
Just the thought is enough to make your cock throb in your pants... but you're not sure how easy it will be to convince her. She's made it clear from the start that she is in control of how far this little arrangement goes.
@@.adelineSpeech;"I see that you're already... eager."@@ she says, her hand already on the bulge in your trousers. @@.adelineSpeech;"But you're going to have to wait for your turn... my pussy is aching for your tongue~"@@
@@.playerSpeech;"As much as I'd love to spend the next hour between your legs... I was thinking of something a little more... mutual, today."@@
Adeline tilts her head, knowing very well what you mean. She gives it a bit of thought, her hand lazily rubbing the bulge as she deliberates...
@@.adelineSpeech;"You want to fuck me, huh?"@@
You nod, a smile on your lips... but she doesn't look too eager.
@@.adelineSpeech;"I don't know, $playerName... I'm not sure I'm ready to go all the way. I just, don't enjoy it as much, you know?"@@ She explains, @@.adelineSpeech;"I like what we do, it's... perfect, really. I don't want to complicate it."@@
There is something more to it, a hidden truth that she's not quite willing to share. The power dynamic also plays a big part... Right now you both play as equals. Two people sharing pleasure as a mere release of tension, neither above the other. But penetration would tilt that balance. It would make her the one yielding, the one opening herself up. And that's not a position she's eager to put herself in.
And you, you sense this hidden hesitation. That's why you decide to change the terms just a bit.
@@.playerSpeech;"I see how it is. You like being on top, don't you?"@@ You say, leaning in closer. She's ready to deny it, but you continue. @@.playerSpeech;"So how about this... You get to be on top. You ride me, set the pace exactly how you want it. You can even tie me up... I trust you will not abuse that power too much~"@@
That last part really helps sell the idea; the mental image of you tied to the bed while she uses your cock at her leisure is a very, very tempting one...
@@.adelineSpeech;"Really. You'd let me tie you up?"@@ Her hand keeps massaging your dick through the fabric, feeling it throb with excitement. @@.adelineSpeech;"Now, you must be really, <i>really</i> desperate to make such an offer. That, or you get off to being used even more than I thought..."@@
@@.playerSpeech;"I'd say a little bit of both."@@
@@.adelineSpeech;"Well, under such conditions..."@@ She makes a show of pondering your proposal, but you can see the desire in her eyes... the choice is already made.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |FuckAdelineRope]]</div><<if $rope is 1>>\
You generously lend her the coil of rope you got, and she takes it with a grin that you can only describe as wicked.
<<else>>\
Adeline departs for a second, pussy dripping but a mission in her mind. When she returns, her hand is clutching a coil of rope that looks as harsh and unforgiving as her smile.
<</if>>\
Her eyes, too, she has a gleam in her eyes that is a mix of pure arousal and sadistic delight, and for a moment you wonder if you might have bitten off more than you can chew. Adeline is, after all, a bit of a sadistic brat.
@@.adelineSpeech;"So... you meant it, right? No complaints once I start?"@@
It is too late to back down now. So you let her tie you up, a simple but effective set of knots that she makes with enough efficiency to be slightly concerning.
A rope on each arm and leg, pulled taut to the bedposts, putting you in a spread-eagle that exposes your entire body to her. Only then does she shed her own pants, revealing her glistening sex.
@@.playerSpeech;"Since you told me that you 'didn't want to complicate' what we had, you better try and pretend that you don't enjoy this too much. Otherwise I may get the wrong idea."@@
Adeline hums, crawling onto the bed with the grace of a predator. A small one, but a vicious one... something like a weasel, or a ferret.
@@.adelineSpeech;"And what idea would that be?"@@ She says as she straddles your waist, with your cock above the toned planes of her stomach. Her fingers tease the tip, smearing the leaking precum around and watching you squirm under her touch.
@@.playerSpeech;"That you only like it when I'm helpless and at your mercy~"@@
She laughs... There it is again, that evil, mischievous laughter that right now can only mean you're absolutely right.
@@.adelineSpeech;"I won't deny that you look quite fetching like this. Suits you so much better, you know? All tied up and vulnerable..."@@ She places a finger on the tip of your cock, pressing down just enough for you to feel her nail on your little hole. @@.adelineSpeech;"But hey, this was your idea. Don't blame me for enjoying it."@@
Now, however... your cock is quite the intimidating monster to handle. Sitting like this, it nearly reaches her ribcage, thick and veiny and leaking in anticipation. Oh well. She has as much time as she needs to figure it out~
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FuckAdelineFirst2]]</div>And indeed, Adeline takes her sweet, sweet time teasing you. She knows that you can't do anything about it, so she draws it out as much as possible, delighting in your helpless state.
Her legs are very much in as great a shape as the rest of her, so holding herself just above you barely costs her any effort at all. She tests this first... hovering over your cock, letting it twitch and strain beneath her, never quite making it past her lips. Every time you buck your hips, she rises just enough to deny you, a smug little smile playing at the corner of her lips.
@@.adelineSpeech;"Something wrong?"@@ she asks, all feigned innocence. @@.adelineSpeech;"You seem... fidgety."@@
@@.playerSpeech;"You fucking tease. Just sit on it already."@@
Oh, but she won't. At least not in a way you want. She sits on it, all right... but just on the underside, rubbing her slit along the length of your shaft, coating it in her slick, lewd juices without actually taking you inside.
And you are so, so hard right now. It's not helping that the view is basically perfect... she's finally taken her armor fully off, and her petite, toned body is now on full display.
But the fucker just keeps teasing you, rubbing her cunt on your cock without actually putting it in... it is its own kind of torture, feeling the heat of her needy pussy right against your tip but not being able to push in.
Its a win, win, really. If she scares you into never wanting to do this again, she'll get to ride your face as she likes, and if she doesn't... well, she'll keep using you like this~
At some point, the need gets to her too, and she finally starts to allow some penetration, but even then it is extremely shallow. Her pussy is extremely wet, and despite its tightness, swallows your head with ease... but it never goes past that. Barely a few inches, before she lifts herself up again.
@@.playerSpeech;"Adeline I swear to- gh!"@@ You groan, pulling at your ropes @@.playerSpeech;"This wasn't the fucking deal!"@@
@@.adelineSpeech;"The deal was that I got to tie you up and set the pace."@@ she counters, twisting her hips around the tip of your cock. @@.adelineSpeech;"And I am doing exactly that. You never said I had to take it all the way~"@@
Just to show that she could, she slowly lowers herself, about half of your cock now sinking into her tight heat... before lifting herself up again.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Just accept your fate|FuckAdelineFirst3]]</div>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[???|FuckAdelineFirst]]</div>@@There is little you can do but to let her have her way for as long as she wants. And she truly takes <i>foreever~</i>
A small eternity, or what feels like it. The greedy little thing gets her orgasm first, and after that, she removes herself from your dick entirely and instead resorts to her trusty hand, much more attuned to her needs.
Because that way, whenever she feels it throb a bit too much, she can easily just pull away and deny your orgasm... and that's how it goes. Edging you for a second, longer eternity, until she messes her timing just enough for you to be able to ejaculate. A ruined orgasm, but an orgasm nonetheless.
As your cock pulses and throbs in her hand, the white ribbons of cum flowing down like a volcano, Adeline simply gazes at you with satisfaction.
@@.adelineSpeech;"Was it everything you hoped for?"@@
She can't really hold back the smirk, the smug little shit.
@@.playerSpeech;"You fucking bitch."@@
@@.adelineSpeech;"Ah-ah."@@ She tuts, playfully. @@.adelineSpeech;"Be nice now. I could leave you like this for a while~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|FuckAdelineFirst4]]<img src="Images/Icons/RedSleep.png"></div>Thankfully, Adeline helps you out of your bindings, and, after expressing her satisfaction at this arrangement you came up with, she disappears back to her own matters.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>
<<set $adelineEvents.push("fuck")>>Admittedly, the thought of Nyxa standing alone, confused, a lesson plan in hand... it is pretty funny.
@@.playerSpeech;"Heh, that's actually hilarious. I didn't know her reputation transcended beyond the Hall."@@
@@.adelineSpeech;"For sure, not making many friends wherever she goes."@@
You both laugh a bit more at the healer's expense (no harm done since she's not even there to hear it), before you part ways.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\You, however, don't quite find it as funny. Nyxa doesn't seem to be the friendliest or most easy-going person, but you do know she gets plenty of shit from other hunters on a daily basis.
This is yet another low blow.
@@.playerSpeech;"I don't think that's very funny. She must've felt pretty awful... what about the quartermasters and instructors?"@@
Adeline shrugs, looking a bit less entertained but still amused.
@@.adelineSpeech;"I mean, they will be punished. I just find it funny that given the choice between manual labor and Nyxa's lecture, they grabbed the shovel every time. Smart kids."@@
@@.playerSpeech;"That's pretty mean, Adeline."@@
She rolls her eyes at you.
@@.adelineSpeech;"You're no fun. Who cares, it's just Nyxa."@@
Now that she knows you don't find it fun, her mood seems a bit soured. She leaves with a vague excuse about having something to do, and you do the same.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue |Hunters Hall]]</div>\You help Adeline clean up with some rags, so that at the very least, from a distance, it won't be too obvious that she was just covered in cum.
She'll polish the armor properly in the solace of her room.
And so, with a grumbly but affectionate "get lost", she leaves your little dimension.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>You figure it's for the better to just let it go. Judging by her "swallow me in the ground" expression, Adeline is well aware of how lamentable the spectacle she just put up is... no need to rub it in.
<<if $adelineEvents.includes("omen")>>
And, despite your gut feeling, this seems like a fairly easy mission so far, so you can deal with the rest by yourself.
<<else>>
This should be a fairly easy mission... so what if you have to take care of it entirely by yourself?
<</if>>
@@.playerSpeech;"...just... if another bug shows up, I will handle it. Come on, we should move..."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue, then |ContinueNoBug]]</div>By the look on her face, she already knows how ridiculous she just was. Still, this mission could be dangerous, and if you are to get through it, you need to be able to rely on each other. And that means not stabbing each other if a spider falls on any of your heads.
@@.playerSpeech;"Adeline. What the fuck."@@ You say, dead serious. It is worse than laughing; at least then she could say 'Yeah yeah, laugh it up'. But the disappointment... that really stings.
She swallows hard, looking down at her feet as she mumbles her reply.
@@.adelineSpeech;"I... I don't know what came over me. I didn't mean to, I'm sorry.@@
@@.playerSpeech;"You nearly stabbed me. Over a tiny bug."@@
The red on her cheeks is even more noticeable on her snowy skin. She knows how right you are, and the fact that you have to point it out is making her even more frustrated with herself.
@@.adelineSpeech;"It... it won't happen again. I already said I'm sorry. Can we drop it now?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue, then |ContinueNoBug]]</div>
<<set $adelineEvents.push("confront")>>At a point, Adeline stops screaming. It has little to do with her accepting her fate, and more with her vocal cords being completely ruined.
It looks awful all the same. Tear-stricken face, eyes that are unseeing but still inexpressibly tortured... the entire body trembling in pain and exhaustion, and the hole between her legs a bloody mess that won't ever fully heal.
At least, you think, she will not remember it. The memories, just like yours, will be but a horrible, disjointed nightmare.
You try calling out to her, but she doesn't even seem to hear. You'll try later, when the trauma is less... fresh.
But you have the awful feeling that something inside her just broke. Beyond the physical, this experience has shattered her mentally as well.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Continue...">>
<<goto "Ending29">>
<</link>>\
</div>\@@.title;ENDING 29@@
@@.titleSmall;THE SINS OF OUR FATHERS@@
<<if $adelineEvents.includes("alt")>>\
The cycles continue endlessly. You breed and birth, breed and birth, the silence between you two growing deeper and more oppressive with every pass, until words leave you completely. Language becomes too complicated, a foggy, distant concept... useless in this void.
But the creature is clever~
Just when you think you might be numb, just when the pain, and the horror, starts to blend into a haze of detachment, the thing disrupts the routine, introduces something new and, against all odds, even more awful than before.
First, they start simple. Centipedes occasionally crawling across your bare skin, biting down without venom, simply gnawing at you, leaving tiny bleeding wounds before scurrying away. The constant threat keeps you alert, keeps you afraid, ensures you can never truly daze off.
Then, the creature grows more creative with your bodies as breeding vessels, finding ever-creative ways to violate and repurpose your bodies... and, when that, too, loses its edge... she starts to get more physical. Your eyes are removed first, plucked with care... and the darkness becomes absolute once they are gone. Then the limbs, hacked away until you are nothing but torsos. Then the flaying, skin stripped from muscle while you scream mindlessly.
And in your blindness, in your helplessness, you understand... this was never really about the practicality of the breeding; the centipedes you gave life to, the additions to her army merely a pleasant side effect to your destruction. What the creature wanted was to break you, and to ensure you would last as long as possible, to stretch the first of her vengeance for as long as she could.
You are kept alive for years by whatever sick magic that allows her to keep you from bleeding out or succumbing to infection. She keeps you alive as her living, breathing canvases to paint her revenge on. Until your sanity crumbles to nothing, your humanity burns away... until, much to her regret, you become as empty and unresponsive as the other breeding sacks severed and hanging on her walls.
Oh well. In the years of your suffering, she has only grown stronger. Perhaps soon she will be able to cast her shadow over more unfortunate hunters... and the cycle will begin anew. Once, twice, a hundred times, however long it takes until she is put to an end, or the last of your ilk succumbs... to time, or her endless hatred.
<<else>>\
How long have you been here? Time loses all meaning. Days blur into weeks, weeks into months, and the distinction between waking and sleep grows increasingly meaningless.
The cycles continue endlessly. You breed and birth, breed and birth, the silence between you two growing deeper and more oppressive with every pass, until words leave you completely. Language becomes too complicated, a foggy, distant concept... useless in this void.
But the creature is clever~
Just when you think you might be numb, just when the pain, and the horror, starts to blend into a haze of detachment, the thing disrupts the routine, introduces something new and, against all odds, even more awful than before.
First, they start simple. Centipedes occasionally crawling across your bare skin, biting down without venom, simply gnawing at you, leaving tiny bleeding wounds before scurrying away. The constant threat keeps you alert, keeps you afraid, ensures you can never truly daze off.
Then, the creature grows more creative with your bodies as breeding vessels. Adeline's breasts are violated, repurposed as nests for the creatures... then your asses, then your mouths, and so on... each time pushing further.
When that, too, loses its edge; every last one of your holes made to house the alien life, she starts to get more physical. Your eyes are removed first, plucked with care... and the darkness becomes absolute once they are gone. Then the limbs, hacked away until you are nothing but torsos. Then the flaying, skin stripped from muscle while you scream mindlessly.
And in your blindness, in your helplessness, you understand... this was never really about the practicality of the breeding; the centipedes you gave life to, the additions to her army merely a pleasant side effect to your destruction. What the creature wanted was to break you, and to ensure you would last as long as possible, to stretch the first of her vengeance for as long as she could.
You are kept alive for years by whatever sick magic that allows her to keep you from bleeding out or succumbing to infection. She keeps you alive as her living, breathing canvases to paint her revenge on. Until your sanity crumbles to nothing, your humanity burns away... until, much to her regret, you become as empty and unresponsive as the other breeding sacks severed and hanging on her walls.
Oh well. In the years of your suffering, she has only grown stronger. Perhaps soon she will be able to cast her shadow over more unfortunate hunters... and the cycle will begin anew. Once, twice, a hundred times, however long it takes until she is put to an end, or the last of your ilk succumbs... to time, or her endless hatred.
<</if>>\
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(29)>>
<<set $unlockedEndings.push(29)>>
<</if>><<goto "Hunters Hall">>
<<set $vaelVyshandra to -1>>
<<set $VyshandraJob to -1>>You notice a@@.playerSpeech;"What about you?"@@ You ask @@.playerSpeech"Is death a possibility for you? Can you die?"@@
Oblivion contemplates your question, her many voices pausing for a moment before responding.
@@.oblivionSpeech;"I know not. I am beyond your concept of death, yet I doubt I am beyond cessation. My sister..."@@ She pauses, reminiscing. @@.oblivionSpeech;"V'yshandra. Lost in her own delusions. Yet surprisingly wise, sometimes... 'All things wither. Yet art remains...'"@@
@@.playerSpeech;"Art?"@@ You question again.
@@.oblivionSpeech;"Art,"@@ she echoes the word again. @@.oblivionSpeech;"My sister's obsession. Empires fall. Souls decay. Yet a painting may linger, a song may echo across the ages. She believes that only that which is created has a chance at permanence. I believe that too will one day fade... but. Isn't it fascinating? That we may outlast ourselves through the things we leave behind?"@@
@@.playerSpeech;"I guess so. I never really thought about it."@@
<<set $askedQuestions.push("die")>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ContinueOblvion]]</div>\@@.title;ENDING 31@@
@@.titleSmall;BIRDS OF A FEATHER...@@
It takes a month of physical rehabilitation and mental therapy to get you both back into fighting shape. Every step, you take together... training as you did when you were nothing but aspiring recruits, while also attending weekly sessions with Orion. Lauren is, as expected, quite understanding about your desire to work as a team. After all, the incident was far more their responsibility than yours. And the fact that you are both still eager to return to the field despite everything you endured is no small thing.
After that, Adeline moves in to live with you... and your inherited plot of land, once so quiet, now breathes with two souls.
Your freedom may take a bit of a hit; Adeline keeps an eye on you, which means she also deters you from chasing forbidden pussies... but you'd say the trade-off is worth it. More than worth it, really.
Sure, it is probably the trauma that has made you so codependent. But honestly? You cannot picture a life without her anymore.
But hey. You <i>do</i> make a good team. Adeline is more careful and strategic about your hunts, while you excel in the moment-to-moment battles and improvisation that the job demands.
The life of a hunter is a dangerous one; you know that better than most. To live long in this profession requires either extreme skill or an endless stream of luck... and, while you're not sure you have either... if your life is cut short, at least you can say you went out with a friend by your side. You both accepted a horrible death a long time ago, and so, every minute after that pit of slime and torture is just a gift.
Isn't it ironic? That pain could blossom into something so beautiful?
<<if $b13 is -1>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse31]]<img src="Images/Icons/RedWatcher.png"></div>\
<<else>>
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Glimpse into the future |Glimpse31]]<img src="Images/Icons/RedWatcher.png"></div>@@\
<</if>>
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\
<<set $diedOrEnding to "ending">>
<<if !$unlockedEndings.includes(31)>>
<<set $unlockedEndings.push(31)>>
<</if>>
The voidborn steps into the dim light, her naked body glistening with a thin coat of slime, and with such glee in her movements... Like a child eager to play with a new toy. Toys.
@@.vernSpeech;"I see you're. Awake."@@ She clicks her mandibles, as if tasting the air around you. @@.vernSpeech;"I've been eager to. Greet you properly~."@@
@@.adelineSpeech;"You... you fucking monster. Let us go! You have no idea what you're doing! The Order, Lauren will hunt you down! You think you can just get away with this?"@@
The creature stabs Adeline in the shoulder, not deep enough to risk serious injury but hard enough to make her scream in pain.
@@.vernSpeech;"They are welcome. To try."@@ She says, bitterness creeping in her otherwise deadpan tone. She pulls the blade free with a wet, scraping sound, and Adeline cries out again, her body jerking against the slime that holds her. @@.vernSpeech;"I have waited. For so long, I have. Waited. And now the waiting. Is over. Now, it begins..."@@
The same claw she just used to stab her now gently caresses her flat belly, admiring the toned muscles beneath the skin.
@@.adelineSpeech;"D-don't touch me..."@@
@@.vernSpeech;"You are. Smaller. Than the others. But that's fine. You'll stretch."@@ The creature muses, still stroking the huntress' belly with unsettling tenderness. @@.vernSpeech;"I will begin. With you."@@
@@.adelineSpeech;"Don't you dare! Don't you fucking dare touch me!"@@
Despite her threats, there is nothing she can do to stop the creature. Nothing any of you can do.
She's completely bare and exposed, her body entirely at the creature's mercy...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |ThingReturns2]]</div>@@.playerSpeech;"Really, huh?"@@ You are not going to play into her ego; she didn't play into yours. Well, she did admit you fought well, but that doesn't count. That was impossible not to admit, not even she could have had that little shame. @@.playerSpeech;"Did you tell Lauren how I pretty much had to take the creature down myself? How I single-handedly prevented you from getting stuck to that wall and birthing uh..."@@
The mental image of those poor girls birthing centipedes is still fresh in your mind. And judging by Adeline's face, in hers too.
@@.adelineSpeech;"Well, of course I did. I told her that I asked you to tag along in case something went wrong... which it did. And that you pretty much got yourself captured and I had to save you."@@
She gives you a cheeky grin.
@@.playerSpeech;"You wouldn't dare."@@
@@.adelineSpeech;"I told her the truth. Really. But I'm not going to stroke your ego."@@
Probably Orion would have seen the entire thing, so not much point in trying to sneak a false one past Lauren. Besides, you know that is most certainly not her type of lie.
@@.playerSpeech;"What happened to those people, by the way? Did Lauren say?"@@
@@.adelineSpeech;"She said that she'd... 'take care of it'."@@ She shrugs, doing her best to appear unfazed, but her voice has a strange, distant quality.
@@.playerSpeech;"Jeez. I guess that is that then."@@ You say, feeling a little morose yourself.
@@.adelineSpeech;"Yeah..."@@ She trails off, not quite looking at you. @@.adelineSpeech;"I mean, maybe not. But even if thats the case, I do think its a better fate than... well. You know."@@
She reaches to her nape and rubs it slowly. Merely reminiscing about it has suddenly changed her entire body posture.
@@.adelineSpeech;"You know, I haven't had much time to process what we saw down there. I've tried to avoid it, if I'm being honest."@@ Adeline confesses, her usual bravado momentarily stripped away. @@.adelineSpeech;"Now I've seen firsthand the extent of these monsters' depravity, I... I don't know. It gives me even more reason to fight. But if I ever go missing on a suspiciously solo hunt with bugs involved, you better come find me."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Of course you will|CourseWillAdeline]]</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Not a chance|CourseWillAdelineNo]]</div>@@.playerSpeech;"I just struggle to believe it, you know? I always thought of you as the perceptive, observant type... there is no way you never noticed me looking at you with lust."@@
Maybe, maybe not. But before she can counter, you continue. @@.playerSpeech;"I think there's little else to say right now. If you really, truly doubt my words, then the only way I can prove you wrong is by showing you."@@
@@.playerSpeech;"Tonight. My room, sort out your duties and come to me when you are ready."@@
She laughs, shaking her head.
@@.adelineSpeech;"Oh come on, you are not serious-"@@
You are not going to keep going over and over the same thing.
@@.playerSpeech;"Tonight, Adeline. Or I will assume you are too afraid of being proven wrong~"@@
You step back, giving her a little nod and a wink before turning on your heels and leaving her there, one finger raised halfway in the air (no doubt ready to tell you how wrong you are) as she watches you go.
Oh well. She's not one to turn down a challenge...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Hunters Hall]]</div>
<<set $excludingPartner to "Adeline">>
<<set $adelineEvents.push("alt")>>Merely disgusting or not, you can tell Adeline is practicaly drooling at the sight of your hard, throbbing cock shooting ropes madly across the room. She never says anything even close to a compliment, but her posture, the faint blush on her pale cheeks... they give her away.
After the mess is made, she wipes her hand on a rag you keep nearby for these kinds of occasions.
@@.adelineSpeech;"Well. Pleasure doing business with you~"@@
She leaves shortly after, the two of you have work to do in the morning... but you know she'll be back soon. Just as horny as she was before.
<<if !$unlockedUnlocks.includes("human")>>
<<set $unlockedUnlocks.push("human")>>
<<set $blessingPoints +=1>>
@@.unlockBox; CHALLENGE COMPLETED @@
<</if>>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Bedroom]]<img src="Images/Icons/RedSleep.png"></div>
That night, the hum from the portal room indicates that someone has come. You can already tell who, and sure enough, as you make your way there, Adeline steps out of the portal.
@@.playerSpeech;"Well, well. Welcome to my castle."@@
Adeline crosses her arms, as if not quite believing she actually went through with this. She takes her time inspecting the tiny room, the worn-out walls, the dusty floor...
@@.adelineSpeech;"So. You haven't changed your mind huh?"@@
@@.playerSpeech;"Have you?~"@@
@@.adelineSpeech;"Not at all..."@@
Adeline smirks. Looking at you closely, she channels her pent up horniness into a certain kind of confidence.
@@.adelineSpeech;"Mhm, perfect timing, then. I am... backed up, and you know how that gets."@@
She keeps her eyes focused on yours, searching for any kind of reaction.
@@.adelineSpeech;"Wet and messy, <i>really</i> could use a good mouth to ruin. You do like eating pussy, right $playerName?"@@
You see right through her, and don't even flinch.
@@.playerSpeech;"Love it. So thoughtful, bringing me dinner~"@@
Adeline's smirk falters just a tiny bit. She notices something.
@@.adelineSpeech;"You're hard."@@
@@.playerSpeech;"How would I not be when you are standing there all pretty, talking about sloppy cunts~"@@
She clicks her tongue, still trying to play it cool.
@@.adelineSpeech;"So. You're serious about this."@@
@@.playerSpeech;"Not sure how many times I need to tell you for you to believe me... hmmm."@@ You take a step to the side, and point to the dimly lit hallway leading to your room. @@.playerSpeech;"Let me show you how serious I am. Come~"@@
Oh well. In for a penny... she follows you. She'd be lying if she said she wasn't curious (and extremely horny).
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|ContinueAdeline]]<img src="Images/Icons/RedCharisma.png"></div>
<<set $adelineVisit to "first">>You find yourselves setting camp at the top of a small, rocky hill that overlooks the vast plains. The snow has stopped for now, the weather calmer even if far from gentle, which lets you gather some wood and start a fire, warming the air close to the tent you set up.
This contract is the biggest you have taken on as High Hunter so far. Or... well, the longest. Kobolds do not prove much of a challenge, but there are so many of them... and their leader is still miles away.
Despite all that, both of you look forward to this night, even if neither says it out loud. It is cold, it is cramped; it is the perfect opportunity to cuddle.
Because Adeline, more than you, maintains a pretense of indifference. She avoids the "cutesy stuff", as she calls it.
It is a relationship for sure; you both know pretty much all the ins and outs of each other, and have done some shit that would make Orion puke (or blush), but... it's still a bit weird at times.
Hard to admit you are basically married when your love language is mutual roasting. Easier to masquerade as two friends with concerning trust levels and unresolved sexual tension
But tonight, you have that wonderful excuse. Adeline "forgot" her bedroll and... Well. You'd have to be a terrible person to make her sleep on the bare floor when the temperatures are already close to freezing.
After some bickering and a shove to make space, you settle in together. Tight enough that you are practically spooning, her naked back warm against your chest.
@@.playerSpeech;"Ouch! Your feet are freezing."@@
@@.adelineSpeech;"Really?"@@ she asks cutely, placing one of them on your bare leg. @@.adelineSpeech;"I hadn't noticed."@@
@@.playerSpeech;"I am going to shove my whole arm up your ass, you brat."@@
@@.adelineSpeech;"Maybe later... I am exhausted, and we still have a long way to go tomorrow."@@ She wiggles her hips back against your groin.
@@.adelineSpeech;"Hand?"@@
@@.playerSpeech;"Hand."@@ You reply, offering it. She takes it, guides it to her belly, holds it there... fingers intertwined.
It is the one thing that neither of you comment on its weirdness or "cloying/cutsey". Something that has no snarky remark, no joke... both of you remember. Back in the mine, in the darkness, this was the only way you could feel each other. You held on to one another in the abyss, and now, somehow, it has become part of your little ritual.
Both of you have trouble sleeping without this... hands held together, the way a child clings to a plushie or a blanket.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tonight you are feeling "cutesy" |Glimpse31_1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Tonight you are feeling horny |Glimpse31_2]]</div>\Tonight, though, you are feeling particularly sentimental, and though you know it will probably make her pull her hand back and call you a girl... you still want to say it.
@@.playerSpeech;"Adeline?"@@
@@.adelineSpeech;"What?"@@
You press your face against her back, your nose buried in the crook of her neck.
@@.playerSpeech;"I love you."@@
She stiffens for a moment.
@@.adelineSpeech;"$playerName? What's... Going on?"@@
@@.playerSpeech;"I just wanted to say it."@@ You kiss her neck softly.
@@.playerSpeech;"I love you. You're my everything... And I'm so happy to be here with you."@@
You think you hear the start of a stuttered response, probably wanting to call it cheesy or make a joke... But perhaps the sheer cheesiness of it disarmed her entirely. She squeezes your hand, holding it tight to her stomach.
And after a few moments of silence, she finally speaks.
@@.adelineSpeech;"I love you too."@@
Soon, the wind picks up, and a blizzard starts to form around your warded tent... but you are warm, you are safe. With your lover (and partner), the rest of the world can wait.
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\Tonight (as most nights), you are feeling incredibly horny. You are half hard already, and her wiggling ass rubbing against you is not helping.
@@.playerSpeech;"Adeline? Down for some nighttime entertainment?"@@
@@.adelineSpeech;"I just said I'm exhausted... don't you have some shame? Can't go a day without emptying your balls?~"@@
Sometimes you can. But why exercise any kind of restraint when you have a willing body right here?
@@.playerSpeech;"Its not about that... My cock is a bit cold. It could use a warm, soft place to sleep in... Think you could help with that?"@@
@@.adelineSpeech;"Pff. Really? That's the best you could come up with?"@@ She chuckles, pressing herself back against you. @@.adelineSpeech;"You're lucky I'm used to your bullshit. Just... try to be quick about it."@@
Its such a good thing that by pretending to be making you a favor, she can enjoy the sex that follows without feeling like she's caving into her own desires. You don't mind, of course; you know the truth~
Which is why you make sure to go nice and slow... a gentle love-making as the snow starts to fall outside. Surprisingly romantic, despite the fact that it's happening in a shitty tent, while on an active hunt, with two stinking hunters who haven't gotten the chance to wash for days...
Romance comes in many forms, after all.
When you cum, you don't even bother to pull out. Letting your seed spill inside her, you keep your cock nicely plugged to keep her insides as warm with your presence as the rest of her body. Rendered infertile after the incident, there is no risk of pregnancy... so, why not enjoy the positive aspects of it?~
<div class="linkIcons">
<img src="Images/Icons/RedArrow.png"><<link "Play again">>
<<goto "SetName">>
<</link>>\
</div>\<div class="title">BASEMENT</div>\
The basement of the house. As one might expect, it's dark, but surprisingly devoid of the junk and clutter you'd usually associate with basements. The walls are made of sturdy stone or concrete, and there's an almost eerie sense of emptiness... the echoes of something sinister lurking at the edges.
It's cold too. Very cold. You wouldn't linger in this place for too long, was it not for the curious visage that awaits you.
Neatly centered on a stone pedestal, lies a very particular pair of shackles.
@@.playerSpeech;"Now this is quite the surprise..."@@
You've seen these in your years of service; Teleportation shackles, used by those who need to bring someone along through the void. One cuff for the hunter, one for the passenger. Keeps... the two tethered so the void doesn't swallow one while spitting out the other. Standard issue for extraction missions, or anyone needing to transport a person of interest.
Not too popular or used anymore, really, since traversing the void for those unprepared to handle it can oftentimes result fatal, even with such measures... but the matter of fact is, you happen to find yourself in possession of a pair, now.
<div class="passCheck">\
You take them, and place them on your belt, next to your other equipment, although hidden enough that most observers would not immediately notice. There is no way you are returning these... not when you could put them to such good use~
<img src="Images/Icons/Item.png"></div>\
<<set $basementShackles to 1>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Go back upstairs |LivingRoom]]</div>\The shackles are prone to failure. Too weird, too magical, too resistant, too panicky. Basically useless for anything important.
Hunters are trained properly, after all... and safer methods exist for transporting creatures. And so these shackles were reserved for the unimportant; prisoners, slaves... those whose deaths would not be mourned.
The shackles are simple, metal, and unassuming. They are not ornamental and have no particular markings, but their purpose is clear enough from the runes engraved on the inside of each cuff and the chain that connects them.
[[Go back |Inventory]]Vy'shandra was not lying. Every second you spend here, in her presence, in this realm meant only for her and her kin, is agony. It started as a mild discomfort, a subtle ache in your bones, but now it's a constant pain.
<div class="stat-container">
<span class="stat stat-value">-1</span><img src="Images/Icons/Str.png" width="60" height="60">
</div>
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You should leave... |LeaveVyshandra]]</div>\
<<if $charismaSkill >= 1 && $karma >=0>>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to see her again|SeeVyAgain]]<img src="Images/Icons/RedKarma.png"><img src="Images/Icons/RedCharisma.png"></div>\
<<else>>\
@@.fadedLink;<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd like to see her again|SeeVyAgain]]<img src="Images/Icons/RedKarma.png"><img src="Images/Icons/RedCharisma.png"></div>@@\
<</if>>\A day like any other, you step into the portal room, your duties as High Hunter requiring it... but before you can step onto the obsidian disk to be on your way, wherever that might have been, a voice calls out to you.
@@.shandraSpeech;"Human hunter."@@
You freeze; detached ethereal voices are not a common occurrence, after all.
@@.shandraSpeech;"Ah, apologies. I did not mean to startle you."@@
Now that you hear more of the voice, you're finally able to put a face to it.
@@.playerSpeech;"Vy'shandra?"@@
The goddess laughs softly, a sound like crystal chimes, and you can almost feel her smile.
@@.shandraSpeech;"Indeed. I had wondered if you remained interested in that visit of which we spoke?"@@ After a brief pause, the voice adds, @@.shandraSpeech;"If your duties permit, of course. I would not wish to disturb your work."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Yes, of course |FunVaelVyshandra1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You'd rather not |NoVyshandra]]</div>\
<<set $vyshandraVisit to 2>>A literal god wants to hang out with you; your schedule just got cleared. You assure her you're interested and accept the invitation... how could you not?
@@.shandraSpeech;"Most wonderful."@@
The portal opens unbidden, clearer and steadier than any travelstone... you can actually see the other side like it's already there.
@@.playerSpeech;"Alright... Is this safe?"@@
You remember all too well what happened the last time you spent time in one of her realms... one time of that was more than enough for you
@@.shandraSpeech;"Be at ease. It will take you somewhere more hospitable to your kind... I await there already, in projected form. So you shall not bear the weight of my presence."@@
You nod. She must have used one of the travelstones you delivered.
@@.playerSpeech;"I see... well, lead the way then."@@
And through the portal you go...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue... |Vyshandraintro]]<img src="Images/Icons/RedTeleport.png"></div>\
<<set $playerEnergy to "tired">>\The trip is instant and weirdly pleasant... the transition from the dark portal room to vibrant sunlight leaves you momentarily dazed.
It feels as if you merely blinked and found yourself elsewhere. And what a place it is.
A crystal-clear lake stretches before you, its surface mirroring the sky above. Majestic mountains rise in the distance... but those are not the most eye-catching element of this strange realm. Surrounding you, scattered everywhere, are humanoid statues, dozens of them, sculpted (or frozen) in various poses... <i>very</i> creepy.
By the shore, a figure sits on her haunches. You almost miss her; so different is her form from what you remember. It takes a moment to recognize her as Vy'shandra... only her horns and the rune glowing between them give her away; the rest of her appearance is almost entirely changed. Quite the strange sight.
<img src="Images/Gods/Vyshandrahumanoid.png" class="resizable-image" alt="Emeria" style="max-width: 60%; height: auto;">
@@.shandraSpeech;"It pleases me that you came. I was visiting this world when you came to mind. Close enough to yours that your arrival would be safe."@@
She stands as you approach; still, you have to look down to meet her gaze. Four feet, perhaps? Not counting the horns.
@@.playerSpeech;"I didn't expect you to contact me again. I figured a goddess had better things to do than entertain a mortal's curiosity."@@
She lets out a soft giggle at that, and tilts her head slightly.
@@.shandraSpeech;"I seldom have occasion to converse with mortals, and you struck me as pleasant company. "@@
You nod, unsure of what to say. The whole situation still feels surreal to you.
@@.playerSpeech;"So, uh, this is the world you wanted to show me?"@@
Toward the statues she points, each one in a different pose... humanoid, vaguely lupine, wolfish things cast in stone.
@@.shandraSpeech;"They were trees once. Stone trees. I made them long ago, and upon each I engraved a single memory, dear to me... of my sisters, of the worlds I have walked, of father. Each a reminder of what I hold precious."@@
@@.playerSpeech;"What... Happened? They don't look like trees at all."@@
Or if they are, then Vy'shandra must have a completely different definition of what a tree is.
@@.shandraSpeech;"The folk who once inhabited this realm found them curious, I suppose. Or perhaps worthy of notice... I cannot say for certain. They shaped them thus, carved what I had made into these forms you see..."@@
She pauses for a second, her eyes drifting through the strange forest of statues.
@@.shandraSpeech;"They have passed, now. Dust and memory. I never had the chance to ask why... and the question lingers, unanswered, as they do."@@
There is a hint of melancholy in her voice, and for a moment you wonder how many worlds she must have seen rise and fall. How many civilizations have left their marks on her memory, only to vanish without a trace?
You look again at the trees... statues. Each carved so finely you can see the fur, the muscles, the life frozen in stone. Almost alive, but forever dead.
@@.shandraSpeech;"...What do you think?"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[You think its a shame they destroyed her work |VyshandraShame]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Pretty? Macabre? You... don't really know |VyshandraNotKnow]]</div>\@@.playerSpeech;"I think it's a shame they destroyed something that was surely beautiful, to make... this-"@@
Creepy shit. You don't add that, but think it. Nothing wrong with a statue to decorate a plaza or temple, but this? A hundred strange stone figures scattered through a glade? It is deeply unsettling.
Vy'shandra looks at you, thoughtful.
@@.shandraSpeech;"Really? I find them quite fascinating. An entire culture I never witnessed, their likeness, their art, preserved in stone eternal. A moment, frozen eternal..."@@
She walks up to the closer of the statues, reverently running her fingers over the carved patterns of fur.
@@.shandraSpeech;"But beyond their original meaning, which has now been lost to time... I find them beautiful in their own right."@@
You join her, getting a better look at the figure, trying to find the beauty she talks about. It looks like a humanoid woman with lycan features, her arms outstretched in a gesture that could be interpreted as either supplication or triumph.
@@.playerSpeech;"But don't you feel... wronged? They took what you created and changed it beyond recognition."@@
The goddess shakes her head.
@@.shandraSpeech;"Oh no! Not at all. I don't mind you questioning my creations, if anything, I find it admirable. I refuse to let my work serve only as sustenance for these realms. What is creation if not an invitation? To forge the canvas, to prepare the ground, and then to watch as others paint upon it... that is what makes the eternal labor worth the endless cost ."@@
You nod again, taken aback by her attitude. Most would feel insulted if their work were so drastically altered. Yet she seems genuinely pleased that her creations inspired others, even if the result is something entirely different.
By the books and mythos you have read, you would have expected the architect of all reality to be more of a... tyrant? Or at least more rigid in her views of what is acceptable.
@@.playerSpeech;"You are surprisingly laid-back... Not quite what I imagined."@@
She turns to you, a playful glint in her eyes.
@@.shandraSpeech;"Is that so? I am curious to hear what expectations you held."@@
You pause, searching for the right words.
@@.playerSpeech;"I expected... someone scarier, I guess. You're still scary, but I thought you'd be more... unapproachable?"@@
@@.shandraSpeech;"I am most unapproachable. Yet I endeavor to understand your customs, and to bend myself to them when circumstances allow."@@
She makes a gesture with her hands, and her image is suddenly overlaid with a much larger, more intimidating figure. Towering over you, horns reaching toward the sky, a shadow that radiates raw power. Much closer to what you saw behind those gates, only grander... the very air seems to vibrate with barely contained energy.
The illusion lasts only a moment, then vanishes, leaving you feeling very, very small.
She smiles.
@@.shandraSpeech;"A farewell, an embrace. Salt and sound beside the stone... grief and mirth, twin rivers flowing from the same source. I did not always understand... but in the trying, I found something of myself reflected in your fleeting hold."@@
Ah, when she speaks like this, you do feel that edge of alienness again. Perhaps it only makes it more real, knowing that indeed, she is not of your world... Yet she cares enough to try.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask if she wants a hug|VyshandraHug]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask a bit about herself|AskVyshandraRole]]</div>\That last comment about your kind's expressions of farewell lingers in your mind. It feels a bit silly, to ask a goddess of her stature for such a simple gesture. Yet something compels you to... simply interact. See how she reacts, even if only to learn a bit more about her.
@@.playerSpeech;"Why do you think we hug each other?"@@
@@.shandraSpeech;"Testing me? I am not so naive in such matters as you might imagine."@@
She seems amused by your question, so you decide to push it.
@@.playerSpeech;"I'd like to hear your take on it."@@
The goddess hums, considering your question for a moment.
@@.shandraSpeech;"Each a flickering flame. Brief, fragile, a flash in the vast expanse of eternity."@@
You raise an eyebrow, not quite sure where she's going with this. She continues, her voice soft and melodic.
@@.shandraSpeech;"Embracing one another is perhaps your way of feeling warmer, even if for just a moment. Of feeling that your flame is not alone in the dark. A way of bridging the gap that your mortality creates... no matter how briefly."@@
You had never thought about it that way. And it sounds... plausible. In a strangely poetic way. Now it feels strange to ask the follow up question.
@@.playerSpeech;"Would you like to... hug me?"@@
Vy'shandra tilts her head, a curious expression on her face.
@@.shandraSpeech;"I have no warmth to offer you. No flame to share. To one of time unending, to embrace you would be merely taking from your fleeting warmth."@@
She sounds genuinely concerned about the idea, as if she would be stealing something precious from you.
@@.playerSpeech;"I don't mind. I lose nothing... if anything, it would be an honor to share that warmth with a god, you know?"@@
She looks at you for a long moment, those ancient eyes searching yours. Then, slowly, she nods.
@@.shandraSpeech;"Then I shall accept your gift."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|VyshandraHug2]]</div>\You bend down, sliding your arms beneath hers to lift her slightly to your level. Once you've dealt with her shortness (odd this would even be a problem when talking of a god), the horn-like protrusion rising from her chest, as smooth and sharp as her horns, presses dangerously against your sternum... forcing you to adjust. You turn her a quarter away, angling your bodies so the spike rests in the gap between your ribs and armpit, and only then are you able to embrace her fully.
And it is... unremarkable? You weren't sure what you were expecting, but embracing her, this projection of hers at least, doesn't feel much different from hugging another person. She's soft, cold, and very light... you could very easily hold her up like this with a single arm. Her form, though a bit too sharp for your liking, still conforms to yours in a way that feels surprisingly natural.
Her chest is still against yours, not a single intake of breath or beat of a heart to be felt beneath your arms. As your embrace tighens, it feels as if the rest of the world fades away, leaving only the two of you, together in this moment.
The goddess reciprocates, her arms wrapping around you, though you can barely feel her grip. Her embrace is impossibly delicate, as if she feared her very touch would shatter you. Most likely, it could, should she choose to apply any amount of force.
You don't know how long you stay like that, but when you finally release her, she gives you a small smile.
@@.shandraSpeech;"Thank you."@@
@@.playerSpeech;"It was my pleasure~"@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|VyshandraHug3]]</div>\The rest of your visit passes smoothly, if awkwardly at times; you try not to pry too deeply into her affairs while still satiating your curiosity... she seems content enough to answer your questions, but still.
But... as the visit draws to a close, her mood seems to sour, if just a bit. Melancholy takes over her speech, her words growing less passionate and less grandiose. She answers your questions, follows the conversation, yet remains somewhat detached
@@.playerSpeech;"...I thank you again for the invitation. This was a wonderful experience."@@
She nods, a bit downcast, as she prepares to send you back. The hold of the travelstone projecting her here is weakening, and leaving you stranded here could lead to some trouble.
@@.shandraSpeech;"Likewise. I will miss you, human."@@
It takes a moment for the meaning to settle. She can always find you, after all. It makes little sense that she would miss something as insignificant as you. No offense.
Were it not for her bittersweet tone, you might have missed it entirely.
@@.playerSpeech;"Hey! I am still alive. We can do this again, if you wish."@@
This time she does not answer. She simply looks at you, eyes shining, and in their depths you see the weight of countless ages... that strange, ancient being. Something so far removed from you that you cannot begin to comprehend the depths of her existence.
@@.shandraSpeech;"Farewell, hunter. May your road be gentle, and your flame burn bright."@@
And with that, you are back in your room, the warm sunlight replaced by the dim glow of your tiny cubicle of grey.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|PortalRoom]]</div>\A bit macabre, you think to yourself. If this is what remains of an entire culture, all that's left of them are these... statues....
@@.playerSpeech;"I think they are quite pretty. A bit uh... melancholic, though."@@
She tilts her head slightly.
@@.shandraSpeech;"Do they make you sad?"@@
You shrug, not really sure how to answer that.
@@.playerSpeech;"I mean, I didn't know them so not really, but. Knowing that they are no longer here, and that all that's left of them are these statues... It's a bit saddening, yes."@@
Vy'shandra remains quiet, returning her attention to the stone figures. Perhaps she sees something that you don't...
The silence stretches, heavy, demanding to be broken...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask about her clothes..?|AskVyshandraClothes]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask a bit about herself|AskVyshandraRole]]</div>\
Trying to redirect the conversation toward something more accessible, you take notice of her clothes.
@@.playerSpeech;"Oh, uh. What's with the clothes? You weren't wearing those last time."@@
Amidst so much, you missed this... but now that you think about it, isn't it odd? A god wearing... whatever the hell that strange skirt is.
@@.shandraSpeech;"This?"@@ She pulls at the fabric, looking at it with some confusion, as if she had forgotten she wore it. @@.shandraSpeech;"Vael insisted I adopt coverings when I take this shape, so I modeled them after your kind. Is it improper? I could remove it, should it displease you."@@
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Ask her to remove the skirt?|AskVyshandraClothes1]]</div>\
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[She doesn't have to|AskVyshandraClothes2]]</div>\@@.playerSpeech;"It does not offend me, but it seems a shame to hide such beauty... If you are comfortable, of course."@@
You're not really sure what to expect; the impudence of requesting that a goddess strip to her bare... fur? You wouldn't be too surprised if she smote you then and there.
But the elk merely hums, before lifting a single digit and unmaking the skirt. It unravels like smoke, leaving her bottom half completely bare... and as that cloud dissipates, your eyes are immediately glued to her crotch, to answer the question that was consuming a very specific part of your mind.
The answer is... she has a very, very thick bush. White and bright, like the tip of her tail and the mane on her head, and absolutely dense enough to keep her privates well out of sight.
What a shame, you think to yourself... though perhaps it's for the best. It'd be weird to ogle at a goddess' pussy. Even worse, to have a hard-on while doing so.
Even so, you have to wonder, would she even mind? To a creature such as her, sex can't possibly have much, if any, of the meaning that it holds for mortals.
@@.shandraSpeech;"Better?"@@ she asks, swishing her hips a little as if to show off that, indeed, she's no longer wearing anything.
Her voice pulls you out of your trance; you must have been staring a bit too long.
@@.playerSpeech;"Yes. You look beautiful."@@
She smiles, tail swishing playfully.
@@.shandraSpeech;"I am pleased you think so. Vael and I had some discussion when I assumed this shape, but this form seems adequate. I believe the small stature helps... it renders me more approachable. Wouldn't you agree?"@@
@@.playerSpeech;"Yes, yes. More approachable..."@@ You mumble, trying not to stare again at her lower regions, see if you can somehow peak into the treasure hidden in her jungle.
Of course, only Vael would be stupid enough to request such a thing of a goddess.
@@.playerSpeech;"Can't help but wonder... did you and Vael ever... do anything? With each other, I mean. Given how close you seem."@@
V'yshandra tilts her head, genuinely puzzled.
@@.shandraSpeech;"Do anything? We do many things together... Did, mostly."@@
@@.playerSpeech;"I mean... intimate things. Forgive me if it's improper to ask; I can't help but be curious about your relationship with him. He seems strangely tense when your name is brought up."@@
@@.shandraSpeech;"Ah... I understand. Physical intimacy appears to hold great significance for most mortals, so I did inquire if he might instruct me once."@@
Somehow, you are not that surprised by this revelation. It would explain a lot, actually.
@@.playerSpeech;"And? Did you two...?"@@
Noticing the half-smile that spreads across your face, Vy'shandra hesitates.
@@.shandraSpeech;"I... don't think he would appreciate me discussing such matters with you."@@
@@.playerSpeech;"Right, right...~"@@ You tut, knowing the answer already... pretty much. You could rub it in his face later.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|AfterDateShandra]]</div>\@@.playerSpeech;"Oh no its fine. I just found it odd that a goddess would feel the need to cover up."@@
@@.shandraSpeech;"I endeavor to honor your customs whenever I walk among your worlds... tough at times, I struggle to recall what is proper and what is not."@@
The mental image of a deity trying to figure out how to wear clothes is amusing. Or trying to adapt to other menial aspects of life.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|AfterDateShandra]]</div>\Vy'shandra takes you for a stroll... showing you places she finds curious in this small corner of her vast world. A house, stuck in the middle of nowhere. An abandoned garden, reclaimed by nature.
You listen with a mixture of awe and confusion as she points out details and stories... some so obvious you wonder why she even bothers to mention them, others so abstract you cannot begin to comprehend.
It is... fun. Very strange; you still can't quite come to terms with the fact that you're basically on a date with the shaper (or, in her words, keeper) of all reality, but fun nonetheless.
Will you see her again? She promises to beckon you again if the opportunity arises, but who knows how long that might take.
When the time to leave comes, you find yourself wishing for it to be sooner, rather than later... But you don't voice this out loud.
You say your goodbyes, and once more the goddess sends you back to your room.
So much for your hunting plans...
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|PortalRoom]]</div>\The goddess leads, unhurried, toward the water's edge and a rising slope that opens upon distant horizons.
She speaks as you walk... warm, fond, as though your questions recalled old friends. Yet you catch the hesitation in her words. Some considered, some withheld... She answers truly, but not fully.
It is perhaps for the best, since it is all... quite a lot to take in.
She tells of her birth, her earliest memories. Of Emeria, sister to the cycle of existence, how they labor together to maintain what is.
@@.shandraSpeech;"...she transmutes the essence of the dead, their souls, that I may keep your worlds safe from that which lurks beyond."@@
She makes sure to point out, more than once, that she is not so much a creator anymore, but rather a guardian... keeping the barriers that separate the worlds from each other, from the void, from the horrors that once claimed the spaces between realms.
@@.playerSpeech;"What is it that lurks beyond?"@@ You ask, @@.playerSpeech;"Archons?"@@
@@.shandraSpeech;"Indeed. Yet you must remember... the archons are but echoes, remnants of vast, primordial beings. In the earliest age, horrors dwelt within the void, of such power that they threatened even us. It was my sister, Sha'irrak, who hunted them, broke them... until the shards were too small to threaten creation."@@
She tells you more of her sisters, then. Four, she claims, though she speaks in any detail of only three... and when you inquire after the fourth, she gently dismisses it as a mistake on her part.
Time flies when you are having fun, they say. She has more to tell than the few hours the travelstone will allow you to be together...wonders cosmic, conflicts ancient beyond record... and yet, somehow, so little?
Its an odd thing, you note. Maybe its just in your head, but it really seems that for all her eternal years, her tales remain strangely bounded. She does not speak of personal battles, of many experiences beyond her creation. She is her function, and her function is most of what she knows.
Could it be, you wonder, the reason for these visits? Born of a desire to experience more? To learn what her kind, so often detached, seldom does?
It is a thought you keep to yourself.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|AskVyshandraRole2]]</div>\What kind of errand could be more important than to be invited by a literal god? One has to wonder, why one would even deny such an offer in the first place.
Fear, perhaps? The naggig feeling that the elk could very well do you in, should you displease her.
Oh well. You inform her, respectfully, that you do have prior engagements.
The voice quickly hums in response.
@@.shandraSpeech;"It is of no matter. I shall not keep you from your duties. Perhaps another time."@@
She sounds just a little... dissapointed. Or maybe you are just imagining things.
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|PortalRoom]]</div>\Vy'shandra apologizes when it is time to go, a hint of frustration in her tone. You assure her it is alright... that you are grateful for the opportunity to spend time with a goddess.
@@.shandraSpeech;"Thank you, hunter. You are most kind. I will be sure to call upon you again, should the chance arise... until then, I wish you well."@@
With a final smile, she conjures the portal, and you find yourself back in your room... slightly tired but satisfied.
Who would have thought gods (or at least this one) could beso... approachable?
<div class="linkIcons"><img src="Images/Icons/RedArrow.png">[[Continue...|PortalRoom]]</div>\